-------------------------------------------------------------------------------
FINAL FANTASY V ADVANCE ALGORITHMS FAQ
FOR GBA EXCLUSIVE FEATURES
Version 2.65 17th,Mar,08
by redwolf & mog07, 2008
-------------------------------------------------------------------------------
TABLE OF CONTENTS
1. Introduction
2. New Monster STATS & AI Scripts
2.1) Glossory
2.2) AI Script Explanation
2.3) New Monsters
2.4) New Bosses
2.5) Cloister of the Dead Monsters
3. New Monster Formations
4. New Monster Encounter Table
5. New Weapons & Armors
5.1) New Weapons
5.2) New Armors & Accessories
6. New Spells
6.1) Dark Arts
7. New Commands
7.1) Bladeblitz
7.2) Finisher
7.3) Oath
7.4) Open Fire
8. Combine
9. Predict
9.1) Predict Spells
9.2) Predict Damage Formula
9.3) Notes
10. Reference
11. Copyright
12. Credits and Acknowledgements
13. Version History
14. Suggestions & Contact
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1. Introduction
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This is a continuation of J.L. Tseng's FFV ALGORITHMS AND STATS FAQ Version 2.6
posted on FF5 SNES page 11/24/04. While there are some different translations
of skills and spells, there is no plan to fully revise Tseng's FAQ currently.
You may find Tseng's FAQ here:
http://db.gamefaqs.com/console/snes/file/final_fantasy_v_algorithms.txt
I quoted some of the explanations from Tseng's FAQ. His email has
stopped working I heard. I hope he doesn't mind.
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2. New Monster STATS & AI Scripts
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***********************************************
2.1) GLOSSORY(some are quoted from Tseng's FAQ)
***********************************************
Name: Monster Name
Level: Monster Level
HP: Monster Hit Points
MP: Monster Magic Points
EXP: Experience Received upon Victory
GIL: Gil Received upon Victory
ATTACK: Monster Attack Power
ATT. MULT: Monster Attack Multiplier
EVADE%: Monster Physical Evade%
DEFENSE: Monster Defense
MAGIC POWER: Monster Magic Power
MAGIC MULT: Monster Magic Multiplier
MAGIC EVADE%: Monster Magic Evade%
MAGIC DEFENSE: Monster Magic Defense
ELEMENTAL IMMUNITY: These Elements will not cause damage
STATUS IMMUNITY: These Status will not be successfully inflicted
ELEMENTAL ABSORB: These Elements heal instead of causing damage
CAN'T EVADE: Attacks of these types will never miss
ELEMENTAL WEAKNESS: These Elements do double damage
IMMUNITY: Immunity to either HP Scan, Control or Catch
INITIAL STATUS: Always refer to status cannot be dispelled
SPECIALTY: The name of the Monster's Specialty Attack
SPECIALTY EFFECT: Additional effects from the Specialty Attack
CONTROL: List of commands if you Control the Monster
RELEASE: Spell or action when this monster is Released
DROP(ALWAYS): Monster will always drop this Item
DROP(RARE): Monster has a 16/256 chance to drop this Item
STEAL(COMMON): What you will Steal from this Monster(246/256 chance)
STEAL(RARE): What you will Steal from this Monster(10/256 chance)
************************************************
2.2) AI SCRIPT(some are quoted from Tseng's FAQ)
************************************************
This contains a list of commands that the monster will follow during battle.
After each command, the monster must wait until his ATB fills again before he
can execute the next command. The exceptions are Set Target and Set Variable
which do not take up any time. Also, commands executed due to React: occur
immediately. Note that "Nothing" indicates that no action is taken that round,
but the ATB must still fill up before executing the next command.
Once the end of the list is reached, the AI goes to the beginning of the list
and continues the cycle.
Note that the monster will not follow its AI script if it has Berserk, Confuse
or Controlled Status and will not execute any React: scripts if it has
Stop, Paralyze or Sleep Status.
Notations for AI script:
{Command1,Command2,Command3}: The AI will randomly do one of the three
Commands that turn.
Condition:Condition Parameters{
Command List
}
If the Condition Parameters are met, then instead of going through the Default
command list, the AI will cycle through the Command List indicated within the
Condition braces. If there are multiple conditions then ALL conditions must
be met.
Condition Parameters can be:
Condition:Alone: If the Monster is only Enemy still Alive.
Condition:Status:Target:Status Effect: If the indicated Target has the
indicated Status Effect inflicted.
Condition:HP<Number: If the Monster's HP is less than Number.
Condition:Var=Number: Variables(Var) can be set and changed during battle
with the Set Var=Number command. This Condition checks whether
the variable(Var) is equal to Number. By default, all variables start
being equal to 0.
React:Parameter{
Command
}
The AI will execute Command immediately in Reaction to the specified
parameter. In most cases, this is done after Parameter has occurred.
The exception is React:Death, where Command is executed before dying.
React Parameters can be:
React:Physical: Will react to the following commands: Item, Fight, Kick,
Charge, Steal, Capture, Dragon Sword, Jump, Throw, SwdSlap, Gil Toss, Animals,
Aim, Rapid Fire, Call, Observe, Analyze, Release, Mix, Terrain and Dance.
React:Magic: Will react to the following commands: White, Black, Time, Summon,
Blue, Red and Dualcast.
React:Magic:Spell: React only to a specific Spell
React:Item:Item Name: React to a specific Item being used or thrown at it
React:Attack: React to the Attack command only
React:HP Damage: Any time the Monster loses HP, regardless if the attack is
physical or magical.
React:Death: When Monster dies. Actions occur just before Death.
React:Elemental Attack:Element: Any time Element is used against the Monster.
No Interrupt{
Command List
}
No Interrupt indicates that the entire Command List is executed with no pauses
in between each command.
Unhide Monster: In some encounters, not all enemies are seen at once.
(Change Monster): Changes monster, HP value renew, no special animation
(Random): Randomly change monster, HP value carry over, animation effect
(Form Change): Change monster, HP value carry over, animation effect
(Status:Group Only): During the battle, only 2 or more same enemies remain
*****************
2.3) New Monsters
*****************
NAME: Mini Sanata
LEVEL: 71 EXP: 12000
HP: 6500 GIL: 785
MP: 1000 SPEED: 60
ATTACK: 100 MAGIC POWER: 40
ATT. MULT: 8 MAGIC MULT: 15
EVADE%: 50 MAGIC EVADE%: 60
DEFENSE: 0 MAGIC DEFENSE: 60
DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence
SPECIALTY: Sap
SPECIALTY EFFECT: Adds HP Leak
CONTROL: Attack, Confuse, Thundaga
RELEASE: Confuse
AI SCRIPT:
While(Status(Self:Reflect)){
Set Target:Self
{Thundaga,Sleep,Confuse}
}
{Attack,Reflect,Sap}
{Reflect,Reflect,Sap}
NAME: Assassin
LEVEL: 73 EXP: 8000
HP: 10000 GIL: 806
MP: 500 SPEED: 75
ATTACK: 110 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 70 MAGIC EVADE%: 90
DEFENSE: 20 MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion
DROP(RARE): Fuuma Shuriken STEAL(RARE): Hi-Potion
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
Paralyze, Confuse
SPECIALTY: Yagyuu's Strike
SPECIALTY EFFECT: Adds HP Leak
CONTROL: Attack, Specialty, Image
RELEASE: (Strong)Attack
USE WEAPON ANIMATION: Assassin's Dagger
AI SCRIPT:
{Attack,Attack,Yagyuu's Strike}
React:Death(Alone){
Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
[F552]:1 Assassin(Image)
[F553]:1 Assassin(Image)
[F554]:1 Assassin(Image)
(Start Script)
}
React:Death{
Unhide Monster:(Change Monster):[F551]:1 Assassin(Image)
[F552]:1 Assassin(Image)
2 Yojimbo
[F553]:1 Assassin(Image)
2 Ninja
[F554]:1 Assassin(Image)
2 Dinozombie
(Start Script)
}
Counter(Attack){
{Image,Nothing,Nothing}
}
NAME: Assassin(Image)
LEVEL: 73 EXP: 8000
HP: 10000 GIL: 806
MP: 500 SPEED: 75
ATTACK: 110 MAGIC POWER: 0
ATT. MULT: 10 MAGIC MULT: 4
EVADE%: 70 MAGIC EVADE%: 90
DEFENSE: 20 MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion
DROP(RARE): Fuuma Shuriken STEAL(RARE): Hi-Potion
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
Paralyze, Confuse
SPECIALTY: Wring
SPECIALTY EFFECT: Adds Poison, Darkness, Paralyze
CONTROL: Attack, Specialty, Image
RELEASE: (Strong)Attack
USE WEAPON ANIMATION: Assassin's Dagger
AI SCRIPT:
{Attack,Attack,Wring}
Counter(Attack){
{Image,Image,Nothing}
}
NAME: Soul Eater
LEVEL: 68 EXP: 10000
HP: 7000 GIL: 800
MP: 700 SPEED: 66
ATTACK: 50 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 17
EVADE%: 50 MAGIC EVADE%: 50
DEFENSE: 50 MAGIC DEFENSE: 50
DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water
DROP(RARE): Holy Water STEAL(RARE): Holy Water
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Zombie, Old, Confuse, Silence
SPECIALTY: Incisor
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison, Confuse
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
{Attack,Attack,Incisor}
{Attack,Drain,Incisor}
}
No Interrupt{
{Attack,Osmose,Incisor}
{Attack,Drain,Incisor}
}
No Interrupt{
{Drain,Osmose,Incisor}
{Death Claw,Death Claw,Incisor}
}
NAME: Behemoth
LEVEL: 77 EXP: 0
HP: 15000 GIL: 800
MP: 200 SPEED: 25
ATTACK: 90 MAGIC POWER: 0
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 70
DEFENSE: 13 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Phoenix Down STEAL(RARE): Phoenix Down
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Zombie
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, ???
RELEASE: Attack
AI SCRIPT:
Nothing
React:Death{
Meteor
}
Counter(HP Damage){
{Attack,Attack,Critical Attack}
}
NAME: Dark Elemental(Fire)
LEVEL: 74 EXP: 7000
HP: 5500 GIL: 757
MP: 10000 SPEED: 50
ATTACK: 80 MAGIC POWER: 35
ATT. MULT: 12 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 70 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Buckshot
DROP(RARE): Blastshot STEAL(RARE): Buckshot
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Firaga, White Wind
RELEASE: Firaga
AI SCRIPT:
{Firaga,Aeroga,White Wind}
Counter(Magic:Ice Elemental){
Blizzaga
}
Counter(Magic:Thunder Elemental){
Thundaga
}
NAME: Dark Elemental(Ice)
LEVEL: 74 EXP: 7000
HP: 5500 GIL: 757
MP: 10000 SPEED: 50
ATTACK: 80 MAGIC POWER: 35
ATT. MULT: 12 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 70 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Lightning
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Blizzaga, White Wind
RELEASE: Blizzaga
AI SCRIPT:
{Blizzaga,Aeroga,White Wind}
Counter(Magic:Fire Elemental){
Firaga
}
Counter(Magic:Thunder Elemental){
Thundaga
}
NAME: Dark Elemental(Lightning)
LEVEL: 74 EXP: 7000
HP: 5500 GIL: 757
MP: 10000 SPEED: 50
ATTACK: 80 MAGIC POWER: 35
ATT. MULT: 12 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 70 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Ether STEAL(RARE): Ether
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Thundaga, White Wind
RELEASE: Thundaga
AI SCRIPT:
{Thundaga,Aeroga,White Wind}
Counter(Magic:Fire Elemental){
Firaga
}
Counter(Magic:Ice Elemental){
Blizzaga
}
NAME: Exoray(UPPER, POSITION: X=9;Y=5)
LEVEL: 72 EXP: 4000
HP: 6000 GIL: 724
MP: 5000 SPEED: 40
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 33 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Hi-Potion
DROP(RARE): Hi-Potion STEAL(RARE): Hi-Potion
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
Confuse, Berserk, Silence
SPECIALTY: Silver Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
No Interrupt{
Set Variable:Var00=01
Unhide Monster:(Change Monster)0 Exoray(upper)
1 Exoray(upper left)
4 Exoray(upper right)
(Start Script)
}
}
{Firaga,Silver Powder,Silver Powder}
Counter(Var00=01 & HP Damage){
{Zombie Powder,Nothing,Nothing}
}
NAME: Exoray(UPPER RIGHT, X=13;Y=8)
LEVEL: 72 EXP: 4000
HP: 6000 GIL: 724
MP: 5000 SPEED: 40
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 33 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water
DROP(RARE): Holy Water STEAL(RARE): Holy Water
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
Confuse, Berserk, Silence
SPECIALTY: Confuse Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
No Interrupt{
Set Variable:Var00=01
Unhide Monster:(Change Monster)0 Exoray(upper)
3 Exoray(bottom right)
4 Exoray(upper right)
(Start Script)
}
}
{Firaga,Confuse Powder,Confuse Powder}
Counter(Var00=01 & HP Damage){
{Zombie Powder,Nothing,Nothing}
}
NAME: Exoray(BOTTOM RIGHT, X=10;Y=12)
LEVEL: 72 EXP: 4000
HP: 6000 GIL: 724
MP: 5000 SPEED: 40
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 33 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Holy Water
DROP(RARE): Holy Water STEAL(RARE): Holy Water
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Regen(Always)
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
Confuse, Berserk, Silence
SPECIALTY: Paralyze Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
No Interrupt{
Set Variable:Var00=01
Unhide Monster:(Change Monster)2 Exoray(bottom left)
3 Exoray(bottom right)
4 Exoray(upper right)
(Start Script)
}
}
{Firaga,Paralyze Powder,Paralyze Powder}
Counter(Var00=01 & HP Damage){
{Zombie Powder,Nothing,Nothing}
}
NAME: Exoray(UPPER LEFT, X=4;Y=7)
LEVEL: 72 EXP: 4000
HP: 6000 GIL: 724
MP: 5000 SPEED: 40
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 33 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Antidote
DROP(RARE): Antidote STEAL(RARE): Antidote
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
Confuse, Berserk, Silence
SPECIALTY: Poison Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
No Interrupt{
Set Variable:Var00=01
Unhide Monster:(Change Monster)0 Exoray(upper)
1 Exoray(upper left)
2 Exoray(bottom left)
(Start Script)
}
}
{Firaga,Poison Powder,Poison Powder}
Counter(Var00=01 & HP Damage){
{Zombie Powder,Nothing,Nothing}
}
NAME: Exoray(BOTTOM LEFT, X=5;Y=11)
LEVEL: 72 EXP: 4000
HP: 6000 GIL: 724
MP: 5000 SPEED: 40
ATTACK: 50 MAGIC POWER: 30
ATT. MULT: 33 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 0 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Eye Drop
DROP(RARE): Eye Drop STEAL(RARE): Eye Drop
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Paralyze,
Confuse, Berserk, Silence
SPECIALTY: Darkness Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
CONTROL: Attack, Specialty
RELEASE: Firaga
AI SCRIPT:
While(Var00=00 & Alone){
No Interrupt{
Set Variable:Var00=01
Unhide Monster:(Change Monster)1 Exoray(upper left)
2 Exoray(bottom left)
3 Exoray(bottom right)
(Start Script)
}
}
{Firaga,Darkness Powder,Darkness Powder}
Counter(Var00=01 & HP Damage){
{Zombie Powder,Nothing,Nothing}
}
NAME: Duelist[F.1]
LEVEL: 73 EXP: 25000
HP: 15000 GIL: 838
MP: 0 SPEED: 52
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Cottage STEAL(RARE): Tent
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
Confuse, Image
SPECIALTY: Left Jab
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
Left Jab
Unhide Monster:(Random)0 Duelist(F.1)
1 Duelist(F.2)
2 Duelist(F.3)
3 Duelist(F.4)
4 Duelist(F.5)
(Start Script)
}
Counter(HP Damage){
{(Strong)Attack,Nothing,Nothing}
}
NAME: Duelist[F.2]
LEVEL: 73 EXP: 25000
HP: 15000 GIL: 838
MP: 0 SPEED: 52
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Cottage STEAL(RARE): Tent
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
Confuse, Image
SPECIALTY: Air Fist
SPECIALTY EFFECT: Adds Aging, HP Leak
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
Air Fist
Unhide Monster:(Random)0 Duelist[F.1]
1 Duelist[F.2]
2 Duelist[F.3]
3 Duelist[F.4]
4 Duelist[F.5]
(Start Script)
}
Counter(HP Damage){
{(Strong)Attack,Nothing,Nothing}
}
NAME: Duelist[F.3]
LEVEL: 73 EXP: 25000
HP: 15000 GIL: 838
MP: 0 SPEED: 52
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Cottage STEAL(RARE): Tent
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
Confuse, Image
SPECIALTY: High Kick
SPECIALTY EFFECT: Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
High Kick
Unhide Monster:(Random)0 Duelist[F.1]
1 Duelist[F.2]
2 Duelist[F.3]
3 Duelist[F.4]
4 Duelist[F.5]
(Start Script)
}
Counter(HP Damage){
{(Strong)Attack,Nothing,Nothing}
}
NAME: Duelist[F.4]
LEVEL: 73 EXP: 25000
HP: 15000 GIL: 838
MP: 0 SPEED: 52
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Cottage STEAL(RARE): Tent
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
Confuse, Image
SPECIALTY: Elbow
SPECIALTY EFFECT: 100% Hit, Pierce Def
CONTROL: Attack, Special
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
Elbow
Unhide Monster:(Random)0 Duelist[F.1]
1 Duelist[F.2]
2 Duelist[F.3]
3 Duelist[F.4]
4 Duelist[F.5]
(Start Script)
}
Counter(HP Damage){
{(Strong)Attack,Nothing,Nothing}
}
NAME: Duelist[F.5]
LEVEL: 73 EXP: 25000
HP: 15000 GIL: 838
MP: 0 SPEED: 52
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 30 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Cottage STEAL(RARE): Tent
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Paralyze,
Confuse, Image
SPECIALTY: Body Slam
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
AI SCRIPT:
No Interrupt{
Body Slam
Unhide Monster:(Random)0 Duelist[F.1]
1 Duelist[F.2]
2 Duelist[F.3]
3 Duelist[F.4]
4 Duelist[F.5]
(Start Script)
}
Counter(HP Damage){
{(Strong)Attack,Nothing,Nothing}
}
NAME: Medusa
LEVEL: 69 EXP: 15000
HP: 7500 GIL: 762
MP: 800 SPEED: 55
ATTACK: 99 MAGIC POWER: 50
ATT. MULT: 11 MAGIC MULT: 17
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 30 MAGIC DEFENSE: 20
DROP(ALWAYS): Nothing STEAL(COMMON): Gold Needle
DROP(RARE): Gold Needle STEAL(RARE): Gold Needle
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Human, Magic Beast, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Mini, Float, Poison, Zombie, Darkness, Old, Sleep,
Paralyze, Confuse, Berserk, Silence
SPECIALTY: Ray
SPECIALTY EFFECT: Adds Paralyze
CONTROL: Attack, Entice, Dancehall Daze
RELEASE: Entice
AI SCRIPT:
{Attack,Entice,Ray}
{Attack,Embrace,Dancehall Daze}
{Attack,Evil Eye,Ray}
Counter(HP Damage){
{Evil Eye,Nothing,Nothing}
}
NAME: Dinozombie
LEVEL: 94 EXP: 30000
HP: 20000 GIL: 5000
MP: 5000 SPEED: 60
ATTACK: 150 MAGIC POWER: 0
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 20
DROP(ALWAYS): Nothing STEAL(COMMON): Antidote
DROP(RARE): Dragon Fang STEAL(RARE): Antidote
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Bone, Poison Breath
RELEASE: Bone
AI SCRIPT:
{Attack,Attack,Bone}
{Attack,Poison Breath,Critical Attack}
{Bone,Critical Attack,Zombie Breath}
NAME: Claret Dragon
LEVEL: 92 EXP: 30000
HP: 17000 GIL: 2200
MP: 8000 SPEED: 70
ATTACK: 135 MAGIC POWER: 30
ATT. MULT: 18 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 50
DEFENSE: 40 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Blastshot
DROP(RARE): Dragon Fang STEAL(RARE): Blastshot
IMMUNITY: None CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
CONTROL: Attack, Special, Flame Thrower
RELEASE: Flare
AI SCRIPT:
{Attack,Breath Wing,Firaga}
{Attack,Breath Wing,Flame Thrower}
React:Death{
Flare
}
Counter(HP Damage){
{Tail Screw,Nothing,Nothing}
}
NAME: Ironclad
LEVEL: 91 EXP: 40000
HP: 22000 GIL: 1000
MP: 15000 SPEED: 40
ATTACK: 140 MAGIC POWER: 60
ATT. MULT: 15 MAGIC MULT: 25
EVADE%: 0 MAGIC EVADE%: 90
DEFENSE: 60 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Diamond Helm STEAL(RARE): Earthbreaker
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Takedown
SPECIALTY EFFECT: 100% Hit, Pierce Def
CONTROL: Attack, (Strong)Attack, Attack, Specialty
RELEASE: Rocket Punch
USE WEAPON ANIMATION: Rune Axe
AI SCRIPT:
While(Var00=00 & HP<10000){
Set Variable:Var00=01
Mighty Guard
}
Attack
{Rocket Punch,Hurricane,Attack}
{Attack,Rocket Punch,Attack}
{Rocket Punch,Hurricane,Attack}
Counter(HP Damage){
Set Target:Last Attacker
{Attack,Takedown,Takedown}
}
NAME: Hades
LEVEL: 97 EXP: 50000
HP: 33333 GIL: 15000
MP: 10000 SPEED: 60
ATTACK: 120 MAGIC POWER: 66
ATT. MULT: 15 MAGIC MULT: 29
EVADE%: 50 MAGIC EVADE%: 60
DEFENSE: 30 MAGIC DEFENSE: 40
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Bone Mail STEAL(RARE): Cursed Ring
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Sickle
SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
CONTROL: Attack
RELEASE: Almagest
AI SCRIPT:
{Doom,Roulette,Death}
{Deep Freeze,Dark Spark,Sickle}
{Meltdown,Reaper's Sword,Sickle}
{Almagest,Curse,Nothing}
Counter(Anything But Magic){
{Sickle,Nothing,Nothing}
}
Counter(Magic){
{Flare,Death,Nothing}
}
***************
2.4) New Bosses
***************
NAME: Grand Aevis
LEVEL: 97 EXP: 0
HP: 42000 GIL: 0
MP: 20000 SPEED: 88
ATTACK: 120 MAGIC POWER: 100
ATT. MULT: 20 MAGIC MULT: 41
EVADE%: 30 MAGIC EVADE%: 20
DEFENSE: 60 MAGIC DEFENSE: 40
DROP(ALWAYS): Fairy's Bow STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Cottage
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Aevis
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Wing Attack
SPECIALTY EFFECT: 1.5*Damage, Adds Poison
AI SCRIPT:
{Breath Wing,Zombie Powder,Blaster}
{Maelstrom,Poison Breath,Wing Attack}
{Zombie Breath,Zombie Powder,Evil Eye}
Breath Wing
Counter(HP Damage & Alone){
Unhide Monster:(Change Monster):0 Grand Aevis
1 Dark Elemental
2 Dark Elemental
(Start Script)
}
Counter(HP Damage & Status(Party Member:Dead){
Set Target:Party Member
Paraclete
}
NAME: Dark Elemental
LEVEL: 74 EXP: 0
HP: 5500 GIL: 0
MP: 10000 SPEED: 60
ATTACK: 80 MAGIC POWER: 35
ATT. MULT: 12 MAGIC MULT: 14
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 70 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Hi-Potion
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Fire, Ice, Lighting
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire, Ice, Lighting
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Darkness, Old,
Sleep, Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Sttack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Group Only){
Self-Destruct
}
{White Wind,Aeroga,Nothing}
NAME: Omega Mk.II[F.1]
LEVEL: 97 EXP: 0
HP: 65000 GIL: 0
MP: 60000 SPEED: 90
ATTACK: 150 MAGIC POWER: 200
ATT. MULT: 30 MAGIC MULT: 79
EVADE%: 100 MAGIC EVADE%: 100
DEFENSE: 200 MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Elixir
IMMUNITY: Control, Catch CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Lighting
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
{Atomic Ray,Delta Attack,Blaster}
Wave Cannon
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
No Interrupt{
{Delta Attack,Blaster,Wave Cannon}
{Maelstrom,Earthquake,Rainbow Wind}
}
Search
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
}
No Interrupt{
Set Variable:Var00=01
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
Counter(Elemental Attack:Lightning){
No Interrupt{
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
}
Counter(Rapid Fire){
No Interrupt{
{(Remedy),Encircle,Nothing}
}
}
Counter(HP Damage){
No Interrupt{
{Rocket Punch,Rocket Punch,Mustard Bomb}
{Rocket Punch,Rocket Punch,Encircle}
}
}
NAME: Omega Mk.II[F.2]
LEVEL: 97 EXP: 0
HP: 65000 GIL: 0
MP: 60000 SPEED: 90
ATTACK: 150 MAGIC POWER: 200
ATT. MULT: 30 MAGIC MULT: 79
EVADE%: 100 MAGIC EVADE%: 100
DEFENSE: 200 MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Elixir
IMMUNITY: Control, Catch CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Lightnging, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
{Atomic Ray,Delta Attack,Blaster}
Wave Cannon
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
No Interrupt{
{Delta Attack,Blaster,Wave Cannon}
{Maelstrom,Earthquake,Rainbow Wind}
}
Search
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
}
No Interrupt{
Set Variable:Var00=01
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
Counter(Elemental Attack:Ice){
No Interrupt{
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
}
Counter(Rapid Fire){
No Interrupt{
{(Remedy),Encircle,Nothing}
}
}
Counter(HP Damage){
No Interrupt{
{Rocket Punch,Rocket Punch,Mustard Bomb}
{Rocket Punch,Rocket Punch,Encircle}
}
}
NAME: Omega Mk.II[F.3]
LEVEL: 97 EXP: 0
HP: 65000 GIL: 0
MP: 60000 SPEED: 90
ATTACK: 150 MAGIC POWER: 200
ATT. MULT: 30 MAGIC MULT: 79
EVADE%: 100 MAGIC EVADE%: 100
DEFENSE: 200 MAGIC DEFENSE: 200
DROP(ALWAYS): Force Shield STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Elixir
IMMUNITY: Control, Catch CAN'T EVADE: Song
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect, Shell, Stop
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Darkness, Old, Sleep,
Paralyze, Confuse, Berserk, Silence
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
while(Var00=01){
{Atomic Ray,Delta Attack,Blaster}
Wave Cannon
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
No Interrupt{
{Delta Attack,Blaster,Wave Cannon}
{Maelstrom,Earthquake,Rainbow Wind}
}
Search
{Rainbow Wind,Flame Thrower,Atomic Ray}
Wave Cannon
}
No Interrupt{
Set Variable:Var00=01
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
Counter(Elemental Attack:Fire){
No Interrupt{
Barrier Change
Unhide Monster:(Random):0 Omega Mk.II[F.1]
1 Omega Mk.II[F.2]
2 Omega Mk.II[F.3]
(Start Script)
}
}
Counter(Rapid Fire){
No Interrupt{
{(Remedy),Encircle,Nothing}
}
}
Counter(HP Damage){
No Interrupt{
{Rocket Punch,Rocket Punch,Mustard Bomb}
{Rocket Punch,Rocket Punch,Encircle}
}
}
NAME: Neo Shinryu
LEVEL: 97 EXP: 0
HP: 65000 GIL: 0
MP: 60000 SPEED: 95
ATTACK: 200 MAGIC POWER: 180
ATT. MULT: 40 MAGIC MULT: 72
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 100
DROP(ALWAYS): Nothing STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Elixir
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Holy
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
Paralyze, Confuse, Berserk, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Alone){
Unhide Monster:(Change Monster):[F596]0:Neo Shinryu
3:(Neo Shinryu)
(Start Script)
}
While(Var01=02){
No Interrupt{
{Attack,Attack,Critical Attack}
{Attack,Attack,Critical Attack}
}
No Interrupt{
{Attack,Critical Attack,Nothing}
{Attack,Critical Attack,Nothing}
{Attack,Critical Attack,Nothing}
}
}
While(Var01=01){
Set Variable:Var01=02
Mute
}
While(Var00=01){
Maelstrom
{Ice Storm,Ice Storm,Blaze}
Zombie Breath
{Earthquake,Earthquake,Lightning}
No Interrupt{
Attack
Attack
}
{Poison Breath,Poison Breath,Breath Wing}
Curse
{Tidal Wave,Tidal Wave,Almagest}
}
Set Variable:Var00=01
Mighty Guard
NAME: (Neo Shinryu)
LEVEL: 97 EXP: 0
HP: 65000 GIL: 0
MP: 60000 SPEED: 95
ATTACK: 200 MAGIC POWER: 8
ATT. MULT: 40 MAGIC MULT: 7
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 100
DROP(ALWAYS): Nothing STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Elixir
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Dragon
INITIAL STATUS: (False Image)
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Holy
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
Paralyze, Confuse, Berserk, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(HP<15000 & Var01=00){
Set Variable:Var01=01
Set Self Status:False Image(Reverse effect if already inflicted)
Nothing
}
Set Self Status:False Image(Reverse effect if already inflicted)
Nothing
React:Death{
No Interrupt{
Unhide Monster:(Form Change)[F596]3:(Neo Shinryu)
(Start Script)
Giga Flare
Meteor
}
}
Counter(Rapid Fire){
Set Target:Last Attacker
{Zombie Powder,Doom,Nothing}
}
Counter(HP Damage){
Set Target:Last Attacker
{White Hole,Nothing,Nothing}
}
NAME: Archeodemon
LEVEL: 17 EXP: 0
HP: 50000 GIL: 0
MP: 62000 SPEED: 80
ATTACK: 180 MAGIC POWER: 90
ATT. MULT: 35 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 80 MAGIC DEFENSE: 0
DROP(ALWAYS): Chaos Orb STEAL(COMMON): None
DROP(RARE): Nothing STEAL(RARE): Phoenix Down
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast, Undead
INITIAL STATUS: (Always)Protect
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Zombie, Old, Sleep,
Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var01=01){
{Flare,Holy,Meteor}
{Flare,Holy,Nothing}
{Hurricane,Death,Drain Touch}
Display Text:Focusing Power
Set Variable:Var00=01
Nothing
Set Variable:Var00=00
{Giga Flare,Giga Flare,Mega Flare}
}
While(HP<20000){
No Interrupt{
Set Variable:Var01=01
Set Variable:Var00=00
Drain Touch
}
}
Drain Touch
Flare
Display Text:Focusing Power
Set Variable:Var00=01
Nothing
Nothing
Set Variable:Var00=00
{Mega Flare,Mega Flare,Giga Flare}
Counter(Anything But Magic){
Set Target:Self
Death
}
Counter(Var00=00 & HP Damage){
{Curse,???,Nothing}
}
NAME: Guardian[F.1]
LEVEL: 97 EXP: 0
HP: 55000 GIL: 0
MP: 60000 SPEED: 98
ATTACK: 110 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 22
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 40 MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Nothing
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#0 Alive Only){
Unhide Monster:(Form Change):3 Guardian[Form 2]</pre><pre id="faqspan-2">
(Start Script)
}
While(Enemy:#0&6 Alive Only){
Unhide Monster:(Form Change):3 Guardian[Form 2]
6 Wave Cannon
(Start Script)
}
Nothing
NAME: Guardian[F.2]
LEVEL: 97 EXP: 0
HP: 55000 GIL: 0
MP: 60000 SPEED: 78
ATTACK: 110 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 22
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 40 MAGIC DEFENSE: 10
DROP(ALWAYS): Crystal Orb STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Blitzshot
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#3&6 Alive Only){
Delta Attack
{Gravity,Graviga,Graviga}
{Encircle,Off-Guard,Reverse Polarity}
{Atomic Ray,Electrocute,Electrocute}
No Interrupt{
Display Text:The armor has been completely restored
Unhide Monster:(Form Change):0 Guardian[F.1]
4 Launcher(L)
5 Launcher(R)
6 Wave Cannon
(Start Script)
}
}
Delta Attack
{Graviga,Graviga,Gravity}
Set Variable:Var00=01
{Encircle,Off-Guard,Reverse Polarity}
{Atomic Ray,Electrocute,Electrocute}
No Interrupt{
Set Variable:Var00=00
Display Text:The armor has been completely restored
Unhide Monster:(Form Change):0 Guardian[F.1]
4 Launcher(L)
5 Launcher(R)
(Start Script)
}
React:Death{
Set Target:All Enemies
(Punishment)
}
Counter(HP Damage & Var00=01){
No Interrupt{
Set Variable:Var00=00
Unhide Monster:(Change Monster):3 Guardian[F.2]
6 Wave Cannon
(Start Script)
}
}
NAME: Launcher(L)
LEVEL: 97 EXP: 0
HP: 20000 GIL: 0
MP: 50000 SPEED: 52
ATTACK: 110 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 22
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Blastshot
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
{Missile,Rocket Punch,Rainbow Wind}
React:Death(Var01=01){
No Interrupt{
Set Variable:Var01=00
Display Text:The armor was desrtoyed!
Set Target:Self
(Punishment)
}
}
React:Death{
No Interrupt{
Set Variable:Var01=01
Set Target:Self
(Punishment)
}
}
NAME: Launcher(R)
LEVEL: 97 EXP: 0
HP: 20000 GIL: 0
MP: 50000 SPEED: 52
ATTACK: 110 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 22
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 20 MAGIC DEFENSE: 10
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Blastshot
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
{Missile,Mustard Bomb,Flash}
React:Death(Var01=01){
No Interrupt{
Set Variable:Var01=00
Display Text:The armor was desrtoyed!
Set Target:Self
(Punishment)
}
}
React:Death{
No Interrupt{
Set Variable:Var01=01
Set Target:Self
(Punishment)
}
}
NAME: Wave Cannon
LEVEL: 97 EXP: 0
HP: 22000 GIL: 0
MP: 55000 SPEED: 44
ATTACK: 120 MAGIC POWER: 100
ATT. MULT: 30 MAGIC MULT: 41
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Blitzshot
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Lighting
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critial Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Enemy:#6 Alive Only){
Set Target:All Enemies
(Punishment)
}
Display Text:DIFFUSION BEAM CANNON:ONLINE
Nothing
Display Text:LASER CROSSHAIR BRIGHTNESS:20
Nothing
Display Text:SAFETY LOCK:OFFLINE
Nothing
Display Text:BARREL PRESSURE RISING
Nothing
Display Text:BLAST SHIELDING:ACTIVATED
Nothing
Display Text:ENERGY CELLS:128% CAPACITY
Nothing
No Interrupt{
Display Text:FIRING
Wave Cannon
Wave Cannon
}
React:Death{
Set Target:Self
(Punishment)
}
NAME: (Enuo R Hand)
LEVEL: 97 EXP: 0
HP: 60000 GIL: 0
MP: 65000 SPEED: 24
ATTACK: 220 MAGIC POWER: 100
ATT. MULT: 30 MAGIC MULT: 41
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
While(Enemy:#0&1 Alive Only){
No Interrupt{
Display Text:The power of the Void is increasing!
Unhide Monster:(Change Monster):4 Enuo[F.2]
(Start Script)
}
}
No Interrupt{
Set Target:Enemy #3
{Protect,Regen,Nothing}
Set Target:Single Member with Status
{Poison,Osmose,Nothing}
}
No Interrupt{
Set Target:Enemy #3
{Haste,Shell,Nothing}
Set Target:Whole party
{Graviga,Slowga,Nothing}
}
No Interrupt{
Set Target:Single Member with Status
{Berserk,Pond's Chorus,Nothing}
Set Target:Single Member with Status
{Evil Eye,White Hole,Nothing}
}
NAME: (Enuo L Hand)
LEVEL: 97 EXP: 0
HP: 60000 GIL: 0
MP: 65000 SPEED: 20
ATTACK: 220 MAGIC POWER: 15
ATT. MULT: 30 MAGIC MULT: 9
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Invunlerable
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
Nothing
(Animation Effect:Vibration ON)
Nothing
(Animation Effect:Vibration OFF)
Grand Cross
Nothing
(Animation Effect:Vibration ON)
Nothing
(Animation Effect:Vibration OFF)
Giga Flare
NAME: Enuo[F.1]
LEVEL: 97 EXP: 0
HP: 60000 GIL: 0
MP: 65000 SPEED: 65
ATTACK: 220 MAGIC POWER: 45
ATT. MULT: 30 MAGIC MULT: 21
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Nothing
IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
{Firaga,Blizzaga,Thundaga}
{Aeroga,Aqua Breath,Bio}
{Flare,Holy,Meteor}
{Drain Touch,Deep Freeze,Meltdown}
React:Death{
No Interrupt{
Display Text:The power of the Void is increasing!
Unhide Monster:(Change Monster):4 Enuo[F.2]
(Start Script)
}
}
NAME: Enuo[F.2]
LEVEL: 97 EXP: 0
HP: 60000 GIL: 0
MP: 65000 SPEED: 76
ATTACK: 220 MAGIC POWER: 50
ATT. MULT: 30 MAGIC MULT: 22
EVADE%: 20 MAGIC EVADE%: 120
DEFENSE: 100 MAGIC DEFENSE: 30
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Bone Mail
IMMUNITY: Control, Catch, HP Scan CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Protect, Shell
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Stop, Slow
SPECIALTY: Dimention Zero
SPECIALTY EFFECT: 1.5*Damage, 100% Hit, Pierce Def, Adds HP Leak
AI SCRIPT:
(Animation Effect:Vibration ON)
No Interrupt{
{Dimension Zero,Meteor,Almagest}
{Dimension Zero,White Hole,Maelstrom}
(Animation Effect:Vibration OFF)
}
{Flare,Holy,Delta Attack}
(Animation Effect:Vibration ON)
No Interrupt{
{Almagest,Almagest,Grand Cross}
(Animation Effect:Vibration OFF)
}
{Drain Touch,Deep Freeze,Meltdown}
{L3 Flare,L4 Graviga,L5 Death}
(Animation Effect:Vibration ON)
No Interrupt{
Dimension Zero
(Animation Effect:Vibration OFF)
}
Counter(HP Damage & Var00=01){
Set Variable:Var00=00
{White Hole,Dance Macabre,Nothing}
}
Counter(HP Damage){
Set Variable:Var00=01
{Reaper's Sword,Hurricane,Nothing}
}
**********************************
2.5) Cloister of the Dead Monsters
**********************************
NAME: Wing Raptor[F.1]
LEVEL: 1 EXP: 0
HP: 12000 GIL: 0
MP: 2500 SPEED: 55
ATTACK: 80 MAGIC POWER: 20
ATT. MULT: 17 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 0 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Breath Wing,Attack,Breath Wing}
{Breath Wing,Attack,Breath Wing}
Unhide Monster:(Form Change):1 Wing Raptor[F.2]
(Start script)
NAME: Wing Raptor[F.2]
LEVEL: 2 EXP: 0
HP: 12000 GIL: 0
MP: 0 SPEED: 55
ATTACK: 80 MAGIC POWER: 20
ATT. MULT: 17 MAGIC MULT: 4
EVADE%: 40 MAGIC EVADE%: 20
DEFENSE: 40 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini
SPECIALTY: Claw
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
Nothing
Nothing
No Interrupt{
Unhide Monster:(Form Change):0 Wing Raptor[F.1]
(Start Script)
Breath Wing
}
Counter(Attack){
Claw
}
NAME: Garula
LEVEL: 3 EXP: 0
HP: 10000 GIL: 0
MP: 1000 SPEED: 45
ATTACK: 118 MAGIC POWER: 0
ATT. MULT: 16 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 20
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Mini, Sleep
SPECIALTY: Rush
SPECIALTY EFFECT: Adds HP Leak
AI SCRIPT:
While(Status:Self:Toad){
Set Target:Self
Toad
}
Attack
Counter(HP<5000 & HP Damage){
No Interrupt{
Attack
{Rush,Attack,Nothing}
}
}
NAME: Siren(Human)
LEVEL: 2 EXP: 0
HP: 14000 GIL: 0
MP: 2000 SPEED: 60
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 20 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 40
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Sleep, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Silence,Slow,Haste}
{Curaga,Blizzaga,Libra}
{Protect,Sleep,Thundaga}
No Interrupt{
Display Text:Siren has become one of the Undead!
Unhide Monster:(Form Change):1 Siren(Undead)
(Start Script)
}
NAME: Siren(Undead)
LEVEL: 2 EXP: 0
HP: 14000 GIL: 0
MP: 2000 SPEED: 60
ATTACK: 100 MAGIC POWER: 0
ATT. MULT: 20 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Human, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk,
Silence, Image, Stop
SPECIALTY: Venomous Clasp
SPECIALTY EFFECT: Adds Poison
AI SCRIPT:
{Attack,Venomous Clasp,Attack}
{Attack,Venomous Clasp,Attack}
{Attack,Venomous Clasp,Venomous Clasp}
Unhide Monster:(Form Change):0 Siren(Human)
(Start Script)
NAME: Forza
LEVEL: 8 EXP: 0
HP: 16000 GIL: 0
MP: 1500 SPEED: 60
ATTACK: 122 MAGIC POWER: 0
ATT. MULT: 18 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 10 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini
SPECIALTY: Tackle
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Tackle,Attack}
NAME: Magissa
LEVEL: 8 EXP: 0
HP: 13000 GIL: 0
MP: 3000 SPEED: 50
ATTACK: 122 MAGIC POWER: 30
ATT. MULT: 15 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Old, Sleep, Paralyze, Confuse,
Berserk, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=00 & HP<6000){
No Interrupt{
Set Target:All Enemies
Regen
Set Variable:Var00=01
}
}
{Firaga,Blizzaga,Thundaga}
{Aeroga,Critical Attack,Drain}
NAME: Gil Turtle
LEVEL: 57 EXP: 0
HP: 40000 GIL: 5000
MP: 1000 SPEED: 70
ATTACK: 155 MAGIC POWER: 70
ATT. MULT: 15 MAGIC MULT: 19
EVADE%: 50 MAGIC EVADE%: 60
DEFENSE: 50 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Undead
INITIAL STATUS: Protect, Shell
ELEMENTAL IMMUNITY: Holy
ELEMENTAL ABSORB: Fire, Lightning, Poison, Earth, Wind, Water
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Stop
SPECIALTY: Turtle
SPECIALTY EFFECT: Adds Aging, Poison, Darkness, Paralyze, Confuse, HP Leak
AI SCRIPT:
Attack
React:Death{
Earthquake
}
Counter(HP Damage){
No Interrupt{
Turtle
Turtle
}
}
NAME: Liquid Flame(Human)
LEVEL: 19 EXP: 0
HP: 13000 GIL: 0
MP: 3000 SPEED: 62
ATTACK: 100 MAGIC POWER: 20
ATT. MULT: 18 MAGIC MULT: 5
EVADE%: 30 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 20
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Water
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
Stop, Haste, Slow, Invul, Regen
SPECIALTY: Rush
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Attack,Rush,Blaze}
Counter(HP Damage){
No Interrupt{
Blaze
Unhide Monster:(Random):1 Liquid Flame(Hand)
2 Liquid Flame(Whirl)
Start Script)
}
}
NAME: Liquid Flame(Hand)
LEVEL: 19 EXP: 0
HP: 13000 GIL: 0
MP: 1000 SPEED: 62
ATTACK: 100 MAGIC POWER: 50
ATT. MULT: 18 MAGIC MULT: 7
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 50
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
ELEMENTAL ABSORB: Fire, Wind
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
Stop, Haste, Slow, Invul, Regen
SPECIALTY: Ray
SPECIALTY EFFECT: Adds Paralyze
AI SCRIPT:
{Attack,Attack,Ray}
Counter(HP Damage){
No Interrupt{
Firaga
Unhide Monster:(Random):0 Liquid Flame(Human)
2 Liquid Flame(Whirl)
(Start Script)
}
}
NAME: Liquid Flame(Whirl)
LEVEL: 19 EXP: 0
HP: 13000 GIL: 0
MP: 2000 SPEED: 62
ATTACK: 100 MAGIC POWER: 30
ATT. MULT: 18 MAGIC MULT: 6
EVADE%: 40 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 20
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Water
ELEMENTAL ABSORB: Fire, Wind
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Zombie, Darkness, Old, Sleep,
Paralyze, Berserk, Silence, Image, Reflect, Protect, Shell,
Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
Set Target:Self
Firaga
Counter(HP Damage){
No Interrupt{
Magnet
Unhide Monster:(Random):0 Liquid Flame(Human)
1 Liquid Flame(Hand)
(Start Script)
}
}
NAME: Soul Cannon
LEVEL: 36 EXP: 40
HP: 30000 GIL: 100
MP: 10000 SPEED: 65
ATTACK: 120 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 20 MAGIC DEFENSE: 20
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Wind, Water
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
Display Text:DIFFUSION BEAM CANNON:ONLINE
Nothing
Display Text:BARREL PRESSURE RISING
Nothing
Display Text:ENERGY CELLS:128% CAPACITY
Nothing
Display Text:FIRING
Wave Cannon
}
Display Text:DIFFUSION BEAM CANNON:ONLINE
Nothing
Display Text:LASER CROSSHAIR BRIGHTNESS:20
Nothing
Display Text:SAFETY LOCK:OFFLINE
Nothing
Display Text:BARREL PRESSURE RISING
Nothing
Display Text:BLAST SHIELDING:ACTIVATED
Nothing
Display Text:ENERGY CELLS:128% CAPACITY
Nothing
Display Text:FIRING
Wave Cannon
Set Variable:Var00=01
Nothing
While(HP Damage & HP<10000){
Set Target:All Enemies
(Punishment)
}
NAME: Launcher
LEVEL: 50 EXP: 0
HP: 12000 GIL: 0
MP: 2500 SPEED: 50
ATTACK: 100 MAGIC POWER: 10
ATT. MULT: 10 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 0 MAGIC DEFENSE: 20
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Wind, Water
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Valiant Attack)
While(HP Damage & HP<10000){
Set Target:Self
(Punishment)
}
NAME: Purobolos
LEVEL: 22 EXP: 0
HP: 6000 GIL: 0
MP: 600 SPEED: 45
ATTACK: 112 MAGIC POWER: 20
ATT. MULT: 8 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
IMMUNITY: Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Paralyze, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Self-Destruct
RELEASE: Can't
AI SCRIPT:
Nothing
Nothing
{Attack,Critical Attack,Self-Destruct}
React:Death{
Set Target:All Dead Enemies
Arise
}
Counter(Summon Magic){
Set Target:Self
Curaga
}
NAME: Minotaur
LEVEL: 37 EXP: 0
HP: 24000 GIL: 0
MP: 0 SPEED: 55
ATTACK: 130 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Human
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Water
ELEMENTAL ABSORB: Poison, Holy, Earth, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image,
Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
{Attack,Attack,Critical Attack}
}
Set Variable:Var00=01
Display Text:Your Magic has been taken away!
{Attack,Attack,Critical Attack}
React:Death{
Holy
}
Counter(Anything But Magic){
{Critical Attack,Nothing,Nothing}
}
Counter(Item:Assassin's Dagger){
Nothing
}
NAME: Triton
LEVEL: 37 EXP: 0
HP: 18000 GIL: 0
MP: 12000 SPEED: 40
ATTACK: 110 MAGIC POWER: 40
ATT. MULT: 15 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 80
DEFENSE: 0 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
No Interrupt{
Unhide Monster:(Form Change):0 Triton
1 Nereid
2 Phobos
(Start Script)
Delta Attack
}
}
{Attack,Attack,Nothing}
Set Target:Whole party
{Firaga,Firaga,Nothing}
{Attack,Attack,Flame Thrower}
{Attack,Firaga,Attack}
NAME: Nereid
LEVEL: 20 EXP: 0
HP: 18000 GIL: 0
MP: 12000 SPEED: 50
ATTACK: 105 MAGIC POWER: 40
ATT. MULT: 15 MAGIC MULT: 7
EVADE%: 0 MAGIC EVADE%: 80
DEFENSE: 0 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
No Interrupt{
Unhide Monster:(Form Change):0 Triton
1 Nereid
2 Phobos
(Start Script)
Delta Attack
}
}
{Attack,Attack,Nothing}
{Ice Storm,Ice Storm,Nothing}
{Attack,Attack,Frost}
{Attack,Blizzaga,Attack}
NAME: Phobos
LEVEL: 39 EXP: 0
HP: 18000 GIL: 0
MP: 12000 SPEED: 60
ATTACK: 110 MAGIC POWER: 40
ATT. MULT: 15 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 80
DEFENSE: 0 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Poison
ELEMENTAL WEAKNESS: Earth
STATUS IMMUNITY: Toad, Mini, Berserk, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Status:Enemy:Dead){
No Interrupt{
Unhide Monster:(Form Change):0 Triton
1 Nereid
2 Phobos
(Start Script)
Delta Attack
}
}
{Attack,Attack,Nothing}
Set Target:Whole Party
{Bio,Bio,Nothing}
{Attack,Attack,Rainbow Wind}
{Attack,Bio,Attack}
NAME: Byblos
LEVEL: 24 EXP: 0
HP: 12000 GIL: 0
MP: 2500 SPEED: 70
ATTACK: 98 MAGIC POWER: 30
ATT. MULT: 18 MAGIC MULT: 6
EVADE%: 40 MAGIC EVADE%: 30
DEFENSE: 16 MAGIC DEFENSE: 35
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: Fire, Holy
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Old, Sleep, Confuse,
Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Web,Magic Hammer,Attack}
{Attack,Confuse,Wind Slash}
{Magic Hammer,Attack,Web}
{Dischord,Wind Slash,Attack}
Counter(HP<8000 & HP Damage){
{Drain,Drain,Nothing}
}
Counter(Anything But Magic){
{Protect,Nothing,Nothing}
}
Counter(Magic){
{Toad,Nothing,Nothing}
}
NAME: Tyrannosaur
LEVEL: 29 EXP: 0
HP: 22000 GIL: 0
MP: 2200 SPEED: 80
ATTACK: 120 MAGIC POWER: 0
ATT. MULT: 12 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Dragon, Undead
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse,
Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Critical Attack}
Counter(Anything But Magic){
{Attack,Critical Attack,???}
}
Counter(Magic:Elemental:Holy,Earth,Wind,Water){
Poison Breath
}
NAME: Dragon Pod
LEVEL: 33 EXP: 0
HP: 20000 GIL: 0
MP: 3000 SPEED: 50
ATTACK: 140 MAGIC POWER: 60
ATT. MULT: 8 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 50
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Human
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01 & Alone){
Unhide Monster:(Change Monster):0 Dragon Pod
1 Dragon Flower
2 Dragon Flower
3 Dragon Flower
4 Dragon Flower
5 Dragon Flower
(Start Script)
}
While(Var00=01){
Nothing
Nothing
Nothing
Nothing
Nothing
Unhide Monster:(Change Monster):0 Dragon Pod
1 Dragon Flower
2 Dragon Flower
3 Dragon Flower
4 Dragon Flower
5 Dragon Flower
(Start Script)
}
Unhide Monster:(Change Monster):0 Dragon Pod
1 Dragon Flower
4 Dragon Flower
5 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
1 Dragon Flower
3 Dragon Flower
4 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
2 Dragon Flower
3 Dragon Flower
5 Dragon Flower
(Start Script)
Unhide Monster:(Change Monster):0 Dragon Pod
1 Dragon Flower
2 Dragon Flower
3 Dragon Flower
4 Dragon Flower
5 Dragon Flower
(Start Script)
Set Variable:Var00=01
Nothing
NAME: Dragon Flower(1,RIGHT)
LEVEL: 31 EXP: 0
HP: 3000 GIL: 0
MP: 3000 SPEED: 35
ATTACK: 20 MAGIC POWER: 60
ATT. MULT: 30 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Silver Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Aging
AI SCRIPT:
{Silver Powder,Silver Powder,Nothing}
NAME: Dragon Flower(2,MID R)
LEVEL: 31 EXP: 0
HP: 3000 GIL: 0
MP: 3000 SPEED: 30
ATTACK: 20 MAGIC POWER: 60
ATT. MULT: 30 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Poison Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Poison
AI SCRIPT:
{Poison Powder,Poison Powder,Nothing}
NAME: Dragon Flower(3,MID)
LEVEL: 33 EXP: 0
HP: 3000 GIL: 0
MP: 3000 SPEED: 40
ATTACK: 20 MAGIC POWER: 60
ATT. MULT: 30 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Darkness Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Darkness
AI SCRIPT:
{Darkness Powder,Darkness Powder,Nothing}
NAME: Dragon Flower(4,MID L)
LEVEL: 31 EXP: 0
HP: 3000 GIL: 0
MP: 3000 SPEED: 35
ATTACK: 20 MAGIC POWER: 60
ATT. MULT: 30 MAGIC MULT: 11
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Paralyze Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Paralyze
AI SCRIPT:
{Paralyze Powder,Paralyze Powder,Nothing}
NAME: Dragon Flower(5,L)
LEVEL: 35 EXP: 0
HP: 3000 GIL: 0
MP: 3000 SPEED: 32
ATTACK: 20 MAGIC POWER: 60
ATT. MULT: 30 MAGIC MULT: 12
EVADE%: 0 MAGIC EVADE%: 40
DEFENSE: 0 MAGIC DEFENSE: 60
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: (Always)Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: None
SPECIALTY: Confuse Powder
SPECIALTY EFFECT: 100% Hit, Pierce Def, Adds Confuse
AI SCRIPT:
{Confuse Powder,Confuse Powder,Nothing}
NAME: Apanda
LEVEL: 59 EXP: 0
HP: 35000 GIL: 0
MP: 2500 SPEED: 78
ATTACK: 140 MAGIC POWER: 66
ATT. MULT: 18 MAGIC MULT: 19
EVADE%: 25 MAGIC EVADE%: 38
DEFENSE: 35 MAGIC DEFENSE: 18
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
Confuse, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
While(Var00=01){
No Interrupt{
Display Text:Apanda:*tremble*
Set Target:Self
Panacea
(Reverse Polarity)
Set Variable:Var00=00
}
}
{Web,Magic Hammer,Attack}
{Attack,Confuse,Wind Slash}
{Magic Hammer,Attack,Web}
{Dischord,Wind Slash,Attack}
Counter(Magic:Ifrit){
No Interrupt{
(Reverse Polarity)
Display Text:Apanda:Gah,Ifrit!Scary!
Set Variable:Var00=01
Nothing
}
}
Counter(Var00=00 & Anything But Magic){
{Protect,Drain,Nothing}
}
Counter(Var00=00 & Magic){
{Toad,Drain,Nothing}
}
NAME: Manticore
LEVEL: 19 EXP: 0
HP: 13000 GIL: 0
MP: 1800 SPEED: 60
ATTACK: 111 MAGIC POWER: 10
ATT. MULT: 14 MAGIC MULT: 4
EVADE%: 20 MAGIC EVADE%: 0
DEFENSE: 20 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Aqua Breath,Attack,Critical Attack}
{Aqua Breath,Frost,Frost}
NAME: Adamantoise
LEVEL: 20 EXP: 0
HP: 18000 GIL: 0
MP: 2200 SPEED: 42
ATTACK: 105 MAGIC POWER: 0
ATT. MULT: 20 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 70
DEFENSE: 40 MAGIC DEFENSE: 10
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: Protect, Shell
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Petrify, Toad, Mini, Float, Zombie, Sleep, Paralyze, Confuse,
Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
No Interrupt{
Attack
Attack
}
{Attack,Attack,Critical Attack}
No Interrupt{
Critical Attack
Critical Attack
}
{Attack,Attack,Critical Attack}
NAME: Jackanapes
LEVEL: 20 EXP: 0
HP: 6000 GIL: 1
MP: 12000 SPEED: 56
ATTACK: 100 MAGIC POWER: 60
ATT. MULT: 12 MAGIC MULT: 8
EVADE%: 60 MAGIC EVADE%: 60
DEFENSE: 60 MAGIC DEFENSE: 60
IMMUNITY: Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
CONTROL: Attack, Encircle
RELEASE: Can't
AI SCRIPT:
{Attack,Attack,Critical Attack}
React:HP Damage{
Set Target:Whole Party
Moon Flute
}
NAME: Calotisteri
LEVEL: 68 EXP: 0
HP: 24000 GIL: 0
MP: 4000 SPEED: 62
ATTACK: 120 MAGIC POWER: 31
ATT. MULT: 17 MAGIC MULT: 12
EVADE%: 15 MAGIC EVADE%: 19
DEFENSE: 57 MAGIC DEFENSE: 34
IMMUNITY: Control, Catch CAN'T EVADE: Song
CREATURE TYPE: Human, Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Sleep, Paralyze, Confuse, Berserk,
Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Sage's Staff
AI SCRIPT:
Condition:Status:Single Party Member:Reflect{
Set Target:Single party member
{Haste,Protect,Regen}
Set Target:Single party member
{Cura,Shell,Esuna}
}
Condition:Self:Reflect{
Set Target:Self
{Reflect,Bio,Poison}
Set Target:Self
{Reflect,Old,Stop}
}
{Reflect,Old,Stop}
NAME: Twin Tania[F.1]
LEVEL: 39 EXP: 0
HP: 55000 GIL: 0
MP: 20000 SPEED: 44
ATTACK: 130 MAGIC POWER: 11
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 18
DEFENSE: 34 MAGIC DEFENSE: 22
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Holy, Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
Confuse, Berserk, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Atomic Ray,Ice Storm,Attack}
{Atomic Ray,Ice Storm,Attack}
Set Target:Whole party
Mind Blast
Wind Slash
Wind Slash
Unhide Monster:(Form Change):1 Twin Tania[F.2]
(Start Script)
React:(Anything But Magic){
{Tidal Wave,Nothing,Nothing}
}
React:Magic{
{Mega Flare,Nothing,Nothing}
}
NAME: Twin Tania[F.2]
LEVEL: 30 EXP: 0
HP: 55000 GIL: 0
MP: 20000 SPEED: 88
ATTACK: 130 MAGIC POWER: 80
ATT. MULT: 15 MAGIC MULT: 13
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Magic Beast
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Holy, Water
STATUS IMMUNITY: Mini, Poison, Old, Sleep, Paralyze, Confuse, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
(Animation Effect:Flash Light)
Display Text:Charging up for Giga Flare!
Nothing
Giga Flare
Unhide Monster:(Form Change):0 Twin Tania[F.1]
(Start Script)
NAME: Omniscient
LEVEL: 53 EXP: 0
HP: 23000 GIL: 0
MP: 40000 SPEED: 33
ATTACK: 120 MAGIC POWER: 26
ATT. MULT: 21 MAGIC MULT: 9
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 10
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Protect, Shell, Regen
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Wind
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<4000{
{Thundaga,Firaga,Blizzaga}
}
{Cure,Fire,Slow}
{Libra,Blizzard,Regen}
{Silence,Poison,Haste}
{Mini,Float,Nothing}
{Cura,Toad,Gravity}
{Confuse,Fira,Stop}
{Thundara,Blizzara,Graviga}
{Reflect,Drain,Bio}
React:Death{
Flare
}
React:Anything But Magic(Exception:Steal){
Return
}
NAME: Wendigo
LEVEL: 7 EXP: 0
HP: 30000 GIL: 0
MP: 10000 SPEED: 62
ATTACK: 105 MAGIC POWER: 18
ATT. MULT: 14 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 13
DEFENSE: 15 MAGIC DEFENSE: 24
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Float
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Paralyze, Confuse,
Berserk, Silence, Stop
SPECIALTY: Critical
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Dragon's Whisker
AI SCRIPT:
Condition:Status:All Enemies:False Image{
Set Status Self:False Image
Nothing
}
{Mind Blast,Nothing,Nothing}
{Attack,Nothing,Nothing}
{Hurricane,Nothing,Nothing}
{Attack,Nothing,Nothing}
{Confuse,Nothing,Nothing}
{Attack,Nothing,Nothing}
(Stalker Attack)
Condition:Target & Status:Self:False Image{
Frost
}
React:HP Damage{
(Stalker Attack)
}
NAME: Sandworm(Fake)
LEVEL: 18 EXP: 0
HP: 18000 GIL: 0
MP: 10250 SPEED: 78
ATTACK: 99 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 15
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Tusk
SPECIALTY EFFECT: Adds Aging, Poison, Confuse
AI SCRIPT:
{Attack,Quicksand,Quicksand}
NAME: (Sandworm)
LEVEL: 18 EXP: 0
HP: 18000 GIL: 0
MP: 10250 SPEED: 98
ATTACK: 10 MAGIC POWER: 5
ATT. MULT: 5 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 15
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Unhide Monster:(Form Change)
(Stalker Attack)
Unhide Monster:(Form Change)
(Stalker Attack)
Unhide Monster:(Form Change)
(Stalker Attack)
Set Target:All Enemies(Excluding self)
Invincibility
NAME: Hole
LEVEL: 18 EXP: 0
HP: 18000 GIL: 0
MP: 10250 SPEED: 1
ATTACK: 99 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 10
DEFENSE: 0 MAGIC DEFENSE: 15</pre><pre id="faqspan-3">
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy, Desert
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Sleep, Paralyze, Confuse, Berserk, Silence, Image, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Nothing
React:Anything But Magic{
Graviga
}
NAME: Atmos
LEVEL: 41 EXP: 0
HP: 25000 GIL: 0
MP: 19997 SPEED: 45
ATTACK: 100 MAGIC POWER: 90
ATT. MULT: 10 MAGIC MULT: 18
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 20 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Haste
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Float, Poison, Zombie, Darkness,
Old, Paralyze, Confuse, Berserk, Silence, Image, Reflect,
Protect, Shell, Stop, Haste, Slow, Invul, Regen
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Status:Party Member1:Dead & Party Member1 Position:03 80{
Set Target:Party Member1
Wormhole
}
Condition:Status:Party Member2:Dead & Party Member1 Position:03 40{
Set Target:Party Member2
Wormhole
}
Condition:Status:Party Member4:Dead & Party Member1 Position:03 10{
Set Target:Party Member4
Wormhole
}
Condition:Status:Party Member5:Dead & Party Member1 Position:03 08{
Set Target:Party Member5
Wormhole
}
Condition:Status:Party Member:Dead{
{Pull,Pull,Pull}
Pull
Pull
{Pull,Pull,Slowga}
Pull
{Pull,Pull,Gravity}
Pull
{Pull,Pull,Graviga}
Pull
{Pull,Pull,Old}
Pull
{Pull,Pull,Pull}
Pull
{Pull,Pull,Gravity}
Pull
{Pull,Pull,Graviga}
Pull
}
No Interrupt{
{Comet,Comet,Nothing}
{Comet,Comet,Nothing}
}
NAME: Halicarnaso
LEVEL: 97 EXP: 0
HP: 44444 GIL: 0
MP: 6000 SPEED: 66
ATTACK: 134 MAGIC POWER: 255
ATT. MULT: 12 MAGIC MULT: 100
EVADE%: 0 MAGIC EVADE%: 77
DEFENSE: 15 MAGIC DEFENSE: 25
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Poison, Sleep, Paralyze, Confuse,
Berserk, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Var00=01{
{Attack,Reverse Polarity,Critical Attack}
{Attack,Attack,Dispel}
{Attack,Reverse Polarity,Critical Attack}
{Attack,Attack,Haste}
{Attack,Reverse Polarity,Critical Attack}
{Attack,Attack,Shell}
Set Variable:Var00=00
Holy
}
Set Variable:Var00=01
Set Target:Whole party
Ribbit
React:Summon Magic{
Display Text:Focusing power!
(Animation Effect:Flash Light)
(Strong)Attack
}
NAME: (Crystal)(Fire)
LEVEL: 77 EXP: 0
HP: 15000 GIL: 0
MP: 12000 SPEED: 50
ATTACK: 100 MAGIC POWER: 20
ATT. MULT: 13 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Fire
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
Set Target:Whole party
Firaga
}
{Attack,Attack,Critical Attack}
NAME: (Crystal)(Earth)
LEVEL: 77 EXP: 0
HP: 15000 GIL: 0
MP: 12000 SPEED: 55
ATTACK: 100 MAGIC POWER: 5
ATT. MULT: 13 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Earth
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
Earth Shaker
}
{Attack,Attack,Critical Attack}
NAME: (Crystal)(Water)
LEVEL: 77 EXP: 0
HP: 15000 GIL: 0
MP: 12000 SPEED: 60
ATTACK: 100 MAGIC POWER: 20
ATT. MULT: 13 MAGIC MULT: 10
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Water
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
Aqua Breath
}
{Attack,Attack,Critical Attack}
NAME: (Crystal)(Wind)
LEVEL: 77 EXP: 0
HP: 15000 GIL: 0
MP: 12000 SPEED: 65
ATTACK: 100 MAGIC POWER: 15
ATT. MULT: 13 MAGIC MULT: 8
EVADE%: 0 MAGIC EVADE%: 30
DEFENSE: 10 MAGIC DEFENSE: 30
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: None
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Ice, Lightning, Poison, Holy
ELEMENTAL ABSORB: Wind
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:HP<3000{
Set Target:Whole party
Aeroga
}
{Attack,Attack,Critical Attack}
NAME: Melusine[F.1]
LEVEL: 29 EXP: 0
HP: 24000 GIL: 0
MP: 1200 SPEED: 70
ATTACK: 97 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 120 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Ice, Lightning
ELEMENTAL WEAKNESS: Fire
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Thundaga,Attack,Nothing}
{Blizzaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
React:Magic:Invincibility{
No Interrupt{
Set Target:Whole party
Blizzaga
Barrier Change
Unhide Monster:(Random):0 Melusine[F.1]
1 Melusine[F.2]
2 Melusine[F.3]
3 Melusine[F.4]
(Start Script)
}
}
NAME: Melusine[F.2]
LEVEL: 29 EXP: 0
HP: 24000 GIL: 0
MP: 1200 SPEED: 70
ATTACK: 97 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 120 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Lightning
ELEMENTAL WEAKNESS: Ice
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Thundaga,Attack,Nothing}
{Firaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Firaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
{Firaga,Invincibility,Invincibility}
React:Magic:Invincibility{
No Interrupt{
Set Target:Whole party
Thundaga
Barrier Change
Unhide Monster:(Random):0 Melusine[F.1]
1 Melusine[F.2]
2 Melusine[F.3]
3 Melusine[F.4]
(Start Script)
}
}
NAME: Melusine[F.3]
LEVEL: 29 EXP: 0
HP: 24000 GIL: 0
MP: 1200 SPEED: 70
ATTACK: 97 MAGIC POWER: 10
ATT. MULT: 15 MAGIC MULT: 5
EVADE%: 20 MAGIC EVADE%: 20
DEFENSE: 120 MAGIC DEFENSE: 0
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Ice
ELEMENTAL WEAKNESS: Lightning
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Attack,Attack,Nothing}
{Blizzaga,Attack,Nothing}
{Firaga,Attack,Nothing}
{Attack,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Firaga,Invincibility,Nothing}
{Attack,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
{Firaga,Invincibility,Invincibility}
React:Magic:Invincibility{
No Interrupt{
Set Target:Whole party
Firaga
Barrier Change
Unhide Monster:(Random):0 Melusine[F.1]
1 Melusine[F.2]
2 Melusine[F.3]
3 Melusine[F.4]
(Start Script)
}
}
NAME: Melusine[F.4]
LEVEL: 33 EXP: 0
HP: 24000 GIL: 0
MP: 1200 SPEED: 70
ATTACK: 97 MAGIC POWER: 0
ATT. MULT: 15 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 120
DEFENSE: 0 MAGIC DEFENSE: 120
IMMUNITY: Control, Catch CAN'T EVADE: Aerial
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: Poison, Holy, Earth, Wind, Water
ELEMENTAL ABSORB: Fire, Ice, Lightning
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Berserk
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Firaga,Nothing,Nothing}
{Blizzaga,Nothing,Nothing}
{Thundaga,Nothing,Nothing}
{Firaga,Invincibility,Nothing}
{Blizzaga,Invincibility,Nothing}
{Thundaga,Invincibility,Nothing}
{Firaga,Invincibility,Invincibility}
{Blizzaga,Invincibility,Invincibility}
{Thundaga,Invincibility,Invincibility}
React:Magic:Invincibility{
No Interrupt{
Entice
Barrier Change
Unhide Monster:(Random):0 Melusine[F.1]
1 Melusine[F.2]
2 Melusine[F.3]
3 Melusine[F.4]
(Start Script)
}
}
NAME: Catastrophe
LEVEL: 71 EXP: 0
HP: 33333 GIL: 0
MP: 33333 SPEED: 66
ATTACK: 99 MAGIC POWER: 22
ATT. MULT: 22 MAGIC MULT: 10
EVADE%: 22 MAGIC EVADE%: 33
DEFENSE: 44 MAGIC DEFENSE: 22
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Earth
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Sleep, Confuse, Berserk,
Silence, Stop
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Condition:Status:Party Member:Float{
100 Gs
}
{Earth Shaker,Earth Shaker,Evil Eye}
{Attack,Earth Shaker,Critical Attack}
NAME: Azulmagia
LEVEL: 57 EXP: 0
HP: 40000 GIL: 0
MP: 50000 SPEED: 64
ATTACK: 123 MAGIC POWER: 66
ATT. MULT: 16 MAGIC MULT: 18
EVADE%: 18 MAGIC EVADE%: 40
DEFENSE: 35 MAGIC DEFENSE: 80
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Poison
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
Confuse, Berserk, Silence, Stop, Slow
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
USE WEAPON ANIMATION: Kiku-Ichimonji
AI SCRIPT:
Condition:Var00=00 & Status:Self:Toad{
Set Target:Self
Toad
}
Condition:Var00=01{
{L3 Flare,L3 Flare,Dark Spark}
{L3 Flare,L3 Flare,Off-Guard}
{L3 Flare,L3 Flare,Goblin Punch}
Set Variable:Var00=00
{L3 Flare,L3 Flare,Mind Blast}
}
Condition:Var00=02{
{Aeroga,Aeroga,Doom}
{Aeroga,Aeroga,Roulette}
{Aeroga,Aeroga,Aero}
Set Variable:Var00=00
{Aeroga,Aeroga,L2 Old}
}
Condition:Var00=03{
{1000 Needles,1000 Needles,L5 Death}
{1000 Needles,1000 Needles,L4 Graviga}
Set Variable:Var00=00
{1000 Needles,1000 Needles,Mighty Guard}
}
Condition:Var00=04{
{Vampire,Vampire,Lilliputian Lyric}
{Vampire,Vampire,Flash}
Set Variable:Var00=00
{Vampire,Vampire,???}
}
Condition:Var00=05{
{Aqua Breath,Aqua Breath,Aera}
{Aqua Breath,Aqua Breath,Flame Thrower}
{Aqua Breath,Aqua Breath,Pond's Chorus}
Set Variable:Var00=00
{Aqua Breath,Aqua Breath,Missile}
}
Condition:Var00=06{
{Magic Hammer,Magic Hammer,Time Slip}
{Magic Hammer,Magic Hammer,Death Claw}
Set Variable:Var00=00
{Magic Hammer,Magic Hammer,White Wind}
}
Condition:Var00=07{
Self-Destruct
}
{Dark Spark,Off-Guard,Mind Blast}
{Doom,Roulette,L2 Old}
{L5 Death,L4 Graviga,Mighty Guard}
{Lilliputian Lyric,Flash,???}
{Aera,Flame Thrower,Missile}
{Time Slip,Death Claw,White Wind}
React:Magic:L3 Flare{
Display Text: Learned L3 Flare!
Set Var00=01
Nothing
}
React:Magic:Aeroga{
Display Text: Learned Aeroga!
Set Var00=02
Nothing
}
React:Magic:1000 Needles{
Display Text: Learned 1000 Needles!
Set Var00=03
Nothing
}
React:Magic:Vampire{
Display Text: Learned Vampire!
Set Var00=04
Nothing
}
React:Magic:Aqua Breath{
Display Text: Learned Aqua Breath!
Set V00=05
Nothing
}
React:Magic:Magic Hammer{
Display Text: Learned Magic Hammer!
Set V00=06
Nothing
}
React:Magic:Self-Destruct{
Display Text: Learned Self-Destruct!
Set V00=07
Nothing
}
NAME: Necrophobe
LEVEL: 66 EXP: 0
HP: 55055 GIL: 0
MP: 10000 SPEED: 52
ATTACK: 141 MAGIC POWER: 55
ATT. MULT: 12 MAGIC MULT: 18
EVADE%: 20 MAGIC EVADE%: 80
DEFENSE: 50 MAGIC DEFENSE: 55
IMMUNITY: Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: Invul
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water
STATUS IMMUNITY: Death, Petrify, Toad, Mini, Poison, Old, Sleep, Paralyze,
Confuse, Berserk, Stop
SPECIALTY: Vacuum Wave
SPECIALTY EFFECT: 1.5*Damage, Adds HP Leak
USE WEAPON ANIMATION: Twin Lance
AI SCRIPT:
While(HP<30000 & Var00=01){
No Interrupt{
{Vacuum Wave,Firaga,Thundaga}
{Vacuum Wave,Blizzaga,(Strong)Attack}
}
}
While(Var00=01){
No Interrupt{
{Attack,Attack,Hurricane}
{Attack,Attack,Vacuum Wave}
}
No Interrupt{
{Attack,Attack,Vacuum Wave}
{Attack,Attack,Vacuum Wave}
}
No Interrupt{
{Attack,Attack,Hurricane}
{Attack,Attack,Vacuum Wave}
}
No Interrupt{
{Attack,Attack,Vacuum Wave}
{Attack,Attack,Death}
}
}
While(Alone){
Set Status Self:Invunlerable(Reverse effect if already inflicted)
Set Variable:Var00=01
Flash
}
Nothing
Counter(HP<30000)
Flare
}
NAME: Barrier
LEVEL: 44 EXP: 0
HP: 12000 GIL: 0
MP: 500 SPEED: 1
ATTACK: 120 MAGIC POWER: 10
ATT. MULT: 12 MAGIC MULT: 5
EVADE%: 0 MAGIC EVADE%: 20
DEFENSE: 22 MAGIC DEFENSE: 20
IMMUNITY: HP Scan, Control, Catch CAN'T EVADE: None
CREATURE TYPE: Heavy
INITIAL STATUS: (Always)Reflect
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
ELEMENTAL WEAKNESS: None
STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Old, Sleep,
Paralyze, Confuse, Berserk, Image
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Set Target:Single Enemy with Reflect
{Flare,Holy,Flare}
Set Target:All Allies
{Firaga,Thundaga,Blizzaga}
Set Target:Single Enemy with Reflect
{Holy,Flare,Holy}
Set Target:All Allies
{Firaga,Thundaga,Blizzaga}
-------------------------------------------------------------------------------
3. New Monster Formations
-------------------------------------------------------------------------------
Here is a list of all possible Monster formations that can be encountered in
Sealed Temple.
*********
Glossary:
*********
INDEX: Formation number
ABP: ABP earned if victorious in battle
ESC%: Chance to escape from battle by holding down L and R
Mute?: Whether Mute can be successfully cast
B/P?: Whether it is possible to have a Back Attack or Pre-emptive Attack
INDEX ABP ESC% Mute? B/P? MONSTERS
F512 2 5 Y Y 0:Sword Dancer [POSITION: X=2;Y=5]
1:Fury [X=15;Y=4]
2:Death Claw [X=11;Y=11]
F513 3 5 Y Y 0:Sword Dancer [X=1;Y=6]
1:Sword Dancer [X=9;Y=2]
2:Fury [X=14;Y=11]
F514 4 5 Y Y 0:Great Dragon [X=1;Y=8]
1:Dragon Aevis [X=10;Y=2]
F515 4 5 Y Y 0:Dragon Aevis [X=1;Y=3]
1:Dragon Aevis [X=10;Y=6]
F516 2 5 Y Y 0:Grenade [X=9;Y=3]
1:Grenade [X=3;Y=5]
2:Grenade [X=15;Y=6]
3:Grenade [X=5;Y=11]
4:Grenade [X=12;Y=11]
F517 2 5 Y Y 0:Executor [X=4;Y=8]
1:Chrono Controller [X=10;Y=3]
2:Fury [X=12;Y=10]
F518 2 5 Y Y 0:Mecha Head [X=3;Y=6]
1:Level Checker [X=12;Y=10]
2:Level Checker [X=15;Y=5]
F519 2 5 Y Y 0:Mecha Head [X=2;Y=3]
1:Mecha Head [X=6;Y=9]
2:Level Checker [X=14;Y=4]
F520 2 5 Y Y 0:Rukh [X=4;Y=4]
F521 2 5 Y Y 0:Sea Devil [X=13;Y=5]
1:Rukh [X=2;Y=6]
F522 25 5 Y Y 0:Vilia [X=6;Y=6]
F523 20 5 Y Y 0:Stingray [X=7;Y=6]
F524 4 5 Y Y 0:Red Dragon [X=2;Y=6]
1:Blue Dragon [X=11;Y=3]
F525 4 5 Y Y 0:Red Dragon [X=1;Y=3]
1:Yellow Dragon [X=11;Y=8]
F526 5 5 Y Y 0:Red Dragon [X=0;Y=9]
1:Yellow Dragon [X=4;Y=2]
2:Blue Dragon [X=11;Y=5]
F527 4 5 Y Y 0:Blue Dragon [X=1;Y=3]
1:Yellow Dragon [X=12;Y=8]
F528 4 5 Y Y 0:Belphegor [X=3;Y=5]
1:Crystelle [X=13;Y=5]
2:Crystelle [X=10;Y=11]
F529 5 5 Y Y 0:Belphegor [X=2;Y=7]
1:Belphegor [X=12;Y=4]
2:Crystelle [X=10;Y=11]
F530 3 5 Y Y 0:Moss Fungus [X=2;Y=5]
1:Moss Fungus [X=8;Y=6]
2:Moss Fungus [X=14;Y=7]
F531 15 5 Y Y 0:Moss Fungus [X=9;Y=3]
1:Moss Fungus [X=13;Y=9]
2:Mindflayer [X=3;Y=9]
F532 5 5 Y Y 0:Mindflayer [X=9;Y=4]
1:Mindflayer [X=3;Y=8]
2:Achelon [X=11;Y=11]
F533 6 5 Y Y 0:Mindflayer [X=10;Y=5]
1:Mindflayer [X=3;Y=9]
2:Mindflayer [X=15;Y=10]
F534 5 5 Y Y 0:Iron Giant [X=2;Y=6]
1:Gorgimera [X=9;Y=3]
F535 6 5 Y Y 0:Iron Giant [X=3;Y=3]
1:Yojimbo [X=12;Y=8]
F536 7 5 Y Y 0:Iron Giant [X=3;Y=4]
1:Iron Giant [X=12;Y=6]
F537 4 5 Y Y 0:Yojimbo [X=3;Y=7]
1:Yojimbo [X=11;Y=3]
F538 5 5 Y Y 0:Gorgimera [X=8;Y=2]
1:Gorgimera [X=1;Y=8]
F539 4 5 Y Y 0:Necromancer [X=13;Y=4]
1:Archeosaur [X=3;Y=8]
F540 3 5 Y Y 0:Shield Dragon [X=3;Y=2]
1:Shield Dragon [X=10;Y=9]
F541 6 5 Y Y 0:Crystal Dragon [X=3;Y=1]
F542 7 5 Y Y 0:Crystal Dragon [X=1;Y=1]
1:Dragon Aevis [X=11;Y=6]
F543 20 5 Y Y 0:Crystal Dragon [X=1;Y=1]
1:Crystal Dragon [X=10;Y=0]
F544 199 5 Y Y 0:Mover [X=6;Y=7]
1:Mover [X=14;Y=11]
2:Mover [X=6;Y=15]
3:Mover [X=11;Y=7 HIDDEN]
4:Mover [X=11;Y=15 HIDDEN]
5:Mover [X=3;Y=11 HIDDEN]
F545 3 5 Y Y 0:Mini Satana [X=6;Y=7]
F546 4 5 Y Y 0:Mini Satana [X=4;Y=7]
1:Flaremancer [X=9;Y=3]
2:Flaremancer [X=12;Y=10]
F547 5 5 Y Y 0:Mini Satana [X=8;Y=7]
1:Fury [X=14;Y=10]
2:Fury [X=2;Y=3]
F548 6 5 Y Y 0:Mini Satana [X=5;Y=6]
1:Mini Satana [X=12;Y=7]
F549 7 5 Y Y 0:Mini Satana [X=9;Y=3]
1:Mini Satana [X=3;Y=7]
2:Chrono Controller [X=14;Y=8]
F550 2 5 Y Y 0:Assassin(Image) [X=5;Y=3]
F551 4 5 Y Y 0:Assassin [X=5;Y=3]
1:Assassin(Image) [X=5;Y=3 HIDDEN]
F552 5 5 Y Y 0:Assassin [X=3;Y=3]
1:Assassin(Image) [X=3;Y=3 HIDDEN]
2:Yojimbo [X=13;Y=6]
F553 5 5 Y Y 0:Assassin [X=3;Y=3]
1:Assassin(Image) [X=3;Y=3 HIDDEN]
2:Ninja [X=11;Y=5]
F554 8 5 Y Y 0:Assassin [X=3;Y=4]
1:Assassin(Image) [X=3;Y=4 HIDDEN]
2:Dinozombie [X=13;Y=5]
F555 4 5 Y Y 0:Soul Eater [X=8;Y=8]
F556 5 5 Y Y 0:Soul Eater [X=4;Y=6]
1:Skull Eater [X=9;Y=6]
2:Nutkin [X=14;Y=6]
3:Soul Eater [X=4;Y=12 HIDDEN]
4:Skull Eater [X=9;Y=12 HIDDEN]
5:Nutkin [X=14;Y=12 HIDDEN]
F557 5 5 Y Y 0:Soul Eater [X=4;Y=8]
1:Skull Eater [X=6;Y=4]
2:Skull Eater [X=2;Y=12]
3:Skull Eater [X=15;Y=4 HIDDEN]
4:Skull Eater [X=13;Y=8 HIDDEN]
5:Skull Eater [X=11;Y=12 HIDDEN]
F558 8 5 Y Y 0:Soul Eater [X=9;Y=8]
1:Soul Eater [X=7;Y=12]
2:Soul Eater [X=11;Y=4]
F559 10 5 Y Y 0:Nutkin [X=10;Y=8]
1:Soul Eater [X=5;Y=8 HIDDEN]
2:Soul Eater [X=11;Y=12 HIDDEN]
3:Soul Eater [X=15;Y=8 HIDDEN]
4:Soul Eater [X=9;Y=4 HIDDEN]
F560 7 5 Y Y 0:Dark Elemental(F) [X=10;Y=3]
1:Dark Elemental(I) [X=5;Y=9]
2:Dark Elemental(L) [X=14;Y=9]
F561 7 5 Y Y 0:Dark Elemental(I) [X=10;Y=3]
1:Dark Elemental(L) [X=5;Y=9]
2:Dark Elemental(F) [X=14;Y=9]
F562 7 5 Y Y 0:Dark Elemental(L) [X=10;Y=3]
1:Dark Elemental(F) [X=5;Y=9]
2:Dark Elemental(I) [X=14;Y=9]
F563 6 5 Y Y 0:Exoray(UPPER) [X=9;Y=5]
1:Exoray(UPPER LEFT) [X=4;Y=7]
2:Exoray(BOTTOM LEFT) [X=5;Y=11]
3:Exoray(BOTTOM RIGHT) [X=10;Y=12]
4:Exoray(UPPER RIGHT) [X=13;Y=8]
F564 3 5 Y Y 0:Duelist[F.1] [X=5;Y=5]
1:Duelist[F.2] [X=5;Y=5 HIDDEN]
2:Duelist[F.3] [X=5;Y=5 HIDDEN]
3:Duelist[F.4] [X=5;Y=5 HIDDEN]
4:Duelist[F.5] [X=5;Y=5 HIDDEN]
F565 4 5 Y Y 0:Medusa [X=2;Y=4]
1:Lamia Queen [X=13;Y=4]
2:Lamia Queen [X=7;Y=9]
F566 6 5 Y Y 0:Medusa [X=3;Y=8]
1:Mini Satana [X=14;Y=4]
F567 5 5 Y Y 0:Medusa [X=13;Y=9]
1:Necromancer [X=8;Y=2]
2:Necromancer [X=1;Y=6]
F568 7 5 Y Y 0:Medusa [X=7;Y=3]
1:Medusa [X=11;Y=9]
F569 10 5 Y Y 0:Medusa [X=13;Y=3]
1:Medusa [X=2;Y=5]
2:Medusa [X=9;Y=10]
F570 5 5 Y Y 0:Dinozombie [X=7;Y=4]
F571 6 5 Y Y 0:Dinozombie [X=3;Y=5]
1:Mecha Head [X=12;Y=9]
F572 6 5 Y Y 0:Dinozombie [X=12;Y=3]
1:Necromancer [X=3;Y=5]
F573 6 5 Y Y 0:Dinozombie [X=4;Y=6]
1:Medusa [X=13;Y=5]
F574 12 5 Y Y 0:Dinozombie [X=4;Y=3]
1:Dinozombie [X=13;Y=6]
F575 4 5 Y Y 0:Behemoth [X=4;Y=6]
F576 6 5 Y Y 0:Behemoth [X=9;Y=3]
1:Yojimbo [X=2;Y=8]
F577 12 5 Y Y 0:King Behemoth [X=2;Y=9]
1:Behemoth [X=8;Y=2]
F578 30 5 Y Y 0:Claret Dragon [X=5;Y=6]
F579 32 5 Y Y 0:Claret Dragon [X=2;Y=3]
1:Great Dragon [X=11;Y=8]
F580 30 5 Y Y 0:Ironclad [X=5;Y=4]
F581 40 5 Y Y 0:Hades [X=5;Y=4]
F582 40 5 Y Y 0:Goblin [X=3;Y=4]
F583 40 5 Y Y 0:Goblin [X=3;Y=4]
F584 40 5 Y Y 0:Goblin [X=3;Y=4]
F585 40 5 Y Y 0:Goblin [X=3;Y=4]
F586 40 5 Y Y 0:Goblin [X=3;Y=4]
F587 40 5 Y Y 0:Goblin [X=3;Y=4]
F588 40 5 Y Y 0:Goblin [X=3;Y=4]
F589 40 5 Y Y 0:Goblin [X=3;Y=4]
F590 40 5 Y Y 0:Goblin [X=3;Y=4]
F591 40 5 Y Y 0:Goblin [X=3;Y=4]
F592 3 0 Y N 0:Gil Turtle [X=6;Y=6]
F593 15 0 Y N 0:Tonberry [X=3;Y=8]
1:Tonberry [X=6;Y=8 HIDDEN]
2:Tonberry [X=9;Y=8 HIDDEN]
3:Tonberry [X=12;Y=8 HIDDEN]
4:Tonberry [X=15;Y=8 HIDDEN]
F594 30 0 Y N 0:Grand Aevis [X=1;Y=3]
1:Dark Elemental [X=15;Y=4]
2:Dark Elemental [X=14;Y=11]
F595 150 0 Y N 0:Omega Mk.II[F.1] [X=5;Y=6]
1:Omega Mk.II[F.2] [X=5;Y=6 HIDDEN]
2:Omega Mk.II[F.3] [X=5;Y=6 HIDDEN]
F596 150 0 Y N 0:Neo Shinryu [X=8;Y=8]
1:Neo Exdeath(UP RIGHT)[X=3;Y=7 HIDDEN]
2:Neo Exdeath(UP RIGHT)[X=3;Y=8 HIDDEN]
3:(Neo Shinryu) [X=4;Y=1]
F597 40 0 Y N 0:Guardian[F.1] [X=4;Y=4]
1:Neo Exdeath(UP RIGHT)[X=3;Y=4 HIDDEN]
2:Neo Exdeath(UP RIGHT)[X=3;Y=5 HIDDEN]
3:Guardian[F.2] [X=4;Y=4 HIDDEN]
4:Launcher(L) [X=6;Y=5]
5:Launcher(R) [X=6;Y=7]
6:Wave Cannon [X=7;Y=4]
F598 40 0 Y N 0:Archeodemon [X=5;Y=4]
F599 180 0 N Y 0:(Enuo R Hand) [X=4;Y=6]
1:(Enuo L Hand) [X=14;Y=6]
2:(Enuo L Hand) [X=8;Y=9 HIDDEN]
3:Enuo[F.1] [X=3;Y=2]
4:Enuo[F.2] [X=3;Y=2 HIDDEN]
F600 100 0 Y Y 0:Omega [X=4;Y=6]
F601 0 0 Y Y 0:Goblin [X=3;Y=4]
F602 0 0 Y Y 0:Goblin [X=3;Y=4]
F603 0 0 Y Y 0:Goblin [X=3;Y=4]
F604 0 0 Y Y 0:Goblin [X=3;Y=4]
F605 0 0 Y Y 0:Goblin [X=3;Y=4]
F606 0 0 Y Y 0:Goblin [X=3;Y=4]
F607 0 0 Y Y 0:Goblin [X=3;Y=4]
F608 5 0 N N 0:Wing Raptor[F.1] [X=5;Y=4]
1:Wing Raptor[F.2] [X=5;Y=4 HIDDEN]
F609 5 0 N N 0:Garula [X=5;Y=5]
F610 5 0 N N 0:Siren(Human) [X=6;Y=4]
1:Siren(Undead) [X=6;Y=4 HIDDEN]
F611 6 0 N N 0:Forza [X=12;Y=3]
1:Magissa [X=4;Y=7]
F612 3 0 Y N 0:Gil Turtle [X=7;Y=7]
F613 6 0 N N 0:Liquid Flame(Human) [X=6;Y=3]
1:Liquid Flame(Hand)[X=6;Y=6 HIDDEN]
2:Liquid Flame(Whirl)[X=4;Y=4 HIDDEN]
F614 7 0 N N 0:Soul Cannon [X=4;Y=4]
1:Launcher [X=6;Y=5]
2:Launcher [X=6;Y=7]
F615 5 0 N N 0:Purabolos [X=14;Y=5]
1:Purabolos [X=9;Y=2]
2:Purabolos [X=4;Y=3]
3:Purabolos [X=2;Y=8]
4:Purabolos [X=13;Y=10]
5:Purabolos [X=7;Y=11]
F616 20 0 N N 0:Minotaur [X=5;Y=5]
F617 20 0 Y N 0:Triton [X=7;Y=3]
1:Nereid [X=3;Y=10]
2:Phobos [X=13;Y=8]
F618 0 0 N N 0:Byblos [X=6;Y=5]
F619 9 0 N N 0:Tyrannosaur [X=6;Y=5]
F620 10 0 N N 0:Dragon Pod [X=5;Y=2]
1:Dragon Flower(MID)[X=15;Y=9 HIDDEN]
2:Dragon Flower(MR)[X=12;Y=12 HIDDEN]
3:Dragon Flower(MID)[X=7;Y=13 HIDDEN]
4:Dragon Flower(ML)[X=3;Y=12 HIDDEN]
5:Dragon Flower(L)[X=1;Y=9 HIDDEN]
F621 16 0 Y N 0:Apanda [X=6;Y=5]
F622 6 0 N N 0:Manticore [X=5;Y=5]
F623 5 0 N N 0:Adamantoise [X=6;Y=7]
F624 2 0 N N 0:Jackanapes [X=7;Y=7]
F625 20 0 N N 0:Calofisteri [X=4;Y=5]
F626 24 0 Y N 0:Twintania[F.1] [X=4;Y=4]
1:Twintania[F.2] [X=4;Y=4 HIDDEN]
F627 20 0 N N 0:Omniscient [X=5;Y=4]
F628 20 0 N N 0:Wendigo [X=4;Y=2]
1:Wendigo [X=13;Y=3]
2:Wendigo [X=1;Y=8]
3:Wendigo [X=10;Y=9]
F629 5 0 N N 0:Hole [X=3;Y=14]
1:Hole [X=15;Y=14]
2:Hole [X=9;Y=11]
3:Sandworm(Fake) [X=3;Y=6 HIDDEN]
4:Sandworm(Fake) [X=15;Y=6 HIDDEN]
5:Sandworm(Fake) [X=9;Y=3 HIDDEN]
6:(Sandworm) [X=1;Y=2]
F630 12 0 N N 0:Atomos [X=3;Y=2]
F631 20 0 Y N 0:Halicarnassus [X=5;Y=4]
F632 15 0 N N 0:(Crystal)(Fire) [X=7;Y=5]
1:(Crystal)(Earth) [X=8;Y=12]
2:(Crystal)(Water) [X=13;Y=8]
3:(Crystal)(Wind) [X=2;Y=9]
F633 20 0 N N 0:Melusine[F.1] [X=4;Y=4]
1:Melusine[F.2] [X=4;Y=4 HIDDEN]
2:Melusine[F.3] [X=4;Y=4 HIDDEN]
3:Melusine[F.4] [X=4;Y=4 HIDDEN]
F634 21 0 N N 0:Catastophe [X=3;Y=3]
F635 22 0 N N 0:Azulmagia [X=5;Y=3]
F636 27 0 Y N 0:Necrophobe [X=6;Y=4]
1:Barrier [X=3;Y=7]
2:Barrier [X=14;Y=13]
3:Barrier [X=2;Y=13]
4:Barrier [X=12;Y=7]
F637 40 0 N N 0:Archeodemon [X=5;Y=4]
F638 0 0 Y Y 0:Mindflayer [X=6;Y=6]
-------------------------------------------------------------------------------
4. New Monster Encounter Table
-------------------------------------------------------------------------------
These are the various monster encounter groups that you may randomly fight in
Sealed Temple.
GROUP ??? 1(90/256) 2(90/256) 3(60/256) 4(16/256) Location
GROUP 256 F512 F513 F516 F515 Entrance
GROUP 257 F512 F515 F525 F545 Corridor(L)
GROUP 258 F513 F516 F527 F551 Corridor(R)
GROUP 259 F545 F550 F524 F551 Arena
GROUP 260 F555 F556 F557 F559 River of Souls(B1)
GROUP 261 F520 F528 F522 F544 River of Souls(B2)
GROUP 262 F521 F529 F523 F544 River of Souls(B3)
GROUP 263 F534 F537 F535 F570 Titans' Grotto(B1)
GROUP 264 F575 F576 F538 F570 Titans' Grotto(B2)
GROUP 265 F546 F547 F548 F560 Hall of Souls
GROUP 266 F549 F560 F561 F562 Hall of Doubt
GROUP 267 F518 F519 F533 F563 Hall of Watchmen
GROUP 268 F518 F530 F563 F531 Warp Zone
GROUP 269 F519 F533 F563 F563 Heart of Ronka(B1)
GROUP 270 F563 F532 F536 F563 Heart of Ronka(B2)
GROUP 271 F563 F536 F563 F580 Treasure Room(Ronka)
GROUP 272 F564 F551 F514 F558 Abyssal Falls(B1)
GROUP 273 F564 F514 F548 F561 Abyssal Falls(B2)
GROUP 274 F564 F552 F553 F578 Treasure Room(Fall)
GROUP 275 F539 F548 F565 F570 Decedent's Path
GROUP 276 F571 F566 F568 F572 Incubi's Path
GROUP 277 F573 F570 F566 F569 Iniquity's Path
GROUP 278 F567 F570 F569 F574 Throne Room
GROUP 279 F526 F514 F540 F541 Entryway
GROUP 280 F526 F540 F541 F578 Treasure Room(Lair)
GROUP 281 F526 F578 F542 F578 Shinryu's Roost
GROUP 282 F580 F554 F577 F581 The Shadowed Gate
GROUP 283 F580 F543 F579 F581 Stairs of Destiny
-------------------------------------------------------------------------------
5. New Weapons & Armors
-------------------------------------------------------------------------------
****************
5.1) New Weapons
****************
WEAPON: Mutsunokami
ATTACK: 142 DAMAGE FORMULA: 37
HIT%: 100 CRITICAL%: 50
GB PUNCH/THROW ATTACK: 142 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS:
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
WEAPON: Apocalypse
ATTACK: 145 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 145 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Str+3, Sta+3
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Spellblade OK
SPELL/COMMAND:
WEAPON: Ultima Weapon
ATTACK: 180 DAMAGE FORMULA: 31
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 180 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Str+2, Agi+2, Sta+2
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Spellblade OK
SPELL/COMMAND:
WEAPON: Longinus
ATTACK: 132 DAMAGE FORMULA: 33
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 132 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Str+2
ATTACK ELEMENT:
SPECIAL: Jump for M = M*2
SPELL/COMMAND:
WEAPON: Fairy's Bow
ATTACK: 130 DAMAGE FORMULA: 72
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 130 THROWABLE?: N
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Aerial STRONG VS:
STATS:
ATTACK ELEMENT:
SPECIAL: Double Grip ONLY
SPELL/COMMAND: Confuse(12%)
WEAPON: Kagenui
ATTACK: 126 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 126 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Agi+3
ATTACK ELEMENT:
SPECIAL: Spellblade OK
SPELL/COMMAND: Stop(20%)
WEAPON: Earthbreather
ATTACK: 133 DAMAGE FORMULA: 34
HIT%: 80 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 133 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Agi-5, Mag-5, Str+5, Sta+5
ATTACK ELEMENT:
SPECIAL: Double Grip OK
SPELL/COMMAND:
WEAPON: Mace of Zeus
ATTACK: 78 DAMAGE FORMULA: 3A
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 78 THROWABLE?: N
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Mag+3
ATTACK ELEMENT:
SPECIAL: Double Grip OK, Backrow OK
SPELL/COMMAND:
WEAPON: Gladius
ATTACK: 118 DAMAGE FORMULA: 32
HIT%: 100 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 118 THROWABLE?: Y
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Physical STRONG VS:
STATS: Agi+2
ATTACK ELEMENT: Holy
SPECIAL: Spellblade OK
SPELL/COMMAND:
WEAPON: Demon's Rod
ATTACK: 55 DAMAGE FORMULA: 3B
HIT%: 90 CRITICAL%: 0
GB PUNCH/THROW ATTACK: 55 THROWABLE?: N
PRICE: 34464 SELL: 5
ATTACK CATEGORY: Black STRONG VS:
STATS:
ATTACK ELEMENT: Poison
SPECIAL: Backrow OK
SPELL/COMMAND: Death(16%)
*******************************
5.2) New Armors and Accessories
*******************************
ARMOUR: Force Shield
DEFENSE: 15 MAGIC DEFENSE: 0
EVADE%: 10 MAGIC EVADE%: 0
WEIGHT: 15 PRICE: 34464
STATS: Agi-5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Grand Helm
DEFENSE: 18 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 6 PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Royal Crown
DEFENSE: 13 MAGIC DEFENSE: 13
EVADE%: 5 MAGIC EVADE%: 10
WEIGHT: 8 PRICE: 34464
STATS: Agi+1, Mag+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Maximillian
DEFENSE: 27 MAGIC DEFENSE: 5
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 9 PRICE: 34464
STATS: Sta+2
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Vishnu Vest
DEFENSE: 20 MAGIC DEFENSE: 8
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 3 PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Fire, Ice, Lightning
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Robe of Lords
DEFENSE: 18 MAGIC DEFENSE: 22
EVADE%: 0 MAGIC EVADE%: 24
WEIGHT: 2 PRICE: 34464
STATS: Mag+1
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Hyper Wrist
DEFENSE: 3 MAGIC DEFENSE: 0
EVADE%: 0 MAGIC EVADE%: 0
WEIGHT: 0 PRICE: 34464
STATS: Str+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL: Att+10 (Apply to Goblin Punch always, don't apply to Rods & Harps)
ARMOUR: Sorceror's Mantle
DEFENSE: 0 MAGIC DEFENSE: 0
EVADE%: 10 MAGIC EVADE%: 20
WEIGHT: 1 PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF: Fire, Ice, Lighting, Poison, Holy, Earth, Wind, Water
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
ARMOUR: Chaos Orb
DEFENSE: 0 MAGIC DEFENSE: 8
EVADE%: 0 MAGIC EVADE%: 10
WEIGHT: 1 PRICE: 34464
STATS:
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS: HP Leak(Regen)
MAGIC ELEMENT UP: Fire, Ice, Lightning
SPECIAL: If wearer is undead(Necromancer), HP Leak becomes Regen
ARMOUR: Crystal Orb
DEFENSE: 0 MAGIC DEFENSE: 20
EVADE%: 0 MAGIC EVADE%: 12
WEIGHT: 1 PRICE: 34464
STATS: Mag+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
MAGIC ELEMENT UP:
SPECIAL:
-------------------------------------------------------------------------------
6. New Spells
-------------------------------------------------------------------------------
*************
Abbreviations
*************
SPELL: Spell name
ATT: Spell Attack Power
MP: MP Cost
HT%: Spell Hit%. "A" means that the spell will always hit
ELEM: Attack Element
STAT: Status effects inflicted
DUR: Duration of inflicted Status effects
TAR: Targetting
S = Self Only
A = Single or Multiple Targets, Default Ally
E = Single or Multiple Targets, Default Enemy
SA = Single Target, Default Ally
SE = Single Target, Default Enemy
AA = All Allies only
AE = All Enemies only
SEO = Single Target, can only target Enemies
SAO = Single Target, can only target Allies
R: Reflectable, Y = Yes, N = No
**************
6.1) DARK ARTS
**************
SPELL ATT MP HT% ELEMENT STATUS DUR TAR R SPECIAL
Drain Touch 80 15 A SE N
Dark Haze 18 75 Old,Confuse 125 AE N
Deep Freeze 190 38 A Ice Stop E N
Evil Mist 190 38 A Poison Poison AE N
Meltdown 190 38 A Fire HP Leak E N
Hellwind 190 38 A Wind Petrify AE N
Chaos Drive 190 38 A Lit Paralyze AE N
Curse 42 A Toad,Mini E N
Poison,Darkness
Old,Sleep
Confuse,Berserk
Silence,HP Leak
Dark Flare 200 52 A AE N Pierce M.Def
Doomsday 254 66 A AE N
Note: Enemies can still use Dark Arts spells after Mute is used. But you can't.
-------------------------------------------------------------------------------
7. New Commands
-------------------------------------------------------------------------------
***************
7.1) Bladeblitz
***************
M = M*3/4
Does not ignore enemy Evade%.
Does not ignore Row Modifiers.
Weapons will not cast spells.
Does not work with Harps or Blood Sword.
*************
7.2) Finisher
*************
Job Level Attempt Failed Critical Hit Elemental Attack
0 6/16 6/16 4/16
1 5/16 6/16 5/16
2 5/16 5/16 6/16
3 5/16 4/16 7/16
4 4/16 4/16 8/16
*********
7.3) Oath
*********
3/8 Skeleton 50 4
2/8 Rajiformes 75 4</pre><pre id="faqspan-4">
2/8 Flaremancer 254 5
1/8 Zombie Dragon 10-100 5
**************
7.4) Open Fire
**************
Att-Def
104/256 Black shot Darkness 115
62 /256 Purple shot Poison 115
60 /256 Red shot Confuse 175
30 /256 X shot Death 215 (can kill undead)
-------------------------------------------------------------------------------
8. Combine
-------------------------------------------------------------------------------
*****
Notes
*****
Combine does magical damage and Hit%=A.
Combine damage formula:
Attack = Base Attack + (0..(Base Attack/8))
M = (Level*Level)/256 + 4
Damage = Attack*M, max = 9999
Status is always 75% chance to inflict while an enemy is not immune to effects.
Base Att Element/Status
Flame Shot Buckshot + Flame Scroll 80 Fire
Flame Burst Blastshot + Flame Scroll 170 Fire
Flame Cannon Blitzshot + Flame Scroll 220 Fire
Water Shot Buckshot + Water Scroll 80 Water
Water Burst Blastshot + Water Scroll 170 Water
Water Cannon Blitzshot + Water Scroll 220 Water
Spark Shot Buckshot + Lightning Scroll 80 Lightning
Spark Burst Blastshot + Lightning Scroll 170 Lightning
Spark Cannon Blitzshot + Lightning Scroll 220 Lightning
Dark Shot Buckshot + Ash 70 Darkness
Dark Burst Blastshot + Ash 160 Darkness
Dark Cannon Blitzshot + Ash 200 Darkness
Normal Shot Buckshot + Shuriken 80
Normal Burst Blastshot + Shuriken 160
Normal Cannon Blitzshot + Shuriken 210
Killer Shot Buckshot + Fuma Shuriken 80 M=M*2 if Human
Killer Burst Blastshot + Fuma Shuriken 170 M=M*2 if Human
Killer Cannon Blitzshot + Fuma Shuriken 215 M=M*2 if Human
Slow Shot Buckshot + Turtle Shell 65 Slow
Slow Burst Blastshot + Turtle Shell 160 Slow
Slow Cannon Blitzshot + Turtle Shell 200 Slow
Dragon Shot Buckshot + Dragon Fang 80 M=M*2 if Dragon
Dragon Burst Blastshot + Dragon Fang 170 M=M*2 if Dragon
Dragon Cannon Blitzshot + Dragon Fang 215 M=M*2 if Dragon
Chaos Shot Buckshot + Dark Matter 70 Confuse
Chaos Burst Blastshot + Dark Matter 145 Poison
Chaos Cannon Blitzshot + Dark Matter 185 Death
Quake Shot Buckshot + Goliath Tonic 80 Earth
Quake Burst Blastshot + Goliath Tonic 170 Earth
Quake Cannon Blitzshot + Goliath Tonic 215 Earth
Power Shot Buckshot + Power Drink 65 Berserk
Power Burst Blastshot + Power Drink 160 Berserk
Power Cannon Blitzshot + Power Drink 200 Berserk
Vulner Shot Buckshot + Iron Draft 65 Def+M.Def/2
Vulner Burst Blastshot + Iron Draft 160 Def+M.Def/2
Vulner Cannon Blitzshot + Iron Draft 200 Def+M.Def/2
Silver Shot Buckshot + Speed Shake 65 Old
Silver Burst Blastshot + Speed Shake 160 Old
Silver Cannon Blitzshot + Speed Shake 200 Old
Divine Shot Buckshot + Hero Cocktail 85 Holy
Divine Burst Blastshot + Hero Cocktail 175 Holy
Divine Cannon Blitzshot + Hero Cocktail 225 Holy
Needle Shot Buckshot + Gold Needle 1000
Needle Burst Blastshot + Gold Needle 2000
Needle Cannon Blitzshot + Gold Needle 3000
Mini Shot Buckshot + Mallet 40 Mini
Mini Burst Blastshot + Mallet 135 Mini
Mini Cannon Blitzshot + Mallet 175 Mini
-------------------------------------------------------------------------------
9. Predict
-------------------------------------------------------------------------------
*******************
9.1) Predict Spells
*******************
Spell is decided by last digit of caster's MP value.
MP Spell Element Status Effects Abv.
0 Cleansing CS
1 Deluge Water Toad DL
2 Eruption Fire HP Leak ER
3 Starfall Death Damagex2 SF
4 Rockslide Earth Damagex2 RS
5 Divine Judgement Holy MP damage(2nd)+Recovery DJ
6 Healing Wind Holy Dispel Recovery HW
7 Blessing Holy Regen Recovery BL
8 Hurricane Wind Silence HC
9 Pestilence Poison Poison PL
***************************
9.2) Predict Damage Formula
***************************
Predict damage formula:
Attack = Base Attack + (0..(Base Attack/8))
M = see below
Damage = (Att - Mag Def)*M
M is decided by last digit of target HP value when a prediction is being made.
E = Enemy, P = Player
Abv. Att 0 1 2 3 4 5 6 7 8 9 HP Last Digit
CS(E) 250 3 6 9 12 15 18 21 24 27 30 = M
DL(E) 180 2 5 8 10 13 16 18 21 24 27
DL(P) 180 1 1 1 1 1 1 2 2 2 3
ER(E) 165 2 4 7 9 12 14 16 19 21 24
ER(P) 165 1 1 1 2 3 3 4 4 5 6
SF(E) 190 2 5 8 10 13 16 18 21 24 27
SF(P) 190 1 1 1 1 1 1 2 2 2 3
RS(E) 160 1 3 4 6 7 9 10 12 13 15
RS(P) 160 1 3 4 6 7 9 10 12 13 15
DJ(E) 220 3 6 9 12 15 18 21 24 27 30
DJ(P) 240 10 10 10 10 10 10 10 10 10 10
HW(P) 155 3 6 9 12 15 18 21 24 27 30
BL(P) 210 3 6 9 12 15 18 21 24 27 30
HC(E) 200 2 4 7 9 12 14 16 19 21 24
HC(P) 200 1 1 1 2 3 3 4 4 5 6
PL(P) 180 3 6 9 12 15 18 21 24 27 30
**********
9.3) Notes
**********
Ribbon cannot protect against Starfall's death.
Rockslide is not "Ground Attack".
Healing Wind dispels Toad, Mini, Poison, Old, Sleep, Paralyze, Confuse,
Berserk, Silence, Protect, Shell, Stop, Haste, Slow
does not dispel Petrify, Float, Zombie, Image, Regen
Predict does not trigger counter attacks.
-------------------------------------------------------------------------------
10. Reference
-------------------------------------------------------------------------------
For codes used in this FAQ and other purposes, refer to this page
http://erick.guillen.com.mx/codes/GBA%20Final%20Fantasy%20V%20Advance.txt
For new GBA dungeon maps, refer to this page:
http://smg.photobucket.com/albums/v205/SamuraiGoroh/Final%20Fantasy%20V/
GBA%20version/Maps/
I was going to do one but didn't have time.
This is samurai goroh's page with many FF5&A codes:
http://erick.guillen.com.mx/
Gaia(haven't got time to locate which is which):
http://img524.imageshack.us/img524/3756/gaia01wk9.gif
http://img514.imageshack.us/img514/1995/gaia02zm9.gif
http://img246.imageshack.us/img246/305/gaia03jf6.gif
http://img301.imageshack.us/img301/9338/gaia04aj7.gif
http://img529.imageshack.us/img529/5532/gaia05rx4.gif
http://img72.imageshack.us/img72/2980/gaia06ot2.gif
http://img245.imageshack.us/img245/8082/gaia07yu2.gif
http://img80.imageshack.us/img80/6376/gaia08cn4.gif
http://img404.imageshack.us/img404/1314/gaia09su6.gif
http://img524.imageshack.us/img524/7985/gaia10wy7.gif
http://img514.imageshack.us/img514/5353/gaia11tm6.gif
http://img246.imageshack.us/img246/7049/gaia12ri4.gif
http://img301.imageshack.us/img301/5803/gaia13yc3.gif
http://img529.imageshack.us/img529/308/gaia14oe3.gif
http://img72.imageshack.us/img72/4954/gaia15it6.gif
http://img245.imageshack.us/img245/633/gaia16xm8.gif
http://img80.imageshack.us/img80/5766/gaia17uu3.gif
http://img404.imageshack.us/img404/4617/gaia18ab4.gif
http://img341.imageshack.us/img341/4709/gaia19hw2.gif
http://img514.imageshack.us/img514/2751/gaia20tm4.gif
http://img246.imageshack.us/img246/4995/gaia21gc4.gif
http://img301.imageshack.us/img301/7418/gaia22ma9.gif
http://img529.imageshack.us/img529/8964/gaia23il2.gif
http://img72.imageshack.us/img72/607/gaia24oo6.gif
http://img524.imageshack.us/img524/9872/gaia25zr2.gif
http://img529.imageshack.us/img529/652/gaia26wl9.gif
http://img207.imageshack.us/img207/6872/gaia27os7.gif
http://img341.imageshack.us/img341/1286/gaia28np1.gif
http://img80.imageshack.us/img80/7180/gaia29jw8.gif
http://img137.imageshack.us/img137/8391/gaia30sg3.gif
http://img142.imageshack.us/img142/5715/gaia31ij1.gif
http://img291.imageshack.us/img291/6738/gaia32vb3.gif
http://img245.imageshack.us/img245/5170/gaia33ax5.gif
http://img524.imageshack.us/img524/2814/gaia34tk0.gif
Big Bridge Map:
http://img169.imageshack.us/img169/6600/bigbridgehi6.jpg
Enemy skills:
Blue Magic (SNES name)???? is now named ???.
No Clue(Wrong Way): Force Death, no animation, no ATB time wait
False Image: invunlerable
Stalker Attack: switch False Image status to a random target
Invisiblity(No-Damage Magic): used to trigger certain script, no animation,
yes ATB time wait
Vanish(???): Force Death, used in react to Soft by some enemies
Punishment(Warning): Self-destruct, force Death
Panacea(Medicine): enemy's Esuna, dispels Darkness, Poison, Mini, Frog, Stop,
Silence, Berserk, Confuse, Paralyze, Slow, Old
HP Recover(Remedy): HP recover to Max
Valiant Attack(Micro Missle): 8/16, 75%, Old
Set Self Status: no animation, no ATB time wait
Reflect - 10f
Carbuncle Reflect duration = 52 + (caster level/4)
Dragon Armor Reflect = 90 fixed
Monster stats revision(in very slow progress)
NAME: Goblin
CODE: 00 00 BESTIARY: #001
LEVEL: 6 EXP: 10
HP: 16 GIL: 20
MP: 3 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Potion
DROP(RARE): Leather Cap STEAL(RARE): Nothing
MOTION: Knife
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Death
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Goblin Punch, Flee
RELEASE: Flare
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Goblin Punch}
NAME: Killer Bee
CODE: 00 01 BESTIARY: #005
LEVEL: 1 EXP: 15
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 10 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: Aerial
INITIAL STATUS: (Auto)Float
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Needle
RELEASE: Needle
SPECIALTY: Needle
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Needle}
NAME: Nutkin
CODE: 00 02 BESTIARY: #006
LEVEL: 1 EXP: 10
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Potion
DROP(RARE): Potion STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: Magic Beast
CAN'T EVADE: None
INITIAL STATUS: Regen
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
SPECIALTY: Incisor
SPECIALTY EFFECT: 100% Hit, Pierce Def
AI SCRIPT:
{Attack,Attack,Incisor}
NAME: Stray Cat
CODE: 00 03 BESTIARY: #007
LEVEL: 2 EXP: 15
HP: 20 GIL: 20
MP: 0 SPEED: 10
ATTACK: 5 MAGIC POWER: 0
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: Magic Beast
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty, Flee
RELEASE: (Strong)Attack
SPECIALTY: Tail
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Tail}
NAME: Steel Bat
CODE: 00 04 BESTIARY: #002
LEVEL: 2 EXP: 9
HP: 20 GIL: 20
MP: 10000 SPEED: 5
ATTACK: 3 MAGIC POWER: 0
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: Aerial
INITIAL STATUS: (Auto)Float
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: Earth
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Vampire
RELEASE: Vampire
SPECIALTY: Claw
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
Attack
{Attack,Vampire,Claw}
NAME: Devil Crab
CODE: 00 05 BESTIARY: #003
LEVEL: 3 EXP: 7
HP: 16 GIL: 20
MP: 0 SPEED: 7
ATTACK: 4 MAGIC POWER: 0
ATT MULT: 1 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 3 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Nothing
DROP(RARE): Nothing STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Mini
ELEMENTAL WEAKNESS: Ice
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Specialty
RELEASE: (Strong)Attack
SPECIALTY: Pincer
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Pincer}
NAME: Stroper
CODE: 00 06 BESTIARY: #004
LEVEL: 3 EXP: 8
HP: 20 GIL: 20
MP: 0 SPEED: 7
ATTACK: 4 MAGIC POWER: 0
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Potion
DROP(RARE): Nothing STEAL(RARE): Potion
MOTION: None
CREATURE TYPE: None
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Toad, Mini
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: None
CONTROL: Attack, Spore
RELEASE: Spore
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
Attack
NAME:
CODE: 00 07 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 08 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 09 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0A BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0B BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0C BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0D BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0E BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 0F BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 10 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 11 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 12 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 13 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 14 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 15 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 16 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 17 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 18 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 19 BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 1A BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME:
CODE: 00 1B BESTIARY: #
LEVEL: EXP:
HP: GIL:
MP: SPEED:
ATTACK: MAGIC POWER:
ATT MULT: MAGIC MULT:
EVADE%: MAGIC EVADE%:
DEFENSE: MAGIC DEFENSE:
DROP(ALWAYS): STEAL(COMMON):
DROP(RARE): STEAL(RARE):
MOTION:
CREATURE TYPE:
CAN'T EVADE:
INITIAL STATUS:
STATUS IMMUNITY:
ELEMENTAL WEAKNESS:
ELEMENTAL IMMUNITY:
ELEMENTAL ABSORB:
IMMUNITY:
CONTROL:
RELEASE:
SPECIALTY:
SPECIALTY EFFECT:
AI SCRIPT:
NAME: Ice Soldier
CODE: 00 1C BESTIARY: #026
LEVEL: 13 EXP: 65
HP: 160 GIL: 84
MP: 20 SPEED: 15
ATTACK: 17 MAGIC POWER: 0
ATT MULT: 4 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Mythril Sword
DROP(RARE): Long Sword STEAL(RARE): Potion
MOTION: Long Sword
CREATURE TYPE: Humanoid
CAN'T EVADE: Aerial
INITIAL STATUS: None
STATUS IMMUNITY: Toad
ELEMENTAL WEAKNESS: Fire
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: Ice
IMMUNITY: None
CONTROL: Attack, Specialty, Fira
RELEASE: Blizzara
SPECIALTY: Critical Attack
SPECIALTY EFFECT: 1.5*Damage
AI SCRIPT:
{Attack,Attack,Critical Attack}
{Attack,Attack,Blizzard}
NAME: Ricard Mage
CODE: 00 1D BESTIARY: #027
LEVEL: 10 EXP: 75
HP: 100 GIL: 87
MP: 70 SPEED: 15
ATTACK: 17 MAGIC POWER: 1
ATT MULT: 2 MAGIC MULT: 4
EVADE%: 0 MAGIC EVADE%: 0
DEFENSE: 0 MAGIC DEFENSE: 5
DROP(ALWAYS): Nothing STEAL(COMMON): Rod
DROP(RARE): Flame Rod STEAL(RARE): Nothing
MOTION: None
CREATURE TYPE: Humanoid
CAN'T EVADE: None
INITIAL STATUS: None
STATUS IMMUNITY: Toad, Sleep
ELEMENTAL WEAKNESS: None
ELEMENTAL IMMUNITY: None
ELEMENTAL ABSORB: None
IMMUNITY: Control, Catch
CONTROL: Attack
RELEASE: (Strong)Attack
SPECIALTY: Critical Attack
SPECIALTY EFFECT: None
AI SCRIPT:
{Sleep,Slow,Stop}
{Cure,Drain,Attack}
-------------------------------------------------------------------------------
11. Copyright
-------------------------------------------------------------------------------
This document is Copyright 2008 mog07(& co. redwolf) and is the intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,
unedited form. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
Allowed Web Sites: www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.gamesradar.com
www.cheatplanet.com
-------------------------------------------------------------------------------
12. Credits and Acknowledgements
-------------------------------------------------------------------------------
FF5A GBA board, FF5 SNES board
SQUARE
J.L.Tseng
samurai goroh
Board user suggestions,comments by Master_Gamer, majesticmystic, silktail,
Deathlike2
I've read every FAQ on Gamefaqs and used many as reference so some credits
to those faq writers as well.
-------------------------------------------------------------------------------
13. Version History
-------------------------------------------------------------------------------
Version 0.1 New Bosses AI scripts
Version 0.2 New Spells STATS added
Version 0.3 New Monster AI scripts added
Version 0.4 New Monster STATS and Boss STATS added
Version 0.5 New Weapons info added
Version 0.6 New Monster Formations added
Version 0.7 New Monster Encounter Table added
Version 0.8 Formatting
Version 0.9 Glossory added
Version 1.0 Initial release 6th,Feb,08
Version 1.1 Reformatting
Version 1.12 Reformatting continuation
Version 1.13 Added Combine list
Version 1.5 Added Bladeblitz, weapon info 9th,Feb,08
Version 1.51 Added Armor data
Version 1.52 Added Armor Data and Accessory data
Version 1.6 Added Predict damage formula
Version 1.61 Added Predict Modifier
Version 1.7 Finished adding Predict Modifiers
Version 1.8 Predict test data received
Version 1.82 Predict Spell added
Version 1.83 Formatting
Version 1.85 Formatting & Re-wording, 11th,Feb,08
Version 1.86 Nothing
Version 1.87 Formatting
Version 1.89 Error Corrections, 12th,Feb,08
Version 1.91 Minor Format Adjust
Version 1.92 Updated Neo Shinryu's AI Script(sorry, forgot)
Version 1.93 Nothing
Version 1.96 Nothing
Version 1.97 Added Cloister of the Dead Monsters, 15th,Feb,08
Version 1.98 Re-wording
Version 2.1 Updated Neo Shinryu's AI Script(for real this time)
Version 2.2 Updated Bosses AI Scripts
Version 2.3 Major Error Corrections
Version 2.31 Format Shuffle
Version 2.5 Updated Monster Infos, 18th,Feb,08
Version 2.54 Detailed weapons info, new commands
Version 2.55 Corrected a few stats
Version 2.56 Recovered past Predict sheet, 26th,Feb,08
Version 2.57 Minor Corrections, 27th,Feb,08
Version 2.59 Corrected Exoray's AI Script
Version 2.60 Shuffle, 7th,Mar,2008
Version 2.62 Added various maps, 17th,Mar,2008
Version 2.65 New reference for codes, 3rd,Apr,2008
-------------------------------------------------------------------------------
14. Suggestions & Contact
-------------------------------------------------------------------------------
I got distracted by FF8. So FF5 has to wait for further progress. Sorry.
Contact me FF5 Advance GBA board. If you have better explanations of terms,
skills, spells, and sugguestions, corrections, or any other matters,
email me:
[email protected]
-------------------------------------------------------------------------------