Fable the Lost Chapters
System: PC
Written By Haik Avetian
[email protected]
http://www.geocities.com/haikavet
Last Updated: Thursday, April 28 2006
Version 0.85
Copyright© Haik Avetian 2006

WARNING! This Guide is NOT Spoiler-Free


-----------------------------------------------------------------------
Legal Disclaimer
-----------------------------------------------------------------------
This Guide is copyrighted, and you are not allowed to post this
anywhere without my permission, even if you say that it’s made by me.
Legal Action will be taken if you ever try to do that, or steal it,
claiming it is yours.



The newest version of the FAQ/Walkthrough will always be at
http://www.geocities.com/haikavet
http://www.gamefaqs.com (Not sure, they might reject some updates)



Table of Contents
-----------------


1. Story
2. Skills
 2.1 Strength
 2.2 Skill
 2.3 Will
3. Walkthrough
 Fable
   3.1 The Birthday Gift
   3.2 Guild Training
   3.3 Wasp Menace
   3.4 Maze’s Information
   3.5 Attack/Protect Orchard Farm
   3.6 Trader Escort
   3.7 Maze’s New Info
   3.8 Find Bandit Seeress
   3.9 Maze’s Request
   3.10 Find Archaeologist
   3.11 White Balverine
   3.12 The Arena
   3.13 Finding Theresa Again
   3.14 Rescue Archaeologist
   3.15 The Graveyard Path
   3.16 Rescue Scarlet Robe
   3.17 Gateway to Hook Coast
   3.18 Return to Hook Coast
   3.19 Try to stop Jack
   3.20 Battle Jack
 Fable TLC
   3.21 Prophets of the Fire Heart
   3.22 Ship of the Drowned
   3.23 Oracle of Snowspire
   3.24 Oracle’s Knowledge
   3.25 Souls of Heroes
   3.26 The Final Battle
4. Side quests
 Fable
   4.1 Hobbe Killing Contest
   4.2 Hobbe Cave
   4.3 Collect the Hero Dolls
   4.4 Hidden Booty Hunt
   4.5 Lost Trader
   4.6 Break the Siege
   4.7 Assassin Attacks
   4.8 Granny Necklace
   4.9 Mayor’s Invitation
   4.10 Execution Tree
   4.11 Execution Tree Rescue
   4.12 Bounty Hunt
   4.13 Bandit Spy Extraction
 Fable TLC
   4.14 The Sick Child
   4.15 Book Collection
   4.16 Trader Massacre
   4.17 Trader Rescue
   4.18 Murder with a Twist
   4.19 Investigating the Mayor
   4.20 Darkwood Disturbance
   4.21 The Ransom Victim
   4.22 The Hidden Sword
5. Main Features
6. Enemy List
7. Credits


-----------------------------------------------------------------------
1. Story
-----------------------------------------------------------------------
Once a time ago in Albion, a boy who lived in Oakvale had dreamt of
being a hero for all his life. Sometimes he wanted to be a warrior,
other times a mage. And sometimes, he thought of being evil. His
destiny WAS to be a hero. Will his name be praised, or be feared by all
people in Albion?

-----------------------------------------------------------------------
Updates
-----------------------------------------------------------------------
Version 0.85: Finished writing the Twinblade quest. Going to start on
the Archeologist Quest soon.

-----------------------------------------------------------------------
2. Skills
-----------------------------------------------------------------------
Here are the skills you have In Fable. It includes spells as well.



Strength
--------

Physique

This is the skill that makes your hits stronger, and makes you able to
wield heavier weapons and armor.

Health

This gives you a longer health bar, and makes you larger.

Toughness

Toughness makes you be able to resist more damage. The more toughness,
the less damage.

Skill
-----

Accuracy

Accuracy defines your damage in ranged combat, and makes the crosshair
less shaky when you shoot with a ranged weapon, so you can aim better.

Speed

Speed makes you faster in both melee and ranged combat.

Guile

Guile makes you better at trading with merchants, giving you higher
profits for sales and less gold for buying. You also become stealthier.

Will
----

Magic Power

This makes your mana bar higher.

Attack Spells

Battle Charge

Battle charge is like a rush ability, where you run into your foes and
smashing them.

Enflame

Surrounds the caster with a wave of fire. Spreads more fire in higher
levels.

Fireball

This spell creates a ball of fire in your hand, getting bigger and
bigger, before you blast it into someone.


Lightning

This spell makes lightning come out from your hand, and then frying up
enemies. In higher levels you can hit more foes at once.


Multi Strike

This spell makes you hit twice with one blow.

Divine Fury

This makes some kind of ritual circle by the power of gods, striking
all enemies in a radius.

Infernal Wrath

Kind of like Divine Fury, but I guess it’s from the power of Skorm.



Surround Spells


Drain Life

This heals you while stealing an enemy’s health.

Force Push

Anyone thinking of Star Wars? This pushes nearby enemies away with
force.

Slow Time

Makes everything slow-motion except for the caster. A higher level
makes it slower times and more time

Summon

This creates a creature from a soul to fight for you.

Turncoat

This confuses your enemy’s mind and makes him your ally for a while.
Higher Levels gives you more time to control him.



Physical Spells



Assassin Rush

This is a very fast spell that makes you kind of teleported to a place,
if someone is targeted, you get behind him directly.

Berserk

This makes you a war machine, by increasing your speed and strength,
but decreasing civilized manners.

Ghost Sword

This summons a ghostly blade to battle for you.

Heal Life

This heals you.

Multi Arrow

If you use this spell and shoot with your bow, you shoot multiple
arrows at once.

Physical Shield

This surrounds you as a shield, absorbing damage to your mana. When you
have no mana left, the spell disappears.


-----------------------------------------------------------------------
3. Walkthrough
-----------------------------------------------------------------------

Fable Walkthrough

3.1 The Birthday Gift
---------------------

After the cinematic you are woken up by your father who tells you that
it is your sister’s birthday today and you will get a coin for each
good deed you do. He will give you them.

The first deed you should do is to retrieve Rosie, a teddy bear, for
Emily. So start by going down the hill, and go straight forward up the
next one. There you should find a bully and a kid. Talk to one of them.
Hit the bully 3 times to get good points, and make a good deed, or hit
the kid to get evil points and make a bad deed. If you hit the child
give the teddy bear to the bully and you’ll get some money. If you hit
the bully, take the teddy bear to Emily.

The next deed you should do is the Stock Deed. Go down the hill and go
left as soon as you can. A man should ask you if you can watch his
stock. If you just stand there until he comes back you’ll make a good
deed. If you go and destroy all the barrels he got in his warehouse you
get a gold coin.

Now go up the hill that leads to your house, but don’t go right,
continue forward and you should see a couple kissing. Talk to the man.
He will ask you not to tell his wife about this. He’ll give you money
if you promise not to tell her about him. If you accept, you’ll commit
a bad deed. If you DID accept and got your money, you can go tell his
wife about it and make a good deed. 2 coins in one deed.

That’s all the deeds you can do. Once you’re done, go to the trader,
which is seen as something looking like a coin on the map. He’ll give
you chocolate for 3 gold. Accept and go to your sister, which is the
new gold marker.

When you’ve given her the chocolates, go out of the place and the
village will be attacked. Your character will hide and it will be
another picture cinematic.

Now, the village is on fire. WHO CARES? Wait. You’re not evil? Anyway,
go up the hill and take the only path to your house where you will see
your father lying dead on the ground. Soon, a bandit will attack you,
but as he’s going to strike lightning strikes down on him, and he dies.
Behind him is Maze who takes you to the heroes’ guild.

3.2 Guild Training
------------------

After all the talking you will be woken up by Whisper. You are going to
go to the guild master now. Go forward, and take the first door to the
right, and continue on until you get outside. Go forward to the two
apprentices and cross the first bridge you see there. Now go forward
and right to the ring with a dummy in it. The guild master will be
there. He will tell you to hit the dummy as hard as you can. Do so.

The guild master says your punches are weak and will give you a stick.
Take it out and hit the dummy 7 times. The dummy will be destroyed now.
The Guild master is about to tell you what you will do the next day,
but you’ll find out that there is beetles in the woods. And the guild
master picks you to kill them.

Go forward and right, into the opening. You should be in the woods now.
Go right and over the water until you come to the beetles. Take out
your stick and start hitting them all until the count is 10/10.

You’ll be rewarded 20 Gold, 30 Renown and 10 Experience. Now leave the
woods the same way you came. Talk to the Guild Master. Just say yes to
his question. Another Cinematic.

Whisper will wake you up again. This time you will race her to the
Guild Master. You don’t have to win though. Just go around until you
get to the ring.

When you get there, it’s time to fight Whisper. First you’ll just have
to hit her some times and after that, block her hits, and after that’s
a duel. When you’ve finished you can get graded and get a prize if you
get a A+ by talking to the hooded man in black at the ring, it takes
time for him to come so I suggest you do the archery training first.

After Archery is Will training. Just follow the Guild Master and
complete the training on his instructions. When he’s done talking, you
can choose if you want to play with Whisper in the woods or go into the
final step of training.

If you choose to play, go to the Guild Woods. You and Whisper will talk
a bit, and then you will see 3 bandits. Kill them with your bow or
lightning. After that go out of the Guild Woods and go to the Map Room
(Where you first put your foot on.) Talk to the Guild Master.

Now after all the talking and stuff, you will go into the Guild Woods
again where you will meet Maze. Hit him 7 times with your sword, shoot
him 7 times with your bow, and use lightning on him 7 times and you’ve
passed the test. Boy, was that easy. Go out of the Guild Woods and the
Guild Master will talk to you. You’ll go to the Room of Fates and be
awarded Guild Seals. After that the Guild Master tells you to go into
the green light thing. Go inside and here is the choosing of what type
of character you will be. Warrior, Thief/Archer, Mage. Of course, you
can always combine them. I picked Warrior which is Strength, but I put
some points in Skill, which is for Thieves/Archers later. Will is for
mages.

When you’ve done all that you will complete the Guild Training quest.

3.3 Wasp Menace
---------------

Here begins your journey. Press the action key while there is a blue
aura around the map, click on Wasp Menace, and click on Take Quest. Go
out of the Guild using the big door. You’ll come to the Lookout Point.
Go forward a bit and you’ll see a man running towards you. He’ll tell
you that the Picnic Area is infested with wasps. When he’s finished
talking, follow him there, or follow the gold marker on the map.

When you get to the Picnic Area, kill all the wasps and the Wasp Queen
will appear. She’s very easy, but if you let her hit you some times,
you’ll get a scar. Chicks will find you unattractive with scars. But if
you have a lot of renown and a good haircut, they’ll still fall in love
with you.

Anyway, when completing the quest, you will be Rewarded 500 Gold, 200
Renown and Wasp Queens Head (Trophy)

3.4 Maze’s Information
----------------------

Head out of the Picnic Area, and go to the Gold Marker on the map, that
leads to Bowerstone South. When the Guard inside has stopped babbling
about rules, go forward to Maze.

He tells you that there might be someone alive in your family, except
for yourself. Your sister. This is important, so don’t press escape.

3.5 Protect/Attack Orchard Farm
-------------------------------

Anyway, after this, I recommend you to get a haircut. Go left and up to
get to the barber saloon. If you don’t find it, it’s a red and white
lined thing outside it. For the max attractiveness you can get
currently, get yourself these haircuts:

Normal Haircut, Normal Beard. But beards are ugly for me, so I just
took Normal Haircut. Anyway, head back to the Guild now by using your
Guild Seal or the Cullis Gate.

At the guild you’ll meet Briar Rose. She seems to be important...Or so
she says. But I didn’t know about her, nor did my character. Anyway,
take the quest that suits you the best. If you’re good, take the
Protect quest, if you’re evil, take the Attack quest. Either way,
follow the Gold Marker on the map until you reach your destination.
Kill the Guards/Bandits and Steal/Protect the crates until you will
fight Whisper. She’ll teach you how to flourish. It’s not hard; I bet
you already used it. Anyway, after beating her, you get rewarded with:

1000 Gold
400 Renown


3.6 Trader Escort
-----------------

Follow the Gold Marker until you reach Darkwood, killing traders on
your way. (AIN'T ANYONE EVIL?) and keep an eye out for the Bandit Toll.
When you come there, decline their offer. It might be a bug so you must
pay them sometimes, happened to me before. Kill the guard before he
sees you. When you reach Darkwood, you’ll see traders come to you. Your
quest is to take them to Barrow Fields.

Go on a little bit and you’ll see a trader that has been bit by a
something. If you’re evil, say no when he asks if he can follow you, if
you’re good, say yes. Now, when you’ve declined his offer and grown
your horns (really, there is no evil people reading this?) go in the
opening and you will get to Darkwood Marshes.

Kill the Balverine here, and go on until you come to the water, where
there are some sponges. Kill them with one shot of your bow; just drag
the string a little before shooting. After that, continue on to
Darkwood Lake.

Here there will be a lot of water, and you’ll only encounter bandits.
It might be hard to kill them and protect the traders at the same
moment though. There’s a Bordello here by the way, but it’s closed at
the moment. Go a little further and you’ll be in the Darkwood Camp.
There are no enemies here so just calmly go into the camp and buy some
potions and resurrection phials, and maybe play some games for money.
On your way out of the camp, you can take a turn left and get to the
Chapel of Skorm where you can sacrifice to Skorm if you’re evil. If
you’re not, go there and kill the priests.

Anyway, when you get to the Ancient Cullis Gate, take the only path
available again, but beware of the bandits here. There is also Hobbes
at the gate at the end of the level. When you killed them and enter the
gate, you’ll get to Darkwood Weir, the final level of Darkwood.

There will be no enemies, except for an Evil Mud Golem at the end. If
you survive and kill it, check for scars, as I usually do. Anyway I’ll
try to give you a strategy on how to beat it. Roll away from its rocks
it throws and roll behind him and hit it until it makes another move.
If you got an Ebony Longbow by the way, I envy you. It might get
annoying after a while if you always get his by his rocks when you get
up. Get to a wall close to him and target lock him, roll forward and
hit him until you get hit, and then heal when you got little Health. I
lost NO Resurrection Phials during this. Just some 7 Potions. Mud
Golems will be a lot easier later.

When you got out of hell, enter the “cave” which actually leads to
Barrow Fields! FINALLY! Follow one of the traders. When you get to some
guy at the bridge, you will have completed your quest. You’ll be
rewarded:


2000 Gold
500 Renown

3.7 Maze’s New Info
-------------------

Go to the Gold Marker on the map, and you’ll get to Oakvale. Your
birthplace and where the Bandit Raid took place. When you enter, you
will be greeted with a familiar character. Emily. The girl who was
looking for Rosie, the teddy bear. Anyway, when you’ve had some
psychopath visions, go forward to the tavern and talk to Maze.

He will tell you that he has heard nothing of your sister, but a Blind
Seeress in Twinblade’s Camp can tell you about your sister. And Maze
tells you a little bit of Twinblade before leaving. Now, use your guild
seal to go back to the guild or do some stuff now that you are in
Oakvale. When you get back to the guild, get the golden quest card, and
you’re on your way.

3.8 Find Bandit Seeress
-----------------------


Go back to Oakvale and go to the beach. Go right and enter the cave
leading to “The Clifftop Path” (If you can’t find your way around,
press M to bring up the map, or another key if you’ve changed the key
config)

This area can be a little difficult. For a strategy, be seen, kill the
guards, and quickly run to the last rock of the map, it should be huge.
Hide behind it and wait for the guards to go. When you see your chance,
go for it. Don’t get seen.

When you get through the gate, you’ll hear two bandits talking about
you needing a full gear. So you gotta get bandit clothes. Every type.
They are all in here. It’s pretty straightforward. Kill everyone you
see, open the chests and stuff. Before going into the next level, put
on the clothes. There is also a Demon Door here.

When you get inside the camp, you can change clothes again if you want.
I suggest you to resupply your Health Potions and Resurrection Phials.
It’s time to play games. Go to Dennis, The Gamemaster and talk to him
two times. If you don’t want to bet any money, don’t. You’ll need to
bet 1 gold though.

The rules are simple: Remember what stuff is on the table, then pick
out what wasn’t there before.

I won after like my 5th try. There is also another way, if this is too
hard. There is a bandit somewhere In the camp who will sell you his
pass for 1000 gold. But I like this way better. Go to the gate and talk
to the guard. He’ll say you got a valid pass. Enter.

It’s not that easy to get to Twinblade now. You are not invited. You
have to take his guards out and sneak in while the gate is open. You
can either pay 2000 gold, or rescue some prisoners.

Go forward, and then turn left after the second time you can turn. Kill
the guard, take his key and open the door to the prisoners. The guards
will run out now :D Just enter the gate.

The other way is to go to the assassins and talk to them. They’ll want
2000 gold from you. If you say yes and have the gold, enter the gate.
But this is a big waste of money.

But now, finally the moment we have been waiting for. Boss Battle!!!
You fight Twinblade. Just listen what he has to say, then kill him.
He’s pretty easy. Just roll away from his attack, and when his swords
gets stuck in the ground, hit his back until he takes them out. Repeat
this until you win.

When it’s done, the seeress, also known as your sister will come to you
and there will be another cinematic. When it’s done and she has left,
you can choose if you want to spare Twinblade or kill him. If you
decide to let him live, walk out of there, if you want him out of the
way, hit him and you’ll fight a bit more before he dies. Leave, and
you’ve completed the quest.



More to come :D