------------------------------------------------------------------------------
___________ ___________
\_ _____/ ____ ___\__ ___/__.__. ____ ____ ____ ____
| __)__/ ___\/ _ \| | < | |/ ___\/ _ \ / _ \ / \
| \ \__( <_> ) | \___ \ \__( <_> | <_> ) | \
/_______ /\___ >____/|____| / ____|\___ >____/ \____/|___| /
\/ \/ \/ \/ \/
__________ __ __
\______ \_______ ____ |__| ____ _____/ |_
| ___/\_ __ \/ _ \ | |/ __ \_/ ___\ __\
| | | | \( <_> ) | \ ___/\ \___| |
|____| |__| \____/\__| |\___ >\___ >__|
\______| \/ \/
________
/ _____/______ ____ ____ ____
/ \ __\_ __ \_/ __ \_/ __ \ / \
\ \_\ \ | \/\ ___/\ ___/| | \
\______ /__| \___ >\___ >___| /
\/ \/ \/ \/
Eco Tycoon: Project Green FAQ/Walkthrough:
VERSION 1.00
This guide was created, edited and compiled by GameFAQs member Snazzyhoppy.
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Last Update: August 17, 2011
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Notes before reading this document:
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a) This document is a thorough list and walkthrough of all elements within
the game. It includes a detailed listing of all building structures,
policies, and research projects and the variables required to attain them.
It includes tips for starting off a new game and for making the smooth
transition to a zero emission continent and for adapting to increased
population growth. It also addresses inconsistencies in the
presentation of game elements.
b) This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. This document is for private and personal use only--it
cannot be reprinted in part or in whole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be used in any sort
of commercial transaction, including selling it or giving it away as a gift.
Please respect the work I have included in this guide.
c) This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission of the author. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. All rights and ownership of this guide are
bestowed to Christopher Hopkins. Contact GameFAQs and the author to inquire
about reproducing any part of this guide for more than personal, private use.
d) This document is best read on a plain text reader. Use a standard find
feature to navigate the sections and to find exactly what you're looking for.
e) This guide appears in plain text at GameFAQs and other websites may link
to its location on GameFAQs.
f) This FAQ began on July 30, 2011 when I first completed the game
successfully. I first saw the game at an Oops Outlet at Tanger Outlets.
The box art showed all of the power stations in the game, which reminded
me and my brother of the power plants in Simcity.
g) This FAQ is for the gamer who picked up the game and cannot instinctively
determine the value of the structures and policies. The system of bars and
graphs without number representations is confusing. This FAQ will assist you
in the learning curve, speeding things along, and getting you to the point
where you can win every time!
h) This FAQ covers the Windows XP version of the game, which as of now is
the only release published. It plays on Windows XP, Vista, and 7. You can
try and download it on the Valusoft website:
http://www.valusoft.com/DRHM/store?Action=DisplayProductDetailsPage&SiteID=
valusoft&Locale=en_US&productID=111558200
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Table of Contents:
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1) Version Changes
2) About the Game
3) Game Mechanics
4) How to Start Off
5) Attaining the Ideal Continent
6) Inconsistencies
7) List of All Structures
8) Politics
Public
Industry
Transport
Ecology
9) Research & Development
Power
Agriculture
Resources
Industry
Waste
10) Contact
11) Credits
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1) Version Changes:
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1.00 - August 17, 2011:
Completed construction of guide on August 17, 2011.
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2) About the Game:
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Description from the box:
"ItÕs up to you to balance the nationÕs economy, power levels, food supplies,
water supplies, and natural resources while working to reduce CO2 levels and
keeping population happy.
Set up government policies such as introducing a carbon tax, subsidizing
domestic solar panels and encouraging the use of public transport to try to
cut down CO2 emissions and save money.
Watch out for natural disasters including earthquakes, tsunamis, oil spills
and nuclear waste Ð they are a direct result of your performance.
Become the Eco Tycoon, save the world from ecological disasters!"
The game was released in 2009 by Valusoft, a division of THQ, with a game
rating of E for Everyone with mild violence and with little
fanfare. It retailed for $19.99.
This game differs from the Simcity series in that it focuses on the
interaction between humans and the environment while Simcity focuses on more
aspects of urban planning. Both games incorporate water, waste, and power
concerns. Time moves linearly in Simcity while Eco Tycoon uses a turn-based
system, so at the end of each turn the world moves right to the next year.
------------------------------------------------------------------------------
3) Game Mechanics
------------------------------------------------------------------------------
OPTIONS:
Sound FX
Music
Bloom - computer graphics effect involving light on objects
Outline - black border around objects
Help - turn on or off the in-game tutorial
You begin in the year 2009. Your goal is to reduce your emissions of carbon
dioxide to low levels by 2059.
The difficulty of the game lies in first making a conversion from polluting
structures to air-cleansing structures. Then in the late 2030s and early
2040s, you must tackle the rise in population and the lack of available
space and resources to work with.
World Summit meetings occur every five years on the 4s and 9s:
2014, 2019
2024, 2029
2034, 2039
2044, 2049
2054, 2059
You may choose between a percentage decrease of 1, 2, 5, 10, or 20 of the
global carbon dioxide emissions as a goal for the next ten years. If you
stay below the global percentage, you receive a generous grant. If you are
above the global percentage, you incur a hefty fine.
Know the colors of the bars on the left side of your screen. The top bar
for each section is all red to show expenses. The bottom bar for each
section varies in color. A bar all blue shows the carbon emissions target
goal or the waste capacity of your continent. A bar green with yellow
indicates that the green meets the needs of your continent and the yellow
is surplus capacity. A bar red with yellow indicates that the red meets
the needs of your continent and the yellow is surplus capacity (found
for garbage). A bar all orange or yellow shows a lack of capacity to
meet demand.
Each continent has its own challenges. There are a limited supply of
natural resources (coal, gas, oil, gold, diamond, metal ore, uranium, fish)
as well as building placement for each continent. You will need to
demolish structures to make room for new ones.
Throughout the game, there will be natural disasters that will request
your attention. Should you send aid, the continent leader will gain favor
toward you, which will improve your diplomacy at the World Summit. You
may click on the SEND AID button as long as the disaster screen is
available and repeated clicks will continue to deplete your funds.
Building over a forest lowers your popularity. Trees and popularity are
replenished should you demolish a structure that inhabits a forest.
At the end of each year, you can choose to enact political laws in the
politics screen. Almost all of the laws and programs listed are
beneficial and will boost your popularity.
You can import or export the four non-renewable energy sources (oil, gas,
coal, uranium) food, water, and power at the trading screen found at the
end of each year of gameplay. The precious metals (gold, diamond, metal
ore) are automatically sold and added to your funds.
A good indicator of your progress is to view the graphs to compare your
continent to the other continents. Also looking at structures on other
continents should tell you whether you are at a good pace to reduce
your carbon footprint. This is what I did when I consistently lost
within the first five years of the game.
You can stop the Earth from spinning by clicking on the build button.
The Earth stops so you can place new structures.
Right-clicking on a structure on your continent will show information
about its contributions. You are also able to deactivate a structure to
save on costs or demolish it altogether to clear the land.
If you are unsure of the effects of a new structure in your continent, place
it on your continent and observe the changes of the bars. If you do not like
the results, you can easily demolish the structure with no consequence.
In the trade panel, you can import or export commodities. The percentage
on each commodity's pie chart represents how much of the deficit or surplus
is being removed. So a 100% trade of a surplus would mean that there is no
more surplus, but still enough of the commodity for your own continent.
In the policies and research panels, the rightmost bar next to the light
bulb icon shows you whether you have enough funds to enact the policy.
If there is any green at all, you can go ahead and check it off.
In the trade panel, the colors of the waste bar are inaccurate. When
you can import waste and make money, the bar is yellow and red, showing
a deficit of waste facilities.
Before building a non-renewable power station, check the mining situation
to see if, where, and how many spaces are available. The number of
available mines determines whether it is worth building a power station
using that resource.
Surpluses and deficits carry over into the next year. The savings add
up when keeping a little surplus every year.
Based on population growth, South Asia is the hardest continent to manage
followed by North America.
I got to the year 2069 with South Asia before completely depleting my
popularity and money.
Need to increase your popularity? Build one of the following: recycling
plant, water treatment plant, national park, biosphere, artificial trees, and
garbage plasma reactor.
Any changes to power and waste made in the trade screen will be reflected in
the new year.
When either your power, food, or water supply fills the entire bar, you need
no longer worry about that resource depleting.
------------------------------------------------------------------------------
4) How to Start Off:
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Before playing on your own, definitely follow the tutorial and read the
manual found once you open the program and before you start the game.
The most common rookie mistakes are to lack money and/or popularity in the
early years. Knowing how to generate money and popularity will get you past
the initial challenge and into ecological paradise.
Your popularity will not dip too low if you build a surplus of water treatment
plants and recycling centers.
Start off with coal power stations, but do not build more than needed to
power your continent.
You need to build up some funds, so building some industry structures early on
will keep a steady flow of income to use for research and policies.
You can also raise funds through the exportation of coal, gas, and oil.
Build some land-based and offshore mines and wells even if you do not need
them. You can sell them at the trade screen at the end of each year to
bring in revenue. Building extra structures for waste management will allow
you to import garbage and bring in more revenue as well.
By the end of each turn, make sure you do not leave a deficit in power,
water, food, or waste as they will lower your popularity. All bars should
contain green in this status.
Of all the properties listed on the left side statistics, power is the most
important category not to neglect. Doing so will result in a blackout which
will cost you money anyway.
In the early years, research a national park under industry. It will greatly
boost your popularity, bring you income, and cleanse the air. There are not
too many locations on each continent to place national parks, so locate them
and place them down on as many locations as possible.
Once you have some excess money, start researching as much as possible. One
research leads to another, so the sooner you start researching, the sooner
you will get the energy efficient structures.
Get offshore mining early to open up more land.
Within 5 to 10 years, you should be making a sizable amount of money and
maintaining good popularity.
CHEAT - Coal, oil, gas, and uranium can only be depleted by a power station.
You can export any of them and they will return the next year whether the
mines or wells are still operational. If you have a power station that
consumes a resource, only then will it deplete your supply. So you can make
a steady income with coal mines, oil wells, gas wells, and uranium mines.
Build them one year, then destroy them and see how they still exist in the
trade screen.
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5) Attaining the Ideal Continent:
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Recommended Power Source Progression:
Coal/Oil -> Photovoltaic/Wave/Wind (if needed) ->
Hydroelectric/Geothermal/Tidal
As the population increases in the mid 21st century, you will have to either
pay to export and import what you need to stay afloat or find room for more
power stations, water treatment plants, recycling centers, and biospheres.
If you cannot place one of these on a space, definitely place the next best
alternative structure there to make good use of the space (vertical farms
can be placed in locations where biospheres cannot).These will provide you
the most of each resource for the least amount of land and sea space. Any
other available space should be used for artificial trees and national parks.
The water should contain only tidal power generators as they are the most
efficient use of space. It will get more and more difficult to contain the
CO2 emissions as the population increases and available room decreases.
I do not know if it is possible to outlast the population growth and survive
to the 22nd century with the way the game is programmed.
TOP 2 ECO-FRIENDLY STRUCTURES IN EACH CATEGORY
3000 Mw Futuristic Power Station
700 Mw Tidal Power Generator
National Park
Wood Mill
Organic Farm
Farm
Land Based Gas Well
Land Based Oil Well
Artificial Tree
Recycling Plant
Fission Power Station
700 Mw Gas Power Station
Want to increase the difficulty? I present to you some challenges:
Intermediate: Fully develop all research and development projects before
2059.
Expert: Research everything when available by 2053 (only possible without
skipping a year of research).
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6) Inconsistencies
------------------------------------------------------------------------------
The game has some inconsistencies that will confuse you.
Some of the disasters do not make sense when compared to the current status
of all continents in play. For example, I played as North America and there
was a nuclear meltdown in North America even without having one nuclear
power station in the entire world at the time.
During the Eco-Summit, you are asked to set a goal for the next 10 years
despite attending the Eco-Summit every 5 years.
The CO2 bars in the world summit screen do not match up to the CO2 bars of
the main screen. Even if the target CO2 level you set is lower than your
current levels, it may not be so when you return to your continent. You
should only be concerned about your continent's CO2 level from the main
screen.
On the popularity and population charts, the colors designated for Africa
and North Asia are swapped from the bar graph to the line graph. Africa
has a blue bar graph and a green line graph while North Asia has a green
bar graph and a blue line graph.
The stats for each structure may vary when placed on your continent
compared to the pre-purchase listing. This is true for the wood mill and
the diamond, gold, and metal ore mines.
Almost all structures with some carbon dioxide emission lower your
popularity. An exception is water treatment plants.
Almost all structures that clean carbon dioxide from the air raise your
popularity. An exception is agriculture structures which include farms
and fishing trawlers.
Many of the projects in Research & Development aim to increase efficiency of
structures, but the bar units of the structures does not seem to reflect
any immediate change to efficiency once the projects are completed.
------------------------------------------------------------------------------
7) List of All Structures
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List of All Structures - if a property is not mentioned in the description
(Power, Pollution, Water, Money, Food), it appears in the game as 0. Each
section is ordered by what I feel balances either power, water, or money
with pollution. Even if a structure that emits more pollution is higher up
on the list, the pollution can be neutralized with a different structure.
RENEWABLE POWER SOURCES - in order by power descending, then pollution ascending
3000 Mw Futuristic Power Station
+10 Power
-1 Money
3000 Mw Hydroelectric Dam
+10 Power
-7 Money
1500 Mw Nuclear Fusion Power Station
+5 Power
-2 Water
-2 Money
1500 Mw Geothermal Power Station
+5 Power
-10 Water
-9 Money
1500 Mw Biomass Power Station
+5 Power
-4 Pollution
-4 Water
-4 Money
700 Mw Tidal Power Generator
+4 Power
500 Mw Wave Power Generator
+2 Power
750 Mw Thermal Solar Tower
+2 Power
-3 Money
400 Mw Photovoltaic Solar Power Plant
+1 Power
Wind Farm
+1 Power
500 Mw Offshore Wind Farm
+1 Power
INDUSTRY - in order by money descending, then pollution ascending
Car Factory
-10 Power
-8 Pollution
+10 Money
Manufacturing Plant
-7 Power
-7 Pollution
+7 Money
Wood Mill
-2 Power
-3 Pollution
+4 Money (not listed when purchasing building)
Chemical Plant
-5 Power
-10 Pollution
+4 Money
National Park
-2 Power
+10 Pollution
+2 Money
AGRICULTURE - in order by food descending, then pollution ascending
Biosphere Farming
+10 Food
+5 Pollution
-1 Water
-10 Money
Vertical Farm
+7 Food
+3 Pollution
-3 Money
Intensive Farm
+5 Food
+6 Pollution
-1 Water
-2 Money
Farm
+3 Food
+6 Pollution
-1 Money
Organic Farm
+2 Food
+7 Pollution
-1 Water
-1 Money
Fishing Trawler
+2 Food
-2 Money
MINING - in order by money descending, then pollution ascending
Metal Ore Mine
-1 Power
-1 Pollution
Uranium Mine
-3 Power
-1 Pollution
Land Based Gas Well
-1 Power
-2 Money
Land Based Oil Well
-2 Power
-2 Money
Coal Mine
-1 Power
-1 Pollution
-2 Money
Gold Mine
-1 Power
-1 Pollution
-3 Money
Diamond Mine
-1 Power
-1 Pollution
-5 Money (+9 Money when purchased)
Offshore Oil Rig
-7 Money
Offshore Gas Rig
-7 Money
WASTE MANAGEMENT - in order by pollution ascending, then money descending
Artificial Tree
-2 Power
+9 Pollution
Nuclear Waste Storage
0
Recycling Plant
-3 Power
Water Treatment Plant
-2 Power
-1 Pollution
+10 Water
Landfill Site
-2 Pollution
1000 Mw Garbage Plasma Reactor
+4 Power
-2 Pollution
-2 Water
-2 Money
1000 Mw Bioreactor
+2 Power
-4 Pollution
-2 Water
-2 Money
Garbage Incinerator
+3 Power
-9 Pollution
-2 Water
-2 Money
NON RENEWABLE POWER SOURCES - in order by power descending, pollution ascending
Modernized Coal Power Station
+6 Power
-8 Pollution
-5 Water
-4 Money
Fission Power Station
+4 Power
-6 Water
-2 Money
1500 Mw Coal Power Station
+4 Power
-9 Pollution
-4 Water
-3 Money
1000 Mw Oil Power Station
+3 Power
-5 Pollution
-1 Water
-1 Money
700 Mw Gas Power Station
+2 Power
-2 Pollution
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8) Politics:
------------------------------------------------------------------------------
The policies available in the politics screen affect your popularity. They
do not affect the availability of projects in the Research & Development
screen. It is not known which policies have the greatest effect, but as most
of them are cheap and quick to enact, you should check off as many as
financially feasible.
PUBLIC
CO2 Allowance
Energy Efficient Appliances
Domestic Fuel Cells
Domestic Solar Panels
Domestic Wind Turbines
Energy Efficient Light Bulbs
Introduce Fuel Subsidy
Introduce Fuel Tax
Improve Health Care
Promote Healthy Eating
Ban Hosepipe and Sprinklers
Increase Pensions
Increase Public Taxes
Outlaw Air Conditioning
Outlaw Standby Mode
Personal Energy Efficiency
Promote Recycling
Promote Rainwater Recycling
Reduce Public Taxes
Compulsory Water Meters
INDUSTRY
Bio Degradable Packaging
Improve Building Regulations
Promote Cooperative Windfarms
Industrial Energy Efficiency
Outlaw Plastic Bags
Privatize Electricity Companies
Privatize Water Companies
Public Sector Energy Efficiency
Campaign to Reduce Packaging
Renewable Energy in Businesses
Responsible Business Practices
Sell New Technologies
TRANSPORT
Car Emissions Tax
Introduce Flight Tax
Improve Car Fuel Efficiency
Subsidize Hybrid Vehicles
Invest in Public Transport
Invest in Rail Infrastructure
ECOLOGY
Animal Breeding Program
Eco System Protection
Fishing Quotas
Greenbelt Expansion
------------------------------------------------------------------------------
9) Research & Development:
------------------------------------------------------------------------------
POWER - increases power output, reduces water usage, reduces waste
Binary Cycle Geothermal
Biofuel Oil
Biofuel
Biogas
Biomass Power Station
Garbage Bioreactor
Uranium Breeder Reactor
Higher BTU Oil
Cleaner Coal
CO2 Scrubbers
Co-firing Biomass
Modernized Coal Power Station
Integrated Coal-fired Gas turbines
Domestic Solar Panels
Domestic Wind Turbines
More efficient steam turbines
Enhanced Tidal Turbine Design
Enhanced Wind Turbine Design
Enhanced Wind Vane Design
Nuclear Fission Power Station
Nuclear Fusion Power Station
Futuristic Power
Gas Power Station
Generation IV Reactor
Better Geothermal Condensers
Geothermal Power Station
Heat Recapture
Improved Solar Heat Storage
High Efficiency Solar Panels
High Capacity Storage Cells
Hydroelectric Dam
Garbage Incinerator
Evaporative intercooling
Offshore Wind Farm
Oil Power Station
Photovoltaic cells
Photovoltaic Power Plant
Plasma Arc Gasification
Solar Parabolic Reflector
Thermal Solar Power Tower
Tidal Power Generation
Uranium Enrichment
Water Turbines
Improved Water Turbines
Wave Power Generation
Wind Farm
Wind Turbines
AGRICULTURE - increases food output, reduces water usage, reduces pollution
Aeroponics
Biosphere
Biomass Crops
Hydroponics
Intensive Farming
Organic Farming
Vertical Farming
RESOURCES - unlock additional mining resources and mining locations
Diamond Deposit Survey
Offshore Gas Survey
Land Based Gas Survey
Geothermal Survey
Gold Seam Survey
New Drillbit Design
Offshore Oil Survey
Land Based Oil Survey
Metal Ore Survey
Subsurface Mining
Uranium Survey
INDUSTRY - increases money
Car Manufacturing Plant
Manufacturing Plant
National Park - reduces pollution
WASTE - decreases waste production, increases water supply
Artificial Trees
Battery Recycling
Computer Recycling
Desalination Systems
Improved Water Infrastructure
Landfill Mining
Nuclear Waste Dump
Recycling Plant
Water Treatment Plant
PROJECT/ 1ST AVAILABLE/ YEARS TO COMPLETION
Cleaner Coal 2009 2
Heat Recapture 2009 2
Photovoltaic Cells 2009 4
Intensive Farm 2009 2
Organic Farm 2009 2
Land Based Gas Survey 2009 1
Land Based Oil Survey 2009 1
Subsurface Mining 2009 1
Car Manufacturing Plant 2009 2
Manufacturing Plant 2009 3
National Park 2009 4
Recycling Plant 2009 3
Water Treatment Plant 2009 1
Oil Station 2010 1
Improved Water Infrastructure 2010 1
New Drillbit Design 2010 2
Metal Ore Survey 2010 2
Higher BTU Oil 2011 2
CO2 Scrubbers 2011 1
More efficient steam turbines 2011 2
Biomass Crops 2011 2
Hydroponics 2011 4
Artificial Trees 2012 5
Battery Recycling 2012 1
Landfill Mining 2012 3
Offshore Gas Survey 2012 2
Geothermal Survey 2012 3
Gold Seam Survey 2012 4
Offshore Oil Survey 2012 3
Uranium Survey 2012 3
Garbage Incinerator 2012 2
Computer Recycling 2013 1
Biofuel 2013 3
Integrated Coal-fired Gas turbines 2013 3
Water Turbines 2013 4
Wind Turbines 2013 2
Desalinization Systems 2014 5
Nuclear Waste Dump 2015 1
Vertical Farm 2015 3
Geothermal Power Station 2015 5
Uranium Enrichment 2015 3
Wind Farm 2015 2
Diamond Deposit Survey 2016 3
Biofuel Oil 2016 2
Co-firing Biomass 2016 3
Modernized Coal Power Station 2016 3
Gas Power Station 2016 1
High Capacity Storage Cells 2016 2
Domestic Wind Turbines 2017 4
Enhanced Wind Vane Design 2017 4
Hydroelectric Dam 2017 5
Evaporative intercooling 2017 2
Offshore Wind Farm 2017 2
Wave Power Generation 2017 3
Aeroponics 2018 3
Biogas 2018 2
Domestic Solar Panels 2018 4
Nuclear Fission Power Station 2018 5
High Efficiency Solar Panels 2018 4
Biomass Power Station 2019 3
Garbage Bioreactor 2020 4
Better Geothermal Condensers 2020 5
Biosphere 2021 5
Enhanced Wind Turbine Design 2021 6
Solar Parabolic Reflector 2022 2
Improved Water Turbines 2022 3
Uranium Breeder Reactor 2023 4
Plasma Arc Gasification 2024 5
Thermal Solar Power Tower 2024 3
Binary Cycle Geothermal 2025 8
Generation IV Reactor 2027 6
Improved Solar Heat Storage 2027 4
Enhanced Tidal Turbine Design 2028 5
Nuclear Fusion Power Station 2033 10
Futuristic Power 2043 10
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10) Contact:
------------------------------------------------------------------------------
Contact me! Here are the following ways you can contact me:
E-Mail:
AOL:
[email protected]
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11) Credits:
------------------------------------------------------------------------------
Thank you to those who made this guide possible:
Developer Virtual Playground- for designing an engaging simulator that makes
you think about the consequences of actions not only to the virtual world, but
to our own reality
Publisher Valusoft and THQ - for promoting a game with a positive message
about coexisting with our planet and with each other in a fun setting
GameFAQs- for the best source in walkthroughs, maps, and helpful hints since
1995, and for their guidelines in constructing a FAQ guide
------------------------------------------------------------------------------
Environmental Activist:
"We will not idly stand by whilst our country's forests are obliterated!
-Snazzyhoppy
http://www.gamefaqs.com/features/recognition/78940.html?type=1
Copyright (c) Christopher Hopkins 2011