_______________________________________________________________
      |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
      |                                                               |
      |                     Monster Infusion FAQ                      |
      |                         Version 2.10                          |
      |                                                               |
      |                     Final Fantasy XIII-2                      |
      |                    For the PS3 & Xbox 360                     |
      |                                                               |
      |                      Author: sakurayule                       |
      |                 Email: [email protected]                 |
      |                                                               |
      |                       Author: BMSirius                        |
      |                 Email: [email protected]                 |
      |                                                               |
      |                        Author: Taly932                        |
      |                 Email: [email protected]                 |
      |                                                               |
      |_______________________________________________________________|


                      Sites Permitted to Host This FAQ
                   o------------------------------------o
                   | GameFAQs         (www.gamefaqs.com)|
                   | CheatCC           (www.cheatcc.com)|
                   | SuperCheats   (www.supercheats.com)|
                   | NeoSeeker       (www.neoseeker.com)|
                   | Cheat Planet  (www.cheatplanet.com)|
                   | Games Radar    (www.gamesradar.com)|
                   o------------------------------------o

_                                                                           _
/ \_________________________________________________________________________/ \
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Monster Infusion Table of Contents                    | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |          ....................................................           | |
| |          Section 01 - Updates                       [Update1]           | |
| |          Section 02 - Introduction                  [IntrSBT]           | |
| |          Section 03 - Monster Infusion FAQ Lowdown  [MIFAQLd]           | |
| |          ....................................................           | |
| |          Section 04 - Monster Category Checklist    [MLMenuV]           | |
| |          Section 05 - Monster Locations/Drops       [MLDETAV]           | |
| |          Section 06 - The Taming Lowdown            [MLTameB]           | |
| |          Section 07 - Tameable Monster List         [MLTameV]           | |
| |          Section 08 - Special Monsters              [SpecMon]           | |
| |          Section 09 - Monster Infusion              [HiddenU]           | |
| |                       .Infusion Introduction        [InfIntr]           | |
| |                       .Passive Ability Rank List    [PassARL]           | |
| |                       .Passive Ability Definitions  [PassADe]           | |
| |                       .Passive Ability Rules        [PassARu]           | |
| |                       .Yellow Lock Rules            [YLRules]           | |
| |                       .Role Abilities               [RoleAbl]           | |
| |                       .Hidden Role Abilities        [HiddnRA]           | |
| |                       .Example Build: Chichu        [ExBuild]           | |
| |                       .Step-by-Step Directions      [SSDirec]           | |
| |          ....................................................           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |              BMSirius & Taly932's In-Depth Build Sections               | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |          ....................................................           | |
| |          Section 10 - Introduction to the Project   [IntrPro]           | |
| |          Section 11 - Minimalist Approach           [MinAppr]           | |
| |          Section 12 - Top-Tier Builds               [TTBuild]           | |
| |                       .Cactuar                      [TTBLD01]           | |
| |                       .Chichu                       [TTBLD02]           | |
| |                       .Blue Chocobo                 [TTBLD03]           | |
| |                       .Cloudburst                   [TTBLD04]           | |
| |                       .Goblin Chieftain             [TTBLD05]           | |
| |                       .Pulse Gladiator              [TTBLD06]           | |
| |                       .Black Chocobo                [TTBLD07]           | |
| |                       .Chelicerata                  [TTBLD08]           | |
| |                       .Purple Chocobo               [TTBLD09]           | |
| |                       .Yakshini                     [TTBLD10]           | |
| |                       .Flanitor                     [TTBLD11]           | |
| |                       .Green Chocobo                [TTBLD12]           | |
| |                       .White Chocobo                [TTBLD13]           | |
| |          Section 13 - DLC Builds                    [DLCBild]           | |
| |                       .Omega                        [DLBLD01]           | |
| |                       .Amodar                       [DLBLD02]           | |
| |                       .Typhon                       [DLBLD03]           | |
| |                       .Gilgamesh                    [DLBLD04]           | |
| |                       .COM Lightning                [DLBLD05]           | |
| |                       .RAV Lightning                [DLBLD06]           | |
| |                       .Valfodr                      [DLBLD07]           | |
| |                       .Snow                         [DLBLD08]           | |
| |                       .Nabaat                       [DLBLD09]           | |
| |                       .Sazh                         [DLBLD10]           | |
| |                       .Ultros                       [DLBLD11]           | |
| |                       .PuPu                         [DLBLD12]           | |
| |          Section 14 - Notable Monster Builds        [NMBuild]           | |
| |                       .Apkallu                      [NMBLD01]           | |
| |                       .Chocobo                      [NMBLD02]           | |
| |                       .Don Tonberry                 [NMBLD03]           | |
| |                       .Golden Chocobo               [NMBLD04]           | |
| |                       .Metallicactuar               [NMBLD05]           | |
| |                       .Proto-behemoth               [NMBLD06]           | |
| |                       .Red Chocobo (Strength)       [NMBLD07]           | |
| |                       .Red Chocobo (Magic)          [NMBLD08]           | |
| |                       .Twilight Odin                [NMBLD09]           | |
| |                       .Buccaboo Ace                 [NMBLD10]           | |
| |                       .Debris                       [NMBLD11]           | |
| |                       .Nekton                       [NMBLD12]           | |
| |                       .Spiceacilian                 [NMBLD13]           | |
| |                       .Swampmonk                    [NMBLD14]           | |
| |                       .Navidon                      [NMBLD15]           | |
| |                       .Silver Chocobo               [NMBLD16]           | |
| |                       .Tezcatlipoca                 [NMBLD17]           | |
| |                       .Amanojaku                    [NMBLD18]           | |
| |                       .Gahongas                     [NMBLD19]           | |
| |                       .Imp                          [NMBLD20]           | |
| |                       .Miquiztli                    [NMBLD21]           | |
| |                       .Nanochu                      [NMBLD22]           | |
| |                       .Sahagin Prince               [NMBLD23]           | |
| |          Section 15 - Notable Passive Abilities     [NPAblty]           | |
| |          Section 16 - Create-your-own-Build         [CrtBild]           | |
| |          ....................................................           | |
| |          Section 17 - Copyright                     [CpyRght]           | |
| |          Section 18 - Credits                       [Creds42]           | |
| |          Section 19 - Final Words                   [Goodbye]           | |
| |          ....................................................           | |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
\_____________________________________________________________________________/

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                           Updates - [Update1]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

      Feb 05th, 2012: First version of the FAQ complete!
      [v0.01]

      Feb 07th, 2012: Update!
      [v0.02]           .Update by sakurayule.
                        .Cleaned up quite a few errors.
                        .Cleaned up the layout of the FAQ.
                        .Consolidated Feral Links into the Tameable Monster
                         List section.
                        .Added 80% of Item Drops to the Monster
                         Locations/Drops section. The Remaining 20% will be
                         added in following updates.
                        .Added monsters to the Tameable Monster List section.
                        .Added a numbering system to the Tameable Monster List
                         section.
                        .Fixed Caius' information in the Monster
                         Locations/Drops section.
                        .Fixed Proto fal'Cie Adam' information in the Monster
                         Location/Drops section.

      Feb 08th, 2012: Update!
      [v0.03]           .Update by sakurayule.
                        .Fixed some errors.
                        .Added weaknesses to the Tameable Monster List
                         section.
                        .Added Notes about monsters that change names upon
                         capture to the Tameable Monster List section.
                        .Added all Drop Rates to the Monster Locations/Drops
                         section.
                        .Added a bunch of monsters to the Tameable Monster
                         List section.
                        .Reformatted the Tameable Monster List section.

      Feb 09th, 2012: Update!
      [v0.04]           .Update by sakurayule.
                        .Added 80+ monsters to the Tameable Monster List
                         section.
                        .Fixed some errors.
                        .Finished the Monster Infusion section outline.
                        .Finished adding abilities for 47 monsters in the
                         Tameable Monster List section.

      Feb 10th, 2012: Update!
      [v0.05]           .Update by sakurayule.
                        .Finished the Monster Infusion section.

      Feb 13th, 2012: Update!
      [v0.06]           .Update by sakurayule.
                        .Cleaned up the Table of Contents.
                        .Finished the Tameable Monster List section.

      Feb 20th, 2012: Update!
      [v0.08]           .Update by sakurayule.
                        .Added Special Notes to the Tameable Monster List
                         section.
                        .Added Rift Beast Vermin information to Special Notes.
                        .Added the Taming Lowdown section.
                        .Added the Special Monsters section.
                        .Added the Passive Ability Definitions section.

      Feb 29th, 2012: Update!
      [v0.09]           .Update by sakurayule.
                        .Added 5/6ths of the temporary Build section.
                        .Added builds to the temporary Build section (Credit:
                         BMSirius, laurencium).

      Apr 23th, 2012: Update!
      [v1.30]           .Update by sakurayule.
                        .Sorry, guys. College has been pretty crazy, and I
                         apologize for the lack of updates. With this specific
                         update, however, comes a special surprise. BMSirius,
                         the master of Infusion in FFXIII-2, is going to take
                         equal footing in this FAQ. He will be writing his own
                         sections to help disseminate his knowledge to the
                         rest of the community. We've got a lot planned in the
                         upcoming weeks, so check back. We'll have a whole new
                         world for you. :)

       Apr 25th, 2012: Update!
       [v1.40]         .Update by BMSirius.
                       .Various minor Infusion-related errors changed.
                       .DLC monsters added to Monster Locations/Drops and
                        Tameable Monster List sections (Credit: iamins4ne,
                        AndyTwobeats, and achilleszero).
                       .Total overhaul of the Monster Builds section.

                      - To Do:
                               .Finish the Create-your-own-Build section for
                                the remaining Roles.
                               .Create, compile, and submit the Notable
                                Monsters and Gimmick/Fun Monsters sections.

       Jun 01st, 2012: Update!
       [v1.50]         .Update by BMSirius.
                       .Various minor guide errors changed.
                       .Builds added for COM Lightning, Valfodr, and Snow
                        from the new "Perpetual Battlefield" and "Requiem of
                        the Goddess" DLCs.
                       .Changed all SYN builds, updated Alternatives lists for
                        many builds.
                       .Tweaks to several Infusion Processes.
                       .Create-your-own-Build Ravager and Synergist sections
                        added.

                      - To Do:
                               .Finish the Create-your-own-Build section for
                                the remaining three Roles.
                               .Create, compile, and submit the Notable
                                Monsters and Gimmick/Fun Monsters sections.
                               .Add Infusion Processes for COM Lightning,
                                Valfodr, Snow, and Sazh.
                               .Add Bestiary info from the two new DLCs to the
                                Monster Category Checklist, Monster Locations/
                                Drops, and Tameable Monster List sections.

       Jul 31th, 2012: Update!
       [v2.00]         .Update by Taly932.
                       .Corrected miscellaneous spelling and grammar errors.
                       .Corrected miscellaneous formatting errors.
                       .Corrected miscellaneous consistency errors.
                       .Corrected miscellaneous content errors.
                       .Added Crystarium Constellation info to the Monster
                        Locations/Drops section.
                       .Added Drop Rates for DLC monsters to the Monster
                        Locations/Drops section (Credit: achilleszero).
                       .Added Monster Taming Formula to The Taming Lowdown
                        section (Credit: Final Fantasy XIII-2 Ultimania,
                        achilleszero)
                       .Added supplamentary Feral Link details to the Tameable
                        Monsters List section (Credit: Piggyback's Final
                        Fantasy XIII-2 - The Complete Official Guide, Final
                        Fantasy XIII-2 Ultimania, widget624, achilleszero).
                       .Added Crystarium Constellation info to the Tameable
                        Monsters List section.
                       .Added a numbering system to the Top-Tier Builds and
                        DLC Builds sections.
                       .Added Crystarium Constellation info to the Top-Tier
                        Builds and DLC Builds sections.
                       .Added Yakshini's Top-Tier build to the Top-Tier Builds
                        section.
                       .Added Infusion Processes for COM Lightning, Valfodr,
                        and Snow (Credit: iamins4ne).
                       .Added Notable Monsters section.
                       .Added a numbering system to the Notable Monsters
                        section.
                       .Added Crystarium Constellation info to the Notable
                        Monsters section.
                       .Added COM write-ups to Notable Monsters section.
                       .Added RAV write-ups to Notable Monsters section.
                       .Added SEN write-ups to Notable Monsters section.
                       .Added some SYN write-ups to Notable Monsters section.
                       .Added Infusion Processes for all monsters in the
                        Notable Monsters section (Credit: iamins4ne).
                       .Added improved Notable Passive Abilities section
                        (Credit: ukyo_rulz and Taly932).
                       .Added Create-your-own-Build Sentinel section.
                       .Revised Table of Contents.
                       .Revised Passive Ability Definitions section to include
                        all monster-related passive abilities with more
                        detailed definitions.
                       .Revised Tameable Monster Section to include base HP,
                        Strength, and Magic min/max values (Credit: Final
                        Fantasy XIII-2 Ultimania).
                       .Revised Example Build: Chichu section.
                       .Revised Create-your-own-Build section.
                       .Revised Blue Chocobo, Cloudburst, Goblin Chieftain,
                        Black Chocobo, Omega, Amodar, Typhon, RAV Lightning,
                        Valfodr, and Nabaat builds.
                       .Revised Infusion Processes for the monsters listed
                        above (Credit: iamins4ne).
                       .Revised HP +30% descriptions.
                       .Revised Resist Physical +36% and Resist Magic +36%
                        descriptions.
                       .Revised Resilience +40% descriptions.
                       .Updated Credits list to include all contributors.

                      - To Do:
                               .Finish the Notable Monsters section for the
                                remaining two Roles.
                               .Finish the Create-your-own-Build section for
                                the remaining two Roles.
                               .Add more detailed Feral Link information for
                                each monster.

       Aug 07, 2012: Update!
       [v2.01]         .Update by Taly932.
                       .Corrected miscellaneous format errors.
                       .Corrected miscellaneous content errors.
                       .Added details to the Monster Locations/Drops section
                        for Caius Ballad, Chaos Bahamut, Jet Bahamut, Amber
                        Bahamut, Garnet Bahamut, Proto fal'Cie Adam, Left
                        Manipulator, and Right Manipulator.
                       .Added a numbering system to the Monster Infusion
                        section.

                      - To Do:
                               .Finish the Notable Monsters section for the
                                remaining three Roles.
                               .Finish the Create-your-own-Build section for
                                the remaining two Roles.
                               .Add more detailed Feral Link information for
                                each monster.

       Oct 24, 2012: Update!
       [v2.10]         .Update by Taly932.
                       .Corrected miscellaneous content errors.
                       .Added SYN write-ups for Amanojaku, Gahongas, Nanochu,
                        and Sahagin Prince to Notable Monsters section.
                       .Added Infusion Processes for Amanojaku, Gahongas,
                        Nanochu, and Sahagin Prince (Credit: iamins4ne).
                       .Revised Sazh build.
                       .Revised Infusion Processes for Sazh, Imp, and
                        Miquiztli (Credit: iamins4ne).

                      - To Do:
                               .Finish the Notable Monsters section for the
                                remaining two Roles.
                               .Finish the Create-your-own-Build section for
                                the remaining two Roles.
                               .Add more detailed Feral Link information for
                                each monster.
                               .Add Material Farming section.
                               .Add Chocobo Racing Infusion section.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Introduction - [IntrSBT]                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Hello, and welcome to the Monster Infusion FAQ for Final Fantasy XIII-2!

My name is sakurayule, and I have created this FAQ to enhance your gaming
experience. Please enjoy it to your heart's content. Any questions, comments,
or critiques should be sent to the email addresses provided at the beginning of
the FAQ.

This guide is copyrighted to me, sakurayule, and my co-authors, BMSirius and
Taly932, and is intended for private use only. Alteration of this guide is
forbidden. Duplication and hosting of this guide is prohibited without our
permission. Consent is granted to the sites listed near the beginning of the
FAQ. Fan-based sites will not be given hosting consent without approval.

As equal co-authors, BMSirius and Taly932 are granted full copyright
privileges, and, as such, may change, modify, or alter the FAQ in any way
that they deem appropriate.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                Monster Infusion FAQ Lowdown - [MIFAQLd]                 | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

True to its namesake, the purpose of this FAQ is to provide you with every bit
of information that there is available about every monster in the game, with an
acute focus on the Infusion Process. The main topics that this FAQ covers are:
tameable monster locations, detailed monster information (min/max base stats,
immunities, resistances, weaknesses, passive abilities, skills, etc.), passive
ability ranks and definitions, Red Lock and Yellow Lock rules, Feral Link
details, suggested builds, and, of course, Infusion mechanics. In addition,
this guide can also be used to complete your Bestiary and acquire the Academic
Rank: Monster Professor Fragment from Dr. M in Academia 4XX AF.

This FAQ will NOT provide strategies for fighting monsters. It will, however,
explore the best means to make the most out of any given tameable monster.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                 Monster Category Checklist - [MLMenuV]                  | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

In Academia 4XX AF, if you talk to Dr. M in the reception hall of the Academy's
headquarters, he will send you on a quest to battle every monster in the game.
Once you have fought and defeated every monster, he will give you the Academic
Rank: Monster Professor Fragment. If he does not bestow you with a Fragment,
you have more monsters to find. Note that you are not required to use a
Librascope on every monster; you are only required to fight and kill every
monster at least once.

This section is a simple depiction of what a completed Bestiary will look like
in your menu. Note that DLC monsters are NOT required to fill the Bestiary and
get all 160 Fragments in the game.

Rift Beast -------- Vermin ------------- 06
Rift Beast -------- Voidborn ----------- 04
Rift Beast -------- Crystalspawn ------- 02
Rift Beast -------- Netherknight ------- 05 (Snow DLC only)
Feral Creature ---- Beast -------------- 06
Feral Creature ---- Terraquatic -------- 10
Feral Creature ---- Spook -------------- 11
Feral Creature ---- Demon -------------- 08
Feral Creature ---- Stalker ------------ 06
Feral Creature ---- Armadillon --------- 03
Feral Creature ---- Nudibranch --------- 05
Feral Creature ---- Wyvern ------------- 05
Feral Creature ---- Woodwraith --------- 03
Feral Creature ---- Oretoise ----------- 01
Feral Creature ---- Flan --------------- 13
Feral Creature ---- Behemoth ----------- 05
Feral Creature ---- Goblin ------------- 10
Feral Creature ---- Sahagin ------------ 04
Feral Creature ---- Ochu --------------- 02
Feral Creature ---- Cactuar ------------ 07
Feral Creature ---- Tonberry ----------- 02
Feral Creature ---- Potcat ------------- 04
Feral Creature ---- Chocobo ------------ 07
Feral Creature ---- Wrathwyrm ---------- 01
Militarized Units - Tilter ------------- 04
Militarized Units - Golem -------------- 02
Militarized Units - Razorclaw ---------- 02 (03 with Nabaat DLC)
Militarized Units - Zwerg Droid -------- 04
Militarized Units - Vespid ------------- 02
Militarized Units - Leech -------------- 01
Militarized Units - Armadon ------------ 02
Militarized Units - Flan --------------- 02
Militarized Units - Behemoth ----------- 01 (02 with Nabaat DLC)
Militarized Units - Annihilator -------- 03
Militarized Units - Giant -------------- 03
Ancient Automata -- Pulsework Soldier -- 03
Ancient Automata -- Combat Engineer ---- 03
Ancient Automata -- Centaurion --------- 02
Ancient Automata -- Bomb --------------- 07
Ancient Automata -- Armament ----------- 01
Soldier ----------- PSICOM Hunter ------ 01 (Nabaat DLC only)
Cie'th ------------ Shambling Cie'th --- 09
Cie'th ------------ Winged Cie'th ------ 04
Cie'th ------------ Unusual Cie'th ----- 02
Cie'th ------------ Undying ------------ 05
Special ----------- Protector ---------- 08
Special ----------- fal'Cie ------------ 12
Special ----------- Eidolon ------------ 02
Special ----------- Winged Chaos ------- 03
Special ----------- Fantasy ------------ 06 (DLC only)
Special ----------- Champion ----------- 04 (DLC only)

Special Note: You must complete all Paradox Endings to obtain all boss entries.
             In addition, you must fight Proto fal'Cie Adam 4 times by
             purposely choosing incorrect Live Trigger answers. Each time you
             fight him, a different entry is added to your Bestiary. You are
             also capable of losing the Solo Noel vs. Caius battle, so, if you
             are missing a Protector entry, check to see if you have the 5,000
             HP Caius entry. If not, you will need to close Academia 4XX's
             Time Gate and replay until you reach A Dying World 700 AF again.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Monster Locations/Drops - [MLDETAV]                   | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This section will list every monster in the game. It includes the name, type,
group, and location for each monster.

Note that some monsters in the Archyte Steppe can only be found in one weather
condition. Sometimes, though, they can be found in multiple weather conditions.
This guide will list all possible locations where you can find them.

Archylte Steppe Areas:

Plains of Eternity ---- Outside Hunter's Camp
Sanctorium ------------ Central East Area
Stonestump Wastelands - Central Area
Grave Ridge ----------- South Area
Clearwater Marshes ---- West Area


Archylte Steppe Weather Controls:

Cloudy = Up + Up
Rainy  = Up + Down
Stormy = Down + Up
Sunny  = Down + Down

+---------------------+
| Rift Beast - Vermin |
+---------------------+
..............................................................................
Nekton              New Bodhum 003 AF          - Tameable
                   Bresha Ruins 005 AF
                   The Void Beyond ??? AF

Normal Drop: 010% - Potion
Rare Drop--: 005% - Phoenix Down
..............................................................................
Clione              Oerba 200 AF               - Tameable
                   Archylte Steppe ??? AF
                   The Void Beyond ??? AF

Normal Drop: 025% - Potent Droplet
Rare Drop--: 005% - Power Sliver
..............................................................................
Pleuston            New Bodhum 700 AF          - Tameable
                   Academia 500 AF

Normal Drop: 030% - Potent Orb
Rare Drop--: 005% - Potent Essence
..............................................................................
Meonekton           New Bodhum 003 AF          - Tameable
                   Bresha Ruins 005 AF
                   The Void Beyond ??? AF

Normal Drop: 015% - Potion
Rare Drop--: 005% - Phoenix Down
..............................................................................
Chelicerata         Oerba 200 AF               - Tameable
                   Archylte Steppe ??? AF
                   The Void Beyond ??? AF

Normal Drop: 020% - Potent Sliver
Rare Drop--: 010% - Mana Sliver
..............................................................................
Pantopoda           New Bodhum 700 AF          - Tameable
                   Academia 500 AF

Normal Drop: 030% - Potent Booster
Rare Drop--: 002% - Phoenix Blood
..............................................................................
Note: Despite all being classified as Vermin, Nekton, Clione, and Pleuston
     share a different Crystarium Constellation than Meonekton, Chelicerata,
     and Pantopoda. The former group will be regarded with (S), while the
     latter group will be classified with (L).
..............................................................................

+-----------------------+
| Rift Beast - Voidborn |
+-----------------------+
..............................................................................
Gogmagog            New Bodhum 003 AF          - Story Boss

Normal Drop: 100% - Phoenix Down
Rare Drop--: 005% - Power Wristband
..............................................................................
Gogmagog            New Bodhum 003 AF          - Story Boss

Normal Drop: 100% - Phoenix Down
Rare Drop--: 005% - Iron Bangle
..............................................................................
Gogmagog            A Dying World 700 AF       - Story Boss

Normal Drop: 100% - Potent Orb
Rare Drop--: None
..............................................................................
Aloeidai            Yaschas Massif 010 AF      - Story Boss

Normal Drop: None
Rare Drop--: None
..............................................................................

+---------------------------+
| Rift Beast - Crystalspawn |
+---------------------------+
..............................................................................
Paco Amethyst       Academia 500 AF            - Story Boss

Normal Drop: 030% - Scarletite
Rare Drop--: 001% - Platinum Ingot
..............................................................................
Paco Luvulite       Academia 500 AF            - Story Boss

Normal Drop: 030% - Scarletite
Rare Drop--: 001% - Platinum Ingot
..............................................................................

+---------------------------+
| Rift Beast - Netherknight |
+---------------------------+
..............................................................................
Valfodr Lv. 01      Coliseum ??? AF            - Snow DLC only

Normal Drop: 003% - Leyak
Rare Drop--: 003% - Rangda
..............................................................................
Valfodr Lv. 15      Coliseum ??? AF            - Snow DLC only

Normal Drop: 003% - Silver Chocobo
Rare Drop--: 003% - Golden Chocobo
..............................................................................
Valfodr Lv. 45      Coliseum ??? AF            - Tameable
                                              - Snow DLC only

Normal Drop: 003% - Cactuarama
Rare Drop--: 003% - Cactuarina
..............................................................................
Valfodr Lv. 70      Coliseum ??? AF            - Tameable
                                              - Snow DLC only

Normal Drop: 003% - Nanochu
Rare Drop--: 003% - Chichu
..............................................................................
Valfodr Lv. 99      Coliseum ??? AF            - Tameable
                                              - Snow DLC only

Normal Drop: 003% - Gigantuar
Rare Drop--: 003% - Twilight Odin
..............................................................................

+------------------------+
| Feral Creature - Beast |
+------------------------+
..............................................................................
Silver Lobo         Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Sanctorium

Normal Drop: 033% - Potent Sliver
Rare Drop--: 005% - Power Sliver
..............................................................................
Gorgonopsid         New Bodhum 003 AF          - Tameable

Normal Drop: 033% - Potion
Rare Drop--: 005% - Power Wristband
..............................................................................
Uridimmu            Bresha Ruins 005 AF        - Tameable
                   Yaschas Massif 010 AF
                   Yaschas Massif 01X AF

Normal Drop: 025% - Remedy
Rare Drop--: 005% - Potent Droplet
..............................................................................
Managarmr           Academia 500 AF            - Tameable

Normal Drop: 020% - Potent Essence
Rare Drop--: 005% - Spined Horn
..............................................................................
Ugallu              Yaschas Massif 110 AF      - Quest Boss

Normal Drop: 100% - Vitality Orb
Rare Drop--: None
..............................................................................
Albino Lobo         Bresha Ruins 005 AF        - Tameable

Normal Drop: 010% - Phoenix Down
Rare Drop--: 005% - Vitality Sliver
..............................................................................
Note: All Beasts share the same Crystarium Constellation with all Razorclaws.
..............................................................................

+------------------------------+
| Feral Creature - Terraquatic |
+------------------------------+
..............................................................................
Bloodfang Bass      Oerba 300 AF               - Tameable

Normal Drop: 025% - Power Sliver
Rare Drop--: 005% - Millerite
..............................................................................
Breshan Bass        Oerba 300 AF               - Tameable

Normal Drop: 025% - Mana Sliver
Rare Drop--: 005% - Millerite
..............................................................................
Hedge Frog          Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes
                                              - Sunny Weather; Clearwater
                                                Marshes

Normal Drop: 015% - Potent Essence
Rare Drop--: 002% - Mana Crystal
..............................................................................
Mud Frog            Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes

Normal Drop: 015% - Potent Essence
Rare Drop--: 002% - Power Crystal
..............................................................................
Ceratosaur          Sunleth Waterscape 300 AF  - Tameable

Normal Drop: 025% - Potent Sliver
Rare Drop--: 005% - Moistened Scale
..............................................................................
Ceratoraptor        Sunleth Waterscape 300 AF  - Tameable

Normal Drop: 033% - Potent Sliver
Rare Drop--: 005% - Moistened Scale
..............................................................................
Spiceacilian        New Bodhum 003 AF          - Tameable

Normal Drop: 010% - Potion
Rare Drop--: 005% - Potion
..............................................................................
Tabasco Toad        New Bodhum 003 AF          - Tameable

Normal Drop: 015% - Potion
Rare Drop--: 005% - Phoenix Down
..............................................................................
Pitterpatter        Yaschas Massif 100 AF      - Tameable

Normal Drop: 020% - Power Sliver
Rare Drop--: 005% - Power Orb
..............................................................................
Chunerpeton         Yaschas Massif 110 AF      - Tameable

Normal Drop: 030% - Vitality Sliver
Rare Drop--: 005% - Mana Droplet
..............................................................................

+------------------------+
| Feral Creature - Spook |
+------------------------+
..............................................................................
Gremlin             Bresha Ruins 005 AF        - Tameable

Normal Drop: 033% - Potent Droplet
Rare Drop--: None
..............................................................................
Garchimacera        Bresha Ruins 005 AF        - Tameable

Normal Drop: 033% - Potent Droplet
Rare Drop--: None
..............................................................................
Imp                 Yaschas Massif 110 AF      - Tameable

Normal Drop: 025% - Mana Sliver
Rare Drop--: 005% - Vitality Sliver
..............................................................................
Ahriman             Yaschas Massif 100 AF      - Tameable

Normal Drop: 030% - Potent Sliver
Rare Drop--: 005% - Vitality Droplet
..............................................................................
Bamapama            Academia 500 AF            - Tameable

Normal Drop: 020% - Potent Orb
Rare Drop--: 005% - Starblossom Seed
..............................................................................
Mimi                Academia 500 AF            - Tameable

Normal Drop: 020% - Potent Orb
Rare Drop--: 005% - Starblossom Seed
..............................................................................
Fachan              Sunleth Waterscape 300 AF  - Tameable
                   Sunleth Waterscape 400 AF

Normal Drop: 025% - Mana Sliver
Rare Drop--: 005% - Scaled Wing
..............................................................................
Unsaganashi         Sunleth Waterscape 300 AF  - Tameable
                   Sunleth Waterscape 400 AF

Normal Drop: 025% - Mana Sliver
Rare Drop--: 005% - Scaled Wing
..............................................................................
Amanojaku           Bresha Ruins 005 AF        - Tameable

Normal Drop: 020% - Potent Sliver
Rare Drop--: 005% - Thickened Hide
..............................................................................
Notsugo             Bresha Ruins 005 AF        - Tameable

Normal Drop: 020% - Potent Sliver
Rare Drop--: 005% - Thickened Hide
..............................................................................
Apotamkin           A Dying World 700 AF       - Tameable

Normal Drop: 030% - Potent Orb
Rare Drop--: 005% - Enigmatic Fluid
..............................................................................
Note: All Spooks share the same Crystarium Constellation with all Zwerg Droids.
..............................................................................

+------------------------+
| Feral Creature - Demon |
+------------------------+
..............................................................................
Yaksha              Vile Peaks 010 AF          - Tameable

Normal Drop: 020% - Power Engine
Rare Drop--: 005% - Rhodochrosite
..............................................................................
Yakshini            Vile Peaks 010 AF          - Tameable

Normal Drop: 020% - Power Engine
Rare Drop--: 005% - Rhodochrosite
..............................................................................
Gandayaks           Yaschas Massif 010 AF      - Tameable
                   Yaschas Massif 01X AF

Normal Drop: 033% - Power Sliver
Rare Drop--: 005% - Shattered Bone
..............................................................................
Vodianoi            Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Sunny Weather; Grave Ridge

Normal Drop: 025% - Potent Orb
Rare Drop--: 005% - Vitality Orb
..............................................................................
Shaguma             Vile Peaks 010 AF          - Tameable

Normal Drop: 030% - Power Engine
Rare Drop--: 005% - Power Booster
..............................................................................
Gahongas            Yaschas Massif 010 AF      - Tameable
                   Yaschas Massif 01X AF

Normal Drop: 025% - Mana Sliver
Rare Drop--: 005% - Shattered Bone
..............................................................................
Samovira            Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Sunny Weather; Grave Ridge

Normal Drop: 025% - Potent Orb
Rare Drop--: 005% - Vitality Orb
..............................................................................
Haguma              Vile Peaks 010 AF          - Tameable

Normal Drop: 030% - Power Engine
Rare Drop--: 005% - Power Booster
..............................................................................

+--------------------------+
| Feral Creature - Stalker |
+--------------------------+
..............................................................................
Barbed Specter      Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands

Normal Drop: 025% - Power Sliver
Rare Drop--: 005% - Power Orb
..............................................................................
Triffid             Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 020% - Potent Sliver
Rare Drop--: 005% - Molted Tail
..............................................................................
Clematis            Yaschas Massif 100 AF      - Tameable

Normal Drop: 020% - Mana Sliver
Rare Drop--: 005% - Rhodochrosite
..............................................................................
Dendrobium          Bresha Ruins 005 AF        - Tameable

Normal Drop: 015% - Antidote
Rare Drop--: 005% - Pot Shard
..............................................................................
Mandrake            Yaschas Massif 010 AF      - Tameable
                   Yaschas Massif 01X AF

Normal Drop: 020% - Remedy
Rare Drop--: 005% - Molted Tail
..............................................................................
Necrosis            Yaschas Massif 01X AF      - Tameable

Normal Drop: 015% - Molted Tail
Rare Drop--: 002% - Chronomist
..............................................................................
Note: All Stalkers share the same Crystarium Constellation with all Vespids.
..............................................................................

+-----------------------------+
| Feral Creature - Armadillon |
+-----------------------------+
..............................................................................
Navidon             Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Potent Essence
Rare Drop--: 002% - Ribbon
..............................................................................
Bunkerbeast         Yaschas Massif 100 AF      - Tameable

Normal Drop: 020% - Vitality Sliver
Rare Drop--: 003% - Vitality Orb
..............................................................................
Calautidon          Sunleth Waterscape 300 AF  - Tameable

Normal Drop: 030% - Potent Sliver
Rare Drop--: 005% - Millerite
..............................................................................
Note: All Armadillons share the same Crystarium Constellation with all
     Armadons.
..............................................................................

+-----------------------------+
| Feral Creature - Nudibranch |
+-----------------------------+
..............................................................................
Crawler             Yaschas Massif 100 AF      - Tameable

Normal Drop: 025% - Potent Sliver
Rare Drop--: 005% - Power Sliver
..............................................................................
Caterchipillar      Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Phoenix Down
Rare Drop--: 005% - Potent Essence
..............................................................................
Sarracenia          New Bodhum 003 AF          - Tameable

Normal Drop: 010% - Phoenix Down
Rare Drop--: 005% - Phoenix Down
..............................................................................
Spiranthes          Yaschas Massif 010 AF      - Tameable
                   Yaschas Massif 01X AF

Normal Drop: 020% - Potent Droplet
Rare Drop--: None
..............................................................................
Exoray              New Bodhum 003 AF          - Tameable

Normal Drop: 020% - Power Droplet
Rare Drop--: 020% - Mana Droplet
..............................................................................
Note: All Nudibranches share the same Crystarium Constellation with Frag Leech.
..............................................................................

+-------------------------+
| Feral Creature - Wyvern |
+-------------------------+
..............................................................................
Svarog              Bresha Ruins 005 AF        - Tameable

Normal Drop: 040% - Potent Droplet
Rare Drop--: 003% - Star Pendant
..............................................................................
Vouivre             Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Plains of
                                                Eternity
                                              - Cloudy Weather; Sanctorium
                                              - Rainy Weather; Plains of
                                                Eternity
                                              - Rainy Weather; Sanctorium
                                              - Sunny Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Sanctorium

Normal Drop: 040% - Potent Sliver
Rare Drop--: 005% - Molted Tail
..............................................................................
Kanna Kamuy         Yaschas Massif 110 AF      - Tameable
                                              - Rare Monster Vortex

Normal Drop: 030% - Power Engine
Rare Drop--: 001% - Hypnocrown
..............................................................................
Deathgaze           Yaschas Massif 100 AF      - Tameable
                                              - Rare Monster Vortex

Normal Drop: 015% - Power Sliver
Rare Drop--: 005% - Gold Bangle
..............................................................................
Illuyankas          Sunleth Waterscape 400 AF  - Tameable

Normal Drop: 015% - Cobaltite
Rare Drop--: 005% - Martyr's Emblem
..............................................................................
Note: All Wyverns are considered rare, which makes them easier to encounter
     with the Battlemania Fragment Skill activated.
     All Wyverns share the same Crystarium Constellation with Garuda.
..............................................................................

+-----------------------------+
| Feral Creature - Woodwraith |
+-----------------------------+
..............................................................................</pre><pre id="faqspan-2">
Xolotl              Academia 500 AF            - Tameable

Normal Drop: 030% - Mana Orb
Rare Drop--: 005% - Moonblossom Seed
..............................................................................
Miquiztli           Academia 500 AF            - Tameable

Normal Drop: 030% - Vitality Orb
Rare Drop--: 005% - Moonblossom Seed
..............................................................................
Tezcatlipoca        Academia 500 AF            - Tameable

Normal Drop: 100% - Moonblossom Seed
Rare Drop--: 002% - Unicorn Horn
..............................................................................
Note: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern
     most square of the map. One of two encounters will happen: Tezcatlipoca
     or Xolotl & Miquiztli. To encounter all three monsters, you will need to
     close the Time Gate and replay the area. Xolotl can also be summoned by
     Academia 500 AF's Mimi, but it is a rare occurance, as Mimi's summons are
     dependent on the number of opponents remaining in battle.
..............................................................................

+---------------------------+
| Feral Creature - Oretoise |
+---------------------------+
..............................................................................
Long Gui            Archylte Steppe ??? AF     - Sunny Weather; Sanctorium
                                              - Quest Boss

Normal Drop: 010% - Ribbon
Rare Drop--: 005% - Adamantite
..............................................................................

+-----------------------+
| Feral Creature - Flan |
+-----------------------+
..............................................................................
Flanbanero          Sunleth Waterscape 300 AF  - Tameable
                   Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 030% - Potent Sliver
Rare Drop--: 010% - Vitality Sliver
..............................................................................
Seeping Brie        Sunleth Waterscape 400 AF  - Tameable

Normal Drop: 020% - Vitality Sliver
Rare Drop--: 005% - Potent Orb
..............................................................................
Flangonzola         Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 020% - Vitality Sliver
Rare Drop--: 002% - Chronomist
..............................................................................
Flandit             Sunleth Waterscape 300 AF  - Tameable
                   Sunleth Waterscape 400 AF

Normal Drop: 030% - Potent Sliver
Rare Drop--: 010% - Power Sliver
..............................................................................
Garganzola          A Dying World 700 AF       - Tameable

Normal Drop: 030% - Potent Orb
Rare Drop--: 010% - Mutant Extract
..............................................................................
Miniflan            Sunleth Waterscape 300 AF  - Tameable
                   Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 030% - Potent Droplet
Rare Drop--: 005% - Vitality Sliver
..............................................................................
Blue Miniflan       Sunleth Waterscape 400 AF  - Story Boss

Normal Drop: 100% - Mana Essence
Rare Drop--: None
..............................................................................
Yellow Miniflan     Sunleth Waterscape 400 AF  - Story Boss

Normal Drop: 100% - Vitality Essence
Rare Drop--: None
..............................................................................
Black Miniflan      Sunleth Waterscape 400 AF  - Story Boss

Normal Drop: 100% - Power Essence
Rare Drop--: None
..............................................................................
Pink Miniflan       Sunleth Waterscape 400 AF  - Story Boss

Normal Drop: 100% - Potent Essence
Rare Drop--: None
..............................................................................
Mutantomato         Sunleth Waterscape 300 AF  - Story Boss

Normal Drop: 050% - Potent Orb
Rare Drop--: 100% - Mutant Extract
..............................................................................
Royal Ripeness      Sunleth Waterscape 300 AF  - Story Boss

Normal Drop: 050% - Potent Crystal
Rare Drop--: 002% - Martyr's Badge
..............................................................................
Royal Ripeness      Sunleth Waterscape 300 AF  - Story Boss
                                              - Paradox Ending

Normal Drop: 050% - Vitality Crystal
Rare Drop--: 010% - Martyr's Badge
..............................................................................
Note: Despite all being classified as Flan, Miniflan has a different Crystarium
     Constellation than Flanbanero, Seeping Brie, Flangonzola, Flandit,
     Garganzola, Flanborg, and Flanitor. Miniflan will be regarded with (S),
     while the rest will be classified with (L).
     Aside from Miniflan, all Biological Flans share the same constellation
     with all Mechanical Flans.
..............................................................................

+---------------------------+
| Feral Creature - Behemoth |
+---------------------------+
..............................................................................
Feral Behemoth      Yaschas Massif 010 AF      - Tameable

Normal Drop: 075% - Potent Sliver
Rare Drop--: 005% - Power Chip
..............................................................................
Greater Behemoth    Augusta Tower 200 AF       - Tameable

Normal Drop: 020% - Potent Orb
Rare Drop--: 005% - Monstrous Fang
..............................................................................
Reaver              Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Sanctorium

Normal Drop: 040% - Potent Sliver
Rare Drop--: 005% - Sinister Fang
..............................................................................
Zaghnal             Oerba 400 AF               - Tameable

Normal Drop: 020% - Power Essence
Rare Drop--: 002% - Martyr's Emblem
..............................................................................
Narasimha           Yaschas Massif 01X AF      - Tameable

Normal Drop: 020% - Power Sliver
Rare Drop--: 002% - Chronomist
..............................................................................
Note: All Biological Behemoths share the same Crystarium Constellation with
     Proto-behemoth.
..............................................................................

+-------------------------+
| Feral Creature - Goblin |
+-------------------------+
..............................................................................
Goblin              Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Plains of
                                                Eternity
                                              - Cloudy Weather; Sanctorium
                                              - Rainy Weather; Plains of
                                                Eternity
                                              - Rainy Weather; Sanctorium
                                              - Sunny Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Sanctorium


Normal Drop: 050% - Remedy
Rare Drop--: None
..............................................................................
Goblin Chieftain    Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Plains of
                                                Eternity
                                              - Cloudy Weather; Sanctorium
                                              - Rainy Weather; Plains of
                                                Eternity
                                              - Rainy Weather; Sanctorium
                                              - Sunny Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Sanctorium

Normal Drop: 020% - Potent Droplet
Rare Drop--: 005% - Mana Sliver
..............................................................................
Munchkin            Bresha Ruins 100 AF        - Tameable
                   Bresha Ruins 300 AF

Normal Drop: 015% - Potent Engine
Rare Drop--: 005% - Power Booster
..............................................................................
Munchkin Maestro    Bresha Ruins 100 AF        - Tameable
                   Bresha Ruins 300 AF

Normal Drop: 025% - Potent Engine
Rare Drop--: 005% - Vitality Booster
..............................................................................
Moblin              Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands
                                              - Rainy Weather; Grave Ridge
                                              - Rainy Weather; Stonestump
                                                Wastelands
                                              - Sunny Weather; Grave Ridge
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Power Essence
Rare Drop--: 003% - Power Crystal
..............................................................................
Major Moblin        Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands
                                              - Rainy Weather; Grave Ridge
                                              - Rainy Weather; Stonestump
                                                Wastelands
                                              - Sunny Weather; Grave Ridge
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Vitality Essence
Rare Drop--: 005% - Royal Armlet
..............................................................................
Buccaboo            Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Grave Ridge
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Potent Orb
Rare Drop--: 005% - Power Orb
..............................................................................
Buccaboo Ace        Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Grave Ridge
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Potent Orb
Rare Drop--: 005% - Power Orb
..............................................................................
Gancanagh           Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Clearwater
                                                Marshes
                                              - Rainy Weather; Clearwater
                                                Marshes
                                              - Sunny Weather; Clearwater
                                                Marshes

Normal Drop: 030% - Mana Essence
Rare Drop--: 005% - Sinister Fang
..............................................................................
Gancanagh Ace       Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Clearwater
                                                Marshes
                                              - Rainy Weather; Clearwater
                                                Marshes
                                              - Sunny Weather; Clearwater
                                                Marshes

Normal Drop: 015% - Sinister Fang
Rare Drop--: 005% - Entite Ring
..............................................................................
Note: Despite all being classified as Goblins, Goblin, Munchkin, Moblin
     Buccaboo, and Gancanagh share a different Crystarium Constellation than
     Goblin Chieftain, Munchkin Maestro, Major Moblin, Buccaboo Ace, and
     Gancanagh Ace. The former group will be regarded with (S), while the
     latter group will be classified with (L).
..............................................................................

+--------------------------+
| Feral Creature - Sahagin |
+--------------------------+
..............................................................................
Oannes              Sunleth Waterscape 300 AF  - Tameable

Normal Drop: 020% - Moistened Scale
Rare Drop--: 005% - Power Sliver
..............................................................................
Swampmonk           Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Potent Essence
Rare Drop--: 005% - Abyssal Scale
..............................................................................
Apkallu             Academia 500 AF            - Tameable

Normal Drop: 015% - Potent Orb
Rare Drop--: 005% - Magistral Crest
..............................................................................
Sahagin Prince      Sunleth Waterscape 300 AF  - Tameable

Normal Drop: 020% - Mana Orb
Rare Drop--: 002% - Chronomist
..............................................................................

+-----------------------+
| Feral Creature - Ochu |
+-----------------------+
..............................................................................
Ochu                Archylte Steppe ??? AF     - Rainy Weather; Clearwater
                                                Marshes
                                              - Quest Boss

Normal Drop: 010% - Grasitha
Rare Drop--: 005% - Gandiva
..............................................................................
Microchu            Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes
                                              - Rainy Weather; Stonestump
                                                Wastelands Trench
                                              - Sunny Weather; Clearwater
                                                Marshes
                                              - Sunny Weather; Stonestump
                                                Wastelands Trench

Normal Drop: 030% - Potent Crystal
Rare Drop--: 005% - Sunpetal
..............................................................................

+--------------------------+
| Feral Creature - Cactuar |
+--------------------------+
..............................................................................
Cactuar             Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 030% - Potent Orb
Rare Drop--: 003% - Chocobo Tail Feather
..............................................................................
Giant Cactuar       Archylte Steppe ??? AF     - Sunny Weather; Plains of
                                                Eternity
                                              - Allow a Cactuar to grow.

Normal Drop: 030% - Potent Orb
Rare Drop--: 003% - Chocobo Tail Feather
..............................................................................
Metallicactuar      A Dying World 700 AF       - Tameable

Normal Drop: 020% - Potent Booster
Rare Drop--: 005% - Hermes Sandals
..............................................................................
Cactuaroni          Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Plains of
                                                Eternity
                                              - Rainy Weather; Plains of
                                                Eternity

Normal Drop: 020% - Potent Essence
Rare Drop--: 005% - Chocobo Tail Feather
..............................................................................
Flowering Cactuar   Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 030% - Potent Essence
Rare Drop--: 003% - Chocobo Tail Feather
..............................................................................
Gigantuar           Archylte Steppe ??? AF     - Tameable
                                              - Cactuar Stones
                                              - Quest Boss

Normal Drop: 100% - Potent Crystal
Rare Drop--: None
..............................................................................
Metal Gigantuar     Archylte Steppe ??? AF     - Tameable
                                              - Sunny Weather; Stonestump
                                                Wastelands Trench
                                              - Rare Monster Vortex

Normal Drop: 030% - Power Booster
Rare Drop--: 005% - Hermes Sandals
..............................................................................

+---------------------------+
| Feral Creature - Tonberry |
+---------------------------+
..............................................................................
Tonberry            Bresha Ruins 300 AF        - Tameable
                                              - Rare Monster Vortex

Normal Drop: 025% - Power Orb
Rare Drop--: 002% - Hermes Sandals
..............................................................................
Don Tonberry        Bresha Ruins 100 AF        - Tameable
                                              - Rare Monster Vortex

Normal Drop: 020% - Scarletite
Rare Drop--: 003% - Hermes Sandals
..............................................................................
Note: All Tonberries are considered rare, which makes them easier to encounter
     with the Battlemania Fragment Skill activated.
..............................................................................

+-------------------------+
| Feral Creature - Potcat |
+-------------------------+
..............................................................................
Cait Sith           Bresha Ruins 005 AF        - Tameable

Normal Drop: 033% - Potent Droplet
Rare Drop--: 010% - Pot Shard
..............................................................................
Mewmao              Archylte Steppe ??? AF     - Tameable
                                              - Rainy Weather; Clearwater
                                                Marshes

Normal Drop: 030% - Mana Essence
Rare Drop--: 005% - Fractal Pot
..............................................................................
Schrodinger         Academia 500 AF            - Tameable

Normal Drop: 020% - Potent Orb
Rare Drop--: 005% - Fractal Pot
..............................................................................
Forked Cat          Oerba 400 AF               - Tameable

Normal Drop: 020% - Mana Essence
Rare Drop--: 005% - Mana Essence
..............................................................................

+--------------------------+
| Feral Creature - Chocobo |
+--------------------------+
..............................................................................
Chocobo             Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Plains of
                                                Eternity
                                              - Rainy Weather; Plains of
                                                Eternity
                                              - Sunny Weather; Plains of
                                                Eternity

Normal Drop: 030% - Chocobo Plume
Rare Drop--: 001% - Yellow Chick in Afro
..............................................................................
White Chocobo       Oerba 300 AF               - Tameable

Normal Drop: 020% - Chocobo Plume
Rare Drop--: 001% - Afro & White Chick
..............................................................................
Black Chocobo       Vile Peaks 010 AF          - Tameable

Normal Drop: 020% - Chocobo Plume
Rare Drop--: 001% - Afro & Black Chick
..............................................................................
Blue Chocobo        Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Clearwater
                                                Marshes
                                              - Rainy Weather; Clearwater
                                                Marshes
                                              - Sunny Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Chocobo Plume
Rare Drop--: 001% - Afro & Blue Chick
..............................................................................
Red Chocobo         Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands
                                              - Sunny Weather; Grave Ridge
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 020% - Chocobo Plume
Rare Drop--: 001% - Afro & Red Chick
..............................................................................
Green Chocobo       Yaschas Massif 100 AF      - Tameable
                   Yaschas Massif 110 AF

Normal Drop: 020% - Chocobo Plume
Rare Drop--: 003% - Vitality Orb
..............................................................................
Purple Chocobo      Bresha Ruins 100 AF        - Tameable
                   Bresha Ruins 300 AF        - Must be outside in the snow.

Normal Drop: 025% - Chocobo Plume
Rare Drop--: 001% - Afro & Purple Chick
..............................................................................

+----------------------------+
| Feral Creature - Wrathwyrm |
+----------------------------+
..............................................................................
Faeryl              Archylte Steppe ??? AF     - Story Boss

Normal Drop: 050% - Potent Orb
Rare Drop--: None
..............................................................................

+---------------------------+
| Militarized Unit - Tilter |
+---------------------------+
..............................................................................
Orion               Augusta Tower 200 AF       - Tameable

Normal Drop: 030% - Potent Chip
Rare Drop--: 005% - Analog Circuit
..............................................................................
Viking              Vile Peaks 200 AF          - Tameable

Normal Drop: 020% - Power Bolt
Rare Drop--: 005% - Millerite
..............................................................................
Yeoman              Academia 500 AF            - Tameable

Normal Drop: 020% - Potent Booster
Rare Drop--: 005% - Superconductor
..............................................................................
Fencer              Academia 400 AF            - Tameable

Normal Drop: 030% - Potent Engine
Rare Drop--: 005% - Analog Circuit
..............................................................................
Note: Fencer only appears three times in Academia 400 AF. Save before you fight
     it, and, if you do not get its Crystal, reload and try again. Close the
     Time Gate and replay the area if you completely miss it.
..............................................................................

+--------------------------+
| Militarized Unit - Golem |
+--------------------------+
..............................................................................
Dragoon             Augusta Tower 200 AF       - Tameable

Normal Drop: 030% - Potent Chip
Rare Drop--: 005% - Analog Circuit
..............................................................................
Lancer              Vile Peaks 200 AF          - Tameable

Normal Drop: 020% - Vitality Chip
Rare Drop--: 005% - Millerite
..............................................................................

+------------------------------+
| Militarized Unit - Razorclaw |
+------------------------------+
..............................................................................
Thexteron           Augusta Tower 300 AF       - Tameable

Normal Drop: 025% - Potent Sliver
Rare Drop--: 005% - Iron Shell
..............................................................................
Luminous Puma       Augusta Tower 200 AF       - Tameable

Normal Drop: 030% - Potent Sliver
Rare Drop--: 005% - Iron Shell
..............................................................................
Nightblade Puma     Coliseum ??? AF            - Nabaat DLC only

Normal Drop: None
Rare Drop--: None
..............................................................................
Note: All Razorclaws share the same Crystarium Constellation with all Beasts.
..............................................................................

+--------------------------------+
| Militarized Unit - Zwerg Droid |
+--------------------------------+
..............................................................................
Zwerg Scandroid     Oerba 200 AF               - Tameable

Normal Drop: 020% - Potent Bolt
Rare Drop--: 005% - Mana Chip
..............................................................................
Zwerg Metrodroid    Augusta Tower 200 AF       - Tameable

Normal Drop: 020% - Vitality Engine
Rare Drop--: 005% - Iron Shell
..............................................................................
Koboldroid Yin      Academia 400 AF            - Tameable

Normal Drop: 020% - Potent Chip
Rare Drop--: 005% - Iron Shell
..............................................................................
Koboldroid Yang     Vile Peaks 200 AF          - Tameable

Normal Drop: 020% - Mana Droplet
Rare Drop--: 005% - Mana Sliver
..............................................................................
Note: All Zwerg Droids share the same Crystarium Constellation with all Spooks.
..............................................................................

+---------------------------+
| Militarized Unit - Vespid |
+---------------------------+
..............................................................................
Vespid              Vile Peaks 200 AF          - Tameable

Normal Drop: 025% - Molted Tail
Rare Drop--: None
..............................................................................
Vespid Soldier      Augusta Tower 200 AF       - Tameable

Normal Drop: 030% - Mana Engine
Rare Drop--: 005% - Abominable Wing
..............................................................................
Note: All Vespids share the same Crystarium Constellation with all Stalkers.
..............................................................................

+--------------------------+
| Militarized Unit - Leech |
+--------------------------+
..............................................................................
Frag Leech          Oerba 200 AF               - Tameable

Normal Drop: 030% - Potent Chip
Rare Drop--: 005% - Molted Tail
..............................................................................
Note: Frag Leech shares the same Crystarium Constellation with all
     Nudibranches.
..............................................................................

+----------------------------+
| Militarized Unit - Armadon |
+----------------------------+
..............................................................................
Lucidon             Oerba 200 AF               - Tameable

Normal Drop: 020% - Potent Sliver
Rare Drop--: 005% - Shattered Bone
..............................................................................
Thermadon           Augusta Tower 200 AF       - Tameable

Normal Drop: None
Rare Drop--: None
..............................................................................
Note: All Armadons share the same Crystarium Constellation with all
     Armadillons.
..............................................................................

+-------------------------+
| Militarized Unit - Flan |
+-------------------------+
..............................................................................
Flanitor            Augusta Tower 200 AF       - Tameable
                   Augusta Tower 300 AF

Normal Drop: 015% - Potent Engine
Rare Drop--: 005% - Transparent Ooze
..............................................................................
Flanborg            Augusta Tower 300 AF       - Tameable

Normal Drop: 025% - Potent Engine
Rare Drop--: 005% - Transparent Ooze
..............................................................................
Note: All Mechanical Flans share the same Crystarium Constellation with all
     Biological Flans.
..............................................................................

+-----------------------------+
| Militarized Unit - Behemoth |
+-----------------------------+
..............................................................................
Proto-behemoth      Academia 500 AF            - Tameable

Normal Drop: 020% - Sinister Fang
Rare Drop--: 005% - Kaiser Knuckles
..............................................................................
Azure-behemoth      Coliseum ??? AF            - Nabaat DLC only

Normal Drop: None
Rare Drop--: None
..............................................................................
Note: Proto-behemoth shares the same Crystarium Constellation with all
     Biological Behemoths.
..............................................................................

+--------------------------------+
| Militarized Unit - Annihilator |
+--------------------------------+
..............................................................................
Garuda              Vile Peaks 200 AF          - Tameable

Normal Drop: 015% - Vitality Droplet
Rare Drop--: 003% - Grimoire Hat
..............................................................................
Kalavinka           Bresha Ruins 100 AF        - Quest Boss

Normal Drop: 100% - Potent Orb
Rare Drop--: None
..............................................................................
Pink Lily           Oerba 300 AF               - Tameable

Normal Drop: 015% - Potent Chip
Rare Drop--: 003% - Potent Engine
..............................................................................
Note: Despite being classified as an Annihilator, Garuda shares the same
     Crystarium Constellation with all Wyverns.
..............................................................................

+--------------------------+
| Militarized Unit - Giant |
+--------------------------+
..............................................................................
Paradox Alpha       Bresha Ruins 005 AF        - Story Boss

Normal Drop: 100% - Phoenix Down
Rare Drop--: 005% - Magician's Mark
..............................................................................
Atlas (Strong)      Bresha Ruins 005 AF        - Story Boss
                                              - Paradox Ending

Normal Drop: 100% - Potent Generator
Rare Drop--: 005% - Gold Bangle
..............................................................................
Atlas (Weak)        Bresha Ruins 005 AF        - Story Boss

Normal Drop: 100% - Potent Bolt
Rare Drop--: 005% - Silver Bangle
..............................................................................

+--------------------------------------+
| Ancient Automata - Pulsework Soldier |
+--------------------------------------+
..............................................................................
Pulsework Soldier   New Bodhum 003 AF          - Tameable

Normal Drop: 033% - Potion
Rare Drop--: 005% - Iron Bangle
..............................................................................
Pulsework Knight    Bresha Ruins 005 AF        - Tameable

Normal Drop: 033% - Potent Bolt
Rare Drop--: 005% - Radial Bearing
..............................................................................
Pulsework Gladiator Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands

Normal Drop: 020% - Vitality Chip
Rare Drop--: 005% - Thrust Bearing
..............................................................................

+------------------------------------+
| Ancient Automata - Combat Engineer |
+------------------------------------+
..............................................................................
Hoplite             Bresha Ruins 005 AF        - Tameable

Normal Drop: 040% - Potent Bolt
Rare Drop--: 005% - Radial Bearing
..............................................................................
Testudo             Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands

Normal Drop: 025% - Mana Chip
Rare Drop--: 005% - Thrust Bearing
..............................................................................
Scutari             Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge
                                              - Cloudy Weather; Stonestump
                                                Wastelands
                                              - Sunny Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Power Bolt
Rare Drop--: 005% - Power Chip
..............................................................................
Note: Despite all being classified as Combat Engineers, Testudo has a different
     Crystarium Constellation than Hoplite and Scutari. Testudo will be
     regarded with (L), while the latter two will be classified with (S).
..............................................................................

+-------------------------------+
| Ancient Automata - Centaurion |
+-------------------------------+
..............................................................................
Immortal            Archylte Steppe ??? AF     - Cloudy Weather; Grave Ridge
                                              - Quest Boss

Normal Drop: 010% - Indrajit
Rare Drop--: 005% - Romulus & Remus
..............................................................................
Centaurion Blade    Archylte Steppe ??? AF     - Summoned by Immortal
                                              - Quest Boss

Normal Drop: None
Rare Drop--: None
..............................................................................

+-------------------------+
| Ancient Automata - Bomb |
+-------------------------+
..............................................................................
Bomb                Vile Peaks 010 AF          - Tameable

Normal Drop: 030% - Mana Sliver
Rare Drop--: 002% - Fire Aegis
..............................................................................
Circuitron          Bresha Ruins 300 AF        - Tameable

Normal Drop: 015% - Cobaltite
Rare Drop--: 002% - Lightning Aegis
..............................................................................
Cryohedron          Vile Peaks 010 AF          - Tameable

Normal Drop: 020% - Mana Sliver
Rare Drop--: 002% - Ice Aegis
..............................................................................
Cloudburst          Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Stonestump
                                                Wastelands

Normal Drop: 030% - Mana Chip
Rare Drop--: 005% - Thrust Bearing
..............................................................................
Tempest             Bresha Ruins 100 AF        - Tameable

Normal Drop: 025% - Rhodochrosite
Rare Drop--: 002% - Wind Aegis
..............................................................................
Debris              Archylte Steppe ??? AF     - Tameable
                                              - Cloudy Weather; Grave Ridge

Normal Drop: 030% - Mana Chip
Rare Drop--: 005% - Thrust Bearing
..............................................................................
Grenade             Oerba 400 AF               - Tameable

Normal Drop: 020% - Power Booster
Rare Drop--: 005% - Cobaltite
..............................................................................

+-----------------------------+
| Ancient Automata - Armament |
+-----------------------------+
..............................................................................
Dreadnought         Vile Peaks 010 AF          - Tameable

Normal Drop: 020% - Vitality Booster
Rare Drop--: 005% - Power Booster
..............................................................................

+-------------------------+
| Soldier - PSICOM Hunter |
+-------------------------+
..............................................................................
PSICOM Warden       Coliseum ??? AF            - Nabaat DLC only

Normal Drop: None
Rare Drop--: None
..............................................................................

+---------------------------+
| Cie'th - Shambling Cie'th |
+---------------------------+
..............................................................................
Ghoul               Academia 400 AF

Normal Drop: 030% - Tear of Remorse
Rare Drop--: 005% - Potent Orb
..............................................................................
Ghast               Archylte Steppe ??? AF     - Stormy Weather; Plains of
                                               Eternity
                                              - Stormy Weather; Sanctorium

Normal Drop: 013% - Potion
Rare Drop--: 005% - Cie'th Tear
..............................................................................
Strigoi             A Dying World 700 AF

Normal Drop: 020% - Tear of Remorse
Rare Drop--: 005% - Segmented Carapace
..............................................................................
Taxim               Academia 400 AF

Normal Drop: 030% - Tear of Remorse
Rare Drop--: 005% - Begrimed Claw
..............................................................................
Vampire             Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Stonestump
                                                Wastelands
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Potent Generator
Rare Drop--: 002% - Impeder's Opal
..............................................................................
Geiseric            Academia 400 AF

Normal Drop: 020% - Tear of Remorse
Rare Drop--: 005% - Gold Bangle
..............................................................................
Fomoire             Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Stonestump
                                                Wastelands
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Power Crystal
Rare Drop--: 002% - Defender's Topaz
..............................................................................
Wladislaus          Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Stonestump
                                                Wastelands
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Mana Generator
Rare Drop--: 002% - Supporter's Amethyst
..............................................................................
Malebranche         Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Power Generator
Rare Drop--: 002% - Berserker's Ruby
..............................................................................

+------------------------+
| Cie'th - Winged Cie'th |
+------------------------+
..............................................................................
Nelapsi             Academia 400 AF

Normal Drop: 020% - Tear of Remorse
Rare Drop--: 002% - Tear of Woe
..............................................................................
Varcolaci           Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Stonestump
                                                Wastelands
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Vitality Generator
Rare Drop--: 002% - Healer's Emerald
..............................................................................
Chonchon            Oerba 200 AF
                   Oerba 300 AF
                   Oerba 400 AF

Normal Drop: 013% - Painkiller
Rare Drop--: 005% - Cie'th Tear
..............................................................................
Cocytus             Academia 400 AF

Normal Drop: 020% - Tear of Remorse
Rare Drop--: 003% - Tear of Woe
..............................................................................

+-------------------------+
| Cie'th - Unusual Cie'th |
+-------------------------+
..............................................................................
Ispusteke           Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Stormy Weather; Stonestump
                                                Wastelands
                                              - Stormy Weather; Clearwater
                                                Marshes

Normal Drop: 020% - Mana Crystal
Rare Drop--: 002% - Blaster Sapphire
..............................................................................
Seeker              Oerba 200 AF
                   Oerba 300 AF
                   Oerba 400 AF

Normal Drop: 013% - Holy Water
Rare Drop--: 005% - Cie'th Tear
..............................................................................

+-------------------------+
| Cie'th - Undying Cie'th |
+-------------------------+
..............................................................................
Yomi                Archylte Steppe ??? AF     - Stormy Weather; Grave Ridge
                                              - Quest Boss

Normal Drop: 040% - Tear of Woe
Rare Drop--: 005% - Trapezohedron
..............................................................................
Zenobia             Academia 400 AF

Normal Drop: 030% - Tear of Woe
Rare Drop--: None
..............................................................................
Vaballathus         Academia 400 AF

Normal Drop: None
Rare Drop--: None
..............................................................................
Gorgyra             Yaschas Massif 01X AF      - Quest Boss

Normal Drop: 100% - Tear of Woe
Rare Drop--: None
..............................................................................
Raspatil            Oerba 400 AF               - Rare Monster Vortex

Normal Drop: 030% - Scarletite
Rare Drop--: 005% - Royal Armlet
..............................................................................

+---------------------+
| Special - Protector |
+---------------------+
..............................................................................
Caius Ballad        Oerba 200 AF               - Story Boss (034,560 HP)

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        A Dying World 700 AF       - Story Boss (005,000 HP)

Normal Drop: 100% - Martyr's Emblem
Rare Drop--: None
..............................................................................
Caius Ballad        The Void Beyond ??? AF     - Story Boss (012,000 HP)

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        Academia 500 AF            - Story Boss (038,830 HP)

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        Valhalla ??? AF            - Story Boss (052,950 HP)

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        Oerba 200 AF               - Story Boss (424,000 HP)
                                              - Paradox Ending

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        A Dying World 700 AF       - Story Boss (030,052 HP)
                                              - Paradox Ending

Normal Drop: None
Rare Drop--: None
..............................................................................
Caius Ballad        The Void Beyond ??? AF     - Story Boss (090,032 HP)
                                              - Paradox Ending

Normal Drop: None
Rare Drop--: None
..............................................................................
Note: You must complete all Paradox Endings to obtain all 8 entries. It is also
     possible to lose the Solo Noel vs. Caius battle. If this happens, you
     will need to re-earn the 5,000 HP entry. To reacquire the entry, close
     Academia 4XX AF's Time Gate and replay until you reach A Dying World 700
     AF again.
..............................................................................

+-------------------+
| Special - Fal'Cie |
+-------------------+
..............................................................................
Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                              - First Battle

Normal Drop: 100% - Phoenix Down
Rare Drop--: None
..............................................................................
Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - First Battle

Normal Drop: 050% - Phoenix Down
Rare Drop--: None
..............................................................................
Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - First Battle

Normal Drop: 050% - Phoenix Down
Rare Drop--: None
..............................................................................
Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                              - Second Battle

Normal Drop: 100% - Gold Nugget
Rare Drop--: None
..............................................................................
Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - Second Battle

Normal Drop: 050% - Gold Nugget
Rare Drop--: None
..............................................................................
Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - Second Battle

Normal Drop: 050% - Gold Nugget
Rare Drop--: None
..............................................................................
Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                              - Third Battle

Normal Drop: 100% - Phoenix Down
Rare Drop--: None
..............................................................................
Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - Third Battle

Normal Drop: 050% - Phoenix Down
Rare Drop--: None
..............................................................................
Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam</pre><pre id="faqspan-3">
                                              - Third Battle

Normal Drop: 050% - Phoenix Down
Rare Drop--: None
..............................................................................
Proto fal'Cie Adam  Augusta Tower 200 AF       - Story Boss
                                              - Paradox Ending

Normal Drop: 100% - Vitality Generator
Rare Drop--: None
..............................................................................
Right Manipulator   Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - Paradox Ending

Normal Drop: 050% - Mana Generator
Rare Drop--: None
..............................................................................
Left Manipulator    Augusta Tower 200 AF       - Story Boss
                                              - Summoned by Proto fal'Cie Adam
                                              - Paradox Ending

Normal Drop: 050% - Power Generator
Rare Drop--: None
..............................................................................
Note: To earn all 4 entries, you must choose the incorrect answer to the Live
     Trigger question every time until you are only left with the right
     answer, which is to yell at Hope.  You must also complete the related
     Paradox Ending.
..............................................................................

+-------------------+
| Special - Eidolon |
+-------------------+
..............................................................................
Chaos Bahamut       Academia 500 AF            - Story Boss

Normal Drop: 050% - Phoenix Down
Rare Drop--: 010% - Phoenix Blood
..............................................................................
Twilight Odin       Vile Peaks 200 AF          - Tameable
                                              - Quest Boss

Normal Drop: 100% - Martyr's Badge
Rare Drop--: None
..............................................................................

+------------------------+
| Special - Winged Chaos |
+------------------------+
..............................................................................
Jet Bahamut         Academia 500 AF            - Story Boss

Normal Drop: None
Rare Drop--: None
..............................................................................
Garnet Bahamut      Academia 500 AF            - Story Boss

Normal Drop: None
Rare Drop--: None
..............................................................................
Amber Bahamut       Academia 500 AF            - Story Boss

Normal Drop: None
Rare Drop--: None
..............................................................................

+-------------------+
| Special - Fantasy |
+-------------------+
..............................................................................
Typhon              Coliseum ??? AF            - Tameable
                                              - Ultros & Typhon DLC only

Normal Drop: 015% - Mana Generator
Rare Drop--: 010% - Vitality Generator
..............................................................................
Ultros              Coliseum ??? AF            - Tameable
                                              - Ultros & Typhon DLC only

Normal Drop: 050% - Succulent Fruit
Rare Drop--: 020% - Malodorous Fruit
..............................................................................
Omega               Coliseum ??? AF            - Tameable
                                              - Omega DLC only

Normal Drop: 033% - Power Generator
Rare Drop--: 008% - Kaiser Knuckles
..............................................................................
Gilgamesh           Coliseum ??? AF            - Tameable
                                              - Gilgamesh DLC only

Normal Drop: 040% - Power Crystal
Rare Drop--: 015% - Genji Glove
..............................................................................
PuPu                Coliseum ??? AF            - Tameable
                                              - PuPu DLC only

Normal Drop: 033% - Mana Generator
Rare Drop--: 0.5% - Elixir
..............................................................................
UFO                 Coliseum ??? AF            - PuPu DLC only

Normal Drop: None
Rare Drop--: None
..............................................................................
Note: All Fantasy monsters share the same Crystarium Constellation with all
     Champions.
..............................................................................

+--------------------+
| Special - Champion |
+--------------------+
..............................................................................
Nabaat              Coliseum ??? AF            - Tameable
                                              - Nabaat DLC only

Normal Drop: 025% - Mana Crystal
Rare Drop--: 010% - Colonel's Glasses
..............................................................................
Lieutenant Amodar   Coliseum ??? AF            - Tameable
                                              - Lightning & Amodar DLC only

Normal Drop: 025% - Vitality Crystal
Rare Drop--: 010% - Sergeant's Badge
..............................................................................
Lightning           Coliseum ??? AF            - Tameable
                                              - Lightning & Amodar DLC only

Normal Drop: 025% - Mana Crystal
Rare Drop--: 010% - Lightning Cross
..............................................................................
Snow                Coliseum ??? AF            - Tameable
                                              - Snow DLC only

Normal Drop: 025% - Vitality Crystal
Rare Drop--: 003% - Snow's Bandanna
..............................................................................
Note: All Champions share the same Crystarium Constellation with all Fantasy
     monsters.
..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                     The Taming Lowdown - [MLTameB]                      | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

..............................................................................
The in-game tutorial will explain how to use monsters in your party. This
section will focus on detailed information about each tameable monster.
..............................................................................
To recruit a monster, you must obtain its Crystal. You can do this by defeating
it in battle. There are only 8 exceptions; refer to Section 08 - Special
Monsters [SpecMon] for more information.
..............................................................................
Generally, you can only capture one of each monster. However, should you have
access to the "Perpetual Battlefield" DLC, you can obtain two copies of the
following special monsters (Leyak, Rangda, Cactuarama, Cactuarina, Nanochu, and
Chichu), so long as you obtain them as Item Drops from Valfodr first. You can
only have one Gigantuar and Twilight Odin at a time.

You can also capture up to three of the following types of Chocobos (Yellow,
Red, Blue, Green, Purple, Black, and White). Golden and Silver Chocobos are
also limited to three copies, unless you have the "Perpetual Battlefield" DLC
and obtain them as Item Drops from Valfodr before obtaining them through
Moogle-related means. If so, then you can have four at a time. The purpose for
having multiple types of Chocobos is so that you can specifically build some of
them for use in Serendipity ??? AF's Chocobo Races.
..............................................................................
Each monster has a specific percentage chance of dropping its Crystal.  These
percentages will be noted in each monster's details.  You can increase the
percentage in two ways: The Monster Collector Fragment Skill, and by killing a
monster with a Feral Link, as the Synch Rate increases the chances of capturing
a monster. The formula for monster taming is as follows:

Base Tame Rate x (Killing Blow Magnification + Fragment Skill Magnification)

Killing Blow Magnification = Feral Link Synch Rate (300% Cap) or 100% (if no
Feral Link is used as the killing blow)

Note: Monsters with maximum Synch Rates exceeding 300% (e.g. Twilight Odin's
     Zantetsuken, Metallicactuar's Hit-and-Run) have them reduced to 300%.
     If no Feral Link is used to deliver the final blow, the Killing Blow
     Magnification equals 100%.

Fragment Skill Magnification = 100% (if the Monster Collector Fragment Skill
is activated) or 0% (if the Monster Collector Fragment Skill is NOT activated)
..............................................................................
The following Fragment Skills can help you fill your Bestiary and capture all
monsters:

Skill 01: Improved Moogle Throw        -Obtain after Episode 4.
Skill 08: Monster Collector            -Obtain all Vile Peaks Fragments.
Skill 09: Encounter Master             -Obtain all Yaschas Massif Fragments.
Skill 10: Battlemania                  -Obtain all 100% Map Fragments.

All Fragment Skills can be acquired from the Mystic in Serendipity ??? AF.
..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                    Tameable Monster List - [MLTameV]                    | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Use widget624's or FF13_2_Drift's Monster Growth Spreadsheets to calculate
maximum stat values. Links to those can be found in Section 10 - Introduction
to the Project [IntrPro].

Organized by Role: Commando (COM)
                  Ravager (RAV)
                  Sentinel (SEN)
                  Saboteur (SAB)
                  Synergist (SYN)
                  Medic (MED)

+------------------+
| In-Game Monsters |
+------------------+
..............................................................................

MONSTER 001

Name---------: Apkallu                        Minimum Base HP------: 1,877
Role---------: Commando                       Maximum Base HP------: 2,075
Location-----: Academia 500 AF                Minimum Base Strength: 99
Max Level----: 45                             Maximum Base Strength: 101
Speed--------: 75                             Minimum Base Magic---: 60
Tame Rate----: 10%                            Maximum Base Magic---: 62
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: Fire, Lightning
Constellation: Sahagin

Feral Link-----: Abyssal Breath
Description----: Inflicts long-lasting status ailments on target and nearby
                opponents.
Type-----------: Magic
Effect---------: 5 Hits, Deprotect, Deshell, Wound
Damage Modifier: 1.8
Charge Time----: 1:48
PS3 Combo------: Square
Xbox 360 Combo-: X

Default Passive: Attack: ATB Charge
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Area Sweep
Lv. 05 Skill---: Powerchain
Lv. 12 Passive-: Strength +16%
Lv. 18 Skill---: Slow Chaser
Lv. 21 Skill---: Scourge
Lv. 27 Passive-: Strength +20%
Lv. 35 Passive-: Resist Dispel +10%
Lv. 41 Passive-: Strength +25%
Lv. 42 Passive-: Resist Dispel +44%
Lv. 45 Skill---: Ruinga

Special Notes: Apkallu only spawns twice in Academia 500 AF. If you fail to
              acquire its Crystal in both encounters, you will have to close
              the Time Gate and replay the area again.

..............................................................................

MONSTER 002

Name---------: Behemoth                       Minimum Base HP------: 760
Role---------: Commando                       Maximum Base HP------: 840
Location-----: Yaschas Massif 010 AF          Minimum Base Strength: 90
Max Level----: 70                             Maximum Base Strength: 92
Speed--------: 80                             Minimum Base Magic---: 40
Tame Rate----: 10%                            Maximum Base Magic---: 42
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: All Elements
Weak---------: N/A
Constellation: Behemoth

Feral Link-----: Bellow
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Heal, Bravery, Protect, Shell
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: X
Xbox 360 Combo-: A

Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 04 Passive-: Strength +10%
Lv. 13 Passive-: Resist Pain +10%
Lv. 22 Passive-: Strength +16%
Lv. 24 Skill---: Blitz
Lv. 29 Passive-: Resist Pain +44%
Lv. 30 Skill---: Vigilance Feeder
Lv. 33 Passive-: Strength +20%
Lv. 43 Skill---: Ravage
Lv. 50 Passive-: Strength +25%
Lv. 57 Skill---: Faultsiphon
Lv. 60 Skill---: Bloodthirsty
Lv. 70 Skill---: Blindside

Special Notes: Behemoth only appears in the dark areas of the Yaschas Massif.
              Feral Behemoth's name changes to Behemoth upon capture.

..............................................................................

MONSTER 003

Name---------: Cactuar                        Minimum Base HP------: 963
Role---------: Commando                       Maximum Base HP------: 1065
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 141
Max Level----: 45                             Maximum Base Strength: 145
Speed--------: 65                             Minimum Base Magic---: 61
Tame Rate----: 33%                            Maximum Base Magic---: 63
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: Fire
Constellation: Cactuar

Feral Link-----: 1000 Needles
Description----: Inflicts fixed amount of physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Fixed Damage
Damage Modifier: N/A
Charge Time----: 3:00
PS3 Combo------: X
Xbox 360 Combo-: A

Default Passive: Critical: Bravery
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 07 Skill---: Bravery Feeder
Lv. 10 Passive-: Resist Slow +10%
Lv. 13 Skill---: Stagger: Wound
Lv. 17 Passive-: Resist Slow +44%
Lv. 23 Skill---: Deprotect Chaser
Lv. 25 Skill---: Protect Feeder
Lv. 30 Passive-: Resist Slow +66%
Lv. 38 Skill---: Powerchain
Lv. 40 Skill---: Scourge
Lv. 43 Skill---: Ruinga
Lv. 45 Passive-: Auto-Bravery

Special Notes: Found in Sunny Weather; Plains of Eternity.
              Cactuar is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 004

Name---------: Cactuaroni                     Minimum Base HP------: 1,111
Role---------: Commando                       Maximum Base HP------: 1,229
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 163
Max Level----: 45                             Maximum Base Strength: 167
Speed--------: 65                             Minimum Base Magic---: 71
Tame Rate----: 05%                            Maximum Base Magic---: 73
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Cactuar

Feral Link-----: Piercing Rain
Description----: Inflicts fixed amount of physical damage on target and nearby
                opponents.
Type-----------: Physical
Effect---------: 1 Hit, Fixed Damage, Debuff
Damage Modifier: 2.2
Charge Time----: 3:00
PS3 Combo------: L-up, L-up, L-down, L-down, X, X, L-down, L-up
Xbox 360 Combo-: L-up, L-up, L-down, L-down, A, A, L-down, L-up

Default Passive: Critical: Haste (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 07 Skill---: Lifesiphon
Lv. 10 Passive-: Resist Slow +10%
Lv. 13 Skill---: Stagger: Drain
Lv. 17 Passive-: Resist Slow +44%
Lv. 23 Skill---: Slow Chaser
Lv. 25 Skill---: Haste Feeder
Lv. 30 Passive-: Resist Slow +66%
Lv. 38 Skill---: Powerchain
Lv. 40 Skill---: Scourge
Lv. 43 Skill---: Ruinga
Lv. 45 Passive-: Auto-Haste

Special Notes: Found in Cloudy Weather; Plains of Eternity.
              Found in Rainy Weather; Plains of Eternity.
              Cactuaroni is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 005

Name---------: Chichu                         Minimum Base HP------: 666
Role---------: Commando                       Maximum Base HP------: 738
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 152
Max Level----: 70                             Maximum Base Strength: 156
Speed--------: 85                             Minimum Base Magic---: 102
Tame Rate----: N/A                            Maximum Base Magic---: 106
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Ochu

Feral Link-----: Meteorite
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-up, L-up, L-down
Xbox 360 Combo-: L-up, L-up, L-down

Default Passive: Pack Mentality
Default Skill--: Attack
Default Skill--: Ruin
Lv. 05 Passive-: Feral Speed II
Lv. 07 Skill---: Powerchain
Lv. 15 Passive-: Attack: ATB Charge
Lv. 17 Skill---: Armor Breaker
Lv. 20 Skill---: Bravery Feeder
Lv. 26 Passive-: Strength +10%
Lv. 32 Skill---: Faultsiphon
Lv. 39 Skill---: Blindside
Lv. 46 Passive-: Strength +16%
Lv. 50 Skill---: Faith Feeder
Lv. 54 Passive-: Strength +25%
Lv. 60 Skill---: Scourge
Lv. 67 Skill---: Vigilance Feeder
Lv. 70 Passive-: Attack: ATB Charge II

Special Notes: Chichu can be found in a bed of red flowers in the Plains of
              Eternity. You must use the Improved Moogle Throw to throw Mog
              into the flowers. Chichu also can be farmed in unlimited
              quantities as a rare drop from Valfodr Lv. 70 if you have
              purchased the "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 006

Name---------: Chocobo                        Minimum Base HP------: 765
Role---------: Commando                       Maximum Base HP------: 847
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 74
Max Level----: 99                             Maximum Base Strength: 76
Speed--------: 80                             Minimum Base Magic---: 53
Tame Rate----: 100%                           Maximum Base Magic---: 55
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Wind
Weak---------: Ice
Constellation: Chocobo

Feral Link-----: Kweh
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:25
PS3 Combo------: Circle, Circle, Square
Xbox 360 Combo-: B, B, X

Default Passive: Critical: Power Surge (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Blitz
Lv. 05 Skill---: Powerchain
Lv. 07 Passive-: Resist Wind +10%
Lv. 10 Passive-: Strength +10%
Lv. 13 Skill---: Lifesiphon
Lv. 19 Skill---: Smite
Lv. 22 Skill---: Ravage
Lv. 38 Passive-: Resist Wind +33%
Lv. 43 Passive-: Strength +16%
Lv. 54 Passive-: Resist Wind +45%
Lv. 62 Skill---: Adrenaline
Lv. 69 Skill---: Stagger: Wound
Lv. 76 Passive-: Strength +20%
Lv. 80 Skill---: Imperil Chaser
Lv. 90 Passive-: Attack: ATB Charge II
Lv. 94 Skill---: Blindside
Lv. 96 Skill---: Ruinga
Lv. 99 Passive-: Critical: Power Surge II (RL)

Special Notes: Found in Cloudy Weather; Plains of Eternity
              Found in Rainy Weather; Plains of Eternity
              Found in Sunny Weather; Plains of Eternity

..............................................................................

MONSTER 007

Name---------: Chunerpeton                    Minimum Base HP------: 912
Role---------: Commando                       Maximum Base HP------: 1008
Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 58
Max Level----: 45                             Maximum Base Strength: 60
Speed--------: 65                             Minimum Base Magic---: 71
Tame Rate----: 10%                            Maximum Base Magic---: 73
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Lightning
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna, Veil
Damage Modifier: 4.0
Charge Time----: 2:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Gilfinder II (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Lifesiphon
Lv. 02 Passive-: Siphon Boost
Lv. 03 Skill---: Blitz
Lv. 04 Skill---: Ravage
Lv. 06 Passive-: HP +10%
Lv. 10 Passive-: Resist Dispel +10%
Lv. 17 Skill---: Slow Chaser
Lv. 23 Passive-: HP +16%
Lv. 29 Passive-: Resist Dispel +44%
Lv. 31 Skill---: Deshell Chaser
Lv. 36 Passive-: HP +25%
Lv. 42 Passive-: Resist Dispel +66%
Lv. 44 Skill---: Stagger: Wound
Lv. 45 Passive-: Siphon Boost II

..............................................................................

MONSTER 008

Name---------: Crawler                        Minimum Base HP------: 855
Role---------: Commando                       Maximum Base HP------: 945
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 49
Max Level----: 45                             Maximum Base Strength: 51
Speed--------: 45                             Minimum Base Magic---: 85
Tame Rate----: 10%                            Maximum Base Magic---: 87
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning
Constellation: Nudibranch, Leech

Feral Link-----: Slurp
Description----: Inflicts physical damage and debuffing ailments on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Deprotect
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Skill--: Ruin
Default Skill--: Drain Attack
Lv. 05 Passive-: Gilfinder II (RL)
Lv. 09 Skill---: Bravery Feeder
Lv. 15 Passive-: Magic +16%
Lv. 20 Skill---: Bloodthirsty
Lv. 30 Passive-: Magic +20%
Lv. 34 Passive-: Kill: Libra (RL)
Lv. 36 Passive-: Item Collector (RL)
Lv. 45 Skill---: Stagger: Drain

..............................................................................

MONSTER 009

Name---------: Don Tonberry                   Minimum Base HP------: 1,074
Role---------: Commando                       Maximum Base HP------: 1,188
Location-----: Bresha Ruina 100 AF            Minimum Base Strength: 78
Max Level----: 30                             Maximum Base Strength: 80
Speed--------: 75                             Minimum Base Magic---: 59
Tame Rate----: 10%                            Maximum Base Magic---: 61
Growth-------: Standard
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Tonberry

Feral Link-----: Hateful Gouge
Description----: Inflicts physical damage and debuffing ailments on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Curse, Deprotect, Imperil, Slow
Damage Modifier: 2.5
Charge Time----: 3:20
PS3 Combo------: X
Xbox 360 Combo-: A

Default Passive: Perpetual Poison (RL)
Default Skill--: Ruin
Default Skill--: Drain Attack
Lv. 02 Skill---: Bloodthirsty
Lv. 04 Skill---: Stagger: Wound
Lv. 06 Skill---: Fog Chaser
Lv. 08 Skill---: Poison Chaser
Lv. 10 Skill---: Pain Chaser
Lv. 12 Skill---: Curse Chaser
Lv. 14 Skill---: Imperil Chaser
Lv. 16 Skill---: Deshell Chaser
Lv. 18 Skill---: Deprotect Chaser
Lv. 20 Skill---: Slow Chaser
Lv. 26 Passive-: Quick Stagger
Lv. 30 Passive-: Bonus CP (RL)

Special Notes: Don Tonberry is a rare monster that appears as a Vortex.
              Activate the Battlemania Fragment Skill to find it more easily.

..............................................................................

MONSTER 010

Name---------: Dragoon                        Minimum Base HP------: 1,605
Role---------: Commando                       Maximum Base HP------: 1,775
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 150
Max Level----: 20                             Maximum Base Strength: 154
Speed--------: 45                             Minimum Base Magic---: 123
Tame Rate----: 10%                            Maximum Base Magic---: 127
Growth-------: Very Mercurial
Immune-------: Poison
Resistant----: N/A
Halved-------: Ice
Weak---------: Fire
Constellation: Golem

Feral Link-----: Orbital Battery
Description----: Inflicts Lightning-based physical damage on target.
Type-----------: Physical
Effect---------: 3 Hits, Lightning Attack
Damage Modifier: 2.19
Charge Time----: 2:00
PS3 Combo------: Triangle
Xbox 360 Combo-: Y

Default Passive: Attack: ATB Charge II (RL)
Default Passive: Resist Ice +33%
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Blindside
Lv. 04 Passive-: Feral Speed II
Lv. 10 Skill---: Lifesiphon
Lv. 17 Passive-: Resist Ice +45%
Lv. 18 Skill---: Adrenaline
Lv. 20 Skill---: Armor Breaker

..............................................................................

MONSTER 011

Name---------: Dreadnought                    Minimum Base HP------: 2,299
Role---------: Commando                       Maximum Base HP------: 2,543
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 203
Max Level----: 45                             Maximum Base Strength: 209
Speed--------: 40                             Minimum Base Magic---: 45
Tame Rate----: 05%                            Maximum Base Magic---: 47
Growth-------: Very Late Bloomer
Immune-------: Poison
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Armament

Feral Link-----: Flame Cyclone
Description----: Inflicts Fire-based magic damage on target and nearby
                opponents.
Type-----------: Magic
Effect---------: 8 Hits, Fire Attack
Damage Modifier: 6.0
Charge Time----: 2:00
PS3 Combo------: Square (rep) [or] Circle (rep)
Xbox 360 Combo-: X (rep) [or] B (rep)

Default Passive: Strength +16%
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 07 Skill---: Area Sweep
Lv. 09 Passive-: Critical: Power Surge
Lv. 10 Skill---: Stagger: Wound
Lv. 16 Passive-: Strength +20%
Lv. 20 Skill---: Armor Breaker
Lv. 37 Passive-: Strength +25%
Lv. 39 Skill---: Blindside
Lv. 42 Skill---: Scourge
Lv. 45 Skill---: Ruinga

Special Notes: Dreadnought is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily. It appears on the northeast path
              at the top-most spot, where you can jump down to the west path.
              Do not jump down, though; just run around in circles at the top
              until you encounter it.

..............................................................................

MONSTER 012

Name---------: Flanborg                       Minimum Base HP------: 790
Role---------: Commando                       Maximum Base HP------: 874
Location-----: Augusta Tower 300 AF           Minimum Base Strength: 68
Max Level----: 40                             Maximum Base Strength: 70
Speed--------: 20                             Minimum Base Magic---: 99
Tame Rate----: 10%                            Maximum Base Magic---: 101
Growth-------: Erratic
Immune-------: N/A
Resistant----: Lightning
Halved-------: N/A
Weak---------: Fire, Wind
Constellation: Flan (L)

Feral Link-----: Twin Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Circle, Square, Circle, Square, Triangle
Xbox 360 Combo-: B, X, B, X, Y

Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Blitz
Lv. 04 Skill---: Armor Breaker
Lv. 08 Passive-: Resist Imperil +10%
Lv. 13 Skill---: Bloodthirsty
Lv. 20 Passive-: Resist Imperil +44%
Lv. 26 Passive-: Kill: Libra
Lv. 30 Skill---: Deprotect Chaser
Lv. 37 Skill---: Stagger: Drain
Lv. 40 Skill---: Ruinga

..............................................................................

MONSTER 013

Name---------: Flangonzola                    Minimum Base HP------: 577
Role---------: Commando                       Maximum Base HP------: 639
Location-----: Archlyte Steppe ??? AF         Minimum Base Strength: 49
Max Level----: 70                             Maximum Base Strength: 51
Speed--------: 35                             Minimum Base Magic---: 72
Tame Rate----: 10%                            Maximum Base Magic---: 74
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic, Ice
Weak---------: Lightning
Constellation: Flan (L)

Feral Link-----: Twin Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, L-right, L-down
Xbox 360 Combo-: L-left, L-right, L-down

Default Passive: Jungle Law (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 09 Passive-: Strength +10%
Lv. 12 Skill---: Bloodthirsty
Lv. 24 Skill---: Blitz
Lv. 30 Passive-: Strength +16%
Lv. 31 Skill---: Faultsiphon
Lv. 34 Passive-: Strength +20%
Lv. 44 Passive-: Quick Stagger
Lv. 49 Passive-: Strength +25%
Lv. 50 Skill---: Haste Feeder
Lv. 54 Passive-: Critical: Power Surge
Lv. 62 Skill---: Bravery Feeder
Lv. 67 Skill---: Blindside
Lv. 68 Passive-: Critical: Power Surge II
Lv. 69 Skill---: Ruinga
Lv. 70 Skill---: Ravage

Special Notes: Found in Sunny Weather; Plains of Eternity
              Flangonzola is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 014

Name---------: Frag Leech                     Minimum Base HP------: 484
Role---------: Commando                       Maximum Base HP------: 536
Location-----: Oerba 200 AF                   Minimum Base Strength: 27
Max Level----: 40                             Maximum Base Strength: 29
Speed--------: 45                             Minimum Base Magic---: 48
Tame Rate----: 15%                            Maximum Base Magic---: 50
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: Ice
Constellation: Nudibranch, Leech

Feral Link-----: Explosive Thrust
Description----: Inflicts physical damage on target and absorbs HP.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Drain
Damage Modifier: 2.4
Charge Time----: 2:45
PS3 Combo------: L-right, L-down, L-left, L-left
Xbox 360 Combo-: L-right, L-down, L-left, L-left

Default Passive: Gilfinder II (RL)
Default Skill--: Ruin
Default Skill--: Drain Attack
Lv. 03 Skill---: Vigilance Feeder,
Lv. 04 Skill---: Powerchain
Lv. 08 Skill---: Faultsiphon
Lv. 12 Skill---: Blindside
Lv. 18 Skill---: Lifesiphon
Lv. 30 Passive-: Role Resonance

..............................................................................

MONSTER 015

Name---------: Gandayaks                      Minimum Base HP------: 931
Role---------: Commando                       Maximum Base HP------: 1,029
Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 53
Max Level----: 20                             Maximum Base Strength: 55
Speed--------: 65                             Minimum Base Magic---: 36
Tame Rate----: 25%                            Maximum Base Magic---: 38
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Demon

Feral Link-----: Heel Kick
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-down, Circle
Xbox 360 Combo-: L-down, B

Default Passive: Pressure II (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Passive-: Strength +10%
Lv. 06 Skill---: Area Sweep
Lv. 12 Skill---: Smite
Lv. 18 Passive-: Strength +16%
Lv. 19 Skill---: Bloodthirsty
Lv. 20 Skill---: Armor Breaker

..............................................................................

MONSTER 016

Name---------: Garganzola                     Minimum Base HP------: 912
Role---------: Commando                       Maximum Base HP------: 1,008
Location-----: A Dying World 700 AF           Minimum Base Strength: 78
              New Bodhum 700 AF              Maximum Base Strength: 80
Max Level----: 70                             Minimum Base Magic---: 113
Speed--------: 20                             Maximum Base Magic---: 117
Tame Rate----: 02%
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, All Ailments
Weak---------: N/A
Constellation: Flan (L)

Feral Link-----: Twin Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:00
PS3 Combo------: Square, Circle, Triangle, X
Xbox 360 Combo-: X, B, Y, A

Default Passive: Resist Deprotect +10%
Default Skill--: Attack
Default Skill--: Ruin
Lv. 05 Passive-: Critical: Shield
Lv. 07 Skill---: Blitz
Lv. 15 Passive-: Resist Physical +15%
Lv. 25 Skill---: Ravage
Lv. 30 Passive-: Resist Physical +26%
Lv. 35 Passive-: Auto-Protect
Lv. 45 Skill---: Powerchain
Lv. 55 Passive-: Quick Stagger
Lv. 65 Skill---: Blindside
Lv. 68 Skill---: Ruinga
Lv. 70 Passive-: Critical: Shield II

..............................................................................

MONSTER 017

Name---------: Goblin                         Minimum Base HP------: 574
Role---------: Commando                       Maximum Base HP------: 636
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 48
Max Level----: 20                             Maximum Base Strength: 50
Speed--------: 75                             Minimum Base Magic---: 67
Tame Rate----: 30%                            Maximum Base Magic---: 69
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: N/A
Constellation: Goblin (S)

Feral Link-----: Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Circle, X
Xbox 360 Combo-: B, A

Default Passive: Attack: ATB Charge (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Launch
Lv. 07 Skill---: Mind Piercer
Lv. 10 Skill---: Faultsiphon
Lv. 14 Skill---: Blitz
Lv. 15 Passive-: Attack: ATB Charge II (RL)
Lv. 19 Skill---: Blindside
Lv. 20 Skill---: Scourge

Special Notes: Found in Cloudy Weather; Plains of Eternity
              Found in Sunny Weather; Plains of Eternity
              Found in Rainy Weather; Plains of Eternity

..............................................................................

MONSTER 018

Name---------: Golden Chocobo                 Minimum Base HP------: 3,038
Role---------: Commando                       Maximum Base HP------: 3,358
Location-----: A Dying World 700 AF           Minimum Base Strength: 261
Max Level----: 45                             Maximum Base Strength: 267
Speed--------: 80                             Minimum Base Magic---: 190
Tame Rate----: N/A                            Maximum Base Magic---: 194
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:25
PS3 Combo------: L-down, L-right, L-right, L-up, L-left, L-left, L-left,
                L-left
Xbox 360 Combo-: L-down, L-right, L-right, L-up, L-left, L-left, L-left,
                L-left

Default Passive: Critical: Tetradefense (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Passive-: Stagger Maintenance
Lv. 05 Skill---: Area Sweep
Lv. 09 Skill---: Lifesiphon
Lv. 14 Skill---: Smite
Lv. 29 Skill---: Blindside
Lv. 37 Skill---: Stagger: Drain
Lv. 40 Skill---: Armor Breaker
Lv. 44 Skill---: Ruinga
Lv. 45 Skill---: Scourge

Special Notes: Golden Chocobo can be found in a hidden Treasure Box in A Dying
              World 700 AF. Look for the alcove that looks like a hand
              sticking out of the wall on the map. Follow the wall south to
              find Golden Chocobo. Golden Chocobo can also be farmed in
              unlimited quantities as a rare drop from Valfodr Lv. 15 if you
              have purchased the "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 019

Name---------: Gorgonopsid                    Minimum Base HP------: 395
Role---------: Commando                       Maximum Base HP------: 437
Location-----: New Bodhum 003 AF              Minimum Base Strength: 57
Max Level----: 99                             Maximum Base Strength: 59
Speed--------: 65                             Minimum Base Magic---: 31
Tame Rate----: 15%                            Maximum Base Magic---: 33
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Fire
Constellation: Beast, Razorclaw

Feral Link-----: Sonic Fangs
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 3 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Square, Circle
Xbox 360 Combo-: X, B

Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Slow Chaser
Lv. 05 Skill---: Powerchain
Lv. 09 Passive-: Resist Poison +10% (RL)
Lv. 13 Passive-: Magic +10%
Lv. 17 Skill---: Poison Chaser
Lv. 23 Skill---: Launch
Lv. 29 Passive-: Resist Poison +44% (RL)
Lv. 33 Passive-: Magic +16%
Lv. 38 Skill---: Bloodthirsty
Lv. 41 Skill---: Lifesiphon
Lv. 49 Skill---: Faultsiphon
Lv. 56 Passive-: Resist Poison +66% (RL)
Lv. 67 Skill---: Adrenaline
Lv. 68 Passive-: Magic +20%
Lv. 82 Skill---: Scourge
Lv. 97 Skill---: Ruinga

..............................................................................

MONSTER 020

Name---------: Hoplite                        Minimum Base HP------: 444
Role---------: Commando                       Maximum Base HP------: 492
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 60
Max Level----: 20                             Maximum Base Strength: 62
Speed--------: 75                             Minimum Base Magic---: 28
Tame Rate----: 15%                            Maximum Base Magic---: 30
Growth-------: Very Mercurial
Immune-------: Poison
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: Ice
Constellation: Combat Engineer (S)

Feral Link-----: Second Nailgun
Description----: Inflicts physical damage and launches target into the air.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-right, L-down, L-left, L-up
Xbox 360 Combo-: L-right, L-down, L-left, L-up

Default Passive: Feral Speed II (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Passive-: Resist Physical +05%
Lv. 07 Passive-: Resist Physical +15%
Lv. 15 Skill---: Armor Breaker
Lv. 20 Skill---: Stagger: Wound

..............................................................................

MONSTER 021

Name---------: Lucidon                        Minimum Base HP------: 914
Role---------: Commando                       Maximum Base HP------: 1,012
Location-----: Oerba 200 AF                   Minimum Base Strength: 41
Max Level----: 99                             Maximum Base Strength: 43
Speed--------: 65                             Minimum Base Magic---: 22
Tame Rate----: 07%                            Maximum Base Magic---: 24
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Physical, Magic, All Elements
Weak---------: N/A
Constellation: Armadillon, Armadon

Feral Link-----: Shell Spin
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: Square
Xbox 360 Combo-: X

Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Passive-: HP +10%
Lv. 05 Skill---: Launch
Lv. 16 Passive-: HP +16%
Lv. 24 Skill---: Faultsiphon
Lv. 30 Passive-: Ally KO: Power Surge (RL)
Lv. 47 Skill---: Adrenaline
Lv. 69 Passive-: HP +25%
Lv. 70 Skill---: Bloodthirsty
Lv. 84 Skill---: Shell Feeder
Lv. 96 Passive-: HP +30%
Lv. 99 Skill---: Lifesiphon

Special Notes: Lucidon is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 022

Name---------: Managarmr                      Minimum Base HP------: 1,501
Role---------: Commando                       Maximum Base HP------: 1,661
Location-----: Academia 500 AF                Minimum Base Strength: 190
Max Level----: 45                             Maximum Base Strength: 194
Speed--------: 65                             Minimum Base Magic---: 120
Tame Rate----: 10%                            Maximum Base Magic---: 124
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: Lightning
Halved-------: All Ailments
Weak---------: N/A
Constellation: Beast, Razorclaw

Feral Link-----: Sonic Fangs
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 3 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: X, Triangle, X
Xbox 360 Combo-: A, Y, A

Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Blitz
Lv. 03 Skill---: Curse Chaser
Lv. 05 Skill---: Launch
Lv. 08 Skill---: Powerchain
Lv. 11 Skill---: Stagger: Wound
Lv. 18 Skill---: Imperil Chaser
Lv. 22 Passive-: Resist Lightning +10% (RL)
Lv. 28 Skill---: Bloodthirsty
Lv. 32 Skill---: Ravage
Lv. 38 Passive-: Resist Lightning +33% (RL)
Lv. 40 Skill---: Adrenaline
Lv. 45 Passive-: Resist Lightning +45% (RL)

..............................................................................

MONSTER 023

Name---------: Mandrake                       Minimum Base HP------: 419
Role---------: Commando                       Maximum Base HP------: 465
Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 47
Max Level----: 99                             Maximum Base Strength: 49
Speed--------: 55                             Minimum Base Magic---: 98
Tame Rate----: 15%                            Maximum Base Magic---: 100
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Stalker, Vespid

Feral Link-----: Sniping Thrust
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 2.5
Charge Time----: 2:45
PS3 Combo------: L-down, L-left, X
Xbox 360 Combo-: L-down, L-left, A

Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Passive-: Resist Poison +10%
Lv. 10 Passive-: Strength +10%
Lv. 18 Skill---: Area Sweep
Lv. 19 Passive-: Magic +10%
Lv. 26 Skill---: Deprotect Chaser
Lv. 30 Passive-: Resist Poison +44%
Lv. 34 Passive-: Strength +16%
Lv. 43 Skill---: Powerchain
Lv. 44 Passive-: Magic +16%
Lv. 50 Skill---: Poison Chaser
Lv. 57 Passive-: Critical: Veil
Lv. 63 Skill---: Scourge
Lv. 79 Skill---: Blindside
Lv. 82 Skill---: Ruinga
Lv. 88 Passive-: Resist Poison +66%
Lv. 92 Skill---: Stagger: Drain
Lv. 99 Passive-: Auto-Veil

..............................................................................

MONSTER 024

Name---------: Meonekton                      Minimum Base HP------: 408
Role---------: Commando                       Maximum Base HP------: 452
Location-----: New Bodhum 003 AF              Minimum Base Strength: 25
              Bresha Ruins 005 AF            Maximum Base Strength: 27
              The Void Beyond ??? AF         Minimum Base Magic---: 23
Max Level----: 20                             Maximum Base Magic---: 25
Speed--------: 55
Tame Rate----: 15%
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (L)

Feral Link-----: Black Hole
Description----: Inflicts magic damage on target and nearby opponents,
                knocking them backwards.
Type-----------: Magic
Effect---------: 5 Hits, Attack, Deprotect
Damage Modifier: 4.2
Charge Time----: 2:00
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Smite
Lv. 10 Passive-: Strength +10%
Lv. 13 Skill---: Bravery Feeder
Lv. 18 Skill---: Lifesiphon
Lv. 20 Skill---: Armor Breaker

Special Notes: Meonekton is a Rift Beast that will no longer spawn after all
              story-related events are completed. Close the relevant Time
              Gates to encounter it again.

..............................................................................

MONSTER 025

Name---------: Metallicactuar                 Minimum Base HP------: 963
Role---------: Commando                       Maximum Base HP------: 1,065
Location-----: A Dying World 700 AF           Minimum Base Strength: 141
              New Bodhum 700 AF              Maximum Base Strength: 145
Max Level----: 45                             Minimum Base Magic---: 61
Speed--------: 65                             Maximum Base Magic---: 63
Tame Rate----: 05%
Growth-------: Standard
Immune-------: N/A
Resistant----: All Ailments
Halved-------: N/A
Weak---------: Fire
Constellation: Cactuar

Feral Link-----: Hit-and-Run
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Wound
Damage Modifier: 2.2
Charge Time----: 2:30
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Critical: Faith
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 07 Skill---: Bloodthirsty
Lv. 10 Passive-: Resist Slow +10%
Lv. 13 Skill---: Mind Piercer
Lv. 16 Passive-: Resist Slow +44%
Lv. 23 Skill---: Deshell Chaser
Lv. 25 Skill---: Shell Feeder
Lv. 30 Passive-: Resist Slow +66%
Lv. 38 Skill---: Powerchain
Lv. 40 Skill---: Scourge
Lv. 43 Skill---: Ruinga
Lv. 45 Passive-: Auto-Faith

Special Notes: Metallicactuar is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 026

Name---------: Miniflan                       Minimum Base HP------: 516
Role---------: Commando                       Maximum Base HP------: 572
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 44
Max Level----: 99                             Maximum Base Strength: 46
Speed--------: 50                             Minimum Base Magic---: 64
Tame Rate----: 33%                            Maximum Base Magic---: 66
Growth-------: Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Fire
Weak---------: Wind
Constellation: Flan (S)

Feral Link-----: Spit
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-up, L-up, L-right, L-down
Xbox 360 Combo-: L-up, L-up, L-right, L-down

Default Passive: Pressure II (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Passive-: Strength +10%
Lv. 03 Passive-: Magic +10%
Lv. 04 Skill---: Blitz
Lv. 09 Skill---: Powerchain
Lv. 16 Passive-: Strength +16%
Lv. 20 Skill---: Ravage
Lv. 27 Passive-: Magic +16%
Lv. 33 Passive-: Critical: Vigilance
Lv. 40 Passive-: Strength +20%
Lv. 42 Skill---: Deshell Chaser
Lv. 50 Skill---: Blindside
Lv. 63 Passive-: Magic +20%
Lv. 70 Skill---: Stagger: Drain
Lv. 89 Skill---: Scourge
Lv. 96 Passive-: Role Resonance
Lv. 99 Skill---: Ruinga

..............................................................................

MONSTER 027

Name---------: Moblin                         Minimum Base HP------: 574
Role---------: Commando                       Maximum Base HP------: 636
Location-----: Archylte Steppes ??? AF        Minimum Base Strength: 48
Max Level----: 20                             Maximum Base Strength: 50
Speed--------: 75                             Minimum Base Magic---: 67
Tame Rate----: 10%                            Maximum Base Magic---: 69
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: All Elements
Constellation: Goblin (S)

Feral Link-----: Batter Up
Description----: Inflicts physical damage to target and nearby opponents,
                launching them into the air.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-down, L-down, L-down, L-left
Xbox 360 Combo-: L-down, L-down, L-down, L-left

Default Passive: Critical: Haste (RL)
Default Passive: Gilfinder II
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Launch
Lv. 06 Passive-: Resist Magic +05%
Lv. 10 Passive-: Resist Magic +15%
Lv. 14 Skill---: Blitz
Lv. 19 Skill---: Blindside

Special Notes: Found in Rainy Weather; Stonestump Wastelands
              Found in Sunny Weather; Grave Ridge
              Found in Sunny Weather; Stonestump Wastelands</pre><pre id="faqspan-4">
              Moblin is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 028

Name---------: Munchkin                       Minimum Base HP------: 1,296
Role---------: Commando                       Maximum Base HP------: 1,434
Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 104
Max Level----: 20                             Maximum Base Strength: 108
Speed--------: 75                             Minimum Base Magic---: 85
Tame Rate----: 10%                            Maximum Base Magic---: 87
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: N/A
Constellation: Goblin (S)

Feral Link-----: Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 2.4
Charge Time----: 2:45
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Launch
Lv. 05 Skill---: Bloodthirsty
Lv. 09 Skill---: Lifesiphon
Lv. 14 Skill---: Blitz
Lv. 19 Skill---: Scourge
Lv. 20 Skill---: Haste Feeder

..............................................................................

MONSTER 029

Name---------: Narasimha                      Minimum Base HP------: 1,573
Role---------: Commando                       Maximum Base HP------: 1,739
Location-----: Yaschaf Massif 010/01X AF      Minimum Base Strength: 175
Max Level----: 70                             Maximum Base Strength: 179
Speed--------: 80                             Minimum Base Magic---: 61
Tame Rate----: 10%                            Maximum Base Magic---: 63
Growth-------: Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice, All Ailments
Weak---------: Fire
Constellation: Behemoth

Feral Link-----: Diving Strike
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, L-left, L-up
Xbox 360 Combo-: L-left, L-left, L-up

Default Passive: Quick Stagger (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 08 Skill---: Area Sweep
Lv. 15 Passive-: Jungle Law
Lv. 24 Skill---: Launch
Lv. 29 Passive-: Auto-Bravery
Lv. 35 Skill---: Smite
Lv. 39 Skill---: Stagger: Wound
Lv. 44 Passive-: Auto-Veil
Lv. 46 Skill---: Armor Breaker
Lv. 49 Skill---: Blindside
Lv. 50 Skill---: Pain Chaser
Lv. 67 Skill---: Bravery Feeder
Lv. 70 Skill---: Scourge

Special Notes: Narasimha is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 030

Name---------: Orion                          Minimum Base HP------: 1,701
Role---------: Commando                       Maximum Base HP------: 1,881
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 130
Max Level----: 20                             Maximum Base Strength: 134
Speed--------: 80                             Minimum Base Magic---: 30
Tame Rate----: 05%                            Maximum Base Magic---: 32
Growth-------: Very Mercurial
Immune-------: Poison
Resistant----: N/A
Halved-------: Lightning
Weak---------: Fire
Constellation: Tilter

Feral Link-----: Dual Bolt
Description----: Inflicts Lightning-based damage on target.
Type-----------: Physical
Effect---------: 2 Hits, Lightning Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, L-right, Triangle
Xbox 360 Combo-: L-left, L-right, Y

Default Passive: Quick Stagger (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 06 Skill---: Deshell Chaser
Lv. 09 Skill---: Deprotect Chaser
Lv. 13 Skill---: Adrenaline
Lv. 16 Skill---: Scourge
Lv. 19 Skill---: Curse Chaser
Lv. 20 Skill---: Pain Chaser

..............................................................................

MONSTER 031

Name---------: Proto-behemoth                 Minimum Base HP------: 2,299
Role---------: Commando                       Maximum Base HP------: 2,543
Location-----: Academia 500 AF                Minimum Base Strength: 256
Max Level----: 40                             Maximum Base Strength: 262
Speed--------: 65                             Minimum Base Magic---: 90
Tame Rate----: 10%                            Maximum Base Magic---: 92
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Behemoth

Feral Link-----: Sunder
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-up, L-up, L-right, L-down
Xbox 360 Combo-: L-up, L-up, L-right, L-down

Default Passive: Critical: Bravery (RL)
Default Passive: Critical: Faith (RL)
Default Passive: Critical: Vigilance (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Launch
Lv. 05 Skill---: Blitz
Lv. 09 Skill---: Ravage
Lv. 12 Skill---: Scourge
Lv. 19 Skill---: Smite
Lv. 21 Skill---: Blindside
Lv. 27 Skill---: Armor Breaker
Lv. 34 Skill---: Bloodthirsty
Lv. 40 Skill---: Bravery Feeder

Special Notes: Proto-behemoth spawns on the northwestern-most square of
              Academia 500 AF. It is accompanied by two Schrodingers, so be
              careful. If you fail to capture Proto-behemoth, close the Time
              Gate and replay the area. Proto-behemoth can also be summoned by
              Academia 500 AF's Mimi.

..............................................................................

MONSTER 032

Name---------: Reaver                         Minimum Base HP------: 1,149
Role---------: Commando                       Maximum Base HP------: 1,271
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 128
Max Level----: 70                             Maximum Base Strength: 132
Speed--------: 80                             Minimum Base Magic---: 45
Tame Rate----: 10%                            Maximum Base Magic---: 47
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Behemoth

Feral Link-----: Spinning Slice
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack, Wound
Damage Modifier: 1.7
Charge Time----: 2:00
PS3 Combo------: L-right, L-down
Xbox 360 Combo-: L-right, L-down

Default Passive: Attack: ATB Charge
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Area Sweep
Lv. 08 Skill---: Launch
Lv. 14 Passive-: Critical: Bravery
Lv. 22 Skill---: Smite
Lv. 34 Skill---: Blindside
Lv. 46 Passive-: Critical: Protect
Lv. 50 Skill---: Bloodthirsty
Lv. 55 Passive-: Attack: ATB Charge II
Lv. 56 Skill---: Scourge
Lv. 60 Skill---: Slow Chaser

Special Notes: Found in Sunny Weather; Plains of Eternity
              Found in Sunny Weather; Sanctorium
              Reaver is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily. It can be found by the Long Gui
              in the Sanctorium.

..............................................................................

MONSTER 033

Name---------: Red Chocobo                    Minimum Base HP------: 602
Role---------: Commando                       Maximum Base HP------: 666
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 53
Max Level----: 99                             Maximum Base Strength: 55
Speed--------: 80                             Minimum Base Magic---: 67
Tame Rate----: 15%                            Maximum Base Magic---: 69
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: Fire
Halved-------: N/A
Weak---------: Ice
Constellation: Chocobo

Feral Link-----: Kweh
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:25
PS3 Combo------: L-left, Circle, L-left, Circle
Xbox 360 Combo-: L-left, B, L-left, B

Default Passive: Stagger Maintenance (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Smite
Lv. 07 Passive-: Resist Fire +10%
Lv. 11 Skill---: Blitz
Lv. 16 Passive-: Resist Fire +33%
Lv. 18 Passive-: Critical: Bravery
Lv. 21 Skill---: Faultsiphon
Lv. 26 Skill---: Ravage
Lv. 29 Passive-: Resist Fire +45%
Lv. 33 Skill---: Lifesiphon
Lv. 50 Skill---: Bloodthirsty
Lv. 57 Skill---: Haste Feeder
Lv. 64 Skill---: Stagger: Wound
Lv. 77 Skill---: Bravery Feeder
Lv. 94 Skill---: Scourge
Lv. 99 Passive-: Stagger Maintenance II (RL)

Special Notes: Found in Cloudy Weather; Grave Ridge
              Found in Cloudy Weather; Stonestump Wastelands
              Found in Sunny Weather; Grave Ridge
              Found in Sunny Weather; Stonestump Wastelands

..............................................................................

MONSTER 034

Name---------: Sarracenia                     Minimum Base HP------: 285
Role---------: Commando                       Maximum Base HP------: 315
Location-----: New Bodhum 003 AF              Minimum Base Strength: 16
Max Level----: 60                             Maximum Base Strength: 18
Speed--------: 45                             Minimum Base Magic---: 28
Tame Rate----: 20%                            Maximum Base Magic---: 30
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: Ice
Constellation: Nudibranch, Leech

Feral Link-----: Slurp
Description----: Inflicts physical damage and debuffing ailments on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Deprotect
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: X
Xbox 360 Combo-: A

Default Passive: Feral Surge (RL)
Default Skill--: Ruin
Default Skill--: Drain Attack
Lv. 02 Skill---: Protect Feeder
Lv. 03 Passive-: Ally KO: Power Surge (RL)
Lv. 05 Skill---: Shell Feeder
Lv. 06 Skill---: Powerchain
Lv. 09 Skill---: Bravery Feeder
Lv. 16 Passive-: Pack Mentality (RL)
Lv. 22 Skill---: Adrenaline
Lv. 47 Passive-: Auto-Shell
Lv. 50 Skill---: Bloodthirsty
Lv. 54 Passive-: Role Resonance (RL)
Lv. 60 Skill---: Scourge

..............................................................................

MONSTER 035

Name---------: Scutari                        Minimum Base HP------: 1,185
Role---------: Commando                       Maximum Base HP------: 1,311
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 160
Max Level----: 20                             Maximum Base Strength: 164
Speed--------: 75                             Minimum Base Magic---: 76
Tame Rate----: 10%                            Maximum Base Magic---: 78
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Wind
Weak---------: Lightning
Constellation: Combat Engineer (S)

Feral Link-----: Missle Hatch
Description----: Inflicts Fire-based damage on target.
Type-----------: Physical
Effect---------: 4 Hits, Fire Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-left, L-right, L-up, L-down, X, X, X, X, L-up
Xbox 360 Combo-: L-left, L-right, L-up, L-down, A, A, A, A, L-up

Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Lifesiphon
Lv. 19 Skill---: Armor Breaker
Lv. 20 Skill---: Ruinga

Special Notes: Found in Cloudy Weather; Grave Ridge
              Found in Cloudy Weather; Stonestump Wastelands

..............................................................................

MONSTER 036

Name---------: Seeping Brie                   Minimum Base HP------: 912
Role---------: Commando                       Maximum Base HP------: 1,008
Location-----: Sunleth Waterscape 400 AF      Minimum Base Strength: 78
Max Level----: 70                             Maximum Base Strength: 80
Speed--------: 35                             Minimum Base Magic---: 113
Tame Rate----: 10%                            Maximum Base Magic---: 117
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Wind
Constellation: Flan (L)

Feral Link-----: Hundred Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 19 Hits, Attack
Damage Modifier: 3.04
Charge Time----: 2:45
PS3 Combo------: Circle (rep), X
Xbox 360 Combo-: B (rep), A

Default Passive: Resist Physical +05%
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Mind Piercer
Lv. 09 Skill---: Imperil Chaser
Lv. 17 Passive-: Strength +10%
Lv. 21 Skill---: Bloodthirsty
Lv. 25 Passive-: Resist Physical +15%
Lv. 30 Skill---: Blitz
Lv. 34 Skill---: Lifesiphon
Lv. 40 Passive-: Resist Physical +26%
Lv. 41 Skill---: Ravage
Lv. 47 Skill---: Faultsiphon
Lv. 50 Passive-: Siphon Boost
Lv. 53 Skill---: Smite
Lv. 60 Skill---: Scourge
Lv. 70 Passive-: Kill: ATB Charge

..............................................................................

MONSTER 037

Name---------: Shaguma                        Minimum Base HP------: 758
Role---------: Commando                       Maximum Base HP------: 838
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 41
Max Level----: 20                             Maximum Base Strength: 43
Speed--------: 65                             Minimum Base Magic---: 60
Tame Rate----: 05%                            Maximum Base Magic---: 62
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic
Weak---------: Fire, Wind
Constellation: Demon

Feral Link-----: War Dance
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Passive: Feral Speed II (RL)
Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Blitz
Lv. 10 Skill---: Ravage
Lv. 13 Skill---: Bloodthirsty
Lv. 17 Skill---: Scourge
Lv. 18 Skill---: Mind Piercer
Lv. 19 Skill---: Deprotect Chaser
Lv. 20 Skill---: Smite

Special Notes: Shaguma is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 038

Name---------: Svarog                         Minimum Base HP------: 760
Role---------: Commando                       Maximum Base HP------: 840
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 88
Max Level----: 99                             Maximum Base Strength: 90
Speed--------: 40                             Minimum Base Magic---: 23
Tame Rate----: 10%                            Maximum Base Magic---: 25
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Magic, Fire, All Ailments
Weak---------: Ice
Constellation: Wyvern


Feral Link-----: Fresh Breath
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-right, L-down, L-down
Xbox 360 Combo-: L-right, L-down, L-down

Default Skill--: Attack
Default Skill--: Ruin
Lv. 08 Skill---: Blitz
Lv. 12 Passive-: Quick Stagger (RL)
Lv. 18 Passive-: Resist Fire +10%
Lv. 22 Skill---: Ravage
Lv. 28 Passive-: Resist Fire +33%
Lv. 32 Passive-: Stagger Maintenance (RL)
Lv. 37 Passive-: Resist Physical +15%
Lv. 47 Skill---: Curse Chaser
Lv. 54 Passive-: Resist Fire +45%
Lv. 61 Skill---: Fog Chaser
Lv. 70 Skill---: Scourge
Lv. 76 Passive-: Stagger Maintenance II (RL)
Lv. 94 Skill---: Ruinga

Special Notes: Svarog is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 039

Name---------: Thermadon                      Minimum Base HP------: 1,444
Role---------: Commando                       Maximum Base HP------: 1,598
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 217
Max Level----: 40                             Maximum Base Strength: 223
Speed--------: 65                             Minimum Base Magic---: 35
Tame Rate----: 07%                            Maximum Base Magic---: 37
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: Physical, Magic, All Ailments
Halved-------: N/A
Weak---------: Fire, Ice, Lightning
Constellation: Armadillon, Armadon

Feral Link-----: Crippling Surge
Description----: Inflicts debuffing ailments on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Deprotect, Deshell, Imperil
Damage Modifier: 0.35
Charge Time----: 1:48
PS3 Combo------: L-down, L-left, L-right, L-up
Xbox 360 Combo-: L-down, L-left, L-right, L-up

Default Passive: Leadenstrike (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Lifesiphon
Lv. 04 Passive-: Strength +16%
Lv. 11 Skill---: Launch
Lv. 16 Passive-: Strength +20%
Lv. 20 Skill---: Blindside
Lv. 28 Passive-: Strength +25%
Lv. 36 Passive-: Auto-Bravery
Lv. 40 Skill---: Bravery Feeder

Special Notes: Thermadon is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 040

Name---------: Tonberry                       Minimum Base HP------: 1,074
Role---------: Commando                       Maximum Base HP------: 1,188
Location-----: Bresha Ruins 300 AF            Minimum Base Strength: 78
Max Level----: 30                             Maximum Base Strength: 80
Speed--------: 75                             Minimum Base Magic---: 59
Tame Rate----: 10%                            Maximum Base Magic---: 61
Growth-------: Standard
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Tonberry

Feral Link-----: Ultimate Grudge
Description----: Removes status ailments from self and inflicts debilitating
                ailments on target and nearby opponents.
Type-----------: Magic
Effect---------: 2 Hits, Esuna, Curse, Dispel, Fog
Damage Modifier: 1.8
Charge Time----: 3:00
PS3 Combo------: L-up, L-up, L-left, L-right
Xbox 360 Combo-: L-up, L-up, L-left, L-right

Default Passive: Ally KO: Power Surge
Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Bloodthirsty
Lv. 04 Skill---: Stagger: Wound
Lv. 06 Skill---: Fog Chaser
Lv. 08 Skill---: Poison Chaser
Lv. 10 Skill---: Pain Chaser
Lv. 12 Skill---: Curse Chaser
Lv. 14 Skill---: Imperil Chaser
Lv. 16 Skill---: Deshell Chaser
Lv. 18 Skill---: Deprotect Chaser
Lv. 20 Skill---: Slow Chaser
Lv. 22 Passive-: Magic +35%
Lv. 24 Passive-: Strength +35%
Lv. 30 Passive-: Ally KO: Power Surge II

Special Notes: Tonberry is a rare monster that appears as a Vortex. Activate
              the Battlemania Fragment Skill to find it more easily.

..............................................................................

MONSTER 041

Name---------: Twilight Odin                  Minimum Base HP------: 818
Role---------: Commando                       Maximum Base HP------: 906
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 89
Max Level----: 99                             Maximum Base Strength: 91
Speed--------: 30                             Minimum Base Magic---: 13
Tame Rate----: 100%                           Maximum Base Magic---: 15
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: N/A
Constellation: Eidolon

Feral Link-----: Zantetsuken
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 4:25
PS3 Combo------: L-left, L-right, L-down, Circle
Xbox 360 Combo-: L-left, L-right, L-down, B

Default Skill--: Attack
Default Skill--: Ruin
Lv. 07 Skill---: Powerchain
Lv. 09 Passive-: Critical: Tetradefense (RL)
Lv. 10 Skill---: Poison Chaser
Lv. 15 Skill---: Launch
Lv. 24 Skill---: Blitz
Lv. 38 Skill---: Bloodthirsty
Lv. 41 Skill---: Lifesiphon
Lv. 49 Skill---: Faultsiphon
Lv. 67 Skill---: Adrenaline
Lv. 68 Passive-: Resist Elements +20%
Lv. 76 Skill---: Scourge
Lv. 79 Passive-: Attack: ATB Charge II
Lv. 85 Skill---: Stagger: Drain
Lv. 90 Skill---: Ruinga

Special Notes: You will automatically capture Twilight Odin after you defeat
              him. Twilight Odin can be farmed in unlimited quantities as a
              rare drop from Valfodr Lv. 99 if you have purchased the
              "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 042

Name---------: Uridimmu                       Minimum Base HP------: 427
Role---------: Commando                       Maximum Base HP------: 473
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 43
Max Level----: 40                             Maximum Base Strength: 45
Speed--------: 65                             Minimum Base Magic---: 42
Tame Rate----: 15%                            Maximum Base Magic---: 44
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Fire
Constellation: Beast, Razorclaw

Feral Link-----: Sonic Fangs
Description----: Inflicts physical damaage on target.
Type-----------: Physical
Effect---------: 3 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, L-left, L-right
Xbox 360 Combo-: L-left, L-left, L-right

Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Poison Chaser
Lv. 05 Passive-: Strength +10%
Lv. 06 Skill---: Blitz
Lv. 10 Passive-: Strength +16%
Lv. 14 Passive-: Resist Poison +10%
Lv. 19 Skill---: Ravage
Lv. 29 Passive-: Strength +20%
Lv. 37 Skill---: Curse Chaser
Lv. 39 Passive-: Resist Poison +44%
Lv. 40 Skill---: Scourge

..............................................................................

MONSTER 043

Name---------: Vespid Soldier                 Minimum Base HP------: 802
Role---------: Commando                       Maximum Base HP------: 888
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 99
Max Level----: 40                             Maximum Base Strength: 101
Speed--------: 55                             Minimum Base Magic---: 121
Tame Rate----: 15%                            Maximum Base Magic---: 125
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Magic, Wind
Weak---------: N/A
Constellation: Stalker, Vespid

Feral Link-----: Sniping Thrust
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 2.5
Charge Time----: 2:45
PS3 Combo------: L-right, L-down, L-left, L-left
Xbox 360 Combo-: L-right, L-down, L-left, L-left

Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Area Sweep
Lv. 06 Passive-: Resist Magic +05%
Lv. 12 Skill---: Stagger: Wound
Lv. 14 Passive-: Resist Magic +15%
Lv. 17 Skill---: Protect Feeder
Lv. 22 Passive-: Resist Wind +10%
Lv. 27 Skill---: Faith Feeder
Lv. 30 Skill---: Bravery Feeder
Lv. 31 Skill---: Lifesiphon
Lv. 32 Passive-: Resist Magic +26%
Lv. 36 Passive-: Siphon Boost
Lv. 40 Passive-: Resist Wind +33%

..............................................................................

MONSTER 044

Name---------: Vodianoi                       Minimum Base HP------: 1,276
Role---------: Commando                       Maximum Base HP------: 1,412
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 69
Max Level----: 20                             Maximum Base Strength: 71
Speed--------: 65                             Minimum Base Magic---: 100
Tame Rate----: 10%                            Maximum Base Magic---: 104
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Lightning, Wind
Weak---------: Fire
Constellation: Demon

Feral Link-----: Spinning Step
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: Circle, Square, Circle
Xbox 360 Combo-: B, X, B

Default Passive: Auto-Bravery (RL)
Default Passive: Resist Curse +10%
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Blitz
Lv. 05 Passive-: Resist Curse +44%
Lv. 06 Skill---: Fog Chaser
Lv. 08 Skill---: Slow Chaser
Lv. 10 Skill---: Curse Chaser
Lv. 17 Skill---: Blindside
Lv. 19 Passive-: Strength +20%
Lv. 20 Passive-: Resist Deprotect +44%

Special Notes: Found in Cloudy Weather; Grave Ridge

..............................................................................

MONSTER 045

Name---------: Vouivre                        Minimum Base HP------: 962
Role---------: Commando                       Maximum Base HP------: 1,064
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 111
Max Level----: 70                             Maximum Base Strength: 115
Speed--------: 40                             Minimum Base Magic---: 29
Tame Rate----: 05%                            Maximum Base Magic---: 31
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire, All Ailments
Weak---------: Lightning, Wind
Constellation: Wyvern

Feral Link-----: Tail Whip
Description----: Inflicts physical damage and launches target into the air.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-right, L-down, L-left, L-up
Xbox 360 Combo-: L-right, L-down, L-left, L-up

Default Skill--: Attack
Default Skill--: Ruin
Lv. 02 Skill---: Poison Chaser
Lv. 05 Passive-: Strength +10%
Lv. 08 Skill---: Lifesiphon
Lv. 12 Passive-: Strength +16%
Lv. 18 Passive-: Resist Deprotect +10%
Lv. 22 Skill---: Faultsiphon
Lv. 29 Passive-: Strength +20%
Lv. 35 Skill---: Bravery Feeder
Lv. 37 Passive-: Resist Deprotect +44%
Lv. 47 Skill---: Stagger: Wound
Lv. 50 Passive-: Resist Dispel +44%
Lv. 54 Passive-: Strength +25%
Lv. 61 Skill---: Deshell Chaser
Lv. 65 Skill---: Scourge
Lv. 70 Skill---: Ruinga

Special Notes: Found in Rainy Weather; Plains of Eternity
              Found in Sunny Weather; Sanctorium
              Found in Sunny Weather; Plains of Eternity
              Vouivre is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 046

Name---------: Yaksha                         Minimum Base HP------: 1,276
Role---------: Commando                       Maximum Base HP------: 1,412
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 178
Max Level----: 20                             Maximum Base Strength: 182
Speed--------: 65                             Minimum Base Magic---: 100
Tame Rate----: 15%                            Maximum Base Magic---: 104
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: Ice, Wind
Constellation: Demon

Feral Link-----: Spinning Step
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-left, L-left, L-right, L-left, L-right, L-right, L-right
Xbox 360 Combo-: L-left, L-left, L-right, L-left, L-right, L-right, L-right

Default Passive: Ironstrike (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Blitz
Lv. 02 Passive-: HP +10%
Lv. 03 Skill---: Ravage
Lv. 04 Passive-: HP +16%
Lv. 07 Skill---: Smite
Lv. 12 Passive-: HP +25%
Lv. 14 Skill---: Blindside
Lv. 19 Passive-: Strength +20%
Lv. 20 Passive-: Auto-Vigilance

..............................................................................

MONSTER 047

Name---------: Yeoman                         Minimum Base HP------: 2,487
Role---------: Commando                       Maximum Base HP------: 2,749
Location-----: Academia 500 AF                Minimum Base Strength: 190
Max Level----: 20                             Maximum Base Strength: 194
Speed--------: 80                             Minimum Base Magic---: 45
Tame Rate----: 10%                            Maximum Base Magic---: 47
Growth-------: Standard
Immune-------: Poison
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Tilter

Feral Link-----: Drill Bolt
Description----: Inflicts Lightning-based damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Lightning Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Square (rep)
Xbox 360 Combo-: X (rep)

Default Passive: Auto Haste (RL)
Default Passive: First Strike (RL)
Default Passive: Attack: ATB Charge II
Default Skill--: Attack
Default Skill--: Ruin
Lv. 10 Skill---: Powerchain
Lv. 15 Skill---: Blindside
Lv. 18 Skill---: Stagger: Wound
Lv. 19 Skill---: Scourge
Lv. 20 Skill---: Haste Feeder

..............................................................................

MONSTER 048

Name---------: Albino Lobo                    Minimum Base HP------: 750
Role---------: Ravager                        Maximum Base HP------: 830
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 69
Max Level----: 70                             Maximum Base Strength: 71
Speed--------: 65                             Minimum Base Magic---: 67
Tame Rate----: 15%                            Maximum Base Magic---: 69
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Beast, Razorclaw

Feral Link-----: Shred
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 7 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, Circle, L-left
Xbox 360 Combo-: L-left, B, L-left

Default Passive: Critical: Vigilance (RL)
Default Skill--: Blizzard
Default Skill--: Froststrike
Lv. 05 Skill---: Thunder
Lv. 10 Passive-: Resist Poison +10%
Lv. 15 Skill---: Sparkstrike
Lv. 21 Skill---: Aero
Lv. 25 Passive-: Resist Ice +33%
Lv. 30 Passive-: Resist Poison +44%
Lv. 36 Skill---: Fire
Lv. 37 Passive-: Resist Ice +45%
Lv. 40 Passive-: Resist Imperil +66%
Lv. 42 Skill---: Fearsiphon
Lv. 48 Skill---: Fira
Lv. 50 Skill---: Blizzara
Lv. 51 Passive-: Critical: Protect
Lv. 52 Skill---: Thundara
Lv. 60 Passive-: Critical: Shell
Lv. 70 Skill---: Aerora

Special Notes: Albino Lobo is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 049

Name---------: Apotamkin                      Minimum Base HP------: 948
Role---------: Ravager                        Maximum Base HP------: 1,048
Location-----: A Dying World 700 AF           Minimum Base Strength: 85
              New Bodhum 700 AF              Maximum Base Strength: 87
Max Level----: 20                             Minimum Base Magic---: 85
Speed--------: 40                             Maximum Base Magic---: 87
Tame Rate----: 02%
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic, All Elements
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-down, L-down, L-up, L-down
Xbox 360 Combo-: L-down, L-down, L-up, L-down

Default Passive: Gilfinder II (RL)
Default Passive: Pack Mentality (RL)
Default Skill--: Fire
Default Skill--: Blizzard
Default Skill--: Thunder
Default Skill--: Aero
Lv. 03 Skill---: Flamestrike
Lv. 05 Skill---: Froststrike
Lv. 10 Skill---: Sparkstrike
Lv. 13 Skill---: Galestrike
Lv. 14 Passive-: Item Collector
Lv. 15 Skill---: Fira
Lv. 16 Skill---: Blizzara
Lv. 17 Skill---: Thundara
Lv. 18 Skill---: Aerora

..............................................................................

MONSTER 050

Name---------: Bloodfang Bass                 Minimum Base HP------: 820
Role---------: Ravager                        Maximum Base HP------: 908
Location-----: Oerba 300 AF                   Minimum Base Strength: 48
Max Level----: 45                             Maximum Base Strength: 50
Speed--------: 65                             Minimum Base Magic---: 98
Tame Rate----: 10%                            Maximum Base Magic---: 100
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: Fire, Lightning
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna, Regen, Veil
Damage Modifier: 5.0
Charge Time----: 2:30
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Gilfinder II (RL)
Default Skill--: Blizzard
Lv. 05 Skill---: Froststrike
Lv. 06 Passive-: Resist Ice +10%
Lv. 10 Passive-: Resist Magic +05%
Lv. 23 Passive-: Resist Ice +33%
Lv. 25 Skill---: Blizzara
Lv. 29 Passive-: Resist Magic +15%
Lv. 31 Skill---: Ice Blitz
Lv. 36 Passive-: Resist Ice +45%
Lv. 42 Passive-: Resist Magic +26%
Lv. 44 Skill---: Blizzaga

..............................................................................

MONSTER 051

Name---------: Blue Chocobo                   Minimum Base HP------: 608
Role---------: Ravager                        Maximum Base HP------: 672
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 49
Max Level----: 99                             Maximum Base Strength: 51
Speed--------: 80                             Minimum Base Magic---: 53
Tame Rate----: 15%                            Maximum Base Magic---: 55
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: Ice
Halved-------: Fire, Lightning, Wind
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh Kweh
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack
Damage Modifier: 2.96
Charge Time----: 3:00
PS3 Combo------: L-up, L-right, L-down, L-left
Xbox 360 Combo-: L-up, L-right, L-down, L-left

Default Passive: Kill: ATB Charge (RL)
Default Skill--: Blizzard
Default Skill--: Aero
Lv. 03 Skill---: Overwhelm
Lv. 04 Passive-: Resist Ice +10%
Lv. 09 Skill---: Galestrike
Lv. 10 Passive-: Chain Bonus Boost
Lv. 16 Skill---: Blizzara
Lv. 19 Passive-: Resist Ice +33%
Lv. 27 Skill---: Fearsiphon
Lv. 34 Skill---: Aerora
Lv. 40 Skill---: Blizzaga
Lv. 45 Passive-: Critical: Haste
Lv. 69 Passive-: Resist Ice +45%
Lv. 70 Skill---: Aeroga
Lv. 74 Skill---: Aero Blitz
Lv. 77 Passive-: Resist Deshell +10%
Lv. 83 Passive-: Resist Ice +53%
Lv. 86 Passive-: Resist Deshell +44%

Special Notes: Found in Cloudy Weather; Clearwater Marshes
              Found in Rainy Weather; Clearwater Marshes
              Found in Sunny Weather; Clearwater Marshes

..............................................................................

MONSTER 052

Name---------: Bomb                           Minimum Base HP------: 466
Role---------: Ravager                        Maximum Base HP------: 516
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 19
Max Level----: 20                             Maximum Base Strength: 21
Speed--------: 170                            Minimum Base Magic---: 95
Tame Rate----: 13%                            Maximum Base Magic---: 97
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: Ice
Halved-------: Fire, Lightning, Wind
Weak---------: N/A
Constellation: Bomb

Feral Link-----: Elemental Overdrive
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Passive: Auto Enfire (RL)
Default Skill--: Fira
Lv. 05 Skill---: Flamestrike
Lv. 08 Passive-: Resist Fire +10%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Firaga
Lv. 17 Skill---: Overwhelm
Lv. 19 Passive-: Magic +20%
Lv. 20 Skill---: Felflame

..............................................................................

MONSTER 053

Name---------: Buccaboo                       Minimum Base HP------: 1,383
Role---------: Ravager                        Maximum Base HP------: 1,529
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 111
Max Level----: 20                             Maximum Base Strength: 115
Speed--------: 75                             Minimum Base Magic---: 91
Tame Rate----: 10%                            Maximum Base Magic---: 93
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice, Wind
Weak---------: N/A
Constellation: Goblin (S)

Feral Link-----: Batter Up
Description----: Deals physical damage to target and surrounding opponents,
                launching them into the air.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-down, L-down, L-down, L-left
Xbox 360 Combo-: L-down, L-down, L-down, L-left

Default Passive: Chain Bonus Boost (RL)
Default Skill--: Blizzard
Default Skill--: Froststrike
Lv. 04 Passive-: Strength +20%
Lv. 10 Skill---: Blizzara
Lv. 16 Passive-: Magic +20%
Lv. 19 Skill---: Galestrike
Lv. 20 Passive-: Gilfinder II

Special Notes: Found in Sunny Weather; Grave Ridge
              Found in Sunny Weather; Stonestump Wastelands

..............................................................................

MONSTER 054

Name---------: Buccaboo Ace                   Minimum Base HP------: 1,600
Role---------: Ravager                        Maximum Base HP------: 1,770
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 107
Max Level----: 40                             Maximum Base Strength: 111
Speed--------: 75                             Minimum Base Magic---: 201
Tame Rate----: 10%                            Maximum Base Magic---: 207
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: Ice, Wind
Halved-------: Magic
Weak---------: N/A
Constellation: Goblin (L)

Feral Link-----: Spirit Infusion
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Heal, Faith, Protect, Shell
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Passive: Stagger Maintenance (RL)
Default Skill--: Blizzard
Lv. 04 Passive-: Strength +20%
Lv. 10 Skill---: Blizzara
Lv. 16 Passive-: Magic +20%
Lv. 19 Skill---: Aero
Lv. 20 Passive-: Resist Magic +15%
Lv. 33 Passive-: Gilfinder II
Lv. 36 Skill---: Ice Blitz
Lv. 38 Skill---: Aero Blitz
Lv. 39 Passive-: Role Resonance
Lv. 40 Passive-: Stagger Maintenance II (RL)

Special Notes: Found in Sunny Weather; Grave Ridge
              Found in Sunny Weather; Stonestump Wastelands

..............................................................................

MONSTER 055

Name---------: Ceratoraptor                   Minimum Base HP------: 465
Role---------: Ravager                        Maximum Base HP------: 515
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 27
Max Level----: 99                             Maximum Base Strength: 29
Speed--------: 65                             Minimum Base Magic---: 55
Tame Rate----: 20%                            Maximum Base Magic---: 57
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Fire, Lightning, Wind
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna, Regen
Damage Modifier: 2.0
Charge Time----: 2:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Ally KO: Power Surge
Default Skill--: Blizzard
Default Skill--: Froststrike
Lv. 02 Passive-: Chain Bonus Boost
Lv. 05 Skill---: Fire
Lv. 10 Skill---: Flamestrike
Lv. 37 Passive-: Resist Fire +10%
Lv. 45 Passive-: Resist Ice +10%
Lv. 50 Skill---: Blizzara
Lv. 51 Passive-: Resist Ice +33%
Lv. 59 Passive-: Resist Fire +33%
Lv. 62 Skill---: Fira
Lv. 65 Passive-: Ally KO: Power Surge II
Lv. 72 Passive-: Kill: ATB Charge
Lv. 77 Skill---: Fearsiphon
Lv. 90 Passive-: Gilfinder II

..............................................................................

MONSTER 056

Name---------: Circuitron                     Minimum Base HP------: 933
Role---------: Ravager                        Maximum Base HP------: 1,033
Location-----: Bresha Ruins 300 AF            Minimum Base Strength: 40
Max Level----: 20                             Maximum Base Strength: 42
Speed--------: 170                            Minimum Base Magic---: 189
Tame Rate----: 10%                            Maximum Base Magic---: 193
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: Lightning
Halved-------: N/A
Weak---------: N/A
Constellation: Bomb

Feral Link-----: Friendly Fire
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Faith, Enthunder, Veil, Vigilance
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: L-down, L-up
Xbox 360 Combo-: L-down, L-up

Default Skill--: Thundara
Lv. 05 Skill---: Sparkstrike
Lv. 08 Passive-: Resist Lightning +10%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Thundaga
Lv. 17 Skill---: Fearsiphon
Lv. 18 Passive-: Magic +20%
Lv. 19 Skill---: Felspark
Lv. 20 Passive-: Auto Enthunder (RL)

..............................................................................

MONSTER 057

Name---------: Cloudburst                     Minimum Base HP------: 995
Role---------: Ravager                        Maximum Base HP------: 1,101
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 32
Max Level----: 40                             Maximum Base Strength: 34
Speed--------: 170                            Minimum Base Magic---: 201
Tame Rate----: 10%                            Maximum Base Magic---: 207
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Bomb

Feral Link-----: Friendly Fire
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Faith, Enfrost, Veil, Vigilance
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: X, X, Triangle, Circle
Xbox 360 Combo-: A, A, Y, B

Default Passive: Auto Enfrost (RL)
Default Skill--: Aero
Lv. 05 Skill---: Froststrike
Lv. 08 Passive-: Resist Ice +33%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Aerora
Lv. 17 Skill---: Overwhelm
Lv. 19 Passive-: Magic +20%
Lv. 20 Skill---: Felfrost
Lv. 27 Skill---: Blizzaga
Lv. 34 Skill---: Aeroga
Lv. 38 Passive-: Resist Wind +45%
Lv. 40 Skill---: Felgust

Special Notes: Found in Cloudy Weather; Grave Ridge
              Cloudburst can be easily found in the trenches.

..............................................................................

MONSTER 058

Name---------: Cryohedron                     Minimum Base HP------: 466
Role---------: Ravager                        Maximum Base HP------: 516
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 19
Max Level----: 20                             Maximum Base Strength: 21
Speed--------: 170                            Minimum Base Magic---: 95
Tame Rate----: 13%                            Maximum Base Magic---: 97
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: Ice
Halved-------: Lightning, Wind
Weak---------: Fire
Constellation: Bomb

Feral Link-----: Elemental Overdrive
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Auto Enfrost (RL)
Default Skill--: Blizzara
Lv. 05 Skill---: Froststrike
Lv. 08 Passive-: Resist Ice +10%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Blizzaga
Lv. 17 Skill---: Fearsiphon
Lv. 19 Passive-: Magic +20%
Lv. 20 Skill---: Felfrost

..............................................................................

MONSTER 059

Name---------: Debris                         Minimum Base HP------: 995
Role---------: Ravager                        Maximum Base HP------: 1,101
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 42
Max Level----: 40                             Maximum Base Strength: 44
Speed--------: 170                            Minimum Base Magic---: 201
Tame Rate----: 10%                            Maximum Base Magic---: 207
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, All Elements
Weak---------: N/A
Constellation: Bomb

Feral Link-----: Elemental Overdrive
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-down, L-up, L-down, L-up
Xbox 360 Combo-: L-down, L-up, L-down, L-up

Default Passive: Auto Enthunder (RL)
Default Skill--: Fire
Default Skill--: Thunder
Lv. 05 Skill---: Aero
Lv. 08 Passive-: Resist Lightning +33%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Blizzard
Lv. 17 Skill---: Overwhelm
Lv. 19 Passive-: Magic +20%
Lv. 20 Skill---: Felspark
Lv. 27 Skill---: Fira
Lv. 34 Skill---: Thundara
Lv. 38 Passive-: Resist Wind +45%
Lv. 40 Skill---: Felflame

Special Notes: Found in Cloudy Weather; Grave Ridge

..............................................................................

MONSTER 060

Name---------: Fencer                         Minimum Base HP------: 1,531
Role---------: Ravager                        Maximum Base HP------: 1,693
Location-----: Academia 400 AF                Minimum Base Strength: 106
Max Level----: 20                             Maximum Base Strength: 110
Speed--------: 80                             Minimum Base Magic---: 42
Tame Rate----: 10%                            Maximum Base Magic---: 44
Growth-------: Late Bloomer
Immune-------: Poison
Resistant----: N/A
Halved-------: Physical
Weak---------: Lightning
Constellation: Tilter

Feral Link-----: Drill Thrust
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L (counterclockwise)
Xbox 360 Combo-: L (counterclockwise)

Default Passive: Critical: Power Surge (RL)
Default Skill--: Galestrike
Lv. 04 Skill---: Flamestrike
Lv. 08 Passive-: Strength +10%
Lv. 10 Skill---: Froststrike
Lv. 11 Passive-: Strength +16%
Lv. 13 Skill---: Overwhelm
Lv. 15 Skill---: Fearsiphon
Lv. 16 Passive-: Strength +20%
Lv. 18 Passive-: Siphon Boost II
Lv. 19 Passive-: Quick Stagger
Lv. 20 Passive-: Critical: Power Surge II (RL)

Special Notes: There are only three Fencers in Academia 400 AF, and they all
              guard a barrier. If you defeat all of them without obtaining a
              Crystal, you will need to close the Time Gate and replay the
              area to battle them again.

..............................................................................

MONSTER 061

Name---------: Flanbanero                     Minimum Base HP------: 465
Role---------: Ravager                        Maximum Base HP------: 515
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 36
Max Level----: 70                             Maximum Base Strength: 38
Speed--------: 35                             Minimum Base Magic---: 89
Tame Rate----: 15%                            Maximum Base Magic---: 91
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Fire
Weak---------: Lightning
Constellation: Flan (L)

Feral Link-----: Hundred Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 19 Hits, Attack
Damage Modifier: 2.66
Charge Time----: 2:45
PS3 Combo------: Circle (rep), Triangle
Xbox 360 Combo-: B (rep), Y

Default Skill--: Fire
Lv. 02 Passive-: Resist Deprotect +10%
Lv. 03 Skill---: Overwhelm
Lv. 08 Skill---: Flamestrike
Lv. 10 Skill---: Fearsiphon
Lv. 14 Passive-: Magic +10%
Lv. 24 Skill---: Fira
Lv. 30 Passive-: Magic +16%
Lv. 37 Passive-: Resist Deprotect +44%
Lv. 45 Skill---: Firaga
Lv. 49 Passive-: Magic +20%
Lv. 50 Passive-: Resist Physical +15%
Lv. 52 Passive-: Magic +25%
Lv. 62 Skill---: Aero
Lv. 70 Skill---: Aerora

..............................................................................

MONSTER 062

Name---------: Garchimacera                   Minimum Base HP------: 399
Role---------: Ravager                        Maximum Base HP------: 443
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 26
Max Level----: 45                             Maximum Base Strength: 28
Speed--------: 40                             Minimum Base Magic---: 39
Tame Rate----: 30%                            Maximum Base Magic---: 41
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: Ice
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: X
Xbox 360 Combo-: A

Default Passive: Chain Bonus Boost (RL)</pre><pre id="faqspan-5">
Default Passive: Resist Fire +10% (RL)
Default Skill--: Fire
Lv. 03 Skill---: Flamestrike
Lv. 04 Passive-: Magic +10%
Lv. 06 Skill---: Fearsiphon
Lv. 10 Passive-: Magic +16%
Lv. 19 Skill---: Fira
Lv. 26 Passive-: Resist Fire +33% (RL)
Lv. 32 Passive-: Chain Bonus Boost II (RL)
Lv. 41 Passive-: Magic +20%
Lv. 43 Skill---: Firaga
Lv. 45 Skill---: Overwhelm

..............................................................................

MONSTER 063

Name---------: Grand Behemoth                 Minimum Base HP------: 1,634
Role---------: Ravager                        Maximum Base HP------: 1,806
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 165
Max Level----: 70                             Maximum Base Strength: 169
Speed--------: 80                             Minimum Base Magic---: 98
Tame Rate----: 03%                            Maximum Base Magic---: 100
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Wind
Constellation: Behemoth

Feral Link-----: Onrush
Description----: Inflicts physical damage on target with the small possibility
                of inflicting a debuffing status ailment.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Debuff
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Passive: Critical: Tetradefense (RL)
Default Skill--: Fire
Default Skill--: Thunder
Default Skill--: Flamestrike
Default Skill--: Sparkstrike
Lv. 02 Skill---: Fearsiphon
Lv. 03 Skill---: Heat Blitz
Lv. 06 Passive-: Strength +16%
Lv. 07 Passive-: Resist Dispel +10%
Lv. 14 Skill---: Overwhelm
Lv. 19 Skill---: Fira
Lv. 21 Skill---: Thundara
Lv. 26 Passive-: Strength +20%
Lv. 31 Passive-: Resist Dispel +44%
Lv. 37 Skill---: Thundaga
Lv. 44 Passive-: Magic +25%
Lv. 49 Passive-: Resist Dispel +66%
Lv. 51 Skill---: Firaga
Lv. 59 Passive-: Auto-Tetradefense (RL)
Lv. 63 Skill---: Electric Blitz
Lv. 70 Passive-: Strength +25%

Special Notes: Greater Behemoth's name changes to Grand Behemoth upon capture.
              Grand Behemoth is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 064

Name---------: Gremlin                        Minimum Base HP------: 399
Role---------: Ravager                        Maximum Base HP------: 443
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 26
Max Level----: 45                             Maximum Base Strength: 28
Speed--------: 40                             Minimum Base Magic---: 39
Tame Rate----: 30%                            Maximum Base Magic---: 41
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: Fire
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts physical and magic damage on target and nearby
                opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
Damage Modifier: 0.1, 1.0
Charge Time----: 2:15
PS3 Combo------: X
Xbox 360 Combo-: A

Default Passive: Attack: ATB Charge (RL)
Default Passive: Resist Ice +10% (RL)
Default Skill--: Blizzard
Lv. 03 Skill---: Froststrike
Lv. 04 Passive-: Magic +10%
Lv. 06 Skill---: Fearsiphon
Lv. 10 Passive-: Magic +16%
Lv. 19 Skill---: Blizzara
Lv. 26 Passive-: Resist Ice +33% (RL)
Lv. 32 Passive-: Attack: ATB Charge II (RL)
Lv. 41 Passive-: Magic +20%
Lv. 43 Skill---: Blizzaga
Lv. 45 Skill---: Overwhelm

..............................................................................

MONSTER 065

Name---------: Grenade                        Minimum Base HP------: 466
Role---------: Ravager                        Maximum Base HP------: 516
Location-----: Oerba 400 AF                   Minimum Base Strength: 19
Max Level----: 20                             Maximum Base Strength: 21
Speed--------: 170                            Minimum Base Magic---: 95
Tame Rate----: 10%                            Maximum Base Magic---: 97
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic
Weak---------: Physical
Constellation: Bomb

Feral Link-----: Elemental Overdrive
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Skill--: Blizzard
Lv. 05 Skill---: Galestrike
Lv. 08 Passive-: HP +10%
Lv. 12 Passive-: Critical: Faith
Lv. 15 Skill---: Firaga
Lv. 17 Skill---: Overwhelm
Lv. 18 Passive-: HP +16%
Lv. 19 Skill---: Felflame
Lv. 20 Passive-: Auto Enaero (RL)

..............................................................................

MONSTER 066

Name---------: Koboldroid Yang                Minimum Base HP------: 1,000
Role---------: Ravager                        Maximum Base HP------: 1,106
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 67
Max Level----: 70                             Maximum Base Strength: 69
Speed--------: 40                             Minimum Base Magic---: 98
Tame Rate----: 10%                            Maximum Base Magic---: 100
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts physical and magic damage on target and nearby
                opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
Damage Modifier: 0.1, 1.0
Charge Time----: 2:15
PS3 Combo------: X, X, Triangle
Xbox 360 Combo-: A, A, Y

Default Passive: Chain Bonus Boost (RL)
Default Skill--: Fire
Default Skill--: Flamestrike
Lv. 05 Skill---: Fira
Lv. 07 Passive-: Resist Fire +10%
Lv. 10 Passive-: Magic +10%
Lv. 16 Skill---: Fearsiphon
Lv. 17 Passive-: Resist Fire +33%
Lv. 20 Passive-: Chain Bonus Boost II (RL)
Lv. 30 Passive-: Resist Fire +45%
Lv. 41 Passive-: Magic +16%
Lv. 49 Passive-: Magic +20%
Lv. 58 Skill---: Firaga
Lv. 70 Passive-: Resist Fire +53%

..............................................................................

MONSTER 067

Name---------: Koboldroid Yin                 Minimum Base HP------: 963
Role---------: Ravager                        Maximum Base HP------: 1,065
Location-----: Academia 400 AF                Minimum Base Strength: 71
Max Level----: 40                             Maximum Base Strength: 73
Speed--------: 40                             Minimum Base Magic---: 61
Tame Rate----: 25%                            Maximum Base Magic---: 63
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-right, L-down, L-left, L-left
Xbox 360 Combo-: L-right, L-down, L-left, L-left

Default Skill--: Aero
Lv. 02 Passive-: Critical: Shield
Lv. 03 Skill---: Galestrike
Lv. 04 Passive-: Strength +10% (RL)
Lv. 08 Skill---: Aerora
Lv. 10 Passive-: Strength +16% (RL)
Lv. 12 Skill---: Overwhelm
Lv. 20 Passive-: Strength +20% (RL)
Lv. 30 Passive-: Resist Magic +15%
Lv. 35 Skill---: Aeroga
Lv. 36 Passive-: Strength +25% (RL)
Lv. 38 Passive-: Kill: Libra
Lv. 40 Passive-: Critical: Shield II

..............................................................................

MONSTER 068

Name---------: Mud Frog                       Minimum Base HP------: 1,273
Role---------: Ravager                        Maximum Base HP------: 1,407
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 96
Max Level----: 20                             Maximum Base Strength: 98
Speed--------: 65                             Minimum Base Magic---: 196
Tame Rate----: 10%                            Maximum Base Magic---: 200
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Lightning
Constellation: Terraquatic

Feral Link-----: Cleansing Overture
Description----: Removes status changes from all opponents and allies.
Type-----------: Magic
Effect---------: Dispel, Esuna (all opponents and allies)
Damage Modifier: N/A
Charge Time----: 4:25
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Perpetual Poison (RL)
Default Passive: Critical: Tetradefense (RL)
Default Passive: Critical: Bravery (RL)
Default Passive: Critical: Faith (RL)
Default Skill--: Blizzard
Lv. 07 Skill---: Blizzara
Lv. 18 Skill---: Ice Blitz
Lv. 19 Passive-: Critical: Haste (RL)
Lv. 20 Skill---: Blizzaga

Special Notes: Found in Rainy Weather; Clearwater Marshes

..............................................................................

MONSTER 069

Name---------: Munchkin Boss                  Minimum Base HP------: 1,501
Role---------: Ravager                        Maximum Base HP------: 1,659
Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 101
Max Level----: 40                             Maximum Base Strength: 105
Speed--------: 75                             Minimum Base Magic---: 189
Tame Rate----: 10%                            Maximum Base Magic---: 193
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: N/A
Constellation: Goblin (L)

Feral Link-----: Neo Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: L-left, L-right, L-up
Xbox 360 Combo-: L-left, L-right, L-up

Default Skill--: Fire
Lv. 04 Passive-: Strength +20%
Lv. 10 Skill---: Flamestrike
Lv. 16 Passive-: Magic +20%
Lv. 19 Skill---: Fira
Lv. 20 Passive-: Resist Physical +15%
Lv. 33 Passive-: Gilfinder II
Lv. 36 Skill---: Firaga
Lv. 39 Skill---: Heat Blitz
Lv. 40 Passive-: Role Resonance

Special Notes: Munchkin Maestro's name changes to Munchkin Boss upon capture.

..............................................................................

MONSTER 070

Name---------: Nekton                         Minimum Base HP------: 333
Role---------: Ravager                        Maximum Base HP------: 369
Location-----: New Bodhum 003 AF              Minimum Base Strength: 21
              Bresha Ruins 005 AF            Maximum Base Strength: 23
              The Void Beyond ??? AF         Minimum Base Magic---: 32
Max Level----: 99                             Manimum Base Magic---: 34
Speed--------: 60
Tame Rate----: 15%
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (S)

Feral Link-----: Spider Web
Description----: Inflicts magic damage and debuffing ailments on target.
Type-----------: Magic
Effect---------: 1 Hit, Attack, Deshell, Fog, Pain, Slow
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: X
Xbox 360 Combo-: A

Default Skill--: Blizzard
Lv. 04 Passive-: Resist Magic +05%
Lv. 10 Skill---: Overwhelm
Lv. 16 Passive-: Magic +10%
Lv. 22 Skill---: Thunder
Lv. 29 Passive-: Resist Physical +15%
Lv. 33 Passive-: Magic +16%
Lv. 36 Skill---: Froststrike
Lv. 41 Skill---: Fearsiphon
Lv. 46 Passive-: Resist Physical +26%
Lv. 49 Passive-: Magic +20%
Lv. 54 Skill---: Blizzara
Lv. 68 Skill---: Thundara
Lv. 79 Passive-: Magic +25%
Lv. 81 Passive-: Siphon Boost
Lv. 87 Skill---: Blizzaga
Lv. 99 Passive-: Role Resonance

Special Notes: Nekton is a Rift Beast that will no longer spawn after all
              story-related events are completed. Close the relevant Time
              Gates to encounter it again.

..............................................................................

MONSTER 071

Name---------: Notsugo                        Minimum Base HP------: 567
Role---------: Ravager                        Maximum Base HP------: 627
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 37
Max Level----: 45                             Maximum Base Strength: 39
Speed--------: 40                             Minimum Base Magic---: 55
Tame Rate----: 10%                            Maximum Base Magic---: 57
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-down, Circle, Circle, Circle
Xbox 360 Combo-: L-down, B, B, B

Default Passive: Immovable II (RL)
Default Skill--: Fire
Lv. 02 Skill---: Flamestrike
Lv. 06 Passive-: Resist Pain +10%
Lv. 13 Passive-: Auto-Vigilance
Lv. 20 Skill---: Fira
Lv. 29 Passive-: Resist Pain +44%
Lv. 37 Passive-: Resist Pain +66%
Lv. 45 Skill---: Firaga

Special Notes: Notsugo is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 072

Name---------: Pink Lily                      Minimum Base HP------: 1,834
Role---------: Ravager                        Maximum Base HP------: 2,028
Location-----: Oerba 300 AF                   Minimum Base Strength: 165
Max Level----: 40                             Maximum Base Strength: 169
Speed--------: 40                             Minimum Base Magic---: 193
Tame Rate----: 10%                            Maximum Base Magic---: 197
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Elements
Weak---------: N/A
Constellation: Annihilator

Feral Link-----: Spinning Jump
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 2 Hits, Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Resist Elements +05% (RL)
Default Skill--: Fire
Default Skill--: Blizzard
Default Skill--: Thunder
Default Skill--: Aero
Lv. 04 Skill---: Overwhelm
Lv. 10 Skill---: Blizzara
Lv. 14 Skill---: Thundara
Lv. 16 Passive-: Resist Elements +20% (RL)
Lv. 18 Skill---: Aerora
Lv. 20 Skill---: Fira
Lv. 30 Passive-: Chain Bonus Boost II
Lv. 34 Skill---: Flamestrike
Lv. 37 Skill---: Froststrike
Lv. 38 Skill---: Sparkstrike
Lv. 40 Skill---: Galestrike

Special Notes: Pink Lily is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 073

Name---------: Pleuston                       Minimum Base HP------: 948
Role---------: Ravager                        Maximum Base HP------: 1,048
Location-----: New Bodhum 700 AF              Minimum Base Strength: 60
              Academia 500 AF                Maximum Base Strength: 62
Max Level----: 45                             Minimum Base Magic---: 85
Speed--------: 60                             Maximum Base Magic---: 87
Tame Rate----: 10%
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (S)

Feral Link-----: Tornado
Description----: Inflicts magic damage on target and surrounding opponents,
                launching them into the air.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-right, L-up, L-left, L-right
Xbox 360 Combo-: L-right, L-up, L-left, L-right

Default Passive: Attack: ATB Charge II (RL)
Default Skill--: Thunder
Lv. 04 Passive-: Resist Magic +05%
Lv. 10 Skill---: Overwhelm
Lv. 16 Passive-: Magic +10%
Lv. 22 Skill---: Aero
Lv. 29 Passive-: Resist Physical +15%
Lv. 33 Passive-: Magic +16%
Lv. 36 Skill---: Sparkstrike
Lv. 41 Skill---: Fearsiphon
Lv. 43 Passive-: Resist Physical +26%
Lv. 44 Passive-: Magic +20%
Lv. 45 Skill---: Thundara

..............................................................................

MONSTER 074

Name---------: Spiceacilian                   Minimum Base HP------: 273
Role---------: Ravager                        Maximum Base HP------: 303
Location-----: New Bodhum 003 AF              Minimum Base Strength: 15
Max Level----: 99                             Maximum Base Strength: 17
Speed--------: 65                             Minimum Base Magic---: 39
Tame Rate----: 20%                            Maximum Base Magic---: 41
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Regen, Veil
Damage Modifier: 1.0
Charge Time----: 1:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Skill--: Aero
Lv. 03 Skill---: Galestrike
Lv. 04 Passive-: Magic +10%
Lv. 09 Passive-: Resist Magic +05%
Lv. 14 Skill---: Overwhelm
Lv. 23 Passive-: Resist Magic +15%
Lv. 30 Passive-: Magic +16%
Lv. 34 Skill---: Aerora
Lv. 44 Passive-: Magic +20%
Lv. 49 Passive-: Resist Magic +26%
Lv. 53 Skill---: Fearsiphon
Lv. 60 Skill---: Aeroga
Lv. 68 Passive-: Resist Magic +36%
Lv. 78 Passive-: Magic +25%
Lv. 99 Passive-: Rapid Recovery

..............................................................................

MONSTER 075

Name---------: Swampmonk                      Minimum Base HP------: 1,877
Role---------: Ravager                        Maximum Base HP------: 2,075
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 99
Max Level----: 45                             Maximum Base Strength: 101
Speed--------: 75                             Minimum Base Magic---: 60
Tame Rate----: 10%                            Maximum Base Magic---: 62
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Lightning
Constellation: Sahagin

Feral Link-----: High Dive
Description----: Inflicts Ice-based physical damage on target and Ice-based
                magic damage on nearby opponents.
Type-----------: Pysical, Magic
Effect---------: 2 Hits, Ice Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-right, L-down, L-down, X
Xbox 360 Combo-: L-right, L-down, L-down, A

Default Passive: Critical: Shield
Default Skill--: Blizzard
Lv. 09 Passive-: Resist Deprotect +10%
Lv. 14 Skill---: Blizzara
Lv. 21 Passive-: Resist Ice +10%
Lv. 28 Passive-: ATB Advantage
Lv. 33 Skill---: Froststrike
Lv. 36 Skill---: Ice Blitz
Lv. 37 Passive-: Resist Deprotect +44%
Lv. 39 Passive-: Critical: Shield II
Lv. 40 Passive-: Resist Ice +33%
Lv. 45 Skill---: Blizzaga

Special Notes: Found in Rainy Weather; Clearwater Marshes

..............................................................................

MONSTER 076

Name---------: Tabasco Toad                   Minimum Base HP------: 304
Role---------: Ravager                        Maximum Base HP------: 336
Location-----: New Bodhum 003 AF              Minimum Base Strength: 19
Max Level----: 99                             Maximum Base Strength: 21
Speed--------: 65                             Minimum Base Magic---: 23
Tame Rate----: 15%                            Maximum Base Magic---: 25
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning
Constellation: Terraquatic

Feral Link-----: Cleansing Overture
Description----: Removes status changes from all opponents and allies.
Type-----------: Magic
Effect---------: Dispel, Esuna (all opponents and allies)
Damage Modifier: N/A
Charge Time----: 4:25
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Skill--: Fire
Lv. 03 Skill---: Flamestrike
Lv. 04 Passive-: Strength +10%
Lv. 09 Passive-: Resist Physical +05%
Lv. 14 Skill---: Overwhelm
Lv. 23 Passive-: Resist Physical +15%
Lv. 30 Passive-: Strength +16%
Lv. 34 Skill---: Fira
Lv. 44 Passive-: Strength +20%
Lv. 49 Passive-: Resist Physical +26%
Lv. 53 Skill---: Fearsiphon
Lv. 60 Skill---: Heat Blitz
Lv. 68 Passive-: Resist Physical +36%
Lv. 78 Passive-: Strength +25%
Lv. 99 Passive-: Rapid Recovery

..............................................................................

MONSTER 077

Name---------: Tempest                        Minimum Base HP------: 933
Role---------: Ravager                        Maximum Base HP------: 1,033
Location-----: Bresha Ruins 100 AF            Minimum Base Strength: 40
Max Level----: 20                             Maximum Base Strength: 42
Speed--------: 170                            Minimum Base Magic---: 189
Tame Rate----: 10%                            Maximum Base Magic---: 193
Growth-------: Standard
Immune-------: N/A
Resistant----: Wind
Halved-------: N/A
Weak---------: N/A
Constellation: Bomb

Feral Link-----: Elemental Overdrive
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Passive: Auto Enaero (RL)
Default Skill--: Aerora
Lv. 05 Skill---: Galestrike
Lv. 08 Passive-: Resist Wind +10%
Lv. 12 Passive-: Critical: Faith (RL)
Lv. 15 Skill---: Aeroga
Lv. 17 Skill---: Overwhelm
Lv. 19 Passive-: Magic +20%
Lv. 20 Skill---: Felgust

..............................................................................

MONSTER 078

Name---------: Vespid                         Minimum Base HP------: 926
Role---------: Ravager                        Maximum Base HP------: 1,024
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 114
Max Level----: 45                             Maximum Base Strength: 118
Speed--------: 55                             Minimum Base Magic---: 148
Tame Rate----: 15%                            Maximum Base Magic---: 152
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Stalker, Vespid

Feral Link-----: Sniping Thrust
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 2:45
PS3 Combo------: Circle, Square, Square
Xbox 360 Combo-: B, X, X

Default Skill--: Aero
Default Skill--: Galestrike
Default Skill--: Overwhelm
Lv. 04 Skill---: Fearsiphon
Lv. 19 Passive-: Critical: Faith
Lv. 27 Skill---: Aerora
Lv. 36 Skill---: Fire
Lv. 39 Passive-: Critical: Shell
Lv. 42 Skill---: Fira
Lv. 45 Passive-: Kill: ATB Charge

..............................................................................

MONSTER 079

Name---------: Zaghnal                        Minimum Base HP------: 1,634
Role---------: Ravager                        Maximum Base HP------: 1,806
Location-----: Oerba 400 AF                   Minimum Base Strength: 165
Max Level----: 45                             Maximum Base Strength: 169
Speed--------: 80                             Minimum Base Magic---: 98
Tame Rate----: 10%                            Maximum Base Magic---: 100
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: Fire
Constellation: Behemoth

Feral Link-----: Onrush
Description----: Inflicts physical damage on target with the small possibility
                of inflicting a debuffing status ailment.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Debuff
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: L-down, L-down, L-up, X
Xbox 360 Combo-: L-down, L-down, L-up, A

Default Skill--: Blizzard
Default Skill--: Thunder
Default Skill--: Froststrike
Lv. 02 Skill---: Overwhelm
Lv. 04 Passive-: Resist Deprotect +10%
Lv. 09 Skill---: Sparkstrike
Lv. 12 Passive-: Resist Deshell +10%
Lv. 18 Skill---: Fearsiphon
Lv. 24 Passive-: Resist Deprotect +44%
Lv. 30 Passive-: Resist Deshell +44%
Lv. 37 Skill---: Ice Blitz
Lv. 38 Passive-: Resist Deprotect +66%
Lv. 40 Passive-: Resist Deshell +66%
Lv. 45 Skill---: Electric Blitz

..............................................................................

MONSTER 080

Name---------: Zwerg Metro                    Minimum Base HP------: 867
Role---------: Ravager                        Maximum Base HP------: 959
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 58
Max Level----: 20                             Maximum Base Strength: 60
Speed--------: 40                             Minimum Base Magic---: 85
Tame Rate----: 20%                            Maximum Base Magic---: 87
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice, Lightning
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: Triangle, Circle, X or Square (rep)
Xbox 360 Combo-: Y, B, A or X (rep)

Default Passive: Pack Mentality (RL)
Default Passive: Stagger Maintenance
Default Skill--: Blizzard
Default Skill--: Froststrike
Lv. 05 Skill---: Overwhelm
Lv. 07 Passive-: Resist Imperil +10%
Lv. 10 Passive-: Magic +20%
Lv. 16 Skill---: Fearsiphon
Lv. 17 Passive-: Resist Pain +10%
Lv. 19 Skill---: Blizzara
Lv. 20 Passive-: Stagger Maintenance II

Special Notes: Zwerg Metrodroid changes its name to Zwerg Metro upon capture.

..............................................................................

MONSTER 081

Name---------: Zwerg Scandroid                Minimum Base HP------: 380
Role---------: Ravager                        Maximum Base HP------: 420
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 37
              Oerba 200 AF                   Maximum Base Strength: 39
Max Level----: 40                             Minimum Base Magic---: 28
Speed--------: 40                             Maximum Base Magic---: 30
Tame Rate----: 15%
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-down, Triangle
Xbox 360 Combo-: L-down, Y

Default Skill--: Sparkstrike
Lv. 08 Skill---: Thunder
Lv. 18 Passive-: Resist Lightning +10%
Lv. 24 Skill---: Overwhelm
Lv. 29 Passive-: Resist Lightning +33%
Lv. 31 Passive-: Resist Lightning +45%
Lv. 34 Skill---: Fearsiphon
Lv. 39 Passive-: Kill: Libra (RL)
Lv. 40 Skill---: Thundara

..............................................................................

MONSTER 082

Name---------: Bunkerbeast                    Minimum Base HP------: 1,444
Role---------: Sentinel                       Maximum Base HP------: 1,598
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 65
Max Level----: 70                             Maximum Base Strength: 67
Speed--------: N/A                            Minimum Base Magic---: 35
Tame Rate----: 30%                            Maximum Base Magic---: 37
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Ice, Lightning
Weak---------: N/A
Constellation: Armadillon, Armadon

Feral Link-----: Shell Spin
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Skill--: Provoke
Default Skill--: Vendetta
Default Skill--: Steelguard
Lv. 03 Passive-: HP +10%
Lv. 04 Passive-: Resist Deprotect +10%
Lv. 09 Passive-: Resist Deshell +10%
Lv. 12 Skill---: Fringeward
Lv. 19 Skill---: Challenge
Lv. 21 Passive-: HP +16%
Lv. 27 Passive-: Resist Deprotect +44%
Lv. 31 Passive-: Resist Deshell +44%
Lv. 36 Skill---: Element Guard
Lv. 40 Passive-: Improved Ward
Lv. 47 Skill---: Deathward
Lv. 53 Passive-: HP +25%
Lv. 61 Passive-: Resist Deprotect +66%
Lv. 65 Skill---: Entrench
Lv. 70 Passive-: Resist Deshell +66%

..............................................................................

MONSTER 083

Name---------: Calautidon                     Minimum Base HP------: 1,007
Role---------: Sentinel                       Maximum Base HP------: 1,113
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 37
Max Level----: 99                             Maximum Base Strength: 39
Speed--------: N/A                            Minimum Base Magic---: 19
Tame Rate----: 10%                            Maximum Base Magic---: 21
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Magic, All Elements
Weak---------: N/A
Constellation: Armadillon, Armadon

Feral Link-----: Shell Spin
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: Circle, Circle, Circle, X
Xbox 360 Combo-: B, B, B, A

Default Passive: Critical: Shell (RL)
Default Passive: Gilfinder II (RL)
Default Passive: Item Scavenger II
Default Skill--: Provoke
Default Skill--: Vendetta
Lv. 06 Skill---: Steelguard
Lv. 14 Skill---: Fringeward
Lv. 18 Passive-: Resist Physical +05%
Lv. 22 Passive-: Resist Fire +10%
Lv. 29 Passive-: Resist Physical +15%
Lv. 38 Passive-: Resist Physical +26%
Lv. 47 Passive-: Resist Fire +33%
Lv. 54 Skill---: Mediguard
Lv. 69 Passive-: Resist Fire +45%
Lv. 80 Skill---: Challenge
Lv. 90 Passive-: Jungle Law (RL)

Special Notes: Calautidon is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 084

Name---------: Flandit                        Minimum Base HP------: 568
Role---------: Sentinel                       Maximum Base HP------: 628
Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 40
Max Level----: 99                             Maximum Base Strength: 42
Speed--------: N/A                            Minimum Base Magic---: 56
Tame Rate----: 10%                            Maximum Base Magic---: 58
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Lightning
Weak---------: Fire, Wind
Constellation: Flan (L)

Feral Link-----: Hundred Fists
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 19 Hits, Attack
Damage Modifier: 2.66
Charge Time----: 3:00
PS3 Combo------: Circle (rep), X (rep)
Xbox 360 Combo-: B (rep), A (rep)

Default Skill--: Provoke
Lv. 05 Skill---: Steelguard
Lv. 08 Passive-: Improved Guard
Lv. 12 Skill---: Fringeward
Lv. 16 Passive-: Resist Deprotect +10%
Lv. 22 Passive-: Resist Physical +15% (RL)
Lv. 24 Passive-: HP +10%
Lv. 29 Passive-: Resist Deprotect +44%
Lv. 37 Skill---: Vendetta
Lv. 41 Passive-: HP +16%
Lv. 47 Passive-: Resist Physical +26% (RL)
Lv. 54 Skill---: Element Guard
Lv. 68 Passive-: HP +25%
Lv. 77 Passive-: Resist Deprotect +66%
Lv. 87 Skill---: Mediguard
Lv. 93 Skill---: Entrench
Lv. 99 Passive-: Improved Guard II

..............................................................................

MONSTER 085

Name---------: Goblin Chieftain               Minimum Base HP------: 1,039
Role---------: Sentinel                       Maximum Base HP------: 1,149
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 64
Max Level----: 40                             Maximum Base Strength: 66
Speed--------: N/A                            Minimum Base Magic---: 68
Tame Rate----: 15%                            Maximum Base Magic---: 70
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire, All Ailments
Weak---------: N/A
Constellation: Goblin (L)

Feral Link-----: Spirit Infusion
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Heal, Bravery, Protect, Shell, Veil, Vigilance
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: Triangle
Xbox 360 Combo-: Y

Default Passive: Improved Guard (RL)
Default Passive: Defense Maintenance (RL)
Default Skill--: Provoke
Default Skill--: Steelguard
Lv. 02 Skill---: Fringeward
Lv. 04 Skill---: Vendetta
Lv. 10 Passive-: Resist Fire +10%
Lv. 22 Passive-: Kill: Libra
Lv. 27 Passive-: Resist Fire +33%
Lv. 34 Skill---: Mediguard
Lv. 36 Skill---: Element Guard
Lv. 40 Passive-: Resist Fire +45%

Special Notes: Found in Cloudy Weather; Plains of Eternity
              Found in Sunny Weather; Plains of Eternity

..............................................................................

MONSTER 086

Name---------: Lancer                         Minimum Base HP------: 2,037
Role---------: Sentinel                       Maximum Base HP------: 2,253
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 157
Max Level----: 20                             Maximum Base Strength: 161
Speed--------: N/A                            Minimum Base Magic---: 124
Tame Rate----: 15%                            Maximum Base Magic---: 128
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Golem

Feral Link-----: Orbital Battery
Description----: Inflicts Lightning-based physical damage on target.
Type-----------: Physical
Effect---------: 3 Hits, Lightning Attack
Damage Modifier: 2.19
Charge Time----: 2:15
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Skill--: Provoke
Default Skill--: Mediguard
Lv. 07 Skill---: Vendetta
Lv. 10 Passive-: Improved Guard
Lv. 12 Passive-: Feral Speed II
Lv. 16 Skill---: Challenge
Lv. 17 Skill---: Element Guard
Lv. 19 Skill---: Deathward
Lv. 20 Passive-: Improved Ward

..............................................................................

MONSTER 087

Name---------: Major Moblin                   Minimum Base HP------: 1,161
Role---------: Sentinel                       Maximum Base HP------: 1,285
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 71
Max Level----: 45                             Maximum Base Strength: 73
Speed--------: N/A                            Minimum Base Magic---: 76
Tame Rate----: 10%                            Maximum Base Magic---: 78
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, All Elements
Weak---------: N/A
Constellation: Goblin (L)

Feral Link-----: Neo Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 2.8
Charge Time----: 3:00
PS3 Combo------: L-left, L-left, Circle
Xbox 360 Combo-: L-left, L-left, B

Default Passive: Feral Speed II (RL)
Default Skill--: Provoke
Default Skill--: Steelguard
Lv. 03 Skill---: Fringeward
Lv. 04 Passive-: Resist Physical +05%
Lv. 07 Passive-: Resist Physical +15%
Lv. 13 Skill---: Vendetta
Lv. 20 Passive-: Resist Physical +26%
Lv. 26 Skill---: Element Guard
Lv. 30 Passive-: Strength +10%
Lv. 40 Passive-: Auto-Bravery

Special Notes: Found in Sunny Weather; Grave Ridge
              Found in Sunny Weather; Stonestump Wastelands
              Major Moblin is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 088

Name---------: Metalligantuar                 Minimum Base HP------: 1,059
Role---------: Sentinel                       Maximum Base HP------: 1,171
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 128
Max Level----: 70                             Maximum Base Strength: 132
Speed--------: N/A                            Minimum Base Magic---: 54
Tame Rate----: 03%                            Maximum Base Magic---: 56
Growth-------: Standard
Immune-------: N/A
Resistant----: All Ailments
Halved-------: N/A
Weak---------: N/A
Constellation: Cactuar

Feral Link-----: Daze
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 9 Hits, Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:45
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Hindrance
Default Skill--: Provoke
Lv. 02 Skill---: Steelguard
Lv. 06 Skill---: Vendetta
Lv. 09 Skill---: Entrench
Lv. 14 Skill---: Deathward
Lv. 20 Passive-: Kill: ATB Charge
Lv. 28 Passive-: Kill: Libra
Lv. 33 Skill---: Challenge
Lv. 40 Passive-: Strength +25%
Lv. 42 Skill---: Element Guard
Lv. 49 Passive-: Magic +25%
Lv. 69 Passive-: Pressure II (RL)
Lv. 70 Passive-: Immovable II (RL)

Special Notes: Found in Sunny Weather; Stonestump Wastelands trench
              Metal Gigantuar's name changes to Metalligantuar upon capture.
              Metalligantuar is a rare monster that appears as a vortex.
              Activate the Battlemania Fragment Skill to find it more easily.

..............................................................................

MONSTER 089

Name---------: Navidon                        Minimum Base HP------: 2,755
Role---------: Sentinel                       Maximum Base HP------: 3,045
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 118
Max Level----: 40                             Maximum Base Strength: 122
Speed--------: N/A                            Minimum Base Magic---: 62
Tame Rate----: 10%                            Maximum Base Magic---: 64
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: Ice
Halved-------: Physical, Magic, Fire, Lightning, Wind
Weak---------: N/A
Constellation: Armadillon, Armadon

Feral Link-----: Shell Spin
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-right, L-down, L-left, L-left
Xbox 360 Combo-: L-right, L-down, L-left, L-left

Default Passive: Improved Counter (RL)
Default Skill--: Challenge
Default Skill--: Vendetta
Default Skill--: Element Guard
Lv. 05 Passive-: Feral Surge (RL)
Lv. 12 Skill---: Entrench
Lv. 26 Passive-: Improved Counter II (RL)
Lv. 40 Skill---: Deathward

Special Notes: Found in Rainy Weather; Clearwater Marshes

..............................................................................

MONSTER 090

Name---------: Pulse Gladiator                Minimum Base HP------: 1,782
Role---------: Sentinel                       Maximum Base HP------: 1,970
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 184
Max Level----: 70                             Maximum Base Strength: 188
Speed--------: N/A                            Minimum Base Magic---: 33
Tame Rate----: 05%                            Maximum Base Magic---: 35
Growth-------: Late Bloomer
Immune-------: Poison
Resistant----: Wind, All Ailments
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Pulsework Soldier

Feral Link-----: Turbo Fist
Description----: Inflicts physical damage to surrounding opponents.
Type-----------: Physical
Effect---------: 7 Hits, Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Improved Counter
Default Skill--: Provoke
Default Skill--: Steelguard
Default Skill--: Fringeward
Lv. 04 Skill---: Vendetta
Lv. 08 Skill---: Challenge
Lv. 12 Passive-: Resist Imperil +44%
Lv. 18 Skill---: Entrench
Lv. 23 Passive-: Critical: Tetradefense
Lv. 29 Passive-: Improved Counter II
Lv. 30 Skill---: Element Guard
Lv. 38 Passive-: Resist Imperil +66%
Lv. 45 Skill---: Deathward
Lv. 50 Passive-: Role Resonance
Lv. 57 Passive-: HP +16%
Lv. 61 Passive-: HP +25%
Lv. 69 Passive-: Bonus CP (RL)
Lv. 70 Passive-: HP +30%

Special Notes: Found in Cloudy Weather; Grave Ridge
              Found in Cloudy Weather; Stonestump Wastelands
              Pulsework Gladiator's name changes to Pulse Gladiator upon
              capture.

..............................................................................

MONSTER 091

Name---------: Pulse Knight                   Minimum Base HP------: 478
Role---------: Sentinel                       Maximum Base HP------: 530
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 69
Max Level----: 20                             Maximum Base Strength: 71
Speed--------: N/A                            Minimum Base Magic---: 12
Tame Rate----: 15%                            Maximum Base Magic---: 14
Growth-------: Very Erratic
Immune-------: Poison
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Pulsework Soldier

Feral Link-----: Head Twister
Description----: Inflicts Wind-based magic damage on surrounding opponents,
                lifting them into the air.
Type-----------: Magic
Effect---------: 1 Hit, Wind Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-right
Xbox 360 Combo-: L-right

Default Passive: Resist Damage +05% (RL)
Default Skill--: Provoke
Lv. 03 Passive-: HP +10%
Lv. 07 Skill---: Steelguard
Lv. 10 Skill---: Element Guard
Lv. 12 Skill---: Mediguard
Lv. 16 Passive-: HP +16%
Lv. 18 Skill---: Fringeward
Lv. 20 Passive-: HP +25%

Special Notes: Pulsework Knight's name changes to Pulse Knight upon capture.

..............................................................................

MONSTER 092

Name---------: Pulse Soldier                  Minimum Base HP------: 556
Role---------: Sentinel                       Maximum Base HP------: 616
Location-----: New Bodhum 003 AF              Minimum Base Strength: 49
Max Level----: 40                             Maximum Base Strength: 51
Speed--------: N/A                            Minimum Base Magic---: 10
Tame Rate----: 15%                            Maximum Base Magic---: 12
Growth-------: Erratic
Immune-------: Poison
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Pulsework Soldier

Feral Link-----: Energy Wave
Description----: Inflicts Lightning-based magic damage on target and nearby
                opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: X
Xbox 360 Combo-: A

Default Skill--: Provoke
Lv. 03 Passive-: Resist Physical +15%
Lv. 07 Skill---: Steelguard
Lv. 10 Passive-: HP +10%
Lv. 16 Skill---: Vendetta
Lv. 18 Passive-: Defense Maintenance (RL)
Lv. 20 Passive-: HP +16%

Special Notes: Pulsework Soldier's name changes to Pulse Soldier upon capture.

..............................................................................

MONSTER 093

Name---------: Silver Chocobo                 Minimum Base HP------: 2,734
Role---------: Sentinel                       Maximum Base HP------: 3,022
Location-----: Academia 4XX AF                Minimum Base Strength: 213
Max Level----: 45                             Maximum Base Strength: 219
Speed--------: N/A                            Minimum Base Magic---: 261
Tame Rate----: N/A                            Maximum Base Magic---: 267
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh Kweh
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack, Provoke
Damage Modifier: 3.76
Charge Time----: 3:00
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Ally KO: Power Surge
Default Skill--: Provoke
Default Skill--: Steelguard
Lv. 02 Skill---: Fringeward
Lv. 05 Skill---: Vendetta
Lv. 09 Passive-: Item Scavenger II (RL)
Lv. 14 Skill---: Challenge
Lv. 29 Skill---: Mediguard
Lv. 37 Skill---: Deathward
Lv. 44 Passive-: Ally KO: Power Surge II

Special Notes: Silver Chocobo can be found in the heart of the Academy's
              headquarters. You must use the Improved Moogle Throw ability
              to throw Mog into the giant blue sphere behind Hope. Silver
              Chocobo can be farmed in unlimited quantities as a normal drop
              from Valfodr Lv. 15 if you have purchased the "Perpetual
              Battlefield" DLC.

..............................................................................

MONSTER 094

Name---------: Tezcatlipoca                   Minimum Base HP------: 3,040
Role---------: Sentinel                       Maximum Base HP------: 3,360
Location-----: Academia 500 AF                Minimum Base Strength: 126
Max Level----: 60                             Maximum Base Strength: 130
Speed--------: N/A                            Minimum Base Magic---: 110
Tame Rate----: 3%                             Maximum Base Magic---: 114
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: Lightning
Halved-------: All Ailments
Weak---------: N/A
Constellation: Woodwraith

Feral Link-----: Raging Torrent
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack, Provoke, Curse, Fog, Pain, Debrave, Defaith
Damage Modifier: 1.8
Charge Time----: 2:00
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Passive: Critical: Tetradefense (RL)
Default Skill--: Provoke
Lv. 02 Skill---: Steelguard
Lv. 07 Skill---: Fringeward
Lv. 11 Passive-: Resist Physical +15%
Lv. 12 Passive-: Resist Magic +15%
Lv. 19 Skill---: Vendetta
Lv. 23 Passive-: Resist Physical +26%
Lv. 24 Passive-: Resist Magic +26%
Lv. 30 Skill---: Element Guard
Lv. 37 Skill---: Challenge
Lv. 41 Passive-: Resist Physical +36%
Lv. 42 Passive-: Resist Magic +36%
Lv. 48 Skill---: Entrench
Lv. 60 Passive-: Auto-Tetradefense

Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the
              northeastern most square of the map. One of two encounters will
              happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all
              three monsters, you will need to close the Time Gate and replay
              the area. If Tezcatlipoca does not show up, jump off the
              platform and jump back on again until it appears.
              Teacatlipoca is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 095

Name---------: Xolotl                         Minimum Base HP------: 2,608
Role---------: Sentinel                       Maximum Base HP------: 2,884
Location-----: Academia 500 AF                Minimum Base Strength: 126
Max Level----: 40                             Maximum Base Strength: 130
Speed--------: N/A                            Minimum Base Magic---: 110
Tame Rate----: 3%                             Maximum Base Magic---: 114
Growth-------: Standard
Immune-------: N/A
Resistant----: Fire
Halved-------: N/A
Weak---------: N/A
Constellation: Woodwraith

Feral Link-----: Oscilating Wave
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 3 Hits, Attack, Provoke
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-right, L-right, L-up
Xbox 360 Combo-: L-right, L-right, L-up

Default Passive: Improved Guard II (RL)
Default Skill--: Provoke
Lv. 02 Skill---: Steelguard
Lv. 07 Skill---: Fringeward
Lv. 11 Passive-: Resist Physical +15%
Lv. 12 Passive-: Resist Magic +15%
Lv. 19 Skill---: Vendetta
Lv. 23 Passive-: Resist Physical +26%
Lv. 24 Passive-: Resist Magic +26%
Lv. 30 Skill---: Element Guard
Lv. 34 Skill---: Challenge
Lv. 36 Passive-: Resist Physical +36%
Lv. 39 Passive-: Resist Magic +36%
Lv. 40 Skill---: Entrench

Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the
              northeastern most square of the map. One of two encounters will
              happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all
              three monsters, you will need to close the Time Gate and replay
              the area. If Xolotl & Miquiztli do not show up, jump off the
              platform and jump back on again until they appear.

..............................................................................

MONSTER 096

Name---------: Ahriman                        Minimum Base HP------: 889
Role---------: Saboteur                       Maximum Base HP------: 983
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 59
Max Level----: 70                             Maximum Base Strength: 61
Speed--------: 40                             Minimum Base Magic---: 80
Tame Rate----: 10%                            Maximum Base Magic---: 82
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Wind
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage to target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.0
Charge Time----: 2:00
PS3 Combo------: L-left, Circle, Circle
Xbox 360 Combo-: L-left, B, B

Default Passive: Improved Debilitation (RL)
Default Skill--: Imperil
Lv. 04 Skill---: Curse
Lv. 07 Passive-: Magic +10%
Lv. 14 Skill---: Wound
Lv. 20 Skill---: Dispel
Lv. 24 Passive-: Magic +16%
Lv. 29 Passive-: Magic +20%
Lv. 38 Skill---: Imperilga
Lv. 50 Skill---: Woundga
Lv. 59 Passive-: Improved Debilitation II (RL)
Lv. 63 Passive-: Magic +25%
Lv. 64 Skill---: Cursega
Lv. 70 Skill---: Dispelga

..............................................................................

MONSTER 097
</pre><pre id="faqspan-6">
Name---------: Bamapama                       Minimum Base HP------: 1,778
Role---------: Saboteur                       Maximum Base HP------: 1,966
Location-----: Academia 500 AF                Minimum Base Strength: 118
Max Level----: 45                             Maximum Base Strength: 122
Speed--------: 40                             Minimum Base Magic---: 160
Tame Rate----: 10%                            Maximum Base Magic---: 164
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: Physical
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits
Damage Modifier: 2.0
Charge Time----: 2:00
PS3 Combo------: L-down, L-down, L-up
Xbox 360 Combo-: L-down, L-down, L-up

Default Passive: Resist Physical +26% (RL)
Default Skill--: Deprotect II
Lv. 05 Skill---: Wound
Lv. 08 Skill---: Imperil II
Lv. 16 Passive-: Critical: Shell
Lv. 22 Passive-: Resist Physical +36% (RL)
Lv. 36 Passive-: Improved Debuffing (RL)
Lv. 38 Skill---: Dispel II
Lv. 42 Skill---: Fog II
Lv. 45 Skill---: Deshell II

..............................................................................

MONSTER 098

Name---------: Barbed Specter                 Minimum Base HP------: 790
Role---------: Saboteur                       Maximum Base HP------: 874
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 89
Max Level----: 45                             Maximum Base Strength: 91
Speed--------: 55                             Minimum Base Magic---: 185
Tame Rate----: 10%                            Maximum Base Magic---: 189
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Lightning, Wind
Weak---------: Fire, Ice
Constellation: Stalker, Vespid

Feral Link-----: Biohazard Injection
Description----: Inflicts physical damage and Poison on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Poison
Damage Modifier: 2.2
Charge Time----: 2:30
PS3 Combo------: X, X, Triangle, Square
Xbox 360 Combo-: A, A, Y, X

Default Passive: Attack: ATB Charge
Default Skill--: Poison II
Default Skill--: Wound
Lv. 04 Skill---: Imperil II
Lv. 10 Skill---: Deprotect II
Lv. 17 Passive-: Resilience +10%
Lv. 20 Passive-: Attack: ATB Charge II
Lv. 28 Skill---: Dispel II
Lv. 34 Passive-: Resilience +20%
Lv. 39 Skill---: Heavy Dispelga
Lv. 40 Skill---: Heavy Poisonga

Special Notes: Found in Cloudy Weather; Grave Ridge
              Found in Cloudy Weather; Stonestump Wastelands

..............................................................................

MONSTER 099

Name---------: Black Chocobo                  Minimum Base HP------: 608
Role---------: Saboteur                       Maximum Base HP------: 672
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 47
Max Level----: 99                             Maximum Base Strength: 49
Speed--------: 80                             Minimum Base Magic---: 58
Tame Rate----: 15%                            Maximum Base Magic---: 60
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh Kweh
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack
Damage Modifier: 2.28
Charge Time----: 2:45
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Passive: ATB: Advantage (RL)
Default Passive: Magic +10%
Default Skill--: Deprotect
Lv. 06 Skill---: Deshell
Lv. 07 Skill---: Imperil
Lv. 14 Passive-: Resist Pain +10%
Lv. 19 Passive-: Magic +16%
Lv. 27 Skill---: Wound
Lv. 37 Skill---: Imperil II
Lv. 45 Skill---: Endless Nightmare
Lv. 50 Passive-: Resist Pain +44%
Lv. 56 Passive-: Magic +20%
Lv. 62 Skill---: Woundga
Lv. 63 Skill---: Heavy Imperilga
Lv. 69 Passive-: Resist Pain +66%
Lv. 70 Skill---: Deprotectga
Lv. 74 Skill---: Pain II
Lv. 77 Passive-: Magic +25%
Lv. 83 Passive-: Resist Magic +15%
Lv. 86 Passive-: Improved Debuffing (RL)
Lv. 90 Skill---: Heavy Painga

..............................................................................

MONSTER 100

Name---------: Breshan Bass                   Minimum Base HP------: 729
Role---------: Saboteur                       Maximum Base HP------: 807
Location-----: Oerba 300 AF                   Minimum Base Strength: 42
Max Level----: 45                             Maximum Base Strength: 44
Speed--------: 65                             Minimum Base Magic---: 80
Tame Rate----: 10%                            Maximum Base Magic---: 82
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: Fire, Lightning
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Regen
Damage Modifier: 2.0
Charge Time----: 1:15
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Item Scavenger II (RL)
Default Skill--: Deprotect
Lv. 05 Skill---: Deshell
Lv. 08 Skill---: Wound
Lv. 12 Passive-: Resist Ice +10%
Lv. 13 Skill---: Imperil
Lv. 14 Passive-: Resist Physical +05%
Lv. 20 Passive-: Resist Ice +33%
Lv. 29 Passive-: Resist Magic +15%
Lv. 36 Passive-: Resist Ice +45%
Lv. 42 Passive-: Resist Physical +26%
Lv. 44 Skill---: Woundga

..............................................................................

MONSTER 101

Name---------: Ceratosaur                     Minimum Base HP------: 413
Role---------: Saboteur                       Maximum Base HP------: 457
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 23
Max Level----: 99                             Maximum Base Strength: 25
Speed--------: 65                             Minimum Base Magic---: 45
Tame Rate----: 20%                            Maximum Base Magic---: 47
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Fire, Lightning, Wind
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna
Damage Modifier: 2.0
Charge Time----: 1:30
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Pack Mentality (RL)
Default Skill--: Deprotect II
Lv. 02 Passive-: Resist Deprotect +10%
Lv. 05 Skill---: Imperil II
Lv. 09 Passive-: Resist Ice +10%
Lv. 16 Skill---: Pain II
Lv. 20 Passive-: Resist Deprotect +44%
Lv. 24 Passive-: Resist Ice +33%
Lv. 30 Passive-: Resist Ice +45%
Lv. 40 Passive-: Resist Deprotect +66%
Lv. 54 Passive-: Resist Ice +53%
Lv. 68 Passive-: Kill: ATB Charge
Lv. 77 Skill---: Heavy Deprotega
Lv. 86 Passive-: Gilfinder II
Lv. 93 Skill---: Heavy Imperilga

..............................................................................

MONSTER 102

Name---------: Chelicerata                    Minimum Base HP------: 503
Role---------: Saboteur                       Maximum Base HP------: 557
Location-----: Oerba 200 AF                   Minimum Base Strength: 32
              Archylte Steppe ??? AF         Maximum Base Strength: 34
              The Void Beyond ??? AF         Minimum Base Magic---: 45
Max Level----: 99                             Maximum Base Magic---: 47
Speed--------: 55
Tame Rate----: 20%
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (L)

Feral Link-----: Deathscythe
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 4 Hits, Attack
Damage Modifier: 2.4
Charge Time----: 2:30
PS3 Combo------: L-left
Xbox 360 Combo-: L-left

Default Passive: Resist Fire +10%
Default Skill--: Deshell II
Lv. 04 Skill---: Deprotect
Lv. 09 Passive-: Resist Curse +10%
Lv. 12 Skill---: Imperil
Lv. 20 Passive-: Resist Fire +33%
Lv. 22 Passive-: Resist Curse +44%
Lv. 35 Skill---: Fog
Lv. 40 Passive-: Resist Fire +45%
Lv. 50 Passive-: Resist Curse +66%
Lv. 54 Skill---: Dispel
Lv. 70 Skill---: Deprotega
Lv. 74 Passive-: Improved Debuffing II (RL)
Lv. 86 Skill---: Deshellga
Lv. 87 Passive-: First Strike
Lv. 99 Skill---: Imperilga

Special Notes: Chelicerata is a Rift Beast that will no longer spawn after all
              story-related events are completed. Close the relevant Time
              Gates to encounter it again.

..............................................................................

MONSTER 103

Name---------: Clematis                       Minimum Base HP------: 741
Role---------: Saboteur                       Maximum Base HP------: 819
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 83
Max Level----: 70                             Maximum Base Strength: 85
Speed--------: 55                             Minimum Base Magic---: 174
Tame Rate----: 10%                            Maximum Base Magic---: 178
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Stalker, Vespid

Feral Link-----: Biohazard Injection
Description----: Inflicts physical damage and Poison on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Poison
Damage Modifier: 2.2
Charge Time----: 2:30
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Passive: Resist Poison +10%
Default Skill--: Imperil II
Default Skill--: Wound
Lv. 12 Passive-: Resist Poison +44%
Lv. 21 Skill---: Poison II
Lv. 25 Skill---: Deshell II
Lv. 26 Passive-: Resist Poison +66%
Lv. 28 Skill---: Fog II
Lv. 30 Passive-: ATB Advantage
Lv. 35 Skill---: Heavy Cursega
Lv. 43 Skill---: Heavy Fogga
Lv. 58 Passive-: First Strike
Lv. 63 Skill---: Heavy Imperilga
Lv. 70 Skill---: Heavy Poisonga

..............................................................................

MONSTER 104

Name---------: Deathgaze                      Minimum Base HP------: 1,316
Role---------: Saboteur                       Maximum Base HP------: 1,456
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 152
Max Level----: 70                             Maximum Base Strength: 156
Speed--------: 40                             Minimum Base Magic---: 41
Tame Rate----: 10%                            Maximum Base Magic---: 43
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Wyvern

Feral Link-----: Tail Whip
Description----: Inflicts physical damage and launches target into the air.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 1.7
Charge Time----: 1:48
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Passive: First Strike (RL)
Default Skill--: Deprotect
Default Skill--: Pain
Lv. 02 Passive-: Resist Magic +05%
Lv. 04 Skill---: Deshell
Lv. 10 Passive-: Resist Magic +15%
Lv. 16 Passive-: Resist Deprotect +10%
Lv. 19 Skill---: Wound
Lv. 29 Passive-: Resist Magic +26%
Lv. 32 Passive-: Resist Magic +36%
Lv. 37 Passive-: Resist Deprotect +44%
Lv. 47 Skill---: Painga
Lv. 54 Passive-: Resist Deprotect +66%
Lv. 61 Skill---: Deprotega
Lv. 70 Skill---: Poisonga

Special Notes: Deathgaze is a rare monster that appears as a Vortex. Activate
              the Battlemania Fragment Skill to find it more easily.

..............................................................................

MONSTER 105

Name---------: Dendrobium                     Minimum Base HP------: 417
Role---------: Saboteur                       Maximum Base HP------: 461
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 46
Max Level----: 99                             Maximum Base Strength: 48
Speed--------: 55                             Minimum Base Magic---: 105
Tame Rate----: 10%                            Maximum Base Magic---: 109
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Wind
Constellation: Stalker, Vespid

Feral Link-----: Biohazard Injection
Description----: Inflicts physical damage and Poison on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Poison
Damage Modifier: 2.2
Charge Time----: 2:30
PS3 Combo------: X
Xbox 360 Combo-: A

Default Skill--: Poison
Lv. 06 Passive-: Resist Fog +10%
Lv. 09 Skill---: Wound
Lv. 15 Passive-: Resist Imperil +10%
Lv. 24 Skill---: Dispel
Lv. 28 Skill---: Imperil
Lv. 30 Passive-: Resist Fog +44%
Lv. 36 Passive-: Resist Imperil +44%
Lv. 39 Skill---: Fog
Lv. 54 Passive-: Chain Bonus Boost
Lv. 56 Skill---: Pain
Lv. 66 Passive-: Resist Fog +66%
Lv. 67 Passive-: Resist Imperil +66%
Lv. 80 Skill---: Poisonga
Lv. 90 Skill---: Painga

..............................................................................

MONSTER 106

Name---------: Forked Cat                     Minimum Base HP------: 918
Role---------: Saboteur                       Maximum Base HP------: 1,016
Location-----: Oerba 400 AF                   Minimum Base Strength: 47
Max Level----: 70                             Maximum Base Strength: 49
Speed--------: 25                             Minimum Base Magic---: 111
Tame Rate----: 10%                            Maximum Base Magic---: 115
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: N/A
Constellation: Potcat

Feral Link-----: Precious Prayer
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Protect, Shell
Damage Modifier: 3.5
Charge Time----: 2:30
PS3 Combo------: X, L-down, L-up
Xbox 360 Combo-: A, L-down, L-up

Default Passive: Improved Debuffing (RL)
Default Skill--: Deshell
Lv. 07 Passive-: HP +10%
Lv. 09 Skill---: Deprotect
Lv. 15 Passive-: Magic +16%
Lv. 23 Skill---: Wound
Lv. 28 Skill---: Dispel
Lv. 30 Passive-: HP +16%
Lv. 41 Passive-: Improved Debuffing II (RL)
Lv. 44 Passive-: HP +25%
Lv. 50 Skill---: Woundga
Lv. 54 Passive-: HP +30%
Lv. 60 Skill---: Dispelga
Lv. 70 Skill---: Deprotega

..............................................................................

MONSTER 107

Name---------: Gancanagh                      Minimum Base HP------: 2,593
Role---------: Saboteur                       Maximum Base HP------: 2,867
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 208
Max Level----: 20                             Maximum Base Strength: 214
Speed--------: 75                             Minimum Base Magic---: 171
Tame Rate----: 10%                            Maximum Base Magic---: 175
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: N/A
Constellation: Goblin (S)

Feral Link-----: Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 2.4
Charge Time----: 2:30
PS3 Combo------: L-up, L-right, L-down, L-left, Triangle
Xbox 360 Combo-: L-up, L-right, L-down, L-left, Y

Default Passive: Feral Speed II
Default Skill--: Imperil II
Default Skill--: Pain II
Lvl. 06 Passive: Resist Deprotect +44%
Lvl. 12 Skill--: Heavy Deprotega
Lvl. 17 Skill--: Heavy Fogga
Lvl. 20 Passive: Gilfinder II

Special Notes: Found in Cloudy Weather; Clearwater Marshes
              Found in Rainy Weather; Clearwater Marshes
              Found in Sunny Weather; Clearwater Marshes

..............................................................................

MONSTER 108

Name---------: Garuda                         Minimum Base HP------: 1,519
Role---------: Saboteur                       Maximum Base HP------: 1,679
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 176
Max Level----: 40                             Maximum Base Strength: 180
Speed--------: 40                             Minimum Base Magic---: 47
Tame Rate----: 05%                            Maximum Base Magic---: 49
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: N/A
Constellation: Wyvern

Feral Link-----: Hellstorm Bolt
Description----: Inflicts Lightning-based physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Lightning Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: L-down
Xbox 360 Combo-: L-down

Default Passive: Improved Debuffing (RL)
Default Skill--: Deprotect II
Default Skill--: Deshell II
Lv. 04 Skill---: Curse II
Lv. 10 Passive-: Resist Lightning +10%
Lv. 16 Skill---: Fog II
Lv. 26 Passive-: Resist Lightning +33%
Lv. 36 Passive-: Improved Debuffing II (RL)
Lv. 38 Skill---: Heavy Deprotega
Lv. 40 Skill---: Heavy Deshellga

Special Notes: Garuda is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 109

Name---------: Hedge Frog                     Minimum Base HP------: 1,459
Role---------: Saboteur                       Maximum Base HP------: 1,613
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 85
Max Level----: 20                             Maximum Base Strength: 87
Speed--------: 65                             Minimum Base Magic---: 160
Tame Rate----: 10%                            Maximum Base Magic---: 164
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Fire, Lightning, Wind
Constellation: Terraquatic

Feral Link-----: Cleansing Overture
Description----: Removes status changes from all opponents and allies.
Type-----------: Magic
Effect---------: Dispel, Esuna (all opponents and allies)
Damage Modifier: N/A
Charge Time----: 4:25
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Pack Mentality (RL)
Default Passive: Improved Debuffing (RL)
Default Passive: Attack: ATB Charge
Default Skill--: Deprotect II
Lv. 02 Skill---: Deshell II
Lv. 06 Skill---: Curse II
Lv. 12 Passive-: Critical: Haste (RL)
Lv. 16 Skill---: Heavy Deprotega
Lv. 18 Skill---: Heavy Deshellga
Lv. 19 Skill---: Heavy Cursega
Lv. 20 Passive-: Attack: ATB Charge II

Special Notes: Found in Rainy Weather; Clearwater Marshes
              Found in Sunny Weather; Clearwater Marshes

..............................................................................

MONSTER 110

Name---------: Illuyankas                     Minimum Base HP------: 1,519
Role---------: Saboteur                       Maximum Base HP------: 1,679
Location-----: Sunleth Waterscape 400 AF      Minimum Base Strength: 176
Max Level----: 40                             Maximum Base Strength: 180
Speed--------: 40                             Minimum Base Magic---: 47
Tame Rate----: 10%                            Maximum Base Magic---: 49
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic, Fire, Wind
Weak---------: N/A
Constellation: Wyvern

Feral Link-----: Tail Whip
Description----: Inflicts physical damage and launches target into the air.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 1.7
Charge Time----: 1:48
PS3 Combo------: X, X, Triangle
Xbox 360 Combo-: A, A, Y

Default Passive: Improved Debilitation (RL)
Default Skill--: Imperil II
Default Skill--: Fog II
Lv. 12 Passive-: Feral Speed II
Lv. 21 Skill---: Heavy Fogga
Lv. 26 Skill---: Heavy Painga
Lv. 27 Passive-: Kill: ATB Charge
Lv. 33 Skill---: Heavy Poisonga
Lv. 37 Skill---: Endless Nightmare
Lv. 40 Skill---: Woundga

Special Notes: Illuyankas is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 111

Name---------: Kanna Kamuy                    Minimum Base HP------: 1,215
Role---------: Saboteur                       Maximum Base HP------: 1,343
Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 128
Max Level----: 40                             Maximum Base Strength: 132
Speed--------: 40                             Minimum Base Magic---: 53
Tame Rate----: 10%                            Maximum Base Magic---: 55
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Lightning, Wind
Weak---------: N/A
Constellation: Wyvern

Feral Link-----: Fresh Breath
Description----: Inflicts physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 2 Hits, Attack
Damage Modifier: 1.7
Charge Time----: 1:48
PS3 Combo------: Circle, X, X, Triangle
Xbox 360 Combo-: B, A, A, Y

Default Passive: Resist Curse +10%
Default Skill--: Dispel II
Default Skill--: Wound
Lv. 12 Passive-: Resist Pain +10%
Lv. 21 Skill---: Curse II
Lv. 26 Skill---: Deprotect II
Lv. 27 Passive-: Resist Curse +44%
Lv. 33 Skill---: Heavy Deshellga
Lv. 37 Passive-: Resist Pain +44%
Lv. 40 Skill---: Heavy Dispelga

Special Notes: Kanna Kamuy is a rare monster that appears as a Vortex.
              Activate the Battlemania Fragment Skill to find it more easily.

..............................................................................

MONSTER 112

Name---------: Mimi                           Minimum Base HP------: 1,778
Role---------: Saboteur                       Maximum Base HP------: 1,966
Location-----: Academia 500 AF                Minimum Base Strength: 118
Max Level----: 45                             Maximum Base Strength: 122
Speed--------: 40                             Minimum Base Magic---: 160
Tame Rate----: 10%                            Maximum Base Magic---: 164
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: Magic
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.0
Charge Time----: 2:00
PS3 Combo------: Circle, Circle, X, Circle
Xbox 360 Combo-: B, B, A, B

Default Passive: Resist Magic +26% (RL)
Default Skill--: Deshell
Lv. 05 Skill---: Wound
Lv. 08 Skill---: Dispel
Lv. 16 Passive-: Critical: Protect
Lv. 22 Passive-: Resist Magic +36% (RL)
Lv. 36 Passive-: Improved Debuffing (RL)
Lv. 38 Skill---: Deshellga
Lv. 42 Skill---: Dispelga
Lv. 45 Skill---: Woundga

Special Notes: Mimi can summon Xolotl and Proto-behemoth.

..............................................................................

MONSTER 113

Name---------: Necrosis                       Minimum Base HP------: 419
Role---------: Saboteur                       Maximum Base HP------: 465
Location-----: Yaschas Massif 01X AF          Minimum Base Strength: 47
Max Level----: 99                             Maximum Base Strength: 49
Speed--------: 55                             Minimum Base Magic---: 98
Tame Rate----: 10%                            Maximum Base Magic---: 100
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Stalker, Vespid

Feral Link-----: Biohazard Injection
Description----: Inflicts physical damage and Poison on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Poison
Damage Modifier: 2.2
Charge Time----: 2:30
PS3 Combo------: L-right, L-right, L-down
Xbox 360 Combo-: L-right, L-right, L-down

Default Passive: Improved Debuffing (RL)
Default Passive: Resilience +10%
Default Skill--: Deprotect II
Lv. 09 Skill---: Poison II
Lv. 12 Skill---: Deshell II
Lv. 15 Passive-: Resist Physical +05%
Lv. 24 Skill---: Heavy Deshellga
Lv. 28 Skill---: Imperil II
Lv. 30 Passive-: Resist Physical +15%
Lv. 36 Passive-: HP +10%
Lv. 39 Skill---: Deprotega
Lv. 46 Passive-: Resilience +20%
Lv. 50 Passive-: HP +16%
Lv. 52 Skill---: Heavy Imperilga
Lv. 66 Passive-: HP +25%
Lv. 70 Passive-: Resilience +40%
Lv. 72 Passive-: HP +30%
Lv. 80 Skill---: Heavy Poisonga
Lv. 86 Passive-: Improved Debuffing II (RL)

Special Notes: Necrosis is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 114

Name---------: Pantopoda                      Minimum Base HP------: 1,778
Role---------: Saboteur                       Maximum Base HP------: 1,966
Location-----: New Bodhum 700 AF              Minimum Base Strength: 113
              Academia 500 AF                Maximum Base Strength: 117
Max Level----: 45                             Minimum Base Magic---: 113
Speed--------: 55                             Maximum Base Magic---: 117
Tame Rate----: 10%
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (L)

Feral Link-----: Deathscythe
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 4 Hits, Attack
Damage Modifier: 2.4
Charge Time----: 2:30
PS3 Combo------: L-left, L-down, L-up, Circle
Xbox 360 Combo-: L-left, L-down, L-up, B

Default Passive: ATB Advantage (RL)
Default Skill--: Deprotect
Default Skill--: Wound
Lv. 12 Passive-: Resist Dispel +10%
Lv. 21 Skill---: Woundga
Lv. 26 Skill---: Deshell II
Lv. 30 Passive-: Resist Dispel +44%
Lv. 34 Skill---: Curse II
Lv. 43 Passive-: First Strike (RL)
Lv. 44 Skill---: Painga
Lv. 45 Skill---: Imperilga

..............................................................................

MONSTER 115

Name---------: Pitterpatter                   Minimum Base HP------: 729
Role---------: Saboteur                       Maximum Base HP------: 807
Location-----: Yaschas Massif 100 AF          Minimum Base Strength: 42
Max Level----: 45                             Maximum Base Strength: 44
Speed--------: 65                             Minimum Base Magic---: 80
Tame Rate----: 10%                            Maximum Base Magic---: 82
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Fire
Constellation: Terraquatic

Feral Link-----: Refreshing Rain
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna, Regen, Veil
Damage Modifier: 4.0
Charge Time----: 3:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Attack: ATB Charge
Default Skill--: Deprotect II
Lv. 09 Passive-: Resist Curse +10%
Lv. 20 Skill---: Dispel II
Lv. 32 Passive-: Resist Dispel +10%
Lv. 33 Passive-: Resist Fog +10%
Lv. 34 Skill---: Deshell II
Lv. 37 Passive-: Resist Curse +44%
Lv. 40 Passive-: Resist Dispel +44%
Lv. 43 Skill---: Heavy Deprotega
Lv. 44 Passive-: Resist Fog +44%

..............................................................................

MONSTER 116

Name---------: Rangda                         Minimum Base HP------: 889
Role---------: Saboteur                       Maximum Base HP------: 983
Location-----: New Bodhum 003 AF              Minimum Base Strength: 59
Max Level----: 70                             Maximum Base Strength: 61
Speed--------: 40                             Minimum Base Magic---: 80
Tame Rate----: n/a                            Maximum Base Magic---: 82
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: Wind
Halved-------: Magic, All Ailments
Weak---------: Ice
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 2.2
Charge Time----: 2:15
PS3 Combo------: L-down, L-down, L-up, Triangle
Xbox 360 Combo-: L-down, L-down, L-up, Y

Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Skill--: Wound
Lv. 05 Skill---: Deprotect
Lv. 09 Passive-: Resist Fog +10%
Lv. 13 Passive-: Resist Magic +05%
Lv. 18 Skill---: Deshell
Lv. 24 Skill---: Dispel
Lv. 31 Passive-: Resist Magic +15%
Lv. 38 Passive-: Resist Fog +44%
Lv. 43 Skill---: Deprotega
Lv. 49 Passive-: Resist Magic +26%
Lv. 50 Passive-: Resist Fog +66%
Lv. 56 Skill---: Imperilga
Lv. 60 Skill---: Endless Nightmare
Lv. 70 Skill---: Woundga

Special Notes: Rangda can be found within the New Bodhum compound. You must use
              the Improved Moogle Throw ability to throw Mog off the pier and
              out to sea. Rangda can also be farmed in unlimited quantities
              as a rare drop from Valfodr Lv. 01 if you have purchased the
              "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 117

Name---------: Samovira                       Minimum Base HP------: 1,138
Role---------: Saboteur                       Maximum Base HP------: 1,258
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 37
Max Level----: 45                             Maximum Base Strength: 39
Speed--------: 65                             Minimum Base Magic---: 142
Tame Rate----: 10%                            Maximum Base Magic---: 146
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice, Wind
Weak---------: Fire
Constellation: Demon

Feral Link-----: Disastrous Dance
Description----: Inflicts debuffing ailments on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Imperil, Pain, Slow
Damage Modifier: 1.8
Charge Time----: 2:00
PS3 Combo------: L (clockwise), L (counterclockwise), L (clockwise)
Xbox 360 Combo-: L (clockwise), L (counterclockwise), L (clockwise)

Default Passive: Auto-Haste (RL)
Default Passive: Resist Curse +10%
Default Skill--: Deprotect II
Default Skill--: Deshell II
Lv. 03 Skill---: Dispel II
Lv. 05 Passive-: Resist Curse +44%
Lv. 08 Skill---: Heavy Deshellga
Lv. 12 Passive-: Resist Deshell +44%
Lv. 17 Passive-: Resist Poison +10%
Lv. 24 Skill---: Heavy Deprotega
Lv. 32 Passive-: Resist Deprotect +44%
Lv. 36 Skill---: Endless Nightmare
Lv. 45 Passive-: Kill: ATB Charge

..............................................................................

MONSTER 118

Name---------: Schrodinger                    Minimum Base HP------: 1,163
Role---------: Saboteur                       Maximum Base HP------: 1,287
Location-----: Academia 500 AF                Minimum Base Strength: 60
Max Level----: 70                             Maximum Base Strength: 62
Speed--------: 25                             Minimum Base Magic---: 142
Tame Rate----: 10%                            Maximum Base Magic---: 146
Growth-------: Very Mercurial
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Potcat

Feral Link-----: Kitty Clock
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:00
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Passive: Critical: Haste (RL)
Default Skill--: Deprotect
Lv. 07 Passive-: Resilience +10%
Lv. 09 Skill---: Imperil
Lv. 15 Passive-: Magic +16%
Lv. 23 Skill---: Wound
Lv. 28 Skill---: Curse
Lv. 30 Passive-: Resilience +20%
Lv. 38 Skill---: Dispel
Lv. 41 Passive-: Auto-Haste
Lv. 44 Skill---: Pain
Lv. 50 Skill---: Woundga
Lv. 54 Skill---: Fog
Lv. 62 Skill---: Poison
Lv. 70 Skill---: Painga

Special Notes: Two Schrodingers spawn on the northwestern-most square of
              Academia 500 AF. It is accompanied by Proto-behemoth, so be
              careful. If you fail to capture Schrodinger, close the Time
              Gate and replay the area.

..............................................................................

MONSTER 119

Name---------: Silver Lobo                    Minimum Base HP------: 604
Role---------: Saboteur                       Maximum Base HP------: 668
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 69
Max Level----: 45                             Maximum Base Strength: 71
Speed--------: 65                             Minimum Base Magic---: 74
Tame Rate----: 20%                            Maximum Base Magic---: 76
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Ice
Constellation: Beast, Razorclaw

Feral Link-----: Shred
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 7 Hits, Attack
Damage Modifier: 2.38
Charge Time----: 2:30
PS3 Combo------: Circle, Circle, X
Xbox 360 Combo-: B, B, A

Default Skill--: Imperil II
Lv. 03 Passive-: Improved Debilitation (RL)
Lv. 04 Passive-: Strength +10%
Lv. 21 Skill---: Curse II
Lv. 25 Passive-: Strength +16%
Lv. 36 Skill---: Deprotect II
Lv. 37 Passive-: Strength +20%
Lv. 38 Passive-: Improved Debilitation II (RL)
Lv. 40 Skill---: Fog II
Lv. 43 Passive-: Strength +25%
Lv. 45 Skill---: Heavy Poisonga

Special Notes: Found in Sunny Weather; Plains of Eternity
              Found in Sunny Weather; Sanctorium

..............................................................................

MONSTER 120

Name---------: Unsaganashi                    Minimum Base HP------: 503
Role---------: Saboteur                       Maximum Base HP------: 557
Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 33
Max Level----: 70                             Maximum Base Strength: 35
Speed--------: 40                             Minimum Base Magic---: 45
Tame Rate----: 25%                            Maximum Base Magic---: 47
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic
Weak---------: Lightning
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 2 Hits, Attack
Damage Modifier: 2.0
Charge Time----: 2:00
PS3 Combo------: L-down, L-up
Xbox 360 Combo-: L-down, L-up

Default Passive: Resist Magic +05%
Default Skill--: Deprotect
Lv. 10 Skill---: Wound
Lv. 16 Passive-: Resist Fog +10% (RL)
Lv. 24 Passive-: Resist Wind +10%
Lv. 30 Skill---: Fog II
Lv. 37 Passive-: Resist Wind +33%
Lv. 41 Passive-: Resist Fog +44% (RL)
Lv. 49 Skill---: Curse
Lv. 54 Passive-: Resist Wind +45%
Lv. 58 Passive-: Resist Fog +66% (RL)
Lv. 67 Skill---: Cursega

..............................................................................

MONSTER 121

Name---------: Viking                         Minimum Base HP------: 1,963
Role---------: Saboteur                       Maximum Base HP------: 2,171
Location-----: Vile Peaks 200 AF              Minimum Base Strength: 150
Max Level----: 20                             Maximum Base Strength: 154
Speed--------: 80                             Minimum Base Magic---: 35
Tame Rate----: 15%                            Maximum Base Magic---: 37
Growth-------: Early Peaker
Immune-------: Poison
Resistant----: N/A
Halved-------: Fire
Weak---------: Lightning
Constellation: Tilter

Feral Link-----: Drill Flame
Description----: Inflicts Fire-based physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Fire Attack
Damage Modifier: 2.4
Charge Time----: 2:30
PS3 Combo------: L-left, L-up, L-right, L-down
Xbox 360 Combo-: L-left, L-up, L-right, L-down

Default Skill--: Wound
Lv. 03 Skill---: Pain II
Lv. 04 Skill---: Imperil
Lv. 05 Passive-: Resist Fire +10%
Lv. 07 Skill---: Dispel II
Lv. 10 Passive-: Resist Fire +33%
Lv. 15 Skill---: Curse II
Lv. 19 Passive-: Resist Fire +45%
Lv. 20 Skill---: Fog

..............................................................................

MONSTER 122

Name---------: Amanojaku                      Minimum Base HP------: 503
Role---------: Synergist                      Maximum Base HP------: 557
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 33
Max Level----: 45                             Maximum Base Strength: 35
Speed--------: 105                            Minimum Base Magic---: 45
Tame Rate----: 10%                            Maximum Base Magic---: 47
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts physical and magic damage on target and nearby
                opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
Damage Modifier: 0.1, 1.0
Charge Time----: 1:30
PS3 Combo------: Triangle
Xbox 360 Combo-: Y

Default Passive: Weak Spot (RL)
Default Skill--: Enfire
Lv. 02 Skill---: Enfrost
Lv. 06 Passive-: Resist Dispel +10%
Lv. 13 Passive-: Auto-Vigilance
Lv. 20 Skill---: Enthunder
Lv. 29 Passive-: Resist Dispel +44%
Lv. 37 Passive-: Resist Dispel +66%
Lv. 45 Skill---: Enaero

Special Notes: Amanojaku is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 123

Name---------: Clione                         Minimum Base HP------: 503
Role---------: Synergist                      Maximum Base HP------: 557
Location-----: Oerba 200 AF                   Minimum Base Strength: 32
              Archylte Steppe ??? AF         Maximum Base Strength: 34
              The Void Beyond ??? AF         Minimum Base Magic---: 45
Max Level----: 70                             Maximum Base Magic---: 47
Speed--------: 95
Tame Rate----: 20%
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Vermin (S)

Feral Link-----: Tornado
Description----: Inflicts magic damage on target and surrounding opponents,
                launching them into the air.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 1.1
Charge Time----: 1:30
PS3 Combo------: Triangle, Circle, X
Xbox 360 Combo-: Y, B, A

Default Passive: Resist Fire +10%
Default Skill--: Bravery
Lv. 04 Skill---: Vigilance
Lv. 07 Passive-: Resist Curse +10%
Lv. 22 Skill---: Veil
Lv. 27 Passive-: Resist Fire +33%
Lv. 35 Passive-: Resist Curse +44%
Lv. 47 Skill---: Bravega
Lv. 48 Passive-: Resist Fire +45%
Lv. 50 Passive-: Resist Curse +66%

Special Notes: Clione is a Rift Beast that will no longer spawn after all
              story-related events are completed. Close the relevant Time
              Gates to encounter it again.

..............................................................................

MONSTER 124

Name---------: Fachan                         Minimum Base HP------: 503
Role---------: Synergist                      Maximum Base HP------: 557
Location-----: Sunleth Waterscape 300/400 AF  Minimum Base Strength: 33
Max Level----: 70                             Maximum Base Strength: 35
Speed--------: 105                            Minimum Base Magic---: 45
Tame Rate----: 25%                            Maximum Base Magic---: 47
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic
Weak---------: Wind
Constellation: Spook, Zwerg Droid

Feral Link-----: Multicast
Description----: Inflicts magid damage on target.
Type-----------: Magic
Effect---------: 6 Hits, Attack
Damage Modifier: 1.8
Charge Time----: 1:30
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Passive: Resist Physical +05%
Default Skill--: Protect
Lv. 10 Skill---: Vigilance
Lv. 16 Passive-: Resist Fog +10% (RL)
Lv. 24 Passive-: Resist Lightning +10%
Lv. 30 Skill---: Veil
Lv. 37 Passive-: Resist Lightning +33%
Lv. 41 Passive-: Resist Fog +44% (RL)
Lv. 49 Skill---: Enfrost
Lv. 54 Passive-: Resist Lightning +45%
Lv. 58 Passive-: Resist Fog +66% (RL)
Lv. 67 Skill---: Enaero

..............................................................................

MONSTER 125

Name---------: Gahongas                       Minimum Base HP------: 604
Role---------: Synergist                      Maximum Base HP------: 668
Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 19
Max Level----: 99                             Maximum Base Strength: 21
Speed--------: 100                            Minimum Base Magic---: 76
Tame Rate----: 20%                            Maximum Base Magic---: 78
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Demon

Feral Link-----: Fanatical Dance
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: Square, Circle, Square
Xbox 360 Combo-: X, B, X

Default Passive: Resist Deprotect +10%
Default Skill--: Bravery
Lv. 02 Passive-: Resist Deshell +10%
Lv. 06 Skill---: Faith
Lv. 11 Passive-: Magic +10%
Lv. 13 Skill---: Vigilance
Lv. 26 Passive-: Resist Deprotect +44%
Lv. 32 Passive-: Resist Deshell +44%
Lv. 36 Passive-: Magic +16%
Lv. 44 Skill---: Shell
Lv. 46 Passive-: Magic +20%
Lv. 59 Passive-: Resist Deprotect +66%
Lv. 66 Passive-: Resist Deshell +66%
Lv. 76 Passive-: Resist Magic +36%
Lv. 91 Skill---: Veilga

..............................................................................

MONSTER 126

Name---------: Gancanagh Ace                  Minimum Base HP------: 2,334
Role---------: Synergist                      Maximum Base HP------: 2,580
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 180
Max Level----: 40                             Maximum Base Strength: 184
Speed--------: 80                             Minimum Base Magic---: 344
Tame Rate----: 10%                            Maximum Base Magic---: 352
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: Wind
Halved-------: Physical, Ice
Weak---------: N/A
Constellation: Goblin (L)

Feral Link-----: Neo Goblin Rush
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 13 Hits, Attack
Damage Modifier: 1.5
Charge Time----: 1:30
PS3 Combo------: Triangle, Square, X, Circle, L-up
Xbox 360 Combo-: Y, X, A, B, L-up

Default Skill--: Faith
Default Skill--: Enaero
Lv. 04 Passive-: Feral Speed II
Lv. 06 Skill---: Enfrost
Lv. 12 Skill---: Veil
Lv. 20 Passive-: Resist Deshell +66%
Lv. 28 Passive-: Resist Deprotect +44%
Lv. 34 Skill---: Veilga
Lv. 40 Passive-: Item Collector

Special Notes: Found in Cloudy Weather; Clearwater Marshes
              Found in Rainy Weather; Clearwater Marshes
              Found in Sunny Weather; Clearwater Marshes

..............................................................................

MONSTER 127

Name---------: Gigantuar                      Minimum Base HP------: 889
Role---------: Synergist                      Maximum Base HP------: 983
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 118
Max Level----: 70                             Maximum Base Strength: 122
Speed--------: 115                            Minimum Base Magic---: 80
Tame Rate----: 100%                           Maximum Base Magic---: 82
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Physical, Magic, Fire
Constellation: Cactuar

Feral Link-----: Hop
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack
Damage Modifier: 1.12
Charge Time----: 1:30
PS3 Combo------: Triangle, Square, X, Circle
Xbox 360 Combo-: Y, X, A, B

Default Passive: Fettered Magic
Default Skill--: Bravery
Lv. 02 Skill---: Faith
Lv. 06 Skill---: Endless Blessings
Lv. 09 Skill---: Protect
Lv. 14 Skill---: Shell
Lv. 20 Passive-: Auto-Vigilance
Lv. 28 Passive-: Auto-Protect
Lv. 33 Skill---: Protectga
Lv. 40 Passive-: Strength +25%
Lv. 42 Skill---: Bravega
Lv. 49 Passive-: Magic +25%
Lv. 59 Skill---: Shellga
Lv. 69 Passive-: Pressure II (RL)
Lv. 70 Passive-: Immovable II (RL)

Special Notes: Gigantuar can be found by examining the Green Cactuar Stones.
              Gigantuar can be farmed in unlimited quantities as a normal drop
              from Valfodr Lv. 99 if you have purchased the "Perpetual
              Battlefield" DLC.

..............................................................................

MONSTER 128

Name---------: Imp                            Minimum Base HP------: 883
Role---------: Synergist                      Maximum Base HP------: 977
Location-----: Yaschas Massif 110 AF          Minimum Base Strength: 59
Max Level----: 70                             Maximum Base Strength: 61
Speed--------: 105                            Minimum Base Magic---: 80
Tame Rate----: 10%                            Maximum Base Magic---: 82
Growth-------: Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic, All Elements
Weak---------: Physical
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts physical and magic damage on target and nearby
                opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit, Magic), Attack
Damage Modifier: 1.1
Charge Time----: 1:30
PS3 Combo------: Circle, Circle, Triangle
Xbox 360 Combo-: B, B, Y

Default Passive: Augment Maintenance (RL)
Default Skill--: Shell
Lv. 03 Skill---: Bravery
Lv. 06 Passive-: Resist Magic +05%
Lv. 08 Skill---: Faith
Lv. 16 Passive-: Resist Magic +15%
Lv. 22 Passive-: Resist Magic +26%
Lv. 29 Skill---: Shellga
Lv. 38 Passive-: Jungle Law
Lv. 46 Passive-: Augment Maintenance II (RL)
Lv. 50 Skill---: Faithga
Lv. 54 Skill---: Bravega
Lv. 62 Passive-: Resist Magic +36%

..............................................................................

MONSTER 129

Name---------: Leyak                          Minimum Base HP------: 889
Role---------: Synergist                      Maximum Base HP------: 983
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 59
Max Level----: 70                             Maximum Base Strength: 61
Speed--------: 105                            Minimum Base Magic---: 80
Tame Rate----: N/A                            Maximum Base Magic---: 82
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: Wind
Halved-------: Magic, All Ailments
Weak---------: Ice
Constellation: Spook, Zwerg Droid

Feral Link-----: Giant Drop
Description----: Inflicts physical and magic damage on target and nearby
                opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack
Damage Modifier: 1.1
Charge Time----: 1:30
PS3 Combo------: L-right, L-up, L-up, L-down
Xbox 360 Combo-: L-right, L-up, L-up, L-down

Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Skill--: Protect
Lv. 05 Skill---: Vigilance
Lv. 09 Passive-: Resist Fog +10%
Lv. 13 Passive-: Resist Physical +05%
Lv. 17 Skill---: Shell
Lv. 24 Skill---: Veil
Lv. 31 Passive-: Resist Physical +15%
Lv. 38 Passive-: Resist Fog +44%
Lv. 43 Skill---: Enfrost
Lv. 49 Passive-: Resist Physical +26%
Lv. 50 Passive-: Resist Fog +66%
Lv. 56 Skill---: Bravega
Lv. 60 Skill---: Endless Blessings
Lv. 70 Skill---: Vigilaga

Special Notes: Leyak can be found near two Miniflans. While riding the giant
              Woodwraith, you must use the Improved Moogle Throw ability to
              throw Mog between the Miniflans. Leyak can be farmed in
              unlimited quantities as a normal drop from Valfodr. Lv. 01 if
              you have purchased the "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 130

Name---------: Luminous Puma                  Minimum Base HP------: 1,027
Role---------: Synergist                      Maximum Base HP------: 1,137
Location-----: Augusta Tower 200 AF           Minimum Base Strength: 118
Max Level----: 40                             Maximum Base Strength: 122
Speed--------: 60                             Minimum Base Magic---: 118
Tame Rate----: 20%                            Maximum Base Magic---: 122
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Beast, Razorclaw

Feral Link-----: Sonic Fangs
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 3 Hits, Attack
Damage Modifier: 1.5
Charge Time----: 1:30
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Passive: Pressure II (RL)
Default Passive: HP +10%
Default Skill--: Protect
Default Skill--: Shell
Lv. 03 Skill---: Veil
Lv. 07 Skill---: Enfrost
Lv. 13 Passive-: HP +16%
Lv. 18 Skill---: Shellga
Lv. 24 Passive-: HP +25%
Lv. 30 Skill---: Enthunder
Lv. 40 Skill---: Protectga

..............................................................................

MONSTER 131

Name---------: Mewmao                         Minimum Base HP------: 1,837
Role---------: Synergist                      Maximum Base HP------: 2,031
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 95
Max Level----: 40                             Maximum Base Strength: 97
Speed--------: 65                             Minimum Base Magic---: 224
Tame Rate----: 10%                            Maximum Base Magic---: 230
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: Magic
Weak---------: N/A
Constellation: Potcat

Feral Link-----: Precious Prayer
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Bravery, Faith
Damage Modifier: 3.5
Charge Time----: 2:30
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Rapid Recovery (RL)
Default Skill--: Shell
Default Skill--: Veil
Lv. 03 Skill---: Enfire
Lv. 04 Passive-: Resist Magic +15%
Lv. 10 Passive-: HP +25%
Lv. 16 Passive-: Resist Magic +26%
Lv. 20 Skill---: Enfrost
Lv. 23 Passive-: Resist Magic +36%
Lv. 26 Passive-: Feral Surge (RL)
Lv. 30 Skill---: Enaero
Lv. 35 Skill---: Enthunder

Special Notes: Found in Rainy Weather; Clearwater Marshes

..............................................................................

MONSTER 132

Name---------: Microchu                       Minimum Base HP------: 1,539</pre><pre id="faqspan-7">
Role---------: Synergist                      Maximum Base HP------: 1,701
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 352
Max Level----: 45                             Maximum Base Strength: 360
Speed--------: 90                             Minimum Base Magic---: 237
Tame Rate----: 10%                            Maximum Base Magic---: 243
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: Ice
Halved-------: N/A
Weak---------: Fire, Lightning, Wind
Constellation: Ochu

Feral Link-----: Mimicking Screech
Description----: Strips enhancements from opponents and confers Bravery on
                allies.
Type-----------: Physical
Effect---------: 4 Hits, Dispel, Bravery (only on Serah and Noel)
Damage Modifier: 1.8
Charge Time----: 3:25
PS3 Combo------: Circle, Circle, X, Triangle
Xbox 360 Combo-: B, B, A, Y

Default Skill--: Protect
Default Skill--: Vigilance
Lv. 05 Passive-: Critical: Vigilance
Lv. 09 Skill---: Veil
Lv. 15 Passive-: Resist Deprotect +10%
Lv. 18 Passive-: Item Scavenger II
Lv. 19 Skill---: Protectga
Lv. 24 Passive-: Rapid Recovery
Lv. 29 Skill---: Vigilaga
Lv. 30 Skill---: Faith
Lv. 34 Skill---: Bravery
Lv. 35 Passive-: Auto-Vigilance
Lv. 40 Skill---: Bravega
Lv. 45 Skill---: Endless Blessings

Special Notes: Found in Rainy Weather; Clearwater Marshes
              Found in Sunny Weather; Stonestump Wastelands

..............................................................................

MONSTER 133

Name---------: Miquiztli                      Minimum Base HP------: 1,971
Role---------: Synergist                      Maximum Base HP------: 2,179
Location-----: Academia 500 AF                Minimum Base Strength: 120
Max Level----: 40                             Maximum Base Strength: 124
Speed--------: 70                             Minimum Base Magic---: 188
Tame Rate----: 3%                             Maximum Base Magic---: 192
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: Wind
Halved-------: N/A
Weak---------: N/A
Constellation: Woodwraith

Feral Link-----: Terra Fantasy
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal, Esuna
Damage Modifier: 6.0
Charge Time----: 3:25
PS3 Combo------: Circle, L-down, L-down, X
Xbox 360 Combo-: B, L-down, L-down, A

Default Passive: Augment Maintenance II (RL)
Default Skill--: Protect
Lvl. 02 Skill--: Enaero
Lvl. 07 Skill--: Bravery
Lvl. 11 Skill--: Enthunder
Lvl. 12 Passive: Resist Lightning +10%
Lvl. 19 Passive: Resist Wind +10%
Lvl. 23 Skill--: Endless Blessings
Lvl. 24 Skill--: Veil
Lvl. 30 Passive: Resist Lightning +33%
Lvl. 37 Passive: Resist Wind +33%
Lvl. 40 Skill--: Bravega

Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the
              northeastern most square of the map. One of two encounters will
              happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all
              three monsters, you will need to close the Time Gate and replay
              the area. If Xolotl & Miquiztli do not show up, jump off the
              platform and jump back on again until they appear.

..............................................................................

MONSTER 134

Name---------: Nanochu                        Minimum Base HP------: 533
Role---------: Synergist                      Maximum Base HP------: 591
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 110
Max Level----: 40                             Maximum Base Strength: 114
Speed--------: 90                             Minimum Base Magic---: 115
Tame Rate----: N/A                            Maximum Base Magic---: 119
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Ochu

Feral Link-----: Meteorite
Description----: Inflicts physical damage on targets.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 1.5
Charge Time----: 1:30
PS3 Combo------: L (clockwise)
Xbox 360 Combo-: L (clockwise)

Default Passive: Pack Mentality
Default Skill--: Bravery
Default Skill--: Faith
Lv. 05 Passive-: Feral Surge (RL)
Lv. 15 Passive-: Augment Maintenance (RL)
Lv. 17 Skill---: Vigilance
Lv. 23 Skill---: Enfire
Lv. 28 Skill---: Enfrost
Lv. 31 Skill---: Enthunder
Lv. 35 Skill---: Enaero
Lv. 38 Passive-: Augment Maintenance II (RL)
Lv. 40 Skill---: Bravega

Special Notes: Nanochu can be found by a tree on the ledge in the southern
              portion of the Clearwater Marshes. You must use the Improved
              Moogle Throw ability to throw Mog by the tree, which is normally
              inaccessable. Nanochu can be farmed in unlimited quantities as
              a normal drop from Valfodr Lv. 70 if you have purchased the
              "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 135

Name---------: Oannes                         Minimum Base HP------: 671
Role---------: Synergist                      Maximum Base HP------: 743
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 32
Max Level----: 45                             Maximum Base Strength: 34
Speed--------: 130                            Minimum Base Magic---: 30
Tame Rate----: 15%                            Maximum Base Magic---: 32
Growth-------: Standard
Immune-------: N/A
Resistant----: Ice
Halved-------: Physical, Magic
Weak---------: Lightning
Constellation: Sahagin

Feral Link-----: High Dive
Description----: Inflicts Ice-based physical damage on target and Ice-based
                magic damage on nearby opponents.
Type-----------: Physical, Magic
Effect---------: 2 Hits, Ice Attack
Damage Modifier: 1.1
Charge Time----: 1:30
PS3 Combo------: L-down, L-up
Xbox 360 Combo-: L-down, L-up

Default Skill--: Faith
Lv. 02 Passive-: Defense Maintenance (RL)
Lv. 04 Skill---: Shell
Lv. 09 Skill---: Veil
Lv. 16 Skill---: Enfrost
Lv. 20 Skill---: Enthunder
Lv. 31 Passive-: First Strike (RL)
Lv. 40 Passive-: HP +10%
Lv. 42 Passive-: HP +16%
Lv. 45 Skill---: Shellga

..............................................................................

MONSTER 136

Name---------: Purple Chocobo                 Minimum Base HP------: 860
Role---------: Synergist                      Maximum Base HP------: 952
Location-----: Bresha Ruins 100/300 AF        Minimum Base Strength: 74
Max Level----: 99                             Maximum Base Strength: 76
Speed--------: 90                             Minimum Base Magic---: 53
Tame Rate----: 15%                            Maximum Base Magic---: 55
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh Kweh
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack
Damage Modifier: 1.1
Charge Time----: 2:30
PS3 Combo------: L-left, L-left, Circle
Xbox 360 Combo-: L-left, L-left, B

Default Passive: Critical: Protect (RL)
Default Skill--: Bravery
Default Skill--: Vigilance
Lv. 02 Passive-: Augment Maintenance (RL)
Lv. 04 Passive-: Resist Dispel +10%
Lv. 07 Passive-: Resist Physical +05%
Lv. 09 Skill---: Faith
Lv. 14 Passive-: Resist Physical +15%
Lv. 23 Passive-: Resist Dispel +44%
Lv. 33 Skill---: Enaero
Lv. 37 Skill---: Endless Blessings
Lv. 45 Passive-: Resist Physical +26%
Lv. 50 Passive-: Resist Deprotect +10%
Lv. 56 Passive-: Resist Dispel +66%
Lv. 62 Skill---: Bravega
Lv. 63 Passive-: Resist Deprotect +44%
Lv. 70 Skill---: Vigilaga
Lv. 77 Passive-: Augment Maintenance II (RL)
Lv. 83 Passive-: Resist Deprotect +66%
Lv. 90 Passive-: Resist Physical +36%
Lv. 99 Skill---: Veil

..............................................................................

MONSTER 137

Name---------: Sahagin Prince                 Minimum Base HP------: 750
Role---------: Synergist                      Maximum Base HP------: 830
Location-----: Sunleth Waterscape 300 AF      Minimum Base Strength: 35
Max Level----: 45                             Maximum Base Strength: 37
Speed--------: 130                            Minimum Base Magic---: 33
Tame Rate----: 10%                            Maximum Base Magic---: 35
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Sahagin

Feral Link-----: Abyssal Breath
Description----: Inflicts long-lasting status ailments on target and nearby
                opponents.
Type-----------: Magic
Effect---------: 5 Hits, Deprotect, Deshell, Imperil, Wound
Damage Modifier: 1.08
Charge Time----: 1:40
PS3 Combo------: X, X, Circle
Xbox 360 Combo-: A, A, B

Default Passive: Augment Maintenance (RL)
Default Passive: Feral Surge (RL)
Default Skill--: Faith
Lv. 06 Skill---: Shell
Lv. 12 Passive-: Resist Poison +10%
Lv. 15 Skill---: Vigilance
Lv. 28 Passive-: Resist Poison +44%
Lv. 32 Skill---: Bravega
Lv. 37 Passive-: Critical: Veil
Lv. 44 Skill---: Faithga
Lv. 45 Passive-: Auto-Haste

Special Notes: Sahagin Prince is a rare monster. Activate the Battlemania
              Fragment Skill to find it more easily.

..............................................................................

MONSTER 138

Name---------: Testudo                        Minimum Base HP------: 2,391
Role---------: Synergist                      Maximum Base HP------: 2,643
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 190
Max Level----: 20                             Maximum Base Strength: 194
Speed--------: 55                             Minimum Base Magic---: 21
Tame Rate----: 10%                            Maximum Base Magic---: 23
Growth-------: Standard
Immune-------: Poison
Resistant----: Wind
Halved-------: Fire, Ice
Weak---------: N/A
Constellation: Combat Engineer (L)

Feral Link-----: Explosive Trigger
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 1.5
Charge Time----: 1:30
PS3 Combo------: Square (rep), Circle (rep)
Xbox 360 Combo-: X (rep), B (rep)

Default Passive: Augment Maintenance (RL)
Default Skill--: Bravery
Default Skill--: Faith
Lv. 04 Passive-: Resist Magic +15%
Lv. 09 Passive-: HP +16%
Lv. 14 Skill---: Bravega
Lv. 18 Skill---: Faithga
Lv. 20 Skill---: Endless Blessings

Special Notes: Found in Cloudy Weather; Grave Ridge
              Found in Cloudy Weather; Stonestump Wastelands

..............................................................................

MONSTER 139

Name---------: Thexteron                      Minimum Base HP------: 1,066
Role---------: Synergist                      Maximum Base HP------: 1,180
Location-----: Augusta Tower 300 AF           Minimum Base Strength: 122
Max Level----: 40                             Maximum Base Strength: 126
Speed--------: 60                             Minimum Base Magic---: 130
Tame Rate----: 10%                            Maximum Base Magic---: 134
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning
Constellation: Beast, Razorclaw

Feral Link-----: Shred
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 7 Hits, Attack
Damage Modifier: 1.47
Charge Time----: 1:30
PS3 Combo------: L (clockwise), L (counterclockwise)
Xbox 360 Combo-: L (clockwise), L (counterclockwise)

Default Passive: Feral Surge (RL)
Default Passive: Resist Poison +10%
Default Skill--: Bravery
Lv. 03 Skill---: Vigilance
Lv. 08 Skill---: Shell
Lv. 09 Passive-: Feral Fatigue (RL)
Lv. 12 Passive-: Resist Physical +15%
Lv. 20 Skill---: Enfire
Lv. 29 Passive-: Resist Physical +26%
Lv. 30 Skill---: Enaero
Lv. 34 Passive-: Resist Poison +44%
Lv. 40 Skill---: Bravega

..............................................................................

MONSTER 140

Name---------: Triffid                        Minimum Base HP------: 419
Role---------: Synergist                      Maximum Base HP------: 465
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 47
Max Level----: 70                             Maximum Base Strength: 49
Speed--------: 95                             Minimum Base Magic---: 98
Tame Rate----: 20%                            Maximum Base Magic---: 100
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Ice
Constellation: Stalker, Vespid

Feral Link-----: Sniping Thrust
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 1.5
Charge Time----: 1:30
PS3 Combo------: L-left
Xbox 360 Combo-: L-left

Default Passive: Resist Wind +10%
Default Skill--: Protect
Default Skill--: Shell
Lv. 02 Skill---: Veil
Lv. 05 Passive-: Magic +10%
Lv. 10 Skill---: Endless Blessings
Lv. 16 Passive-: Magic +20%
Lv. 26 Skill---: Protectga
Lv. 36 Passive-: Resist Wind +45%
Lv. 46 Skill---: Shellga
Lv. 56 Passive-: Critical: Vigilance
Lv. 70 Passive-: Item Collector

Special Notes: Found in Sunny Weather; Plains of Eternity

..............................................................................

MONSTER 141

Name---------: Yakshini                       Minimum Base HP------: 1,138
Role---------: Synergist                      Maximum Base HP------: 1,258
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 37
Max Level----: 70                             Maximum Base Strength: 39
Speed--------: 100                            Minimum Base Magic---: 142
Tame Rate----: 15%                            Maximum Base Magic---: 146
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Demon

Feral Link-----: Fanatical Dance
Description----: Enhances all allies' attributes.
Type-----------: Magic
Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance
Damage Modifier: N/A
Charge Time----: 2:30
PS3 Combo------: L-right, L-left, L-right
Xbox 360 Combo-: L-right, L-left, L-right

Default Passive: First Strike (RL)
Default Skill--: Bravery
Default Skill--: Faith
Lv. 03 Passive-: Defense Maintenance
Lv. 05 Passive-: HP +10%
Lv. 13 Skill---: Bravega
Lv. 20 Passive-: HP +16%
Lv. 26 Skill---: Faithga
Lv. 33 Passive-: HP +25%
Lv. 45 Skill---: Vigilance
Lv. 60 Skill---: Veil
Lv. 63 Skill---: Vigilaga
Lv. 70 Skill---: Veilga

..............................................................................

MONSTER 142

Name---------: Cactrot                        Minimum Base HP------: 674
Role---------: Medic                          Maximum Base HP------: 746
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 102
Max Level----: 45                             Maximum Base Strength: 106
Speed--------: 85                             Minimum Base Magic---: 77
Tame Rate----: 33%                            Maximum Base Magic---: 79
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: Fire
Constellation: Cactuar

Feral Link-----: Hypnotic Dance
Description----: Inflicts debilitating ailments on target and nearby opponents
Type-----------: Magic
Effect---------: 3 Hits, Curse, Fog, Imperil, Pain
Damage Modifier: 1.8
Charge Time----: 3:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Item Scavenger II (RL)
Default Passive: Improved Cure (RL)
Default Skill--: Cure
Lv. 04 Passive-: Magic +10%
Lv. 06 Skill---: Raise
Lv. 12 Skill---: Cheer
Lv. 18 Skill---: Curasa
Lv. 22 Passive-: Magic +16%
Lv. 28 Skill---: Cura
Lv. 32 Passive-: Magic +20%
Lv. 39 Passive-: Item Collector
Lv. 45 Passive-: Improved Cure II (RL)

Special Notes: Found in Sunny Weather; Plains of Eternity
              Flowering Cactuar's name changes to Cactrot upon capture.
              Cactrot is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 143

Name---------: Cactuarama                     Minimum Base HP------: 778
Role---------: Medic                          Maximum Base HP------: 860
Location-----: A Dying World 700 AF           Minimum Base Strength: 118
Max Level----: 45                             Maximum Base Strength: 122
Speed--------: 85                             Minimum Base Magic---: 89
Tame Rate----: N/A                            Maximum Base Magic---: 91
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: Fire
Constellation: Cactuar

Feral Link-----: Uplift
Description----: Restores HP to all allies and grants Reraise, which allows
                targets to revive from KO.
Type-----------: Magic
Effect---------: Heal, Reraise, Vigilance
Damage Modifier: 7.77
Charge Time----: 15:10
PS3 Combo------: L-up, L-down, L-up, L-down, L-left, L-right, L-up
Xbox 360 Combo-: L-up, L-down, L-up


Default Passive: Role Resonance (RL)
Default Passive: Ally KO: Power Surge (RL)
Default Skill--: Cure
Lv. 04 Passive-: Resilience +10%
Lv. 06 Skill---: Raise
Lv. 12 Skill---: Cheer
Lv. 18 Skill---: Esuna
Lv. 22 Passive-: Resilience +20%
Lv. 28 Skill---: Esunada
Lv. 45 Passive-: Ally KO: Power Surge II (RL)

Special Notes: Cactuarama can be found in A Dying World 700 AF, in the lower
              left area, near three rectangular objects. You must use the
              Improved Mog Throw ability to throw Mog above the nearby alcove
              housing a Treasure Sphere. Cactuarama can be farmed in unlimited
              quantities as a normal drop from Valfodr Lv. 45 if you have
              purchased the "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 144

Name---------: Cactuarina                     Minimum Base HP------: 674
Role---------: Medic                          Maximum Base HP------: 746
Location-----: New Bodhum 003 AF              Minimum Base Strength: 102
Max Level----: 45                             Maximum Base Strength: 106
Speed--------: 85                             Minimum Base Magic---: 77
Tame Rate----: N/A                            Maximum Base Magic---: 79
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: All Ailments
Weak---------: Fire
Constellation: Cactuar

Feral Link-----: Hypnotic Dance
Description----: Inflicts debilitating ailments on target and nearby opponents.
Type-----------: Magic
Effect---------: 3 Hits, Curse, Fog, Imperil, Pain
Damage Modifier: 1.8
Charge Time----: 3:00
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Feral Speed II (RL)
Default Passive: Improved Raise (RL)
Default Skill--: Cure
Lv. 04 Passive-: Resist Physical +05%
Lv. 06 Skill---: Raise
Lv. 12 Skill---: Cheer
Lv. 22 Passive-: Resist Physical +15%
Lv. 32 Passive-: Resist Physical +26%
Lv. 39 Passive-: Feral Surge (RL)
Lv. 45 Passive-: Improved Raise II (RL)

Special Notes: Cactuarina can be found in the crater near New Bodhum 003 AF.
              You must use the Improved Moogle Throw to throw Mog near the
              base of the Time Gate. Cactuarina can be farmed in unlimited
              quantities as a rare drop from Valfodr Lv. 45 if you have
              purchased the "Perpetual Battlefield" DLC.

..............................................................................

MONSTER 145

Name---------: Cait Sith                      Minimum Base HP------: 322
Role---------: Medic                          Maximum Base HP------: 356
Location-----: Bresha Ruins 005 AF            Minimum Base Strength: 18
Max Level----: 99                             Maximum Base Strength: 20
Speed--------: 65                             Minimum Base Magic---: 44
Tame Rate----: 30%                            Maximum Base Magic---: 46
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning, Wind
Constellation: Potcat

Feral Link-----: Kitty Clock
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 5 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:00
PS3 Combo------: Triangle, Square
Xbox 360 Combo-: Y, X

Default Passive: Improved Cure
Default Skill--: Cure
Lv. 03 Passive-: Resist Magic +05%
Lv. 05 Passive-: Resist Curse +10%
Lv. 07 Skill---: Esuna
Lv. 13 Passive-: Resist Magic +15%
Lv. 21 Skill---: Curasa
Lv. 27 Passive-: Resist Curse +44%
Lv. 34 Skill---: Cheer
Lv. 38 Passive-: Resist Fog +10%
Lv. 46 Passive-: Resist Magic +26%
Lv. 51 Skill---: Raise
Lv. 54 Skill---: Esunada
Lv. 66 Skill---: Cura
Lv. 73 Passive-: Resist Fog +44%
Lv. 80 Passive-: Resist Curse +66%
Lv. 90 Passive-: Resist Fog +66%
Lv. 99 Passive-: Improved Cure II

..............................................................................

MONSTER 146

Name---------: Caterchipillar                 Minimum Base HP------: 1,881
Role---------: Medic                          Maximum Base HP------: 2,079
Location-----: Archylte Steppe ??? AF         Minimum Base Strength: 89
Max Level----: 45                             Maximum Base Strength: 91
Speed--------: 70                             Minimum Base Magic---: 149
Tame Rate----: 10%                            Maximum Base Magic---: 153
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: Lightning
Constellation: Nudibranch, Leech

Feral Link-----: Slurp
Description----: Inflicts physical damage and debuffing ailments on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Fog, Pain
Damage Modifier: 2.8
Charge Time----: 2:30
PS3 Combo------: L-right, L-down, L-left, L-left
Xbox 360 Combo-: L-right, L-down, L-left, L-left

Default Passive: Improved Raise
Default Skill--: Cure
Default Skill--: Esuna
Lv. 04 Passive-: Resist Elements +05%
Lv. 06 Skill---: Raise
Lv. 09 Skill---: Cheer
Lv. 12 Passive-: Resist Elements +20%
Lv. 18 Passive-: Magic +16%
Lv. 25 Passive-: Magic +20%
Lv. 28 Passive-: Auto-Veil
Lv. 33 Passive-: Resist Elements +30%
Lv. 45 Skill---: Esunada

Special Notes: Found in Rainy Weather; Clearwater Marshes

..............................................................................

MONSTER 147

Name---------: Exoray                         Minimum Base HP------: 379
Role---------: Medic                          Maximum Base HP------: 419
Location-----: New Bodhum 003 AF              Minimum Base Strength: 22
Max Level----: 40                             Maximum Base Strength: 24
Speed--------: 70                             Minimum Base Magic---: 67
Tame Rate----: 10%                            Maximum Base Magic---: 69
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Nudibranch, Leech

Feral Link-----: Explosive Thrust
Description----: Inflicts physical damage on target and absorbs HP.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Drain
Damage Modifier: 2.4
Charge Time----: 2:45
PS3 Combo------: L-up
Xbox 360 Combo-: L-up

Default Passive: Improved Cure (RL)
Default Skill--: Cure
Lv. 03 Skill---: Curasa
Lv. 08 Skill---: Cura
Lv. 12 Skill---: Esuna
Lv. 20 Passive-: Critical: Shell
Lv. 39 Passive-: Improved Cure II
Lv. 40 Passive-: Item Collector (RL)

Special Notes: Exoray is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily. It can only be found in the
              previously-inaccessable beach area.

..............................................................................

MONSTER 148

Name---------: Flanitor                       Minimum Base HP------: 638
Role---------: Medic                          Maximum Base HP------: 706
Location-----: Augusta Tower 200/300 AF       Minimum Base Strength: 57
Max Level----: 40                             Maximum Base Strength: 59
Speed--------: 70                             Minimum Base Magic---: 142
Tame Rate----: 15%                            Maximum Base Magic---: 146
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Flan (L)

Feral Link-----: Hyper Rescue
Description----: Restores HP to all allies.
Type-----------: Magic
Effect---------: Heal
Damage Modifier: 3.0
Charge Time----: 1:30
PS3 Combo------: N/A
Xbox 360 Combo-: N/A

Default Passive: Ally KO: Power Surge (RL)
Default Passive: Improved Cure (RL)
Default Skill--: Cure
Default Skill--: Curasa
Lv. 06 Skill---: Esuna
Lv. 09 Skill---: Cheer
Lv. 12 Passive-: Resist Magic +15%
Lv. 18 Passive-: Resist Fog +10%
Lv. 23 Skill---: Cura
Lv. 25 Passive-: Resist Fog +44%
Lv. 28 Passive-: Resist Magic +26%
Lv. 33 Passive-: Improved Cure II (RL)
Lv. 34 Skill---: Esunada
Lv. 40 Skill---: Raise

..............................................................................

MONSTER 149

Name---------: Green Chocobo                  Minimum Base HP------: 532
Role---------: Medic                          Maximum Base HP------: 588
Location-----: Yaschas Massif 100/110 AF      Minimum Base Strength: 38
Max Level----: 99                             Maximum Base Strength: 40
Speed--------: 90                             Minimum Base Magic---: 59
Tame Rate----: 15%                            Maximum Base Magic---: 61
Growth-------: Standard
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh Kweh
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack
Damage Modifier: 2.96
Charge Time----: 3:00
PS3 Combo------: Square
Xbox 360 Combo-: X

Default Passive: Improved Cure (RL)
Default Passive: Resist Physical +05%
Lv. 04 Skill---: Cheer
Lv. 09 Passive-: Critical: Faith (RL)
Lv. 13 Passive-: Resist Physical +15%
Lv. 16 Skill---: Curasa
Lv. 22 Skill---: Raise
Lv. 29 Skill---: Cura
Lv. 36 Passive-: Resist Physical +26%
Lv. 48 Passive-: Resist Physical +36%
Lv. 60 Passive-: Improved Cure II (RL)
Lv. 99 Passive-: Bonus CP (RL)

..............................................................................

MONSTER 150

Name---------: Haguma                         Minimum Base HP------: 590
Role---------: Medic                          Maximum Base HP------: 654
Location-----: Vile Peaks 010 AF              Minimum Base Strength: 22
Max Level----: 99                             Maximum Base Strength: 24
Speed--------: 100                            Minimum Base Magic---: 94
Tame Rate----: 5%                             Maximum Base Magic---: 96
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: Lightning
Constellation: Demon

Feral Link-----: Hypnotic Star
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack
Damage Modifier: 2.2
Charge Time----: 2:00
PS3 Combo------: X, Circle, X, Circle
Xbox 360 Combo-: A, B, A, B

Default Passive: Feral Speed II (RL)
Default Passive: Improved Cure II (RL)
Default Skill--: Cure
Lv. 06 Passive-: Resist Deprotect +10%
Lv. 10 Passive-: Resist Deshell +10%
Lv. 13 Skill---: Curasa
Lv. 21 Passive-: Magic +10%
Lv. 24 Skill---: Cura
Lv. 26 Passive-: Resist Deprotect +44%
Lv. 32 Passive-: Resist Deshell +44%
Lv. 36 Passive-: Magic +16%
Lv. 44 Skill---: Esuna
Lv. 46 Passive-: Magic +20%
Lv. 59 Passive-: Resist Deprotect +66%
Lv. 66 Passive-: Resist Deshell +66%
Lv. 76 Passive-: Magic +25%
Lv. 92 Passive-: Rapid Recovery
Lv. 99 Skill---: Esunada

Special Notes: Haguma is a rare monster. Activate the Battlemania Fragment
              Skill to find it more easily.

..............................................................................

MONSTER 151

Name---------: Spiranthes                     Minimum Base HP------: 339
Role---------: Medic                          Maximum Base HP------: 375
Location-----: Yaschas Massif 010/01X AF      Minimum Base Strength: 19
Max Level----: 40                             Maximum Base Strength: 21
Speed--------: 70                             Minimum Base Magic---: 60
Tame Rate----: 25%                            Maximum Base Magic---: 62
Growth-------: Very Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Nudibranch, Leech

Feral Link-----: Explosive Thrust
Description----: Inflicts physical damage on target and absorbs HP.
Type-----------: Physical
Effect---------: 1 Hit, Attack, Drain
Damage Modifier: 2.4
Charge Time----: 2:45
PS3 Combo------: X (rep)
Xbox 360 Combo-: A (rep)

Default Passive: Item Collector (RL)
Default Skill--: Cure
Lv. 07 Skill---: Raise
Lv. 10 Skill---: Cheer
Lv. 15 Passive-: Improved Raise
Lv. 20 Skill---: Cura
Lv. 26 Skill---: Esuna
Lv. 30 Passive-: Improved Raise II
Lv. 40 Passive-: Auto-Shell

..............................................................................

MONSTER 152

Name---------: White Chocobo                  Minimum Base HP------: 602
Role---------: Medic                          Maximum Base HP------: 666
Location-----: Oerba 300 AF                   Minimum Base Strength: 53
Max Level----: 99                             Maximum Base Strength: 55
Speed--------: 90                             Minimum Base Magic---: 67
Tame Rate----: 15%                            Maximum Base Magic---: 69
Growth-------: Very Erratic
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical, Magic
Weak---------: N/A
Constellation: Chocobo

Feral Link-----: Kweh
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 6 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:25
PS3 Combo------: L-left
Xbox 360 Combo-: L-left

Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Skill--: Cure
Lv. 03 Skill---: Curasa
Lv. 06 Passive-: Magic +10%
Lv. 07 Passive-: Feral Speed II
Lv. 15 Skill---: Esuna
Lv. 30 Skill---: Cura
Lv. 46 Passive-: Magic +16%
Lv. 77 Skill---: Esunada
Lv. 90 Passive-: Magic +20%
Lv. 99 Skill---: Raise

..............................................................................

+--------------+
| DLC Monsters |
+--------------+
..............................................................................

DLC MONSTER 001

Name---------: Omega                          Minimum Base HP------: 3,230
Role---------: Commando                       Maximum Base HP------: 3,570
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 589
Max Level----: 99                             Maximum Base Strength: 601
Speed--------: 170                            Minimum Base Magic---: 479
Tame Rate----: 07%                            Maximum Base Magic---: 489
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: Physical
Weak---------: Lightning
Constellation: Fantasy, Champion

Feral Link-----: Wave Cannon
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 5 Hits, Attack
Damage Modifier: 3.6
Charge Time----: 3:00
PS3 Combo------: L-right, L-down, L-left, X
Xbox 360 Combo-: L-right, L-down, L-left, A

Default Passive: Feral Surge (RL)
Default Passive: Feral Fatigue (RL)
Default Passive: Leadenstrike (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 03 Skill---: Blitz
Lv. 07 Skill---: Powerchain
Lv. 12 Skill---: Ravage
Lv. 16 Skill---: Lifesiphon
Lv. 20 Skill---: Blindside
Lv. 25 Passive-: Strength +10%
Lv. 30 Skill---: Scourge
Lv. 45 Skill---: Ruinga
Lv. 55 Passive-: Strength +16%
Lv. 65 Passive-: Strength +20%
Lv. 80 Passive-: Auto-Bravery

..............................................................................

DLC MONSTER 002

Name---------: Amodar                         Minimum Base HP------: 6,650
Role---------: Commando                       Maximum Base HP------: 7,350
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 594
Max Level----: 13                             Maximum Base Strength: 606
Speed--------: 60                             Minimum Base Magic---: 445
Tame Rate----: 7%                             Maximum Base Magic---: 455
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Iron Bear Claw
Description----: Inflicts physical damage on target.
Type-----------: Physical
Effect---------: 1 Hit, Attack
Damage Modifier: 3.0
Charge Time----: 3:25
PS3 Combo------: Square, Square, L-right/X, Triangle
Xbox 360 Combo-: X, X, L-left/A, Y

Default Passive: Ally KO: Power Surge (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Lv. 03 Skill---: Powerchain
Lv. 04 Passive-: Critical: Shield
Lv. 05 Skill---: Blitz
Lv. 06 Skill---: Ravage
Lv. 07 Skill---: Blindside
Lv. 08 Skill---: Scourge
Lv. 09 Passive-: Critical: Shield II
Lv. 10 Skill---: Adrenaline
Lv. 13 Passive-: Ally KO: Power Surge II (RL)

Special Notes: Lieutenant Amodar's name changes to Amodar upon capture.

..............................................................................

DLC MONSTER 003

Name---------: Typhon                         Minimum Base HP------: 6,745
Role---------: Commando                       Maximum Base HP------: 7,455
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 396
Max Level----: 13                             Maximum Base Strength: 404
Speed--------: 30                             Minimum Base Magic---: 603
Tame Rate----: 15%                            Maximum Base Magic---: 617
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Physical, Magic, Fire, Wind
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Snort
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 1 Hit, Attack, Daze, Dispel, Wound
Damage Modifier: 1.5
Charge Time----: 3:00
PS3 Combo------: L-left, L-left, L-right, Triangle
Xbox 360 Combo-: L-left, L-left, L-right, Y

Default Passive: Weak Spot (RL)
Default Passive: Auto Enaero (RL)
Default Skill--: Attack
Default Skill--: Ruin
Lv. 04 Skill---: Powerchain
Lv. 05 Skill---: Lifesiphon
Lv. 07 Skill---: Mind Piercer
Lv. 09 Passive-: Auto: Enfire (RL)
Lv. 10 Skill---: Blindside
Lv. 11 Skill---: Scourge
Lv. 12 Skill---: Ruinga
Lv. 13 Passive-: Magic +25%

..............................................................................

DLC MONSTER 004

Name---------: Gilgamesh                      Minimum Base HP------: 7,505
Role---------: Commando                       Maximum Base HP------: 8,295
Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 673
Max Level----: 13                             Maximum Base Strength: 687
Speed--------: 125                            Minimum Base Magic---: 564
Tame Rate----: 25.15%                         Maximum Base Magic---: 576
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: All Ailments
Halved-------: Physical, Magic, All Elements
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Divider
Description----: Inflicts physical damage.
Type-----------: Physical
Effect---------: 3 Hits, Attack
Damage Modifier: 3.0
Charge Time----: 3:00
PS3 Combo------: Circle, Circle, Circle
Xbox 360 Combo-: B, B, B

Default Passive: Quick Stagger (RL)
Default Passive: Stagger Maintenance II (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Launch
Default Skill--: Armor Breaker
Lv. 05 Skill---: Blitz
Lv. 07 Skill---: Ravage
Lv. 08 Skill---: Lifesiphon
Lv. 09 Skill---: Mind Piercer
Lv. 10 Skill---: Stagger: Wound
Lv. 11 Skill---: Blindside
Lv. 12 Skill---: Scourge
Lv. 13 Skill---: Ruinga

..............................................................................

DLC MONSTER 005

Name---------: Lightning                      Minimum Base HP------: 7,220
Role---------: Commando                       Maximum Base HP------: 7,980
Location-----: Valhalla ??? AF (DLC)          Minimum Base Strength: 643
Max Level----: 13                             Maximum Base Strength: 657
Speed--------: 125                            Minimum Base Magic---: 584
Tame Rate----: N/A                            Maximum Base Magic---: 596
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Legion of One
Description----: Unleashes a devastating flurry of blows. Damage varies by
                situation.
Type-----------: Physical
Effect---------: 12 Hits, Attack, Post-Stagger Damage Boost
Damage Modifier: 2.4 (4.8 if target is staggered)
Charge Time----: 3:25
PS3 Combo------: L-right, L-down, L-up, L-down, X
Xbox 360 Combo-: L-right, L-down, L-up, L-down, A

Default Passive: Enhanced Commando (RL)
Default Skill--: Attack
Default Skill--: Ruin
Default Skill--: Blitz
Default Skill--: Launch
Default Skill--: Smite
Default Skill--: Armor Breaker
Lv. 02 Skill---: Lifesiphon
Lv. 03 Skill---: Faultsiphon
Lv. 04 Passive-: Attack: ATB Charge II
Lv. 05 Skill---: Mind Piercer
Lv. 06 Passive-: Auto-Bravery
Lv. 07 Skill---: Adrenaline
Lv. 08 Skill---: Blindside
Lv. 09 Skill---: Ravage
Lv. 10 Skill---: Scourge
Lv. 11 Skill---: Ruinga
Lv. 12 Passive-: Immovable MAX (RL)
Lv. 13 Passive-: Uncapped Damage (RL)

..............................................................................

DLC MONSTER 006

Name---------: Lightning                      Minimum Base HP------: 3,800
Role---------: Ravager                        Maximum Base HP------: 4,200
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 544
Max Level----: 13                             Maximum Base Strength: 556
Speed--------: 125                            Minimum Base Magic---: 544
Tame Rate----: 7%                             Maximum Base Magic---: 556
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Lightning
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Army of One
Description----: Unleashes a devastating flurry of blows. Chain bonus effect
                varies by situation.
Type-----------: Physical
Effect---------: 11 Hits, Attack, Post-Stagger Chain Building
Damage Modifier: 2.2 (varies by situation)
Charge Time----: 3:25
PS3 Combo------: L-right, Circle/L-down, X/L-left, Circle
Xbox 360 Combo-: L-right, B/L-down, A/L-left, B

Default Passive: Attack: ATB Charge II (RL)
Default Skill--: Fire
Default Skill--: Blizzard
Default Skill--: Thunder
Default Skill--: Aero
Default Skill--: Flamestrike
Default Skill--: Froststrike
Default Skill--: Sparkstrike
Default Skill--: Galestrike
Lv. 03 Skill---: Overwhelm
Lv. 04 Skill---: Electric Blitz
Lv. 05 Skill---: Aero Blitz
Lv. 06 Skill---: Ice Blitz
Lv. 07 Skill---: Heat Blitz
Lv. 08 Skill---: Fearsiphon
Lv. 10 Skill---: Thundaga
Lv. 13 Passive-: Siphon Boost

..............................................................................

DLC MONSTER 007

Name---------: Valfodr                        Minimum Base HP------: 6,555
Role---------: Ravager                        Maximum Base HP------: 7,245
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 574
Max Level----: 99                             Maximum Base Strength: 586
Speed--------: 120                            Minimum Base Magic---: 594
Tame Rate----: Variable (100% at Lv. 99)      Maximum Base Magic---: 606
Growth-------: Late Bloomer
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Gagnrath
Description----: Inflicts heavy physical damage on target and nearby opponents.
Type-----------: Physical
Effect---------: 4 Hits, Attack, Wound
Damage Modifier: 3.25
Charge Time----: 3:00
PS3 Combo------: L-down
Xbox 360 Combo-: L-down

Default Skill--: Fire
Default Skill--: Thunder
Lv. 03 Skill---: Flamestrike
Lv. 05 Skill---: Sparkstrike
Lv. 08 Passive-: Chain Bonus Boost
Lv. 10 Skill---: Fira
Lv. 14 Skill---: Blizzard
Lv. 15 Skill---: Aero
Lv. 16 Skill---: Thundara
Lv. 18 Skill---: Firaga
Lv. 23 Skill---: Thundaga
Lv. 30 Skill---: Heat Blitz
Lv. 35 Passive-: Weak Spot (RL)
Lv. 37 Passive-: Stagger Maintenance II
Lv. 40 Skill---: Felflame
Lv. 45 Skill---: Fearsiphon
Lv. 66 Passive-: Chain Bonus Boost II
Lv. 70 Passive-: Resilience +40%
Lv. 78 Skill---: Felfrost
Lv. 82 Skill---: Felgust
Lv. 99 Passive-: Resist Elements +30%

..............................................................................

DLC MONSTER 008

Name---------: Snow                           Minimum Base HP------: 7,600
Role---------: Sentinel                       Maximum Base HP------: 8,400
Location-----: Coliseum ??? AF (DLC)          Minimum Base Strength: 608
Max Level----: 13                             Maximum Base Strength: 622
Speed--------: N/A                            Minimum Base Magic---: 499
Tame Rate----: 30%                            Maximum Base Magic---: 511
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Sovereign Fist
Description----: Unleashes a devestating blow. Damage varies by situation.
Type-----------: Physical
Effect---------: 2 Hits, Attack, Post-Stagger Damage Boost
Damage Modifier: 2.5 (5.0 if target is staggered)
Charge Time----: 3:50
PS3 Combo------: Circle, X
Xbox 360 Combo-: B, A

Default Passive: Enhanced Sentinel (RL)
Default Passive: Improved Ward II (RL)
Default Skill--: Provoke
Default Skill--: Medigaurd
Lv. 03 Passive-: Critical: Power Surge II
Lv. 04 Skill---: Vendetta
Lv. 05 Skill---: Fringeward
Lv. 06 Skill---: Deathward
Lv. 08 Skill---: Element Guard
Lv. 09 Passive-: Improved Guard II
Lv. 10 Skill---: Challenge
Lv. 11 Skill---: Entrench
Lv. 12 Passive-: Improved Counter II
Lv. 13 Passive-: Critical: Tetradefense (RL)

..............................................................................

DLC MONSTER 009

Name---------: Nabaat                         Minimum Base HP------: 4,560
Role---------: Saboteur                       Maximum Base HP------: 5,040
Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 445
Max Level----: 13                             Maximum Base Strength: 455
Speed--------: 50                             Minimum Base Magic---: 445
Tame Rate----: 10%                            Maximum Base Magic---: 455
Growth-------: Early Peaker
Immune-------: Wound
Resistant----: Pain, Fog
Halved-------: Magic
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Sadistic Surge
Description----: Inflicts magic damage on target.
Type-----------: Magic
Effect---------: 12 Hits, Attack, Extra Effects (varies by Paradigm Pack)
Damage Modifier: 3.0 (varies by Paradigm Pack)
Charge Time----: 3:00
PS3 Combo------: L-left, L-right, L-down, L-left
Xbox 360 Combo-: L-left, L-right, L-down, L-left

Default Passive: Pressure II (RL)
Default Passive: Improved Debilitation (RL)
Default Skill--: Poison
Default Skill--: Curse II
Default Skill--: Pain II
Default Skill--: Fog II
Lv. 03 Skill---: Imperil
Lv. 04 Skill---: Wound
Lv. 05 Skill---: Heavy Painga
Lv. 06 Skill---: Heavy Fogga
Lv. 07 Skill---: Endless Nightmare
Lv. 08 Skill---: Imperilga
Lv. 09 Skill---: Heavy Cursega
Lv. 10 Skill---: Woundga
Lv. 11 Skill---: Poisonga
Lv. 12 Passive-: Improved Debuffing (RL)
Lv. 13 Passive-: Improved Debilitation II (RL)

..............................................................................

DLC MONSTER 010

Name---------: Sazh                           Minimum Base HP------: 1,235
Role---------: Synergist                      Maximum Base HP------: 1,365
Location-----: Serendipity ??? AF (DLC)       Minimum Base Strength: 89
Max Level----: 45                             Maximum Base Strength: 91
Speed--------: 100                            Minimum Base Magic---: 89
Tame Rate----: N/A                            Maximum Base Magic---: 91
Growth-------: Well-Grown
Immune-------: N/A
Resistant----: N/A
Halved-------: Fire
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Cold Blood
Description----: Unleashes a devestating volley of gunfire. Chain bonus effect
                varies by situation.
Type-----------: Physical
Effect---------: 17 Hits, Attack, Post-Stagger Chain Building
Damage Modifier: 2.38 (varies by situation)
Charge Time----: 3:25
PS3 Combo------: Square (rep) + Circle (rep)
Xbox 360 Combo-: X (rep) + B (rep)

Default Passive: Augment Maintenance (RL)
Default Passive: Item Collector (RL)
Default Skill--: Bravery
Default Skill--: Faith
Lv. 02 Skill---: Vigilance
Lv. 03 Skill---: Enfrost
Lv. 07 Skill---: Enthunder
Lv. 08 Passive-: Feral Speed (RL)
Lv. 12 Skill---: Enfire
Lv. 14 Skill---: Enaero
Lv. 17 Skill---: Protect
Lv. 23 Skill---: Shell
Lv. 25 Skill---: Veil
Lv. 26 Skill---: Bravega
Lv. 32 Skill---: Endless Blessings
Lv. 38 Passive-: Augment Maintenance II (RL)
Lv. 42 Passive-: Critical: Haste (RL)
Lv. 43 Skill---: Vigilaga
Lv. 45 Passive-: Feral Speed II (RL)

..............................................................................

DLC MONSTER 011

Name---------: Ultros                         Minimum Base HP------: 4,940
Role---------: Synergist                      Maximum Base HP------: 5,460
Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 485
Max Level----: 13                             Maximum Base Strength: 495
Speed--------: 60                             Minimum Base Magic---: 524
Tame Rate----: 100%                           Maximum Base Magic---: 536
Growth-------: Early Peaker
Immune-------: N/A
Resistant----: N/A
Halved-------: Ice
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Octopus Ink
Description----: Inflicts magic damage on target and nearby opponents.
Type-----------: Magic
Effect---------: 4 Hits, Attack, Curse, Pain, Slow
Damage Modifier: 2.6
Charge Time----: 3:00
PS3 Combo------: Circle (rep)/L-right, L-down, L-left
Xbox 360 Combo-: B (rep)/L-right, L-down, L-left

Default Passive: Feral Surge (RL)
Default Passive: Defense Maintenance II (RL)
Default Skill--: Protect
Lv. 05 Skill---: Shell
Lv. 06 Passive-: First Strike
Lv. 10 Passive-: Auto-Veil
Lv. 11 Skill---: Endless Blessings
Lv. 12 Passive-: Random: Nullify Ice (RL)
Lv. 13 Passive-: Magic +20%

..............................................................................

DLC MONSTER 012

Name---------: PuPu                           Minimum Base HP------: 2,897
Role---------: Medic                          Maximum Base HP------: 3,203
Location-----: Coliseum AF ??? (DLC)          Minimum Base Strength: 306
Max Level----: 13                             Maximum Base Strength: 314
Speed--------: 60-100 (Variable)              Minimum Base Magic---: 594
Tame Rate----: 10%                            Maximum Base Magic---: 606
Growth-------: Early Peeker
Immune-------: N/A
Resistant----: N/A
Halved-------: N/A
Weak---------: N/A
Constellation: Fantasy, Champion

Feral Link-----: Items Please!
Description----: Inflicts magic damage and increases the odds of obtaining
                items after battle.
Type-----------: Magic
Effect---------: 1 Hit, Attack, Item Drop Rate Up
Damage Modifier: 1.5
Charge Time----: 3:00
PS3 Combo------: Square, Circle, X/L (clockwise)/X (rep)
Xbox 360 Combo-: X, B, A/L (clockwise)/A (rep)

Default Passive: Pack Mentality (RL)
Default Passive: Improved Cure (RL)
Default Skill--: Cure
Lv. 03 Skill---: Esuna
Lv. 04 Skill---: Raise
Lv. 05 Passive-: Improved Raise
Lv. 06 Skill---: Curasa
Lv. 07 Skill---: Cheer
Lv. 09 Skill---: Cura
Lv. 10 Skill---: Esunada
Lv. 11 Passive-: Improved Cure II (RL)
Lv. 13 Passive-: Improved Raise II

..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Special Monsters - [SpecMon]                       | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

..............................................................................
Leyak ---------- Sunleth Waterscape - 300 AF ------- Moogle Throw - MONSTER 129
Rangda --------- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 116
Silver Chocobo - Academia ----------- 4XX AF ------- Moogle Throw - MONSTER 093
Golden Chocobo - A Dying World ------ 700 AF ------- Treasure ----- MONSTER 018
Cactuarama ----- A Dying World ------ 700 AF ------- Moogle Throw - MONSTER 143
Cactuarina ----- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 144
Nanochu -------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 134
Chichu --------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 005
Gigantuar ------ Archylte Steppe ---- ??? AF ------- Green Stones - MONSTER 127
Twilight Odin -- Vile Peaks --------- 200 AF ------- Quest Boss --- MONSTER 041
..............................................................................
Leyak----------: Leyak can be found near two Miniflans. While riding the giant
                Woodwraith, you must use the Improved Moogle Throw ability to
                throw Mog between the Miniflans.
..............................................................................
Rangda---------: Rangda can be found within the New Bodhum compound. You must
                use the Improved Moogle Throw ability to throw Mog off the
                pier and out to sea.
..............................................................................</pre><pre id="faqspan-8">
Silver Chocobo-: Silver Chocobo can be found in the heart of the Academy's
                headquarters. You must use the Improved Moogle Throw ability
                to throw Mog into the giant blue sphere behind Hope.
..............................................................................
Golden Chocobo-: Golden Chocobo can be found in a hidden Treasure Box in A
                Dying World 700 AF. Look for the alcove that looks like a hand
                sticking out of the wall on the map. Follow the wall south to
                find Golden Chocobo.
..............................................................................
Cactuarama-----: Cactuarama can be found in A Dying World 700 AF, in the lower
                left area, near three rectangular objects. You must use the
                Improved Mog Throw ability to throw Mog above the nearby
                alcove housing a Treasure Sphere.
..............................................................................
Cactuarina-----: Cactuarina can be found in the crater near New Bodhum 003 AF.
                You must use the Improved Moogle Throw to throw Mog near the
                base of the Time Gate.
..............................................................................
Nanochu--------: Nanochu can be found by a tree on the ledge in the southern
                portion of the Clearwater Marshes. You must use the Improved
                Moogle Throw ability to throw Mog by the tree, which is
                normally inaccessable.
..............................................................................
Chichu---------: Chichu can be found in a bed of red flowers in the Plains of
                Eternity. You must use the Improved Moogle Throw to throw Mog
                into the flowers.
..............................................................................
Gigantuar------: Gigantuar can be found by examining the Green Cactuar Stones.
..............................................................................
Twilight Odin--: You will automatically capture Twilight Odin after you defeat
                him.
..............................................................................
Special Note---: All monsters in this section can be farmed in unlimited
                quantities if you have purchased the "Perpetual Battlefield"
                DLC. Valfodr, an opponent in the DLC, can be fought in five
                different forms, each of which can drop two of these monsters,
                one as a normal drop, the other as a rare drop.

Valfodr Lv. 01 - Normal Drop: Leyak
                Rare Drop--: Rangda
Valfodr Lv. 15 - Normal Drop: Silver Chocobo
                Rare Drop--: Golden Chocobo
Valfodr Lv. 45 - Normal Drop: Cactuarama
                Rare Drop--: Cactuarina
Valfodr Lv. 70 - Normal Drop: Nanochu
                Rare Drop--: Chichu
Valfodr Lv. 99 - Normal Drop: Gigantuar
                Rare Drop--: Twilight Odin
..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                      Monster Infusion - [HiddenU]                       | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

                 o-----------------------------------------o
                 | Infusion Introduction ------- [InfIntr] |
                 | Passive Ability Rank List --- [PassARL] |
                 | Passive Ability Definitions - [PassADe] |
                 | Passive Ability Rules ------- [PassARu] |
                 | Yellow Lock Rules ----------- [YLRules] |
                 | Role Abilities -------------- [RoleAbl] |
                 | Hidden Role Abilities ------- [HiddnRA] |
                 | Chichu Example Build -------- [ExBuild] |
                 | Step-by-Step Directions ----- [SSDirec] |
                 o-----------------------------------------o

..............................................................................
Infusion Section Authors----: sakurayule  -> [email protected]
                             BMSirius    -> [email protected]
                             laurencium  -> [email protected]
                             Taly932     -> [email protected]
..............................................................................

+-----------------------------------+
| Infusion Introduction - [InfIntr] |
+-----------------------------------+

Infusion is a selectable choice in the Monster selection of the Main Menu. This
option allows you to take one monster and infuse its abilities into another.
Although monsters can learn many abilities through Crystarium leveling, most
abilities cannot be acquired through this method alone. Instead, they must be
inherited through Infusion.

The first monster you select in the Infusion Menu is the monster that will
receive abilities. The second monster you select will give up its abilities,
disappearing after the infusion is complete. This portion of the FAQ will
explain how to control the transference of infused abilities.

+---------------------------------------+
| Passive Ability Rank List - [PassARL] |
+---------------------------------------+

Before you learn how to control passive abilities, you must first understand
how they are ranked. Each ability has a Rank, and learning these Ranks is
fundamental for understanding how to control the movement of passive abilities
from one monster to another.

The following list ranks every infusable passive ability in the game.

..............................................................................
Rank   Passive Ability                . Rank   Passive Ability
                                              (YL) = Yellow Lock
..............................................................................
09     Resist Elements +30%           . 18     (YL) Resist Elements +30%
09     Auto-Haste                     . 18     (YL) Auto-Haste
09     Auto-Tetradefense              . 18     (YL) Auto-Tetradefense
..............................................................................
08     HP +30%                        . 17     (YL) HP +30%
08     Resilience +40%                . 17     (YL) Resilience: +40%
08     Auto-Vigilance                 . 17     (YL) Auto-Vigilance
08     Critical: Haste                . 17     (YL) Critical: Haste
08     Critical: Tetradefense         . 17     (YL) Critical: Tetradefense
08     Rapid Recovery                 . 17     (YL) Rapid Recovery
..............................................................................
07     HP +25%                        . 16     (YL) HP +25%
07     Strength +35%                  . 16     (YL) Strength +35%
07     Magic +35%                     . 16     (YL) Magic +35%
07     Resist Physical +36%           . 16     (YL) Resist Physical +36%
07     Resist Magic +36%              . 16     (YL) Resist Magic +36%
07     Resist Elements +20%           . 16     (YL) Resist Elements +20%
07     Resilience +20%                . 16     (YL) Resilience +20%
07     Auto-Bravery                   . 16     (YL) Auto-Bravery
07     Auto-Faith                     . 16     (YL) Auto-Faith
07     Auto-Protect                   . 16     (YL) Auto-Protect
07     Auto-Shell                     . 16     (YL) Auto-Shell
07     Auto-Veil                      . 16     (YL) Auto-Veil
07     Kill: Libra                    . 16     (YL) Kill: Libra
07     Quick Stagger                  . 16     (YL) Quick Stagger
07     Role Resonance                 . 16     (YL) Role Resonance
..............................................................................
06     Strength +25%                  . 15     (YL) Strength +25%
06     Magic +25%                     . 15     (YL) Magic +25%
06     Resist Physical +26%           . 15     (YL) Resist Physical +26%
06     Resist Magic +26%              . 15     (YL) Resist Magic +26%
06     Resist Fire +53%               . 15     (YL) Resist Fire +53%
06     Resist Ice +53%                . 15     (YL) Resist Ice +53%
06     Resist Deprotect +66%          . 15     (YL) Resist Deprotect +66%
06     Resist Deshell +66%            . 15     (YL) Resist Deshell +66%
06     Resist Slow +66%               . 15     (YL) Resist Slow +66%
06     Resist Poison +66%             . 15     (YL) Resist Poison +66%
06     Resist Imperil +66%            . 15     (YL) Resist Imperil +66%
06     Resist Curse +66%              . 15     (YL) Resist Curse +66%
06     Resist Pain +66%               . 15     (YL) Resist Pain +66%
06     Resist Fog +66%                . 15     (YL) Resist Fog +66%
06     Resist Dispel +66%             . 15     (YL) Resist Dispel +66%
06     Critical: Vigilance            . 15     (YL) Critical: Vigilance
06     Critical: Power Surge II       . 15     (YL) Critical: Power Surge II
06     Critical: Shield II            . 15     (YL) Critical: Shield II
06     Gilfinder II                   . 15     (YL) Gilfinder II
06     Item Collector                 . 15     (YL) Item Collector
06     Siphon Boost II                . 15     (YL) Siphon Boost II
06     Chain Bonus Boost II           . 15     (YL) Chain Bonus Boost II
06     Stagger Maintenance II         . 15     (YL) Stagger Maintenance II
06     Improved Guard II              . 15     (YL) Improved Guard II
06     Improved Counter II            . 15     (YL) Improved Counter II
06     Improved Cure II               . 15     (YL) Improved Cure II
06     Improved Raise II              . 15     (YL) Improved Raise II
06     Attack: ATB Charge II          . 15     (YL) Attack: ATB Charge II
06     First Strike                   . 15     (YL) First Strike
06     Feral Speed II                 . 15     (YL) Feral Speed II
06     Ally KO: Power Surge II        . 15     (YL) Ally KO: Power Surge II
06     Hindrance                      . 15     (YL) Hindrance
06     Fettered Magic                 . 15     (YL) Fettered Magic
..............................................................................
05     Strength +20%                  . 14     (YL) Strength +20%
05     Magic +20%                     . 14     (YL) Magic +20%
05     Resist Fire +45%               . 14     (YL) Resist Fire +45%
05     Resist Ice +45%                . 14     (YL) Resist Ice +45%
05     Resist Lightning +45%          . 14     (YL) Resist Lightning +45%
05     Resist Wind +45%               . 14     (YL) Resist Wind +45%
05     Resist Elements +05%           . 14     (YL) Resist Elements +05%
05     Resilience +10%                . 14     (YL) Resilience +10%
05     Critical: Bravery              . 14     (YL) Critical: Bravery
05     Critical: Faith                . 14     (YL) Critical: Faith
05     Critical: Protect              . 14     (YL) Critical: Protect
05     Critical: Shell                . 14     (YL) Critical: Shell
05     Critical: Veil                 . 14     (YL) Critical: Veil
05     Critical: Power Surge          . 14     (YL) Critical: Power Surge
05     Critical: Shield               . 14     (YL) Critical: Shield
05     Siphon Boost                   . 14     (YL) Siphon Boost
05     Chain Bonus Boost              . 14     (YL) Chain Bonus Boost
05     Stagger Maintenance            . 14     (YL) Stagger Maintenance
05     Improved Guard                 . 14     (YL) Improved Guard
05     Improved Ward                  . 14     (YL) Improved Ward
05     Improved Counter               . 14     (YL) Improved Counter
05     Defense Maintenance            . 14     (YL) Defense Maintenance
05     Improved Cure                  . 14     (YL) Improved Cure
05     Improved Raise                 . 14     (YL) Improved Raise
05     Attack: ATB Charge             . 14     (YL) Attack: ATB Charge
05     Kill: ATB Charge               . 14     (YL) Kill: ATB Charge
05     ATB Advantage                  . 14     (YL) ATB Advantage
05     Ally KO: Power Surge           . 14     (YL) Ally KO: Power Surge
05     Jungle Law                     . 14     (YL) Jungle Law
..............................................................................
04     HP +16%                        . 13     (YL) HP +16%
04     Strength +16%                  . 13     (YL) Strength +16%
04     Magic +16%                     . 13     (YL) Magic +16%
04     Resist Deprotect +44%          . 13     (YL) Resist Deprotect +44%
04     Resist Deshell +44%            . 13     (YL) Resist Deshell +44%
04     Resist Slow +44%               . 13     (YL) Resist Slow +44%
04     Resist Poison +44%             . 13     (YL) Resist Poison +44%
04     Resist Imperil +44%            . 13     (YL) Resist Imperil +44%
04     Resist Curse +44%              . 13     (YL) Resist Curse +44%
04     Resist Pain +44%               . 13     (YL) Resist Pain +44%
04     Resist Fog +44%                . 13     (YL) Resist Fog +44%
04     Resist Dispel +44%             . 13     (YL) Resist Dispel +44%
04     Item Scavenger II              . 13     (YL) Item Scavenger II
04     Pack Mentality                 . 13     (YL) Pack Mentality
..............................................................................
03     Resist Physical +15%           . 12     (YL) Resist Physical +15%
03     Resist Magic +15%              . 12     (YL) Resist Magic +15%
..............................................................................
02     Resist Fire +33%               . 11     (YL) Resist Fire +33%
02     Resist Ice +33%                . 11     (YL) Resist Ice +33%
02     Resist Lightning +33%          . 11     (YL) Resist Lightning +33%
02     Resist Wind +33%               . 11     (YL) Resist Wind +33%
..............................................................................
01     HP +10%                        . 10     (YL) HP +10%
01     Strength +10%                  . 10     (YL) Strength +10%
01     Magic +10%                     . 10     (YL) Magic +10%
01     Resist Physical +05%           . 10     (YL) Resist Physical +05%
01     Resist Magic +05%              . 10     (YL) Resist Magic +05%
01     Resist Fire +10%               . 10     (YL) Resist Fire +10%
01     Resist Ice +10%                . 10     (YL) Resist Ice +10%
01     Resist Lightning +10%          . 10     (YL) Resist Lightning +10%
01     Resist Wind +10%               . 10     (YL) Resist Wind +10%
01     Resist Deprotect +10%          . 10     (YL) Resist Deprotect +10%
01     Resist Deshell +10%            . 10     (YL) Resist Deshell +10%
01     Resist Slow +10%               . 10     (YL) Resist Slow +10%
01     Resist Poison +10%             . 10     (YL) Resist Poison +10%
01     Resist Imperil +10%            . 10     (YL) Resist Imperil +10%
01     Resist Curse +10%              . 10     (YL) Resist Curse +10%
01     Resist Pain +10%               . 10     (YL) Resist Pain +10%
01     Resist Fog +10%                . 10     (YL) Resist Fog +10%
01     Resist Dispel +10%             . 10     (YL) Resist Dispel +10%
..............................................................................

+-----------------------------------------+
| Passive Ability Definitions - [PassADe] |
+-----------------------------------------+

The following list defines every monster-related passive ability in the game.

..............................................................................
Uncapped Damage (RL)---------: Raises the cap on damage to 999,999.
Enhanced Commando (RL)-------: Enhances the Commando Role Bonus by one Bonus
                              Boost.
Enhanced Sentinel (RL)-------: Enhances the Sentinel Role Bonus by one Bonus
                              Boost.
Feral Surge (RL)-------------: Bestows Bravery, Faith, Protect, Shell, Veil,
                              and Vigilance for 60 seconds when the Feral Link
                              Gauge completely fills.
Feral Fatigue (RL)-----------: Inflicts Deprotect, Deshell, Imperil, and Daze
                              for 30 seconds when Feral Link abilities are
                              used.
Leadenstrike (RL)------------: Reduces ATB Gauge recharge rate by 70%.
Ironstrike (RL)--------------: Reduces ATB Gauge recharge rate by 40%.
Weak Spot (RL)---------------: Increases damage of attacks that target an
                              opponent's vulnerability by 15%.
Immovable MAX (RL)-----------: Reduces the chance to have actions interrupted
                              by an opponent's attacks by adding 15 to the
                              Keep value.
Immovable II (RL)------------: Reduces the chance to have actions interrupted
                              by an opponent's attacks by adding 10 to the
                              Keep value.
Pressure II (RL)-------------: Increases the chance to interrupt an opponent's
                              actions when attacking by adding 10 to the Cut
                              value.
Improved Ward II (RL)--------: Enhances the effectiveness of Deathward and
                              Fringeward by 16%.
Augment Maintenance II (RL)--: Extends the duration of offensive buffs by 80%.
Defense Maintenance II (RL)--: Extends the duration of defensive buffs by 80%.
Improved Debuffing II (RL)---: Boosts the success rate of debuffing abilities
                              by 40%.
Improved Debilitation II (RL): Boosts the success rate of debilitation
                              abilities by 40%.
Augment Maintenance (RL)-----: Extends the duration of offensive buffs by 40%.
Improved Debuffing (RL)------: Boosts the success rate of debuffing abilities
                              by 20%.
Improved Debilitation (RL)---: Boosts the success rate of debilitation
                              abilities by 20%.
Random: Nullify Ice (RL)-----: Nullifies Ice damage 05% of the time.
Auto Enfire (RL)-------------: Bestows Enfire for 120 seconds at the start of
                              battle if an opponent has a Fire weakness.
Auto Enfrost (RL)------------: Bestows Enfrost for 120 seconds at the start of
                              battle if an opponent has an Ice weakness.
Auto Enthunder (RL)----------: Bestows Enthunder for 120 seconds at the start
                              of battle if an opponent has a Lightning
                              weakness.
Auto Enaero (RL)-------------: Bestows Enaero for 120 seconds at the start of
                              battle if an opponent has a Wind weakness.
Resist Elements +30% (9)-----: Increases all elemental resistances by 30%.
Auto-Haste (9)---------------: Bestows Haste for 60 seconds at the start of
                              battle.
Auto-Tetradefense (9)--------: Bestows Protect, Shell, Veil, and Vigilance for
                              30 seconds at the start of battle.
HP +30% (8)------------------: Increases maximum HP by 30%.
Resilience +40% (8)----------: Increases all status ailment resistances by 40%.
Auto-Vigilance (8)-----------: Bestows Vigilance for 60 seconds at the start of
                              battle.
Critical: Haste (8)----------: Bestows Haste for 120 seconds when HP reaches
                              critical condition.
Critical: Tetradefense (8)---: Bestows Protect, Shell, Veil, and Vigilance for
                              60 seconds the first time HP reaches critical
                              condition.
Rapid Recovery (8)-----------: Reduces the duration of status ailments by 25%.
HP +25% (7)------------------: Increases maximum HP by 25%.
Strength +35% (7)------------: Increases Strength by 35%.
Magic +35% (7)---------------: Increases Magic by 35%.
Resist Physical +36% (7)-----: Increases physical resistance by 36%.
Resist Magic +36% (7)--------: Increases magic resistance by 36%.
Resilience +20% (7)----------: Increases all status ailment resistances by 20%.
Auto-Bravery (7)-------------: Bestows Bravery for 60 seconds at the start of
                              battle.
Auto-Faith (7)---------------: Bestows Faith for 60 seconds at the start of
                              battle.
Auto-Protect (7)-------------: Bestows Protect for 60 seconds at the start of
                              battle.
Auto-Shell (7)---------------: Bestows Shell for 60 seconds at the start of
                              battle.
Auto-Veil (7)----------------: Bestows Veil for 60 seconds at the start of
                              battle.
Kill: Libra (7)--------------: Casts Libra on a slain opponent, obtaining 100%
                              of its Bestiary information.
Quick Stagger (7)------------: Allows instant staggering of opponents with 90%
                              of their Chain Gauges filled.
Role Resonance (7)-----------: Increases inflicted damage by 20% when all Roles
                              in a Paradigm are the same.
Strength +25% (6)------------: Increases Strength by 25%.
Magic +25% (6)---------------: Increases Magic by 25%.
Resist Physical +26% (6)-----: Increases physical resistance by 26%.
Resist Magic +26% (6)--------: Increases magic resistance by 26%.
Resist Fire +53% (6)---------: Increases Fire resistance by 53%.
Resist Ice +53% (6)----------: Increases Ice resistance by 53%.
Resist Deprotect +66% (6)----: Increases Deprotect resistance by 66%.
Resist Deshell +66% (6)------: Increases Deshell resistance by 66%.
Resist Slow +66% (6)---------: Increases Slow resistance by 66%.
Resist Poison +66% (6)-------: Increases Poison resistance by 66%.
Resist Imperil +66% (6)------: Increases Imperil resistance by 66%.
Resist Curse +66% (6)--------: Increases Curse resistance by 66%.
Resist Pain +66% (6)---------: Increases Pain resistance by 66%.
Resist Fog +66% (6)----------: Increases Fog resistance by 66%.
Resist Dispel +66% (6)-------: Increases Dispel resistance by 66%.
Critical: Vigilance (6)------: Bestows Vigilance for 120 seconds when HP
                              reaches critical condition.
Critical: Power Surge II (6)-: Boosts Strength and Magic by 40% for as long as
                              HP remains in critical condition.
Critical: Shield II (6)------: Boosts physical and magic resistance by 30%
                              for as long as HP remains in critical condition.
Gilfinder II (6)-------------: Increases the sum of gil earned after a battle
                              by 50%.
Item Collector (6)-----------: Increases the odds of obtaining rare items after
                              battle by 120%.
Siphon Boost II (6)----------: Multiplies ATB Gauge recovery from -siphon
                              abilities, Attack: ATB Charge, Attack: ATB
                              Charge II, and Kill: ATB Charge by 2.
Chain Bonus Boost II (6)-----: Boosts the base Chain Bonus value gained by
                              attacking an opponent by 02% before resistances
                              are taken into account.
Stagger Maintenance II (6)---: Extends the duration for which opponents
                              remained staggered by 30%.
Improved Guard II (6)--------: Enhances the effectiveness of Mediguard and
                              Steelguard by 16%.
Improved Counter II (6)------: Boosts the effectiveness of counterattack
                              abilities by 80%.
Improved Cure II (6)---------: Enhances the restorative effects of Cure spells
                              by 20%.
Improved Raise II (6)--------: Boosts HP restored to allies by Raise by 100%.
Attack: ATB Charge II (6)----: Recharges 20% of an ATB Gauge segment each time
                              an opponent is attacked.
First Strike (6)-------------: Fully charges the ATB Gauge prior to battle.
Feral Speed II (6)-----------: Increases the Feral Link Gauge charge rate by
                              40%.
Ally KO: Power Surge II (6)--: Boosts Strength and Magic by 130% for each KO'd
                              ally.
Hindrance (6)----------------: Reduces physical damage dealt to opponents by
                              30%.
Fettered Magic (6)-----------: Reduces magic damage dealt to opponents by 30%.
Strength +20% (5)------------: Increases Strength by 20%.
Magic +20% (5)---------------: Increases Magic +20%.
Resist Fire +45% (5)---------: Increases Fire resistance by 45%.
Resist Ice +45% (5)----------: Increases Ice resistance by 45%.
Resist Lightning +45% (5)----: Increases Lightning resistance by 45%.
Resist Wind +45% (5)---------: Increases Wind resistance by 45%.
Resist Elements +05% (5)-----: Increases all elemental resistances by 05%.
Resilience +10% (5)----------: Increases all status ailment resistances by 10%.
Critical: Bravery (5)--------: Bestows Bravery for 120 seconds when HP reaches
                              critical condition.
Critical: Faith (5)----------: Bestows Faith for 120 seconds when HP reaches
                              critical condition.
Critical: Protect (5)--------: Bestows Protect for 120 seconds when HP reaches
                              critical condition.
Critical: Shell (5)----------: Bestows Shell for 120 seconds when HP reaches
                              critical condition.
Critical: Veil (5)-----------: Bestows Veil for 120 seconds when HP reaches
                              critical condition.
Critical: Power Surge (5)----: Boosts Strength and Magic by 20% for as long as
                              HP remains in critical condition.
Critical: Shield (5)---------: Boosts physical and magic resistance by 15% for
                              as long as HP remains in critical condition.
Siphon Boost (5)-------------: Multiplies ATB Gauge recovery from -siphon
                              abilities, Attack: ATB Charge, Attack: ATB
                              Charge II, and Kill: ATB Charge by 1.5.
Chain Bonus Boost (5)--------: Boosts the base Chain Bonus value gained by
                              attacking an opponent by 01% before resistances
                              are taken into account.
Stagger Maintenance (5)------: Extends the duration for which opponents
                              remained staggered by 10%.
Improved Guard (5)-----------: Enhances the effectiveness of Mediguard and
                              Steelguard by 08%.
Improved Ward (5)------------: Enhances the effectiveness of Deathward and
                              Fringeward by 08%.
Improved Counter (5)---------: Boosts the effectiveness of counterattack
                              abilities by 40%.
Defense Maintenance (5)------: Extends the duration of defensive buffs by 40%.
Improved Cure (5)------------: Enhances the restorative effects of Cure spells
                              by 10%.
Improved Raise (5)-----------: Boosts HP restored to allies by Raise by 50%.
Attack: ATB Charge (5)-------: Recharges 10% of an ATB Gauge segment each time
                              an opponent is attacked.
Kill: ATB Charge (5)---------: Restores 50% of an ATB Gauge segment each time
                              an opponent is defeated.
ATB Advantage (5)------------: Charges a single ATB Gauge segment prior to
                              battle.
Ally KO: Power Surge (5)-----: Boosts Strength and Magic by 110% for each KO'd
                              ally.
Jungle Law (5)---------------: Increases inflicted damage by 20% against
                              opponents with less HP than self, or reduces
                              inflicted damage by 20% against opponents with
                              more HP.
HP +16% (4)------------------: Increases maximum HP by 16%.
Strength +16% (4)------------: Increases Strength by 16%.
Magic +16% (4)---------------: Increases Magic +16%.
Resist Deprotect +44% (4)----: Increases Deprotect resistance by 44%.
Resist Deshell +44% (4)------: Increases Deshell resistance by 44%.
Resist Slow +44% (4)---------: Increases Slow resistance by 44%.
Resist Poison +44% (4)-------: Increases Poison resistance by 44%.
Resist Imperil +44% (4)------: Increases Imperil resistance by 44%.
Resist Curse +44% (4)--------: Increases Curse resistance by 44%.
Resist Pain +44% (4)---------: Increases Pain resistance by 44%.
Resist Fog +44% (4)----------: Increases Fog resistance by 44%.
Resist Dispel +44% (4)-------: Increases Dispel resistance by 44%.
Item Scavenger II (4)--------: Increases the odds of obtaining items after
                              battle by 50%.
Pack Mentality (4)-----------: Increases inflicted damage by 30% when all
                              monsters in the Paradigm Pack share the same
                              Crystarium Constellation.
Resist Physical +15% (3)-----: Increases physical resistance by 15%.
Resist Magic +15% (3)--------: Increases magic resistance by 15%.
Resist Fire +33% (2)---------: Increases Fire resistance by 33%.
Resist Ice +33% (2)----------: Increases Ice resistance by 33%.
Resist Lightning +33% (2)----: Increases Lightning resistance by 33%.
Resist Wind +33% (2)---------: Increases Wind resistance by 33%.
HP +10% (1)------------------: Increases maximum HP by 10%.
Strength +10% (1)------------: Increases Strength by 10%.
Magic +10% (1)---------------: Increases Magic +10%.
Resist Physical +05% (1)-----: Increases physical resistance by 05%.
Resist Magic +05% (1)--------: Increases magic resistance by 05%.
Resist Fire +10% (1)---------: Increases Fire resistance by 10%.
Resist Ice +10% (1)----------: Increases Ice resistance by 10%.
Resist Lightning +10% (1)----: Increases Lightning resistance by 10%.
Resist Wind +10% (1)---------: Increases Wind resistance by 10%.
Resist Deprotect +10% (1)----: Increases Deprotect resistance by 10%.
Resist Deshell +10% (1)------: Increases Deshell resistance by 10%.
Resist Slow +10% (1)---------: Increases Slow resistance by 10%.
Resist Poison +10% (1)-------: Increases Poison resistance by 10%.
Resist Imperil +10% (1)------: Increases Imperil resistance by 10%.
Resist Curse +10% (1)--------: Increases Curse resistance by 10%.
Resist Pain +10% (1)---------: Increases Pain resistance by 10%.
Resist Fog +10% (1)----------: Increases Fog resistance by 10%.
Resist Dispel +10% (1)-------: Increases Dispel resistance by 10%.
..............................................................................

+-----------------------------------+
| Passive Ability Rules - [PassARu] |
+-----------------------------------+

..............................................................................
Each monster can have a maximum of 10 passive abilities. A higher ranked
passive ability takes priority over a lower ranked passive ability. When you
are looking at your monster's passive abilities, they will always be organized
with the highest ranked passive abilities on top and the lowest ranked passive
abilities on bottom. If two or more passive abilities are of the same rank,
they are arranged with the newest ability on top and the oldest on the bottom.
The highest ranked passive abilities always take priority over the lower ranked
passive abilities. If more than 10 passive abilities are present, the lowest
passive ability on the list is removed so that only 10 remain.
..............................................................................

..............................................................................
All passive abilities of the sacrificial monster will be transferred to the
recipient monster unless certain conditions apply. The conditions involve
Red Locks, Yellow Locks, or going over the 10 passive ability limit.
..............................................................................

..............................................................................
Certain passive abilities are marked with a Red Lock (RL). Red-locked passive
abilities can NOT be transferred or removed.
..............................................................................

..............................................................................
Certain passive abilities are marked with a Yellow Lock (YL). Yellow-locked
passive abilities must be created; they are never on a monster by default.
Yellow Locks give your passive abilities a higher rank on the Rank List. This
prevents them from being easily removed while you edit other passive abilities
by giving them higher priority.
..............................................................................

+-------------------------------+
| Yellow Lock Rules - [YLRules] |
+-------------------------------+

Yellow Locks come into play when two passive abilities of the same type are
infused together. Examples include HP +10% and HP+25% or Strength +10% and
Strength +16%. Note that ATB Advantage and First Strike are the only
"Same Type" passive abilities that do not share similar naming schemes.

Rule Format:

Recipient Monster's Ability + Sacrificed Monster's Ability = Outcome

o-------------------o
| Section A - Rules |
o-------------------o
..............................................................................
01) Fundamental Rule:

Ability + "Same Type" Ability of Equal or Greater Rank = Yellow-locked Ability
of Equal or Greater Rank

Example: You wish to yellow-lock HP +10% on a monster, because it has a Rank so
        low that it is about to be removed by higher ranked passive abilities.
        You infuse a Lv. 1 Luminous Puma, which also has HP +10%, into your
        original monster. Your original monster's HP +10% will now have a
        Yellow Lock. Alternatively, if you have a monster with HP +10% and
        infuse a monster with HP +25% into it, the original monster acquires
        a yellow-locked HP +25%. The original monster's HP +10% is overwritten
        with the higher ranked HP +25%, but, because they are "Same Type"
        abilities, it also receives a Yellow Lock.
..............................................................................
02) Disregard Rule:

Ability + "Same Type" Ability of Lower Rank = Original Ability; No Lock

Example: You have a monster with HP +25%. You infuse a monster with HP +10%
        into the original monster. Although they are "Same Type" abilities,
        nothing at will happen. The original monster's HP +25% will remain
        and will not have a Yellow Lock. The second monster's HP +10% is
        wasted.
..............................................................................
03) Yellow Disregard Rule:

Ability + Yellow-locked "Same Type" Ability of Lower Rank = Original Ability;
No Lock
..............................................................................
04) Yellow Carryover Rule:

Ability + Yellow-locked "Same Type" Ability of Equal or Higher Rank =
Yellow-locked Ability of Equal or Higher Rank
..............................................................................
05) Yellow Upgrade Rule:

Yellow-locked Ability + "Same Type" Ability of Higher Rank = Yellow-locked
Ability of Higher Rank

Example: You have a monster with a yellow-locked HP +10%. You infuse a monster
        with HP +25% into the original monster. The original monster now has a
        yellow-locked HP +25%. The HP +10% passive ability upgrades to HP +25%
        without affecting the Yellow Lock.
..............................................................................
06) Yellow Unlock Rule:

Yellow-locked Ability + "Same Type" Ability of Equal or Lower Rank = Original
Ability; No Lock

Example: You have a Monster with a yellow-locked HP +25%. You infuse a monster
        with HP +10% into the original monster. The original monster now has
        an unlocked HP +25%.
..............................................................................
07) Yellow Negation Rule:

Yellow-locked Ability + Yellow-locked "Same Type" Ability of Equal or Lower
Rank = Original Ability; No Lock
..............................................................................
08) Yellow Persistence Rule:

Yellow-locked Ability + Yellow-locked "Same Type" Ability of Higher Rank =
Yellow-locked Ability of Higher Rank
..............................................................................
09) Yellow Crystarium Unlock Rule:

Yellow-locked Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium
Upgrade Ability; Yellow Lock Removed/No Lock

Example: You have a Monster with a yellow-locked HP +10%. Your next Crystarium
        Upgrade is HP +25%. You level up HP +10% to HP +25%, and its HP +25%
        unlocks. If the monster's Crystarium Upgrade is lower than its
        ability, nothing will change.
..............................................................................
10) Red Upgrade Rule:

Red-locked Ability + "Same Type" Ability of Higher Rank OR Red-locked Ability
+ Yellow-locked "Same Type" Ability of Higher Rank = Red-locked Ability of
Higher Rank

Note: Red-locked abilities can be upgraded, but never unlocked. Trying to
     infuse a passive ability of equal or lesser Rank will cause the infused
     passive ability to disappear.
..............................................................................

o------------------------------o
| Section B - Simplified Rules |
o------------------------------o
..............................................................................
01) Fundamental Rule:

Non-YL Ability + Non-YL Ability of Equal or Higher Rank = YL Ability of Equal
or Higher Rank
..............................................................................
02) Disregard Rule:

Non-YL Ability + Non-YL Ability of Lower Rank = Original Ability; No Lock
..............................................................................
03) Yellow Disregard Rule:

Non-YL Ability + YL Ability of Lower Rank = Original Ability; No Lock
..............................................................................
04) Yellow Carryover Rule:

Non-YL Ability + YL Ability of Equal or Higher Rank = YL Ability of Equal or
Higher Rank
..............................................................................
05) Yellow Upgrade Rule:

YL Ability + Non-YL Ability of Higher Rank = YL Ability of Higher Rank
..............................................................................
06) Yellow Unlock Rule:

YL Ability + Non-YL Ability of Equal or Lower Rank = Original Ability; No Lock
..............................................................................
07) Yellow Negation Rule:

YL Ability + YL Ability of Equal or Lower Rank = Original Ability; No Lock
..............................................................................
08) Yellow Persistence Rule:

YL Ability + YL Ability of Higher Rank = YL Ability of Higher Rank
..............................................................................
09) Yellow Crystarium Rule:

YL Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium Upgrade
Ability; YL Removed/No Lock
..............................................................................
10) Red Upgrade Rule:

RL Ability + Non-YL or YL Ability of Higher Rank = RL Ability of Higher Rank
..............................................................................

o-----------------------------------o
| Section C - Over-Simplified Rules |
o-----------------------------------o
..............................................................................
Original Ability; No Lock
-------------------------
Non-YL Ability + Non-YL Ability of Lower Rank
Non-YL Ability + YL Ability of Lower Rank
YL Ability + Non-YL Ability of Equal Rank
YL Ability + Non-YL Ability of Lower Rank
YL Ability + YL Ability of Equal Rank
YL Ability + YL Ability of Lower Rank
..............................................................................
Yellow-locked Ability of Equal Rank
-----------------------------------
Non-YL Ability + YL Ability of Equal Rank
Non-YL Ability + YL Ability of Higher Rank
Non-YL Ability + Non-YL Ability of Equal Rank
..............................................................................
Yellow-locked Ability of Higher Rank
------------------------------------
YL Ability + Non-YL Ability of Higher Rank
YL Ability + YL Ability of Higher Rank
Non-YL Ability + Non-YL Ability of Higher Rank
Non-YL Ability + YL-Ability of Higher Rank
..............................................................................
Red-locked Ability of Higher Rank
---------------------------------
RL Ability + Non-YL or YL Ability of Higher Rank
..............................................................................

+----------------------------+
| Role Abilities - [RoleAbl] |
+----------------------------+

Role abilities are Role-specific abilities that can be infused into another
monster of the same Role.

The following list contains every infusable Role ability in the game.

..............................................................................
Commando       Ravager       Sentinel       Saboteur    Synergist   Medic
-------------  ------------  -------------  ----------  ----------  -----------
Ruinga         Fire          Challenge      Deprotect   Bravery     Cure
Adrenaline     Blizzard      Provoke        Deprotega   Bravega     Cura
Blindside      Thunder       Mediguard      Deshell     Faith       Curasa
Faultsiphon    Aero          Element Guard  Deshellga   Faithga     Esuna
Lifesiphon     Fira          Steelguard     Poison      Enfire      Esunada
Powerchain     Blizzara      Entrench       Poisonga    Enfrost     Raise
Scourge        Thundara      Vendetta       Imperil     Enthunder
              Aerora        Deathward      Imperilga   Enaero
              Firaga        Fringeward     Dispel      Protect
              Blizzaga                     Dispelga    Protectga
              Thundaga                     Curse       Shell
              Aeroga                       Cursega     Shellga
              Fearsiphon                   Fog         Veil
              Overwhelm                    Pain        Veilga
                                           Painga      Vigilance
                                           Wound       Vigilaga
                                           Woundga
..............................................................................

If the sacrificial monster has infusable Role abilities, you will be prompted
to select which Role abilities you want to transfer over when you infuse it
into a recipient monster of the same Role.

The number of Role abilities that can be transfered over is equal to the
sacrificial monster's current Cystarium Stage. For example, if the sacrificial
monster is at Crystarium Stage 3, you will be able to transfer three Role
abilities from it to the recipient monster. Note that every time a monster is
rewarded a Crystarium Expansion, it advances by one Crystarium Stage. The
maximum Crystarium Stage level for any monster is five, although some monsters
only have one, even at their strongest.

Sometimes, it is better to not infuse a Role ability, as having too many may
result in a monster using unneeded abilities before using the ones that you
specifically want. In such situations, you can choose not to inherit any Role
abilities. Once a monster is infused with a Role ability, it can never be
removed, so choose carefully.

There is no limit on how many Role abilities a monster can inherit. You can
choose to infuse them all, though this, as mentioned, is not always the best
option.

+-----------------------------------+
| Hidden Role Abilities - [HiddnRA] |
+-----------------------------------+

Each Role possesses a specific, hidden Role ability. To learn them, you must
infuse 99 levels worth of monsters in the opposite Role of your monster. The
99 levels can be earned in any way you wish (e.g. 20 Lv. 5 monsters, 5 Lv. 20
monsters, 99 Lv. 1 monsters, 1 Lv. 99 monster, etc.)

The following list contains every hidden Role ability in the game.

..............................................................................
Commando--: Infuse with 99 levels worth of Ravagers----: learns Jeopardize
Ravager---: Infuse with 99 levels worth of Commandos---: learns Vigor
Sentinel--: Infuse with 99 levels worth of Medics------: learns Reprieve
Saboteur--: Infuse with 99 levels worth of Synergists--: learns Jinx
Synergist-: Infuse with 99 levels worth of Saboteurs---: learns Boon
Medic-----: Infuse with 99 levels worth of Sentinels---: learns Curaja
..............................................................................
Jeopardize: Boosts Chain Bonus effect of the staggered target by 1% upon
           attacking.
Vigor-----: Increases the Chain Bonus effect of attacks by 1% when your
           monster's HP is above 70%.
Reprieve--: If HP is above 30%, your monster retains 1 HP after an attack that
           would otherwise lead to an instant KO.
Jinx------: Extends the duration of the target's existing status ailments by
           five seconds upon inflicting new ones.
Boon------: Extends the duration of the target's existing status enhancements
           by five seconds upon bestowing new ones.
Curaja----: Restores HP to the target and nearby allies proportional to the
           amount of damage each has taken.
..............................................................................

Recommended monsters for acquiring each hidden Role ability are listed below.
Note that these monsters were chosen based on cost efficiency and availability.
The specific levels were chosen in order to avoid learning higher-ranked
passive abilities. The lower ranked passive abilities that these monsters
transfer can easily be removed by infusing higher ranked passive abilities.

Jeopardize: Infuse six level 17 Zwerg Scandroids into your Commando.
Vigor-----: Infuse five level 20 Goblins into your Ravager.
Reprieve--: Infuse six level 17 Cait Siths into your Sentinel.
Jinx------: Infuse six level 17 Fachans into your Saboteur.
Boon------: Infuse six level 17 Ceratosaurs into your Synergist.
Curaja----: Infuse six level 17 Pulse Knights into your Medic.

+-----------------------------------+
| Example Build: Chichu - [ExBuild] |
+-----------------------------------+

This section explains how filter monsters and Red Locks can be used to your
benefit, using Chichu, a powerful COM, as an example. It also illustrates many
of the intricacies involved in the Infusion Process, while providing you with
a powerful ally.

First, consider what passive abilities you want to infuse into Chichu. Chichu
does not have any red-locked abilities, so you are free to choose all ten. The
following ten passive abilities and their ranks are used in Chichu's Top-Tier
build.

Chichu, Lv. 70

01) HP +30% (8)
02) Strength +35% (7)
03) Resist Physical +36% (7)
04) Resist Magic +36% (7)
05) Role Resonance (7)
06) Feral Speed II (6)
07) Siphon Boost II (6)
08) Chain Bonus Boost II (6)
09) Attack: ATB Charge II (6)
10) Pack Mentality (4)

Second, note that Chichu naturally learns Attack: ATB Charge II, Feral
Speed II, and Pack Mentality, so you can avoid infusing monsters for these
abilities. It also learns Strength +25%, a lesser version of Strength +35%.

Third, identify the monsters who possess your desired passive abilities:

HP +30%--------------: Lv. 54 Forked Cat
Strength +35%--------: Lv. 24 Tonberry
Resist Physical +36%-: Lv. 48 Green Chocobo
Resist Magic +36%----: Lv. 23 Mewmao
Role Resonance-------: Lv. 30 Frag Leech
Siphon Boost II------: Lv. 18 Fencer
Chain Bonus Boost II-: Lv. 30 Pink Lily

A quick investigation of these monsters reveals that they do not possess any
undesirable, high-ranked passive abilities that may cause trouble, with the
exception of Tonberry, which learns Magic +35% (7) at Lv. 22. If infused
directly into Chichu, Tonberry's Magic +35% would be higher-ranked than Feral
Speed II, Siphon Boost II, Chain Bonus Boost II, Attack: ATB Charge II, and
Pack Mentality. If Tonberry was infused first, Magic +35% would force one of
the desired passive abilities to disappear.

There are multiple ways to bypass this problem. Consider Yellow Locks. While
you can yellow-lock every passive ability for Chichu's build, note that Pack
Mentality can only be farmed in unlimited quantities from Chichu and Nanochu if
you have purchased the "Perpetual Battlefield" DLC. For players without this
DLC, sacrificing Nanochu, a one-of-a-kind monster, may not be worth it just to
yellow-lock Chichu's Pack Mentality.

To get around this, consider using a filter monster. A filter monster is a
monster that can be used to get rid of passive abilities that you do not want.
Examine the passive abilities of a Lv. 19 Mud Frog:

Mud Frog, Lv. 19

01) Perpetual Poison (RL)
02) Critical: Tetradefense (RL)
03) Critical: Bravery (RL)
04) Critical: Faith (RL)
05) Critical: Haste (RL)

Mud Frog has five red-locked passive abilities, so it only has five free
passive slots. If Magic +35% is infused into Mud Frog first, it will only take
five Rank 7 passive abilities to remove it. Take a second look at Chichu's
high-ranked passive abilities. You will notice that it has enough passive
abilities to completely remove Magic +35%.

Instead of infusing directly into Chichu, use Mud Frog. Infuse Tonberry, Green
Chocobo, and Mewmao into Mud Frog in that exact order. At this stage, Mud
Frog's build should look like:

Mud Frog, Lv. 19

01) Perpetual Posion (RL)------->from Mud Frog
02) Critical: Tetradefense (RL)->from Mud Frog
03) Critical: Bravery (RL)------>from Mud Frog
04) Critical: Faith (RL)-------->from Mud Frog
05) Critical: Haste (RL)-------->from Mud Frog
06) Resist Magic +36% (7)------->from Mewmao
07) HP +25% (7)----------------->from Mewmao
08) Resist Physical +36% (7)---->from Green Chocobo
09) Strength +35% (7)----------->from Tonberry
10) Magic +35%% (7)------------->from Tonberry
</pre><pre id="faqspan-9">
Because Tonberry was infused before the others, its passive abilities are now
at the bottom of the list.

Infuse Frag Leech, then Forked Cat. You should now have:

Mud Frog, Lv. 19

01) Perpetual Posion (RL)------->from Mud Frog
02) Critical: Tetradefense (RL)->from Mud Frog
03) Critical: Bravery (RL)------>from Mud Frog
04) Critical: Faith (RL)-------->from Mud Frog
05) Critical: Haste (RL)-------->from Mud Frog
06) HP +30% (8)----------------->from Forked Cat
07) Role Resonance (7)---------->from Frag Leech
08) Resist Magic +36% (7)------->from Mewmao
09) Resist Physical +36% (7)---->from Green Chocobo
10) Strength +35% (7)----------->from Tonberry

Magic +35% disappears because Role Resonance was introduced. HP +30% becomes
yellow-locked because Forked Cat's HP +30% is a higher-ranked "Same-Type"
passive ability as Mud Frog's HP +25%, which is an example of the Yellow Lock
Fundamental Rule.

Next, infuse Mud Frog into Chichu, which results in:

Chichu, Lv. 70

01) HP +30% (YL)---------------->from Mud Frog
02) Strength +35% (YL)---------->from Mud Frog
03) Role Resonance (7)---------->from Mud Frog
04) Resist Magic +36% (7)------->from Mud Frog
05) Resist Physical +36% (7)---->from Mud Frog
06) Attack: ATB Charge II (6)--->from Chichu
07) Feral Speed II (6)---------->from Chichu
08) Pack Mentality (4)---------->from Chichu

Infusing Fencer and Pink Lily into Chichu grants it the final two desired
passive abilities, Siphon Boost II and Chain Bonus Boost II. Note that when
Fencer is infused, its Strength +20% unlocks Chichu's yellow-locked
Strength +35%, due to the Yellow Unlock Rule.

In the end, Chichu should look like:

Chichu, Lv. 70

01) HP +30% (YL)---------------->from Chichu
02) Strength +35% (7)----------->from Chichu
03) Role Resonance (7)---------->from Chichu
04) Resist Magic +36% (7)------->from Chichu
05) Resist Physical +36% (7)---->from Chichu
06) Chain Bonus Boost II (6)---->from Pink Lily
07) Siphon Boost II (6)--------->from Fencer
08) Attack: ATB Charge II (6)--->from Chichu
09) Feral Speed II (6)---------->from Chichu
10) Pack Mentality (4)---------->from Chichu

Congratulations! You have successfully built Chichu, one of the most powerful
COMs in the game.

Remember, there are multiple ways to build a monster, as most passive abilities
can be obtained from multiple sources. Save your game before you start to
infuse and play around to see what works best for you.

+-------------------------------------+
| Step-by-Step Directions - [SSDirec] |
+-------------------------------------+

If you have read everything about Infusion up to this point, you should have a
good grasp on Infusion mechanics. Below is a step-by-step guide that you can
use as a reference when you build your own monsters.

..............................................................................
01) Raise your monster to its maximum level.
..............................................................................
02) Decide on which passive abilities that you want your monster to know. If
   your monster has a Red Lock on one or more passive abilities, remember that
   red-locked passive abilities cannot be removed under any circumstances.
..............................................................................
03) Compile a list of monsters that have the passive abilities you want your
   monster to learn. Refer to the Passive Ability Rank List, so that you can
   rank the abilities you want, and Section 15 - Notable Passive Abilities
   [NPAblty], which recommends monster sources for commonly-infused passive
   abilities.
..............................................................................
04) Do not forget to save your game before infusing.
..............................................................................
05) Infuse the monsters with the passive abilities you desire into your
   monster. If your monster has gained all of the desired passive abilities,
   you have succeeded. If not, move to Step 6.
..............................................................................
06) If one of your desired passive abilities disappeared because a higher
   ranked passive ability took priority, proceed to Step 7. If more  than one
   desired passive ability disappeared, or if the unwanted passive ability has
   too high of a Rank, go to Step 8 instead.
..............................................................................
07) Use a filter monster, like Mud Frog, to remove the unnecessary passive
   ability. For example, infuse the monster with the unneeded passive ability
   into a Lv. 19 Mud Frog. Afterward, infuse the monsters with higher ranked
   desired passive abilities into Mud Frog to bump the unwanted passive
   ability off of its list. Mud Frog should now have five, unlocked, desired
   passive abilities. Infuse Mud Frog into your monster to transfer all five
   desired passive abilities. Note that a filter monster will only work if the
   unwanted passive ability is of a low enough Rank that it can be removed
   without using Yellow Locks. If it cannot, move to Step 8.
..............................................................................
08) In situations when your monster has more than one ability that needs to be
   removed, or if an undesired passive ability is too highly ranked to be
   bumped off, use Yellow Locks to protect your monster's desired passive
   abilities. By doing so, yellow-locked, desired passive abilities cannot
   be removed, regardless of Rank, unless they are unlocked.
..............................................................................
09) Once your monster has all of your desired passive abilities, infuse all of
   the necessary Role abilities into it. Role abilities should be infused
   after all desired passive abilities are acquired, as to do so earlier might
   result in a more difficult overall Infusion Process. Refer to the Role
   Abilities list, so that you can decide which Role abilities you want.
..............................................................................
10) Finally, infuse 99 levels worth of monsters in the opposite Role of your
   monster to learn its hidden Role ability. Hidden Role abilities should be
   infused after all desired passive abilities are acquired, as to do so
   earlier might result in a more difficult overall Infusion Process.
..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                          BMSirius & Taly932's                           | |
| |                         In-Depth Build Sections                         | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                 Introduction to the Project - [IntrPro]                 | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

+-----------------+
| Purpose/History |
+-----------------+

On March 29th, 2012, I, BMSirius, began a special project to gather together
the "build gurus" of the GameFAQs Final Fantasy XIII-2 message board to create
an exhaustive, in-depth, and widely agreed-upon collection of builds for the
most powerful monsters in the game. The project has since expanded to include
all sorts of monsters, but the goal remains the same - each build will be
scrutinized by the building community to include only the best passive
abilities, with testing, research, and personal experience to back up all
information.

Later, on April 29th, 2012, I invited Taly932, an avid contributor to the
project and the editor of Section 12 - Top-Tier Builds [TTBuild] and Section 13
- DLC Builds [DLCBild], to co-author the In-Depth Build Sections with me by
having her write Section 14 - Notable Monster Builds [NMBuild]. As was my case
with sakurayule, her work has since expanded to cover the entirety of the
Monster Infusion FAQ.

+-----------------+
| Resources/Links |
+-----------------+

Build discussion can be found here:

Thread 1 (before the project started) -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/61958252

Thread 2 (the project begins halfway through) -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62127253

Thread 3 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62435335

Thread 4 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62509019

Thread 5 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62569758

Thread 6 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62700519

Thread 7 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62834802

Thread 8 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62979867

Thread 9 -
http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940

In addition, this spreadsheet, created by widget624, will help players make
min/max Monster Material decisions.

http://www.mediafire.com/?7edg366b0it5y3g

An alternate spreadsheet, created by FF13_2_Drift, has a different organization
and different features. Try them both to see which one you prefer.

http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62632365

+---------------------+
| Content Description |
+---------------------+

Each section will have its own explanation as to what kinds of monsters fit
into it and what criteria were used. Please carefully read each heading to
understand what logic was used to place monsters in a specific section.

Aside from those found in Section 14 - Notable Monsters [NMBuild], each monster
build will have the following pieces of information:

..............................................................................
"The Build" is a list of 10 passive abilities that was the most generally
agreed-upon combination of passive abilities by the building community. It will
rarely have only 8 or 9 passive abilities and present options for the remaining
slots - this is only in severe cases where the remaining options were held in
equal regard by various building community members.
..............................................................................
"Monster Materials to Use" contains recommended level-up material choices based
off of the monster's purpose and the Monster Growth Spreadsheets.
..............................................................................
"Crystarium Expansions" (choosing between increasing ATB or learning Bonus
Boosts) are decided based on the number of Expansions the individual monster
gets and the usefulness of each option.
..............................................................................
"Additional Abilities" refers to inheritable Role abilities, such as Ruinga for
COMs, Fearsiphon for RAVs, and the hidden Role abilities, such as Jeopardize
and Vigor. You can search the Tameable Monster List to find monsters that can
teach such abilities, although the hidden Role abilities must be acquired in a
special way.
..............................................................................
"Purpose of this Monster" is an in-depth analysis of what the monster
can and should be used for, including all of the monster's advantages,
disadvantages, and special properties. It also occasionally serves to explain
the reasons for using certain passive abilities on the monster.
..............................................................................
"Alternatives" is a section that serves a dual purpose. The first is to offer
other strong options in place of existing passive abilities, based off of play
style, desired use of the monster, or any other factors. The second is to
address and discourage certain popular passive ability choices that have
recently come under scrutiny. Be sure to read the description of each passive
ability to find out which one of these stipulations applies to it.
..............................................................................
"Infusion Process" shows how to create the monster. The creator of the infusion
process will also be credited. We have NO pretense that we are presenting the
absolute best or most efficient steps - there are multiple ways to create a
monster, and, often times, many different steps can be taken to achieve the
same result. We simply present one build by one author to help players create
their monster. Note that how to add on Alternatives is not addressed here - you
will have to figure that out on your own.
..............................................................................

+---------+
| Credits |
+---------+

With the exception of the Infusion Processes, which were mostly written by
one person, every build here had been scrutinized by a large group of
contributors before entering its final form and being added to this list. As a
result, no build has any given "author," and everything in the following
sections is accredited to the group as a whole.

Build Section Authors: BMSirius (Top-Tier, DLC), Taly932 (Notable Monsters)
Build Section Editors: Taly932, sakurayule

Build Authors:

108Rogar, achilleszero, Arii07, BMSirius, boysplz, caim1185, destrian522,
elee4422, GalaxyCrisis, gmpark99, iamins4ne, IndelibleSin, JumiViolet,
kokushishin, Ladysoalluring, MightyGeb, MyBigToeHurts, Noah_Ivaldi,
robotshadow, RyuInfiniti, suinoq, Taly932, tempest_storm34, TerminusEdge,
tiornys, ZealotBoy

With contributions from:

aeneacat, aimingdevice, Alyassus, AndyTwobeats, Caiuswins, Gavvin, gunzwei,
_kimurin_, JordanLind7, Kouja, LilSoulCBH, Mage_of_Wind, pnpdarrel,
PrimalSeptimus, raining2009, ShadowDan, Shift Breaker, ukyo_rulz, widget624,
Xovian, YoKoMog

+---------------------------------+
| Contacting Us for Edits/Changes |
+---------------------------------+

If you disagree with any of the choices made here and wish to discuss
theorycrafting, or if you have a monster build to present that you want to see
in the Monster Infusion FAQ, you can do so here:

http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940

If that thread has reached 500 posts, the last 10 messages or so should contain
a link to the next thread.

If you have a small matter of contention, such as a spelling or grammar error,
a formatting goof, or a concern regarding a monster's Infusion Process, you can
email us directly at [email protected] or [email protected].

Do NOT post in the thread or email us if you want to be told how to build a
certain monster or subtitute in a different passive ability other than what we
present. You can find that information yourself by using the other sections of
the Monster Infusion FAQ, or, if you must, you can ask the GameFAQs Final
Fantasy XIII-2 message board's building community.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                     Minimalist Approach - [MinAppr]                     | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Not everyone wants to explore their options. For those that do not, this
section is for you.

This section only includes monsters who have proven to be instrumental for the
fastest times against the most difficult or farmable post-game opponents. If
you wish to keep your infusions to a minimum while still having everything you
need, you should create the following monsters:

Chichu (COM) - For Raspatil, Nabaat, Gilgamesh, and Valfodr.
Cactuar (COM) - For Yomi, Typhon & Ultros, and Snow.
Cloudburst (RAV) - For Gilgamesh, due to its Feral Link, Friendly Fire.
Goblin Chieftain (SEN) - For Gilgamesh, due to its Feral Link, Spirit Infusion.
Purple Chocobo (SYN) - For general use, good against all opponents.
Yakshini (SYN) - For Valfodr, due to its Feral Link, Fanatical Dance.

The builds themselves can be found below, in Section 12 - Top-Tier Builds
[TTBuild].

The monsters outlined above are not necessarily ONLY good for their listed
battles. The minimalist player should be able to tackle every challenge in the
game by creating well-built versions of these monsters.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                       Top-Tier Builds - [TTBuild]                       | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

                    o----------------------------------o
                    | Cactuar ---------------- TTBLD01 |
                    | Chichu ----------------- TTBLD02 |
                    | Blue Chocobo ----------- TTBLD03 |
                    | Cloudburst ------------- TTBLD04 |
                    | Goblin Chieftain ------- TTBLD05 |
                    | Pulse Gladiator -------- TTBLD06 |
                    | Black Chocobo ---------- TTBLD07 |
                    | Chelicerata ------------ TTBLD08 |
                    | Purple Chocobo --------- TTBLD09 |
                    | Yakshini --------------- TTBLD10 |
                    | Flanitor --------------- TTBLD11 |
                    | Green Chocobo ---------- TTBLD12 |
                    | White Chocobo ---------- TTBLD13 |
                    o----------------------------------o

Top-Tier can be difficult to define. For the purpose of the Monster Infusion
FAQ, Top-Tier will be defined in relation to DLC and post-game content. When
you are exploring the main game, there are many other factors to consider in a
monster - availability, material efficiency, combat performance, etc. - all of
which lose significance once you beat the game and progress in strength. In
addition, the post-game consists entirely of difficult bosses, Coliseum
battles, and Crystal/Generator farming. Random encounters lose their difficulty
entirely with a fully-developed party, so that factor will not be addressed.
Instead, the focus will be on the boss and Coliseum battles.

A monster is considered Top-Tier under one of two circumstances:

1. It serves a specific role that it is the absolute best at, such as dealing
  with a particular challenging fight (e.g. Cactuar for Yomi, Typhon & Ultros,
  and Snow).
2. It is the best at what it does, even if what it does is not in demand (e.g.
  Pulse Gladiator, all SABs and MEDs).

Many powerful monsters, including fan favorites, such as Red Chocobo and
Twilight Odin, will not found here, because there are other monsters that do
their jobs better than them. This is not to say that they are weak in any way,
and, if you wish to use them, you should do more than fine. Such monsters can
be found in Section 14 - Notable Monster Builds [NMBuild]. All DLC-related
monsters can be found in Section 13 - DLC Builds [DLCBild].

When referring to a level, the Monster Infusion FAQ refers to BECOMING that
level. For example, "Potent at level 11" means that you use Potent Materials
when your monster is currently level 10 and is BECOMING level 11. Thus, for
something like "Potent for levels 11-19", you would use Potent for 10->11,
11->12, 12->13, 13->14, 14->15, 15->16, 16->17, 17->18, and 18->19. This would
NOT include 19->20, as 19 is the final level recommended.

When referencing the various Infusion Processes, keep in mind that each
sacrificial monster is to only be raised to the level indicated and is not to
be infused with additional passive abilities unless otherwise specified. Note
that the Infusion Process provided for each monster is NOT the only way to
create it. There are often many paths to the same result, some of which may be
even more efficient than the ones listed here. These are simply examples that
you can utilize if you do not wish to create an Infusion Process of your own.

..............................................................................

[TTBLD01]

Monster------: Cactuar
Monster Role-: Commando
Constellation: Cactuar

The Build:

01) Resist Elements +30% (YL)
02) HP +30% (YL)
03) Strength +35% (YL)
04) Resist Physical +36% (YL)
05) Resist Magic +36% (YL)
06) Role Resonance (YL)
07) Siphon Boost II (YL)
08) Chain Bonus Boost II (YL)
09) Attack: ATB Charge II (YL)
10) Gilfinder II (6)

Monster Materials to Use: All-Power.

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Cactuar Adrenaline, Blindside, Faultsiphon, and
                         Lifesiphon. Then teach it Jeopardize by infusing 99
                         levels worth of RAV monsters into it.

Purpose of this Monster-: Cactuar functions primarily as Yomi's worst enemy. It
                         has Bravery Feeder and Protect Feeder, instantly
                         stealing those buffs from Yomi during its
                         Impenatrable Aura and increasing its own power. It
                         can also use Deprotect Chaser against a Deprotected
                         opponent, which is just as effective as Armor
                         Breaker. This combination of abilities, as well as
                         its prowess in ground and aerial combat, makes it the
                         best COM to use against Yomi, as well as a good
                         choice for Typhon & Ultros and Snow. Unfortunately,
                         it also learns Stagger: Wound, which overrides
                         Deprotect Chaser against staggered opponents.
                         However, Yomi strategies rarely involve Stagger. It
                         also performs well against Raspatil, and,  with
                         Gilfinder II, makes for an efficient gil farmer.
                         Using Gilfinder II necessitates that Serah and Noel
                         equip Durable Collector's Catalogues in order to earn
                         the most gil at the cost of their accessory slots.
                         Having Item Collector on it negates the need for
                         either Serah or Noel to equip a Durable Collector's
                         Catalog for Trapezohedron farming, as it does not
                         stack with the Durable Collector's Catalog's Item
                         Scavenger MAX. All in all, Cactuar is useful in any
                         situation. If you yellow-lock all of its passive
                         abilities except for Item Collector, you can freely
                         adjust its last passive slot with anything  you wish
                         (Item Collector, Feral Speed II, etc.).

Alternatives:

Critical: Haste (8)-----: This passive ability can be used in place of Item
                         Collector if you no longer need to farm gil or items,
                         as it bestows a rare status buff that SYNs cannnot
                         cast when Cactuar reaches critical condition.

Auto-Bravery (7)--------: For random battles when you start with Cactuar. It
                         also naturally learns it, making it a normal choice.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Cactuar for general use, consider using
                         Auto-Bravery over Gilfinder II.

Item Collector (6)------: If you want the maximum chance of obtaining Yomi's
                         Trapezohedron (or any other rare item from any
                         opponent) without wasting Serah and Noel's accessory
                         slots on Durable Collector's Catalogs, use this.

Feral Speed II (6)------: Cactuar's Feral Link, 1000 Needles, only inflicts a
                         paltry 1,000 damage. However, Feral Speed II on an
                         active monster also increases the charge rate of the
                         inactive monsters in your Paradigm Pack. Hypnocrowns
                         equipped on Serah or Noel can either substitute for
                         this passive ability or augment it.

Kill: ATB Charge (5)----: For random encounters, this passive ability helps
                         Cactuar relentlessly move from enemy to enemy, since
                         it cannot use area-of-effect attacks well. This
                         serves absolutely no purpose for boss battles.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other COM damage modifiers. If you want
                         to maximize Cactuar's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Gilfinder II.

Infusion Process (by suinoq):

Gather these Monsters:

01) Lv. 45 Cactuar
02) Lv. 02 Ceratoraptor
03) Lv. 30 Pink Lily
04) Lv. 04 Caterchipillar
05) Lv. 40 Munchkin Boss
06) Lv. 48 Green Chocobo
07) Lv. 01 Hedge Frog
08) Lv. 15 Yeoman
09) Lv. 33 Caterchipillar
10) Lv. 39 Buccaboo Ace
11) Lv. 23 Mewmao
12) Lv. 54 Forked Cat
13) Lv. 02 Chunerpeton
14) Lv. 18 Fencer
15) Lv. 24 Tonberry

Infuse in this order:

01) Lv. 45 Cactuar       <-- Lv. 02 Ceratoraptor
02) Lv. 45 Cactuar       <-- Lv. 30 Pink Lily
03) Lv. 45 Cactuar       <-- Lv. 04 Caterchipillar
04) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo
05) Lv. 45 Cactuar       <-- Lv. 40 Munchkin Boss
06) Lv. 45 Cactuar       <-- Lv. 01 Hedge Frog
07) Lv. 45 Cactuar       <-- Lv. 15 Yeoman (learn Blindside)
08) Lv. 45 Cactuar       <-- Lv. 33 Caterchipillar
09) Lv. 39 Buccaboo Ace  <-- Lv. 23 Mewmao
10) Lv. 39 Buccaboo Ace  <-- Lv. 54 Forked Cat
11) Lv. 45 Cactuar       <-- Lv. 39 Buccaboo Ace
12) Lv. 02 Chunerpeton   <-- Lv. 18 Fencer
13) Lv. 02 Chunerpeton   <-- Lv. 24 Tonberry
14) Lv. 45 Cactuar       <-- Lv. 02 Chunerpeton (learn Lifesiphon)

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion or L. v22 Sarracenia
Faultsiphon-------------: Lv. 10 Goblin

Infusion Notes:

Cactuar's build was inspired by the idea of switching Cactuar's last passive
slot at will to adjust for any situation. The default Gilfinder II will help in
most cases, particularly Raspatil. Infusing a Lv. 40 Gancanagh Ace or a Lv. 14
Apotamkin will replace it with Item Collector for farming Yomi or other
monsters with desirable rare drops (although a single Durable Collector's
Catalog negates that need). If necessary, Gilfinder II can be restored with a
simple Lv. 01 Moblin infusion. If Cactuar no longer serves a farming purpose
for you, Critical: Haste can be used to take advantage of its poor HP,
Auto-Bravery or Kill: ATB Charge can expedite random battles, and Pack
Mentality can strengthen Cactuar during boss battles and Coliseum challenges.

While all monsters have this freedom if you yellow-lock all of their low-rank
passive abilities, Cactuar is especially adept at farming bosses and does not
have a single Red Lock to get in its way. If you do not care for such
versatility, you can likely create a build that uses fewer monsters, so long as
Caterchipillar's Auto-Veil is filtered out.

..............................................................................

[TTBLD02]

Monster------: Chichu
Monster Role-: Commando
Constellation: Ochu

The Build:

01) HP +30% (8)
02) Strength +35% (7)
03) Resist Physical +36% (7)
04) Resist Magic +36% (7)
05) Role Resonance (7)
06) Feral Speed II (6)
07) Siphon Boost II (6)
08) Chain Bonus Boost II (6)
09) Attack: ATB Charge II (6)
10) Pack Mentality (4)

Monster Materials to Use: All-Power.

Crystarium Expansions---: +3 ATB.

Additional Abilities----: Teach Chichu Ruinga, Adrenaline, and Lifesiphon. Then
                         teach it Jeopardize by infusing 99 levels worth of
                         RAV monsters into it.

Special Notes-----------: Chichu's Alternatives are tailored toward specific
                         circumstances and should generally only be used on a
                         Chichu that has lost Pack Mentality and has room for
                         an additional passive ability.

Purpose of this Monster-: Chichu excels under almost any condition, boasting
                         incredible attack speed, the highest Strength amongst
                         Top-Tier COMs, and various, useful innate skills.
                         Armor Breaker is what truly sets it apart from other
                         COMs, but the addition of Bravery Feeder, Faith
                         Feeder, and Vigilance Feeder make it useful in any
                         battle. Chichu is one of two monsters in the game
                         that carries an unlocked Pack Mentality, which you
                         can use to either pass it on to another monster or
                         use an all-Ochu Paradigm Pack to further increase its
                         power. Its biggest disadvantage is that it can't
                         jump, forcing it to use Ruin against aerial and
                         launched, staggered opponents.

Alternatives:

Auto-Bravery (7) -------: For random battles where you start with Chichu.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Chichu for general use, consider using
                         Auto-Bravery over Feral Speed II or Pack Mentality.

Resist Pain +66% (6)----: Solely for Gilgamesh. Pain can be removed by using a
                         Painkiller as well, but Resist Pain +66% might
                         prevent it from occurring in the first place. If you
                         are not using Pack Mentality, this could be put in
                         its place.

Gilfinder II (6)--------: If you want to maximize the amount of gil you obtain
                         from Raspatil (or any battle that yields a high
                         amount of gil), consider using this, especially if
                         you do not wish to use Pack Mentality.

Item Collector (6)------: If you want the maximum chance of obtaining Yomi's
                         Trapezohedron (or any other rare item from any
                         opponent) without wasting Serah and Noel's accessory
                         slots on Durable Collector's Catalogs, consider
                         using this, especially if you do not wish to use
                         Pack Mentality.

Kill: ATB Charge (5)----: For random encounters, this passive ability helps
                         Chichu relentlessly move from enemy to enemy, since
                         it cannot use area-of-effect attacks well. This
                         serves little-to-no purpose against Nabaat or
                         Gilgamesh, which is when Chichu is most needed,
                         although it might prove useful against Valfodr's
                         summoned monsters.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 70 Chichu
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 23 Mewmao
06) Lv. 48 Green Chocobo
07) Lv. 30 Frag Leech
08) Lv. 18 Fencer
09) Lv. 30 Pink Lily

Infuse in this order:

01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
03) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
04) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
06) Lv. 70 Chichu   <-- Lv. 19 Mud Frog
07) Lv. 70 Chichu   <-- Lv. 18 Fencer
08) Lv. 70 Chichu   <-- Lv. 30 Pink Lily

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion or Lv. 18 Dragoon
Lifesiphon, Ruinga------: Lv. 20 Scutari
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[TTBLD03]

Monster------: Blue Chocobo
Monster Role-: Ravager
Constellation: Chocobo

The Build:

01) Kill: ATB Charge (RL)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Quick Stagger (7)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 2-10 and 41-99. Potent for levels
                         11-40. All-Vitality is viable as well, if you prefer
                         greater durability at the expense of slightly less
                         damage.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Blue Chocobo the full gamut of RAV spells -
                         this includes Fire, Thunder, Fira, Thundara, Firaga,
                         and Thundaga. Then teach it Vigor by infusing 99
                         levels worth of COM monsters into it.

Purpose of this Monster-: Blue Chocobo receives 6 ATB and a single RAV Bonus
                         Boost, which, coupled with its respectable Magic,
                         lets it become a fine RAV in almost any situation.
                         However, it has its downsides. Its casting speed is,
                         on average, slower than popular RAVs like Cloudburst
                         and Lightning, and its damage will suffer against
                         Magic-resistant opponents. Also, keep in mind that
                         Role Resonance only works in a Tri-Disaster Paradigm,
                         although the 20% boosts to its Strength and Magic are
                         significant under those circumstances.

Alternatives:

Critical: Haste (8)-----: This is always a practical choice for any monster
                         that does not need additional defenses, but, for
                         Blue Chocobo, it deserves special mention because
                         Blue Chocobo naturally learns it, it is difficult to
                         remove, and it is easily a better choice over Role
                         Resonance if you do not use the Tri-Disaster
                         Paradigm.

Stagger Maintenance II--: If Blue Chocobo is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Blue Chocobo's damage and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality in place of Resist Magic +36% or Role
                         Resonance.

Infusion Process (by iamins4ne):

Gather these monsters:

01) Lv. 99 Blue Chocobo
02) Lv. 40 Munchkin Boss
03) Lv. 39 Buccaboo Ace
04) Lv. 48 Green Chocobo
05) Lv. 23 Mewmao
06) Lv. 54 Forked Cat
07) Lv. 22 Tonberry
08) Lv. 30 Pink Lily
09) Lv. 01 Reaver
10) Lv. 01 Yeoman
11) Lv. 01 Moblin
12) Lv. 19 Fencer

Infuse in this order:

01) Lv. 40 Munchkin Boss <-- Lv. 39 Buccaboo Ace
02) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo
03) Lv. 40 Munchkin Boss <-- Lv. 23 Mewmao
04) Lv. 40 Munchkin Boss <-- Lv. 54 Forked Cat
05) Lv. 40 Munchkin Boss <-- Lv. 22 Tonberry
06) Lv. 99 Blue Chocobo  <-- Lv. 30 Pink Lily (learn Thunder, Thundara)
07) Lv. 99 Blue Chocobo  <-- Lv. 01 Reaver
08) Lv. 99 Blue Chocobo  <-- Lv. 01 Yeoman
09) Lv. 99 Blue Chocobo  <-- Lv. 40 Munchkin Boss (learn Fira, Firaga)
10) Lv. 99 Blue Chocobo  <-- Lv. 01 Moblin
11) Lv. 99 Blue Chocobo  <-- Lv. 19 Fencer

Additional Abilities:

Fire--------------------: Lv. 01 Garchimacera
Thundaga----------------: Lv. 15 Circuitron
Vigor-------------------: Infuse 96 levels worth of COM monsters

..............................................................................

[TTBLD04]

Monster------: Cloudburst
Monster Role-: Ravager
Constellation: Bomb

The Build:

01) Critical: Faith (RL)
02) Auto Enfrost (RL)
03) HP +30% (8)
04) Magic +35% (7)
05) Role Resonance (7)
06) Quick Stagger (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you
                         prefer greater durability at the expense of slightly
                         less damage.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Cloudburst the full gamut of RAV spells - this
                         includes Fire, Blizzard, Thunder, Fira, Blizzara,
                         Thundara, Firaga, Thundaga, and Fearsiphon. Then
                         teach it Vigor by infusing 99 levels worth of
                         COM monsters into it.

Purpose of this Monster-: Cloudburst is a very interesting Ravager - it has
                         high Magic and superior casting speed, but its
                         behavior is somewhat erratic. Against some opponents
                         (non-moving ones in particular), it casts spells so
                         fast that its entire 4-spell chain is finished in
                         one second. However, it only has a maximum ATB of 4,
                         and, against moving opponents, its casting speed can
                         become significantly slow. Pay attention to its
                         activity in any given battle and see if it is the
                         right RAV for the situation. Also, keep in mind that
                         Role Resonance only works in a Tri-Disaster Paradigm,
                         although the 20% boosts to Strength and Magic are
                         significant under those circumstances.

Alternatives:

Auto-Haste (9)----------: Auto-Haste, coupled with Auto-Bravery, can supply
                         other buffs not bestowed by Cloudburst's Friendly
                         Fire. However, like Auto-Bravery, Cloudburst cannot
                         use this passive ability unless it is used first in
                         battle.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and Vigor,
                         post-game bosses and Coliseum opponents telegraph
                         their most powerful Magic-based attacks, giving you
                         plenty of time to prepare an adequate defense. As
                         such, HP +30% and Resist Physical +36% should prove
                         to be more useful in general, especially against
                         Gilgamesh. However, because Cloudburst has two Red
                         Locks, it only has enough room for HP +30%. On the
                         other hand, it is very practical to remove one of
                         Cloudburst's more situational passive abilities, like
                         Role Resonance or Feral Speed II, to make room for
                         Resist Physical +36%. To completely maximize its
                         defenses, remove both Role Resonance and Feral
                         Speed II so Cloudburst has room for HP +30%, Resist
                         Physical+36%, and Resist Magic +36%.

Resist Magic +36% (7)---: See above.

Auto-Bravery (7)--------: Auto-Bravery, coupled with Auto-Haste, can supply
                         other buffs not bestowed by Cloudburst's Friendly
                         Fire. However, like Auto-Haste, Cloudburst cannot use
                         this passive ability unless it is used first in
                         battle.

Stagger Maintenance II--: If Cloudburst is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Infusion Process (by iamins4ne):

Gather these monsters:

01) Lv. 40 Cloudburst
02) Lv. 54 Forked Cat
03) Lv. 30 Frag Leech
04) Lv. 19 Fencer
05) Lv. 22 Tonberry
06) Lv. 01 Gancanagh
07) Lv. 30 Pink Lily
08) Lv. 01 Yeoman

Infuse in this order:

01) Lv. 40 Cloudburst <-- Lv. 54 Forked Cat
02) Lv. 40 Cloudburst <-- Lv. 30 Frag Leech
03) Lv. 40 Cloudburst <-- Lv. 19 Fencer (learn Fearsiphon)
04) Lv. 40 Cloudburst <-- Lv. 22 Tonberry
05) Lv. 40 Cloudburst <-- Lv. 01 Gancanagh
06) Lv. 40 Cloudburst <-- Lv. 30 Pink Lily (learn Fira, Thundara)
07) Lv. 40 Cloudburst <-- Lv. 01 Yeoman

Additional Abilities:

Fire, Blizzard, Thunder-: Lv. 15 Debris or Lv. 36 Albino Lobo or
                         Lv. 01 Apotamkin or Lv. 01 Pink Lily
Blizzara----------------: Lv. 01 Cryohedron
Firaga------------------: Lv. 15 Grenade or Lv. 15 Bomb
Thundaga----------------: Lv. 15 Circuitron
Vigor-------------------: Infuse 46 levels worth of COM monsters

..............................................................................

[TTBLD05]

Monster------: Goblin Chieftain
Monster Role-: Sentinel
Constellation: Goblin (L)

The Build:

01) Improved Guard II (RL)
02) Defense Maintenance (RL)
03) Auto-Haste (9)
04) Resist Elements +30% (9)
05) HP +30% (8)
06) Resilience +40% (8)
07) Resist Physical +36% (7)
08) Resist Magic +36% (7)
09) Feral Speed II (6)
10) Improved Ward (5)

Monster Materials to Use: All-Vitality.

Crystarium Expansion----: +1 Bonus Boost.

Additional Abilities----: Teach Goblin Chieftain Challenge and Deathward.
                         Ignore Entrench, as counterattacks are not desired.
                         Then teach it Reprieve by infusing 99 levels worth of
                         MED monsters into it.

Purpose of this Monster-: Goblin Chieftain has low HP compared to other SENs,
                         even when raised on All-Vitality. While its Strength
                         is much too low to focus on offense in any way,
                         especially since raising its Strength via materials
                         would mean lowering its HP, Goblin Chieftain stands
                         out for a very special reason. As it soaks up damage,
                         it will charge its Feral Link, Spirit Infusion, which
                         slightly recovers Wound damage for the entire party
                         while adding Bravery, Protect, Shell, Veil, and
                         Vigilance. This negates the need for Serah and Noel
                         to become SYNs and pairs up well with the typical
                         augment-oriented SYN in getting the party completely
                         buffed. Raising a SEN is largely unnecessary in this
                         game, but, if you need one, consider Golbin
                         Chieftain. No other SEN can match the advantages of
                         Goblin Chieftain's Feral Link.

Alternatives:

Critical: Haste (8)-----: Although it is unlikely, Goblin Chieftain has the
                         lowest HP of the Top-Tier SENs, so this may be
                         activated against the strongest of opponents. Haste
                         is also a rare buff that can be utilized by the
                         entire Paradigm Pack, which may prove useful in
                         extreme situations.

Critical: Tetradefense(8: Although it is unlikely, Goblin Chieftain has the
                         lowest HP of the Top-Tier SENs, so this may be
                         activated against the strongest of opponents. Its
                         Feral Link applies the exact same buffs, however,
                         making this passive ability somewhat redundant.

Rapid Recovery (8)------: This passive ability reduces the duration of status
                         ailments by 25%. This sounds more useful than it is
                         in practice, however. Usually, a status ailment can
                         either be ignored or it needs to be immediately
                         removed by items or Esuna. Neither of these
                         situations benefit from Rapid Recovery. Only use
                         this passive ability if you feel Goblin Chieftain
                         does not benefit from any of the other suggested
                         passive abilities.

Auto-Faith (7)----------: Auto-Faith, coupled with Auto-Haste, can supply other
                         buffs not bestowed by Goblin Chieftain's Spirit
                         Infusion. However, like Auto-Haste, Goblin Chieftain
                         cannot use this passive ability unless it is used
                         first in battle.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Goblin Chieftain remains in critical
                         condition. Unlike other Critical: Buff passive
                         abilities, you do not need to reach critical
                         condition with Goblin Chieftain on the field - you
                         can switch out a monster in critical condition for
                         Goblin Chieftain and still benefit from the ability.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Goblin Chieftain
02) Lv. 20 Lancer
03) Lv. 20 Lancer
04) Lv. 33 Caterchipillar
05) Lv. 45 Sahagin Prince
06) Lv. 72 Necrosis
07) Lv. 23 Mewmao
08) Lv. 66 Green Chocobo
09) Lv. 99 Flandit

Infuse in this order:

01) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Challenge)
02) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Deathward)
03) Lv. 40 Goblin Chieftain <-- Lv. 33 Caterchipillar
04) Lv. 40 Goblin Chieftain <-- Lv. 45 Sahagin Prince
05) Lv. 40 Goblin Chieftain <-- Lv. 72 Necrosis
06) Lv. 40 Goblin Chieftain <-- Lv. 23 Mewmao
07) Lv. 40 Goblin Chieftain <-- Lv. 66 Green Chocobo (learn Reprieve)
08) Lv. 40 Goblin Chieftain <-- Lv. 99 Flandit

Infusion Notes:

Ignore Entrench, as counterattacks are not desired.

..............................................................................

[TTBLD06]

Monster------: Pulse Gladiator
Monster Role-: Sentinel
Constellation: Pulsework Soldier

The Build:

01) Bonus CP (RL)
02) Resist Elements +30% (9)
03) HP +30% (8)
04) Rapid Recovery (8)
05) Critical: Tetradefense (8)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Feral Speed II (6)
09) Improved Guard II (6)
10) Improved Ward (5)

Monster Materials to Use: All-Vitality.

Crystarium Expansions---: +2 Bonus Boosts.

Additional Abilities----: Teach Pulse Gladiator Mediguard. Then teach it
                         Reprieve by infusing 99 levels worth of MED monsters
                         into it.

Special Notes-----------: You have the option of only raising Pulse Gladiator
                         to Lv. 68 to avoid learning Bonus CP, but the
                         additional passive slot will not be used for anything
                         more significant, and it learns HP +30% at Lv. 70.
                         Before you consider building it, remember that Pulse
                         Gladiator is the only source of Improved Counter II
                         for Infusion purposes, if you have not purchased the
                         "Perpetual Battlefield" DLC. If you do not have
                         this particular DLC, do not build Pulse Gladiator if
                         you plan to build an offensive SEN in the future.

Purpose of this Monster-: Pulse Gladiator is an impressive SEN, even without
                         any passive abilities infused into it. It naturally
                         resists Wind damage and all status ailments by 90%
                         and halves physical and magic damage. Infusing
                         additional passive abilities makes Pulse Gladiator
                         the greatest defensive SEN in the game. Note that it
                         is not likely to ever reach critical condition and it
                         has a poor Feral Link, so Critical: Tetradefense and
                         Feral Speed II could be replaced, although Feral
                         Speed II helps the rest of the monsters in your
                         Paradigm Pack recharge their Feral Links as well.

Alternatives:
</pre><pre id="faqspan-10">
Resilience +40% (8)-----: Due to compounding resistances, Pulse Gladiator only
                         benefits from a mere 4% in ailment resistance.
                         However, some may consider an extra 4% in ailment
                         resistance to be superior to Critical: Tetradefense
                         or Feral Speed II.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Pulse Gladiator remains in critical
                         condition. Unlike other Critical: Buff passive
                         abilities, you do not need to reach critical
                         condition with Pulse Gladiator on the field - you can
                         switch out a monster in critical condition for Pulse
                         Gladiator and still benefit from the ability.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 70 Pulse Gladiator
02) Lv. 20 Lancer
03) Lv. 20 Lancer
04) Lv. 33 Caterchipillar
05) Lv. 23 Mewmao
06) Lv. 66 Green Chocobo
07) Lv. 24 Microchu
08) Lv. 99 Flandit

Infuse in this order:

01) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer (learn Mediguard)
02) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer
03) Lv. 70 Pulse Gladiator <-- Lv. 33 Caterchipillar
04) Lv. 70 Pulse Gladiator <-- Lv. 23 Mewmao
05) Lv. 70 Pulse Gladiator <-- Lv. 66 Green Chocobo (learn Reprieve)
06) Lv. 70 Pulse Gladiator <-- Lv. 24 Microchu
07) Lv. 70 Pulse Gladiator <-- Lv. 99 Flandit

..............................................................................

[TTBLD07]

Monster------: Black Chocobo
Monster Role-: Saboteur
Constellation: Chocobo

The Build:

01) First Strike (RL)
02) Improved Debuffing (RL)
03) HP +30% (8)
04) Magic +35% (7)
05) Resist Physical +36% (7)
06) Resist Magic +36% (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 33, 35, 38, 40, 52-55, and 57-99.
                         Potent for levels 2-32, 34, 36-37, 39, 41-51, and 56.

Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.

Additional Abilities----: Teach Black Chocobo Jinx by infusing 99 levels worth
                         of SYN monsters into it. Then you can choose to add
                         Poison, Dispel, Curse, Fog, and/or Pain if you wish,
                         or you can keep it focused on its natural Deprotect,
                         Deshell, and Imperil. If you need the generally
                         ineffecient area-of-effect spells for any reason, you
                         can add Deshellga, Poisonga, Imperilga, Dispelga,
                         Cursega, and/or Painga (Fogga can't be learned).
                         Infusing additional abilities will not disrupt SAB
                         A.I., assuming that you wisely choose -Cross or -Wide
                         Paradigms.

Special Notes-----------: Black Chocobo's red-locked ATB Advantage can be
                         upgraded to First Strike through infusion.

Purpose of this Monster-: Black Chocobo is an all-around terrific SAB if you
                         need a monster to help you inflict status ailments.
                         It has a minimal selection of Strength-based attacks,
                         but it will ignore these in favor of Magic-based ones
                         unless the opponent is heavily resistant to Magic.
                         Aside from Wound, its core moveset has the best
                         damage-enhancing debuffs.

Alternatives:

Auto-Haste (9)----------: If you are certain that you will begin battles with
                         Black Chocobo, this passive ability can be useful, as
                         Haste cannot be cast by SYNs. Because of Haste's
                         beneficial nature, which can be transfered to the
                         rest of the Paradigm Pack, consider using this
                         passive ability over Feral Speed II.

Resist Elements +30% (9): Although Black Chocobo lacks an elemental weakness,
                         this defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
                         passive ability, as it provides a 20% boost to Black
                         Chocobo's Strength and Magic.

Auto-Faith (7)----------: If you are certain that you will begin battles with
                         Black Chocobo, this passive ability can be useful,
                         as it increases Black Chocobo's Magic damage. Because
                         of Faith's Magic boost, which can be transfered to
                         the rest of the Paradigm Pack, try using this passive
                         ability over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Black Chocobo's damage and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Black Chocobo
02) Lv. 58 Clematis
03) Lv. 23 Mewmao
04) Lv. 48 Green Chocobo
05) Lv. 22 Tonberry
06) Lv. 54 Forked Cat
07) Lv. 01 Yeoman
08) Lv. 01 Gancanagh
08) Lv. 30 Pink Lily
09) Lv. 18 Fencer

Infuse in this order:

01) Lv. 99 Black Chocobo <-- Lv. 58 Clematis
02) Lv. 99 Black Chocobo <-- Lv. 23 Mewmao
03) Lv. 99 Black Chocobo <-- Lv. 48 Green Chocobo
04) Lv. 99 Black Chocobo <-- Lv. 22 Tonberry
05) Lv. 99 Black Chocobo <-- Lv. 54 Forked Cat
06) Lv. 99 Black Chocobo <-- Lv. 01 Yeoman
07) Lv. 99 Black Chocobo <-- Lv. 01 Gancanagh
07) Lv. 99 Black Chocobo <-- Lv. 30 Pink Lily
08) Lv. 99 Black Chocobo <-- Lv. 18 Fencer

Additional Abilities:

Single-target:

Poison, Dispel, Fog-----: Lv. 39 Dendrobium (learns Pain at Lv. 56)
Curse-------------------: Lv. 04 Ahriman
Pain--------------------: Lv. 01 Deathgaze
Jinx--------------------: Infuse 76 levels worth of SYN monsters

Single- and Multi-target:

Deshellga---------------: Lv. 38 Mimi
Dispel, Dispelga--------: Lv. 60 Forked Cat
Poison, Poisonga, Fog---: Lv. 80 Dendrobium
Pain, Painga------------: Lv. 47 Deathgaze
Curse,Cursega,Imperilga-: Lv. 64 Ahriman
Jinx--------------------: Infuse 76 levels worth of SYN monsters

..............................................................................

[TTBLD08]

Monster------: Chelicerata
Monster Role-: Saboteur
Constellation: Vermin (L)

The Build:

01) Improved Debuffing II (RL)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Siphon Boost II (6)
07) Chain Bonus Boost II (6)
08) Attack: ATB Charge II (6)

Remaining 2 Slots:

Auto-Haste (9)----------: If you are certain that you will begin battles with
                         Chelicerata, this passive ability can be useful, as
                         Haste cannot be cast by SYNs. Because of Haste's
                         beneficial nature, which can be transfered to the
                         rest of the Paradigm Pack, consider using this
                         passive ability.

Resist Elements +30% (9): Although Chelicerata lacks an elemental weakness,
                         this defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
                         passive ability, as it provides a 20% boost to
                         Chelicerata's Strength and Magic.

Auto-Faith (7)----------: If you are certain that you will begin battles with
                         Chelicerata, this passive ability can be useful,
                         as it increases Chelicerata's Magic damage. Because
                         of Faith's Magic boost, which can be transfered to
                         the rest of the Paradigm Pack, try using this passive
                         ability.

Monster Materials to Use: Mana for levels 2-20 and 61-99. Potent for levels
                         21-60.

Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.

Additional Abilities----: Teach Chelicerata Deshell. Afterward, teach it Jinx
                         by infusing 99 levels worth of SYN monsters into it.
                         Then you can choose to add Poison, Curse, and/or Pain
                         if you wish. If you need the generally inefficient
                         area-of-effect spells for any reason, you can add
                         Poisonga, Dispelga, Cursega, and/or Painga (Fogga
                         can't be learned). Infusing additional abilities will
                         not disrupt SAB A.I., assuming that you wisely choose
                         -Cross or -Wide Paradigms.

Special Notes-----------: Do NOT teach Chelicerata Wound and Woundga. It is
                         naturally blessed to not know these abilities,
                         because SABs tend to add one Wound spell at the
                         beginning of each attack chain against
                         Wound-vulerable foes, which hampers its debuffing
                         potential.

Purpose of this Monster-: Chelicerata is comparable to Black Chocobo. It has
                         more Magic than Black Chocobo, but it suffers from
                         lower HP and a poorer casting speed. For what it
                         matters, it has slightly higher Strength and a
                         Strength-based Feral Link, Deathscythe, as opposed to
                         Black Chocobo's Magic-based Kweh Kweh. Chelicerata's
                         biggest advantage is that it has Improved Debuffing
                         II rather than Black Chocobo's weaker Improved
                         Debuffing, meaning that, spell-for-spell, it has a
                         higher chance of inflicting status ailments.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Chelicerata
02) Lv. 54 Forked Cat
03) Lv. 23 Mewmao
04) Lv. 48 Green Chocobo
05) Lv. 22 Tonberry
06) Lv. 01 Yeoman
07) Lv. 30 Pink Lily
08) Lv. 18 Fencer

Infuse in this order:

01) Lv. 99 Chelicerata <-- Lv. 54 Forked Cat (learn Deshell)
02) Lv. 99 Chelicerata <-- Lv. 23 Mewmao
03) Lv. 99 Chelicerata <-- Lv. 48 Green Chocobo
04) Lv. 99 Chelicerata <-- Lv. 22 Tonberry
05) Lv. 99 Chelicerata <-- Lv. 01 Yeoman
06) Lv. 99 Chelicerata <-- Lv. 30 Pink Lily
07) Lv. 99 Chelicerata <-- Lv. 18 Fencer

Remaining 2 Slots:

Auto-Haste (9)----------: Lv. 45 Sahagin Prince
Resist Elements +30% (9): Lv. 33 Caterchipillar
Resilience +40% (8)-----: Lv. 72 Necrosis
Role Resonance (7)------: Lv. 30 Frag Leech
Auto-Faith (7)----------: Lv. 45 Metallicactuar

Additional Abilities:

Single-target only:

Poison------------------: Lv. 01 Dendrobium (learns Pain at Lv. 56)
Curse-------------------: Lv. 04 Ahriman
Pain--------------------: Lv. 01 Deathgaze
Jinx--------------------: Infuse 76 levels worth of SYN monsters

Single and multi-target:

Poison(ga), Pain(ga)----: Lv. 90 Dendrobium
Curse, Cursega, Dispelga: Lv. 70 Ahriman
Jinx--------------------: Infuse 76 levels worth of SYN monsters

..............................................................................

[TTBLD09]

Monster------: Purple Chocobo
Monster Role-: Synergist
Constellation: Chocobo

The Build:

01) Critical: Protect (RL)
02) Augment Maintenance II (RL)
03) Auto-Haste (9)
04) Auto-Tetradefense (9)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) First Strike (6)

Monster Materials to Use: Mana for levels 2-10, 20, 30, and 40-98.Potent for
                         levels 11-19, 21-29, and 31-39.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                         Bonus Boosts instead is also viable if you prefer
                         buff duration over ATB.

Additional Abilities----: Teach Purple Chocobo Faithga, Enfire, Enfrost and
                         Enthunder. Then teach it Boon by infusing 99 levels
                         worth of SAB monsters into it.

Special Notes-----------: Only raise it to Lv. 98 to avoid learning Veil, at
                         the cost of 80 HP and 42 Magic.

Purpose of this Monster-: Purple Chocobo's high maximum level, natural
                         defenses, and skillset makes it the best
                         augment-oriented SYN in the game. It can either
                         immediately transfer its Auto-Buffs to the rest of
                         the Paradigm Pack at the beginning of battle or stay
                         on the field long enough to enhance Serah and Noel
                         with augments while tanking attacks.

Alternatives:

HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% for maintaining
                         Adrenaline and Vigor on COMs and RAVs. For maximum
                         defense, consider replacing Auto-Bravery of First
                         Strike for this.

Auto-Vigilance (8)------: If you plan to use Purple Chocobo solely for passing
                         on Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by suinoq):

Gather these Monsters:

01) Lv. 98 Purple Chocobo
02) Lv. 60 Tezcatlipoca
03) Lv. 45 Sahagin Prince
04) Lv. 22 Tonberry
05) Lv. 36 Thermadon or Lv29 Narasimha
06) Lv. 45 Metallicactuar
07) Lv. 58 Clematis

Infuse in this order:

Lv. 98 Purple Chocobo <-- Lv. 60 Tezcatlipoca
Lv. 98 Purple Chocobo <-- Lv. 45 Sahagin Prince (learn Faithga)
Lv. 98 Purple Chocobo <-- Lv. 22 Tonberry
Lv. 98 Purple Chocobo <-- Lv. 36 Thermadon or Lv. 29 Narasimha
Lv. 98 Purple Chocobo <-- Lv. 45 Metallicactuar
Lv. 98 Purple Chocobo <-- Lv. 58 Clematis

Additional Abilities:

Enfire------------------: Lv. 01 Amanojaku
Enthunder, Enfrost------: Lv. 20 Oannes
Boon--------------------: Infuse 41 levels worth of SAB monsters

..............................................................................

[TTBLD10]

Monster------: Yakshini
Monster Role-: Synergist
Constellation: Demon

The Build:

01) First Strike (RL)
02) Auto-Haste (9)
03) Auto-Tetradefense (9)
04) HP +30% (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) Feral Speed II (6)

Monster Materials to Use: Mana for levels 2-10, 12-20, and 22-70. Potent for
                         levels 11 and 21.

Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts
                         instead is also viable if you prefer buff duration
                         over ATB.

Additional Abilities----: Teach Yakshini Protectga, Shellga, Enfire, Enfrost,
                         Enthunder, and Enaero. Then teach her Boon by
                         infusing 99 levels worth of SABs into her.

Special Notes-----------: A Lv. 59 Yakshini only possesses augmentation spells,
                         at the cost of 1317 HP and 153 Magic. She is also
                         the only source of Defense Maintenance for infusion
                         purposes.

Purpose of this Monster-: Unlike Purple Chocobo, Yakshini does not appear to
                         be that great of a SYN at first glance. Her Magic is
                         subpar in comparison to other SYNs, she cannot have a
                         SYN Bonus Boost without sacrificing ATB segments, she
                         cannot serve as an augment-focused SYN without
                         severely crippling her HP and Magic, and she lacks
                         the valuable passive ability, Augment Maintenance II,
                         which would have somewhat compensated for her poor
                         Magic. While she does have some minor merits, such as
                         a fast casting speed, useful red-locked passive
                         ability, and the capability to serve as a competent
                         all-around SYN, Yakshini shines in battle because
                         of her Feral Link, Fanatical Dance. Fanatical Dance
                         bestows Protect, Shell, Bravery, Faith, Veil, and
                         Vigilance, with each buff in Yakshini's Feral Link
                         applying Boon to all buffs before it, which results
                         in a long-lasting application of almost every buff in
                         the game.

Alternatives:

Resist Elements +30% (9): Although Yakshini lacks an elemental weakness, this
                         defensive passive ability may keep her safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Yakshini solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 70 Yakshini
02) Lv. 45 Metallicactuar
03) Lv. 29 Narasimha
04) Lv. 60 Tezcatlipoca
05) Lv. 22 Tonberry
06) Lv. 45 Sahagin Prince
07) Lv. 54 Forked Cat
08) Lv. 04 Gancanagh Ace

Infuse in this order:

01) Lv. 70 Yakshini <-- Lv. 45 Metallicactuar
02) Lv. 70 Yakshini <-- Lv. 29 Narasimha
03) Lv. 70 Yakshini <-- Lv. 60 Tezcatlipoca
04) Lv. 70 Yakshini <-- Lv. 22 Tonberry
05) Lv. 70 Yakshini <-- Lv. 45 Sahagin Prince
06) Lv. 70 Yakshini <-- Lv. 54 Forked Cat
07) Lv. 70 Yakshini <-- Lv. 04 Gancanagh Ace (learn Enaero)

Additional Abilities:

Protectga, Shellga------: Lv. 40 Luminous Puma
Enfire------------------: Lv. 01 Amanojaku
Enfrost, Enthunder------: Lv. 20 Oannes
Boon--------------------: Infuse 45 levels worth of SAB monsters

..............................................................................

[TTBLD11]

Monster------: Flanitor
Monster Role-: Medic
Constellation: Flan (L)

The Build:

01) Improved Cure II (RL)
02) Ally KO: Power Surge II (RL)
03) HP +30% (8)
04) Critical: Haste (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Feral Speed II (6)

Remaining 2 Slots:

Resist Elements +30% (9): Although Flanitor lacks an elemental weakness, this
                         defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Role Resonance (7)------: If you use the Salvation Paradigm, this passive
                         ability gives a 20% increase to Flanitor's Magic,
                         offering a small boost to Cure effectiveness. Should
                         you find yourself needing three MEDs on the field at
                         once, consider Role Resonance.

Improved Raise II (6)---: This passive ability doubles the effect of Raise.
                         However, Flanitor will cure the dying before it
                         revives the KO'd, although this is not relevant if
                         you have one KO'd character and the other two are in
                         good health. In that time, you can use a Phoenix Down
                         or Phoenix Blood, which revives an ally, removes
                         Wound damage, and adds beneficial buffs like Protect
                         & Shell or Haste. If you dislike items for any
                         reason, Improved Raise II should prove useful. In
                         addition, there is a chance that Flanitor will
                         respond to a fallen ally with a quick Raise (assuming
                         there is no other damage to heal), and, in that
                         instance, you would benefit from this.

Critical: Faith (5)-----: Since Flanitor has naturally low HP, it might reach
                         critical condition more often than White Chocobo or
                         Green Chocobo. This passive ability will bestow
                         Faith as soon as Flanitor enters critical condition,
                         boosting the potency of its Cure spells. In addition,
                         Flanitor can pass Faith on to the rest of the
                         Paradigm Pack.

Critical: Bravery (5)---: While Bravery does nothing for Flanitor, this passive
                         ability can be used to pass Bravery on to the rest of
                         the Paradigm Pack after Flanitor reaches critical
                         condition.

Monster Materials to Use: Mana for levels 3, 5, 7, 9-10, 12, 14, 16, 18, 20-30,
                         33, 35, 38, and 40. Potent for levels 2, 4, 6, 8, 11,
                         13, 15, 17, 19, 31-32, 34, 36-37, and 39.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Flanitor Curaja by infusing 99 levels worth of
                         SEN monsters into it.

Purpose of this Monster-: Flanitor is a useful MED that is much easier to raise
                         compared to White Chocobo and Green Chocobo. Its
                         greatest asset is its Feral Link, Hyper Rescue, which
                         heals the entire party and quickly recharges. While
                         its HP is much lower than other MEDs, it can be used
                         to your advantage, since Flanitor will require less
                         Cure spells to fully recover and has a higher chance
                         of activating Critical: Buff passive abilities. Its
                         main fault is Flanitor's single Crystarium Expansion,
                         so it cannot chain as many Cure spells together, its
                         ATB Gauge recharge rate is slightly slower, and it
                         does not gain any additional Cure power from MED
                         Bonus Boost.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Flanitor
02) Lv. 22 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 23 Mewmao
05) Lv. 45 Blue Chocobo
06) Lv. 48 Green Chocobo
07) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 40 Flanitor <-- Lv. 22 Tonberry
02) Lv. 40 Flanitor <-- Lv. 54 Forked Cat
03) Lv. 40 Flanitor <-- Lv. 23 Mewmao
04) Lv. 40 Flanitor <-- Lv. 45 Blue Chocobo
05) Lv. 40 Flanitor <-- Lv. 48 Green Chocobo
06) Lv. 40 Flanitor <-- Lv. 01 Gancanagh

Remaining 2 Slots:

Resist Elements +30% (9): Lv. 33 Caterchipillar
Resilience +40% (8)-----: Lv. 72 Necrosis
Role Resonance (7)------: Lv. 33 Frag Leech
Improved Raise II (6)---: Lv. 30 Spiranthes
Critical: Faith (5)-----: Lv. 12 Grenade
Critical: Bravery (5)---: Lv. 18 Red Chocobo

Additional Abilities:

Curaja------------------: Infuse 99 levels worth of SEN monsters

..............................................................................

[TTBLD12]

Monster------: Green Chocobo
Monster Role-: Medic
Constellation: Chocobo

The Build:

01) Improved Cure II (RL)
02) Critical: Faith (RL)
03) Critical: Haste (8)
04) Critical: Tetradefense (8)
05) HP +30% (8)
06) Magic +35% (7)
07) Feral Speed II (6)
08) Critical: Bravery (5)

Remaining 2 Slots:

Resist Elements +30% (9): Although Green Chocobo lacks an elemental weakness,
                         this defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Physical +36% (7): Green Chocobo naturally learns this defensive passive
                         ability. Under normal circumstances, it would
                         make sense to leave it on Green Chocobo. You could
                         even pair it with Resist Magic +36% to maximize Green
                         Chocobo's defenses. However, adding either reduces
                         Green Chocobo's chances to reach critical condition.

Resist Magic +36% (7)---: See above.

Role Resonance (7)------: If you use the Salvation Paradigm, this passive
                         ability gives a 20% increase to Green Chocobo's
                         Magic, offering a small boost to Cure effectiveness.
                         Should you find yourself needing three MEDs on the
                         field at once, consider Role Resonance.

Ally KO: Power Surge II-: This passive ability increases Green Chocobo's
                         healing capabilities while an ally is KO'd. However,
                         it stops working the moment that the fallen ally is
                         revived.

Improved Raise II (6)---: This passive ability doubles the effect of Raise.
                         However, Green Chocobo will cure the dying before it
                         revives the KO'd, although this is not relevant if
                         you have one KO'd character and the other two are in
                         good health. In that time, you can use a Phoenix Down
                         or Phoenix Blood, which revives an ally, removes
                         Wound damage, and adds beneficial buffs like Protect
                         & Shell or Haste. If you dislike items for any
                         reason, Improved Raise II should prove useful. In
                         addition, there is a chance that Green Chocobo will
                         respond to a fallen ally with a quick Raise (assuming
                         there is no other damage to heal), and, in that
                         instance, you would benefit from this.

Critical: Power Surge II: This passive ability boosts Green Chocobo's Cure
                         potency for as long as it remains in critical
                         condition. Assuming that it is healing itself,
                         though, it will only take Green Chocobo one or two
                         spells to recover, reducing its effectiveness.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Green Chocobo remains in critical
                         condition, potentially saving it from dying. However,
                         unlike other Critical: Buff passive abilities, the
                         defensive bonus disappears the moment Green Chocobo
                         recovers from critical condition, limiting its
                         overall usefulness.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Green Chocobo's spells and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality.

Monster Materials to Use: All-Mana.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Green Chocobo Esuna and Esunada. Then teach it
                         Curaja by infusing 99 levels worth of SEN monsters
                         into it.

Special Notes-----------: Only raise Green Chocobo to Lv. 98 to avoid learning
                         Bonus CP, at the cost of 81 HP and 21 Magic.

Purpose of this Monster-: Green Chocobo possesses enough defenses to reliably
                         bestow a myriad of status enhancements via Critical:
                         Buff passive abilities without fear of being
                         immediately KO'd afterward. If you can predict your
                         opponent's strongest attacks, you can switch to Green
                         Chocobo just in time to reach critical condition and
                         before it starts healing. If properly executed, Green
                         Chocobo will be imbued with the most helpful buffs,
                         which it can then pass on to the other monsters in
                         your Paradigm Pack after Green Chocobo is finished
                         healing. Green Chocobo also learns Cheer, so if you
                         need to use its Feral Link, Kweh Kweh, for any
                         reason, Cheer will help its Feral Link Gauge recharge
                         faster.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 98 Green Chocobo
02) Lv. 22 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 23 Pulse Gladiator
05) Lv. 45 Blue Chocobo
06) Lv. 01 Gancanagh
07) Lv. 18 Red Chocobo

Infuse in this order:

01) Lv. 98 Green Chocobo <-- Lv. 22 Tonberry
02) Lv. 98 Green Chocobo <-- Lv. 54 Forked Cat
03) Lv. 98 Green Chocobo <-- Lv. 23 Pulse Gladiator
04) Lv. 98 Green Chocobo <-- Lv. 45 Blue Chocobo
05) Lv. 98 Green Chocobo <-- Lv. 01 Gancanagh
06) Lv. 98 Green Chocobo <-- Lv. 18 Red Chocobo

This will leave Green Chocobo with Resist Physical +36% above Feral Speed II
and Critical: Bravery. If you do not wish to include Resist Physical +36% in
its build, make sure to yellow-lock the lower ranked passive abilities.

Remaining 2 Slots:

Resilience +40% (8)-----: Lv. 72 Necrosis
Resist Physical +36% (7): Lv. 48 Green Chocobo
Resist Magic +36% (7)---: Lv. 23 Mewmao
Role Resonance (6)------: Lv. 30 Frag Leech
Ally KO: Power Surge II-: Lv. 30 Tonberry
Improved Raise II (6)---: Lv. 30 Spiranthes

Additional Abilities:

Curaja------------------: Infuse 76 levels worth of SEN monsters

..............................................................................

[TTBLD13]

Monster------: White Chocobo
Monster Role-: Medic
Constellation: Chocobo

The Build:

01) Feral Surge (RL)
02) Feral Fatigue (RL)
03) Resist Elements +30% (9)
04) HP +30% (8)
05) Resilience +40% (8)
06) Critical: Haste (8)
07) Magic +35% (7)
08) Resist Physical +36% (7)
09) Resist Magic +36% (7)
10) Improved Cure II (6)

Monster Materials to Use: Mana for levels 21-30, 51-70, and 91-99. Potent for
                         levels 2-20, 31-50, and 71-90.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach White Chocobo Curaja by infusing 99 levels
                         worth of SEN monsters into it.

Purpose of this Monster-: White Chocobo naturally halves physical and magic
                         attacks. When infused with defensive passive
                         abilities, White Chocobo can help sustain your party
                         in the toughest of situations.

Alternatives:

Role Resonance (7)------: If you use the Salvation Paradigm, this passive
                         ability gives a 20% increase to White Chocobo's
                         Magic, offering a small boost to Cure effectiveness.
                         Should you find yourself needing three MEDs on the
                         field at once, consider replacing Resilience +40% for
                         this.

Feral Speed II (6)------: White Chocobo's Feral Fatigue makes it a bad idea to
                         use its Feral Link, Kweh, in the middle of battle.
                         However, keep in mind that Feral Speed II also helps
                         to recharge the Feral Link Gauges of the rest of your
                         Paradigm Pack, too. If your other two monsters have
                         powerful Feral Links, you might want to use this
                         passive ability. If you monitor White Chocobo's Feral
                         Link Gauge you might be able to time it so that Feral
                         Surge activates in the midst of an important battle,
                         giving White Chocobo a wide range of useful buffs.

Ally KO: Power Surge II-: This passive ability increases White Chocobo's
                         healing capabilities while an ally is KO'd. However,
                         it stops working the moment that the fallen ally is
                         revived.

Improved Raise II (6)---: This passive ability doubles the effect of Raise.
                         However, White Chocobo will cure the dying before it
                         revives the KO'd, although this is not relevant if
                         you have one KO'd character and the other two are in
                         good health. In that time, you can use a Phoenix Down
                         or Phoenix Blood, which revives an ally, removes
                         Wound damage, and adds beneficial buffs like Protect
                         & Shell or Haste. If you dislike items for any
                         reason, Improved Raise II should prove useful. In
                         addition, there is a chance that White Chocobo will
                         respond to a fallen ally with a quick Raise (assuming
                         there is no other damage to heal), and, in that
                         instance, you would benefit from this.

Critical: Faith (5)-----: The chances of White Chocobo reaching critical
                         condition are slim, but, if it does, Critical: Faith
                         will provide a nice boost to Cure potency. In
                         addition, White Chocobo can pass Faith on to the rest
                         of the Paradigm Pack.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize White Chocobo's spells and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 White Chocobo
02) Lv. 72 Necrosis
03) Lv. 33 Caterchipillar
04) Lv. 45 Blue Chocobo
05) Lv. 22 Tonberry
06) Lv. 48 Green Chocobo
07) Lv. 23 Mewmao
08) Lv. 01 Cait Sith
09) Lv. 39 Exoray

Infuse in this order:

01) Lv. 99 White Chocobo <-- Lv. 72 Necrosis
02) Lv. 99 White Chocobo <-- Lv. 33 Caterchipillar
03) Lv. 99 White Chocobo <-- Lv. 45 Blue Chocobo
04) Lv. 99 White Chocobo <-- Lv. 22 Tonberry
05) Lv. 99 White Chocobo <-- Lv. 48 Green Chocobo
06) Lv. 99 White Chocobo <-- Lv. 23 Mewmao
07) Lv. 01 Cait Sith     <-- Lv. 39 Exoray
08) Lv. 99 White Chocobo <-- Lv. 01 Cait Sith

Additional Abilities:

Curaja------------------: Infuse 99 levels worth of SEN monsters

..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         DLC Builds - [DLCBild]                          | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

                    o----------------------------------o
                    | Omega ------------------ DLBLD01 |
                    | Amodar ----------------- DLBLD02 |
                    | Typhon ----------------- DLBLD03 |
                    | Gilgamesh -------------- DLBLD04 |
                    | COM Lightning ---------- DLBLD05 |
                    | RAV Lightning ---------- DLBLD06 |
                    | Valfodr ---------------- DLBLD07 |
                    | Snow ------------------- DLBLD08 |
                    | Nabaat ----------------- DLBLD09 |
                    | Sazh ------------------- DLBLD10 |
                    | Ultros ----------------- DLBLD11 |
                    | PuPu ------------------- DLBLD12 |
                    o----------------------------------o

Rather than incorporating them into Tiers, DLC monsters have been given their
own section, because they are not an essential part of any post-game strategy.
DLC monsters tend to have several unique properties that make them interesting
and fun monsters. Download them if you want to fight them, use them if you like
them, and enjoy.

In this section, you may see an inordinate amount of references to Blitz/Ruinga
attacks or random encounters, especially compared to the Top Tier section,
which, for the most part, lacked such discussion. This is because the DLC
monsters tend to have exclusive versions of these abilities or a combination of
special properties that give them a unique edge. For example, Amodar's Blitz
does not require him to move and launches opponents; Omega's Ravage draws foes
toward it in order to prepare for its Blitz; Typhon has Auto Enfire, Auto
Enaero, Weak Spot, and a devastating Ruinga; Gilgamesh has both Armor Breaker
and Mind Piercer for his Blitz and Ruinga. These properties are exclusive
enough to warrant the discussion of random encounters for these monsters. While
this section will still follow the pattern started in Section 12 - Top-Tier
Builds [TTBuild] by prioritizing boss-killing builds, random encounter-killing
alternatives will also be explored, as they tend to make farming faster and
more fun.

..............................................................................

[DLBLD01]

Monster------: Omega
Monster Role-: Commando
Constellation: Fantasy, Champion

The Build:

01) Feral Surge (RL)
02) Feral Fatigue (RL)
03) Leadenstrike (RL)
04) HP +30% (8)
05) Strength +35% (7)
06) Resist Magic +36% (7)
07) Role Resonance (7)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Power for levels 2-50, 52-60, 62-65, 67-80, 85, 90,
                         and 92-99. Potent for levels 51, 61, 66, 81-84,
                         86-89, and 91.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Omega Adrenaline and Faultsiphon. Then teach it
                         Jeopardize by infusing 99 levels worth of RAV
                         monsters into it.

Purpose of this Monster-: Omega's physical attack speed is just as impressive
                         as Chichu's. Omega's Attack animation consists of
                         three lasers per Attack, with each laser
                         independently activating Siphon Boost II and
                         Attack: ATB Charge II, which completely restores its
                         ATB and results in non-stop attacking. In addition,
                         its Ravage is a useful electric shockwave that stuns
                         and draws opponents in front of it, usually in
                         preparation for its flamethrower-like Blitz attack.
                         Omega's faults are threefold. First, it lacks useful
                         abilities, like Armor Breaker or Bravery Feeder.
                         Second, if its opponent is highly mobile, it must
                         take time to reposition itself between attacks.
                         Finally, it has the red-locked Leadenstrike, so you
                         want to make sure that its ATB starts out full. This
                         can be done by preemptively striking opponents or
                         timing Omega's switch-ins with ATB Refreshes. While
                         First Strike can also be used to circumvent
                         Leadenstrike, it is not necessary, as other means can
                         be used without wasting one of Omega's limited
                         passive slots.

Alternatives:

Resist Elements +30% (9): Because Omega is weak to Lightning attacks, this
                         passive ability may keep it safe from powerful
                         Lightning attacks, such as Valfodr's Thundaga. If you
                         find yourself frequently thwarted by elemental
                         attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Omega naturally
                         halves physical damage, HP +30% and Resist Magic +36%
                         are generally superior defensive passive abilities,
                         since Resist Physical +36%'s benefits are reduced.

Auto-Bravery (7)--------: Omega's unique Ravage and Blitz attacks make it a
                         fun and effective COM for random battles. Use this
                         passive ability if you only plan to use Omega for
                         this specific purpose. However, it is generally
                         inefficient against bosses, since you should not
                         generally lead with a COM. If you only use Omega for
                         general use, consider using Auto-Bravery over Resist
                         Magic +36%.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Omega's damage and do not mind limiting your
                         monster choices, consider using Pack Mentality in
                         place of Resist Magic +36%.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Omega
02) Lv. 24 Tonberry
03) Lv. 02 Chunerpeton
04) Lv. 18 Fencer
05) Lv. 10 Blue Chocobo
06) Lv. 30 Pink Lily
07) Lv. 01 Yeoman
08) Lv. 01 Yeoman
09) Lv. 30 Frag Leech
10) Lv. 23 Mewmao
11) Lv. 54 Forked Cat

Infuse in this order:
</pre><pre id="faqspan-11">
01) Lv. 99 Omega <-- Lv. 24 Tonberry
02) Lv. 99 Omega <-- Lv. 02 Chunerpeton
03) Lv. 99 Omega <-- Lv. 18 Fencer
04) Lv. 99 Omega <-- Lv. 10 Blue Chocobo
05) Lv. 99 Omega <-- Lv. 30 Pink Lily
06) Lv. 99 Omega <-- Lv. 01 Yeoman
07) Lv. 99 Omega <-- Lv. 01 Yeoman
08) Lv. 99 Omega <-- Lv. 30 Frag Leech (learn Faultsiphon)
09) Lv. 99 Omega <-- Lv. 23 Mewmao
10) Lv. 99 Omega <-- Lv. 54 Forked Cat

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
Jeopardize--------------: Infuse 41 levels worth of RAV monsters

..............................................................................

[DLBLD02]

Monster------: Amodar
Monster Role-: Commando
Constellation: Fantasy, Champion

The Build:

01) Ally KO: Power Surge II (RL)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Power.

Crystarium Expansions---: None.

Additional Abilities----: Teach Amodar Ruinga, Faultsiphon and Lifesiphon. Then
                         teach him Jeopardize by infusing 99 levels worth of
                         RAV monsters into him.

Purpose of this Monster-: Amodar's high HP allows him to serve as an offensive
                         tank. Instead of using a SEN for the Tortoise
                         Paradigm, you can substitute Amodar and use
                         Guarded Assault instead,  which allows you to
                         stabilize the opponent's Chain Gauge while reducing
                         damage to your party. Amodar is a slow attacker for
                         ground combat, and his Strength is lower than the
                         Top-Tier COMs. However, he has two unique properties
                         that sets him apart from others. First, he throws a
                         Fire-based grenade for his Blitz attack, which,
                         upon exploding, launches all of his opponents into
                         the air. Second, against launched opponents, flying
                         enemies, and large ground-based foes, Amodar uses
                         his blindingly-fast, multi-hit chaingun, making him
                         one of the best COMs to use for aerial combat.
                         Unfortunately, Amodar lacks useful abilities like
                         Armor Breaker and Bravery Feeder, so he does not
                         excel at any particular role.

Alternatives:

Resist Elements +30% (9): Although Amodar lacks an elemental weakness, this
                         defensive passive ability may keep him safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7) -------: Amodar's Blitz is not the fastest, but his ability
                         to launch un-staggered opponents is unique and
                         practical. Use this passive ability if you only plan
                         to use Amodar for this specific purpose. However, it
                         is generally inefficient against bosses, since you
                         should not generally lead with a COM. If you only use
                         Amodar for general use, consider using Auto-Bravery
                         over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Amodar's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 Amodar
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 01 Yeoman
06) Lv. 01 Yeoman
07) Lv. 23 Mewmao
08) Lv. 48 Green Chocobo
09) Lv. 30 Frag Leech
10) Lv. 30 Pink Lily
11) Lv. 18 Fencer
12) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
03) Lv. 19 Mud Frog <-- Lv. 01 Yeoman
04) Lv. 19 Mud Frog <-- Lv. 01 Yeoman
05) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
06) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
07) Lv. 13 Amodar   <-- Lv. 30 Frag Leech (learn Faultsiphon, Lifesiphon)
08) Lv. 13 Amodar   <-- Lv. 19 Mud Frog
09) Lv. 13 Amodar   <-- Lv. 30 Pink Lily
10) Lv. 13 Amodar   <-- Lv. 18 Fencer
11) Lv. 13 Amodar   <-- Lv. 01 Gancanagh

Additional Abilities:

Ruinga------------------: Lv. 20 Scutari
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[DLBLD03]

Monster------: Typhon
Monster Role-: Commando
Constellation: Fantasy, Champion

The Build:

01) Weak Spot (RL)
02) Auto Enfire (RL)
03) Auto Enaero (RL)
04) HP +30% (8)
05) Magic +35% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: None.

Additional Abilities----: Teach Typhon Adrenaline and Faultsiphon. Then, teach
                         him Jeopardize by infusing 99 levels worth of RAV
                         monsters into him.

Purpose of this Monster-: As a Magic-based COM, Typhon is comparable to
                         Metallicactuar, as it has slightly higher Magic and
                         Mind Piercer. Unfortunately, he is much slower than
                         other Magic-based COMs. That said, he starts with a
                         free En- buff against opponents weak to Fire or Wind.
                         More importantly, though, if he is enhanced with an
                         En- buff that his opponent is weak against, he will
                         inflict an extra 15% more damage due to Weak Spot.
                         Typhon excels at finishing random encounters, not
                         defeating bosses. Weak Spot, Auto Enfire, and Auto
                         Enaero are much more likely to activate against
                         random encounters, and his Ruinga is one of the
                         strongest in the game. In fact, two Faith-boosted
                         Ruingas can eliminate a group of PuPu. Typhon
                         innately halves physical and magic damage, making
                         him sturdy enough to tank multiple attacks.

Alternatives:

Resist Elements +30% (9): Although Typhon lacks an elemental weakness, this
                         defensive passive ability may keep him safe from
                         powerful elemental attacks, such as Valfodr's
                         Thundaga. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Typhon has three
                         Red Locks and naturally halves physical and magic
                         damage, he only needs HP +30%, since Resist Physical
                         +36% and Resist Magic +36%'s benefits are reduced. On
                         the other hand, it is very practical to remove one of
                         Typhon's more situational passive abilities, like
                         Feral Speed II, to make room for Resist Physical
                         +36%. To completely maximize his defenses, remove
                         both Feral Speed II and Chain Bonus Boost II so
                         Typhon has room for HP +30%, Resist Physical +36%,
                         and Resist Magic +36%.

Resist Magic +36% (7)---: See above.

Auto-Faith (7)----------: For random battles when you start with Typhon.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Typhon for general use, consider using
                         Auto-Faith over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Typhon's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 Typhon
02) Lv. 54 Forked Cat
03) Lv. 30 Frag Leech
04) Lv. 22 Tonberry
05) Lv. 01 Yeoman
06) Lv. 30 Pink Lily
07) Lv. 18 Fencer
08) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 13 Typhon <-- Lv. 54 Forked Cat
02) Lv. 13 Typhon <-- Lv. 30 Frag Leech (learn Faultsiphon)
03) Lv. 13 Typhon <-- Lv. 22 Tonberry
04) Lv. 13 Typhon <-- Lv. 01 Yeoman
05) Lv. 13 Typhon <-- Lv. 30 Pink Lily
06) Lv. 13 Typhon <-- Lv. 18 Fencer
07) Lv. 13 Typhon <-- Lv. 01 Gancanagh

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
Jeopardize--------------: Infuse 51 levels worth of RAV monsters

..............................................................................

[DLBLD04]

Monster------: Gilgamesh
Monster Role-: Commando
Constellation: Fantasy, Champion

The Build:

01) Quick Stagger (RL)
02) Stagger Maintenance II (RL)
03) HP +30% (8)
04) Strength +35% (7)
05) Magic +35% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Potent. All-Power is viable as well.

Crystarium Expansions---: None.

Additional Abilities----: Teach Gilgamesh Adrenaline, Faultsiphon, and
                         Powerchain. Then teach him Jeopardize by infusing 99
                         levels worth of RAV monsters into him.

Special Notes-----------: Because Stagger: Wound supercedes Armor Breaker and
                         Mind Piercer against staggered opponents, you could
                         only raise Gilgamesh to Lv. 09 to avoid learning
                         Stagger: Wound, at the cost of 1,019 HP, 68 Strength,
                         and 32 Magic.

Purpose of this Monster-: Gilgamesh has many unique properties. He innately
                         halves all elemental, physical, and magic damage,
                         making him very defensive. He has Armor Breaker and
                         Mind Piercer, which makes him more effective against
                         opponents that resist or halve physical and magic
                         attacks. During his normal attack chain, his first,
                         third, and fifth hits all use Excalipoor, which only
                         inflicts 1 damage. His last Attack uses Muramasa,
                         attacking for reduced damage but healing Gilgamesh
                         by 10% of the damage dealt. If Armor Breaker or
                         Stagger: Wound are active, however, all of these
                         special properties disappear and deal normal damage
                         for all six Attacks. His aerial physical attack speed
                         is exceptional and suffers from none of the
                         aforementioned quirks, as he stops using his swords
                         and attacks with Death Claw, which deals 10% Wound
                         damage of the damage dealt without Stagger: Wound
                         active. While his Blitz is nothing special, his
                         Ravage becomes Cross Slash, an attack with a slow
                         start-up and an impressive range. As for his Magic
                         attacks, he has a lightning-fast casting speed, with
                         Mind Piercer to boot. Finally, his Feral Link,
                         Divider, inflicts massive damage and has a long
                         animation, freezing an opponent's Chain Gauge so that
                         Serah and Noel can continue to inflict additional
                         damage. Unfortunately, while Gilgamesh has many
                         unique properties, he does not excel at anything more
                         than other COMs due to his lack of raw stats and an
                         inability to force him to consistently use Ruin.
                         However, his Blitz and Ruinga spells are useful for
                         random encounters.

Alternatives:

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Gilgamesh has two
                         Red Locks and naturally halves physical and magic
                         damage, he only needs HP +30%, since Resist Physical
                         +36% and Resist Magic +36%'s benefits are reduced. On
                         the other hand, it is very practical to remove one of
                         Gilgamesh's more situational passive abilities, like
                         Feral Speed II, to make room for Resist Physical
                         +36%. To completely maximize his defenses, remove
                         both Feral Speed II and Chain Bonus Boost II so
                         Gilgamesh has room for HP +30%, Resist Physical +36%,
                         and Resist Magic +36%.

Resist Magic +36% (7)---: See above.

Auto-Bravery (7) -------: For random battles where you start with Gilgamesh.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Gilgamesh for general use, consider
                         using Auto-Bravery over Feral Speed II.

Auto-Faith (7)----------: For random battles when you start with Gilgamesh.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Gilgamesh for general use, consider
                         using Auto-Faith over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium Constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Gilgamesh's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 09/13 Gilgamesh
02) Lv. 30 Frag Leech
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 01 Gancanagh
06) Lv. 30 Pink Lily
07) Lv. 01 Yeoman
08) Lv. 18 Fencer

Infuse in this order:

01) Lv. 09/13 Gilgamesh <-- Lv. 30 Frag Leech (learn Faultsiphon, Powerchain)
02) Lv. 09/13 Gilgamesh <-- Lv. 24 Tonberry
03) Lv. 09/13 Gilgamesh <-- Lv. 54 Forked Cat
04) Lv. 09/13 Gilgamesh <-- Lv. 01 Gancanagh
05) Lv. 09/13 Gilgamesh <-- Lv. 30 Pink Lily
06) Lv. 09/13 Gilgamesh <-- Lv. 01 Yeoman
07) Lv. 09/13 Gilgamesh <-- Lv. 18 Fencer

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia
Jeopardize--------------: Infuse 51 levels worth of RAV monsters

..............................................................................

[DLBLD05]

Monster------: Lightning
Monster Role-: Commando
Constellation: Fantasy, Champion

The Build:

01) Uncapped Damage (RL)
02) Immovable MAX (RL)
03) Enhanced Commando (RL)
04) HP +30% (8)
05) Strength +35% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Power.

Crystarium Expansions---: None.

Additional Abilities----: Teach Lightning Powerchain. Then teach her Jeopardize
                         by infusing 99 levels worth of RAV monsters into her.

Purpose of this Monster-: Thanks to her red-locked passive abilities, Lightning
                         is indisputably the best COM in the game, a title
                         befitting Etro's chosen servant. Lightning's Armor
                         Breaker and Mind Piercer abilities let her hit
                         opponents hard in any circumstance, and her high
                         Strength and assortment of passive abilities allow
                         her to capitalize on Uncapped Damage, which ensures
                         that she can exceed the 99,999 limit. The physical
                         attacks Scourge and Smite, used against an opponent
                         with a high Chain Gauge, utilize Uncapped Damage to
                         full effect. Although her ground-based physical
                         attack speed is nothing special, Lightning's aerial
                         physical attack speed is second to none. However,
                         when facing agile, aerial opponents, Lightning may
                         alternate between ground and aerial attacks,
                         hampering her overall DPS. Thanks to her Feral Link,
                         Legion of One, which has a long animation sequence,
                         Lightning can inflict major damage, halt her
                         staggered opponent's Chain Gauge, and, depending on
                         timing, allows Serah and Noel to sneak in additional
                         attacks. On the other hand, if Serah's Ultimate Arrow
                         or Noel's Meteor Javelin is used right before an
                         opponent's post-Stagger Chain Gauge runs out,
                         Lightning may be able to sneak in a second Uncapped
                         Damage Scourge. Unfortunately, Lightning does not
                         learn any Feeder or Chaser abilities, giving other
                         COMs a slight edge, although they cannot break the
                         damage limit. Still, given her availability and
                         advantageous abilities, Lightning can, based on the
                         situation and strategies you utilize, decimate any
                         opponent in the game.

Alternatives:

Magic +35% (7)----------: Given her naturally high Magic, Lightning can become
                         the most powerful Magic-based COM in the game, with a
                         fast, consistent casting speed. Nevertheless,
                         Lightning cannot use Scourge or Smite when using
                         Magic, severely limiting her ability to use Uncapped
                         Damage to its full potential.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Lightning has
                         three Red Locks, she only has room for HP +30%. On
                         the other hand, it is very practical to remove one of
                         Lightning's more situational passive abilities, like
                         Feral Speed II, to make room for Resist Physical
                         +36%. To completely maximize her defenses, remove
                         both Feral Speed II and Chain Bonus Boost II so
                         Lightning has room for HP +30%, Resist Physical +36%,
                         and Resist Magic +36%. Keep in mind that adding both
                         reduces Lightning's offensive passive ability
                         options, limiting her ability to use Uncapped Damage
                         to its full potential.

Resist Magic +36% (7)---: See above.

Ally KO: Power Surge II-: This passive ability increases Lightning's Strength
                         by 130% when an ally is KO'd, bringing out the
                         potential of her Uncapped Damage. However, this
                         ability stops working the moment Serah or Noel is
                         revived. Still, with well-timed execution, you can
                         defeat some of the strongest opponents in the game
                         as fast as possible by using this. Consider replacing
                         Feral Speed II or Chain Bonus Boost II if you want to
                         add Ally KO: Power Surge II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Lightning's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II or Chain Bonus Boost II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 Lightning
02) Lv. 04 Gancanagh Ace
03) Lv. 01 Gancanagh
04) Lv. 02 Chunerpeton
05) Lv. 19 Fencer
06) Lv. 02 Ceratoraptor
07) Lv. 30 Pink Lily
08) Lv. 01 Yeoman
09) Lv. 54 Forked Cat
10) Lv. 24 Tonberry
11) Lv. 30 Frag Leech

Infuse in this order:

01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
02) Lv. 13 Lightning     <-- Lv. 04 Gancanagh Ace
03) Lv. 13 Lightning     <-- Lv. 02 Chunerpeton
04) Lv. 13 Lightning     <-- Lv. 19 Fencer
05) Lv. 13 Lightning     <-- Lv. 02 Ceratoraptor
06) Lv. 13 Lightning     <-- Lv. 30 Pink Lily
07) Lv. 13 Lightning     <-- Lv. 01 Yeoman
08) Lv. 13 Lightning     <-- Lv. 54 Forked Cat
09) Lv. 13 Lightning     <-- Lv. 24 Tonberry
10) Lv. 13 Lightning     <-- Lv. 30 Frag Leech (learn Powerchain)

Additional Abilities:

Jeopardize--------------: Infuse 48 levels worth of RAV monsters

..............................................................................

[DLBLD06]

Monster------: Lightning
Monster Role-: Ravager
Constellation: Fantasy, Champion

The Build:

01) Attack: ATB Charge II (RL)
02) HP +30% (YL)
03) Resist Physical +36% (YL)
04) Resist Magic +36% (YL)
05) Role Resonance (YL)
06) Quick Stagger (YL)
07) Feral Speed II (YL)
08) Siphon Boost II (YL)
09) Chain Bonus Boost II (YL)
10) Strength +35% (7) or Magic +35% (7)

Monster Materials to Use: All-Potent. All-Power or All-Mana are viable as well,
                         as they can help specialize her in either Strength or
                         Magic. However, doing so comes at the cost of 770 HP
                         and either 99 Strength or Magic.

Crystarium Expansions---: None.

Additional Abilities----: Teach Lightning the full gamut of RAV spells - this
                         includes Fira, Blizzara, Thundara, Aerora, Firaga,
                         Blizzaga, and Aeroga. Then teach her Vigor by
                         infusing 99 levels worth of COM monsters into her.

Purpose of this Monster-: Compared to Blue Chocobo and Cloudburst, Lightning
                         suffers in Strength and Magic, but makes up for it in
                         versatility. She has a fast attack speed, a fast
                         casting speed, access to the full range of elemental
                         -strikes and Blitzes, and the ability to inherit the
                         full range of RAV spells. She can perform any RAV
                         attack against any opponent under any circumstance,
                         making her the most reliable and diverse RAV in the
                         game. Against unreachable opponents, her blade
                         reverts to gun form and fires off -strike abilities
                         at an unbelievable speed. By yellow-locking all but
                         Strength +35% or Magic +35%, Lightning can alternate
                         between the two, maintaining her versatility, while,
                         at the same time, boosting her defenses. Also, keep
                         in mind that Role Resonance only works in a
                         Tri-Disaster Paradigm, although the 20% boosts to
                         Strength and Magic are significant under those
                         circumstances.

Alternatives:

Stagger Maintenance II--: If Lightning is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Lightning's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 Lightning
02) Lv. 04 Gancanagh Ace
03) Lv. 01 Gancanagh
04) Lv. 29 Breshan Bass
05) Lv. 48 Green Chocobo
06) Lv. 23 Mewmao
08) Lv. 22/24 Tonberry
07) Lv. 54 Forked Cat
09) Lv. 26 Don Tonberry
10) Lv. 19 Fencer
11) Lv. 02 Ceratoraptor
12) Lv. 30 Pink Lily
13) Lv. 30 Frag Leech
14) Lv. 30 Frag Leech

Infuse in this order:

01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
02) Lv. 29 Breshan Bass  <-- Lv. 48 Green Chocobo
03) Lv. 29 Breshan Bass  <-- Lv. 23 Mewmao
04) Lv. 29 Breshan Bass  <-- Lv. 24 Tonberry (only for Strength build)
05) Lv. 29 Breshan Bass  <-- Lv. 54 Forked Cat
06) Lv. 29 Breshan Bass  <-- Lv. 22 Tonberry (only for Magic build)
07) Lv. 13 Lightning     <-- Lv. 26 Don Tonberry
08) Lv. 13 Lightning     <-- Lv. 19 Fencer
09) Lv. 13 Lightning     <-- Lv. 02 Ceratoraptor
10) Lv. 13 Lightning     <-- Lv. 30 Pink Lily (learn Aerora, Fira)
11) Lv. 13 Lightning     <-- Lv. 30 Frag Leech
12) Lv. 13 Lightning     <-- Lv. 30 Frag Leech
13) Lv. 13 Lightning     <-- Lv. 04 Gancanagh Ace
14) Lv. 13 Lightning     <-- Lv. 29 Breshan Bass

Additional Abilities:

Blizzara----------------: Lv. 01 Cryohedron or Lv. 07 Mud Frog
Thundara----------------: Lv. 01 Circuitron
Firaga------------------: Lv. 15 Bomb
Blizzaga----------------: Lv. 15 Cryohedron
Aeroga------------------: Lv. 15 Tempest
Vigor-------------------: Infuse 13 levels worth of COM monsters

Infusion Notes:

You can skip either Step 04 or Step 06 depending on how you want to specialize
Lightning.

After Infusion, you can easily switch between Strength +35% and Magic +35% by
removing the Yellow Lock with a low-ranked Strength + XX% or Magic +XX% passive
ability and infusing another Lv. 22/24 Tonberry.

..............................................................................

[DLBLD07]

Monster------: Valfodr
Monster Role-: Ravager
Constellation: Fantasy, Champion

The Build:

01) Weak Spot (RL)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Role Resonance (7)
06) Quick Stagger(7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 2-80, 82, 84, 86, 88, and 91-99.
                         Potent for levels 81, 83, 85, 87, 89, and 90.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Valfodr the full gamut of RAV spells - this
                         includes Blizzara, Aerora, Blizzaga, and Aeroga. Then
                         teach him Vigor by infusing 99 levels worth of COM
                         monsters into him.

Purpose of this Monster-: As expected of the Arbiter of Time, Valfodr is the
                         most powerful RAV, with 6 ATB, 1 RAV Bonus Boost,
                         respectable HP with a Mana-focused build, and the
                         highest Magic in the entire game. Against opponents
                         susceptible to Imperil and elemental attacks,
                         Valfodr's Weak Spot and Fel- abilities give him the
                         ability to inflict damage comparable to COMs. His
                         casting speed surpasses Blue Chocobo's and is more
                         consistent than Cloudburst's. However, like many
                         monsters, Valfodr must oftentimes reposition himself,
                         and its damage will suffer against Magic-resistant
                         opponents. Also, keep in mind that Role Resonance
                         only works in a Tri-Disaster Paradigm, although the
                         20% boosts to his Strength and Magic are significant
                         under those circumstances.

Alternatives:

Strength +35% (7)-------: Similar to Lightning's behavior against unreachable
                         opponents, Valfodr will execute a blindingly-fast
                         stream of gunfire when using -strike abilities.
                         However, Valfodr only learns Fire and Thunder-based
                         physical attacks, which are not compatible with his
                         Fel- abilities and cannot be used consistently,
                         severely limiting his damage potential.

Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Valfodr has one
                         Red Lock and naturally halves physical and magic
                         damage, he only needs HP +30%, since Resist Physical
                         +36% and Resist Magic +36%'s benefits are reduced. On
                         the other hand, it is very practical to remove one of
                         Valfodr's more situational passive abilities, like
                         Feral Speed II, to make room for Resist Magic +36%
                         and completely maximize his defenses.

Stagger Maintenance II--: If Valfodr is the one to stagger an opponent, Stagger
                         Maintenance II ensures that it stays staggered for
                         30% longer. This passive ability is also synergetic
                         with Quick Stagger. However, it is often possible to
                         reach the maximum Stagger duration of 45 seconds
                         without this passive ability at all, and, as a
                         result, Stagger Maintenance II serves more as
                         "duration insurance" instead. This can be especially
                         handy for unrelenting opponents like Gilgamesh and
                         Valfodr.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with damage modifiers. If you want to
                         maximize Valfodr's damage at the small cost of some
                         defenses and do not mind limiting your monster
                         choices, consider using Pack Mentality.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Valfodr
02) Lv. 04 Gancanagh Ace
03) Lv. 01 Gancanagh
04) Lv. 03 Hoplite
05) Lv. 48 Green Chocobo
06) Lv. 30 Pink Lily
07) Lv. 06 Chunerpeton
08) Lv. 26 Don Tonberry
09) Lv. 19 Fencer
10) Lv. 54 Forked Cat
11) Lv. 22 Tonberry
12) Lv. 01 Yeoman
13) Lv. 01 Yeoman
14) Lv. 30 Frag Leech
15) Lv. 30 Frag Leech

Infuse in this order:

01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
02) Lv. 04 Gancanagh Ace <-- Lv. 03 Hoplite
03) Lv. 04 Gancanagh Ace <-- Lv. 48 Green Chocobo
04) Lv. 99 Valfodr       <-- Lv. 30 Pink Lily (learn Blizzara, Aerora)
05) Lv. 99 Valfodr       <-- Lv. 06 Chunerpeton
06) Lv. 99 Valfodr       <-- Lv. 26 Don Tonberry
07) Lv. 99 Valfodr       <-- Lv. 19 Fencer
08) Lv. 99 Valfodr       <-- Lv. 54 Forked Cat
09) Lv. 99 Valfodr       <-- Lv. 22 Tonberry
10) Lv. 99 Valfodr       <-- Lv. 01 Yeoman
11) Lv. 99 Valfodr       <-- Lv. 01 Yeoman
12) Lv. 99 Valfodr       <-- Lv. 30 Frag Leech
13) Lv. 99 Valfodr       <-- Lv. 30 Frag Leech (learn Vigor)
14) Lv. 99 Valfodr       <-- Lv. 04 Gancanagh Ace

Additional Abilities:

Blizzaga----------------: Lv. 15 Cryohedron
Aeroga------------------: Lv. 15 Tempest

..............................................................................

[DLBLD08]

Monster------: Snow
Monster Role-: Sentinel
Constellation: Fantasy, Champion

The Build:

01) Enhanced Sentinel (RL)
02) Improved Ward II (RL)
03) HP +30% (8)
04) Strength +35% (7)
05) Resist Physical +36% (7)
06) Resist Magic +36% (7)
07) Role Resonance (7)
08) Feral Speed II (6)
09) Improved Guard II (6)
10) Improved Counter II (6)

Monster Materials to Use: All-Power. All-Vitality is also viable, especially
                         if you prefer not to use offensive SENs.

Crystarium Expansions---: None.

Additional Abilities----: Teach Snow Steelguard. Then teach him Reprieve by
                         infusing 99 levels worth of MEDs into him.

Special Notes-----------: Only raise him to Lv. 12 to avoid learning Critical:
                         Tetradefense, at the cost of 298 HP, 11 Strength, and
                         11 Magic. Should you choose to favor stat growth
                         instead, Critical: Tetradefense can still prove to be
                         useful under certain circumstances.

Purpose of this Monster-: While an All-Vitality build provides Snow with the
                         highest HP in the entire game, it is largely
                         unnecessary. By foregoing excess health in exchange
                         for a boost to his naturally high Strength growth,
                         Snow can become the greatest offensive SEN available.
                         In random battles, Snow will use counterattacks
                         enhanced by Improved Counter II. In boss and Coliseum
                         battles, Snow's Guard and Ward abilities, further
                         augmented by Improved Guard II and Improved Ward II,
                         ensure that he is capable of protecting Serah, Noel,
                         and himself. Through proper utilization of the
                         Tortoise Paradigm, Snow can tank a powerful attack
                         and follow up with his Role Resonance-boosted Feral
                         Link, Sovereign Fist, a strong, physical attack that
                         hits Snow's target twice and any surrounding
                         opponents unlucky enough to be in range, making it
                         useful for disrupting coordinated group assaults.
                         Although he lacks the natural resistances that make
                         Pulse Gladiator the best defensive SEN, his HP pool
                         more than compensates for it.

Alternatives:

Resist Elements +30% (9): Although Snow lacks an elemental weakness, this
                         extra defensive ability may keep him safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Critical: Tetradefense(8: Because Snow naturally learns this passive ability,
                         some might consider it a normal choice to leave it
                         on. However, Snow's high HP makes it unlikely that
                         he will ever reach critical condition. With the right
                         strategy, though, Critical: Tetradefense can be used
                         to grant long-lasting defensive buffs to the whole
                         Paradigm Pack.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Snow's damage at the small cost of some
                         defenses and do not mind limiting your monster
                         choices, consider using Pack Mentality over Feral
                         Speed II, Improved Guard II, or Improved Counter II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 12 Snow
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 01 Fachan
05) Lv. 01 Fachan
06) Lv. 54 Forked Cat
07) Lv. 30 Frag Leech
08) Lv. 23 Mewmao
09) Lv. 48 Green Chocobo
10) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog <-- Lv. 01 Fachan
03) Lv. 19 Mud Frog <-- Lv. 01 Fachan
04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
07) Lv. 12 Snow     <-- Lv. 48 Green Chocobo
08) Lv. 12 Snow     <-- Lv. 19 Mud Frog
09) Lv. 12 Snow     <-- Lv. 01 Gancanagh

Additional Abilities:

Steelguard--------------: Lv. 01 Bunkerbeast or Lv. 01 Major Moblin
Reprieve----------------: Infuse 51 levels worth of MED monsters

..............................................................................

[DLBLD09]

Monster------: Nabaat
Monster Role-: Saboteur
Constellation: Fantasy, Champion

The Build:

01) Improved Debilitation II (RL)
02) Improved Debuffing (RL)
03) Pressure II (RL)
04) HP +30% (8)
05) Strength +35% (7)
06) Magic +35% (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana to capitalize on the Wound damage from her
                         stun-locking process, as well as to strengthen her
                         Magic-based Feral Link, Sadistic Surge. All-Potent
                         is viable as well.

Crystarium Expansions---: None.

Additional Abilities----: Due to her unique role as a stun locker, Nabaat
                         grows weaker and less effective the more spells you
                         try to teach her. Just teach her Jinx by infusing
                         99 levels worth of SYN monsters into her.

Special Notes-----------: Nabaat's Feral Link, Sadistic Surge, deserves
                         particular attention. While it is powerful in and
                         of itself and good at keeping her opponent
                         stun-locked, it bestows additional bonuses to Nabaat
                         depending on the Role composition of your Paradigm
                         Pack. Based on the Roles of your other monsters,
                         Sadistic Surge grants the following effects:

                         1 SYN--: Bravery
                         2 SYNs-: Bravery and Faith
                         1 SEN--: Protect
                         2 SENs-: Protect and Shell
                         COMs---: Damage Boost
                         RAVs---: Chain Boost
                         MEDs---: Heals Nabaat, Small Damage Boost
                         SABs---: Increased Wound Damage

Purpose of this Monster-: At first glance, Nabaat looks like an average SAB.
                         She has the single- and multi-target Strength-based
                         versions of Curse, Pain, and Fog and the single- and
                         multi-target Magic-based versions of Wound, Poison,
                         and Imperil. She innately halves Magic damage, and
                         her slow casting speed seems to reduce her overall
                         effectiveness. Looking closer, though, she has a
                         unique purpose that no other SAB can replicate - by
                         sticking Curse on her opponent and then steadily
                         attacking it, Nabaat can catch a single target in
                         a stun-lock using her Pressure II passive ability.
                         Her opponent will flinch in response to each of her
                         attacks. Her slow casting speed provides a steady
                         attack stream that hits the target directly after it
                         recovers from her last attack, keeping it
                         stun-locked in perfect time. This strategy can be
                         used on stubborn targets susceptible to Curse. Her
                         downside is that Nabaat will attempt to inflict most
                         (if not all) of the debuffs she knows on a given
                         target before moving on to Wound, which has the best
                         Cut (hitstun value) of them all. Note that while the
                         physical SAB abilities have high Cut values as well,
                         she will stop using them after their debuffs have
                         stuck, making it a bad idea to rely on them for
                         every situation. Unfortunately, Nabaat's
                         stun-locking ability does not contribute to any
                         efficient strategies and is only distictive against
                         opponents pre-Stagger. It is also ineffective
                         against many bosses and Coliseum opponents that
                         would be severely crippled if they could be affected.

Alternatives:

Auto-Haste (9)----------: If you are certain that you will begin battles with
                         Nabaat, this passive ability can be useful, as Haste
                         cannot be cast by SYNs. Because of Haste's beneficial
                         nature, which can be transfered to the rest of the
                         Paradigm Pack, consider using this passive ability.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because Nabaat has three
                         Red Locks and naturally halves magic damage, she only
                         has room for HP +30%, which provides more defense
                         than Resist Physical +36% alone.

Role Resonance (7)------: If you use the Infiltration Paradigm, consider this
                         passive ability, as it provides a 20% boost to
                         Nabaat's Strength and Magic.

Auto-Faith (7)----------: If you are certain that you will begin battles with </pre><pre id="faqspan-12">
                         Nabaat, this passive ability can be useful, as it
                         increases Nabaat's Magic damage. Because of Faith's
                         Magic boost, which can be transfered to the rest of
                         the Paradigm Pack, try using this passive ability.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Nabaat's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         over Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 Nabaat
02) Lv. 24 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 01 Yeoman
05) Lv. 30 Pink Lily
06) Lv. 18 Fencer
07) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 13 Nabaat <-- Lv. 24 Tonberry
02) Lv. 13 Nabaat <-- Lv. 54 Forked Cat
03) Lv. 13 Nabaat <-- Lv. 01 Yeoman
04) Lv. 13 Nabaat <-- Lv. 30 Pink Lily
05) Lv. 13 Nabaat <-- Lv. 18 Fencer
06) Lv. 13 Nabaat <-- Lv. 01 Gancanagh

Additional Abilities:

Jinx--------------------: Infuse 98 levels worth of SYN monsters

..............................................................................

[DLBLD10]

Monster------: Sazh
Monster Role-: Synergist
Constellation: Fantasy, Champion

The Build:

01) Augment Maintenance II (RL)
02) Item Collector (RL)
03) Feral Speed II (RL)
04) Auto-Haste (9)
05) Auto-Tetradefense (9)
06) HP +30% (8)
07) Magic +35% (7)
08) Resist Physical +36% (7)
09) Auto-Bravery (7)
10) Auto-Faith (7)

Monster Materials to Use: All-Mana. All-Potent is viable as well. For
                         middle-ground builds, consult this link:

                         http://www.gamefaqs.com/boards/619315-final-fantasy-x
                         iii-2/62104623

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Sazh Faithga, Protectga, Shellga, Vigilaga, and
                         Veilga. Then teach him Boon by infusing 99 levels
                         worth of SAB monsters into him.

Special Notes-----------: Only raise him to Lv. 41 to avoid learning Critical:
                         Haste. Sazh's red-locked Feral Speed can be upgraded
                         to Feral Speed II through infusion. In addition, a
                         Lv. 16 Sazh only possesses augmentation spells, at
                         the cost of 3281 HP and 459 Magic.

Purpose of this Monster-: Because of his natural spell selection, Sazh cannot
                         serve as an augment-focused SYN without severely
                         crippling his HP and Magic. However, by infusing
                         him with all SYN spell variations, Sazh can become
                         a competent all-around SYN, due to his fast casting
                         speed and 6 ATB. He can strengthen the entire party
                         by himself or split his duty with Serah and Noel for
                         slightly faster buffing. While it is impossible to
                         force Sazh into prioritizing particular buffs, you
                         can switch him out for another monster so that the
                         rest of the Paradigm Pack benefits from his Auto:
                         Buffs. Sazh's Feral Link, Cold Blood, works exactly
                         like RAV Lightning's Army of One by driving up an
                         opponent's post-Stagger Chain Gauge. Note that Cold
                         Blood is based off of Sazh's Strength, so the
                         damage it inflicts is negligible.

Alternatives:

HP +30% (8)-------------: This passive ability, when combined with Resist
                         Physical +36% and Resist Magic +36%, ensures that
                         Sazh will have the best longevity possible. Because
                         of all of his red-locked passive abilities, though,
                         Sazh does not have room for it. If you wish to build
                         the most durable Sazh possible, consider replacing
                         Auto-Bravery for this.

First Strike (6)--------: A passive ability that makes sure Sazh has full ATB
                         to begin buffing as soon as a battle begins. However,
                         because he has three red-locked passive abilities,
                         Sazh does not have room for this.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 41 Sazh
02) Lv. 01 Fachan
03) Lv. 60 Tezcatlipoca
04) Lv. 45 Metallicactuar
05) Lv. 29 Narasimha
06) Lv. 22 Tonberry
07) Lv. 54 Forked Cat
08) Lv. 45 Sahagin Prince (learn Faithga)
09) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 41 Sazh <-- Lv. 01 Fachan
02) Lv. 41 Sazh <-- Lv. 60 Tezcatlipoca
03) Lv. 41 Sazh <-- Lv. 45 Metallicactuar
04) Lv. 41 Sazh <-- Lv. 29 Narasimha
05) Lv. 41 Sazh <-- Lv. 22 Tonberry
06) Lv. 41 Sazh <-- Lv. 54 Forked Cat
07) Lv. 41 Sazh <-- Lv. 45 Sahagin Prince (learn Faithga)
08) Lv. 41 Sazh <-- Lv. 01 Gancanagh

Additional Abilities:

Protectga, Shellga------: Lv. 40 Luminous Puma
Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). Then infuse Mewmao into Sazh.
                         Optionally use a Lv. 20 Mewmao to pass on Protectga
                         from Microchu as well.
Veilga------------------: Lv. 34 Gancanagh Ace
Boon--------------------: Infuse 45 levels worth of SAB monsters

..............................................................................

[DLBLD11]

Monster------: Ultros
Monster Role-: Synergist
Constellation: Fantasy, Champion

The Build:

01) Feral Surge (RL)
02) Defense Maintenance II (RL)
03) Auto-Haste (9)
04) Auto-Tetradefense (9)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) Feral Speed II (6)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: None.

Additional Abilities----: Teach Ultros Protectga and Shellga. Then teach him
                         Boon by infusing 99 levels worth of SAB monsters into
                         him. After that, you can carefully mold him by
                         choosing select abilities, such as only Bravega and
                         Faithga. His limited moveset can be used to your
                         advantage, since, besides Protect and Shell, you can
                         specialize him in any way that you want.

Special Notes-----------: Only raise him to Lv. 11 to avoid learning Random:
                         Nullify Ice, at the cost of 159 HP and 13 Magic.

Purpose of this Monster-: Ultros tends to get written off due to his poor spell
                         selection. Players just want to see Bravery and
                         Faith, and the presence of any defense-oriented buffs
                         leads to automatic dismissal. He is also a relatively
                         slow caster and sometimes suffers from repositioning
                         issues, lowering his speed further. He has some good
                         qualities, however. First, his Feral Link, Octopus
                         Ink, causes Magic-based damage and attempts to apply
                         Curse, Pain, and Slow - an uncastable status ailment
                         - on a group of foes. Tied into this is the fact that
                         he has has Feral Surge but not Feral Fatigue. This
                         means that the moment his Feral Link Gauge becomes
                         full, he is bestowed with Bravery, Faith, Vigilance,
                         Veil, Protect, Shell, and Haste. His natural moveset
                         can be seen in a couple of positive ways as well. The
                         first way is to load him with all of the
                         defense-oriented buffs to have a defensive caster, as
                         he is the only monster to have Defense Maintenance
                         II, which increases defensive buff duration. A more
                         likely, and more effective, way to approach Ultros
                         would be to think of him as a blank slate. He only
                         knows two spells, both single-target. You can teach
                         him Protectga and Shellga so that he casts them as
                         soon as possible. After that, you can choose exactly
                         what you want him to cast by teaching him an
                         intentionally limited selection of desired spells.
                         You can guarantee Bravega and Faithga if those are
                         the only other spells you teach him. Alternatively,
                         you can guarantee that he casts the longer-lasting
                         single-target versions if you teach him only those
                         and not the multi-target versions. Ultros is as close
                         as you can get to a blank slate SYN that still has
                         decent stats.

Alternatives:

HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% for maintaining
                         Adrenaline and Vigor on COMs and RAVs. For maximum
                         defense, consider replacing Auto-Bravery of First
                         Strike for this.

Auto-Vigilance (8)------: If you plan to use Ultros solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 11 Ultros
02) Lv. 01 Gancanagh
03) Lv. 01 Gancanagh
04) Lv. 60 Tezcatlipoca
05) Lv. 45 Sahagin Prince
06) Lv. 22 Tonberry
07) Lv. 36 Thermadon or Lv. 29 Narasimha
08) Lv. 45 Metallicactuar

Infuse in this order:

Lv. 11 Ultros <-- Lv. 01 Gancanagh
Lv. 11 Ultros <-- Lv. 01 Gancanagh
Lv. 11 Ultros <-- Lv. 60 Tezcatlipoca
Lv. 11 Ultros <-- Lv. 45 Sahagin Prince (learn Bravega and Faithga if desired)
Lv. 11 Ultros <-- Lv. 22 Tonberry
Lv. 11 Ultros <-- Lv. 36 Thermadon or Lv. 29 Narasimha
Lv. 11 Ultros <-- Lv. 45 Metallicactuar

Additional Abilities:

Protectga, Shellga------: Lv. 46 Triffid
Boon--------------------: Infuse 97 levels worth of SAB monsters

..............................................................................

[DLBLD12]

Monster------: PuPu
Monster Role-: Medic
Constellation: Fantasy, Champion

The Build:

01) Improved Cure II (RL)
02) Pack Mentality (RL)
03) Critical: Haste (8)
04) Critical: Tetradefense (8)
05) HP +30% (8)
06) Role Resonance (7)
07) Magic +35% (7)
08) Feral Speed II (6)
09) Critical: Bravery (5)
10) Critical: Faith (5)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: None.

Additional Abilities----: Teach PuPu Curaja by infusing 99 levels worth of SEN
                         monsters into it.

Purpose of this Monster-: PuPu's defining feature is its unique Feral Link,
                         Items Please!, which inflicts Magic damage, increases
                         the odds of obtaining items after battle, and has a
                         maximum Synch Rate of 999%. Get the opponent's health
                         low enough, switch to the Salvation Paradigm, and use
                         Items Please! for maximum effectiveness. If you fail
                         to defeat your target, wait while PuPu uses Cheer to
                         fill its Feral Link Gauge. By making a Paradigm Pack
                         consisting of Fantasy or Champion monsters, PuPu can
                         utilize its Pack Mentality and gain an additional 30%
                         boost to its Magic. As a MED, PuPu functions just as
                         well as any of the Top-Tier MEDs. It can be built
                         like Green Chocobo or White Chocobo, depending on
                         your needs and personal play style.

Alternatives:

Resist Elements +30% (9): Although PuPu lacks an elemental weakness, this
                         defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, because PuPu has two Red
                         Locks, it only has room for HP +30%. Keep in mind
                         that adding either Resist Physical +36% or Resist
                         Magic +36% reduces PuPu's chances to reach critical
                         condition.

Resist Magic +36% (7)---: See above.

Ally KO: Power Surge II-: This passive ability increases PuPu's healing
                         capabilities while an ally is KO'd. However, it stops
                         working the moment that the fallen ally is revived.

Improved Raise II (6)---: This passive ability doubles the effect of Raise.
                         However, PuPu will cure the dying before it revives
                         the KO'd, although this is not relevant if you have
                         one KO'd character and the other two are in good
                         health. In that time, you can use a Phoenix Down or
                         Phoenix Blood, which  revives an ally, removes Wound
                         damage, and adds beneficial buffs like Protect &
                         Shell or Haste. If you dislike items for any reason,
                         Improved Raise II should prove useful. In addition,
                         there is a chance that PuPu will respond to a fallen
                         ally with a quick Raise (assuming there is no other
                         damage to heal), and, in that instance, you would
                         benefit from this.

Critical: Power Surge II: This passive ability boosts PuPu's Cure potency for
                         as long as it remains in critical condition.
                         Assuming that it is healing itself, though, it will
                         only take PuPu one or two spells to recover, reducing
                         its effectiveness.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as PuPu remains in critical condition,
                         potentially saving it from dying. However, unlike
                         other Critical: Buff passive abilities, the defensive
                         bonus disappears the moment PuPu recovers from
                         critical condition, limiting its overall usefulness.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 13 PuPu
02) Lv. 22 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 23 Pulse Gladiator
05) Lv. 45 Blue Chocobo
06) Lv. 30 Frag Leech
07) Lv. 12 Grenade
08) Lv. 12 Grenade
09) Lv. 18 Red Chocobo
10) Lv. 18 Red Chocobo
11) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 13 PuPu <-- Lv. 22 Tonberry
02) Lv. 13 PuPu <-- Lv. 54 Forked Cat
03) Lv. 13 PuPu <-- Lv. 23 Pulse Gladiator
04) Lv. 13 PuPu <-- Lv. 45 Blue Chocobo
05) Lv. 13 PuPu <-- Lv. 30 Frag Leech
06) Lv. 13 PuPu <-- Lv. 12 Grenade
07) Lv. 13 PuPu <-- Lv. 12 Grenade
08) Lv. 13 PuPu <-- Lv. 18 Red Chocobo
09) Lv. 13 PuPu <-- Lv. 18 Red Chocobo
10) Lv. 13 PuPu <-- Lv. 01 Gancanagh

Additional Abilities:

Curaja---------------------: Infuse 76 levels worth of SEN monsters

..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                   Notable Monster Builds - [NMBuild]                    | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

                    o----------------------------------o
                    | Apkallu ---------------- NMBLD01 |
                    | Chocobo ---------------- NMBLD02 |
                    | Don Tonberry ----------- NMBLD03 |
                    | Golden Chocobo --------- NMBLD04 |
                    | Metallicactuar --------- NMBLD05 |
                    | Proto-behemoth --------- NMBLD06 |
                    | Red Chocobo (Strength) - NMBLD07 |
                    | Red Chocobo (Magic) ---- NMBLD08 |
                    | Twilight Odin ---------- NMBLD09 |
                    | Buccaboo Ace ----------- NMBLD10 |
                    | Debris ----------------- NMBLD11 |
                    | Nekton ----------------- NMBLD12 |
                    | Spiceacilian ----------- NMBLD13 |
                    | Swampmonk -------------- NMBLD14 |
                    | Navidon ---------------- NMBLD15 |
                    | Silver Chocobo --------- NMBLD16 |
                    | Tezcatlipoca ----------- NMBLD17 |
                    | Amanojaku -------------- NMBLD18 |
                    | Gahongas --------------- NMBLD19 |
                    | Imp -------------------- NMBLD20 |
                    | Miquiztli -------------- NMBLD21 |
                    | Nanochu ---------------- NMBLD22 |
                    | Sahagin Prince --------- NMBLD23 |
                    o----------------------------------o

While the monsters in the following section are not considered to be the best
in their respective Roles, they all possess a combination of high stats,
natural resistances, useful Feral Links, and little quirks that helps them
perform well in the post-game and sets them apart from their competition.

This section will still follow the pattern set by Section 12 - Top-Tier Builds
[TTBuild] and Section 13 - DLC Builds [DLCBild] by prioritizing boss-killing
builds. Random encounter-killing alternativies will also be explored. In
addition, the advantages and disadvantages of each monster are examined in more
detail than in the prior two sections.

Note that some monsters have passive abilities that deviate from what is
normally suggested in order to highlight a specific function.

..............................................................................

[NMBLD01]

Monster------: Apkallu
Monster Role-: Commando
Constellation: Sahagin

The Build:

01) Resist Elements +30% (9)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Power.

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Apkallu Adrenaline, Blindside, Faultsiphon, and
                         Lifesiphon. Then teach it Jeopardize by infusing 99
                         levels worth of RAV monsters into it.

Advantages--------------: Apkallu is, bar none, the best user of Area Sweep in
                         the entire game, as well as the best COM for raising
                         an opponent's Chain Gauge. It naturally halves Ice
                         and Wind damage and has enough room to fit all
                         relevant defensive passive abilities. Its unique
                         Area Sweep animation, coupled with its large size and
                         the third highest Strength of all COMs, allows it to
                         easily destroy random opponents. It also finds a
                         niche against PuPu, as two Bravery-enhanced Area
                         Sweeps are capable of wiping out a horde of PuPu.
                         In addition, Apkallu's Attack animation consists of
                         two pecks per Attack, with each peck rivaling the
                         speed of one of Chichu's Attack commands. Due to the
                         nature of its Attack, Apkallu is able to completely
                         restore its ATB through Siphon Boost II and
                         Attack: ATB Charge II, which results in non-stop
                         attacking. Against a properly debuffed target with a
                         high Chain Gauge, the combined total of Apkallu's two
                         hits per Attack lets it to exceed the damage limit.
                         Its Feral Link, Abyssal Breath, can inflict Deprotect
                         and Deshell, potentially saving valuable time against
                         bosses and Coliseum opponents. It also has a Synch
                         Rate of 300%, so Apkallu is suitable for capturing
                         monsters.

Disadvantages-----------: Despite its high Strength, Apkallu cannot use it
                         against launched and flying opponents, forcing it to
                         cast Ruin and Ruinga with its abysmal Magic, albeit
                         at a respectable 75 casting speed. It is also weak to
                         Fire and Lightning attacks, making it a poor choice
                         against the likes of Omega, Amodar, Lightning, Typhon
                         PuPu, and Valfodr. Apkallu lacks any beneficial
                         Chaser and Feeder abilities that make other COMs so
                         useful. While it does learn Slow Chaser, Slow is a
                         rare status ailment that can only be inflicted by
                         another monster's Feral Link. Apkallu's own Feral
                         Link is unfortunately Magic-based and inflicts common
                         status ailments that Serah and Noel can also use.

Alternatives:

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with Apkallu. Given
                         Apkallu's Area Sweep, Auto-Bravery will allow you to
                         breeze through random encounters, as well as PuPu's
                         Coliseum battle. However, it is generally inefficient
                         against bosses, since you should not generally lead
                         with a COM. If you only use Apkallu for general use,
                         consider using Auto-Bravery over Resist Elements +30%
                         or Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Apkallu's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Resist Elements +30% or Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Apkallu
02) Lv. 19 Mud Frog
03) Lv. 33 Caterchipillar
04) Lv. 04 Buccaboo
05) Lv. 24 Tonberry
06) Lv. 54 Forked Cat
07) Lv. 30 Frag Leech
08) Lv. 23 Mewmao
09) Lv. 48 Green Chocobo
10) Lv. 15 Yeoman
11) Lv. 30 Pink Lily
12) Lv. 18 Fencer
13) Lv. 18 Dragoon

Infuse in this order:

01) Lv. 19 Mud Frog <-- Lv. 33 Caterchipillar
02) Lv. 19 Mud Frog <-- Lv. 04 Buccaboo
03) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
07) Lv. 45 Apkallu  <-- Lv. 19 Mud Frog
08) Lv. 45 Apkallu  <-- Lv. 48 Green Chocobo
09) Lv. 45 Apkallu  <-- Lv. 15 Yeoman (learn Blindside)
10) Lv. 45 Apkallu  <-- Lv. 30 Pink Lily
11) Lv. 45 Apkallu  <-- Lv. 18 Fencer
12) Lv. 45 Apkallu  <-- Lv. 18 Dragoon (learn Adrenaline)

Additional Abilities:

Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin
Lifesiphon--------------: Lv. 01 Chunerpeton or Lv. 09 Munchkin or
                         Lv. 13 Chocobo
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[NMBLD02]

Monster------: Chocobo
Monster Role-: Commando
Constellation: Chocobo

The Build:

01) Critical: Power Surge II (RL)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Power for levels 2-10, 30, and 41-99. Potent for
                         levels 11-29 and 31-40.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Chocobo Faultsiphon and Scourge. Then teach it
                         Jeopardize by infusing 99 levels worth of RAV
                         monsters into it.

Advantages--------------: A powerful, high-leveled COM, Chocobo is guaranteed
                         to join Serah and Noel on their first visit to the
                         Archylte Steppe. It naturally halves Wind damage and
                         has enough room to fit all relevant defensive passive
                         abilities. With high Strength, 6 ATB, and COM Bonus
                         Boost at its disposal, Chocobo can become a valuable
                         ally, as it also boasts Imperil Chaser, which raises
                         Chocobo's Strength even further against opponents
                         inflicted with Imperil, a useful status ailment that
                         affects both bosses and Coliseum opponents alike.
                         Chocobo's Feral Link, Kweh, utilizes its Strength to
                         unleash a barrage of pecks on its target. It also has
                         a maximum Synch Rate of 350%, so Chocobo is suitable
                         for capturing monsters.

Disadvantages-----------: Aside from Imperil Chaser, Chocobo does not possess
                         any other beneficial abilities that help to
                         differentiate itself from the Top-Tier COMs. It is
                         also weak to Ice attacks, making it a poor choice
                         against Ultros. Like other Strength-based Chocobos,
                         Chocobo suffers from a slow attack speed against
                         moving opponents, as it must oftentimes reorient
                         itself between Attacks.

Alternatives:

Resist Elements +30% (9): Because Chocobo is weak to Ice attacks, this passive
                         ability may keep it safe from powerful Ice attacks,
                         such as Ultros' Frost Breath. If you find yourself
                         frequently thwarted by elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with Chocobo.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Chocobo for general use, consider using
                         Auto-Bravery over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Chocobo's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Chocobo
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 30 Frag Leech
06) Lv. 23 Mewmao
07) Lv. 48 Green Chocobo
08) Lv. 30 Pink Lily
09) Lv. 18 Fencer
10) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat
03) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech
04) Lv. 19 Mud Frog <-- Lv. 23 Mewmao
05) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo
06) Lv. 99 Chocobo  <-- Lv. 19 Mud Frog
07) Lv. 99 Chocobo  <-- Lv. 30 Pink Lily
08) Lv. 99 Chocobo  <-- Lv. 18 Fencer
09) Lv. 99 Chocobo  <-- Lv. 01 Gancanagh

Additional Abilities:

Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin
Scourge-----------------: Lv. 16 Orion or Lv. 17 Shaguma or Lv. 19 Munchkin
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[NMBLD03]

Monster------: Don Tonberry
Monster Role-: Commando
Constellation: Tonberry

The Build:

01) Perpetual Poison (RL)
02) Critical: Haste (8)
03) Critical: Tetradefense (8)
04) Strength +35% (7)
05) Role Resonance (7)
06) Siphon Boost II (6)
07) Chain Bonus Boost II (6)
08) Attack: ATB Charge II (6)
09) Critical: Power Surge II (6)
10) Critical: Bravery (5)

Monster Materials to Use: All-Power.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Don Tonberry Adrenaline, Blindside,
                         Faultsiphon, Lifesiphon, Powerchain, Ruinga, and
                         Scourge. Then teach it Jeopardize by infusing 99
                         levels worth of RAV monsters into it.

Special Notes-----------: Only level it to Lv. 29 to avoid learning Bonus CP.
                         Since its Strength and Magic are nearly equivalent,
                         Don Tonberry can function as a decent Magic-based
                         COM with a respectable 75 casting speed. However,
                         Don Tonberry cannot use Drain Attack or any of its
                         Chaser abilities when using Ruin or Ruinga, which
                         makes a Magic-based variant more fragile and
                         potentially weaker than a Strength-based one.

Advantages--------------: One of two monsters with the red-locked Perpetual
                         Poison passive ability, Don Tonberry possesses a
                         combination of innate defenses, unique abilities, and
                         powerful offenses that give it the survivability and
                         power to make excellent use of Critical: Buff passive
                         abilities. While its HP may be lower than most COMs
                         without HP +30%, Don Tonberry naturally resists all
                         status ailments and halves physical and magic damage,
                         making defensive passive abilities superfluous and
                         contradictory to the build, as they would reduce the
                         time it takes for Don Tonberry to reach critical
                         condition. As soon as said state is attained, Don
                         Tonberry can be blessed with a myriad of buffs that
                         further boosts its high Strength and bestows Protect,
                         Shell, Vigilance, and Veil for added protection. This
                         allows Don Tonberry to serve in a SYN-like fashion,
                         because it can share its buffs with the rest of the
                         Paradigm Pack. Its Chaser abilities enhance its
                         Strength even further against targets inflicted with
                         Deprotect, Deshell, Imperil, and Poison, common
                         status ailments that Serah and Noel can apply and
                         that even affect bosses and Coliseum opponents. Drain
                         Attack uses Don Tonberry's Strength and helps it
                         sustain itself in battle. Quick to attack, Don
                         Tonberry will chase down its opponent, relentlessly
                         following and stabbing its target until it is
                         defeated. Aside from multitasking as a COM and SYN,
                         its Feral Link, Hateful Gouge, lets Don Tonberry
                         serve as a substitute SAB, since it capitalizes on
                         its Strength and inflicts Deprotect, Imperil, Curse,
                         and Slow. It also has a maximum Synch Rate of 300%,
                         so Don Tonberry is suitable for capturing monsters.

Disadvantages-----------: Unfortunately, Don Tonberry only receives one
                         Crystarium Expansion, which hinders the amount of
                         damage it can inflict compared to the Top-Tier COMs.
                         While Don Tonberry is versatile, Chichu and Cactuar
                         make for better Strength-based COMs and Red Chocobo
                         (Magic)  makes for a better Magic-based COM, and its
                         situational passive abilities and Feral Link do not
                         make up for the lack of a dedicated SYN or SAB.

Alternatives:

HP +30% (8)-------------: This passive ability provides Don Tonberry with more
                         durability. Using HP +30%, though, makes it harder
                         for Don Tonberry to reach critical condition. If you
                         feel that Don Tonberry's maximum HP is too low,
                         consider exchanging Chain Bonus Boost II for this.

Magic +35% (7)----------: If you choose to build a Magic-based Don Tonberry,
                         replace Strength +35% for this.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Don Tonberry remains in critical
                         condition. Unlike other Critical: Buff passive
                         abilities, you do not need to reach critical
                         condition with Don Tonberry on the field - you can
                         switch out a monster in critical condition for Don
                         Tonberry and still benefit from the same ability.
                         However, Critical: Tetradefense and its natural
                         defenses should provide Don Tonberry with as much
                         longevity as it needs.

Critical: Faith (5)-----: If you choose to build a Magic-based Don Tonberry,
                         replace Critical: Bravery for this.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 29 Don Tonberry
02) Lv. 02 Chunerpeton
03) Lv. 09 Dreadnought
04) Lv. 69 Flangonzola
05) Lv. 19 Fencer
06) Lv. 24 Tonberry
07) Lv. 45 Blue Chocobo
08) Lv. 35 Pink Lily
09) Lv. 14 Reaver
10) Lv. 18 Red Chocobo
11) Lv. 19 Yeoman
12) Lv. 30 Frag Leech
13) Lv. 23 Pulse Gladiator

Infuse in this order:

01) Lv. 29 Don Tonberry <-- Lv. 02 Chunerpeton (learn Lifesiphon)
02) Lv. 29 Don Tonberry <-- Lv. 09 Dreadnought
03) Lv. 29 Don Tonberry <-- Lv. 69 Flangonzola (learn Ruinga, Faultsiphon,
04) Lv. 29 Don Tonberry <-- Lv. 19 Fencer       Blindside)
05) Lv. 29 Don Tonberry <-- Lv. 24 Tonberry
06) Lv. 29 Don Tonberry <-- Lv. 45 Blue Chocobo
07) Lv. 29 Don Tonberry <-- Lv. 35 Pink Lily  (learn Jeopardize)
08) Lv. 29 Don Tonberry <-- Lv. 14 Reaver
09) Lv. 29 Don Tonberry <-- Lv. 18 Red Chocobo
10) Lv. 29 Don Tonberry <-- Lv. 19 Yeoman (learn Scourge)
11) Lv. 29 Don Tonberry <-- Lv. 30 Frag Leech (learn Powerchain)
12) Lv. 29 Don Tonberry <-- Lv. 23 Pulse Gladiator

Additional Abilities:

Adrenaline--------------: Lv. 13 Orion

..............................................................................

[NMBLD04]

Monster------: Golden Chocobo
Monster Role-: Commando
Constellation: Chocobo

The Build:

01) Critical: Tetradefense (RL)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Power.

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Golden Chocobo Adrenaline, Faultsiphon, and
                         Powerchain. Then teach it Jeopardize by infusing 99
                         levels worth of RAV monsters into it.

Advantages--------------: Most easily acquired via Moogle Hunt in A Dying World
                         700 AF, Golden Chocobo is more cost efficient to
                         develop than its COM Chocobo brethren. With 5 ATB and
                         respectable HP and Strength, Golden Chocobo is an
                         excellent COM. It possesses the rare Armor Breaker
                         ability, boosting its Strength by 30% against
                         opponents that resist or halve physical damage.
                         Golden Chocobo can use Stagger: Drain against
                         staggered opponents, which helps it maintain its HP,
                         letting Golden Chocobo receive the full benefits from
                         Adrenaline. While Golden Chocobo shares its Feral
                         Link, Kweh, with Chocobo, Red Chocobo, and White
                         Chocobo, its distinctive sequence of input commands
                         allows Golden Chocobo to reach a maximum Synch Rate
                         of 500%, so it is suitable for capturing monsters.

Disadvantages-----------: Compared to the other COM Chocobos, Golden Chocobo
                         lacks 6 ATB and COM Bonus Boost, making it
                         statistically inferior. Even though Stagger: Drain
                         has its uses, it overrides Armor Breaker, which is
                         considered superior in most circumstances. Like other
                         Strength-based Chocobos, Golden Chocobo suffers from
                         a slow attack speed against moving opponents, as it
                         must oftentimes reorient itself between Attacks.

Alternatives:

Resist Elements +30% (9): Although Golden Chocobo lacks an elemental weakness,
                         this extra defensive passive ability may keep it safe
                         from powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with Golden
                         Chocobo. However, it is generally inefficient against
                         bosses, since you should not generally lead with a
                         COM. If you only use Golden Chocobo for general use,
                         consider using Auto-Bravery over Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Golden Chocobo's damage and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Golden Chocobo
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 30 Frag Leech
06) Lv. 23 Mewmao
07) Lv. 48 Green Chocobo
08) Lv. 10 Yeoman
09) Lv. 30 Pink Lily
10) Lv. 18 Fencer
11) Lv. 18 Dragoon

Infuse in this order:

01) Lv. 19 Mud Frog       <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog       <-- Lv. 54 Forked Cat
03) Lv. 19 Mud Frog       <-- Lv. 30 Frag Leech
04) Lv. 19 Mud Frog       <-- Lv. 23 Mewmao
05) Lv. 19 Mud Frog       <-- Lv. 48 Green Chocobo
06) Lv. 45 Golden Chocobo <-- Lv. 19 Mud Frog
07) Lv. 45 Golden Chocobo <-- Lv. 10 Yeoman (learn Powerchain)
08) Lv. 45 Golden Chocobo <-- Lv. 30 Pink Lily
09) Lv. 45 Golden Chocobo <-- Lv. 18 Fencer
10) Lv. 45 Golden Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)

Additional Abilities:

Faultsiphon-------------: Lv. 10 Goblin
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[NMBLD05]

Monster------: Metallicactuar
Monster Role-: Commando
Constellation: Cactuar

The Build:

01) Resist Elements +30% (9)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Metallicactuar Adrenaline, Blindside,
                         Faultsiphon, and Lifesiphon. Then teach it Jeopardize
                         by infusing 99 levels worth of RAV monsters into it.

Special Notes-----------: Metallicactuar is the only source of Auto-Faith for
                         infusion purposes.

Advantages--------------: With its high Magic and Mind Piercer, which provides
                         an additional 30% damage boost when its opponent
                         either resists or halves Magic, Metallicactuar is the
                         second best consistent Magic-based COM in the game
                         outside of DLC content. It has an innate resistance
                         to all status ailments and has enough room to fit all
                         relevant defensive passive abilities. Since it has no
                         red-locked passive abilities, Metallicactuar can
                         incorporate Gilfinder II into its repertoire if
                         desired, making it an excellent COM for farming gil
                         from Raspatil. Metallicactuar does not have to move
                         in order to attack, since Ruin and Ruinga spells
                         track their targets, possibly protecting it from
                         dangerous area-of-effect attacks aimed at Serah or
                         Noel. Should Metallicactuar's Strength exceed its
                         Magic through buffs and debuffs, it can use Deshell
                         Chaser and Shell Feeder to raise its defenses and
                         deal more damage. Metallicactuar's Feral Link,
                         Hit-and-Run, has a maximum Synch Rate of 777%, so it
                         is suitable for capturing monsters.

Disadvantages-----------: Metallicactuar only receives two Crystarium
                         Expansions, limiting the amount of damage it can
                         inflict. A Magic-based Red Chocobo is superior to
                         Metallicactuar in every situation that Mind Piercer
                         is not active, as it has 6 ATB, COM Bonus Boost, and
                         a faster casting speed. Metallicactuar is also weak
                         to Fire attacks, making it a poor choice against the
                         likes of Omega, Amodar, Typhon, and PuPu. Because
                         it is Magic-based, Metallicactuar cannot use Deshell
                         Chaser, Shell Feeder, Bloodthirsty, and Scourge very
                         often. Hit-and-Run is unfortunately Strength-based,
                         so it should not be used to solely inflict damage.

Alternatives:

Auto-Faith (7)----------: For random battles when you start with</pre><pre id="faqspan-13">
                         Metallicactuar. However, it is generally inefficient
                         against bosses, since you should not generally lead
                         with a COM. If you only use Metallicactuar for
                         general use, consider using Auto-Faith over Feral
                         Speed II.

Gilfinder II (6)--------: If you are in dire need of gil, use this passive
                         ability to farm it from Raspatil. It also stacks with
                         any Durable Collector's Catalogs that Serah and Noel
                         have equipped. However, if you are not strapped for
                         gil, choose a more useful passive ability.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Metallicactuar's damage and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Metallicactuar
02) Lv. 01 Flanitor
03) Lv. 22 Tonberry
04) Lv. 01 Gancanagh
05) Lv. 18 Dragoon
06) Lv. 02 Chunerpeton
07) Lv. 18 Fencer
08) Lv. 02 Ceratoraptor
09) Lv. 30 Pink Lily
10) Lv. 15 Yeoman
11) Lv. 01 Yeoman
12) Lv. 33 Caterchipillar
13) Lv. 54 Forked Cat
14) Lv. 30 Frag Leech
15) Lv. 23 Mewmao
16) Lv. 48 Green Chocobo

Infuse in this order:

01) Lv. 01 Flanitor       <-- Lv. 22 Tonberry
02) Lv. 45 Metallicactuar <-- Lv. 01 Gancanagh
03) Lv. 45 Metallicactuar <-- Lv. 18 Dragoon (learn Adrenaline)
04) Lv. 45 Metallicactuar <-- Lv. 02 Chunerpeton (learn Lifesiphon)
05) Lv. 45 Metallicactuar <-- Lv. 18 Fencer
06) Lv. 45 Metallicactuar <-- Lv. 02 Ceratoraptor
07) Lv. 45 Metallicactuar <-- Lv. 30 Pink Lily
08) Lv. 45 Metallicactuar <-- Lv. 15 Yeoman (learn Blindside)
09) Lv. 45 Metallicactuar <-- Lv. 01 Yeoman
10) Lv. 45 Metallicactuar <-- Lv. 33 Caterchipillar
11) Lv. 45 Metallicactuar <-- Lv. 54 Forked Cat
12) Lv. 45 Metallicactuar <-- Lv. 30 Frag Leech (learn Faultsiphon)
13) Lv. 45 Metallicactuar <-- Lv. 23 Mewmao
14) Lv. 45 Metallicactuar <-- Lv. 48 Green Chocobo
15) Lv. 45 Metallicactuar <-- Lv. 01 Flanitor

Additional Abilities:

Jeopardize--------------: Infuse 49 levels worth of RAV monsters

..............................................................................

[NMBLD06]

Monster------: Proto-behemoth
Monster Role-: Commando
Constellation: Behemoth

The Build:

01) Critical: Vigilance (RL)
02) Critical: Bravery (RL)
03) Critical: Faith (RL)
04) Critical: Haste (8)
05) Strength +35% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Power for levels 3, 4, 6, 7, 9, 10, 12, 14, 16, 18,
                         20-30, 32, 34, 36, 38, and 40. Potent for levels 2,
                         5, 8, 11, 13, 15, 17, 19, 31, 33, 35, 37, and 39.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Proto-behemoth Adrenaline, Faultsiphon,
                         Lifesiphon, Powerchain, and Ruinga. Then teach it
                         Jeopardize by infusing 99 levels worth of RAV
                         monsters into it.

Advantages--------------: Found in Academia 500 AF, Proto-behemoth can be
                         maximized for Strength immediately upon capture,
                         requiring only Grades 3 and 4 Mechanical Materials,
                         which can be bought from Chocolina. Because of its
                         respectable Strength, low maximum level, and
                         guaranteed encounter, Proto-behemoth makes an
                         excellent low-cost COM for the storyline's final
                         battles. The length of its sword blade lets it hit
                         opponents without the need to get close, and, despite
                         its appearance, it can attack launched opponents
                         without having to resort to Magic. After Chichu, it
                         is the second best Armor Breaker user outside of DLC
                         content, since other COMs with it stop using Armor
                         Breaker in favor of Stagger: Wound or Stagger: Drain
                         once an opponent has been staggered. Its Bravery
                         Feeder allows it to enhance its Strength even further
                         while stealing from, and thus weakening, its
                         opponent. Due to its three red-locked passive
                         abilities, Proto-behemoth carves a unique place for
                         itself, functioning in a SYN-like fashion once it
                         reaches critical condition. Its Feral Link, Sunder,
                         hits Proto-behemoth's target and any opponents
                         unlucky enough to be in its way. It also has a
                         maximum Synch Rate of 300%, so it is suitable for
                         capturing monsters.

Disadvantages-----------: Because it only has one Crystarium Expansion and an
                         average Attack speed, Proto-behemoth cannot reach the
                         same damage potential as the Top-Tier COMs.
                         Proto-behemoth does not have any notable weaknesses,
                         but it does not have any innate defenses, either.
                         While ignoring defensive passive abilities helps
                         Proto-behemoth reach critical condition faster, it
                         also puts it at greater risk of being KO'd.

Alternatives:

Resist Elements +30% (9): Although Proto-behemoth lacks an elemental weakness,
                         this defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. Infusing this would make it more difficult
                         for Proto-behemoth to reach critical condition
                         against opponents that favor elemental attacks,
                         though. If you find yourself frequently thwarted by
                         elemental attacks, try this.

HP +30% (8)-------------: This passive ability provides Proto-behemoth with
                         more durability. Using HP +30%, though, makes it
                         harder for Proto-behemoth to reach critical
                         condition. If you feel that Proto-behemoth's
                         maximum HP is too low, consider exchanging Feral
                         Speed II for this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with
                         Proto-behemoth. However, it is generally inefficient
                         against bosses, since you should not generally lead
                         with a COM. If you only use Proto-behemoth for
                         general use, consider using Auto-Bravery over Feral
                         Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Proto-behemoth
02) Lv. 24 Tonberry
03) Lv. 45 Blue Chocobo
04) Lv. 36 Pink Lily
05) Lv. 01 Gancanagh
06) Lv. 02 Chunerpeton
07) Lv. 18 Dragoon
08) Lv. 18 Fencer
09) Lv. 10 Yeoman
10) Lv. 01 Yeoman
11) Lv. 30 Frag Leech

Infuse in this order:

01) Lv. 40 Proto-behemoth <-- Lv. 24 Tonberry
02) Lv. 40 Proto-behemoth <-- Lv. 45 Blue Chocobo
03) Lv. 40 Proto-behemoth <-- Lv. 36 Pink Lily
04) Lv. 40 Proto-behemoth <-- Lv. 01 Gancanagh
05) Lv. 40 Proto-behemoth <-- Lv. 02 Chunerpeton (learn Lifesiphon)
06) Lv. 40 Proto-behemoth <-- Lv. 18 Dragoon (learn Adrenaline)
07) Lv. 40 Proto-behemoth <-- Lv. 18 Fencer (learn Jeopardize)
08) Lv. 40 Proto-behemoth <-- Lv. 10 Yeoman (learn Powerchain)
09) Lv. 40 Proto-behemoth <-- Lv. 01 Yeoman
10) Lv. 40 Proto-behemoth <-- Lv. 30 Frag Leech (learn Faultsiphon)

Additional Abilities:

Ruinga------------------: Lv. 20 Scutari

..............................................................................

[NMBLD07]

Monster------: Red Chocobo (Strength)
Monster Role-: Commando
Constellation: Chocobo

The Build:

01) Stagger Maintenance II (RL)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Power for levels 2-20, 55, and 60-99. Potent for
                         levels 21-54 and 56-59.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Red Chocobo (Strength) Adrenaline, Blindside,
                         Powerchain, and Ruinga. Then teach it Jeopardize by
                         infusing 99 levels worth of RAV monsters into it.

Advantages--------------: Red Chocobo (Strength) possesses the highest Strength
                         of all COMs and the second highest Strength of all
                         monsters in the entire game. It has 6 ATB, COM Bonus
                         Boost, naturally resists Fire damage, and has enough
                         room to fit all relevant defensive passive abilities.
                         Red Chocobo (Strength) can utilize Bravery Feeder and
                         Haste Feeder against many bosses and Coliseum
                         battles, including Lightning, Amodar, Nabaat, Typhon,
                         Gilgamesh, Snow, and Valfodr, stealing Bravery and
                         Haste in order to augment itself and the Paradigm
                         Pack while simultaneously weakening the opponent. It
                         can also use Bloodthirsty and Stagger: Wound in
                         tandem, which, together, boosts Red Chocobo
                         (Strength)'s Strength in proportion to the opponent's
                         Wound damage, a combination of abilities limited to
                         Red Chocobo, Don Tonberry, Managarmr, and Tonberry.
                         Its Feral Link, Kweh, coupled with its high Strength,
                         makes Red Chocobo (Strength) a force to be reckoned
                         with in any battle. It also has a maximum Synch Rate
                         of 400%, so Red Chocobo (Strength) is suitable for
                         capturing monsters.

Disadvantages-----------: Like Golden Chocobo, Red Chocobo (Strength) has a
                         slow attack speed against moving opponents, as it
                         must oftentimes reorient itself between Attacks. It
                         is also weak to Ice attacks, making it a poor choice
                         against Ultros. Unfortunately, Red Chocobo (Strength)
                         lacks Armor Breaker, Mind Piercer, and the Chaser
                         abilities that the Top-Tier COMs enjoy, which means
                         that it is only average in comparison.

Alternatives:

Resist Elements +30% (9): Because Red Chocobo (Strength) is weak to Ice
                         attacks, this passive ability may keep it safe from
                         powerful Ice attacks, such as Ultros' Frost Breath.
                         If you find yourself frequently thwarted by elemental
                         attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with Red Chocobo
                         (Strength). However, it is generally inefficient
                         against bosses, since you should not generally lead
                         with a COM. If you only use Red Chocobo (Strength)
                         for general use, consider using Auto-Bravery over
                         Feral Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Red Chocobo (Strength)'s damage and do not
                         mind limiting your monster choices, consider using
                         Pack Mentality in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Red Chocobo
02) Lv. 19 Mud Frog
03) Lv. 24 Tonberry
04) Lv. 54 Forked Cat
05) Lv. 30 Frag Leech
06) Lv. 23 Mewmao
07) Lv. 48 Green Chocobo
08) Lv. 15 Yeoman
09) Lv. 30 Pink Lily
10) Lv. 18 Fencer
11) Lv. 18 Dragoon

Infuse in this order:

01) Lv. 19 Mud Frog    <-- Lv. 24 Tonberry
02) Lv. 19 Mud Frog    <-- Lv. 54 Forked Cat
03) Lv. 19 Mud Frog    <-- Lv. 30 Frag Leech
04) Lv. 19 Mud Frog    <-- Lv. 23 Mewmao
05) Lv. 19 Mud Frog    <-- Lv. 48 Green Chocobo
06) Lv. 99 Red Chocobo <-- Lv. 19 Mud Frog
07) Lv. 99 Red Chocobo <-- Lv. 15 Yeoman (learn Blindside)
08) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily
09) Lv. 99 Red Chocobo <-- Lv. 18 Fencer
10) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)

Additional Abilities:

Powerchain--------------: Lv. 05 Chocobo or Lv. 10 Yeoman
Ruinga------------------: Lv. 20 Scutari
Jeopardize--------------: Infuse 32 levels worth of RAV monsters

..............................................................................

[NMBLD08]

Monster------: Red Chocobo (Magic)
Monster Role-: Commando
Constellation: Chocobo

The Build:

01) Stagger Maintenance II (RL)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 2-10, 12, 13, 15, 16, 18-20, and
                         61-99. Potent for levels 11, 14, 17, and 21-60.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost.

Additional Abilities----: Teach Red Chocobo (Magic) Adrenaline, Blindside,
                         Powerchain, and Ruinga. Then teach it Jeopardize by
                         infusing 99 levels worth of RAV monsters into it.

Advantages--------------: Red Chocobo (Magic) is fastest consistent Magic-based
                         COM outside of DLC content with a casting speed of
                         80, beating its non-DLC competitors, Don Tonberry,
                         Metallicactuar, and Miniflan. It has 6 ATB, COM Bonus
                         Boost, naturally resists Fire damage, and has enough
                         room to fit all relevant defensive passive abilities.
                         Compared to Red Chocobo (Strength), Red Chocobo
                         (Magic) does not have to move in order to attack,
                         since Ruin and Ruinga spells track their targets,
                         possibly protecting it from dangerous area-of-effect
                         attacks aimed at Serah or Noel. This also makes it a
                         faster attacker than Red Chocobo (Strength), as Red
                         Chocobo (Strength) must take the time to approach its
                         target and reorient itself if it's target moves away.
                         Red Chocobo (Magic) can cast Ruinga twice in a row,
                         wiping out randomly-encountered groups of opponents
                         and, when boosted by Faith, a group of PuPu.

Disadvantages-----------: Because it specializes in Magic, Red Chocobo (Magic)
                         will not be able to use Bloodthirsty and Stagger:
                         Wound, nor can it use Bravery Feeder and Haste Feeder
                         as often as Red Chocobo (Strength), unless its
                         Strength outweighs its Magic due to Chain Gauge
                         percentage, buffs and debuffs. It is also weak to Ice
                         attacks, making it a poor choice against Ultros.
                         While it is generally the better Magic-based COM, Red
                         Chocobo loses to Metallicactuar in damage output when
                         Metallicactuar's Mind Piercer is active. While Red
                         Chocobo (Magic)'s Feral Link, Kweh, has a maximum
                         Synch Rate of 400%, keep in mind that it is a
                         Strength-based attack, so it may not always be
                         suitable for capturing monsters.

Alternatives:

Resist Elements +30% (9): Because Red Chocobo (Magic) is weak to Ice attacks,
                         this passive ability may keep it safe from powerful
                         Ice attacks, such as Ultros' Frost Breath. If you
                         find yourself frequently thwarted by elemental
                         attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Faith (7)----------: For random battles when you start with Red Chocobo
                         (Magic). However, it is generally inefficient
                         against bosses, since you should not generally lead
                         with a COM. If you only use Red Chocobo (Magic) for
                         general use, consider using Auto-Faith over Feral
                         Speed II.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Red Chocobo (Magic)'s damage and do not mind
                         limiting your monster choices, consider using Pack
                         Mentality in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Red Chocobo
02) Lv. 22 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 30 Frag Leech
05) Lv. 23 Mewmao
06) Lv. 48 Green Chocobo
07) Lv. 01 Yeoman
08) Lv. 30 Pink Lily
09) Lv. 18 Fencer
10) Lv. 18 Dragoon

Infuse in this order:

01) Lv. 99 Red Chocobo <-- Lv. 22 Tonberry
02) Lv. 99 Red Chocobo <-- Lv. 54 Forked Cat
03) Lv. 99 Red Chocobo <-- Lv. 30 Frag Leech (learn Blindside, Powerchain)
04) Lv. 99 Red Chocobo <-- Lv. 23 Mewmao
05) Lv. 99 Red Chocobo <-- Lv. 48 Green Chocobo
06) Lv. 99 Red Chocobo <-- Lv. 01 Yeoman
07) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily
08) Lv. 99 Red Chocobo <-- Lv. 18 Fencer
09) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline)

Additional Abilities:

Ruinga------------------: Lv. 20 Scutari
Jeopardize--------------: Infuse 51 levels worth of RAV monsters

..............................................................................

[NMBLD09]

Monster------: Twilight Odin
Monster Role-: Commando
Constellation: Eidolon

The Build:

01) Critical: Tetradefense (RL)
02) HP +30% (8)
03) Strength +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Power for levels 15, 20, 25, 30, 35, 40, 45, 50, and
                         60-99. Potent for levels 2-14, 16-19, 21-24, 26-29,
                         31-34, 36-39, 41-44, 46-49, and 51-59.

Crystarium Expansions---: +2 ATB, +2 Bonus Boosts.

Additional Abilities----: Teach Twilight Odin Blindside. Then teach him
                         Jeopardize by infusing 99 levels worth of RAV
                         monsters into him.

Special Notes-----------: Flourish of Steel is considered one Attack, and its
                         damage is divided up within its 4-hit combination.
                         Because of this, many players erroneously believe
                         that Twilight Odin's damage modifiers are somehow
                         glitched. However, if added together, the total
                         amount of damage that Twilight Odin inflicts reflects
                         his true Strength.

Advantages--------------: Twilight Odin is unique among all monsters in that,
                         because he is the only monster in the game to start
                         with 4 ATB and has a maximum level of 99, he benefits
                         from both 6 ATB and COM Bonus Boost II. He boasts
                         high HP and the second highest Strength of all COMs.
                         He also naturally halves all status ailments and has
                         enough room to fit all relevant defensive passive
                         abilities. Because he is based off of the original
                         Odin from Final Fantasy XIII, Twilight Odin borrows
                         Odin's attack animations for his Attack and Blitz
                         commands. Depending on his proximity to an opponent,
                         Twilight Odin will begin his string of Attacks with
                         Crushing Blow, a quick, powerful dash attack. He
                         will then follow through with 5 Attacks that mimic
                         Flourish of Steel, a 4-hit combination that, when
                         combined with Siphon Boost II and Attack: ATB Charge
                         II, allows Twilight Odin to completely restore his
                         ATB, which results in non-stop attacking. Due to the
                         size of his weapon, Twilight Odin is also good at
                         destroying groups of enemies with his Blitz. Twilight
                         Odin can boost his Strength even further with Poison
                         Chaser, a common status ailment that is effective in
                         boss battles, Coliseum challenges, and random
                         encounters. He can also recover his HP against
                         staggered opponents with Stagger: Drain to reap the
                         full benefits of Adrenaline. Twilight Odin's Feral
                         Link, Zantetsuken, is a powerful attack that hits
                         multiple targets and has a maximum Synch Rate of
                         999%, so it is suitable for capturing monsters.

Disadvantages-----------: Twilight Odin's biggest shortcoming is his slow
                         attack speed. One Flourish of Steel takes a long
                         time to execute. He is also slow to approach his
                         opponent and slow at reorienting himself if his
                         target moves away. Should you use Twilight Odin
                         against flying or launched opponents, be aware that
                         he cannot use his high Strength on them, resorting
                         to Ruin spells. Given his subpar Magic and overall
                         sluggishness, Twilight Odin pales in comparison to
                         the Top-Tier COMs.

Alternatives:

Resist Elements +30% (9): Although Twilight Odin lacks an elemental weakness,
                         this defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Bravery (7)--------: For random battles when you start with Twilight Odin.
                         However, it is generally inefficient against bosses,
                         since you should not generally lead with a COM. If
                         you only use Twilight Odin for general use, consider
                         using Auto-Bravery over Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Twilight Odin
02) Lv. 01 Flanitor
03) Lv. 02 Ceratoraptor
04) Lv. 01 Gancanagh
05) Lv. 04 Gancanagh Ace
06) Lv. 02 Chunerpeton
07) Lv. 18 Fencer
08) Lv. 30 Pink Lily
09) Lv. 01 Yeoman
10) Lv. 24 Tonberry
11) Lv. 54 Forked Cat
12) Lv. 30 Frag Leech
13) Lv. 23 Mewmao
14) Lv. 48 Green Chocobo

Infuse in this order:

01) Lv. 01 Flanitor      <-- Lv. 02 Ceratoraptor
02) Lv. 99 Twilight Odin <-- Lv. 01 Gancanagh
03) Lv. 99 Twilight Odin <-- Lv. 04 Gancanagh Ace
04) Lv. 99 Twilight Odin <-- Lv. 02 Chunerpeton
05) Lv. 99 Twilight Odin <-- Lv. 18 Fencer
06) Lv. 99 Twilight Odin <-- Lv. 01 Flanitor
07) Lv. 99 Twilight Odin <-- Lv. 30 Pink Lily
08) Lv. 99 Twilight Odin <-- Lv. 01 Yeoman
09) Lv. 99 Twilight Odin <-- Lv. 24 Tonberry
10) Lv. 99 Twilight Odin <-- Lv. 54 Forked Cat
11) Lv. 99 Twilight Odin <-- Lv. 30 Frag Leech (learn Blindside)
12) Lv. 99 Twilight Odin <-- Lv. 23 Mewmao
13) Lv. 99 Twilight Odin <-- Lv. 48 Green Chocobo

Additional Abilities:

Jeopardize--------------: Infuse 51 levels worth of RAV monsters

..............................................................................

[NMBLD10]

Monster------: Buccaboo Ace
Monster Role-: Ravager
Constellation: Goblin (L)

The Build:

01) Stagger Maintenance II (RL)
02) HP +30% (8)
03) Magic +35% (7)
04) Resist Physical +36% (7)
05) Resist Magic +36% (7)
06) Role Resonance (7)
07) Quick Stagger (7)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you
                         prefer greater durability at the expense of less
                         damage.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Buccaboo Ace Fearsiphon, Overwhelm, and the
                         full gamut of RAV spells - this includes Fire,
                         Thunder, Fira, Thundara, Aerora, Firaga, Blizzaga,
                         Thundaga, and Aeroga. Then teach it Vigor by infusing
                         99 levels worth of COM monsters into it.

Advantages--------------: Buccaboo Ace is a versatile RAV, possessing a
                         SYN-like Feral Link and a consistent, average casting
                         speed of 75. Its red-locked passive ability, Stagger
                         Maintenance II, compliments Buccaboo Ace's natural
                         RAV qualities and gives it room for all relevant
                         defensive passive abilities, which, combined with its
                         natural resistances to Ice and Wind damage and
                         capacity to halve Magic, makes it a sturdy ally.
                         Buccaboo Ace learns Ice Blitz and Aero Blitz,
                         providing it with ways to attack Ice and
                         Wind-vulnerable opponents and Magic-resistant enemies
                         for more damage and chaining potential than a
                         Blizzaga or Aeroga spell. Its Feral Link, Spirit
                         Infusion, offers minor healing and grants Faith,
                         Protect, and Shell to the entire party, meaning that,
                         depending on the situation, Buccaboo Ace can act as
                         a substitute SYN. When paired with an actual SYN,
                         Buccaboo Ace's Feral Link can expedite its work by
                         conferring defensive buffs, letting the SYN focus on
                         casting offensive buffs.

Disadvantages-----------: Because Buccaboo Ace only has average Magic, 4 ATB,
                         and lacks a RAV Bonus Boost, it cannot compete with
                         the Top-Tier and DLC RAVs in terms of damage output
                         and chaining capability. While useful, Buccaboo Ace's
                         version of Spirit Infusion is not as comprehensive as
                         Goblin Chieftain's, so other party members will have
                         to apply Bravery, Vigilance, and Veil. Also, its
                         Feral Link would likely not be of any use to a SYN
                         with Auto-Buff passive abilities.

Alternatives:

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Feral Speed II (6)------: Because Buccaboo Ace's Feral Link lets it act as a
                         substitute SYN, it would make sense to want it
                         available for any situation. Feral Speed II also
                         helps to recover the Feral Link Gauges of the rest of
                         your Paradigm Pack, too. However, the duration of
                         Spirit Infusion's buffs far surpass the time it takes
                         for Buccaboo Ace to recharge its Feral Link Gauge,
                         and any form of Hypnocrown equipped on Serah or Noel
                         can substitute for this passive ability or be paired
                         alongside it for even more Feral Link uses.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Buccaboo Ace
02) Lv. 54 Forked Cat
03) Lv. 22 Tonberry
04) Lv. 01 Yeoman
05) Lv. 30 Pink Lily
06) Lv. 23 Mewmao
07) Lv. 48 Green Chocobo
08) Lv. 19 Fencer

Infuse in this order:

01) Lv. 40 Buccaboo Ace <-- Lv. 54 Forked Cat
02) Lv. 40 Buccaboo Ace <-- Lv. 22 Tonberry
03) Lv. 40 Buccaboo Ace <-- Lv. 01 Yeoman
04) Lv. 40 Buccaboo Ace <-- Lv. 30 Pink Lily (learn Fira, Aerora)
05) Lv. 40 Buccaboo Ace <-- Lv. 23 Mewmao
06) Lv. 40 Buccaboo Ace <-- Lv. 48 Green Chocobo
07) Lv. 40 Buccaboo Ace <-- Lv. 19 Fencer (learn Fearsiphon)

Additional Abilities:

Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Blue Chocobo or
                         Lv. 05 Zwerg Metro
Fire, Firaga------------: Lv. 36 Munchkin Boss
Thunder, Thundara-------: Lv. 20 Pink Lily
Blizzaga----------------: Lv. 20 Mud Frog
Thundaga----------------: Lv. 15 Circuitron
Vigor-------------------: Infuse 76 levels worth of COM monsters

..............................................................................

[NMBLD11]

Monster------: Debris
Monster Role-: Ravager
Constellation: Bomb

The Build:

01) Critical: Faith (RL)
02) Auto Enthunder (RL)
03) HP +30% (8)
04) Magic +35% (7)
05) Role Resonance (7)
06) Quick Stagger (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer
                         greater durability at the expense of less damage.

Crystarium Expansion----: +1 ATB.

Additional Abilities----: Teach Debris the full gamut of RAV spells - this
                         includes Blizzara, Aerora, Firaga, Blizzaga,
                         Thundaga, and Aeroga. Then teach it Vigor by infusing
                         99 levels worth of COM monsters into it.

Advantages--------------: The only member of the Bomb family that can match
                         Cloudburst's raw Magic, Debris, like all Bombs, has a
                         blindingly fast casting speed of 170, surpassing the
                         Top-Tier and DLC RAVs. While Coudburst specializes in
                         Ice and Wind magic, Debris is a master of Fire and
                         Thunder magic, covering the opposite end of the
                         spectrum. If it starts a battle against an opponent
                         with a Thunder weakness, Debris automatically
                         receives an Enthunder buff, giving it an edge, and
                         its Felflame and Felspark abilities enhance its
                         damage even further, especially against opponents
                         afflicted with Imperil. While Cloudburst shares the
                         same benefits using the other two elements, Debris
                         has two major advantages over it. First, Debris lacks
                         any -strike abilities. If you stumble upon an
                         opponent with an Ice weakness, Cloudburst will
                         alternate between Blizzard spells and Froststrikes,
                         which, because of its low Strength and the time it
                         takes to alternate between the two types of attacks,
                         hampers its damage output. On the other hand, Debris
                         will continue to cast spells. Second, Debris
                         naturally halves physical and elemental damage,
                         giving it greater durability. Debris' Feral Link,
                         Elemental Overdrive, is a powerful Magic-based attack
                         that hits all opponents on the field. It also has a
                         maximum Synch Rate of 400%, so Debris is suitable for
                         capturing monsters.

Disadvantages-----------: To offset its natural resistances, Debris has low HP
                         and takes normal damage against Magic. It only has
                         4 ATB and lacks a RAV Bonus Boost, so it cannot
                         compete with the Top-Tier and DLC RAVs in terms of
                         damage output and chaining capability. Unfortunately,
                         while it shares these same disadvantages with
                         Cloudburst, Debris' Elemental Overdrive is generally
                         regarded as less useful than Cloudburst's
                         buff-bestowing Friendly Fire.

Alternatives:

Resist Physical +36% (7): Given Debris' low HP, it would make sense to enhance
                         its durability with Resist Physical +36% and Resist
                         Magic +36%, since, combined, they are better at
                         maintaining HP than HP +30% alone. But because it has
                         two red-locks and natural resistances that diminish
                         the effects of Resist Physical +36% and Resist Magic
                         +36%, Debris only has room for a single defensive
                         passive ability. It is practical, however, to remove
                         one or two of Debris' more situational passive
                         abilities, such as Role Resonance or Feral Speed II,
                         for Resist Physical +36% and Resist Magic +36% to
                         help Debris maintain its HP for Vigor.

Resist Magic +36% (7)---: See above.

Stagger Maintenance II--: If Debris is the one to stagger an opponent, Stagger
                         Maintenance II ensures that it stays staggered for
                         30% longer. This passive ability is also synergetic
                         with Quick Stagger. However, it is often possible
                         to reach the maximum Stagger duration of 45 seconds
                         without this passive ability at all, and, as a
                         result, Stagger Maintenance II serves more as
                         "duration insurance" instead. This can be especially
                         handy for unrelenting opponents like Gilgamesh and
                         Valfodr.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Debris
02) Lv. 54 Forked Cat
03) Lv. 01 Yeoman
04) Lv. 30 Pink Lily
05) Lv. 19 Fencer
06) Lv. 30 Frag Leech
07) Lv. 22 Tonberry
08) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 40 Debris <-- Lv. 54 Forked Cat
02) Lv. 40 Debris <-- Lv. 01 Yeoman
03) Lv. 40 Debris <-- Lv. 30 Pink Lily (learn Blizzara, Aerora)
04) Lv. 40 Debris <-- Lv. 19 Fencer
05) Lv. 40 Debris <-- Lv. 30 Frag Leech
06) Lv. 40 Debris <-- Lv. 22 Tonberry
07) Lv. 40 Debris <-- Lv. 01 Gancanagh

Additional Abilities:

Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
Blizzaga----------------: Lv. 20 Mud Frog
Thundaga----------------: Lv. 15 Circuitron
Aeroga------------------: Lv. 15 Tempest
Vigor-------------------: Infuse 46 levels worth of COM monsters

..............................................................................

[NMBLD12]

Monster------: Nekton
Monster Role-: Ravager
Constellation: Vermin (S)

The Build:

01) HP +30% (8)
02) Magic +35% (7)
03) Resist Physical +36% (7)
04) Resist Magic +36% (7)
05) Role Resonance (7)
06) Quick Stagger (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 2-20, 50, and 60-99. Potent for
                         levels 21-49 and 51-59. All-Vitality is also viable,
                         if you prefer greater durability at the expense of
                         less damage.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                         Bonus Boosts instead is also viable, as, at the
                         expense of double casting -ga spells against large
                         groups, Nekton will have an easier time synchronizing
                         its attacks with Paradigm Shifts against lone,
                         powerful opponents.

Additional Abilities----: Teach Nekton the full gamut of RAV spells - this
                         includes Fire, Aero, Fira, Aerora, Firaga, Thundaga,
                         and Aeroga. Then teach it Vigor by infusing 99 levels
                         worth of COM monsters into it.

Advantages--------------: With its high Magic, 6 ATB, RAV Bonus Boost, and lack
                         of weaknesses, Nekton is a formidable, exemplary RAV.
                         Nekton does not have any red-locked passive
                         abilities, which means that it can be infused with
                         all of the relevant RAV-focused and defensive passive
                         abilities, giving it great longevity in battle.
                         Nekton's small size also aids in its survival, as
                         some enemies, like bipedal Behemoths, will completely
                         miss it with their sweeping attacks. Its Feral Link,
                         Spider Web, causes Magic-based damage and allows it
                         to possibly inflict Fog, Pain, and Slow, and Deshell
                         on Nekton's target, allowing it to function in a
                         SAB-like capacity. It also has a maximum Synch Rate
                         of 300%, so it is suitable for capturing monsters.

Disadvantages-----------: Despite its high Magic, Nekton has a lower than
                         average casting speed of 60. It learns Froststrike,
                         so Nekton will alternate between Blizzard spells and
                         Froststrikes if its opponent has an Ice weakness.
                         While alternating between two types of attacks has
                         the benefit of slightly raising an opponent's Chain
                         Gauge more than casting Blizzards in succession, it
                         also slows Nekton down due to its slow casting speed,
                         hampering its damage potential. Against agile
                         opponents, its Froststrikes might sometimes miss,
                         too. Although Nekton's Feral Link can inflict rare
                         status ailments, the chances of them landing depend
                         on the Feral Link's Synch Rate and its target's Chain
                         Gauge and ailment resilience, rendering Spider Web's
                         effectiveness highly situational.

Alternatives:

Resist Elements +30% (9): Although Nekton lacks an elemental weakness, this
                         defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Stagger Maintenance II--: If Nekton is the one to stagger an opponent, Stagger
                         Maintenance II ensures that it stays staggered for
                         30% longer. This passive ability is also synergetic
                         with Quick Stagger. However, it is often possible
                         to reach the maximum Stagger duration of 45 seconds
                         without this passive ability at all, and, as a
                         result, Stagger Maintenance II serves more as
                         "duration insurance" instead. This can be especially
                         handy for unrelenting opponents like Gilgamesh and
                         Valfodr.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Nekton
02) Lv. 54 Forked Cat
03) Lv. 22 Tonberry
04) Lv. 48 Green Chocobo
05) Lv. 23 Mewmao
06) Lv. 01 Yeoman
07) Lv. 30 Pink Lily
08) Lv. 19 Fencer
09) Lv. 01 Gancanagh

Infuse in this order:

01) Lv. 99 Nekton <-- Lv. 54 Forked Cat
02) Lv. 99 Nekton <-- Lv. 22 Tonberry
03) Lv. 99 Nekton <-- Lv. 48 Green Chocobo
04) Lv. 99 Nekton <-- Lv. 23 Mewmao
05) Lv. 99 Nekton <-- Lv. 01 Yeoman
06) Lv. 99 Nekton <-- Lv. 30 Pink Lily (learn Fira, Aerora)
07) Lv. 99 Nekton <-- Lv. 19 Fencer
08) Lv. 99 Nekton <-- Lv. 01 Gancanagh

Additional Abilities:

Fire, Firaga------------: Lv. 36 Munchkin Boss
Aero--------------------: Lv. 01 Apotamkin
Thundaga----------------: Lv. 15 Circuitron
Aeroga------------------: Lv. 15 Tempest
Vigor-------------------: Infuse 76 levels worth of COM monsters

..............................................................................

[NMBLD13]

Monster------: Spiceacilian
Monster Role-: Ravager
Constellation: Terraquatic

The Build:

01) HP +30% (8)
02) Magic +35% (7)
03) Resist Physical +36% (7)
04) Role Resonance (7)
05) Quick Stagger (7)
06) Feral Speed II (6)
07) Siphon Boost II (6)
08) Improved Cure II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: Mana for levels 2-10, 20, 30, 35, and 40-99. Potent
                         for levels 11-19, 21-29, 31-34, and 36-39.
                         All-Vitality is also viable, if you prefer greater
                         durability at the expense of less damage.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                         Bonus Boosts instead is also viable, as, at the
                         expense of double casting -ga spells against large
                         groups, Spiceacilian will have an easier time
                         synchronizing its attacks with Paradigm Shifts
                         against lone, powerful opponents.

Additional Abilities----: Teach Spiceacilian the full gamut of RAV spells -
                         this includes Fire, Blizzard, Thunder, Fira,
                         Blizzara, Thundara, Firaga, Blizzaga, and Thundaga.
                         Then teach it Vigor by infusing 99 levels worth of
                         COM monsters into it.

Advantages--------------: Spiceacilian sports many advantages, including 6 ATB,
                         RAV Bonus Boost, and one of the highest Magic stats
                         among RAVs. It's greatest asset, though, is its Feral
                         Link, Refreshing Rain, which heals the entire party
                         and bestows Veil and Regen, which is a buff
                         unavailable to SYNs. Refreshing Rain is the fastest
                         charging Feral Link in the game, clocking in at 60
                         seconds. Through liberal use of its Feral Link,
                         Spiceacilian has incredible staying power and can
                         easily maintain Vigor. It also allows it to act in a
                         MED-like fashion in the heat of battle.

Disadvantages-----------: While Spiceacilian has high Magic, it has a slow 65</pre><pre id="faqspan-14">
                         casting speed. It learns Galestrike, so Spiceacilian
                         will alternate between Aero spells and Galestrikes if
                         its opponent has a Wind weakness. While alternating
                         between two types of attacks has the benefit of
                         slightly raising an opponent's Chain Gauge more than
                         casting Aeros in succession, it also slows
                         Spiceacilian down due to its slow casting speed,
                         hampering its damage potential. Against agile
                         opponents, its Galestrikes might sometimes miss, too.

Alternatives:

Resist Elements +30% (9): Because Spiceacilian is weak to Lightning attacks,
                         this passive ability may keep it safe from powerful
                         Lightning attacks, such as Valfodr's Thundaga. If you
                         find yourself frequently thwarted by elemental
                         attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, given its elemental
                         weakness, it is very practical to remove one of
                         Spiceacilian's more situational passive abilities,
                         like Role Resonance or Feral Speed II, to make room
                         for Resist Magic +36% and completely maximize its
                         defenses.

Stagger Maintenance II--: If Spiceacilian is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Spiceacilian
02) Lv. 04 Gancanagh Ace
03) Lv. 01 Gancanagh
04) Lv. 01 Yeoman
05) Lv. 01 Yeoman
06) Lv. 03 Hoplite
07) Lv. 48 Green Chocobo
08) Lv. 30 Frag Leech
09) Lv. 30 Frag Leech
10) Lv. 26 Don Tonberry
11) Lv. 02 Chunerpeton
12) Lv. 19 Fencer
13) Lv. 01 Cait Sith
14) Lv. 39 Exoray
15) Lv. 02 Ceratoraptor
16) Lv. 30 Pink Lily
17) Lv. 54 Forked Cat
18) Lv. 22 Tonberry

Infuse in this order:

01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh
02) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman
03) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman
04) Lv. 99 Spiceacilian  <-- Lv. 03 Hoplite
05) Lv. 99 Spiceacilian  <-- Lv. 48 Green Chocobo
06) Lv. 99 Spiceacilian  <-- Lv. 30 Frag Leech
07) Lv. 99 Spiceacilian  <-- Lv. 30 Frag Leech
08) Lv. 99 Spiceacilian  <-- Lv. 26 Don Tonberry
09) Lv. 99 Spiceacilian  <-- Lv. 02 Chunerpeton
10) Lv. 99 Spiceacilian  <-- Lv. 19 Fencer
11) Lv. 99 Spiceacilian  <-- Lv. 01 Cait Sith
12) Lv. 99 Spiceacilian  <-- Lv. 39 Exoray
13) Lv. 99 Spiceacilian  <-- Lv. 02 Ceratoraptor (learn Blizzard)
14) Lv. 99 Spiceacilian  <-- Lv. 30 Pink Lily (learn Fira, Thundara)
15) Lv. 99 Spiceacilian  <-- Lv. 54 Forked Cat
16) Lv. 99 Spiceacilian  <-- Lv. 22 Tonberry (learn Vigor)
17) Lv. 99 Spiceacilian  <-- Lv. 04 Gancanagh Ace

Additional Abilities:

Fire, Thunder-----------: Lv. 01 Apotamkin or Lv. 01 Debris
Blizzara----------------: Lv. 01 Cryohedron
Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
Blizzaga----------------: Lv. 20 Mud Frog
Thundaga----------------: Lv. 15 Circuitron

..............................................................................

[NMBLD14]

Monster------: Swampmonk
Monster Role-: Ravager
Constellation: Sahagin

The Build:

01) HP +30% (8)
02) Magic +35% (7)
03) Resist Physical +36% (7)
04) Resist Magic +36% (7)
05) Role Resonance (7)
06) Quick Stagger (7)
07) Feral Speed II (6)
08) Siphon Boost II (6)
09) Chain Bonus Boost II (6)
10) Attack: ATB Charge II (6)

Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer
                         greater durability at the expense of less damage.

Crystarium Expansions---: +2 ATB.

Additional Abilities----: Teach Swampmonk Overwhelm, Fearsiphon, and the full
                         gamut of RAV spells - this includes Fire, Thunder,
                         Aero, Fira, Thundara, Aerora, Firaga, Thundaga, and
                         Aeroga. Then teach it Vigor by infusing 99 levels
                         worth of COM monsters into it.

Advantages--------------: Swampmonk is a monster to be reckoned with, boasting
                         the highest Magic of all non-DLC RAVs and a
                         respectable casting speed of 75. Swampmonk does not
                         have any red-locked passive abilities, which means
                         that it can be infused with all of the relevant
                         RAV-focused and defensive passive abilities, allaying
                         its weakness to Thunder attacks. Against an opponent
                         weak to Ice damage, Swampmonk will alternate between
                         Blizzard spells and Froststrikes. While this would
                         normally be a disadvantage, Swampmonk's Froststrike
                         is composed of two attacks that each affect its
                         opponent's Chain Gauge, which, together, raise it
                         more than a single, Blizzard. Its Feral Link, High
                         Dive, is an Ice-based attack that hits its target
                         and nearby enemies, making it highly effective
                         against opponents vulnerable to Ice damage.

Disadvantages-----------: While Swampmonk's Froststrike is more useful than
                         other RAVs', it slows it down, lowering its overall
                         damage potential. It must also approach its target
                         before using Froststrike, meaning that, against agile
                         opponents, it might sometimes miss. Swampmonk only
                         has 5 ATB and lacks a RAV Bonus Boost, so it cannot
                         compete with the Top-Tier and DLC RAVs in terms of
                         damage output and chaining capability. It is also
                         weak to Thunder attacks, making it a poor choice
                         against the likes of Lightning, PuPu, and Valfodr.
                         While Swampmonk's High Dive has a maximum Synch Rate
                         of 400%, keep in mind that it is an Ice-based attack,
                         so it may not always be suitable for capturing
                         monsters.

Alternatives:

Resist Elements +30% (9): Because Swampmonk is weak to Lightning attacks, this
                         passive ability may keep it safe from powerful
                         Lightning attacks, such as Valfodr's Thundaga. If you
                         find yourself frequently thwarted by elemental
                         attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Stagger Maintenance II--: If Swampmonk is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Swampmonk's damage and do not mind limiting
                         your monster choices, consider using Pack Mentality
                         in place of Feral Speed II.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Swampmonk
02) Lv. 22 Tonberry
03) Lv. 54 Forked Cat
04) Lv. 01 Yeoman
05) Lv. 30 Pink Lily
06) Lv. 19 Fencer
07) Lv. 30 Frag Leech
08) Lv. 23 Mewmao
09) Lv. 48 Green Chocobo
10) Lv. 04 Dragoon

Infuse in this order:

01) Lv. 45 Swampmonk <-- Lv. 22 Tonberry
02) Lv. 45 Swampmonk <-- Lv. 54 Forked Cat
03) Lv. 45 Swampmonk <-- Lv. 01 Yeoman
04) Lv. 45 Swampmonk <-- Lv. 30 Pink Lily (learn Fira, Aerora)
05) Lv. 45 Swampmonk <-- Lv. 19 Fencer (learn Fearsiphon)
06) Lv. 45 Swampmonk <-- Lv. 30 Frag Leech
07) Lv. 45 Swampmonk <-- Lv. 23 Mewmao
08) Lv. 45 Swampmonk <-- Lv. 48 Green Chocobo
09) Lv. 45 Swampmonk <-- Lv. 04 Dragoon

Additional Abilities:

Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Flanbanero or
                         Lv. 05 Zwerg Metro
Fire--------------------: Lv. 01 Apotamkin or Lv. 01 Debris or
                         Lv. 01 Garchimacera
Thunder-----------------: Lv. 01 Apotamkin or Lv. 01 Debris or Lv. 01 Pink Lily
Aero--------------------: Lv. 01 Apotamkin or Lv. 01 Blue Chocobo or
                         Lv. 01 Pink Lily
Thundara----------------: Lv. 01 Circuitron or Lv. 14 Pink Lily or
                         Lv. 17 Apotamkin
Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade
Thundaga----------------: Lv. 15 Circuitron
Aeroga------------------: Lv. 15 Tempest
Vigor-------------------: Infuse 42 levels worth of COM monsters

..............................................................................

[NMBLD15]

Monster------: Navidon
Monster Role-: Sentinel
Constellation: Armadillon, Armadon

The Build:

01) Feral Surge (RL)
02) Improved Counter II (RL)
03) Resist Elements +30% (9)
04) HP +30% (8)
05) Resilience +40% (8)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Feral Speed II (6)
09) Improved Guard II (6)
10) Improved Ward (5)

Monster Materials to Use: All-Vitality.

Crystarium Expansions---: +2 Bonus Boosts.

Additional Abilities----: Teach Navidon Provoke, Mediguard, Steelguard, and
                         Fringeward. Then teach it Reprieve by infusing 99
                         levels worth of MED monsters into it.

Advantages--------------: Found in the Clearwater Marshes of the Archylte
                         Steppe in rainy weather, Navidon is a formidable
                         SEN that only requires Grade 4 Biological Materials
                         to develop. While its maximum HP is even lower than
                         Goblin Chieftain's, Navidon has an innate resistance
                         to Ice attacks and halves the damage received from
                         physical, magic, Fire, Lightning, and Wind attacks,
                         which more than compensates for it. SEN Bonus Boost
                         II ensures that Navidon can reduce normal and Wound
                         damage as much as possible. Its counterattacks are
                         Ice-based attacks, making it highly effective against
                         opponents vulnerable to Ice damage.

Disadvantages-----------: Like most SENs that focus on defense, Navidon has
                         low Strength and Magic, preventing it from using its
                         Feral Link, Shell Spin, and its counterattacks
                         effectively. Even though it has a red-locked Improved
                         Counter II to enhance its counterattacks, all
                         Armadillon SENs use Magic-based counterattacks and
                         have poor Magic. To make matters worse, Navidon's
                         counterattacks are Ice-based attacks, so they are
                         useless against opponents with immunity to Ice.
                         Navidon is restricted to 3 ATB, preventing it from
                         using its abilities, such as Steelguard, for as long
                         as Pulse Gladiator, a Top-Tier SEN. While Shell Spin
                         has a maximum Synch Rate of 400%, it is based off of
                         Navidon's low Strength, so it is unsuitable for
                         capturing monsters.

Alternatives:

Rapid Recovery (8)------: This passive ability reduces the duration of status
                         ailments by 25%. This sounds more useful than it is
                         in practice, however. Usually, a status ailment can
                         either be ignored or it needs to be immediately
                         removed by items or Esuna. Neither of these
                         situations benefit from Rapid Recovery. Only use
                         this passive ability if you feel Navidon does not
                         benefit from any of the other suggested passive
                         abilities.

Strength +35% (7)-------: Navidon has impressive Strength to boost the power of
                         its Feral Link, Shell Spin, with an All-Power build.
                         However, using an All-Power build lowers its HP even
                         more, negating the benefits of its natural defenses.
                         Note that Navidon's counterattacks are Magic-based,
                         so do not use this passive ability to try and
                         enhance them. Furthermore, SEN A.I. will never use
                         counterattacks against the more difficult post-game
                         bosses and Coliseum opponents.

Role Resonance (7)------: Navidon's Feral Link can be powerful with an
                         All-Power build. This passive ability allows you to
                         defend yourself in the Tortoise Paradigm, block
                         powerful attacks, and then retaliate by unleashing
                         an enhanced Shell Spin. Note that Role Resonance is
                         not suggested for use with counterattacks, as it is
                         impractical to stay in the Tortoise Paradigm long
                         enough to see Entrench or Vendetta.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Navidon remains in critical condition.
                         Unlike other Critical: Buff passive abilities, you do
                         not need to reach critical condition with Navidon on
                         the field - you can switch out a monster in critical
                         condition for Navidon and still benefit from the
                         ability.

Infusion Process (by iamins4ne):

Gather these monsters:

01) Lv. 40 Navidon
02) Lv. 33 Caterchipillar
03) Lv. 20 Lancer
04) Lv. 20 Lancer
05) Lv. 99 Flandit
06) Lv. 23 Mewmao
07) Lv. 48 Green Chocobo
08) Lv. 72 Necrosis

Infuse in this order:

01) Lv. 40 Navidon <-- Lv. 33 Caterchipillar
02) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Provoke)
03) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Mediguard)
04) Lv. 40 Navidon <-- Lv. 99 Flandit (learn Steelguard, Fringeward)
05) Lv. 40 Navidon <-- Lv. 23 Mewmao
06) Lv. 40 Navidon <-- Lv. 48 Green Chocobo
07) Lv. 40 Navidon <-- Lv. 72 Necrosis

Additional Abilities:

Reprieve----------------: Infuse 18 levels worth of MED monsters

..............................................................................

[NMBLD16]

Monster------: Silver Chocobo
Monster Role-: Sentinel
Constellation: Chocobo

The Build:

01) Item Scavenger II (RL)
02) Resist Elements +30% (9)
03) HP +30% (8)
04) Resilience +40% (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Role Resonance (7)
09) Improved Guard II (6)
10) Improved Ward (5)

Monster Materials to Use: All-Mana. All-Vitality is also viable, especially if
                         you prefer not to use offensive SENs.

Crystarium Expansions---: +2 Bonus Boosts.

Additional Abilities----: Teach Silver Chocobo Entrench and Element Guard. Then
                         teach it Reprieve by infusing 99 levels worth of MED
                         monsters into it.

Special Notes-----------: An All-Potent Silver Chocobo can be used to serve in
                         both battle and Chocobo Racing. However, if you will
                         only use Silver Chocobo in battle, an All-Mana build
                         is better for offense, and an All-Vitality build is
                         better for longevity.

Advantages--------------: Not only is Silver Chocobo easy to acquire, it is
                         also extremely versatile, too. Most easily acquired
                         via Improved Moogle Throw in Academia 4XX AF, Silver
                         Chocobo is cost-efficient to develop. Despite lacking
                         natural resistances, its high HP, Strength, and Magic
                         allow it to function well as both an offensive and
                         defensive SEN. With SEN Bonus Boost II and 4 ATB,
                         Silver Chocobo can reduce normal and Wound damage as
                         much as it can and use its abilities, such as
                         Steelguard, for longer than Goblin Chieftain, a
                         Top-Tier SEN. Silver Chocobo's Feral Link, Kweh Kweh,
                         is a powerful Magic-based attack that, when coupled
                         with Role Resonance, allows you to defend yourself
                         in the Tortoise Paradigm, block powerful attacks, and
                         retaliate by unleashing an enhanced Kweh Kweh. It
                         also has a maximum Synch Rate of 300%, so it is
                         suitable for capturing monsters.

Disadvantages-----------: Silver Chocobo does not naturally resist physical,
                         magic, or elemental attacks, so it cannot tank as
                         well as SENs like Pulse Gladiator or Navidon. It also
                         lacks innate defenses against status ailments, unlike
                         SENs like Goblin Chieftain or Tezcatlipoca. Although
                         Silver Chocobo has high Strength to utilize powerful
                         counterattacks, SEN A.I. will never use them against
                         the more difficult post-game bosses and Coliseum
                         opponents, reducing its effectiveness. Consistent use
                         of Kweh Kweh is also contingent upon the opponent and
                         personal play style.

Alternatives:

Critical: Haste (8)-----: Although it has high HP, Silver Chocobo lacks the
                         same beneficial resistances that Pulse Gladiator
                         enjoys, so this may be activated against the
                         strongest of opponents. Haste is also a rare buff
                         that can be utilized by the entire Paradigm Pack,
                         which may prove useful in extreme situations.

Critical: Tetradefense(8: Although it has high HP, Silver Chocobo lacks the
                         same beneficial resistances that Pulse Gladiator
                         enjoys, so this may be activated against the
                         strongest of opponents. This passive ability will
                         also help maximize the Paradigm Pack's defenses while
                         you spend time recovering. However, the defensive
                         buffs granted by Critical: Tetradefense can be
                         bestowed by Serah, Noel, or a SYN, and, if you are
                         in a battle where your SEN enters critical condition,
                         you should probably have the defensive buffs in place
                         already.

Rapid Recovery (8)------: This passive ability reduces the duration of status
                         ailments by 25%. This sounds more useful than it is
                         in practice, however. Usually, a status ailment can
                         either be ignored or it needs to be immediately
                         removed by items or Esuna. Neither of these
                         situations benefit from Rapid Recovery. Only use
                         this passive ability if you feel Silver Chocobo does
                         not benefit from any of the other suggested passive
                         abilities.

Strength +35% (7)-------: Silver Chocobo has impressive strength to boost the
                         power of its counterattacks. However, SEN A.I. will
                         never use counterattacks against the more difficult
                         post-game bosses and Coliseum opponents. If you
                         either want Silver Chocobo to be more offensive, feel
                         that it has adequate defenses already, or want to use
                         counterattacks for random encounters, consider
                         replacing Resist Elements +30% or Resilience +40% for
                         this.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Silver Chocobo remains in critical
                         condition. Unlike other Critical: Buff passive
                         abilities, you do not need to reach critical
                         condition with Silver Chocobo on the field - you can
                         switch out a monster in critical condition for
                         Silver Chocobo and still benefit from the ability.

Item Collector (6)------: When paired with Silver Chocobo's red-locked Item
                         Scavenger II, this passive ability ensures that
                         Silver Chocobo increases the chances of obtaining
                         all sorts of items if it is the active monster when
                         a battle ends. However, because SENs are not fielded
                         as often as other Roles, Item Collector may see
                         little use.

Improved Counter II (6)-: This passive ability boosts the effectiveness of
                         counterattack abilities by 80%. Unfortunately,
                         post-game bosses and Coliseum opponents that might
                         benefit from an offensive SEN force SENs to only
                         use defensive abilities, like Steelguard, instead.
                         However, if you either want Silver Chocobo to be more
                         offensive, feel that it has adequate defenses
                         already, or want to use counterattacks for random
                         encounters, consider replacing Resist Elements +30%
                         or Resilience +40% for this.

Feral Speed II (6)------: Silver Chocobo has a powerful, Magic-based Feral
                         Link. Feral Speed II on an active monster also
                         increases the charge rate of the inactive monsters in
                         your Paradigm Pack. However, Hypnocrowns equipped on
                         Serah or Noel can either substitute for this passive
                         ability or augment it. If you make liberal use of its
                         Feral Link in the Tortoise Paradigm, consider
                         replacing Resist Elements +30% or Resilience +40% for
                         this.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-30% increase in damage because of how it is
                         combined with other damage modifiers. If you want to
                         maximize Silver Chocobo's Feral Link or counterattack
                         damage and do not mind limiting your monster choices,
                         consider using Pack Mentality in place of Resist
                         Elements +30% or Resilience +40%.

Infusion Process (by iamins4ne):

Gather these monsters:

01) Lv. 45 Silver Chocobo
02) Lv. 33 Caterchipillar
03) Lv. 20 Lancer
04) Lv. 20 Lancer
05) Lv. 01 Gancanagh
06) Lv. 99 Flandit
07) Lv. 30 Frag Leech
08) Lv. 23 Mewmao
09) Lv. 48 Green Chocobo
10) Lv. 22 Tonberry
11) Lv. 72 Necrosis

Infuse in this order:

01) Lv. 45 Silver Chocobo <-- Lv. 33 Caterchipillar
02) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer (learn Element Guard)
03) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer
04) Lv. 45 Silver Chocobo <-- Lv. 01 Gancanagh
05) Lv. 45 Silver Chocobo <-- Lv. 99 Flandit (learn Entrench)
06) Lv. 45 Silver Chocobo <-- Lv. 30 Frag Leech
07) Lv. 45 Silver Chocobo <-- Lv. 23 Mewmao
08) Lv. 45 Silver Chocobo <-- Lv. 48 Green Chocobo
09) Lv. 45 Silver Chocobo <-- Lv. 22 Tonberry
10) Lv. 45 Silver Chocobo <-- Lv. 72 Necrosis

Reprieve----------------: Infuse 18 levels worth of MED monsters

..............................................................................

[NMBLD17]

Monster------: Tezcatlipoca
Monster Role-: Sentinel
Constellation: Woodwraith

The Build:

01) Critical: Tetradefense (RL)
02) Auto-Tetradefense (9)
03) Resist Elements +30% (9)
04) HP +30% (8)
05) Resilience +40% (8)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Feral Speed II (6)
09) Improved Guard II (6)
10) Improved Ward (5)

Monster Materials to Use: All-Vitality.

Crystarium Expansions---: +1 ATB, +2 Bonus Boosts.

Additional Abilities----: Teach Tezcatlipoca Mediguard and Deathward. Then
                         teach it Reprieve by infusing 99 levels worth of MED
                         monsters into it.

Special Notes-----------: You have the option of only raising Tezcatlipoca to
                         Lv. 59 to avoid learning Auto-Tetradefense, but the
                         additional passive slot will not be used for anything
                         more significant. It is also the only source of
                         Auto-Tetradefense for infusion purposes.

Advantages--------------: Like Proto-behemoth, Tezcatlipoca can be found in
                         Academia 500 AF and only requires Grades 3 and 4
                         Biological Materials, which can be bought from
                         Chocolina. As such, it can serve as an adequate,
                         low-cost SEN for the storyline's final battles. It
                         has high HP, resists Lightning attacks, halves all
                         status ailments, and naturally learns Resist Physical
                         +36% and Resist Magic +36%. With SEN Bonus Boost II
                         and 4 ATB, Tezcatlipoca can reduce normal and Wound
                         damage as much as it can and use its abilities, such
                         as Steelguard, for longer than Goblin Chieftain, a
                         Top-Tier SEN. It's Feral Link, Raging Torrent,
                         provokes opponents to focus on Tezcatlipoca and can
                         possibly inflict the debilitating status ailments,
                         Curse, Fog, Pain, Debrave, and Defaith, the latter
                         two of which cannot be used by SABs.

Disadvantages-----------: Tezcatlipoca has a 3% tame rate, making it very
                         difficult to capture. Its Strength and Magic are
                         abysmally low, so it cannot effectively use
                         counterattacks or its Feral Link for inflicting
                         damage. Although Tezcatlipoca's Feral Link can
                         inflict rare status ailments, the chances of them
                         landing depend on the Feral Link's Synch Rate and its
                         target's Chain Gauge and ailment resilience,
                         rendering Raging Torrent's effectiveness highly
                         situational. While Tezcatlipoca's Raging Torrent has
                         a maximum Synch Rate of 300%, keep in mind that it
                         is a Magic-based attack. Because of its low Magic,
                         Tezcatlipoca is unsuitable for capturing monsters.

Alternatives:

Critical: Haste (8)-----: Although it has high HP, Tezcatlipoca lacks the same
                         beneficial resistances that Pulse Gladiator enjoys,
                         so this may be activated against the strongest of
                         opponents. Haste is also a rare buff that can be
                         utilized by the entire Paradigm Pack, which may prove
                         useful in extreme situations, and pairs well with
                         Tezcatlipoca's red-locked Critical: Tetradefense.

Rapid Recovery (8)------: This passive ability reduces the duration of status
                         ailments by 25%. This sounds more useful than it is
                         in practice, however. Usually, a status ailment can
                         either be ignored or it needs to be immediately
                         removed by items or Esuna. Neither of these
                         situations benefit from Rapid Recovery. Only use
                         this passive ability if you feel Tezcatlipoca does
                         not benefit from any of the other suggested passive
                         abilities.

Critical: Shield II (6)-: This passive ability reduces incoming damage by 30%
                         for as long as Tezcatlipoca remains in critical
                         condition. Unlike other Critical: Buff passive
                         abilities, you do not need to reach critical
                         condition with Tezcatlipoca on the field - you can
                         switch out a monster in critical condition for
                         Tezcatlipoca and still benefit from the ability.

Infusion Process (by iamins4ne):

Gather these monsters:

01) Lv. 60 Tezcatlipoca
02) Lv. 01 Mud Frog
03) Lv. 20 Lancer
04) Lv. 20 Lancer
05) Lv. 99 Flandit
06) Lv. 33 Caterchipillar
07) Lv. 72 Necrosis

Infuse in this order:

01) Lv. 01 Mud Frog     <-- Lv. 20 Lancer (learn Mediguard)
02) Lv. 01 Mud Frog     <-- Lv. 20 Lancer (learn Deathward)
03) Lv. 01 Mud Frog     <-- Lv. 72 Necrosis
04) Lv. 01 Mud Frog     <-- Lv. 99 Flandit
05) Lv. 01 Mud Frog     <-- Lv. 33 Caterchipillar
06) Lv. 60 Tezcatlipoca <-- Lv. 01 Mud Frog

Additional Abilities:

Reprieve----------------: Infuse 66 levels worth of MED monsters

..............................................................................

[NMBLD18]

Monster------: Amanojaku
Monster Role-: Synergist
Constellation: Spook, Zwerg Droid

The Build:

01) Weak Spot (RL)
02) Auto-Haste (9)
03) Auto-Tetradefense (9)
04) HP +30% (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) First Strike (6)

Monster Materials to Use: Mana for levels 10 and 21-30. Potent for levels 2-9,
                         11-20, and 31-45.

Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts is also
                         viable if you prefer buff duration over ATB.

Additional Abilities----: Teach Amanojaku Boon by infusing 99 levels worth of
                         SAB monsters into it. After that, you can carefully
                         mold it by choosing select abilities, such as only
                         Bravery and Bravega. Amanojaku's limited moveset can
                         be used to your advantage, since you can specialize
                         it in any way you want.

Advantages--------------: The only SYN to only learn En- buffs, Amanojaku
                         serves as a true blank slate, offering even more
                         customizability than Ultros. If, for some reason, you
                         only wanted to buff your party with Bravery, it could
                         oblige. By infusing Amanojaku with only certain
                         buffs, it can avoid wasting precious time on unneeded
                         ones. It is particularly potent in battles when you
                         want to Auto-Buff or Critical: Buff your entire party
                         at the beginning so that Amanojaku quickly bestows
                         En- buffs. These unique traits, as well as its fast
                         105 casting speed, make Amanojaku a valuable asset
                         for short, surgical battles. It also carries the
                         red-locked passive ability, Weak Spot, boosting
                         Serah and Noel's damage if they target an opponent's
                         weakness whenever it is in on the field.

Disadvantages-----------: Although it does not have any innate weaknesses,
                         Amanojaku has low HP, even with HP +30%, and lacks
                         natural defenses. It also has low Magic, does not
                         have access to SYN Bonus Boosts without sacrificing
                         ATB, and lacks any form of Augment Maintenance, so
                         the duration of its buff leave much to be desired,
                         which means that Amanojaku should not be used in
                         long, drawn-out battles. While Amanojaku's Feral
                         Link, Giant Drop, has a maximum Synch Rate of 300%,
                         it is unsuitable for capturing monsters due to its
                         poor Strength and Magic.

Alternatives:

Resist Elements +30% (9): Although Amanojaku lacks an elemental weakness, it
                         has low HP, so this defensive passive ability may
                         keep it safe from powerful elemental attacks, such as
                         Typhon's Fireball. If you find yourself frequently
                         thwarted by elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Amanojaku solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Amanojaku
02) Lv. 29 Breshan Bass
03) Lv. 60 Tezcatlipoca
04) Lv. 22 Tonberry
05) Lv. 29 Narasimha
06) Lv. 45 Metallicactuar
07) Lv. 28 Swampmonk
08) Lv. 58 Clematis
09) Lv. 29 Narasimha
10) Lv. 54 Forked Cat
11) Lv. 45 Metallicactuar
12) Lv. 45 Sahagin Prince

Infuse in this order:

01) Lv. 29 Breshan Bass <-- Lv. 60 Tezcatlipoca
02) Lv. 54 Forked Cat   <-- Lv. 22 Tonberry
03) Lv. 45 Amanojaku    <-- Lv. 29 Narasimha
04) Lv. 45 Amanojaku    <-- Lv. 45 Metallicactuar
05) Lv. 45 Amanojaku    <-- Lv. 28 Swampmonk
06) Lv. 45 Amanojaku    <-- Lv. 58 Clematis
07) Lv. 45 Amanojaku    <-- Lv. 29 Narasimha
08) Lv. 45 Amanojaku    <-- Lv. 54 Forked Cat (learn Boon)
09) Lv. 45 Amanojaku    <-- Lv. 29 Breshan Bass
10) Lv. 45 Amanojaku    <-- Lv. 45 Metallicactuar
11) Lv. 45 Amanojaku    <-- Lv. 45 Sahagin Prince

..............................................................................

[NMBLD19]

Monster------: Gahongas
Monster Role-: Synergist
Constellation: Demon

The Build:

01) Auto-Haste (9)
02) Auto-Tetradefense (9)
03) HP +30% (8)
04) Magic +35% (7)
05) Resist Physical +36% (7)
06) Resist Magic +36% (7)
07) Auto-Bravery (7)
08) Auto-Faith (7)
09) Feral Speed II (6)
10) First Strike (6)

Monster Materials to Use: Mana for levels 62-65 and 67-99. Potent for levels
                         2-61 and 66.

Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2
                         Bonus Boosts is also viable if you prefer buff
                         duration over ATB.

Additional Abilities----: Teach Gahongas Bravega, Faithga, Vigilaga, Protectga,
                         Shellga, Enfire, Enfrost, Enthunder, and Enaero. Then
                         teach her boon by infusing 99 levels worth of SAB
                         monsters into her.

Advantages--------------: While Gahongas shares the same advantages and
                         Yakshini, including the same 100 casting speed and
                         the capability to serve as a competent, all-around
                         SYN, she has the luxury of an extra Crystarium
                         Expansion, giving her access to SYN Bonus Boost,
                         which increases the duration of the buffs she casts.
                         Gahongas does not have any red-locked passive
                         abilities, which means she can be infused with all
                         three core defensive passive abilities with space
                         left over for some minor flexibility. The most
                         important characteristic Gahongas has in common with
                         Yakshini, though, is her Feral Link, Fanatical Dance.
                         Fanatical Dance bestows Protect, Shell, Bravery,
                         Faith, Veil, and Vigilance, with each buff in
                         Gahongas' Feral Link applying Boon to all buffs
                         before it, which results in a long-lasting
                         application of almost every buff in the game.

Disadvantages-----------: Despite having access to at least SYN Bonus Boost,
                         Gahongas has subpar Magic compared to other SYNs and
                         lacks the valuable passive ability, Augment
                         Maintenance II, so the durations of her buffs are not
                         comparable to the likes of Purple Chocobo or Imp. She
                         naturally learns Shell and Veilga, so Gahongas cannot
                         be used strictly as an augment-focused SYN. Given her
                         casting speed, though, the time she spends casting
                         defensive buffs in minimal.

Alternatives:

Resist Elements +30% (9): Although Gahongas lacks an elemental weakness, she
                         has low HP, so this defensive passive ability may
                         keep her safe from powerful elemental attacks, such
                         as Typhon's Fireball. If you find yourself frequently
                         thwarted by elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Gahongas solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         First Strike with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 99 Gahongas
02) Lv. 45 Metallicactuar
03) Lv. 29 Narasimha
04) Lv. 54 Forked Cat
05) Lv. 22 Tonberry
06) Lv. 60 Tezcatlipoca
07) Lv. 58 Clematis
08) Lv. 04 Gancanagh Ace
09) Lv. 45 Sahagin Prince

Infuse in this order:

01) Lv. 99 Gahongas <-- Lv. 45 Metallicactuar
02) Lv. 99 Gahongas <-- Lv. 29 Narasimha
03) Lv. 99 Gahongas <-- Lv. 54 Forked Cat
04) Lv. 99 Gahongas <-- Lv. 22 Tonberry
05) Lv. 99 Gahongas <-- Lv. 60 Tezcatlipoca
06) Lv. 99 Gahongas <-- Lv. 58 Clematis (learn Boon)
07) Lv. 99 Gahongas <-- Lv. 04 Gancanagh Ace (learn Enaero)
08) Lv. 99 Gahongas <-- Lv. 45 Sahagin Prince (learn Bravega, Faithga)

Additional Abilities:

Protectga, Shellga------: Lv. 40 Luminous Puma
Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). To pass it on, infuse Mewmao into Gahongas
                         after step 05. Optionally use a Lv. 20 Mewmao to
                         pass on Protectga from Microchu as well.
Enfire------------------: Lv. 01 Amanojaku
Enfrost, Enthunder------: Lv. 20 Oannes

..............................................................................

[NMBLD20]

Monster------: Imp
Monster Role-: Synergist
Constellation: Spook, Zwerg Droid

The Build:

01) Augment Maintenance II (RL)
02) Auto-Haste (9)
03) Auto-Tetradefense (9)
04) HP +30% (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Resist Magic +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) First Strike (6)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts
                         instead is also viable if you prefer buff duration
                         over ATB.

Additional Abilities----: Teach Imp Protectga, Vigilaga, Enfire, Enfrost,
                         Enthunder, and Enaero. Then teach it Boon by infusing
                         99 levels worth of SAB monsters into it.

Advantages--------------: Armed with 6 ATB and a wide array of offensive and
                         defensive buffs, Imp serves as an effective,
                         well-rounded SYN. Imp's incredible 105 casting speed
                         lets it quickly enhance the entire party, and its
                         high Magic, Boon, and red-locked passive ability,
                         Augment Maintenance II, ensures that its buffs have a
                         long duration. Its tiny size grants Imp amazing
                         maneuverability, meaning that it does not have to
                         waste time reorienting itself before casting spells.
                         It naturally halves magical and elemental damage,
                         which, combined with Protect, Shell, HP +30%, Resist
                         Physical +36%, and Resist Magic +36%, renders Imp
                         resilient against all sorts of attacks. While the
                         first hit of Imp's Feral Link, Giant Drop is
                         Strength-based, the second hit is Magic-based and
                         has a maximum Synch Rate of 350%, so it is suitable
                         for capturing monsters.

Disadvantages-----------: Because Imp lacks SYN Bonus Boost and has slightly
                         less Magic, its buffs will not last as long as those
                         cast by Purple Chocobo. It naturally learns Shell and
                         Shellga, so Imp cannot be used strictly as an
                         augment-focused SYN. Given its casting speed, though,
                         the time it spends casting defensive buffs is
                         minimal. It also possesses a glaring weakness to
                         physical attacks, which the majority of enemies can
                         use. However, this flaw can be mitigated by Protect
                         and Resist Physical +36%.

Alternatives:

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous</pre><pre id="faqspan-15">
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Imp solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 70 Imp
02) Lv. 45 Sahagin Prince
03) Lv. 60 Tezcatlipoca
04) Lv. 45 Metallicactuar
05) Lv. 22 Tonberry
06) Lv. 29 Narasimha
07) Lv. 54 Forked Cat
08) Lv. 58 Clematis

Infuse in this order:

01) Lv. 70 Imp <-- Lv. 45 Sahagin Prince
02) Lv. 70 Imp <-- Lv. 60 Tezcatlipoca
03) Lv. 70 Imp <-- Lv. 45 Metallicactuar
04) Lv. 70 Imp <-- Lv. 22 Tonberry
05) Lv. 70 Imp <-- Lv. 29 Narasimha
06) Lv. 70 Imp <-- Lv. 54 Forked Cat
07) Lv. 70 Imp <-- Lv. 58 Clematis (learn Boon)

Additional Abilities:

Protectga---------------: Lv. 26 Triffid
Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). To pass it on, infuse Mewmao into Imp
                         after step 06. Optionally use a Lv. 20 Mewmao to
                         pass on Protectga from Microchu as well.
Enfire------------------: Lv. 01 Amanojaku
Enfrost, Enthunder------: Lv. 20 Oannes
Enaero------------------: Lv. 01 Gancanagh Ace

..............................................................................

[NMBLD21]

Monster------: Miquiztli
Monster Role-: Synergist
Constellation: Woodwraith

The Build:

01) Augment Maintenance II (RL)
02) Auto-Haste (9)
03) Auto-Tetradefense (9)
04) HP +30% (8)
05) Magic +35% (7)
06) Resist Physical +36% (7)
07) Auto-Bravery (7)
08) Auto-Faith (7)
09) Feral Speed II (6)
10) Improved Cure II (6)

Monster Materials to Use: All-Mana.

Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is
                         also viable if you prefer buff duration over ATB.

Additional Abilities----: Teach Miquitzli Protectga, Shellga, Faithga, Veilga,
                         Vigilaga, Enfire, and Enfrost. Then teach it Boon by
                         infusing 99 levels worth of SAB monsters into it.

Advantages--------------: As its appearance suggests, Miquiztli is a slow,
                         tank-like SYN with a myriad of offensive and
                         defensive buffs at its disposal, making it useful in
                         all sorts of situations. It naturally resist Wind
                         damage, and its red-locked passive ability, Augment
                         Maintenance II, gives a large boost to the duration
                         of all of Miquiztli's offensive buffs, which can be
                         further extended with Endless Blessings. Its Feral
                         Link, Terra Fantasy, is a life-saving technique that,
                         because it possesses the highest modifier of any
                         Feral Link in the game, gives Miquiztli the ability
                         to instantly recover over half of the entire party's
                         HP and removes status ailments, letting it function
                         as both SYN and MED, giving the Paradigm Pack more
                         versatility.

Disadvantages-----------: Due to its low maximum level, Miquiztli is limited
                         to only one Crystarium Expansion. Its Magic is much
                         lower than average, and it lacks SYN Bonus Boost, so
                         the length of Miquiztli's buffs isn't that
                         impressive, even with Augment Maintenance II. As it
                         naturally learns Protect and Veil, Miquiztli cannot
                         be used as an augment-focused SYN, meaning that, with
                         its low 70 casting speed, it wastes precious time
                         casting the less important defensive buffs before the
                         more useful offensive ones. In addition, Miquiztli
                         will, depending on the opponent, cast single-target
                         buffs over the multi-target variants, even in a -Wide
                         Paradigm. Its large girth prevents it from quickly
                         getting into position for buff casting, slowing
                         Miquiztli even further.

Alternatives:

Resist Elements +30% (9): Although Miquiztli lacks an elemental weakness, this
                         defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Miquiztli solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         Resist Magic +36% with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, it is very practical to
                         remove one of Miquiztli's more situational passive
                         abilities, like Auto-Bravery, to make room for Resist
                         Magic +36% and completely maximize its defenses.

First Strike (6)--------: A passive ability that ensures Miquiztli has full ATB
                         to begin buffing as soon as a battle begins. However,
                         since it requires two passive ability slots to
                         enhance its Feral Link, Miquiztli does not have room
                         for this. Also, Miquiztli will likely be on the field
                         longer than usual because of its sluggishness, so
                         First Strike won't save that much time in the long
                         run.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Miquiztli
02) Lv. 03 Hoplite
03) Lv. 60 Tezcatlipoca
04) Lv. 45 Sahagin Prince
05) Lv. 22 Tonberry
06) Lv. 54 Forked Cat
07) Lv. 01 Gancanagh
08) Lv. 34 Gancanagh Ace
09) Lv. 01 Cait Sith
10) Lv. 39 Exoray
11) Lv. 45 Metallicactuar
12) Lv. 29 Narasimha

Infuse in this order:

01) Lv. 40 Miquiztli <-- Lv. 03 Hoplite
02) Lv. 40 Miquiztli <-- Lv. 60 Tezcatlipoca
03) Lv. 40 Miquiztli <-- Lv. 45 Sahagin Prince (learn Faithga)
04) Lv. 40 Miquiztli <-- Lv. 22 Tonberry
05) Lv. 40 Miquiztli <-- Lv. 54 Forked Cat
06) Lv. 40 Miquiztli <-- Lv. 01 Gancanagh
07) Lv. 40 Miquiztli <-- Lv. 34 Gancanagh Ace (learn Enfrost, Veilga)
08) Lv. 40 Miquiztli <-- Lv. 01 Cait Sith
09) Lv. 40 Miquiztli <-- Lv. 39 Exoray
10) Lv. 40 Miquiztli <-- Lv. 45 Metallicactuar
11) Lv. 40 Miquiztli <-- Lv. 29 Narasimha

Additional Abilities:

Protectga, Shellga------: Lv. 40 Luminous Puma
Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). Then infuse Mewmao into Nanochu.
                         Optionally use a Lv. 20 Mewmao to pass on Protectga
                         from Microchu as well.
Enfire------------------: Lv. 01 Amanojaku
Boon--------------------: Infuse 44 levels worth of SAB monsters

..............................................................................

[NMBLD22]

Monster------: Nanochu
Monster Role-: Synergist
Constellation: Ochu

The Build:

01) Feral Surge (RL)
02) Augment Maintenance II (RL)
03) Auto-Haste (9)
04) Auto-Tetradefense (9)
05) HP +30% (8)
06) Magic +35% (7)
07) Resist Physical +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) First Strike (6)

Monster Materials to Use: All-Mana.

Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is
                         also viable if you prefer buff duration over ATB.

Additional Abilities----: Teach Nanochu Faithga and Vigilaga. Then teach it
                         Boon by infusing 99 levels worth of SAB monsters into
                         it.

Special Notes-----------: Nanochu is one of two monsters that can transfer
                         Pack Mentality. Keep in mind that, because Pack
                         Mentality is a damage modifier, it is worthless to
                         Nanochu. If you plan to use Nanochu, remove Pack
                         Mentality and replace it with a more useful passive
                         ability.

Advantages--------------: Because it only learns Bravery, Bravega, Faith,
                         Vigilance and the four En- buffs, Nanochu is one of
                         the few strictly augment-oriented SYNs in the game
                         that can perform well in post-game. It possesses the
                         red-locked passive ability, Augment Maintenance II,
                         which, combined with Boon and Nanochu's fast 90
                         casting speed, allows it to apply long-lasting buffs
                         in a timely manner. Nanochu's small stature is also
                         an asset, as it can quickly face its target without
                         wasting time positioning itself. It's second
                         red-locked passive ability, Feral Surge, is not
                         hindered by the commonly-associated Feral Fatigue,
                         which means that Nanochu can receive a slew of buffs
                         the moment its Feral Link Gauge completely charges
                         without suffering any repercussions after using its
                         Feral Link.

Disadvantages-----------: Nanochu is restricted to only one Crystarium
                         Expansion, gaining more ATB for casting two
                         single-target buffs in a row at the expense of a 15%
                         increase in buff duration from SYN Bonus Boost. It
                         does not have SYN Bonus Boost, nor is its Magic
                         particularly impressive, so Nanochu's buffs will not
                         last as long compared to those cast by Top-Tier SYNs,
                         although Augment Maintenance II helps to compensate.
                         While Nanochu's Feral Link, Meteorite, has a maximum
                         Synch Rate of 300%, keep in mind that it is a
                         Strength-based attack. Because of its low Strength,
                         Nanochu is unsuitable for capturing monsters.

Alternatives:

Resist Elements +30% (9): Even though Nanochu lacks an elemental weakness, this
                         defensive passive ability may keep it safe from
                         powerful elemental attacks, such as Typhon's
                         Fireball. If you find yourself frequently thwarted by
                         elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Nanochu solely for passing on
                         Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         First Strike with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, it is very practical to
                         remove one of Nanochu's more situational passive
                         abilities, like Auto-Bravery or First Strike, to make
                         room for Resist Magic +36% and completely maximize
                         its defenses.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles. Plus, Nanochu does not
                         learn any defensive passive abilities, nor should it
                         be infused with any, as it is an augment-oriented
                         SYN.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 40 Nanochu
02) Lv. 28 Swampmonk
03) Lv. 58 Clematis
04) Lv. 01 Fachan
05) Lv. 60 Tezcatlipoca
06) Lv. 45 Metallicactuar
07) Lv. 29 Narasimha
08) Lv. 54 Forked Cat
09) Lv. 22 Tonberry
10) Lv. 45 Sahagin Prince

Infuse in this order:

01) Lv. 40 Nanochu <-- Lv. 28 Swampmonk
02) Lv. 40 Nanochu <-- Lv. 58 Clematis
03) Lv. 40 Nanochu <-- Lv. 01 Fachan
04) Lv. 40 Nanochu <-- Lv. 60 Tezcatlipoca
05) Lv. 40 Nanochu <-- Lv. 45 Metallicactuar
06) Lv. 40 Nanochu <-- Lv. 29 Narasimha
07) Lv. 40 Nanochu <-- Lv. 54 Forked Cat (learn Boon)
08) Lv. 40 Nanochu <-- Lv. 22 Tonberry
09) Lv. 40 Nanochu <-- Lv. 45 Sahagin Prince (learn Faithga)

Additional Abilities:

Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). Then infuse Mewmao into Nanochu.

..............................................................................

[NMBLD23]

Monster------: Sahagin Prince
Monster Role-: Synergist
Constellation: Sahagin

The Build:

01) Feral Surge (RL)
02) Augment Maintenance (RL)
03) Auto-Haste (9)
04) Auto-Tetradefense (9)
05) HP +30% (8)
06) Magic +35% (7)
07) Resist Physical +36% (7)
08) Auto-Bravery (7)
09) Auto-Faith (7)
10) Feral Speed II (6)

Monster Materials to Use: All-Mana.

Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts instead is
                         also viable if you prefer buff duration over ATB.

Additional Abilities----: Teach Sahagin Prince Bravery, Vigilaga, Enfire,
                         Enfrost, Enthunder, and Enaero. Then teach it Boon by
                         infusing 99 levels worth of SAB monsters into it.

Advantages--------------: Unlike other SYNs, Sahagin Prince is not known for
                         long-lasting buffs, high Magic, or durability in
                         battle. It does, however, have a lightning-fast 130
                         casting speed, second only to Gigantuar's. While it
                         has poor Magic, it does have the red-locked passive
                         ability, Augment Maintenance, to somewhat make up for
                         it. It's second red-locked passive ability, Feral
                         Surge, is not hindered by the commonly-associated
                         Feral Fatigue, which means that Sahagin Prince can
                         receive a slew of buffs the moment its Feral Link
                         Gauge completely charges without suffering any
                         repercussions after using its Feral Link. What makes
                         Sahagin Prince of particular note is its Feral Link,
                         Abyssal Breath, which has a high debuff success rate.
                         Sahagin Prince's Abyssal Breath can be used against
                         opponents with high ailment resistances, like
                         Raspatil and Valfodr Lv. 70, as soon as they're
                         staggered, inflicting Wound damage, Deprotect,
                         Deshell, and, unlike Apkallu's Abyssal Breath,
                         Imperil in one move. This allows the party to focus
                         on maximizing the amount of damage inflicted on the
                         opponent without having to waste time sticking
                         debuffs. It also has a maximum Synch Rate of 350%, so
                         it is suitable for capturing monsters.

Disadvantages-----------: Sahagin Prince has low Magic, no SYN Bonus Boosts,
                         and the lesser Augment Maintenance, making it a poor
                         SYN in terms of buff duration. It naturally learns
                         Shell, so Sahagin Prince cannot be used strictly as
                         an augment-focused SYN. Given its casting speed,
                         though, the time it spends casting defensive buffs is
                         minimal. While it does not have any particular
                         weakness, Sahagin Prince has low HP, even with
                         HP +30%, and lacks natural defenses.

Alternatives:

Resist Elements +30% (9): Although Sahagin Prince lacks an elemental weakness,
                         it has low HP, so this defensive passive ability may
                         keep it safe from powerful elemental attacks, such as
                         Typhon's Fireball. If you find yourself frequently
                         thwarted by elemental attacks, try this.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Vigilance (8)------: If you plan to use Sahagin Prince solely for passing
                         on Auto-Buffs to the rest of the Paradigm Pack, you
                         could replace Auto-Tetradefense with Auto-Vigilance,
                         Auto-Protect, and Auto-Shell in order to extend their
                         durations for 30 seconds more. If you decide to do
                         this, consider replacing Resist Physical +36% and
                         First Strike with Auto-Protect and Auto-Shell.
                         Remember, while it is much easier to use these
                         replacements instead of capturing Tezcatlipoca for
                         Auto-Tetradefense, they are not necessarily the most
                         optimal options.

Auto-Protect (7)--------: See above.

Auto-Shell (7)----------: See above.

Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. However, it is very practical to
                         remove one of Sahagin Prince's more situational
                         passive abilities, like Auto-Bravery or First Strike,
                         to make room for Resist Magic +36% and completely
                         maximize its defenses.

First Strike (6)--------: A passive ability that ensures Sahagin Prince has
                         full ATB to begin buffing as soon as a battle begins.
                         However, since Sahagin Prince is normally used to
                         transfer its Auto-Buffs to the rest of the Paradigm
                         Pack at the start of a battle and for its En- buffs
                         and Feral Link in the middle of battle, it is not as
                         useful as it is on other SYNs.

Defense Maintenance (5)-: This passive ability extends the duration of Protect,
                         Protectga, Shell, Shellga, Veil, Veilga, and
                         Vigilaga. Since defensive buffs last longer than
                         augments, though, the extended duration may not be
                         necessary for most battles.

Infusion Process (by iamins4ne):

Gather these Monsters:

01) Lv. 45 Sahagin Prince
02) Lv. 01 Gancanagh
03) Lv. 04 Gancanagh Ace
04) Lv. 01 Fachan
05) Lv. 60 Tezcatlipoca
06) Lv. 54 Forked Cat
07) Lv. 22 Tonberry
08) Lv. 45 Metallicactuar
09) Lv. 29 Narasimha

Infuse in this order:

01) Lv. 45 Sahagin Prince <-- Lv. 01 Gancanagh
02) Lv. 45 Sahagin Prince <-- Lv. 04 Gancanagh Ace (learn Enaero)
03) Lv. 45 Sahagin Prince <-- Lv. 01 Fachan
04) Lv. 45 Sahagin Prince <-- Lv. 60 Tezcatlipoca
05) Lv. 45 Sahagin Prince <-- Lv. 54 Forked Cat
06) Lv. 45 Sahagin Prince <-- Lv. 22 Tonberry
07) Lv. 45 Sahagin Prince <-- Lv. 45 Metallicactuar
08) Lv. 45 Sahagin Prince <-- Lv. 29 Narasimha

Additional Abilities:

Bravery-----------------: Lv. 01 Gahongas or Lv. 01 Purple Chocobo
Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn
                         Vigilaga). Then infuse Mewmao into Sahagin Prince.
Enfire------------------: Lv. 01 Amanojaku
Enfrost, Enthunder------: Lv. 20 Oannes
Boon--------------------: Infuse 45 levels worth of SAB monsters

..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                  Notable Passive Abilities - [NPAblty]                  | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

The following section contains popular passive abilities that are found in most
suggested builds. In addition to a brief description explaining the purpose of
each passive ability, it also includes recommended monsters that learn these
passive abilities and where they can be found, extra passive abilities that may
be passed along through infusion, and recommended Yellow Lock sources. Please
refer to this section in conjunction with Section 16 - Create-your-own-Build
[CrtBild], as they are invaluable sources for building monsters that are not
featured in Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC Builds
[DLCBild], or Section 14 - Notable MOnster Builds [NMBuild].

..............................................................................

Resist Elements +30% (9)

Definition-------------: Increases all elemental resistances by 30%.

Recommended Source-----: Lv. 33 Caterchipillar
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Magic +20% (5)

Recommended YL Source--: Lv. 04 Caterchipillar

..............................................................................

Auto-Haste (9)

Definition-------------: Bestows Haste for 60 seconds at the start of battle.

Recommended Source-----: Lv. 45 Cactuaroni
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 05%
Battlemania------------: On
Extra Passive Abilities: Resist Slow +66 (6)

Recommended Source-----: Lv. 45 Sahagin Prince
Location---------------: Sunleth Waterscape 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Critical: Veil (5)
                        Resist Poison +44% (4)

Recommended Source-----: Lv. 41 Schrodinger
Location---------------: Academia 500 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Resilience +20% (7)

Recommended YL Sources-: Lv. 45 Cactuaroni
                        Lv. 45 Sahagin Prince
                        Lv. 41 Schrodinger (also locks Resilience +40%)

..............................................................................

Auto-Tetradefense (9)

Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 30
                        seconds at the start of battle.

Recommended Source-----: Lv. 60 Tezcatlipoca
Location---------------: Academia 500 AF
Tame Rate--------------: 03%
Battlemania------------: On
Extra Passive Abilities: Resist Physical +36% (7)
                        Resist Magic +36% (7)

Recommended YL Source--: Lv. 60 Tezcatlipoca (also locks Resist Physical +36%
                                             and Resist Magic +36%)

..............................................................................

HP +30% (8)

Definition-------------: Increases maximum HP by 30%.

Recommended Source-----: Lv. 54 Forked Cat
Location---------------: Oerba 400 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Magic +16% (4)

Recommended Source-----: Lv. 72 Necrosis
Location---------------: Yaschas Massif O1X AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Resilience +40% (8)
                        Resist Physical +15% (3)

Recommended YL Sources-: Lv. 03 Bunkerbeast
                        Lv. 45 Chunerpeton (also infuses Siphon Boost II)
                        Lv. 01 Luminous Puma
                        Lv. 23 Mewmao (also infuses Resist Magic +36%)
                        Lv. 03 Pulse Knight
                        Lv. 02 Yaksha

..............................................................................

Resilience +40% (8)

Definition-------------: Increases all status ailment resistances by 40%.

Recommended Source-----: Lv. 70 Necrosis
Location---------------: Yaschas Massif 01X AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Resilience +40% (8)
                        Resist Physical +15% (3)

Recommended YL Sources-: Lv. 17 Barbed Specter
                        Lv. 01 Necrosis
                        Lv. 07 Schrodinger

..............................................................................

Auto-Vigilance (8)

Definition-------------: Bestows Vigilance for 60 seconds at the start of
                        battle.

Recommended Source-----: Lv. 13 Amanojaku
Location---------------: Bresha Ruins 005 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Resist Dispel +10% (1)

Recommended Source-----: Lv. 35 Microchu
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Rapid Recovery (8)
                        Item Scavenger II (4)
                        Resist Deprotect +10% (1)

Recommended Source-----: Lv. 13 Notsugo
Location---------------: Bresha Ruins 005 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Resist Pain +10% (1)

Recommended Source-----: Lv. 20 Yaksha
Location---------------: Vile Peaks 010 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: HP +25% (7)
                        Strength +20% (5)

Recommended YL Sources-: Lv. 13 Amanojaku
                        Lv. 35 Microchu (also infuses Item Scavenger II and
                                         locks Rapid Recovery)
                        Lv. 13 Notsugo
                        Lv. 20 Yaksha

..............................................................................

Critical: Haste (8)

Definition-------------: Bestows Haste for 120 seconds when HP reaches critical
                        condition.

Recommended Source-----: Lv. 45 Blue Chocobo
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: Chain Bonus Boost (5)
                        Resist Ice +33% (2)

Recommended YL Source--: Lv. 45 Blue Chocobo (also locks Chain Bonus Boost II)

..............................................................................

Critical: Tetradefense (8)

Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 60
                        seconds the first time HP reaches critical condition.

Recommended Source-----: Lv. 23 Pulse Gladiator
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 05%
Battlemania------------: Off
Extra Passive Abilities: Resist Imperil +44% (4)

Recommended YL Source--: Lv. 23 Pulse Gladiator

..............................................................................

Rapid Recovery (8)

Definition-------------: Reduces the duration of status ailments by 25%.

Recommended Source-----: Lv. 24 Microchu
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Critical: Vigilance (6)
                        Item Scavenger (4)
                        Resist Deprotect +10% (1)

Recommended YL Source--: Lv. 24 Microchu

..............................................................................

Strength +35% (7)

Definition-------------: Increases Strength by 35%.

Recommended Source-----: Lv. 24 Tonberry
Location---------------: Bresha Ruins 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Magic +35% (7)
                        Ally KO: Power Surge (5)

Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                        Lv. 18 Fencer (also infuses Siphon Boost II)
                        Lv. 44 Flangonzola (also infuses Quick Stagger)
                        Lv. 02 Gandayaks
                        Lv. 40 Major Moblin (also infuses Auto-Bravery)
                        Lv. 02 Miniflan

..............................................................................

Magic +35% (7)

Definition-------------: Increases Magic by 35%.

Recommended Source-----: Lv. 22 Tonberry
Location---------------: Bresha Ruins 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Ally KO: Power Surge (5)

Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                        Lv. 54 Forked Cat (also infuses HP +30%)
                        Lv. 03 Miniflan (also locks Strength +35%)
                        Lv. 04 Garchimacera
                        Lv. 04 Gremlin
                        Lv. 04 Spiceacilian
                        Lv. 07 White Chocobo (also infuses Feral Speed II)

..............................................................................

Resist Physical +36% (7)

Definition-------------: Increases physical resistance by 36%.

Recommended Source-----: Lv. 48 Green Chocobo
Location---------------: Yaschas Massif 100/110 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 01 Fachan
                        Lv. 01 Green Chocobo
                        Lv. 03 Hoplite
                        Lv. 40 Major Moblin (also infuses Auto-Bravery)
                        Lv. 70 Necrosis (also infuses Resilience +40%)
                        Lv. 29 Nekton (also locks Resist Magic +36%)
                        Lv. 29 Pleuston (also locks Resist Magic +36%)
                        Lv. 01 Seeping Brie

..............................................................................

Resist Magic +36% (7)

Definition-------------: Increases magic resistance by 36%.

Recommended Source-----: Lv. 23 Mewmao
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: HP +25% (7)

Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance)
                        Lv. 03 Cait Sith (also locks Improved Cure II)
                        Lv. 02 Deathgaze
                        Lv. 04 Nekton
                        Lv. 04 Pleuston
                        Lv. 01 Unsaganashi

..............................................................................

Auto-Bravery (7)

Definition-------------: Bestows Bravery for 60 seconds at the start of battle.

Recommended Source-----: Lv. 40 Major Moblin
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Resist Physical +26% (6)
                        Strength +10% (1)

Recommended Source-----: Lv. 29 Narasimha
Location---------------: Yaschas Massif 01X AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Jungle Law (5)

Recommended Source-----: Lv. 36 Thermadon
Location---------------: Augusta Tower 200 AF
Tame Rate--------------: 07%
Battlemania------------: On
Extra Passive Abilities: Strength +25% (6)

Recommended YL Sources-: Lv. 40 Major Moblin (also locks Strength +35% and
                                             Resist Physical +36%)
                        Lv. 29 Narasimha
                        Lv. 36 Thermadon (also locks Strength +35%)

..............................................................................

Auto-Faith (7)

Definition-------------: Bestows Faith for 60 seconds at the start of battle.

Recommended Source-----: Lv. 45 Metallicactuar
Location---------------: A Dying World 700 AF
Tame Rate--------------: 05%
Battlemania------------: On
Extra Passive Abilities: Resist Slow +66% (6)

Recommended YL Source--: Lv. 45 Metallicactuar

..............................................................................

Auto-Protect (7)

Definition-------------: Bestows Protect for 60 seconds at the start of battle.

Recommended Source-----: Lv. 35 Garganzola
Location---------------: A Dying World 700 AF
Tame Rate--------------: 02%
Battlemania------------: Off
Extra Passive Abilities: Resist Physical +26% (6)
                        Critical: Shield (5)
                        Resist Deprotect +10% (1)

Recommended YL Source--: Lv. 35 Garganzola (also locks Resist Physical +36%)

..............................................................................

Auto-Shell (7)

Definition-------------: Bestows Shell for 60 seconds at the start of battle.

Recommended Source-----: Lv. 47 Sarracenia
Location---------------: New Bodhum 003 AF
Tame Rate--------------: 20%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 40 Spiranthes
Location---------------: Yaschas Massif 010/01X AF
Tame Rate--------------: 25%
Battlemania------------: Off
Extra Passive Abilities: Improved Raise II (6)

Recommended YL Source--: Lv. 47 Sarracenia
                        Lv. 40 Spiranthes (also infuses Improved Raise II)

..............................................................................

Quick Stagger (7)

Definition-------------: Allows instant staggering of opponents with 90% of
                        their Chain Gauges filled.

Recommended Source-----: Lv. 26 Don Tonberry
Location---------------: Bresha Ruins 100 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: None

Recommended Source-----: Lv. 19 Fencer
Location---------------: Academia 400 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Siphon Boost II (6)
                        Strength +20% (5)

Recommended Source-----: Lv. 44 Flangonzola
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Strength +20% (5)

Recommended YL Sources-: Lv. 26 Don Tonberry
                        Lv. 19 Fencer (also infuses Siphon Boost II and locks
                                       Strength +35%)
                        Lv. 44 Flangonzola (also locks Strength +35%)

..............................................................................

Role Resonance (7)

Definition-------------: Increases inflicted damage by 20% when all Roles in a
                        Paradigm are the same.

Recommended Source-----: Lv. 39 Buccaboo Ace
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Gilfinder II (6)
                        Strength +20% (5)
                        Magic +20% (5)
                        Resist Magic +15% (3)

Recommended Source-----: Lv. 30 Frag Leech
Location---------------: Oerba 200 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 40 Munchkin Boss
Location---------------: Bresha Ruins 100/300 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Gilfinder II (6)
                        Strength +20% (5)
                        Magic +20% (5)
                        Resist Physical +15% (3)

Recommended YL Sources-: Lv. 39 Buccaboo Ace (also locks Strength +35%, Magic
                                             +35%, and Resist Magic +36%)
                        Lv. 30 Frag Leech
                        Lv. 40 Munchkin Boss (also locks Strength +35%, Magic
                                              +35%, and Resist Physical +36%)

..............................................................................

Critical: Power Surge II (6)

Definition-------------: Boosts Strength and Magic by 40% for as long as HP
                        remains in critical condition.

Recommended Source-----: Lv. 68 Flangonzola
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Quick Stagger (7)
                        Strength +25% (6)
                        Critical: Power Surge (5)

Recommended Source-----: Lv. 03 Snow
Location---------------: Coliseum ??? AF
Tame Rate--------------: 30%
Battlemania------------: Off
Extra Passive Abilities: None


Recommended YL Source--: Lv. 09 Dreadnought (also locks Strength +35%)
                        Lv. 54 Flangonzola (also infuses Quick Stagger and
                                            locks Strength +35%)
                        Lv. 03 Snow

..............................................................................

Critical: Shield II (6)

Definition-------------: Boosts physical and magic resistance by 30% for as
                        long as HP remains in critical condition.

Recommended Source-----: Lv. 09 Amodar
Location---------------: Coliseum ??? AF (DLC)
Tame Rate--------------: 07%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 40 Koboldroid Yin
Location---------------: Academia 400 AF
Tame Rate--------------: 25%
Battlemania------------: Off
Extra Passive Abilities: Kill: Libra (7)
                        Resist Magic +15% (3)

Recommended Source-----: Lv. 39 Swampmonk
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: ATB Advantage (5)
                        Resist Deprotect +44% (4)
                        Resist Ice +10% (1)

Recommended YL Sources-: Lv. 04 Amodar
                        Lv. 05 Garganzola
                        Lv. 02 Koboldroid Yin
                        Lv. 01 Swampmonk

..............................................................................

Gilfinder II (6)

Definition-------------: Increases the sum of gil earned after a battle by 50%.

Recommended Source-----: Lv. 20 Buccaboo
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Strength +20% (5)
                        Magic +20% (5)

Recommended Source-----: Lv. 33 Buccaboo Ace
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Strength +20% (5)
                        Magic +20% (5)
                        Resist Magic +15% (3)

Recommended Source-----: Lv. 01 Moblin
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: None

Recommended Source-----: Lv. 33 Munchkin Boss
Location---------------: Bresha Ruins 100/300 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Strength +20% (5)
                        Magic +20% (5)
                        Resist Physical +15% (3)

Recommended Source-----: Lv. 20 Gancanagh
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Feral Speed II (6)
                        Resist Deprotect +44% (4)

Recommended YL Sources-: Lv. 20 Buccaboo (also locks Strength +35% and Magic
                                         +35%)
                        Lv. 33 Buccaboo Ace (also locks Strength +35%, Magic
                                             +35%, and Resist Magic +35%)
                        Lv. 01 Moblin
                        Lv. 33 Munchkin Boss (also locks Strength +35%, Magic
                                              +35%, and Resist Physical +36%)
                        Lv. 20 Gancanagh (also infuses Feral Speed II)

..............................................................................

Item Collector (6)

Definition-------------: Increases the odds of obtaining rare items after
                        battle by 120%.

Recommended Source-----: Lv. 14 Apotamkin
Location---------------: A Dying World 700 AF
Tame Rate--------------: 02%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 40 Gancanagh Ace
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Feral Speed II (6)
                        Resist Deshell +66% (6)
                        Resist Deprotect +44% (4)

Recommended Source-----: Lv. 39 Cactrot
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 33%
Battlemania------------: On
Extra Passive Abilities: Magic +20% (5)

Recommended YL Sources-: Lv. 14 Apotamkin
                        Lv. 40 Gancanagh Ace (also infuses Feral Speed II)
                        Lv. 39 Cactrot (also locks Magic +35%)

..............................................................................

Siphon Boost II (6)

Definition-------------: Multiplies ATB Gauge recovery from -siphon abilities,
                        Attack: ATB Charge, Attack: ATB Charge II, and Kill:
                        ATB Charge by 2.

Recommended Source-----: Lv. 45 Chunerpeton
Location---------------: Yaschas Massif 110 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Resist Dispel +66% (6)
                        HP +10% (1)

Recommended Source-----: Lv. 18 Fencer
Location---------------: Academia 400 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Strength +20% (5)

Recommended YL Source--: Lv. 02 Chunerpeton

..............................................................................

Chain Bonus Boost II (6)

Definition-------------: Boosts the base Chain Bonus value gained by attacking
                        an opponent by 02% before resistances are taken into
                        account.

Recommended Source-----: Lv. 30 Pink Lily
Location---------------: Oerba 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 10 Blue Chocobo
                        Lv. 02 Ceratoraptor (also locks Ally: KO Power Surge
                                             II)

..............................................................................

Stagger Maintenance II (6)

Definition-------------: Extends the duration for which opponents remain
                        staggered by 30%.

Recommended Source-----: Lv. 20 Zwerg Metro
Location---------------: Augusta Tower 200 AF
Tame Rate--------------: 20%</pre><pre id="faqspan-16">
Battlemania------------: Off
Extra Passive Abilities: Magic +20% (5)
                        Resist Imperil +10% (1)
                        Resist Pain +10% (1)

Recommended YL Source--: Lv. 01 Zwerg Metro

..............................................................................

Improved Guard II (6)

Definition-------------: Enhances the effectiveness of Mediguard and Steelguard
                        by 16%.

Recommended Source-----: Lv. 99 Flandit
Location---------------: Sunleth Waterscape 300/400 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: HP +25% (7)
                        Resist Deprotect +66% (6)

Recommended Source-----: Lv. 09 Snow
Location---------------: Coliseum ??? AF (DLC)
Tame Rate--------------: 30%
Battlemania------------: Off
Extra Passive Abilities: Critical: Power Surge II (6)

Recommended YL Sources-: Lv. 08 Flandit
                        Lv. 10 Lancer
                        Lv. 09 Snow (also infuses Critical: Power Surge II)

..............................................................................

Improved Counter II (6)

Definition-------------: Boosts the effectiveness of counterattack abilities by
                        80%.

Recommended Source-----: Lv. 29 Pulse Gladiator
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 05%
Battlemania------------: Off
Extra Passive Abilities: Critical: Tetradefense (8)
                        Resist Imperil +44% (4)

Recommended Source-----: Lv. 12 Snow
Location---------------: Coliseum ??? AF (DLC)
Tame Rate--------------: 30%
Battlemania------------: Off
Extra Passive Abilities: Critical: Power Surge II (6)
                        Improved Guard II (6)

Recommended YL Sources-: Lv. 01 Pulse Gladiator
                        Lv. 12 Snow (also infuses Critical: Power Surge II and
                                     Improved Guard II)

..............................................................................

Improved Cure II (6)

Definition-------------: Enhances the restorative effects of Cure spells by
                        20%.

Recommended Source-----: Lv. 39 Exoray
Location---------------: New Bodhum 003 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Critical: Shell (5)

Recommended YL Source--: Lv. 01 Cait Sith

..............................................................................

Improved Raise II (6)

Definition-------------: Boosts HP restored to allies by Raise by 100%.

Recommended Source-----: Lv. 13 PuPu
Location---------------: Coliseum ??? AF (DLC)
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 30 Spiranthes
Location---------------: Yaschas Massif 010/01X AF
Tame Rate--------------: 25%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 01 Caterchipillar
                        Lv. 05 PuPu
                        Lv. 15 Spiranthes

..............................................................................

Attack: ATB Charge II (6)

Definition-------------: Recharges 20% of an ATB Gauge segment each time an
                        opponent is attacked.

Recommended Source-----: Lv. 01 Yeoman
Location---------------: Academia 500 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 01 Barbed Specter
                        Lv. 01 Hedge Frog
                        Lv. 01 Pitterpatter
                        Lv. 01 Reaver
                        Lv. 01 Yeoman

..............................................................................

First Strike (6)

Definition-------------: Fully charges the ATB Gauge prior to battle.

Recommended Source-----: Lv. 58 Clematis
Location---------------: Yaschas Massif 100 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Resist Poison +66% (6)

Recommended YL Sources-: Lv. 30 Clematis
                        Lv. 28 Swampmonk (also locks Critical: Shield II)

..............................................................................

Feral Speed II (6)

Definition-------------: Increases the Feral Link Gauge charge rate by 40%.

Recommended Source-----: Lv. 01 Gancanagh
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 01 Gancanagh Ace
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 12 Lancer
Location---------------: Vile Peaks 200 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: Improved Guard (5)

Recommended YL Sources-: Lv. 01 Gancanagh
                        Lv. 01 Gancanagh Ace
                        Lv. 07 White Chocobo (also locks Magic +35%)
                        Lv. 12 Lancer (also locks Improved Guard II)

..............................................................................

Ally KO: Power Surge II (6)

Definition-------------: Boosts Strength and Magic by 130% for each KO'd ally.

Recommended Source-----: Lv. 30 Tonberry
Location---------------: Bresha Ruins 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Strength +35% (7)
                        Magic +35% (7)

Recommended YL Sources-: Lv. 01 Ceratoraptor
                        Lv. 01 Tonberry

..............................................................................

Critical: Bravery (5)

Definition-------------: Bestows Bravery for 120 seconds when HP reaches
                        critical condition.

Recommended Source-----: Lv. 01 Cactuar
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 33%
Battlemania------------: On
Extra Passive Abilities: None

Recommended Source-----: Lv. 14 Reaver
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Attack: ATB Charge (5)

Recommended Source-----: Lv. 18 Red Chocobo
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: Resist Fire +33% (2)

Recommended YL Sources-: Lv. 01 Cactuar
                        Lv. 14 Reaver (also locks Attack: ATB Charge II)
                        Lv. 18 Red Chocobo

..............................................................................

Critical: Faith (5)

Definition-------------: Bestows Faith for 120 seconds when HP reaches critical
                        condition.

Recommended Source-----: Lv. 12 Grenade
Location---------------: Oerba 400 AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: HP +10% (1)

Recommended Source-----: Lv. 01 Metallicactuar
Location---------------: A Dying World 700 AF
Tame Rate--------------: 05%
Battlemania------------: On
Extra Passive Abilities: None

Recommended Source-----: Lv. 19 Vespid
Location---------------: Vile Peaks 200 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 12 Grenade (also locks HP +30%)
                        Lv. 01 Metallicactuar
                        Lv. 19 Vespid

..............................................................................

Improved Ward (5)

Definition-------------: Enhances the effectiveness of Deathward and Fringeward
                        by 08%.

Recommended Source-----: Lv. 20 Lancer
Location---------------: Vile Peaks 200 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: Feral Speed II (6)
                        Improved Guard (5)

Recommended YL Source--: Lv. 20 Lancer (also infuses Feral Speed II and locks
                                       Improved Guard II)

..............................................................................

Defense Maintenance (5)

Definition-------------: Extends the duration of defensive buffs by 40%.

Recommended Source-----: Lv. 03 Yakshini
Location---------------: Vile Peaks 010 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Source--: Lv. 03 Yakshini

..............................................................................

Kill: ATB Charge (5)

Definition-------------: Restores 50% of an ATB Gauge segment each time an
                        opponent is defeated.

Recommended Source-----: Lv. 27 Illuyankas
Location---------------: Sunleth Waterscape 400 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: Feral Speed II (6)

Recommended Source-----: Lv. 20 Metalligantuar
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 03%
Battlemania------------: On
Extra Passive Abilities: Hindrance (6)

Recommended Source-----: Lv. 40 Vespid
Location---------------: Vile Peaks 200 AF
Tame Rate--------------: 15%
Battlemania------------: Off
Extra Passive Abilities: Critical: Faith (5)
                        Critical: Shell (5)

Recommended YL Sources-: Lv. 27 Illuyankas (also infuses Feral Speed II)
                        Lv. 20 Metalligantuar
                        Lv. 40 Vespid (also infuses Critical: Faith)

..............................................................................

Item Scavenger II (4)

Definition-------------: Increases the odds of obtaining items after battle by
                        50%.

Recommended Source-----: Lv. 01 Calautidon
Location---------------: Sunleth Waterscape 300 AF
Tame Rate--------------: 10%
Battlemania------------: On
Extra Passive Abilities: None

Recommended Source-----: Lv. 18 Microchu
Location---------------: Archylte Steppe ??? AF
Tame Rate--------------: 10%
Battlemania------------: Off
Extra Passive Abilities: Critical: Vigilance (6)
                        Resist Deprotect +10% (1)

Recommended YL Sources-: Lv. 01 Calautidon
                        Lv. 18 Microchu

..............................................................................

Pack Mentality (4)

Definition-------------: Increases inflicted damage by 30% when all monsters in
                        the Paradigm Pack share the same Crystarium
                        Constellation.

Recommended Source-----: Lv. 01 Chichu
Location---------------: Archylte Steppe ??? AF
                        Coliseum ??? AF (DLC)
Tame Rate--------------: N/A
Battlemania------------: Off
Extra Passive Abilities: None

Recommended Source-----: Lv. 01 Nanochu
Location---------------: Archylte Steppe ??? AF
                        Coliseum ??? AF (DLC)
Tame Rate--------------: N/A
Battlemania------------: Off
Extra Passive Abilities: None

Recommended YL Sources-: Lv. 01 Chichu
                        Lv. 01 Nanochu

Special Notes----------: Chichu can be found in a bed of red flowers in the
                        Plains of Eternity. You must use the Improved Moogle
                        Throw to throw Mog into the flowers. Chichu can be
                        farmed in unlimited quantities as a rare drop from
                        Valfodr Lv. 70 if you have purchased the "Perpetual
                        Battlefield" DLC.

                        Nanochu can be found by a tree on the ledge in the
                        southern portion of the Clearwater Marshes. You must
                        use the Improved Moogle Throw ability to throw Mog by
                        the tree, which is normally inaccessable. Nanochu can
                        be farmed in unlimited quantities as a normal drop
                        from Valfodr Lv. 70 if you have purchased the
                        "Perpetual Battlefield" DLC.

..............................................................................
Note: When fully customizing a monster's passive abilities, it is not enough to
     merely identify which monster possesses the passive ability you want. You
     need to also consider the other passive abilities a monster learns. To
     rid yourself of unwanted passive abilities, you will need to manually
     remove them. For further details, visit Section 09 - Monster Infusion
     [HiddenU].
..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                    Create-your-own-Build - [CrtBild]                    | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This section provides a "template" that can be applied to nearly all monsters,
organized by Role. Regardless of how good, bad, strong, weak, mainstream, or
underappreciated a monster may be, you will be able to apply these guidelines
to make the most of it. Keep in mind that these rules apply best to monsters
who serve a "normal" function. Monsters with special gimmicks sometimes merit
consideration of different passive abilities not listed below, such as Don
Tonberry and its Critical: Buff passive abilities.

As was the case with Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC
Builds [DLCBild], and Section 14 - Notable Monster Builds [NMBuild], the
passive abilities discussed below were objectively tiered by the GameFAQs
Final Fantasy XIII-2 message board's building community. Passive abilities are
divided into three tiers, with each tier having its own definition:

Primary Passive Abilities--: Mandatory on all monsters except for under very
                            specific circumstances.

Secondary Passive Abilities: Good in almost every situation, chosen based on
                            individual preferences.

Tertiary Passive Abilities-: Only good if extra passive ability slots are
                            available or under specific circumstances, chosen
                            based on individual preferences.

+-----------+
| Commandos |
+-----------+
..............................................................................

Monster Materials to Use: Focus on their primary attacking stat by using
                         All-Power or All-Mana Materials. Use the Monster
                         Growth Spreadsheets to discover when using Potent
                         Materials are just as beneficial as Power or Mana
                         Materials. If your COM has nearly equal Strength and
                         Magic and you plan on utilizing both (a rare and
                         often ill-advised choice), using All-Potent Materials
                         will likely strike the best balance.

Crystarium Expansions---: Choose to increase ATB segments for fast-attacking
                         COMs, like both of the Top-Tier COMs. Prioritize
                         Bonus Boosts for slow-attacking COMs, such as
                         Behemoth and Miniflan. COMs that use Blitz attacks
                         work best with 4 or 6 ATB, while COMs that use Area
                         Sweep or Ruinga benefit from 3 or 6 ATB.

Additional Abilities--- : There is no reason not to teach your COM every
                         infusable ability, as none of them have detrimental
                         effects on COM A.I. Jeopardize can be taught by
                         infusing 99 levels worth of RAV monsters into your
                         COM.

Primary Passive Abilities:

Strength +35% (7)-------: Every COM that utilizes Strength for physical attacks
                         should know this passive ability. If the COM in
                         question is proficient at both Strength and Magic,
                         add Magic +35%. However, infusing Magic +35% on a
                         strictly Strength-based COM serves little purpose and
                         wastes a passive ability slot.

Magic +35% (7)----------: Every COM that utilizes Magic for magic attacks
                         should know this passive ability. If the COM in
                         question is proficient at both Strength and Magic,
                         add Strength +35%. However, infusing Strength +35% on
                         a strictly Magic-based COM serves little purpose and
                         wastes a passive ability slot.

Role Resonance (7)------: Increases your COM's damage modifier by 20% when
                         using the Cerberus Paradigm. This boost is
                         significant, since the Cerberus Paradigm is the best
                         damage-dealing Paradigm available.

Siphon Boost II (6)-----: Multiplies the effects of Faultsiphon (recharges an
                         ATB segment by 0.2 if attacking an opponent afflicted
                         with a status ailment), Lifesiphon (recharges one ATB
                         segment if killing an opponent), Attack: ATB Charge,
                         Attack: ATB Charge II, and Kill: ATB Charge by 2. An
                         essential passive ability for any COM that uses
                         Attack: ATB Charge II, even more so because of a
                         COM's two good -siphon abilities.

Chain Bonus Boost II (6): This passive ability allows a COM to contribute more
                         to raising an opponent's Chain Gauge in both the
                         pre-Stagger and post-Stagger phases. It can decrease
                         the length of boss battles and allows your COM to
                         greatly raise a post-Staggered opponent's Chain Gauge
                         without dedicating a lot of time to Ravager-heavy
                         Paradigms.

Attack: ATB Charge II (6: An essential passive ability that recharges 20% of
                         an ATB Gauge segment each time an opponent is
                         attacked, which helps your COM attack more often.

Secondary Passive Abilities:

HP +30% (8)-------------: If you only have one slot (or if you have excessive
                         slots) available for defensive passive abilities,
                         choose this, as it offers a 30% increase to your
                         COM's maximum HP, which aids in its survival and
                         keeps its HP over 70% for Adrenaline's damage boost.

Resist Physical +36% (7): If you have two slots available for defensive passive
                         abilities, use this in conjunction with HP +30%.
                         While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. If you have three slots available
                         for defensive passive abilities, though, use HP +30%,
                         Resist Physical +36%, and Resist Magic +36%. Keep in
                         mind that if your COM naturally halves or resists
                         physical or magic attacks, the effects of Resist
                         Physical +36% and Resist Magic +36% are reduced
                         accordingly. In the case that your COM only resists
                         physical attacks but not magic ones (or vice-versa),
                         you may wish to include only Resist Magic +36% (or
                         Resist Physical +36%) in an attempt to maintain
                         balance.

Resist Magic +36% (7)---: See above.

Feral Speed II (6)------: COMs generally have strong, offensive Feral Links
                         that can be used to augment their offensive
                         capabilities. Analyze each COM on an individual basis
                         before infusing this passive ability, as some Feral
                         Links are better than others. Feral Links that
                         inflict high damage, hit multiple times, and have a
                         long duration are important to consider when judging
                         them. A Feral Link's length is especially important,
                         because an opponent's Stagger Gauge pauses during the
                         Feral Link animation, giving Serah and Noel the
                         opportunity to squeeze in additional attacks. Note
                         that the Party Leader will only attack during the
                         Feral Link if he or she was already doing so when the
                         Feral Link was activated. CPU-controlled party
                         members are not restricted, however. Another
                         important point to consider is that, even if the
                         Feral Link of a particular COM is relatively poor,
                         Feral Speed II on a COM on the battlefield increases
                         the recharge rates of the entire Paradigm Pack's
                         Feral Links. Since COMs are normally fielded for
                         extended periods of time, this passive ability could
                         prove useful for your other two monsters.

Tertiary Passive Abilities:

Resist Elements +30% (9): This passive ability is generally recommended if your
                         COM possesses an elemental weakness. It could also
                         be used as an additional source of defense if your
                         COM has passive ability slots to spare.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Critical: Haste (8)-----: A potentially useful option for COMs with low HP,
                         like Cactuar. Since Haste is a buff cannot be cast by
                         SYNs, this passive ability might prove useful,
                         provided your COM has room available.

Auto-Bravery (7)--------: An excellent passive ability for Strength-based COMs
                         that are used at the start of battle for the express
                         purpose of dealing with random encounters as quickly
                         and efficiently as possible. It is NOT recommended
                         for boss battles, as you should not generally lead
                         with a COM.

Auto-Faith (7)----------: An excellent passive ability for Magic-based COMs
                         that are used at the start of battle for the express
                         purpose of dealing with random encounters as quickly
                         and efficiently as possible. It is NOT recommended
                         for boss battles, as you should not generally lead
                         with a COM.

Gilfinder II (6)--------: This passive ability can be used to farm gil from
                         Raspatil and, to a lesser degree, Yomi. It also
                         stacks with Durable Collector's Catalogs.

Item Collector (6)------: This passive ability can be used to farm rare items,
                         such as Yomi's Trapezohedron or Immortal's Romulus &
                         Remus. It does NOT stack with Durable Collector's
                         Catalogs.

Ally KO: Power Surge II-: This passive ability provides a large 130% boost to
                         Strength and Magic for each KO'd ally. While it is
                         highly situational, Ally KO: Power Surge II can be
                         of great use to COM Lightning, as it brings out her
                         potential to capitalize on Uncapped Damage.

Kill: ATB Charge (5)----: A very conditional passive ability that should only
                         be used for random encounters by COMs that lack
                         area-of-effect attacks, like Chichu and Cactuar. It
                         is NOT advisable for boss battles or on COMs that can
                         use Blitz, Area Sweep, or Ruinga.

Item Scavenger II (4)---: This passive ability can be used to farm common
                         items. It does NOT stack with Durable Collector's
                         Catalogs.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. While it can
                         only be infused twice without DLC, the "Perpetual
                         Battlefield" DLC provides this passive ability in
                         unlimited quantities.

..............................................................................

+----------+
| Ravagers |
+----------+
..............................................................................

Monster Materials to Use: The majority of RAVs use Magic, necessitating an
                         All-Mana build. Use the Monster Growth Spreadsheets
                         to discover when using Potent Materials are just
                         as beneficial as Mana Materials. For RAVs that rely
                         on -strike and Blitz abilities, consider using Power
                         Materials. If they are skilled at switching between
                         spells and -strikes, Potent Materials are better. Due
                         to chaining mechanics, RAVs are likely to alternate
                         between spells and -strikes if an opponent has an
                         elemental weakness, necessitating a balance.

Crystarium Expansions---: Choose to increase ATB segments for fast-attacking
                         RAVs, like Blue Chocobo and Lightning. Prioritize
                         Bonus Boosts for slow-attacking RAVs, such as Notsugo
                         and Pink Lily, as they will have an easier time
                         synchronizing their attacks in time with Paradigm
                         Shifts.

Additional Abilities----: Magic-based RAVs should learn every infusable spell.
                         Strength-based RAVs can avoid learning spells in
                         order to encourage physical attacks, but, if they
                         naturally learn a spell and incorporates it into
                         their attack chain, it would not hurt to make sure
                         that they cover all four elements. Teaching -ra or
                         -ga spells to such RAVs would encourage them to use
                         such attacks against staggered opponents (-ra spells)
                         or multiple targets (-ra and -ga spells), so be sure
                         to choose based on your needs. Vigor can be taught by
                         infusing 99 levels worth of COM monsters into your
                         RAV.

Primary Passive Abilities:

Strength +35% (7)-------: Every RAV that will reliably use -strike attacks in
                         succession should know this passive ability. For RAVs
                         that are likely to cast spells as often as they use
                         -strike attacks, consider infusing Magic +35%, too.

Magic +35% (7)----------: Every RAV that will reliably cast spells in
                         succession should know this passive ability. For RAVs
                         that are likely to use -strike attacks as often as
                         they cast spells, consider infusing Strength +35%,
                         too.

Siphon Boost II (6)-----: Multiplies the effects of Fearsiphon (recharges an
                         ATB segment by 0.1 if attacking a staggered
                         opponent), Attack: ATB Charge, Attack: ATB Charge II,
                         and Kill: ATB Charge by 2. An essential passive
                         ability for any RAV that uses Attack: ATB Charge II,
                         even more so for RAVs that continue to attack
                         post-Stagger.

Chain Bonus Boost II (6): As it is a RAV's primary duty to raise an opponent's
                         Chain Gauge, this passive ability allows a RAV to
                         raise it even more with each spell or -strike attack.

Attack: ATB Charge II (6: An essential passive ability that recharges 20% of
                         an ATB Gauge segment each time an opponent is
                         attacked, which helps your RAV attack and chain more
                         often.

Secondary Passive Abilities:

HP +30% (8)-------------: If you only have one slot (or if you have excessive
                         slots) available for defensive passive abilities,
                         choose this, as it offers a 30% increase to your
                         RAV's maximum HP, which aids in its survival and
                         keeps its HP over 70% for Vigor's chain-raising
                         boost.

Resist Physical +36% (7): If you have two slots available for defensive passive
                         abilities, use this in conjunction with HP +30%.
                         While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. If you have three slots available
                         for defensive passive abilities, though, use HP +30%,
                         Resist Physical +36%, and Resist Magic +36%. Keep in
                         mind that if your RAV naturally halves or resists
                         physical or magic attacks, the effects of Resist
                         Physical +36% and Resist Magic +36% are reduced
                         accordingly. In the case that your RAV only resists
                         physical attacks but not magic ones (or vice-versa),
                         you may wish to include only Resist Magic +36% (or
                         Resist Physical +36%) in an attempt to maintain
                         balance.

Resist Magic +36% (7)---: See above.

Role Resonance (7)------: Increases your RAV's damage modifier by 20% when
                         using the Tri-Disaster Paradigm. While a RAV's
                         primary duty is to raise an opponent's Chain Gauge,
                         RAVs are still the second best at inflicting damage,
                         so this passive ability is a solid choice. However,
                         if you do not use the Tri-Disaster Paradigm, skip
                         Role Resonance.

Quick Stagger (7)-------: This passive ability allows for instantaneous
                         Staggering if your RAV attacks an opponent with 90%
                         of their Chain Gauge filled. Alone, Quick Stagger
                         saves valuable time and makes it easier to defeat
                         stubborn opponents, like Ispusteke. It is effective
                         to use this with Stagger Maintenance II, although it
                         is not necessary.

Feral Speed II (6)------: RAVs have versatile Feral Links. Some inflict damage,
                         while  some bestow buffs or debuff opponents. Analyze
                         each RAV on an individual basis before infusing this
                         passive ability, as some Feral Links are better than
                         others. Feral Links that inflict high damage, hit
                         multiple times, and have a long duration are
                         important to consider when judging them. A Feral
                         Link's length is especially important, because an
                         opponent's Stagger Gauge pauses during the Feral Link
                         animation, giving Serah and Noel the opportunity to
                         squeeze in additional attacks. Note that the Party
                         Leader will only attack during the Feral Link if he
                         or she was already doing so when the Feral Link was
                         activated. CPU-controlled party members are not
                         restricted, however. Another important point to
                         consider is that, even if the Feral Link of a
                         particular RAV is relatively poor, Feral Speed II on
                         a COM on the battlefield increases the recharge rates
                         of the entire Paradigm Pack's Feral Links. Since RAVs
                         are normally fielded for extended periods of time,
                         this passive ability could prove useful for your
                         other two monsters.

Tertiary Passive Abilities:

Resist Elements +30% (9): This passive ability is generally recommended if your
                         RAV possesses an elemental weakness. It could also
                         be used as an additional source of defense if your
                         RAV has passive ability slots to spare.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Stagger Maintenance II--: If your RAV is the one to stagger an opponent,
                         Stagger Maintenance II ensures that it stays
                         staggered for 30% longer. This passive ability is
                         also synergetic with Quick Stagger, as it steers the
                         chances of your RAV being the one to stagger an
                         opponent in your favor. This passive ability must
                         be used with Quick Stagger if you want it to
                         activate with any amount of frequency. However, it is
                         often possible to reach the maximum Stagger duration
                         of 45 seconds without this passive ability at all,
                         and, as a result, Stagger Maintenance II serves more
                         as "duration insurance" instead. This can be
                         especially handy for unrelenting opponents like
                         Gilgamesh and Valfodr.

Pack Mentality (4)------: This passive ability provides an additive 30% damage
                         boost when every monster in your Paradigm Pack shares
                         the same Crystarium constellation. When all is said
                         and done, though, Pack Mentality only provides a
                         10-15% increase in damage because of how it is
                         combined with other damage modifiers. While it can
                         only be infused twice without DLC, the "Perpetual
                         Battlefield" DLC provides this passive ability in
                         unlimited quantities.

..............................................................................

+-----------+
| Sentinels |
+-----------+
..............................................................................

Monster Materials to Use: An All-Vitality build offers a SEN a larger HP pool
                         to support its role as a damage sponge. A higher
                         maximum HP equates to a smaller percentage of HP lost
                         from being attacked, which help COMs and RAVs
                         maintain Adrenaline and Vigor respectively. Potent or
                         Power Materials can be used for offensive SENs, like
                         those that specialize in counterattacks or have
                         powerful Feral Links.

Crystarium Expansions---: Prioritize Bonus Boosts to mitigate the damage your
                         SEN and the rest of the party take.

Additional Abilities----: SENs prioritize -guard abilities against post-game
                         bosses and Coliseum opponents. As such, Entrench and
                         Vendetta serve little use outside of offensive
                         builds. Still, infusing them does not interfere with
                         SEN A.I. in post-game. Repreive can be taught by
                         infusing 99 levels worth of MED monsters into your
                         SEN.

Primary Passive Abilities:

HP +30% (8)-------------: A 30% increase to your SEN's maximum HP enhances
                         its durability and is beneficial under almost every
                         circumstance. However, if you are trying to heal your
                         SEN with a MED, it will take more time to recover if
                         percentage-based Cure spells are used.

Resist Physical +36% (7): Since the primary purpose of a SEN is to reduce
                         damage, this passive ability, coupled with Resist
                         Magic +36% is very important, even on SENs that
                         naturally resist physical or magic attacks, as any
                         damage-reducing passive ability helps maintain HP
                         and reduces the time spent in healing Paradigms.

Resist Magic +36% (7)---: See above.

Improved Guard II (6)---: This passive ability enhances the effectiveness of
                         Mediguard and Steelguard by 16%, which helps SENs
                         reduce damage.

Improved Ward (5)-------: This passive ability enhances the effectiveness of
                         Deathward, and, more importantly, Fringeward by 08%.
                         Because Fringeward reduces area-of-effect damage to
                         the party, it is important for SEN functionality.

Secondary Passive Abilities:

Resist Elements +30% (9): This passive ability provides another layer of
                         protection for your SEN. Even though mosts SENs
                         possess natural elemental resistances, it can still
                         be used to mitigate damage from the likes of Typhon's
                         Fireball and Valfodr's -aga spells.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished. Still, SENs have
                         plenty of room for it, and it adds an additional
                         layer of coverage so that your SEN can resist both
                         damage and status ailments.

Feral Speed II (6)------: This can prove useful if your SEN stays out on the
                         field for an extended period of time to defend your
                         party, since Feral Speed II increases the recharge
                         rates of the entire Paradigm Pack's Feral Links. It
                         is especially important for some offensive SENs, as
                         many rely on their Feral Links for their primary
                         means of attacking.

Tertiary Passive Abilities:

Auto-Haste (9)----------: For the most part, SENs do not usually start battles.
                         However, some Coliseum opponents, like Gilgamesh and
                         Valfodr necessitate a SEN's presence at almost all
                         times. In such situations, a SEN with Auto-Haste can
                         pass its benefits on to the rest of the Paradigm Pack
                         for as long as its Haste lasts.

Critical: Haste (8)-----: While bestowing Haste to the Paradigm Pack by any
                         means seems like a wise idea, the times when a SEN
                         reaches critical condition to make use of Critical:
                         Haste will be rare. In such situations, though,
                         Haste's benefits will likely be appreciated.

Critical: Tetradefense(8: While bestowing Protect, Shell, Veil, and Vigilance
                         by any means seems like a wise idea,  the times when
                         a SEN reaches critical condition to make use of
                         Critical: Tetradefense will be rare. Even if such
                         a situation does arise, it would generally mean that
                         your SEN is in a battle where you should be applying
                         said buffs through SYNs or Feral Links anyway.

Rapid Recovery (8)------: This passive ability reduces the duration of status
                         ailments by 25%. This sounds more useful than it is
                         in practice, however. Usually, a status ailment can
                         either be ignored or it needs to be immediately
                         removed by items or Esuna. Neither of these
                         situations benefit from Rapid Recovery. Only use
                         this passive ability if your SEN cannot benefit from
                         any of the other suggested passive abilities.

Strength +35% (7)-------: Boosting a SEN's Strength can prove useful for
                         increasing Feral Link and counterattack damage. Note
                         that some counterattacks, such as those performed by
                         all Armadillon SENs, are Magic-based. If you are not
                         trying to build an offensive SEN, do not use this
                         passive ability to enhance Entrench and Vendetta, as
                         SEN A.I. will never use counterattacks against the
                         more difficult post-game bosses and Coliseum
                         opponents.

Magic +35% (7)----------: See above.

Role Resonance (7)------: Use this on SENs with powerful Feral Links. This
                         allows you to defend yourself in the Tortoise
                         Paradigm, block powerful attacks, and then retaliate
                         by unleashing an enhanced Feral Link attack. Note
                         that Role Resonance is not suggested for use with
                         counterattacks, as it is impractical to stay in the
                         Tortoise Paradigm long enough to see Entrench or
                         Vendetta.

Critical: Shield II (6)-: Unlike Critical: Buff passive abilities, you do not
                         need to reach critical condition with your SEN to
                         reap Critical: Shield II's benefits. Any SEN can
                         benefit from this passive ability's damage reduction,
                         so long as its HP remains in critical condition.

Improved Counter II (6)-: This passive ability boosts the effectiveness of
                         counterattack abilities by 80%. Unfortunately,
                         post-game bosses and Coliseum opponents that might
                         benefit from an offensive SEN force SENs to only
                         use defensive abilities, like Steelguard, instead.
                         However, an offensive, counterattack SEN may prove
                         useful for random encounters.

..............................................................................

+-----------+
| Saboteurs |
+-----------+
..............................................................................

Coming Soon!

..............................................................................

+------------+
| Synergists |
+------------+
..............................................................................

Monster Materials to Use: Focus on Magic by using All-Mana Materials. Magic
                         increases buff durations by roughly 1 second for
                         every 100 Magic. Use the Monster Growth Spreadsheets
                         to discover when using Potent Materials are just as
                         beneficial as Mana Materials.

Crystarium Expansions---: Expansion choices are dependent on the desired
                         purpose of your SYN. If you want your SYN to cast
                         two -ga spells in a row, increase your SYN's ATB to
                         6 if possible. If you prefer a mixture of -ga spells
                         and single-target spells, 5 ATB is considered
                         optimum. If building a SYN geared toward
                         single-target spells, decide between 6 ATB (for
                         faster spell casting) or 4 ATB, devoting any
                         remaining Crystarium Expansions to Bonus Boosts to
                         enhance buff duration.

Additional Abilities----: Additional abilities are dependent on the desired
                         purpose of your SYN. A SYN that knows ever infusable
                         buff is not necessarily the best SYN for every
                         situation. Generally, the most important buffs that a
                         SYN should know are Bravery, Faith, Enfire, Enfrost,
                         Enthunder, and Enaero. Bravega and Faithga can speed
                         up the buffing process at the expense of duration.
                         Vigilance and Vigilaga are also important, although
                         keep in mind that Vigilance is classified as an
                         augmentation, while Vigilaga is classified as a
                         defensive buff. Protect, Shell, and Veil are normally
                         viewed in a poor light for most post-game bosses and
                         Coliseum battles, although Gilgamesh and Valfodr
                         warrant their uses. If you do want your SYN to cast
                         Protect, Shell, and Veil, consider infusing only
                         the -ga variants to reduce time. Boon can be taught
                         by infusing 99 levels worth of SAB monsters into your
                         SYN.

Primary Passive Abilities:

Auto-Haste (9)----------: SYNs should be the first monsters deployed at the
                         the beginning of post-game boss and Coliseum battles.
                         As such, SYNs benefit from Auto-Buff passive
                         abilities more than any other Role in the game.
                         Auto-Haste is particularly important, since it cannot
                         be cast by SYNs. Auto-Haste's benefit can also be</pre><pre id="faqspan-17">
                         passed along to the rest of the Paradigm Pack for as
                         long as its Haste lasts.

Magic +35% (7)----------: Every SYN should know this passive ability, because
                         Magic increases buff duration.

Auto-Faith (7)----------: Auto-Faith increases buff duration by multiplying
                         a SYNs Magic by 1.75. Auto-Faith's benefit can also
                         be passed along to the rest of the Paradigm Pack for
                         as long as its Faith lasts.

Secondary Passive Abilities:

Auto-Tetradefense (9)---: This passive ability combines the advantages of
                         Auto-Protect, Auto-Shell, Auto-Vigilance and
                         Auto-Veil into one, saving your SYN precious passive
                         ability slots for the likes of HP +30%, Resist
                         Physical +36% and Resist Magic +36%. For SYNs with
                         multiple Red Locks, Auto-Tetradefense may be the only
                         way to include the defensive Auto-Buffs, given their
                         limited space. However, it is important to note that
                         Auto-Tetradefense only lasts for 30 seconds, while
                         individual Auto-Buffs last for twice as long. In
                         addition, Auto-Tetradefense can only be obtained from
                         Tezcatlipoca, although it also comes with Resist
                         Physical +36% and Resist Magic +36%, too.

HP +30% (8)-------------: If you have only one slot (or if you have excessive
                         slots) available for defensive passive abilities,
                         choose this, as it offers a 30% increase to your
                         SYN's maximum HP, which aids in its survival.

Auto-Vigilance (8)------: This passive ability serves offensive and defensive
                         purposes, as it reduces Wound damage and increases
                         the Cut and Keep values of its target, which helps
                         prevent interruptions. Since a SYN's primary purpose
                         is to bestow buffs as quickly as possible, preventing
                         it from being interrupted is crucial. Note that
                         Auto-Tetradefense can offer the same advantages at
                         half the duration. Auto-Vigilance's benefits can also
                         be passed along to the rest of the Paradigm Pack for
                         as long as its Vigilance lasts.

Resist Physical +36% (7): If you have two slots available for defensive passive
                         abilities, use this in conjunction with HP +30%.
                         While Resist Physical +36% and Resist Magic +36% are
                         statistically superior to HP +30% and Resist Physical
                         +36% for preserving a higher HP percentage and
                         Adrenaline, post-game bosses and Coliseum opponents
                         telegraph their most powerful Magic-based attacks,
                         giving you plenty of time to prepare an adequate
                         defense. As such, HP +30% and Resist Physical +36%
                         should prove to be more useful in general, especially
                         against Gilgamesh. If you have three slots available
                         for defensive passive abilities, though, use HP +30%,
                         Resist Physical +36%, and Resist Magic +36%. Keep in
                         mind that if your SYN naturally halves or resists
                         physical or magic attacks, the effects of Resist
                         Physical +36% and Resist Magic +36% are reduced
                         accordingly. In the case that your SYN only resists
                         physical attacks but not magic ones (or vice-versa),
                         you may wish to include only Resist Magic +36% (or
                         Resist Physical +36%) in an attempt to maintain
                         balance. These defensive passive abilities can also
                         be used in conjunction with Auto-Tetradefense for
                         maximum protection.

Resist Magic +36% (7)---: See above.

Auto-Bravery (7)--------: While Bravery offers no particular advantage to SYNs,
                         It is one of the most important buffs in the game.
                         SYNs normally prioritize defensive buffs before
                         offensive ones, so it takes time before Bravery is
                         cast. Auto-Bravery can expedite the process. Its
                         benefits can also be passed along to the rest of the
                         Paradigm Pack for as long as its Bravery lasts.

Auto-Protect (7)--------: This passive ability, coupled with Auto-Shell, allows
                         augment-focused SYNs the defensive passive abilities
                         that they would normally be unable to cast
                         themselves. For SYNs that only know the single-target
                         Protect and Shell spells, these passive abilities
                         help hasten their buffing process, as they will not
                         have to spend time casting Protect and Shell on
                         themselves, cutting wasted time by 33%. Note that
                         Auto-Tetradefense can offer the same advantages at
                         half the duration. Auto-Protect and Auto-Shell's
                         benefits can also be passed on to the rest of the
                         Paradigm Pack for as long as Protect and Shell last.

Auto-Shell (7)----------: See above.

First Strike (6)--------: The faster that SYNs can bestow buffs, the faster
                         the party can benefit from them. First Strike fully
                         charges a SYN's ATB Gauge prior to battle, saving
                         time and giving Serah and Noel the opportunity to
                         focus on other responsibilities at the beginning of
                         a battle. This passive ability is especially
                         important for SYNs who rely solely on Auto-Buffs, as
                         they may have the chance to cast a buff or two on
                         the party before you have the chance to switch them
                         out. However, some SYNs require time to position
                         themselves before casting, negating the advantages of
                         First Strike altogether. Observe your SYN's behavior
                         under different circumstances to see how well First
                         Strike would help it.

Feral Speed II (6)------: While SYNs do not spend as much time in combat as
                         COMs or RAVs, Feral Speed II still helps recharge
                         the Feral Link Gauges of the rest of the Paradigm
                         Pack. Consider this passive ability, especially if
                         your SYN has a particularly useful Feral Link.

Tertiary Passive Abilities:

Resist Elements +30% (9): This passive ability is generally recommended if your
                         SYN possesses an elemental weakness. It could also
                         be used as an additional source of defense if your
                         SYN has passive ability slots to spare.

Resilience +40% (8)-----: This bestows a 40% chance to resist all status
                         ailments. However, two of the three most dangerous
                         status ailments, Pain and Fog, are better mitigated
                         by Resist Pain +66% and Resist Fog +66%. The
                         third, Daze, requires Veil support and innate defense
                         against Daze working in conjunction with Resilience
                         +40% to provide reliable Daze resistance. The
                         remaining status ailments are not as dangerous in
                         post-game and can be quickly removed by items or SYN
                         buffs if necessary. As such, Resilience +40%'s value
                         for post-game content is diminished.

Auto-Veil (7)-----------: While this passive ability could round out the
                         moveset of any SYN with Auto-Protect, Auto-Shell, and
                         Auto-Vigilance, it is generally considered the least
                         important buff available. Note that Auto-Tetradefense
                         can offer the same advantages at half the duration.
                         Auto-Veil's benefits can also be passed along to the
                         rest of the Paradigm Pack for as long as its Veil
                         lasts.

Defense Maintenance (5)-: This passive ability increases the duration of
                         defensive buffs (Protect, Protectga, Shell, Shellga,
                         Veil, Veilga, and Vigilaga) by 40%. While its
                         benefits may seem significant, defensive buffs have
                         naturally respectable durations, so, depending on the
                         situation, it might not be necessary to extend them
                         further. Note that Defense Maintenance only affects
                         defensive buffs that are cast by your SYN - it does
                         not increase the duration of defensive Auto-Buffs.

..............................................................................

+--------+
| Medics |
+--------+
..............................................................................

Coming Soon!

..............................................................................

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                         Copyright - [CpyRght]                           | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

This document is Copyright (c) 2012 to sakurayule, BMSirius, and Taly932.

This FAQ was written for the express purpose of aiding people at no cost. Any
intention of selling this FAQ is strictly prohibited and will be dealt with
through legal action. It is to be hosted only at the sites outlined at the
beginning of the FAQ.

We encourage people to send us feedback, but only emails regarding this FAQ
or the game it was written for will be read. All other mail will be deleted
upon arrival.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                          Credits - [Creds42]                            | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

BMSirius, Taly932, and I, sakurayule, would like to express our deepest
gratitude to:

Square Enix, for creating Final Fantasy XIII-2.

Sony, for creating the Playstation 3.

Microsoft, for creating the Xbox 360.

GameFAQs, for providing a reliable hosting source and an information hub.

GameFAQs' Final Fantasy XIII-2 Building Community, for their tireless effort
in providing the general community with up-to-date, accurate monster-related
information. For a listing of individual members, please see the introduction
to BMSirius and Taly932's in-depth build sections.

Piggyback's Final Fantasy XIII-2 - The Complete Official Guide, for providing
Crystarium Stage and Feral Link information.

Final Fantasy XIII-2 Ultimania, for providing in-depth monster-related
mechanics.

achilleszero, for translating Final Fantasy XIII-2 Ultimania-related
information.

Arcane_Weapon, for assisting with the Monster Locations/Drops section.

FallenNoctis, for assisting with the Monster Infusion FAQ and Item Drops in the
Monster Locations/Drops section.

FFXIII_2_Drift, for creating Monster Growth Spreadsheets.

GalaxyCrisis, for correcting mistakes in the Monster Infusion FAQ.

Halectic, for assisting with the Monster Locations/Drops section.

iamins4ne, for creating Infusion Processes.

laurencium, for assisting with the temporary Build section.

orbo99, for assisting with the Tameable Monster List section.

Raamo, for assisting with the Example Build: Chichu section.

suinoq, for creating Infusion Processes.

ukyo_rulz, for assisting with the Notable Passive Abilities section.

widget624, for creating Monster Growth Spreadsheets.

|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
| |                        Final Words - [Goodbye]                          | |
|~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|

Thank you for taking the time to read our FAQ! If you have a spare moment,
please send a quick thank you in our direction.  It really makes the time spent
creating this well worth it.  We appreciate you all and wish you a wonderful
gaming time and a joy-filled life.

Sincerely,

sakurayule, BMSirius, and Taly932

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
End of Document