Geneforge 2
              Creation Guide (version 2.6) by blueman00 (Ron P)
             Contact [email protected] for questions/comments
            Geneforge 2 and all names in this Guide are copyright
                   Spiderweb Software (www.spidweb.com)


This is my first FAQ so hopefully it's understandable and informative to
everyone that loves this game as much as I do.  I would like to acknowledge
Matt P (and various contributors) for his excellent FAQ/Walkthrough for this
game which aided me MANY times while playing and writing this guide. I would
also like to acknowledge General Jah (spiderweb message board member) for
asking the question which prompted me to start this. And finally Spiderweb
Software for such an excellent game.

This was primarily written to show a comparative value for creations as far as
attacking and avoiding, and some additional info. that was only discovered by
testing these values.  Basic principles that can be found in the game were
omitted in order to avoid over saturation.


TABLE OF CONTENTS
0. Chance to hit and avoid stats
1. Creation Breakdown
2. Trainers
3. In Depth Stats
4  Version info


============================================================================
0.  CHANCE TO HIT AND AVOID STATS
============================================================================

Ok, for chance to hit and chance to avoid, the Fyora was used as the base
value (0).  All other creations were calculated as if they had equal stats to
the Fyora.  Example- "Artila +10" means that with all stats equal, the
Artila is 10% more likely to hit than the Fyora.  For chance to avoid, again
the Fyora is the base value (0).  +10% is more likely to avoid an attack.

*notes* 1. Strength increases chance to hit by 5% per strength point. (even
          for ranged attackers like Vlish, Artila etc.)
       2. Dexterity increases chance to avoid attack by 5% per dexterity pt.
       3. For creations w/ranged & melee attacks only the ranged was tested.
       4. Level of creation has no bearing on chance to hit or avoid, only
          stats gained from leveling or otherwise.
       5. PyroRoamer and Ornk were omitted.

NAME         TO HIT         TO AVOID

Fyora         (0)             (0)
Roamer        (+10)           (0)
Drayk         (+90)           (0)
Drakon        (+65)           (0)
Cryoa         (+20)           (0)
Cryodrayk     (+100)          (0) (thanks to xKiv for providing this one)
Ur-Drakon     (+65)           (0)

Thahd         (+5)            (0)
Clawbug       (+10)           (0)
Battle Alpha  (+25)           (+10)
Rotghroth     (+60)           (0)
Thahd Shade   (0)             (+20)
Plated Bug    (-10)           (0)   Worse chance to hit than Fyora
Battle Beta   (+25)           (+10)
Rotdhizon     (+60)           (0)

Artila        (+10)           (0)
Vlish         (+25)           (+10)
Glahk         (+40)           (0)
Gazer         (+70)           (+20)
Searing Artila  (0)           (+10)
Terror Vlish  (0)             (+10)
Ur-Glahk      (+40)           (0)
Eyebeast      (Auto)          (+20)


============================================================================
1. CREATION BREAKDOWN
============================================================================

   FIRE CREATIONS
--------------------------

Fyora- Basic starting creation that shoots Firebolt. Can also use bite attack
      in melee range.  Loses its usefulness very quickly.

Cryoa- Upgrade of the Fyora. More accurate, does more damage.  Better chance
      to hit than Fyora will keep him useful a little longer.

Roamer- Shoots Searer which does acid damage over time. Better than the
       Artila (also does acid damage) because of more life and spell energy.

Pyroroamer- They explode when they die. May be useful (but probably not)

Drayk-  Very nice.  Good damage, decent life, excellent value for essence,
       almost always hits.  There is nothing bad to say about this guy.

Cryodrayk- A more powerful version of the Drayk, he does more damage.  His
        ranged attacks never seem to miss.  Again, excellent value for the
        essence.  Can also cause stunning. (seems to stun like the Vlish but
        its kind of hard to tell)

Drakon-  Can attack up to 3 targets with his ranged attack, but his melee
        attack does more damage to a single target.  Nothing else stands out
        For the essence cost I expected more.

Ur-Drakon- An upgraded Drakon, it can do slightly more damage.  The most
        expensive creation in the game.  3 Drayks would be cheaper and more
        effective.  Very disappointing really.


    BATTLE CREATIONS
-----------------------------

Thahd- Get one ASAP and keep him alive.  With 4 pts into strength and 2 pts
      into dexterity, this guy is a Battle Alpha (except for look and name)
      Total essence cost of 32 with 2 Intelligence.  Battle Alpha costs 63.
      By the time you get the Alpha, your Thahd should be about the same
      level making the Alpha pointless.  You can upgrade it a little more to
      make it even better and still save essence.  Not really a factor for a
      Shaper because they should be putting skill pts into creations which
      would make the Alpha better (higher starting level).  The Agent and
      Guardian would probably find it useful as a cheap and reliable
      assistant that can be helpful instead of just cannon fodder.

Shade Thahd- Sacrifices ability to hit for a better chance to avoid.  Giving
      him 5 str. gives him the same chance to hit as the Battle Alpha and
      lets him do good damage as well.  Has slightly lower life than the
      Alpha, but with a higher avoid stat it's not a problem.  He is also
      immune to poison and mental attacks (or at least highly resistant to
      them)  If you get him early enough and upgrade the str. he's better
      than the Alpha but not by much. (also costs slightly more)  Only real
      difference is the avoid stat and it's cheap enough to be able to add
      a few pts into dex. makeing him even harder to hit.

Clawbug- Of the Battle creations it has the lowest life. Nothing really stands
       out.  An okay creation.

Plated Bug- The lowest chance to hit in the game, but with 2 AP extra it may
        be worth it.  Investing heavily into strength will help and it will
        do nice damage, but it will get very costly.  Great for running down
        ranged or fleeing attackers but frustrating when he misses so often.
        There are better ways to spend your essence.

Battle Alpha- All around not too bad, but nothing really stands out either.
        If u don't have a leveled up Thahd than he is very nice to have
        around until you get something better.

Battle Beta- Supposed to be an upgrade of the Alpha but it's not, it just
        starts at a higher level.  If you're an Agent or Guardian save your
        essence and level up the Alpha instead. (or the Thahd)

Rotghroth- This guy is great! Chance to double attack, adds acid damage,
         chance to parry attacks.  Well worth the essence.  He has the skill
         Quick Action, even with 4-5 less Dex than my other creations, he
         always went first in combat.

Rotdhizon- Has more life than a Rotghroth, other than that they are identical.
          Save your essence and level up a Rotghroth instead.


      MAGIC CREATIONS
--------------------------------

Artila/Searing Artila-  Searing Artila is supposed to be the upgrade of the
      Artila but it's not.  If you take the time to level an Artila,
      the basic Artila is better.  At equal levels, they have the exact
      stats.  The only difference is the chance to hit and chance to
      avoid.  But the basic Artila can be upgraded a few times and still
      cost less essence.  Only good thing about the Searing Artila is
      that it starts at a higher level.  Keep your original Artila alive
      and save your essence.

Vlish- These guys are great in packs of 3-4 for immobilizing the enemy. They
      shoot stunning bolts that can usually cause the enemy to lose it's next
      attack. Great throughout mid game and very cheap in essence.  Only
      problem is they tend to run out of energy at low levels.

Terror Vlish- Attack with the Terror spell which can cause enemies to run away
      or freeze in terror.  Some people like them, but they never fit into
      my strategy. Chance to hit is same as Fyora and that's not very good.

Glahk- Decent amount of life for a Magic creation.  It's the only Magic
      creation that doesn't have a ranged attack.  Stuns target like a Vlish
      but seems to do it better.  A good creation.

Ur-Glahk- An upgrade of the Glahk with the same abilities.  The stun seems to
      last longer also.  A good creation.

Gazer- Attacks with the Kill spell.  It does the most damage to a single
      target of all creations. (unless the Rotgroths get a double attack)
      Very powerful and well worth the essence.

Eyebeast- Almost too strong.  Aura of Flame attack that hits everything in
       range and stuns.  One hit will often keep the enemy stunned for
       2 rounds.  Runs out of spell energy very quickly and it takes a long
       time to recharge.  If you want to crush everything in sight, this
       guys for you.


============================================================================
2. TRAINERS
============================================================================

  This is to show which places have the best prices for training and what
  they can teach.  The Loyalist have the cheapest prices when aligned.  The
  others offer the same prices as each other.

Unaligned- The Loyalist Encampment is the cheapest to train.  They teach up
       to the 3rd tier. (with the exception of Drayk) Phariton's Hall is the
       cheapest to learn Drayk.  Can not train in 4th tier creations.


Loyalist- The cheapest trainers in the game.  Drypeak Warrens can train up to
       2nd tier and the Battle Alpha. Upper Research Hall can train up to 3rd
       tier creations.  Do NOT train at the Loyalist Encampment because they
       do not offer any additional creations and they do NOT lower prices.
       Can not train in 4th tier creations.

Awakened- Only two places to train, Medab and Magus Complex. (prices are same)
       Magus Complex can train up to 2nd tier creations and the Battle Alpha.
       Access to the same creations whether your aligned or not. Only the
       prices are cheaper if aligned.  Tuldaric does not train in shaping.
       Excluding the Battle Alpha, can not train in 3rd or 4th tier.

Barzites- The Radiant College is the only source of training.  After being
       modified, can train in all creations.

Takers- Salgudar in Benerii-Uss Shaping is the source of training.  Can train
       only 4th tier creations and the Drayk.


=============================================================================
3. IN DEPTH LOOK AT CREATIONS
  ( info provided by xKiv AKA Detteh Mehkej )
=============================================================================


This section is taken from the game scripts.  Some things that are included
are unknown exactly what they are for or do.  Some creations show a bonus in
their primary stats (end,int,dex,str)which could imply a resistance.  Could,
but I am more inclined to think that they are just bonuses that get over-
written by level-dependent values (and thus pointless). Base accuracy differs
with attack type, there is energy cost and some attacks can have more than one
target.  I don't know what of the missiles/effects numbers is used for what
attack.  I only put in one number if I am sure it is correct.  Also, I have
ommited creation types (some number I don't understand) and numerical attack
types.  I have a hypothesis that creations with higher type are resistant to
attacks with lower types (which would make ice *way* better than fire, since
ice has highest number - 5 - while fire is 1), but I have no evidence.

Nimbleness- The Thahd Shade and Searing Artilla both have this listed for them
           It is speculated that it gives them a chance to completely avoid
           damage or effects.

Blvl-  Base level as written in gforscen.txt; the actual base
      level of creations you can shape is 1/4 (25%) lesser, (round
      difference up) (ie blvl 1..4 has -1 penalty for actual base
      level 0..3, 5..8 has -2 for 3..6, 9..12 -3 for 6..9, 13..16 -4
      for 9..12, 17..20 -5 for 12..15, 21..24 -6 for 15..18, 25..28 -7
      for 18..21, 29..32 -8 for 21..24, 33..36 -9 for 24..26, 37..40 -10
      for 27..30

Example- (Fyora) 25% of 1 is 0.25, round up is 1, effective blvl=0
        (Drayk) 24*25%=6, round up is still 6, effective blvl is 24-6=18.
The effective blvl is then added to your shaper's skill and knowledge bonus to
determine the creation level at the time of the summoning.

*NOTE* Terror Vlish is the only Exception  Blvl-12   EBlvl-15


Formulas for HP and Energy
   HP= base HP + (level+1)*(endurance)/2, round down
   Energy= base energy + (level+1)*(intelligence)+6

Formula for Maximum Damage (reduced by enemy armor and/or resistances)
   Maximum Damage= (Attack Skill Level)*(Damage)

Example- (Fyora-Firebolt) ASL (2)* Damage (4)= 8
        (Add 3 pts to Str) ASL (5)* Damage (4)= 20
        (Drayk-Firebolt) ASL (20)* Damage (6)= 120
Creations with a high Damage value (Gazer-12) would benefit the most from
adding points to Strength as each point would add more damage. (It would take
3 points of Str for the Fyora to gain 12 damage and only 1 pt for the Gazer)


----------------------------------------------------------------------------
This is the Key for understanding the next section.


Name- Creation name
Base Level (Blvl)- Base creation level
Effective Base Level (EBlvl)- The level seen in the game. (see above)
Hp/Energy- Base values of Life and Energy
Courage- Possibly affects how hard it is to frighten(could be affected by Int)
Abilities- Parry attacks, Quick Action, Nimbleness (see above) etc.
Armor- Armor value (reduces damage)
Attack Skill Level (ASL)- Each level of skill adds 5% to hit and adds damage.
                         (Improved by Strength  1 Str point= 1 ASL)
Damage- Maximum damage of attack per Attack Skill Level
Base % to Hit- It is always 60% unless specified otherwise. (affected by
              Attack Skill Level  +5% per ASL) If not listed it is 60%.
Attack Type- acid, fire, ice, etc.
Type Effect- Number of missiles/effects. (number of targets it can hit)
Energy- Spell energy required for the attack.




*** FIRE CREATIONS ***
------------------------


Name-Essence(2 Int)  Base Level   HP/Energy   Courage   Abilities  Armor
                   (Blvl/EBlvl)  (Hp/Eng)    (Cour)      (Abl)    (Arm)
FYORA- 8 (10)           1/0         25/20       70%        none      4

                   Attack 1      Attack 2
                     Bite        Firebolt
Attack Skill Level     0             2
Damage                 8             4
Base % to Hit         60            60
Attack Type            x            Fire
Type Effect            1             1
Energy                 x             4


CRYOA- 30 (39)     lvl-8/6    HP/Eng-25/400  Cour-70%  Abl-none  Arm-4

                   Attack 1      Attack 2
                    Bite        Ice Spray
ASL                   0              2
Damage                8              6
Base % to Hit        60             80
Attack Type           x             Ice
Type Effect           1              1
Energy                x             50
Special               x          70% Stun


ROAMER- 15 (20)  lvl-10/7  HP/Eng-25/250  Cour-90%  Abl-none   Arm-0

                   Attack 1       Attack 2
                    Bite           Searer
ASL                    2              2
Damage                 8              5
Base % to Hit         60             70
Attack Type            x             Acid
Type Effect            1              1
Energy                 x             40


PYROROAMER- 12 (17) lvl-4/3  HP/Eng-0/250  Cour-90% Abl-Explodes Arm-0

                   Attack 1
                     Bite
ASL                    2
Damage                 8
Special         Explodes on Death


DRAYK- 60 (75)  lvl-24/18    HP/Eng-60/0   Cour-85%  Abl-none   Arm-0

                   Attack 1       Attack 2
                     Bite         Firebolt
ASL                    8             20
Damage                 8              6
Base % to Hit         60             60
Attack Type            x            Fire
Type Effect            1              1
Energy                 x              4


CRYODRAYK- 90 (111)  lvl-28/21  Hp/Eng-60/0  Cour-85%  Abl-none  Arm-0

                   Attack 1       Attack 2
                     Bite        Ice Spray
ASL                    8             20
Damage                 8              6
Base % to Hit         60             80
Attack Type            x             Ice
Type Effect            1              1
Energy                 x             50
Special                x           70% Stun


DRAKON- 150 (183) lvl-35/26    Hp/Eng-300/500  Cour-92%  Quick Act 8   Arm-20
                                                          Parry 3
                   Attack 1       Attack 2
                     Bite       Searing Orbs
ASL                    13             13
Damage                  8              4
Base % to Hit          60             70
Attack Type             x        Essence Orbs
Type Effect             1              3
Energy                  x             75


UR-DRAKON- 300 (363) lvl-40/30  HP/Eng-300/500  Cour-100%  Quick Act 8  Arm-20
Strength +27 ?                                               Parry 3
                   Attack 1       Attack 2
                     Bite       Diamond Spray
ASL                    13            13
Damage                  8             6
Base % to Hit          60            70
Attack Type             x        Essence Orbs
Type Effect             1            5/8 (at least 5 but could be 8)
Energy                  x             0  (possible bug)



*** BATTLE CREATIONS ***
---------------------------


THAHD- 8 (11)   lvl-4/3   HP/Eng-60/0   Cour-90%   Abl-none    Arm-0

                   Attack 1
                    Melee (punch)
ASL                    3
Damage                 8


THAHD SHADE- 28 (35) lvl-14/10  HP/Eng-50/0  Cour-90% Abl-Nimbleness 20  Arm-6

                   Attack 1
                    Melee
ASL                    2
Damage                 8


CLAWBUG- 20 (27)   lvl-10/7    HP/Eng-35/0    Cour-90%    Abl-none   Arm-0

                   Attack 1
                    Melee
ASL                    4
Damage                 8


PLATED BUG- 48 (59) lvl-16/12 HP/Eng-10/0 Cour-90% Abl- +2 Action points Arm-8

                   Attack 1
                    Melee
ASL                    0
Damage                 8


BATTLE ALPHA- 50 (63)  lvl-20/15   HP/Eng-60/0   Cour-80%   Abl-none   Arm-0
Strength +1 ?
                    Attack 1
                     Melee
ASL                     7
Damage                  8


BATTLE BETA- 80 (99)  lvl-26/19    HP/Eng-60/0   Cour-80%   Abl-none   Arm-0
Strenth +1 ?
                    Attack 1
                     Melee
ASL                     7
Damage                  8


ROTGHROTH- 125 (152) lvl-32/24  HP/Eng-250/0  Cour-95%  Abl- Parry 3  Arm-20
Strength & Dexterity +11 ?                             Quick Action 6

                     Attack 1
                   Rotting Touch
ASL                      14
Damage                    9
Attack Type             Acid


ROTDHIZON- 250 (303) lvl-38/28  HP/Eng-400/0  Cour-95%  Abl- Parry 3  Arm-20
Strength & Dexterity +11 ?                             Quick Action 6

                     Attack 1
                   Rotting Touch
ASL                      14
Damage                    9
Attack Type             Acid



*** MAGIC CREATIONS ***
---------------------------


ARTILA- 12 (17)   lvl-4/3   HP/Eng- 10/40   Cour-70%   Abl-none   Arm-0

                   Attack 1      Attack 2
                    Bite          Searer
ASL                   0              2
Damage                8              5
Base % to Hit        60             70
Attack Type           x            Acid
Type Effect           1              1
Energy                x             40


SEARING ARTILA- 30 (39) lvl-18/13  HP/Eng-10/40 Cour-70% Abl-Nimbleness 20

                   Attack 1      Attack 2
                    Bite          Searer
ASL                   0              0
Damage                8              5
Base % to Hit        60             70
Attack Type           x            Acid
Type Effect           1              1
Energy                x             40


VLISH- 15 (20)   lvl-12/9    HP/Eng-25/0   Cour-70%   Abl-none   Arm-0
Endurance +3 ?
                   Attack 1        Attack 2
                 Poison Sting    Slowing Mist
ASL                    2               5
Damage                 5               5
Base % to Hit         60              70
Attack Type         Poison           Slow
Type Effect            1               1
Energy                 x              40


TERROR VLISH- 45 (56)  lvl-12/15  HP/Eng-1/0  Cour-70%  Abl-none  Arm-0
Endurance +3 ?
                   Attack 1         Attack 2
                 Poison Sting        Terror
ASL                    2                0
Damage                 5                4
Base % to Hit         60               70
Attack Type         Poison            Terror
Type Effect            1               5/10 ? (not sure about this)
Energy                 x               80


GLAAHK- 40 (51)   lvl-20/15    HP/Eng-40/0   Cour-85%   Abl-none   Arm-0
Intelligence +4 ?
                   Attack 1
                  Stun Touch
ASL                   10
Damage                 6
Attack Type          Stun


UR-GLAAHK- 65 (80)  lvl-30/22   HP/Eng-40/0   Cour-85%   Abl-none   Arm-0
Intelligence +4 ?
                   Attack 1
                  Stun Touch
ASL                   10
Damage                 6
Attack Type          Stun


GAZER- 125 (152) lvl-32/24   HP/Eng-180/500  Cour-90%  Abl- Parry 3  Arm-10
Intelligence +24 ?                                       Luck 10

                   Attack 1       Attack 2
                 Terror Touch       Kill
ASL                     1             10
Damage                  6             12
Attack Type           Terror           x
Type Effect             1              1
Energy                  x             100


EYEBEAST- 250 (303) lvl-38/28  HP/Eng-300/500  Cour-90%  Abl-Parry 3  Arm-10
Intelligence +24 ?                                         Luck 10

                    Attack 1      Attack 2
                  Terror Touch   Stun Aura
ASL                      1            1
Damage                  10           12
Base % to Hit           60          Auto
Attack Type           Terror      Fire/Stun
Type Effect              1          Auto   (Hits all in range)
Energy                   x           200



ORNK- 8 (11)    lvl 1/0    HP/Eng-18/0   Cour-40%    Abl- none   Arm-0

                     Attack 1
                       Bite    (Better biter than Fyora)
ASL                      4
Damage                   8

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Note how:

Cryoas are really the best creations available early (+1 base+2 from trainer)
Lots of energy, 80% base accuracy, armor, 6 damage/level (as opposed to
4 of Fyoras and 5 of Artilas)

Drayks have +20 levels to their missile attack, which is unparalleled anywhere
(drakons have +13); cryodrayks have another +20% base accuracy, but high cost.

Tier 4 creations have armor(I might have made an error, maybe vanilla
Drakons don't have it) and parry. (Drakons and Rots have Quick Action)

Drakons and Ur-Drakons have multiple-target missile attacks, which is a real
annoyance against opponents I want to keep dazed.

Ur-drakons attack has 0 Energy cost.  (possible bug)

Thahd Shades have some defense, Plated Bugs action points and defense.

Searing Artilas have Nimbleness and high base level.

Cryoas and Cryodrayks have Ice Spray, which has 70% stun.  I don't know if
that is more or less than default, nor what relation it has to other stun
attacks.

Terror vlish has only +1 base HP.

Moreover, creations gain experience (and thus level-ups) with you,
not with their levels, which means that if you are *now* deciding
between lower level and higher level creation, choose higher
level - it will freeze more essence, but it will *always* have
that extra few levels. Which is another point for drayks and
especially cryodrayks.


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4.  VERSION INFO
=============================================================================


version 1.2 - Added Trainers section, Table of Contents, and a few minor
            corrections.
version 2.5 - Added In Depth section (thanks xKiv)
version 2.6 - Made some corrections and cleaned it up, hopefully making it
             easier to read.