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| GHOSTBUSTERS: THE VIDEO GAME |
| 100% PKE SCAN GUIDE |
| BY FFADDICT01 |
| HOSTED AT GAMEFAQS.COM |
| VERSION 1.1 |
|______________________________|
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| Introduction |
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I noticed people wanted a guide to find all the ghosts to scan for
the "Back off Man. I'm A Scientist" Trophy/Achievement so here it is!
I hope this guid gives you the information you need and if you need to
contact me send an email to:
[email protected].
View the html version of this guide at:
http://tinyurl.com/gbscanguide
Legal:
This document is protected under copyright law and no website has
permission to host it without obtaining my permission first. It can
be printed off for personal use, but may not be re-distributed,
changed or sold on for profit. If you would like to use it on your
website please seek my permission first.
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+------------------------------------------------------+
| Table of Contents |
+======================================================+
| Location | Ghosts |
+---------------------------------------+--------------+
| #LOC1........Hotel Sedgewick | 6 |
| #LOC2........Times Square | 6 |
| #LOC3........Public Library | 10 |
| #LOC4........History Museum | 11 |
| #LOC5........Retrun to hotel Sed...| 6 |
| #LOC6........Lost Island | 6 |
| #LOC7........Central Park Cemetary | 10 |
| #LOC0........Other | 4 |
+---------------------------------------+--------------+
| #TIPS........Tips for scanning | N/A |
| #REVI........Revisions | N/A |
+======================================================+
=========================
++ Sedgewick Hotel ++
=========================
#LOC1
Name: Bellhop Ghost
Checkpoint: Bad service
Location: When you start this checkpoint, slimer will leave and the
ghosts will enter.
Description:
Category: Class III Animating Specter
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range
Weakness - Proton Stream
Dazed Duration - Long
Trap resistance - Low
While all grand old hotels have their dark secrets, the
elegant Sedgewick Hotel has them all trumped. Ever since it
opened in 1897, the Sedgewick has exuded an eerie atmosphere.
An inordinate number of guests and staff have met untimely
ends due to strange accidents and sometimes foul play. Most
of them stay forever, drawn to an inexorable force that traps
them in the Sedgewick's many corridors, suites, ballrooms,
and service areas.
The spectral staff takes great care of the Hotel, and don't
appreciate disturbances other than the ones they create
themselves.
----------------------------------------------------------------------
Name: Dead Fish Flier
Checkpoint: Air in Line
Location: After starting the checkpoint, walkthrough the first room
and into the next where the sheft to your left will tilt.
After leaving this seecond room you will now be in the
kitchen which you will be briefly sealed in. In this room
you will see glowing blue fish flying around, scan them to
update the spirit guide.
Description:
Category: Class I Inhabiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
Weakness - Proton Stream
These minor spirits seem to be subservient to a greater
entity's will and have been driven to protect it by
possessing and controlling a variety of fish market castoffs.
Like other Class I swarmers, Dead Fish Fliers are quick
moving but fairly weak creatures that, once disrupted,
quickly fade back into the depths of the ghost world.
----------------------------------------------------------------------
Name: Slimer
Checkpoint: Rodriquez Bar Mitzvah
Location: After starting this checkpoint you will automatically
engage in battle with slimer, just grab a scan.
Description:
Category: Class V Full-Roaming Vapor
Type: Ghost [Must Trap]
Behaviours: Attack - Throw, Rush
Weakness - Proton Stream
Dazed Duration - Long
Trap resistance - Low
Sometimes called "Onionhead" or simply "the Mean Green
Ghost," Ray purportedly named this creature "Slimer"
specifically to annoy Peter (who still carries a
long-standing distrust of the creature). Regardless of what
he's called, this focused, non-terminal repeating phantasm
personifies gluttony and is drawn to anything edible. While
this Class V, Full Roaming Vapor isn't especially malicious,
you don't want to be between him and a snack.
Use caution when he's hungry, which is all the time.
----------------------------------------------------------------------
Name: Candelabrum Crawler
Checkpoint: Charge of the Light Brigade
Location: when you start the checkpointby turn around and head right
where you will eventually be greeted by large amounts of
water. Now the floor is flooded continue with the game
until the candles start jumping of the wall for you to scan.
Description:
Category: Class II Vermin Imprinter
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Swarm
Weakness - Proton Stream
Candelabrum Crawlers are powered by swarming little vermin
spirits who animate seemingly innocent light fixtures and
turn them to sinister purpose. These spirits, primarily the
imprint of an animal life-force that once existed in our
physical world, take over simple objects and then force them
into a rough copy of their original physical form.
----------------------------------------------------------------------
Name: Pappy Sargassi
Checkpoint: Sargassi's by the sea
Location: After starting this checkpoint you will automatically
engage in battle with Pappy Sargassi, just grab a scan.
Description:
Category: Class III Roaming Animator
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range, Rush
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - Medium
Descending from a long, proud line of seafarers and fishermen,
Pappy Sargassi attempted to avoid the notoriously unlucky
early deaths on the water that plagued his family by pursuing
a more landlocked career. In 1950 he opened a restaurant,
Sargassi's, and attempted to turn his back on the sea. In
later years, he overcame his fear of the water and took up
fishing.
His family's curse caught up with him or he was the unluckiest
fisherman who ever lived and he died choking on a fish stick
while being eaten by a great white shark.
----------------------------------------------------------------------
Name: Kitchen Golem
Checkpoint: And the Kitchen Sink, too
Location: After starting this checkpoint you will automatically
engage in battle with the Golem, just grab a scan.
Description:
Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, beserk
Weakness - Proton Stream
Golems can bend objects to their will, manipulating them to
form portions of their own physically manifested form. PK
Energy greatly grants the golem the ability to reconstitute
damaged or destroyed portions of its 'body.' This golem was
formed from paranormally compromised items from the kitchen
of a restaurant located in the Hotel Sedgewick.
----------------------------------------------------------------------
=========================
++ Times Square ++
=========================
#LOC2
Name: Marshmallow Mini
Checkpoint: Mass Panic
Location: When you start the checkpoint, follow Ecto-1 and eventually
they will start appearing from the direction of stay puft
Description:
Category: Class V Manifesting Outworlder
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
Weakness - Boson Dart
Special - Spawn of Stay Puft
These class V entities are the mischievous spawn of the
Stay-Puft Marshmallow Man, a not-so-tasty blend of corn syrup,
water, gelatin, tetrasodium pyrophosphate, and evil.
----------------------------------------------------------------------
Name: Hobo ghost
Checkpoint: Mass Panic
Location: After Wiping out the marshmallow minis, the hobo ghosts
will appear from the same direction.
Description:
Category: Class V Free Roaming Vapor
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - Medium
The big city can take a toll on people, especially those on
the fringes of society, and New York is no exception. Many
of its wanderers and outcasts have met unfortunate ends and
some of those still remain, attempting to extend those
unfortunate ends to others.
----------------------------------------------------------------------
Name: Stone Gargoyle
Checkpoint: Ghosts and Gargoyles
Location: Follow Ecto-1 and after the cutscene you will get you
chance to scan.
Description:
Category: Class VI Kinetic Animator
Type: Corporeal [dispersible]
Behaviours: Attack - Throw, rush
Weakness - Proton Stream, Wrangle stream
Created when normal, stone gargoyles are inhabited by
powerful, ghostworld entities, these Class VI Kinetic
Animators possess all the inherent strength of their original
stone fortified by a large dose of PK energy. Stone Gargoyles
are strong and dangerous but also susceptible to taking impact
damage. All Class VI creatures are openly hostile to humanity
and great care must be made when dealing with them to
minimize the risk of innocent lives.
----------------------------------------------------------------------
Name: Construction Worker
Checkpoint: Ghosts and Gargoyles
Location: Appears after you have defeated the gargoyles
Description:
Category: Class III Animating Specter
Type: Ghost [Must Trap]
Behaviours: Attack - Melee, Range
Weakness - Proton Stream
Dazed Duration - Long
Trap resistance - Low
Skyscraper and bridge construction crews: brave souls that,
since the evolution of the Manhattan skyline, have met their
fates in terrible accidents. They've fallen from great
heights, been crushed by swinging steel, drowned in vats of
setting concrete and scalded by hot pitch.
The city is built on the bones of these victims of on-the-job
construction accidents. Now they've all found new careers
in deconstruction.
----------------------------------------------------------------------
Name: Opera Diva ghost
Checkpoint: Hindenburg: The Musical
Location: Walk to the black slime and after the talking a ghost
will pop-up.
Description:
Category: Class IV Full-Roaming Phantom
Type: [Must Trap]
Behaviours: Attack - Range, Rush
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - medium
In the popular and long-running Broadway adaptation of
Wagner's epic opera cycle: 'RING!' Brunhilde was sung by
world-renowned soprano Carlotta Caprizzi in her most famous
role. The entire cast was killed when, in a burst of
thunderous applause near the end of Carlotta's aria, the
old and structurally questionable stage collapsed underneath
them.
These fat ladies never finished singing.
----------------------------------------------------------------------
Name: Stay Puft
Checkpoint: Shadow of the stay Puft
Location: When Stay puft starts walking towards you, he will
eventually be close enough to scan.
Description:
Category: Class VII Outside Avatar
Type: Deity [Supreme Being]
Behaviours: Attack - Melee, Throw, Spawn
Weakness - Boson dart
Special - Spawns marshmallow Minis
Once only the cartoon mascot of the Stay Puft Marshmallow
Corporation, Stay Puft became a giant marshmallow menace
when Gozer, the powerful Sumerian god, forced the
Ghostbusters to choose the form of his physical manifestation.
Though they all tried to clear their minds, Ray couldn't help
but think of his favorite childhood icon. "It just popped in
there," he said. Stay Puft was initially defeated when the
Ghostbusters crossed their streams at Gozer's portal,
resulting in total protonic reversal.
It's not certain why or how Stay Puft has returned but,
without a portal to the ghostworld handy, crossing the
streams to defeat it again is probably not an option.
----------------------------------------------------------------------
=========================
++ Public Library ++
=========================
#LOC3
Name: Cruster
Checkpoint: Dangerous Books
Location: Walk forward from the start of the checkpoint and Cruster
will pop-up for the scan
Description:
Category: Class V Telekinetic Animator
Type: Ghost [Must trap]
Behaviours: Attack - Range, Telekinetic
Weakness - Proton stream
Dazed duration - Long
Trap Resistance - Medium
These animator ghosts never walked the Earth as humans. They
are ectoplasmic entities that came through inter-dimensional
tears to our world. These creatures seem to personify sloth
and, unlike most ghosts, these Class V entities don't seem
to operate alone - they almost always seem to be accompanied
by another of their kind.
----------------------------------------------------------------------
Name: Book Golem
Checkpoint: Dangerous Books
Location: Straight after Cruster appears you get greeted with the
book golem.
Description:
Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, Beserk
Weakness - Shock Blast
Golems can bend objects to their will, manipulating them to
form portions of their own physically manifested form. PK
Energy greatly enhances the golem's ability to reconstitute
damaged or destroyed portions of its 'body'. This golem was
formed from overly energetic PKE charged books in the Public
Library.
----------------------------------------------------------------------
Name: Librarian Ghost
Checkpoint: Ssshhed Again
Location: When you start the checkpoint follow your PKE meter and
grab a scan.
Description:
Category: Class IV Semi-Anchored Enity
Type: Ghost [Must trap]
Behaviours: Attack - Range, Spawn
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - low
Special - Summon Bookbats
Dr. Eleanor Twitty was the head librarian of the New York
Public Library and overseer of its collection of ancient
artifacts, stone tablets, and thought-forgotten parchments.
In March, 1924, Dr. Twitty went missing. The New York Police
Department made every effort to find her, including repeated
room-to-room searches of the underground library stacks where
she was last seen, but she was never found. Alive, that is.
Now she wanders the stacks of the New York City Public
Library still organizing books and keeping louder library
patrons shushed with a bony finger to the lips. By most
appearances she is still the same quaint and genteel-looking
woman she was in life. Aggravate her, however, and she will
transform into a rage-filled horror and heaven help you if
you have any overdue books.
----------------------------------------------------------------------
Name: Book bat
Checkpoint: Sorted Out
Location: Walkthrough the hall until you reach the open room where
you will be swarmed by book bats.
Description:
Category: Class I Inhabiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm
Weakness - Shock Blast
It's a book... but it acts like a bat! They can be very
dangerous when flocking in swarms. These bat-like minion
spirits have been forced into the mortal plane where they
animate books and tomes. Book Bats often travel in swarms
and are very territorial, attacking when disturbed. Under
some circumstances these Class I entities can be coerced or
controlled by more powerful entities.
----------------------------------------------------------------------
Name: Crusto
Checkpoint: Sorted out
Location: Defeat the book bats and he will appear.
Description:
Category: Class V Telekinetic Animator
Type: Ghost [Must trap]
Behaviours: Attack - Range, Telekinetic
Weakness - Proton stream
Dazed duration - Long
Trap Resistance - Medium
These animator ghosts never walked the Earth as humans. They
are ectoplasmic entities that came through inter-dimensional
tears to our world. These creatures seem to personify sloth
and, unlike most ghosts, these Class V entities don't seem
to operate alone - they almost always seem to be accompanied
by another of their kind.
----------------------------------------------------------------------
Name: Paper Construct
Checkpoint: Slipery
Location: Head through the halls to meet up with ray way they will
ambush you.
Description:
Category: Class VI Transformed Composite
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range
Weakness - Shock blast
Special - Can Teleport
Drawn inexplicably to old libraries and archives, these
malicious apparitions have been known to clothe their
insubstantial forms with paper, books, tomes, parchments
and even ancient scrolls in order to manifest in and
interact with the mortal world. Paper Constructs seem to be
lesser manifestations that are controlled by more powerful
entities.
If only print was dead!
----------------------------------------------------------------------
Name: Book Centurion
Checkpoint: Special Collections
Location: Head into the next room where the will spawn towards the back
Description:
Category: Class VI Armored Composite
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
Weakness - Proton stream
Special - Damage blocking shield
It's not known if the attraction is the books or the actual
stored knowledge, but these Class VI entities favor the same
book and scroll-filled locations that Paper Constructs are
drawn to. Book Centurions are composed of PKE-bonded books
and papers, but with a higher book concentration. Most
notably, however, Book Centurions carry a distinctive shield,
a concentrated PKE barrier that blocks most directed energy
attacks. Fortunately, the Capture Stream can still indirectly
attack and can be used to tear the shield from the Centurion's
hand.
----------------------------------------------------------------------
Name: Coal Golem
Checkpoint: The trouble with Golems
Location: Walkthrough the door and down the stairs do be greeted by
two coal golems.
Description:
Category: Class VI Bi-Dimensional Attractor
Type: Unstable [Wrangle parts]
Behaviours: Attack - Melee, Beserk
Weakness - Shock blast
Golems can bend objects to their will, manipulating them to
form portions of their own physically manifested form. PK
Energy greatly grants the golem the ability to reconstitute
damaged or destroyed portions of its 'body'. This golem was
formed from PKE charged coal in the NYC Public Library's
furnace room.
What's so scary about a pile of coal? Nothing until it balls
up a massive fist and smacks you with it.
----------------------------------------------------------------------
Name: Cultist
Checkpoint: Hall of Mirrors
Location: Traverse the hall of mirrors untill they appear and grab a
scan.
Description:
Category: Class III Elevated Remnant
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Meson collider
Dazed duration - short
Trap resistance - High
Shandor's horde of Gozer worshippers are drawn from around
the world. Shandor cultivated his minions carefully, drawing
followers both from the world's most affluent quarters and
from the halls of intelligentsia. He promised them all
stations of power and glory in the new post-Gozer millennia,
while secretly binding them to his own service in life and
afterwards. Though fairly powerful entities, these cultists
seem to be subservient to other, more powerful creatures.
----------------------------------------------------------------------
Name: Azetlor the Destroyer
Checkpoint: Wrath of the Collector
Location: Just run up to him and scan him.
Description:
Category: Class VI Elevated Remnant
Type: Deity [Supreme Being]
Behaviours: Attack - Melee, Range
Weakness - Proton Stream
Special - Limited weak points
Azetlor, Keeper of Knowledge, was once a powerful leader in
Shandor's 'Cult of Gozer' and, as a reward for a lifetime of
service, was given eternal life as a transformed demi-god in
the twisted ghostworld plane. Now, Golem-like, he clothes
himself in a dense 'skin' of environmental debris, that,
with the addition of his massive reserves of PK energy,
makes him a devastating and dangerous opponent.
----------------------------------------------------------------------
=========================
++ History Museum ++
=========================
#LOC4
Name: Possessed Human
Checkpoint: Dr Rutherford, I presume?
Location: Head through the first room where you have to turn on the
light, you'll then have to head through a hall with black
slime. After leaving the hall, Follow your team to the left
and in the next room you will find a shaking crate which
you must smash. After the brief scene, scan Ray.
Description:
Category: Class III Possessor Host
Type: Possessor [Slime Neutralized]
Behaviours: Attack - Melee, Range, Rush
Weakness - Slime
Possessed Humans are innocent bystanders possessed and
controlled by Class III Possessor ghosts. Slime Blower use
will drive Possessor Ghosts out of their human victims but
beware, its lingering PK resonance is not enough to prevent
Possessors from re-possessing anyone already slimed.
----------------------------------------------------------------------
Name: Possessor Ghost
Checkpoint: Dr Rutherford, I presume?
Location: After saving ray the ghost will leave his body to be
scanned.
Description:
Category: Class VII Wandering Possessor
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - Medium
Special - Possess Bystanders
Mrs. Myrnick, a pragmatist with a vision, opened the St.
Nicholas Rehabilitation Mission for Wayward Angels. The
mission took 'fallen' and destitute women off the mean
streets and cleaned them up, gave them hope, and trained them
for 'new' careers. St Nick's provided its desirable charges
to the many gentleman's club events, fraternity parties, and
business conventions that occurred around the City on a
regular basis, in return for considerable donations.
Shrewd Mrs. Myrnick could always spot an opportunity and knew
that her 'customers' could not afford to let word of its
excesses get around: these were highly respected and
upstanding men in the community, after all. She told them she
was willing to remain discreet, for a sizeable donation.
Unfortunately, Mrs. Myrnick failed to realize the lengths
some would go to preserve their reputation and one night, a
gang of Pinkertons paid a visit to St. Nick's. Now Mrs.
Myrnick's ghost, and those of her charges, has appeared in
many fine establishments and hotels since 1923, but they
tend to favor the Museum of Natural History.
----------------------------------------------------------------------
Name: Beauty Queen Ghost
Checkpoint: Opening Night
Location: When you get control of your character use slime on the
possed character to force the ghost out and then take your
chance to get the scan.
Description:
Category: Class IV Wandering Possessor
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Moderate
Trap resistance - Medium
Special - Possess Bystanders
Beauty pageants and parades of all sorts have always been a
big part of the culture of NYC, and Beauty Queens have been
among the city's crowning jewels. Beauty Queens hate to be
replaced, though, and for some, perching atop thrones and
waving to the masses is the high point in life. In death,
they remain desperate for attention, and return to reign and
be adored all over again in spectral splendor.
----------------------------------------------------------------------
Name: Possessed Statue
Checkpoint: Chairman Chase
Location: As soon as you start one will ambush you from the left.
Description:
Category: Class III Possessor Host
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
Weakness - Shock Blast
Possessor ghosts can also possess and take control of some
statuary and mannequins and are thus often encountered in a
wide variety of museums as well as in far more clothing
stores than one would reasonably expect.
Fortunately, possessing an inanimate, nonliving object like
a mannequin or a statue binds the possessing spirit to that
object. Not only is the ghost unable to leave, but it is
also disrupted when the possessed object is destroyed.
----------------------------------------------------------------------
Name: The Chairman
Checkpoint: Chairman Chase
Location: Just run around the wall and you can scan him while he's
floating in the middle.
Description:
Category: Class VII Ectoplasmic Entity
Type: Deity [Supreme Being]
Behaviours: Range
Weakness - Meson Collider
Shandor and his cult made many powerful connections, perhaps
none more so than NYC's most powerful business leaders and
power brokers. Shandor used his dark abilities to help each
of them in some state of their careers, and they were
indebted to him. They came together publicly as trustees of
the Natural History Museum, and privately misused their
influence to help Shandor implement and maintain his Mandala
throughout the city.
When they died, each of them returned as guardians to the
Mandala, and the Natural History Museum in particular. Their
closeness to Shandor's evil regenerated them as ectoplasmic
entities. The Chairman (formerly Cornelius Wellesly,
Chairman of International Steel), wielded the most power
when alive, and likewise is the most powerful in death,
becoming one of Shandor's mightiest servants.
----------------------------------------------------------------------
Name: Flying Skull
Checkpoint: Chairman Chase
Location: As you battle through the possessed statues skulls will
start flying at you from the temple.
Description:
Category: Class I Osteo-Focused Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
Weakness - Shock Blast
Skulls are scary, especially when they fly around with
glowing eyes and try to kill you. These Class I swarmers are
drawn strangely but exclusively to skulls, real or imitation.
Like other swarmers, Flying Skulls defend their territory
with exceptional vigor. It's best not to trespass unless
accompanied by a fully-charged Proton Pack.
----------------------------------------------------------------------
Name: Union Ghost
Checkpoint: Ghost war
Location: When you start, wait for the gate to lift and go to the
other side of the next room to trigger the war. Both sides
are fighting so remeber to scan a ghost from each army.
Description:
Category: Class IV Full-Torsoed Floater
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Moderate
Trap Resistance - Low
A local Civil War unit, The New York 87th: "Thurbold's
Wrongways," got lost on the way to battle, wandered in
circles in the coldest winter in East Coast history, and
eventually died of exposure only thirty miles from home. They
now haunt the city, looking for battle. In the museum, it
seems, they've found it.
----------------------------------------------------------------------
Name: Confederate ghost
Checkpoint: Ghost war
Location: When you start, wait for the gate to lift and go to the
other side of the next room to trigger the war. Both sides
are fighting so remeber to scan a ghost from each army.
Description:
Category: Class IV Full-Torsoed Specter
Type: Ghost [Must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Moderate
Trap Resistance - Low
These ghosts, fighting for Poindexter's Partisan Rangers,
were so dedicated and focused during their battle that when
it ended - with their deaths - they failed to realize it.
Trained to unerringly follow their regimental banner, when
that tattered battle flag made its way into the museum's
collection so did they. Unfortunately, there they
encountered other ghosts loyal to the Union, and the
resulting fight has raged ever since.
Poindexter's Partisan Rangers evidently believe that the
South will rise again - even if it takes more than a lifetime.
----------------------------------------------------------------------
Name: Venom Crawler
Checkpoint: It's the Chairman
Location: Run across the bridge to start the fight and these guys
will appear.
Description:
Category: Class VI Vermin Dominant
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Poison, Swarm
Weakness - Slime
Venom Crawlers are physical manifestations of the vermin
spirits that power Candelabrum Crawlers, having managed to
breach the planar barriers and cross over to our world.
Being actual physical entities, Venom Crawlers are much more
powerful - and dangerous - than their lesser forms and should
be treated with caution.
----------------------------------------------------------------------
Name: Black slime Fiend
Checkpoint: It's the Chairman
Location: These guys will appear next during the chairman fight.
Description:
Category: Class V Black Slime Fiend
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Rush, Ambush
Weakness - Slime
Special - Ambush
These humanoid fiends are composed entirely of PKE-saturated
black slime. Motivated by a seething anger and caustic to the
touch, Black Slime Fiends are dangerous, if straightforward
and unimaginative fighters. But don't be lulled by their
apparent simplicity! Black Slime Fiends are seldom
encountered alone.
----------------------------------------------------------------------
Name: Black slime Ghost
Checkpoint: It's the Chairman
Location: These will appear after the black slime fiends.
Description:
Category: Class V Black Slime Floater
Type: Corporeal [dispersible]
Behaviours: Attack - Range
Weakness - Slime
These entities are unique among Class V ghosts. Unlike other
phantoms, the ectoplasm that creates the form of these
creatures is infused with black slime. The resulting hybrid
is an exceptionally dangerous enemy that can be difficult to
overcome.
Recent developments have indicated that Black Slime Floaters
may not be a naturally occurring denizen of the ghost world.
----------------------------------------------------------------------
====================================
++ Return to Hotel Sedgewick ++
====================================
#LOC5
Name: Webbed Fiend
Checkpoint: Enter the Spiderwitch
Location: From the start of the checkpoint, follow your team and
these guys will pop-up for you to scan around the main
entrance area.
Description:
Category: Class V Webbed Fiend
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
Weakness - Shock Blast
Special - Ambusher
Outwardly humanoid in appearance, Webbed Fiends can draw
upon PKE energy to alter their appearance in order to
present a terrifying visage that can cause those with weaker
wills to flee. As though they are trapped between two worlds,
Webbed Fiends quickly transition between the ghost world and
the physical world.
Just don't be there when they do!
----------------------------------------------------------------------
Name: Cook Ghost
Checkpoint: Power Restored
Location: From the start of the checkpoint walk forward and one of
these guys will pop-up.
Description:
Category: Class III Animating Specter
Type: Ghost [must trap]
Behaviours: Attack - Range
Weakness - Proton Stream
Dazed Duration - Long
Trap Resistance - Low
To avoid a scathing review, the famous French chef DeForrest
poisoned a food critic's dessert course. Unfortunately he
did a poor job of hiding the poison and the next night it
accidentally found its way into his staff's dinner, causing
them all horrible and painful deaths.
When the state-of-the-art kitchen equipment was bought and
imported to NY by the Sedgewick Hotel, the ghosts of the
chef and his now post-mortal staff unfortunately came with
it.
----------------------------------------------------------------------
Name: Chef DeForrest
Checkpoint: Power Restored
Location: He's in the same room as the cook ghosts, just look around
for the fat guy.
Description:
Category: Class IV Anchored Phantom
Type: Ghost [must trap]
Behaviours: Attack - Melee, Range, Spawn
Weakness - Proton Stream
Dazed Duration - Moderate
Trap Resistance - Medium
Special - Summon Minions
Chef DeForrest was a talented chef on the verge of becoming
world-famous. The night the restaurant critic came to his
restaurant, however, things went poorly. In order to avoid a
bad review, the intensely paranoid Chef poisoned the
critic's dessert course. He hid the poison poorly, though,
and it accidentally found its way into the staff's dinner
the following evening. The entire staff, including Chef
DeForest himself, died horrible and painful deaths.
Like the rest of his staff, Chef DeForrest was imported to
NYC and the Sedgewick hotel with his kitchen equipment.
----------------------------------------------------------------------
Name: Kitchen Flier
Checkpoint: Power Restored
Location: These are the things which fly around during the fight
with Chef DeForrest.
Description:
Category: Class I Inhibiting Swarmer
Type: Corporeal [dispersible]
Behaviours: Attack - Rush, Swarm, Suicide
Weakness - Shock Blast
These restless spirits have been driven to inhabit and
control small kitchen utensils. Quick moving but fairly
weak, these swarmers' insubstantial forms quickly fade back
into the depths of the ghost world when dislodged from the
objects they possess.
Statistically kitchens are the location of a large number of
injuries, especially when filled with swarms of attacking
utensils.
----------------------------------------------------------------------
Name: Spider Crawler
Checkpoint: Ghostworld Again
Location: Follow your team mate through the hall and these guys will
appear.
Description:
Category: Class VI Vermin Entity
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Poison, Swarm
Weakness - Boson Dart
A close relative of the Venom Crawler, Spider Crawlers are
also physical manifestations of the vermin spirits though of
a different order. Encounters with these creatures have only
been reported on the ghost plane where they are usually the
heralds of other, more dangerous powers.
----------------------------------------------------------------------
Name: Spiderwitch
Checkpoint: Lair of the Spiderwitch
Location: Walkthrough the caves until she appears, you can't really
miss her since she's the end of level boss.
Description:
Category: Class VI Elevated Remant
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Rush, Ambush
Weakness - Slime
Special - Ambush
This anonymous woman (the authorities never discovered her
identity) spent several years in the '20's living in the
Hotel Sedgewick. There, for purposes only known to herself
and to her master, Ivo Shandor, she lured men into her rooms
and then murdered them (though it's uncertain if they were
killed before or after they were hung from the ceiling and
drained of their blood).
As a reward for her efforts as a member of his inner circle,
after her death, Shandor used his substantial powers to
'elevate' her, creating the Spiderwitch. Now a terrifying
spider-human fusion, she and her insect-like minions
protect Shandor's interests in the strange, twisted plane
that exists immediately between our world and the ghostworld.
----------------------------------------------------------------------
=======================
++ Lost Island ++
=======================
#LOC6
############################################################
## You should already have 4 of these so I'm only listing ##
## the ones you don't have. ##
############################################################
Name: Black Slime Monster
Checkpoint: Black Slime What!?
Location: When you drain the slime on of these will come
out for you to scan.
Description:
Category: Class VI Slime Shambler
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Beserk
Weakness - Slime
These power brokers hailed from and dominated their
respective industries in the late 1800's through the mid
1900's. Shandor used his dark abilities to help each of them
in some state of their careers, and they were indebted to
him. They came together publicly as trustees of the Natural
History Museum, and privately misused their influence to
help Shandor implement and maintain his Mandala throughout
the city.
When each of them died, they returned as guardians to the
Mandala. Their closeness to Shandor's evil regenerated them
as entities made of Black Slime.
----------------------------------------------------------------------
Name: Imprisoned Juvenile Slor
Checkpoint: Black Slime Beast
Location: Run up the stairs and through to the room with the big
machine and smash the orbs with the slime gun. When he
comes out grab a scan.
Description:
Category: Class VII Ectoplasmic Outsider
Type: Deity [Supreme Being]
Behaviours: Attack - Range
Weakness - Slime
Somehow Shandor's cult, guided by Ivo himself, discovered a
way to lure a young Slor from its home hell dimension into
our world. More impressively they also managed to imprison
that Slor within a ghostworld pocket at the heart of
Shandor's island mansion. Fueled by hatred, bile and anger
and assisted by mechanical monstrosities of Shandor's own
design, this captive Slor serves as the powerful guardian of
the Lost Island's dimension-aligning orrery machinery.
----------------------------------------------------------------------
=================================
++ Central Park Cemetary ++
=================================
#LOC7
############################################################
## You should already have 3 of these so I'm only listing ##
## the ones you don't have. ##
############################################################
Name: Cemetary Crawler
Checkpoint: The Elusive Key
Location: Use the slime gun on the gate controls and follow your team
mate. after progressing a little further you will view and
cutscene after which you will be ambushed by them.
Description:
Category: Class II Vermin Mimic
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Rush, Swarm
Weakness - Boson Dart
Cemetery Closely related to Imprinting Vermin Spirits (aka
'Candelabrum Crawlers'), like other scuttlers, these class
II Vermin Mimics are powered by swarming minor spirits that
animate gravestones and other funerary monuments.
Because Cemetery Crawlers are composed primarily of stone,
they are more resistant to damage than is typical for class
II entities and is another reason why it is probably best to
spend as little time in haunted cemeteries as possible.
----------------------------------------------------------------------
Name: Grave Fiend
Checkpoint: Battle of the Boneyard
Location: Follow the path and you will run into these guys pretty
soon.
Description:
Category: Class VI Reanimator
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Rush
Weakness - Shock Blast
Known to haunt cemeteries and other, less official bone
yards, Grave Fiends are semi-sentient, self aware entities
whose hatred and anger in life now fuels their malicious and
highly anti-social behavior in death. Not a terribly
imaginative or cunning fighter, your average Grave Fiend
makes up for its simple nature by sheer volume, inhabiting
as many interred skeletons and bodies as possible.
These dangerous entities prove that the living dead are not
entirely the products of a fevered mind or a tired genre.
----------------------------------------------------------------------
Name: Cultist Summoner
Checkpoint: Battle in the Boneyard
Location: Follow the path and you will run into these guys pretty
soon.
Description:
Category: Class III Mortal Remnant
Type: Ghost [Must trap]
Behaviours: Attack - Melee, Range, Spawn
Weakness - Meson Collider
Dazed Duration - Moderate
Trap Resistance - Medium
Special - Summoning Ability
Once lesser leaders in Shandor's cult, these 'elevated'
cultist are now part of his paranormal horde of minions.
Though they seem to possess elevated positions of power over
the lesser cultists, these 'Elevated' Cultists are all still
utterly subservient to Shandor's will.
----------------------------------------------------------------------
Name: Grave Monster
Checkpoint: Crypt Alley
Location: This guy pops-up when you're returning the key.
Description:
Category: Class VI Focused Reanimator
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, beserk
Weakness - Shock Blast
Grave Monsters are creatures composed of animated cemetery
debris, possessed by hellfire and driven by hatred of all
things living. These are slower moving, but exceptionally
powerful creatures.
Defeating a Grave Monster is not easy. Their accumulated
cemetery rubble gives them an additional layer of defense,
allowing them to soak up a lot more damage than commonly
expected.
----------------------------------------------------------------------
Name: Stone Angel
Checkpoint: Attack of the Stone Angels
Location: When you start the checkpoint walk out the tunnel and be
prepared for their attack.
Description:
Category: Class V Minor kinetic Animator
Type: Corporeal [dispersible]
Behaviours: Attack - Range, Rush
Weakness - Proton Stream, Wrangle Stream
Weaker entities possibly related to those at the heart of
each Stone Gargoyle, these Kinetic Animators make up for
their individual weakness by attacking in greater numbers.
----------------------------------------------------------------------
Name: Keyhead Monster
Checkpoint: Headstones
Location: They attack you straight away when you start.
Description:
Category: Class VI Semi Merged Attractor
Type: Corporeal [dispersible]
Behaviours: Attack - Melee, Range, Beserk
Weakness - Shock Blast
Closely related to other bi-dimensional attractors, these
golems have been bound to a will greater than theirs to
serve as sentries tasked to eternally guard otherworldly
portals and gates.
----------------------------------------------------------------------
Name: Shandor the Architect
Checkpoint: Destructor Form
Location: Run up to him and grab a scan, simple.
Description:
Category: Class VII Transformed Mortal remnant
Type: Deity [Supreme Being]
Behaviours: Attack - Throw
Weakness - Meson Collider
Special - Protected by magical Barriers
Though his early history is problematic and open to debate,
it is known that Ivo Shandor was a medical doctor who
performed a lot of unnecessary surgery as well as an
architect of some renown. After World War I, Shandor decided
that society was too sick to survive. On June 6th, 1920, he
started a secret society of Gozer Worshipers, numbering
nearly 1,000, dedicated to bringing about the end of the
world.
It is now known that Shandor and his followers researched
heavily into the paranormal, especially in the areas of
pre-apocalism and ectoplasmic hybridology.
During the same time, Shandor apparently also made some
serious connections within the Gozarian pantheon because,
following his death, he has undergone a complete
transformation and has become a major Gozerian power himself.
----------------------------------------------------------------------
=================
++ Other ++
=================
#LOC0
-At the start of the game you will battle the sloth ghost, you haven't
been taught how to scan at this point so no need to worry about it, you
get it automatically.
These are everywhere so you have no reason to miss them...
-Black Slime
-Black slime portal
-Ectoplasm
-Ectoplasm residue
----------------------------------------------------------------------
=============================
++ Tips for scanning ++
=============================
#TIPS
1) When scanning a ghost, to get a 100% scan you should get the ghost
in the center of view and then hit the scan button.
2) If you don't have the "Back Off Man. I'm a Scientist"
Trophy/Achievement but you have all ghosts in your spirit guide it's
likely at least one of the ghosts isn't 100%, To find out which one(s)
are not at 100% view their entry in the spirit guide and if it has
basic details such as name and an image of it then you will need to
re-scan it (compare the information you have for a ghost to the info
listed in this guide if you need to).
3) If you upgrade the PKE meter you can scan by simply tapping the
scan button repeatedly, it's just easier this way.
4) When finding which ghosts you need use the "replay mission" from
the career menu and from the level select it will list how many
ghosts you have scanned and how many cursed artifacts you have
collected bellow the image of the level.
----------------------------------------------------------------------
=====================
++ Revisions ++
=====================
#REVI
v 1.1:
1) Added "Tips for scanning" section.
2) Added the sloth ghost to the list in "Other".
3) Guide now available at supercheats, playheaven and
gamesradar/cheatplanet too.
======================================================================
-- DOCUMENT END --