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                        CONCLUSE
     Created by Studio Snowspot and T Allen Studios
   Walkthrough Written by AlmaElma (AKA Chiaki Nanami)
  ******************************************************


Welcome to a walkthrough of the game CONCLUSE! This is my first
walkthrough ever! In this guide I will be showing you where to
go, items to get, and of course the solutions to every puzzle.
I would suggest only using this guide if you are absolutely stuck
and just can not solve what is going on for the life of you.
PLEASE NOTE that this is a straight up walkthough. I wont be
covering every single thing you  can look at in the game so don't
be afraid to explore around to find some interesting things about
the world.

ctrl+f stuff like HERB or PAYPHONE for locations of each option item

~~~PLEASE DONT UPLOAD THIS GUIDE ANYWHERE ELSE WITHOUT ASKING!~~~

Table of Contents (ctrl+f is your friend here):

     Area 1 - Subway
     Area 2 - Cordova
     Area 3 - Hospital Interior
     Area 4 - Hospital Exterior
                SA1 - Back to Cordova General Hospital Interior
                SA2 - Back to Cordova
                SA3 - Back to Cordova General Hospital
                SA4 - Back to Cordova General Hospital Exterior
                SA5 - Back to Cordova General Hospital Interior
                SA6 - Back to Cordova
     Area 5 - Park
     Area 6 - Sewer
                SA7 - Back to Park
     Area 7 - Highway
     Area 8 - Twisted Sewer
     Area 9 - Twisted Hospital
                SA8 - Back to Twisted Sewer
                SA9 - Back to Sewers
               SA10 - Back to Park
    Area 10 - Dock
    Secret Area 1 - Hidden Sewer
             SA11 - Back to Cordova
             SA12 - Back to Docks
    Secret Area 2 - Hatch Area 1
    Secret Area 3 - Hatch Area 2
    Secret Area 4 - Hatch Area 3
    Secret Area 5 - Dead World Exterior
    Secret Area 6 - Dead World Interior

Thanks to Studio Snowspot and T Allen Studios for the offical
names of areas.

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                                     WALKTHROUGH
           **********************************************************


Area 1: Subway:

ACHIEVEMENT OPPORTUNITY: Clean Slate and Keep Coming Back. To get
these just exit the game as you spawn into the first area and just
keep starting a new game. The second time will net you Clean Slate,
the 5th time will net you Keep Coming Back!

Now let’s start this level proper. As you come in you should be
facing forward looking out a subway window. Some keen eyes might see
something white on the other end but for now just turn left and head
down the car you are in until you get to the door on the other side.
Use it and you should end up in the next car. Inside this car should
be a human figure sitting on the left and a weird red flickering like
object far off to the right.

ACHIEVEMENT OPPORTUNITY: Just talk to the old lady sitting on the
left. Bam! Got yourself the Care Taker Achievement.

As said above head down the car and look to the right seats as
you do. You will see a very red object and when picked up it’s
a CROW BAR. Exactly what we need to leave. So head back to the
starting area and as you get back to it look to the right car
door beside you, it should be somewhat open and you can use it
to have your character use the crowbar on it and you should be
free!

Welcome to outside the car! You should immediately see to your
left a crystal like object floating there. Ever play Tomb Raider
on the PS1? Think that but you can use them as many times as you
want and you can’t
take them with you. Save crystal’s can also be few and far apart
from each other in some cases so save when you get the chance.
You will also notice when you go to save that our 5th slot is being
taken up by a caleb who is in the sewers, how strange, but for now
save and let's move on.

From the crystal you should see some stairs heading upwards towards
the gate areas (Don’t follow the path on the side of the train here,
there is nothing in that area). As you come up you should see one gate
area just absolutely locked with chains, but ignore that for now and
just head for the other gates that are very much open BUT don’t enter
them just yet. Press yourself to them and look to your left, you
should see a sign that says Downtown with an arrow pointing down.
Follow that arrow and go down the stairs to the other side of the
tracks. From the bottom of the steps make a hard U-turn left and
follow the side of the platform beyond the stairs you just went down
and you should come to some benches in a little fenced area with a
white object at the end of it. Get close to see it’s a key! Look down
and use it to pick up the EMPLOYE KEY.

Now that we have the key let’s get out of here, but as we leave we
get to see a dark distorted figure stand in the train we were just
on look at us and ride right off. Creepy! For now though let’s move
on and get back to the upper level. Now that we have this key go
ahead and use the gate that isn’t locked up with all the chains
to jump it and get to the other side. (look at it and hit E a few
times if you don’t get in the first time, sometimes the game can be
a bit picky like that). On the other side head to the right open side
towards the trash can. To the left of it is a door! Well we have the
key so use the door and get right in.

We are now in the employee room. If you look on the table on the
right of this room we got a few collectables to get: Quarters! They
will be used for optional content in the game in the form of phones
and in one case, something to get an extra achievement with! So go
ahead and get the 2 QUARTERS on the table and read the note
to the left of them for some juicy lore and a hint on what to do
next. From the note look left at the single locker and open it up
with use. Use it again to get yourself the JANITOR’S KEYS. Now we
can get out of here!

Exit this room, jump the gate, and head to the gate that’s all chained
up. Use the chained up gate and you will use the key and have access
out of here via the stairs ahead of the gate BUT WAIT! Before you go
up the stairs to leave, as soon as you enter the new gate look to your
right, you should see a PAYPHONE! What do the phone’s do? Read option 3
below if you want to know the just of it. Now at this point you have a
few options depending on what you want to do, and they are as follows:

Option 1: Screw the phones, I want to just play the damn game. If
that’s the case you can just skip ahead.

Option 2: I want to keep the quarters I have for a quick secret
achievement I can get at the dock. Don’t use the phone and skip ahead
not using any phone on the way.

Option 3: I want to play the game and I want to use the phones to
get an achievement. Perfect!

If this is the case go up to the phone and use it, you will be given
a list of 2 people and 1 place to call. You can call your house, you
can call your mom, or you could call your missing wife Carolyn. If
you are going to do the phone way then only use your quarters on one
person or the house, and that’s it. Never split up who you are gonna
call because there is literally only 1 extra phone in the game due
to an oversite (That might get fixed mind you, so treat this like there
are exactly enough phones), so if you call someone 2 times and call
someone else 2 times, you can’t get the achievement you want to get
so be careful.

When you are done picking your path head up the stairs and let’s
move on to the next area!

Area 2: Cordova

NOTE: There is a secret in this area. Ctrl+F Secret Area 1 to find
that section for more info.

Welcome to Cordova! Right off the bat you can see a PAYPHONE ahead
of you! Remember if you picked option 1 or 2 don’t not touch it,
especially if you picked option 2. Regardless of the option you
picked go ahead and press yourself to the phone, look to the right
and jump onto the ledge the trees are growing on and head forward.
You should end up on the left side of the dock looking over some
murky water with a white object just near the edge of it. It’s a
pair of PLIERS! Go ahead and pick them up and now let’s head to the
dock proper. Just go up the ramp to the right of where you picked up
the pliers.

From here you should see a save crystal, a couple of benches, and
some viewing scopes to look out into the sea. First off go ahead
towards the save crystal but don't go save just yet! Turn left and
use the scope on the left to pry yourself out a QUARTER! Now go
ahead and save. For the people that picked option 2: Now use the
scope on the opposite side from where you pried out the quarter from,
this one works! Use it 3 times and you will get yourself killed!
But more importantly you got yourself an achievement for that.
Load your game and let’s move on!

On the bench on the side with the useable scope you will see a
QUARTER, pick it up and head back down the ramp and forward passed
the phone and subway door. Eventually you will come to another item
just laying on the floor, a SMALL KEY. Pick it up and move a little
more forward. To the left is a staticy looking and sounding trash
can on the pathway. Give it a quick use and make note of the headless
rat the game say’s is inside, we will need that later!

Continue down the path and head into the alleyway. Once a bit way’s
in you will get a small cutscene and see something fall flat onto the
ground ahead! Quicky go forward and see that it seems to be a person
that jumped off, not just a person too but what looks to be a child.
Take a closer look at this fallen body to grab yourself a
HOSPITAL SECURITY CARD. With that in hand let’s follow the hospital
sign left to and area with 3 doors that I will now be referring to
as left door, right door, and middle door based on how you are
viewing them when you walk down this alley coming towards them.

Let’s start by entering the right door. You have the key for it so
after going inside you should come to a room with a table on the
left, a note in the middle, and some random trash to the right.
First off go to the table and grab yourself the ALLEY KEY on the
table and a QUARTER on the chair beside it. Next read the note and
keep that death time in mind. Exit this room and head to the left
door and inside you should see a clock and a paper at the far end
of this room. We will need that paper later but for now let’s use
this clock.

First puzzle of the game and it’s fairly straight forward. All you
have to do is set the clock to the death time from the other
room: 2:30! That’s it!

When this puzzle is done you will get the DEATH KEY. Exit this room
and head to the middle door, you will use your new key and end up in
a new area. After viewing some dead animals you will then view a very
weird cutscene. After a loading screen you will pop back up in the
ally again as if nothing happened. Strange...or is it? For now just
move on forward towards where that creature was and make a left at
the sign that points towards the hospital. Use the door and that will
lead us into our next area!

Area 3: Cordova General Hospital Interior

Just aint a horror game without a creepy hospital, fortunately this
one isn’t too confusing when you get your bearings inside it.

Right when you get inside don’t move a single step! Look to your
right and you will see a PAYPHONE if you are going it grab it now and
let’s move on (if you have been following the guide you should have
the quarters to do so). As we come to the front desk we can see 4
items. From right to left take the QUARTER and HOSPITAL KEY A.
The note is useless but the computer beside it will come into play
later so ignore it.

Before we move on I would suggest walking down the hallway to the
right of the front desk. At the end of it is a SAVE CRYSTAL so save
up and head back to the main desk. If you are walking back to the
desk just keep going forward down the left hallway now. There are
a ton of doors in both hallways but for now we need different keys
so from the left hallway head to the end of it and up the stairs.
At the top if it is a big metal sheet covering your path onward.
Use the sheet and if you picked the pliers earlier outside you
should cut it right down. Move forward and cut the other two to
clear a path to the roof door. Your new key will let you enter
the door and move on.

Once on the other side you are given a left or right option again.
Head left since the right area is off limits for now. Head to the
end of the left hall to the doors and open them, we are on the
way to the roof. Right as you enter this new area STOP! Quickly
turn left and see a PAYPHONE. Use it if you want and go to the
other side of the phone to a lift. You might have to jump to get
on it but when you do use the red button and lets head to the
next area.

Area 4: Cordova General Hospital Exterior

From the spawn point look left and head down the path walking around
the side of the building to an open area. Jump down into the pit with
all the dead people (take note of these people!) and look around for
the key to the right of the body’s from the view you had when you
first walked in. When you get the ROOF LADDER KEY go to the other
side of the body’s from where you are to see a plank that will allow
you to go back up towards the elevator, but let’s not go there. For
now head up the plank, around the hole, and when given the option to
go forward towards the elevator don’t, there will be a path going
right (or left if you are just entering the area). This will lead
to a ladder so use it and let’s climb up.

This area will have 2 noteworthy things in it. Ahead and to the left
will be a staticy TV with a VHS to the left of it. Use the VHS to get
VHS TAPE 1. You could play it now but how about we get the others
first? While looking directly at the static TV look left to see a
ladder. Use it and look to your left. Head down this way and be very
careful while you walk along the plank, you can fall! Reach the end
and look down right where the plank ends to see an item! Grab it to
get VHS TAPE 2. Turn around and head back, go straight and avoid the
ladder because we have 2 more items to get in this area. There are a
few things to look in this area on the table to the left of the
ladder (assuming your coming back from VHS TAPE 2) A note and a plush!

After giving them a view, there should be a door that looks like the
alley door in this room. Use it and you will use your latest key to
get inside. Use the ladder and up here you will see a lone chair with
the last VHS, VHS TAPE 3. Wait though! It’s not over yet. We have a
very well hidden item to find here. See the stairs on the other side
of the ladder in the area? That’s not gonna be used to jump off the
roof, instead climb them and start heading left. Follow the rim of
the roof and walk back to the ladder on the rim. As you get close you
should see a platform next to the ladder with an plant on it so jump
yourself onto the platform and grab HERB #4. We are gonna need this
later. Now with all the items in hand head back to the static TV area
using the ladder beside the note and plush toy.

Go ahead and use the VHS tapes on the TV one at a time until you
watch the last one. Freaked out? Don’t worry, who ever that was just
left us a little gift on the floor behind us! Pick up HOSPITAL KEY B.
Before we leave let’s do one more thing. Looking at the TV do a 180
to look behind you and see a chair in the middle of nowhere looking
at a tarp. Behind said tarp is a note. Take note of this note and
remember it for later. Now let’s go back down the ladder we used to
first come up here. Head back to the elevator, take it down, and
let’s go back inside the hospital.

SA1: Back to Cordova General Hospital Interior:

When you get back inside the hospital head down the hall, make the
first right you see, use the door, and go through the hall back
down the stairs. When you get down the stairs you would think you
have access to all these rooms, and you do, but we only need to go
into 1 room on this side for now, ROOM B-004, when you enter the
room look slightly to your left on the table to see a green plant.
Pick it up to get a HERB. Now exit and lets head into the hallway
right of the reception desk where the save crystal is.

There are only 3 doors on the right side of this hallway and each
room has something we need:

Room B-003: To the right of where you entered on the chairs there
will be a 5 ¼. Pick it up to get the FLOPPY DISK

Room B-002: Slightly to the right at the end of the bed is another
green plant. Pick it up to acquire A HERB

Room B-001: Now we are gonna get some key items. Look slightly left
on the counter to see a lot of items. Pick up the MATCHES and
RAT HEAD, then to the right of it pick up the QUARTER. To the right
of the quarter is a note on the wall, opposite side of the door you
came in from. A big hint on what to do next so with that lets head
back out the door.

ACHIEVEMENT OPPORTUNITY: Remember the FLOPPY DISK we got? Go to the
reception desk and use the computer now, you will play a song and
get “Straight from the OST” Achievement!

We are done here for now so exit the hospital from the front door
to the opposite of the reception desk and let’s head back towards
the subway entrance.

SA2: Back to Cordova:

As soon as you exit the alleyway keep going forward along the path
towards the 4 way split but keep an eye to the right, just before
you get to the split you should see a trash can that is staticy and
has blood around it. Use the trash can and you will put the head
back onto the mouse. Now follow the trail of blood from the trashcan
up to the door and use the now opened door!

SA3: Back to Cordova General Hospital:

We are in the lower levels of the hospital. From here we only need to
visit one room so from where you spawned in pass the first 2 doors on
your left and right and enter the room with the welcome mat in front
of it on the floor. In Front of you are items, a note, a GAS CAN, and
HOSPITAL ELEVATOR KEY. After reading the note you will get them but
wait! This room has a phone inside it. From the left of where you came
in from in this room, at the other side of the room is a PAY PHONE.
Go ahead and give the person of your choice a call, or not, and exit
this room.

After leaving the room head left, you should see an elevator door with
a red button on the right of it. Use the door and you will use the
elevator. You will be upstairs near the doors that lead you to the
rooftop. So head straight and let’s go back outside to the roof!
You have everything you will need for the next part if you have been
following the guide.

SA4: Back to Cordova General Hospital Exterior:

When outside, turn right and use the elevator to head to the higher
parts of the roof again. Head left and drop down into the pit of dead
people where you found a key earlier. Now use the pile of bodies and
you will burn them. Neat! Grab the HOSPITAL KEY C that was under them
when they vanish and head out of the pit. On the way out towards the
elevator you will get another cutscene and fall off the roof! After
a bit of falling you will pop back at the roof exit door, how
convenient! Exit back into the hospital.

SA5: Back to Cordova General Hospital Interior:

From the spawn point head straight, turn right, enter the door, go
through the hall and down the stairs. Enter the first door on the
right, ROOM C-006, and with the new key you will get in. Inside look
slightly left on the table and grab the CORDOVA KEY. You will get a
peek inside and see strange symbols. Where have you seen these
before? There is only one place we have if you have been observing
everything and that’s the clock room. So let’s exit the hospital
from the front door and go there.

SA6: Back to Cordova:

Head out the front door of the hospital, head back into the alley
and go into the room with the clock puzzle (in this case it will
be the right door after the middle open door since you are heading
towards the dock again). When inside look at the poster on the wall,
after a bit of clicking through dialogue you will get your note on
top the poster to be able to solve it out. The answer in this case
is 11:45. After you solve it you will get the KEY TO HELL. With this
new key we can access a whole new area! Exit that room, head left
towards the hospital but this time take a right instead of a left.
Use the door and you will use the key to enter a whole new area!

Area 5: Park


A whole new area! It’s quite a big area but we will really only have
a few places to go if you are looking to complete the game without
exploring. FIRST let’s start by looking to the left, ahead you will
see a PAY PHONE right there. So use it if you wish but from the
spawn point we have to start walking forward down the road, and
it’s quite a bit of a walk to our main goal. Before you make your
way down the road look at the first bench on the left for a QUARTER
and continue down the road. Ignore the first turn left BUT don’t
ignore the next turn coming up going right. There will be a path
going right with concrete barriers on it, but you can slip by easily
and go down that path to the graveyard. Go to the second last
gravestone on the top row and grab the HERB that was left there.


Exit the graveyard, walk the path back to the road and head right so
you are continuing to go down the road like before. Go the gate and
watch as a dog spits out a key from you, groovy. Pick up the
SEWER KEY and turn right around and head back to the start of the
level where you came in. From where the door is go left, not right
towards the payphone, left! Around that building is a little nook
you can walk into with a sewer lid on the ground. Use it and head to
the new area.

Area 6: Sewers


There is always a sewer level, always. From the start head right and
down the path. You will see a little light on the floor. Pick it up
to get the MINI-LED FLASHLIGHT. Now you can turn on, or off, a
little light to kinda see around, neat! From there head a little
bit forward and right, the right you need to go to is literally the
first right you see after the flashlight and it’s right beside it
pretty much. Enter the door to this new are and head forward towards
the tunnel with the hanging chains and enter it. When you get inside
and though the first opening, you will see a note pinned to some wood.
Read it to get a hint. North, South, West, and East is the info we
need here.

Continue to head down the tunnel until you get to another open area.
Take the first right you see and you should come to a dead end, but
a dead end with a YELLOW BUTTON on it. Use the button to push it and
go backwards now. Head right now down a new tunnel and you will come
to a lever. Use the level and that dead end with the button will now
be open so go back there and head to the door that is on the other
end of it. You will enter another small room with another door
literally right in front you, odd but go in.

I am going to be calling this area the GENERATOR ROOM for future
reference later in this walkthrough so take note of that. Ahead is
the generator itself, but we cant use it, so look to your right at
the row of lockers and look in each one. Starting from the right,
one of them will have a YELLOW BUTTON inside, push it and continue
to search left where you will see a key. Grab the
SEWER MANAGEMENT KEY and exit this place back to the start where
you found the LED flashlight.

As you enter the main part of the sewer again, where you found the
flashlight, make a right and let’s continue deeper into the sewer.
Take the next right you see, walk down the path a bit and enter
the door. Go forward and take a left when you see the path going
left, we will go the other room later but for reference, the room
ahead has a safe in it that is locked with a note saying the code
is long lost. You will enter a fairly loud room, that I will be
calling the LOUD TUBE ROOM, with a tube like room ahead. Walk in
there (taking note of the ladder to the left going down for later)
and use the hatch to go down into a circular room with a lever,
a window pointing to some numbers, and a compass under said window.

Now then, we have a puzzle on our hands! Want the answer? Just skip
this paragraph that explains how this puzzle works. So this puzzle
has a lever in it with a window that points to a bunch of random
numbers. Hitting the lever makes the window rotate to another
direction with even more numbers. What’s the puzzle here? Well we
need to combine these numbers to make the code for the safe. The
first hint is the note: North, South, West and East. That is the
combination of numbers you need. How do you know what way is north?
There is blood on the N on the compass and on one of the numbers you
see it has a red bloodstain on it as well. That is how you know
where north is. With that info you can piece together what the
code is.

But if you want the code flat out, it's 515111151515551515. So with
that in mind lets head back up, out the door, straight and make a
left to the safe room again. Before you open the safe, you can see a
YELLOW BUTTON on the wall ahead slightly to the right of where you
spawn, hit it and then grab the QUARTER at the other end of the table
opposite of the safe. Now open the safe and nab yourself an
achievement and the GENERATOR KEY! Now let's head back to the
GENERATOR ROOM that I labeled earlier.

Use the generator in that room to empty out the water in another room.
This room is the LOUD TUBE ROOM so head back there but this time take
the ladder i told you to take note of on the left side of the walkway
before the tube room. Follow the walkway left and you will find a
valve behind the pipe. Use it to drain the water below you. Use the
ladder to the right of the valve to go down to the floor level of this
room. When you get down go to the left and keep walking forward,
around the pipe to the right, and hit the back wall. From where you
are look to the left behind you, you should see a YELLOW BUTTON.
Push it and get back to the ladder to go back up and exit the loud
tube room.

Go straight, make a right, and head back into the main room of the
sewer. Make a right and head straight deeper into the sewers,
ignoring the door to the right as you can’t open it right now,
and find another ladder heading downwards. Ahead is a door that
will open if you hit all the yellow buttons in this guide. When
you open it go through, straight, and head on up the ladder. Now
just follow the pathway all along the sewers. You will come to a
weird bridge eventually going left making a nice shortcut if you
are speedrunning, but if you wanna find an extra note keep going
straight and look at the note on the doors. Whatever you pick just
keep following the sewers forward and you will see you are on the
other side of the main area now!

Ignore the door to the right again and go forward more to find a key
and a valve. Grab the SEWER KEY 2 and VALVE HANDLE from the floor
and let’s head backwards now BUT first, let’s open that door we just
passed seconds ago, now to your left as you walk back since you are
heading backwards. In this small room is a PAYPHONE to the left and a
SAVE CRYSTAL to the right. So save up, make a call (or not), and exit
the room.

Make a left when you exit the room and head all the way back towards
the ladder you got into this part from, but wait as you walk you get
a cutscene. Freaky, but we have to press on! Head around and back
down the ladder, down the hall, and back up the other ladder on the
other side and take the first door on the left you see that I told
you to skip earlier. This room has some pipes on the other side of
the room. Head to the small one in the middle and use it to attach
the valve to it and drain the water from the main part of the sewer.
Now you have a little shortcut, neat! But more importantly access
to an item.

When you leave the room, surprisingly, the game spawns you looking in
the direction you need to go so head that way (If this gets patched
out, go left to where you first entered the sewer). As you head back
to the start you will see you can now jump into the pool of sewage that
you couldn’t before, complete with a set of stairs to help get you back
on the path when your down there. So go down in there, and grab the
CENSORED KEY that was floating there before. Before we leave this area
you should run to the save crystal on the opposite site that you can now
access easy from where you are and save. You won't be seeing another
crystal for a long long time.

SA7: Back to Park:

Now exit the sewer and head back to where you got the key from the
dog at the other end of the road. Use the gate and it will open up
to the next area.

Area 7: Highway

Welcome to the next area. It’s not too hard to stay on the path
dispite no pathway so you should be fine. As you walk forward,
you should see a FLASHLIGHT on the right side of the ground so
pick it up for a better light source. Continue to head forward
until you see a road. You can go right to trigger a cutscene but
other then that the correct way to go is to the left down the road
the other way. After some way down you will get a cutscene, but
this one is a lot more destructive to you, so destructive in fact
it takes you to a whole new area all together. Seem’s the black
ooze can visit us too if he wants to, bummer, but we have bigger
issues on our hands now.

Area 8: Twisted Sewer

Well, this isn’t good. Let’s get out of here ASAP.

Start by taking the first right you see, it’s so close you can see
it just by looking right to where you have spawned. Going straight
leads you to a dead end. Go down the small hall and make a left.
After a long walk down the twisted hallway you will come to a choice
to go left or right into the dark room. Go right into the dark room
and head down it until you reach the enter end. You will see a valve
on a small pipe in the middle, use it to get the RUSTED SEWER HANDLE.

There is a PAYPHONE in this area too and it’s hard to spot. From where
you took the rusted sewer handle, looking at it, turn right and walk
forward into the wall. Turn right again and walk forward following
the wall and you should walk into the payphone. It might not be that
hard to see but it’s the best way to guide you using words on a text
document. Make a phone call, or not, and head back to where you came
from. That left I told you not to take earlier, take that way now and
go straight down that way. You should a black line on the wall in
front of you when you go down this way. Make a left and follow that
black line to a box with 2 red lights. Use it and you will use the
handle to turn it. Now follow the black line the other way to the
other side to another box with 2 red lights, use it to activate it.

Turn around and make the first left you see towards the area you were
in before. This time make another left and follow newly opened path
straight ahead. On the right side you will see an elevator like the
one on the hospital roof. Use the button and let’s head down to the
next area of this place.

Area 9: Twisted Hospital

Welcome to a mix between all the area’s we have been to before, but
this time in lovely twisted forum!

From where you spawn make a hard right and walk straight, passing the
lone poll in your way as you walk right. To the left you will see some
lockers. Take a look inside them, you will see some numbers in some of
them. From left to right the numbers are 317. Take note of that and
from the number 7 at the end of the lockers, look behind you and take
the hallway directly behind you straight until you get to a locked room
with 2 keys on the floor. One accessible to you and one not. Take the
one you can take to get the SUBWAY CAR KEY. Head back to the starting
area now and look for the train car sticking into the room. It’s to
the left of the spawn point of this level. If you can’t find it just
go back to the lift, look forward like you spawned in, and stick to
the left side until you find the door. Use the door to open it and
head inside.

Head deeper in until you are stopped by a gate and a very cut up and
dead body stuck to this gate. You will see a key in the ribcage. Use
the body to see it was the old woman from the start of the game, but
most importantly you will get the RIB CAGE KEY. Also note that on the
floor where you got the key are numbers, 7644 to be exact, so
remember that for now. Turn around and head out the subway car. As
you step out head forward while keeping to the left so you don't end
up where the lockers were, and you will come to a door. Use the door
and it will open with your new key. Walk in and on the left will be a
table, the white note should catch your eye so keep your eyes open
for it.

On this table is a QUARTER, a DARK GENERATOR KEY, and a note that has
random words just everywhere, passcode lockers multiplied by subway
car, a very big hint indeed for later. Now assuming you went around
the table to get the items, you should be facing towards the door you
came in from, turn right until you see the back wall, you should see
a yellow button on it, head to it and press yourself to it. You can’t
use it now but turn left and follow the right wall down the darkness
and keep an eye on the floor at the white lines and panels. Now before
we follow the white line to its source we need to do one thing, we
need the follow the second left panel away from the generator to it’s
source so let’s do that.

Follow the second white power line now down a new hallway then make a
right, you will find a lever. Use it and make your way back to the
generator using the white power line again. Once again, when you get
to the first white power line you follow, you are going to want to
follow it back to the first yellow button from earlier on the opposite
side of where you found the note that gave you the hint. Use the
keypad to get yourself another number puzzle. So now we are faced with
a puzzle, and like before just skip this paragraph for the answer.
This time we have to find out the code for this and we have 3 hints
that will guide us to victory. The locker numbers, the subway numbers,
and the note with the hint on it. So putting all 3 together should
help you get passed this part.

So with that all said, the code is 2423148. Enter that and get the
power for this side going too. Now follow the white power cord back to
the generator and use it to turn it on BUT don’t leave this area just
yet. To the right of the generator is a pipe with the letter C on it
and a valve, use the valve once and then look left, passed the
generator, and go into the room with 2 other pipes with the letters
A and B on them. Use both valves only 1 time each and you will be done
here. These will save you a headache later, trust me.

Now, look directly at the generator where the keyhole is, and turn
around backwards and start heading straight down the hallway you were
in with the note and dark generator key, but don’t stop going forward,
a new area just opened up thanks to what we did. Some planks will be
floating on the left side so go ahead and head straight through them
and straight through the opening ahead. Follow the planks straight,
right, then right again. Go straight again a bit and on the right
side of the wall you will eventually see a key resting in a nice
holder. Grab it to get the SUBWAY CAR KEY 2.

Now head back into the subway car where you found the old lady very
much dead, but this time head to the right of her, passed her impaled
head to the other side of the car. Open up the back door to access a
new area. Head straight and avoid turning left or right for a bit
UNLESS you want a PAYPHONE. If you want the payphone take the third
right you come across and just go straight down the room to find
another PAYPHONE. Get it or not, head towards the staticy screen that
turns out to be the computer from the hospital.

As you enter the next room beyond the computer you should see a big A
ahead of you and a big B to the right. Remember the B hallway but for
now head towards A and take the Ladder down the pit. Inside there is a
lever, pull it and head back up the ladder and make your way to the
B hallway. Go down it and straight into the car and keep going straight
out of it and follow the planks to get the car behind it. On the left
seat of this car you will find the SUBWAY CAR KEY 3. Head back to
the other car but this time make a right in the car and follow the
planks left to another room. Make a right when your off the planks,
then make another right onto another set of planks. Follow straight
and left until you get to a door. Open it up and make a right to see
a big C now.


This area should be flooded and you should be able to walk though to
the other side where you will find another elevator at the other end.
Use it and let's head back to the twisted sewers.

SA8: Back to Twisted Sewer:

Now we are a another part of the Twisted Sewer. Exit and head right.
Follow the path and take note of the horse shaped object you will come
across on the right side. For now keep going down the hallway until
you come to a painting on the right side of the wall of some mans
face, creepy. Use it to get a FLAMENT BLOCK. Head left of the painting
you are looking at to find a BUCKET on the floor to the right side.
You can’t take it but you can use it to get the LEFT HORSE PIECE.
Turn around and head back, making the first right you see. Ahead you
will see a very creepy blood, spotty, sores like painting on the wall.
Look at it and you will get another FLAMENT BLOCK. Head back to the
bucket and use it again to dip the blocks in the water and get the
RIGHT HORSE PIECE.

With both pieces go use the horse shaped object on the wall you passed
earlier to open the big door to the right of it. Enter this room and
on the other side will be some notes. Give it a read to get some juicy
lore. After this you will see a cutscene and be tossed into a hell of
a situation. Take a HUGE note on the crystal beside him to the right
as this goes on.

When you gain control VERY QUICKLY turn around to face the dark
creature. It's is coming for you so quickly dart to the right of it
and head for the crystal behind it. You have a bit of distance but you
still want to be fast. Use the crystal and load file 5, the file you
couldn’t save over for the whole game. Thanks caleb!

SA9: Back to Sewers:

Now we are back in the normal world again, and in the sewers to boot.
Head back out where you came from the twisted world but at the top of
the stairs will be a key on the ground. Grab the HIGHWAY KEY and make
your way to the right. Follow the sewers around again and head to the
save crystal again! It’s been a while so a good save would be nice
about now. After that head back outside.

SA10: Back to Park:

This is gonna be a fast one. Head back to the highway (You know, though
the gate where the dog gave you the key).

Back to Highway:


Welcome back to the Highway! With that spawn of satan gone we can get
an item we need. Get to the road and head left where you got cut off
the first time. You will see a dead guy on the right side of the road
as you walk down it. Beside the body is a paper, grab it to get the
CORDOVA MAP. With that in hand turn around and follow the road the
other way now. Open the gate and now we will dive deeper into the
highway. IMPORTANT NOTE because this is easy to miss. Keep to the
right of the road as you walk and eventually you will come to some
skidmarks heading into the forest. Follow the marks and you will find
a PLOW.

Remember this PLOW because I will be telling you to come back here
later. How about we set up the plow for later too while we are here?
Facing the plow from the direction you came, use the left side of it
to open a fuel panel. On the other side of the fuel panel, literally
other side just follow the left side of where you are, you can open
another panel as well. Perfect, you are set up for later! Head back
to the road now and turn right to continue deeper though the highway
sticking to the right like before.

You will eventually come to a sign that says Cordova Forest Service.
Make a right and head towards the small house. Now to the left of the
house is a PAYPHONE and to the right is a SAVE CRYSTAL so save up,
and/or use the phone, and head on inside the house.When you get inside
look to the right and look at the note on the desk. To the right of it
is a QUARTER so grab that, but more importantly on the other side of
the desk is a key. So go to the other side and grab the
UTILITY ROOM KEY beside the computer.

Head back outside and back to the road. Make a right and let’s
continue down the road, passed the broken and beaten up bus on
the way. It’s a bit of a walk but after a bit you will very loudly
get silently teleported to the next area, and by loudly I mean you
will snap back forward looking down the road you should be going
anyways, neat! If you continue ahead you will see a left path and
a forward path that's blocked, remember this blocked path and make
a left towards the bathrooms and utility room area BUT let’s not
visit any of them head. From the utility room head left where you
will see another PAYPHONE. From there look and head right so we are
going through the left side of the building. Follow the path around,
behind, then around the building again where you will find the
5th HERB on the ground at the end of the path.

Let’s head back and go into the bathroom to the men’s room. The very
last stall will have a toilet with a key in it. Grab the PLOW KEY and
head to the utility room now. On the shelf straight ahead of you is a
note and a gas can to the left of it. Pick up the DIESEL CAN and walk
all the way back to the PLOW. Once at the plow use the fuel panel to
pour your gas in, then on the other side use the other panel to
finally get this plow going! Hop into the driver's seat and it’s
time to drive! Driving the plow is like moving without the left and
right movement so gas (dash) your way back to where the bathrooms were.
As you come to the path left, don't go, instead ram your plow into the
blockage ahead to clear it out, but run out of gas as soon as you do
so, how very convenient!

Well let’s walk down the side of the new path we made then right back
on the road after a little cliff walking. Keep walking and you will see
a nice big sign welcoming you to Hell, a very welcoming town name if
I ever saw one. Continue down the road and passed the rocks until you
can’t go anymore. When that happens make a right down the cliff and
follow that path now scaling rocks and following the path. It’s a
straightforward path so you should eventually make you way to the
next area after finding the road again.

Area 10: Docks

Head down the road and around the keep out sign. You will end up at a
parking lot eventually. To the left of it is a lone boat just sitting
there. We don’t need that right now so just push forward. You will end
up at some stone barriers like the ones before the graveyard. Before
you push on though though there is a PAYPHONE on the left side of the
barriers before the next area. The area beyond the stone pillars will
have you either going straight or left, but first take a peek to the
bench to the right where the straight path stairs, there's a QUARTER on
the bench so snag it! Now let’s head forward towards the log cabin.
Remember this for later.

Look very carefully on the left side at the bottom of the stairs. You
should see a round like ball object. Pick it up to get a WALNUT. Now
to the right of the log cabin there should be a open area of fence.
Squish your way though it and go behind the cabin to find another
WALNUT laying on the ground. Head back to the area with the quarter
on the bench and this time head to the left side you didn't go to
before when coming in. This will lead to the docs themselves with a
SAVE CRYSTAL to the left and another boat to the right. For now save
because we don't have what we need to use the boat. Continue down the
docks to reach an area with an axe in a log, and a walnut to the left
of it. Grab the WALNUT to the left of it and use the axe 3 times to
crack each walnut on it to get a MOONSTONE for each you break.

Look to the path to the right of the axe (right as if you were
walking into the area) and you will see a ton of blood on the
floor beside the path. Follow this blood to the right to end up
near the water where you will see another weird static item, in
this case a briefcase. Use it 3 times to put all 3 gems inside it
and get the CABIN KEY inside. Head back to the log cabin and go
inside. Once inside grab the OARS and head back outside. Go back
to the SAVE CRYSTAL on the docks, save, and use the boat on the
other side of the save crystal.

CONGRATULATIONS! You beat the game! Watch the ending and get hyped
for the second game. So that’s it right? It’s over? Well if you just
want to experience this game to its fullest there is a few more
places you have to visit. Stick around and visit the optional areas
because they are some pretty damn interesting areas. With that said
let's start the SECRET OPTIONAL AREA GUIDE!

SECRET OPTIONAL AREA GUIDE:

So, load the save game at the docs I told you to save at just before
you left for the ending, and now we have 2 more items to get. I am
assuming you followed this guide so at this point you should be set
up with all the items you need but one. Go back to the axe and follow
the right path, passed the 4 stone barriers, and down the road. Keep
following that road to the end where you will find a note at face
level and another WALNUT on the ground beside it. Get back to the
axe and crack it open to get ERROR. Yes, an ERROR. Something isn’t
right here but for now let's head back to the boat opposite of the
parking lot. If you followed the guide you will know where it is.
Use the boat and let’s head back to Cordova!

Back to Cordova:

1 achievement later we will be back at Cordova. Head down the ramp
back towards the trash can where you put the head back on the dead
rat. Go towards the door the blood trail from the trash leads to,
face the door, look right, and follow the building around, making a
left to get to the side of it behind the tree, and another left to
get behind it proper. On the floor behind the building will be a
sewer lid. Use it to access the hidden area and get an achievement
to boot.

Secret Area 1:Hidden Sewer


This place is pretty hazzy and trippy, something is definitely not
right. Let’s start by going down the stairs in front of you and
making a right. Head though the door to enter a big room with a path
ahead. Follow it to see someone hanging on the wall. Get close and
you will trigger dialog. Click though it and you will see a cutscene
of you giving this figure one of your herbs. Now back off from him a
bit, and go forward towards him again to do the same thing. Do this
until you give him all your herbs and he will be free!

After you free him nothing will seem to have happened, but if you go
back and leave the sewers you will notice a nice big streak of blood
on the ground on the way out. When you leave the hidden sewer proper
it will still be on the floor as well. So leave this area.

SA11: Back to Cordova:

The blood is leading towards the alley way, but let’s not follow it
because it ends up at the docks in the end. So head back to the
Cordova dock and get on the boat you took to get to Cordova in the
first place and head back to the other Docks.

SA12: Back to Docks:

Head up the slope and look at the ground, there’s the trail of blood
from before, we are close to the end of the trail so follow the blood
towards the docks, passed the axe, and to a secret hatch. Just keep
close to the blood trail and you will find the secret hatch just fine.
Use it and you will use your error to get in.

Secret Area 2: Hatch Area 1

You will enter this area facing the ladder so turn around and follow
the blood again. After a bit you will get to a door with blood on it.
Open it up to access the next area thanks to our now free demonic
friend.

Secret Area 3: Hatch Area 2


Welcome to the mega gear button puzzle. This might look hard but it’s
pretty straight forward. Follow the blood trail ignoring the lever to
the right of it. Its gonna stop half way but just keep going to the
left where you will see a YELLOW BUTTON and a lever to the left of it.
Hit the first button of many and head back to the first lever you saw
entering the room. Walk back to it and use the lever 2 times to get a
ladder turned to you going downwards. Use the ladder to go down and
follow the path. Enter the tiny room and look to the left, use the
YELLOW BUTTON and then turn around to see a lever behind you. Use it 2
times and look to your right, you will have revealed a small room with
a YELLOW BUTTON inside. Hit it and use the lever 2 more times to get
the path back and follow it back to the ladder and up to the starting
area again.

Use the lever 2 times to get the path back to the first button you hit
and follow it to the button. While on that platform use the lever 3
times to get the ladder to you. Go down it and follow it to another
small room. Look to the right and hit the YELLOW BUTTON there. Head
back and up the ladder and use the lever 1 time to get the path
back to the starting area. Follow it back and use the starting area
lever 3 times to get the path to go straight and right this time.
Follow it and use the YELLOW BUTTON you see on the platform. Now hit
the lever on this platform 2 times to bring the ladder back and use
it to go down. Follow the path and use the ladder in the small room
to go even more down where you will see a YELLOW BUTTON to the right.
Hit it, head back up the ladder, follow the path again, and head back
up the other ladder to end up back where the lever is.

Hit the lever 1 time to set it in a position to get to the door you
will be exiting from. Follow it and make note of the button chart on
the wall in front of you when you get here, looks like you are one
button short! But lucky for us we can get it from here. To the right
of that chart is another lever. Hit the lever 2 times to bring a the
ladder over and use it to go down. Follow the path into the room and
hit the YELLOW BUTTON that is literally in front of you in the room.</pre><pre id="faqspan-2">
Follow the path back up the ladder. Go left and use the doors on the
right to finally escape this room.

Secret Area 4: Hatch Area 3

This is a short area, but a damn weird one. Take a good look around
if you want. When your done head to the computer just ahead of the
starting area and use it to access the next area. Enjoy the pretty
awesome cutscene too!

Secret Area 5: Dead World Exterior

Well...this is different. From the spawning point head straight ahead
to see a SAVE CRYSTAL with a button to the right of it. Hit the
button then save the game. Now head down the spiral ramp that appeared
in front of you, careful not to fall off! When you get to the bottom
you will see a door in front of you. Enter it to access what seems to
be the final secret area of the game.

Secret Area 6: Dead World Interior


This area has a lot to take in, from the voice playing on what looks
to be some sort of crystal radio ahead, to the items on the ground
you can look at. From the right on the spawn there is a table with
a note on it. Use it to sign the GUEST BOOK. What does it do? I have
no clue as of right now but I will update this when I do. To the
left of the spawn area on that table is a linking book, use it to
get back to Cordova.

And that's it, for real this time. There seems to be nothing to do
after signing the guest book other then ending the game again. For
now you are completely done the game as far as I know! If more info
shows up I will update this. Thanks for reading this guide and have
a lovely day!

Guide created by AlmaElma (AKA Chiaki Nanami on Steam)

~~~PLEASE DONT UPLOAD THIS GUIDE ANYWHERE ELSE WITHOUT ASKING!~~~