/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+| |+
+| "Grand Theft Auto IV: The Ballad of Gay Tony" Strategy Guide |+
+| |+
+| [Xbox 360 and PlayStation 3 Versions] |+
+| Version 3.7 [Revision 8] (July 2015) |+
+| |+
+| By Robert Allen Rusk. |+
+| Copyright 2009-2015 Robert Allen Rusk. |+
+| |+
+| E-MAIL: rarusk[at]netzero[dot]com |+
+| |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
\=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/
Made a minor change on the driving controls.
<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
"Grand Theft Auto IV: The Ballad of Gay Tony" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.
"Grand Theft Auto IV: Episodes From Liberty City" Official Strategy Guide -
Written by Tim Bogenn and Rick Barba. Copyright 2009 by BradyGames, a
division of Penguin Group (USA) Inc.
The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:
>>Table of Contents (to determine overall game structure)
>>Weapon, Health, and Armor Maps
>>Seagull Maps
>>Parachute Maps
All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
A complete listing of contact and other information can be found at the end
of this guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:
>KR6 or >ZD12
0=========================================================================0
| GYT1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===========================================================================0
GEN1. About The Guide
GEN2. Grand Theft Auto IV: The Ballad of Gay Tony
GEN3. TLaD and GTA IV (Xbox 360 DLC Version)
GEN4. TBoGT Features
GEN5. Episodes From Liberty City
GEN6. Controls and Vehicles
A. On Foot
B. In Cars, Motorcycles, and Boats
C. In Helicopters
GEN7. Other Modes of Transportation
GEN8. The Main Screen
GEN9. Game Menus
GEN10. Weapon Usage
GEN11. Law Enforcement
A. The Wanted Zone
B. Getting Rid of Wanted Ratings
C. The Wanted Ratings
D. Restricted Areas
E. Busted
F. Police Vehicles
GEN12. Using a Pay 'N' Spray
GEN13. Wasted
GEN14. Advanced Tips And Information
GEN15. 100% Completion List
GEN16. Accomplishments List
GEN17. GTA IV Accomplishments List
A. Single Player Accomplishments
B. Multiplayer Accomplishments
0====================0====================================================0
| GYT2. Liberty City |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0====================0======================================================0
LRT1. In The Beginning.....
LRT2. The Cell Phone
LRT3. Your Safehouse and Residents Parking Only
LRT4. The Internet
LRT5. Weapons, Body Armor, Health, and Food
A. Weapons
B. Health and Body Armor Icons
C. Food and Drinks
LRT6. Liberty City Weapons, Items, and Food
A. Alderney
B. Algonquin
C. Colony Island
D. Happiness Island
E. Bohan
F. Charge Island
G. Dukes
H. Francis International Airport
I. Broker
LRT7. Places of Interest
A. Alderney
B. Algonquin
C. Bohan
D. Broker
LRT8. Seagulls
A. Alderney (ALD)
B. Happiness Island (HPI)
C. Algonquin (AGQ)
D. Colony Island (COL)
E. Bohan (BHN)
F. Charge Island (CRN)
G. Dukes (DKS)
H. Broker (BKR)
LRT9. Armando and Henrique
A. Armando
B. Henrique
LRT10. Club Activities
A. Getting Drunk
B. Dancing
C. The Bus Stop
D. Booty Call
E. Dance Challenge
F. Champagne Drinking Contest
0===============================0=========================================0
| GYT3. The Main Story Missions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0===============================0===========================================0
LRT11. 100% Score
A. Mission Replays
B. Time
C. Player Damage
D. Accuracy
E. Headshots
LRT12. Story Mission Breakdown
++MSY1. Momma
===========
MMA1. Momma's Boy
LRT13. L.C. Cage Fighters
A. Betting
B. Fighting
MMA2. Corner Kids
LRT14. Drug Wars
MMA3. Clocking Off
LRT15. Random Characters (Introduction)
A. Daisy
++MSY2. Tony Prince
=================
TNP1. Practice Swing
LRT16. Hanging Out With Your Friends
LRT17. Mini-Game Activities
A. Pool
B. Darts
C. Air Hockey
D. Golf
TNP2. Chinese Takeout
LRT18. Club Management
LRT19. Random Character (Arnaud)
TNP3. Bang Bang
LRT20. Random Character (Margot)
TNP4. Blog This!...
TNP5. Frosting on the Cake
TNP6. Boulevard Baby
++MSY3. Mori Kibbutz
==================
MKZ1. Kibbutz Number One
++MSY4. Yusuf Amir
================
YSF1. Sexy Time
YSF2. High Dive
TNP7. ...Blog This!
LRT21. Base Jumping
A. Alderney
B. Algonquin
C. Dukes
D. Francis International Airport
E. Broker
LRT22. Parachutes
A. Alderney
B. Algonquin
C. Happiness Island
D. Bohan
E. Dukes
F. Broker
MKZ2. This Ain't Checkers
LRT23. Triathlons
MKZ3. No. 3
TNP8. Not So Fast
TNP9. Ladies' Night
YSF3. Caught With Your Pants Down
++MSY5. Ray Bulgarin
==================
RBG1. Going Deep
RBG2. Dropping In
YSF4. For the Man Who Has Everything
RBG3. In the Crosshairs
TNP10. Ladies Half Price
++MSY6. Rocco Pelosi
==================
RCL1. Party's Over
TNP11. Departure Time
LRT24. 100% Completion Score
0==================0
| GYT4. Conclusion |
0==================0
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >GYT1. Introduction And General Information |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, and 3), Xbox, and Xbox 360.
I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.
I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.
In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.
I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).
Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).
This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Welcome to my "Grand Theft Auto IV: The Ballad of Gay Tony" guide! In this
document you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game. Quotes taken
from readers' e-mail are presented "as is" and may include spelling and
grammatical errors.
The main emphasis of this guide is to provide creative and simple solutions
to many of the missions in the game. Many hours were spent going over each
mission and finding unique ways to solve them. I think you will be surprised
by some of the solutions found here. I have worked hard to make sure that
this guide is as complete as possible but at the same time leave room for
exploration. I hope that you enjoy this guide as much as learn from it.
While this guide was written initially for the Xbox 360 version of the game,
it may also benefit those with the PS3 version. If any of the strategies in
this guide won't work in the PS3 version then feel free to write me and let
me know so I can make additional adjustments in future revisions.
Another emphasis of this guide is *ORDER*. If you do the missions and tasks
in a certain order then the game will be easier and more fun for you. You
don't absolutely have to do them in the order I have suggested but, as you
read the guide, you will see how it benefitted me.
Each Seagull has a letter designation to make them easier to identify in this
guide. In addition, there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):
>>Seagulls will be identified with an "S".
--Example: Seagull XXX-S21.
0================0
| Region Prefixes \
0=====================================>
BHN - Bohan
CRN - Charge Island
DKS - Dukes
FIA - Francis International Airport
BKR - Broker
AGQ - Algonquin
COL - Colony Island
HPI - Happiness Island
ALD - Alderney
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Grand Theft Auto IV: The Ballad of Gay Tony |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Grand Theft Auto IV: The Ballad of Gay Tony" is a additional chapter to
GTA IV that can be downloaded onto the Xbox 360 or played from the "Episodes
From Liberty City" disc (explained later).
A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Luis Lopez also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.
There are also a couple of points where TBoGT also intersects with "The Lost
and Damned". This game introduces new weapons, vehicles, races, conflicts,
and radio material. All in all, a pretty good game and well worth the
purchase regardless of whether you do the download or play from the EFLC
disc.
Now let's look over the game in detail.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. TLaD and GTA IV (Xbox 360 DLC Version) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
The first thing to note about the DLC version of TBoGT is that it is not a
separate game from GTA IV but becomes part of it. This means that it uses the
same game save slots as GTA IV so, if you want to preserve your GTA IV game
saves, then you will need an external device to transfer them to.
In addition, the Accomplishments list for TBoGT also becomes part of GTA IV's
list. However, because TBoGT is an addition rather than a standalone game,
there are far fewer Accomplishments.
Of course, the game requires the GTA IV game disc to run. For the first time
you run TBoGT then you need to go into the Game menu, select New, and then
choose TBoGT.
After running TBoGT for the first time, whenever you you put in the GTA IV
disc later, then it will run TBoGT instead of GTA IV. Whenever you need to
play GTA IV proper you will need to have a game save from GTA IV in one of
your game save slots or an external device and load it to switch back to GTA
IV.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. TBoGT Features |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
TBoGT introduces new stuff to the GTA IV world:
0==========0
| New Media \
0==========================================>
There are new shows on television including new episodes of "Republican
Space Rangers" and "Princess Robot Bubblegum". There is plenty of new
music and material for several of the radio stations in Liberty City:
>>Vladivostok FM
>>San Juan Sounds
>>Electro Choc
>>Beat 102.7
>>K109 The Studio
>>WKTT Radio
>>Integrity 2.0
In addition, this new material crosses over to GTA IV so Niko can enjoy it
(DLC only).
0============0
| New Weapons \
0==========================================>
There are also some new weapons to play with:
>>.44
>>Auto Shotgun
>>Shotgun Ex
>>Assault SMG
>>Gold-SMG
>>Advanced MG
>>Advanced Sniper
>>Sticky Bomb
0=============0
| New Vehicles \
0==========================================>
There are new vehicles to drive and fly around in:
>>Super Drop Diamond
>>Swift Helicopter
>>Buzzard Attack Helicopter
>>NOOSE APC
0===============0
| New Mini-Games \
0==========================================>
There are some new mini-games to try:
>>Dancing
>>Golf
0=======================0
| Miscellaneous Features \
0==========================================>
There are also some other stuff as well:
0=======================================================================0
| No roadblocks. Liberty City is completely open from the start. |
|-----------------------------------------------------------------------|
| Gun Stores are also open from the start with all weapons, except for |
| one, available. |
|-----------------------------------------------------------------------|
| Ability to acquire some of the Accomplishments for GTA IV. |
|-----------------------------------------------------------------------|
| Flight ceiling is much higher than in GTA IV and TLaD. Almost three |
| times higher. |
|-----------------------------------------------------------------------|
| Of course, with the higher flight ceiling, comes Parachutes which |
| makes things more interesting. |
|-----------------------------------------------------------------------|
| You can also get drunk anytime at any club. |
|-----------------------------------------------------------------------|
| You can now replay any mission after completion of the Main Story. |
| Mission Scores are now added so you can go for a complete 100% Score |
| in every mission (attached to Mission Replays - explained later). |
|-----------------------------------------------------------------------|
| There is one subtraction: You cannot enter Clothes Stores (and |
| therefore you cannot purchase new clothes for Luis - but you will |
| already some outfits in your closet and can earn another one during |
| the game). |
0=======================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. Episodes From Liberty City |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.
A brief synopsis of each game as taken from the game manual:
0====================0
| The Lost and Damned \
0====================================================>
Across the West River from glamorous Algonquin lies Alderney; home to
industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle
Club, a notorious biker gang. A motley band of thieves, murderers, and
drug-runners. The Lost have sworn to live by their own rules, above the law
and in complete allegiance to the brotherhood.
Billy Grey, the club's president, has one set of priorities: bikes, booze,
babes and blow: in any order and preferably all at the same time. His
second-in-command, Johnny Klebitz, knows that time is running out for this
gang of outlaws, and with money to be made in Liberty City, he is
determined to make cash as quickly as possible before they all ride off
into the sunset.
Johnny has been in control of the club while Billy serves out a
court-ordered stint in rehab. He has focused the gang's activities on deals
and truces, instead of petty vendettas and mindless violence, and has been
making good inroads into Liberty City's organized crime world, even
developing a working business relationship with the Angels of Death, long
term rivals of The Lost.
One problem, Billy's coming home, and he's crazier than ever.....
0=======================0
| The Ballad of Gay Tony \
0====================================================>
Luis Lopez is a man who solves problems, and when you are the nightlife
legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are
a lot of problems to solve. A playground for vapid celebrities and tragic
socialites, Algonquin's nightlife scene is all about glitz and glamour, and
owning the two hottest clubs in town makes Tony the undisputed party king
of Liberty City.
He appears to have it all - wealth, power, respect - but, in debt to
mobsters, loan sharks and the tax man, facing up to a changing world and a
terrible economy, and under threat from pretenders to his crown, Tony
begins to spiral more and more into a mid-life crisis from hell.
Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc since they use the same game save
slots as GTA IV's.
Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, then you will
either need to save around them or move them to an external device for
safekeeping.
If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).
The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam
Tower).
One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive regardless of version.
Like with the DLC, all of the Accomplishments of both games on EFLC will be
added to the Xbox 360 Achievement and PS3 Trophy lists.
In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.
I will make notes in certain missions if they pertain to either TLaD or
GTA IV.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. Controls and Vehicles |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Although the manual covers the setup pretty good, I felt that I should
include a section on controls. I have also included basic action and vehicle
information with their respective control schemes.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with any GTA game, there are plenty of things you can do when on foot.
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Move Around................| Left Analog Stick | Left Analog Stick |
| Rotate Camera..............| Right Analog Stick | Right Analog Stick |
| Look Behind/Zoom Aim.......| Right Stick Button | R3 Button |
| Crouch.....................| Left Stick Button | L3 Button |
| [1] Multiple Use...........| A Button | X Button |
| [2] Multiple Use...........| X Button | Square Button |
| [3] Multiple Use...........| B Button | Circle Button |
| [4] Multiple Use...........| Y Button | Triangle Button |
| [5] Target.................| Left Trigger | L2 Button |
| [6] Attack.................| Right Trigger | R2 Button |
| Previous Weapon............| D-Pad Left | D-Pad Left |
| Next Weapon................| D-Pad Right | D-Pad Right |
| [7] Contextual Use.........| Left Bumper | L1 Button |
| Enter/Exit Cover...........| Right Bumper | R1 Button |
| Use Cell Phone.............| D-Pad Up | D-Pad Up |
| [8] Multiple Use...........| D-Pad Down | D-Pad Down |
| Change Camera Mode.........| Back Button | Select Button |
| Pause......................| Start Button | Start Button |
0===========================================================================0
[1] - This button is used for different actions:
--Run (hold down).
--Sprint (tap - but Luis will tire after awhile and will go back to
jogging if you tap too much).
--Going up and down ladders faster.
--Cell Phone (used to answer calls and proceed through the phone's
menus).
--Melee Fighting (block and dodging).
[2] - This button is used for different actions:
--Jump.
--Climb.
--Kick (Melee Fighting).
[3] - This button is used for different actions:
--Reload Weapon.
--Cell Phone (ignoring calls, hanging up, and going backwards through
the cell phone's menus).
--Melee Fighting (punching, swinging, stabbing, and countering).
[4] - This button is used for different actions:
--Enter Vehicle.
--Mount ladder (for climbing up or down).
--Melee Fighting (punching, swinging, stabbing, and countering).
[5] - If you have Auto Aim turned on then you need to hold the trigger
halfway to activate Free Aim (I prefer to turn Auto Aim off).
[6] - If you have Auto Aim turned on then you need to hold the trigger
halfway to activate Free Aim (I prefer to turn Auto Aim off).
[7] - This button is used for different purposes depending on various
situations:
--Drive-by shooting.
--Picking up different weapons and items.
--Accessing the Police computer.
[8] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As with all the other GTAs, there are plenty of vehicles to use in GTA IV.
From cars and motorcycles to speedboats. They can all be used here. When
driving a vehicle there are some things to note.
First, if you smash the front end of the car hard enough against an object,
like a tree, then you may damage the engine to the point that it will no
longer work thus forcing you to leave it.
Second, sometimes, if you smash into something hard enough, then you will go
flying out of the windshield of the car (and hurt yourself in the process).
Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed, then you will seriously hurt yourself. The faster you go, the more
damage you will suffer.
And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon).
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Move Around................| Left Analog Stick | Left Analog Stick |
| Rotate Camera/Aim..........| Right Analog Stick | Right Analog Stick |
| Look Behind................| Right Stick Button | R3 Button |
| Brake/Reverse..............| Left Trigger | L2 Button |
| Accelerate.................| Right Trigger | R2 Button |
| Handbrake..................| Right Bumper | R1 Button |
| Enter/Exit Vehicle.........| Y Button | Triangle Button |
| [1] Horn/Siren.............| Left Stick Button | L3 Button |
| [2] Multiple Use...........| A Button | X Button |
| [3] Multiple Use...........| X Button | Square Button |
| [4] Multiple Use...........| B Button | Circle Button |
| [5] Fire Weapon............| Left Bumper | L1 Button |
| Use Cell Phone.............| D-Pad Up | D-Pad Up |
| [6] Multiple Use...........| D-Pad Down | D-Pad Down |
| [7] Previous Radio Station.| D-Pad Left | D-Pad Left |
| [7] Next Radio Station.....| D-Pad Right | D-Pad Right |
| Change Camera Mode.........| Back Button | Select Button |
| Pause......................| Start Button | Start Button |
0===========================================================================0
[1] - Hold down the button to engage the Horn. On Police and rescue vehicles
then tap the button to turn on and turn off the Siren. This button is
also used to engage slow motion when using the cinematic camera.
[2] - This is used for different actions:
--Handbrake.
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
[3] - This is used for different actions:
--Change weapon (Pistol, Sub-Machine gun, and Projectile weapon).
--Hold to change headlights.
[4] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[5] - Use the Right Analog Stick to aim the reticle while shooting (unless
you use a projectile weapon).
[6] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[7] - Hold down to turn the radio off or on.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are four helicopters you can use in Liberty City: the Maverick, the
Annihilator, the Swift, and the Buzzard. They can be used to quickly fly from
one part of the city to another (or cause chaos from the air).
0===========================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===========================================================================0
| Move Around................| Left Analog Stick | Left Analog Stick |
| Rotate Camera..............| Right Analog Stick | Right Analog Stick |
| Look Behind................| Right Stick Button | R3 Button |
| Spin Counterclockwise......| Left Bumper | L1 Button |
| Spin Clockwise.............| Right Bumper | R1 Button |
| Ascend.....................| Right Trigger | R2 Button |
| Descend....................| Left Trigger | L2 Button |
| Enter/Exit Helicopter......| Y Button | Triangle Button |
| [1] Multiple Use...........| A Button | X Button |
| [2] Fire Chaingun..........| X Button | Square Button |
| [3] Multiple Use...........| B Button | Circle Button |
| Use Cell Phone.............| D-Pad Up | D-Pad Up |
| [4] Multiple Use...........| D-Pad Down | D-Pad Down |
| [7] Previous Radio Station.| D-Pad Left | D-Pad Left |
| [7] Next Radio Station.....| D-Pad Right | D-Pad Right |
| Change Camera Mode.........| Back Button | Select Button |
| Pause......................| Start Button | Start Button |
0===========================================================================0
[1] - This is used for different actions:
--Activate Cell Phone (and going forward through the phone's menus).
--Answer Cell phone.
--Fire Mini-Guns (when using the Buzzard).
[2] - Fires the guns from the Annihilator or Rockets from the Buzzard.
[3] - This is used for different actions:
--Cinematic camera.
--Go backwards through the Cell Phone's menus.
--Hang up Cell Phone.
[4] - This is used for different actions:
--Put away Cell Phone.
--Skip Cell Phone conversation.
--Zoom out radar map.
[5] - Hold down to turn the radio off or on.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Other Modes of Transportation |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:
0======0
| Train \
0====================================================>
Liberty City has an extensive train system that runs through the
Broker-Dukes, Bohan, and Algonquin regions. All you have to do to use the
train is to go up to one and press the Enter Vehicle button to get in. Then
you can get off at any of the train stops when you get close to your
destination.
0=====0
| Taxi \
0====================================================>
Another mode of alternate transportation is the Taxi Cab but you won't be
able to use them until after completion of the mission "Bull In A China
Shop". Below are the controls for Taxi Cab usage:
0===================================================================0
| Command | Xbox 360 | PlayStation 3 |
0===================================================================0
| Hail cab | Left Bumper | L1 Button |
|------------------------+-----------------+------------------------|
| Enter cab as passenger | (Hold) Y Button | (Hold) Triangle Button |
|------------------------+-----------------+------------------------|
| Skip trip (extra cost) | A Button | X Button |
|------------------------+-----------------+------------------------|
| Hurry (but not skip) | X Button | Square Button |
0===================================================================0
Use the Right Analog Stick to look around. You can use the Left Analog
Stick to change destinations and even change radio stations while on the
trip. The longer the trip, the more you have to pay (of course).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. The Main Screen |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Main Screen is where all of the action in TBoGT takes place.
In the center of your screen is your main character, Luis Lopez. You use your
Left Analog Stick to move him around and the Right Analog Stick to rotate and
manipulate the camera when he is standing still.
In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses, and other areas.
There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.
In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.
Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom. When you get your Cell Phone then it will appear in
the lower right part of the screen.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Game Menus |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you pause the game, using the Start Button, then you also bring up these
menus listed at the top of the screen:
0===========================================================================0
| Map | This shows the Main Map. This is where you can find your |
| | position, mission strands and other notable places. It should |
| | be noted that notable places, like a Burger Shot, will only |
| | appear on the map after you enter it for the first time. |
|----------+----------------------------------------------------------------|
| Brief | This is where you can go through the prompts used in and |
| | outside of missions. |
|----------+----------------------------------------------------------------|
| Stats | This is where the statistics for everything you do are listed. |
|----------+----------------------------------------------------------------|
| Controls | This is where you can see and setup your preferred control |
| | scheme. |
|----------+----------------------------------------------------------------|
| Audio | This is where you control the audio in TBoGT and listen to |
| | some of the radio stations featured in the game. |
|----------+----------------------------------------------------------------|
| Display | This is where you control some of the visual aspects of the |
| | game. |
|----------+----------------------------------------------------------------|
| Game | This is where you load saves, start a new game, or turn the |
| | Autosave on or off. |
0===========================================================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Weapon Usage |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Using weapons in TBoGT is a bit different than in previous installments:
0========0
| On Foot \
0====================================================>
When you hold down Target then you will go into an over-the-shoulder view.
If you are using the AutoAim feature then the reticle will go to the
nearest person. If you are in Free Aim mode then it will be in the center
of the screen.
Press the Right Analog Stick Button to activate the weapon's zoom feature.
When you move the reticle over a person then you can intimidate or frighten
that person. You can also aim at specific parts of a person. You can shoot
a person in the arm, shoulder, leg, midsection, and head.
You can score a one-hit kill with a headshot. You can also shoot a person
in any other part and they will limp away when they get up.
0============0
| In Vehicles \
0====================================================>
When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will
break out the window of your vehicle and the reticle will appear as you
start firing. Use the Right Analog Stick to aim the reticle.
As mentioned earlier, you can also use three different weapons when inside
a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch
between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon.
You can also cook a Grenade in a vehicle just like you can on foot. And you
can blow up yourself and the vehicle if you hold onto it for too long.
Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, then you will attract the attention of.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Law Enforcement |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), then you will attract Police attention
and they will try to bust you:
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Wanted Zone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you get a Wanted Rating then you will see the Stars appear in the upper
right corner of the screen. You will also notice the Radar zoom out and you
will see a round flashing zone with you in the center. This is the Wanted
Zone. You must get rid of the Wanted Zone in order to remove your Wanted
Rating.
If the Star or Stars in the upper right corner of your screen are white then
this means that you are *IN SIGHT* of the Police. As long as you are in sight
of the Police then the Wanted Zone moves with you (with you in the center)
and you cannot get out of it.
In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, then you will *NOT* be allowed to use it. Only when you are out of
sight of the Cops can you use it to get rid of your Wanted Ratings.
If the Star or Stars in the upper right corner of your screen are gray then
this means that you are *OUT OF SIGHT* of the Police. At this point the
Wanted Zone stops moving with you and you can move closer to the edge and
escape (or use a Pay 'N' Spray).
You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops. You cannot
just hide out in a building and wait for the Wanted Rating to disappear. The
Cops will fan out and search for you. If they find you then the other Cops
will converge on your position.
When you get out of the Wanted Zone then the Stars will start to flash. You
have to wait about twenty seconds before the Stars disappear. When they
disappear then the Wanted Zone vanishes and you have successfully escaped
from the Police.
If, at any time, you are re-spotted by the Police then the Wanted Zone will
re-center back on you and the chase will continue. The higher your Wanted
Rating, the wider the Wanted Zone becomes and the harder it will be to
escape.
On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's
It should be pointed out that Cops can and will take civilian vehicles to
pursue you.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Getting Rid of Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or
getting Busted, there are other ways to get rid of a Wanted Rating:
0===========================================================================0
| Getting Wasted (not good, of course). |
|---------------------------------------------------------------------------|
| Saving your game at your Safehouse. What's interesting is that you don't |
| even have to save the game in a save slot. Just get to the save screen |
| and then back out. Your Wanted Ratings, no matter how high, are gone |
| (plus you advance time six hours). |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:
0=======0
| 1-Star \
0=====================================>
The Cops will draw their weapons and come up to you in an attempt to arrest
you. If they get close enough then Luis will raise his hands. If you do not
do anything within three seconds then you will be arrested by the Cops.
0=======0
| 2-Star \
0=====================================>
If you run away from a Cop when he is close enough to arrest you or shoot
near a Cop without hitting him then your Wanted Rating will go up to
2-Star. At this point more Cops will join in the chase and they will start
shooting at you.
0=======0
| 3-Star \
0=====================================>
If you shoot at and hit a Cop then your Wanted Rating automatically goes up
to 3-Star. It is important to note that, in TBoGT, the Police will now use
the same new powerful weapons you have:
--.44
--Assault SMG
--Auto Shotgun
--Advanced MG (from the helicopters)
At this point the National Office Of Security Enforcement (NOOSE) gets
involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
also drive up in large Enforcers which carry up to four NOOSE Cops.
Unlike the standard Police Patrol car, the Enforcers have bulletproof
windshields which means you can't shake it off by shooting the driver (like
you can with a regular Police Patrol car. They will also start to chase you
in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle
does not have bulletproof windshields.
The Police will also send out a Police Maverick. The Police Maverick has
two gunmen wielding Carbine Rifles and will shoot down at you. You can
chase the Police Maverick away by killing the gunmen on the chopper. A well
placed shot to the head of the pilot will bring down the chopper.
If you try to escape by water then you will be chased by Police Predator
boats (which seem to magically appear out of nowhere and close to you).
These boats will carry at least one Cop, wielding a Carbine Rifle, at the
back of the boat. Considering that you are very vulnerable when swimming,
these Predators will shred you very quickly if you stay in the water for
too long. Although, if you are in the right boat, then you can easily
outrun them.
They will also start to blockade bridges leading to the other areas in an
attempt to stop you.
0=======0
| 4-Star \
0=====================================>
This is the same as 3-Star except that more vehicles get involved and the
roadblocks get tougher to breach.
It should be noted that, in TBoGT, the Police will now start shooting from
their vehicles here at 4-Star instead of waiting until 5-Star like it was
for GTA IV and TLaD.
In addition, the Federal Investigation Bureau (FIB) gets involved. They
drive up in FIB Buffalos (which is a souped up sedan) and carry four agents
all wielding Carbine Rifles.
At this point the Police Annihilator helicopter gets involved. This
chopper is pretty much the same as the Police Maverick (it has two gunmen,
one on each side). It is stronger than the Police Maverick but you can
still take it down with one well placed shot to the pilot's head (or one
rocket to the midsection of the chopper).
The Police Predator boats now start carrying two Cops instead of one.
You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty </pre><pre id="faqspan-2">
City HQ (Civilization Committee) on Algonquin (at the intersection of
Albany Ave. and Lorimar St.) and on the tarmac of Francis International
Airport. More information on this in the next sub-chapter.
0=======0
| 5-Star \
0=====================================>
At this point the passenger in the Police Patrol and FIB Buffalo vehicles
will also now start shooting at your car while chasing you. Two choppers,
an Annihilator and a Police Maverick, will start to chase you from the air.
You can get an automatic 5-Star Wanted Rating by typing in the web address
www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.
0=======0
| 6-Star \
0=====================================>
At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
shoot at your vehicle while chasing you. In addition, more Police vehicles
will start to chase you. Both Police helicopters will now be Annihilators
instead of Police Mavericks.
It should be noted that you can knock off three stars off of a 6-Star
Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to
Glen T. Winstein for that piece of information.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Restricted Areas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As it has been pointed out, you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.
But there is some interesting information concerning those two areas. When
you get the 4-Star Wanted Rating for trespassing those two areas then it will
remain locked at 4-Star as long as you remain in those areas.
If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it
will go *DOWN* to a 4-Star Wanted Rating and you can't raise it no matter
what trouble you get into while in those restricted areas.
Also, if you fly over those areas, then you won't get any Wanted Ratings.
However, if you fly low enough or land on a building at the Liberty City HQ,
then you will get a 2-Star Wanted Rating.
At Francis International Airport, if you land on the ground, then you will
get a 2-Star Wanted Rating. If you land then get out of the chopper it will
become a 4-Star Wanted Rating. But, if you land on anything else, like the
control tower, then you won't get a Wanted Rating.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Busted |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If the Cops end up catching you, be it on foot or in a vehicle, then you are
Busted. Any mission you were doing at the time will be Failed. When you are
Busted then you are sent to the nearest Police Station where you will be
processed (which takes six game hours) and released. You also lose all
weapons including your Body Armor.
Regardless of how high your Wanted Rating was when you were captured you will
*NOT* be fined (even though the game says the Police will take some of your
cash as a bribe).
There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:
>>Fortside Police Station
***********************
Region: Bohan.
Location: At the intersection of Applejack St. and Mill St.
Map: (F-2).
>>Northern Gardens Police Station
*******************************
Region: Bohan.
Location: Near the intersection of Leavenworth Ave. and Northern
Expressway.
Map: (F-1).
>>Cerveza Heights Police Station
******************************
Region: Broker.
Location: At the intersection of Dukes Boulevard and Livingston St.
Map: (G-3).
>>Francis International Airport Police Station
********************************************
Region: Francis International Airport.
Location: At the west side of the main loop.
Map: (H-3).
>>South Slopes Police Station
***************************
Region: Broker.
Location: At the intersection of Sundance St. and Erie Ave.
Map: (G-4).
>>Hove Beach Police Station
*************************
Region: Broker.
Location: At the intersection of Oakley St. and Mohawk Ave.
Map: (F-4).
>>East Holland Police Station
***************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Topaz St.
Map: (E-2).
>>Varsity Heights Police Station
******************************
Region: Algonquin.
Location: At the intersection of Galveston Ave. and Silicon St.
Map: (D-2).
>>Middle Park East Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Bismarck Ave. and Obsidian St.
Map: (E-3).
>>Westminster Police Station
**************************
Region: Algonquin.
Location: Just west of the intersection of Kunzite St. and Frankfort
Ave.
Map: (D-3).
>>Star Junction Police Station
****************************
Region: Algonquin.
Location: Just south of the intersection of Jade St. and Denver-Exeter
Ave.
Map: (E-4).
>>Suffolk Police Station
**********************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Feldspar St.
Map: (D-4).
>>Fishmarket North Police Station
*******************************
Region: Algonquin.
Location: At the intersection of Feldspar St. and Borlock Rd.
Map: (E-4).
>>Leftwood Police Station
***********************
Region: Alderney.
Location: At the northeast corner of Franklin St. and Bridger St.
Map: (D-2).
>>Acter Police Station
********************
Region: Alderney.
Location: At the northwest corner of Lee Rd. and Vitullo Ave.
Map: (B-4).
>>Acter Industrial Park Police Station
************************************
Region: Alderney.
Location: On Grommet St. east of the intersection with Latchkey Ave.
Map: (C-4).
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In addition to all of the other cars you can drive in TBoGT you can also use
Police Vehicles. When in certain Police Vehicles then tap the Left Bumper
(Xbox 360) or L1 Button (PS3) to bring up the Police Computer when you are at
a complete stop.
The Police Vehicles that have computers are:
--Police Patrol
--NOOSE Patriot
--FIB Buffalo
In addition, some Police Vehicles have additional features and bonuses that
can help you:
>>Police Patrol
*************
Found: On the street and at all Police Stations.
-----------------------------------------------------------------------
Notes: You get five Shotgun shells when entering a Police Patrol car.
If you don't already have a Shotgun then you can get a Shotgun
with five shells.
>>NOOSE Patriot
*************
This starts appearing at a Wanted Rating of 3-Stars.
>>Predator (Police Boat)
**********************
This starts appearing at a Wanted Rating of 3-Stars.
>>NOOSE Enforcer
**************
This starts appearing at a Wanted Rating of 4-Stars.
-----------------------------------------------------------------------
Notes: You can get some Body Armor when entering this vehicle.
>>FIB Buffalo
***********
This starts appearing at a Wanted Rating of 4-Stars.
>>Annihilator
***********
This starts appearing at a Wanted Rating of 4-Stars.
>>NOOSE APC
*********
Found: At the Construction Site after completion of the mission "For
the Man Who Has Everything" or can be acquired from Henrique
after completion of the mission "Departure Time.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Using a Pay 'N' Spray |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.
In order to get rid of Wanted Ratings you *MUST* be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle
then the Wanted Ratings will be gone.
There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:
>>Native Engines
**************
Where: Hove Beach, Broker (on Gibson St.).
Map: (G-4).
>>Auto Cowboys
************
Where: Northwood, Algonquin (on Frankfort Ave.).
Map: (D-2).
>>Auto Limbo
**********
Where: Purgatory, Algonquin (on West Way).
Map: (D-3).
>>Axel's Pay 'N' Spray
********************
Where: Leftwood, Alderney (on Panhandle Rd).
Map: (C-2).
>>Axel's Pay 'N' Spray
********************
Where: Port Tudor, Alderney (on Hardtack Ave.).
Map: (C-4).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Wasted |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle,
then you will be Wasted. Any mission you were doing at the time will be
Failed.
When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed 10% of whatever amount of
money you have (up to $10,000), and released. You also lose your Body Armor
but you will *NOT* lose your weapons.
There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:
>>Northern Gardens Medical Center
*******************************
Region: Bohan.
Location: On Leavenworth Ave just south of the intersection with
Northern Expressway.
Map: (F-1).
>>Cerveza Heights Medical Center
******************************
Region: Broker.
Location: At the intersection of Livingston St. and Inchon Ave.
Map: (G-3).
>>Schottler Medical Center
************************
Region: Broker.
Location: At the intersection of Cassidy St. and Tuscarora Ave.
Map: (G-4).
>>North Holland Hospital Center
*****************************
Region: Algonquin.
Location: At the intersection of Frankfort Ave. and Uranium St.
Map: (D-2).
>>Lancet Hospital
***************
Region: Algonquin.
Location: At the intersection of Jade St. and Albany Ave.
Map: (E-4).
>>Westdyke Memorial Hospital
**************************
Region: Alderney.
Location: At the south part of the intersection of Long John Ave. and
Manzano Rd.
Map: (C-2).
>>North Tudor Medical Center
**************************
Region: Alderney.
Location: At the southwest corner of Edison Ave. and Babbage Drive.
Map: (C-3).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Advanced Tips And Information |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below are some tips and additional information that may be of benefit to
you:
0==============0
| The Securicar \
0=========================================================>
Every so often you may find an armored car with the words "Gruppe Sechs"
("Group Six" in German) on the side. This is a Securicar. You can make some
quick cash by jacking one of these vehicles. However, you must destroy it
in order to get at the money.
If you use firearms to destroy it then you will get a 2-Star Wanted Rating
no matter how isolated you are. The best way to destroy it is to smash it
against another car and get it to blow up next to the Securicar which in
turn will explode scattering money all over the place.
Find a parking lot then smash a parked car with the rear of the Securicar.
Continue backing hard into the parked car until the car starts to flame
then get out of the Securicar, get to a safe distance, and wait for the
explosions.
After the Securicar is destroyed then you can get as much as $1,000 from
the money you pick up off of the ground.
0==============0
| Propane Tanks \
0=========================================================>
Sometimes, as you explore some of the industrial areas of Liberty City, you
may find small red propane tanks on the ground. As you can guess, like a
real propane tank, these tanks will explode if shot or run into. This can
be handy if being chased by the bad guys or Police.
0==================0
| Saxophone Players \
0=========================================================>
Every now and then you will find saxophone players in the parks. You can
give him money if you want. But it should be pointed out that you can
restore lost Health if you give him cash.
0================0
| The Prostitutes \
0=========================================================>
As with all of the other GTA installments, you can pick up prostitutes and
do business with them to regain lost Health (although you cannot go beyond
your Health maximum like before).
Unlike the previous installments, however, they don't initiate the
encounter when you drive up to them. You must get up alongside one and honk
the horn to get things started. Once inside the vehicle then take her to a
secluded place and stop.
Another difference is that there are three services to choose from ($20,
$50, $70). The more you pay, the more Health you get.
0================0
| A Useful Glitch \
0=========================================================>
One of the interesting glitches I've discovered, and one I call The Pay 'N'
Spray Police Invisibility Glitch, is the ability to render yourself
invisible to the Police when you are standing inside a Pay 'N' Spray.
If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N'
Spray when you enter one on foot then you will notice them start to walk
away as if nothing had happened. You can shoot them up from your safe haven
and they won't do a damn thing!
Walk back out and they will turn around and attack you again. Walk back in
and they will walk away. Nifty, yes? However, this doesn't make you immune
from Wanted Ratings. You can still get them if you shoot people from inside
the Pay 'N' Spray. Still, you can have some nice Cop killing rampages with
this glitch.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. 100% Completion List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV: The Ballad of Gay Tony":
>>Completion of all Main Story Missions
*************************************
++From "I Luv LC" to "Departure Time".
-----------------------------------------------------------------------
**IMPORTANT: It is *NOT* required to get 100% Score in all of the Main
Story Missions for 100% Completion. Otherwise you wouldn't
be able to use the Unlimited Ammo feature on Mission
Replays.
>>Complete the following tasks
****************************
++Kill all fifty Seagulls.
++Successfully complete a dance at both Hercules and Maisonette 9.
++Complete all fifteen Base Jumps.
++Win the L.C. Cage Fighter title.
++Successfully win the Champagne Drinking Contest.
>>Complete the following side-missions
************************************
++Complete at least twenty five Drug Wars.
++Complete all eight Club Management Missions.
++Successfully win all three Triathlons.
>>Do the encounters with the following Random Characters
******************************************************
++Daisy (one encounter)
++Arnaud (two encounters)
++Margot (two encounters)
>>Friendship Activities
*********************
You need to beat the *SAME* friend, either Armando or Henrique, in all
of the following mini-games:
--Air Hockey
--Darts
--Golf
--Pool
And you need to do the following activities with them:
--Drinking
--Eating
--Strip Club
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter are all of the Accomplishments that can be acquired
for TBoGT.
Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system. Each Xbox 360 game has 1000 Achievement Points that can be obtained.
However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.
Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.
But, being that TBoGT is an expansion, there are only 250 Accomplishment
Points to acquire (plus all PS3 Trophies are Bronze). In addition, they are
added to GTA IV's Accomplishment List as opposed to having their own section.
One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.
However, TBoGT is *NOT* one of these split Accomplishment games. They are all
single-player. Most of the Accomplishments within the game are easy to get.
Some require more work.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Adrenaline Junkie
*****************
Description: Freefall for the longest possible time.
Xbox 360 Achievement Points: 25 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This one is kind of tricky since freefalling doesn't seem to
change any related stats. I got this one somehow in the mission
"This Ain't Checkers.
If you didn't get this in any mission where you use a Parachute
then there is a YouTube video made by otopilas700 that may be
quite useful. Get a helicopter and fly out over the water. When
you reach the highest altitude you can get then jump out.
Wait until you are almost into the water then deploy the
Parachute. You should barely be above the water when fully
deployed and gliding. If you do this right then you should get
this Accomplishment. If you deploy too late then you will just
fall into the water (and you won't die as a result).
>>Bear Fight
**********
Description: Win the L.C. Cage Fighters championship.
Xbox 360 Achievement Points: 15 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go over this in the "L.C. Cage Fighters" chapter later in the
guide.
>>Catch the Bus
*************
Description: Dance perfectly in both Tony's nightclubs.
Xbox 360 Achievement Points: 15 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You must successfully complete a dance perfectly so you are
leading the dance floor then successfully perform the Bus Stop.
You must do this in both clubs (Hercules and Maisonette 9) to
get this Accomplishment.
>>Diamonds Forever
****************
Description: Complete the Trinity.
Xbox 360 Achievement Points: 5 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you complete the mission "Not So Fast".
>>Four Play
*********
Description: Hit a flag with a golf ball four times.
Xbox 360 Achievement Points: 10 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go over this in the "Mini-Game Activities" chapter later in
the guide.
>>Gold Star
*********
Description: Score 100% in all missions.
Xbox 360 Achievement Points: 80 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You must get a full 100% Score in every Main Story Mission.
>>Gone Down
*********
Description: Complete all base jumps.
Xbox 360 Achievement Points: 5 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You must successfully complete all fifteen Base Jumps.
>>Maestro
*******
Description: Finish the Ballad.
Xbox 360 Achievement Points: 30 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You get this when you complete the mission "Departure Time".
>>Past the Velvet Rope
********************
Description: Score 80% or above in all missions.
Xbox 360 Achievement Points: 45 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: You must get at least 80% Score in every Main Story Mission.
>>Snow Queen
**********
Description: Complete 25 Drug Wars.
Xbox 360 Achievement Points: 20 G.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: I go over this in the "Drug Wars" chapter later in the guide.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. GTA IV Accomplishments List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
One of the interesting features of TBoGT is the ability to acquire some of
the Accomplishments for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Accomplishments that can be acquired in TBoGT:
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Chain Reaction
**************
Description: You must blow up ten vehicles in ten seconds.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: Although there are multiple ways to get this Accomplishment the
best place to get it is at the Auto ErotiCar Dealership in
Alderney City. The reason for this is that there are at least
ten cars just sitting there waiting to be taken or destroyed.
Although you can do this in GTA IV it is best done here in TBoGT
after the mission "Bang Bang". That is because of the
acquisition of Sticky Bombs which will make it easier to destroy
the number of cars necessary quickly.
Go to the dealership and park your car in the middle of the
group of parked cars. Then start throwing Sticky Bombs at each
of the cars in the back and make your way to the front until you
have thrown ten Bombs. Then switch to your RPG, get to a safe
distance, and detonate.
You will notice that not all ten Bombs will detonate (about
eight of them will blow up). Use the RPG to quickly blow up any
surviving cars to acquire the Accomplishment.
>>Finish Him
**********
Description: Complete ten Melee Counters in four minutes.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This Accomplishment requires that you do ten Melee Counters in
four minutes. To do a Melee Counter, you need to shove a person
to get him to fight then lock-on to him, wait for him to throw a
punch, then dodge to Melee Counter.
Although Heli Tours is a good place to do this Accomplishment
the absolute best place to get it is at the L.C. Cage Fighters
Tournament and I will go over that later in the guide.
>>Gobble Gobble
*************
Description: Score three strikes in a row, a turkey, in 10-pin bowling.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: One of the best methods to get a strike is to take two steps to
the left (since Luis is right handed) then launch the ball as
hard and, more importantly, as straight as possible. There is
still some element of randomness involved so you won't get a
strike every single time but you should get good enough, with a
little practice, to get the Accomplishment.
>>It'll Cost Ya
*************
Description: Complete a taxi ride without skipping from one island to
another.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: It should really be rewritten: "Complete a taxi ride from one
island to another without skipping to the end of the ride."
>>King of QUB3D
*************
Description: Beat the high score in QUB3D.
Xbox 360 Achievement Points: 15 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: In some places around Liberty City you can find this arcade
machine. It is basically a variant of the classic game "Tetris".
The tutorial will give you clear instructions on how to play
this game. Although it doesn't tell you what the Power-Ups are
this is what they do (from left to right):
0============================================================0
| Row Removal | When activated this Power-Up will remove |
| | up to three rows of blocks. |
|----------------+-------------------------------------------|
| Column Removal | When activated this Power-Up will remove |
| | two columns from beneath the blocks you |
| | are currently controlling. |
|----------------+-------------------------------------------|
| Color Removal | This destroys all of the blocks of a |
| | chosen color. When you activate this |
| | Power-Up then the game freezes and you |
| | will see a grid of available colors on |
| | the board appear underneath the Power-Up |
| | icon. |
| | |
| | You will notice that each color lights up |
| | for a couple of seconds as the game |
| | cycles through the colors. To remove a |
| | color from the board activate the |
| | Power-Up again when the color you wish to |
| | remove is highlighted. |
|----------------+-------------------------------------------|
| Slow Down Time | This slows down time, obviously. I don't |
| | consider it to be very useful since the |
| | game doesn't go that fast anyway (even |
| | when it starts speeding up a little |
| | starting at Level 21). |
0============================================================0
Listed below are the locations (outside of the Clubhouse) where
you can play QUB3D:
--Location: In the lobby of The Triangle Club.
Neighborhood: Northern Gardens, Bohan.
Map: (G-2).
--Location: In the main office for the Perestroika Cabaret
Club.
Neighborhood: Hove Beach, Broker.
Map: (F-4).
--Location: Inside the Homebrew Cafe.
Neighborhood: Beechwood City, Broker.
Map: (G-4).
>>One Hundred and Eighty
**********************
Description: In a game of darts score 180 points with three darts.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>One Man Army
************
Description: Survive five minutes with a 6-Star Wanted Level.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Silver.
>>Pool Shark
**********
Description: Beat a friend at Pool.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: It needs to be one of your friends (Armando, Henrique) *NOT* the
standard computer opponent.
>>Rolled Over
***********
Description: Do five car rolls in a row from one crash.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
>>Sightseer
*********
Description: Fly on all helicopter tours of Liberty City.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: Go to Heli Tours at the southeast part of Algonquin. There are
six landing pads but only five are used (the north-most one is
not used).
Each of the five landing pads offer a different tour of the
city. Only three of them have helicopters at any one time so,
after taking the available tours, then leave and come back to
see if any helicopter is sitting on a previously empty pad. In
order to get this Accomplishment, you must take all five tours.
>>Under The Radar
***************
Description: Fly underneath the main bridges in the game that cross
water with a helicopter.
Xbox 360 Achievement Points: 40 GS.
PlayStation 3 Trophy Class: Bronze.
>>Walk Free
*********
Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
Xbox 360 Achievement Points: 50 GS.
PlayStation 3 Trophy Class: Bronze.
>>Warm Coffee
***********
Description: Successfully date a girl to be invited to her house.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: This is done through Booty Calls which I will cover later in the
guide.
>>Wheelie Rider
*************
Description: Do a wheelie lasting at least 500 feet on a motorbike.
Xbox 360 Achievement Points: 30 GS.
PlayStation 3 Trophy Class: Bronze.
-----------------------------------------------------------------------
Notes: Use a Faggio for this one since it will be easier to maintain a
wheelie on that vehicle.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Cut Your Teeth
**************
Description: Earn a personal rank promotion in Multiplayer.
Xbox 360 Achievement Points: 5 GS.
PlayStation 3 Trophy Class: Bronze.
>>Let Sleeping Rockstars Lie
**************************
Description: Kill a Rockstar developer in a ranked Multiplayer match.
Xbox 360 Achievement Points: 10 GS.
PlayStation 3 Trophy Class: Bronze.
>>Wanted
******
Description: Achieve the highest personal rank in Multiplayer.
Xbox 360 Achievement Points: 20 GS.
PlayStation 3 Trophy Class: Gold.
With that done, it is now time to move onto the main portion of the guide
starting with.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >GYT2. Liberty City |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Algonquin, in the middle of this metropolis and where we start off TBoGT, is
the heart and soul (such as it is) of Liberty City.
At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes. The north half of the island is dominated by
Middle Park, a respite from the urban hustle and bustle. High class homes and
businesses are to the east and west of Middle Park.
Star Junction, the center of entertainment for Liberty City, is in the middle
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.
The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.
Castle Gardens has a large park that offers a view of the ocean to the south.
To the east is Colony Island home to a mixture of apartments, businesses,
and a Cemetery. To the southwest is Happiness Island, home to the world
famous Statue of Happiness which greets new people coming into Liberty City
from all around the world.
Alderney is the westernmost area of the Liberty City metropolis. The Westdyke
neighborhood is where you can find many large homes and mansions. An old
abandoned casino is at the very north end of this neighborhood. Alderney City
is the main business center of Alderney with multiple skyscrapers and large
businesses.
Acter and Tudor is where most of the middle lower class people live. Port
Tudor is the main shipping docks for Alderney and Liberty City in general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).
The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The
Dukes area contains some nice homes and neighborhoods. It also has a large
park (Meadows Park) and some decent housing to the west.
The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.
To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.
Charge Island between Bohan and Dukes, is home to the waste treatment center
for Liberty City.
Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT1. In The Beginning..... |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When the game starts, we are introduced to Luis Lopez who is currently on the
floor of the Bank of Liberty. It is in the process of being robbed by Niko
and Packie ("Grand Theft Auto IV" - Three Leaf Clover). And this starts the
mission "I Luv LC".
Eventually Luis will end up outside of the bank as clean-up begins from the
rampage. He then starts to walk along the sidewalk. Along the way he will
intersect again with Niko and also with Johnny Klebitz. He eventually finds
his way to the apartment of Tony Prince. Tony, aka Gay Tony, is upset about
his clubs. Luis is Tony's bodyguard and business partner.
As they talk then they are interrupted by a couple of goons from the
Ancelotti family. After everybody trades some insults then one of the goons
takes a stack of money from a nearby shelf and leave. After this Tony wants
to head to one of his clubs. So Luis has to drive him to Hercules, one of
Tony's clubs.
After stopping at Hercules then Tony talks to one of his doormen, Troy, about
a very important client. After this talk then you need to drive Tony to
Maisonette 9, another one of Tony's clubs. When they get Maisonette 9 then
Luis goes to the floor. You will be instructed on dancing with the ladies and
drinking at the bar. You can also go up to the VIP area and do a drinking
game.
After this then you have full control of Luis (and start with $500 and a
Combat Pistol with 50 rounds). You can go up to the bar to do shots. They are
on the house so you don't have to worry about paying.
However, Luis gets a phone call from Tony. Someone is causing trouble in the
front of the club and wants Luis to take care of it. It turns out that it is
a couple of Luis' friends, Henrique and Armando, trying to get into the club.
Luis defuses the situation between his friends and the doorman.
Tony also shows up and gives Luis the night off. So now you have to drive
Luis and his friends back to Northwood. Along the way the three of you engage
in conversation about drug dealing and the time that Luis spent in prison
because of it. After dropping them off then you have to go back to your
apartment.
When you get back to the apartment then you will be instructed about the
usual game saving, wardrobe changing, and parking spaces. After that then you
will end the mission and get the mission score for "I Luv LC":
>>Time (4:30)
***********
>>Player Damage (0%)
******************
>>Car Damage (10%)
****************
I will explain more about the 100% Score later in the guide. After the score
disappears from the screen then you will get another call from Tony. After
that call then you are free to go about your business.
After awhile you will get a text message from Tony in which you can meet him
at his apartment or at Maisonette 9 (depending on the time of day). A short
time later you will see a home icon (with an "M") appear not far from your
apartment. This opens up Momma's mission strand.
But, before we start any missions, let's have a look at an essential piece of
equipment.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT2. The Cell Phone |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner. Use Select to bring up the phone menu:
0===========================================================================0
| Phonebook | This lists all of the contacts you acquire during the game. |
| | Use the D-Pad to select a name and then press Select to |
| | call. |
|-------------+-------------------------------------------------------------|
| Messages | This lists all of the text messages you receive during the |
| | course of the game. Press Select to bring up the messages. |
| | Use the D-Pad to scroll through the messages. |
| | |
| | Press Select to read a message. Press Select again when you |
| | bring up a message to either call the person or delete the |
| | message. |
|-------------+-------------------------------------------------------------|
| Organizer | When you arrange an appointment with someone then it will |
| | appear here. It will also remind you when your appointment |
| | is near. |
|-------------+-------------------------------------------------------------|
| Multiplayer | This is only used when you want to get into a multiplayer |
| | game. |
|-------------+-------------------------------------------------------------|
| Options | This brings up a sub-menu that allows you to customize your |
| | phone: |
| | |
| | --Ringtype |
| | ======== |
| | This allows you to change your ringtype. |
| | |
| | --Ringtone |
| | ======== |
| | This allows you to change your ringtone from a large |
| | range of choices. |
| | |
| | --Text Size |
| | ========= |
| | This allows you to toggle between small and large |
| | text size for the phone display. |
| | |
| | --Keypad Tone |
| | =========== |
| | This allows you to toggle the tone for button presses |
| | on or off. |
| | |
| | --Turn Sleep Mode On/Off |
| | ====================== |
| | This is probably one of the more important functions |
| | of your phone. Some missions start when you answer |
| | the phone. In addition, you will get calls from |
| | friends or girlfriends looking to do activities. |
| | |
| | However, you may want to be left alone for awhile to |
| | go exploring or go after Flying Rats. By turning the |
| | Sleep Mode on then you won't get any phone calls |
| | until you turn it off. This will allow you to go |
| | about your business in peace. |
| | |
| | When you turn on Sleep Mode then you will see a small |
| | phone with an X icon on the lower right portion of |
| | your radar. |
0===========================================================================0
Then there is the Dial Mode. When you bring up the phone then press D-Pad up
again and the phone moves up a little bit higher. This will allow you to put
in phone numbers. This is mainly used for inputing cheats (which are phone
number based).
You can also call 911 and choose to send a Firetruck, Police Car or
Ambulance your way. If you use the Ambulance then you will be charged to have
the Paramedics restore your Health. The more you are injured, the more you
will be charged. If you use the Police then you can steal the Police Car when
they come up to take a look around.
And speaking of looking around, let's start with.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT3. Your Safehouse and Residents Parking Only |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Your Safehouse, in North Holland, is a small but nice apartment. Inside your
Safehouse you have a bed (to save your game), a closet (for your wardrobe),
and a TV (to watch shows).
Although you have a Parking Space in front of your Safehouse to save your
vehicles, you can also use the Residents Parking Only spaces outside the
Safehouses for Niko Bellic and Johnny Klebitz:
>>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
>>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
>>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
>>On Joliet Ave. near the intersection with Rocket St. (South Bohan).
>>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
>>On Berners Rd. between Aspin Dr. and Vitullo Ave. (The Lost Clubhouse
from "The Lost and Damned").
>>On Emery St. near the three-way intersection with Tinderbox Ave. and an
un-named street (Tudor) (from "The Lost and Damned").
If you put a damaged vehicle in the space then drive far away and drive back
then it will be fixed up (a variant of the Garage Fix Trick). Unfortunately,
your vehicles can still disappear from these spaces (a problem that has
plagued the previous GTAs).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT4. The Internet |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
To the east of your Safehouse is the TW@ Internet Cafe. Another nearby place
to use the Internet is the computer in the lobby, behind the counter, for
Playboy X's apartment building (GTA IV) on Xenotime St. (about a block north
from your Safehouse).
Enter the Cafe (this will also add a "@" marker to your in-game map) or to
Playboy X's apartment building, head to a computer, and access it. You will
have a choice of two icons, Web and Logout. Use the Web icon to go online.
</pre><pre id="faqspan-3">
The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:
www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)
To type in the address, move the cursor to the Address Bar at the top of the
page and use the D-Pad and face buttons to type in the letters. If this is
too cumbersome then you can plug in a USB keyboard or use the Xbox 360
Chatpad (which is attached to the joypad).
When you get to this website then you should find several topics. These
topics are actually maps of where various items and locations can be found.
From top to bottom they are listed as follows:
>>Flying Rats (only for GTA IV).
>>Weapons.
>>Health.
>>Random Character locations (only for GTA IV).
>>Body Armor.
>>Cars to steal for Stevie's Car Collection (only for GTA IV).
>>Places to hang out with friends.
>>Unique Stunt Jumps (only for GTA IV).
When a map comes up then use the Right Analog Stick to scroll down. However,
you cannot zoom in on the maps and they do not give you any specific
information on locations of items or people.
But, if you use this website in conjunction with this guide, then it should
make all of these things easier to find. The map will give you a general
visual location, so you can use the Waypoint feature, and this guide will
give you more specific instructions.
When you are done with the computer then use the Logoff icon on the desktop
or use the Melee Fighting button to leave the machine. Each session costs
$1 at the Cafe.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT5. Weapons, Body Armor, Health, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In this chapter I go over information on the Weapons, Body Armor, Health, and
Food that can be found and bought in Liberty City:
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Weapons are the tools of the trade for any professional criminal. There are
twenty three different weapons, in nine different categories, that can be
found and used to create mayhem and abuse. However, you can only have one of
each type at a time so you can only carry a maximum of nine weapons.
In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for GTA IV mainly because
you no longer lose your weapons when you are killed. Now the maximum ammo
limits are much lower.
In addition, you can use three different types of weapons when drive-bying
instead of just one (depending on vehicle used). You can switch between a
Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon.
While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch. Most weapons have a zoom feature that will make it
easier to take down your targets. Use the Right Analog Stick Button to
activate the weapon's zoom feature.
When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification and location.
In addition, there are three Gun Stores that you can go to purchase weapons:
>>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
(Downtown, Broker).
>>Just south of the southeast corner of Emerald St. and Bismarck Ave.
(Chinatown, Algonquin).
>>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
(Port Tudor, Alderney).
In addition to the Gun Stores, you also have the use of Armando's Gun Van.
Armando is one of your closest friends and will sell you weapons at a reduced
cost. He will also have weapons that you can't find anywhere else. Just call
him up and he will park nearby. Then go to him and shop for the weapons you
need.
There are also free weapons you can spawn in your Safehouse for doing Drug
Wars and I will go over those in Armando's Gun Van list.
In the following weapons list, below the weapon name, there is the following
information (if applicable):
++Appears after: This tells you what mission you have to complete before
this weapon can be bought from a Gun Store.
++Cost: How much the weapon costs at the Gun Stores.
++Based on: The real life weapon this item is based on.
++Clip: How many rounds the weapon's clip holds and how much each clip
costs at the Gun Stores.
---------------------------------------------------------------------------
++Notes: Information on the weapon.
(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0==============0
| Slot 1 - Fist \
0===============================================>
>>Fist
****
Your standard bare fist.
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Baseball Bat
************
Cost: $5.
---------------------------------------------------------------------
Notes: Great for batting practice (on somebody's head) or breaking
kneecaps.
>>Knife
*****
Cost: $100.
---------------------------------------------------------------------
Notes: This weapon makes for quiet kills when no one is looking. It
also allows you to mug people much more quickly than with bare
fists.
0==================0
| Slot 3 - Handguns \
0===============================================>
Maximum ammunition for these handguns is 1,500 rounds and is
interchangeable between tiers. Both weapons have minimal zoom when aiming
and can be used as a drive-by weapon.
>>Pistol
******
Cost: $600.
Based on: Glock 17.
Clip: 17 rounds ($35).
---------------------------------------------------------------------
Notes: This is just a standard Pistol carried by most Cops. Has a
decent rate of fire and range.
>>Combat Pistol
*************
Cost: $1,500.
Based on: Desert Eagle.
Clip: 9 rounds ($100).
---------------------------------------------------------------------
Notes: This handgun fires slower and has a smaller clip but packs
more punch making it easier to take down enemies.
0==================0
| Slot 4 - Shotguns \
0===============================================>
Maximum ammunition for these shotguns is 80 rounds and is interchangeable
between tiers. Both shotguns have no zoom when aiming.
>>Pump Shotgun
************
Cost: $1,200.
Based on: Winchester 1300.
Clip: 8 rounds ($100).
---------------------------------------------------------------------
Notes: This is a standard pump action shotgun. This weapon fires
slowly because you have to pump a new round into the chamber
after each shot. It also has a limited range but is deadly up
close. One interesting trick, according to Jos Rosales, is,
with the right timing, you can crouch and stand repeatedly
while firing to give this weapon rapid-fire capability.
>>Combat Shotgun
**************
Cost: $2,500.
Based on: Benelli Auto Shotgun.
Clip: 10 rounds ($200).
---------------------------------------------------------------------
Notes: This shotgun is more deadly than the Pump Shotgun because you
can hold down Fire Weapon to rapid fire your entire clip
before reloading. It also has a fast reload which limits your
vulnerability in a firefight so you can get right back into
action quickly.
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
Maximum ammunition for these sub-machine guns is 1,200 rounds and is
interchangeable between tiers. Both of these sub-machine guns have
short-range zoom when aiming and can also used as a drive-by weapon.
>>Micro-SMG
*********
Cost: $1,200.
Based on: Micro Uzi.
Clip: 50 rounds ($100).
---------------------------------------------------------------------
Notes: This weapon has a wide spread when firing. It is best to use
it in short bursts to improve accuracy.
>>SMG
***
Cost: $2,500.
Based on: SW MP-10.
Clip: 30 rounds ($150).
---------------------------------------------------------------------
Notes: This weapon has a a slightly more narrower spread when firing.
It also has more accuracy and packs more punch than the
Micro-SMG despite having a smaller clip than its counterpart.
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
Maximum ammunition for these assault rifles is 600 rounds and is
interchangeable between tiers. Both of these weapons have medium-range zoom
when aiming.
>>Assault Rifle
*************
Cost: $3,500.
Based on: AK-47.
Clip: 30 rounds ($80).
---------------------------------------------------------------------
Notes: This is a standard Russian made assault rifle. Has a good rate
of fire and accuracy. A very good weapon to have in a
firefight.
>>Carbine Rifle
*************
Cost: $5,000.
Based on: M4.
Clip: 30 rounds ($100).
---------------------------------------------------------------------
Notes: Has many of the same attributes as the Assault Rifle but is a
little more powerful and accurate. You can get also get these
rifles from the NOOSE guys when you kill them (assuming they
don't kill you first).
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
Maximum ammunition for these sniper rifles is 50 rounds and is
interchangeable between tiers. Both sniper rifles have long-range zoom
when aiming.
>>Sniper Rifle
************
Cost: $6,000.
Based on: M40A1.
Clip: 5 rounds ($800).
---------------------------------------------------------------------
Notes: This is a standard sniper rifle that has to be reloaded with
each shot. To properly use this weapon, hold down Target to
bring up the sniper scope. Then use the Left Analog Stick to
zoom in and out. When you have the victim properly targeted
then press the Fire Weapon button to shoot.
>>Combat Sniper
*************
Cost: $8,500.
Based on: PSG-1.
Clip: 10 rounds ($500).
---------------------------------------------------------------------
Notes: This weapon has the same distance as the Sniper Rifle but you
can fire multiple shots before reloading.
0=============0
| Slot 8 - RPG \
0===============================================>
Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when
aiming.
>>RPG
***
Appears after: Chinese Takeout.
Cost: $15,000.
Based on: RPG-7.
Clip: 1 round ($5,000).
---------------------------------------------------------------------
Notes: This very powerful rocket propelled grenade is best used to
destroy hard to reach targets, helicopters, and large groups
of vehicles. It should be noted that you can skip the grenade
along the ground and other objects so it is best to aim at
your target straight on to prevent this.
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
Maximum ammunition for these weapons is 25 rounds. These projectile weapons
can also be used as a drive-by weapon.
>>Molotovs
********
Cost: $500 per unit.
---------------------------------------------------------------------
Notes: This is useful when you want to get rid of something out of
reach or a group of people very quickly. You need to throw
this a good distance or you will flambe' yourself and
seriously reduce your Armor and Health.
>>Grenades
********
Cost: $1,000 per unit.
---------------------------------------------------------------------
Notes: This weapon causes a nice sized explosion when used. Great for
clearing out a large group of people and cars. The Grenade has
a four second delay when used. However, when you hold down
Fire Weapon, then you can do what is known in combat lingo as
"cooking" the Grenade.
The longer you hold the weapon, the less reaction time you
give to your intended victim when thrown. But, if you cook it
too long, then the Grenade will explode in your hand killing
you instantly. This, of course, makes for some interesting and
funny suicide situations. Release Fire Weapon to throw the
weapon.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out:
0===========================================================================0
| Health | This item comes in the form of a green First Aid Kit. It |
| | glows bright green and can be found laying on the ground, |
| | leaning against objects and attached to walls. Using one |
| | will bring your Health back up to its maximum. |
|------------+--------------------------------------------------------------|
| Body Armor | This item comes in the form of a armored vest. It glows |
| | bright red and can be found laying on the ground. Using one |
| | will bring your armor back up to its maximum. This item can |
| | also be purchased from the Gun Stores for $500 and from |
| | Armando's Gun Van for $300. |
0===========================================================================0
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance then you can regain your Health by eating
food or drinking soda. There are plenty of places you can go to eat and
drink. As a matter of fact, there are *TOO* many places as you will see in
this guide.
Listed below are the types of places, vendors, and machines where you can get
food and drinks to replenish your health:
0===========================================================================0
| Restaurants & | There are many diners and fast food places you can go to |
| Diners | get food. These places are also used for dating and for |
| | taking friends (explained later). However, most Diners |
| | aren't enterable and won't appear on the game map unless |
| | you are with a friend or date. |
|---------------+-----------------------------------------------------------|
| Food Stands | There are also outdoor food stands where you can eat to |
| | regain your Health. You can't really miss them, they are |
| | all over the place. They are broken into four classes: |
| | Hot Dog Stands, Nut Stands, Burger Stands, and Burger |
| | Counters. |
| | |
| | The stands are large silver carts with umbrellas on them |
| | and can easily be spotted from a distance. The Burger |
| | Counters are open-air food vendors that stand behind a |
| | counter. |
| | |
| | Oh, it should be noted that it is a bad idea to ram a |
| | Burger Stand with a car. The Burger Stands have a Propane |
| | Tank on the side that will ignite if you ram the cart |
| | which will result in death. |
|---------------+-----------------------------------------------------------|
| Newsstands | Around Liberty City you will find small shack-like |
| | structures known as Newsstands. These Newsstands sell |
| | Soda which is used to bring your Health back up to its |
| | maximum. |
|---------------+-----------------------------------------------------------|
| Soda Machines | There are also Soda Machines you can find to replenish |
| | your Health. They can either be Sprunk or Ecola machines. |
0===========================================================================0
There are also Soda Machines you can find to replenish your Health. They
can either be Sprunk or Ecola machines.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT6. Liberty City Weapons, Items, and Food |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Weapon, Health, and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for Liberty City.
The information is broken down as follows:
++Location: Specific location of weapon or item.
++Map: The co-ordinates on the printed map that comes included with the
GTA IV or EFLC game disc.
++Directions: How to get there and find the weapon or item (if applicable).
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Westdyke |=====================================================| Westdyke |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On a lower rooftop of the abandoned Casino.
Map: (C-1).
Directions: Go to the intersection of Beaverhead Ave. and Sacramento
Ave. From here, head north on Beaverhead Ave. and take the
road curve going west. After a short drive then you should
see the large Casino complex appear on the right side of
the road. Turn right and go down the bridge leading to the
Casino.
There is a set of stairs at the northeast part of the
Casino. Go up to the lower rooftop level. Ahead of you
should be a ladder leading up to the next rooftop level.
But turn left instead.
You should see a small dome that sits above the Casino
entrance. Climb the short wall near it and go around to the
other side of the Casino. Look right and you should see
another ladder that leads to the higher rooftop level. You
should find the weapon in the corner not far from the
ladder.
>>Pistol
******
Location: On top of a small shed inside the backyard of a large house.
Map: (C-1).
Directions: Go to the intersection of Owl Creek Ave. and Cariboo Ave.
At the north side of this intersection is a large house. Go
north through the driveway entrance then angle northeast so
you can go between the house and the rock wall.
Head forward through the narrow gap and stop when you get
to the back fence. Turn left and climb the fence ahead of
you. After climbing the fence then you should be on top of
a small shed and the weapon should be laying at your feet.
>>Micro-SMG
*********
Location: Behind a Cluckin' Bell billboard in the parking lot of a
Burger Shot.
Map: (C-1).
Directions: Go to the intersection of Sacramento Ave. and Beaverhead
Ave. At the northwest corner of this intersection is a
Burger Shot. Behind the Burger Shot is the back parking
lot. There are two billboards there. One of them is for
Cluckin' Bell. The weapon can be found behind this
billboard.
0=======0
| Health \
0=====================================>
>>Location: Inside the abandoned Casino near a set of stairs.
Map: (C-1).
Directions: Go to the intersection of Beaverhead Ave. and Sacramento Ave.
From here, head north on Beaverhead Ave. and take the road
curve going west. After a short drive then you should see the
large Casino complex appear on the right side of the road.
Turn right and go down the bridge leading to the Casino.
The entrance leading inside is on the south side. Go inside
and to the back area. Turn left and you should find an
entranceway into another part of the Casino.
Go through the entranceway, turn left and climb the stairs
ahead of you. Halfway up you will get to a three-way
intersection. Take the right set, with the ruined stairs, and
you should find the Health on the wall to your left.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the third floor of a multi-story parking garage near a Pay
Machine.
Map: (C-2).
Directions: Go to the intersection of Percell Rd. and Sacramento Ave. At
the southeast corner of this intersection is a large
multi-story parking garage. Go inside and up to the northeast
corner of the third floor. You should encounter two Pay
Machines. The Health can be found on the wall to the left of
these Machines.
0===========0
| Body Armor \
0=====================================>
>>Location: On a small ledge behind a small strip mall.
Map: (C-1).
Directions: Go to the intersection of Big Horn Drive and Cassiar Ave. At
the northwest corner of this intersection is a Ron Gas
Station. Just west of that, at the road curve, is a small
strip mall.
Go behind the strip mall until you find a pair of trash
dumpsters. Use one of them to climb up to the lower rooftop.
After that then look to your right and climb up to a ledge
where you should find the Armor ahead of you.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest corner of the intersection of Sacramento
Ave. and Beaverhead Ave.
Map: (C-2).
0============0
| Food Stands \
0=====================================>
>>Location: At the northwest corner of of the intersection of Sacramento
Ave. and Lemhi St. (right in front of Westdyke Autos).
Map: (C-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Near the east entrance to the Westdyke Burger Shot.
Map: (C-1).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the multi-story parking garage at the southeast corner
of Percell Rd. and Sacramento Ave. (x6)
Map: (C-2).
-------------------------------------------------------------------------
**NOTE: These Machines can be found inside and outside the stairwells at
the northeast corner and southwest corners of most of the floors.
0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the large rock in the water.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Franklin St.
in Leftwood. From here, head north on Applewhite St. and
then onto the beach.
Continue forward until you get to a very large rock. To the
east of this large rock is a smaller, but still large, rock
in the water. Swim out to this rock and climb up the
northeast side of it. The weapon can be found near you when
you climb to the top.
0---------------------------------------------------------------------------0
| Leftwood |=====================================================| Leftwood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: Underneath the strip mall with the Fanny Crabs restaurant.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd.
From here, head west on Manzano Rd. To your right you
should come up to the entrance for a large park. Go through
the entrance and head west past the playground.
Head down to the beach then turn right. Ahead of you is the
pier that contains the strip mall. The weapon can be found
behind the rocks near the water's edge underneath this
pier.
>>SMG
***
Location: In a corner behind a pair of trash dumpsters.
Map: (C-2).
Directions: Go to the intersection of Bridger St. and Manzano Rd. At
the southeast corner of this intersection is a concrete
fence. Climb it to the other side. After climbing the wall
then turn around to find a couple of trash dumpsters. The
weapon can be found in the corner behind them.
>>SMG
***
Location: On the windowsill of an old building.
Map: (C-2).
Directions: Go to the intersection of Franklin St. and Catskill Ave.
From here, head south on Catskill Ave. As you go down the
hill then you should see an old building for Alderney
Storage to your left.
When you get to the next intersection with Panhandle Rd.
(under Plumbers Skyway) then turn left. As you head near
the dead-end then turn left to go between the two buildings
for Alderney Storage.
Then turn left again to go west. As you approach the wall
for Catskill Ave. then you should see the weapon on the
windowsill to your left.
>>Combat Shotgun
**************
Location: In a tight gap under the west end of the Hickey Bridge.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Hubbard Ave.
At the east side of this intersection is a bank of
transformers. Go through the chain-link gate and to the
seawall. You should find a break in the fence that has a
ladder leading down to the beach.
After you climb down to the beach then turn north. Go
between the west support column of the Hickey Bridge and
the seawall. The weapon can be found on the ground inside
this tight gap.
0=======0
| Health \
0=====================================>
>>Location: Just inside the entrance of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
the south side of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and you should see the Health on the wall
to your left.
0===========0
| Body Armor \
0=====================================>
>>Location: In an alley near a small park.
Map: (D-2).
Directions: Go to the intersection of Applewhite St. and Franklin St. At
the northwest corner of this intersection is the pathway to a
small park. Head north on this path. Just before you get to
the parking area for this park then turn left to go into an
alley.
Head to the set of stairs in this alley. To the right of
these stairs is a trash dumpster. To the right of the
dumpster is a raised area with a chain-link fence. The Armor
can be found just behind this fence.
0============0
| Food Stands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St. (x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Panhandle Rd.
and Manzano Rd.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just northeast of the Leftwood Police
Station.
Map: (D-2).
0===========0
| Newsstands \
0=====================================>
>>Location: In the small park just northeast of the Leftwood Police Station
(x2).
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park just north of the intersection of Applewhite
St. and Franklin St.
Map: (D-2).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the waiting area of Westdyke Memorial Hospital.
Map: (C-2).
Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
the south part of the intersection is the Hospital. The
entrance is about 100 feet southeast on Long John Ave. Walk
inside the entrance and into the waiting area where you
should see the Machine to your left.
0---------------------------------------------------------------------------0
| Alderney City |===========================================| Alderney City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: In an open area behind Auto ErotiCar.
Map: (C-2).
Directions: Go to the intersection of Keneckie Ave. and Lockowski Ave.
At the northwest corner of this intersection is the
Auto ErotiCar Dealership. Behind the dealership, to the
west, is an open area with some junked cars and a building.
The weapon can be found laying on the ground in this area.
>>RPG
***
Location: On top of the Kakagawa Building.
Map: (C-2).
Directions: You must use a helicopter to get at the weapon. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel. The Kakagawa Building is at the east
side of the intersection of Myong and Jonestown Ave.
After you get to the top of the building then head to the
water tower at the east side. The weapon can be found on
the walkway at the east side of this water tower.
>>Grenades
********
Location: On a ledge next to the parking lot for the Mr. Fuks Rice
Box restaurant.
Map: (C-2).
Directions: Go to the intersection of Panhandle Ave. (the road that
runs under Plumbers Skyway) and Hubbard Ave. From here,
head south. Right ahead of you is a road curve going east.
At the south side of this road curve is an un-named road.
Go straight onto this road and you will see Mr. Fuks Rice
Box to your left. Next to the front door, which has the big
red awning, is the entrance into the parking lot for the
restaurant.
Turn left through this entrance and head east. Go forward
all the way into a corner where you will find a small trash
dumpster. To the right of this dumpster is a wall and a
ledge. Climb the wall to get on top of this ledge to gain
access to the weapon.
>>Combat Shotgun
**************
Location: On top of a large air conditioning unit.
Map: (C-2).
Directions: Go to the intersection of Hubbard Ave. and Mahesh Ave. Look
east and you should see a tree on the right side of the
road just ahead of you.
Just beyond this tree is an alley. You should also see a
set of stairs in this alley that lead up. Go onto these
stairs and head up. When you get to the top then you should
see some large boxes with blue tarps on them.
Just beyond them is a fire escape ladder that leads to a
rooftop. After climbing to the roof then you should see a
large air conditioning unit ahead of you. Climb the ladder
on the northeast corner of the unit to find the weapon
laying on top.
>>Micro-SMG
*********
Location: On top of a tractor trailer behind the Globe Oil building.
Map: (C-3).
Directions: Go to the intersection of Babbage Drive and Koresh Sq. Just
south of the southeast corner of this intersection is a
large Cluckin' Bell billboard. Directly beneath this
billboard is a concrete fence. On the other side of this
concrete fence is the entryway to go behind the Globe Oil
building.
Head west through this entryway and to the opposite side of
the facility. As you near the wall that borders Plumbers
Skyway then you should see some tractor trailers to your
left.
Stop when you get to the wall. To your left, in the corner,
is a small green box with an angled top. Climb it then
climb the nearest trailer. The weapon can be found on the
middle trailer ahead of you.
0=======0
| Health \
0=====================================>
>>Location: Behind a ruined fence.
Map: (C-3).
Directions: Go to the intersection of Keneckie Ave. and Bedrock St. At
the west side of this intersection is a tree. At the
northwest corner of this intersection is a signal light.
Go west between the tree and the signal light then past the
ruined fence (which should be to your left) and onto the
grass. When you get just past the fence then look left to
find the Health on the ground.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the top floor of a ruined building.
Map: (D-2).
Directions: Go to the intersection of Mahesh Ave. and Rand Ave. At the
northwest corner of this intersection is a ruined building.
At the north side of this building, just up the hill, is a
set of stairs leading up to the ground level of this
building.
Enter the building then climb all the way to the top floor.
When you get to the top floor then head to the east side
where you can find the Health on a wall post.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Behind a fence at K.C. Spares Auto Parts Importers.
Map: (C-3).
Directions: Go to the intersection of Roebuck Rd. and Asahara Rd. From
here, head south on Roebuck Rd. About 150 feet south of the
intersection is the junction with a road that goes down into
Port Tudor. Go left onto this road.
Just as you make the road turn going south then you should
see the K.C. Spares building to your left. Head to the north
part of this building to find the chain-link fence. Climb the
fence and head east. The Health can be found on the ground
near a small set of stairs.
0===========0
| Body Armor \
0=====================================>
>>Location: In a narrow alley.
Map: (C-3).
Directions: Go to the intersection of Jonestown Ave. and Boyden Ave. Near
the southwest corner of this intersection is a small tree.
Near it is an entrance into a narrow alley.
Go west through this alley and stop when you reach the
three-way intersection with another alley inside this block.
Look left and you should find the Armor on the ground near
some colored crates.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Hubbard Ave. and
Rael Ave.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southeast corner of the intersection of Mahesh Ave.
and Hubbard Ave.
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection of Mahesh Ave. and
Rael Ave. (x2).
Map: (C-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Jonestown Ave.
and Applewhite St.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the road curve north of Jonestown Ave. and Applewhite St.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On Applewhite St. at the east end of the bridge that crosses
Mahesh Ave.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Rand Ave. and
Applewhite St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars (x3).
--Just northwest of the patio area.
--West of the fountain at the south half.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About 100 feet south of the southeast corner of the
intersection of Boyden Ave. and Jonestown Ave.
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection of Boyden Ave. and
Koresh Sq. (x2).
Map: (C-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Boyden Ave. and
Koresh Sq.
Map: (C-3).
0===========0
| Newsstands \
0=====================================>
>>Location: On the patio at the east side of International Online Unlimited
(at the southeast corner of Rand Ave. and Applewhite St.):
--On the main patio area near the binoculars.
--Just northwest of the patio area.
Map: (D-2).
0---------------------------------------------------------------------------0
| Berchem |=======================================================| Berchem |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In a nook inside a large alley.
Map: (B-3).
Directions: Go to the intersection of Cockerell Ave. and Aspdin Dr.
Just east of the northeast corner of this intersection is a
tunnel that leads into a large alley. Head north through
this tunnel and into the alley.
Ahead, and on the left side, is some colored crates and a
trash dumpster. After you get just past the dumpster, stop.
Look left to find a nook. The weapon can be found leaning
in one of the corners inside this nook.
>>Pistol
******
Location: On a lower rooftop inside an alley behind the Tw@ Internet
Cafe.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Vitullo Ave.
From here, go east on Farnsworth Rd. On the right side of
the road you should see a "Pizza This!" sign. Not far from
that sign is an alley. Head south into the alley.
Stop when you reach the metal drainage strip (in the
ground). To your right you should see a door that has a
sign that reads "Anti Freeze Building". Near this door is a
trash dumpster that you need to use to climb onto the
rooftop above this door. Once on this roof then you should
find the weapon near the light.
0=======0
| Health \
0=====================================>
>>Location: On the ground inside an alley.
Map: (C-3).
Directions: Go to the intersection of Bear St. and Aspdin Dr. Head east
on Aspdin Dr. On the sidewalk on the right side of the road,
not far from the intersection, is a trash dumpster. Near it
is an entrance into the alley.
Head south into the alley. After going down the short set of
stairs, stop. Ahead of you is a chain-link fence with metal
plates. The Health can be found on the ground behind this
fence.
0===========0
| Body Armor \
0=====================================>
>>Location: By a concrete wall at the west side of Plumbers Skyway.
Map: (B-3).
Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
south. When you get under the bridge for the Aspdin Dr.
on-ramp then stop. You should see a break in the road railing
to your right. Go through this break and head north and down.
You should be on the grassy area west of Plumbers Skyway.
Continue heading north and you will find a large concrete
wall. The weapon can be found on the ground near the middle
of this wall.
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve just north of the intersection of Vitullo
Ave. and Koresh Sq.
Map: (C-3).
0---------------------------------------------------------------------------0
| Acter |===========================================================| Acter |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: In the corner inside an alley.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley.
As you head up the incline then look left to find the white
concrete wall. When this wall ends then do a 180-degree
U-turn around it and head east. The weapon can be found in
the corner ahead of you.
>>Combat Sniper
*************
Location: On top of an apartment complex near Plumbers Skyway.
Map: (D-4).
Directions: You must use a helicopter to acquire this weapon. You can
find a helicopter in the park along the water's edge north
of the Booth Tunnel. This apartment building is on the west
side of Aspdin Dr. just southwest of the intersection with
Lee Rd.
Once at the top of the building then you should find the
weapon leaning against the short wall at the west side.
>>Molotovs
********
Location: In the backyard of an abandoned house.
Map: (B-3).
Directions: Go to the intersection of Schneider Ave. and Vitullo Ave.
At the southeast corner is a delicatessen. From this
corner, head east along the sidewalk. Just past this
delicatessen is an alley and an abandoned house. Go on the
narrow walkway beside this house to get into the backyard.
The weapon can be found on the ground by the tree.
0=======0
| Health \
0=====================================>
>>Location: On a wall inside an alley.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley.
Turn right and head north when you get near the ladder ahead
of you. Follow close to the wall on your right and stop when
it ends and you are standing by a trash dumpster. The Health
can be found on the wall at the opposite side of this
dumpster.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the entrance to North Tudor Medical Center.
Map: (C-3).
Directions: Go to the intersection of Edison Ave. and Babbage Drive. At
the southwest corner is the Hospital. The Health can be found
by the steps to the left of the door.
0===========0
| Body Armor \
0=====================================>
>>Location: On a rooftop near a door.
Map: (C-3).
Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
the northwest corner of this intersection is a chain-link
fence for an alley. Climb it and head into the alley. Turn
right and head north when you get near the ladder ahead of
you.
Go all the way to the end. On the west wall is a door. Go
through the door and head all the way to the top of the
building. The Armor can be found on the roof to your left
after you go through this door.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ground inside an alley near the Acter Police Station.
Map: (B-3).
Directions: Go to the intersection of Lee Rd. and Vitullo Ave. At the
north corner is the Acter Police Station. To the right of the
entrance of the Police Station is a trash dumpster and a
white picket fence. Climb the fence and proceed up the stairs
ahead of you. When you reach the top then you should find the </pre><pre id="faqspan-4">
Armor on the ground and to the right.
0---------------------------------------------------------------------------0
| Normandy |=====================================================| Normandy |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near the top of a large crane.
Map: (C-3).
Directions: Go to the intersection of Mueri St. and Strower Ave. From
here, head east on Strower Ave. Go through the chain-link
gate, turn right at the intersection, turn left at the next
intersection and stop at the next intersection. Ahead of
you is a large crane.
To the north of that crane is another crane. This is the
crane you need to climb. Climb the ladder to the top of the
crane to find the weapon laying on the catwalk.
0===========0
| Body Armor \
0=====================================>
>>Location: At the end of some bulkhead posts.
Map: (D-3).
Directions: Go to the intersection of Asahara Rd. and Rand Ave. At the
south side of this intersection is the Liberty Terminal. Head
to the east side of the facility to find a chain-link fence.
Climb the fence and continue south.
Get past the crane then stop. On your radar you should see
about three very thin extensions at the south of this
facility. These are bulkhead posts that are pounded into the
mud to make walls. The one on the left is the one you need to
get on. The Armor can be found at the very end of this
particular bulkhead post wall.
0---------------------------------------------------------------------------0
| Tudor |===========================================================| Tudor |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On a small peninsula at the west side of Tudor.
Map: (B-4).
Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave. Eventually you will come
to a road curve going south. Instead, jump the wall and
head northwest toward a small peninsula. The weapon can be
found on the ground at the north part of this peninsula.
>>Knife
*****
Location: Behind a ruined building under Plumbers Skyway.
Map: (B-4).
Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
here, head west on Hardtack Ave. Stop when you get under
Plumbers Skyway. Go south through the barriers and head
southwest. Stop when you get to a ruined building. Jump
through one of the windows and you will find the weapon on
the ground to your right (near a lamppost).
>>Carbine Rifle
*************
Location: On top of the tower at the north end of the old ruined
bridge.
Map: (B-4).
Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
in Acter Industrial Park. From here, head north on Plumbbob
Ave. After a short distance then you should come up to a
set of signal lights for an intersection with an un-named
road.
Head north on this un-named road and stop when you get
under this old bridge. To the south should be a set of
stairs that lead into the center of the bridge.
Follow the catwalks and stairs all the way to the north end
of the bridge and to the top of the tower. The weapon can
be found leaning against a gear housing at the east side of
the tower roof.
>>Carbine Rifle
*************
Location: In an abandoned factory.
Map: (C-4).
Directions: Go to the intersection of Niblick St. and Hardtack Ave.
From here, head south on Niblick St. Look on the right side
of the street. You should come up to a pair of yellow and
black posts.
Stop at these posts and climb the chain-link fence to enter
an alley. Then turn right and climb up into the factory.
Turn left and you should find the weapon leaning against
the wall just beyond a metal plate.
0=======0
| Health \
0=====================================>
>>Location: In the corner inside an open warehouse.
Map: (B-4).
Directions: Go to the intersection of Tinderbox Ave. and Emery St. From
here, head west on Emery St. After some distance then you
should start seeing some yellow and black posts on the right
side of the road. Next to them is the open warehouse.
Go inside this warehouse. At the west side you should find
two large stacks of lumber. The Health can be found in the
corner behind them.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the Honkers Strip Club.
Map: (C-4).
Directions: Go to the intersection of Argus St. and Tinderbox Ave. The
Honkers Strip Club is at the south side of this intersection.
Go inside Honkers and you should find the Health on the west
wall across from the bar area.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a bridge support for the Plumbers Skyway.
Map: (B-4).
Directions: Get a boat and head to the narrow channel that cuts across
the south part of Tudor then go under the west part of the
Plumbers Skyway. Park close to the base of the bridge support
then climb the boat and then to the top of the base. Once on
top of the base then you can find the Armor on the west side
near a support column.
0============0
| Food Stands \
0=====================================>
>>Location: Underneath the on-ramp for Plumbers Skyway that runs along
Emery St.
Map: (B-4).
>>Location: At the north side of the intersection of Hardtack Ave. and Ivy
Rd.
Map: (B-4).
>>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs
along Emery St.
Map: (B-4).
0---------------------------------------------------------------------------0
| Port Tudor |=================================================| Port Tudor |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the catwalk inside a large boat warehouse.
Map: (C-4).
Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area.
Go through the chain-link gate and follow the road curve
north. After you pass under the overhang then you should
see lettering on the ground for "Pier E". Continue forward
and you should see some large container crates to your
left. Beyond them are loading ramps leading down to the
boat warehouse.
One of the garage doors is open and this will allow you to
gain access. Head to the south side of the building to find
the stairs to climb the catwalk. Head up to the highest
level of the catwalk. The weapon can be found at the
southwest corner of the catwalk.
0=======0
| Health \
0=====================================>
>>Location: On a dry-docked tugboat.
Map: (C-4).
Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
the southeast corner of this intersection is the south
entrance to the Port Tudor area. Go through the chain-link
gate and follow the road curve north.
When you get under the overhang then turn right through a
door to enter a sheltered dry-dock. Inside this dry-dock is a
tugboat. Jump to the tugboat and you should find the Health
on the wall under the stairs.
0---------------------------------------------------------------------------0
| Acter Industrial Park |===========================| Acter Industrial Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On the half sunken freighter in the water west of Acter
Industrial Park.
Map: (B-5).
Directions: Get a boat and head to the west side of Acter Industrial
Park. Here you can find the half sunken freighter. Park
your boat just north of the cabin portion of the ship. You
should find the weapon on top of one of cargo hold lids on
the main deck.
>>Combat Sniper
*************
Location: Near the top of a smokestack.
Map: (B-5).
Directions: Go to the intersection of Plumbbob Ave. and Trinity Rd.
From here, head south on Trinity Rd. Follow the road into a
parking area. At the north side of this parking area is a
brick building. At the northwest side of this building is a
tall smokestack. Climb the ladders on the smokestack and
you should find the weapon on the highest platform.
>>Combat Shotgun
**************
Location: Inside a ruined warehouse.
Map: (C-5).
Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
From here, head north on Plumbbob Ave. After a short
distance then you should come up to a set of signal lights
for an intersection with an un-named road.
Turn south onto this un-named road then turn left at the
couch and follow the road down the incline. To your left
you should see a pair of yellow and gray posts.
There is an open door that leads into the warehouse
in-between the posts. Go through the open door and follow
the way to a set of stairs. Stop at the stairs. Look under
it and you should find the weapon leaning against the wall.
>>SMG
***
Location: At the top of a multi-platform tower at Globe Oil.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Praetorian
Ave. From here, head south on Praetorian Ave. and to the
Globe Oil building. Stop at the end of Praetorian Ave. and
look up at the Globe Oil sign. To the left of it are two
huge multi-platform towers.
Now head east. Turn right at the next intersection then
turn left at the next one. You should then see a set of
stairs on your left. This will allow you to access the roof
of the building.
Climb to the roof of the building and head north to one of
the multi-platform towers. Climb up to the second level to
access the bridge that leads to the other tower. Once at
the other tower then climb it all the way to the top. The
weapon can be found laying at the northwest corner of this
platform.
>>Combat Pistol
*************
Location: On top of a large fuel tank.
Map: (C-5).
Directions: Go to the intersection of Grenadier St. and Storax Rd. Just
south of the southwest corner of this intersection is the
stairs for a large fuel tank. Climb these stairs to the top
and you should find the weapon laying in the middle of the
tank.
0=======0
| Health \
0=====================================>
>>Location: On a beam inside the power plant.
Map: (B-5).
Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the north part of this
intersection is a power plant. Head north through the parking
area and head up the stairs.
When you get to the top of the stairs then you should see
another set of stairs. Head up the stairs to the next level
and turn east. The Health can be found posted on the east
side of a support beam not far from the stairs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At ground level in-between the two multi-platform towers at
Globe Oil.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Praetorian Ave.
From here, head south on Praetorian Ave. and to the Globe Oil
building.
Stop at the end of Praetorian Ave. and look up at the Globe
Oil sign. To the left of it are two huge multi-platform
towers. Now head east. Then turn right at the next
intersection and stop. Look left to find the Health on the
nearby wall.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall at a warehouse.
Map: (C-5).
Directions: Go to the intersection of Musketeer Ave. and Storax Rd. From
here, head east on Musketeer Ave. Then, after some distance,
turn right into the parking area for a warehouse. Ahead of
you should be a slight incline leading up to a garage door.
Go partway up this incline and stop. Look to your right and
you should see the Health on the wall.
0===========0
| Body Armor \
0=====================================>
>>Location: At the garage entrance of a rail house.
Map: (B-5).
Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
shows as dark gray on your radar. At the southwest corner of
this intersection is a chain-link fence. Beyond it is a
junkyard filled with ruined cars, buildings and boats.
About a hundred feet west of the fence is a rail house. There
should be two garage entrances. You should find the Armor on
the ground, near a burning barrel, at the entrance of the
*NORTH* garage.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small room inside a ruined warehouse.
Map: (C-4).
Directions: Go to the intersection of Mandrel Rd. and Plumbbob Ave. At
the south side of this intersection, behind a wall, is a
ruined warehouse. From here, head east on Plumbbob Ave. and
follow the wall. Turn right when you reach the corner of the
wall.
You should then come up to an opening in the wall that will
allow you access inside the warehouse. Head to the south side
of the warehouse where you can find a doorway into some
rooms. Go through the first door then into the door directly
ahead of you to enter a small room. The Armor can be found on
the ground inside this small room.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>RPG
***
Location: On a small island just north of Algonquin.
Map: (E-1).
Directions: Look on your in-game map and you should see a small island
just north of the Northwood neighborhood. Either swim out
or take a boat to this island. The weapon can be found at
its highest point.
>>Baseball Bat
************
Location: In-between the train tracks about halfway across the rail
bridge that goes between Algonquin and Bohan.
Map: (E-2).
Directions: Go onto the El-Train tracks in Bohan and head west toward
Algonquin. You will then go onto a rail bridge that
connects Algonquin and Bohan. The weapon can be found
between the train tracks halfway across the bridge.
0---------------------------------------------------------------------------0
| Northwood |===================================================| Northwood |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: By a small loading dock north of the RustySchit Salvage yard.
Map: (D-1).
Directions: Go to the intersection of Grummer Road and Exeter Ave. From
here, head north onto the grass then turn left when you
reach the road at the water's edge. Follow the road then
turn left at the next corner. After turning the corner then
you should see a chain-link fence to your left.
On the other side of this fence is a building with three
garage doors and a small loading dock. The weapon can be
found on the ground, and in the corner, at the west end of
this dock.
>>Sniper Rifle
************
Location: On top of a tall silo.
Map: (E-1).
Directions: Go to the intersection Exeter Ave. and Grummer Road. Just
north of this intersection is a tall silo. The weapon can
be found at the top of this structure.
>>Pistol
******
Location: On top of a ruined building near the El-Train tracks.
Map: (E-2).
Directions: Go to the northeast part of the Vespucci Circus loop. To
the north is the El-Train tracks. Also to the north is a
ruined building. The weapon can be found on the top of this
building at the east end.
0=======0
| Health \
0=====================================>
>>Location: On the lower level of an apartment building.
Map: (E-2).
Directions: Go to the intersection of Frankfort Ave. and Exeter Ave. At
the northwest corner of this intersection is an apartment
building. Head to the north side of this building. You should
see a black chain-link fence and a lower area behind it. Jump
over the fence to get to the lower level and you should find
the Health near a set of doors.
0===========0
| Body Armor \
0=====================================>
>>Location: On a pier, near water level, at the west side of Northwood.
Map: (D-2).
Directions: Go to the three-way intersection, with an un-named road, at
the north end of Galveston Ave. From here, head west and stop
at the next intersection.
At the west side of this intersection is a road that runs
along the water's edge. Go onto this road and head south.
Stop when you see a set of stairs leading down which should
appear to your right. Head down the stairs to the next level.
Look left and you should see another set of stairs. Go down
the stairs and head to the wooden piers ahead of you. Just
before you get to the wooden piers then stop and look right.
You should see the Armor on the ground.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Underneath the west end of the Northwood Heights Bridge.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Walnut Way. From
here, head north on Walnut Way and to the Northwood Heights
Bridge. When you get to the bridge then stop. On the right
side of the road you should see a support structure for the
bridge.
Go on the right side of the structure and walk under the
bridge. Stop about halfway across and look east. You should
see an archway and the metal support beams for the bridge.
Jump over the concrete railing and head down. After you get
past the bushes, you should come up to a concrete platform.
You should find the Armor in the middle of this platform.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Exeter Ave. and
Wardite St.
Map: (E-2).
0---------------------------------------------------------------------------0
| Northwood Heights Bridge |=====================| Northwood Heights Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On the sidewalk about halfway across the bridge.
Map: (E-1).
Directions: Go onto the westbound lanes for the bridge. The weapon can
be found laying on the sidewalk by the concrete railings
about halfway across the bridge.
0---------------------------------------------------------------------------0
| North Holland |===========================================| North Holland |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the roof above the entrance for the Linen Lounge.
Map: (D-2).
Directions: Go to the intersection of Ivy Drive North and Vauxite St.
At the northeast corner of this intersection is the Linen
Lounge. The stairs for roof access can be found in the
alley at the north side of the lounge. The weapon can be
found on the roof just above the entrance.
0=======0
| Health \
0=====================================>
>>Location: Near the top floor of an apartment building in the Westminster
Towers apartment complex area.
Map: (D-2).
Directions: Go to the intersection of Uranium St and Galveston Ave. At
the west side of this three-way intersection is the
Westminster Towers apartment complex.
Enter the *MIDDLE* building (it is the only building of the
three you can enter). Take the stairs and head up. After many
flights of stairs you should eventually find the Health on
the wall by the broken elevators.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the floor of a subway platform.
Map: (D-2).
Directions: Go to the intersection of Frankfort Ave. and Wardite St. At
the northeast corner of this intersection is the subway
entrance. Go down into the subway and, when you get to the
turnstiles, then follow the arrows for "Trains for Midtown
and Downtown".
When you get down the stairs to the platform itself then head
forward where you should see the Health laying on the floor
about thirty feet ahead of you.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Next to the Emergency Room doors for the Holland Medical
Center.
Map: (D-2).
Directions: Go to the intersection of Galveston Ave. And Vauxite St. At
the southeast corner of this intersection is Holland Medical
Center. You should also see the Emergency sign. Go under the
Emergency sign and into the Ambulance car-park area. You
should see the Health on the wall next to the ER doors.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a wall inside the train tunnel.
Map: (D-2).
Directions: Go to the intersection of Frankfort Ave. and Wardite St. Near
the northeast corner of this intersection is the stairs
leading up to the overhead train platform. Go up to the
platform then onto the train tracks.
Head south and toward the train tunnel. After you get just
inside the train tunnel then look to your left and you should
see the Health on the wall.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
0---------------------------------------------------------------------------0
| East Holland |=============================================| East Holland |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On a small porch inside a large alley.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Exeter Ave. At
the northeast corner of this intersection is a movie
theater. To the north of this theater is a Bank of Liberty
branch. Just north of the Bank of Liberty branch is an
alley.
Go east into this alley. As you walk under the fire escape
then the alley will open up a bit. To your right you should
see a porch area. The weapon can be found to the left of
the small set of steps that go up to this porch.
0=======0
| Health \
0=====================================>
>>Location: On the wall near a stairwell for an apartment building.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Denver Ave. From
here, head east on Vauxite St. As you do so, look to your
right. You should see an apartment complex.
Stop when you see a section of chain-link fence. Climb this
fence then hang a right to find the set of stairs leading up.
Go up to the third floor. The Health can be found on the wall
near an emergency exit not far from the stairs.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small nook behind an apartment building.
Map: (E-2).
Directions: Go to the intersection of Vauxite St. and Cod Row. From here,
head south on Cod Row. About fifty feet from the
intersection, and on the left side of the street, you should
see a chain-link fence with a gate.
Go through the gate then take an immediate left and down the
stairs. When you get to the bottom of the stairs then turn
right. Just ahead of you, on your left, is a door. Just
beyond the door is a small nook. The Health can be found
laying on the ground in this nook.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Denver Ave. and
Wardite St.
Map: (E-2).
0---------------------------------------------------------------------------0
| Varsity Heights |=======================================| Varsity Heights |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a wall near some tractor trailers.
Map: (D-2).
Directions: Go to the intersection of Silicon St. and Ivy Drive South.
From here, head north on Ivy Drive South and towards the
Hickey Bridge. Stop when you get under the Hickey Bridge.
On the left side of the street is an entrance for a storage
area. At the west side of this area are three yellow
colored container crates. Go between any two of them and
all the way to the wall.
When you get to the wall then turn left and you should see
a chain-link fence with some tractor trailers behind it.
Climb the fence and you should find the weapon leaning
against the wall ahead of you.
0=======0
| Health \
0=====================================>
>>Location: By a door inside an alley.
Map: (D-2).
Directions: Go to the intersection of Galveston Ave. and Ruby St. At the
southeast corner of this intersection is a business with a
red and white striped awning.
To the south of that is another business with a blue awning.
Just to the south of that business is the entranceway into an
alley. Head east into this alley until you reach a set of
stairs. To the left of the stairs is a chain-link fence.
Climb the fence and, when you get down, then you should see a
door to your left. The Health can be found on the wall to the
right of this door.
0============0
| Food Stands \
0=====================================>
>>Location: At the southeast corner of the intersection of Galveston Ave.
and Topaz St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Ivy Drive South
and Ruby St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Galveston Ave.
and Ruby St.
Map: (D-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the park that goes along the West River.
Map: (D-3).
0---------------------------------------------------------------------------0
| Booth Tunnel |=============================================| Booth Tunnel |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a turnaround inside the north part of the Booth Tunnel.
Map: (D-3).
Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
Shortly after the turn going south then you should find a
turnaround which should be to your left. The weapon can be
found laying on the ground within this turnaround.
0---------------------------------------------------------------------------0
| Middle Park West |=====================================| Middle Park West |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a group of trash cans near a parking area.
Map: (D-3).
Directions: Go to the intersection of Pyrite St. and Ivy Drive South.
From here, head east on Pyrite St. About halfway across the
block, and off to your right, you should see the entry
point for a parking area (near some construction cones).
Head south toward this parking area and stop at the small
shack. Head left and follow the chain-link fence.
Eventually you should come to a small group of trash cans.
The weapon can be found on the ground amongst them.
0============0
| Food Stands \
0=====================================>
>>Location: In the park that goes along the West River.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the northwest corner of the intersection of Ivy Drive
South and Pyrite St.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Obsidian St. and
Galveston Ave. (south end).
Map: (D-3).
0---------------------------------------------------------------------------0
| Middle Park |===============================================| Middle Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In-between the restroom entrances at the south part of Middle
Park.
Map: (E-3).
Directions: Go to the intersection of Frankfort Ave. and Nickel St. The
southwest entrance for Middle Park is at the northeast part
of this intersection. Go through the entrance and, shortly
after you enter the park, then you should see three paths.
Take the middle path and proceed. After a short distance
then you should come to a set of stairs. Take these stairs
down and go down the next set (near the Nut Stand).
When you get down these stairs then turn right to get past
the stair post and then turn right again to go down the
stairs leading to the restrooms. After you go down these
stairs then head to the far wall and stop. Look left and
you should see the weapon on the ground.
>>Pistol
******
Location: On the small island in the lake at the north part of Middle
Park.
Map: (E-2).
Directions: Go to the lake at the north part of Middle Park and swim
out to the island. The weapon can be found on the ground at
the north side of the tree.
>>Pump Shotgun
************
Location: On a subway platform at the north part of Middle Park.
Map: (E-2).
Directions: Go to the North Park subway entrance at the southeast
corner of Denver Ave. and Topaz St. Go down into the subway
and, when you get to the turnstiles, then follow the arrows
for "Trains to Bohan".
When you get down the stairs to the platform itself then
turn left 180 degrees and head forward along the platform
and all the way to the wall. When you get to the wall then
turn left to find the weapon laying on the ground.
0=======0
| Health \
0=====================================>
>>Location: Leaning against an electrical box inside the subway tunnel.
Map: (D-2).
Directions: Go to the North Park subway entrance at the southeast corner
of Denver Ave. and Topaz St. Go down into the subway and,
when you get to the turnstiles, then follow the arrows for
"Trains to Bohan".
When you get down the stairs to the platform itself then get
onto the tracks and head west into the tunnel. When you get
to where the tracks split then take the right path.
Shortly thereafter, you should get to a track junction. You
should also see a bright red light. Stand under this light,
where the tracks meet, and you should find the Health leaning
against an electrical box.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a subway platform at the southwest part of Middle Park.
Map: (D-3).
Directions: Go to the intersection of Obsidian St. and Frankfort Ave. The
West Park subway entrances can be found at the southwest and
southeast corners of this intersection. Go down into the
subway and, when you get to the turnstiles, then follow the
arrows for "Trains to Holland and Bohan".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the subway platform.
Go all the way to the wall. When you get to the wall then
stop and look left to find the Health laying at the base of a
pillar.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a pillar at a subway platform at the northeast part of
Middle Park.
Map: (E-2).
Directions: Go to the North Park subway entrance at the southeast corner
of Denver Ave. and Topaz St. Go down into the subway and,
when you get to the turnstiles, then follow the arrows for
"Trains for Midtown & Downtown".
When you get down the stairs to the platform itself then turn
right 180 degrees and head forward along the platform. After
about thirty feet then you should find the Health on a pillar
to your left.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall at the base of the stairs at a subway platform at
the southeast part of Middle Park.
Map: (E-3).
Directions: Go to the intersection of Nickel St. and Columbus Ave. The
East Park subway entrance is at the northeast corner of this
intersection. Go down into the subway and, when you get to
the turnstiles, then follow the arrows for "Trains Uptown &
Bohan". When you get down the stairs to the platform itself
then you should see the Health on the wall to your right.
0============0
| Food Stands \
0=====================================>
>>Location: At the southwest area of Middle Park just above the restroom
area.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At Middle Park:
--At the northeast corner of Frankfort Ave. and Nickel St.
--At the southeast area just above the restroom area.
--West of the fountain at the south half.
--In front of the Libertonian Museum at the east half of
Middle Park (x3).
--East of the fountain at the south half of Middle Park.
--In front of the Libertonian Museum at the east side of
Middle Park.
Map: (E-3).
0---------------------------------------------------------------------------0
| Lancaster |===================================================| Lancaster |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Shotgun
**************
Location: On top of the gas pump shelter of a TerrOil Gas Station.
Map: (E-2).
Directions: Go to the intersection of Albany Ave. and Silicon St. At
the northwest corner of this intersection is the stairway
for the overhead pedestrian parkway. Climb up the stairs
about halfway then jump onto the roof of the Gas Station.
Head north and jump onto the gas pump shelter. The weapon
can found laying on the middle of the shelter.
>>Baseball Bat
************
Location: At the end of a loading ramp under the on-ramp for the East
Borough Bridge.
Map: (E-2).
Directions: Go to the intersection of Ruby St. and Union Drive East.
From here, head south and go down the freeway ramp. Go
under the pedestrian bridge and shortly after, on the right
side of the road, you should see a short red construction
fence.
Turn right 180 degrees through this fence and head north on
the path leading back toward the main intersection. You
should then go down a loading ramp. The weapon can be found
on the ground at the end of this ramp.
0===========0
| Body Armor \
0=====================================>
>>Location: In a very narrow alley near the on-ramp for the East Borough
Bridge.
Map: (E-2).
Directions: Go to the intersection of Ruby St. and Albany Ave. At the
southwest corner of this intersection you should see part of
the on-ramp. Just south of the on-ramp is a business called
Skeeza. Between the on-ramp and Skeeza is a very narrow
alley. The weapon can be found in this alley.
0============0
| Food Stands \
0=====================================>
>>Location: Near the water's edge on the walk path east of the intersection
of Silicon St. and Union Drive East.
Map: (E-2).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: East of the intersection of Quartz St. and Albany Ave.
Map: (E-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: In the underground car-park beneath Bismarck Ave. (x5).
Map: (E-2).
-------------------------------------------------------------------------
**NOTE: The entrance for this car-park is near the intersection of Topaz
St. and Bismarck Ave.
0---------------------------------------------------------------------------0
| Middle Park East |=====================================| Middle Park East |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: On the walk path along the east side of Union Drive East north
of the intersection of Union Drive East and Obsidian St.
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Southeast of the intersection of Quartz St. and Albany Ave.
(near the pedestrian bridge).
Map: (E-3).
0---------------------------------------------------------------------------0
| Purgatory |===================================================| Purgatory |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: At the southwest corner of a parking garage.
Map: (D-3).
Directions: Go to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end of
the retaining wall.
Turn right at the end of the retaining wall then turn right
again to head north into the parking garage. Turn left into
the garage when you find the gates. Then head all the way to
the southwest corner where you should find the Armor laying
on the ground.
0---------------------------------------------------------------------------0
| Westminster |===============================================| Westminster |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On the upper level of a building that is on a small man-made
island connected by two bridges directly west of the
Purgatory Pay N' Spray.
Map: (D-3).
Directions: Go to the intersection of Hell Gate and Union Drive West.
From here, head south and go under the pedestrian bridge.
Shortly after that then look to your right to find the end
of the retaining wall.
Turn right at the end of the retaining wall and head west.
Just ahead you should see a tall white building and a
bridge that leads to it. Cross the bridge then stop. You
should see a helipad to your right. You should also see
some stairs ahead of you. Climb the stairs and you should
find the weapon on the walkway above the entrance.
0---------------------------------------------------------------------------0
| Star Junction |===========================================| Star Junction |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: In an alley between The Magic Curtain and The Celtica Hotel.
Map: (E-4).
Directions: Go to the intersection of Kunzite St. and Frankfort Ave.
From here, go east on Kunzite St. To your left should be
The Magic Curtain. Just beyond that is an alley between The
Magic Curtain and The Celtica Hotel. Head north into this
alley and you should find the weapon on the ground about
halfway through.
>>Micro-SMG
*********
Location: On the wall of a large planter in a courtyard behind a
building.
Map: (E-3).
Directions: Go to the intersection of Manganese St. and Columbus Ave.
From here, head west on Manganese St. As you do so, look to
the right side of the road. Look for a small dark green
newsstand style building with some phones by it.
Stop when you get there and head north into the courtyard
behind the large building. Then head east to go further
into the courtyard. Here you should find a large planter.
The weapon can be found on the wall of this planter at its
east side.
0=======0
| Health \
0=====================================>
>>Location: Inside the fountain of a secluded park.
Map: (E-3).
Directions: Go to the intersection of Lorimar St. and Denver-Exeter Ave.
From here, go east on Lorimar St. On the left side of the
street you should see the Seagull Theatre. Right next to it,
on the theatre's east side, is a walk path going north.
Go north along this path until you reach the secluded park in
the middle of this block. This park has a large fountain in
the center. The Health can be found near the middle of the
fountain.
0===========0
| Body Armor \
0=====================================>
>>Location: On a slanted roof inside an alley.
Map: (D-3).
Directions: Go to the intersection of Frankfort Ave. and Lorimar St.
Starting at the southeast corner of the intersection, head
east on Lorimar St. After about fifty feet then you should
see an alley to your right. Head south into this alley.
After about fifty feet into this alley then you should see a
window washing hoist to your left. Directly across from that
you should find some trash dumpsters. Climb on the dumpsters
then onto the slanted roof where you should find the Armor
laying there.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the rooftop patio for The Majestic.
Map: (E-3).
Directions: The Majestic is at the southeast corner of Nickel St. and
Denver-Exeter Ave. This Armor can only be obtained by
helicopter.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northeast corner of the intersection of Kunzite St.
and Denver-Exeter Ave.
Map: (E-3).
>>Cluckin' Bell
************
Location: On the east side of Burlesque just north of the intersection
with Iron St.
Map: (E-4).
0============0
| Food Stands \</pre><pre id="faqspan-5">
0=====================================>
>>Location: At the southwest corner of Frankfort Ave. and Nickel St.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About 200 feet south of the southwest corner of Manganese St.
and Burlesque (near the entrance to an alley).
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Nickel St. and
Denver-Exeter Ave.
Map: (E-3).
0===========0
| Newsstands \
0=====================================>
>>Location: About fifty feet west of the southwest corner of Lorimar St.
and Burlesque.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet north of the northeast corner of Lorimar St.
and Burlesque.
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About thirty feet south of the southeast corner of Lorimar St.
and Burlesque (north side of the center of Star Junction).
Map: (E-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
(east of the center of Star Junction).
Map: (E-4).
0---------------------------------------------------------------------------0
| Hatton Gardens |=========================================| Hatton Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Sniper
*************
Location: On top of one of the buildings for Liberty City Police HQ
(Civilization Committee).
Map: (E-3).
Directions: Go to the intersection of Albany Ave. and Lorimar St. At
the east side of this three-way intersection is the Liberty
City Police HQ (Civilization Committee). Entering this
facility will result in a 4-Star Wanted Rating so you need
to be fast in acquiring the weapon. Go through the entrance
and angle left towards the trees.
Then go under a covered walkway and stop near the stairs.
Go up the stairs and head along the east side of the
building then turn the corners to go along the south and
west sides. Eventually you will get to the top of the
covered walkway. Jump on top of it and head west.
This will lead you to a larger roof with a black dome. The
weapon is on top of this black dome. Climbing this dome is
tricky but the best way to get to the top is to climb the
left side of the door then to the top.
After you have acquired it then you need to get back out
and lose the Wanted Rating (ducking into the subway is
usually the best way to get rid of it).
0===========0
| Body Armor \
0=====================================>
>>Location: Near the ramp inside a construction site.
Map: (E-3).
Directions: Go to the intersection of Bismarck Ave. and Nickel St. At the
southeast corner of this intersection is a construction site.
There is a chain-link fence that surrounds the area but there
is an opening near the corner of the intersection. Go east
through the opening and down into the pit where you should
find the Armor ahead of you near the ramp.
0---------------------------------------------------------------------------0
| Lancet |=========================================================| Lancet |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Carbine Rifle
*************
Location: On top of a tunnel between the lanes for the Algonquin
Bridge.
Map: (E-4).
Directions: Go to the intersection of Kunzite St. and Bismarck Ave. The
Algonquin Bridge is to the east of this intersection. In
the center is the median for the bridge. Go between the
railings, onto the median and head east.
When you get to the top and angle down then you should be
on top of the pedestrian tunnel. The weapon can be found
here on this tunnel.
0=======0
| Health \
0=====================================>
>>Location: On the wall at the entrance of the Hospital.
Map: (E-4).
Directions: Go to the intersection of Albany Ave. and Jade St. At the
northwest corner of this intersection is the Hospital. The
weapon can be found on the wall to the left of the entrance.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the wall near a couple of Soda Machines.
Map: (E-4).
Directions: Go to the intersection of Bismarck Ave. and Jade St. Head
north on Bismarck Ave. about seventy feet and you should see
Ambulance car-park and a couple of Soda Machines to your
right. The weapon can be found on the wall to the right of
the Machines.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the LTA Skycar platform that connects Algonquin with Colony
Island (north of the intersection of Albany Ave. and Jade St.)
(x5).
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the entrance of a building at the northeast corner of Jade
St. and Bismarck Ave.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet north of the northeast corner of Jade St.
and Bismarck Ave. (at the Ambulance car-park) (x2).
Map: (E-4).
0---------------------------------------------------------------------------0
| The Meat Quarter |=====================================| The Meat Quarter |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the west end of an enclosed golf driving range.
Map: (D-4).
Directions: Go to the intersection of Union Drive West and Hematite St.
To the west is The Golden Pier. Head west to the road curve
then turn south and go around the south end of the Pier.
When you get to the water's edge then you should see a
large enclosed golf driving range to your right. The
entrance is near a Hot Dog Vendor. Go onto the driving
range and to the west end to find the weapon on the ground.
>>Grenades
********
Location: On the ground in a small alley.
Map: (D-4).
Directions: Go to the intersection of Iron St. and Galveston Ave. On
the west side of this intersection is a short alley. The
weapon can be found on the ground halfway through this
alley.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the northwest end of The Golden Pier.
Map: (D-4).
>>Burger Shot
***********
Location: Inside Memory Lanes at The Golden Pier.
Map: (D-4).
0============0
| Food Stands \
0=====================================>
>>Location: At The Golden Pier:
--About seventy feet north of the Burger Shot at the
northwest end.
--At the southeast end of the golf driving range.
--At the lower level at the northwest corner of Union Drive
West and Hematite St.
--Across the street slightly southeast from the entrance to
Memory Lanes.
--Across the street east from the north end.
Map: (D-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: The Golden Pier:
--At the lower level of the golf driving range at The Golden
Pier (x2).
--At the southeast end of the golf driving range, near the
Hot Dog Vendor.
--At the south end of The Golden Pier.
--At the southeast side of The Golden Pier.
--Just north of the entrance to Memory Lanes at The Golden
Pier.
--Across the street east, by the small building, from the
entrance to Memory Lanes.
--At the Basketball Court just west of the Burger Shot at
the northwest end of The Golden Pier (x2 at each end - 4
total).
--Under the picnic shelter west of the Basketball Court just
west of the Burger Shot at the northwest end of The Golden
Pier.
--In the small alley at the west side of The Golden Pier
(x2).
Map: (D-4).
0---------------------------------------------------------------------------0
| The Triangle |=============================================| The Triangle |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the ground near a crane.
Map: (D-4).
Directions: Go to the intersection of Hematite St. and Frankfort Ave.
North of this intersection is a closed section of road.
There is a crane at the north part of this section. The
weapon can be found on the ground just east of this crane.
>>Grenades
********
Location: On the ground near a tractor trailer.
Map: (E-4).
Directions: Go to the intersection of Columbus Ave. and Jade St. South
of this intersection is a closed section of road. You
should also see a large tractor trailer. The weapon can be
found on the ground just east of this tractor trailer.
0=======0
| Health \
0=====================================>
>>Location: On a wall, by a map, at a subway platform.
Map: (E-4).
Directions: Go to the intersection of Hematite St. and Columbus Ave. The
subway entrance for Easton Station is found at the northwest
corner of this intersection.
Head down the subway and, when you get to the turnstiles,
then follow the arrow for "Trains Uptown & Bohan". When you
get down to the platform itself then turn left 180 degrees
and head forward along the platform.
Look for a sign that says "Easton" overhead. Stop under the
sign and look left. You should then see the Health on the
wall covering part of a map.
0===========0
| Body Armor \
0=====================================>
>>Location: In a dead-end alley.
Map: (D-4).
Directions: Go to the intersection of Iron St. and Frankfort Ave. From
here, go east on Iron St. On the right side of the street you
should see Wigwam Burger. Stop when you get there. Just west
of Wigwam Burger is a narrow alley with a fence. Climb the
fence and head south into the alley.
When the alley opens up then turn right. You should see two
paths. Take the one on the right. This should lead you to the
dead-end section where you should find the Armor on the
ground.
0============0
| Food Stands \
0=====================================>
>>Location: At the northeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Jade St. and Frankfort Ave.
Map: (D-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northeast corner of the intersection of Burlesque and
Iron St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the south part of the intersection of Denver-Exeter Ave. and
Garnet St.
Map: (E-4).
0===========0
| Newsstands \
0=====================================>
>>Location: About seventy feet east of the southeast corner of the
intersection of Frankfort Ave. and Iron St.
Map: (D-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About thirty feet east of the northeast corner of the
intersection of Burlesque and Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southeast corner of the intersection of Burlesque and
Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the southwest corner of the intersection of Denver-Exeter
Ave. and Iron St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the northeast corner of the
intersection of Burlesque and Hematite St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet north of the northwest corner of the
intersection of Columbus Ave. and Jade St.
Map: (E-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest corner of the intersection Denver-Exeter Ave
and Garnet St.
Map: (E-5).
0---------------------------------------------------------------------------0
| Easton |=========================================================| Easton |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: On a concrete railing at the west side of the Grand Easton
Terminal.
Map: (E-4).
Directions: Go to the intersection of Hematite St. and Columbus Ave. At
the northeast corner of this intersection is the Grand
Easton Terminal. From this corner, head north on the
sidewalk until you reach a yellow striped concrete
construction barrier. Look right and you should see a set
of stairs leading up to a higher level.
Take the stairs and, when you reach the top, then turn left
180 degrees and head forward toward the wall. When you
reach the wall then look left and you should find the
weapon on the concrete railing.
>>Carbine Rifle
*************
Location: Hidden amongst some trash cans at the east side of the Grand
Easton Terminal.
Map: (E-4).
Directions: Go to the intersection of Jade St. and Bismarck Ave. At the
south part of this three-way intersection is a very large
sculpture of Neptune.
About fifty feet east of this sculpture is an alley. Head
south into this alley. Eventually you should reach a set of
stairs. Climb to the top and, when you reach the top, then
you should find a lamppost.
Stop at this lamppost and look south. Just ahead of you is
another lamppost. To the right of this lamppost is a group
of small trash cans in a corner. The weapon can be found
tucked in the corner amongst these trash cans.
0=======0
| Health \
0=====================================>
>>Location: In a subway service area.
Map: (E-4).
Directions: Go to the intersection of Bismarck Ave. and Hematite St. Just
southeast of this intersection is the Squid Row restaurant.
There is a glass patio cover in front of the restaurant.
Near the south end of this patio cover is a small cage-like
building. This is a subway service entrance. Go into and down
the service entrance. When you get down to the very bottom
then you should see a door that leads into the subway itself.
However, instead of going into the subway, turn left 180
degrees and you should enter a corridor. The Health should be
on the wall to your right just as you enter this corridor.
0---------------------------------------------------------------------------0
| Castle Garden City |=================================| Castle Garden City |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: Near the north set of piers at the west side of Castle Garden
City.
Map: (D-5).
0---------------------------------------------------------------------------0
| Suffolk |=======================================================| Suffolk |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On top of a gas pump shelter.
Map: (D-4).
Directions: Go to the intersection of Feldspar St. and Union Drive
West. At the northeast part of this intersection is a Globe
Oil Gas Station. At the northeast corner of this gas
station is a set of stairs that lead to the roof.
When you get to the top of the roof then head south and
climb to the top of the gas pump shelter. The weapon can be
found at the southwest corner of this shelter.
0============0
| Food Stands \
0=====================================>
>>Location: About seventy feet west of the north part of the intersection
of Garnet St. and Ersatz Row.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About fifty feet east of the southeast corner of the
intersection of Garnet St. and Ersatz Row.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Frankfort Ave.
and Union Drive West.
Map: (E-5).
0---------------------------------------------------------------------------0
| Lower Easton |=============================================| Lower Easton |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Albany Ave. and Emerald St. Near
the northwest corner of this intersection is the Emerald
Station subway entrance. Go down into the subway and, when
you get to the turnstiles, then you should see the Health on
a pillar, to your right, just beyond them.
0---------------------------------------------------------------------------0
| Fishmarket North |=====================================| Fishmarket North |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: Inside the office for RS Haul.
Map: (E-5).
Directions: Go to the intersection of Privateer Road and Emerald St. Near
the northeast corner of this intersection is the entrance to
the RS Haul area. Go through the gate then turn north. Then
go through the second gate and stop.
You should see a large building with an large open door to
your right. Go through the large door and look left. You
should see a small interior office. Go into the office and
you should find the Health on the wall to your right as you
enter.
0---------------------------------------------------------------------------0
| City Hall |===================================================| City Hall |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Combat Pistol
*************
Location: In a courtyard for the Civic Citadel.
Map: (E-5).
Directions: Go to the intersection of Union Drive West and Diamond St.
At the south corner of this intersection is the Civic
Citadel. Head southeast from this corner and, about fifty
feet from this intersection, is the courtyard. Hang an
immediate left and you should find the weapon on the ground
by the white table and chairs about fifty feet away.
0=======0
| Health \
0=====================================>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Denver Ave. and Calcium St. Near
the northeast corner of this intersection is the City Hall
Station subway entrance. Go down into the subway and, when
you get to the turnstiles, then you should see the Health on
a pillar, to your left, just beyond them.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a pillar at a subway station.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
The subway entrance for Castle Garden Station is found at the
northeast corner of this intersection. Head down the subway
and, when you get to the turnstiles, then follow the arrow
for "Trains to Chinatown & Broker".
When you get down to the platform itself then turn left 180
degrees and head forward along the platform. Head all the way
to the wall then stop and look right to find the Health on a
pillar.
0============0
| Food Stands \
0=====================================>
>>Location: Inside the small park with the fountain near the southeast
corner of the intersection of Diamond St. and Liberty Ln.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southeast corner of the intersection of Diamond St. and
Denver Ave.
Map: (E-5).
0---------------------------------------------------------------------------0
| Chinatown |===================================================| Chinatown |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: On the second level of a construction site.
Map: (E-5).
Directions: Go to the intersection of Calcium St. and Bismarck Ave.
Near the northeast corner of this intersection is a
construction site. Head into this area and you should find
the way inside.
Take the ramp up to the second floor, turn left 180
degrees, and head west back toward the street. When you get
near the edge then you should find the weapon on the floor
near a ladder.
0=======0
| Health \
0=====================================>
>>Location: At the bottom of a set of stairs.
Map: (E-5).
Directions: Go to the intersection of Diamond St. and Wong Way. About
thirty feet north of the northwest corner of this
intersection is the entrance to a small alley.
At the entrance of this alley you should find a pair of metal
doors, on the ground, that are open. This is a set of stairs
leading down. The Health can be found laying at the bottom of
these stairs.
0---------------------------------------------------------------------------0
| Fishmarket South |=====================================| Fishmarket South |
0---------------------------------------------------------------------------0
0=======0
| Health \
0=====================================>
>>Location: At the east side of the third level courtyard at the Pier 45
Shopping Center.
Map: (E-5).
Directions: Go to the intersection of Barium St. and Flatfish Place. The
large Pier 45 Shopping Center is just northeast of this
intersection. There are sets of stairs on all four sides of
this shopping center. The Health can be found on the floor on
the east side of the courtyard on the third floor in the
middle of the shopping center.
0============0
| Food Stands \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--At the north side (ground level).
--At the south side (ground level).
--At the west side (ground level).
--At the east side (ground level).
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Near the entrance to Heli Tours.
Map: (E-5).
0===========0
| Newsstands \
0=====================================>
>>Location: At the northwest corner of the Pier 45 Shopping Center.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: About seventy feet south of the entrance to Heli Tours.
Map: (E-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Pier 45 Shopping Center:
--Two on the first floor.
--Two on the second floor.
--Four on the third floor.
Map: (E-5).
0---------------------------------------------------------------------------0
| The Exchange |=============================================| The Exchange |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a corner inside an alley.
Map: (E-5).
Directions: Go to the intersection of Albany Ave. and Barium St. About
fifty feet south of the southwest corner of this
intersection is the entrance to a large lighted alley.
Head west into the alley and up the stairs. After you reach
the top then walk forward about fifteen feet and stop then
look left. You should find the weapon laying on the ground
in the corner.
0===========0
| Body Armor \
0=====================================>
>>Location: At the base of a set of stairs in an alley.
Map: (E-5).
Directions: Go to the intersection of Borlock Rd. and Calcium St. About
fifty feet west of the the northwest corner of this
intersection is an alley. Go south into this alley and take
the stairs leading down. Turn left when you reach the bottom
and you should find the weapon near the wall.
0============0
| Food Stands \
0=====================================>
>>Location: Near the southeast corner of the intersection of Amethyst St.
and Denver Ave.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Albany Ave. and
Amethyst St.
Map: (E-5).
0---------------------------------------------------------------------------0
| Castle Gardens |=========================================| Castle Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of a corner structure on the upper level of a large
archway.
Map: (E-5).
Directions: Go to the intersection of Denver Ave. and South Parkway.
Just south of this intersection is a large park. You should
see a large brick red structure inside this park. In the
middle of this structure you should see a large arch and a
fountain beyond it.
On both sides of the structure, before the arch, are stairs
leading to the upper level. Take the stairs on the east
side and go up. When you get to the top then you should see
a small structure ahead of you with a door. To the left of
the door is a trash dumpster.
Climb the dumpster then to the lower roof. Then climb the
next roof to get above the door and you should find the
weapon near the edge of this roof.
>>Combat Shotgun
**************
Location: In a small room inside the construction site.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
From here, head south on Bismarck Ave. Just before the road
turns northeast and becomes Flatfish Place you should see
the entrance to the construction site to your right. Enter
the site and turn left just as you get past the entrance
and the nearby construction shed.
You should see wooden ramps leading upward to the top of
the site. Head to the top of the wooden ramps. When you get
there then turn right and stop at a pole with a teal base
which should be to your right. Now turn left and go south.
You should see a small ramp that leads to another section
of the rooftop. Go forward over this ramp and you should
see a large container with a blue tarp to your left.
Continue forward past this container and hang a left. Go
past the metal I-beams and to the edge of the rooftop. You
should see a ladder that goes down.
Climb down the ladder then turn around. You should see
another ladder ahead and a door just to the right of it. Go
through this door and you should find the weapon on the
floor ahead of you.
>>RPG
***
Location: At the very northeast cove of the construction site at the
edge of the water.
Map: (E-5).
Directions: You will need a tall boat, like the Reefer. Head to this
cove which is just southwest of Heli Tours. Then climb the
boat to get inside to acquire the weapon which is laying on
the ground.
If you're good at flying you can get a Maverick inside the
cove but you will lose your blades and you will have to
jump out and swim back to shore after acquiring the RPG.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside a large pipe at the construction site.
Map: (E-5).
Directions: Go to the intersection of Bismarck Ave. and South Parkway.
From here, head south on Bismarck Ave. Just before the road
curve going left then you should see the entrance for the
construction site to your right. Head right into the
construction site and gently go forward through the columns.
Continue until you reach a pit with several large pipes. If
you go to the top of the ladder, that goes down into the pit,
and look down then you should see the weapon laying inside
one of the large pipes.
0============0
| Food Stands \
0=====================================>
>>Location: In the park south of the intersection of Denver Ave. and South
Parkway:
--Near the fountain.
--At the east side.
--At the west side.
--West of the the fountain.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the small park the runs along the south side of South
Parkway east of Bismarck Ave. (x3).
Map: (E-5).
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Colony Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Lighthouse.
Map: (F-3).
Directions: Go to the Graveyard at the north part of Colony Island. The
Lighthouse is north of the Graveyard. The weapon can be
found on the ground at the north side of the Lighthouse.
>>Combat Shotgun
**************
Location: Leaning against the wall outside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east
onto this street then turn right, and south, into the
parking lot.
Continue south until you reach the Old Hospital at the
south end of this parking lot. Head south onto the grass
and through an opening in the fence. Head toward the east
side and you should find the weapon leaning against the
wall near an entranceway.
>>Assault Rifle
*************
Location: In a room at the southwestern corner of the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east
onto this street then turn right, and south, into the
parking lot. Continue south until you reach the Old
Hospital at the south end of this parking lot. Head south
onto the grass and through an opening in the fence.
Head toward the east side and you should find an
entranceway into the Old Hospital (next to the Combat
Shotgun). Go through the entranceway and find the door that
leads deeper into the facility.
Go through the series of doors until you reach the one with
the blue and white barrel in the doorway. Go past this
barrel then turn right and go into the next room. Continue
forward and enter the next room. Turn left and you should
find the weapon leaning against the wall.
0=======0
| Health \
0=====================================>
>>Location: In a small room next to a generator inside the Old Hospital.
Map: (F-4).
Directions: From Leaper's Bridge, head north on President Ave. to the
intersection with the *FIRST* un-named street. Head east onto
this street then turn right, and south, into the parking lot.
Continue south until you reach the Old Hospital at the south
end of this parking lot. Head south onto the grass and
through an opening in the fence.
Head toward the east side and you should find an entranceway
into the hospital (next to the Combat Shotgun). Go through
the entranceway and find the door that leads deeper into the
facility.
When you are at this door then stop and look through the door
to your left. You should see a light and a generator. The
Health can be found laying on the ground next to this
generator.
0===========0
| Body Armor \
0=====================================>
>>Location: Behind a gravestone at the Graveyard.
Map: (F-3).
Directions: Go to the Graveyard at the north end of Colony Island. Head
to the very northwest corner. You should find a gravestone
with a large angel on top. The Armor can be found behind this
gravestone.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In a security booth at the docks at the northwest side of
Happiness Island.
Map: (D-5).
Directions: Go to the end of the docks. You will find two security
booths here. The weapon can be found in the south booth.
>>Grenades
********
Location: Just inside the entrance to the Statue of Happiness. Look
right just before you get to the main room with the Soda
Machines to find the weapon on the ground.
Map: (D-5).
0=======0
| Health \
0=====================================>
>>Location: On a wall inside a security booth at the end of the docks at
the southeast part of Happiness Island.
Map: (D-5).
0===========0
| Body Armor \
0=====================================>
>>Location: At the very north tip at the top of the foundation for the
Statue of Happiness.
Map: (D-5).
Directions: Go into the entrance for the Statue of Happiness. Once you
are back outside and on top of the foundation then head to
the very north point where you should find the Armor on the
ground.
0============0
| Food Stands \
0=====================================>
>>Location: At Happiness Island:
--At the northeast side along the shoreline path.
--At the north side along the shoreline path.
--At the northwest side along the shoreline path.
--At the northwest side on the path leading to the Statue
of Happiness.
--At the west side of along the shoreline path.
--At the southwest side along the shoreline path.
--At the southeast side along the shoreline path.
--At the southeast side in the large courtyard.
--Southwest of the entrance to the Statue of Happiness.
--Southeast of the entrance to the Statue of Happiness.
--At the southeast side near the large courtyard.
--At the south side in the large courtyard.
Map: (D-5).
0===========0
| Newsstands \
0=====================================>
>>Location: On Happiness Island:
--At the south side of Happiness Island in the large
courtyard (x2).
--Southwest of the entrance to the Statue of Happiness.
Map: (D-5).
0==============0
| Soda Machines \
0=====================================>
>>Location: Just inside the entrance of the Statue of Happiness (x2).
Map: (D-5).
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Boulevard |===================================================| Boulevard |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: At the Baseball Field near the Greene Ave. curve.
Map: (F-1).
Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
the northeast corner you should see an entrance into a
park. Go onto this path and head in a northeast direction
toward the Green Ave. bridge. At the northeast part of this
park is the Baseball Field. The weapon can be found at the
north side of this Field.
0=======0
| Health \
0=====================================>
>>Location: Near some bleachers at the Basketball Courts at the northwest
part of Boulevard.
Map: (F-1).
Directions: Go to the junction of Butterfly and Uprock Streets. Go south
on Uprock St. and stop at the park entrance (which should be
to your right). Turn left into the park and you should see
the Basketball Courts on the north side. Go into this area
and to the north Court. The weapon can be found near the
bleachers at the east side of this Court.
0---------------------------------------------------------------------------0
| Northern Gardens |=====================================| Northern Gardens |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: At the base of a rock wall northwest of the Bohan East Police
Department.
Map: (F-1).
Directions: Go to the junction of Leavenworth Ave. and Northern
Expressway (not far from the Police Station). To the north
of the junction is a grassy area. From this junction, go
northwest onto this area.
You should see a rock wall appear to your left as you
proceed. Continue following along this rock wall and you
should find the weapon after some distance.
>>Combat Shotgun
**************
Location: Inside the security room of The Triangle Club.
Map: (G-1).
Directions: Go inside The Triangle Club. Go through the blue door
leading into the main area and turn left to enter another
door. You should find the weapon leaning against the wall.
>>Pistol
******
Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You should find the weapon laying on the
counter at the far end of the room. However, you will
attract the attention of club security so you may have to
fight your way out.
0=======0
| Health \
0=====================================>
>>Location: Leaning against the wall on the south side of the Bohan
Hospital.
Map: (F-1).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the make-up room at The Triangle Club.
Map: (G-1).
Directions: Go inside the main area of The Triangle Club and head left
toward the main stage. Go up the main stage and ahead into
the make-up room. You should find the Health laying on the
counter to your left as you enter the room. However, you will
attract the attention of club security so you may have to
fight your way out.
0---------------------------------------------------------------------------0
| Little Bay |=================================================| Little Bay |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: Underneath a ramp leading down to a water level dock.
Map: (G-2).
Directions: Go north on the Dukes Bay Bridge. After getting off of the
bridge, and before you enter the short tunnel leading up,
turn right and off of the road. Head forward until you
reach the seawall. At the southeast corner of the seawall
is a ramp leading down to a water-level dock. The weapon
can be found underneath this ramp.
>>Baseball Bat
************
Location: Leaning in a corner behind the back area of an old apartment.
Map: (G-2).
Directions: Go north on Alcatraz Ave. and turn left onto an un-named
street. On the left side of the street is an old apartment
building with a chain-link fence.
Go up the stairs for the building and jump west to get
behind the fence. Go around to the back area of the
building and you should find a set of stairs. Go behind the
stairs where you should find the weapon leaning in the
corner.
0---------------------------------------------------------------------------0
| Fortside |=====================================================| Fortside |
0---------------------------------------------------------------------------0
>>Knife
*****
Location: Stuck in a tree not far from the intersection of Attica Ave.
and Rykers Ave.
Map: (F-2).
Directions: From this intersection, which is underneath the El-Train
tracks, you should see a chain-link fence with some rocks
and a tree at the northwest corner. Go through the break in
the fence to find a tree. The weapon can be found embedded
in this tree.
>>Grenades
********
Location: In an alley north of the intersection of Attica Ave. and
Lotus St.
Map: (F-2).
Directions: From the junction of Lotus St. and Attica Ave., go north on
Attica Ave. Partway up the hill, look left. You should see
an alley. The weapon can be found on the ground within this
alley.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of San Quentin Ave. and Switch St.
Map: (F-2).
0============0
| Food Stands \
0=====================================>
>>Location: On Drop St. at the intersection of Folsom Way.
Map: (F-1).
0---------------------------------------------------------------------------0
| Industrial |=================================================| Industrial |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: On top of a ruined car underneath the El-Train tracks.
Map: (F-2).
Directions: Go to the intersection of Lompoc Ave. and Worm St. You
should be underneath the El-Train tracks. At the southwest
side of this intersection is the large support structure
for the El-Train tracks.
Go on the northwest side of the structure and travel
southwest alongside it. To your left you should find
garages under the El-Train tracks. Continue until you find
the Auto Shop. The garage after this one is where the
weapon can be found. Here you should see several ruined
cars. The weapon can be found on top of one of them.
>>Combat Pistol
*************
Location: On one of the bridge sections for the uncompleted bridge for
Northern Expressway.
Map: (F-2).
-----------------------------------------------------------------------
**NOTE: You must jump from section to section to get to it.
>>Carbine Rifle
*************
Location: Inside a large building at the abandoned plant at the south
end of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets </pre><pre id="faqspan-6">
Leavenworth Ave. and you should see an entrance at the
south side of the corner. Head south through the area with
red and white striped pillars and turn right just after you
go past them. You should eventually find a red door.
Unlike in GTA IV where this door is open, this door is now
permanently closed. To get access to this weapon, from this
door, head to the west side of this area to find a smaller
building.
Inside this building is a set of stairs leading up. Once at
the top of the stairs then you can enter the large
building. When you get inside then head to the ground
floor. From the bottom of the stairs at the ground floor,
then head just northwest to the nearest pillar (it has a
bunch of barrels by it).
Just northwest of this pillar is a small room where you
should find the weapon on the floor. Thanks goes to Glen T.
Winstein for finding this for my GTA IV guide.
>>Assault Rifle
*************
Location: At the top of a tower at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Go to the 90-degree corner where Lompoc Ave. meets
Leavenworth Ave. and you should see an entrance at the
south side of the corner. Head south through the area with
red and white striped pillars and stop where you reach some
large round rusted storage tanks (that say Xero Gas). From
here, turn right and head west.
After walking about fifty feet, turn left. You should see
some stairs leading up to an higher area. When you reach
the top then turn southwest. You should see a ramp leading
further up and a ladder. Climb the ladder to the top and
you should see the weapon leaning against the railing.
0=======0
| Health \
0=====================================>
>>Location: Inside a large building at the abandoned plant at the south end
of Lompoc Ave.
Map: (G-2).
Directions: Use the same method of entering this building like you would
when acquiring the Carbine Rifle. When you get to the ground
floor then head to the southwest corner to find a large
wooden spool. The Health can be found on the ground next to
this spool.
0===========0
| Body Armor \
0=====================================>
>>Location: Near a large container crate in the storage area for the ARS
Building.
Map: (F-2).
Directions: Go to the intersection of Turtle St. and Folsom Way. At the
northeast corner is the ARS Building. From here, go east
along Folsom Way then stop when you reach the 90-degree turn
going south. At the north part of this turn is a railing. At
the end of the railing is a set of stairs leading down.
After going down the stairs then turn right to go into the
storage area. Right ahead of you is a dark green storage
container. Look to your right a little bit and you should see
the Armor on the ground near the container.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: At the intersection of Drill St. and Lompoc Ave.
Map: (G-2).
0---------------------------------------------------------------------------0
| South Bohan |===============================================| South Bohan |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: On the top of the Sprunk Warehouse at the west side of the
roof.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north
on Attica Ave. As you proceed forward then you should see
an electronics store with red and blue neon lights and
adverts for Panoramic in the windows to your right.
You should also see an alley next to and south of this
store. There is a set of stairs for the building at the
south side of the alley. Climb the stairs to reach the
rooftop. Then head east and you should see some planks that
will allow you to go north.
Head north until you see a larger area with rooftop
windows. The weapon can be found at the southwest window.
>>Pistol
******
Location: On the top floor of an apartment complex just north of the
intersection of Rocket St. and Joliet Ave.
Map: (F-2).
Directions: From this intersection, head slightly north and park your
car in the yellow area marked "residents parking only".
Across the street to your left is a Deli & Grocery and an
ATM machine. To the right of the ATM machine is a door. Go
through the door and up the stairs. The weapon can be found
laying on the floor after climbing up several levels.
>>Baseball Bat
************
Location: At the top of an uncompleted building at a construction site
at the very southwest part of Bohan.
Map: (F-2).
Directions: When you get to the construction site then head to the
uncompleted building and climb the ramp to the top. When
you get to the top then you should see two structures with
green bases and large metal beams sticking out of the top.
Go to the structure at the south side of the roof and
climb the south side of it. You should see the weapon
leaning in a corner of the metal beam that sticks out of
the top of this structure.
0=======0
| Health \
0=====================================>
>>Location: Inside the office for the Sprunk Warehouse.
Map: (F-2).
Directions: From the junction of Rocket St. and Attica Ave., go north on
Attica Ave. As you proceed forward then you should see an
electronics store with red and blue neon lights and adverts
for Panoramic in the windows to your right.
Just north of the store is a Sprunk advertisement on the
wall. To the left of this advertisement is a door. Enter this
door and go directly left to enter the office. The Health can
be found on the wall to your right.
0---------------------------------------------------------------------------0
| Chase Point |===============================================| Chase Point |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: On the third floor of an uncompleted building on Rocket St.
Map: (F-2).
Directions: Go east on Rocket St. At some point it will angle northeast.
Near where it angles north, turn south and head down a path
leading to a dock area. Partway down this path, look right.
You should see an uncompleted building. Go to the south end
of this building to find the way in. Go up the stairs to the
third floor. The Armor can be found at the southeast corner.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Charge Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: On top of the East Borough Bridge that leads north into
Bohan.
Map: (F-2).
Directions: You need to climb the bridge girders to get this weapon.
Climb up the south end of the bridge. When you get to the
top then look around.
In the middle of the bridge you should see large junction
plates that hold the girders of the top part of the bridge
together. The weapon can be found near the *SECOND*
junction plate for this part of the bridge.
>>Micro-SMG
*********
Location: At the south group of small docks at the northwest area of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn
left when you get back outside. You should encounter the
small docks as you reach the south side of the docks area.
Turn right to go on the small docks and you should find the
weapon about ten feet from the ramp.
>>Grenades
********
Location: On the catwalk on the east side of the Charge Island Water
Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You
should see some yellow and black striped concrete blocks
and a railing with a bunch of round treatment tanks just
beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go forward for a little
bit and past the next junction where you should see the
weapon laying next to a large metal box.
>>Combat Pistol
*************
Location: On the top of a large tank just north of the parking lot for
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: From the parking lot, head north. You should see two large
tanks to your left and a break in the fence where you can
enter. When you enter this area then look to your left to
find a ladder for one of the tanks. Climb up the ladder to
reach the top of the tank.
When you get to the top then you should see a ramp leading
to the catwalk heading back into the facility. The weapon
can be found underneath the ramp near the tank railing.
>>Knife
*****
Location: On the off-ramp leading down just southwest of the toll
booths.
Map: (F-3).
0=======0
| Health \
0=====================================>
>>Location: On the side of a large metal box on a catwalk in the middle of
the Charge Island Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. At the first
junction you encounter, turn left. Go forward until you reach
the *THIRD* junction then turn left. You should see a large
metal box to your left as you proceed forward.
Go past this box and to the next one just ahead at the next
junction. The Health can be found attached to the east side
of this large metal box.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the south group of small docks at the northwest part of
Charge Island.
Map: (F-2).
Directions: Go through the main dock building heading west and turn left
when you get back outside. You should encounter the small
docks as you reach the south side of the docks area. You
should find the Armor just south of the ramp for the small
docks and near a trio of large round objects.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ramp leading up at the south side of the Charge Island
Water Treatment Facility.
Map: (F-3).
Directions: After going through the main entrance, turn right. You should
see some yellow and black striped concrete blocks and a
railing with a bunch of round treatment tanks just beyond.
Jump the railing then go up the metal ramp. You should see
the Armor partway up the ramp.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Steinway |=====================================================| Steinway |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Grenades
********
Location: Behind a house in an alley.
Map: (G-3).
Directions: Go to the intersection of Franklin St. and Trenton Ave.
From here, head south on Trenton Ave. About fifty feet from
the intersection you should see an alley to your left. Turn
left to go into this alley. You should see door-like
openings to your left. The weapon can be found behind the
*THIRD* opening.
>>Micro-SMG
*********
Location: On the top floor of an uncompleted building.
Map: (F-3).
Directions: Go to the intersection of Concord Ave. and Morris St. At
the southeast corner of this intersection is an uncompleted
building. Head to the east side of this building to get
inside.
Then go up the stairs, which is on the north side, and to
the top floor. The weapon can be found laying in the window
next to some crates, with a blue tarp, at the west side of
this floor.
0===========0
| Body Armor \
0=====================================>
>>Location: Under a ramp for a boardwalk at the east side of Gantry Park.
Map: (G-2).
Directions: Go to the intersection of the Dukes Bay Bridge and Dukes
Drive. At the northwest part of this intersection you should
see the support column for the road signs above. Go between
this column and the road for the Dukes Bay Bridge then head
north to the beach.
As you head down then you should see the boardwalk to your
left. Once at the water's edge then you should see a ramp for
this boardwalk to your left. The Armor can be found under
this ramp.
0============0
| Food Stands \
0=====================================>
>>Location: At the entrance of Steinway Park.
Map: (F-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Inside Gantry Park just west of the round picnic area.
Map: (G-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the lower level of Gantry Park near the piers.
Map: (G-3).
0---------------------------------------------------------------------------0
| East Island City |=====================================| East Island City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Assault Rifle
*************
Location: On top of the Silverback building.
Map: (G-3).
Directions: Go west on Harrison St. Just as you get onto the East
Borough Bridge then jump over the railing and down onto the
rooftop to the south. The weapon can be found at the east
side of this rooftop.
0=======0
| Health \
0=====================================>
>>Location: Near a sculpture inside the National Union of Contemporary Arts
area.
Map: (G-3).
Directions: Go to the entrance of NUCA which is on the west side by Dukes
Boulevard. Once through the gate then head northeast and you
should see a sculpture. You should also find the Health on
the wall south of the sculpture.
0============0
| Food Stands \
0=====================================>
>>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and
Harrison St.
Map: (G-3).
0===========0
| Newsstands \
0=====================================>
>>Location: Across Dukes Boulevard west of the National Union of
Contemporary Arts (NUCA)
Map: (G-3).
0---------------------------------------------------------------------------0
| Meadows Park |=============================================| Meadows Park |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: On a rickety pier east of the Dukes Bay Bridge.
Map: (G-2).
Directions: If you look on your in-game map then zoom in to the area
east of the Dukes Bay Bridge. You should see two large
rickety piers. The weapon can be found on the piers to the
*RIGHT*. When traversing the pier you have to be careful
because there are large gaps between some of the boards
that you can fall through and into the water.
>>Grenades
********
Location: Under the Monoglobe.
Map: (G-3).
Directions: Go to The Monoglobe at the south end of Meadows Park. The
weapon can be found in the middle of the support structure
for the sculpture.
>>Baseball Bat
************
Location: On the top of a tank at the Meadows Park Ron Gas Station.
Map: (H-3).
Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
north and you should see the Ron Gas Station to your right.
The tank is on the northeast part of the gas station area.
Climb the ladder to the top of the tank to find the weapon.
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Meadows Park Ron Gas Station north of the intersection
of Cleves Ave. and Tudor St.
Map: (H-3).
0---------------------------------------------------------------------------0
| Meadow Hills |=============================================| Meadow Hills |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: Behind the garage for a house along the edge of Meadows Park.
Map: (G-3).
Directions: Go to the intersection of Tudor St. and Stillwater Ave. At
the northeast corner of this intersection is a large house.
Close to the intersection is the path to the house's garage.
The Armor can be found behind this garage.
0---------------------------------------------------------------------------0
| Willis |=========================================================| Willis |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: At the end of a small alley.
Map: (H-3).
Directions: Go to the intersection of Lynch St. and Freetown Ave. From
here, head north on Freetown Ave. and under the El-Train
tracks. Immediately after you cross under the tracks then
you should see an alley to your right.
Go into this alley and turn left at the first corner then
right at the next corner to reach its end. The weapon can
be found on the ground here.
0=======0
| Health \
0=====================================>
>>Location: On a wall behind the Medical Office on Saratoga Ave.
Map: (H-3).
Directions: Go to the intersection of Howard St. and Saratoga Ave. Just
southeast of this intersection is the Canyon Megaplex.At the
south part of this building is an alley. Go east into this
alley, which is also near the Beauty Supply store, then turn
right through the gate.
You should see some large boxes on pallets ahead of you. Move
forward until you reach the large green trash container then
look right. You should see the Health on the wall by the
metal door.
0============0
| Food Stands \
0=====================================>
>>Location: At the three-way intersection of Howard St., Cleves Ave. and
Parr St.
Map: (G-3).
0==============0
| Soda Machines \
0=====================================>
>>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
Lynch St.
Map: (H-3).
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0========0
| Weapons \
0=====================================>
>>Pump Shotgun
************
Location: Leaning against a bridge support column for the Broker-Dukes
Expressway.
Map: (H-3).
Directions: Go to the front of the Main Terminal of Francis
International Airport. From here, head north from this
point and to the FlyUS Head Office. Turn into the parking
lot then head north again.
You should come up to an intersection with a road that
leads to the Airport tarmac. You should also be underneath
a ramp for the Broker-Dukes Expressway.
Across the intersection ahead from you should be a bridge
support column. Go across the intersection, onto the grass
and past this column. The weapon can be found at the *NEXT*
support column you come up to.
>>Combat Pistol
*************
Location: On a catwalk between a group of fuel silos in the north
middle part of the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop at the west section of the Francis
International Airport area. In the north part inside the
loop you should see a large number of fuel silos. Head to
the un-named road that cuts across the loop and head north
into the fuel silo area. Head to the very north part of
this area and stop.
You should see a set of stairs leading to the base of a
group of eight storage tanks. Go up the stairs and
in-between these tanks. At the north part of these tanks is
a ladder leading up. Go up the ladder to the catwalk. The
weapon can be found at the other end of this catwalk.
>>SMG
***
Location: At the southwest corner at the top level of the Francis
International Airport Parking Garage.
Map: (H-3).
>>Combat Shotgun
**************
Location: At the east side of the base of the Francis International
Airport Control Tower.
Map: (I-3).
-----------------------------------------------------------------------
**NOTE: You will get a 4-Star Wanted Rating for trespassing on the
tarmac.
>>Grenades
********
Location: At the end of a large L-shaped pier at the southwest corner
of Francis International Airport.
Map: (H-4).
Directions: Go to the front of the Main Terminal of Francis
International Airport. From here, head south and follow the
road to the south part of the airport loop. As you near the
on-ramp for Broker-Dukes Expressway then you should come up
upon a security gate.
Go through it and you should see another security gate
immediately to your right. Go through this one and follow
the road through the fuel depot until you see a couple of
tractor trailers which should be to your right.
Look south and you should see three large cranes. The
weapon can be found at the base of the crane that is at the
end of the L-shaped pier.
0===========0
| Body Armor \
0=====================================>
>>Location: On top of a large generator inside the Tudor St. loop.
Map: (H-3).
Directions: Go to the Tudor St. loop. Go to the southwest corner of the
loop where you should find three large generator units. Climb
the southmost unit and you should find the Armor in the
center between two of the circular vents.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the northwest side of a small red and white checkered box at
the northwest end of the large northwest-southeast runway.
Map: (H-3).
Directions: Approach from the grassy area to the west to avoid the 4-Star
Wanted Rating for trespassing on the Airport tarmac. The
Armor can be found laying on the ground next to the small red
and white checkered box.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In a small nook between the northbound off-ramp and the fuel
depot.
Map: (G-4).
Directions: Take the northbound off-ramp from Broker-Dukes Expressway
into Francis International Airport. Just before you reach the
road loop then turn left and off the road. Go south and
underneath the expressway and off-ramp. Then go northeast
toward the fuel depot wall.
When you get to the fuel depot wall then turn left and follow
the wall. Turn the corner going right and you should go into
a nook between the fuel depot wall and the off-ramp wall. The
weapon can be found inside this nook.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Algonquin Bridge |=====================================| Algonquin Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: By the east support tower for the Algonquin Bridge.
Map: (F-4).
Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
Go onto the north pedestrian walkway and head west. You
should find the weapon leaning against the west side of the
east support tower.
0---------------------------------------------------------------------------0
| BOABO |===========================================================| BOABO |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In a tunnel under the Twitchin Sugar building.
Map: (F-3).
Neighborhood: Start at the intersection of Creek St. and Brunner St.
and head west along Creek St. (and it will turn into
Mohanet Ave.) Follow the road and go past the Twitchin
Sugar building which should be to your right.
Just past Twitchin Sugar is a business called Truck You
Removals. Next to Truck You Removals, to the north, is a
raised road. There is a pathway between Truck You
Removals and the raised road. Go west on this path and it
should lead you to a set of stairs going down.
Turn right when you get down and follow this path. It
should lead you into a tunnel under the Twitchin Sugar
building. The weapon can be found at the north end of
this tunnel.
>>Knife
*****
Location: In an alley near a couple of trash dumpsters.
Map: (F-3).
Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
the west corner of this intersection is the Deli Supreme
business. At the west side of this business is a narrow
alley. Go southwest along this alley. When you drop down,
and the alley opens up a bit, then you should find the
weapon on the ground near the dumpsters.
>>Knife
*****
Location: In an alley behind the Betta Building.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the southeast part of this intersection is a couple of
chain-link fence sections and some trash dumpsters. Go east
through the gap between the two fence sections and turn
right at the corner. Head forward and you should find the
weapon in a nook and behind the Betta Building.
0=======0
| Health \
0=====================================>
>>Location: In an alley across the street from the Twitchin Sugar building.
Map: (F-3).
Directions: Start at the intersection of Creek St. and Brunner St. and
head west along Creek St. (and it will turn into Mohanet
Ave.) Follow the road and stop at the entrance to the
Twitchin Sugar building area which should be to your right.
From here, look across the street. You should see a mailbox.
Walk up to the mailbox. On this side of the street is a worn
down building. If you look off to your right a bit then you
should see a large alley.
Go into this alley heading east and go past the large green
trash container. Go left around the next corner, angle
northeast and go past another large green trash container to
reach a small alley. You should find the Health at the end of
this small alley near a large trash container.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the south entrance of Dukes Park (near Creek St.).
Map: (F-3).
0---------------------------------------------------------------------------0
| Cerveza Heights |=======================================| Cerveza Heights |
0---------------------------------------------------------------------------0
0===========0
| Body Armor \
0=====================================>
>>Location: On the top of a large graffiti covered building.
Map: (G-3).
Directions: Go to the intersection of Dukes Boulevard and Stone St. At
the northwest corner of this intersection is a large graffiti
covered building.
There should also be some construction in front of this
building. Go to the west side of this building where you
should find some stairs leading up. When you get onto the
rooftop then turn left and you should see the Armor laying
nearby.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
Restaurant.
Map: (G-3).
Directions: Go to the Huntington St. El-Train Station and get on the
tracks. Head west and, after a couple of blocks, then you
should see a large red bowl with chopsticks to your left. The
Armor can be found inside this bowl and you have to jump off
the El-Train track to gain access to it.
0============0
| Restaurants \
0=====================================>
>>Cluckin' Bell
*************
Location: Just west of the intersection of Huntington St. and Inchon
Ave.
Map: (G-3).
0============0
| Food Stands \
0=====================================>
>>Location: Next to the Cerveza Heights Medical Center.
Map: (G-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Just east of the intersection of Huntington St. and Camden Ave.
Map: (F-3).
0---------------------------------------------------------------------------0
| Rotterdam Hill |=========================================| Rotterdam Hill |
0---------------------------------------------------------------------------0
0============0
| Food Stands \
0=====================================>
>>Location: At the road curve on Asparagus Ave. just west of the
intersection with Onion St.
Map: (F-4).
0---------------------------------------------------------------------------0
| Downtown |=====================================================| Downtown |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the back area behind the Courthouse.
Map: (F-4).
Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
Broker Fire Department should be at the southeast corner of
this intersection). From here, head north on Mohawk Ave.
Stop near a group of four pine trees (which should be on
the right side of the street). Just south of these trees is
a small incline and a chain-link gate. Go through the gate
and turn left. When you get to the north wall of this
enclosed area then turn right.
You should see a couple of dumpsters near the corner of the
Courthouse. The weapon can be found just behind these
dumpsters.
0============0
| Food Stands \
0=====================================>
>>Location: About thirty feet south of the intersection of Munsee Ave. and
Montauk Ave. (on Munsee Ave.).
Map: (G-4).
0---------------------------------------------------------------------------0
| Schottler |===================================================| Schottler |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>SMG
***
Location: Near a skylight inside an alley.
Map: (G-4).
Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
southeast corner of this intersection is Tap O' The Morning
Plumbing Services. Starting from this corner, head east
along the sidewalk. After a short distance then you should
see a large alley appear to your right.
Turn right, and south, into the alley and you should
eventually get to an area with a dumpster and several
pieces of furniture including filing cabinets. In the
southeast corner of this part of the alley is the skylight.
Go to the left side of the skylight and climb up. The
weapon can be found laying on a ventilation shaft near the
south part of the skylight.
>>Knife
*****
Location: In an alley under the El-Train tracks.
Map: (G-4).
Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
At the southwest corner is a Deli. Just west of this Deli
is an alley. Go south into this alley then angle southeast.
The weapon can be found on the ground near a support column
for the El-Train tracks.
0=======0
| Health \
0=====================================>
>>Location: Just inside the main entrance to Schottler Medical Center on
the south wall near the admittance desk.
Map: (G-4).
0==============0
| Soda Machines \
0=====================================>
>>Location: Inside the lobby of Schottler Medical Center.
Map: (G-4).
0---------------------------------------------------------------------------0
| Beechwood City |=========================================| Beechwood City |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Micro-SMG
*********
Location: In an alley not far from The Bay Bar.
Map: (G-4).
Directions: Go to the south end of Wenrohronon Ave. At the east side of
the street is The Bay Bar. At the north side of this bar is
an alley. Go into the alley and turn left at the corner. Go
forward for about twenty five feet and you should find the
weapon on the ground, to your right, under a fire escape.
0=======0
| Health \
0=====================================>
>>Location: Inside a garage for a auto repair business.
Map: (G-4).
Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
Expressway. At the northwest corner of this intersection is
an auto repair business. The Health can be found inside its
garage.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Just west of the intersection of Carson St. and Broker-Dukes
Expressway.
Map: (G-4).
0---------------------------------------------------------------------------0
| East Hook |===================================================| East Hook |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the ledge of a large silo.
Map: (F-4).
Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
the west part of this intersection is a short alley leading
to an un-named street. Go through this junk filled alley
and to the next street. On the west side of this street is
a yellow staircase.
Go west past this staircase and turn left to enter this
abandoned building. Go through this building, heading
south, until you come out the other side then turn right.
Continue forward until you reach a staircase. Go up the
stairs and head west along the side of this building. You
should reach a large silo. Go along the ledge for this silo
and you should find the weapon on the east side.
0=======0
| Health \
0=====================================>
>>Location: In a small office inside a large warehouse near the Broker Navy
Yard.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. The first road intersection you come up to
is the south entrance for the Broker Navy Yard.
Continue north from this to the next road intersection which
is the north entrance for the Broker Navy Yard. At the
northwest corner of this intersection is a large warehouse
with a sign that says Bldg 128.
You should also see a light colored door under the sign. Go
through the door and you should see some stairs and offices
to your left. The Health can be found on the wall inside one
of the offices.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In an alley near Brucie's Executive Lifestyle Autos.
Map: (F-4).
Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
where Roman works), head north and down, and towards the
Broker Navy Yard. Stop when you reach the south entrance to
the Navy Yard.
Across the street east from that is Brucie's Executive
Lifestyle Autos. At the south part of this business is a
chain-link fence. Climb the fence and enter the alley. Go
forward and angle right at the next corner to find the Health
laying on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: Inside the wheel house at the top of the Platypus.
Map: (F-4).
Directions: You have to use either a helicopter to drop down onto the top
of the ship or wait until the mission "A Dish Served Cold" to
access it.
0---------------------------------------------------------------------------0
| South Slopes |=============================================| South Slopes |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Knife
*****
Location: In a small nook inside an alley.
Map: (G-4).
Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
Head east for about a hundred feet and you should see an
alley to your right. Go south and into the alley. Just
before you get to the corner then stop and look left. You
should see a very small nook. The weapon can be found
inside this nook.
0===========0
| Body Armor \
0=====================================>
>>Location: Near the door of an apartment building.
Map: (G-4).
Directions: Go to the intersection Tuscarora St. and Earp St. At the
south side of this intersection is an alley. Go south into
the alley and turn left at the corner. Continue forward and
you should come across an open gate which should be to your
left. This is the entrance to the apartment building. The
Armor can be found laying to the right of the stairs.
0===========0
| Newsstands \
0=====================================>
>>Location: Near the southwest entrance to the Schottler El-Train Station.
Map: (G-4).
0---------------------------------------------------------------------------0
| Broker Bridge |===========================================| Broker Bridge |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: In the middle of the pedestrian walkway halfway across the
Broker Bridge.
Map: (F-5).
Directions: Go onto Iroquois Ave. and stop under the Broker Bridge. Go
behind the bridge support to find the stairs that go up to
the pedestrian walkway. Head west on the walkway and you
should find the weapon laying on the ground about halfway
across the bridge.
0---------------------------------------------------------------------------0
| Hove Beach |=================================================| Hove Beach |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Baseball Bat
************
Location: In the nook of a building across the street from the Hove
Beach Safehouse.
Map: (F-5).
Directions: Go to the intersection of Bart St. and Mohawk Ave. From the
southeast corner of this intersection, head south until you
find a Hot Dog Stand. When you get to the Hot Dog Stand
then turn left and go east, past the fence, and to the nook
of the building ahead. The weapon can be found on the
ground inside this nook.
>>Baseball Bat
************
Location: Under the Hove Beach El-Train Station.
Map: (F-5).
Directions: Go to the intersection of Oneida Ave. and Crockett St. At
the northwest corner of this intersection is an area under
the Hove Beach El-Train Station. The weapon can be found
here near the west wall.
0=======0
| Health \
0=====================================>
>>Location: On the top of a building east of the Platypus.
Map: (F-4).
Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
west part of this intersection is a large building. It should
have some security gates. The Health is on top of this
particular building. Going through these security gates will
lead you inside the Broker Navy Yard and near the Platypus.
There is a fire escape on the north side of this building.
Climbing up the fire escape will allow you to get to the roof
and acquire it.
0===========0
| Body Armor \
0=====================================>
>>Location: On a billboard across the street from the Hove Beach Safehouse.
Map: (F-5).
Directions: This one is very tricky to reach. You need to go to the
off-ramp for the Broker-Dukes Expressway (coming from the
Broker Bridge).
Go up the off-ramp and about halfway to the end you should
see that the railing, which should be to your left, is level
with a nearby building. Climb over the railing and to the
building. Head south toward the south part of this building
where the billboard is located. Getting to the platform where
it is located is the hard part.
If you just jump over the railing then you will overshoot the
platform and land hard on the ground. On the east side of the
building you should see nooks in the short wall.
What you need to do is use these nooks to climb onto the
short wall and very carefully head toward the billboard. Then
very carefully drop down onto the top of the billboard and
onto the platform to get it.
0============0
| Restaurants \
0=====================================>
>>69th St. Diner
**************
Location: At the intersection of Bart St. and Mohawk Ave.
Map: (F-5).
0============0
| Food Stands \
0=====================================>
>>Location: On Iroquois Ave. just south of the intersection with Cisco St.
Map: (F-4).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: Across the street from the Hove Beach Safehouse.
Map: (F-5).
0---------------------------------------------------------------------------0
| Firefly Projects |=====================================| Firefly Projects |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Molotovs
********
Location: In the nook of a large apartment building.
Map: (G-5).
Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
northeast part of this intersection is a support column for
the El-Train tracks above. Go north to the *NEXT* support
column then turn east, jump the fence and head to the nook
of the building ahead of you. The weapon can be found here
on the ground.
0===========0
| Body Armor \
0=====================================>
>>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
Auto Parts.
Map: (G-4).
Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
northeast part of this intersection is Hairy Al's Scrap and
Auto Parts. Go inside and head east. Near the end of the
junkyard is a shelter.
Just before that, against the brick wall, are three ruined
vehicles. One of them is a pickup truck. The weapon can be
found inside the bed of this junked vehicle.
0---------------------------------------------------------------------------0</pre><pre id="faqspan-7">
| Firefly Island |=========================================| Firefly Island |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>
>>Pistol
******
Location: On the Go-Kart Track at Funland.
Map: (F-5).
Directions: Go to the un-named road east of the intersection of Crocket
St. and Mohawk Ave. then go south into the Funland area.
You should approach the Go-Kart Track which should be to
your right. Enter the track area. You should see a large
go-kart mural to the south. The weapon can be found on the
ground at the west end of this mural.
>>Molotovs
********
Location: Under a large shelter southwest of Memory Lanes at Funland.
Map: (G-5).
Directions: Go to the entrance of Memory Lanes (on the east end of the
Boardwalk). Head west and you should see a large shelter to
your left. The weapon can be found inside the shelter near
a bench against the east wall.
0============0
| Restaurants \
0=====================================>
>>Burger Shot
***********
Location: Inside the Memory Lanes Bowling Alley.
Map: (G-5).
0============0
| Food Stands \
0=====================================>
>>Location: At the west end of the Boardwalk just southwest of the Go-Kart
track.
Map: (F-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the west end of the Boardwalk next to Campbell's World O'
Stuff.
Map: (F-5).
0================0
| Burger Counters \
0=====================================>
>>Location: At the west half of the Boardwalk just east of the large pier.
Map: (F-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the southwest corner of the intersection of Oneida St. and
Crockett Ave.
Map: (G-5).
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT7. Places of Interest |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed below are places of interest within Liberty City:
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Honkers
*******
Location: Near the intersection of Argus St. and Tinderbox Ave.
Neighborhood: Tudor.
Map: (C-4).
-----------------------------------------------------------------------
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
>>Westdyke Car Dealership
***********************
Location: At the northwest corner of Lemhi St. and Sacramento Ave.
Neighborhood: Westdyke.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in motorcycles. You can
steal an NRG-900 from here if the need or desire arises.
>>Auto ErotiCar Dealership
************************
Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
Neighborhood: Alderney City.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in different types of
vehicles. You can steal a vehicle from here if the need or
desire arises.
>>Globe Oil Car Wash
******************
Location: Just east of the intersection of Emery St. and Latchkey Ave.
Neighborhood: Tudor.
Map: (C-4).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime and blood washed off
of your favorite vehicle.
>>Ron Gas Station Car Wash
************************
Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
Neighborhood: Westdyke.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime, and blood washed off
of your favorite vehicle.
>>Booth Tunnel Helipad
********************
Location: In a park that goes over the west end of the Booth Tunnel
east of the intersection of Asahara Rd. and Rand Ave.
Neighborhood: Alderney City.
Map: (D-3).
-----------------------------------------------------------------------
Notes: This is where you can grab a helicopter to do some flying.
>>The Mansion Helipad
*******************
Location: In the backyard of a large mansion on Owl Creek Ave. between
the intersections of Cariboo Ave. and Tenmile St.
Neighborhood: Westdyke.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is where you can grab a helicopter to do some flying.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Heli Tours
**********
Location: At the north end of Flatfish Place.
Neighborhood: Castle Gardens.
Map: (E-5).
-----------------------------------------------------------------------
Notes: This is where you can take helicopter tours of Liberty City.
Doing them is *NOT* required for 100% Completion. However, there
is an Accomplishment for taking tours which can be done in both
GTA IV and TBoGT.
>>Rotterdam Tower
***************
Location: At the southwest corner of Hematite St. and Denver-Exeter
Ave.
Neighborhood: The Triangle.
Map: (D-4).
-----------------------------------------------------------------------
Notes: The tallest man-made structure in Liberty City. You can get to
the observation deck on the east side along Frankfort Ave. You
can even climb up all the way to the top of the spire.
>>Grotti Car Dealership
*********************
Location: At the southeast corner of Pyrite St. and Bismarck Ave.
Neighborhood: Middle Park East.
Map: (E-3).
-----------------------------------------------------------------------
Notes: This is a dealership that specializes in high end sports cars.
You can steal one from here if the need or desire arises.
>>Highspeed Highway Car Wash
**************************
Location: At the northeast corner of Hell Gate and West Way
Neighborhood: Purgatory.
Map: (D-3).
-----------------------------------------------------------------------
Notes: This is where you can get the dirt, grime, and blood washed off
of your favorite vehicle.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>The Triangle Club
*****************
Location: On Coxsack Ave.
Neighborhood: Northern Gardens.
Map: (G-2).
-----------------------------------------------------------------------
Notes: This is a strip club with private rooms in the back if you want
some special service. Also has a mean security staff.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Perestroika Cabaret Club
************************
Location: On Tulsa St.
Neighborhood: Hove Beach.
Map: (F-4).
-----------------------------------------------------------------------
Notes: This Russian owned club is where you can see a variety of shows
ranging from magic to singing to pantomime (although there are
no shows during TBoGT). A QUB3D machine can be found in the main
office in the back.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT8. Seagulls |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Listed in this chapter, by area and neighborhood, are the Seagulls for TBoGT.
Unlike GTA IV where you had to kill 200 Flying Rats, in TBoGT you only have
to kill fifty Seagulls.
Killing all fifty Seagulls will add to your 100% Completion plus you will get
the NOOSE APC which will start spawning at the Construction Site in Castle
Gardens after completion of the mission "For the Man Who Has Everything".
The Seagulls are also easier to find than the Flying Rats in GTA IV. In
addition, the entire city is completely open so you can do them all at once
before doing any Main Story missions.
The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. They glow a bright red when you are close enough to see them thus
making them easier to find. In addition, if you are close but can't see them,
then you can listen for their squawking noises so you can look around for
them.
Just like in GTA IV, you *MUST* use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them.
Considering how sensitive the Police are to the use of unauthorized firearm
usage, this can become a pain because some of time, when killing Seagulls,
then you will trigger a 1-Star Wanted Rating you must get rid of before doing
anything else.
The Drug Wars (explained later) can be considered a Wanted Rating Exploit
since the Cops are turned off most of the time and the Drug War doesn't end
until you reach the Drop-Off Point. So you can kill some Seagulls before
finishing off a Drug War without any problems from the Police.
Car explosions can kill them but the game can be picky about that so it
doesn't work all of the time.
The information for each Seagull is broken down as follows:
++Location: Specific location of the Seagull.
++Neighborhood: What neighborhood the Seagull is found.
++Map: Map co-ordinates on the printed map that comes included with the
GTA IV or EFLC game disc.
++Weapon: Best weapon or weapons to use.
++Directions: How to get there and kill them.
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney (ALD) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[ALD-S1] - Location: On a rock next to a very big rock.
Neighborhood: Westdyke.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Applewhite St. and Franklin
St. in Leftwood. From here, head north on Applewhite
St. and then onto the beach.
Continue north until you get to a very large rock.
Along the base are several smaller rocks. Just to the
north of the very large rock is one of the smaller
rocks where you should find the Seagull.
[ALD-S2] - Location: On a rock next to a wall.
Neighborhood: Leftwood.
Map: (C-2).
Weapon: Pistol.
Directions: Go to the intersection of Long John Ave. and Manzano
Rd. From here, head west on Manzano Rd. To your right
you should come up to the entrance for a large park.
Go through the entrance and head west past the
playground.
Then head down the path to the beach. As you head
towards the beach then you should see some rocks
against the wall, for the small plaza, to your right.
The Seagull can be found in the middle of this group
of rocks.
[ALD-S3] - Location: On top of a small shack at the entrance of a Parking
Area.
Neighborhood: Berchem.
Map: (C-3).
Weapon: Pistol.
Directions: Go to the intersection of Cockerell Ave. and Babbage
Drive. At the east side of this intersection is a
Parking Area. The Seagull can be found on top of the
small blue shack at the entrance.
[ALD-S4] - Location: On top of some large pipes.
Neighborhood: Acter Industrial Park.
Map: (C-4).
Weapon: Pistol.
Directions: Go to the intersection of Toggle Ave. and Praetorian
Ave. At the northeast corner you should see some large
white piping behind a short brick wall with a white
top.
Go north and follow this wall around the curve. When
you get to the corner of this wall then stop and look
right. The Seagull can be found on the white pipe
closest to your position.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Happiness Island (HPI) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[HPI-S5] - Location: On top of a tall wooden post.
Weapon: Pistol.
Directions: Go to the entrance of the pier at the northwest corner
of the island. From here, head west along the pier and
you should see a boat ramp off to your left about a
third of the way along the pier. The Seagull can be
found on top of one of the tall wooden posts near the
boat ramp.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[AGQ-S6] - Location: On top of a manhole cover.
Neighborhood: Northwood.
Map: (D-1).
Weapon: Pistol.
Directions: Go to the intersection of Exeter Ave. and Grummer
Road. Head west and you should see a white pipe
overhead that is crossing the street. Go past it and
stop at the *SECOND* overhead white pipe.
Look left and you should see a very short concrete
column about fifty feet from the street. This concrete
column has a manhole cover and the Seagull should be
sitting on top of it.
[AGQ-S7] - Location: On a fire escape inside an alley.
Neighborhood: Northwood.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Xenotime St. and Frankfort
Ave. From the southwest corner of the intersection,
head west until you see an alley entrance to your left
(about 80 feet from the intersection).
Head south into this alley and stop when you get to
the wall. Turn around and look up to find a fire
escape. The Seagull can be found sitting on it.
[AGQ-S8] - Location: On top of a playground.
Neighborhood: Northwood.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Xenotime St. and Vespucci
Circus. Near the northeast corner of this intersection
is a small playground. The Seagull can be found
sitting on its roof.
[AGQ-S9] - Location: On the concrete guardrail for the subway.
Neighborhood: North Holland.
Map: (D-2).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Uranium
St. Head to the northeast corner of this intersection.
Look west and you should see the short concrete
guardrail that separates the traffic from the subway
tracks. The Seagull can be found about 100 feet north
of the corner of this guardrail.
[AGQ-S10] - Location: Sitting on a fire escape and
[AGQ-S11] - Location: At the entrance of an alley.
Neighborhood: North Holland.
Map: (D-2).
Weapon: Pistol.
Directions: From Seagull [AGQ-S9], head back to the northeast
corner of Frankfort Ave. and Uranium St. From here,
head east. About 100 feet from the corner you should
see an alley to your left.
Seagull [AGQ-S11] is at the entrance of this alley.
While looking at Seagull [AGQ-S11], rotate left and
look upwards. You should see a fire escape next to
the entrance to this alley. Seagull [AGQ-S10] is
sitting on this fire escape.
[AGQ-S12] - Location: On top of a wall.
Neighborhood: Varsity Heights.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Ruby St. and Ivy Drive
North. At the northeast corner of this intersection
is a lamppost. Go north from here and to the *NEXT*
lamppost. Stop, look right, and slightly upwards and
you should see the Seagull on the wall.
[AGQ-S13] - Location: At the end of a large billboard.
Neighborhood: Middle Park West.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Ruby St. and Union Drive
West. From here, head south along the road and stop
when you see the large billboard for "Conjoined
Twins".
The Seagull can be found on the left end of the
walkway at the bottom of the billboard. It is a
little tough to see from ground level but it is
there.
[AGQ-S14] - Location: On the concrete guardrail for a road bridge.
Neighborhood: Middle Park West.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and
Manganese St. From here, head north and stop on the
road bridge that crosses Nickel St. Look to your
right and you should see the Seagull sitting on top
of the concrete guardrail for the bridge.
[AGQ-S15] - Location: Near the northeast entrance to Middle Park.
Neighborhood: Middle Park.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Topaz St. and Columbus Ave.
At the southwest corner of this intersection is the
northeast entrance to Middle Park. At each side of
the entrance is a tall concrete post with a round
top. Go to the one on the *LEFT* side of the
entrance.
Look forward through the entrance to find a lamppost
not far from you. The Seagull can be found on the
grass just to your left in-between this concrete post
and the lamppost. Since there are always at least two
Cops at this entrance you should expect a Wanted
Rating when killing it.
[AGQ-S16] - Location: On the short brick fence for Middle Park.
Neighborhood: Middle Park.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Quartz
St. At the east side of this intersection is the west
entrance to Middle Park.
The Seagull can be found at the southeast corner of
this intersection on a square post for the short
brick fence for Middle Park. Since there are always
at least two Cops at this entrance you should expect
a Wanted Rating when killing it.
[AGQ-S17] - Location: On a concrete guardrail for a set of stairs.
Neighborhood: Middle Park.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Columbus Ave. and Pyrite
St. At the west side of this intersection is the
Libertonian. Head to the northeast corner of the
museum to find the footpath leading west. Follow it
to the three-way intersection.
Turn left and head south. After about 100 feet you
should see a set of stairs leading down which should
be to your right. The Seagull can be found on the
concrete guardrail at the top of these stairs.
[AGQ-S18] - Location: On the beachfront sidewalk.
Neighborhood: Middle Park East.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Obsidian St and Union Drive
East. At the east side of this intersection are two
sets of stairs leading down to the beachfront
sidewalk. Take the north set and, when you get down,
then angle northeast toward the railing and you
should see the Seagull in front of you.
[AGQ-S19] - Location: On a bridge guardrail.
Neighborhood: Westminster.
Map: (D-3).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Lorimar
St. Go south until you are on the road bridge that
goes over the entrance to the Booth Tunnel. Look left
to find the bridge guardrail. The Seagull can be
found at the north end of this guardrail.
[AGQ-S20] - Location: At the entrance of an alley.
Neighborhood: Westminster.
Map: (E-2).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Jade St.
Go to the southeast corner of this intersection then
head south along the sidewalk until you come to the
scaffolding then stop. Look left to find an alley
where you should find the Seagull at the entrance.
[AGQ-S21] - Location: On a small shack behind The Majestic.
Neighborhood: Star Junction.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Nickel St. and
Denver-Exeter Ave. At the southeast corner of this
intersection is The Majestic hotel. Head east along
the sidewalk and past the entrance. Just before you
get to a dark overhang then you should see an alley
to your right.
Go south through this alley and all the way to the
next street (Manganese St.). To your left should be a
small shack. The Seagull can be found on top of this
small shack.
[AGQ-S22] - Location: At the end of a rectangular planter at a courtyard.
Neighborhood: Star Junction.
Map: (E-3).
Weapon: Pistol.
Directions: Go to the intersection of Manganese St. and Columbus
Ave. Start at the southwest corner of this
intersection and head south along the sidewalk. After
a short distance you should see a large entryway
leading into a central courtyard off to your right.
In this entryway you should see some rectangular
planters (dark gray in color) with some trees planted
in them. Head west into this entryway. The Seagull
can be found at the west end of these planters.
[AGQ-S23] - Location: At the large Neptune statue.
Neighborhood: Easton.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Jade St. and Bismarck Ave.
At the south side of this three-way intersection is
the large Neptune statue. The Seagull can be easily
found on the retaining wall near one of the benches.
Since there are usually a lot of Cops nearby you
should expect a Wanted Rating when you kill it.
[AGQ-S24] - Location: On the sidewalk next to a bridge pillar.
Neighborhood: The Meat Quarter.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Galveston Ave. and Hematite
St. Near the northeast corner of this intersection is
a RON Gas Station.
Starting at the northeast corner of this
intersection, head east along the sidewalk. Stop when
you get to the bridge overhead. The Seagull can be
found on the sidewalk next to the bridge pillar.
[AGQ-S25] - Location: At the end of a road planter.
Neighborhood: Suffolk.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Frankfort Ave. and Garnet
St. At the east and west sides of this intersection
you will see road planters that run along the middle
of Garnet St.
You can easily see the Seagull sitting at the end of
the road planter at the *WEST* side of this
intersection (and you may have seen this one during
the "I Luv LC" opening mission as you drove to
Hercules).
[AGQ-S26] and
[AGQ-S27] - Location: On the observation deck of the Rotterdam Tower.
Neighborhood: The Triangle.
Map: (D-4).
Weapon: Pistol.
Directions: The Rotterdam Tower is at the southwest corner of
Denver-Exeter Ave. and Hematite St. The entrance to
the observation deck is on the east side of the
building. Seagull [AGQ-S26] can be found on the south
side and Seagull [AGQ-S27] can be found at the
southeast corner.
[AGQ-S28] - Location: On the sidewalk next to Al Dente's restaurant.
Neighborhood: The Triangle.
Map: (D-4).
Weapon: Pistol.
Directions: Go to the intersection of Garnet St. and Columbus
Ave. Go to the northwest corner of this intersection
and head north along the sidewalk.
After a short distance you should get to Al Dente's
restaurant. You should see the Seagull on the
sidewalk just before you get to the restaurant (it
should be near the divider for the outdoor tables).
[AGQ-S29] - Location: On the east side of Fudz's Delicatessen.
Neighborhood: Lower Easton.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Garnet St. and Luddite Row.
At the southwest corner of this intersection is
Fudz's Delicatessen. Head south on the sidewalk that
runs alongside the east side of this business and
stop when you get to the pay phones. Look up and
right to find the Seagull on the edge of the roof.
[AGQ-S30] - Location: On the guardrail for Leaper's Bridge.
Neighborhood: Presidents City.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Hematite St. and Albany
Ave. From here, head east on Hematite St. and towards
Leaper's Bridge. As you are crossing over Union Drive
East then look right to find the Seagull on the
guardrail.
[AGQ-S31] - Location: On the sidewalk next to an Italian Deli.
Neighborhood: Little Italy.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Brown Place and Feldspar
St. At the southwest corner of this intersection is
an Italian Deli. Head south on the sidewalk that runs
alongside the east side of this business. As you get
to the railing for the next business then you should
find the Seagull on the sidewalk.
[AGQ-S32] - Location: On the overhang for a small shop.
Neighborhood: Chinatown.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Bismarck Ave. and Emerald
St. At the northeast corner of this three-way
intersection is a small shop ("Food Center"). The
Seagull can be easily seen sitting on the overhang
for this shop.
[AGQ-S33] - Location: On top of a small shack at the entrance of a Parking
Area.
Neighborhood: Chinatown.
Map: (E-4).
Weapon: Pistol.
Directions: Go to the intersection of Emerald St. and Luddite
Row. At the south side of this three-way intersection
is the Parking Area. The Seagull can be found on top
of the small blue shack at the entrance.
[AGQ-S34] - Location: On some construction scaffolding.
Neighborhood: Chinatown.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Bismarck Ave. and Diamond
St. At the southeast corner is a Chinese style
building with some construction scaffolding. The
Seagull can be found on this scaffolding near the
street corner.
[AGQ-S35] - Location: On a wall behind some payphones.
Neighborhood: Chinatown.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Albany Ave. and Bridge Lane
South. At the northeast corner of this intersection
are some payphones. The Seagull can be found on the
wall behind these pay phones.
[AGQ-S36] - Location: On the plaza overlooking some small piers.
Neighborhood: Castle Garden City.
Map: (D-5).
Weapon: Pistol.
Directions: Go to the intersection of Union Drive West, Castle
Drive, and Frankfort Ave. From here, head west on
Castle Drive and, after a short distance, then you
should see an un-named road to your left.
Head south along this road until you get to the
dead-end. Continue south and you should enter a plaza
that overlooks some small piers. The Seagull can be
found near the railing close to the water about 80
feet from the dead-end.
[AGQ-S37] - Location: On the overhang on a path leading to some large piers.
Neighborhood: Castle Garden City.
Map: (D-5).
Weapon: Pistol.
Directions: Go to the intersection of Union Drive West and
Calcium St. Near the southwest corner of this
intersection is the entrance to a large parking area.
Head through this parking area and to a straightaway
leading to some large piers.
You will notice that there are two large artsy
overhangs on either side of this straightaway. The
Seagull can be found on the overhang on the *SOUTH*
side of this straightaway.
[AGQ-S38] - Location: Above the entrance to the Fleeca Building.
Neighborhood: The Exchange.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Columbus Ave. and Barium
St. At the northeast corner of this intersection is
the Fleeca Building. The Seagull can be found above
the entrance at the street corner.
[AGQ-S39] - Location: On a stair railing at the Pier 45 shopping complex.
Neighborhood: Fishmarket South.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Privateer Rd. and Barium
St. Just northeast of here is the Pier 45 shopping
complex. Head to the southwest corner of this
shopping center.
There are two sets of stairs at this area. The
Seagull can be found on the stair railing for the set
of stairs on the *SOUTH* side of this corner.
[AGQ-S40] - Location: On the grass inside a small park.
Neighborhood: Castle Gardens.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the intersection of Albany Ave. and South
Parkway. At the south side of this three-way
intersection is a small park. The Seagull can be
easily seen on the grass just beyond the fence.
[AGQ-S41] - Location: Sitting on a small rope tie near the entrance to Heli
Tours.
Neighborhood: Castle Gardens.
Map: (E-5).
Weapon: Pistol.
Directions: Go to the entrance to Heli Tours. From here, head
south along the sidewalk and, after a short distance,
then you should see a trio of benches. The Seagull
can be found sitting on a small rope tie at the
water's edge just before the benches.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Colony Island (COL) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[COL-S42] - Location: On the ground next to a stack of pipes.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave. to
the intersection with the *SECOND* un-named street.
Turn and head east until you reach the end of the
street.
To your left should be a chain-link fence with some
small white and red road barriers. On the other side
of the fence you should see two stacks of pipes
(yellow and green). The Seagull can be found on the
ground next to the green stack of pipes.
[COL-S43] - Location: On the grass near an abandoned hospital.
Map: (F-4).
Weapon: Pistol.
Directions: From Leaper's Bridge, head north on President Ave. to
the intersection with the *FIRST* un-named street.
Head east onto this street then turn right, and
south, into the parking lot.
Continue south until you reach the abandoned hospital
at the south side of this parking lot. Head south
onto the grass and through an opening in the fence.
Just after this opening is a large tree.
Go past this tree then angle southeast. After a short
distance you should find the Seagull on the ground
not far from the seawall.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BHN-S44] - Location: On top of a wall.
Neighborhood: Industrial.
Map: (F-1).
Weapon: Pistol.
Directions: Go to the intersection of Lotus St. and Attica Ave.
On the east side of this three-way intersection is a
wall. The Seagull can be found on the top of this
wall.
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Charge Island (CRN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[CRN-S45] - Location: Sitting at the bottom of the guardrail for the East
Borough Bridge.
Map: (F-2).
Weapon: Pistol.
Directions: Go to the intersection of Ruby St. and Union Drive
East. From here, head east onto the East Borough
Bridge. Just before the bridge splits into ramps,
stop. Look left, and north, and you should see the
Seagull sitting near the bottom of the guardrail on
the other side of the bridge.
However, there is usually a Cop car sitting there so
you will definitely get a Wanted Rating for killing
it.
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[DKS-S46] - Location: On the ground inside an alley.
Neighborhood: Steinway.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Morris St. and Tinconderoga
Ave. From here, head north along the Tinconderoga
Ave. As you head north you should see some garages
with graffiti to your left.
Find the one with large white lettering that says
"COEE". Just before this garage is a large alley. The
Seagull can be found on the ground just inside this
alley.
[DKS-S47] - Location: In the middle of the Baseball Field at the north side
of Meadows Park.
Neighborhood: Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the intersection of Tudor St. and Stillwater
Ave. Head north and stop at the three-way
intersection with the short curved road next to the
Liberty State Pavilion Towers.
Head west from here to find the Baseball Field. The
Seagull can be found sitting between the pitchers
mound and home plate.
[DKS-S48] - Location: On the retaining wall that rings around The Monoglobe.
Neighborhood: Meadows Park.
Map: (G-3).
Weapon: Pistol.
Directions: Go to the Monoglobe at the south end of Meadows Park.
Notice the retaining wall that rings around it. The
Seagull can be found sitting on this retaining wall
at the *NORTHEAST* side of the Monoglobe area.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| H. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
[BKR-S49] - Location: On top of the Creek St. Diner.
Neighborhood: BOABO.
Map: (F-3).
Weapon: Pistol.
Directions: Go to the intersection of Creek St. and Chicory St.
At the southwest corner of this three-way
intersection is the Creek St. Diner. The Seagull can
be found sitting on the roof at the east end of the
diner.
[BKR-S50] - Location: Sitting on a guardrail on the Broker Bridge.
Neighborhood: Hove Beach.
Map: (F-4).
Weapon: Pistol.
Directions: Get onto the above ground road and head west toward
the Broker Bridge. Just before you get to the east
support tower for the Broker Bridge then you should
see the Seagull sitting on the guardrail off to your
right.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT9. Armando and Henrique |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Armando and Henrique are two of Luis' closest friends and you were introduced
to them in "I Luv LC". You can talk to them with your cellphone through the
Phonebook. The only activity you can do (at this time) with Armando is the
Gun Van and with Henrique you can get Vehicles from him.
Later on in the game you can do Friend Activities with them and I will cover
them when I activate it. You will need to do Friend Activities with them for
100% Completion.
But, at this point, let's go over their special abilities:
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Armando |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
One of Armando's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores. He also carries
weapons that cannot be found anywhere else. However, he doesn't carry all of
the normally found weapons.
Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need. He has quite a
few weapons available from the start but will procure more as you proceed
through the game.
Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier, I will just list the price for the weapon and clips. New
weapons I will go over in more detail.
0=======================0
| Slot 2 - Melee Weapons \
0===============================================>
>>Knife
*****
Cost: $100.
0==================0
| Slot 3 - Handguns \
0===============================================>
>>Pistol
******
Cost: $420.
Clip: 17 rounds ($25).
>>.44
***
Appears after: Boulevard Baby.
Cost:
>>$640.
>>Free - Spawns at your Safehouse (on the coffee table) for
successfully completing 10 Drug Wars.
Based on: .44 Auto Mag (from the Dirty Harry movie "Sudden Impact").
Clip: 8 rounds ($50).
-----------------------------------------------------------------------
Notes: This is probably the most powerful handgun in the GTA IV
storyline. Slow on the fire rate but one shot can usually take
down anyone at medium range and definitely at close range. But I
don't think this version will remove the fingerprints like its
reel life counterpart.....
0==================0
| Slot 4 - Shotguns \
0===============================================>
>>Pump Shotgun
************
Cost: $840.
Clip: 8 rounds ($70).
>>Auto Shotgun
************
Appears after: Corner Kids.
Cost: $1,250.
Clip: 20 rounds ($80).
Maximum ammo: 250 rounds.
-----------------------------------------------------------------------
Notes: This is one very powerful shotgun regardless of what type of
rounds you use for it. This beast holds a lot of ammo and has
long range. Even with regular rounds this is one nasty weapon.
But.....
>>Shotgun Ex
**********
Appears after: High Dive.
Cost: $1,250.
Clip: 20 rounds ($160).
Maximum ammo: 600 rounds.
-----------------------------------------------------------------------
Notes: .....with explosive rounds this becomes even more dangerous.
With explosive rounds you can take down anybody with one shot
and even shoot down helicopters! Sadly, the increased ammo limit
does not transfer to a regular shotgun should you switch back to
one.
0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>
>>SMG
***
Cost: $1,750.
Clip: 30 rounds ($20).
>>Assault SMG
***********
Cost: $6,725.
Clip: 50 rounds ($150).
-----------------------------------------------------------------------
Notes: This has the same range as the SMG but has a larger clip, a
silencer (which doesn't seem to do much good - but it sounds
cool) and a faster rate of fire. This is also one of the new
weapons that the Police can also use against you. It is also the
only sub-machine gun that can't be used as a drive-by weapon.
>>Gold-SMG
*********
Appears after: Departure Time.
Cost:
>>$5,000 - Armando's Gun Van.
>>Free - Inside the Super Drop Diamond vehicle that spawns in the
front of Yusuf's apartment after the completion of the
Main Story.
>>Free - Spawns at your Safehouse (on the dining table) for
successfully completing 50 Drug Wars.
Clip: 30 rounds ($60).
-----------------------------------------------------------------------
Notes: This gold version of the Micro-SMG has a smaller clip but is
more accurate and powerful.
0========================0
| Slot 6 - Assault Rifles \
0===============================================>
>>Assault Rifle
**************
Cost: $2,450.
Clip: 30 rounds ($55).
>>Carbine Rifle
*************
Cost: $3,500.
Clip: 30 rounds ($70).
>>Advanced MG
***********
Appears after: Going Deep.
Cost: $7,550.
Clip: 200 rounds ($400).
Maximum ammo: 600 rounds.
-----------------------------------------------------------------------
Notes: This monstrosity is a chain fed weapon and holds 600 rounds. Has
about the same accuracy as the Carbine Rifle and a little less
range but it makes up for it with a very large clip and very
fast rapid fire capability.
0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>
>>Combat Sniper
*************
Cost: $5,000.
Clip: 10 rounds ($500).
>>Advanced Sniper
***************
Appears after: Caught With Your Pants Down.
Cost: $4,750.
Clip: 10 rounds ($200).
Maximum ammo: 50 rounds.
-----------------------------------------------------------------------
Notes: This is an advanced sniper rifle that is more powerful than the
Combat Sniper but the range is about the same as well as the
amount of maximum ammo.
0=======================0
| Slot 8 - Heavy Weapons \
0===============================================>
>>RPG
***
Appears after: Chinese Takeout.
Cost: $10,000.
Clip: 1 round ($3,500).
>>Grenade Launcher
****************
Cost: $8,000.
Clip: 1 round ($700).
Maximum Ammo: 20 rounds.
-----------------------------------------------------------------------
Notes: This weapon will allow you to send Grenades further and more
precisely than by just throwing them.
0============================0
| Slot 9 - Projectile Weapons \
0===============================================>
>>Molotov
*******
Cost: $350 per unit.
>>Grenades
********
Cost: $700 per unit.
>>Sticky Bomb
***********
Appears after: Bang Bang.
Cost:
>>$800 per unit.</pre><pre id="faqspan-8">
>>Free - Spawns at your Safehouse (next to the TV) for
successfully completing 40 Drug Wars.
-----------------------------------------------------------------------
Notes: This weapon is awesome because you can stick them to objects
before making them explode remotely. You can even throw multiple
units before detonating thus crating larger explosions. This may
make it easier to do the {Chain Reaction} Accomplishment (if you
hadn't already got that one from GTA IV).
You use them just like the other thrown weapons but you have to
press Down on the D-Pad to make them explode. You can also shoot
them with a weapon to make them blow up.
In addition, if you throw one and don't do anything, then it
will detonate on its own after about 90 seconds. So this weapon
also makes a nice time bomb if you want to use it that way.
You can also drop up to a maximum of ten Sticky Bombs otherwise
the first one you dropped will disappear. In conjunction with
the time bomb aspect, you can create a slow moving chain of
explosions which makes this weapon even more fun than it already
is.
0==================0
| Slot 10 - Special \
0===============================================>
>>Parachute
*********
Appears after: High Dive.
Cost: $100 per unit.
-----------------------------------------------------------------------
Notes: This is useful if you want to make a getaway from a helicopter
or tall building. This has its own place in the weapon slot.
When you switch to the Parachute then you use the Right Trigger
(Xbox 360) or R2 Button (PS3) to put it on and get it ready for
use.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Henrique |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Henrique's special ability is to obtain any vehicle you want from his list.
After calling him then he will drive up with the vehicle of your selection.
There is no charge for them. He will get more kinds of vehicles as you
progress through the game. The complete list of vehicles are as follows:
0========================================0
| Vehicle | Available |
0========================================0
| Serrano | Now |
|---------------+------------------------|
| Turismo | Now |
|---------------+------------------------|
| Buffalo | Now |
|---------------+------------------------|
| Cavalcade FXT | Now |
|---------------+------------------------|
| F620 | After "No. 3" |
|---------------+------------------------|
| Bullet GT | After "No. 3" |
|---------------+------------------------|
| NOOSE APC | After "Departure Time" |
0========================================0
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT10. Club Activities |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
There are certain activities you can do in both of Tony's clubs: Hercules and
Maisonette 9. Also, Hercules is always open but Maisonette 9 is only open
from 21:00 to 7:00. In addition, you cannot enter either club with a Wanted
Rating.
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Getting Drunk |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In TBoGT you can get drunk anytime you want. To get drunk, just go up to the
bar to get a shot. Simple. The drinks are free because you work for Tony.
However, if you drink too much (and you'll know when you are drunk), then
you'll pass out and wind up in a random location within Liberty City still
buzzed from your drinking binge.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Dancing |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
To dance, go up to the dance floor. You'll be given prompts for instructions
and to start dancing. Tap the Left and Right Analog Stick in any direction to
the tune of the music to increase your Dance Meter. The dance meter is
represented by a throbbing speaker in the lower left corner (heh, I said
"throbbing").
As you successfully dance to the beat then you should see a blue line start
to gradually go around the speaker.
During the dance you may be told to hold. This means hold either stick in any
direction. While holding the stick then you will be given prompts to
dramatically increase the Dance Meter. You only need to tap one of the
triggers or buttons in tune to boost the meter.
If you screw up too much at any point then your partner will stop to complain
before dancing again. At this point the dance meter may be set back a bit.
When you have got the blue line all the way around the speaker then you have
successfully completed the dance.
You must successfully complete a dance at both Hercules and Maisonette 9 for
100% Completion. However, the percentage for this won't show up in your Stats
until after you have completed the mission "Boulevard Baby".
This is because the actual requirements are to successfully dance at all
*THREE* clubs (including Bahama Mamas). But the only time you can dance at
Bahama Mamas is during the "Boulevard Baby" mission.
If you do "Boulevard Baby" first and then do the other two dances then you
will see the percentage increase in your Stats. If you do the dances first
and then do "Boulevard Baby" then you will see the dancing percentage tacked
onto the percentage for successfully completing that mission.
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Bus Stop |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If you dance without any mistakes then you will be asked to lead the group of
dancers. For this, follow the prompts at the bottom of the screen. This is
done with the Left Analog Stick and the face buttons. This is fairly easy
even if you are not good at rhythm games. Successfully completing these moves
will finish the Bus Stop. You must do this dance in both clubs to get the
{Catch the Bus} Accomplishment.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Booty Call |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
If you are in Maisonette 9 and you screw up the dance once (you need to do
that to prevent doing The Bus Stop) but still successfully complete the
dance then you may be invited into the bathroom for some additional fun. She
will then give you her number. Later she may call you and send you a picture.
Then a Booty Call icon will appear on the map. When you get there then you
will then do some more.....dancing.
If you didn't get the {Warm Coffee} Accomplishment from GTA IV then you can
acquire it here. You may also get a few more Booty Calls from the same woman
before she decides to break things off.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Dance Challenge |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Sometimes, when you are trying to dance at Hercules, then you may be
challenged by another dancer. First, he will perform some dance moves. Then
you follow with some of your own.
Follow the prompts (either a stick move or a button press) as they appear at
the bottom of the screen. This is pretty simple and you should have little
problem completing a challenge. This is similar to what you did for The Bus
Stop. When the challenge is completed then you will be returned to the dance
you were doing prior to being interrupted.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Champagne Drinking Contest |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
In Maisonette 9 you can do the Champagne Drinking Contest. You do this in the
VIP lounge on the second floor. First, you need to pop the cork. After the
cork is popped then you can spray the nearby people with the champagne using
the Right Analog Stick before the contest begins.
Use the Right Analog Stick and rotate it at a steady rate to drink. The game
will tell you if you are drinking too fast or too slow. If you finish before
your opponent then you will win the contest. However, you will be drunk for a
bit and stagger around until the effect fades. This contest is also a
requirement for 100% Completion.
With that done, it is time to finally move onto.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >GYT3. The Main Story Missions |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
Before I go into the mission breakdown there is one special feature that
separates TBoGT from the previous GTAs......
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT11. 100% Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Unlike the usual Mission Completed in all of the other GTAs there is now a
mission scoring system in TBoGT. Usually the main goal is to get through the
mission without failing. But now there are other goals, such as mission time,
player and car damage, to keep track of as well.
It is important to note that getting 100% Score in each mission is *NOT*
required for 100% Completion. You can play through TBoGT just like all of the
other GTAs and completely ignore this if you like. However, there are
Accomplishments for getting at least 80% ({Past the Velvet Rope}) and 100%
Score ({Gold Star}) for every mission.
One important rule in trying to go for a 100% Score in a mission is that you
*CANNOT* take a Taxi to your destination. This will void your score.
Another important thing to note about the 100% Score is that you do *NOT*
have to do all of the Requirements at one time. You can do most of them
during your initial play-through of a mission then redo it later, as a
Mission Replay, after the Main Story to get what you missed.
What this means is that you can play the same mission over but focus on a
particular Requirement, such as Time, for example. Once you get that
Requirement then you don't have to worry about that again. Then you can play
the mission again and focus on another Requirement, like Accuracy.
Continue going after each Requirement in successive playthroughs until you
have 100% Score in that mission. This accumulative approach makes things
easier and also makes you play through these missions in different ways.
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Mission Replays |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
As mentioned, you can only do this after the completion of the Main Story
("Departure Time").
Go under Mission on your phone and select a mission (which will have the
current score by the name). Any weapons you have and whatever amount of
ammo you have for them will be used for that mission. You can even use more
powerful weapons that were not available in the beginning of the game for the
early missions.
If you have 100% Completion prior to doing replays then the unlimited ammo
will carry over. So it may be best to get 100% Completion before trying for
100% Scores since you won't have to worry about the ammo cap.
Go to Armando's Gun Van and stock up on lots of the powerful weapons he
carries prior to doing a replay. If you don't have enough money then head to
L.C. Cage Fighters to earn money by betting. It is also important to note
that, even though you can carry your weapons into a mission, you *CANNOT* do
the same for a vehicle.
When you start a replay there will be no opening cutscene but you will get
the closing cutscene, if any. You will also start with full Body Armor and
Health. You will also end up where the mission ends and whatever Health and
ammo you have. Any Requirement that you obtain will be permanently saved and
increase your score for that mission until you have obtained full 100%.
When you check the Targets at the end of the mission then any Requirements
that you already acquired will be checked off and in green. If you improve
upon a Requirement, even if you don't get it, then it will be marked NR (New
Record).
In most missions you will get dialogue from the characters as you drive to
your destination. After a couple of play-throughs then the dialogue will
change.
After another couple of play-throughs then the characters will essentially
shut up so you can listen to the radio (or nothing if you have it turned
off). This helps to reduce some of the aggravation of having to listen to the
same stuff over and over if you want to continually replay a mission.
Now tactics for some of the common Requirements:
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Time |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Every mission has this Requirement. The goal is to go through a mission as
quickly as possible. Use of powerful weapons, especially explosive weapons,
can help in speeding things along.
Finding shortcuts during a mission will also help. And speaking of shortcuts:
>>The BOABO Shortcut
******************
This shortcut will work with several missions where you need to go
either to the BOABO area from Algonquin and/or the BOABO area to either
Algonquin or Bohan.
From Algonquin to BOABO, head across the East Borough Bridge and either
pay the toll or go right through and annoy the Cops. As you get off the
bridge then look to your right to find a large billboard for Liberty
Rock Radio.
Next to it is grassy area angled about 45 degrees that leads down to
another street intersection (Valley Forge Ave. and Hooper St.). Once
down here then go south along Valley Forge Ave. and past the
intersection with Stone St.
Look ahead once past that intersection and you should see the Creek St.
Diner. Just before it you should see the tall brick wall that borders
Creek St. You should also see a large gap in that wall. Go down and
through the gap and you should be on Creek St. Then head to your
destination.
From BOABO to either Algonquin or Bohan, simply reverse this route.
However, when you get to the Toll Booths, then pay the toll or you may
have trouble evading Cops on the way to your destination (especially if
you are going into Algonquin).
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Player Damage |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
This Requirement is pretty easy to get when you consider that you should have
full Body Armor before you enter any mission. This is because it counts how
much Health, not Body Armor, you have at the end of a mission. If your Health
is low then stop and get some Health to bring it back up to its maximum
before you end the mission.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Accuracy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Making most of your shots count in a mission can be a bit tough in the heat
of battle. Best thing to do is to slow things down and shoot your enemies in
the body and limbs with single shots from either the Carbine Rifle or
Advanced MG. The more shots you pump into an enemy before he dies, the higher
your hit ratio.
If you shoot at somebody ten times and hit nine then you have 90% accuracy.
If you shot at somebody twice but hit once then you have 50% accuracy. You
get the idea. So, do body and limb shots with every gunman you come across a
mission where Accuracy is a Requirement and you should get it.
In addition, you can't use explosive weapons against enemies. This will cause
your accuracy to go down. Shooting up cars and helicopters to make them
explode will also cause your accuracy to suffer. But, if an enemy causes an
explosion that takes down himself and some of his friends, then this won't
affect your accuracy since you never fired on him.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Headshots |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are some missions where you need to do a certain number of headshots
on the enemy. Use of either the Carbine Rifle or Advanced MG will help in
this regard since they have decent zooming capabilities and do single shots.
With that done, let's move on.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT12. Story Mission Breakdown |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Each Main Story Mission is broken into several parts:
0=========0
| Overview \
0=======================>
What the mission is about.
0========0
| Weapons \
0=======================>
Weapons used on the mission. Each weapon listed should have a lot of ammo
for it before doing the mission attempt. If there are no weapons used then
this section won't be displayed.
0======0
| Notes \
0=======================>
Additional information and other musings. This also includes any prep work
suggestions prior to doing the mission. If there are no notes then this
section won't be displayed.
0=========0
| The Plan \
0=======================>
How to do the mission.
0===========0
| 100% Score \
0=======================>
What the requirements are and the strategies necessary to get 100%. I will
include additional notes if necessary.
0=======0
| Reward \
0=======================>
What you get for your efforts.
With that explained, I will now finally move on to the story starting
with.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Momma +
0==========================================================================/
Momma is Luis' mother. Although Luis leads a dangerous lifestyle, he still
tries to care for his mother. Momma still cares for Luis despite what he has
put the family through with his jail time. And, in typical motherly fashion,
she can't seem to be pleased no matter what Luis tries to do. Her first
mission can be found in Northwood.....
0+=+=+0
/ Momma \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MMA1. Momma's Boy 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Momma /
0=========0 0=+=+=0
After entering Momma's home then Luis is introduced to Santo. Santo claims
to be a businessman but he is really a loan shark. After Luis and Santo
exchange some "pleasantries" then Santo wants Luis to help pay off his
mother's debts to him or bad things may still happen to Momma. Luis has no
real choice but to go with him.....
0=========0
| The Plan \
0=======================>
Follow Santo and he will talk about the underground fight scene that
apparently Luis was part of some time back. Along the way Santo mentions
about setting up some fights for Luis. Luis beats up the first two fighters
but takes a fall on the third.
Santo eventually leads Luis into an alley and into the back door of a
building. Santo also warns Luis not to win the third fight or he will
threaten Momma.
(If, by some chance, you knock him down the stairs from the very top then
you will kill him and fail the mission.)
Santo will lead Luis to the L.C. Cage Fighting area. Here, Luis has to
fight (usually) un-armed opponents one-on-one. You can push your opponent
back to the crowd which can hold him for an easier fight. Bets made for the
fight can be cancelled if one steps off of the mat. Contenders will also
lose their entry fee. Listed below are the controls for melee fighting:
0==================================================0
| Command | Xbox 360 | PlayStation 3 |
0==================================================0
| Lock-on | Left Trigger | L2 Button |
|-----------------+--------------+-----------------|
| Punch | B Button | Circle Button |
|-----------------+--------------+-----------------|
| Alternate punch | Y Button | Triangle Button |
|-----------------+--------------+-----------------|
| Kick | X Button | Square Button |
|-----------------+--------------+-----------------|
| Block | A Button | X Button |
0==================================================0
Lock-on to your opponent then tap Block to dodge as he is attacking. Press
either of the Punch buttons to counter attack and possibly disarm someone
(if they carry a weapon). The kick move does little damage but can push
your opponent back and help set up potential counter moves. It should be
noted that Body Armor is useless during the fight.
The first two fighters are relatively easy so this is a good time to try
the dodge/counter attack move. You can knock these guys out pretty quickly
if you are successful. This will also reduce their opportunity to hurt you
and allow you to maintain a high level of Health.
When the third fighter comes up then you are instructed to take a dive. You
need to get your Health below half then press the appropriate button when
he hits you to take the dive. He is also tougher than the other two
fighters.
You cannot let him take away all of your Health and beat you that way. You
will fail the mission and have to restart. The ending will change depending
on what path you choose:
>>Taking the Dive
***************
If you take the dive then you will be treated to a cutscene of Luis and
Santo. Luis has paid off his mother's debts but Luis threatens to kill
Santo if he continues to threaten his family.
This will successfully end this mission. Then Luis will call Momma to
tell her about taking the dive. She doesn't seem to appreciate the fact
he took the dive for her and she doesn't like having losers in the
family. Luis just tells her not to borrow any more money.
>>Winning the Fight
*****************
However, if you decide to not take the dive and beat up the third guy
instead, then you will get a cutscene of Luis and Santo with Santo
being very angry at Luis winning the third fight. Santo also vows
vengeance against Momma and will pull a Knife against Luis.
After getting back control then run into Santo and start shoving him.
This will keep him off balance and prevent him from using the Knife.
Keep shoving him until he drops (he is not tough at all - it will only
take a few shoves). This will kill Santo and successfully complete the
mission.
Luis will then call Momma and she will give him a hard time about his
job and lifestyle.
0===========0
| 100% Score \
0=======================>
>>Time (3:10)
***********
To speed things up you need to counter finish the first two fighters
and try to bring down the last fighter as fast as possible. If you can
counter finish him then all the better. You will also have to kill
Santo quickly too. As already noted, just run into him and shove him
until he drops.
>>Player Damage (10%)
*******************
The best way to get this Requirement is this method given to me by both
Stephen Oliver and Chickenbowser.
Instead of killing Santo right away after the fight (regardless of what
amount of health you have left) then just run away from him and head to
the North Holland Hospital Center nearby. It has a Health kit there you
can use to replenish your health before killing Santo.
But Santo will stick close to you and may hit you after you get the
Health and before you can switch to a weapon. What I did, as an
enhancement to this method, is to run around the hospital. Gradually
you can get some distance from him until you can "lose" him around one
of the intersections.
Then I got the Health and jacked an Ambulance so I could go back and
run him over (of course, you can go back on foot and shoot him if you
like). But don't get too far away from Santo or you will lose him and
fail the mission.
If you only lost a small amount of health then you can max it out by
taking an Ambulance while Santo is chasing you. Enter from the
passenger side so you don't get pulled out. Once inside then run him
over to complete the mission.
>>Crowd Helped
************
Just push or lure your opponent near the crowd and let them do the
rest.
>>Counter Finish
**************
If you are decent at countering then this should not be a problem.
0=======0
| Reward \
0=======================>
$1,000 regardless of outcome.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this mission then you will now open up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT13. L.C. Cage Fighters |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After finishing up the mission "Momma's Boy" then you officially open up the
L.C. Cage Fighters side-mission (which is represented by a fist icon near
Momma's house). Here you can either bet on the fighters or fight in the
fights yourself. But it costs money to enter the place. If you want to watch
and place bets then you have to pay $50. If you want to compete then it is
$100.
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Betting |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
When you bet you have to choose a fighter, either the left or right one. The
game will give you instructions on betting and quitting. After the bet is
placed then you watch the proceedings. You will either win or lose money
depending on what fighter you selected. Because there are only two fighters
then your chances of winning are 50%.
However, you can increase your chances a bit if you select the fighter who
looks the toughest. Generally anybody that dresses like a businessman tends
to lose and anybody that looks like a major fighter tends to win. Sometimes,
though, it can be tough to tell who may be the best one to pick.
There is no maximum bet limit - you can bet as much as you want. If you win
then you get more than double your money back. Sometimes more depending on
how quickly your fighter fights or how little damage he suffers.
This is a variant of the Off-Track Betting ("GTA: San Andreas") and the
Midget Wrestling ("Bully") side-missions.
What you do is place all of your money on the selected fighter. If you lose
then reload from your previous save. If you win then go back and save your
game then go back and repeat the pattern until you have as much money as you
want. Patience is required because it takes awhile to place your maximum bet.
This is because of how slow it adds when using the Left Analog Stick
(probably to discourage this method of making lots of money).
What I did, for very large bets, is to push up the Left Analog Stick and
taped it into place with scotch tape then did something else while I waited
for the counter to finish. It took me over an hour to get about one and a
half million dollars which is more than enough for the rest of the game.
After this then you can hit the Gun Stores and Armando's Gun Van to fully
stock up on weapons before going further.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Fighting |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
For this you must go through six rounds with three fighters each making a
total of eighteen people you must go through before being crowned champion.
Each round will get progressively harder as you advance. After the completion
of each round then you will get a Health bonus. You will also win some money:
>>Round 1: $110.
>>Round 2: $120.
>>Round 3: $130.
>>Round 4: $140.
>>Round 5: $150.
You use the exact same controls for melee fighting you used in the mission
"Momma's Boy".
Starting in the fourth round the opposing fighters will bring weapons such as
Baseball Bats and Knives. It is important that you try to dodge/combo them to
disarm them.
It is very easy to time a dodge against a bat attack since they have to rear
back a bit before swinging. Once you have the weapon then it will be much
easier to beat down the remaining opponents. However, it is tougher to time a
knife attack for a disarm.
This is also a great place to get the {Finish Him!} Accomplishment. When a
fighter comes up to you then repeatedly tap the Block Button. There's a good
chance that when he throws a punch you will dodge so you can counter. You can
get the Accomplishment somewhere in the third round.
There is also an easy way to win the title with little damage. When the round
starts then run up to the gate quickly just as the first fighter begins to
start moving around. Lock onto him and wait for him to approach the gate. As
he gets to the gate then do a kick move which will stop him and do a little
damage. The goal is to prevent him from entering the ring. You will also be
using the gate as a shield.
When he starts to move again then kick him again. It takes some time to knock
down an opponent this way but it is worth it to keep him from entering the
ring and hurting you. Don't go crazy on the kicking though. If you go through
the gate and move away too far then you will have left the ring and you will
be disqualified. Be patient when attacking someone when they are still behind
the gate.
Sometimes the gate will glitch and your opponent will end up on the ground.
If he is close enough then it make for an easy win since it is much easier to
beat up an opponent when he is down on the ground.
When the next opponent shows up then do the same thing to him. Repeat until
the end of the round. If someone does get through the gate then do the
kick/punch combo. Your opponents, even in the higher rounds, are not very
aggressive.
So start off with a kick to push them back and hurt them a little then use
the Punch buttons alternately to beat him up then go back to a kick and do it
again. This works effectively even against Knife wielders.
If, by some chance, you manage to get hit a lot during a round and lose quite
a bit of health then there is a method to get it restored. At the end of a
round you have the choice of continuing to the next round or
spectating/betting.
Choose spectating/betting and place a small bet on one of the fighters. After
the fight then you can go onto the next round with your health completely
restored. Thanks goes to Trent over at the MoFaT for passing this suggestion
along.
Once you complete all six rounds then you will be crowned the L.C. Cage
Fighting champion, earn $4,000, and acquire the {Bear Fight} Accomplishment.
Now let's go back to Momma.....
0+=+=+0
/ Momma \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MMA2. Corner Kids 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Momma /
0=========0 0=+=+=0
Luis finds Henrique and Armando selling some drugs. Then the three of them
engage in a heated conversation over Luis' employment with Tony. From
there, they meet up with Momma who worries about Luis who tells him to not
be like his father. After the conversation with Momma then Armando and
Henrique tell Luis about something big going down.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--RPG.
0======0
| Notes \
0=======================>
Max out your RPG ammo prior to doing this mission.
0=========0
| The Plan \
0=======================>
Get in the vehicle and go to the Docks in East Hook. When they get to the
Docks then you start a cutscene. Unfortunately, the Cops show up to ruin
things. When you get control then you will be given an Auto Shotgun. This
nasty piece of work can use explosive rounds that can take down most people
with one shot.
However, for this mission it will be using standard rounds. In addition,
you will be given Grenades.
You will also be behind cover and with a 3-Star Wanted Rating. While behind
cover then switch to your Carbine Rifle and use it to take down the nearby
Cops so you can move forward.
Armando and Henrique will be helping you out and draw fire so you can take
care of the Cops. They are also indestructible so you can take your time
and you can properly take down the Cops. After you take care of the Cops
near the starting point then you will move into the nearby building with
pillars where you will do more battle with the Cops.
After taking down those Cops then Henrique will plant a Sticky Bomb to blow
open a wall so they can proceed. While the bomb is counting down then you
will see a helicopter landing on the rooftop across the way.
You can blow up this helicopter with your RPG as it is landing and prevent
the three Cops from exiting it. Not only will this take care of the three
Cops but may also prevent the Cops from exiting the nearby Enforcer to make
things easier.
Go through the hole and take down the Cops on the roof (if you didn't
destroy the helicopter) and the ones by the Enforcer and Cop car then move
forward. After that, you will battle three more Cops ahead of you. When you
take them down then get in the nearby car. However, the Annihilator
helicopter will keep you from entering.
Luis looks around and checks out the nearby Enforcer to find an RPG. But it
has three shells so you have to use it carefully. This is why you max out
your RPG ammo before doing the mission. So you can have eight shells
instead of three (and of course, take down the previous helicopter).
Use the RPG to take down the helicopter. Once you shoot down the helicopter
then take Armando and Henrique back home.
Along the way the Armando and Henrique talk about trying to get product.
Luis suggests to them that they steal it from others. Armando and Henrique
think that is a good idea and ask Luis for help. When you get them home
then the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (7:50)
***********
In Mission Replays you cannot use the Shotgun Ex and Sticky Bombs
because you will be automatically switched to a standard Auto Shotgun
and Grenades for this mission. Use the BOABO Shortcut to get to and
from this area. Use either the Auto Shotgun or Advanced MG to take down
the Cops. Then use the RPG to destroy the first helicopter and the
Enforcer after going through the wall.
>>Player Damage (40%)
*******************
>>Headshots (20)
**************
>>Accuracy (55%)
**************
0=======0
| Reward \
0=======================>
$2,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the Auto Shotgun from Armando's Gun Van for
$1,250. And you will also open up.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT14. Drug Wars |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "Corner Kids" you will open up the Drug Wars.
Here, you will help Henrique and Armando establish a drug empire. This is
done almost exactly like the Gang Wars that were in TLaD.
When you get to the meeting place then you will hook up with your friends.
You will do one of four scenarios that involve stealing drugs from other
people. After obtaining the drugs then head to the Drop-Off Point. When you
get to the Drop-Off Point then you complete the Drug War.
From here on out you will see a total of four Drug War icons on the main map,
one in each major area. To initiate another Drug War then you drive up to one
of these icons just like you did previously. It should be pointed out that
you cannot have a Wanted Rating before you start a Drug War.
You need to complete 25 Drug Wars to get toward 100% Completion. In the
process you will also earn the {Snow Queen} Accomplishment. In addition, your
first Drug War will net you $4,000. The reward for each Drug War will
increase gradually until you are earning at least $14,000 per war.
But there is more than getting the {Snow Queen} Accomplishment and 100%
Completion. You can also generate weapons at your Safehouse. For each ten
Drug Wars completed you will earn a weapon spawn. However, these won't
actually appear until after certain missions are passed:
0================================================================0
| 10 Gang Wars completed | .44 | After "Boulevard Baby" |
|------------------------+--------------+------------------------|
| 20 Gang Wars completed | Advanced MG | After "Going Deep" |
|------------------------+--------------+------------------------|
| 30 Gang Wars completed | Shotgun Ex. | After "High Dive" |
|------------------------+--------------+------------------------|
| 40 Gang Wars completed | Sticky Bombs | After "Bang Bang" |
|------------------------+--------------+------------------------|
| 50 Gang Wars completed | Gold-SMG | After "Departure Time" |
0================================================================0
It is *NOT* a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot. And, of course, in
the process of acquiring them, then you can make a lot of money. With proper
money management you can earn around $400,000 by the time you finish your
fiftieth Drug War.
As for the wars themselves.....
When you start a Drug War then Armando and Henrique will drive up in an
Calvacade so you have a vehicle to drive to the war. Armando and Henrique
will provide additional firepower and distractions so you can take down any
resistance with reduced interference. They won't fire unless you start
firing, hit the target vehicle, or they are fired upon first.
Because of their importance to the Main Story, Armando and Henrique *CANNOT*
be killed outright, just like yourself. Instead, they can be Wasted and taken
out of action for the remainder of the war but will live to fight another
day.
Sometimes the vehicle you take to the Drop-Off Point may not be big enough
for the three of you. In this case, any of your crew that get left behind
will grab a vehicle and stay close behind.
The enemies you have to fight will have a mix of low and high tier weapons
but nothing too powerful or long range. However, keep an eye open for Molotov
throwing enemies since they can do serious damage if they get too close.
There are four different scenarios you will encounter:
0==========0
| The Stash \
0====================================================>
Kill the nearby thugs then take the drugs. As you go to the Drop-Off Point
then you will be chased by additional thugs in vehicles.
A good strategy is to approach from afar and take them down from a distance
using long range weapons like the Carbine Rifle and Combat Sniper. Take any
nearby vehicle that has no damage then drive to the Drop-Off Point. If any
of your pursuers are close enough then use the SMG in drive-by mode and
take down the driver to stop them.
0===========0
| The Convoy \
0====================================================>
Intercept the convoy and steal the target vehicle. More than likely you
will be chased by additional thugs in vehicles. If you are chasing a car
then use your SMG in drive-by mode and focus on the driver to get the car
to stop then take down the passenger before taking the vehicle.
If you are chasing a boat then get reasonably close to the target boat,
press Exit Vehicle to disengage from the wheel, then switch to your Combat
Sniper and take down the pilot of the other boat and the gunmen who
accompany him.
Then switch to your Carbine Rifle and take down the gunmen in the
approaching boats who will appear to confront you as soon as you take down
the pilot of the other boat. Once they are down then take the other boat
and head to the Drop-Off Point.
0============0
| The Stickup \
0====================================================>
A drug deal is going down. Go and kill the dealers and buyers then steal
the drugs. You will be chased by additional thugs in vehicles. Do the same
thing as with The Stash scenario. Sometimes, though, you may find the
dealers and buyers shooting each other as you try to take the stuff.
If this happens then lay back and let them do most of the dirty work. Then
take down any who confront you or survive.
0=============0
| The Highjack \
0====================================================>
You must steal a stationary target vehicle. You will be chased by
additional thugs in vehicles. When you approach the target vehicle then use
the SMG in drive-by mode and take down the guards then get out and take the
vehicle.
However, there are times when it is completely unguarded. When you take the
target vehicle then you will get a Wanted Rating as the Cops converge. The
Wanted Rating can be 2, 3, or 4-Star. You must get rid of the Wanted Rating
before you can go to the Drop-Off Point. Use the Pay 'N' Spray if
necessary.
In addition, this variant can be done with cars, boats, and helicopters.
As noted earlier, the Drug Wars can be considered a Wanted Rating Exploit
since the Cops are turned off most of the time and the Drug War doesn't end
until you reach the Drop-Off Point. So you can kill some Seagulls before
finishing off a Drug War without any problems from the Police. In the rare
event that the Cops get involved then you must get rid of the Wanted Rating
before you will be allowed to go to the Drop-Off Point.
If you wish to use the Drug Wars as a Wanted Rating exploit I recommend using
the Stash or Stickup scenarios. Stay behind cover and let Armando and
Henrique be taken out of action (otherwise they will follow you around). Kill
everybody else and take the Stash. You must take the Stash or you will lose
it if you go too far away from it. When you get to another island then any
pursuit will stop and vanish.
With this chapter done, let's move onto the next mission.....
0+=+=+0
/ Momma \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MMA3. Clocking Off 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Momma /
0=========0 0=+=+=0
Luis walks in on Momma who is feeding Armando and Henrique. However, Luis
needs them for some work. But, as they leave, Momma gives Luis a hard time
about his lifestyle. He tells her off as he walks out the door.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0=========0
| The Plan \
0=======================>
Get in the Calvacade with Armando and Henrique. From here, go to the Pier
in Bohan. When you get to the Pier then you start a cutscene of the drugs
coming in. Your crew needs to get them into the Heights. After the cutscene
ends then follow Henrique down to the Pier.
As you get near the boats then Henrique wants you to inspect the boats for
anything unusual. As you near the boats then you are ambushed. A rival gang
is attempting to steal the shipment. You start off near the bottom of the
pier area. You need to shoot your way to the top of the area to get out.
There are three levels in the Pier area - bottom, middle and top. In
addition, just like in the last mission, Armando and Henrique are
indestructible.
Switch to your Carbine Rifle and pop those you can see above you,
preferably with headshots for quick kills. As you clear out most of those
above you then head up the stairs to the middle level. Armando and Henrique
will be pinned down by some gunmen on the middle level. You need to kill
the attackers here so you can free them to help you at the top level.
Once up at the top level then you will be attacked by several more carloads
of goons. Continue to kill off the attackers as Armando and Henrique kill
off most of the rest.
After you get rid of the rival gang then get into the designated vehicle
and head back to your neighborhood. Although Cop cars will be passing you
by they will not get involved. When you get back to your neighborhood then
park the vehicle in the garage to successfully complete the mission.
0===========0
| 100% Score \
0=======================>
>>Time (5:00)
***********
The timing is pretty tight for this Requirement. Drive to and from the
area as fast as you can. Use the Shotgun Ex for the firefight. Clear
out the gunmen in the order they appear so you can get Armando and
Henrique freed up to help you and speed things up.
>>Player Damage (40%)
*******************
>>Headshots (20)
**************
Using the Carbine Rifle will make this task easier since it has good
zooming abilities and accuracy. In Mission Replays then use the
Advanced MG instead. You may want to keep Armando and Henrique pinned
down on the middle level so you can get the other gunmen on the top
level or they may kill them before you can fulfill this Requirement.
>>Accuracy (55%)
**************
Using the Carbine Rifle or Advanced MG and letting Armando and Henrique
kill most of the others will help in this regard.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will also have your some of your weapons restocked to
maximum ammo. This also ends Momma's line of missions. And you will see a
human figure appear on the map (at Maisonette 9). This represents a.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT15. Random Characters (Introduction) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This human figure indicates a Random Character. When one appears on the map
then head over to that location. If the figure is blue then you can approach
the person. If it is white then you can't approach her/him (at least not
until later). When you can approach a Random Character then you start a
side-mission involving that person.
There are three Random Characters in the game. Two of them have more than one
encounter. The next encounter usually occurs a couple of game days after the
previous one. You must get the three Random Characters to appear on the map
and do all of their encounters (five total) to get to 100% Completion.
With that explained, let's do the first Random Character who can be found at
the bar at Maisonette 9.....
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Daisy |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Reward: $500 /
0+=+=+=+=+=+=+0
</pre><pre id="faqspan-9">
It should be noted that this Random Character doesn't always appear at
Maisonette 9 each time you go there.
Daisy is a British woman who is happy to see Luis at first. Then she gets a
call and becomes upset that she was filmed doing a sex act with an action
star named Chris Hunt. Chris plans to release the film to prove he is not
gay. However, Daisy is engaged and will probably lose her fiance if he found
out. So now she needs Luis' help in tracking down the film.
When you get outside then get into the nearby sports car across the street.
As you get into the car then you find that he uses a website called Bleeter
so you need to wait for him to "bleet" so you can find him. Just as you start
the car then you get a bleet which indicates he is in Northwood. Head there.
As you get partway there then you get another bleet indicating he is at
Perseus. So head in that direction. When you get there then stop at the
marker and look around for him. However, he is not there. Another bleet
indicates he is at the Squid Row restaurant. So now you have to go there.
When you get there then stop at the marker and look around for him. However,
he is not there. Another bleet indicates he is premiering his new movie at
Star Junction. So now you have to go there. When you get there you find that
you are too late. He has premiered his movie, which is the sex tape, on the
large screen at Star Junction for all the world to see.
And this ends the encounter. Later, if you check your e-mail at the nearest
Internet Cafe, then you will get a message from her and find out that the sex
tape didn't negatively affect the wedding at all.
Now let's go back to the Main Story and to the next mission strand.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Tony Prince +
0==========================================================================/
Tony Prince, aka Gay Tony, is Luis' business partner and employer. He is
trying to keep his clubs afloat and often borrows money from less than
reputable sources.
You can pick up most of his missions at either one of his clubs or his
apartment depending on the time of day. During the nighttime hours you can
pick up missions at a club (19:00 to 7:00) and during the daytime hours you
can pick up missions from his apartment (7:00 to 19:00).
I will start with his first daytime mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP1. Practice Swing 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Tony is upset about possibly losing everything. He sold the business to two
different people who each think they own the lot. Now he has to make nice
with one of them.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
0=========0
| The Plan \
0=======================>
Drive down to the Driving Range to meet Rocco. When you get there then you
find Rocco trying to hit a union official with some golf balls. After
missing him a few times then Rocco goes down to the official. Then Luis
will try to hit the official with golf balls.
Here you will be given instructions on how to hit the golf ball. Use the
Left Analog Stick to change the shot position of the golf ball. You
should see a crosshair marker on the grounds as you move the stick around.
It should be noted that the crosshair can be a bit hard to see sometimes so
zoom in on it so you can properly place it where you want the ball to go.
You will also see a power bar near the radar. As you move the crosshair
around then you will see a black bar move up and down on the power bar.
Press the appropriate button to start the Backswing. Press the Backswing
button again when the descending power bar reaches the black marker. If you
hit it right at the black marker then the ball will go exactly where you
want it to go. It will take a few shots to get the timing right the first
time.
When you finally hit the union official then he will talk but Rocco is not
satisfied. He will then move the cart to another part of the range and you
have to hit him again. You will notice that it is further than the first
time so the black marker is raised making it tougher to time correctly.
After hitting the union official a second time then Rocco will move the
cart again. Once again, he moves it further than the last time. This raises
the black marker even higher. After hitting the official a third time then
his protection will show up and now you end up in a firefight.
You will automatically switch to your Carbine Rifle. From your higher
position use your weapon to take down all of the gunmen as quickly as
possible. If you spend too much time trying to kill them then Rocco will
die and you will fail the mission. After taking down all of them then head
to the golf cart where Tony is waiting.
From here, follow Rocco out of the driving range in the golf cart. After
some driving then you will stop and park next to him. After the cutscene
ends then drive Tony back to his apartment.
When you arrive at the apartment then the mission is successfully
completed. During the closing cutscene you are instructed to help out a guy
by the name of Mori.
0===========0
| 100% Score \
0=======================>
>>Time (4:00)
***********
Do this in a Mission Replay. Go after the 100% Golf Accuracy stat and
use the RPG to blow up the approaching vehicles before jumping down and
leaving. You can still do this in the Golf Cart so you don't have to
worry about trying to steal a fast car.
>>Player Damage (50%)
*******************
>>Headshots (11)
**************
There are twelve gunmen that show up in the three vehicles. So, if you
can nail them all with the Advanced MG, then you can get this
Requirement.
>>Accuracy (70%)
**************
Use the Shotgun Ex and go for body shots to up your hit ratio. This is
quicker than using the Advanced MG because, if you spend too much time
shooting up the gunmen, then Rocco will die and you will fail the
mission. Try to avoid shooting up the vehicles or you may risk an
explosion which will cause your accuracy to go down.
>>100% Golf Accuracy
******************
This means you have to hit the union official with the golf ball with
each swing (three). Make sure that the crosshair is directly on the
official before swinging and that you hit the black marker exactly.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will also open up a mission marker for Mori but I will go
to him later.
You will also open up a driving range marker so you can now go there and
play golf outside of missions (and go for the {Four Play} Accomplishment).
This will also allow you to do Friend Activities there and get toward 100%
Completion.
Which, of course, leads to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT16. Hanging Out With Your Friends |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
When you bring up your friends on your phone you will now see a Hang Out
option. From here, you can now start doing Friend Activities with Armando and
Henrique. Unlike with GTA IV and TLaD you don't pick an activity from the
phone. You just pick them up and take them to whatever activity appears on
the map.
Although you can actually start doing Friend Activities after completion of
the mission "Clocking Off", I decided to put this chapter here since one of
the necessary activities is unlocked after completion of the mission
"Practice Swing".
To get toward 100% Completion you must do various Friend Activities. You can
do up to four activities in one outing. There are a total of seven different
activities you have to do for 100% Completion.
To start, there are these three activities that involve just going to a
certain location:
--Strip Club
--Eating
--Drinking
As for the remaining four activities, we go to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT17. Mini-Game Activities |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In TBoGT there are several mini-game activities you can play. These
activities can break up the monotony of running around doing missions and
errands.
It should be noted that the mini-games listed in this chapter are required
for 100% Completion. In addition, although you can play these mini-games with
your friends, you can also beat the computer opponent to get toward
Completion percentage. Although, it is probably best to do all of the
following activities with your friends just to be safe.
According to reader S Page, you need to beat the *SAME* friend at all four of
the mini-games. You can't do one mini-game with one friend then do another
with the other. You also have to safely drop your friends off for the wins to
count.
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| A. Pool |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are two places to play Pool in Liberty City. The first place is the
Homebrew Cafe in Beechwood City (Broker).
The second place is one you would not expect: Playboy X's apartment
(southeast corner of Xenotime St. and Galveston Ave.). However, you can't
enter the place from the ground floor. You can only do it from the air. Get a
Maverick from the Booth Tunnel Helipad then, as you get in the air, call one
of your friends. Land near them and get them to enter the Maverick.
Then fly over to Playboy X's apartment and land on the roof. Climb down and
enter the apartment. As the three of you get near the Pool table then you
should get the prompt to start a game. This idea of going to Playboy X's
apartment came from one of the gaming forums so I don't know who originally
found it.
Unfortunately, the main problem with doing Pool at Playboy X's apartment is
getting your friends down safely afterwards. If either one of them gets
injured on the way down then it won't be a successful activity and your win
won't count towards completion percentage in regards to Friendship
Activities. You'll still get the percentage for 100% Completion for beating a
friend at Pool though.
When you get to the table then the game will give you the information on the
controls. You generally start out first and your goal is to sink one of
either a solid or striped colored ball. Whatever kind you sink first will
determine whether you are "solid" or "striped" for the game. If you don't
sink a ball first and your opponent sinks the first ball then you are
opposite of whatever he is.
You have to sink all of the balls of your type then sink the 8-ball for last
to win the game. If you sink a ball then you get another turn. If you don't
sink a ball then it will be your opponent's turn.
If you sink either the cue ball, a ball opposite your type, or hit the wrong
ball first then you scratch and your opponent will have his turn and place
the cue ball along a given line on the table to make a more advantageous
shot. If you sink the 8-ball early then you lose the game.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes) and Lucky Winkles in Purgatory (Algonquin).
The goal of this game is to get to zero. You start with 301 and you must get
to zero before your opponent. You have three darts to use to score your
points. To win the game you must hit zero with your dart landing on a double
zone or in the center bulls-eye.
The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.
When you take your turn you will find your aiming cursor wobbly and
constantly moving around. You have to be patient when aiming so your dart
will go to where you want it to go. After you throw your three darts then it
will be your opponents turn.
To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Air Hockey |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City: the Memory Lanes at Firefly
Island (Broker) and in The Meat Quarter (Algonquin). You can also bowl at the
Bowling Alleys if you want but it is not required at all for TBoGT.
As for the game itself, you use the Left Analog Stick to move the paddle and
the Right Analog Stick is used to perform a power shot. Basically you use the
Left Analog Stick to position the paddle then use the Right Analog Stick to
perform a swift forward motion to help speed the puck past your opponent. The
first player to score seven points wins the game.
Unfortunately, most of the goals that your opponents will score will be
because of you accidentally pulling back and putting the puck in your own
net. It will take a little practice to get the hang of it before you can win
at this mini-game (This still ain't "Shufflepuck Cafe" - anybody who has read
my TLaD guide knows what I mean).
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Golf |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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The only place to play Golf is at The Golden Pier (The Meat Quarter). Your
goal is to hit the ball at the targets. The closer the ball is to the target,
the more points you will score. You will get bonus points for hitting the
target directly. You have ten rounds, or balls, to play. You go first then
your partner. After that then you go another round aiming at another hole.
The player with the most points wins the game.
In addition, you can get the {Four Play} Accomplishment if you hit a flag
with a golf ball four times (regardless of whether or not you play with a
friend or computer opponent). The best way to get this Accomplishment is to
make sure that the crosshair is just right before the flag and hit the black
marker precisely or just barely beneath the power bar.
This will allow the ball to land just before the target and bounce into it. I
managed to get this Accomplishment on my first game against a friend. I hit
the target seven times out of ten using this strategy. This is also a pretty
good strategy to win, period, since it gives you tons of points.
Although I already went over the instructions in the previous mission, I will
go over them again just to be safe.
Use the Left Analog Stick to change the shot position of the golf ball. You
should see a crosshair marker on the grounds as you move the stick around. It
should be noted that the crosshair can be a bit hard to see sometimes so zoom
in on it so you can properly place it where you want the ball to go.
You will also see a power bar near the radar. As you move the crosshair
around then you will see a black bar move up and down on the power bar.
Press the appropriate button to start the Backswing. Press the Backswing
button again when the descending power bar reaches the black marker. If you
hit it right at the black marker then the ball will go exactly where you want
it to go.
With that done, it is time to go back to the Main Story and to Tony's first
nighttime mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP2. Chinese Takeout 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Tony need Luis' help in taking care of something. As they leave the club
then they encounter Yusuf Amir who talks to them about franchising the
place. However, the pair have more pressing matters at hand.....
0========0
| Weapons \
0=======================>
Assault SMG (provided).
0======0
| Notes \
0=======================>
This is a nighttime mission and can only be picked up at Maisonette 9
between 21:00 and 7:00.
This mission is prior to the TLaD mission "This Shit's Cursed" where Billy
Grey eventually gets captured by the Police. I should also note that Dragon
Heart Plaza can be entered at any time and makes a good place to do
rampages or hide from the Cops.
You may also want to have a lot of Grenades as an option.
0=========0
| The Plan \
0=======================>
Get in the car and head to Dragon Heart Plaza in Chinatown. As you drive
there then you will be given an Assault SMG (which will replace any
sub-machine gun you already had). You also find out that this trip also has
to do with Rocco.
When you get there then you start a cutscene with Billy Grey selling out
his motorcycle club (and Johnny Klebitz) to a Chinese person. After some
additional discussion then Billy leaves and Tony and Luis come in.
The Chinese guy wants to clear things up with the licenses to get his
project back on track. However, it turns out that Tony doesn't have the
power to do that. The Chinese guy is very upset at Tony because Rocco told
him that Tony was the guy to go to solve this problem.
Then he pulls a gun out on Luis who manages to disarm him and knock him
out. This sets off the Pistol which alerts additional people. Now you have
to fight your way out. When you start then you will be behind cover and
armed with your Assault SMG. Pop the first guy that comes up then go around
the corner and take down the next guy.
Every so often during this part of the mission, Luis will get Tony to come
forward and follow him.
When you look around the next corner then you will find several gunmen. Use
cover wisely and pick them off with headshots. One of the gunmen will go
through a wall to confront you. After taking him down then look through the
hole to find a Combat Shotgun and some Body Armor. Take the Body Armor if
you need it.
When you get to the next corner then you will find another gunman. Once he
is down then two more show up. Take them down and proceed forward. From
here, head to the staircase. Take down the guy that comes up then go down
and take care of the two at the bottom.
When you turn the next corner then you will find three more gunmen.
However, one of them throws a Grenade. Hang back and let it explode then go
around the corner and pick them off.
Go around the next corner and pick off the next two gunmen (and find
additional Grenades) then proceed down the staircase where you will find
additional Body Armor. Carefully head to the next corner and, as you slowly
expose the next gunmen, pick them off. Pick off the next gunman then head
to the corner.
However, another gunman with an Assault Rifle will jump through a window.
Hang back around the corner then slowly go around and pick him off. As you
go around the next corner then you will see the next staircase. But two
more gunmen appear. Hang back around the corner then slowly go around and
pick these two off. Then go down the staircase and take down the guy at the
bottom.
It is important to note that there is a Sprunk Machine near the bottom of
the stairs so you can replenish your Health if you need to.
Proceed around the next corner and take down the next three gunmen. Most of
the time they will blindly shoot around the corner but just shoot their
hands to expose them. Go to the next corner to find two more gunmen waiting
for you. After taking care of them then exit the building. But there is an
Ecola Machine near the door you can use to replenish your Health should you
need it.
After you arrive outside then get in the car but you must wait for Tony to
get in before you can leave. From here, take Tony back to his apartment to
successfully complete the mission.
0===========0
| 100% Score \
0=======================>
>>Time (5:20)
***********
The Shotgun Ex and RPG are probably the best weapons to use for this
Requirement. The gunmen are tough and may take more than one shot to
kill unless you shoot them in the head which is why you bring some
RPGs. Use the rockets for the long hallways where you can fire off a
couple to quickly kill off a group. Use the Shotgun Ex for those you
can't rocket without killing yourself.
In addition, the timing is also pretty tight so you will need to drive
to and from the area as quickly as you can. Near the end of the
mission, while waiting for Tony to leave the building, turn the car
around so you can go north when he enters the vehicle.
>>Player Damage (10%)
*******************
If you manage your Body Armor correctly then you should get this one
with little problem. However, you can use the Ecola Machine (after
clearing out the last of the gunmen) prior to leaving the building to
restore your Health.
>>Accuracy (70%)
**************
>>100% Headshots
**************
You must kill every gunman with headshots. This one is kind of tough
but not excessively frustrating. Take your time with each encounter and
proceed carefully to get a good clean headshot on each assailant.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy RPGs from the Gun Store for $15,000 and from
Armando's Gun Van for $10,000. Also, you will get a phone call from Yusuf
Amir. This will open up a mission marker for him but I will do his missions
later.
You will also get a call from Tony who is upset that Luis is not helping
out at the clubs. This sets up the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT18. Club Management |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Between the hours of 21:00 and 6:00 you can go to Maisonette 9 and perform
Club Management duties. Enter the club, take a left, and enter through the
Management Only door. In the office you will find some lockers, a Health
Icon, plus Joni who will assist you with your duties.
When you begin your duties you will then switch to your management suit
complete with earpiece. From here, head to the red marker. Joni will then
talk to you through your earpiece as you go there. When you get there then
you will stand and look around for trouble. Use the Right Analog Stick to
look around.
After scanning around and, if there is nothing wrong, then you go to the next
marker and do the same thing. If there is something wrong then go to that
marker and Luis takes care of business. Continue going from marker to marker
observing the action.
Sometimes, though, Joni will call you up to the office for a different kind
of management. She seems to do this a lot. Lucky you.
However, at some point during your duties, you will need to break away from
them to help various celebrities who visit the clubs. This starts up a Club
Management Mission. There are eight Club Management Missions and you get $500
for each one completed. They are also required for 100% Completion.
After you do the last one then you will get a call from Tony who is happy
with your work. You can still do the Club Management stuff if you like but
you don't have to.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0================0
| Clay PG Jackson \
0====================================================>
Clay is being swarmed by paparazzi at Hercules and needs help getting out.
Go to Hercules and the blue marker. Get in the car and carefully go forward
without killing the photographers in front of you. When you get out then
they will try to follow you.
Head towards Union Drive West and speed north to quickly outrun them. When
you successfully outrun them then take Clay back to The Majestic to
successfully complete this mission.
0===============0
| Kerry McIntosh \
0====================================================>
Kerry is at Hercules and wants some takeout from her favorite Deli, Iron
Belly, in Bohan. Drive as fast as you can to the Deli. After that then you
need to get back to Hercules as fast as you can. Along the way you will be
bugged by her assistant who will keep calling you.
The main problem with this mission is the traffic which somehow manages to
get in your way at the worst possible moment. If you take too long then you
will fail the mission. If you manage to get through the traffic without too
much problems then you can successfully complete this mission with time to
spare.
Reader lmsteeves3 came up with this alternate method for doing this quest:
"Save yourself a lot of time and aggravation and just hail a taxi and
ride to the food, but skip to the end of the ride. Steal the taxi you
arrived in and drive into the pink chevron at the Chinese Restaurant to
get the food. Now, just hail a different taxi and ride back to Hercules,
again, skip to the end of the ride. Steal the taxi and drive into the
pink chevron in front of Hercules to complete the mission."
0================0
| The Royal Guest \
0====================================================>
You need to meet this particular guest in the club and get some girls for
him. You will also need a four-door vehicle but there is usually one always
parked outside the club.
Head to Easton Station but he will detour you to Star Junction. Head to the
marker and use the horn to get the attention of the hookers he is looking
for. After the girls get in the vehicle then drive to the hotel to
successfully complete this mission.
0===============0
| Poppy Mitchell \
0====================================================>
She is freaking out because of all of the paparazzi outside the club. Go
and meet her in the VIP Lounge. She tells you to help clear out the
photographers for her. It is decided that the best thing to use is the
water cannon from a Fire Truck to help get rid of them.
Get a nearby vehicle and drive to the Fire Station in Northwood to get a
Firetruck and drive it back to the club. You use the Water Cannon the same
way as you would a drive-by weapon (but you can't switch to another weapon
such as a Pistol). The photographers are the red dots on the map. When you
get rid of them then Poppy will get into the Firetruck so she can leave.
Be careful, if you hit some of the guests hanging outside the club too
much, then they will go and grab you out of the vehicle. If this also
results in a Wanted Rating then you have to get rid of it before you can
continue. When you have Poppy in the Firetruck then take her back to her
hotel to successfully complete the mission.
You'll eventually encounter her again in Los Santos during "Grand Theft
Auto V".
0============0
| Cloe Parker \
0====================================================>
Cloe has had a bit too much and is in the restroom. When you get there then
you need to lead her to her car which is in the lot next door. When she
gets in the car then take her to her mansion in Westdyke. Along the way she
will yank the wheel because she is horny. When you get to her mansion then
you successfully complete the mission.
0=============0
| Al Di Napoli \
0====================================================>
Al needs Luis to do something with him. Go to Hercules to meet Al. When you
get there then go to the blue marker inside the club. When you get to Al
then you have to take him to Vespucci University. As you get near the place
then you find that Al wants some drugs. But, as you start the deal, the
Cops show up.
You now have a 2-Star Wanted Rating which you must get rid of before you
can continue. Use the Pay 'N Spray if you need to. After the Wanted Rating
is gone then go to the Amdram Theater to successfully complete the mission.
You'll deal with him again in Los Santos during "Grand Theft Auto V".
0==================0
| The Blue Brothers \
0====================================================>
They need to be picked up so they can party at the club. Go to the MeTV
Building to get them. When the guys get in the car then they are swarmed by
fans coming in from behind. Unfortunately, there are also large trucks in
front of them that will make it difficult to get out.
On the Xbox 360 version there is a gap between one of the trucks and the
wall you can use to easily get out. Unfortunately, on the PS3 version the
trucks completely seal off the exit.
What you should do is carefully turn the car around and gently push the
fans out of the way without knocking them over. Once you get the car turned
around then get out of the alley and head to the club to successfully
complete the mission.
0============0
| Bruce Spade \
0====================================================>
Bruce Spade needs to be picked up with a helicopter. Go to the blue marker
to get the helicopter. When you get there then fly it to Northwood. When
you pick him up then you will find that he is afraid of heights. So you
must fly very low.
Thankfully, you start at the north end of Galveston Ave. so you have a
straight shot to the club. Fly just above street light level and you should
be fine. Doing this in first person view will also help. Once you land the
chopper at the club then the mission is successfully completed.
At this point you will see another white person icon appear on the main map.
This will lead to the next chapter.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT19. Random Character (Arnaud) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
This interesting Frenchman, who has never met Luis until this point, likes
him because Luis finds the world as ridiculous as he is. Luis has two
encounters with Arnaud and they are both required for 100% Completion:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
His first encounter can be found at the intersection of Hematite St. and
Columbus Ave. You need to take him to the Massage Spa. When you get there
then the encounter is successfully completed.
0=================0
| Second Encounter \
0=====================================>
| Reward: $500 |
0==============0
His second encounter can be found at the intersection of Folsom Way and
Turtle St. in Bohan. Arnaud was mugged by a pimp and had his wallet stolen.
He asks Luis to help him get his wallet back. Take Arnaud to Bronco St.
When you get there then you will find the pimp who will speed off. He is a
lousy driver so you should have no problem keeping up with him. Use the SMG
in drive-by mode to kill the pimp who will drop the wallet. Collect the
wallet then drop off Arnaud in Fortside to successfully complete the
encounter.
Now back to the Main Story and to Tony's next daytime mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP3. Bang Bang 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Luis finds Evan, Tony's boyfriend, dancing. Luis wants Evan to tell him
where Tony is. After some heated discussion then Evan talls him that Tony
is in his bedroom. Luis finds Tony drugged up and on his bed. Luis
eventually gets Tony up and around. Tony needs to do something and mentions
explosives. Luis is upset at Tony for not telling him about the explosives
and the reasons why he needs them.
Rocco wants to burn down the clubs for insurance money. Tony is going to
take care of Rocco's union problems, to stop him from burning down the
clubs, and that is where the explosives come in. Luis doesn't want Tony to
go, fearing that he will kill himself with the explosives. Tony gets
agitated and tells Luis to try and stop him. So Luis knocks him out. And
now Luis has to finish what Tony started.....
0========0
| Weapons \
0=======================>
Sticky Bombs (provided).
0======0
| Notes \
0=======================>
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
Reader Matthew Morse had this interesting observation concerning the
mission:
"I was on the verge of completing the mission and ended up getting wasted
on the tarmac at FIA before I could get rid of the wanted ratings. In
being wasted, I was sent to the hospital in Schottler and was given the
'replay mission' text.
I quickly grabbed some armor from atop the building on the corner of
Dukes Boulevard and Hooper Street and upon executing the 'replay
mission' text, I appeared in a blue Buffalo near where I had completed
the train detonation (which for me was in Bohan -- I ended up having to
follow the train for a bit and try several times to blow it up -- I'm
assuming you would appear near wherever you had blown up the train),
meaning that 2/3 of the mission was already completed and I now only had
to deal with the plane.
The thing is that the clocks and counters had reset as part of this, so
I only had to take care of the plane now instead of the entire mission
-- much easier to do. I had about a two-hour game time window to get to
the airport from Bohan (easy), where I was able to get the plane with
one bomb, outrun the cops and complete the mission -- for which I
received 100% completion with a time of about 3 and a half minutes, no
player damage, and only one bomb used.
Not that I would recommend getting wasted on a regular basis, but it
might bear some research into whether this kind of strategy would work
on other multiple part missions -- having the clock/counters reset for
just the last part of a mission after being wasted."
0=========0
| The Plan \
0=======================>
The explosives you are given are Sticky Bombs which will stick to any
surface. When you stick one to something then press down on the D-Pad to
make it explode. You can throw multiple bombs onto an object then explode
them all at once if you wish.
Take the Buffalo, which should be the car to your right, since that is the
fastest vehicle of the two in front of you. It should be pointed out that
any vehicle you bring with you will always be parked across the street. So
if you bring a better vehicle with you, like a Turismo, then you can use
that instead of the Buffalo.
After you get into a vehicle then you need to go to the Construction
Foreman who is operating the nearby crane. Drive to the marker and point
your car north before you exit. When you get there then you will be given
instructions on how to use the Sticky Bombs.
Stick three of them at the base of the crane then get a safe distance and
detonate. After the crane goes down then you have to intercept the Subway
Train at the tunnel exit. By putting your vehicle in this position then you
can just go in a straight line to that point.
However, you still need to carefully weave through the traffic so you don't
damage your car up too much. Also, break the drivers side window as you
drive.
You need to get onto the tracks as the train exits. If you try to drive
ahead to the next stop ahead of the train, while still on the road, then
you will more than likely lose it and fail the mission. When you get to the
marker then slow down. You have to hit the gap perfectly or you may bounce
into the side and possibly bounce away from the tracks.
If you go too slow, though, then you might land the vehicle on its roof and
you will more than likely fail the mission because the train may get too
far ahead before you can get another car.
You should get onto the tracks just before the train exits. As the train
exits then get up alongside it and stick one bomb then back off a bit and
detonate.
If you are fast enough in doing this then you should be near a break in the
railing and be able to quickly go back to street level. You also have to be
careful in landing the car from here or you may flip it on the roof. But
there will be cars parked nearby you can use if this happens.
Another option is to quickly stop at the marker and get out of the car.
Then head to the railing and throw a bomb onto the train as it is passing
beneath you then detonate.
Regardless of method, after you destroy the train, then you need to go to
the Airport and destroy the plane waiting to take off. You only have a
short time to get there.
The best route is to go south on Frankfort Ave. and turn left onto Topaz
St. then turn right onto Columbus Ave. From here, go south until you reach
Kunzite St. and turn left so you can go onto the Algonquin Bridge and do a
straight shot to the Airport.
When you arrive at the Airport marker then head to the plane. However, you
will get a 4-Star Wanted Rating for being on the tarmac. Find the plane
then stick a bomb and detonate. After that is done then you need to get out
of the Airport area and lose the Wanted Rating.
The best route is to head east toward and to the right of the radar tower.
Shortly after you pass the tower then you should see a gate ahead of you.
Do *NOT* go through it. Instead, turn right and you should see the gate
leading out to the road.
As you get past these gates then you will see the Wanted Rating drop to
2-Star. Either head west along Algonquin-Dukes Expressway or go under the
overpass going in a southwest direction. This should be enough to lose the
Wanted Rating. When the Wanted Rating disappears then the mission is
successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (5:00)
***********
This one is tough to get because of the randomness of the traffic and
the Cops and their ability to get in your way at the worst possible
moment or, worse, shoot up your car as you are trying to escape and
blow it up.
Another reason this is tough is because the timing is very tight. You
have to blow up the train very quickly and not smash into any cars
along the entire route. However, I did get this Requirement by *NOT*
using a car (at least for the bulk of this mission) during a Mission
Replay.
After I blew up the crane then I went west and to the Westminster
Helipad where the Buzzard was waiting for me. Then I flew it to the
next marker.
But, in order for the train to show up, you have to be at the marker.
This means you have to land the Buzzard on it.
After landing the chopper in the marker then the train would appear.
And the train was slow enough to let me get up to a proper altitude and
blast it with the Rockets.
After destroying the train then I quickly flew to the Airport. Of
course, I had to land in the marker there. After I did that then I
could go and destroy the plane. After I destroyed the plane then I just
flew southwest over the water and waited for the Wanted Rating to
disappear.
If you are going to go for this in your initial playthrough then you
may want to use the RPG and the Swift helicopter. Land at the subway
marker, get out, and use an RPG on the train then fly to the Airport,
land near the plane, and use an RPG on it.
The use of a helicopter is the absolute best way to get this
Requirement.
>>Player Damage (50%)
*******************
>>No Bombs Wasted
***************
You can only use a maximum of five Sticky Bombs total in this mission.
Three for the crane, one for the train, and one for the plane (hey,
that rhymes!). In addition, if you use the above helicopter methods,
then you can still get this because the game is only counting the
amount of Sticky Bombs used.
0=======0
| Reward \
0=======================>
$2,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy Sticky Bombs from Armando's Gun Van for $800.
Also, if you've done forty Drug Wars, then you will start spawning Sticky
Bombs in your Safehouse (next to the TV). If you haven't already acquired
the {Chain Reaction} Accomplishment from GTA IV then you should go ahead
and get it now that you have the Sticky Bombs.
At this point in the game you'll should spawn the third Random
Character.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT20. Random Character (Margot) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Luis has many lady friends. This one has a very strong attraction to him. Too
strong, in fact. Basically, she is Luis' stalker. If you go into your e-mail
at the Internet Cafe then you will find a couple of messages from her. Luis
has two encounters with Margot and they are both required for 100%
Completion:
0================0
| First Encounter \
0=====================================>
| Reward: Nothing |
0=================0
Her first encounter can be found at Hercules. She is upset that Luis won't
have do anything to do with her. She had just overdosed on sleeping pills
and painkillers and now Luis has to take her to a hospital quickly. From
here, head over to the hospital in Easton. When you get her to the hospital
then the encounter is successfully completed.
0=================0
| Second Encounter \
0=====================================>
| Reward: Nothing |
0=================0
Her second encounter can be found at the Pier 45 Shopping Center in
Fishmarket South. She is on the top floor and threatening suicide. Luis
tries to stop her but she jumps off anyway. Unfortunately, other shoppers
think that Luis pushed her off and now they are coming after him. You will
also get a 2-Star Wanted Rating.
For a quick escape just jump over the railing and land near Margot's body
(you'll get a little damage). Then jump over the railing and into the
water. From here, swim towards Broker. Eventually you'll get out of the
Wanted Zone. After the Wanted Rating disappears then the encounter is
successfully completed.
This will complete all of the Random Characters for TBoGT. Now back to the
Main Story and to Tony's next nighttime mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP4. Blog This!... 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
At Hercules, Troy complains about working for a gay club and wants to quit.
As he talks to Luis then Tony drives up. He wants Luis to drive him and
another woman, Gracie Ancelotti, to her house in Alderney.....
0======0
| Notes \
0=======================>
This is a nighttime mission and can only be picked up at Hercules between
21:00 and 7:00.
0=========0
| The Plan \
0=======================>
Drive to Gracie's house in Alderney. Along the way you will be told about
The Celebinator, an influential blogger who has been badmouthing Tony and
Luis on the internet.
When you get to Gracie's house then you need to go to the nearest Internet
Cafe and log onto one of the computers. Click onto the Celebinator's
website and leave a comment for the latest story about Tony and Luis. After
leaving a comment for The Celebinator then leave the Internet Cafe to
successfully complete the mission.
0===========0
| 100% Score \
0=======================>
>>Time (2:30)
***********
The timing is very tight for this Requirement. Don't worry about car
damage.
From the start, go forward and turn right but stay on the sidewalk to
avoid the oncoming traffic. Then hang the next right and the next right
to get into the Booth Tunnel. When in Alderney, instead of turning left
onto Roebuck Rd., then continue straight ahead and turn left onto
Babbage Drive. This will give you a straight shot to Gracie's house.
Then it is just a matter of getting to the Internet Cafe, getting on
the computer, leaving the message, and getting off the machine as
quickly as you can.
>>Car Damage (0%)
***************
Take your time and go slow. Do *NOT* take the Booth Tunnel - go over
the Hickey Bridge instead. The reason is that somebody may ram into the
rear of the car as you exit the tunnel in Alderney which will ruin your
chances for this Requirement. Going over the bridge instead will allow
you to avoid this problem.
>>Notes
*****
Unless you're real good and real lucky you will not get both of these
Requirements at once. The best thing to do is just go for the Car
Damage Requirement and listen to the conversation as you drive along
during your initial playthrough then go for the Time Requirement in a
Mission Replay later.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now for Tony's next daytime only mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP5. Frosting on the Cake 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Luis interrupts a little party with Gracie and her friends. Luis finds Tony
passed out nearby. Luis helps him up off of the floor so they can do
something.....
0========0
| Weapons \
0=======================>
Sticky Bombs (provided).
0======0
| Notes \
0=======================>
This is a daytime mission and can only be picked up at Tony's apartment
between 7:00 and 19:00.
This mission intersects with the TLaD mission "Diamonds in the Rough" in
which you play this same mission as Johnny Klebitz.
This mission also sets up the GTA IV mission "Taking in the Trash" where
Niko, with some friends, go and recover the diamonds from the trash bins
where they would later be hidden.
0=========0
| The Plan \
0=======================>
You need to drive a limo over to the Docks in East Hook. Evan is in the
back and eventually tells Luis that Tony is buying two million dollars
worth of diamonds. When they get there then you are treated to a cutscene
of them buying the diamonds but they are ambushed by Johnny Klebitz and The
Lost.
Now you have to take down the bikers with Sticky Bombs. The limo is being
driven by somebody else so you can just focus on the bikers. However, you
are exposed so you can be quickly killed if you are not careful. Although
you look like you may not have enough Sticky Bombs you have unlimited ammo
so don't be stingy.
Use the Right Analog Stick to aim the Bombs then, after throwing a bomb at
a target, detonate it when it is close to them, even while it is still in
the air, to kill them. It should be noted that the targets will appear as
red dots on the radar and will appear before they can attack so you can
turn to where they are at.
From the start, throw the bombs at the vehicles ahead of you then quickly </pre><pre id="faqspan-10">
detonate to clear them. After leaving the Docks then throw bombs in front
of the pursuing groups of bikers to get rid of them.
Eventually, when you get to Dukes Boulevard, then you will have to deal
with the Police who have set up a roadblock. Destroy the first roadblock to
proceed forward. But, after you destroy the roadblock, then you will be
pursued by the Police APC.
Throw several of the bombs at the APC and detonate them to destroy it. As
you head across the bridge then you will encounter two more bikers and a
Police helicopter. You can easily destroy the bikers. But the chopper is
another matter. However, it is flying low enough that you can throw Sticky
Bombs at it and destroy it.
After that then the Cops shoot and kill the driver. Luis then takes over
the driving duties. Now you have to get rid of the 3-Star Wanted Rating. A
straight shot to Union Drive West may be enough to get rid of it. If not
then there is the nearby Pay 'N Spray.
After geting rid of the Wanted Rating then you have to drive Tony back to
Hercules. Along the way they find out that Evan has been killed and the
diamonds stolen. When they arrive back at Hercules then the mission is
successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (5:45)
***********
Drive to the Docks as fast as possible then drive as fast as possible
away from the Cops to get rid of the Wanted Rating and back to Hercules
quickly.
When getting rid of the Wanted Rating then head to and turn right at
Galveston St. If you are lucky then you may not have to deal with any
Police on the way to Hercules after turning right. By the time you get
rid of the Wanted Rating then you should be practically at the club.
>>Player Damage (50%)
*******************
After you get rid of the Wanted Rating then grab some Health on the way
back to Hercules if you need to do so. If you are good at destroying
the bikers and Cops then you can skip that step.
>>Bomb Accuracy
*************
I don't know exactly what this means but I got it on my first try so it
must be relatively easy.
>>Escape Cops Time (0:35)
***********************
The clock starts ticking the moment you get behind the wheel after the
driver gets killed. A straight shot to Union Drive West without running
into anything usually does the trick. I got this on my first try with a
time of 32 seconds.
>>Notes
*****
If you get lucky enough you may be able to get all four Requirements at
once. It should be noted that if you do a Mission Replay and enter with
a bunch of Sticky Bombs then you will be left with fifteen afterwards.
0=======0
| Reward \
0=======================>
$3,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Now for Tony's last nighttime only mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP6. Boulevard Baby 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
After having some fun then Luis and Tony meet up so they can do an errand.
On the way out Luis is introduced to Ray Bulgarin. After a short
conversation, Tony and Luis leave.....
0========0
| Weapons \
0=======================>
SMG.
0======0
| Notes \
0=======================>
This mission and can only be picked up at Maisonette 9 between 21:00 and
7:00.
0=========0
| The Plan \
0=======================>
Go to Bahama Mamas. Along the way Tony tells Luis he needs to hit on a
woman named Monique. When you get to the club then you need to go down to
the dance floor and dance with her.
Although I already went over the instructions for dancing earlier in the
guide, I will repeat them for the sake of the mission.
Tap the Left and Right Analog Stick in any direction to the tune of the
music to increase your Dance Meter. The dance meter is represented by a
throbbing speaker in the lower left corner.
As you successfully dance to the beat then you will see a blue line start
to gradually go around the speaker.
During the dance you may be told to hold. This means hold either stick in
any direction. While holding the stick then you will be given prompts to
dramatically increase the Dance Meter. You only need to tap one of the
triggers or buttons in tune to boost the meter.
If you screw up too much at any point then your partner will stop to
complain before dancing again. At this point the dance meter may be set
back a bit. When you have got the blue line all the way around the speaker
then you have successfully completed the dance.
After successfully completing the dance then you will start a cutscene of
Luis and Monique getting it on in one of the back rooms. However, Monique's
boyfriend, Vic, shows up and interrupts the party. Vic hits Monique into
submission and wants to kill Luis.
Now you will be given control and automatically switched to your Pistol.
Quickly kill Vic with one shot to the head and pick up his .44. After that
then switch to your SMG so you can shoot your way out of the club. Go
through the door and pick off the guard behind the water cooler.
Head to the next door and pick off the next guard beyond it. This will
cause the patrons to flee in terror. Go through the door and take down the
next two guards in this room. Then take down the next three guards in the
next room before going there.
As you enter the next room then take down the guard behind the bar and go
to the staircase. Take down the next two guards in the staircase and the
last guard at the very top. From here, just run out of the club. You now
have to leave the area.
Best thing to do is run straight across the street and into the alley. When
you reach the wall then turn right. You will now go alongside Hercules.
When you get to the street then turn left and head to Maisonette 9. When
you reach the next street corner then you will successfully complete the
mission.
0===========0
| 100% Score \
0=======================>
>>Time (3:10)
***********
If you get through the dancing stuff quickly, and are good with your
accuracy plus running from area to area, then you should get this with
little problem.
>>Player Damage (40%)
*******************
>>Groove On
*********
You get this by successfully completing the dance, even if you make a
mistake.
>>Good Guy
********
You cannot injure any of the patrons during the shootout. This is easy
to get. When they start fleeing then wait for them to leave the club
before continuing. This only takes a few seconds.
>>Notes
*****
You can get all four of these in one shot and it is not hard to do.
0=======0
| Reward \
0=======================>
$3,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the .44 from Armando's Gun Van for $640. Also,
if you've done ten Drug Wars, then you will start spawning the weapon in
your Safehouse (on the Coffee Table). This also ends Tony's missions for
the time being. Now let's go to the next mission strand.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. Mori Kibbutz +
0==========================================================================/
Mori Kibbutz is the older brother of Brucie Kibbutz (who you did missions for
and became friends with during the main GTA IV story). Mori is more whacked
out than Brucie and that is saying something. Mori is always finding ways to
put down his little brother and this really upsets and frustrates Brucie. At
this point you finally understand why Brucie is the way he is.
Mori has three missions and his first one can be found at Brucie's apartment
in BOABO.....
0+=+=+=+=+=+=0
/ Mori Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKZ1. Kibbutz Number One 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mori Kibbutz /
0=========0 0+=+=+=+=+=+=0
After an interesting introduction to Mori then Luis informs him that Tony
owes him money and he is going to help him out a little. Then Brucie walks
in and is surprised by Mori's appearance. Mori announces that he is moving
back to Liberty City and this greatly upsets Brucie. Mori also severely
puts down Brucie while Luis watches in amazement. After the family reunion
then Mori and Luis leave.....
0========0
| Weapons \
0=======================>
--Carbine Rifle.
--Sticky Bombs (provided).
0=========0
| The Plan \
0=======================>
Go to Docks at Chase Point where you will be meeting some people. Along the
way you'll be treated to a very amusing conversation. You'll also be told
that you'll be helping to clear out some old associates of Mori's.
When you get to the marker then you'll need to walk down to the Docks. As
you get there you'll get a cutscene of Mori's old associates attacking them
as soon as Mori starts making his threats. When you get control then you
will be behind some cover and automatically switched to your Pistol. Switch
to your Carbine Rifle.
Take down those closest to you. When you take three of them down then
you'll be attacked by someone on the third floor of the nearby building
using an RPG. Get him quickly before he does any serious damage. After that
then go after the remaining group. There will be two at the other end of
the area. Once you get them then one more will come from the nearby
building. When he is dead then you need to go to the Jetty.
When you get to the Jetty then you will need to get onto a boat and chase
the other guys down. They are in three boats and Mori will automatically
give you Sticky Bombs to destroy them. You need to throw them to your left
so your target boat must also be to your left. When you throw one and get
it to stick on the boat then destroy it by pressing Down on the D-Pad.
Each boat will have a gunner that can take off armor and Health but unless
you are low on Health then this should not be a problem. After destroying
the third boat then head to the Docks at Pier 45. When you get there then
the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (5:00)
***********
Use the Shotgun Ex when doing this in Mission Replays. This weapon
works quite well even against the RPG guy. Use the BOABO Shortcut to
get to the Docks and pay the toll to keep the Cops away. You also need
to destroy each boat quickly when you get to that point in the mission.
>>Player Damage (50%)
*******************
>>Headshots (10)
**************
You must kill everybody in the initial shootout, including the RPG guy,
with headshots. However, there are more gunmen inside the building if
you enter it so you can get more headshots if you need them.
>>Accuracy (70%)
**************
This is best done in a Mission Replay with the Advanced MG. As usual,
go for body shots but do a headshot on the RPG guy before he can do
much damage.
>>Boat Damage (60%)
*****************
Once you stick one of the boats with a bomb then you have to get far
enough away from it to not be damaged in the explosion when you
detonate. In other words, you can't be right up against the boat when
it explodes or you will take serious damage.
>>Top Boat Speed (70 mph)
***********************
This is pretty much automatic since you need to go much faster than
this to catch up to the boats anyhow.
>>Quickdraw the RPG
*****************
You must kill the guy with the RPG before he can fire a single shot.
This is tough to do because you have very little reaction time from the
moment you kill the last of the three closest to you before he appears.
But you can get him to come out when you want to in order for you to
blast him. You should use the Shotgun Ex for this Requirement.
Out of the three nearby gunmen kill the one in the middle and the one
on the right but leave the left one alone. You may also want to kill
the guy on the second floor of the building as well. Now you'll see
that there is a large crate near the wall to your right. Switch to your
Shotgun Ex and go into the gap between this crate and the wall.
Then gently creep forward and aim the Shotgun Ex at the window where
the RPG guy appears. After you get past the crate then continue to
creep forward. Don't worry about the gunman you spared - he'll be busy
with Mori.
Creep forward and gently adjust your aim until he appears. The very
moment he shows up then hit him with a couple of quick shots from the
Shotgun Ex to take him down before he can fire.
0=======0
| Reward \
0=======================>
$500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This also ends Mori's line of missions temporarily. Now let's head to the
next mission strand.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Yusuf Amir +
0==========================================================================/
Yusuf Amir is the Arab gentleman you met in the opening cutscene of "Chinese
Takeout". He is quite the character often trying to be as "gangsta" as those
he associates with. He is also an extremely rich person who likes to show off
his wealth. But he also has parental problems with his father similar to
Luis' problems with his mother.
Yusuf has four missions and his first one can be found at his place in Middle
Park East.....
0+=+=+=+=+=0
/ Yusuf Amir \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >YSF1. Sexy Time 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Yusuf Amir /
0=========0 0+=+=+=+=+=0
After showing off his dancing skills then Yusuf wants Luis to steal a
helicopter for him to pay respect to his father who is giving him a hard
time. Luis goes and helps him out.....
0======0
| Notes \
0=======================>
You may want to take the Swift helicopter with you from the Westminster
Helipad. Fly it to Middle Park and land it in a clearing just south of the
Libertonian but close to the wall that goes along Columbus Ave. If you park
it in the street close to the mission marker then it will disappear.
Rewrote this mission thanks to a suggestion from Stephen Oliver.
0=========0
| The Plan \
0=======================>
According to Stephen, in Mission Replays, you can fly a chopper straight to
the Yacht without the need to use a car and get a boat. After flying to the
Yacht then jump out of the chopper and land on it by Parachute. But I
played around with this suggestion and made some modifications. This idea
will work very well if you want the Time Requirement.
If you want the Time Requirement then it may be best to do it on the
initial playthrough. This is because, as noted in the Prep Work, you can
fly a chopper and land it close to the mission marker prior to starting the
mission.
If you try for the Time Requirement in a Mission Replay then you won't be
able to fly a chopper in beforehand and you must jack a car and go to the
Westminster Helipad to get a helicopter. Annoying but that's how they made
it.
Okay, with that said, let's do the mission. The below strategy is for the
initial playthrough and after obtaining a Swift and landing it in nearby
Middle Park.
It is important to note that you don't have the ability to use a Parachute
yet. That's okay, you won't need one.
After you start the mission then quickly run back to your helicopter and
fly it southwest until you are over the water but still angle southwest so
you can fly over The Prison in south Alderney. You don't need to fly it too
high but don't fly it too low either. Just as you get over The Prison then
you should see the large Yacht in the water south of Alderney.
What you should do is fly to a point just behind the stern of the Yacht but
still going south. When you get close enough to the Yacht then you will get
a cutscene of somebody touting the Buzzard helicopter.
After the cutscene ends then fly a little bit for a second or two then jump
out. If you do this correctly then you should land in the water very close
to the stern of the Yacht.
Remember, you don't get hurt if you jump out of a helicopter over water no
matter how high up you go. And jumping out this way is faster than
parachuting down. If you fly up high enough then you won't alert the arms
dealers as you land in the water. However, if you do manage to alert the
dealers, you still don't have to worry about anything.
For some reason, when you climb onto the Yacht and get onto the helipad,
then they will stop shooting (apparently they don't want to hurt the
chopper). And they won't go down to the lower level to shoot at you as you
make your way to the helipad either so they're not a problem regardless of
whether or not you alert them.
After stealing the Buzzard then fly south instead of to the Helipad. This
is because, when you call Yusuf (which initiates after you fly a certain
distance from the boat), then he will tell you to destroy the Yacht and
everything around it.
The Yacht is indestructible until the phone call. As you get the call then
immediately turn around and hang up the phone. After that then get a little
closer to the boat, stop and hover, and lower yourself so you can get a
good shot at the Yacht.
The game will give you instructions on how to fire the Rockets and
Mini-Guns. It is easier to aim and fly by switching to the first person
view. Use the Rockets and destroy the Yacht. Carefully go from the bow to
the stern by gently sidestepping right.
It should be noted that you need to destroy and see actual damage to three
areas of the Yacht. The bow (you should see a large crack on the side), the
top middle (it should explode real good and the tower will disintegrate)
and the stern (another big explosion with lots of flames).
The moment you see the damage occur then go to another section of the Yacht
and destroy it. This should help you get through this part quickly.
After destroying the Yacht then you will see a cutscene of the sinking
boat. After that then you need to go after the fleeing Arms Dealers. They
will be in three small boats. This is probably the hardest part of this
mission.
You have to destroy three small moving targets while trying to fly a
helicopter and not send it into the water. This can be difficult to do if
you are not good with flying helicopters.
The best thing to do is just gently fly low over the water and constantly
fire your Mini-Guns. Then get up behind and slightly angle downward to
target one of the small boats.
If you need to gain speed then fly up just a little bit then gently angle
down toward the water until you are just barely above the surface and aim
your Mini-Guns slightly downwards towards your target. However, they will
be using RPGs to destroy you. But they are very inaccurate so they are not
much of a threat.
After destroying them then you will be instructed to go back to the
Helipad. When you get there and land then the mission is successfully
completed.
If you are going for the Time Requirement in the initial playthrough and
you are fairly good at flying the chopper then you can do this mission in
as little as four minutes.
0===========0
| 100% Score \
0=======================>
>>Time (6:00)
***********
As noted, it is best to get this one on the initial playthrough. But
this can still be done in a Mission Replay. When the mission starts
then you need to quickly jack a car and go south then turn right at
Nickel St. and go all the way to Union Drive West then go south until
you can turn into the Westminster Helipad.
The rest of the strategy will work for the rest of this Requirement. If
you are fairly good at flying the chopper then you can do this mission
in as little as five minutes.
>>Player Damage (0%)
******************
With or without Body Armor this is automatic since they don't even fire
at you when you are stealing the helicopter regardless of whether or
not you alert them.
>>Boats Destroyed (4)
*******************
It should be pointed out that this does *NOT* include the Yacht. The
fourth boat is the Patrol Boat. Destroy that as well as the Arms
Dealers to get this Requirement. Take down the Patrol Boat before
triggering the phone call from Yusuf. This is probably best done on a
Mission Replay.
0=======0
| Reward \
0=======================>
$10,000.
0+=+=+=+=+=0
/ Yusuf Amir \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >YSF2. High Dive 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Yusuf Amir /
0=========0 0+=+=+=+=+=0
After Yusuf complains about his life then he wants Luis to come with him
for a meeting.....
0========0
| Weapons \
0=======================>
Shotgun Ex (provided).
0=========0
| The Plan \
0=======================>
Head to Rotterdam Tower. As you drive there then you are given an Auto
Shotgun with Explosive Shells (Shotgun Ex). During the drive Yusuf calls
Ahmed. Ahmed seems to be agitated which makes Yusuf a little nervous. So
Yusef drives off after he leaves Luis at the Rotterdam Tower. Head inside
the building and into the marker to head to the higher floors. When you get
to the observation deck then go around to meet Ahmed.
When you meet him you will get a cutscene. Apparently Ahmed and an
accomplice, Tahir, were planning something for Yusuf but Luis has come up
instead. This ruins whatever plan they had and Ahmed runs for it.
Luis grabs Tahir and tries to interrogate him for information. However,
after he refuses to talk, Luis throws him off the building. This action
alerts the Cops. Now you have a 4-Star Wanted Rating and will be shot at by
an Annihilator. You will also be automatically switched to the Auto Shotgun
(Explosive).
When Explosive Shells are used in the Auto Shotgun this makes it far more
powerful. Powerful enough to shoot down helicopters. Start off by
destroying the one nearby. You will also be shot at by NOOSE agents who
have come up to deal with you.
Kill the NOOSE agent then destroy the helicopter. Go around the corner and
kill the next NOOSE agent. He will also drop some Body Armor you can grab
if you need it.
Then you will get to the stairs leading up to the next level. Kill the
NOOSE agent at the top. When you get to the top of the stairs then you will
be attacked by another helicopter. Take it down with the Shotgun Ex. Then
go around the corner and take down the next NOOSE agent.
Next, climb up the nearby ladder. When you get to the top then you will be
attacked by two more NOOSE agents, one at one side, and another who will
come up to you. Kill them both. When you turn the corner nearest to the
ladder then you will be attacked by another helicopter. Destroy it. You
will also be attacked by another NOOSE agent at the other corner. Killing
him will also produce more Body Armor to take.
As you head to the north side of the building then you will be attacked by
more NOOSE agents, one on the upper level, one in front of you, and one at
the next corner. Take them all down. When you head to the next corner then
you will be attacked by another helicopter. Destroy it then take down the
next two NOOSE agents.
After that, start climbing the main spire. As Luis is climbing then he will
try to get information from Ahmed about what is going on. When you get to
the next level of the spire then you will be attacked by another
helicopter. Destroy it then continue climbing.
When you get to the top then you will finally get to Ahmed who gives you a
Parachute. Then Luis scares Ahmed into falling off the building. Now you
have to jump off of the building. When in freefall the game will give you
instructions on how to move, deploy the Parachute, use the Air Brakes, and
detach.
Walk off the building and then push up on the Left Analog Stick to
streamline so you can go faster. When you get close to ground level then
deploy the Parachute. When you deploy the Parachute then you can push up to
streamline so you can go faster or pull back so you can slowly glide to the
ground.
When you finally get to ground level then the mission is successfully
completed.
0===========0
| 100% Score \
0=======================>
>>Time (4:10)
***********
You have to destroy the NOOSE agents and the first helicopter leading
up to the first ladder. After climbing up the first ladder then you can
jump up to the next level and save some time but kill the nearby NOOSE
agent first before going up.
When you get up to the second level then destroy the second helicopter
and go around the next corner leading to the next ladder then kill the
next two NOOSE agents before going up the ladder. Ignore the NOOSE
agents below as you climb the ladder (although they will be taking off
armor and Health on the way up).
When you get to the last helicopter then you should destroy it or it
may take off what you have left before you can get to the top.
>>Player Damage (50%)
*******************
If you are good with your accuracy and manage your Body Armor properly
then you can get this with no problems.
>>Headshots (6)
*************
This is best done with the Advanced MG on Mission Replays.
>>Accuracy (70%)
**************
You should use the Advanced MG for body shots on the NOOSE agents on
Mission Replays.
It is also important that you also have a sniper rifle with you such as
the Advanced Sniper. This is because you will have to shoot the pilot
of the helicopter instead of using the Shotgun Ex to blow it out of the
sky. This will also allow you to get up to five headshots towards the
Headshots Requirement.
In addition, when each helicopter shows up, then head back down to the
observation deck. Either it will come around to fire at you, in which
case you can shoot the pilot, or wait for it to hit the building enough
to destroy itself.
Letting the helicopter destroy itself doesn't affect your accuracy
since you never shot at it with anything. Of course, when you get to
the last helicopter, then go back down to the observation deck to give
yourself some cover so you can properly take it down before going back
up the spire.
>>Helicopters Destroyed (4)
*************************
There are actually five so there is room for error. But you will
probably have to destroy them all for survival sake anyway.
>>Free Fall Time
**************
This means you have to streamline the fall all the way down as close to
the ground, without going splat, before deploying the Parachute. Not
hard to get.
>>Notes
*****
On your initial playthrough you can probably get the Player Damage,
Helicopters Destroyed, and Free Fall Time Requirements without really
trying.
0=======0
| Reward \
0=======================>
$15,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
After this then you will get a message from Armando who tells you that he
got a hold of some Parachutes. You can now buy Parachutes from Armando.
Also, you can now buy the Explosive Shells (for the Auto Shotgun and turn
it into the Shotgun Ex) from Armando's Gun Van. And, if you've done thirty
Drug Wars, then you will start spawning the Shotgun Ex in your Safehouse
(against the wall near the kitchen).
In addition, this will open up Base Jumping but I will save that for later.
This will also spawn Parachutes around the city but I will cover those
later too. Mori's mission marker will also re-appear but I will save him
for later as well.
You may want to turn off your phone for awhile so you can get Body Armor
and Health (along with saving your game). When you turn your phone back on
then you will get a phone call from Tony which will automatically start the
next mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP7. ...Blog This! 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Tony has set up a face-to-face with The Celebinator and show him that they
are not such bad guys after all.....
0=========0
| The Plan \
0=======================>
The plan is to take the blogger on a tour of the city. Get to the
helicopter which is at the Westminster Helipad. When you get to the
helicopter then Tony informs Luis that he has given him a Parachute. Get
into the helicopter to begin the tour.
You now have to fly to Happiness Island as high as you can. You will now
start to see a pink circle that you have to fly to. You don't have to fly
through it, just get close to it. You will also see another pink circle
appear as soon as you get to the first one. This one will be higher than
the last. Just keep hitting the pink circles as you make your way to
Happiness Island.
Along the way the three of them start to talk. The Celebinator is upset
over a particular snub and that is why he was badmouthing Tony and Luis.
When you reach the last pink marker then Tony will take the controls while
the blogger looks out the door. At this point Luis will grab and threaten
him.
From here, the game will give you instructions on how to punch him, slap
him, and throw him out. You can mess with him if you want but it is just
best to throw him out since that's what you need to do anyway. He doesn't
have a Parachute so you need to catch him. After you catch him then you
need to get to ground level. You cannot land in the water since the blogger
can't swim.
You can deploy the Parachute as soon as you catch him then glide back to
Algonquin or streamline to Happiness Island then pull the chute at the last
moment - your choice. When you land on the ground then the mission is
successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (2:10)
***********
The best way to speed things up is to just throw the blogger out the
moment you start threatening him, streamline to catch him, then
streamline to get to Happiness Island.
>>Player Damage (0%)
******************
There is no gunplay so this is automatic (unless you screw up the
landing).
>>Time to Catch Blogger (0:08)
****************************
Streamline the moment you exit the helicopter. It is a straight shot to
him and you can reach him very quickly.
>>Notes
*****
I actually managed to get 100% Score on my very first try. Very easy to
get.
0=======0
| Reward \
0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
A little later you will get a phone call from Ray Bulgarin which will start
his mission strand but I will get to him later. This will also cause Tony's
mission marker to re-appear but I will save him for later too.
Now it is time to cover.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT21. Base Jumping |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
After completion of the mission "High Dive" then you opened up Base Jumping
which will put parachute markers all over the map.
There are fifteen Base Jumps to complete and they are required for 100%
Completion. In addition, you will also earn the {Gone Down} Accomplishment.
You will also start spawning Parachutes at your Safehouse (on the floor by
the stereo system).
When you get near a Base Jump location then you will see a purple marker.
Entering the purple marker will prompt you to do a Base Jump. You will
automatically be given a Parachute for the Base Jump. You need to make your
way to the target on the ground in order to complete the Jump.
The closer you get to the center of the target, the higher your Accuracy
rating and the more money you can make. You don't need to be 100% Accurate to
succeed. Just land anywhere in the target to successfully complete the Jump.
After completing a Base Jump then the marker will go gray on the map but you
can do it again to try to improve your score.
This is very similar to the "Parachute Onto Target" segment of the Flight
School in "GTA: San Andreas" only with more variety. If you did well on that
then Base Jumping should be pretty easy. Even if you didn't it is still
fairly easy and won't take long to complete.
There are three types of Base Jumps with five of each:
++Helicopter
==========
You are sent high up in a helicopter. After jumping then you need to
open the Parachute and glide through checkpoints on the way down before
landing on the target. Each checkpoint you glide through will earn you
$30. Each checkpoint is part of your Accuracy score.
++Vehicle
=======
You need to jump from the top of a tall building and land on a moving
vehicle.
++Target
======
You need to jump from a tall building and land on the target. There are
no checkpoints to glide through.
Now for the list of Base Jumps which is broken down by area:
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Base Jump #1
************
Neighborhood: Westdyke.
Location: At the Mansion Helipad.
Type: Helicopter.
-----------------------------------------------------------------------
Notes: Make sure you clear the large rock after the last checkpoint or
you may fail the Jump.
>>Base Jump #2
************
Neighborhood: Alderney City.
Location: On one of the tall buildings that run along Koresh Sq.
Type: Vehicle.
-----------------------------------------------------------------------
Notes: You need to open the chute as soon as you jump off the building
then glide to the target vehicle which is on Plumbers Skyway.
You need to gently angle yourself in relation to the target as
you glide along. Slow up a little to clear the buildings prior
to Plumbers Skyway.
>>Base Jump #3
************
Neighborhood: Tudor.
Location: At the Alderney Fire Department.
Type: Helicopter.
-----------------------------------------------------------------------
Notes: The last checkpoint is above a billboard. You may want to try to
clip the top of the checkpoint or you may hit the billboard and
possibly fail the Jump.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Base Jump #4
************
Neighborhood: Westminster.
Location: At the Westminster Helipad.
Type: Helicopter.
-----------------------------------------------------------------------
Notes: This Jump will take you to Happiness Island. After the last
checkpoint then you need to push up on the Left Analog Stick to
streamline enough to hit the target at the base of the Statue of
Happiness.
>>Base Jump #5
************
Neighborhood: Star Junction.
Location: At the building at the southeast corner of Lorimar St. and
Denver-Exeter Ave. directly under the Pirate Media billboard.
Type: Vehicle.
-----------------------------------------------------------------------
Notes: This one is tricky to do because the vehicle is close to the
Jump. You need to streamline most of the way down then deploy
the Parachute. Then pull back to slow yourself down so you can
land on the vehicle. May take a few tries to get the timing
right.
>>Base Jump #6
************
Neighborhood: Star Junction.
Location: At the MeTV Building at the southwest corner of Kunzite St.
and Denver-Exeter Ave.
Type: Vehicle.
-----------------------------------------------------------------------
Notes: This one is easier than Base Jump #5. Deploy the Parachute as
soon as you jump then streamline every so often to get the
proper angle to land on the vehicle.
>>Base Jump #7
************
Neighborhood: Star Junction.
Location: At the BAWSAQ building at the southeast corner of Kunzite St.
and Denver-Exeter Ave.
Type: Target.
-----------------------------------------------------------------------
Notes: You have to streamline most of the way then deploy. You may also
have to streamline again from there to make the target.
>>Base Jump #8
************
Neighborhood: Lancet.
Location: At the northwest corner of Bismarck Ave. and Jade St.
Type: Target.
-----------------------------------------------------------------------
Notes: When you jump then you have to angle left to line yourself with
the target. Then do what you did for Base Jump #7.
>>Base Jump #9
************
Neighborhood: The Triangle.
Location: At the Rotterdam Tower.
Type: Target.
-----------------------------------------------------------------------
Notes: You have to streamline at the start or you will smack into the
upper decks of the building. Streamline about half of the way
down before deploying. After deploying then angle slightly left
to line yourself with the target. If you deploy too late then
you may not be able to clear the large building prior to the
target.
>>Base Jump #10
*************
Neighborhood: The Triangle.
Location: At the building at the southeast corner of Denver-Exeter Ave.
and Iron St.
Type: Target.
-----------------------------------------------------------------------
Notes: Streamline for a second or two before deploying. Then gently
angle yourself toward the target.
>>Base Jump #11
*************
Neighborhood: Easton.
Location: At the GetALife Building.
Type: Vehicle.
-----------------------------------------------------------------------
Notes: What is interesting about this Jump is that you are on a
motorcycle and have to ride off of the building. Wait for about
five seconds before riding off of the ramp. Then jump off of the
motorcycle and deploy as soon as you get clear. From there it is
just a matter of gently angling down to the target vehicle.
>>Base Jump #12
*************
Neighborhood: City Hall.
Location: At the emergency room door of the hospital at the east corner
of Union Drive West and Calcium St.
Type: Vehicle.
-----------------------------------------------------------------------
Notes: Not only do you have to ride off a building but you have to land
on a boat. The strategy for Base Jump #11 applies here.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Base Jump #13
*************
Neighborhood: East Island City.
Location: At the LC 24 building.
Type: Target.
-----------------------------------------------------------------------
Notes: Deploy as soon as you jump then glide to the target.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Base Jump #14
*************
Neighborhood: Francis International Airport.
Location: At the helipad on top of the Police Station at the west side
of the FIA area.
Type: Helicopter.
-----------------------------------------------------------------------
Notes: After the last checkpoint, above the tracks, then streamline to
get to the target.
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Base Jump #15
*************
Neighborhood: Firefly Island.
Location: At the end of the long pier.
Type: Helicopter.
-----------------------------------------------------------------------
Notes: After the last checkpoint then you need to pull back on the Left
Analog Stick to get to the target.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT22. Parachutes |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
In addition to activating the Base Jumping, you will also spawn Parachutes
which are scattered all over the city. These items, like weapons, will glow
red for easier location. However, most of these Parachutes are located at the
top of tall buildings and can only be accessed by air. In some cases they can
only be reached by parachuting in.
The information for each Parachute is broken down as follows:
--Location: Specific location of Parachute.
--Neighborhood: What neighborhood the Parachute is found.
--Map: Map co-ordinates on the printed map that comes included with the
GTA IV or EFLC game disc.
--Notes: General notes (if applicable) including location of building.
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: On the northeast corner of the indented roof of the tall
building just north of the Booth Tunnel Helipad
Neighborhood: Alderney City.
Map: (D-3).
-------------------------------------------------------------------------
Notes: This building is located at the southeast corner of Mahesh Ave.
and Rand Ave. Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ground at the east side of the Booth Tunnel Helipad.
Neighborhood: Alderney City.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the east end of a tall crane.
Neighborhood: Port Tudor.
Map: (C-4).
-------------------------------------------------------------------------
Notes: This crane is located directly east of the intersection of
Latchkey Ave. and Barsac Ave. Climb the crane and head to the east
end, pointing towards Algonquin, to find the Parachute.
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: At the very top of the tall building at the northeast corner of
Denver Ave. and Uranium St.
Neighborhood: East Holland.
Map: (E-2).
-------------------------------------------------------------------------
Notes: This building is one of a trio of similar buildings on this block.
This building is at the southwest part of this group. Can only be
accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of the yellow walkway at the Westminster Helipad.
Neighborhood: Westminster.
Map: (D-3).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of a large air conditioning unit at the north end of the
roof of The Star Plaza Hotel.
Neighborhood: Star Junction.
Map: (D-3).
-------------------------------------------------------------------------
Notes: This building is located at the southwest corner of Manganese St.
and Burlesque and has a lot of advertising billboards near the
bottom. Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of a small air conditioning unit.
Neighborhood: Star Junction.
Map: (E-3).
-------------------------------------------------------------------------
Notes: This air conditioning unit can be found at the top of The Majestic
hotel located at the southeast corner of Nickel St. and
Denver-Exeter Ave. Can be accessed by air or the Service Platform
on the side of the building.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: In the middle part of the second to last tier of the
multi-tiered building (near the top).
Neighborhood: Star Junction.
Map: (D, E-4).
-------------------------------------------------------------------------
Notes: This building is located at the southwest corner of Burlesque and
Lorimar St. and has a lot of advertisements near the bottom. This
also has a moving advertisement for the Bank of Liberty on the
corner. Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a small platform at the northwest corner of the rooftop.
Neighborhood: Star Junction.
Map: (E-4).
-------------------------------------------------------------------------
Notes: This very tall building is at the southeast corner of Lorimar St.
and Denver-Exeter Ave. This building also has a lot of
advertisements near the bottom including one for Pirate Media and
is also where you do Base Jump #5. Can only be accessed by
Parachute.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the very top level and at the base of the cell phone tower
of the BAWSAQ building.
Neighborhood: Star Junction.
Map: (E-4).
-------------------------------------------------------------------------
Notes: This building is located at southeast corner of Kunzite St. and
Denver-Exeter Ave. and is where you do Base Jump #7. Can only be
accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the south end of the roof of the very tall black building.
Neighborhood: Hatton Gardens.
Map: (E-3).
-------------------------------------------------------------------------
Notes: This building is located at the northwest corner of Bismarck Ave.
and Manganese St. Can be accessed by the Service Platform at the
east side of the building or by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a small balcony near the top of southeast corner of the
building that resembles the Chrysler Building.
Neighborhood: Lancet.
Map: (E-4).</pre><pre id="faqspan-11">
-------------------------------------------------------------------------
Notes: This building is located at the northwest corner of Bismarck Ave.
and Jade St. and where you do Base Jump #8. Can only be accessed
by Parachute.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the small round platform at the very top of the Rotterdam
Tower.
Neighborhood: The Triangle.
Map: (D, E-4).
-------------------------------------------------------------------------
Notes: This platform is located just before the last spire to climb to
get to the very top.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: At the south end of the roof of the building.
Neighborhood: The Triangle.
Map: (E-4).
-------------------------------------------------------------------------
Notes: This building is located at the northwest corner of Columbus Ave.
and Garnet St. It also has Al Dente's restaurant at the base. Can
only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the west glass enclosure at the top of the tall building.
Neighborhood: Castle Garden City.
Map: (D-5).
-------------------------------------------------------------------------
Notes: This building is located just west of the intersection of Union
Drive West and Feldspar St. Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On top of the dome.
Neighborhood: Castle Garden City.
Map: (D-5).
-------------------------------------------------------------------------
Notes: The dome is at the top of the tall building southwest of the
intersection of Union Drive West and Diamond St. Can only be
accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On a narrow walkway that rings around the very top of the
building.
Neighborhood: City Hall.
Map: (D-5).
-------------------------------------------------------------------------
Notes: This building is located at the east corner of Calcium St. and
Liberty Ln. and is part of the Civic Center area. Can only be
accessed by Parachute.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the east side of the round platform near the very top of the
building.
Neighborhood: City Hall.
Map: (E-5).
-------------------------------------------------------------------------
Notes: This building is located at the southwest corner of Columbus Ave.
and Diamond St. Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the east side of the wall at the top of the tall building
with the helipad.
Neighborhood: Fishmarket South.
Map: (E-5).
-------------------------------------------------------------------------
Notes: This building is located at the southeast corner of Emerald St.
and Borlock Rd. and has the Fire Department of Liberty City at the
east side of the base. This is also where you ended the mission
"Sexy Time". Can only be accessed by air.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the ground at the very north end of the Heli Tours helipad
area.
Neighborhood: Fishmarket South.
Map: (E-5).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
>>Location: On the northwest corner ledge of the rooftop.
Neighborhood: The Exchange.
Map: (E-5).
-------------------------------------------------------------------------
Notes: This very tall building is located at the southeast corner of
Barium St. and Albany Ave. Can only be accessed by air.
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: Inside the cup at the top of the Statue of Happiness.
Map: (D-5).
-------------------------------------------------------------------------
Notes: Can only be reached by Parachute.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: On the north end of the roof of the tall apartment building.
Neighborhood: South Bohan.
Map: (E-2).
-------------------------------------------------------------------------
Notes: This apartment building is part of a group of four similar
building at the southwest part of Bohan and is located directly
west of the intersection of Hollowback St. and San Quentin Ave.
Can only be accessed by air.
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: At the top of the tallest of the towers at the Liberty State
Pavilion Towers.
Neighborhood: Meadows Park.
Map: (G-3).
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
>>Location: On the south end at the top of the east support tower for the
Broker Bridge.
Neighborhood: Hove Beach.
Map: (F-5).
And, with this done, I will now go back to the Main Story and Mori.....
0+=+=+=+=+=+=0
/ Mori Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKZ2. This Ain't Checkers 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mori Kibbutz /
0=========0 0+=+=+=+=+=+=0
After Mori humiliates Brucie in a game of chess and leaves him crying then
he takes Luis out for an errand.....
0=========0
| The Plan \
0=======================>
Get in the car and head to Heli Tours. Along the way Mori proposes a wager.
If Luis wins a specific race then Mori will release him and Tony from their
debts. If Luis loses then he will be tied to him forever. However, if Luis
wins, then there is still one small thing to do for Mori before he is cut
loose.
When you get to the marker then you will begin the race. You will be
provided with a Parachute, a boat, and a car. You must reach the finish
line at Middle Park first to win.
Your first task is to jump out of the helicopter. From there you need to
get to a boat. The boats are on the west side of Happiness Island. The idea
is to land as close to a boat as possible or land in it. This will give you
a head start on Mori and the others.
Streamline past your rivals while aiming at Happiness Island then deploy so
you can angle towards a boat. Once inside the boat then you need to follow
the checkpoints around the Alderney area. There are a couple of tight spots
in this part of the race but it is not difficult.
When you get to the Leftwood area then you will need to land the boat and
grab a car. Each car has Nitro you can use to get a speed boost. There is a
Nitro Meter near the radar and this indicates how much you have. If you use
it all then you have to wait for it to recharge about halfway before using
it again. However, if you are way ahead of your rivals, then you may not
need to use the Nitro.
From the Leftwood area then you need to head back to Middle Park to finish
the race. Once you win the race then the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (7:35)
***********
Land in a boat and stay in first place all the way. Using the Nitro
on the long straightaway leading into Algonquin (Topaz St.) will help
get you this Requirement.
>>Player Damage (0%)
******************
There is no gunplay so this is pretty much automatic (unless you hurt
yourself on the Parachute landing or exiting from a boat).
>>Perfect Landing
***************
You must land in either the seating area or on top of the boat.
>>Always First
************
You must be in first place all the way from the start of the boat
portion race to the end of the overall race. Landing in a boat will go
a long way towards this Requirement.
0=======0
| Reward \
0=======================>
$1,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And you also open up the.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT23. Triathlons |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
These races are the same as the one you did for "This Ain't Checkers". You
need to parachute onto a boat, race to a landing point, get into a car, and
race to the finish line.
The best way to win is to land in the boat as this will give you a huge head
start on your opponents. This will make these races much easier even though
they are easy to begin with (although you have to be mindful of the traffic
when in the car). Winning a Triathlon will net you $1,000.
There are three of these races, indicated by a checkered flag on the map,
which must be successfully completed for 100% Completion:
0==============0
| Alderney City \
0====================================================>
The boat race portion starts at Normandy and ends at Westdyke. From there,
drive to Tudor to finish the race. When you jump from the helicopter you
have to streamline most of the way down to get to the boats.
During the car race you may need to slow down in the first portion because
of all of the curves. Then cut loose on the speed on Plumbers Skyway but be
careful of the last curve leading to the finish line.
0==============0
| Charge Island \
0====================================================>
The boat race portion starts at the west side of Bohan and ends at
Steinway. From there, drive to Meadows Park to finish the race. When in the
car race you may need to take it a bit slow on the dirt road and on the
curves.
0======0
| BOABO \
0====================================================>
The boat race portion starts between Colony Island and Algonquin just south
of the Algonquin Bridge and ends at Northern Gardens. From there, drive to
Star Junction to finish the race. When you get into the Middle Park area
during the car race then you can use the Nitro to really put away your
opponents.
And, with this, there are no more side activities in TBoGT. It is just Main
Story Missions from here on out.
Now let's finish with Mori.....
0+=+=+=+=+=+=0
/ Mori Kibbutz \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MKZ3. No. 3 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mori Kibbutz /
0=========0 0+=+=+=+=+=+=0
After Luis convinces Mori that tough love really doesn't work then the
three of them go and have some fun......
0=========0
| The Plan \
0=======================>
You need to go to a car-park at the north part of Middle Park. Along the
way you and Brucie will be given headsets.
When you get there then you will be instructed to use the parking elevator
to bring down the car for Brucie then for yourself. When you get your car
then enter it and line up behind Mori and Brucie. Now you have to follow
Mori and Brucie. After making the first left turn then you will be ambushed
by Cops who were called by Mori to make things more interesting. Keep close
to the two of them as you wind through the Cops.
*BEWARE!* There is a Taxi that will come up as you head south on Ivy Drive
North. Go to the *LEFT* of it or you will crash into it and really screw
yourself up.
As you head north along the north part of Northwood then you will be on the
narrow road that goes along the water's edge. You need to take care that
you don't fall off and into the water or crash into the walls. This task is
made difficult because Luis doesn't powerslide well.
As you head south along the sidewalk then you will be told to jump onto the
barges. Slow down so you can angle yourself properly for the ramps.
You have to be careful at this part, especially on the third ramp. If you
screw up slightly on the third ramp then you will drop the car into the
water and fail the mission. When you finally get onto the third barge then
the mission is finally succeeded.
0===========0
| 100% Score \
0=======================>
>>Time (5:15)
***********
Use the BOABO Shortcut and pay for the toll so you don't have to worry
about the Cops. Then it is just a matter of keeping up and not blowing
the jumps.
>>Car Damage (20%)
****************
If you are good with your braking and avoiding crashes then you can do
this with little problem.
>>Top Speed (140 mph)
*******************
If you manage to keep close to Mori then you can get this with no
problem.
>>Followed Close
***************
You must stay close to Mori and Brucie the whole time without crashing
the car and getting far behind.
>>Notes
*****
It is important to do this mission when it not raining whether it is
your initial playthrough or Mission Replay. If it is raining then it
will substantially affect your handling and will slow you down enough
to deny you some of the Requirements.
0=======0
| Reward \
0=======================>
$1,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Later, you will get a text from Henrique. He can now get you the F620 and
Bullet GT when you need one. These cars will be added to his Vehicles list.
And this will finish up Mori's line of missions. Now let's go back to
Tony.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP8. Not So Fast 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Tony, wasted on drugs inside Hercules, knows that the diamonds are being
sold at the Libertonian. So now Luis goes to try to get them back.....
0========0
| Weapons \
0=======================>
--Shotgun Ex.
--Combat Sniper.
0======0
| Notes \
0=======================>
This mission intersects with the GTA IV mission "Museum Piece", where you
play as Niko Bellic, and the TLaD mission "Collector's Item", where you
play as Johnny Klebitz.
This is the only mission where the main characters from all three games
come together. This is also the last connection between "The Ballad of Gay
Tony" and "The Lost and Damned".
I also got a new suggestion by Stephen Oliver. You may also want to have
maximum ammo for your RPG.
0=========0
| The Plan \
0=======================>
After you are outside of the club then Luis will make a call to Yusuf. He
wants to borrow the Buzzard which is now waiting for you at the Westminster
Helipad. When you get inside the Buzzard then fly it to the roof of the
Libertonian. When you land then go to the scaffolding overlooking the deal.
When you get there then you will start the cutscene of Luis ambushing the
deal and acquiring the diamonds. It is important to note that, when you get
to this cutscene, then you will automatically be switched to an Assault
Rifle which will replace any other assault rifle you had.
After the cutscene ends then you have to flee in the Buzzard. Climb back to
roof level and get back in the Buzzard. But the Cops are landing nearby
because you now have a 4-Star Wanted Rating. Ignore them and just quickly
get into the Buzzard.
Now head back toward the Westminster Helipad. However, you still need to
get rid of the Wanted Rating. But the Police send out three Annihilators to
go after you. And they carry missiles this time.
Get near the Westminster Helipad, stop the Buzzard, and hover in one place.
As the choppers arrive then rotate so you can aim your Mini-Guns at one
then blast it out of the sky. Gently go up or down if you need to. Even
when they fire their missiles they tend to miss so defeating them is fairly
easy.
But, if you are not good at flying choppers or firing from them, then there
is this idea from Stephen: land on a nearby building and use your RPG to
blow up the choppers as they approach.
He initially suggested a building with a water tower near the southwest
corner of Middle Park for landing and fighting. However, I noticed that
after you destroy the first chopper then the other two choppers get stuck
far away from you. You need to get back into the Buzzard before they can
free themselves.
The best place to land is the main building at the Westminster Helipad. Two
of the choppers will fly to you and one will get stuck near Alderney. After
blowing up the first two choppers with the Shotgun Ex then switch to your
Combat Sniper and find the stuck chopper. Aim at and kill the pilot then
get back in the Buzzard. Fly just close enough to the chopper to free it
and it will crash because you killed the pilot.
After destroying the choppers, regardless of method, then fly to and land
on the Westminster Helipad nearby to successfully complete the mission.
0===========0
| 100% Score \
0=======================>
>>Time (4:35)
***********
This is best done on foot at the Westminster Helipad area because there
is no lock-on for any of the Buzzard's weapons. And it should also be
done in the daytime so when you shoot at the stuck chopper you can see
and hit the pilot.
>>Player Damage (20%)
*******************
There is no need to fight off the Cops on the Libertonian rooftop so
this is automatic. However, if you prefer to land and fight, then you
may take a little damage but you can still get this Requirement.
>>Helicopter Damage (80%)
***********************
The Annihilators have extremely lousy aim so this is pretty much
automatic.
0=======0
| Reward \
0=======================>
$4,000 and the {Diamonds Forever} Accomplishment.
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP9. Ladies' Night 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
Tony is upset that Gracie has been kidnapped. After Tony loses it then Luis
gets him to come back together and go to find Gracie.....
0======0
| Notes \
0=======================>
This mission sets up the GTA IV mission "She's a Keeper" where Gracie
Ancelotti is moved to a new safehouse and the Ancelottis try to rescue her
based on the information that Luis and Tony give them here.
0=========0
| The Plan \
0=======================>
When you are inside the car then you are told by Tony that the Ancelottis
want them to use their chopper to help find Gracie. Go to the Booth Tunnel
Helipad. When you get to the chopper then you need to fly it to Meadows
Park. As you get there then you will see Packie get in a red car and drive
off.
Now you have to follow him. Packie will lead you though the East Borough
Bridge and into the Middle Park area. He will eventually go into the Booth
Tunnel and go into Alderney. Wait for him to come out but don't get too
close to him.
Eventually he will go into the Leftwood area and stop at a parking garage.
After he exits then he will take you to where they are keeping Gracie. From
that point, you need to land the chopper back at the Booth Tunnel Helipad.
When you land the chopper then the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (8:50)
***********
Get to the Booth Tunnel Helipad as fast as you can and just keep up
with Packie's car. Just as he stops then wait until he leaves his car
and head back to the Helipad to shave off some more seconds. This
should help you get this Requirement.
>>Helicopter Damage (0%)
**********************
I managed to get this even though I barely hit one of the buildings so
this must not be too hard to get.
>>Close Pursuit
*************
I believe that you have to keep up with the car. I managed to get this
without trying so I don't know the exact specifics.
>>Low Fly
*******
I believe that you have to fly low to keep up with the car. I managed
to get this without trying so I don't know the exact specifics.
>>Notes
*****
I managed to get the Helicopter Damage, Close Pursuit, and Low Fly
requirements without trying. Should be easy to get 100% Score with a
little more speed.
0=======0
| Reward \
0=======================>
$4,500.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will get a call from Rocco telling you to find a way to
control Tony. And this will end Tony's missions for awhile. Now I will turn
my attention back to Yusuf.....
0+=+=+=+=+=0
/ Yusuf Amir \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >YSF4. Caught With Your Pants Down 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Yusuf Amir /
0=========0 0+=+=+=+=+=0
After Yusuf tells Luis he wants a NOOSE tank then his father walks in and
ruins the party. Yusuf quickly shuffles Luis out and tells him he will call
him shortly.....
0========0
| Weapons \
0=======================>
Advanced Sniper (provided).
0=========0
| The Plan \
0=======================>
Go to Star Junction and meet Yusuf who has slipped away from his father.
When you get there then Yusuf will land in his chopper and you need to get
inside. Once inside then you take the controls. Now fly it to where the APC
is being airlifted.
When you get to the APC then Yusuf will grab the controls again and you
will be given an Advanced Sniper. This weapon has more powerful sniper
rounds which will make it more dangerous than the standard sniper rifles.
You need to shoot the yellow bolts on the cables to release the APC. Take
your time on these since both you and the APC are moving around. As you get
down to the last bolt then you will get the APC to start spinning around
which will make it much harder to hit.
When you finally shoot the last bolt then you need to parachute down and
grab the APC. Depending on how fast you get it down, it can be anywhere
before the Broker Bridge, on the Broker Bridge, or inside Algonquin.
When you get into the APC then you will get a 4-Star Wanted Rating you need
to get rid of. However, the way to get rid of it is to use the APC's gun to
destroy the Cop cars. The more you destroy, the more you lower the Wanted
Rating.
Head into Algonquin and destroy as many of the Cop cars as you can to
quickly get rid of the Wanted Rating. When the Wanted Rating is gone then
take the APC to the Construction Site. When you get to the Construction
Site then the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (7:25)
***********
Shoot down the APC as quickly as possible. Then shoot up the Police
vehicles as you head into Algonquin.
Once inside Algonquin then head to an intersection and shoot up
approaching Police cars to destroy them quickly. Slowly head down
towards the Construction Site area while avoiding Police car collisions
and shooting them up as they go past you and behind you.
You should get down to 2-Star by the time you get near the area. Then
hang around the area and blow up approaching Police cars as fast as you
can. When you finally get rid of the Wanted Rating then it is only a
very short drive to the Construction Site.
>>Player Damage (50%)
*******************
>>Cop Cars Destroyed (6)
**********************
You need to destroy a minimum of six just to get rid of the Wanted
Ratings so this should be automatic.
>>Tank Damage (50%)
*****************
You can damage the APC by smashing cars as well as getting shot at and
being near explosions. Limit running into vehicles as much as possible.
>>Sharpshooter
************
This means you have to shoot out all four cable bolts with less than
ten shots.
0=======0
| Reward \
0=======================>
$20,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the Advanced Sniper from Armando's Gun Van for
$4,750. This will also halt Yusuf's line of missions temporarily. There is
now just one mission marker on the map and that leads me to.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. Ray Bulgarin +
0==========================================================================/
Ray Bulgarin is the Russian mobster who has arrived in Liberty City and made
Niko Bellic's life miserable. One of his main goals is to buy the local
hockey team and needs Luis' help is doing so. Ray has three missions and his
first one can be found in Meadow Hills.....
0+=+=+=+=+=+=0
/ Ray Bulgarin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RBG1. Going Deep 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Bulgarin /
0=========0 0+=+=+=+=+=+=0
Ray wants Luis to help him with some NOOSE unit making trouble for him.....
0========0
| Weapons \
0=======================>
--Advanced MG (provided).
--RPG.
--Sticky Bombs.
0=========0
| The Plan \
0=======================>
Take Ray and Timur over to the car-park on Topaz St. Along the way you will
be given the Advanced MG. This weapon is a large chain fed machine gun that
carries up to 600 rounds. When you get to the car-park then you need to
park in the assigned spot.
Then you will need to put a Sticky Bomb on the front of the car, go and
crouch near another car, and wait. There are two methods to go about this
mission depending on your preference:
>>The Firefight
*************
After a short wait then the NOOSE agents arrive and begin to plant
the evidence. As they are setting up then detonate the Sticky Bomb.
As it explodes then you will have to fight off the survivors. Switch
to your Advanced MG and kill the survivors.
The NOOSE agents will be red dots on your radar. Keep an eye on them,
you don't want them to sneak up on you from behind. In addition, they
will be well armored so it will take many shots to kill them. Do
headshots for quick kills. You may also want to throw some Sticky
Bombs at them to take them down as well.
Also, keep an eye on the other cars. If some of them start flaming
due to bullet or explosion damage then you must get away from them or
you may be killed in the explosion. In addition, Ray and Timur are
indestructible. They can also draw some of the Cop's gunfire so you
can take them down more easily.
As you kill these survivors then another wave of NOOSE Enforcers show
up. As you kill off most of the NOOSE then you may want to head over
to one of the Sprunk Machines in the corner to refresh your Health
should you need it.
You can also get inside one of the Enforcers to get some Body Armor.
Since the Enforcers are bulletproof then you can choose to stay
inside the vehicle and nail some of the NOOSE in drive-by mode.
After killing the second wave of NOOSE then a third wave will show up
including an FIB Buffalo. Use the shells of destroyed vehicles or
Enforcers as cover as you take them down.
>>The Quick Method
****************
While you are waiting for the NOOSE to arrive then switch to your
RPG. As they arrive then step out and blast the vehicles. After they
are destroyed then stand up and run forward until you can see the top
of the ramp leading out. When the next wave arrives then blast them
as they are going down the ramp.
Then do the same thing to the last wave. This will allow you to
quickly dispatch the NOOSE without them firing at you. After this
then you *MUST* detonate the Sticky Bomb. If you don't do this then
Ray and Timur won't enter any car you choose as a getaway car.
After you clear out all of the NOOSE agents then you need to get out of the
car-park. Take any surviving vehicle and wait for Ray and Timur to enter
before it leaving. If you leave either Timur or Ray behind then you will
fail the mission.
Now you have to lose the corrupt NOOSE. From the car-park, head north to
Topaz St. then turn west and turn south onto Columbus Ave., avoiding the
approaching NOOSE car as you do so and floor it.
By the time you reach Manganese St. then you should have lost them. If you
haven't lost them by that point then turn east onto Kunzite St. so you can
head back into the Broker area. You should lose them by the time you get to
the other end of the Algonquin Bridge.
After losing the NOOSE agents then take Ray back to his house to
successfully complete the mission.
0===========0
| 100% Score \
0=======================>
>>Time (6:30)
***********
The Quick Method is the only way you will be able to get this
Requirement.
When driving to the car-park you should see an entrance to the walk
path into Meadows Park nearby. Go through the entrance and go onto the
walk path going north. Follow it so you can go out the main entrance at
the intersection of Middleton Lane, Hancock St., and Savannah Ave. This
will also give you a straight line to Harrison St. and the East Borough
Bridge.
Don't forget to pay the toll or you may have to deal with Police
attention (which you must lose and waste valuable time). You may also
want to veer left from the toll booth and go up the ramp used for
oncoming vehicles to shave a few more seconds.
When leaving the car-park then follow the route I outlined. It will
take you straight back to the Broker area.
Reader Matthew Dean had this alternate method for this Requirement:
"I found an additional strategy for this mission involving sticky
bombs. After placing the initial sticky bomb on the front of the
vehicle driven in, plant several more where the SWAT Van and FIB
cars come in. Once you set it off there will be major carnage. Helps
with the time requirement portion if you want to fight and see a lot
of explosions."
>>Player Damage (50%)
*******************
If you are low on Health then you may want to use the nearby Sprunk
Machine in the corner after you have taken down all of the NOOSE agents
before leaving the car-park.
>>Headshots (20)
**************
There are plenty of NOOSE to shoot at. Let yourself be discovered so
you can get a few more headshots before cars start exploding. This
should allow you to get this Requirement.
>>Accuracy (70%)
**************
As mentioned, the NOOSE are well armored so it will take many body
shots to kill them. It will be best to wait until you get to 100%
Completion to remove the ammo cap then do this in a Mission Replay
(after getting about 1,500 to 2,000 rounds for your Advanced MG).
>>Vehicles Destroyed (5)
**********************
There are lots of vehicles inside the garage so you can get this easy
if you use a few Sticky Bombs or RPGs to clear out the NOOSE. You can
also get this if the cars are destroyed by gunfire during the battle.
>>Bomb Hidden
***********
They cannot see you before they try to plant the evidence and get in
range of the Sticky Bomb. In addition, you have to wait for the prompt
to use the Bomb. If you blow it up before the prompt then you won't get
the Requirement.
>>Sticky Bomb Carnage
*******************
It is unclear how you can get this but it seems to be automatic when
you blow it up regardless of method.
0=======0
| Reward \
0=======================>
$2,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you can now buy the Advanced MG from Armando's Gun Van for
$7,550. And, if you've done twenty Drug Wars, then you will start spawning
the Advanced MG in your Safehouse (against the wall in the kitchen).
0+=+=+=+=+=+=0
/ Ray Bulgarin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RBG2. Dropping In 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Bulgarin /
0=========0 0+=+=+=+=+=+=0
Ray wants to buy the Liberty City Rampage from the current owner, Marki
Ashvilli. But Marki won't sell. So now Ray wants Luis to send him a
message.....
0========0
| Weapons \
0=======================>
Carbine Rifle.
0======0
| Notes \
0=======================>
It should be noted that here in San Antonio we have a minor league hockey
team named, you guessed it, the Rampage. Interesting, yes?
In addition, I got some info from reader Robert Mock.
0=========0
| The Plan \
0=======================>
Wait for Timur to get inside the car. From here, the two of you need to go
to Heli Yours. When you get there then take control of the nearby chopper
and wait for Timur to get in. From here, you need to fly through the
markers to gain altitude.
There are no shortcuts here. If you don't fly through all of the markers
then you won't get the prompt to jump out.
As you fly through the markers then you will be told by Timur that you need
to parachute to the top of the building, get inside, and kill Marki. Then
escape to ground level where you will be picked up by Timur.
When you reach the correct altitude then you will prompted to jump. After
jumping then immediately deploy your Parachute, turn to line yourself with
the MeTV Building, and streamline to get there. This should give you the
right angle to land on the building.
When you land then you will be seen on the camera. This will alert security
who will be laying in wait for you. You will then be in a hallway and
automatically switched to your Carbine Rifle. Switch back to the Shotgun
Ex. Head down the stairs. If you look left from the bottom of the stairs
then you will see some Body Armor.
Go through the first set of doors and confront the four gunmen there. One
of them will be in front of a shaft. One shot will knock him off so you can
focus on the other three (one will be hidden behind some crates).
You may notice a thin reddish colored pipe just above door level running
along the right wall and above the entry to the shaft. Shooting it will
release steam which may cause injury to the gunmen or force them from cover
so you can shoot them. Use this to your advantage.
After dealing with those four then carefully proceed forward and look down
the shaft to find two more gunmen. Take them down then go down to the next
level. It should be noted that you can climb back up to get the Body Armor
if you need to.
Turn around to find two more gunmen. They will be well into cover so it
will be a little tricky to get at them. However, there will be plenty of
the red steam pipes near the gunmen so shoot them to keep the Russians from
shooting at you and force them from cover so you can kill them.
When you take them down then go through the next set of doors. There will
be two more gunmen. Take them down quickly then proceed through the next
door. Head down the stairs and take down the lone gunman there. Switch to
your RPG, go down the stairs, and go through the door at the bottom to
enter the office area.
Turn left to find three more gunmen. One shell will take them all down.
After that then angle right so you can see the boardroom. Next, you will
find several more gunmen inside the boardroom. A couple of shells will take
them all down including Ashvilli. When Ashvilli goes down then you will be
attacked by more gunmen.
From here, you need to jump out of the window and onto Timur's truck.
Streamline most of the way down then deploy the Parachute. Then pull back
to get the proper angle to the truck. If you land on the truck then Luis
will climb in from the back. If you miss the truck then you will need to
run and enter the truck. After you enter the truck then the mission will be
successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (6:40)
***********
This should be best done in a Mission Replay after 100% Completion.
Bring some RPG's, Grenades, and your Advanced MG. The timing is fairly
tight so you need to find a good route to Heli Tours in the first half
of the mission.
The GPS route is good for the first part of the drive but you need to
turn left at Garnet St. then enter onto Union Drive East going south.
When you get to the end of the overpass then turn left and you should
drive right into the Heli Tours parking area.
In the first hallway use a couple of RPG's to clear out the hallway.
Then quickly switch to your Grenades and toss one into the open shaft
to kill the two down below. Switch back to your RPG, drop down, and
fire about three to get rid of the one in the back and the one just
inside the next door.
Switch to your Advanced MG then peek through the door and kill the two
gunmen in the next room. Use the Advanced MG to kill the one in the
stairwell then switch back to your RPG. Go into the lobby and fire one
to kill the three at the desk. Then find the boardroom and fire about
three to kill everyone there including Ashvilli. Quickly run through
the window and land on the truck to speed up the ending.
>>Player Damage (40%)
*******************
Take your time, use the steam pipes, and quickly kill the gunmen before
they can do much damage to you. Go back and get the Body Armor if you
need it to help preserve your Health. This should allow you to get this
Requirement.
>>Accuracy (70%)
**************
>>Perfect Landing
***************
You must land on the heliport on top of the Me TV Building. This is
almost automatic since this is what you need to do anyway.
>>Ashvilli Plummet
****************
You should have a window in place behind Ashvilli to do this. When he
is begging for his life then you must shoot him so you break the window
and he falls to his death. If the window is already broken then he may
back up and fall out on his own and you won't get this Requirement.
This is probably best done when going for the Accuracy Requirement. You
should see Ashvilli back up to a window with his hands raised. After
killing all of the nearby gunmen then go up and shoot him. This will
also help your accuracy since this will save you from shooting out the
window yourself.
Although I should point out that, according to Robert Mock, if you get
to him quickly enough, then you may be able to get this even with a
broken window.
>>Truck Landing
*************
You must land on the truck when you jump out of the window.
0=======0
| Reward \
0=======================>
$4,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Later, you will get a call from Yusuf. And this sets up his last
mission.....
0+=+=+=+=+=0
/ Yusuf Amir \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >YSF4. For the Man Who Has Everything 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Yusuf Amir /
0=========0 0+=+=+=+=+=0
After Yusuf talks about the construction project then he wants Luis to come
with him for a little fun.....
0========0
| Weapons \
0=======================>
Shotgun Ex (provided).
0======0
| Notes \
0=======================>
You may want to max out your Shotgun Ex ammo from Armando just to be safe.
0=========0
| The Plan \
0=======================>
Head to the east end of the Algonquin Bridge. Along the way Yusuf will tell
Luis he wants a subway car for a theme park for his homeland. He will also
give you additional Shotgun Ex ammo. When you get to the spot then you will
need to get to the railing and wait for the train. Then you will be
prompted to jump when the train is underneath.
When you jump and land on the train then you will be at the back end and
you must make your way to the front. You will automatically be switched to
your Shotgun Ex and crouched. However, you will also be hit with a 4-Star
Wanted Rating.
Start making your way to the front. You will see a couple of helicopters
making their way behind you. Use the Shotgun Ex and take them down. As you
continue then more helicopters will appear. As each helicopter gets into
range then shoot them down.
As you get near the Hove Beach station then there will be Cops shooting at
you but you can ignore them. There will also be a low flying helicopter you
need to duck under but you are already crouched so this isn't a problem.
At this point you will now have a 5-Star Wanted Rating so the Annihilators
will come out. Shoot them down as quickly as possible to limit the damage
they can do.
Just after the Schottler station then you will see another Annihilator
waiting and flying very low. You can either press the Left Analog Stick
Button to go flat and let the chopper fly over you (you will see a cutscene
of you laying flat against the car) or blast it before it can do anything.
After that then another chopper will approach you. Blast it down. As you
approach the Huntington St. station then there will be four more Cops
waiting for you. You can easily shoot them as you approach.
After that then Yusuf will finally appear and flying in a Sky Crane. Luis
will unhook the subway car so Yusuf can take it (along with you). When
Yusuf drops you off then the mission is successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (4:20)
***********
The timing is pretty tight so you need to get to the Algonquin Bridge
as fast as possible. How fast you get there will determine whether or
not you get the Requirement. The rest of the mission on the train has a
predetermined length so you can't shorten it by getting to the front
faster.
The best way to get to the bridge is to follow the GPS route but turn
left on Jade St. then turn right on Bismarck St. to get to the bridge
instead of looping around. However, turning onto Jade St. means going
onto a one-way street that may have some cars on it. If you get to
Bismarck St. without smacking into cars then you have a good chance to
get the Requirement.
>>Player Damage (50%)
*******************
If you blast every chopper as they get in range and before they can
damage you too badly then you should get this.
>>Duck Chopper
************
Remember that low flying Annihilator I mentioned? You have to lay flat
and let it cross over you in order to get this Requirement.
>>Helicopters Destroyed (8)
*************************
There are about twelve choppers so there are plenty to destroy for this
Requirement.
0=======0
| Reward \
0=======================>
$25,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
And this ends Yusuf's line of missions.
In addition, if you killed all fifty Seagulls, then you will get a text
message from Yusuf telling you about the APC. Now the APC will start
spawning at the Construction Site at Castle Gardens. You will see a "Y"
marker on the map but it is not a mission but the APC.
Later, you will get a call from Yusuf and he will tell you about a present
(with a surprise in the glove compartment). That present would be the Super
Drop Diamond car parked in front of his place.
This will also put another "Y" marker on the map. Again, it is not a
mission but the car he just gave you. When you get inside the car then you
will automatically be switched to a Gold-SMG. The Gold-SMG behaves just
like the regular Micro-SMG but seems to have better range, accuracy, and
power.
Now let's finish up with Ray.....
0+=+=+=+=+=+=0
/ Ray Bulgarin \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RBG3. In the Crosshairs 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ray Bulgarin /
0=========0 0+=+=+=+=+=+=0
Ray knows that Tony may have some diamonds for sale. But Luis can't do
anything about them - only Tony can. For now, however, Ray needs Luis to
protect Timur at some meeting.....
0========0
| Weapons \
0=======================>
--Shotgun Ex.
--Carbine Rifle.
--Advanced MG.
--Advanced Sniper.
0=========0
| The Plan \
0=======================>
When you start the mission then you need to go to where Timur is and
protect him. When you get there then you will be instructed to open a box.
Inside the box is the head of the cook who sold Tony the diamonds. Ray is
upset that Tony and Luis went behind his back in regards to the diamonds.
After the phone call ends then Luis will be attacked.
Now Ray wants Luis dead.
When you get control again then you will be switched to your Advanced
Sniper and crouched. The snipers, four of them total, will be marked when
they fire a shot. You need to pinpoint their location and take them down
before they can kill you.
Take down the sniper to your left since he has the clearest shot to you and
may be doing damage from the get go. Then take down the one in front of
you. Using the Advanced Sniper will make for one-hit kills.
From here, go around the building behind you and take down the remaining
two snipers. After that then more assassins will arrive including some by
helicopter.
There are two ways to go about this depending on what you want to do:
>>The Quick Escape
****************
Just after killing the snipers then switch to your Shotgun Ex.
Quickly shoot down the approaching chopper before moving from your
position. This will kill some of the nearby assassins.
After shooting down the chopper then turn left, go forward to the
next corner, then turn left again and go to the next corner. Here you
should see a small platform. Climb onto this platform, look
northeast, and down. You should see a fire escape. Carefully nudge
forward and off the platform.
If you did it right then you should be on the fire escape. Quickly
climb down to the scaffolding below. When you get to the scaffold
then jump into the street, jack a car, and quickly leave the area.
---------------------------------------------------------------------</pre><pre id="faqspan-12">
**NOTE: If you're thinking about just running away when you deal with
the snipers instead of killing them, forget it. You *MUST*
kill them.
If you get to ground level then you will be prompted to
return to the building. When you get back to the marker then
you will be transported back up. If you go a few blocks away
from the area without killing the snipers then you will fail
the mission.
>>Fighting Your Way Out
*********************
Switch to your Shotgun Ex and immediately take down the chopper. This
will kill some of the nearby assassins.
There will also be another sniper on a building far away. Take him
down as quickly as possible to limit the damage he can do. Then
switch to your Advanced MG and pick off the approaching assassins
from behind the small building.
One of them will try to throw Grenades at you but he can't reach you.
After killing all of the assassins here then go forward. As you move
to the next section of the rooftop then you will be attacked by three
more assassins. Two of them will be in front of you and another one
will be on the far building with a Grenade Launcher.
However, the guy with the Grenade Launcher is not terribly accurate
so focus on the guys in front of you. Even better is the fact that
the Grenades launched tend to stun the others making it easier for
you to kill them.
From the second section of rooftop you can nail the Grenade Launcher
guy from here. Then climb the small building making sure that the
small building on the next section of rooftop blocks out the two
gunmen. Then pick off the gunman on the right.
Or you can wait for the Grenade Launcher guy to kill the other two
assassins for you before killing him. Your choice.
After that then climb down from the small building and climb up to
the next section of rooftop but behind the small building so you can
block out the second gunman. To your right you should see some Body
Armor you can use if you need it. Then go around the small building
and pick off the second gunman.
When you climb to the next section of rooftop then you will be
attacked by more assassins including a sniper. Get back to the
previous rooftop section and to the north side of the small building.
Three of the assassins will be to the south on the other side of the
block. Carefully go around the east side of the small building and
pick one of them off. Then go to the west side and pick off another.
The last one will be behind cover so you can either wait for him to
poke his head out or use a Sticky Bomb to blow him up.
The sniper is on a building southwest of your position. You can nail
him from this section of rooftop by using the next section of rooftop
as cover so you can go around and pick him off. When you get back to
the next rooftop section then you will see that the Fire Escape is
nearby on a lower section of rooftop. But there is another gunman
near it. Pick him off and go forward.
When you get near the Fire Escape then you should see more gunmen
down below. Use the rooftop area carefully as cover as you pick them
all off. There should be six assassins in the street.
When they are dead then go down the Fire Escape. When you get down
from the Fire Escape then you will be prompted to leave the area.
Just take one of the nearby cars that the Russians drove up in and go
in any direction.
Regardless of method, after going a couple of blocks, then the mission will
be successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (4:30)
***********
This should be done in your initial playthrough. Get a helicopter,
preferably the Maverick from the Booth Tunnel Helipad, and fly to
Ray's. Carefully land the chopper in the intersection just south of the
mission marker.
After starting the mission then fly to Algonquin and land in the
intersection just north of the marker. This will save a lot of time. Do
The Quick Escape on top of this and you should be near your chopper
when you get back to street level. Get back in and quickly fly off to
end the mission.
If you do everything right then you should get this in well under three
minutes. If this is done in a Mission Replay then you should get this
in about three and a half minutes.
>>Player Damage (40%)
*******************
This can be easily acquired with The Quick Escape method.
>>Headshots (10)
**************
You will have to do the Fighting Your Way Out method to get this
Requirement.
Don't shoot down the helicopter until it is over the street and away
from the other assassins so you can get additional headshots. Use the
Advanced MG or Carbine Rifle to get headshots on the rooftop assassins
and the Advanced Sniper on the snipers.
>>Accuracy (60%)
**************
If you do The Quick Escape method then you should get 100% since you
only need to fire four shots using the Advanced Sniper to get rid of
the snipers.
>>4 Shots, 4 Snipers
******************
This means killing all four snipers with four shots. The Advanced
Sniper will make this easy regardless of where you shoot them. Just
make sure that you have a clean shot first.
>>Notes
*****
Using The Quick Escape method will allow you to get as many as four of
the Requirements in one shot leaving only the headshots to go after in
Mission Replays.
0=======0
| Reward \
0=======================>
$6,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This, of course, will end Ray's missions. Later, Luis will call Tony to
tell him about the bad news about the diamonds. This will also re-open
Tony's line of missions.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP10. Ladies Half Price 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
After helping Brucie and Roman Bellic inside then Luis is pulled away by
Tony for an important task.....
0======0
| Notes \
0=======================>
This mission intersects with the GTA IV mission "Diamonds Are a Girl's
Best Friend" where you play as Niko Bellic. This is also the last
connection between "The Ballad of Gay Tony" and "Grand Theft Auto IV".
0=========0
| The Plan \
0=======================>
Get in the car and head to Pier 45. Along the way Tony will tell Luis about
the diamond exchange for Gracie. When you get to Pier 45 then go and enter
a boat. From here, go to Charge Island.
When you get there then you will start the cutscene of them exchanging the
diamonds with Niko and Packie. Of course, Ray comes in and crashes the
party. As the trio get back to the boat then you will be attacked by some
of Ray's men.
When you get control again then you will be back in the boat. But you will
have one of Ray's men struggling to get inside. Immediately go in reverse
to knock him off quickly. When you do that then head back to Pier 45 to
successfully end the mission.
0===========0
| 100% Score \
0=======================>
>>Time (3:55)
***********
Drive to Pier 45 then to Charge Island, shake off the hanger on
quickly, and then back to Pier 45 as fast as you can. Pretty simple,
really.
A good path to Pier 45 is, at the start of the mission, hang the first
right onto the short street that leads to Union Drive West. Then head
south onto Union Drive West and go to Pier 45.
This street will allow you to go fast and dodge traffic. Going through
Castle Tunnel will also help. You should also drive as close to the
marker as you can. This will also save you some time.
Timing is very tight and it is important to drive to Pier 45 as fast as
possible without smacking into anything.
>>Hanger On Time (0:07)
*********************
Shake him off as quickly as you can. The hard reverse method will allow
you to get this Requirement.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Later, you will get a call from Tony. The city has closed down the clubs.
You can no longer enter either Maisonette 9 or Hercules. This will also
halt Tony's line of missions for now.
Then you will get a call from Rocco. Rocco's father and Ray Bulgarin are
having a meeting about Luis and Tony. Apparently, Ray and Mr. Pelosi are
looking to have the two of them whacked. However, Rocco and his Uncle
Vincenzo want Luis to meet him at the public toilets in Middle Park.....
0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Rocco Pelosi +
0==========================================================================/
Rocco Pelosi is the gangster you worked alongside in the mission "Practice
Swing". He is also a member of the Ancelotti crime syndicate and often gives
Tony and Luis a hard time. However, at this point, he has a special offer for
Luis.....
0+=+=+=+=+=+=0
/ Rocco Pelosi \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RCL1. Party's Over 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Rocco Pelosi /
0=========0 0+=+=+=+=+=+=0
When Luis meets Rocco, he is then told that one of you has to die in order
to make things right. Rocco would rather Tony die so they can partner up
with Luis. However, Luis refuses to kill Tony. But Rocco tells Luis to
think about it. For his sake......
0========0
| Weapons \
0=======================>
--Shotgun Ex.
--Advanced MG.
--RPG.
0=========0
| The Plan \
0=======================>
Go to Maisonette 9. You will start off in Middle Park and need to get back
to the street. You can take a Taxi to get to the club quicker but you will
nullify all 100% Score Requirements. Quickly jack a car and head to the
club.
When you get there then go inside and find Tony. When you find Tony then
you start a cutscene. Rocco, Uncle Vincenzo, and Tony are in the VIP
lounge. Rocco tells Tony that Luis is with them and hints that Luis will
kill Tony.
However, Luis kills Vincenzo instead. Rocco is very upset and tells the duo
that the Russians will kill them. Tony then tells Rocco to get out because
he is a Made Man and you don't go around killing Made Men (unless you're
Toni Cipriani but that is another game).
After Rocco leaves then you have to fight off the Russians. The Russians
will come in waves (and will be red dots on the radar). Each wave will
consist of five men. Two of them will come up to the VIP lounge (each with
a .44 pistol). When you get them down to two men then another wave will
come in.
Tony will be at the railing and use his .44 to fend for himself. For this
mission he is almost indestructible so you don't have to worry much about
protecting him. Just focus on killing the Russians.
When you start this part of the mission then you will be switched to your
Advanced MG. When you look around then you will find a Health kit on the
corner wall. Switch to your RPG and use it to clear out most of them when
they start to enter. You should get most of them by the time you use up all
eight of your RPGs.
Be careful. You need to keep an eye out for those who try to come up the
stairs and get behind you.
When you run out of RPGs then switch to either your Advanced MG or Shotgun
Ex and take down the survivors. After all of these Russians are gone then
more will show up outside. You now need to go outside and face them. For
this you should use your Shotgun Ex.
If you are running low on Armor and Health then you can go into the
Management Only office to find Health and Body Armor on the wall.
When you get outside then use the Shotgun Ex and shoot at the cars that are
there. The explosions will kill some of them. You can use the doorway for
cover as you shoot at them. There is also a car in front of the door that
can provide some limited cover if need be. As you destroy the cars, and the
assassins within them, then more will show up.
There will be a total of five cars and one motorcycle full of assassins
to deal with. Continue using the Shotgun Ex on the vehicles and assassins
as you battle for your life (as well as Tony's). When you finally get rid
of these goons then the mission will be successfully completed.
0===========0
| 100% Score \
0=======================>
>>Time (4:30)
***********
This is probably best done in a Mission Replay after you get 100%
Completion to get the Unlimited Ammo Feature. Get a bunch of RPG's
prior to your attempt. You have to get out of Middle Park as quickly as
possible and jack a car. Use of the RPG will really speed things up
during the battle, especially if you have a lot of them which is why it
should be done in a Replay.
>>Player Damage (90%)
*******************
Full Body Armor and use of the RPG will clear out most of the Russians
before they can do enough damage to you.
>>Headshots (25)
**************
Use the Advanced MG for this Requirement. When a wave starts then
crouch and hang in the corner where the Health is and face the stairs.
Aim the weapon about head level and do a short burst as they come up.
They should run right into it and give you two nice headshots before
they can do anything to you.
Then get close enough to the railing and carefully pick off those below
with headshots. When another wave comes in then head back to the corner
and wait for the next pair of guys to come up and repeat the pattern.
When facing those outside then use the doorway as cover as you try to
pick off as many assassins with headshots as you can without taking too
much damage. If you managed to pick off all of the interior Russians
with headshots then you might not need to do headshots with those
outside (although you may want to get a couple just in case).
>>Accuracy (70%)
**************
Use the same strategy for the Headshot Requirement above except you go
for body shots instead.
For those who go up to the VIP lounge hit them in the chest area with a
short burst which should be enough to take them down. Then just take
your time with those below and hit them with body and limb shots.
For those outside then switch to your Shotgun Ex and hit them with a
single body shot (try not to destroy the cars or your accuracy may take
a hit).
>>Enemy Cars Destroyed (4)
************************
Destroying all five of the assassin cars with the Shotgun Ex or RPG
will easily get you this Requirement.
>>Notes
*****
This is a tough mission to survive let alone getting any of the
Requirements in. This may be the hardest mission in the GTA IV story,
episodes included.
You may be able to get the Player Damage and Enemy Cars Destroyed
Requirements in your initial playthrough if you're accurate enough. If
you use the RPG then you may also be able to get the Time Requirement
as well.
0=======0
| Reward \
0=======================>
$5,000.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
This will also end your involvement with Rocco. However, you will encounter
him again in "Grand Theft Auto V" during Michael's involvement with the
Richards Majestic Film Studio.
At this point in the game Tony will accuse Luis of trying to kill him and
wants to pack up and leave. And this sets up the last Main Story
mission.....
0+=+=+=+=+=+0
/ Tony Prince \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TNP11. Departure Time 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Tony Prince /
0=========0 0=+=+=+=+=+=0
As Tony is packing up, Luis comes in to talk to him. Luis knows that
running away won't solve things. It is them versus Bulgarin now and Luis
convinces Tony to help get back at the Russian.....
0========0
| Weapons \
0=======================>
--Shotgun Ex.
--Advanced MG.
--Advanced Sniper.
--RPG.
--Sticky Bombs.
0======0
| Notes \
0=======================>
This mission has a Wanted Rating Exploit. You cannot get a Wanted Rating no
matter what you do in this mission. However, you cannot go more than a few
blocks away from the Funland area or you will abandon the heroin shipment
and fail the mission.
0=========0
| The Plan \
0=======================>
When you are in the car then you are told that Bulgarin has a big heroin
shipment coming in on Firefly Island. Along the way Luis will convince
Tony that he needs to do this alone since he got them into this mess. When
you finally get to Firefly Island then you are told to go into Funland as
Tony drives away.
After this then a van will show up. Timur will tell another person that
Dimitri Rascalov is dead and that they have sole claim to the drugs. There
are three large plaster Birds, where the drugs are hidden, which are marked
as green dots. You need to destroy them.
Turn around and head back to the street. There is a large redemption
machine under the "Shoot Em Win!" sign. Climb the machine and then to the
roof. Turn right then head to the next rooftop. From here you can see most
of the Russians.
Unfortunately, they will know you are there when you climb the next
rooftop. Use the Shotgun Ex to destroy the first Bird closest to your
position then kill off most of the nearby gunmen. Destroy the van to help
bring the some of the close ones down. There will also be some Health near
this van which you can use later if you need it.
As you destroy a Bird then more Russians will show up. You should see
another of the Birds in the background. Destroy it from your position. If
you look closely then you will see some Body Armor laying against one of
the booths. Save it for later.
After destroying the second Bird then head back down to where you started.
From here, kill the remaining two Russians and the van which will destroy
the last Bird. From here, head to the marker. This will give you the prompt
to destroy the last heroin shipment which is in two more Birds.
However, when you reach the marker, then a lot more Russians show up. Some
from where you fought the first bunch, more from where you started and more
behind you. Now go south and turn the right corner. At this corner is the
awning for the Food Shop. Note this location. I'll be coming back to it
later.
From here, go around to the other street. This will allow you to bypass
most of the Russians hiding in the amusement area. It should be noted that
there is Hot Dog Stand near the other street. If your Body Armor is gone
then you can use him to replenish your Health (assuming the gunfire doesn't
chase him away first).
However, as you approach the Birds, then more Russians will show up but
they are out in the open. Use the Shotgun Ex to take them down then slowly
approach the Birds. As you get to where you can see the Birds then there
will be more Russians guarding it. Kill the Russians that appear.
When you finally get to where you can see the van near the Birds then make
sure that you have killed all of the Russians guarding it. Now go back and
get the Health and Body Armor from the previous area. This will give you
full Health and Armor for the next stage.
Now go back to the van and shoot it up with the Shotgun Ex to get it
flaming so it can explode. When it explodes then it will destroy the last
two Birds.
After that then the next part of this mission starts. Timur tells Luis that
Ray is leaving and it is too late to catch him. Ray will also find a way to
kill Luis and his friends. You now must kill Timur and get to Ray in under
two hours. You will also note that there is a bike nearby. You will need to
take this bike a little later in the mission.
From this point, get on the bike, go back south, turn left and to the Food
Shop awning. By taking the bike here then you can save some time running to
it after taking down Timur.
Next, climb to the roof. You will notice that Timur is just near the other
side of the roof. Throw a Sticky Bomb at the stand near the ferris wheel.
There is a gunman there and the bomb should kill him when detonated. Then
get close to the edge and throw a bomb near Timur. Detonate it to kill him.
After killing Timur then get back on the Bike and follow the path. As you
drive along then you will get a call from Yusuf. He wants to know what is
going on. Luis tells him about the Russians. When he does that then Yusuf
states that he wants to help. But Luis wants him to stay away for his own
safety.
Head to the marker on Dukes Expressway. When you get there then you see
Yusuf approach in the Buzzard. He will take down an approaching Russian
car. Now Yusuf will help you get to the Airport by blowing up enemy cars in
your path.
From the marker, head to the Airport. Occasionally, a Russian car will show
up. Don't get too close to the cars when they show up. The gunner, hanging
out of the passenger side, can take off some of your armor or Health.
When you finally get to the marker at the Airport then you will need to
chase the plane that has Ray on it. Get in line with the plane and push up
on the Left Analog Stick to streamline yourself to go faster. Be careful
though, the plane will turn right so it can take off.
After you turn the corner then continue to hold up on the stick and make
your way to the marker. When you get to the marker then you will finally
enter the plane.
When you get inside the plane then you will automatically be switched to
your SMG. There will also be three Russians you have to contend with before
you can get to Ray. Switch back to your Shotgun Ex. Get out of cover and
kill the three Russians as fast as possible. When you do that then you will
finally confront Ray.
Ray has a Grenade and will threaten Luis with it. After the cutscene ends
then you can, and should, execute him. When you kill Ray then he will drop
the Grenade and the plane explodes. From here, you will fall out of the
plane.
Immediately deploy your Parachute and glide to the Monoglobe by pulling
down on the Left Analog Stick. When you get to the marker then the mission,
and the Main Story, is completed. From here, all you have to do is enjoy
the last cutscene.....
0===========0
| 100% Score \
0=======================>
>>Time (10:00)
************
Use the RPG to destroy the Birds from the rooftop. Then use the Shotgun
Ex to quickly take down the Russians near the last shipment. The rest
of the strategy for this mission should work for this Requirement.
>>Player Damage (50%)
*******************
If you managed to keep most of your Body Armor through the Funland area
and got the last three Russians in the plane without them taking off
too much then you should be able to get this.
>>Headshots (25)
**************
There are tons of Russians to kill in the Funland area. Take your time
and use the rooftops. Pick them off with the Advanced MG, Carbine
Rifle, or Advanced Sniper. You should get more than double the number
of headshots if you want.
>>Accuracy (70%)
**************
>>Notes
*****
It will take a long time to get the Headshot and Accuracy
Requirements because there are so many Russians to contend with.
Don't forget the Hot Dog Stand to replenish your Health so you can save
the Health kit before dealing with Timur. Deal with any nearby gunmen
so the guy doesn't get chased off (you can get him to re-appear by
heading towards the Bowling Alley then run back).
You cannot go into the Bowling Alley to replenish your Health with the
Burger Shot inside - there is no one there to take your order.
0=======0
| Reward \
0=======================>
$10,000 and the {Maestro} Accomplishment.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
In addition, you will be left in front of Maisonette 9. You will also have
a Gold-SMG in your hand. If you did at least fifty Drug Wars then you
should now start spawning the Gold-SMG in your Safehouse (on the dining
table).
You will also get a text message from Henrique. He can now get the APC for
you when you call him for a vehicle.
A little later you will get another text message, this time from Yusuf.
This will now start spawning the Buzzard helicopter on the Westminster
Helipad (and put another "Y" marker on the map).
Both Hercules and Maisonette 9 will now re-open so you can go back and do
whatever you want.
Also, you can now start doing Mission Replays to go after the 100% Score or
just go through your favorite missions.
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT24. 100% Completion Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
If you've done *EVERYTHING* prior to doing "Departure Time" then you should
also have 100% Completion when you complete it.
And what do you earn for 100% Completion in "Grand Theft Auto IV: The Ballad
of Gay Tony"? The same thing you earned for GTA IV as well as for "The Lost
and Damned": Unlimited Ammunition for your weapons. This means you can have
as much ammo as you want.
However, when you save your game, then your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats. Outside of this you earn nothing else.
With that done, let's close things up.....
/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >GYT4. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/
0================0
| General Notices \
0===============================================>
This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2015.
This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).
If you wish to post or use excerpts from this guide please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.
And remember.....
"Respect is everything."
Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:
>>
http://rarusk.livejournal.com/6177.html
Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", and "The Darkness" titles.
0===================0
| Additional Sources \
0=======================================================>
--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV: The Ballad of Gay Tony" Forum
--YouTube
--otopilas700 ({Adrenaline Junkie} Accomplishment)
0=========================0
| Additional Contributions \
0=======================================================>
--zombie95 --Avenged Sevenfold --Jos Rosales
--Glen T. Winstein --Stephen Oliver --Chickenbowser
--Trent (MoFaT) --Robert Mock --S Page
--Matthew Morse --Adam Gilligan --Serge Maglalang
--lmsteeves3 --Matthew Dean
0========0
| Credits \
0=======================================================>
Credits and thanks go out to the following:
>>Rockstar Games
**************
For creating yet another reason to return to Liberty City.
>>GameFAQs, IGN, and many other gaming sites
*******************************************
For providing a place for writers like myself to publish our work and
help other gamers while indulging in one of our favorite pastimes.
And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).
0====================0
| Contact Information \
0===============================================>
E-MAIL: rarusk[at]netzero[dot]com
FACEBOOK:
http://www.facebook.com/robert.a.rusk
LINKEDIN:
http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
BLOG:
http://rarusk.livejournal.com
XBOX LIVE GAMERTAG: RARusk
So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Ballad of Gay Tony".
<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>