_____             _       _____             _
|  __ \           | |     / ____|           | |
| |  | | __ _ _ __| | __ | (___   ___  _   _| |___
| |  | |/ _` | '__| |/ /  \___ \ / _ \| | | | / __|
| |__| | (_| | |  |   <   ____) | (_) | |_| | \__ \
|_____/ \__,_|_|  |_|\_\ |_____/ \___/ \__,_|_|___/


Boss Resistances Guide     By     8bitPunk


                        ,~:~++,=MZOZM$$7MDZN
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+=+++.            .$M8MM~,

 (Capra Demon)


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    Table of Contents:                    [Find w/ Cntrl + F]

         Overview                         [OVIEW]
           Methods                        [METHD]
           Criticism/Limitations          [CRITCISM]

         How to Read the Data:            [WTFDATA]


         Bosses Listed Chronologically:   [BCHRONO]
           Asylum Demon                   [ADEMON]
           Taurus Demon                   [TDEMON]
           Gargoyles                      [GGOYLE]
           Capra Demon                    [CDEMON]
           Gaping Dragon                  [GDRAG]
           Quelaag                        [QLAAG]
           Ceaseless Discharge            [CLESS]
           Pinwheel                       [PWHEEL]
           Iron Golem                     [IGOLEM]
           Smough - First Form            [SMO1]
           Smough - Second Form           [SMO2]
           Ornstein - First Form          [ORN1]
           Ornstein - Second Form         [ORN2]
           Seath the Scaleless            [SLESS]
           Demon Firesage                 [DFIRE]
           Fire Centipede                 [FCENT]
           Gravelord Nito                 [GLORD]
           Four Kings                     [FKINGS]
           Kalameet                       [KMEET]
           Manus, Father of the Abyss     [MNUS]
           Gwyn, Lord of Cinder           [GWYNCIND]


         Appendix 1:
          Bosses Listed Alphabetically:   [BALPHA]
           Asylum Demon                   [ADEMON]
           Capra Demon                    [CDEMON]
           Ceaseless Discharge            [CLESS]
           Demon Firesage                 [DFIRE]
           Fire Centipede                 [FCENT]
           Four Kings                     [FKINGS]
           Gaping Dragon                  [GDRAG]
           Gargoyles                      [GGOYLE]
           Gravelord Nito                 [GLORD]
           Gwyn, Lord of Cinder           [GWYNCIND]
           Iron Golem                     [IGOLEM]
           Kalameet                       [KMEET]
           Manus, Father of the Abyss     [MNUS]
           Ornstein - First Form          [ORN1]
           Ornstein - Second Form         [ORN2]
           Pinwheel                       [PWHEEL]
           Quelaag                        [QLAAG]
           Seath the Scaleless            [SLESS]
           Smough - First Form            [SMO1]
           Smough - Second Form           [SMO2]
           Taurus Demon                   [TDEMON]


         Legal / Contact Info             [DONTCUR]


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                                                                    [OVIEW]
    Overview
==================

    A collection of data pertaining to damage inflicted while using various
elementals.  Normal, Lightning, Fire, Magic, Divine, and Occult damage types
are reviewed in an attempt to uncover boss weaknesses and/or resistances.

    Though the scope of data collected is small, conclusions may be drawn
from relevant information.  While the community is largely aware of many of
the conclusions being researched, this guide gives an opportunity to prove
what we have suspected/known.


    <> Physical Damage will almost always out damage "Split Damage"
        When both weapons have similar Attack Ratings.

         Thus, a weapon with 200 Physical Attack Rating will usually
         outperform a weapon with 100 Physical Attack Rating and 100
         (Elemental) Attack Rating.


    <> Divine Weapons never inflict more damage than their Magical
        counterpart when the Divine Damage Bonus Stat is 110.  Further
        quantitative evidence may show an increase of damage when the Divine
        Damage Bonus Stat increases.


    <> The only recorded boss with a weakness to Occult weapons is Gwyn, Lord
        of Cinder.

         Artorias, the Hellkite Dragon, and Sif were not tested using these
         methods.  Since Occult damage is meant to be effective against
         "gods", I assume the omited bosses are not vulnerable to Occult.


    <> Enemy Damage Reduction as it relates to Weapon Attack Rating and
        supposed Enemy Defense Ratings seems to function as a Non-Linear
        Relationship.

        Example: When using a Normal +15 Claymore against Gravelord Nito
        (total Attack Rating = 443), each R1 attack dealt 232 damage.  Nito's
        defenses mitigated 211 points of damage, or 48% of the damage.

        When using a Normal Longsword +10 (total Attack Rating = 266), each
        R1 attack dealt 75 damage.  Nito's defenses mitigated 191 points of
        damage, or 72% of the damage.

         In this case, 177 additional Attack Rating granted an additional 157
         points of damage.


    <> Even when Lightning weapons out-performed Physical weapons (due to a
        much higher total Attack Rating), Physical weapons always had a
        superior % of damage dealt.

         This means that no boss has a WEAKNESS to lightning.  If you have
         a Physical weapon with the same damage type (blunt, slash, pierce),
         and similar Attack Rating to a Lightning Weapon, the Normal weapon
         will ALWAYS outperform the Lightning Weapon.


    <> No Boss has a WEAKNESS to fire, but several bosses have strong
        RESISTANCE to fire, namely the obvious bosses (Quelaag, Ceaseless
        Discharge, and the Fire Centipede).  See above point made for
        Physical vs. Lightning weapons except replace the word "Lightning"
        with "Fire".


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                                                                    [METHD]
    Methods
=================

    <> Xbox 360 Standard issue of the game with the most current patch as of
        October 2013  (Version 1.09).

    <> Damage recorded against bosses in New Game +.

        Bosses in New Game are expected to have reduced Resistances, but I
        have not proved it with data.  Bosses in further New Game +
        difficulties may have more Resistances.

    <> Relevant Stats on Character:
        Soul Level: 109
         Strength: 32
         Dexterity: 25
         Intelligence: 10
         Faith: 8


    <> All data expressed was collected using a Longsword in the following
        Physical/Elemental state:

                      Total    Physical   Elemental        Damage Spread
Longsword:             Damage    Damage     Damage       (Physical / Elemental)

       Normal +10:     266       266         0              (100% / 0%)

       Lightning +4:   376       188        188              (50% / 50%)
       Fire +9:        364       182        182              (50% / 50%)

       Magic +9:       329       167        162           (50.76% / 49.24%)
       Divine +9:*     320       157        163              (49% / 51%)
       Occult +4:*     313       164        149            (52.4% / 47.6%)


*: The Divine and Occult Longswords both have 110 "Divine Bonus" and "Occult
   Bonus", respectively.

(parenthetical % of total damage is rounded to nearest whole number %)


    <> Each boss was struck multiple times with the R1 attack at full stamina.
        Damage was only recorded when it could be replicated with repeated
        attacks.  Damage was not recorded when bonus damage was inflicted due
        to bosses being in their "vulnerable" state, which occurs just after
        they attack, or at the beginning of their dodge animation.

    <> Enemy Bosses omitted due to my negligence:
        Artorias (DLC)
        Bed of Chaos
        Hellkite Dragon
        Sif


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                                                                 [CRITCISM]
    Criticism/Limitations
===============================

    <> New Game+ Data may not be pertinent to New Game players.

    <> Data reflects a very small amount of information and would be better
        supported by additional figures.

        (Blunt and Piercing weapons info, more variance in the Total Attack
        Rating of weapons used by including lower and higher Attack Ratings.)

    <> Weapons should have the same total Attack Rating for a more accurate
        impression of % Damage.  The percentages are slightly skewed towards
        weapons with higher Attack Ratings.


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                                                                  [WTFDATA]
    How to Read the Data
==============================


                      ----------- Weapon Elemental Damage Type -----------
- Boss Name -        Normal    Lightning   Fire      Magic    Divine    Occult
  Quelaag
                      -------- Damage dealt by a single R1 attack --------
                      83         85        33        57       55        52
                     (31%)      (23%)     (9%)      (17%)    (17%)     (17%)
                      --- (Damage Percentage of Weapon Attack Rating) ----


The data shows that Quelaag has a strong resistance to Fire Elemental Damage.


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                                                                  [BCHRONO]
    Bosses Listed Chronologically
=======================================

                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Asylum Demon           172        225       201       171      165       156
                     (65%)      (60%)     (55%)     (52%)    (52%)     (50%)
         [ADEMON]


 Recommended Gear
===================
   Whatever you can get your hands on!  This boss will likely be faced using
  your 'class starting gear'.


 Vulnerable Periods
======================
   Occasionally the demon will fly a short distance, then slam back down on
  the ground.  When you see it lifting into the air, 2-hand your weapon and
  prepare to attack it once it returns to the ground.  Try to rush into any
  part of the body not covered by its hammer because there are extra attack
  frames once the enemy lands.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Taurus Demon           155        200       169       146       ?         ?
                     (58%)      (53%)     (46%)     (44%)     (%)       (%)
         [TDEMON]


 Recommended Gear
====================
    Any Shield with 100% Physical Block (Heater Shield from Undead Merchant,
   or Hollow Knight Shield from Undead Soldiers).


 Vulnerable Periods
======================
    Use the ladder on the structure adjacent to the Fog Wall entrance to
   perform plunging attacks for heavy damage.  Lure the boss to the opposite
   end of the walkway, then return to climb the ladder and deliver additional
   plunging attacks.


 Watch out for
=================
    All of the Taurus Demon's attacks have heavy knockback.  Be aware of the
   breaks in the wall where many unsuspecting players have been knocked to
   their death.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Gargoyles              132        149       142       110      106       95
                     (50%)      (40%)     (39%)     (33%)    (33%)     (20%)
         [GGOYLE]


 Recommended Gear
====================
    Any shield with 100% Phsyical Block as well as high Fire Resistance;
      Black Knight Shield
      Dragon Crest Shield
      Tower Kite Shield
      Caduceous Kite Shield
      Heater Shield


 Vulnerable Periods
======================
    Each swing leaves the Gargoyels wide open for an attack, but when they
   are employing their fire attacks, they are stationary for an extended
   length of time.  Use this opportunity to flank and employ  a 2-handed grip
   on your weapon.


 Watch out for
=================
    The ledges, and the wide range of their attack.  Try to stay in the
   middle of the roof when you are positioning.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Capra Demon            112        135       106       86       83        75
                     (42%)      (36%)     (29%)     (26%)    (26%)     (24%)
         [CDEMON]


 Recommended Gear
====================
    Any shield with 100% Physical Block and high Stability;
      Black Knight Shield
      Baldur Shield
      Caduceous Kite Shield
      Tower Shield

    The Baldur Armor Set has high Physical Defense (found on Baldur Knights),
   while the Thief Set has decent Bleed Resistance and is light (found in
   one of the rooms containing undead thieves, before the Capra Demon).


 Vulnerable Periods
======================
    Climb the stairs and roll across to the archway to position yourself for
   a plunging attack.  Be careful as the boss and dogs can still attack you
   from this position.  Usually the boss will swing at you once, then fall
   below you, but the dogs can leap over to your spot and attack you
   indefinitely.


 Watch out for
=================
    The beginning of the battle places you in a tough spot.  Try to run/roll
   to the left and up the stairs.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Gaping Dragon          136        189       159       122      118       109
                     (51%)      (50%)     (44%)     (37%)    (37%)     (35%)
         [GDRAG]


 Recommended Gear
====================
    Any shield with 100% Physical Block and high Stability;
      Black Knight Shield
      Baldur Shield
      Caduceous Kite Shield
      Tower Shield


 Vulnerable Periods
======================
    Severing the tail allows you to position yourself at the dragon's hind
   quarters (back legs) with relative safety.

    If you are playing Co-op, your partner can stay out of the fog and fire
   arrows, from the overlooking balconies, down upon the Dragon with no risk of
   injury.


 Watch out for
=================
    When the Dragon opens its mouth, it will perform a devastating ground
   slam/bite attack which counts as several attacks and is difficult to block.

    When the Dragon starts convulsing/shaking, it is preparing to use his
   barf-corrosion attack which heavily damages the durability of your
   equipment.  When you see the shaking, run far away.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Quelaag                83         85        33        57       55        52
                     (31%)      (23%)     (9%)      (17%)    (17%)     (17%)
         [QLAAG]


 Recommended Gear
====================
    Any shield with 100% Phsyical Block as well as high Fire Resistance;
      Black Knight Shield
      Dragon Crest Shield
      Tower Kite Shield
      Caduceous Kite Shield
      Heater Shield

    The Pyromancy Armor Set (Tattered Cloth Set), found in the Blightown
   swamps has great Fire Resistance.


 Vulnerable Periods
======================
    Quelaag has long animations for all of her Pyromancy spells, use 2-hands
   on your weapon to attack her once you are clear of the spell.  Try to
   stay at the back part of her body, but not completely behind her because
   you will not be able to see when she is preparing her AOE spell.

    Multiple arrows/bolts to her body can stagger her.


 Watch out for
=================
    Whenever Quelaag bends forward at the waist, she is preparing her AOE
   attack.  The AOE attack is considered Fire, so it can be blocked, but you
   will still receive damage.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Ceaseless Discharge    79         82        32        66       65        58
                     (30%)      (22%)     (9%)      (20%)    (20%)     (18%)
         [CLESS]


 Recommended Gear
====================
    Any shield with 100% Phsyical Block as well as high Fire Resistance;
      Black Knight Shield
      Dragon Crest Shield
      Tower Kite Shield
      Caduceous Kite Shield
      Heater Shield

    The Pyromancy Armor Set (Tattered Cloth Set), found in the Blightown
   swamps has great Fire Resistance.


 Vulnerable Periods
======================
    Ceaseless Discharge has very long recovery times from his swings, but
   his biggest weakness is revealed if you can run all the way back to the
   fog gate.  Once you reach the fog gate, he will swing his arm to hit you,
   but fall short if you are adjacent to the fog gate.  Use a fast-swinging
   weapon to hit him about 6 times and he will lose his grip and fall to his
   death.


 Watch out for
=================
    His attacks do massive damage and are difficult to block on account of
   having so much guard/poise break.  Your best bet is to dodge laterally
   when he swings.  If he swings his left arm, roll to your left (away from
   the arm), and if he swings his right arm, roll to your right.

    You should only have to dodge his attack once before you can run all the
   way to the fog gate to exploit his weakness.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Pinwheel               126        154       128       93       89        82
                     (47%)      (41%)     (35%)     (28%)    (28%)     (26%)
         [PWHEEL]


 Recommended Gear
====================
    Any shield with high Magic Resistance:
      Crest Shield (Northern Undead Asylum)
      Caduceous Roung Shield (In the Graveyard by Firelink Shrine)
      Red and White Round Shield (Drops from the Skeletons in the Catacomb)

    Dingy Set (from the Firelink Shrine Firekeeper's Corpse)


 Vulnerable Periods
======================
    Pinwheel suffers from lengthy casting times and slow movement.  Any time
   it stops moving you can usually get in several 2-handed attacks.


 Watch out for
=================
    Its slow-charging, large magic-ball attack, it can stun.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Iron Golem             47         65        52        42       41        39
                     (18%)      (17%)     (14%)     (13%)    (13%)     (12%)
         [IGOLEM]


 Recommended Gear
====================
    Any shield with 100% Physical Block and high Stability;
      Black Knight Shield
      Baldur Shield
      Caduceous Kite Shield
      Tower Shield

    Any Armor set with High Physical Defense;
      Baldur Set
      Catarina Set
      Iron Golem Set
      Elite Knight Set


 Vulnerable Periods
======================
    The Iron Golem has very choreographed attacks, so you know when a hit
   is coming.  If you can deal a lot of damage to him in a short period of
   time, he will lose his balance and fall over, exposing him to further
   attacks.  Try to position yourself in the middle of the area to avoid
   being knocked off of the edge.


 Watch out for
=================
    The ledges surrounding the battle area are easy to fall from, and the
   Iron Golem has several attacks that can be instant kills if you are
   positioned wrong.  Stay away from the edges of the area to avoid 1-hit
   kills from his axe swings and grab.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Smough - First Form    139        181       157       112      107       97
                     (52%)      (48%)     (43%)     (34%)    (33%)     (31%)
         [SMO1]

Smough - Second Form   139        98        157       112      107       97
                     (52%)      (26%)     (43%)     (34%)    (33%)     (31%)
         [SMO2]


 Recommended Gear
====================
    Any Shield with High Stability, Physical Block, and Lightning Resist;
      Silver Knight Shield (Silver Knight drop)
      Eagle Shield (Found in Blightown)
      Black Knight Shield

    Any Armor set with Lightning Resist;
      Silver Knight Armor Set
      Dingy Set

    The Silver Knight Spear can allow you to stay far enough away from the
   bosses to enable easy dodges.

    If you have killed all of the Titanite Demons thus far, you should have
   enough Demon Titanite to fully upgrade Quelaag's Furysword to +5.  This
   weapon is quick swinging, and both bosses lack a strong Fire Resistance.


 Vulnerable Periods
======================

 First Form:
    Smough has big attacks that deal tremendous amounts of damage.  Even
   blocking will have severe consequences as most hits will drain the majority
   of your stamina.  He is most vulnerable when he does his "butt slam"
   attack, just be sure not go get too close to his hammer when he lands, as
   there are residual attacks.

 Second Form:
    Smough 2.0 is arguably harder than Ornstein 2.0 because his attacks
   hit very hard and cover a wide range.  His "butt slam 2.0" can one-shot
   lesser players.  Your best bet is dodging his attacks by rolling "into"
   his weapon.  This means roll against the direction he is swinging, and
   not "with" his swing.


 Watch out for
=================
    His "butt slam" attacks.  Most of his attack can hit you if you are
   hiding behind a pillar, so when you are using the pillars as an obstacle
   between yourself and the boss, step away from the pillar slightly.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Ornstein - First       60         47        63        57       55        55
                     (23%)      (13%)     (17%)     (17%)    (17%)     (17%)
         [ORN1]

Ornstein - Second      62         48        65        58       57        57
                     (23%)      (13%)     (18%)     (18%)    (18%)     (18%)
         [ORN2]


 Recommended Gear
====================
    Any Shield with High Stability, Physical Block, and Lightning Resist;
      Silver Knight Shield (Silver Knight drop)
      Eagle Shield (Found in Blightown)
      Black Knight Shield

    Any Armor set with Lightning Resist;
      Silver Knight Armor Set
      Dingy Set

    The Silver Knight Spear can allow you to stay far enough away from the
   bosses to enable easy dodges.

    If you have killed all of the Titanite Demons thus far, you should have
   enough Demon Titanite to fully upgrade Quelaag's Furysword to +5.  This
   weapon is quick swinging, and both bosses lack a strong Fire Resistance.


 Vulnerable Periods
======================

 First Form:
    Ornstein has a variety of attacks and quick recovery times when compared
   against Smough, try to position yourself at his right side to allow the
   most time to avoid his spear attacks.

 Second Form:
    Stand between Ornstein's legs to avoid most of his attacks.  Be prepared
   to roll several times should he leap high into the air.  During his second
   form, it takes much longer for him to recover from attacks.


 Watch out for
=================
    His dashing impale attack, and his charged-up-lightning impale.  Both
   attacks can be easily dodged with a lateral roll (sideways).  When standing
   between his legs (Ornstein Form 2), he will occasionally perform a small
   jump backwards while swinging his spear.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Seath                  107        147       135       63       60        60
                     (40%)      (39%)     (37%)     (19%)    (19%)     (19%)
         [SLESS]


 Recommended Gear
====================
    Any shield with high Magic Resistance:
      Crest Shield (Northern Undead Asylum)
      Caduceous Roung Shield (In the Graveyard by Firelink Shrine)
      Red and White Round Shield (Drops from the Skeletons in the Catacomb)

    Any armor set with Curse Resistance and Magic Resistance;
      Paladin Set
      Dingy
      Antiquated Set

    Try to avoid Magic/Divine/Occult Weapons, as Seath has high Resistance
   to Magic attacks.


 Vulnerable Periods
======================
    If you have enough Magic and Curse Resistance, you can almost ignore
   the paltry damage inflicted by Seathe's breath attacks.


 Watch out for
=================
    His magic does have the ability to curse.  I usually wear a fully upgraded
   Antiquated Skirt for the Curse Resistance.  This frees other equipment
   slots for Magic or Physical defense.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Demon Firesage         110        131       102       83       80        72
                     (41%)      (35%)     (28%)     (25%)    (25%)     (23%)
         [DFIRE]


 Recommended Gear
====================
    Any shield with high Magic Resistance, Stability and 100% Physical Block:
     Crest Shield
     Silver Knight Shield
     (Heavy Shields if you are into that)

    Any armor set with good Physical Defense and/or Magic Resistance.


 Vulnerable Periods
======================
    Just like previous Demons, this enemy has several slow but powerful
   attacks, and a short-lived hover followed by a ground slam.


 Watch out for
=================
    The Demon Firesage's AOE attack is considered Magic, not Fire.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Fire Centipede         102        103       39        89       86        76
                     (38%)      (27%)     (11%)     (27%)    (27%)     (24%)
         [FCENT]


 Recommended Gear
====================
    Any shield with 100% Phsyical Block and High Stability;
      Black Knight Shield
      Dragon Crest Shield
      Tower Kite Shield
      Caduceous Kite Shield
      Heater Shield

    Any gear with Fire Resistance as well as Physical Defense;
      Black Iron Set
      Tattered Cloth Set
      Gold-Hemmed Black Set


 Vulnerable Periods
======================
    Any time Centipede leaps into the air, roll away from the immediate
   area, then return as he lands for a few free attacks.  This is a boss
   which can be easier to hit "unlocked" (not locking on), aim for his
   legs or the glowing orb in his chest/stomach.


 Watch out for
=================
    Fight the Centipede in the area where there is a corpse containing 2
   Green Titanite Shards.  There is enough room here to maneuver without
   having to worry about accidentally walking in the lava.

    If you can sever on of its tails, it will drop the Orange Charred Ring,
   which heavily reduces damages sustained while walking over the lava.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Gravelord Nito         75         67        81        60       58        54
                     (28%)      (18%)     (22%)     (18%)    (18%)     (17%)
         [GLORD]


 Recommended Gear
====================
    Any shield with high Magic Resistance, Stability and 100% Physical Block:
     Crest Shield
     Silver Knight Shield
     (Heavy Shields if you are into that)

    Any armor set with good Physical Defense and/or Magic Resistance.

    Nito has more resistance to Lightning and Magic, than Fire.  Try to use
   a powerful Normal or Fire Weapon.


 Vulnerable Periods
======================
    Nito has several attacks that are slow to wind up and are easy to dodge.
   When he hunches over, you can attack him several times before he unleashes
   his wave of magic.


 Watch out for
=================
    Listen for the screaming sound.  When this happens, he is about to use
   his Gravelord Sword Attack.  The attack occurs right after the screaming
   stops.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Four Kings             78         110       92        67       65        65
                     (29%)      (29%)     (25%)     (20%)    (20%)     (21%)
         [FKINGS]


 Recommended Gear
====================
    Any shield with high Magic Resistance:
      Crest Shield (Northern Undead Asylum)
      The Dark Hand (equipped in the off hand)
      Caduceous Roung Shield (In the Graveyard by Firelink Shrine)
      Red and White Round Shield (Drops from the Skeletons in the Catacomb)

    Any Armor Set with High Magic Resistance;
      Dingy Set
      Sorcerer Set
      Black Sorcerer Set


 Vulnerable Periods
======================
    As the Four Kings are constantly on the offensive, there are few times
   where you can attack unrestrained without worrying about reprisal.  I
   find it easiest to avoid their attacks when standing as close to their
   swords as possible (the king's right side).


 Watch out for
=================
    The Four Kings attack primarily with Magic Damage.  Even their sword
   swings are considered Magic attacks (or at least the majority of the
   damage is Magic).


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Kalameet               47         45        42        36       35        34
                     (18%)      (12%)     (12%)     (11%)    (11%)     (11%)
         [KMEET]


 Recommended Gear
====================
    Any shield with high Magic Resistance, Stability and 100% Physical Block:
     Crest Shield
     Silver Knight Shield
     (Heavy Shields if you are into that)

    Any Armor Set with high Magic Resist and Physical Defense.
     Try to mix and match your armor to have the best of both.

    Since Kalameet has the Highest Defenses of any boss, use whatever your
   strongest weapon is.


 Vulnerable Periods
======================
    When Kalameet is breathing fire, or preparing to cast his Amplify Damage
   spell, he is vulnerable to attack.  This is the best time to sever his tail
   if you are cooperating with others.


 Watch out for
=================
    Pretty much all of his attacks are vicious.  Try to Release the block
   button for the small amount of time between his tail-bite double attack so
   you have enought stamina to not be staggered by the second hit.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Manus                  78         55        52        43       41        41
                     (29%)      (15%)     (14%)     (13%)    (13%)     (13%)
         [MNUS]


 Recommended Gear
====================
    Your best combination of: Physical Defense, Magic Defense, and Stability.


 Vulnerable Periods
======================
    While his attacks do take him a lengthy time to recover from, you want to
   save enough stamina to be able to block his attacks without penalty.
   Manus is a fight of patience.


 Watch out for
=================
    His multi-hit attack that ends with a leaping-palm strike, once he starts
   it, he always finishes it.  Also, he has several Dark Magic spells which
   can be devastating if multiple sprites hit you.


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                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)

Gwyn, Lord of Cinder   70         57        76        57       55        56
                     (26%)      (15%)     (21%)     (17%)    (17%)     (18%)
         [GWYNCIND]


 Recommended Gear
====================
    Any shield with 100% Phsyical Block as well as high Fire Resistance;
      Black Knight Shield
      Dragon Crest Shield
      Tower Kite Shield
      Caduceous Kite Shield
      Heater Shield

    Any Armor Set with Fire Resistance and Physical Defense;
      Black Iron Set
      Black Knight Set
      Tattered Cloth Set
      Gold-Hemmed Black Set

    Gwyn appears to be vulnerable to Fire and Occult Damage types.


 Vulnerable Periods
======================
    Gwyn's most vulnerable period is when he attempts a grab attack.  Since
   you can see this coming, it is easy to dodge, or even back-pedal to avoid.
   Many players prefer to defeat Gwyn with Parry-Riposte attacks (try to
   parry the second attack in his set).


 Watch out for
=================
    His extended reach and quick attacks.  Gwyn can be slightly unpredictable
   as to how many times he swings in his combos.  Sometimes he swings twice,
   sometimes thrice, sometimes 4 times.  He can close any gap, so try to place
   stalagmites between yourself and him when you want to recover health with
   your Estus Flask.


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                                                                   [BALPHA]
    Appendix 1: Bosses Listed Alphabetically
==================================================


                    Normal == Lightning = Fire ==== Magic == Divine == Occult
Boss Name:             (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)


Asylum Demon           172        225       201       171      165       156
                     (65%)      (60%)     (55%)     (52%)    (52%)     (50%)
         [ADEMON]

Capra Demon            112        135       106       86       83        75
                     (42%)      (36%)     (29%)     (26%)    (26%)     (24%)
         [CDEMON]

Ceaseless Discharge    79         82        32        66       65        58
                     (30%)      (22%)     (9%)      (20%)    (20%)     (18%)
         [CLESS]

Demon Firesage         110        131       102       83       80        72
                     (41%)      (35%)     (28%)     (25%)    (25%)     (23%)
         [DFIRE]

Fire Centipede         102        103       39        89       86        76
                     (38%)      (27%)     (11%)     (27%)    (27%)     (24%)
         [FCENT]

Four Kings             78         110       92        67       65        65
                     (29%)      (29%)     (25%)     (20%)    (20%)     (21%)
         [FKINGS]

Gaping Dragon          136        189       159       122      118       109
                     (51%)      (50%)     (44%)     (37%)    (37%)     (35%)
         [GDRAG]

                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)


Gargoyles              132        149       142       110      106       95
                     (50%)      (40%)     (39%)     (33%)    (33%)     (20%)
         [GGOYLE]

Gravelord Nito         75         67        81        60       58        54
                     (28%)      (18%)     (22%)     (18%)    (18%)     (17%)
         [GLORD]

Gwyn, Lord of Cinder   70         57        76        57       55        56
                     (26%)      (15%)     (21%)     (17%)    (17%)     (18%)
         [GWYNCIND]

Iron Golem             47         65        52        42       41        39
                     (18%)      (17%)     (14%)     (13%)    (13%)     (12%)
         [IGOLEM]

Kalameet               47         45        42        36       35        34
                     (18%)      (12%)     (12%)     (11%)    (11%)     (11%)
         [KMEET]

Manus                  78         55        52        43       41        41
                     (29%)      (15%)     (14%)     (13%)    (13%)     (13%)
         [MNUS]

Ornstein - First       60         47        63        57       55        55
                     (23%)      (13%)     (17%)     (17%)    (17%)     (17%)
         [ORN1]

                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)


Ornstein - Second      62         48        65        58       57        57
                     (23%)      (13%)     (18%)     (18%)    (18%)     (18%)
         [ORN2]

Pinwheel               126        154       128       93       89        82
                     (47%)      (41%)     (35%)     (28%)    (28%)     (26%)
         [PWHEEL]

Quelaag                83         85        33        57       55        52
                     (31%)      (23%)     (9%)      (17%)    (17%)     (17%)
         [QLAAG]

Seath                  107        147       135       63       60        60
                     (40%)      (39%)     (37%)     (19%)    (19%)     (19%)
         [SLESS]

Smough - First         139        181       157       112      107       97
                     (52%)      (48%)     (43%)     (34%)    (33%)     (31%)
         [SMO1]

Smough - Second        139        98        157       112      107       97
                     (52%)      (26%)     (43%)     (34%)    (33%)     (31%)
         [SMO2]

Taurus Demon           155        200       169       146       ?         ?
                     (58%)      (53%)     (46%)     (44%)     (%)       (%)
         [TDEMON]

                    Normal == Lightning = Fire ==== Magic == Divine == Occult
                      (%)  ==    (%)    = (%)  ====  (%)  ==  (%)   ==  (%)


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                                                                 [DONTCUR]
    Legal / Contact Info
==============================

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