GAME: Fallout 3
By: Kenneth Stubbs (OmegaMustard)
Email:
[email protected]
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This Document is copyrighted by me.
The Fallout 3 Achievement FAQ is Copyright (C) Feb. 1, 2009
Kenneth Stubbs
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Special Thanks to Bethesda for making such a great game.
Thanks to all my readers that have enjoyed my achievement guide(s)
and send me compliments as well as tips and fixes.
First Update - March 26, 2009
- Added New Achievements
Second Major Update - May 18, 2009
- Added Broken Steel achievement walkthrough
- Added another way for quick experience to gain level 30
Third Major Update - June 27, 2009
- Added Point Lookout achievement walkthrough
My guides are only updated on Gamefaqs.com, so if you are viewing this
on another site, it may not be fully updated.
*This guide can be used for the Xbox360 version of Fallout 3 as well as
the PC Windows For Live Version.(For PC version, you must enter the code
that came with the game in order to gain achievements.)*
*Does Contain Spoilers, so SPOILER ALERT!*
*If you are looking for an achievement inparticular, just search the word*
Contents
--------
I. Recommended Stats in certain skills.
II. The Achievements
A. Vault 101 Citizenship Award
B. The G.O.A.T. Whisperer
C. Escape!
D. The Power of the Atom
E. The Wasteland Survival Guide
F. Following in His Footsteps
G. Galaxy News Radio
H. Scientific Pursuits
I. Tranquility Lane
J. The Replicated Man
K. The Waters of Life
L. Trouble on the Homefront
M. Strictly Business
N. Rescue from Paradise
O. Big Trouble in Big Town
P. Picking up the Trail
Q. Finding the Garden of Eden
R. Blood Ties
S. Tenpenny Tower
T. Oasis
U. The Superhuman Gambit
V. You Gotta Shoot 'Em in the Head
W. Reilly's Rangers
X. Head of State
Y. Stealing Independence
Z. Those!
AA.Agatha's Song
AB.The Nuka-Cola Challenge
AC.The American Dream
AD.Take it Back!
AE.Slayer of Beasts
AF.Doesn't Play Well with Others
AG.Weaponsmith
AH.Psychotic Prankster
AI.Keys are for Cowards
AJ.Data Miner
AK.Silver-Tongued Devil
AL.One-Man Scouting Party
AM.The Bigger They Are
AN.Protector
AO.Mercenary
AP.Reaver
AQ.Ambassador of Peace
AR.Pinnacle of Survival
AS.Harbinger of War
AT.Last, Best Hope of Humanity
AU.Paradigm of Humanity
AV.Scourge of Humanity
AW.Yes I play with dolls
AX.Vault-Tec C.E.O.
Downloadable Content Achievements
---------------------------------
III.Operation: Anchorage Pack
---------------------------
AY.Aiding the Outcasts
AZ.The Guns of Anchorage
BA.Paving the Way
BB.Operation: Anchorage
--------------
IV.The Pitt Pack
---------------
BC.Into The Pitt
BD.Unsafe Working Conditions
BE.Free Labor
BF.Mill Worker
-----------------
V.Broken Steel Pack
-----------------
BG.Death From Above
BH.Shock Value
BI.Who Dares Wins
BJ.Devil
BK.True Mortal
BL.Messiah
---------------
VI.Point Lookout
---------------
BM.The Local Flavor
BN.Walking With Spirits
BO.A Meeting of the Minds
BP.Bog Walker
--------------------
VII. Mothership Zeta
--------------------
BQ.Not of This World
BR.Among the Stars
BS.This Galaxy Ain't Big Enough…
BT.Alien Archivist
VIII.Closing Statements/Contact/Donations/etc.
I. Recommended Stats - Helpful Notes
--------------------
Explosives need to be at 25, level this up the first time
you level up which will be when you leave the vault.
You want both your lockpick and Science to be at least 50,
level this up over time, the earlier the better. You may
want to level up your small guns as well because that is
mainly all you will use in the game. You will also need a
pretty decent Speech skill. Around 80 just to be safe, the
higher the better. Having a high sneak skill will make it
easier to get around building in stealth.
Note 1: If you decide to blow up Megaton instead of
disarming the bomb. You may not be able to complete the
Wasteland Survival Gude quest because Moira will not always
survive the trip to the Underworld and you will miss a bobblehead
if you don't collect it beforehand.
Note 2: If you miss the bobblehead inside Vault 101, you will have
another chance to collect it during the Trouble on the Homefront
quest.
Note 3: If you miss the bobblehead in Raven Rock, there is no
returning to get it. You must get it before reaching the room
leading up to President Eden.
Note 4: To get DLC to work, you must first download it off the
Xbox Live marketplace for 800 MS points a piece. There are a
total of 3 different packs. So a total of 2400 MS points. You
must then update your game with the required update prompt that
you usually get sometimes while playing online on Live. Same
goes for PC users except you will get it off the main menu of
the game. You will then have to activate it in the Data File
Menu when you first load up the game.
Note 5: For DLC to appear in game. Operation Anchorage will give
you a radio broadcast telling you to help the Outcasts. The Pitt
will give you a radio broadcast about a slave in need of help. For
Broken Steel, this will start after doing Taking It Back. Point Lookout
will give you a pop up message saying there is a ship docked in the
south.
PC Note: You can use user made mods and the in game cheats and still
earn achievements. To open the in game cheats menu. Press your pause
key which is Esc by default. Hit the ~ key above Tab and a command
prompt will come up. You may enter the codes there.
II. The Achievements
-------------------
Fallout 3 has 50 Achievements worth a total of 1000
Gamerscore points. It also currently has 4 DLC packs worth another
400 gamerscore which costs 800 MS points each. Broken Steel is
worth 150 more gamerscore. Making Fallout 3 a total of 1550.
A. Vault 101 Citizenship Award
- Got the pip-boy 3000 10G
- This is the first achievement in the game, there is no way possible
to miss it. You get your pip boy at your birthday at the start
of the game.
B. The G.O.A.T. Whisperer
- Took the G.O.A.T 10G
- After your birthday party and you learn how to shoot, you will skip
some time until you are 16. Your father will ask you if you are ok
or sick. Say you are fine and you will be able to take the test.
Saying you are sick will make you miss this achievement.
C. Escape!
- Completed "Escape!" 20G
- You will get this as soon as you leave the Vault. This cannot be
missed. You will level up, make sure you put your explosives skill
up to 30, so you can get another achievement.
D. The Power of the Atom
- Completed "The Power of the Atom" 20G
- As soon as you leave the Vault, make your way to Megaton. Talk
to Sheriff Lucas. Ask about the bomb and about defusing it. Once
you defuse it, talk back to the sheriff and you will get this
achievement. Your explosives must be at 25 to defuse the bomb.
You can go in the Bar and talk to a guy about rigging it to blow,
but you will miss quite a few achievements if you take this path.
E. The Wasteland Survival Guide
- Completed "The Wasteland Survival Guide" 20G
- This quest is started in Craterside Supply in Megaton. Talk to
the shop owner Moira and she will want you to do a bunch of research
for her. There are 3 chapters total with 3 objectives in
each.
- Chapter 1
1 Find food at the Super Duper Mart
- Go there and dispose of the Raiders. You will find food in
the back and some medicine in a medicine box.
2 Contract Radiation Sickness
- Just go to the big bomb in the middle of Megaton, stand in
the water until your radiation sickness is high enough.
3 Traversing a Mine Field
- Go to Minefield and explore a little bit, there is a sniper
on the tower there. If your explosives skill is high enough,
disarm a mine for Moira.
- Chapter 2
1 Test the repellent on Mole Rats
- You must go to the location that is given and use the
replellent stick on a few mole rats, then return.
2 Place an observer unit inside a Mirelurk nest
- If you want to do this one right, make sure you have a high
sneak skill and move slowly past the Mirelurks until you
reach their nest. Then put the unit in an egg sack. It
doesn't matter if you go in guns ablazing, but you won't
get the bonus reward.
3 Injure yourself for more than 50% of your Health
- Just walk outside and fall off the edge of a high platform.
- Chapter 3
1 Research Rivet City's History
- Travel to Rivet City and speak to Belle in the Bar. She will
tell you to talk to Pinkerton. Speak to him and gain access
to his terminal.
2 RobCo Production Facility Mainframe
- You have to get to the mainframe in the Robco Building. The
robots there are very hostile so be on guard. Make it to the
top floor and hack the terminal.
3 Arlington Public Library
- Just go to the Arlington Public Library and use the card
catalog at the front desk.
F. Following in His Footsteps
- Completed "Following in His Footsteps" 20G
- Talking to Moriarty in the Megaton Saloon. He will point you to
Three Dog at GNR. Go there and talk to Three Dog.
G. Galaxy News Radio
- Completed "Galaxy News Radio" 20G
- As soon as you make it to Three Dog, ask him about his messed
up satellite dish. He will tell you to go to the Museum of
technology. Go there and take care of the Super Mutants and
retrieve the dish. Install the dish and then go back to Three
Dog.
H. Scientific Pursuits
- Completed "Scientific Pursuits" 20G
- Once you complete the dish for Three Dog, he will tell you to
look for your father at Rivet City. Go there and go to the
labs. Speak with Doctor Li. She will tell you to go to Project
Purity which is the Jefferson Memorial. There are a few Super
Mutants here, so be on guard. Look for your dad's tapes, once
you find them, they will tell you to go to Vault 112. Go there
and enter the Simulation Pod.
I. Tranquility Lane
- Completed "Tranquility Lane" 20G
- Once you are inside the Simulation in Vault 112, this quest will
start. Go to the middle of the simulation and talk to the little
girl. It will want you to do a bunch of bad deeds. If you do not
want to mess up your karma, look for an abandoned house and go
inside. Once inside click on the radio, glass pitcher, gnome,
glass pitcher, cement block, gnome, and then click the soda bottle.
This will open a hidden terminal. Access it and click on the
Chinese Invasion program. Then walk outside and to the door in
the middle of the playground.
J. The Replicated Man
- Completed "The Replicated Man" 20G
- You can start this quest in Rivet City, speak to Dr. Zimmerman.
He will tell you to ask around about a missing android. Talk to
Victoria in the Marketplace and she will give you a spare part.
Take it back to Dr. Zimmerman and this quest will be completed.
K. The Waters of Life
- Completed "The Waters of Life" 20G
- After you save your dad from the simulation, go to Rivet City.
Talk to the people in the Science Labs and they will tell you
to back to Project Purity(Jefferson Memorial). Go in and clear
out the Super Mutants so it is safe for your dad and the
scientists. You will then have to get power running again.
You will then get put in a cutscene and then must escape through
the sewers.
L. Trouble on the Homefront
- Completed "Trouble on the Homefront" 20G
- This quest will start on the main Wasteland World Map. After
you have done a few things in the Wasteland, teleport back to
Vault 101 and you will hear a distress signal on your radio.
Go inside the Vault and you will learn that the Overseer is
really corrupt. You can talk to the Overseer or you can kill
him, but either way once you leave the Vault, you will never
be able to return, so be sure to grab that bobblehead on
your dad's desk.
M. Strictly Business
- Completed "Strictly Business" 20G
- You may want to save this for one of the last quests you do.
You must enslave people needed for other quests and could ruin
your ability to do the other quests. This quest starts in
Paradise Falls. The guy at the gate Grouse, wants you to enslave
a few people. He will give you a Mesmotron and a slave collar.
The people you must enslave are
- Flak From Rivet City
- Red From Big Town
- Susan Lanchester From Tenpenny Tower
- Arkansas From MineField (the guy sniping)
If someone is dead, they will not be on the list, you must
enslave at least one or two for the quest to be completed.
N. Rescue from Paradise
- Completed "Rescue from Paradise" 20G
- For this one, you must get into Paradise Falls. There are
kids being held captive in a fence inside. YOu can go in
guns ablazing and kill every guard in the town or you can do
the alternate route which makes you hack Eulogy's terminal.
O. Big Trouble in Big Town
- Completed "Big Trouble in Big Town" 20G
- This quest starts in Big Town. When you enter the town you
will find out about a girl named Red being kidnapped by
Super Mutants. You will be instructed to go to a prison
Camp overrun by Super Mutants to rescue her. Once you have
went there and killed everything and rescued her, this quest
is completed.
P. Picking up the Trail
- Completed "Picking up the Trail" 20G
- After escaping the sewers and making your way into the Citidal.
You will get a layout of all the Vaults. You will be instructed
to go to Vault 87 which is totally covered in Radiation. The
only way in it through Little Lamplight which is a town ran
by kids. Once you get there, talk to Mayor MacCready. Convince
him to let you in the town and make your way to Murder Pass,
speak with Princess and then go find MacCready again and convice
him to let you into Murderpass. Once in, this achievement will
pop.
Q. Finding the Garden of Eden
- Completed "Finding the Garden of Eden" 20G
- You must make your way through Vault 87 in search of the GECK.
The Vault is over run by Super Mutants, so be on guard. You
can make friends with one Super Mutant named Faux that is in
the experiment cells. You can lead him to the GECK since the
room is filled with radiation or you can be hardcore and make
your own way in and get it, but be sure to bring lots of Radaway.
Once you have the GECk, make your way out.
R. Blood Ties
- Completed "Blood Ties" 20G
- This quest starts in Arefu. Speak with the Sheriff. Then check
the houses and you will find one that is full of dead bodies.
Report back to the sheriff and he will tell you to investigate
some of the northern places. Go to the Metro Station and you
will run into two ghouls that are friendly. You can talk to
them or you find the mini room full of toxic containers. Look
at the floor and you will be able to enter the sewer lid. Once
inside make your way to the lair of the wannabe vampires. Talk
to them and convince them to let the Ian go. Then talk to
Vincet and convince him. You will then have to talk to Ian and
he will make a choice. Then report back to Evan in Arefu.
S. Tenpenny Tower
- Completed "Tenpenny Tower" 20G
- When you get to Tenpenny Tower, you will see a ghoul outside the
gate. After the ghoul leaves, speak into the intercom. Once you
gain access you will be instructed to deal with the ghouls at the
trainyard sewers. You can either go and kill all the ghouls or
help them. If you help the ghouls whether its convince everyone
the ghouls are nice and can live there or opening the hatch to
let the ghouls in, the people will die either way, it's your
choice.
T. Oasis
- Completed "Oasis" 20G
- This quest starts in Oasis which is like in the northern middle
part of your map. It is the only place in the Wasteland that has
trees and is green. When you get there you will have to be
clensed. Afterwards you will be put in an area with a talking
tree named Harold. Apparently this character was in Fallout 1
and 2. So I guess that is some history trivia. Harold wants to
die. He doesn't like being a tree, and wishes you to go into
a cave and find his heart and kill him. You have to talk to
some of the Treeminder people and get a key to the cave as well
as some medicince to either kill Harold or make him grow faster.
Doesn't matter which you choose, the quest will still complete.
U. The Superhuman Gambit
- Completed "The Superhuman Gambit" 20G
- This quest starts in Canterbury Commons. When you get into
town, you will see two super hero type people fighting. One
using robots and the other using Giant Ants. Talk to the
town people and they will request your help to get rid of them.
The super hero's lairs are right near the town. The Antogonizer
is easier to get rid of, but if you want some adventure, the
Mechanist is at the Robot Repair Center. To dispatch of him,
you must fight your way through robots and get to the elevater
at the end, and must have a lockpick skill of 75 to face him.
Once you dispatch of either superhero, return to Canterbury
and talk to Uncle Roe.
V. You Gotta Shoot 'Em in the Head
- Completed "You Gotta Shoot 'Em in the Head" 20G
- This quest starts in the Museum of History Underworld. Once
you enter the Museum of History, go straight and to the
basement. Speak with Mister Crowley. He will tell you some
people to kill and retrieve their keys off of them.
The list of people are...
- Dave - The Republic of Dave
- Ted Strayer - Rivet City
- Dukov - Dukov's Place
- Allistair Tenpenny - Tenpenny Tower
You can just pick pocket these people and take their keys if
you do not wish to kill them and lie to Mister Crowley.
Bring the keys back to Mister Crowley and if you come back to
him later, you can kill him for some really good power armor.
W. Reilly's Rangers
- Completed "Reilly's Rangers" 20G
- This quest is started in the Museum of History Underworld.
Go to the Chop Shop in the Ghoul Underworld. Reilly is
laying unconscious in a hospital bed. Talk to the doctor and
he will wake her up. She will tell you about her Rangers
being trapped in the Statesman hotel. Make your way to the
Hotel and take care of the Super Mutants. Her Rangers are
located on the roof, so fight your way up there and help out
the rangers. This quest can also be activated by hearing the
emergency Ranger broadcast on the radio when near the hotel.
X. Head of State
- Completed "Head of State" 20G
- This quest starts at the Temple of the Union by Hannibal. He
wants you to go to the Lincoln Memorial and clear out the Super
Mutants. So go there and clear them out and return. He then
wants you to find a picture of Abraham Lincoln. Go to the
Museum of History. Instead of making your way to the Underworld.
Make your way to the left or right and clear out the feral ghouls.
You will find the poster along with a few other of Lincoln's
possessions which can be sold to Hannibal. After recieving the
poster, return to Hannibal and then fast travel to the Lincoln
Memorial.
Y. Stealing Independence
- Completed "Stealing Independence" 20G
- This quest starts in Rivet City. Talk to Abraham Washington.
He runs his own American Museum there. He wants you to find
the Declaration of Independence. You must go to the National
Archives and make your way through. When you get to the end
you will find robots with President's minds encoded into them.
You will have to convince one that you must take the
Declaration of Independence or you can kill it. Return the
Document back to Abraham Washington.
Z. Those!
- Completed "Those!" 20G
- This quest starts in Grayditch. A boy named Bryan will run
up to you and ask you for help. You will find that his
town of Grayditch is overrun with giant fire breathing fire
ants. He first wants you to find his father. So make your
way to his house and find the shack key and then go into the
shack to find Bryan's dad's body and Dr. Lesko's equipment.
Read the notes and such and then go to Marigold station.
Take out some fire ants and find Dr. Lesko. He will give
you some orders to kill the fire ant protectors. Once you
have done this, return to Dr. Lesko and he will reward you
with some perks. Leave the Station and return to Bryan.
He will want you to find him a home, you can just tell him
you don't have time or couldn't find anyone and the quest
will complete or you can talk to his cousin in Rivet City.
AA.Agatha's Song
- Completed "Agatha's Song" 20G
- Agatha's House is located Northeast of Meresti Metro
Station and west of the Scrapyard and can be hard to find
since it is surrounded by rocks. Once you do find it, talk
to her and she will want you to retrieve a violen for her.
Make your way to Vault 92. Vault 92 is infested with
Mirelurks so be on guard. Make your way to the Sound
rooms and look for the violen. Once you have found it,
return to Agatha for this achievement.
AB.The Nuka-Cola Challenge
- Completed "The Nuka-Cola Challenge" 20G
- This quest starts in Girdershade, speak to Petrovita. She
wants you to locate 30 Nuka Cola Quantums. Her body guard
will want you to give him the Nuka Cola Quantums for double
the price Petrovita is paying. If you do give them to him,
you will not get the achievement.
- This achievement takes a little while to do because it is
collecting the rare Nuka Cola quantum. You must collect
a total of 30 of them. There is usually 1 in every
location you explore. Not always but almost everytime.
There are 5 at Eulogy's Pad. 3 in the Nuka Cola Factory.
A few in the Super Duper Mart. Start working on this
achievement from the start of the game. Nuka Cola
quantums shine a bright purple so they are easier to
spot except on the PC version which they are the same
color as normal Nuka Colas. There are according to
Falloutwiki, 110 Quantums in the game.
AC.The American Dream
- Completed "The American Dream" 20G
- After making your way through Raven Rock and speaking
with President Eden. Leave Raven Rock and fast travel
to the Citadel. Make your way to the head of the Citadel.
AD.Take it Back!
- Completed "Take it Back!" 40G
- Make sure you save before starting this quest because
there is no way to get out of it once you start it. This
is the last story mission of the game. After you speak
to the head of the Citadel, tell him you are ready. He
will then bring a massive robot up the middle elevator
and the mission will start. You will fight your way to
the Jefferson Memorial and then you or Lyons will have
to activate the purifier. The password is 2-1-6 if you
decide to activate it.
AE.Slayer of Beasts
- Killed 300 creatures 20G
- This will be gotten overtime, doesn't take long at all.
Killing Radroaches is a quick way to get it faster.
Super Mutants, Mirelurks, dogs, ants, molerats, deathclaws
and Yao Guais all count as well.
AF.Doesn't Play Well with Others
- Killed 300 people 20G
- This make be one that you have to come back to once you
have completed all other quests. Make a save and then
go wipe out everyone in the cities. If you are a massive
explorer, you will run into a lot of Mercs, raiders and
Enclave officers and that will get you 300 people kills
fairly fast.
AG.Weaponsmith
- Made one of every custom weapon 30G
Here are all the weapons, schematics and Items needed.
- Bottlecap Mine - Items Needed
- Lunchbox, cherry bomb, Sensor Module, Ten caps
- Schematics -
-A quest reward from Moira in Megaton after the Minefield
quest.
-Jacko's Pop & Gas Stop, northwest of Tenpenny Towers and
east of Girdershade.
-Dashwood's safe, in Tenpenny Tower.
-One can be bought from Knick Knack in Little Lamplight.
- Dart Gun - Items Needed
- Paint Gun, Toy Car, Surgical Tubing, Radscorpion Gland
- Schematics -
-Schematic can be obtained from Hannibal Hamlin for
completing the Lincoln Memorial quest for the slaves.
-A schematic is at the Boutique Le Chic in Tenpenny Tower.
-A schematic can be found at the MDPL-05 Power Station
next to the skeleton of a dead engineer.
- Deathclaw Gauntlet - Items Needed
- Wonder Glue, Leather Belt, Medical Brace, DeathclawHand
- Schematics -
-Scott Key Trail and Campground, inside a trailer vehicle.
Near a picnic table. Usually guarded by a Deathclaw.
-Do the Council Seat Quest in Rivet City in favor of
Banon.
- Nuka Grenade - Items Needed
- Nuka cola Quantum, Tin Can, Turpentine, Abraxo cleaner
- Schematics -
-Complete The Nuka-Cola Challenge, you can obtain a
schematic for this weapon.
-The traveling caravaner Doc Hoff also sells the
Nuka Grenade schematic.
-At the very end of the Deathclaw Sanctuary, there is one.
-Also in the Cliffside Caverns.
- Railway Rifle - Items Needed
- Fission Battery, Pressure Cooker, SteamGaugeAssembly
Crutch
- Schematics -
-Tulip (General Goods Vendor) Underworld
-Control Room (On the Workbench) MDPL-13 Power Station
-Reward for Stealing Independence from Abraham Washington
- Rock-It Launcher - Items Needed
- Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor
- Schematics -
-Can be bought off Moira Brown in Megaton for a price of
799–1200 bottlecaps (depending on Barter skill).
-In the armory of Rivet City, ship's bridge tower.
-Bought from the traveling merchant Crazy Wolfgang.
-Can be found in the "Framed Quote" within Vault 101.
- Shishkebab - Items Needed
- Motorcycle GasTank, Motorcycle Handbrake, Lawnmower
blade, Pilot Light
- Schematics -
-Can be obtained from Vance at the end of Blood Ties.
-Lucky Harith, the weapon specialized Caravan Merchant.
-Workbench in a red Brotherhood Outcast shack, to the
south-west of SatCom Array NN-03d. The shack does not
appear on the map, but is at the base of the hill the A
array is built on
AH.Psychotic Prankster
- Placed a grenade or mine while pickpocketing 10G
- Just while pickpocketing someone, this is when you crouch
and check someone, put a mine or grenade in the person's
pocket.
AI.Keys are for Cowards
- Picked 50 locks 20G
- You will get this early on if you pick every lock you come
to. Try to get your lockpick skill to at least 50 so you
can pick locks up to medium. You can pick locks on doors
medkits and ammo boxes. I know there are at least over
400 locks in the game.
AJ.Data Miner
- Hacked 50 terminals 20G
- This achievement is gonna take some time. There are over
100 terminals in the game that you can hack. It is just
finding them. This achievement will require you to pretty
much look through every area and hack every terminal you
find. Again you need to have a Science skill of at least
50 so you can hack computers up to Medium. You have 4
attempts to hack a terminal. If you fail all 4 times, you
will not be able to hack the terminal. If you are
impatient, when you go to hack the computer, pick the first
three word options and if they aren't right, back out and
re hack the terminal and keep trying the first three over,
repeat if the next three doesn't work. Don't forget to
hack terminals in towns just don't get caught doing it or
you will be attacked.
AK.Silver-Tongued Devil
- Won 50 Speech Challenges 20G
- Whenever you are talking to someone and you get an option
with a percentage in front of it, that is a speech
challenge. The higher your speech skill, the higher the
percentage will be. Recomended that your speech skill is
at least 80 or better. Talk to everyone and everything.
AL.One-Man Scouting Party
- Discovered 100 locations 20G
- There are way over 100 locations in the game. You can
either go on a blind scouting for the location, just
watch your compass and go to the arrows that aren't
shaded in or you can reach level 20 and get the perk for
letting you see all locations on the map but you still
have to travel to them, you just have a better view
point of where they are.
AM.The Bigger They Are
- Kill all the Super Mutant Behemoths 20G
- There are 5 total Behemoths. They are hard to miss
since they are like 3 stories tall.
- One you will kill by default while going to GNR Radio.
- One is in the Basement of the Capital Building.
- One is outside of Takoma Industrial.
- One is in a cage in the middle of Evergreen Mills.
- One is found to the West of Jury City Metro. Travel
until you find some tipped over traincars. You will
see a cage with a teddy bear in it. Open the cage
and take the bear. The Mutant will appear behind you.
AN.Protector
- Reached Level 8 with Good Karma 10G
- See Scourge of Humanity
AO.Mercenary
- Reached Level 8 with Neutral Karma 10G
- See Scourge of Humanity
AP.Reaver
- Reached Level 8 with Bad Karma 10G
- See Scourge of Humanity
AQ.Ambassador of Peace
- Reached Level 14 with Good Karma 20G
- See Scourge of Humanity
AR.Pinnacle of Survival
- Reached Level 14 with Neutral Karma 20G
- See Scourge of Humanity
AS.Harbinger of War
- Reached Level 14 with Bad Karma 20G
- See Scourge of Humanity
AT.Last, Best Hope of Humanity
- Reached Level 20 with Good Karma 30G
- See Scourge of Humanity
AU.Paradigm of Humanity
- Reached Level 20 with Neutral Karma 30G
- See Scourge of Humanity
AV.Scourge of Humanity
- Reached Level 20 with Bad Karma 30G
- For all level achievements, you want to keep good
karma since it is the hardest to obtain if you are
evil. Right before you hit a level that gives you
an achievement, make a save and then get the
achievement for good. Then reload your save, kill
a few people until your karma is neutral. Get the
achievement, then reload and kill more people until
you are evil. Get the achievement. You can check
your karma status on your pip boy. Here is an
eperience glitch so you can level up faster.
http://fallout.wikia.com/wiki/Scrap_Metal
AW.Yes I play with dolls
- Collected 10 Vault-Tec Bobbleheads 10G
- See Vault Tec C.E.O.
AX.Vault-Tec C.E.O.
- Collected 20 Vault-Tec Bobbleheads 30G
- There is a total of 20 Bobbleheads. Only two can
be missed and you can't return to them. The first
one is in Vault 101, before you leave the vault,
grab it off your dad's desk. The second is at
Raven Rock. It is on Level 2 in colonel Autumn's
office on the table. Only 1 chance to get that one.
- Stat Bobbleheads
-Strength - Megaton - Lucas Simms House
-Perception - Republic of Dave - Museum of Dave
-Endurance - Deathclaw Sanctuary - Near Entrance
-Charisma - Vault 108 - cloning Labs, room with many beds
-Intelligence - Rivet City - Science Labs, on table
-Agility - Greener Pastures Disposal - Office
-Luck - Arlington Cemetary North - Arlington House, basement
- Skill bobbleheads
-Barter - Evergreen Mills - Market Bazaar, very back on shelf
near to Smiling Jack.
-Big Guns - Fort Constantine - CO Quarters in Basement
-Energy Weapons - Raven Rock - Colonel Autumn's Office
-Explosives - WKML Broadcast Station - Sealed Cistern, sewer
manhole behind station, tucked in some rocks.
-Lockpick - Bethesda Ruins - Bethesda Offices East
-Medicine - Vault 101 - Dad's Desk, grab before taking GOAT.
-Melee - Dunwich Building - Virulent Chamber, center of room
near exit.
-Repair - Arefu - Evan King's house, requires lockpick skill 50
-Science - Vault 106 - Living Quarters, on a shelf, east most room
-Small Guns - National Guard Depot - Armory, must activate switch
after going through the offices to access the armory.
-Sneak - Yao Guai Tunnels - Yao Guai Den, near big pool of water
-Speech - Paradise Falls - Eulogy's Pad, table next to terminal.
-Unarmed - Rockopolis - Next to Argyle's body
Downloadable Content Achiements (DLC)
-------------------------------------
III. Operation:Anchorage Pack - 800 MS Points
AY.Aiding the Outcasts
- Completed "Aiding the Outcasts" 20G
- As soon as you load up your game with the DLC, wait around
for a few minutes and you will get an emergency broadcast
on your radio from the Outcasts. Make your way to their
location. It will be marked on your map. You will have to
help the Outcasts fight some super mutants and you will come
to their base. They will want you to help them with a
simulation they are doing. You will be required to go into
the simulation.
AZ.The Guns of Anchorage
- Completed "The Guns of Anchorage" 20G
- Once inside the simulation, you will find you have no
weapons or items. You will be given a gun and armor. Be
sparce with your guns and health, you cannot pick ammo up
off dead soldiers, you must find ammo and health dispencers.
You will get this achievement as soon as you destroy the big
cannons firing at the Americans.
BA.Paving the Way
- Completed "Paving the Way" 20G
- After destroying the huge cannons you will be teleported to
the American camp. Choose some fire power on the terminal
and talk to the General outside. He will give you your
choice of guns. The make your way to clearing out the
Chinese bases. As you continue on, you will reach an area
surrounded by a fence. Destroy the enemies and the big
armored tanks. Then plant the explosives on the two gas
tanks and move back, once they explode you will get this
achievement and be teleported back to the camp.
BB.Operation: Anchorage
- Completed "Operation: Anchorage" 40G
- At the start of this mission, you will start making your
way through the trenches. watch out for chinese officers
around every corner. You will come to a field that is full
of electricity. Make your way around the side into a tower
and deactivate the electricity field. Then make your way to
the main chinese base. If you speech skill is high you can
tell the general to kill himself, if not you will have to
face him. Kill him and be teleported out of the simulation.
Once outside, the outcasts will award you with a trip to
their armory. Once you open the door to the armory, this
achievement will unlock.
IV. The Pitt - 800 MS Points
----------------------------
BC.Into The Pitt
- Completed "Into The Pitt" 20G
- This will pop as soon as you officially enter the Pitt. When
you first play the game with The Pitt DLC, you will get a
radio broadcast that will start the quest. You will then
have to travel to the very top center of the map. You will
help a guy named Werhner fight off some Pitt Raiders. After
the fight, Werhner will ask for your help and that you need
a slave disguise to get into the Pitt. He tells you where
to obtain the disguise which is a location near where you
currently are.
BD.Unsafe Working Conditions
- Completed "Unsafe Working Conditions" 20G
- AFter getting into the Pitt. Find Midea. She will tell you
to go fetch 10 steel ingots. You may find all 100 if you
want but that is up to you, it will help you later if you
go ahead now. After you obtain at least 10, give them to
Everett. After this you will be told find Midea again. Then
you are required to listen to a speech and you must fight for
your freedom in the Arena. After you win 3 matches, this
achievement will pop.
BE.Free Labor
- Completed "Free Labor" 40G
- After you are freed, you must visit Ashur. There are a few
pathes you can take. Either help Ashur or Werhner. Either
way you will get the achievement at the end, but it is your
choice how you want it to end. Visit the link below if you
want to know the path outcomes.
http://fallout.wikia.com/wiki/Free_Labor
BF.Mill Worker
- Found All 100 Steel Ingots 20G
-
http://www.wouldyoukindly.com/?p=1103
This is not made by me, Thank Assassin for making this
really helpful guide to all 100 Ingot locations.
You will need a lockpick skill of 50 to find a few of the
steel ingots.
- Here is another link, this one doesn't have pictures.
http://fallout.wikia.com/wiki/Mill_Worker
V. Broken Steel - 800 MS Points
-------------------------------
BG.Death From Above
- Completed "Death From Above" 30G
- This quest will start as soon as you wake up inside the Citadel
after the Take It Back quest. Go speak with Scribe Rothchild
and you will find out about the Enclave forces attacking
Brotherhood camps. You will then be pointed to Rockland Car Tunnel.
When you arrive you will meet Tristan and get the layout of the
mission. You will then follow Liberty Prime (giant robot) to your
distination. When you get to the building, Liberty Prime will be
shot down and you will be told to enter the base and get anything
you can. Make your way in and kill off the Enclave soldiers until
you find a computer with the information you need. Exit and return
to the Citadel and give the data to Scribe Rothchild. You will then
be pointed to Lyons and after talking to him, the quest will
complete and start Shock Value.
BH.Shock Value
- Completed "Shock Value" 30G
- After finished the chat with Lyons, you will be sent back to Tristan.
He will then tell you to retrieve the Tesla Coil from the remians of
Olney Powerworks. Tip, you may want to ask Tristan for extra help.
He will point you to Scribe vallincourt. She will give you a device
that will make the Enclave's Deathclaws protect you. Wild Deathclaws
will still attack you so watch out. That is optional but very helpful.
Travel to Old Olney and follow your map marker to the sewer. Make your
way through the sewers to find the Old Olney Powerworks. You will
eventually meet some ghouls. Continue past them until you reach the
entrance of the Old Olney S. Wilson Building. Be on guard for Enclave
soldiers. After dealing with them you will enter the Olney Powerworks.
It has Sentry bots guarding it so be on guard. It is useful if you
have a high Science skill so you hack the terminal here and turn the
power to the coil off. Otherwise you are going to get electicuted bad
when taking the coil. You can also jump into the generator and
activate the three switches to turn the power down and take less damage.
After you have it, a ladder nearby can be used for a quick exit. Return
to the Citadel and give the coil to Tristan. Quest completed moving on
to Who Dares Wins.
BI.Who Dares Wins
- Completed "Who Dares Wins" 30G
- This is the final mission of the Broken Steel pack. Tristan will send
you to Pennsylvania Avenue, where the White House would be if it wasn't
a crater in the ground. Enter the sewer and you will see that you can
go further into the sewer than before without the DLC. You will make
you way into the Presidential Sub Level. Talk to M.A.R.G.o.T. and find
out how to get the power back on. If you have a high speech skill you
don't need the Senate's ID to get on the Bot's side. If not then you
either find the ID or fight the Sentry bots. If you get on the bot's
side, you will have to take out some ghouls to get the fuse to power
the train back up. If you are in a hurry, just kill the main Sentry
bot at the end of the station. It has a different name than just
Sentry Bot, search it and collect the fuses and power the place back
up. Hop on the train and ride it to a New Area on the map. You will
be able to pick up a Tesla Cannon in a crate which is really powerful.
You will now have to fight your way to the giant mobile Enclave tank.
You will first have to lower the ramp that allows entry into the tank.
You do this right across the way, should be your map marker's
destination. After this, make your way to the tank and fight your way
up to a computer that will allow you to blast a target. You can pick
your own but for good karma and the true main goal. Blast the mobile
tank. You will then have to make it out and you will be met by a
chopper which will take you out of there and back to the Citadel.
BJ.Devil
- Reached Level 30 with Bad Karma 20G
- See Messiah
BK.True Mortal
- Reached Level 30 with Neutral Karma 20G
- See Messiah
BL.Messiah
- Reached Level 30 with Good Karma 20G
- You recieve experience for discovering places, killing
enemies and completing quests. You want to keep good
karma since it is the hardest to obtain if you are
evil. Right before you hit a level that gives you
an achievement, make a save and then get the
achievement for good. Then reload your save, kill
a few people until your karma is neutral. Get the
achievement, then reload and kill more people until
you are evil. Get the achievement. You can check
your karma status on your pip boy. Also with the Broken
Steel DLC, you get new perks. Three which automatically
set you karma balance to Good, Neutral and Bad. You get
these perk choices at level 24 and can wait and use them
at level 29 or 30 to get the achievements. Here is an
eperience glitch so you can level up faster.
http://fallout.wikia.com/wiki/Scrap_Metal
- Another way to do this is after you complete Who Dares Wins,
you can talk to Tristan and gain the ability to get Super
Mutant blood samples. Turning these in will net you
experience. Now just set your difficutly to Very Hard and
go to the Downtown DC area and kill off super mutants and
collect their blood samples(check the bodies). After
killing a lot of them, return to Tristan and turn in the
samples. Killing on Very Hard nets you more experience for
killing enemies.
VI. Point Lookout - 800 MS Points
----------------------------
BM.The Local Flavor
- Completed "The Local Flavor" 20G
- Go to the boat that is instructed to you from the pop up message.
Once you get there, talk to the guy on the boat and buy a ticket.
You will then have to rest on a bunk on the boat to travel to
Point Lookout. Once there, follow your quest marker to the mansion.
Inside you will meet a ghoul named Desmond who needs your help
killing off the tribal people attacking the mansion. After fighting
off all waves of attackers, this quest is completed and you will then
start Walking with Spirits.
BN.Walking With Spirits
- Completed "Walking With Spirits" 20G
- You are required then to join the tribals at their cathedral. Go
there and you will notice you can't enter the gate so talk into the
intercom. They will tell you to pass their test by going to their
sacred ground. Go there and enter. You will have to fight off some
Mirelurks and Swamplurks. You will then find a giant Punga Plant.
Activate it for some funky side effects. After you wake up, make your
way back to the cathedral and gain entry. Talk to Nadine inside to
have your scar removed and to learn the location of the tribal leader.
BO.A Meeting of the Minds
- Completed "A Meeting of the Minds" 20G
- Return to Desmond and then Go to the location of the tribal leader
to find who the real leader is and why he wants to destroy Desmond.
Report back to Desmond. You will then have to go back the the dock
where you started in Point Lookout. You can either choose to put
Desmonds Transmitter on the Ferris wheel or throw it in the trash.
If you put it on the Ferris wheel, you will then have to fight off
a bunch of tribals. Afterwards, return to Desmonds mansion to see
if blow up. You will find Desmond unharmed in a secret trap door
where the mansion used to be. He will lead an attack of just you
and him to the lighthouse to kill Calvert(Tribal Leader). Fight
your way through the lighthouse until you get to Calvert. He will
tell you to choose either to kill him or to kill Desmond. If you
choose Desmond, you get a key to Calverts armory and can take
whatever you want. If you kill Desmond, Calvert orders you dead
and you have to kill off some robots. Just choose to kill Calvert
and shoot the brain tank a few times until cracks and dies. Loot
the armory and then make your way out.
BP.Bog Walker
- Discovered all locations within Point Lookout 40G
- There are a total of 31 locations in Point Lookout.
Only 29 need to be discovered for the achievement.
http://fallout.wikia.com/wiki/File:Point_Lookout_Map.png
VII. Mothership Zeta - 800 MS Points
----------------------------
BQ.Not of This World
- Completed "Not of This World" 20G
- When you first load up the game after downloading the Mothership
Zeta DLc and getting the required system update. You will get
a radio broadcast signal. This will start Not of this World. Go
to the marker on your map which is near the Waste Disposal plant.
You will then be transported onto an alien ship. You will see a
few little cutscene flashes and you will then be in a cell. You
will meet Somah which is also captured and being held. You and
Somah create a diversion to get out of the cell. Make your way
through the ship and you will finally meet up with Sally. She
will assist you through the ship. While making your way through,
you will come to a room with some other prisoners, a cowboy, a
samurai, a medic and a dead astronaut. Not of this World will
unlock here.
BR.Among the Stars
- Completed "Among the Stars" 20G
- You will be required to destroy the genetators holding the
prisoners. You now have to destroy the generators among
the ship. They are in the Hangar, Cryo Lab/Cryo Storage and
Robot Assembly. After destroying all these generators. You
will now have to do the space walk part. Enter the
Decompression chamber and put on the space suit you got off
the astronaut. NOTE - You want to make sure you have gotten
all the Alien Recordings up to this point. You will not be
able to return. While in space walk, locate the three
exposed panels and destroy them. After that, enter the
teleporter in the middle of the ship.
BS.This Galaxy Ain't Big Enough…
- Completed "This Galaxy Ain't Big Enough…" 40G
- You will reunite with your group after being teleported.
Your mission now is to destroy the Death Ray. After you do
this you will have to kill the Alien captain on the bridge of
the ship. Once you have wiped the bridge clean, you will be
attacked by a UFO. You will have to use the Death Ray to
destory it. I'm guessing there are 2 death rays because you
destroy one. For this you will have to use the switch
controls at the front of the bridge of the ship. Best tactic
is to change controls to max and fire at the ship, then as
soon as you are done shooting. Turn shields all the way up.
You will have to reactivate the generators to the ship after
a shot or two and fight off aliens attacking from the
teleporter room behind you as well. After shooting the
other UFo a few times it will be destroyed and you will
get this achievement.
BT.Alien Archivist
- Collected all Alien Captive Recordings 20G
- There are 25 total recordings. You must collect them during
your playthrough of Mothership Zeta. Even though you can
return to the ship after completing the story mode. You can
not return to all places to collect the Recordings. Here is
a link to my guide for collecting all 25.
http://www.gamefaqs.com/console/xbox360/file/960606/57409
VIII. Closing Statements
-------------------------
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includes format.</pre><pre id="faqspan-2">
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