FARFARFARFARFARFAR          CRYCRYCRYCRY             222222
      FARFARFARFARFAR         CRYCRYCRYCRYCRYCRY         22222222
      FARFAR                CRYCRYCRY      CRYCRY       222   2222
      FARFAR              CRYCRYCRY                           2222
      FARFAR             CRYCRY                               2222
      FARFARFARFAR       CRYCRY                              2222
      FARFAR             CRYCRY                             2222
      FARFAR             CRYCRY                            2222
      FARFAR              CRYCRY                          2222
      FARFAR                CRYCRYCRY      CRYCRY        2222
      FARFAR                  CRYCRYCRYCRYCRYCRY        222222222
      FARFAR                     CRYCRYCRYCRY          22222222222

-------______---------------------____________----------___________-----------
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                                     {}
                          Far Cry 2 Weapons Guide
                            Guide by Boardies
                                    v1.3
                           For PC XBox and PS3

                             Created 28 May 2009
                          Last Updated 21 June 2009
                      e-Mail: 0.boardies{at}gmail{dot}com
                            Gamertag: BoardiesMan

                       This Guide and all its contents
                          Copyright Matthew Boardman
                                    2009
+--------+
-CONTENTS-
+--------+
*Remember your Quick Find Hotkey. Typically CTRL+F. Type the quick tab for
each section for a quick-find*

1. Legal Information...................................................[LEGAL]
2. Version History.....................................................[VERHS]
3. Introduction........................................................[INTRO]
4. Arms Dealer Missions................................................[ARMOR]
5. Weapons.............................................................[WEAPO]
5a. Primary...........................................................[PRIME]
5b. Secondary.........................................................[SECON]
5c. Special...........................................................[SPECI]
6. Vehicle Weapons.....................................................[VEHIC]
7. Frequently Asked Questions...........................................[FAQS]
8. Contacting Information..............................................[CONTA]
9. Credits.............................................................[THANK]

1. LEGAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[LEGAL]
==============================================================================

No part of this document may be reproduced or otherwise distributed without
written permission from me, Matthew Boardman. It was made for public
consumption, and therefore may not be sold by any party other than the
copyright holder, me. I strictly demand that it will remain as such, until
further notice.
So, this may never appear in any kind of magazines, articles etc. Never to be
copied in whole or even in parts.

If any site would like to host my guide it MUST first request permission
and receive written confirmation from me. The site(s) allowed to host my
guide is:

www.gamefaqs.com
www.neoseeker.com
www.supercheats.com

Copyright © 2009 Matthew Boardman



2. VERSION HISTORY. . . . . . . . . . . . . . . . . . . . . . . . . . .[VERHS]
==============================================================================

xxx Started this Guide on 25 June, 2009. xxx


May 26, 2009 - Version 0.5  - about 50% complete, key formatting and Weapons
                             list complete. Pre-GameFAQs upload

June 02, 2009 - Version 0.8 - Arms Dealer Missions Complete, Vehicles, Intro,
                             finished most of the info’s on the weapons.

June 03, 2009 - Version 1.0 - Fixed typos, Spelling, Credits, FAQ, Contact
                             Upload to GameFAQs

June 19, 2009 - Version 1.1 - Fixed up basic formatting, spelling. 2 Q's to
                             FAQ and added more infos

June 21, 2009 - Version 1.3 - Added Shadow Descriptions to each weapon

3. INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . [Intro]
==============================================================================

This Guide is a Guide for all weapons and associated information of the
Ubisoft Game, Far Cry 2. It is a sandbox game, a go-anywhere, do-anything
game in the respect of GTA, but less controversial and flexible. The game
has two districts separated into North (Leboa-Sako) and the South
(Bowa-Seko). You have been sent to a war torn unnamed African nation to find
and eliminate a weapons dealer named the Jackal. The Jackal has been
supplying the two rival factions in the country, the UFLL and the APR.

If you find something missing, please contact me via email. If this Guide
helps, or you just enjoyed it, recommend it to all your fellow players,
using the Recommend link on the banner at the top. This is my first guide,
but have been a user of a few years, and am ready to upgrade from lurker
status.

Cheers!

4. ARMS DEALER MISSIONS. . . . . . . . . . . . . .  . . . . . . . . . .[ARMOR]
==============================================================================

Arms dealer missions unlock new weapons for you to then go purchase.
Unlocking a weapon does NOT mean you then own it. I got this wrong the first
time, I'm human...
To complete an arms dealer mission, you must destroy a convoy. An
explosive-type weapon will be the best weapon for this task, and I suggest
the M-79 Grenade Launcher until you get the MGL-140. KAA-BOOM!

To accept a mission, go to any of the weapons shop when you have no current
mission. Talk to the arms dealer inside. Four of the Arms missions are in the
north, and the other four are in the south.
If the dealer doesn’t appear, either you have a current mission (Push START
to check) otherwise, you've finished the current area’s missions.

Once a weapon has been purchased from the computer, fetch it from the weapon
shed (next door), and there will be an endless supply of brand spanking new
weapons.


Leboa-Sako (North)
==================
North Mission #1   North Mission #2  North Mission #3     North Mission #4
==============     ==============    ==============       ==============
Star .45          -AK-47            -SPAS-12             -Dragunov SVD
Flare Pistol      -MAC-10           -Silenced MP5        -M-79 Grenade Shot
Silent Makarov    -RPG-7            -LPO-50 Flamethrower -Dart Rifle

Bowa-Seko (South)
=================
South Mission #1   South Mission #2  South Mission #3     South Mission #4
==============     ==============    ==============       ==============
AS50              -AR-16            -USAS-12             -MGL-140
M-249 SAW         -Type63 Mortar    -Carl G Rocket Launcher



5. WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WEAPO]
==============================================================================

!!!NOTE!!!
The gold weapons are simply a golden AK47. It has no value, it is a weapon.
A Gold-Plated weapon, but a weapon none the less. I've heard it never
fails, but a normal AK47 is so reliable anyway, there was no motivation
!!!NOTE!!!

Weapon Details Format
---------------------
*EXAMPLE*
*EXAMPLE*
 NAME
  ==
 WEAPON SLOT: Slot
 WEAPON CLASS: Type
 MAGAZINE CAPACITY: Single Ammo Load
 VISUAL DESCRIPTION:
 AMMO UPGRADE: x DIAMONDS (Name of Upgrade) //Once this is purchased it
                                              applies for all other weapons
                                                                                          in its class
 AMMO CAPACITY (CASUAL-NORMAL-HARDCORE-INFAMOUS): //Respective Difficulties
 - DEFAULT: 150-90-90-60                        //How much you start with
 - AMMO UPGRADE: 300-150-120-90               //Amount after upgrades

 FIRE MODE: Single-Shot/Semi-Auto/Full-Auto
 WEAPON COST: x DIAMONDS
 ACCURACY UPGRADE: x DIAMONDS
 RELIABILITY UPGRADE: x DIAMONDS

 STATS:  //According to Far Cry 2, Score out of 5
 - DAMAGE: 1.5 /(with Upgrades)
 - RANGE: 2 / (with Upgrades)
 - ACCURACY: 3 / (with Upgrades)
 - RELIABILITY: 2 / (with Upgrades)
 - FIRE RATE: 2 / (with Upgrades)

 MULTIPLAYER AVAILABILITY: (Class Name/Level Required)
 INFO:
 Any tips I can provide
*EXAMPLE*
*EXAMPLE*

Machete
====================================
 Weapon Slot: Machete
 Weapon Class: Blade
 Magazine Capacity: N/A
 Visual Description: Looks like a bladed thing
 Ammo Upgrade: N/A (You can change its look in the main menu Options, Game)
 Ammo Capacity: N/A

 Fire Mode: Swipe
 Weapon Cost: Given to You
 Accuracy Upgrade: N/A
 Reliability Upgrade: N/A

 Stats: Unlisted
 - Damage: Insta-Knockdown (Not Dead but crippled)
 - Range: 0
 - Accuracy: It’s Melee
 - Reliability: Never Breaks
 - Fire Rate: 1 swipe per attack push

 Multiplayer Availability: Starting
 Info:
 Deadly, but needs very intimate range, and stealth, which is not Far Cry 2's
 style. If you hit a guy, he will scream immediately, alerting his friends.
 They won't have seen you, but they know you're there.

Primary Weapons
=========================================
Shotguns
====================================
 Homeland 37
  =========
 Weapon Slot: Primary
 Weapon Class: Shotgun
 Magazine Capacity: 6
 Visual Description: Traditional shotgun look, pump-action barrel
 Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
 Ammo Capacity (C-N-H-I):
 - Default: 66-42-42-30
 - Ammo Upgrade: 126-66-54-42

 Fire Mode: Pump-Action
 Weapon Cost: 4 Diamonds
 Accuracy Upgrade: 1 Diamond
 Reliability Upgrade: 1 Diamond

 Stats:
 - Damage: 3 / 3
 - Range: 1 / 1
 - Accuracy: 2.5 / 3
 - Reliability: 4.5 / 5
 - Fire Rate: 1 / 1

 Multiplayer Availability: Guerrilla, Level 1
 Info:
 Slow and brutish. At its intended range, very deadly, but you that range
 is almost close enough to Machete someone.

 SPAS-12
 =======
 Weapon Slot: Primary
 Weapon Class: Shotgun
 Magazine Capacity: 12
 Visual Description: Riot Shotgun, foldup stock with holes, heavy barrel
 Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
 Ammo Capacity (C-N-H-I):
 - Default: 60-36-36-24
 - Ammo Upgrade: 120-60-48-36

 Fire Mode: Semi-Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 3 /
 - Range: 0.5 /
 - Accuracy: 2.5 /
 - Reliability: 2.5 /
 - Fire Rate: 1.5 /

 Multiplayer Availability: Guerrilla, Level 2
 Info:
 Less powerful and accurate than the Homeland, but is semi-automatic.

 USAS-12
 =======
 Weapon Slot: Primary
 Weapon Class: Shotgun
 Magazine Capacity: 12
 Visual Description: Looks like a rifle, box magazine
 Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
 Ammo Capacity (C-N-H-I):
 - Default: 60-36-36-24
 - Ammo Upgrade: 120-60-48-36

 Fire Mode: Automatic
 Weapon Cost: 35 Diamonds
 Accuracy Upgrade: 8 Diamonds
 Reliability Upgrade: 8 Diamonds

 Stats:
 - Damage: 2 /
 - Range: 1 /
 - Accuracy: 2 /
 - Reliability: 2 /
 - Fire Rate: 3 /

 Multiplayer Availability: Guerrilla, Level 4
 Info:
 Fully auto shotgun, but is weaker than the other shotguns. On the whole, FC2
 is not a shotgunners game.

Assault Rifles
====================================
FAL Paratrooper
  =============
 Weapon Slot: Primary
 Weapon Class: Assault Rifle
 Magazine Capacity: 30
 Visual Description: Long offset barrel, curved magazine, big stock
 Ammo Upgrade: 10 Diamonds (Assault Webbing)
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-130-90

 Fire Mode: Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 2 / 2
 - Range: 4 / 4.1
 - Accuracy: 4 / 4.5
 - Reliability: 3.5 / 4.1
 - Fire Rate: 2.5 / 2.5

 Multiplayer Availability: Commando, Level 4
 Info:
 Better assault rifle. Good range, good accuracy.

 G3/KA4
  ====
 Weapon Slot: Primary
 Weapon Class: Assault Rifle
 Magazine Capacity: 30
 Visual Description: Looks same as FAL, sharp stock
 Ammo Upgrade: 10 Diamonds (Assault Webbing)
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: Automatic
 Weapon Cost: 6 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 1.5 / 1.5
 - Range: 2 / 2
 - Accuracy: 3 / 3.5
 - Reliability: 2 / 2.5
 - Fire Rate: 2 / 2

 Multiplayer Availability: Commando, Level 1
 Info:
 May as well go for the FAL

 AK-47
  ===
 Weapon Slot: Primary
 Weapon Class: Assault Rifle
 Magazine Capacity: 30
 Visual Description: Looks like an AK47
 Ammo Upgrade: 10 Diamonds (Assault Webbing)
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 2 Diamonds
 Reliability Upgrade: 2 Diamonds

 Stats:
 - Damage: 2 / 2
 - Range: 2.5 / 2.5
 - Accuracy: 4 / 4.5
 - Reliability: 4.5 / 5
 - Fire Rate: 2.5 / 2.5

 Multiplayer Availability: Commando, Level 2
 Info:
 Depending on your style, this may be the best assault rifle. Smaller range
 than the FAL, but it will outlast all others, and is otherwise on par.

 AR-16
  ===
 Weapon Slot: Primary
 Weapon Class: Assault Rifle
 Magazine Capacity: 30
 Visual Description: Rifle with small scope on
 Ammo Upgrade: 10 Diamonds (Assault Webbing)
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: 3-Round Burst
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 2 / 2
 - Range: 2.5 / 2.5
 - Accuracy: 5 / 5
 - Reliability: 2.5 / 3
 - Fire Rate: 3 / 3

 Multiplayer Availability: Saboteur, Level 4
 Info:
 The forced 3-shot-burst reduces this weapons usefulness. Great accuracy,
 but it will fail on you, and you'll end up replacing it. Cool scope though

SMGS
====================================
 Silent MP5
  ========
 Weapon Slot: Primary
 Weapon Class: SMG
 Magazine Capacity: 30
 Visual Description: Small gun, tiny stock, extending magazine
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: Automatic
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 1 /
 - Range: 2 /
 - Accuracy: 4.5 /
 - Reliability: 4 /
 - Fire Rate: 3 /

 Multiplayer Availability: Saboteur, Level 2
 Info:
 Far Cry 2 doesn't have a well developed stealth aspect, and therefore,
 this weapon is merely quieter than the rest. And it won't kill your target
 with ease

Sniper Rifles
====================================
 M1903
  ===
 Weapon Slot: Primary
 Weapon Class: Sniper Rifle
 Magazine Capacity: 5
 Visual Description: Wood trim rifle
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 45-25-25-15
 - Ammo Upgrade: 85-45-35-25

 Fire Mode: Bolt-Action
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 4 / 4.1
 - Range: 5 / 5
 - Accuracy: 3.5 / 4.1
 - Reliability: 2 / 2.5
 - Fire Rate: 0.5 / 0.5

 Multiplayer Availability: Sharpshooter, Level 1
 Info:
 Basic sniper. It won't fail on you, simply because you won't use it much.

 Dragunov SVD
  ==========
 Weapon Slot: Primary
 Weapon Class: Sniper Rifle
 Magazine Capacity: 10
 Visual Description: Square stock, very long barrel
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 40-20-20-10
 - Ammo Upgrade: 80-40-30-20

 Fire Mode: Semi-Automatic
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 4.5 /
 - Range: 5 /
 - Accuracy: 3 /
 - Reliability: 3 /
 - Fire Rate: 1.5 /

 Multiplayer Availability: Sharpshooter, Level 2
 Info:
 If you like snipers, this will be your weapon until you unlock the AS50.
 Powerful, ranged and semi-auto

 AS50
  ==
 Weapon Slot: Primary
 Weapon Class: Sniper Rifle
 Magazine Capacity: 5
 Visual Description: Big bulky rifle, heavy scope
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 45-25-25-15
 - Ammo Upgrade: 85-45-35-25

 Fire Mode: Semi-Automatic
 Weapon Cost: 35 Diamonds
 Accuracy Upgrade: 8 Diamonds
 Reliability Upgrade: 8 Diamonds

 Stats:
 - Damage: 5 / 5
 - Range: 5 / 5
 - Accuracy: 3 / 3.5
 - Reliability: 2.5 / 3
 - Fire Rate: 1 / 1

 Multiplayer Availability: Sharpshooter, Level 4
 Info:
 The be-all and end-all of snipers, the holy .50 Calibre. Insta-kill above
 the waist, and it is semi-auto. Might fail on you.

Grenade Launchers
====================================
 MGL-40
  ====
 Weapon Slot: Primary
 Weapon Class: Grenade Launcher
 Magazine Capacity: 4
 Visual Description: Long stock, thick barrel, small scope?
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 16-8-8-4
 - Ammo Upgrade: 24-16-12-8

 Fire Mode: Semi-Automatic
 Weapon Cost: 35 Diamonds
 Accuracy Upgrade: 8 Diamonds
 Reliability Upgrade: 8 Diamonds

 Stats
 - Damage: 4.5
 - Range: 3.5
 - Accuracy: 4
 - Reliability: 4
 - Fire Rate: .5

 Multiplayer Availability: Rebel, Level 4
 Info:


Secondary
=========================================
 Pistols
 ====================================
 Makarov
  =====
 Weapon Slot: Secondary
 Weapon Class: Pistol
 Magazine Capacity: 8
 Visual Description: Stubby handgun, short barrel, silver trim
 Ammo Upgrade: 7 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 40-24-24-16
 - Ammo Upgrade: 80-40-32-24

 Fire Mode: Semi-Automatic
 Weapon Cost: 4 Diamonds
 Accuracy Upgrade: 1 diamond
 Reliability Upgrade: 1 diamond

 Stats:
 - Damage: 1 /
 - Range: 1 /
 - Accuracy: 4.5 /
 - Reliability: 3 /
 - Fire Rate: 2 /

 Multiplayer Availability: Sharpshooter/Rebel, Level 1
 Info:
 Waste of time

 Silent Makarov 6P9
  ================
 Weapon Slot: Secondary
 Weapon Class: Pistol
 Magazine Capacity: 8
 Visual Description: Makarov with a long barrel, thin gun
 Ammo Upgrade: 7 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 40-24-24-16
 - Ammo Upgrade: 80-40-32-24

 Fire Mode: Semi-Automatic
 Weapon Cost: 6 Diamonds
 Accuracy Upgrade: 2 Diamonds
 Reliability Upgrade: 2 Diamonds

 Stats:
 - Damage: 1
 - Range: 1
 - Accuracy: 4.5
 - Reliability: 3
 - Fire Rate: 2

 Multiplayer Availability:
 Info:
 Same as the normal Makarov, just quiet. Waste

 Star .45
  ======
 Weapon Slot: Secondary
 Weapon Class: Pistol
 Magazine Capacity: 8
 Visual Description: Bigger than the makarov, heavier look, wood trim
 Ammo Upgrade: 7 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 40-24-24-16
 - Ammo Upgrade: 80-40-32-24

 Fire Mode: Semi-Automatic
 Weapon Cost: 6 Diamonds
 Accuracy Upgrade: 2 Diamonds
 Reliability Upgrade: 2 Diamonds

 - Damage: 1.5 / 1.5
 - Range: 1.5 / 1.5
 - Accuracy: 4 / 4.5
 - Reliability: 4 / 4.5
 - Fire Rate: 1.5 / 1.5

 Multiplayer Availability: Commando, Level 1
 Info:
 Better but still wasted

 Eagle.50
  ======
 Weapon Slot: Secondary
 Weapon Class: Pistol
 Magazine Capacity: 8
 Visual Description: Silver sheen, big handgun
 Ammo Upgrade: 7 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 40-24-24-16
 - Ammo Upgrade: 80-40-32-24

 Fire Mode: Semi-Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 2.5 /
 - Range: 1.5 /
 - Accuracy: 3.5 /
 - Reliability: 2.5 /
 - Fire Rate: 1 /

 Multiplayer Availability: Gunner, Level 1
 Info:
 If you want to lug a pistol, the Eagle is the only choice. But pistols
 aren't suggested

SMGs
====================================
 MAC-10
  ====
 Weapon Slot: Secondary
 Weapon Class: SMG
 Magazine Capacity: 30
 Visual Description: Square, wired stock
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 1
 - Range: 1.5
 - Accuracy: 4
 - Reliability: 2
 - Fire Rate: 5

 Multiplayer Availability: Guerrilla, Level 1; Gunner, Level 3
 Info:
 Cool, but will eat your ammo so fast. Save for Uzi

 UZI
  =
 Weapon Slot: Secondary
 Weapon Class: SMG
 Magazine Capacity: 30
 Visual Description: Triangle stock, bulkier, and longer than MAC 10
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 150-90-90-60
 - Ammo Upgrade: 300-150-120-90

 Fire Mode: Automatic
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 2
 - Range: 2
 - Accuracy: 3.5
 - Reliability: 3
 - Fire Rate: 2.5

 Multiplayer Availability: Rebel, Level 3
 Info:
 Decent damage, fastish firing, and small recoil. One of the best secondary
 weapon for a gunslinger

Grenade Launchers
 ====================================
 M-79 Grenade Launcher
  =================
 Weapon Slot: Secondary
 Weapon Class: Grenade Launcher
 Magazine Capacity: 1
 Visual Description: Slighty curved weapon, thick barrel, thick stock
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3

 Fire Mode: Single-Shot
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 4.5
 - Range: 2.5
 - Accuracy: 3
 - Reliability: 4
 - Fire Rate: .5

 Multiplayer Availability: Commando, Level 3
 Info:
 Better than a grenade for an ambush. Never seen one fail, you just don't
 have the ammo.

Other
 ====================================
 Flare Pistol
  ==========
 Weapon Slot: Secondary
 Weapon Class: Pistol
 Magazine Capacity: 1
 Visual Description: Looks like a revolver, tiny barrel
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 18-12-9-6
 - Ammo Upgrade: 24-18-12-9

 Fire Mode: Single-Shot
 Weapon Cost: 4 Diamonds
 Accuracy Upgrade: 1 diamond
 Reliability Upgrade: 1 diamond

 Stats:
 - Damage: 1
 - Range: 3
 - Accuracy: 3
 - Reliability: 3
 - Fire Rate: .5

 Multiplayer Availability: Sharpshooter, Level 3
 Info:
 Never used it practically. Said to create a distraction in night time,
 it's just easier to get seen

Explosives
 ====================================
 IED
  =
 Weapon Slot: Secondary
 Weapon Class: Explosive
 Magazine Capacity: 1
 Visual Description: Object with lots of wires and cellphone
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3

 Fire Mode: Remote-Detonated
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 5
 - Range: NA
 - Accuracy: NA
 - Reliability: NA
 - Fire Rate: NA

 Multiplayer Availability: Guerrilla, Level 3; Saboteur, Level 3
 Info:
 BIG explosion, not practical for combat, only for traps and ambush

Special
==========================================
Rocket Launchers
 ====================================
 RPG-7
  ===
 Weapon Slot: Special
 Weapon Class: Rocket Launcher
 Magazine Capacity: 1
 Visual Description: Long weapon, with a bulb at the end, thin
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3

 Fire Mode: Single-Shot
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 5
 - Range: 4
 - Accuracy: 3
 - Reliability: 3
 - Fire Rate: .5

 Multiplayer Availability: Rebel, Level 2
 Info:
 Does what a RGP does best

 Carl G Rocket Launcher
 ======================
 Weapon Slot: Special
 Weapon Class: Rocket Launcher
 Magazine Capacity: 1
 Visual Description: Thick Barrel, long weapon
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3

 Fire Mode: Single-Shot
 Weapon Cost: 35 Diamonds
 Accuracy Upgrade: 8 Diamonds
 Reliability Upgrade: 8 Diamonds

 Stats:
 - Damage: 5
 - Range: 4
 - Accuracy: 3.5
 - Reliability: 2.5
 - Fire Rate: .5

 Multiplayer Availability: Gunner, Level 2
 Info:
 A homing missile rocket launcher. Stay in zoomed mode to retarget missile

Machine Guns
==========================================
Light Machine Gun (LMG)
 ====================================
 PKM
  =
 Weapon Slot: Special
 Weapon Class: LMG
 Magazine Capacity: 100
 Visual Description: Square stock, box magazine, wood trim
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 400-200-200-100
 - Ammo Upgrade: 900-400-300-200

 Fire Mode: Automatic
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 2 / 2
 - Range: 1 / 1
 - Accuracy: 2.5 / 3
 - Reliability: 4.5 / 5
 - Fire Rate: 2.5 / 2.5

 Multiplayer Availability: Gunner, Level 1
 Info:
 Stayed in my Special slot almost all game

 M-249 SAW
  =======
 Weapon Slot: Special
 Weapon Class: LMG
 Magazine Capacity: 100
 Visual Description: Shortish, angular stock and magazine
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 400-200-200-100
 - Ammo Upgrade: 900-400-300-200

 Fire Mode: Automatic
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 2 /
 - Range: 1 /
 - Accuracy: 3 / 3.5
 - Reliability: 3 / 3.5
 - Fire Rate: 3 / 3

 Multiplayer Availability: Gunner, Level 4
 Info:
 Slightly weaker than the PKM, but seems like it has a better zoom

Flamethrowers
 ====================================
 LPO-50
 ======
 Weapon Slot: Special
 Weapon Class: Flamethrower
 Magazine Capacity: NA
 Visual Description: Unique look, has a tank underneath it
 Ammo Capacity (C-N-H-I):
 Ammo Upgrade: 10 Diamonds
 - Default: 500-300-300-200
 - Ammo Upgrade: 1000-500-400-300

 Fire Mode: Continuous-Flow
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 3
 - Range: .5
 - Accuracy: 4.5
 - Reliability: 4
 - Fire Rate: .5

 Multiplayer Availability: Rebel, Level 1
 Info:
 Cool in the beginning, but felt like a gimmick. Never really used it since

Mortar
 ====================================
 Type 63 Mortar
  ============
 Weapon Slot: Special
 Weapon Class: Mortar
 Magazine Capacity: 1
 Visual Description: Angled barrel, looks like a mortar
 Ammo Upgrade: 15 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3

 Fire Mode: Single-Shot
 Weapon Cost: 20 Diamonds
 Accuracy Upgrade: 5 Diamonds
 Reliability Upgrade: 5 Diamonds

 Stats:
 - Damage: 5
 - Range: 4
 - Accuracy: 2
 - Reliability: 2
 - Fire Rate: .5

 Multiplayer Availability: NA
 Info:
 Difficult to use, use reload to change between tracers, and explosives.

Rifles
 =========================================
 Dart Rifle
  ========
 Weapon Slot: Special
 Weapon Class: Sniper Rifle
 Magazine Capacity: 1
 Visual Description: Sniper rifle, camo pattern
 Ammo Upgrade: 10 Diamonds
 Ammo Capacity (C-N-H-I):
 - Default: 6-5-4-3
 - Ammo Upgrade: 12-10-6-4

 Fire Mode: Bolt-Action
 Weapon Cost: 10 Diamonds
 Accuracy Upgrade: 3 Diamonds
 Reliability Upgrade: 3 Diamonds

 Stats:
 - Damage: 5
 - Range: 5
 - Accuracy: 3
 - Reliability: 2.5
 - Fire Rate: 1

 Multiplayer Availability: Saboteur, Level 1
 Info:
 At the range offered, you can clear a guard post before they really know
 where you are. Silent, but bolt-action

Hand-Thrown Weapons
 ====================================
 M-67 Grenade
 ============
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3
 Ammo Upgrade: 10 Diamonds
 Info:
 Refilled at EXPOLSIVE ammo dumps and enemy body’s
 Like a grenade kills, or injures those close to it, anyone near it.
 On casual, every dead enemy drops a grenade.
 Normal = 1/2.
 Hardcore = 1/3.
 Infamous = 1/4.

 Molotov Cocktail
 ================
 Ammo Capacity (C-N-H-I):
 - Default: 5-3-3-2
 - Ammo Upgrade: 8-5-4-3
 Ammo Upgrade: 10 Diamonds
 Info:
 Refilled only at FUEL dumps
 Perfect for the arsonists in us all. Must be thrown into flammable
 materials to be effective

6. Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [VEHIC]
==============================================================================

 M-249 SAW
  =======
 Weapon Slot: Mounted
 Weapon Class: LMG
 Magazine Capacity: Unlimited
 Visual Description: Mounted machine gun
 Fire Mode: Automatic

 Availability: Whole Map
 Info:
 Most common mounted weapon in the game, and the only one available in
 Leboa-Sako (North). Not very powerful, but fires very fast.
 Overheats fast, long before you can explode another Jeep, so aim for the
 mercs. Same sounds as the SAW Special Weapon.

 M2 .50 Cal.
  =========
 Weapon Slot: Mounted
 Weapon Class: HMG (Heavy Machine Gun)
 Magazine Capacity: Unlimited
 Visual Description: Bulkier mounted machine gun
 Fire Mode: Automatic

 Availability: Bowa-Seko
 Info:
 Slower than the SAW, but incredibly dangerous. Will destroy a Jeep fairly
 quickly, and gives a satisfying THUMP when fired (If you got a subwoofer)
 It's exclusive to the south district

 MK-19 Grenade Launcher
  ====================
 Weapon Slot: Mounted
 Weapon Class: Grenade Launcher
 Magazine Capacity: Unlimited
 Visual Description: Box with thick barrel
 Fire Mode: Automatic

 Availability: Bowa-Seko
 Info:
 Highly effective grenade launcher against Mercs and vehicles, but hard to
 aim due to its range (FAR!). Fires slowly though.
 Also exclusive to Bowa-Seko.

7. Frequently Asked Questions...........................................[FAQS]
==============================================================================

Q: Is there a way to check the name of a weapon that you have just picked up?
A: To my knowledge, no. The best way I know of is to check its shadow
  against the weapons in [START], Upgrades, and then select a weapon and look
  at the shadow vs. the one you picked up

Q: Is the Camouflage really useful, and when should I buy it?
A: The Camo is not immediately noticeable, but is absolutely vital. I don't
  think anyone will manage without it in the later game. Buy it ASAP!

8. Contacting Information..............................................[CONTA]
==============================================================================

Boardies on GameFAQs
0.boardies{at}gmail{dot}com. Reply with subject - 'GAMEFAQS - FAR CRY 2'
I got spam filters, so don't try anything else.
BoardiesMan on XBox Live, but I don't keep it active, so please, no random
friend requests.

9. Credits.............................................................[THANK]
==============================================================================

Ubisoft, for a great game.
Crytek, for inspiring this game with the amazingly hard Far Cry
GameFAQs, for hosting this
And You for reading
The following contributing members: NONE as yet



------------------------------------------------------------------------------
Copyright 2009 Matthew Boardman
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.