/=++====++====++====++====++====<<##0##>>====++====++====++====++====++=\
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
+|                                                                         |+
+|       "Grand Theft Auto IV: The Lost and Damned" Strategy Guide         |+
+|                                                                         |+
+|                  [Xbox 360 and PlayStation 3 Versions]                  |+
+|                  Version 4.7 [Revision 11] (July 2015)                  |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                 Copyright 2009-2015 Robert Allen Rusk.                  |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
+|             **[GameFAQs.com's April 2009 FAQ of the Month]**            |+
+|                                                                         |+
0==++====++====++====++====++====<<##0##>>====++====++====++====++====++==0
 \=++====++====++====++====++====<<##0##>>====++====++====++====++====++=/

Made a minor change on the driving controls.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Grand Theft Auto IV: The Lost and Damned" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.

"Grand Theft Auto IV: The Lost and Damned" Official Strategy Guide - Written
by Tim Bogenn and Rick Barba. Copyright 2006-2009 by BradyGames, a division
of Penguin Group (USA) Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

 >>Table of Contents (to determine overall game structure)
 >>Weapon, Health, and Armor Maps
 >>Seagull Maps

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >TBCT. Table of Contents                                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly. To access any of those chapters,
sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
activate the Find feature in the web browser. Then enter the code like this:

 >KR6 or >ZD12

0============================================0============================0
| KLZ1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

   GEN1. About The Guide
   GEN2. Grand Theft Auto IV: The Lost and Damned
   GEN3. TLaD and GTA IV (Xbox 360 DLC Version)
   GEN4. TLaD Features
   GEN5. Episodes From Liberty City
   GEN6. Controls and Vehicles
           A. On Foot
           B. In Cars, Motorcycles, and Boats
           C. In Helicopters
   GEN7. Other Modes of Transportation
   GEN8. The Main Screen
   GEN9. Game Menus
   GEN10. Weapon Usage
   GEN11. Law Enforcement
            A. The Wanted Zone
            B. Getting Rid of Wanted Ratings
            C. The Wanted Ratings
            D. Restricted Areas
            E. Wanted Rating Exploits
            F. Busted
            G. Police Vehicles
   GEN12. Using a Pay 'N' Spray
   GEN13. Wasted
   GEN14. Advanced Tips And Information
   GEN15. 100% Completion List
   GEN16. Accomplishments List
   GEN17. GTA IV Accomplishments List
            A. Single Player Accomplishments
            B. Multiplayer Accomplishments

0====================0====================================================0
| KLZ2. Liberty City |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0====================0======================================================0

   LRT1. In The Beginning.....
   LRT2. The Cell Phone
   LRT3. The Lost Clubhouse and Residents Parking Only
   LRT4. The Internet
   LRT5. Weapons, Body Armor, Health, and Food
           A. Weapons
           B. Health and Body Armor Icons
           C. Food and Drinks
   LRT6. Liberty City Weapons, Items, and Food
           A. Alderney
           B. Algonquin
           C. Colony Island
           D. Happiness Island
           E. Bohan
           F. Charge Island
           G. Dukes
           H. Francis International Airport
           I. Broker
   LRT7. Places of Interest
           A. Alderney
           B. Algonquin
           C. Bohan
           D. Broker
   LRT8. Seagulls
           A. Alderney (ALD)
           B. Algonquin (AGQ)
           C. Colony Island (COL)
           D. Bohan (BHN)
           E. Charge Island (CRN)
           F. Dukes (DKS)
           G. Francis International Airport (FIA)
           H. Broker (BKR)
   LRT9. Johnny's Friends
           A. Jim and Clay
           B. Terry
   LRT10. Friend Activities
   LRT11. Mini-Game Activities
            A. Hi-Lo Card Game
            B. Pool
            C. Darts
            D. Air Hockey
            E. Arm Wrestling

0================================0========================================0
| KLZ3. The Main Story Missions  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0================================0==========================================0

++MSY1. Jim Fitzgerald
 ====================

      JFD1. Liberty City Choppers
   LRT12. Liberty City Bike Races
            A. Alderney Bike Races
            B. Algonquin Bike Races
            C. East Side Bike Races
      JFD2. Bad Cop Drop

++MSY2. Billy Grey
 ================

      BLG1. Angels in America
      BLG2. It's War
      BLG3. Action/Reaction

++MSY3. Elizabeta Torres
 ======================

      EZT1. Buyer's Market

++MSY4. Thomas Stubbs III
 =======================

      TMS1. Politics

++MSY5. Ashley Butler
 ===================

      AHB1. Coming Down
   LRT13. Gang Wars
   LRT14. Bike Theft Side-Missions
      TMS2. Off Route
   LRT15. Stubbs' Dirty Laundry
      BLG4. This Shit's Cursed
   LRT16. Random Characters (Introduction)
            A. Dave Grossman
      JFD3. Hit the Pipe
      JFD4. End of Chapter
      JFD5. Bad Standing
   LRT17. Random Character (Brian Jeremy - Special)
      EZT2. Heavy Toll
      EZT3. Marta Full of Grace
      EZT4. Shifting Weight
   LRT18. Random Character (Malc)
      AHB2. Roman's Holiday

++MSY6. Ray Boccino
 =================

      RYC1. Diamonds in the Rough
      RYC2. Collector's Item
      RYC3. Was It Worth It?
      TMS3. Get Lost
   LRT19. 100% Completion Score

0==================0
| KLZ4. Conclusion |
0==================0

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >KLZ1. Introduction And General Information                               |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
(1, 2, and 3), Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. Additionally, I have
extended the play value of the games I have written guides and FAQs for many
times over plus I have received many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires. To this end I became a member of
the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
with many titles in my possession. As far as favorite sports teams go, my
teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
(NFL) [although I live in Texas, I am originally from Colorado Springs,
Colorado] and the Air Force Falcons (NCAA Football).

This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
work in Safari to help in seeing how it would look on the web and correct
format errors.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN1. About The Guide                                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Welcome to my "Grand Theft Auto IV: The Lost and Damned" guide! In this
document you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game. Quotes taken
from readers' e-mail are presented "as is" and may include spelling and
grammatical errors.

The main emphasis of this guide is to provide creative and simple solutions
to many of the missions in the game. Many hours were spent going over each
mission and finding unique ways to solve them. I think you will be surprised
by some of the solutions found here. I have worked hard to make sure that
this guide is as complete as possible  but at the same time leave room for
exploration. I hope that you enjoy this guide as much as learn from it.

While this guide was written initially for the Xbox 360 version of the game,
it may also benefit those with the PS3 version. If any of the strategies in
this guide won't work in the PS3 version then feel free to write me and let
me know so I can make additional adjustments in future revisions.

Another emphasis of this guide is *ORDER*. If you do the missions and tasks
in a certain order then the game will be easier and more fun for you. You
don't absolutely have to do them in the order I have suggested but, as you
read the guide, you will see how it benefitted me.

Each Seagull has a letter designation to make them easier to identify in this
guide. In addition, there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):

 >>Seagulls will be identified with an "S".
     --Example: Seagull XXX-S21.

0================0
| Region Prefixes \
0=====================================>

 BHN - Bohan
 CRN - Charge Island
 DKS - Dukes
 FIA - Francis International Airport
 BKR - Broker
 AGQ - Algonquin
 COL - Colony Island
 HPI - Happiness Island
 ALD - Alderney

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN2. Grand Theft Auto IV: The Lost and Damned                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

"Grand Theft Auto IV: The Lost and Damned" is a additional chapter to GTA IV
that can be downloaded onto the Xbox 360 or played from the "Episodes From
Liberty City" disc (explained later).

A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Johnny Klebitz also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.

There are also a couple of points where TLaD also intersects with "The Ballad
of Gay Tony". This game introduces new weapons, vehicles, races, conflicts,
and radio material. All in all, a pretty good game and well worth the
purchase regardless of whether you do the download or play from the EFLC
disc.

Now let's look over the game in detail.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN3. TLaD and GTA IV (Xbox 360 DLC Version)                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The first thing to note about TLaD is that it is not a separate game from GTA
IV but becomes part of it. This means that it uses the same game save slots
as GTA IV so, if you want to preserve your GTA IV game saves, then you will
need an external device to transfer them to.

In addition, the Accomplishments list for TLaD also becomes part of GTA IV's
list. However, because TLaD is an addition rather than a standalone game,
there are far fewer Accomplishments.

Of course, the game requires the GTA IV game disc to run. For the first time
you run TLaD you need to go into the Game menu, select New, and then choose
TLaD.

After running TLaD for the first time, whenever you you put in the GTA IV
disc later, then it will run TLaD instead of GTA IV. Whenever you need to
play GTA IV proper then you will need to have a game save from GTA IV in one
of your game save slots or an external device and load it to switch back to
GTA IV.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN4. TLaD Features                                                      |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

TLaD introduces new stuff to the GTA IV world:

0==========0
| New Media \
0====================================================>

 There are plenty of new music and material for several of the radio
 stations in Liberty City:

    >>LCHC
    >>Radio Broker
    >>We Know The Truth!
    >>The Beat 102.7
    >>Liberty Rock Radio 97.8

 In addition, this new material crosses over to GTA IV so Niko can enjoy it
 (DLC version only).

0============0
| New Weapons \
0====================================================>

 There are also some new weapons to play with:

    >>Semi-Automatic Pistol
    >>Pipe Bombs
    >>Sawn-Off Shotgun
    >>Grenade Launcher
    >>Assault Shotgun
    >>Pool Cue

0===============0
| New Mini-Games \
0====================================================>

 There are some new mini-games to try:

    >>Arm Wrestling
    >>Air Hockey
    >>Hi-Lo Card Game

0=======================0
| Miscellaneous Features \
0====================================================>

 There are also some other stuff as well:

   0=======================================================================0
   | No roadblocks. Liberty City is completely open from the start.        |
   |-----------------------------------------------------------------------|
   | Comedian Frankie Boyle at Split Sides.                                |
   |-----------------------------------------------------------------------|
   | Annihilator helicopter now has explosive bullets. Sadly, this doesn't |
   | cross over to GTA IV.                                                 |
   |-----------------------------------------------------------------------|
   | New Bike Races.                                                       |
   |-----------------------------------------------------------------------|
   | Gang Wars are introduced.                                             |
   |-----------------------------------------------------------------------|
   | Gun Stores are also open from the start with all weapons, except for  |
   | one, available.                                                       |
   |-----------------------------------------------------------------------|
   | Ability to acquire some of the Accomplishments for GTA IV.            |
   |-----------------------------------------------------------------------|
   | There is one subtraction: You cannot enter Clothes Stores (and        |
   | therefore you cannot purchase new clothes for Johnny).                |
   0=======================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN5. Episodes From Liberty City                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.

A brief synopsis of each game as taken from the game manual:

0====================0
| The Lost and Damned \
0====================================================>

 Across the West River from glamorous Algonquin lies Alderney; home to
 industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle
 Club, a notorious biker gang. A motley band of thieves, murderers, and
 drug-runners. The Lost have sworn to live by their own rules, above the law
 and in complete allegiance to the brotherhood.

 Billy Grey, the club's president, has one set of priorities: bikes, booze,
 babes and blow: in any order and preferably all at the same time. His
 second-in-command, Johnny Klebitz, knows that time is running out for this
 gang of outlaws, and with money to be made in Liberty City, he is
 determined to make cash as quickly as possible before they all ride off
 into the sunset.

 Johnny has been in control of the club while Billy serves out a
 court-ordered stint in rehab. He has focused the gang's activities on deals
 and truces, instead of petty vendettas and mindless violence, and has been
 making good inroads into Liberty City's organized crime world, even
 developing a working business relationship with the Angels of Death, long
 term rivals of The Lost.

 One problem, Billy's coming home, and he's crazier than ever.....

0=======================0
| The Ballad of Gay Tony \
0====================================================>

 Luis Lopez is a man who solves problems, and when you are the nightlife
 legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are
 a lot of problems to solve. A playground for vapid celebrities and tragic
 socialites, Algonquin's nightlife scene is all about glitz and glamour, and
 owning the two hottest clubs in town makes Tony the undisputed party king
 of Liberty City.

 He appears to have it all - wealth, power, respect - but, in debt to
 mobsters, loan sharks and the tax man, facing up to a changing world and a
 terrible economy, and under threat from pretenders to his crown, Tony
 begins to spiral more and more into a mid-life crisis from hell.

Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc since they use the same game save
slots as GTA IV's.

Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, then you will
either need to save around them or move them to an external device for
safekeeping.

If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).

The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam
Tower).

One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive regardless of version. Like with the DLC, all of the
Accomplishments of both games on EFLC will be added to the Xbox 360
Achievement and PS3 Trophy lists.

In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.

I will make notes in certain missions if they pertain to either GTA IV or
TBoGT.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN6. Controls and Vehicles                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Although the manual covers the setup pretty good, I felt that I should
include a section on controls. I have also included basic action and vehicle
information with their respective control schemes.

0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. On Foot |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

As with any GTA game, there are plenty of things you can do when on foot.

0===========================================================================0
|           Command          |       Xbox 360       |     PlayStation 3     |
0===========================================================================0
| Move Around................|    Left Analog Stick |     Left Analog Stick |
| Rotate Camera..............|   Right Analog Stick |    Right Analog Stick |
| Look Behind/Zoom Aim.......|   Right Stick Button |             R3 Button |
| Crouch.....................|    Left Stick Button |             L3 Button |
| [1] Multiple Use...........|             A Button |              X Button |
| [2] Multiple Use...........|             X Button |         Square Button |
| [3] Multiple Use...........|             B Button |         Circle Button |
| [4] Multiple Use...........|             Y Button |       Triangle Button |
| [5] Target.................|         Left Trigger |             L2 Button |
| [6] Attack.................|        Right Trigger |             R2 Button |
| Previous Weapon............|           D-Pad Left |            D-Pad Left |
| Next Weapon................|          D-Pad Right |           D-Pad Right |
| [7] Contextual Use.........|          Left Bumper |             L1 Button |
| Enter/Exit Cover...........|         Right Bumper |             R1 Button |
| Use Cell Phone.............|             D-Pad Up |              D-Pad Up |
| [8] Multiple Use...........|           D-Pad Down |            D-Pad Down |
| Change Camera Mode.........|          Back Button |         Select Button |
| Pause......................|         Start Button |          Start Button |
0===========================================================================0

[1] - This button is used for different actions:
       --Run (hold down).
       --Sprint (tap - but Johnny will tire after awhile and will go back to
                 jogging if you tap too much).
       --Going up and down ladders faster.
       --Cell Phone (used to answer calls and proceed through the phone's
                     menus).
       --Melee Fighting (block and dodging).

[2] - This button is used for different actions:
       --Jump.
       --Climb.
       --Kick (Melee Fighting).

[3] - This button is used for different actions:
       --Reload Weapon.
       --Cell Phone (ignoring calls, hanging up, and going backwards through
                     the cell phone's menus).
       --Melee Fighting (punching, swinging, stabbing, and countering).

[4] - This button is used for different actions:
       --Enter Vehicle.
       --Mount ladder (for climbing up or down).
       --Melee Fighting (punching, swinging, stabbing and countering).

[5] - If you have Auto Aim turned on then you need to hold the trigger
     halfway to activate Free Aim (I prefer to turn Auto Aim off).

[6] - If you have Auto Aim turned on then you need to hold the trigger
     halfway to activate Free Aim (I prefer to turn Auto Aim off).

[7] - This button is used for different purposes depending on various
     situations:
       --Drive-by shooting.
       --Picking up different weapons and items.
       --Accessing the Police computer.

[8] - This is used for different actions:
       --Put away Cell Phone.
       --Skip Cell Phone conversation.
       --Zoom out radar map.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. In Cars, Motorcycles, and Boats |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

As with all the other GTAs, there are plenty of vehicles to use in GTA IV.
From cars and motorcycles to speedboats. They can all be used here. When
driving a vehicle there are some things to note.

First, if you smash the front end of the car hard enough against an object,
like a tree, then you may damage the engine to the point that it will no
longer work thus forcing you to leave it.

Second, sometimes, if you smash into something hard enough, then you will go
flying out of the windshield of the car (and hurt yourself in the process).

Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed, then you will seriously hurt yourself. The faster you go, the more
damage you will suffer.

And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon, Sawn-Off
Shotgun - motorcycle only).

0===========================================================================0
|           Command          |       Xbox 360       |     PlayStation 3     |
0===========================================================================0
| Move Around................|    Left Analog Stick |     Left Analog Stick |
| Rotate Camera/Aim..........|   Right Analog Stick |    Right Analog Stick |
| Look Behind................|   Right Stick Button |             R3 Button |
| Brake/Reverse..............|         Left Trigger |             L2 Button |
| Accelerate.................|        Right Trigger |             R2 Button |
| Handbrake..................|         Right Bumper |             R1 Button |
| Enter/Exit Vehicle.........|             Y Button |       Triangle Button |
| [1] Horn/Siren.............|    Left Stick Button |             L3 Button |
| [2] Multiple Use...........|             A Button |              X Button |
| [3] Multiple Use...........|             X Button |         Square Button |
| [4] Multiple Use...........|             B Button |         Circle Button |
| [5] Fire Weapon............|          Left Bumper |             L1 Button |
| Use Cell Phone.............|             D-Pad Up |              D-Pad Up |
| [6] Multiple Use...........|           D-Pad Down |            D-Pad Down |
| [7] Previous Radio Station.|           D-Pad Left |            D-Pad Left |
| [7] Next Radio Station.....|          D-Pad Right |           D-Pad Right |
| Change Camera Mode.........|          Back Button |         Select Button |
| Pause......................|         Start Button |          Start Button |
0===========================================================================0

[1] - Hold down the button to engage the Horn. On Police and rescue vehicles
     then tap the button to turn on and turn off the Siren. This button is
     also used to engage slow motion when using the cinematic camera.

[2] - This is used for different actions:
       --Handbrake.
       --Activate Cell Phone (and going forward through the phone's menus).
       --Answer Cell phone.

[3] - This is used for different actions:
       --Change weapon (Pistol, Sub-Machine gun, Sawn-Off Shotgun, and
                        Projectile weapon).
       --Hold to change headlights.

[4] - This is used for different actions:
       --Cinematic camera.
       --Go backwards through the Cell Phone's menus.
       --Hang up Cell Phone.

[5] - Use the Right Analog Stick to aim the reticle while shooting (unless
     you use a projectile weapon).

[6] - This is used for different actions:
       --Put away Cell Phone.
       --Skip Cell Phone conversation.
       --Zoom out radar map.

[7] - Hold down to turn the radio off or on.

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. In Helicopters |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are a couple of helicopters to use in Liberty City: the Maverick and
the Annihilator. They can be used to quickly fly from one part of the city to
another (or cause chaos from the air).

0===========================================================================0
|           Command          |       Xbox 360       |     PlayStation 3     |
0===========================================================================0
| Move Around................|    Left Analog Stick |     Left Analog Stick |
| Rotate Camera..............|   Right Analog Stick |    Right Analog Stick |
| Look Behind................|   Right Stick Button |             R3 Button |
| Spin Counterclockwise......|          Left Bumper |             L1 Button |
| Spin Clockwise.............|         Right Bumper |             R1 Button |
| Ascend.....................|        Right Trigger |             R2 Button |
| Descend....................|         Left Trigger |             L2 Button |
| Enter/Exit Helicopter......|             Y Button |       Triangle Button |
| [1] Multiple Use...........|             A Button |              X Button |
| [2] Fire Chaingun..........|             X Button |         Square Button |
| [3] Multiple Use...........|             B Button |         Circle Button |
| Use Cell Phone.............|             D-Pad Up |              D-Pad Up |
| [4] Multiple Use...........|           D-Pad Down |            D-Pad Down |
| [7] Previous Radio Station.|           D-Pad Left |            D-Pad Left |
| [7] Next Radio Station.....|          D-Pad Right |           D-Pad Right |
| Change Camera Mode.........|          Back Button |         Select Button |
| Pause......................|         Start Button |          Start Button |
0===========================================================================0

[1] - This is used for different actions:
       --Activate Cell Phone (and going forward through the phone's menus).
       --Answer Cell phone.

[2] - This is used by the Annihilator only. It has infinite ammo but will
     stop firing every so often for reloading.

[3] - This is used for different actions:
       --Cinematic camera.
       --Go backwards through the Cell Phone's menus.
       --Hang up Cell Phone.

[4] - This is used for different actions:
       --Put away Cell Phone.
       --Skip Cell Phone conversation.
       --Zoom out radar map.

[5] - Hold down to turn the radio off or on.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN7. Other Modes of Transportation                                      |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:

0======0
| Train \
0====================================================>

 Liberty City has an extensive train system that runs through the
 Broker-Dukes, Bohan, and Algonquin regions. All you have to do to use the
 train is to go up to one and press the Enter Vehicle button to get in. Then
 you can get off at any of the train stops when you get close to your
 destination.

0=====0
| Taxi \
0====================================================>

 Another mode of alternate transportation is the Taxi Cab but you won't be
 able to use them until after completion of the mission "Bull In A China
 Shop". Below are the controls for Taxi Cab usage:

   0===================================================================0
   |         Command        |     Xbox 360    |     PlayStation 3      |
   0===================================================================0
   | Hail cab               |     Left Bumper |              L1 Button |
   |------------------------+-----------------+------------------------|
   | Enter cab as passenger | (Hold) Y Button | (Hold) Triangle Button |
   |------------------------+-----------------+------------------------|
   | Skip trip (extra cost) |        A Button |               X Button |
   |------------------------+-----------------+------------------------|
   | Hurry (but not skip)   |        X Button |          Square Button |
   0===================================================================0

 Use the Right Analog Stick to look around. You can use the Left Analog
 Stick to change destinations and even change radio stations while on the
 trip. The longer the trip, the more you have to pay (of course).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN8. The Main Screen                                                    |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your Main Screen is where all of the action in TLaD takes place.

In the center of your screen is your main character, Johnny Klebitz. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses, and other areas.

There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.

In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom. When you get your Cell Phone then it will appear in
the lower right part of the screen.

 **NOTE: You may notice that the screen is grainy. This is to add a grittier
         look to the game. This can be turned off if you want under the
         Display area of the Game Menu. Just toggle the Noise Effect to OFF.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN9. Game Menus                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you pause the game, using the Start Button, then you also bring up these
menus listed at the top of the screen:

0===========================================================================0
| Map      | This shows the Main Map. This is where you can find your       |
|          | position, mission strands and other notable places. It should  |
|          | be noted that notable places, like a Burger Shot, will only    |
|          | appear on the map after you enter it for the first time.       |
|----------+----------------------------------------------------------------|
| Brief    | This is where you can go through the prompts used in and       |
|          | outside of missions.                                           |
|----------+----------------------------------------------------------------|
| Stats    | This is where the statistics for everything you do are listed. |
|----------+----------------------------------------------------------------|
| Controls | This is where you can see and setup your preferred control     |
|          | scheme.                                                        |
|----------+----------------------------------------------------------------|
| Audio    | This is where you control the audio in TLaD and listen to some |
|          | of the radio stations featured in the game.                    |
|----------+----------------------------------------------------------------|
| Display  | This is where you control some of the visual aspects of the    |
|          | game.                                                          |
|----------+----------------------------------------------------------------|
| Game     | This is where you load saves, start a new game, or turn the    |
|          | Autosave on or off.                                            |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN10. Weapon Usage                                                      |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Using weapons in TLaD is a bit different than in previous installments:

0========0
| On Foot \
0====================================================>

 When you hold down Target then you will go into an over-the-shoulder view.
 If you are using the AutoAim feature then the reticle will go to the
 nearest person. If you are in Free Aim mode then it will be in the center
 of the screen.

 Press the Right Analog Stick Button to activate the weapon's zoom feature.
 When you move the reticle over a person then you can intimidate or frighten
 that person. You can also aim at specific parts of a person. You can shoot
 a person in the arm, shoulder, leg, midsection, and head.

 You can score a one-hit kill with a headshot. You can also shoot a person
 in any other part and they will limp away when they get up.

0============0
| In Vehicles \
0====================================================>

 When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will
 break out the window of your vehicle and the reticle will appear as you
 start firing. Use the Right Analog Stick to aim the reticle.

 As mentioned earlier, you can also use three different weapons when inside
 a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch
 between a Pistol weapon, a Sub-Machine Gun weapon, and a Projectile weapon.

 You can also cook a Grenade in a vehicle just like you can on foot. And you
 can blow up yourself and the vehicle if you hold onto it for too long.

Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, then you will attract the attention of.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN11. Law Enforcement                                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), then you will attract Police attention
and they will try to bust you:

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. The Wanted Zone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When you get a Wanted Rating then you will see the Stars appear in the upper
right corner of the screen. You will also notice the Radar zoom out and you
will see a round flashing zone with you in the center. This is the Wanted
Zone. You must get rid of the Wanted Zone in order to remove your Wanted
Rating.

If the Star or Stars in the upper right corner of your screen are white then
this means that you are *IN SIGHT* of the Police. As long as you are in sight
of the Police then the Wanted Zone moves with you (with you in the center)
and you cannot get out of it.

In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, then you will *NOT* be allowed to use it. Only when you are out of
sight of the Cops can you use it to get rid of your Wanted Ratings.

If the Star or Stars in the upper right corner of your screen are gray then
this means that you are *OUT OF SIGHT* of the Police. At this point the
Wanted Zone stops moving with you and you can move closer to the edge and
escape (or use a Pay 'N' Spray).

You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops. You cannot
just hide out in a building and wait for the Wanted Rating to disappear. The
Cops will fan out and search for you. If they find you then the other Cops
will converge on your position.

When you get out of the Wanted Zone then the Stars will start to flash. You
have to wait about twenty seconds before the Stars disappear. When they
disappear then the Wanted Zone vanishes and you have successfully escaped
from the Police.

If, at any time, you are re-spotted by the Police then the Wanted Zone will
re-center back on you and the chase will continue. The higher your Wanted
Rating, the wider the Wanted Zone becomes and the harder it will be to
escape.

On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.
Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's

It should be pointed out that Cops can and will take civilian vehicles to
pursue you.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Getting Rid of Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or
getting Busted, there are other ways to get rid of a Wanted Rating:

0===========================================================================0
| Getting Wasted (not good, of course).                                     |
|---------------------------------------------------------------------------|
| Saving your game at your Safehouse. What's interesting is that you don't  |
| even have to save the game in a save slot. Just get to the save screen    |
| and then back out. Your Wanted Ratings, no matter how high, are gone      |
| (plus you advance time six hours).                                        |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. The Wanted Ratings |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=====================================>

 The Cops will draw their weapons and come up to you in an attempt to arrest
 you. If they get close enough then Johnny will raise his hands. If you do
 not do anything within three seconds then you will be arrested by the Cops.

0=======0
| 2-Star \
0=====================================>

 If you run away from a Cop when he is close enough to arrest you or shoot
 near a Cop without hitting him then your Wanted Rating will go up to
 2-Star. At this point more Cops will join in the chase and they will start
 shooting at you.

0=======0
| 3-Star \
0=====================================>

 If you shoot at and hit a Cop then your Wanted Rating automatically goes up
 to 3-Star.

 At this point the National Office Of Security Enforcement (NOOSE) gets
 involved. They are the SWAT of Liberty City and carry Carbine Rifles. They
 also drive up in large Enforcers which carry up to four NOOSE Cops.

 Unlike the standard Police Patrol car, the Enforcers have bulletproof
 windshields which means you can't shake it off by shooting the driver (like
 you can with a regular Police Patrol car. They will also start to chase you
 in the NOOSE Patriot Police Vehicle. But, unlike the Enforcer, this vehicle
 does not have bulletproof windshields.

 The Police will also send out a Police Maverick. The Police Maverick has
 two gunmen wielding Carbine Rifles and will shoot down at you. You can
 chase the Police Maverick away by killing the gunmen on the chopper. A well
 placed shot to the head of the pilot will bring down the chopper.

 If you try to escape by water then you will be chased by Police Predator
 boats (which seem to magically appear out of nowhere and close to you).

 These boats will carry at least one Cop, wielding a Carbine Rifle, at the
 back of the boat. Considering that you are very vulnerable when swimming,
 these Predators will shred you very quickly if you stay in the water for
 too long. Although, if you are in the right boat, then you can easily
 outrun them.

 They will also start to blockade bridges leading to the other areas in an
 attempt to stop you.

0=======0
| 4-Star \
0=====================================>

 This is the same as 3-Star except that more vehicles get involved and the
 roadblocks get tougher to breach.

 Now the Federal Investigation Bureau (FIB) gets involved. They drive up in
 FIB Buffalos (which is a souped up sedan) and carry four agents all
 wielding Carbine Rifles.

 At this point the Police Annihilator helicopter gets involved. This
 chopper is pretty much the same as the Police Maverick (it has two gunmen,
 one on each side). It is stronger than the Police Maverick but you can
 still take it down with one well placed shot to the pilot's head (or one
 rocket to the midsection of the chopper).

 The Police Predator boats now start carrying two Cops instead of one.

 You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty
 City HQ (Civilization Committee) on Algonquin (at the intersection of
 Albany Ave. and Lorimar St.) and on the tarmac of Francis International
 Airport. More information on this in the next sub-chapter.

0=======0
| 5-Star \
0=====================================>

 At this point the passenger in the Police Patrol and FIB Buffalo vehicles
 will now start shooting at you regardless of whether you are in a vehicle
 or on foot. Two choppers, an Annihilator and a Police Maverick, will start
 to chase you from the air.

 You can get an automatic 5-Star Wanted Rating by typing in the web address
 www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.

0=======0
| 6-Star \
0=====================================>

 At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will
 shoot at your vehicle while chasing you. In addition, more Police vehicles
 will start to chase you. Both Police helicopters will now be Annihilators
 instead of Police Mavericks.

 It should be noted that you can knock off three stars off of a 6-Star
 Wanted Rating by stealing a car at the Grotti Car Dealership. Thanks to
 Glen T. Winstein for that piece of information.

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Restricted Areas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0</pre><pre id="faqspan-2">

As it has been pointed out, you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.

But there is some interesting information concerning those two areas. When
you get the 4-Star Wanted Rating for trespassing those two areas then it will
remain locked at 4-Star as long as you remain in those areas.

If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it
will go *DOWN* to a 4-Star Wanted Rating and you can't raise it no matter
what trouble you get into while in those restricted areas.

Also, if you fly over those areas, then you won't get any Wanted Ratings.
However, if you fly low enough or land on a building at the Liberty City HQ,
then you will get a 2-Star Wanted Rating.

At Francis International Airport, if you land on the ground, then you will
get a 2-Star Wanted Rating. If you land then get out of the chopper it will
become a 4-Star Wanted Rating. But, if you land on anything else, like the
control tower, then you won't get a Wanted Rating.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Wanted Rating Exploits |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are some missions in which the Wanted Ratings are frozen or the Police
become less sensitive so you can go after the Seagulls (explained later)
or to do general mischief.

However, these exploits *CANNOT* keep you from getting the 4-Star Wanted
Rating for trespassing on the tarmac of Francis International Airport or at
the Liberty City HQ building.

In addition, you can still get a 1-Star Wanted Rating for not paying at the
Toll Booths. Even so, these exploits are still useful and fun to play with.
At this point I have identified three missions with Wanted Rating Exploits:

 --Liberty City Choppers
 --Off Route
 --Hit the Pipe
 --Was It Worth It?

In addition, the Gang Wars (explained later) can also be considered a Wanted
Rating Exploit since the Cops are turned off most of the time and the Gang
War doesn't end until you kill the last gang member regardless of time and
place.

0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| F. Busted |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

If the Cops end up catching you, be it on foot or in a vehicle, then you are
Busted. Any mission you were doing at the time will be Failed. When you are
Busted then you are sent to the nearest Police Station where you will be
processed (which takes six game hours) and released. You also lose all
weapons including your Body Armor.

Regardless of how high your Wanted Rating was when you were captured you will
*NOT* be fined (even though the game says the Police will take some of your
cash as a bribe).

There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:

 >>Fortside Police Station
   ***********************
     Region: Bohan.
     Location: At the intersection of Applejack St. and Mill St.
     Map: (F-2).

 >>Northern Gardens Police Station
   *******************************
     Region: Bohan.
     Location: Near the intersection of Leavenworth Ave. and Northern
               Expressway.
     Map: (F-1).

 >>Cerveza Heights Police Station
   ******************************
     Region: Broker.
     Location: At the intersection of Dukes Boulevard and Livingston St.
     Map: (G-3).

 >>Francis International Airport Police Station
   ********************************************
     Region: Francis International Airport.
     Location: At the west side of the main loop.
     Map: (H-3).

 >>South Slopes Police Station
   ***************************
     Region: Broker.
     Location: At the intersection of Sundance St. and Erie Ave.
     Map: (G-4).

 >>Hove Beach Police Station
   *************************
     Region: Broker.
     Location: At the intersection of Oakley St. and Mohawk Ave.
     Map: (F-4).

 >>East Holland Police Station
   ***************************
     Region: Algonquin.
     Location: At the intersection of Bismarck Ave. and Topaz St.
     Map: (E-2).

 >>Varsity Heights Police Station
   ******************************
     Region: Algonquin.
     Location: At the intersection of Galveston Ave. and Silicon St.
     Map: (D-2).

 >>Middle Park East Police Station
   *******************************
     Region: Algonquin.
     Location: At the intersection of Bismarck Ave. and Obsidian St.
     Map: (E-3).

 >>Westminster Police Station
   **************************
     Region: Algonquin.
     Location: Just west of the intersection of Kunzite St. and Frankfort
               Ave.
     Map: (D-3).

 >>Star Junction Police Station
   ****************************
     Region: Algonquin.
     Location: Just south of the intersection of Jade St. and Denver-Exeter
               Ave.
     Map: (E-4).

 >>Suffolk Police Station
   **********************
     Region: Algonquin.
     Location: At the intersection of Frankfort Ave. and Feldspar St.
     Map: (D-4).

 >>Fishmarket North Police Station
   *******************************
     Region: Algonquin.
     Location: At the intersection of Feldspar St. and Borlock Rd.
     Map: (E-4).

 >>Leftwood Police Station
   ***********************
     Region: Alderney.
     Location: At the northeast corner of Franklin St. and Bridger St.
     Map: (D-2).

 >>Acter Police Station
   ********************
     Region: Alderney.
     Location: At the northwest corner of Lee Rd. and Vitullo Ave.
     Map: (B-4).

 >>Acter Industrial Park Police Station
   ************************************
     Region: Alderney.
     Location: On Grommet St. east of the intersection with Latchkey Ave.
     Map: (C-4).

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Police Vehicles |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

In addition to all of the other cars you can drive in TLaD you can also use
Police Vehicles. When in certain Police Vehicles then tap the Left Bumper
(Xbox 360) or L1 Button (PS3) to bring up the Police Computer when you are at
a complete stop.

The Police Vehicles that have computers are:

 --Police Patrol
 --NOOSE Patriot
 --FIB Buffalo

In addition, some Police Vehicles have additional features and bonuses that
can help you:

 >>Police Patrol
   *************
     Found: On the street and at all Police Stations.
     -----------------------------------------------------------------------
     Notes: You get five Shotgun shells when entering a Police Patrol car.
            If you don't already have a Shotgun then you can get a Shotgun
            with five shells.

 >>NOOSE Patriot
   *************
     This starts appearing at a Wanted Rating of 3-Stars.

 >>Predator (Police Boat)
   **********************
     This starts appearing at a Wanted Rating of 3-Stars.

 >>NOOSE Enforcer
   **************
     This starts appearing at a Wanted Rating of 4-Stars.
     -----------------------------------------------------------------------
     Notes: You can get some Body Armor when entering this vehicle.

 >>FIB Buffalo
   ***********
     This starts appearing at a Wanted Rating of 4-Stars.

 >>Annihilator
   ***********
     Found: This starts appearing at a Wanted Rating of 4-Stars. Can
            sometimes be found at the helipad at the East Holland Police
            Station after completion of the mission "Get Lost".

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN12. Using a Pay 'N' Spray                                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.

In order to get rid of Wanted Ratings you *MUST* be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle
then the Wanted Ratings will be gone.

There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

 >>Native Engines
   **************
     Where: Hove Beach, Broker (on Gibson St.).
     Map: (G-4).

 >>Auto Cowboys
   ************
     Where: Northwood, Algonquin (on Frankfort Ave.).
     Map: (D-2).

 >>Auto Limbo
   **********
     Where: Purgatory, Algonquin (on West Way).
     Map: (D-3).

 >>Axel's Pay 'N' Spray
   ********************
     Where: Leftwood, Alderney (on Panhandle Rd).
     Map: (C-2).

 >>Axel's Pay 'N' Spray
   ********************
     Where: Port Tudor, Alderney (on Hardtack Ave.).
     Map: (C-4).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN13. Wasted                                                            |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle,
then you will be Wasted. Any mission you were doing at the time will be
Failed.

When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed 10% of whatever amount of
money you have (up to $10,000) and released. You also lose your Body Armor
but you will *NOT* lose your weapons.

There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:

 >>Northern Gardens Medical Center
   *******************************
     Region: Bohan.
     Location: On Leavenworth Ave just south of the intersection with
               Northern Expressway.
     Map: (F-1).

 >>Cerveza Heights Medical Center
   ******************************
     Region: Broker.
     Location: At the intersection of Livingston St. and Inchon Ave.
     Map: (G-3).

 >>Schottler Medical Center
   ************************
     Region: Broker.
     Location: At the intersection of Cassidy St. and Tuscarora Ave.
     Map: (G-4).

 >>North Holland Hospital Center
   *****************************
     Region: Algonquin.
     Location: At the intersection of Frankfort Ave. and Uranium St.
     Map: (D-2).

 >>Lancet Hospital
   ***************
     Region: Algonquin.
     Location: At the intersection of Jade St. and Albany Ave.
     Map: (E-4).

 >>Westdyke Memorial Hospital
   **************************
     Region: Alderney.
     Location: At the south part of the intersection of Long John Ave. and
               Manzano Rd.
     Map: (C-2).

 >>North Tudor Medical Center
   **************************
     Region: Alderney.
     Location: At the southwest corner of Edison Ave. and Babbage Drive.
     Map: (C-3).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN14. Advanced Tips And Information                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Below are some tips and additional information that may be of benefit to
you:

0==============0
| The Securicar \
0=========================================================>

 Every so often you may find an armored car with the words "Gruppe Sechs"
 ("Group Six" in German) on the side. This is a Securicar. You can make some
 quick cash by jacking one of these vehicles. However, you must destroy it
 in order to get at the money.

 If you use firearms to destroy it then you will get a 2-Star Wanted Rating
 no matter how isolated you are. The best way to destroy it is to smash it
 against another car and get it to blow up next to the Securicar which in
 turn will explode scattering money all over the place.

 Find a parking lot then smash a parked car with the rear of the Securicar.
 Continue backing hard into the parked car until the car starts to flame
 then get out of the Securicar, get to a safe distance, and wait for the
 explosions.

 After the Securicar is destroyed then you can get as much as $1,000 from
 the money you pick up off of the ground.

0==============0
| Propane Tanks \
0=========================================================>

 Sometimes, as you explore some of the industrial areas of Liberty City, you
 may find small red propane tanks on the ground. As you can guess, like a
 real propane tank, these tanks will explode if shot or run into. This can
 be handy if being chased by the bad guys or Police.

0==================0
| Saxophone Players \
0=========================================================>

 Every now and then you will find saxophone players in the parks. You can
 give him money if you want. But it should be pointed out that you can
 restore lost Health if you give him cash.

0================0
| The Prostitutes \
0=========================================================>

 As with all of the other GTA installments, you can pick up prostitutes and
 do business with them to regain lost Health (although you cannot go beyond
 your Health maximum like before).

 Unlike the previous installments, however, they don't initiate the
 encounter when you drive up to them. You must get up alongside one and honk
 the horn to get things started. Once inside the vehicle then take her to a
 secluded place and stop.

 Another difference is that there are three services to choose from ($20,
 $50, $70). The more you pay, the more Health you get.

0================0
| A Useful Glitch \
0=========================================================>

 One of the interesting glitches I've discovered, and one I call The Pay 'N'
 Spray Police Invisibility Glitch, is the ability to render yourself
 invisible to the Police when you are standing inside a Pay 'N' Spray.

 If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N'
 Spray when you enter one on foot then you will notice them start to walk
 away as if nothing had happened. You can shoot them up from your safe haven
 and they won't do a damn thing!

 Walk back out and they will turn around and attack you again. Walk back in
 and they will walk away. Nifty, yes? However, this doesn't make you immune
 from Wanted Ratings. You can still get them if you shoot people from inside
 the Pay 'N' Spray. Still, you can have some nice Cop killing rampages with
 this glitch.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN15. 100% Completion List                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Below is everything you need to do to get 100% Completion within TLaD:

 >>Completion of all Main Story Missions
   *************************************
     ++From "Clean and Serene" to "Get Lost".

 >>Complete the following task
   ***************************
     ++Kill all fifty Seagulls.

 >>Complete the following side-missions
   ************************************
     ++Win all twelve Liberty City Bike Races at least once.
     ++Acquire all ten bikes for the Bike Theft Side-Missions.
     ++Complete all five Stubbs' Dirty Laundry Side-Missions.
     ++Complete at least twenty five Gang Wars.

 >>Do the encounters with the following Random Characters
   ******************************************************
     ++Dave Grossman (one encounter)
     ++Malc (two encounters)

 >>Mini-Game Activities
   ********************
     You must win at least once against either a friend or computer opponent
     on the following mini-games:

       --Darts (either friend or computer opponent)
       --Pool (either friend or computer opponent)
       --Air Hockey (either friend or computer opponent)
       --Arm Wrestling (computer opponent only)

 >>Friendship Activities
   *********************
     You need to do the following activities with your friends at least
     once:

       --Darts (win or lose)
       --Pool (win or lose)
       --Air Hockey (win or lose)
       --Eating
       --Drinking
       --Strip Club
       --Comedy Club

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN16. Accomplishments List                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter are all of the Accomplishments that can be acquired
for TLaD.

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version. To those who do not know,
Achievements and Trophies can be considered a different kind of scoring
system. Each Xbox 360 game has 1000 Achievement Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

But, being that TLaD is an expansion, there are only 250 Achievement Points
to acquire (plus all PS3 Trophies are Bronze). In addition, they are added to
GTA IV's Accomplishment List as opposed to having their own section.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

However, TLaD is *NOT* one of these split Accomplishment games. They are all
single-player Accomplishments. Most of them are easy to get. Some require
more work.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Easy Rider
   **********
     Description: Finish the story.
     Xbox 360 Achievement Points: 100 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this when you complete the mission "Get Lost".

 >>Full Chat
   *********
     Description: Build Terry and Clay's toughness to 100%
     Xbox 360 Achievement Points: 70 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: This is mainly done by doing Gang Wars although you can increase
            their toughness by calling them for backup while doing Main
            Story missions late in the game.

 >>Get Good Wood
   *************
     Description: In the bike races, whack off 69 riders with a bat.
     Xbox 360 Achievement Points: 50 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: This can only be done by doing the Bike Races. More information
            will be presented in that chapter.

 >>One Percenter
   *************
     Description: Get Billy back on his bike.
     Xbox 360 Achievement Points: 5 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this when you complete the mission "Clean and Serene".

 >>The Lost Boy
   ************
     Description: Become leader of The Lost.
     Xbox 360 Achievement Points: 25 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: You get this when you complete the mission "This Shit's Cursed".

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >GEN17. GTA IV Accomplishments List                                       |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

One of the interesting features of TLaD is the ability to acquire some of the
Accomplishments for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Accomplishments that can be acquired in TLaD:

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Chain Reaction
   **************
     Description: You must blow up ten vehicles in ten seconds.
     Xbox 360 Achievement Points: 20 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: This Accomplishment is awarded for destroying ten vehicles in
            ten seconds. Although there are multiple ways to get this
            Accomplishment the best place to get it is at the Auto ErotiCar
            Dealership in Alderney City. The reason for this is that there
            are at least ten cars just sitting there waiting to be taken or
            destroyed.

            In TLaD you should take a car and place it in the middle of the
            group and try to take the other cars and put them closer to the
            middle. Unfortunately, you will attract the attention of the
            Cops so you will need to act fast before too many of them show
            up.

            When you have a nice large group then start throwing Grenades at
            it. When they start exploding then it should ignite the group
            and allow you to get the Accomplishment. Use of the Grenade
            Launcher here in TLaD may make this easier because you can place
            the Grenades more precisely.

            Reader Adam Gilligan had this suggestion for acquiring this
            Accomplishment that you could also use with the above strategy:

              "I had 6 grenades to start. Then, in the area near the Hove
               Beach safe-house (it doesn't really matter where, except that
               it's nice to have a place to get rid of the stars), I'd run
               up and down the street empty handed, shoving vehicles. Some
               drivers will run/drive away, but many will get out to fight
               you. Then you let the NPC hit you, in view of the LCPD, who
               will attempt to apprehend the perp.

               As long as you don't strike anyone, you can keep shoving cars
               and the cops will leave you alone. Every time you do this,
               you get another abandoned vehicle. Plus, the cops call in
               back up who will also tend to abandon their cruisers. If your
               health gets low, head into the diner for a $1 burger.

               Once you have a couple dozen vehicles clogging up the
               neighborhood, start tossing grenades. I was able to get the
               achievement with 4 of them. Obviously, you shouldn't do this
               when you have a vehicle in your reserved parking that you
               want to keep."

            Even though you can get this Accomplishment in TLaD it is best
            done in "The Ballad of Gay Tony" because of the use of Sticky
            Bombs which will make it much easier to destroy the necessary
            number of vehicles in the time allotted.

 >>Finish Him
   **********
     Description: Complete ten Melee Counters in four minutes.
     Xbox 360 Achievement Points: 15 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: This Accomplishment requires that you do ten Melee Counters in
            four minutes. To do a Melee Counter, you need to shove a person
            to get him to fight then lock-on to him, wait for him to throw a
            punch, then dodge to Melee Counter. Listed below are the
            controls for melee fighting:

              0==================================================0
              |     Command     |   Xbox 360   |  PlayStation 3  |
              0==================================================0
              | Lock-on         | Left Trigger |       L2 Button |
              |-----------------+--------------+-----------------|
              | Punch           |     B Button |   Circle Button |
              |-----------------+--------------+-----------------|
              | Alternate punch |     Y Button | Triangle Button |
              |-----------------+--------------+-----------------|
              | Kick            |     X Button |   Square Button |
              |-----------------+--------------+-----------------|
              | Block           |     A Button |        X Button |
              0==================================================0

            While there have been several ways to do this, I have heard that
            Heli Tours is a good place to do this Accomplishment. This is
            best done in the daytime. There is usually a line of people
            waiting to go on the tours. There is also a velvet rope that
            holds the line of people in place.

            Get on the outside of this rope, target someone, and punch him
            to get things started. The velvet rope keeps them from moving
            forward toward you should you need to back away. You can do two
            Melee Counters on a target.

            After you knock somebody out then target somebody else and fight
            again. I managed to get this Accomplishment here in a little
            over a minute. In addition, the chances are very low that the
            Cops will be sent to stop you. This makes this place even better
            to do this Accomplishment.

            Another great place to do this is in "The Ballad of Gay Tony".
            The L.C. Cage Fighters Tournament is an excellent place to get
            this one if you can't get it in either GTA IV or TLaD.

 >>Genetically Superior
   ********************
     Description: Come first in 20 single player street races.
     Xbox 360 Achievement Points: 25 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: This can be done by doing the Liberty City Bike Races regardless
            of whether or not you did any of the races within GTA IV.

 >>Gobble Gobble
   *************
     Description: Score three strikes in a row, a turkey, in 10-pin bowling.
     Xbox 360 Achievement Points: 10 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: One of the best methods to get a strike is to take two steps to
            the left (since Johnny is right handed) then launch the ball as
            hard and, more importantly, as straight as possible. There is
            still some element of randomness involved so you won't get a
            strike every single time but you should get good enough, with a
            little practice, to get the Accomplishment.

            It is important to note that when I tried to do any kind of
            Bowling with Johnny I noticed that the pins and score is
            invisible. I don't know if it is an Xbox 360 specific problem or
            that I was playing it off the EFLC disc instead of using the DLC
            version.

 >>It'll Cost Ya
   *************
     Description: Complete a taxi ride without skipping from one island to
                  another.
     Xbox 360 Achievement Points: 5 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: It should really be rewritten: "Complete a taxi ride from one
            island to another without skipping to the end of the ride."

 >>King of QUB3D
   *************
     Description: Beat the high score in QUB3D.
     Xbox 360 Achievement Points: 15 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: In some places around Liberty City you can find this arcade
            machine. It is basically a variant of the classic game "Tetris".
            The tutorial will give you clear instructions on how to play
            this game. Although it doesn't tell you what the Power-Ups are
            this is what they do (from left to right):

              0============================================================0
              | Row Removal    | When activated this Power-Up will remove  |
              |                | up to three rows of blocks.               |
              |----------------+-------------------------------------------|
              | Column Removal | When activated this Power-Up will remove  |
              |                | two columns from beneath the blocks you   |
              |                | are currently controlling.                |
              |----------------+-------------------------------------------|
              | Color Removal  | This destroys all of the blocks of a      |
              |                | chosen color. When you activate this      |
              |                | Power-Up then the game freezes and you    |
              |                | will see a grid of available colors on    |
              |                | the board appear underneath the Power-Up  |
              |                | icon.                                     |
              |                |                                           |
              |                | You will notice that each color lights up |
              |                | for a couple of seconds as the game       |
              |                | cycles through the colors. To remove a    |
              |                | color from the board activate the         |
              |                | Power-Up again when the color you wish to |
              |                | remove is highlighted.                    |
              |----------------+-------------------------------------------|
              | Slow Down Time | This slows down time, obviously. I don't  |
              |                | consider it to be very useful since the   |
              |                | game doesn't go that fast anyway (even    |
              |                | when it starts speeding up a little       |
              |                | starting at Level 21).                    |
              0============================================================0

            Listed below are the locations (outside of the Clubhouse) where
            you can play QUB3D:

              --Location: In the lobby of The Triangle Club.
                Neighborhood: Northern Gardens, Bohan.
                Map: (G-2).

              --Location: In the main office for the Perestroika Cabaret
                          Club.
                Neighborhood: Hove Beach, Broker.
                Map: (F-4).

              --Location: Inside the Homebrew Cafe.
                Neighborhood: Beechwood City, Broker.
                Map: (G-4).

 >>One Hundred and Eighty
   **********************
     Description: In a game of darts score 180 points with three darts.
     Xbox 360 Achievement Points: 10 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>One Man Army
   ************
     Description: Survive five minutes with a 6-Star Wanted Level.
     Xbox 360 Achievement Points: 40 GS.
     PlayStation 3 Trophy Class: Silver.

 >>Pool Shark
   **********
     Description: Beat a friend at Pool.
     Xbox 360 Achievement Points: 10 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: It needs to be one of your friends (Jim, Terry, Clay) *NOT* the
            standard computer opponent.

 >>Rolled Over
   ***********
     Description: Do five car rolls in a row from one crash.
     Xbox 360 Achievement Points: 30 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>Sightseer
   *********
     Description: Fly on all helicopter tours of Liberty City.
     Xbox 360 Achievement Points: 5 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: Go to Heli Tours at the southeast part of Algonquin. There are
            six landing pads but only five are used (the north-most one is
            not used).

            Each of the five landing pads offer a different tour of the
            city. Only three of them have helicopters at any one time so,
            after taking the available tours, then leave and come back to
            see if any helicopter is sitting on a previously empty pad. In
            order to get this Accomplishment, you must take all five tours.

 >>Under The Radar
   ***************
     Description: Fly underneath the main bridges in the game that cross
                  water with a helicopter.
     Xbox 360 Achievement Points: 40 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>Walk Free
   *********
     Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
     Xbox 360 Achievement Points: 50 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>Warm Coffee
   ***********
     Description: Successfully date a girl to be invited to her house.
     Xbox 360 Achievement Points: 5 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: I think it may be possible to do this one with Johnny with
            Love-Meet.net but I actually haven't tried this out.

 >>Wheelie Rider
   *************
     Description: Do a wheelie lasting at least 500 feet on a motorbike.
     Xbox 360 Achievement Points: 30 GS.
     PlayStation 3 Trophy Class: Bronze.
     -----------------------------------------------------------------------
     Notes: Use a Faggio for this one since it will be easier to maintain a
            wheelie on that vehicle.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Cut Your Teeth
   **************
     Description: Earn a personal rank promotion in Multiplayer.
     Xbox 360 Achievement Points: 5 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>Let Sleeping Rockstars Lie
   **************************
     Description: Kill a Rockstar developer in a ranked Multiplayer match.
     Xbox 360 Achievement Points: 10 GS.
     PlayStation 3 Trophy Class: Bronze.

 >>Wanted
   ******
     Description: Achieve the highest personal rank in Multiplayer.
     Xbox 360 Achievement Points: 20 GS.
     PlayStation 3 Trophy Class: Gold.

With that done, it is now time to move onto the main portion of the guide
starting with.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >KLZ2. Liberty City                                                       |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

Alderney, where we start off TLaD, is the westernmost area of the Liberty
City metropolis. The Westdyke neighborhood is where you can find many large
homes and mansions. An old abandoned casino is at the very north end of this
neighborhood. Alderney City is the main business center of Alderney with
multiple skyscrapers and large businesses.

Acter and Tudor is where most of the middle lower class people live. Port
Tudor is the main shipping docks for Alderney and Liberty City in general.
Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).

Algonquin, in the middle of this metropolis, is the heart and soul (such as
it is) of Liberty City. At the north tip of the island are some lower class
apartment complexes mixed in with some middle class homes.

The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park. Star Junction, the center of entertainment for Liberty
City, is in the middle of Algonquin. Just south of Star Junction is the
tallest building in Liberty City, the Rotterdam Tower.

The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.

Castle Gardens has a large park that offers a view of the ocean to the south.
To the east is Colony Island, home to a mixture of apartments, businesses,
and a Cemetery. To the southwest is Happiness Island, home to the world
famous Statue of Happiness which greets new people coming into Liberty City
from all around the world.

The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge. The
Dukes area contains some nice homes and neighborhoods. It also has a large
park (Meadows Park) and some decent housing to the west.

The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.

To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.

Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.

Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT1. In The Beginning.....                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When the game starts, we are introduced to Johnny Klebitz, Vice President of
the motorcycle gang The Lost. During the main title sequence we are also
introduced to the other members of the gang as they ride through the Alderney
area. They are riding to pick up their leader, Billy Grey, from a rehab
center. Billy Grey is on probation and is told to keep clean by the
officials.

Picking up Billy starts the mission "Clean and Serene". As you ride back to
the Clubhouse then you are informed that you should stay close to the other
members of your group to listen in on the conversations, some of which may be
important.

When you arrive at the Clubhouse then Billy and Johnny get into an argument.
Billy wants his bike and wants Johnny to get his bike back. Johnny tells
Billy he had to sell Billy's bike to pay the bills after the incident that
put Billy in jail and rehab.

But, after harsh words are exchanged, then the whole group goes to get
Billy's bike. Your first stop is the Chop Shop in Bohan. When you reach the
place then you will start a cutscene where Billy and Johnny rough up the
owner for information on Billy's bike. You find that the bike is at Northwood
with the Angels of Death. Ride over there to get the bike.

However, you will have to fight the other gang for it. The only weapon you
have at this point is your Sawn-Off Shotgun. It has lousy range but is nasty
up close. Shoot one of the opposing bikers and grab his Pistol and use it to
take down the other bikers.

After killing the Angels of Death then you will finally acquire Billy's bike
and earn the {One Percenter} Accomplishment. Now follow Billy back to the
Clubhouse. Along the way you will be instructed on how to ride with your
group. An insignia will appear and you should ride with it to increase your
Health back to normal, repair your bike, and even gain Body Armor.

When you get back to the Clubhouse then you will be told about the various
games and activities you can play with your fellow members of The Lost. In
addition, you will be told about Johnny's bike, Terry's arms stash, and the
hardness of your fellow gang members.

After this then the mission officially ends and you have $850 of spending
money to start off with. Very shortly after this then you will get a call
from Jim which opens up his missions.

But, before we get to him, let's have a look at an essential piece of
equipment.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT2. The Cell Phone                                                     |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner. Use Select to bring up the phone menu:

0===========================================================================0
| Phonebook   | This lists all of the contacts you acquire during the game. |
|             | Use the D-Pad to select a name and then press Select to     |
|             | call.                                                       |
|-------------+-------------------------------------------------------------|
| Messages    | This lists all of the text messages you receive during the  |
|             | course of the game. Press Select to bring up the messages.  |
|             | Use the D-Pad to scroll through the messages.               |
|             |                                                             |
|             | Press Select to read a message. Press Select again when you |
|             | bring up a message to either call the person or delete the  |
|             | message.                                                    |
|-------------+-------------------------------------------------------------|
| Organizer   | When you arrange an appointment with someone then it will   |
|             | appear here. It will also remind you when your appointment  |
|             | is near.                                                    |
|-------------+-------------------------------------------------------------|
| Multiplayer | This is only used when you want to get into a multiplayer   |
|             | game.                                                       |
|-------------+-------------------------------------------------------------|
| Options     | This brings up a sub-menu that allows you to customize your |
|             | phone:                                                      |
|             |                                                             |
|             |   --Ringtype                                                |
|             |     ========                                                |
|             |       This allows you to change your ringtype.              |
|             |                                                             |
|             |   --Ringtone                                                |
|             |     ========                                                |
|             |       This allows you to change your ringtone from a large  |
|             |       range of choices.                                     |
|             |                                                             |
|             |   --Text Size                                               |
|             |     =========                                               |
|             |       This allows you to toggle between small and large     |
|             |       text size for the phone display.                      |
|             |                                                             |
|             |   --Keypad Tone                                             |
|             |     ===========                                             |
|             |       This allows you to toggle the tone for button presses |
|             |       on or off.                                            |
|             |                                                             |
|             |   --Turn Sleep Mode On/Off                                  |
|             |     ======================                                  |
|             |       This is probably one of the more important functions  |
|             |       of your phone. Some missions start when you answer    |
|             |       the phone. In addition, you will get calls from       |
|             |       friends or girlfriends looking to do activities.      |
|             |                                                             |
|             |       However, you may want to be left alone for awhile to  |
|             |       go exploring or go after Flying Rats. By turning the  |
|             |       Sleep Mode on then you won't get any phone calls      |
|             |       until you turn it off. This will allow you to go      |
|             |       about your business in peace.                         |
|             |                                                             |
|             |       When you turn on Sleep Mode then you will see a small |
|             |       phone with an X icon on the lower right portion of    |
|             |       your radar.                                           |
0===========================================================================0

Then there is the Dial Mode. When you bring up the phone then press D-Pad up
again and the phone moves up a little bit higher. This will allow you to put
in phone numbers. This is mainly used for inputing cheats (which are phone
number based).

You can also call 911 and choose to send a Firetruck, Police Car or
Ambulance your way. If you use the Ambulance then you will be charged to have
the Paramedics restore your Health. The more you are injured, the more you
will be charged. If you use the Police then you can steal the Police Car when
they come up to take a look around.

And speaking of looking around, let's start with.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT3. The Lost Clubhouse and Residents Parking Only                      |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The Lost Clubhouse, one of your Safehouses (you'll earn another one late in
the game), is a multi-level facility. It is also pretty run down (which is
expected from a ragtag motorcycle gang).

On the first floor is your bed (to save your game), a computer (to surf the
internet) and a TV (to watch programs). On the second floor is where you can
participate in Arm Wrestling, Hi-Lo Card Game, Pool, and play the QUB3D
machine.

You can also go to the roof to look out over everything or cause mischief. In
addition, you can save vehicles in the area in front of the Clubhouse.
Although you have a Parking Space in front of The Lost Clubhouse to save your
vehicles, you can also use the Residents Parking Only spaces outside the
Safehouses that were used by Niko Bellic:

 >>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
 >>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
 >>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
 >>On Joliet Ave. near the intersection with Rocket St. (South Bohan).
 >>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
 >>On Emery St. near the three-way intersection with Tinderbox Ave. and an
   un-named street (Tudor) (future Safehouse).

If you put a damaged vehicle in the space then drive far away and drive back
then it will be fixed up (a variant of the Garage Fix Trick). Unfortunately,
your vehicles can still disappear from these spaces (a problem that has
plagued the previous GTAs).
</pre><pre id="faqspan-3">
Reader Trevor Kramer had this to add about parking motorcycles in the
Residents Parking Only spaces:

 "One other thing, I haven't read all the way through to the end of the
  guide yet but something I read elsewhere that I found to be a great help
  is when you save bikes at the safehouses, be sure to leave them tipped
  toward the curb. Otherwise you come back and find your bikes have worked
  their way out into the street and out of your parking zone (something I
  had happen to me and kept starting a new game only to lose the same bikes
  again.) The one place so far that it seems to have trouble is the Alderney
  safehouse on Mahesh. I have a Daemon parked there and even though I have
  it leaned toward the curb it must be a lower curb or something because it
  will disappear after 6-7 drive bys of the area. So now I park it out as
  far as I can into the safe space leaning toward the curb and reset it
  after I've passed the area 5-6 times."

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT4. The Internet                                                       |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In one of the back-rooms of The Lost Clubhouse is a TV and a computer. Go to
the computer and access it. You will have a choice of two icons, Web and
Logout. Use the Web icon to go online.

The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:

www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide).

To type in the address, move the cursor to the Address Bar at the top of the
page and use the D-Pad and face buttons to type in the letters. If this is
too cumbersome then you can plug in a USB keyboard or use the Xbox 360
Chatpad (which is attached to the joypad).

When you get to this website then you should find several topics. These
topics are actually maps of where various items and locations can be found.
From top to bottom they are listed as follows:

 >>Flying Rats (only for GTA IV).
 >>Weapons.
 >>Health.
 >>Random Character locations (only for GTA IV).
 >>Body Armor.
 >>Cars to steal for Stevie's Car Collection (only for GTA IV).
 >>Places to hang out with friends.
 >>Unique Stunt Jumps (only for GTA IV).

When a map comes up then use the Right Analog Stick to scroll down. However,
you cannot zoom in on the maps and they do not give you any specific
information on locations of items or people.

But, if you use this website in conjunction with this guide, then it should
make all of these things easier to find. The map will give you a general
visual location, so you can use the Waypoint feature and this guide will give
you more specific instructions.

When you are done with the computer then use the Logoff icon on the desktop
or use the Melee Fighting button to leave the machine. Each session costs
$1 at the Cafe.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT5. Weapons, Body Armor, Health, and Food                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In this chapter I go over information on the Weapons, Body Armor, Health, and
Food that can be found and bought in Liberty City:

0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Weapons are the tools of the trade for any professional criminal. There are
twenty two different weapons, in nine different categories, that can be found
and used to create mayhem and abuse. However, you can only have one of each
type at a time so you can only carry a maximum of nine weapons.

In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for TLaD mainly because
you no longer lose your weapons when you are killed. Now the maximum ammo
limits are much lower.

In addition, you can use three different types of weapons when drive-bying
instead of just one (depending on vehicle used). You can switch between a
Pistol weapon, a Sub-Machine gun weapon, and a Projectile weapon (or Sawn-Off
Shotgun).

While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch. Most weapons have a zoom feature that will make it
easier to take down your targets. Use the Right Analog Stick Button to
activate the weapon's zoom feature.

When you find a weapon within Liberty City you will see that it glows a
bright red for easy identification and location.

In addition, there are three Gun Stores that you can go to purchase weapons:

 >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave.
   (Downtown, Broker).
 >>Just south of the southeast corner of Emerald St. and Bismarck Ave.
   (Chinatown, Algonquin).
 >>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
   (Port Tudor, Alderney).

In addition to the Gun Stores, you also have the use of Terry's Gun Van.
Terry is one of your closest friends and will sell you weapons at a reduced
cost. He will also have weapons that you can't find anywhere else. Just call
him up and he will park nearby. Then go to him and shop for the weapons you
need.

There are also free weapons you can spawn in your Safehouse for doing Gang
Wars and I will go over those in Terry's Gun Van list.

In the following weapons list, below the weapon name, there is the following
information (if applicable):

 ++Appears after: This tells you what mission you have to complete before
                  this weapon can be bought from a Gun Store.
 ++Cost: How much the weapon costs at the Gun Stores.
 ++Based on: The real life weapon this item is based on.
 ++Clip: How many rounds the weapon's clip holds and how much each clip
         costs at the Gun Stores.
 ---------------------------------------------------------------------------
 ++Notes: Information on the weapon.

(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==============0
| Slot 1 - Fist \
0===============================================>

   >>Fist
     ****
       Your standard bare fist.

0=======================0
| Slot 2 - Melee Weapons \
0===============================================>

   >>Baseball Bat
     ************
       Cost: $5.
       ---------------------------------------------------------------------
       Notes: Great for batting practice (on somebody's head) or breaking
              kneecaps.

   >>Knife
     *****
       Cost: $100.
       ---------------------------------------------------------------------
       Notes: This weapon makes for quiet kills when no one is looking. It
              also allows you to mug people much more quickly than with bare
              fists.

0==================0
| Slot 3 - Handguns \
0===============================================>

 Maximum ammunition for these handguns is 1,500 rounds and is
 interchangeable between tiers. Both weapons have minimal zoom when aiming
 and can be used as a drive-by weapon.

   >>Pistol
     ******
       Cost: $600.
       Based on: Glock 17.
       Clip: 17 rounds ($35).
       ---------------------------------------------------------------------
       Notes: This is just a standard Pistol carried by most Cops. Has a
              decent rate of fire and range.

   >>Combat Pistol
     *************
       Cost: $1,500.
       Based on: Desert Eagle.
       Clip: 9 rounds ($100).
       ---------------------------------------------------------------------
       Notes: This handgun fires slower and has a smaller clip but packs
              more punch making it easier to take down enemies.

0==================0
| Slot 4 - Shotguns \
0===============================================>

 Maximum ammunition for these shotguns is 80 rounds and is interchangeable
 between tiers. Both shotguns have no zoom when aiming.

   >>Pump Shotgun
     ************
       Cost: $1,200.
       Based on: Winchester 1300.
       Clip: 8 rounds ($100).
       ---------------------------------------------------------------------
       Notes: This is a standard pump action shotgun. This weapon fires
              slowly because you have to pump a new round into the chamber
              after each shot. It also has a limited range but is deadly up
              close. One interesting trick, according to Jos Rosales, is,
              with the right timing, you can crouch and stand repeatedly
              while firing to give this weapon rapid-fire capability.

   >>Combat Shotgun
     **************
       Cost: $2,500.
       Based on: Benelli Auto Shotgun.
       Clip: 10 rounds ($200).
       ---------------------------------------------------------------------
       Notes: This shotgun is more deadly than the Pump Shotgun because you
              can hold down Fire Weapon to rapid fire your entire clip
              before reloading. It also has a fast reload which limits your
              vulnerability in a firefight so you can get right back into
              action quickly.

0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>

 Maximum ammunition for these sub-machine guns is 1,200 rounds and is
 interchangeable between tiers. Both of these sub-machine guns have
 short-range zoom when aiming and can also used as a drive-by weapon.

   >>Micro-SMG
     *********
       Cost: $1,200.
       Based on: Micro Uzi.
       Clip: 50 rounds ($100).
       ---------------------------------------------------------------------
       Notes: This weapon has a wide spread when firing. It is best to use
              it in short bursts to improve accuracy.

   >>SMG
     ***
       Cost: $2,500.
       Based on: SW MP-10.
       Clip: 30 rounds ($150).
       ---------------------------------------------------------------------
       Notes: This weapon has a slightly more narrower spread when firing.
              It also has more accuracy and packs more punch than the
              Micro-SMG despite having a smaller clip than its counterpart.

0========================0
| Slot 6 - Assault Rifles \
0===============================================>

 Maximum ammunition for these assault rifles is 600 rounds and is
 interchangeable between tiers. Both of these weapons have medium-range zoom
 when aiming.

   >>Assault Rifle
     *************
       Cost: $3,500.
       Based on: AK-47.
       Clip: 30 rounds ($80).
       ---------------------------------------------------------------------
       Notes: This is a standard Russian made assault rifle. Has a good rate
              of fire and accuracy. A very good weapon to have in a
              firefight.

   >>Carbine Rifle
     *************
       Cost: $5,000.
       Based on: M4.
       Clip: 30 rounds ($100).
       ---------------------------------------------------------------------
       Notes: Has many of the same attributes as the Assault Rifle but is a
              little more powerful and accurate. You can get also get these
              rifles from the NOOSE guys when you kill them (assuming they
              don't kill you first).

0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>

 Maximum ammunition for these sniper rifles is 50 rounds and is
 interchangeable between tiers. Both sniper rifles have long-range zoom
 when aiming.

   >>Sniper Rifle
     ************
       Cost: $6,000.
       Based on: M40A1.
       Clip: 5 rounds ($800).
       ---------------------------------------------------------------------
       Notes: This is a standard sniper rifle that has to be reloaded with
              each shot. To properly use this weapon, hold down Target to
              bring up the sniper scope. Then use the Left Analog Stick to
              zoom in and out. When you have the victim properly targeted
              then press the Fire Weapon button to shoot.

   >>Combat Sniper
     *************
       Cost: $8,500.
       Based on: PSG-1.
       Clip: 10 rounds ($500).
       ---------------------------------------------------------------------
       Notes: This weapon has the same distance as the Sniper Rifle but you
              can fire multiple shots before reloading.

0=============0
| Slot 8 - RPG \
0===============================================>

 Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when
 aiming.

   >>RPG
     ***
       Appears after: Politics.
       Cost: $15,000.
       Based on: RPG-7.
       Clip: 1 round ($5,000).
       ---------------------------------------------------------------------
       Notes: This very powerful rocket propelled grenade is best used to
              destroy hard to reach targets, helicopters, and large groups
              of vehicles. It should be noted that you can skip the grenade
              along the ground and other objects so it is best to aim at
              your target straight on to prevent this.

0============================0
| Slot 9 - Projectile Weapons \
0===============================================>

 Maximum ammunition for these weapons is 25 rounds. These projectile weapons
 can also be used as a drive-by weapon.

   >>Molotovs
     ********
       Cost: $500 per unit.
       ---------------------------------------------------------------------
       Notes: This is useful when you want to get rid of something out of
              reach or a group of people very quickly. You need to throw
              this a good distance or you will flambe' yourself and
              seriously reduce your Armor and Health.

   >>Grenades
     ********
       Cost: $1,000 per unit.
       ---------------------------------------------------------------------
       Notes: This weapon causes a nice sized explosion when used. Great for
              clearing out a large group of people and cars. The Grenade has
              a four second delay when used. However, when you hold down
              Fire Weapon, then you can do what is known in combat lingo as
              "cooking" the Grenade.

              The longer you hold the weapon, the less reaction time you
              give to your intended victim when thrown. But, if you cook it
              too long, then the Grenade will explode in your hand killing
              you instantly. This, of course, makes for some interesting and
              funny suicide situations. Release Fire Weapon to throw the
              weapon.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Health and Body Armor Icons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

But Weapon Icons aren't the only things you will find scattered around
Liberty City. You will also find these other icons that you can use to help
you out:

0===========================================================================0
| Health     | This item comes in the form of a green First Aid Kit. It     |
|            | glows bright green and can be found laying on the ground,    |
|            | leaning against objects and attached to walls. Using one     |
|            | will bring your Health back up to its maximum.               |
|------------+--------------------------------------------------------------|
| Body Armor | This item comes in the form of a armored vest. It glows      |
|            | bright red and can be found laying on the ground. Using one  |
|            | will bring your armor back up to its maximum. This item can  |
|            | also be purchased from the Gun Stores for $500 and from      |
|            | Terry's Gun Van for $300.                                    |
0===========================================================================0

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Food and Drinks |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance then you can regain your Health by eating
food or drinking soda. There are plenty of places you can go to eat and
drink. As a matter of fact, there are *TOO* many places as you will see in
this guide.

Listed below are the types of places, vendors, and machines where you can get
food and drinks to replenish your health:

0===========================================================================0
| Restaurants & | There are many diners and fast food places you can go to  |
| Diners        | get food. These places are also used for dating and for   |
|               | taking friends (explained later). However, most Diners    |
|               | aren't enterable and won't appear on the game map unless  |
|               | you are with a friend or date.                            |
|---------------+-----------------------------------------------------------|
| Food Stands   | There are also outdoor food stands where you can eat to   |
|               | regain your Health. You can't really miss them, they are  |
|               | all over the place. They are broken into four classes:    |
|               | Hot Dog Stands, Nut Stands, Burger Stands, and Burger     |
|               | Counters.                                                 |
|               |                                                           |
|               | The stands are large silver carts with umbrellas on them  |
|               | and can easily be spotted from a distance. The Burger     |
|               | Counters are open-air food vendors that stand behind a    |
|               | counter.                                                  |
|               |                                                           |
|               | Oh, it should be noted that it is a bad idea to ram a     |
|               | Burger Stand with a car. The Burger Stands have a Propane |
|               | Tank on the side that will ignite if you ram the cart     |
|               | which will result in death.                               |
|---------------+-----------------------------------------------------------|
| Newsstands    | Around Liberty City you will find small shack-like        |
|               | structures known as Newsstands. These Newsstands sell     |
|               | Soda which is used to bring your Health back up to its    |
|               | maximum.                                                  |
|---------------+-----------------------------------------------------------|
| Soda Machines | There are also Soda Machines you can find to replenish    |
|               | your Health. They can either be Sprunk or Ecola machines. |
0===========================================================================0

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT6. Liberty City Weapons, Items, and Food                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter, by area and neighborhood, are the Weapon, Health, and
Body Armor Icons plus Restaurants, Food Stands, Newsstands, and Soda Machines
for Liberty City.

The information is broken down as follows:

 ++Location: Specific location of weapon or item.
 ++Map: The co-ordinates on the printed map that comes included with the
        GTA IV or EFLC game disc.
 ++Directions: How to get there and find the weapon or item (if applicable).

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Westdyke |=====================================================| Westdyke |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: On a lower rooftop of the abandoned Casino.
     Map: (C-1).
     Directions: Go to the intersection of Beaverhead Ave. and Sacramento
                 Ave. From here, head north on Beaverhead Ave. and take the
                 road curve going west. After a short drive then you should
                 see the large Casino complex appear on the right side of
                 the road. Turn right and go down the bridge leading to the
                 Casino.

                 There is a set of stairs at the northeast part of the
                 Casino. Go up to the lower rooftop level. Ahead of you
                 should be a ladder leading up to the next rooftop level.
                 But turn left instead.

                 You should see a small dome that sits above the Casino
                 entrance. Climb the short wall near it and go around to the
                 other side of the Casino. Look right and you should see
                 another ladder that leads to the higher rooftop level. You
                 should find the weapon in the corner not far from the
                 ladder.

 >>Pistol
   ******
     Location: On top of a small shed inside the backyard of a large house.
     Map: (C-1).
     Directions: Go to the intersection of Owl Creek Ave. and Cariboo Ave.
                 At the north side of this intersection is a large house. Go
                 north through the driveway entrance then angle northeast so
                 you can go between the house and the rock wall.

                 Head forward through the narrow gap and stop when you get
                 to the back fence. Turn left and climb the fence ahead of
                 you. After climbing the fence then you should be on top of
                 a small shed and the weapon should be laying at your feet.

 >>Micro-SMG
   *********
     Location: Behind a Cluckin' Bell billboard in the parking lot of a
               Burger Shot.
     Map: (C-1).
     Directions: Go to the intersection of Sacramento Ave. and Beaverhead
                 Ave. At the northwest corner of this intersection is a
                 Burger Shot. Behind the Burger Shot is the back parking
                 lot. There are two billboards there. One of them is for
                 Cluckin' Bell. The weapon can be found behind this
                 billboard.

0=======0
| Health \
0=====================================>

 >>Location: Inside the abandoned Casino near a set of stairs.
   Map: (C-1).
   Directions: Go to the intersection of Beaverhead Ave. and Sacramento Ave.
               From here, head north on Beaverhead Ave. and take the road
               curve going west. After a short drive then you should see the
               large Casino complex appear on the right side of the road.
               Turn right and go down the bridge leading to the Casino.

               The entrance leading inside is on the south side. Go inside
               and to the back area. Turn left and you should find an
               entranceway into another part of the Casino.

               Go through the entranceway, turn left and climb the stairs
               ahead of you. Halfway up you will get to a three-way
               intersection. Take the right set, with the ruined stairs, and
               you should find the Health on the wall to your left.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the third floor of a multi-story parking garage near a Pay
             Machine.
   Map: (C-2).
   Directions: Go to the intersection of Percell Rd. and Sacramento Ave. At
               the southeast corner of this intersection is a large
               multi-story parking garage. Go inside and up to the northeast
               corner of the third floor. You should encounter two Pay
               Machines. The Health can be found on the wall to the left of
               these Machines.

0===========0
| Body Armor \
0=====================================>

 >>Location: On a small ledge behind a small strip mall.
   Map: (C-1).
   Directions: Go to the intersection of Big Horn Drive and Cassiar Ave. At
               the northwest corner of this intersection is a Ron Gas
               Station. Just west of that, at the road curve, is a small
               strip mall.

               Go behind the strip mall until you find a pair of trash
               dumpsters. Use one of them to climb up to the lower rooftop.
               After that then look to your right and climb up to a ledge
               where you should find the Armor ahead of you.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the northwest corner of the intersection of Sacramento
               Ave. and Beaverhead Ave.
     Map: (C-2).

0============0
| Food Stands \
0=====================================>

 >>Location: At the northwest corner of of the intersection of Sacramento
             Ave. and Lemhi St. (right in front of Westdyke Autos).
   Map: (C-2).

0==============0
| Soda Machines \
0=====================================>

 >>Location: Near the east entrance to the Westdyke Burger Shot.
   Map: (C-1).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Inside the multi-story parking garage at the southeast corner
             of Percell Rd. and Sacramento Ave. (x6)
   Map: (C-2).
   -------------------------------------------------------------------------
   **NOTE: These Machines can be found inside and outside the stairwells at
           the northeast corner and southwest corners of most of the floors.

0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: On the large rock in the water.
     Map: (D-2).
     Directions: Go to the intersection of Applewhite St. and Franklin St.
                 in Leftwood. From here, head north on Applewhite St. and
                 then onto the beach.

                 Continue forward until you get to a very large rock. To the
                 east of this large rock is a smaller, but still large, rock
                 in the water. Swim out to this rock and climb up the
                 northeast side of it. The weapon can be found near you when
                 you climb to the top.

0---------------------------------------------------------------------------0
| Leftwood |=====================================================| Leftwood |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Carbine Rifle
   *************
     Location: Underneath the strip mall with the Fanny Crabs restaurant.
     Map: (C-2).
     Directions: Go to the intersection of Long John Ave. and Manzano Rd.
                 From here, head west on Manzano Rd. To your right you
                 should come up to the entrance for a large park. Go through
                 the entrance and head west past the playground.

                 Head down to the beach then turn right. Ahead of you is the
                 pier that contains the strip mall. The weapon can be found
                 behind the rocks near the water's edge underneath this
                 pier.

 >>SMG
   ***
     Location: In a corner behind a pair of trash dumpsters.
     Map: (C-2).
     Directions: Go to the intersection of Bridger St. and Manzano Rd. At
                 the southeast corner of this intersection is a concrete
                 fence. Climb it to the other side. After climbing the wall
                 then turn around to find a couple of trash dumpsters. The
                 weapon can be found in the corner behind them.

 >>SMG
   ***
     Location: On the windowsill of an old building.
     Map: (C-2).
     Directions: Go to the intersection of Franklin St. and Catskill Ave.
                 From here, head south on Catskill Ave. As you go down the
                 hill then you should see an old building for Alderney
                 Storage to your left.

                 When you get to the next intersection with Panhandle Rd.
                 (under Plumbers Skyway) then turn left. As you head near
                 the dead-end then turn left to go between the two buildings
                 for Alderney Storage.

                 Then turn left again to go west. As you approach the wall
                 for Catskill Ave. then you should see the weapon on the
                 windowsill to your left.

 >>Combat Shotgun
   **************
     Location: In a tight gap under the west end of the Hickey Bridge.
     Map: (D-2).
     Directions: Go to the intersection of Applewhite St. and Hubbard Ave.
                 At the east side of this intersection is a bank of
                 transformers. Go through the chain-link gate and to the
                 seawall. You should find a break in the fence that has a
                 ladder leading down to the beach.

                 After you climb down to the beach then turn north. Go
                 between the west support column of the Hickey Bridge and
                 the seawall. The weapon can be found on the ground inside
                 this tight gap.

0=======0
| Health \
0=====================================>

 >>Location: Just inside the entrance of Westdyke Memorial Hospital.
   Map: (C-2).
   Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
               the south side of the intersection is the Hospital. The
               entrance is about 100 feet southeast on Long John Ave. Walk
               inside the entrance and you should see the Health on the wall
               to your left.

0===========0
| Body Armor \
0=====================================>

 >>Location: In an alley near a small park.
   Map: (D-2).
   Directions: Go to the intersection of Applewhite St. and Franklin St. At
               the northwest corner of this intersection is the pathway to a
               small park. Head north on this path. Just before you get to
               the parking area for this park then turn left to go into an
               alley.

               Head to the set of stairs in this alley. To the right of
               these stairs is a trash dumpster. To the right of the
               dumpster is a raised area with a chain-link fence. The Armor
               can be found just behind this fence.

0============0
| Food Stands \
0=====================================>

 >>Location: In the small park just northeast of the Leftwood Police Station
             (x2).
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In the small park just north of the intersection of Applewhite
             St. and Franklin St. (x2).
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Panhandle Rd.
             and Manzano Rd.
   Map: (C-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In the small park just northeast of the Leftwood Police
             Station.
   Map: (D-2).

0===========0
| Newsstands \
0=====================================>

 >>Location: In the small park just northeast of the Leftwood Police Station
             (x2).
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In the small park just north of the intersection of Applewhite
             St. and Franklin St.
   Map: (D-2).

0==============0
| Soda Machines \
0=====================================>

 >>Location: Inside the waiting area of Westdyke Memorial Hospital.
   Map: (C-2).
   Directions: Go to the intersection of Long John Ave. and Manzano Rd. At
               the south part of the intersection is the Hospital. The
               entrance is about 100 feet southeast on Long John Ave. Walk
               inside the entrance and into the waiting area where you
               should see the Machine to your left.

0---------------------------------------------------------------------------0
| Alderney City |===========================================| Alderney City |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pump Shotgun
   ************
     Location: In an open area behind Auto ErotiCar.
     Map: (C-2).
     Directions: Go to the intersection of Keneckie Ave. and Lockowski Ave.
                 At the northwest corner of this intersection is the
                 Auto ErotiCar Dealership. Behind the dealership, to the
                 west, is an open area with some junked cars and a building.
                 The weapon can be found laying on the ground in this area.

 >>RPG
   ***
     Location: On top of the Kakagawa Building.
     Map: (C-2).
     Directions: You must use a helicopter to get at the weapon. You can
                 find a helicopter in the park along the water's edge north
                 of the Booth Tunnel. The Kakagawa Building is at the east
                 side of the intersection of Myong and Jonestown Ave.

                 After you get to the top of the building then head to the
                 water tower at the east side. The weapon can be found on
                 the walkway at the east side of this water tower.

 >>Grenades
   ********
     Location: On a ledge next to the parking lot for the Mr. Fuks Rice
               Box restaurant.
     Map: (C-2).
     Directions: Go to the intersection of Panhandle Ave. (the road that
                 runs under Plumbers Skyway) and Hubbard Ave. From here,
                 head south. Right ahead of you is a road curve going east.
                 At the south side of this road curve is an un-named road.

                 Go straight onto this road and you will see Mr. Fuks Rice
                 Box to your left. Next to the front door, which has the big
                 red awning, is the entrance into the parking lot for the
                 restaurant.

                 Turn left through this entrance and head east. Go forward
                 all the way into a corner where you will find a small trash
                 dumpster. To the right of this dumpster is a wall and a
                 ledge. Climb the wall to get on top of this ledge to gain
                 access to the weapon.

 >>Combat Shotgun
   **************
     Location: On top of a large air conditioning unit.
     Map: (C-2).
     Directions: Go to the intersection of Hubbard Ave. and Mahesh Ave. Look
                 east and you should see a tree on the right side of the
                 road just ahead of you.

                 Just beyond this tree is an alley. You should also see a
                 set of stairs in this alley that lead up. Go onto these
                 stairs and head up. When you get to the top then you should
                 see some large boxes with blue tarps on them.

                 Just beyond them is a fire escape ladder that leads to a
                 rooftop. After climbing to the roof then you should see a
                 large air conditioning unit ahead of you. Climb the ladder
                 on the northeast corner of the unit to find the weapon
                 laying on top.

 >>Micro-SMG
   *********
     Location: On top of a tractor trailer behind the Globe Oil building.
     Map: (C-3).
     Directions: Go to the intersection of Babbage Drive and Koresh Sq. Just
                 south of the southeast corner of this intersection is a
                 large Cluckin' Bell billboard. Directly beneath this
                 billboard is a concrete fence. On the other side of this
                 concrete fence is the entryway to go behind the Globe Oil
                 building.

                 Head west through this entryway and to the opposite side of
                 the facility. As you near the wall that borders Plumbers
                 Skyway then you should see some tractor trailers to your
                 left.

                 Stop when you get to the wall. To your left, in the corner,
                 is a small green box with an angled top. Climb it then
                 climb the nearest trailer. The weapon can be found on the
                 middle trailer ahead of you.

0=======0
| Health \
0=====================================>

 >>Location: Behind a ruined fence.
   Map: (C-3).
   Directions: Go to the intersection of Keneckie Ave. and Bedrock St. At
               the west side of this intersection is a tree. At the
               northwest corner of this intersection is a signal light.

               Go west between the tree and the signal light then past the
               ruined fence (which should be to your left) and onto the
               grass. When you get just past the fence then look left to
               find the Health on the ground.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the top floor of a ruined building.
   Map: (D-2).
   Directions: Go to the intersection of Mahesh Ave. and Rand Ave. At the
               northwest corner of this intersection is a ruined building.
               At the north side of this building, just up the hill, is a
               set of stairs leading up to the ground level of this
               building.

               Enter the building then climb all the way to the top floor.
               When you get to the top floor then head to the east side
               where you can find the Health on a wall post.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Behind a fence at K.C. Spares Auto Parts Importers.
   Map: (C-3).
   Directions: Go to the intersection of Roebuck Rd. and Asahara Rd. From
               here, head south on Roebuck Rd. About 150 feet south of the
               intersection is the junction with a road that goes down into
               Port Tudor. Go left onto this road.

               Just as you make the road turn going south then you should
               see the K.C. Spares building to your left. Head to the north
               part of this building to find the chain-link fence. Climb the
               fence and head east. The Health can be found on the ground
               near a small set of stairs.

0===========0
| Body Armor \
0=====================================>

 >>Location: In a narrow alley.
   Map: (C-3).
   Directions: Go to the intersection of Jonestown Ave. and Boyden Ave. Near
               the southwest corner of this intersection is a small tree.
               Near it is an entrance into a narrow alley.

               Go west through this alley and stop when you reach the
               three-way intersection with another alley inside this block.
               Look left and you should find the Armor on the ground near
               some colored crates.

0============0
| Food Stands \
0=====================================>

 >>Location: At the southeast corner of the intersection of Hubbard Ave. and
             Rael Ave.
   Map: (C-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the southeast corner of the intersection of Mahesh Ave.
             and Hubbard Ave.
   Map: (C-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northwest corner of the intersection of Mahesh Ave. and
             Rael Ave. (x2).
   Map: (C-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northeast corner of the intersection of Jonestown Ave.
             and Applewhite St.
   Map: (C-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the road curve north of Jonestown Ave. and Applewhite St.
   Map: (C-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On Applewhite St. at the east end of the bridge that crosses
             Mahesh Ave.
   Map: (C-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northeast corner of the intersection of Rand Ave. and
             Applewhite St.
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the patio at the east side of International Online Unlimited
             (at the southeast corner of Rand Ave. and Applewhite St.):
                --On the main patio area near the binoculars (x3).
                --Just northwest of the patio area.
                --West of the fountain at the south half.
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About 100 feet south of the southeast corner of the
             intersection of Boyden Ave. and Jonestown Ave.
   Map: (C-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northwest corner of the intersection of Boyden Ave. and
             Koresh Sq. (x2).
   Map: (C-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Boyden Ave. and
             Koresh Sq.
   Map: (C-3).

0===========0
| Newsstands \
0=====================================>

 >>Location: On the patio at the east side of International Online Unlimited
             (at the southeast corner of Rand Ave. and Applewhite St.):
                 --On the main patio area near the binoculars.
                 --Just northwest of the patio area.
   Map: (D-2).

0---------------------------------------------------------------------------0
| Berchem |=======================================================| Berchem |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Baseball Bat
   ************
     Location: In a nook inside a large alley.
     Map: (B-3).
     Directions: Go to the intersection of Cockerell Ave. and Aspdin Dr.
                 Just east of the northeast corner of this intersection is a
                 tunnel that leads into a large alley. Head north through
                 this tunnel and into the alley.

                 Ahead, and on the left side, is some colored crates and a
                 trash dumpster. After you get just past the dumpster, stop.
                 Look left to find a nook. The weapon can be found leaning
                 in one of the corners inside this nook.

 >>Pistol
   ******
     Location: On a lower rooftop inside an alley behind the Tw@ Internet
               Cafe.
     Map: (C-3).
     Directions: Go to the intersection of Farnsworth Rd. and Vitullo Ave.
                 From here, go east on Farnsworth Rd. On the right side of
                 the road you should see a "Pizza This!" sign. Not far from
                 that sign is an alley. Head south into the alley.

                 Stop when you reach the metal drainage strip (in the
                 ground). To your right you should see a door that has a
                 sign that reads "Anti Freeze Building". Near this door is a
                 trash dumpster that you need to use to climb onto the
                 rooftop above this door. Once on this roof then you should
                 find the weapon near the light.

0=======0
| Health \
0=====================================>

 >>Location: On the ground inside an alley.
   Map: (C-3).
   Directions: Go to the intersection of Bear St. and Aspdin Dr. Head east
               on Aspdin Dr. On the sidewalk on the right side of the road,
               not far from the intersection, is a trash dumpster. Near it
               is an entrance into the alley.

               Head south into the alley. After going down the short set of
               stairs, stop. Ahead of you is a chain-link fence with metal
               plates. The Health can be found on the ground behind this
               fence.

0===========0
| Body Armor \
0=====================================>

 >>Location: By a concrete wall at the west side of Plumbers Skyway.
   Map: (B-3).
   Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head
               south. When you get under the bridge for the Aspdin Dr.
               on-ramp then stop. You should see a break in the road railing
               to your right. Go through this break and head north and down.

               You should be on the grassy area west of Plumbers Skyway.
               Continue heading north and you will find a large concrete
               wall. The weapon can be found on the ground near the middle
               of this wall.

0============0
| Food Stands \
0=====================================>

 >>Location: At the road curve just north of the intersection of Vitullo
             Ave. and Koresh Sq.
   Map: (C-3).

0---------------------------------------------------------------------------0
| Acter |===========================================================| Acter |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Assault Rifle
   *************
     Location: In the corner inside an alley.
     Map: (C-3).
     Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
                 the northwest corner of this intersection is a chain-link
                 fence for an alley. Climb it and head into the alley.

                 As you head up the incline then look left to find the white
                 concrete wall. When this wall ends then do a 180-degree
                 U-turn around it and head east. The weapon can be found in
                 the corner ahead of you.

 >>Combat Sniper
   *************
     Location: On top of an apartment complex near Plumbers Skyway.
     Map: (D-4).
     Directions: You must use a helicopter to acquire this weapon. You can
                 find a helicopter in the park along the water's edge north
                 of the Booth Tunnel. This apartment building is on the west
                 side of Aspdin Dr. just southwest of the intersection with
                 Lee Rd.

                 Once at the top of the building then you should find the
                 weapon leaning against the short wall at the west side.

 >>Molotovs
   ********
     Location: In the backyard of an abandoned house.
     Map: (B-3).
     Directions: Go to the intersection of Schneider Ave. and Vitullo Ave.
                 At the southeast corner is a delicatessen. From this
                 corner, head east along the sidewalk. Just past this
                 delicatessen is an alley and an abandoned house. Go on the
                 narrow walkway beside this house to get into the backyard.
                 The weapon can be found on the ground by the tree.

0=======0
| Health \
0=====================================>

 >>Location: On a wall inside an alley.
   Map: (C-3).
   Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
               the northwest corner of this intersection is a chain-link
               fence for an alley. Climb it and head into the alley.

               Turn right and head north when you get near the ladder ahead
               of you. Follow close to the wall on your right and stop when
               it ends and you are standing by a trash dumpster. The Health
               can be found on the wall at the opposite side of this
               dumpster.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the entrance to North Tudor Medical Center.
   Map: (C-3).
   Directions: Go to the intersection of Edison Ave. and Babbage Drive. At </pre><pre id="faqspan-4">
               the southwest corner is the Hospital. The Health can be found
               by the steps to the left of the door.

0===========0
| Body Armor \
0=====================================>

 >>Location: On a rooftop near a door.
   Map: (C-3).
   Directions: Go to the intersection of Farnsworth Rd. and Mueri St. Near
               the northwest corner of this intersection is a chain-link
               fence for an alley. Climb it and head into the alley. Turn
               right and head north when you get near the ladder ahead of
               you.

               Go all the way to the end. On the west wall is a door. Go
               through the door and head all the way to the top of the
               building. The Armor can be found on the roof to your left
               after you go through this door.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the ground inside an alley near the Acter Police Station.
   Map: (B-3).
   Directions: Go to the intersection of Lee Rd. and Vitullo Ave. At the
               north corner is the Acter Police Station. To the right of the
               entrance of the Police Station is a trash dumpster and a
               white picket fence. Climb the fence and proceed up the stairs
               ahead of you. When you reach the top then you should find the
               Armor on the ground and to the right.

0---------------------------------------------------------------------------0
| Normandy |=====================================================| Normandy |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>SMG
   ***
     Location: Near the top of a large crane.
     Map: (C-3).
     Directions: Go to the intersection of Mueri St. and Strower Ave. From
                 here, head east on Strower Ave. Go through the chain-link
                 gate, turn right at the intersection, turn left at the next
                 intersection and stop at the next intersection. Ahead of
                 you is a large crane.

                 To the north of that crane is another crane. This is the
                 crane you need to climb. Climb the ladder to the top of the
                 crane to find the weapon laying on the catwalk.

0===========0
| Body Armor \
0=====================================>

 >>Location: At the end of some bulkhead posts.
   Map: (D-3).
   Directions: Go to the intersection of Asahara Rd. and Rand Ave. At the
               south side of this intersection is the Liberty Terminal. Head
               to the east side of the facility to find a chain-link fence.
               Climb the fence and continue south.

               Get past the crane then stop. On your radar you should see
               about three very thin extensions at the south of this
               facility. These are bulkhead posts that are pounded into the
               mud to make walls. The one on the left is the one you need to
               get on. The Armor can be found at the very end of this
               particular bulkhead post wall.

0---------------------------------------------------------------------------0
| Tudor |===========================================================| Tudor |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: On a small peninsula at the west side of Tudor.
     Map: (B-4).
     Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
                 here, head west on Hardtack Ave. Eventually you will come
                 to a road curve going south. Instead, jump the wall and
                 head northwest toward a small peninsula. The weapon can be
                 found on the ground at the north part of this peninsula.

 >>Knife
   *****
     Location: Behind a ruined building under Plumbers Skyway.
     Map: (B-4).
     Directions: Go to the intersection of Ivy Rd. and Hardtack Ave. From
                 here, head west on Hardtack Ave. Stop when you get under
                 Plumbers Skyway. Go south through the barriers and head
                 southwest. Stop when you get to a ruined building. Jump
                 through one of the windows and you will find the weapon on
                 the ground to your right (near a lamppost).

 >>Carbine Rifle
   *************
     Location: On top of the tower at the north end of the old ruined
               bridge.
     Map: (B-4).
     Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
                 in Acter Industrial Park. From here, head north on Plumbbob
                 Ave. After a short distance then you should come up to a
                 set of signal lights for an intersection with an un-named
                 road.

                 Head north on this un-named road and stop when you get
                 under this old bridge. To the south should be a set of
                 stairs that lead into the center of the bridge.

                 Follow the catwalks and stairs all the way to the north end
                 of the bridge and to the top of the tower. The weapon can
                 be found leaning against a gear housing at the east side of
                 the tower roof.

 >>Carbine Rifle
   *************
     Location: In an abandoned factory.
     Map: (C-4).
     Directions: Go to the intersection of Niblick St. and Hardtack Ave.
                 From here, head south on Niblick St. Look on the right side
                 of the street. You should come up to a pair of yellow and
                 black posts.

                 Stop at these posts and climb the chain-link fence to enter
                 an alley. Then turn right and climb up into the factory.
                 Turn left and you should find the weapon leaning against
                 the wall just beyond a metal plate.

0=======0
| Health \
0=====================================>

 >>Location: In the corner inside an open warehouse.
   Map: (B-4).
   Directions: Go to the intersection of Tinderbox Ave. and Emery St. From
               here, head west on Emery St. After some distance then you
               should start seeing some yellow and black posts on the right
               side of the road. Next to them is the open warehouse.

               Go inside this warehouse. At the west side you should find
               two large stacks of lumber. The Health can be found in the
               corner behind them.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Inside the Honkers Strip Club.
   Map: (C-4).
   Directions: Go to the intersection of Argus St. and Tinderbox Ave. The
               Honkers Strip Club is at the south side of this intersection.
               Go inside Honkers and you should find the Health on the west
               wall across from the bar area.

0===========0
| Body Armor \
0=====================================>

 >>Location: At the base of a bridge support for the Plumbers Skyway.
   Map: (B-4).
   Directions: Get a boat and head to the narrow channel that cuts across
               the south part of Tudor then go under the west part of the
               Plumbers Skyway. Park close to the base of the bridge support
               then climb the boat and then to the top of the base. Once on
               top of the base then you can find the Armor on the west side
               near a support column.

0============0
| Food Stands \
0=====================================>

 >>Location: Underneath the on-ramp for Plumbers Skyway that runs along
             Emery St.
   Map: (B-4).

 >>Location: At the north side of the intersection of Hardtack Ave. and Ivy
             Rd.
   Map: (B-4).

 >>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs
             along Emery St.
   Map: (B-4).

0---------------------------------------------------------------------------0
| Port Tudor |=================================================| Port Tudor |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: On the catwalk inside a large boat warehouse.
     Map: (C-4).
     Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
                 the southeast corner of this intersection is the south
                 entrance to the Port Tudor area.

                 Go through the chain-link gate and follow the road curve
                 north. After you pass under the overhang then you should
                 see lettering on the ground for "Pier E". Continue forward
                 and you should see some large container crates to your
                 left. Beyond them are loading ramps leading down to the
                 boat warehouse.

                 One of the garage doors is open and this will allow you to
                 gain access. Head to the south side of the building to find
                 the stairs to climb the catwalk. Head up to the highest
                 level of the catwalk. The weapon can be found at the
                 southwest corner of the catwalk.

0=======0
| Health \
0=====================================>

 >>Location: On a dry-docked tugboat.
   Map: (C-4).
   Directions: Go to the intersection of Barsac Ave. and Latchkey Ave. At
               the southeast corner of this intersection is the south
               entrance to the Port Tudor area. Go through the chain-link
               gate and follow the road curve north.

               When you get under the overhang then turn right through a
               door to enter a sheltered dry-dock. Inside this dry-dock is a
               tugboat. Jump to the tugboat and you should find the Health
               on the wall under the stairs.

0---------------------------------------------------------------------------0
| Acter Industrial Park |===========================| Acter Industrial Park |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>RPG
   ***
     Location: On the half sunken freighter in the water west of Acter
               Industrial Park.
     Map: (B-5).
     Directions: Get a boat and head to the west side of Acter Industrial
                 Park. Here you can find the half sunken freighter. Park
                 your boat just north of the cabin portion of the ship. You
                 should find the weapon on top of one of cargo hold lids on
                 the main deck.

 >>Combat Sniper
   *************
     Location: Near the top of a smokestack.
     Map: (B-5).
     Directions: Go to the intersection of Plumbbob Ave. and Trinity Rd.
                 From here, head south on Trinity Rd. Follow the road into a
                 parking area. At the north side of this parking area is a
                 brick building. At the northwest side of this building is a
                 tall smokestack. Climb the ladders on the smokestack and
                 you should find the weapon on the highest platform.

 >>Combat Shotgun
   **************
     Location: Inside a ruined warehouse.
     Map: (C-5).
     Directions: Go to the intersection of Plumbbob Ave. and Red Wing Ave.
                 From here, head north on Plumbbob Ave. After a short
                 distance then you should come up to a set of signal lights
                 for an intersection with an un-named road.

                 Turn south onto this un-named road then turn left at the
                 couch and follow the road down the incline. To your left
                 you should see a pair of yellow and gray posts.

                 There is an open door that leads into the warehouse
                 in-between the posts. Go through the open door and follow
                 the way to a set of stairs. Stop at the stairs. Look under
                 it and you should find the weapon leaning against the wall.

 >>SMG
   ***
     Location: At the top of a multi-platform tower at Globe Oil.
     Map: (C-5).
     Directions: Go to the intersection of Musketeer Ave. and Praetorian
                 Ave. From here, head south on Praetorian Ave. and to the
                 Globe Oil building. Stop at the end of Praetorian Ave. and
                 look up at the Globe Oil sign. To the left of it are two
                 huge multi-platform towers.

                 Now head east. Turn right at the next intersection then
                 turn left at the next one. You should then see a set of
                 stairs on your left. This will allow you to access the roof
                 of the building.

                 Climb to the roof of the building and head north to one of
                 the multi-platform towers. Climb up to the second level to
                 access the bridge that leads to the other tower. Once at
                 the other tower then climb it all the way to the top. The
                 weapon can be found laying at the northwest corner of this
                 platform.

 >>Combat Pistol
   *************
     Location: On top of a large fuel tank.
     Map: (C-5).
     Directions: Go to the intersection of Grenadier St. and Storax Rd. Just
                 south of the southwest corner of this intersection is the
                 stairs for a large fuel tank. Climb these stairs to the top
                 and you should find the weapon laying in the middle of the
                 tank.

0=======0
| Health \
0=====================================>

 >>Location: On a beam inside the power plant.
   Map: (B-5).
   Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
               the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
               shows as dark gray on your radar. At the north part of this
               intersection is a power plant. Head north through the parking
               area and head up the stairs.

               When you get to the top of the stairs then you should see
               another set of stairs. Head up the stairs to the next level
               and turn east. The Health can be found posted on the east
               side of a support beam not far from the stairs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At ground level in-between the two multi-platform towers at
             Globe Oil.
   Map: (C-5).
   Directions: Go to the intersection of Musketeer Ave. and Praetorian Ave.
               From here, head south on Praetorian Ave. and to the Globe Oil
               building.

               Stop at the end of Praetorian Ave. and look up at the Globe
               Oil sign. To the left of it are two huge multi-platform
               towers. Now head east. Then turn right at the next
               intersection and stop. Look left to find the Health on the
               nearby wall.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the wall at a warehouse.
   Map: (C-5).
   Directions: Go to the intersection of Musketeer Ave. and Storax Rd. From
               here, head east on Musketeer Ave. Then, after some distance,
               turn right into the parking area for a warehouse. Ahead of
               you should be a slight incline leading up to a garage door.
               Go partway up this incline and stop. Look to your right and
               you should see the Health on the wall.

0===========0
| Body Armor \
0=====================================>

 >>Location: At the garage entrance of a rail house.
   Map: (B-5).
   Directions: Go to the intersection of Red Wing Ave. and Trinity Rd. at
               the *NORTHWEST* part of Acter Industrial Park. Trinity Rd.
               shows as dark gray on your radar. At the southwest corner of
               this intersection is a chain-link fence. Beyond it is a
               junkyard filled with ruined cars, buildings and boats.

               About a hundred feet west of the fence is a rail house. There
               should be two garage entrances. You should find the Armor on
               the ground, near a burning barrel, at the entrance of the
               *NORTH* garage.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In a small room inside a ruined warehouse.
   Map: (C-4).
   Directions: Go to the intersection of Mandrel Rd. and Plumbbob Ave. At
               the south side of this intersection, behind a wall, is a
               ruined warehouse. From here, head east on Plumbbob Ave. and
               follow the wall. Turn right when you reach the corner of the
               wall.

               You should then come up to an opening in the wall that will
               allow you access inside the warehouse. Head to the south side
               of the warehouse where you can find a doorway into some
               rooms. Go through the first door then into the door directly
               ahead of you to enter a small room. The Armor can be found on
               the ground inside this small room.

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Liberty |=======================================================| Liberty |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>RPG
   ***
     Location: On a small island just north of Algonquin.
     Map: (E-1).
     Directions: Look on your in-game map and you should see a small island
                 just north of the Northwood neighborhood. Either swim out
                 or take a boat to this island. The weapon can be found at
                 its highest point.

 >>Baseball Bat
   ************
     Location: In-between the train tracks about halfway across the rail
               bridge that goes between Algonquin and Bohan.
     Map: (E-2).
     Directions: Go onto the El-Train tracks in Bohan and head west toward
                 Algonquin. You will then go onto a rail bridge that
                 connects Algonquin and Bohan. The weapon can be found
                 between the train tracks halfway across the bridge.

0---------------------------------------------------------------------------0
| Northwood |===================================================| Northwood |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: By a small loading dock north of the RustySchit Salvage yard.
     Map: (D-1).
     Directions: Go to the intersection of Grummer Road and Exeter Ave. From
                 here, head north onto the grass then turn left when you
                 reach the road at the water's edge. Follow the road then
                 turn left at the next corner. After turning the corner then
                 you should see a chain-link fence to your left.

                 On the other side of this fence is a building with three
                 garage doors and a small loading dock. The weapon can be
                 found on the ground, and in the corner, at the west end of
                 this dock.

 >>Sniper Rifle
   ************
     Location: On top of a tall silo.
     Map: (E-1).
     Directions: Go to the intersection Exeter Ave. and Grummer Road. Just
                 north of this intersection is a tall silo. The weapon can
                 be found at the top of this structure.

 >>Pistol
   ******
     Location: On top of a ruined building near the El-Train tracks.
     Map: (E-2).
     Directions: Go to the northeast part of the Vespucci Circus loop. To
                 the north is the El-Train tracks. Also to the north is a
                 ruined building. The weapon can be found on the top of this
                 building at the east end.

0=======0
| Health \
0=====================================>

 >>Location: On the lower level of an apartment building.
   Map: (E-2).
   Directions: Go to the intersection of Frankfort Ave. and Exeter Ave. At
               the northwest corner of this intersection is an apartment
               building. Head to the north side of this building. You should
               see a black chain-link fence and a lower area behind it. Jump
               over the fence to get to the lower level and you should find
               the Health near a set of doors.

0===========0
| Body Armor \
0=====================================>

 >>Location: On a pier, near water level, at the west side of Northwood.
   Map: (D-2).
   Directions: Go to the three-way intersection, with an un-named road, at
               the north end of Galveston Ave. From here, head west and stop
               at the next intersection.

               At the west side of this intersection is a road that runs
               along the water's edge. Go onto this road and head south.
               Stop when you see a set of stairs leading down which should
               appear to your right. Head down the stairs to the next level.

               Look left and you should see another set of stairs. Go down
               the stairs and head to the wooden piers ahead of you. Just
               before you get to the wooden piers then stop and look right.
               You should see the Armor on the ground.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Underneath the west end of the Northwood Heights Bridge.
   Map: (E-2).
   Directions: Go to the intersection of Vauxite St. and Walnut Way. From
               here, head north on Walnut Way and to the Northwood Heights
               Bridge. When you get to the bridge then stop. On the right
               side of the road you should see a support structure for the
               bridge.

               Go on the right side of the structure and walk under the
               bridge. Stop about halfway across and look east. You should
               see an archway and the metal support beams for the bridge.
               Jump over the concrete railing and head down. After you get
               past the bushes, you should come up to a concrete platform.
               You should find the Armor in the middle of this platform.

0============0
| Food Stands \
0=====================================>

 >>Location: At the northeast corner of the intersection of Exeter Ave. and
             Wardite St.
   Map: (E-2).

0---------------------------------------------------------------------------0
| Northwood Heights Bridge |=====================| Northwood Heights Bridge |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: On the sidewalk about halfway across the bridge.
     Map: (E-1).
     Directions: Go onto the westbound lanes for the bridge. The weapon can
                 be found laying on the sidewalk by the concrete railings
                 about halfway across the bridge.

0---------------------------------------------------------------------------0
| North Holland |===========================================| North Holland |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>SMG
   ***
     Location: On the roof above the entrance for the Linen Lounge.
     Map: (D-2).
     Directions: Go to the intersection of Ivy Drive North and Vauxite St.
                 At the northeast corner of this intersection is the Linen
                 Lounge. The stairs for roof access can be found in the
                 alley at the north side of the lounge. The weapon can be
                 found on the roof just above the entrance.

0=======0
| Health \
0=====================================>

 >>Location: Near the top floor of an apartment building in the Westminster
             Towers apartment complex area.
   Map: (D-2).
   Directions: Go to the intersection of Uranium St and Galveston Ave. At
               the west side of this three-way intersection is the
               Westminster Towers apartment complex.

               Enter the *MIDDLE* building (it is the only building of the
               three you can enter). Take the stairs and head up. After many
               flights of stairs you should eventually find the Health on
               the wall by the broken elevators.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the floor of a subway platform.
   Map: (D-2).
   Directions: Go to the intersection of Frankfort Ave. and Wardite St. At
               the northeast corner of this intersection is the subway
               entrance. Go down into the subway and, when you get to the
               turnstiles, then follow the arrows for "Trains for Midtown
               and Downtown".

               When you get down the stairs to the platform itself then head
               forward where you should see the Health laying on the floor
               about thirty feet ahead of you.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Next to the Emergency Room doors for the Holland Medical
             Center.
   Map: (D-2).
   Directions: Go to the intersection of Galveston Ave. And Vauxite St. At
               the southeast corner of this intersection is Holland Medical
               Center. You should also see the Emergency sign. Go under the
               Emergency sign and into the Ambulance car-park area. You
               should see the Health on the wall next to the ER doors.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On a wall inside the train tunnel.
   Map: (D-2).
   Directions: Go to the intersection of Frankfort Ave. and Wardite St. Near
               the northeast corner of this intersection is the stairs
               leading up to the overhead train platform. Go up to the
               platform then onto the train tracks.

               Head south and toward the train tunnel. After you get just
               inside the train tunnel then look to your left and you should
               see the Health on the wall.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the northeast corner of the intersection of Galveston Ave.
               and Topaz St.
     Map: (D-2).

0---------------------------------------------------------------------------0
| East Holland |=============================================| East Holland |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>SMG
   ***
     Location: On a small porch inside a large alley.
     Map: (E-2).
     Directions: Go to the intersection of Vauxite St. and Exeter Ave. At
                 the northeast corner of this intersection is a movie
                 theater. To the north of this theater is a Bank of Liberty
                 branch. Just north of the Bank of Liberty branch is an
                 alley.

                 Go east into this alley. As you walk under the fire escape
                 then the alley will open up a bit. To your right you should
                 see a porch area. The weapon can be found to the left of
                 the small set of steps that go up to this porch.

0=======0
| Health \
0=====================================>

 >>Location: On the wall near a stairwell for an apartment building.
   Map: (E-2).
   Directions: Go to the intersection of Vauxite St. and Denver Ave. From
               here, head east on Vauxite St. As you do so, look to your
               right. You should see an apartment complex.

               Stop when you see a section of chain-link fence. Climb this
               fence then hang a right to find the set of stairs leading up.
               Go up to the third floor. The Health can be found on the wall
               near an emergency exit not far from the stairs.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In a small nook behind an apartment building.
   Map: (E-2).
   Directions: Go to the intersection of Vauxite St. and Cod Row. From here,
               head south on Cod Row. About fifty feet from the
               intersection, and on the left side of the street, you should
               see a chain-link fence with a gate.

               Go through the gate then take an immediate left and down the
               stairs. When you get to the bottom of the stairs then turn
               right. Just ahead of you, on your left, is a door. Just
               beyond the door is a small nook. The Health can be found
               laying on the ground in this nook.

0============0
| Food Stands \
0=====================================>

 >>Location: At the southeast corner of the intersection of Denver Ave. and
             Wardite St.
   Map: (E-2).

0---------------------------------------------------------------------------0
| Varsity Heights |=======================================| Varsity Heights |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pump Shotgun
   ************
     Location: Leaning against a wall near some tractor trailers.
     Map: (D-2).
     Directions: Go to the intersection of Silicon St. and Ivy Drive South.
                 From here, head north on Ivy Drive South and towards the
                 Hickey Bridge. Stop when you get under the Hickey Bridge.

                 On the left side of the street is an entrance for a storage
                 area. At the west side of this area are three yellow
                 colored container crates. Go between any two of them and
                 all the way to the wall.

                 When you get to the wall then turn left and you should see
                 a chain-link fence with some tractor trailers behind it.
                 Climb the fence and you should find the weapon leaning
                 against the wall ahead of you.

0=======0
| Health \
0=====================================>

 >>Location: By a door inside an alley.
   Map: (D-2).
   Directions: Go to the intersection of Galveston Ave. and Ruby St. At the
               southeast corner of this intersection is a business with a
               red and white striped awning.

               To the south of that is another business with a blue awning.
               Just to the south of that business is the entranceway into an
               alley. Head east into this alley until you reach a set of
               stairs. To the left of the stairs is a chain-link fence.

               Climb the fence and, when you get down, then you should see a
               door to your left. The Health can be found on the wall to the
               right of this door.

0============0
| Food Stands \
0=====================================>

 >>Location: At the southeast corner of the intersection of Galveston Ave.
             and Topaz St.
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southeast corner of the intersection of Ivy Drive South
             and Ruby St.
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Galveston Ave.
             and Ruby St.
   Map: (D-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In the park that goes along the West River.
   Map: (D-3).

0---------------------------------------------------------------------------0
| Booth Tunnel |=============================================| Booth Tunnel |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Micro-SMG
   *********
     Location: In a turnaround inside the north part of the Booth Tunnel.
     Map: (D-3).
     Directions: Go onto Asahara Rd. and head east into the Booth Tunnel.
                 Shortly after the turn going south then you should find a
                 turnaround which should be to your left. The weapon can be
                 found laying on the ground within this turnaround.

0---------------------------------------------------------------------------0
| Middle Park West |=====================================| Middle Park West |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: In a group of trash cans near a parking area.
     Map: (D-3).
     Directions: Go to the intersection of Pyrite St. and Ivy Drive South.
                 From here, head east on Pyrite St. About halfway across the
                 block, and off to your right, you should see the entry
                 point for a parking area (near some construction cones).

                 Head south toward this parking area and stop at the small
                 shack. Head left and follow the chain-link fence.
                 Eventually you should come to a small group of trash cans.
                 The weapon can be found on the ground amongst them.

0============0
| Food Stands \
0=====================================>

 >>Location: In the park that goes along the West River.
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the northwest corner of the intersection of Ivy Drive
             South and Pyrite St.
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Obsidian St. and
             Galveston Ave. (south end).
   Map: (D-3).

0---------------------------------------------------------------------------0
| Middle Park |===============================================| Middle Park |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: In-between the restroom entrances at the south part of Middle
               Park.
     Map: (E-3).
     Directions: Go to the intersection of Frankfort Ave. and Nickel St. The
                 southwest entrance for Middle Park is at the northeast part
                 of this intersection. Go through the entrance and, shortly
                 after you enter the park, then you should see three paths.

                 Take the middle path and proceed. After a short distance
                 then you should come to a set of stairs. Take these stairs
                 down and go down the next set (near the Nut Stand).

                 When you get down these stairs then turn right to get past
                 the stair post and then turn right again to go down the
                 stairs leading to the restrooms. After you go down these
                 stairs then head to the far wall and stop. Look left and
                 you should see the weapon on the ground.

 >>Pistol
   ******
     Location: On the small island in the lake at the north part of Middle
               Park.
     Map: (E-2).
     Directions: Go to the lake at the north part of Middle Park and swim
                 out to the island. The weapon can be found on the ground at
                 the north side of the tree.

 >>Pump Shotgun
   ************
     Location: On a subway platform at the north part of Middle Park.
     Map: (E-2).
     Directions: Go to the North Park subway entrance at the southeast
                 corner of Denver Ave. and Topaz St. Go down into the subway
                 and, when you get to the turnstiles, then follow the arrows
                 for "Trains to Bohan".

                 When you get down the stairs to the platform itself then
                 turn left 180 degrees and head forward along the platform
                 and all the way to the wall. When you get to the wall then
                 turn left to find the weapon laying on the ground.

0=======0
| Health \
0=====================================>

 >>Location: Leaning against an electrical box inside the subway tunnel.
   Map: (D-2).
   Directions: Go to the North Park subway entrance at the southeast corner
               of Denver Ave. and Topaz St. Go down into the subway and,
               when you get to the turnstiles, then follow the arrows for
               "Trains to Bohan".

               When you get down the stairs to the platform itself then get
               onto the tracks and head west into the tunnel. When you get
               to where the tracks split then take the right path.

               Shortly thereafter, you should get to a track junction. You
               should also see a bright red light. Stand under this light,
               where the tracks meet, and you should find the Health leaning
               against an electrical box.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On a subway platform at the southwest part of Middle Park.
   Map: (D-3).
   Directions: Go to the intersection of Obsidian St. and Frankfort Ave. The
               West Park subway entrances can be found at the southwest and
               southeast corners of this intersection. Go down into the
               subway and, when you get to the turnstiles, then follow the
               arrows for "Trains to Holland and Bohan".

               When you get down the stairs to the platform itself then turn
               right 180 degrees and head forward along the subway platform.
               Go all the way to the wall. When you get to the wall then
               stop and look left to find the Health laying at the base of a
               pillar.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On a pillar at a subway platform at the northeast part of
             Middle Park.
   Map: (E-2).
   Directions: Go to the North Park subway entrance at the southeast corner
               of Denver Ave. and Topaz St. Go down into the subway and,
               when you get to the turnstiles, then follow the arrows for
               "Trains for Midtown & Downtown".

               When you get down the stairs to the platform itself then turn
               right 180 degrees and head forward along the platform. After
               about thirty feet then you should find the Health on a pillar
               to your left.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the wall at the base of the stairs at a subway platform at
             the southeast part of Middle Park.
   Map: (E-3).
   Directions: Go to the intersection of Nickel St. and Columbus Ave. The
               East Park subway entrance is at the northeast corner of this
               intersection. Go down into the subway and, when you get to
               the turnstiles, then follow the arrows for "Trains Uptown &
               Bohan". When you get down the stairs to the platform itself
               then you should see the Health on the wall to your right.

0============0
| Food Stands \
0=====================================>

 >>Location: At the southwest area of Middle Park just above the restroom
             area.
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At Middle Park:
                --At the northeast corner of Frankfort Ave. and Nickel St.
                --At the southeast area just above the restroom area.
                --West of the fountain at the south half.
                --In front of the Libertonian Museum at the east half of
                  Middle Park (x3).
                --East of the fountain at the south half of Middle Park.
                --In front of the Libertonian Museum at the east side of
                  Middle Park.
   Map: (E-3).

0---------------------------------------------------------------------------0
| Lancaster |===================================================| Lancaster |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Combat Shotgun
   **************
     Location: On top of the gas pump shelter of a TerrOil Gas Station.
     Map: (E-2).
     Directions: Go to the intersection of Albany Ave. and Silicon St. At
                 the northwest corner of this intersection is the stairway
                 for the overhead pedestrian parkway. Climb up the stairs
                 about halfway then jump onto the roof of the Gas Station.
                 Head north and jump onto the gas pump shelter. The weapon
                 can found laying on the middle of the shelter.

 >>Baseball Bat
   ************
     Location: At the end of a loading ramp under the on-ramp for the East
               Borough Bridge.
     Map: (E-2).
     Directions: Go to the intersection of Ruby St. and Union Drive East.
                 From here, head south and go down the freeway ramp. Go
                 under the pedestrian bridge and shortly after, on the right
                 side of the road, you should see a short red construction
                 fence.

                 Turn right 180 degrees through this fence and head north on
                 the path leading back toward the main intersection. You
                 should then go down a loading ramp. The weapon can be found
                 on the ground at the end of this ramp.

0===========0
| Body Armor \
0=====================================>

 >>Location: In a very narrow alley near the on-ramp for the East Borough
             Bridge.
   Map: (E-2).
   Directions: Go to the intersection of Ruby St. and Albany Ave. At the
               southwest corner of this intersection you should see part of
               the on-ramp. Just south of the on-ramp is a business called
               Skeeza. Between the on-ramp and Skeeza is a very narrow
               alley. The weapon can be found in this alley.

0============0
| Food Stands \
0=====================================>

 >>Location: Near the water's edge on the walk path east of the intersection
             of Silicon St. and Union Drive East.
   Map: (E-2).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: East of the intersection of Quartz St. and Albany Ave.
   Map: (E-3).

0==============0
| Soda Machines \
0=====================================>

 >>Location: In the underground car-park beneath Bismarck Ave. (x5).
   Map: (E-2).
   -------------------------------------------------------------------------
   **NOTE: The entrance for this car-park is near the intersection of Topaz
           St. and Bismarck Ave.

0---------------------------------------------------------------------------0
| Middle Park East |=====================================| Middle Park East |
0---------------------------------------------------------------------------0

0============0
| Food Stands \
0=====================================>

 >>Location: On the walk path along the east side of Union Drive East north
             of the intersection of Union Drive East and Obsidian St.
   Map: (E-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Southeast of the intersection of Quartz St. and Albany Ave.
             (near the pedestrian bridge).
   Map: (E-3).

0---------------------------------------------------------------------------0
| Purgatory |===================================================| Purgatory |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

 >>Location: At the southwest corner of a parking garage.
   Map: (D-3).
   Directions: Go to the intersection of Hell Gate and Union Drive West.
               From here, head south and go under the pedestrian bridge.
               Shortly after that then look to your right to find the end of
               the retaining wall.

               Turn right at the end of the retaining wall then turn right
               again to head north into the parking garage. Turn left into
               the garage when you find the gates. Then head all the way to
               the southwest corner where you should find the Armor laying
               on the ground.

0---------------------------------------------------------------------------0
| Westminster |===============================================| Westminster |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: On the upper level of a building that is on a small man-made
               island connected by two bridges directly west of the
               Purgatory Pay N' Spray.
     Map: (D-3).
     Directions: Go to the intersection of Hell Gate and Union Drive West.
                 From here, head south and go under the pedestrian bridge.
                 Shortly after that then look to your right to find the end
                 of the retaining wall.

                 Turn right at the end of the retaining wall and head west.
                 Just ahead you should see a tall white building and a
                 bridge that leads to it. Cross the bridge then stop. You
                 should see a helipad to your right. You should also see
                 some stairs ahead of you. Climb the stairs and you should
                 find the weapon on the walkway above the entrance.

0---------------------------------------------------------------------------0
| Star Junction |===========================================| Star Junction |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: In an alley between The Magic Curtain and The Celtica Hotel.
     Map: (E-4).
     Directions: Go to the intersection of Kunzite St. and Frankfort Ave.
                 From here, go east on Kunzite St. To your left should be
                 The Magic Curtain. Just beyond that is an alley between The
                 Magic Curtain and The Celtica Hotel. Head north into this
                 alley and you should find the weapon on the ground about
                 halfway through.

 >>Micro-SMG
   *********
     Location: On the wall of a large planter in a courtyard behind a
               building.
     Map: (E-3).
     Directions: Go to the intersection of Manganese St. and Columbus Ave.
                 From here, head west on Manganese St. As you do so, look to
                 the right side of the road. Look for a small dark green
                 newsstand style building with some phones by it.

                 Stop when you get there and head north into the courtyard
                 behind the large building. Then head east to go further
                 into the courtyard. Here you should find a large planter.
                 The weapon can be found on the wall of this planter at its
                 east side.

0=======0
| Health \
0=====================================>

 >>Location: Inside the fountain of a secluded park.
   Map: (E-3).
   Directions: Go to the intersection of Lorimar St. and Denver-Exeter Ave.
               From here, go east on Lorimar St. On the left side of the
               street you should see the Seagull Theatre. Right next to it,
               on the theatre's east side, is a walk path going north.

               Go north along this path until you reach the secluded park in
               the middle of this block. This park has a large fountain in
               the center. The Health can be found near the middle of the
               fountain.

0===========0
| Body Armor \
0=====================================>

 >>Location: On a slanted roof inside an alley.</pre><pre id="faqspan-5">
   Map: (D-3).
   Directions: Go to the intersection of Frankfort Ave. and Lorimar St.
               Starting at the southeast corner of the intersection, head
               east on Lorimar St. After about fifty feet then you should
               see an alley to your right. Head south into this alley.

               After about fifty feet into this alley then you should see a
               window washing hoist to your left. Directly across from that
               you should find some trash dumpsters. Climb on the dumpsters
               then onto the slanted roof where you should find the Armor
               laying there.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the rooftop patio for The Majestic.
   Map: (E-3).
   Directions: The Majestic is at the southeast corner of Nickel St. and
               Denver-Exeter Ave. This Armor can only be obtained by
               helicopter.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the northeast corner of the intersection of Kunzite St.
               and Denver-Exeter Ave.
     Map: (E-3).

 >>Cluckin' Bell
   ************
     Location: On the east side of Burlesque just north of the intersection
               with Iron St.
     Map: (E-4).

0============0
| Food Stands \
0=====================================>

 >>Location: At the southwest corner of Frankfort Ave. and Nickel St.
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About 200 feet south of the southwest corner of Manganese St.
             and Burlesque (near the entrance to an alley).
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet south of the southeast corner of Lorimar St.
             and Burlesque (north side of the center of Star Junction).
   Map: (E-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southeast corner of the intersection of Nickel St. and
             Denver-Exeter Ave.
   Map: (E-3).

0===========0
| Newsstands \
0=====================================>

 >>Location: About fifty feet west of the southwest corner of Lorimar St.
             and Burlesque.
   Map: (D-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet north of the northeast corner of Lorimar St.
             and Burlesque.
   Map: (E-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About thirty feet south of the southeast corner of Lorimar St.
             and Burlesque (north side of the center of Star Junction).
   Map: (E-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About seventy feet east of the BAWSAQ Building on Kunzite St.
             (east of the center of Star Junction).
   Map: (E-4).

0---------------------------------------------------------------------------0
| Hatton Gardens |=========================================| Hatton Gardens |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Combat Sniper
   *************
     Location: On top of one of the buildings for Liberty City Police HQ
               (Civilization Committee).
     Map: (E-3).
     Directions: Go to the intersection of Albany Ave. and Lorimar St. At
                 the east side of this three-way intersection is the Liberty
                 City Police HQ (Civilization Committee). Entering this
                 facility will result in a 4-Star Wanted Rating so you need
                 to be fast in acquiring the weapon. Go through the entrance
                 and angle left towards the trees.

                 Then go under a covered walkway and stop near the stairs.
                 Go up the stairs and head along the east side of the
                 building then turn the corners to go along the south and
                 west sides. Eventually you will get to the top of the
                 covered walkway. Jump on top of it and head west.

                 This will lead you to a larger roof with a black dome. The
                 weapon is on top of this black dome. Climbing this dome is
                 tricky but the best way to get to the top is to climb the
                 left side of the door then to the top.

                 After you have acquired it then you need to get back out
                 and lose the Wanted Rating (ducking into the subway is
                 usually the best way to get rid of it).

0===========0
| Body Armor \
0=====================================>

 >>Location: Near the ramp inside a construction site.
   Map: (E-3).
   Directions: Go to the intersection of Bismarck Ave. and Nickel St. At the
               southeast corner of this intersection is a construction site.
               There is a chain-link fence that surrounds the area but there
               is an opening near the corner of the intersection. Go east
               through the opening and down into the pit where you should
               find the Armor ahead of you near the ramp.

0---------------------------------------------------------------------------0
| Lancet |=========================================================| Lancet |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Carbine Rifle
   *************
     Location: On top of a tunnel between the lanes for the Algonquin
               Bridge.
     Map: (E-4).
     Directions: Go to the intersection of Kunzite St. and Bismarck Ave. The
                 Algonquin Bridge is to the east of this intersection. In
                 the center is the median for the bridge. Go between the
                 railings, onto the median and head east.

                 When you get to the top and angle down then you should be
                 on top of the pedestrian tunnel. The weapon can be found
                 here on this tunnel.

0=======0
| Health \
0=====================================>

 >>Location: On the wall at the entrance of the Hospital.
   Map: (E-4).
   Directions: Go to the intersection of Albany Ave. and Jade St. At the
               northwest corner of this intersection is the Hospital. The
               weapon can be found on the wall to the left of the entrance.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the wall near a couple of Soda Machines.
   Map: (E-4).
   Directions: Go to the intersection of Bismarck Ave. and Jade St. Head
               north on Bismarck Ave. about seventy feet and you should see
               Ambulance car-park and a couple of Soda Machines to your
               right. The weapon can be found on the wall to the right of
               the Machines.

0==============0
| Soda Machines \
0=====================================>

 >>Location: At the LTA Skycar platform that connects Algonquin with Colony
             Island (north of the intersection of Albany Ave. and Jade St.)
             (x5).
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the entrance of a building at the northeast corner of Jade
             St. and Bismarck Ave.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About seventy feet north of the northeast corner of Jade St.
             and Bismarck Ave. (at the Ambulance car-park) (x2).
   Map: (E-4).

0---------------------------------------------------------------------------0
| The Meat Quarter |=====================================| The Meat Quarter |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: At the west end of an enclosed golf driving range.
     Map: (D-4).
     Directions: Go to the intersection of Union Drive West and Hematite St.
                 To the west is The Golden Pier. Head west to the road curve
                 then turn south and go around the south end of the Pier.

                 When you get to the water's edge then you should see a
                 large enclosed golf driving range to your right. The
                 entrance is near a Hot Dog Vendor. Go onto the driving
                 range and to the west end to find the weapon on the ground.

 >>Grenades
   ********
     Location: On the ground in a small alley.
     Map: (D-4).
     Directions: Go to the intersection of Iron St. and Galveston Ave. On
                 the west side of this intersection is a short alley. The
                 weapon can be found on the ground halfway through this
                 alley.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the northwest end of The Golden Pier.
     Map: (D-4).

 >>Burger Shot
   ***********
     Location: Inside Memory Lanes at The Golden Pier.
     Map: (D-4).

0============0
| Food Stands \
0=====================================>

 >>Location: At The Golden Pier:
                --About seventy feet north of the Burger Shot at the
                  northwest end.
                --At the southeast end of the golf driving range.
                --At the lower level at the northwest corner of Union Drive
                  West and Hematite St.
                --Across the street slightly southeast from the entrance to
                  Memory Lanes.
                --Across the street east from the north end.
   Map: (D-4).

0==============0
| Soda Machines \
0=====================================>

 >>Location: The Golden Pier:
                --At the lower level of the golf driving range at The Golden
                  Pier (x2).
                --At the southeast end of the golf driving range, near the
                  Hot Dog Vendor.
                --At the south end of The Golden Pier.
                --At the southeast side of The Golden Pier.
                --Just north of the entrance to Memory Lanes at The Golden
                  Pier.
                --Across the street east, by the small building, from the
                  entrance to Memory Lanes.
                --At the Basketball Court just west of the Burger Shot at
                  the northwest end of The Golden Pier (x2 at each end - 4
                  total).
                --Under the picnic shelter west of the Basketball Court just
                  west of the Burger Shot at the northwest end of The Golden
                  Pier.
                --In the small alley at the west side of The Golden Pier
                  (x2).
   Map: (D-4).

0---------------------------------------------------------------------------0
| The Triangle |=============================================| The Triangle |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: On the ground near a crane.
     Map: (D-4).
     Directions: Go to the intersection of Hematite St. and Frankfort Ave.
                 North of this intersection is a closed section of road.
                 There is a crane at the north part of this section. The
                 weapon can be found on the ground just east of this crane.

 >>Grenades
   ********
     Location: On the ground near a tractor trailer.
     Map: (E-4).
     Directions: Go to the intersection of Columbus Ave. and Jade St. South
                 of this intersection is a closed section of road. You
                 should also see a large tractor trailer. The weapon can be
                 found on the ground just east of this tractor trailer.

0=======0
| Health \
0=====================================>

 >>Location: On a wall, by a map, at a subway platform.
   Map: (E-4).
   Directions: Go to the intersection of Hematite St. and Columbus Ave. The
               subway entrance for Easton Station is found at the northwest
               corner of this intersection.

               Head down the subway and, when you get to the turnstiles,
               then follow the arrow for "Trains Uptown & Bohan". When you
               get down to the platform itself then turn left 180 degrees
               and head forward along the platform.

               Look for a sign that says "Easton" overhead. Stop under the
               sign and look left. You should then see the Health on the
               wall covering part of a map.

0===========0
| Body Armor \
0=====================================>

 >>Location: In a dead-end alley.
   Map: (D-4).
   Directions: Go to the intersection of Iron St. and Frankfort Ave. From
               here, go east on Iron St. On the right side of the street you
               should see Wigwam Burger. Stop when you get there. Just west
               of Wigwam Burger is a narrow alley with a fence. Climb the
               fence and head south into the alley.

               When the alley opens up then turn right. You should see two
               paths. Take the one on the right. This should lead you to the
               dead-end section where you should find the Armor on the
               ground.

0============0
| Food Stands \
0=====================================>

 >>Location: At the northeast corner of the intersection of Burlesque and
             Jade St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet east of the northeast corner of the
             intersection of Jade St. and Frankfort Ave.
   Map: (D-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northeast corner of the intersection of Burlesque and
             Iron St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the south part of the intersection of Denver-Exeter Ave. and
             Garnet St.
   Map: (E-4).

0===========0
| Newsstands \
0=====================================>

 >>Location: About seventy feet east of the southeast corner of the
             intersection of Frankfort Ave. and Iron St.
   Map: (D-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About thirty feet east of the northeast corner of the
             intersection of Burlesque and Jade St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the southeast corner of the intersection of Burlesque and
             Jade St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the southwest corner of the intersection of Denver-Exeter
             Ave. and Iron St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet east of the northeast corner of the
             intersection of Burlesque and Hematite St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet north of the northwest corner of the
             intersection of Columbus Ave. and Jade St.
   Map: (E-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northwest corner of the intersection Denver-Exeter Ave
             and Garnet St.
   Map: (E-5).

0---------------------------------------------------------------------------0
| Easton |=========================================================| Easton |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Combat Pistol
   *************
     Location: On a concrete railing at the west side of the Grand Easton
               Terminal.
     Map: (E-4).
     Directions: Go to the intersection of Hematite St. and Columbus Ave. At
                 the northeast corner of this intersection is the Grand
                 Easton Terminal. From this corner, head north on the
                 sidewalk until you reach a yellow striped concrete
                 construction barrier. Look right and you should see a set
                 of stairs leading up to a higher level.

                 Take the stairs and, when you reach the top, then turn left
                 180 degrees and head forward toward the wall. When you
                 reach the wall then look left and you should find the
                 weapon on the concrete railing.

 >>Carbine Rifle
   *************
     Location: Hidden amongst some trash cans at the east side of the Grand
               Easton Terminal.
     Map: (E-4).
     Directions: Go to the intersection of Jade St. and Bismarck Ave. At the
                 south part of this three-way intersection is a very large
                 sculpture of Neptune.

                 About fifty feet east of this sculpture is an alley. Head
                 south into this alley. Eventually you should reach a set of
                 stairs. Climb to the top and, when you reach the top, then
                 you should find a lamppost.

                 Stop at this lamppost and look south. Just ahead of you is
                 another lamppost. To the right of this lamppost is a group
                 of small trash cans in a corner. The weapon can be found
                 tucked in the corner amongst these trash cans.

0=======0
| Health \
0=====================================>

 >>Location: In a subway service area.
   Map: (E-4).
   Directions: Go to the intersection of Bismarck Ave. and Hematite St. Just
               southeast of this intersection is the Squid Row restaurant.
               There is a glass patio cover in front of the restaurant.

               Near the south end of this patio cover is a small cage-like
               building. This is a subway service entrance. Go into and down
               the service entrance. When you get down to the very bottom
               then you should see a door that leads into the subway itself.

               However, instead of going into the subway, turn left 180
               degrees and you should enter a corridor. The Health should be
               on the wall to your right just as you enter this corridor.

0---------------------------------------------------------------------------0
| Castle Garden City |=================================| Castle Garden City |
0---------------------------------------------------------------------------0

0============0
| Food Stands \
0=====================================>

 >>Location: Near the north set of piers at the west side of Castle Garden
             City.
   Map: (D-5).

0---------------------------------------------------------------------------0
| Suffolk |=======================================================| Suffolk |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: On top of a gas pump shelter.
     Map: (D-4).
     Directions: Go to the intersection of Feldspar St. and Union Drive
                 West. At the northeast part of this intersection is a Globe
                 Oil Gas Station. At the northeast corner of this gas
                 station is a set of stairs that lead to the roof.

                 When you get to the top of the roof then head south and
                 climb to the top of the gas pump shelter. The weapon can be
                 found at the southwest corner of this shelter.

0============0
| Food Stands \
0=====================================>

 >>Location: About seventy feet west of the north part of the intersection
             of Garnet St. and Ersatz Row.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About fifty feet east of the southeast corner of the
             intersection of Garnet St. and Ersatz Row.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southeast corner of the intersection of Frankfort Ave.
             and Union Drive West.
   Map: (E-5).

0---------------------------------------------------------------------------0
| Lower Easton |=============================================| Lower Easton |
0---------------------------------------------------------------------------0

0=======0
| Health \
0=====================================>

 >>Location: On a pillar at a subway station.
   Map: (E-5).
   Directions: Go to the intersection of Albany Ave. and Emerald St. Near
               the northwest corner of this intersection is the Emerald
               Station subway entrance. Go down into the subway and, when
               you get to the turnstiles, then you should see the Health on
               a pillar, to your right, just beyond them.

0---------------------------------------------------------------------------0
| Fishmarket North |=====================================| Fishmarket North |
0---------------------------------------------------------------------------0

0=======0
| Health \
0=====================================>

 >>Location: Inside the office for RS Haul.
   Map: (E-5).
   Directions: Go to the intersection of Privateer Road and Emerald St. Near
               the northeast corner of this intersection is the entrance to
               the RS Haul area. Go through the gate then turn north. Then
               go through the second gate and stop.

               You should see a large building with an large open door to
               your right. Go through the large door and look left. You
               should see a small interior office. Go into the office and
               you should find the Health on the wall to your right as you
               enter.

0---------------------------------------------------------------------------0
| City Hall |===================================================| City Hall |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Combat Pistol
   *************
     Location: In a courtyard for the Civic Citadel.
     Map: (E-5).
     Directions: Go to the intersection of Union Drive West and Diamond St.
                 At the south corner of this intersection is the Civic
                 Citadel. Head southeast from this corner and, about fifty
                 feet from this intersection, is the courtyard. Hang an
                 immediate left and you should find the weapon on the ground
                 by the white table and chairs about fifty feet away.

0=======0
| Health \
0=====================================>

 >>Location: On a pillar at a subway station.
   Map: (E-5).
   Directions: Go to the intersection of Denver Ave. and Calcium St. Near
               the northeast corner of this intersection is the City Hall
               Station subway entrance. Go down into the subway and, when
               you get to the turnstiles, then you should see the Health on
               a pillar, to your left, just beyond them.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On a pillar at a subway station.
   Map: (E-5).
   Directions: Go to the intersection of Bismarck Ave. and South Parkway.
               The subway entrance for Castle Garden Station is found at the
               northeast corner of this intersection. Head down the subway
               and, when you get to the turnstiles, then follow the arrow
               for "Trains to Chinatown & Broker".

               When you get down to the platform itself then turn left 180
               degrees and head forward along the platform. Head all the way
               to the wall then stop and look right to find the Health on a
               pillar.

0============0
| Food Stands \
0=====================================>

 >>Location: Inside the small park with the fountain near the southeast
             corner of the intersection of Diamond St. and Liberty Ln.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southeast corner of the intersection of Diamond St. and
             Denver Ave.
   Map: (E-5).

0---------------------------------------------------------------------------0
| Chinatown |===================================================| Chinatown |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: On the second level of a construction site.
     Map: (E-5).
     Directions: Go to the intersection of Calcium St. and Bismarck Ave.
                 Near the northeast corner of this intersection is a
                 construction site. Head into this area and you should find
                 the way inside.

                 Take the ramp up to the second floor, turn left 180
                 degrees, and head west back toward the street. When you get
                 near the edge then you should find the weapon on the floor
                 near a ladder.

0=======0
| Health \
0=====================================>

 >>Location: At the bottom of a set of stairs.
   Map: (E-5).
   Directions: Go to the intersection of Diamond St. and Wong Way. About
               thirty feet north of the northwest corner of this
               intersection is the entrance to a small alley.

               At the entrance of this alley you should find a pair of metal
               doors, on the ground, that are open. This is a set of stairs
               leading down. The Health can be found laying at the bottom of
               these stairs.

0---------------------------------------------------------------------------0
| Fishmarket South |=====================================| Fishmarket South |
0---------------------------------------------------------------------------0

0=======0
| Health \
0=====================================>

 >>Location: At the east side of the third level courtyard at the Pier 45
             Shopping Center.
   Map: (E-5).
   Directions: Go to the intersection of Barium St. and Flatfish Place. The
               large Pier 45 Shopping Center is just northeast of this
               intersection. There are sets of stairs on all four sides of
               this shopping center. The Health can be found on the floor on
               the east side of the courtyard on the third floor in the
               middle of the shopping center.

0============0
| Food Stands \
0=====================================>

 >>Location: At the Pier 45 Shopping Center:
               --At the north side (ground level).
               --At the south side (ground level).
               --At the west side (ground level).
               --At the east side (ground level).
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Near the entrance to Heli Tours.
   Map: (E-5).

0===========0
| Newsstands \
0=====================================>

 >>Location: At the northwest corner of the Pier 45 Shopping Center.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: About seventy feet south of the entrance to Heli Tours.
   Map: (E-5).

0==============0
| Soda Machines \
0=====================================>

 >>Location: At the Pier 45 Shopping Center:
                --Two on the first floor.
                --Two on the second floor.
                --Four on the third floor.
   Map: (E-5).

0---------------------------------------------------------------------------0
| The Exchange |=============================================| The Exchange |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Micro-SMG
   *********
     Location: In a corner inside an alley.
     Map: (E-5).
     Directions: Go to the intersection of Albany Ave. and Barium St. About
                 fifty feet south of the southwest corner of this
                 intersection is the entrance to a large lighted alley.

                 Head west into the alley and up the stairs. After you reach
                 the top then walk forward about fifteen feet and stop then
                 look left. You should find the weapon laying on the ground
                 in the corner.

0===========0
| Body Armor \
0=====================================>

 >>Location: At the base of a set of stairs in an alley.
   Map: (E-5).
   Directions: Go to the intersection of Borlock Rd. and Calcium St. About
               fifty feet west of the the northwest corner of this
               intersection is an alley. Go south into this alley and take
               the stairs leading down. Turn left when you reach the bottom
               and you should find the Armor near the wall.

0============0
| Food Stands \
0=====================================>

 >>Location: Near the southeast corner of the intersection of Amethyst St.
             and Denver Ave.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Albany Ave. and
             Amethyst St.
   Map: (E-5).

0---------------------------------------------------------------------------0
| Castle Gardens |=========================================| Castle Gardens |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Assault Rifle
   *************
     Location: On top of a corner structure on the upper level of a large
               archway.
     Map: (E-5).
     Directions: Go to the intersection of Denver Ave. and South Parkway.
                 Just south of this intersection is a large park. You should
                 see a large brick red structure inside this park. In the
                 middle of this structure you should see a large arch and a
                 fountain beyond it.

                 On both sides of the structure, before the arch, are stairs
                 leading to the upper level. Take the stairs on the east
                 side and go up. When you get to the top then you should see
                 a small structure ahead of you with a door. To the left of
                 the door is a trash dumpster.

                 Climb the dumpster then to the lower roof. Then climb the
                 next roof to get above the door and you should find the
                 weapon near the edge of this roof.

 >>Combat Shotgun
   **************
     Location: In a small room inside the construction site.
     Map: (E-5).
     Directions: Go to the intersection of Bismarck Ave. and South Parkway.
                 From here, head south on Bismarck Ave. Just before the road
                 turns northeast and becomes Flatfish Place you should see
                 the entrance to the construction site to your right. Enter
                 the site and turn left just as you get past the entrance
                 and the nearby construction shed.

                 You should see wooden ramps leading upward to the top of
                 the site. Head to the top of the wooden ramps. When you get
                 there then turn right and stop at a pole with a teal base
                 which should be to your right. Now turn left and go south.

                 You should see a small ramp that leads to another section
                 of the rooftop. Go forward over this ramp and you should
                 see a large container with a blue tarp to your left.
                 Continue forward past this container and hang a left. Go
                 past the metal I-beams and to the edge of the rooftop. You
                 should see a ladder that goes down.

                 Climb down the ladder then turn around. You should see
                 another ladder ahead and a door just to the right of it. Go
                 through this door and you should find the weapon on the
                 floor ahead of you.

 >>RPG
   ***
     Location: At the very northeast cove of the construction site at the
               edge of the water.
     Map: (E-5).
     Directions: You will need a tall boat, like the Reefer. Head to this
                 cove which is just southwest of Heli Tours. Then climb the
                 boat to get inside to acquire the weapon which is laying on
                 the ground.

                 If you're good at flying you can get a Maverick inside the
                 cove but you will lose your blades and you will have to
                 jump out and swim back to shore after acquiring the RPG.

0===========0
| Body Armor \
0=====================================>

 >>Location: Inside a large pipe at the construction site.
   Map: (E-5).
   Directions: Go to the intersection of Bismarck Ave. and South Parkway.
               From here, head south on Bismarck Ave. Just before the road
               curve going left then you should see the entrance for the
               construction site to your right. Head right into the
               construction site and gently go forward through the columns.

               Continue until you reach a pit with several large pipes. If
               you go to the top of the ladder, that goes down into the pit,
               and look down then you should see the weapon laying inside
               one of the large pipes.

0============0
| Food Stands \
0=====================================>

 >>Location: In the park south of the intersection of Denver Ave. and South
             Parkway:
               --Near the fountain.
               --At the east side.
               --At the west side.
               --West of the the fountain.
   Map: (E-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In the small park the runs along the south side of South
             Parkway east of Bismarck Ave. (x3).
   Map: (E-5).

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Colony Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Weapons \
0=====================================>

 >>Baseball Bat
   ************
     Location: At the Lighthouse.
     Map: (F-3).
     Directions: Go to the Graveyard at the north part of Colony Island. The
                 Lighthouse is north of the Graveyard. The weapon can be
                 found on the ground at the north side of the Lighthouse.

 >>Combat Shotgun
   **************
     Location: Leaning against the wall outside the Old Hospital.
     Map: (F-4).
     Directions: From Leaper's Bridge, head north on President Ave. to the
                 intersection with the *FIRST* un-named street. Head east
                 onto this street then turn right, and south, into the
                 parking lot.

                 Continue south until you reach the Old Hospital at the
                 south end of this parking lot. Head south onto the grass
                 and through an opening in the fence. Head toward the east
                 side and you should find the weapon leaning against the
                 wall near an entranceway.

 >>Assault Rifle
   *************
     Location: In a room at the southwestern corner of the Old Hospital.
     Map: (F-4).
     Directions: From Leaper's Bridge, head north on President Ave. to the
                 intersection with the *FIRST* un-named street. Head east
                 onto this street then turn right, and south, into the
                 parking lot. Continue south until you reach the Old
                 Hospital at the south end of this parking lot. Head south
                 onto the grass and through an opening in the fence.

                 Head toward the east side and you should find an
                 entranceway into the Old Hospital (next to the Combat
                 Shotgun). Go through the entranceway and find the door that
                 leads deeper into the facility.

                 Go through the series of doors until you reach the one with
                 the blue and white barrel in the doorway. Go past this
                 barrel then turn right and go into the next room. Continue
                 forward and enter the next room. Turn left and you should
                 find the weapon leaning against the wall.

0=======0
| Health \
0=====================================>

 >>Location: In a small room next to a generator inside the Old Hospital.
   Map: (F-4).
   Directions: From Leaper's Bridge, head north on President Ave. to the
               intersection with the *FIRST* un-named street. Head east onto
               this street then turn right, and south, into the parking lot.
               Continue south until you reach the Old Hospital at the south
               end of this parking lot. Head south onto the grass and
               through an opening in the fence.

               Head toward the east side and you should find an entranceway
               into the hospital (next to the Combat Shotgun). Go through
               the entranceway and find the door that leads deeper into the
               facility.

               When you are at this door then stop and look through the door
               to your left. You should see a light and a generator. The
               Health can be found laying on the ground next to this
               generator.

0===========0
| Body Armor \
0=====================================>

 >>Location: Behind a gravestone at the Graveyard.
   Map: (F-3).
   Directions: Go to the Graveyard at the north end of Colony Island. Head
               to the very northwest corner. You should find a gravestone
               with a large angel on top. The Armor can be found behind this
               gravestone.

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Happiness Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Weapons \
0=====================================>

 >>Micro-SMG
   *********
     Location: In a security booth at the docks at the northwest side of
               Happiness Island.
     Map: (D-5).
     Directions: Go to the end of the docks. You will find two security
                 booths here. The weapon can be found in the south booth.

 >>Grenades
   ********
     Location: Just inside the entrance to the Statue of Happiness. Look
               right just before you get to the main room with the Soda
               Machines to find the weapon on the ground.
     Map: (D-5).

0=======0
| Health \
0=====================================>

 >>Location: On a wall inside a security booth at the end of the docks at
             the southeast part of Happiness Island.
   Map: (D-5).

0===========0
| Body Armor \
0=====================================>

 >>Location: At the very north tip at the top of the foundation for the
             Statue of Happiness.
   Map: (D-5).
   Directions: Go into the entrance for the Statue of Happiness. Once you
               are back outside and on top of the foundation then head to
               the very north point where you should find the Armor on the
               ground.

0============0
| Food Stands \
0=====================================>

   >>Location: At Happiness Island:
                  --At the northeast side along the shoreline path.
                  --At the north side along the shoreline path.
                  --At the northwest side along the shoreline path.
                  --At the northwest side on the path leading to the Statue
                    of Happiness.
                  --At the west side of along the shoreline path.
                  --At the southwest side along the shoreline path.
                  --At the southeast side along the shoreline path.
                  --At the southeast side in the large courtyard.
                  --Southwest of the entrance to the Statue of Happiness.
                  --Southeast of the entrance to the Statue of Happiness.
                  --At the southeast side near the large courtyard.
                  --At the south side in the large courtyard.
   Map: (D-5).

0===========0
| Newsstands \
0=====================================>

 >>Location: On Happiness Island:
                --At the south side of Happiness Island in the large
                  courtyard (x2).
                --Southwest of the entrance to the Statue of Happiness.
   Map: (D-5).

0==============0
| Soda Machines \
0=====================================>

 >>Location: Just inside the entrance of the Statue of Happiness (x2).
   Map: (D-5).

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Boulevard |===================================================| Boulevard |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Baseball Bat
   ************
     Location: At the Baseball Field near the Greene Ave. curve.
     Map: (F-1).
     Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At
                 the northeast corner you should see an entrance into a
                 park. Go onto this path and head in a northeast direction
                 toward the Green Ave. bridge. At the northeast part of this
                 park is the Baseball Field. The weapon can be found at the
                 north side of this Field.

0=======0
| Health \
0=====================================>

 >>Location: Near some bleachers at the Basketball Courts at the northwest
             part of Boulevard.
   Map: (F-1).
   Directions: Go to the junction of Butterfly and Uprock Streets. Go south
               on Uprock St. and stop at the park entrance (which should be
               to your right). Turn left into the park and you should see
               the Basketball Courts on the north side. Go into this area
               and to the north Court. The weapon can be found near the
               bleachers at the east side of this Court.

0---------------------------------------------------------------------------0
| Northern Gardens |=====================================| Northern Gardens |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pump Shotgun
   ************
     Location: At the base of a rock wall northwest of the Bohan East Police
               Department.
     Map: (F-1).
     Directions: Go to the junction of Leavenworth Ave. and Northern
                 Expressway (not far from the Police Station). To the north
                 of the junction is a grassy area. From this junction, go
                 northwest onto this area.

                 You should see a rock wall appear to your left as you
                 proceed. Continue following along this rock wall and you
                 should find the weapon after some distance.

 >>Combat Shotgun
   **************
     Location: Inside the security room of The Triangle Club.
     Map: (G-1).
     Directions: Go inside The Triangle Club. Go through the blue door
                 leading into the main area and turn left to enter another
                 door. You should find the weapon leaning against the wall.

 >>Pistol
   ******
     Location: Inside the make-up room at The Triangle Club.
     Map: (G-1).
     Directions: Go inside the main area of The Triangle Club and head left
                 toward the main stage. Go up the main stage and ahead into
                 the make-up room. You should find the weapon laying on the
                 counter at the far end of the room. However, you will
                 attract the attention of club security so you may have to
                 fight your way out.

0=======0
| Health \
0=====================================>

 >>Location: Leaning against the wall on the south side of the Bohan
             Hospital.
   Map: (F-1).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Inside the make-up room at The Triangle Club.
   Map: (G-1).
   Directions: Go inside the main area of The Triangle Club and head left
               toward the main stage. Go up the main stage and ahead into
               the make-up room. You should find the Health laying on the
               counter to your left as you enter the room. However, you will
               attract the attention of club security so you may have to
               fight your way out.

0---------------------------------------------------------------------------0
| Little Bay |=================================================| Little Bay |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: Underneath a ramp leading down to a water level dock.
     Map: (G-2).
     Directions: Go north on the Dukes Bay Bridge. After getting off of the
                 bridge, and before you enter the short tunnel leading up,
                 turn right and off of the road. Head forward until you
                 reach the seawall. At the southeast corner of the seawall
                 is a ramp leading down to a water-level dock. The weapon
                 can be found underneath this ramp.

 >>Baseball Bat
   ************
     Location: Leaning in a corner behind the back area of an old apartment.
     Map: (G-2).
     Directions: Go north on Alcatraz Ave. and turn left onto an un-named
                 street. On the left side of the street is an old apartment
                 building with a chain-link fence.

                 Go up the stairs for the building and jump west to get
                 behind the fence. Go around to the back area of the
                 building and you should find a set of stairs. Go behind the
                 stairs where you should find the weapon leaning in the
                 corner.


0---------------------------------------------------------------------------0
| Fortside |=====================================================| Fortside |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: Stuck in a tree not far from the intersection of Attica Ave.
               and Rykers Ave.
     Map: (F-2).
     Directions: From this intersection, which is underneath the El-Train
                 tracks, you should see a chain-link fence with some rocks
                 and a tree at the northwest corner. Go through the break in
                 the fence to find a tree. The weapon can be found embedded
                 in this tree.

 >>Grenades
   ********
     Location: In an alley north of the intersection of Attica Ave. and
               Lotus St.
     Map: (F-2).
     Directions: From the junction of Lotus St. and Attica Ave., go north on
                 Attica Ave. Partway up the hill, look left. You should see
                 an alley. The weapon can be found on the ground within this
                 alley.
0===========0
| Body Armor \
0=====================================>

 >>Location: On a wooden ramp leading down to a water level walkway near the
             Northwood Heights Bridge.
   Map: (E-1).
   Directions: Go to the intersection of Grand Boulevard and San Quentin
               Ave. (this is also the east end of the Northwood Heights
               Bridge). At the southwest corner of this intersection is a
               path leading down to a lower level.
</pre><pre id="faqspan-6">
               Go west down this path and turn left at the corner then stop
               at the set of stairs leading down. Then go down the stairs
               and loop back south. Here you will find another ramp leading
               down to water level. You should find the Armor partway down
               the ramp.
               -------------------------------------------------------------
               **NOTE: This Body Armor does not appear in "The Ballad of Gay
                       Tony" because one of the Main Story missions happens
                       in that area.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the intersection of San Quentin Ave. and Switch St.
     Map: (F-2).

0============0
| Food Stands \
0=====================================>

 >>Location: On Drop St. at the intersection of Folsom Way.
   Map: (F-1).

0---------------------------------------------------------------------------0
| Industrial |=================================================| Industrial |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: On top of a ruined car underneath the El-Train tracks.
     Map: (F-2).
     Directions: Go to the intersection of Lompoc Ave. and Worm St. You
                 should be underneath the El-Train tracks. At the southwest
                 side of this intersection is the large support structure
                 for the El-Train tracks.

                 Go on the northwest side of the structure and travel
                 southwest alongside it. To your left you should find
                 garages under the El-Train tracks. Continue until you find
                 the Auto Shop. The garage after this one is where the
                 weapon can be found. Here you should see several ruined
                 cars. The weapon can be found on top of one of them.

 >>Combat Pistol
   *************
     Location: On one of the bridge sections for the uncompleted bridge for
               Northern Expressway.
     Map: (F-2).
     -----------------------------------------------------------------------
     **NOTE: You must jump from section to section to get to it.

 >>Carbine Rifle
   *************
     Location: Inside a large building at the abandoned plant at the south
               end of Lompoc Ave.
     Map: (G-2).
     Directions: Go to the 90-degree corner where Lompoc Ave. meets
                 Leavenworth Ave. and you should see an entrance at the
                 south side of the corner. Head south through the area with
                 red and white striped pillars and turn right just after you
                 go past them. You should eventually find a red door.

                 Unlike in GTA IV where this door is open, this door is now
                 permanently closed. To get access to this weapon, from this
                 door, head to the west side of this area to find a smaller
                 building.

                 Inside this building is a set of stairs leading up. Once at
                 the top of the stairs then you can enter the large
                 building. When you get inside then head to the ground
                 floor. From the bottom of the stairs at the ground floor,
                 then head just northwest to the nearest pillar (it has a
                 bunch of barrels by it).

                 Just northwest of this pillar is a small room where you
                 should find the weapon on the floor. Thanks goes to Glen T.
                 Winstein for finding this for my GTA IV guide.

 >>Assault Rifle
   *************
     Location: At the top of a tower at the abandoned plant at the south end
               of Lompoc Ave.
     Map: (G-2).
     Directions: Go to the 90-degree corner where Lompoc Ave. meets
                 Leavenworth Ave. and you should see an entrance at the
                 south side of the corner. Head south through the area with
                 red and white striped pillars and stop where you reach some
                 large round rusted storage tanks (that say Xero Gas). From
                 here, turn right and head west.

                 After walking about fifty feet, turn left. You should see
                 some stairs leading up to an higher area. When you reach
                 the top then turn southwest. You should see a ramp leading
                 further up and a ladder. Climb the ladder to the top and
                 you should see the weapon leaning against the railing.

0=======0
| Health \
0=====================================>

 >>Location: Inside a large building at the abandoned plant at the south end
             of Lompoc Ave.
   Map: (G-2).
   Directions: Use the same method of entering this building like you would
               when acquiring the Carbine Rifle. When you get to the ground
               floor then head to the southwest corner to find a large
               wooden spool. The Health can be found on the ground next to
               this spool.

0===========0
| Body Armor \
0=====================================>

 >>Location: Near a large container crate in the storage area for the ARS
             Building.
   Map: (F-2).
   Directions: Go to the intersection of Turtle St. and Folsom Way. At the
               northeast corner is the ARS Building. From here, go east
               along Folsom Way then stop when you reach the 90-degree turn
               going south. At the north part of this turn is a railing. At
               the end of the railing is a set of stairs leading down.

               After going down the stairs then turn right to go into the
               storage area. Right ahead of you is a dark green storage
               container. Look to your right a little bit and you should see
               the Armor on the ground near the container.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: At the intersection of Drill St. and Lompoc Ave.
     Map: (G-2).

0---------------------------------------------------------------------------0
| South Bohan |===============================================| South Bohan |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>SMG
   ***
     Location: On the top of the Sprunk Warehouse at the west side of the
               roof.
     Map: (F-2).
     Directions: From the junction of Rocket St. and Attica Ave., go north
                 on Attica Ave. As you proceed forward then you should see
                 an electronics store with red and blue neon lights and
                 adverts for Panoramic in the windows to your right.

                 You should also see an alley next to and south of this
                 store. There is a set of stairs for the building at the
                 south side of the alley. Climb the stairs to reach the
                 rooftop. Then head east and you should see some planks that
                 will allow you to go north.

                 Head north until you see a larger area with rooftop
                 windows. The weapon can be found at the southwest window.

 >>Pistol
   ******
     Location: On the top floor of an apartment complex just north of the
               intersection of Rocket St. and Joliet Ave.
     Map: (F-2).
     Directions: From this intersection, head slightly north and park your
                 car in the yellow area marked "residents parking only".
                 Across the street to your left is a Deli & Grocery and an
                 ATM machine. To the right of the ATM machine is a door. Go
                 through the door and up the stairs. The weapon can be found
                 laying on the floor after climbing up several levels.

 >>Baseball Bat
   ************
     Location: At the top of an uncompleted building at a construction site
               at the very southwest part of Bohan.
     Map: (F-2).
     Directions: When you get to the construction site then head to the
                 uncompleted building and climb the ramp to the top. When
                 you get to the top then you should see two structures with
                 green bases and large metal beams sticking out of the top.

                 Go to the structure at the south side of the roof and
                 climb the south side of it. You should see the weapon
                 leaning in a corner of the metal beam that sticks out of
                 the top of this structure.

0=======0
| Health \
0=====================================>

 >>Location: Inside the office for the Sprunk Warehouse.
   Map: (F-2).
   Directions: From the junction of Rocket St. and Attica Ave., go north on
               Attica Ave. As you proceed forward then you should see an
               electronics store with red and blue neon lights and adverts
               for Panoramic in the windows to your right.

               Just north of the store is a Sprunk advertisement on the
               wall. To the left of this advertisement is a door. Enter this
               door and go directly left to enter the office. The Health can
               be found on the wall to your right.

0---------------------------------------------------------------------------0
| Chase Point |===============================================| Chase Point |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

 >>Location: On the third floor of an uncompleted building on Rocket St.
   Map: (F-2).
   Directions: Go east on Rocket St. At some point it will angle northeast.
               Near where it angles north, turn south and head down a path
               leading to a dock area. Partway down this path, look right.
               You should see an uncompleted building. Go to the south end
               of this building to find the way in. Go up the stairs to the
               third floor. The Armor can be found at the southeast corner.

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Charge Island |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: On top of the East Borough Bridge that leads north into
               Bohan.
     Map: (F-2).
     Directions: You need to climb the bridge girders to get this weapon.
                 Climb up the south end of the bridge. When you get to the
                 top then look around.

                 In the middle of the bridge you should see large junction
                 plates that hold the girders of the top part of the bridge
                 together. The weapon can be found near the *SECOND*
                 junction plate for this part of the bridge.

 >>Micro-SMG
   *********
     Location: At the south group of small docks at the northwest area of
               Charge Island.
     Map: (F-2).
     Directions: Go through the main dock building heading west and turn
                 left when you get back outside. You should encounter the
                 small docks as you reach the south side of the docks area.
                 Turn right to go on the small docks and you should find the
                 weapon about ten feet from the ramp.

 >>Grenades
   ********
     Location: On the catwalk on the east side of the Charge Island Water
               Treatment Facility.
     Map: (F-3).
     Directions: After going through the main entrance, turn right. You
                 should see some yellow and black striped concrete blocks
                 and a railing with a bunch of round treatment tanks just
                 beyond.

                 Jump the railing then go up the metal ramp. At the first
                 junction you encounter, turn left. Go forward for a little
                 bit and past the next junction where you should see the
                 weapon laying next to a large metal box.

 >>Combat Pistol
   *************
     Location: On the top of a large tank just north of the parking lot for
               the Charge Island Water Treatment Facility.
     Map: (F-3).
     Directions: From the parking lot, head north. You should see two large
                 tanks to your left and a break in the fence where you can
                 enter. When you enter this area then look to your left to
                 find a ladder for one of the tanks. Climb up the ladder to
                 reach the top of the tank.

                 When you get to the top then you should see a ramp leading
                 to the catwalk heading back into the facility. The weapon
                 can be found underneath the ramp near the tank railing.

 >>Knife
   *****
     Location: On the off-ramp leading down just southwest of the toll
               booths.
     Map: (F-3).

0=======0
| Health \
0=====================================>

 >>Location: On the side of a large metal box on a catwalk in the middle of
             the Charge Island Water Treatment Facility.
   Map: (F-3).
   Directions: After going through the main entrance, turn right. You should
               see some yellow and black striped concrete blocks and a
               railing with a bunch of round treatment tanks just beyond.

               Jump the railing then go up the metal ramp. At the first
               junction you encounter, turn left. Go forward until you reach
               the *THIRD* junction then turn left. You should see a large
               metal box to your left as you proceed forward.

               Go past this box and to the next one just ahead at the next
               junction. The Health can be found attached to the east side
               of this large metal box.

0===========0
| Body Armor \
0=====================================>

 >>Location: Near the south group of small docks at the northwest part of
             Charge Island.
   Map: (F-2).
   Directions: Go through the main dock building heading west and turn left
               when you get back outside. You should encounter the small
               docks as you reach the south side of the docks area. You
               should find the Armor just south of the ramp for the small
               docks and near a trio of large round objects.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: On the ramp leading up at the south side of the Charge Island
             Water Treatment Facility.
   Map: (F-3).
   Directions: After going through the main entrance, turn right. You should
               see some yellow and black striped concrete blocks and a
               railing with a bunch of round treatment tanks just beyond.
               Jump the railing then go up the metal ramp. You should see
               the Armor partway up the ramp.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Dukes |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Steinway |=====================================================| Steinway |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Grenades
   ********
     Location: Behind a house in an alley.
     Map: (G-3).
     Directions: Go to the intersection of Franklin St. and Trenton Ave.
                 From here, head south on Trenton Ave. About fifty feet from
                 the intersection you should see an alley to your left. Turn
                 left to go into this alley. You should see door-like
                 openings to your left. The weapon can be found behind the
                 *THIRD* opening.

 >>Micro-SMG
   *********
     Location: On the top floor of an uncompleted building.
     Map: (F-3).
     Directions: Go to the intersection of Concord Ave. and Morris St. At
                 the southeast corner of this intersection is an uncompleted
                 building. Head to the east side of this building to get
                 inside.

                 Then go up the stairs, which is on the north side, and to
                 the top floor. The weapon can be found laying in the window
                 next to some crates, with a blue tarp, at the west side of
                 this floor.

0===========0
| Body Armor \
0=====================================>

 >>Location: Under a ramp for a boardwalk at the east side of Gantry Park.
   Map: (G-2).
   Directions: Go to the intersection of the Dukes Bay Bridge and Dukes
               Drive. At the northwest part of this intersection you should
               see the support column for the road signs above. Go between
               this column and the road for the Dukes Bay Bridge then head
               north to the beach.

               As you head down then you should see the boardwalk to your
               left. Once at the water's edge then you should see a ramp for
               this boardwalk to your left. The Armor can be found under
               this ramp.

0============0
| Food Stands \
0=====================================>

 >>Location: At the entrance of Steinway Park.
   Map: (F-3).

0===========0
| Newsstands \
0=====================================>

 >>Location: Inside Gantry Park just west of the round picnic area.
   Map: (G-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the lower level of Gantry Park near the piers.
   Map: (G-3).

0---------------------------------------------------------------------------0
| East Island City |=====================================| East Island City |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Assault Rifle
   *************
     Location: On top of the Silverback building.
     Map: (G-3).
     Directions: Go west on Harrison St. Just as you get onto the East
                 Borough Bridge then jump over the railing and down onto the
                 rooftop to the south. The weapon can be found at the east
                 side of this rooftop.

0=======0
| Health \
0=====================================>

 >>Location: Near a sculpture inside the National Union of Contemporary Arts
             area.
   Map: (G-3).
   Directions: Go to the entrance of NUCA which is on the west side by Dukes
               Boulevard. Once through the gate then head northeast and you
               should see a sculpture. You should also find the Health on
               the wall south of the sculpture.

0============0
| Food Stands \
0=====================================>

 >>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and
             Harrison St.
   Map: (G-3).

0===========0
| Newsstands \
0=====================================>

 >>Location: Across Dukes Boulevard west of the National Union of
             Contemporary Arts (NUCA)
   Map: (G-3).

0---------------------------------------------------------------------------0
| Meadows Park |=============================================| Meadows Park |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pump Shotgun
   ************
     Location: On a rickety pier east of the Dukes Bay Bridge.
     Map: (G-2).
     Directions: If you look on your in-game map then zoom in to the area
                 east of the Dukes Bay Bridge. You should see two large
                 rickety piers. The weapon can be found on the piers to the
                 *RIGHT*. When traversing the pier you have to be careful
                 because there are large gaps between some of the boards
                 that you can fall through and into the water.

 >>Grenades
   ********
     Location: Under the Monoglobe.
     Map: (G-3).
     Directions: Go to The Monoglobe at the south end of Meadows Park. The
                 weapon can be found in the middle of the support structure
                 for the sculpture.

 >>Baseball Bat
   ************
     Location: On the top of a tank at the Meadows Park Ron Gas Station.
     Map: (H-3).
     Directions: Go to the intersection of Tudor St. and Cleves Ave. Head
                 north and you should see the Ron Gas Station to your right.
                 The tank is on the northeast part of the gas station area.
                 Climb the ladder to the top of the tank to find the weapon.

0==============0
| Soda Machines \
0=====================================>

 >>Location: At the Meadows Park Ron Gas Station north of the intersection
             of Cleves Ave. and Tudor St.
   Map: (H-3).

0---------------------------------------------------------------------------0
| Meadow Hills |=============================================| Meadow Hills |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

 >>Location: Behind the garage for a house along the edge of Meadows Park.
   Map: (G-3).
   Directions: Go to the intersection of Tudor St. and Stillwater Ave. At
               the northeast corner of this intersection is a large house.
               Close to the intersection is the path to the house's garage.
               The Armor can be found behind this garage.

0---------------------------------------------------------------------------0
| Willis |=========================================================| Willis |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: At the end of a small alley.
     Map: (H-3).
     Directions: Go to the intersection of Lynch St. and Freetown Ave. From
                 here, head north on Freetown Ave. and under the El-Train
                 tracks. Immediately after you cross under the tracks then
                 you should see an alley to your right.

                 Go into this alley and turn left at the first corner then
                 right at the next corner to reach its end. The weapon can
                 be found on the ground here.

0=======0
| Health \
0=====================================>

 >>Location: On a wall behind the Medical Office on Saratoga Ave.
   Map: (H-3).
   Directions: Go to the intersection of Howard St. and Saratoga Ave. Just
               southeast of this intersection is the Canyon Megaplex.At the
               south part of this building is an alley. Go east into this
               alley, which is also near the Beauty Supply store, then turn
               right through the gate.

               You should see some large boxes on pallets ahead of you. Move
               forward until you reach the large green trash container then
               look right. You should see the Health on the wall by the
               metal door.

0============0
| Food Stands \
0=====================================>

 >>Location: At the three-way intersection of Howard St., Cleves Ave. and
             Parr St.
   Map: (G-3).

0==============0
| Soda Machines \
0=====================================>

 >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and
             Lynch St.
   Map: (H-3).

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Francis International Airport |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Weapons \
0=====================================>

 >>Pump Shotgun
   ************
     Location: Leaning against a bridge support column for the Broker-Dukes
               Expressway.
     Map: (H-3).
     Directions: Go to the front of the Main Terminal of Francis
                 International Airport. From here, head north from this
                 point and to the FlyUS Head Office. Turn into the parking
                 lot then head north again.

                 You should come up to an intersection with a road that
                 leads to the Airport tarmac. You should also be underneath
                 a ramp for the Broker-Dukes Expressway.

                 Across the intersection ahead from you should be a bridge
                 support column. Go across the intersection, onto the grass
                 and past this column. The weapon can be found at the *NEXT*
                 support column you come up to.

 >>Combat Pistol
   *************
     Location: On a catwalk between a group of fuel silos in the north
               middle part of the Tudor St. loop.
     Map: (H-3).
     Directions: Go to the Tudor St. loop at the west section of the Francis
                 International Airport area. In the north part inside the
                 loop you should see a large number of fuel silos. Head to
                 the un-named road that cuts across the loop and head north
                 into the fuel silo area. Head to the very north part of
                 this area and stop.

                 You should see a set of stairs leading to the base of a
                 group of eight storage tanks. Go up the stairs and
                 in-between these tanks. At the north part of these tanks is
                 a ladder leading up. Go up the ladder to the catwalk. The
                 weapon can be found at the other end of this catwalk.

 >>SMG
   ***
     Location: At the southwest corner at the top level of the Francis
               International Airport Parking Garage.
     Map: (H-3).

 >>Combat Shotgun
   **************
     Location: At the east side of the base of the Francis International
               Airport Control Tower.
     Map: (I-3).
     -----------------------------------------------------------------------
     **NOTE: You will get a 4-Star Wanted Rating for trespassing on the
             tarmac.

 >>Grenades
   ********
     Location: At the end of a large L-shaped pier at the southwest corner
               of Francis International Airport.
     Map: (H-4).
     Directions: Go to the front of the Main Terminal of Francis
                 International Airport. From here, head south and follow the
                 road to the south part of the airport loop. As you near the
                 on-ramp for Broker-Dukes Expressway then you should come up
                 upon a security gate.

                 Go through it and you should see another security gate
                 immediately to your right. Go through this one and follow
                 the road through the fuel depot until you see a couple of
                 tractor trailers which should be to your right.

                 Look south and you should see three large cranes. The
                 weapon can be found at the base of the crane that is at the
                 end of the L-shaped pier.

0===========0
| Body Armor \
0=====================================>

 >>Location: On top of a large generator inside the Tudor St. loop.
   Map: (H-3).
   Directions: Go to the Tudor St. loop. Go to the southwest corner of the
               loop where you should find three large generator units. Climb
               the southmost unit and you should find the Armor in the
               center between two of the circular vents.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the northwest side of a small red and white checkered box at
             the northwest end of the large northwest-southeast runway.
   Map: (H-3).
   Directions: Approach from the grassy area to the west to avoid the 4-Star
               Wanted Rating for trespassing on the Airport tarmac. The
               Armor can be found laying on the ground next to the small red
               and white checkered box.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In a small nook between the northbound off-ramp and the fuel
             depot.
   Map: (G-4).
   Directions: Take the northbound off-ramp from Broker-Dukes Expressway
               into Francis International Airport. Just before you reach the
               road loop then turn left and off the road. Go south and
               underneath the expressway and off-ramp. Then go northeast
               toward the fuel depot wall.

               When you get to the fuel depot wall then turn left and follow
               the wall. Turn the corner going right and you should go into
               a nook between the fuel depot wall and the off-ramp wall. The
               weapon can be found inside this nook.

0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Algonquin Bridge |=====================================| Algonquin Bridge |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Baseball Bat
   ************
     Location: By the east support tower for the Algonquin Bridge.
     Map: (F-4).
     Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge.
                 Go onto the north pedestrian walkway and head west. You
                 should find the weapon leaning against the west side of the
                 east support tower.

0---------------------------------------------------------------------------0
| BOABO |===========================================================| BOABO |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: In a tunnel under the Twitchin Sugar building.
     Map: (F-3).
     Neighborhood: Start at the intersection of Creek St. and Brunner St.
                   and head west along Creek St. (and it will turn into
                   Mohanet Ave.) Follow the road and go past the Twitchin
                   Sugar building which should be to your right.

                   Just past Twitchin Sugar is a business called Truck You
                   Removals. Next to Truck You Removals, to the north, is a
                   raised road. There is a pathway between Truck You
                   Removals and the raised road. Go west on this path and it
                   should lead you to a set of stairs going down.

                   Turn right when you get down and follow this path. It
                   should lead you into a tunnel under the Twitchin Sugar
                   building. The weapon can be found at the north end of
                   this tunnel.

 >>Knife
   *****
     Location: In an alley near a couple of trash dumpsters.
     Map: (F-3).
     Directions: Go to the intersection of Brunner St. and Mohawk Ave. At
                 the west corner of this intersection is the Deli Supreme
                 business. At the west side of this business is a narrow
                 alley. Go southwest along this alley. When you drop down,
                 and the alley opens up a bit, then you should find the
                 weapon on the ground near the dumpsters.

 >>Knife
   *****
     Location: In an alley behind the Betta Building.
     Map: (F-4).
     Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
                 the southeast part of this intersection is a couple of
                 chain-link fence sections and some trash dumpsters. Go east
                 through the gap between the two fence sections and turn
                 right at the corner. Head forward and you should find the
                 weapon in a nook and behind the Betta Building.

0=======0
| Health \
0=====================================>

 >>Location: In an alley across the street from the Twitchin Sugar building.
   Map: (F-3).
   Directions: Start at the intersection of Creek St. and Brunner St. and
               head west along Creek St. (and it will turn into Mohanet
               Ave.) Follow the road and stop at the entrance to the
               Twitchin Sugar building area which should be to your right.

               From here, look across the street. You should see a mailbox.
               Walk up to the mailbox. On this side of the street is a worn
               down building. If you look off to your right a bit then you
               should see a large alley.

               Go into this alley heading east and go past the large green
               trash container. Go left around the next corner, angle
               northeast and go past another large green trash container to
               reach a small alley. You should find the Health at the end of
               this small alley near a large trash container.

0===========0
| Newsstands \
0=====================================>

 >>Location: Near the south entrance of Dukes Park (near Creek St.).
   Map: (F-3).

0---------------------------------------------------------------------------0
| Cerveza Heights |=======================================| Cerveza Heights |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

 >>Location: On the top of a large graffiti covered building.
   Map: (G-3).
   Directions: Go to the intersection of Dukes Boulevard and Stone St. At
               the northwest corner of this intersection is a large graffiti
               covered building.

               There should also be some construction in front of this
               building. Go to the west side of this building where you
               should find some stairs leading up. When you get onto the
               rooftop then turn left and you should see the Armor laying
               nearby.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese
             Restaurant.
   Map: (G-3).
   Directions: Go to the Huntington St. El-Train Station and get on the
               tracks. Head west and, after a couple of blocks, then you
               should see a large red bowl with chopsticks to your left. The
               Armor can be found inside this bowl and you have to jump off
               the El-Train track to gain access to it.

0============0
| Restaurants \
0=====================================>

 >>Cluckin' Bell
   *************
     Location: Just west of the intersection of Huntington St. and Inchon
               Ave.
     Map: (G-3).

0============0
| Food Stands \
0=====================================>

 >>Location: Next to the Cerveza Heights Medical Center.
   Map: (G-3).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Just east of the intersection of Huntington St. and Camden Ave.
   Map: (F-3).

0---------------------------------------------------------------------------0
| Rotterdam Hill |=========================================| Rotterdam Hill |
0---------------------------------------------------------------------------0

0============0
| Food Stands \
0=====================================>

 >>Location: At the road curve on Asparagus Ave. just west of the
             intersection with Onion St.
   Map: (F-4).

0---------------------------------------------------------------------------0
| Downtown |=====================================================| Downtown |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: In the back area behind the Courthouse.
     Map: (F-4).
     Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the
                 Broker Fire Department should be at the southeast corner of
                 this intersection). From here, head north on Mohawk Ave.

                 Stop near a group of four pine trees (which should be on
                 the right side of the street). Just south of these trees is
                 a small incline and a chain-link gate. Go through the gate
                 and turn left. When you get to the north wall of this
                 enclosed area then turn right.

                 You should see a couple of dumpsters near the corner of the
                 Courthouse. The weapon can be found just behind these
                 dumpsters.

0============0
| Food Stands \
0=====================================>

 >>Location: About thirty feet south of the intersection of Munsee Ave. and
             Montauk Ave. (on Munsee Ave.).
   Map: (G-4).

0---------------------------------------------------------------------------0
| Schottler |===================================================| Schottler |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>SMG
   ***
     Location: Near a skylight inside an alley.
     Map: (G-4).
     Directions: Go to the intersection of Dillon St. and Seneca Ave. At the
                 southeast corner of this intersection is Tap O' The Morning
                 Plumbing Services. Starting from this corner, head east
                 along the sidewalk. After a short distance then you should
                 see a large alley appear to your right.

                 Turn right, and south, into the alley and you should
                 eventually get to an area with a dumpster and several
                 pieces of furniture including filing cabinets. In the
                 southeast corner of this part of the alley is the skylight.

                 Go to the left side of the skylight and climb up. The
                 weapon can be found laying on a ventilation shaft near the
                 south part of the skylight.

 >>Knife
   *****
     Location: In an alley under the El-Train tracks.
     Map: (G-4).
     Directions: Go to the intersection of Carson St. and Wenrohronon Ave.
                 At the southwest corner is a Deli. Just west of this Deli
                 is an alley. Go south into this alley then angle southeast.
                 The weapon can be found on the ground near a support column
                 for the El-Train tracks.

0=======0
| Health \
0=====================================>

 >>Location: Just inside the main entrance to Schottler Medical Center on
             the south wall near the admittance desk.
   Map: (G-4).

0==============0
| Soda Machines \
0=====================================>

 >>Location: Inside the lobby of Schottler Medical Center.
   Map: (G-4).

0---------------------------------------------------------------------------0
| Beechwood City |=========================================| Beechwood City |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Micro-SMG
   *********
     Location: In an alley not far from The Bay Bar.
     Map: (G-4).
     Directions: Go to the south end of Wenrohronon Ave. At the east side of
                 the street is The Bay Bar. At the north side of this bar is
                 an alley. Go into the alley and turn left at the corner. Go
                 forward for about twenty five feet and you should find the
                 weapon on the ground, to your right, under a fire escape.

0=======0
| Health \
0=====================================>

 >>Location: Inside a garage for a auto repair business.
   Map: (G-4).
   Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes
               Expressway. At the northwest corner of this intersection is
               an auto repair business. The Health can be found inside its
               garage.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: Just west of the intersection of Carson St. and Broker-Dukes
               Expressway.
     Map: (G-4).

0---------------------------------------------------------------------------0
| East Hook |===================================================| East Hook |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: On the ledge of a large silo.
     Map: (F-4).
     Directions: Go to the intersection of Chicory St. and Mohanet Ave. At
                 the west part of this intersection is a short alley leading
                 to an un-named street. Go through this junk filled alley
                 and to the next street. On the west side of this street is
                 a yellow staircase.

                 Go west past this staircase and turn left to enter this
                 abandoned building. Go through this building, heading
                 south, until you come out the other side then turn right.

                 Continue forward until you reach a staircase. Go up the
                 stairs and head west along the side of this building. You
                 should reach a large silo. Go along the ledge for this silo
                 and you should find the weapon on the east side.

0=======0
| Health \
0=====================================>

 >>Location: In a small office inside a large warehouse near the Broker Navy
             Yard.
   Map: (F-4).
   Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
               where Roman works), head north and down, and towards the
               Broker Navy Yard. The first road intersection you come up to
               is the south entrance for the Broker Navy Yard.

               Continue north from this to the next road intersection which
               is the north entrance for the Broker Navy Yard. At the
               northwest corner of this intersection is a large warehouse
               with a sign that says Bldg 128.

               You should also see a light colored door under the sign. Go
               through the door and you should see some stairs and offices
               to your left. The Health can be found on the wall inside one
               of the offices.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: In an alley near Brucie's Executive Lifestyle Autos.
   Map: (F-4).
   Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service -
               where Roman works), head north and down, and towards the
               Broker Navy Yard. Stop when you reach the south entrance to
               the Navy Yard.

               Across the street east from that is Brucie's Executive
               Lifestyle Autos. At the south part of this business is a
               chain-link fence. Climb the fence and enter the alley. Go
               forward and angle right at the next corner to find the Health
               laying on the ground.

0===========0
| Body Armor \
0=====================================>

 >>Location: Inside the wheel house at the top of the Platypus.
   Map: (F-4).
   Directions: You have to use either a helicopter to drop down onto the top
               of the ship or wait until the mission "A Dish Served Cold" to
               access it.

0---------------------------------------------------------------------------0
| South Slopes |=============================================| South Slopes |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Knife
   *****
     Location: In a small nook inside an alley.
     Map: (G-4).
     Directions: Go to the intersection of Montauk Ave. and Hickcock Street.
                 Head east for about a hundred feet and you should see an
                 alley to your right. Go south and into the alley. Just
                 before you get to the corner then stop and look left. You
                 should see a very small nook. The weapon can be found
                 inside this nook.

0===========0
| Body Armor \
0=====================================>

 >>Location: Near the door of an apartment building.
   Map: (G-4).
   Directions: Go to the intersection Tuscarora St. and Earp St. At the
               south side of this intersection is an alley. Go south into
               the alley and turn left at the corner. Continue forward and
               you should come across an open gate which should be to your
               left. This is the entrance to the apartment building. The
               Armor can be found laying to the right of the stairs.

0===========0
| Newsstands \
0=====================================>

 >>Location: Near the southwest entrance to the Schottler El-Train Station.
   Map: (G-4).

0---------------------------------------------------------------------------0
| Broker Bridge |===========================================| Broker Bridge |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: In the middle of the pedestrian walkway halfway across the
               Broker Bridge.
     Map: (F-5).
     Directions: Go onto Iroquois Ave. and stop under the Broker Bridge. Go
                 behind the bridge support to find the stairs that go up to
                 the pedestrian walkway. Head west on the walkway and you
                 should find the weapon laying on the ground about halfway
                 across the bridge.

0---------------------------------------------------------------------------0
| Hove Beach |=================================================| Hove Beach |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Baseball Bat
   ************
     Location: In the nook of a building across the street from the Hove
               Beach Safehouse.
     Map: (F-5).
     Directions: Go to the intersection of Bart St. and Mohawk Ave. From the
                 southeast corner of this intersection, head south until you
                 find a Hot Dog Stand. When you get to the Hot Dog Stand
                 then turn left and go east, past the fence, and to the nook
                 of the building ahead. The weapon can be found on the
                 ground inside this nook.

 >>Baseball Bat
   ************
     Location: Under the Hove Beach El-Train Station.
     Map: (F-5).
     Directions: Go to the intersection of Oneida Ave. and Crockett St. At
                 the northwest corner of this intersection is an area under
                 the Hove Beach El-Train Station. The weapon can be found
                 here near the west wall.

0=======0
| Health \
0=====================================>

 >>Location: On the top of a building east of the Platypus.
   Map: (F-4).
   Directions: Go to the intersection of Oakley St. and Delaware Ave. At the
               west part of this intersection is a large building. It should
               have some security gates. The Health is on top of this
               particular building. Going through these security gates will
               lead you inside the Broker Navy Yard and near the Platypus.

               There is a fire escape on the north side of this building.
               Climbing up the fire escape will allow you to get to the roof
               and acquire it.

0===========0
| Body Armor \
0=====================================>

 >>Location: On a billboard across the street from the Hove Beach Safehouse.
   Map: (F-5).
   Directions: This one is very tricky to reach. You need to go to the
               off-ramp for the Broker-Dukes Expressway (coming from the
               Broker Bridge).

               Go up the off-ramp and about halfway to the end you should
               see that the railing, which should be to your left, is level
               with a nearby building. Climb over the railing and to the
               building. Head south toward the south part of this building
               where the billboard is located. Getting to the platform where
               it is located is the hard part.
</pre><pre id="faqspan-7">
               If you just jump over the railing then you will overshoot the
               platform and land hard on the ground. On the east side of the
               building you should see nooks in the short wall.

               What you need to do is use these nooks to climb onto the
               short wall and very carefully head toward the billboard. Then
               very carefully drop down onto the top of the billboard and
               onto the platform to get it.

0============0
| Restaurants \
0=====================================>

 >>69th St. Diner
   **************
     Location: At the intersection of Bart St. and Mohawk Ave.
     Map: (F-5).

0============0
| Food Stands \
0=====================================>

 >>Location: On Iroquois Ave. just south of the intersection with Cisco St.
   Map: (F-4).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: Across the street from the Hove Beach Safehouse.
   Map: (F-5).

0---------------------------------------------------------------------------0
| Firefly Projects |=====================================| Firefly Projects |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Molotovs
   ********
     Location: In the nook of a large apartment building.
     Map: (G-5).
     Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the
                 northeast part of this intersection is a support column for
                 the El-Train tracks above. Go north to the *NEXT* support
                 column then turn east, jump the fence and head to the nook
                 of the building ahead of you. The weapon can be found here
                 on the ground.

0===========0
| Body Armor \
0=====================================>

 >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and
             Auto Parts.
   Map: (G-4).
   Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the
               northeast part of this intersection is Hairy Al's Scrap and
               Auto Parts. Go inside and head east. Near the end of the
               junkyard is a shelter.

               Just before that, against the brick wall, are three ruined
               vehicles. One of them is a pickup truck. The weapon can be
               found inside the bed of this junked vehicle.

0---------------------------------------------------------------------------0
| Firefly Island |=========================================| Firefly Island |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

 >>Pistol
   ******
     Location: On the Go-Kart Track at Funland.
     Map: (F-5).
     Directions: Go to the un-named road east of the intersection of Crocket
                 St. and Mohawk Ave. then go south into the Funland area.
                 You should approach the Go-Kart Track which should be to
                 your right. Enter the track area. You should see a large
                 go-kart mural to the south. The weapon can be found on the
                 ground at the west end of this mural.

 >>Molotovs
   ********
     Location: Under a large shelter southwest of Memory Lanes at Funland.
     Map: (G-5).
     Directions: Go to the entrance of Memory Lanes (on the east end of the
                 Boardwalk). Head west and you should see a large shelter to
                 your left. The weapon can be found inside the shelter near
                 a bench against the east wall.

0============0
| Restaurants \
0=====================================>

 >>Burger Shot
   ***********
     Location: Inside the Memory Lanes Bowling Alley.
     Map: (G-5).

0============0
| Food Stands \
0=====================================>

 >>Location: At the west end of the Boardwalk just southwest of the Go-Kart
             track.
   Map: (F-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the west end of the Boardwalk next to Campbell's World O'
             Stuff.
   Map: (F-5).

0================0
| Burger Counters \
0=====================================>

 >>Location: At the west half of the Boardwalk just east of the large pier.
   Map: (F-5).

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 >>Location: At the southwest corner of the intersection of Oneida St. and
             Crockett Ave.
   Map: (G-5).

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT7. Places of Interest                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed below are places of interest within Liberty City:

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| A. Alderney |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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 >>Honkers
   *******
     Location: Near the intersection of Argus St. and Tinderbox Ave.
     Neighborhood: Tudor.
     Map: (C-4).
     -----------------------------------------------------------------------
     Notes: This is a strip club with private rooms in the back if you want
            some special service. Also has a mean security staff.

 >>Westdyke Car Dealership
   ***********************
     Location: At the northwest corner of Lemhi St. and Sacramento Ave.
     Neighborhood: Westdyke.
     Map: (C-2).
     -----------------------------------------------------------------------
     Notes: This is a dealership that specializes in motorcycles. You can
            steal an NRG-900 from here if the need or desire arises.

 >>Auto ErotiCar Dealership
   ************************
     Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
     Neighborhood: Alderney City.
     Map: (C-2).
     -----------------------------------------------------------------------
     Notes: This is a dealership that specializes in different types of
            vehicles. You can steal a vehicle from here if the need or
            desire arises.

 >>Globe Oil Car Wash
   ******************
     Location: Just east of the intersection of Emery St. and Latchkey Ave.
     Neighborhood: Tudor.
     Map: (C-4).
     -----------------------------------------------------------------------
     Notes: This is where you can get the dirt, grime and blood washed off
            of your favorite vehicle.

 >>Ron Gas Station Car Wash
   ************************
     Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
     Neighborhood: Westdyke.
     Map: (C-1).
     -----------------------------------------------------------------------
     Notes: This is where you can get the dirt, grime, and blood washed off
            of your favorite vehicle.

 >>Booth Tunnel Helipad
   ********************
     Location: In a park that goes over the west end of the Booth Tunnel
               east of the intersection of Asahara Rd. and Rand Ave.
     Neighborhood: Alderney City.
     Map: (D-3).
     -----------------------------------------------------------------------
     Notes: This is where you can grab a helicopter to do some flying.

 >>The Mansion Helipad
   *******************
     Location: In the backyard of a large mansion on Owl Creek Ave. between
               the intersections of Cariboo Ave. and Tenmile St.
     Neighborhood: Westdyke.
     -----------------------------------------------------------------------
     Map: (C-2).
     Notes: This is where you can grab a helicopter to do some flying.

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Split Sides
   ***********
     Location: Near the northeast corner of Jade St. and Frankfort Ave.
     Neighborhood: Star Junction.
     Map: (D-4).
     -----------------------------------------------------------------------
     Notes: This is the premier comedy club for Liberty City. Katt Williams,
            Ricky Gervais and Frankie Boyle are currently making appearances
            there.

 >>Heli Tours
   **********
     Location: At the north end of Flatfish Place.
     Neighborhood: Castle Gardens.
     Map: (E-5).
     -----------------------------------------------------------------------
     Notes: This is where you can take helicopter tours of Liberty City.
            Doing them is *NOT* required for 100% Completion. However, there
            is an Accomplishment for taking tours which can be done in both
            GTA IV and TLaD.

 >>Rotterdam Tower
   ***************
     Location: At the southwest corner of Hematite St. and Denver-Exeter
               Ave.
     Neighborhood: The Triangle.
     Map: (D-4).
     -----------------------------------------------------------------------
     Notes: The tallest man-made structure in Liberty City. You can get to
            the observation deck on the east side along Frankfort Ave. In
            the "Episodes From Liberty City" disc you can actually climb all
            the way to the top of the spire (but you can't do it in the DLC
            version).

 >>Grotti Car Dealership
   *********************
     Location: At the southeast corner of Pyrite St. and Bismarck Ave.
     Neighborhood: Middle Park East.
     Map: (E-3).
     -----------------------------------------------------------------------
     Notes: This is a dealership that specializes in high end sports cars.
            You can steal one from here if the need or desire arises.

 >>Highspeed Highway Car Wash
   **************************
     Location: At the northeast corner of Hell Gate and West Way
     Neighborhood: Purgatory.
     Map: (D-3).
     -----------------------------------------------------------------------
     Notes: This is where you can get the dirt, grime, and blood washed off
            of your favorite vehicle.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Bohan |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>The Triangle Club
   *****************
     Location: On Coxsack Ave.
     Neighborhood: Northern Gardens.
     Map: (G-2).
     -----------------------------------------------------------------------
     Notes: This is a strip club with private rooms in the back if you want
            some special service. Also has a mean security staff.

0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Broker |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

 >>Perestroika Cabaret Club
   ************************
     Location: On Tulsa St.
     Neighborhood: Hove Beach.
     Map: (F-4).
     -----------------------------------------------------------------------
     Notes: This Russian owned club is where you can see a variety of shows
            ranging from magic to singing to pantomime. A QUB3D machine can
            be found in the main office in the back.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT8. Seagulls                                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter, by area and neighborhood, are the Seagulls for TLaD.
Unlike GTA IV where you had to kill 200 Flying Rats, in TLaD you only have to
kill fifty Seagulls. Killing all fifty Seagulls will add to your 100%
Completion and you will spawn a motorcycle called the Innovation at the
Clubhouse (near the side door). Thanks to mrmkey for info on the motorcycle.

The Seagulls are also easier to find than the Flying Rats in GTA IV. In
addition, the entire city is completely open so you can do them all at once
before doing any Main Story missions.

The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. They glow a bright red when you are close enough to see them thus
making them easier to find. In addition, if you are close but can't see them,
then you can listen for their squawking noises so you can look around for
them.

Just like in GTA IV, you *MUST* use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them. Considering how sensitive the
Police are to the use of unauthorized firearm usage, this can become a pain
because some of time, when killing Seagulls, then you will trigger a 1-Star
Wanted Rating you must get rid of before doing anything else.

However, there are confirmed Wanted Rating Exploits in the following missions
that will keep the Cops from becoming a problem, by freezing the Wanted
Ratings, so you can go and kill Flying Rats with no interference:

   >>Liberty City Choppers
   >>Hit the Pipe
   >>Was It Worth It?

The Gang Wars (explained later) can also be considered a Wanted Rating
Exploit since the Cops are turned off most of the time and the War doesn't
end until you kill the last gang member regardless of time and place. So you
can kill some Seagulls before finishing off a Gang War without any problems
from the Police.

Car explosions can kill them but the game can be picky about that so it
doesn't work all of the time.

The information for each Seagull is broken down as follows:

 ++Location: Specific location of the Seagull.
 ++Neighborhood: What neighborhood the Seagull is found.
 ++Map: Map co-ordinates on the printed map that comes included with the
        GTA IV or EFLC game disc.
 ++Weapon: Best weapon or weapons to use.
 ++Directions: How to get there and kill them.

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney (ALD) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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[ALD-S1] - Location: On the edge of a cliff.
          Neighborhood: Westdyke.
          Map: (C-1).
          Weapon: Pistol.
          Directions: Go to the intersection of Beaverhead Ave. and
                      Sacramento Ave. Near the northeast corner of this
                      intersection is the dirt road that leads to an
                      abandoned house. Go onto this road.

                      When the road forks then take the left path. When you
                      get to the next fork then take the left smaller path.
                      As you get about halfway along the path then veer left
                      and go to the cliff edge. When you get to the edge
                      then continue north a short distance to find the
                      Seagull.

[ALD-S2] - Location: On top of a concrete wall.
          Neighborhood: Leftwood.
          Map: (C-2).
          Weapon: Pistol.
          Directions: Head to the intersection of Beaverhead Ave. and
                      Flathead Rd. From here, head west on Beaverhead Ave.
                      At the road curve you should see a strip mall. There
                      should also be a sign for Fanny Crabs near the
                      sidewalk.

                      Go into the north side of the parking lot and stop
                      when you get near the black metal fence. Go to the
                      east end of the black metal fence and you should see a
                      concrete fencepost with a small globe on top.

                      Look north and you should see a concrete wall (which
                      marks the water's edge) that starts at this fencepost
                      and goes north. Jump the small wall and proceed north
                      along the water's edge.

                      Along the way you should encounter some large bushes.
                      Go through the bushes and you will see that the wall
                      will angle just slightly northeast. You should find
                      the Seagull not far from a ladder just past this
                      angle.

[ALD-S3] - Location: On the grass median in the parking lot behind the
                    Leftwood Police Station.
          Neighborhood: Leftwood.
          Map: (D-2).
          Weapon: Pistol.
          Directions: Head to the intersection of Franklin St. and Bridger
                      St. At the northeast corner is the Leftwood Police
                      Station. From here, head east on Franklin St. and find
                      the entrance into the parking lot (it's between the
                      east side of the Police Station and a group of homes).

                      Once inside the parking lot then you should find the
                      Seagull in the center of the grass median in the
                      middle of the area.

[ALD-S4] - Location: On the wall of an on-ramp for Plumbers Skyway.
          Neighborhood: Leftwood.
          Map: (C-2).
          Weapon: Pistol.
          Directions: Head to the intersection of Long John Ave. and Manzano
                      Rd. Proceed southwest until you see the ramps for
                      Plumbers Skyway. Go onto the on-ramp and you should
                      see the Seagull on the wall to your right partway up
                      this ramp.

[ALD-S5] - Location: On top of a glass bus shelter on Applewhite St.
          Neighborhood: Alderney City.
          Map: (C-3).
          Weapon: Pistol.
          Directions: Head to the intersection of Applewhite St. and Rand
                      Ave. From here, go west on Applewhite St. After a
                      short distance then you should see a glass bus shelter
                      on the right side of the road. The Seagull can be
                      found on top of this shelter.

[ALD-S6] - Location: Near a bush in a field next to Plumbers Skyway.
          Neighborhood: Alderney City.
          Map: (C-3).
          Weapon: Pistol.
          Directions: Head to the intersection of Keneckie Ave. and Bedrock
                      St. Go west into the field and to the retaining wall
                      for Plumbers Skyway. From here, turn left and go
                      south. After a short distance then you should see a
                      large bush. The Seagull can be found next to this
                      bush.

[ALD-S7] - Location: On top of the LomBank sign.
          Neighborhood: Alderney City.
          Map: (C-3).
          Weapon: Pistol.
          Directions: Head to the intersection of Asahara Rd. and Boyden
                      Ave. From here, head west a short distance until you
                      reach the next three-way intersection with the short
                      un-named road.

                      At the northeast corner of this intersection is the
                      LomBank building. Also at this corner is the signage
                      for the bank where you should find the Seagull sitting
                      on top.

[ALD-S8] - Location: Next to a set of stairs.
          Neighborhood: Berchem.
          Map: (C-3).
          Weapon: Pistol.
          Directions: Head to the intersection of Vitullo Ave. and Cockerell
                      Ave. At the southwest corner of this intersection is a
                      small area with a lot of trees and bushes. You should
                      find the Seagull at the west side of this area next to
                      a set of stairs about forty feet from the
                      intersection.

[ALD-S9] - Location: On a high railing at a parking lot for Ron Oil.
          Neighborhood: Normandy.
          Map: (C-3).
          Weapon: Pistol.
          Directions: Head to the intersection of Roebuck Rd. and Asahara
                      Rd. From here, head south on Roebuck Rd. About 150
                      feet south of the intersection is a three-way
                      intersection with an un-named road that goes down into
                      Port Tudor. Go left onto this road.

                      Continue south and you should see the "Welcome to Port
                      Tudor" sign. Go forward past this sign and you should
                      see a parking lot to your right for Ron Oil.

                      Turn right to enter this lot and continue forward
                      until you get to stack of yellow pipes. Stop at these
                      pipes and look north to find the Seagull on a high
                      railing that borders this parking lot.

[ALD-S10] - Location: On the grass next to Plumbers Skyway.
           Neighborhood: Acter.
           Map: (B-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Aspdin Dr. and Berners
                       Rd. At the west side of this three-way intersection
                       is a house. On the left side of this house is a set
                       of stairs. Next to the set of stairs is a small blue
                       wooden fence.

                       Climb it and head west to the short concrete wall in
                       the backyard. Climb this wall, turn left, and proceed
                       about fifty feet south to find the Seagull sitting on
                       the grass.

[ALD-S11] - Location: On a wall near the Road Service shop.
           Neighborhood: Acter.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Mueri St. and Farnsworth
                       Rd. At the southwest corner of this intersection is
                       the Road Service shop. Just south of the shop is a
                       wall where you should find the Seagull.

[ALD-S12] - Location: On a wall next to an entrance for a small industrial
                     area.
           Neighborhood: Tudor.
           Map: (B-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Emery St. and Tinderbox
                       Ave. (the west intersection - near Ivy Rd.). From
                       here, head north on an un-named road and follow the
                       road curve going west.

                       After a short distance then you should see an
                       entrance for a small industrial area to your right.
                       You should find the Seagull to the left of this
                       entrance on a taller interior wall.

[ALD-S13] - Location: On a ruined railroad track across the street from the
                     Sprunk Factory.
           Neighborhood: Tudor.
           Map: (C-4).
           Weapon: Pistol.
           Direction: Head to the intersection of Tinderbox Ave. and Niblick
                      St. From here, head north on Niblick St. and go under
                      the overhangs that connect the Sprunk Factory with the
                      building across the street from it.

                      Just past the fire escape, which should be on your
                      right, is a chain-link fence and an alleyway between
                      buildings. Go into this alleyway and you should see a
                      ruined railroad track. You should find the Seagull on
                      this track about ten feet from the road.

[ALD-S14] - Location: Above a dock door at a loading dock.
           Neighborhood: Acter Industrial Park.
           Map: (B-5).
           Weapon: Pistol.
           Directions: Head to the intersection of Plumbbob Ave. and Red
                       Wing Ave. From here, head west on Red Wing Ave. After
                       some distance then you should drive under some pipes
                       that go over the street.

                       Immediately after that, on your right, is a large
                       ramp that is part of a loading dock. At the top of
                       the ramp you should see three dock doors that look
                       like garage doors. The Seagull can be found sitting
                       on the roof above the leftmost dock door.

[ALD-S15] - Location: On a railing for a catwalk in front of Globe Oil.
           Neighborhood: Acter Industrial Park.
           Map: (C-5).
           Weapon: Pistol.
           Directions: Head to the intersection of Praetorian Ave. and
                       Muskteer Ave. From the southwest corner of this
                       intersection head straight west and onto the grass.

                       Continue west until you find a pair of stairs leading
                       up onto the above catwalks. Stop when you get near
                       them. Look up and to the right to find the Seagull
                       sitting on a railing.

[ALD-S16] - Location: On the ground by a chain-link fence.
           Neighborhood: Acter Industrial Park.
           Map: (C-5).
           Weapon: Pistol.
           Directions: Head to the intersection of Grenadier St. and Toggle
                       Ave. At the north side of this three-way intersection
                       is a large multi-level complex.

                       Get on the sidewalk next to the complex and walk
                       about fifty feet west where you should find the
                       Seagull on the ground next to the chain-link fence
                       that goes around this complex.

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin (AGQ) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[AGQ-S17] - Location: On the sidewalk across the street from the Auto Cowboy
                     Pay 'N' Spray.
           Neighborhood: Northwood.
           Map: (E-2).
           Weapon: Pistol.
           Directions: Go to the intersection of Frankfort Ave. and Exeter
                       Ave. Go to the northwest corner and start walking
                       west from here. You should find the Seagull near the
                       sidewalk corner about 75 feet from where you start.

[AGQ-S18] - At the base of a tree near an intersection.
           Neighborhood: Northwood.
           Map: (E-2).
           Weapon: Pistol.
           Directions: Go to the intersection of Wardite St. and Vespucci
                       Circus which is *WEST* of the intersection with
                       Denver Ave. The Seagull can be found at the base of a
                       tree at the south side of this intersection.

[AGQ-S19] - Location: On the stair railing at the top of a set of stairs near
                     the Hickey Bridge.
           Neighborhood: North Holland.
           Map: (D-2).
           Weapon: Pistol.
           Directions: Go to the intersection of Ivy Drive North and Vauxite
                       St. Go south on Ivy Drive North until you see the
                       Hickey Bridge.

                       Stop just before you get to it. To your left is a set
                       of stairs that lead to a group of apartment
                       complexes. You should find the Seagull at the top of
                       these stairs on the concrete stair railing.

[AGQ-S20] - Location: In a courtyard at the north part of the Randolf Art
                     Center.
           Neighborhood: Middle Park West.
           Map: (D-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Ivy Drive South and
                       Pyrite St. Head south on Ivy Drive South and stop
                       just as you get to the road curve that turns left
                       (and becomes Obsidian St.).

                       To your right should be a set of stairs that lead
                       upward into the north part of the Randolf Art Center
                       complex. When you get to the top of these stairs then
                       head southeast toward a courtyard.

                       This courtyard is recessed into the ground and is
                       made up of tiled patterns and surrounded by park
                       benches. The Seagull can be found on the south side
                       of the recessed courtyard.

[AGQ-S21] - Location: At the edge of a walk path at the northwest side of
                     Middle Park.
           Neighborhood: Middle Park.
           Map: (D-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Frankfort Ave. and Quartz
                       St. Head east about 75 feet and you should find a
                       walk path going north. Head north on this walk path
                       and, after some distance and going downhill, then you
                       should find the Seagull on the edge of the left side
                       of the path.

[AGQ-S22] - Location: At the edge of a walk path at the southeast side of
                     Middle Park.
           Neighborhood: Middle Park.
           Map: (E-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Columbus Ave. and Nickel
                       St. The entrance for Middle Park is at the northwest
                       corner of this intersection. Go through this entrance
                       and head northwest until you reach the fork in the
                       walk path that goes in three directions.

                       Turn right and head north (and toward the Libertonian
                       Museum) and you should find the Seagull on the ground
                       at the left edge of this path after walking a short
                       distance.

[AGQ-S23] - Location: Inside an alley near a Pill Pharm.
           Neighborhood: Purgatory.
           Map: (D-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Hell Gate and Frankfort
                       Ave. At the northwest corner of this intersection a
                       green business with white windows (The Coffee Stain).

                       Get onto the sidewalk here and head north until you
                       reach a tree. Rotate the camera left to find an alley
                       and the Pill Pharm next to it. Go west into this
                       alley and you should find the Seagull next to a small
                       group of trash cans.

[AGQ-S24] - Location: Inside a large alley next to a tree.
           Neighborhood: Star Junction.
           Map: (D-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Jade St. and Frankfort
                       Ave. At the northeast corner of this intersection is
                       a Pill Pharm.

                       Go onto the sidewalk here and head east until you get
                       to a large alley (next to the back entrance to Split
                       Sides). Head north into this alley until you get to a
                       tree. You should find the Seagull on the ground just
                       before this tree.

[AGQ-S25] - Location: Sitting on a railing on the upper walkway for the Grand
                     Easton Terminal.
           Neighborhood: Easton.
           Map: (E-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Columbus Ave. and
                       Hematite St. At the northeast corner of this
                       intersection is the Grand Easton Terminal. From this
                       corner, head north and stop where the sidewalk ends.

                       Just ahead of you are two large support columns for
                       the walkway above and to your right. The Seagull can
                       be found on the top of the *FIRST* support column.
                       Head out into the street a little bit to get a good
                       angle to shoot it.

[AGQ-S26] - Location: On the sidewalk under a tree.
           Neighborhood: Lancet.
           Map: (D-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Jade St. and Albany Ave.
                       At the northwest corner of this intersection is the
                       Hospital. Just north of this corner is a tree. Head
                       north along this sidewalk to the *THIRD* tree where
                       you should find the Seagull at its base.

[AGQ-S27] - Location: On a metal overhang near The Meat Quarter Ron Oil Gas
                     Station.
           Neighborhood: The Meat Quarter.
           Map: (D-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Galveston Ave. and
                       Hematite St. There is a Ron Gas Station at the
                       northeast corner. From this corner, head east and go
                       under the bridge. Just as you get from under the
                       bridge then you should see an alley off to your left.

                       Turn left into this alley until you reach a small
                       dock area with yellow and black stripes. Stop here
                       and look upward. You should see a metal overhang
                       above the dock door. The Seagull can be found on this
                       overhang.

[AGQ-S28] - Location: On the ground in front of DidierSachs.
           Neighborhood: Suffolk.
           Map: (D-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Back Passage and
                       Feldspar St. At the northwest part of this
                       intersection is Suffolk Curios. Right next to it, to
                       the north, is DidierSachs. The Seagull can be found
                       on the ground in front of the middle door for this
                       business.

[AGQ-S29] - Location: On top of a shutter cover.
           Neighborhood: Chinatown.
           Map: (E-4).
           Weapon: Pistol.
           Directions: Head to the intersection of Emerald St. and Luddite
                       Row. At the northeast corner of this intersection is
                       the UTBNB building. You will notice that all of the
                       windows are shuttered.

                       From this corner, head east toward the Subway
                       entrance. Just before you get there then you should
                       find the Seagull sitting on top of one of the shutter
                       covers for the UTBNB building.

[AGQ-S30] - Location: Under the overhang for a large office building.
           Neighborhood: The Exchange.
           Map: (E-5).
           Weapon: Pistol.
           Directions: Head to the intersection of Columbus Ave. and Barium
                       St. At the southwest corner of this intersection is a
                       large office building. This particular office
                       building has a large overhang with large pillars.

                       From this corner, head southwest to the corner of
                       this building and in-between two pillars. As you do
                       so then you should find the Seagull on the ground to
                       your right.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Colony Island (COL) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[COL-S31] - Location: On a railing for an apartment complex.
           Map: (F-4).
           Weapon: Pistol.
           Directions: From Leaper's Bridge, head north on President Ave.
                       to the intersection with the *FIRST* un-named street.
                       Turn right to head east and you will enter the
                       parking lot for the apartment complex which should be
                       to your right as you enter it.

                       The moment you enter the parking lot, turn right, and
                       go parallel to the sidewalk which should be to your
                       right. Head forward to the next corner and stop. Look
                       northwest and upward and you should see the Seagull
                       on the railing.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Bohan (BHN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[BHN-S32] - Location: On the grass not far from Butterfly St.
           Neighborhood: Boulevard.
           Map: (F-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Butterfly Dr. and Uprock
                       St. Get onto the sidewalk at the north side of this
                       intersection and look east. Ahead of you, and on the
                       other side of the fence, is a telephone pole.

                       Now head east past this pole and stop at the *NEXT*
                       telephone you come to. From here, look north beyond
                       the fence and you should see the Seagull sitting on
                       the ground about 40 feet from you.

[BHN-S33] - Location: On top of a concrete post at the entrance to Welham
                     Park.
           Neighborhood: Boulevard.
           Map: (F-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Grand Boulevard and
                       Uprock St. At the northeast corner of this
                       intersection is the entrance to Welham Park. On both
                       sides to this entrance are concrete posts. The
                       Seagull can be found sitting on the right post.

[BHN-S34] - Location: At the end of a long planter in the park behind a large
                     group of apartment buildings.
           Neighborhood: Boulevard.
           Map: (F-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Valdez St. and Turtle St.
                       From here, head east on Valdez St. After some
                       distance then the street will angle northeast and
                       make a 90-degree turn going northwest.

                       At the outside of this 90-degree turn is a narrow
                       park that runs behind a large group of apartments.
                       Instead of making the 90-degree turn, head forward
                       and into this park.

                       You will also notice a large planter, with a couple
                       of trees, as you enter the park. You should find the
                       Seagull at the end of this planter.

[BHN-S35] - Location: At the edge of a cliff overlooking the water.
           Neighborhood: Northern Gardens.
           Map: (G-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Downrock Loop and
                       Northern Expressway. From here, head northwest along
                       Northern Expressway. Continue until you see the large
                       Liberty City Lottery billboard which should be to
                       your right.

                       Stop about ten feet before you get to the billboard,
                       climb the concrete railing and head north until you
                       reach the cliff where you should find the Seagull
                       sitting nearby.

[BHN-S36] - Location: On the steps for an apartment complex.
           Neighborhood: Little Bay.
           Map: (G-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Bronco St. and Coxsack
                       Ave. From here, head south to the next three-way
                       intersection with an un-named street.

                       At the southeast corner of this intersection is an
                       apartment complex. About sixty feet east of this
                       corner are the steps for this building where you
                       should find the Seagull.

[BHN-S37] - Location: On the overhang for Deli Grocery.
           Neighborhood: Fortside.
           Map: (F-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Rykers Ave. and Lotus St.
                       At the northeast corner of this intersection is Deli
                       Grocery. The Seagull can be found sitting on the
                       overhang for this business.

[BHN-S38] - Location: On the ground behind a group of large apartments.
           Neighborhood: South Bohan.
           Map: (F-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Hollowback St. and San
                       Quentin Ave. At the west side of this intersection is
                       a set of stairs leading up to a large group of
                       apartments.

                       Climb up these steps and you should see a large
                       building with a red colored base and the graffiti
                       "Indie" scrawled on it. Go onto the sidewalk next to
                       the "Indie" graffiti and go southeast.

                       As you get past the building then you should find a
                       set of stairs going down. Go down the stairs and
                       follow the sidewalk. You should find the Seagull
                       about fifty feet from the stairs you just came down
                       from and to your right.

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| E. Charge Island (CRN) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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[CRN-S39] - Location: Sitting near one of the toll booths at the south part
                     of Charge Island.
           Map: (F-2).
           Weapon: Sniper Rifle, Sawn-Off Shotgun.
           Directions: Approach this one from the north using the southbound
                       lanes. It is near the toll booth for the northbound
                       lanes. Since there are Cops inside the toll booths
                       then it is best to snipe the Seagull from a distance
                       with a Sniper Rifle to prevent Police attention.

                       An alternate method is to drive up to it and nail it
                       at close range, while still on your bike, with a
                       Sawn-Off Shotgun then quickly speed away to get rid
                       of the Wanted Rating.

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| F. Dukes (DKS) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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[DKS-S40] - Location: Sitting on top of a wall inside an alley.
           Neighborhood: Steinway.
           Map: (F-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Morris St. and Trenton
                       Ave. At the northwest corner of this intersection is
                       a group of homes.

                       From this corner, head north about 100 feet to find
                       an entrance to an alley which should be to your left.
                       Turn west into this alley and go forward about fifty
                       feet to find the Seagull perched on the wall to your
                       right.

[DKS-S41] - Location: On the grass near Meadows Park Ron Oil Gas Station.
           Neighborhood: Meadows Park.
           Map: (H-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Tudor St. and Cleves Ave.
                       From here, head north and you should see the Ron Gas
                       Station to your right.

                       At the northeast side of the Gas Station area is a
                       small group of Pharte Gas tanks. From this point,
                       head north and climb the wall. Proceed forward about
                       80 feet to find the Seagull on the ground nearby.

[DKS-S42] - Location: On the ground next to an apartment entrance.
           Neighborhood: Willis.
           Map: (G-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Cleves Ave. and
                       Carrollton St. At the southwest corner of this
                       intersection is an apartment complex.

                       From this corner, head west about 80 feet to find the
                       entrance for this building which should be to your
                       left. The Seagull can be found on the ground to the
                       left of this entrance.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| G. Francis International Airport (FIA) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

[FIA-S43] - Location: On the ground between two parked private jets.
           Map: (I-3).
           Weapons: Assault Rifle, Carbine Rifle, Sniper Rifle.
           Directions: To prevent dealing with a 4-Star Wanted Rating you
                       should use a helicopter for this Seagull. When
                       approaching from the air you should come in from the
                       west.

                       At the north area of Francis International Airport is
                       the two large USAir buildings. Land on top of the
                       *RIGHT* building. Exit the helicopter and head
                       northeast toward the edge. You should see three
                       parked private jets below.

                       The Seagull can be found on the ground between the
                       middle jet and the right jet. The best weapon to use
                       is the Sniper Rifle but the Assault Rifle and Carbine
                       Rifle can do the job as well.

[FIA-S44] - Location: On the guardrail for the off-ramp for Francis
                     International Airport.
           Map: (H-4).
           Weapon: Pistol.
           Directions: Head east along Broker-Dukes Expressway and take the
                       off-ramp for Francis International Airport. About
                       halfway down the off-ramp you should see the Seagull
                       sitting on the guardrail to your right.

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| H. Broker (BKR) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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[BKR-S45] - Location: On a platform behind a large graffiti covered building.
           Neighborhood: Cerveza Heights.
           Map: (G-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Dukes Boulevard and Stone
                       St. At the northwest corner of this intersection is a
                       large graffiti covered building.  There should also
                       be some construction in front of this building. Go to
                       the west side of this building where you should find
                       some stairs leading up.

                       Go past these stairs about 100 feet to find a wooden
                       platform near a trash container. The Seagull can be
                       found on this platform.

[BKR-S46] - Location: Sitting on a guardrail.
           Neighborhood: Cerveza Heights.
           Map: (G-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Tutelo Ave. and Carson
                       St. You should find the Seagull on a guardrail at the
                       north side of this three-way intersection.

[BKR-S47] - Location: On a small fencepost at the entrance of an alley.
           Neighborhood: Rotterdam Hill.
           Map: (F-4).
           Weapon: Pistol.
           Directions: Head to the four street intersection of Asparagus
                       St., Onion St., Chive St., and Mohawk Ave. Head north
                       on Onion St. about 100 feet and you should see an
                       alley to your left. You should find the Seagull on a
                       small fencepost at the north part of this alley
                       entrance.

[BKR-S48] - Location: At the entrance of an alley.
           Neighborhood: Schottler.
           Map: (G-4).
           Weapon: Pistol.
           Directions: Go to the intersection of Dillon St. and Seneca Ave.
                       At the southeast corner of this intersection is Tap
                       O' The Morning Plumbing Services. Starting from this
                       corner, head east along the sidewalk.

                       After a short distance then you should see a large
                       alley appear to your right. Go right, and south, into
                       the alley and you should find the Seagull on the
                       ground ahead of you.
</pre><pre id="faqspan-8">
[BKR-S49] - Location: On a set of stairs.
           Neighborhood: Hove Beach.
           Map: (F-5).
           Weapon: Pistol.
           Directions: Go to the intersection of Wappinger Ave. and Crockett
                       Ave. At the northeast corner of this intersection is
                       the entrance for the Hove Beach El-Train Station.
                       From this corner, head north along the sidewalk.
                       After a short distance then you should find a group
                       of homes which should be to your right.

                       Each home in this group has a set of stairs leading
                       up to it. The Seagull can be found on the *SECOND*
                       set of stairs near ground level.

[BKR-S50] - Location: Sitting on a wall for Hairy Al's Scrap and Auto Parts.
           Neighborhood: Firefly Projects.
           Map: (G-4).
           Weapon: Pistol.
           Directions: Go to the intersection of Mohegan Ave. and Ringo St.
                       At the northeast part of this intersection is the
                       wall for Hairy Al's Scrap and Auto Parts. The Seagull
                       can be found on the top of the wall about thirty feet
                       east of this corner.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT9. Johnny's Friends                                                   |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Johnny has three friends that he likes to hang out with: Terry, Clay, and
Jim. Each of them has special abilities that can help out Johnny:

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Jim and Clay |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Jim can help you out with certain weapons. Look him up and select Weapons to
acquire the weapon you want. It will be left inside the Clubhouse for you to
pick up. The weapon can be found on a small table on the second floor near
the Pool table. This is the list of weapons Jim can help you with:

 >>Pistol
 >>Micro-SMG
 >>9mm Automatic Pistol
     ++After completion of the mission "Bad Cop Drop".
 >>Sawn-Off Shotgun
 >>Pipe Bombs
     ++After completion of the mission "Hit the Pipe".

If you destroy your bike then Clay can provide you with a backup which can be
found outside of The Lost Clubhouse.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Terry |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

One of Terry's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores. He also carries
weapons that cannot be found anywhere else. However, he doesn't carry all of
the normally found weapons.

Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need. He has quite a
few weapons available from the start but will procure more as you proceed
through the game.

Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier, I will just list the price for the weapon and clips. New
weapons I will go over in more detail.

0=======================0
| Slot 2 - Melee Weapons \
0===============================================>

 >>Knife
   *****
     Cost: $100.

0==================0
| Slot 3 - Handguns \
0===============================================>

 >>Pistol
   ******
     Cost: $420.
     Clip: 17 rounds ($25).

 >>Semi-Automatic Pistol
   *********************
     Appears after: Bad Cop Drop.
     Cost:
          >>$500 - Terry's Gun Van.
          >>Free - Spawns at your Safehouses for successfully completing 20
                   Gang Wars.
     Clip: 17 rounds ($15).
     -----------------------------------------------------------------------
     Notes: While this handgun can fire single rounds you can make it fire
            like a machine gun by holding down Fire Weapon. This, of course,
            will eat through your ammo quickly.

0==================0
| Slot 4 - Shotguns \
0===============================================>

 >>Pump Shotgun
   ************
     Cost: $840.
     Clip: 8 rounds ($70).
     Maximum ammo: 80 rounds.

 >>Combat Shotgun
   **************
     Cost: $1,500.
     Clip: 10 rounds ($100).
     Maximum ammo: 80 rounds.

 >>Sawn-Off Shotgun
   ****************
     Cost:
          >>$600 - Terry's Gun Van.
          >>Free - Spawns at your Safehouses for successfully completing 10
                   Gang Wars.
     Clip: 2 rounds ($5).
     Maximum Ammo: 160 rounds.
     -----------------------------------------------------------------------
     Notes: This shotgun is the only shotgun that can be used with a vehicle
            (a motorcycle). It has very poor range but is extremely
            effective up close. Great for shooting people off of
            motorcycles.

            Although it holds double the ammo than a regular shotgun, you
            *CANNOT* transfer that increased ammo limit to a regular
            Shotgun. It will simply revert to 80 rounds when you switch to a
            lower Shotgun.

 >>Assault Shotgun
   ***************
     Appears after: Heavy Toll.
     Cost:
          >>$3,500 - Terry's Gun Van.
          >>Free - Spawns at your Safehouses for successfully completing 40
                   Gang Wars.
     Clip: 8 rounds ($25).
     Maximum Ammo: 250 rounds.
     -----------------------------------------------------------------------
     Notes: This shotgun is one nasty piece of work. It is perhaps the
            single most powerful shotgun ever introduced in the GTA games.
            It has longer range than any shotgun plus machine gun fire
            capability (when holding down the Fire Weapon button) and
            maximum ammo of 250 rounds. You can cause a whole lot of carnage
            with this toy.

            Although it holds far more ammo than a regular shotgun, you
            *CANNOT* transfer that increased ammo limit to a regular
            Shotgun. It will simply revert to 80 or 160 rounds when you
            switch to a lower Shotgun.

0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>

 >>Micro-SMG
   *********
     Cost: $840.
     Clip: 50 rounds ($20).

 >>SMG
   ***
     Cost: $1,750.
     Clip: 30 rounds ($20).

0========================0
| Slot 6 - Assault Rifles \
0===============================================>

 >>Assault Rifle
   **************
     Cost: $2,450.
     Clip: 30 rounds ($55).

 >>Carbine Rifle
   *************
     Cost:
          >>$3,500 - Terry's Gun Van.
          >>Free - Spawns at your Safehouses for successfully completing 30
                   Gang Wars.
     Clip: 30 rounds ($70).

0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>

 >>Combat Sniper
   *************
     Cost: $5,000.
     Clip: 10 rounds ($500).

0=======================0
| Slot 8 - Heavy Weapons \
0===============================================>

 >>RPG
   ***
     Appears after: Politics.
     Cost: $10,000.
     Clip: 1 round ($3,500).
     Maximum Ammo: 8 rounds.

 >>Grenade Launcher
   ****************
     Appears after: Action/Reaction.
     Cost:
          >>$7,000 - Terry's Gun Van.
          >>Free - Spawns at your Safehouses for successfully completing 50
                   Gang Wars.
     Clip: 1 round ($700).
     Maximum Ammo: 20 rounds.
     -----------------------------------------------------------------------
     Notes: This weapon will allow you to send Grenades further and more
            precisely than by just throwing them.

0============================0
| Slot 9 - Projectile Weapons \
0===============================================>

 >>Molotov
   *******
     Cost: $350 per unit.

 >>Grenades
   ********
     Cost: $700 per unit.

 >>Pipe Bomb
   *********
     Appears after: Hit the Pipe.
     Cost: $700 per unit.
     ---------------------------------------------------------------------
     Notes: This weapon is used exactly like the Grenade but produces a
            larger explosion because it is slightly bigger than the Grenade.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT10. Friend Activities                                                 |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

To get toward 100% Completion you must do various Activities with your
friends. On most activities, when you call one of them up, then you all go
out as a group.

Then you head to wherever you want to go, perform that activity, then get
back on your bike. However, unlike GTA IV, you don't have to take them back
to the Clubhouse. They'll simply ride off leaving you on your own again. But,
if you call to Hang Out at the Clubhouse, then you simply do whatever
activities you want to do there and leave the premises to end them.

There are a total of seven different activities you have to do or the option
to do with them. Thanks goes to Rudi Verhoeven for help on 100% Completion
requirements regarding friendship activities. To start there are these four
activities that involve just going to a certain location:

 --Drinking
 --Eating
 --Show
 --Strip Club

As for the remaining activities, we go to the next chapter.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT11. Mini-Game Activities                                              |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In TLaD there are several mini-game activities you can play. These activities
can break up the monotony of running around doing missions and errands.

It should be noted that most of the mini-games listed in this chapter are
required for 100% Completion. In addition, although you can play most of
these mini-games with your friends, you can also beat the standard computer
opponent to get toward 100% Completion.

Although, it is probably best to do all of the following activities with your
friends just to be safe. I have also listed which games you can do with
either a friend, computer or both under the mini-game name.

0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Hi-Lo Card Game |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Friends only /
0+=+=+=+=+=+=+0
-----------------------------------------------------------------------------
**IMPORTANT NOTE: I've had a few people, including Rudi Verhoeven, stating
                 that this activity is *NOT* required for 100% Completion.
                 But I will keep this section here for those who want to try
                 out this mini-game.
-----------------------------------------------------------------------------
Up on the second floor of the Clubhouse, near the Pool table area, is where
you can play the Hi-Lo Card Game. The object of the game is to predict if the
value of the next card is higher or lower (aces are the low card). It is $10
per hand.

You also compete against three other opponents. If you guess correctly then
you will remain in the game. After your turn then the next opponent has an
opportunity to guess. Eventually, after your opponents have a chance to play,
then it will come back to your turn. If you fail to guess correctly then you
are out for the rest of the game. If your opponents fail and you are the last
one left then you win the game.

0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Pool |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Friends or computer opponent /
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There is a Pool table on the second floor of The Lost Clubhouse. Outside of
the Clubhouse there is only one other place in all of Liberty City to play
and that is the Homebrew Cafe in Beechwood City (Broker).

The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball. Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.

You have to sink all of the balls of your type then sink the 8-ball for last
to win the game. If you sink a ball then you get another turn. If you don't
sink a ball then it will be your opponent's turn.

If you sink either the cue ball, a ball opposite your type, or hit the wrong
ball first then you scratch and your opponent will have his turn and place
the cue ball along a given line on the table to make a more advantageous
shot. If you sink the 8-ball early then you lose the game.

0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Darts |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Friends or computer opponent /
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes) and Lucky Winkles in Purgatory (Algonquin).

The goal of this game is to get to zero. You start with 301 and you must get
to zero before your opponent. You have three darts to use to score your
points. To win the game you must hit zero with your dart landing on a double
zone or in the center bulls-eye.

The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score. The
inner bulls-eye will score you 50 points and the outer bulls-eye will score
you 25 points.

When you take your turn you will find your aiming cursor wobbly and
constantly moving around. You have to be patient when aiming so your dart
will go to where you want it to go. After you throw your three darts then it
will be your opponents turn.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Air Hockey |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Friends or computer opponent /
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City: the Memory Lanes at Firefly
Island (Broker) and in The Meat Quarter (Algonquin). You can also bowl at the
Bowling Alleys if you want but it is not required at all for TLaD.

As for the game itself, you use the Left Analog Stick to move the paddle and
the Right Analog Stick is used to perform a power shot. Basically you use the
Left Analog Stick to position the paddle then use the Right Analog Stick to
perform a swift forward motion to help speed the puck past your opponent. The
first player to score seven points wins the game.

Unfortunately, most of the goals that your opponents will score will be
because of you accidentally pulling back and putting the puck in your own
net. It will take a little practice to get the hang of it before you can win
at this mini-game ("Shufflepuck Cafe" this ain't - anybody remember that old
game? I used to gametest that during my time at Broderbund Software).

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| E. Arm Wrestling |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Computer opponent only /
0+=+=+=+=+=+=+=+=+=+=+=+0

At this point in the game the only place to try it is at The Lost Clubhouse.
You must wager $100 to play this mini-game. Best two out of three rounds
wins.

To arm wrestle you must wiggle the Right Analog Stick left and right as fast
as you can. Pretty simple. Get a good grip with the top of the stick with the
tips of your thumb and two forefingers and wiggle the stick (no laughing
here!) as much as you can (Hey! I said no laughing!).

This is a very simple game to play and win. This will also allow you to win a
lot of money since you win back your wager plus your opponent's. After
completion of the mission "Action/Reaction" then you open up two more places
to Arm Wrestle:

 >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on
   ground level in North Holland) - $200 per wager.

 >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the
   intersection with Frankfort Ave in Northwood) - $300 per wager.

With that done, it is time to finally move onto.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >KLZ3. The Main Story Missions                                            |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

Each Main Story Mission is broken into several parts:

0=========0
| Overview \
0=======================>

 What the mission is about.

0========0
| Weapons \
0=======================>

 Weapons used on the mission. Each weapon listed should have a lot of ammo
 for it before doing the mission attempt. If there are no weapons used then
 this section won't be displayed.

0======0
| Notes \
0=======================>

 Additional information and other musings. This also includes any prep work
 suggestions prior to doing the mission. If there are no notes then this
 section won't be displayed.

0=========0
| The Plan \
0=======================>

 How to do the mission.

0=======0
| Reward \
0=======================>

 What you get for your efforts. However, some missions won't reward you with
 anything so I will only list it if you are rewarded with something.

With that explained, I will now finally move on to the story.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY1. Jim Fitzgerald                                                     +
0==========================================================================/

Jim is a senior member of the Alderney Chapter of The Lost Motorcycle Club
and serves as Treasurer. He has been arrested on a number of charges since
1987 including Assault and Grand Larceny. He is also married and has a child.
His first mission can be found at his apartment south of The Lost
Clubhouse.....

 0+=+=+=+=+=+=+=0
/ Jim Fitzgerald \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JFD1. Liberty City Choppers                                              0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                             \ Jim Fitzgerald /
0=========0                                               0+=+=+=+=+=+=+=0

 Johnny goes over to Jim's apartment to meet him. Jim informs Johnny that he
 wants to steal some bikes from the Angels of Death so he can be paid for
 them. Johnny decides to join in on the fun.....

0========0
| Weapons \
0=======================>

 --Pistol.
 --SMG.
 --Carbine Rifle.

0======0
| Notes \
0=======================>

 At GTA Forums there was a member, crackman5000, who found a Wanted Rating
 Exploit for this mission:

   "Jim will call you to come with him to steal 4 bikes from a rival gang.
    When you get there and begin stealing the bikes, you have to call your
    buddies for backup. After killing the rival bikers, load the 4 bikes
    onto your trailer and leave the scene. Follow the waypoint back to the
    drop off spot, but do not enter the mission complete.

    Ditch the truck and bikes and have fun and just leave. Jim seems to come
    with you everywhere and he even will join in on the fun at times. You
    can eventually lose him, but it's important to know that if Jim dies,
    you fail the mission and no longer get to reap the benefits of this
    glitch. You shouldn't encounter any cops after ditching the truck &
    bikes, no matter what you do and you will have have free reign of the
    entire map."

 If you're thinking about leaving the area when you start putting the bikes
 in the truck, don't bother. If you leave the area then Jim will die and the
 mission is failed.

 To take advantage of this exploit but leave Jim behind then park close to
 the drop-off point, just as crackman5000 says, then jump the walls to the
 north. Jim won't climb them to follow you so you can safely leave him
 behind to do some mischief or, better still, go after the Seagulls.

0=========0
| The Plan \
0=======================>

 Follow Jim to the Truck parked over in Alderney City. When you get there
 then get into the Truck with Jim and drive it over to the Angels of Death
 HQ in Tudor.

 When you get to the AoD HQ you see that there are five bikes you can take
 but you only need four of them. Take a bike from the parking lot and drive
 it to the Truck but *DON'T* put it in. Just park it near the ramp. The
 reason for that is, if you put it in the Truck, then the Angels will be
 alerted. If you don't put the bike in the Truck then you won't alert them.

 Next, take three more bikes and park it next to the first one. You should
 now have four bikes next to the Truck. Then take one of them and park it in
 the Truck. This will alert the Angels and this instigates a firefight.

 If you don't already have the bikes in a safe spot near the Truck then you
 will have to fight for them and possibly destroy at least one of them. This
 is why you wait until you have four bikes near the Truck before alerting
 the Angels - to keep them from possibly destroying any bikes during the
 firefight.

 Then Jim suggests that you call for backup. Pull up your phone and call
 Terry who will come to help you. When your backup arrives then start taking
 down the Angels. The best thing to use is the SMG or Carbine Rifle if you
 happen to have them in your arsenal. If not, then use the Pistol.

 When you finally kill the last Angel then go and collect their ammo and
 put the remaining bikes into the Truck. After that then you have to take
 the Truck back to where you got it. Along the way you will be chased and
 shot at by additional Angels but don't bother to fight them, just drive
 back to the marker.

 When you get there then you start a cutscene of Jim and Johnny being
 accosted by a couple of rogue undercover Cops who give them a hard time
 before leaving. After this cutscene ends then the mission is successfully
 completed.

0=======0
| Reward \
0=======================>

 $1,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This will also add to Terry's, Clay's, and Jim's overall toughness. Shortly
 after this mission then you will be contacted by Terry who informs you of a
 race. This will put a Helmet Icon on the map and opens up.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT12. Liberty City Bike Races                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Like with all of the other GTA games there are races to be performed and won.
With these races you need to use a motorcycle and there are twelve of them to
go through. Naturally, these are required for 100% Completion. Any motorcycle
will do for these races but it is best to use the NRG-900 you can find at
Westdyke Autos.

In these races there are eight riders including yourself. Either Terry or
Clay will ride with you. Winning your first race will get you $500. Each race
you win will increase the winnings $250 up to a maximum of $3,250 per race.

This will also allow you to make lots of money early so you can max out your
ammo at the local Gun Stores. This is a good reason to do these races now
this early in the Main Story. After completing a race then another will
randomly appear on the map.

After successfully completing all twelve races then you can do them again for
money. However, what race you can do will depend on where you happen to be
when you complete a mission or Drug War (explained later).

But there is more than just trying to win the race. You are given a Baseball
Bat which you can use to try to knock off the other riders. This is not
absolutely necessary but there is an Accomplishment based on how many riders
you knock off ({Get Good Wood} - knock off 69 riders).

According to reader James Mumford it is also possible to acquire the
{Genetically Superior} Accomplishment for GTA IV by doing these races.

The game will give you instructions on how to use the Bat while riding. Just
swinging the Bat and hitting someone isn't going to knock them off (although
it will knock them off course a bit).

To successfully knock somebody off you have to hold down the appropriate
button to hold the Bat at the ready and release the button to create a "super
swing" when your opponent is close enough. Successfully connecting with a
"super swing" will definitely knock off a rider. If you're lucky enough to do
this in a group of riders then you may take down more than one (I managed to
knock off four with one swing).

Of course, the other riders will be trying to hit you as well. They're not
strong enough to take you down but a good hit will knock you off course and
possibly into a wreck. The good news is that, no matter how hard or how many
times they hit you, it won't affect your Health one bit. Only when you wreck
will your Health decrease.

(This is as close as we've gotten to a next generation version of "Road
Rash". That's a game that certainly needs to be resurrected.)

When you race a course for the first time then you should learn and navigate
the course so you can beat it for percentage. Don't worry about trying to
knock off riders unless you can get a good clean shot.

After defeating all twelve courses, to get percentage, then focus on knocking
off riders on the first couple of laps of all the races you do afterward then
using the last lap to win the race and make money. When trying for takedowns
then get into first place and slow down to let the other riders to catch up
to you so you can take them down.

After you get the hang of knocking off riders, depending on the course, then
you can take down as many as eight riders per race if not more. Some courses
are more suited for knocking off riders than others. By the time you finish
acquiring the Accomplishment, and winning numerous races along the way, you
should have a minimum of $30,000.

Your fellow riders will be using a variety of motorcycles. But their biggest
disadvantage is the fact that they are lousy riders. They often wreck at
turns thus allowing you to get into first place easily. This allows you to
keep a commanding lead if you ride properly.

Now for the list of races broken down by area:

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Alderney Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0====================0
| North West Alderney \
0====================================================>

 This two lap race starts near the intersection of Lyndon Ave. and Myung in
 Alderney City. The course will take you up into the Westdyke area. It also
 has lots of curves which will make it difficult for you to knock off
 riders. But it will also make it difficult for the other riders to stay on
 the course making it easier for you to win.

0==============0
| Alderney City \
0====================================================>

 This three lap race starts at Koresh Sq. in Alderney City. While there are
 a lot of turns on this course, there are also enough straightaways that
 will allow you to knock off some riders. The high number of turns will
 allow the other riders to knock themselves out of contention early.

0============0
| Tudor Docks \
0====================================================>

 This three lap race starts on Roebuck Rd. just above Strower Ave. in
 Normandy. This course has plenty of room on the Docks area which will make
 it easy to get the lead and knock off riders.

0====================0
| Alderney Industrial \
0====================================================>

 This two lap race starts on Barsac Ave. near the intersection with Latchkey
 Ave. This course is a little tricky because of some of the machinery you
 have to go through in the middle of the course. There is also a median
 that, if you hit just right, will send you high in the air and may cause
 you to wreck and lose position.

0===============0
| Alderney Beach \
0====================================================>

 This three lap race starts on the beach at the northeast part of Alderney.
 The first half of this course is difficult because you are driving on sand
 and it is hard to maintain speed and control on that surface.

 There is also a Unique Stunt Jump (from GTA IV) partway through the course
 you also have to contend with. Blowing the landing from that can cause you
 to wreck and lose position. It may be best to wait until you reach pavement
 before trying to knock off riders.

0================0
| Alderney Casino \
0====================================================>

 This three lap race starts on Big Horn Ave. This is a tough course because
 the first third of the course goes around the Casino area. It is important
 to note that there is no railing on the west side of this area except for
 the corner. Go over the edge here and you automatically lose.

 The second third of the course is on sand and I already noted that it is
 tough to navigate on that. This also makes it a poor course to knock off
 riders. But it is also an excellent course to win on because your opponents
 will have problems around the Casino area and you can easily get into first
 place and stay there if you maintain reasonable control through the first
 half of the course.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Algonquin Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0=============0
| Park Circuit \
0====================================================>

 This two lap race starts at the intersection of Xenotime St. and Exeter
 Ave. in Northwood. The good news about this course is that there are long
 straightaways that will allow you to knock off some riders.

 The bad news is that this allows your opponents to go fast and you have to
 go fast to keep up with them. This also increases your chances of a nasty
 wreck which can possibly cause you to lose the race by putting you so far
 back that you can't catch up (especially true when you need to make turns).

 But, if you manage to get past the leader, preferably by knocking him off,
 then you can stay in first place for the rest of the race even if you race
 conservatively.

0========0
| Holland \
0====================================================>

 This three lap race starts on Vespucci Circus in Northwood. Because
 everyone is trying to get into position near the first turn then it is
 possible to knock off several riders with one swing and get into first
 place from the onset. There are a couple of long straightaways that you can
 use to get way ahead of the other riders and stay in first place for the
 rest of the race.

0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. East Side Bike Races |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0============0
| Bohan Steps \
0====================================================>

 This three lap race starts at the intersection of Grand Boulevard and
 Uprock St. in Boulevard. The first part of this course has a lot of turns
 so it will be difficult to knock off riders.

 But, there is a nice zig-zag area that, if properly navigated, can allow
 you to get right into first place. The north half of the Boulevard area
 will allow you to get way ahead or possibly knock off riders if any manage
 to get up to you.

0============0
| Bohan Strip \
0====================================================>

 This three lap race starts at the intersection of Lompac Ave. and Drill St.
 in Industrial. This course has some turns near the beginning which will
 make it tough to knock off riders. But there is a nice shortcut through an
 alley once you go down the steps which you can use to get right into first
 place and stay there.

0============0
| Bohan Beach \
0====================================================>

 This three lap race starts on Planche St. in Little Bay. This is a
 difficult course because the first half is on sand. In addition, there are
 large rocks to contend with plus a nasty S-curve leading back to street
 level. This is a tough course to win on let alone trying to knock off
 riders because of the first half of this course.

0==================0
| Schottler Station \
0====================================================>

 This three lap race starts on Carson St. in Beechwood City. It starts off
 straight at the beginning which makes it a good place to knock off some
 riders at the start. This is a long course but not a difficult one,
 especially if you get into first place early and take it easy along the
 turns. This is also an excellent course to repeatedly knock off riders to
 add towards the {Get Good Wood} Accomplishment.

Now time to head back to the Main Story and to Jim again.....

 0+=+=+=+=+=+=+=0
/ Jim Fitzgerald \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JFD2. Bad Cop Drop                                                       0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                             \ Jim Fitzgerald /
0=========0                                               0+=+=+=+=+=+=+=0

 Jim is still pissed about the Cops who harassed them at the end of the
 last mission. So he wants to show them a thing or two about The Lost.
 Johnny agrees and goes along with the plan.....

0========0
| Weapons \
0=======================>

 --SMG.
 --Carbine Rifle.
 --RPG.
 --Grenades.

0=========0
| The Plan \
0=======================>

 When the mission starts then you are given a Semi-Automatic Pistol. After
 that then head down to the marker. It is suggested that you race Jim to the
 Cops and it is easy to beat him there especially if he smacks into another
 vehicle. When you get there then you start a cutscene of Jim pulling a
 prank on the Cops to piss them off. From here, they will now chase you.

 You need to lure them to the ambush in Actor Industrial Park. However, the
 Cops will be shooting at you so you need to keep ahead enough so they don't
 do too much damage but stay close enough for them to see you. When you get
 to the ambush then you need to take down the Cops. However, they called for
 reinforcements. Lots of them.

 The RPG and Grenades can be quite useful here allowing you to take down
 many of them quickly. Then use the SMG or Carbine Rifle to finish off the
 rest. After getting rid of all of the Cops then you need to leave the area.
 If you don't leave fast enough then the Cops will start to close in.

 The easy thing to do is head east and behind the Globe Oil facility to get
 out of the area and lose them. After the Wanted Ratings disappear then the
 mission is successfully completed.

0=======0
| Reward \
0=======================>

 $2,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 In addition, you can now buy Semi-Automatic Pistols from Terry's Gun Van.
 This also ends Jim's missions for now. Let's move onto the next
 character.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Billy Grey                                                         +
0==========================================================================/

Billy is the current leader of The Lost and was recently convicted of a drug
related felony and sentenced to rehabilitation. He has also been arrested on
a number of charges since 1986 including hijacking and racketeering. His
first mission can be found in front of The Lost Clubhouse.....

 0+=+=+=+=+=0
/ Billy Grey \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BLG1. Angels in America                                                  0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                 \ Billy Grey /
0=========0                                                   0+=+=+=+=+=0

 A couple of members of the Angels of Death come over to the Clubhouse to
 crash Billy's release party. They are upset over what happened in north
 Algonquin when he wanted his bike back. Billy responds by shooting one of
 them in the back and now the chase is on.....

0========0
| Weapons \
0=======================>

 Sawn-Off Shotgun.

0=========0
| The Plan \
0=======================>

 There are a bunch of Angels you need to take down before they can get back
 to the rest of their chapter. You are instructed to use your Sawn-Off
 Shotgun for this mission. And it is the best weapon too since you can take
 them down with one to two shots at close range while riding your bike.

 Unfortunately, they will be shooting at you as you try to take them down.
 So, it is best to have full Body Armor before doing this mission.

 Get quickly up close to an Angel and fire your Sawn-Off Shotgun a couple of
 times to take him down.

 After you take down the last Angel then Johnny calls Billy and is
 instructed to meet him on Grummer Rd. in Northwood. When you get there then
 you will start a cutscene with Johnny and Jason. You will also be
 instructed on how to do multiplayer gaming on your console. When that is
 finished then the mission is successfully completed.

0=======0
| Reward \
0=======================>

 $1,110.

 0+=+=+=+=+=0
/ Billy Grey \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BLG2. It's War                                                           0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                 \ Billy Grey /
0=========0                                                   0+=+=+=+=+=0

 After being introduced to Dave Grossman, a lawyer, then Johnny moves him
 aside so he can talk to Billy. However, as they try to talk, then Billy
 gets a call from a member of The Lost needing help and they all move out to
 assist.....

0========0
| Weapons \
0=======================>

 --Carbine Rifle.
 --Combat Sniper.

0=========0
| The Plan \
0=======================>

 Ride with Billy to where they need to go. Eventually you end up at the west
 side of Acter Industrial Park. When you stop at your destination then you
 have to take down the Angels of Death.

 There are quite a few of them to kill. The best weapon to use at the start
 is the Combat Sniper. Snipe a few of them from a distance then switch to
 your Carbine Rifle and get in closer. The Angels use short range Pistols
 and Sawn-Off Shotguns which allows you to kill them from long range without
 them being able to do much, if any, damage.

 The battle takes place amongst multiple large propane tanks large and small
 red barrels so care must be exercised when venturing into there lest you
 blow yourself up. But you can also use this to your advantage by blowing
 them up when Angels are trying to use cover. The large ones will take about
 three hits to make them explode.

 After some of them are gone then more will show up on bikes. Take them down
 too. When the last one is down then you need to get back on your bike.
 However, go around and get the ammo the dead Angels have dropped before
 doing so.

 After you get back on your bike then follow Brian to the southeast side of
 Acter Industrial Park where there is another large group of Angels that
 need to be taken down. Like before, be mindful of the large propane tanks
 and use them to your advantage. When the last Angel goes down then head
 back to your bike.

 When you get back to your bike then you find that Jason, who was going with
 Mikhail Faustin's daughter, was killed by a "Serb" ("No Love Lost" - GTA
 IV). Billy also takes the time to re-enforce the fact that he is the leader
 of The Lost. After the cutscene ends then the mission is successfully
 completed.

0=======0
| Reward \
0=======================>

 $750.

 0+=+=+=+=+=0
/ Billy Grey \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BLG3. Action/Reaction                                                    0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                 \ Billy Grey /
0=========0                                                   0+=+=+=+=+=0

 Johnny is introduced to Ray Boccino by Billy. After Ray leaves then Billy
 wants to pay someone a visit.....

0========0
| Weapons \
0=======================>

 --Carbine Rifle.
 --Grenade Launcher (provided).

0=========0
| The Plan \
0=======================>

 Follow Billy to his destination. When you get onto Plumbers Skyway then you
 are encouraged to race the rest of The Lost to the AoD Clubhouse in North
 Holland. When you get there, regardless of whether or not you win the race,
 then you will start a cutscene. It turns out that Billy was given "bad"
 information and thinks that the Angels killed Jason (instead of the "Serb"
 Niko Bellic).

 He also gives Johnny a Grenade Launcher and is told to launch Grenades at
 the Angels' Clubhouse. It is very important to note that this will
 automatically replace your RPG so, if you had any RPG ammo, then you lose
 it.

 After you successfully launch a Grenade through their window then this will
 rouse them and now you have to fight them. Once again, the Carbine Rifle is
 the weapon of choice here. But first, you may want to use your new toy on
 the nearby vans to clear out a nice chunk of them as they leave the
 clubhouse to join the fight then use the Carbine Rifle on the survivors.

 After a few of them go down then more will show up on bikes. Take them down
 too. When you get rid of the whole group of Angels then you need to follow
 Billy into the Clubhouse and do battle there. There will be several in the
 front barroom, one on the stairwell, and three in the basement.

 When you kill them then you will start a cutscene of Billy looking over
 some heroin. This also starts an argument between Billy and Johnny. After
 that then you need to get on your bike and leave the area. When you get
 clear of the area then the mission is successfully completed.

0=======0
| Reward \
0=======================>

 $1,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This will also add to Terry and Clay's overall toughness. This also opens
 up two new Arm Wrestling spots:

   >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on
     ground level in North Holland - which is also the bar you just ruined)
     - $200 per wager.

   >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the
     intersection with Frankfort Ave in Northwood) - $300 per wager.

 In addition, you can now buy Grenade Launchers from Terry's Gun Van. This
 also ends Billy's missions for now. Shortly after this mission then you
 will get a text message from Billy which opens up the missions for.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. Elizabeta Torres                                                   +
0==========================================================================/

Elizabeta Torres is a person who may be able to unload what they found at the
AoD Clubhouse. She is linked to many drug dealers and is believed to be
involved in the sale of many kinds of illicit product (some of which she
likes to sample). She is also known to frequent female gyms and tennis
courts. She can be found in Fortside and that is where you pick up her first
mission.....

 0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT1. Buyer's Market                                                     0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                           \ Elizabeta Torres /
0=========0                                             0+=+=+=+=+=+=+=+=0

 Elizabeta introduces Johnny to Playboy X and Niko Bellic to help unload the
 heroin.....

0========0
| Weapons \
0=======================>

 --SMG.
 --RPG.

0======0
| Notes \
0=======================>

 You should get some RPG ammo (to replace the Grenade Launcher you got from
 the last mission) prior to doing this one.

 This mission intersects with the GTA IV mission "Blow Your Cover" in which
 you play this same mission as Niko Bellic.

0=========0
| The Plan \
0=======================>

 Head over to Brian in Cerveza Heights to collect the heroin. Once you get
 there then you are given the stuff. Next, head to where the deal is taking
 place. When you get there then you have to get to the third floor. Switch
 to your SMG. You will also see a Combat Shotgun on the ground on the first
 floor.

 When you get to the third floor then you have to wait for Playboy X and
 Niko to arrive. When they arrive then you start the deal. But it turns out
 the buyers are Cops who will now try to bust you. From here, you have to
 shoot your way out. You will now have a 2-Star Wanted Rating.

 You start in the living room behind cover with a Sawn-Off Shotgun nearby.
 While behind cover, use a couple of Grenades on the Cops in the next room
 then pop out of cover and take down the survivors with the SMG, preferably
 with headshots. There will be some more Cops to your right near the
 stairwell.

 There is also some Body Armor in one of the rooms on this floor which can
 be quite useful if you took some damage in this initial firefight. It
 should be noted that you cannot go up to the roof - the door will be
 locked. You have to go down to the street.

 Before going down the stairwell, head to the window on the south side of
 the stairwell. There are multiple Cops on the street waiting for you. Kill
 as many of them as you can from your vantage point to make things easier on
 you as you try to escape.

 Go down to the next level and use the window there to kill any Cops in the
 street you may have missed from the previous floor. Then carefully head
 down to the next floor killing any NOOSE you come across.

 When you arrive outside then you get hit with a 3-Star Wanted Rating and
 you have to lose the Cops. This can be a bit difficult since there seems to
 be a lot of Cops heading in your general direction thus making it harder to
 get rid of the Rating.

 The helicopter isn't going to help things either. This is why you should
 have the RPGs handy. In case you need to stop and shoot that thing down.

 Try to make a mad dash for the Pay 'N' Spray in Hove Beach before there are
 too many Cops to keep you from using it. When you finally get rid of the
 3-Star Wanted Rating, regardless of method, then the mission is
 successfully completed.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This ends Elizabeta's missions for now. Johnny will then call Billy with
 the bad news about the deal. However, Billy will tell Johnny about Thomas
 Stubbs III and this will segue into.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Thomas Stubbs III                                                  +
0==========================================================================/

Thomas is a greedy, sneaky, and needy person with lots of money and prestige.
In short, a typical Congressman. His first mission can be found at his
private club across the street from The Libertonian.....

 0+=+=+=+=+=+=+=+=+0
/ Thomas Stubbs III \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\</pre><pre id="faqspan-9">
| >TMS1. Politics                                                           0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                          \ Thomas Stubbs III /
0=========0                                            0=+=+=+=+=+=+=+=+=0

 Johnny is introduced to Thomas who nicely blackmails him into killing his
 uncle to get at the family trust.....

0========0
| Weapons \
0=======================>

 RPG (provided).

0=========0
| The Plan \
0=======================>

 You need to head to Francis International Airport by a specific time of
 day. If you don't already have an RPG you will be given five rounds. Along
 the way you will get a text message from Thomas who informs you that there
 is a guy who can help him at the southwest gate if he is locked in the
 runway area.

 What the game wants you to do is to ride your bike to the designated spot,
 go through the gates, blow up the chopper while taking damage from the
 Cops, then head through the designated gate to get away before the Cops can
 do additional damage to you.

 But there is a better way than that.

 Before you start the mission, head to the Booth Tunnel Helipad and take the
 chopper there. Then fly it to Middle Park and land it inside the park close
 to the Libertonian. When you start the mission, get back to the chopper and
 fly it to a point north of the Airport. Then approach your target's landing
 area while heading south.

 There is a large hangar northwest of your target's landing spot. And on the
 north corner of this hanger's rooftop is a landing pad. Land on this
 landing pad, exit your chopper, and head to the rooftop edge overlooking
 your target's landing pad. As your target is coming in then you will get a
 4-Star Wanted Rating. When your target lands then fire a single rocket at
 his chopper to kill him.

 Then head back to your chopper and fly off going straight north. Once you
 leave the area then the 4-Star Wanted Rating goes down to 2-Star. By flying
 straight north then you will also fly over the water and you can easily
 lose the Wanted Rating to successfully complete the mission without taking
 any damage at all.

0=======0
| Reward \
0=======================>

 $3,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 In addition, you can now buy RPGs from the Gun Stores and from Terry's Gun
 Van.

 You may want to turn off your phone for awhile so you can get Body Armor
 and more RPG ammo. When you turn your phone back on then you will get a
 phone call from Ashley which will automatically start her first mission and
 this leads into.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. Ashley Butler                                                      +
0==========================================================================/

Ashley is the "Old Lady" of Billy Gray. She has also been arrested on drug
charges. In addition, she has been seen with Ray Boccino from the Pegorino
Crime Syndicate and serves as a conduit between that organization and The
Lost. Her first mission can be found in Northwood.....

 0+=+=+=+=+=+=+0
/ Ashley Butler \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >AHB1. Coming Down                                                        0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                              \ Ashley Butler /
0=========0                                                0=+=+=+=+=+=+=0

 Ashley tells Johnny she is in trouble and he goes to rescue her.....

0========0
| Weapons \
0=======================>

 SMG.

0=========0
| The Plan \
0=======================>

 Head over to Northwood. When you get to the building then you have to go
 inside and to the second floor to find her. Go around the corner and find a
 guy standing near a door. He is a Drug Addict and kill him with the SMG
 before he can shoot you.

 There are also several Drug Addicts within the apartment door the first guy
 was guarding. You have to kill them too. Be careful, two of them have
 Sawn-Off Shotguns and can do serious damage in the enclosed area. Take them
 down first before disposing with the others.

 When you finish with them then go over to Ashley. After the cutscene ends
 then leave the building, get on the bike, and take her to her home. Along
 the way the two of them have a discussion about their relationship. When
 you get there then you start another cutscene with the two of them. After
 the cutscene is over then the mission is successfully completed.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 Shortly after this mission then you will get a call from Jim who wants to
 roll on some Deadbeats. This will now open up.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT13. Gang Wars                                                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After the call from Jim then a new icon will appear on the map which looks
like an explosion. Go to that location to meet up with other Lost members to
provoke a Gang War. You must be on a motorcycle to do these.

When you get to the meeting place then Jim, Terry, and Clay will arrive with
several other new members. From the meeting point, go and find the rival gang
then kill them. When you successfully kill them all then you will complete
the Gang War.

From here on out you will see a total of four Gang War icons on the main map,
one in each major area. To initiate another Gang War you ride up to one of
these icons just like you did previously.

You need to complete 25 Gang Wars to get toward 100% Completion. In addition,
your first Gang War will net you $1,000. Each Gang War you successfully
complete will increase the reward $250. The second Gang War you complete will
earn you $1,250, the third: $1,500, The fourth: $1,750, etc.

There is no maximum reward cap. The more you do, the more you make per War.
In addition to earning money, you will be able to add to the toughness stats
of Jim, Terry and Clay through doing Gang Wars. This will allow you to
acquire the {Full Chat} Accomplishment by getting Terry and Clay's toughness
to 100%.

When you start a Gang War then you will fight alongside Terry, Clay, and Jim.
Each of them will bring a new member with them for the fight. The more
members you have, the easier the fight becomes because the enemy gang members
will be trying to kill them and you can just pick the enemies off.

These new members can be killed during the fight and their pictures will be
presented on the wall on the second floor of the Clubhouse where you can pay
respects to them. If they survive the fight then their toughness levels will
increase.

But, because of their importance to the Main Story, Jim, Terry, and Clay
*CANNOT* be killed outright, just like yourself. Instead, they can be Wasted
and taken out of action for the remainder of the war but will live to fight
another day.

It is very important to note that you can hurt and kill your own members
during the fight. Therefore it is not recommended to use explosive weapons
unless you know they are safe or already dead/Wasted.

In order for Terry and Clay to increase their toughness they cannot be
Wasted. They must survive the fight. In addition, the more they manage to
kill, the greater the increase. If they are Wasted then there is no increase
but they do not lose any Toughness either.

You can also gradually increase Terry and Clay's toughness by riding in
formation as you go to the War.

By the time you get to around twenty Gang Wars then you should be able to max
out Terry and Clay's toughness and get the {Full Chat} Accomplishment. But
there is more than getting toward this Accomplishment and 100% Completion.
You can also spawn weapons at your Safehouse.

For each ten Gang Wars completed you will earn a weapon spawn:

 0================================================0
 | 10 Gang Wars completed | Sawn-Off Shotgun      |
 |------------------------+-----------------------|
 | 20 Gang Wars completed | Semi-Automatic Pistol |
 |------------------------+-----------------------|
 | 30 Gang Wars completed | Carbine Rifle         |
 |------------------------+-----------------------|
 | 40 Gang Wars completed | Assault Shotgun       |
 |------------------------+-----------------------|
 | 50 Gang Wars completed | Grenade Launcher      |
 0================================================0

 **NOTE: The Assault Shotgun won't appear at the Safehouse until after
         completion of the mission "Heavy Toll".

It is *NOT* a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot. And, of course, in
the process of acquiring them you can make a lot of money. With proper money
management you can have around $400,000 by the time you finish your fiftieth
Gang War.

The Gang Wars can also be considered a Wanted Rating Exploit since the Cops
are turned off most of the time and the Gang War doesn't end until you kill
the last gang member regardless of time and place. So, if you haven't already
done so at this point, you can kill some Seagulls before finishing off a Gang
War without any problems from the Police.

As for the wars themselves.....

There are four different scenarios with five different gangs you will
encounter when doing Gang Wars. First, let's start off with the gangs and the
vehicles they tend to use:

 0==========================================0
 | Albanians       | Futo, Hakumai          |
 |-----------------+------------------------|
 | Angels of Death | Daemon, Angel, Slamvan |
 |-----------------+------------------------|
 | Jamaican        | Voodoo                 |
 |-----------------+------------------------|
 | Mafia           | Sentinel, PMP 600      |
 |-----------------+------------------------|
 | Russian         | Rebla, Schafter        |
 0==========================================0

(Thanks to Diego Wolfwood for information on gang vehicles.)

In the beginning, they are armed with low range weapons like Pistols and
Micro-SMGs. Later in the Gang Wars, they will be armed with more powerful
weapons alongside the weaker weapons like the Combat Pistol and SMG. They
will also throw Molotovs and Pipe Bombs.

They will also increase in number until it looks like you are fighting a
small army. They will also get tougher taking many shots, even from a Carbine
Rifle, to kill. Killing them with headshots becomes vital the further you go
into Gang Wars. Now let's look at the scenarios:

 >>Hanging Out (On Foot)
   *********************
     The gang will often be standing around waiting for something to happen.
     You must kill all of the gang members to successfully complete the War.

 >>On Motorcycles (Angels of Death)
   ********************************
     They will be riding on their motorcycles. You can take down some of
     them quickly with the Sawn-Off Shotgun before they can get off the
     machines for cover and close-in fighting. You must kill all of the gang
     members to successfully complete the War.

 >>In Cars
   *******
     They will be riding in regular cars. Their cars can carry up to four
     people who will exit to take cover while fighting. You must kill all of
     the gang members to successfully complete the War.

 >>Escorting a Vehicle
   *******************
     The gang will be escorting a target vehicle. Your goal is to destroy
     this vehicle. All other targets are secondary. When you successfully
     destroy this vehicle then the Gang War is successfully completed
     regardless of how many gang members you kill.

     The best weapon to use is the SMG which has a longer range than the
     Sawn-Off Shotgun which helps limit the damage that the occupants of the
     vehicle can do when they shoot back at you. If you can get the car to
     stop then quickly switch to either Grenades or Pipe Bombs and chuck one
     at the vehicle then peel away to avoid further damage.

     Don't spend a lot of time trying to kill other gang members or you may
     risk having the target vehicle get away and fail the Gang War. When the
     target vehicle explodes it will throw out a lot of money so it is best
     to stick around afterwards and grab as much as you can before moving
     on.

Some observations about the Gang Wars:

When you start one you will see the traffic and peds practically disappear
(not completely but very close). This also prevents the Cops from getting
involved (this is technically a Wanted Rating Exploit). However, if you
happen to be in an area that Cops normally post or that there are Cops
present before the cars and peds disappear, then you may acquire a Wanted
Rating that you need to get rid of.

If there are Cops present then let them fight the gang members until they are
killed. Don't get involved until then otherwise you will get a Wanted Rating
even though technically you are helping them (ungrateful bastards).

Unlike the Escorting a Vehicle scenario, the Gang War does not end until you
kill the last gang member regardless of where that last one goes to. You can
be on one side of Liberty City and have the last gang member be on the other.
You can use this to your advantage. You can go and leave the war area to
regain Health, armor and weapons. You can also visit the Gun Stores to
replenish your stock before re-joining the war.

Now for some strategies.....

The best weapons to use from the motorcycle are the Sawn-Off Shotgun and SMG.
On foot, it is the Carbine Rifle and Sniper Rifle. In the early Gang Wars,
let Terry and Clay kill what they can so you can increase the toughness stat
quickly to acquire the Accomplishment.

In later Gang Wars, more gang members will approach from your rear to join
in. The best thing to do is to start the war then leave the area to a place
when you can funnel the enemies for easier kills.

Many of the gang members will chase you to wherever you happen to be at.
Great places to funnel enemies is The Lost Clubhouse (where you can nail them
in the stairwell) and the Schottler Medical Center and Westdyke Memorial
hospitals (the long narrow hallway inside).

Finding a building with a ladder is also a great place to funnel enemies.
Even better is the fact that you can shoot them off the ladder and have them
fall to their death with one shot before they can get into shooting position.
Therefore it is best to find these kind of buildings before doing Gang Wars
so you can get to them quickly and climb to the top before they have a chance
to shoot at you.

After you kill all of the gang members that chased you then go and rebuild
your arsenal, Health, and armor then mop up the survivors. Also try to get
any weapons and money the dead gang members drop.

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT14. Bike Theft Side-Missions                                          |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

At some point after the mission "Bad Cop Drop", and probably while you are
doing some of the Gang Wars listed above, then you will get another phone
call from Jim. Angus, another member of The Lost and the one who got the
bikes you stole during the mission "Liberty City Choppers"), wants to get
more for his Import/Export contact.

And this opens up the Bike Theft Side-Missions.

In order to do a Bike Theft, pull up your Cell Phone, select Angus, and
select Job. After you do that then you will activate a Bike Theft
Side-Mission. Then go get the target motorcycle and bring it back to the
Clubhouse to complete the mission. Most of these missions are real easy and
shouldn't take much time to do. The missions, and the bikes, are randomly
assigned to you by Angus.

There are a total of ten Bike Theft Side-Missions and they are required for
100% Completion. After you complete the tenth Bike Theft Side-Mission then
Angus will call to inform you that the contact has no more orders for him
(and the Job option will be removed from his entry in the Phonebook).

If you get a Wanted Rating while taking a bike then you must lose it before
you are allowed to take it back to the Clubhouse. You fail the mission if the
bike is destroyed or you abandon it. The maximum reward for a bike is $1,400.
If the bike is damaged then you will get less. The more it is damaged, the
less money you will make.

Listed below, in alphabetical order, are the Bike Theft Side-Missions and the
strategies for each one:

0===================0
| A Ride In The Park \
0===============================================>

 The target motorcycle is being driven around Middle Park. The riders are a
 couple and they won't cause any trouble. Just get behind them, wait for
 them to stop at a signal light, and then jack the bike from them. Then ride
 the bike back to the Clubhouse to successfully complete this mission.

0============0
| Beachcomber \
0===============================================>

 The target motorcycle is being driven around on Firefly Island. Get a bike,
 ride there, get behind your target, and nail him with the SMG. Then ride
 the bike back to the Clubhouse to successfully complete this mission.

0========================0
| Delivery Boy's Hardship \
0===============================================>

 The target motorcycle is being driven around Chinatown. It is being driven
 by a single person who will give no trouble. Get up to him, wait for him to
 stop at a signal light, and jack the bike from him. Then ride the bike back
 to the Clubhouse to successfully complete this mission.

0===========0
| Ex-Display \
0===============================================>

 The target motorcycle is inside the Westdyke Autos showroom. Take a bike,
 ride it there, and smash through the glass. The moment you take the target
 bike you will get a 2-Star Wanted Rating. But it is very easy to get rid
 of. After you get rid of the Wanted Rating then ride the bike back to the
 Clubhouse to successfully complete this mission.

0========================0
| Get Off Your High Horse \
0===============================================>

 The target motorcycle is being driven on the East Borough Bridge. Get a car
 and drive it up behind the target. You will see two other motorcycles with
 the target but they will cause no trouble. Run into the target to knock him
 off the bike then take the Hakuchou, lose any Wanted Rating you may get
 then ride the bike back to the Clubhouse to successfully complete this
 mission.

0===================0
| Short Stay Parking \
0===============================================>

 The target motorcycle is at a multi-story car-park in Purgatory. It is
 unguarded so no one will stop you from taking it. However, before you can
 leave the lot, you will get a 2-Star Wanted Rating and you have to lose the
 Cops before heading back to the Clubhouse.

 Thanks to the fast speed of the bike you can easily get rid of the 2-Star
 Wanted Rating. After that then ride the bike back to the Clubhouse to
 successfully complete this mission.

0==============0
| Stripclub Hog \
0===============================================>

 The target motorcycle is at The Triangle Club in Bohan. When you get there
 you find only one member of the Angels of Death and a stripper nearby.
 Smack one of them with your bike as you approach them to get them to chase
 you then go back around the block to get the now un-guarded bike. Then ride
 the bike back to the Clubhouse to successfully complete this mission.

0================0
| Take Out Liquor \
0===============================================>

 The target motorcycle is parked outside a Liquor Store in Schottler. When
 you get there you find it surrounded by four gang members. The interesting
 thing is that only one of them has a weapon, a Pistol. The other three will
 run to you to try to beat you up.

 Best thing to do is approach from the west on Dillon St., smack one of the
 gang members with your bike to get things started, and stop at the
 intersection with Wenrohronon Ave. Look behind you to make sure that the
 gang members are trying to chase you.

 Head south on Wenrohronon Ave. and go back around the block to get the bike
 which is now un-guarded. Then ride the bike back to the Clubhouse to
 successfully complete this mission.

0=====================0
| Tattoo Parlor Lament \
0===============================================>

 The target motorcycle is near a tattoo parlor in Alderney City. When you
 get there then you will find the bike being polished up by somebody. Just
 run up to it, take the bike, and then ride it back to the Clubhouse to
 successfully complete this mission.

0============0
| Zorst Fumes \
0===============================================>

 The target motorcycle is being driven south on Plumbers Skyway. Best thing
 to do is to steal a car and use it for this mission. The target bike is
 heavily guarded by several other bikes with dedicated gunners. A car can
 help protect you from them as you make your attack.

 Of course, you can't use the Sawn-Off Shotgun in a car but the range of the
 SMG will more make up for the lack of brute force power. The convoy will
 eventually drive down the ramp to Barsac Ave. where you can wait for them.

 Shoot off and run over any gang member that gets in your way. More than
 likely you will get a Wanted Rating during the fight. Grab the target bike,
 get rid of the Wanted Rating, and ride it back to the Clubhouse to
 successfully complete this mission.

And, with that done, I will now go back to the Main Story.....

 0+=+=+=+=+=+=+=+=+0
/ Thomas Stubbs III \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TMS2. Off Route                                                          0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                          \ Thomas Stubbs III /
0=========0                                            0=+=+=+=+=+=+=+=+=0

 A bunch of "innocent" civilians have been taken into custody by the LCPD
 and Thomas wants them liberated.....

0========0
| Weapons \
0=======================>

 Combat Sniper.

0======0
| Notes \
0=======================>

 Reader neoXsaga found a Wanted Rating exploit and explained how it works:

   "What you have to do is just go to Leftwood Police Station and start the
    cutscene. After that the game instruct you to control the bus. But
    instead of doing that, pull out your weapon (Sniper or Carbine) and
    start blasting some cops (if you don't, the bus will leave the area).
    Now you'll gain 3-Star Wanted Rating. Grab a nearby Police Patrol (or
    any other cars) and begin your rampage in Liberty City. The Wanted
    Circle will follow you all over the city but those cops will remain
    within the Leftwood Police Station area (except for some at toll booths,
    but they won't follow you).

    During this exploit, the traffic and pedestrian seem to be thinned out.
    So you can drive like crazy around the city. You can even enter the
    Liberty City HQ and Francis International Airport tarmac without any
    interference from the cops."

 I also made some changes based on some new ideas.

0=========0
| The Plan \
0=======================>

 These civilians are in a Prison Bus at the Leftwood Police Station. You
 have to go and get that bus. There are two ways to go about it.

 The first way is to kill everybody near the Bus before taking it. This
 isn't as hard as it sounds as there is only a small number of Cops and you
 can't increase the Wanted Rating as you kill them off. With proper use of
 cover you can do this with minimal damage.

 The second way is to wait along the route to the Prison. If you do not
 attack the Police Station then the Bus will leave on its own and you will
 have to intercept it before it reaches the Prison. The Bus is
 indestructible and you cannot jack it even if you get it to stop. You must
 kill the driver to enter the Bus.

 A good place is at the intersection of Rand Ave. and Applewhite St. When
 the Bus gets into view you have a few seconds to snipe the driver with your
 Combat Sniper.

 It is important to point out that you must stay in/on your vehicle until
 the Bus leaves the Police Station. If you are on foot waiting for the Bus
 it will never leave until you get back to your vehicle. Once you get back
 to your vehicle then the Bus will leave.

 Once you get in the Bus, regardless of method, then you will be hit with an
 automatic 3-Star Wanted Rating. The Bus is kinda slow but using the narrow
 streets in downtown Alderney City should allow you to get rid of the Cops
 without too much problem.

 When you finally get rid of the Wanted Rating then take the Prison Bus to
 Globe Oil in Acter Industrial Park. After you get there then the mission is
 successfully completed.

0=======0
| Reward \
0=======================>

 $5,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 Shortly after this mission then you will get a text message from Billy and
 this re-opens his missions. Then, after that, you will get a call from
 Thomas who wants Johnny's help with things and this opens up.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT15. Stubbs' Dirty Laundry                                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The reason this is called Stubbs' Dirty Laundry is because there is a stat
for laundry washed in your Stats section (under Score). In order to "wash
some laundry" pull up your Cell Phone, select Stubbs, and select Job. Once
you do that then you will activate a Dirty Laundry Side-Mission.

There are a total of five Dirty Laundry Side-Missions and they are required
for 100% Completion. Each one will net you $1,000 upon successful completion.

After you complete the fifth Dirty Laundry Side-Mission then Stubbs will call
to inform you that he wants to keep some distance between the two of them so
the Feds don't get suspicious (and the Job option will be removed from his
entry in the Phonebook).

Listed below, in alphabetical order, are the Dirty Laundry Side-Missions and
the strategies for each one:

0========================0
| Communication Breakdown \
0===============================================>

 Somebody is about to go to the press with sensitive information and Stubbs
 doesn't want that to happen. You need to meet the Contact by a certain
 time.

 When you get there, and after the cutscene ends, then the Contact drives
 off and you have to chase him. However, he doesn't drive real fast or
 aggressive which makes it real easy to shoot up his car and kill him to
 successfully complete the mission.

0==================0
| First Impressions \
0===============================================>

 Stubbs needs you to help honor a business agreement. You need to go to the
 Superstar Cafe in Lancaster. When you get there then you are informed that
 you have to kill a target inside the Cafe. The target is sitting on the
 ground floor near a window.

 Stay outside the Cafe, find the target, and use either an SMG or Carbine
 Rifle and shoot him with a single shot to the head. After killing him then
 you have to leave the area. However, you will be shot at by the late
 target's body guards. Don't fight them. Just get back in your vehicle and
 drive away to successfully complete this mission.

0========================0
| Knowing Me, Knowing You \
0===============================================>

 You need to steal a car and have it fitted with surveillance equipment.
 This car belongs to Bryce Dawkins, the deputy mayor (and boyfriend to
 Bernie Crane from GTA IV - and this is also the same car the Bernie gives
 to Niko late in that game. Hmmmmmm.....).

 Go to his house in Westdyke and take the car. Then take it to Acter
 Industrial Park to have it outfitted and then return it back to his house
 by a specific time. The tough part is driving back without damaging the
 vehicle and within the time limit. Try to be fast but conservative.

 The traffic also seems to lighten up a little bit thus making things a
 little easier. When you get the car back to where you got it then leave the
 area to successfully complete the mission.
 ---------------------------------------------------------------------------
 **NOTE: You will get a text message later from Stubbs about your work here
         and will give you the number to Bryce's Bug so you can listen in
         (which can be pretty amusing).

0==========0
| Phone Ho' \
0===============================================>

 Stubbs wants you to take a picture of a fellow Congressman picking up a
 hooker. He will be on Traeger St. in Tudor. Drive to the Alley near the red
 light district which is right next to the Gun Store. When you get to this
 point then you will be told to get to the Lookout Point on the roof.

 There are no ladders in the back so you will have to climb some crates to
 get to the roof and to the Lookout Point. When you get there then call
 Stubbs and tell him that it will be hard to spot the target from all the
 other people there.

 Stubbs informs Johnny that the target drives a red Cognoscenti. Get to the
 edge of the roof, pull up the Cell Phone, and switch to your Camera. After
 a couple of minutes then you will see a bright red car come into view and
 he parks in such a way that you can see his face. Wait for the hooker to
 come to him then take a photograph and send it to Stubbs. After about a
 minute of waiting then the mission will be successfully completed.

0=============================0
| When The Blue Chips Are Down \
0===============================================>

 One of Stubbs' friends, a CEO, was caught by an FIB task force and Stubbs
 wants her freed. To start, go to the CEO. However, she is heavily guarded
 by FIB agents. When you run to her then you will get a 3-Star Wanted Rating
 and all of the agents will shoot at you.

 To make matters more interesting, you need to un-cuff her first. After
 un-cuffing her then get into the car and make your way to the Helipad at
 the Booth Tunnel. Don't bother trying to get rid of the Wanted Rating, you
 won't have time. Just get there. When you get to the Helipad then you have
 to protect her while she gets onboard.

 It will only take a few seconds for her to get on the chopper. More than
 likely you will need to kill only a couple of FIB agents that may have
 chased you to the Helipad before she flies off and the mission is
 successfully completed.

Now let's get back to the Main Story and Billy.....

 0+=+=+=+=+=0
/ Billy Grey \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BLG4. This Shit's Cursed                                                 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                 \ Billy Grey /
0=========0                                                   0+=+=+=+=+=0

 Johnny finds out that the heroin they stole from the Angels of Death
 actually belonged to the Chinese and they aren't too happy about it. Billy
 wants them to pay The Lost to get it back.

 However, because of the war they have gotten into with the Angels and the
 possibility of multiple government agencies looking at them plus the fact
 that they can't stop fighting amongst themselves, Johnny feels that getting
 into a fight with the Chinese is the last thing they need right now.

 He wants to do something a bit more reasonable to prevent another conflict
 which involves giving the stuff back to the Chinese. Billy agrees.....

0========0
| Weapons \
0=======================>

 Carbine Rifle.

0======0
| Notes \
0=======================>

 This mission is set up by the TBoGT mission "Chinese Takeout" where Luis
 and Tony have to shoot their way out of a building.

0=========0
| The Plan \
0=======================>

 Follow Billy to the meet which is in Chinatown (Algonquin). Along the way
 you find out where the heroin came from (the Platypus - the same ship that
 brought Niko to Liberty City (GTA IV)). As you make your way there then you
 will be challenged by Billy to race him to the meet. Because you are on
 Union Drive West at this point you can very easily pass the whole group up
 and beat them to the meet.

 When you get to the meet then Billy suggests that Johnny and Jim go in to
 drop off the stuff while he and Brian watch their backs. Jim and Johnny go
 in but the Triads are not happy about having to pay to get their stuff back
 and shoot at the two of them. It becomes apparent that this was a setup.
 The two of them go to the rooftop where they need to fight off the Triads.

 You now automatically switch to your Carbine Rifle so you can fight the
 Triads. Some of them are on higher ground and can be easily picked off.
 Most are behind cover but are focused on Jim thus allowing you to easily
 kill them as you go around their cover.

 From here, follow Jim to the next rooftop where they are ambushed by three
 more Triads. Kill them and proceed. Enter the next room where several more
 will show up. They are focused on Jim so it will be easy to pick them off
 quickly.

 Continue to go around the rooftop where you will encounter another Triad.
 Kill him and proceed. Jim will lead you to a construction area. There will
 be two more Triads standing near a red barrel. Shoot the explosive barrel
 to instantly kill them both.

 Climb down the ladder and two more Triads will appear on the level below.
 Kill them and you will be allowed to go to the front of the building. When
 you get there then you will start a cutscene where Billy is arrested and
 blames Johnny for being set up. Johnny calls Brian who also blames him for
 Billy being arrested. Brian is also near the bikes.

 Head to the bikes. When you get on your bike then you will get {The Lost
 Boy} Accomplishment because, now that Billy has been arrested, you are now
 the leader of The Lost. Ride back to the Clubhouse. Along the way Johnny
 and Jim grill Brian on why he didn't come to their rescue.

 When you get back to the Clubhouse then you start a cutscene where Brian
 accuses Johnny of ratting out Billy. Then Johnny tells Jim that he is going
 to have to take over as Club President now that Billy has been arrested.
 After the cutscene ends then the mission is successfully completed.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This ends Billy's line of missions. This will also re-open up Jim's line of
 missions. And you will see a human figure appear on the map which leads to
 the next chapter.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT16. Random Characters (Introduction)                                  |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

This human figure indicates a Random Character. When one appears on the map
then head over to that location. If the figure is blue then you can approach
him. If it is white then you can't approach him (at least not until later).
When you can approach a Random Character then you start a side-mission
involving that person.

There are two main Random Characters and one Special Random Character you can
get to appear when you make life or death decisions in the game. One Random
Character has more than one encounter. The next encounter usually occurs a
couple of game days after the previous one.

You must get the two main Random Characters to appear on the map and do all
of their encounters (three total) to get to 100% Completion. The one Special
Random Character does *NOT* contribute to 100% Completion.

With that explained, let's do the first one:

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Dave Grossman |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Reward: $500 /
0+=+=+=+=+=+=+0

Dave Grossman is the lawyer you met at the beginning of the mission "It's
War". He is standing outside of his law firm, Goldberg, Ligner & Shyster.
Dave is upset because his secretary is blackmailing him. So Dave wants Johnny
to intimidate her lawyer.

Go to Denver Ave. where the lawyer is at. When you get there then the lawyer
speeds off. Chase him and shoot up his car a bit with your SMG to get him to
stop. When you get him to stop then get off your bike to start a cutscene
with him which will result in the successful completion of the encounter.

Now back to the Main Story.....

 0+=+=+=+=+=+=+=0
/ Jim Fitzgerald \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JFD3. Hit the Pipe                                                       0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                             \ Jim Fitzgerald /
0=========0                                               0+=+=+=+=+=+=+=0

 Jim introduces Johnny to Malc, a good friend of his. Malc has some serious
 explosives that can be used to take down the Angels of Death for a long
 time. Johnny agrees.....

0========0
| Weapons \
0=======================>

 --Sawn-Off Shotgun.
 --SMG.
 --Pipe Bombs.

0======0
| Notes \
0=======================>

 Got some information from reader Luiz Fernando Vencio.

 In addition, this is a mission with a Wanted Rating Exploit. When the
 mission starts, as long as one of the vans remain intact, then you can
 pretty much do whatever you like with no Police interference.

0=========0
| The Plan \
0=======================>

 You are to use your newly provided Pipe Bombs to destroy the three Angel of
 Death vans in Alderney. This will also replace any Grenades you may have
 had in your arsenal.

 If you came up by bike then you will be placed on a Hexer regardless of
 what model you had when you drove up. If you didn't arrive on bike then you
 will find a Bati 800 next to the blue dumpster to your left (thanks to Luiz
 Fernando Vencio for that info).

 Although the game highly recommends you use the Pipe Bombs for this
 mission, you should use either the SMG or Sawn-Off Shotgun. This is because
 the occupants in the vans will shoot back and the last two vans are going
 to be guarded by Angel bikes.

 Either shoot the vans to make them blow up or kill the driver to get the
 van to stop and then use the Pipe Bomb to destroy it. When you get rid of
 all three vans then the mission is successfully completed.

0=======0
| Reward \
0=======================>

 $2,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 Johnny will call Jim to tell him the good news. Jim will also recommend
 that you call Terry and Clay for backup when needed. Now, that you are
 President of The Lost, you can call for backup anytime you need it.

 This also means that at the beginning of all Main Story Missions from here
 on out you will get a text message from Jim recommending you call Terry and
 Clay for backup. This will also add to their toughness if you haven't
 already done so with the Gang Wars. In addition, you can now buy Pipe Bombs
 from Terry's Gun Van.

 You will also get a text message from Elizabeta and this will re-open her
 line of missions but I will continue with Jim.....

 0+=+=+=+=+=+=+=0
/ Jim Fitzgerald \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JFD4. End of Chapter                                                     0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                             \ Jim Fitzgerald /
0=========0                                               0+=+=+=+=+=+=+=0

 Brian wants to call a truce but Johnny wants none of that. The rest of the
 guys agree.....

0========0
| Weapons \
0=======================>

 Carbine Rifle.

0=========0
| The Plan \
0=======================>

 Go and meet Brian at the Docks. When you get there then you start a
 cutscene with Brian. He still believes that Johnny ratted out Billy and
 orders the bikers that joined him to take down Johnny and the others. Now
 you have to kill Brian's Faction. You start out from behind cover and with
 your Carbine Rifle. These faction members are riding in circles on their
 bikes.

 Get out from behind cover and start taking down the faction. After some of
 them are down then a van load of more faction members show up. There are
 some red explosive barrels nearby and use them to thin out this group. Most
 of these members are focused on your friends so it will be easy for you to
 pick them off. After most of these faction members are gone then another
 van will show up.

 After killing these guys then a couple of motorcycles, with faction gunmen,
 will show up. They will go around some of the nearby container crates.
 After nailing these guys then another van will show up and park near the
 container crates. As you are fighting these guys then several more faction
 members will climb over the wall to join in the fight.

 Use the red explosive barrels and propane tanks to help thin them out. It
 should be noted that there is some Body Armor attached to some small boxes
 near a container crate should you need it.

 After taking down this group then you need to chase and kill the remaining
 members of Brian's Faction. Use the SMG on these guys. As you chase them
 through the Docks you will encounter a lot of traffic you must avoid as you
 chase the faction. After you get out of the Docks then the traffic thins
 out. However, you should kill off the faction before you get out of the
 area.

 When you kill these guys then go and meet Jim. This will start a cutscene
 of them talking about them being the last of the Alderney chapter of The
 Lost. Johnny is also upset about Brian sneaking away from the battle but
 Jim tells him that he will show back up eventually. This will also end the
 mission successfully.

0=======0
| Reward \
0=======================>

 $2,000.

 0+=+=+=+=+=+=+=0
/ Jim Fitzgerald \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >JFD5. Bad Standing                                                       0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                             \ Jim Fitzgerald /
0=========0                                               0+=+=+=+=+=+=+=0

 Johnny meets up with the remainder of his friends. But Ray Boccino is also
 there. Ray tells the group that he wants things to calm down as not to
 attract any unwanted attention. He also tells them where Brian is. So
 Johnny goes down to see him.....

0========0
| Weapons \
0=======================>

 --SMG.
 --Combat Sniper.
 --RPG.

0======0
| Notes \
0=======================>

 I had a reader, Darion Mayfair, write to me suggesting that I call up Terry
 and Clay as backup then chuck a Grenade or Pipe Bomb through the open
 window on the second floor. However, inspired by that letter, I came up
 with something different which led to the Climb-and-Snipe method.

0=========0
| The Plan \
0=======================>

 Go down to Brian's Safehouse. Whatever vehicle you used to get to this
 mission marker you will find yourself on a Hexer to start. If you get any
 Wanted Ratings while on the way then you must lose it before you can
 continue.

 When you get to Brian's Safehouse then you will find him barricaded inside.
 You also notice that the back door is accessible. You will also get a text
 message from Jim suggesting that you can call backup if needed.

 There are two methods to this mission depending on your style:

   >>The Home Invasion
     *****************
       It shouldn't surprise you to know that Brian isn't alone in the
       Safehouse. As Darion Mayfair suggested, you should call Terry and
       Clay for help here.

       When you enter the house then you will be attacked by his friends.
       Use the SMG in these close quarters and clean out each room on the
       first floor before heading upstairs. Once upstairs then make your way
       towards Brian and clear out anybody that stands in your way. When you
       get to Brian then you are confronted with either letting him live or
       die.

       To let him live, just walk away from him. He will become a Special
       Random Character after this mission. To kill him, well, just shoot
       him. I recommend just killing him for reasons outlined in the next
       chapter.

   >>Climb-and-Snipe
     ***************
       If you already decided to kill him when you start this mission then
       this method can work for you and avoid unnecessary combat. Next to
       where you stopped is a gutted building. Near it, to the west, is a
       large stack of container crates. At the west end of this area is a
       large crane for the crates.

       Under it is a stack of crates you can climb to the top. Once on top
       then go east and climb your way to top of the gutted building. When
       you get to the top of the building then switch to your Combat Sniper.
       You can look through the window (on the second floor and on the east
       side of the house) and see Brian pacing around.

       Move to where you can see where Brian stops when he paces. Make sure
       you have a good shot at his head when he stops. When you do then
       snipe him to successfully complete the mission. However, if you miss
       or wound him, then he will try to flee. In addition, his friends will
       come out to confront you.

       Switch to your RPG and blast them from your advantageous position.
       When Brian shows himself as he is trying to get away then nail him
       with the RPG to finish him off and successfully complete the mission.

 Regardless of method, once Brian is dead or spared, then the mission is
 successfully completed.

0=======0
| Reward \
0=======================>

 $2,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 In addition, Jim will text you that you can have Brian's Safehouse as your
 own. Now you have two Safehouses. This new Safehouse has all of the same
 features of the Clubhouse except for the mini-games, internet, and
 television.

 This will also end Jim's line of missions. And this may put another white
 male icon on the map which leads me to.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT17. Random Character (Brian Jeremy - Special)                         |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Brian Jeremy is, of course, the character whose life you spared in the
previous mission (if you spared him). You do *NOT* need to do Brian's
encounter for 100% Completion.

Brian is grateful that Johnny spared his life. He also tells Johnny that he
can help save the club. Johnny reluctantly agrees to follow him. When on the
bike, while following Brian, then switch to your SMG. Brian will lead Johnny
into the Algonquin area and, surprise, it's an ambush. The ambush occurs in
an enclosed parking lot.

As Brian stops his bike in the parking lot then he will let you know of his
intentions which is killing you. Just after Brian gets off of his bike and
starts running for cover then his marker will go from blue to red. Shoot at
him with your SMG to kill him before he can get to cover.

If you don't kill him this way then he will eventually run from the battle
and you have to chase him. If he gets too far away then the mission will be
failed and you have to do this again. In addition, if you try to chase him
when there are faction members to kill, then you may also fail the mission
because you abandoned the fight.

But, if you kill him before he gets to cover, then you don't have to worry
about this. Explosive weapons like the Pipe Bomb or the RPG may take down the
whole group, including Brian, at once. After you kill everyone then the
encounter is successfully completed.

You also get nothing for your efforts. Because you get nothing, plus it
doesn't count toward 100% Completion, and the fact that Brian is a little
weasel, is why I recommend you just kill him outright in the previous
mission.

Now back to the Main Story.....

 0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT2. Heavy Toll                                                         0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                           \ Elizabeta Torres /
0=========0                                             0+=+=+=+=+=+=+=+=0

 Johnny meets up with Malc again in Elizabeta's apartment. Elizabeta is
 upset that some competitors have set up an arrangement with the Toll Booths
 at the East Borough Bridge to let their stuff through without being checked </pre><pre id="faqspan-10">
 out. She wants this to be shut down.....

0========0
| Weapons \
0=======================>

 Assault Shotgun (provided).

0=========0
| The Plan \
0=======================>

 Get in the car with Malc and his group then head to the Toll Booths on the
 East Borough Bridge. Jim will then text you suggesting that you can call
 for backup if needed.

 When you get to the Toll Booths then you take them over and set up an
 ambush for the approaching convoy. You will also be equipped with an
 Assault Shotgun, a Shotgun with a large round barrel and longer range than
 a regular Shotgun.

 When the convoy gets to the Toll Booths then wait until the designated Van
 stops before taking it. Malc will kill the two guys inside but it is best
 to kill most of the other gang members before taking the Van. Killing most
 of the gang members will also help to keep DeSean alive long enough for him
 to get away when you leave with the vehicle. The hard part is waiting for
 Malc to get inside the Van with you.

 You and the van will be shot up while waiting for Malc to get inside. Once
 Malc is inside then you have to lose the Wanted Rating. Just head up the
 ramps leading into Algonquin. After the Wanted Rating is gone then drive to
 the lock-up in Industrial. You won't be chased by the other gang members
 you took the Van from. When you get to the lock-up then the mission is
 successfully completed.

0=======0
| Reward \
0=======================>

 $1,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 You also get to keep the Assault Shotgun. It is important to note that, if
 you did at least forty Gang Wars before this mission, then it will now
 start spawning at your Safehouses. In addition, you can now buy the Assault
 Shotgun from Terry's Gun Van.

 You will also get a text message from Elizabeta. She will pass you the
 phone number of Bellic Enterprises, Roman Bellic's cab company. This will
 be important later in the game.

 For now, let's move on.....

 0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT3. Marta Full of Grace                                                0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                           \ Elizabeta Torres /
0=========0                                             0+=+=+=+=+=+=+=+=0

 Elizabeta wants Johnny to pick up a friend of hers, Marta, from the
 Airport.....

0========0
| Weapons \
0=======================>

 --Assault Shotgun
 --Carbine Rifle.
 --RPG.

0=========0
| The Plan \
0=======================>

 It turns out that the friend, Marta, is a Drug Mule carrying some
 merchandise into Liberty City. Drive to the Airport to get her. When you
 get there then you are ambushed by lots of Cops and you have a 2-Star
 Wanted Rating. You also are behind cover with the Assault Shotgun.

 Use the Assault Shotgun to clear those near to you (by blowing up their
 cars), the RPG to get rid of the chopper overhead, and the Carbine Rifle to
 pick off the rest.

 When you get rid of the Cops then take the nearby Taxi, wait for Marta to
 get inside first, and get rid of the Wanted Rating which is now at 3-Star.
 This is not going to be easy because just about every Cop in Liberty City
 is going to be on your tail.

 Best thing to do is go straight west to cut through the parking area and
 head towards Tudor St. You should be able to get clear of the Wanted Zone
 and stay out of trouble long enough for it to disappear. If they manage to
 find you again then try to lose enough of them to get to a Pay 'N' Spray.

 After you successfully manage to lose the Cops then take Marta back to
 Elizabeta. When you get there then the mission is successfully completed.

0=======0
| Reward \
0=======================>

 $2,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 After this mission then you will get a text message from Elizabeta which
 opens up.....

 0+=+=+=+=+=+=+=+=0
/ Elizabeta Torres \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >EZT4. Shifting Weight                                                    0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                           \ Elizabeta Torres /
0=========0                                             0+=+=+=+=+=+=+=+=0

 Elizabeta wants Johnny and Malc to sell the coke that Marta brought in.....

0========0
| Weapons \
0=======================>

 Assault Shotgun.

0=========0
| The Plan \
0=======================>

 Head up to the deal on Butterfly St. As usual, things go bad and Johnny's
 bike gets blown up. He now has to ride with Malc and protect themselves,
 and DeSean, from the Cops. If he dies then the mission is failed.

 You are given an Assault Shotgun with unlimited ammo to shoot at the Cops.
 Just hold down the Fire Button and use the Right Analog Stick to aim at the
 Police vehicles you encounter. This includes the low flying helicopters.

 This is, by far, the hardest mission of the game regardless of whether or
 not you have backup and even with full heath and Body Armor. The reason is
 because this is a very long chase with plenty of opportunities for the Cops
 to kill you and DeSean. You may have to do this multiple times before you
 get through this.

 **NOTE: It is very important to point out that you can kill DeSean so you
         need to be careful where you aim, especially since the weapon is
         powerful enough to kill in about two shots.

 With the Cop cars, shoot the gunman in the passenger seat to limit the
 damage he can do to you. The moment you see a chopper shoot it down before
 they can hurt you. When the Enforcers get up in front of you then
 immediately shoot the gunners in the rear of the vehicle.

 The first half of the chase takes you from Bohan to the Grotti Car
 Dealership. When you get to the Dealership then shoot the windows so you
 can escape quickly before the Cops can do additional damage to you. After
 going onto the pedestrian bridge then look up in the sky for an
 Annihilator. Focus your fire on it to destroy it quickly.

 Shortly after the helicopter appears then you will stop at an intersection.
 This will make you very vulnerable to the Cops parked nearby. If you
 destroyed the chopper before this point then focus your fire on them.

 When you finally move forward again then you will switch to your Pipe Bombs
 but just switch back to your Assault Shotgun and continue to fire on the
 chasing Cop cars. This is mainly because you do *NOT* have unlimited Pipe
 Bombs but you still have unlimited ammo for the Assault Shotgun.

 When you finally get under the bridge then the mission will be finally
 completed.

0=======0
| Reward \
0=======================>

 $3,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This also ends Elizabeta's missions. You will also get a phone call from
 Ashley which opens up Ray Boccino's line of missions. You will also get a
 text message from Ashley which opens up her next mission. You will also get
 a menacing phone call from a fed who warns Johnny that a close friend is
 about to be on the witness stand.

 In addition, you will see another white male icon appear on the map which
 opens up.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT18. Random Character (Malc)                                           |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Malc is a member of another motorcycle club, the Uptown Riders, a group that
specializes in high end import bikes and hip-hop music. He is also a good
friend of Jim Fitzgerald. Johnny has two encounters with Malc and they are
both required for 100% Completion:

0================0
| First Encounter \
0=====================================>
| Reward: $500 |
0==============0

 Malc is upset that DeSean hasn't shown up to roll with him. Johnny agrees
 to go with him. Follow Malc on your bike to where DeSean is at. Along the
 way Malc gets a call from DeSean. DeSean has been shot at and hit. Now Malc
 and Johnny go and help him. When you get to DeSean you find that he has
 only been grazed.

 He was supposed to be in a race but didn't expect to get shot. Johnny
 agrees to help them settle the score. Follow DeSean to the Cheating Bikers.
 When you get there then get off the bike and switch to your Carbine Rifle.
 Pick off the Cheating Bikers and use the red explosive barrels to thin them
 out. When you kill the last one then the encounter is successfully
 completed.

0=================0
| Second Encounter \
0=====================================>
| Reward: Up to $3,250 |
0======================0

 It will take a couple of game days for the second encounter to appear on
 the map. When you get there you find out that there is a race going down
 and Johnny is up for a little scrapping. Follow Malc to the race meet. This
 is the Park Circuit Bike Race with the only difference being that Malc is
 involved.

 When you finish, regardless of position, then the encounter is successfully
 completed (although it is always best to finish first - for max money. This
 also depends on how many Bike Races you did prior to this encounter).

After Malc's second encounter there is no more side stuff in TLaD. It is just
Main Story missions from here on out.

Now let's go over to Ashley's place.....

 0+=+=+=+=+=+=+0
/ Ashley Butler \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >AHB2. Roman's Holiday                                                    0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                              \ Ashley Butler /
0=========0                                                0=+=+=+=+=+=+=0

 Johnny finds out that Ashley messed up real bad and that she owes a lot of
 money to Dimitri Rascalov. There are a couple of Russians sitting in her
 living room who want Johnny to kidnap someone for them: Roman Bellic. Roman
 likes to hang out at a gambling den in Schottler. Johnny has no choice but
 to go and get Roman.....

0======0
| Notes \
0=======================>

 This mission, in which you kidnap Roman Bellic, sets up the GTA IV mission
 "Hostile Negotiation" where Niko has to rescue him from the Russians.

0=========0
| The Plan \
0=======================>

 The first thing you need to do is go and get Malc. When you get there you
 find that you have to use a car for this mission. You are also instructed
 to go to the Gambling Den to kidnap Roman.

 But you don't even need to go anywhere. Remember the phone number to Bellic
 Enterprises that Elizabeta gave you after the mission "Heavy Toll"? Well,
 just call up Roman and he will come to you. Simple.

 When Roman comes to your position then you will start a cutscene of him
 being kidnapped. Then take him to the Warehouse in Industrial to
 successfully complete the mission.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 This will also end Ashley's missions. Now let's go to our next
 character.....

 0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. Ray Boccino                                                        +
0==========================================================================/

Ray Boccino is the character Billy introduced to Johnny earlier in the
mission "Action/Reaction". Ray is a member of the Pegorino Crime Syndicate.
He also handles the relationship with small gangs like Johnny's crew. Ray
often hangs out at Drusilla's in Little Italy (Algonquin) and that is where
you will find his first mission.....

 0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC1. Diamonds in the Rough                                              0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                \ Ray Boccino /
0=========0                                                  0=+=+=+=+=+=0

 Johnny meets Ashley who is real hyper about Ray. Ashley wants Johnny to
 talk to Ray. Ray wants Johnny to take some illegal diamonds from someone
 named Gay Tony.....

0========0
| Weapons \
0=======================>

 SMG.

0======0
| Notes \
0=======================>

 This mission, in which you steal the diamonds, sets up the GTA IV mission
 "Taking in the Trash" where Niko, with some friends, go and recover them
 from the trash bins where they would later be hidden.

 This mission intersects with the TBoGT mission "Frosting on the Cake" in
 which you play this same mission as Luis Lopez. Tony's Boy is known as Evan
 in TBoGT. I will use his name for this mission write up.

 I also had some information give to me by reader John Zafeiris.

0=========0
| The Plan \
0=======================>

 When you start the mission then Johnny automatically calls for backup. From
 here, meet the other members of your crew. As you go over the Broker Bridge
 then go to the front of the pack and lead your crew to the Docks where the
 diamonds are at. When you get to the Docks then you start a cutscene of you
 ambushing the meet.

 Johnny decides to chase the limo which has Evan and the diamonds inside.
 There is also another car helping to defend it.

 In previous versions of the guide I had stated that the limo and chase car
 were indestructible but according to reader John Zafeiris they are not:

   "I was reading through your L&D FAQ over at Gamefaqs.com and I noticed
    that in the mission notes for "Diamonds in the rough", you mention that
    the limo and the chase car you need to hunt are indestructible. That is
    in fact not true, as I painfully found out a few minutes ago. I was
    trying to shoot off the driver of the chase car and, naturally, the
    awkward controls made most shots hit the car. After a while, the chase
    car caught on fire in the middle of a busy street and three seconds
    later, I was launched somewhere in the dark side of the Moon. I'm not
    sure if the limo can be destroyed as well, but I guess it's not
    impossible."

 Use the SMG to kill the people in the chase car and limo. When the Limo
 stops then Evan will exit and make a run for it. Chase him down and kill
 him. He will drop the diamonds.

 As you kill Evan then you will more than likely get a 2-Star Wanted Rating.
 Pick up the diamonds and lose the Wanted Rating. When you lose the Wanted
 Rating then Johnny will call Ray. Ray will tell Johnny to split the
 diamonds up and drop them into two trash bags. Go and drop off the first
 stash.

 When you do that then head to the second stash. But, as you head there,
 then you need to take down Tony's Bodyguards. Just stand still and kill
 them with the SMG as they approach by car. After that then go and drop off
 the second stash. When you drop off the second stash then the mission is
 successfully completed.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 You may want to turn off your phone so you can't be disturbed while going
 around to replenish your ammo and Body Armor. When you turn on your phone
 again then you will get a call from Ray which starts up the next
 mission.....

 0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC2. Collector's Item                                                   0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                \ Ray Boccino /
0=========0                                                  0=+=+=+=+=+=0

 Ray wants Johnny to help offload the diamonds with his friend "Nikky" who
 will meet him at the Libertonian.....

0========0
| Weapons \
0=======================>

 --SMG.
 --Carbine Rifle.
 --RPG.

0======0
| Notes \
0=======================>

 This mission intersects with the GTA IV mission "Museum Piece", where you
 play as Niko Bellic, and the TBoGT mission "Not So Fast", where you play as
 Luis Lopez.

 This is the only mission where the main characters from all three games
 come together. This is also the last connection between "The Lost and
 Damned", "The Ballad of Gay Tony", and "Grand Theft Auto IV".

0=========0
| The Plan \
0=======================>

 After the call then you need to head to the Libertonian. When you get to
 the north entrance then you will to go through the museum to the Goods
 Entrance. Here you will meet Niko Bellic again. After the meet with Niko
 then you start the cutscene with the transaction. But you are ambushed by
 Luis and things go sour. Now you have to escape from the Museum with the
 money.

 When you start the next part then you will be behind cover and have
 automatically switched to your Carbine Rifle. You will have to fight
 through a whole bunch of goons wielding an array of weaponry such as Combat
 Pistols, Combat Shotguns, SMGs, and Carbine Rifles.

 Get out of cover and kill those ahead of you. Keep a lookout for those
 across the way from you. Then proceed to the stairs leading down. You find
 that Niko has cleared the way out for you by killing off most of the
 gunmen. Pick up the Body Armor sitting on the desk to your left at the base
 of the stairs (if you need it).

 Now head out the same entrance you came through and kill the one goon you
 encounter before the outside door. Just outside there are several cars of
 Ray's goons waiting for you. Use the RPG to clear out most of the cars.

 When you thin them out enough then some of them will try to flee. Get on
 your bike and chase them down and kill them with the SMG. After that then
 lose any Wanted Rating you may have acquired. After that then go and give
 the money to Jim. When that is done then the mission is successfully
 completed.

0=======0
| Reward \
0=======================>

 $10,000.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 After this mission then Ray will call about the money and Johnny lies to
 him about where the money went. Later, Johnny will get a text message from
 Jim telling Johnny to meet him at Ray's.....

 0+=+=+=+=+=+0
/ Ray Boccino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYC3. Was It Worth It?                                                   0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                                \ Ray Boccino /
0=========0                                                  0=+=+=+=+=+=0

 When Johnny gets to Drusilla's, he finds that Ray found out that he ripped
 them off and pulls a gun on him. Johnny is led into the basement and finds
 Jim being held hostage and tortured. Jim manages to work himself loose and
 take the torturer hostage. Eventually the two of them escape after Jim cuts
 open the goon.....

0========0
| Weapons \
0=======================>

 Carbine Rifle.

0======0
| Notes \
0=======================>

 This mission contains a Wanted Rating Exploit. After you activate the
 hitmen then the Wanted Ratings are turned off and you can do anything you
 want (although you will have to avoid the hitmen if you want to have any
 fun). It should also be pointed out that the pedestrians are substantially
 thinned out.

 And reader Fusion Chamberlain had a better place to fight off the hitmen.

 Reader The Timewarrior also had this suggestion for the mission:

   "Not to complain on your excellent work, but in the "Was it worth it?"
    mission, you can also also request back up from terry and clay. It's
    rather fun, they set up an ambush point on a roof top which you have to
    race too and then the three of you get to take out the assassins as they
    come for Johnny!"

0=========0
| The Plan \
0=======================>

 After you escape from Drusilla's then you need to go and meet Ashley. Jim
 will go off and get the brothers. As you get into Alderney then you will
 get a call from Ashley. She warns him that Ray has sent some hitmen out
 after you. Four red blips will now appear on the map. They are in vehicles
 with four hitmen in each.

 And this will also activate the Wanted Rating Exploit for this mission so
 you can have additional fun without Police interference (assuming you can
 avoid the hitmen).

 According to reader Fusion Chamberlain the best place to fight them is at
 the Clubhouse. You can access the roof and pick many of them off from there
 as they approach the building. Is should be noted that they can exit their
 vehicles and enter the Clubhouse to get to the rooftop. Keep your eye on
 your radar to see if any get inside.

 If they do then get to a point to where you can see the door and nail them
 as they go through to confront you. They also tend to drop a lot of money
 when they die so there's a nice bonus to go with this strategy.

 After you kill last group then head to Ashley who will be downstairs. This
 will start a cutscene.

 Ashley will inform Johnny that Jim is dead. She will also inform him that
 Billy is going states and blame Johnny for everything then she recommends
 that he talk to Thomas. Finally, Johnny will break off their relationship
 and tell her to leave. After the cutscene ends then the mission is
 successfully completed.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 If you haven't played the Hi-Lo Card Game in the Clubhouse then do so
 before going any further. Shortly after this mission then you will get a
 phone call from Stubbs. And this sets up the last Main Story mission.....

 0+=+=+=+=+=+=+=+=+0
/ Thomas Stubbs III \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TMS3. Get Lost                                                           0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview /                                          \ Thomas Stubbs III /
0=========0                                            0=+=+=+=+=+=+=+=+=0

 When Johnny meets Thomas, he is informed that he doesn't have to worry
 about Ray anymore. But then there's the matter of Billy. Billy has been
 talking and is about to blame Johnny for a drug operation. Billy is also
 about to go into witness protection.

 So Thomas is going to help Johnny deal with this problem. After all, he is
 good for one favor. So all of that work you did for Thomas is finally
 paying off.....

0========0
| Weapons \
0=======================>

 --Carbine Rifle.
 --RPG.
 --Pipe Bomb.

0=========0
| The Plan \
0=======================>

 Head to the Prison. When you get there then you will meet up with the rest
 of your crew. After that, you have to talk to Terry and get some free
 weapons before you can do anything. After closing up the weapons van then
 head on over to the Prison Doors and blow them up. I prefer to drop a Pipe
 Bomb at the base to blow it up.

 Switch to your RPG. There are a bunch of Cops near the entrance. Use a
 couple of rounds of the RPG to thin them out then use the Carbine Rifle to
 pick off the rest.

 After this group then go around the corner to find more Cops. Pick off the
 one on the roof with your Sniper Rifle then switch back to your Carbine
 Rifle to pick off the rest. Since the Cops will be focused on Terry and
 Clay then this will be easy to do.

 After this group then proceed deeper into the Prison where you will find
 another group of Cops. Kill this group then get into the Prison Yard. When
 you get inside the Prison Yard then you will be attacked by NOOSE guards
 and additional Cops. Get behind some cover and pick off these guys as
 quickly as possible with headshots from the Carbine Rifle.

 Most of them will be focused on Terry and Clay so it won't be difficult to
 take these guys down. After killing most of these Cops then more will join
 in. After taking down these guys, using the same method, then you will be
 allowed to go to Billy and execute him.

 When you finally kill him then you need to get on your bike and escape.
 Note the Body Armor at the base of the tower near your bike. Grab it, if
 needed, and get on the bike. Go out the same way you came in. After you get
 outside then lead your members back to the Clubhouse.

 When you get there then the mission, and the Main Story, is completed. Now
 all you have to do is enjoy the last cutscene.....

0=======0
| Reward \
0=======================>

 $7,000 and the {Easy Rider} Accomplishment.

      <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

 With the Clubhouse destroyed you can no longer do Pool, Arm Wrestling,
 Hi-Lo Card Game, and QUB3D activities there. And you cannot save your game
 there either.

 Eventually Johnny, Ashley, and the remainder of the gang will move to
 Blaine County in San Andreas and where you will meet them again in "Grand
 Theft Auto V". Unfortunately, things will not end well for them.....

           /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LRT19. 100% Completion Score                                             |
\=========================================================================/
           \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you've done *EVERYTHING* prior to doing "Get Lost" then you should also
have 100% Completion when you complete it.

And what do you earn for 100% Completion in "Grand Theft Auto IV: The Lost
and Damned"? The same thing you earned for GTA IV and "The Ballad of Gay
Tony": Unlimited Ammunition for your weapons. This means you can have as much
ammo as you want.

However, when you save your game, then your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats. Outside of this, you earn nothing else.

With that done, let's close things up.....

 /==++====++==\                                             /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >KLZ4. Conclusion                                                         |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
 \==++====++==/                                             \==++====++==/

0================0
| General Notices \
0===============================================>

 This document is copyright (c) Robert Allen Rusk (RARusk) 2009-2015.

 This guide may only be distributed and/or posted in its original format
 (and, most importantly, *UNALTERED* in any way).

 If you wish to post or use excerpts from this guide please ask for my
 permission first before doing so (especially if you work for a magazine or
 website). A lot of time and effort was spent putting this thing together
 and that should be taken into consideration.

 And remember.....

   "Respect is everything."

 Although my guides and FAQs can be found at many sites around the internet,
 the latest versions of my work can always be found first at GameFAQs since
 that is my primary contribution site. A complete listing of all of my work
 can be found here:

   >>http://rarusk.livejournal.com/6177.html

 Most of my guides are dedicated to the popular "Grand Theft Auto" game
 series but some of my other work include "The Chronicles of Riddick" games,
 "Bully", and "The Darkness" titles.

0===================0
| Additional Sources \
0=======================================================>

 --"Liberty City Guidebook" (Game Manual)
 --"Episodes From Liberty City" (Game Manual)
 --GameFAQs "Grand Theft Auto IV: The Lost and Damned" Forum
 --GTA Forums
     --Wanted Rating Exploit (crackman5000)

0=========================0
| Additional Contributions \
0=======================================================>

 --zombie95                --Avenged Sevenfold        --Jos Rosales
 --Glen T. Winstein        --Brian Miller             --Darion Mayfair
 --Luiz Fernando Vencio    --Shane Wong               --Diego Wolfwood
 --Rudi Verhoeven          --Fusion Chamberlain       --John Zafeiris
 --The Timewarrior         --Trevor Kramer            --mrmkey
 --Adam Gilligan           --neoXsaga                 --James Mumford

0========0
| Credits \
0=======================================================>

Credits and thanks go out to the following:

 >>Rockstar Games
   **************
     For creating yet another reason to return to Liberty City.

 >>GameFAQs, IGN, and many other gaming sites
   *******************************************
     For providing a place for writers like myself to publish our work and
     help other gamers while indulging in one of our favorite pastimes.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).

0====================0
| Contact Information \
0===============================================>

 E-MAIL: rarusk[at]netzero[dot]com
 FACEBOOK: http://www.facebook.com/robert.a.rusk
 LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
 BLOG: http://rarusk.livejournal.com
 XBOX LIVE GAMERTAG: RARusk

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Lost and Damned".

<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>