Earth: Allows Vegetation to grow and can be used to create bridges over
Water. When Earth is released all at once, it will form a pyramid
shape that will slowly settle.
Water: Puts out Fires, brings life to Vegetaion in the Desert, can turn Lava
into Earth. Water can also be used to "Surf" a Villager downhill
faster than he would walk. When Water is released all at once, it
creates a small tidal wave that can destroy Villages. Water flows
downhill until it reaches a basin or the sea.
Water Source: Constantly produces a steady flow of Water. Easily Identified
by the bright-white dot emanating at its source. Can be
sealed by covering with Lava or Earth. I usually recommend
[RSRCS] using Earth to close them as Lava would permanently seal
the Water Source.
Lava: Sets fire to Vegetation, Burns Villagers to Death, Can be used to
create walls and bridges. When Lava is released all at once it forms
a small mountain with a crater in the middle of it. Releasing all of
the Lava not recommended for building bridges.
Lava Source: A small opening from which Lava spews forth. Sometimes they
can be sealed with Lava, other times they will need to be
diverted away from Settlements with careful placement of Lava.
Most often found at the mouths of Volcanos.
Fire Trees: Spontaneously combust at set intervals; setting fire to
Vegetation and activating Water Trees. Can be used to ignite
Exploding trees by touch. Can be moved once you have
learned how in-game. Creates a small patch of Earth when it
is placed.
Fire Trees usually have an active cycle of about 5 seconds,
followed by a dormant cycle of about 50 seconds.
Water Trees: Slowly fill with Water until they are at full capacity (Will
be large and shake slightly). They will release all of their
contained Water when exposed to Fire or Lava or a strong rushing
current. Will also burst if fully submerged in Water. Creates
a small patch of Earth when it is placed.
Exploding Trees: Create small craters whenever Fire or Lava comes in
contact with them. Once used, will eventually grow to
a reusable state. Does not grow if fully submerged in
Water or Lava. Creates a small patch of Earth when it
is placed.
Uncrossable Vegetation: Prevents movement of Villagers and is often an
indication of underlying Water Sources. Can be removed
by using the Absorb Matter button.
Powers are activated by pressing the corresponding direction on the
D-Pad. Pressing the same button again will deactivate the Power,
shortening the cooldown required before it can be used again. Powers
may be combined for greater effect.
[PWRS]
Once you learn Amplify the Breath; it can be activated, used to draw
a large amount of Matter into a sphere, then deactivated. The breath
will still contain the same amount of matter even without the spell
active.
Jellify Water: Stops the movement of all Water (Tsunamis, Rain, Rivers), and
allows you to remove water blocking the movement of Villagers.
While it is slightly difficult to do, Jellified Water may be
used as a platform for Villagers to walk on.
Evaporate: Lowers the Water level throughout the entire Territory. Is
an effective counter to rain.
Put out Fire: Defeats any fires burning Vegetation or Villages and prevents
any fires from occuring.
Amplify the Breath: Increases the size of the Breath. This allows the
player to absorb Matter faster, and absorb more
matter. Amplify the Breath improves the Powers of;
Jellify Water, Engulf All, and Infinite Earth.
Engulf All: Causes the Breath to be able to absorb matter (completely
removing it from the map). Works on Water, Earth, and Lava.
Especially effective at removing Water. Most effective when
used with Amplify the Breath.
Infinite Earth: Allows the Breath to release Earth for the duration of the
Power. Most effective when used with Amplify the Breath.
"And here we are, as on the first day...
Bereft of memory and without a breath of this unknown land.
without the breath, can we call ourselves 'men'?
We are estranged, estranged from ourselves and from the earth.
First we must learn to speak with the world."
"A new and vibrant land spreads out before us.
Here, the ancients erected a totem.
But they have disappeared.
Around this totem, we will perform the ritual of the village."
"Once again, only vestiges of the Ancients remain.
In the midst of the raging elements, they raised a high wall.
But it has endured the mighty onslaught of the sea,
What remains of it today?"
Level 4: The First Power
-Perform the Ritual of the Village on the First Totem.
-Use Lava to repair the wall sheltering the Second Totem.
-Perform the Ritual of the Village on the Second Totem.
-Use Lava to divert Water to the large Volcano.
[LVL4] -Acquire the "Repel Water" Stone.
-Send people to the Third Totem (D-Pad Down Village), when they arrive
at the Water blocking their path, activate "Jellify Water" and remove
the water from their path.
or
-Use Lava to divert the Water away from the Third Totem.
-Use Earth and/or "Jellify Water" to reach the Portal.
"This peaceful haven calls us to rest.
Yet, the shaman senses the upheaval caused by the Ancients--
so terrible that they were forced to leave.
The desert is like a dead-calm sea, concealing perilous mysteries."
Level 5: The Thousand Sources
There are tons of Water sources throughout the map. Be selective of
where you draw Earth from or you might find yourself drowning
villagers. Water sources may be covered with Earth to prevent them
from producing Water.
-Use Earth to create a bridge to the First Totem (Jellify Water).
[LVL5] -Perform the Ritual of the Village.
-Acquire the "Repel Water" Stone.
-Use Earth to create a path up the mountain to the Second Totem
(Evaporate, D-Pad Right).
-Perform the Ritual of the Village.
-Use "Left Trigger" to pull up the Vegetation which prevents villager's
from moving to the Third Totem (D-Pad Left).
-Use Earth/Evaporate to dry up all of the Water Sources blocking
access to the Portal.
"On this island, strange trees have grown.
Some are inhabited by the breath of fire, some by the breath of water.
In the past, Ancients were able to extinguish the flames,
but the cycle commenced without end.
If we do not calm the breath of the plants, our journey will come to an end."
Level 6: Wild Fires
Fire Trees are a new Resource which spontaneously catch fire. They
actively burn for about 5 seconds, then cool-down period of around 50
seconds. To prevent Fire Trees from setting fire to your vegetation
(and Villages), either place Water Trees next to them, or simply remove
all of the Earth from around the Fire Tree.
I prefer to transfer the Earth away from the Fire Tree so that no
vegetation can grow close enough to be consumed by the flame. By
moving the Earth there is no need to deal with the rushing Water
that spews forth from Water Trees.
-Perform the Ritual of the Village on the First Totem (Put out Fire,
D-Pad Left).
[LVL6] -While the Villagers are constructing the first Village, use
the Breath to remove all Earth adjacent to Fire Trees.
-Move the Water Tree to the Location specified.
-Perform the Ritual of the Village on the Second Totem (Jellify Water,
D-Pad Up).
-Move the "Jellify Water" Village to the Location specified.
-Perform the Ritual of the Village on the Third Totem (Evaporate, D-Pad
Right).
-Use Evaporate.
-Move the Villagers to the Fourth Totem (D-Pad DOwn).
-Use "Put Out Fire" once the Village is completed.
-Move the Fire Trees to a location where they
will do no harm.
"On this living earth, there grow trees of water and trees of fire.
Why do they not fight each other this time? The Ancients do not say.
How can fire spread life? The Ancients do not say."
Level 7: Waves
-Perform the Ritual of the Village on the First Totem (D-Pad Down).
-Move all Fire Trees out of the way (I prefer to place them behind the
portal on the rocky side of the crater).
-Perform the Ritual of the Village on the Second Totem (Jellify Water,
D-Pad Up).
-Clear the water from the "Repel Water" Stone.
[LVL7] -Capture the "Repel Water" Stone.
-Perform the Ritual of the Village on the Third Totem (D-Pad Right).
-Remove the Water from the Fourth Totem (Put out Fire, D-Pad Left).
-Perform the Ritual of the Village on the Fourth Totem.
-Move Exploding Plants to the crater blocking the Portal.
-Use a Fire Tree to ignite the Exploding Plant and clear a
path. If you create deep holes, they can always be filled
with Earth.
"Once, the island surfed the waves,
and the Ancients left traces of themselves within reach of man.
When they left, the earth submerged itself in sorrow,
opening the way for the sea."
Level 8: High Tides
-Perform the Ritual of the Village on the Second Totem (Jellify Water,
D-Pad Up). Your Villagers will call for help, but there is enough
time for them to make it across when the water recedes.
-Move the 3x Fire Trees where they won't be able to cause trouble (I
prefer to drop them at the edge of the map in deep water).
-Acquire the "Repel Water" Stone.
[LVL8] -Knowledge will be passed back to the First Village. While
the messenger doesen't need help, you can use "Jellify
Water" to give him plenty of time to reach the Village.
-Move the First Village (D-Pad Down) to the hill overlooking the
"Engulf All" Totem.
-Use Earth to even out the terrain if the Villagers are having
trouble.
-When the tide recedes, move the Second Village (D-Pad Up) as close to
the "Infinite Earth" Totem as possible, while staying on the high
ground.
-When the tide recedes, remove the water surrounding the "Engulf All"
Totem and activate "Jellify Water" to give your Villagers plenty of
time to perform the Ritual of the Village and pass on the Knowledge
of "Repel Water".
-As soon as the sea is calm (water will stop flowing in towards the
"Infinite Earth" Totem), use "Engulf All" with "Amplify the Breath"
centered on the "Infinite Earth" Totem to get rid of large amounts
of Water. Try to use all 60 seconds of "Engulf All".
-Use "Amplify Breath" to remove the remaining Water from around
the "Infinite Earth" Totem.
-Activate "Jellify Water" to stop the flow of Water.
-Perform the Ritual of the Village.
-Use "Engulf All" to absorb any water
that threatens the messenger
carrying the Knowledge of "Repel
Water".
-Use "Infinite Earth" and "Amplify the Breath" together to create a
bridge from the "Jellify Water" Village to the Portal.
"The Ancients once settled on this shore of fire.
Since then, the volcano has had it's way with the land,
but one can still manipulate what cannot be mastered."
Level 9: The Tears of Stone
There are 2 main Volcanos in this level. One is always active (the
one on the left side of the map, isolating the "Amplify the Breath"
Totem. The second switches between active and inactive with the
additional hassle of having multiple vents from which Lava will flow.
Try to time your movements during the "Inactive Phase" of the second
Volcano. If you are waiting for the Lava to stop flowing, and have
nothing else to do, busy yourself with Terraforming the map and
clearing Earth in proximity with Lava to minimize Fires.
Pay special attention to the "Put out Fires" Totem. The path to it
can be difficult for your Villagers. You can always use Exploding
Plants or Earth to make a much more even walkway for the eventual
Villagers who will travel to the Totem.
Once you acquire all 4 of the Totems, it will start raining, new
Water Sources will activate, and Lava will cease flowing. If one of
the Four Villages is destroyed, the rains will stop and the Lava will
resume it's destructive paths.
-Perform the Ritual of the Village on the First Totem (D-Pad Down,
Amplify the Breath).
-Use Lava to create a wall diverting all of the flowing Lava left and
away from the Stone of "Repel Fire and Lava".
[LVL9] -When the First Village is completed, move to the "Repel Fire
and Lava" Stone.
-Use Lava to completely block the Water Source at the top of the map,
it should only take one glob of Lava (you will need your Earth
later). By block I mean completely cover the source so that it
stops producing Water. Any Fires that break out will have to be
battled using water at the very bottom of the map.
-Use Lava to ignite the Exploding plants around the Water
Source to drain most of the Water out of the basin
containing the "Engulf All" Totem.
-Perform the Ritual of the Village on the Second Totem
(D-Pad Up, "Jellify Water").
-Move all Water Plants and Exploding Plants out of the way. I like to
place them on the far left side of the map, on the even ledge where
there is a layer of Earth, but no way for Fire or Villagers to
access it.
-Capture the Stone of "Repel Water".
-Pass the Knowledge of "Repel Water" to both Villages ("Amplify
the Breath", and "Jellify Water").
-Move the "Jellify Water" Totem up towards the "Engulf All" Totem.
It should be moved to a place where Lava wouldn't even flow towards
it, even though it will have the Knowledge of "Repel Fire and Lava".
-Clear all of the Water from the area around the "Engulf All"
Totem.
-Clear any Earth not needed as a path to minimize the
risk of Fires.
-Perform the Ritual of the Village on the "Engulf All" Totem.
-Pass the Knowledge of "Repel Fire and Lava" and "Repel
Water". to the "Engulf All" Village.
-Move the "Amplify the Breath" Totem up and around the always-active
Lava flow and on high ground.
-Move Villagers to the Totem of "Put out Fire".
-Use the Villager's pathing to determine where Earth
needs to be added to get the Villagers to the Totem.
-Clear all Earth not being used as a path for
the Villagers so there is less chance of
Fires.
-Perform the Ritual of the Village.
-Activate "Jellify Water" as soon as the Fourth Village is created.
"Here the earth split apart, and the two halves live separately.
The Ancients planted their totems on each half.
Are we to understand that neither half is superior?"
Level 10: The Raging Earth
This is where the game starts getting really challenging. Due to the
chaotic nature of this map, you will constantly battle flowing Lava,
Fires, and Floods. Instead of a linear guide, I will dispense advice
and objective order, and leave it up to you to decide the best way to
proceed.
Close to the "Repel Water" Stone, there are 9+ Exploding Plants.
THESE ARE VERY IMPORTANT!!! While I outline where to use these bombs,
it is up to your discretion as to when to place them. Use a small
amount of Lava to detonate the Plants if they aren't placed near a
heat source.
[LVL10] -Use 2x on each of the Large-Open-Mouthed-Volcanoes (4x total),
to draw the Lava off of the map (away from any Totems). Use
1x on the lip of the Volcano's mouth, and another just below
the first Exploding plant and slightly to the side.
-Use Lava to block the normal flow path by creating a
"Half-Circle" shape opposite of the craters which
were created by the Exploding Plants.
-Use 2x on the other side of the pool of water close to the
"Amplify the Breath" Totem to make a deep hole to slow the
progress of the Lava that will fill the basin.
-use 3x to divert the flowing Water off of the map.
-Set them as close to the mouth of the river as you can
close to where the Water spews forth from the
crater. Look for some small recesses that look like
an Exploding Plant has already been used.
-Use "Amplify the Breath" to deposit huge globs
of Lava to divert the water off of the map
through the path created by the Exploding
Plants.
-If you divert the Water, create a large enough wall
where the Water tends to spill over, and move all
of the Water Trees away from any Village, there is
really no need to get the "Repel Water" Stone.
-Use the remaining Exploding Plants as you see fit. I like
use them to divert the flowing Lava away from the "Engulf
All" Totem.
-Ignore the "Engulf All" Totem at the start. Instead move to the
"Amplify the Breath" Totem and Perform the Ritual of the Village.
-While the Village is being built, use Lava to make a temporary
barrier between the flowing Lava and the Village.
-Use the nearby Water supply to fight Fires. Holding
down the "Right Trigger" seems to work better than
dumping all of the water, as dumping all of the
water can have a tendency to wipe out your Village.
-Use "Amplify the Breath" to grab large amounts of Lava to divert the
Water flow away from the "Repel Fire and Lava" Stone. Focus first
upon the small flows escaping over the lip of the crater before
moving downstream.
-Move Villagers to the Second Totem (Jellify Watter, D-Pad Up),
and the "Repel Fire and Lava" Stone at the same time.
-Pay special attention to the Water at the top of the map, as the water
level will rise, threatening your Second Village. Focus on
diverting the Water flow before you move on to the Third Totem
("Engulf All").
-Build walls of Lava to direct the Lava flow down and away from the
"Engulf All" Totem. Once the Village is built and the Knowledge of
"Repel Fire and Lava" is learned, this Village should survive on
it's own.
-If the Water flow at the top of the map has been completly diverted,
and all 3 of your towns have the Knowledge of "Repel Fire and Lava",
it is time to move the First Village (Amplify the Breath, D-Pad
Down) as close to the final Totem as possible, on the side of the
Volcano.
-Pay attention to the secondary Lava outlets. Some can be
sealed with Lava, others will have active and inactive
phases. The goal is to move the village when there is the
least Lava flow.
-If you placed the Exploding Plants well, and used
Lava to divert the flow of Lava from the huge
volcanoes, you shouldn't have to worry about them
threatening your move.
-Use "Amplify the Breath" along with "Engulf
All" to remove large amounts of Lava that
threaten your Villagers.
-Once the Fourth Village has been built, the close proximity of the
First Village will make it easy to share the Knowledge of "Repel
Lava and Fire".
-If you have diverted the flowing Water, and all 4 of your
Villages possess the knowledge of "Repel Fire and Lava"
then the map will no longer be challenging. This is the
perfect time to go for the story artifact and spread
Vegetation over the majority of the map.
-Don't worry about Vegetation Fires, your Villages
will be protected.
-Use "Infinite Earth" and "Amplify the Breath" to raise the Portal
above the Water and make a bridge to it.
"There is no earth: have we reached the end of our journey?
But no, a passage opens up before us. There!
A cataclysm has taken place, but rebirth is always possible."
Level 11: Emergence
Emergence will test your ability to create usable terrain with Lava and
Earth. Every Totem is situated on a small piece of land which may be
partially or completely submerged in Water. To make matters worse,
each island will need to be connected with a usable path.
Use the zoomed-in-top-down view (press "Right Bumper" to zoom in, then
flick the right movement stick "Up" to show an overhead view). This
makes it easy to do precision placment of Lava or Earth as you create
effective terrain.
Use Lava as the foundation for the paths between the islands as well
as increasing the size of the land the Totems rest on. If only Earth
is used, Tsunamis will carry away much of the Earth, causing you to
spend huge chunks of time repairing instead of progressing.
If you aren't careful, the Earth that the first Volcano is producing
will be lost as Lava flows over it. Try to take the Earth from the
center of the Volcano first, then Earth from the side not facing the
Totems, and finally the Earth facing the Totems if you are desperate.
-When the map starts, uproot the Exploding Plant, and carry it to the
volcano. Place the plant on the side of the Volcano away from the
Totems. This will give you more time to landscape before the
Volcano interferes. There are several more Exploding Plants on a
small area of land that can be used to control the Volcano even
more if the Lava flow gets out of control.
[LVL11] -Grab a sphere of Lava and use it to make repairs to the
narrow pathway leading to the First Totem (Amplify the
Breath).
-Use the Earth that is forming around the Volcano to
cover the small piece of land where the First Totem
(Amplify the Breath) is. Try to grab Earth from
the side of the volcano not facing the Totems.
-Once there is enough Earth around the First Totem to build a
Village, issue the command to send the Villagers to the
Totem, and start using Earth to supplement the foundation
you already made with Lava which leads to the Totem.
-During the first part of the map, the First Volcano will be constantly
producing Earth. Grabbing as much of this Earth as possible before
the Lava turns it to stone will make the remainder of the level
much easier.
-Once the First Village is built, a message will reveal that there is
an approaching Tsunami. Use "Amplify the Breath" to grab a huge
sphere of Lava. Slowly release the Lava over the "Repel Water"
Stone to raise it above Water.
-Send a Villager to the Stone even though the path will be
inaccessable. Use Lava first as a foundation for the path
to the stone, with Earth covering the Lava to make it
easier for a person to traverse it.
-With safe passage ensured to the "Repel Water" Stone, focus on
building the Second Village at the "Jellify Water" Totem. First,
cover the terrain with Earth so you can send the Villagers to it,
then work on creating a safe path with Lava and Earth.
-Use "Jellify Water" to stop the approaching Tsunami if you
see that it will defeat the messenger bringing the "Repel
Water" knowledge.
-Use Lava to raise the terrain around the "Repel Lava and Fire" and
make a path to it being careful not to set fire to the Vegetation
around your Second Village. Once both Villages are protected from
Lava and Fire, the only challenge left is reaching the final Totem
(Infinite Earth).
-Cover the area around the "Infinite Earth" Totem with Lava and Earth.
Send the Villagers to the Totem before working on making a stable
path to it.
-Use Lava as a foundation, with Earth as a top layer for the
paths, using the red-path-lines from the Villagers as guides
as to which parts of the terrain need improvement.
-Once the Ritual of the Village is performed, use
"Infinite Earth" and "Amplify the Breath" to make a
short path from the Third Village to the First
Village. This will allow the Knowledge of "Repel
Water" to easily reach the Third Village.
-Use "Infinite Earth" and "Amplify the Breath" to raise the terrain
around the Portal and make a path to it.
"All the cycles at work converge on us; it lies within us to cultivate them."
Level 12: Movements
Movements is the most challenging map due in part to the presence of
Lava, rainstorms, cramped space, and the lack of a "Repel Water"
Stone. The only consolations are a readily available "Repel Lava and
Fire" Stone, the distant "Evaporate", and "Infinite Earth".
Ultimately, once you acquire "Evaporate" and that Totem is protected
with the Knowledge of Repel Fire, the difficulty is over. Getting to
that point is the largest challenge which will require expert
redirection of the flowing Lava and quick movement to reach the Totem
before the rains flood all of the territory.
The threat of Fire comes from the Large active Volcano in the center
of the map as well as from several other openings that will reveal
themselves several minutes into the map. Consequently, because the
Volcano also contains the highest elevation, it is an excellent spot
to position your First Village once it knows the Knowledge of "Repel
Fire and Lava."
Water comes in two forms on this map. The first as a steady rain that
threatens to fill the entire map, the second being the Water Plants
which will only aggravate the already apparent problems of flooding.
-Perform the Ritual of the Village on the First Village (D-Pad Down,
"Amplify the Breath").
[LVL12] -While the Ritual is being performed, move the 10 Water Plants
away from your Village (I place them on the outer edge/rim
of the territory. If these burst they will flood your
Village. There are 5 more Water Plants on the other side
of the map that we can deal with later.
-Divert the Lava away from the Stone of "Repel Fire and Lava". Do this
using a combination of Exploding Plants and large spheres of Lava
via "Amplify the Breath". Place Lava first around the rim before
moving downhill.
-Don't worry about the Lava flowing towards the "Evaporate"
Totem, just make sure there is no Lava heading towards
the First Villlage and the "Repel Fire and Lava" Stone.
-It will likely rain once before you reach the "Repel
Fire and Lava" Stone. Use Lava to first raise the
the stone above the water level, send a Villager to
the stone, then use lava to build a crude bridge.
-There is also a small amount of Earth on the far side of the
Territory against the outer rim that can be used to form a
path to the "Repel Fire and Lava" Stone. Earth tends to be
easier to use to make stable paths.
-Once the First Village has the Knowledge of "Repel Fire and Lava",
move the village up on the higher ground close to the mouth of the
Volcano. If you were to draw a line from the mouth of the Volcano
to the "Jellify Water" Totem, you would place the First Village as
far up on the Volcano as possible, but potentially blocking any Lava
that would flow towards the "Jellify Water" Totem.
-This will place the First Village close to the Exploding
Plants. Be sure to use the Exploding plants on the side
of the volcano where there is no Totems.
-While the First Village is moving, uproot the 5
remaining Water Plants and place them on the outer
rim of the territory.
-Use "Amplify the Breath" and large spheres of Lava to divert the
flowing Lava away from the "Evaporate" Totem. First stay close to
the mouth of the Volcano and drop all of the Lava using "Left
Trigger + Right Trigger" so you can make the most of your time
limit on each "Amplify the Breath"
-Once the Lava is diverted away from the "Evaporate" Totem,
Perform the Ritual of the Village (you may need to gather up
small amounts of Lava in the vicinity of the Totem).
-Use "Evaporate" as soon as you are able to. Deactivate it once all of
the Water is removed from the map.
-There is usually not enough time to perform another Ritual of the
Village, and pass along the Knowledge of "Repel Fire and Lava".
Wait patiently for the entire Volcano to become active.
-When the entire Volcano becomes active, the next big phase begins.
Use Lava to make "Half-Circles" around the mouths of each Lava
spout. The goal is to redirect the Lava off of the map. Some spots
will only need a few full Breaths of Lava to accomplish this.
Others will take a considerable amount of time to build.
-Use "Evaporate" any time it starts raining.
-The Villages will be protected from the Lava by the
Knowledge of "Repel Fire and Lava". The only thing
that can destroy them now is flooding.
-When all of the Lava sources are diverted, perform the Ritual of the
Village on the "Infinite Earth" Totem.
-Use "Infinite Earth" and "Amplify the Breath" to cover the
terratory with Earth and raise the Villages above a level
where flooding waters would threaten them if you choose.
-Perform the Ritual of the Village on the "Jellify Water" Totem.
"And here we are, as on the first day! Here where it all began.
But where is the land of the Ancients?
Without it, we cannot long survive.
Ah! The Ancients have left us their powers.
It is up to us to create the land we lack."
Level 13: Origins
Origins is a true sandbox level. With the power to command all of the
elements, there is no danger that cannot be circumvented through
careful planning and simple button presses.
The only challenge lies at the very last moment once you have placed
a portal to complete the game. At this point, all of the terrain
begins sinking into nothingness. If you build high enough, and place
the Portal close to one of your Villages, the challenge is negligible.
Use all of the available powers to be able to place the next Totem.
Once all of the powers have been used, you will be able to place the
Portal.
This guide represents original intellectual property of 8bitPunk.
I have only given permission to GameFAQs.com to post it.
Don't even think about stealing or plagarizing my work!!! I play alot of
Phoenix Wright games, and I know how to point my finger and shout "Objection"!
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