"DR. LANGESKOV, THE TIGER, AND THE TERRIBLY CURSED EMERALD: A WHIRLWIND HEIST"
ACHIEVEMENT GUIDE
Version: 1.0.3
Author: MoDo_LV, [
http://modo.lv]
Origin: The "home" of this guide is at [
http://smartguides.info/]
LICENCE
This guide is licensed under Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 international licence. If you don't
know what that means, read [
http://creativecommons.org/licenses/by-nc-sa/3.0/].
When using this work in any way, please let me know; and make sure to provide
AT LEAST the URL to this guide on [
http://smartguides.info]. Preferrably
together with my name and a link to [
http://modo.lv] as well. Thank you.
INTRODUCTION
This is an Achievement guide for "Dr. Langeskov, The Tiger, and The Terribly
Cursed Emerald: A Whirlwind Heist" game on Steam. A spoiler-free guide, created
with the purpose of letting you play through the game on your own, but at the
same time helping you get all achievements in a single play-through.
There are other guides out there, but I could not find one that had each room
with both a simple, short checklist, and a detailed guide in case I got stuck.
So I decided to make one.
BEFORE YOU START
* You only get to explore most rooms once — when you leave, the door closes
and locks behind you. The only exceptions are the Weather Control and
Backstage rooms, which you go through twice during your play-through.
* It's a good idea to completely uninstall and re-install the game if you've
played it before. There are reports online about previous play-throughs
affecting achievements, so a clean reinstall is recommended.
* The game will disable earning achievements if you switch to another program
(Alt+Tab) or open the Steam overlay (Shift+Tab) during your play-through, so
you must stay inside the game from beginning to end. If you have any other
programs running in the background that might pop up a window in front of
the game or something like that, make sure to close them down. You do *not*
have to disable game's overlay in Steam settings (which would also hide the
achievement notifications), but you do need to make sure you don't open it.
* There is a bug that sometimes prevents pretzels from appearing. If that
happens try restarting or reinstalling the game.
ACHIEVEMENTS
* BEGIN THE HEIST: Awarded automatically upon finishing the game.
* ORANGE THIEF: Pick up the first 7 coins (see "Just Starting Out"), put them
in the vending machine, click on the orange label to get a can of orange
soda and pick it up.
* MESSY OPERATION: Push over all 3 brooms in the game.
* IN THE SHADOWS: Turn of all 3 lamps in the game. One of them will be turned
off already, so turn it on and off again to make it count.
* JUST STARTING OUT: Pick up all 38 coins in the game.
* EVERY NOOK AND CRANNY: Eat all 36 pretzels in the game.
WARNINGS
# Loading Screens and Waiting
* If you are going for the "Orange Thief" achievement, note that the last two
coins you need are on the other side of the door, which locks and closes
behind you when you exit. You must stay very close to the doorway while
picking up the coins to prevent it from closing.
# Elevator
* One of the pretzels is tied to the bottom of the elevator counterweight (the
one that's blocking your way until you pull the lever), you only get one
chance to pull the lever and then move immediately towards the counterweight
and grab the pretzel before it is lifted out of your reach.
* The final coin in this level is right in front a surprise exit, so approach
with caution and make sure you don't accidentally go past it before you've
picked it up.
CHECKLIST
* LOADING SCREENS AND WAITING: 2 pretzels, 5 coins
* PUBLICITY AND LIAISONS FRONT DESK: lamp, 4 pretzels, 6 coins
* BACKSTAGE: broom, 4 pretzels, 3 coins
* LIGHTING: lamp, 4 pretzels, 2 coins
* WILDLIFE PREPARATION: 6 pretzels, 3 coins
* WEATHER CONTROL: 2 pretzels, 3 coins
* ELEVATOR: broom, lamp, 8 pretzels, 8 coins
* HIGH CONCEPT MISCELLANEOUS INTERACTIONS: broom, 5 pretzels, 8 coins
* BACKSTAGE (REVISITED): 1 pretzels
DETAILED GUIDE
# Loading Screens and Waiting
* PRETZELS (2): One behind the vending machine, one behind the protest sign.
* COINS (5): Two on the floor in front of the vending machine, one in the
vending machine's coin slot, two on the table.
# Publicity and Liaisons Front Desk
* LAMP: On the desk with the green telephone.
* PRETZELS (4): One on the handle of the door you entered through, one next to
the "Strike" poster, one on the chair next to the black telephone, one on
the clock next to the "Backstage" door.
* COINS (6): Two on the floor next to the entrance, three on the table around
the black phone, one on the staircase leading to the "Backstage" door.
# Backstage
* BROOM: Next to the "Garden, Ornamental Walkway Entrance" door.
* PRETZELS (4): One behind the curtain next to the entrance, one underneath
the brown table, one behind the other curtain, and one behind the broom next
to the "Garden, Ornamental Walkway Entrance" door.
* COINS (3): One on the floor in the corner with a single paint bucket, two on
the floor underneath the second curtain.
# Lighting
* LAMP: On the table next to the whiteboard.
* PRETZELS (4): One underneath the shelf, on the left side of the entry
stairs, one underneath the electricity box with "Danger" sign on it, one
behind the pillar next to the power switch, and one between the shelved
boxes across from the "Props and Costumes" door.
* COINS (2): One on the cardboard box next to the casette tape, one on the
floor next to the chair.
# Wildlife Preparation
* PRETZELS (6): Three in the leaves of the potted tree next to the entrance,
one on the green stage light, one stuck between the left side of the tiger
container and the wall, and one on the floor behind the "First Floor
Mezzanine, Bookcase Entrance" door (push the switch on the right to open
it).
* COINS (3): One on the floor next to the stage light, two on the floor in
front of the "First Floor Mezzanine, Bookcase Entrance" door.
# Weather Control
* PRETZELS (2): One behind the pipe next to the umbrella, one hanging in front
of the fan
* COINS (3): One on the floor next to a pipe, one in the corner next to the
door.
# Elevator
* BROOM: Next to the bottom of the entrance stairs.
* LAMP: On your way up the stairs, after the green lights.
* PRETZELS (8): One on the door that you entered through, one on the fan near
the entrance, one on the cardboard box next to the bottom of the stairs, one
in the gap under the elevator drawing, one underneath the counterweight, one
on the door at the bottom of the second staircase, one tangled in the green
lights, one on the railing next to the "CAUTION. High Pressure" sign.
* COINS (8): One on the floor and one on the chair next to the bottom of the
entrance stairs, one on the floor to the right of the "elevator" alcove, two
on the floor in front of the "Goodbye" mat, one on the stairs where the
green lights are touching the step, one on the left side of the walkway at
the top of the stairs and one on the right side some distance further on.
# High Concept Miscellaneous Interactions
* BROOM: Next to the entrance door.
* PRETZELS (5): One on the floor in front of the entrance door, one underneath
the electricity box next to the entrance door, one on the landing
illuminated by the blue stage light, one on the "For Your Safety" sign (at
the cubicle entrance), one behind the numeric panel.
* COINS (8): One on the floor next to the entry door, one on the landing
illuminated by the blue stage light, one on the steps very near the top of
the stairs, two on the floor in the corner at the top of the stairs, one on
and one under the table with the blue phone, and one on the floor next to
the yellow leather chair.
# Backstage (revisited)
* PRETZELS (1): On the floor immediately behind the now open "Garden,
Ornamental Walkway Entrance" door.