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o O O .oOOo.
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O .oOoO' o o .oOo. O o o .oO
o O o O O O o o O O o
o o O o o o O O o o O
O' `OoO'o Oo Oo `OoO' `OoO'o `oO `OooO'
Welcome soldier, to the Capital Wasteland. Prepare yourself for a journey
that will take you through a challenging simulation that will allow you
to relive the Chinese-American war in Alaska and venture into the depths
of former Pittsburgh.
I will avoid spoiling any story related events and will only guide you
through the missions. If I spoil something it is because there is no
other way around it and thus forcing me to spoil it.
I tend to frequently visit the Fallout 3 boards and thus I shall use
information from my sticky topics as well which I acquired through
playing the game.
Left analog - Movement
Right analog - Look around
A - Activate/ Use
X - Reload (Hold to pull/ holster weapon)
B - Open/ Close Pipboy (Hold to activate flashlight)
Y - Jump
RB - Use V.A.T.S
RL - Attack
RL - Aim/ Block
RB - Switch between First Person/ Third Person
Back - Wait
Start - Pause the game
Click the left analog (L3) to go into Crouch mode.
Click the right analog (R3) to pick up objects
V.A.T.S.
RB - V.A.T.S mode (Hold to scan)
RT - Select Target
Right Analog - Switch between targets
Left Analog - Aim at specific body parts
A - Confirm target
B - Cancel V.A.T.S
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3.1) New content [OA1]
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- New areas ?
- Bailey?s Crossroads Metro
- Bailey?s Crossroads
- Outcast Outpost
- New NPCs ?
- Sergeant Benjamin Montgomery
- General Constantine Chase
- Lieutenant Morgan
- Dr. Adami
- Quartermaster
- All members of the strike team
- American Grease Monkeys
- American Soldiers
- American War Correspondent
- New Enemies ?
- Chinese Soldiers
- Crimson Dragoons
- Chinese Inferno Units
- Chinese Snipers
- Chinese Launchers
- Spider Drones
- Chimera Tanks
- Chinese Technicians
- General Jing-Wei
- New Perk
- Covert Ops
Acquired when collected all 10 Intelligence Cases. Adds three points to
Lockpick, Science and Small Guns.
- New Weapons
- Jingwei's Shock Sword
DAM: 35 WG: 3 VAL: 358 - HP -2 (5s)
- Trench Knife
DAM: 10 WG: 1 VAL: 50
- Gauss Rifle
DAM: 91 WG: 12 VAL: 358
- New Armour
- Winterised T51b Power Armour
DR: 45 WG: 40 VAL: 999 - Rad Res. +25
Winterised T51b Power Helmet
DR: 10 WG: 4 VAL 120 - CHR +1, Rad Res. +8
- Four new Achievements
- Aiding the Outcasts ? 20 points (Complete this mission)
- The Guns of Anchorage ? 20 points (Complete this mission)
- Paving the Way ? 20 points (Complete this mission)
- Operation Anchorage ? 20 points (Complete this mission)
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3.2) Aiding the Outcasts [OA2]
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When you get the Outcast Radio Transmission you?ll get a new location marked
on your map. Follow it to reach Bailey?s Crossroads Metro.
- Bailey?s Crossroads Metro ?
When you enter go left and follow the path, down two stairs and past a
a Nuka Cola vending machine into a large open room. Just go to the opposite
side and follow the path until the end.
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- Bailey?s Crossroads ?
Go up the stairs and you?ll witness a large scale battle between Super
Mutants and Brotherhood Outcasts. Just let the Outcasts take care of the
Super Mutant problem and make sure to loot every corpse you?ll find.
Just follow the Outcasts through the ruins until you get approached by a
man called Defender Morin. He?ll be interested in your Pipboy and will
send you to Protector McGraw. Follow the marker and use the elevator.
- Outcast Outpost ?
Once inside you?ll be greeted by Defender Sibley who is anything but
pleased with your presence. He?ll lead you to McGraw so follow him.
Once greeted by McGraw himself you?ll learn that the Outcasts need
your help. You have a Pipboy, something they desperately need to open
something important.
Follow Sibley again to get to Specialist Olin. Like all the other outcasts
she isn?t very good at making positive first impressions. She?ll order you
to equip the - Neural Interface Suit -.
+___+___+___+___+___+___+___+___+___+___+___+___+___+___+___+___+___+___+
Note: If you want to use the weapons glitch you need to pick the lock of the
room close by. There you will find a corpse. The rest will be explained
later.
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Equip the Neural Interface Suit and activate the simulation pod. Sit down in
the chair to start the simulation.
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3.3) Guns of Anchorage [OA3]
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!!!! Important !!!!
4 of the 10 Intelligence Cases are found in this mission. If you miss them
now you won?t be able to return to collect time!
- Anchorage Cliffs ?
Immediately you?ll be woken up by Sergeant Benjamin Franklin who will tell
you about the current situation and your new assignment. You are to
infiltrate the Chinese Artillery Site. Follow the path until you see an
enemy. It?s a Chinese Soldier. Once you kill him, either by sniping him
from afar or by blasting him from close, you can not loot his corpse.
Regardless of your method, after you killed the soldier you?ll find:
- Health Dispenser -
Since you can not use stimpacks or any other medical item to restore your
health, you?ll need to use these. Once used they will restore you to full
health. They are hard to miss as well as they emit a red glow.
Follow the path down some stairs and go over the bridge. Go up the stairs
again until you reach a small open platform. Instead of going left to enter
the cabin go to the right first and down some stairs to find a frag mine,
sniper rifle and health dispenser.
Now go back up the stairs and into the cabin you skipped previously. You?ll
find 2 frag mines , 2 frag grenades, Chinese Assault Rifle and:
- Ammunition Dispenser ?
These dispensers will restore your ammunition to full capacity. Now go out
the opposite entrance and you?ll arrive at a giant pipe. Don?t worry about
falling off, just walk over it, go around the stairs and then up the stairs.
Go to your right and you?ll see three barrels. You?ll find a Stealth Boy.
Return to the pipe and cross it to the other side. Keep following the path
and stairs all the way to the top. When you arrive at the top you?ll see a
door. Enter it.
- Cave Outpost ?
Keep following the path and you?ll get to a cavern. You?ll see someone get
killed and this is very convenient for you because the soldier happens to
drop a Gauss Rifle. I advise you to try and snipe the Chinese soldiers in
area with your sniper rifle and not to rely too much on your Gauss Rifle
yet. Ammunition for it is scarce at the moment and you?ll want to be able
to use it when you?re cornered.
After picking up the Gauss Rifle turn to the south and enter the small
chamber. Inside you?ll find a health dispenser, 2 frag mines, 2 frag
grenades, a Chinese Assault Rifle and 5 Microfusion cells, ammunition
for your Gauss Rifle.
Now turn around and follow the path past some stairs until you reach a
ramp that goes up. There?s a Chinese soldier nearby so be cautious.
Once you?re past the ramp you need to go through the carved door opening.
Follow the path until you?ll meet a friend who?ll then stay at your side to
assist you. Go through the door that opens and follow the hallway. Go
through the door to get to the next area.
- Anchorage Cliffs ?
Now go left and follow the ramp until you get to some stairs. Go down them
and dispose of the nearby Chinese units. Go to the lowest platform.
!!!! Intelligence Case 1/10 !!!!
At the lowest platform you?ll see a large white pipe. Go down the nearby
stairs and cross the pipe to reach a cabin. You?ll find a Health Dispenser
inside and a metal door. Go through the door to find the first Intelligence
Case. Return to the platform.
Follow the path to the north again, once more helping Chinese soldiers out
of their misery. Cross two bridges and you?ll arrive at a new platform.
!!!! Intelligence Case 2/10 !!!!
You?ll see a metal door in the wall. Go through it and you?ll find your
second Intelligence Case. Return to the previous area.
Go across the catwalks and enter the small bunker. Go through the hallways.
You?ll come across an Ammunition Dispenser. You can also find 1 frag mine,
2 frag grenades and 7 Microfusion cells. Keep going through the hallways
until you reach another bridge. Cross it, but be aware of the Chinese
soldiers up ahead. Some are fortified inside bunkers so they can remove
quite some health if you aren?t careful. They are also accompanied by
turrets. If you have a high science skill you can hack the turrets control
system and disable the parameters. If not then just throw some grenades
inside to kill the soldiers.
If you are low on health try to get to the top bunker where you will find
a health dispenser. Be careful as there are two Chinese soldiers inside.
Get down again and enter the building
- Chinese Artillery Outpost ?
Go to the main area where some Chinese soldiers will be awaiting you. Kill
them any way you like. Before you climb the stairs however go the the right
where you?ll see a large open room filled with boxes. Near the end you?ll
find a sniper rifle, 2 missiles, a frag mine, 6 Microfusion cells, an
Ammunition dispenser and a Health dispenser. Return to the open area and
climb the stairs all the way to the top. Enter the nearby room and take a
look at the overturned table. Follow the hallway, but walk slowly.
!!!! Intelligence Case 3/10 !!!!
Inside the hallway go around the corner and you?ll see the metal door.
Enter it to find your third Intelligence Case. Return to the hallway.
Follow the hallway, go past an empty room and keep going until you hear your
friend make a comment about the Chimera Tanks. Keep on going until you are
in a room with a terminal next to a door.
!!!! Intelligence Case 4/10 !!!!
Enter the door near the terminal to find the fourth Intelligence Case and
two frag grenades. Return to the previous area.
Next to the door you?ll find a frag mine, a frag grenade, 5 Microfusion
cells, 2 missiles and an ammunition dispenser. Go up the stairs and you?ll
find two frag grenades and a health dispenser. Now keep following the path,
killing more Chinese soldiers until you get to a bunch of warheads.
Cross the room until you see stairs. If you are in need of some health you
can go to north east corner of the room and enter the small room where
you?ll find a Health dispenser.
Go up the stairs and through the door. If you go to the right you can open
the door to find a journal of a soldier. If you?re not interested just go
to the right. Keep following the hallways and go up two set of stairs.
You?ll come across an Ammunition dispenser, Health dispenser, 4 missiles and
some Microfusion cells. Now resume your path by going up the stairs again
and keep marching until you reach another large open room. You?ll encounter
a new kind of enemy here, the Crimson Dragoon. These Chinese nasties use the
Chinese Stealth Suit, but you can still see them if you look carefully. Just
don?t rush and try to be patient or you?ll find yourself getting shot at
from all directions.
When you?ve dealt with the nearly invisible threat go up the stairs and keep
following the catwalks until you reach the door. Go through it and up the
stairs. You?ll find an Ammunition dispenser, a Health dispenser, a frag
mine, two missiles and 7 Microfusion cells. Leave the area.
- Artillery Overlook ?
Once outside you?ll find yourself with two options. You can go to the left
or the right, but regardless of your choice you?re going to end up with one
of the Artillery guns. In this guide we will go to the right to encounter
less resistance. Go down the stairs and catwalks and you?ll see a device
planted on a Artillery gun. This is the controller and you need to destroy
it. Sounds complicated? Approach it and press A. Just make sure you get
enough distance or you might be sightseeing Anchorage from above.
Inside the nearby bunker you?ll find an Ammunition Dispenser, a Health
dispenser, two frag grenades and four Microfusion cells. With all those
Microfusion cells you?ve been collecting feel free to blast away with
your Gauss if you haven?t done so already.
Now go up the stairs across the first Artillery Gun and follow the path
to get to the second one. Watch out for the sniper on top of the rocks.
Across the second one you?ll find an ammunition dispenser, health dispenser,
2 frag mines, 3 frag grenades, 2 missiles and 5 Microfusion cells. Repeat
the process, destroy this one by pressing A and the rest is self-
explanatory. Finally follow the path and go to the third Artillery cannon.
Inside the bunker you?ll find an ammunition dispenser, health dispenser,
2 missiles and 6 Microfusion cells. Now go and destroy the third and final
artillery cannon. Now prepare for a long trek to the camp fighting loads of
enemies along the way.
Don?t worry, you?ll just get teleported back to the camp as soon as the
third Artilery gun explodes.
Congratulations soldier, you have completed the mission.
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3.4) Paving the Way [OA4]
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- Command Tent -
Immediately General Chase will greet you and promote you to Squad Leader.
With this you can now lead a squad into battle, though it sounds better than
it actually is. Basically put, you recruit some soldier types and order them
to attack a location. They will go there automatically, shoot everything
that?s hostile and that?s it. For more detail please refer to section 3.7.
Before you go out I recommend you use the two computers. Use Patterson?s
computer to assign members to your team and use the Requisition Terminal
to request a special package. For more information about this please refer
to section 3.7.
Once you are done leave the tent.
- U.S. Army Field Headquarters ?
Go see the Quartermaster who you can find east of the Command Tent. If you
pass a speech check you can get a Gauss Rifle as well. Inside his tent
you?ll find an ammunition dispenser, health dispenser , three missiles, 5
Microfusion cells, 3 frag grenades and a frag mine.
If you go to the tent south of the Command Tent you will encounter Doctor
Adami who will give you 5 free Psychos. Now that?s out of the way go talk
to Sergeant Benjamin. You?ll get to choose which mission you desire to do
first. Tell them to wait at either Ice Camp or the Mining Town. In this
guide we?ll go and visit Ice Camp.
Just follow your squad and before you know it you?ll be there. Once they
stop, stop as well.
- Ice Camp ?
You?ve got two choices here. You can either assault the camp by yourself or
you can command your squad to assault the camp together with you. Regardless
of your choice, go to the tents and kill every non-American you see.
Go into the tent on the east and you?ll find an Ammunition dispenser, Health
dispenser, three missiles, 2 frag mines, 3 frag grenades and 5 Microfusion
cells. Once you got everything you wanted exit the tent through the eastern
side. Stop between tents to the north.
!!!! Intelligence Case 5/10 !!!!
Go into the tent to your left (the West). You?ll find it on the table. Exit
the tent again.
Go through the most northern tent and go through to the other end. Right
after you leave the tent look at your right. You?ll see two captive American
soldiers and being a loyal patriot yourself it is time to save them. You?ll
also find an Ammunition dispenser, 2 missiles, a frag mine, 3 frag grenades,
and 3 Microfusion cells. Once again, just follow your squad after you have
given them orders to go to the Chimera Depot.
- Chimera Depot ?
Again, you are free to choose whatever you want. Either assault alone or
command your squad to attack together.
Once past the gate you?ll see your first target. Your target is the Chimera
Depot Fuel Tank next to the stationary Chimera Tank. Just approach it and
press A.
!!!! Intelligence Case 6/10 !!!!
Go into the building right across the stationary Chimera tank. You?ll find
the Intelligence Case lying on the table. You?ll also find an Ammunition
dispenser, a Health dispenser, 2 frag mines, 3 frag grenades and
5 Microfusion cells.
The second target is South-West of the first, but before you can destroy it
you get to have some fun with a Chimera tank. Just use your Gauss Rifle or
any other strong weapon. The moment the second one explodes you?ll be
teleported back to Headquarters.
- Command Tent ?
You?ll be back inside the Command Tent again. You can change your weapon
package if you desire, but that?s about all you can do inside this tent.
Leave the tent.
- U.S. Army Field Headquarters ?
Just like the previous mission approach Sergeant Benjamin and order him to
wait at Mining Town. Follow them and you?ll be there before you know it.
- Mining Town ?
Immediately as you approach Mining Town you?ll see what?s happening. Two
American soldiers are present as well and sadly enough one of them has a
little accident. Assault the town but be careful as there is a missile
unit nearby and two snipers. They very trigger happy and a reckless young
American is their fantasy. Go up the stairs in the right building and go
through the door and then to the left. You?ll come across an Ammunition
dispenser, Health dispenser, 3 frag grenades, 1 frag mine, 2 missiles and
6 Microfusion cells.
!!!! Intelligence Case 7/10 !!!!
Look at the Ammunition dispenser and turn around 180 degrees. Walk forward
and you?ll find it lying on a crate.
Now leave the ruined building and go down the stairs. You?ll see another set
of stairs on the other side of the area. Go there and go upstairs. Enter the
ruined building and in the middle go to the right, all the way to the end.
You?ll find another captive American so free him. Next to him you can find a
Health dispenser, an Ammunition dispenser, 3 missiles, 2 frag mines, 3 frag
grenades and 5 Microfusion cells. Return to the other side of the house
again and go North East. Look to your right and you?ll find your path.
Follow it. Clear the area up ahead of enemy forces and enter the building.
- Listening Post ?
Now that you are inside the Listening Post you need to secure the place. Go
through the left door and follow the path. Before you go up the stairs turn
around. You?ll see a Crimson Dragoon, but he appears to be friendly so far.
Just kill him, simple as that. Go up the stairs and follow the path.
!!!! Intelligence Case 8/10 !!!!
Just underneath the second stair you?ll find the eight Intelligence Case.
When you arrive at a big room, don?t immediately rush to get the supplies.
It?s an ambush as there are a bunch of Crimson Dragoons waiting for you. Try
to find them and kill them first. The supplies consist of a Health
dispenser, Ammunition dispenser, 3 frag grenades, 2 missiles, a frag mine
and 5 Microfusion cells.
Go through the eastern door and follow the path again. Eventually once the
building is cleared go outside. Once all units inside the building and
outside are killed you?ll be teleported back again to the Command Tent.
- U.S. Army Field Headquarters ?
Now it?s time for the last mission before Operation Anchorage comes to an
end. You need to disable the Pulse Field and drive the Chinese away once
and for all. Leave Headquarters and start marching to the north. Avoid
the craters, don?t jump in them.
Eventually you?ll see a trench, go inside. Walk through the trench to the
other side and keep on marching until you reach the next trench. Make your
way through the trench until you see a small cabin. Go inside and you?ll
find a captive American. Free him.
!!!! Intelligence Case 9/10 !!!!
You?ll see it immediately when you free the captive American.
Leave the cabin again and follow the path once more, go up the stairs at
the end and make your way to the next trench. You?ll come across a Health
dispenser, Ammunition dispenser, 2 frag grenades, 2 frag mines, 2 missiles
and 3 Microfusion cells. Head north again and go left twice. You?ll arrive
near some beds and a Health dispenser.
Head back to the intersection and go right this time. Watch out for the
Chinese Inferno Unit. Keep following the path and eventually you?ll reach
an Ammunition dispenser, a Health dispenser, a frag mine, 2 frag grenades,
2 missiles and 6 Microfusion cells.
Resume your path again by going up the stairs and following the path. Make
your way past the barbwire, at the end go right and into the building.
You?ll find another Health dispenser. Go north again and make your way to
the building north-west.
You?ll find an Ammunition dispenser, Health dispenser, 3 frag grenades,
2 missiles, 2 frag mines and 4 Microfusion cells. Leave the building again
and go right. Make your way around the building and go north-west again.
Go through it and you?ll reach a large open field. Watch what happens
when you cross it whilst wearing Power Armor. Anyways, go to the east and
enter the building there to shut down the Pulse Field.
!!!! Intelligence Case 10/10 !!!!
The case is right next to the button used to deactivate the Pulse Field.
You?ll get the perk when you finished the simulation.
Deactivate the Pulse Field and head north-west. Time to finish this. Go
through the door.
- Chinese HQ ?
You?ll get to meet Jing-Wei, the Chinese General. You?ll get two choices.
You can convince him to kill himself or you can kill him. If you try to
kill him yourself be warned. Jing-Wei is a strong opponent and should not
be underestimated.
Regardless of what choice you made, once Jing-Wei is death the simulation
will end. You?ll get a nice welcome back in reality. Now go to the armory
which is across the hall and open it by using the terminal.
Be careful though because Sibley and the rest of the Outcasts will become
hostile and attack you, Specialist Olin and McGraw. If you save Olin she
will repair your weapons for a small fee. After the rebels have been taken
care of feel free to take whatever you want from the armory though I suggest
to be fast or Olin will take some stuff.
That concludes Operation Anchorage. Excellent job soldier!
As an extra bonus you will also have Power Armor training allowing you to
wear Power Armor without having to go to The Citadel.
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3.6) The Intelligence Cases [OA6]
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1. Shortly after you rejoin Sergeant Benjamin Montgomery, you'll walk past a
large steel pipe connecting the two mountains. Walk across the pipe and inside
the bunker will be a locked door. Inside is the intel, underneath the desk.
(Montgomery will make a comment about crossing the pipe, and how crazy what
you're doing is.) If you hear Montgomery comment on how he never wants to see
another catwalk again, then you've gone too far. The pipe is a short distance
behind you.
2. After Montgomery's comment about how he never wants to see another catwalk
again, you should come to a cable bridge. Across that bridge is a locked door
in the cliff. Inside the room is the next piece of intel. (Again, you'll know
that you went too far because Montgomery will make a comment about the
objective ahead. The door should be behind you.)
3. After entering the artillery outpost, climb the set of stairs in front of
you. (There should be a guard climbing the stairs when you enter the
outpost.) You'll enter a room with a Chinese assault rifle on a box behind
the overturned table. Head east into the hallway, and after you turn the
corner there will be a door to your left (west). Inside is the next piece of
intel. When you hear Montgomery comment about the Chimera tanks, you have
gone too far. Turn around and head south. The hallway will be on your right
(west), and the door should be right before you get to the bend.
4. When Montgomery makes his comment about the Chimera tanks, you'll be on a
'cliff' with the drop to your right (east). You'll soon enter into a room
witha door on the west side. There is a terminal next to the door, and a
table next to the terminal with various goodies. The intel is sitting on
the desk in the room behind this door. If you reach the stairs, you've gone
too far. The door is directly behind you.
5. The next piece of intel is in the mining town on the way to the
listening post. After you cross the train tracks you will come to a stack
of metal crates to your left (with a sniper on top), and a sandbag wall
along the small cliff to the right with a chinese rocket soldier. When you
climb the stairs to get on that cliff you will come to the remains of a
building with several wooden crates inside. The crates to the left (east)
have ammo and explosives on top. The crates to the right (west), have
the intel on them.
6. Inside the listening post you will come to a room with a set of metal
stairs. Beneath the metal stairs is a shelf with the intel sitting on
it. (When you climb the stairs, you should see three fans in the south
wall. Climb back down the stairs and look beneath them.)
7. On your way to the chimera depot, you will have the opportunity to
have your
strike team attack an Ice Camp (Chinese Forward Camp Delta on your
world map). In the Ice Camp is your next Intel. You're there when NPC
soldier says "Nothing in there work taking," directly after a firefight.
Check the one tent that's by itself. There should be a large red crate
inside the tent and behind the tent should be some snowmen. The Intel
is on top of the table adjacent to the crate.
8. Just inside the chimera depot (you'll see a chimera tank beneath a
crane, and there will be a chimera tank patroling), turn to your left.
It's inside that makeshift building on the table next to the ham radio.
9. There is a long west-east trench in the battlefield trenches (You
enter from the west). In the middle there is a 'shack' with a health
dispenser and a captured American soldier. The intel is on top of the
barrel that the captured soldier is facing.
10. At the pulse field, this piece of intel is on the crates to the left
of the switch to turn off the pulse field.
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3.7) Squad information and Quartermaster [OA7]
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In order to complete the last three missions you can recruit strike teams
with specific members.
The first time you need to use Patterson's Terminal which you can find in
the Command Tent.
The other times you'll need to fire a Strike Team member, then speak
Benjamin Montgomory to request a new member.
- Keeping all weapons, armour etc from the Simulation
To set this glitch up, the player needs to talk to Protector McGraw and
then to Specialist Olin to get the Neural Interface Suit. After you equip
the suit, do not enter the simulation pod yet.
Go into the locked room where Gary 23 is and then drag his body back into
the pod room. Lift his body into the pod in a way that his body will be in
front of you when you sit down. Make sure that it is close enough to search
him. Once you sit down, it will not say you can search him so you are
going to have to guess (try practicing where there is a chair). Also make
sure his body is all the way in so it does not move when the pod closes.
Enter the simulation and play through to Paving the Way. From this point on
everything in your inventory will be taken out of the simulation, so
remember to get your weapons package and Gauss Rifle from the
Quartermaster and to pick up all the ammo found along the way. Continue
playing up to Operation: Anchorage(quest).
Play through the quest, disabling the pulse field and make your way to the
doors of the Chinese Compound. At this point make sure you have a save
before going in. Once you enter, pick the speech option 'I'm going to kill
you SO MUCH'. Shoot the Shock Sword out of General Jingwei's hand. Pick up
the Shock Sword and then kill him. Make sure you are not in the southern
end of the compound because General Chase may catch you in a speech and
send you back to the Outpost without making another save. As soon as you
kill General Jingwei, run North toward the Chinese Soldiers and turn around
to find where General Chase is and then make another save (you can
overwrite your last save if you want).
Now talk to General Chase and he will send you back to the Outpost
(remember how you positioned the Gary 23's body in step 1) During the
loading screen start to press A (search button) rapidly. If done properly,
you will be able to search his body (normally happens in the black screen,
but not always) and at this point put all your items on his body. Exit,
talk to Protector McGraw, and then search Gary 23's body to retrieve your
weapons from the simulation.
This part is hard and will take several attempts to achieve it. Try several
different methods such as rapidly pressing A or tapping A at a slower rate
(changing the rate at which you press it helps), using third person, looking
down (or down to left or right), or even trying a mixture of them.
Also Most Weapons & Armor taken from within the Simulation will result in
them never losing CND. The Fat Man, Super Sledge, Chinese Officer Sword
lose Condition.
- Getting all the weapons you requisition from the Quartermaster
This is simple, all you do is get one of the tapes for a set weapons (ie:
Close Combat, Fire Team, etc.) then get the weapons from the
Quartermaster. After you do that, go back to the command tent and get
another tape. Go outside again, drop your guns and talk to the
Quartermaster again. He will give you the new set of weapons that you ask
for.
A message will then appear saying your other set of weapons
were removed, but they will still be where you dropped them earlier. Keep
repeating until you get the desired packages/weapons. If you use this with
the other glitch (keeping the weapons from simulation),
you can make a fast couple of caps once you sell the items or it's just a
quick way of building an arsenal
if you are a low level.
Note: Attempting to talk to a stealthed Chinese Stealth Dragoon will cause
it to reset your equipment to what you're supposed to have.
Which weapons can be acquired through the simulation and ammunition trick
It should be noted which weapons can be acquired in the sim. So far I've
been able to collect:
- All the quartermaster items, of course
- Flamer
- Fat Man (standard HP)
- Minigun
- (pre-war) Chinese Assault Rifle
- Chinese Officer's Sword (standard HP)
- Shock Sword
The trick for some of them is to Gauss the gun out of someone's hand (to
knock them down with minimal damage), at which point you can pickpocket
them, usually. It works on the T-51b's before the pulse field, although
it's sort of buggy
- Infinite ammunition
You can get infinite ammo by dropping it, using the dispenser, and picking
it back up. Then when you exit the sim, you can sell a ton of it for a lot
of money or keep it.
Be very careful not to get too greedy with the infinite ammo trick, though!
Stop once you get around 35000 of any ammo type (.556 will hit this before
anything else comes close) or you will experience an awful glitch that
removes all of that ammo type from your inventory and prevents you from
acquiring that ammo type again.
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5) Version History [VHY]
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1/27/2009: Version 0.5; FAQ made on Fallout 3 board
1/27/2009: Version 1.0; FAQ updated and renewed on Fallout 3 board
2/05/2009: Version Auron; Faq updated, new exploits and info added
2/06/2009: Version Auron Supreme; FAQ completed, barely any errors left
4/21/2009: Progress started on Walkthrough. Gaming and writing combined
5/22/2009: Walkthrough finished with additional content from sticky
- Bethesda for making such an awesome game.
- GameFAQs users for support:
- Nathan32244 for reminding me about the perk
- FarirKalb for both the infinite ammo and Weapons from Quartermaster exploit
- BritishLobster, Renegade, daftalive08, SpazH3d, kobra6187, Tobias_Is_Queen,
AshtheKing, menalaos1971, Thatdudeboosh for support on the boards.
- SushiSquid for adding additional information to the exploits.
- Fallout Wikia for providing answers to the gamers who need them
- GameFAQs itself for existing
- Myself for find the patience not to break my Xbox 360 controller in two.
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7) Copyrights [CRS]
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
It took quite some time to put this all together, especially the step by step
walkthrough.