===============================================================================

Elven Legacy: FAQ
Version: 1.1
Written by: CactusMortis
E-mail: [email protected]

All information is based on official patch 1.0.9.3, using a combination of
in-game data, the map editor, and game files.


===============================================================================

Table of Contents:

===============================================================================

0. Changelog

1. Elven Legacy - Main Campaign

2. Elven Legacy - Ranger Campaign

3. Elven Legacy - Siege Campaign

4. Elven Legacy - Magic Campaign

5. Artifact List

6. Data Tables

7. Tips

8. Credits

===============================================================================

0. Changelog:

===============================================================================

17/05/2010
1.0

28/05/2010
1.1 - Added section on Willpower

===============================================================================

Campaign Data:

Aside from the victory rating rewards, the reward categories can be slightly
ambiguous, since certain things can fit into multiple categories but only
appear in one. They are mainly a sorting mechanism, so that I didn't have to
write a walkthrough for each map, and are intended to represent the following:

Loot    - The total pooled town gold/exp (assuming you capture all towns), as
          well as any unavoidable map rewards.

aQuests - A listing of any additional/optional quests that give rewards.

Secrets - Any avoidable non-quest related rewards.

*Hints   - Any useful map specific info that doesn't fit anywhere else, without
          getting too much into strategy.

===============================================================================

1. Elven Legacy - Main Campaign:

===============================================================================

--------
Meeting:
--------
Bronze  - 200g
Silver  - 200g, Skyship
Gold    - 200g, Skyship, Firkan's Map

Loot    - 390g, 220exp, Elven Spears, Gylven
*Hint    - Capture Camp Ellene for a free Skyship.

------------------
Pursuit (Thieves):
------------------
Bronze  - 250g
Silver  - 250g, Elf Hunters
Gold    - 250g, Elf Hunters, Amulet of Fanatic, Unlock: Master and Apprentice

Loot    - 770g, 80exp, Elf Fencers
aQuests - Kill the thieves: 400g
          Kill the thieves' leader: 150g, 100exp
Secrets - Cave: 300g, D'Ventene Castle: Elixir of Life,
          Watermill: Segmented Movement perk

-----------------
Pursuit (Damned):
-----------------
Bronze  - 250g, Elf Conscripts
Silver  - 250g, Elf Hunters
Gold    - 250g, Elf Hunters, Elf Fencers, Unlock: Master and Apprentice

Loot    - 100exp
Secrets - La Cholet: Lightning Bow, Witch circle: 100exp,
          Cave: Sphere of Cold, Broken Dirigible: Ring of True Sight,
          Withered tree: 150g, Dragon bones: False Prey

----------------------
Master and Apprentice:
----------------------
Victory - Nephrite Wasp

------
Wrath:
------
Bronze  - 300g
Silver  - 300g, Deer Riders
Gold    - 300g, Deer Riders, Horn of Fury

Loot    - 580g
aQuests - Tell about the rebellion: 100exp for both heroes
Secrets - Church: Long-range Bow

*Hint    - After "Tell about the rebellion" completion, you may capture towns.

----------------------
Remnants of the Horde:
----------------------
Bronze  - 300g
Silver  - 300g, Flame Wardens
Gold    - 300g, Flame Wardens, Shield of the Ancients, Unlock: Path of Ugraum

Loot    - 150g, Orc Hexer (lvl 2)
aQuests - Find the dragon: Wild Dragon
Secrets - Cave: Staff of Meteors, Withered tree: 100g,
          Vasserdorf: Lightning Bow

---------------
Path of Ugraum:
---------------
Victory - Power Stone

Secrets - [Bonus Mission: The rewards below will not carry over with you]
          Alter of Hammer: 100exp + Sign of Sacred Hammer,
          Alter of Anvil: 100exp + Sign of Sacred Hammer

--------------------
Power of Durenhalle:
--------------------
Bronze  - 400g
Silver  - 400g, Veteran Hunters
Gold    - 400g, Veteran Hunters, Night Stone, Unlock: King Victor

Loot    - 660g, Veteran Fencers
aQuests - Kill the mages: Freeze perk for Sagittel
Secrets - Watermill: Heirloom of Doom, Church: Sword of Wrath

-----------------
Sullen Mountains:
-----------------
Bronze  - 400g
Silver  - 400g, Veteran Fencers
Gold    - 400g, Veteran Fencers, Bow of Doom, Unlock: King Victor

Loot    - 250g, Veteran Hunters
Secrets - Cave: 300g, Stone troll: Ancient Crown, Withered Tree: 200g,
          Broken dirigible: Firkan's Map

------------
King Victor:
------------
Victory - Chain of Justice

Secrets - [Bonus Mission: The rewards below will not carry over with you]
          Witch Circle: Red Plate of Azurnash, Watermill: Sphere of Cold

-----------------
Amulet of Hexers:
-----------------
Bronze  - 400g
Silver  - 400g, Wild Dragons
Gold    - 400g, Wild Dragons, Staff of The Eternal Flame

Loot    - 300g
Secrets - Dark altar: Night Stone, Withered Tree: 150g,
          Broken dirigible: Firkan's Map, Ancient altar: Elixir of Life

*Hint    - Remove any artifacts from the "Orc hexer" before completing the
          final quest or you will lose them.

------------
Snow Valley:
------------
Bronze  - 450g
Silver  - 450g, Battle Stag Riders
Gold    - 450g, Battle Stag Riders, Heirloom of Doom, Unlock: Dwarnrock's
          Order

Loot    - 480g
aQuests - Capture the dwarven mobile stronghold: Dwarven Mobile Stronghold
Secrets - Anvil Temple: Shield of the Ancients, Cave: 150g,
          Hammer Temple: Sign of Sacred Hammer

------------------
Dwarnrock's Order:
------------------
Victory - Silent Hammer

Secrets - [Bonus Mission: The rewards below will not carry over with you]
          Dwarves' Workshop: Dwarven Mobile Stronghold
          Broken dirigible: Sign of Sacred Hammer + 100exp
          Stone Circle: Mummy Eye + 100exp

-------------------
Inquisition Caches:
-------------------
Bronze  - 500g
Silver  - 500g, Chosen Hunters
Gold    - 500g, Chosen Hunters, Sword of Wrath

Loot    - 810g
Secrets - Hermit's house: Pay 100g for Dust of Time perk,
          Place of Shipwreck: Barrel of Church Wine,
          Place of Execution: Ring of True Sight

*Hint    - Reveal De Lande within the first turn and cast movement reducing
          spell(s) on him (Thorns, Freeze, Dust of Time) or he will escape.

---------------
Harvest (Kill):
---------------
Bronze  - 500g
Silver  - 500g, Dark Dragon
Gold    - 500g, Dark Dragon, Staff of Meteors, Unlock: High Priest

Loot    - 450g
Secrets - Church: Cloak of a Saint

-------------------
Harvest (Villages):
-------------------
Bronze  - 500g
Silver  - 500g, Dark Dragon
Gold    - 500g, Dark Dragon, Long-range Bow, Unlock: High Priest

Loot    - 450g

------------
High Priest:
------------
Victory - Blessing Ring

Secrets - [Bonus Mission: The rewards below will not carry over with you]
          Place of Shipwreck: 100exp + Sphere of Cold,
          Hermit's house: pay 50g for Segmented Movement perk,
          Invention church: 100exp + Cloak of a Saint

--------
Barrier:
--------
Loot    - 500g
Secrets - Broken dirigible: Staff of the Eternal Flame,
          Old elven castle: Lightning Bow


===============================================================================

2. Elven Legacy - Ranger Campaign:

===============================================================================

The nonlinearity of this campaign is not easy to follow. "Landing in Sylent" is
a different map depending on which path you choose at the beginning, and some
maps can only be played at certain times. A big part of the strategy here is
choosing where to go and when. There are also assassination quests that prevent
the targets from appearing later on in the campaign.

Unlike the main campaign, you'll likely accumulate more gold than you can
spend. So don't be afraid to use it.

The maps are sorted as they appear in the editor.

===============================================================================

--------------------
Coast of Derenhalle:
--------------------
Bronze  - 150g
Silver  - 150g, Scouts
Gold    - 150g, Scouts, Staff of The Eternal Flame

Loot    - 100g
aQuests - Kill the hexer: Claw of a Spectral Wolf, Yeomen Archers
Secrets - Chapel ruins: Cloak of a Saint, Stone circle: 50g

------------------
Landing in Sylent:
------------------
Bronze  - 50g
Silver  - 50g, Scouts
Gold    - 50g, Rangers

aQuests - Defeat spectral wolves: Claw of a Spectral Wolf

*Hint    - After victory, "Missing Messenger" must be played next (if at all).

-------------------
Debt of Derenhalle:
-------------------
Victory - 150g, Banner of Valor

Loot    - 1170g, 200exp, Sir Lucius, Militia x2, Yeomen Archers
Secrets - Watermill: Sphere of Cold, Witch Circle: Red Plate of Azurnash

*Hint    - The catapults are temporary allies. Do not put artifacts on them.

------------
Hexer Power:
------------
Bronze  - 200g
Silver  - 200g, Horn of Horror
Gold    - 200g, Horn of Horror, Eye of Hexers

Loot    - 200g
Secrets - Dead tree: 200g

----------------
Wasteland Oasis:
----------------
Bronze  - 150g
Silver  - 150g, Horse Yeomen
Gold    - 150g, Hobilars

Loot    - 260g
Secrets - Ruins: Horn of Fury, Skyship wreck: Night Stone

------------
Second Half:
------------
Bronze  - 200g
Silver  - 200g, Shield of Marcus
Gold    - 200g, Shield of Marcus, Nephrite Wasp

Loot    - 1020g
aQuests - Capture orcish war machines: Stone Tosser x2, Spear Hurler x2
Secrets - Skyship wreck: Goblin Zeppelina, Ruins: Axe of Madness

*Hint    - War machines that receive "Broken" status will align with you.

----------------------
Landing in Sylent (2):
----------------------
Bronze  - 200g
Silver  - 200g, Staff of The Eternal Flame
Gold    - 200g, Staff of The Eternal Flame, Elixir of Life

*Hint    - Talk with Julius (North) and then King Pfeil (West) within 5 turns
          or it's gameover. Use the Claw of a Spectral Wolf to distract any
          pursuing enemies.

------------------
Missing Messenger:
------------------
Bronze  - 200g
Silver  - 200g, Rangers
Gold    - 200g, Rangers, Staff of Eternity

Loot    - 600g
Secrets - Dead mage: Wand of Flare

*Hint    - By Assassinating the messenger you won't have to fight him on
          map "Rebels". It also removes elf enemy reinforcements from map
          "Foreign Knights" and replaces them with purchasable dwarf allies.

          The rangers are temporary allies. Do not put artifacts on them.

---------
Scouting:
---------
Bronze  - 150g
Silver  - 150g, Ring of True Sight
Gold    - 150g, Ring of True Sight, Elixir of Life

*Hint    - Assassinating the Mirralian army commander will prevent a much
          stronger version of him from appearing on the "Rebels" map.

----------
Dark Mage:
----------
Bronze  - 300g
Silver  - 300g, Tooth of Dragon
Gold    - 300g, Tooth of Dragon, Flameguard Token

Loot    - 1200g
Secrets - Church of Marcus: Sword of Marcus

-----------------
Mirralian Hunter:
-----------------
Bronze  - 200g
Silver  - 200g, Eagle Rider
Gold    - 200g, Eagle Rider, Barrel of Church Wine

Loot    - 150g, Yeomen, Yeomen Archers, War Eagle x2, Alberte
aQuests - Dead man's gold: 500g
Secrets - Hermit's house: Segmented Movement perk, Church: Revive dead units

*Hint    - Cornelius has Segmented Movement innately, so don't waste it on him.
          Rescue Alberte and send him to the Hermit's house instead.

-------
Rebels:
-------
Bronze  - 250g
Silver  - 250g, Landless Knights
Gold    - 250g, Landless Knights, Feudal Knights

aQuests - Meet the rebels by the abandoned church: Militia x2, Bowmen
          Meet the rebels by the cave: Yeomen Archers x2, Spearmen

*Hint    - If you lose two towns at once it's gameover.

---------------
Army of Wagons:
---------------
Bronze  - 300g
Silver  - 300g, Lance of Glory
Gold    - 300g, Lance of Glory, Shield of the Ancients

Loot    - 600g
Secrets - Ancient alter: Poisoned Attack perk, Swamp Ruins: Bow of Doom

---------------
Baron's Castle:
---------------
Bronze  - 500g
Silver  - 500g, Foot Knights
Gold    - 500g, Foot Knights, Power Stone

Loot    - 1850g, Saint Brothers x3, Knights of Marcus x2,
          Champions of Marcus x2
Secrets - Shipwreck: Silent Hammer, Watermill: Lightning Bow

*Hint    - Win a gold victory to avoid enemy reinforcements (lvl 2 Paladins x3)

----------------
Foreign Knights:
----------------
Bronze  - 500g
Silver  - 500g, Ancient Crown
Gold    - 500g, Ancient Crown, Chain of Justice

Loot    - 700g
Secrets - Pixie Ring: Dead Bones perk, Place of execution: Staff of Meteors

*Hint    - If you prevented the elves from allying with the Mirralians
          ("Missing Messenger"), dwarves will offer to join you for 3000g
          (Dwarven Axemen x2, Dwarven Crossbowmen, Dwarf Nobles).

-----------------
Mirralian Throne:
-----------------
Loot    - 800g

*Hint    - Capture the towns outside of the walls for 3 Yeomen reinforcements.

===============================================================================

3. Elven Legacy - Siege Campaign:

===============================================================================

In this expansion you are basically playing two separate campaigns at the same
time, each with a different unit/gold/artifact pool. Eventually you must choose
which of the two armies you want to end the game with. The paths you choose
along the way can effect what unit types are available for purchase.

Probably the most difficult campaign. Unfortunately, one of the challenges is
deciphering broken english. Although it doesn't affect gameplay too harshly,
you're often left with only a vague impression of the storyline.

===============================================================================


================================/Path of Karel\================================
-----------------------
In the Name of Marcus!:
-----------------------
Bronze  - 200g
Silver  - 200g, Knights of Marcus
Gold    - 200g, Knights of Marcus x2

Loot    - 360g, Feudal Knights x3
aQuests - Destroy the elven attack unit (Veteran Fencers): Lightning Bow
          Occupy Arzen Fortress: 200g
Secrets - Temple: Cloak of a Saint, Execution spot: Horror perk

*Hint    - This victory rating depends upon the additional quests you complete.
          In order of importance: Lose no more than 50% of temple defenders
          (formerly teal), Occupy Arzen, Kill the Veteran Fencers boss unit.

          Do not give Artifacts or the Horror perk to the temple defenders.
          They are temporary allies that will be lost at mission's end.

--------------
On Approaches:
--------------
Bronze  - 250g
Silver  - 250g, Crossbowmen
Gold    - 250g, Crossbowmen, Shield of the Ancients, Unlock: Quiet Night

Loot    - 280g, Swordsmen, Ballista, Foot Knights, Tamed Eagle,
          Knights of Marcus, Morcius
Secrets - Stone troll: Amulet of Fanatic, Witch circle: Desecrated relic,
          Water mill: Sphere of Cold, Ruined castle: Lightning Bow

------------
Quiet Night:
------------
Victory - Chain of Justice

--------------
Take by Storm:
--------------
Bronze  - 300g
Silver  - 300g, Royal Knights
Gold    - 300g, Royal Knights, Axe of Madness

Loot    - 1350g
Secrets - Place of Power: 100exp, Dragon Bones: Second Wind perk

*Hint    - Capturing any of the three main central castles will trigger
          constant Lightning harassment. Try to capture them all at once.

--------------
Hills of Hope:
--------------
Bronze  - 350g
Silver  - 350g, Royal Guards
Gold    - 350g, Royal Guards, Relics of Marcus

Loot    - 400g, Spearmen, Rangers x2
Secrets - Ruined church: Resurrect perk, Broken zeppelin: Firkan's Map,
          Witch circle: Night Stone

*Hint    - Losing any one of the three camps before the refugees escape will
          earn you an instant defeat.

----------------
Steppes Tremble:
----------------
Bronze  - 350g
Silver  - 350g, Arbalesters
Gold    - 350g, Arbalesters, Staff of Eternity

Loot    - 300g
aQuests - Kill the orcish chief: 100exp for Karel
Secrets - Ruins of swamp castle: Ring of True Sight, Dead tree: 200g,
          Hermit's house: Wings of Chaos perk

---------------
River Crossing:
---------------
Bronze  - 400g
Silver  - 400g, Champions of Marcus
Gold    - 400g, Champions of Marcus, Lance of Glory

Loot    - 500g
aQuests - Clean up the territory near Bostroni castle: 200g + 50exp for Karel
          Seize river crossings: 300g
Secrets - Cave: Nephrite Wasp, Broken zeppelin: Feather Boots

----------------
Storm of Tersia:
----------------
Bronze  - 450g
Silver  - 450g, Foot Knights
Gold    - 450g, Foot Knights, Night Stone, Unlock: Inquest

Loot    - 1430g
Secrets - Dragon bones: Tooth of Dragon

--------
Inquest:
--------
Victory - Silent Hammer, Power Stone

*Hint    - Due to a bug with the "Summon the Mage's Shadow" spell, this map is
          much harder to play than intended on the current patch (1.0.9.3).
          Casting this will cause you and the shadow to die within 5 turns.

-----------------
Outargue a Dwarf:
-----------------
Bronze  - 500g
Silver  - 500g, War Eagle
Gold    - 500g, War Eagle, Sign of Sacred Hammer

Loot    - 400g
aQuests - Kill the white ogres: North Curse perk for Karel
Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring,
          Shipwreck: Firkan's Map

----------------
The World's End:
----------------
Loot    - 1300g
Secrets - Altar 1: Tornado perk, Altar 2: Magic Flare perk,
          Altar 3: Archmage's Shield perk, Witch circle: Word of Death perk

*Hint    - Due to the odd way the Ruined temple quest works, if at any time the
          total map unit count of the elves drops below 51 (they start with
          57), Dark Dragons will spawn at the main castle until 51 is reached
          once more. Leaving Morcius in the Ruined temple will prevent this,
          but if you kill much more than 6 elf units before getting there, you
          may end up facing a castle cluster completely packed with dragons.


===============================/Path of Adrian\================================

------------------------
Thousands of the Damned:
------------------------
Bronze  - 200g
Silver  - 200g, Yeomen Archers
Gold    - 200g, Yeomen Archers, Helm of Saint

Loot    - 120g
Secrets - Ruined Church: Elixir of Life, Shipwreck: Eye of Eagle

--------------
Runaway Baron:
--------------
Bronze  - 250g
Silver  - 250g, Rangers
Gold    - 250g, Rangers, Standard of High King

Loot    - 250g, Swordsmen x2, Cornelius
aQuests - Seize catapults: Catapult x3, Swordsmen x2, Spearmen
Secrets - Hermit's house: Pathfinder perk, Witch circle: Sphere of Cold

----------------
Laridian Heresy:
----------------
Bronze  - 250g
Silver  - 250g, Eagle Rider
Gold    - 250g, Eagle Rider, Ancient Crown

Loot    - 120g, Cornelius
aQuests - Destroy the dark altar by the river: Claw of Spectral Wolf + 100exp
          Destroy the dark altar in the forest: Wand of Flare + 100exp
          Destroy the dark altar on the marshes: Burning Sword + 100exp
          Search the cave: Altar Stone
Secrets - Witch circle: Horror perk

*Hint    - S23_Quest7_name refers to a quest where you must give any one of the
          three mages "Broken" status, and he will temporarily align with you.
          Getting the Horror perk to induce "Broken" status is also an option.

          Due to another oversight, if you capture the mage in the marsh
          (Power Stone) or the mage in the forest (Ring of True Sight), their
          item can be moved out of their item slot and into your inventory
          before completing the "Find the secret place" quest.

-----------------
Fire in the City:
-----------------
Bronze  - 300g
Silver  - 300g, Catapult
Gold    - 300g, Catapult, Red Plate of Azurnash

Loot    - 1690g
aQuests - Kill the dark mage: Desecrated Relic
Secrets - Shipwreck: Firkan's Map, Witch circle: Bang Fungus perk,
          Place of shipwreck: Night Stone

-----------------
Wrath of Yanrock:
-----------------
Bronze  - 350g
Silver  - 350g, Elite Rangers
Gold    - 350g, Elite Rangers, Barrel of Church Wine, Unlock: Menace of the
                Mountains

Loot    - 1000g
Secrets - Temple of the Anvil: Sign of Sacred Hammer,
          Stone troll: Bow of Doom, Dwarves cave x2: 200g x2

------------------------
Menace of the Mountains:
------------------------
Victory - Power Stone

----------------
Poisonous Water:
----------------
Bronze  - 400g
Silver  - 400g, Royal Archers
Gold    - 400g, Royal Archers, Nephrite Wasp

aQuests - Help people in Vithais town: 100g + Foot Knights (lvl 3)
Secrets - Dead tree: 200g, Dark altar: Staff of Meteors

*Hint    - Killing the white ogres will earn you a couple (temporary) high
          level goblins that will help Cory on the "Gates of Tersia" map.

----------------
Gates of Tersia:
----------------
Bronze  - 450g
Silver  - 450g, Foot Knights
Gold    - 450g, Foot Knights, Sword of Wrath, Unlock: Inquest

Loot    - 1550g
aQuests - Elven retreat: Flameguard Token
Secrets - Place of Force: 100exp, Dragon bones: Tooth of Dragon

--------
Inquest:
--------
Victory - Silent Hammer, Power Stone

Loot    - 30x13 exp
Secrets - [Bonus Mission: The rewards below will not carry over with you]
          Testennar: Eye of Eagle, Hermit's House: Heal perk,
          Place of Shipwreck: Sphere of Cold, Aquilen: Force March perk,
          Sincerus: Regenerate + Relics of Marcus

*Hint    - Due to a bug with the "Summon the Mage's Shadow" spell, this map is
          basically unplayable on the current official patch (1.0.9.3).

-----------------
Outargue a Dwarf:
-----------------
Bronze  - 500g
Silver  - 500g, War Eagle
Gold    - 500g, War Eagle, Sign of Sacred Hammer

Loot    - 400g
aQuests - Kill the white ogres: North Curse perk for Cory
          Seize the elven camp: Dust of Time perk
Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring,
          Shipwreck: Firkan's Map, Cave x2: 200g x2

----------------
The World's End:
----------------
Loot    - 1300g
Secrets - Ruined temple: Archmage's Shield perk,
          Witch circle: Word of Death perk

===============================================================================

4. Elven Legacy - Magic Campaign:

===============================================================================

Similar to the Siege campaign, you are playing two separate paths. However,
your army largely consists of summoning or resurrecting units from graves. This
is the one campaign where you'll likely accumulate more artifacts then you can
make use of. Brennok's hero summoning spells increase in power as you continue
through the campaign and Khrand unlocks powerful rune spells. Learning to make
full use of these abilities is the key strategy here.

===============================================================================


===============================/Path of Brennok\===============================

-------------------
Marshes of Shadows:
-------------------
Bronze  - 100g
Silver  - 100g, Amulet of Fanatic
Gold    - 100g, Amulet of Fanatic, Elixir of Life

Secrets - Dragon bones W: Firkan's Map,
          Dragon bones E: Staff of The Eternal Flame, Ruins: Swamp Foxes perk,
          Elven portal S: Segmented Movement perk, Elven portal E: 50exp,
          Elven portal SE: 50exp

*Hint    - Travel immediately through the water and to The Great Tree.

--------------------
Visit to Quendaylon:
--------------------
Bronze  - 250g
Silver  - 250g, Ring of True Sight
Gold    - 250g, Ring of True Sight, Staff of Meteors

Loot    - 100g, Elven Bowstrings perk
Secrets - Dragon's nest: Altar Stone

-------------------
The Old Inquisitor:
-------------------
Bronze  - 350g
Silver  - 350g, Staff of Eternity
Gold    - 350g, Staff of Eternity, Sword of Wrath, Unlock: Memory of the
          Dragons

aQuests - Kill the hexer: Nephrite Wasp
Secrets - Dead tree: 300g, Swamp castle: Night Stone, Dark altar: 100exp

*Hint    - This victory rating depends upon the additional quests you complete.
          In order of importance: Protect villages, Kill hexer, Kill orcs.
          Any units acquired or purchased on this map will not carry over with
          you. Do not leave any artifacts on them or they will be lost.

----------------------
Memory of the Dragons:
----------------------
        - Flameguard Token

--------------------
The Master's Secret:
--------------------
Bronze  - 400g
Silver  - 400g, Red Plate of Azurnash
Gold    - 400g, Red Plate of Azurnash, Staff of Meteors

aQuests - Visit all the dragon's nests: Tooth of a Dragon
Secrets - Witch circle: Horror perk, Dwarven cave: 300g,
          Dead Mage: Dead Bones perk

-----------------------
Breakthrough to Sylent:
-----------------------
Bronze  - 450g
Silver  - 450g, Power of thousand roads
Gold    - 450g, Power of thousand roads, Heirloom of Doom, Unlock: Return of
          Ugraum

Loot    - Battle Priest x6, Father Dexter (lvl 5)
Secrets - Hermit's house: Power of thousand roads

*Hint    - Enter the various outlying towns with Brennok to earn: Foot Knights,
          Swordsmen, Spearmen, Halberdiers, Royal Guards, and a Blessing Ring.

-----------------
Return of Ugraum:
-----------------
        - 450g, Chain of Justice

---------------
The Last Spell:
---------------
aQuests - Inspect the former temple of Marcus: Barrel of Church Wine

*Hint    - Your Battle Priests are considered heroes. You must deploy them all.


==============================/Path of Khrand\=================================

----------------
Return to Ofris:
----------------
Bronze  - 400g, Dwarven Axemen
Silver  - 500g, Dwarven Crossbowmen, Firkan's Map
Gold    - 650g, Dwarven Crossbowmen, Firkan's Map

aQuests - Seize the robbers' village: Elixir of Life,
          Seize the goblins' village: Sphere of Cold

------------------
The Secret Cradle:
------------------
Bronze  - 400g, Dwarven Crossbowmen
Silver  - 500g, Dwarf Nobles, Night Stone
Gold    - 650g, Dwarf Nobles, Night Stone, Unlock: Long Way Home

Loot    - 170g
aQuests - Kill Kazulgant: Big Banner of Ugraum
          Clear the sacred lands from orcs: Horn of Fury
Secrets - Ruins: Wand of Flare, Broken Dirigible: Feather Boots

--------------
Long Way Home:
--------------
        - Power Stone

-------
Ticsus:
-------
Bronze  - 400g, Dwarf Nobles
Silver  - 500g, Dwarven Mobile Fort, Sign of Sacred Hammer
Gold    - 650g, Dwarven Mobile Fort, Sign of Sacred Hammer, Unlock: Demon's
          War

Loot    - 530g, Summon Crystal of the Damned
Secrets - Watermill: 100exp, Church: Cloak of a Saint,
          Witch circle: Claw of a Spectral Wolf

*Hint    - This victory rating depends upon the additional quests you complete.
          In order of importance: Protect temple, Church threat, Witch circle.

------------
Demon's War:
------------
Bronze  - 100g, Nephrite Wasp
Silver  - 150g, Nephrite Wasp
Gold    - 300g, Nephrite Wasp

----------------
Master's Smithy:
----------------
Bronze  - 400g, Dwarven Mobile Fort
Silver  - 500g, Dwarven Mobile Stronghold, Blessing Ring
Gold    - 650g, Dwarven Mobile Stronghold, Blessing Ring

Loot    - 200g, 100exp for Khrand
aQuests - Destroy the elven units: Flameguard Token
Secrets - Broken skyship: Lightning Bow,
          Stone troll: Summon Golem perk for Khrand

*Hint    - Due to a bug, capturing the Master's Smithy with a normal unit and
          then Khrand will get you 100exp for that unit as well as the hero.

---------------
Dwarven Master:
---------------
Bronze  - 400g, Dwarven Mobile Stronghold
Silver  - 500g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer
Gold    - 650g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer

Loot    - 630g
aQuests - Seize Freiburg: Summon Crystal of the Doomed
aQuests - Punish general Schielt: Banner of High King


===============================================================================

5. Artifact List:

===============================================================================

Altar Stone:
Effects: Cleanse debuffs
target: self
uses: 5

Amulet of Fanatic:
Effects: Melee +3, Defence -2

Ancient Crown:
Effects: Melee +3, Defence -1

Axe of Madness:
Effects: Melee +2, Defence -1

Banner of Valor:
Effects: All attacks +1 to neighbourFriends

Barrel of Church Wine:
Effects: All attacks +2, Willpower +20%

Big Banner of Ugraum:
Effects: All attacks +1 to neighbourFriends

Blessing Ring:
Effects: AntiFlame

Bow of Doom:
Effects: +2 Missile

Burning Sword:
Effects: Defence: -1, Melee +2

Chain of Justice:
Effects: Move +1, +3 Charge

Claw of a Spectral Wolf:
Effects: Summon spell: spectral Wolves
uses: 2

Cloak of a Saint:
Effects: Defence +3

Desecrated Relic:
Effects: All attacks -1, Defence +2

Eye of an Eagle:
Effects: Sight +1

Elixir of Life:
Effects: Resurrection
target:  self
uses:    1

False Prey:
Effects: Lure enemy
target:  self
uses:    3

Feather Boots:
Effects: Move +1

Firkan's Map:
Effects: Move +1

Flameguard Token:
Effects: Resurrection

Heirloom of Doom:
Effects: InvisibleStance
target:  friendUnit
uses:    3

Helm of Saint:
Effects: Defence +1

Horn of Fury:
Effects: Melee +1

Horn of Horror:
Effects: Willpower -20% to neighborEnemies

Infernal Slayer:
Effects: Slayer, Skirmish +4

Lance of Glory:
Effects: Charge +2

Lightning Bow:
Effects: Attack spell: Strength 15
target:  enemyUnit
uses:    2

Long-range Bow:
Effects: Range +1
target:  friendUnit
uses:    3

Mummy Eye:
Effects: Sight +1, SeeInvisible

Nephrite Wasp:
Effects: Attack spell: Strength 8, Defence -2
target: areaEnemyUnits
uses: 3

Night Stone:
Effects: Invisibility

Power of thousand roads:
Effects: FreeMovement, SegmentedMovement

Power Stone:
Effects: All attacks +3, Defence +2

Red Plate of Azurnash:
Effects: Defence +1

Relics of Marcus:
Effects: Defence +2, Willpower +20%

Ring of True Sight:
Effects: Sight +1, Defence +2

Shield of the Ancients:
Effects: All attacks -1, Defence +3

Shield of Marcus:
Effects: Defence +20
target: self
uses: 3

Sign of Sacred Hammer:
Effects: Melee +3

Silent Hammer:
Effects: Invisibility, Melee +2

Sphere of Cold:
Effects: River movement 100%

Staff of Eternity:
Effects: Defence +2

Staff of Meteors:
Effects: Attack spell: Strength 11
target:  areaAnyUnits
uses:    1

Staff of The Eternal Flame:
Effects: Attack spell: Strength 10
target:  enemyUnit
uses:    1

Standard of High King:
Effects: Defence +1, Willpower +10% to neighbourFriends

Sword of Wrath:
Effects: Attack spell: Strength 9, All attacks -2
target:  enemyUnit
uses:    1

Tooth of Dragon:
Effects: Summon spell: Spectral Dragon
uses: 1

Wand of Flare:
Effects: Attack spell: Strength 7
target: areaAnyUnits
uses: 1


===============================================================================

6. Data Tables:

===============================================================================

Status Caps:
------------
maxDefence = 20,  maxAttackSkill = 20,  maxWillpower = 20,
maxSight   = 10,  maxMovepoints  = 10
*Note: The most attack or defence you can have against another unit is 20, but
you still need additional points to defeat the target's stats. IE: 30 attack
points are needed against a defence of 10 in order to do the full 20 attack
bonus. Only comparatively very weak units benefit from these caps, so it's
almost irrelevant.

Defence Modifiers:
------------------
Hard Target  = 2/3 To all AttackSkill
Anti-Charge  = 1/3 Charge AttackSkill
Anti-Flame   = 1/3 FlameBreath AttackSkill
Anti-Shooter = 1/2 Missile AttackSkill
*Note: All direct damage spells are considered a "FlameBreath" AttackSkill. IE:
a Blessing Ring will reduce a dragon's FlameBreath and all spell damage to 1/3.

Attack Modifiers:
-----------------
Armor Piercing          = Negates Hard Target
Slayer SkillBonus       = +10 against trolls, heroes, war machines, flyers.
Crowd Killer SkillBonus = + 4 against non-slayer units.
StoneThrower SkillBonus = 167% against unit stacks with a maximum hp of 15.

Willpower:
----------
If a unit is reduced to 50% or less hitpoints, then during the current attack
or the next:
2 or more damage will cause Retreat.
4 or more damage will cause Broken status.

Any additional willpower gained through perks/artifacts/etc. will subtract from
the 50% equation above. Horn of Horror will add 20% to surrounding enemies.

There are a few rare unit exceptions that have naturally higher willpower:
Dwarven Mobile Stronghold -  +10%
Summoned Crystals         -  +20%
Summoned Runes            - +100%
Golems                    - +100%
Farrakh                   - +100%
Farrakh's Spirits         - +100%

If a unit is in a town, it also has a 10% willpower bonus. Cause Fear ignores
willpower completely and can only be negated with Fear Immunity. Any unit that
retreats but has no path of escape will automatically be Broken.


Terrain Bonuses in Defence:
---------------------------
Results of a fight can differ because of terrain.
This bonus is applied to attack and defensive features of a unit when it stands
on a given terrain type.
   plain forest swamp desert rough hill river village town castle
HI    0      0    -8     -2     0    +2   -8     +2    +4     +6
LI    0     +4    -4      0    +4    +4   -4     +2    +4     +6
Ar    0      0    -8      0     0    +2   -8     +2    +4     +6
HC    0     -4   -10     -2    -4    +2   -8      0    +2     +4
LC    0     -4   -10      0    -4    +2   -8      0    +2     +4
AF    0      0     0      0     0     0    0      0     0      0
AB    0      0     0      0     0     0    0      0     0      0
Sk    0     +4    -4      0    +4    +4   -4     +2    +4     +6
WM    0     -4   -10      0    -4    +2   -8     +2    +4     +6
HR    0      0    -8      0     0    +2   -8     +2    +4     +6
HM    0      0    -8      0     0    +2   -8     +2    +4     +6


Terrain Bonuses in Attack:
--------------------------
This bonus is applied to the attack and defensive features of a unit when it
attacks an enemy standing on a given terrain type.
   plain forest swamp desert rough hill river village town castle
HI    0      0    -4     -2     0     0   -4      0     0      0
LI    0     +4     0      0    +4    +2    0      0     0      0
Ar    0      0    -4      0     0     0   -4      0     0      0
HC    0     -4    -6     -2    -4    -2   -4     -2    -2     -2
LC    0     -4    -6      0    -4    -2   -4     -2    -2     -2
AF    0      0     0      0     0     0    0      0     0      0
AB    0      0     0      0     0     0    0      0     0      0
Sk    0     +4     0      0    +4    +2    0      0     0      0
WM    0     -4    -6      0    -4     0   -4      0     0      0
HR    0      0    -4      0     0     0   -4      0     0      0
HM    0      0    -4      0     0     0   -4      0     0      0
The terrain bonus is always calculated based on the hexes where the defender is
situated. In a ranged attack, the terrain bonus for archers is defined by the
hex they are standing on. The unit under attack uses the bonuses of its own hex


The Movement Cost Table:
------------------------
           plain forest  swamp desert  rough   hill mountn  river   road
Wheeled      100%    20%    20%    50%    25%    50%     –     20%   140%
Mounted      100%    25%    20%    67%    50%    67%     –     25%   140%
Foot         100%    67%    25%    67%    67%    67%     –     25%   140%
Big Foot     100%   100%    50%   100%   100%   100%     –     50%   140%
All Terrain  100%   100%    50%   100%   100%   100%     –     33%   140%
Flight       100%   100%   100%   100%   100%   100%   100%   100%   100%


===============================================================================

7. Tips:

===============================================================================

Difficulty setting:
-------------------
The effects are map specific/unit specific and may affect enemy units in the
following ways: the amount of enemy units, their type, and their experience lv.
Easy mode will also double the map victory gold. The manual also mentions under
"New Features" that the difficulty now influences the level of the AI.

Perk selection:
---------------
Upon lvl up, a perk will normally appear twice (not always consecutively)
before disappearing from the perk pool forever. Sometimes it's better to wait
and get the perk the second time around. For example: If you want a Dragon with
Hard Target, Armour Piercing and Shooting Protection, you must choose them in
the proper order. Shoot Protect must be chosen at lvl 4, instead of lvl 2.

Where'd my artifact go?:
------------------------
If an allied unit dies with an artifact equipped, it will go back into your
inventory. However, be cautious about putting artifacts on any on-map acquired
units that you have for a limited time only. Any artifact they hold must be
manually removed before you lose control of them or it will be lost forever.
Generally, this will be pointed out in the map *Hints whenever it occurs.

Cheating:
---------
The "cheatvictory" code must be used with caution. Maps are not designed to
function properly under it's usage. If mandatory quest related actions are not
performed before map victory, it can cause unpredictable results, including
breaking the campaign or crashing the game.


===============================================================================

8. Credits:

===============================================================================

MJEmirzian - Mutual feedback.