============================
   FALLOUT 3 !!
============================

 COMPLETE WALKTHROUGH

 V 1.4 Completed 2/20/09

 Written and maintained by James Friel
 Copyright @2009 James Friel ([email protected]) This FAQ is solely
 intended for use on Gamefaq.com forum site, and may not be reproduced or
 duplicated without permission of myself. If you want to use or duplicate
 the FAQ, feel free on other sites, I really am not a greedy person, just
 make sure to credit the FAQ and myself when doing it.

 FALLOUT 3 is a PS3 game published by Bethesda Softworks 10/28/08


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 TABLE OF CONTENTS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 I.   Revision History
 II.  Introduction
 III. Prologue
 IV.  Walkthrough
      1. Springvale
      2. Megaton
      3. Superduper Mart
      4. Springvale School
      5. Jury Street Metro Station
      6. Vault 106
      7. Kaelyn's Bed and Breakfast
      8. Fordam Flash Memorial Field
      9. Moonbeam Outdoor Cinema
     10. Hamilton's Hideaway
     11. Hallowed Moors Cemetery
     12. Agatha's House
     13. Minefield
     14. Farragut West Metro Station
     15. Farragut West Station
     16. Tentleytown/Friendship Station
     17. Friendship Heights
     18. Chevy Chase North
     19. Galaxy News Radio (GNR)
     20. Collapsed Car Tunnel

     21. Dupont Circle Station
     22. Metro Central
     23. Museum Station
     24. The Mall
     25. Museum of Technology
     26. Super Duper Bunker
     27. Museum of History
     28. Underworld
     29. Washington Monument
     30. Anchorage Memorial
     31. Tepid Sewer
     32. Dukov's Place
     33. Grayditch
     34. Marigold Station
     35. Rivet City
     36. Arefu
     37. North Seneca Station
     38. Meresti Service Tunnel
     39. Meresti Metro Station
     40. Paradise Falls

     41. Bigtown
     42. Germantown Police HQ
     43. MDPL-13 Power Station
     44. Reclining Groves Resort Homes
     45. Broadcast Tower LP8
     46. Oasis
     47. Clifftop Shacks
     48. Greener Pastures Disposal Site
     49. Vault 92
     50. Old Olney
     51. Chase Acres Dairy Farm
     52. MDPL-16 Power Station
     53. Republic of Dave
     54. Relay Tower KX-B8-11
     55. Grisly Diner
     56. Temple of the Union
     57. Chryslus Building
     58: Bethesda Ruins
     59: Scrapyard
     60. Wheaton Armory

     61. Corvega Factory
     62. Vault 108
     63. Canterbury Commons
     64. Antagonizer Lair
     65. Robot Repair Center
     66. Jefferson Memorial
     67. Anacostia Crossing Station
     68. Seward Square
     69. Capital Building
     70. Penn Ave/The Mall Metro
     71. National Archives
     72. Georgetown/The Mall Metro
     73. Hazmat Disposal Site L5
     74. Mirelurk Nesting Hole
     75. Georgetown
     76. Arlington Utility
     77. Fort Bannister
     78. Charnel House
     79. Yao-Guai Tunnels
     80. Rockopolis

     81. Evergreen Mills
     82. Smith Casey's Garage
     83. Vault 112
     84. The Citadel
     85. Falls Church
     86. L.O.B. Enterprises
     87. Arlington/Falls Church Metro
     88. Falls Church/Mason DST Metro
     89. Franklin Metro Utility
     90. Mason District
     91. Hubris Comics
     92. Capital Wasteland/Flooded Metro
     93. Arlington Cemetery
     94. Mama Dolce's
     95. Arlington/Wasteland Metro
     96. Andale
     97. Fairfax Ruins
     98. Fort Independence
     99. The Overlook Drive-in

    100. Cliffside Cavern
    101. Robco Factory
    102. VAPL-84 Power Station
    103. Tenpenny Tower
    104. Warrington Trainyard
    105. Warrington Tunnels
    106. Warrington Station
    107. Dunwich Building
    108. F. Scott Key Trail and Campground
    109. VAPL-66 Power Station
    110. Jocko's Pop and Gas Stop
    111. Girdershade
    112. Nuka-Cola Factory
    113. Arlington Library
    114. Alexandria Arms
    115. Red Racer Factory
    116. Irridiated Metro
    117. L'Enfant Plaza
    118. Pennsylvania Ave
    119. Freedom Street Station

    120. Vernon Square
    121. Lady of Hope Hospital
    122. Statesman Hotel
    123. Vault-Tec Headquarters
    124. Vernon east/Takoma Park Metro
    125. Takoma Park
    126. Takoma Industrial
    127. Dupont Station/Dupont Circle
    128. Rock Creek Caverns
    129. VAPL-58 Power Station
    130. MDPL Mass Relay Station
    131. Roosevelt Academy
    132. Faded Pomp Estates
    133. The Silver Lining Drive-in
    134. Drowned Devil's Crossing
    135. Mason Dixon Salvage
    136. Satcom Array NN-03D
    137. MDPL-21 Power Station
    138. Fort Constantine
    139. Dickerson Tabernacle Chapel

    140. Mount Mabel Campground
    141. Deathclaw Sanctuary
    142. Broadcast Tower KB5
    143. Satcom Array NW-05A
    144. MDPL-05 Power Station
    145. Satcom Array NW-07C
    146. Abandoned Car Fort
    147. Shalebridge
    148. Broadcast Tower KT8
    149. Rockbreaker's Last Gas
    150. Five Axles Rest Stop
    151. Everglow National Campground
    152. Jalbert Brothers Waste Disposal
    153. National Guard Depot
    154. Little Lamplight
    155. Vault 87
    156. Raven Rock

 V. Last Words



=========================================
 I. REVISION HISTORY
=========================================

 1/09/09 v1.0
 - FAQ started
 - Added Introduction
 - Added Prologue
 - Added locations 1-39

 1/16/09 v1.1
 - Corrected some directional mistakes and spelling
 - Added locations 40-65

 1/21/09 v1.2
 - Added locations 66-112
 - Corrected more spelling mistakes

 1/29/09 v1.3
 - Added locations 113-143
 - Added last words
 - corrected some directional mistakes and spelling

 2/20/09 v.1.4
 - Added locations 144-156
 - Fixed major area sequence skipped 12 locations
 - Added in minor loot changes



[NOTE: My revision history starts at version 1.0 and each change will be noted
as a .1 addition, so the 3rd revision, if it ever gets to that, will be the
version 1.3]



======================================
 II. INTRODUCTION
======================================


 I haven't made a FAQ in quite a while, but vast fun I have had playing
Fallout 3 plus the fact is has tons of quests, locations, and things to do
made me decide to make a complete walkthrough of the game, from beginning to
end. And to enjoy everything that you can get out of it.

 Fallout 3 is the 3rd game of the Fallout series. The first 2 were major hits
and cult classics, with incredible plot and substance to satisfy the RPG
gamer in everyone. Fallout 3 was changed a little. It is now a first person
shooter, where as the previous 2 were top down turn based combat games.
Because Fallout 3 is a first person shooter, many things were changed in the
game that wouldn't work in a non-turn based game. Many good things were left
out because of this, but the overall fun is still there, making for a fun game
with a huge world to explore.

 Things to note. The game is a first person SHOOTER. This means that combat
is a lot harder than with a turn based game, because you actually have to aim
and attack things manually instead of a system where your stats affect how
good you hit. There is an adjusted V.A.T. combat system that helps with the
popular aiming that Fallout 1 and 2 had. Sadly they didn't extend this to all
weapons, so guns are the only weapons you can aim at body parts. That doesn't
make the other weapons any less fun, just not as beneficial as guns.

 There are also FAQS which explain the combat system, stats, perks, and other
things. I won't go over those here. I will simply tell you what to pick and
what to do. Saves a lot of reading.

 Some things to remember

 1) Always heal by resting if possible. 1 hours rest in a bed will heal all
    your wounds. Save your healing Stims for emergencies.
 2) Early on use melee weapons and save ammo. Save the ammo for the harder
    foes. Most weaker enemies can be beaten with melee weapons easy.
 3) Save often. Fallout 3 has a lot of glitches, such as getting stuck in
    objects, lockups, etc. Save often. I'll try and tell you when.
 4) Do not use any books until level 5 when you get the Comprehension perk.
    This doubles all book raises from 1 point to 2. Well worth it.


======================================
 III. PROLOGUE
======================================


 You start the game by watching the Intro.

 1) New baby. You are born, and choose your sex, name and appearance. Pick a
    appearance you like, you will see your face often during VATS fighting.
    Fast forward a year.

 2) BABY STEPS (Quest). Follow your Dad's instructions. Walk towards him.
    Next open the gate when he leaves and look at your special book. You will
    choose your stats for the Prologue. Make your strength 10, luck 10, and
    perception 1. Average the rest out evenly for best melee ability without
    worrying about dying. Follow Dad out of the room. Fast Forward to age 10.
    You arrive at your 10th birthday party and get your Pipboy.

 3) GROWING UP FAST (Quest). Talk to Amata in front of you and get the
    [GROGNAK THE BARBARIAN] do not use this yet. Talk to Old Lady Palmer and
    get the [SWEETROLL]. Talk to Stanley and get the [KID'S BASEBALL CAP].
    Butch will eventually come to start a fight. just dodge him and soon the
    fight will be broken up. Talk to your dad to continue.

 4) Once he opens the door enter the hallway and run into Beatrice who will
    give you a poem. Before going downstairs, head upstairs to where Officer
    Kendell is. Get behind him and crouch. Save game. Pick his pocket (reload
    if you fail) until you get his [2 STIMPAKS]. Wait for the Overseer to
    come up stairs and listen to his conversation. Bastard. Now go all the
    way downstairs to the left to the reactor room and talk to Jonas. Dad
    will enter and give you a [BB GUN] and [BB AMMOx50]. Follow him through
    the door to the test range. Shoot all 3 targets then shoot and kill the
    Radroach that enters. Hit R2 to enter V.A.T.S Mode to aim. Stand for the
    picture to be taken.  Fast forward 6 years to age 16.

 5) FUTURE IMPACT (Quest). When done take the [MEDICINE BOBBLE-HEAD] that is
    on the table, this increases your Medicine skill +10. Enter the next
    room and take the [STIMPAK] that is on the doctor tray cart. Go out into
    the hallway where Amata is being harassed. Talk to Wally Mack and trick
    him into being angry with Butch. They will leave. Go in and talk to the
    teacher. Ask to skip the test and you can just pick your skills. TAG
    melee weapons, repair, and small guns for the Prologue. Leave the room.
    Fast forward 3 years to age 19.

 6) ESCAPE (Quest). You are woken up the Vault is in turmoil. Time to fight
    and Escape!. Amata gives you some picks and [10MM PISTOL]. Open your
    dresser and take your items. Go to the Desk and take your BB gun, ammo,
    and the [BASEBALL BAT]. Open the first aid kit on the wall and take the
    items. Enter inventory and equipt your bat and hat/suit. Ready your bat
    and save the game.

    Run out into the hallway and to the right and run towards Kendell. Attack
    and kill him. Then kill the roaches. Use V.A.T.S if you want. Search
    Kendell and take his items. Equip his security helm/armor. Save again.
    Continue down hallway and Butch will come out asking for help for his
    mother. Follow him, quickly run into the next room where his mom is under
    attack from 3 roaches. Kill them before they kill her. If they do, reload
    and try again. Search roaches and take the [VODKA] bottles on the floor.
    Butch will thank you and give you his [TUNNEL SNAKE OUTFIT]. If you are
    hurt head to the bathroom and drink or use them to heal. Save the Stims.

    Continue to the lunchroom and kill the 3 roaches there. Search body. Run
    upstairs and kill roaches fighting Officer Gomez. Enter shop with Andy
    and take [2 STIMPAKS] by the fallen cart. Continue down the hall and
    enter the room you will see 2 people talking. Save game. Follow the one
    guy down the hallway you will encounter 2 guards. Kill them fast they
    have guns. Make use of V.A.T.S. Take their stuff, continue upstairs and
    kill some more radroaches. You'll fight Security Chief Hannon. Take
    his stuff and enter room with dead mechanic on the floor. Search him and
    toolbox and take items. Save.  Continue and enter room where Amata is
    being interrogated. The guard will attack. Kill him. If the Overseer
    attacks for some reason reload. Talk to the Overseer and threaten Amata
    to get his password and key. Search all lockers/desks in the 2 rooms and
    take the items.

    Continue to next research area, drink from water fountain to heal if
    needed. Save the stims. Search Jonas body and the 2 desks about and take
    all the items. Head to the room on the left and talk to Amata. Enter the
    back room and search the dresser and take items. Enter room next door and
    take items. Time to enter the Overseer door. Search the next room and
    take all items, then use the computer terminal to open the Secret tunnel.
    Go in and you'll get to the vault entrance. Note the locked door on the
    right. Activate the keypad and the door opens. Amata comes to talk to you
    but get ready, the locked door opens and 2 more guards come out. Kill
    them and take their stuff. Enter the door they came through and go into
    the north room for more stuff. Run back through the Vault and you'll find
    more Radroaches to kill.  Head back to the vault door room.

      Enter your inventory and repair any items you can combine in order to
    save space and make your items better. Now this is going to be your
    permanent save game, so that way if you replay you don't have to do the
    prelogue again. Go ahead and save, then head to the vault exit. You will
    be able now to redo everything and pick your stats/skills to what you
    want.

    You should have

    Vault Lab uniform (+5 science)
    Vault utility uniform (+5 lockpick/+5 repair)
    your medicine bobble-head
    your Grognak book (you didn't read this yet right?)
    about 16-18 stims, radroach meat, and a bunch of misc items.

    Your new character you want to have the following stats.

    Strength:      6
    Perception:    6
    Endurance:     6
    Charisma:      1
    Intelligence:  9
    Agility:       6
    Luck:          6

    And TAG Repair, Lockpick, and Explosive.  Its now time to begin the game.

    As you level up, you do not want to raise any skill above 50. With the
    +10 you gain per bobble-heads, plus the 40-50 skill points from books,
    you want to keep skills about balanced for now. You want to get lockpick
    and science to 45 (you get +5 from outfits), and speech, repair and your
    small guns skills to 50 asap. The rest can raise after.

    As for perks, pick these perks at these levels.

    Lv2:  Luck +1
    Lv3:  Perception +1
    Lv4:  Educated
    Lv5:  Comprehension (now you can use books as you find them)
    Lv6:  Toughness
    Lv7:  Gunslinger
    Lv8:  Strong Back
    Lv9:  Commando
    Lv10: Finess
    Lv11: Endurance +1
    Lv12: Sniper
    Lv13: Silent Running
    Lv14: Cyborg
    Lv15: Pyromaniac
    Lv16: Actionboy
    Lv17: Better Criticals
    Lv18: Concentrated Fire
    Lv19: Admantium skeleton
    Lv20: Grim Reapers Spirit

    As you find items to sell, these are the items you DO NOT want to sell
    to the general store. Save these items at your house. I suggest the desk
    and locker right by your bed..so you can sort items and rest quick.

    DO NOT SELL to the general stores...or use

    Scrap metal
    lunch box
    sensor module
    cherry bomb
    Nuka-cola Quantum
    Tin can
    Turpentine
    Abraxo Cleaner
    Pre-war books

    The following items you want to keep about 10 of, sell the rest

    Paint guns
    Toy cars
    Radscorpion poison gland
    surgical tubing
    wonderglue
    leather belt
    deathclaw hand
    medical brace
    fission battery
    conductor
    firehose nozzle
    pilot light
    lawnmower blade
    motorcycle gas tank
    motorcycle handlebars






=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

      WALKTHROUGH!   WALKTHROUGH!    WALKTHROUGH!   WALKTHROUGH!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



======================================
 1. SPRINGVALE
======================================

 Upon exiting the vault you get 200xp and level up. Raise your lockpicking
to 45 and speech to 13. For your perk, Raise luck to 7.

 You exit the vault into the sunshine. There is a road. Take a left and go
down the hill to a abandoned rundown town. This is SPRINGVALE. Take some time
and search every abandoned house for items. You'll find a safe, some cabinets
and footlocker/suitcase. Search every mailbox, both postal and house. Get all
the items from everything. Items of note are a gun in the safe, a copy of
[PUGILISM ILLUSTRATED] and [3 FRAG GRENADES] along with other items.

There is one occupied house on the north side where a woman named SILVER
lives. Talk to her nicely, and try and get some caps from her, either all or
part. You'll get some free caps out of it. 300+ Nice.

 Just to the north/ne is a larger building when you get close it will show
up as SPRINGVALE SCHOOL. Get close enough for it to register on your map, but
do not go there yet. Now head south towards a big weird structure just over
the hill. This will be your home base of MEGATON. Lots to do here.



======================================
 2. MEGATON
======================================

  South of SPRINGVALE is the junk city of MEGATON, your home base. As you
approach you'll see a Robot at the gate, DEPUTY WELD. He will open the town
for you. Just to the left of the entrance is a bum MICKY, who wants purified
water. Give him any purified water you find, he gives you good karma for it.
Now enter the city. The Sheriff is waiting for you. Talk to him but DO NOT
TALK ABOUT THE BOMB YET. Your speech isn't high enough to get extra money.
Talk about everything else though, but not the bomb.

 Head right to the 2nd house, the WATER PROCESSING PLANT. Inside is WALTER,
speak to him to get a quest to fix 3 leaking pipes. 2 of them are on the
ground on hills, the 3rd is actually on the roof of the CHILDREN OF THE ATOM.
Fix them and return. He will now offer to buy scrap metal for a great price.
At least until he dies, which he does usually during the game.

  ) Go to CRATERSIDE SUPPLY and speak with MOIRA BROWN. Ask about the Vault
    suit in the back and talk about your vault life. Get the [ARMORED VAULT
    SUIT].

  ) Talk about the survival guide and agree to help. Pick getting radiated
    mission. Sell and buy items that you want.

  ) Go outside and into the water by the bomb. Drink until you pass 600 rads
    then return to MOIRA for free items and a free (useless) perk.

  ) Pick second mission to find food, and the SUPERDUPER MART will be put on
    your map.

  ) Go to LUCAS SIMMS house, equip VAULT UTILITY UNIFORM and pick the level
    50 door lock. Enter. You'll gain a level. Raise speech to 33 and pick
    PERCEPTION +1 as your perk. Head upstairs to back room and take the
    [STRENGTH BOBBLE-HEAD] and steal the [HUNTING RIFLE] on the shelf.

  ) Find the Sheriff and save. Talk to him about disarming the bomb and
    reload until you pass the SPEECH check.

  ) Find MR. BURKE in MORIARTY'S SALOON and accept his quest to get the
    primer.

  ) Talk again to the SHERIFF and rat out MR. BURKE, go back to the SALOON.

  ) While the SHERIFF talks to MR. BURKE, stand between them, ready your
    [10MM PISTOL] and maybe take a psycho. Save. When MR. BURKE starts to
    stand up hes going to shoot the SHERIFF. Enter VATS and kill BURKE as
    fast as you can. Reload if the SHERIFF dies.

  ) Loot BURKE, talk to the SHERIFF. (he might have walked outside).

  ) Disarm the Bomb and talk to the SHERIFF again to receive your house.

  ) Find the COMMON HOUSE and loot it dry.

  ) Talk to LUCY WEST (check her house) and start the BLOOD TIES quest. Get
    the location of AREFU.

  ) Find JERICO'S HOUSE. Inside on the floor is [GROGNAK THE BARBARIAN].

  ) Find BILLY CREEL'S HOUSE inside you can steal 4 [PRE-WAR BOOKS] and a
    couple holo-tapes, but the holo-tapes aren't useful.

  ) Find the MEDICAL CLINIC and you can steal some useful [STIMPAK] and
    other items. A [HOLOTAPE] is on the table. Listen to it then talk to DOC
    CHURCH to start THE REPLICATED MAN quest.

  ) Finally, stop by CRATERSIDE SUPPLY again. Get the HOLOTAPE on the table
    and talk to MOIRA. Sell all your excess stuff, pick up some ammo for
    your rifle and 10mm, and pick up the ROCK-IT LAUNCHER SCHEMATICS. You
    won't have much caps left, but you'll get plenty soon.


======================================
 3. SUPERDUPER MART
======================================

  ) Leave Megaton and head NE. Halfway to the SUPERDUPER MART you'll see a
    barn silo and abandoned house. Search it for [CHINESE ARMY TRAINING
    MANUAL] and some misc items.

  ) In the SUPERDUPER MART parking lot you'll probably find some raiders.
    Search the Bodies and Nuka-cola machines.

  ) Enter SUPERDUPER MART right door, turn right and jump counter into a
    small room. Loot everything and get [LASER PISTOL]. Save game.

  ) You should level soon to level 4. Raise REPAIR to 50, and SPEECH to 41.
    Take the Perk EDUCATED.

  ) Kill all raiders. Get close and either use your Bat or guns, go for head
    shots with your guns. Don't be afraid best to kill quick. More raiders
    will return as you search the area. When full with items, exit the
    building, fast travel to MEGATON, and empty everything in your house
    cabinet. Return to loot more. Take about 10 tin cans while your there
    also. Great items are [3 NUKA COLA QUANTUMS], [MINI NUKE], [TALES OF A
    JUNKTOWN JERKEY VENDER]. Activate the Protectron robot and kill it for
    some items.

  ) Exit SUPERDUPER MART make sure its daytime. Go due north to a small
    bridge. go across and under it, there's a shelter with a armed [FRAG
    MINE]. disarm and take it, and loot shelter. [DUCK AND COVER] copy is
    here.

  ) Go back across bridge and go west along shoreline. A small boat holds
    some loot. Continue west to a beach with tons of Mirelurk eggs. Loot them
    all for A LOT of Mirelurk meat. Go back to MEGATON, unload, rest, buy,
    repair, what ever. Now head to SPRINGVALE SCHOOL.


======================================
 4. SPRINGVALE SCHOOL
======================================


  ) There is a fenced in gate with radioactive barrels. Pick lock and enter
    and get the [HUNTING RIFLE] and search the FIRST AID BOX. Use rad-aways
    to lower your radiation level after leaving.

  ) Head around back where 3 raiders hold up. Kill and loot the area. Enter
    the bottom Lower level door and kill raiders and loot area. The Ant door
    is here, you can't open it yet. Exit and re-enter school from another
    door.

  ) Enter the school and kill all the raiders and loot everything good. Some
    items to make sure you get.  [DUCK AND COVER] on 2nd floor Raider leader
    room on table. [SHEET MUSIC BOOK] on ground floor on flipped desk. A
    [NUKE COLA QUANTUM] on top of the cage at one of the schools entrances.

  ) Get tunnel key off Raider leader, unlock Ant tunnel door in the basement
    and kill all the ants about. Loot everything. There is a [CHINESE ARMY
    TRAINING MANUAL] at the end of the ant tunnel under some bodies.

  ) You'll probably hit level 5. Raise Speech to 50 and science to 37. Pick
    COMPREHENSION as your perk. Now you can read all those skill books. Go
    Rest and store at Megaton. Exit Megaton, go to VAULT 101 and head west.

  ) You will come to an overpass highway, where a raider camp is. Kill them
    all, you should get a [SNIPER RIFLE] and [FLAMER]

  ** For some fun, at the end of the overpass is a bus at the edge. Shoot
     The car next to it about 7 times until it starts to burn, then get out
     of explosion range and watch the fireworks.  ****

  ) Head south from the overpass and you'll see a barn silo and abandoned
    house. Search it for a [MINI NUKE] and some other items. Now head west
    until you reach JURY STREET METRO STATION.


======================================
 5. JURY STREET METRO STATION
======================================

  ) Enter GOLD RIBBON GROCERS. Go left and step on the pressure plate that
    has all the arrows pointing to it. Wait for a couple explosions and
    a skeleton will drop from the ceiling in the corner of the room. Loot
    will be [MINI NUKE], [MISSILES], [TUMBLERS TODAY], and [NIKOLA TESLA AND
    YOU]. Loot the store and exit.

  ) Head south through the abandoned town, and down the manhole. Loot the
    room at the end, finding a [PRE-WAR BOOK] and [BIG BOOK OF SCIENCE].

  ) Push a switch on the wall to open the 2nd level and go down. 2 raiders
    will come to investigate. loot the few items.

  ) Go to the radio broadcast tower, pick the gate and turn on the power.

  ) Now look to the SW. In the distance you'll see a church. Head there,
    and you'll encounter a raider camp. Careful there are boobytraps in the
    church. More raiders will come down the road, kill them also. Loot the
    church, finding [PUGILISM ILLUSTRATED], [MINI NUKE], [LYING
    CONGRESSIONAL STYLE], and some other items.

  ) Go back to the metro station entrance and go in. You'll have a venture
    in a long tunnel system with raiders and molerats. Clear out everything
    [DEAN'S ELECTRONICS] on the workbench inside the station. In Brigg's
    office is a [LYING CONGRESSIONAL] book and [NUKE-COLA QUANTUM].

  ) When finished, leave the station go back to Megaton. Talk to MOIRA in
    the store and complete the SUPERDUPER MART quest. You'll get a food
    sanitizer (kinda worthless), and pick the next quest, MINEFIELD. Now
    go back to JURY STREET METRO and head north to the big water tower. From
    there go due NE and you'll run into a gated valley where VAULT 106 is.


======================================
 6. VAULT 106
======================================


  ) There might be raiders just outside Vault 106. Kill them.

  ) Enter Vault 106 and freely loot it, killing the insane survivors. You'll
    probably level up to Level 6. Raise science to 45 and small guns to
    34 ish.  Pick TOUGHNESS as your perk. Items in the vault are the
    [SCIENCE BOBBLEHEAD], [NIKOLA TESLA AND YOU] hidden in a wooden box on a
    desk in the living quarters, [TUMBLERS TODAY] in the science area, also
    a [MINI NUKE] and the master keys in the living area past the science
    area.

  ) Exit the Vault and save/rest. Then head directly north to an rundown
    house full of raiders, KAELYN'S BED AND BREAKFAST.


======================================
 7. KAELYN'S BED AND BREAKFAST
======================================

 ) This is a notable spawn spot, full of raiders. There is loot by the
   mattress-less bed. Also on the bridge/overpass due north are more raiders
   so kill them also. From here head NE until you see a baseball field,
   FORDHAM FLASH MEMORIAL FIELD.


======================================
 8. FORDAM FLASH MEMORIAL FIELD
======================================

 ) A place with not much importance, sometimes raiders appear here. Just
   continue heading NE towards the Drive-in MOONBEAM OUTDOOR CINEMA.



======================================
 9. MOONBEAM OUTDOOR CINEMA
======================================

 ) You will run into your first super mutants here. Be prepared. One often
   appears in the picnic area. On a table you'll find a [PUGILISM
   ILLUSTRATED].

 ) head east and you'll see a broken down truck, in the back another super
   mutant. Kill and loot the area.

 ) Head NW, you'll see a beached boat. Nothing really on it, but due west of
   that is a dock that holds a bunch of ammo crates. From the dock, head NE
   to the rocks and you will find HAMILTON'S HIDEAWAY.


======================================
 10. HAMILTON'S HIDEAWAY
======================================

 ) A small dungeon, run through and kill the few raiders/creatures in it. In
   the raider room you'll find loot, along with [DUCK AND COVER] and a
   [NUKA-COLA QUANTUM].

 ) in the NW of the cave is a locked gate, you'll get the key to this later.

 ) You should level up to level 7 soon. Raise Small guns to 50 and medicine
   to level 40 ish. Pick the GUNSLINGER perk.


***************************************************************************
***************************************************************************

 Break time. Eat dinner. At this point in the game you should be level 7
 and have a decent amount of loot, caps, and basic weapons and armor. Your
 skills should be close to..

       Strength:  7  (bobble)
     Perception:  7
      Endurance:  6
       Charisma:  1
   Intelligence:  9
        Agility:  6
           Luck:  7

         Barter: 10
       Big guns: 18
 Energy weapons: 24
     Explosives: 41
       Lockpick: 52
       Medicine: 40  (bobble)
   Melee weapon: 24
         Repair: 52
        Science: 55  (bobble)
     Small guns: 50
          Sneak: 22
         Speech: 54
        Unarmed: 24

****************************************************************************
****************************************************************************

 ) From HAMILTON'S HIDEAWAY head NE and you'll see a church ahead. Head over
   there to HALLOWED MOORS CEMETERY.


======================================
 11. HALLOWED MOORS CEMETERY
======================================

 ) Careful super mutants about. Kill them, free the captive, and loot the
   church. You'll hear some explosions outside after a while. In the church
   you'll find [MINI NUKE], [DC JOURNAL OF MEDICINE], [BIG BOOK OF SCIENCE]
   and [KELLER FAMILY TRANSCRIPT] at the podium, and [3 FRAG GRENADES]
   hidden in a box

 ) Head SE from the cemetery you'll hit a little road. Follow it (find an
   ammo crate at some tires). At the stop sign go right towards a little
   bridge. Just before the bridge go east towards some shacks by the water.
   There will be some raiders and a lot of nice loot at their shacks.

 ) Keep going east, past a billboard and locomotive. You'll reach some
   abandoned houses. Loot them for some stuff including [TUMBLERS TODAY]
   in the bathtub.

 ) Head north to MERESTI TRAINYARD. Let it register on your map but do not
   worry about it. Look to the NE and you'll see some rocky hills to the NE
   of the train station. Head up those hills to the top, you'll find a
   wooden bridge across a small gorge. Go across to AGATHA'S HOUSE.


======================================
 12. AGATHA'S HOUSE
======================================


 ) Enter and talk to Agatha, pass a speech check to get her ammo box key and
   some nice ammo including a [MINI NUKE]. Talking to her some more will
   trigger the AGATHA'S SONG quest to find a Violin. You will also receive
   the location to VAULT TEC HQ.

 ) Exit the house and leave, continue NE heading towards the town of
   MINEFIELD already marked on your map. On the way you'll hit a power tower
   with a locked gate. pick it, but there's nothing inside. Continue NE to
   MINEFIELD.


======================================
 13. MINEFIELD
======================================


 ) Careful now. There are dozens of mines about, plus a sniper. We will take
   out the sniper first. Approach the town until it registers on your map.
   Head up the hill to the left where the big water tower is. Now while
   sneaking go down the path on the other side which will take you right to
   the tower with ARKANSAS the sniper. If you sneak down right to the
   bottom right he won't see you due to the wall. hug the wall on the left
   and there will be a mine you need to pick up. the stairs are on the left.
   Ready your weapon of choice, run up the stairs, and find ARKANSAS and
   blast him.

 ) Slowly scour the town and pick up every mine you can find. You'll get 50+
   of them. Loot the town to find 4 skill books [PUGILISM ILLUSTRATED],
   [GROGNAK THE BARBARIAN], [TUMBLERS TODAY], [DC JOURNAL OF MEDICINE], also
   about are a bunch of [PRE-WAR BOOKS].

 ) Fast travel back to MEGATON. Talk to MOIRA in CRATERSIDE SUPPLY to finish
   the Landmine quest making sure you have 1 in your inventory. You'll get
   a BOTTLECAP MINE SCHEMATIC. You should be close to leveling to level 8.
   Raise medicine to 60 and explosives to 47. Pick the STRONG BACK perk.

 ) Start the next quests with MOIRA and pick the injury quest. Take a few
   frag grenades to a corner and damage yourself, making sure to get a
   crippled limb, and under 50% damage. Talk to MOIRA again to heal and
   get a [ENVIRONMENTAL SUIT]. Pick the next quest to test the MOLERAT
   REPELLENT. you'll get a REPELLENT STICK. hint.. kill molerats with this.

 ) Go to MORIARTY'S and talk to GOB. Speech check to convince him to help.

 ) Go to the back room and pick the back door lock. Hack the computer
   terminal but don't read any info.

 ) Talk to NOVA and speech convince her to help you with the password.

 ) Talk to MORIARTY and speech convince him about your dad. You will now
   get the info to find him in GNR. Heal up, shop, time to head out.

 ) Exit MEGATON and head left around the city. In the back you will find
   3 molerats, kill them with the REPELLENT. Search the big rock for a stash
   including a [SNIPER RIFLE]. The rock has 3 little dead trees around it.

 ) Head back to SUPERDUPER MART. Go east and you'll come to a large building
   beside the water with a north ramp. 3 raiders are across the water. If
   you swim across the water, 2 super mutants will spawn at the large
   building to fight the raiders. Kill the raiders, then shoot across and
   kill the super mutants. Some ammo crates are near the raiders. Loot them
   all (swim back across to loot mutants). On the east bank by the huge
   statue is the FARRAGUT WEST METRO STATION.


======================================
 14. FARRAGUT WEST METRO STATION
======================================

 ) Not much around here that you haven't already taken care of. Enter.



======================================
 15. FARRAGUT WEST STATION (tunnels)
======================================

 ) Enter the station and proceed to the room with the PROTECTRON. Loot it
   and activate the PROTECTRON, and kill it when it activates. Continue on
   to the fenced in ghouls. Enter the control room opposite and loot, and
   get the laser pistol. Use the console to turn on the gas test. Safe has
   [NIKOLA TESLA AND YOU]

 ) Open the gate and fall back letting the ghouls rush you. kill them. Now
   back up and shoot the gas area with the laser pistol. (shooting it with
   the ghouls doesn't give you experience).  Continue on. Bottom room has
   4 [MISSILES], [US ARMY FLAMETHROWER MANUAL], and [3 PRE-WAR BOOKS]. Exit
   into TENTLEYTOWN/FRIENDSHIP STATION.


==============================================
 16. TENTLEYTOWN/FRIENDSHIP STATION (tunnels)
==============================================

 ) This tunnel is in 2 part. South goes to DC. We want to go north first.

 ) Kill the ghouls/radroaches and loot area. Some items north side are
   [NUKA-COLA QUANTUM] upstairs, [LYING CONGRESSIONAL STYLE] on shelf,
   [GROGNAK THE BARBARIAN] in office on shelf, [LASER RIFLE] on mercenary
   body. North exits to FRIENDSHIP HEIGHTS.

 ) South area has some more foes and loot and the exit to CHEVY CHASE
   NORTH. Exit the north side first into FRIENDSHIP HEIGHTS.


======================================
 17. FRIENDSHIP HEIGHTS
======================================

 ) Just above the Metro entrance a bunch of Raiders has made a home. Take
   them out and loot their area. Once all areas are looted re-enter the
   TENTLEYTOWN/FRIENDSHIP STATION and go all the way south and exit to
   CHEVY CHASE NORTH.

 ) Prepare yourself before exiting CHEVY CHASE NORTH. Going to be a wild
   fight.


======================================
 18. CHEVY CHASE NORTH
======================================

 ) Don't worry about looting now, this is going to be fast and furious for
   a bit. After exiting head South towards a hole in the ground. 2 mutants
   will emerge on the right side. Kill them and loot.

 ) LIONS PRIDE PLATOON will be on the other side, readying an assault.
   Talk to them but follow them down the alley. On the way there is a dead
   Brotherhood member on a bed. Take their armor/items. Continue around the
   corner.

 ) You can do 1 of 2 things. stand back and let them fight, or rush ahead
   and take down as many mutants as possible to get experience. The Platoon
   will go through the school ahead killing the mutants. On the other side
   of the school is the GNR square where mutants are attacking the GNR
   building. Kill as many as you can.

 ) At the fountain is a dead Brotherhood member with a [FAT MAN] and 8
   [MINI NUKES]. Ready this weapon. Soon over by the bus wall, a BEHEMOTH
   mutant will break through. Take him down as fast as possible. 2 MINI
   NUKES will usually kill him. If your first shot knocks him down you might
   want to save the 2nd nuke and rush him with a powerful gun and shoot.
   Once its dead, backtrack and loot everything. Go to the GNR door and use
   the intercom to enter.


======================================
 19. GALAXY NEWS RADIO (GNR)
======================================

 ) Should be close to leveling up to level 9. Raise explosives to 50, sneak
   to 41, and pick COMMANDO as the perk

 ) Enter and loot building. Head upstairs and Talk with THREE DOG who will
   help you if you help him. (help with his task). He gives you the GALAXY
   NEWS RADIO quest. Grab the [BIG BOOK OF SCIENCE] off the desk and head
   out the back door and down the rubble to DUPONT CIRCLE. Kill the ghouls
   and for fun blow up the 2 Bus's here.

 ) Do not go down into METRO JUNCTION, instead walk down the street and
   enter the small door to COLLAPSED CAR TUNNEL.


======================================
 20. COLLAPSED CAR TUNNEL
======================================


 ) A short area, kill the ghouls about then have fun and blow up a bus.
   There are 2 exits, exit the south exit to the real DUPONT CIRCLE. You
   only want to register it on your map. Take a right and enter DUPONT
   CIRCLE STATION.


======================================
 21. DUPONT CIRCLE STATION
======================================

 ) Head in, you'll find a room with a PROTECTRON. Activate it and kill it
   take its loot. On the table is [LYING CONGRESSIONAL STYLE]. kill raiders
   and loot. Follow tunnel to the end and enter METRO CENTRAL.



======================================
 22. METRO CENTRAL
======================================

 ) METRO CENTRAL has 5 exits.
   Bottom level DUPONT CIRCLE STATION north, MUSEUM STATION south.
   Middle level FOGGY BOTTOM west and FREEDOM STREET STATION east.
   Top level PENNSYLVANIA AVE/METRO CENTRAL

 ) Kill all the ghouls about and freely loot everything. There is a [DEAN'S
   ELECTRONICS] near the Foggy exit. [PUGILISM ILLUSTRATED] in locked room
   near MUSEUM STATION.

 ) Exit the top level PENNSYLVANIA exit so it registers on your map (METRO
   CENTRAL). heal/buy/sore if you want. Re-enter and head down to the
   bottom south and enter the MUSEUM STATION.



======================================
 23. MUSEUM STATION
======================================

 ) These tunnels run under the Museum areas. METRO CENTRAL north, ANACOSTIA
   CROSSING STATION south, MUSEUM OF TECHNOLOGY east and the MUSEUM of
   AMERICAN HISTORY west.  Clear and loot the area, you'll find [CHINESE
   ARMY TRAINING MANUAL] near the MUSEUM OF HISTORY and GROGNACK THE
   BARBARIAN near the METRO CENTRAL exit. Time to head east to the MUSEUM
   OF TECHNOLOGY and the MALL.


======================================
 24. THE MALL
======================================


 ) Oh boy, here we are. The MALL turned into a bunker complex for super
   mutants. If you want battle, here it is. Super mutants everywhere. The
   MALL runs a great distance, lined with museums and buildings and a few
   other areas. We will come back here often. For now, dodge and cover and
   pick off the super mutants in your area. Loot them. Enter the MUSEUM OF
   TECHNOLOGY next to you.

 ) You should reach level 10 here. Put SNEAK to 50 and UNARMED to 43. Pick
   FINESS as your perk.



======================================
 25. MUSEUM OF TECHNOLOGY
======================================

 ) First off, lets clear this building. Go through and eliminate every foe
   in the building, then we can loot it.

 ) There are a lot of things to do in the Museum. First by checking the
   Museum info terminals you can find one that has a 000 message from PRIME
   to JIGGS. This starts a quest. 3 other Info terminals have codes you can
   input. Do all 3 right you'll get a safe password for the security office
   and special event to get a great weapon. The safe has the key for the
   weapons locker in the Planetarium.

   code 001  is 019
   code 002  is 053
   code 003  is 113

 ) In one of the bathrooms a toilet is rigged with [MICRO FUSION CELLS],
   you can take them out of the reservoir.

 ) [NUKA COLA QUANTUM] in the planetarium, [NIKOLA TESLA AND YOU] atrium 2nd
   floor. 3 [STEALTH BOYS] on display.

 ) Take the ANTENNA DISH from the moon lander to continue with the GNR quest

 ) In the room with the large 3 story rocket.. the stairs have 2 hidden
   areas which you can access by walking on the narrow ledge along side.
   A sleeping bed and [GUNS AND BULLETS]

 ) Some fun things to do. You can watch the Planetarium show which is cool.
   You can take the VAULT tour and click on the show activation buttons.
   When ready leave the MUSEUM and fast travel to JURY STREET METRO. Search
   the diner for the body of PRIME who has great loot plus the named weapon
   [XUANLONG ASSAULT RIFLE]. Head to MEGATON heal, sell, and then go back
   to the MUSEUM OF TECHNOLOGY at the Mall.

 ) Head north across the Mall to the SUPER MUTANT BUNKER. A tripwire is on
   the path down. Enter the BUNKER



======================================
 26. SUPER MUTANT BUNKER
======================================

 ) The BUNKER has a few super mutants in it, along with some tripwires. A
   copy of [DUCK AND COVER] is inside. Exit the bunker on the other side
   killing all super mutants around. There is a chance some dead Brotherhood
   soldiers are about loot them for their POWER ARMOR and TAGS.

 ) Head NW to the MUSEUM OF HISTORY where you'll encounter WILLOW, a ghoul
   on patrol outside. Enter the MUSEUM.



======================================
 27. MUSEUM OF HISTORY
======================================

 ) Enter the Museum there is a [NIKOLA TESLA AND YOU] on the floor in the
   bathroom. Enter the LOWER HALLS on the left.

 ) Like normal kill all the bad ghouls. There are tons of loot you want to
   pick up.

   Lower level. LINCOLN'S DIARY in a display case, [DC JOURNAL OF MEDICINE]
                and [NUKA COLA QUANTUM] in the kitchen
   1st floor.   LINCOLN'S HAT, ACTION ABE ACTION FIGURE, JOHN WILKES BOOTH
                POSTER, CIVIL WAR DRAFT POSTER
   2nd floor.   LINCOLN'S VOICE, ANCIENT LINCOLN COIN COLLECTION, LINCOLN'S
                REPEATER, [CHINESE ARMY TRAINING MANUAL]
   When you get the chance just store all the Lincoln items at your house
   except the LINCOLN REPEATER which will be a addition to your guns.

 ) Now exit into the lobby area and enter UNDERWORLD.



======================================
 28. UNDERWORLD
======================================


 ) UNDERWORLD is the Ghoul home. Its a nice little area where you can rest,
   eat, buy and sell. As you enter UNDERWORLD, WINTHROP will greet you.
   With a successful SPEECH check you can learn more on the Android you are
   looking for, and he should give you a new holotape. You can also sell
   him 5 scrap metals for items.

 ) Enter the CHOP SHOP clinic and talk to DR. BARROWS. Pass a speech check
   and you'll learn that PINKERTON in RIVET CITY has the skill to work on
   Androids.

 ) Talk to REILLY, but she's in a coma. Talk to DR. BARROWS and pass a speech
   check to wake her. He will give you directions to REILLY'S RANGERS. Talk
   to REILLY all options and get BOX CODE, BETTER DIRECTIONS to REILLY'S
   RANGERS, the REILLY's RANGERS QUEST, password to the Rangers Compound,
   directions to the HOTEL, and location of THEO'S BODY.

 ) Enter WINTHROP's room next to the clinic and hack the computer to unlock
   the safe (level 100). Loot it for some caps.

 ) Talk to MR. CROWLEY to start YOU GOTTA SHOOT'EM IN THE HEAD quest. Start
   talking to other inhabitants to learn the real reason MR. CROWLEY wants
   them dead. Talk to and pass speech checks with PATCHWORK, DR. BARROWS,
   WINTHROP, CAROL, AHZUKHAL, and TULIP. Talk more with TULIP and get the
   book PARADISE LOST. You can buy a RAILWAY SCHEMATIC from her. Now go back
   and talk to MR. CROWLEY to learn the real reason he wants them dead. Get
   an extra 100 caps.

 ) Exit the UNDERWORLD and head to the WASHINGTON MONUMENT.


======================================
 29. WASHINGTON MONUMENT
======================================


 ) Head to the entrance to the WASHINGTON MONUMENT and pass the BROTHERHOOD
   guards. Before heading up, jump the broken window and go around back
   for a [MISSILE LAUNCHER] and 8 [MISSILES]. Go upstairs and insert the
   ANTENNA DISH. Don't head back to THREE DOG yet. Head back to MEGATON and
   rest/sell/repair. Time to do more outdoor areas. Head to FARRAGUT WEST
   METRO CENTER.

 ) Head SE along the Waterline. You might run into some raiders. Not far
   down the way you'll encounter a supermutant and some centaurs with a
   captive in his tent. Free the captive, also a [KEELER FAMILY TRANSCRIPT]
   is on the table, and in one of the truck trailers a [PUGILISM ILLUSTRATED]
   You can blow up the truck cabs afterwards. BOOM!

 ) Farther SE you'll see a Mirelurk and some Radroaches. When you approach
   the couple egg bundles by the water 3 more Mirelurks will spawn. You may
   level up close to this time.. Raise Unarmed to 50 and Energy Weapons to
   45. Pick ENDURANCE +1 as your perk.

 ) Go SW to the ANCHORAGE MEMORIAL and enter. There are multiple entrances.



======================================
 30. ANCHORAGE MEMORIAL
======================================

 ) The MEMORIAL consists of 3 areas connected to a 4th area, the FACILITY
   BAY. Lots of Mirelurk's about. Go about and kill them all then loot the
   facility. There are 3 things to watch out for.

   1) Locked safe in the Facility area clinic. Codes are hidden behind a
      Nuka-cola machine. Open the safe from the terminal and inside are
      [DEAN'S ELECTRONICS] and a door part to fix a utility door in the
      north of the Service area.
   2) Behind the Broken Utility door are [THE TENDERIZER] sledgehammer, the
      ANCHORAGE STASH KEY (which unlocks a secret door in a refrigerator in
      the Service area, a [NUKA-COLA QUANTUM], a holotape (useless), and
      a [US ARMY FLAMETHROWER RECIPES].
   3) A refrigerator with a secret compartment requiring the ANCHORAGE STASH
      KEY. Inside is some caps and a holotape (another useless one). a 5
      PERCEPTION is needed to see the secret compartment.

 ) Other loot in the area are [DC JOURNAL OF MEDICINE] in the Facility
   clinic area and 3 [PRE-WAR BOOKS] in the same section. Once finished,
   exit the MEMORIAL and head SE back over to the road, and continue south
   along the water. You'll see a little door in the side of the wall, this
   is the TEPID SEWER you want to enter.



======================================
 31. TEPID SEWER
======================================

 ) This area is home of Molerats and Raiders. Use your REPELLENT stick to
   kill enough molerats to achieve your WASTELAND SURVIVAL GUIDE quest (10
   total). Then clear out the area like normal.  In the subway area you
   will encounter ROCKSALT, a named raider. Careful there are landmines
   between you and his bunker wall. As normal, kill everything, and loot
   everything.

 ) USE the key off ROCKSALT to unlock other areas. You'll find [DEAN'S
   ELECTRONICS], POWER FIST, and 2 [PRE-WAR BOOKS] in the tunnels. Exit the
   tunnels on the other end into GEORGETOWN WEST. Just register it on the
   map and fast travel back to MEGATON. You might have to kill any enemies
   nearby so you can fast travel.

 ) Head back to MEGATON and talk to MOIRA in CRATERSIDE SUPPLY to complete
   the molerat quest. Now accept the Mirelurk quest. Head back to ANCHORAGE</pre><pre id="faqspan-2">
   MEMORIAL and re-enter, going down to the egg section and putting the
   item in the egg. DO NOT KILL ANYTHING ON THIS TRIP. Return back to MOIRA
   and finish up the Mirelurk quest. Start the last level of the quests and
   pick the History choice, which will have you going to RIVET CITY.

 ) Fast travel back over to TEPID SEWER and the building right south of it
   is DUKOV'S PLACE. Head in there.


======================================
 32. DUKOV'S PLACE
======================================


 ) Talk with DUKOV and by talking about MR. CROWLEY you can pass a speech
   check and get the location of FORT CONSTANTINE. You also learn a little
   about the group of thieves and what the keys are for. You can get his
   key by either pickpocketing it or passing a speech check to get him to
   hand it over.

 ) Upstairs in the bedroom is a [NUKA-COLA QUANTUM] and a [PUGILISM
   ILLUSTRATED].

 ) Fast travel to SUPERDUPER MART and head south towards GRAYDITCH.




****************************************************************************
****************************************************************************

 Ok doing good. Your characters skills should look something close to this..



       Strength:  7  (bobble)
     Perception:  7
      Endurance:  7
       Charisma:  1
   Intelligence:  9
        Agility:  6
           Luck:  7

         Barter: 10
       Big guns: 24
 Energy weapons: 45
     Explosives: 52
       Lockpick: 56
       Medicine: 64  (bobble)
   Melee weapon: 28
         Repair: 58
        Science: 59  (bobble)
     Small guns: 52
          Sneak: 52
         Speech: 58
        Unarmed: 56


****************************************************************************
****************************************************************************




======================================
 33. GRAYDITCH
======================================


 ) The town is filled with FIRE ANTS. They can breathe fire so don't let
   them get close. The Ant warriors are armored good also. Go about and kill
   all that you can about town.

 ) You want the start of the THOSE! quest. If you haven't already talked
   with BRYAN WILKS, search about SUPERDUPER MART and surrounding area
   until you find him. Sometimes he gets stuck and just stands there. You
   can pass a couple SPEECH checks in order to calm him and get his stash
   key.

 ) Search the Dumpster behind the Diner for a stash of loot.

 ) Find BRYAN WILKS in the PULOWSKI PRESERVATION SHELTER near the Diner.
   Search the houses in the area to find his dead father and the shack key.
   Let Bryan know his fathers dead, and search the shack nearby to find the
   close location of MARIGOLD STATION. Finish clearing out the city.

 ) You should level to 12. Raise Energy weapons to 50 and Barter to 27.
   Pick the SNIPER perk. Now head over to MARIGOLD STATION and enter.



======================================
 34. MARIGOLD STATION
======================================

 ) Enter and start killing ants. On the first mezzanine enter the manager/
   ticket booth and you'll find a holotape. The key is in a firehose case
   later on. Items you can find in the tunnels are [RIPPER] and [NAUGHTY
   NIGHTWEAR] which grants +10 speech bonus. Taking the NIGHTWEAR will cause
   a NPC LUGNUT to appear and want it. Just kill him.

 ) Head all the way east down the tunnel to the FALLS CHURCH exit. Exit to
   register the area on your map. Before you go back in, there are 2
   Brotherhood soldiers being assaulted by super mutants. Kill the super
   mutants. DO NOT TALK TO THE SOLDIERS. By the metro entrance is a table
   with some loot, and a bed. Re-enter the MARIGOLD station and continue
   with the ant quest.

 ) Talk to DR LESKO about his experiments. Ask for "Serious incentive" and
   you can get a great lab coat later (+10 science, +20 rad resist). Near
   the Queen is a [BIG BOOK OF SCIENCE] and [NUKA-COLA QUANTUM]

 ) Kill the Guardians, kill the Queen, kill the Protectron. Hack the
   terminal and release the pulse and destroy the mutagen. Dumb hack doctor.
   Return to DR LESKO and SPEECH check him to get your reward. Pick the
   ANT MIGHT reward which grants +1 strength and +25 fire resist. You also
   get his old lab coat. Make sure you keep the QUEEN PHEROMONES.

 ) Return back to GRAYDITCH and talk to BRIAN WILKS and agree to find him
   a home. He will mention VERA in RIVET CITY.

 ) Fast travel to DUKOV'S PLACE and head south. You will encounter a small
   Raider camp. Kill and loot. A copy of [DUCK AND COVER] is there. Keep
   going south hugging the river. You'll hit a rubble building with Super
   mutants waiting. Rush and kill them. Head due east and you'll find the
   IRRADIATED METRO. Right next to it is a small ACCESS HALL door. Enter
   and go up the stairs, half way up is a trapped shotgun pressure plate.
   At the top is a door that leads out to a connection walkway with 2 Super
   Mutants. Kill fast. Go back down.

 ) Start angling SE towards RIVET CITY. You'll encounter a Super Mutant
   fort on a hill on the left. Kill and loot, you'll find a [LYING,
   CONGRESSIONAL STYLE]. Continue SE towards RIVET CITY. Before entering
   RIVET CITY continue east to discover ANACOSTIA CROSSING. Go back and climb
   the entranceway to RIVET CITY. CARLOS sits on the top, you can give him
   PURIFIED WATER in exchange for Karma boost. Activate the Intercom and
   walk across the extended bridge to RIVET CITY.



======================================
 35. RIVET CITY
======================================

 ) Equip your Speech boosting outfits. There is a lot to do in RIVET CITY.
   Since there is so much to do I will only tell you what to do. The order
   is up to you.

 ) Over the bridge talk to HARKNESS. Jump down NE on the deck and take the
   couple loot items. Continue E/NE to the stairway and go up to the Flight
   deck and enter the BRIDGE TOWER.

 ) Go up stairs to sleeping quarters. Exit both side doors getting loot
   items on catwalks. Go up stairs again to armory level and again exit the
   side doors and loot items on catwalks. Go up stairs to top level. MR.
   LOPEZ will be here going to jump. SPEECH check and stop him.

   ** Save. Fun thing is to jump off the ship. You can actually survive if
      you hit deep water below. **

 ) Go back down to the main stairway and go down 1 level to Upper Deck.
   Enter the door and proceed down the hallway. You can pick the doors and
   search if you want. At the Next intersection go left and the first door
   is the clinic. Go down and pick DOCTOR LI's room. Inside are 1,3,5
   [PROJECT PURITY HOLOTAPES]. Exit and enter the Science lab door.

 ) Get the [INTELLIGENCE BOBBLE-HEAD] on the table. Talk to ZIMMERMAN about
   the Android and accept his plan. DO NOT show him the Circuit if you
   have it.

 ) You should level up soon. Raise Barter to 49 and pick SILENT RUNNING as
   your perk. Now go back out the same door to UPPER DECK and go straight
   past the clinic. On the left is the Hotel with VERA WETHERLY. Talk to
   her and let her know about BRYAN. She will take him in.

 ) Talk to BANNON in the MARKET area. Agree to help him find info on
   SEAGRAVE. Go to SEAGRAVE'S room and pick it, getting the INCRIMINATING
   DISK and go back to BANNON. Then go to CHIEF LANA DANVERS in the Bridge
   Tower and show her. Then go back to BANNON and receive a [DEATHCLAW
   GAUNTLET SCHEMATIC].  Make one as soon as possible for tough armored
   foes.

 ) MEI WONG. give her 25 caps for buying a gun, she will give you the
   location to TEMPLE OF THE UNION.

 ) Talk to BELLE BONNE in the Muddy Rudder bar at the bottom stairwell.
   She will give you info to go to the Broken Bow section.

 ) Talk to SEAGRAVE HOLMES he will give you info on the city history to go
   to the Broken Bow section.

 ) Leave RIVET CITY. There are a few things to do first..

   1) Fast travel to GRAYDITCH and let BRYAN know he can go to RIVET CITY.
   2) Go next door to the shack and talk to DR LESKO. He will buy your ant
      nectar.
   3) Fast travel to GNR and talk to THREE DOG. He will thank you and give
      you the stash key to the cell in HAMILTONS HIDEAWAY.
   4) Fast travel to HAMILTONS HIDEAWAY and go to the NW area and loot the
      cell. [GUNS AND BULLETS], [MINI NUKE], [STEALTH BOY]. Save before
      searching the lockers, you might get POWER ARMOR/POWER HELM.

 ) Bring your purified water stash and go back to RIVET CITY and give them
   to Carlos for some Karma gain. Now head towards the BROKEN BOW section
   swimming under water through the entrance. Kill any enemies. You will
   find PINKERTON in his laboratory. Careful some booby traps are on the
   way.  In the lab are [DEAN'S ELECTRONICS], [BIG BOOK OF SCIENCE], and
   a [DC JOURNAL OF MEDICINE] under some x-rays. Talking to PINKERTON will
   give you the true info on the ANDROID and the True History of RIVET
   CITY.

 ) Head back to RIVET CITY and talk to HARKNESS. Show him the proof that he
   is an Android. Ask him about DR ZIMMER and suggest you kill ZIMMER for
   him. He will give you his [A3-21 PLASMA RIFLE]. Go to the Science Lab and
   inform ZIMMER that you found HARKNESS. He will reward you with the perk
   WIRED REFLEXES. When you get out of conversation mode, whip out your gun
   and kill both ZIMMER and ARMITAGE. Report back to HARKNESS.

 ) Go back to MEGATON and report to MOIRA and complete the RIVET CITY
   History quest. Take up a new quest, The Technical quest which gives you
   the location of ROBCO FACILITY. When ready fast travel to KAELYN'S BED
   AND BREAKFAST and head north to the river. You'll see a Dock with some
   loot on it. Directly west is a [NUKA-COLA QUANTUM] bottle sitting on top
   of a wooden buoy. Head SW up to the wooden shack and overpass. Go up
   the overpass to AREFU.



======================================
 36. AREFU
======================================

 ) Approach EVAN KING and talk to him about the town problems. He will have
   you enter all 3 houses to check on the residences. The West's are dead.
   Lockpick EVAN KING'S house and enter getting the [REPAIR BOBBLE-HEAD].
   Talk to EVAN KING again and he will give you some locations of where the
   "Family" might be.

 ) Leave AERFU and go West along the shoreline you'll see a huge grounded
   boat with some missile ammo boxes. Head north across the water following
   the overpass. You'll come up to the NORTH SENECA STATION.



======================================
 37. NORTH SENECA STATION
======================================


 ) On the east side of the station is a grocery store. Enter and loot and
   kill the few radroaches there.

 ) You should be leveling up soon to level 14. Raise SMALL GUNS to 60,
   BARTER to 60, and EXPLOSIVES to 60. Pick the CYBORG perk. Enter the
   MERESTI SERVICE TUNNEL.



======================================
 38. MERESTI SERVICE TUNNEL
======================================


 ) Make sure you have your full stock of [SUGAR BOMBS] when you enter the
   Metro. Its not that big a area. You'll meet up with a couple Ghouls
   MURPHY and BARRETT. Murphy will want to buy [SUGAR BOMBS] which he can
   make into [ULTRAJET]. A Speech check will double his asking price.

 ) Be careful in the tunnels, not a lot of foes, but a lot of traps of all
   types.  You'll quickly reach a guard post where you can use a SPEECH
   check to get through. On the other side is the door to MERESTI METRO
   STATION.  A [TUMBLERS TODAY] is on the table at the guard outpost.



======================================
 39. MERESTI METRO STATION
======================================


 ) This is the "Family" base. There is an exit to the MERESTI TRAIN YARD.
   There is a [MINI NUKE] on a platform near the workbench you have to shoot
   or blow it down. [LYING CONGRESSIONAL STYLE] is under a box on top of a
   train carriage. You have to drop down to it.

 ) You want to steal VANCE'S key, because [VAMPIRE'S EDGE] is in a locked
   box that the key goes to. Keep trying until you succeed. Talk to VANCE
   and succeed 2 SPEECH checks to find out about IAN WEST and then go back
   and succeed a SPEECH check to get IAN WEST To return to AREFU. Talk to
   VANCE again and persuade him to accept [BLOOD PACKS] in exchange of
   protecting AREFU. Then let him know IAN WEST'S decision and he will
   reward you with a SHISHKEBAB SCHEMATIC.

 ) Return to AREFU and let KING know the outcome of the event. Talk to the
   inhabitants for minor loot and map areas. Go to the now open Shack at
   the start of the ramp and enter ALAN's place and steal the [PUGILISM
   ILLUSTRATED] off the desk. Return to VANCE to learn the HEMATOPHAGE perk
   and exit back to NORTH SENECA STATION. Head due north and over the hill
   you will see a small town with a huge Bob's Big boy-like statue in it.
   This is PARADISE FALLS. Head there.



======================================
 40. PARADISE FALLS
======================================


 ) This is a Slaver base, and Slavers are bad! Unless your playing a bad
   guy, time to kill!  Kill the 2 Slavers at the entrance to the base. Head
   around and FORTY the slaver will come out. Kill him. SAMMY the child
   slave is off to the left behind some cars, he will ask you to save the
   other children, and you'll get the RESCUE FROM PARADISE quest. FORTY has
   a key you want.

 ) Enter the compound and eliminate all the slavers. Loot the compound for
   many items especially in the Gun shop. Some items about.. [POWER FIST] in
   a trashcan in the slaver barracks, [PRE-WAR BOOK] in the adult slave
   house, [SPEECH BOBBLE-HEAD in Eulogy's pad, along with 5 [NUKA-COLA
   QUANTUMS] hidden behind his stairs.

 ) Unlock the slave pens and free the slaves. Talk to SAMMY on the way out.

 ) You should level up to 15 near this point. Put 70 lockpick and 75 science
   and pick the PYROMANIAC perk.

 ) Head out of town and go south then east around town. Directly east is a
   big hill of rocks. Go to the right and you'll see an abandoned house. In
   it is a [DUCK AND COVER]. Go NE up the hill to GERMANTOWN POLICE HQ.
   Kill all the Super mutants outside, but do not go in yet. Fast travel to
   MOONBEAM OUTDOOR CIMENA and head South East to the town of BIG TOWN.



======================================
 41. BIG TOWN
======================================


 ) Enter and learn from the guard that some people have been taken by
   Supermutants. Talk to the town inhabitants to learn about the hostages
   and get the quest BIG TROUBLE IN BIG TOWN. There is a [DC JOURNAL OF
   MEDICINE] in the clinic.

 ) Enter the clinic and perform surgery on TIMEBOMB to heal him and talk to
   him afterwards. Time to rescue the hostages. Fast travel back to the
   GERMANTOWN POLICE HQ and enter through the back door (side door is locked
   level 100).



======================================
 42. GERMANTOWN POLICE HQ
======================================


 ) Like most areas, kill all the enemies. Watch yourself some mines and
   traps are about. Clear the 1st floor then the ground floor. You'll find
   RED in a jail cell. Talk to her and have her stay there while you go
   and find SHORTY. Go to the basement clearing that and talk to SHORTY.
   Have him follow you and go back to RED. Now have them both follow you
   outside, and fast travel back to BIG TOWN.

 ) There is nice loot in the station.
   1st floor: [DC JOURNAL OF MEDICINE]
   Ground floor: [LYING CONGRESSIONAL STYLE], [PRE-WAR BOOK],
   Basement: [FATMAN] behind locked door, [NUKA-COLA QUANTUM] in kitchen
    area, and [TUMBLERS TODAY] on a shelf.

 ) Back at BIG TOWN, everyone will be happy. But mutants are coming. Talk
   to RED. There will be 4 Super Mutants coming. Decide if you can take them
   on your own or train the town with skills. Go to the bridge leading to
   town and wait for the Super Mutants to come and kill them.

 ) Return to everyone and they will thank you. Talk to TIMEBOMB and he will
   give you his Lucky [8 BALL] which gives you +1 LUCK.

 ) Fast travel back to the GERMANTOWN POLICE HQ and now head NE. You will
   see some orange boxcars at the top of the hill. There are a few Raiders
   there, and a [DUCK AND COVER] with their stash.

 ) Continue NE and you will see a huge powerstation. Go over there and find
   the MDPL-13 POWER STATION.


======================================
 43. MDPL-13 POWER STATION
======================================



 ) Enter the smaller SUBSTATION building. Inside are a few items including
   [NUKA-COLA QUANTUM] and a [RAILWAY RIFLE SCHEMATIC]. Exit and head to the
   larger plant building.  Inside are a bunch of Ghouls and [FISTO!] which
   is in the office upstairs.

 ) Head NW towards a barn and silo. A SCAVENGER holds up in the barn. Stand
   at the silo and look north. Theres a hill. On top of the hill is a couple
   bodies and a [US ARMY FLAMETHROWER RECIPE]. Go back down to the barn.

 ) Head SW over the road you'll see a little door in the hill. Enter and
   kill some dogs. At the tunnel end is a couple bodies with a laser weapon.

 ) Now head NW into the ruins of the RECLINING GROVES RESORT HOMES.



======================================
 44. RECLINING GROVES RESORT HOMES
======================================


 ) A bunch of mostly abandoned buildings. A few things.. one of the east
   houses has a [TALES OF A JUNKYARD VENDOR].

 ) Continue going NW until you hit the MONTGOMERY COUNTY RESERVOIR. You'll
   see a big water tower just east of it. Kill the Raiders there and loot.
   There is a little barn to the NW with a few ammo crates. Just west of
   that is a little corrugated shed with some ammo crates.

 ) You should be leveling to level 16 soon. Raise small guns and energy
   weapons to 70, and explosives to 67ish. Pick ACTION BOY as your perk.

 ) Look to the NE and you'll see a huge broadcast tower. Go there and you'll
   find the BROADCAST TOWER LP8.



======================================
 45. BROADCAST TOWER LP8
======================================


 ) Not much here but turn on the Broadcast tower so Radio signal SIGNAL
   ECHO FOXTROT (SEF) is on. To the NE at the base of the cliff you'll find
   a sewer chamber. Inside is a safe and a [BIG BOOK OF SCIENCE]

 ) Next place is a little tough to find. Head North and you'll see a huge
   plateau of rock in the distance. Head to the mountain, and go left (west)
   around the base. Hug the wall and on the NW side of the mountain is a
   small path straight up. Head up and find the hidden grove of OASIS.



======================================
 46. OASIS
======================================


 ) Approaching the entrance to OASIS, TREEFATHER BIRCH will say he has been
   waiting for you. Follow him into OASIS and approach him at the wooden
   circle structure. He will continue talking and say you have to meet the
   One. Agree and stand near the BASIN OF PURIFICATION in the center of the
   circle. After a long boring ritual you can drink from the BASIN and zone
   out, awakening in the GROVE.

 ) Talk to the living tree in front of you, HAROLD. He will ask you to kill
   him. Agree. Now go back into Oasis and talk to Everyone. Make the SPEECH
   check with SAPLING YEW so you can get an item afterwards. Acquire the
   SAP and LINIMENT then ask for the key to the fenced door.

 ) enter and kill everything of course. Enter the big pool and swim under-
   water to the next area and go through the door. To the left is a alcove
   with [DC JOURNAL OF MEDICINE], [STEALTH BOY], and some other items.
   Further on there will be a pool on the left with a [MINI NUKE] on the
   bottom.

 ) Further will be some bodies with [CHINESE ASSAULT RIFLE], [STEALTH BOY],
   and some misc loot. Continue on to the beating heart of HAROLD. Destroy
   it and receive the BARKSKIN perk which gives +5 damage resist. Continue
   on through the door to the DAMP CAVE. Going through you'll find some
   skeletons and items, like [SNIPER RIFLE], and [NUKA-COLA QUANTUM] and
   other loot. Swim underwater out of the area and back to dead HAROLD.

 ) Talk to the person at the dead tree, and find SAPLING YEW to get the
   YEW'S BEAR CHARM. (+10 speech). Go ahead and leave OASIS.

 ) Head back left around the mountain. Continue to the south side and there
   is a path up through an arch up into the mountain. Going up will take you
   to a depression with a random encounter. The path branches left and right,
   take it right (east). The next area is on top of the SE part of the
   mountain. You can get there from the east side. You know your close when
   you see barricades and a wooden bridge.  Its SE of OASIS. The CLIFFTOP
   SHACKS.


======================================
 47. CLIFFTOP SHACKS
======================================


 ) The shacks are home to some Super Mutants. They hold 2 hostages. Kill them
   all and loot everything. You'll find [GROGNACK THE BARBARIAN], a
   [PUGILISM ILLUSTRATED], and [BOARD OF EDUCATION] a named Nailboard weapon.

 ) Sometimes random spawn will be here, fighting each other. From the
   shacks, you want to head SE over a hill or 2, and you'll get a weird radio
   signal, and your rad meter will start acting up. Soon you'll come to a
   crashed spaceship which has taken out a house. Search the spacecraft for
   the great [ALIEN BLASTER] and about 120 [ALIEN POWER CELLS]. Use this
   weapon sparingly, its powerful but limited ammo.

 ) Head east/south east down the hill and past the bridge and you'll run into
   GREENER PASTURES DISPOSAL SITE.



======================================
 48. GREENER PASTURES DISPOSAL SITE
======================================


 ) Put on your radiation suit or use a rad-x. There are 3 places to go.
   First enter the large building office where some loot and the [AGILITY
   BOBBLE-HEAD] and a [NUKA-COLA QUANTUM].

 ) Outside, NE is a shack/container and inside holds more loot, including
   a [RADIATION SUIT] and [DC JOURNAL OF MEDICINE]. Head south to a truck
   cab and in the container box is another [RADIATION SUIT] and a [BIG BOOK
   OF SCIENCE].

 ) Now head north and you'll see a road going north. Follow the road until
   you reach a raider inhabited barn and fallen silo. Kill the raiders and
   loot the area, finding [MINI NUKE] and [DEAN'S ELECTRONICS].

 ) From the barn head east over the hills you will see a city. Before that,
   just on the east side of the hills is VAULT 92.



======================================
 49. VAULT 92
======================================


 ) You'll enter the Vault and a table holds some loot. To the left is another
   table with a holotape and more loot. Clear out the main level of weak
   bloatflies, and there will be doors to the REACTOR (north), SOUND AREA
   (east), LIVING QUARTERS (west), and OVERSEER OFFICE (south). In the
   supply area are loot and [TALES OF A JUNKYARD VENDOR].

 ) Go down to the reactor levels, there are types of MIRELURKS about. Kill
   them all, only misc loot about.

 ) Enter the OVERSEER OFFICE area, get [PRE-WAR BOOK], [DUCK AND COVER],
   [LASER RIFLE], and [STEALTH BOY]

 ) Enter the SOUND TESTING AREA and clear enemies. Loot to look for are
   [NIKOLA TESLA AND YOU], [SOIL STRADIVARIUS] quest item, [STEALTH BOY] and
   3 [PRE-WAR BOOKS].

 ) Lastly enter the LIVING QUARTERS and clear enemies. Loot and look for
   [DC JOURNAL OF MEDICINE], [SHEET MUSIC BOOK] quest item, and [NUKA-COLA
   QUANTUM].

 ) Head out of the Vault and fast travel to AGATHA'S HOUSE. You can give her
   the SOIL STRADIVARIUS for experience and her radio frequency. Now give her
   the MUSIC SHEET and she will give you the BLACKHAWK .44 pistol.

 ) You should level up to level 17. Raise SNEAK, UNARMED, and EXPLOSIVES to
   70. Raise MEDICINE and SCIENCE to 80. Raise BARTER to 68. Pick BETTER
   CRITICALS as your perk.

 ) Head to MEGATON and heal/rest/sell. You are going to fight DEATHCLAWS next
   so get ready. Grab all your FRAG MINES, and if you want, big weapons.
   We will have good target practice on them. Missile launchers, Mini guns.
   Or your weapon of choice. But definitely Mines. If you have any Bottlecap
   mines bring those for the sewers. When ready make sure its daylight and
   head back to VAULT 92 and go east towards OLD OLNEY.



======================================
 50. OLD OLNEY
======================================


 ) All right.. DEATHCLAWS! Time to kill some giant lizards!  Deathclaws are
   very fast, their attacks ignore armor, and are tough to kill. The easiest
   way is to simply lay a line of mines a little apart and just let them
   run through the mines crippling their legs. Then kill away. Good time to
   use big guns at the crippled DEATHCLAWS. Go through the streets of OLD
   OLNEY and kill them, there is about 7. There is minor loot on some bodies
   about town. There are 2 entrances to OLNEY SEWERS.

 ) Enter the sewers. More Deathclaws about. Bunch of loot about including
   [FAT MAN], [MISSILE LAUNCHER], [DUCK AND COVER], [NUKA-COLA QUANTUM],
   and [PROTOTYPE POWER MEDIC ARMOR]. Behind a level 100 locked door is a
   [MINI NUKE] but you can't pick that yet.

 ) There is a PROTECTRON in a room but its useless against Deathclaws. Go
   ahead and activate it, and just kill it for its loot.

 ) Leave the sewers and head east out of the city. You'll see a pond where
   some Mirelurks will pop up. Kill them and loot their eggsacks. Head south
   and you'll see a red rocket and a broken down orange trailer truck. Loot
   the trailer for 5 (maybe 1 in machine) [NUKA-COLA QUANTUMS]. If you run
   into an encounter with some people fighting a DEATHCLAW, let the Deathclaw
   kill them (they will loot your quantums if they win).  A mailbox just
   North of the truck holds a [DUCK AND COVER].

 ) Go East towards the barn silo and find CHASE ACRES DAIRY FARM.



======================================
 51. CHASE ACRES DAIRY FARM
======================================


 ) Some Raiders make their base here. Kill them and loot everything. You'll
   find a [PUGILISM ILLUSTRATED] in the silo and [GROGNAK THE BARBARIAN] on
   the 2nd floor of the barn.

 *** Have some fun. Go up in the silo tower and wait till dark. Shoot one
     of the cars down below and watch the fireworks. You can actually look
     west to the orange truck you looted earlier and shoot the cab way over
     there from here, and watch that explode also. I shot it with a 10MM. ***

 ) Keep going east towards the electrical towers and you'll find a little
   building, the MDPL-16 POWER STATION.



======================================
 52. MDPL-16 POWER STATION
======================================


 ) Some minor loot here. Including a [NUKA-COLA QUANTUM]. Head NE towards
   THE REPUBLIC OF DAVE on your map.



======================================
 53. THE REPUBLIC OF DAVE
======================================


 ) As you approach the gate you will be questioned. Just tell them you wish
   to speak to DAVE and they will let you in. Close the gate behind you. Now
   head directly up to the main building and enter.

 ) Equip your speech items. Save. Go left and talk to DAVE and convince
   him you are a representative of the wastelands. You can then talk to him
   about a few things (100% SPEECH check) and and convince him to turn over
   his KEY. Learn what you can and ask about the election and if you can
   help.

 ) Save. This quest is a bit buggy. Talk to each of the 4 voters one at a
   time, making sure they go to vote, and leave the voting box (don't get
   stuck). You can talk to ROSIE and BOB and SPEECH check them into running
   for president themselves. Also talk to JESSIE and SHAWNA. Once all 4 of
   them have voted, talk to DAVE. He will leave to check the vote. When he
   leaves, you are free to loot the [NUKA-COLA QUANTUM] bottle on the safe,
   and the [OL'PAINLESS] Rifle in the safe.

 ) Leave and enter the "MUSEUM' building. Take the [PERCEPTION BOBBLE-HEAD]
   and any other items you wish. Fast travel to CHASTE ACRES DAIRY FARM
   and head south towards the broadcast tower you can see. Half way there
   on the right side are some car husks and small radioactive pools. In the
   car shed is a [NUKA-COLA QUANTUM] and some ammo boxes. Continue south
   to the RELAY TOWER KX-B8-11.



======================================
 54. RELAY TOWER KX-B8-11
======================================


 ) At the Relay tower enter the gate and turn on the power. Now head SE to
   the edge of the rocks. Down below is a Sewer drainage tunnel. Look on
   your local map if your having trouble seeing it. Inside is some loot
   including [DC JOURNAL OF MEDICINE] and [PRE-WAR BOOK].

 ) Continue SE towards a large watertower and barn silo. Nothing here except
   the outhouse to the east contains [GUNS AND BULLETS].

 ) Go east and down the hill is a radioactive pond with a large overturned
   boxcar container. Inside is a [DEAN'S ELECTRONICS].  Fast travel back to
   the RELAY TOWER KX-B8-11 and this time southwest. You will encounter
   a Raider infested GRISLY DINER.



======================================
 55. GRISLY DINER
======================================


 ) The Diner is a Raider base but has nice loot, but careful some traps are
   also about. Once inside Raiders will appear to ambush you. Some items
   about are [TALES OF A JUNKYARD VENDOR], [KELLER FAMILY TRANSCRIPTS 3],
   and [MISSILE LAUNCHER]. Kill the raiders and loot the area.

 *** There are a bunch of cars on the road outside the diner. Try and get
     all 4 of the blue cars burning and watch the fun  ***

 ) North of the Diner on the road is a Bus which has [US ARMY FLAMETHROWER
   RECIPE]. Now you want to head Due south towards the TEMPLE OF THE UNION
   which is already on your map.



======================================
 56. TEMPLE OF THE UNION
======================================


 ) Entering this small area you'll be challenged and let into the Temple.
   Head upstairs and talk to HANNIBAL HAMILTON to start the HEAD OF STATE
   quest. Talk to CALEB SMITH and he will request you get a picture of the
   LINCOLN MEMORIAL from the MUSEUM OF HISTORY.

 ) First Fast travel to the MUSEUM OF HISTORY and head to the offices then
   to the second floor where the picture is hanging over a desk. Now exit
   the MUSEUM and go right (west). Head towards the LINCOLN MEMORIAL, you
   will register MALL NORTHWEST on the way. Continue to the MEMORIAL. At the
   steps SILAS will talk to you. Head back out of combat range and go back
   to the TEMPLE OF THE UNION and talk to CALEB.

 ) Save your game. Sometimes the rest of the quest gets bugged.

 ) Talk to HANNIBAL. Now wait 1 hour to make sure the group starts moving
   out. Fast travel to the MALL NORTHWEST. Wait about 24 hours and the group
   should appear. HANNIBAL will talk to you again about assaulting the
   slavers, but tell him to wait while you take care of it.

 ) Now go kill the slavers at the MEMORIAL, use good cover. Loot everything.
   There are many trip wires and mines on the path around the MEMORIAL, go
   around and disarm/pick up everything. Now report back to HANNIBAL and he
   will thank you with a [DART GUN SCHEMATIC]. At the soonest opportunity
   make yourself a DART GUN which is a awesome weapon you should keep on you
   all the time, useful to cripple legs of tough opponents.

 ) You will level up soon to level 18. Raise Melee weapons to 57 and pick
   the CONCENTRATED FIRE perk. Fast travel to MEGATON and unload/sell. Pick
   up all the LINCOLN ARTIFACTS you have stored in your home and return to
   the MEMORIAL and sell the following items to HANNIBAL (make sure you have
   your speech boosting clothes on) in this order...

   LINCOLN'S DIARY, CIVIL WAR DRAFT POSTER, JOHN WILKES BOOTH WANTED POSTER,
   LINCOLN'S VOICE, LINCOLN'S COIN COLLECTION, and ACTION ABE ACTION FIGURE.

   Do not sell the LINCOLN HAT or REPEATER, they are nice items for you to
   use. Sell the rest. Through the small door near the MEMORIAL steps is
   the OPERATIONS OFFICE where a [NUKA-COLA QUANTUM] is located.



****************************************************************************
****************************************************************************


 Intermission. hehe.

 Ok doing fine.. You should be about level 18 now with close to the
 following stats.



       Strength:  8  (bobble + ant might)
     Perception:  8  (bobble)
      Endurance:  7
       Charisma:  1
   Intelligence:  10 (bobble)
        Agility:  7  (bobble)
           Luck:  8  (lucky 8 ball)

         Barter: 70
       Big guns: 28
 Energy weapons: 74
     Explosives: 74
       Lockpick: 74
       Medicine: 82  (bobble)
   Melee weapon: 57
         Repair: 76  (bobble)
        Science: 80  (bobble)
     Small guns: 76
          Sneak: 70
         Speech: 86  (bobble/yew bear charm)
        Unarmed: 72


  Still lots of books to find, lots of bobble-heads to get. Doing good.



*****************************************************************************
*****************************************************************************

 ) Fast travel to the FARRAGUT WEST METRO STATION and head north. As you
   climb a hill and get up on a main highway, look NE and you'll see a
   building with a big car poster on it. Go there to the CHRYSLUS BUILDING.




======================================
 57. CHRYSLUS BUILDING
======================================



 ) The building has of course, Super Mutants. Kill them and loot everything.
   Some items you'll find about. [NUKA-COLA QUANTUM], [GUNS AND BULLETS] in
   the north reception area room with the Nuka cola machine. [PUGILISM
   ILLUSTRATED] in the top level lower offices in a bucket by Nuka cola
   machine. In the basement a [BIG BOOK OF SCIENCE] is in the west room on
   a metal shelf. Plus TONS of other items like grenades, ingredients, etc.

 ) The Super Mutant Master in the LOWER OFFICES has a master key. Once you
   are finished exit the CHRYSLUS BUILDING and head NW. At the road follow
   it north and it will swing around west into a huge Raider base, the
   BETHESDA RUINS.  (The base is NW of the CHRYSLUS BUILDING)



======================================
 58. BETHESDA RUINS
======================================


 ) This is a huge Raider base, with lots of loot, and lots of Raiders. Start
   at street level and clear out the Raiders and loot them.

 ) Enter BETHESDA OFFICE WEST and repeat, clearing out the Raiders and taking
   the loot. Items to watch out for.. [BIG BOOK OF SCIENCE] on the lobby
   desk, Top floor behind crates near freezer is [MINI NUKE], [DEAN'S
   ELECTRONIC] under a desk in a wooden crate.

 ) Enter BETHESDA OFFICE EAST and repeat. Some items to look for.. 2nd level
   [LOCKPICK BOBBLE-HEAD], [MINI NUKE] near catwalk exit, first floor
   [CHINESE ARMY TRAINING MANUAL], and the Flamethrower raider holds a
   [US ARMY FLAMETHROWER MANUAL]. You can rest for 3 days and the Raider
   with the Manual will respawn. Go ahead and farm the Raider for a few
   times, you'll reach level 19.. Raise Melee to 75, Repair to 80, and
   Sneak to 75. Pick ADMANTIUM SKELETON as your perk. Get your big guns up
   to about 40+. You can always come back.

 ) Enter the BETHESDA UNDERWORKS where Ghouls reside. Kill them and find the
   loot [GROGNAK THE BARBARIAN], [MINI NUKE] hidden under wooden crate, and
   [TALES OF A JUNKYARD VENDOR] sitting on a bucket on a bench on the upper
   level.

 ) Leave the area and head north. As you head over the hills you will come
   to a huge junkyard area. This is the SCRAPYARD.



======================================
 59. SCRAPYARD
======================================



 ) Not much to do here. Run about and you'll encounter DOGMEAT fighting some
   enemies. He usually kills them before you get there. You can make him
   a pet and have him as a follower, or if you like solo, send him off to
   wait for you someplace safe. Hes great at finding things.

 ) In the NW part of the SCRAPYARD is a husk of a tour bus next to a red
   box car. Inside is a ammo crate with [GROGNAK THE BARBARIAN], [GUNS AND
   BULLETS], and [US ARMY FLAMETHROWER MANUAL].

 *** lots of Bus's here. Blow stuff up if you want ***

 ) Head east from the scrap yard towards a couple medium sized electrical
   towers. On the other side of them is an abandoned building complex filled
   with Raiders, the WHEATON ARMORY.



======================================
 60. WHEATON ARMORY
======================================



 ) Tons of Raiders about, like always kill them all and loot everything.
   Going in the Armory put on your radiation suit and take rad-x. More loot
   is inside, including a level 100 locked/science door. We will come back
   for that later. Nothing else of importance yet.

 ) Leave the armory and head east. You'll go up a hill and if you look to
   the South east you'll see a large factory and a water tower. There is
   also an abandoned town south but there isn't anything there. Head towards
   the factory (has 3 smokestacks) and that is the CORVEGA FACTORY.



======================================
 61. CORVEGA FACTORY
======================================


 ) Before Heading into the factory, go south of the factory towards the
   broken raised expressway. There is a orange truck and cab. Stand at the
   front cab of the truck and face north, go about 8 steps and there is a
   skeleton. Under the box next to it is the DRIVERS KEY. Enter the back of
   the truck and a couple Raiders will appear to ambush you. Kill them and
   loot the truck for [US ARMY FLAMETHROWER RECEIPE], [MINI NUKE], and
   [CHINESE ARMY TRAINING MANUAL] in the drivers locked footlocker.

 ) Head towards the CORVEGA FACTORY and behind the building is a dumpster
   that holds a [BIG BOOK OF SCIENCE]. You have to drop into it from the
   rocks above. Exit and now you can enter the Factory.

 ) The Factory is filled with ants, but not the fire-breathing type. Kill
   them all (Deathclaw gauntlet works wonders) and loot everything. Items
   [LYING CONGRESSIONAL STYLE] on the front desk, [BIG BOOK OF SCIENCE]
   upstairs, and [DEAN'S ELECTRONICS] past the ant queen under some dead
   bodies.

 ) From the factory exit and head northeast. You will find VAULT 108.




======================================
 62. VAULT 108
======================================



 ) VAULT 108 houses some insane GARY clones. Kill them all and loot the
   vault. Some items are [PUGILISM ILLUSTRATED] in Living quarters on a
   counter, [NUKA-COLA QUANTUM] in Entrance area, and in the Cloning lab
   is the [CHARISMA BOBBLE-HEAD], and [LYING CONGRESSIONAL STYLE].

 ) Exit the Vault and head north up the hill towards the large building
   that you see, the ROBOT REPAIR CENTER. Go ahead and bypass this for now
   and keep going north to CANTERBURY COMMONS.



======================================
 63. CANTERBURY COMMONS
======================================


 ) When you arrive in town you will see a good old fashion town showdown
   between the MECHANIST and the ANTAGONIZER. Watch the show and after they
   are done talk to UNCLE ROE and he will give you the chance to help with
   the problem. Also talk to him about the merchants and organizing them.
   You will be able to upgrade each traveling merchant for 700 caps to have
   better inventories. 2800 caps total. Make sure to do this, they will
   have nice items should you buy from them in the future.

 ) Talk to the boy DEREK PACION to get more info on the ANTAGONIZER and the
   MECHANIST. Make sure to pickpocket him for a [GROGNAK THE BARBARIAN].
   Now find DOMINIC and MACHETE'S house in the town, inside you will find
   [DEAN'S ELECTRONICS] and the [HIGHWAYMAN'S FRIEND] tire iron. Head north
   to the ANTAGONIZER LAIR.




======================================
 64. ANTAGONIZER LAIR.
======================================


 ) Not much is in the ANTAGONIZER area except ants. Kill them and loot what
   you find, and find the ANTAGONIZER on her throne near the back. There is
   a [NUKA-COLA QUANTUM] next to it. Pass a speech check with her and she
   will give you her ANTAGONIZER armor and change her ways. Head out and
   go to the MECHANISTS home at the ROBOT REPAIR CENTER.



======================================
 65. ROBOT REPAIR CENTER
======================================



 ) Now head south to the ROBOT REPAIR CENTER. Some robots about kill them
   and loot. You will find a [NIKOLA TESLA AND YOU] on the conveyor belts,
   and in the mechanic's forge is a [NUKA GRENADE]. In the other part of
   his forge is a [LYING CONGRESSIONAL STYLE]. Talk to the MECHANIST and
   give over the ANTAGONIZER armor and he will give you his PROTECTRON'S
   GAZE, a named laser pistol.

 ) Head back to CANTERBURY COMMONS and talk to UNCLE ROE to finish the
   quest.

 ) You should hit level 20 soon if not already. From now on you don't need
   to worry about picking every lock, hacking every computer, killing every
   foe. Raise lockpick to 95, sneak to 80, unarmed to 80, and small guns
   to 85. Pick GRIM REAPER'S SPIRIT as your perk.

 ) First head back to WHEATON ARMORY and unlock the armory door and loot it.
   You will find tons of weapons, plus a [US ARMY FLAMETHROWER RECIPE].

 ) Now fast travel to RECLINING GROVES RESORT HOMES and go east to the
   Scavenger barn and pick his footlocker for a [CHINESE ARMY TRAINING
   MANUAL].

 ) Head back to MEGATON and rest/sell/load up. Time to head back into the
   city. Fast travel to RIVET CITY and head west to the JEFFERSON MEMORIAL.




======================================
 66. JEFFERSON MEMORIAL
======================================


 ) Probably a few mutant guards. On the side of the main stairwell are the
   door entrances to the GIFT SHOP. Head inside.

 ) Not much in the building other than a half dozen or so HOLOTAPES which
   you want to find and listen to. The last one, number 10 is the main one
   you want. Kill any mutants running about. Listening to the holotapes will
   tell you that your Dad went to find VAULT 112.

 ) Fast travel to ANACOSTIA CROSSING near RIVET CITY. Go ahead and enter the
   ANACOSTIA CROSSING STATION.




======================================
 67. ANACOSTIA CROSSING STATION
======================================


 ) A few raiders about, and a [PUGILISM ILLUSTRATED] on a table in the upper
   north area. Clear and loot. MUSEUM STATION is to the north but we want
   to head east to SEWARD SQUARE.



======================================
 68. SEWARD SQUARE
======================================


 ) A section of DC, a few things to do around the area. Start looking over
   the streets. You will come to an alley where a mad PREACHER is yelling
   over a loudspeaker. There is a hostage at the entrance. The alley is
   mined. You can kill the PREACHER if you don't get too close and pick up
   the [MINI NUKES] and mines. The alley is just NW of ANACOSTIA CROSSING.

   *** Save and have fun sending the hostage down the alley ****

 ) Near the alleyway to the NE is the REILLY'S RANGERS HQ. You can enter
   and its a good safe haven. Good loot includes [DEAN'S ELECTRONICS] on a
   generator and a [POWER FIST] in a footlocker. Loot, rest, and re-enter
   STEWARD SQUARE.

   *** NOTE: the room with the DEAN'S has the toolbox in front of it. This
       book is bugged, often it will fall under the generator and cannot
       be taken. re-load from your automatic saved game and keep trying
       until the book is on top of the generator, not under it, sadly this
       is only like 10% of the time  ***

 ) On the north side of the area is a sewer grate. (just east of the metro
   down a narrow alley). Enter this small tunnel area to find [TUMBLERS
   TODAY] in the rubble to the far SE. A couple Super Mutants in here.

 ) Just west of the sewer alley is the PENN. AVE/SEWARD SQUARE METRO. This
   small area connects SEWARD SQUARE and PENNSYLVANIA AVE. NORTH. There are
   some Ghouls here, but nothing worth finding. Don't even bother going in.

 ) Due South of the PENN/SEWARD METRO is a generic OFFICE BUILDING. Enter
   and go up to the Skybridge where there is a switch. Throw the switch and
   watch the fireworks!

 ) Last, head west to the CAPITAL BUILDING area. There probably will be
   fighting between Super Mutants and Talon Mercs. In a PULOWSKI PRESERVATION
   SHELTER is a [LYING CONGRESSIONAL STYLE]. Now enter the CAPITAL BUILDING.



======================================
 69. CAPITAL BUILDING
======================================


 ) The CAPITAL BUILDING as a few different areas, you will be entering into
   CAPITAL BUILDING EAST. There are a lot of Supermutants about. Clear the
   area and loot to find [TALES OF A JUNKTOWN VENDOR], and a [NUKA-COLA
   QUANTUM] in another room.

 ) Enter into the CAPITAL BUILDING WEST area, where you will encounter Super
   Mutants taking on an invading force of Talon Mercenaries. You can SNEAK
   and sit back and let them wear each other down if you want. Progressing
   you will enter the Capital Dome area where a SUPER MUTANT BEHEMOTH is
   engaged with the fight. Lots of loot about, a [US ARMY FLAMETHROWER
   RECIPE] is on a table, [NIKOLA TESLA AND YOU] on a table somewhere.

 ) Enter the HALL OF COLUMNS a Talon sniper is on the 2nd balcony, along with
   a [DC JOURNAL OF MEDICINE] on the back railing. Farther down a locked
   room holds loot and a [CHINESE ARMY TRAINING MANUAL].

 ) The CONFERENCE ROOM area holds a [LYING CONGRESSIONAL STYLE] on the
   podium.  Once all areas cleared, exit the building via the CAPITAL
   BUILDING WEST area back into the MALL.

 ) Lets clear the MALL some. Hug the north side of the MALL killing any
   foes about. You'll find the NATIONAL ARCHIVES but pass it and keep heading
   north to THE MALL NORTHEAST. Go down the metro to PENN AVE/THE MALL
   METRO.



======================================
 70. PENN AVE/THE MALL METRO
======================================


 ) Enter this small metro area clearing out the Ghouls. Nothing much here
   but go across and exit to PENNSYLVANIA AVE SOUTH. Just register it here
   and re-enter the Metro and head back to the MALL. Go ahead and enter the
   NATIONAL ARCHIVES (from the front door).




======================================
 71. NATIONAL ARCHIVES
======================================


 ) Enter, watch out for Super mutants and traps. There are a few items you
   want in this Building. In the National Archives entrance there is a
   [DUCK AND COVER] and 2 [MISSILES] on the bottom level, some [PRE-WAR BOOKS
   scattered about, and 6 PRICE VOUCHERS in a safe upstairs. SYDNEY is in
   the Rotundra surrounded by mines. You can help defend her from a onslaught
   of Super Mutants. After, talk to her and get her terminal password to
   activate the elevator lift. Then kill her and get her 10MM "ULTRA"
   MACHINE GUN.

 ) Stop at the entranceway quiz computer terminals and take the quiz. Once
   you get all questions right (you can retake all you want) you'll get a
   prize voucher. Take all 7 vouchers to the reward terminal to the right and
   pick GRAPE mentats, since the other colors just duplicate regular drugs.

 ) Now enter ARCHIVE SUB-BASEMENT and head through, picking up [DUCK AND
   COVER], a [SHEET MUSIC BOOK] which you really don't need, and a [MINI-
   NUKE] behind the lv100 locked gate. Proceed through to the next area.

 ) Enter ARCHIVAL SECURE WING EAST where at the end you can get the [BILL OF
   RIGHTS], [MAGNA CARTA], and [LYING CONGRESSIONAL STYLE].

 ) Lastly end up at the ARCHIVAL STRONGROOM where you'll encounter a BUTTON
   GWINNETT robot. Go ahead and kill it and the turrents. Take [BUTTONS WIG]
   off the floor, and use the terminal to unlock all the doors.  Take the
   [DECLARATION OF INDEPENDENCE] from the back and [TALES OF A JUNKYARD
   VENDOR]. Go ahead and exit back to the MALL. (you can keep your items at
   home for now).

 ) Fast travel over to the MALL NORTHWEST and enter the GEORGETOWN/THE MALL
   metro.



======================================
 72. GEORGETOWN/THE MALL METRO
======================================


 ) A small metro section. [CHINESE ARMY TRAINING MANUAL] is in the ticket
   booth, and a few Ghouls about. Go through and exit into GEORGETOWN SOUTH.
   Just register it on the map, then fast travel back to the MALL NORTHWEST.

 ) Swing around south west around the water till you hit the metro on that
   side, and register the MALL SOUTHWEST. Enter the metro, HAZMAT DISPOSAL
   SITE L5.



======================================
 73. HAZMAT DISPOSAL SITE L5
======================================


 ) Not really much here except a few enemies. Just run down to the Nuka Cola
   machine and see if you can get a QUANTUM from it. Exit back to the MALL.

 ) Now head east, past the big bus is a exposed drain pipe in the walkway,
   enter this into the MIRELURK NESTING HOLE.


</pre><pre id="faqspan-3">
======================================
 74. MIRELURK NESTING HOLE
======================================


 ) Bunch of Mirelurks in the cave, with minor loot all over. In the last
   big chamber there is [NUKA-COLA QUANTUM] on a ledge up to the south and
   a [CHINESE ARMY TRAINING MANUAL] down in a little alcove on a ledge up
   to the north. Exit back into the MALL.

 ) Fast travel to GEORGETOWN SOUTH you were at earlier.




======================================
 75. GEORGETOWN
======================================


 ) Time to clear out this DC area, then we can move back out into the waste-
   land. You'll fast travel and arrive in the SW by the GEORGETOWN/THE MALL
   METRO. Head east down the street. You will arrive in a large open square.
   Probably Super Mutants here. Stay back and shoot the many cars about and
   blow them up from a distance, open the area up some.

 ) LA MAISON BEAUREGARD is a small house on the south side (east of the
   GEORGETOWN/THE MALL metro). A couple Super Mutants are inside. Loot inside
   are [US ARMY FLAMETHROWER RECIPE], [NUKA-COLA QUANTUM], and [MINI NUKE]
   with some other loot.

 ) the PENN. AVE/GEORGETOWN is by GEORGETOWN EAST. This small tunnel area
   connects GEORGETOWN EAST with PENN. AVE NORTHWEST. Go through the tunnel
   and exit into PENN. AVE NORTHWEST and register it on your map. Go back
   in the metro and at the bottom is a small sleeping area. Messing with it
   will make a few Raiders and a guard dog come down to investigate. Exit
   back up to GEORGETOWN.

 ) Directly north of the metro entrance is a Super Mutant on a balcony with
   a missile launcher. Make sure to kill him fast. West across from him
   is a 2 story abandoned house with traps at the entrance. Upstairs is
   a Raider body with a [SNIPER RIFLE].

 ) Keep going west you'll find MCCLELLEN FAMILY TOWNHOME. There is a [LYING
   CONGRESSIONAL STYLE] on a table. You can also activate the MR HANDY
   robot and it can help with fighting in the street.

 ) Go north to GEORGETOWN NORTH. Enter the FOGGY BOTTOM STATION metro. This
   metro tunnel area has 4 exits, don't worry about exiting just loot the
   area and kill the enemies. Some loot are [NUKA-COLA QUANTUM], a [NIKOLA
   TESLA AND YOU] on a cabinet, and [DANIELLE'S BOOK] on a east bench. Head
   back into GEORGETOWN.

 ) Go west past the Metro entrance to TEPID SEWER and into the second floor
   of the building to the west. A [GROGNAK THE BARBARIAN] is on the shelf.
   Continue west to the RADIATION KING where a Scavenger lives. Next to that
   is the CORNUCOPIA FRESH GROCERS. A PULOWSKI PRESERVATION SHELTER next to
   the GROCERS holds a [NUKA-COLA QUANTUM].

 ) Head south and into the DCTA TUNNEL 014-B POTOMAC doorway. Mirelurks guard
   a [DC JOURNAL OF MEDICINE] in the south area. Head NW through the tunnel
   system and exit into ARLINGTON UTILITY.



======================================
 76. ARLINGTON UTILITY
======================================


 ) This tunnel system runs from DCTA TUNNEL 014-B POTOMAC to ARLINGTON
   CEMETERY NORTH. Some Raiders and Mirelurks. A [US ARMY FLAMETHROWER
   RECIPE] is on the second floor of a kitchen area. Exit into ARLINGTON
   CEMETERY NORTH. Just exit to register the area on the map. Head back to
   MEGATON and rest/buy/etc.

 ) Now lets find Dad. Fast travel to JURY STREET METRO STATION and head NW
   to the water tower. Start walking West and you'll see another water tower
   far ahead, head towards that. Half way there is a huge hole in the ground
   and at the bottom is a overturned Army truck with [ALIEN POWER CELLS]
   under it. Get those and continue west to the watertower where FORT
   BANNISTER is located.



======================================
 77. FORT BANNISTER
======================================


 ) Careful this is a big base for the TALON MERCENARIES. Lots of Talon
   Company troops outside and some loot. Wipe them out. There are 2 separate
   underground areas at FORT BANNISTER. Up on the hill are 2 doors leading
   to the MAIN area, and around the tents are 2 entrances to the BUNKER/
   COMMANDERS area.

 *** Note, Talon Mercs will spawn at certain points, so not only do you have
     the fixed troops to kill, but others will spawn as you progress to
     certain areas as back-up  ***

 ) Enter the main area and clear it out. In a locked ammo room are [FAT MAN],
   [MINI NUKE] and a [BIG BOOK OF SCIENCE]

 ) Now enter the BUNKER/COMMANDERS underground area and clear it out, lots of
   troops, turrents, and loot about. [NUKA-COLA QUANTUM] under stairs in the
   south area. [GUNS AND BULLETS] on top of a gun cabinet. The commander
   carries the [OCCAM'S RAZOR] Combat knife. A [NIKOLA TESLA AND YOU] is
   hidden in a hard to reach bunker platform. In the room with a empty Silo
   and stairs up, about half way up is a platform you can jump/drop to which
   has the book and a ammo box.

 ) Exit Fort Bannister and head SW and you'll run into a raider camp, the
   CHARNEL HOUSE.




======================================
 78. CHARNEL HOUSE
======================================



 ) The Raiders have the entranceway mined. Kill the raiders and loot. A copy
   of [DUCK AND COVER] is on the second floor.

 ) Head North/Northwest to an run down house, a SCAVENGER lives here. The
   footlockers have some good armor, and a [NUKA-COLA QUANTUM] is also here.
   From the CHARNEL HOUSE, head due west towards a broadcast tower. Turn it
   on when you get there to get SIGNAL PAPA NOVEMBER radio broadcast.

 ) Now head due West from the broadcast tower and keeping an eye on your
   local radar, near the last west hex on your map is the small entrance to
   YAO GUAI TUNNELS.



======================================
 79. YAO GUAI TUNNELS
======================================


 ) Two areas of tunnels, the YAO GUAI TUNNELS and the YAO GUAI den. Swing
   through the TUNNELS and kill any YAO GUAI about and loot. A [NUKA-COLA
   QUANTUM] sits on a picnic table. Enter the DEN and a the [SNEAK BOBBLE-
   HEAD] sits on a box. Next to it in the water is a [YAO GUAI DEN NOTE].
   continue out the south exit of the den back into the TUNNELS. You will be
   up on a ledge area. A dead raider with a [GROGNAK THE BARBARIAN] is up
   there.

 ) Leave the tunnels and exit, and head south/southeast to about the center
   of the hex that is southeast of the YAO GUAI TUNNELS. You will find the
   secret entrance to ROCKOPOLIS. It is a fake boulder, and the tree next
   to it has purple flags on it to help mark the location.



======================================
 80. ROCKOPOLIS
======================================



 ) A Small room, it holds the body of ARGYLE. The [UNARMED BOBBLE-HEAD] is
   next to the body and a HOLOTAPE sits on a table explaining that slavers
   took away the inhabitants of the area. Now exit and head due east, you
   will see a small warehouse with a Red Rocket structure out front. This is
   SMITH CASEY'S GARAGE.  Just mark it for now we will come right back here.

   Make sure you have a sniper rifle or long distance weapon with you. A
   STEALTHBOY wouldn't hurt either.

   Continue east from SMITH CASEY'S GARAGE and you will run into a huge
   complex filled with Raiders, EVERGREEN MILLS.




======================================
 81. EVERGREEN MILLS
======================================


 ) This is a large complex filled with Raiders. You will be approaching from
   the high west area. The east valley out of the area is mined. Not only
   are there Raiders about, trapped by the Raiders is a SUPER MUTANT BEHEMOTH
   who you are going to have some fun with.

 ) From atop the cliff overlooking the complex, head east (south) of the
   complex. From there you can view the SUPER MUTANT BEHEMOTH trapped in his
   cage. At the base of the cage entrance on the left is the power generator
   that keeps him in. With a weapon destroy the generator. The BEHEMOTH gets
   loose and attacks the Raiders outside. While they are battling you can
   slip down and mop up the leftovers. Kill everything and loot.

 ) In the SOUTHERN SHACK is a [MISSILE LAUNCHER], and [US ARMY FLAMETHROWER
   RECIPE].

 ) Enter the main FOUNDRY area and kill any Raiders about and loot. Upstairs
   is a locked room holding a [FATMAN]. The key is in another room down the
   hall. a [DUCK AND COVER] is on the roof of one of the passages. You need
   to jump down on top of it.

 ) Now enter the BAZAAR area, and kill all Raiders and loot what you need.
   a [NUKA-COLA QUANTUM] behind a bar, [NIKOLA TESLA AND YOU] in the upstairs
   holding cell (key is on a raider), [BARTER BOBBLE-HEAD] near SMILING JACK,
   and the [TERRIBLE SHOTGUN] that SMILING JACK has. Just kill him and take
   his loot.

 ) Leave the complex when done and go back to SMITH CASEY'S GARAGE.



======================================
 82. SMITH CASEY'S GARAGE
======================================


 ) To the north of the GARAGE up on the hill you can see a military outpost.
   Lots of ammo here, but once in a while a robot will be stationed here and
   attack you.

 ) Enter the garage and clear out the minor foes. [TUMBLERS TODAY] is behind
   the counter in a open safe. [NUKA-COLA QUANTUM] in a bucket. Push the
   switch in the next room to open the basement. Head down and enter VAULT
   112.



======================================
 83. VAULT 112
======================================


 ) As you enter you are greeted by some Robobrains. Take the Vault 112 suit
   they give you and equip it, follow the tunnels to the Tranquility
   room. On the bottom level near the pods is a armory which you can get into
   for some basic loot. The Overseer key is here which can hack the terminal
   upstairs for the Overseer's room.

 ) When ready access the non-broken unoccupied Tranquility Pod, then sit in
   the seat. Once in the virtual world talk to BETTY at the playground.
   Ignore her requests for mayhem and enter the ABANDONED HOUSE. You need to
   activate the items inside the doorway in a certain order, which will open
   the FAILSAFE computer screen.

   Activate the Radio, Pitcher, Gnome, Pitcher, Cinder block, Gnome, Bottle.
   Then pick the CHINESE FAILSAFE choice to have fake soldiers kill the
   inhabitants putting them out of their misery. Then talk to Betty again.
   He/she will open the EXIT DOOR so you can leave.

 ) Once out talk to your dad to continue with the WATERS OF LIFE quest. He
   returns to RIVET CITY. Fast travel to MEGATON and heal up and outfit
   yourself with strong weapons, going to be some tough fighting in a bit.
   Grab about 10-15 Grenades, and any NUKA grenades if you have them. Also
   take the MAGNA CARTA you have stashed away.

 ) Fast travel to RIVET CITY and head to talk to ABRAHAM WASHINGTON in the
   Preservation Society. Sell the MAGNA CARTA, BILL OF RIGHTS quest item
   and the DECLARATION OF INDEPENDENCE. He will reward you with a RAILWAY
   RIFLE SCHEMATIC.

 ) Now head to the Science Lab and talk to your dad and Dr. Li. They will
   head to the JEFFERSON MEMORIAL to continue with Project Purity. Go and
   meet them there. You should have cleared all the Super Mutants there
   already. If you haven't, arrive and enter and make sure everything is
   dead.

 ) Head to the Rotunda and talk to your Dad. He will assign you a few tasks.
   1) Turn on Flood control power. Head to the basement and turn on power.
   2) Get fuses. Return to your dad to get new fuses. Head back to the
      basement and replace them in the fuse box.
   3) Head to the mainframe and turn it on. Talk on the intercom to your dad.
   4) Head to the Pipe Intake in the NE part of the Gift shop area. Once you
      turn on the pipes, a minute later ENCLAVE soldiers arrive at the
      memorial.

 ) FIGHT TIME! The ENCLAVE forces have arrived in the game. Exit the pipe in
   the other direction and clear out the Enclave soldiers from the basement,
   then head up to the Gift shop level and clear them out. Enter the Rotundra
   and watch the event. Follow Dr. Li down into the TAFT tunnels through the
   manhole in the Gift shop.

 ) You'll lead them through the TAFT tunnels where you'll encounter ENCLAVE
   troops and later on Ghouls. Keep them safe and try and loot the ENCLAVE
   soldiers of their armor, especially TESLA armor, and Plasma weapons. At
   one point you'll enter a door and see a [NUKA-COLA QUANTUM] on a table to
   the front-left. Next to it is [NIKOLA TESLA AND YOU]. Also a [CHINESE
   ARMY TRAINING MANUAL] is behind a screen.

 ) Finally at the end of the tunnels you will find a BROTHERHOOD outpost.
   Once inside, a wave of Ghouls will attack. Kill them off. Some mines
   outside the doorway once everyone is in works great. You will exit the
   final tunnel into the wasteland near the CITADEL. Dr Li. walks up and gets
   them to open the gates. Enter, and pass through the inner gates into the
   CITADEL.





======================================
 84. THE CITADEL
======================================


 ) You will enter the Citadel with Dr. Li and her crew. After talking to
   ELDER LYON, Li moves into the area. Talk to ELDER LYON yourself and ask
   about power armor training. Move about and explore the CITADEL.

 ) Some items about. [GUNS AND BULLETS] under the bed of VARGAS, in A-ring.
   [DUCK AND COVER] in a bathroom in the Laboratory. [POWER ARMOR] and a
   [PLASMA RIFLE] in the Lab. the [AEP7 LASER PISTOL, SMUGGLERS END] in a
   safe in B-ring.

 ) Talk to Paladin GUNNY to be able to wear power armor. Find Scribe
   ROTHCHILD who will let you use the nearby terminal to learn what you need
   to know about Vault locations.

 ) Talk to SAWBONES the robotic doctor and ask him to heal you. He will
   hurt you instead. Repair him. From now on any time he heals you you will
   have +2 endurance and +2 perception for about 3 hours. Scribe JAMESON
   will give you 100 caps per [BROTHERHOOD HOLOTAG] up to a certain point in
   the game. Can get some extra caps out of it.

 ) Once finished, its time to clear out some of the city. Fast travel to
   FALLS CHURCH METRO which is already on your map.




======================================
 85. FALLS CHURCH
======================================


 ) Once you enter you will be near 2 Brotherhood troops who are fighting
   some Super Mutants. Help them and kill the Mutants, making sure that the
   Brotherhood soldier PALADIN HOSS survives. Talk to him and start the
   quest THE LOST INITIATE. Follow HOSS south and he will head across a
   bridge into Super Mutant occupied territory. Kill everything. Now you need
   to go into the office building in front of you and find the Initiate PEK.

 ) Enter the office building and clear it of Super Mutants. other than normal
   loot there is a [TUMBLERS TODAY] on a desk. In the back room is PEK. Take
   him outside and PALADIN HOSS will thank you.

 ) Now head back north over the bridge and go east. You will come to a 2
   story run down office building occupied by Super Mutants. Clear it and
   continue east to a big green building L.O.B. ENTERPRISES. Enter. (FALLS
   CHURCH EAST will register)




======================================
 86. L.O.B. ENTERPRISES
======================================



 ) Lots of Robots inside. Also lots of component loot. The main area will
   contain [PUGILISM ILLUSTRATED] and [NUKA-COLA QUANTUM] on shelves.

 ) Next head into the ARCHIVES area and clear it out, you can find a [CHINESE
   ARMY TRAINING MANUAL] on a desk.

 ) Last, head into the EAST WING and clear, looking about in the CEO's office
   you can find a [MINI NUKE] on a light rafter, [TUMBLERS TODAY], and a
   special Chinese pistol [ZHU-RONG V418].

 ) Finish clearing and mapping the FALLS CHURCH area you'll register FALLS
   CHURCH NORTH. In the Northeast enter the ARLINGTON/FALLS CHURCH METRO.




======================================
 87. ARLINGTON/FALLS CHURCH METRO
======================================



 ) A short tunnel this leads to ARLINGTON CEMETERY SOUTH. But don't worry
   about going there yet just find the [US ARMY FLAMETHROWER RECIPE] in a
   dumpster that you have to jump in. Return to FALLS CHURCH.

 ) Head over and into the FALLS CHURCH/MASON DST METRO.




======================================
 88. FALLS CHURCH/MASON DST METRO
======================================



 ) Enter and clear out the metro tunnel area of some Ghouls and Raiders. You
   can find a [DUCK AND COVER] in a ticket booth, and a [DC JOURNAL OF
   MEDICINE] in a bathroom. Head far east and exit into the FRANKLIN METRO
   UTILITY.



======================================
 89. FRANKLIN METRO UTILITY
======================================



 ) This tunnel system is a dead end, but there is tons of loot here, and a
   lot of Ghouls. Its also radiated, so you might want to put on your Rad
   suit, and/or take a Rad-X. Kill all the Ghouls and grab a lot of loot.

 ) Some items are [TUMBLERS TODAY] near the entrance/exit. [GUNS AND BULLETS]
   downstairs with a [STEALTHBOY], [MINI NUKE] at the end of a flooded
   tunnel, [US ARMY FLAMETHROWER RECIPE] on a shelf, and the flamethrower
   [BURNMASTER] in a freight car along with a [NUKA-COLA QUANTUM]. Exit
   back into FALLS CHURCH/MASON DST METRO and exit the north exit into
   the MASON DISTRICT.



======================================
 90. MASON DISTRICT
======================================



 ) The MASON DISTRICT is a small area linked by 3 tunnel systems, and is the
   base of some Super Mutants. Exiting from the FALLS CHURCH/MASON DST METRO
   you will be up on a metro platform, down in the city area the Super
   Mutants have a camp, and a captive. I just let them see me and they all
   ran up to me in a group of about 7, which a nice nuka grenade finished.

 ) Clear out the Super Mutants and loot the area. In a PULOWSKI PRESERVATION
   SHELTER right at the HUBRIS COMICS/FALLS CHURCH METRO is a [DEANS
   ELECTRONICS]. On the second story of a building in the southwest area is
   a [GUNS AND BULLETS]. The FLOODED METRO is to the south, but for now
   enter the HUBRIS COMICS in the northwest.




======================================
 91. HUBRIS COMICS
======================================


 ) A shattered building, a bunch of Ghouls make this their home. As always
   kill them all and loot the area. Beware there are many traps in the area.
   In the entrance PUBLISHING area you can find [TALES OF A JUNKTOWN VENDOR]
   on a shelf.

 ) In the PRINTING area a tough little Wastelander MAD JOHNNY WES is hold up
   and is fortified behind some Turrents. Blast the sucker. Near him is a
   [GROGNAK THE BARBARIAN] and a [NUKA-COLA QUANTUM]. You can also try
   turning on the printing press that is nearby. Oops.. Do not use explosive
   weapons against him, you might blow the GROGNAK someplace you can't find.

 ) Find and enter the UTILITY TUNNELS and eliminate all foes, and find a
   [DEANS ELECTRONICS] on a desk. Exit into the Capital Wasteland and fast
   travel back to HUBRIS COMICS. Now head all the way south and enter the
   FLOODED METRO.



======================================
 92. FLOODED METRO
======================================



 ) Bunch of Mirelurks, you'll find a couple items in here on the way through
   to the other side. a [GUNS AND BULLETS] is behind a transformer, and the
   [SHOCKER] in a chamber on a barrel. A [NUKA-COLA QUANTUM] is here also.

 ) Continue through the tunnel until you emerge into the CAPITAL WASTELAND/
   FLOODED METRO.




======================================
 92. CAPITAL WASTELAND/FLOODED METRO
======================================



 ) Outside head up so you register the FLOODED METRO on your map. Take the
   [CHINESE ARMY TRAINING MANUAL] out of the PULOWSHI PRESERVATION SHELTER
   near the stairs. To the southeast you can see a bunch of vehicles. To the
   left of them is a Raider outpost.

 ) Head into the outpost from the small bridge/walkway to your left. There
   is a gun turrent overhead. Kill the Raiders, and you'll find a LOT of loot
   in the outpost. You'll also find a [TUMBLERS TODAY], [NUKA-COLA QUANTUM],
   and a [PUGILISM ILLUSTRATED].

 *** Yep, time to blow up all those vehicles. gonna be a huge explosion ***

 ) Fast travel to ARLINGTON CEMETERY NORTH which is already on your map.



======================================
 93. ARLINGTON CEMETERY
======================================



 ) A big area, but only a few things here. Start heading south and on the
   west side of the cemetary is a little house, the ARLINGTON HOUSE. Enter
   and loot, you'll find a [BIG BOOK OF SCIENCE] and the [LUCK BOBBLE-HEAD].

 ) Exit and continue south, exiting the cemetery and discovering ARLINGTON
   CEMETERY SOUTH. The ARLINGTON/FALLS CHURCH METRO is here on the west side
   and on the east side is MAMA DOLCE'S. Before entering enter the large
   shipping container near some barrels and you'll find a body, and also a
   [TALES OF A JUNKYARD VENDOR]. Enter MAMA DOLCE'S.



======================================
 94. MAMA DOLCE'S
======================================



 ) There are 3 areas to the building, the PROCESSED FOOD area, the FOOD
   DISTRIBUTION area, and the LOADING YARD. Some Ghouls inhabit the place,
   actually Chinese soldier Ghouls, not the regular American type. Kill them
   and loot the 3 areas. You can find rare [DIRTY CHINESE JUMPSUIT] on the
   soldiers.

 ) In the PROCESSED FOOD area you can find a [GUNS AND BULLETS] and a [DEANS
   ELECTRONICS].

 ) In the FOOD DISTRIBUTION area you can find a [TUMBLERS TODAY] by dropping
   down a hole into a cave-like area, a [NUKA-COLA QUANTUM], and a [POWER
   FIST] is in a footlocker.

 ) In the LOADING YARD you can find a [GUNS AND BULLETS] and a [CHINESE ARMY
   TRAINING MANUAL]. They are on the 2 catwalks with the snipers.

 ) Fast travel back to ARLINGTON NORTH, and enter the ARLINGTON/WASTELAND
   METRO.



======================================
 95. ARLINGTON/WASTELAND METRO
======================================



 ) Not much here, just pass through the area and exit into CAPITAL WASTELAND
   again. From here you can go north to WILHELM'S WHARF and register it on
   your map if you haven't done it yet. Now Fast travel to the FLOODED METRO
   at the south of the map.

 ) From the metro head west following the street. You'll come to a warehouse
   with some chimneys. This is the NUKA-COLA PLANT. Don't enter, go around
   back and there are some truck trailers. One trailer holds a [NUKA-COLA
   QUANTUM].

 ) Swing right around the building, and due north you can see a truck and
   trailer at the top of the hill. Head up there and you will find a [DEANS
   ELECTRONICS] in the back of the truck. Now head west into ANDALE.




======================================
 96. ANDALE
======================================



 ) The first building on your local map, the closest one when you enter the
   town is a shack. Pick the lock and go inside, you will see that someone
   bad lives about. Exit the building and 4 town inhabitants will confront
   you. Tell them they are rotten killer cannibals and they will attack you.
   Kill them.

 ) Go west to the SMITH house and enter, going down the basement where you
   will find a [GROGNAK THE BARBARIAN].

 ) Leave town and head NE, you will see a yellow army truck and some sort of
   airplane/bus structure. Climb that and find a [TALES OF A JUNKYARD VENDOR]
   along with some misc loot in the truck.

 ) Head west to the overpass and follow under it west until you come to a
   ruined truck trailer in the road. Inside is a [NUKA-COLA QUANTUM]. Turn
   about and head NE following the overpass. You will hit a road so follow
   this east and it will swing around towards a billboard. Look NE and you
   will see a watertower in the distance. You want to head there. There is
   probably an ENCLAVE outpost at the watertower, some spybots, and a
   Deathclaw in the area. Kill them all.

 ) Enter the Car dealership near the watertower, you'll find a [US ARMY
   FLAMETHROWER RECIPE] on a platform you have to jump up to on the left.

 ) Exit the car dealership and head west into FAIRFAX RUINS.



======================================
 97. FAIRFAX RUINS
======================================



 ) A bunch of Raiders have made this ruined town their home. The Ruins are
   in 3 areas. The street level, the UTILITY TUNNELS, and the FAIRFAX METRO
   STATION. There not much in the areas except Raiders and traps, but there
   is a [CHINESE ARMY TRAINING MANUAL] in the FAIRFAX METRO STATION area on
   some rubble by an escalator.

 ) Once finished, head west out of the city and you'll run into the OUTCAST
   base, FORT INDEPENDENCE.



======================================
 98. FORT INDEPENDENCE
======================================



 ) This is the OUTCAST BROTHERHOOD base. The Outcasts are basically neutral,
   so you can either trade with them to enter, or just wipe them out. Its
   easier to just wipe them out. If you want to trade simply sell your alien
   blaster and steal it back. You'll need to do this 5 times, but you'll
   gain access.

 ) Wether you get in peacefully or fight your way in, the Fort is a nice
   place for loot. Inside is [MISS LAUNCHER] a weird missile launcher. It
   lobs missiles, has half the range, but does 30% more damage. Takes getting
   used to, but really a short range missile launcher? Kinda dangerous. Some
   other items are a [NUKA-COLA QUANTUM] and maybe some [ALIEN POWER CELLS]
   and [MINI NUKES].

 ) From FORT INDEPENDENCE you want to head SouthWest up the big rocky hill,
   near the top you'll see a piece of an overpass in the distance. There is
   an ENCLAVE outpost here, with a couple troopers/leaders and a deathclaw
   in a cage. Also mines, so watch out. Clear out and loot.

 ) Now head south over the next hill area and you'll see a outdoor movie
   theater screen. Your approaching THE OVERLOOK DRIVE-IN.



======================================
 99. THE OVERLOOK DRIVE-IN
======================================



 ) This outdoor drive-in is infested with Raiders, but gladly there is an
   easy way to take care of them. Since the drive-in is filled with cars..
   BOOM! Approach while hidden, and once the Raiders appear in the area shoot
   one of the blue cars until it blows up.. presto.. all dead raiders. (and
   a spectacular explosion with flying body parts/car parts).

 ) Some mines line the road you can pick up. When done looting look to the
   northwest and in the far distance you can see TENPENNY TOWER. Head towards
   it and you'll go down a little path next to the rocks. About half way down
   you will discover the entrance to CLIFFSIDE CAVERN.



======================================
 100. CLIFFSIDE CAVERN
======================================



 ) This is a complex tunnel cave filled with Raiders, and in the back a YAO
   GUAI CAVE. Also a lot of traps have been laid out by the Raiders. Mines,
   tripwires, etc. Kill the raiders and loot the area. You can find a [NUKA-
   COLA QUANTUM] near the south exit, [GROGNAK THE BARBARIAN] on a upper
   platform, [CHINESE ARMY TRAINING MANUAL] in the northwest bookshelf, and
   a [MINI NUKE] in the northwest.

 ) The YAO GUAI CAVE area holds of course some YAO GUAI. you can also find
   a [SCHEMATIC NUKA-GRENADE] in the farthest west chamber. Exit the Cavern
   and continue northwest towards the big TENPENNY TOWER. As you are walking
   you will see a large warehouse of some time to the right of TENPENNY TOWER
   so you want to head to the warehouse first, the ROBCO FACTORY.




======================================
 101. ROBCO FACTORY
======================================



 ) The Factory holds a bunch of radscorpions and molerats. A bunch of
   inactive PROTECTRONS litter the area. There are 2 areas, the FACTORY FLOOR
   where you enter and the OFFICE/CAFETERIA area. You want to progress to the
   2nd floor of the OFFICE/CAFETERIA area to reach the mainframe computer.
   There you can insert the mainframe processor widget given to you by MOIRA.
   This will activate all the inert PROTECTRONS making you fight them on the
   way out. Access all functions on the mainframe to complete your optional
   WASTELAND SURVIVAL test. You can also make the PROTECTRONS fight each
   other.

 ) There are some skillbooks in the areas. In the FACTORY FLOOR area you can
   find a [BIG BOOK OF SCIENCE] and a [LYING CONGRESSIONAL STYLE]. In the
   OFFICE/CAFETERIA area are a [DC JOURNAL OF MEDICINE] and a [NIKOLA TESLA
   AND YOU].

 ) Leave the Factory and head north, you will see some power lines. Follow
   them west and you'll quickly see a little fenced in area with a truck
   trailer. This is VAPL-84 POWER STATION.



======================================
 102. VAPL-84 POWER STATION
======================================



 ) Might be some foes hanging around the station. In the truck trailer is a
   [MINI NUKE]. Fast travel back to the ROBCO FACTORY and head south you
   will come to a little grocer near a red rocket structure. Enter WILLYS
   GROCER to get a [TALES OF A JUNKYARD VENDOR].

 ) Head back outside and south again to a ruined 2 story building where a
   [TUMBLERS TODAY] is.

 ) Head towards TENPENNY TOWER and approach the front gate where you will
   view a encounter with ROY PHILLIPS talking to the tower intercom. Once he
   is done, head west to the first ruined house west of TENPENNY TOWER.
   Inside is a [DUCK AND COVER]. Now head back to the TENPENNY TOWER.



======================================
 103. TENPENNY TOWER
======================================



 ) Use the intercom at the front gate and convince the guard to let you in.
   Talk to CHIEF GUSTAVO and agree to help with the ghoul problem and he will
   give you some caps and a assault rifle. Now there are a few things you
   want to do in the Tower.

 ) In the Federalist lounge, hide and hack the computer terminal and give
   yourself a 50 % discount in the bar. Make sure you aren't seen.

 ) Buy a [DART GUN SCHEMATIC] in the Boutique le chiq.

 ) Talk to HERBERT DASHWOOD a while and learn about the ghouls and be
   compassionate about the ghouls. He will talk about his servant ARGYLE.
   Let him know that you found ARGYLE dead, and he will give you the key to
   his safe upstairs, which olds a [BOTTLECAP MINE SCHEMATIC].

 ) Find a [TALES OF A JUNKYARD VENDOR] in the Tenpenny suites. Also a [LYING
   CONGRESSIONAL STYLE] in MR. TENPENNYS apartment on the top floor.

 ) Finish up with TENPENNY TOWER and exit, heading southwest. You'll head
   down towards a couple buildings in the background, and you'll find the
   WARRINGTON STATION. Keep going southwest for now to LUCKYS. Inside LUCKYS
   you'll find a [PUGILISM ILLUSTRATED] and a [NUKA-COLA QUANTUM].

 ) Now exit and head Northwest and you will run into a small trainyard with
   some ghouls about, the WARRINGTON TRAINYARD.



======================================
 104. WARRINGTON TRAINYARD
======================================



 ) This trainyard will take you into the tunnels to the ghoul base. Clear it
   and loot what you can. Go ahead and head into the WARRINGTON TUNNELS.




======================================
 105. WARRINGTON TUNNELS
======================================



 ) The tunnels connect the WARRINGTON TRAINYARD with your destination. Kill
   any foes in your path and head northeast to WARRINGTON STATION.



======================================
 106. WARRINGTON STATION
======================================



 ) The Ghoul base. It has exits south to the topside WARRINGTON STATION and
   east to the METRO ACCESS AND GENERATOR connector. Ignore the METRO ACCESS
   nothing is in those tunnels.

 ) You will meet MICHAEL MASTERS who is guarding the tunnel entrance. Just
   kill everything inside (for some reason you will lose karma, no biggie).
   Freely loot the area for some items. [PUGILISM ILLUSTRATED] and a [NUKA-
   COLA QUANTUM] in the sleeping area, a [BIG BOOK OF SCIENCE] near the
   METRO ACCESS exit, and a [DEANS ELECTRONICS] about half way between.
   Once all the ghouls are dead you can collect your reward from CHIEF
   GUSTAVO in TENPENNY TOWER should you go that way in the future.

 ) Exit the station and head west towards the edge of the map. You will go
   over the hills and once over in the distance will see a huge building
   all by itself. Head there to the DUNWICH BUILDING.



======================================
 107. DUNWICH BUILDING
======================================



 ) This spooky building holds a bunch of ghouls. Its also very dark. There
   are a bunch of HOLOTAPES about talking about a named ghoul JAIME who is
   on the bottom levels.

 ) Progress through the DUNWICH BUILDING where you can find a [NUKA-COLA
   QUANTUM], then into the FORSAKEN DUNWICH RUINS area where you can get a
   [DEANS ELECTRONICS], and finally into the VIRULENT UNDERCHAMBERS where the
   [MELEE WEAPONS BOBBLE-HEAD] is on the floor just in front of the doorway
   back to the DUNWICH BUILDING area.

 ) Leave the building and head north through the rocky hills. You will come
   to a old abandoned picnic site F. SCOTT KEY TRAIL AND CAMPGROUND.



========================================
 108. F. SCOTT KEY TRAIL AND CAMPGROUND
========================================



 ) The roaming area of a DEATHCLAW in the area. You can find a [DUCK AND
   COVER] sitting on one of the picnic tables, and a [DEATHCLAW GAUNTLET
   SCHEMATIC] in a camper trailer.

 ) From the campsite head east back through the rocky hills until you come
   out on the other side, you'll see 3 power line towers to your left a
   little. Head there and you'll find a fenced in area with a small building
   which is the VAPL-66 POWER STATION




======================================
 109. VAPL-66 POWER STATION
======================================



 )  This small building holds a [MINI NUKE] and a [DEANS ELECTRONICS]. Go
    back outside and head north towards a red rocket structure. The road
    also picks up here. The small building past the rocket is the JOCKO'S
    POP AND GAS STOP.



======================================
 110. JOCKO'S POP AND GAS STOP
======================================



 ) This old store holds some nice items. a [BOTTLECAP MINE SCHEMATIC], a
   [NUKA-COLA QUANTUM] and a [NIKOLA TESLA AND YOU].

 ) Now exit and head west, heading to the town of GIRDERSHADE which is already
   on your map, under the overpass.  When exiting JOCKO'S you might get
   lucky and have a ENCLAVE chopper arrive and drop off some troops.



======================================
 111. GIRDERSHADE
======================================



 ) Only 2 shacks in this "town" enter SIERRA'S house and talk to her. She
   will offer you a tour and will give you the NUKA COLA CHALLENGE quest.
   She wants you to bring her 30 [NUKA-COLA QUANTUMS].

 ) Exit her shack and RONALD will be waiting, wanting you to bring HIM the
   NUKA-COLA QUANTUMS. With a speech check you can get double caps from him,
   though you probably don't need caps at this point.

 ) Head back to MEGATON to heal/store/buy. Go to MOIRA in CRATERSIDE SUPPLY
   and finish the ROBCO Wasteland quest, and receive a [BIG BOOK OF SCIENCE],
   now pick the last quest the LIBRARY. It will be marked on your map.

 ) Grab 30 NUKA COLA QUANTUMS from your house (you should have plenty by now)
   and return to GIRDERSHADE. Give them to SIERRA and she will reward you
   with about 1200 caps and a [NUKA GRENADE SCHEMATIC].

 ) Go to RONALD'S shack and talk to him about GRADY and you can pass a speech
   check to get 300 caps for your item. Go ahead and kill RONALD and get it
   back, along with his [KNEECAPPER] shotgun.  Now fast travel over to the
   NUKA-COLA FACTORY.




======================================
 112. NUKA-COLA FACTORY
======================================



 ) Lots of little things to do here. You'll enter the FACTORY FLOOR. a
   [CHINESE ARMY TRAINING MANUAL] once you enter in a hole in the ceiling in
   a filing cabinet. a [DEANS ELECTRONICS] in the cafeteria, [TUMBLERS TODAY]
   past MILO under a safe. MILO the shipping foreman, kill him for his keys
   and password.

 ) Activate the conveyor belt machine to produce 3 [NUKA-COLA QUANTUMS] to
   be produced. The machine breaks.

 ) The STORAGE AND MIXING VAT area holds some rare NUKALURKS but other than
   that not much in the area.

 ) The OFFICES holds a few items. The body of WINGER MERCIER holds a note
   that starts JUST FOR THE TASTE OF IT quest. Also a [BIG BOOK OF SCIENCE]
   and [LYING CONGRESSIONAL STYLE] are about.

 ) Now fast travel to the FlOODED METRO and head east, going towards the
   ARLINGTON LIBRARY. Just before you get there there will be a Raider
   outpost in the 2 story building on your left in a fenced in area. If your
   lucky you might have a ENCLAVE patrol land via helicopter to add to the
   confusion. Kill and loot the area, and then head around the LIBRARY to
   the right, where a TALON COMPANY outpost is set up. There is a [NIKOLA
   TESLA AND YOU] on the top level table.

 ) To the left of the Library entrance is a PULOWSKI PRESERVATION SHELTER
   which has a [GUNS AND BULLETS]. Now enter ARLINGTON LIBRARY.



======================================
 113. ARLINGTON LIBRARY
======================================



 ) When you enter the Library you will meet SCRIBE YEARLING. She will help
   you log-in to the Library computer at the desk, plus she will want you to
   help find PRE-WAR BOOKS, which she will give you 100 caps and 10xp each.
   There are 3 areas in the LIBRARY, and there are Brotherhood soldiers who
   will help you clear each area. Let them do most of the work, you can loot
   their POWER ARMOR if they die. There are Raiders and radroaches about.

 ) In the MAIN LIBRARY you can find a [BIG BOOK OF SCIENCE]

 ) In the MEDIA ARCHIVES you can find [TALES OF A JUNKYARD VENDOR] in the
   pool room, [TUMBLERS TODAY] in the download room along with a [NUKA-COLA
   QUANTUM]. Make sure to access the archive computer to get the full data
   Library download to complete the optional part of the WASTELAND SURVIVOR
   GUIDE quest.

 ) Continue to the final area, the CHILDREN'S WING. About are a [GUNS AND
   BULLETS] and [LYING CONGRESSIONAL STYLE]. On the way out give your
   [PRE-WAR BOOKS] to SCRIBE YEARLING for some caps.

 ) Fast travel back to MEGATON. Talk to MOIRA and finish the WASTELAND
   SURVIVAL GUIDE quest. You will gain a [LYING CONGRESSIONAL STYLE] along
   with the SURVIVAL GURU perk. Fast travel back to ARLINGTON LIBRARY and
   head to the northwest, where the ALEXANDRIA ARMS building is. Enter.



======================================
 114. ALEXANDRIA ARMS
======================================



 ) A 2 story hotel that a bunch of Raiders have taken up residence in. Clear
   out the building and loot the area. a [DUCK AND COVER] is on the ground
   floor south area, and a [NUKA-COLA QUANTUM] and [GUNS AND BULLETS] on the
   second floor.

 ) Exit the building and fast travel to the NUKA-COLA FACTORY and head
   north along the road. As you pass under the overpass, take a left and head
   to the back of this building where a ENCLAVE outpost is set up. There are
   4 ENCLAVE members here. Kill them, loot, and go north up the steps to
   DOTS DINER. Inside is a [US ARMY FLAMETHROWER RECIPE].

 ) Go southeast towards the overpass and go east along the road. It will
   swing around north and you'll have a car parking lot on the left. Might
   be a few Raiders about. Blow up the cars in the lot on the way north.
   Keep going north to the top of the hill (past the car lot) and on the left
   is a huge warehouse, the RED RACER FACTORY.

 ) At the top of the hill on the left is a overturned trailer with some
   radioactive barrels. Lying on the road is a [GROGNAK THE BARBARIAN].

 ) Look east and you'll see a little parking lot with 2 ramps going up on
   either side. Go up the right ramp and straight east is a alleyway with
   a Raider outpost. Kill everything and you'll find [GUNS AND BULLETS] and
   [US ARMY FLAMETHROWER RECIPE]. Now head over to the RED RACER FACTORY and
   enter.



======================================
 115. RED RACER FACTORY
======================================



 ) This building consists of the FACTORY floor with lots of ghouls running
   around, and the OFFICES where Super mutants hold up, and a an evil
   scientist, the SURGEON is waiting with a missile launcher.

 ) In the regular FACTORY you will find [DC JOURNAL OF MEDICINE] under a
   bucket on top of a machine in the northeast area which you have to drop
   down to. [DEANS ELECTRONICS] under a bucket near the main entrance on top
   of another machine.

 ) In the CEO OFFICES, you can find [NIKOLA TESLA AND YOU] behind a locked
   door, and a [NUKA-COLA QUANTUM] in STEFAN'S cell. The doctor SURGEON has
   a special lab coat which is nice, but probably not needed at this point.

 ) Leave the factory and head northeast. You will quickly come to a sunken
   expressway. Stay on the top of the wall and head east and north around
   towards a bridge over the sunken expressway. (A broken down truck is
   under it). On the bridge is a SCAVENGER where you can find a [DUCK AND
   COVER], [GROGNAK THE BARBARIAN], and a [CHINESE ARMY TRAINING MANUAL].

 ) Keep heading east and you will come to a SEWER pipe, probably guarded
   by a few ghouls. Inside are a few ghouls and some minor loot. Exit and
   go north and you'll see a door on the left big building. Enter the
   OUTPOST and kill the few enemies inside. You will find a [NUKA-COLA
   QUANTUM] in the room with the encaged Super Mutant.

 ) Fast travel to the IRRADIATED METRO and enter.



======================================
 116. IRRADIATED METRO
======================================



 ) This tunnel system leads to L'ENFANT PLAZA. It is the home of a few
   ghouls. You can find a [CHINESE ARMY TRAINING MANUAL] about half way
   through the tunnels on some electrical equiptment.

 ) Continue on and exit into L'ENFANT PLAZA SOUTH.



======================================
 117. L'ENFANT PLAZA
======================================



 ) A Super mutant infested place, you arrive on the south end. Clear out any
   Super mutants about. Near the north side a ENCLAVE helicopter might drop
   in an unload some troopers. Just northeast from the IRRIATED METRO you
   will find a small burial mound with a cross. Click on the cross to get
   a note.

 ) Just northwest of the metro is the CAPITAL POST building. Some minor loot
   is inside. West of that is MADAM JEALLE'S, which houses some misc loot
   also.

 ) There is a cafe in the middle of town with some items, and to the north
   under the overpass is a little sleeping area with a [US ARMY FLAMETHROWER
   RECIPE]. On the west side is a PULOWSKI PRESERVATION SHELTER with a
   [BIG BOOK OF SCIENCE].

 ) The HAZMAT DISPOSAL SITE L5 tunnels are to the far northwest but you've
   already been in those. Go ahead and fast travel to PENNSYLVANIA AVENUE
   SOUTH.



======================================
 118. PENNSYLVANIA AVE
======================================



 ) This area is a large hub for metro stations, but there isnt' really a
   whole lot to do here. There are some Super mutants in the area so take
   them down. The metros in the area are..

   1) PENN AVE/GEORGETOWN METRO to the southwest
   2) PENN AVE/THE MALL METRO to the south
   3) PENN AVE/SEWARD SQUARE METRO to the southeast
   4) METRO CENTRAL to the east
   5) FREEDOM STREET STATION north

 ) To the northeast is a sewer entrance but you've already been there. Just
   to the southwest of the sewer entrance is a SCAVENGER in an underground
   alleyway.

 ) Near the PENN AVE/GEORGETOWN METRO is a small hotel which houses a
   BROTHERHOOD outpost. Inside you can find a [CHINESE ARMY TRAINING MANUAL].

 ) Finally to the Northwest is the WHITEHOUSE UTILITY TUNNEL which you can
   take to the ruins of the WHITE HOUSE. In the tunnel is a [PUGILISM
   ILLUSTRATED]. Once you exit into the WHITE HOUSE ruins, at the top of the
   steps is a [FAT MAN] and 3 [MINI NUKES].

 ) Go to the PENN AVE/SEWARD SQUARE METRO and enter. You can just exit again
   there isn't anything in here. Last, head north to the FREEDOM STREET
   STATION and enter.




======================================
 119. FREEDOM STREET STATION
======================================


 ) This is a complicated little area with ghouls about. There is a [TUMBLERS
   TODAY] on a lit table. Continue through the tunnels to the northwest where
   the exit to VERNON SQUARE is. Go ahead and exit.



======================================
 120. VERNON SQUARE
======================================



 ) This DC area has a bunch of areas in it we want to hit. First once you
   exit the FREEDOM STREET metro tunnels you will want to enter the first
   building to the east, a run down 3 story building with some minor loot.
   Proceeding through the back of this building you will find the LADY OF
   HOPE HOSPITAL which we need to enter in order to save REILLY'S RANGERS.



======================================
 121. LADY OF HOPE HOSPITAL
======================================



 ) The hospital is crawling with Super Mutants, traps, and lots of healing
   items. Our goal is to reach the top where we will walk over a fallen
   broadcast antenna over to the STATESMAN HOTEL. For now, carefully move
   through the hospital eliminating any Super Mutants in the way. Traps in
   the hospital consist of almost any type. Frag mines, trapped sinks, trip
   wires and pressure plates.

 ) A [DC JOURNAL OF MEDICINE] is on the first floor in the southeast area.
   Another [DC JOURNAL OF MEDICINE] is on the second floor on a table in the
   cafeteria. Once you make your way to the top of the Hospital you can exit
   onto a ledge and walk across the fallen broadcast antenna. Now enter
   the STATESMAN HOTEL.



======================================
 122. STATESMAN HOTEL
======================================


 ) You enter the Hotel across the broadcast antenna, and your goal is to
   fight your way through the hotel and onto the roof, where REILLY'S RANGERS
   are trapped. The hotel has alot of rooms, mostly empty, and alot of
   hallways and Super Mutants about. There are 2 parts to the hotel, the
   entry area where you enter via the antenna, and the street-level area
   which you access after finding REILLY'S RANGERS. Make sure to pick up any
   loot in the first area before reaching the roof.

 ) You can find a [GROGNAK THE BARBARIAN] and a [NUKA-COLA QUANTUM] in the
   restaurant area. A [CHINESE ARMY TRAINING MANUAL] is near the entrance
   to the restaurant area. On the way up to the roof you will find the body
   of THEO, one of the Rangers who was trying to get ammo to his buddies.
   A ammo container is near his body which you can access.

 ) On the way through the hotel you will find a broken PROTECTRON robot. Make
   sure you take the battery out of it, you will need one to help the Rangers
   off the roof.

 ) Once you eventually get to the roof, you will encounter the 3 Rangers who
   are stuck. You can talk to them and have the option to give them the ammo
   that you found with THEO, but don't do that. Just talk to them and they
   will tell you to give the battery to DONOVAN who will fix the express
   elevator. Wait until all 3 of them enter the elevator, then enter it also.

 ) Now listen carefully. This is a good time to get a unique weapon, and one
   of the best light armor in the game. You and the 3 rangers will arrive
   in the reception area (the street-level access area) at the bottom of the
   elevator, where a group of Super Mutants will be waiting. You and the
   Rangers have to kill them off and fight through them. You WANT the woman
   BRICK to die in this battle. Either by the Super mutants or by your hand.
   You can kill her during the firefight without any backlash. Just re-load
   if she doesn't die.

 ) BRICK carries a set of [RANGER BATTLE ARMOR] which has great defense and
   great special abilities. All the Rangers do, but you only need 1 set. She
   also carries a unique mini-gun [EUGENE]. Make sure to get both these
   items. Make sure at least one of the other Rangers survive, if not both.
   Once the battle is over, they will tell you they are heading back to the
   Ranger compound and will thank you for the help.

 ) Before you head out you can find a [TALES OF A JUNKYARD VENDOR] on the
   second level of the entranceway. Go ahead and exit the hotel and back into
   VERNON SQUARE. Go north and you'll instantly run into a big crater with
   a crashed DELTA rocket. At the bottom is a SEWER. Enter and inside are
   a couple Super Mutants and a [DC JOURNAL OF MEDICINE].

 ) Exit the sewer and head north. Directly north of the crater is a small</pre><pre id="faqspan-4">
   alleyway behind a car. Don't go there yet, but remember it. Go northwest
   and you'll see a SEWER ENTRANCE on your local map, its at the north end
   of the northwest alley. There is some minor loot inside, plus a [DEANS
   ELECTRONICS]. Exit the SEWER ENTRANCE and return to the small alleyway
   that is north of the crater. Enter the alleyway to a Super Mutant outpost.
   Kill them and loot. Keep going and you'll find the VAULT-TEC HEADQUARTERS.




======================================
 123. VAULT-TEC HEADQUARTERS
======================================


 ) The HQ has been invaded by a couple Super Mutants, who might be in a fight
   with the robotic security still left in the building.

 ) You enter in the GUEST RELATIONS area, not much here. Kill the foes and
   loot what you want. The lower stairways are blocked. The left upper stairs
   lead to the OFFICES, the right broken stair leads to the ADMIN area. You
   can go up the broken stairs on the right and take off your armor/put away
   weapon and you can jump up to that level. There is a [TALES OF A JUNKYARD
   VENDOR] on the table. Enter the door to the ADMIN area.

 ) In the corporate OFFICE area, there is a well hidden [BIG BOOK OF SCIENCE]
   in the northeast room (has a big hole in the floor). Its on a shelf on the
   other side of the hole, you have to walk on the ledge and look up, the
   book is with some other ruined books. A [NUKA-COLA QUANTUM] is in the room
   next door on a shelf.

 ) In the ADMIN area there is a [GROGNAK THE BARBARIAN] in the west part.
   There are 3 terminals you need to access to gain entrance to the MAINFRAME
   terminals 1 and 2 are on the top level, and terminal 3 is down one set of
   stairways in a lower level. This releases the MASTERBRAIN robot, which
   you can just shoot.

   *** There is a bug/quest bug that using all 3 terminals still won't open
   the door to the Mainframe. If this happens, you need to go to the lower
   level of the ADMIN area (past terminal 3) and into the bottom part of the
   mainframe room. Then by unequipping your armor/putting away your weapon,
   try jumping on one of the pipes in the wall, then up on top of one of the
   computer frames. From there you can get close to the mainframe to use it.
   At this point in the game you don't need to do this.   ****

 ) Now exit the building and head back towards the SEWER. just to the north-
   east of the SEWER is the VERNON EAST/TOKOMA PARK metro. Go ahead and
   enter.



======================================
 124. VERNON EAST/TAKOMA PARK METRO
======================================



 ) Near the entrance is a [LYING CONGRESSIONAL STYLE] in the ticket book, and
   down stairs under the escalator is a small tunnel ending at a Super Mutant
   hideout. A [NUKA-COLA QUANTUM] is on a shelf. Careful, some traps are
   about.

 ) Now head east down a very long and curvy tunnel system and eventually you
   will reach the exit to TAKOMA PARK.



======================================
 125. TAKOMA PARK
======================================



 ) Get the weapons out, Super Mutants don't like you <grin> Oh, did i mention
   theres a Super Mutant BEHEMOTH about?

 ) You'll enter TAKOMA PARK at the west side of a long street. Careful, 3
   Super Mutants are heading down the street, and the cars ahead of you are
   going to blow up. Save time, blow up all the cars/bus's yourself and wait
   in ambush for the Mutants.

 ) Enter the little store in front of you NIFTY THRIFTY'S for a unique, but
   kinda worthless baseball cap. Exit and continue up the street east. On
   the right is a orange tracter trailer rig, in the back is some loot. Up
   the street to the northeast is a Super Mutant outpost. Now at the end
   of the street is a ruined building on the left, you need to go through
   that to an industrial area.

 ) You will go over a hill and see a factory in front of you. There might be
   some Super mutants, maybe fighting TALON company mercs. Let them kill each
   other. Finish off the rest.

 ) Before you enter TAKOMA INDUSTRIAL factory, head southwest to a gate and
   open it. There are some tractor trailers on the right. HIDE and stealth
   to the right, up the ramp on the furthest blue trailer. At the top in
   front you will find a note and an artillery switch. Why? Because in the
   car parking lot in front of you are some Super Mutants and a BEHEMOTH.
   Repeated pushing of the button will drop artillery shells to clear out
   the parking lot. Stay hidden and level the area. You can finish off the
   BEHEMOTH normally if you get bored.

 ) Loot the Mutants and enter the small TAKOMA AUTO shop. There is an [US
   ARMY FLAMETHROWER RECIPE] inside. Exit and go back northeast and enter
   TAKOMA INDUSTRIAL.



======================================
 126. TAKOMA INDUSTRIAL
======================================



 ) Some Super Mutants inside, take them down. At the entrance door there is
   a walkway that goes up to a observation area. Just on the other side is
   a wooden walkway that you can jump down to get a [NUKA-COLA QUANTUM] that
   is behind the generator in a box. a [LYING CONGRESSIONAL STYLE] is in the
   other half of the warehouse.

 ) There is a radioactive pond and some ghouls behind TAKOMA INDUSTRIAL, but
   there isn't really anything back there to get, so ignore it. Exit and
   fast travel to the RANGER COMPOUND. Go inside and talk to REILLY. She will
   give you a reward (pick the Ranger Battle Armor) and you can talk to her
   to map out areas. Once you get her device, just talk to her again and she
   will give you about 3800 caps for all the areas you have mapped.

 ) Now leave and fast travel to DUPONT STATION, one of the last areas in DC
   that we have to explore.



======================================
 127. DUPONT STATION/DUPONT CIRCLE
======================================


 ) A Raider area, they have made this circle into a base. There are many
   Raiders in the circle, and in the outlying abandoned buildings and alley-
   ways. They also have trapped their areas very well also. Take some time
   and clear out the entire area of Raiders.

 ) Directly east from where you arrive at the DUPONT CIRCLE STATION, is a
   alleyway that takes you to a little store LADY FRUMPERTON'S FASHIONS.
   Inside is a [TALES OF A JUNKYARD VENDOR] on top of her safe.

 ) On the east side is the entrance to the DRY SEWERS. Go ahead and go in,
   you will fight some TALON mercs inside, and later on some Super Mutants.
   a [DEANS ELECTRONICS] is on a shelf in a utility room. Clear the tunnels
   and loot, and exit back into DUPONT CIRCLE.

 ) To the northeast over some rubble is the SUNKEN SEWER which you can enter
   but it has high radiation so prepare. Inside you can find [US ARMY
   FLAMETHROWER RECIPE] on top of a safe. Clear and loot and return to
   DUPONT CIRCLE.

 ) Well, thats about it for Washington DC, you have cleared the entire
   inner city of evil-doers. Time to finish up clearing the wasteland. Fast
   travel to the CORVEGA FACTORY and head due south. Just as you reach the
   buildings of DC, you will see a big sewer pipe. Enter to the ROCK CREEK
   CAVERNS.



======================================
 128. ROCK CREEK CAVERNS
======================================



 ) Really not much of note in here, except 1 [NUKA-COLA QUANTUM] on a high
   ledge about half way through the caverns. I wouldn't even waste my time
   trying to get it. Go in and back out.

 ) Now, head east towards the big water tower. Follow the road east and you
   will see a vehicle yard with about 4 army trucks inside. Turn right and
   directly south is the entrance to the NATIONAL GUARD DEPOT. Go ahead and
   kill the 2 PROTECTRONS outside, but don't go in, we aren't ready yet.

 ) Fast travel to KAELYN'S BED AND BREAKFAST (kill any raiders) and follow
   the road to the west. You want to keep going west until you see some
   power lines and towers. In the center is a small building, and to the left
   you will see a billboard. Just behind the billboard is a shack with a
   [NUKA-COLA QUANTUM]. Grab it then head to the small building, the VAPL-58
   POWER STATION.




======================================
 129. VAPL-58 POWER STATION
======================================



 ) Entering the power station you'll get a [DEANS ELECTRONICS] on the table,
   and a [MINI NUKE] up on the above light, you'll have to jump or shoot it
   down. Climb the disguised ladder on the east wall to the roof. On the mat
   is a [US ARMY FLAMETHROWER RECIPE]. CAREFUL! sometimes this book gets
   glitched and disappears under the rug. If it disappears on you, just
   re-load from your auto saved game and try again.

 ) Leave the Power Station and head north along the power line towers. The
   3rd tower has a wooden enclosure, and loot. Along with a [MINI NUKE] there
   is the 1ST KELLER FAMILY TRANSCRIPT HOLOTAPE. Make sure to get it.

 ) Now look to the northwest, you'll see a large ruined house. Head there.
   Sometimes a random encounter will spawn at the house, like raiders. From
   the house you want to head north/northwest to the small river. You'll see
   across the river a little power complex. Head across to the MDPL MASS
   RELAY STATION.




======================================
 130. MDPL MASS RELAY STATION
======================================



 ) You'll probably run into a couple Raiders about. Kill them and enter the
   Station. Inside are a few more Raiders, one guy named TORCHER. Kill them
   and loot. You'll find a [GUNS AND BULLET] on the left wall, a [NUKA-COLA
   QUANTUM] in the safe, and the [TORCHER'S MASK] on the TORCHER Raider.

 ) exit the Relay Station and go north over the big hill. Passing the ruins
   of the metro railings, you'll see a few big buildings to the north. That
   is your goal, the ROOSEVELT ACADEMY.




======================================
 131. ROOSEVELT ACADEMY
======================================



 ) This large complex is a base for Super Mutants, they inhabit every
   building, and a couple roam the grounds. Kill any that are wandering about
   outside, then its time to enter the buildings and loot.

 ) The ROOSEVELT ACADEMY is 3 floors. I believe the [PUGILISM ILLUSTRATED]
   and the [DC JOURNAL OF MEDICINE] are both on the ground floor.

 ) The ROOSEVELT ARTS AND ATHLETICS HALL holds a [TUMBLERS TODAY] on the top
   floor.

 ) The LIBRARY has a [NUKA-COLA QUANTUM] on a desk.

 ) Connecting the 3 areas underground are the MAINTENANCE AND EVACUATION
   TUNNELS. Clear them out and on a shelf is a [PUGILISM ILLUSTRATED].

 ) Exit the complex and head north, to an abandoned town. This is FADED POMP
   ESTATES.




======================================
 132. FADED POMP ESTATES
======================================



 ) Some misc loot scattered through the abandoned houses. One north house
   with a big fireplace has a [PUGILISM ILLUSTRATED] in front of the fire-
   place.

 ) Contine north towards the big structure/broadcast towers up on the hill.
   Right at the base of the rocks on your local map you will see the SEALED
   CISTERN sewer. Enter and inside is the [EXPLOSIVES BOBBLE-HEAD].

 ) Exit the CISTERN and go up to the building, just register it on the map,
   there isn't anything inside. Now, look to the southeast, you'll see a red
   shack and a outdoor drive-in. Head to the red shack, there is a [GROGNAK
   THE BARBARIAN] in the shack. Head to the drive-in to discover THE SILVER
   LINING DRIVE-IN.



======================================
 133. THE SILVER LINING DRIVE-IN
======================================



 ) Not much at the drive-in, but a ENCLAVE helicopter will drop down to the
   hill to the east and drop off a few troops. Good time to blow them up.

 ) From the Drive-in head northeast (or north from the ENCLAVE hill) and you
   will see a orange truck/trailer and a broken bridge. This is DROWNED
   DEVIL'S CROSSING.



======================================
 134. DROWNED DEVIL'S CROSSING
======================================



 ) Some Raiders have a little camp here, plus once in a while a couple Giant
   Radscorpions might show up. In the back of the orange trailer is a
   [TUMBLERS TODAY].  Now head directly north and you will come upon a
   small shack camp of Super Mutants, MASON DIXON SALVAGE.




======================================
 135. MASON DIXON SALVAGE
======================================



 ) This camp is fortified by Super Mutants. Its nice that it has limited
   entrances, SNEAKING and dropping some mines does wonders. Kill the Mutants
   and loot the area. There is a prisoner you can release also.

 ) In the east shack is a [TUMBLERS TODAY]. Sometimes it might be under the
   bed too far to reach. A grenade might pop it out. In the west shack are
   a [DC JOURNAL OF MEDICINE] and [NIKOLA TESLA AND YOU].

 ) Head north again. You'll come to a huge open area with some huge Con
   Towers north. In the middle of the open area is a tent. Inside is a
   [NIKOLA TESLA AND YOU] and a [NUKA-COLA QUANTUM].

 ) Now its time to head north to the huge Con Towers, SATCOM ARRAY NN-O3D.
   Head northwest to the left of the towers. Near the west base is a little
   red shack, and inside is [SHISHKEBAB SCHEMATIC]. On the roof of the
   shack is a [NUKA-COLA QUANTUM] that you'll have to shoot or jump to get.
   Now head northeast to the SATCOM ARRAY.



======================================
 136. SATCOM ARRAY NN-O3D
======================================



 ) This trio of towers make up NN-03D. They consist of towers A, B, and C.
   There are also some Raiders both on the towers and inside. Kill and loot
   everything.

 ) In tower C there is the only real good loot. a [PUGILISM ILLUSTRATED] is
   on a toilet, and on the very top dish tower there is a target dummy that
   has 2 [MINI NUKES]. I wouldn't even bother with towers A and B.

 ) Head east from the towers down into the valley. You will see a little
   building with the power line towers. This is the MDPL-21 POWER STATION.




======================================
 137. MDPL-21 POWER STATION
======================================



 ) Not much here except a [NIKOLA TESLA AND YOU] inside the station. Fast
   travel back to the SATCOM ARRAY NN-O3D and this time head west/northwest
   towards FORT CONSTANTINE, which is already on your map.




======================================
 138. FORT CONSTANTINE
======================================



 ) There are 3 structures that compose this area. Near the entrance gates
   is the CO QUARTERS HUT, and the larger building the PERSONNEL OFFICES.
   Down the road up on a hill is the BOMB STORAGE BUILDING. For now, clear
   any robots roaming the outside area and enter the small CO HUT.

 ) In the buildings are plenty of robots of all types. The CO'S HUT has a
   underground passageway that leads up to the BOMB STORAGE building. Along
   the way you can find [GUNS AND BULLETS] on a bed, [NUKA-COLA QUANTUM] in
   a broken fridge in the kitchen, [BIG GUNS BOBBLE-HEAD] in the basement
   along with a [CHINESE ARMY TRAINING MANUAL]

 ) Following the underground passage, you will enter into the LAUNCH CONTROL
   BUNKER. a [BIG BOOK OF SCIENCE] and [DUCK AND COVER] are on desks about.
   You have all the special keys to get around, so no door should be any
   problem.

 ) Continue on to the BOMB STORAGE basement. There are some locked storage
   rooms and the main vault room. Lots of loot, and a [GUNS AND BULLETS] in
   one of the locked storage rooms. Inside the main vault room is the
   unique [T-51B POWER ARMOR/HELM], [DC JOURNAL OF MEDICINE] and a [FAT MAN]
   and some [MINI NUKES] along with another [MINI NUKE] upstairs.

 ) After clearing out any enemy robots, you can leave the building and go
   down the hill back towards the CO QUARTERS HUT, and then enter the
   PERSONNEL OFFICES building. Not much about but a [GROGNAK THE BARBARIAN]
   is behind a locked door.

 ) Finish up and exit, and fast travel to the WKML BROADCAST STATION. Look
   to the northwest and you'll see a church. Head there. You'll find the
   DICKERSON TABERNACLE CHAPEL.




======================================
 139. DICKERSON TABERNACLE CHAPEL
======================================



 ) This small church houses DRIFTER, a sniper who uses the [RESERVIST'S
   RIFLE], a sniper rifle. a [GUNS AND BULLETS] lies on the ground. Best to
   shoot his arm so he drops the rifle off the ledge down to your level.

 ) Now head southwest towards the left of the large rock hills you see. You
   will come upon the MOUNT MABEL CAMPGROUND.



======================================
 140. MOUNT MABEL CAMPGROUND
======================================



 ) Not much here other than being an occasional spawn spot. Head north by
   northwest into the rocky hills. You next want to find the DEATHCLAW
   SANCTUARY. You might see a ENCLAVE outpost on a hill directly next to
   the entrance to help guide you.



======================================
 141. DEATHCLAW SANCTUARY
======================================



 ) That's right, going to be Deathclaws around, so make sure you have your
   strong weapons (dart gun, bottlecap mines, etc). As you enter the hills
   its a little confusing with a bunch of ravines and valleys. There is a
   ENCLAVE outpost stationed uphill of the entrance, so that might make it
   easier to find.

 ) Usually there is at least a Deathclaw or 2 roaming outside, and maybe a
   ENCLAVE trooper or 2. Many times they will have already killed some of
   each other off. Kill anything surviving and loot the outpost. Right at
   the entrance to the DEATHCLAW SANCTUARY is a footlocker with a [DUCK AND
   COVER] inside.

 ) Inside the SANCTUARY, there is another half dozen or so Deathclaws
   roaming about so watch yourself. There is various loot on bodies through-
   out the lair, but 2 main areas you want to look for. Right at the first
   large chamber south of the entrance on the ground are the [ENDURANCE
   BOBBLE-HEAD], [MINI NUKE], [NIKOLA TESLA AND YOU], and a [NUKA-COLA
   QUANTUM].

 ) In the southeast area of the caves is a pool of red blood/water which
   plunks water, so you can hear it when you are close. Next to the pool is
   the [VENGEANCE] Gatling Laser.

 ) Rarely a ENCLAVE officer will be in the caves, who holds the named
   [JACK] the Ripper melee weapon. Its not really important if you don't
   encounter him though, the weapon isn't really that good at this point.

 ) When finished, head up to the ENCLAVE outpost and look west. You will see
   a Broadcast tower not too far away (and probably a big sewer pipe). Go
   west over to the BROADCAST TOWER KB5.




======================================
 142. BROADCAST TOWER KB5
======================================



 ) This Tower is usually where a random event will occur. Go ahead and turn
   on the switch on the generator.

 ) The Towers DRAINAGE CHAMBER (that sewer pipe you saw) just southeast down
   the rocks will lead you to a small area where you can find a [TUMBLERS
   TODAY] and some minor loot.

 ) Now, the tower is up on a big hill and you can see a lot of area around.
   Head southwest down the hill towards a Raider camp fortified behind a
   bunch of cars. a [GROGNAK THE BARBARIAN] is in their area in a crate.

 ) Head north towards an abandoned house filled with Raiders. Kill them and
   loot, finding a [MINI NUKE] in the tub, and a [TUMBLERS TODAY] in the
   house.

 ) Look west and you'll see a orange truck/trailer on the overpass bridge.
   Head southwest to access the bridge area. Once you get on the bridge
   SAVE YOUR GAME. Now head to the trailer. There will be an explosion and
   a scientist blows himself up doing something stupid. In the back of the
   trailer is some minor loot, a [MINI NUKE] and a [BIG BOOK OF SCIENCE] on
   the dead body of the scientist.

   *** Note sometimes the explosion will glitch the scientist under the
   truck, or someplace you can't find. Thus, make sure you save before you
   approach so you can re-load and get the BOOK off his dead body ***

 ) Now head back northeast to the abandoned house that the raiders were in.
   Look north/northeast and you'll see a huge SatCom tower in the distance.
   Head towards it. You'll probably run into an ENCLAVE outpost half way
   there. Now go up and enter the SATCOM ARRAY NW-05A.



======================================
 143. SATCOM ARRAY NW-05A
======================================



 ) A few Raiders and a scientist is in the tower. Kill them and you can find
   some codes on the scientist. A [CHINESE ARMY TRAINING MANUAL] is on the
   table.

 ) Head up the tower and just before you reach the top dish you'll enter a
   room with a terminal. You can get the locations to a couple other towers,
   plus can activate the "Highwater Trousers" orbital missile platform.
   Climb the ladder onto the top outside dish, and run up to the edge so
   you can see the Wasteland landscape. If you look up you can see a bunch
   of missiles falling to earth, hitting and exploding into Mini nukes.

 ) Exit the tower, then head west and as you go down the hill you will come
   across some docks with a few raiders about. Kill them and loot. A [MINI
   NUKE] is in the Raider loot, and a [NIKOLA TESLA AND YOU] is on the roof
   of the blue boat by the dock.

 ) Head west from the dock and up on the hill you can see a destroyed power
   tower of some sort. Climb up the hill to it, then head south following
   the power lines/towers. You'll quickly come to the MDPL-05 POWER STATION.




======================================
 144. MDPL-05 POWER STATION
======================================



 ) This small enfenced area holds a dead body and next to it is a [DARTGUN
   SCHEMATICS] and a [DEANS ELECTRONICS]. Continue south towards another
   SatCom array tower, SATCOM ARRAY NW-07C.




======================================
 145. SATCOM ARRAY NW-07C
======================================



 ) There is probably going to be a ENCLAVE outpost set up near the tower
   base. Entering the tower you'll find some ENCLAVE scientists who have
   killed the ghoul inhabitants. If you climb up to the dish array, you
   might see 2 ENCLAVE Vertibirds fly over (if your quick enough you can
   destroy one of them as it heads away.. I blasted one with my Gatling
   laser.)

 ) Nothing really in the tower, between the tower and the broken tower next
   to it is a SCAVENGER who turned the broken second tower dish into a
   little house.

 ) Head east from the ARRAY tower towards the overpass highway. There is a
   broken down truck with a [PUGILISM ILLUSTRATED]. Keep going south on the
   overpass highway and you'll eventually come to an ENCLAVE outpost. Kill
   the troops here. Continue south and you'll reach the ABANDONED CAR FORT.



======================================
 146. ABANDONED CAR FORT
======================================



 ) A bunch of piled up cars, there is a resting/ammo area in the center. You
   can find a [TALES OF A JUNKYARD VENDOR] here.

 ) Head south from the fort, and you'll go over a little hill and see a
   radioactive gas area with ant bodies about. At a ant egg clutch pile is a
   dead body of a Raider with a [DC JOURNAL OF MEDICINE] next to it. Now
   head west and you will find SHALEBRIDGE.



======================================
 147. SHALEBRIDGE
======================================



 ) SHALEBRIDGE is a sparse area with some ants about. Kill them. There are
   2 ant tunnel systems here. The SHALEBRIDGE TUNNELS and the SHALEBRIDGE
   HILL.

 ) Enter the SHALEBRIDGE TUNNELS first, the entrance is kinda weird looking.
   Inside you will find a group of friendly ants being attacked by INVADING
   ANTS. You want to kill any enemy INVADER ANTS. Searching one will let you
   have a message about the other ant colony. You can examine the egg clutch
   pile near a pool which will allow you to inject a [STIMPACK] into the
   pile to help the colony.

 ) Near the pool is a ANT RESEARCHER, sometimes dead. He carries a [BIG BOOK
   OF SCIENCE]. You can exit and wait 3 days and the RESEARCHER will re-
   spawn, giving you endless BOOKS.

 ) Now go to the other ant tunnels, the SHALEBRIDGE HILL. Inside you want to
   kill the enemy ants, and take down the ANT QUEEN.

 ) When finished, head south from SHALEBRIDGE towards a broadcast tower. The
   BROADCAST TOWER KT8.




======================================
 148. BROADCAST TOWER KT8
======================================



 ) You might run into some Super Mutants in the area, and maybe see a fight
   between them and a couple Vertibirds. Nothing is at the tower, but north
   of it in the valley nearby is a sewer entrance, the SEWER ENTRANCE TO
   DRAINAGE CHAMBER. You will find a access key on the table, use it on the
   working computer terminal to open the floor. Go down to find 2 dead
   Chinese soldier bodies. There is a rare [CHINESE COMMANDO HAT] along with
   a [MINI NUKE] and a [CHINESE ARMY TRAINING MANUAL].

 ) From the tower head east. You will see on top of a high hill a little red
   shack. Head up there to find an abandoned shack. Inside is a snipers nest
   where you can find a [DEANS ELECTRONICS], [GUNS AND BULLETS], [KELLER
   FAMILY TRANSCRIPTS #4], and in the locker the [VICTORY] sniper rifle.
   This sniper rifle will cause enemies to be knocked down on a critical hit
   so its nice.

 ) Outside there will probably be a lot of targets you can shoot from up on
   the hill at the shack. Some super mutants, maybe Talon Mercs appearing,
   and looking east you can see a big red rocket structure, head there that's
   ROCKBREAKER'S LAST GAS. (you might be able to shoot the ENCLAVE troops
   at ROCKBREAKER'S from the shack).



======================================
 149. ROCKBREAKER'S LAST GAS
======================================



 ) Not much here except a ENCLAVE outpost. Near the Nuka-cola machines,
   either on top of one, or behind, is a [NUKA-COLA QUANTUM].

 ) Head north and you'll come to a jumble of tractor trailer cabs, the FIVE
   AXLES REST STOP.



======================================
 150. FIVE AXLES REST STOP
======================================



 ) A group of 4 trucks and trailers in a circle, with a few Raiders has a
   [MINI NUKE] and a [US ARMY FLAMETHROWER RECIPE] in back of one of the
   trailers.

 ) Clear the area and head south/southwest. You will find an old campground
   with a bunch of campers, and maybe some Raiders, the EVERGLOW NATIONAL
   CAMPGROUND.



======================================
 151. EVERGLOW NATIONAL CAMPGROUND
======================================



 ) This overgrown campground has a bunch of camper trailers and probably
   a few Raiders about. One camper has a [GUNS AND BULLETS], but entering it
   will trigger a Raider/Mutant spawn to appear outside and fight each other
   so just hide and wait, and finish up who ever survives.

 ) Leave the campground and head east and soon you will see a large mess
   of little red shacks to the south/southeast. There will be a few enemies
   about, and in a couple of the shacks you can a [TALES OF A JUNKYARD
   VENDOR] in the largest shack. In another shack is a [MINI NUKE] and a
   [DUCK AND COVER].

 ) From the shacks you want to head southwest to a small path that leads
   through the rocky hill that will take you to a radioactive dump site,
   the JALBERT BROTHERS WASTE DISPOSAL.



======================================
 152. JALBERT BROTHERS WASTE DISPOSAL
======================================



 ) There is a bunch of radioactive containers about, and 2 small buildings.
   The buildings are connected by a small tunnel. In one of the buildings is
   a [DC JOURNAL OF MEDICINE] and the other holds a [NUKA-COLA QUANTUM].

 ) Exit the buildings and fast travel to the east side of the map to the
   NATIONAL GUARD DEPOT.




======================================
 153. NATIONAL GUARD DEPOT
======================================


 ) You have all the codes now for the Armory. The Depot building itself is
   in bad shape, with much of it destroyed, and you'll have to follow a
   winding path of destroyed rooms and areas to go through the area. There is
   a lot of loot still in the DEPOT so its well worth the searching.

 ) You'll start in the NATIONAL GUARD DEPOT part of the building. Traverse
   your way through eliminating any robot foes about. Not much worthwhile
   to get yet.

 ) Pass through the NATIONAL GUARD TRAINING WING, finding a [TALES OF A
   JUNKYARD VENDOR] in a room near a safe.

 ) Continue to the DEPOT OFFICES where a [DUCK AND COVER] is on a counter.

 ) You'll exit back into another part of the NATIONAL GUARD DEPOT, and in
   front of you on the wall to the left is a electrical switch. Throw it and
   the ARMORY UTILITY DOOR will light up down in the ruined building. Hop
   down towards the door, and on that level is a [NIKOLA TESLA AND YOU] in
   a nearby room.

 ) Enter the ARMORY UTILITY room, there is a switch to open the lower levels
   on the wall. Head down into the ARMORY and you'll find tons of loot. The
   [SMALL GUNS BOBBLE-HEAD] is just before the BUNKER door. Also about is
   a lot of weapons and ammo and armor.

 ) Since you have the KELLER CODES access the terminal and open the BUNKER
   door. Inside after killing a Glowing One Ghoul, are the [EXPERIMENTAL
   MIRV] Fatman launcher, 5 [MINI NUKES], a [US ARMY FLAMETHROWER RECIPE],
   and a [NUKA-COLA QUANTUM] with other misc loot.

 ) Exit the DEPOT and head back to MEGATON to sell, rest, etc.




*****************************************************************************
*****************************************************************************



 Well, your almost done. You've pretty much ran about the entire map and
 killed a bunch of stuff, not a whole lot left. Its time to finish off the
 ENCLAVE in the area and finish what your DAD started.

 Wear your best armor, take your best weapons, no need for misc items you
 should have hundreds of Stimpacks built up for healing. Bring a FATMAN,
 your NUKA GRENADES, And your favorite weapons of choice.


 Fast travel back to EVERGLOW NATIONAL CAMPGROUNDS and head southwest to the
 marker on your map for LITTLE LAMPLIGHT.



****************************************************************************
****************************************************************************



======================================
 154. LITTLE LAMPLIGHT
======================================



 ) This little cavern town is run by children. When you enter, the MAYOR
   MACCREADY will greet you.

 ) There is one child you want to find, BIWWY (BILLY), who you can get the
   [WAZER WIFLE] laser rifle from. KNICK KNACK the shop owner can sell you
   a BOTTLECAP MINE SCHEMATIC.

 ) Talk to MACCREADY and tell him you want to enter VAULT 87 through MURDER
   PASS. He will open the gate for you. MURDER PASS is populated by a lot of
   Super Mutants so blast your way through. [TALES OF A JUNKYARD VENDOR] is
   in the southeast area in a small alcove, and in the southwest is a
   [US ARMY FLAMETHROWER RECIPE] on a table. Just before VAULT 87 is a
   [NUKA-COLA QUANTUM].



======================================
 155. VAULT 87
======================================



 ) VAULT 87 is actually a very large Vault, with a ton of levels. It is full
   of Super Mutants, so fight your way through it. There is a [NIKOLA TESLA
   AND YOU] near the MURDER PASS entrance. Go left down the stairs then left
   and near a mannequin its there in a box. A [PUGILISM ILLUSTRATED] is
   on the catwalk level in the LIVING QUARTERS behind a locked door.

 ) You will find a detention level where FAWKES the friendly Super Mutant
   awaits. Free him from his cell and he will help you clear out the VAULT
   of enemies. He will also retrieve the G.E.C.K. From its radioactive
   chamber.

 ) Once FAWKES retrieves the G.E.C.K. you will have to exit the VAULT, but
   before you can you are ambushed in one of the exit hallways by the
   ENCLAVE. You awaken in a RAVEN ROCK detention cell.




======================================
 156. RAVEN ROCK
======================================


 ) You awaken from the ambush in a RAVEN ROCK detention cell questioned by
   COLONEL AUTUMN. After some questioning the President will call him away
   and talk to you, wanting you to meet him. Get your gear from the locker
   in the room and exit.

 ) Its time to clear out the ENCLAVE base. Kill all the troops you see. There
   is a bunch of loot here, especially power armor and items from all the
   troops. There are 3 levels of RAVEN ROCK, the only valuable item you want
   to make sure to get is the [ENERGY WEAPONS BOBBLE-HEAD] on the second
   level. Get it before you proceed to the CONTROL ROOM at the end of the
   second level.

 ) After talking to the President, take the FEV vial and agree to help him.
   Then talk to him again and convince him to destroy the ENCLAVE base after
   you are gone. Now leave and proceed to level 1. There will be some
   Presidential robots helping you fight the remaining ENCLAVE troops. Finish
   clearing the last level and exit RAVEN ROCK.

 ) Outside you will see COLONEL AUTUMN'S Veribirds leaving the base before
   it starts self-destructing. Also outside FAWKES has arrived to find you,
   and is wiping out the leftover ENCLAVE troops on the ground. Talk to
   FAWKES, and recruit him if you want.

 ) Fast travel to the CITADEL and head to the lab to talk to ELDER LYONS and
   some of the Brotherhood. He will then ask you how everything went, turn
   over the Presidents FEV virus, and tell them that RAVEN ROCK is destroyed
   and soon you will be launching an assault on the MEMORIAL.

 ) Once the Robot is activated, follow the PRIDE PLATOON out of the building
   and out of the CITADEL. You'll have a fun battle sequence coming up, so
   get ready. The LIBERTY PRIME robot will head towards the MEMORIAL,
   destroying all ENCLAVE troops in its way. Follow it far enough back so
   that any Vertibird rockets won't hit you while they are shooting at the
   Robot. Eventually you will reach the JEFFERSON MEMORIAL. Clear out all
   remaining ENCLAVE troops. (or let the Robot do it).

   *** If you want you can decide screw the Robot, your going to pave the
       way. Equip your big guns (FATMAN, ROCKET LAUNCHER, what ever) and
       in the areas that you can, run ahead and kill the ENCLAVE troops
       yourself. At this point you should be plenty powerful to wipe them
       out.    *****

 ) At the MEMORIAL, enter the GIFT SHOP area and clear out the ENCLAVE troops
   on guard. When ready for the end of the game, enter the ROTUNDA area

 ) You now have a few options how to end the game. All of them involve you
   dying. So it doesn't matter, its up to you. You can turn on the Purifier,
   or have LYONS do it. Either way, game ends, water works, everyone is
   saved. Happy ending. Miller Time. Sorry you won't get to enjoy it.

*****************************************************************************




=========================================
 V. LAST WORDS
=========================================


  Well thats about it for the game. This walkthrough wasn't designed for you
to find every area, or every skillbook, but to find and do most things in
the game. Also how you go about the areas or kill the enemies are up to you,
but there are many ways to go about doing things.

  Feel free to email me with problems you might catch, such as directional
mistakes, spelling, a skill book that is in an areas that i didn't mention,
you get the idea. Don't email me with "why did you do this first, or that".
This is my walkthrough, not yours. You don't have to do the areas in the
order I put them in.

 Now that you have played and learned the game, the next time you play you
can make it a little tougher or different. Play on hard mode, cut back your
intelligence so finding skill books is more important. Limit your weapons or
try playing the game not using the VATS targetting system.

 Thats about it. Hope you had fun with the game, and good luck on your next