This Guide was made in order to help you identify the differences and
similarities between the two factions in Company Of Heroes, The Americans
and The Germans. I have gathered these statistics in order to demostrate the
pros and cons of each unit and faction. At the moment all there is is
basically the raw data; formatted nicely. Pretty soon though I'll add more
to the Guide, like .30 cal Vs. MG42, but this is too early a version for that
now.
Hit points: 140 Hit points: 165
Fire Damage taken per second: 12 Fire Damage taken per second: 8
Build time (seconds): 14 Build time (seconds): 21
PopCap Modifier: 2 PopCap Modifier: 3
Ability 1: Use med-pack (35 munitions)
Ability 2: Repair structures and units
Ability 3: Salvage wrecks for munitions
Ability 4: Cut barbed wire
Ability 5: Upgrade to Flammenwerfer 42 (50 munitions)
Ability 6: Upgrade to Mine Sweeper (35 munitions)
--------------------------------
(American)
Ability 1: Repair
Ability 2: Cut barbed wire with ability purchased from HQ (50 munitions)
Ability 3: Lay demo charge (50 munitions) with ability purchased from HQ
Ability 4: Upgrade to flamethrower (50 munitions)
Ability 5: Upgrade to minesweeper (35 munitions)
Ability 6: Build base buildings
Ability 7: Build forward defences
-----------------------------------
Veterancy Upgrades
(German)
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: All weapons held by squad are as effective against Elite Riflemen
as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%
----------------------------------------
(American)
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
------------------------------------------------
Weapon Ratings
(Germans)
MP40 Sub-Machine Gun: 1 vs. infantry
Flammenwerfer 42 weapon rating: 4 vs. infantry, 3 vs. structures
(Americans)
M3 Grease Gun: 1 vs. infantry
Flamethrower: 4 vs. infantry, 3 vs. structures
Demolition Charge: 5 vs. structures
Hit points: 75
Fire Damage taken per second: 12 Fire Damage taken per second: 8
Build time (seconds): 60 Build time (seconds): 50
PopCap Modifier: 4
Max Speed: 4 Max Speed: 5
Capture rate: 1
Resource Cost
Manpower: 340
Munitions:
Fuel:
Abilities
(German only)
Ability 1: Use med-pack (35 munitions)
(Both)
Ability 2: Camouflage
Ability 3: Hold fire while camouflaged
Veterancy Upgrades
(German)
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: All weapons held by squad are as effective
against Elite Riflemen as they are against standard Riflemen
Veterancy 3: Sniper fires, fires another shot 2.5 seconds later
and then performs normal reloading cycle
that takes a further 6-8 seconds
(American)
Veterancy 1: Sight radius increased by 20%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Sniper becomes harder to detect while camouflaged
- Sniper 25% harder to suppress
- Incoming munitions accuracy decreased by 15%
Veterancy 3: Weapon fire range increased by 15%
- Weapon damage vs. enemy increased by 50%
Squad Weapon
Weapon: Gewehr 43 Sniper Rifle/M1903A4 Springfield Sniper Rifle: 5 vs infantry
Hit points: 165
Fire Damage taken per second: 12 Fire Damage taken per second: 8
Build time (seconds): 39.9999 Build time (seconds): 36
PopCap Modifier: 3
Ability 1: Fire armour piercing rounds (50 munitions)
Veterancy Upgrades (Germans)
Veterancy 1: Increased accuracy by 25%
- Reloading 25% faster
Veterancy 2: All weapons held by squad are as effective
against Elite Riflemen as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%
--------------------------------
Veterancy Upgrades (Americans)
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
----------------------------------------------
Weapon Rating
Germans:
MG42 Heavy Machine Gun: 4 vs. infantry
MP40 Sub-Machine Gun: 1 vs. infantry
Americans:
Browning Model 1917 Machine Gun: 4 vs. infantry, 2 vs. light armour
M1 Carbine Rifle: 2 vs. infantry,
1 vs. light armour (bikes and half tracks only)
Squad Weapons
Weapon: MG42 Heavy Machine Gun Browning Model 1917 Machine Gun
Hit points: 270 Hit points: 325
Fire Damage taken per second: 12 Fire Damage taken per second: 8
Build time (seconds): 45
PopCap Modifier: 6
Max Speed: 3
Capture rate: 1 Capture rate: 1.25
Reinforce cost percentage: 0.5
Resource Cost
Manpower: 360 Manpower: 400
Munitions:
Fuel:
Abilities
(Germans)
Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 2: Use med-pack (35 munitions)
(Americans)
Ability 1: Fire-Up (squad less prone to suppression and move faster)
Ability 2: Upgrade to Thompson Sub-Machine Guns (100 munitions)
Ability 3: Throw Grenade (25 munitions)
Veterancy Upgrades
(German)
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: No bonus
Veterancy 3: Veterancy 3: Hit points increased by 20%
(American)
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50% Weapon Ratings
Weapon Rating
(German)
MP44/Stg44 Assault Rifle: 3 vs. infantry
(American)
M1 Garand Rifle: 1 vs. infantry
M9 Bazooka: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures
Thompson Sub-Machine Gun: 2 vs. Inf.
Squad Weapon
Weapon: Stg44 Assault Rifle/MP44 Weapon: M1 Thompson Sub Machine Gun
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: No bonuses
Veterancy 3: Hit points increased by 20%
------------------------------------------------
(American)
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
Weapon Ratings
(German)
Karabiner 98k Rifle: 1 vs. infantry
Karabiner 98k Squad Leader Rifle: 1 vs. infantry
MP40 Sub-Machine Gun: 1 vs. infantry
Panzerfaust: 3 vs. light armour, 2 vs. heavy armour
---------------------------------
(American)
M1 Garand Rifle: 1 vs. infantry
M1 Carbine Rifle: 1 vs. infantry
M1918A2 Browning Automatic Rifle (BAR) 3 vs. infantry
Grenade: 3 vs. infantry
Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour
---------------------------------------------
Damage Range Percentage (Percentage of full damage done to enemy units at
range);
Distant: 0.3
Long: 0.3
Medium: 0.6
Short: 1.0
2nd Elite
German (Stormtroopers) Americans (Airborne)
Vital Stats
Hit points: 380 Hit points: 420
Fire Damage taken per second: 12 Fire Damage taken per second: 8
PopCap Modifier: 8 PopCap Modifier: 5
Max Speed: 3
Capture rate: 1.5 Capture rate: 1.25
Reinforce cost percentage: 0.5 Reinforce cost: 1%
Resource Cost
Manpower: 400 Manpower: 375
Munitions:
Fuel:
Abilities
(German)
Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 2: Throw bundled grenade (40 munitions)
Ability 3: Use med-pack (35 munitions)
Ability 4: Camouflage
Ability 5: Hold fire while camouflaged
Ability 6: Add one or two Panzerschrecks to squad weapon complement
(75 munitions each)
Ability 7: Add one or two MP44s to squad weapon complement
(75 munitions each)
------------------------------------------
(American)
Ability 1: Fire-Up (squad less prone to suppression and move faster)
Ability 2: Throw satchel charge (75 munitions)
Ability 3: Throw grenade (25 munitions)
Ability 4: Upgrade to Recoilless Rifles (125 munitions)
--------------------------------------------
Veterancy Upgrades
(German)
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: All weapons held by squad are as effective
against Elite Riflemen as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%
--------------------------------
(American)
Veterancy 1: Weapon accuracy increased by 15%
- Incoming munitions accuracy decreased by 20%
Veterancy 2: Weapon reload time reduced by 15%
- Squad 25% harder to suppress
- Damage received from successful enemy hits reduced by 15%
Veterancy 3: Weapon accuracy increased by 20%
- Weapon damage vs. enemy increased by 50%
Weapon Ratings
(German)
Karabiner 98k Rifle: 1 vs. infantry
Karabiner 98k Squad Leader Rifle: 1 vs. infantry
MP44/Stg44 Assault Rifle: 3 vs. infantry
Panzerschreck Anti-Tank Weapon: 4 vs. light armour, 3 vs. heavy armour,
2 vs. structures
Bundled StielGranate: 4 vs. infantry
-----------------
(American)
M1 Carbine: 2 vs. infantry, 1 vs. light armour (bikes and half tracks only)
M18 Recoilless Rifle: 4 vs. light armour, 3 vs. heavy armour,
2 vs. structures
Max: 4
Min: 3.5
----------------------
Officer (Lt, German only)
Vital Stats
Hit points: 140
Fire Damage taken per second: 12
Build time (seconds): 30
PopCap Modifier: 2
Max Speed: 3
Capture rate: 1.5
Resource Cost
Manpower: 340
Munitions:
Fuel:
Abilities
Ability 1: Use med-pack (35 munitions)
Ability 2: Force Retreat (75 munitions cost)
Ability 3: Supervise (Reduces build and research times on supervised
building by up to half; boosts output of resource points)
Ability 4: Observed Fire (150 munitions cost)
Veterancy Upgrades
Veterancy 1: Health regeneration - 0.016 per second
Veterancy 2: All weapons held by squad are as effective against
Elite Riflemen as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%
Weapon Rating
Luger P08 9mm Pistol: 0 vs. Inf.
Squad Weapon
Weapon: Luger P08 9mm Pistol
Firing Range;
Max: 35
Distant: 35
Long: 35
Medium: 17
Short: 7
Accuracy;
Distant: 0.1
Long: 0.1
Medium: 0.3
Short: 0.6
Accuracy Whilst Moving: 0.5%
Damage;
Max: 7
Min: 7
Weapon Penetration;
Distant: 1.0
Long: 1.0
Medium: 1.0
Short: 1.0
Reload (Seconds);
Max: 4.5
Min: 4
------------------
2nd Tier Infantry (Grenadiers, German only)
Hit Points: 320
Fire Damage taken per second: 12
Build time (seconds): 30
PopCap Modifier: 4
Max Speed: 3
Capture rate: 1.5
Reinforce cost: 0.5%
Resource Cost
Manpower: 300
Munitions:
Fuel:
Abilities
Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
Ability 2: Throw grenade (15 munitions)
Ability 3: Use med-pack (35 munitions)
Ability 4: Add one or two Panzerschrecks to squad weapons complement
(75 munitions each)
Ability 5: Add one or two light MG42s to squad weapons complement
(75 munitions each)
Veterancy Upgrades
Veterancy 1: Health regeneration - 0.016 hit points per second
Veterancy 2: All weapons held by squad are as effective against
Elite Riflemen as they are against standard Riflemen
Veterancy 3: Hit points increased by 20%
Weapon Ratings
Karabiner 98k Rifle: 2 vs. Inf.
MG42 Light Machine Gun: 3 vs. Inf.
Panzerschreck Anti-Tank Weapon: 3 vs. heavy armour, 4 vs. light armour,
2 vs. structures
Hit points: 125 Hit points: 185
Build time (seconds): 30 Build time (seconds): 35
PopCap Modifier: 2 PopCap Modifier: 3
Capture rate:N/A Capture rate: 1
Acceleration: 12 Acceleration: 5.5
Deceleration: 9 Deceleration: 6.5
Rotation Speed: 105 Rotation Speed: 85
Max Speed: 7.2 Max Speed: 7.2
Resource Cost
Manpower: 180 Manpower: 180
Munitions:
Fuel:
Veterancy Upgrades
(German)
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
------------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon accuracy increased by 25%
Veterancy 3: Weapon damage increased by 25%
-------------------
Weapon Ratings
MG42 Light Machine Gun and .30 Cal weapon rating: 1 vs. infantry
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
--------------------------
(American)
Veterancy 1: Weapon accuracy increased by 50%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon accuracy increased by 25%
--------------------------
Weapon Ratings
50mm Pak38 Anti-Tank Gun: 1 vs. infantry, 5 vs. light armour, 5 vs. heavy
armour, 2 vs. structures
Unit Weapon
Weapon: 50mm Pak38 Anti-Tank Gun M1 57mm Anti Tank Gun
(German only) Note: The German Halftrack carries
two flamethrowers and as such damage per second
values should be doubled if both are targeting
the same unit at once.
Squad hitpoints: 210
Fire Damage taken per second: 12 Fire Damage taken per second: 8
Buildtime (seconds): 6
PopCap Modifier: 3
Max Speed: 3
--------------
Abilities (American only)
Ability 1: Fire salvo at area
--------------
Veterancy Upgrades
(German)
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced
by 25%
------------------
(Americans)
Veterancy 1: Weapon accuracy increased by 50%
Veterancy 2: Weapon penetration by 50%
Veterancy 3: Weapon accuracy increased by 25%
------------------
Weapon Rating:
(German)
Flak 36 88mm Anti-Air/Anti-Tank Gun: 5 vs. infantry, 5 vs. light armour,
5 vs. heavy armour, 5 vs. structures
(American)
M2A1 105mm Howitzer: 5 vs. infantry, 5 vs. light armour,
3 vs. heavy armour, 5 vs. structures
Ability 1: Upgrade car to SdKfz 234/2 "Puma" that comes equipped with
5cm cannon able to take down light vehicles from the rear (75 munitions)
----------------------
(American)
Ability 1: Add armoured side-skirts (75 munitions)
Ability 2: Add .50 cal mounted heavy machine gunner (75 munitions)
Ability 3: Drop mine (50 munitions)
----------------------
Veterancy Upgrades
(German)
Veterancy 1: Accuracy of incoming munitions reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
-------------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
-------------------
Weapon Ratings
(German)
Kwk 38 20mm gun: 3 vs. infantry, 3 vs. light armour,
1 vs. heavy armour, 1 vs. structures
Kwk 39 50mm Tank Gun: 2 vs. infantry, 6 vs. light armour,
2 vs. heavy armour, 3 vs. structures
-------------------------
(American)
M6 37mm Cannon: 3 vs. infantry, 3 vs. light armour,
1 vs. heavy armour, 1 vs. structures
M8 .50cal machine gun: 4 vs. infantry
--------------------------
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
-----------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
------------------
Weapon Ratings
Flak 43 37mm AA gun: 3 vs. infantry, 3 vs. light armour,
1 vs. heavy armour, 1 vs. structures
Hull MG42 Heavy Machine Gun: 1 vs. infantry
---------------------
(American)
Crocodile flamethrower: 5 vs. Inf., 4 vs. structures
30 Cal Hull Machine Gun: 1 vs. infantry
---------------------
Vehicle Weapons
Weapon: Flak 43 37mm AA gun Crocodile Flamethrower
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
- Addition of armoured side-skirts that protect the vulnerable
sides of the vehicle
---------------------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
---------------------------
Weapon Ratings
(German)
Kwk40 75mm Tank Gun: 3 vs. heavy armour, 4 vs. light armour, 3 vs. structures
MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry
-----------------------------
(American)
M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour,
2 vs. heavy armour, 2 vs. structures
M1A1C 76mm Upgraded Sherman Cannon (purchased from Tank Depot for
200 manpower & 100 fuel): 3 vs. infantry, 5 vs. light armour,
5 vs. heavy armour, 3 vs. structures
M4 .50cal mounted machine gun upgrade: 4 vs. infantry
30 Cal Coaxial Machine Gun: 1 vs. infantry
30 Cal Hull Machine Gun: 1 vs. infantry
Crab Mine Flail upgrade: 3 vs. infantry
Squad Weapons
Weapon: Kwk40 75mm Tank Gun M3 75mm Tank Gun
(anything in brackets is
post 76mm upgrade)
Firing Range;
Hit points: 210
Fire Damage taken per second: 12
Build time (seconds): 6
PopCap Modifier: 3
Max Speed: 3
Resource Cost
Manpower: 195
Munitions:
Fuel:
Abilities
Ability 1: Bombard area
Veterancy Upgrades
(German)
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by
25%
----------------------
(American)
Veterancy 1: Max Speed increased by 25%
Veterancy 2: Weapon penetration increased by 50%
Veterancy 3: Weapon damage increased by 25%
----------------------
Weapon Rating
(German)
150mm Nebelwerfer: 3 vs. infantry, 2 vs. light armour, 1 vs. heavy armour,
2 vs. structures
-------------------------------
(American)
T34 Calliope Multiple Rocket Launcher (estimated): 5 vs. infantry,
5 vs. light armour, 3 vs. heavy armour, 4 vs. structures
M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 2 vs. heavy armour,
2 vs. structures
30 Cal Coaxial Machine Gun: 1 vs. infantry
30 Cal Hull Machine Gun: 1 vs. infantry
--------------------------------
Unit Weapon
Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 25%
Weapon Ratings
Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 5 vs. light armour,
5 vs. heavy armour, 5 vs. structures
MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
The Tiger Ace does not receive veterancy bonuses but is granted a
20% penetration value bonus that is applied to its main cannon,
and is also more effective in combat due to extensive
front line battle experience.
Weapon Ratings
Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry,
5 vs. light armour, 5 vs. heavy armour, 5 vs. structures
MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
None of the stats were not collected by me, I got them off of Planetcoh
at gamespy, it odesn't really matter as it's not creative, but nevertheless
all credit for the stats should go to the people who made their unit guide:
Andrew Burnes, Peter "Corsix" Cawley, Christian "ImPeRaToR" Zuercher
and Tyler "Pyros" Rowe.
-----------------------------
Legalities
This may be not be reproduced under any circumstances except for personal,
private use.if you plan to use
any of it as part of another FAQ, you need my permission first.
However, if you plan to post it on a website or e-mail it to
someone or whatnot, you may do so without my permission
AS LONG AS IT IS NOT ALTERED IN ANY WAY. Although I'd prefer it if you emailed
me before putting it up on your website, it's not a necessity.
Use of this guide as a part of any public display is strictly prohibited
, and a violation of copyright.
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respective trademark and copyright holders.