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Company of Heroes
Single Player Campaign Walkthrough
09/22/06

Author: LoneEagle013
Copyright 2006 LoneEagle013

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.



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==============================================================================
VERSION HISTORY
==============================================================================
09/21/06 - Created basic format. Finished Mission 15 walkthrough.

09/22/06 - Finished Missions 01, 02, 03, 04, 05.

09/23/06 - Finished Missions 06, 07, 08, 09, 10.

09/24/06 - Finished Missions 11, 12, 13, 14.

==============================================================================
INTRODUCTION
==============================================================================

01. This is a quick, general guidelines to approach the single player
   missions.

02. The difficulty setting for this strategy guide is normal mode, so what is
   covered here may not apply on harder settings.

03. For the most part I will leave the approach to the objectives loosely,
   mainly because there is more than one way to approach an objective. I
   like it how I can replay the mission with completely different way of
   doing things and each time they are equally impressive.

04. I will limit my walkthroughs in 10 points or less, wherever possible.
   This way people will not have to remember too many stuff while they are
   playing the game. I will highlight the crucial points of the mission, and
   leave the rest to your imagination.

05. All Copyright restrictions apply here. I will not have any problems with
   people posting this guide in their website, but leave everything intact
   and as is. My style of writing is relatively unique and I can immediately
   tell if it is my work being copied and pasted left and right. So just
   leave my name on the top as is, and you have permission to use this guide
   so long as it is non-commercial purposes. If you encounter this guide on a
   pay-site (or if you have to pay to read this thing, then get your money
   back).

06. Since this is a Single Player Campaign walkthrough, many tactics that can
   be applied here may not translate to Skirmish games. Campaign games tend
   to be more of a puzzle of some sorts, while Skirmish is more involved than
   that. The AI is not particularly smart in the SP campaign in my experience
   playing the game.


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BASIC TACTICS AND PROCEDURES
============================

01. Always builda extra engineers, because you never know when you gonna lose
   one in the front lines, and having a quick replacement handy by the base
   helps tremendously. In addition, they can quickly fix OPs and create
   defenses if the enemy tries to cut off a point.

02. Build a halftrack whenever possible. Halftrack with a quad cannon is a
   very effective infantry killing machine, and your squads can reinforce
   near a halftrack.

03. Micromanage your Shermans when facing serious threats (AT guns, panzers,
   etc.). Flanking AT guns from the rear usually takes care of the crew
   in one shot, and having your Sherman mobile while attacking a panzer
   will make it survive much longer. Smokescreens help too, so buy them
   when you have the spare resources for them. In general Shermans cannot
   go toe to toe with German armors unless they're supported by engineers or
   infantries equipped with bazookas.

04. Keep your munition rates high. Munitions are crucial for taking care of
   unexpected things, and many of the powerful abilities require a lot of
   munition points to use. Fuel is more important in the beginning when you
   are still building up your base and buying upgrades. But in the long run,
   if you keep a good care of your tanks and vehicles, fuel becomes less
   important. In short, look at the map and be sure to control the high yield
   points and build OPs (Observation Posts) on them.

05. Always bring an engineer to the front lines so you can fix damaged
   vehicles. Otherwise you will have to spend a lot more replacing destroyed
   Shermans and Halftracks, especially if their engines are damaged from
   enemy attacks and they cannot retreat back home in one piece.

06. Rifle squads with BAR upgrade can hold off their own against most infantry
   threats except for MG42s and snipers. In other words, get the BAR as soon
   as you can afford it. Engineers with flame throwers are good upgrades too
   because that way they can hold off on their own against infantries to a
   certain extent.

07. Units often make comments in relation to their current problems. Infantry
   units will say whether they are being pinned or being wasted by panzers.
   Shermans will say so when they are attacked by AT guns or panzers. Pay
   attention to these comments and reactions and you will keep your units
   longer.

08. Picking up panzershrecks and bazookas for any infantry squads will
   increase their effectiveness against armor units considerably. Hence,
   use your Shermans to soak up the damage while your infantries flank around
   and go in for the kill.

09. On the other hand, garrisoned MG42s are best dealt with tanks. Leave your
   infantry squads behind while the tanks make short work of the garrisoned
   fools. Mortar crew works too, but it might take a while.

10. Snipers can make a short work out of heavy weapon crews out in the open.
   However, snipers are really vulnerable against motorcycles. Keep an eye
   on them and pull your sniper out when necessary. A veteran sniper can
   move much faster while being camouflaged. Heavy weapons in this case
   include MGs, mortars, fixed gun emplacements, and AT guns. The converse
   is also true for axis snipers, and jeeps are your best counterattack for
   sniper attacks. Although for the most part, I use my snipers to counter
   snipe the enemy.

11. Snipers are also useful as front line scouts. Make sure they hold their
   fire so they do not reveal themselves needlessly. This is really useful
   for infantry command path, because once you obtain howitzers and calliope
   shermans, their attacks are much more accurate when the area is revealed.

12. Airbornes are much deadlier with their recoilless rifles. Upgrade whenever
   you can afford them. They are also much more effective if you pair two
   squads together. Pairing infantry squads usually work well universally,
   because one can soak up fire while the other goes in for the kill.

13. Build howitzers in a position relatively in center of the map. That way
   you can cover practically the entire map for heavy barrage. Howitzers
   require some babysitting, however, so leave some defenses around them so
   they don't get steamrolled by enemy attacks. Conversely, if the enemy have
   nebelwerfers, take these out first because they can potentially take out
   your own howitzers.

14. Always build a front line barracks whenever possible, so that you can
   reinforce from that line instead all the way back from the base. It saves
   time, especially when your army gets wasted by a lucky artillery strike.


15. Prioritize your enemies. Always take out units that pose the most threat
   to your army. Field artilleries should be taken out immediately because
   they can rain down punishment from far away, and their Area of Effect
   (AOE) damage is tremendous. Panzers and AT guns are major threats to your
   Shermans and armor vehicles. Snipers, MGs and Mortars are dangerous to
   your infantry squads. Given the chance, pull the Shermans back first,
   since your army can always issue retreat to base which makes them more
   likely than not survive the encounter, whereas Shermans take time to pull
   out of the hot zone and will take all the punishment when the infantries
   are gone.

16. Build a triage center right in front of your HQ, so that whenever you
   have units retreating they will be automatically healed by your triage
   center. The easiest way to determine the optimum location is to have
   one of your infantries retreating somewhere close from the base. The
   point where they stop is best used as a point of reference to where
   you should build the triage center.



=========================
SINGLE PLAYER WALKTHROUGH
=========================


==============================================================================
MISSION 01: D-Day/Omaha Beach
==============================================================================

Primary Objective: (1) Get 25 Soldiers on the Beach
                  (2) Move Engineers to the Shingle
                  (3) Destroy Bunker with Satchel Charge
                  (4) Neutralize 88 Guns on the Beach (2)

Secondary Objective: Clear 3 German Bunkers

Medal Objective: Clear Left Beach Exit

===========
Walkthrough
===========

01. This is the first mission, so it shouldn't be too hard. Listen to the
   in-game cues and conversations, and you should have a good idea what
   to do. They are very helpful in the game, even until the end.

02. For the first objective, just drag your mouse and mass select your units.
   Then move them toward the shingle. Keep doing so until you have most of
   Able on the shingle.

03. Get the sniper camouflaged, and snipe the closest MG42 crew. This will
   give your engineers an easier time to reach the shingle.

04. Move your engineers from tank trap to tank trap, and they should survive
   the MG42 onslaught.

05. Use your snipers to take care of the MG42 crews as you go up the hill.
   Once it is clear, use your engineer to blow things up with satchel charge.

06. Take out the bunkers first, because infantries spawn from there. Continue
   slowly as your sniper take care of the Machine gun emplacements, as well
   as manned heavy guns (88 guns and such). Use your rifle squads to cover
   the engineers as they move from one place to another. Grab any light MG42s
   you see, they will increase your squad's firepower tremendously.

07. Take out the final gun after you clear out the left beach exit, that way
   you will get your first medal.

08. If you leave the closest 88 gun intact, you can use it to clear out the
   left beach exit and the two objective 88 guns with less casualties.


Medal Earned: Expert Infantry Badge


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MISSION 02: Vierville
==============================================================================

Primary Objective: (1) Destroy AA Guns (5 total)
                  (2) Secure Road (3 total)
                  (3) Destroy Convoy (8 total)

Secondary Objective: (1) Capture Munitions Sector
                    (2) Rescue Baker Squad

Medal Objective: Ambush the Road patrols

===========
Walkthrough
===========


01. Reinforce your Airborne squads to maximum. Then move them behind the thick
   bush for protection. Use one squad to distract the the fire, while fire up
   the other squad and toss in a satchel charge to the AA gun. Once the gun
   is destroyed, the surviving german troops will retreat.

02. Capture the munition points and build an Observation Post (OP) to achieve
   the secondary objective. Reinforce any lost men along the way.

03. Moving up a little bit, Baker Company is surrounded, so we need to rescue
   them. Drop another squad, and fire up one of your squads and frag the MG42
   crew. Fragging big groups of german troops would also make things a lot
   easier and faster.

04. Once Baker is safe, reinforce your squads until you reach the population
   limit. Try to balance the squads so they all at least have 3 men. Grab one
   of the heave MG42 and station them pointing at the area where you're
   supposed to plant the mine. Upgrade all of your men with recoiless rifle
   if you can afford it, and grab and panzschrecks you see.

05. Capture the remaining munition points in the area before the road. Having
   spare munitions never hurt anyone in the past, except for the enemy.

06. Mine the road, and have your squads (armed with recoiless and
   panzschrecks) toward the road. Take out the first road patrol. After that,
   move your squads to the road, covering your MG squad while they move and
   prepare the gun. Point everyone at the direction from which the patrol
   came. There should be several more patrols, and they go down real fast
   with MG fire and anti-tank fire.

07. To your right, there is a German ammo dump that has tons of heavy
   weapons if you need any. I would grab a mortar and any panzscrecks I see.
   Destroy the bunker too, so less infantries to worry about.

08. Beyond this point, it should be relatively easy. Advance carefully and
   cautiously, eliminating any enemy from safe cover. The AA guns can be
   taken out with relatively the same procedure: distract, bum-rush them
   with satchel charge and voila. Alternatively, you can grenade them out
   and take over the AA guns, but we're short on men here so just blow them
   up.

09. Once you destroyed all the AA guns and capture all the roads, a German
   Convoy will approach from the North. You have 2 minutes to prepare.
   Reinforce all of your men, and all of your squads should have recoilless
   guns or panzershrecks. Man the AA gun by the bunkers, and garrison the
   bunkers with 2 full squads each. Mine the road right next to the point,
   continuing on until past the bunker. The idea is so that not a single
   unit escapes from the bunker area. Finally put an MG squad at the other
   end of the road so it will intercept any escaping units from the ambush.

10. There will be eight waves of convoy - eliminate them swiftly. Attack
   relentlessly and leave nothing to survive. Mission accomplished.


Medal Earned: Army Parachutist Badge.


==============================================================================
MISSION 03: Carentan
==============================================================================

Primary Objective: (1) Destroy Cafe Normandin
                  (2) Clear the Church area
                  (3) Garrison the Church
                  (4) Upgrade the Church to Barracks
                  (5) Capture the City Hall

Secondary Objective: Capture munition points.

Medal Objective: Inflict 30 sniper kills.

===========
Walkthrough
===========

01. Get your squads to cover. The squad on the right should flank the building
   and toss a satchel charge from relative safety. Boom. First objective
   completed.

02. Capturing the church can get trickier. Same idea holds true here, but
   there's more buildings, and they're relatively covering each other, so
   this one is a little bit more involving. Clear out the building one by one
   using grenades and satchel charges. Grenades are more resource efficient
   when there's only one or two people in the building, while satchel charge
   just brings down the house (quite literally).

03. Right across from the front of the church, there will be a building with
   an MG42 garrisoned inside, and to the left there will be an AT gun. Use
   the fire-up ability to rush in and grenade the AT, while use another squad
   to fire-up and toss in a satchel charge into the building while the MG is
   preoccupied with the other squad. Once the area is clear, garrison the
   church and upgrade it to field barracks.

04. Train several snipers (2 or 3). Blow up the wires to the left of the
   church. Clear the area using the snipers, while keeping an eye on enemy
   snipers camping in the building. Make sure you lure them with your
   Airborne squad, then use your sniper to countersnipe him. Proceed with
   two squads of airborne and the sniper pair around the town, capturing
   points along the way.

05. Train a mortar crew. Using your sniper as the eyes, bombard the garrisoned
   building to the left of the city hall. Your third sniper should start
   clearing out the area in front of the building which your mortar team is
   bombing away. You should get 30 sniper kills in no time to win the medal.

06. Make sure to capture all the point on the map before going in for the
   kill. Your 2 squads of Airborne and sniper pair should build OPs along
   the way, and should stop relatively to the right of the city hall. Have
   them sit there and wait for the main attack.

07. In this area, there are two buildings garrisoned with snipers. Have your
   mortar crew move to the right munition point and pound the buildings
   until they're gone. If you can get the motorcycle along the way too, even
   better. Once the enemy snipers are gone, let your snipers loose and rip
   anything out in the open.

08. Capture some AT guns to anticipate a panzer counterattack. Once everything
   is ready and good to go, have your snipers take out AT guns, MG 42s, and
   mortar crews while your AT gun should fire at the garrisoned MGs by the
   city hall. The rest of the airbornes should attack and support the AT
   by tossing in satchels.

09. Armored car will show up from the north. Take it out, and the mission
   should end once the cars have been destroyed and all axis forces retreat
   to the north.


Medal Earned: Army Sharpshooter Badge.

==============================================================================
MISSION 04: Carentan Counterattack
==============================================================================

Primary Objective: (1) Establish Defense Perimeter (10:00)
                  (2) Defend the Town Hall
                  (3) Defend the Church
                  (4) Destroy all Axis Armor (4)

Secondary Objective: None

Medal Objective: Inflict 250 Axis Casualties.

===========
Walkthrough
===========

01. In this mission, you will have all your previous units from Mission 03.
   If you have been building up your army from the ned of the last mission,
   you will save a lot of time preparing for this one. Also, if you already
   captured all the points by the end of the last mission, you will have no
   sniper problems on the northern part of the town outskirts.

02. Build up your defense on the other side of the bridge, the further side
   from the town. The idea here is that the Germans will spawn from the north
   part of the map, and they will continuously spawn until a scripted event
   where you have to retreat back to the church. In other words, the sooner
   we stopgap the invasion, the more they will spawn, and the easier it gets
   to reach our quota.

03. For each defense point, have a MG nest built by engineers, one 5.7 mm AT
   cannon, and one squad armed with either recoilless or panzershreck. Have
   your airbornes build mines, tank traps (if available), barb wires, and
   sandbags surrounding the area. Upgrade your engineers with flame throwers
   because they can cover your flank if some crazy infantries decide to come
   near. Don't go overboard on the defenses because a scripted event will be
   bombarding the living daylights out of your defense and you will have to
   abandon it eventually.

04. Set up some defenses by the church as well. Man any abandoned AT guns and
   MG42s and set them up by the church. The germans will come from three
   different directions, so set up accordingly. Basically you should cover
   a 180 degree radius in front of the church.

05. Any spare squads that you have, send it up front as a "fire brigade" crew.
   That is, if things get too messy for one post, reinforce them while you
   replenish the squad and repair the MG emplacements. Ideally the fire
   brigade should be located in the center bridge.

06. Hold the line until the artillery strikes the area. Once this happens,
   fall back to the other side of the bridge, and try to consolidate your
   force by the town hall until the second barrage.

07. By the second barrage, pull everyone back to the church, while replacing
   any units that were lost under the barrage. If you have snipers at this
   point, station them by the church tower.

08. Hold the line until reinforcements come. Focus on the panzers because they
   are the highest threats on the map. Mop up the infantries using MGs. Save
   your grenades and use satchel charges to take care of the panzers instead.

09. If you survive up to this point, reinforcements should arrive with several
   Shermans and rifle squads. Secure the area by the church, eliminate any
   straggling infantries, and finally wipe out the 4 panzers using your
   Sherman and infantries. At this point you should have 250 kills easy if
   you reach 240 kills by the time the reinforcements arrive.

10. To get the medal, you should reach 80-90% of the quota (230-240 kills) by
   the time the reinforcements arrive. Otherwise, chances are you might end
   up short since the Germans stop spawning once reinforcements arrive. This
   may involve some luck and practice.


Medal Earned: Bronze Star

==============================================================================
MISSION 05: Montebourg (Red Ball Express)
==============================================================================

Primary Objective: (1) Rescue Dog Company
                  (2) Secure the Road
                  (3) Defend Redball Express

Secondary Objective: Destroy Axis Forward Base

Medal Objective: Destroy all of 109th Panzer units (10)

===========
Walkthrough
===========

01. To your left is the HQ. Clear the area of any foolish units that dare to
   venture to your HQ. After that, proceed forward and rescue Dog Company.

02. Use the Sherman anti-mine flail to lead the way and follow its path so
   you don't get blown up.

03. Rescue Dog Company, which should be straightforward here. After rescuing
   Dog Company, bring all your units back to the HQ and fortify there.

04. If you venture forward of the Dog Company house or once a "hidden time
   limit" expires, there will be a panzer counterattack. This is why we
   want everyone back at the HQ to focus the defense.

05. Defend your base using AT guns and Shermans, while having your engineers
   fix any damaged tanks. Build 4 rifle squads, replace your halftrack if
   you lose it for any reason, 2 AT guns to protect your base, and the rest
   should be focused on Shermans. One M8 armored car is also useful if you
   purchase the point that allows light vehicles to capture points.

06. Slowly make your way across the map, capturing points and clearing out any
   enemy forces you see. Avoid capturing the points on the road for the main
   objective because once you secure the road, the convoy will show up and
   make life much more difficult. You will have to destroy the German front
   base or otherwise they will keep on respawning and retaking all the points
   you own.

07. The roads after the intersection have landmines on them, so use your
   Anti-mine Sherman or engineers with mine detectors to find the mines.

08. The Axis front base is located on the top right of the map. Use your
   Sherman and infantry to take care of the base. Shermans will clean up
   any garrisoned buildings, while the infantry can take care the anti-tank
   guns the Germans have. Your engineers should be able to use their
   demolition ability to bring down the tougher buildings faster.

09. Once you secure the road, clear the mines and be ready for german attacks.
   Bring one of your Shermans to the rear and protect the flank of the
   convoy. Hurry and secure the road so that the convoy can be on their way.

10. This mission can get very annoying unless you absolutely clear the map
   out of german buildings and armor units.


Medal Earned: Distinguished Service Cross



==============================================================================
MISSION 06: Cherbourg
==============================================================================

Primary Objective: (1) Secure the Town Center.
                  (2) Destroy the Coastal Guns.
                  (3) Destroy the Axis HQ.

Secondary Objective: (1) Upgrade a Building into a Barracks.
                    (2) Eliminate Axis Artillery Lookout (Officer)

Medal Objective: Destroy the Demolition Station (2:00)

===========
Walkthrough
===========

01. In case the opening sequence was not obvious enough for you, there is a
   sniper at the end of the street, garrisoned in a building. Immediately
   enter the building one the left, and upgrade it to a barracks. Have your
   other squad grab the bazooka, and go around the corner to the sniper's
   blind side. Toss a grenade into the building and it should flush him out.

02. Once you take care of the sniper threat, reinforce your squads and grab
   the bazookas lying on the ground. Rifle squads with bazookas are almost
   as deadly as the rangers, if not deadlier (since they can use sticky bombs
   on top of the bazookas).

03. Assault the town center. This can be done using grenades against the MG42
   crews. Once the MG42 is down, the rest of the german troops will fall back
   and the area will be secured. Bring in all your units to the center of the
   town hall. Use your tanks to run down the barb wires so you can build
   there. There is a big open area behind the town hall, so build your
   support buildings there, while your barracks, motor pool, triage and
   tank depot should be up front (if they fit the front, that is).

04. Slowly build and inch upwards until you reach the coastal gun. Ignore
   the fuel point on the corner for now, because that area is guarded by
   a panzer from across the channel - it can shoot you, but you cannot shoot
   him back. In addition, there is also an axis artillery lookout officer
   hiding by the sandbags slightly to the north from the fuel point, right
   before the bridge. Easiest way to take him out is to snipe the bastard,
   one shot and one kill.

05. Try to focus on getting the rangers early. Once you have access to the
   rangers, build 4 squads of rangers and pack them together. You should
   have tons of munitions available in this mission, so upgrade them with
   Thompson SMGs to increase their effectiveness. 4 squads of rangers can
   rip panzers into pieces in less than 15 seconds if you position them
   carefully. Bring a halftrack and engineer as backup/support for your
   front line troops as you push on forward.

06. Once you reach the coastal guns, breach the door with an engineer, and
   wreck the gun inside using your creativity (I used a grenade to get the
   job done). Once the coastal gun is destroyed, you will have artillery
   support from the warships off the coast. Use it wisely.

07. Move all your units to the one side of the bridge, and hold the bridge
   from any axis attempts to counterattack. They will attempt to cross and
   assault your position, but they will be sitting ducks in the bridge
   because there is no room to escape. In the meanwhile, have your sniper
   run across the bridge and scout for the area.

08. From the sniper's view, launch artillery attacks on the german defenses
   across the bridge. Snipe their AT crews while maintaining distance and
   steatlh. After the area by the bridge is clear, send in the rangers and
   shermans across with engineers and halftrack nearby. Let the rangers
   capture the points, and have the rifle squads/engineers build OPs.

09. There's a german outpost on the southern end of the map. Pound it good
   with artillery, then rush it with rangers and shermans to mop up the
   survivors. To the north of the bridge is a German forward motor pool which
   if you capture it, you can build tanks from that building. Up further
   northwest is a demolition station. The demolition station is the medal
   objective, and you only have 2 minutes to destroy the structure. The
   fastest way to drop this building is to rush it with two shermans while
   raining it down artillery fire on the building. The barrage should take
   out most of the defenses, if not the building itself. Rush with the
   shermans, and have the rangers come in for support. After destroying the
   building, clean up the rest of the area with your rangers and shermans.

10. To the northeast is the axis HQ. Slowly make your way there, and using
   the sniper as your scout, rain down more artillery barrage to the area,
   and the HQ will be down in no time at all. Mission accomplished.


Medal Earned: Soldier's Medal


==============================================================================
MISSION 07: Sottevast
==============================================================================

Primary Objective: (1) Wire the missile with demolitions.

Secondary Objective: (1) Secure the Base Entrance
                    (2) Wire the Oxygen tanks with demolitions.

Medal Objective: Eliminate the Base Commander.

===========
Walkthrough
===========

01. Begin by reinforcing all your airborne squads and upgrading 2 recoilless
   guns. Drop another airborne squad. Charge the German position, and take
   over the AA gun before the Germans do (move faster using the fire-up
   ability) and wipe out any MG crews you see. Comandeer an MG42 and point
   them toward the base entrance. Stay clear out of the tower's MG range.

02. Use a satchel charge to blow up the wall (either wall is fine). If you
   have enough munitions for a satchel charge, fire up a squad and blow
   up one of the towers and get away from the MG fire. The second tower
   will be easier because you can just fire up two squads with bazookas
   and bring it down relatively fast. Once that is done, secure the base
   entrance and build a OP on it. Leave your MG squad there.

03. Have three airborne squads ready, and assault the AA gun to the right
   of the entrance, the one nearby a munitions point. My personal tactics
   is to run up to the AA gun and toss in a grenade or two, then wipe out
   the rest of the defenses. Capture the point, and build an OP on the post.

04. Once that's done, swing to the left of the base entrance and clear up
   the AA guns, towers, and any unlucky Germans on your path. I find it that
   if you comandeer an AA gun that has ben cleared, life can get easier in
   some cases. Otherwise you need to set up MG squads to guard the points.
   Get the AT gun airdrop ability ASAP, and supply drops are good to have to.
   Air strafing is not as useful here until you disabled all the AA guns, so
   save that for later. For your defense, it is wise to push on forward and
   abandon AA guns as you can always comandeer another one that is more front
   of the line.

05. At one point you will encounter oxygen tanks that needs to be demolished.
   Ignore them for now, and concentrate on taking out the AA guns at the left
   corner of the base. Watch for a panzer hiding behind one of the buildings.
   Take them out, and run up to the roof. There should be stairs on the side
   of the silo.

06. The base commander is sitting in his office. Give him a nasty surpise
   with a bag of satchel, and watch him make his getaway. If he survives
   and escapes with his life, let him be. Deal with the sniper instead.
   Take out the AA gun on the roof, and any infantries guarding the roof.
   Capture the point, and build a OP over there as well.

07. By this time your reinforcements should start coming in. Send in your
   Sherman and a squad of Airborne (if you have one to spare) to the central
   AA gun situated by the construction site. Have the Sherman lead the way
   and take out the AA gun. An ostwind sits nearby, take it out with your
   Sherman. There is a mortar crew nearby, take them out with your Airborne
   Squad.

08. Save your game before attempting to wire the Oxygen tank. The game has a
   bug where if your original squad gets wasted while wiring up the tanks,
   subsequent squads will not be able to finish the job. Wire the tanks,
   and blow it all the way back to stone age.

09. Now to capture the rest of the base. Push on to the right, going around
   counter clockwise all the way to the silo. Have your tanks lead the charge
   and let them deal with the towers. Your airbornes should follow close in
   case there are panzers and anti-tank guns that need schooling. Engineers
   and half-tracks should tag along from behind, fixing and reinforcing
   anyone lost in the slugging match.

10. There will be several panzers and massive amounts of infantry entrenched
   by the missile door. If you have the air strafing ability, chew up the
   infantries using this power. Lure the panzers with your sherman so that
   your Airbornes can ambush them. Do not hesitate to retreat if things get
   too ugly. Once the dust settles down, wire up the missile and press the
   button once all is done. Mission Accomplished.

P.S.: Before you press the button, make sure the Base Commander is deader than
     Elvis (as Sam Fisher puts it in Chaos Theory) to get the medal you
     deserve for this all hard work.

Medal Earned: Air Medal

==============================================================================
MISSION 08: St. Fromond
==============================================================================

Primary Objective: (1) Repair the Bridge
                  (2) Capture the Town Center
                  (3) Hold the Town Center

Secondary Objective: (1) Destroy the Axis Rockets (Nebelwerfers)

Medal Objective: Destroy Axis HQ.

===========
Walkthrough
===========

01. This mission is not that tough to complete, but can be really tricky if
   you want to win the medal. Build your base and train a sniper so he can
   scout out the area across the bridge. You can either use the starting
   mortar crew, or use the caliope sherman to take care the AA guns and the
   MG crew across the bridge. Capture the point using your rifle squad and
   build an OP. Once the area is secure, send in an engineer crew to fix
   things up, including the bridge. Cover your engineers with your sniper and
   sherman.

02. Once the bridge is up, consolidate your troops to behind the bridge area.
   Whatever you do, if you want the medal, you do not capture the town center
   for any reason. You can, but things will get really messy.

03. Instead, Go left and split your army into two. The smaller force should
   hang by the bridge (don't go across). This one should compose of at least
   one AT gun and one MG squad.


04. Proceed slowly to the left, capturing all the points across. Enemy
   resistance should be minimal, but do be careful about the occasional
   panzer patrols. Drop some Airborne squads and upgrade them with bazookas.
   Try to minimize consumption of munition up this point (Don't use satchels
   unless you really have to).

05. The northernmost area is actually an Axis HQ. This is the medal objective.
   Here is the reason why I'm flanking left instead of attacking straight
   through: once you capture the town center, any uncaptured areas will be
   sprawling with spawned german units. And on top of that, the three german
   rocket crews will be dispersed across the map (One by the graveyard, one
   by the HQ, and one on the right side of the map). If you capture the
   graveyard area before they spawn, the graveyard rocket will deploy by the
   Axis HQ, making it easier to take out two rockets that are next to each
   other.

06. The Axis HQ is heavily defended. Taking out the defenses will take far too
   much casualties and effort, which is not possible when your other army
   is guarding the town center and being bombarded and assaulted into pieces.
   The Axis HQ takes roughly 3 caliope rocket barrages to go down, and each
   of the rocket emplacements take roughly one barrage to dispose of. Plus,
   the main street is covered with 88 guns and AT guns, and those suicidal
   rocket droids go along the road as well. These bots dish out a whole lot
   of hurt, so avoid them or shoot them before they get too close.

07. While you are taking out the axis HQ, reinforce the area by the town
   center. This area will be constantly bombarded with rockets until you take
   out all three rocket launchers, so you want to minimize the concentration
   of troops here. Building an OP would be moot because it is too risky and
   it gets destroyed far too easily. Instead, have an MG squad (or two, if
   you happen to have a spare one) cover the point so any foolish german
   squads attempting to capture it will die in a hail of bullets. Have an
   AT tank to deal with the armored units, and pay attention to the road as
   any goliaths (suicidal tank bots) will come from there. Setting up a
   forward barracks in this area also helps a lot. If you can reinforce
   with Shermans at this point, do so because they can take a lot of
   punishment. Send your Sherman up to assist your other army when things
   are not so hectic on the town center.

08. Assuming you took out the Axis HQ, sweep down and go right to take care
   of the last rocket emplacement. Once you take care of these threats, link
   your army together. At this point the mission should be relatively easier
   to do.


09. The point immediately left of the town center will be a hotly contested
   point. Build up some defenses early on and try to maintain control of that
   point for as long as possible, because that point links up with the rest
   of your other points.


10. The rightmost nebelwerfers can easily be rushed by a lone sherman. Rush
   the sherman, and once it's destroyed, pull it back for repairs. Once
   all the other objectives are achieved, return to the forward area with
   your airbornes and sherman support to take out any axis production
   buildings. Satchel charges will do the trick here. Caliope sherman
   barrages don't hurt either.


Medal Earned: Bronze Star


==============================================================================
MISSION 09: Hill 192
==============================================================================

Primary Objective: Capture Hill 192.

Secondary Objective: Destroy the Artillery Post.

Medal Objective: Capture the Hill under 50 minutes

===========
Walkthrough
===========

01. This mission can get particularly hard if you want to get the medal.
   First order of business is to take the point on the right of your base,
   and fortify it with a MG squad and AT gun.

02. Bring a pair of rifle squad to the left field, but lead it with sniper
   and a Sherman (either regular or croc is fine). Eliminate the bunker and
   any infantries, then hurry and capture the point.

03. Capture the rest of the points in this area, carefully scouting the area
   with a sniper first. Use the tanks on MG squads, and capture the points
   with infantry. You need a lot of fuel and ammo to build up your army,
   and you need to minimize losses so you can save resources to focus on
   building your army.

04. Beware of snipers on the other side of the hedgegrows on the left side
   of the map. Use your tanks to clean them out.Keep racking up xp points
   so you can start building howitzers.

05. Build Shermans, and get the howitzer ASAP. You can get the rangers later
   once you are howitzer capable. Secure the points to the left of your base,
   and start advancing upwards.

06. At one point you will encounter a scripted event, in which the game
   reveals the german artillery outpost. Use your artillery special power
   right before the fog of war covers the area again - you should be able
   to destroy this in one shot.

07. In the relatively middle right of the map, you will see a checkpoint
   (the small town during the briefing), which has bunch of exploding oil
   drums around it. Blow up the oil drums, and take care of the German
   defenses over there. There should be an 88 gun you can comandeer to help
   with the defense.

08. Once the area is secure, send your engineers there and build two howitzers
   if your resources allow for it. Make sure to leave some room for the
   howitzers in your population limit. Once you have your howitzers ready,
   scroll up to the hill and pound away. keep pounding and try to penetrate
   the hill from the bottom while minimizing losses. Send your sniper in
   to reveal the area while your shelling so you can maximize the damage.
   Destroy all things that pose big threats to your tanks (AT guns, bunkers,
   panzers, etc). That way you can rush your tanks in and eliminate the
   infantries.

09. At this point you should have the ability to build rangers - build 3
   squads of rangers and a halftrack. Move them forward while avoiding
   German artillery barrage. It would be ideal if you can time the rangers
   assault with the tank rush. At this point rush all your infantries into
   the hill.

10. Your goal now is to capture the point at all costs. Expect 80% casualty
   rate at least, because unless you shell the living bejeezus out of the
   hill, the defense is way too strong. The mission ends once you control
   the hill. In my case I managed to take over the hill in 33 minutes after
   3 attempts of playing the mission.


Medal Earned: Soldier's Medal



==============================================================================
MISSION 10: St. Lô
==============================================================================

Primary Objective: (1) Surround the Axis HQ (7 points)

Secondary Objective: (1) Take out the Nebelwerfer

Medal Objective: Upgrade a Ranger Squad to level 3 veterancy

===========
Walkthrough
===========

01. This mission begins with your starting point being bombarded by German
   Nebelwerfers. Evacuate all of your units out of the firing range, and
   build your barracks ASAP and build some engineers. Have the engineers
   build your base. A sniper is really handy in taking out the nebelwerfer
   crews, so build one or two.

02. Build a barracks and get the BAR upgrade for your rifle squads. Clear out
   the buildings by the nebelwerfers from snipers, so that your sniper can
   do his worko safely. The easiest way to clear out snipers at this point
   is to have two rifle squads charging at the building and toss some
   grenades to the windows. Use your sniper and carefully snipe the crews,
   while avoiding MG fire. Once the nebelwerfers are silent, reinforcements
   should arrive.

03. 2 squads of rangers, a crooodile sherman, and a jeep will come in as
   reinforcements. Frankly, I'd sacrifice the jeeps as they're using up
   population resources. Also sacrifice your rifle squads, but safe one
   squad for capturing points and building OPs. Your ranger squads should
   do most of the heavy work here, because you want to move them up in ranks
   til one of them reaches level 3 for the medal.

04. Have your engineers build defenses by each points and by your HQ area,
   because there will be some grenadiers with panzershrecks harassing
   behind your lines every now and then. Some panzers will also try to
   take over your points, which is why you should build a sherman or two
   for quick response units.

05. There are tons of AT guns and snipers in this map, so your sniper is
   priceless in this misison. Have him scout the area ahead, sniping heavy
   weapon crews, among the things he should do. Meanwhile your rangers should
   be clearing out buildings with their grenades, and clear infantries until
   you get your medal. Have a halftrack nearby to reinforce your rangers,
   because they will have massive casualties.

06. Once you have the capability to build a howitzer, build it in a location
   somewhere in the center of the map, so ideally you can reach nearly any
   point in the map. Have a sherman guard the howitzer because it will be
   a prime target for enemy units.

07. There is a quick way to beat this mission instead of capturing all the
   7 points. If you can find the Axis HQ and level it to rubble, you will
   also win the game. The Axis HQ is essentially a big, giant building (I
   believe it is a 4 to 5 story building, with 6 to 8 windows across) located
   somewhere in the center of the map. If you pay attention in the briefing,
   you should have a good idea where it is situated.

08. Use your sniper to scout for the building, and use your howitzers and
   artillery call to level the building. You'll know that it is the right
   building when there are literally tons of units garrisoned in there, and
   your sniper gets automatically detected when it ventures around that
   building. Level the building and mission accomplished.

09. Alternatively, you can just surround the Axis HQ by capturing all of the
   seven points. To do this, howitzer each of the uncaptured points using
   your sniper as the spotter. Use your rangers and crocodile sherman to
   clear out the buildings. Panzers are breakfast for your veteran rangers,
   and your rifle squad should help out with sticky bombs. Just keep your
   halftrack and engineer safe in the back, and you should be able to push
   forward slowly.

10. Make sure you build MG emplacements on each point so when the enemy
   attempts to retake the points, they will have to deal with the MGs first
   and give you enough time to bring your army back to eliminate them. A
   elite sniper can run back and forth relatively fast, so have him run
   back to the contested point and snipe some of the bad guys. Usually they
   will break line and retreat. After you capture all the point, the mission
   will be over.



Medal Earned: Army Ranger Badge


==============================================================================
MISSION 11: Hébécrevon
==============================================================================

Primary Objective: Destroy the Lehr Panthers (7 total)

Secondary Objective:

Medal Objective: Minimize Allied Tank Casualties (No more than 5)

===========
Walkthrough
===========

01. This mission can get tricky because the enemy will constantly harass your
   base with armors and infantries. However, we have a loophole that we can
   abuse. Infantry and AT gun losses aren't tanks, so use them for nearly
   everything.

02. Capture the point to the left of your HQ, and build a decent defense in
   this area. Build several AT guns, a halftrack, and 4 rifle squads. The
   rest should be focused on shermans and an extra wolverine (if you still
   have some space left). 2 wolverines flanking a panther is a really quick
   and no-contest battle. Additionaly, 4 sticky bombs on a panther usually
   spells doom for that panther anyhow. Somehow if you plant the sticky bombs
   from the rear of panzers, usually they have a good chance of disabling or
   destroying the tank's engine. Keep this in mind.

03. Use your sniper to scout for the area by the points. There are tons of
   german armors in this map, so proceed with extreme caution. MG and mortar
   crews are fairly useless in this mission, so use MG emplacements as
   defensive measure instead. Leave one sherman, 2 AT guns and an engineer
   as your mobild base defense. The rest of your army should go out and
   hunt for the panthers.

04. Capturing the points would actually shrink the panther's area of
   operation, meaning that they will get detected much more easily when
   you have OPs for them to attack. When they do, sneak up on them and
   pound them from behind.

05. Use caution when attacking. Once you build up your army, it is only a
   matter of patience and luring the panzers to the open to destroy them
   without losing too much units. Whatever you do, do not rush in blindly
   because there are a lot of garrisoned buildings and AT guns hiding
   around corners.

06. Build forward barracks when possible, because that way you can pump out
   AT guns and rifle squads from the front lines instead all the way back
   from your base.


Medal Earned: Distinguished Service Medal


==============================================================================
MISSION 12: Mortain
==============================================================================

Primary Objective: Hold Hill 317.

Secondary Objective: Defend Mortain.

Medal Objective: Rescue the Ranger Company

===========
Walkthrough
===========

01. Begin by building up your defenses around the hill. Send two veteran
   rifle squads up north (once you get the BAR upgrade, which should be
   the first thing you should do here) to find the trapped rangers. Rescue
   the rangers and the medal will be yours.

02. Capture as many points as possible with your spare infantries. I think
   you have a good 5 minutes of grace period before things get messy. Build
   tank traps around Mortain and one MG emplacement behind the point. This
   should be more than enough for Mortain's defense. Additionally it is
   relatively close to your main HQ, so you should station a squad for
   reinforcement purposes.

03. Surround the hill with tank traps and MG emplacement covering the critical
   entrances to the hill (there should be at least 3 to 4 emplacements total
   that you should build). Crew your AT guns, and send in the MGs to the
   points by the medic tents. You may want to garrison them on buildings
   on some of the points to make them last longer, but that is optional.

04. The germans will start attacking after a cutscene. They will come from
   the right side of the map, spawning from top and bottom parts of the right</pre><pre id="faqspan-2">
   side of the map. These points should be reinforced with MG emplacements
   and at least one AT gun. Build a halftrack from the motorpool and use it
   as your quick response anti-infantry unit, as well as reinforcing any
   hot spots in the battlefield.

05. Every now and then German artillery will pound the hill. Watch for the
   flare drops and evacuate the area temporarily, and return to your
   defensive positions once the barrage has ceased. Replace any lost units
   and watch for the occasional snipers coming in with the german assault
   force.

06. Halfway through the mission, a howitzer will be available for you. Hotkey
   the howitzer, and defend the howitzer with at least a rifle squad. The
   howitzer is such a dangerous threat to the AI such that it may focus the
   attack on the howitzer. But if you build tank traps and your defense is
   well set up, it should not be a problem.

07. In the event that Mortain's defense gets decimated, fire howitzers down at
   the enemy's position attempting to capture the point, while sending in
   the stand-by rifle squad by your HQ to clean up the rest.

08. Your HQ will also get attacked every now and then. Have your engineers
   build sufficient defense on your HQ, and if you can afford it, The rescued
   rangers can be of some use defending the HQ if the situation calls for it.

09. Pick up any dropped panzershrecks for your rifle squads, because they will
   massively benefit from the extra firepower.

10. For the most part, the enemy attacks in waves, so as long as you can hold
   their assaults without losing too much units in a wave, you should survive
   the mission in a relatively good shape. However, if things do get messy on
   the front end, don't hesitate to abandon the points and focus all of your
   units in the center of the hill. Although if this is the case, be careful
   for german artillery fire. You only need to hold the hill for 30 minutes,
   so it shouldn't be that hard. In fact, if your defense is strong enough,
   the axis would start retreating by the last minute of the misison.


Medal Earned: Army Expert Badge


==============================================================================
MISSION 13: Mortain Counterattack
==============================================================================

Primary Objective: (1) Capture and hold 3 victory Points

Secondary Objective: (1) Destroy the 88 gun emplacements.

Medal Objective: Win with more than 250 points.

===========
Walkthrough
===========

01. At the start of the mission, you will have all your previous units that
   survived from last mission and several reinforcements. Using your
   engineer, hurry and build up the defenses around the hill. This is the
   first mission where you can choose your command powers. I used airborne
   and infantry commands in the past, and both work equally well, depending
   on your strategy.

02. To the corners of the right side of the map are two german bases, and
   in the center is the 88 battery emplacement, a few yards short of your
   howitzer. Darn it. If you're on the airborne path, just scout the area
   and strafe the batteries. Alternatively, if you're on the infantry path,
   scout the area with a rifle squad and rain down the artillery barrage.
   A more novel way is to send in an airborne or a ranger squad and literally
   run in circles surrounding the gun while tossing grenades like a mad
   chicken. If you hide behind one of the guns, the others will try to shoot
   and destroy its own gun by accident. Anyway you deal with it, do it fast
   before the rest of your army on the hill becomes hamburger.

03. While you silence the 88 guns, capture the lower point first, using a
   rifle squad and backed up by a Sherman. There is an 88 gun to the right
   guarding this point, so take it out first before it rips apart your
   Sherman. A grenade and close infantry charge will dislodge any crews
   sitting there. Capture the point, and send your engineers to build
   an MG emplacement to guard the position.


04. The next job is to take the point to the right of the base. This one can
   get tricky because it is along the path where the Germans come in for the
   assault. Bring some backup, but for the most part a lone rifle squad,
   ranger or airborne will be sufficient to capture and guard the area, even
   though having engineers build MG emplacements later doesn't hurt at all.

05. Use your howitzer to bombard the final point to dislodge any silly
   German troops camping there. Send in 2 squads of infantry there to capture
   the victory point. Watch for Ostwinds because they can rip apart your
   squad to pieces fast. Use sticky bombs to deal with these annoying armors.

06. Now if you notice on top, there is a bar with points counting down to zero
   with stars in between them. This is basically the victory bar, which
   should be familiar to those who play skirmish games. Otherwise, the idea
   is that as you capture more victory points, the other team's meter will
   decrease at a faster rate, with the maximum when you capture all the
   victory points on the map.

07. If you have equal points under your possession relative to the enemy, then
   both meters will not decrease. Anyone that controls less points will lose
   victory points. In order to get the medal, you should not by any
   circumstances control less than 2 points at any given moment. This is
   actually easier than it sounds. In fact, once you capture all 4 points,
   the germans suddenly lose the initiative to launch large assaults.

08. Unlike the previous mission, the predominant force attacking the hill
   will be armored vehicles, so AT guns must be present and guard the 3
   different directions. Station your wolverine on the hill for better
   protection. Upgrade your engineers with flamethrowers to deal with any
   infantries tagging along with the armored assault.

09. Once you capture all 4 points, just focus on defending the points and
   before you know it, the mission will be over.




Medal Earned: Silver Star


==============================================================================
MISSION 14: Autry
==============================================================================

Primary Objective: Destroy the Tiger Ace.

Secondary Objective: None

Medal Objective: Destroy 20 Axis Vehicles.

===========
Walkthrough
===========

01. For this mission, I choose the vehicle command so that I can build
   the Pershing heavy tanks. These guys can practically go toe to toe with
   a tiger, but definitely not with the ace.

02. Build up your base, and send your rifle squads across the field to the
   right and capture the fuel point here. Bring along your pershing for
   heavy fire support. Leave your sherman back at the base, and build an
   AT gun to help out the sherman in case the Ace decides to rear its ugly
   fact on your base.

03. Capture the fuel point, and build a forward barracks here. Send one
   AT tank to this point, and have your engineer build an MG emplacement in
   this area.

04. Build a halftrack, and further complete your base. Also train a sniper
   for scouting purposes. The next point we need to capture is the munition
   point right next to your base. This area is heavily defended, and the
   tiger ace will start moving on to your position once you assault this
   point. In other words, get ready for some serious firefight. Your rifle
   squads should take care the infantry carrying panzershrecks, and in
   return they should grab those bazookas ASAP. 3 rifle squads equipped with
   the bazooka, as I mentioned in the previous missions, kick a whole lot
   of panzer ass in this game.

05. In order to get the medal, you need to destroy 20 axis vehicles. With two
   pershings roaming around, it is not even that hard. What is hard is to
   keep the ace alive long enough while you go around and hunt for axis
   vehicles to wreck. To do this, have a pershing go bait the ace's heavy
   fire, while having two or three engineer squads nearby to fix and keep
   it alive. And by the way, you don't want to lose your only pershing until
   you can replace it. Otherwise there is no other unit that can take that
   kind of punishment from the tiger ace. The ace usually retreats after
   a certain amount of time, or if it damaged bad enough (10-15% is usually
   enough to make it retreat).

06. The points in this mission are usually heavily defended by the Germans.
   So the tactics to take out the points are somewhat straightforward and
   the same for most of them: Pershing lead the way, supported by rifle
   squads and sherman towing in the back, with engineers keeping the
   Pershing alive. Rotate the pershing to the back if it's halfway damaged.

07. Keep in mind that the AI is extremely sloppy with friendly units in front
   of them. So if you have panzers lining on each other, manuever your tank
   so that one of the panzers is between the attacking panzer and your tank.
   That way you only take one shot, while the other panzer with the blocked
   path will end up hurting his own friend's tank.

08. Once you have two pershings at hand, you can get away with rushing them
   both forward, wreck havoc, and pull them back to your safe area so your
   engineers can work on them. Have them wreak havoc on the infantries and
   the light armored vehicles. Pull them back when they're getting pounded
   by AT guns and once the ace approaches your position.


09. Take out 20 vehicles, and take out the tiger ace. You will earn the medal
   if your 20th kill is the ace, but there will be more than 20 vehicles to
   drop in this mission. If you recall the retreat path from the briefing,
   there will be trucks and german halftracks moving down that path which
   are easy pickings for the pershings.


Medal Earned: Legion of Merit


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MISSION 15: Chambois
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Primary Objective: (1) Close the Falaise Line between the two Allied HQs
                  (2) Repel the Axis Counterattack.

Secondary Objective: Capture all the Bridges.

Medal Objective: Inflict 300 casualties on the Axis.


===========
Walkthrough
===========

01. Start by building a Sherman tank and upgrading the BAR rifle for your
   infantry.

02. Get your snipers to scout the area. The first bridge has a motorcycle
   unit, so don't get your sniper to wander in its range.

03. Make sure you capture the high ammo point adjacent to the base. Ammo in
   this mission is crucial, so make sure you always have at least +40 ammo to
   make your life easier.

04. I personally used Airborne in this misison. My main strategy with Airborne
   is basically to drop three squads of Airborne, get the recoiless upgrade,
   and shred any tanks that come by with it. I also abuse the supply drops
   from time to time. Alternatively, infantry path is good too because
   rangers supported by halftrack can raise a lot of hell to the convoys, but
   it takes longer to field the rangers on the ground.

05. To inflict the maximum casualties for the Axis, pay attention on the axis
   convoy patterns. Then proceed with an upgraded Halftrack, your starting
   wolverine, and your sherman. Bring along infantries to support the heavy
   vehicles. Also have an engineer to tag along with your heavy vehicles to
   fix them in between attacks. Rinse and repeat for most of the convoys. Do
   not worry about the upper half of the map because unless you slowly clean
   out the axis defenses, it would be suicidal for your heavy vehicles to
   venture north.

06. Gradually capture the bridge, slowly sweeping from bottom to top. The
   Germans will keep on retreating until you close the line at least once.
   In other words, if you want to earn the Medal of Honor in this mission,
   keep the line open until you've reached a good 80-90% of your quota.
   The AI allies will capture the points on their own, so keep an eye on them
   as well.

07. A general strategy is to have 2 squads of rifle infantry to capture the
   points and bridges, while leave your rangers with the rest of your tanks/
   halftrack to intercept the convoys. If your rifles get pinned our get into
   messy situations, call them off and bring one of your shermans to the
   rescue. You should have build two shermans by now, so they can take turns
   in getting pounded.

08. If you have spare ammo, take your sniper to the top left area and conduct
   a bombing run on the axis base. Do this after you reach a good 60% of your
   quota so you don't run out of bad guys to shoot if you're gunning for the
   medal.

09. Keep an eye for red flares, because that would be axis artillery barrage.
   If you see them on the ground, get clear ASAP, unless you want to see
   allied chop suey served on your lap.

10. After you close the pocket, you will return to the map screen. The next
   objective is to defend against the axis final counterattack. There gonna
   be tons of panzers raining down on your ass, so consolidate your surviving
   forces and deal with them one by one. But if you happen to make them bunch
   up together, send in the bombers to take care of them in one fell swoop.
   Once the panzers are toast, mission accomplished.


Medal Earned: Medal of Honor






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*END OF DOCUMENT*