Castlevania -Lords of Shadow- PS3 (and X360) Walkthrough
by WishingTikal

http://www.youtube.com/WishingTikal



"The year is 1022.

These are dark times, times without hope.  The world is in darkness. A powerful
spell has been cast that has isolated our  world from the heavens. The souls of
the dead cannot find peace and roam amongst  the living. Creatures of nightmare
attack relentlessly by day  and night. People live in  fear. The Brotherhood of
Light are  a holy  order whose  sole  pupose  is to defeat  the  forces  of the
supernatural.  The order  sends one  of their best  to investigate  the  recent
attacks on the populace." (konami official site)

In this latest Castlevania  installment, you take the  role of Gabriel Belmont,
sent by the order to  investigate the creatures  of nightmare.  Gabriel's quest
however develops into something  of much higher purposes  as he travels towards
his objective. Castlevania:  Lords  of Shadow takes  new directions,  switching
from 2D to 3D, and taking a more God of War-style approach. This may not please
old-time fans of the  series, but the end  product still is  very epic, and may
draw in some new fans. Although the game  is linear in nature, they are several
hidden objects and upgrades to find, so scroll down for more...



Table of Contents

Chapter 1
I-I Besieged Village
I-II Hunting Path
I-III The Dead Bog
I-IV Pan's Temple
I-V Oblivion Lake

Chapter 2
II-I Enchanted Forest
II-II Underground Caves
II-III Labyrinth Entrance
II-IV Waterfalls of Agharta
II-V Agharta
II-VI Dark Dungeon
II-VII Sanctuary Entrance
II-VIII Sanctuary of Titans
II-IX The Black Knight

Chapter 3
III-I The Three Towers
III-II The Dark Lord of the Lycans

Chapter 4
IV-I Mountain Fortress
IV-II The Crow Witch

Chapter 5
V-I Veros Woods
V-II Wygol Village
V-III Abbey Catacombs
V-IV Abbey Library
V-V Abbey Tower
V-VI Brauner
V-VII Castle Sewers

Chapter 6
VI-I Castle Courtyard
VI-II Maze Gardens
VI-III Castle Hall
VI-IV Refectory

Chapter 7
VII-I Balcony
VII-II Electric Laboratory
VII-III Chromatic Observatory

Chapter 8
VIII-I Outer Wall
VIII-II The Clockwork Tower
VIII-III Olrox
VIII-IV The Throne Room

Chapter 9
IX-I Bones Forest
IX-II Woes Moor
IX-III The Music Box

Chapter 10
X-I Titan Graveyard
X-II Fire Pinnacle
X-III Fire Cemetery
X-IV Crematory Oven

Chapter 11
XI-I Necromancer's Abyss
XI-II The Dracolich

Chapter 12
XII-I Final Fight



Walkthrough---



CHAPTER 1


I-I
Besieged Village

"Gabriel fought the horde of Lycanthropes in the hope
of freeing the small village from the siege."

After the introduction, you  will be faced against a pack  of werewolves at the
village's gate. Dispose of  them with  or , then replenish  your health with R2
at the pedestal. Throw daggers with  at  incoming wolves and dispatch the rest.
You can grab  and kill them  with R2.  Now defeat  enemies until  you amass  25
experience points. Buy the  Guillotine skill from your  book and use it against
the rest of the  werewolves. A larger  wolf will  then break into  the village.
Block with L2 and and  dodge with the control  stick when prompted.  Attack the
beast until you defeat it and press R2 to end the battle and tutorial.




I-II
Hunting Path

"As they raced through the forest, Gabriel and his mysterious companion
heard the baying of the Wargs chasing them."

The level will  start with horse  riding.  Press  or  to  attack your  pursuers
until you cross a bridge and fall off the  horse. Block the incoming werewolf's
attack with L2 with  the right timing and  then press  while  still blocking to
defeat it. Now retrace your  steps back to find a fallen  knight on the ground.
Press R2 next to it  to collect your first  Life Gem. The horse  ride will then
continue. You will fall off a little further  down the path; defeat the enemies
on the ground, then the horse will come pick you up to end the level.




I-III
The Dead Bog

"Mosquitoes and insects buzzed everywhere
in the damp ground of the Dead Bog."

At the entrance of the level, examine the  fallen knight corpse with R2 to find
your second Life Gem. The next corpse ahead  holds a scroll. Climb the ledge on
the left to get across and face some goblins. Pick up grenades with R2 to throw
them at the goblins,  then dispatch the  rest with regular attacks.  Now you'll
need to cross the  swamp, but you  can only walk  in the dark green  water (the
poisonous fog around will kill you). Also  avoid the whirlpools or the creature
will get you. When you get to the platform in the middle of the water, start by
going right first and drop  down at the end of the path.  You can now cross the
water ahead or go right through a tunnel. Go right first to retrieve a Life Gem
from the fallen  knight  there. Now  take the path  forward  and there will  be
another fork. Go left  and cross the water  to find another  corpse with a Life
Gem. Continue left across  the water and  keep on following  the way forward to
find another fallen knight who holds a scroll  this time. There's also a health
shrine up the steps on the  left if you need. Ahead you  will drop off the path
to a goblin infested area.



Grab one with R2 and hit it when the outside circle gets inside the smaller one
on the screen  to make it drop  its grenade.  Pick up the  grenade with  R2 and
throw it at the  large tree in the  back. Repeat  the process a  second time to
make the tree fall so you can cross. Walk  left into the swamp to find a scroll
on the corpse, then follow the path forward to a split in the road. Right leads
to some health; left is your  destination. Climb up inside  the crumbled temple
using the  ledges on  the left  wall and  examine  the altar  to collect  a new
weapon. Press R2 to grab the grip point and push up to climb up the wall. Press
one of the attack buttons to smash through the window.

Outside, you will get attacked by a troll. Avoid its stomps by jumping and take
its health down with normal attacks until  you are prompted to grab it with R2.
Time your attacks to hit it when the large circle is inside the small one, then
press the attack button shown to defeat it. Collect your reward (with R2), then
use the grip point to leave the area. Follow  the path down to a health shrine,
then go right  and use the ledges  as instructed  to climb  down. After  moving
right, the  ledge will  collapse.  Jump  over to the  next ledge  on the  right
(ignore the  grip point  for now), then  drop down  and examine  the corpse  to
obtain the final Life Gem. Get back up and work your way across the chasm using
the grip points  until you reach  the other side,  which marks the  end if this
level.




I-IV
Pan's Temple

"The peaceful and magical forest surrounded Gabriel with
a mantle of lush vegetation and watchful eyes."

Examine the carving at the entrance to release  a symbol. You will need to find
four others like this one.  Head up the path until the  camera changes angle to
find another one ahead. Also examine the fallen knight a little further down to
get a scroll. Now walk to the right of the  clearing. Before going forward, hug
the right side  to find  a hidden path  with the  third carving,  and a  fallen
knight holding  a  Life Gem  at the  end of the  pathway.  Then  return  to the
clearing and follow  the way north to find  the fourth carving  just before the
lake, plus another scroll on the corpse  on the other side of the water. Now go
inside the giant tree. You can't get the  item on the left yet, but there's the
last carving on the  right side. Walk up  to the amulet at the  back and change
the symbols so they match the ones you found. After the gate opens, head in and
climb up to the top of the tree to meet  up with Pan. After the scene, you will
need to solve a puzzle within a time limit. The solution is as follow: press R2
twice on the large circle,  R2 once for the middle circle,  and R2 twice on the
smallest circle. This will complete the level.




I-V
Oblivion Lake

"A cold chill wind blowed through Gabriel's heart
as he entered Oblivion Lake."

Head forward and examine the fallen knight  next to the broken statue to find a
Life Gem. Then drop down on  the frozen lake and walk  up to a boss battle. The
fight against the Ice Titan is similar to those from Shadow of the Colossus. At
the beginning of the battle, just let the  titan attack while you get closer to
it and dodge its attacks.  Eventually, one  of its arms will  stay stuck in the
ice. Get close to it and press  R2 to grip to it. Then  start climbing up. When
the game prompts you to, press  R2 to grab onto the titan.  Keep on climbing to
find the first rune and hit it a couple  of times to destroy it. Once on top of
the arm, move away to  dodge the titan's  punch. Press R2 to  grip to the hand,
then to the  chest. Move  left to destroy  the second  rune,  then grip  to the
titan's chin once it's  destroyed. If the  titan grabs you and  throws you off,
just climb back  up. You will  then be on  its back. Move  down, then  right to
destroy the third rune, then  climb up and grip the top  of its head. Go right,
then down  and right  again to  find the  last rune  where its  ear should  be.
Destroy it to finish him off.




CHAPTER 2



II-I
Enchanted Forest

"And so it begins, he delved towards the remains
of an ancient civilization, as old as the forest itself."

Start climbing down  the cliff at the tip  of the area, using  the hook to haul
yourself down until you spot  another grip point on the  left. Hook to that one
to cross, get  the scroll from  the body,  then drop down  to the river  below.
Continue right until  the game introduces  you to light magic.  Get the hang of
it, then  jump down the cliff. Replenish your magic at the statue with L3, then
continue forward  to encounter more  goblins on  your path. After  disposing of
them, you will come to a ruined courtyard  with two ways. They both lead to the
same area, but if you want  to collect everything, go  right and jump down into
the water surrounding  the place. At the  back of the ditch  is a fallen knight
holding a Light Magic Gem.



Now climb back  up on the right  and pull  down the big  tree with R2  to cross
using the grip point afterwards. Once in  the area behind, follow the trail and
collect the scroll from the  fallen knight across the  bridge, then go straight
north to the facade. Climb up using the  grip point and break through the round
window. Pick up  the Focus Scroll  in the center,  then defeat the  beast using
focus. Goblins will then start  coming in. Grab one of  the grenades they throw
at you and toss it at the breakable wall in the back. Throw a second one to get
rid of the wall and proceed  down the path. Go right where  the trail splits to
find a fallen soldier with a scroll on him, then jump over the wall on the left
and start climbing up the tower remains  using the ledges and grip points. When
you get to the top of the cliff, use the  hook on the tree branch to swing over
to the mount and complete the level.


II-II
Underground Caves

"There was the strong possibility of getting lost
inside these treacherous caves, or much worse..."

Proceed forward through the cave and shimmy along the ledges to cross the chasm
ahead. On  the other  side  you will  get attacked  by  a giant  spider.  After
defeating it, use the hook  to get further into the cave  and use the next grip
point to go  down. A  bunch of  goblins  and another  spider  await you  at the
bottom. Dispose of them, then jump up into the tunnel in the wall on the right.
Use the grip point and ledges to work your way to the other side and walk along
the cob web to find a fallen  knight holding a scroll.  The path will then lead
you to a two-ways area. Start  by crossing the northern  cob web and defeat the
spider on the  other side. Then  climb up  the back wall  using the ledges  and
follow the path  to a corpse holding  a runic stone  key. After  picking it up,
drop down and place the key  into one of the slots next  to the large gate. Now
cross the cob web on  the left. If you jump  over to the area  on the right and
climb up the cliff, you can find a body with a scroll.



Back at the gate, cross  the cob webs on  the left and follow  the path all the
way to a breakable door  on the right. Goblins  will start coming  in after you
examine the door. Grab  their grenades and  throw them at the  door to break it
down. Behind you will find a fallen knight  holding the second runic stone key.
Defeat the spider waiting for  you outside and return  to the large gate. Place
the key into the  remaining slot  to open it up.  Inside the temple,  check the
altar to upgrade your cross  to the spiked chain. With  this upgrade, backtrack
to the area where you got the  second runic key and head  right into the tunnel
there. You should find a totem  which you can pull (R2)  using your new weapon.
Behind is a  corpse hiding  a Light  Magic Gem.  Now return  to the temple  and
follow the passageway  behind the altar.  Pull the totem (R2)  to clear the way
and use the hook on the grip point above to leave the underground caves.


II-III
Labyrinth Entrance

"The Waterfalls of Agharta hid a magnificient
labyrinth of ruins perfect for a deadly ambush."

Drop down from  the tunnel  and examine  the large  door blocking  your  way to
trigger an event.  Defeat the warhog  and ride it  using R2. You  can now break
through the sealed door by ramming into  it. Stand back and simply run into the
door twice to take it  down. Dispose of  the rest of the goblins,  then get off
the warhog by strangling  it and  head right to  find a body holding  a scroll.
Continue left and start climbing  the wall, using the  grip point to get to the
top. There, cross the wooden planks and  check the fallen knight at the back to
find another scroll. Jump down into the  gap on the right of the knight to fall
into a cave below which  has another knight  with a Light Magic  Gem. Then head
back up and  go left.  Jump  to the  ledge, then  shimmy  across  to the  other
side.



Go left again, and grab the ledge below.  Hook yourself to the grip point above
and jump off the wall to get across the chasm. Follow the way down and press R2
to rotate the door mechanism.  Warhogs will come out to  attack you. Get rid of
them, then quickly spin the mechanism (backwards)  to lift the door open before
more warhogs come out. In the  next area, proceed forward  to the inside of the
building and go left. You can't destroy  the wall on the right yet. Leap across
the pit to reach an arena.  Dispose of the goblins and  defeat the Lycanthrope.
Afterwards,  pick  up the  lever  from the  ground  and  carry it  to the  door
mechanism. Spin it around and the ground  will collapse, taking you to the next
area.


II-IV
Waterfalls of Agharta

"Gabriel had to find a way back to the upper levels
of the city, but enemies approached from all sides."

Get the scroll from the fallen knight at  the entrance, then proceed right to a
larger area.  You  will  get attacked  by  a spider  as  you head  down.  After
weakening it, you will be able  to ride it with R2. Once  you have control over
the spider, approach  the tree on the right  and press  to pull  it down. After
which, you can kill  the spider  (L2+R2) to obtain  a Light Magic  Gem. Use the
grip point on the tree to cross and go left. Hook yourself across the gap, then
climb up the wall and continue left. Jump  over the waterfall and you will then
reach an area with more lycanthropes. After defeating them, get the scroll from
the fallen soldier on the left, then go right. At the tip of the area, press R2
to grab the statue in the rockface and pull it apart. Hook yourself to the grip
point and  head down.  Continue  right  to get  attacked  by a  troll and  some
goblins. Weaken the troll until you get the opportunity to ride it.



You can now break the boulder blocking the  path with a few hits. Then kill off
the troll and use the grip point to cross over. In the area, refill your health
at the shrine, then take the  right path. Walk through  the waterfall to find a
corpse behind and a  Light Magic Gem. Then  take the left path  from the shrine
and defeat the lycanthrope.  Cross the chasm  in the northwestern  corner using
the ledges on the rockface, then proceed to the next area, where a giant spider
awaits. Weaken and stun it so you can ride  it, then approach the broken bridge
and press  to replace it with a cob web.

Kill off the spider and cross the web. Inside the temple ahead, pull the statue
on the right with R2 and pick up the shadow medallion. Go back outside and fill
your shadow meter with R3 at  the magic shrine on the  right. Return inside and
activate shadow  magic with L1.  Examine the switch  on the wall  with R2 while
shadow magic is  on to open the  gate. Defeat the  enemies in the  area behind,
then climb up the wall  and use the grip  points to go up. When  you get to the
very top of the area, press R2 to grab onto  the (hard to see) final grip point
to complete this level.




II-V
Agharta

"The watchful ruins of Agharta lay before Gabriel
as he travelled across its desolate streets."

Head right at the beginning  where the fallen  bridge is and  jump + R2 to grab
the grip point and  swing across  the chasm. Examine  the fallen  knight on the
other side to find a scroll, then defeat  the goblins and head up left. There's
another knight with a scroll south of there. Then go north and drop down in the
area below. If you  continue north  (to the right)  you'll find  another fallen
knight behind the wall (left  of the stairway) holding  a Shadow Magic Gem. Now
return to the  first fallen  knight  and proceed  north from  there. If  you go
right, there's a grip point across the pit, so hook yourself to it to cross.



Examine the glowing bridge and a Warg will come out. Weaken it until you get to
mount it and jump  over the  chasm (double  tap left stick  to run towards  the
bridge, then  to  jump). Defeat  the goblins, then  go left at the  back of the
area and jump over  the pits. Kill  off the Warg  to get off and  jump over the
wall using the ledges.  Ignore the troll  in the next area for  now, follow the
path to a corpse  holding  a scroll,  then go up  the stairs  at the back  to a
seemingly empty  area. However,  if you go left  (north with the  camera angle)
you'll find  a knight holding  a Life  Gem  and a  health shrine  in a recessed
area.

Now return to the  troll and weaken  it so you can  ride it. Head  left to drop
into some sort of arena  and defeat the  goblins. Then break  through the metal
gate and follow  the path up the  stairs. Kill off  the troll and  climb up the
wall to a new  area. Weaken  the Warg  here to ride  it, then  jump across  the
chasm. Before jumping  over the  next gap at the  end of the path,  get off the
Warg and go north  through the broken  wall to find  a knight holding  a Shadow
Magic Gem. Now you'll need to get the Warg back, so return to the previous area
(a grip point will  be on the left  so you can go  down, then swing  across the
chasm using the grip point on the other  side) and weaken another Warg to mount
it. Cross the chasm again, then proceed  left all the way to a tall wall. Climb
it up with the Warg, then dismount it and  descend into the pit using the ledge
and grip point on the right to follow the girl and end the level.




II-VI
Dark Dungeon

"Gabriel followed the mysterious girl
further into the depths of the City."

Start heading down into  the dungeon using  the ledges and grip  points to make
your way across. At  the bottom, haul yourself  down, then press   and the jump
button to land on the platform. Continue down until you find a corpse holding a
Light Magic Gem. Head into the cave at the  very bottom and get the scroll from
the soldier on the left. Then ascend the stairs to find the girl. You will need
to find two keys so you can  follow her. Take the path  going left and kill off
the gremlins at the end. Examine the body to find the first missing Stone Rune.
Then jump into the  small alcove  in the back (on  the right) to  find a knight
holding a Shadow Magic  Gem. Return to the  bridge and place  the first rune to
extend the bridge. Head onto it and go right  into a small opening in the wall.
Check the door at the back and a spider will come out.



Weaken it to  ride it, then  use  to  break a part  of the gate.  Kill off  the
spider and head  through the hole.  Examine the  body to find the  second Stone
Rune, then go  back to the bridge  place it  into the other  slot. You  can now
cross the bridge so follow  the trail deeper into the  dungeon and climb up the
wall at the back. Hook to the grip point  above, then shimmy along the ledge to
the left. When you  get to the end,  jump to the  left and drop  down to find a
fallen knight holding another Shadow Magic  Gem. Then go back down and climb up
again, this  time following  the  path up  and refill  your  magic at  the top.
Finally, cross using  the grip point and  kill off all the gremlins  to end the
level.


II-VII
Sanctuary Entrance

"Gabriel explored the ruins of Agharta,
looking for power crystal nodes."

After the  scene,  go south  past  the glowing   statue  and head  left  into a
hard-to-see passageway up some stairs. Defeat the enemies, then go up to find a
knight holding a  scroll and a ledge  to climb.  If you go left,  the path will
collapse. Climb  back up and  jump over the  chasm, then  grab the grip  point.
Defeat the enemies  in the  area here,  then go  south to find  the first  dark
crystal shard in the corner. Go north and right to a dead-end where you can use
the hook to grab the grip point above the ruins. Walk south to find a body with
a Light Magic Gem, then continue north and go right at the statue. You can walk
along the fallen pillar to  find a knight holding a scroll  at the bottom. Then
cross the beams and drop down in the area below to find the second dark crystal
shard. Defeat the enemies, then climb the  ledges on the right. Climb up to the
very top of the wall to find a corpse holding  a Shadow Magic Gem, then go back
down and jump to the right to cross the pit.



Defeat the enemies here too, then go south  into the back of the area and climb
up the ledges on the wall. Use the grip  point at the top, then press  and jump
over to the opposite wall, grabbing the  next grip point. Swing to the right to
grab the ledge shimmy along the wall to a platform on the side. Hurry across it
as it will collapse  and jump over  to another wall.  Jump along  the remaining
ledges to reach an area with three Lycanthropes. After disposing of them, climb
up the wall on the right  until you reach  the top wall and  look south to find
the third crystal shard.



Follow the path  north to a courtyard  where the  last crystal shard  is. After
grabbing it, examine the statue on the left  and a Troll will appear. Weaken it
to mount it, then destroy the  statue blocking the way.  Return to the entrance
area and place the full dark  crystal into the glowing  statue. After the gates
opens, pick up the crystal again from the statue. Enter the courtyard and place
the crystal into the other glowing stuae on the left. Rotate it so it faces the
statue on the opposite side. Go to that statue and rotate it until it faces the
other statue on the left (diagonally), then rotate that last statue towards the
gate to open it. Get the scroll from the soldier on the left side, then head on
through the gate to finish the level.


II-VIII
Sanctuary of Titans

"The massive Stone Idol Titan
stood menacingly before Gabriel."

To defeat this titan,  don't get close,  instead stand back  as far as you can.
But before that, make sure to pick up the Shadow Light Gem from a fallen knight
on the far right side of the area. If standing far enough, the titan will first
crush the ground (jump before  his leg hits the ground  to avoid), then it will
throw a rock at  you. When it gets  close, press  R2 to grab it  and rotate the
left stick to throw it back. While it's stunned, run over to the titan and grab
his hand with the hook. Climb up to the top and crush the rune on its arm. Then
quickly drop down to the ledge  below (on the right) to  avoid its hand. If you
fall down, repeat the process and climb  back up. After avoiding its fist, hook
yourself to it to move to its  other arm. Climb up the  and hit the rune at the
top. Then quickly climb up higher to avoid its hand again. Grab onto the moving
rock platform and wait for  it to get close to the titan's  head. Hook yourself
to it and climb up to destroy the final rune. It's not over yet though. Claudia
will throw the dark crystal at you; press the right button at the right time to
grab it and end the fight.




II-IX
The Black Knight

"Claiming vengeance for Claudia, his protégée,
the Black Knight Golem ferociously attacked Gabriel."

This boss battle can  be quite hard, but  the game will save  four times during
the fight,  so make  use of these  checkpoints  to  start back  at full  health
everytime. Dodge and block  a lot, roll around the Black  Knight and attack him
when he turns his back to you. You can't  win this fight by just attacking. Use
counterattacks  and combos.  When you take  1/4 of his health  down, the  Black
Knight will kneel  over. Press  R2 to seize  him. After  doing this twice,  the
Black Knight will start will  start sending black ooze  after you; try to avoid
it as it will keep you  in place and you  will take all the  hits. Just keep on
repeating the same  process, but  dodge the ooze  and Black Knight  at the same
time. After the  third time, the  boss will lose  his armor so he  will be more
vulnerable for the last round. Defeat him for good to receive the Dark Gauntlet
and start chapter  3. (*With the  Dark Gauntlet,  you can return  to Agharta to
move the statue in the second area and get the dagger upgrade.)




CHAPTER 3



III-I
The Three Towers

"With the Dark Gauntlet on his hand, Gabriel
headed towards the Lycanthrope fortress."

You can punch the statue ahead  by holding down L2+  with  your new glove. This
will crack the wall so you can climb up  the ledge on the right. If you need to
refill your magic, head  down to the yard  in the back and defeat  the enemies,
then fill up the shadow magic. Return to the entrance by climbing up the ledges
on the left and punch the statue again while  your shadow magic is on. You will
break through the door. Punch the statue again on the tip of the cliff. Now use
the hook on the  statue to cross  over. Head  onwards and  south after  passing
through the large  gate to find  a shadow  crystal shard.  Now jump across  the
cliff to the right until you reach a wall  with some ledges. Do the usual thing
to get across to the next area, where a  bunch of enemies will assault you. Get
rid of them all, then check  the knight on the right to  find a scroll. Proceed
forward to find another body holding a Shadow Magic Gem, then use the hook with
R2 on the piece of wall sticking out on the left and pull it apart.



Climb up, then cross using  the grip point on the right  to find another fallen
knight holding a Light  Magic Gem. Go back  to where you got  the other gem and
enter the courtyard  ahead.  Rotate  the mechanism  in the middle  to open  the
gates. Inside,  go all the way  left and weaken  the Warg  to ride it.  Go back
right all the way and climb up the roots using the Warg. Kill it off at the top
and go up the stairs  on the right to find  a corpse with another  Shadow Magic
Gem. Then head into the following opening on the right and jump over the gap in
the bridge. Pull the  lever to open the  gate and go inside  the tower. Now you
must light up the three symbols on the wall  with your magic. The left one with
light magic, and the two others with shadow  magic (press R2 while the magic is
on).



Then grab the  grip point on  the left and  hook to the  next grip point  above
while you swing  out. Climb to the  top and collect  the first Fairy.  Go down,
refill your magic and get the scroll from the fallen knight, then haul yourself
down back into the  tower. This  time, grab the  grip point to the  right after
jumpig towards the giant statue. Hook yourself from grip point to grip point to
reach the tower  on the other  side. Go left  and pick up  the handle  from the
ground. Place it into the mechanism on the right and spin the lever to open the
gate on the left  (after getting  rid of the  lycanthrope).  Before going  left
through the gate, pick  back up the handle  and carry it to  the right. There's
another door there.



Place the handle in the mechanism  and spin it. Go through  that door and climb
up to the top to find  the second Fairy.  Then head back down  and left through
the previous gate. Hook yourself across  the gap, then climb up the tower using
the grip point and ledges.  Before going to the very top,  go south to the edge
to find a fallen knight holding a Life Gem.  Then climb up and collect the last
Fairy. Go down  on the right  and use the  grip point to  reach a ledge  below.
Climb inside the tower to find  a knight holding another  Shadow Magic Gem. Now
head back down all the way  to the courtyard. Try to spin  the mechanism in the
middle to get attacked  by lycanthropes.  Defeat  them, then pull  the piece of
wall sticking out on  the right to detach  a part of the facade.  Climb up into
the window above to get inside and examine the door to open it and complete the
level.


III-II
The Dark Lord of the Lycans

"A beam of magical light revealed the power
of the Dark Lord of the Lycanthropes."

Go down the stairway at the entrance and refill your health/magic, then advance
into the ring. The battle  against the Dark  Lord is fought  similar to the one
against the Black Knight, except this boss  is a lot quicker. The fight will be
in two parts; in the first  one you will battle against  his human form, and in
the second one against his  werewolf form. During the  first phase, dodge a lot
and block attacks, circling  around the boss and attacking  when you get a good
opening. His HP drains pretty quickly so it shouldn't be too much of a problem.
Try to keep from using magic so you can use it for the second phase instead. He
will then turn into a Lyncanthrope; same strategy, dodge, block, attack.



The boss uses the same patterns  again so you know the  drill. Use magic if you
need to heal, and keep  on lowering his  HP until a scene occurs.  You will now
need to destroy all  the pillars around  the area, which is  pretty easy, while
avoiding the Dark Lord's  attacks. Then  an another scene will  take place, but
stay sharp as you must  press the attack  button with the right  timing to give
the boss his final  beating. Repeat  the process  until the scene  ends and you
will receive the Cyclone Boots.  Tap the left stick to  run north and jump over
the pit, then climb up to leave  this place. (*With the  Cyclone Boots, you can
return to the Three Towers to get the fairy upgrade by sprinting and jumping to
a cliff near the beginning (hard to miss, you've probably seen it already while
going through the level).)



CHAPTER 4


IV-I
Mountain Fortress

"The walls of the mountain fortress rose up
on the horizon, waiting for the courageous hero."

Follow the trail  up to the  fortress entrance,  grabbing  the scroll  from the
fallen knight on the  way. Fill up your  magic and approach  the door. Activate
shadow magic and hold down  L2, then ram through the door  with the left stick.
Further ahead, go right  to find a corpse  holding a Life Gem,  then left along
the broken wall ledges. After  defeating some enemies,  take a leap and use the
Cyclone Boots  to jump over  the gap in the  bridge. On  the other side,  break
through the thin  wall on the right  using shadow  magic as previously  to find
another body holding a Shadow  Magic Gem this time. Then  go left and hang onto
the grip point. Instead of jumping left, climb up the rockface and shimmy right
once you grab the ledge. There's another grip point above; hook to it and climb
up to find a crystal shard and a knight holding a Light Magic Gem.



Go back down and left,  then follow the  trail and jump over  the gap using the
Cyclone Boots. You'll get to  a fallen knight with a scroll,  and on the left a
climbable wall that leads to  a higher ledge where enemies  will attack you. An
ogre will  also  show up;   stay  on the  right side   as  you defeat  enemies,
eventually the left  side will collapse.  You will then be able  to jump to the
right, and reach  the ogre's  hand.  Attack it until  its HP  is depleated  and
quickly cross the chasm to  the right using the grip points.  You will now need
to finish off the ogre. Simply attack its  chest or arms when he tries to crush
you (use roll to dodge) until  one of its fists start  glowing. Grab it with R2
and press the attack  button to rip one  of its eyes off. Repeat  the process a
second time when its HP bar reaches zero.  Now the ogre will keep on attacking;
stay in the middle where you  can see a sharp rock sticking  out of the bridge.
Stay behind  this rock  until  the ogre  roars at  you and its  head should  be
glowing. Grab it to pull the ogre's neck into the sharp rock.



You can get infinite magic on the left so  this is an easy battle. Now that the
fight is over, proceed  right into the fortress  and drop down  into the gap in
the path  to find  a knight  with a  scroll.  Head back  up and  you should  be
standing in  front of a  way going left  and a statue  blocking  the way  going
north. Activate shadow magic and punch the statue (hold down L2+ ) to clear the
path. Follow it to an outside  area with a fallen knight  holding a Light Magic
Gem. You can  also get some  fairies  if you climb  the stairs  around use  the
Cyclone Boots to jump. Then go back to the  fork and head left all the way to a
dead-end. Climb  up the wall, then  use the grip  point on the left  to enter a
courtyard full  of enemies.  Examine the gate  at the back  and defeat  enemies
until a troll appears.

Weaken it, ride it and  destroy the gate.  Climb up to the top  of the stairway
ahead and a Chupacabra will steal your relic powers. You must get them back, so
head back down the stairway  and go up the  cliff on the side.  Take a left and
climb up the scaffholdings  to the reach the top where  the Chupacabra is. Grab
it with R2  to get your  powers  back. Now  jump back  down  and return  to the
stairway. Go up to the door at the back  and activate shadow magic. Hold L2 and
crush through it to complete the level.




IV-II
The Crow Witch

"Unexpectedly, a fire was burning
in the lowest floor of the tower."

Inside the tower, examine the  fallen knight behind the  fire to find a scroll,
then climb upstairs to find  another body holding a Light  Magic Gem. Then look
on the left for  an open window  where all  the daylight  is coming from.  Exit
through here. Now you can either go down  the cliff on the left to find a magic
shrine to refill your magic or simply climb up the tower to reach the witch. Go
down first as there is a fallen soldier holding a Shadow Magic Gem to find down
in the cave. Then crush through  the door to be back in  the tower and climb up
the outside  wall on  the right.  When you  get to  the top,  press  and  smash
through the glass window to get inside.  Defeat the swordsmaster, then two more
will appear.

Once you have defeated  them, the  gate blocking  the stairway will  disappear.
Head upstairs  and use  the grip  point  to reach  the next  floor. Defeat  the
swordsmasters here too, then grab the grip point to the left of the stairway to
climb up the wall. Head  outside to find  a magic shrine and  a body next to it
holding a Life Gem. Then start climbing  up the facade to reach the roof of the
tower, where the Crow Witch will finally  show up. To defeat her, first get rid
of the crows attacking  you,  then she will  throw eggs  at you. Just  like the
battle against the titan, grab an egg and  throw it back at her. When she falls
down, get close and  press R2 to grab her  and ride her back.  Press the button
shown on screen to make her  crash and then attack her  a couple of times while
she is collapsed. Repeat  the process three  times, then grab  her again to end
the fight and complete the chapter.




CHAPTER 5



V-I
Veros Woods

"An inch of snow covered the
withered trees of Veros Woods."

You will come to a fork in  the path after entering the  woods; take a left for
some fairies, then ahead you  should spot a breakable  wall on the right. Break
through it with shadow magic to find a corpse behind which holds a Life Gem and
also a dark crystal  shard. As you  proceed forward,  a Chupacabras  will steal
your powers once again. Follow it through the right trail until you reach a pit
with a locked gate. Weaken the Warhog in this area to ride it, then ram through
the door. Kill  off your  mount and  examine the  body on the  ground to  get a
scroll. Then climb up the wooden  beams on the wall behind  to get on the cliff
above. The Chupacabras  is standing inside  the alcove on the  left, but if you
jump to him, he  will stun you.  Select the fairies  and press   to send one to
distract him. Then  jump over and  grab it to regain  your powers.  Examine the
soldier in the cave behind to get a scroll and refill your magic.



Now get out of there and proceed forward  to end back up near a breakable wall.
Before smashing through it, go back right to the goblin village from before and
take the right path. At the fork, go left  and smash through the wall to find a
Life Gem on the fallen  knight behind. Continue  down the path  and go right at
the next fork. Break through the wall to  find a Shadow Magic Gem on the knight
behind. Now return to the goblin village and go left, smashing through the wall
blocking the path. Get the  scroll from the fallen soldier  near the gate, then
proceed to the next area.


V-II
Wygol Village

"As he walked through the empty streets of Wygol Village,
Gabriel could feel the fear that gripped the townsfolk."

Walk into the  village to trigger  a scene.  You will then  be locked  into the
cemetary with Zobek. Ghouls  will come out of three holes  around the area; and
you must cover  these holes  with statues   to stop  the ghouls  from spawning.
First, clear the area of all ghouls. Then, stand in front of the first hole and
press R2 to  pull the  statue.  Press  afterwards   to call  Zobek. Then  press
repeatedly and  again  to block the hole.  For the next one,  defeat all ghouls
again, then stand behind the  second statue and punch  it towards the hole (L2+
). Punch it after charging to get it closer to the hole. Then stand in front of
the hole and pull the statue  with R2. Do the same thing  you just did to cover
this hole as well. Next, go up to the wall in the northwestern corner and smash
through it with  shadow  magic to reveal  an alcove  with a  statue. Punch  the
statue to the right,  then defeat  the ghouls, go  stand in front  of the third
hole and pull the statue again, repeating  the same strategy. Now all holes are
covered. Smash through the cemetary gate with shadow magic, but before, get the
Shadow Magic Gem  from the corpse  on the  right. Now enter  the chapel  in the
courtyard and get to the altar to obtain  the Stake. Use it on the wheel on the
left to open  the gate  and head  on through  to exit  the level.  (*With  this
upgrade, you can  return to  the Sanctuary  Entrance to  obtain a dark  crystal
upgrade and Mountain Fortress.)




V-III
Abbey Catacombs

"Gabriel and Zobek travelled through the tunnels
that connected Wygol Village with its abbey."

As you enter  the  catacombs,  vampires  will  come out  to attack  you.  After
defeating a bunch, you will  spot a handle. Go pick it  up and carry it over to
the mechanism. Kill off all the vampires first, then spin the mechanism to open
the door. Call  Zobek to hold  the handle  and run over  to the door before  it
closes. Now stand behind the statue in the middle of the next room and punch it
with shadow magic to break through the gate. Head back inside the previous room
to pick up the handle again and bring it into the new room. You'll need to open
both doors on each side and  get across the rooms to obtain  two keys needed to
open the gate in the center. I will start with the right one.

Place the handle and  spin the mechanism.  Go through the right  door and cross
the hallway. The ceiling will fall down  on you; while Zobek holds it, run over
ahead of him and  press  repeatedly  to hold the  ceiling, then  press  to call
Zobek as soon as the button  is shown on screen. Keep  on pressing  until Zobek
prompts you to run and hold the next part. Keep on doing this process until you
reach the other side. Pick up the first  abbey cloister key, then safely return
to the main room.  Open the left  door with the  handle, then pick  back up the
handle and carry it with you into the left room.



Place it into the mechanism  and spin it to bring over  a platform to you. Call
Zobek to hold the mechanism and get on the platform while he helps you cross to
the other side. Pick  up the second abbey  cloister key on the  round pillar on
the left, then go south and up left at the back to find a fallen knight holding
a Life Gem. Now go back to  the main room and place the  keys into the slots to
open the door.  The passage  will lead you  outside to a  courtyard. If  you go
north, you'll  find  a knight   with  a scroll,  and another   one  inside  the
courtyard. Now if you go south, you'll notice a light barrier. If you cross it,
it sends you back to the circle of light on the left.

To solve this puzzle,  first go  right and smash  through the wall  with shadow
magic. You'll find a handle behind. Carry  it over to the lunar calendar in the
middle of the courtyard  and enemies  will start  coming out. Defeat  them all,
then spin the handle  to move the  light circle.  Move it one spot  north, then
call Zobek to hold it while  you run over to the light  barrier south of there.
You will be warped next to  a fallen knight holding a  Light Magic Gem. Get out
of there by climbing  up the  ledges on the  right wall,  then repeat  the same
process. Defeat the  enemies, then spin  the handle and move  the circle to the
south. Call Zobek,  then run  to the barrier  to be warped  behind it  and thus
solve the puzzle. Run through the door behind you to leave the catacombs.




V-IV
Abbey Library

"Gabriel and Zobek entered the library,
following the trail of the abbot."

Follow the hallway to the very  end to find a Light Magic  Gem from the knight,
then go back  to the door  on the left  and go inside.  You'll  get locked  in.
Defeat the two Animated Armors while Zobek  looks for the exit. To defeat them,
you will first need to remove the shield. Attack them until their shield starts
glowing, then press R2 to pull it off (or use shadow magic to break them). Then
you can normally  defeat them.  After Zobek  has found an  exit, you will  find
yourself in the attic. Examine the corpse  to find a scroll, then go behind the
glowing statue and hit it to  push it towards the light  (L2+ ). Then rotate it
to catch the light beam  and turn it towards  the door to open  it. In the next
room, get the  scroll from the  body behind  the books in  the corner,  then go
through the opening on the right to a small corridor with a top-down view.



On the left you'll find a fallen  knight holding a Light  Magic Gem, and on the
right a glowing statue. Push  it forward with a punch,  then return to the room
and push the other glowing statue into the  light. Rotate it diagonally towards
the statue you just  pushed previously  and the  light beam will  hit the door,
opening it. Go  upstairs to  the final room,  where Gremlins  will attack  you.
Defeat them, then go down the ramp to the left of the statue to find a (hard to
spot) knight holding a Shadow  Magic Gem. Then push the  statue to the right so
it catches on the light beam. Rotate it so it hits the statue to the left, then
go to that statue and push  it right. Turn it so the light  beam goes through a
hole in the  opposite wall.  Now cross  to the other  side of  the room  and go
inside the hallway. Destroy the weak wall  on the left using shadow magic, then
defeat the animated  armor. Push the statue  down and rotate  it south, then go
back to the hall and  push the satue all  the way down, then  left, and turn it
towards the door to open it and complete the level.


V-V
Abbey Tower

"The last rays of sunlight illuminated the snow
covered grounds of the Abbey tower."

If you go left from the entrance and destroy the crates in the way, you'll find
a fallen knight with a scroll.  Then go right and defeat  the enemies attacking
you. Continue right to a covered hallway  and go south to find a knight holding
a Life Gem in  the corner. Proceed  north  to the next area  where you'll  find
another knight with a scroll, then defeat the gremlins and pull down the bridge
on the left. Cross, defeat the enemies on the other side, then rotate the wheel
to open the gate. Follow the  path to the tower wall and  start climbing up the
ledges to a rooftop. At the edge, take a  leap with the clyclone boots and jump
towards the next wall. You  can go left or right from  here, shimmy to the left
first and drop down  on the small platform  on the side of the  tower to find a
fallen knight holding  another Life  Gem. Now go  back right and  continue your
ascension to the top of the tower. When you get to the window at the top, break
through it to complete the level.




V-VI
Brauner

"A Vampire raiding party was already attacking
the small village of Wygol when Gabriel reached it."

When you arrive, the village  is in flames. Refill your  health and magic, then
use the grip point to get inside. An army of vampires will welcome you. Get rid
of them all and Lieutnant Brauner will show  up. He's not that tough of a boss,
so this shouldn't take too long. You can  attack him normally and dodge most of
his attacks, plus he will often  throw his weapon, which  you can catch with R2
to throw back at him. After  a few shots, he will be stunned.  Grab him and hit
him to rip his wings  off, then continue  the battle until he  is stunned again
and finish him off for good.




V-VII
Castle Sewers

"A thankful villager led Gabriel to the secret entrance
of the sewage system beneath the Vampire Castle."

Enter the sewers  and head down  the stairs  to the water  pool below.  Get the
scroll from the knight on the side, then step in the water and follow the trail
of drak green water to find another fallen knight holding a Shadow Magic Gem on
the other side.  Then return  to the entrance  and pull  down the lever  on the
wall. The water  coming from  the statues  will stop. Run  very quickly  to the
other side of the pathway before the second statue starts up again. You'll find
a wheel to spin  here. However,  skeletons will  come out to attack  you as you
start spinning it. These guys are pretty  tough to defeat, but don't forget you
just got ahold  of holy water,  so use it!  It's very effective  against  those
enemies. Also, once you defeat a skeleton, the bones will remain on the ground,
and it will come back  to life unless you  completely destroy  them or use holy
water.



When you have gotten  rid of them, spin  the wheel to open the  gate below, and
return to the pathway.  Pull the lever on  the wall to open  the door under the
path and drop down,  walking through  it to a poison-filled  room.  Try to leap
over the water and quickly  get back on safe ground. There's  a scroll south of
there, then go inside the left hallway. Don't punch the button on the wall here
just yet; before  that, cross  the floor to  the right (where  spikes  normally
appear after hitting the switch), then activate  shadow magic on the other side
and throw an explosive dagger (you have  to buy this in the menu) at the button
to open the gate. Leave and climb up the well.


CHAPTER 6



VI-I
Castle Courtyard

"The stones of the Vampire Castle were partially
concealed by a soft mantle of snow."

Climb up the well to get out, then head  forward to the health shrine and climb
up the wall on the left to  get inside the yard. Try spinning  the wheel at the
back; two animated  armors will  appear. Defeat  them, then spin  the wheel and
quickly jump into the trap  in the ground. Down there,  get the the scroll from
the body at the  back, then  break through  the wall on  the left using  shadow
magic to find a knight holding a Life Gem. Don't defeat the skeletons yet, wait
for a warg to come out of one of the doors  and ride it. Kill off the skeletons
with it, then  climb up the  glowing pillar  on the right  to reach the  higher
level. Dispose  of your  mount, then  jmp down into  the hole  at the back  and
follow the path to a corridor with skeletons.  Defeat them, then turn the wheel
to open the door. Climb up the stairs to the top to finish the level.




VI-II
Maze Gardens

"The presence of the Dark Lord had turned the once-verdant
gardens of the mountain castle into a mockery of life."

This place is filled with Mandragoras  who will sap your  health, so don't lose
too much time defeating them as they are everywhere. When you enter the garden,
first go left and pull the statue to reveal a fallen knight holding a Life Gem.
If you follow  the  paths to  the far-left  side  of the  maze,  you'll  find a
breakable wall (use  shadow magic) with  another knight behind  holding a Light
Magic Gem. Now if you head to the northeast  corner of the garden you'll find a
tall statue which  you can punch  to push.  Then you can  climb it up  to reach
another section of the maze. Head right  to find a large spider in the northern
corner. Mount it, then go back  left and use a web to  cover up the chasm. Also
look around to find two gates  which you can open up using  the web. Go through
the only gate you can  pass through with  the spider to return  to the entrance
and go to the southeast corner  to find another chasm.  Cover it up with a web,
then kill off the spider. Cross the web  to find a body with a Shadow Magic Gem
on the other side.



Now return to the other part of the garden to where you fought the giant spider
and set the first web on the  left. Cross that one and  get the scroll from the
body. Ahead is a puzzle where  you must turn the statues  around until they are
all facing the center. The easiest way to  do this is to simply turn the middle
statue counter-clockwise  twice.  Solving the puzzle  will get you  the Vampire
Key. With that in hands, go  to the second gate you destroyed  with the spider,
the one only you can pass through. Upstairs,  place the key in the slot to open</pre><pre id="faqspan-2">
the door. You will be back in familiar grounds. Cross the pit to the left using
the cyclone boots to  jump, then head back  to the castle entrance  and use the
key to unlock the giant gate leading in.


VI-III
Castle Hall

"The scared Vampires saw the rays of sunlight,
streaming through the open windows."

In the entrance hall, vampires will keep on coming at you, so before attempting
to defeat them, first check the left side  of the hall to see curtains that you
can pull off the windows. Pull all you can  with R2, then there will remain one
window which is  obstructed  with wooden planks.  Kill off  the vampires,  then
quickly pull out  all three planks  before the vampires  respawn.  Take off the
curtain to finish the job.  The vampires will now stop  coming, so you can spin
the wheel to open the door. But before that,  go to the back of the room (close
to the entrance gate) to find a statue. Punch it left, then spin it towards the
door you just opened with the wheel so the  light goes into the next room. Head
into that room and do  the exact same thing  with the curtains  to kill off the
vampires. Then spin the wheel  to open the door to the  right and go inside the
room.



Push the statue to the right  all the way down into the  previous room and spin
it so the light beam hits the  door open. There's a fallen  knight also in that
room, that you might  spot on a  ledge up on the  left wall. To  reach it, just
destroy the furniture on the side, then climb up to claim your Life Gem. Now to
solve the rune puzzle ahead, first fill your magic, then light up the two runes
on each side of  the door with shadow  magic. At  the back, light  the left one
with shadow magic, and the two others with light magic. This will open the gate
back in the  previous  room.  Daytime  incidentally  comes  to  an end,  so the
vampires will come out again.  Defeat as many as you can  while the gate opens,
then go through once it is open. You will then face with a vampire girl to play
a chess game,  which  can be  skipped.  After  that, examine  the  body  in the
top-right corner of the room  to get a Light Magic Gem,  then leave through the
top-left.


VI-IV
Refectory

"Inside the refectory, the foul stench of rotting
meat assailed the nostrils of our hero."

Follow the hallway to see a scene with the  Evil Butcher. Go downstairs and get
rid of the ghouls. Then go into the left  room and pick up a limb from the pot.
Bring it into the main room and put it down  onto the plate. Then ring the bell
on the right to call  the monsters. While  they are busy eating,  grab the grip
point inside the alcove on the right to get inside. Follow the tunnel to a fork
and go south to find a fallen knight holding  a Shadow Magic Gem. Then go north
to face the Evil Butcher.  He's a tough  opponent, but only  because it takes a
while to get his HP down. His  attacks don't do that much  damage, and are easy
to avoid. Just  keep on dodging  and attacking;  eventually  he will go  in the
corner and breath fire at you, releasing magic orbs. Absorb them to refill your
health or use  shadow magic  against him.  When you get  him close to  dying, a
purple aura will  surround him.  Hit the cauldron  on his  head, then  grab his
sword with R2 to finish  him off. Just like  that. He will drop  a key; pick it
up, then leave the kitchen.



Return to the small room on  the left where you got the  limb and open the door
here with the  key. In the  wine cave  behind is  a fallen knight  on the  left
holding a Life Gem. Now go back to the entrance of the level and head left into
the hallway leading to a closed gate. Open  it up with the key, then prepare to
face a bunch of enemies.  First defeat the  animated armor,  then the skeletons
with the help of holy water  flasks to speed things up.  After the massacre, go
back inside to refill your magic at the  shrine near the entrance, then back on
the balcony, you will need to light up the  runes around the gate with magic to
open it. From left to  right; blue, blue,  red, red, blue, red.  Before exiting
the level  though, there  is still  one  gem to collect.  On  the right  of the
puzzle, jump towards the fallen pillar on  the side to spot a grip point above.
Hook to it and climb up around the balcony to get atop. Pick up the scroll from
the statue, then  cross the beams  to reach the  other side. Go  down to find a
corpse holding a Shadow  Magic Gem. Then  go back down and through  the gate to
start a new chapter.




CHAPTER 7



VII-I
Balcony

"As soon as he was outside,
more Vampires rushed Gabriel."

Head onwards and drop off the  balcony on the left, then  crossing the beams to
the other side. On your  way, you should  spot a fallen knight  on the side. To
reach it, go right when you  get to the roof and drop  off the edge next to the
fence. Then shimmy along the ledge to the  left to reach the body which holds a
Shadow Magic Gem. Then return  to the roof and defeat  the swordsmasters at the
back. Climb up the wall to reach a higher  rooftop and drop off the edge on the
left to find an open window below. There's a body with a scroll inside, then go
back up and use the hook and grip point to jump to the left wall. You can reach
the other window on the left, where you'll find another body with a Light Magic
Gem. More importantly,  defeat the two skeletons,  which will  drop the Balcony
Key. Pick it up with  R2, then go back up  to the rooftop and  open the gate at
the back with  the key. Also  get the scroll  on the right.  Climb up  the wall
behind to a strange  room. There are two  fallen knights around  this room, one
with a scroll and one with another Shadow  Magic Gem on the right. Then examine
the puzzle game next  to the door. You must  drop the balls  and hit the sticks
until they are all green (1: left ball, 2: middle ball 5 times, 3: right ball).
Solving the puzzle will unlock the door, so go through once you are done.




VII-II
Electric Laboratory

"Only the buzzing sounds of the strange machinery
could be heard inside the laboratory."

Step inside the first  room and get the  scroll from the soldier  on the right.
Then punch the switch on the  floor on the left (L2+ )  to change the direction
of the electric barriers. You  can now reach the switch  on the right, so punch
that one, then punch the last one in the top-left corner and exit the room. The
next room has a more complicated puzzle.  Start by punching the switch in front
of you, then go left and collect the Light  Magic Gem in the corner. Then punch
the battery on the left until it's blocked by the electric barrier.



Punch the first switch again, then continue to punch the battery into the slot.
Move up and punch the  switch on the wall,  then go around,  punching the first
switch again so you can move to the northwest corner of the room. However, it's
still blocked by some  electric barriers.  Stand in front of  them, towards the
switch on the  wall on the other  side, and  throw a dagger  with shadow  magic
activated to hit  the switch and  move the barriers.  Go in and  throw a second
explosive dagger to move back the barrier  so you can proceed to the next room,
which has an even bigger puzzle.

Go left first and break  through the thin  wall using shadow  magic. Behind you
will find a switch,  so punch it  to clear a path  north. Go there  and hit the
switch on the ground so you can pick up  the red lens between the barriers. You
will then get attacked  by the Mechanical  Monstrosity. Basically,  just hit it
until it goes  in the middle  to recharge,  at which point  you should  hit the
switch shown in the cutscene to stop it from recharging, and hurt it even more.
Its HP drops pretty  quickly, so  if you hit the  switch everytime,  it will go
down quickly.



After that, go  to the center  and move  the  lever counter-clockwise  twice to
reach a switch  on the right.  Hit it, then   move the lever  counter-clockwise
twice again to hit the switch on the left.  Turn the lever twice again to clear
the path up ahead. Go there and wait for  a platform to move on the right. Jump
on it to get to the knight in the corner, which holds a Life Gem. Then ride the
platform south and jump  over to the southeast  corner. Hit  the switch here to
solve the puzzle, then leave the room.


VII-III
Chromatic Observatory

"The mirrors inside the device channeled the moonlight towards
the colored prisms at its base, bathing the room in an eerie light."

This level is one large  room with several  small rooms around,  which you will
need to go through in  order to retrieve  lens. Right now we  have the red lens
from the previous  level, so pull  the lever in  the center and  select the red
lens to open  the red  door. In  this room,  defeat  the Vampires  first,  then
starting from the bottom-right  corner of  the tiled floor in  the middle, dash
(shadow magic + left  stick) from one corner  to the other (to  the left) until
you have dashed around the  whole square. This will open  the door in the back,
so go in  there  and examine  the  knight  to find  the  green lens.  Kill  the
swordsmater to leave and return  to the main room. Put  in the green lens added
with the red lens to obtain yellow and open the yellow door.



This room has the same kind of puzzle. Defeat  the vampires, then starting from
the bottom corner, dash  to the left all  around the losange  to open the gate.
Examine the knight to obtain  the blue lens, then defeat  the two swordsmasters
and go back to the main room. This time,  remove the red lens and only keep the
green lens to open the green door. Inside, defeat the swordsmasters, then cross
the chasm  ahead with  the grip  point.  On the right  you will  spot  a fallen
knight. You can't reach it, but once on  the other side, stand next to where it
should be (although  you don't see it) and  press R2 to grab  the Life Gem from
it. Then go to the back of the room and starting from the tip, dash all the way
to the other  extremity.  Pick up the  white  key,  then return  to the central
room.

Line up the green and  blue lens to awaken  an animated armor.  Defeat it, then
collect the Light Magic Gem  from the dead knight that  was behind it. Now line
up all three lens  colors to  open the white  door. Go inside  and go  right to
collect a scroll. Then go left and up using the hook. Follow the path up across
the wooden beams all the way to the other side and go down. Place the white key
in the slot and examine the knight in the  middle to obtain a Shadow Magic Gem.
Return to the central room again and remove the green lens so only blue and red
remain, opening  the  purple door.  Behind  this door  you will  fight  against
Laura's toys. They are quite  easy to defeat, just use  shadow magic, then grab
them and  press  the  right   buttons  to finish  them  off  and  complete  the
chapter.




CHAPTER 8



VIII-I
Outer Wall

"Deadly icicles hung like crystal spears
above Gabriel's head."

Right when you  start, press  R2 to get a  scroll from a  fallen knight  on the
left. Then drop off the balcony and shimmy right to grab the ledge on the wall.
Climb up to the  top, then go  left behind  the big ice  wall to find  a knight
holding a Shadow  Magic Gem. Now  walk to the back  of the area  to pick up the
scroll from the knight there. Enemies will attack you; dispatch them, then turn
towards the locked  gate. You will  need to light  up the runes  with magic, as
usual. On the left side, the runes need  to be blue, blue, and red (from bottom
to top). On the  right, they need  to be blue, red,  and red. Once  the gate is
open, go through and walk across the chain to reach a tower in the middle.



Defeat the gremlins, then turn the mechanism  in the center to rotate the fence
around the tower. When  you let go of the  lever, the fence  will return to its
original emplacement,  so you  need to quickly  run south  to pass through  the
opening in the fence  before it  completely rotates.  You'll fall  down in some
stairs below. Go down  to the room inside  the tower and pick  up the Tower Key
from the soldier. Then defeat the swordsmaster  and spin the mechanism to leave
the room. Back on the  tower, cross the  second chain to reach  the other side.
Inside this place,  first look on  the left to find  a fallen knight  holding a
Light Magic Gem. Then use the key in the slot and head on through the door.


VIII-II
The Clockwork Tower

"Moving gears of various sizes and shapes
filled the interior of the Clockwork Tower."

Start by crossing  the beam in front  of you to  reach a little  balcony on the
other side. You can't really see it from here, but there's another balcony like
this one on the left, across the gap. Make a blind jump to the left to reach it
and get the Light  Magic Gem from  the body there.  Jump back right,  then leap
from one moving platform to the other until you reach that spinning gear in the
middle. Ignore  it; jump on  the lege on the  wall to the  left. When  the gear
stops, shimmy to  the right and  drop down on the  other side. Take  the moving
platform up to reach a lever.  Spin it all the way so  that thing in the middle
goes up to the same level. Cross the beams to reach the other side. On the wall
here you'll find two electric barriers and a grip point above. Hook yourself to
it, then jump twice  in a row (with ) to  get a good leap, and  push upwards to
get past the first barrier. Then climb up and go right.



Drop down on the  moving platforms,  then  continue right  and jump across  the
obstacles and  ledges until  you reach  a magic  shrine. To  climb up the  wall
ahead, just wait  for the electric  fields  to go off, then  quickly climb  up,
wait, and climb  up again. Just  take a look  at the pattern  and climb  at the
right time. At the top, jump to the balcony on the right to reach a knight with
a Life Gem. Then  grab the grip  point on the left  to reach a bigger  balcony.
Spin the lever,  and the  Mechanical  Monstrosity  will make  a comeback.  He's
easier to defeat this time; just use shadow  magic, roll around him and hit him
from the back until he starts glowing, then  grab him and hit him until he's no
more. Now finish rotating the lever to bring  the central platform up and cross
to the center to end the level.


VIII-III
Olrox

"Olrox roared ferociously for the death of his
twin brother, and charged Gariel."

It was about time for a real  boss battle. Commander Olrox  uses similar attack
pattern as his brother Brauner,  and he will also throw  his weapon, except you
can't catch it this  time. Simply dodge  the attacks and hit  him everytime you
get the chance, pulling off combos with  shadow magic and refilling your health
with light magic,  which  you can replenish  pretty  often as  Olrox will  drop
several magic  orbs during the  fight. When  you finally  get his health  down,
Olrox will open  one of the coffins  around the  room and feed on  the werewolf
inside, regaining  some  HP. Attack  him  to make  him stop,  then destroy  the
werewolf  inside.  This is  very important,   as if you  don't  dispose  of the
werewolves, the fight will just never end.



Keep on attacking him to lower his HP again,  then he will open the next coffin
(out of 4) and absorb more health. Attack  him, get rid of the werewolf inside,
and repeat the process until there are no more coffins and he's done for. After
the battle, examine  the last coffin to  find a corpse inside  holding a Shadow
Magic Gem. Then check  the puzzle in the  middle of the room.  You have to lead
the ball of blood through  the maze to reach  the closest circle,  before times
runs out. Do one  circle at  a time, always  choosing the  path that looks  the
shortest. The third one is  very tricky; there's no trick,  you just have to be
really quick and turn  the corners before  the ball reaches  them to save a few
seconds. Then go to the circle  on the right, and then  top one. This will open
the gate so you can leave this room.


VIII-IV
The Throne Room

"The snowstorm blasting the tower was getting stronger
as Gabriel got closer to the Dark Lord."

Head up the stairway  at the beginning  and grab  the Light Magic  Gem from the
fallen knight on the right as you proceed up. Inside you will confront Carmilla
for yet another boss battle, but first she  will send out some vampires at you.
You cannot attack her yet, so for now, just  deal with the vampires and dispose
of them all. She will then come down one on one, after transforming. Ignore the
vampires this time and just concentrate  on attacking her. Half-way through the
fight, you will be able to grab her, so do so. In the second part of the fight,
she will fly up and come down, creating  a wave which can be avoided by jumping
before she reaches  the ground.  Keep on attacking  her  until she is  close to
dying, and she will collapse  on the ground. Approach  her and punch her (L2+ )
to trigger a scene. However, don't put the  controller down just yet; you still
have some buttons to press.  You will then acquire the  Seraph Shoulders, which
allows you to double jump.




CHAPTER 9



IX-I
Bones Forest

"The Seraph Shoulders helped Gabriel to overcome
the obstacles laid out in the desolate Bones Forest."

After coming  out of the  doorway, look  on the  left to find  a fallen  knight
holding a Shadow Magic Gem.  Then check behind the doorway  to find another one
holding a Light Magic Gem. At the back of this area, grab the ledge on the wall
using the double jump, then use the cyclone boots to run and double jump across
the pit. You will  then come to  a fork where headless  burrowers  will assault
you. To defeat these  weak enemies,  first destroy  the heads they  send flying
around, then they will come out of the ground,  so attack them or grab them. It
takes a while, but once they are defeated, the two paths will open. Go with the
right path for a scroll, then take the left path.

Using the cyclone boots  to sprint, double  jump over to the  other side of the
pit (the upper area).  Get the Shadow  Magic Gem  from the knight  at the back,
then defeat those annoying  zombies to re-open the path  and cross to the other
side again. This  time, just  double jump  across the pit  to reach the  tunnel
under the path  you were just  on. A short  scene will give  you a view  of the
chasm ahead. Use the double jump and the grip points to cross, then that damned
chupacabras will show up again and steal  your stuff. Climb up the ledge on the
right and get the Life Gem from the knight on the platform.

Then climb up  into the tunnel,  following  the chupacabras.  Weaken the  Troll
inside and ride it. Destroy the boulders  ahead, then kill off the small trolls
and smash the smaller boulder on the right  to reveal the litle bandit. Get off
your troll and grab the thief  to reclaim your powers.  Now return to where the
chupacabras caught you and  head forward, double jumping  over the pits. You'll
fall down below; just continue  ahead past the obstacles  and ledges to reach a
scroll and the end of the level.


IX-II
Woes Moor

"Up to that moment, Gabriel had found no trace of the
three scarecrows inside the abandoned town."

After the cutscene,  go  south from  where you start  to find  a fallen  knight
holding a Shadow Magic  Gem. Then proceed  north into the village,  getting the
scroll on the way. You'll be shown a bunch of crows on a perch. Shake the wheel
underneath to make them  fly away. Now you  can go north from  there, or right.
Going north leads  you to a wall  you can take down,  up to a knight  holding a
Light Magic Gem. Right leads to a larger  area with a knight holding a Life Gem
in the barn ahead, some scrolls, and if you go south at the split, another wall
to take down with a knight holding a Light Magic Gem behind. Just check all the
paths to collect all the stuff.

Then return  to the fork  and shake  the wheel where  the crows  are to  make a
scarecrow appear. Defeat him (he's really easy) and he will drop the first key.
Pick it up, then shake the  wheel nearby to make a new  flock of crows show up.
They are located  up the north path  where you got  the first light  magic gem.
Move the first  flock back to  their original  perch, then  go up to the  newly
arrived flock and move them down. Follow them and move them from perch to perch
until they try to get on the  already occupied perch.  They will land somewhere
else instead.  Shake them off  a last time  to make another  scarecrow  appear.
Defeat him to obtain the second key.

Go back south and follow  the crows to the  right. Ignore the  crows already on
the perch here, instead  go behind the barn  and shake the crows  there. Follow
them again and  shake them from  all perchs  until they  go left near  the barn
where you picked up the second light magic  gem. Shake them off, then go inside
the barn where you got the  gem and a new flock will arrive.  Move them over as
well to awaken the last scarecrow.  Defeat him to earn  the last key and return
to Baba with all three keys.  Get inside the navel to  end the level. Baba will
make Gabriel smaller so you can enter the music box.


IX-III
The Music Box

"The treacherous golden corridors of the music box
were filled with traps no bigger than a thimble, but still deadly."

This is another puzzle-based  level. First,  pick up the green  cylinder in the
middle and place  it into the device  on the right.  Select it,  then press the
rightmost button.  Now hurry into  the passageway  on the left and  pick up the
Light Magic Gem from the knight.  It doesn't matter if  you die, next time just
run all across to the other side (use the  cyclone boots to sprint) and pick up
the red cylinder. Then go in the warp to return to the main room. Place the red
cylinder on  the left, and  the green  cylinder  on the right,  then press  the
button and move into the right passageway.  Jump from platform to platform when
they appear,  then go  into the  left passage  and  sprint across  to  grab the
magenta cylinder.  Back in the main  room, place  the cylinders  in this order:
red, magenta, and green.

Now head into the same  passage you just  went through, but  this time go right
when you reach the other side. Roll under the gears to get past and collect the
yellow cylinder.  Back in the main  room, place  the cylinders as  follow: red,
yellow, green, magenta. Then go into the north path across the pit and go left.
Make sure your shadow magic is full. To  get past the fire, charge shadow magic
with L2, then  as soon as the  flames disappear,  push the  left stick  to dash
across. Push a second  time right after  to get past the second  section before
the flames appear (you could  do it in two shots, but  it's easier to just dash
twice in a row). Pick up the  blue cylinder, then return  to the room and place
them in this order: red, blue, magenta, yellow and green.

Now head back into the  north path, and  keep going north through  the electric
fields. Just wait for them to disappear  and move right step by step, following
the electric fields as they  disappear. Then roll under  the spinning gears and
you'll get the choice  of going  left or right.  If you want the  gem, go left.
This is the same fire  trap as previously,  so do the same thing  with the dash
and grab the Life Gem  from the knight on  the other side. Go  back to the room
and switch the yellow cylinder for the green one. Then go through the same path
exactly, but this time go right at the end.  Wait for the spikes to retract (if
you're ahead of the music), then dash forward  and pick up the blue rose at the
extremity to finish the level.



CHAPTER 10


X-I
Titan Graveyard

"A deadly mist lay like a mantle over the cemetery
of Titans, leaving only a few small areas untouched."

Go forward and double  jump to the ledge  on the left, then  climbing up to the
top and making your way across the gaps.  Keep on climbing until you get out of
this strange place. Outside,  drop off the cliff and start  going down. Use the
grip point to lower  yourself and  reach the ground.  On the right  is a knight
holding a scroll. Ahead, double  jump across the poisonous  waters to reach the
area on the  other side.  Go northwest  to find  a scroll on  the knight,  then
continue left up  the titan remains  and drop down  at the end to  find another
knight below holding a Light  Magic Gem. Now return to  the small island in the
poisonous water and jump over  to the titan's arm on the  right (hard to figure
out you can jump on it unless you know about  it). Now sprint using the cyclone
boots up the arm and double jump at the  tip of the fingers to reach the cliff.
Defeat the monsters here (including the coffin one) to obtain a titan rune.

Pick it up, then go  left all the way to  the end of the titan's  arm to find a
fallen knight with a Life Gem. Now go back  right where you fought the creeping
coffin and place the rune into the circular slot in the top-left corner to move
the titan's arm. Head north along it and  double jump over to a small island in
the water. Jump  to the  next one, then  jump over  to the shore  on the  right
(again, hard to know you can jump there, tsk.) If you jump right, you'll find a
scroll. Otherwise, follow the trail north, then go right when it looks like the
path ends. You'll find  a cave with some  creeping corpses and  coffins. Defeat
them to obtain the second rune.

After picking it up, return to that island in the water and jump on the titan's
hand on the left.  Leap over  to the next  area and go right  to find  a fallen
knight holding a Shadow  Magic Gem behind  the titan. Then go  around left this
time and place your rune into  the round slot to move  the titan's arm. Go back
to where you just got the gem  and climb up on the arm  with a double jump. Run
to the extremity  and jump over  to the next  area. Defeat  the three  creeping
coffins one by one to obtain the last rune.

Now I'm not too sure  how you're supposed  to see that one,  I got it almost by
accident, but there is a hard-to-see fallen knight over on the right tip of the
area who holds a Light Magic Gem. Then double jump up the cliff at the back and
go right to get  on another  arm. Run along  it and jump  back on the  previous
titan arm. Go back left  and place the final  rune into the  other slot to move
the other arm. Go back to the front and  climb up the right side to get on that
arm, then jump at the end to clear the level.


X-II
Fire Pinnacle

"As soon as the fight started, Pan drained
all of Gabriel's magic energy."

You will now be in a tough fight against the Silver Warrior, where you'll start
without any magic. The same strategy applis  as for most bosses; dodge, attack,
dodge, attack, etc. You can also block and counter-attack if you're good at it.
After a while, you will be able to grab him, after which he will hand back over
your light magic. Keep  the fight going  until you get the oppurtunity  to grab
him again and  reclaim your  shadow magic  after that. Now  that you have  both
magic back, he will start attacking with  magic as well. To defeat him quickly,
use shadow magic when he is  using light magic, and use  light magic when he is
using shadow magic. Defeat him to move on to the next area.


X-III
Fire Cemetery

"Using his acrobatic skills, Gabriel crossed
the chasms inside the cemetery canyon."

Double jump across the first  chasm at the beginning,  then quickly shimmy left
before the ledge falls off and jump back on the opposite cliff. Continue to the
right to cross path  with two zombies.  Defeat them,  then proceed  forward and
drop down into the pit. After killing off  the zombies down here, climb back up
on the left side to  reach a cliff above  with a Light Magic  Gem on the fallen
knight. Then jump back down and climb on  the right to get back where you were.
At the start of the trail, drop off the  left edge and quickly shimmy along the
ledges before  they fall  off. Use the  grip point  at the end  to go down  and
proceed forward to get a view of the area ahead.

Now run up the  edge using  the cyclone   boots,  take a leap  and jump forward
across the chasm.  When you  start falling,  use the double  jump to reach  the
other side, where  you will fall  face to face with  the chupacabras...  again.
Before reclaiming your magic,  go left and down to find  a fallen knight with a
Life Gem. Then  go right  to find a  knight with  a scroll north  of where  you
start, and another one more on the right. Fill up your dark crystal if it's not
already, then put it inside  the glowing figure on the  wall on the right. This
will power up crystal energy to the purple pillar south of there.

Spin it towards  the other pillar  on the left to  spread the light  beam, then
rotate the left pillar towards  chupacabra's cage by sending  the light beam in
the hole between the rocks. One statue will be destroyed. Now go back right and
hit the right pillar all the way up north.  Get the Life Gem from the knight on
the left also. Rotate the pillar  once it's at the extremity  to turn the light
beam towards the cage and destroy another  statue head. Now go get your crystal
back and hit the left crystal all the way  to the left extremity. Then go north
from there to find another glowing figure.

Place the crystal  there, then  hit the nearby  pillar down.  Rotate it  so the
light beam goes  between  the rocks  and hit the  other pillar  you just  moved
before. Then go spin that pillar  to turn the light beam  towards the remaining
statue head. Now you  can go grab the chupacabras  to get your  powers back and
also don't forget to get your crystal back  too. Then move on ahead and dispose
of the zombies (holy water works well here).  Fill up your magic, then activate
shadow magic and  punch (L2+  ) the gongs,  one after the  other, and  back and
forth, a few times until  the gate finally  opens. Go through  to complete this
part.


X-IV
Crematory Oven

"The gravedigger summoned a number of creeping
corpses, which proceeded to attack Gabriel."

Start this  level by  defeating  the creeping  coffins,  one  by one,  then the
creeping corpses. The gates  will then open, so you may  go through to face the
gravedigger. He is a slow boss, but his weapon is pretty big, making it hard to
dodge some of his attacks. When you get his health down, he will kneel over and
start glowing, but  don't grab him  just yet. First,  go spin the  wheel on the
right to open the furnace. Then grab the  boss and he will throw you back. Mash
the right buttons shown on screen to push  him into the oven and end the fight.
However, he  will grab you  into the  oven with  him. Start  climbing back  up,
making it as fast as possible as the lava  level raises. After using one of the
grip points, you will be left hanging on  a ledge around the exterior wall. You
can shimmy  left or  right, but  go right  first as  there is  a fallen  knight
holding a Shadow Magic Gem to be found at  the extremity. Then go back left and
make it out of there.



CHAPTER 11



XI-I
Necromancer's Abyss

"Gabriel approached the mysterious device
at the entrance to the Necromancer Abyss."

Head onwards  and go left,  dropping  down the cliff  to a lower  ledge  with a
fallen knight holding a Shadow Magic Gem. Then go back up and examine the large
structure to solve a  puzzle. You need to  align three symbols  as follow: (use
the left stick to scroll through them, then press )

Then cross the pathway to the right to reach another puzzle. Take a look at the
wall in the back to see where the blue line  goes. Now take a look at the tiles
on the floor. There are four lines of tiles,  of different colors. If you punch
them (L2+ ), they will indicate  a different direction  on the left side of the
screen. The inner, yellow line is down, the next green one is right, the orange
one is left, and the  outer brown one is  up. You'll need to  hit any tile of a
line of directions so it matches the drawing  on the wall (starting from bottom
to top). Just make it go like this:
Up, Right, Up, Up, Left, Down, Left, Up, Up, Right, Up.
(or)
brown, green,  brown,  brown,  orange, yellow,  orange,  brown,  brown,  green,
brown.
Then punch the glowing blue  tile in the center to complete  the puzzle. Double
jump to the area behind and  go left through a red warp.  Defeat the reapers on
the other side, then  go down and drop off  the cliff south  of there to find a
fallen knight with the final Life Gem. Head back up and through the red warp to
re-appear in the air. Double jump to the  left from here to reach the platform,
then jump to  the other  platform on  the right  and examine  the mirror  to go
through. You will now  need to jump on a  series of moving platforms  until you
reach the top, then  sprint and double jump  to the other side.  Ahead you will
confront the Necromancer,  a rather easy  boss. Just defeat  him like a regular
reaper, then  two mirrors  will  appear.  Let's start  with  the right  one for
now.

You will be teleported  to another area.  Go left first and  double jump across
the gap. Go up and through the warp above, then grab the grip point on the wall
to the right and jump back  on the platform behind you  to find a fallen knight
holding the  final Light  Magic Gem.  Head back  down and go  right this  time,
through the other  warp. Pass  through the  mirror above  to reach yet  another
area. Going into the warp here  takes you above a moving  platform; try to land
on it, otherwise start  over until you do,  then jump to the  cliff on the left
and climb up  the ledges.  Defeat the  reapers at  the top,  then go right  and
through the mirror.  In the next area, dispatch  the reapers  first, then punch
the button in  front of the  mirror to activate  another  mirror. Then  use the
mirror to be back in the area with the two mirrors.

Now go through the left mirror. Double jump to the ledge on the left and shimmy
left. Drop down into the warp  below to re-appear in the  air, and quickly grab
the grip point on the left. Double jump  to the next area after that and defeat
the reapers. Go down on the right and drop  off the edge of the cliff to get to
some ledges. Follow them to the left to  reach a stairway with a health shrine.
Go up and punch the switch on the ground to partially open the gate back in the
previous area. Then  go through  the mirror to return  there. Go  back into the
left mirror again, but this  time jump into the warp to  the right. Double jump
to reach the grip point above,  then go right through  the mirror and punch the
switch in the next area to completely open the gate. Then go through to be back
there. Head through the new mirror in the back.

You will face the Necromancer again, but  this time he is a little stronger, as
he will send out  Reapers at  you, which deal  lots of damage  if you  let them
touch you. Use light magic to refill your health if needed. He is still easy to
defeat however, and another  mirror will appear after  the battle. It will take
you to a high cliff which you must climb around all the way to the top. Use all
the ledges and grip points at your disposition, then jump over to the mirror on
the summit, which will take you to the last area. Go left first and go down the
broken stairway to find a fallen  knight holding the final  Shadow Magic Gem at
the bottom. Then head back right and climb up to the top of the cliff to finish
this level.


XI-II
The Dracolich

"The Dracolich flew above the platform, launching fiery
attacks with its breath every time that it swept over."

The Dracolich  is similar to  the Titans,  and probably  the most tedious  boss
battle in the  game. You will  start on a  platform with  the Dracolich  flying
around. Wait for it to fly over you and  jump over the green stuff he breathes.
After he has passed  over, press R2 to hook  yourself to its  underbelly. Climb
around the ledge and then upwards  to wind up on its back  side. Jump from bone
to bone over to the  right, then drop down  on the ribcage that  is whiter than
the rest. Go to  the tip to  hang from it  and jump over  to the left  when the
other ribcages are close  enough. Climb  down to its belly again  from the last
one, then climb back up on  the other side and keep going  until you are on its
spine. Follow the way from there to find  the first green rune. Attack it until
it breaks, then go to the other side of its back and break the second rune.

The Dracolich will start to fly upwards, so climb up the bones until you get to
the third rune and hit it. After you are  sent flying down, press the button at
the right time  to catch  back up and  work your  way to the  next rune.  After
destroying it, you will  be back on the  platform from the beginning,  with the
Dracolich breathing more green stuff at you. When you see his jaw glowing, hook
to it to get inside its mouth  and quickly hit the rune  at the back to stop it
from spitting. Then hit it a couple more times and he will spit you out. Repeat
the process a few more times to defeat it.



CHAPTER 12


XII-I
Final Fight

"Gabriel and Satan struggled ferociously, their weapons clashing
with blasts of Light and Shadow energy."

After the cutscene, you will  face Satan in a fight similar  to the one against
the Silver Warrior. You have unlimited magic, so make use of it. If you want to
do any damage at  all, switch between  both magic  to attack Satan.  When he is
using light  magic,  use shadow  magic,  and vice  versa. He  will also  summon
reapers to his side, so be  careful. You must use the  opposite magic to defeat
them. Because light  magic was infinite,  my HP never really  seemed to ever go
down, making the fight rather  easy. Once you have lowered  his health to about
half, Satan will kneel  over and circles  will appear around  him. You must use
the same color of magic  as the color to  go through, then stop,  change to the
other magic, go  through, etc. Don't  go too fast  here or it won't  work. Just
switch magic as soon as you  get past the barrier and  repeat the process until
you reach Satan.  Grab him with  R2, then  continue the  fight until his  HP is
almost down to none.  He will use a few  new moves, but the  fight is basically
the same. At this  point, he  will start glowing  again  and more circles  will
appear, but this time they are moving. This part is rather tricky, but it's the
same thing as before, you just need to be more careful. Grab him again when you
get to him to end the battle.  Watch the ending til after  the credits (you can
scroll them faster  with Down  on the pad)  to view an extra  cutscene.  Enjoy.
:)





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