It's coming right for us! - Jimbo

* * * * * * * * * * * * * * * * * * * * * * * * *

                  Tuxedo Jack
                    ~ and ~
    Craptacularly Spignificant Productions
                  ~ present ~

Crimsonland 1.9.8: A Comprehensive Walkthrough!

* * * * * * * * * * * * * * * * * * * * * * * * *

Disclaimer: I don't own the rights to Crimsonland.
That's made by whoever made it.

Pay your shareware fees. It's good karma. And you
don't want that to run over your dogma, right?

Only Gamefaqs may host this FAQ. Period. Well,
it'll be hosted on Tuxedojack.com, since I wrote
it, but that's kind of to be expected.

This walkthrough covers Quest Mode only. Rush
and Survival, as well as the secret type-teaching
mode, need no walkthrough.

* * * * * * * * * * * * * * * * * * * * * * * * *

Introduction

Welcome to Crimsonland. Who are you? Just your
everyday lone soldier trapped in some godforsaken
hellhole - and no, it's not Redmond this time -
armed with only your body and a pistol unless you
can pick up some better stuff.

Welcome to hell. It's up to you to find the way
out.

* * * * * * * * * * * * * * * * * * * * * * * * *

Version History

1.0
September 2, 2004

- Initial Release.

* * * * * * * * * * * * * * * * * * * * * * * * *

Table of Contents

Subject                            Search Term

1.1                                Italy
1.2                                Wombat
1.3                                Folk
1.4                                Starfox
1.5                                Bludger
1.6                                Pandaren
1.7                                Memorex
1.8                                Gamecube
1.9                                Playstation
1.10                               Dreamcast

2.1                                Castlevania
2.2                                Mario
2.3                                Hedgehog
2.4                                Rainbow
2.5                                Thief
2.6                                Quake
2.7                                Unreal
2.8                                Tournament
2.9                                Tablet
2.10                               Macintosh

3.1                                Hewlett
3.2                                Packard
3.3                                Compaq
3.4                                Sony
3.5                                eMachines
3.6                                Apple
3.7                                Lian-Li
3.8                                Tandy
3.9                                Radio Shack
3.10                               CIN

4.1                                Peter
4.2                                Lois
4.3                                Chris
4.4                                Meg
4.5                                Stewie
4.6                                Brian
4.7                                Quagmire
4.8                                Cleveland
4.9                                Joe
4.10                               Loretta

5.1                                Cloud
5.2                                Barret
5.3                                Tifa
5.4                                Aerith
5.5                                Aeris
5.6                                Cid
5.7                                Red XIII
5.8                                Vincent
5.9                                Cait Sith
5.10                               Yuffie

Hardcore                           Elephant

Perk Listing                       Panacea

Weapon Listing                     Placebo

* * * * * * * * * * * * * * * * * * * * * * * * *

Quest Mode

This mode unlocks everything cool in the game.
If you want the good guns and stuff, play this
before you play any other mode.

* * * * * * * * * * * * * * * * * * * * * * * * *

Quest Levels

* * * * * * * * * * * * * * * * * * * * * * * * *

1.1: Land Hostile                 Italy

This is an easy level. As it's the first one,
and nothing's unlocked, you'll start in the center
with your pistol. Aliens - ten in all - will come
at you from around the screen. At this point, just
point and shoot. Don't worry about moving. You'll
only need to reload once at the outside unless you
really like to carpet-shoot everything.

When this level is complete, you unlock the
Assault Rifle and the next level.

* * * * *

1.2: Minor Alien Breach           Wombat

Once again, center, pistol. Two greenies will spawn
to your eleven o'clock position - kill them and get
the Assault Rifle they drop.

Greenies will swarm the left and right sides of the
screen, but mainly the right. Dodge as necessary and
empty a few clips into them. You'll note that the
Assault Rifle is weaker than the pistol, but holds a
lot more rounds and fires faster.

One grey will come in from the bottom about two-thirds
of the way through the round. Ignore him and focus on
the greenies. Unload a full clip into the grey when
the little guys are dead.

If you get a perk - and you will - save it. You won't
need them this early in the game. If you want to use
them, however, try for Fastloader or Fastshot.

You unlock the Shotgun and the next level.

* * * * *

1.3: Target Practice                Folk

Just like the name implies. Blues spawn all around
you. Stand where you are and use your pistol to take
them out as they spawn. Don't move, don't get any
powerups. Just aim and kill. You'll get a rather nice
bonus with the Pistol.

On average, you'll get two perks this level.

You unlock Uranium Filled Bullets and the next level.

* * * * *

1.4: Frontline Assault              Starfox

Shoot the three greenies that come at you from the bottom
of the screen. Gather whatever weapon they drop - hopefully
a shotgun - and proceed to eliminate the forty-eight greenies
in this level.

Two greys come up. Waste them with whatever you've got at hand
and you unlock the next level.

One perk here; leave it be.

You unlock the Flamethrower. Kids love this one.

* * * * *

1.5: Alien Dens                     Bludger

start by shooting up the spawn point to your four o'clock.
Waste the aliens coming out of that, get whatever they
drop, and use it to take out the spawn - hopefully, it's
a shotgun.

Proceed to the upper-left and repeat the process.

The next spawn is in the center.

Eliminate the upper-right and lower-left spawns to finish
the level.

You'll unlock the Doctor perk.

* * * * *

1.6: The Random Factor             Pandaren

Run to the right and eliminate the blues, then grab the gun.
If it's not a shotgun, you're pretty much screwed.

You're immediately swarmed by blues and greens. Four greys
come in over the next few waves. Dispose of them as you get
to them - the close enemies have more priority.

You unlock the Submachine Gun and the next level.

* * * * *

1.7: Spider Wave Syndrome               Memorex

As the name suggests, there are spiders.

Lots and lots of spiders.

Go left, kill, and grab the gun, then run back right.

There are about eight distinct waves of spiders
here; move in a circular motion around the edge of
the screen, killing on the periphery as you go. If
you need to, get Telekinetic as your perk here.

You unlock the Monster Vision perk.

* * * * *

1.8: Alien Squads                       Gamecube

Run left, kill the first greenie you see, and get the
gun, then run back. Kill _ANYTHING_ - don't just focus on
one alien, unlike in a later level. The greens here don't
die if you kill their leader greys.

Kill them all, and you'll get the Gauss Gun unlocked.

* * * * *

1.9: Alien Nests                        Playstation

Spawners everywhere. Kill the bottom-right one and the rush
of aliens near it, then snap up the weapon and rush for the
middle and top-left spawns. Once those are dead, the aliens
will rush from the bottom, and more spawns - three more -
will arrive in the center. Kill them and complete the level.

You unlock the Hot-Tempered perk.

* * * * *

1.10: 8-Legged Terror                  Dreamcast

Don't even think about taking this guy on with your pistol.
It can be done, but you'd be an idiot to try. Instead, stay
away from him and snap off a clip while you wait for his spiders
to come in from the left. Kill them, get the gun, then take
the boss out before turning your attention to the little
guys. Kill them all indiscriminately.

The boss takes the equivalent of a full shotgun clip (12 rounds)
to destroy.

You unlock world 2 and the mighty Rocket Launcher.

* * * * *

2.1: Everred Pastures                   Castlevania

Spiders, spiders everywhere and not a can of bug spray.

Ah, well, that's what the guns you get are for.

Rush left, kill, and get the gun. Unless it's a shotgun
or SMG, you're screwed - unless it's the Rocket Launcher.

Kill what comes near you. Clear only a space around you -
don't even try to run on this map. The spiders come from all
walls continuously, so running is useless.

When you finish this level, you get the Bonus Economist perk.

* * * * *

2.2: Spider Spawns                       Mario

Nine spawns in total - four in the corners, one in the middle,
and one on each corner of the middle. The non-center ones are
small - two pistol shots do them. The center one requires a
big gun. Get what you have.

Kill the bugs indiscriminately.

You unlock the Plasma Rifle.

* * * * *

2.3: Arachnid Farm                      Hedgehog

Three rows of spawns will form in rapid succession - at the top,
at the bottom, and in the center. Take them out how you see fit,
but just remember, you need a gun.

And kill the bugs.

You unlock the Thick Skinned perk.

* * * * *

2.4: Two Fronts                         Rainbow

Spawns will form in the bottom-right and top-left. Kill them,
but not until you've upgraded your gun. Once you kill them, you'll
be assaulted by huge waves of spiders from the left and aliens from
the right, then spawns will form in the bottom-left and top-right
corners. Kill as needed.

You unlock the mighty Ion Rifle when you complete that.

* * * * *

2.5: Sweep Stakes                       Thief

You start with a Gauss Gun.

This level plays just like Target Practice - stand still in the
center, and spin and shoot where needed. The Gauss Gun will tear
through the line of enemies with one shot wasting all four in
the line easily.

If you want, get Fastloader. It's not really needed.

You unlock Barrel Greaser.

* * * * *

2.6: Evil Zombies at Large               Quake

Kill the first thing you see and grab up the gun that it drops.
There's tons of zombies left and right here, natch. They're
easy to waste - most are white or blue, and they're weak. You'll
find a big white one every now and again, but shoot it with a close-up
blast and it'll fall.

You _WILL_ be overrun at least once in this level. Get Fire Bullets
or a Shield and hope you can find more, or use Bonus Economist and
Fastloader.

Most likely, you'll have a Shotgun for this level. After all,
everyone knows that Chainsaws and Shotguns are the only good
weapons to fight zombies with, right?

You unlock the Mean Minigun.

* * * * *

2.7: Survival of the Fastest              Unreal

You start with an SMG here, and my advice is this: get the hell
out of the center as soon as you can. Waste the spawns that appear
to the top in a row, then the right row, and then the bottom row.
By this time, you'll have seen a Fire Bullets drop or have gotten
a perk which increases your damage - Doctor and Uranium Filled Bullets
is a particularly nice combination.

After you kill the square of spawns that appear around the center (20 or
so total), spawns will appear in the four corners. Kill them and their spawn,
and the level ends.

You unlock Ammunition Within.

* * * * *

2.8: Land of Lizards                     Tournament

A spawn appears to your upper-left. DON'T GO NEAR IT. The little
red swarmers _will_ waste your ass.

Hang back and kill the lizards that spawn, then pick up what they
drop. The Rocket Launcher and Ion Rifle are particularly good here.
Waste the little red bastards before you go near the spawn.

The same rule applies to the spawns which quickly form in the
bottom-left, top-right, and bottom-right corners - kill the red
guys first, then go after the spawns.

You unlock the Sawed-Off Shotgun.

* * * * *

2.9: Ghost Patrols                         Tablet

Don't shoot the brown guys. Aim for the orange ghost leaders,
and when they die, the browns guys surrounding them go with
them.

You can complete the whole level with a damned _pistol_ like
that.

On the last wave, don't kill the green guy - the brown guys
will overwhelm you. Go after the brown guys first, preferably
with an Ion Rifle or Rocket Launcher, then take out the green guy
when only ten or so are left and you've got space.

You unlock Veins of Poison.

* * * * *

2.10: Spideroids                             Macintosh

These guys split. A lot.

A weapon with splash damage is _necessary_ to survive here. Get
something like a Shotgun, Rocket Launcher, Ion Rifle, or something
to that effect.

If a Shock Chain drops, get it as soon as you can - the damage it
does to one spideroid is literally lethal. It will kill an entire
Spideroid and _everything_ that splits off from it.

Grab up Telekinetic and Bonus Economist. They're very useful here,
and so are Shield and Freeze.

Don't pick up a Mean Minigun. You'll die within ten seconds if
you do.

You unlock the Plasma Minigun.

* * * * *

3.1: The Blighting                       Hewlett

Spawns appear in the four corners, and waves rush from
the sides, top, and bottom constantly - aliens and lizards.

You will get rushed by little red guys too, so kill them
and get what they drop. Hope that you get lots and lots of
Freezes and Shields.

You unlock Toxic Avenger.

* * * * *

3.2: Lizard Kings                       Packard

There's no rhyme or reason to this level. Lizards randomly
spawn around you, and you've got to keep moving to stay
alive. A Plasma Minigun or Ion Rifle is nice here.

Some large lizards will kill you in one hit if you touch them.
Run.

You unlock the Multi-Plasma.

* * * * *

3.3: The Killing                        Compaq

Move. It doesn't matter where; aliens and spiders and lizards
all rush, coming from the right, then left, then bottom and top.
Nine spawns then form in groups of three. Kill them, and nine
more form on the other side of the field.

Once all eighteen spawns are dead, the level ends.

You unlock Regeneration.

* * * * *

3.4: Hidden Evil                        Sony

I have only two words to say here: invisible enemies.

Red aliens on a damned red ground equals you're screwed. Even worse,
the little guys that show up later move slowly.

You _WILL_ use Monster Vision to clear this level.

You unlock the Seeker Rockets.

* * * * *

3.5: Surrounded by Lizards               eMachines

Literally that. The spawns appear around you in two lines, then along
the top and bottom. Rocket Launchers and Shotguns are especially
good here, as are Shock Chains.

Needless to say, take out the spawns first. If you're lucky, you can
get a few with your pistol before you need a better gun.

You unlock Pyromaniac.

* * * * *

3.6: The Lizquidation                    Apple

Move right, kill the red guys, then get what they drop and hope
that it's a Plasma Minigun, Ion Rifle, or Rocket Launcher. If
not, a Sawed-Off works just fine with a few Freezes and Fire
Bullets.

Lizards rush from everywhere and completely randomly. Just keep
moving and shoot ahead of you.

You unlock the Blowtorch.

* * * * *

3.7: Spiders Inc.                        Lian-Li

Spiders rush in groups of three, four, and five from the bottom and
top, then they just rush. Know where you're moving and shoot
accordingly. You will need at least Fastloader and Fastshot to
clear this, though Barrel Greaser and Long-Distance Runner combined
with a Freeze/Reflex Boost or two are acceptable alternatives.

At least you start with a Plasma Minigun so you've got half a
chance.

You unlock Ninja.

* * * * *

3.8: Lizard Raze                          Tandy

Three spawns form on the top-left. Kill them quickly, and even with
a Mean Minigun, the rest of the level's a piece of cake, as there's
just tons of lizards rushing from the sides.

You unlock the Rocket Minigun.

* * * * *

3.9: Deja Vu                              Radio Shack

Target Practice all over again, but this time with rows of spawns.
You, fortunately, have a Gauss Gun instead of a pistol. If you miss,
though, you _will_ be overrun.

Fastloader helps a lot here.

You unlock Highlander.

* * * * *

3.10: Zombie Masters                      CIN

Four blue zombies spawn, and these babies take two full shotgun clips
_each_ to get rid of. They also have a nasty habit of spawning a white
zombie twice a second or so. Fortunately, these spawned zombies are not
nearly as damage-resistant, and you can kill them easily for powerups.

Plasma Miniguns and Rocket Launchers are nice, as are Shock Chains,
Freezes, and Shields.

If you can, get up close with a Shotgun and pump a clip into them -
they may or may not go down after one full clip.

You unlock the Jackhammer.

* * * * *

4.1: Major Alien Breach                 Peter

Just what it says - a big-ass group of aliens rushes you from the top
and right sides, and you have to keep moving to stay away from them.

Shock Chains and Ion weapons excel here, as do Rocket Launchers (_NOT_
Seeker Rockets) and Multi-Plasmas.

You unlock Jinxed.

* * * * *

4.2: Zombie Time                         Lois

Zombies, zombies everywhere, and not a chainsaw in sight. Ah, well.
Make do with what the first wave of zombies (left side) drops - Shotguns,
the Jackhammer, Ion weapons, and Rocket Launchers tear Zombie flesh here.

Shock Chains, as always, work wonders, as do Nukes.

You unlock the Pulse Gun.

* * * * *

4.3: Lizard-Zombie Pact                  Chris

Three groups of six spawns form, and groups of zombies rush you from
each side. However, you start with a Rocket Minigun, so things are
evened up a bit.

Freezes and Shock Chains will tear up enemies left and right, as will
Fire Bullets (if you change your gun) and Nukes.

You unlock Perk Master.

* * * * *

4.4: The Collaboration                   Meg

There is no real strategy to this level, as you're constantly rushed
from all four sides by all four kinds of aliens - zombies, aliens,
lizards, and spiders. Just run, run, run.

All manner of shot-enhancing perks help a lot here, especially Fastloader.

In terms of weapons, hope you get Ion weapons or a Rocket Launcher.

If you can, Freeze the enemy or Shield yourself, then drop a Shock Chain
on them in order to ensure maximum damage. Nukes are nice, but if you've
got a Shield...

You unlock the Plasma Shotgun.

* * * * *

4.5: The Massacre                        Stewie

It's not called this for the sheer number of zombies that bear down on
you from the right side all through the level. No, it's called "The Massacre"
since little red enemies rush you like nuts randomly through the level,
and you'll most likely be overwhelmed once or twice.

Try to get an SMG and Fire Bullets, as that'll clear out tons of things.
If you can't get that, get a Shotgun to take care of the red guys.

Nukes and Fastloader are pretty much your only salvation here other than
Freeze and Shield.

You unlock Reflex Boosted.

* * * * *

4.6: The Unblitzkrieg                     Brian

Kill the small spawn to your upper-right for a gun, then grab what you can
and go after the spawns which form around you in a square - TWICE! - and
hope you don't get overwhelmed.

Fastshot, Fastloader, and all upgrading perks are necessary here.

In terms of bonuses, hope you get Nukes and Fire Bullets.

If you get the Pulse Gun, start hoping that you get Fire Bullets - that can
really bail you out late in this level if you get overwhelmed.

As always, Ion weapons and the Rocket Launcher work very nicely here
in conjunction with Freezes and Shields and Bonus Economist.

You unlock the Mini-Rocket Swarmers.

* * * * *

4.7: The Gauntlet                      Quagmire

This is a damned hard level, and all I can say is this -

GET THE HELL OUT OF THE CENTER.

Spider spawns form around you in a circle. Kill one of the spiders,
then pick up what it drops, and hope that you can get Fire Bullets
fast, as that and a rapid-fire gun are the only way you're going to
beat this level.

After you kill the first circle, a second circle of spawns form around
it.

Oh, and you've got zombies rushing you from all sides to boot, too.

Fastshot, Fastloader, and Fire Bullets save your ass offensively.
Defensively, Freezes, Shields, and Nukes all the way.

If you're lucky, get the Pulse Gun and Fire Bullets, plus a Weapon
Power Up. That'll raze the whole damn field.

You unlock Greater Regeneration.

* * * * *

4.8: Syntax Terror                     Cleveland

Spawns form randomly around the field, and they will overwhelm you. After
you kill them, more form - about thirty in all. However, if you get Telekinetic
and Ammo Maniac, you can finish this level with a Mean Minigun.

Fastloader, Hot Tempered, and Bonus Economist are your friends here.

Shields, Freezes, Nukes, and Ion weapons kick ass, and don't forget about
the Mean Minigun as well as the Plasma Shotgun.

You unlock the Ion Minigun.

* * * * *

4.9: The Annihilation                  Joe

Two sets of spawns form along the right side, two rows at a time for
a total of twenty spawns or so. Fortunately, they don't spawn often,
and if you get a decent weapon - a Shotgun will do it - and Fire Bullets/Weapon
Power Ups, you can easily decimate them. A new set of spawns forms, but
repeat the process to easily handle this level.

You unlock Breathing Room.

* * * * *

4.10: The End of All                   Loretta

This level, while a pain in the ass, is _not_ the end of it all. Kill the
spitting red ant to your top-left, then to the top-right, then to the bottom-left,
then focus your attention on the spawns - the red one in particular, as it spawns
spitting ants. Kill that as soon as you can. The white spawns should be killed
as soon as you can, but do keep in mind that more red ants are coming, and the
spawns create aliens left and right. A total of about fifteen spawns generate, and
they're quite troublesome to get rid of.

You unlock the Ion Cannon.

* * * * *

5.1: The Beating                      Cloud

Let me preface this: God, I hate this freaking level.

Kill the yellow guy for an SMG. Hope to god that you level quickly, because
you're going to want Death Clock and Radioactive to survive this level on Hardcore.

Once you level, wait until tons of enemies are near, then choose Death Clock
as a perk and then Radioactive. Stay in one spot, killing the greens and greys,
then once they're dead, go kill the blues at the bottom, then the browns at the
top. Hopefully, you'll see "Level Completed" before the clock runs out.

Anything helps here, Nukes especially.

If you get an Ion Cannon, just forgo that strategy entirely and get ammo-increasing
perks.

If you're on normal mode, aim for the Greens and hope for Shields and Nukes.

You unlock the Ion Shotgun.

* * * * *

5.2: The Spanking of the Dead             Barret

Kill both yellow guys for SMGs, then keep moving, as zombies will continuously
spawn randomly around the screen. Kill them as you can.

Fire Bullets are a big help here, as are Nukes and Shields.

You unlock Death Clock.

* * * * *

5.3: The Fortress                      Tifa

A line of white spawns appear on the right, then a literal fortress of big-ass
spawns appear up top - twenty-three in all. Use whatever you can get to take out
the fortress first, then go after the white spawns.

Ion weapons and Shock Chains rule over all here, though Rocket Launchers are
quite nice too if you can get one.

If you do get the Ion Cannon, make sure you get Ammo Maniac and Fastloader as
fast as you can.

You unlock My Favorite Weapon. No, seriously, that's the name of the perk.

* * * * *

5.4: Gang Wars                         Aerith

Waves constantly hammer you from the left and right. At least they're only
wimpy aliens and not spitting spiders, eh?

Around halfway through, you get waves coming in from the top and bottom
to balance things out.

Ion weapons are nice here, but they still don't beat the Mean Minigun
or Plasma Minigun.

You unlock the Gauss Shotgun.

* * * * *

5.5: Knee-deep in the Dead              Aeris

Green zombies will rush at you from the left. Kill the white zombies behind
them to get a gun - which, more often than not, is the Ion Cannon - and blast
away at the greenies, which take a whole pistol clip to kill.

As long as you keep moving and land mass hits into the whites that constantly
swarm from the left, the few greens that spawn shouldn't be a problem. Just
remember to get ammo powerups and Nukes/Shields.

You unlock the Bandage.

* * * * *

5.6: Cross Fire                         Cid

Rush right, kill the blue spiders, and get whatever you can pick up from them,
the rush left and kill the two groups of spitting spiders that spawn there.
After that, treat the level like Spideroids, especially since two splitting
spiders spawn in the center of the map.

Ion Cannons work _WONDERS_ here, as do Shock Chains and Nukes. Shields and
Fire Bullets are good too, as are most rapid-fire and area-damage weapons.

You unlock Angry Reloader.

* * * * *

5.7: Army of Three                       Red XIII

Treat this level like Ghost Patrols, except that the white guys are a lot
tougher. At the end of the level, 6 whites and their followers will spawn
at once - three at the bottom, three at the top - and if you get a Shield,
lure them to the center, then kill them all in one shot.

Gauss Guns are great here, as are Shields. Freezes, for once, suck.

You don't unlock anything.

* * * * *

5.8: Alien Blues                         Vincent

Blues swarm you from the left and bottom - all kinds of blues. Lizards,
aliens, spiders, everything. There's no real strategy to this level - just
hope you can cause mass damage easily and quickly, because otherwise you're
screwed.

Shock Chains and Ion weapons rule here, though the Gauss Shotgun can do a
fair bit of damage too.

You unlock Ion Gun Master.

* * * * *

5.9: Nagolipoli                          Cait Sith

Spiders form around you in two circles, then lizards swarm from the four corners.
Here's where you have to get Shields, Freezes, Nukes, or an Ion Cannon to live.
I'm serious. There are more enemies here than anywhere in the game.

Once you deal with the lizards, spawns form on both sides, and spitting-spider
spawns form at the top-center and bottom-center. Deal with them first, then take
out the little spawns.

Ion Cannons and Shields plus Nukes are your salvation here.

You unlock Stationary Reloader.

* * * * *

5.10: The Gathering                       Yuffie

Spideroids, Cannon Spiders, and Zombie Masters are all here. You better get something
like a Gauss Shotgun or Ion Cannon to live through this.

You'll have enough experience to get _every_ unlocked perk.

My advice: find and keep a Gauss Shotgun or Ion Cannon, then do every single ammo-increasing
perk, and do it quick. Shock Chains work on the Spideroids and Zombie Masters, but the
Cannon Spiders need heavy artillery.

Just when you think it's over, more Cannon Spiders and Spideroids spawn from the left
and right sides respectively. Ow.

There's really nothing else to say, except run and gun, run and gun.

You unlock the Plasma Cannon and Hardcore Mode.

If you're playing this on Hardcore, you unlock the Splitter Gun, which is the only
gun that kills you when its shots hit you.

* * * * *

Hardcore Mode                              Elephant

Just treat the levels the same, except for the fact that you need a crapwad more
ammo and a hell of a lot more powerful guns.

Ion Cannons/Rifles/Miniguns/Shotguns are needed for a lot of the high levels. Gauss
Shotguns will suffice in some areas.

* * * * *

Perk Listing                             Panacea

Bloody Mess
More blood, more experience - 30% more, to be exact. The SMG and Pulse Gun are best for
this perk.

Sharpshooter
Laser sight and perfect accuracy. Great for the Gauss Gun, but not much else.

Fastloader
Just what it says. Critical for cannons.

Lean, Mean Experience Machine
It auto-generates experience points. Useless.

Long-Distance Runner
A permanent Speed powerup. When combined with a Speed powerup, you go unbelievably
fast.

Pyrokinetic
Look at things, set them on fire. It doesn't burn fast enough to be useful.

Instant Winner
2500 experience. Completely useless, as that won't even buy anything but one level -
and that's only level 2.

Grim Deal
Completely useless - and it kills you to boot.

Alternate Weapon
You get to carry two guns and switch with the reload key. Just make sure you've
defined the Reload key first.

Plaguebearer
A disease from you infects monsters and does damage. Not as good as Radioactive
and a shield.

Evil Eyes
Monsters freeze when you look at them. Not bad, but only works on one, not a
line.

Ammo Maniac
+20% ammo per clip. Get this as soon as you can on most maps.

Radioactive
Damages anything within a small radius of you. Very nice if you get a shield
and sit still, thus letting monsters swarm you.

Fastshot
Doubles your firing speed. Good, but make sure you get Fastloader to match.

Fatal Lottery
1-in-2 odds for either gaining death or 10K experience. Ignore this.

Random Weapon
Useful for last-ditch situations when you can luck out and get a cannon,
but ignore it otherwise.

Mr. Melee
Useful for if you have a shield or Death Clock. Ignore it otherwise.

Anxious Loader
Clicking speeds up reloading. Not really that useful, and you've
got the mouse button held down anyways.

Final Revenge
If you die, a nuke goes off on your corpse and kills whatever attacked you.

Telekinetic
Pick up remote bonuses by holding your target cursor over them for a second
or so. Get this as soon as you can.

Perk Expert
Enables additional perks and shows one more perk on the list of choosable
perks when you level up, so 6 would show instead of 5.

Unstoppable
You don't stop if you're hit. Useless.

Regression Bullets
Shots on an empty clip drain experience. Avoid this at all costs.

Infernal Contract
You're stripped down to one-hit damage, but you get three perks in exchange.
Only use this on The Beating, and only if you didn't get Death Clock on
Hardcore.

Poison Bullets
Your bullets poison the enemy, which then takes damage over time. Nice if
you've got a wide-spray weapon.

Dodger
You dodge hits. Get this as fast as you can.

Bonus Magnet
More bonuses drop from corpses. Get this.

Uranium Filled Bullets
Your bullets do a lot more damage. Get this, but it's not that important.

Doctor
You can see enemy health and you do more damage, especially with Shotguns
and Jackhammers. Get this, but it's not that important.

Monster Vision
Monsters glow in a yellow aura. Critical for Hidden Evil, useless everywhere
else.

Hot Tempered
Occasional Fireblasts erupt from you. Get this, but it's not that important.

Bonus Economist
Powerups last twice as long. Get this fast.

Thick Skinned
Lose 1/3 of your health and gain 33% damage reduction. Not worth it.

Barrel Greaser
Doubles bullet speed and increases damage. Get this as soon as you can.

Ammunition Within
Shots on an empty clip cost health. Avoid this at all costs.

Veins of Poison
The enemy that attacks you is poisoned. Nice, but not useful.

Toxic Avenger
A stronger Veins of Poison. Nice, but not that useful.

Regeneration
Heals you over time. Get this as soon as you can.

Pyromaniac
Fire-based weapons (Blowtorch, Flamethrower) do more damage. Ignore this.

Ninja
A more powerful Dodger. Get this as soon as you can.

Highlander
Invincibility, but with a 10% chance of dropping dead instead of living
when you're hit. Ignore this.

Jinxed
Random things happen near you. Get this, but it's not that useful.

Perk Master
A stronger Perk Expert. Requires Perk Expert to have been selected.

Reflex Boosted
The game slows down by 10% so you can better focus and move.
Get this as soon as you can.

Greater Regeneration
A stronger Regeneration. Get this as soon as you can.

Breathing Room
Lose 2/3 of your health and every living thing on the screen dies.
Ignore this unless you're completely screwed.

Death Clock
Invincibility for 30 seconds - then you die. Only useful on
Hardcore's "The Beating."

My Favorite Weapon
+2 ammo to your clip and no more random weapons. Useful only on
cannons - especially the Ion Cannon.

Bandage
Up to +50% health is restored.

Angry Reloader
When you reload, a Fireblast shoots out from your body. Get this
as soon as you can.

Ion Gun Master
Ion guns get increased damage and splash range. Get this as soon
as you can.

Stationary Reloader
Stand still and your guns reload three times faster. Get this as
soon as you can.

* * * * *

Weapon Listing                           Placebo

Pistol
Standard 9mm pistol. Upgrade as soon as you can. Fast reload.
12-round clip. No recoil.

Assault Rifle
Fires 9mm rounds. Upgrade if possible. Fast reload. 25-round clip.
Medium recoil.

Shotgun
Medium reload. Flak does little damage at range. 12-round clip.

Sawed-Off Shotgun
Medium reload. Flak does little damage at range. 12-round clip.
Far better at close range for splash than a regular Shotgun.

Submachine Gun
30-round clip. Very nice gun, wide spray. Weak ammo, though.
_Fast_ reload.

Gauss Gun
6-round clip. High damage, but only one shot, and light recoil.
Medium reload.

Mean Minigun
120-round clip. High damage. High recoil. Long-ass reload (4
seconds). Not recommended for mob situations without Power Up
and Fire Bullets.

Flamethrower
Short-range fire weapon. Little spray. Medium reload. 30-round clip.

Plasma Rifle
Short reload. 20-round clip. Medium damage, medium recoil.

Multi-Plasma
Fires five plasma shots in a modified E pattern. 8-round clip.
Medium damage, no recoil. Short reload.

Plasma Minigun
Medium recoil. 30-round clip. Fast reload. Medium damage.

Rocket Launcher
High damage, high splash damage. 5-round clip. Fast reload.
Zero recoil. Ideal weapon for dealing with clusters.

Seeker Rockets
Medium damage, no splash. 8-round clip. Fast reload. Zero recoil,
but the rockets can't find targets worth a damn. Avoid this gun.

Plasma Shotgun
Very high damage. No recoil. Slow reload. 8-round clip.

Blowtorch
Short-range fire weapon, high damage. 30-round clip. Fast reload. Avoid this
weapon at all costs.

Mini-Rocket Swarmers
5-round clip (fires all at once). Medium reload. Medium damage.
Avoid at all costs.

Rocket Minigun
Medium damage, 16-round clip. Medium reload, no recoil.

Pulse Gun
_VERY_ fast rate of fire. Zero recoil. Zero reload. 16-round clip.
Medium damage.

This gun fires continuously and at a high speed; get Fire Bullets
with this and you can wipe out an entire field of enemies with no
effort at all.

Jackhammer
Modified high-speed shotgun. 16-round clip. Zero recoil. Slow
reload. Flak does little damage at range.

Ion Rifle
Medium splash. Fast reload. 8-round clip. No recoil.

Ion Minigun
Medium splash. Fast reload. 20-round clip. No recoil.

Ion Cannon
_FREAKING HIGH_ splash. Slow reload. 3-round clip. Zero recoil. Massive
damage within a large radius. Can be enhanced with Ion Gun Master.

This is arguably God's gun in this game. It is virtually impossible
to lose if you have it.

Plasma Cannon
Little splash, _LONG-ASS_ reload. 3-round clip. Zero recoil. Avoid
if possible.

Gauss Shotgun
A set of Gauss guns in shotgun form. Massive damage over a large area of
the field. Can literally decimate an entire swath of enemies with one shot.
High damage, medium reload. 4-round clip. High recoil.

Ion Shotgun
Medium damage, medium recoil. 8-round clip. Zero recoil. Not really
that useful.

Splitter Gun
Projectiles split into 2 when they hit an enemy. Great for groups.
Shots will kill you if they hit you. High damage, high splash. 8-round clip.
No recoil.

* * * * *

September 2, 2004
Tuxedo Jack