GetAmped FAQs and guides
by Frutz_Warriors
_____________________________________________________________________________
Table of contents:
[VHs] Version History
[Lgl] LEGAL STUFF, READ THIS
[Int] Introduction
[Abt] About GetAmped
[Ctr] Controls
[Sty] Styles
{Fgt]Fighter
[Spm]Superman / Juggernaut
[Spy]Spy
[Sol]Military / Soldier
[Arm]Armor / Knight
[Esp]Esper
[Spc]Space Police / Space Agent
[Sum]Sumo
[And]Android / Robot
[Nin]Ninja
[Imp]Colobockle / Imp
[Bst]Beast / Werebeast
[Mnk]Monk
[Jdg]Judge
[Sam]Kengou / Samurai
[Hlf]Mutant / Half Brute
[Mrc]Mercenary
[Spr]Spriggan / Fairy
[Brs]Barbarian / Viking / Berserker
[Phx]Phalanx
[Brg]Borg / Cyborg
[faq] FAQs
[cre] Credits
=============================================================================
[VHs] Version History
=============================================================================
Version 1.02
Small update with Cyborg being the only new thing. Damn you LYTO why won't you
give me that scout!
Version 1.01
Lots of updates. By that I mean LOTS of updates. And by that I also decree
that the guide is now version 1! Next update will be after LYTO updates scout
and cyborg, which is around February
Version 0.04
Yup, new updates, after such a long time thx to my lazy ass...
hmm, I'll review all the styles deeper this time.
by the way, if you want to see some videos about some styles or gears, check
AmpedUploader's channel in youtube.
Decided to remove the maps part since it's too much pain in the ass.
Version 0.03
I've finally added the mercenary and spriggan, i'm a bit lazy lately...
oh yes, I'll divide the style explanation part into 2 which are the pros and
cons
version 0.02
well, I added some new updates and I decided that putting all the gears /
accessories will be taking to much time so I'll just put the best gears /
accessories in the style part anyway.
version 0.01
Started the guide with basic info about the styles, maps, and a few of the
items (WAY too many items to finish in one go).
=============================================================================
[Lgl] LEGAL STUFF
=============================================================================
FIRST, you may not copy or use this file without my permision. NO ONE and
UNDER ANY CIRCUMSTANCES except you asked me about it first. If you want to use
this guide, please let me know by sending me an e-mail at
[email protected]
SECOND, only these websites may host this guide:
1. GAMEFAQS
2. JAGOSKIN.com
also i would be happy if any official amped sites would like to use this guide
=============================================================================
[Int] Introduction
=============================================================================
Hi, welcome to my first FAQ. I wrote the guide based on the Indonesian
version, and I'm currently playing indonesian version only since I retired
from the SEA server a long time ago. My char's name is now Xeon Aeterna.
=============================================================================
[Abt] About GetAmped
=============================================================================
GetAmped is a 3D Action Fighting MMO game made by Japanese company Cyberstep.
GetAmped uses chibi (or even Super Deformed) characters with tons of fighting
styles and moves with A LOT of in-game items that adds to the fun of mashing
and grinding your opponent into dust. I've never played a game like this
before the game shows up and the game is really fun to play. It makes me
laugh because of the funny-looking characters and friendly people that says
funny things throughout the game, though there are NOOBS in the game. I say
you'd better try it, it's fun and is a great stress relief, but be prepared to
spend some money on it~~
=============================================================================
[Ctr] Controls
=============================================================================
The controls are simple, and you can change them in the settings menu. Anyway
here are the controls, tada~~~
arrow keys : walk, press twice then hold to run
z : target
x : attack 2 (more damage)(may be chained for combo)
c : attack 1 (less damage)(may be chained for combo)
v : jump
xc / f : block
zxc : special attack
you can attack while running and jumping, resulting in a different attack
move.
you can counter an attack if you press an attack button a split second after
you block an attack. this move is also ussually a sign of someone not being a
noob, remember USUALLY.
when you use a gear or an item, you may get a different move when you use
target+attack.
=============================================================================
[Sty] Styles
=============================================================================
Well, Styles are this game's equivalent to MMORPG's Jobs or Classes. Each
Styles has their own fighting moves, status, and special attacks. At first,
you may choose 1 of the 6 styles available when you first logged into the
game which are Fighter, Superman, Spy, Military, Armor, and Esper. You can buy
aditional styles later (prices and paying methods differ from regions)
I will describe the pros, cons, and basic playing style of each style.
[Fgt]Fighter
Stats:
(male)|(female)
STR 5 |STR 4
TEC 4 |TEC 5
SPD 5 |SPD 6
JMP 7 |JMP 7 !!
DEF 6 |DEF 5
Description:
Pros : -High jump
-Easy to use
Cons : -average stats besides jump.
Desc: A balanced and versatile style which can be used in almost every
condition. They are able to deliver decent damage while not taking too
much damage themselves. This allows beginners to use this style with
little problem, and pros can rack up kills easily. The main thing that
attracts players to this style though, is not its versatility, nor its
balanced stats. The true thing that makes this style shine is its aerial
X, which is very useful in almost every situation. With it you can
attack, run away, or chase your enemies! If the enemies block it, you
can simply block right away when you land, protecting yourself from
enemy counter attacks.
Gears / accesories:
-Dragon Claw, if you can use it properly, you're pretty much set for life.
This accessory provides extra damage and defense at the cost of lowered
agility. On top of that, you also get extra range thanks to the long
claws of the weapon. You can also activate the special attack while
running, giving it yet another edge.
-Fire Cross / Flame arm ring, When you think simple is the answer, go for
this. This accessory gives you a bit extra punch and a lot of extra heat.
It doesn't change any of your move except for your special which becomes
a fiery punch with long horizontal knockback, but it does upgrade a few
of your moves, such as the CCC chain which now ends with more knockback,
and a bit of extra range for your run C.
-Moonblade / Chakra Rings, Having trouble with ranged players? This nifty set
of rings will solve the problem. Using these, you'll get a few extra
ranged attacks, and you can trick your foe using its CCC chain.
-Holy Cross / Holy cloth / Angelic aura, Or maybe you want something shiny?
Get this one. activate its special and see your character go SUPER
SAIYAN (literally). While on super saiyan mode, all your stats are
greatly boosted, and your XX chain now gives loads of knockback. On top
of that, the ZXC is really, really, painful.
-Eastern Dragon / Blue Dragon / Seiryuu, If you need a bit of extra speed to
edge out those pesky spies, grab this one. The twin headed dragon will
increase your speed a bit and adds ice attacks to your arsenal. You can
shoot snowballs with ZC (which can be used as detonator arm ammo for your
teammates), blow cold wind with ZX, and your for your special attack you
will create an upwards stream of ice which will do great vertical knock-
back and do good damage (considering it drops your STR).
[Spm]Superman / Juggernaut
Stats:
(white)|(black)
STR 8 |STR 8 !!
TEC 2 |TEC 2
SPD 4 |SPD 3
JMP 3 |JMP 3
DEF 5 |DEF 6
Description:
Pros : -STRONG
-ice attacks
-STRONG
-great special gears
-STRONG
-It's a SUPERMAN
Cons : -SLOW
-cannot fly like the real superman
-SLOW
-bad with weapons
-SLOW
Desc: When you feel that you just want to steamroll trough your enemies, this
is a good choice. Begginers often have trouble with its slow speed. The
low agility presents it with a problem when facing tricksters / chasers
such as ninjas and spies. In the hands of an experienced players though,
this style is a pure monster. With 8 STR and a little bit of skill, and
good use of its icy breath, the superman is a force to be reckoned.
Gears / Accesories:
-Graspers / Robotic arm device / extension arms, When you can't chase your
enemies, just extend your reach! These robotic arms are capable of
extending far enough to catch your foes for you.
-Juggernaut Breastplate / Hero Breastplate, Not satisfied with the narrow AoE
of your special? We got the thing for you. This stuff allows you to
project a wide freezing beam. Even a ninja has trouble getting away from
it. No wonder here at Indonesia the players bestows it the nickname of
"Walking Fridge"
-Juggernaut Bracelet / Hero Bracelet, Breathing cold air is riddiculous you
say? Then equip these! If the fighter gains a fire punch, you get an ice
punch! Better yet, you can pseudo chain the special attacks to easily
stage K.O. your foes! Oh, it also gives your normal attacks some cold
effects.
-Juggernaut belt / hero belt, Not satisfied with your body size? Put this belt
on and turn into a giant! not for long term use.
-Blaster Pack / Cyber swords, Ah... nothing like a lightsaber indeed. This
sword-booster combination gives you extra damage and jump height, though
it makes you even slower. Experienced players usually do 1 hits (not
finishing the chain) with this. You can also do a combo by excecuting its
running special attack, and catch the falling enemy with ZXC.
-Bladed Flame / Blood Cloth, More power at the expense of... none. Really,
this accessory is almost broken. Extra power and TEC, with extra jump...
Great moveset as well, and an easily excecutable combo of XX + ZC. Really
, the only weakness of this thing is that each hit you block drains your
MP.
[Spy]Spy / Agents
Stats:
STR 3
TEC 7 !!
SPD 7 !!
JMP 7 !!
DEF 4
Description:
Pros : -great overall agility makes it quite an annoying runner
-high tec gives you advantage with guns
-zxc with combat knife gives out good damage
-Combat boots is one of the best accesories in game
cons : -weak
-low def
-must be good with guns
-other players will usually hate you (because you run) (and shoot)
-...and killsteal...
IMO : If you enjoy playing as thieves in RPGs, you'll enjoy playing these.
Lots of guys who claims themselves "pro" hates spy, and says that spies
are for noobs. Well... these ladies are one of the best annoyers in game
, not to mention one of the best runners. They are also one of the best
rangers. No wonder people hate them, because they can't handle them :P
A good combination of dash X, ZXC, and lots of hit and run tactics will
do you a lot of good when using this.
Gears / Accessories:
-Combat boots, Enjoy pissing off noobs and pros alike? Wear these epic laser
boots and excecute aerial Xs non stop. These extraordinary shoes projects
laser blades from their soles, but each laser attack consumes your MP.
The special attack basically throws a large disk of laser from the boots.
-Evil element/ Dark element, One of the most hated combination in GetAmped
Indonesia. Why? Using its run X or XX chain as an opening hit to throw
the enemy up to the air, it can follow up with the deadly ZX attack which
has a very very long knockback, thus providing instant kills in small
maps *cough*underground*cough*.
-Bullwhip, Now your sexy spy is a sexy beast tamer! You get lots of extra
range with this. You also get grabbing attacks and a great special
counter. The usual combo is by throwing your enemy up by any means (ZXC,
XX, run X) and follow up with ZC to slam him/her down to the ground.
-Moonblade / Chakra rings, When talking about ranged attacks, you can't forget
about these. The rings makes another appearance, and this time it's
chain-able by doing ZXC, follow up with run X, and excecute another ZXC.
-Demon wing, Ever dreamt to fly? Always wanted to be a demon? Now's your
chance! Using a pair of demonic wings, you can fly, or at least glide,
across the battlefield. And it's not limited to gliding! You can summon
bats or generate a tornado!
[Sol]Military / Soldier
Stats:
STR 6
TEC 8 !!
SPD 4
JMP 4
DEF 5
Description:
Pros : -above average STR
-one of the best rangers with 8 TEC
-can fire all guns from the air (except the sniper rifle)
-unique accesories
-good juggling abilities
Cons : -slow
-jump x is meh...
IMO : Always liked to play FPSes? Pick this one. It's not the fastest nor it
is the strongest, but if you like guns, this might be your best bet
early on. Why? the TEC stat determines how far your targetting ability
is, and I assure you that 8 is enough to kill the enemy from out of
their vision range. They can also fire heavy guns (SMGs, shotguns,
grenade launchers) from the air, giving them even more versatility. The
SMG even got its special upgraded, from a weak AoE attack to a powerful
in both power and knockback, single target, attack.
Gears / Accessories:
-Missile pod, Long range, high damage, high knockback, missiles. The only
weakness of this thing is that the missiles needs more time to travel
than bullets, AND they start facing backwards, needing even more time to
turn around. The fact that they start from your back and turn around
actually gives this acc a bit of combo ability combined with this style's
XX or run X. Let's see... high knockback + a point blank missile strike,
go figure.
-Arm Bazooka, A fan of megaman X? grab this one! With this you can fire a
grenade launcher round from your arm which will explode and do small AoE
damage on contact. It also burns your foes if hit directly!
-Arm Machinegun, A fan of megaman X, but you want a machinegun instead? Yeah,
get this one! You have 2 modes of fire, the ZC gives you 3 shots of non-
knockdown rounds, which does a bit of ministun on the enemy, great for
harrasing. Or you can use ZX which will fire the usual stream of hot lead
that the good ol' SMG does.
-Arm Laser, A TRUE fan of megaman X? All this thing lacks is a charge attack!
This (blue) megaman-esque arm cannon fires both short and long ranged
lasers that travel faster than bullets.
-Power Armor, You like melee beter you say? While the soldier isn't really one
for melee battles, due to its lower than average agility, this accessory
makes a beast out of your soldier! With power-armor-powered punches and
fists, and boosted shoulder tackles, this power armor spells a lot of
pain for your foes.
-Dopping Protein / Super Protein, Enjoyed the holy cross on fighter? This can
o' nutricious protein will give you the same, if not better, effects.
WARNING : consumption may give side effects such as lowered fighting
capability post consumption.
[Arm]Armor / Knight
Stats:
STR 3
TEC 4
SPD 3
JMP 2
DEF 8 !!
Description:
Pros : -Best tanker in the game, not like the game has lots of it anyway...
-great damage on some moves
-aerial X helps to cover ground.
-ZXC gives loads of speed. (and shreds your clothes)
-unique accessories, including access to the transformer sets.
Cons : -low STR, low TEC, low SPD... it's low on everything except DEF
-a 'meh' moveset
-ZXC lowers it's defense
-Any moves with decent damage has a recoil
IMO : Are you a fan of soaking up hits without any problems? Then take these.
These heavy armored guys have incredible amounts of defense, allowing
them to take much more punishment than the other styles. Unfortunately,
they are also slow. One might need to master counterattacking before
he/she is able to use this style to it's fullest potential. Not with
transformation accessories though. (read below)
Gears / Accessories:
-Tank Trans. Sets, A fan of transformers? Take these and transform into a cute
, small, but powerfull tank. You can (literally) flatten your opponents
by running over them. You also get a gun which can chain up to 3 hits,
and a cannon that fires bazooka rounds (big yellow ones). Also a
flamethrower is placed under the tank (why under? cyberstep is crazy...)
-Fighter Jet trans., Another transformer acc. With this one, you can transform
into a fighter jet equipped with machineguns (locked at a 45 degree angle
) and bombs. Each second you spend flying will reduce your MP, and each
attack in flight also consumes MP. Luckily your MP will slowly recharge
if you're on the ground. Just try not to run out of fuel over a void yes?
-Amped Armor, For those who wants to be a true knight, use this armor. Made
out of something which looks strong, this armor boosts your defense
off the charts ( >10 ) AFTER you equip it. How do you equip it? press the
wonderful 3 button combination of ZXC of course, and voila, the armor
is here! The special attack of the armor creates huge (I mean like, REAL
HUGE) electric orbs that do decent damage, although they move slowly. You
can also charge the aerial X attack to make it even deadlier. You also
get a ZX, which is an exploding shoulder tackle towards your foes. On top
of that, the armor has a passive ability to deflect projectiles,
protecting you from ranged attacks (each projectile blocked drains your
MP though). When you're out of MP, you can counter projectiles using
a special counter which fires a big laser from the armor. In short, NICE.
-Any elemental accesories, Not much to say here. Great defense, combined with
the ability to be revived once if stage K.O.ed, and a minicombo with
decent damage consisting of X + ZC. Oh, and the stat bonuses are nice as
well.
-Burly headband / brown headband, 1 word. SPARTA! When you press ZXC, you will
find that your knight is no longer that skinny guy in underpants, but a
macho heavyweight fighter ready to steamroll through anything. You will
recieve no recoil damage from aerial X and ZXC when in macho form, and
those moves get a speed boost anyway, so spam them! THIS IS MADNESS!
[Esp]Esper / Magician / Telepathers
Stats:
(1) |(2)
STR 4|STR 3
TEC 5|TEC 5
SPD 4|SPD 5
JMP 5|JMP 5
DEF 4|DEF 4
Description:
Pros : -lots of unique (if not usefull) accessories
-damage multiplier for attacks with glowing effects
Cons : -weak stats
Desc: A glance of their stats and newbies simply avoid them, only to find
themselves getting their asses kicked by this one. While weak on its own
, it has access to lots of items (brooms and wands) and accessories to
help this style reach its highest potential. When facing an esper,
expect her to disappear and reappear behind your back, hitting you, or
nuking the field with uber AoE spells, or turn you into a cat. She can
even turn herself into a tall ballerina with somewhat unique moves.
Gears / Accessories:
-Spellbook / amped micon, Become a real mage, just like the ones in RPGs! With
this magical tome, you have the option to burn, freeze, or electrocute
your foes. You can also buff yourself (extra STR, SPD, or DEF) with the
magic! It also gives you a large AoE nuke attack. To use the skills,
simply type in the corresponding spell (E.G. FIRE for a fireball). spells
might differ between regions (in indonesia, we use numbers 1-10).
-Magical hands, Feel the need to curse someone? With this glove, you can curse
your enemies and turn them into cats! Cats are very weak and easy to kill
. You can also do a few magician tricks such as creating doves to attack
, or simply use the oversized glove to slap your opponents!
-Psychonecrism / Psycho Necro, You want some black magic? These 2 magically
floating skulls with a cool looking cloak will give you black magic. Now
your run X is upgraded in range, being able to hit people from quite far
away with a shockwave like attack, allowing you to chain these, juggling
your foes till they fall to the bottomless pit/sea/lake/whatever. Your
aerial X also gets the shockwave like properties. Most of all is its
aerial special (VXC) in which you charge dark energy and throw it with
incredible speed and range (and AoE), doing good amounts of damage to
anyone in its path.
-Siren necklace / teleporter, If you like to blink in RPGs, this necklace will
allow you to do the same, and attack right after blinking as well.
Perfect for escaping or doing quick damage, as well as confusing your
opponents.
-Transformation stick, The ultimate lulzy accessory. With this, turn your
character into an oversized balet dancer with riddiculous moves. On top
of that, who can resist laughter when they see dancing sparta? (your face
doesn't change, warn ya)
[Spc]Space police / Space Agent
Status:
STR 6
TEC 3
SPD 6
JMP 3
DEF 6
Description:
Pros : -above average STR, SPD, and DEF
-proficient with lightsabers
-who doesn't like starwars?
Cons : -low jump
-sucks with guns
-almost no juggling abilities
Desc: If you're that kind of guy who likes sci-fi movies, this style is for
you. Not very good on their own IMHO, but when you can find a lightsaber
, grab it! Both the white and green sabers work with this style. The
beam swords gain extra range and power, as well as better moves to work
with. Your special is also pretty good, which I would like to describe
as "laser wheel of death".
Gears / Accessories:
-EPC EM Baton / Police Baton, Ah... stun weapons. You'd expect any good police
to have one, yes? Well, this one ain't your daily stun weapon, as it is
capable of not only stunning your foes with its ZC, its also capable of
throwing large disks of electric energy (run X and ZX), or maybe you want
to stab it to your enemy's heart? (ZXC). Sadly, this accessory drains MP
like hell...
-Golden Eyes / Satelite Beams, Ever saw one of those scenes where someone
orders a large laser strike from space? Take that and put it into
GetAmped and you'll find this thing. With this, you can command special
attack satellites to rain terror (lasers actually) on your enemies.
-Guard Bit, If you think that the golden eyes are a little bit too much, try
this one. Instead of giant lasers from space, you'll get 3 miniature
satellites that can fire rapid fire beams. They are also capable of
hitting your foes or electrocute them. Oh, and they can create a shield
if you block as well.
-Laser wings, If you enjoyed playing spies with combat boots, you'll enjoy
playing space police with these wings. The 2 accessories pretty much does
the same things, projecting laser blades. The difference is, this time
the blades come out of your hands rather than your feet. It's actually
better since it becomes much more versatile.
-Mechanic arms, Items set to off? No worries. With this, create your own
items! This accessory can generate SMGs, squeaky hammers, pistols, and
even the giant laser cannon! Of course, these pseudo items can't be
thrown or dropped.
[5h]Sumo
Stats:
STR 7 !!
TEC 4
SPD 5
JMP 5
DEF 3
Description:
Pros : -strong
-faster than supermans / juggernauts
-special gears are pretty good
Cons : -low def
-special gears lower their defense even more
Desc: Ah... sumo. These classic Japanese wrestlers now come with cybernetic
technology in tune with GetAmped's futuristic setting. Still keeping
their trademark bulky bodies, they can also attack with their large
belly! The simplest combo this thing can deliver is run X + X, which
deals good damage to your normal male fighter, which means 6 DEF! Their
special attack grabs the foe and slams him/her/it to the ground, or
sometimes the abyss, and the best part of it is that it's a grab, which
means it can't be blocked!
Gears / Accessories:
-Back Greatshield, When defense is what you lack, you'll search for a shield,
no? The difference is that this shield is worn on your back rather than
your arm. This shield adds a little defense, and weights you down so your
oponents can't throw you up to the air (too bad phalanx negates weight
most of the time)
-Cyber Loincloth, If you like the basic sumo playstyle, this equipment will
enhance it by quite a large margin. By adding the belly attack to the
end of the CCC chain, and adding the damage and effect radius of X, this
thing is sure to net you some kills. Special attack also gets loads of
extra power, and now ends with an extra recoil that tosses your enemy to
the air.
-AM Armor / Electric Arms, Another gear that adds defense, but this time it
has a combo in its sleeve. A phycisist once calculated that "Bouncy flab
+ powered up arms * good player = death", and this proves it. Using the
funny but powerful run X, followed by a ZX and a ZC, and sometimes an
extra C on the end, you'll get a good amount of damage + good knockback.
[And]Android / Robot
Status:
(I) |(II)
STR 8 |STR 6 !!
TEC 7 |TEC 8 !!
SPD 4 |SPD 4
JMP 7 |JMP 7 !!
DEF 6 |DEF 7 !!
Description:
Pros : -epic stats
-epic damage
-can live without their heads
-unlimited MP (regen and recharge)
-good juggling abilities
Cons : -slow
-each attack consumes MP
-when you're out of MP, you need to recharge, when you recharge, you
are vulnerable.
Desc: Now I'll introduce our first non-biological contestant. The androids
focus on dealing HEAVY damage in a short time, aiming to K.O. their foes
quickly before they need to recharge. They hit harder than what a normal
8 STR juggernaut do, so keep that in mind when fighting against one. A
frail style stands almost no chance of winning a pro android user.
Gears / Accessories:
-Missile pod, With the amazing ability to recharge MP, androids can easily
abuse lots of accessories. One of them is the missile pod. Infinite
missile never sounds good to your enemies.
-Remote Bomb, Put bombs everywhere, recharge, rinse and repeat. When you feel
like it, detonate all of them with ZC, maybe catching one or 2 oponents
off guard. They also make excelent temporary platforms to reach higher
places that you normally can't reach. Don't want anyone to follow you?
simply detonate the bombs~
-Time Bomb, With a better aerial special attack than the remote version, the
time bomb also packs a different surprise. You can still set a bomb, but
this time you can't detonate it manually. Instead, it will detonate after
a set amount of time. So, what did cyberstep put on its ZC? Apparently,
the ZC will put a bomb on your enemy, making him/her/it panic and raises
him/her/it's speed to 10 or something, but the bomb will explode after
a few seconds. If the target hits someone else though, the bomb will be
transfered to the poor guy he/she/it hits.
-Surprise Hatch, At the cost of a little HP, you can manufacture your own
manufacture your own army of miniature tanks, bombs with legs, an even
squeaky hammer tanks...??? WHAT THE....
-Drill Arms, Swap your basic, ugly looking, arms with a pair of neat drills!
capable of boring through the ground (not really), these high powered
misguided carpentry is going to poke holes in your foes bodies!
-Foot Burner, It's a bird! it's a plane! IT'S A FLYING ANDROID READY TO KICK
ASS! With these rockets as legs, you'll move much slower on land, but
you can go flying AND your run C gains more power. Your X becomes a
flamethrower attack. Always good for a bit of ranged support.
-Missile Leg, Sometimes, a random android wants to get faster than the others.
That's when he grabs one of these, use them, and skates around the map
with more speed than what you'd anticipate from an android. PLUS, the
nifty skates can fire missiles and lasers, not to mention that your kick
just broke through the charts!
-Jump Shoes / Winged Shoes, Another chance to abuse your unlimited MP. While
other styles needs to conserve their double jumps, go wild with an
Android. Create chaos around the map using air slashes and tornadoes.
When you're low on HP, do the double jump aerial special attack and hit
hard before you die, so you leave with a bang!
-Speed
[Nin]Ninja
Status:
(male)|(female)
STR 5 |STR 5
TEC 5 |TEC 7
SPD 9 |SPD 9 !!
JMP 5 |JMP 6
DEF 4 |DEF 3
Description:
Pros : -speedy
-great accesories
Cons : -low defense
-little to no juggling abilities
Desc: Ah... the ninja. Seriously one of the most overused style, as people
abuse their speed to no end. With such great speed and a pretty decent
movepool, they practically form the metagame in most servers, although
I heard that they are nerfed down to 4 STR in 2.3. Still, they pack lots
of speed and can easily run away from any potential threats. They are
fragile though (bah... stereotypical runner), and when an android,
phalanx, or juggernaut catches them, they are usually toast.
Gears / Accessories:
-Infernal Death / Fire Aura, Who doesn't love ninja magic? With this, gain the
power of the fire. This cloak will allow you to throw fireballs, and your
special attack becomes 5 pillars of flame which does heavy damage and
deals huge knockback, great for small maps where you can stage K.O.
easily.
-Gando Scale / Cursed cloak, When other gears require MP to work, this one
eats away your HP instead. Bad? not really when each hit you deal with
its skills drain your enemy's HP and adds it to your own! With ninja's
ridiculous speed, you can easily chase your enemies and fire dark energy
orbs to punish them, replenishing your own HP in the process.
-Bladed Flames / Blood Cloth, The most overused accessory ever makes another
appearance. With ninja's riddiculous speed, STR and JMP boost from the
blades, and a teeny-weensy bit of skill, anyone can practically do heavy
damage to their enemies at minimum, barring enemy ninjas or amped armor
knights (also bar pro players, and jumpers actually). It's not the best
thing around, but it's versatile and powerful enough to do nearly
everything you need.
-Shuriken Pouch, A good ninja always has some shurikens in disposal. With
these wrist pouches, you can throw single shurikens, both from land and
air, or rapid fire them which does riddiculous knockback and will usually
stage K.O. your foes in a small map.
-Fuuma Shuriken, If you don't like the small flimsy shurikens, get the larger
one! It reduces your already average jump though, so be careful. The
stars are shot in a low arc, and will go on even after hitting an enemy.
The special attack throws 2 of these in a horizontal path, travelling
longer distances and does high vertical knockback.
-Kunai, The trademark of the ninja is here! With these daggers you can hit
very fast, making it difficult for your enemies to counter your chains.
You can also do special techniques that are pretty cool IMO. The daggers
can also be thrown from the air, which gives you a little height boost,
which can actually be abused for running in certain maps.
*cough*titanic*cough*
-Jump shoes/winged shoes, Just when you think the ninja can't be more agile,
here comes the jump shoes. A ninja in these shoes are sure to be nearly
uncatchable, very unpredictable, and hard to kill due to it dodging
all the time. When you need the perfect runner, or something that can
reach unreachable places, this is one of your best bets.
-Chakra Rings / Moonblades, The rings make another return, this time on the
speediest style of them all. Utilizing ninja's speed to gain distance
between you and your adversary, then firing off the rings from a safe
distance, these can be deadly when used correctly. The run XC also makes
its first viable appearance due to ninja's ability to chase down
opponents.
-Electric rings / Thunderstrike, A must get item, at least for naruto fans
(yes, naruto is bad anyway). With this thing, you can create an
electrical shield around your character that will damage everything that
it touches. combine that with Ninja's speed and you have a very annoying
thing. It is also capable of doing high damage by sending high voltage
electricity to the enemy.
[Imp]Colobuckle / Imp
Status:
(male)|(female)
STR 4 |STR 4
TEC 2 |TEC 6
SPD 5 |SPD 5
JMP 6 |JMP 2
DEF 5 |DEF 5
Description:
Pros : -small
-great special gears
-great moves
Cons : -a little bit below average stats
-little to nonexistent juggling abilities
Desc: "Good things come in small packages". Can't be any more true than this
style. The colobockle has the smallest body size of all styles, allowing
it to actually slip pass enemy attacks easily. They also has insanely
long chains. Even their aerial X can be chained up to 3 hits! Versatile,
great for all combat situations. Requires a bit of tricking ability to
use correctly though.
Gears / Accessories:
-Bigger's Glove, If you like that baseball bat and golf stick for their
notorious ability to stage K.O., use these gloves. This pair of magically
enchanted gloves will make anything you grab increase in size! That means
a very long bat and golf stick to hit your enemy's ass with! Not to
mention a monstrous axe in your disposal. If the item is off though, not
much use for these.
-Gaia's Glove, If you think the colobockle doesn't have what it takes to hit
hard, get these gloves. With the power of the earth element in your
command, your cute colo just turned into a killer with the size of a
judge! Now your colo hits with rock-hard fists, stalagmites stabbing from
the ground, and boulders here and there. Slows you down a lot though.
-Devil Virus, If you think the colobockle is not small enough, get this one!
not only it reduces your body size even more, it also turns you into a
little devil, with a pair of devil horns and a devilish trident! You can
also infect your foes with "Amped Flu" using ZX trident throw or your
ZXC. the "Amped Flu" status doubles the enemy's usage of MP. This thing
also turns any items that you grab into a poison bottle.
-Earth Spear, One of the two elemental spears available in colo's arsenal.
This one has the power of the earth element, allowing you to bind your
foes in solid rock, making them unable to move, and then slam them with
your special. A meteor will follow shortly after you hit the ground with
ZXC, and does great damage for anyone that didn't get away in time
-Thunder Spear, The second elemental spear in colo's weapon closet. This one
allows you to create shockwaves of electricity or smite your foes with a
thunderbolt. Has great knockback and low charge time, perfect for
killstealing.
[Bst]Beast / Werebeast
Status:
(red)|(blue)
STR 4|STR 3
TEC 1|TEC 1
SPD 4|SPD 4
JMP 8|JMP 8 !!
DEF 6|DEF 7
Description:
Pros : -it transforms
-great jump
-above average defense
Cons : -it's not transformers
-low speed
-low power
Desc: Ever thought there's a hidden beast inside you? Play it out using this
style! When you start, you'll start as a normal human with nothing
special except for your superb JMP stat. But when your HP gets lowered
to 50%, things change. You'll notice the HP bar blinking. When you do,
press that magical three button combination of ZXC and witness as your
fighter transforms into it's inner beast! The red one will become a bull
and the blue one will become a bird. This style's gears are focused on
modifying its transformation. see below.
Gears / Accessories:
-Moon choker, When you think 50% is too little HP for you to wreak havoc, this
accessory is for you. You'll lose your ability to block in trade for some
cool attacks and evasion techniques. your C will now serve to evade enemy
attacks or cover ground quickly. The X becomes a very cool and powerful
5 hit combo that will rise up high to the air. And most of all, you can
now transform at 75% HP! nice
-Gretto (can't find the english name), If you think transforming is too risky,
grab these instead. The blue one is obviously meant for the blue beast
and only an idiot doesn't know where the red one goes. These accessories
will allow you to use part of the beast's power before transforming, at
the cost of MP though. It also gives you great stats, so why not?
-Fire Ram / Goat choker, Bored with the bird / bull transformation? Buy this
or the one below. This cool necklace will transform you into a goat from
hell. With fiery punches and fireballs at your command, blast your foes
to their death! You can also fire meteors if I'm not mistaken.
-Thunder Drake / Tall Drake / Thunder choker, Maybe a dragon instead? With
this necklace you'll transform into a storm dragon! With electrifying
prowess, this blue dragon can easily electrocute your enemies. when
transforming, aim for the 25% mark to get the aerial special attack,
which fires orbs of electricity that explode on contact!
[Mnk]Monk
Status:
(1) |(2)
STR 6|STR 5
TEC 3|TEC 3
SPD 5|SPD 6
JMP 6|JMP 6
DEF 5|DEF 5
Description:
Pros : -good stats
-zc is really great
-has the coolest ZXC in game.
-very very great juggling abilities
Cons : -jump x is not really good
-ZXC is not easy to pull off
Desc: Ah... the monk. Infamous for their Ki techniques and near-unstoppable
chains. Balanced stats, a little bit inferior to the fighter but still
very usable. The moves? pretty good. Run X is one of the best opening
moves for a chain with its multi hit ability. Next comes the ZC, which
sweeps the ground, forcing any downed enemies to stand up, allowing you
to chain more hits using either the fast CCCC or kick him hard with XX.
The special move is hard to excecute, but when you succeed, you'll see a
cool chain of attacks which does good damage!
Gears / Accessories:
-Kickboxing set, Not really the best thing around, but very usable for monks.
The XXX is somewhat quicker than the XX and it's really easy to chain
hits with Monk's ZC. The special attack can be used to trick your enemies
or to chase fleeing ninjas and spies.
-Nirvana gems / jade necklace, If you want something more monk-esque, try the
necklace. It looks just like one that the monks in a kung-fu film would
wear, and it comes with uber abilities! First, the ultra long CCCCC chain
that is rather hard to counter. Then you get a bit of ranged support in
the form of ZX, which throws 3 beads that will explode on contact. Not
satisfied yet? your ZXC is now really easy to excecute and you gain a
dash special attack with loads of knockback. But the real thing that
makes this accessory really good is its aerial XC, which will create a
pillar of energy that will last for a while, and if an enemy touches the
pillar, he/she/it will be hit HARD. The only drawback of the necklace is
that nearly every of its skills has a long cooldown time.
-Talisman of turning, Seal all evil! Well, these talismans can't really seal
evil spirits away, but they do improve the power of those blue glowing
orbs of energy of yours. You can also throw them for some ranged attack
with ZX. Your special attack also gets much stronger! This accessory also
has a passive effect. Your monk will automatically recover from a hard
impact (golf club, baseball bat, kingkong, giant robots)
-Kikou, Not satisfied yet with the talisman? Then the kikou is for you. These
armlets will boost your ki energies to the max. Almost every attack is
changed and you get a nice area nuke (ZX), a single target attack (dash
XC), and your special attack also gets upgraded to the max, netting
KOs in small maps easily due to its massive knockback.
-Sparkling cane / Turbo staff, Maybe something shiny? With this shiny staff,
you can unleash a nearly unending chain of fast hits that is very hard to
stop or counter. All you need is simply mash your C button until the
chain ends, ZC, rinse and repeat. The ZXC has a good damage and decent
knockback, and it also has one of the largest AoE in the game. The ZX
makes those pesky ninjas and spies unable to escape your wrath.
[Jdg]Judge
Stats:
STR 6
TEC 6
SPD 5
JMP 6
DEF 6
Description:
Pros : -balanced stats (really balanced)
-zc is very powerful
-ice elemental attacks
-best juggler in the game
Cons : -only works best with airborne enemies
-special gears are not very useful
Desc: These guys fight for justice. If you happen to pick this style up, make
sure to take advantage of their high mastery of the ice element. With
balanced stats and a pretty decent moveset, the Judge is one of the best
styles in the game. you have a basic low damage but quick CCC chain, a
slower but more powerful XX chain that also tosses your foes up into the
air, an aerial X that covers quite a lot of ground, and great dash
attacks. On top of that, you get a ZXC with uber knocback. Just when you
think you can't ask for more, if you hit an airborne enemy while your
hand is glowing blue, you'll follow up with an ice attack. Moreover, if
you hit an airborne enemy with ZC, you'll do a cool chain of uppercuts
that will send your foe flying high up to the skies.
Gears / Accessories:
-Ice jewels, Thinking that it's hard to excecute your ZC? no problem. With
these gauntlets, you'll get loads of opening attacks to toss your enemy
up so you can excecute ZC. First, we have the easy to use dash XC attack
that will toss the enemy up. Next, we have the ZXC which will freeze your
foe in the air for a few seconds before dropping him/her/it so you can ZC
your foe. Moreover, your attacks will create a cold effect that will help
to push your opponents.
-Justice saber / Ice saber, Equip your judge with a cool blade that can freeze
everything in its path! Use the ZXC to activate the blade and then slash
away at enemies. The sword has a riddiculously wide and long range,
making it hard for your enemies to dodge. You can also do epic AoE
attacks. Sadly, the blade can only stay for 20 seconds.
-Battle swan, Perhaps one of the stupidest looking thing in the game, but it
is actually pretty good! The ZXC is very powerful, and you're
invulnerable while charging it. The swan also has quite a few attacks
that are capable to open up the great ZC combo. And it's also great for
teh lulz.
-Bladed flames / Blood cloth, Not really the best thing you can give to your
judge, but when tight on budget, these blades are great to rely on. The
XX chain tosses the enemy high enough for you to use dash C before the
enemy lands to sneak in an extra hit, and if you're good, an ice strike.
-Death Stalker / Scorpio, Nothing special really, just the capability to open
up a ZC combo, just like most of the accessories mentioned above.
[Sam]Kengou / Samurai / Swordsmaster
Status:
MALE |FEMALE
STR 4 |STR 4
TEC 4 |TEC 5
SPD 5 |SPD 5
JMP 4 |JMP 3
DEF 3 |DEF 3
Description:
Pros : -it uses katanas.
-sheer coolness
-longer reach than most other styles.
Cons : -worst stat in the game.
-no juggling abilities whatsoever.
Desc: They use swords. They look cool. You think they have uber stats. But no.
Sadly, cyberstep seemingly decided that a samurai should be the weakest
one in the game in terms of raw stats. But don't let that fool you. The
swords seemingly has a damage multiplier. One successful slash will take
a good chunk of HP off your opponent. You can also do a long ranged
slash by turning 180 degrees then pressing C or X ( C is horizontal and
X slashes upwards)
Gears / Accessories:
-Longsword / Wudang sword, Bigger, badder, longer, sharper sword for your
swordsman. Apparently, this sword has a bigger damage multiplier on it
than your standard swords. Now your samurai can hit harder, toss enemies
higher than before. The special attack also gets a 500% coolness boost.
-Quad blades / Kengou sword 4, If you want more blades and even cooler moves,
this one (or these ones) is (are) the thing you must buy. A little bit
less power due to the -1 in STR, but it gives a small boost to your paper
thin defenses. Also, since you always attack with swords, every hit you
serve has a damage multiplier on it. Your attacks are also considerably
faster than before. The special attacks are also cool, where you slash
so fast that it's (literally) unseeable by the player's eyes.
-Fog blade, Although not yet updated in Indonesia, I'll give a coverage on
this. The fog blade is a blade made of... fog (no, it has nothing to do
with fog fighters, the Dutch version of the game). Its power is equal to
the swordsman's default blades, but it has a longer reach. The attack
speed is also considerably faster and you can give yourself a temporary
5 defense boost. The sword also gives a bit of extra speed.
-Holy element / Holy wings, You like the default moves of the samurai? Use
this one. It gives stat boosts and ZC and ZX, which won't interfere with
any of the swordman's moves. Most importantly, it gives a bit of extra
speed and defense, salvaging your stats from near unusable to mediocre.
It's still mediocre, but at least it's now much more usable than before.
-APD booster, You say you're a pro at using this style? Why, get this! With
this, unleash long range slashes here and there without fearing about
exhausting your MP stock, since this accessory gives you a free MP regen.
On top of that, you can fly when needed to run away, since flying is
faster than running on that average speed stat.
[Hlf]Mutant / Half brute
Status:
STR 3
TEC 3
SPD 6
JMP 6
DEF 6
Description:
Pros : -good def and agility
-can flip in the air like a cat
-can go berserk
cons : -low str and tec
-no juggling abilities out of berserk mode
-low def in berserk
Desc: Pesky spies ruin your day by stage KOing you all the time? Having a hard
time against jugglers? Then this is the answer to your prayers. The Half
Brute is a half human, half animal, a creature that looks like a Na'vi
from the movie "Avatar", only without tails. This style is capable of
air recovery that will mess up jugglers and allows you to retaliate
before you get stage KOed. Not the best stat around, but if used
correctly, the berserk mode should net you a kill or two.
Gears / Accessories:
-Attack mask / Dragon mask, Want to (ironically) juggle your opponents to
death? Wear this mask and witness as your Mutant turns into a killing
machine. When used correctly, the mask will grant you lots of agility,
allowing you to evade attacks very easily. You can also break your foe's
guard, allowing you to sneak in more hits. Your slam will toss even the
heaviest foes (gravity modifiers excluded) up high to the air, allowing
you to continue juggling them with the XX chain. You'll lose the ability
to block attacks though, so stay vigilant.
-Forest Frost , Ever saw an anime / manga called "The Law of Ueki"? If you
have, you must have known that the main character can grow trees within
seconds to attack. This accessory will grant you that ability, albeit you
don't have to use trash to grow the trees. This accessory also has lots
of utility, from allowing you to swing on a vine to stumbling your foes.
-Brutal force, You like the default berserk mode? You'll love this. With this
thing, you can choose one of 3 forms to change into when pressing ZXC.
pressing C after ZXC will turn you into your speed form. The speed form
surpasses even Ninjas in terms of speed. You'll also get impressive
moves! Not to mention that those claws look pretty cool. Pressing X after
ZXC will transform you into defense form which is comparable to the</pre><pre id="faqspan-2">
Amped Armor. The heavy weight of the armor also gives you a weight
modifier which makes it harder for enemies to juggle you. Your counter
attacks will be powered up significantly! Pressing XC after ZXC will turn
you into attack form which has more attack than the Juggernaut. Face it,
getting raked by those giant claws will hurt, A LOT. Your attacks will be
powered up to the limit with some extra skills and some juggling ability.
[Mrc]Mercenary / Hunter
Status:
STR 4
TEC 9 !!!
SPD 7
JMP 5
DEF 4
Description:
Pros : -Fast
-can pick up items while running
-great ZXC
-all guns get upgrades on these
-cool looking secret moves
Cons : -low def and str
-needs lots of skill to be good
Desc: Okay, above average speed, sky high TEC, the ability to pick up items
while running? You know what this means right? Yep, this style is made
to abuse guns. Run around, find a gun, pick it up, and fire away. Like
the Army guys, you can fire any gun from the air, and the SMG gets that
cool ZXC. You can also use the combat knife ZXC like the spies do. On
top of that, you get no speed penalty from carrying heavy items like the
axe so you can run around with that giant axe ready to kill anything.
When not using items though, the merc really needs a lot of skill to be
better than the other high-speed styles. It's basically an inferior
Ninja when not used correctly. The XX is uncomboable due to long ending
lag, and the CCC has nothing special. The aerial attacks are mediocre at
best, but the ZXC is easy to pull off and good enough to net a few K.O.s
for those who just started to use this style. If you have enough skills
though, you'll be able to easily pull off the coveted CC_CCC and X_X_X_X
chains which looks cool, and the X_X_X_X deals good damage for 4 STR.
Not to forget the dash X_X_X which basically adds the XX chain after
your basic dash X, with much less ending lag than the XX chain. How to
use them you ask? simple, the _ means you need to wait around 0.3 second
before pressing the next button~ Not easy of course, but it won't hurt
to at least master the dash X_X_X. (Phew... the longest style
description)
Gears / Accessories:
-Silver behind / Silver gauntlets, If you have mastered the the techniques
stated above, go for this one. Equipped with a movepool designed for
juggling, if you have mastered the delay techniques of a merc you can
easily juggle things to death. The X_XC replaces the original XX and has
much less ending lag, allowing you to squeeze in at least one ZX to
juggle your victim at least once, before hitting him/her/it one more time
before hitting the ground, just for the sake of squeezing in more damage
while you can. The ZXC gets 2 variants, where the plain ZXC does the same
thing as the original, the good reliable move that nets stage K.O.s,
while pressing X after ZXC will make you choke your opponent and throw
the poor guy up to the air, ready for another round of juggling. The VXC
also opens juggles. On top of that, while using these shiny gauntlets you
recieve a damage bonus when attacking from the sides and behind (thus the
name)
-Red Phoenix / Southern Phoenix / Suzaku, While you can't juggle your enemies
using this, unlike the agent, this thing is still a very good accessory.
The ZC gives you a bit of ranged support which may multi hit and has a
decent range. The ZX is great to finish off unwary enemies or tricking a
guarding foe. Finally, the ZXC is great, and although it has a charge up
time, it's riddiculously easy to hit with it. You also get a little boost
in that mediocre JMP stat, and that extra 1 TEC tops up your already
gargantuan stat, allowing you to target guys across the sea at titanic
Team Death Match!
-Booby traps, Put traps here and there, throw springs to juggle your enemies,
stop jumpers by using aerial traps. The possibilites are endless! The
heavy bag of traps will slow you down though, and aside from traps you
have little else.
-All ranged accesories, too much of them to list, but any ranged accessory the
merc is able to use is something you can use. That 9 TEC mustn't go to
waste right?
[Spr]Spriggan / Fairy
Status:
STR 7
TEC 4
SPD 4
JMP 7
DEF 4
Description:
Pros : -strong
-air dash
Cons : -rather slow
-low juggling abilities
Desc: Another small competitor in GetAmped, perhaps a sister tribe of the colo
. A little bit slower than its cousins, the Spriggan depends on its
unique ability to air-dash to cover ground, chase down foes, and escape
from certain doom. With 7 STR at its disposal, it can dish out
unexpectedly hard punches. You can also cancel a chain at any time by
pressing XC to make your fairy jump up, allowing you to air dash away or
continue to pummel your foe from the air.
Gears / accessories :
-Spirit muffler / Fairy cloak, Like to trick your enemies? Grab this one and
create images of yourself to confuse your enemies! Your stats will become
an all-round 5, which is pretty mediocre, but your moves are now way
better than before!
-Bladed flames / Blood cloth, Another appearance of the near overpowered
accessory. This time the easy tactic is to air dash towards your foe and
grind him/her/it with aerial X. other than that, nothing else worth
mentioning.
-Fairy's tears, At least it looks cool. yet to be updated over here. Not much
to say.
-Valhala wings, The coolest of all wings, part demonic, part angelic, and 100%
kick ass. It's aerial X complements the fairy's air dash very nicely, and
the aerial XC can be used in perfect harmony with the air dash as well.
On top of that, the dash XC can be used to crash the party and continue
with air dash, and even an aerial XC to top everything off! The ZXC might
have a very short range, but it's unblockable and has heavy damage and
knockback! In short, the perfect accessory for this style.
[Brs]Berserker / Barbarian / Viking
Stats:
STR 6
TEC 3
SPD 6
JMP 7
DEF 4
Description :
Pros : -Above average agility
-Above average power
-The moves can break trough blocking enemies
Cons : -Not enough speed to be a runner
-Not enough power to dish out pain
-Slow attacks
-low defense
Desc: Piercing attacks on a style that has 6 STR and SPD is defintely a good
thing. It having a good movepool only adds more reasons to choose this
style. With good stats and moves, and the ability to defeat guarding
enemies easily, this style is pretty much a wall breaker / tank buster
which will deal heavy damage to tankers and defensive players. The ZC
will pummel blocking enemies until they give up and the ZX will kill
the ones who doesn't block! The ZXC is only meh though, so don't expect
to see it that often.
Gears / Accessories :
-GUI Face / Berserker's cloak, Looking to dish out even more pain? This
accessory here has a counter that I will refer to as the "Rage Counter"
that will increase as you pummel your enemies. The more "Rage" you have,
the more poewrful your abilities will be! The abilities are ZC which will
mark your enemies and make them unable to guard, ZX which will buff
yourself with an aura, and ZXC which will... do 60 hits in 1 shot!
-Bladed flames / Blood cloth, Here it goes again. Everything here is the same
as the ninja and juggernaut, except that you can follow up the XX chain
with ZX to deal further damage and knockback.
[Phx]Phalanx
Stats:
(male)|(female)
STR 7 |STR 6 !!
TEC 3 |TEC 2
SPD 3 |SPD 4
JMP 5 |JMP 6
DEF 7 |DEF 7 !!
Pros : -Heavy damage
-Moveset designed to catch fleeing enemies
-hard to cancel skills
-very comboable
-Great defense
Cons : -For god's sake it's SLOW
-too straightforward and easily tricked by speedier styles.
Desc: And after a long, long, time, the android finally has its partner, the
Phalanx. The Phalanx is made to hit hard, and take hard hits. It has low
speed, but the moves helps it to chase faster opponents. The CCC has a
long reach, the XX is hard to block, the run C will allow you to chase
runners easily, and the dash X will toss even the heaviest enemies up to
the air. The aerial X also proves to be useful in chasing faster foes.
The phalanx is also equipped with ZC and ZX, which are uncancelable by
normal means. The ZC is a quick dash towards your foe, which is followed
by a powerful punch. The ZX will use your own heavy body to slam any
opponents near you. The ZXC is the best of all though, as it chases the
enemy, much like your ZC, but rather than punching, you'll do a
piledriver which deals HEAVY damage.
Gears / Accessories :
-Fighter Jet Trans., Like the knight, enables you to transform into a powerful
fighter plane with machineguns and bombs. The difference is that, unlike
the knight, you have ZC and ZX on phalanx, so when not in jet form you
can abuse the MP regen to spam these moves without fear of running out of
MP.
-Ice Element, With this, you can excecute a near-unstoppable, uncancelable,
combo. To excecute it simply start with XX or ZXC, then follow with ZC,
move close to your frozen prey and continue with ZX, then another ZXC,
and continue the loop until your enemy dies or you're out of MP.
[Brg]Borg / Cyborg
Stats :
STR 4
TEC 7 !!
SPD 5
JMP 1 ????
DEF 6
Pros : -FREE RANGED ATTACK, WOO HOO!
-good tec
-compatible with pulse guns
Cons : -oh gawd what the hell... 1 JUMP
-The shots don't do much damage
Desc: Take the ranged capabilities of the soldier and combine it with the
awesome lasers of the space police and you have the cyborg, a robotic
entity that takes a human form (like megaman). This style is very
megaman-esque with busters capable of firing large shots (which doesn't
really do much damage) without any MP cost, allowing you to spam ZC and
ZX at enemies. You need to learn how to abuse your MP free skills if you
want to catch runners since your speed is meh and the jump is PATHETIC.
You can also fire from the air using the aerial XC, but it costs quite a
bit of MP. And although the male and female borg has the same stats,
they have a different moveset in their arsenal. The male borg's CC-XC
tosses the enemy to the air, and its ZXC does a large shot that splits
into 4 providing a very wide area of effect. The female one's CC-XC has
a push effect that will multi hit enemies providing more damage but less
knockback than the male one, and its ZXC does a large shot that splits
into 4, but this time rather than a wide configuration, 2 shots will go
forward and the other 2 goes backwards, providing protection from
backstabbers.
Gears / Accessories :
-Jump Shoes / Winged Shoes, You hate that PATHETIC jump stat? Put the amazing
pair of shoes on and you have a 4/7/5/10/6 stat, which is amazing! It
allows you to abuse aerial XC to catch running enemies with its notorious
range. It also helps for you to cover ground since your speed is mediocre
. And the occasional VVXC will give your foes down at the ground a nasty
surprise, especially in smaller maps.
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[6] FAQs
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Q : What style is the best to weild swords?
A : well, you see that kengou / swordsman / samurai / whatever you call a man
with 2 swords already shows you that it's the best at swordsmanship. But
if you admire some knight in clad armor, use armor and the special armor
it has, then use the legendary golden sword / excalibur.
Q : May I know your GetAmped account name?
A : Yes, of course, who says no? It's Xeon Aeterna over here at Indonesia
My accounts on other region's servers has different names.
Q : does the level has any effects to the game?
A : nope
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[7] Credits
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To Cyberstep for creating this great game
To LYTO for publishing this game in Indonesia (coz i live there)
To Jagoskin.com for skins & infos
To GameFaqs if they accept this guide
To Singapore for hosting the 2008 GWC
To Cho chod for creating GetAmped Indonesia Combo Team, see the videos at
youtube!
To AmpedUploader for creating style and gear / acce videos, also those amp
through. really helps.
To any official sites that wants to use this FAQ or give me extra info. I'll
really appreciate it.
and if you see any mistakes or if you have any additional information, I will
put your name here. Tactics will be accepted.