^        _____________________________________________________        ^
 ^/ \^   .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.   ^/ \^
//   \\  |    Please click the link above to recommend this FAQ    |  //   \\
/ ¯| |¯ \ |    to other users. This is the best way you can show    | / ¯| |¯ \
¯| | | |¯ |   your appreciation for my FAQs. Thank you very much!   | ¯| | | |¯
| | | |  '._______________________________________________________.'  | | | |
|_|¯|_|     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     |_|¯|_|
_______________________________________________________________________________
                                                  Blitz Knight Stunt Presents:


       ________
    ,-'  ______`-.
  ,'  ,-'      `-.`.
 /  ,'            `.\   ,   ,'/                                  ,'.
/  /     _             /|  | |                _          .   _   ','    _
/  /    ,' `._   __,'/_/ |_ | |  ,-'\  ,'/  / ,'  ,' `._  |\,' `. /`.  ,' `._
|  |   / |`. ,' / _,' `.  _|| | / |\ \ \ \  \ \  / |`. ,' | ,'| | | | / |`. ,'
|  |   | | | | | (,-.  | |  | | | | \ \ | |  | | | | | |  | | | | | | | | | |
|  |   | | | |  \,-. \ | |  | | | |,',' | |  | | | | | |  | | | | | | | | | |
\  \   | | | |      ) || |  | | |  ,'   | |  / / | | | |  | | | | | | | | | |
\  \  | |,' |_ /\_/ / | |  | |  \ `._, \ './ /  | |,' |_ | | | | | | | |,' |_
 \  `.'._,'\_/'.__,'/ './  './   `.__/  `._,'   '._,'\_/ './ './ './ '._,'\_/
  `.  `-.______,-','
    `-.________,-'           <-   L O R D S   O F   S H A D O W   2   ->



         I was like you once. But your God showed me another path.


_______________________________________________________________________________
¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯
           Platform:   PlayStation 3 / XBox 360
            Version:   1.00
       Last Updated:   3/24/2014

              Email:   FAQs @ bkstunt .com
           Web Site:   http://bkstunt.com/
      Facebook Page:   http://www.facebook.com/Bkstunt

 This document is best viewed using a FIXED-WIDTH font, such as Courier New.
   If the ASCII above/below and the charts used throughout the guide look
 strange, please change your settings to display text in a FIXED-WIDTH font.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                          Table of Contents                           >==O
   ``-.______________________________________________________________.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  Note: Press Ctrl+F and enter in the code to skip to that section.


THINGS TO KNOW BEFORE YOU PLAY

- Introduction......................................................[LoS-INT]
- Controls..........................................................[LoS-CON]
- Tips and Tricks...................................................[LoS-TIP]

MAIN WALKTHROUGH

  - Prologue: Castle Siege.................................[LoS-1]
  - Sciences District......................................[LoS-2]
  - City of the Damned.....................................[LoS-3]
  - The Antidote...........................................[LoS-4]
  - Carmilla's Lair........................................[LoS-5]
  - Mist Form Collecting...................................[LoS-6]
  - The First Acolyte......................................[LoS-7]
  - Pieces of a Mirror.....................................[LoS-8]
  - The Hooded Man.........................................[LoS-9]
  - Demonic Wing Hunting..................................[LoS-10]
  - The Second Acolyte....................................[LoS-11]
  - The Mirror of Fate....................................[LoS-12]
  - Revelations...........................................[LoS-13]


APPENDICES

- Kleidos Challenges................................................[LoS-CHA]
- Bosses............................................................[LoS-BOS]
- Items.............................................................[LoS-ITM]
- Skills............................................................[LoS-SKI]
- Lore..............................................................[LoS-LOR]
- Trophies..........................................................[LoS-TPH]

CONCLUSION

- Version History...................................................[LoS-HIS]
- Credits...........................................................[LoS-CRE]


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                            Introduction                              >==O
   ``-.__________________________________________________[LoS-INT]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

It's been 3+ years since Castlevania: Lords of Shadow came out... one of the
first guides I ever wrote. That game blew away my expectations with how huge
it was, how fun it was to play (I still consider it one of the best hack and
slash games on the PS3 generation) and how much atmosphere it oozed.

Everyone that knows me knows that I am a bonafide Castlevania fan. Heck,
you could even say I champion the series, as this is the FOURTEENTH CASTLEVANIA
FAQ/Walkthrough I've written. 14! Holy smokes...

Hopefully I'm known for more than that though... I know several of you already
know you can count on me to go in-depth and guide you through this game with a
witty sense of humor and all the knowledge you could ask for. If you don't know
that already, here's hoping you are finding it out for the first time.

Let's make this journey together!

~ Bkstunt


(-NOTE-) This guide is still very much a work-in-progress. For example,
        besides being incomplete I know for a fact that my section names,
        ASCii and more are likely going to change. Please be patient!


____________
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FOLLOW ME!
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Want to talk about some games!? Maybe throw out some ideas for what YOU want
to see me write about next? I made a facebook account for just that reason!

You can 'Like' me at:

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Facebook.com/Bkstunt
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I also have a website you can visit to see what other guides I've written,
as well as see upcoming projects. I've also written a TON of reviews that will
go up there (You want to play GOOD games, right?!).

_____________
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Bkstunt.com
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So between those two sites, come on over and say 'Hi!' sometime.

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Donations
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First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!

Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:

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PAYPAL
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Paypal ID:

Gregorio31 @ Gmail . Com


Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.


Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!

~ Bk



       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                               Controls                               >==O
   ``-.__________________________________________________[LoS-CON]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here are the controls for Castlevania: Lords of Shadow 2.


               _,.--.,_                              _,.--.,_
              |  _____ |                            | _____  |
              |-'     `'.__________________________,'`     `-|
            ,'    __     `.                      ,'    .,.    `.
           /     |  |      \        SONY        /     (/_\)     \
          !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
          |  |__ >  < __|   !__SELECT   START__| ([ ])     ( O ) !
          !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
          |\     |__|     ,'   `. \      / ,'   `.    ( X )     /|
          | `.           /       \ |    | /       \    `-'    ,' |
          |   `-.____,-. \       / |____| \       / ,-.____,-'   |
          |           ,'\ `.___,' /      \ `.___,' /`.           |
          |          /   `-.___,-'        `-.___,-'   \          |
          \         /                                  \         /
           \       /                                    \       /
            `.__,-'                                      `-.__,'



.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
|                                                                        |
| Left Analog Stick: Movement / Dodge (While Blocking)                   |
|                                                                        |
| Right Analog Stick: Control Camera                                     |
|                                                                        |
| Directional Buttons: Secondary Weapon Selection                        |
|                                                                        |
| Square Button: Direct Attacks                                          |
|                                                                        |
| Triangle Button: Area Attacks                                          |
|                                                                        |
| X Button: Jump                                                         |
|                                                                        |
| L2: Block / Dodge                                                      |
|                                                                        |
| R2: Secondary Weapon                                                   |
|                                                                        |
| O: Grip / Use                                                          |
|                                                                        |
| L1: Activate / Deactivate Void Power                                   |
|                                                                        |
| R1: Activate / Deactivate Chaos Power                                  |
|                                                                        |
| L3: Absorb Void Magic                                                  |
|                                                                        |
| R3: Absorb Chaos Magic                                                 |
|                                                                        |
| START: Game Menu                                                       |
|                                                                        |
| SELECT: Travel Book                                                    |
|                                                                        |
'.______________________________________________________________________.'


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                           Tips and Tricks                            >==O
   ``-.__________________________________________________[LoS-TIP]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

A collection of things to help you out as you play the game!


o Start working on weapon mastery as soon as you can and save all of your
  experience for skill purchases (with the exception of keys and maybe
  artwork).

o If you plan to find all of the game's gems and secrets, as well as complete
  the game's challenges, then you likely will not need to farm enemies for
  experience. Just a heads-up.

o Learn to perfect block early on. It will end up helping you a ton
  throughout the game.

o Chaos Bombs are extremely useful. Over-powered even. Try them out when
  you need to break defenses or do damage at long range.

o Once you obtain and start using relics, you'll have a max number of each
  of them. With the exception of health (which you'll know when you need)
  and Dodo's Eggs (which kind-of lose their helpfulness if you are using a
  guide), you may as well use them. No point running around with your
  inventory maxed out.

o There is ONE MISSABLE TROPHY in this game, "Classic Flavor". You can get
  is after you meet Agreus. Check out the trophy list and the guide to make
  sure you don't miss it!

o The game lets you turn on all sorts of options in the settings. One of
  the better options is to let you skip QTE, Quick Time Events. I'm sure
  this will make a lot of people happy!


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                       PROLOGUE: CASTLE SIEGE                         >==O
   ``-.____________________________________________________[LoS-1]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

(-NOTE-) This guide was done (initially) on the Creature of the Night
        difficulty (Normal). I'll likely add in Prince of Darkness tips in
        the future since I'll likely platinum this title.

The game will start with a very classic scene. Gabriel is soon awakened by a
knock at the door though, which prompts him to get up and toss his goblet
(another very classic move... Dracula is fond of tossing cups after all!).
Here we are introduced to the tutorial level. Ugh. Bear with it. The game will
want you to move, move the camera, do a jump, direct attack and area attack.
Do these five things and our guests will finally get through the door.


After a cool scene, we'll be taught how to block and counter-attack. While
you can go all out and slaughter these poor knights, practice your perfect
guards here for a bit. Perfect guarding allows for devastating counter-attacks
and should be perfected throughout the game. You'll learn about un-avoidable
attacks as well, so dodge them when you see them. If you do get hit, you'll
learn to press jump for a quick recovery.

After taking care of the first few waves of knights, the game will tell you
to pull out your Void Sword with L1. Go ahead and do so: it allows you to steal
the life from your enemies. After slaughtering these knights, one with a shield
will show up. The game will have you switch to your Chaos Claws here, which
are more powerful and will let you break the shield apart. Use them with R1 and
destroy the shield.

Four more knights will show up and the game will let you have control. Use
the Chaos Claws to take care of the shields and then do whatever you wish to
finish them off. After you are done, Gabriel will move the battering ram out
of the way and you'll be in a new area.


Here we need to do a bit of platforming. Jump up to where the bats are and
climb up. You'll need to jump over to the right now but be ready for a timed
button press. Continue up to the right and get on the rafter, then jump over
to the right and follow the string over to the column and down. Easy.


(-NOTE-) Take a little time here to go check out all the options under the
        "Configuration" menu. There's several interesting things here that
        may make the game better for your individual taste. Things like
        playing without QUICK TIME EVENTS, showing Sub-titles, showing life
        bars and other cool options.


Head onward and you'll see a scene soon. Looks like we are under attack in
a major way. There's some very awesome (and classic) lines coming up that all
Castlevania fans are sure to recognize! No time to focus on the titan now
though, a Paladin is attacking us!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -               Paladin (Round 1)              - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: This guy is more of a warm-up than a true threat, |
|   as you can tell by the "Round 1" tag. We'll fight him later though,    |
|   so for now just get really familiar with his limited move-set. He only |
|   really has one un-blockable move here, but he loves to do it twice in  |
|   a row so you should still be on your toes.                             |
|                                                                          |
|   The most important note here is that you have UNLIMITED MAGIC, but     |
|   not unlimited life. Be sure to use it. We only have to take away about |
|   25% of his total health in this fight (half of the first bar), so it   |
|   will be pretty easy. You can make huge headway by perfect-guarding one |
|   of his basic attacks and countering with Chaos Claws. Still, check out |
|   his moves below and be ready for all of the platforming that we will   |
|   be doing once the Paladin retreat.                                     |
|                                                                          |
| - Ground Spark: This is the Paladin's standard ranged attack. You should |
|   see it coming from a mile away. The Paladin will run one blade along   |
|   the other making it spark and then sending it streaking along the      |
|   ground at you. Simply dodge to the left or right to avoid.             |
|                                                                          |
| - Sword Dash: This is the most dangerous attack you have to face (for    |
|   now anyways). This is also the only un-blockable attack. The Paladin   |
|   will raise both swords (where you'll see the un-blockable signal) and  |
|   then dash forward quickly at you. He OFTEN does this attack twice in   |
|   a row, so be very careful and dash again after the Paladin's first     |
|   attack to be safe.                                                     |
|                                                                          |
| - Basic Sword Attack: This is just the Paladin's basic attack, which is  |
|   pretty much just a sword swing. A fancy sword swing, I suppose, as he  |
|   swirls around often while he attacks you. Note that he can do this     |
|   attack twice in a row. Also note that you can perfect guard this       |
|   attack and lay into the Paladin hard with a counter-attack.            |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you are on the titan some knights will come out to play. Three of them.
Take them out but be aware that as you do so the Paladin may (will) tell the
titan to attack the castle. In order to not get phased or stunned, simply
jump right before the titan punches the wall.

Kill the rest of the knights (you should be able to by the time a second
punch is ordered) and a TON more will come out. You won't really have to
fight them much as the titan is going to make his arm go vertical soon and
they will all fall off (to their deaths, likely). You'll grab onto one of the
studs on the arm, though.

Time to climb! We won't be going very far though as a giant metal bar blocks
our path upwards. The titan will keep punching the castle though and soon the
metal bar will break off (you will need a timed button press if you are playing
with QTE's). Once it does, continue up (or to the right, depending on what the
arm is doing) only to be stopped by ANOTHER metal bar. Wait for this one to
break off too.

No more metal bars. Climb up the right side of the arm and soon the Paladin
will show up to start shooting at us. The game will show you where he is
about to shoot, so be sure to move away once he does. Note that if you move
UP while he is targeting a hand-hold BELOW YOU, he can STILL hit your legs
or something... just be aware!

Climb up the right side and head left (you'll be going down a bit at first).
After making your way to the left climb up again and at the top you'll see an
automatic scene of the Paladin shooting the bolt away. We need to get him to do
it to the other two bolts. Make your way to each of them and wait for the
Paladin to target them, the get away at the last second.

Once the blades fall off we can continue. Climb to the middle and jump up.
Now climb around the middle obstacle and you'll soon be in front of some
rotating blades. You have to time your jump past them, but I have faith you
can do that.

The Paladin shows up after this and starts targeting us again. Head up and
note more gears spinning above us. The first one moves quickly and gives you
time while a second one above it moves at a constant pace. We need to manually
jump past both, but the Paladin is snipping at us the whole time. Move between
the know below the gears and the one to its left to avoid him while waiting
for the perfect moment to jump upwards (also remember: it is better to get hit
by an Paladin arrow than a gear!).

Once you get past that you can move up to the right and start heading left.
Follow the path left while avoiding the Paladin to get up through a hole in
the wood above you. This leads to a flat spot with three unique bolts on the
ground. We'll need to fight knights here while the Paladin targets the ground,
so what you need to do here is to get the Paladin to shoot away the bolts on
the ground. Use your Void Sword on the knights here if you need health and
remember to dash away once the Paladin fires. You'll undoubtedly run into some
shields here too, so Chaos Claws will be needed.


(-NOTE-) Remember that you have unlimited magic here, so don't hold back on
        the Void Sword or Chaos Claws. You don't have unlimited life, after
        all!


Once all three bolts are gone, go pull the cover off with your grab button
and we can continue again. Climb up and jump forward. Once you jump past this
gear the Paladin will start targeting us again. What we need to do here (that
is hard if you don't know) is to QUICKLY climb up to the rotating platforms up
above using the knobs. You need to do this BEFORE the gear moves again to be
100% safe. But once you are up there you need to jump to the left so you don't
automatically run into the right wall, then make your way onward.

This part of the titan is filled with knobs in the middle and automatically
goes down. Go with it, but stay by a knob so you automatically grab it. This
leads to a path to the left, so jump off when you can. The Paladin will show
up and begin attacking again, but we don't have far to go. Head to the left
on the upper path until you get to the curved section, then go up as soon as
you can (you can go further to the left and down if you wish, but there's no
point).

Heading up leads to another flat section with more fighting and three more
unique bolts that we need to get the Paladin to shoot. Focus on the bolts
while attacking the soldiers. Kill off the soldiers once the bolts are gone
and then pull off the cover. Enjoy the scenes that follow.


Soon we'll emerge from the wreckage and come face to face with the Paladin
again. Time for round 2!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -               Paladin (Round 2)              - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: OK, time to take on this guy for real. For the    |
|   most part this fight is the same as the last one, but once we reach    |
|   the Paladin's final life bar (he starts out at 75% health - from the   |
|   last fight) he will start adding some new moves (see below).           |
|                                                                          |
|   Once again, let me remind you that we have UNLIMITED MAGIC, so be sure |
|   to use your Void Sword and Chaos Claws at will. Like last time, it is  |
|   extremely beneficial to perfect guard basic sword attacks and pile on  |
|   counter-attack damage with the Chaos Claws.                            |
|                                                                          |
|   During the fight, you will start to see the the Paladin blocking. The  |
|   game will tell you to hold down the Direct Attack button when this     |
|   happens to break through the block (which again the Chaos Claws are    |
|   best for). Review the additional attacks below and make the Paladin    |
|   submit!                                                                |
|                                                                          |
| - Ground Spark: This is the Paladin's standard ranged attack. You should |
|   see it coming from a mile away. The Paladin will run one blade along   |
|   the other making it spark and then sending it streaking along the      |
|   ground at you. Simply dodge to the left or right to avoid.             |
|                                                                          |
| - Sword Dash: This is the most dangerous attack you have to face (for    |
|   now anyways). This is also the only un-blockable attack. The Paladin   |
|   will raise both swords (where you'll see the un-blockable signal) and  |
|   then dash forward quickly at you. He OFTEN does this attack twice in   |
|   a row, so be very careful and dash again after the Paladin's first     |
|   attack to be safe.                                                     |
|                                                                          |
| - Basic Sword Attack: This is just the Paladin's basic attack, which is  |
|   pretty much just a sword swing. A fancy sword swing, I suppose, as he  |
|   swirls around often while he attacks you. Note that he can do this     |
|   attack twice in a row. Also note that you can perfect guard this       |
|   attack and lay into the Paladin hard with a counter-attack.            |
|                                                                          |
| - Sword Throw: This attack is pretty neat. The Paladin will connect his  |
|   swords together and chuck them at you. The first time he does this,    |
|   the game will warn you. The Paladin can do this in one of two ways: a  |
|   horizontal throw or a vertical throw. You are of course supposed to    |
|   jump over the horizontal throw and side dodge the vertical throw.      |
|   After those first two throws the game won't warn you ahead of time     |
|   anymore, but these should be easy enough to dodge if you are quick     |
|   enough.                                                                |
|                                                                          |
| - Arrow Fall: In the last half of the fight, the Paladin will start to   |
|   shoot up in the air. After a few seconds, arrows will start to fall    |
|   down. They leave marks on the ground (like they did when you were      |
|   being shot at) so it is pretty easy to avoid them.                     |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Enjoy the (awesome) cut-scenes afterwards. They are all very good.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                          SCIENCES DISTRICT                           >==O
   ``-.____________________________________________________[LoS-2]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the many cut-scenes you'll find yourself outside. Old, wrinkled and
decayed. A far cry from power. Step out onto the sidewalk to see a scene.
A vision, maybe? Follow the boy you see. Trying to cross the street makes him
speak out to you (which is neat). Go ahead and follow him (you can't help the
beggars out at all). Once you get down the alleyway you'll see a scene.

During this fight, there's not much you can do. Fight back if you wish, but
you are very weak and not much of a match for the creature. Soon you'll get
knocked out.

When you come to, you'll find that you are in a box alone... with a family.
Now, this is a little disturbing, but you need to feed. If you stay still for
long enough, you will die. Go up to the man and use the grab button to... take
care of him. Next is the woman. Use the grab button one more time and you'll be
whisked away to enjoy quite a few more scenes.


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the scenes (where it sounds like Zobek is getting a hell of a deal)
we'll finally have control. Be sure to break all the boxes, barrels and fire
hydrants. In fact it is so important I'm putting it in a note:


(-NOTE-) Be sure to break destructable items in your environment! You can
        often find experience points and new artwork simply by whipping
        harmless barrels and boxes.


Go around this area and break everything you can. You should find a number
of artwork scrolls and experience. Once you gain 150 experience (which you
should be able to by breaking items), purchase your first skill with the game's
help: Somersault. Another useful movement option.

Now the game wants you to open a door near where you started from, but if you
continue on and examine the far corners of this area you'll find a [_CITY
MEMORIAL_] scroll. Interact with it to collect it and then go open the door
leading to the warehouse. In here you'll be told to use your Shadow Dagger on
the marks above the door. Go ahead and do so.

This unlocks the Shadow Dagger skill and puts a new icon below your health
bar. This orb of blood indicates how many daggers you can throw, and will
refill itself over time.

Open the door and you'll see a guard in the distance. Zobek will tell you
that you are no match for him while the game shows you a nearby rat pile and
tells you to hide. Head over there and use your interact button to turn into
a rat! Once you gain control, move the rat past the guard and head to the next
rate pile you are shown and change back.

Zobek will come in again and tell you to possess the guard. Sneak up behind
him and use circle to possess him. While you are possessing the guard you won't
be able to do much, so simply use him to open the next door to the next area
and soon Dracula will explode out of him.

Now that we are alone in the hallway be sure to break all the boxes and
barrels for experience and then continue into the next door. Hit the button
on the left to get to the next area. Here you'll see two guards out in the
open. We will be told of our Bat Swarm ability here and will need to use it
to distract the guards.


(-NOTE-) Before using your Bat Swarm ability, you can go behind you to find a
        place to turn into a rat. Do so and then go out by the guard who is
        guarding the ladder we need to get to. Go through the nearby grate
        here and follow the path (watch out for electric wires) to find an
        experience orb (50 XP). Don't tempt the fan though: just go turn back
        into a vampire again instead.


Select your Bat Swarm with the left directional button and target the guard
out patrolling the open area. This will encase him in bats and, more
importantly, cause the guard by the ladder to move and go help his buddy out.
This is your time to quickly head for the ladder and at the top jump up and to
the right (then up again quickly as the electricity here can shock you).
Continue forwards and Dracula will make some noise, prompting the guard here to
come investigate. We're in no danger though, so continue along and make your
way to the ladder, then head down onto the catwalk.


Now that the guard is patrolling the room below us, we have a chance to get
one of the game's first secrets. Head down below, but stay out of sight. Sneak
up behind the guard and possess him, then head to the other door in this area.
Here you can find a Box of Pain (or Pain Box), which has a [_LIFE GEM_] in it.


(-NOTE-) If you were like me, you never got this collectable on the first time
        through this area (since exploring the upper walkway leads to some
        scenes), so you may have to come back to get this. If so, the guards
        may be gone (after a certain infection scene). Don't worry though, as
        this door will be open and waiting for you.


Head back up and continue on to the next room where you'll see a scene.

Can't break the barrels here. Grrr... follow the young boy as he leads you
further on. The visions here are neat. Soon you'll be in a new area...


 Bernhard's Wing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In this new area (Bernhard's Wing), interact with the soldier to the right
for your first [_SOLDIER'S DIARY_], then break everything around you for the
possible experience. Continue on to see a scene with a health font. You can
use this when you are low on life (we really have no need for it now).

Be sure to swing around to the right where you'll find a "Pain Box". A very
peculiar name for a peculiar box... interact with it to find your very first
[_LIFE GEM_].

Now there are two paths down here we can take upwards, but we really want to
take the RIGHT path first (right from the health font). This leads you up a
short path to the broken spiral staircase. From here follow the staircase up,
jumping the gaps in it and you'll reach another [_LIFE GEM_]. Excellent. Jump
back down now.

This time take the left path upwards (left from the health font) as it moves
you to the central area and then head further upwards. There's some jumps here
but nothing major. This leads you to an upper hallway where you'll see a scene.
The view up here is fantastic. Celebrate it by turning back to the hallway and
destroying some furniture!

After that continue on into the night and follow the path to a new room. In
here use the mechanism to have a nearby gear window open up (how odd) to show
some dried blood clogging up the gears. Naturally the only way to remove blood
is with blood, so use your Shadow Daggers to target three chunks of it and the
nearby door will open.


Now out here what we want to do is drop down to the floor below (instead of
following the chandeliers like they want). Down here search around for some
furniture to destroy as well as a pain box with a [_LIFE GEM_]. To get back up,
search for the stairs and use the wood on the left side to climb up to the
starting ledge.

Now we can have fun with the chandeliers. These things are kind-of weird.
Jump on the first one and then before doing anything else move back and forth
along it. You can get it swinging! Use this to jump to the second one. Now,
instead of continuing down the same way, note that this second chandelier
has studs leading off to the right. Head down that way to make your way to a
ledge with another pain box and another [_LIFE GEM_]. Once you have it, make
your way back to the chandeliers and continue on towards the boy where you'll
see a scene (Gabriel figuring out who it could be... but still, a mirage
doesn't make much sense...).


Break the furniture in here for some good experience (I was able to buy the
Guillotine move afterwards) and continue on. Head out onto the wood and jump
to the pillar. Use it to climb upward and to the right, then pull yourself up
after the jump. Once you do, immediately take a left and look on the broken
stairs for a [_SOLDIER'S DIARY_]. You can use the wooden beam by the soldier
to get higher up but that path has nothing for us (for now). Instead head up
the stairs and into the hallway. You'll see a scene soon, but get ready to run!

The hallway is collapsing and we need to run down it. Stay on the left side
to start and jump the gaps (aim for the bats). You'll soon be hanging from some
collapsing floor, so climb up quickly and keep running jumping gaps. You'll
have to hang from another piece of floor soon on the right side, but just climb
up quickly again and you'll be ok.


Once you make it to the end you'll find the castle just doesn't want to let
you go, creating a golem out of stone to face you. Get ready!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                  Stone Golem                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: There's a couple of unique things about this      |
|   fight you should know. The first is that (according to the lore entry  |
|   on this enemy) it is your blood that is giving it life, so... way to   |
|   go! Speaking of blood the only way you can hurt this beast is to       |
|   attack the parts of its body that the blood is flowing to: attacking   |
|   anything else won't damage the golem.                                  |
|                                                                          |
|   Also worth noting is the fact that the fight will start you out with   |
|   the Void Sword until your magic is gone (you can't put it away!). This |
|   is a good thing though as the game will teach you about magic orbs and |
|   how to acquire them afterward. People who played the first Lords of    |
|   Shadow game will be familiar here but the gist is do damage and don't  |
|   get hit, then suck up any orbs you see with L3. This refills your      |
|   magic bar. Good to know!                                               |
|                                                                          |
|   Other than that the fight is fairly standard. You will have to grab it |
|   twice in the fight, but the last time will be when itis nearing death  |
|   to finish it off. Here you will have to complete a QTE (quick time     |
|   event) and jam on whatever button the game displays (which is random). |
|   If you fail to do this in time, the golem will recover about 25% of    |
|   its HP and the fight will resume. So remember that and check out all   |
|   of its moves below and you'll be OK.                                   |
|                                                                          |
| - Area Blast: This is the Golem's "Get away from Me" attack, which he'll |
|   use when you are too close! Ain't nobody got time for that! This is    |
|   why it is best to stick to hit and run attacks: get in, pull off a     |
|   chain attack, get out until he commits to another move or does this.   |
|                                                                          |
| - Arm Swipes: This is the Golem's basic arm swinging attack. Pretty      |
|   basic stuff. The Golem can do it twice in a row if it wishes, but I    |
|   found it rarely does. Very easy to dodge or even perfect guard and     |
|   counterattack.                                                         |
|                                                                          |
| - Mace Attack: Once the battle gets underway, the Golem will start in on |
|   the mace attacks. These attacks always have a nice wind up and are all |
|   unblockable. Dodge quickly out of the way and then see if this attack  |
|   leads into the next attack below. If it doesn't, punish him for having |
|   the gall to attack you!                                                |
|                                                                          |
| - Blood Trail: This attack will catch you off guard once you see it      |
|   (well, maybe not if you're following this awesome cool guide). This    |
|   attack occurs after a mace attack. You'll know it is coming when the   |
|   mace stays on the ground and a blood trail flows out. The blood will   |
|   follow you for awhile and then spike upwards. Since it spikes upwards  |
|   you will want to avoid aerial attacks and be sure you are clear of the |
|   blood before attacking again.                                          |
|                                                                          |
| - Blood Stomps: This is a dangerous attack. The Golem will do a stomp on |
|   the ground and cause a wave of blood to erupt outwards and then back   |
|   in towards the Golem. You'll need to jump over both waves to be safe.  |
|   You can get some quick hits in but its best to focus on avoiding the   |
|   attack.                                                                |
|                                                                          |
| - Eye Shot: This last attack is very, very basic. The eye on angel part  |
|   of the statue (where the blue gem is) will glow and send out a shot at |
|   you. Very simple to dodge. You will love seeing this attack since it   |
|   is so easy to avoid and punish.                                        |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you destroy the structure, you'll see a scene. We need to go over to
the angel portion of the statue and interact with it for the [_PRIMORDIAL
VOID GEM_]. This thing let's us use a new projectile attack when we activate
our Void Sword. The game will explain it to you by having you use your newly
found power to freeze the nearby waterfall. If you wish, you can search this
lower room to find a cubby that houses a Health Font and a Magic Font (be sure
to fill up on magic while you are here).

Go ahead and freeze the waterfall, then quickly climb it. If you're too slow
it will unfreeze, but we're full on magic so it's not a big deal. At the top
break the boxes you see and you'll uncover a path as well as your first relic.
Pick up the [_TEARS OF A SAINT_] and the game will automatically tell you
what it does (recovers you HP to full and extends your life bar temporarily).
We will want to hold onto that until we really need it, which definitely isn't
now.

Break the boxes here and you'll notice two paths. The one to the right through
the hole is the one we want. Follow it out to the hallway we ran for our lives
in and you'll notice you're in the rafters. To the left is a pathway with a
couple of swings we can use to reach a [_VOID GEM_] in a box of pain, so the
trip is well worth it. Note that you can go down from here if you wish, but
that only leads back to a previous area.

Head back to the relic room and take the other path into the water. Ignore
the path off to the right for now and head straight: at the end you'll find
another box of pain with a [_VOID GEM_]. Note the nearby box of pain and head
back, taking the path to your left.

Break the barrels in this room and then head to the back. Behind a wall (like
we wouldn't find him!) is a [_SOLDIER'S DIARY_]. One-eyed Gregory. Heh. There's
another treat nearby. See the two waterfalls here? We have to be quick... go
ahead and freeze them both. Quickly climb up the first one and jump to the
right onto a ring, then quickly climb up the second one and look for a ring
to the left. Once you get to that you're safe. Follow it down and jump to the
central structure, then continue to the left and jump to a beam,  pulling
yourself up. You'll find a [_LIFE GEM_] in a box of pain. You should have
quite a bit of experience by now. If you can (and are partial to perfect
guards), go ahead and buy the "Counterstrike Whip" attack from the skill menu
to give you counterattacks more power.


After nabbing it, jump down. Let's continue on now. On the right side of
the room (as if you were entering it) is a wooden structure you can climb.
Head up it and follow it up and to the right to make your way up a level.
Once you get up here, break all the furniture and head left (opposite the way
we need to go) to find a path leading to another pain box for a [_VOID GEM_].
Head back and follow the proper path now to see a scene.


The vampire swears fealty, but the cursed blood soon changes his mind, meaning
we will have to face him. These enemies are called Dishonored Vampires and will
fight you in pairs. They fight with swords much like the knights you have
already fought, so try to perfect guard their regular attacks and punish them
afterward. You'll fight three sets in total. They are partial to two basic
swings and a third un-blockable swing, as well as the occasional un-blockable
thrust. During this fight the vampires may also grab Trevor. If they do you'll
see a quick scene and will be able to "rescue" Trevor by attacking whichever
vampire has him.

After you take the vampires out, you'll see a scene and be given a new item
from Trevor: the [_WHITE WOLF MEDALLION_]. We can use this at places with the
wolf icon on our map. Take a moment and destroy all the furniture in the room
then use the medallion in the middle of the room to summon a white wolf. To
your left (after summoning) you can find a place to climb up. Use it to get to
the white wolf, then slowly follow it down the hallway (note that you move
slowly here no matter what). Keep following it as it leads you down the path
of blood to come to a new area.



 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you'll find another Wolf Medallion icon. You can use this to move back
and forth between the Sciences District and Bernhard's Wing. Let's go back
to Bernhard's Wing really quick.



 Bernhard's Wing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Back here, head to the right and stay on the upper path. You'll encounter
plenty of items to break here as well as a [_VOID GEM_] in a pain box. Whee!
You can drop down and fight vampires if you wish. They should come in a group
of three now and will add a teleporting move to their arsenal where they sink
into the ground and try and show up behind you to attack. Kill them and head
back to the Sciences District.


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Ignore the wolf symbol and jump down to the level below you. You'll see the
blood has followed us here, and it will spawn a vampire. Take him out and then
destroy everything in the room. In one corner of the room you can find some
water to freeze, but there's a hallway branching off this room as well. This
hallway actually leads back to the upper catwalks we were on before when we
were sneaking by the guards.

Freeze the water and use it to climb up then head left over the closed door.
In this next room break all the breakable items you can and note the darkness
nearby where you can change into a rat. BEFORE doing that, use your void
projectile to freeze the air vent nearby, then quickly go change into a rat
so you can scurry underneath the now-stopped fan (it would have turned you
into rat shish kabob otherwise).

As you run down the path, jump over the thin lines of fire and pick up the
skulls you find (free XP!). You'll come to a room full of electricity soon.
Head down the narrow path to the first vent, but ignore it and keep going as
there is a second vent with more free xp in it. Head back now (this is a dead
end) and go down the middle vent. You'll do some more jumping and get even</pre><pre id="faqspan-2">
more free xp before coming to a new hallway.


Here there is a place where you can change back, but don't do that yet.
Head around the corner to see another guard and a vent you can go through.
Go through it and advance until you see a wire sparking electricity. Stop
here and watch it... we need to get past it but notice its timing. One long
session of being on then a short one. After the second short one, run past it
and have your rat chew the wire you find. This kills it, but brings out an
engineer.

Head back out of the vents (poor rat) and go change back into your vampire
form. Now, this part can be tricky if you don't know what to do. We need to
hit the guard with a Bat Swarm, then go up behind the engineer and possess
him. Once you do that, head to the right and interact with the retinal scanner
to open the door. Wait in the de-contamination room for a bit and soon you'll
see a scene...


Looks like the woman is on to you! Well crap. These demon things are called
"Possessed Citizens". They are fairly aggressive and will try to combo you,
but are also fairly squishy and should be rather easy to take down. Do your
best to destroy the boxes in this room before killing the last one (you'll see
why in a bit).

After destroying the last one you'll see another really cool scene. The woman
turns out to be much more than she appears, revealing herself to be a demon
and throwing you into the next room. Yikes! We're supposed to keep her alive
as well! Damn, she moves fast.



+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Raisa Volkova                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: What a charming demon lady... let's kick her ass! |
|   The first thing you should know about Raisa is that she has quite the  |
|   affinity with electricity... she feeds on it and uses it as a weapon.  |
|   In fact, her "weapon" in this fight is some electrical cables that she |
|   pulled out of the sub-floor! Sheesh!                                   |
|                                                                          |
|   She starts off way too fast for us, and will stay that way until we    |
|   we manage to hit her with a Void Projectile. This will slow her down,  |
|   show a cutscene, and start the fight proper. Note that until you hit   |
|   her she will appear randomly, wait a split second, and then shoot      |
|   towards you while spreading lightning your way (dodge if you can't hit |
|   her with your Void Projectile in time!).                               |
|                                                                          |
|   Once you do hit her the real fight starts. Note that one you slow her  |
|   down with the Void Projectile, her health bar will freeze over! As you |
|   battle, you'll see that bar slowly thaw... this shows that she is      |
|   slowly thawing out and once she is fully thawed out she will go back   |
|   to her lighting mode where she disappears and tries to shoot into you. |
|   Now, if you are low on Void Magic (which you NEED to freeze her),      |
|   there will always be some possessed citizens that come in. Do your     |
|   best to perfect guard one and counter-attack to fill your combat focus |
|   up quickly, then fill up your Void Magic.                              |
|                                                                          |
|   This cycle may repeat a few times depending on how long it takes you   |
|   to kill her, so check out her moves below to get the upper hand on her |
|   and take out this lightning demon for Zobek.                           |
|                                                                          |
| - Lightning Bombs: This is her signature attack. You'll always see a     |
|   short little cut-scene before this attack, after which she will slam   |
|   her cables in the ground and produce small little orbs of lightning    |
|   all around the room. These orbs get bigger until they explode. There's |
|   a lot of them, but they don't all explode at the same time so try and  |
|   either get between them or move into an area where they have already   |
|   exploded. It is also worth noting that RIGHT AFTER she does this       |
|   attack, you can always rush her and get several hits in. Revenge!      |
|                                                                          |
| - Lightning Slam: This attack is very similar to her lightning dash move |
|   but is done with her slamming her cables in the ground at you and then |
|   sending the line of lightning at you. Dodge off to the side to be      |
|   safe. This attack is un-blockable of course.                           |
|                                                                          |
| - Cable Whip (Short): The fight wouldn't be complete if there weren't    |
|   some sort of basic attack. This attack is a short one that is always   |
|   just two short quick swings. Still, it is noteworthy because it is an  |
|   un-blockable attack. Dash backwards and you'll be fine.                |
|                                                                          |
| - Cable Swing (Long): Another fairly basic attack: this one is where she |
|   will swing her cables at you in a very wide arc, fairly similar to     |
|   your whip's area attack. She can do this a couple times in a row or    |
|   just once if she wishes (she usually does it twice). Try to block it   |
|   and counter-attack. It is quick, so be careful.                        |
|                                                                          |
| - Cable Pull: GET OVER HERE! Raisa does her best Scorpion impression and |
|   whips the cable at you. You'll know it is coming when you see the red  |
|   un-blockable icon and she doesn't slam downward for the lightning slam |
|   attack. It is best to dodge away to avoid this. If you do get hit with |
|   it, she will pull you to her. You have a chance to still avoid some    |
|   damage with a timed button-press, but if you miss it she'll take a     |
|   good bite out of you before throwing you away.                         |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you beat her enjoy the scenes that follow. After you warp back, just
walk down the hallway until you see some more scenes. Nope, that isn't Zobek
messing with us... soon we'll be whisked away yet again...


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                          CITY OF THE DAMNED                          >==O
   ``-.____________________________________________________[LoS-3]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Trevor is right, we do need to control the Chaos once again. Destroy all of
the furniture here and claim the nearby [_SOLDIER'S DIARY_] for your own.
Now continue on into the next room, which is actually a giant elevator. Find
the handle in here and pull it to proceed down into the unknown.


 City of the Damned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you leave the elevator you'll see a disturbing scene. The creature
known as Euryale will arrive and inform Dracula that Medusa has the chaos
power we seek and no longer serves us. Great.

Once you regain control head back towards the stairs to the elevator but
then go look to the right. Behind a structure over here is a dead knight
with a [_SOLDIER'S DIARY_] for us. Pick it up and then search this cliff-y
area (is that a word!?) for a pain box. You should be able to find if fairly
easily on your own as there's a blue light around it (seriously you can't miss
it). Use it for a [_VOID GEM_].

After those two items, continue on up the only other staircase in this area.
You'll come to a room with a pit of blood in it. Lovely! A giant will soon
rise out of it along with several smaller minions who of course we'll have to
fight. The giant is a Dungeon Jailer and the small guys are Dungeon Minions.
The minions are easily dispatched but do like to do a quick two-hit combo and
can also do an un-blockable attack. It's worth noting that as you kill them
off and stave off killing the jailer, more will come out of the blood pull (a
possible point of experience point generation).

The jailer is our primary concern though. He is immune to frontal attacks
thanks to his heavy armor, so you'll need to hit him from behind to hurt him.
Thankfully he makes this easy on you, although you still need to watch out
for his main attacks. When there are plenty of minions around, he will often
either grab one and throw it at you (un-blockable) or kick one at you (also
un-blockable). He can use his giant hammer as well. Now, onto how to hurt him:
you can either do a somersault over him and attack from behind (watch out for
his hammer attacks!) or bait him into charging at you. If you kill off the
minions and then stand a ways away from him, he will often charge. Dodge away
at the last second to make him crash into the wall. When he does this, you
have several seconds to really lay into him (I recommend using your sustained
whip attack).

Once you defeat the jailer you'll see an awesome scene. No mercy! You'll
also gain the [_DUNGEON KEY_], which will let us out of this room. Go use
it where the game tell you to and then pull the wheel to the side (there will
be some timed button presses for those of you who have it enabled still).

Before moving on, note that to your left and right there are glowing spots
on the floor. These spots let Dracula offer up blood to open that door. We
just came from the right, so open up the left one. This leads to a dead-end
room but does have a [_SOLDIER'S DIARY_] in it. Head back out and then use
the nearby blood offering floor spot to re-open the original door and
continue.


Here we'll come to a split in the path. You can either choose to head left
over a narrow strip of iron across the lava river or right to a stone pillar.
I won't lie to you guys: the left path is going to lead us to an area we've
already been to, but has been opened up a bit more. There are a few new
collectables to gather, but we'll end up back-tracking here in the end. With
that said, I'm taking the left path. If you want to skip it (you don't care
about these collectables now, you plan to get them later) skip the "Sciences
District section down below as well as the next paragraph.


Head left over the gap and head up. Use the Wolf Emblem here and you'll see
where you need to head next. Getting there is very easy, just jump onto the
handhold and make your way to the left. Note that you can go up at one point
if you wished, but there's nothing up there for us right now, so follow the
wolf back into the present day instead...


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This will lead you back to the Sciences District, into an area that we've
been to before. However, we can go to more places now! Head downward and take
out the demons (possessed citizens, but oh well) and head towards the area
we went to before on our way to the Raisa boss fight. You'll fight groups of
possessed citizens on the way, so kill them for experience and break barrels
for items and more experience.

Once you get to the boss room where you fought Raisa you'll notice that there
is a door that opens here... which makes sense since we can't get stuck here!
Head through it to a staircase. On your way up you'll see a ladder... take it
to a section of the sewer. You'll run across a [_CITY MEMORIAL_] here after
dropping down into a room. Grab it and head up the opposite ladder to another
sewer tunnel. This leads to a cover leading out into the city. Take it.


You'll soon find yourself in familiar territory. We're next to the area where
we found our first city memorial. We can explore more out here now though.
Break the boxes and battle possessed citizens in front of the building, then
search for a hole in the iron bars across from the building. This is new, and
leads out into a street. Out here you'll kill more citizens and discover a
ladder we can't jump up to yet. No biggie. At the end of the street you can
jump through a hole to find another [_CITY MEMORIAL_] and a dead end. See,
worth the trip. Head back now, and be sure to break all the black railings
for the free experience.


Make your way all the way back to the staircase where we entered the sewer
area from and head up now. You'll see an upper catwalk with a path that we
can't get through yet, but there is a secret nearby! Note how the railing has
some spots where it is broken? Find one where you can look down and see a
handhold (there is a bat to show you). Jump down to it and follow the path as
it leads you around to a Pain Box holding a [_VOID GEM_]. Nice! Now jump down
now and head back up (we need to get back to the City of the Damned). To get
back, head up to the upper level where on the left you'll find a path back to
the pre-Raisa room; jump down there to get back. We need to back-track all the
way back to the City of the Damned now, but I hope you agree the memorials,
Gem and experience was worth it.


 City of the Damned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Now that we are done with that, head back to where the path splits and head
right this time. From the boulder we will have to jump to a chain. Once you
do, the chain will start moving downwards. Not good! Jump up quicky about
three times and then jump to a handheld to your left. This makes the chain
stop. Now, jump back on the chain and head up, then jump to the next ring on
the left when you can. See how this works? Make your way up one more time
where you can continue on to the left.

There's another chain here that we need to ride down a ways. We need to jump
to a ring on our left near the bottom, so be ready. Follow this path to the
left and stable ground. You'll soon come to a set of three chains. Get on them
and head up. Once they start falling fast, jump to the next one and continue
up. Keep doing this until you get to the upper left and can jump onto some
solid ground.

Here you'll face a series of pipes that occasionally blast lava up out of
them. For the most part I found that after waiting on the first one you can
just quickly jump from one to the next on your way down to safe ground without
too much worry, buy you may have to wait a bit for the lava. It's hard to give
precise directions with this, but note that there are non-lava pillars here
that are out of the way that you can jump to in a pinch, but you'll only want
to stay on them for a second or two as they will fall down.


Once you get to safe ground, you'll meet another sister called Sthenos.
She'll pretty much just confirm what Euryale told you but will add on that
you should "free the dwarf". OK... Head forward and you'll see a pit in front
of you. Don't jump down yet... look to the left to see a pain box. We can get
over there with a jump and an air dash (a stomp) for a [_LIFE GEM_]. Jump
down now and you'll have to fight four armored minions. They have some heavy
armor on the front that can block your attacks when they hunker down, so they
are a bit more annoying than usual. Use things like guillotine and sustained
whip to make up for it (or just somersault).

Climb up the rings you'll find at the far end of the pit and claim the
[_SOLDIER'S DIARY_] as your own. Head forward and you'll see a scene showing
you what this next area looks like in a panoramic view. Use the device in
front of you once you get control (what else are we supposed to do!?). You'll
see that you have to extend section of a bridge. We'll be doing this multiple
times in this area, so it's worth noting the limit of our bridge sections is
four, as well as the fact that we MUST connect to an anchor point for the
bridge to stay in place. For this first bridge just go straight and then
follow it to see a scene.

Ha, it's the chupacabra from the first Lords of Shadow. Read the lore entry
for him and you'll learn Gabriel sealed him here for being a bothersome pest.
Serves it right! But... now we gotta free it. Damn. Head back down and use
the bridge console.


(-NOTE-) You may see an area off to the right of where we started that you
        COULD connect to with the first bridge console, but it just leads
        to a Dungeon Key receptacle that we can't use right now.


Make this bridge go straight too and follow it to a new console. Here, you
can use this console to connect straight or to the left. Go STRAIGHT first
using UP, RIGHT, UP. Now, go to the console you connected and make this
bridge go LEFT, DOWN, DOWN. You'll connect to an area with a pain box in it
for a [_VOID GEM_]. Head back and connect the bridge to the exit area next
(UP, RIGHT, RIGHT). This leads to the "exit" and more importantly a switch
off to the right that will help free the Chupacabra.

After using the switch we'll now need to retrieve the prison and open it.
Not too hard. Head back to the console now (which should be the one on the
left) and use it to go left (LEFT, LEFT, LEFT). You'll have the console in
your grasp now and it will retract back to you. Now, we need to take it to
the "opener" off to the right (see it glowing over there). Use the console
again and go UP, UP, RIGHT. This is important as it lets us walk to the
console we connected to. From this new console, go LEFT, DOWN and you'll
make the cage reach the opener. Cut-scene time.


Well, sounds like we'll have a shop to visit soon. Cool. Head through the
door and offer your blood to have a bridge start forming. Follow it down the
path, running when you can, to a new room. Don't bother with the right path
and go up the left one. Here you'll see a scene with a new enemy: be ready
for a timed button press during the scene and a fight afterwards.

These enemies are Harpies, and they are annoying since they are flying
enemies. Skills like rising strike and guillotine and good here, but watch
out for their mid-air swipes at you (you can eat some damage easily). They
also will sweep down at you with a fast strike (fairly easy to perfect guard
and punish) as well as an attack where they rake their spear along the ground
that is un-blockable. Deal with them as you see fit (a Stolas' Cloak is good
here). Also note that the bone piles in this area can be broken for the
occasional item and/or experience token.


After killing them, go search near the southwest where you came from. There
is a set of rings here you can use to get back up where you were. Here go
straight (past the stairs going down to the left) and search the cubby to find
a dead soldier for a [_SOLDIER'S DIARY_], then head back to where you fought
the harpies (he thought he was SO hidden... ha, we found him regardless!).

Out here find the crumbling building near the edge of the area to the north
and climb up it. You'll find a soldier and [_SOLDIER'S DIARY_] at the top.
Continue north to a great chain that you can cross to continue (which is pretty
neat but nowhere as cool looking as that one chain in Lords of Shadow). At the
end you'll have to fight three more harpies. Good practice!


Once they are dead, search the south area to see some bats showing you where
you can jump to a nearby pillar. This can be a bit tricky to jump to; aim for
the left of the bats. Use the ring and handholds to go down and then left,
eventually reaching a new area above you.

Here you'll have to fight TWO Jailers. Not too hard, as they have less armor
than the first one, however their move-set is a bit different too. These ones
will do a jumping attack that does radius damage (jump!) and can also do an
un-blockable series of hammer swings. They'll actually do that 5-6 times in a
row and tire themselves out (at which point you can really punish them).
Finally they will also set their hammers on fire at times and can then slam a
wave of fire at you and turn their radius attack into a fiery radius attack!

Focus on one at a time for the best results. Things like sustained whip help
a lot here. You can also use your Bat Swarm to keep one Jailer busy while you
focus on another one to make things even more easier. Once they are both dead
you'll be given [_DUNGEON KEY x2_] for your reward, although we do need to use
one of them here to open the nearby gate (hey, its still a net gain, I'll take
it!).


There's a secret nearby that I actually missed on my first go-through of
this area (proving I'm far from perfect!). Once you open the gate go through
it but take a look at the right-hand side of this area. There's a hole in the
nearby gate. Jump up there for a [_VOID GEM_] in a pain box. You can also
get to a previous area by jumping down, but we don't want to do that right
now.


Head forward and interact with the statue on the pedestal. This will open up
stairs on both sides of you. Take either side down and you'll find a soldier
at the end for a [_SOLDIER'S DIARY_]. Now, jump through the hole near the
soldier to find a mysterious room. This looks pretty foreboding, huh? To the
right is a place to use your second Dungeon Key, so go ahead and use it. Next
you will need to offer the emerging statue your blood. Go ahead. Once you do,
a new statue will give you a gem worth [_2,000 EXPERIENCE_]. Sweet!

Head back up now and continue on to see a scene. The third sister, Medusa,
will finally show up. Oh and look, it looks like she brought some blood with
her as well. Fantastic!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Gorgon                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: So here we are, the four of us... or Dracula and  |
|   three sisters who have transformed into one giant reptilian snake      |
|   creature. This fight isn't too hard, mostly because we have a steady   |
|   stream of magic whenever we wish, but first things first: to start the |
|   fight, the Gorgon will erect a stone barrier around herself. The game  |
|   will tell you to use your new Chaos Claws to smash it to pieces. Once  |
|   you acknowledge that and take control, get ready to dodge as she will  |
|   spit fire at you right away. She'll keep doing this until you break    |
|   down the barrier, so put on those Chaos Claws and smash it up.         |
|                                                                          |
|   With the barrier down the real fight will start. You'll now have to    |
|   pay attention to her attacks below (all but the last two... for now)   |
|   as the fight starts in earnest. A quick note: on the outside of this   |
|   very wobbly arena are several tentacles. These things are all rather   |
|   weak, and when they die they will fork over magic orbs even when you   |
|   have no combat focus built up. This is what makes the fight a rather   |
|   easy one: this easy source of magic. Beware that the tentacles will    |
|   try to slap you at times (their attacks barely hurt, but will knock    |
|   you down).                                                             |
|                                                                          |
|   The best way to harm the Gorgon (besides hurting it a tiny bit at a    |
|   time attacking the tentacles) is of course aerial attacks. Use your    |
|   Rising Strikes to get airborne and chain that into aerial attacks to   |
|   hurt her. Don't stick around too long though, as she will often either |
|   try to punch you down or rake her arm across the battlefield.          |
|                                                                          |
|   Now, once you reduce Gorgon's health bar a bit, you'll see a scene     |
|   where she'll try and smash you. Hit the timed button-press here to     |
|   dodge it and you'll see her claw get stuck. Quickly pull out your      |
|   Void Sword and freeze her hand. Now, climb up the claw and start to    |
|   climb her scales upwards. She'll try and rake you off a few times,     |
|   but head up and left to one of the heads. The head will snatch you up  |
|   and make you jam on a button for a bit before seeing an awesome scene  |
|   where you'll dispatch one of the three heads.                          |
|                                                                          |
|   After the first head is gone, the Gorgon will add in the fourth attack |
|   below (the Stone Gaze), but everything else will be the same. Keep on  |
|   the offensive and soon after taking out more of her health you'll see  |
|   another cutscene where she tries to smash you. Dodge it with the timed |
|   button-press and hit her with Void Magic. She gets smarter this time   |
|   though, and will cover her arm in stone. What you need to do here is   |
|   quickly switch to your Chaos Claws and break the stone away, then you  |
|   can climb her arm. As you climb you'll see the nearby head disappear   |
|   into the mass of tentacles... she's getting smarter all the time!      |
|   When that happens, hang around on the two right-most handholds and use |
|   them to dodge her hand until the face eventually shows itself. Once it |
|   does, jump at it and hit the button presses to punch the eye out!      |
|                                                                          |
|   Brutal! Two heads down, one to go. The Gorgon will add in the last     |
|   two attacks here (Meteor Rain, Fire Breath) but she's on the ropes.    |
|   Dodge these attacks and be sure to shoot a Void Projectile at her if   |
|   you ever see her start the Fire Breath attack. Once her health gets    |
|   low enough you'll see the ending cut-scene and will emerge victorious. |
|                                                                          |
| - Fire Spit: One of her basic attacks, she will spit a ball of fire at   |
|   wherever you are, so don't hang around in one place for too long. This |
|   fire will burn the ground it hits and stay there for awhile, so don't  |
|   go walking over it afterwards!                                         |
|                                                                          |
| - Downward Punch: Another basic attack, but usually only done when you   |
|   are somewhat close to her. This punch will of course attempt to slam   |
|   down directly into you, but has plenty of wind-up so you should be     |
|   able to dodge away. If you are in the air near her face for too long,  |
|   this attack is bound to punish you eventually.                         |
|                                                                          |
| - Arena Rake: Her last basic attack, she will put her arm down on one    |
|   side of the arena and rake it across. Her arms are somewhat stubby so  |
|   you can dodge towards the back of the arena to have this move miss you |
|   entirely. Again, she only ever uses this if you are somewhat close.    |
|                                                                          |
| - Stone Gaze: The Gorgon's signature move! Note that she will only use   |
|   this once one of her heads are gone. With this move she will stare at  |
|   you intently with green eyes, making a circle appear on the ground.    |
|   Run away when you see it (you can outrun it easily) and/or dodge. The  |
|   circle gets smaller over time and explodes in a pillar of green light  |
|   at the end, turning you to stone if you get caught in it.              |
|                                                                          |
| - Meteor Rain: You'll only see this attack once the Gorgon has lost two  |
|   heads. She will spray fire into the air and cause meteors to fall down |
|   after awhile, covering about 70% of the arena in harmful fire. Get     |
|   into the safe area when you can to avoid damage.                       |
|                                                                          |
| - Fire Breath: This is honestly an attack you should never see. Why?     |
|   When she starts this attack, a blue light appears in her mouth. That   |
|   is your cue to hit her with a Void Projectile. If you don't do this,   |
|   she will spit a stream of fire at your current location (which is      |
|   still rather easy to dodge away from, but still hurt her before she    |
|   hurts you!                                                             |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you defeat the beast and its heart shatters, go ahead and pick up the
[_PRIMORDIAL CHAOS GEM_]. Like the Void Gem before it, this lets you use your
Chaos Projectiles: Chaos Bombs. Use it on the ceiling now to see what they do
(Destructive Power!).

Ok, time to head up. Climb up the Gorgon's right arm and onto the pillar,
which will lead you up and around to the floor above you. Up here ignore the
first path to the left (dead end) and go down the second, hanging a left to
see a Pain Box. This one has your first [_CHAOS GEM_]. Grab it and head back
out to the outer walkway. Use the magic font and then climb up through the
hole you made to a new area.

Here head down the stairs (either side) and interact with the lever to head
down to the door. Cross the bridge here. On the far side you'll face another
Dungeon Jailer and minions. These guys all have armor, so now is as good a
time as any to pull out the Chaos Claws and destroy the armor. After that make
use of the Sustained Whip to take them out. Use the key you get on the door to
open in and continue. You'll see a scene shortly.


Soon you'll be in the Chupacabra's shop. There are several items here to
buy (see the table below), but chances are you can't afford the three gems
(I know I couldn't!). I would recommend nabbing the artwork though, as you
can buy three of them. Don't bother with anything else.


                                o-------o-------o
                 o------o       |       | Void  |
                 |      |-------|Stolas'|  Gem  |
                 | Art  | Life  | Clock |-------|--------o
                 |      |  Gem  |       |       |        |
                 o------o       |-------o Tears |        |
                 |      |-------o       |  of   | Dungeon|
                 |      |  Seal | En-   |   a   |  Key   |
                 |Dragon|   of  | Snared| Saint |        |
                 | Scale|Alastor| Demon |       |        |
                 |      |-------o-------o-------o        |
                 o------o       |       |       |--------o
                        | Chaos | Dodo  |       |   Art  |
                        |   Gem |  Egg  |       |        |
                        o-------o-------o       o--------o
                                |  Art  |
                                |       |
                                o-------o


                 o----------------------------------------o
                 |  SHOP PRICE LIST                       |
                 o----------------------------------------o
                 | Life Gem:         5,000 XP             |
                 | Void Gem:         5,000 XP             |
                 | Chaos Gem:        5,000 XP             |
                 |                                        |
                 | Dungeon Key:        200 XP             |
                 | Dodo Egg:           300 XP             |
                 | Tears of a Saint:   300 XP             |
                 | Dragon Scale:       400 XP             |
                 | Seal of Alastor:    400 XP             |
                 | Stolas' Clock:      800 XP             |
                 | Ensnared Demon:     800 XP             |
                 |                                        |
                 | Artwork:            100 XP             |
                 |                                        |
                 o----------------------------------------o


After you are done, you can note the mirror nearby (which we need a special
item to activate that we don't have) and then try to leave. As you try to
leave, the Chupacabra will stop you and give you the [_TALISMAN OF THE DRAGON_]
saying that the Dragon has returned. Nice. Go ahead and leave the shop now.


We'll now be able to explore this area the game skipped for us. To your
immediate right is a [_SOLDIER'S DIARY_]. To the left is the statue the game
made sure to show you: an altar of sacrifice. Use it to claim a [_KLEIDOS_],
one of the items we need for the mirror in the Chupacabra's shop.


(-NOTE-) If you want help for the Kelidos Challenges, check out that section
        of the guide.


Now, before we go summon the wolf and do what they want us to do there are
a couple of optional things we can do, mainly involving Dungeon Keys. We'll
nab valuable experience as well as items.

From the Chupacabra shop, head left and you'll find a wide circular room with
a lever. Pull it and this giant elevator will take us down to a new area. We
will have to do some platforming here, and it can get a little tricky, but I
have faith in you!

Jump to the pillar and head up. You'll need to jump up soon, and once you do
quickly move to the left as a hole above you periodically drops lava. Stay
here as to your left (and right, now) both holes drop lava. To your left is
a swinging blade, and past it are THREE handholds that all have lava being
dropped on them. We need to wait for the lava around the blade to stop, wait
for the blade itself to stop, and jump past it (tricky timing!). Once you do,
you will have to move to the left while avoiding lava and jump past another
blade. Move one space to the left once you get past that blade to be safe from
the lava.


SECRET TIME! We're going ton uncover two secrets here. Head up from here and
note the area to the right... You'll see a broken fence. Head up and to the
right when you can to find that you can get by the broken fence, then drop
down. There is a [_PILE OF SACRIFICE_] here for you with a Kleidos. Nice!

Head back to the central pillar and head up. Up, up, up. You'll reach the
top of the structure and can head left. To your left is a break in the fence:
jump down to the ledge against the wall, then look around for a hole with a
pain box nearby, giving you a [_CHAOS GEM_]. From here you can fall down to the
ground below. People who didn't follow this guide will have to use a chain and
more handholds past the blade to reach the ground.

Follow the path to a pool of lava. We've actually been here before: this is
near the start of the City of the Damned, but with our new Chaos Projectile we
can connect these areas together. Use it and look up to see a chandelier. Hit
that with your Chaos Bomb to drop it down and then head into the room of blood.

Here you will likely encounter THREE DUNGEON JAILERS! This is good, we will
get three keys once we kill them! The best way to handle this fight is to try
out our new Talisman of the Dragon! Select it from your relic menu and use it
to instantly kill all three foes and see a bad-ass cut-scene. Gather up all
of the keys.


Now from the Dungeon Key receptacle that we used the last time we were here,
open up the door on the left with your blood. This path leads to the room we
freed the Chupacabra in, but you'll likely have to fight another Jailer and
minions on your way (we'll get that key in a second). Remember that Dungeon Key
area here? From the first bridge console, make it go LEFT, LEFT, LEFT to that
area. Use a key here, followed by a sacrifice of blood for [_2,000 EXPERIENCE_]
prize. Worth it, huh? Head all the way back to the Chupacabra Shop now.


We're still not done...


After heading back to the Chupacabra shop, we'll be able to visit a new room.
Head straight from the shop and go down the path slightly to your right. This
leads to a "Map Room". Offer up some blood inside the room to see what I am
talking about. Here you can warp between map rooms.

Now, despite this being the first "Map Room" we've ever been too, we can still
use it to warp to a new location in Bernhard's Wing. There's a ton of stuff to
get over there, so let's go!



 Bernhard's Wing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After warping over, leave the Map Room and directly to your left you'll see
a knight in the corner for a [_SOLDIER'S DIARY_]. Head forward and with our new
Chaos Power projectile you can blast a chain up ahead and drop down some
swinging platforms.


From here we have three ways to go, but there's really only one new way to
go: to the right. Use the platforms to get over there and use the pain box
for a [_VOID GEM_]. There is another pain box nearby though, but we'll have
to be quick. Note the waterfall to your right. Yep, we will have to freeze it
and then quickly do some platforming. It's not a bad idea to go ahead and use
the wooden beams on the left BEFORE freezing the waterfall and seeing exactly
where and what you have to do (a series of jumps to the right). Do that first
to get a feel for your journey, then head back and try for real. Freeze the
waterfall and quickly use the beams to get over to it, then climb it. Head up
and to the right to find a path leading up for a [_LIFE GEM_]. You can fall
down through the ceiling to end up by the swinging platforms.


We're not quite done yet though, as BK can still show you more things to
find. From the platforms, head STRAIGHT and you'll end up at the broken
staircase. Heal here if you want and then follow the LEFT PATH upwards to
the hallway leading outside. Out here you'll likely fight some vampires.
Kill them and continue on to a switch room. Use it and you'll be at the very
beautiful hall we were in earlier.

There is a place here we can get to now that, while we could have gotten
earlier, just makes sense to do now. Drop down and battle the horde of vampires
below (there are quite a few of them - five at least; a good chance to get some
experience). Once you are done, locate the waterfall in this area and freeze it
so you can climb it. This path upwards leads to a [_VOID GEM_]. Sweet!


There's one more thing we can get here in Bernhard's Wing: a Dungeon Key area
that we couldn't use before. Keep going forward (head across the swinging
platforms) and make your way to the hallway we had to run down (the one before
the statue fight). At the beginning of this hallway climb up onto the rafters
and use the swings and jumps here to head forward. This leads to a hole in
the wall on the right you can enter. The Dungeon Key area is right in front of
you now. Use a Dungeon Key here to gain [_2,000 EXPERIENCE_]. Very nice.


We have one more thing we can do, but it requires going back to the City of
the Damned. Head back to the swinging platforms you dropped down when you
first got to Bernhard's Wing and take the right path to an elevator (break
the furniture on the way). This leads to the City of the Damned beginning.



 City of the Damned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Proceed to the first blood room and then open the door  just to the left of
the switch. This is the split-room where we first learned about how to climb
chains, remember? Take the left path here as if you were headed to the Wolf
Emblem area, then once you get there climb the left side (as if you were
following the wolf) and head UP when you can. You may remember this from a
bit earlier, but there is a Dungeon Key area here. Use it for a cool and easy
[_2,000 EXPERIENCE_].


Now, we are done collecting. Go ahead and use the nearby Wolf Emblem to head
back to the city. Note that this Wolf Emblem will take you to the exact same
place the one near the Chupacabra's Shop would, so have no fear!


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                            THE ANTIDOTE                              >==O
   ``-.____________________________________________________[LoS-4]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Downtown
¯¯¯¯¯¯¯¯¯¯


We'll be in a parking lot. You can break stuff here if you wish, but it is an
enclosed space and we'll need to use the nearby elevator eventually. Once you
do you'll see a scene. Seems like the city is under attack thanks to the gas
spill from Bioquimek. Great. Also, Zobek hasn't gotten any useful info yet
from Raisa. Double great. Sounds like we're off to find an antidote.


Once you gain control, head for the elevator again. You can explore Zobek's
hallways to fill out the map if you wish, but there's nothing of interest.
The elevator heads back to the parking lot, but things have changed quite
significantly! There are enemies out here now: a bit stronger version of the
Possessed Citizen. Still, no big deal. Take them out and head up the right
side to find the door from earlier. Use a Chaos Bomb here to blow it open.
Next use a Void Projectile, but note that it really doesn't help.

What you need to do here is to look up to the right, at the roof of the
parking garage. There is a sprinkler up here we can use the Void Projectile
on. Do so and it will force the water to cool the fires in the hallway, which
lets us pass. Head down it for a scene.


Well, isn't this lovely? Kill the citizens here and head forward. You'll
see a path off to the left here, but leave it alone for now as there's
nothing we can do over there (for now). Head forward instead and kill all of
the citizens you find on the bridge. Once you get to the street beyond, ignore
the map pointing into the building on the right and head to the end of the
street. To the right is a place you can jump up to reach the roof. Do so to
find a pain box and a [_CHAOS GEM_]. Drop down now and enter the shop on the
right.

This looks to be an old book store. Shame. Find the rats in here and use
them to transform. Now you can enter the venting. Follow the path to the next
room and transform back (don't use the other vent in here: it just leads back
to the book store!). Go up the ramp here and jump out of the hole in the wall
(which technically changes us to a new area).


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you land, look in the corner for a [_CITY MEMORIAL_]. Break the objects
nearby and head onward to fight a citizen demon. Note that they are going to
start using people's bones as weapons now. Ha! Kill him and drop down the
ledge on the right.

Down here look in the corner for another [_CITY MEMORIAL_]. There are two
more demons nearby. Note that you can freeze the waterfall to get back up if
you wanted to, but let's keep pressing onward. You'll reach a circle area
where an entire group of citizens will fight you (the Smashing Stab Void
Sword attack does wonders here, if you have it). Take them all out. Be sure
to break all the objects in this area afterwards (there are a lot of goodies).


After that, head to the right to see a way up, but it is guarded by some
electricity. Step back and look to the right to see a red generator. Use a
Shadow Dagger to hit a node above it to stop the electricity and then you
can move on. Be sure to drop down to the street once you pass the gate as you
can find a [_CITY MEMORIAL_] down here (we sure are racking these in).

Use the path above to get into the building through the hole in the wall
and enter the door for a scene. Continue on once it is done (you can break
the sinks here for items). Now, once we go through the next door we have some
path choices. You can do this in a number of ways but for the sake of order
I'm just going to put down what I did.

Head to the RIGHT first and break everything in this room. Everything, but
most importantly the door at the end, which opens up another room. Break up
this room too, but use the bats you see to shimmy into one more room. Here
you can use some rats to get small. Do so and head through the grate. Take
note of the pain box here (which we can't use in rat form) and head through
another grate, then down the holes in the floor.

Oh goodie, demon things! Head to the right when you can and change back to
your vampire form, then kill the demons. Follow the only path you an and head
down to the basement, where you'll find two vampires with shields waiting for
you. Use your chaos claws and take care of them. Now, head to the left where
you'll find a door guarded by fire. Use three Void Projectiles to stop the
fire and claim the [_VOID GEM_] here as your own. Also, use the nearby wheel
while you are at it.

Head back out and check the end of this room to see a door and a switch.
Pull the switch to restore power, which opens the nearby door. Head through
and ignore the right path (we can't use it yet), then head up when you can.
Once you do, STOP and turn around. Jump over the hole and go claim the pain
box nearby for a [_CHAOS GEM_]. Nice!

Jump back over the hole and continue to the next big room. Kill the vampires
here and destroy everything in this room (desk and bookcases included). Head
up the stairs and, when you can, jump over a gap in them to keep heading up.
This leads to a dead end but does net you a [_CITY MEMORIAL_]. Head back down
the stairs now and into the hallway you see. This leads back to our starting
area.

Take the middle path now and defeat the citizens that fall down to greet you.
In this hallway is a [_CITY MEMORIAL_]. Grab it and then check the middle room
to find that pain box from earlier for a [_LIFE GEM_]. Handy. Now all we have
left to do is use the nearby elevator (where they wanted us to go this entire
time). Feel free to do so now.


Exit the elevator when you can and jump down into the large square area.
Foreboding, no? Well don't worry too much, it's just the police. They'll
ask you to come with them, but of course we're not going to do that, so
they'll attack (sounds pretty realistic: don't do what the police want and
get attacked).

These are Riot Police and are fairly resilient, although we will be facing
three of them. They can shoot at you with their machine gun, fly up and slam
into the ground, do an un-blockable dash move and finally they can guard with
their shields. Use heavy attacks on them to get through the guarding and try
and focus on one at a time to make things easier on yourself. Dodge from the
machine fun fire and once you kill one, get away as they hae a tendency to
explode (which and and will hurt other enemies around them). After you kill
the last one you'll see a scene.


Head through the newly opened wall and hang a right. Use the ladder over her
to find a [_PILE OF SACRIFICE_] for a Kleidos. Nice. Jump down now and head
into the building. You'll find a way to turn the power on in here. This area
leads out to the first part of the city we were ever in, with a battle between
riot police and citizens below. Jump down and join the chaos. Try to focus on
the police if you can (they are much tougher). Once everyone is dead, use a
Chaos Bomb on the fire escape to open the way back up to the roof.

Now let's head for Bioquimek. Head down the street and up the ramp, hanging
a left through the wall and use the hatch. Follow the path here to a big area
in the sewer where two Riot Police will attack. Feel free to abuse magic here.
Take them out and continue (fill up on magic). Once you get to the stairway,
head up and then go down the path to the right. Use another Chaos Bomb here
to break open the door and then use the switch to open it up (leading to a
new area we've never been to).

Jump down to the lower platform here, then jump down again. You'll find a
pain box nearby with a [_CHAOS GEM_] in it down here. Nab it and continue on.
You'll soon be in some narrow hallways where possessed citizens will attack.
Beware of their weapons and take them out. Once they are gone, go down the
left path (jump the gap) to find a Pain Box with another [_CHAOS GEM_]. Jump
the next gap and continue (be sure to explore the hallways to the right to
fill out the map, even though there's nothing over there).

Further on you'll need to jump to a central pillar to continue. We need to
climb upwards, but the path is littered with areas that spark. Climb up and
watch out for sparks on the way. You'll need to jump from the inside pillar
to the circular wall at one point, and when you do head right (and up) while
watching out for steam. Any time you see steam stop and wait as there is one
point where you need to cross two steam pipes in a row. Do that and keep
heading up and you'll be OK.

Once you get to the top, STOP and look down. A Pain Box is right below you.
Jump down to it (air-dash to be safe) and another [_CHAOS GEM_] is yours. They</pre><pre id="faqspan-3">
are really making up their Chaos Gem numbers in this area. You can jump to a
nearby hand-hold from here (look for a yellow ring) to climb back up easily.


Now that we're up here, look around for a nearby catwalk to jump to. Note as
you continue the rail on the left is broke. You can actually jump down to a
lower catwalk here and out to some stonework, but it leads nowhere right now.
Stay up here and jump the hole, then climb the ladder you find. Head right when
you must and keep heading every upward. Keep climbing up to find a battle
taking place on the street above. Join in and waste everyone.

Make your way down the bridge to where two more Riot Police are shooting at
you (the other way is a dead end, in case you were wondering). Take them out
as well. The central statue in this area is amazing. Head past it and use the
Magic Font if you wish, then head up the stairs on either side. At the top is
a Pain Box with a [_VOID GEM_]. Use it and jump down to the Magic Font, then
head through the arch on the right. There is a [_CITY MEMORIAL_] here. Past
it is a chain door. Use your Chaos Bombs on the chains on both sides to open
it up.

Head inside and enter the elevator and use it. This is an excessively large
elevator, don't you think? Still, no fights. Once you exit it you'll be in a
wide under-ground area. This area is annoying, but we'll have to do some light
platforming to continue.

Climb up the metal beams to your left and jump onto a boxcar when one comes
by. Stay hanging until you pass an electrical hazard up above, then climb on
top (you can move around the edges of all these boxcars, but can only get to
the top from the ends). Once your line evens out after a curve, jump down to
a boxcar below (do NOT, hang on and try to keep riding... trust me!).

Now, another electrical hazard is coming up. Move to the end of this lower
boxcar and fall off - Dracula will AUTOMATICALLY HANG ON (a tip I wish I knew
earlier). Ride under the electrical hazard, then get back up. There is a secret
coming up... look to the left as you leave the tunnel and jump to a handheld
(you can see the bats here). This leads up to a [_CITY MEMORIAL_]. Nice! We
can jump back down to a boxcar afterward and then jump off to solid ground to
the left.

Over here there is a [_CITY MEMORIAL_]. Nab it. Don't bother heading up
where the bats are, that just leads you back up to the upper boxcar ring
which we really don't need right now. Head into the covered area and find a
whole to drop down. Keep heading down and open the hatch you find to drop
down further into Bioquimek.


Down here you'll find some guards and an area to change to a rat. The rat
form is just a "oh shit" back-up, so leave it for now and go hide behind the
nearby crate. Use your Bat Swarm on the non-patrolling guard, then quickly go
possess the other guard when he checks on his buddy. Use him to get through
the door. You'll lose him soon to de-contamination.

In the next area you'll see a scene. Looks like they are loading something
up. Take note of the nearby rat area and hit the guard with a Bat Swarm. Go
climb up the ladder nearby and jump to the right. This will make a noise,
causing the guard to go on patrolling duty. It is tempting to possess him,
but wait a bit. Climb up to the pipe and jump to the middle, then look to the
right for a ladder. Climb up for a Pain Box with a [_LIFE GEM_}.

Good, now go back down and go possess the guard. Be careful. Once you do,
take him to the closed chain-link fence and use him to open it. He'll die
shortly afterward. Now here you will see a hole in the train. We want to use
this while in rat form, so go turn into a rat and walk up the ramp there to
use the hole. Once you are inside the train, take a left and turn back to
your vampire form.


You'll see a scene now. A few of them actually. We'll soon be introduced to
a new enemy: Satan's Soldier. Hurt him a bit and then try and grab him to see
another scene. Badass! Quickly go for the window when the guard spots you and
you'll be on the side of the train. Climb to the right, jumping when you have
to while the guard shoots at you. At the ladder, climb up and run down the left
side of the train for a scene.


Well crap. The guard is trying to shoot off the coupling. Forget about the
Satan's Soldier and dash past him. Throw a Bat Swarm at the Golgoth Guard to
keep him busy and then fight until you see a scene. We're hanging on for dear
life! Once you gain control, quickly move to the right again along the train
and head up, then run down the train to see another scene.

Seems like Satan's Soldier is persistent. Or perhaps it is another one, it
is hard to tell. Either way, we're in for a fight here, so fight like normal
until the creature runs away and another Guard shows up. Quickly run towards
him (usually a bad idea) and jump to the metal sticking out. Follow this along
the side of the train again and head up when you can. Run down the train and
you'll see a scene.

We are now holding on as the train goes, but in this part there will be
several lights that we need to dodge. You can move into one of four areas
here to dodge them (Far Left, Central Left, Central Right, Far Right). To
stay safe you need to look ahead and see which one of these four positions
you need to move to (easier typed than done), but it is entirely feasible to
minimize the damage you take by doing so (although you can still expect to be
hit a few times: this is your first time here after all).


After dodging a number of lights, we'll see another scene. Satan's Soldier
will grab Dracul and pull him into the train. Time for a fight!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Satan's Soldier               - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: I was REALLY tempted not to make this guy a boss  |
|   fight, but the game technically gives him a boss bar and you do have   |
|   to kill him. Ugh. It is a pretty pathetic boss fight though, as you    |
|   will soon see. Killing off this beast is fairly easy...                |
|                                                                          |
|   I doubt you need help, but you may as well check out his moves below.  |
|   It is important to note that in this boxcar, in each corner, you can   |
|   find a cowering human. These guys are merely fodder and if you wished  |
|   you can dine on them to recover health (or just kill them, your choice |
|   really. Again, check out the moves below and enjoy.                    |
|                                                                          |
| - Stomp: A very annoying attack, the Soldier will stomp in-place with    |
|   very little warning. Try and jump and attack if you can, or dodge      |
|   backwards as the shock isn't too far.                                  |
|                                                                          |
| - Guarding: Not an offensive move, but the Soldier loves to guard. He    |
|   seriously loves it. It is annoying. Just like the Riot Police, if you  |
|   find him guarding excessively, go for heavier attacks (like the end    |
|   combo of your Sustained Whip/Sweep) or Guillotine to hurt him. Or just |
|   use Chaos Claws.                                                       |
|                                                                          |
| - Dash Attack: A very dangerous move in these close quarters. This is    |
|   his un-blockable dash attack that he will use in order to do some      |
|   guaranteed damage against you. Dodge away to avoid it.                 |
|                                                                          |
| - Ceiling Drop: The most note-worthy attack he does. Occasionally the    |
|   Soldier will climb up onto the ceiling and try and drop on you. Now,   |
|   usually I'd say avoid this move (it does a pound if you do), but if    |
|   he does hit you with it, it will start a button-mashing scene that     |
|   you can actually win and do significant damage to him with. So by all  |
|   means Mr. Soldier, drop away!                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


After you've done enough damage to kill him, you'll see a scene of the train
crashing. You'll also have a visitor shortly afterward, unwanted as he may be.
We'll be in a new area afterward as well.



 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Now, I know I just said we are in a new area... but we're going back to the
old one! Haha, trust me, trust me, this is good. Turn around and drop down to
the train tracks. Now, start going down the the way we came from. You'll end
up going off the map for a bit and a warning will pop up, but keep going...


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here the Golgoth Guards are gone. Head down the tracks but look to the left
side to find a place to use a Dungeon Key... this will net you a whopping
[_2,000 EXPERIENCE_]. Further down you can find a [_CITY MEMORIAL_]. Use it
and continue down the tracks. At the end you'll see a Pain Box, giving us a
[_LIFE GEM_]. Grab it and we're done here, although you can fight some
Possessed Citizens for the experience (some of them have guns, watch out!).
Head back the way we came.


 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Time to continue. Meet up with the Lieutenant and move towards the left wall
to see him jump up, paving the way for us to follow. Head up and drop down to
the next room. Hit the switch her to open the way forward. You'll see some
possessed down below. Drop down and fight with the Lieutenant, but beware of
some back-up (the game will point this out). One of them has a devastating gun
that we'll want to silence ASAP. There is a way back up nearby that you can
take, but the enemies down below will try to stop you with a spit attack. If
you hurry you can dodge it though (the path upward is RIGHT, UP, UP, UP - jump
quickly and you can dodge the spit). Kill the grenadier up above and wipe up
down below.


Now we'll need the Lieutenant's help. Go hit the switch and then make the
Lieutenant hold it so you can get by. Hang a left when you can and then jump
down the ledge on right. There is a Dungeon Key statue down here. Use it and
sacrifice some blood to net [_2,000 EXPERIENCE_]. Head back up and to the left
you can find some yellow wires on the wall. Interact with them to let the
whiny Lieutenant join you and open the way up to the right.


Continue on and jump down into the next room and fight. Here a Satan's
Soldier will show up. See, right after his "Boss Fight" too. Wimp. Still,
be careful of his ranged attacks and spit attacks (which is new... he will
spit at you and make you button-mash to get free). Take the enemies out and
jump up to the bats when you can. You need to press a button to throw the
Lieutenant up higher, then jump to him and repeat to open the way forward.

Head into the next room and jump up to the bats, then over to the beam. Here
the Lieutenant will say he needs to go as Zobek calls. Just when I was starting
to like the guy. Bah. Continue on the linear path and follow the ceiling rods
to a [_PILE OF SACRIFICE_] for a Kleidos. Jump back up to the bar and head up
again. This lead up to a beam.

Jump over to the next beam and note we can go right or left. Head right first
to a bar and another beam. Follow it around to a Pain Box for a [_CHAOS GEM_].
Nice. Head back now and go the other way. Here, drop down onto the floor below,
but DO NOT go out the door just yet. Instead, follow the beam nearby to another
Pain Box for another [_CHAOS GEM_]. Whee!


Head back to the hole in the wall now and jump down, where you will see a
scene. This is... quite unexpected, but when Trevor calls, Trevor calls,
whisking us away once again...


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                            CARMILLA'S LAIR                           >==O
   ``-.____________________________________________________[LoS-5]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Carmilla's Lair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Nothing we can do here except head to the one open door. Here you'll see
an intriguing scene. Afterwards, we'll be poisoned. Ugh, should have never
trusted her! Bah.

Here we'll fight two Bloody Skeletons. They aren't too tough, just watch
out for the un-blockable attacks and break any shields they may show up with.
What makes them unique is the fact that they will turn into puddles of blood
once they die and look around for new piles of bones to possess. Note that
even the blood has a life bar, but it moves fairly fast. If there's no bones
around, they will die in time. However you can freeze the blood with a Void
Projectile and kill it if you wish.


(-NOTE-) You can often kill bones in an area ahead of time to limit the
        number of times a Blood Skeleton spawns (a useful tip since this
        isn't the last time we'll see these Bloody Skeletons).


After defeating the skeletons, you'll see another scene. I have no idea how
any of this is possible, but... oh man, what a good scene nonetheless! We will
have to play a little game afterwards:


 Carmilla's Hide-and-Seek
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Well, never though you'd be playing hide-and-seek, did you? Carmilla is out
looking for us and trying to stop us from getting through the northern door.
To get through, we need to activate FOUR plates on the floor, however we can't
let Carmilla see us. If she does, we have to fight some summoned monsters (not
a horrible thing, since we still gain XP and skill mastery).

Since I can't give you a blow by blow here, here's my tips for Carmilla's
Hide-and-Seek!


o The four plates are in the four rooms: one plate in each room. We need to
  get to each of them.

o Offer blood to each plate to activate it. However, Carmilla (being a
  vampire) can do the same, undoing our work. We need to get to all four
  without her undoing any of them!

o With that above tip in mind, go find each plate and memorize where they
  are at. Then DASH! Dashing from place to place can help immensely.

o Don't let Carmilla see you, but don't be too scared! If her light isn't
  in your direct path, dash behind her or around her! You can't afford to
  tip-toe in this game.

o Carmilla will often come inspect the room that you just activated the
  plate in. Try and get out before she does.

o Lastly, Carmilla has... some sort of control over the central bookcases
  in these rooms: she can lower them at will if she thinks you are behind
  one. Lesson: don't hide and stay on the move!


Once you get all four plates, you'll see a scene and the game will be over.


Head forward and offer blood to the plate to open the way forward, noting
the Pain Box on the left. Continue on to a hallway. Fill up your health here
if you wish, then head left. You'll find a place to jump up here. Follow this
path out the window and to the left, then back inside leading up to an arch
and a [_PILE OF SACRIFICE_]. Jump down when you're done and head outside.


To the right is a knight with a [_SOLDIER'S DIARY_]. Continue on up the path
and admire the view (it really is quite good) until you see a scene.


Once you get to the top, you'll see a scene and will soon have control.
I can't believe they did this here, the classic "Shoot the right person!"
puzzle!

Well, there is a wrong and right answer here. Since this is a guide I'll be
outright telling you which one to bite, but the trick here is to listen to
WHAT the Marie is saying. Only one of them ever makes comments like "I am your
woman, choose me!". That one is obviously the wrong choice.

Now, to pick the right Marie, choose the one on the right. You'll see a scene
afterwards and will start a fight against the lovely Carmilla.


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                   Carmilla                   - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Like the Gorgon fight, this is going to be a      |
|   multi-phase fight! Carmilla will add new moves as the fight progresses |
|   and we'll have to do special attacks at times as well, but never fear, |
|   you have Bkstunt on your side!                                         |
|                                                                          |
|   To start off the fight, Carmilla will summon three rings to rotate     |
|   around her. These rings form a sphere which can only be hurt by your   |
|   Chaos Claws. What a bother. During this phase, Carmilla will use the   |
|   first FOUR attacks below, one of which is her minion summon. These     |
|   minions are also our source of magic, which we'll need to power our    |
|   Chaos Claws and for healing through this whole fight. It is worth      |
|   noting that you can use these minions to power-grind your weapon's     |
|   mastery levels if you so chose.                                        |
|                                                                          |
|   After the first barrier falls, you'll see a quick scene. This is when  |
|   her lightning strike attack gets a small buff and she'll start to      |
|   fight more when there is one minion out. Not a very big change, but    |
|   something. Keep at her barrier, refilling magic when needed and soon   |
|   the second one will fall. After the second one is gone she'll start to |
|   fight with both minions out (which more often than not hurts them WAY  |
|   more than you!). Keep at her and soon you'll break the last barrier.   |
|   You really have to focus on her, dodge every other attack, and dash in |
|   after every shockwave to break this last barrier.                      |
|                                                                          |
|   With no barrier left, she'll add in the fourth attack below (the       |
|   Lightning Pillar). However, if you go to hurt her you'll soon find     |
|   that she is virtually untouchable! She's just too damn fast! The key   |
|   here is to hit her with your Void Projectile, which will freeze her    |
|   entirely and allow you to hurt her. I recommend some strong Chaos Claw |
|   attacks. She'll mist away after she's taken some punishment, meaning   |
|   you have to keep freezing her. Good thing we have minions.             |
|                                                                          |
|   Once you take off around 70% of her health, you'll see a scene. This   |
|   scene is very important, as you gain a new power: Dracula has sucked   |
|   out Carmilla's Mist Form! You will have to use it soon, as the game    |
|   instructs you how. Carmilla will summon a demon familiar and use it    |
|   to grab you. This is where the game will show you how to use your new  |
|   Mist Form (right directional button, R2).                              |
|                                                                          |
|   With the demon unleashed (literally), the final four attacks down      |
|   below are now being used. The other attacks of course aren't, so at    |
|   least we got that going for us. The game will also point out that we   |
|   can use our new Mist Form to get to Marie and drink her blood. This    |
|   will help stave off the poison, but isn't necessary for victory at     |
|   all. This portion is all about finishing Carmilla off while avoiding   |
|   her last attacks. There's no real trick here, just avoid the last four |
|   attacks below and feed if you need to (it really does lower the poison |
|   effect a ton). Freezing Carmilla is still very helpful, so use that    |
|   tip and finish her off.                                                |
|                                                                          |
| - Shockwave: Your basic "Get away!" shockwave attack. Annoying, but not  |
|   very dangerous. This is even more annoying when you factor in the fact |
|   that you HAVE to break down her barriers, so be sure to dash back in   |
|   after this attack if that's what you are trying to do.                 |
|                                                                          |
| - Ball Dash: It's the hamster-wheel of death! Gah! Bloody Tears! Heh,    |
|   this is her dash attack. She'll show the un-blockable sign and then    |
|   make her ball dash at you. Easy to dash out of the way. She'll often   |
|   hit and knock down her minions with this attack.                       |
|                                                                          |
| - Lightning Strike: One of her more deadly attacks (and even then it is  |
|   fairly easy to avoid). She'll call down lightning and make it fan out  |
|   in a wave around her. It's worth noting that after her first shield    |
|   break she will enhance this attack, giving it a larger radius. This    |
|   attack also hurts her minions. Poor minions.                           |
|                                                                          |
| - Minion Summoning: Speaking of minions, here they are! Carmilla will    |
|   of course summon minions into the fight. This is actually a really     |
|   good thing (and a necessity) as we need them to refill our magic       |
|   meters. Note that most of Carmilla's attacks hurt these poor, poor     |
|   minions as well. Life's rough, being a minion...                       |
|                                                                          |
| - Lightning Pillar: She adds in this attack after she's lost her last    |
|   barrier. With it, she basically calls down a pillar of lightning and   |
|   sends it at you. Yikes! Very dangerous, but the pillar's width is      |
|   fairly narrow, so dodging it should be no problem.                     |
|                                                                          |
| - Clone Summoning: When I first saw this, my jaw dropped. What the heck! |
|   Yeah, Carmilla summons around nine clones and starts circling you with |
|   them. The only attack they'll all do is send a lightning wave in at    |
|   you, but they do it twice in a row and speed up as clones die, so be   |
|   sure you're quick on the jump. To kill the clones, just attack them    |
|   like normal. All the clones die rather quickly, and soon you'll kill   |
|   them all off.                                                          |
|                                                                          |
| - Demon Grab: This is the first move you'll see out of the Demon and     |
|   the move that helps you learn how to use Mist Form. The Demon will do  |
|   an un-blockable grab. Easy enough to dash away from, but you will need |
|   to use Mist Form if you get caught.                                    |
|                                                                          |
| - Demon Shockwave: Get to close to Carmilla and you can either expect    |
|   this move or Demons Swipes. This shockwave is like most shockwaves     |
|   and is meant to push you back, not do harm. Still, annoying.           |
|                                                                          |
| - Demon Swipes: The other move Carmilla will do once you get close       |
|   enough: two quick swipes right at you. Dash away to avoid them, off    |
|   to the side or backwards. They are quick, but you're quicker.          |
|                                                                          |
| - Demon Lightning: Her go-to move once you get close enough. This move   |
|   is similar to the Lightning Pillar but can be done twice in a row.     |
|   She usually only does this when you are at range. Easy to dash away    |
|   from at the last second, just remember the second one is coming!       |
|                                                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


The cut-scenes after you defeat Carmilla are just... amazing. Every one of
them. But what happened to Marie!? Nothing to do here except backtrack back
into the castle. Keep going to see a scene.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                          MIST FORM COLLECTING                        >==O
   ``-.____________________________________________________[LoS-6]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Ah, questions have been answered but even more remain. Well, we have our
Mist Form if nothing else. So, now that we have Mist Form, we can go collect
a bunch of new stuff, which is what this section is dedicated to.


                    ( - I M P O R T A N T   N O T E - )

While it doesn't happen RIGHT away, we are going to get another key item
fairly soon in the future. One that let's us collect a whole mess of new
items, similar to what this new Mist Form is doing for us now.

If you wanted to, you could skip this section and carry on until you got
the new mobility item, then have yourself one giant collection party. Doing
this will allow you to string together and simplify a few of your collecting
trips. However, it also means you just have more work to do later and you
will have less upgrades until then. It's really your choice...

                ( - E N D   I M P O R T A N T   N O T E - )


Use the nearby Wolf Emblem to be taken to the hub area in the City of the
Damned.



 City of the Damned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This is just a pass-through trip for us, as there's nothing additional here
we can reach (yet... yet). Be sure to bring along Dungeon Keys... we'll need
them sooner or later. Head to the Map Room and go to Bernhard's Wing, which
will be our first stop.


(-NOTE-) Be sure to have at least TWO Dungeon Keys for this collecting spree.



 Bernhard's Wing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

I'm pretty sure you know this area by now, so unlike previous visits I'm not
going to hand-hold you the entire way (I know, I know, you love my touch...).
Weird comments aside, from the Map Room head straight and make your way to
the great room with the waterfall. Kill the foes that are bound to be here
and then search UNDERNEATH the area you came from. Below that platform you
should find a barred-area with a Pain Box behind it. Mist through the gate
to acquire a [_CHAOS GEM_]. Now, let's head to the destroyed area near the
hallway we had to run down. There are three secrets over there for us to get.

Let's get the one farthest away first. Head to the hallway and climb up to
the rafters above. Make your way down these to the hole in the wall on the
right and from here out into the watery area. Take a left once you hit the
water and head to the end. On the left is an isolated room we can use our Mist
Form to get to. Do so and claim the [_CHAOS GEM_].

Head back to the destroyed area we came from now (back down the rafters)
and climb up the wooden structure to the right. Use the swing you find to
continue, then jump down to the right to find some more iron we can use Mist
Form on. This leads to a [_PILE OF SACRIFICE_] that upgrades our Tears of the
Saint item and lets us carry one more. Huh...

Climb back up and follow the path to the right. You'll see another iron
gate we can phase through. Do so and note that you are actually in Carmilla's
Lair! Yep! Don't worry this is our next stop!



 Carmilla's Lair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This Pain Box has a [_LIFE GEM_] inside it, so claim it. Now, jump down the
hole that is before you. You may wonder where the heck you are, but you'll soon
find that we are (conveniently) at the beginning of Carmilla's Lair.

Nearby is an iron gate we can phase through with Mist Form. This has a Pain
Box in it with a [_VOID GEM_], but also has a statue. This statue controls the
doors outside: The door straight ahead leads further into Carmilla's Lair while
the door to the left leads to the path we came from, from Bernhard's Wing.

For now we're headed straight, so get the doors right and head inward. You'll
likely face a fight here (Skeletons or Vampires), but what we need to do is use
our Mist Form to go through the gate on the left side, which is all new to us.
Break stuff over there and then head up the stairs, where you'll have to use
Mist Form again. This leads to a Pain Box with a [_CHAOS GEM_] inside, as well
as a path to a Map Room (which we don't need right now).

Now that we have that, continue on to the room after the "Hide and Seek"
area.  To the left is a barred gate, which we can Mist through. This leads
to a Pain Box and [_LIFE GEM_]. There's a ton of books in this area as well
that you can break easily with area attacks (this area is really good as an
"item refilling station"), but if you keep going and jump down when you can
you'll find another [_PILE OF SACRIFICE_] with a Kleidos. This path also leads
to a Wolf Emblem area. Aside from the Wolf Emblem, you'll also find another
giant elevator. If you are wondering, this elevator actually leads to the
City of the Damned, and drops you off in the room where we found the Chupacabra
trapped it. Since we don't need to go there, use the Wolf Emblem to return
back to Castlevania City.



(-NOTE-) Below are the upgrades you can get in Castlevania City. These are
        done in bullet form and assume that you semi-remember the places
        you've already been to (aka: I don't hold your hand nearly as much
        with the following collecting).


 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Remember the lab area where we first got transported to Bernhard's Wing?
  That hallway? The one by a Wolf's Emblem area? Head there and get over the
  locked door near the waterfall. Nearby is an upward wind stream we can use
  Mist on to get further up. Do so and climb the electrical cables. At the
  top, use Mist again to go through the grate and find a [_PILE OF SACRIFICE_]
  for a Kleidos. Another collectable is close by!


o From the above Pile of Sacrifice, use Mist Form to sink through the grate
  you are on. This leads you to a small platform where a Dungeon Key area is.
  Use a Dungeon Key for [_2,000 EXPERIENCE_]. Nice.


o That air stream we just used... take the Void Sword and freeze it. Now,
  go change into a rat and head through it. Get to the electricity part and
  take the second path available to you. This leads to a split... take the
  left path and you'll have to dodge a piece of steel trying to squish you
  (start going when it is all the way down to give yourself plenty of time).
  Chew the wire you find, then go back to the split and take the other path.
  Follow this to a new room, change into a vampire, and claim the nearby Box
  of Pain for a [_LIFE GEM_]. Ugh, this one was a pain.


o The very start of the lab area, from our first mission. Near the shutter
  door. There is a place you can use Mist Form to get through, leading to a
  Pain Box for a [_LIFE GEM_].


o Also from our first mission, head to the first catwalk where we evaded the
  guard, then search the lower catwalk areas to find a barred gate area that
  we can mist through. This leads to a Pain Box with a [_VOID GEM_] in it.


o Near the start of the lab area, go turn into a rat at the first area we
  ever turned into a rat. Now that the guards are gone, head forward and to
  the left you'll see the hole in the grate. Skip it, go through the door
  and into the hole you find there. This tunnel has fire traps (jump over)
  as well as [_50 EXPERIENCE x3_] tokens. There is a wire in here we want to
  chew.

  After chewing the wire, exit and go back to the hole you skipped. Enter it
  and get past the fan. Grab the [_50 EXPERIENCE_] and exit when you can.
  Turn back into a vampire and use the Pain Box for a[_LIFE GEM_]. Sheesh!


o Near the Raisa Volkova boss room is a door that opens. You've likely been
  here before. There is an air stream nearby. To the right of it is a barred
  gate we can mist through. Do so, find the rat pile, and change into a rat.
  Go through a hole in the grate and drop down below. Turn back into a vampire
  and use the [_PILE OF SACRIFICE_] nearby to gain a Kleidos.


o Outside the hospital area (where we had to hit a generator, remember?)
  is an open area with a path off to the left. There is a gate here we can
  get through with Mist now. Be sure to go over there to get a Pain Box for
  a [_LIFE GEM_]. There is an elevator nearby that takes us back to the
  destroyed bridge as well, just for your information.



 Downtown
¯¯¯¯¯¯¯¯¯¯

o Head to the parking garage. To get there, you have to take the elevator
 near the area with all the big statues (the area overlooking a destroyed
 bridge). Once you are here, you can take a left and find an area gated off
 that you can mist through, claiming a [_CITY MEMORIAL_] as your prize.


o We're not done yet though. Keep exploring to find another gated-off area
  nearby. Head through it to find a Dungeon Key area. Use a key to gain a
  cool [_2,000 EXPERIENCE_] for your trouble


o Still not done! Follow the other exit out of here (mist through the gate)
  and search this separate area for a Pain Box (you'll likely have to fight
  off something or other). This box has a [_CHAOS GEM_] for you.


 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the lab area where we worked with the Lieutenant. From the start of
  the area (the train wreck) head into the lab. Past the first power switch,
  take a right, Mist through a gate, and follow the path up to a jump with
  a Pain Box nearby for a [_LIFE GEM_].



Now we are all done collecting everything we can get with Mist Form. You
should be in Victory Plaze for the next part of the guide. Hopefully all of
that collecting made you much more powerful!


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                           The First Acolyte                          >==O
   ``-.____________________________________________________[LoS-7]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Let's continue. Mist through the gate where Trevor was and take a right.
You'll see a wind stream heading up. Use Mist Form while you are standing on
it to be propelled upwards. Here, fill your magic and climb the nearby ladder,
going up and to the right. Use Mist Form while hanging to let the windstream
take you through the wall.

Now, here you want to find the rat next nearby and turn into a rat. Use the
nearby grate and head through it collecting the [_50 EXPERIENCE x3_] tokens
along the way. DO NOT drop down when you are able - continue getting the above
tokens and go through the grate. Change back into vampire form and use the
[_PILE OF SACRIFIE_], which will upgrade the number of Dodo Eggs we can carry.

Change back into a rat and go back into the grate. Fall down when you can,
and follow this path collecting the [_50 EXPERIENCE x4_] tokens. This path
will eventually let you back outside, near a Pain Box with a [_VOID GEM_]
inside. Jump down to end up right outside the original gate.

Mist through it and then up through the ceiling and the wall again. Head
forward to see a scene. Great, Riot Police. They placed a mine down. Check
the left wall for a [_CITY MEMORIAL_] and then either use a Chaos Bomb to
destroy the mine or just mist over it. Drop down to the wide open area below
and you'll get in a fight with Riot Police and possessed citizens. As usual,
try to help the possessed out, but you are going to kill everything in the
end anyways. Watch out for mines that the Riot Police will throw.


Once everything is dead, we'll have the area to ourselves. The statue here
is quite pretty. There are three exits out of this area, but only two we can
use right now (the giant gate by the statue is shut). Find the area where the
van crashed into a wall first, then go jump on top of the van. Use the cab's
hood to get up on it. You will find the area behind the van has a Pain Box
with a [_VOID GEM_] in it. This area is a dead end other than that treat,
so head back.

Next find the other wall with a hole at the top (the one to the right of
the van and building). This one is JUST out of jumping range. You can jump
up there if you angle it JUST RIGHT, but it is hard to do. To make it much
easier on yourself, do a Guillotine move at the top of your jump and you'll
make it up there much easier.

To the left is our objective, but look for a hole on the right first. This
leads to a Pain Box on the right with a [_CHAOS GEM_] inside. Further in is
the Victory Plaza Map Room, which we don't need right now, but is good to
have. Head back and proceed towards the objective.


You'll find a parking lot... an empty parking lot. No worries, there is a
grate in the floor. Go use Mist Form over it and descend down. This is another
parking lot, but has a power button in it that powers up a nearby elevator.
Use the elevator to continue.

Soon you'll be in a new building. Some possessed will come to greet you, so
take care of them. Area attacks work well in these confined quarters. One of
them does have a grenade launcher, so be careful. Once they are dead, mist
through the grate by the stairs. This leads to a small area with a [_CHAOS
GEM _]. Head back now and mist through the other gated area here to find a
power switch. Use it to bring power back up, then mist back out.

Head up the stairs now and straight ahead. In the back you can find a way to
get up the broken stairs, to find a Pain Box with a [_VOID GEM_]. Nab it and
jump down, then take a left. On the upper level is a gate you can mist past to
find another open room with two possessed in it (they will often pack shotguns,
so be careful). Take them out and grab the [_CITY MEMORIAL_] over here.

Now, in this area is a closed elevator that you can mist through. It's near
the corner the possessed were guarding. Use it if you can. If you took too
long to get here, you'll get a message about "This Elevator does not work
without electricity". If that is the case, go turn the power back on and get
over here ASAP (ignore enemies if you need to), then use it.

Once it stops, kill the possessed you find and explore the walkway you are
on. There is a floor grate on one end and a [_CITY MEMORIAL_] on the other.
Grab the collectable and use the floor grate. This takes you to a destroyed
area where you can find a path to climb up. Use it and head to the left to
reach the middle floor. Here there is another elevator, but like before it
requires electricity to run. You likely don't have it, in which case you have
to (sadly) jump down, turn the electricity on, then race back up here. You
should have plenty of time to do that though.


Once you ride the second elevator up, you'll see the left path is destroyed
and the right path leads to a hallway. DO NOT go down it for now. Instead,
look to the right. See the broken bits of floor left, wrapping around to the
right? Use them to make your way to the staircase and use the Pain Box you
find for a [_LIFE GEM_]. There is also a Pile of Sacrifice above you, but it
is too far to jump to, so you may think it is out of the question. IT IS NOT!
From the Pain Box you can jump up near it and use the Guillotine Attack to
give yourself just enough height to make it, claiming the [_PILE OF SACRIFICE_]
and another Kleidos as your own! Whee! Make your way back to the hallway and
go down it for a scene.


Sneaking time! Locate the rat nest in the hallway you are in and change
forms, then find the nearby grate to get to the other room. There is a rat
nest near the area the scientist came out of. Go change back to a vampire
and wait until another scientist comes. Possess him when you can, then walk
to the eye-scanner for a series of scenes.


Once you regain control, shit has hit the fan. It is time for another boss
fight. Time to truly defeat Raisa!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -            Raisa Volkova (Round 2)           - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Turns out the demon lady is a lot more than we    |
|   thought she was... that antidote was useless! Unlike most boss fights  |
|   up to this point, there aren't really any tricks here: just a straight |
|   brawl against us and this giant beast. That being said, this battle is |
|   all about knowing her moves and how to avoid them.                     |
|                                                                          |
|   Staying mobile and ready to jump or dash at any second will help you   |
|   tremendously in this fight. Also, don't get too greedy: get in, get a  |
|   couple of big hits in (Chaos Claws recommended), and get away. Jumping |
|   while getting out (while ready to dash) will save you plenty of return |
|   damage. The only other thing worth pointing out here is that at times  |
|   she will open her "middle mouth", which is not only disgusting but     |
|   also adds moves to her arsenal. Study her moves below so you know what |
|   to look out for and then go to war! Remember that you can always use   |
|   some items to cement victory!                                          |
|                                                                          |
|                                                                          |
| - Energy Beams: One of Raisa's ranged attacks. This move comes in two    |
|   forms. The easiest one to dodge is the pillar version that just shoots |
|   straight at you. However there is a second version that is much more   |
|   horizontal. This one is fired twice in a row and has a curved tail on  |
|   each shot. Dash towards the curve on each shot. You'll usually end up  |
|   dashing back where you came from to avoid the second shot. This can    |
|   take some getting used to, but is very do-able. You can tell when this |
|   move is coming as Raisa's wings glow before she does it.               |
|                                                                          |
| - Wing Flap: This isn't a dangerous move, but it is designed to get you  |
|   away from Raisa. She'll flap her wings at you and push you away when   |
|   you are too close. Pretty much her version of the "shockwave" we've    |
|   seen so many times before.                                             |
|                                                                          |
| - Charge: With her mouth closed, Riasa will show you the un-blockable    |
|   symbol and then charge forward. A very basic charge attack, just dodge |
|   to the left or right and keep attacking if you can.                    |
|                                                                          |
| - Forward Smash: This move is much like the charge move, except she does |
|   this one when her mouth is open. She will show the un-blockable icon   |
|   and quickly leap forward. Treat it like the charge attack and dodge    |
|   away, but keep attacking.                                              |
|                                                                          |
| - Tongue Swipe: One of her most dangerous attacks. She only does this    |
|   when her mouth is open (thus, the tongue). She will swipe it at you    |
|   and try to grab you. If you can't dash away fast enough, she will end  |
|   up swallowing you whole, leading to some button-mashing with two       |
|   different buttons to escape! Ugh...                                    |
|                                                                          |
| - Whirlwind: Another move Raisa will only do with her mouth open: this   |
|   move is pretty much her "mouth open ranged attack". She will conjure   |
|   up a whirlwind and send it at you. Thankfully, these things are VERY   |
|   slow. If you do get hit by it, you'll take low damage and will have    |
|   to button-mash your way to freedom.                                    |
|                                                                          |
| - Tail Swipe: You may see this move if you get behind her, or rarely     |
|   when you are in front of her. She'll look like she is charging for a   |
|   bit and then whip her tail around at you. If you can, try to jump over |
|   it (you have to be quick!), then keep attacking.                       |
|                                                                          |
| - Stomp: Another move she rarely seems to use, but you should still know |
|   about. When she does this stomp, there will be a shockwave that moves  |
|   out from her. Be sure to jump over this if you see it.                 |
|                                                                          |
| - Energy Rain: You'll know this attack when you see it, as Raisa will    |
|   actually leave the screen and go stand on a nearby ledge. She will     |
|   then shoot energy beams up into the air, which will come down on you   |
|   one at a time. To remains safe, keep dodging the entire attack (you    |
|   may as well, since you can't hurt her). She'll come down soon after.   |
|   watch out for her landing when she does, as she sends out a shockwave. |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you defeat Raise, enjoy the series of cut-scenes that occur. We will
soon find ourselves in a different area.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                         PIECES OF A MIRROR                           >==O
   ``-.____________________________________________________[LoS-8]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Overlook Tower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you gain control, note the path behind you. This leads to a lever that
actually leads back into Bernhard's Wing... near the very first Wolf Emblem
we ever used. We don't need to go there now though, so continue ahead.

You'll find a path off to the left soon, but jump down the cliff to the right
to find a room with a Pain Box and [_LIFE GEM_] in it. Go back now and jump
to the stonework. Follow it forward and to the right, climbing up to some
wooden studs. Jump to the right but when you get to the middle, climb UP when
you can. This "secret" path leads up and around to a small room in the tower
that houses a Dungeon Key receptacle. Use it for [_2,000 EXPERIENCE_] points,
a good chunk of change!

Head back and down, then keep going to the right. Jump down to safe ground
and continue. Note that to the right after the gap is a place you can climb,
but head straight first for a [_VOID GEM_] in a Box of Pain. Further down this
way is the Overlook Tower Map Room, which we don't need right now. Head back
and climb up the wood to the right I mentioned earlier. Head up and to the
right whenever you can, but soon you'll see a scene.


Well, looks like the Brotherhood found us. You'll face several knights here,
but you are used to them. The new guy here is the Heavy Brotherhood Warrior,
who uses a mace. With it he can do a smashing attack that is un-blockable with
a shockwave. He can also charge us and try to crush us, which leads to having</pre><pre id="faqspan-4">
to button mash to escape. Note that if you kill knights, they will just summon
in some more (a chance to level up your skills and weapon mastery).

Once you defeat him, you'll face the Cleric. This guy is a pain. He will
summon in knights to help him and has several annoying moves on his own. He
can throw Holy Water at you (jump!) to burn an area, as well as shoot a ball
of lightning at you, which is hard to dodge since it is so fast. He also will
provide good support to his troops that he summons, as he can cloak them in
either yellow or white light. The yellow light enhances their defenses (making
the only vulnerable to Chaos Claws) while the white light (as far as I can
tell) ups their un-blockable attack rate. When you are ready to kill the
Cleric, you will find that he can teleport away, which is annoying, but this
area is small and his health is lousy so you'll get him soon.


After the Brotherhood challenge, use the wheel nearby and continue. The pat
to the left leads back to the Map Room area, but you should note the Pain Box
in the distance here: it is too far to jump to (for now), meaning we'll come
back for it later. Head into the tower instead.


Go inside and use the statue to find. After you open the door you'll see
Trevor. Approach him for a scene. Aww... he'll ask us to find the Mirror of
Fate for him, as he can't play without it. Hmmm....

Once you regain control, check the cubby near Trevor to find a dead knight
in the corner for a [_SOLDIER'S DIARY_], then take the only exit out of this
place. You'll hit a split in the path soon, but the road off to the left comes
to an abrupt end. Note the Pain Box over there though... we can't jump that
far (yet). Go up the other path for another [_SOLDIER'S DIARY_] and then battle
the soldiers on the bridge. A warrior is with them as well, so be careful.

Once they are dead head forward and use the statue to open the way to... a
garden? Well, an arbor at least. Very pretty. Note the Pain Box up above us on
the left, then head down the path. On the way, look to the right for an area
with a small amount of water.. there is a [_SOLDIER'S DIARY_] down there on a
dead knight. Grab it and continue to see a scene.


 Agreus' Woodland Hunt
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Agreus, Pan's Brother, is NOT happy with us. He is determined to hunt us,
and we must sneak past him. Yes, this is a sneaking mission: we can not fight
back and must make our way to the switch we were just shown.

I won't lie, this area is HARD, and will definitely challenge your skills.
The AI (Agreus), while random in his patrol, has a tendency to automatically
check around the area you are at any given time.

I can't exactly guide you throw this step-by-step (unfortunately for you),
but I can provide some good advice and tips:

o Stepping on the LEAVES is a BIG no-no. This tips Argreus into where you
  are even FASTER then his "random" search patterns. The game warns you
  about this, though.

o Use your Mist Form to get around the leaves. You should notice fairly
  quickly that there are long and short stretches of leaves... you want to
  aim for the short portions and get out of Mist Form faster, if you can.

o While using Mist Form, if it's about to run out and you are nearing the
  area you want to get to (past some leaves), keep going! The game will
  err on your side and usually pop you out on the stone if you are close
  enough (which is nice of them).

o Around the sneaking area is an assortment of bells... bells that you can
  ring with your Shadow Dagger. Use these to distract Agreus and then
  quickly make progress towards the switch.

o Around the arena's barricades, you can often find rails or rings that let
  you move around the blocks and barricade's edges. This is often a good way
  to get past stretches of leaves and hide from Agreus.

o From the starting area, the area to the left is a dead-end. Agreus is
  always going to come in from the right (where you need to go). A good
  starting gambit is to Mist to the right, then use the rail on the barricade
  to your right to hide out of view. Shimmy to the right and drop down when
  Agreus moves past, then hit a bell with a Shadow Dagger to give yourself
  some time to continue.

o Perhaps the ULTIMATE TIP: Purposefully getting spotted by Agreus and then
  successfully hiding from him (often easily done by using a full mist bar
  and moving away - Agreus can't see your mist form) will often result in
  Agreus moving FAR AWAY from your current location. This is a very, VERY
  helpful tip given the fact that Agreus has a tendency to search close to
  where you are, even if he's never seen or heard you.

o Once you hit the switch, get OUT OF THAT AREA fast (use the barricade behind
  you to hide, as Agreus will recognize what is happening and come charging
  over there ASAP. Thankfully, once he can't find you, he will often go away
  and search some other area (I've seen him go back to the very beginning!).
  Use this time to head through the gate that opened.


Using the above tips, I hope you emerge victorious.


Once you hit the switch and get through the gate, you'll find that you can
now head up an elevator. Do so and you'll head up to a higher arena. On either
side of the elevator you can find health and mana refill stations. Head into
the arena now to see a scene.


                    ( - I M P O R T A N T   N O T E - )


This area is home to the game's ONLY MISSABLE TROPHY! That bird that you just
saw in the cut-scene is the key here. To get this trophy (which isn't hidden
in the trophy lists), you must use a CHAOS PROJECTILE (Chaos Bomb) to hit it.

This will give you the "Classic Flavor" Bronze Trophy!


                ( - E N D   I M P O R T A N T   N O T E - )



After getting the trophy and cooking the bird, go claim the piece of the
Mirror of Fate. Unfortunately, Agreus followed us up here. Time for a boss
fight!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Agreus                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Well, I guess it's only natural for Pan's brother |
|   to be pissed. This isn't a very hard fight, and doesn't have any real  |
|   tricks to it. Agreus will attack with mostly un-blockable moves, so    |
|   knowing his moves below and being ready to dodge help a ton. He does   |
|   have a few moves you can easily counter though, and a good counter     |
|   with the Chaos Claws can easily wipe out 50% of his health with one    |
|   go (they are that powerful).                                           |
|                                                                          |
|   A couple of things to point out: Agreus will often switch between two  |
|   weapon types: his spear and a pair of swords. Each weapon type brings  |
|   different attacks to watch out for (see below). Secondly, as you hurt  |
|   him and dig into his second health bar, Agreus will add some charge    |
|   moves to his repertoire and begin to not only move a tad faster but    |
|   he'll also start to chain moves together. He usually only ever chains  |
|   two of the below moves together at most and even then it is somewhat   |
|   uncommon. Study those moves and take him out!                          |
|                                                                          |
|                                                                          |
| - Spear Swipe: Agreus' basic spear swipe. The first part of this attack  |
|   is just a wide spear-swing, which you can (and should) perfect guard   |
|   and punish fiercely. The second part of the attack is another wide     |
|   spear swipe that is un-blockable. You could dodge backwards to avoid   |
|   it.                                                                    |
|                                                                          |
| - Spear Slam: This is an un-blockable attack. Agreus will raise the      |
|   spear over his head and slam it down at you. Dodge to either side of   |
|   him and counter-attack. Fairly easy to dodge away from.                |
|                                                                          |
| - Spear Throw: Even more un-blockable attacks. Agreus will jump up into  |
|   the air and chuck his spear down at you. He can do this up to two      |
|   times in a row. You can easily dodge away to make him miss, but if he  |
|   does hit you, you have to hit a timed button press to free yourself.   |
|   If you don't, he'll charge into you for damage.                        |
|                                                                          |
| - Sword Waves: This move is very similar to Raisa's Energy Wave attacks, |
|   only with swords! Agreus will charge up a bit and send sword waves at  |
|   you. They each have a tail that curls away, letting you dodge in that  |
|   direction to stay safe. He does it twice in a row as well, making it   |
|   very similar to the last boss fight. Dodge away!                       |
|                                                                          |
| - Sword Dash: Another move (like Spear Swipe) with two parts. The first  |
|   part is prime perfect-guard time! Try to guard it and counter to pour  |
|   on damage. The second move is an un-blockable dash forwards. Still,    |
|   if you are far enough away, you can dash away from this move and be    |
|   ok. Try your best to counter the first swing, though.                  |
|                                                                          |
| - Sword Throw: The force is with you! With this move, Agreus grows his   |
|   swords out and has them each make a return trip in a giant circle.     |
|   Very cool looking. Either dash away or jump over them to remain safe.  |
|                                                                          |
| - Mist Dash: You'll only see this move in the second life bar. Agreus    |
|   also only does this with his sword out. He'll charge up for a bit and  |
|   then turn into mist (or something like it) while dashing across the    |
|   arena. This hurts if he passes through you (I'd love to see what would |
|   happen if you Hoarfrost Fog through this...). Just dash out of the way |
|   to remain safe.                                                        |
|                                                                          |
| - Charge: Another move Agreus will break out later on, in either weapon  |
|   form. This is just a basic un-blockable forward dash that he will do.  |
|   Nothing special, but get out of the way ASAP!                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


Once you regain control, we can start to head back. It is worth noting for
you that the Agreus area is open and can be freely explored, but his elevator
is cut off from us. There are some treasures in that area that we can't get
to yet, but I'll let you know when we can.


On your way back to Trevor you will likely run into Harpies. Fight them if
you wish. Good experience. Once you get to Trevor you'll see a scene and he
will ask you to find the other pieces... sigh...

There is a new path open now. Head down it and hit the lever to play a
mini-game brought to you by the Toy Maker. Hit the objects in front of you
with a Blood Dagger when they appear. You're "Prize" is [_150 EXPERIENCE_]
points, for getting them all (you will likely get less if you miss any).
Continue on to see a scene.

(-NOTE-) You can replay this game as you go through this area... it's not
        really recommended as an experience gathering point, though...

Seems like the Toy Maker likes re-decorating. Move out into the open to
fight some knights and a cleric. Once you are done, go up to the studded
pillar nearby and use it. You'll have to button mash some, but a ramp will
appear up to the middle area. Quickly go up it and then jump off to the area
on the right. Over here is a Pain Box with a [_LIFE GEM_] inside. You may
also note the nearby room: it leads to the City of the Damned hub area, so
you can easily stop by and shop if you wish (up to you).


Once you are ready, go use the pillar to put up a ramp to the middle path
again and go down it this time. Once you enter the building, take a look to
your right to see a Pain Box. A quick jump makes this [_CHAOS GEM_] yours.
Jump down now and deal with the knights you find (they have shields, but
Chaos Claws can take care of that). Once they are dead, search around down
here for a dead knight for a [_SOLDIER'S DIARY_], then continue on using the
wood to climb up to the balcony above.


We are in some grand theater now. Cool. Jump down and break the seats if
you wish: they have the occasional experience token in them. Of note is the
spinning pillar to the left that we can use to uncover a Magic Font.

Head to the stage and climb the wood to the right. This leads to a box seat
with a dead soldier and a [_SOLDIER'S DIARY_]. Drop down on the other side
now for a Pain Box and a [_VOID GEM_]. Here you can find a plague of rats.
Turn into one and pass through the grates you find, which lead back to the
theater. Here, scamper along the stage's wall to find another grate past the
stairs. Go down it to find a place where you can change back. Do so, then
use the Magic Font if you want and lob a Chaos Bomb at the furnace, which
helps power things up.

Turn back into a rat and head up the ramp (you could have done this earlier
but the path would have been blocked). This leads to a mini-hallway of DEATH!
There are three screws here in a row we have to get past: the first and the
last one each can pump up to twice in a row. The middle one does it FIVE times
in a row and then stops. Use that info to get past them. Now, look for a rope
on the left and chew through it to make the trap in front of you (and the
screws) stop.

Continue on and make your way back to the first rat area to change back, then
head back to the right of the stage and pull the lever you find. You'll see a
scene here (heh...) and a console will pop up nearby. Go hit that as well. We
will soon start becoming a member of this play...



 The Toy Maker's Play
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
During the play, we will be asked to ADD or CHANGE the set, using the pieces
that have been provided to us. The clues of which pieces to use are uncovered
in the dialog that we will be read. This is fairly easy, but I'm here to guide
you through regardless.

As a bonus, we will get experience points for correct choices. You can also
choose to re-hear key dialog pieces but doing so will reduce your experience
gain. Good thing there's a guide, right!?


o Turn 1: Toy Maker, Workshop (add)

o Turn 2: Walter Bernhard (add)

o Turn 3: Castle (change)

o Turn 4: Demon (add)

o Turn 5: Kid (add), Theater (change)


After doing this, you'll get an experience bonus and will see a heart show
up as an item. Go up on stage and grab the [_TOY MAKER'S HEART_]. Another
console will pop up in the middle of the area... head over there and you'll
see the heart return to its owner.

Watch the scenes here and get ready to fight. The blood is not happy that
you were about to get the mirror fragment (or it just found a very good
subject to possess). A wild boss appears before you!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                  Toy Maker                   - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Man, we hardly got to talk to the old guy before  |
|   he went and turned evil... even though it really isn't his fault, I    |
|   suppose. This fight is really three fights in one... the Toy Maker has |
|   a number of inventions to show off. Since it is really three fights    |
|   (you could argue four...) down below you'll see a paragraph of the     |
|   fight, and the moves below the enemy. Further down is the new enemy!   |
|   This is unlike our previous boss boxes, so keep scrolling to get all   |
|   of the fight's information!                                            |
|                                                                          |
|   First up is the Knight toy. The Knight is merely a warm-up, as he only |
|   has three attacks and doesn't really have any defense. You can lay     |
|   into him pretty easily and end this fight fast. I will use this space  |
|   to say that throughout any of the fights you can go use the studded    |
|   pillar to uncover the Magic Font from earlier. This means that you     |
|   can refill your magic mid-fight, although that is risky.               |
|                                                                          |
| - Jump: This is the knight's ranged attack, so to speak. He'll jump at   |
|   you and slam down, producing a shockwave. Easy to avoid, but also      |
|   easy to counter-attack and punish.                                     |
|                                                                          |
| - Spear Slam: Much like Agreus, the knight will raise his spear up and   |
|   slam it down at you. Dodge to the left or right and keep attacking.    |
|   This attack is un-blockable. For Brunhilda!                            |
|                                                                          |
| - Spear Swipe: Another un-blockable attack, the knight will swing his    |
|   spear around at you. This is the attack that I like to see though, as  |
|   you can jump over this attack and keep on attacking. Very easy to pour |
|   on damage when you see this attack.                                    |
|                                                                          |
|   After you defeat the Knight, the Toy Maker will come down in a fury.   |
|   How dare you, amateur! Now, this part of the fight is against the Toy  |
|   Maker himself, but you can only really hurt his face. The best time to |
|   hurt him is after a (failed) grab attack, but this part of the fight   |
|   also ends when he's lost 80-90% of his first health bar. Let's check   |
|   our his moves below:                                                   |
|                                                                          |
| - Hand Swipes: This is the Toy Maker's basic attack. He will simply      |
|   swipe at you. Now, he can do this up to three times, but there is an   |
|   important trick to it: he can back-hand you as well! Note as you fight |
|   that he'll sometimes keep his arm close to his body after swiping with |
|   it. This is the signal that that arm is ready to back-hand you (and no |
|   one likes being back-handed! Front hand, back hand! It's not a game!   |
|                                                                          |
| - Hand Slams: Another basic attack, the Toy Maker will bring down his    |
|   machine's giant fists and slam them down, causing shockwaves. Dash     |
|   away and you'll be safe.                                               |
|                                                                          |
| - Hand Grab: This is the best attack to counter after. The Toy Maker     |
|   will use his hands to grab at you. If he grabs you, he'll squeeze you  |
|   until you button mash your way out. This attack HURTS more than most   |
|   "grab" attacks, so get out fast! To dodge it, dash backwards and make  |
|   him miss. He'll look at his hands afterward, so get close and then go  |
|   attack his head afterwards. Use Chaos Claws for maximum damage.        |
|                                                                          |
|   Next up is the Snake. A giant snake, free to roam the land now that    |
|   the Knight is dead! Good job, jerk. It has a number of attacks, but    |
|   they are all pretty easy to dodge. Check out the moves below. One      |
|   more important note: you have to use a Chaos Bomb when you "kill" the  |
|   snake to kill it off for good. Now, go protect the country-side!       |
|                                                                          |
| - Dragon Fire: Somehow, this toy produces real fire... no joke. It will  |
|   spit a good sized flame at you, but it is easy to rush around and      |
|   avoid.                                                                 |
|                                                                          |
| - Blade Spinners: This is a... unique attack. The snake will puke up a   |
|   number of blade spinners that will bounce around a bit and then stay   |
|   on the ground. They obviously hurt if you run into them, but they will |
|   disappear over time. Just don't... run into them.                      |
|                                                                          |
| - Slam: This is a rather tame move that the snake will do once you are   |
|   close to it. It's "Get Back!" move. It produces a shockwave that will  |
|   push you back. Fun.                                                    |
|                                                                          |
| - Tail Swipe: Another attack you'll see close-up. The snake coils up a   |
|   bit and then unfurls, swinging its un-blockable tail around. This is   |
|   a welcome site though, as you can jump it and really punish him.       |
|                                                                          |
|   After you defeat the Snake, the Toy Maker will be back, mad as hell.   |
|   He stays in his normal form for awhile and does all of the moves he    |
|   did last time (see above), but adds on the first move below.           |
|                                                                          |
|   HOWEVER! After hurting him a bit, he'll get on his hands only and      |
|   will only do the bottom two moves. To get to him in this form, you     |
|   must lob a Chaos Bomb up at his (exposed) head, which will make him    |
|   fall down for a good chunk of time, letting you damage him. Keep it    |
|   up and you'll defeat him soon!                                         |
|                                                                          |
| - Fire Rings: This is the attack the Toy Maker adds in before going to   |
|   his "standing" mode. He will raise his hand and cause rings of fire to |
|   appear around you. Jump out of it. He can do this up to three times in |
|   a row, but will move the rings when you jump, meaning it is dangerous  |
|   to jump too far as you may jump into fire. It's best to just jump in   |
|   place or barely to the left or right.                                  |
|                                                                          |
| - Hand Stomp: This is one of two attacks in standing form. He will make  |
|   the hands stomp down at you, causing shockwaves. Still, pretty easy    |
|   to avoid.                                                              |
|                                                                          |
| - Hand Kick: This is the other attack he'll do in standing form. He will |
|   use his hands as feet and kick debris at you. Just dash to avoid it,   |
|   ideally throwing a Chaos Bomb afterwards...                            |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


After the battle watch the scenes. I'm glad that things turned out the way
did... even if crying is involved.

Now that we have the piece of the mirror, head back towards Trevor. You can
fight the Brotherhood along the way if you wish. Once you get to Trevor you
will see a number of scenes, ending with us being in a new area.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                            THE HOODED MAN                            >==O
   ``-.____________________________________________________[LoS-9]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Downtown
¯¯¯¯¯¯¯¯¯¯

We're back in the parking garage. Be careful here, as there are two Satan's
Soldiers in the lot with us. Take them out and continue to the elevator. Once
you get off you'll be in the Downtown area proper.

Out here are several possessed citizens with weapons. Take them out and go
out onto the street. What we want to do here is take a right and go find the
barred gate we can now pass with Mist Form, but there are Riot Police you can
kill as well if you wish. Go past the gate and keep your eye open for a break
in the wall on the right, leading to a [_CHAOS GEM_]. You may have seen this
Box of Pain before... now we have it!

Continue on and go under the arch (we'll come back here later). Jump down
the broken street. At the bottom are some possessed citizens but the level
directly above them has a path off to the right. Take it and climb to the
catwalk, where another Box of Pain awaits with a [_LIFE GEM_]. Grab it and
head down the catwalk using Mist Form.


Jump the gap and use Mist Form to get shot up in the air. Climb the ladders
and fight the Riot Police you find. Once they are dead, note the Pain Box in
the distance (we'll have to come back for it) and then look around for a pipe
with a hole in it. Get in and ride it up, opening the door you find. In the
next room, don't bother with the left path (it leads back to the area we came
from) and head up the ladder. Jump over the gap in the wall to see a scene.


Well crap... the humans are getting better! They built a Mech! This is a
Riot Mech, and it is a pain in the ass. Note that in this fight, if you kill
the Riot Police, two more will come out (not that it is a big deal). To kill
the mech, focus Chaos Claws on the face to shatter it. When it brings out the
missiles, you can lob a Chaos Bomb at them to disable the mech for a short
time. Taking off the face mask exposes it to damage, and you can take it out
with your whip from there.


Watch the scene afterward to have an entire wall removed. Awesome. Head down
the new path and into the building (kill the possessed if you run into them).
Head up and at the top level look for a ladder (don't go outside and into the
other building: that's a path to take us back to the sewer). Head up the
ladder and onto a walkway. Hit the power button to move into a new area.



 Arts District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Jump off the building you find yourself on and up ahead to the right is a
[_CITY MEMORIAL_]. Nice, now turn to the right (where you came from) and go
under the arch, then take a left down the alley. There is another [_CITY
MEMORIAL_] here. Good. Just for your information, from the start of the area
you can take a left and find a gate leading to a Wolf's Emblem and Magic Font.
You can follow this alley if you wish, but go down either way and soon you'll
see a scene...

(-NOTE-) Check and make sure you have a dungeon key. If you don't, go buy
        one, as we'll need one soon. You can thank me later.


Looks like our man... once he sees us he runs away. Smart. Soon some of
Satan's pawns show up and divide us though. Kill them off. Now, from the
hole they made, turn around and go check the wall behind you for yet another
[_CITY MEMORIAL_]. Now head down the street to the left to find a Pain Box
with a [_CHAOS GEM_]. Feel free to chase after the hooded man now.

Go through the hole and... where did they go? There's a hatch here you can
go through, but surely the big thing didn't go this way! Bah, go down the hatch
and hit the power. You'll come out to a new area, where there is some trail we
can see. Perhaps the hooded man? Kill the monsters here. Now before we follow
the trail, let's explore a bit.

To the right is a hole in the wall with a Magic Font in it. Head down the
street and you'll have to kill more enemies. After they are dead, look for the
area on the right of the street where you can climb up (it is before the
parking lot's closed doors). Climb up it to find a [_PILE OF SACRIFICE_] that
will increase your Stolas' Clock count by one. Nice. Drop down and explore near
the end of the street to find a [_CITY MEMORIAL_] past a burning car (somehow I
missed this one on my first time through!). Explore the rest of the area if you
wish. The only thing of note is a Health Font in the parking lot that you have
to use Mist Form to get to.


Head back to the start of the trail... use your Chaos Bombs to drop a ladder
which leads up to a fire escape. Head up it and use the bats to find a way
to the open window. In here, drop down to the ground floor and kill all of the
enemies off, as there is a [_CITY MEMORIAL_] to claim.

Climb back up and jump to the swing. Use these to head to the left and get up
even higher. Use the higher swings to go right and onto a small platform. Jump
to the bat handhold beyond it and shimmy to the left. When you can, drop down
to claim the [_LIFE GEM_] from the Pain Box, although this means having to
re-do everything we did to get here (just don't drop down again and head up!).

After you do head up, you'll be on the roof. Kill your attackers here and
look for a hallway. This leads to an elevator shaft. Drop down and try to
dash over to the Pain Box (congrats if you do!). You may miss, but oh well,
we need to go to the bottom anyway (it dawns on me as I type this that you
can MIST down there... oh well). At the bottom you can find an area to use a
Dungeon Key! Use one and take the [_2,000 EXPERIENCE_]. Nice!

Head up now (you have to use Mist to get to the nearest ladder) until you
get to the steel by the elevator. You can go to the right now for the Pain
Box and a [_VOID GEM_]. Head back up to the roof now.

Up here, find the bridge that is raised and use a Chaos Bomb to get it free.
As you walk over it though, it will fall down. Well, damn. You'll get into a
fight as well, so kill them off and then note the waterfall. Freeze it and use
it to get higher and to the right, into the window. You'll meet more possessed
here with shotguns, so watch out for their blasts and kill them.

Don't bother with the nearby button yet. We don't have power yet. Move to
the left and through the barred door. Use your Void Projectile to cool off
the two fires in here and you'll find the power button. Use it and return,
only to find more enemies designed to stall you (and make the power go out).
Kill them, verify power, hit the button and use Mist Form to go upwards. Up
here, use a Chaos Bomb to go for a ride (Dr. Strangelove style).


In the building you end up in, jump down the hole and use the switch. The
door will open up soon, leading to a giant library. Kill the enemies here
and now we'll get a hard-to-reach Pain Box! From the area you entered, look
to the left. See the gap? It's too far for one jump to reach, but if you get
out on the beam, jump to the far platform, and then use Aerial Sweep (your
whip's area air attack) to stay in place, then air-dash to make the jump.
Nice, right? From here you can move around to the door to your left (note
that you can't Mist Form through the bars here). Go through the left door
to reach the Pain Box and a [_LIFE GEM_]. Jump down below to the wide open
area for a cut-scene.

Wow... that man has the Vampire Killer and a Double Jump ability. Looks like
the wings Gabriel used to have. No time to chase him down now though, the
giant monster is about to attack! Time for a boss fight!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                   Abaddon                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Looks like we get to face the big guy... oh well. |
|   Abaddon is a bit simpler than previous boss fights. No form changes,   |
|   multiple stages, key tricks... another brawl. However, there is one    |
|   good trick to this fight: Abaddon's weak point is up on display on the |
|   front of his chest: his green heart. You can easily target it with     |
|   Chaos Bombs and do very good damage. Plus, one of his moves below also |
|   summons possessed citizens, so magic orbs shouldn't be a problem for   |
|   you either. Check out his moves below to prepare yourself and try out  |
|   a few Chaos Bombs to the heart (along with, say, a follow-up           |
|   Guillotine or something) to really hurt him. Once you have taken away  |
|   his health bar, be prepared for some timed button-presses (QTE!) in    |
|   the cut-scenes that follow to finish him off for good.                 |
|                                                                          |
| - Stomp: You're standard stomp attack. Sends out a shockwave when used.  |
|   How many of these have we seen by now? Dash away already!              |
|                                                                          |
| - Underground Spike: Oh, this is a tricky attack. Abaddon will stick     |
|   his tail into the ground and you will see the ground breaking as it    |
|   travels at you. If it gets near you, it will pop up and spear you.     |
|   You will have to button mash to get free, but it doesn't hurt too      |
|   much.                                                                  |
|                                                                          |
| - Scale Shots: Abaddon will lean down and shoot scales off of his back,  |
|   which not only try to hit you as they come down but also leave a very  |
|   brief poison affect on the ground. Some of the scales (around four)    |
|   will turn into possessed minions. A welcome attack to see if you need  |
|   a hand with magic orbs.                                                |
|                                                                          |
| - Unholy Breath: Abaddon will lean down and breath green flames at you.  |
|   The range of this attack is quite good, but it isn't very wide so you  |
|   can often just dash to the side while he cooks his minions... hehe...  |
|                                                                          |
| - Claw Swipes: Abaddon's basic attack (why did I wait this long to put   |
|   this in here!?). This is his basic claw swipe, which you can block if  |
|   you wish (although you still want to ideally hit his heart).           |
|                                                                          |
| - Roar: RAWR! Get away from me! This roar is just designed to get you    |
|   away from Abaddon. You know, when you are up in his business...        |
|                                                                          |
| - Spike Slam: Abaddon will raise one of his claws / spikes and slam it   |
|   into the ground. This attack is un-blockable, so get away quickly!     |
|                                                                          |
| - Spike Rampage: In the last half of the fight, Abaddon will start to    |
|   do Spike Slam's one, after the other, after the other... around six    |
|   times in a row in total. Just keep dashing away to stay safe until     |
|   his rampage is over.                                                   |
|                                                                          |
| - Debris Wave: Abaddon will add this attack in during the last half of   |
|   the fight, and will use it as his go-to ranged attack. He can also do  |
|   this attack up to three times in a row if he wants (he usually only    |
|   does two in a row). This attack is just an energy wave along the       |
|   ground. I'm still not sure what is hitting you here...                 |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


After the cut-scenes we will have a new door to go through. How convenient!
Head on through. Note the path off to the right. It leads up to the Art
District Map Room and back to the library area (through an air vent), not
that we need to go to either...


Continue to a building and head left. Ignore the power button for now and
continue to the next room straight ahead (away from the objective arrow).
Look around for a [_CITY MEMORIAL_], then turn on the power to open up the
door ahead (the game's way of loading the next area... sheesh).

Here you'll be attacked by TWO Riot Mechs and some Riot Police. A good
time for the Dragon Emblem if you ask me, although they don't have the face
shields that the other one had and now add in a flame-thrower attack, so be
careful. To the right is a path leading to the area we first saw the hooded
man at (in front of the cathedral), so don't bother going back. To the left
are more riot police and a Wolf's Emblem area.

Before we continue up the trail the man left, go down to the end of the
street. You'll see a Pain Box in the open. Go to it to have a Riot Mech come
down. Bah, I knew it was too easy. Destroy the mech and then you can claim
the [_VOID GEM_] from the box.


Head back down the street and find a way to get up to the area where the
trail is. We can't follow it directly, but there's a bat handheld nearby we
can climb to reach a ladder and a side area. Follow the bats here and head
up from the scaffolding. Follow this path to find a [_CHAOS GEM_] inside a
pain box.


OK, time to continue on where we are supposed to go. Head back down to the
streets and across from the van is a central pillar (in the middle of the
street) with some iron work around it. Climb up it and head up and to the
left. This path wraps around to the trails. Climb up to reach flat ground
and a swing. Swing the swing to the left to reach a gargoyle head, then STOP
and look around. See, down below you on a ledge? Yep, jump down there to
reach a [_CITY MEMORIAL_], although getting it means we have to come back up
here. Oh well.

Head back up and enter the window. You'll be in a bell tower. Head UP first
to find a path that leads around to a Pain Box for another [_CHAOS GEM_].
Take it and then drop to the bottom of the Bell Tower (if you are needing
health at all, drop onto the ledges as there is a health font on the way
down).

At the bottom we are forces to walk slowly... head into the next room and
Mist through the door. You'll soon see a cutscene and then will be in a boss
fight against the hooded man...


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                The Hooded Man                - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Once you regain control, the first thing you will |
|   notice is that we have no magic here... that must be why he led us to  |
|   this place, he was preparing for this. The runes around the room are   |
|   the problem, but there's nothing we can do about it...                 |
|                                                                          |
|   This fight has two parts, and this beginning is just a warm-up. Get    |
|   a feel for his attacks here but note that you are definitely on "Easy  |
|   Mode" for now. This first phase takes place in the chapel, where you   |
|   will fight until you see a cut-scene. You likely don't need very much  |
|   help for this first part, but check out the first four moves down      |
|   below to see what The Hooded Man can do anyways.                       |
|                                                                          |
|   After the cut-scene we will fall down to a cavern. There is a good     |
|   amount of fighting room down here. More importantly, this is where     |
|   The Hooded Man starts to mean business. He'll start doing the rest     |
|   of the attacks below and will just generally get much more deadlier.   |
|   I should also note that we are free of the runes and have our magic    |
|   back, at the same levels we left it at. Good, we'll need it.           |
|                                                                          |
|   Also note the two bottom moves I have listed: these take at the very   |
|   end of the fight and are the man's last-ditch attempt to finish us off |
|   once and for all. There is no secret to this fight, you just have to   |
|   dodge the moves below and do enough damage until you win.              |
|                                                                          |
| - Area Attack: The man has a Vampire Killer and isn't afraid to use it.  |
|   This is your standard area attack and can be done multiple times in a  |
|   row. Perfect Guard it if you can.                                      |
|                                                                          |
| - Direct Attack: This is the Vampire Killer's direct attack, which you   |
|   are intimately familiar with. Perfect Guard if you can. He doesn't     |
|   tend to string this attack together very often.                        |
|                                                                          |
| - Whip Grab: This is a unique move, as the man does a direct attack but  |
|   also grabs us and pulls us toward him with the whip. Gabriel never did |
|   that! Once he pulls us to him, he will either try to attack again or,  |
|   if down in the cavern, do a Tremor Punch on us. You should be able to  |
|   dash away in either case.                                              |
|                                                                          |
| - Knife Throw: The man throws a dagger at us. This is an un-blockable    |
|   attack, so be sure to get out of the way. They are fast, to be sure.   |
|                                                                          |
| - Belmont Ability: What... did you think this man WASN'T a Belmont! Huh. |
|   C'mon... the Vampire Killer, the wings... it's pretty obvious. If it   |
|   wasn't obvious enough, you should know that The Hooded Man (whoever he |
|   is) can show signs of amazing ability at times. Don't be surprised if  |
|   you see him use his wings to dash away from your attacks while he      |
|   counters... he may also Perfect Guard your attacks as well (although   |
|   he doesn't follow up with a counter-attack like you usually would).    |
|   Beware of these flashes of brilliance....                              |
|                                                                          |
| - Fire Whip: Oh shoot, things are getting serious! The man will slam     |
|   his whip in the ground and make flames shoot out towards us. He only   |
|   does this when there's some distance between the two of you and he     |
|   can do it multiple times in a row (around four). Just keep dodging to  |
|   the side to stay safe.                                                 |
|                                                                          |
| - Divine Shield: Now here's a move that Lords of Shadow veterans should  |
|   recognize. The Hooded Man will often throw down a vial of Holy Water   |
|   and send a flame shooting out around him. This can also put up a       |
|   Divine Shield around him that helps protect him. It will disappear on  |
|   its own and doesn't make him completely invincible...                  |
|                                                                          |
| - Light Waves: This ability will shock you the first time you see it,    |
|   but it is easy to avoid if you know what to do. The game will focus in |
|   on the man for a second and soon he'll launch a WIDE blade of light at |
|   us. Jump to avoid it, but immediately dash downwards as the man will   |
|   jump up and shoot a higher blade at us. See, easy to avoid.            |
|                                                                          |
| - Flame Punch: This attack will soon be one that you are glad you see,   |
|   since it is easy to counter. The man will jump into the air and come   |
|   crashing down, punching the ground and sending flames out from him.    |
|   Jump over it, but punish him at the same time with a Guillotine or     |
|   something.                                                             |
|                                                                          |
| - Tremor Punch: Another of Gabriel's old moves. The man will put dark    |
|   energy into his gauntlet and punch forwards. This is a short-range     |
|   move that you can punish if he misses. Note that if he gets you with   |
|   a whip pull in the cavern, he will likely follow up with this move.    |
|                                                                          |
| - Giant Crystal: After you deplete his health, the man will pull out a   |
|   yellow crystal and use it. This makes a bunch of giant yellow crystals |
|   float around us, causes him to grow in size to a giant, and traps us   |
|   in with him! The secret here is to avoid his punches (which send out   |
|   waves of fire) and destroy the crystals surrounding us. Once you       |
|   destroy them all, you'll be free, and the man will launch into the     |
|   next move below.                                                       |
|                                                                          |
| - Dark Crystal (Demon): Oh my... what a throw-back! This is the demon    |
|   that we used to use while fighting the Lords of Shadow... now it is    |
|   in this man's hands and attacking us! Gabriel is not one to fear this  |
|   demon though (the Forgotten One was likely stronger!). Still, you have |
|   to hit the button presses at the right time here or you'll be sorry!   |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


                                            .-------------------------------.
After the boss is defeated, he will finally | A RESURRECTION FORGOTTEN:     |
introduce himself as Victor Belmont, the     |-------------------------------|
current commander of the Brotherhood of      | "Victor Belmont" should be a  |
Light! Of course you KNEW this man was bound |name that rings a bell with any|
to be a Belmont though, right. He is hiding  |Castlevania fan. He was going  |
un-affected humans down here in the caverns. |to be one of the main Belmonts |
                                            | starring in the cancelled     |
Gabriel will give him the antidote we found | Dreamcast game "Castlevania:  |
earlier (we don't really need it anymore     | Resurrection", along with the |
anyways) and Victor will offer to help us    | one and only Sonia Belmont!   |
by showing us how we can flush out Satan's   '-------------------------------'
acolytes. Sounds promising...


Time to follow Victor as he leads us onwards. Jump down and hit the switch,
then continue on. Kinda wished we had wings... just the handhelds to the right
and Mist Form to meet him, then you'll have to use the nearby woodwork to
meet him again (he makes it look so easy!). Use the elevator to see a scene.

Oh man, we are now battling with the Lieutenant AND Victor. Let them take
care of the small threats while you focus on the enemy targeting you. This
foe is new: a Horned Demon. He takes after Abaddon quite a bit, and can charge
us, throw green scythes in a circle at us, and use stomp attacks. He's also
got quite the health bar... still he will fall shortly enough, especially with
Chaos Claws. When he dies he explodes so be careful...

A scene will take over once all of the enemies are wiped out... a fairly sad
scene... afterwards, we will be back with Trevor, but that won't last long as
the blood states we have gone to far... leading to another boss fight!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Inner Dracula                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |</pre><pre id="faqspan-5">
| - General Information: Time to tame ourself, I suppose... or at the      |
|   very least get Trevor back. This fight consists of two bosses... the   |
|   initial form we face is little more than a shell; we must destroy it   |
|   to get to the Gabriel-Face that is hiding underneath...                |
|                                                                          |
|   The first form only has a handful of moves to be careful of, but will  |
|   add in a few more as the second form takes damage. The second form     |
|   (the face) only has the bottom two moves, but is the real boss here    |
|   as once you defeat it the fight will be over. This will take several   |
|   rounds to do though, as the face often retreats back into the body     |
|   when you hurt it enough.                                               |
|                                                                          |
|   Blast through the first form and when you can, grab it to obtain an    |
|   item we've been waiting forever for: the Demonic Wings! Yes, we can    |
|   finally double jump! You'l need it hurt the second form of the boss,   |
|   as it towers high in the air. While whipping the face or using your    |
|   Chaos Claws work, think about using Chaos Bombs as well. Check out     |
|   all the moves below and destroy this abomination.                      |
|                                                                          |
| - Arm Swipes: This is the first form's main attack. At the start of the  |
|   battle, it will usually do one or two blockable swipes followed by an  |
|   un-blockable one. The un-blockable one has a tendency to make a        |
|   shockwave of blood appear (jump it). As the fight wears on, the first  |
|   form will start to string together un-blockable attacks. Very easy to  |
|   dodge though, just keep on the move.                                   |
|                                                                          |
| - Blood Wave: The first form will use its demonic wings to ascend, then  |
|   punch downwards to create a bloodwave. This is pretty much just like   |
|   any other bosses shockwave: jump over it. It will lose the ability to  |
|   use its wings once you defeat the first form the first time.           |
|                                                                          |
| - Spike Form: This move is rarer than the previous two, but you'll see   |
|   it at some point. This is the first form's "Get Away" move. It makes   |
|   spikes appear out of its body around itself when you are too close,    |
|   pushing you further away.                                              |
|                                                                          |
| - Blood Stream: Another rare-ish attack. This is a distance attack where |
|   the first form will slam the blood pool and cause a stream of blood to |
|   race at you. He prefers his arm swipes to this, though. Still, be      |
|   ready to dodge.                                                        |
|                                                                          |
| - Blood Spew: The first form will start to do this move when the face    |
|   starts taking significant damage. This is just another ranged move,    |
|   where the first form will spew blood at you. Dodge to the left or      |
|   right to get away from this disgusting attack...                       |
|                                                                          |
| - Blood Tentacle: This move is very similar to Abaddon's Tail Spear      |
|   move. The first form will plunge an arm into the ground, making it     |
|   slowly approach us and, if it gets under us somehow, pop up and grab   |
|   us, squeezing the life out of us and making us button mash to safety.  |
|                                                                          |
| - Blood Inhale: This is the first attack of the main boss (The Face).    |
|   He basically inhales sharply and sucks in the pool of blood. He also   |
|   rotates while he does this, trying to catch you in the inhale. If he   |
|   does catch you in it, you will slow down considerably and take light   |
|   damage until you escape.                                               |
|                                                                          |
| - Blood Spew (Face): This is the second (and last) attack of the face.   |
|   After sucking in blood, the face will spew it out... seems natural.    |
|   He will rotate as he does so, trying to hit you. Keep on the move and  |
|   get in whatever hits you can.                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


After the scene we'll be back in the area we were in before and see Victor
disappear. Bah... makes little sense to me, to be honest. However, the second
acolyte trail is clear as day now. Time to hunt him.


BUT... before we do that, we now have the ability to collect a TON of new
items. like the Mist Collecting section, the next section is dedicated to
collecting, and will take you all over the place. This is bound to make you
stronger, but also takes time. If you don't care about item collecting, just
skip the next section (even though I don't recommend it).

       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                         DEMONIC WING HUNTING                         >==O
   ``-.___________________________________________________[LoS-10]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Before we go after the acolyte, we can go get a TON of new items now that
we have our demonic wings. I mean, a TON. I'm going to name the areas they
are in below in note form and assume you can get to areas you've been to (I
sure hope so). I'll go into greater detail once you are there though. Feel
free to do these in whatever order you wish:


(-NOTE-) Be sure to have SIX Dungeon Keys for this collecting spree. Since
        you can't hold that many, plan to make a refill stop at some point
        to open up future areas you'll find!



 Sciences District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the area with the rotating boxcars. Yes, yes, I know, this area
  sucks. From the "exit" area, ride the upper boxcar as if you were going
  back to the start, and look to the right for an area you can double jump
  to. This leads to a Dungeon Key area for [_2,000 EXPERIENCE_].


o From here, head to the upper catwalk we first went on while avoiding the
  Galgoth Guards. Look around for a drum up high we can jump to (bats should
  signal the handholds we can grab onto, plus the catwalk is missing a railing
  nearby). Grab these handholds and follow the path from drum to drum,
  watching out for the steam vents. This path leads to a [_PILE OF SACRIFICE_]
  that lets us hold more Tears of the Saint than we could before.


o From that same catwalk, head down to a lower level and look around (up) for
  a Pain Box chilling out on a middle platform. This can easily be double
  jumped to now... open it for a [_CHAOS GEM_].


o Head to the top of the Raisa Volkova boss area. The circular walkway above
  it. Here look for a break in the railing and a place where you can double
  jump up to a handheld. Follow this path upwards to a [_PILE OF SACRIFICE_]
  at the top which will increase our carrying capacity for Dodo Eggs.


o In the hospital area... the creepy place, remember? Head to the staircase
  and go up, up, up. You can reach a higher staircase with your double jump
  (and possibly Guillotine, if you need it). This leads to a Pain Box that
  has a [_VOID GEM_] in it.


o Near the above gem is a room with a hole in the floor. Off to the right is
  a corner you can get to that has a Dungeon Key area. Use a key here to
  obtain [_2,000 EXPERIENCE_] points. Bam!


o In the basement of the hospital, past the power room, was a path to the
  right that we couldn't jump up to. You can now. Do so to find a hidden
  [_CITY MEMORIAL_].


o Down near the tracks of the Science District (past the horrible boxcar
  area). Remember where the city memorial was? On the side of the tracks?
  Search nearby for an area to double jump up to for a Box of Pain with a
  [_VOID GEM_] in it. Another collectable is close by, see below.


o From the above collectable, head further up and you'll see an air stream
  nearby. Use Mist Form with it to be shot over to a [_PILE OF SACRIFICE_]
  for a Kleidos. Very nice.



 Downtown
¯¯¯¯¯¯¯¯¯¯

o Remember the green archway / tunnel you could climb up with the obvious
  platforms in the distance? Head there now and double jump over to it. You
  will find a [_CITY MEMORIAL_], but the below treasure is nearby too.


o From the above treasure, use the handhelds above it to climb up and get
  yourself further away from the green arch. This path leads to an upper
  area where you can head back, but if you look around you will see a Pain
  Box nearby. Jump over to it for a [_VOID GEM_].


o Remember the area where we went into the pipe and used Mist to float up?
  Outside that pipe was a ledge looking out to a Pain Box in the distance.
  Now that we can double jump, you can reach this for a [_VOID GEM_].


o Head to the area you fought your first Riot Mech, then head to the left.
  Head up to the top of the building but don't jump to the ladder. Look
  around and double jump to a ledge to the left, then look for a small ledge
  jutting out over the wide area down below. Jump to it and you'll see a
  large roof to the left. Over there is a [_CITY MEMORIAL_]. One of the
  better hidden ones.



 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Head to the area where we had to power on the elevators (I hated that
  area. Here, you can jump up to the top of the area without any help from
  the elevators. Once you get up there, search around the two elevator
  shafts: one of them has a ladder inside it. Hop up to it and once you get
  on top you'll see a Pain Box in the distance. Jump over to it to claim the
  [_VOID GEM_] inside.



 Arts District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the parking garage where there was only a heart font... search to the
  right of the heart font to find wreckage and a place to  double jump up to.
  This leads to a short path that has a Dungeon Key area in it. Use it to
  claim [_2,000 EXPERIENCE_].


o In the area where we were chasing Victor and had to go up the fire escape,
  you can climb even higher with the double jump. Find a Box of Pain up
  higher for a [_CHAOS GEM_].


o In the area where we first saw Victor, there was an alleyway behind us.
  Head back there and search for an area to double jump up to near some
  boxcars. This leads to a [_PILE OF SACRIFICE_] that gives us the ability
  to carry more Seals of Alastor.


o In the area where we follow Victor (after the boss fight - you can get to
  this area by jumping over a metal barricade near the cathedral), you will
  jump down and hit a switch to continue. In the next area, double jump to
  the next platform, kill the foes, then STOP. Look to the left and double
  jump over to the area over there. There is a Dungeon Key area over here
  for [_2,000 EXPERIENCE_].


o After the above collectable, use Mist Form to travel up through the ceiling
  and look around for a Pain Box. This nets you a [_CHAOS GEM_] when you
  jump down to it. You can use the air stream nearby to get back down to the
  platform by the Dungeon Key area.


o In the Cathedral streets, head to the Wolf Emblem area. Outside of the
  Wolf Corridor you can see a Pain Box in the distance. You can reach it
  by jumping to the sign and climbing up from there. It has a [_LIFE GEM_]
  in it.


o This last one is cool. Head to the area where you fought Victor... inside
  of the cathedral. The hole down to the caverns is covered up, but you can
  find a way to climb up to the second level here. Do so and jump over to the
  far balcony to find a [_PILE OF SACRIFICE_] that let's you carry one more
  Stolas' Clock in your inventory.


o Head back to the library area (where you jumped out the window) and get
  to the second floor. Out on the balcony overlooking the window you'll see
  another balcony in the distance with a [_CITY MEMORIAL_] nearby. Jump over
  there to get it.



 Carmilla's Lair
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the area where you saw Carmilla for the first time. Mist through the left
  gate and climb up the stairs. Turn LEFT and go to the edge. Look for a
  higher-up ledge to the right and double jump up to it for a [_PILE OF
  SACRIFICE_].


o From the previous collectable (in the same area) jump to the right and
  follow this path to find a dead knight for a [_SOLDIER'S DIARY_]. He's up
  on the right-hand side of this area. You can get there from one of the
  hide-and-seek rooms too.


o From that soldier, you can find a path even higher up thanks to the double
  jump. Up here is a Pain Box with a [_VOID GEM_]. Hey look, a staircase!


o From the staircase by the previous collectable, head up and jump to the
  left. There is a [_PILE OF SACRIFICE_] here that you can use. This one
  increases our Ensared Demon count.


o  Follow the upper path around and locate an obvious Pain Box up here, on
   the left-hand side of the room (left side from where you first entered
   the room). This has a [_CHAOS GEM_] in it.


o From the upper path, head to the northwest corner (using the above frame
  of reference) and look down. You should find a Pain Box down below, above
  the Map Room. This one has a [_LIFE GEM_] in it.


o This one is tricky. From the staircase (the tall one) at the top of the
  area, head up and follow the path to a ledge. There is a swing in the
  distance. Use it and jump to the balcony it is pointing at to find a
  Dungeon Key area worth (you guessed it) [_2,000 EXPERIENCE_].



 City of the Damned
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the hub area, off to the left of the Chupacabra's Shop, you can finally
  go double jump over to the Pain Box you likely saw a LONG time ago. This
  one has a [_CHAOS GEM_] in it.


o Near the above Pain Box is a dead knight. A [_SOLDIER'S DIARY_] is yours
  along with the above gem.


o Remember the area with the dripping lava? Sure ya do! Head to the end of
  the obstacle course near the two chains. Now, while looking at the chains,
  look off to the left! See the land over there? We need to double jump over
  there. You will find a Dungeon Key area that you can use to gain [_2,000
  EXPERIENCE_] points. Good stuff.



 Overlook Tower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o In the Theater area, after climbing up to the center (upper) passage,
  double jump to the right to find a [_PILE OF SACRIFICE_]. This is a tad
  hard to do. Use an area air-attack and an air dash right afterward if you
  need to.


o In the same area, double jump to the left to find a path out to the main
  theater area. This leads to a Pain Box for a [_LIFE GEM_]. See below for a
  nearby collectable.


o Off to the left of the above secret is another Pain Box in clear sight.
  Hop over to the ledge below it and double jump up to it. This may be a
  bit hard, but try jumping straight up and doing a Guillotine at the end
  for that extra bit of height. There is a [_CHAOS GEM_] inside.


o Head towards the Agreus area from where Trevor was. When the path splits,
  take the left path and jump over there for a [_CHAOS GEM_]. Easy.


o At the beginning of the Agreus area, on the way down the slope, look to
  the left wall for an area to double jump up to. This path leads up to a
  Pain Box you likely saw before, for a [_LIFE GEM_].


o Down in the Agreus hunt area, follow the right wall until you can jump up
  to a higher level. As soon as you do, you can find a [_SOLDIER'S DIARY_] on
  a dead soldier.


o From the above collectable, follow the path to a Pain Box for a [_VOID GEM_]
  in a neat-looking destroyed pagoda area.


o Near the end of the Agreus hunt area, near where the switch was to call the
  elevator (which I'm sure you remember), look around to find a Pain Box in a
  corner that you have to double jump to (Guillotine can help). This one has
  a [_LIFE GEM_] inside it.


o Before you got to the Trevor area you recall having to fight the Cleric
  and Heavy Knight for the first time? After that there was a path to Trevor
  and a path off to the left. Follow the left path to see a Pain Box in the
  distance. You can reach it now easily for a [_CHAOS GEM_].


o On the way to Trevor you had to climb on some rafters, from one wooden
  platform to a second. From the second, look around to see a brick tower
  in the distance you can now jump to and from. This has a dead knight on
  the top of it for a [_SOLDIER'S DIARY_].



 Bernhard's Wing
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Near the Wolf Emblem area (where we first saw the wolf), get on the upper
  level and go right. Now, at the end you'll see a caged off area in the
  distance. There is a hole on the side. You can double jump to the hole
  and make it for a [_PILE OF SACRIFICE_]. This one ups our Seal of Alastor
  carry limit.


o In the area with the two waterfalls that we had to use at one point (the
  area leading up to the Wolf Emblem area). Get to the top and head down the
  slope as it leads down to rubble. Look for a ledge poking out from  the
  wall. This leads to a hand held you can jump to. Follow this path using
  the pillars to a [_PILE OF SACRIFICE_] for a Kleidos piece.


o In the water area, near where we used Mist Form to get a Pain Box earlier
  in this area, look up and find an upward path with a bat hand-hold. Use
  that and follow the path up. This leads to a [_SOLDIER'S DIARY_] on a dead
  knight.


o From the above soldier, drop down the opposite hole and explore the area
  you land in to find a [_PILE OF SACRIFICE_]. This one ups the number of
  Ensnared Demons you can carry.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                         THE SECOND ACOLYTE                           >==O
   ``-.___________________________________________________[LoS-11]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

OK, well back to the Main Mission. Hopefully all that collecting helped you
out a ton (I know it helped me out a ton). Head forward and jump over the wall
the trail led us to. To the left you can find a [_LIFE GEM_] in a Pain Box.
Nab it and use the hatch to the right to continue.

Continue through the narrow passage to an underground area. Here, find an
air stream to the right and head up it. You'll see a room with three guards...
ugh, this is going to suck. Let's just get some stuff first. There are two
guards patrolling and one guarding a gate. When the patrolling guard furthest
away from you is near the gate, chuck bats at him, then sneak over to the
other side.

Over here, the closest vent leads back down (Boo!), the middle vent leads
back up and the third vent leads down. Take the third vent to a room that has
a [_CITY MEMORIAL_] in it, then find the rat plague here and change. Follow
the obvious path (gathering [_50 EXPERIENCE x4_] on the way) and change back
on the other side. Over here is a Dungeon Key area. Use it to claim [_2,000
EXPERIENCE_] for yourself. Head back now and go back up to the upper room
with the air stream.


OK, time to get past the guards. This is tricky. There are a couple of ways
to do this that I've read/seen. One is to distract the far guard with a dagger
which makes them both walk in-synch. This way you can just hit the gate guard
with a Bat Swarm, then use Mist to get by him and through the gate. This is
what I did. I've also read you can Bat Swarm the far guard and just mist
through the gate guard, but I got caught that way (if you are a tad faster, I
imagine it would work).


On the other side you'll see a laser grid. This part sucks as well. Turns
out getting to the acolyte is tough work. Here there is a far vent spitting
air upwards. That is our goal. To get there we have to jump over lasers. The
small ones are fairly simple, but the tall ones coming at us require a double
jump and a Guillotine to get past.

To make things worse, stepping on the floor makes a red ring appear. If you
step on a red ring, a nearby archer statue will automatically hurt you and
send you back to the beginning. If a laser happens to hit you, all the floor
rings turn red. Ugh. Practice makes perfect though, and it only takes about
two good jumps to reach the vent. When you do reach it, double jump up into
it and THEN turn on Mist Form... the ceiling part we have to pass through is
up there and you need all the altitude you can get.


At the top, refill with the health and magic fonts, then continue on. You
will soon see... Trevor? Off to the left? Weird. Go ahead and follow him to
be warped to a new area. Do a quick lap around (note the statues) and then
head back. Now, go to the objective to see a scene and start a boss fight.


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -              Nergal Meslamstea               - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: At the start of this encounter, you are clearly   |
|   over-matched. Once you regain control, start to move towards the       |
|   hallway you saw Trevor in. If you don't move fast enough (or rather,   |
|   just don't head that way), Nergal will catch up to you and kill you    |
|   automatically. If you head there from the start you should be ok...    |
|   Once you are far enough in the hallway you'll see a scene.             |
|                                                                          |
|   So, Trevor has led Nergal to our Castle. Overlook Tower, to be         |
|   precise. Nergal has the power to possess statues (as we saw with       |
|   Victor), and will waste no time possessing the three statues in this   |
|   area. These statues are called the "Riders of the Storm", and have     |
|   storm-like powers. While Nergal is controlling them, our fight is      |
|   purely against the three statues and their abilities, and ends once    |
|   we have taken care of them.                                            |
|                                                                          |
|   This fight is somewhat scripted. Below I'll list each fighter and      |
|   their moves, but take note: while you may start the fight 3 vs. 1,     |
|   you will end it 1 vs. 1. The Sword will die off first but will also    |
|   enhance the other two. The Spear will die off next, and power up the   |
|   last one. Finally you will face the club 1 vs. 1.                      |
|                                                                          |
|   Overall, this is a pretty easy battle. Check out each fighter's moves  |
|   below and lay into whoever you can. You will likely not even break a   |
|   sweat here. Enjoy!                                                     |
|                                                                          |
|                                                                          |
|   The Sword:                                                             |
|                                                                          |
| - Sword Swings: Imagine that, the Sword swings his sword... still, the   |
|   sword swings are noteworty because out of all the fighters, his swipes |
|   are the only ones that are un-blockable. Something to keep in mind for |
|   later, as when he dies he can power up the other two to now include    |
|   their own un-blockable attacks. Dodge out of the way whenever he comes |
|   at you.                                                                |
|                                                                          |
| - Lightning Shot: The Sword will shoot a bolt of lightning at you. It    |
|   travels fast, but is pretty easy to avoid by dodging to the left or    |
|   right. No worries here!                                                |
|                                                                          |
|                                                                          |
|   The Spear:                                                             |
|                                                                          |
| - Spear Thrusts: Your standard impaling spear thrusts. Note that when    |
|   his spear isn't powered up with lightning, you can perfect guard these |
|   and pour on damage. When it is, these are un-blockable. They can be a  |
|   little hard to time right since he likes to flourish his spear a bit   |
|   before striking, but it isn't too tough.                               |
|                                                                          |
| - Whirlwind: The Spear will spin around and turn into a whirlwind! Wow!  |
|   Run Away! If he catches you in his twister, he'll do damage to you     |
|   until you button-mash out of it. Once The Sword is dead, this can      |
|   become an electric whirlwind and will do twice the damage. Ouch!       |
|                                                                          |
| - Whirlwind Pull: For the love of me, I have never dodged this move...   |
|   Thankfully, if you have decent reflexes, this move will never really   |
|   hurt you, either. He will cover the arena in a sucking attack and      |
|   pull you towards him. When he slams you down, you have to hit a        |
|   timed button press to escape.                                          |
|                                                                          |
|                                                                          |
|   The Club:                                                              |
|                                                                          |
| - Club Swing: Your standard club swings. It is worth noting that these   |
|   attacks are EXTREMELY slow and can be perfect guarded with ease. Once  |
|   The Club powers up with lightning, you won't be able to block these    |
|   attacks any more. He can do his club swings up to twice in a row.      |
|                                                                          |
| - Club Slam: The Club slam changes based on whether or not he is powered |
|   up. If he isn't, you can simply jump over this attack and punish him.  |
|   If he is, the shockwave he makes is twice as high and hurts more; to   |
|   avoid it you must double jump over it. Not hard if you know that it is |
|   coming (and now you do!).                                              |
|                                                                          |
| - Lightning Slam: You'll only see this attack once The Club is all by    |
|   himself... and its a rather pitiful last-ditch move. He'll start to    |
|   slam his club down at you and send a wave of lightning at you. Easy    |
|   to dodge by dashing to the left or right. Finish him off already!      |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+



 Overlook Tower
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you've beaten Nergal, you'll see Trevor off in the distance. I suppose
we better go to him. He did help us defeat Nergal, after all.

The hole in the floor leads down to an area we've already been to, so look
around and climb up wherever you can (there's only one path). Once you drop
down to the ledge, look around and jump over to a [_PILE OF SACRIFICE_] for
a Kleidos. Jump back and drop down. Search down here for a dead knight nearby
for a [_SOLDIER'S DIARY_], then continue on. You shall see a series of scenes
soon.



       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                         THE MIRROR OF FATE                           >==O
   ``-.___________________________________________________[LoS-12]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


 Downtown
¯¯¯¯¯¯¯¯¯¯

Time to go after the third acolyte. The Lieutenant is going with us. Bah.
Head past the rubble and hang a left. Drop down the holes when you can until
you are at the bottom and can interact with the mirror in the center of the
area.

Here you'll have to piece together the Mirror of Fate. Not hard: just twist
the pieces until they fit. I'll give you a quick overview on what to do, with
the piece you are moving and where to move it to:


o Bottom Left: Place this at the bottom right.

o Bottom Right: Place this at the top.

o Top Left: Place this on the right.

o Top Right: Place this on the left.


Once you are done, the door will open up. Jump up to the hook and the
Lieutenant will move you forwards. Of course you are in control here though.
Head forward when it's safe and stop when its not. Jump down and a path will
open up. Now, from here explore the hallway and you'll find a gate. Mist
through it and use a Dungeon Key here for [_2,000 EXPERIENCE_] points.


The next puzzle is tough. Dumb. Tough and dumb. You need to stand on the
plates while the Lieutenant jumps across. Whenever you stand on a plate
though, fire will come down at you. If it hits the Lieutenant, we have to
try again. While this is going on, we need to throw daggers at the CLOSEST
platforms to the Lieutenant:


o Left Platform, Dagger on the right. Move to right.

o Right Platform. Dagger on the left. Move to the left.

o Left Platform. Dagger on the left. Should be able to do before
                                     previous fireball gets you.

o Left Platform. Dagger on the left. Move to the right.

o Right Platform. Dagger on the right. Lieutenant should be done.


The above should get you there, but it is tough and may take you a few tries.
Use it as a suggested guideline though, and don't be afraid to deviate. As
long as you make it, right?

Now that we are through the door, jump down to see a scene. These new enemies
are Dark Monks. Try to kill them off ASAP. That have dark energy they can
shoot at you as well as the ability to open portals where possessed will
(continuously) come out of until you break the green crystals circling the
portal. They also have one other big ability: the ability to fuse together
and bring out a Dark Apostle. The Dark Apostle looks like a flame demon, and
pretty much acts like one. It will shoot breaths of fire at you, waves of
fire in the air, and finally a ground fire attack that takes up a TON of
real estate (seriously, to dodge it you have to basically double jump AND
Guillotine). Keep hitting it to break the monks out of the beast, then kill
them all off.


(-NOTE-) If you waned to, you could let the possessed just keep coming here
        while avoiding all other attacks. A fairly lazy experience farming
        point.


Once you have cleared the area, go forward and hit the switch with the
Lieutenant. You'll get to see the third acolyte here, Guido Szandor, but
not for long. The Lieutenant soon touches you and you are transported... to
the castle.


Here, go forward and use the Mirror of Fate again:


o Bottom Left: Place at upper right.

o Bottom Right: Place in middle.

o Top Left: Place at lower left.

o Top Center: Place at lower right.

o Top Right: Place at upper left.


Once you are done you'll see a series of scenes... scenes that explain a
whole lot. For the record, the Lieutenant thing was a dead give away for
most of the game. Can't think about that now, we have a boss to fight!



+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Death                     - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: The secret is out and Zobek knows... oh well,     |
|   this is a good time to take him out. This is a fairly fun fight, but   |
|   does have a few tricks to it. Zobek himself is a fairly standard       |
|   brawl: he has a variety of mostly un-blockable moves with a TON of     |
|   health, but some of his swipes you can perfect guard to really pour    |
|   on damage. He also has a penchant for blocking, which can be annoying  |
|   but can also be overcome with Chaos Claws (try out your Furious Punch  |
|   move when he blocks!).                                                 |
|                                                                          |
|   Twice during the fight Zobek will retreat and sick his "Chamberlains"  |
|   on you. This is one of the tricks of the fight: the undead that rise   |
|   out of the ground will keep coming, it is the screamers up on the      |
|   pillars you have to take out (use a Chaos Bomb on each one). You can   |
|   fill up on health easily with the corpses though.                      |
|                                                                          |
|   At the very end of the fight, Zobek will resume his human facade       |
|   while he tries to rest. He will be protected by a scythe cage, which   |
|   you can't physically get through. The key word there is physically,    |
|   as you are supposed to use your mist form to get through. Once you do  |
|   that, the ending cut-scene will play and you are one timed button      |
|   press away from winning.                                               |
|                                                                          |
|                                                                          |
| - Scythe Swings: Zobek's very basic attack: a simple twirl of his        |
|   scythe weapon around him. This is the one attack that you can try to   |
|   perfect guard and punish brutally. Be ready to pounce on this when     |
|   you see it.                                                            |
|                                                                          |
| - Scythe Heave: I was going to call this "Scythe Throw" but... it just   |
|   doesn't fit (that and another attack down below fits that much better  |
|   than this). Death takes his scythe and just kinda... chucks it at you  |
|   awkwardly. Heave is a good word. This is un-blockable.                 |
|                                                                          |
| - Scythe Whirlwind: A much more impressive attack. Death takes his       |
|   scythe and twirls it upwards around him. He is fond of doing this      |
|   move when you are close. Not only does it look awesome, but it is      |
|   un-blockable, so get back quickly!                                     |
|                                                                          |
| - Chamberlain Feast: Death does this move twice in the fight: he calls   |
|   upon nearby corpses to attack. The key here as mentioned before is to  |
|   kill the higher-up corpses only, as it causes the rest of the enemies  |
|   to stop attacking. Chaos Bombs are good here. The corpses  below       |
|   meanwhile will try to bum-rush you and grab you, causing nasty         |
|   damage until you shake them off.                                       |
|                                                                          |
| - Scythe Uppercut: Zobek adds in this move after the first summon. He    |
|   will take the scythe and try to uppercut you with it. It's a bit       |
|   quicker than previous attacks, but you still have plenty of time to    |
|   dash away.                                                             |
|                                                                          |
| - Unholy Lightning: Zobek will start to make green lightning spark       |
|   around the arena. If it hits you (it shouldn't!), it will hold you in  |
|   place while Zobek tries to grab / impale you. You can button mash to   |
|   save yourself though. He can do other attacks while this one goes.     |
|                                                                          |
| - Scythe Throw: Here's a real throw. Zobek will bring his scythe in and  |
|   throw it vertically out, making it spread out from him and come back.  |
|   A well-timed double jump will save you from this attack every time.    |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+



After the fight we have a number of things to collect. Exit the arena and
to the right is a [_CITY MEMORIAL_]. Past that is a [_PILE OF SACRIFICE_],
and in one of the corners by the exit is [_2,000 EXPERIENCE_] courtesy of a
Dungeon Key (I actually had to go get one and bring it back here. On to the
next section!

       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                             REVELATIONS                              >==O
   ``-.___________________________________________________[LoS-13]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Now, Alucard is going to take a little while to search for the acolyte and
will contact us when he finds him, meaning this is the perfect time to go
grab a couple items we are missing, namely in Victory Plaza. Let's head there
now.


 Victory Plaza
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Where we need to go is to the hatch that leads to where the second acolyte
was. Now, down here in the cramped tunnels you will likely get into a fight,
but there is also a new path open that we haven't gone down before (you may
have noticed the cracked arch before the room with the air vents). Follow this
path and mist upwards to find a [_PILE OF SACRIFICE_]. In case you were
wondering, this path leads back to the hatch...

Head back down and enter the lobby where the three guards were. Continue on
to where the laser puzzle was. It is now thankfully defunct but you will likely
face some tough demons here (Two Horned Demons and two Satan's Soldiers is what
I faced). Kill them off and then ride the air current up to Nergal's office.
Here you will find a Pain Box with a [_VOID GEM_].


(-NOTE-) This should be the LAST PAIN BOX in the game. That should leave you
        needing one more gem of each kind. Now is a good time to go roam
        around the world and gather up 15,000 Experience, which is enough to
        buy all three remaining gems at the Chupacabra's Shop.

        Doing this will likely net you FIVE TROPHIES or ACHIEVEMENTS as well,
        so it is highly recommended.


Alucard should tell us where the acolyte is by now: the church where we
first woke up. How fitting. Go ahead and head there. You'll need to go to the
Art's District.


 Art's District
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you get here, don't bother heading for the Cathedral. Instead, head for
the alley nearby. You'll need to take the route under the arches though, as
someone's messed up the place. You'll meet up with Alucard here and can climb
up to enter the cathedral. Once you are inside, head forward until you have to
solve one last Mirror of Fate puzzle:


o Bottom Left: Place in upper left.

o Middle Left: Place in lower right.

o Upper Left: Place in upper right.

o Bottom Right: Place in the middle.

o Middle Right: Place in lower left.

o Upper Right: Place in right (last slot).


After that enjoy the scenes that follow. We'll be battling hell soon enough.



 Leviathan
¯¯¯¯¯¯¯¯¯¯¯

So, here we are... clinging to the side of a great wyrm. Sounds about right.
Our goal here is to head UP, using the many knobs on the beast. It's pretty
simple, just watch out for the energy explosions as you go (as Alucard says
every time you get hit...).

When you get high enough, the wyrm will change direction and you'll be able
to run around on it. Do a zig-zag pattern to stay safe and make your way to
the chains on the end. Pull them to see a scene.

Good, now we need to do it again. We're hanging on for dear life again and
need to head left. Again, fairly easy, just watch out for energy explosions
and be ready for those jumps. Some paths won't take you there, but in general
just head left and up. Once you get on the scales, you'll have to fight some
Dark Monks. Kill them off and try to fight on the right-hand side. Once they
are dead you need to grab the chains over here, but if you don't do it fast
enough, more Monks will spawn.


Once you've grabbed the chains, watch the scene. Ah, Alucard! Time for a
proper boss!


+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Satan                     - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Well... not really Satan himself, but Satan is    |
|   controlling Alucard. Despite the whole possession thing (he really is  |
|   toying with our weakness), there are really no tricks to this fight,   |
|   just a tough opponent with plenty of good moves, a fast reaction time, |
|   and a ton of health.                                                   |
|                                                                          |
|   Alucard's speed is fairly good and he has a tendency to block and try  |
|   and counter-attack. Your Chaos Claws can hit through his blocks with   |
|   a hard enough hit (Furious Punch or better) but be wary of that as he  |
|   will likely counter quickly. You do have one MAJOR advantage though:   |
|   Items. This being the final battle and all, feel free to use up all    |
|   of your items. Can't hurt.  You shouldn't need to, but it's always     |
|   there if you need it.                                                  |
|                                                                          |
|   Check out the moves below to get acquainted with them and know what    |
|   you're in for. Of note is the Blood Meteor attack, which you'll see a  |
|   total of three times during the fight. There's a short scene each time |
|   Satan does this move, so you have an idea how far along you are        |
|   coming. Learn his moves and don't hold back. This is it!               |
|                                                                          |
|                                                                          |
| - Sword Attack: Alucard's basic sword attack, although "basic" probably  |
|   isn't the best way to describe them. Alucard has a number of ways to   |
|   use his basic sword swipe. The one you'll see the most is two basic    |
|   attacks followed by an un-blockable attack that can send an energy     |
|   wave forward. You can actually perfect guard the starting swipes.      |
|   He can also do an uppercut and a third type of attack that starts      |
|   with an un-blockable attack and finishes with a regular swipe. Try     |
|   to get in a perfect guard if you can, but don't focus on it by any     |
|   means as Alucard uses too many moves and is way too fast...            |
|                                                                          |
| - Blood Boundary: This is Alucard's basic "Get Away from Me!" move. Not  |
|   very dangerous, but annoying and worth mentioning. It's a huge blood   |
|   typhoon... very impressive!                                            |
|                                                                          |
| - Sword Spin: This is a cool move. Not for you, but yeah... Alucard      |
|   spins forward and slams his sword down, making a energy wave come      |
|   out. He can also (and most likely will) pull the sword out of the      |
|   ground, causing a shockwave.                                           |
|                                                                          |
| - Blood Wave: One of many of Alucard's ranged attacks. This one is       |
|   probably the most dangerous one, as Alucard sends out two waves of     |
|   blood at us. Any hesitation whatsoever will result in you getting hit  |
|   at least once, so try and dodge away the best you can.                 |
|                                                                          |
| - Blood Trail: Another ranged attack. This one is much easier to dodge.  |
|   Alucard sends out a wave along the ground that is less wide than the   |
|   waves. Dodge to the side or jump over it.                              |
|                                                                          |
| - Blood Hand: Yet another ranged attack. This one is... weird. A giant   |
|   hand will come out and try to punch you or smash the ground near you.  |
|   Just... plain weird...                                                 |
|                                                                          |
| - Sonic Thrust: The last ranged attack, I promise. This one is very      |
|   dangerous, as Alucard will charge for a split-second and then thrust   |
|   at us. If he gets us, we have to do a timed button-press to get out    |
|   of trouble (or face damage). However, if he misses this is your        |
|   chance to pour on a TON of damage (Chaos Claws recommended).           |
|                                                                          |
| - Mist Attack: This move is just as much defensive as it is offensive.   |
|   Sometimes when Alucard gets in trouble, he will disappear in a haze    |
|   of mist... just to come out of it and strike at you. His attack is     |
|   un-blockable, so be sure to dodge and try to counter-attack.           |
|                                                                          |
| - Blood Meteor: Alucard's ultimate attack? Well, probably his special    |
|   at the very least. Alucard will jump into the air and launch meteor's  |
|   as us, about seven in total. These can be fairly hard to dodge; what   |
|   I found to work was knowing that the drops are all spaced about the    |
|   same amount of time, walk forward to "bait" the drop to target the     |
|   area in front of you and then dash backwards. Safe!                    |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


And with Satan's (Alucard's?) life bar gone you can now sit back and enjoy
the final cut-scenes of the game. With the credits scrolling, you can stick
around to gain...

o New Game + mode!

o "Prince of Darkness" difficulty.


(-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
        recommend using the link up at the very top if you've enjoyed it.

        Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
        and say Hi, or shoot me an email!


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/</pre><pre id="faqspan-6">
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                          KLEIDOS CHALLENGES                          >==O
   ``-.__________________________________________________[LoS-CHA]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you can find all of the Kleidos Challenges. I did all of these after
beating the main game, so I had everything unlocked. You can go back and
play these at any time of course, just letting you know what I did.


 Reminiscences of Sapphire
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


    CHALLENGE 1: The death of Sir Chester
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 3 Dungeon Jailers.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without activating Chaos Power.
|
| Emblem 3: Destroy your enemies without more than 20 seconds elapsing
|           between kills.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This is a fairly easy challenge, but getting all of the
| emblems in one go is a bit rough. You CANNOT use Chaos power at all
| and must get all three kills within 20 seconds of each other.
|
| Use Somersault to get behind each foe (they are armored) and wear
| down their health equally. When they are all near death, start to kill
| them all (shouldn't be hard if they are worn down low enough. This will
| complete all emblem challenges.
|
| Or you could be super cheap and use a Dragon Talisman, I imagine.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 2: Infection: First Seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 3 waves of 2 Soldiers of Satan and
|       4 Possessed Citizens.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without activating the Powers of
|           Void or Chaos.
|
| Emblem 3: Keep your concentration at the maximum level for 30 seconds
            straight.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: Definitely more challenging than the last one, the real
| challenge here is the "Concentration for 30 seconds" one, which
| isn't even that bad. If you can, wait until you can perfect guard
| and counterattack to get a leg up on filling the meter. Then dodge
| like crazy while getting your hits in until 30 seconds pass.
|
| Other than that, you just need to win without using any magic type,
| which is easy enough. Focus on Emblem 3, then go for the win without
| magic to get the rest of the emblems. Easy!
|
`-.----------------------------------------------------------------------'


    CHALLENGE 3: The agony of Sir Reginar
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 2 Harpies of the Depths and several
|       waves of 3 Dishonored Vampires.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Attack and destroy all Harpies using only projectiles.
|
| Emblem 3: Complete the first trial without breaking any shields
|           or losing more than 50 life points to their life
|           sucking attack.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: A fun challenge. The very first goal should be to defeat
| the two Harpies. Run them down and chuck Chaos Bombs at the to fulfill
| the emblem challenge.
|
| After that we have to defeat the vampires without losing too much
| health or getting our health sucked. You can just somersault around
| them and attack from behind to get around the shield requirement,
| but the health one is more difficult. I found it best to just turn
| into Mist whenever they did that attack, as it stops it immediately.
| Running away doesn't help, so stopping it with Mist Form helps a ton.
|
`-.----------------------------------------------------------------------'



 Recollections of Ruby
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


    CHALLENGE 4: The torture of Sir Nualan
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 2 Dungeon Jailers and several
|       waves of 3 Dungeon Minions.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Get the Dungeon Jailers to kill 6 Dungeon Minions.
|
| Emblem 3: Kill 9 Dungeon Minions without recovering life by
|           any means.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This is a fun one, but will test your dodging and your
| patience. First, kill off one of the Jailers as soon as you can.
| Next, set the second jailer on fire (Chaos Bomb) to up the damage
| he can do, then dodge around until he kills off 6 of his own
| minions. Try to group them up near him and even bring them down to
| yellow health to help yourself out.
|
| Once that is done, it's time to cool him off (Void Projectile) and
| work on killing 9 Minions without recovering life. This will take
| awhile (where your patience comes in) but is very do-able. Once you
| are done, you can finish off the last jailer and you are home free!
|
`-.----------------------------------------------------------------------'


    CHALLENGE 5: The torment of Sir Torlios
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 4 Bloody Skeletons.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Destroy 8 Bloody Skeletons.
|
| Emblem 3: Complete the first trial without breaking any of the
|           Bloody Skeletons' shields.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: I found this one to be very easy. One word: Hoarfrost
| Fog. This ability REALLY helps, as you can freeze 3-4 skeletons
| at once. Our goal here is to outright KILL 3 skeletons while they
| are frozen.
|
| Once that is done, we should have one skeleton left. This one we
| want to kill normally (Somersault, Shadow Whip) and let it revive
| and revive until we hit that 8 Skeleton mark. Once you do, kill it
| off for good with your Void power and you'll be done! Easy!
|
`-.----------------------------------------------------------------------'


    CHALLENGE 6: The madness of Sir Gerard
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 3 Dishonored Vampires and 3 Bloody
|       Skeletons.
|
| Emblem 1: Defeat all enemies using just the weapons authorized
|           at each point in time.
|
| Emblem 2: Defeat all enemies without recovering life with the
|           Void Sword.
|
| Emblem 3: Defeat all enemies without breaking any shields or
|           using the Talisman of the Dragon.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This one helps with Hoarfrost Fog immensely as well.
| You can use it to freeze the enemies in place and then follow up
| with either the Shadow Whip or the Chaos Claws. In fact, I only
| really attack when the Void Power pops up.
|
| Focus on tacking out the vampires first, mostly due to their
| annoying Life Suck ability. After they are dead, mop up the Bloody
| Skeletons. With Hoarfrost Fog on your side, this challenge gets
| a ton easier.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 7: Infection: Second seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight with Trevor against 50 Possessed Citizens.
|
| Emblem 1: Defeat all enemies without Trevor dying.
|
| Emblem 2: Complete the first trial without activating the Void
|           Power.
|
| Emblem 3: Complete the first trial without using the Relics.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: 50 enemies is quite a few... and the Trevor we are with
| is the child Trevor... as in he won't be helping at all and needs
| protecting...
|
| Still, we have a secret weapon here: Fire Cover. Fire cover lets
| you suck in dozens of enemies and hurt them all (if not outright
| destroy them). The rest of the time you can use your whip while
| dashing around (many of these citizens have guns and some even
| have grenade launchers), but once you see a sizeable group, break
| out the Chaos Claws and go for Fire Cover to decimate the enemy.
|
`-.----------------------------------------------------------------------'



 Reminders of Amethyst
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


    CHALLENGE 8: The Keep
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 2 Brotherhood Clerics and several
|       waves of Brotherhood Soldiers.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Kill 5 Brotherhood Soldiers while they are affected
|           by the Silver Blessing.
|
| Emblem 3: Kill 5 Brotherhood Soldiers with counterattack hits
|           (after a synchronized block).
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: Another fun one but requires patience as well. Start off
| by destroying one of the Clerics. We only need one after all and
| two just get in the way. Now, let him summon soldiers and wait
| until he does his Silver Blessing. Once he does, kill off the
| soldiers ASAP! Heavy Whip attacks or the Chaos Claws will obliterate
| them.
|
| Now wait for more soldiers and have your Chaos Claws out. Then
| just counter-attack only. The Chaos Claw counter-attack will wipe
| them out. Do that 5 times, then finish off the cleric to end this
| rather easy trial.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 9: The revenge of Channarong
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 2 Heavy Brotherhood Warriors and
|       several waves of Brotherhood Soldiers.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without 20 consecutive seconds
|           passing with no Blood Orbs in the area.
|
| Emblem 3: Complete the first trial without hitting the Heavy Warriors
|           in close combat or using the Talisman of the Dragon.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This one if rough. Mainly due to the requirement to have
| blood orbs out but you CAN'T HIT the Heavy Warriors.
|
| The whip makes it HARD due to it's wide attacks and the fact that
| the enemies like to group up together. Naturally direct attacks and
| quick kills are the way to go. When your 20 second timer starts to
| go down, look for a solitary soldier to rush and destroy quickly.
|
| In the meantime, you need to bombard the Warriors with Chaos Bombs.
| Use an Ensnared Demon to help out if you need to and bombard them.
| Focus on one at a time. This challenge is rough but you can do it
| with enough practice.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 10: Infection: Third seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 2 Riot Mechs and several waves of
|       Riot Police.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without losing more than 50 life
|           points from enemy shots.
|
| Emblem 3: Destroy each of the Riot Mechs weapons.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This is a good challenge. The Riot Mechs need to have each
| of their weapons destroyed: Flame Thrower (Chaos Projectile), Missile
| Launcer (Chaos Projectile) and Shoulder Cannon (Void Projectile).
| Getting them to use these is a timing game, so stay on the move until
| they do and be sure to get them ASAP.
|
| In the meantime we'll have to not only dodge their attacks but also
| the attacks of two Riot Police. That means mines and machine gun
| fire. It's best to kill off one of the Riot Police when you can, but
| you want to stay on the run the entire time as well.
|
| Once you have the weapons destroyed, you can use a Dragon Talisman
| to wipe the floor with your enemies and complete the challenge.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 11: Infection: Fourth seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 1 Horned Demon and several waves of
|       Possessed Citizens.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Destroy the Horned Demon attacking only when it is frozen.
|
| Emblem 3: Complete the first trial without more than 30 seconds
|           passing with no experience gained.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This one if hard. One of the harder challenges. You can
| only hurt the Horned Demon when it is frozen. The quickest way to
| freeze it is to use Hoarfrost Fog, which freezes it in one pass.
| From there you can hurt it, but it has a lot of health and will
| unfreeze soon (so use Chaos Claws and be very carful of attacking
| too much).
|
| The citizens are good magic refill enemies, and the 30 second
| experience thing is plenty generous. Only hurting the citizens can
| be a bit of a challenge (part of what makes this hard), but with
| some practice you'll become adept at this and will (hopefully)
| beat it.
|
`-.----------------------------------------------------------------------'



 Memories of Emerald
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


    CHALLENGE 12: The dead arise
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 40 Servant Corpses.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without having been grabbed by
|           the Servant Corpses for longer than 10 seconds total.
|
| Emblem 3: Kill 5 Servant Corpses in a single series of hits from
|           the air.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This is another easy one if you know what skills to use.
| Here you will want Fire Cover at the beginning, which will suck in
| 7 or 8 foes and burn them until they are in the red (stop early if
| you must). Now, get those weak foes under you and use Eruption,
| an air attack, to fulfill the 3rd challenge.
|
| That is the hardest one. From here you just need to kill everything
| without getting grabbed. Use Fire Cover of Void Kata to hurt the
| corpses in mass (or one of the mist abilities even) to stay safe.
| Kill them all off to complete the challenge.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 13: Infection: Fifth seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 3 waves of 3 Dark Monks
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Complete the first trial without the Dark Apostle surviving
|           more than a total of 40 seconds.
|
| Emblem 3: Complete the first trial without spending more than 20
|           seconds straight at under 100% life.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This one is easy if you know what you are doing. There are
| two skills here that are all important: Fire Cover and Void Kata. Go
| in with full magic bars and use Fire Cover to pull the Monks down and
| hurt them. Follow up with the whip. If they hurt you (they likely will),
| follow up with Void Kata to regain health and hurt them further.
|
| With max magic bars and full magic, you can do this to all three waves
| of the monks, never even seeing a Dark Apostle. Or you can bring along
| an ensnared demon to finish off strong with those skills.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 14: The battle of Nifihel
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 1 Paladin and 3 Heavy Brotherhood
|       Warriors.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Get the Paladin to break the armor of all Heavy Brotherhood
|           Warriors without him killing any of them.
|
| Emblem 3: Complete the first trial without the Paladin keeping the
|           swords together for more than 20 seconds straight.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This one is interesting. First of all, we need to help the
| Paladin break the armor by putting a Chaos Bomb on each of the warriors.
| Once we've done that, depending on the almighty RNG god. we can either
| use our Dragon Talisman to kill them all (and easily finish the fight)
| or you will have to focus on killing the un-armored warriors while you
| wait for the other's armor to break.
|
| The other challenge in this mode is to stop the Paladin from keeping
| his swords together. This isn't too hard but does require Chaos Claws
| so you can break the swords apart. Use Furious Punch here as it can
| break them in two hits flat.
|
| So in a nutshell pray to the almighty RNG god and have some Ensnared
| Demons handy to finish this challenge.
|
`-.----------------------------------------------------------------------'


    CHALLENGE 15: Infection: Sixth seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight against 4 Riot Police and 2 Dark Monks.
|
| Emblem 1: Defeat all the enemies.
|
| Emblem 2: Survive until the Dark Monks have invoked 12 Possessed
|           Citizens.
|
| Emblem 3: Get 12 Possessed Citizens to die from the Riot Police
|           Mines.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: This is probably one of the easiest challenges here.
| To get citizens to come out you just have to wait, and to have them
| die from mines... just wait. I suppose you can stand near the mines
| to try and lure them to it...
|
| So in essence... just run around and survive until you pass emblems
| 2 and 3, then clean up whatever is left to win. Easy as that!
|
`-.----------------------------------------------------------------------'


    CHALLENGE 16: Infection: Seventh seal
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| INFO: You will fight with Victor Belmont against 75 Servant Corpses.
|
| Emblem 1: Defeat all the enemies before the amount of Servant
|           Corpses reaches 20.
|
| Emblem 2: Complete the first trial withoug activating the Powers
|           of Void or Chaos or using the Relics.
|
| Emblem 3: Kill 25 Servant Corpses before Victor Belmont does.
|
| Emblem 4: Complete the first three trials in one try.
|
| STRATEGY: Now THIS one is a race... a race against Victor. We have
| to get 25 kills before he does, all without relics or magic of any
| kind. The other challenge is that we have to be fast and make sure
| there aren't 20 enemies out at once (there is a counter by the
| emblem).
|
| Focus on beating Victor first and foremost. If you get grabbed here
| you may as well restart. Focus on trying to get away from him and
| using your sustained heavy whip attack to kill foes. Stay away
| from area attacks since it will miss the corpses when they are
| split in half and crawling on the ground. Once you beat Victor, just
| keep up the pace and kill off the rest of the foes to finish off
| this trial strong.
|
`-.----------------------------------------------------------------------'

       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                                Bosses                                >==O
   ``-.__________________________________________________[LoS-BOS]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here you can find a list of the game's bosses, sorted by character. This
list makes it easy for those of you who just want to look up a particular
boss without having to wade through the entire guide.

(-NOTE-) There's really no way to properly list the bosses back to back
        without a danger of spoiling them, so if you want to save yourself
        any spoilers, scroll down SLOWLY!



PALADIN (ROUND 1)
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+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -               Paladin (Round 1)              - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: This guy is more of a warm-up than a true threat, |
|   as you can tell by the "Round 1" tag. We'll fight him later though,    |
|   so for now just get really familiar with his limited move-set. He only |
|   really has one un-blockable move here, but he loves to do it twice in  |
|   a row so you should still be on your toes.                             |
|                                                                          |
|   The most important note here is that you have UNLIMITED MAGIC, but     |
|   not unlimited life. Be sure to use it. We only have to take away about |
|   25% of his total health in this fight (half of the first bar), so it   |
|   will be pretty easy. You can make huge headway by perfect-guarding one |
|   of his basic attacks and countering with Chaos Claws. Still, check out |
|   his moves below and be ready for all of the platforming that we will   |
|   be doing once the Paladin retreat.                                     |
|                                                                          |
| - Ground Spark: This is the Paladin's standard ranged attack. You should |
|   see it coming from a mile away. The Paladin will run one blade along   |
|   the other making it spark and then sending it streaking along the      |
|   ground at you. Simply dodge to the left or right to avoid.             |
|                                                                          |
| - Sword Dash: This is the most dangerous attack you have to face (for    |
|   now anyways). This is also the only un-blockable attack. The Paladin   |
|   will raise both swords (where you'll see the un-blockable signal) and  |
|   then dash forward quickly at you. He OFTEN does this attack twice in   |
|   a row, so be very careful and dash again after the Paladin's first     |
|   attack to be safe.                                                     |
|                                                                          |
| - Basic Sword Attack: This is just the Paladin's basic attack, which is  |
|   pretty much just a sword swing. A fancy sword swing, I suppose, as he  |
|   swirls around often while he attacks you. Note that he can do this     |
|   attack twice in a row. Also note that you can perfect guard this       |
|   attack and lay into the Paladin hard with a counter-attack.            |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


PALADIN (ROUND 2)
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+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -               Paladin (Round 2)              - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: OK, time to take on this guy for real. For the    |
|   most part this fight is the same as the last one, but once we reach    |
|   the Paladin's final life bar (he starts out at 75% health - from the   |
|   last fight) he will start adding some new moves (see below).           |
|                                                                          |
|   Once again, let me remind you that we have UNLIMITED MAGIC, so be sure |
|   to use your Void Sword and Chaos Claws at will. Like last time, it is  |
|   extremely beneficial to perfect guard basic sword attacks and pile on  |
|   counter-attack damage with the Chaos Claws.                            |
|                                                                          |
|   During the fight, you will start to see the the Paladin blocking. The  |
|   game will tell you to hold down the Direct Attack button when this     |
|   happens to break through the block (which again the Chaos Claws are    |
|   best for). Review the additional attacks below and make the Paladin    |
|   submit!                                                                |
|                                                                          |
| - Ground Spark: This is the Paladin's standard ranged attack. You should |
|   see it coming from a mile away. The Paladin will run one blade along   |
|   the other making it spark and then sending it streaking along the      |
|   ground at you. Simply dodge to the left or right to avoid.             |
|                                                                          |
| - Sword Dash: This is the most dangerous attack you have to face (for    |
|   now anyways). This is also the only un-blockable attack. The Paladin   |
|   will raise both swords (where you'll see the un-blockable signal) and  |
|   then dash forward quickly at you. He OFTEN does this attack twice in   |
|   a row, so be very careful and dash again after the Paladin's first     |
|   attack to be safe.                                                     |
|                                                                          |
| - Basic Sword Attack: This is just the Paladin's basic attack, which is  |
|   pretty much just a sword swing. A fancy sword swing, I suppose, as he  |
|   swirls around often while he attacks you. Note that he can do this     |
|   attack twice in a row. Also note that you can perfect guard this       |
|   attack and lay into the Paladin hard with a counter-attack.            |
|                                                                          |
| - Sword Throw: This attack is pretty neat. The Paladin will connect his  |
|   swords together and chuck them at you. The first time he does this,    |
|   the game will warn you. The Paladin can do this in one of two ways: a  |
|   horizontal throw or a vertical throw. You are of course supposed to    |
|   jump over the horizontal throw and side dodge the vertical throw.      |
|   After those first two throws the game won't warn you ahead of time     |
|   anymore, but these should be easy enough to dodge if you are quick     |
|   enough.                                                                |
|                                                                          |
| - Arrow Fall: In the last half of the fight, the Paladin will start to   |
|   shoot up in the air. After a few seconds, arrows will start to fall    |
|   down. They leave marks on the ground (like they did when you were      |
|   being shot at) so it is pretty easy to avoid them.                     |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


STONE GOLEM
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+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                  Stone Golem                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: There's a couple of unique things about this      |
|   fight you should know. The first is that (according to the lore entry  |
|   on this enemy) it is your blood that is giving it life, so... way to   |
|   go! Speaking of blood the only way you can hurt this beast is to       |
|   attack the parts of its body that the blood is flowing to: attacking   |
|   anything else won't damage the golem.                                  |
|                                                                          |
|   Also worth noting is the fact that the fight will start you out with   |
|   the Void Sword until your magic is gone (you can't put it away!). This |
|   is a good thing though as the game will teach you about magic orbs and |
|   how to acquire them afterward. People who played the first Lords of    |
|   Shadow game will be familiar here but the gist is do damage and don't  |
|   get hit, then suck up any orbs you see with L3. This refills your      |
|   magic bar. Good to know!                                               |
|                                                                          |
|   Other than that the fight is fairly standard. You will have to grab it |
|   twice in the fight, but the last time will be when itis nearing death  |
|   to finish it off. Here you will have to complete a QTE (quick time     |
|   event) and jam on whatever button the game displays (which is random). |
|   If you fail to do this in time, the golem will recover about 25% of    |
|   its HP and the fight will resume. So remember that and check out all   |
|   of its moves below and you'll be OK.                                   |
|                                                                          |
| - Area Blast: This is the Golem's "Get away from Me" attack, which he'll |
|   use when you are too close! Ain't nobody got time for that! This is    |
|   why it is best to stick to hit and run attacks: get in, pull off a     |
|   chain attack, get out until he commits to another move or does this.   |
|                                                                          |
| - Arm Swipes: This is the Golem's basic arm swinging attack. Pretty      |
|   basic stuff. The Golem can do it twice in a row if it wishes, but I    |
|   found it rarely does. Very easy to dodge or even perfect guard and     |
|   counterattack.                                                         |
|                                                                          |
| - Mace Attack: Once the battle gets underway, the Golem will start in on |
|   the mace attacks. These attacks always have a nice wind up and are all |
|   unblockable. Dodge quickly out of the way and then see if this attack  |
|   leads into the next attack below. If it doesn't, punish him for having |
|   the gall to attack you!                                                |
|                                                                          |
| - Blood Trail: This attack will catch you off guard once you see it      |
|   (well, maybe not if you're following this awesome cool guide). This    |
|   attack occurs after a mace attack. You'll know it is coming when the   |
|   mace stays on the ground and a blood trail flows out. The blood will   |
|   follow you for awhile and then spike upwards. Since it spikes upwards  |
|   you will want to avoid aerial attacks and be sure you are clear of the |
|   blood before attacking again.                                          |
|                                                                          |
| - Blood Stomps: This is a dangerous attack. The Golem will do a stomp on |
|   the ground and cause a wave of blood to erupt outwards and then back   |
|   in towards the Golem. You'll need to jump over both waves to be safe.  |
|   You can get some quick hits in but its best to focus on avoiding the   |
|   attack.                                                                |
|                                                                          |
| - Eye Shot: This last attack is very, very basic. The eye on angel part  |
|   of the statue (where the blue gem is) will glow and send out a shot at |
|   you. Very simple to dodge. You will love seeing this attack since it   |
|   is so easy to avoid and punish.                                        |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


RAISA VOLKOVA
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+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Raisa Volkova                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: What a charming demon lady... let's kick her ass! |
|   The first thing you should know about Raisa is that she has quite the  |
|   affinity with electricity... she feeds on it and uses it as a weapon.  |
|   In fact, her "weapon" in this fight is some electrical cables that she |
|   pulled out of the sub-floor! Sheesh!                                   |
|                                                                          |
|   She starts off way too fast for us, and will stay that way until we    |
|   we manage to hit her with a Void Projectile. This will slow her down,  |
|   show a cutscene, and start the fight proper. Note that until you hit   |
|   her she will appear randomly, wait a split second, and then shoot      |
|   towards you while spreading lightning your way (dodge if you can't hit |
|   her with your Void Projectile in time!).                               |
|                                                                          |
|   Once you do hit her the real fight starts. Note that one you slow her  |
|   down with the Void Projectile, her health bar will freeze over! As you |
|   battle, you'll see that bar slowly thaw... this shows that she is      |
|   slowly thawing out and once she is fully thawed out she will go back   |
|   to her lighting mode where she disappears and tries to shoot into you. |
|   Now, if you are low on Void Magic (which you NEED to freeze her),      |
|   there will always be some possessed citizens that come in. Do your     |
|   best to perfect guard one and counter-attack to fill your combat focus |
|   up quickly, then fill up your Void Magic.                              |
|                                                                          |
|   This cycle may repeat a few times depending on how long it takes you   |
|   to kill her, so check out her moves below to get the upper hand on her |
|   and take out this lightning demon for Zobek.                           |
|                                                                          |
| - Lightning Bombs: This is her signature attack. You'll always see a     |
|   short little cut-scene before this attack, after which she will slam   |
|   her cables in the ground and produce small little orbs of lightning    |
|   all around the room. These orbs get bigger until they explode. There's |
|   a lot of them, but they don't all explode at the same time so try and  |
|   either get between them or move into an area where they have already   |
|   exploded. It is also worth noting that RIGHT AFTER she does this       |
|   attack, you can always rush her and get several hits in. Revenge!      |
|                                                                          |
| - Lightning Slam: This attack is very similar to her lightning dash move |
|   but is done with her slamming her cables in the ground at you and then |
|   sending the line of lightning at you. Dodge off to the side to be      |
|   safe. This attack is un-blockable of course.                           |
|                                                                          |
| - Cable Whip (Short): The fight wouldn't be complete if there weren't    |
|   some sort of basic attack. This attack is a short one that is always   |
|   just two short quick swings. Still, it is noteworthy because it is an  |
|   un-blockable attack. Dash backwards and you'll be fine.                |
|                                                                          |
| - Cable Swing (Long): Another fairly basic attack: this one is where she |
|   will swing her cables at you in a very wide arc, fairly similar to     |
|   your whip's area attack. She can do this a couple times in a row or    |
|   just once if she wishes (she usually does it twice). Try to block it   |
|   and counter-attack. It is quick, so be careful.                        |
|                                                                          |
| - Cable Pull: GET OVER HERE! Raisa does her best Scorpion impression and |
|   whips the cable at you. You'll know it is coming when you see the red  |
|   un-blockable icon and she doesn't slam downward for the lightning slam |
|   attack. It is best to dodge away to avoid this. If you do get hit with |
|   it, she will pull you to her. You have a chance to still avoid some    |
|   damage with a timed button-press, but if you miss it she'll take a     |
|   good bite out of you before throwing you away.                         |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


GORGON
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+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Gorgon                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: So here we are, the four of us... or Dracula and  |
|   three sisters who have transformed into one giant reptilian snake      |
|   creature. This fight isn't too hard, mostly because we have a steady   |
|   stream of magic whenever we wish, but first things first: to start the |
|   fight, the Gorgon will erect a stone barrier around herself. The game  |
|   will tell you to use your new Chaos Claws to smash it to pieces. Once  |
|   you acknowledge that and take control, get ready to dodge as she will  |
|   spit fire at you right away. She'll keep doing this until you break    |
|   down the barrier, so put on those Chaos Claws and smash it up.         |
|                                                                          |
|   With the barrier down the real fight will start. You'll now have to    |
|   pay attention to her attacks below (all but the last two... for now)   |
|   as the fight starts in earnest. A quick note: on the outside of this   |
|   very wobbly arena are several tentacles. These things are all rather   |
|   weak, and when they die they will fork over magic orbs even when you   |
|   have no combat focus built up. This is what makes the fight a rather   |
|   easy one: this easy source of magic. Beware that the tentacles will    |
|   try to slap you at times (their attacks barely hurt, but will knock    |
|   you down).                                                             |
|                                                                          |
|   The best way to harm the Gorgon (besides hurting it a tiny bit at a    |
|   time attacking the tentacles) is of course aerial attacks. Use your    |
|   Rising Strikes to get airborne and chain that into aerial attacks to   |
|   hurt her. Don't stick around too long though, as she will often either |
|   try to punch you down or rake her arm across the battlefield.          |
|                                                                          |
|   Now, once you reduce Gorgon's health bar a bit, you'll see a scene     |
|   where she'll try and smash you. Hit the timed button-press here to     |
|   dodge it and you'll see her claw get stuck. Quickly pull out your      |
|   Void Sword and freeze her hand. Now, climb up the claw and start to    |
|   climb her scales upwards. She'll try and rake you off a few times,     |
|   but head up and left to one of the heads. The head will snatch you up  |
|   and make you jam on a button for a bit before seeing an awesome scene  |
|   where you'll dispatch one of the three heads.                          |
|                                                                          |
|   After the first head is gone, the Gorgon will add in the fourth attack |
|   below (the Stone Gaze), but everything else will be the same. Keep on  |
|   the offensive and soon after taking out more of her health you'll see  |
|   another cutscene where she tries to smash you. Dodge it with the timed |
|   button-press and hit her with Void Magic. She gets smarter this time   |
|   though, and will cover her arm in stone. What you need to do here is   |
|   quickly switch to your Chaos Claws and break the stone away, then you  |
|   can climb her arm. As you climb you'll see the nearby head disappear   |
|   into the mass of tentacles... she's getting smarter all the time!      |
|   When that happens, hang around on the two right-most handholds and use |
|   them to dodge her hand until the face eventually shows itself. Once it |
|   does, jump at it and hit the button presses to punch the eye out!      |
|                                                                          |
|   Brutal! Two heads down, one to go. The Gorgon will add in the last     |
|   two attacks here (Meteor Rain, Fire Breath) but she's on the ropes.    |
|   Dodge these attacks and be sure to shoot a Void Projectile at her if   |
|   you ever see her start the Fire Breath attack. Once her health gets    |
|   low enough you'll see the ending cut-scene and will emerge victorious. |
|                                                                          |
| - Fire Spit: One of her basic attacks, she will spit a ball of fire at   |
|   wherever you are, so don't hang around in one place for too long. This |
|   fire will burn the ground it hits and stay there for awhile, so don't  |
|   go walking over it afterwards!                                         |
|                                                                          |
| - Downward Punch: Another basic attack, but usually only done when you   |
|   are somewhat close to her. This punch will of course attempt to slam   |
|   down directly into you, but has plenty of wind-up so you should be     |
|   able to dodge away. If you are in the air near her face for too long,  |
|   this attack is bound to punish you eventually.                         |
|                                                                          |
| - Arena Rake: Her last basic attack, she will put her arm down on one    |
|   side of the arena and rake it across. Her arms are somewhat stubby so  |
|   you can dodge towards the back of the arena to have this move miss you |
|   entirely. Again, she only ever uses this if you are somewhat close.    |
|                                                                          |
| - Stone Gaze: The Gorgon's signature move! Note that she will only use   |
|   this once one of her heads are gone. With this move she will stare at  |
|   you intently with green eyes, making a circle appear on the ground.    |
|   Run away when you see it (you can outrun it easily) and/or dodge. The  |
|   circle gets smaller over time and explodes in a pillar of green light  |
|   at the end, turning you to stone if you get caught in it.              |
|                                                                          |
| - Meteor Rain: You'll only see this attack once the Gorgon has lost two  |
|   heads. She will spray fire into the air and cause meteors to fall down |
|   after awhile, covering about 70% of the arena in harmful fire. Get     |
|   into the safe area when you can to avoid damage.                       |
|                                                                          |
| - Fire Breath: This is honestly an attack you should never see. Why?     |
|   When she starts this attack, a blue light appears in her mouth. That   |
|   is your cue to hit her with a Void Projectile. If you don't do this,   |
|   she will spit a stream of fire at your current location (which is      |
|   still rather easy to dodge away from, but still hurt her before she    |
|   hurts you!                                                             |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


SATAN'S SOLDIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Satan's Soldier               - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: I was REALLY tempted not to make this guy a boss  |
|   fight, but the game technically gives him a boss bar and you do have   |
|   to kill him. Ugh. It is a pretty pathetic boss fight though, as you    |
|   will soon see. Killing off this beast is fairly easy...                |
|                                                                          |
|   I doubt you need help, but you may as well check out his moves below.  |
|   It is important to note that in this boxcar, in each corner, you can   |
|   find a cowering human. These guys are merely fodder and if you wished  |
|   you can dine on them to recover health (or just kill them, your choice |
|   really. Again, check out the moves below and enjoy.                    |
|                                                                          |
| - Stomp: A very annoying attack, the Soldier will stomp in-place with    |
|   very little warning. Try and jump and attack if you can, or dodge      |
|   backwards as the shock isn't too far.                                  |
|                                                                          |
| - Guarding: Not an offensive move, but the Soldier loves to guard. He    |
|   seriously loves it. It is annoying. Just like the Riot Police, if you  |
|   find him guarding excessively, go for heavier attacks (like the end    |
|   combo of your Sustained Whip/Sweep) or Guillotine to hurt him. Or just |
|   use Chaos Claws.                                                       |
|                                                                          |
| - Dash Attack: A very dangerous move in these close quarters. This is    |
|   his un-blockable dash attack that he will use in order to do some      |
|   guaranteed damage against you. Dodge away to avoid it.                 |
|                                                                          |
| - Ceiling Drop: The most note-worthy attack he does. Occasionally the    |
|   Soldier will climb up onto the ceiling and try and drop on you. Now,   |
|   usually I'd say avoid this move (it does a pound if you do), but if    |
|   he does hit you with it, it will start a button-mashing scene that     |
|   you can actually win and do significant damage to him with. So by all  |
|   means Mr. Soldier, drop away!                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


CARMILLA
¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                   Carmilla                   - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Like the Gorgon fight, this is going to be a      |
|   multi-phase fight! Carmilla will add new moves as the fight progresses |
|   and we'll have to do special attacks at times as well, but never fear, |
|   you have Bkstunt on your side!                                         |
|                                                                          |
|   To start off the fight, Carmilla will summon three rings to rotate     |
|   around her. These rings form a sphere which can only be hurt by your   |
|   Chaos Claws. What a bother. During this phase, Carmilla will use the   |
|   first FOUR attacks below, one of which is her minion summon. These     |
|   minions are also our source of magic, which we'll need to power our    |
|   Chaos Claws and for healing through this whole fight. It is worth      |
|   noting that you can use these minions to power-grind your weapon's     |</pre><pre id="faqspan-7">
|   mastery levels if you so chose.                                        |
|                                                                          |
|   After the first barrier falls, you'll see a quick scene. This is when  |
|   her lightning strike attack gets a small buff and she'll start to      |
|   fight more when there is one minion out. Not a very big change, but    |
|   something. Keep at her barrier, refilling magic when needed and soon   |
|   the second one will fall. After the second one is gone she'll start to |
|   fight with both minions out (which more often than not hurts them WAY  |
|   more than you!). Keep at her and soon you'll break the last barrier.   |
|   You really have to focus on her, dodge every other attack, and dash in |
|   after every shockwave to break this last barrier.                      |
|                                                                          |
|   With no barrier left, she'll add in the fourth attack below (the       |
|   Lightning Pillar). However, if you go to hurt her you'll soon find     |
|   that she is virtually untouchable! She's just too damn fast! The key   |
|   here is to hit her with your Void Projectile, which will freeze her    |
|   entirely and allow you to hurt her. I recommend some strong Chaos Claw |
|   attacks. She'll mist away after she's taken some punishment, meaning   |
|   you have to keep freezing her. Good thing we have minions.             |
|                                                                          |
|   Once you take off around 70% of her health, you'll see a scene. This   |
|   scene is very important, as you gain a new power: Dracula has sucked   |
|   out Carmilla's Mist Form! You will have to use it soon, as the game    |
|   instructs you how. Carmilla will summon a demon familiar and use it    |
|   to grab you. This is where the game will show you how to use your new  |
|   Mist Form (right directional button, R2).                              |
|                                                                          |
|   With the demon unleashed (literally), the final four attacks down      |
|   below are now being used. The other attacks of course aren't, so at    |
|   least we got that going for us. The game will also point out that we   |
|   can use our new Mist Form to get to Marie and drink her blood. This    |
|   will help stave off the poison, but isn't necessary for victory at     |
|   all. This portion is all about finishing Carmilla off while avoiding   |
|   her last attacks. There's no real trick here, just avoid the last four |
|   attacks below and feed if you need to (it really does lower the poison |
|   effect a ton). Freezing Carmilla is still very helpful, so use that    |
|   tip and finish her off.                                                |
|                                                                          |
| - Shockwave: Your basic "Get away!" shockwave attack. Annoying, but not  |
|   very dangerous. This is even more annoying when you factor in the fact |
|   that you HAVE to break down her barriers, so be sure to dash back in   |
|   after this attack if that's what you are trying to do.                 |
|                                                                          |
| - Ball Dash: It's the hamster-wheel of death! Gah! Bloody Tears! Heh,    |
|   this is her dash attack. She'll show the un-blockable sign and then    |
|   make her ball dash at you. Easy to dash out of the way. She'll often   |
|   hit and knock down her minions with this attack.                       |
|                                                                          |
| - Lightning Strike: One of her more deadly attacks (and even then it is  |
|   fairly easy to avoid). She'll call down lightning and make it fan out  |
|   in a wave around her. It's worth noting that after her first shield    |
|   break she will enhance this attack, giving it a larger radius. This    |
|   attack also hurts her minions. Poor minions.                           |
|                                                                          |
| - Minion Summoning: Speaking of minions, here they are! Carmilla will    |
|   of course summon minions into the fight. This is actually a really     |
|   good thing (and a necessity) as we need them to refill our magic       |
|   meters. Note that most of Carmilla's attacks hurt these poor, poor     |
|   minions as well. Life's rough, being a minion...                       |
|                                                                          |
| - Lightning Pillar: She adds in this attack after she's lost her last    |
|   barrier. With it, she basically calls down a pillar of lightning and   |
|   sends it at you. Yikes! Very dangerous, but the pillar's width is      |
|   fairly narrow, so dodging it should be no problem.                     |
|                                                                          |
| - Clone Summoning: When I first saw this, my jaw dropped. What the heck! |
|   Yeah, Carmilla summons around nine clones and starts circling you with |
|   them. The only attack they'll all do is send a lightning wave in at    |
|   you, but they do it twice in a row and speed up as clones die, so be   |
|   sure you're quick on the jump. To kill the clones, just attack them    |
|   like normal. All the clones die rather quickly, and soon you'll kill   |
|   them all off.                                                          |
|                                                                          |
| - Demon Grab: This is the first move you'll see out of the Demon and     |
|   the move that helps you learn how to use Mist Form. The Demon will do  |
|   an un-blockable grab. Easy enough to dash away from, but you will need |
|   to use Mist Form if you get caught.                                    |
|                                                                          |
| - Demon Shockwave: Get to close to Carmilla and you can either expect    |
|   this move or Demons Swipes. This shockwave is like most shockwaves     |
|   and is meant to push you back, not do harm. Still, annoying.           |
|                                                                          |
| - Demon Swipes: The other move Carmilla will do once you get close       |
|   enough: two quick swipes right at you. Dash away to avoid them, off    |
|   to the side or backwards. They are quick, but you're quicker.          |
|                                                                          |
| - Demon Lightning: Her go-to move once you get close enough. This move   |
|   is similar to the Lightning Pillar but can be done twice in a row.     |
|   She usually only does this when you are at range. Easy to dash away    |
|   from at the last second, just remember the second one is coming!       |
|                                                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


RAISA VOLKOVA (ROUND 2)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -            Raisa Volkova (Round 2)           - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Turns out the demon lady is a lot more than we    |
|   thought she was... that antidote was useless! Unlike most boss fights  |
|   up to this point, there aren't really any tricks here: just a straight |
|   brawl against us and this giant beast. That being said, this battle is |
|   all about knowing her moves and how to avoid them.                     |
|                                                                          |
|   Staying mobile and ready to jump or dash at any second will help you   |
|   tremendously in this fight. Also, don't get too greedy: get in, get a  |
|   couple of big hits in (Chaos Claws recommended), and get away. Jumping |
|   while getting out (while ready to dash) will save you plenty of return |
|   damage. The only other thing worth pointing out here is that at times  |
|   she will open her "middle mouth", which is not only disgusting but     |
|   also adds moves to her arsenal. Study her moves below so you know what |
|   to look out for and then go to war! Remember that you can always use   |
|   some items to cement victory!                                          |
|                                                                          |
|                                                                          |
| - Energy Beams: One of Raisa's ranged attacks. This move comes in two    |
|   forms. The easiest one to dodge is the pillar version that just shoots |
|   straight at you. However there is a second version that is much more   |
|   horizontal. This one is fired twice in a row and has a curved tail on  |
|   each shot. Dash towards the curve on each shot. You'll usually end up  |
|   dashing back where you came from to avoid the second shot. This can    |
|   take some getting used to, but is very do-able. You can tell when this |
|   move is coming as Raisa's wings glow before she does it.               |
|                                                                          |
| - Wing Flap: This isn't a dangerous move, but it is designed to get you  |
|   away from Raisa. She'll flap her wings at you and push you away when   |
|   you are too close. Pretty much her version of the "shockwave" we've    |
|   seen so many times before.                                             |
|                                                                          |
| - Charge: With her mouth closed, Riasa will show you the un-blockable    |
|   symbol and then charge forward. A very basic charge attack, just dodge |
|   to the left or right and keep attacking if you can.                    |
|                                                                          |
| - Forward Smash: This move is much like the charge move, except she does |
|   this one when her mouth is open. She will show the un-blockable icon   |
|   and quickly leap forward. Treat it like the charge attack and dodge    |
|   away, but keep attacking.                                              |
|                                                                          |
| - Tongue Swipe: One of her most dangerous attacks. She only does this    |
|   when her mouth is open (thus, the tongue). She will swipe it at you    |
|   and try to grab you. If you can't dash away fast enough, she will end  |
|   up swallowing you whole, leading to some button-mashing with two       |
|   different buttons to escape! Ugh...                                    |
|                                                                          |
| - Whirlwind: Another move Raisa will only do with her mouth open: this   |
|   move is pretty much her "mouth open ranged attack". She will conjure   |
|   up a whirlwind and send it at you. Thankfully, these things are VERY   |
|   slow. If you do get hit by it, you'll take low damage and will have    |
|   to button-mash your way to freedom.                                    |
|                                                                          |
| - Tail Swipe: You may see this move if you get behind her, or rarely     |
|   when you are in front of her. She'll look like she is charging for a   |
|   bit and then whip her tail around at you. If you can, try to jump over |
|   it (you have to be quick!), then keep attacking.                       |
|                                                                          |
| - Stomp: Another move she rarely seems to use, but you should still know |
|   about. When she does this stomp, there will be a shockwave that moves  |
|   out from her. Be sure to jump over this if you see it.                 |
|                                                                          |
| - Energy Rain: You'll know this attack when you see it, as Raisa will    |
|   actually leave the screen and go stand on a nearby ledge. She will     |
|   then shoot energy beams up into the air, which will come down on you   |
|   one at a time. To remains safe, keep dodging the entire attack (you    |
|   may as well, since you can't hurt her). She'll come down soon after.   |
|   watch out for her landing when she does, as she sends out a shockwave. |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


AGREUS
¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Agreus                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Well, I guess it's only natural for Pan's brother |
|   to be pissed. This isn't a very hard fight, and doesn't have any real  |
|   tricks to it. Agreus will attack with mostly un-blockable moves, so    |
|   knowing his moves below and being ready to dodge help a ton. He does   |
|   have a few moves you can easily counter though, and a good counter     |
|   with the Chaos Claws can easily wipe out 50% of his health with one    |
|   go (they are that powerful).                                           |
|                                                                          |
|   A couple of things to point out: Agreus will often switch between two  |
|   weapon types: his spear and a pair of swords. Each weapon type brings  |
|   different attacks to watch out for (see below). Secondly, as you hurt  |
|   him and dig into his second health bar, Agreus will add some charge    |
|   moves to his repertoire and begin to not only move a tad faster but    |
|   he'll also start to chain moves together. He usually only ever chains  |
|   two of the below moves together at most and even then it is somewhat   |
|   uncommon. Study those moves and take him out!                          |
|                                                                          |
|                                                                          |
| - Spear Swipe: Agreus' basic spear swipe. The first part of this attack  |
|   is just a wide spear-swing, which you can (and should) perfect guard   |
|   and punish fiercely. The second part of the attack is another wide     |
|   spear swipe that is un-blockable. You could dodge backwards to avoid   |
|   it.                                                                    |
|                                                                          |
| - Spear Slam: This is an un-blockable attack. Agreus will raise the      |
|   spear over his head and slam it down at you. Dodge to either side of   |
|   him and counter-attack. Fairly easy to dodge away from.                |
|                                                                          |
| - Spear Throw: Even more un-blockable attacks. Agreus will jump up into  |
|   the air and chuck his spear down at you. He can do this up to two      |
|   times in a row. You can easily dodge away to make him miss, but if he  |
|   does hit you, you have to hit a timed button press to free yourself.   |
|   If you don't, he'll charge into you for damage.                        |
|                                                                          |
| - Sword Waves: This move is very similar to Raisa's Energy Wave attacks, |
|   only with swords! Agreus will charge up a bit and send sword waves at  |
|   you. They each have a tail that curls away, letting you dodge in that  |
|   direction to stay safe. He does it twice in a row as well, making it   |
|   very similar to the last boss fight. Dodge away!                       |
|                                                                          |
| - Sword Dash: Another move (like Spear Swipe) with two parts. The first  |
|   part is prime perfect-guard time! Try to guard it and counter to pour  |
|   on damage. The second move is an un-blockable dash forwards. Still,    |
|   if you are far enough away, you can dash away from this move and be    |
|   ok. Try your best to counter the first swing, though.                  |
|                                                                          |
| - Sword Throw: The force is with you! With this move, Agreus grows his   |
|   swords out and has them each make a return trip in a giant circle.     |
|   Very cool looking. Either dash away or jump over them to remain safe.  |
|                                                                          |
| - Mist Dash: You'll only see this move in the second life bar. Agreus    |
|   also only does this with his sword out. He'll charge up for a bit and  |
|   then turn into mist (or something like it) while dashing across the    |
|   arena. This hurts if he passes through you (I'd love to see what would |
|   happen if you Hoarfrost Fog through this...). Just dash out of the way |
|   to remain safe.                                                        |
|                                                                          |
| - Charge: Another move Agreus will break out later on, in either weapon  |
|   form. This is just a basic un-blockable forward dash that he will do.  |
|   Nothing special, but get out of the way ASAP!                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


TOY MAKER
¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                  Toy Maker                   - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Man, we hardly got to talk to the old guy before  |
|   he went and turned evil... even though it really isn't his fault, I    |
|   suppose. This fight is really three fights in one... the Toy Maker has |
|   a number of inventions to show off. Since it is really three fights    |
|   (you could argue four...) down below you'll see a paragraph of the     |
|   fight, and the moves below the enemy. Further down is the new enemy!   |
|   This is unlike our previous boss boxes, so keep scrolling to get all   |
|   of the fight's information!                                            |
|                                                                          |
|   First up is the Knight toy. The Knight is merely a warm-up, as he only |
|   has three attacks and doesn't really have any defense. You can lay     |
|   into him pretty easily and end this fight fast. I will use this space  |
|   to say that throughout any of the fights you can go use the studded    |
|   pillar to uncover the Magic Font from earlier. This means that you     |
|   can refill your magic mid-fight, although that is risky.               |
|                                                                          |
| - Jump: This is the knight's ranged attack, so to speak. He'll jump at   |
|   you and slam down, producing a shockwave. Easy to avoid, but also      |
|   easy to counter-attack and punish.                                     |
|                                                                          |
| - Spear Slam: Much like Agreus, the knight will raise his spear up and   |
|   slam it down at you. Dodge to the left or right and keep attacking.    |
|   This attack is un-blockable. For Brunhilda!                            |
|                                                                          |
| - Spear Swipe: Another un-blockable attack, the knight will swing his    |
|   spear around at you. This is the attack that I like to see though, as  |
|   you can jump over this attack and keep on attacking. Very easy to pour |
|   on damage when you see this attack.                                    |
|                                                                          |
|   After you defeat the Knight, the Toy Maker will come down in a fury.   |
|   How dare you, amateur! Now, this part of the fight is against the Toy  |
|   Maker himself, but you can only really hurt his face. The best time to |
|   hurt him is after a (failed) grab attack, but this part of the fight   |
|   also ends when he's lost 80-90% of his first health bar. Let's check   |
|   our his moves below:                                                   |
|                                                                          |
| - Hand Swipes: This is the Toy Maker's basic attack. He will simply      |
|   swipe at you. Now, he can do this up to three times, but there is an   |
|   important trick to it: he can back-hand you as well! Note as you fight |
|   that he'll sometimes keep his arm close to his body after swiping with |
|   it. This is the signal that that arm is ready to back-hand you (and no |
|   one likes being back-handed! Front hand, back hand! It's not a game!   |
|                                                                          |
| - Hand Slams: Another basic attack, the Toy Maker will bring down his    |
|   machine's giant fists and slam them down, causing shockwaves. Dash     |
|   away and you'll be safe.                                               |
|                                                                          |
| - Hand Grab: This is the best attack to counter after. The Toy Maker     |
|   will use his hands to grab at you. If he grabs you, he'll squeeze you  |
|   until you button mash your way out. This attack HURTS more than most   |
|   "grab" attacks, so get out fast! To dodge it, dash backwards and make  |
|   him miss. He'll look at his hands afterward, so get close and then go  |
|   attack his head afterwards. Use Chaos Claws for maximum damage.        |
|                                                                          |
|   Next up is the Snake. A giant snake, free to roam the land now that    |
|   the Knight is dead! Good job, jerk. It has a number of attacks, but    |
|   they are all pretty easy to dodge. Check out the moves below. One      |
|   more important note: you have to use a Chaos Bomb when you "kill" the  |
|   snake to kill it off for good. Now, go protect the country-side!       |
|                                                                          |
| - Dragon Fire: Somehow, this toy produces real fire... no joke. It will  |
|   spit a good sized flame at you, but it is easy to rush around and      |
|   avoid.                                                                 |
|                                                                          |
| - Blade Spinners: This is a... unique attack. The snake will puke up a   |
|   number of blade spinners that will bounce around a bit and then stay   |
|   on the ground. They obviously hurt if you run into them, but they will |
|   disappear over time. Just don't... run into them.                      |
|                                                                          |
| - Slam: This is a rather tame move that the snake will do once you are   |
|   close to it. It's "Get Back!" move. It produces a shockwave that will  |
|   push you back. Fun.                                                    |
|                                                                          |
| - Tail Swipe: Another attack you'll see close-up. The snake coils up a   |
|   bit and then unfurls, swinging its un-blockable tail around. This is   |
|   a welcome site though, as you can jump it and really punish him.       |
|                                                                          |
|   After you defeat the Snake, the Toy Maker will be back, mad as hell.   |
|   He stays in his normal form for awhile and does all of the moves he    |
|   did last time (see above), but adds on the first move below.           |
|                                                                          |
|   HOWEVER! After hurting him a bit, he'll get on his hands only and      |
|   will only do the bottom two moves. To get to him in this form, you     |
|   must lob a Chaos Bomb up at his (exposed) head, which will make him    |
|   fall down for a good chunk of time, letting you damage him. Keep it    |
|   up and you'll defeat him soon!                                         |
|                                                                          |
| - Fire Rings: This is the attack the Toy Maker adds in before going to   |
|   his "standing" mode. He will raise his hand and cause rings of fire to |
|   appear around you. Jump out of it. He can do this up to three times in |
|   a row, but will move the rings when you jump, meaning it is dangerous  |
|   to jump too far as you may jump into fire. It's best to just jump in   |
|   place or barely to the left or right.                                  |
|                                                                          |
| - Hand Stomp: This is one of two attacks in standing form. He will make  |
|   the hands stomp down at you, causing shockwaves. Still, pretty easy    |
|   to avoid.                                                              |
|                                                                          |
| - Hand Kick: This is the other attack he'll do in standing form. He will |
|   use his hands as feet and kick debris at you. Just dash to avoid it,   |
|   ideally throwing a Chaos Bomb afterwards...                            |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


ABADDON
¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                   Abaddon                    - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Looks like we get to face the big guy... oh well. |
|   Abaddon is a bit simpler than previous boss fights. No form changes,   |
|   multiple stages, key tricks... another brawl. However, there is one    |
|   good trick to this fight: Abaddon's weak point is up on display on the |
|   front of his chest: his green heart. You can easily target it with     |
|   Chaos Bombs and do very good damage. Plus, one of his moves below also |
|   summons possessed citizens, so magic orbs shouldn't be a problem for   |
|   you either. Check out his moves below to prepare yourself and try out  |
|   a few Chaos Bombs to the heart (along with, say, a follow-up           |
|   Guillotine or something) to really hurt him. Once you have taken away  |
|   his health bar, be prepared for some timed button-presses (QTE!) in    |
|   the cut-scenes that follow to finish him off for good.                 |
|                                                                          |
| - Stomp: You're standard stomp attack. Sends out a shockwave when used.  |
|   How many of these have we seen by now? Dash away already!              |
|                                                                          |
| - Underground Spike: Oh, this is a tricky attack. Abaddon will stick     |
|   his tail into the ground and you will see the ground breaking as it    |
|   travels at you. If it gets near you, it will pop up and spear you.     |
|   You will have to button mash to get free, but it doesn't hurt too      |
|   much.                                                                  |
|                                                                          |
| - Scale Shots: Abaddon will lean down and shoot scales off of his back,  |
|   which not only try to hit you as they come down but also leave a very  |
|   brief poison affect on the ground. Some of the scales (around four)    |
|   will turn into possessed minions. A welcome attack to see if you need  |
|   a hand with magic orbs.                                                |
|                                                                          |
| - Unholy Breath: Abaddon will lean down and breath green flames at you.  |
|   The range of this attack is quite good, but it isn't very wide so you  |
|   can often just dash to the side while he cooks his minions... hehe...  |
|                                                                          |
| - Claw Swipes: Abaddon's basic attack (why did I wait this long to put   |
|   this in here!?). This is his basic claw swipe, which you can block if  |
|   you wish (although you still want to ideally hit his heart).           |
|                                                                          |
| - Roar: RAWR! Get away from me! This roar is just designed to get you    |
|   away from Abaddon. You know, when you are up in his business...        |
|                                                                          |
| - Spike Slam: Abaddon will raise one of his claws / spikes and slam it   |
|   into the ground. This attack is un-blockable, so get away quickly!     |
|                                                                          |
| - Spike Rampage: In the last half of the fight, Abaddon will start to    |
|   do Spike Slam's one, after the other, after the other... around six    |
|   times in a row in total. Just keep dashing away to stay safe until     |
|   his rampage is over.                                                   |
|                                                                          |
| - Debris Wave: Abaddon will add this attack in during the last half of   |
|   the fight, and will use it as his go-to ranged attack. He can also do  |
|   this attack up to three times in a row if he wants (he usually only    |
|   does two in a row). This attack is just an energy wave along the       |
|   ground. I'm still not sure what is hitting you here...                 |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


THE HOODED MAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                The Hooded Man                - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Once you regain control, the first thing you will |
|   notice is that we have no magic here... that must be why he led us to  |
|   this place, he was preparing for this. The runes around the room are   |
|   the problem, but there's nothing we can do about it...                 |
|                                                                          |
|   This fight has two parts, and this beginning is just a warm-up. Get    |
|   a feel for his attacks here but note that you are definitely on "Easy  |
|   Mode" for now. This first phase takes place in the chapel, where you   |
|   will fight until you see a cut-scene. You likely don't need very much  |
|   help for this first part, but check out the first four moves down      |
|   below to see what The Hooded Man can do anyways.                       |
|                                                                          |
|   After the cut-scene we will fall down to a cavern. There is a good     |
|   amount of fighting room down here. More importantly, this is where     |
|   The Hooded Man starts to mean business. He'll start doing the rest     |
|   of the attacks below and will just generally get much more deadlier.   |
|   I should also note that we are free of the runes and have our magic    |
|   back, at the same levels we left it at. Good, we'll need it.           |
|                                                                          |
|   Also note the two bottom moves I have listed: these take at the very   |
|   end of the fight and are the man's last-ditch attempt to finish us off |
|   once and for all. There is no secret to this fight, you just have to   |
|   dodge the moves below and do enough damage until you win.              |
|                                                                          |
| - Area Attack: The man has a Vampire Killer and isn't afraid to use it.  |
|   This is your standard area attack and can be done multiple times in a  |
|   row. Perfect Guard it if you can.                                      |
|                                                                          |
| - Direct Attack: This is the Vampire Killer's direct attack, which you   |
|   are intimately familiar with. Perfect Guard if you can. He doesn't     |
|   tend to string this attack together very often.                        |
|                                                                          |
| - Whip Grab: This is a unique move, as the man does a direct attack but  |
|   also grabs us and pulls us toward him with the whip. Gabriel never did |
|   that! Once he pulls us to him, he will either try to attack again or,  |
|   if down in the cavern, do a Tremor Punch on us. You should be able to  |
|   dash away in either case.                                              |
|                                                                          |
| - Knife Throw: The man throws a dagger at us. This is an un-blockable    |
|   attack, so be sure to get out of the way. They are fast, to be sure.   |
|                                                                          |
| - Belmont Ability: What... did you think this man WASN'T a Belmont! Huh. |
|   C'mon... the Vampire Killer, the wings... it's pretty obvious. If it   |
|   wasn't obvious enough, you should know that The Hooded Man (whoever he |
|   is) can show signs of amazing ability at times. Don't be surprised if  |
|   you see him use his wings to dash away from your attacks while he      |
|   counters... he may also Perfect Guard your attacks as well (although   |
|   he doesn't follow up with a counter-attack like you usually would).    |
|   Beware of these flashes of brilliance....                              |
|                                                                          |
| - Fire Whip: Oh shoot, things are getting serious! The man will slam     |
|   his whip in the ground and make flames shoot out towards us. He only   |
|   does this when there's some distance between the two of you and he     |
|   can do it multiple times in a row (around four). Just keep dodging to  |
|   the side to stay safe.                                                 |
|                                                                          |
| - Divine Shield: Now here's a move that Lords of Shadow veterans should  |
|   recognize. The Hooded Man will often throw down a vial of Holy Water   |
|   and send a flame shooting out around him. This can also put up a       |
|   Divine Shield around him that helps protect him. It will disappear on  |
|   its own and doesn't make him completely invincible...                  |
|                                                                          |
| - Light Waves: This ability will shock you the first time you see it,    |
|   but it is easy to avoid if you know what to do. The game will focus in |
|   on the man for a second and soon he'll launch a WIDE blade of light at |
|   us. Jump to avoid it, but immediately dash downwards as the man will   |
|   jump up and shoot a higher blade at us. See, easy to avoid.            |
|                                                                          |
| - Flame Punch: This attack will soon be one that you are glad you see,   |
|   since it is easy to counter. The man will jump into the air and come   |
|   crashing down, punching the ground and sending flames out from him.    |
|   Jump over it, but punish him at the same time with a Guillotine or     |
|   something.                                                             |
|                                                                          |
| - Tremor Punch: Another of Gabriel's old moves. The man will put dark    |
|   energy into his gauntlet and punch forwards. This is a short-range     |
|   move that you can punish if he misses. Note that if he gets you with   |
|   a whip pull in the cavern, he will likely follow up with this move.    |
|                                                                          |
| - Giant Crystal: After you deplete his health, the man will pull out a   |
|   yellow crystal and use it. This makes a bunch of giant yellow crystals |
|   float around us, causes him to grow in size to a giant, and traps us   |
|   in with him! The secret here is to avoid his punches (which send out   |
|   waves of fire) and destroy the crystals surrounding us. Once you       |
|   destroy them all, you'll be free, and the man will launch into the     |
|   next move below.                                                       |
|                                                                          |
| - Dark Crystal (Demon): Oh my... what a throw-back! This is the demon    |
|   that we used to use while fighting the Lords of Shadow... now it is    |
|   in this man's hands and attacking us! Gabriel is not one to fear this  |
|   demon though (the Forgotten One was likely stronger!). Still, you have |
|   to hit the button presses at the right time here or you'll be sorry!   |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


INNER DRACULA
¯¯¯¯¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                Inner Dracula                 - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Time to tame ourself, I suppose... or at the      |
|   very least get Trevor back. This fight consists of two bosses... the   |
|   initial form we face is little more than a shell; we must destroy it   |
|   to get to the Gabriel-Face that is hiding underneath...                |
|                                                                          |
|   The first form only has a handful of moves to be careful of, but will  |
|   add in a few more as the second form takes damage. The second form     |
|   (the face) only has the bottom two moves, but is the real boss here    |
|   as once you defeat it the fight will be over. This will take several   |
|   rounds to do though, as the face often retreats back into the body     |
|   when you hurt it enough.                                               |
|                                                                          |
|   Blast through the first form and when you can, grab it to obtain an    |
|   item we've been waiting forever for: the Demonic Wings! Yes, we can    |
|   finally double jump! You'l need it hurt the second form of the boss,   |
|   as it towers high in the air. While whipping the face or using your    |
|   Chaos Claws work, think about using Chaos Bombs as well. Check out     |
|   all the moves below and destroy this abomination.                      |
|                                                                          |
| - Arm Swipes: This is the first form's main attack. At the start of the  |
|   battle, it will usually do one or two blockable swipes followed by an  |
|   un-blockable one. The un-blockable one has a tendency to make a        |
|   shockwave of blood appear (jump it). As the fight wears on, the first  |
|   form will start to string together un-blockable attacks. Very easy to  |
|   dodge though, just keep on the move.                                   |
|                                                                          |
| - Blood Wave: The first form will use its demonic wings to ascend, then  |
|   punch downwards to create a bloodwave. This is pretty much just like   |
|   any other bosses shockwave: jump over it. It will lose the ability to  |
|   use its wings once you defeat the first form the first time.           |
|                                                                          |
| - Spike Form: This move is rarer than the previous two, but you'll see   |
|   it at some point. This is the first form's "Get Away" move. It makes   |
|   spikes appear out of its body around itself when you are too close,    |
|   pushing you further away.                                              |
|                                                                          |
| - Blood Stream: Another rare-ish attack. This is a distance attack where |
|   the first form will slam the blood pool and cause a stream of blood to |
|   race at you. He prefers his arm swipes to this, though. Still, be      |
|   ready to dodge.                                                        |
|                                                                          |
| - Blood Spew: The first form will start to do this move when the face    |
|   starts taking significant damage. This is just another ranged move,    |
|   where the first form will spew blood at you. Dodge to the left or      |
|   right to get away from this disgusting attack...                       |
|                                                                          |
| - Blood Tentacle: This move is very similar to Abaddon's Tail Spear      |
|   move. The first form will plunge an arm into the ground, making it     |
|   slowly approach us and, if it gets under us somehow, pop up and grab   |
|   us, squeezing the life out of us and making us button mash to safety.  |
|                                                                          |
| - Blood Inhale: This is the first attack of the main boss (The Face).    |
|   He basically inhales sharply and sucks in the pool of blood. He also   |
|   rotates while he does this, trying to catch you in the inhale. If he   |
|   does catch you in it, you will slow down considerably and take light   |
|   damage until you escape.                                               |
|                                                                          |
| - Blood Spew (Face): This is the second (and last) attack of the face.   |
|   After sucking in blood, the face will spew it out... seems natural.    |
|   He will rotate as he does so, trying to hit you. Keep on the move and  |
|   get in whatever hits you can.                                          |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


NERGAL MESLAMSTEA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -              Nergal Meslamstea               - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: At the start of this encounter, you are clearly   |
|   over-matched. Once you regain control, start to move towards the       |
|   hallway you saw Trevor in. If you don't move fast enough (or rather,   |
|   just don't head that way), Nergal will catch up to you and kill you    |
|   automatically. If you head there from the start you should be ok...    |
|   Once you are far enough in the hallway you'll see a scene.             |
|                                                                          |
|   So, Trevor has led Nergal to our Castle. Overlook Tower, to be         |
|   precise. Nergal has the power to possess statues (as we saw with       |
|   Victor), and will waste no time possessing the three statues in this   |
|   area. These statues are called the "Riders of the Storm", and have     |
|   storm-like powers. While Nergal is controlling them, our fight is      |
|   purely against the three statues and their abilities, and ends once    |
|   we have taken care of them.                                            |
|                                                                          |
|   This fight is somewhat scripted. Below I'll list each fighter and      |
|   their moves, but take note: while you may start the fight 3 vs. 1,     |
|   you will end it 1 vs. 1. The Sword will die off first but will also    |
|   enhance the other two. The Spear will die off next, and power up the   |
|   last one. Finally you will face the club 1 vs. 1.                      |
|                                                                          |
|   Overall, this is a pretty easy battle. Check out each fighter's moves  |
|   below and lay into whoever you can. You will likely not even break a   |
|   sweat here. Enjoy!                                                     |
|                                                                          |
|                                                                          |
|   The Sword:                                                             |
|                                                                          |
| - Sword Swings: Imagine that, the Sword swings his sword... still, the   |
|   sword swings are noteworty because out of all the fighters, his swipes |
|   are the only ones that are un-blockable. Something to keep in mind for |
|   later, as when he dies he can power up the other two to now include    |
|   their own un-blockable attacks. Dodge out of the way whenever he comes |
|   at you.                                                                |
|                                                                          |
| - Lightning Shot: The Sword will shoot a bolt of lightning at you. It    |
|   travels fast, but is pretty easy to avoid by dodging to the left or    |
|   right. No worries here!                                                |
|                                                                          |
|                                                                          |
|   The Spear:                                                             |
|                                                                          |
| - Spear Thrusts: Your standard impaling spear thrusts. Note that when    |
|   his spear isn't powered up with lightning, you can perfect guard these |
|   and pour on damage. When it is, these are un-blockable. They can be a  |
|   little hard to time right since he likes to flourish his spear a bit   |
|   before striking, but it isn't too tough.                               |
|                                                                          |
| - Whirlwind: The Spear will spin around and turn into a whirlwind! Wow!  |
|   Run Away! If he catches you in his twister, he'll do damage to you     |
|   until you button-mash out of it. Once The Sword is dead, this can      |
|   become an electric whirlwind and will do twice the damage. Ouch!       |
|                                                                          |
| - Whirlwind Pull: For the love of me, I have never dodged this move...   |
|   Thankfully, if you have decent reflexes, this move will never really   |
|   hurt you, either. He will cover the arena in a sucking attack and      |
|   pull you towards him. When he slams you down, you have to hit a        |
|   timed button press to escape.                                          |
|                                                                          |
|                                                                          |
|   The Club:                                                              |
|                                                                          |
| - Club Swing: Your standard club swings. It is worth noting that these   |</pre><pre id="faqspan-8">
|   attacks are EXTREMELY slow and can be perfect guarded with ease. Once  |
|   The Club powers up with lightning, you won't be able to block these    |
|   attacks any more. He can do his club swings up to twice in a row.      |
|                                                                          |
| - Club Slam: The Club slam changes based on whether or not he is powered |
|   up. If he isn't, you can simply jump over this attack and punish him.  |
|   If he is, the shockwave he makes is twice as high and hurts more; to   |
|   avoid it you must double jump over it. Not hard if you know that it is |
|   coming (and now you do!).                                              |
|                                                                          |
| - Lightning Slam: You'll only see this attack once The Club is all by    |
|   himself... and its a rather pitiful last-ditch move. He'll start to    |
|   slam his club down at you and send a wave of lightning at you. Easy    |
|   to dodge by dashing to the left or right. Finish him off already!      |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


DEATH
¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Death                     - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: The secret is out and Zobek knows... oh well,     |
|   this is a good time to take him out. This is a fairly fun fight, but   |
|   does have a few tricks to it. Zobek himself is a fairly standard       |
|   brawl: he has a variety of mostly un-blockable moves with a TON of     |
|   health, but some of his swipes you can perfect guard to really pour    |
|   on damage. He also has a penchant for blocking, which can be annoying  |
|   but can also be overcome with Chaos Claws (try out your Furious Punch  |
|   move when he blocks!).                                                 |
|                                                                          |
|   Twice during the fight Zobek will retreat and sick his "Chamberlains"  |
|   on you. This is one of the tricks of the fight: the undead that rise   |
|   out of the ground will keep coming, it is the screamers up on the      |
|   pillars you have to take out (use a Chaos Bomb on each one). You can   |
|   fill up on health easily with the corpses though.                      |
|                                                                          |
|   At the very end of the fight, Zobek will resume his human facade       |
|   while he tries to rest. He will be protected by a scythe cage, which   |
|   you can't physically get through. The key word there is physically,    |
|   as you are supposed to use your mist form to get through. Once you do  |
|   that, the ending cut-scene will play and you are one timed button      |
|   press away from winning.                                               |
|                                                                          |
|                                                                          |
| - Scythe Swings: Zobek's very basic attack: a simple twirl of his        |
|   scythe weapon around him. This is the one attack that you can try to   |
|   perfect guard and punish brutally. Be ready to pounce on this when     |
|   you see it.                                                            |
|                                                                          |
| - Scythe Heave: I was going to call this "Scythe Throw" but... it just   |
|   doesn't fit (that and another attack down below fits that much better  |
|   than this). Death takes his scythe and just kinda... chucks it at you  |
|   awkwardly. Heave is a good word. This is un-blockable.                 |
|                                                                          |
| - Scythe Whirlwind: A much more impressive attack. Death takes his       |
|   scythe and twirls it upwards around him. He is fond of doing this      |
|   move when you are close. Not only does it look awesome, but it is      |
|   un-blockable, so get back quickly!                                     |
|                                                                          |
| - Chamberlain Feast: Death does this move twice in the fight: he calls   |
|   upon nearby corpses to attack. The key here as mentioned before is to  |
|   kill the higher-up corpses only, as it causes the rest of the enemies  |
|   to stop attacking. Chaos Bombs are good here. The corpses  below       |
|   meanwhile will try to bum-rush you and grab you, causing nasty         |
|   damage until you shake them off.                                       |
|                                                                          |
| - Scythe Uppercut: Zobek adds in this move after the first summon. He    |
|   will take the scythe and try to uppercut you with it. It's a bit       |
|   quicker than previous attacks, but you still have plenty of time to    |
|   dash away.                                                             |
|                                                                          |
| - Unholy Lightning: Zobek will start to make green lightning spark       |
|   around the arena. If it hits you (it shouldn't!), it will hold you in  |
|   place while Zobek tries to grab / impale you. You can button mash to   |
|   save yourself though. He can do other attacks while this one goes.     |
|                                                                          |
| - Scythe Throw: Here's a real throw. Zobek will bring his scythe in and  |
|   throw it vertically out, making it spread out from him and come back.  |
|   A well-timed double jump will save you from this attack every time.    |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+


SATAN
¯¯¯¯¯

+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
| Boss Battle -                    Satan                     - Boss Battle |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+
|                                                                          |
|                                                                          |
| - General Information: Well... not really Satan himself, but Satan is    |
|   controlling Alucard. Despite the whole possession thing (he really is  |
|   toying with our weakness), there are really no tricks to this fight,   |
|   just a tough opponent with plenty of good moves, a fast reaction time, |
|   and a ton of health.                                                   |
|                                                                          |
|   Alucard's speed is fairly good and he has a tendency to block and try  |
|   and counter-attack. Your Chaos Claws can hit through his blocks with   |
|   a hard enough hit (Furious Punch or better) but be wary of that as he  |
|   will likely counter quickly. You do have one MAJOR advantage though:   |
|   Items. This being the final battle and all, feel free to use up all    |
|   of your items. Can't hurt.  You shouldn't need to, but it's always     |
|   there if you need it.                                                  |
|                                                                          |
|   Check out the moves below to get acquainted with them and know what    |
|   you're in for. Of note is the Blood Meteor attack, which you'll see a  |
|   total of three times during the fight. There's a short scene each time |
|   Satan does this move, so you have an idea how far along you are        |
|   coming. Learn his moves and don't hold back. This is it!               |
|                                                                          |
|                                                                          |
| - Sword Attack: Alucard's basic sword attack, although "basic" probably  |
|   isn't the best way to describe them. Alucard has a number of ways to   |
|   use his basic sword swipe. The one you'll see the most is two basic    |
|   attacks followed by an un-blockable attack that can send an energy     |
|   wave forward. You can actually perfect guard the starting swipes.      |
|   He can also do an uppercut and a third type of attack that starts      |
|   with an un-blockable attack and finishes with a regular swipe. Try     |
|   to get in a perfect guard if you can, but don't focus on it by any     |
|   means as Alucard uses too many moves and is way too fast...            |
|                                                                          |
| - Blood Boundary: This is Alucard's basic "Get Away from Me!" move. Not  |
|   very dangerous, but annoying and worth mentioning. It's a huge blood   |
|   typhoon... very impressive!                                            |
|                                                                          |
| - Sword Spin: This is a cool move. Not for you, but yeah... Alucard      |
|   spins forward and slams his sword down, making a energy wave come      |
|   out. He can also (and most likely will) pull the sword out of the      |
|   ground, causing a shockwave.                                           |
|                                                                          |
| - Blood Wave: One of many of Alucard's ranged attacks. This one is       |
|   probably the most dangerous one, as Alucard sends out two waves of     |
|   blood at us. Any hesitation whatsoever will result in you getting hit  |
|   at least once, so try and dodge away the best you can.                 |
|                                                                          |
| - Blood Trail: Another ranged attack. This one is much easier to dodge.  |
|   Alucard sends out a wave along the ground that is less wide than the   |
|   waves. Dodge to the side or jump over it.                              |
|                                                                          |
| - Blood Hand: Yet another ranged attack. This one is... weird. A giant   |
|   hand will come out and try to punch you or smash the ground near you.  |
|   Just... plain weird...                                                 |
|                                                                          |
| - Sonic Thrust: The last ranged attack, I promise. This one is very      |
|   dangerous, as Alucard will charge for a split-second and then thrust   |
|   at us. If he gets us, we have to do a timed button-press to get out    |
|   of trouble (or face damage). However, if he misses this is your        |
|   chance to pour on a TON of damage (Chaos Claws recommended).           |
|                                                                          |
| - Mist Attack: This move is just as much defensive as it is offensive.   |
|   Sometimes when Alucard gets in trouble, he will disappear in a haze    |
|   of mist... just to come out of it and strike at you. His attack is     |
|   un-blockable, so be sure to dodge and try to counter-attack.           |
|                                                                          |
| - Blood Meteor: Alucard's ultimate attack? Well, probably his special    |
|   at the very least. Alucard will jump into the air and launch meteor's  |
|   as us, about seven in total. These can be fairly hard to dodge; what   |
|   I found to work was knowing that the drops are all spaced about the    |
|   same amount of time, walk forward to "bait" the drop to target the     |
|   area in front of you and then dash backwards. Safe!                    |
|                                                                          |
|                                                                          |
+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+

       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                                Items                                >==O
   ``-.__________________________________________________[LoS-ITM]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here is a list of all the items in the game, in the order in which they
are listed on the Items Page. No one can say I'm not thorough!

(-NOTE-) This section will SPOIL what items you get in the game, so don't
        go looking at it if you care about that! You've been fairly warned!


o HEART OF DRACUL

Description: When Gabriel replaced his blood with Lauras, a change began that
             went beyond the purely physical, drowning out the love,
             compassion and tenderness that filled the man's heart, giving way
             to the merciless darkness of the dragon. It is a supernatural
             power that, fed by the blood of his victims, flows through his
             veins, healing the wounds inflicted on him and prolonging the
             torturous curse for all eternity.


o SHADOW WHIP

Description: Gabriel's deeply rooted training with the Combat Cross remained
             in Dracula. The Prince of Darkness now uses his own blood, which
             takes the shape of a sinuous whip, to inflict pain and death
             wherever he goes. The dark fluid is bound by a supernatural
             force, and it hardens on impact. Before they die, its victims
             feel as if thousands of fangs penetrated their flesh, breaking
             bones and tearing their life force from them.


o VOID SWORD

Description: Pain and suffering have tormented Gabriel over the centuries
             following his transformation into the Lord of Darkness, beating
             his exhausted mind again and again.

             As his memories submerged into the waters of oblivion, Dracula
             left his human side behind to overcome the torture, and filled
             his heart with a cold, dark void. That feeling gave rise to the
             Void Sword, capable of draining both the nightmares of its owner
             and the life of everyone that comes in contact with its blade.

             Use L1 to activate and deactivate the Void Sword.


o CHAOS CLAWS

Description: The solid walls of the castle were not strong enough to contain
             the hate and rage that Dracula held inside. Possessed by a
             yearning for revenge, the Prince of Darkness attacked the pillars
             of his new home. From its ashes new structures always arose, even
             taller than the ones before and, from the burning fires, a
             blinding flame. In its burning heat the Chaos Claws were forged,
             filled with contained fury, waiting for their master to unleash
             their power once again.

             Use R1 to activate and deactivate the Chaos Claws.


o DEMONIC WINGS

Description: Shortly after becoming a vampire, Gabriel rejected the sacred
             relics that he had used to defeat the Lords of Shadow. Instead,
             he learned to imitate their powers through his new dark blood.
             The majestic archangel wings gave way to even greater appendages
             that grew from his back to take him higher in the air and strike
             terror into the hearts of his enemies.

             While airborne, press X to use the Demonic Wings.


o BAT SWARM

Description: The castle bats have shared their space with the Prince of
             Darkness for countless years. The powerful influence of their
             lord has bound them to his very being, as if they were a part
             of his own body.

             In bygone times, Dracula never needed the distractive abilities
             of these creatures, but his new situation forces him to use them
             to even things up.

             Select the Bat Swarm with the left button. Press and hold R2 and
             release it launch it. You can cancel the shot by pressing circle.


o MIST FORM

Description: The ability to take the shape of mist is one of the most useful
             skills that a vampire can use. The restrictions of space, which
             would be obvious for a physical body, disappear completely when
             applied to an entity made up of millions of floating particles.

             Being able to reach almost anywhere and go unnoticed by enemies
             means that creatures able to master this technique become true
             shadows in the night.

             Select the Mist Form with the right button. Press and hold R2 to
             use it.


o WHITE WOLF MEDALLION

Description: There is nothing stronger than the love of a father for his son,
             and even Dracula is able to show it through his tortured
             memories.

             The medallion is nothing more than the physical representation of
             those memories, forged by a deep feeling that binds him to his
             first born, tempered by the regret of having bequeathed to him
             his fateful destiny. The white wolf is his symbol, his constant
             between worlds, and his guide on his journey from the present to
             the past.

             Wherever its mark is found, he can call on it again.


o DUNGEON KEY

Description: In the deepest reaches of the castle, it is survival of the
             fittest. Killing for wealth is a constant in the lives of the
             dungeon clans, and turf wars are increasingly common. Only the
             guards have the means to forge crude metal keys, used to block
             access to their territory and keep their belonging out of
             covetous hands.


o MIRROR OF FATE

Description: Only a few fragments of the Mirror of Fate survived in the ruins
             of Dracula's tower, after Simon and Alucard defeated him. Their
             nicked glass still retains a trace of the magic that has guided
             Belmont destiny this far.

             Perhaps, if the parts were brought together again, it would once
             more show their fate to those who see their reflection within it.


o KLEIDOS

Description: The Kleidos is an amazing relic from a long-forgotten time in
             which warrior thirsty for recognition had to pass the challenges
             that only it could offer.

             Anyone who wanted to test their valor in the arena of the Kleidos
             first had to find the runes that complete it: a total of 16.

             For every four runes, the warrior had the right to a series of
             challenges.

             Finding all the runes and completing the associated challenges is
             only within the reach of a chosen few. However, there is a final
             condition for those brave enough to try: The Kleidos only
             activates if the ancient words written on the runes are read.

             However, as far as this chronicler knows, the creature known as
             the Chupacabras is the only living being that speaks this
             forgotten magic.



 PROJECTILES
¯¯¯¯¯¯¯¯¯¯¯¯¯
The ultimate resource that a soldier's life depends upon is the proper use of
his throwing weapons. Gabriel became an expert within the Brotherhood when he
fought the hordes of darkness.

Now, on the other side, Dracula uses his new vampiric skills to throw
different forms of  matter and energy against his old allies.

Select the Projectiles with the up button.



o SHADOW DAGGERS

Description: Making a small cut on his wrist, and using the same power to
             mould his blood as for the Shadow Whip, Dracula is able to throw
             a high-speed shadow projectile at his enemies. When it hits, the
             blood particles harden, dealing a forceful blow that can
             destabalize the target.

             With no magic activated, press and hold R2 to charge and release
             to fire. You can move and aim during preparation or cancel the
             shot by pressing circle.


o VOID PROJECTIONS

Description: The formation of the Void Sword caused impurities that penetrated
             the deep rock of the Castle. These crystal fragments have kept
             the secret of ice for centuries, while driving the castle
             residents mad with its tempting call. He who can control the
             power held by one of these crystals will be capable of
             extending the void energy beyond his sword's edge.

             With the Void Magic activated, press and hold R2 to charge and
             release to fire. You can move and aim during preparation or
             cancel the shot by pressing circle.


o CHAOS BOMBS

Description: Several pieces of burning mineral escaped when the Chaos Claws
             were forged and became trapped in the depths of the fortress.
             Some creatures searched for them to control the great power of
             fire that they store inside. However, only the Lord of Vampires
             is capable of transforming its power and of projecting it against
             his enemies.

             With the Chaos Magic activated, press and hold R2 to charge and
             release to fire. You can move and aim during preparation or
             cancel the shot by pressing circle.



 RELICS
¯¯¯¯¯¯¯¯
Items from the most exotic corners of the world were stolen from Dracula's
castle after its owner disappeared. Over time, with the arrival of the
modern era, the potions, seals, talismans and other relics came to decorate
the windows of antique shops or ended up in the city's rubbish. Converted
into mundane objects, camouflaged under the innocent gaze of the humans who
never knew their true power.

Press and hold the down button to open the Relics Menu and select it with
the right stick.


o TEARS OF A SAINT

Description: An ancient belief attributes healing capabilities to the tears
             of saints. For centuries, alchemists at the service of evil have
             unsuccessfully tried to unlock their secrets.

             To conduct their research, they kidnapped men and women of God,
             studying ever vital fluid they were able to extract from their
             eye sockets.

             With the Tears of a Saint selected, press and hold R2 to use
             them.


o SEAL OF ALASTOR

Description: A blood oath kept the ghost of Alastor from leaving the material
             world. His spirit was anchored to the weapons that made him
             famous in life, forcing him to brandish them for all eternity.
             It is said that he who carries the seal with his name will enable
             the master to guide his fist and teach perfection in the art of
             dealing death.

             With the Seal of Alastor selected, press and hold R2 to use it.


o ENSNARED DEMON

Description: When in the 15th century, a group of strange scholars presented
             the prototype for the first steam engine, it seemed impossible
             to explain how they could have invented such a sophisticated
             machine with the existing tools and knowledge. It would have been
             impossible, except that its framework did not hide human
             technology but rather a complex mechanism fed by the magical
             energy of a demon trapped in its core.

             With the Ensnared Demon selected, press and hold R2 to use it.


o STOLAS' CLOCK

Description: Among the relics coveted most by the intelligent creatures of
             the abyss are the clocks of Stolas, the demon prince. As a
             guardian of wisdom and master in the art of suffering, he used
             his time to enclose the ashes of thousands of tortured bodies
             in fragile glass containers. When released, the ashes envelop
             the punished enemies, slowing the passage of time and taking
             away a greater amount of combat experience when stimulated with
             pain.

             With the Stolas' Clock selected, press and hold R2 to use it.


o DODO EGG

Description: The meat of the trusting Dodo became a coveted treat for
             hundreds of years. However, the Chupacabras found in them an
             even more valuable use, and began to breed them secretly before
             they became entirely extinct. Their eggs held a privileged place
             on the shelf of his shop under the slogan: "Buy it now and
             discover a secret!".

             With the Dodo Egg selected, press and hold R2 to use it.


o TALISMAN OF THE DRAGON

Description: Extinct for eons, the existence of dragons has been relegated
             to a mere mention in legend and myth. However, their legacy
             has remained latent in the blood of their ancestors and
             inherited by their descendants, awaiting the arrival of the
             chosen one to rise again.

             An old prophecy describes how a mysterious talisman was created
             in ages long past to ensure the return of the beast. Only when
             its centuries-old scales have been collected will the dragon
             be reborn...

             With the Talisman of the Dragon selected, press and hold R2 to
             use it.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                                Skills                                >==O
   ``-.__________________________________________________[LoS-SKI]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 BASIC ACTIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    DIRECT ATTACK
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Square
|
| o Direct attack that hits enemies in front of you. You can use
|   this attack both on the ground and in the air.
|
| THOUGHTS: Your basic attack move. Hit enemies directly. Grah!
|
`-.----------------------------------------------------------------------'



    AREA ATTACK
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle
|
| o Area attack that hits nearby enemies around you. You can use this
|   attack both on the ground and in the air.
|
| THOUGHTS: Your basic area attack. Hit more enemies. Good when you
|           find yourself surrounded and provides a form of crowd
|           control.
|
`-.----------------------------------------------------------------------'



    JUMP
.-´¯¯¯¯¯
| o X
|
| o A basic jump. Combine this move with other attacks to perform
|   aerial combos.
|
| THOUGHTS: You uh... you know how to jump I hope. I'm sure you do!
|
`-.----------------------------------------------------------------------'



    SPRINT
.-´¯¯¯¯¯¯¯
| o Left Analog Stick (twice)
|
| o Momentarily increases movement speed. Perfect for covering short
|   distances quickly, especially useful for closing the gap between
|   you and your enemy.
|
|   Double tap to spring.
|
| THOUGHTS: Pretty cool that they give us the sprint move right from the
|           start of the game. Very useful.
|
`-.----------------------------------------------------------------------'



    BLOCK
.-´¯¯¯¯¯¯¯
| o L2
|
| o Press and hold L2 to block enemy attacks. Unblockable attacks are
|   indicated with a red warning flash. This skill can be used both
|   on the ground and in the air.
|
| THOUGHTS: Your basic block attack. Protect yourself from harm! Very
|           useful.
|
`-.----------------------------------------------------------------------'



    SYNCHRONIZED BLOCK
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o L2 (Just in time)
|
| o Press L2 at exactly the right time to synchronize your block. When
|   performed correctly the enemy will be stunned for a few moments.
|   Unblockable attacks, indicated with a red warning flash, can't be
|   synch blocked. This skill can be used both on the ground and in the
|   air.
|
| THOUGHTS: An excellent skill that rewards players with good timing.
|           Stunning the enemy gives you a few free seconds where you
|           can really pour on the damage.
|
`-.----------------------------------------------------------------------'



    DODGE
.-´¯¯¯¯¯¯¯
| o Hold L2 + Left Analog Stick
|
| o While blocking with L2 use the left stick to evade enemy attacks.
|   This skill can be used both on the ground and in the air.
|
| THOUGHTS: Your basic evasion move. Mastering the use of this skill
|           will save you on more than one occasion.
|
`-.----------------------------------------------------------------------'




    STOMP
.-´¯¯¯¯¯¯¯
| o In the air: Hold L2 + X
|
| o Similar to dodge but performed while airborne. A good defense
|   against enemies who attack you in the air. Landing back on the
|   ground can also knock back smaller enemies surrounding you.
|
| THOUGHTS: Your air evasion move. Let's you drop straight down with
|           a satisfying thud. Can hurt smaller enemies if you stomp
|           down into a group.
|
`-.----------------------------------------------------------------------'



    GRAB & INTERACT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Circle
|
| o Press Circle to grab enemies or interact with glowing objects.
|
| THOUGHTS: Your basic grab move. Use it to open doors, interact with
|           objects and suck the life blood out of your enemies. You
|           monster, you.
|
`-.----------------------------------------------------------------------'



    COMBAT FOCUS
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Inherited from his training under the Brotherhood of Light, Dracula
|   retains his knowledge of Combat Focus. When he is concentrating
|   fully, the Prince of Darkness can extract blood orbs from his
|   enemies with each successful hit. The focus meter fills when you fight
|   well: Try different attacks, use Synchronized Blocks and avoid getting
|   hit. Not fighting reduces the Combat Focus and activating any of your
|   powers stops it completely.
|
| THOUGHTS: Those who played Lords of Shadow will be familiar with how
|           combat focus works. You use this to refill your magic when
|           there is no magic font around.
|
`-.----------------------------------------------------------------------'



    EXPERIENCE POINTS
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o You are primarily awarded Experience Points when you defeat enemies,
|   although you can also obtain them by exploring the world. Experience
|   Points ae used to acquire combat skills, relics and other valuable
|   items that you will find on your adventure. The number under Dracula's
|   health bar indicates the number of Experience Points available to be
|   be spent. The number will shine when you have enough to buy a new
|   combat skill in the Travel Book.
|
| THOUGHTS: For some reason, an explanation on experience points can be
|           found in the skills section. Oh well, the more you know,
|           right?
|
`-.----------------------------------------------------------------------'



    WEAPON MASTERY
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o To be a master in the use of a weapon, you must master each one of
|   its skills. Each skill has its own mastery container, which is filled
|   by using the skill. Once the container is full, you can transfer the
|   achieved to the corresponding weapon. Master as many skills as you
|   can to level up your weapons.
|
| THOUGHTS: Another explanation of how the game works, this time for
|           the weapon mastery system. Get out there and keep using
|           your skills to eventually master your weapons!
|
`-.----------------------------------------------------------------------'



    TRANSMUTATION RUNE
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o The science of transmutation was believed to have been lost to
|   Mankind since the last of the great alchemists died during The
|   Necromancer Wars... When, centuries later, Dracula occupied The
|   Throne of Shadows, his henchmen found this transmutation rune in a
|   destroyed Brotherhood enclave. Not only was it the last of its kind,
|   it was also the most powerful, with complete transmutation power
|   over any alchemical element. And now it is in the hands of the
|   Prince of Darkness...
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Use the Transmutation Rune with Square
|   or Triangle.
|
| THOUGHTS: I'm sitting here typing this skill list up at the end of the
|           game... and this is nowhere to be found. I'm guessing this
|           entry disappeared once you got more relics or something...
|           not 100% sure. If you know, go ahead and email me.
|
`-.----------------------------------------------------------------------'



 SECONDARY WEAPONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    SHADOW DAGGERS
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o R2
|
| o With the Shadow Daggers selected (up button) press and release R2
|   to fire them against an enemy. You can aim the shot by moving the
|   right stick in the desired direction.
|
|   You can move during the preparation or cancel the shot by pressing O.
|
| THOUGHTS: Your basic projectile. You'll NEED it in a few places in the
|           game, but other than that you likely won't ever remember or
|           use it. I know I didn't.
|
`-.----------------------------------------------------------------------'


    VOID PROJECTIONS
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o R2 (Void Magic Selected)
|
| o With the Void Power activated, the Shadow Daggers become a frozen
|   missile that freezes on impact. Aim with the right stick in the
|   desired direction and release R2 to fire it.
|
|   You can move during the preparation or cancel the shot by pressing O.
|
|   The Void Projections can freeze some enemies and surrounding
|   elements momentarily.
|
| THOUGHTS: A very handy upgrade. Freezing foes can come in very helpful
|           in some fights (even boss fights!). Still, in the heat of
|           battle it can be hard to remember to use this. It's use
|           fades near the end of the game.
|
`-.----------------------------------------------------------------------'


    CHAOS BOMBS
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o R2 (Chaos Magic Selected)
|
| o With the Chaos Power activated, the Shadow Daggers become a fire
|   missile that explodes on impact. Aim with the right stick in the
|   desired direction and release R2 to fire it.
|
|   You can move during the preparation or cancel the shot by pressing O.
|
|   The Chaos Bombs help break the defenses of some enemies and can
|   destroy certain surrounding elements too.
|
| THOUGHTS: Like the Void Projectile, the Chaos one is a very nice
|           upgrade. It will help a ton on certain enemies and is even
|           needed in some boss battles. Use it and love it.
|
`-.----------------------------------------------------------------------'


    BAT SWARM
.-´¯¯¯¯¯¯¯¯¯¯
| o R2 (Bat Swarm Selected)
|
| o With the Bat Swarm selected (left button) press and release R2
|   to fire them against a nearby enemy. You can aim the shot by moving
|   the right stick to change targets.
|
|   You can move during the preparation or cancel the shot by pressing O.
|
|   The Bat Swarm distracts the enemy, blinding them momentarily.
|
| THOUGHTS: You'll use this mostly for the game's sneaking sections,
|           to be honest. Try it out on various enemies throughout the
|           game though, to see what it does. It is helpful on some
|           enemies, but is still relegated to an afterthought...
|
`-.----------------------------------------------------------------------'


    MIST FORM
.-´¯¯¯¯¯¯¯¯¯¯
| o R2 (Mist Form Selected)
|
| o With the Mist Form selected (right button) press and release R2
|   to turn Dracula into an intangible mist. In this state, you can use
|   the left stick to move slowly around the scene, moving through
|   certain obstacles and avoiding confrontation with some enemies.
|
| THOUGHTS: This ability will let you explore vast portions of the
|           world that you just plain couldn't before. It can also be
|           helpful in certain sneaking portions of the game (Agreus!),
|           as well as certain fights.
|
`-.----------------------------------------------------------------------'


    TEARS OF A SAINT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Hold R2 (Tears of a Saint Selected)
|
| o The Tears of a Saint recover Dracula's health completely and
|   temporarily increase his maximum health.
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Activate it by pressing and holding R2.
|
| THOUGHTS: This is likely the most-needed relic as it can save your
|           life quite literally. Instantly restoring your health is
|           godly... enjoy!
|
`-.----------------------------------------------------------------------'


    ENSNARED DEMON
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Hold R2 (Ensnared Demon Selected)
|
| o The energy of the Ensnared Demon constantly regenerates the Chaos
|   and Void Magic for a limited time. When its influence finishes, the
|   host's magic reserve is depleted. Activating the Ensnared Demon will
|   cancel any other timed relic in use.
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Activate it by pressing and holding R2.
|
| THOUGHTS: A very useful relic, especially when you are out of magic
|           anyways, or need the unlimited magic it provides. Extremely
|           useful on challenges as well.
|
`-.----------------------------------------------------------------------'


    STOLAS' CLOCK
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Hold R2 (Stolas' Clock Selected)
|
| o Breaking the Stolas' Clock momentarily slows the actions of enemies
|   and awards extra Experience Points for each attack you make.
|
|   Activating the Stolas' Clock will cancel any other timed relic in use.
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Activate it by pressing and holding R2.
|
| THOUGHTS: Another useful item. I recommend using them whenever you
|           feel that you are about to be in a big fight, or against a
|           tough enemy. The extra experience alone is worth it.
|
`-.----------------------------------------------------------------------'


    SEAL OF ALASTOR
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Hold R2 (Seal of Alastor Selected)
|
| o While its effect lasts, it temporarily unlocks all of the skills of
|   the available weaons and increases their Mastery Level.
|
|   Activating the Seal of Alastor will cancel any other timed relic in
|   use.
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Activate it by pressing and holding R2.
|
| THOUGHTS: I never used this relic. Like, every. It is not ever really
|           needed in my opinion. However, using it early on and being
|           able to use more advanced moves would be very helpful...
|
`-.----------------------------------------------------------------------'


    TALISMAN OF THE DRAGON
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Hold R2 (Talisman of the Dragon Selected)
|
| o When awakened, the Dragon caused devastating damage to all nearby
|   enemies. It can only be used after collecting five dragon scales.
|
|   Press and hold the down button to open the Relics Menu and use the
|   right stick to select it. Activate it by pressing and holding R2.
|
| THOUGHTS: Your ultimate move. I use it a few times when large groups
|           of enemies show up that I don't want to deal with. You can
|           also use it in certain challenges to make them a cakewalk.
|
`-.----------------------------------------------------------------------'


 VAMPIRIC POWERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    VOID POWER
.-´¯¯¯¯¯¯¯¯¯¯¯
|
| o Attacks made while the Void Sword is active will replenish your health
|   at the cost of Void Magic. Some void attacks can freeze enemies. Frozen
|   enemies are more sensitive to the attacks made with different weapons
|   other than the Void Sword.
|
|   Activation: Press L1 to activate or deactivate your Void Power.
|
|   Absorption: Press and hold the L3 button to gather the surrounding
|   Blood Orbs into your Void Magic container.
|
| THOUGHTS: Void Power. You'll use it quite a bit. I like the fact that
|           it is a sword. Really neat.
|
`-.----------------------------------------------------------------------'


    CHAOS POWER
.-´¯¯¯¯¯¯¯¯¯¯¯¯
|
| o Attacks made while the Chaos Claws are active will inflict more
|   damage, at the cost of Chaos Magic. The Chaos Claws can heat the
|   metal shields of enemies to break them.
|
|   Activation: Press R1 to activate or deactivate your Chaos Power.
|
|   Absorption: Press and hold the R3 button to gather the surrounding
|   Blood Orbs into your Chaos Magic container.
|
| THOUGHTS: Void Power. You'll use it quite a bit. I like the fact that
|           it is a sword. Really neat.
|
`-.----------------------------------------------------------------------'


    PLAGUE OF RATS
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  In Shadow Portals: O
|
| o Press O while in a Shadow Portal to transform Dracula into a pack of
|   rats. In this state, you can also control one of the rats with the
|   left stick to move through narrow openings and interact with some
|   small items with the O button. To return Dracula to his original form,
|   you must once again interact with a Shadow Portal.
|
| THOUGHTS: This is probably one of people's least-favorite parts about
|           the game. I didn't mind it. Most rat sections are fairly
|           short and easy.
|
`-.----------------------------------------------------------------------'


    VAMPIRIC POSSESSION
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o  Behind an unaware enemy: O
|
| o Dracula can possess an unaware enemy by pressing O behind them. You
|   can control the enemies movement with the left stick and interact
|   with the surroundings by pressing O while their health lasts. This
|   power is especially useful to go unnoticed during infiltrations.
|
| THOUGHTS: A handy power that you'll need to pass some of the sneaking
|           parts of the game, which is the only time you'll use this...
|
`-.----------------------------------------------------------------------'


    DOUBLE JUMP
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o  In the air: X
|
| o Tapping the jump button twice in quick succession will allow you to
|   jump again in mid-air. Use it to reach new heights or change the
|   trajectory of your jump.
|
| THOUGHTS: You'll want this power long before you get it. So very
|           helpful. Probably the best mobility move out there.
|
`-.----------------------------------------------------------------------'



 SHADOW WHIP
¯¯¯¯¯¯¯¯¯¯¯¯¯
(-NOTE-) I typed these up after buying them all, so the below skills may or
        may not include upgraded versions of moves. Keep that in mind.


    COMBINED WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, x5
|
| o A series of quick, direct attacks that ends with a powerful finishing
|   attack. Only effective against a single target.
|
| THOUGHTS: Your go to move, especially in the beginning of the game.
|           Likely the first skill you will master.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT
.-´¯¯¯¯¯¯¯¯¯¯¯
| o L2 + X
|
| o While blocking with L2 use the jump button X to leap over and land
|   behind your enemy.
|
| THOUGHTS: A very effective way of getting behind shielded enemies or
|           guarding foes. Keep it in mind! You can also avoid some
|           horizontal based attacks by doing this (be careful of
|           vertical attacks!).
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Square, x3
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating direct counter attack. This combo can be used both on
|   the ground and in the air.
|
| THOUGHTS: This move pours on the damage fast and helps out with your
|           combat focus immensely. Always a good move to pull off.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Somersault: Square, x3
|
| o After leaping over enemies using a Somersault, immediately press
|   Square repeatedly to attack them from behind before they can react.
|   Especially useful against enemies blocking your blows.
|
| THOUGHTS: Well, you may as well hit them now that you are back there!
|
`-.----------------------------------------------------------------------'


    SUSTAINED WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Square, Square x4
|
| o Press and hold the Square button to begin a sequence of hard direct
|   attacks. Press the Square button repeatedly to add hits to the combo.
|   It will work as a Block Breaker against certain enemies too.
|
| THOUGHTS: I love this move. So handy. It deals very good damage and
|           can force its way through some enemies guards as well.
|
`-.----------------------------------------------------------------------'


    RISING WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, X
|
| o Direct rising attack that can lift up smaller enemies in front of
|   you, allowing additional attacks to be continued.
|
| THOUGHTS: A handy move, useful in launching smaller enemies and then
|           juggling them in mid-air. I like to finish off with a
|           Guillotine as well.
|
`-.----------------------------------------------------------------------'


    AERIAL WHIP
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Square x3
|
| o Series of direct attacks executed in the air. Linking hits with this
|   combo keeps you suspended in the air allowing you to combine them
|   with other moves.
|
| THOUGHTS: Your basic air attacks. Handy that it doesn't drop you right
|           away. They give you enough time to pretty much do whatever
|           you want before you fall.
|
`-.----------------------------------------------------------------------'


    GUILLOTINE
.-´¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Square
|
| o Press and hold the Square button while airborne to use this direct
|   attack as a finisher in any aerial attack sequence. Your whip will
|   smash down on any enemies in front of you as you land.
|
|   Additionally, after you land, you can launch a powerful upward
|   blow. Good for dissipating enemies on the ground and to drag down
|   airborne foes!
|
| THOUGHTS: Another one of my favorites, the Guillotine is not only
|           powerful but awesome looking. A great finisher to airborne
|           combat. Just watch out for how long it takes you to pull up
|           after you get the upgrade.
|
`-.----------------------------------------------------------------------'


    COMBINED SWEEP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle x8
|
| o A series of area attacks less powerful than the Combined Whip attacks
|   but very useful for crowd control. The final sweep can drive back
|   surrounding foes.
|
| THOUGHTS: When you want to attack more than a single enemy, this is
|           your move! Helpful on weaker enemies and clearing out rooms
|           for items.
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE SWEEP</pre><pre id="faqspan-9">
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Triangle x3
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating area counter attack that affects surrounding enemies.
|
| THOUGHTS: If you block a move and have a good number of enemies
|           around, this is probably the counter you want to go with.
|
`-.----------------------------------------------------------------------'


    SUSTAINED SWEEP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Triangle, Triangle
|
| o Press and hold the Triangle button to start a sequence of fast
|   attacks and control the direction of the hits with the left stick.
|   Enemies in front and behind can be hit with this series of whip
|   attacks too. You can finish the combo sequence at any time with a
|   second press of the Triangle button which will perform a massive
|   final hit that works as a Block Breaker.
|
| THOUGHTS: This move is very cool looking and can pile on damage fast,
|           but be aware that your sides are exposed. The final hit is
|           really good as well.
|
`-.----------------------------------------------------------------------'


    RISING SWEEP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle, X
|
| o Direct rising attack that can lift up smaller enemies in front of
|   you, allowing additional attacks to be continued.
|
| THOUGHTS: This move lifts up more enemies than the rising whip, but
|           doesn't have a huge range. I don't use this that much. Weapon
|           Mastery aside, of course.
|
`-.----------------------------------------------------------------------'


    AERIAL SWEEP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Triangle x3
|
| o Series of direct attacks executed in the air. Linking hits with this
|   combo keeps you suspended in the air allowing you to combine them
|   with other moves.
|
| THOUGHTS: Your basic area air attacks. Not that useful, as you are
|           usually not facing tons of enemies in the air. Maybe if you
|           brought them up with you...
|
`-.----------------------------------------------------------------------'


    SMASHING SWEEP
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Triangle
|
| o Press and hold the Triangle button while airborne to use this area
|   attack as a finisher in any aerial attack sequence. Your whip will
|   sweep around and hit any surrounding enemies. As you land, you will
|   drag down your enemies too.
|
| THOUGHTS: Not nearly as good as Guillotine, but decent if you are
|           about to land in the middle of a bunch of enemies.
|
`-.----------------------------------------------------------------------'


 VOID SWORD
¯¯¯¯¯¯¯¯¯¯¯¯
(-NOTE-) I typed these up after buying them all, so the below skills may or
        may not include upgraded versions of moves. Keep that in mind.


    COMBINED STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, x5
|
| o Series of quick, direct stabbing attacks executed with the Void Sword
|   against a single target.
|
| THOUGHTS: The direct series of Void Sword attacks. Pretty standard.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT
.-´¯¯¯¯¯¯¯¯¯¯¯
| o L2 + X
|
| o While blocking with L2 use the jump button X to leap over and land
|   behind your enemy.
|
| THOUGHTS: A very effective way of getting behind shielded enemies or
|           guarding foes. Keep it in mind! You can also avoid some
|           horizontal based attacks by doing this (be careful of
|           vertical attacks!).
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Square, x3
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating direct counter attack. This combo can be used both on
|   the ground and in the air.
|
| THOUGHTS: This move pours on the damage fast and helps out with your
|           combat focus immensely. Always a good move to pull off. As
|           a bonus, the Void Sword's animations during this move look
|           awesome.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Somersault: Square, x3
|
| o After leaping over enemies using a Somersault, immediately press
|   Square repeatedly to attack them from behind before they can react.
|   Especially useful against enemies blocking your blows.
|
| THOUGHTS: Well, you may as well hit them now that you are back there!
|           The Void Sword gets a cool stab at the end of this attack.
|
`-.----------------------------------------------------------------------'


    VENGEFUL STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Square, Square x4
|
| o Press and hold the Square button to begin a sequence of hard direct
|   attacks. Press the Square button repeatedly to add hits to the combo
|   resulting in a Block Breaker.
|
| THOUGHTS: This move is pretty forceful... a ton of hard stabs with the
|           sword. The last stab is even more powerful and can break
|           defenses. You do leave yourself open on the sides quite a
|           bit using this move though, so be carful.
|
`-.----------------------------------------------------------------------'


    RISING STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, X
|
| o Direct rising cut that can lift up smaller enemies in front of
|   you, allowing additional attacks to be added whilst airborne.
|
| THOUGHTS: A handy move, useful in launching smaller enemies and then
|           juggling them in mid-air. You have hardly any range with
|           the Void Sword, though. Mainly useful for weapon mastery.
|
`-.----------------------------------------------------------------------'


    AERIAL STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Square x3
|
| o Series of direct cutting attacks executed in the air. Linking hits
|   with this combo keeps you suspended in the air allowing you to
|   combine them with other moves.
|
| THOUGHTS: Your basic air attacks. Handy that it doesn't drop you right
|           away. They give you enough time to pretty much do whatever
|           you want before you fall.
|
`-.----------------------------------------------------------------------'


    SMASHING STAB
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Square
|
| o Press and hold the Square button while airborne to use this direct
|   cut as a finisher in any aerial attack sequence. Your sword will
|   smash down on any enemies in front of you as you land.
|
|   After landing, you can hold the Square button to perform an explosive
|   freezing blow. Good for dissipating enemies on the ground and to drag
|   down airborne foes!
|
| THOUGHTS: Well, it's not as powerful as Guillotine, but the added
|           frontal freezing effect that you can do afterwards is
|           pretty cool.
|
`-.----------------------------------------------------------------------'


    WHIRLWIND
.-´¯¯¯¯¯¯¯¯¯¯
| o L2 + (Hold) Square + Left Stick
|
| o Press and hold L2 and Square to spin the Void Sword at high speed,
|   attracting small nearby enemies to line them up. Move the left
|   stick toward them to knock them down with a quick charge movement.
|
| THOUGHTS: The controls look hard, but they are easy once you try it
|           out. This move is VERY, VERY cool. You basically stand in
|           place, spinning your sword and then charge in whichever
|           direction you wish. While charging you slash away, which
|           not only does decent damage but due to the number of hits
|           you will do, fills your health up fast. I highly recommend
|           this move.
|
`-.----------------------------------------------------------------------'


    DROP AND PERFORATION
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: L2 + Square
|
| o Dive with the Void Sword to generate an explosion capable of
|   elevating enemies from the ground. Useful to buy some time when
|   surrounded.
|
| THOUGHTS: This move is similar to the Smashing Stab, but instead of
|           a frontal attack, you get an (admittedly awesome-looking)
|           area attack. Very handy when you have a ton of annoying
|           enemies around you.
|
`-.----------------------------------------------------------------------'


    ICY CREST
.-´¯¯¯¯¯¯¯¯¯¯
| o Void Projections selected: R2 + Square
|
| o Frontal attack that projects an icy wind capable of freezing any
|   enemies in its path.
|
| THOUGHTS: This move basically has you shooting out icy waves, useful
|           for freezing foes. Ice Projectiles freeze as well though.
|           I never really used this move, but try for yourself at
|           least once.
|
`-.----------------------------------------------------------------------'


    HOARFROST FOG
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Mist Form selected: (Hold) R2 + Square + Left Stick
|
| o The Mist Form reacts with Void Magic enabling Dracula to carry out
|   a sudden freezing charge in any direction. The frost is created
|   during the movement paralyzes all nearby enemies.
|
| THOUGHTS: This move is... just cool. Cool and useful. You basically
|           turn into a freezing, charging mist when you use this
|           move. I will admit though, this move is pretty much
|           overkill for most of the game, but that's probably why it
|           it costs so much. Also, very useful for challenges.
|
`-.----------------------------------------------------------------------'


    COMBINED CUT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle x4
|
| o A linked series of cutting area attacks less powerful than the
|   Combined Stab attacks but useful to restore your health quickly
|   against numerous enemies.
|
| THOUGHTS: They aren't lying about restoring your health quickly
|           against numerous enemies. Watch it shoot up with these
|           area attacks.
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE CUT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Triangle x2
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating area counter attack that affects all surrounding
|   enemies.
|
| THOUGHTS: If you block a move and have a good number of enemies
|           around (and want to restore health), this is probably the
|           counter you want to go with.
|
`-.----------------------------------------------------------------------'


    VENGEFUL CUT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Triangle, Triangle
|
| o Series of whirling, spinning attacks that damage all enemies in
|   the area. You can finish the combo sequence at any time by pressing
|   the Triangle button again to deal a sadistic cut that works as a
|   Block Breaker.
|
| THOUGHTS: Round and round you go! This whirling attack moves as you
|           do it, but doesn't have the greatest range. Still, it is
|           pretty cool. You can press the Triangle button again to do
|           a final slam move. Can heal you quite a bit when you are
|           surrounded.
|
`-.----------------------------------------------------------------------'


    RISING CUT
.-´¯¯¯¯¯¯¯¯¯¯¯
| o Triangle, X
|
| o Area rising cut that can lift up all smaller enemies around you,
|   allowing additional attacks to be added whilst airborne.
|
| THOUGHTS: Not a whole lot of range on this move. Honestly, I only
|           used it for weapon mastery. Rather bland. Meh.
|
`-.----------------------------------------------------------------------'


    AERIAL CUT
.-´¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Triangle x3
|
| o Series of cutting attacks executed in the air. Linking hits with this
|   combo keeps you suspended in the air allowing you to combine them
|   with other moves.
|
| THOUGHTS: Your basic area air attacks. Not that useful, as you are
|           usually not facing tons of enemies in the air. Again,
|           another good weapon mastery target.
|
`-.----------------------------------------------------------------------'


    SMASHING CUT
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Triangle
|
| o Press and hold the Triangle button while airborne to use this area
|   attack as a finisher in any aerial attack sequence. Your sword will
|   sweep around and hit any surrounding enemies. As you land, you will
|   drag down your enemies too.
|
| THOUGHTS: A very "meh" finishing move. The spin effect is kind-of
|           cool, but the range is very limited. Good for weapon mastery.
|
`-.----------------------------------------------------------------------'


    VOID KATA
.-´¯¯¯¯¯¯¯¯¯¯
| o L2 + Triangle (Hold)
|
| o Brandish the Void Sword at great speed sucking in nearby small
|   enemies and then punish them with a storm of cuts.
|
| THOUGHTS: This move rocks. Get it and love it! You suck in enemies and
|           perform a gajillion (totally a number) cuts on them. What's
|           not to love? This can heal you in a hurry as well...
|
`-.----------------------------------------------------------------------'


    BLIZZARD
.-´¯¯¯¯¯¯¯¯¯
| o Void Projections selected: R2 + Triangle
|
| o Massive ice attack that freezes all enemies in your immediate
|   vicinity. Press Triangle repeatedly to increase the area of effect.
|
| THOUGHTS: Another very cool move. You are creating a localized blizzard
|           for pete's sake! The range on it is decent and the freezing
|           is good as well. Definitely try it out. Works wonders in a
|           crowd.
|
`-.----------------------------------------------------------------------'


    VOID SHIELD
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Bat Swarm selected: R2 + Triangle
|
| o Imbued with Void Magic, the Bat Swarm weaves a shield around Dracula
|   that protects him completely. The shield consumes all the Void
|   Magic and can be dissipated by enemy strikes.
|
| THOUGHTS: While this move is undeniably cool, the cost is too high...
|           all void magic gone. You could use it when you just have a
|           little bit left in a fight, I suppose. I prefer focusing on
|           just not getting hit though...
|
`-.----------------------------------------------------------------------'




 CHAOS CLAWS
¯¯¯¯¯¯¯¯¯¯¯¯¯
(-NOTE-) I typed these up after buying them all, so the below skills may or
        may not include upgraded versions of moves. Keep that in mind.


    COMBINED PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, x5
|
| o A linked series of direct, burning attacks against a single enemy.
|   The third hit of the sequence acts as a Block Breaker and can
|   expose the enemy to follow up attacks.
|
| THOUGHTS: The Chaos Claws mean business. Nasty, heavy attacks that
|           can easily break shields and blocks. You'll be glad you
|           have these.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT
.-´¯¯¯¯¯¯¯¯¯¯¯
| o L2 + X
|
| o While blocking with L2 use the jump button X to leap over and land
|   behind your enemy.
|
| THOUGHTS: A very effective way of getting behind shielded enemies or
|           guarding foes. Keep it in mind! You can also avoid some
|           horizontal based attacks by doing this (be careful of
|           vertical attacks!).
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Square, x3
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating direct counter attack. This combo can be used both on
|   the ground and in the air.
|
| THOUGHTS: This move pours on the damage fast and helps out with your
|           combat focus immensely. Always a good move to pull off. This
|           version does more damage than the other counterstrikes.
|
`-.----------------------------------------------------------------------'


    SOMERSAULT PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Somersault: Square, x3
|
| o After leaping over enemies using a Somersault, immediately press
|   Square repeatedly to attack them from behind before they can react.
|   Especially useful against enemies blocking your blows.
|
| THOUGHTS: Well, you may as well hit them now that you are back there!
|           Why not!?
|
`-.----------------------------------------------------------------------'


    FURIOUS PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Square, Square x4
|
| o Press and hold the Square button to begin a powerful series of direct
|   punches that work as a Block Breaker. Press Square repeatedly to
|   increase the number of hits in the combo. The final flaming punch
|   travels a great distance in the chosen direction.
|
| THOUGHTS: I love this move and mention it several times in the guide.
|           It is one of the FASTEST ways of breaking an enemy's block,
|           hands down. It is just fantastic. Get it quickly after you
|           get the Chaos Claws.
|
`-.----------------------------------------------------------------------'


    RISING PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Square, X
|
| o Direct flaming punch that can lift up smaller enemies in front of
|   you, allowing additional attacks to be combined with it whilst
|   airborne.
|
| THOUGHTS: A handy move, useful in launching smaller enemies and then
|           juggling them in mid-air. Link it with aerial punches and
|           then the powerful smashing punch for great effect.
|
`-.----------------------------------------------------------------------'


    AERIAL PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Square x3
|
| o Series of direct burning attacks executed in the air. Linking hits
|   with this combo keeps you suspended in the air allowing you to
|   combine them with other moves.
|
| THOUGHTS: Your basic air attacks. Handy that it doesn't drop you right
|           away. They give you enough time to pretty much do whatever
|           you want before you fall. Powerful hits that should likely
|           be linked with the smashing punch or some other special
|           airborne move.
|
`-.----------------------------------------------------------------------'


    SMASHING PUNCH
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Square
|
| o Press and hold the Square button while airborne to use this direct
|   punch as a finisher in any aerial attack sequence. Your claws will
|   smash down on any enemies as you land.
|
|   After landing, you can hold the Square button longer to perform an
|   expansive burning blow after delivering the Smashing Punch. Good
|   for dissipating enemies on the ground and to drag down airborne foes!
|
| THOUGHTS: A very powerful move. Not quite as cool looking as
|           Guillotine, but just as powerful. The extra hit is very
|           powerful. A very good move.
|
`-.----------------------------------------------------------------------'


    AVALANCHE
.-´¯¯¯¯¯¯¯¯¯¯
| o L2 + (Hold) Square + Left Stick
|
| o Press and hold L2 and Square to spin the Void Sword at high speed,
|   attracting small nearby enemies to line them up. Move the left
|   stick toward them to knock them down with a quick charge movement.
|
| THOUGHTS: Another very cool attack. Honestly, I think the Furious
|           Punches are easier and work just as well. Still, try it
|           out to see the cool animation.
|
`-.----------------------------------------------------------------------'


    METEORITE
.-´¯¯¯¯¯¯¯¯¯¯
| o In the air: L2 + Square
|
| o A dive with the Chaos Claws that cause an explosion when hitting the
|   ground elevating all nearby enemies. It is useful to buy time when
|   surrounded by enemies.
|
| THOUGHTS: Forget "useful to buy time", this move is just a powerful
|           area attack, which the Chaos Claws need! There's better
|           attack options in my opinion (Fire Cover), but this one isn't
|           bad at all.
|
`-.----------------------------------------------------------------------'


    FLAME CLAWS
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Chaos Bombs selected: R2 + Square
|
| o Frontal attack that projects fire claws capable of damaging all
|   enemies in its path.
|
| THOUGHTS: This is a brutal move, and can drain your meter and pour
|           on damage in a hurry. You can often use this on tougher,
|           more stationary to really pile on damage. I still prefer
|           the furious punches though. They are just easier to do.
|           Be sure to try both and see what you like.
|
`-.----------------------------------------------------------------------'


    CHAOS WAVE
.-´¯¯¯¯¯¯¯¯¯¯¯
| o Mist Form selected: (Hold) R2 + Square + Left Stick
|
| o The Mist Form reacts with the Chaos Power enabling Dracula to carry
|   out a sudden fiery charge in the direction selected. The flames
|   break the defenses of all surrounding enemies.
|
| THOUGHTS: A very cool move, but not awfully practical since it is
|           best used on a group of (hopefully blocking) enemies. Try
|           it out and see what you think. With blocking foes, I prefer
|           focusing on one at a time.
|
`-.----------------------------------------------------------------------'


    COMBINED CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle x4
|
| o A linked series of burning area attacks less powerful than the
|   Combined Punch but useful against groups of enemies in crowd
|   control.
|
| THOUGHTS: A decent move for multiple enemies. Lacks range for the
|           first few hits but the fourth hit gets a magically enhanced
|           range... somehow...
|
`-.----------------------------------------------------------------------'


    COUNTERSTRIKE CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o After a Synchronized Block: Triangle x2
|
| o Immediately after a Synchronized Block, you can unleash a
|   devastating area counter attack that affects surrounding enemies.
|
| THOUGHTS: If you block a move and have a good number of enemies
|           around, this is a good move. The second hit is a massive
|           area attack, leading to the reason to use this move.
|
`-.----------------------------------------------------------------------'


    FURIOUS CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Hold Triangle, Triangle
|
| o Series of swirling flame attacks that damage all enemies in close
|   proximity. You can finish the combo sequence at any time by pressing
|   the Triangle button again to deal a devastating explosion that works
|   as a Block Breaker.
|
| THOUGHTS: Another very good area attack and easy to pull off. Best
|           done when you have a TON of enemies around you (which, to
|           be honest, isn't too often). Still, this move is a powerful
|           area attack move.
|
`-.----------------------------------------------------------------------'


    RISING CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o Triangle, X
|
| o Area flaming claw that can lift up all smaller enemies in front of
|   you, allowing additional attacks to be combined with it whilst
|   airborne.
|
| THOUGHTS: Some decent range, but still I didn't find myself using this
|           move that much. Chaos Claws and air attacks don't go together
|           all that well. Good for weapon mastery.
|
`-.----------------------------------------------------------------------'


    AERIAL CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Triangle x3
|
| o Series of burning area attacks executed in the air. Linking hits with
|   this combo keeps you suspended in the air allowing you to combine them
|   with other moves.
|
| THOUGHTS: Your basic area air attacks. Not that useful, as you are
|           usually not facing tons of enemies in the air, especially
|           with the Chaos Claws. Again, another good weapon mastery
|           target.
|
`-.----------------------------------------------------------------------'


    SMASHING CLAW
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o In the air: Hold Triangle
|
| o Press and hold the Triangle button while airborne to use this area
|   claw attack as a finisher in any aerial attack sequence. Your claws
|   will sweep around and hit any surrounding enemies as you land and
|   drag down airborne foes.
|
| THOUGHTS: A very "meh" finishing move. The spin effect is kind-of
|           cool, but the range is very limited. Good for weapon mastery.
|           I suppose it could be good for bringing harpies down too...
|
`-.----------------------------------------------------------------------'


    FIRE COVER
.-´¯¯¯¯¯¯¯¯¯¯¯
| o L2 + Triangle (Hold)
|
| o Focuses the Chaos Power to generate a flame storm that attracts
|   surrounding small enemies and subjects them to multiple impacts
|   that burn their souls.
|
| THOUGHTS: Burns their... souls! Holy crap! That sounds about right
|           though as this move is AWESOME. It is pretty much the Chaos
|           Claws version of Void Kata. In fact, you can easily switch
|           from one to the other to mess the enemy up fast.
|
`-.----------------------------------------------------------------------'


    ERUPTION
.-´¯¯¯¯¯¯¯¯¯
| o In the air: L2 + Triangle
|
| o Generates a burning vertical fire whirlwind that elevates surrounding
|   enemies, leaving them defenseless against your next aerial attacks.
|
| THOUGHTS: A move designed to pull enemies up to your, but again I
|           really don't like using the Chaos Claws in the air if I don't
|           have to. Looks cool though. Chain it with Meteorite for fun.
|
`-.----------------------------------------------------------------------'


    EXPLOSIVE EARTHQUAKE
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
| o R2 + Triangle (Continued)
|
| o Hold R2 and press Triangle repeatedly to cause a series of explosions
|   under your enemies' feet. Hold Triangle to cause multiple final
|   explosions against all nearby enemies.
|
| THOUGHTS: This is a pretty cool move, as you cause explosions in an
|           area around you and then one final explosion. Can really
|           cause some havoc in a group of enemies.
|
`-.----------------------------------------------------------------------'


    CHAOS SHIELD
.-´¯¯¯¯¯¯¯¯¯¯¯¯¯
| o Bat Swarm selected: R2 + Triangle
|
| o Imbued with Chaos Power, the Bat Swarm generates a shield around
|   Dracula. The Chaos Shield does not protect Dracula completely, but
|   returns part of the damage received to the attacker. The shield
|   consumes all the Chaos Magic and can be dissipated by enemy hits
|   over time.
|
| THOUGHTS: Not a good move, tactically speaking. First of all, you
|           should aim for not getting hit in the first place. Seconds,
|           it demands all of your chaos magic. Like the Void Shield,
|           you could use it when it's almost gone I suppose, but you'd
|           be better focused on dodging and winning...
|
`-.----------------------------------------------------------------------'


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                                 Lore                                 >==O
   ``-.__________________________________________________[LoS-LOR]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here you can find all of the Lore entries in the game... yes, I am crazy
enough (about Castlevania) to type all of this stuff out. Enjoy!


(-NOTE-) Many of these Lore entries contain SPOILERS. They often name boss
        enemies, so don't go reading this section before you are ready to!


 BELMONT LINEAGE
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Dracula

   Not even his descendants, the Belmonts, nor the innumerable army of the
  Brotherhood of Light have even come close to annihilating him. He is Dracul,
  the Dragon; an immortal being whose cursed soul is condemned to remain
  trapped in the body of the vampire, bound to his castle for all eternity.

   From the beginning, the unbearable yearning for revenge has driven him
  along the path of ire and destruction, a path of infinite suffering and
  despair, a road that he would now like to leave behind.

   "That's why the power of your God cannot destroy me... Because I am his
  chosen one!" - Dracula


o Marie

   The story of Marie goes well beyond one of courage and fervent loyalty.
  When the mirror revealed Gabriel's fate, she was forced to make the most
  difficult decision a mother ever has to face. She turned her son over to
  the Brotherhood of Light, his his existence from her own husband, and
  sacrificed her life for the good of humanity.

   Despite having died long ago, her memory remains alive in Dracula,
  awakening the emotions of the man he once was, guiding his actions toward
  the light, and reminding him that the end of his lineage is near...

   "Remember, I am always with you." - Marie


o Trevor Belmont

   The reflection of the innocent boy, which the Mirror of Fate showed to
  Dracula, returns to the mind of his repentant father as penance for
  having condemned him to suffer the eternal curse of the vampire.

   The moments that he never shared with his first born came to life now,
  as broken fragments of his memory, pitting light against shadow in his
  dark memories.

   Putting the broken pieces together seems to be the way to achieve an
  unknown purpose. This is why young Trevor guides his father through the
  castle, leading him to the furthest reaches of his mind, where the
  forgotten memories that must be revealed are hidden...

   "You'll pay for what you did to me and my Mother!" - Trevor Belmont


o Alucard

   After the events reflected in the Mirror of Fate, Dracula's first born
  kept away from the human cities, before accepting his new nature.

   He wandered in the night like one of the godless creatures that he swore
  to destroy so long ago, until he understood that there was nothing he could
  do now to get back the life that was taken away from him. He could only
  abandon his old beliefs and fight for the one thing that made sense of his
  existence.

   After visiting the tomb of the wife he longed for, he set out alone on a
  campaign to hunt down the creatures of darkness and watch over the new
  generations of men. When the prince of shadow's castle once again rose from
  its rubble, the trail led him to his father once again.

   "Trevor died long ago, father...I am Alucard, a vampire!" - Alucard


o Victor Belmont

   Following the destruction of the Brotherhood of Light by Dracula, the
  surviving members gathered to begin the search for a new leader to guide
  them: the last descendant of Simon Belmont. Over the following centuries,
  the Belmonts commanded the Brotherhood awaiting the return of the Prince
  of Darkness. Victor Belmont is, at this time, the last member of his
  illustrious lineage and the current leader of the Brotherhood.

   It is a position he has earned by proving he has the valor and honor
  necessary in the cause, as well as complete devotion to safeguarding human
  lives. Holy relics are in his power, carried by Gabriel in his fight against
  the Lords of Shadow, which were collected following an endless search
  through the ruins of the castle. On this day, the destiny of mankind will
  depend on the most important decision ever taken by this soldier of God.

   Will he be able to set aside his beliefs and prejudice for the good of
  humanity?

   "I am Victor Belmont. Commander of the Brotherhood of Light. Protector of
  humanity and the last of my illustrious bloodline." - Victor Belmont



 BROTHERHOOD OF LIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Brotherhood Soldier

   The boys who prove that they are skilled enough with the sword are
  recruited by the Brotherhood of Light in their campaign against the
  forces of evil.

   The tough physical and mental training they are given makes them very
  efficient in close combat, providing them with iron-clad determination.
  However, if their willpower is not enough they wear full armor and carry
  large shields to protect their lives instead. As lower ranking members,
  the brother hood soldiers are sent to their deaths by their generals with
  the sole hope of offering them a better fate than their own.

   "Follow me, brothers! For if you do, you will meet a death more honorable
  than any you could imagine." - Cardinal Vicus, Grand Master of the
  Brotherhood.


o Heavy Brotherhood Warrior

   When the great werewolves and wargs drastically reduced the ranks of their
  armies, the wise men of the Brotherhood of Light understood that their
  style of battle had become obsolete against these enormous creatures. As a
  solution, they decided to study the hunting techniques of the Wallachia
  tribes and adapt them to create a new discipline of heavy combat.

   The warriors chosen to join this new school, mostly criminals and
  ex-convicts, had to be over two meters tall and prove a clear aptitude
  for violence.

   Despite the refusal of the most traditional commanders, the heavy warriors
  ended up becoming a key part of the brotherhood's war machinery.

   "Hurry up! I want to decorate my shield with vampire blood." - Grand Master
  Quisada, Brotherhood General


o Brotherhood Cleric

   Protected inside their churches and cathedrals, the brotherhood clerics
  limited themselves to praying for the lives of their brothers sent into
  battle. However, the growing threat to their borders had awakened the
  bellicose nature of the members of the school founded by Cardinal Volpe in
  less fateful times.

   After years dedicated to the study and worship of the divine word, they
  have gained the favor of God as the catalysts of their own holy power.
  Through their scepters, they materialize their faith in ways as different
  as calming the nerves of their allies, launching powerful exorcisms against
  impious creatures and even invoking replacement troops who will await their
  call.

   "Fight without fear, brothers! God will guide your swords to the hearts of
  the beasts!" - Agustin of Wygol, High Inquisitor of the Brotherhood


o Paladin

   Those who aspire to be paladins are raised to monastaries, educated under
  the dogma of faith and trained in the art of war. Their whole life becomes
  a test in which any mistake, as insignificant as it may be, leads to the
  complete failure of their mission. Only the purest heart, capable of showing
  absolute determination and an unswerving faith, will be recognized as God's
  chosen one.

   Beyond receiving the admiration of all and the favor of the council of the
  Brotherhood of Light, the paladins are rewarded with weapons and armor of
  gold, forged by the best master blacksmiths from angel bones. Their aim from
  then until the end of their days is to serve God in the battle against the
  offspring of evil and guide their troops to victory.

   "I was like you once. But your God showed me another path." - Dracula


o Siege Titan

   With the upsurge of battles between the Brotherhood of Light and the
  forces of darkness, the engineers of the holy order quickly compelled the
  last great work of Gandolfi, the Siege Titan. It is a giant wood and metal
  automaton, inspired by the stone giants that the forces of Agharia commanded
  in the Necromancer Wars. For over a decade, hundreds of craftsmen worked to
  complete the mechanism, powered by the divine energy of the gem that the
  priests placed in its head.

   In battle, it would be ready to use its enormous extremities, smashing a
  regimen with a single stamp of the foot, pulverizing the walls of the castle
  with its fists and dispatching a group of soldiers inside. Its value in war
  was such that only after it was built did the brotherhood decide to start
  the siege of Dracula's castle.

   "One word is enough to set it in motion... Destroy!" - H. Hughes, Master
  Engineer.



 ZOBEK'S SOCIETY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Zobek

   Zobek was, together with Carmilla and Cornell, one of the old founders of
  the Brotherhood of Light who answered the call of God, leaving their
  darkest being on the earth. The Lord of the Dead, however, despite his
  absolute mastery of necromanic magic, could do nothing against the
  supremacy of Satan, and his existence was relegated to the kingdom of the
  lifeless. Exhausted and humiliated, he remained hidden for an era, watching
  over the world of men through his countless spies, extending his influence
  and preparing his return.

   When he learned that the power of Dracula had weakened enough and that the
  arrival of Satan was near, Zobek materialized once again on Earth. He left
  behind the arrogance of his past to take on the role of an influential
  businessman, and he blended in directly with society, up to the present.
  Now, he has a new plan - a perfect plan that will pin hiw two worst enemies
  against one another, leaving only he, Zobek, to become lord of all, once and
  for all.

   "You can have the eternal rest you so crave after all. Bet first you must
  help me stop Satan from returning to the World. And for that, this is my
  promise to you, old friend." - Zobek


o Zobek Lieutenant

   No one knows the identity of the man accompanying the astute Zobek in his
  crusade for power. It is rumored that he wears armor forged from metal
  extracted from the abyss and that he adeptly brandishes a mystical sword by
  the name of "Masamune," capable of going beyond the material realm.

   Some records indicate that he is the spirit of a damned general; others
  that he is a demon that must pay a debt to Death. However, the most popular
  story is the one that classifies him as a result of the necromanic
  reanimation of a legendary warrior. After all, it would not be the first
  time that Zobek used witchcraft to create a powerful armed guard...

   "Zobeck sent me. He feels you might need my help as you are still weak."
  - Zobek's Lieutenant


o Death

   Countless pictorial and literary references have inspired Zobek to shape
  his true appearance as his most admired character is described. Death. A
  legendary skeletal being that ends the life of humans once their role in the
  world is finished.

   During the endless period of time in which he was trapped in his domains,
  the king of death studied desperately to find new ways of manifesting his
  power. Using all of his efforts to gather a significant number of souls,
  he found a way to forge with them a ghostly scythe with extraordinary
  properties.

   It is a weapon that will be of great use when his skill of brandishing
  cutting words is not enough to avoid battle.

   "May you and your spawn be damned forever!" - Death


o Servant Corpse

   The catacomb on which Satan's chapel of worship is built has served as
  the tomb of the most prudent parishioners, known as the "Black Saints",
  who collaborated in the growth of the church with their lies and money.

   When their time came, the cadavers were duly emptied and covered with
  cloth to keep all disease away from their bodies and give them their well
  deserved eternal rest. That is a privilege that Death himself is refusing
  them now, awakening them and forcing them to fight against the enemy until
  they are completely exhausted.

   The most illustrious, enclosed in the statues on the walls, retain their
  vocal chords intact to call their servants, compensating their limited
  physical strength with the edge offered by their numerical superiority.

   "Mountains of gold for the miserly... rivers of blood for the irate...
  young virgins for the lecherous... Rejoice, brothers! For in the flames
  of Hell will you find your reward." - Chaplain of the Satanic cult



 ARMY OF SATAN
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o Possessed Citizen

   Like every other night, missions of citizens left their jobs suffocated
  by their insignificant daily concerns. They would never have imagined that
  a macabre virus was about to turn them into grotesque bloodthirsty beasts.

   After the initial spasms that violently deform their body, these spawns of
  evil are ready to wreak havoc in the streets and massacre the survivors as
  new members of the Army of Satan.

   They use their hands, still with fingers, to grab any object that can
  cause damage and clumsily shoot the firearms they find. Although it is
  already too late for them, there is still hope for other humans to receive
  a vaccine in time.

   "Run.. run, sweet little rats. Soon it won't matter where you hide. You
  will soon be mine..." - Raisa Volkova


o Satan's Soldier

   Once the doors of the Avernes were opened, demonic hordes began to invade
  the earth, unleashing horror and despair among mankind. Pity does not exist
  for the soldiers of Satan, who carve up their victims with knives of bone
  and drain their souls through the festering amber bladder that grows on
  their chest. The brilliant light of the underworld shing from their thorax
  alone seems to give them an uncommon strength. The less fortunate citizens
  have seen their inner demon unleashed. It is a phaniasmagorical snake, with
  a voracious appetite, capable of breaking through walls, armor and flesh
  with its powerful jaws.

   "As far as I can tell, the gates of Hell have opened under the city.
  Look for your loved ones and run for your lives." - Mark Brennan


o Horned Demon

   The demons, capable of absorbing an enormous number of souls with their
  purulent bladder, develop enough to transform into colossal horned monsters.
  Their new body, made up solely of muscles, tendons and stabbing bones, is
  driven by the tremendous energy provided by the brilliant organ that beats
  inside them.

   Dozens of soldiers follow them in search of blood through the humans'
  cries, but only the archdemons have the privilege of occupying the front
  lines of Satan's army. They are the ones chosen to conquer the new world
  in the name of their lord.

   "Break and smash my enemies, bathe in their blood and take pleasure in
  their suffering..." - Satan


o Abaddon

   Once the resurgence of Satan became imminent, Abaddon broke open the gates
  of the abyss to enable its hordes to pass into the world of men.

   Nicknamed "the destroyer" because of his brutal size and his obsession
  with destroying everything in his path, he commands his armies by instilling
  in them the same terror as he instills in his enemies.

   The book of the demons tells his story with runes of fire: "he was once an
  angel under the orders of God who, corrupted by the promises of Satan,
  betrayed his own and gave up his wings".

   His new master kept his word and gave him an unmatched ability to destroy
  his enemies. However, in exchange, he sacrificed every last hint of humanity
  he might have had in his body and soul.

   Since then, there is no structure known to contain his fury, nor warrior
  foolish enough to face him.

   "His heart, swollen by the power and hatred bestowed upon him by his
  master, is his only weak point." - Master Librarian


o Dark Monk

  Unlike the clerics of the brotherhood, the Dark Monks do not show their
 faith through prayer and good deeds, rather through the most bloody displays
 of evil that a human being is capable of carrying out. Their highest
 aspiration is to earn a place among the ranks of the army that Satan is
 forming in Hell, so they kill, torture, and terrorize without mercy.

  The most devout are buried alive, under statues with their likeness, so
 that their souls can find their way back when invoked. Without the weight of
 their material body, their specters receive the favor of their god directly
 to turn their demonic power into macabre spells. Projecting mortal energy
 or calling Satan's troops are some of the weapons they use to proclaim the
 coming of the new era of evil.

  "The portals, which Satan's monks invoke to allow the troops to pass, are
 as fragile as the ground that holds them." - Master Librarian


o Dark Apostle

   When several dark monks come together in a hellish communion, they acquire
  the power necessary to hide the arrival of a dark apostle from the eyes of
  God. They are one fo the twelve supernatural entities, of infinite evil,
  selected by Satan to spread cruelty in the world of the living.

   Wherever they go, they take with them the extreme heat of the Hell from
  whence they came, burning all hope with their flaming claws and devastating
  breath. As long as the litany of the monks lasts, the fiery beast can
  continue to manifest their enormous power, ripping souls from men and
  feeding off their fear.

   "Run to your homes, brothers! Protect yourselves from the servants of
  Satan, who will soon be with us!" - Street prophet


o Bioquimek Scientist

   Cloning, biological weapons, genetic mutation and biomechanical upgrades
  are some of the great achievements of the modern era. To attain them,
  Bioquimek scientists have challenged God directly, deforming his creation
  with arrogance and pride.

   Breaking the laws of nature or overstepping the bounds of ethics in their
  search for sucess and power mean little to them. However, what they have
  actually found is a life of slavery and torment under the orders of Satan's
  acolytes.

   It's too late to repent. Now, on the brink of the end of the world,
  mankind will pay for its irresponsibility.

   "The tests on primates have revealed a chaotic mutation of the tissue.
   Once we have stabilized it, we will begin to inoculate human subjects."
   - Wolfgang Gerhard, Bioquimek Executive.


o Golgoth Guard

   Cultivated and raised in laboratories, the Golgoths can be considered the
  link that connects man and machine in the evolutionary chain.

   Their cloned bodies have been genetically altered to grow much more quickly
  and larger than a normal human being. Their minds, on the other hand, have
  not had time to develop. If it were not for implanting strict instructions
  or suppressing emotions, they would be no different than a child.

   Their sole aim is to defend Bioquimek from intruders, and for that purpose
  they are equipped with indestructable armor and an enormous grenade launcher
  courtesy of the military corporation.

   "I saw you hide there. You're going to die, dog!" - Golgoth Guard


o Raisa Volkova

   The director of the Bioquimek laboratory is an aggressive, unscrupulous
  woman who is capable of hiding her true appearance from human eyes. Only
  the beasts of the night can see her for what she really is: a twisted
  reptilian creature that is an intelligent as she is dangerous.

   During ten long years dedicated to perfecting the demonic virus, she has
  kidnapped humans, experimented on them, and corrupted each of their cells
  to turn them into soldiers worthy of Satan.

   In battle, she can conduct electricity and move fiendishly fast, even
  beyond the scope of Dracula's vampiric perception. Only extreme cold can
  stop her and keep her mind intact for Zobek, who wants to rip the secrets
  of Satan's acolytes from inside her.

   "I promise, I'll be short and sweet." - Raisa Volkova


o Raisa Volkova, Satan's Daughter

   To the surprise of both Zobek and Dracula, Volkova revealed herself as
  Satan's first acolyte. She is a giant beast that looks like a winged
  sphinx with a mouth that extends through her neck and sides, opening into
  a grotesque orifice lined with teeth that divides her torso in two.

   The feminine form that she no longer retains is nothing more than a
  vesigial hint at her past, confusing her prey as much as the demonic eyes
  on her wings.

   As the daughter of Satan, she wants to earn her father's pride and that he
  recognize her value over all her other siblings. What better way to do that
  than to devour her two biggest enemies in a single bite?

   "Look at me, you dirty pigs. Look at Satan's spendid daughter before your
  very eyes." - Raisa Volkova


o Nergal Meslamstea

   The new laws passed by the government give each man, woman and child the
  right to defend themselves and their families. It is a situation made
  possible by the influence of the military corporation, which supplies arms
  to both the police forces and to businesses around the city. The director,
  Nergal Meslamstea, is Satan's second acolyte. He is a cold and proud being,</pre><pre id="faqspan-10">
  capable of processing enormous inanimate objects and imbuing them with
  supernatural powers. However, his ability is not limited to just large
  mundane objects such as stone statues or heavy machinery. Each weapon that
  leaves the factory has been imbued with a fragment of his demonic essence,
  enabling him to influence th minds of those who carry them.

   "I can see that I have underestimated you. Accept my apology. It won't
  happen again." - Nergal Meslamstea


o Riders of the Storm

   Three imposing stone statues top one of the castle's tallest towers. They
  represent Wind, Lightning and Thunder. The riders of the storm, born of the
  legends of the East, come down to Earth to collect the riches of the men who
  have asked for favors from the heavens.

   Nergal, making use of his ability to possess objects, divides his demonic
  essence to get inside the three figures, give them life and set their
  mythical powers against Dracula. The hissing spear, the shining sword and
  the thundering battering ram now point at the neck of the Prince of
  Darkness, coming to life in the name of Satan.

   "You are excommunicated! Deliver your Dark Kingdom to us!" - Nergal
  Meslamstea


o Guido Szandor

   As humanity prospered under the promises of corrupt leaders and the hope
  that a blind god would take them in after death, the number of members of
  the church of Satan was growing enormously. The main reason is Satan's
  third acolyte, Guide Szandor, a false priest who by day preaches a corrupt
  version of the word of God, and by night soothes the faithful with
  diabolical promises of salvation. His sermon is directed at sinners,
  cowards and the ambitious who are willing to pay any price in exchange for
  a guide at the end of time. The will of the people under his power means
  Satan's influence in the world increased, making it possible to indoctrinate
  new bankers, politicians and journalists through whom the rest of humanity
  will be subordinate.

   "Contemplate the glorious face of Satan! The beginning of all consolation
  and whose eyes give clarity to the stars." - Guido Szandor


o Leviathan

   The ancient god responsible for sinking continents during the great war
  in the old world is known by the name of Leviathan. It is a colossal beast
  reflected in legend as being of immense cruelty that remains dormant under
  the caverns under which the city of Castlevania is built, since well before
  the arrival of the first civilization.

   Satan, aware of its power, took advantage of its state to drag it to the
  abyss, where it is chained up and subjected to eternal torture. Converting
  its suffering into ire and the ire into an unlimited source of energy, the
  Leviathan filled itself with enough power to reduce the planet to ashes. It
  is a power that its captor longs to harness and which will determine the
  fate of all mankind.

   "Suffer, you damned lazy beast! Feed off the pain and hatred I give you,
  for when you unleash your ire, you must fulfill your duty." - Satan


o Satan

   The face of true evil is rarely seen on the earth in his true form, as his
  strong bond with Hell prevents it. However, following a long wait in exile
  in the burning abyss, Satan's moment has arrived. For centuries, his
  acolytes have prepared his return, awaiting the perfect time, gathering the
  power needed to release him from his bonds and bring him back.

   Though his hordes preceded him in time, bringing Hell to earth, the
  fallen angel is not satisfied, as no one warned him that the only warrior
  capable of defeating him was in a position to face him. It's too late now.
  He has no other options, and the one thing he knows for certain is that he
  will not be defeated again.

   He knows Cracula's weaknesses and he will not think twice about unleashing
  all the power available to eliminate him.

   "If I cannot rule the World of Men, then no one will!" - Satan


 CASTLE DWELLERS
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o Dishonored Vampire

   Following the fall of Dracula at the hands of the first Belmonts, the
  vampire knights lost their blood bond and went mad, victims of their own
  perversion. They cast aside their noble appearance and once again enjoyed
  the primal pleasures that came from the meat of pests, returning to the
  beastly appearance that they shared in bygone times.

   Finally, with the resurgence of the prince, they came back from their
  corruption and bowed once more before their lord. They yanked off their
  wings as penance for their degradation, and they forged monstrous weapons
  with which to expand their vampiric powers.

   The solemn oath to defend the castle from intruders became their sole
  mission for the rest of eternity. Only the cursed blood of Dracula is
  influential enough to sway them from their objective.

   "You're not our Lord anymore!" - Dishonored Vampire


o Dungeon Minion

   It wasn't long after Dracula's rise to power that the first humans, from
  nearby regions, paid homage and swore allegiance to the Prince of Darkness.
  In exchange for their pathetic lives, they agreed to kill anyone who did not
  join the cause, whether stranger, acquaintance or relative. With each murder
  they committed, their bodies transformed gradually into that of a foul
  beast, as if it were a physical reflection of their cowardly and treacherous
  soul. Once they were left without a trace of humanity, they withdrew to the
  deepest reaches of the castle to defend the interests of their lord under
  the orders of the dungeon guards.

   "You need no fear pain if you give it out first..." - Dracula


o Dungeon Jailer

   Some of the jailers were especially violent and unscrupulous, dismembering
  their own during the "flesh tournaments" held under the castle. As a reward
  for their exploits, they won the right to keep the cadaver and the armor of
  those they defeated. Devouring the bodies, they developed their physiques
  even more, becoming giant masses of muscle. With the metal, they forged
  crude armor, with plates leaving some parts for their back exposes, and an
  enormous hammer capable of breaking any defense when hot.

   The fear they inspire in the rest of their kind makes them the undisputed
  masters of the dungeon. As proof of that, they carry a key that gives
  access to a section of their territory.

   "If you don't give that key to me now, I will take if from your cadaver."
  - Dracula


o Harpy of the Depths

   Many evil beings have roamed the castle since Bernhard's demonic pact
  was formulated. Dracula enslaved most of them when he arrived, adopting
  only the few that were powerful or wild enough to deserve their freedom.
  That was the case of the harpies, ferocious beasts whose appearance has
  been deformed terribly by years of seclusion underground, far from the
  mountains they came from. In their new habitat, they protect the rooms
  of the three sisters while they await the arrival of new sacrifices with
  which to soothe their appetite for hunting.

   "Those winged witches are like wyverns in the air, but they are little
  more than hens on the ground. I'll find a way to make them come down..."
  - Dracula


o Bloody Skeleton

   The souls of the skeleton warriors, which Gabriel battled in the past,
  left their bodies in the material world. Free of the spell of the Toy
  Maker, their bones have become the tempting target of the cursed blood,
  which invades and controls them as if they were puppets. Their meatless
  bodies wrapped in plasma carry their rusty weapons to attack their lord
  once more. No thought is held in their empty skulls other than the urge
  to run Dracula out of their dominion.

   "Nothing can be done in the fight against the fluid except to dissolve it
  with hits or freeze it and split it into thousands of frozen particles."
  - Master Librarian


o Chupacabras

   It had always been thought that the Chupacabras was a sort of blood
  sucking monster, until later research showed that they were more like
  mischievous forest creatures that played with the belongings of gullible
  travelers. However, that latter assertion was not entirely true either.
  In fact, there are not many Chupacabras, rather it is a single immortal
  being that has roamed completely free from time immemorial, causing
  confusion around the world. Its incredible wisdom is only comparable to
  the originality of its mischief and the value of the relic it carries in
  its backpack.

   In its final years, it followed Dracula who, tired of its jokes, locked
  it up in the deepest dungeon, depriving it of continuing the business
  established in the castle.

   "Damned duck-billed platypus! Don't run off with my #&#%# books! Bring
  back my stuff, you macrocephalic baboon! And don't you ever come back!"
  - Master Librarian


o Stone Golem

   The curse that runs through Dracula's veins becomes more violent the more
  the vampire delves into his memories. When the blood escapes to possess
  fragments of the castle, a monstrous stone golem takes shape. Like a
  puppeteer, the cursed substance controls its limbs and is capable of
  attacking its master with crushing violence.

   Trying to defeat it by hitting the bevels, columns and statues that make
  it up is as laborious as it is inefficient. The true aim is the red flow
  that animates it.

   "Look what you're making us do." - Inner Dracula


o Euryale, Stheno and Medusa

   An ancient legend about the destruction of the empire of Agharia describes
  how, during the fall of the ancestral gods, three sisters managed to escape
  the jaws of death, hiding forever in the depths of the Earth. The shadows
  corrupted their hearts and withered their innocence, retaining only their
  youth as a mask that covers their macabre secret.

   Unaware of the changing world looming over them, they have prospered,
  obsessed with staying together until the arrival of the end of all time.

   "When I arrived here, I envied the dead. Now my entrails feed the little
  girl. I die happy, with the pride of a father who feeds his children."
  - Ledorinian, Brotherhood soldier


o Gorgon

   When the blood possessed the three girls, their obsession became real,
   dragging and tying them together to weave a huge three-headed creature.
   A set of waving tentacles extended from its body, covering everything it
   passes, constricting the rock and choking out the beams of light that
   filtered across the surface. The beast is described in ancient scrolls with
   the name of the great Gorgon. It is a being with magic pouring forth from
   its eyes, capable of turning anyone who views it into stone, with a hard
   skin that reveals its faces and sensitive tentacles as its only weak
   points. Only he who learns to use the power of the elements against it will
   unlock the secret of fire hidden in its heart.

    "When he thought all was lost, the warrior trapped the beast in ice and
   broke through its protection with the heat of the torch..." - Master
   Librarian


o Carmilla

   Gabriel's profound transformation has caused memories of Carmilla to
  return to his mind and unleash the dreams that the attractive vamp had
  awakened in him. However, the intentions of the femme fatale have not
  changed, and they continue to guide the actions of the warrior to his doom.

  The fervent desire to share all eternity with her prince has always been
  her obsession, and it has ended up poisoning her sweet blood. In a perverse
  game, she attempts to cloud his judgement, beating him until his will is
  broken, and delivering him to his most primal temptation. Unfortunately for
  her, the heart she is trying to control has belonged to another woman for
  many centuries.

   "I'm yours now... Do with me what you will." - Carmilla


o Agreus

   When Gabriel defeated the great Pan, he never imagined that he had
  altered the natural balance of the world irreversibly. Two mystical
  spirits: Pan, and his dark brother Agreus maintain the order of life
  between the species on the planet. So when one dies, the other would drag
  the weight of nature with him, bringing drastic changes to all his
  creatures.

   Ailing and mad due to the death of his brother, Agreus unleashed chaos
  and famine in his wake. Crops no longer grew, entire cities were devastated
  by the plague and wild beasts devoured each other.

   Exhausted, the dark faun retired to his secret garden to plan the most
  cruel revenge against his brother's killer.

   "I have waited for this moment for a long time. Now my wait is over."
  - Agreus


o Toy Maker

   Gandolfi's most outstanding pupil, love and admired for his magnificent
  toys, was fooled by the evil Walter Bernhard. A prisoner in his castle and
  victim of a demonic curse, the Toy Maker has never stopped making tools of
  suffering and animating the bodies of the dead for hundreds of years.

   One day, one of his puppets moved him deeply to the point where he wanted
  to give it his own heart. He gave that small wooden boy, whom he loved
  like a son, the only organ that had not been corrupted, on the condition
  that he protect if from the darkness looming over the rest of his being.
  His body remained in a glass coffin, forgotten by all except his loyal
  puppets, who still await his return.

   "Your face seems oddly familiar. I'm just a little confused, you see. I
  suppose my memory will return in time." - Toy Maker


o Toy Maker's Puppets

   One of the first tasks the Bernhard gave the Toy Maker, before condemning
  him to slavery, was to build an exotic puppet theater. The play was meant
  to represent the feats of Sir Walter deGrey. An epic story of the knight who
  defeated the evil dragon Sauraganihorix and saved the entire kingdom.
  However, the childish nature that the chubby Toy Maker gave to the wooden
  figures deeply displeased his masters, who never allowed them to debut. The
  colorful puppets were directed by the puppet master figure, an enormous
  articulated structure that enabled the master to control the play from
  above. Although they were not created for the purpose of war, their
  considerable size and tremendous weight make them fantastic weapons against
  anyone who enters the home of their creator without permission.

   "Time to play!" - Toy Maker


o Inner Dracula

   From the arrival of the first night, the curse of the vampire has corrupted
  the hearts of the creatures of darkness, tempting them with supernatural
  powers and subjecting them to their twisted will. The dark blood has
  prospered for generations and now runs through the veins of the Prince of
  Darkness, filling each of his actions with ire, hate and vengeance.

   There is nothing stronger than its influence, except for Dracula's love
  for his son. It is the last pure emotion he has; his only guide in a world
  that is falling apart with each step. Defending it means rebelling against
  his own nature and facing the darkest side of his being. It is a diabolical
  image of himself that has been fed by Gabriel's enormous resentment of God.

   Leaving the body and showing its abominable shape, the cursed blood faces
  its host in an unprecedented fight that will define his own fate and that
  of his family.

   "I am the blood that runs through your veins... I am the dark shadow that
  chills the hearts of men as you pass... I am your fury, your hate, and your
  vengeance... I am your destiny." - Inner Dracula



 CASTLEVANIA CITY
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o Riot Police

   The state of chaos into which the city has been immersed has led the
  heavily armed security forces to rebel in search of survival and personal
  gain. Using the advanced combat knowledge acquired at the academy and a
  total lack of ethics, they ransack and massacre any civilian who crosses
  their path, whether or not they are infected.

   Their servo-armor protects them against the demonic plague through an air
  filtration system and gives them superhuman abilities, such as two extra
  arms equipped with knives and protective shields. They also have a jetpack
  on their backs that enables them to fight any threat from the air. To kill,
  they use a drum machine gun and advanced proximity mines that reduce
  everything within their sphere of action to a pulp.

   "You'll have to come with us, sir. Eh! Perhaps you didn't hear me, sir?"
  - Agent 0968


o Riot Mech

   The military industry has designed a number of tools of death to give
  their troops a greater tactical advantage, but few are as twisted and
  destructive as the Riot Mech. The operator of this enormous two-legged
  tank can use a combination flamethrower, grenade launcher and high-caliber
  machine gun to defeat a battalion of a hundred men armed to the teeth, all
  by himself. The thick armour gives it total protection against impacts, but
  it has a serious problem with its motor overheating. So to keep the mech
  from exploding, engineers have devised a solution via two fragile cooling
  pipes which are temporarily released whenever this becomes a problem.

   "Spare no expense. If there's room for another weapon, install it!"
  - Barnes Wallis, Military Engineer


o Hooded Man

   A man with an unknown face walks swiftly through the city avoiding the
  wandering dark forces.

   Zobek noticed the enormous power emanating from his being, a power
  different from that of Satan's acolytes, a power even more familiar...
  What is his identity? Where dies his energy come from? What activities
  is he conducting in the city? Soon there will be an answer to all of
  these questions.

   "Be careful. There is a tremendous power close to you!" - Zobek



 SOLDIERS' DIARIES
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 o Memory of Sir William Rem

    We've been so naive! We thought we could enter Dracula's castle, defeat
   his army and avoid all of his traps without suffering any damage! Damn the
   captain and his stupid fairy tales! Now I see the pack of lies they used
   to swell our pride.

    "Brandish the pen and describe what you see so that our comrades learn of
   your heroic feat," he told us.

    My story ends in this cold corner, brother, without the cheers of the
   people or the sound of the shining trumpets. Before finishing my writing,
   I must tell you that not everything in this place brings death. Until now
   I have survived thanks to some strange artifacts that hide valuable
   secrets. I trust that you will find them and that their content will help
   you in your fight... alas it's already too late for me...


 o Orders from "Curious" Aindreas

    Mission orders for Corporal 1st Class Aindreas, Detachment 114:

    We have been informed of the existence of an enormous creature made of
   blood and stone that wanders through Bernhard's Wing. Its origin is
   unknown, but it may be a powerful ally of the Prince of Shadows himself.

    Your task is limited to observing it and reporting to the council of
   wise men on your investigation. Under no circumstances must you come into
   contact with it or alert it in any way of your presence.

    Furthermore, you must continue the work of one of your comrades, who
   ignored our orders, conducting reconnaissance on the area in search of the
   hidden relics he said he'd seen.

    Remember that no matter what happens, your presence must go entirely
   undetected.


 o Prayers of "One-Eyed" Gregory

    Our Father, give me strength. Protect me from the creatures lying in
   wait and offer me support on this fateful day. I know you still have
   plans for me, as you have enabled me to see the light of a highly valuable
   item at the top of that torrent of water. If only you would consider
   bestowing upon me the talent to freeze the current to climb up, I could
   reach it and complete my mission. In the end, I interpret your work in
   this world and it is your will that dictates each one of my acts.

    It is true that I doubted you once. Then my faith was not strong enough
   and I allowed an arrow to pierce my eyelid. But this time I am convinced
   that you will help me.

    Thank you, Lord!


 o Misfortune of Alvar "The Wise"

    Following the steps of Dracula, I have reached the interior of a room
   that seems to contain some type of magical device. I'm sure he didn't see
   me, but when I entered he was gone. It may be some way to travel quickly
   from one side of the immense castle to the other. That would explain how
   the Prince of Shadows is able to control what happens throughout his
   dominion.

    The mechanism seemed to be powered by blood. However, when I offered
   mine, a punch stabbed the palm of my hand and infected a strange fluid
   into my veins. The spasms are recurring and I can barely finish writing
   this message. I only hope that my name is remembered for my heroic acts
   throughout my life, though given my final mistake, I would understand if
   it weren't.


 o The wait of Andras de Wygol

    I hadn't gone more than a few meters when the doors of the enormous
   elevator closed suddenly, separating me from the rest. From behind the
   metal I heard the captain order me to stay in place until his return. Our
   mission to take the Primordial Chaos from the three fearsome guards should
   not have taken more than a few hours. However, it's been several days
   since he left and I fear I may be the last man alive in this castle.

    It is now, with my muscles numb and my heart filled with panic that I try
   to find peace in the memory of my beloved home. I recall the sad expression
   on the faces of my parents, sweet and humble farmers, when I told them I
   would be leaving in search of an exciting life in the army.


 o Dream of Marcus "The Loyal"

    I've spent several hours sleeping, trapped in a strange ream. In it I find
   myself slithering through the sewer to satisfy my hunger with the bodies
   of pests and, despite the darkness of the place, I could see perfectly
   clearly.

    Even since that damned beast sunk its fangs into my flesh, I feel as
   though something were changing inside mt. I no longer feel tired at all,
   rather an uncontrollable hunger that is growing inside me.

    I was warned of this danger, as I heard that the bite of the vampire
   can turn any man into a soulless ghoul.

    I can't risk allowing those creatures to take away my will and use it
   against my comrades. It is time to end my life and pray that my body may
   never rise again.


 o Secret of Ambitius Perditio

    I have awoken from the dream of the lies of Monsignor Vicus! God does not
   favor the devout. The proof is in the number of just men who rest in this
   place. The pain of living ended when I found these forbidden books. My mind
   is truly free.

    The demon of the depths calls me now! I will be his prophet on earth when
   I have gathered the dark powers for myself! The invocation is simple:
   up, up and down, down, then turn to the left and turn to the right, and
   again to the left and again to the right, grab and finally jump.

    If my movement are precise and this rattling does not break, soon the
   Almighty will kneel before me.


 o Vision of Vincent V.

    If I have failed in my mission, my brother, take this scroll and give the
   Cardinal this news. our Lady Carmilla, founder of the Brotherhood and
   subject of so many legends, wanders the rooms of this Castle. As if 500
   years hadn't gone by since she disappeared and in her earthly and human
   form.

    If I am not losing my mind, this vision is the perverse product of the
   mind of the Lord of Evil who resides in this place. Like remnants of his
   memory, the demons of his mind are as real in this Castle as any of the
   stones it is made of.


 o Lesson of Cheser de Vries.

    We were in the middle of our reconnaissance of the dungeon when a group
   of those grotesque beings attacked our detachment. They defeated all of my
   comrades and devoured those unfortunate enough to still be breathing, and
   they fought over their weapons and armor with maces. Only I was able to
   escape to document what happened: In combat, the largest of them never
   watches its back, and the smallest, much more skilish, cover themselves
   frequently. Moreover, the rivets that hold the plates of their rough armor
   seem to be very weak. Perhaps by heating them a weakness may be found.

    I can barely keep my blood from soaking this paper, the return elevator
   does not work, and the cannibals have me surrounded... I can't even play
   dead, as they would eat me anyway.

    Those lines will be my last remains. Remember my teachings, brother.


 o Cry of Nuallan "The Miserable"

    They can't blame me for running faster or for knowing how to hide better
   than them. Now they're all dead, damn it!

    Only I am left standing, and if I had the resources necessary, I would
   leave this place at once. Yet here I am, trapped in this burning dungeon
   infested by that blood form which all types of monsters arise, surrounded
   by the skulls of those who have gone on to a better life.

    I wish I had a way to cross this pit of execution. Perhaps with some type
   of explosive, I could make that enormous cage fall and use it as a bridge
   to reach the other side. Too bad I didn't steal that bag of gun powder
   when I had the chance.


 o Doubt of Rainer "The Illiterate"

    I can't understand why it can be so difficult to advance through the
   castle. Behind us, a horde of hungry beasts are hot on our heels, while
   in front a dark abyss blocks our path. If that weren't enough, a small man
   insists that we cross using some sort of magical mechanism. He is trapped
   in some sort of cage and, although we hear him clearly, the meaning of his
   words is entirely indecipherable to us.

    We had no choice but to draw lots to see who would use the strange machine
   at the end. Rolan fell first, then Eric was crushed. Frederic almost made
   it, but he became overconfident and slipped at the last moment. Why can't
   it all be as easy as stabbing the enemy in the gut with a sword? The
   Brotherhood should have sent people better trained than us.



 o Raginar de Camp, the Harpy Killer

    My name is Reginar de Camp and, although my life is about to end, my
   words could still offer knowledge and value to those who read them
   carefully enough.

    I am writing with my own blood because the merciless winged women have
   wounded me seriously.

    Brandished adeptly, the blade of my sword pierced their flesh repeatedly.
   However, lacking the skill necessary to fight them in the air, I was only
   able to cause them great pain and force them to flee.

    I am aware that no combat instruction includes this type of training, but
   I am convinced that anyone who can bring them to ground will enjoy a more
   complete victory than mine.

    I conclude this scroll full of pride in the knowledge that my life had
   the honor of serving this noble cause. God will reward my loyalty with an
   eternal stay in His paradise.


 o Guilt of Thorir of Norway

    The narrow passageways forced us to advance in single file. I ordered
   them to go ahead to ensure that no one was left behind, and soon the
   unthinkable happened. I did not hear the clash of swords nor the sound
   of shields, only the muffled yell of the men that ended as suddenly as
   it started.

    I still can't believe what my eyes are seeing. My men lie motionless,
   turned into tombs of stone in the shape of humans. What savage power could
   have condemned them?

    Perhaps it was their own commander who sentenced them with his final
   order. This old, guilty body does not deserve to live or to fight another
   day. I will remain here to accompany my brothers on their fateful journey,
   and warn whoever may read my words...

    run, fools!


 o Hope of Hilbert "The Stubborn"

    They sent a horde of battle-hardened soldiers and priests, masters in
   the use of magic, without achieving any success. After that show of
   impressive yet useless power, what fool will believe that we have even
   the slightest chance of defeating the Lord of Shadows? Did they think
   my sword would find Dracula distracted by his sadistic fantasies and his
   chest ready to receive the mortal blow?

    I curse my comrades, my commander and God himself! If I would have known
   who would be guiding my destiny, I would never have enlisted in this army
   of mad men. I quit. I'm getting out of this putrid place to recover my
   beloved Gisveria. When the time comes, neither her cross-eyed stare nor
   her crooked teeth will be enough to keep me from starting a new life by
   her side.


 o Ledornian and the Gorgon

    She climbs the walls, seducing. She dresses in rags without shame, like a
   girl in a brothel. She is a worm in my cadaver; She gets into my head. My
   guts still hang from her mouth as she whispers in my ear: "I'm still
   hungry, daddy. Pull off your greaves, I want dessert."

    When I arrived here, I envied the dead. Now I gladly feed a little girl, I
   die with the pride of a father who fasts to feed his children. My soul will
   become yet another spark in the Primordial Chaos. I am fodder for one of
   its guardians..

    I must stop writing: Her dream is even clearer in my head. Soon she will
   come around the corner and eat me. Another satisfied victim.


 o Bad drink for Raul Duke

    Maybe it wasn't such a good idea to co... to come into thisch abandoned
   shop. The relics and potionsch... Hic! Sssurely they are arcane and...
   powerful, but... I shouldn't have drunken all the cupsh that were left...
   Hiccup!

    I think I'll schleep here... for awhile. Even Dracula'sh Dungeon scheemish
   like a nice place now. Not even the schreams of pain or the schmell of
   death interrupt my daydreaming. Ha!

    Hm.. with the loot I've amassed today, I will be a powerful warrior...
   tomorrow... Yesh, tomorros'sch better. The only usehless relic I've found
   is thisch quill that transchrribesh everything you schya.... Haha! Look at
   it move... Boo! Boo! Hahaha! Boo!

    Haha! Boo! Boooooooo!
    Dance!

    Dancedancedance!

    Boo!

    Boo!


 o Curse of "Clumsy" Leonard

    I curse my name for having insulted the camp healer! Because of her evil
   eye I am trapped at the top of this tower.

    When I scratched my arm, the captain thought I was volunteering, and when
   I finally got here, a trapdoor blocked my way. My sword broke when I tired
   to pry my way out, and I can't even alert anyone, as the lookout's horn
   fell into the depths long before, as I was climbing. I resigned myself
   to waiting for my comrades to rescue me, but after three days and three
   long nights, I've still received no word from them.

    A colony of bats has been flying over me for hours now. Each time I fall
   asleep due to exhaustion, I wake up with dozens of them standing on me,
   draining my blood with their sharp fangs through my armor. I scare them
   off again and again, but they always return. I'm afraid the next time I
   close my eyes will be the last.


 o Banquet of Sir Trolies

    My hands are still shaking and my heart is still beating furiously in my
   chest. The Horn of Bromios is blowing near here, calling the creatures of
   the night.

    So often we prayed when it resounded in the valleys, begging that our
   village was not the target. Terror floods me now one last time with the
   certainty that I will die in a vile and cruel feast.

    The Castle is shaking to its very foundations, the beasts are coming
   together to hunt, and I am trapped at the meeting point. All I have left is
   to hope they are hungrier than they are thirsty for violence; that the take
   less pleasure in my pain than in my flesh.


 o Secret of Gisverio "The Beardless"

    I have suffered greatly to keep my secret, but now I haven't got a hope
   of completing my mission to worry about the consequences of revealing it.
   No one has realized until now that I am actually a woman. I infiltrated
   the army to find my fiance, who left me standing at the altar to answer
   the sudden call of duty. The last thing I know is that he enlisted in the
   Brotherhood as a scout and that this castle was his last destination
   before he disappeared.

    In the last few days, as I dragged my heavy armor through these filthy
   passageways, I have had enough time to think about what I will say to him
   when I find him:

    "Hilbert, you were never the most devout man and you always criticized
   the inefficiency of the army. If you thought I'd believe your lies, you
   were quite wrong. I have come back to ensure you never return and to make
   it clear that I've found a man who does not judge my beauty as cruelly as
   you did."


 o Fear of Gerard the Lion-Hearted

    The armor is making my body cold and the exhaustion leaves me numb. Will
   it never stop snowing in this place? I've managed to drag myself to the
   old Theater. I must find refuge, but I'm afraid to enter. I hear hysterical
   laughter inside and... I think I know what it is!

    The legend is true. The elders weren't lying: the Toy Maker exists. In the
   cold nights of winter, the spoke of him and of his story. In their version,
   though, the Toy Maker disappeared into eternal hibernation. I suppose the
   fearsome Lord of the Castle woke him up when he took this place over. The
   laughter has stopped, I think the worst has passed. I'll wait her a minute
   more and then go in.


 o Fascination of Batou

    I have found Sir Gerard. He hid outside the auditorium. He went mad and
   now refuses to go on. It seems that the old Toy Maker has been awoken and
   the Knights of the Brotherhood should bow down fearfully before him.

    Before his talking dolls! What threat could some wooden puppets and string
   pose? The lights are going out now.

    The curtain is opening, a melody begins to play and the presenter starts
   the show. I must wait here until the music stops... It wouldn't be polite
   to interrupt the show, even if one is to be the star of it.


 o End of Andreas Aloisius

    My name is Andreas Aloisius, and I have just notices that I am injured.
   I will leave a written testament of my misfortune here and now. The power
   of mind over body is curious, as I have been able to escape from the
   greenhouse like a bat out of Hell, but as soon as I saw the dark, dense
   blood bubbling out of my side, I collapsed, incapable of taking another
   stip. I never saw my enemy in there. All I saw were dead leaves flying
   around me and my comrades, falling one after another, decapitated,
   disemboweled, and crushed. I'm quite sure it wasn't Dracula who massacred
   us, rather a creature of the forest... I'm almost happy about it... The
   wound doesn't hurt, and my consciousness is escapping me. There are worse
   ways to die...


 o Company of Eddard S.

    Shortly after entering the greenhouse, I notice that something strange
   was happening inside. The tops of the trees swayed as one, though no wind
   was pushing them. An intoxicating smell seemed to flood everything and no
   sound, other than our own footsteps, could be heard around us.

    One of us, frantic, drew his weapon. He thought he had seen a face in one
   of the trees, and he began cutting its trunk. That was when a whirlwind of
   leaves engulfed him, coloring the ground red with his blood, and the rest
   of the company began to panic. Some of them ran away, others simply
   disappeared, but Captain Robert and I stood our ground. Terrified, I looked
   to my superior for his orders, but all I found was the face of someone who
   had gone bad and sought to kill me. We drew, crossed our swords several
   times, and stabbed each other in the chest. I was fortunate enough to be
   able to hide and leave a record of the dangers that befell us before I
   lost my mind completely.


 o Words of Rodrig "The Swift"

    When the creature with the brutal face found us and began to mutilate us,
   those of us who still had feet ran like the wind. Shortly after finding a
   hiding place, I stopped hearing the screams of my comrades. I prayed that
   their executioner would be distracted by their cadavers and would not
   notice the absence of mine.

    My wounds and fear keep me from getting up, but from here I can see its
   bird flying over the big tree. It doesn't seem to be a normal bird. It
   looks unusual and doesn't seem to behave like an animal. Its eyes transmit
   the obedience and cruelty of a demon. I think that, in some way, its
   master can see through them. If that's the case, I'm doomed.



 CITY MEMORIALS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o Memory of Andreas Alosius

   To him and to all other members of the Brotherhood of Light to whom we
  owe the victory over the Prince of Darkness. We will never forget the
  suffering and sacrifice of entire generations under the domain of Dracula.

   Andreas, like many others, fought bravely to eradicate evil from this land,
  and he gave everything so that his descendants could live in peace, free
  of the vampire yoke. We will never forget you, Andreas.


o Memory of General Channarong

 The Battle of the Keeps took place not far from this memorial. A division
of foot soldiers, protected by 50 priests, held under siege for three months
the place from which what seemed to be endless legions of vampires came forth.

 General Channarong led the siege with such mastery that his manuvers during
that battle are studied today at military academies around the world. Today,
there's not a trace left of the towers, but the catacombs of the city still
hold countless reminders of that legendary battle.


o Origins of the city

   This street was once the heart of Dracula's castle. Destroyed by the
  Brotherhood of Light down to its foundations, today few places remain with
  structures standing from that time.

   The purpose of this memorial is taht we never forget that the Inner
  Sanctum of the Prince of Darkness, the worst monster ever to walk the
  Earth, stood here.

   We were able to defeat him then. Today we are able to live in peace in the
  same place where he terrorized the World. It is undoubtedly the greatest
  victory of the human race over the forces of Darkness. Let us remember it,
  celebrate it and remain alert.


o Gratitude to Thorir of Norway

   The larege and prosperous Norwegian community in our city wants to pay
  tribute to one of their greatest heroes. Lost during the siege of the
  castle dungeons, Thorir left detailed descriptions of his encounters with
  the creatures of Darkness.

   Let this memorial serve to honor his memory, and that of all those who
  fought and fell defending Good and Freedom against the forces of Darkness.


o Tribute to Roland de Ronceval

   The chronicles tell us that Dracula himself faced the largest army that
  the Brotherhood of Light had ever brought together alone. Commanded by
  Roland de Ronceval, half a million men and countless machines and titans
  of war laid seige to the castle for months.

   One night, the Prince of Darkness himself appeared defiantly and froze
  the hearts of each and every one of the soldiers present there. Feeling
  that it was in his hands to end the war, Roland ordered the army to stand
  its ground and face Dracula alone. What happened then is one of the greatest
  mysteries in History.

   We know that Dracula was defeated because he was never seen again. We also
  know that the entire army was massacred because no one returned home. But
  above all, we know that we defeated the forces of Darkness.

   Roland de Ronceval destroyed the Evil One, paying tribute to his own
  life and that of his entire army. On this very spot, the golden helmet
  was found of God's Paladin, savoir of the World, to whom we will always
  be indebted.


o Thanks to Reginar de Camp

   Reginar de Camp fought and dies with honor on this very spot. The detailed
  stories of his fight against the castle harpies served to inspire warriors
  who, after him, defeated those horrible winged monsters.

   His contributions to the technique of aerial combat were key to the final
  victory over the forces of Darkness. Thanks to Reginar de Camp, today the
  Harpies are no more than a distant memory that will never return.


o Origins of the Mental Hospital

   This memorial was created for the construction of the city's Mental
  Hospital in 1902. During the foundation works for the building, a mass
  grave was discovered with thousands of skeletal remains of newborns.
  Until then, no one believed certain legends about the concubines of
  Dracula who, transformed into snakes, entered the houses of towns around
  the castle and took away the babies. Now we know those horrible legends
  were true.

   Let this memorial be a tribute to all those who lived, suffered and died
  during those times of atrocity and despair.


o Memorial to Andras de Wygol

   Tribute memorial to Andras de Wygol, soldier of the Brotherhood of Light.
  The descendants of the Wygols, deeply rooted in the city, wish to express
  and share with their neighbors and visitors their eternal admiration and
  gratitude to the brave Andras.

   This corner of the city will always be a place of meditation and seclusion;
  a place to celebrate that the Prince of Darkness was defeated forever by
  all those who fought and died so that we might live in peace today. Andras
  was one of them. His descendants could not be more proud of his bravery and
  sacrifice. Rest in peace.


o Tribute to the fallen

   From the city to the unknown soldier. There are no words in any language
  of the World, nor time enough in all Eternity, to express the gratitude
  of the inhabitants of this city and also of all makind to the thousands of
  anonymous soldiers who fought and died in the vile and dark times of
  Dracula.

   From the fallen in the battle of Nifhel to the glorious victors of the
  final siege on the Castle, all deserve their place in History and a
  sincere prayer.


o The first founders

   From the architects' guild to the fathers of the city. Following the siege
  of Dracula's castle and his subsequent defeat, the site remained in ruins
  for at least two centuries. It took generations for the first colonists to
  dare set foot in a land considered to be cursed. In an act of bravery and
  reclaiming their memory, those colonists decided to establish themselves
  on the foundations of the destroyed castle, founding the colony that is our
  city today. As terrible as the events that occurred during the reign of
  Dracula were, the very existence of this city is proof of the strength,
  determination and invincibility of the human spirit.


o Thanks to the heroes

   Memorial from the Mental Health workers guild to the heroes of the city.
  June 1910. We celebrate the construction of this magnificent hospital,
  which provides such an excellent and necessary service to the residents
  of our city.

   Despite the centuries that have gone by, the dark times of Dracula left
  a deep mark on the collective subconscious of the people. Such is the case
  that even today, centuries after the defeat of the Evil One by the
  Brotherhood, we still threat thousands of cases related to the irrational
  and uncontrollable fear of vampires and other creasures of the Night.
  Thanks to all those who fougth and defeated Dracula, those fears will never
  again become reality.


o Client Satisfaction

   From the Jericho unit, specialists in fighting supernatural threats,
  to the therapists at this hospital. With this memorial, the members of the
  team wish to express their admiration of the doctors, psychiatrists and
  workers at this mental hospital.

   The fight against supernatural threats requires paying a high price,
  often life itself and always the mental health of the soldiers. As regular
  clients of this establishment, we know of the dedication and professionalism
  of all the employees, to whom we owe our sanity and spiritual peace.


(-NOTE-) It's interesting to note that Mercury Steam also made "Clive Barker's
        Jericho" which was about a team fighting supernatural threats... a
        clear reference to that game is in this text...


o Chronicles of the Ancient Light

   On the exact spot of this memorial, what are known as the Chronicles of
  the Ancient Light were discovered 500 years ago. These apocryphal texts
  detail the horrific experiences of those who managed to escape from the
  claws of Dracula. Most of them lost their mind and parts of their bodies
  too, devoured by ghouls, vampires and harpies. These survivors soon died
  of the most awful infections and deliriums. However, a few miraculously
  managed to return safe and sound. Thanks to them, maps of the inside of
  the castle and precise tales of the horrors that took place inside were
  pieced together.

   It was the great Roland de Ronceval, Paladin of God, who made military
  use of those maps, gaining knowledge of the castle that, in hindsight,
  was crucial to defeating the Prince of Darkness.


o Banners of the Brotherhood

   In the year of Our Lord 1830 the banners that the glorious army of the
  Brotherhood of Light carried during the final battle against Dracula were
  found on this very site.

   This memorial commemorates and celebrates that the Paladin Roland de
  Ronceval, commanding five-hundred thousand men, defeated the Prince of
  Darkness, freeing this land from the atrocious yoke that subjected it to
  horror and death for so long. No one returned from that battle. It is
  known that Roland de Ronceval managed to channel the power of the seven
  archangels through his battle cross. Historians still debate about whether
  he did so before or after Dracula exterminated the entire army.

   What we do know is that the energy released could be seen and heard for
  thousands of miles around. The castle was mostly reduced to ash and no one
  ever saw Dracula again. Let us give thanks for that.


o Legend of the white wolf

   According to the Chronicles, after the destruction of Dracula's castle,
  an anormous white wolf came forth from the Darkness and howled at the moon
  on this very spot. Those who saw it said that they felt comforted and
  protected by its presence. The story was soon known by everyone, and on
  nights of the fool moon, multitudes gathered here fruitlessly awaiting
  the appearance of the mythical animal.

   Although eventually many have sword to have seen it, there has never been
  any proof of its existence. If this story has reached our times and
  deserves this memorial, it is because even today it is possible to feel the
  warm, powerful presence of the mythical white wolf in this place.


o Conquest Bridge

   Here stand the remains of the majestic bridge that connected the two
  tallest towers of Dracula's castle. On it, countless soldiers fought with
  bravery and gave their lives to control this point of immense strategic
  value. Thanks to them, the army of the Brotherhood reached the chamber of
  the vampire lord and expelled him from the world of the living once and
  for all. As a symbol of the success and determination of mankind, this
  bridge is recognized as a cultural heritage site and has remained
  practically unaltered to this day. Let us remember it like it was and take
  pride in the sacrifice of our ancestors.


o The Great Explosion

   Tangible difference in the sediment found under this land prove that a
  great explosion of energy had its epicenter at this very spot. Originally,
  geologists thought that it was the result of the impact of an enormous
  meteorite. However, following the recent discovery of numerous human
  remains, the hypothesis defended by the church has gained greater strength.
  It claims that the release of energy was the work of God himself, and that
  it was he who channelled his power through Roland de Ronceval, his
  representative on Earth, to defeat the forces of evil. Even today,
  scientists and believers disagree on these theories. We pray that one day</pre><pre id="faqspan-11">
  we might know the truth.


o Urban planning statement

   Nearly all of our illustrious city was built on the ruins of the solemn
  castle of Dracula. The remains include relics of great historical value.
  They are essential pieces in the study of what happened 500 years ago that
  remain trapped in the rock. That is why the work of our team in expanding
  the subway system is constantly interrupted, so that those objects can be
  extracted by archaeologists. It is estimated that, at this rate,
  construction of the tunnels could be completed in 2057. We ask citizens
  and future users of our transport line to be patient. Thank you for your
  understanding.

   Provincial Department of Public Works.


o Recognition of the Masters

   This station was built using the original structure of one of the castle's
  large water reservoirs. Despite the terrible earthquakes of the past decade,
  its structure has withstood severe damage, proving the enormous virtue of
  the architects who originally built it. The legacy of those masters remain
  in the architectural books and inspires countless generations. Even today,
  our experts continue to use some techniques from the past in the
  construction of highways, canals and even most modern skyscrapers.


o Shame of Nuallan "The Miserable"

   Nuallan the Miserable does not deserve to be remembered for his actions,
  rather for his nickname. This memorial is for the eternal shame of those
  who, like him, dishonor the principles and values that guided the
  Brotherhood of Light to victory against the forces of Dracula. According
  to the chroniclers of the time, Nuallan left his detachment to its own
  fate in the castle dungeons. And although he himself met a dishonorable
  death not much later, this memorial will exhibit his dishonor to all
  future generations.


o Victory Plaza and the Cinema

   The walls of this building have witnessed the growth of great contemporary
  artists and have set the stage for all types of stories in novels and
  feature films. The one most related to this place was the famous drama
  "Alucard, the Vampire". The legend turned film was highly controversial, as
  its main character was an immortal knight of the night. Too far ahead of its
  time, the film told about how the vampire fed off the blood of beautiful
  ladies from this building without taking their lives. Its transgressing
  vision suggested with looks, gestures and words that the victims where
  enchanted and even in love with their fascinating captor. The film debuted
  in 1982, despite being rejected by the most conservative members of the
  church, and was highly successful with critics and audiences alike.


o Thanks to Lord Zobek

   This luxurious building was built nearly a century ago to house the most
  illustrious families of our society. The driving force behind it, Lord
  Zobek, who financed its creation along with that of many other homes in the
  city's wealthy neighborhood. We must recognize the enormous influence that
  this well known businessman has had on the growth of our select group, and
  thank him for his effort and dedication in undertaking his works. Seeing how
  he continues to be health and full of energy at the age of 112 reminds us
  that the secret of success is not only in keeping a good image, but also in
  knowing how to use one's heart.



o The boots of Gandolfi

   During the construction works of this building, the "Cyclone Boots", one
  of the mythical lost relics of the Brotherhood of Light, were found on this
  very spot. They are an instrument that enabled those who wore them to run
  at superhuman speed and even overtake a warg in a race.

   Their creator, the master Gandolfi, was an expert craftsman who changed
  our way of fighting against the dark forces thanks to his powerful relics
  that were used to equip the order's paladins.

   Gandolfi disappeared in the final part of his life and no one knows what
  his last activities were, or the location of his remains.


o Ecclesiastic prohibition

   Based on the law of Holy Censorship, Bishop Froilan IV prohibited the
  image of the paintings, tapestries and other pictorial representations
  stored together with this writing be transported or reproduced outside
  of this room, or that they be restored by anyone from outside of our holy
  order. With this, we want to keep these works and their dubious message
  from confusing our devout citizens and avoid that some unscrupulous person
  could change the way they look. The soul of the one who disobeys this decree
  will automatically be excommunicated and condemned to the burning fires of
  Hell for all eternity.


o Registry of evidence

   The Society of Esotericism collects here historical evidence of local
  myths and legends. It includes a vast registry of sighting of the Child
  Wolf of Dracula, which, despite its name, has not been blamed for attacks
  on humans. It also documents the origins of the festival of the Chupacabras,
  held in mid-March, which is still very popular. There is also the legend of
  the White Vampire that, thanks to its cinematic adaptation, is another one
  of the most recognized myths of the city.

   The myths and folklore stored here must not be mixed or confused with
  other beasts and historical persons namely the Wingless Vampires
  (Apterovampiris) or the Harpies of the Depths (Arpiae family).


o Tourist information

   Built on the ruins of the Castle's ancient library, this site still
  retains a part of its original walls. It is a free blend of the original
  Medieval Gothic and Neo-Gothic.

   The church owes its name to the lineage of the Belmonts, heroes in the
  fight against the monsters of antiquity. Its bells ring each year in late
  April to commemorate the sacrifice of the Brotherhood of Light and its
  glorious feat.


o Origins of the Church

   The Holy Inquisitorial Basilica was consecrated in the year MDCCLVIII by
  Pope Clemens XIII. Built in record time, it hosted the First Conclave and
  was the heart of the reestablishment of the Holy Church after the
  disappearance of the Brotherhood of Light. Without  the lands and troops
  of days gone by, this unarmed army of the faith has guided our consciences
  to today. The mysticism that pervade the walls of this holy building satisfy
  all those who pass between them in search of answers. The wealth accumulated
  over the years is noting more than the most vivid reminder of the many
  mystical longings it has satisfied.

   We must then admit our inability to understand the cosmos in its entirety
  and turn ourselves over to the interpreters of the scriptures so that they
  can guide our souls to the immorial rest of the heavens.


o Praise to the Bernhards

   The first factory of Bernhard Metals Ltd., celebrating the centenary of
  its foundation, pays tribute to the illustrious CEO.

   He, like all the Bernahrds who preceded him in office, illuminates our
  lives with his wisdom and goodness.

   The lineage of the Bernhards has worked hard throughout the centuries
  for the good of the people in this ancient city. The metallurgical
  industries, hospitals, schools and theaters that now bear his names are
  witnesses to their greatness.

   This humble memorial is a symbol of our eternal gratitude and admiration.


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                              Trophies                                >==O
   ``-.__________________________________________________[LoS-TPH]___.-´´
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In this section I'll list all the trophies in the game. These trophies are
from the PS3 version of the game, and apply to the Xbox version of the game
as well. The 3DS version of the game obviously has no trophies.

(-NOTE-) Trophies are here in the order they appear in the PS trophy list.


  .———————————————————.                                    .——————————————.
__|   Trophy Hunter   |____________________________________|   Platinum   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
   Description | Unlock all trophies
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This will quite simply be the last trophy you get in the
               | game. Once you have all of the other trophies, this one will
               | unlock. The ultimate reward for the ultimate fan. (PS3 ONLY)
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————.                                   .————————————.
__|   False chosen one   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat the Paladin
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You get this trophy for defeating the boss above, meaning
               | you really just need to beat the game to get this one.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————.                                       .————————————.
__|   Vampire Kiss   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Accept Zobek's gift
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you just need to play the game to get.
               | Even if it is particularly disturbing to get...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————.                                       .————————————.
__|   Crushed rock   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Destroy the golem
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————.                                      .————————————.
__|   Hunted Hunter   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Capture Raisa Vokova
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————————.                            .————————————.
__|   A madman's on the loose   |____________________________|   Bronze   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Release the Chupacabras from his prison
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Heart of stone   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Kill the Gorgon
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————————————.                             .————————————.
__|   Next stop: Castlevania   |_____________________________|   Bronze   |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Survive the train trip
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————.                                       .————————————.
__|   Femme fatale   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Subdue Carmilla
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————————.                               .————————————.
__|   The apple of his eye   |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Eliminate Satan's first acolyte
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————————.                                  .————————————.
__|   Natural selection   |__________________________________|   Bronze   |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Defeat Agreus
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————.                                .————————————.
__|   Once upon a time...   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Sabotage the Toy Maker's show
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Family reunion   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Gain the trust of Victor
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————.                                      .————————————.
__|   Inner Dracula   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Shed your darkest self
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————.                                   .————————————.
__|   Dissipated storm   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Finish off Satan's second acolyte
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————.                                .————————————.
__|   Death is not enough   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Get rid of Zobek forever
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————.                                            .————————————.
__|   The End   |____________________________________________|   Bronze   |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Annihilate Satan and save the world, again
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that you'll get by playing the game. You
               | really don't need to try to get this one...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————————.                                   .——————————.
__|   Prince of Darkness   |___________________________________|   Gold   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
   Description | Complete the game at "Prince of Darkness" difficulty
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You get this trophy for beating the game on the Very Hard
               | difficulty, which only unlocks once you beat the game once
               | to begin with. I haven't gotten this one yet.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————————.                                  .————————————.
__|   Kleidos Champion I  |__________________________________|   Bronze   |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete all the Reminiscences of Sapphire challenges
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow the guide's Kleidos Challenges section if you need
               | help on them. Should guide you through just fine. To be
               | clear, you must defeat EVERY TRIAL in these challenges;
               | beating the challenge itself without all four emblems does
               | NOT COUNT.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————.                                .————————————.
__|   Kleidos Champion II   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete all the Recollections of Ruby challenges
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow the guide's Kleidos Challenges section if you need
               | help on them. Should guide you through just fine. To be
               | clear, you must defeat EVERY TRIAL in these challenges;
               | beating the challenge itself without all four emblems does
               | NOT COUNT.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————————.                               .————————————.
__|   Kleidos Champion III   |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete all the Reminders of Amethyst challenges
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow the guide's Kleidos Challenges section if you need
               | help on them. Should guide you through just fine. To be
               | clear, you must defeat EVERY TRIAL in these challenges;
               | beating the challenge itself without all four emblems does
               | NOT COUNT.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————.                                .————————————.
__|   Kleidos Champion IV   |________________________________|   Bronze   |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete all the Memories of Emerald challenges
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Follow the guide's Kleidos Challenges section if you need
               | help on them. Should guide you through just fine. To be
               | clear, you must defeat EVERY TRIAL in these challenges;
               | beating the challenge itself without all four emblems does
               | NOT COUNT.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————.                                       .————————————.
__|   Kleidos Hero   |_______________________________________|   Silver   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Complete all of the Kleidos challenges
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy will reward you for completing all of the above
               | trophies. Another Silver on top. Very nice!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                       .——————————.
__|   Kleidos Legend   |_______________________________________|   Gold   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
   Description | Complete all of the Kleidos challenges at "Prince of
               | Darkness" difficulty
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Do all of the challenges on Prince of Darkness difficulty...
               | This one I haven't done yet, but I imagine it's challenging!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Void Collector   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Recover 30 Void Gems
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | If you follow the guide, you'll get all of these eventually.
               | Remember that the map keeps track of all the secrets in
               | every area and can help track down what you are missing.
               | You can also use Dodo Eggs. Lastly, don't forget there is
               | a gem in the shop that you have to buy!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————.                                    .————————————.
__|   Chaos Collector   |____________________________________|   Bronze   |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Recover 30 Chaos Gems
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | If you follow the guide, you'll get all of these eventually.
               | Remember that the map keeps track of all the secrets in
               | every area and can help track down what you are missing.
               | You can also use Dodo Eggs. Lastly, don't forget there is
               | a gem in the shop that you have to buy! Yes, I repeated
               | what I typed up above.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Life Collector   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Recover 30 Life Gems
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | If you follow the guide, you'll get all of these eventually.
               | Remember that the map keeps track of all the secrets in
               | every area and can help track down what you are missing.
               | You can also use Dodo Eggs. Lastly, don't forget there is
               | a gem in the shop that you have to buy! Yes, I repeated
               | this for a third time. Copy and paste is your friend!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————————.                                 .————————————.
__|   Expert Silversmith   |_________________________________|   Silver   |__
¯¯¯'————————————.———————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Recover all the Void, Chaos and Life gems
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | A nice little bonus trophy for having the patience to track
               | down every last gem in the game. Hopefully the guide helped
               | you!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————.                                   .————————————.
__|   Multiple Pockets   |___________________________________|   Bronze   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Recover all the upgrades for the Relics
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This trophy is one you will get for finding all of the
               | 'Pile of Sacrifice' items throughout the game. A nice
               | little bonus to our collection.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Philanthropist   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Collect all of the art
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Art can be tricky to get, and you may not get it all before
               | you reach the end of the game. Break random objects whenever
               | you can to find it as you play, and don't forget to buy it
               | at the Chupacabras store whenever you go (it is super cheap
               | after all!).
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Start the path   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Acquire a skill
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You should get this trophy fairly early in the game... just
               | buy your first skill!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————————.                               .————————————.
__|   The path of the Whip   |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Acquire all of the Shadow Whip skills and upgrades
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | The Shadow Whip is the easiest and most useful weapon to
               | upgrade, so you'll likely get this trophy naturally while
               | playing the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————————————.                              .————————————.
__|   The path of the Sword   |______________________________|   Bronze   |__
¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Acquire all of the Void Sword skills and upgrades
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Doing this... will be a little bit harder. Going after all
               | of the game's collectables will help a ton, as will not
               | skipping fights. Heck, you can even farm a place or two if
               | you wish. Just keep fighting until you can afford everything!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————————————.                              .————————————.
__|   The path of the Claws   |______________________________|   Bronze   |__
¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Acquire all of the Chaos Claws skills and upgrades
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Doing this... will be a little bit harder. Going after all
               | of the game's collectables will help a ton, as will not
               | skipping fights. Heck, you can even farm a place or two if
               | you wish. Just keep fighting until you can afford everything!
               | Yep, I copied and pasted again. Man BK is lazy!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————————————————.                            .————————————.
__|   The path of the warrior   |____________________________|   Silver   |__
¯¯¯'————————————.————————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Acquire all of the skills and upgrades
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is the trophy you get once you have acquired all of
               | your weapon's skills and upgrades. A nice little bonus if
               | you were going for all of them anyways.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————.                                      .————————————.
__|   Good customer   |______________________________________|   Bronze   |__
¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Buy an item at the Chupacabras' shop
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | You should really have no problem getting this. Heck, just
               | buy some artwork! Don't make me call you scrooge!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .———————————————————————————.                              .————————————.
__|   Customer of the month   |______________________________|   Silver   |__
¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Spend a total of 20000 Experience Points at the
               | Chupacabras' shop
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is fairly easy to get as well, mostly due to the fact
               | that to get all of the gems in the game you MUST spend at
               | least 15,000 experience. What's 5,000 more? I recommend
               | artwork whenever you can as well as Dodo Eggs and Dungeon
               | keys. Works for me!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————————.                               .————————————.
__|   Initiated in Mastery   |_______________________________|   Bronze   |__
¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Increase the Mastery Level of a weapon
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Going from Level 0 to Level 1 is pretty easy, and can be
               | done without really trying, so this trophy is in the bag.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————.                                        .————————————.
__|   Whip Master   |________________________________________|   Bronze   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Increase the Mastery Level of the Shadow Whip to the maximum
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Ah, now here's more of a challenge. Getting your weapon
               | (any of them) to maximum requires SOME effort on your part.
               | You mainly have to keep track of which moves you have
               | already mastered and transferred over, then work on mastering
               | a different move. Easier said than done, but if you really
               | focus on new moves you'll get this.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————.                                       .————————————.
__|   Sword Master   |_______________________________________|   Bronze   |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Increase the Mastery Level of the Void Sword to the maximum
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is much harder to get, mainly due to more expensive
               | abilities. However, with two branches of moves this isn't
               | TOO hard. Be sure to keep buying new moves and keep focusing
               | on new moves to get that mastery level up.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————.                                        .————————————.
__|   Claw Master   |________________________________________|   Bronze   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Increase the Mastery Level of the Chaos Claws to the maximum
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This one is much harder to get, mainly due to more expensive
               | abilities. However, with two branches of moves this isn't
               | TOO hard. Be sure to keep buying new moves and keep focusing
               | on new moves to get that mastery level up. The  Chaos
               | Claws are much like the Void Sword in this regard. Pretty
               | much the same thing...
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Weapons Master   |_____________________________________|   Silver   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Increase the Mastery Level of all weapons to the maximum
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy designed to award our previous hard work.
               | How nice of them! The Chaos Claws and Void Sword are the
               | real challenge here.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————————.                                     .————————————.
__|   Classic Flavor   |_____________________________________|   Bronze   |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Cook a chicken in the old style
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is the game's ONLY MISSABLE TROPHY which I make sure
               | to point out in the guide... so if you are reading this
               | wondering how you get it and have already passed the Agreus
               | boss fight... I'm sorry my friend. There's naught you can
               | do but learn now and start a new game...
               |
               | That being said, to get this trophy, you must get to the
               | Agreus boss fight. Once you ride the elevator up, you'll see
               | the "chicken" in question (really not convinced that thing
               | is a chicken). Use a Chaos Bomb on it at that point to get
               | this trophy.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————————.                                        .————————————.
__|   Experienced   |________________________________________|   Bronze   |__
¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Gain a total of 10000 Experience Points
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | This is a trophy that is just going to take you some time
               | to get. You'll get this one before beating the game though,
               | no sweat. Pretty sure you could get this from bosses alone.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .————————————————.                                         .————————————.
__|   Specialist   |_________________________________________|   Bronze   |__
¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Gain a total of 50000 Experience Points
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Another trophy that is going to take some time to get. I
               | got this one on my first trip to Overlook Tower, as a
               | reference. Normal players won't have any trouble getting
               | this by the end of the game.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .—————————————.                                            .————————————.
__|   Veteran   |____________________________________________|   Silver   |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
   Description | Gain a total of 100000 Experience Points
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | Here we have the top-tier experience point trophy. This one
               | MAY take some effort. Not 100% sure. But as long as you keep
               | running around Castlevania City and your old castle
               | stomping grounds it will come in time.
               |
               | If it helps, I found that Dark Monks (which only start to
               | show up near the end of the game) are helpful XP farming
               | spots as you can just keep killing the possessed they keep
               | on summoning (as long as you don't kill them!). Some bosses
               | can do this too.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


  .——————————————————————.                                     .——————————.
__|   The Outer Limits   |_____________________________________|   Gold   |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
   Description | Complete 110% of the game
————————————————|——————————————————————————————————————————————————————————————
 How to Obtain | I don't have this one yet either, but I have to imagine you
               | will get it if you follow this guide and beat the game on
               | the hardest difficulty as well. The guide will get you 100%
               | of the collectibles and challenges while the difficulty will
               | net you the rest of the trophies.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                           Version History                            >==O
   ``-.__________________________________________________[LoS-HIS]___.-´´
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Version 0.01: February 25th, 2014
---------------------------------

Just starting the guide.


Version 0.10: February 26th - March 7th, 2014
---------------------------------------------

Mainly working on Final Fantasy XIII-3: Lightning Returns, but have done
some work on this here and there. Hopefully my co-writer on Final Fantasy
understands how hard it is to resist the allure of Castlevania (I think I've
done pretty good staying away from this for so long!).

Very, very much incomplete, but I figured I'd release what I had so far.
Got a few bosses in here and some tricky collectables. Feel free to send me
anything I may have missed before the Chupacabra Shop, but try not to send
anything after that, please!


Version 0.80: March 8th - March 17th, 2014
-------------------------------------------

Still working on Final Fantasy XIII-3: Lightning Returns but got this guide
"done". All of the text is still there, but formatting needs done and the
guide needs some loving to look good... and look how you all deserve!

All the extra info needs added in, as do the challenges, trophies... pretty
much everything. But I figured I should put out what I have to at least help
those who are willing to tolerate the ugliness! Oh well, I've seen worse!


Version 1.00: March 17th - March 24st, 2014
-------------------------------------------

Filled out all of the extra sections, challenges, and miscellaneous info
in the game. Whew, ton of work. Still haven't got the platinum yet since that
requires multiple play-throughs. One day though!

Man, all those lore descriptions SUCKED to type out. My hands... my poor,
poor hands...


       _               _           __   ___ _            _
      | |   ___ _ _ __| |___  ___ / _| / __| |_  __ _ __| |_____ __ __
      | |__/ _ \ '_/ _` (_-< / _ \  _| \__ \ ' \/ _` / _` / _ \ V  V /
      |____\___/_| \__,_/__/ \___/_|   |___/_||_\__,_\__,_\___/\_/\_/
   ..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==<                               Credits                                >==O
   ``-.__________________________________________________[LoS-CRE]___.-´´
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o Ghost of Legault / DomZ Ninja for the Castlevania logo. You've been
  helping my Castlevania guides look good for years, man! I love ya!

  You can check out DomZ's work on GameFAQs here:

  http://www.gamefaqs.com/users/HUNK_Dude/contributions


o Awesome-Cole-C for the tips about a Life Gem in the Sciences District I
  missed and a Sacrifice Altar I missed.

o 1nternationa7 for his helpful sticky guide on the Kleidos Challenges on
  the GameFAQs boards. To go deeper down the rabbit hole, he has a thanks
  section too!

  Special thanks to snake2410 (Hello again, Snake!), Gojira346,
  CellSplitter, mscouto, Shuo_Ragnarok, egpNoodlez, ex-s_temjin, BeMySt,
  serg35 and bcornelia for their input.


o My family for giving me the time to write all of this (and all my other
  guides... how they put up with me I'll never know!).

_______________________________________________________________________________
I AM YOUR FURY,                                      Document © Bkstunt_31 2014
YOUR HATE,                         Castlevania: Lords of Shadow 2 © 2014 Konami
AND YOUR VENGEANCE!                               E N D   O F   D O C U M E N T