FX Fighter FAQ v3.1
Last Updated 11/25/1996 at 3:55 A.M.
By Pete Wilson (E-mail
[email protected])
My HomePage!
http://www.epix.net/~pwilson
These are most of the moves for FX Fighter!
The names of the moves listed are not from GTE, they are names myself and
others have given them. GTE did not provide any help in this FAQ but their
homepage is
http://www.im.gte.com/ Some fighting moves information is at
this site but it contains mostly pictures and info.
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If you have any more info to send to this FAQ let me know at
[email protected]. Any moves, combos, errors, or other information is greatly
appreciated.
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The author would like to thank the following people for their help and
support!
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A Special Thanks to Bob Yahner for his FAQ
http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html
Field Work - Brian Smith. E-mail
[email protected]
Jonathan Reinberg for his FAQ.
http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html
Co H. Hoang. E-mail at
[email protected]
Tim Scott. E-mail at
[email protected]
Jussi Lassila. E-mail at
[email protected]
Robert Ward. E-mail at
[email protected]
Robbie Campbell. E-mail at
[email protected]
Richard D. Rupp. E-mail at
[email protected]
Stephanie Meade.
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List of Characters!
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Ashraf
Cyben 30
Jake
Kiko
Magnon
Sheba
Siren
Venam
Cheats and Codes
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Key:
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All moves are listed with the following letters and symbols.
P means Punch
K means Kick
B means Back
F means Forward
U means Up
D means down
+ means and ...................... B+P Back and Punch
/ means angle .................... B/D Hold Down and Back
, means release first .......... F,F+P Forward, release, Forward and Punch
-> means roll keypad ......... B -> D Roll Back to Down
Then means hold and do ... D then P Hold down then hit P
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Basic Moves for All Players
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Kick = button 1
Punch = button 2
Advance = Left or Right
Retreat = Left or Right
Duck = Down
Jump = Up
Block = Away + Punch
Jumping Kick = F/B , U + K
Trounce (jump on when down) = U+P
-After Knockdown Moves: (moves to do when you have been knocked down)Roll
Away = B
Roll Towards = F
Sweep = D + K (hit kick repeatedly)
KickStand = When Head is toward opponent press K repeatedly
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Player Moves
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Ashraf
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*
-Punch Moves:
Hammer Punch = D + P
Elbow Lunge = F , D + P
Energy Push = F , D , F + P
UpperCut = B , P (fast)
Charging Punch = F + P
Charging BackBreaker = F + P , D + P
Charging Elbo = F + P , F + P
Push = F , U + P
*
-Kick Moves:
Handstand Kick = F , B + K
Jumping Roundhouse = U , K (fast)
Super Backflip! = B , F , F , F + P , D + K
Charging Spin Kick = F + P , U + K
Flip Kick = F , D/B + K
Handspring attack = F, B/D + K
*
-Combo Moves:
2-hit Combo = F , B , P
3-hit Combo = P + K + F , B (hold the P+K through entire move)
3-hit Combo = F , B , F + P
3-hit Combo = U , K , D + P , K
*
-Rolling Moves:
Roll Clockwise = D/F + P (keep hitting punch to roll)-
Roll Counter Clockwise = -not known yet-
*
-Projectile Throw:
FireBall = B , F + P
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Cyben 30
-------------
*
-Punch Moves:
Torpedo Lunge = B , F , P
Head Shock = F + P
Running Punch = F , F + P
Spinning Punch = U + P (short distance from opp.)
Rocket Lift = U + P (Right Next to Opp.)
Spinning Arms = D + P
*
-Kick Moves:
Kick1 = D + K
Kick2 = F + K
DropKick = B + K
BackKick = K (Jump over opp. and hit when back is to them.
*
-Combo Moves:
2-Hit Combo = F , F + K
*
-Rolling Moves:
Roll Clockwise = -not known yet-
Roll Counter Clockwise = -not known yet-
*
-Projectile Throw:
-unknown- = -not known yet-
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Jake
-------------
*
-Punch Moves:
Headlock Bash = F , F , F + P (close)
Sweep = B , D + P
Backhand = B , P
Overhead Bash = U + P (close)
Lift -n- Slam = F -> B + P (close)
Backhand Spring Away = U + B , U + B (quick)
Elbow Hook Toss = U -> F -> D + P
Head Clap = F -> D + P (close)
HeadButt = F , F + P (Do at a small distance)
Quick Punches = F , F + P (Do when close, not tested)
Quick Lunge = F -> U + P
Sholder Bash = F + P
Hammer Punch = D + P
Spinning UpperCut = B , F , P
UpperCut = B , F + P
Rabbit Punch = F , F , P , P
*
-Kick Moves:
SpinKick = B + K
Scissors Takedown = F -> D + k
*
-Combo Moves:
2-hit Combo = F -> B/D , P + K
2-hit Combo = F , F + P
2-hit Combo = P , P
2-hit Combo = F + P , B + K
2-hit Combo = F + P , B , D + K
3-hit Combo = F , B + P
4-hit Combo = F -> B/D , P
5-hit Combo = F + P , B + P , D/F + P
6-hit Combo! = F + P , B + P , F + D , D + K (Thanks Bob for that
move!!!>
INFINITY Combo! = F , B + P , U + K (Repeat as often as wanted!
Thanks again Bob!!!)
*
-Rolling Moves:
Roll Clockwise = P Then D/F (keep hitting D/F to keep rolling)
Roll Counter Clockwise = -not known yet-
*
-Projectile Throw:
-None- = -none-
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Kiko
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*
-Punch Moves:
Two Handed Lunge = F + P
2-hit Combo = B , B + P
Toss = B + P (close)
*
-Kick Moves:
Mid Kick = F + K
Crescent Kick = B + K
DropKick = B, F + K
Spin Kick = D + K
Sweep = D/B + K
Knee = F + K
Tripple Kick = K , K
BackHand Spring Kick = K (When back to opponent)
Axe Kick = F , D + K
Jumping Sidekick = D -> D/F + K
*
-Combo Moves:
2-hit Combo = F, F + K
2-hit Combo = K , F + K (close)
2-hit Combo = F , F , P
3-hit Combo = B , B + P
*
-Rolling Moves:
Roll Clockwise = D/F + P
Roll Counter Clockwise = -not known yet-
*
-Projectile Throw:
Throwing Star = B , F + P
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Magnon
-------------
*
-Punch Moves:
Power Lift = F , F + P
HeadButt = F + P
Fists of Furry = B , F + P
Shove = U + P
Overhead Bash = D + P
Gut Punch = D Then P
Flying Punch = U + F + P
Gutt Punch = D then P
*
-Kick Moves:
Knee = F + K
Kick to Knee = D then K
Double Stomp = F , F + K
Bear Hug = B + K (must be close)
Low Kick = F/D + K
Sweep = B/D , B/D + K
Roll Kick = D -> F + P
Throw opponent when they are crouched = F , D + P (close)
Toss opponent when they are down = F , D + P (close)
*
-Combo Moves:
Roll Kick Combo = D -> F + P , F + K
*
-Rolling Moves:
Roll Clockwise = P Then D/F (keep hitting D/F to keep rolling)
Roll Counter = B -> D
*
-Projectile Throw:
Fire Breath = B , F + K
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Sheba
-------------
*
-Punch Moves:
Heavy Slash = B , P (fast)
2 Handed UpperCut = U + P
Scratch = B , F + P
Torso Hit = F + P
Throw = F , B , P (close)
*
-Kick Moves:
Leg Throw = F , F , K (close)
Flip Away = B + K
*
-Crouching Moves:
Crouch = D
Foot Charge = F , B + K
Face Rake = F + K
*
-Combo Moves:
4-hit Combo = F , B , P
*
-Rolling Moves:
Roll Clockwise = P Then D/F
Roll Counter Clockwise = P Then D/B
*
-Projectile Throw:
Not Known = -not known yet-
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Siren
-------------
*
-Punch Moves:
Throw = F + P (close)
Lift = U + P (close)
Throw(/b> = F + B -> F (close)
Uppercut Punch = D , D/F + P
Backflip = B/U + P
-Kick Moves:
Groin Kick = F + K
Flip Kick = F , F + K
-Combo Moves:
4-hit Combo = P , P , P , K
-Rolling Moves:
Roll Clockwise = P Then D/F
Roll Counter Clockwise = P Then D/B
-Projectile Throw:
Not Known = -not known yet-
_____________________________________________________________
Venam
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+
-Punch Moves:
Swipe = F , P (fast)
Throw = F , D + P
Uppercut = B , P
+
-Kick Moves:
Let Throw = B , F + K (close)
Jumping Kick = U + K
Leg Kick = B , K
+
-Combo Moves:
Spinning Combo = F , B + P , P , P
2-hit Combo = F + P , K
2-hit Combo = F , F + P
2-hit Combo = F + K
3-hit Combo = F + P , B + P , F + K
6-hit Combo = F + P , B + P , K
+
-Rolling Moves:
Roll Clockwise = -not known yet-
Roll Counter Clockwise = -not known yet-
+
-Projectile Throw:
Acid Spit = B , F + P
Back to List of Characters
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Codes and Secrets!
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+
Become Rygil!
o
This file no longer exists. If anyone knows where to find it let me know.
+
Moving the Camera!
You can move the camera yourself by hitting the Home key during a match.
You can then use the arrow keys to move the cammera and the PgUP and PgDn to
zoom.
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[email protected]
http://www.epix.net/~pwilson
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