Walkthrough//D.C.II
Lunar Adept
Ver 1.0
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General Information
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D.C.II (Da Capo II) is a Visual Novel Created by Circus and translated
and released by Mangagamer for the English Speaking Community. The
sequel to D.C. Da Capo, it takes place a few decades later. That said,
it also contains content not suitable for children, toddlers, and lawyers.
Thus, if you find scenes of graphic art that gets hot and heavy repulsive,
or you're under the age of 18, then you should not play the game, and
have no real reason to read this guide. So click the exit button. Now.
Well, whatever.
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Main Characters
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* Yoshiyuki Sakurai- The protagonist of D.C.II. A kind, carefree boy
who was raised in the Asakura household from as far back as he can
remember, until just recently. Now he lives with his Guardian Sakura,
which is just next door. Alongside Suginami and Wataru, the three are
a troublesome combination for rule-abiding students.
* Sakura Yoshino- Yoshiyuki's Guardian, and principal of Kazami Academy,
her appearance and mannerism are often that of a child, although no
one except for Jun'ichi knows her actual age. She looks after everyone
at the school as if they were her own children, but is extra protective
of Yoshiyuki. Along with Jun'ichi, she's one of the few magic users
on the island.
* Otome Asakura- Oto-nee for short, She's Yume and Yoshiyuki's elder
sister, as well as the Student Council President of Kazami Academy. Loved
by boys and admired by girls, she is the model woman that everyone looks
to. She spoils her precious younger brother without concern for her
surroundings, However, even though everyone relies on her, she never
relies on others when it comes to her own problems...
* Yume Asakura- Nemu 2.1, tsundere version. A model student and member
of the health committee, she's polite, kind, has excellent grades, and
is very pretty...At school. Her attitude is much more relaxed around her
older siblings. Quick to get angry, she's also bad at saying what she
feels...as well as cooking.
* Anzu Yukimura- A cute girl with a devious personality. Member of
Setsugekka, the girl side of the trouble-making group. The most
thoughtful of Yoshiyuki's friends, she likes to conspire plots that
are centered towards Koko and Yoshiyuki. She's mastered a memorization
technique that allows her to remember everything that occurs in detail.
* Koko Tsukishima- The third member of Setsugekka. A simple school girl,
and the most normal girl in all of Da Capo history. Best friends with
Nanaka, she's often used as a catylyst for Anzu and Akane's plots and
practical jokes due to her priceless reactions. Has a crush on Yoshiyuki.
* Nanaka Shirakawa- Yes, another Shirakawa, for all those fans out there.
An upbeat, lively girl with a carefree personality, she's Koko's best
friend and is the school idol due to her beauty and her angelic singing
voice. Capable of befriending practically anyone, she's naturally touchy-
clingy with everyone she meets- leading to misunderstandings with guys
and disdain with girls.
* Minatsu Amakaze- A robot that Yoshiyuki and Suginami accidentally
reactivated. She has an Emotion Engine and a body that makes her almost
identical to humans. Has a deep hatred for all of humanity except for
Anzu and Yume, who she sees as exceptions to human standards.
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Supporting Characters
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* Jun'ichi Asakura- Head of the Asakura household, and Otome and Yume's
grandfather. Raised both the girls and Yoshiyuki, alongside Sakura.
Sakura refers to him as her Onii-chan, despite their seeming age
difference.
* Wataru Itabashi- A man who wears his emotions on his sleeves, he's part
of the trouble-making group. A bit of a delinquent, he's always thinking
something perverted, and is often caught up in Anzu's plots. Likes
Koko.
* Akane Hanasaki- The second member of Setsugekka, and Anzu's best friend.
She's a very pretty girl that stands out among students for both beauty
and her lively persona. Like Anzu, has a devious personality, but also
acts as an older sister-like characters to all her friends.
* Suginami- The only person who's whole name is not given. A mysterious
guy and main trouble-maker of the group, who's constant schemes has both
the teachers and the Student Council watching him at all times. Has a
broad information network, and is always appearing out of nowhere.
* Maika Mizukoshi- The school nurse, as well as researcher, she's part
of the labs that created Minatsu, and has known Sakura for a long time.
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Walkthrough
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** The Asakura sister's routes are inaccessible until you have
completed one of the Ski Trip routes (Anzu of Minatsu) AND one of the
Band routes (Nanaka or Koko).
* Anzu Yukimura
-Prefer a puppet show
-Any Choice
-Classroom
-Anzu
-Shopping District
-Sakura Park
-Shopping District
-Then I'll choose Anzu.
-Take Anzu and Akane home.
-Sleep In
-Cafeteria
-Hallway
-They should be united.
-Wake Up Early
-Classroom
-Classroom
-My Usual Time
-I'm glad.
-Cafeteria
-I'm in!
-Hallway
-You're worried about the puppet show, aren't you?
-Sleep In
-Cafeteria
-Classroom
-We shouldn't pry into other peoples' affairs.
-Let's call Anzu.
-I'll keep an eye on the beginners.
-The right one.
-...play it safe.
-I don't give a crap.
-Take a morning bath.
-Let's hit the intermediate slope.
-Okay, I'll make it now.
-Decided to wait for another chance.
-You don't have to talk about it.
-You want to come with me to the store, then?
-Anzu's birthday.
-Okay, let's find a gift together.
-I've fully recovered.
* Nanaka Shirakawa
-Prefer a haunted house
-Any choice
-Residential District
-Kazami Academy
-Cherry Blossom Tree Lined Street
-Residential District
-Take Nanaka and Koko home.
-My Usual Time
-Classroom
-Classroom
-Sleep In
-Hallway
-Music Room
-Sleep In
-Cafeteria
-Music Room
-Sleep in
-Hallway
-Hallway
-To see a live performance by the light music club.
-Take a walk around the neighborhood.
-It looks amazing!
-Leave now.
-Go shopping with Nanaka.
-I held Nanaka's hand.
-Either choice. (It's worth hearing at least once.)
-Even.
-Area behind the school
-Any Choice
-In a business suit.
-Shake it gently.
-Go get something to drink in the kitchen.
-I love Nanaka too.
-I'm her boyfriend
-Poor thing. I'd better stop.
-
* Koko Tsukishima
-Prefer a puppet show
-Any choice
-Classroom
-Koko
-Kazami Academy
-Kazami Academy
-Sakura Park
-Take Koko home.
-My Usual Time
-Music Room
-Music Room
-Sleep In
-cafeteria
-Msuic Room
-Sleep In
-Classroom
-Classroom
-Wake Up Early
-Classroom
-Music Room
-Go to Sakura Park.
-Stay a little longer.
-Sure.
-Go home with Koko.
-I held Koko's hand.
-Either choice. (It's worth hearing at least once.)
-Odd.
-Area behind the school
-Any Choice
-In a business suit.
-Shake it gently.
-Try and fall asleep.
-There's someone else on my mind.
-Tell Koko that she'd look good too.
-Just enjoy the moment.
-Is there someone you're in love with?
* Minatsu Amakaze
-Prefer a haunted house
-Any Choice
-Shopping District
-Sakura Park
-Apologize
-Sakura Park
-Sakura Park
-Take Amakaze home.
-Wake Up Early
-Hallway
-Entranceway
-Wake Up Early
-Cafeteria
-If I must choose, I don't like to.
-Classroom
-My Usual Time
-Classroom
-Entranceway
-My Usual Time
-Classroom
-Don't Eat It.
-Entranceway
-No, I didn't read it.
-Do I need a motive?
-Maybe I should call Amakaze..?
-I just want to ski freely.
-The left one.
-I don't give a crap.
-Go to the cafeteria.
-Of course I'll hit the advanced slope!
-No, I won't.
-What would you do if she was?
-I did.
-Not that much.
* Otome Asakura**
-Prefer a puppet show
-Any Choice
-Student Council Room
-Cherry Blossom Tree Lined Street
-Shopping Distrct
-Yoshino household
-Help Oto-nee clean up after dinner
-Wake Up Early
-Student Council Room
-I'm in.
-Classroom
-My Usual Time
-Student Council Room
-Hallway
-Wake Up Early
-Hallway
-Entranceway
-My Usual Time
-Hallway
-Hallway
-Think about Oto-nee.
-It's still a bit early, I'll read some more.
-Buy ingredients with Oto-nee
-Take a bath
-Don't buy any cotton candy
-She'll be fine
* Yume Asakura**
-Prefer a haunted house
-Any Choice
-Shopping District
-Shopping District
-Shopping District
-Shopping District
-Help Yume after dinner.
-Sleep in
-Cafeteria
-Hallway
-My Usual Time
-Classroom
-Entranceway
-Wake Up Early
-Hallway
-Classroom
-Wake Up Early
-Cafeteria
-Classroom
-Takoyaki on the left.
-Think about Yume.
-I'll go to the bathroom, then I'll go to sleep.
-Do the cleaning with Yume.
-Go to sleep.
-Any Choice
-Buy some cotton candy.
-Run after Yume.
-Talk to her.
***Sakura's story is enabled only after completing everyone else's story
first. The option D.C. will appear on the title screen.
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Notes
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This walkthrough will allow you to successfully clear the game, however there
will be scenes missing in a few sections of the extras menu. Many of these can
be obtained by going back and choosing alternate choices at different points of
the game, however, there are still many that I have been unable to get. If you
know how to get them, or find out this guide is missing some secret hidden route
(unlikely, but possible) e-mail me. I'll check it out and add it to the guide,
giving cred where it's due.
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Contact
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If you find any errors or have a question or comment, feel free to contact me
at
[email protected] Make sure you type "D.C.II", "Da Capo II' or something
similair somewhere in your subject, or my spam filter'll flame it. Thanks!
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Authorized Use & Copyright
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The only website authorized to display this guide, in part or in full, is
Gamefaqs. No other sites are authorized at this time. If you want to use it
on your site, ask me first- I'm an open guy.
Copyright 2010 Rick Brackett (Lunar Adept). It may not be reproduced in part,
in whole, or in teeny tiny pieces without my explicit consent and permission.