______         _   _
                         |  ____|       | | (_)
                         | |__ ___  _ __| |_ ___  __
                         |  __/ _ \| '__| __| \ \/ /
                         | | | (_) | |  | |_| |>  <
                         |_|  \___/|_|   \__|_/_/\_\
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Table of Contents
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         1. - Strategies..........................................F1
         2. - Stage Guide.........................................F2
         3. - Power Ups...........................................F3
         4. - Monsters............................................F4
         5. - Achievements........................................F5
         6. - Disclaimer..........................................F6

*Please Note - This entire FAQ/Walkthrough has been designed for easy access.
This means that you can use your browser's search function to find any section
immediately. Just bring it up by pressing ctrl+f and search for either the
section name or the code to the right. You will go right to that section.
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1. - Strategies                                                              F1
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The point of this game is simple, it's sort of a remix of the classic Jezz
Ball. However, instead of clicking to draw horizontal or vertical lines, you
run around with your knight to try to close off areas of the level. The goal
isn't necessarily to kill all of the enemies in the map but to fill up a large
percentage of the map and destroying all turrets, you don't have to trap the
dragons. Of course, this is much easier when you take out the monsters first
which also gives you a higher score. You will see as you move around that you
leave a wall behind you. If an enemy hits you or your wall, you will die so be
careful!

There are several different enemies in the game, to learn more about them,
check out the monsters section (F4) of this guide. Some monsters can be tricky
to capture while others are easy with a bit of patience. For enemies that move
around, you want to just try to close them in a large area so they don't fly
into your wall and kill you. For turrets, try to get the halberd icons to get a
catapult to destroy the turret. If you have trouble reaching the halberd icons,
try to make small blocks as you make a square around the turret. If you take
too long, they will shoot a pellet at you and kill you. This is actually a
really safe way to take down turrets so if you're having trouble reaching the
halberd icons, which also kill turrets and much more safely, try using this
strategy.

There are also several power ups in the game, to learn more about them, check
out the power ups section (F3) of this guide. The power ups in this game give
you a huge advantage. Some of them are very powerful and can help you easily
take out a few monsters in just a matter of seconds. Just pay attention because
underneath the icon, you will see a counter when the power up is starting to
end, it only starts at three and some power ups last longer than others. Once
you see the number appear under the icon, get to a wall to be safe before you
get killed.

One important thing to note is that the terrain of the world limits your
movement speed. There are three types of terrain in this game. From slowest to
fastest, they are swamp, water, and land. The swamp is a browner area and looks
like a lot of tall grass. Use this information carefully because it could kill
you if you aren't paying attention.

There are four difficulty levels in this game. They are Easy, Normal, Hard, and
Impossible. One difference between these difficulties is how many lives you
will start each stage with. For easy, you will begin with five, normal is four,
hard is three, and impossible is two. Monsters will also move at a much faster
rate of speed.

There are two great strategies that I love to use in this game and it really
depends on the monsters within the stage more than the layout of it. If there
are a lot of monsters, I like to try to make a large plus sign. What I do is
move towards the center from each end of the map to make a large plus sign.
Obviously to avoid monsters, you have to make small squares. But stop just
before the middle of the stage on each side. The monsters should be stuck in
one of the corners and then you can quickly square it off in the center to
knock them out. The other is when there aren't many monsters and you just
slowly work your way to cut off half of the stage.
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2. - Stage Guide                                                             F2
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The world map is a bit strange and can split at times so I will draw out the
map with numbers so you know which level to look for. These are not official
numbers, simply the way I chose to list them. Note that if there are two or
three castles in a region of the land, that means there are two or three stages
within that stage.


                                     6          7

                    2                               8
                            4              5
                                                      10
                               3                 9
                                                         11
                         1                12
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Stage 1
_________________________

This level is really simple. There is one turret in the center and a dragon
flying around. The halberd icon is on the ship in the lower left corner with
water surrounding it.
_________________________

Stage 2
_________________________

There are three turrets in the middle of the stage. The halberd icons are in
the center below the turrets, next to the water in the upper left corner, and
in a swampy area in the lower right corner. There are also two green dragons in
this stage.
_________________________

Stage 3
_________________________

You will notice cobblestone walls in this stage. You cannot run through these
but monsters can move through them so be careful around the wall. There are
four turrets in the middle of this stage. The halberd icons are above the two
lower walls and above and below the upper wall. There are also two green
dragons in this stage.
_________________________

Stage 4
_________________________

There are six towers in this stage, three in a line one the left and right
sides of the stage. All of the halberd icons are in the center of the level
right next to each other so they are easy to grab. There is a new enemy, the
bone dragon, along with your usual green dragon.
_________________________

Stage 5
_________________________

There are five turrets in this stage, all in the center. They are surrounded by
water but have bridges on every side of them. Use the bridges to reach them
instead of moving slowly through the water. The halberd icons are at the
beginning of each bridge and one in the top of the center island. You will
notice a new enemy, the blood bat, in this stage. There are also two green
dragons.

The second stage in stage 5 also has five turrets. They are guarded by a large
body of water around every side except for the bottom portion. All of the
halberd icons are in the middle around of this stage around the land bridge to
the turrets. There are also walls on the upper part of this stage to make it
tough to get around the top. There are two green dragons and one bone dragon.
_________________________

Stage 6
_________________________

This stage has four towers in the center with water surrounding all of them.
There is only a bridge on the upper left side. The halberd icons are in
different corners of the island, getting closer to the island going counter
clockwise from the bottom left to the upper left. There is a bone dragon and
green dragon in this stage. There are also walls coming out of each side of the
map.

There are six turrets in the center of the stage. The six halberd icons are
surrounded by walls, three on the right and three on the left half of the map.
There are five green dragons and a blood bat in this stage.
_________________________

Stage 7
_________________________

There are eight turrets in this stage. There are four turrets in the center and
one in each corner. There are four halberd icons in the center, one near the
bottom center, one near the right center, one near the left center, and one in
the upper left corner. There is a green dragon and black dragon.

There are six turrets in this stage in the upper center. There is water running
through the bottom right half of the screen and a swampy region in the lower
left. There is a halberd icon in the two ships on the water, one in the lower
right and lower left corners, and the other two are on the left side of the
turrets. There is a black and green dragon in this stage.
_________________________

Stage 8
_________________________

There are four ancient towers in this stage, one in each corner with a wall
pointing towards the outter corners of the map. There are three green dragons
and one bone dragon in this stage.

There is a river going down and across this map with six turrets in the center,
three on each side of the river. There are halberd icons on the ships, and two
on each side of the river. There are walls pointing towards the corners from
the turrets. There are two green dragons and a black dragon in this stage.
_________________________

Stage 9
_________________________

There are six turrets in this stage, three in the bottom center and three in
the top center. There are walls shooting out from the right and left sides
towards the center. There are four halberd icons on the top and two on the
bottom. There are also two bone dragons in this stage.

There are three turrets in this stage in the center. The halberd icons are near
the water in the upper left, below the three turrets in the center, and in a
swampy region in the lower right. There is a bone dragon, black dragon, and
blood bat in this stage.

There are a lot of walls in this stage to travel around. There are six turrets
in the center and the halberd icons are all along the outter edges. There is a
green dragon and black dragon in this stage.
_________________________

Stage 10
_________________________

There are ten turrets in this stage. Four enclosed in a walled off area in the
upper left and six more in a road leading up to the four. The halberd icons are
all on that road between the six turrets. There are also three green dragons in
the stage.

There are five turrets in this stage, all in the center with water circling
them and bridges on each side. The halberd icons are around the four bridges.
There is a green dragon, black dragon, and blood bat in this stage.

There are six turrets in this stage, three on the right and left sides. All of
the halberd icons are in the center of the stage with walls blocking them from
the top and bottom. There are two bone dragons in this stage.
_________________________

Stage 11
_________________________

There are five turrets in this stage. Four in the upper left and one on an
island on the right side. The right half is covered in water and the area
around the water is a swampy region. There are only four halberd icons and they
are all along the coast. There is a bone dragon, black dragon, and two green
dragons in this stage.

There are four ancient turrets in this stage so no halberd icons. They are in
the corners of the stage with walls on the outter edges. There is a blood bat,
green dragon, bone dragon, and black dragon in this stage.

There are ten turrets in this stage. Four in the center, three in the upper
right and three in the upper left. The halberd icons are scattered around the
outter edges of the stage with swampy regions all around. There are two bone
dragons and a green dragon in this stage.
_________________________

Stage 12
_________________________

This is the last stage and it is a bit tricky. With Xitrof there, it's a tough
stage. He will fly around like a dragon and shoot a homing magic spell. Your
best bet is to wait until for the spell to hit a wall and then make your move.
There are four turrets in each corner along with a total of twenty turrets in
the circle with water around it and bridges on the right and left sides. The
halberd icons are all around the level. Be careful in this stage as you grab
the halberd icons quickly. As you take time, Xitrof will spawn more and more
green dragons.
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3. - Power Ups                                                               F3
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Throughout the game, you will see a blue badge icon with a red star within it.
If you enclose these within your walls and capture the land that it is on, you
will receive one of these power ups for a limited amount of time. These are not
official names, I am simply naming these icons based on how they appear in the
game.

DRAGON STOP                   Dragon Stops will only stop dragons. They will
                             prevent dragons from flying around and possibly
                             kill you. Take advantage of these to take out the
                             dragons that give you the most trouble. Just be
                             careful of turrets because they will still shoot
                             at you.

HOUR GLASS                    Hour glasses aren't very useful in this game
                             unless you go really slow through each stage or
                             play on impossible difficulty. Even on hard, you
                             will typically finish within the time limit with
                             easy but with the speed of monsters on
                             impossible, this could come in handy.

KNIGHT                        Knights are very helpful, especially in the
                             harder difficulties and latter stages of the
                             game. They are essentially extra lives which give
                             you the ability to die one more time in a stage.

SHIELD                        Shields are essentially an invincibility power
                             up. If you receive one of these power ups, you
                             will not be kill by any monster, whether they hit
                             your knight or the line you are drawing.

SKULL                         Skulls will automatically kill one moving monster
                             on the screen, meaning anything other than a
                             turret. These are great to receive a free pass on
                             one of those pesky moving monsters that can cause
                             headaches towards the end of a stage.

SPEED                         Speed power ups are personally my favorite and
                             with good reason. They allow you to move twice as
                             quickly as you normally would.

TIME STOP                     Time Stops don't just stop time but they stop
                             everything in the world. They will stop dragons
                             from flying around and stop pellets shot from
                             turrets along with preventing turrets from
                             shooting pellets during the length of this power
                             up. Take advantage of these by killing whichever
                             enemy gives you the most trouble.

TURRET STOP                   Turret Stops will only stop turrets. It will
                             prevent turrets from shooting pellets along with
                             stopping pellets mid flight. Take advantage of
                             this power up to kill any turret that you can.
                             You should save the halberd icons since those are
                             easier to get than it is to encircle a turret.
                             This way you can use the easier halberd icons to
                             kill turrets instead of getting the more
                             difficult halberd icons. Just be careful of
                             moving monsters because they will still fly
                             around.
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4. - Monsters                                                                F4
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TURRET                        Fortresses are protected by turrets. Turrets are
                             basic defense devices operated by the malicious
                             gray goblins of Xitrof. When you leave the base
                             line, the turrets will start shooting pellets at
                             you. In order to destroy the turrets you have to
                             claim the land they are on, or gather the halberd
                             icons on the map. Every time you gather a halberd
                             icon, it activates one of the ancient catapults
                             on the map, which destroys out one of the
                             operating turrets.

GREEN DRAGON                  Green Dragons are the poisonous creatures of the
                             evil Xitrof. They are slow, dumb but very-very
                             dangerous. They roam the land endlessly looking
                             for prey. Do not get in their way or they will
                             eat you alive. The only way to kill them is to
                             encircle them.

BONE DRAGON                   Bone Dragons were summoned by Xitrof when he
                             heard that you entered the land of Fortiana.
                             These vicious assassins are after you: as soon as
                             you leave the base line they catch your scent and
                             attack you immediately. Make them your prey by
                             encircling them quickly.

BLOOD BAT                     Blood Bats are the ferocious creatures of the
                             dark Fortiana nights. No protection spell can
                             ward them off and they smell war-blooded
                             creatures from miles. They travel on your base
                             line. The only way to get rid of them is to go
                             face them. Encircle them and they will perish.

BLACK DRAGON                  Black Dragons are the personal familiars of
                             Xitrof, himself. Only a handful of them exist,
                             but they are the most brutal and fearsome
                             creatures of the world. These fire breathing
                             monsters devour everything that stands in their
                             way. They can be killed if you encircle them, but
                             beware of their fire breath.

ANCIENT TOWER                 Some of the fortresses are protected by ancient
                             Towers which were made indestructible by ancient
                             spells. They can only be destroyed by claiming
                             the territory they are on.

XITROF                        The final enemy is Xitrof himself. So far he
                             rested in his citadel, but now that you came this
                             far, he cannot resist fighting you, face to face.
                             Xitrof is a demonic magician who shoots magic
                             missiles at you. If it catchesyou out of your
                             base line, it will kill you instantly. You don't
                             have much time either, as time passes Xitrof will
                             call more and more of his minions to aid him.
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5. - Achievements                                                            F5
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ALL BIRDS WITH ONE STONE      Destroy all towers (at least 2) on a level with a
                             single capture.

COLLECTOR                     Capture 100 powerups.

DRAGON CRISIS                 Let Xitrof lay 15 eggs on the final level, then
                             win the level.

DRAGON MASTER                 Capture 100 dragons.

FACE OFF                      Capture xitrof.

FLAWLESS VICTORY              Complete every level to perfect on any
                             difficulty.

MISSION IMPOSSIBLE            Finish the game on Impossible difficulty.

ONE MORE                      Capture a catapult trigger when there is no more
                             turret left to shoot out.

POWERED UP                    Capture a powerup while you are under the effect
                             of an other powerup.

THE CONQUEROR                 Conquer at least 40% of the playfield with a
                             single capture.

TRIPLE X                      Capture at least 3 triggers with one capture.

ZOO MASTER                    Capture one of each enemies.
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6. - Disclaimer                                                              F6
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This FAQ/Walkthrough is copyrighted © 2011 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:

http://www.GameFAQs.com