Ultimate Doom FAQ/Walkthrough
For DOS/Windows (PC)
Written by peach freak or [email protected]
Copyright 2003-2015 Tim Brastow. All Rights Reserved.
Version 14.65

Welcome! This FAQ is a guide for The Ultimate Doom, including the new episode 4
"Thy Flesh Consumed". If you have any questions, or if I have missed anything,
e-mail me at [email protected]. Any questions will be put in the Asked
Questions section. Also, to find something specific you're looking for, use
CTRL + F and type in the level/enemy/weapon/item you're looking for, and it
should bring you down to it instead of scrolling all the way down this FAQ.

If you don't want to email me and want to talk with me directly, then you can
contact me through AIM. My screen name is sonicdoommario, as my list is open.
Just tell me what your problem is and I'll try to help you fix it with the
game.

Also, this FAQ is protected by copyright. You cannot sell this, put this on
your website without my permission, or any other violation of copyright law.
You can, however, save this in something like My Documents.

Table of Contents
1. Asked Questions
2. Controls
3. Weapons
4. Enemies
5. Items
6. Things to Look Out For
7. Ultimate Doom Features
8. Hints
9. Walkthrough
  9a. Episode 1: Knee-Deep in the Dead
  9b. Episode 2: The Shores of Hell
  9c. Episode 3: Inferno
  9d. Episode 4: Thy Flesh Consumed
10. Secrets
11. Keys
12. Tricks
13. Nightmare!
14. How to use a BFG9000
15. Bugs and Errors
16. Cheat Codes
17. Weapon Availability per Level
18. Monster Appearances per Level
19. Update History
20. Credits

===================
1. Asked Questions
===================

If any (good) questions are brought up to me about this game (either by instant
messaging or emailing me), I will add them here if they help.

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Question: I installed the Doom Collector's Edition, and it's great. I am
getting sound effects, but no music at all. How do I fix this? I am running on
Windows XP Professional.

Answer: If you get sound effects but no music, it is most likely your audio
settings used to play back MIDI files. Some settings will not play back MIDI
format files. To change this, do this:

1. Click Start and then open up the control panel.
2. On the control panel, open up the "Sounds and Multimedia" program.
3. On the window that is opened, there are three tabs at the top. Click the
audio tab.
4. There will be "Sound Playback", "Sound Recording" and "MIDI Playback". Set
"MIDI playback" to "Microsoft GS Wavetable SW Synth". Now, this is your
computer's default device for playing back sound files.

Another method is to make sure your MIDI volume isn't set to 0. You can do this
by checking your volume settings in Windows. Sometimes, your MIDI volume will
drop to 0 for no good reason, and it's usually one of the last things I check,
which can be irritating for some people.

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Question: Man, this game is so hard to find. Where can I buy this game?

Answer: You can find this game nowadays on Steam, a popular program used to buy
games digitally. On Steam, Ultimate Doom can normally be found at a price of
$4.99 (unless there is an ongoing sale). You can also buy this in a bundle on
Steam, where you can get Ultimate Doom, Doom II, Final Doom, and Master Levels
for Doom II at $14.99.

If you want a physical copy of this game, you can always try sites like eBay or
Amazon, where the price of this game may vary. In addition, you can also try
your local yard sales or flea markets, and hope that you get lucky. Finally,
you can find this game bundled in other collections, like Doom: Collector's
Edition (which includes Ultimate Doom, Doom II, and Final Doom) or The Depths
of Doom Trilogy (which includes Ultimate Doom, Doom II, and the Master Levels
for Doom II).

Of course, this thing changes from time to time, so I'll try to keep this
updated.

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Question: How can I play this game on Windows XP or later?

Answer: Doom was designed for DOS (Disk Operating System), which was an
operating system that existed before Windows. DOS was integrated into earlier
versions of Windows, such as Windows 95 and 98, which allowed you to play Doom
on older Windows operating systems. However, DOS was removed from Windows
starting with Windows 2000, which caused compatibility problems for very old
games like Doom.

A few years after Doom was released in 1993, the main programmer of Doom (John
Carmack), released the source code for this game, making Doom open-source. This
allowed programmers to design source ports for Doom, thus allowing you to play
Doom on modern Windows operating systems. These source ports include many
features not originally found in Doom, such as the ability to jump.

If you want the true and original experience to Ultimate Doom, using doom.exe,
I would recommend downloading DOSBox, found at www.dosbox.com. DOSBox very
effectively emulates DOS and you can use it to play games that were designed
for DOS, such as Doom and Wolfenstein 3D.

One source port you can use to obtain the original experience to Ultimate Doom
is Chocolate Doom, which can be obtained from chocolate-doom.org. The name of
the source port, Chocolate Doom, is obviously a joke on the term "Vanilla Doom"
(which is used to describe the Doom experience on DOS and doom.exe). Chocolate
Doom provides you a very identical behavior to Vanilla Doom, and it works on
all modern Windows operating systems.

Two other source ports I recommend include ZDoom and the Doomsday Engine. ZDoom
can be found at zdoom.org, and includes countless new features not found in
Vanilla Doom. Doomsday Engine can be found at dengine.net, and is designed to
render Doom in OpenGL, which can make Doom look much nicer in comparison to
today's games.


-------------------------------------------------------------------------------

Question: Is there a way to play Doom online?

Answer: Yes, there is as a matter of fact. You can play Doom online using
Zdaemon, which can be downloaded at www.zdaemon.org. If you use Zdaemon, then
you can create your own user name, make servers and play online with up to 16
people. You can play Cooperative, where you help out other people kill the
demons and get through the levels. There is also Deathmatch where you can
battle and kill other marines. Finally, you have Capture the Flag where you
must capture the enemy's flag and return it to your base with Red Team vs. Blue
Team (there are some WADs that have 4 teams instead of 2, with red, blue, green
and white teams).

-------------------------------------------------------------------------------
Doom 95 Questions
-------------------------------------------------------------------------------

Question: When I play Doom on Doom95, the screen looks all messed up, what
causes this?

On Doom95, this can be caused by the game's default resolution, which is
320x200. Most monitors today cannot support this resolution, so the game can be
pushed off the monitor screen, be in a widescreen view, and other weird
effects. My suggestion would be to bump up the resolution to 640x480, which is
the highest Doom95 can go, but only do this if your computer is fast enough for
this resolution. Otherwise, use 320x240. Nearly every monitor supports this
resolution without a problem and the game should run smoother.

Another suggestion is to ditch Doom95 and use a source port, like ZDoom or
Doomsday. These source ports are compatible with modern day resolutions like
1024x768 and look really nice. I run Doom using 1280x1024 because it looks all
weird on any lower resolution, nothing is blurry, and it doesn't hurt your
eyes.

-------------------------------------------------------------------------------

Question: How come my mouse will not work under Doom95?

Answer: In Doom95, there can be many reasons for your mouse not working. First,
you must download the Doom95 mouse driver located at
http://www.classicdoom.com/dmouse.zip

Then you must put it into the folder you have Doom95 in. The next requirement
for having the mouse work is that this only works for Windows 95 and 98. It
will not work with Windows 2000 or Windows XP. Rule number 3 is that you must
have your mouse plugged into a PS/2 port, NOT A USB PORT. Otherwise this won't
work.

If you have downloaded that and you meet all of the requirements, open up
Doom95, click the configuration button. Now on this window, click on the mouse
tab. If "Enable Mouse Support" is not checked, check it now. Now hit "Apply
Now" on the top of the screen, run Doom95, and hopefully your mouse will work
now. Doing this made my mouse work when I had Windows 98, but now I am upgraded
to Windows XP Professional.

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Question: I was playing Episode 4 on Doom 95, and every time I completed a
level, I noticed the episode 4 intermission screen was the same as episode 1's
intermission screen and it had episode 1's level names. Does episode 4 have its
own intermission screen? If so, what does it look like?

Answer: Yes, episode 4 does have its own intermission screen. If you tried this
on a source port like ZDoom (www.zdoom.org) or Doomsday (www.dengine.net), then
you could see episode 4's real intermission screen. But it does not look like
episode 1, 2, or 3's intermission screen where an arrow points to a building
saying "You are here". Instead, it has a gray background with skeleton bones
and such, and as always, it shows your kills, items, and secrets scores. Also
it does use episode 4's level names, not episode 1's.

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Question: I cannot create demos in Doom95. When it loads, it closes saying the
demo was recorded. How can I fix this?

Answer: Whenever you get Doom95, you will need a file called "doomlnch.dll" to
run Doom95. This is the reason why you can't create demos under Doom95. Here is
a link to the updated version of doomlnch.dll:

http://www.classicdoom.com/dm95fix.zip

Unzip doomlnch.dll and put it in your Doom95 folder, replacing your older file.
If you right click the file and go to properties, the date modified should be
"Wednesday, April 22, 1998". If so, then you got the updated version. If not,
download the link above.

Now you should be able to create demos without a problem. To do this, open
Doom95, click the Advanced Tab, click the Demo Tab, and then you'll see "Record
Demo". Check this box, make a name for the demo, put maximum file size at
999KB, and hit ok. Now run Doom95 and you should be good to go creating demos.

-------------------------------------------------------------------------------

============
2. Controls
============

------------------
Keyboard Controls
------------------

Control: Fire, hold Control down to fire rapidly
Arrow Keys: Move
Shift (held) while moving: Run
Alt (held) while moving: Strafe
Spacebar: Activate Switches, Open Doors, activate lifts, etc... *
Enter: Prints last message that was displayed on screen (item pickup, etc)
Tab: View Automap
Escape: View menu (this can be used anytime in the game, including at the title
screen, and during the ending)
Pause: Pauses the game (press Pause again to Un-pause it)

*When I say "Check the walls", it means to press the spacebar in front of the
wall. Also, when I say "Go through the Blue Door", that means open it, and
enter the room.

---------------
Mouse Controls
---------------

Even though the mouse is just as useful as the keyboard is, the mouse can turn
your player in a direction more quicker than the keyboard does (but I prefer
the keyboard). Anyway, here are the controls for the mouse (if you have mouse
support for Doom). Also, there is no mouse button for opening doors, hitting
switches, etc. You still need to use the keyboard.

Move Mouse Right: Turns player right
Move Mouse Left: Turns player left
Move Mouse Up: Moves player forward
Move Mouse Back: Moves player backward
Left Mouse Button: Fire weapon
Right Mouse Button (While held, moving left/right): Strafe left/right
Double-click Right More button: Open door, activate switch, etc

-----------------
Automap Controls
-----------------

Tab: Switch back to first person mode
Arrow Keys: Move
Shift (Held) while moving: Run
Alt (Held) while moving: Strafe
-: Zoom out
+: Zoom In
0: Full view of map
M: Mark a spot on the nap
C: Clear all marks
F: Follow Mode On/Off

Mark spots: when in the Automap and pressing M, a number will be placed on the
map where you pressed M. This supports 10 numbers, 0-9. You can use these to
note important parts in the level.

Clear all marks: When pressing C, any marked numbers on the map are removed.

Follow mode: When "follow mode" is disabled, you will be able to pan around the
Automap to see other locations by using the arrow keys, without moving the
player. When follow mode is on, the map will follow wherever the player moves.

------------------------------------------------
"F" Functions (some only work during gameplay):
------------------------------------------------

F1: Read This!
F2: Save Game
F3: Load Game
F4: Adjust Volume
F5: Adjust graphics quality
F6: Quicksave
F7: End Game
F8: Toggle on/off Messages
F9: Quickload
F10: Quit Game
F11: Adjust brightness

Read This! (F1): Provides you all of the information about how to play this
game, which includes all of the controls listed here.

Save Game (F2): You can use this to save your game at any time during the game.
So, if you're not good at this game, I'd save often, especially if you don't
know what's ahead. You have six save slots that you can use.

Load Game (F3): You can use this to load any previously saved game, at any
time.

Adjust volume (F4): This will allow you to adjust the volume of the sound
effects and volume, where you can use sliding bars to reduce or increase the
volume.

Adjust graphics quality (F5): On Chocolate and Vanilla Doom, this is used to
adjust the graphics between high quality and low quality (you can still notice
the difference today). This was designed for older computers (and by that I
mean much, much older computers) that may have lagged when playing this game on
high quality graphics.

Quick Save (F6): In order to use this, select which slot you want to save your
game to. Afterwards, every time you press F6, you will be simply prompted to
overwrite your existing file (without needing to select it from the saved games
menu) and all you need to do to save is to press the Y key.

End Game (F7): When pressing F7, you will be prompted on whether or not you
want to end the game. If you press Y, you will be brought back to Ultimate
Doom's title screen.

Toggle on/off Messages (F8): Pressing F8 will stop messages from being printed
on the top left corner of the screen (messages showing that you've acquired
items, weapons, etc). Pressing F8 again will turn these messages back on.

Quick Load (F9): Pressing F9 will prompt you to load your quick-saved game
(that you use with F6). All you need to do is press Y to load this game.

Quit Game (F10): When pressing F10, the game will prompt you to quit, where you
can press Y to exit Ultimate Doom.

Adjust Brightness (F11): You can use F11 to adjust the brightness level of
Doom. There are 5 brightness levels (0 through 4, with 0 being the darkest and
4 being the brightest).

----------------
Weapon Controls
----------------

The Weapon Controls show which number you need to press to equip a weapon.

1. Fist/Chainsaw *
2. Pistol
3. Shotgun
4. Chaingun
5. Rocket Launcher
6. Plasma Gun
7. BFG
8. Chainsaw

*Keep in mind that if you acquire a Chainsaw, you will be unable to switch to
your Fist. However, if you pick up a Berserk, which is an item that powers up
your Fist, and if you have a Chainsaw, you can press 1 to alternate between
your Fist and Chainsaw.

-----------------------------
Doom95-only controls/options
-----------------------------

If you buy the Doom Collector's Edition these days, it may come with Doom95, a
program for running Doom. Doom95 is like the original EXE with a bit more
features:

With Doom95 you can change the screen size while playing Doom. The possible
choices are:

320 x 200
320 x 240
640 x 400
640 x 480

There are two ways of changing the screen size: During the game, Hold Alt and
press + or -, and this will change the screen size higher or lower (+ is
higher, and - is lower). Another way is to open Doom95 and click Advanced. Then
go to the Screen Resolution tab, select which one you want, and hit OK.

Creating demos with Doom95: If you've ever tried to create a demo with Doom95
before, you'll notice that when you load the game up Doom95 immediately
terminates, as Doom95 has a bug that prevents it from creating demos. To fix
the bug, download this doomlnch.dll here: www.classicdoom.com/dm95fix.zip then
copy and paste it into your Doom95 folder and replace the current doomlnch.dll
with this one. Now you should be able to create demos with Doom95 without a
problem (this is legal by the way, it's a little "patch" to fix up demo
creating).

Playing demos: To play demos with Doom95, open up Doom95 and then click
Advanced. Then click the demo tab and check "play demo". Now select the one you
want to play, then click OK, then run the game (note that you need the correct
game running and this may not run demos created with other source ports). Also,
there is no bug that prevents you from playing demos.

To play with no monsters: Open Doom95, check the "No Monsters" box and run the
game.
To play with fast monsters: Open Doom95, check the "Fast Monsters" box and run
the game. Monsters will be 3 times as fast.
To play with respawning monsters: Open Doom95, check the "Monsters Respawn" box
and run the game.

Also, on the main window of Doom95, you can select what Doom game you want to
play and if you want to use a PWAD (you can only use one though). You can also
select the skill level you want to play on. To play a saved game, click on
Advanced and check what saved game you want to load (note that you must be
running the correct Doom game for it to load).

The configuration button: Next to the Advanced button is a Configuration
button. If you click on it you can configure all your settings for the
keyboard, mouse, audio, chat strings, and joystick. Once you change anything
you want, click Apply Now (or create a new configuration, save it, switch to
it, and then click Apply Now). There is a default configuration which can't be
deleted.

============
3. Weapons
============

Note that the numbers stand for which key you will have to press to access it.
Also, when you finish a level and go onto the next one, you still have all your
weapons, and if you pick up a weapon you already have, it will give you ammo.

1. Fist: This being your own Fist, you can use this weapon at any time. It is a
very weak method of attacking and you can only use it in close combat. This
should only be used in moments of desperation. However, the power of this
weapon can be upgraded with a Berserk, which makes your Fist 10 times stronger.
With a powered-up Fist, you can take out very weak enemies in one hit, and
stronger enemies in only a matter of hits. Just be very careful. The best way
to attack is to punch, retreat, and punch again when it is safe. To use your
Fist, press 1. Now, when you pick up a Chainsaw, you will no longer be able to
access your Fist. However, when you have a Berserk in effect, you can press 1
to alternate between the Chainsaw and the Fist.

8. Chainsaw: The Chainsaw can be seen as one of Doom's more entertaining
weapons. Picking up the Chainsaw will replace your Fist (so pressing 1 will
take you to your Chainsaw). Being a Chainsaw, you can only use this weapon at
close combat, so you need to be very careful. This weapon is most useful for
taking out Demons, Spectres, and Cacodemons, as this can stun these enemies in
their tracks and they won't have a chance to fight back at you. There is no
limit to how much you can use this weapon, as it appears to have unlimited
fuel. The Chainsaw can be first found in E1M2: Nuclear Plant.

2. Pistol: You will have this weapon with you at all times. It's not that great
of a weapon, and should only be used for extremely weak enemies, like
Zombiemen, Shotgun Guys, and Imps. The Pistol can hold up to 200 bullets, and
400 with a Backpack. Obviously, once you pick up any other weapon, you should
never really use this weapon again. If you need to conserve ammo for other
weapons, then you can try using the Pistol. You can also use it to shoot gun-
triggered switches (to save ammo for your other weapons). Also, when using the
Pistol, keep tapping on the fire button, as opposed to holding it down. This
keeps the bullets centered (and more accurate) instead of being more scattered.

3. Shotgun: The Shotgun is a solid weapon for close and mid-range combat.It is
great for taking out individual weak enemies, like Zombiemen, Shotgun Guys, and
Imps. It is also useful for taking down Demons, Spectres, Lost Souls, and
Cacodemons. The Shotgun is also great for sniping out enemies from a distance
or on higher up platforms. This weapon uses Shells, and each shell fires out 7
pellets. It can hold up to a maximum of 50 Shells and 100 with a Backpack. The
Shotgun can be first picked up in E1M1: Hangar.

4. Chaingun: With other great weapons to use, generally the Chaingun will take
a backseat to your other weapons. The Chaingun is still useful for taking out
large groups of weak enemies, like Zombiemen, Shotgun Guys, and Imps. It is
also great for taking out Demons, Spectres, and Cacodemons, as it can stun
these enemies in their tracks most of the time. It is not useful for taking out
groups of stronger enemies, as you will most likely not have enough ammo to
kill everyone and because stronger enemies can take many hits from bullets. In
addition, the Chaingun is great for sniping out enemies from long distance and
up in towers. It uses bullets, the same ammo that the Pistol uses. The best way
to use the Chaingun is to keep tapping the fire button, instead of holding it
down. This will keep the Chaingun bullets centered and prevent them from
scattering around. You can first find the Chaingun in E1M2: Nuclear Plant.

5. Rocket Launcher: One of the two high-powered weapons in this game. The
rockets can cause major damage, and take out groups of enemies in a hurry. One
rocket can even destroy a large group of weak enemies. You can hold up to 50
rockets for this weapon, and 100 with a Backpack. Obviously, you will want to
keep your distance when using this damage, as you can get hurt from the splash
damage in close combat. As there is no reloading or recoiling with this weapon
in between rockets, it can take out just about any enemy very quickly. You can
first find this weapon in E1M3: Toxin Refinery.

6. Plasma Gun: The Plasma Gun can be one of the more fun weapons to play around
with. You may not use this weapon as much, especially if you are saving the
plasma cells for the BFG. It fires out plasma projectiles at a fast rate, and
can kill almost any enemy (save the Spider Mastermind or Cyberdemon) in a
matter of seconds. It is a great weapon for taking out individual enemies and
for groups of monsters. With its fast firepower, it can also stun many enemies
in their tracks. The Plasma Gun can hold up to 300 cells and 600 with a
Backpack. Personally, the Plasma Gun is my "panic mode" weapon, which I use
when I am low on health and need to kill surrounding enemies quickly. This
weapon is first found in E2M1: Deimos Anomaly.

7. BFG 9000: The BFG is obviously Doom's most infamous weapon. It is the most
powerful weapon in the game. It uses energy cells, the same ammo that the
Plasma Gun uses. Each shot uses up 40 cells, so you cannot use this weapon if
you have less than that. One thing you need to be aware of is that there is a
slight delay when firing the BFG, as it takes a second to charge. You can use
this to your advantage, however. For example, you can fire the BFG and open a
door while the BFG is charging up, that way you can catch your enemies by
surprise. It is a great weapon for taking out groups of enemies, weak or
strong. It can take out a Cyberdemon or a Spider Mastermind with 3 or 4 hits.
When the big green energy ball hits something, it can cause splash damage to
other enemies in sight. The BFG can be first found in E3M3: Pandemonium.

============
4. Enemies
============

Note that the enemy appearances I'm referring to is their first appearance on
the skill level, "Ultra Violence"

Zombieman: One of your most basic, standard, weakest enemies in the game. They
are small soldiers who used to be former marines of your own kind. They fire
small pistol bullets at you for attacking. You can use pretty much any weapon
to get rid of them. This enemy is first found in E1M1: Hangar.

Shotgun Guy: Just like the Zombiemen, except these are slightly stronger and
better with their weapons. They carry around Shotguns and fire at you to
attack. These Shotguns can do a lot of damage at you, especially on high skill
levels. To get rid of Shotgun Guys, use any weapon to get rid of them, as they
are still pretty weak. These are first found in E1M1: Hangar.

Imp: About the size of a Shotgun Guy. Imps are small, brown monsters who walk
around on two feet. To attack you, they shoot out a fireball at far distances.
But if you are up close, they will scratch you. Their attacks are pretty weak,
so don't worry. Use any weapon but the Pistol or Fist (unless you have a
Berserk), and they should be taken down in one hit. Found in plenty of the
levels during the game. First level found in is E1M1: Hangar.

Demon: One of the first actual "Demons" you will see in the game. They are pink
"bulls" who run around on two legs. On harder skill levels, their bite, which
is their only way of attacking, can hurt really badly. To kill these enemies,
stay at a far distance and use pretty much any weapon. If you are up close, a
Chaingun or a Chainsaw can take them down easily, and they shouldn't be able to
attack either. This is first found in E1M3: Toxin Refinery.

Spectre: Almost the same exact thing as a Demon. Instead, Spectres are nearly
invisible, as they are gray and blurry, but you can still see them easily, but
watch out in dark areas. They bite at you for attacking, and it can hurt badly
on harder skill levels. To get rid of them easily, use any weapon and if you
are up close, use a Chaingun or a Chainsaw to take them down in no time, and
they shouldn't be able to attack either. This is first found in E1M3: Toxin
Refinery.

Lost Soul: Probably the most annoying enemy at the game. You'll know them when
you see them. Fine, I'll tell you. They are small enemies that are on fire and
they also fly around in the air. Most of the time they appear in groups, and
they will come out of the mouth of a Pain Elemental. They attack you by backing
up and then charging right at you, which can be annoying, especially when you
are up close to them. To get rid of them, use anything but a Pistol, Fist, or
Chainsaw and they will go down quickly. This is first found in E2M1: Deimos
Anomaly on easy skill levels, otherwise E2M2: Containment Area on hard skill
levels.

Cacodemon: A really popular enemy, it seems. Just like the Lost Souls, these
enemies fly around in the air. They are big, red, have one eye, and a big
mouth. They have two methods of attacking you. They can open their mouth up and
shoot a fireball at you, and theirs is pretty strong. Their other attack is
when you are up close, they can bit at you, which can hurt a LOT. The best
weapons to use against them are the Chaingun and Chainsaw, and if you use
those, they won't have a chance to attack you. This is first found in E2M1:
Deimos Anomaly.

Baron of Hell: This is the toughest non-boss enemy in the game. These monsters
are tall and they walk on two legs. They have a dark pink body and for
attacking, they toss a green slimeball at you. On hard skill levels, these hurt
A LOT, so try your best to dodge them. They can also take a lot of damage, so
be sure you have plenty of ammo loaded up. Use a Rocket Launcher, Plasma Gun,
or BFG to take them down, otherwise be prepared for a long fight. This enemy is
first found in E1M8: Phobos Anomaly.

Cyberdemon: My favorite enemy in the whole world of Doom. Cyberdemons are huge
goat-like monsters, but they stand on two legs and walk around. One of their
legs is metal, and on one of their arms is a Rocket Launcher, which has about
the same amount of power as yours. The rockets can be dodged without a problem,
and you can attack him by using your own rockets or a BFG. It should take
anywhere from 2-4 shots to kill him. Also, his metal leg makes a sound when he
walks, and it gets louder when he gets closer. This always scared the crap out
of me. This is first found in and it is your boss in E2M8: Tower of Babel.

Spider Mastermind: This enemy is a very large spider, and is seen as a boss
twice. The Spider Mastermind can use its Super Chainguns to mow down your
health quickly, but it is a rather week enemy. Two direct and close up hits
with a BFG can kill it, and if you can get a Baron of Hell or two to fight it,
they can take away a good amount of its health. Its metal legs make sounds when
it walks, just like the Cyberdemon. You'll first find the enemy in E3M8: Dis,
and then again as a boss in E4M8: Unto the Cruel.

==========
5. Items
==========

-------------
Health/Armor
-------------

Health Bonus: This adds 1% extra Health to your current health. With this, you
can go past 100% health.

Armor Bonus: This adds 1% extra Armor to your current armor. With this, you can
go past 100% armor up to 200%.

Stimpack: This adds 10% health to your current health. You cannot go past 100%
health using these.

Medikits: Better than the Stimpacks. These add 25% health to your current
health. You cannot go past 100% health using these.

Green Armor: When you pick this up, this sets your armor to 100%. This will not
work if your armor is greater than 100%. Picking up a Green Armor will reduce
the damage by 1/3, meaning you will only take 2/3 of the damage.

MegaArmor: This is the blue armor. When you pick it up, it sets your armor to
200%. A MegaArmor is more protective than a Green Armor too, as it will reduce
the damage taken by 1/2.

Soulsphere: This increases your health by 100%. The maximum health you can have
is 200%, so this is a really useful item. Only use it when you are low on
health, but grab it when you really need it.

****************
HOW ARMOR WORKS
****************

Ok, it seems that Armor is next to useless to the naked eye, but if you pay
close attention to your health, you'll notice that the armor can help a lot and
stop you from getting beat down like a rag doll. Let's take a look at a few
examples of how armor can protect you:

Green Armor: Green Armors reduce the damage by 1/3, meaning you take 2/3 of the
damage. Here is an example of how Green Armor works.

HEALTH: 100%
ARMOR: 100%
DAMAGE: 30%
WITH NO ARMOR: 100% - 30% = 70% health remaining.
WITH GREEN ARMOR IN EFFECT:
1/3 of 30 = 10
30 - 10 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 100% - 10% = 90% armor remaining.

MegaArmor: MegaArmors reduce the damage by 1/2.

HEALTH: 100%
ARMOR: 200%
DAMAGE: 40%
WITH NO ARMOR: 100% - 40% = 60% health remaining.
WITH MEGAARMOR IN EFFECT:
1/2 of 40 = 20
40 - 20 = 20
Health: 100% - 20% = 80% health remaining.
Armor: 200% - 20% = 180% armor remaining.

Armor Bonuses: Armor Bonuses can be a little more complicated. Picking up an
Armor Bonus adds 1% to your armor up to 200%. However, they do NOT change the
type of armor in effect (for example if you have 75% armor remaining from a
MegaArmor and pick up 5 armor bonuses, your armor will increase to 80% while
Still having the protection of a MegaArmor and reducing the damage taken by
1/2). Also, if you do not have any armor and pick up an Armor Bonus, it will
reduce the damage by 1/3, like a Green Armor.

One last scenario with Armor is that sometimes you won't have enough armor to
reduce the damage by the full 1/3 or 1/2 (depending on the type of armor in
effect). When this happens, the game will subtract your armor down to 0, and
the difference of the damage will be subtracted from your health.

HEALTH: 100%
ARMOR: 3%
DAMAGE: 20%
WITH NO ARMOR: 100% - 20% = 80% health remaining.
WITH 3% ARMOR: 20 - 3 = 17
Health: 100% - 17% = 83% health remaining.
Armor: 3% - 3% = 0% armor remaining.

Now, regardless of your armor protection, 3 (the amount of armor you had) is
nowhere close to being 1/3 or 1/2 of 20, so your armor is reduced down from 3
to 0 while the difference (17) is subtracted from your health.

-----
Ammo
-----

This is the ammo you can get throughout the game. It shows how much it gives on
easy/hard skill levels, what weapon it is used for, etc.

Use this table to find out the name of ammo used for each weapon. The "small
ammo" is very little ammo that doesn't give you a lot. "Large Ammo" is ammo
that comes in bigger amounts and is a lot more useful.

|-------|------------|-----------------------|
|Weapon | Small Ammo | Large Ammo            |
|-------|------------|-----------------------|
| P/CG  | Clip       |Box of Bullets         |
|-------|------------|-----------------------|
|  SG   |4/8 Shells  |Box of Shotgun Shells  |
|-------|------------|-----------------------|
| RL    |Rocket      |Box of Rockets         |
|-------|------------|-----------------------|
|PG/BFG |Energy Cell |Energy Cell Pack       |
|-------|------------|-----------------------|

P: Pistol
SG: Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG9000

Here is the amount of ammo each type gives out.

*********************
Pistol/Chaingun Ammo
*********************

Clip: Gives out 20 bullets on skill 1, 10 on harder skill levels. If you pick
it up from a Zombieman, it will give you 10 on skill 1, 5 on harder skill
levels.

Box of Bullets: Gives you 100 bullets on skill 1, 50 on harder skill levels.

*************
Shotgun Ammo
*************

Shotgun Shells: Gives you 8 shells on skill 1, 4 shells on harder skill levels.

Box of Shells: Gives you 40 shells on skill 1, 20 on harder skill levels.

*********************
Rocket Launcher Ammo
*********************

Rocket: Gives you 2 rockets on skill 1, 1 on harder skill levels.

Box of Rockets: Gives you 10 rockets on skill 1, 5 on harder skill levels.

********************
Plasma Gun/BFG Ammo
********************

Energy Cell: Gives you 40 cells on skill 1, 20 on harder skill levels.

Energy Cell Pack: Gives you 200 cells on skill 1, 100 on harder skills.

----------
Power-Ups
----------

These are items that will be a big help to you throughout the game. They help
you or protect you of some sort.

Backpack: This is probably my favorite item in the whole game. When you pick it
up, it doubles the amount of ammo you can carry! For example, the maximum
amount of bullets you can carry is 200. With a backpack you can carry 400. Just
take your maximum ammo and multiply it by 2.

Berserk: Man, this is a really fun item right here. When you pick it up, it
will set your health to 100% if it is below 100%. The second effect is that
your screen will go red and it will power up your Fist! The red screen lasts
for a few seconds, and this will remain in effect for the rest of the level.
During this time, your Fist will become very powerful, and it will be able to
knock out anything weaker than a Demon in one hit. It can knock out stronger
enemies in just a few punches! Very useful to save ammo as well.

Computer Area Map: Another useful item if you may happen to get lost. Once you
pick this up, it will fill your Automap 100% so that you can see everything on
the Automap! Areas that are in gray are areas that you have not visited yet.
However, this will not add object indicators to the Automap (where you can see
items and enemies moving around).

Invisibility Sphere: This red orb is something that makes you invisible. While
you are invisible, enemy attacks will be less accurate, and when they try to
attack you, it may miss. But you won't be completely invisible, as enemies just
have more difficulty spotting you. The other part is that this is on a time
limit, and you will be invisible for a minute.

Invincibility Sphere: Just the exact thing you'll need when you are in a
hellhole. While you are invincible, your screen will go white. This effect
lasts for 30 seconds. Also when you are invincible, you cannot be damaged in
any way. This includes enemy attacks, crushing ceilings, and even slime pits.
It just lasts for 30 seconds, and the white screen can be annoying.

Radiation Suit: Something you will really need in levels with a lot of slime
pits. When you pick one of these up, your screen will go green for a minute.
During this time, you will not be hurt when you are walking around in slime, as
this gives you protection from lava and slime. This effect lasts for a minute
and you can still get hurt by enemies, even if you do have this on.

Light Amplification Visors: A really, really, neat power-up. When picked up,
the entire level will have maximum brightness for 2 minutes. This item is
really useful for navigating very dark rooms and mazes. After two minutes, the
rooms in the level will return to their normal brightness levels.

************
Key Items
************

Keycard/Skull Keys: Found in levels, these keys come in 3 colors: red,
yellow, and blue. Not all keys are in all levels, so keep that in mind. These
keys open a locked door, activate certain switches, etc.....

Also, many of the doors are not 100% blue, red, or yellow. If the door has red,
yellow, or blue lights to the sides of it, that's also a red, yellow, or blue
door. There may be a level with a Yellow and Red Key, but you may not need the
Yellow Key to complete that level (that sentence right there is made up, just
giving you a little example of that some keys in a level might not be needed to
finish that level).

==========================
6. Things to Look Out For
==========================

What I mean is that watch out for these things. They can hurt you, depending on
what you do. Some can be useful, some will not.

Barrels: These can be your best friend, or your worst enemies. These are
scattered around many levels, and can help you a lot. To make very good use of
these, lure a lot of enemies to one barrel, and shoot the barrel. It should
explode, and hurt/kill the enemies near it. Or if you shoot the barrel when
you're right next to it, you'll be hurt/killed. Even enemies can blow up
barrels, so you can use them to blow them up and save your ammo.

Crushing Ceilings: Crushing Ceilings can appear at a nasty time, so watch out.
Just like Barrels, these can be your best friend or worst enemy. These ceilings
fall from the ceiling and touch the ground, and rise back to ceiling, and so
on. You'll need to time your moves right to get past these. Also, their good
use is that Crushing Ceilings can also crush and kill enemies, saving your
ammo. But they can crush you too, and these do hurt.

Slime/Lava/Blood: These appear on floors. Slime is green, lava is a mix of red
and yellow, and blood is red. Whenever you step on these kind of floors, there
is a good chance your health will decrease each second. The amount of health
decreased depends on your armor and what kind of toxic floor you stepped into.
All types of toxic floors cannot hurt enemies, sadly. You will not be hurt from
these floors if you step on them while having an active Radiation Suit on.

===========================
7. Ultimate Doom Features
===========================

1. In E1M1, there is a new secret. At the start, get to the room to the left of
you. In here there is a pillar to the left and right of the staircase. On the
east side of the right pillar is an Ultimate Doom only switch. When you hit it,
get back into the starting room, and see those "windows", where you can use
them to see the MegaArmor? To the right of them, a new opening has been
revealed. Use it to get to the MegaArmor. If the opening closes on you, hit the
switch. Using this shortcut, you can get past most of the level.

2. There is a new Episode 4: Thy Flesh Consumed. The most obvious new feature
in the game. Episode 4 is a really annoying episode, especially on hard skill
levels.

Also in Episode 4, some doors open up more quickly than usual. There are also
some new graphic features too.

3. At the title screen, you'll now see "The Ultimate" above Doom.

4. At the title screen, the music is slightly different. If you listen really
carefully between the title screen music from Doom and Ultimate Doom, you'll
notice a really small difference.

Email me if I missed any!

=========
8. Hints
=========
1. Strafe to Avoid enemy attacks easier. To strafe, hold Alt, then go
Left/Right/Up/Down. You can hold Shift too. Strafing gives you a better chance
of dodging enemy attacks, and you can easily dodge Fireballs like this too.

2. Save your ammo. If you see two different enemies in the same room (excluding
Zombiemen and Shotgun Guys), try to lure them in a fight. To do this, try to
get one enemy to hit the other and the other enemy may fight back. When they're
done fighting, you'll be able to finish off the surviving one easier. Enemies
will not fight if they are the same type (Baron and Baron, etc), except for
Zombiemen and Shotgun Guys. Another exception would be Lost Souls, they can
fight each other too.

3. Save your game often. If you die, you'll restart the level with a Pistol
with 50 bullets, 100% health, and 0% armor. Saving often is a good thing to do
if you're a Doom beginner.

4. Memorize the location of enemies on the skill level you're on. This is so
that you're ready to kill the enemies(s) you'll then encounter, instead of
coming unprepared with low ammo and health, and you've got no idea what you're
doing.

===============
9. Walkthrough
===============

First, before you start, you must pick the episode, and then your skill levels.
Here are the episodes and skill levels, and some other notes about the game:

Episode 1: Knee Deep in the Dead
Episode 2: The Shores of Hell
Episode 3: Inferno
Episode 4: Thy Flesh Consumed

Skill levels (from easiest to hardest):

I'm Too Young To Die (Skill level 1)
Hey, Not Too Rough (Skill level 2)
Hurt Me Plenty (Skill level 3)
Ultra Violence (Skill level 4)
Nightmare (Skill level 5)

Obviously, the higher the skill level, the more difficult the game is. Monsters
will also appear in greater numbers in harder skill levels. On "I'm Too Young
to Die", which is the easiest skill level, all ammo that you pick up will be
double than what you find in any other skill level (except for Nightmare). In
addition, on I'm Too Young to Die, any damage you take will be cut in half,
even if you do not have any armor. This means that you could theoretically only
take 1/4 of possible damage on I'm Too Young to Die if you have a MegaArmor in
effect (and 1/3 of possible damage with a Green Armor).

Beware the Nightmare skill level. It is not for inexperienced Doom players.
Enemies re-spawn, monsters are fast and powerful, but the good thing is you get
double ammo when you pick up ammo, and you can get a kill percentage over 100
too.

What I mean by double ammo is this: For example, when you pick up a box of
Shotgun Shells on skill levels 2, 3, and 4, it will add 20 shells to your
Shotgun Ammo, and 40 in skills 1 and 5. id Software knows you'll need the
double ammo in Skill 5. ;)

Notes: When you finish an episode, at the story text screen, you must press
Escape, New Game, and then the episode to start a new one. If you go on to the
next episode doing that (ex: Episode 2 to 3), you will lose your weapons you
had, your health, ammo, and armor. You would start out with a Pistol with 50
bullets, 100% health, and no armor.

Hint: Try to "telefrag" enemies. A telefrag is when you teleport using a
teleporter, and an enemy is on the spot where you teleport to, he will be
killed like that, without using any ammo to destroy it.

The Status Bar:

-------------------------------------------------------------------------------
       |         | 2 | 3 | 4 |       |           |  |           BULL 50 / 200
  50   |  100%   |---|---|---|(your  |     0%    |--|           SHEL 0  / 50
       |         | 5 | 6 | 7 | face) |           |__|           RCKT 0  / 50
 AMMO  | HEALTH  |   ARMS    |       |   ARMOR   |  |           CELL 0  / 300
-------------------------------------------------------------------------------
Ammo: You'll see how many bullets you have for that weapon.

Health: Your survival. When you drop to 0% health, you're dead.

Arms: Shows which weapons you have, the weapon numbers you have are yellow (for
example, if you have the Shotgun, just press 3 to get to it).

Your Face: The marine's face. As your health goes down, your face will start to
bleed, and gets worse as your health slithers away.

Armor: Your armor helps you as it lasts.

The boxes next to armor: In each box, it will show which keys you have. The
Blue Key will be on the top box, the Yellow Key in the middle, and the Red Key
on the bottom.

Other ammo: Shows how much ammo you have for each weapon, and shows how much
ammo you can hold up to for each gun.
-------------------------------------------------------------------------------
Now, here's the walkthrough (note that this walkthrough is not useful for skill
level 5)! Also some enemies I tell you to kill in this game may not be there
because of the skill level so if you don't see an enemy I told you to kill in
this guide, then you're playing a low skill level.

Also, when you finish any episode, a story comes, then a little picture after.
Press Escape then New Game to start another episode. Or, press F7, then Y to
return to the title screen.

<><><><><><><><><><><><><><><><><><><>
9a. Episode 1: Knee Deep in the Dead
<><><><><><><><><><><><><><><><><><><>

-------------
E1M1: Hangar
-------------

At the start, there is a health potion to the left and right of you. Go
straight and enter the room to the left, and beware the Shotgun Guys on skill
levels 4 and 5. Take their Shotguns, including the Combat Armor, health and
armor potions too. When you are done, leave the room, and head left into the
opening, and go through the door.

Kill all the enemies in this room, and watch out for the Shotgun Guys on skill
levels 4 and 5. When this room is empty, collect all the items and ammo here,
and go through the opening at the east part of the room.

Kill the Zombieman at the stairs, and collect the health bonuses, and go down
the stairs. Kill every enemy here, including the Imp(s) on the platform. Get
past the zigzag floor to the other side of the room. Before you open the door,
check the walls to the right until you find a secret area. In here, go down the
stairs and kill the Shotgun Guys on skill levels 4 and 5, and collect the ammo
and health here. Go outside and collect the Mega Armor, and go back to the zig
zag room, and now go through the door.

Kill the enemies here, and get the health, and go to the exit door. But before
you go into the exit room, go back to the zig zag room (again). Remember that
platform that had the Imp(s) on it? It's now been lowered. Go into the new room
that was behind the platform, and get yourself a Shotgun on skill levels 3 and
below, with a box of shells and health, and a Shotgun Guy on skill levels 4 and
5. Now go back to the exit door, open it, grab the items, and hit the exit
switch.

--------------------
E1M2: Nuclear Plant
--------------------

Get out of the starting alcove and go right. You will be in front of a door,
but go left, and kill any Zombiemen there. Now check the wall across from the
wall in between the 2 doors until the wall opens. Grab the goodies in here, and
flip the switch (don't forget the backpack), and leave this room. Take the door
to the left, and kill the Zombieman in front of you.

Go up the stairs, and while you're climbing up, go through the opening to the
left when you see it. On skill levels 4 and 5, beware of all the nasty Shotgun
Guys here. But out here you can get a Soulsphere and a Chaingun and some
Chaingun ammo. Now go back through the opening. Climb up the stairs in front of
you, and when you get to the top, skill the enemies here, and get the Red Key
in this little room. Now go back to the room we started in.

Get to the other side of the room, killing any Zombiemen in your way. Go
through the Red Door. Kill all the enemies in front of you, and head straight,
going up the stairs. From the edge of the stairs, get to the other side of the
room, and collect the health and ammo, and go down the elevator.

Down here is an "ambush" of Imps and Zombimen. Kill all of them, even the Imps </pre><pre id="faqspan-2">
on the high platforms. Hit the switch and two doors will open (to your left and
right). Take either one, and go right down the stairs, and open the exit door.
Kill the enemies, go down the lift, and watch out for that nasty Imp there on
hard skill levels, and hit the exit switch.

---------------------
E1M3: Toxin Refinery
---------------------

Open the door in front of you. Kill all the Shotgun Guys, Zombiemen, Demons,
and Spectres (on high skills) in here, and go left, following the hallway into
a door. When you open it, shoot the barrel to see those 2 Zombiemen go to
waste. Go right up the stairs, and take a left, going down some stairs. Down
here, kill the Shotgun Guys and Imps to your left. When they are all dead, go
left where they were and hit the switch.

Go back upstairs and to the right. A new passage in this room has opened. Go up
the stairs, killing any enemies in your way. Leave the room once you do (down
the stairs), and go back up. As you are getting up the stairs, you should hear
the sound of an elevator. Here's a little map where the sounds are coming from:

                                            A1
           A2|------------------------------------|
             |                                    |
             |    |-----| |---| |-----------|     |
             |    |     |-------|           |     |
             |    |                         |     |
             |    |                         |     |
             |    |                         |     |
             |    |                         |     |
             |    |                         |     |
             |    |                         |     |
             |    |                         |     |
             |    |-------------------------|     |
             |                                    |
             |-----------|     |------------------|
                         |     |
                         | X   |

Say the X is you. The sounds are coming from A1, and A2, which are the
platforms in front of the "computer wall". Run to A2 first (get on the platform
that dropped, and walk to the "computer wall" and it should open. Go
downstairs, and kill any Imps there. Hit the switch on the pillar and get the
Soulsphere when it comes down. Go back, exit A2, and run to A1, and do the same
thing as last time (kill the Imps, Demons, and Shotgun Guys in your way). When
it does open go straight, kill any Shotgun Guys or Imps  here, and get the
Rocket Launcher and Armor. Go right, jumping in the toxic river, entering the
slime tunnel.

When you get to the end, hit the switch, get the backpack, and check the walls
to the right of the switch until the door opens. Go inside, get all the goodies
in here, hop on the elevator, and check the wall at the end of the room, and it
should open. Grab the stuff in this room, and take the lift down, and go back
up the stairs from this familiar room. Go right again, open the door, and cross
the new bridge made. When you get to the wall, it should open.

Walk up and kill the Imp in front of you, and walk straight, and the wall
should open, revealing Zombiemen and Shotgun Guys. Kill them all, walk straight
and another wall should open, revealing Imps. Kill all of them, and go into the
room they came out of. In here, go through the opening, and follow it to the
exit door. Open it. In here, check the wall to your left, and it should lower
like a lift. Get on it, and ride it to the top. Kill the Imp up here, and get
the Box of Rockets.

Now turn back around and drop down to the exit room. Down here again, hit the
exit switch (this takes you to the secret level).

--------------------
E1M9: Military Base
--------------------

At the start, collect the two clips to the left and right of you, and get out
of the alcove. Kill all the Imps in the Imp Cage, and kill any
Zombiemen/Shotgun Guys that come for you. Take the staircase to the left of the
starting alcove, go down, and kill all the enemies down here. Walk around the
cage to get the Yellow Key.

Now go back upstairs and take the staircase to the east and go down. When you
get to the bottom, go left, down the stairs to the Yellow Door. Kill all of the
Zombiemen, Shotgun Guys, and Imps in front of you, and get the Red Key in this
room. Watch out for the opening wall revealing Shotgun Guys too.

Exit the Yellow Door we came from, and get to the other side of the room to the
Red Door. Open it, and kill all the Zombiemen, Shotgun Guys, and Imps, and then
go to the other side of the room and enter the little alcove. Destroy the
barrels (stay at a safe distance), and hit the switch.

Go back out the Red Door we came from, and a little Demon Pen has been
released. Get the Demons out of the way, and collect the Blue Key from the
Demon Pen. Go upstairs from this room, and take the staircase across from us.

Open the Blue Door, and kill any Zombiemen, Shotgun Guys, Imps, and Spectres in
this room. When you're done, jump into the slime pit, and take either way to
this switch. Activate it, and go right from the switch, and this door should
open. Go through it, kill all the Imps, and take the lift up. There may be
another Imp there, so watch out, collect the health. Check the wall in front of
you, and it should open. Go across the new bridge, get the health in front of
you, and exit the level.

----------------------
E1M4: Command Control
----------------------

At the start, go to the door, but check the wall to the left and it should
open. Take the backpack, health, and Shotgun Shells, and go back out to open
the door.

Kill the Zombiemen to the left, and take the middle opening in this room. Kill
the Zombieman in here, and hit the switch and a lift should lower. Take it up
and go right, and walk up to the doors in this room. They should open by
themselves. Go in, kill the Imps, grab the health bonuses and Chaingun, and
pick up the Blue Key. If you are locked it, stand on the light the blue key
was on, the doors will open. Get out of this room.

There are 4 ways out of this room. Look for the entrance that has white lights
to the left and right of the opening. When you do, go in and go left. Kill the
Shotgun Guys here, and enter the Blue Door.

Watch out for Imps and Demons in this maze (try to kill them if they get in
your way). To get out, go right until you hit a wall, and go right again into
this little small room. Take a left, and go left again, and you're out of this
maze. Turn right to get some health, armor, and the Yellow Key. Go up the
stairs in this room, and hit the switch next to the Yellow Door. Open the
Yellow Door, go right, go left, and then left again up the stairs, and cross
the bridge to the exit door. Open it, and hit the exit switch.

-----------------
E1M5: Phobos Lab
-----------------

Go across the slime pit, and in this room, go all the way right (there is a
door, but skip it) , and at the end, turn left into a "balcony", and a platform
across from us should rise. Leave the room, kill any enemies in your way, going
straight. Keep going until you find a staircase to your right, and then climb
it. Destroy the 2 barrels and check the wall they were in front of. In this
secret room, grab the Shotgun, the ammo, and the health and armor bonuses. Get
out and go right onto the new bridge, and follow it to an opening. Kill the
enemies, and go forward to get the Health and Yellow Key. Leave this room and
jump into the slime pit, go straight, check the brown wall, and it should open.
Collect the armor, Rocket Launcher, and ammo, and go into the opening. Go
straight, collecting health and ammo, but when you try to pick up the small
Shotgun Shells in front of the wall, the wall should open, and get out of this
secret room.

Back in this familiar room, kill any appearing enemies coming from the door.
Now open the door. Kill all enemies here, and when you're done, open the Yellow
Door. Take the lift down, and kill any enemies there. Go either left or right,
there's no difference, but watch out for the doors that open, containing
enemies. When you've reached the other half of the room, jump in the acid, run
across it, and hit the switch, and then two pillars with enemies will lower.
Kill them, and get back to (and open) the Yellow Door.

Run across to the new opening, killing the enemies in your way. At the top of
the stairs, turn left and kill the enemies, and grab the health if necessary.
Go up another set of stairs killing all of the enemies. In this room is a
switch (which is a door), but before you open the door, check the walls to the
right of the door until you find a secret area. In this secret area, there's a
Chaingun, Health, Backpack, and a Computer Area Map. Now go to the door.

Watch out in this semi-dark hall. Follow it, killing the enemies, and at the
end of the hall is another room. Kill the enemies, grab anything you need,
including the Blue Key. Hit the switch, turn around, go down the stairs, kill
any Spectres that should be there, and enter the Blue Door.

Be careful in this dark room....actually you don't need to! There are some
Light Amplification Visors in here, and I'll show you where they are:
                        |----------|        |        |
|      |                |          |        |        |
|      |                |          |        |        |
|      |----------------|          |--------|        |
|                                                    |
|-----------------| |------| X |---------------------|
| A                 |      |---|
|-------------------|

So say you're the X, and the Visors are "A". At the start of the Blue Door,
turn left, and looking to the left, look for an alcove. This is an easy to miss
alcove, so watch out. So turn left when you see it, and follow the passage to
the Visors, along with so other goodies. This does count as a secret too.

When you are done with that, get to the northern half of the room, killing all
enemies in your way, and open the exit door. Kill the Demons there on skill
levels 4 and 5, and then hit the exit switch.

-------------------------
E1M6: Central Processing
-------------------------

Go straight down the hallway at the start, and when you get to the first 4 way
intersection, go right, and kill the enemies in your way. Enter the room,
destroy all the barrels (always stay at a safe distance), and look around this
room for the Red Key. Once you pick it up, you will be locked up in this room
and be ambushed by a bunch of monsters for a certain amount of time. While
waiting for the doors to open, kill the enemies, grabbing ammo and health while
you're at it.

Once the door opens, Go all the way straight to the red doors (watch out for
any remaining enemies), and open either one. Follow the hall from the door you
took to a larger opening, and go through to get the Blue Key. Instead of going
back to the Red Door, jump into the slime pit and go left, and get on the
ledge, and grab health and other neat things. On the same ledge, go into the
alcove, follow it to the stairs, go up them, and grab everything in here. Hit
the switch (it is a door), and forward to the 4-way path. Go straight, opening
the door.

Turn right, follow this hall to another room to the right, and go into the
room. Get to the Blue Door. Touch it, but don't open it. Look behind you to the
left: a platform with enemies behind it is lowering. Kill all the enemies
behind the lowered platform, and go in the small dark room behind the lowered
platform. Check the wall in between the Medikit and Radiation Suit, and you
should find a secret area, which has a Backpack, Rocket Launcher, and an
Invisibility Sphere. Open the Blue Door here (it's a wall, actually), and kill
the Imps here, and get the Yellow Key (this was a QUICK shortcut to the Yellow
Key) and another Backpack. Follow down the hall until you here an opening, and
run back to the Blue Door (you won't see the lights this time, but it's still
here), open it, grab the Radiation Suit (if you haven't yet), and go straight,
into the alcove in the slime pit, killing the Imps. Follow this alcove to a
door and some goodies. Open the door.

On Skill levels 4 and 5, there will be a whole bunch of Shotgun Guys here. Kill
them all, jump down there, and take their Shotguns. Also, check the platform
the Soulsphere is on. It will lower, and grab it. Stay on the platform, and
when you get as high as it goes, check the green wall and it should open. Get
into the room killing any enemies, and then go straight, and then go right,
going up the stairs. Kill the Imps up here, and hit the switch. Go back
downstairs, turn right, and go into the slime pit into the door. Kill the
enemies at the door. In this room, there are 3 staircases. Take either the left
or the right one, and follow the halls into another room.

In this big room, kill all the enemies in here. Then go into the small alcove
and hit the switch. Behind you is a big ambush of enemies. You can kill them,
or try to avoid them and run into the alcove in the northeast part of the room.
Open the exit door, collect the health here, and hit the exit switch.

-----------------------
E1M7: Computer Station
-----------------------

At the start, collect the ammo here, and open the door. Kill all the enemies in
your way, and from the door, go left, and follow the hall to a bigger room. Go
into the alcove, and take the lift up. Kill all enemies in your way, and follow
this ledge into a dark room. Grab the health, kill the enemies here, and take
the Yellow Key. Get back out, jump off the ledge, and go straight (not up the
stairs) to the Yellow Door.

Open the Yellow door, killing any enemies in your way, going straight. At the
end, go left, and go all the way straight, and at the stairs, destroy the
barrels, and kill the Zombiemen there. Go up the small set of stairs, and kill
the Shotgun Guys from the pillar that lowers. There are two passages to take:
take the one on the right, and kill the enemies in your way. Go straight until
you get to the door, and open it.

Kill any enemies that are there, and get the Northwest part of the room, and
take the lift. Grab the health if you need to, and when the lift reaches the
top, follow this hallway to the Red Key, killing enemies. Once you get the Red
Key, backtrack your steps to the lift, and take it down. In this room, avoid
the new enemies, running to the door. Run straight out of this room too, and
get past the pillar down the stairs, keep going straight, and get back to the
Yellow Door.

Open it, go left, and take another left up the stairs. Go straight to the other
set of stairs, and descend them. At the bottom, go right all the way, then turn
left to the Red Door. Open it, kill the Imps if you haven't and go straight to
get the health and the Blue Key. Leave this room. Go all the way right to the
Yellow Door, skipping the new alcove. Go right until you see the Blue Door, and
open it.

Kill the enemies in your way, and go up the stairs. In this room, go straight,
into another room. Follow its hallway to another room, killing the enemies in
your way. In this dark room, hit the switch, and leave this room, going into
the room near the Blue Door. On the other side of this room, a door has been
opened. Go into the new room, kill any enemies in your way, go through the exit
door, and hit the exit switch.

---------------------
E1M8: Phobos Anomaly
---------------------

You've made it to the final level of episode 1! Anyway, hit the switch at the
start, and the wall will lower. From where you are, shoot a barrel and watch
many of the Demons die. Kill the leftover ones, and get off the platform you're
on, and turn left down the stairs. While going down the stairs, check the walls
to your right, and you should find a hidden Soulsphere. Now, enter the door at
the bottom.

If you need ammo, there is some Shotgun and Chaingun ammo in the rooms to the
left and right, but watch out for the Demons there on hard skill levels. Now
get out of the room you are in, and get to the other end of the room (from the
door). Hit the switch, and take the lift.

Walk up forward, and 2 doors will open, both will have 1 Baron of Hell. Here
are some tips for beating them:

1. If you have plenty of Rocket Ammo, use it on them, no matter how many
rockets you have.
2. Watch out for the Spectres on skill levels 4 and 5. Get them out of your
way.
3. Run around the room, taking potshots now and then.
4. If you find you are low on ammo, you can lure them to the barrels, and at
least damage/kill one.
5. On skill levels 4 and 5, you can have the Spectres get in a fight with a
Baron to weaken him (the Spectre needs to be hit by one first though).
6. The Barons will re-spawn on skill level 5, so finish them off quickly.

Once you've defeated both Barons, the walls will lower. Jump down to the lower
ground, and down there is a "building". Hit the switch on it, and the stairs
will rise. At the top, take the teleporter. You will teleport into a dark room
surrounded by enemies. You're trapped in the middle of the room, and the floor
you're standing on actually hurts you. Even if you kill all of the enemies,
there's nothing else you can do. You need to stand where you are and let your
health whittle away. Once you're health is low enough (10% of lower), the level
will automatically end. A common misconception is that you die in this room,
but you technically don't.

At the end of the level, you get a little story:
-------------------------------------------------------------------------------
ONCE YOU BEAT THE BIG BADASSES AND
CLEAN OUT THE MOON BASE YOU'RE SUPPOSED
TO WIN, AREN'T YOU? AREN'T YOU? WHERE'S
YOUR FAT REWARD AND TICKET HOME? WHAT
THE HELL IS THIS? IT'S NOT SUPPOSED TO
END THIS WAY!

IT STINKS LIKE ROTTEN MEAT, BUT LOOKS
LIKE THE LOST DEIMOS BASE. LOOKS LIKE
YOU'RE STUCK ON THE SHORES OF HELL.
THE ONLY WAY OUT IS THROUGH.

TO CONTINUE THE DOOM EXPERIENCE, PLAY
THE SHORES OF HELL AND ITS AMAZING
SEQUEL, INFERNO!
-------------------------------------------------------------------------------

A few seconds after the story is over, you'll see a screen of the id Software
employees, who made this game, and what they did (level design, music, etc).
After that, press escape, select New Game, then pick The Shores of Hell. Select
your skill level, and you begin Episode 2.

<><><><><><><><><><><><><><><><><><>
9b. Episode 2: The Shores of Hell
<><><><><><><><><><><><><><><><><><>

---------------------
E2M1: Deimos Anomaly
---------------------

You start out in an alcove. Get out and go right, skipping the teleporter (but
grab the Shotgun that's there on skill levels 1 and 2 next to it though). Kill
the Zombiemen in your way, and pass the evil red cross, going right. Kill the
Zombiemen here that appear on skill levels 3 and above, and grab the Medikit
and Blue Key here. Go through the teleporter we skipped.

Kill any enemies in your way, and head straight, on skill levels 3 and above,
grab the Shotgun on one of the red triangles, Continue through more of the
room, killing any enemies in your way. Cross the red blood pit, and hit the
switch on the right wall. A little lump with a switch on each side behind you
will rise. Hit the switch on both sides, and go through the last teleporter we
visited. From here, go past the red cross again go right, and go through the
new teleporter here. In this room, kill all enemies (watch out for the
Cacodemon on skill levels 3 and above), and once the room is cleared, grab the
Plasma Gun and Cell Pack here. Leave this room, go through the teleporter near
the start, and go across the blood pit (don't go to the teleporter yet).

To the left of the teleporter is a small opening. Enter it, and in this small
hallway, collect the health and Red Key. Exit this secret room, and now go
through the teleporter. In this room, go through the small alcove in the left
wall, and flip the left switch. Where the switch we flipped is, a secret area
will appear (this only happens once), and enter the teleporter in the secret
room.

Rush through this secret hallway, collecting the armor and health bonuses, and
go through the teleporter at the end of the hall. If the secret door closed,
hit the switch to open it. Now hit the other switch we didn't flip yet. Leave
this small alcove, to find that a platform is lowering. When it does lower,
kill the enemies there, and when it is clean, go straight, and enter the Red
Door. Kill the enemies inside, and grab all the goodies here, and leave this
room, going straight to the Blue Door. Open it, and take the teleporter.

Kill the enemies in here, and grab the health in here. Hit the switch in this
room, and the stairs will raise in the alcove. Kill the Lost Soul/Cacodemon
there (skill level varies), climb the stairs, hit the switch, and exit this
alcove. Go through the new teleporter that lowered, and enter it.

Walk forward, and the wall in front of you will lower. Watch out for the
Cacodemon on skill levels 4 and 5. Kill it, or avoid it, open the exit door,
kill the Imp there, and hit the exit switch.

-----------------------
E2M2: Containment Area
-----------------------

Grab the armor in the right alcove if you need to. Go straight, killing the
Imp, and then flip the switch on the left wall. Turn around, and find that the
crate containing the Shotgun/Ammo (it's ammo on skill levels 1 and 2, and a
Shotgun on skills 3 and above, but the Shotgun on skills 1 and 2 is in the
alcove behind the crate with the Ammo) has lowered. Take whatever's there, turn
around, go straight, and when you have the choice to go left or right, go left.
Go straight to the Berserk pack across from us, and go right, killing any Imps
in your way. Enter the non-crate room.

You can easily outrun these Imps in here. Get to the other side of the room,
and just before the door is an alcove with a switch on the left wall. Flip it,
and the door we were just at has opened. Go through it, and go forward inside,
and stairs to the platform will rise. At the top, go straight, to the other end
of the room. Again, when you have the chance to go left or right, go right. Go
all the way straight and when you see the exit door, don't jump into the slime
pool in front of it. Kill any enemies in your way. When you see the exit door,
you can't access it, you'll need to hit a certain switch first. From our view
of the exit door, go left, go left again past the Red Door, to the crushing
ceiling hallway. Oh no!

There may be enemies in front of us, but let them commit suicide under the
crushing ceilings. Timing your moves right, get to the other end of the
crushing ceiling hall. Now, follow this hallway to a slime pool. Cross it to
get the Blue Key. From the Blue Key, there's an alcove to the right wall. Climb
down the stairs, and open the Blue Door, and kill the Spectre there on hard
skill levels. Go through the Blue Door, and go right, and open this Blue Door.
Walk forward to get the Red Key. Leave this room, go back through the other
Blue Door, and backtrack your steps to the Red Door.

Open the Red Door, turn right, take another right, and flip the switch. Watch
out for the Imps though. Leave the Red Door. Now, a bridge is rising to the
exit door. Cross it, open the exit door, and hit the exit switch.

---------------
E2M3: Refinery
---------------

There's a door to the right, but skip it, and go straight. At the Cacodemon
cage, turn left, and then right. Go through the opening, turn left, and kill
any Zombiemen there. From the Blue Door, go right, and go straight until you
hit a wall. Turn right, go straight, take another right, and kill the Imps and
Demons there, and go straight. Before taking a turn into the pillar room, check
the green walls across from it. Use this map to nail it down:



      |                     |    |-------------------|
      |------|--------------|    | < Blue Door       |
Pillar Room   |Secret        |    |------------|      |
---------|    |              |    |            |      |
Another  |E   |-------|      |    |            |      |
Room     |n   |              |    |
        |e   |Slime Pit     |    |
        |m   |              |    |
        |i   |              |    |
        |e   |--------------|    |
        |s                       |
---------|------------------------|

Once you do find the secret, walk in, turn right, cross the slime pit and pick
up the Backpack. Exit this secret room, and no go into a pillar room. Instead
of crossing all those rising and dropping pillars, check the walls to the left
when the entrance of the room. A wall should rise, go into this room, and kill
the enemies in here. From where we entered into this room, go right, and pick
up the Shotgun on the platform. No go straight (not to the slime pool), turn
left, and take a right into a room. Now go straight, jump into a blood pit, and
go right onto a platform. Kill any Lost Souls here, and grab the Plasma Gun and
its ammo. Jump off the Platform (not into the Blood Pit), and kill the Demons
here. In this room, behind the pillar is the Blue Key. Leave this room, but
watch out for the Baron on skills 4 and 5. Once you leave the room, turn right,
and at the end of the room, turn left, and go straight, into the big room
across from us. At the end of the room, search the wall that's in between 2
gray skinny poles (the one on the right), and the wall should open.

Go into this room, go straight, and when you reach the wall, go left to the
Blue Door. Open it, kill any enemies in your way, and go right, through a dark
hall. Follow it to a bigger room, kill any enemies in your way, and collect all
of the goodies in the bigger room. In the northwest part of the room, enter
into a dark room. I'll show you the quickest way to get out of here: From the
start of this pillar room, go all the way right until you hit a wall. Then, go
left until you hit another wall. Go right until you hit another wall. Then go
left, and to the right is the exit out of this room. Cross the slime pit, turn
left, and then go right into another room. Kill any enemies here, enter the
exit door, and hit the exit switch.

-----------------
E2M4: Deimos Lab
-----------------

At the start, check the flashing wall to the right, and it should open. Go into
this secret area, and collect all of the goodies in here. Leave this room, go
right, and go through the teleporter. In this room, go through the opening in
the left, and rush to the opposite wall. Go right, left, and then straight,
skipping the opening to the right. Now go left, kill the Imps here, and open
the door. The enemy in front of you varies: Demon on skills 1 and 2, a Baron on
harder ones. Avoid or kill the enemy, and at the left side of the room, flip
the switch, and take the lift to the left of it. Ride it to the Blue Key. Jump
off the platform, and exit this room.

Go straight, and then right. Now go left into the opening we skipped. From
here, run to the Blue Door Across from it. Enter it. Follow this hallway to the
Yellow Door, but since we don't have the Yellow Key, go left. Run under the
crushing ceiling to get the Yellow Key. Return to the Yellow Door, and open it.

From the Yellow Door, go left, passing the staircase. After the staircase, hug
the left wall (still move, don't stay in 1 place) until you drop into a small
pit. In this small pit, check the walls until an opening is revealed. Get the
Plasma Gun in this secret room, and take the teleporter. If you're playing on
skill levels 3 and above, use your Plasma Gun to kill the Cacodemon in front of
you. After that, kill the other enemies, and go through the alcove in the
northwest part of the room. Keep going straight until you get to a
bigger room, and once you get to the bigger room, run to the teleporter across
from you.

Once you've entered the teleporter, go right, kill the Demon, and jump into the
blood pit, and go left, onto a platform (DON'T ENTER THE TELEPORTER YET!), and
hit the switch near the teleporter (there's only one). Now enter the
teleporter. When you get back to this room, go forward, but go back into the
teleporter. Go right again, onto the new bridge to the exit door, Open it, kill
the Imps, but don't hit the exit switch yet. Turn around, cross the new bridge
leading to the Soulsphere, and grab it. Now go back to the exit door, open it,
and hit the exit switch.

---------------------
E2M5: Command Center
---------------------

At the start, open the door, and kill the enemies. Take the staircase at the
southeast part of the room, and climb it. At the northeast part of the room,
hit the switch (it's a door), and go through into this room. Follow the hallway
to a switch (another door), open it, and go through it. In this room, open the
door to the right, and kill the Demons inside. Go into the room, and hit the
switch in the small alcove. Leave this room, and turn right. At the wall, turn
another right, to see that the stairs have appeared. Climb them, go through the
red wall (just walk through), and take the teleporter.

Watch out for the Lost Souls in this room. Kill them if you can, and try to
open the door in this room (it's a switch). When it opens, get to the exit door
on the other end of the room, and hit the exit switch (this exit leads to the
secret level ;)).

--------------------------
E2M9: Fortress of Mystery
--------------------------

Run straight to the wall at the beginning and pick up the Plasma Rifle (equip
it too). Turn around and blast down the 4 Barons. When they're all dead, grab
the goodie from each alcove (there's a Shotgun, Chaingun, Rocket Launcher, the
Plasma Gun we got, Chainsaw, Backpack, and Computer Area Map, grab everything).
Open the door in one of the alcoves, and go into the room.

Use your Rocket Launcher and Plasma Gun to kill all the Cacodemons in here, and
when the room is empty, collect the health and ammo, then the Soulsphere. From
the door we entered, check the wall across from it (the wall in the room with
all the Cacodemons), and it should open. In this room, flip the switch to the
left and the door to the right of it will open. Enter it and get the Blue Key.
Exit it, open the Blue Door and get the Red Key. Exit that room, and enter the
Red Door to get the Yellow Key. Open the Yellow Door and go through the exit
teleporter.

Tip: If you don't have enough ammo, lure the Barons of Hell and Cacodemons into
one room, and have them fight off each other. You can then kill the remaining
enemies easily.

--------------------------
E2M6: Halls of the Damned
--------------------------

Go into the other room at the start. Kill any enemies here, and grab the Rocket
Launcher. Open the door in here. Kill the enemy in front of you (if one is
there), and hit the switch. Leave this room, and go back into the room we
started in. Go past the new opening and go right. Go all the way straight, past
all of the pillars, and hit the switch when you get to it. A platform to the
right of it will rise, and use that platform to get to that Berserk Pack. Take
it, and see that the platform around the pillars have lowered to just a slime
pit. Get off the platform you're on, and RUN through the new opening in the
western part of this room. Follow it to a switch and some health. Once you hit
the switch, get out of this room, go left onto a platform, collect the health,
and go left into a new opening, where there's a Blue Door, and to the right is
a normal door. Go through the normal door, having a Shotgun or Chaingun ready.

Go all the way straight, killing any Zombiemen/Shotgun Guys in front of you.
When you have the choice to go left or right, go left. Go straight, and go left
to get the Blue Key. Turn around, go right, then all the way straight (skip the
hallway to the left as we progress), until you get to a brown opening. Go
inside this dark, brown room (this is a maze if you were wondering). I don't
know the exact guide to the door in here, but all I can tell is look around
until you find a door in here, and kill any enemies in your way. Once you find
the door, go through it, and go right, going through a hallway. When you get
out of this hallway, go left, and take another left to a small room, and in
here, and go left, and get the Red Key. Exit this small room, and backtrack
your steps to the door, killing any enemies in your way. Go back through the
door, and work your way out of this maze. When you do get out of this dark maze
(to the bright white halls again), go left, and on this part of the hall are 3
doors to the left. Each door is separated by a wall. Take the second one.

Use a Shotgun or Chaingun to blast the Zombiemen/Shotgun Guys/ in front of you.
Follow this hallway to another door. Open it, go into this small room, and hit
the switch on the right wall. A new passage behind you has opened. Go through
it. Follow the long hallway to another room. On hard skill levels there will be
a Cacodemon in this room. Kill it, and open the door that has a Health Bonus
in front of it.

In here, take either path to the other end of the room, and at the other end of
the room is the Yellow Key. Take it, exit this room, and back in this room,
Imps have been released. Take a left, through this same long hall again,
outrunning these enemies. When you wind of in front of the switch you hit, take
the door on your right, follow the hall to the other door, open it, and turn
right. Now, kill any new appearing Demons or Barons (on hard skill levels) in
your way. Go left past the opening to the maze, keep going straight, and then
as you go keep on heading straight, take a left to another hallway. Run
straight to the door, open it. To the right, open the Blue Door. Go inside and
open the Red Door. Go inside and open the Yellow Door. Go inside and hit the
exit switch.

--------------------
E2M7: Spawning Vats
--------------------

At the start, you'll see two openings to go through. Take the one on the left.
Follow this hallway into another room. When you do get into the a new room, go
straight into another room, skipping the door on your right. In this room, kill
the Imps in here, and go right, heading down the stairs. In this large room,
kill all the Demons in here. Grab the goodies. In the southeast part of the
room, there is a lump with a switch on it. Hit it, and the lump will lower. Go
through the hall into a bigger room. Kill the Cacodemon(s) and a Baron in here
(that only appears on hard skill levels). In this room, take the health, and
get the Blue Key. Now backtrack your steps back to the room we started this
level in.

In the room we started in, take the other opening we didn't go through. Follow
the hall into another room. In this room, open the Blue Door. Kill the Demon in
front of you, and go right and get the Chaingun. Now turn around, go straight
(not up the stairs), and go through the opening to the left of the staircase.
Kill any enemies here, and go up the stairs in the room. Follow the staircase
to a platform with the Yellow Key.

From where you are, kill the Imps in front of you. When you do, hop off the
platform and go through the opening north of the platform you just jumped off.
In this room, go left, and open the Yellow Door to your right. Go into the room
killing any Imps. From the Yellow Door, get all the way to the other end of the
room, and open the door to the right. Kill the Imps in here, and enter the
alcove near the pillar. Follow the small hall to a switch, and hit it (kill the
Imp in here too). Now, exit this hallway to see the pillar has lowered. Get the
Red Key on it. Now leave this room and go left, out the Yellow Door. Out here,
go left, and then when you get to the "rectangular" hallway, go left, and when
you get to the wall, go right, and open the door. In this room, open the Red
Door to your right. Go inside, and hit the switch on the right. The switch will
disappear, and hit the new one. Leave the Red Door, kill the Cacodemon, and
take the bridge rising to the exit door. Open it, and hit the exit switch.

---------------------
E2M8: Tower of Babel
---------------------

Congratulations, you've made it to the final level of episode 2! Anyway, at the
start, turn around, and hit all 4 switches on this pillar. Walk up to 1 of the
sets of the rising stairs, and walk up to the wall the staircase leads to. It
will open, and go inside and grab the goodies. Take out your Rocket Launcher
(or Plasma Gun, whatever you choose),then go outside and KILL THE CYBERDEMON!
Also, his exact location is the northwest part of the map. Here are some hints:

1. When facing the Cyberdemon, Strafe to avoid his Rockets.
2. Watch out for the Lost Souls on skill levels 3 and above. You could try
luring them in a fight with the Cyberdemon.
3. If you need health or ammo, go into the other power-up rooms, then go back
out to kill the Cyberdemon.
4. Use the Rocket Launcher. It's your best hope.
5. At each corner of the map there is a pillar bigger than all the others that
is right next to the wall (they don't touch the walls, so there is a small
crack between the pillar and the wall). If you are on one side of the crack and
the Cyberdemon is on the other, you can shoot through the cracks with your
Chaingun or Shotgun, and his Rockets won't pass. This takes a while, and do not
touch the crack when the Cyberdemon fires his rockets, or you'll get damaged.
6. Pillars are scattered all around the map. You can hide behind one when the
Cyberdemon fires.
7. There are also 4 power-up rooms, and each contain Boxes of Rockets, 2 of
them have Soulspheres, and 1 other one has a Rocket Launcher. Use them when you
need to.

Once you defeat the Cyberdemon, congratulations!

Then, you get a little story:
-------------------------------------------------------------------------------
YOU'VE DONE IT! THE HIDEOUS CYBER-
DEMON LORD THAT RULED THE LOST DEIMOS
MOON BASE HAS BEEN SLAIN AND YOU
ARE TRIUMPHANT! BUT ... WHERE ARE
YOU? YOU CLAMBER TO THE EDGE OF THE
MOON AND LOOK DOWN TO SEE THE AWFUL
TRUTH.

DEIMOS FLOATS ABOVE HELL ITSELF!
YOU'VE NEVER HEARD OF ANYONE ESCAPING
FROM HELL, BUT YOU'LL MAKE THE BASTARDS
SORRY THEY EVER HEARD OF YOU! QUICKLY,
YOU RAPPEL DOWN TO THE SURFACE OF
HELL.

NOW, IT'S ON TO THE FINAL CHAPTER OF
DOOM! -- INFERNO.
-------------------------------------------------------------------------------
A few seconds after the story is finished, you'll see a screen of the Deimos
moon base, floating above the surface of Hell. Once you're finished, press
Escape and select New Game. Now pick Inferno, select any skill level, and
you'll start Episode 3.

<><><><><><><><><><><><>
9c. Episode 3: Inferno
<><><><><><><><><><><><>

----------------
E3M1: Hell Keep
----------------

Hit the switch in front of you at the start. Then, when the platform raises up
to the top, go to the door across from you. To the left and right of the door
are switches. Hit the one on the left, and the door will open. If you are
playing on harder skill levels, you will find a Cacodemon or two here (don't
worry, you should have plenty of ammo to kill them). Go through the door, go
straight. RUN across the bridge and run through the fake wall. The bridge
collapses as you walk over it, so if you fall into the lava pit, just go
through the opening and RUN back to the surface, and then follow the
walkthrough in the next paragraph. You'll pick up a Shotgun along the way. In
this room, pick up the Box of Shotgun Shells and kill any Imps in this map
(they appear on hard skill levels). Now, go through the short opening and
follow it to a switch. Hit it and it will open like a door, so go through it.

Back in this room, go through the opening to your left and you'll come across a
door, so open it. Then from the door, go right and open another door (you might
want to kill the Imps and the Cacodemon that appears on harder skill levels
here). Follow the hallway to another door, killing any Demons. When you get to
the door, open it, and open the door across from you. Kill all the Imps in this
room, and the next door is the exit door. Before you open the exit door, check
the walls to the left of the exit door until you find the secret. In the secret
room, there is a Stimpack, Shotgun Shells, and a Rocket Launcher. Now open the
exit door, collect the health and ammo in here, and go through the exit
teleporter.

------------------------
E3M2: Slough of Despair
------------------------

If you notice, you'll recognize that this level is shaped like a hand. At the
start of the level, all you need to do is follow the left hand wall until you
get to the Blue Key. Once you have the Blue Key, turn around and you'll find a
pillar with a switch on it and a few Cacodemons. Hit the switch and go back to
where you found the Blue Key and you'll find another area. Kill the Spectre,
and pick up the Box of Bullets, Box of Shotgun Shells, and the Computer Area
Map (which can be helpful for this map). Now go back to where you hit the
switch. You'll see a wall in the shape of an arrow "pointing" to another wall.
Check the wall the arrow is pointing to and a secret door will open, revealing
a Plasma Gun.

From here, go to the "ring finger" of the map (the Blue Key was located in the
pinkie). Walk forward and the wall in front of you will lower, revealing
several Lost Souls. Be sure to kill all of them, as they can be very annoying
in this level. Once all of the Lost Souls are dead, open the Blue Door to your
right. The only thing in this room is a switch, so hit it. The wall to your
left will lower, revealing the exit teleporter, so step on it.

------------------
E3M3: Pandemonium
------------------

On skill levels 4 and 5, there will be a Demon in front of you. Kill it,
otherwise get out of your starting alcove, turn left, and then right up the
stairs. Kill the Imps in here, hit the switch on the north part of the room,
and the pillar behind you will lower, containing the Shotgun. With your back
against the last stairway you took, go straight, and then take a right, going
up a different set of stairs. Up here, go right, and work your way around over
here until you see a pit below you. Jump in it, go straight, down the stairs
into a Silver Room. Go right and grab the ammo and the Blue Key. Now head back
up the stairs, and hit the switch in this pit. Then the floor you're on will
rise (don't jump off). At the top, take a left, and jump back into this
familiar room (the room where we got the Shotgun).

Now, with your back against the stairs we took to get up here at the start of
the level, go straight, and then left up the only staircase we didn't take. Up
here, go right again, and then work your way around until you find a pit below
you. Jump in it, go straight, and collect the health. No go down the stairs in
this ledge, avoiding the opening to the right as you progress. At the bottom is
a Invincibility Sphere. Take it, go back all the way up (skip the opening),
back into the pit. Now kill the Lost Souls and Shotgun Guys here, and look
around the other areas in this pit until you find a BFG (YEAH!!), and a
Soulsphere. Now go down the staircase again, and go to the opening we skipped.
Then go all the way right, killing any enemies in your way. At the door you'd
stop at, turn left up the stairs, and kill the Imps in here. In this room is a
gray platform that has a ledge you can step on. It can trigger a secret. Here
is a map to show how to open it up:
                                   |
         |    X    |               |  <-- Blue Door
         |---------|               |
      |--|_________|--|            |
      |_______________|            |

Say the X is you. Get on the small ledge, and walk forward. A wall in front of
you should open. Kill any enemies that appear, and grab the goodies behind the
wall that just opened (the ledge is the --- part, and you walk up to the ___
part that's shorter, and the other ___ part is another ledge).

In this room also is the Blue Door. Open it, and go inside. Kill the Imps in
here, and then open the exit door. In here, walk up to the exit teleporter.

--------------------
E3M4: House of Pain
--------------------

Collect the Rocket Launcher and Rockets in this starting room, and go straight,
heading up the stairs. Once you get to the top, just follow the hallway to a
door. Open it. Follow this hall to a bigger room, and kill all the enemies in
here from where you are. Then, run up to the 3 switches in this room. Hit the
one in the middle, and turn around to see a platform rise (it won't if the
crushing pillar has lowered into the pit), and collect the Chaingun and
goodies. Then, go back and hit the switch on the left, and turn around again
and see a platform rise (like I said before, it won't rise if the crushing
pillar has lowered into the pit). From the new platform that just raised,
collect the Invincibility Sphere and health. No go back and hit the switch on
the right. Then enter through the opening to the right of it. Follow this hall
to another opening.

Go through the opening, and go straight. Go through the next opening, and then
go all the way straight in this large room (skip the two large openings to the
right), and then there will be another opening to your left. Skip it, and go
into the opening we're heading to. Kill the Lost Souls and the Baron that
appears in here on skills 3 and up, and get the Blue Key in this opening we're
in. Then turn around, get out of this opening, go right, and take another right
into the opening we skipped. Get to the other end of the room to the Blue Door.
Open it.

Kill the Imps in this room, and go straight, opening the door (across from the
Blue Door, not to the left, the wall across from the Blue Door is a door).
Then take a left, and in this room is a blue square. Step on it a few times,
and a door should open that we can't open on our own. When the door is open,
run through it, and go right. Follow this hall to another room, turn right,
kill the Imps in here, and run to the pillars that have switches. Go to the
pillar on the left, and hit the switch on the west side of the pillar. Turn
around, go right until you bump into a wall, and turn right again. Go through
the opening we just opened, and get the Yellow Key. Now go back, and hit the
west switch on the right pillar. Now go straight, and left until you hit a
wall, and go right, into another opening we just opened. Now open the Yellow
Door, and get the Red Key. Now return to the pillars, and hit the south switch
on the right pillar. Now go right, take a left, and then right into this
opening. Open the Red Door in this room.

Go left, until you hit a wall. Turn to your right and kill the Lost Soul. Check
the wall he was guarding, and it should open. Grab the Radiation Suit, turn
around, run straight through the lava pit, grabbing the health if you need to.
Then, run into the pit. Open the door down here. Follow the hall to the exit
door, and then go through the exit teleporter.

-----------------------
E3M5: Unholy Cathedral
-----------------------

There are four doors across from you when you start the level. Open the second
door from the left and grab the Box of Shotgun Shells to your right. With your
back against the door you used to enter this room, turn left and follow this
hallway to two doors. Open the door in front of you (not to your left), and
you'll find a pad of four teleporters, so walk on them. When you get warped to
a new place, a door will open, and the room has power-ups, and a Demon,
Cacodemon, or Baron of Hell (depending on the skill level). Go in the room the
enemy came out of, and grab the Invincibility Sphere (entering into this room
counts as a secret). In each corner of this room is a teleporter. Take the
teleporter in the northwestern part of this room (use your Automap for to find
the exact teleporter).

In this new room, kill all the Demons here. Heal yourself with the Medikits in
here too. Also in this room are 2 doors next to each other. Take the one on the
right. Go into the room, and follow the hallway to a red pillar. Walk through
it from the south end, and then the wall in front of you will lower. Go into
this room. In this room, there's a crushing pillar in each corner of the room
with a switch behind it. Hit the switch under the northeast pillar, and then in
the northwest part of the room, a platform will lower, containing the Blue Key.
Now, behind the southwest pillar in this room is a teleporter. Go through it
(the pillar locations are from the entrance of the room).

Now, we're in this familiar room again. This time take the left door. Follow
this hallway to the Blue Door, killing any Imps or Lost Souls in your way. Go
through the Blue Door, go left, open the exit door, and go through the exit
teleporter.

-----------------
E3M6: Mt. Erebus
-----------------

You need to be quick with my instructions on this level. At the start, go left,
and cross the lava pit, and stop when you get top another platform. From where
you are, look around for a staircase. Climb it, and when you get to the top,
jump off to the floor in front of you. Kill the enemies here, and on this
platform, collect the weapons, and the Invincibility Sphere. Once you collect
the Invincibility Sphere, face the small platform where you got the weapons, </pre><pre id="faqspan-3">
and *run* right, onto another platform. On here, *run* to the wall with skull
heads on it. From the wall, go left, then right, and jump into the pit. Now
*run* straight, heading towards the teleporter in the small alcove. When you do
teleport, open the door in front of you. You may pick up the Blue Key on easy
skill levels, but it's not needed for these instructions.

In this room, you NEED to be invincible, otherwise you can't do the next part
safely. From the door, check all the walls to the left until one opens (the
secret wall has a tiny candle in front of it). Inside the secret alcove, go
through the teleporter. When you get teleported you here, turn around, and when
you do, go *slowly* right onto a smaller ledge. Facing the wall, to the right
on the smaller ledge, switch to your Automap and make your you (the arrow) has
its back to the Blue Box. If you are, read this next sentence: YOU MUST STILL
BE INVINCIBLE!

Then, when your back is to the Blue Box, take out the Rocket Launcher, save
your game (if you are invincible). If you are playing on Skill Level 1, hold
Shift. Fire. Right when you fire, hold down. If you do make it to the box, jump
in. On Skill Levels 2 and up, you don't need to hold down the Down key or
Shift. Getting here while Invincible and making it in the box takes a lot of
practice, so keep trying to get in the box. When you are in the box, hit the
exit switch (this took you to the secret exit ;-)).

--------------
E3M9: Warrens
--------------

Hey, this level is a replica of E3M1! How cheap! Anyway, hit the switch in
front of you. When the floor you're on rises up to the top, head straight to
the door and hit the switch to the left of it. The door will open. Go through
the opening to the right, and open the door. In this room, open the door to the
right. Now, open the door at the end of this hallway. In this room, open the
door across from us, and kill the Imps inside. The secret to the left of the
exit door is still here. Open the secret wall and get the stuff. Now go through
the exit door and step on the exit teleporter and we'll be on our...hey! The
wall in front of us is lowering! Get to the other end of the room, grab the
Blue Key. There is a Cyberdemon in this room. It is not necessary to kill it,
but if you want to, use the Boxes of Rockets to kill him, rather than the BFG.
Now leave the room and get back to the long hallway where the original Demons
were.

The walls to your left have lowered, revealing a wide open area with Spectres.
Kill all of the Spectres and hit the switch on the other side of the room. The
floor above you will lower, revealing an Invincibility Sphere, so pick it up.
Now, go back to the long hallway and go into the precious room. Kill the
Cacodemons in this room and then pick up the Plasma Gun from the new alcove.
Now, get back to the room where we started this level.

In the starting room is a new alcove. Take out your BFG, and go through the
alcove. Walk forward to the opening and you'll be teleported into another room.
After you teleport, fire your BFG to kill the Cacodemons in front of you. If
you have enough ammo, use it to kill the Shotgun Guys that will ambush you from
both the right and left. From where the Cacodemons were, go left and grab the
Red Key. Turn around, go straight, and when you get to where the Cacodemons
were, go left, and exit this room back into the starting room. Go to the
opening and walk right up to the switch on your right and hit it. This is the
Red Door, but if you try to open it from a distance, you'll activate the switch
that closes the door to your left. Once you open the Red Door, walk forward and
step on the exit teleporter to get out of this level.

------------
E3M7: Limbo
------------

When you start the level, there will be Shotgun Guys in front of you on harder
skill levels. Kill them and walk forward into the bigger "O" room. On the
western part of the room is an opening, so through it. Then, go left into the
opening, and right once you're inside. Follow this hallway until you see a
large blood pit to your right. Pass it. After you pass the blood pit, there
will be an alcove to your right. Go in and hit the switch. Turn back around and
head right, and then get the Blue Key. Kill any Demons that come towards you.
Now, backtrack your way out of this maze, to the big "O" room. Cross this room
(or take the platform to get around safely), and go in the opening across from
the one we just came out of (avoid any new enemies). In this room, there are 2
Blue Doors. Take the one on the left. Go through it (pick up the Shotgun Shells
next to the Blue Doors).

Cross the bridge in front of us, and still head straight. Jump into the small
pit, and go straight. Kill the Cacodemon in here, and pick up a Radiation Suit.
From the alcove we just came out of, take the opening on the left. In this
small hall, go straight, getting into another room. Kill the Shotgun Guy, and
go straight into another opening. Now, follow this hall to another opening.
Follow it to a teleporter. DO NOT GO THROUGH IT. Before it is an opening on the
left wall. Go through it, and at the end of the opening, turn left into another
platform. Kill the Shotgun Guy on this one, collect the Cell Ammo, and pick up
the Red Key. Open the Red Door in here, and flip the switch. Now turn around,
go straight, and then right. Now go through the teleporter.

You will be right near where the Blue Key was. Get out of here again back into
the large "O" room. This time, go through the opening to the left. To the
Left and right of you, there are 2 pillars. On the northern part on both are
small openings that lead to a teleporter (each pillar I tell you to go to will
have a small opening leading to a teleporter). Get to the pillar on the left,
and take the teleporter. On this platform, hit the switch. Now, take the
teleporter back, and go through the teleporter on the eastern part of this
room. When you do teleport, get the Yellow Key across from you, and take the
teleporter back. Before leaving this room, get on the platform to the left of
the opening, and kill the Demon. Grab the health and a Radiation on this
platform, and now exit this room. Now go right, and through the opening. This
time, go to the large blood pit we passed on the way to the Blue Key. Get to
the pillar in this pit, and go through the teleporter inside. When you get to
this room, go straight, and turn right and hit the switch. Get out of this
room, and back in this huge blood pit, get out of here and go to the "O" room
again. Get to the middle, and go through the teleporter inside the pillar.

In here, go straight. Open the Yellow Door, collect the Health, and hit the
switch. Return to the teleporter. When you get to the "O" room again, go right,
into here again. Instead of going left this time, go right, take another right,
and then left, into the blood pit. In the blood pit, take the teleporter inside
the pillar. In this room, open the Yellow Door, cross the bridge, open the exit
door, and go through the exit teleporter.

----------
E3M8: Dis
----------

Congratulations, you've made it to the final level of episode 3! Anyway, open
the door in front of you. Go straight, and get out of the opening. Go right and
kill and kill The Spider Mastermind. Here are some tips:

1. If you have a BFG with at least 120 cells, you can use that to kill her. It
will only take 2-3 blasts.
2. On any skill level, you can have the enemies attack the Spider Mastermind to
weaken her.
3. In the center of the room, open the door. Inside is some Armor and a Plasma
Gun.
4. You can stay in the center room, and take potshots at the Spider Mastermind
every now and then.
5. Also, on the platform surrounding the level there are Rockets and Cell Packs
if you need them. To get them, use the staircase in the east part of the room.

Once you defeat the Spider Mastermind, congratulations!

Once the Spider Mastermind is dead, you get a little story:
-------------------------------------------------------------------------------
THE LOATHSOME SPIDERDEMON THAT
MASTERMINDED THE INVASION OF THE MOON
BASES AND CAUSED SO MUCH DEATH HAS HAD
ITS ASS KICKED FOR ALL TIME.

A HIDDEN DOORWAY OPENS AND YOU ENTER.
YOU'VE PROVEN TOO TOUGH FOR HELL TO
CONTAIN, AND NOW HELL AT LAST PLAYS
FAIR -- FOR YOU EMERGE FROM THE DOOR
TO SEE THE GREEN FIELDS OF EARTH!
HOME AT LAST.

YOU WONDER WHAT'S BEEN HAPPENING ON
EARTH WHILE YOU WERE BATTLING EVIL
UNLEASHED. IT'S GOOD THAT NO HELL-
SPAWN COULD HAVE COME THROUGH THAT
DOOR WITH YOU ...
-------------------------------------------------------------------------------

After the story comes the "ending". You'll see the green fields of Earth with
peaceful music playing. Also you'll see a bunny in the grass...how cute...until
the screen scrolls to the left, the music gets intense and you see a picture of
a city blowing up. You'll even notice the bunny impaled on a stick. Once the
ending is over, press Escape, New Game, then select Thy Flesh Consumed as the
episode. Then, select the skill level, and you start episode 4.

<><><><><><><><><><><><><><><><><><>
9d. Episode 4: Thy Flesh Consumed
<><><><><><><><><><><><><><><><><><>

Episode 4: Thy Flesh Consumed, is only found in "The Ultimate Doom". If you
have "Doom" instead of "The Ultimate Doom", you will not be able to select this
episode from the list. You'll only be able to go as far as Inferno.

However, hope is not lost. If you are one of those unfortunate people without
Thy Flesh Consumed, then follow this link over to Doomworld:

http://www.doomworld.com/classicdoom/info/patches.php

From here, you will be able to patch your version of Doom up to the Ultimate
Doom. If your version of Doom is older than 1.9, simply select the version you
have to patch it to 1.9. Once your version of Doom is up to date, then you will
be able to patch it to Ultimate Doom. This is free and legal by the way, so
don't worry.

-------------------
E4M1: Hell Beneath
-------------------

Collect the Shotgun in front of you, and head out of this room. Take a left,
and go right, into another room. Kill the Imps in here. From where you just
entered this room, Go all the way right and hit the switch. Now turn around,
and exit this room. Kill any Shotgun Guys that just teleported. From where you
exited this room, go all the way straight, then left, and another left to an
opening to the right. Go through this hall, and jump in the slime pit in front
of you.

When you get to the slime pit, turn right, and take another left, going up a
set of stairs. Kill the Shotgun Guys and Imps in front of you. Go straight,
heading up another set of stairs, grabbing a Chaingun. At the top of the
stairs, go left and grab the Red Key. Turn around, and go back down the
staircase. When you get to the bottom of the stair case where you just took,
activate the lift to your right. When you get to the top *run* straight to land
on the platform in front of you. Now get to the Red Door across from us. Open
it.

Go straight to the wall in front of you. To the left and right of it are
Paths to the same area. Take either one to an opening. Enter the opening to get
the Blue Key (kill the Imps here too). Now exit the Red Door, and get back to
the opening we took to get the Red Key. Go through the opening, go right, then
all the way left to get to the Blue Door. Open it, and go through the exit
teleporter.

---------------------
E4M2: Perfect Hatred
---------------------

Kill the 2 Shotgun Guys in front of you at the start. Collect the health on
this platform too. From where you started, kill all the Imps, Demons, and
Cacodemons heading your way. Also from where you started, there are 2 sets of
stairs in front of. *Run* through the one on the left to make sure you land on
this platform. On this platform is a switch. Flip it. Turn around to see a new
opening. *Run* to get to it.

In here, kill the Imps and Shotgun Guys near you. Jump into the pit and grab
the Radiation Suit down here. Before you hit the switch, turn left. See that
"triangle"? Here's a map if you don't know what I'm talking about:

    / \
   /   \_____

                             / \
The _____ is the switch. The /   \ is the triangle (you can see it in the
Automap). Walk up to the triangular wall and you'll hear a door open. Now, get
to the switch. Before you hit the switch, save your game. Now, hit the switch.
When you hit the switch, turn right and *RUN* to the rising platform. Follow it
to the platform we didn't go to yet, and *run* again, to get across the small
gap. Pick up the Plasma Gun, and a hidden door will open, containing a Baron of
Hell, an Energy Cell Pack, and the Yellow Key. Kill that Baron with your new
Plasma Gun, and get the Yellow Key. Now drop back in the pit again, and go
through the opening. Go straight, heading to a teleporter. Go through it.

You're back at the starting room again. This time, *run* through the staircase
to the right. When you land on this platform, hit the switch in between the
yellow bars (the Yellow Key is needed). When you hit it, turn to the right and
kill the Lost Souls that just appeared. When they're gone, *run* to the
platform they were on. Get the Armor and Rocket Launcher, and then on this
platform, there's part of the platform in front of an opening. Once again,
*run* to get to it. Jump in the pit below, and kill any Cacodemons and Spectres
down here. If you want to save ammo, there's a Chainsaw you can get down here.
When everyone is killed down here, explore this room for another opening that
has a staircase. When you do find it, climb the stairs to a teleporter, but
don't go through it yet. To the left of it is an opening. Inside is another
Baron and a Blue Key. Take down the Baron, and get the Blue Key. Now go through
the teleporter.

You'll be at the starting room again. *Run* through the staircase at the left
again. *Run* straight again, crossing to get to another platform. See that blue
pillar? First, blow up the Barrel in front in of it, at a safe distance too.
Then, open up the blue pillar (same thing as a Blue Door), and climb up the
stairs. Behind a lump is a Cyberdemon. Ignore it (don't shoot it, and walk up
to the door, and it will open by itself. Kill the Cacodemons in front of you.
Then turn around, go back down the stairs. At the bottom of the stairs, go
left, and take the teleporter. Save your game before you enter the teleporter.
You will be where the Cyberdemon is. You should telefrag him, and he should be
killed like that. Get the BFG here, and lower the lump. When it lowers, go
right, *RUNNING* into the pit, following the right wall (be quick). If you were
quick enough, you'll get to this opening. Go inside, and hit the exit switch
(this took you to the secret exit ;)).

-----------
E4M9: Fear
-----------

At the start, open the door in front of you. Collect the Shotgun in here, and
open the other door in here too. Kill the Zombiemen in front of you, and from
the door, hit the switches to the right and the left. When you do, turn back
around, go through the doors again. When you get out of the second door, go
straight, and when you get into a hallway, go right. When you get to a door
(not the one to the left wall), turn right and face the gap to your right. See
those pillars to the right that have openings in between them? Use this map:
         __
|     |  / Y\
|        \  /
|     |  |  |
|        |  |
|     |  |  |
|        |  |
|     |_  _  _  _  _   _   _  _   _
|
|        X
|________________________________________________


Say the X is you. The Y is the Yellow Key. The spaces between the | and _ are
openings you can run through. Now, see that opening in front of the pathway?
Now, back up, and go through the opening and you'll be on the pathway. Cross it
to the Yellow Key. Now, drop down to the pit below you. Down here, step on the
teleporter next to you.

On hard skill levels, you may telefrag a Baron when you get here. In this
little "cage", flip the switch on the pedestal. Then, go right, then run to the
door. Then, in here, take the staircase on the right, and kill the Shotgun Guy
at the top, and then open the door. Kill the Imps and Shotgun Guys in here.
From the door, go straight and take the lift down. When you get to the bottom,
open the door in front of you. Go through, and then left. Follow this hallway
to a door on the left wall. Open it. Go through. Follow this hallway to a
Yellow Door, killing any Demons, Imps, Zombiemen, or Cacodemons in your way.
Open the Yellow Door, and get to the exit switch (don't flip it). Facing the
exit switch, turn around, and check the walls. When part of the wall opens, get
the Backpack inside. Now go back and hit the exit switch.

-----------------------
E4M3: Sever the Wicked
-----------------------

Collect the Shotgun Shells and Shotgun in front of you, and run straight into
A pit. Kill any enemies down here. Now, go down the staircase, and kill any
Imps and Shotgun Guys down here. From the bottom of the staircase, go left,
where you see 2 staircases (one goes up and one goes down). Head upstairs, and
follow this hallway to a door. As you approach the door, a hidden door behind
you will open. Kill the Imps inside, and grab all the goodies in here,
everything you can get (this adds to your secret %). Then turn around and open
the door. Kill any enemies in here, including that Baron on hard skill levels.
When everyone here is dead, drop in the pit. Down here, get to the normal
floor, not this harmful lava. On the floor we're on is a pedestal with a switch
on it.

Hit it. The platform in front of you will lower, containing the Red Key. Grab
it, and turn around. Kill any enemies down here, and down here, follow the
right hand wall to an opening. When you get to it go through. In here grab the
Rocket Launcher. Now see the switch to the left? Face it then turn around and
face the wall behind you. Open it like a door in go through. In here head up
the stairs in front of you. At the top grab the Shotgun Shells, Rockets, and
the Soulsphere, head back down the stairs, and leave this place. Back in here,
take either path to the teleporter (left or right), grabbing the Boxes of
Rockets. Take the teleporter.

When you teleport, kill the Spectre in front of you. Then, check the wall
across the teleporter. It will lower. Run straight, outrunning these enemies.
Over here, you have 3 paths to take. Take the one on the left. When you get to
the wall, go left, and take another left, up the set of stairs. Kill any new
appearing enemies here. From the set of stairs, go straight, and then turn
right, up a staircase. Up here, head straight to get to a lift, leading up to
where we started. When you get to the top, go left, and take a right into an
"outdoor hall". In this hall, open the Red Bars, and kill any enemies here,
including that annoying Baron. From where the Red Bars are, Go straight,
towards that pillar in front of you. Behind the pillar is the Blue Key. Grab
it. Now turn back around, exit this room, into the platform where you started
this level. On this platform, go all the way left (don't fall off), towards the
Invincibility Sphere. Grab it, and fall off this platform to the left. Then,
fall off again, into the blood pit. Down here, open the Red Door. Go inside.

From the Red Door, go left, and take the spiral stairs to the top. At the top,
take a right, getting to a staircase. Take the staircase to the Blue Door. Open
it. Go through it, and kill any enemies inside here. Follow this hallway to the
exit teleporter.

------------------
E4M4: Unruly Evil
------------------

Open the door in front of you. Collect the Shotgun and Shotgun Shells in here,
and kill the Spectres and Imps in here. When you do, take the lift across from
the door we took. When you get to the top, open the door in front of you. Go
straight, and jump into the pit on the northeast part of the room. After you
get in, go left (from the door), and take the lift up back up here. Now, go
straight towards the stairs, but to the right of it is a new opening. Go
inside, kill the Shotgun Guys, and grab the Red Key. Now turn around, go left,
and go left again into another opening. Open the Red Door, and go through it.

When you enter this room, go right, and hit the switch. Then, run left to the
lowered lift. At the top, go right, and take the teleporter. When you get here,
you might telefrag a Shotgun Guy. Go right and hit the switch. Then, drop down
here, and hit the switch again. Go left onto the lowered lift again, and take
the teleporter to the left. Go left and hit the switch (you might telefrag a
Shotgun Guy again). Then, drop down, hit the switch again, and run left to the
lift again. Now go straight, and through the exit teleporter.

-----------------------
E4M5: They Will Repent
-----------------------

At the start, go left, and take another left going downstairs, killing any
enemies in your way. When you get to the bottom, go straight, and open the
door. Go right, and when you get to an opening to the right, go in and open the
door. In here, go straight, activate the lift, killing any Imps or Lost Souls
in your way. When you get to the top, take a right and get the Red Key, and
kill any Zombiemen and Shotgun Guys up here too. Now, drop back down to the
floor below you. Down here, head right to the door. Open it and go through. In
here, walk straight until a wall on you lowers. Down here, go right until you
get to a gap. Once you get to it, drop in it. Down here, head left and grab the
Radiation Suit. Now, head up the stairs to the right.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This part of the level has one of the biggest shortcuts in the game, where you
skip the Blue Key and the Yellow Key all together. I recommend doing it, as
it's really easy and skips you from most of the hard parts. If you want to take
it, read the paragraph inside the asterisks.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*******************************************************************************
At the top of the stairs, turn right. Now, follow the left hand wall until you
see an opening to the left of the pathway. Once you see it, drop down it. Down
here, get the Soulsphere and then go through the narrow opening. You'll find
yourself in a bigger area, with Shotgun Guys on platforms above you. Stay on
the right hand side of this room and go straight. You'll see a larger platform
across from you that has Demons on skills 3, 4, and 5. Kill the Demons if they
are there and then RUN onto the platform. If you happen to fall into the gap,
then just follow the slime trail to a staircase. On this platform, RUN straight
across another small gap and you'll be in a larger room. Kill any Zombiemen or
Demons in here. Now, you'll see a Yellow Door in this room. To the left of the
Yellow Door is a window. RUN through the window and you'll find yourself in the
exit room, so quickly hit the exit switch.
*******************************************************************************

At the top of the stairs, turn left. Open the door in front of you, and go
through. In here, follow this hall to a Blue Key. Once you get to it, the floor
you're on will lower. Now wait for it to rise back up again, and when it does,
turn around and leave this room. Back in here, follow this path to a Blue Door,
killing any Zombiemen, Shotgun Guys, or Barons of Hell in your way. Once you
get to the Blue Door, open it, and go through.

In here, kill all the enemies on the platforms. Now, cross the platforms to an
opening. In here, walk straight and the floor you're on will lower. Down here,
you'll be in the room with the Yellow Key. You have two options:

1. Use a trick to get past the Yellow Door without the Yellow Key and get to
the exit.
2. Get the Yellow Key to open the Yellow Door and get to the exit.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you chose number 1, position yourself in front of the window. Now back up,
and *RUN* straight, running through the window. You'll be in the exit room. Hit
the exit switch.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you chose number 2, head down the stairs and get in front of the Yellow
Door. Now, head left. See that switch on the wall? Hit it, and it will open
like a door, so go through. In here, check the wall to your left and a hidden
door should open, revealing a Berserk. Grab it, and head through the teleporter
to your right. In here, slowly cross this narrow pathway to the Yellow Key.
Now, turn around and drop down to the pit in front of you. Down here, take the
teleporter in front of you. Now, when you teleport, open the door in front of
you (which is the switch on the wall). In here, follow the left hand wall to
the Yellow Door. Once you get to it, open it, and go through. In here, hit the
exit switch.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

----------------------------
E4M6: Against Thee Wickedly
----------------------------

Grab the Shotgun Shells in front of you, and kill the Shotgun Guy in front of
you. Now work your way out of here into a larger room, killing any Imps, Lost
Souls, or Shotgun Guys in your way. When you do get into a larger room, you
will see a platform having the Blue Key on it (you can't get it). Kill any
enemies in here too. Facing the Blue Key, drop down into the pit in front of
it, and go left getting to an opening. Go through it, and as you go, you'll see
a floor with ammo and a Radiation Suit on it. Get the Radiation Suit, get into
the blood river again going left. You will need to drop into the pit, but
before you do, you'll see a pillar with a teleporter on top, accessed from 4
different lifts around it (depending on which lift you take, it will teleport
you to a different area). From our view, here's what we see:
         N
         __
      W |__| E
         S
---------------------
         X
Say the X is you. Take the "S" lift to get to the teleporter. When you do
teleport, grab the Chaingun in front of you, and run to get to the platform
across from this one. Kill the Shotgun Guy and Spectres in front of you, and
then go straight, heading up a set of stairs. Up here, grab the Health and the
Blue Key. Then go back down the stairs, go straight, and get into the blood
river again. Go left, get on the platform where we got the Radiation Suit, and
check the walls until a hidden door opens. Go inside, go straight, get past the
first set of stairs, but go up the staircase after it. Check the brown wall in
front of you, and it should open. Go inside, grab the Rocket Launcher, and kill
the Baron (don't use that Rocket Launcher, or risk committing suicide). From
where we entered, hit the switch on the right wall. Then take a left and open
the door (it has a demon face on it).

Kill the Imps and Shotgun Guys in front of you, and go straight, and then hit
the switch in between the Blue Bars. Turn around, and climb the stairs to the
right to get the Yellow Key, killing that Baron on Hard Skill levels. Turn back
around, and before you go into the pit again, here:
        N
      |---|
    W |   | E
      |---|
        S
---------------------
      X
The X is you again. Drop down, and use lift W to take the teleporter. When you
do teleport, go straight, follow this bridge to another room. In here, kill the
Imps, Spectres, and Shotgun Guys. See that pole in between the Red and Yellow
bars? Walk around it to reveal a teleporter near the Red bars. Go through it.
You will telefrag a Shotgun Guy. Drop into the blood pit, kill any Cacodemons
here, and grab the Radiation Suit if you need to. Down here, open the Yellow
Door, kill the Imp, get the health, and hit the switch. Exit this room, go
right, and take the teleporter. Now that the Yellow bars have been removed,
run across the gap the get to the teleporter the bars were in front of. Take
it.

Go straight, and follow this hallway to the Red Key, killing any enemies in
your way. Now turn back around, and exit this hallway. To the left a wall has
lowered, with a Cyberdemon behind it. Kill it (you need to, otherwise you can't
beat this level), using your Rocket Launcher and BFG. When you do kill it,
*run* up a small ladder on this balcony, and cross the bridge to get to this
room again (this room had the Yellow and Red Bars). Get back in the blood pit,
and open the Red Door. Kill the Imp and Cacodemon in here, and hit the switch.
Now get back out of this room and go left, taking the teleporter. Now with the
Red Bars removed, get to the farthest to the right where the Red Bars were, and
look right. You'll see a platform with goodies and a teleporter at the end.
*Run* to get to the platform, get the goodies, and take the teleporter.

When you teleport, you'll be on the platform where the Cyberdemon was. If he's
alive still, kill him. If not, take a left, get up the stairs, get to the room
past this one, and take the exit teleporter at the northeast part of this room.

------------------------
E4M7: And Hell Followed
------------------------

Get the Shotgun, and kill the Zombiemen and Shotgun Guys in front of you. Then
go straight, and when you see 2 staircases to the left and right, take the one
on the left. When you get to the top, go left, and kill the Zombieman in front
of you. Then, get to the switch that the Zombieman was in front of, and hit it.
The wall in front of you should lower. Go inside, and take the staircase on the
right. At the top, go left, and get the Red Key on the platform, killing any
Lost Souls or Cacodemons in your way. Exit this room from where you came from
now.

Just before the staircase in front of you is a staircase to the right. Go down
it again, and at the bottom, turn left, and open the door. In here, jump into
the pit across from you, killing the Shotgun Guys in your way. In the pit, go
left. Follow this hall to a floor with a Radiation Suit on it (kill the enemies
in your way). From the Radiation Suit, turn left, and open up the Red Bars.
From the Red Bars, go straight, and take the lift on the left. Kill the Shotgun
Guy on it. Get to the top using this lift.

At the top, go straight, and hit the switch (watch out for the Baron up here on
hard skill levels). The wall in front of you will lower, revealing another
Baron and a switch. Kill or avoid the Baron, and hit the switch. From the
switch, go straight, and fall onto the ground below you. From here, go
straight and then left, crossing this new bridge. On the platform it leads to,
get on the flashing square, and then a lump should raise with a switch on it
(this is the exit switch). Hit this switch, and you're done with this level!

---------------------
E4M8: Unto the Cruel
---------------------

Congratulations, you've made it to the final level of Episode 4, and this game!
Anyway, get the Shotgun in front of you, and kill the Imps around you. Before
you go down the stairs, turn left from where you started the level. You should
see 3 hanging people. Examine the middle one and the wall to your left will
lower, revealing a secret area. Go inside the secret area and pick up the
Medikits, the Boxes of Bullets, and the Chaingun. Now leave this secret area
and then go down the stairs. Flip the switch down here, and the door to the
left will open.

Kill all the Zombiemen, Shotgun Guys, and Spectres in here (or let them fight).
From the door we entered, go right, and follow this hall to a wall with a Demon
head. Check it. It should open, revealing the Red Key. Turn back aroundto the
door we entered to get here, and cross the bridge to get to this platform. On
here, open the Red Bars, and kill the Cacodemon/Baron of Hell (a Baron of Hell
is found on Ultra Violence). Also in this small room is a switch. Flip it. Now
leave this platform and go back to the door we used to get here. Follow the
other hallway to a Demon head. Check it. Go in, and take the teleporter.

Kill the Imps and Shotgun Guys in here. From the teleporter, go straight, and
head up the staircase. At the top, go left, and follow this bridge to another
platform. Kill the Baron on here that appears on hard skill levels, and get the
Armor. In here, go down the stairs, and follow this bridge into another room.
Kill the enemies in here, and hit the switch in here. When you do hit it, take
the lift down to the left.

Down here, follow this hall to the Yellow Key, killing any enemies in your way
(watch out for 2 Barons on hard skill levels). When you get the Yellow Key,
turn around, go straight, and hit the switch to the left. Ride this lift up
again, and up here, backtrack your steps to the teleporter we used to get here.

In here, open up the Demon face door. Now cross the bridge to the center
platform again, and this time open the Yellow Bars. Kill the Cacodemon/Baron of
Hell in here, and hit the switch in this small room. Now, instead of crossing
the bridge we used to get to this central platform, cross the new bridge on
this platform. Climb the stairs, and open the door.

You are now in the final room of the game. Walk around either side of the
pillar to get to the Spider Mastermind. Here are some tips on how to kill her:

1. Use your Rocket Launcher or BFG to kill her. It only takes 2-3 BFG hits to
kill her.
2. On hard skill levels, there will be a few Barons in here too. You can use
them to weaken/kill the Spider Mastermind.
3. Near the Spider Mastermind is a hidden area with a BFG and some ammo. Check
the walls while she's in a fight with an enemy so you don't risk being killed.

When you do kill the Spider Mastermind, the pillar we walked around will lower,
revealing the exit teleporter. Take it, and you've finished the game!
Congratulations on defeating her!

Once you step on the exit teleporter, you get a little story.

-------------------------------------------------------------------------------
THE SPIDER MASTERMIND MUST HAVE SENT FORTH
ITS LEGIONS OF HELLSPAWN BEFORE YOUR
FINAL CONFRONTATION WITH THAT TERRIBLE
BEAST FROM HELL. BUT YOU STEPPED FORWARD
AND BROUGHT FORTH ETERNAL DAMNATION AND
SUFFERING UPON THE HORDE AS A TRUE HERO
WOULD IN THE FACE OF SOMETHING SO EVIL.

BESIDES, SOMEONE WAS GONNA PAY FOR WHAT
HAPPENED TO DAISY, YOUR PET RABBIT.

BUT NOW, YOU SEE SPREAD BEFORE YOU MORE
POTENTIAL PAIN AND GIBBITUDE AS A NATION
OF DEMONS RUN AMOK AMONG OUR CITIES.

NEXT STOP, HELL ON EARTH!
-------------------------------------------------------------------------------

A few seconds after the story is done, you can see a screen of what happened
after the ending from Episode 3. You'll see the Doom marine with a Shotgun in
one hand and holding the head of his dead bunny in the other hand. Someone's
going to get their ass kicked.

^_^ Woo-Hoo! I'm done guiding all 36 levels! ^_^

============
10. Secrets
============

Now I've decided to add a secrets section, which will really make my Ultimate
Doom Walkthrough Ultimate. This will cover every secret in the game. You can
use my Walkthrough for parts of this section too.

<><><><><><><><><><><><><><><><><>
Episode 1: Knee-Deep in the Dead
<><><><><><><><><><><><><><><><><>

------------------------
E1M1: Hangar: 3 Secrets
------------------------

1. When you get to the room with the zig-zag floor, walk to the door across
from you. To the right of the door are green walls. You should notice a brown
wall in between the green walls. Examine this and it will open, revealing a
hidden hallway. This hallway contains a Medikit, Box of Bullets, and a Box of
Shotgun Shells. You can then follow this hallway to the outside area, where
you'll find the MegaArmor in the middle of the slime pit. Stepping through that
hidden door gives you credit for a secret.

2. From the first secret, open the door at the end of the zig-zag room. In this
room, you'll see an area of a flashing light in front of you. Step into the
lighted area, and then go back into the previous room. The platform where the
Imps were located should now have been lowered, revealing a secret room, so
step inside. In this room, you'll see an area to your right with a Shotgun, a
Box of Shotgun Shells, and a Medikit. Step into that little area to get credit
for a secret.

3. From Secret 2, get back to the Zig-Zag room. See the light posts at the
northern part of this room? Just behind the light posts, you should see a line
that separates a brighter and a darker area. Step onto this line and then RUN
back into the room where secret 2 is. You should find a hidden lift in the
corner. Step onto the lift to get credit to the secret. When it rises, you'll
find a hidden hallway with a Box of Shotgun Shells and several Armor Bonuses.
If you couldn't get to the lift before it rises, go back to that line and step
across it again.

Note: At the start, go to the room to the left. Between the staircase are
pillars. On the east part on the right one is a switch. Flip it. Get back into
the starting room, and to the right of the windows is a new opening. Go through
it, and you'll be in the room with the MegaArmor. This can cut through the
whole level almost. This is an Ultimate Doom Only Secret (this "secret" does
not affect your secret %).

-------------------------------
E1M2: Nuclear Plant: 6 Secrets
-------------------------------

1. At the start of the level, head right from the stairs. Turn left when you
get to the pillar. You should see some tan walls to your left. In the middle is
a slightly discolored wall (tan and gray). This is a hidden door, so open it
and go through it. Step into the room to get credit for a secret. You'll also
find an Armor, a Backpack, a Medikit, and a switch.

2. While in secret 1, hit the switch. Now, leave this room. There are two doors
across from you when you get back out. Take the door on the left. As you go up
the first flight of stairs, you'll find an opening to your left leading
outside. Stepping out into this area will give you credit for a secret. There
is a Soulsphere out here, along with a Chaingun, Boxes of Bullets, a Health
Bonus, and several Armor Bonuses. Just watch out for all of the Shotgun Guys on
the harder skill levels.

3. Once you have the Red Key, go through the Red Door. In this room, head
through the opening to your right and into a larger room. In here, hit the
switch on the pillar in the middle of the room. Now, leave this room. Across
from you, you should see a new opening into the maze area. Head down the steps
and into this room. In here, go through the opening to your left. In here,
follow the left-hand wall until you find a wall in between two silver strips.
This is a hidden door, so open it. This room contains a Backpack, so step into
it to get credit for a secret.

4. From secret 3, continue following the left-hand wall until you get to an
area with a glowing light. You should also find an Armor and a Medikit in this
room. Shoot the wall that the Armor is in front of with any weapon (your fist
can work too). The wall will open, revealing a secret hall. Step inside to get
credit for a secret. This hall leads up to a room with a Chainsaw. To get the
Chainsaw, just hit the switch in the corner of the big room.

5. While in secret 4, head up the stairs. You should see a wall to your right
with a silver strip next to it. Examine this wall and it will open, revealing a
hidden room. This room has four Armor Bonuses. Step into it to get credit for a
secret.

6. From the Red Door, head up the stairs across from you. At the top, use the
walkway to get to the opening across from you. In front of you is a lift that
takes you to the next room. Before stepping on it, turn left. You'll notice a
tan wall and a discolored tan wall. Examine the discolored wall to find a
hidden door. Step through to get credit for a secret. Head down the steps and
you'll find Health and Armor Bonuses. Watch out for the Imp too.

--------------------------------
E1M3: Toxin Refinery: 7 Secrets
--------------------------------

1. From the start of the level, open the door in front of you. In the next
room, head left and open the door at the end. From here, head up the stairs to
your right. At the top, go down the stairs to your left. At the bottom is a
switch to your left. This opens the room that has the Yellow Key. Head back up
the stairs and go through the opening across the door you used to get into this
area. In front of you are stairs. After the fourth step, you should hear the
sound of lifts dropping. RUN up the stairs and then head left, and right around
the corner. You should notice a ledge to your left (in front of a "computer
wall") has dropped. RUN onto it and the "computer wall" should open. If the
ledge rises before you get to it, go back to the staircase and climb back up
the stairs. Step into this room to get credit for a secret. In this room is a
staircase. At the bottom of the stairs is a pillar with a Soulsphere. Hit the
switch on the pillar to lower it and grab the Soulsphere.

2. There are two ways to get to the next secret. Like Secret 1, you can lower
the ledge by walking across the stairs leading into this room. From secret 1,
walk up to the ledge to lower it to get back to the previous room. You should
notice another lowered ledge in front of a "computer wall" across from you and
to your left (in the corner). RUN and get onto this lowered ledge. The
"computer wall" will open, revealing another room, so step inside to get credit
for a secret. This room contains Armor, a Medikit, a Rocket Launcher, and a Box
of Rockets.

3. While in Secret 2, jump into the slime pit. Follow this slime pit through a
tunnel and into a hidden room. In here, get onto the non-toxic floor to get
credit for a secret. You'll find a Medikit, a Backpack, and a switch.

4. In Secret 3, hit the switch. Now, to the right of the switch, you should
find a wall that is slightly discolored than the surrounding walls. This is a
hidden door, so open it and go through. You will get credit for a secret. This
room contains Health and Armor Bonuses, Boxes of Bullets, Medikits, and a
Chaingun. To get out of this room, walk up to the lift across from you and it
will lower. A door leading out will also open at the top of the lift.

5. Once you have the Blue Key, go through the Blue Door. In this room, head
right and go all the way to the wall across from you. To your left should be an
opening with blue lights. Examine these walls until you find a hidden door that
opens. Step into this room to get credit for a secret. This room has Health and
Armor Bonuses, a Box of Shotgun Shells, and a Chainsaw. In addition, at the top
of the stairs is the Yellow Door. If you go through it, you'll find a room with
Medikits, a Soulsphere, a MegaArmor, and an Invisibility Sphere.

6. To get to this secret, you must have hit the switch in the room with Secret
3. Head back to the level's starting area. You should notice a bridge going
through the slime pit. Cross the bridge and the wall in front of you will open,
revealing a room. Step inside to get credit for a secret. Keep going forward
and you will eventually find the room with the secret exit switch.

7. While in secret 6, work your way to the room with the secret exit switch.
Before hitting this switch, turn around. You should see a tan wall (surrounded
by brown walls). This is a secret lift, so examine it to lower it. Now get on
it and ride it to the top. At the top is a Box of Rockets. You will get credit
for a secret for stepping on this hidden lift.

---------------------------------
E1M4: Command Control: 3 Secrets
---------------------------------

1. At the start of the level, you should notice a slightly discolored wall to
your left. Examine it and it will open, revealing a secret room. Step inside
for a secret. This room has a Medikit, a Box of Shotgun Shells, and a Backpack.

2. From secret 1, go through the door in the starting room. In here, there are
three openings across from you. Go through the opening on the left and head
into the bigger room. Across from you is a slime river. Jump in the river and
head left. You will eventually get to a bigger room. You will get credit for a
secret when stepping into this room. This room contains a Rocket Launcher,
Armor Bonuses, Stimpacks, and a Medikit.

3. There is a switch in Secret 2. You need to be careful with this switch. If
you need to, you should save your game before hitting the switch. Hit the
switch and QUICKLY get onto the rising floor to the right of the switch. If
you're too late, you won't be able to get to the third secret (you only have
one shot). At the top, you'll find a Soulsphere. Step forward to get credit for
a secret.

----------------------------
E1M5: Phobos Lab: 9 Secrets
----------------------------

1. From the start of the level, go into the room across from you. In here, head
up the stairs in front of you. At the top, turn right and you should see two
barrels in front of a wall. Blow up the barrels and examine the wall. It will
open, revealing a hidden room. Step inside to get credit for a secret. This
room contains a Shotgun, a Box of Shotgun Shells, 2 Armor Bonuses, and a Health
Bonus.

2. Once you have the Yellow Key, head back out to the previous room and jump
into the slime pit. To get out of here, look across from you and you should see
a brown wall surrounded by green walls. Examine this wall and it will open,
revealing a secret room, so head inside to get a secret. This room contains a
Rocket Launcher, a Box of Rockets, a MegaArmor, Medikits, and Shotgun Shells.

3. Open the Yellow Door and head inside. Go down the lift in front of you. At
the bottom, use either staircase to get to the other side of the room. You
should find an alcove with a Medikit in it. Examine the wall behind the Medikit
to open a hidden door with a Radiation Suit. Step inside to get credit for a
secret.

4. While in Secret 3, examine the wall to your left to open another hidden door
with a Chainsaw. Step into this small room to get another secret.

5. In Secret 4, examine the wall in front of you and it will open, leading you
outside. Walk forward to get credit for a secret. There is a Soulsphere across
from you.

6. From secret 5, head back inside. Back in here, hit the switch across from
you. Now, get to the lift that brings you back to the Yellow Door. Facing the
lift, turn left, and you should see a higher ledge above you (with a Stimpack).
Walk up to this ledge and examine it to lower it. Now get on it and ride it to
the top. At the top, turn right and examine the wall to open a hidden door.
You'll find a small room with a Box of Shotgun Shells. Step inside to get
credit for a secret.

7. After secret 6, go through the opening directly across from the Yellow Door.
Head up the stairs and then go through the opening to your left. Now head up
the stairs to your right into another room. In the corner of this room is a
switch (that acts as a door). Examine the walls to the right of the switch and
you should find a hidden door that opens. Step inside to get credit for a
secret. This room has a Chaingun, a Box of Bullets, a Backpack, a Medikit, and
a Computer Area Map.

8. When you have the Blue Key, open the Blue Door and go through it. In here,
follow the left-hand wall until you get to a small opening. Go through it and
you'll find a bigger room. Step into it to get credit for a secret. You'll find
a much-needed Light Amplification Visor in here.

9. From secret 8, continue following the left-hand wall until you find a
slightly discolored (gray and green) wall. There should be a barrel in front of
this wall. Examine this wall to open up a hidden door (you do need the Blue Key
to open this door). Step through to get credit for a secret. This room has an
Invisibility Sphere, Medikits, and Armor Bonuses. It also has a star-shaped
teleporter that brings you back to the start of the level. You can also get to
this room from Secret 6 (there is another hidden door).

------------------------------------
E1M6: Central Processing: 4 Secrets
------------------------------------

1. From the start of the level, progress the level until you get to the Blue
Key. When you get to the Blue Key, drop into the slime pit below you. Down
here, head straight through the opening across from you. Walk to the lift in
front of you and it will lower. You will get credit for a secret for stepping
on it. At the top is a Soulsphere.

2. From Secret 1, jump back into the slime pit and head back into the bigger
area. Out here, head right and get onto the non-toxic floor across from you.
There is a MegaArmor here. Now go into the hallway to your right to get credit
for a secret. At the top of the stairs here are Boxes of Rockets, an
Invisibility Sphere, and Light Amplification Goggles. There is also a door back
to the level's starting area.

3. Now, progress the level until you get to the Blue Door. When you get up to
the Blue Door, turn around and head back into the bigger area. To your left
should be a new opening. Head inside this little alcove. Now examine the wall </pre><pre id="faqspan-4">
in front of you to open up a hidden door. Step inside to get credit for a
secret. This room has a Rocket Launcher, a Backpack, and an Invisibility
Sphere. There is also a Blue Door here that you can use as a shortcut to get to
the Yellow Key (without needing to go through the maze).

4. Once you have the Yellow Key, turn around and head down the stairs (if you
haven't gone through those stairs yet). This will open up a hidden tunnel. To
get to it, walk back through Secret 3 out into the bigger slime room. Go to the
other side of the room and turn right. You should find the tunnel. Go through
it and you'll eventually get to a room. This room has Boxes of Rockets, Health
Bonuses, Medikits, a Box of Bullets, and a Box of Shotgun Shells. Step into it
to get credit for a secret.

----------------------------------
E1M7: Computer Station: 4 Secrets
----------------------------------

1. When you have the Yellow Key, go through the Yellow Door. Make your way to
the room with the pillar in the middle. It will lower when you walk up to it
(at the top of the stairs). Step on the pillar and it will start rising. Turn
left and you'll see a slime pit. RUN off the pillar to get into the slime pit.
Down here, you'll also find a platform with a Chaingun, Medikit, Box of
Bullets, and Box of Shotgun Shells. Step onto it to get credit for a secret. To
get out of here, walk forward towards the wall and it will open, revealing a
room with a Backpack. Walk up to the Backpack and the wall to your left will
lower, revealing an opening.

2. From secret 1, get back on the pillar that rises when you walk on it. This
time, jump into the slime pit to your right. Down here, go into the opening
across from you. In here is a Radiation Suit and a switch. Quickly get the
Radiation Suit and then hit the switch to your right. It will open like a door,
so step inside. Head in to get credit for a secret. At the top of the stairs is
a Box of Rockets, Medikits, and another switch. This switch will allow you to
get a Chainsaw (in that room past the room with the pillar you used to get to
secrets 1 and 2).

3. From Secret 2, head down the stairs and leave. This time, go right. Now,
follow this slime pit until you get to a platform with a Soulsphere on it. Step
onto the platform to get credit for a secret. When stepping onto this platform,
a door will open to your right, allowing you to get back inside.

4. Progress the level until you have the Blue Key. When you have the Blue Key,
go back through the Red Door. Now head right down the hall and open the Yellow
Door to your left at the end. In here, turn right and go through the opening in
between those two lights. In here, go through the opening to your right. In
this alcove, examine the green wall to your left and it will open, revealing a
hallway. Step into it to get credit for a secret. Across from you is a door
leading to the area outside, where you can get an Invisibility Sphere.

-------------------------------
E1M8: Phobos Anomaly: 1 Secret
-------------------------------

1. Hit the switch in front of you at the start of the level. Now, jump down
into the bigger room and head down the stairs to your left. While going down
the stairs, notice the walls to your right. You should notice a gray wall that
is slightly discolored. Examine it and it will open, revealing a Soulsphere, so
step in to get credit for a secret.

-------------------------------
E1M9: Military Base: 2 Secrets
-------------------------------

1. From the start of the level, head straight and then go down the stairs to
your right. At the bottom, turn left. Walk up to the corner of the room and the
floor you're on will lower into a hidden room, containing a Chaingun and
several Boxes of Bullets. Step onto the platform with the Chaingun on it to get
credit for a secret. To the left of the Chaingun are a couple of Armor Bonuses,
too.

2. Once you have the Blue Key, go through the Blue Door. In this room, turn
right and face the walls. You should notice a wall that is slightly different
than the surrounding walls. This is a hidden door, so examine it to open it.
Step inside to get credit for a secret. This room contains a Shotgun, Box of
Shotgun Shells, a Backpack, a Chainsaw, a Box of Bullets, and a Box of Rockets.
All of them are on pillars. To get to them, walk down the stairs to lower the
pillar with the Box of Bullets on them. Step onto the pillar and ride it up.
Now, RUN onto each pillar to get each item.

<><><><><><><><><><><><><><><><>
Episode 2: The Shores of Hell
<><><><><><><><><><><><><><><><>

--------------------------------
E2M1: Deimos Anomaly: 4 Secrets
--------------------------------

1. At the start, take the teleporter across from you. Then, in here, follow
this room to a bridge surrounded by lava. Go through it, and hit the switch to
the right. A pedestal behind you will rise up from the ground. Facing the
switch you just hit, turn around and face the pedestal. There should be a
switch in front of you. Hit it and two doors will open to your right, revealing
a secret room. Step into this room to get credit for a secret. This room
contains a Clip, an Armor Bonus, a Medikit, and most importantly, the Red Key.

2. From secret 1, hit the switch on the other side of the pedestal. This will
open up a teleporter next to the Blue Key. Backtrack to the room where the Blue
Key was and step into the teleporter. You will be teleported into a secret
room. This room has a Plasma Gun and an Energy Cell, along with a couple of
enemies.

3. Next to the pedestal that opened up secrets 1 and 2 is a teleporter. Step
through this teleporter. In this room, you should see an alcove to your left.
There are two switches in this alcove. Hit the switch on the left and a door in
front of you will open, revealing a teleporter. Step into the teleporter and
you'll be taken to a secret room. This room has several Health and Armor
Bonuses. Watch out though, as the door will only open once. It cannot be
reopened after closing.

4. When you have the Red Key, go through the Red Door. You'll get credit for a
secret for just stepping into the room. This room has a Computer Area Map,
Stimpacks, and a MegaArmor. Watch out for the enemies too.

-----------------------------------
E2M2: Containment Area: 12 Secrets
-----------------------------------

1. From the start of the level, head straight. You'll be given an option to go
left or right. Head right until you bump into a wall. From here, turn left and
you should see a crate across from you. Walk up to the crate and it should
lower, allowing you to go through. It will also reveal a secret alcove to the
left with two Boxes of Shotgun Shells. Step into this alcove to get credit for
a secret.

2. From secret 1, continue past the lowered crates and into the opening across
from you. In here, head left down the hall and you'll get to the center of the
room, which is a 4-way intersection. Head right down the hall and you'll get to
a door. Hit the switch to the left of the door to open it, and then go through.
A staircase will then build to the room up above you, so head up the stairs.

Up here, go left, and then take another left. You'll see the Yellow Key across
from you. To get to the Yellow Key safely (without getting hurt from the lava),
just follow the blue tiles on the ceiling (this creates a bridge you can use to
get to the Yellow Key). Once you have the Yellow Key, turn around, and then go
straight. Stop at the first opening to the left. Get on the lifts going up and
down, and then ride one of the lifts down. At the bottom is an opening. Go
through and you'll find a secret hallway with a Box of Shotgun Shells and
numerous Health Bonuses.

3. In secret 2, head to the other side of the hallway. Jump out, and then turn
left. You'll be back at the 4-way intersection. Turn right and go back into the
crate maze. From here, head straight to the wall across from you. There is a
door next to you, so open it and go through it. Now head right and follow this
hall until you get to a Yellow Door. Open it when you get to it. In this room,
hit the switch on the other side of the room. This will cause the pillar with
the Chaingun in the middle of the room to lower, so you can get to it. Step
onto the pillar to get credit for a secret.

4. From secret 3, head back out through the Yellow Door and the normal door.
Back in the crate maze, follow the left-hand wall until you get to another
Yellow Door. Open it when you get to it and go through it. In here, RUN all the
way to the other side of the room. Get the Backpack before the floor it is on
rises. Over here, you'll find three pillars. Each of them has a switch on it.
Hit all three switches. This will open up three doors to the left of the Yellow
Door in the previous area. Step into the leftmost room for a Box of Rockets and
a secret.

5. From secret 4, go into the middle room to get a Rocket Launcher and credit
for another secret.

6. Now, head into the rightmost room for another secret. This room has a Box of
Bullets in it.

7. After you have the previous three secrets, go back into the crate maze and
go into the room with the 4-way intersection. Go down the southern hallway
(from the intersection), and head up the stairs at the end of the hall. Back up
here, follow the right-hand wall until you get to a room with blue-tiled
floors. In here, get to the wall across from you. You should go through two
more rooms with blue-tiled floors. Now, head right and you'll find an opening
in the corner. Go through the opening and you'll get to a hallway. Follow this
hallway to a room with a Backpack. You will get credit for a secret along the
way.

8. Now, you will be trapped in secret 7 for about 30 seconds. There is another
way out of here. When you pick up the Backpack, a door in front of you will
open, revealing several Imps and Demons, so kill them. Go into the room where
they came out of and search the walls across from you. You should find a hidden
door that opens. Step into the next room to get credit for a secret. All you
will find here are two Armor Bonuses and Shotgun Shells.

9. While in secret 8, search the walls across from you until you find another
hidden door that opens. Head into the hallway. You will actually not get credit
for a secret for finding this hall. However, while in this hall, search the
walls to your right until you find another hidden door that opens. Step into
the room to get credit for a secret. This room has a Medikit, a Clip, a Box of
Rockets, and a Computer Area Map.

10. Now, progress the level until you get to the Red Door (you don't need the
Red Key for this). Facing the Red Door, turn around. There are three openings
to your right. Take the opening on the far left and go into the room. In front
of you should be a pillar. Hit the switch on the left side of the pillar and a
pillar to your left will lower, revealing a Plasma Gun. Step onto this pillar
to get credit for a secret.

Be warned that this switch only works once, so if the pillar rises back up, you
can't use that switch to lower the pillar again. However, there is a way to get
this weapon if you missed it the first time. Face the pillar that the Plasma
Gun is on. Next to it is a switch above you. If you get in front of the pillar
and face the switch at an angle, you can hit it. Get closer to the switch while
facing it at an angle. If you keep hitting Spacebar, you'll probably hit it,
causing the pillar to lower for good. Now you can get Plasma Gun.

             S---------|
             S   PG    |
             S---------|
               X

Say the X is you. The rectangle ahead of you is the pillar, and PG is the
Plasma Gun. The S's are the switch which is high above you. But if you get up
to the switch (even if you are below it) and hit Spacebar when hitting it at an
angle, you have a chance to hit it.

11. Go back to the Red Door. Head left and go down the crushing ceiling hall.
To the left of the third crushing ceiling (the middle one) is an opening. Head
into the opening and you'll be in a dark room. Follow this hall until you get
to a room with a Chainsaw. Stepping into this room will give you credit for a
secret.

12. Now, progress the game until you get to the room with the Blue Key. Before
crossing the slime pit to get to the Blue Key, turn right. You should notice
that the corner is lighted up. Stepping on this corner will lower a hidden lift
to the right of the Blue Key, containing a Soulsphere. RUN onto the hidden lift
to get credit for a secret. I'd recommend saving your game, because this lift
can only be lowered from stepping on that lighted corner once, and you cannot
get it if you miss it the first time.

--------------------------
E2M3: Refinery: 6 Secrets
--------------------------

1. From the start of the level, head into the area across from you. In here, go
through the opening in the southeast corner of this room. Follow the hall until
you get to the room with the rising and falling floors. Before going into that
room, turn around. You should see the vine-covered walls across from you.
Search the walls across from you (on the left side) and you should find a
hidden door that opens. Step into this room to get credit for a secret. This
room has a Clip and a Backpack.

2. From secret 1, go into the room with the moving floors. The moving floors
should be to your right. Now search the walls to your left until you find a
hidden door that opens. You should be brought into the room with the MegaArmor.
Step through the doorway to get credit for a secret.

3. While in secret 2, head right. Go past the pedestal with the Shotgun, and
you'll be in a hallway. In here, take the opening across from you. In this
room, go straight and jump into the lava pit. Down here, head right and go up
the staircase. You'll be in a secret area that has two Health Bonuses, a Plasma
Gun, and an Energy Cell.

4. From secret 3, head back to the room that you accessed using secret 2. Back
in this room, look in the southeast corner. You should see a brown wall in
between two metal strips. Search this wall and it will open, revealing a hidden
door. This acts as a shortcut to the hallway that has the Blue Door. Step
through the doorway to get credit for a secret.

5. From secret 4, go through the Blue Door, and work your way through the dark
room with all of the pillars. You should be in a room with slime. Step into the
slime and go right. You should see an opening in the eastern part of the room.
Facing it, turn right and you should find an alcove. Step into the alcove to
get credit for a secret. This secret contains a pretty important Radiation
Suit.

6. Once you have the Radiation Suit, go through the opening in the eastern part
of the slime pit and you'll find another room. This room has four Health
bonuses and an Armor Bonus, along with an Energy Cell. There is also a
Soulsphere in an alcove in the corner of this room. Step into that alcove to
get credit for a secret.

-----------------------------
E2M4: Deimos Lab: 10 Secrets
-----------------------------

1. At the start of the level, you'll notice a flashing wall to your right.
Search this wall and a hidden door will open. Go inside to get credit for a
secret. This room contains a Shotgun, a Box of Shotgun Shells, a Box of
Bullets, two Armor Bonuses, and a Medikit.

2. From secret 1, go back to the level's starting area and take the teleporter.
In here, go up either staircase across from you. At the top of the steps is a
lift. Hit the switch to lower the lift. Now get on it and ride it to the top.
Up here, take either path until you get to a bigger room. You'll find several
pillars in front of you. To lower them, go right and around the corner. You
should find a red mini-pillar with a skull on it. Walk to the left of it and
touch the wall. This will cause the pillars to lower, revealing a hidden room.
Step into the room to get credit for a secret. You'll find a Computer Area Map,
an Armor, two Medikits, a Box of Bullets, and a Box of Shotgun Shells.

3. From secret 2, get back to the lift, and jump off. Down here again, go
straight, and go through the opening to the right. In this room, go all the way
straight across the two slime trails. Go into the opening to your right after
the second slime trail. In this hall, go forward and turn right at the end. If
you were fast enough, you may be seeing a hidden door close. To open it up,
just shoot at it with a Fist, Chainsaw, Pistol, Shotgun, or Chaingun. Go inside
this hidden room to get credit for a secret. You'll find a Chaingun, a Box of
Bullets, two Health Bonuses, and an Invisibility Sphere.

4. Now, progress the level until you get to the Blue Key. Once you have the
Blue Key, hit the switch to your right. This will lower the barrier to your
left. Go through and follow this hallway until you get to a bigger room (past
the crushing ceilings). In here, you will see a blue, twisted walkway in front
of you. Jump down into the slime pit to your right, where you'll find a
platform with a Berserk. Get onto the platform to get credit for a secret.

5. Down here from secret 4, go through the hallway in the corner of the area.
At the end of the hallway, you'll get back to the toxic "O" room. Out on this
toxic "O", run to the left and go around the toxic "O" counter-clockwise. This
will open a secret door on the northern side of the room, so go through the
opening. In here, go right and you'll find a big area with several Demons, a
Backpack, numerous Health Bonuses, and a Soulsphere. Step into this room to get
credit for a secret. There is a Radiation Suit, a Clip, and Shotgun Shells.

6. Progress the game until you get to the Yellow Door. When you get to the
Yellow Door, open it and go through it. In this hall, go left and take the
first opening to your left. In here, head down the stairs and you'll get to a
room with several doors. Take the furthest door on the right. In this room, go
across the slime pit and you'll find an alcove to the right. Blow up the
barrels in the alcove and then step into it to get credit for a secret. You'll
find a MegaArmor here.

7. From secret 6, exit the room. Across from you is a blood pit. Jump into the
pit and then turn left. You should find a ledge with two Medikits. Step on the
ledge to get credit for a secret.

8. While in secret 7, go through the opening across from the Medikits. In here,
search the wall across from you and it should open, giving you a way out. Now
follow this hall until you get to a room with several Health and Armor Bonuses.
Step into this room to get credit for a secret. Be quick though, as the wall
behind you will raise, and if you're standing on the floor that raises, you can
get stuck. To get out of this room, search the green wall with the vines to
your left and go into the hallway. At the other end of the hallway, just open
the hidden door to get out.

9. From secret 8, get back to the room with the four doors. Back in here, go up
the steps into the previous hallway. Now turn left and follow the left hand
wall until you fall in a small pit. To get out of here, search the walls (look
for the wall that is slightly misaligned) until a hidden door opens. When you
find the hidden door, go through and you'll be in a secret area with a Plasma
Gun and a teleporter.

10. Now, progress the level until you get to the exit door. When you get to the
exit door, walk up to it. Now turn around. You should notice that a bridge is
raising up to the Soulsphere across from you. Use this bridge to get to the
Soulsphere, and then step on its ledge to get credit for a secret.

---------------------------------
E2M5: Command Center: 10 Secrets
---------------------------------

1. Open the door in front of you at the start. Go to the southwest corner of
this room. You'll find a small pool of blood. Step on the blood and a hidden
door next to you will open, revealing a hidden area with a Box of Shotgun
Shells. Step into this area to get credit for a secret. Watch out for the
enemies too.

2. From secret 1, head to the southeast side of this room, where you'll find a
Medikit. Step over the Medikit and another hidden door next to you should open.
Again, step into this room to get credit for another secret. Like secret 1,
there are a couple of enemies, and a Box of Shotgun Shells.

3. Get out of secret 2. In this room, take either staircase in the corners of
this room. At the top, go through the opening across from you into the next
(larger room). In here, go through the door on the other side of the room. In
this room, open the door to your left and go through it. In this room, search
the wall in the northeast corner and you should find a hidden door, revealing a
small room with a Chainsaw. Step into this room to get credit for a secret.

4. From the Chainsaw, exit this room. Back in here, go through the door across
from you. In here, go around the corner and you will find a door to your left
and right. Go through the door on the left. In this room, go up the spiral
staircase. When you get to the top, you will hear the sound of a door opening.
Go back down the stairs until you see a new opening to your left. Go through
this opening and you'll be in a secret area. This room has a Radiation Suit
(which we'll need for the upcoming secret), an Energy Cell, and a Medikit.

5. From secret 4, grab the Radiation Suit, and go back up the stairs. When you
get back up to the top, open the door across from you. In here, go down the
staircase to the right. At the bottom, go across this thin slime pit to another
slime room. In this room, follow the left-hand wall until you find a Clip. Walk
over the Clip to open up a hidden door. Go through the hidden door and down the
long slime hallway. You'll get credit for a secret when you get to the room
across from you.

6. From secret 5, go down the next hallway into another room. There are three
doors to your right in this room. Take any of them and you'll be in a room with
a large slime pit. Jump into the slime pit. There are two alcoves down here.
One of them takes you to a teleporter and the other takes you to a ledge with
an Energy Cell Pack. Step on the ledge with the Energy Cell Pack to get credit
for a secret.

7. From secret 6, go down the other alcove and go through the teleporter.
You'll be taken back to the level's starting point. Go up the staircase in the
northwest corner of the room. At the top, go through the door to your right. In
here, open the door at the other end of this long hallway. In the next room,
turn right and open the door to your right. Hit the switch to the right of you
in this room, and then leave. Now, head right and you should see a new
staircase to your right. Go up the stairs and walk through the fake red wall at
the top. You'll find a hidden room with a teleporter. You'll be given credit
for a secret when going through the fake wall.

8. Take the teleporter you found in secret 7. You'll be taken to another room,
where you'll be given credit for another secret.

9. While in secret 8, hit the switch in the room and it will open like a door,
revealing another room. Step into the room to get credit for another secret.

10. While in secret 9, step into the teleporter here. You'll be taken to a
hallway with an exit door. Go through the exit door and you'll get credit for a
secret. The exit switch in this room takes you to the secret level, E2M9:
Fortress of Mystery.

-------------------------------------
E2M6: Halls of the Damned: 3 Secrets
-------------------------------------

1. Once you have the Yellow Key, go back into the previous room. In here, open
the door directly across from you. In the next room, step onto the ledge in the
middle to get credit for a secret. This ledge has an Armor, a Medikit, an
Energy Cell, and an Invisibility Sphere.

2. From secret 1, go back into the previous room. This time, go through the
door to your right. In here, step into the middle of the room to get credit for
a secret. You'll find a Chaingun and a Light Amplification Visor. To get out of
here, hit the switch directly across from the door you used to get into this
room. Just watch out for the crushing ceiling near the door.

3. From secret 2, go back into the previous room. Back in here, go through the
opening directly across from you. Follow this hall until you get to a door.
Open the door when you get to it and go through it. In here, open the fake exit
door across from you and go through it. Hit the switch in the next room and you
will be lowered into another room. Get the Soulsphere down here and then go
through the door in the corner of the room. You'll get credit for a secret when
stepping through. This hallway also has a Computer Area Map.

-------------------------------
E2M7: Spawning Vats: 6 Secrets
-------------------------------

1. In the room with crates and many Demons inside, hit the switch on the
pedestal in the southwest corner of the room. The pedestal will lower, allowing
you to go through. Now follow this hallway to an opening leading to a bigger
room. Before going through the opening, turn left and you should find a
staircase, so head up it. At the top, go into the room directly across from
you. In this room, go down the stairs next to the opening you used to get into
here. At the bottom, hit the switch in front of you and then turn around. Go
through the opening to your left, where you'll get credit for a secret. This
secret room has a Health Bonus, a Box of Bullets, a Computer Area Map, and an
Invisibility Sphere.

2. From secret 1, progress the game until you get to the Blue Door. Facing the
Blue Door, go down the hall to your right and use it to get to another hallway.
The hallway should have curved walls to your right and left. Look for an
opening to your right and go through it. You'll get credit for a secret when
stepping outside. There is also a Plasma Gun in the southern part of the room.
In addition, you'll find a Box of Shotgun Shells, Health Bonuses, and an Armor.

3. While in secret 2, look for a switch in the northern part of the room. Hit
the switch and it will open like a door. Step into the room to get credit for a
secret. This room contains a Chainsaw, a Stimpack, an Energy Cell, and two
Armor Bonuses.

4. Progress the game until you get to the Red Door. You'll need the Red Key to
get to this secret. Facing the Red Door, go left and go down the red hallway.
You should see an opening to your left in the red hallway, so head into it.
You'll be in a room with several alcoves. Go through the alcove in the
southwest corner, where you'll find an opening. Go through the opening and head
down the hallway. On the other side, you'll find a bigger room with two Health
Bonuses, a teleporter, and a Rocket Launcher. Step into the room to get credit
for a secret.

5. While in secret 4, go through the teleporter. In this room, cross the lava
to the Red Door across from you. Open the Red Door and step into the small
room. You'll get credit for a secret when stepping into this room. Be sure to
hit the switch in this room!

6. To open up this secret, you must hit two switches. You have already hit the
first switch behind the Red Door that you found in Secret 5. To get to the
second switch, go through the Blue Door. In here, turn left and head up the
stairs across from you. At the top, you will get to a bigger room. You will
also notice a switch across from you, so hit it. With both of these switches
hit, head back to the level's starting room. You should find a new opening next
to where you started. This opening has a Soulsphere and an Energy Cell Pack.
Step into it to get credit for a secret.

--------------------------------
E2M8: Tower of Babel: 0 Secrets
--------------------------------

This level is secret free!

------------------------------------
E2M9: Fortress of Mystery: 1 Secret
------------------------------------

1. You can't miss this secret. Open the hidden door in the eastern part of the
Cacodemon room. This leads you to the room with the Red, Blue, and Yellow Keys
and Doors. Stepping into this room will give you credit for a secret.

<><><><><><><><><><>
Episode 3: Inferno
<><><><><><><><><><>

--------------------------
E3M1: Hell Keep: 1 Secret
--------------------------

1. Facing the exit door, turn to your left. You should see a small pool of
blood in front of a wall. Examine the wall behind the blood and a hidden door
will open, revealing a small room with a Stimpack, Shotgun Shells, and a Rocket
Launcher. Step inside to get credit for a secret.

-----------------------------------
E3M2: Slough of Despair: 3 Secrets
-----------------------------------

1. From the start of the level, follow the right-hand wall until you get to the
"thumb" of the map (remember, this map is shaped like a hand). You should find
a barrier at the end of the thumb. To the left of the barrier is a small lava
pool. Step onto this lava pool to lower the barrier, revealing a Chaingun. Walk
behind the barrier to get credit for a secret.

2. The next secret is located in front of the "ring finger" of the map.
Progress the level until you get the Blue Key. When you have the Blue Key, turn
around and you'll find that a wall has been lowered, revealing several
Cacodemons and a blue pillar with a switch. Hit the switch on the pillar and go
back to where you found the Blue Key. A new area has been opened up. Be sure to
pick up the Computer Area Map here.

Now, go back to the blue pillar and switch to the Automap (picking up the
Computer Area Map isn't required, but makes finding this secret easier). You
should notice a nearby structure to the east is shaped like an arrow. Examine
the wall that the arrow is directly pointing at and a hidden door should open,
revealing a small room. This room has a Plasma Gun and a Medikit. Step into the
room to get credit for a secret.

3. This secret can be found in the "middle finger" of the map. Just work your
way through the middle finger until you get to the end. You will find a wall
with a switch to your left and right. Hit the switch on the left to open up the
wall, revealing a Soulsphere. Step inside to get credit for a secret. Hitting
the switch on the right opens up a door past the Soulsphere, revealing a bigger
room with Medikits and a Box of Rockets.

-----------------------------
E3M3: Pandemonium: 6 Secrets
-----------------------------

1. Get out of your starting alcove, and go right. Follow this hall into another
room. In this room, enter the opening to the left. While going down this hall,
look at the walls to the right, and you should see an opening. Go through, and
follow this hallway. When you get out, you'll be in a new room. Coming in here
counts as a secret.

2. In secret 1, take either opening across from you. In this room, go left, and
you'll be in another room. In the blood pit to the right, you'll see an
opening. Get to it. Go through, and you'll be in a room with a Rocket Launcher,
Backpack, and other goodies (you'll also get a Berserk).

3. From secret 2, backtrack all the way back to the hall you used to get to
secret one. Exit this hall into the other room (not secret 1). In here, go
right. You'll see an opening to the left. Go through, and you'll be in a room
that has a big pool of slime. Go in, and you'll find a platform with a Chaingun
on it. Get on the platform, and you have a secret.

4. From secret 3, exit this room. In here again, go left, and enter the
opening. In this room, enter the other opening. In this small room, climb the
square stairs. At the top, go straight through the opening. In here, skip the
opening to the right, and go straight. In this room, there is a small opening
to the left. Go through it. Up here, go left, climbing the stairs. You'll get
to a small room with 2 Medikits. Getting here counts as a secret.

5. From secret 4, go back through the opening you just came from. Go forward
until you see an opening to your right. Go through it. In this room again, go
all the way right, through the opening. In this small room, go left, heading up
the stairs. When you get to the top, get to the other end of the room. When you
get to the wall, turn around. You should see a gray platform. Getting on it
triggers a secret room. Here's how to get on it:


                                   |
         |    X    |               |  <-- Blue Door
         |---------|               |
      |--|_________|--|            |
      |_______________|


Say the X is you. Get on the small ledge, and walk forward. A wall in front of
you should open. Kill any enemies that appear, and grab the goodies behind the
wall that just opened (the ledge is the --- part, and you walk up to the ___
part that's shorter, and the other ___ part is another ledge).

When this happens, a hidden door in front of you should open. Get to it, and go
in the new room. In here is a secret, and some goodies.

6. Get out of the secret 5 room, and go right. You'll see an opening to the
right. Facing the opening, walk up to the wall to the left of the opening. The
wall should lower. When it's finished lowering, you'll be able to access
another small room. Getting in it counts as a secret (get the goodies too).

-------------------------------
E3M4: House of Pain: 4 Secrets
-------------------------------

1. From the start of the level, go straight and you'll get to a 4-way
intersection. Take the path on the left. In this room, follow the pathway until
you get to the other side of the room. You should get to a door. To the right
of the door is a lava pit with a teleporter. Step into the teleporter and
you'll be taken to a small, empty room (which has two Spectres on skill levels
4 and 5). After teleporting, step into the room and you'll get credit for a
secret.

2. Progress the level until you get to the Blue Door. When you get to it, open
it and go through it. In this room, open the door to your left and go through
it. In the next room, go through the door on the other side of the room. In
here, open the door to the left and go through it. You'll come to a bigger room
with several doors. Open the small door on the right. You'll find a room with
lava and a small pit at the end. Jump into the pit and you'll find a BFG!
Stepping into this pit also gives you credit for a secret. To get out of the
pit, just simply hit the switch you find down here to raise it up to the lava.

3. From secret 2, turn around and leave the room. There is a door across from
you, so open it and go through it. In here, destroy the barrels first so that
they're not in the way. Now, turn right and you should see some diagonal walls
at the end of the room. Examine these walls and a hidden door will open,
revealing a secret room. Step in to get credit for a secret. This secret
contains several Boxes of Rockets, an Energy Cell Pack (two on skill levels 1
through 3), some Medikits, and a Demon (two on skill levels 3 and up).

4. Progress the game until you get to the Red Door. Open it and go through it
when you get to it. Now, follow this hallway until you get to the red, damaging
floor. Before stepping on it, turn around and you should see a little closet
with a Lost Soul. Examine the wall across from you and a hidden door will open,
revealing a useful Radiation Suit. Step into the small room and you'll get
credit for the secret.

-----------------------------------
E3M5: Unholy Cathedral: 10 Secrets
-----------------------------------

1. In the room you start in, there are 4 openings leading to doors. Go through
the opening on the far left, and open the door. In this room, check the wall to
the left. It will open. In here, go right and follow this hall to an alcove,
where you will find a Light Amplification Visor.

2. From secret 1, backtrack to where you opened the secret wall. In here, open
the door to your left. In this room, open the door across from you. In here,
open the door in the western part of this room. In here, open the door in front
of you. Now get to the other end of this room, and get the Plasma Gun, Energy
Cell Pack, and Soulsphere. This will count as a secret.

To get out of here, flip the switch in the alcove where you got those goodies.
The doors that you opened will re-open. You may need to hit the switch twice to
open up both doors.

3. In this room, get to the northern part of this room. Open either door that
are next to each other over here (don't open the one by itself). In this room,
go left, and through the opening, to the other part of this room. Over here,
walk up to the wall in front of you, and it should lower. In here, follow this
hall to a larger room. In this larger room, look at the red brick wall to your
right. You should notice a section of the wall in between two blue symbols.
Examine this wall and it will open, revealing a Radiation Suit. Step into here
to get credit for a secret.

4. Exit the secret 3 room. In here, take the teleporter in the northern part of
this room. When you are teleported to the courtyard, a door leading into the
hidden room behind you will open. This secret area contains a Yellow Key and a
Box of Bullets.

5. Get out of the secret 4 room and back into the courtyard. Now, get to the
east part of this courtyard (use the Automap if you need to). Over here, you
should notice some red symbols high up on the wall above you. Examine the walls
to the right of these symbols until a hidden door opens. This hidden door
requires the Yellow Key to open up. When the door opens, you'll find a secret
room with a Chainsaw and a Soulsphere.

6. From secret 5, take the teleporter in the northwest part of the room (use
the Automap). In this room, go straight until you get to two doors. Take the
one on the right. In this room, follow the hall to a red pillar. Walk through
the south end of the pillar, and the wall in front of you will lower. Go into
this new room you can access. To the right of you is one of the crushing
pillars with a switch behind it. Hit the switch next to the crushing pillar.
Facing the switch, turn around, get out of the pillar's way. You'll see three
openings to your right. Go through the opening in the middle, and in here,
follow this hall to a Rocket Launcher. You'll get credit for a secret.

7. Exit the secret 6 hall. Back in here (with the crushing pillars in each
corner of the room), exit this room. In this room, check the walls to your
right (not in the new opening to your right), and you should find a hidden door
opening. In here, cross the slime pit, through the opening, up the stairs. When
you get to the top, go straight, and collect the items in front of you. Getting
up here counts as a secret.

8. Exit the secret 7 room, get across the slime pit, and back here. In here, go
straight, pass the red pillar, and follow the hall to two doors. Open both
doors. One of them leads to a set of teleporters (and the other doesn't open).
Go through the teleporters. You'll be warped back to the courtyard. A hidden
door on the building in front of you will open. Go through the new opening, and
you'll find two Medikits, a Box of Bullets, and a secret area.

9. Exit the secret 8 building. Back in the courtyard, take the teleporter in
the northwest part of the room (again). In this familiar room, go straight, and
open the door on the left. In this room, follow this hall to two doors. One
goes to a set of teleporters, and the other goes to a lava pool. Go through the
door that leads to the set of teleporters, and go through the teleporters.
Again, you'll be warped to the middle of the courtyard. When you get here, a
hidden door on the building to the right of you will open. Go inside the new
opening, and inside contains a lot of Health Bonuses and a Box of Bullets.

10. Again, get back into the courtyard from secret 9. Once more, go through the
northwest teleporter. When you get back into this room again, open the door to
your left. In here again, follow this hall to two doors (the ones that leads to
teleporters and a lava pool). Now go through the door that leads to the lava
pool. In this room, open the door to your right. In this room, go left, and
follow this hall to two doors. One leads to another room, and the other room
leads to a set of teleporters. Go through the door that leads to the set of
teleporters, and take the teleporters. AGAIN, you'll be back at the courtyard.
When you get here, a hidden door on the building to the left of you will open.
Go through the new opening. In this secret room is a Box of Shotgun Shells, a
Box of Bullets, and an Invincibility Sphere.

----------------------------
E3M6: Mt. Erebus: 4 Secrets
----------------------------

1. At the start, go right, and cross the lava pool to another area of this
level. When you get here, there will be a staircase leading to a door (on a
building) across from you. Climb the stairs, and open the door. In this room,
drop down. Down here there is a teleporter to your left and right. Take the
teleporter to your right. You'll be teleported to a platform on this building.
On this building lies an Energy Cell Pack and a Plasma Gun.

2. From secret 1, switch to your Automap. Just to the left of the building
you're on is another building. Jump off this platform, and get to the building.
From the south end of this building, open the door, and go inside. Get to the
Berserk. Pick it up. From the Berserk, go right (with your back facing the
door), until you get to a wall. Check this wall, and it should open, revealing
a secret, and an Energy Cell Pack.

3. From secret 2, turn around, and go straight until you get to another wall.
Check this wall, and it should open. Go through the teleporter. When you
teleport here, save your game. See that pillar with a Chainsaw on it just next
to you? Well run across this platform to get to the pillar. When you get to the
pillar, you get credit for a secret, and you can get a Chainsaw.

4. From secret 3, drop down from this pillar. Down here, take the teleporter
in the south end of the building we jumped off of to get to secret 3. When you
teleport, you'll be back here. Open the door in front of you. In here again,
take the teleporter in the west part of this room. You'll be teleported back up
here. The secret is getting into the blue box with a switch inside. Use my
Walkthrough for this part, but when you get in, you can go to E3M9, and you
get a secret (using an Invincibility Sphere for this part is highly suggested).

-----------------------
E3M7: Limbo: 4 Secrets
-----------------------

1. At the start, get into the big room across from you. In here, go through the
opening at the west part of this room. When you get in here, use my guide to
get to the Blue Key. Using my guide, just before the Blue Key are two alcoves
(one on land and the other in the lava pit). Hit both switches. Now go and get
the Blue Key. Once you have the Blue Key, turn around, and go straight, to the
to alcoves with switches in them (don't go in them).

From these two alcoves, go straight, past the lava pool. Over here, you'll see
two openings to your right. Skip the first opening, and go through the second
opening. Going in this room counts as a secret (it has a few Armor Bonuses).

2. From secret 1, exit the opening you came from. Out here, turn right, and you
should see a new opening to your left. Go through it. In this secret room is a
Rocket Launcher and a Soulsphere.

3. Get out of the secret 2 room, and exit this maze, back into the big "O"
room. In here, get to the other end of the room, through this opening. In this
room, open the Blue Door to your left. In here, cross the bridge in front of
you, and then get to the other end of the room. Over here, drop in the small
pit. Down here, go straight, and get to this room. In here, grab a Radiation
Suit, and then with your back facing the opening you just game out of, take the
opening to your right. In this part of the maze, work your way to another room.

In this room has a teleporter (don't go through it), and a BFG (and a secret).

4. From secret 3, get back to the room where you got your Radiation Suit. In
here, with your back against the opening you just came out of, enter the
opening across from you. In here, work your way to another room with Radiation
Suits. In here, enter the opening across from you. In here, follow this hall to
another opening. Go through it. As you go, you'll see a teleporter across from
you (don't go through it). Just before the teleporter is an opening to the
left. Go through it. When you get out of this hall, turn left, and grab the Red
Key in this room. In this same room, open the Red Door, and hit the switch.

Now turn around, and go straight until you hit a wall. Then turn right, and go
through the teleporter. Get out of this room you're in, back into the "O" room.
Again, get to the other end of the room, and through the opening. In here, now
open the Blue Door to the right. In this room, follow the wall to your right to
an opening. Go through. Follow it to a switch, Hit it, leave this hall, and
*run* to the other end of the room (the switch made the wall lower for a few
seconds), and hit the switch over here. If the wall rises on you, just check
the wall you raised, and it will lower.

Now with the switch hit and the wall lowered, go left (with your back facing
the switch you hit), and cross the new bridge. See the pillar over here? It has
an opening leading to a teleporter. Go through the opening, through the
teleporter. When you teleport, you'll be on a platform across from the Yellow
Key. This is a secret. On this platform is a Plasma Gun, Armor, and some other
goodies.

---------------------
E3M8: Dis: 0 Secrets
---------------------

Here is another secret-free level.

------------------------
E3M9: Warrens: 1 Secret
------------------------

1. As this map is based on E3M1, the secret is in the same location. Face the
(fake) exit door and turn left. You should see the pool of blood in front of
the wall. Examine the wall behind the blood and a hidden door will open,
revealing a Stimpack, Shotgun Shells, and a Rocket Launcher. Step inside to get
credit for a secret. Note that in this level, the Rocket Launcher will not
appear in the secret room on skill levels 4 and 5.

<><><><><><><><><><><><><><><><>
Episode 4: Thy Flesh Consumed
<><><><><><><><><><><><><><><><>

------------------------------
E4M1: Hell Beneath: 2 Secrets
------------------------------

1. At the start, go straight, and jump into the slime pit. Down here is a
hidden lift. Here's where it is:

                   ____              ________
              Red  |   | Slime Pit S|   |    |
             Door  |   |     X      |   |-------
                   |   |____________|   |
                   |                    |___
                   |____________________|   |___|
                   |    Starting Room   |



Say the X is you and the S is the secret. Check the platform the S is next to,
and the hidden lift should lower. Behind the lowered lift is a small room with
a Rocket Launcher and 2 Box of Rockets. Go in that room, and get the goodies.
When you get the goodies, check the walls to the left of where you entered this
room, and a hidden door should open. In this room is a secret, and you can take
either teleporter to get out of here.

2. When you have the Red Key, open the Red Door. When you enter, you should see
a torch to the left and right of you. Get in front of the torch on the left
(face the torch), and press the space bar on it. Now, the wall behind you
should lower. When it's finished lowering, step on the new "Nin" logo on the
floor. You should get credit for a secret (walk around the middle of the logo
to make sure you get a secret).

Now, when you try to leave this room, you will be trapped (the floor in front
of the Red Door will rise). To get out of here, hit the switch on the new wall,
and the wall will lower back into a floor.

--------------------------------
E4M2: Perfect Hatred: 3 Secrets
--------------------------------

1. At the start, *run* across the stairs to the left to get to the other
platform. On this platform, hit the switch on the wall. Now turn around, and
*run* to get through the new opening you see. In here, drop into the lava pit.
When you drop down, turn around, and you should see a switch. Before you hit
it, walk up to the pole to the left of the switch, and you should hear the
sound of the door opening.

Now hit the switch, and *run* all the way right to get to the rising platform
before it's too late. When it's done rising, follow it to another platform.
*Run* across the gap to get it. Over here, pick up the Plasma Gun. A door will
open, containing the Yellow Key. Grab it. Now turn around, drop into the lava
pit. Down here, go through the opening and up the stairs at the north part of
this room. Now go straight towards the teleporter. Before you go through the
teleporter, check the walls to the left of it until a hidden door opens. In
here is a Berserk and an Energy Cell Pack. Now go through the teleporter (it
brings you back to the start).

2. Using my Walkthrough, get to the Blue Key. When you have it, use my </pre><pre id="faqspan-5">
Walkthrough to get to the Blue Pillar. Open it. Now climb up the stairs. When
you get to the top, walk forward to the door and it will open. When it opens,
turn around, go back down the stairs. When you get to the bottom, go left, and
go through the teleporter. You'll telefrag the Cyberdemon, and you'll get a
secret, and a BFG.

3. From secret 2, use my Walkthrough to get to the secret exit. When you get to
the secret exit switch room, you'll also get credit for a secret. The secret
exit leads to E4M9, Fear.

-----------------------------------
E4M3: Sever the Wicked: 22 Secrets
-----------------------------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
There is a slight error in this level. The level has 22 "secret" areas, but 2
of them cannot be stepped into without cheating. The highest secret percentage
you can get on this level without cheating is 90%. The two inaccessible secrets
I am talking about are the two red torches that you find near the secret
staircase that contains several secrets.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1. At the start, go straight, and drop down to the ground in front of you. Down
here, go down the staircase in front of you. In here, go left. You'll see a
staircase leading up, and one leading down. Take the staircase that heads
upstairs. Up here, follow this hall to a door. As you approach the door, a
hidden door behind you will open. Go through the new opening. In here lies
useful goodies, and a secret.

2-19. From secret 1, go back to the door we were approaching, and open it. In
this room, drop down to the pit in front of you. Down here, go right, then
left. You should see an opening with a switch and a Rocket Launcher in it. Go
in the opening. In here, check the wall across from the switch, and it should
open. In here, climb the stairs to the top. As you climb up the stairs, your
secret % will be raising until you get to the top.

20. From the top of the stairs of secrets 2-19, go in the room the staircase
leads to. In here is another secret, and it has a Soulsphere and some other
goodies.

-----------------------------
E4M4: Unruly Evil: 2 Secrets
-----------------------------

1. At the start, open the door in front of you. In this room, lower the lift in
front of you, and get on it. When the lift rises face the door in front of you,
go left, and follow the hall to an area of torches. Over here, get in front of
the Green Torch. Facing the green torch, hit the spacebar, and the floor you're
on will lower. Down here, go through the new opening, and stay where you are.
When the floor rises again, go through the only opening you can access here. In
this room is a teleporter, a secret, a Rocket Launcher, and a Box of Rockets.

2. From secret 1, take the teleporter. When you teleport, turn around, and open
the door. You'll be in this room again. In here, go right, and follow the hall
to the torches again. Again, get in front of the Green Torch, and press the
Spacebar. The floor will lower again. Go back through the opening, and in this
room, take the opening to the left this time (instead of having the floor rise
again). In this room is a teleporter, a secret, and a Berserk.

----------------------------------
E4M5: They Will Repent: 2 Secrets
----------------------------------

1. From the start, use my Walkthrough to get to the Red Key. In the same room
where you got the Red Key, open the Red Door. In this room, check the walls to
the left of the Red Door until a hidden door opens. This secret room contains 2
Stimpacks.

2. From secret 1, use my Walkthrough until you get to the Yellow Door. When you
get to the Yellow Door, go all the way left, and hit the switch (it is a door).
In this room, check the walls to the left and a hidden door should open. In
this secret room has a Berserk Pack.

---------------------------------------
E4M6: Against Thee Wickedly: 3 Secrets
---------------------------------------

1. At the start, go straight, into another room. In here, work your way to a
larger room. In here, get to the northwest part of the room. Over here, there
are two openings (one near the wall and one to the left of that opening). Go
through the opening that is not next to the wall. In this opening, go straight,
and just walk through the wall, and you'll be in a secret area. In this secret
area has a few Energy Cells and a Plasma Gun.

2. From secret 1, get back into the larger room. See that platform with the
Blue Key? Facing the Blue Key, drop down into the pit in front of it, and head
right. Now follow this hall until you see a non-toxic floor to your right. Get
on it. On here, check the walls and a hidden door should open. In this secret
room is an Invisibility Sphere, and a lift. Lower the lift, ride it up, and at
the top is a Soulsphere.

3. From the Soulsphere in Secret 2, drop down. You'll be in this room again.
Facing the Blue Key, drop down into the pit again and go left. Now follow this
hall to a non-toxic floor to your left. Get on it. On here, check the walls and
a hidden door should open. Getting into this room counts as a secret.

-----------------------------------
E4M7: And Hell Followed: 4 Secrets
-----------------------------------

Note: There may be 4 secrets in this map, but you can only get a 50% secrets
score without cheating. This is because there are two areas that the player
cannot get to without cheating, and both of these areas are marked as secret.

1. You need the Blue and Yellow Key for this one. At the start, go straight,
and go down the stairs to the right. Down here, go left, and hit the switch to
the right (this is a door, and go through. In here, follow this hall to a
switch. Hit it, and a pillar to your right will lower, containing a Soulsphere.
Pick it up, and the wall in front of you will drop, revealing the Blue Key.

Now, exit this room. Back here, go up the stairs to the left. When you get to
the top, go up the stairs in front of you. Up here, go left, and hit the switch
(this is another door, and enter this room. In here, go up the stairs to your
right. Up here, go straight to a wall with a demon head on it (this is the Blue
Door). Open it. Go through the teleporter across from you.

When you teleport to this room, pick up the Yellow Key in front of you. Now
turn around and go through the teleporter. You'll be teleported in front of the
Blue Door. In here, go straight until you get to the 4 sets of stairs. Take the
staircase to the right, and hit the switch (this is the Yellow Door).

In here, go down the stairs to another room. In here, turn right. If you're
playing on skill levels 1, 2, and 3, you'll find two Boxes of Rockets. On skill
4, you'll find a BFG and three Energy Cell Packs. Check the wall in front of
these items and a secret door will open. In this secret room, you'll find two
Medikits (skill levels 1, 2, and 3 only), a Rocket Launcher, an Invincibility
Sphere, and a Soulsphere (skill 4 only).

NOTE: In this secret area, if you search the wall to your left, you'll find a
hidden door that opens, revealing another Invincibility Sphere. The platform
the Invincibility Sphere is on is too high for you to get on, and if you
cheated to get onto the platform, you'd get credit for two secrets. These are
the two inaccessible secrets I told you about earlier.

2. From secret 1, turn around, and get to the other end of the room. Hit the
switch over here. When you hit the switch, turn around, and go through the
opening to the left, and go down the stairs. While going down these stairs,
you'll see an opening to the right. Go through it, and this secret room has a
few useful goodies.

-------------------------------
E4M8: Unto the Cruel: 1 Secret
-------------------------------

1. At the start, turn left. You'll see two bodies being hung by their necks
(one is near the wall and one is to the left of that one). Get in front of the
body that is not next to the wall. When you get in front of it, push the
space bar. The floor the bodies' above should lower, and so should the wall to
the left of it. Go through that new opening, and in this secret room is a
Chaingun and other useful goodies.

----------------------
E4M9: Fear: 2 Secrets
----------------------

1. At the start, use my Walkthrough to get to the Yellow Key. When you have the
Yellow Key, drop down to the water below it, and take the teleporter. When you
teleport, turn around and hit the switch. When you hit the switch, go down the
small staircase to your right, and open the door across from you.

In this room, go up the stairs to the right, and at the top, open the door. In
this room, turn all the way around, facing the door you just entered. Check the
walls to the left of the door, and a hidden door should open. This secret room
has a Berserk.

2. From secret 1, get your back on the door we entered to get to this room (not
the secret 1 door). From here, use my Walkthrough to get to the exit switch.
Before you hit the switch, turn around, and check the walls, and a hidden door
should open. This secret room has a Backpack.
-------------------------------------------------------------------------------
Woo-Hoo! I finished all 36 levels in my secrets section! Now this is what I
call a Walkthrough! ^_^

=========
11. Keys
=========

Here is a list of the keys that are found in each level:

Key:

B: Blue
Y: Yellow
R: Red

Episode 1           Episode 2           Episode 3            Episode 4
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| Map  | Keys  |    | Map  | Keys  |    | Map  | Keys  |     | Map  | Keys  |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M1 |  None |    | E2M1 |  B,R  |    | E3M1 |  None |     | E4M1 |  B,R  |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M2 |   R   |    | E2M2 | B,Y,R |    | E3M2 |   B   |     | E4M2 |  B,Y  |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M3 |  B,Y  |    | E2M3 |   B   |    | E3M3 |   B   |     | E4M3 |  B,R  |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M4 |  B,Y  |    | E2M4 |  B,Y  |    | E3M4 | B,Y,R |     | E4M4 |   R   |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M5 |  B,Y  |    | E2M5 |  None |    | E3M5 |  B,Y  |     | E4M5 | B,Y,R |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M6 | B,Y,R |    | E2M6 | B,Y,R |    | E3M6 |   B   |     | E4M6 | B,Y,R |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M7 | B,Y,R |    | E2M7 | B,Y,R |    | E3M7 | B,Y,R |     | E4M7 | B,Y,R |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M8 |  None |    | E2M8 |  None |    | E3M8 |  None |     | E4M8 |  Y,R  |
|------|-------|    |------|-------|    |------|-------|     |------|-------|
| E1M9 | B,Y,R |    | E2M9 | B,Y,R |    | E3M9 |  B,R  |     | E4M9 |   Y   |
|------|-------|    |------|-------|    |------|-------|     |------|-------|

===========
12. Tricks
===========

---------------------------------
Exit E1M9: Military Base Quicker
---------------------------------

In E1M9: Military Base, use my Walkthrough to get to the Blue Key. When you get
the Blue Key get to the Blue Door, open it, and go through. In here, you can
strafe run to get on the platform in front of you without having to hit a
switch to rise the pathway. If you can strafe run across the gap and onto the
platform, you can hit the exit switch, and you won't need to go into the slime
river and hit a switch to raise a bridge to the exit.

---------------------------------
Bypass the entire level in E2M2:
---------------------------------

At the start, go straight. When you have the chance to go right or left, go
right. Over here, go straight until you hit a wall. When you hit the wall, go
all the way left to a crate. Walk up to it, and it should lower. Now go
straight, through the opening across from you.

In this room, turn right, and through the opening. Follow this slime river to a
wall (run). When you hit the wall, turn around, and get to the wall to your
left. Hugging the wall (turn right and left, and check different parts of the
walls too), keep pressing the spacebar until you hear the sound effect of a
switch. Now *run* right and get to the bridge rising (if you don't, you'll be
killed). Now open the exit door, and hit the exit switch.

----------------------------------------------
Pillars with switches lowered into the floor?
----------------------------------------------

In some levels (let's use E2M2 as an example), there are pillars with switches
that lower into the ground, and the switches are no longer visible on the
screen. But you will still be able to activate the switch. Just get in front of
the side of the pillar where the switch is and face the switch. Now press the
Spacebar and it will be activated (just get in front of where the switch was
and press the Spacebar like any other switch).

The pillars I'm talking about in E2M2 are the 3 in the Yellow Door room. Just
hit one switch and go into the room the switch opened. The other two pillars
will lower.

---------------------------
Bypass much of E3M7: Limbo
---------------------------

In E3M7: Limbo, use my Walkthrough to get to the Red Key, then get to the big
"O" room, and go through the opening in the north part of this room. In here,
instead of taking the teleporter in the opening in the left, take the one in
the right. When you teleport, you'll notice there isn't a pathway in front of
you to get to the Yellow Key. But you can do a *Strafe-Run* (running at an
angle strafing) to get to the Yellow Key, crossing the gap in front of you.
Once you have the Yellow Key, get back to the Big "O" room. Back in here, take
the teleporter in the middle of the room. In here, there's no pathway to the
Yellow Door, but you can Strafe-Run to run across the platform to get to it.
Once you get to the Yellow Door, open it, and go through. Hit the switch in
here. Now get to the exit.

Strafe Running across the platforms does take a while to get it right, but if
you're good at this, you can get through this level saving lots of time, and
not needing to hit two switches in this level.

----------------------------------
Get to E3M9: Warrens much quicker
----------------------------------

Ok, to do this, use my Walkthrough or E3M6 to get to the blue box that has a
switch inside to get to the secret exit (E3M9). Now, instead of having a Rocket
explosion throw you back into the box, you can activate the secret exit switch
outside of the blue box. Here's what to do: Drop down to the blue box, and get
on the left or the right side of the box. Now, facing the north end of the box,
get on an angle to the north end of it (use the Automap to get in front of the
secret exit switch outside the box), and once you're at an angle facing the
north end of the box (and being just in front of the switch as if you were in
the box, press the Spacebar until you get to switch activated (this will take
several times, but if it won't work, position yourself a bit more to the
switch).

---------------------------------
Bypass the entire level in E4M2:
---------------------------------

At the start, use my Walkthrough to get to the first teleporter in the level.
Don't go through the teleporter. Facing the teleporter, check the walls to the
left until a hidden door opens. In here, get the Berserk and go right to the
Energy Cell Pack. When you pick it up, check the walls to the right of it and
a hidden door should open. Follow this hall to the other side of the
teleporter. Now take the teleporter.

You'll be teleported to a different place this time. Save your game. Walk and
pick up the MegaArmor, and turn around. At an angle, hold Shift, Alt, and *run*
right off this platform, hoping you land on the stairs past the Blue Pillar. If
you don't do it, load up your saved game again, and try it again. When you get
on the stairs, follow it up to the door, and when it opens, turn around and try
to get on the platform before the Blue Pillar. Now take the new teleporter
here, and use my Walkthrough to get to the secret exit.

--------------------------------
Bypass the Yellow Door in E4M5:
--------------------------------

Now use my Walkthrough to get to the Yellow Door. Standing right in front of
the Yellow Door, turn around and go up the stairs. Up here, turn around. You'll
see a wall with an opening to the left of the Yellow Door. Now get back at a
fair distance (don't fall in the gaps behind you), blow up the barrels in front
of you, get center with the opening, and *run* straight to the opening. There's
a good chance you got through the opening, and bypassed the Yellow Door. From
here, you can hit the exit switch.

===============
13. Nightmare!
===============

Now, we are all aware of that evil skill level in Doom, "Nightmare!" Yes, it is
a very nasty skill level, and even Doom claims "This is a skill level that
isn't even remotely fair." So, what's so bad about this Nightmare skill level?
First off, enemies move and attack twice as fast. And even worse, they can
respawn after being killed too! So, that means no camping out in crowded areas,
because eventually, more and more monsters will be after you. So, you'll need
to be constantly on the run, and then develop strategies for each map.

Oh yeah, you can't cheat too, so don't even try it. The only cheats that work
are music switching and full map/objects on map. And hey, there is one positive
attribute on Nightmare: All weapons/ammo provide double ammo (as seen as on the
"I'm Too Young to Die" skill level), so it gives you a little bit more margin
for error and it gives you more strategies.

A general tip for all levels: Utilize ALL of your save slots. Save as you get
to key points in the levels, and be sure to save in separate save slots. This
will ensure you can go back to another part of the map if you screw up.

Now, time to give you map by map hints and tips on how to succeed in Nightmare.

<><><><><><><><><><><><><><><><><>
Episode 1: Knee-Deep in the Dead
<><><><><><><><><><><><><><><><><>

-------------
E1M1: Hangar
-------------

You know, I find episode 1 to be a pretty tough episode to complete on this
skill level. In Hangar, you'll have Shotgun Guys to deal with in every room, so
they can mow your health down pretty quickly. If you are running on Ultimate
Doom, go into the left room on the start. Be stealth while killing the Shotgun
Guys. Hit the switch on one of the poles to open a door leading to the outside
courtyard. Run to the courtyard and grab the MegaArmor.

From here, you can go through the secret entrance. Be aware of the Shotgun Guys
and grab the health too. From here, you'll be able to work your way to the
exit.

------------
E1M2: Plant
------------

Now, I think this is a more simple level. Be sure to open up the secret leading
to the Soulsphere and Chaingun, as they are very important. By doing this,
you'll also get a Backpack in the process. From there, you can get the Red Key
and mow down all the Zombiemen. Also, be sure to save before taking on all of
the enemies after the lift near the end of the level. And don't go running off
for the Chainsaw, it's really not worth it.

---------------------
E1M3: Toxin Refinery
---------------------

This is actually a VERY tough level on Nightmare. And trust me, if you're a
real man, I want you to go for the secret exit.

The first part is pretty hard. I like to mow down the enemies with the
Chaingun. And if you're lucky enough, you can dispose of the Demons/Spectres
with the barrels.

When you hit the switch leading to the Yellow Key room, again, use that barrel
and appreciate it. This is also a very nasty area, because all of the Imps and
Shotgun Guys will be respawning, so be VERY quick.

In the Yellow Key area, quickly go around and sweep the area. Grab all the
health, even if it means picking up the Yellow Key. Now, it's highly
recommended you go to the stairs and grab the hidden Soulsphere. Now quickly
burst over to the Rocket Launcher area. After you activate the switch leading
to the secret exit, be sure to save.

This is where luck comes in. When you need to get back to the start of the
level, just try to move around as you knock out the respawned enemies. When you
cross the bridge to open the door, go forward and clean up the area with your
Rocket Launcher. Seize any open holes to get to the exit door. In here, BEFORE
you even touch that switch, go up the hidden lift to get the Box of Rockets.

----------------------
E1M4: Command Control
----------------------

You know, having a secret right next to you when you start the level really
helps. Also, get the Soulsphere at the beginning of the level, but once you get
it, turn around, drop back down, and cross the toxic river. Clean up the Blue
Key room with the Rocket Launcher too.

Once you get to the Blue Door, go to the maze. Just run to the right and clean
the area. There shouldn't be that many Imps to bother you, so grab the Yellow
Key, hit the switch, and open the Yellow Door. And just kill the Shotgun Guys,
go across the bridge, and get to the exit switch.

-----------------
E1M5: Phobos Lab
-----------------

The first part of this level is tricky. Just go raise the bridge immediately.
THEN go for the Medikit near the hidden Shotgun. After you get the Yellow Key,
don't kill the enemies through the window - they'll just respawn and you'll
waste ammo. Also, go get the hidden Rocket Launcher in the slime pit. There's
health down there too.

I also clean sweep the area before the Yellow Door with the Rocket Launcher.
After you go through the Yellow Door, use either your Chaingun or Rocket
Launcher to plow through the area. Also, GET THE HIDDEN SOULSPHERE NEAR THE
SWITCH. I can't stress that enough. Once you hit the switch in the area, don't
leave through the Yellow Door. Instead, go up the lift to the left of the
Yellow Door lift. Open the door and go into the secret room. There is a
partially important Invisibility Sphere. Now open the hidden door which will
lead you to the area outside the Yellow Door.

After you save and keep trying, you'll get to the area before the dark hallway.
Go into the secret area and grab the much important Chaingun, health, and ammo.
Now progress the level until you get to the Blue Key/Blue Door. Once you get to
it, open it. This is a bit tricky to get to the exit door.

I recommend getting the Light Amplification Goggles so you don't kill yourself
trying to hunt down the Shotgun Guys. There's also scattered Medikits, so use
them wisely. Once you can squirm through this room, try to use your
Chaingun/Chainsaw to get through the Demons in the exit room.

-------------------------
E1M6: Central Processing
-------------------------

You know that alcove with the health/Imps/barrels near the Red Door? I'd save
it until after you get the Red Key. By the way, in the Red Key room, use the
barrels to your advantage. Also, try to camp out by the wall where the door
closes. You'll be able to see all of the enemies coming at you.

After you get the Blue Key, dip in the pit. Get the Radiation Suit, get the
Medikits, and then get the Soulsphere.

Now, this level is fairly simple. Once you get to the Blue Door, turn around
and the wall to your left will lower, revealing a group of Imps. Clean them out
with your Rocket Launcher and open the hidden door. Now get to the Yellow Key
and a door on the other side of the room will open. Now, it's necessary that
you step in here to open up another shortcut. After you clean out the area and
get the health, go back to where the Blue Door is. This time, go to the
opposite slime pit. Go to the opening and follow this narrow path to a door.

Get the health and ammo and open the door. Quickly kill all of the Shotgun Guys
and get the Soulsphere. Now, progress the game until you get to the room with
the exit door. Stay in the alcove where you hit the switch until you kill the
enemies. Now once the area is clean, seize the chance to run to the exit door.

-----------------------
E1M7: Computer Station
-----------------------

This level is a big pain in the ass on Nightmare. I'd simply run around killing
anything you can until you have a chance to get the Yellow Key. Once you get
the Yellow Key, go to the Yellow Door nearby and open it. What you should do
here is go forward and walk around the perimeter of this room counter
clockwise. This is so you avoid the window where all the Shotgun Guys outside
are waiting for you. Once you get to the staircase, clean out everyone and
everything with the Rocket Launcher.

Also, what I like to do here is get on that pillar that rises when you walk on
it. Jump off it to get the Radiation Suit and the Soulsphere at the other end
of the slime pit.

Now progress this level until you get the Red Key. Once you have the Red Key,
SAVE. Go back to the lift. What I do here is lower the lift (but not get on it)
and keep firing at the wall with my Rocket Launcher. The splash damage should
get rid of the Demons. Now get yourself back to the Red Door. Quickly get the
Blue Key. Now work your way to the Yellow Door. Now, like you did earlier, go
around the perimeter of the room so you don't need to see the window with the
Shotgun Guys.

As you get to the Blue Door, clean out all areas with the Rocket Launcher.
There is scattered health around, so use it wisely. In the exit room, be sure
it's absolutely clean before you get out of the level.

---------------------
E1M8: Phobos Anomaly
---------------------

There's not a lot of strategy here. You can easily get to the Barons of Hell
with 200% health and 100% armor. In the final room, get rid of the Barons
quickly, because dealing with all of those super-fast Spectres are not fun.

Use the rockets on the Barons. Trust me, they really help.

--------------------
E1M9: Military Base
--------------------

This level is also a toughie. You need to get through ALL parts fast. Use the
Chaingun to plow through the enemies at the beginning. Once you have the Yellow
Key, go down the stairs nearby to get the much needed Rockets/health. Now run
to the Yellow Door. Clean out the area with the Rocket Launcher and quickly get
the Red Key. Now, run to the Red Door, and do the same with your Rocket
Launcher. Now getting the Blue Key is rather tricky. Try to lure the
Demons/kill the Demons so you can get the Blue Key. Also, grab the Medikit in
the nearby new hallway.

Once you have the Blue Key, run over to the Blue Door and save. Now, once you
open the Blue Door, quickly fire your rockets across from you to take out the
Imps/Shotgun Guys. Now, this is very tough. This may take several times and it
can be frustrating. Strafe and RUN across the pit to get onto the platform with
the exit switch. This gets rid of that process of dipping down into the slime
pit, hitting the switch to raise the bridge, and then working your way to get
back up.

Eventually, you'll do it, and then you'll be able to pat yourself on the back.

<><><><><><><><><><><><><><><><>
Episode 2: The Shores of Hell
<><><><><><><><><><><><><><><><>

---------------------
E2M1: Deimos Anomaly
---------------------

If you ask me, I think episode 2 is easier than episode 1 on nightmare. First
off, go kill the zombiemen around the corner and quickly get the Blue Key. Now
run to the teleporter, step on it, and then get the Shotgun across from you.
After you get the Shotgun, kill the Shotgun Guys nearby, because they can get
annoying. Also, run to the teleporter on the other side of the room, collecting
the Medikits on your way. Once you get to the teleporter, step through it.

This room is tricky. I'd lower the floor and then hit the other switch to go
down the secret hallway. Kill off the Demons and when you see a gap opening
between the Demons, RUN through it and get the Blue Door. After you step
through the teleporter, quickly kill the Imps and the Cacodemon. Now, hit both
switches, get through the teleporter, kill this Cacodemon, open the door, kill
the Imp, hit the exit switch.

Even If there is a Plasma Gun, don't get it. It'll cost you more health, ammo,
and is even more dangerous.

-----------------------
E2M2: Containment Area
-----------------------

This is a simple level as well. I'd get the Shotgun and the Armor at the
beginning of the level if I were you. And since it's likely that you're low on
health by now, get that Berserk by all means necessary. Now, go to the 4-way
intersection room with the group of Imps. Get to the door and hit the switch to
open it. Go up the stairs and go to the area with the crushing ceilings
quickly. Now, you can use the crushing ceilings to crush the Imps and Demons in
the area. Once you get to the Blue Key, be sure to get the hidden Soulsphere
nearby (step in the lighted corner of the room to lower the left. Quickly get
the Red Key and run back to the Red Door.

Open it, hit the switch, and then get to the exit door. Grab the Stimpacks if
needed and hit the exit switch.

---------------
E2M3: Refinery
---------------

The first half of this level is quite simple. Now, run forward and go on the
other side of the Cacodemon cage. There are two openings here. Take the right
opening to get to the slime pit. Cross it and then go right. Now run into the
room across from you and fall in the pit. Avoid the Lost Souls and get the
Plasma Gun. Use it to mow down the Demons and get the Blue Key. Now, exit the
room and RUN to the right. Go back through the opening to your left. In this
big room, grab the MegaArmor and open the secret door. Run to the left and
ambush the enemies with your Plasma Gun. Get the hidden Backpack and then RUN
to the Blue Door.

From here, go right and run down the hallway. Use your Plasma Gun to get rid of
the Zombiemen, Shotgun Guys, and Lost Souls. Also, get the Invisibility Sphere
and go into the dark pillar room. Try your best to avoid the Imps and Lost
Souls. When you get to the slime pit, get the hidden Radiation Suit and go into
the other slime room for the Soulsphere. Now go back to the other side of the
slime pit and kill the Cacodemon. Run to the exit door, kill the Spectre, and
hit the exit switch.

-----------------
E2M4: Deimos Lab
-----------------

Like Command Control, there is a secret right next to you, so use it and get
the health and ammo. Now step through the teleporter. Since this is a large
map, you have plenty of distance between you and the enemies. You can simply
run to the Blue Key, but on your way, I'd get the secret Chaingun in the alcove
(where you shoot the door to open it). Believe me, you'll want this Chaingun
later on. Once you have the Blue Key, go to the Blue Door and try to avoid the
scattered Imps. When getting the Yellow Key, you can simply kill the Shotgun
Guys and avoid the Baron of Hell.

After you open the Yellow Door, go get the secret Plasma Gun. Step through the
teleporter and mow down everyone with your Plasma Gun. Go down the staircases
and run to the teleporter across from you. In here, kill the Demon and fall in
the pit. Hit the switch in the corner to raise the platform. Go through the
teleporter. Now step back through this teleporter. The Demon shouldn't have
respawned by now, so cross the new bridge to the exit door. While standing in
front of the exit door, go to the newly raised bridge to get the Soulsphere.
Open the exit door, kill the Imps, and then hit the exit switch.

---------------------
E2M5: Command Center
---------------------

Now, it should be straightforward to get to the secret exit. When you hit the
switch to raise the stairs leading to the hidden teleporter, mow down the
Demons as fast as you can. Be sure to save before you step into the hidden
teleporter. You'll be surrounded by Lost Souls. My only advice to you here is
to squirm around, kill as many as you can, and when you finally have the
chance, open the door and get to the secret exit. It's very hard, but with
plenty of health, you'll eventually get it.

--------------------------
E2M6: Halls of the Damned
--------------------------

The beginning of the level shouldn't be that hard to get through. However, PICK
UP THE BERSERK. I cannot stress how important it will be later on. I highly
recommend you get the Blue Key first, so you don't kill yourself battling with
the enemies to get it at the end. After you get the Blue Key, sneak around in
the maze to get the Red Key. If a group of enemies form, take them out with
your Rocket Launcher. Also, near the Red Key are 4 Stimpacks. Be sure to get
them, and then try to escape the maze without finding the Baron of Hell. Also,
if you have time, get the Backpack in the early part of the maze.

When going for the Yellow Key, use the Chaingun to mow down all the
Zombiemen/Shotgun Guys/Imps in the hall. Before getting the Yellow Key, kill
the Cacodemon near you. In the Yellow Key room, sweep around the room in either
direction. Don't kill the Cacodemon in this room, as it'll waste time.

And also, don't get the Soulsphere nearby. As vital as it seems, you'll run
into more enemies and lose that extra health pretty quickly. Run back to the
hall where the Blue Key is. Now, all of these Demons may be a problem, but
there's an easy way to get around them. Remember that Berserk you found near
the beginning of the level? Just punch out the Demons one by one and try not to
run into any Barons of Hell. With a good amount of success, you'll get out of
the hallway. Go through the Blue, Red, and Yellow Doors and hit the exit
switch.

--------------------
E2M7: Spawning Vats
--------------------

If you're quick enough, you can get through this level with minimal problems.
At the start of the level, run to the big room that has the Demons and the
crates. Get the Invincibility Sphere and the Berserk as fast as you got into
the room. Avoid all the Demons, Cacodemons, and the Baron of Hell when you are
getting the Blue Key. Now run back to the start of the level and get to the
Blue Door. Before opening it, go down the hall to your right. Kill the Imps and
quickly get the Invincibility Sphere at the other end of the room. Now RUN back
to the Blue Door and open it. While you are invincible, work your way to the
Yellow Key. Get it and then quickly work your way to the Red Key. Your
invincibility will most likely be worn out by the time you get to the Red Key.

Now, as you get to the Red Door, kill any Imps/Demons in your way and avoid any
in the more open rooms. When you get to the Red Door and raise the
bridge/release the Cacodemon, unload 2 rockets on the Cacodemon and then
quickly get to the exit switch.

---------------------
E2M8: Tower of Babel
---------------------

There isn't a lot to be said here. For one, Lost Souls don't respawn, so when
you kill them, don't worry, they'll be gone for good. And since Nightmare gives
you double ammo, you have more than enough ammo to take down the Cyberdemon.
Use the Soulspheres when necessary, and do whatever you can to kill the
Cyberdemon.

--------------------------
E2M9: Fortress of Mystery
--------------------------

By the time you get here, the odds are fairly high that you don't have a Rocket
Launcher. Grab all the ammo/weapons in the starting room while you do your best
to avoid the Barons of Hell. In the second room, try to get some, if not most
of the Cacodemons to fight with the Barons. Grab the Medikits and the
Soulsphere and then run to the next room. If you're lucky, you'll get all three
keys, exit the level, and take minimal, if not low damage in the process.

<><><><><><><><><><>
Episode 3: Inferno
<><><><><><><><><><>

----------------
E3M1: Hell Keep
----------------

This is a fairly simple level to beat on Nightmare. And if you can take the
best routes, Episode 3 is probably the easiest episode to beat in Nightmare. In
this map, grab the Boxes of Bullets and open up the keep. Now, what you want to
do here is lure the Cacodemons out into the open area. If you are lucky, you
could distract them and get them to fight with the Imps. Now run out. Be VERY
quick with the Shotgun, and since you'll land on the Box of Shotgun Shells,
quickly get out.

In the next room, what you need to do is QUICKLY open the door and shut it
manually before the Imps and Cacodemons come after you. Now, just take shots at
the Demons one by one and don't be hesitant about it. Once you get to the room
with all of the Imps, follow the process of shoot, retreat, shoot, retreat
until you kill every last Imp. Now, quickly get the hidden Rocket Launcher and
grab any surrounding health, and then step on the exit teleporter.

------------------------
E3M2: Slough of Despair
------------------------

This level is a little tricky. What you want to do is QUICKLY get to the area
near the Blue Key, but DON'T go near the Blue Key before you release the
Cacodemons. Grab the hidden Plasma Gun and any surrounding ammo/health you can
find. Once you have the Blue Key, be sure to save your game. Then run to the
LEFT of the Cacodemons, if not, you could be in a bit of trouble. In the final
area, either lure all the Lost Souls on one side or spray them with your Plasma
Gun. Once you get to the Blue Door, open it, hit the switch, and then step on
the exit teleporter.

------------------
E3M3: Pandemonium
------------------

If you go through this level fast enough, it's not really a problem. The Demon
right across from you at the beginning of the map could give you a problem,
however. Just run straight up the stairs from the start. Take the right
staircase and work your way to the Blue Key. Now once you have the Blue Key, go
back and hit the switch to raise the platform. Grab the MegaArmor. Now since
you'll be back at the top of the staircase near the level's starting point,
take the left staircase this time. Work your way until you get to the BFG and
the Soulsphere. After that, quickly get out of the lava pit and RUN down the
curved staircase to get to the Invincibility Sphere.

Since you'll be invincible long enough to get to the end of the level, just run
through the nearby openings, go up the stairs, open the Blue Door, open the
exit door, and then step on the exit teleporter.

--------------------
E3M4: House of Pain
--------------------

The trick at the start of the level is to get the Demon out of your way without
firing your gun. Now once you have a clear path to the staircase, run up it and
open the door. In this area, clean the area out with a BFG. Now, activate all 3
switches. Two of them will raise platforms behind you. Be sure to recharge on
any health and grab the Invincibility Sphere. Now while you are Invincible,
work your way to the Blue Key. From here, clean up the Lost Souls if you need
to and then RUN to the Blue Door. In here, open the door across from you. Now
be quick with stepping on and around the tiles to open the door. Once you get
it open, save your game and then run into the hallway. In here, follow it into
the next room. Clean out the Imps with a Rocket Launcher.

In the pillar area, hit the south switch on the west pillar to open up the room
next to the Yellow Key. Now hit the west switch on the west pillar. This will
open the room with the Yellow Key. Now, what you want to do is get the Yellow
Key first. Now go into the room next to the Yellow Key and you'll find another
important Invincibility Sphere. While you are invincible, progress the level
until you get the Red Key and then get into the Red Door. Now, in this hallway,
get the hidden Radiation Suit nearby if your invincibility is about to run out.
Now, near the end of the level, just barrel right through and you'll be at the
exit in no time.

-----------------------
E3M5: Unholy Cathedral
-----------------------

Since you can avoid a large majority of the enemies here, this map is quite
simple to beat on Nightmare. At the start of the level, open the second door to
the left and go through it. Now, go left and follow this hallway to a door.
Open it and step on the teleporter. Teleporting through here will open a nearby
door containing a Baron of Hell and an Invincibility Sphere. Grab the
Invincibility Sphere and step through the northwest teleporter in this room. In
here, try to sneak your way around the Demons and open the door to your right.
While you are Invincible, work your way to the Blue Key. Once you have the Blue
Key, step through the teleporter underneath the southwest crusher in this room.

You will be taken back to the area where all of the Demons are. This time, open
the left door and go through it. Now, since you will probably not be Invincible
anymore, you will need firepower to mow through the Imps and Lost Souls. So
save your game before going through this room. Now open the Blue Door, go
through it, and then step into the exit teleporter after opening the exit door.

-----------------
E3M6: Mt. Erebus
-----------------

This is a level where you don't need to fire a single shot to win. And believe
me, you'll be better off taking the secret exit. At the start of the level, run
left and quickly cross the leva pit onto land. You will see a gray bricked wall
with a staircase across from you. To save yourself from the pain, walk to the
left of this wall. You will see an Invincibility Sphere, so RUN to get it. Now,
run straight and take a right onto land. Across from you is the green skulled
building. Open it, grab the Berserk, and then open the secret door and step
through the teleporter.

If you are not skilled at this, this is where you want to save your game. Now,
keep strafe running until you land in the blue box and hit the secret exit
switch.

------------
E3M7: Limbo
------------

This level is big. And I counted a grand total of 47 monsters. Beating this
level on Nightmare is kind of in your favor, right? Well, barrel through the
two Shotgun Guys and then work your way through the maze to get the Blue Key.
Once you have it, avoid any enemies in the maze and get to the Blue Door area.
Open the Left Door, use the staircase to get to the other side of the pit, and
then drop in the tiny pit across from you. Quickly make short work of this
Cacodemon and grab the Radiation Suit. Since there are only 2 other Shotgun
Guys you need to worry about in this maze, work your way through this maze
until you get to the Red Key. Now open the Red Door and hit the switch and go
back through the nearby teleporter.

Now, work your way to the Yellow Key area. Before stepping through the
teleporter, grab the nearby Radiation Suit in the corner of the lava pit. Now,
I recommend that you get the Yellow Key WITHOUT activating the switch to get to
it. Just save your game before you attempt this. All you need to do is strafe
run to get onto the Yellow Key platform. Also, while you are at it, strafe run
onto the nearby platform with the ammo and then step onto the teleporter. In
this room, quickly get back to the Blue Door and open it. Take a left and
you'll be back in the big "O" pit.

Step through the teleporter in the middle of the pit. In this room, you'll see
a Yellow Door on a platform across from you. You'll usually need to hit a
switch and raise a bridge to get here, but if you RUN to the other side of the
platform, you won't have to go out on a limb and hit the switch. The trick is
to go to where that thin walkway is. With the platform and Yellow Door on your
right, strafe right, left, and then STRAFE RUN onto the platform whith the
Yellow Door. This is frustrating, but you'll eventually get it. Open the Yellow
Door, hit the switch, and then retreat through the teleporter.

Back in here, go left and into the maze. Take the opening to your right and
step onto the small lava pit. Step through the teleporter in the central pillar
and then open the Yellow Door. Cross the bridge, open the exit door, and then
step through the exit teleporter.

----------
E3M8: Dis
----------

As long as you have at least 80 cells on you, this store is very, VERY easy.
When you get to the Spider Mastermind, fire a BFG shot and then run up close to
it. Fire another shot in the process and then with two direct hits, the Spider
Mastermind will be toast. If you can't do this, run around the room and poke at
him, dealing with the Cacodemons and the Barons of Hell as well.

--------------
E3M9: Warrens
--------------

Since the majority of this level is just an E3M1 clone, this is easy,
especially if you're armed with more weapons. Just do the same process you did
to get to the exit teleporter in E3M1, such as luring enemies into the more
open areas. Before you get to the fake exit teleporter, clean out the Imps with
a Rocket Launcher. And once you get to the exit teleporter, grab all the
Rockets, the Invisibility Sphere, and the Blue Key BEFORE YOU GET THE
INVINCIBILITY SPHERE. As tempting as it is to fight the Cyberdemon, don't. Now,
with the Blue Key and invincibility, leave the room. Avoid all of the enemies.
When you go down the hallway where the Demons are, you'll notice a more open
area with Spectres. Hit the switch near here to lower the platform. This
platform contains another Invincibility Sphere, so grab it.

Now go back to the previous room. There will be some new Cacodemons here, but
use your rockets to get rid of them. Also, get the new Plasma Gun in the corner
of the room. Now, progress back to the map's starting point. Equip your BFG and
go through the new opening. Before stepping through the teleport line, fire
your BFG. Now RUN while your BFG is charging and if you timed it right, the BFG
blast will have killed the Cacodemons without anyone else noticing. If you
didn't get the timing right, reload your saved game and try again.

I'd prefer the Rocket Launcher to get through this area rather than the BFG.
Now, RUN to the Red Key, killing all of the Shotgun Guys that get in your way.
Once you have the Red Key, RUN back to the level's starting point. From here,
just open the red door and step through the exit teleporter.

<><><><><><><><><><><><><><><><>
Episode 4: Thy Flesh Consumed
<><><><><><><><><><><><><><><><>

-------------------
E4M1: Hell Beneath
-------------------

Now, this is probably the hardest level in Ultimate Doom to beat on Nightmare.
I have no idea how I got through this map. Guess what you get for healing
items? Four, yes, count them, four health bonuses. I honestly don't know how
you can use 4% health to your advantage, but be grateful it's there. Now, get
the Shotgun across from you. A Shotgun Guy or two may notice and teleport down.
Be VERY quick on killing them and get the hidden Rocket Launcher under the
secret lift while you're at it. Now, go kill the Imps and hit the switch. Now,
this is your judgment call. If you are still in good condition with at least
75% health or so, be sure to save your game, especially after the beating you
took from the Shotgun Guys. Run into the next area before they respawn. Now,
quickly fall in the pit and go through the opening. If you need to, clean out
the area with a Rocket Launcher. Grab the nearby Chaingun and mow anyone else
down.

If you are still in a fine enough condition, save in ANOTHER slot. Now, go up
the stairs and shoot at the wall across from the Red Key. Now, go to this wall
and open the hidden door to your left. Now grab the 4 (!) health bonuses. Save
your game and then RUN to the start of the level. By now, all those vicious
Shotgun Guys have respawned. If you're lucky, you'll make it through the Red
Door without getting killed. Once you get to the Red Door and open it, sneak
around the pillar, kill the Imps, and get the Blue Key. Save your game again,
because it's time for the suicide part of the level.

Since all of the enemies will have respawned, just RUN all the way to the Blue
Door on the opposite side of the map. If you are lucky enough to get to it,
open the Blue Door and then step through the exit teleporter. Beating this
level means you can beat episode 4 on Nightmare.

---------------------
E4M2: Perfect Hatred
---------------------

Now, this level is much simpler than the previous level, thank god. What you
want to do is have the Imps attack the Shotgun Guys and get rid of them. Now,
progress your game until you get to the Yellow Key. Once you have the Yellow
Key, try to lure the Baron of Hell out to grab the Plasma Gun. Now, drop into
the lava pit, go up the stairs, and clean up the area around you. NOW DON'T
STEP INTO THAT TELEPORTER. Open the hidden door to your left and then grab the
goodies. In here, walk through the other side of the teleporter and you'll be
in a secret area. Save your game here. Now, see the staircase with the blue
door? If you can strafe run correctly, you'll be able to land on the left side
of the Blue Door without using the Blue Key.

Go up the stairs. At the top, dodge the Cyberdemon and then turn back around. </pre><pre id="faqspan-6">
See the new teleporter? RUN ACROSS THE PIT TO GET TO IT. When you step through
this teleporter, you'll telefrag the Cyberdemon and get a BFG. Lower the lift
and get to the secret exit.

-----------------------
E4M3: Sever the Wicked
-----------------------

The first thing you want to do is activate the switch next to you. This will
raise the bridge behind you to get to the Invincibility Sphere. Now, work your
way until you get to the Red Key. Since you're Invincible, try to kill a
minimal amount of enemies. Once you have the Red Key, open the secret door
nearby with the secret staircase. Kill the Imps and get the Soulsphere at the
top. Now, go back down the stairs. See the switch across from you? Open the
hidden door on the right. Follow this hallway and step through the teleporter.

You'll be back at the start, and guess what? You were able to avoid all of the
nasty Barons of Hell? Open the Red Door and take out the Baron. Get the Blue
Key and drop down to the pit below you. Down here, go right and fall in the
lava pit. Down here, open the Red Door and go through it. Using a Chaingun or a
Plasma Gun, kill all the enemies at the top of the spiral staircase. Open the
Blue Door at the top. Clean out the area with a Rocket Launcher and then RUN to
the exit teleporter.

------------------
E4M4: Unruly Evil
------------------

Clean up all of the Imps and Shotgun Guys at the beginning of the level. Now,
open the secret area and use the Berserk to replenish your health. Step through
the teleporter. In this area, open the door across from you. Grab the
Soulsphere and the Invincibility Sphere on the other side of the room. Now,
progress the game until you get to the Red Key. From here, open the Red Door
and go through it. In here, just RUN through this whole place while you still
are Invincible. Hit both switches on the sides of the room, sweep the area with
your Rocket Launcher while you're at it, and then with enough health, you'll
exit the level.

-----------------------
E4M5: They Will Repent
-----------------------

If you run through this level, you shouldn't really have a big problem,
especially if you still have a good amount of health from the last level. Now,
since you'll deal with many Zombiemen, Shotgun Guys, and Imps, it's best that
you use a Chaingun until you get to the Red Key. Now, open the nearby Red Door.
Grab the two hidden Stimpacks if you need them. Now progress the game until you
have the Blue Key. Now, don't open the Blue Door. Drop down to the pit on your
left instead. Get the Soulsphere at the front. Now RUN to the next area and get
the Radiation Suit before the lava takes away anymore health. From here, go
straight and kill the Demons.

Now, see that window? RUN through it to go beyond the Yellow Door. Hit the exit
switch and you'll finish this simple level.

----------------------------
E4M6: Against Thee Wickedly
----------------------------

This level can be really hard on Nightmare. Be sure to bust through the first
area quickly, and when you are in the moat area surrounding the Blue Key, get
the hidden Soulsphere. After you get to the Blue Key, continue rushing through
the level until you get to the Yellow Door. Each time you pick up health (with
no enemies in site), save. In the Yellow Door area, clear out the Cacodemons
quickly. When you get the Red Key, run back down the hall and get to the Red
Door. Use it to lower the Red Bars. With all the cells and the Invincibility
Sphere, you can get up close and personal with the Cyberdemon to finish him
off.

------------------------
E4M7: And Hell Followed
------------------------

The last part of this map can be really hectic. My recommendation here is to
quickly get the Blue Key first (you'll also get a Soulsphere to boot). Then,
rush over to the Red Key (open the nearby door to get the Yellow Key). Be sure
to grab the Soulsphere and Invincibility Sphere. While you are invincible, run
like hell to the end of the level. If you're lucky, you'll be able to get to
the switch that opens up the exit switch. Of course, with all the ammo provided
in the secrets, a BFG shot here or there won't hurt.

---------------------
E4M8: Unto the Cruel
---------------------

If you are low on health, be sure to stock up in the nearby secret. You'll also
want a Rocket Launcher or BFG to clear up all of the Zombiemen and Shotgun Guys
in the following room. While going after the Yellow Key, it is extremely
important to lower all the pillars and get every power-up nearby. Also, grab
the Soulsphere next to the Yellow Key. If you can get to the final room with
enough ammo and health, the ending will be cake.

-----------
E4M9: Fear
-----------

If you are extremely careful in this level, it can become significantly easier.
When you get the Yellow Key, be sure not to drop into the pit and teleporter,
because doing so will make the level ten times as hard. Once you get the Yellow
Key, get back on the other edge and take the quickest path to the Yellow Door,
mowing down every single enemy that pops up. In the early part of the level,
health should not be a problem, as you should still have a good amount of
health from the Soulsphere you just got from the previous level.


=========================
14. How to use a BFG9000
=========================

Don't you hate it when you fire a BFG9000 and you aren't able to kill any
enemies surrounding you? Well, here's how to use it correctly. Here are the
locations where I have found the BFG:

E3M3: Pandemonium
E3M4: House of Pain
E3M5: Unholy Cathedral
E3M7: Limbo
E3M9: Warrens
E4M2: Perfect Hatred
E4M5: They Will Repent
E4M6: Against Thee Wickedly
E4M7: And Hell Followed
E4M8: Unto the Cruel

The BFG9000 should only be used carefully. It will also kill any enemies that
you see once the BFG blast hits something.

                ___
----------------| X |---------------
 S       S                        |
 S             E                  |
             E     E              |
        E     E  B      E         |
-----------------------------------


The X is you. The B is where the BFG blast hit. The E are the enemies that die.
The S are the ones that survive. If you turn right and back up (so you can see
the BFG blast before it hits something), it should also kill the enemies that
were the survivors.

-------------------
How to dodge a BFG
-------------------

If you play a Doom online deathmatch, you should be aware of people who use the
BFG frequently. They shouldn't be too much of a problem if you know how to
dodge a BFG blast correctly. If you know how to, look here.

_________________________
|                     _   |
|  M                B|_|X |
|                         |
|                         |
|_________________________|

Say the X is you. The M is your enemy and the B is where the BFG hit. The
square between you and the BFG blast is a pillar. Since your enemy couldn't see
you and the BFG blast hit, you will not be hurt/killed. If you move out and he
can see you, you should be killed.

As long as your enemy cannot see you, the blast is not going to hurt/kill you.
Another way to do this is not only hide behind something, but to get out of
your enemy's sight. Since it takes a second or two before the BFG fires, you
can also try to kill your enemy and then hide when the BFG blast is launched
(even if an enemy is dead the BFG can still kill you).

====================
15. Bugs and Errors
====================
Here are some known bugs and errors I found in the game. If I forgot any, tell
me!

1. In E4M3: Sever the Wicked, the maximum secret % score is 90. There is a pair
of torches near the hidden staircase (where you get a large majority of your
secrets). The torches are on two small spaces that count as secrets, and you
cannot step onto these small areas without cheating.

2. In E4M7: And Hell Followed, the maximum secret % score is 50. This is due to
that the player cannot step into 2 of the secret areas without using any cheat,
only 2 secrets are accessible without cheats. The areas you cannot step onto
are on the platform where one of the hidden Invincibility Spheres is located.

3. In E4M9: Fear, it is possible to get stuck when playing the level in
Multiplayer. When you step on the teleporter in the water below the Yellow Key,
you get taken to a caged area. You can escape this caged area by hitting the
switch to lower the lifts. However, in Multiplayer, there is a green pillar
that appears in front of the switch. It is only flagged to appear on
Multiplayer, and the only way to escape this room is to either die or
reconnect. However, it is possible to beat this level without stepping through
this teleporter.

4. In E3M2: Slough of Despair, it is possible to trap yourself in a room. In
the "index finger" part of the map (remember, this level is shaped like a
hand), when going inside (past the Shotgun Guys on the red platforms to the
left), a door behind you will close, preventing you from going back outside. To
reopen this door, you must hit a switch at the tip of the "finger". However, it
is possible to hit this switch while the door leading outside is still closing.
If this happens, the door leading back outside will NOT reopen, and you will be
trapped within the index finger. This switch can only be activated once, by the
way. So when exploring this part of the map, be sure to take it a little slow.

================
16. Cheat Codes
================

Here are some codes for all of you cheaters out there. Of course, you can use
these for fun in the game and to have fun in the levels. You can type these
cheats in anytime during gameplay. These cheats, with the exception of the full
map and level warp cheat, do not work on the Nightmare difficulty level.

     CHEAT      |   EFFECTS
-----------------|-------------------------------------------------------------
IDDQD            | -Permanent invincibility (no white screen)
                | -Health is set to 100% automatically, regardless of current
                |  health
                | -Can be toggled off by entering cheat again
-----------------|-------------------------------------------------------------
IDKFA            | -Grants player all weapons, all keys, full armor, maximum
                |  ammo (no Backpack provided)
                | -Entering cheat in again replenishes armor and ammo to
                |  maximum levels
-----------------|-------------------------------------------------------------
IDFA             | -Grants player all weapons, full armor, maximum ammo (no
                |  Backpack provided)
                | -Entering cheat in again replenishes armor and ammo to
                |  maximum levels
                | -Does NOT provide keys, unlike IDKFA
-----------------|-------------------------------------------------------------
IDSPISPOPD       | -Allows the player to walk through walls, outside map
                | -Walkover lines, like teleporters, can NOT be activated
                |  while this cheat is on
                | -Items can NOT be picked up while this cheat is on
                | -Can be toggled off by entering cheat again
-----------------|-------------------------------------------------------------
IDBEHOLDx        | -Gives the player a power-up. To choose a power-up,
                |  replace the x with one of the following letters:
                |  S: Berserk
                |  A: Computer Area Map
                |  R: Radiation Suit
                |  I: Invisibility Sphere
                |  L: Light Amplification Goggles
                |  V: Invincibility (temporary, white screen)
                |  -Cheat can be used to remove a power-up the player has
                |  (with the exception of the Computer Area Map. For
                |  example, you can type IDBEHOLDR to remove a Radiation
                |  Suit that you may have in effect.
-----------------|-------------------------------------------------------------
IDCLEVxx         | -Can be used to warp to a level. The first x is the
                |  episode number, the second x is the level number. For
                |  example, IDCLEV23 will warp you to E2M3.
-----------------|-------------------------------------------------------------
IDMUSxx          | -Changes the music to the music from the specified level.
                |  The first x is the episode number, the second x is the
                |  level number. For example, IDMUS15 will change the music to
                |  the music from E1M5.
                |  -Cannot change music to music from episode 4 levels
                |  (which uses music from previous levels anyway)
                |  -To change to music outside of the levels:
                |   IDMUS41: Intermission
                |   IDMUS42: Title Screen
                |   IDMUS43: Ending Theme
                |   IDMUS44: Text Screen (seen when finishing an episode)
                |   IDMUS45: Alternate Title Screen theme (used when using OPL
                |   or Sound Blaster for music playback)
-----------------|-------------------------------------------------------------
IDDT             | -Must be entered in Automap
                | -Entering IDDT once reveals the entire Automap
                | -Entering IDDT a second time puts all objects on the map
                |  (items, enemies, etc) in the form of green triangles
                | -Entering IDDT a third time resets Automap back to normal
                | -Cheat is permanent, remains turned on until you quit game
                |  or manually turn it off
                | -When cheat is turned on, the "DDT" initials will appear on
                |  the player arrow. DDT stands for Dave D. Taylor, who
                |  designed the Automap in this game. To see his initials,
                |  zoom in really close and have the player arrow facing east.
-----------------|-------------------------------------------------------------
IDMYPOS          | -Prints out the player's current coordinates on the map, in
                |  hexadecimal format (most source ports make this cheat more
                |  useful, such as providing it to you in numerical format)
-----------------|-------------------------------------------------------------
IDCHOPPERS       | -Gives the player a Chainsaw
-----------------|-------------------------------------------------------------
     CHEAT      |   EFFECTS


=======================================
17. Weapon Availability per Level
=======================================

This section includes tables of which weapons are available in each level. Some
levels have weapons available only in certain skill levels, and I will mark
those with an asterisk.

Note: When it comes to the availability of Shotguns, this table only includes
pre-placed Shotguns in the level, NOT Shotguns you can get by killing a Shotgun
Guy.

Key:

CS: Chainsaw
SG: Shotgun
CG: Chaingun
RL: Rocket Launcher
PG: Plasma Gun
BFG: BFG

<><><><><><><><><><><><><><><><><>
Episode 1: Knee-Deep in the Dead
<><><><><><><><><><><><><><><><><>

|--------------------------|---------------------|
|           LEVEL          |  AVAILABLE WEAPONS  |
|--------------------------|---------------------|
| E1M1: Hangar             |          SG         |
|--------------------------|---------------------|
| E1M2: Nuclear Plant      |      CS, SG, CG     |
|--------------------------|---------------------|
| E1M3: Toxin Refinery     |    CS, SG, CG, RL   |
|--------------------------|---------------------|
| E1M4: Command Control    |    SG (*), CG, RL   |
|--------------------------|---------------------|
| E1M5: Phobos Lab         |    CS, SG, CG, RL   |
|--------------------------|---------------------|
| E1M6: Central Processing |      SG, CG, RL     |
|--------------------------|---------------------|
| E1M7: Computer Station   |    CS, SG, CG, RL   |
|--------------------------|---------------------|
| E1M8: Phobos Anomaly     |        SG, CG       |
|--------------------------|---------------------|
| E1M9: Military Base      |    CS, SG, CG, RL   |
|--------------------------|---------------------|

*: Skill Levels 1 and 2 only

<><><><><><><><><><><><><><><><>
Episode 2: The Shores of Hell
<><><><><><><><><><><><><><><><>

|---------------------------|------------------------|
|           LEVEL           |    AVAILABLE WEAPONS   |
|---------------------------|------------------------|
| E2M1: Deimos Anomaly      |         SG, PG         |
|---------------------------|------------------------|
| E2M2: Containment Area    |   CS, SG, CG, RL, PG   |
|---------------------------|------------------------|
| E2M3: Refinery            |       SG, CG, PG       |
|---------------------------|------------------------|
| E2M4: Deimos Lab          |       SG, CG, PG       |
|---------------------------|------------------------|
| E2M5: Command Center      |       CS, CG, PG       |
|---------------------------|------------------------|
| E2M6: Halls of the Damned | CS, SG (*), CG, RL, PG |
| --------------------------|------------------------|
| E2M7: Spawning Vats       |     CS, CG, RL, PG     |
|---------------------------|------------------------|
| E2M8: Tower of Babel      |           RL           |
|---------------------------|------------------------|
| E2M9: Fortress of Mystery |   CG, SG, CG, RL, PG   |
|---------------------------|------------------------|

*: Skill Levels 1 and 2 only

<><><><><><><><><><>
Episode 3: Inferno
<><><><><><><><><><>

|-------------------------|---------------------------|
|          LEVEL          |     AVAILABLE WEAPONS     |
|-------------------------|---------------------------|
| E3M1: Hell Keep         |           SG, RL          |
|-------------------------|---------------------------|
| E3M2: Slough of Despair |        CG, RL, PG         |
|-------------------------|---------------------------|
| E3M3: Pandemonium       |       SG, CG, RL, BFG     |
|-------------------------|---------------------------|
| E3M4: House of Pain     |       SG, CG, RL, BFG     |
|-------------------------|---------------------------|
| E3M5: Unholy Cathedral  |  CS, SG, CG, RL, PG, BFG  |
|-------------------------|---------------------------|
| E3M6: Mt. Erebus        |     CS, SG, CG, RL, PG    |
|-------------------------|---------------------------|
| E3M7: Gate to Limbo     |        RL, PG, BFG        |
|-------------------------|---------------------------|
| E3M8: Dis               |           RL, PG          |
|-------------------------|---------------------------|
| E3M9: Warrens           |  CS, SG, CG, RL, PG, BFG  |
|-------------------------|---------------------------|

<><><><><><><><><><><><><><><><>
Episode 4: Thy Flesh Consumed
<><><><><><><><><><><><><><><><>

|-----------------------------|---------------------------|
|            LEVEL            |     AVAILABLE WEAPONS     |
|-----------------------------|---------------------------|
| E4M1: Hell Beneath          |         SG, CG, RL        |
|-----------------------------|---------------------------|
| E4M2: Perfect Hatred        |      CS, SG, RL, BFG      |
|-----------------------------|---------------------------|
| E4M3: Sever the Wicked      |     CS, SG, CG, RL, PG    |
|-----------------------------|---------------------------|
| E4M4: Unruly Evil           |         SG, CG, RL        |
|-----------------------------|---------------------------|
| E4M5: They Will Repent      |      CG, RL, PG, BFG      |
|-----------------------------|---------------------------|
| E4M6: Against Thee Wickedly |  SG (*), CG, RL, PG, BFG  |
|-----------------------------|---------------------------|
| E4M7: And Hell Followed     |  CS, SG, CG, RL, PG, BFG  |
|-----------------------------|---------------------------|
| E4M8: Unto the Cruel        |    SG, CG, RL, PG, BFG    |
|-----------------------------|---------------------------|
| E4M9: Fear                  |       SG, CG, RL, PG      |
|-----------------------------|---------------------------|

*: Skill levels 1 and 2 only

================================
18. Enemy Appearances per Level
================================

Note that these enemy encounters are listed for the skill level "Ultra
Violence"

Key:

ZM: Zombieman
SG: Shotgun Guy
IMP: Imp
DEM: Demon
SPC: Spectre
LS: Lost Soul
CA: Cacodemon
BOH: Baron of Hell
CY: Cyberdemon
SMD: Spider Mastermind

<><><><><><><><><><><><><><><><><>
Episode 1: Knee-Deep in the Dead
<><><><><><><><><><><><><><><><><>

|--------------------------|----------------------------|
|           LEVEL          |      MONSTERS PRESENT      |
|--------------------------|----------------------------|
| E1M1: Hangar             |         ZM, SG, IMP        |
|--------------------------|----------------------------|
| E1M2: Nuclear Plant      |         ZM, SG, IMP        |
|--------------------------|----------------------------|
| E1M3: Toxin Refinery     |    ZM, SG, IMP, DEM, SPC   |
|--------------------------|----------------------------|
| E1M4: Command Control    |      ZM, SG, IMP, DEM      |
|--------------------------|----------------------------|
| E1M5: Phobos Lab         |    ZM, SG, IMP, DEM, SPC   |
|--------------------------|----------------------------|
| E1M6: Central Processing |    ZM, SG, IMP, DEM, SPC   |
|--------------------------|----------------------------|
| E1M7: Computer Station   |    ZM, SG, IMP, DEM, SPC   |
|--------------------------|----------------------------|
| E1M8: Phobos Anomaly     |   SG, IMP, DEM, SPC, BOH   |
|--------------------------|----------------------------|
| E1M9: Military Base      |    ZM, SG, IMP, DEM, SPC   |
|--------------------------|----------------------------|

<><><><><><><><><><><><><><><><>
Episode 2: The Shores of Hell
<><><><><><><><><><><><><><><><>

|---------------------------|----------------------------------------|
|           LEVEL           |            MONSTERS PRESENT            |
|---------------------------|----------------------------------------|
| E2M1: Deimos Anomaly      |        ZM, SG, IMP, DEM, SPC, CA       |
|---------------------------|----------------------------------------|
| E2M2: Containment Area    |            IMP, DEM, SPC, LS           |
|---------------------------|----------------------------------------|
| E2M3: Refinery            |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH   |
|---------------------------|----------------------------------------|
| E2M4: Deimos Lab          |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH   |
|---------------------------|----------------------------------------|
| E2M5: Command Center      |      ZM, SG, IMP, DEM, LS, CA, BOH     |
|---------------------------|----------------------------------------|
| E2M6: Halls of the Damned |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH   |
|---------------------------|----------------------------------------|
| E2M7: Spawning Vats       |     SG, IMP, DEM, SPC, LS, CA, BOH     |
|---------------------------|----------------------------------------|
| E2M8: Tower of Babel      |                 LS, CY                 |
|---------------------------|----------------------------------------|
| E2M9: Fortress of Mystery |                 CA, BOH                |
|---------------------------|----------------------------------------|

<><><><><><><><><><>
Episode 3: Inferno
<><><><><><><><><><>

|-------------------------|----------------------------------------|
|          LEVEL          |            MONSTERS PRESENT            |
|-------------------------|----------------------------------------|
| E3M1: Hell Keep         |              IMP, DEM, CA              |
|-------------------------|----------------------------------------|
| E3M2: Slough of Despair |      ZM, SG, IMP, DEM, SPC, LS, CA     |
|-------------------------|----------------------------------------|
| E3M3: Pandemonium       |     SG, IMP, DEM, SPC, LS, CA, BOH     |
|-------------------------|----------------------------------------|
| E3M4: House of Pain     |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH   |
|-------------------------|----------------------------------------|
| E3M5: Unholy Cathedral  |       IMP, DEM, SPC, LS, CA, BOH       |
|-------------------------|----------------------------------------|
| E3M6: Mt. Erebus        |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH   |
|-------------------------|----------------------------------------|
| E3M7: Gate to Limbo     |      ZM, SG, IMP, DEM, LS, CA, BOH     |
|-------------------------|----------------------------------------|
| E3M8: Dis               |              CA, BOH, SMD              |
|-------------------------|----------------------------------------|
| E3M9: Warrens           |   SG, IMP, DEM, SPC, LS, CA, BOH, CY   |
|-------------------------|----------------------------------------|

<><><><><><><><><><><><><><><><>
Episode 4: Thy Flesh Consumed
<><><><><><><><><><><><><><><><>

|-----------------------------|---------------------------------------------|
|            LEVEL            |               MONSTERS PRESENT              |
|-----------------------------|---------------------------------------------|
| E4M1: Hell Beneath          |            SG, IMP, DEM, SPC, BOH           |
|-----------------------------|---------------------------------------------|
| E4M2: Perfect Hatred        |      SG, IMP, DEM, SPC, LS, CA, BOH, CY     |
|-----------------------------|---------------------------------------------|
| E4M3: Sever the Wicked      |      ZM, SG, IMP, DEM, SPC, LS, CA, BOH     |
|-----------------------------|---------------------------------------------|
| E4M4: Unruly Evil           |            SG, IMP, DEM, SPC, CA            |
|-----------------------------|---------------------------------------------|
| E4M5: They Will Repent      |      ZM, SG, IMP, DEM, SPC, LS, CA, BOH     |
|-----------------------------|---------------------------------------------|
| E4M6: Against Thee Wickedly |      SG, IMP, DEM, SPC, LS, CA, BOH, CY     |
|-----------------------------|---------------------------------------------|
| E4M7: And Hell Followed     |    ZM, SG, IMP, DEM, SPC, LS, CA, BOH, CY   |
|-----------------------------|---------------------------------------------|
| E4M8: Unto the Cruel        |   ZM, SG, IMP, DEM, SPC, LS, CA, BOH, SMD   |
|-----------------------------|---------------------------------------------|
| E4M9: Fear                  |      ZM, SG, IMP, DEM, SPC, LS, CA, BOH     |
|-----------------------------|---------------------------------------------|

===================
19. Update History
===================

Version .75, October 15, 2003: Walkthrough to the end of Episode 3.

Version .77, October 16, 2003: Completed Episode 4, Mission 1, Hell Beneath. 8
more levels to go!

Version .83, October 17, 2003: Finished 2 more levels, E4M2 to E4M9. Finished
E4M9. 6 more to go!

Version .86, October 18, 2003: Finished E4M3. 5 more levels to go!

Version 1.13, October 20, 2003: Added in a secrets section, finished E1M5. I
also finished my Walkthrough yesterday. Woo-Hoo! ^_^

Version 1.25, October 21, 2003: Finished Episode 1 in my secrets section. 27
more levels to go!

Version 1.30, October 22, 2003: Finished the first 2 levels in Episode 2 of my
secrets section.

Version 1.33, October 23, 2003: Finished E2M3, slowly getting this FAQ done.

Version 1.38, October 28, 2003: Finished E2M4 and E2M5 in my secrets section.
Also added a way for killing the Cyberdemon in E4M2 without using any ammo.

Version 1.39, October 29, 2003: Finished E2M6 in my Secrets section. Also fixed
something I messed up in E2M5's secrets.

Version 1.52, October 30, 2003: Finished Episode 2 in my secrets section. Also
got the first level of episode 3 done.

Version 1.58, October 31, 2003: Finished E3M2 and E3M3 in my secrets section.
Happy Halloween everybody!

Version 1.61, November 1, 2003: Finished E3M4 in my secrets section. 22 levels
down, 14 more to go!

Version 1.63, November 3, 2003: Finished E3M5 in my secrets section. 23 levels
down, 13 more to go!

Version 1.80, November 4, 2003: Finished Episode 3 in my secrets section. Also
did the first 2 levels of episode 4. 29 levels down, 7 more to go!

Version 1.91, November 6, 2003: Finished 3 more levels in my secrets section
(E4M3, E4M4, E4M5, and E4M6). 33 Levels down, 3 more to go!

Version 2.00, November 8, 2003: Woo-Hoo! I just finished my secrets section!
Now this is what I call a Walkthrough! ^_^

Version 3.00, November 28, 2003: Added in a Section 7, "Things to Look Out
For". Also made section dividers in my Items Section to split them into ammo,
healing items, etc.

Version 3.50, December 4, 2003: Added in two more tips for defeating the
Cyberdemon in E2M8.

Version 4.00, December 6, 2003: Put someone new in my Credits section. Added
Mouse Controls in my Controls section, and made section dividers in my Controls
to make the section less messier.

Version 5.00, December 7, 2003: Made a new Section "Where to Find Weapons". It
shows all the levels each weapon is found in.

Version 6.00, December 8, 2003: Added two more sections. "Which Levels have
Which Keys?" and "Tricks"

Version 6.40, December 10, 2003: Started working on Which Enemies Appear in
Which Levels in Section 8. So far I did the Zombieman, Shotgun Guy, Imp, and
Demon. Happy Birthday Doom! You are 10 years old now!

Version 7.00, December 11, 2003: Finished up the enemies in section 8.

Version 7.10, December 19, 2003: No update here, but I changed my email
address, since my other one wasn't working.

Version 7.15, December 23, 2003: Added a Keyboard Control in the Controls
section.

Version 8.00, December 26, 2003: Added in a Hints section to this FAQ.

Version 8.05, December 29, 2003: No update here, but I fixed MANY of the AWFUL
spelling mistakes in this FAQ.

Version 8.15, January 10, 2004: Added in a "Weapon Controls" section in my
Controls section.

Version 8.30, February 18, 2004: Rewrote the first 5 Levels in my Walkthrough
to make them be detailed better and easier to read (my first few levels in my
Walkthrough were crap, and made them better).

Version 8.40, March 8, 2004: Added a new Trick in my "Tricks" section of this
Walkthrough.

Version 8.60, April 8, 2004: Added two new Tricks in the Tricks section of this
Walkthrough.

Version 9.00, April 12, 2004: Fixed some errors in this FAQ, thanks to
shocker102 emailing me. Also added a tip for E2M9: Fortress of Mystery.

Version 9.15, April 13, 2004: Added a new Section "Bugs and Errors" into this
Walkthrough. Got 2 Errors into it right now.

Version 9.40, June 16, 2004: Made a whole new format for this FAQ. Also
corrected many over margin and spelling errors.

Version 9.50, September 25, 2004: Showed an easier method in my walkthrough to
get the Yellow Key in E4M9: Fear. I found it out today and it's much more
easier and quicker than the old way I would get it.

Version 9.70, October 27, 2004: Added in information about Doom95 in my
controls section.

Version 10.10, November 10, 2004: Fixed my Walkthrough for E4M3: Sever the
Wicked so it covers both of the secrets and re-wrote E4M5: They Will Repent so
it covers the shortcut through the whole level.

Version 10.12, January 2, 2005: Fixed a LOT of spelling and grammar mistakes in
this guide thanks to Led Meister. I also sorted out the tricks in my Tricks
section by episode order.

Version 10.30, February 19, 2005: Added a "Using the BFG9000" section to this
guide for people who need better skill with the BFG.

Version 10.50, May 22, 2005: Added a Codes section for this FAQ, which explains
all of the codes in the game.

Version 11.00, July 23, 2005: Did a huge update to the beginning of the FAQ. I
moved the Update History section at the bottom of the FAQ so you won't have to
scroll through it to check out the FAQ. Also I made my items section more
organized and detailed, and made my weapons and enemy sections more detailed
instead of using short, choppy sentences.

Version 11.60, September 3, 2005: Since the first good question about this game
was asked, I made an Asked Questions section, putting it in there. I also
changed my layout in the Tricks and the Controls section, making it easier to
read.

Version 11.65, September 14, 2005: Changed the format in my walkthrough
section, changing it from ***** to -----, making it easier to read. Another
thing I did was add another question to the Asked Questions section about
making demos with Doom95.

Version 11.80, October 22, 2005: Thanks to mosquito_breath, I fixed plenty of
spelling and grammar mistakes in pretty much this whole FAQ. In my secrets
section, I changed the layout from ***** to ---- and added episode dividers,
making it easier to read. On top of all that, I put in a new asked question in
the asked questions section.

Version 11.85, November 28, 2005: Added another question that is always asked
in my "Asked Questions" section.

Version 11.90, January 27, 2006: Fixed a small error in my table of contents.
Thanks to Led Meister on this one.

Version 11.95, March 2, 2006: Added another question to the Asked Questions
section.

Version 12.05, May 28, 2006: Added another question to the Asked Questions
section and fixed up some of the other questions. Also, in my secrets section,
I made a small change to E2M2: Containment Area. I have found a way to get the
Plasma Gun if you missed it (because the switch that lowers the lift works
once).

Version 12.10, July 21, 2006: Fixed several line breaks and updated things that
were outdated in the Asked Questions section. Thanks to Aquastreak for pointing
these out.

Version 12.20, July 17, 2008: Fixed up secret #5 for E2M4: Deimos Lab in my
Secrets section, as my method wouldn't open the door leading to the secret if
taken incorrectly. I also updated the availability for this game in the Asked
Questions section.

Version 12.60, July 18, 2008: I decided to add something neat to this guide: A
Nightmare section. It will give you hints on how to beat every level on the
Nightmare difficulty. Right now, I have the first 2 episodes done.

Version 12.80, July 29, 2008: Completed Episode 3 and finished the first 5
levels in Episode 4 for my Nightmare walkthrough.

Version 13.00, January 22, 2009: Yeah, I'm a mean man for keeping you this
long. I wrapped up the remaining levels in my Nightmare section, and even
decided to re-write parts of my walkthrough for E3M1: Hell Keep and E3M2:
Slough of Dispair.

Version 13.05, February 4, 2009: Fixed up info about the inaccessible secrets
in E4M7: And Hell Followed. I also fixed up my description for the Spider
Mastermind, mostly because of the fact that Arachnotrons do not appear in
Ultimate Doom.

Version 13.10, February 7, 2009: Fixed up the format for my walkthrough of
E4M5: They Will Repent.

Version 13.15, June 17, 2009: Tweaked my E4M8: Unto the Cruel walkthrough a
little bit, to the credit of Nick Tarrango.

Version 13.25, June 18, 2009: Re-wrote a few sections of my episode 3
walkthrough to make them a lot more readable.

Version 13.30, June 24, 2009: Fixed up a few more errors around the guide.

Version 13.35, July 16, 2009: Added another bug (E4M9 Multiplayer pillar) to
the Bugs section.

Version 13.50, September 8, 2009: Added a description about how Armor works
under my Health/Armor section.

Version 13.60, July 13, 2013: Updated the status bar in the walkthrough section
and provided more information about the skill levels. In addition, I fixed some
spelling and formatting mistakes, and updated the Asked Questions section,
including the availability of this game and how to play this game on newer
operating systems.

Version 13.75, March 22, 2014: Provided a more accurate description about the
quick-save and quick-load features. Also moved the Weapons/Enemies level
appearances list down towards the bottom of this FAQ, to help reduce scrolling
to get to the walkthrough.

Version 13.85, May 12, 2014: Added in a new bug to the Bugs and Errors section
(regarding E3M2: Slough of Despair), and re-wrote the cheats section.

Version 13.90, June 11, 2014: I fixed up the ending texts for each episode so
that they are in ALL CAPS (like they are in the game), and made the line breaks
in the text similar to what they are in the game. Also corrected a few typos
that I noticed.

Version 14.00, October 22, 2014: Broke my Walkthrough section into 4
subsections (9a, 9b, 9c, 9d) making it a little bit more organized and easier
to navigate.

Version 14.05, February 25, 2015: Re-wrote the enemies section and fixed a
couple of spelling/grammar mistakes.

Version 14.25, March 12, 2015: Re-wrote the secrets section for Episode 1 to
give better detail and clarity.

Version 14.50, March 16, 2015: Re-wrote the secrets for the Episode 2 levels.

Version 14.65, July 1, 2015: Split Section 17 into two sections. In addition, I
changed the lists into charts for the enemies and weapons per level, so it
should be both much easier to read and reduce the need for excessive scrolling.
Also re-did the Cheat Codes section, making it much easier to read. Re-wrote
the secrets for E3M1, E3M2, E3M4, and E3M9.

===========
20. Credits
===========

id Software = They made the greatest game ever, Doom!

CJayC = For posting this FAQ/Walkthrough, and he's the one who made the
greatest website in the world, GameFAQs.

Microsoft = For creating Microsoft Windows operating systems, the best out
there.

You = You read this FAQ/Walkthrough, and liked it (hopefully).

Me = I wrote this FAQ/Walkthrough.

Led Meister = The Doom Expert told me about the errors in E4M3 and E4M7 with
their secrets, and helped me with many other things in Doom. He also pointed
out an error in my Table of Contents that I just noticed.

Pulse = Another user on GameFAQs who plays Doom. He helped me find the Blue and
Yellow Keys in E4M7, and helped me with a few other things in Doom.

My older brother = He found the Secret Exit for Episode 1 out of nowhere, and
now I know where it is. Also introduced me into the Doom world back when I was
a little kid.

Shocker102 = He emailed me about some errors in my guide, and a few tips.

AquaStreak = A cool user on GameFAQs I met a while back. He has found many
spelling, grammar, and format errors, in addition to providing information on
the availability of this game today.

mosquito_breath = A user on GameFAQs I met this past week. He emailed me
showing me all the spelling and grammar errors I made in my guide, and I was
able to fix them thanks to him. Thanks a lot man. :)