*****************************************************************************
Bomberman '93 FAQ/Walkthrough
For the TurboGrafx-16/PC Engine
Version 1.0 (Created 7/24/2006)
By Devin Morgan
This file is Copyright (c)2006 Devin Morgan. All rights reserved.
*****************************************************************************
Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Stages
6. Items
7. Secrets/Tips and Tricks
8. Copyright Notice
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (7/24/06): The first complete version of this FAQ.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
Bomberman '93 is an overhead action game released in 1993 for the PC Engine.
As with all Bomberman games, you will have to go through plenty of stages
using bombs to kill enemies and collect items. The gameplay is simple, yet
things can get difficult in the later stages of the game. If you want to play
a simple, fun game to pass the time (you can always replay your game later by
saving or using passwords when you die), try this one out!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Control Pad: Move Bomberman
Run: Starts/pauses game
Button I: Drops a bomb
Button II: Use varies with items currently in possession
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
================
General Gameplay
================
In a typical level, you have control of Bomberman. You can move him around
and drop bombs by pressing the button. Initially you can only drop one bomb
at a time, and its blast range is only 1 tile in each of the 4 directions.
However, by collecting items as you progress through the game, you can
increase your bomb-using abilities. There will be plenty of blocks in the way
which you will have to destroy with bombs in order to proceed.
The objective in each level is to destroy all the enemies. When you
accomplish this, you will hear a chime, which states that the exit warp is
now usable. You will have to uncover the exit warp by blowing up blocks until
you find it. Also, in each level, there is an item (sometimes more) hidden in
one of the blocks which will be helpful to you. If you didn't find it before
killing all the enemies, the random block containing the item will begin to
flash. Some items will not be designated in such a fashion, so you will have
to clear all the blocks on your own to uncover them.
==============
Gameplay Modes
==============
Normal Game: This is the main mode of the game, which the walkthrough below
will cover. It is the 1-player story mode, if you will. You
start with 3 lives, and 2 continues.
Battle Game: You can play against up to 4 other players in a battle arena for
a multiplayer challenge. The idea of this game is to be the last
one standing in order to win. Gameplay will continue until a
player earns the specified amount of wins for that matchup.
Com-Link: You can connect with another player to compete against each other
in this mode.
============
Grated Tiles
============
Starting on Planet C, you will come across some grates on the ground. Those
tiles will have numerous smaller squares on it, and you will be unable to
place bombs on those tiles. You will also be unable to kick bombs across
these tiles if you have the Bomb Kick ability. However, bomb explosions from
adjacent spaces will damage enemies located on these grated tiles.
==========
Turnstiles
==========
In the later stages, you will notice a purple box with arrows on it,
surrounded by 1 to 4 red balls. These are called turnstiles, and by using it,
you can rotate around the central block to navigate the level. Take note of
the direction in which the arrows point, since that is the direction in which
the turnstile will move. Beware since turnstiles cannot move if a bomb or
other object is obstructing any of the red balls.
==============
Conveyor Belts
==============
In the final couple of planets, you will start to encounter conveyor belts.
They are thin, straight lines of colored bars, which move in a certain
direction. If you stand on them, you will move along with them; if you try to
move against the conveyor, your movement will be slower than normal.
Sometimes bombable blocks cover the belts, so you may have to clear the path
to make full use of these conveyors. You can even drop bombs onto the
conveyor belts and they will move down the line, too.
===============
Enemies/Scoring
===============
Planet A
--------
Bat: 400 points (can pass over bombable blocks)
Ghost: 100 points
Slime: 200 points
Stone: 400 points
Whisp: 200 points
Yellow Pac-Ball: 500 points
Planet B
--------
Balloon: 800 points
Blue Bird: 200 points (can pass over bombable blocks)
Butterfly: 100 points (can pass over bombable blocks)
Flower: 400 points
Flying Bomb: 800 points
Pig Head: 400 points (takes 2 blasts to kill)
Red Head: 500 points
Planet C
--------
Blue Blob: 500 points
Green Ball: 400 points
Green Bat: 400 points (can pass over bombable blocks)
Robot: 800 points
Tree Stump: 800 points
Planet D
--------
Antlion: 800 points
Blue Wheel: 1000 points (takes 2 blasts to kill, can pass over bombable
blocks)
Cyclops: 500 points
Mummy Ball: 1000 points
Purple Bird: 1000 points (can pass over bombable blocks)
Spider: 1000 points
Yellow Bell: 800 points
Planet E
--------
Blue Amoeba: 500 points
Crab: 1600 points
Jellyfish: 1600 points (takes 2 blasts to kill)
Purple Duck: 200 points
Red Fish: 400 points
Red Pac-Ball: 500 points
Water Puddle: 400 points (can pass over bombable blocks)
Yellow Robot: 2000 points (can destroy bombable blocks)
Planet F
--------
Blind Monster: 1600 points (can pass over bombable blocks)
Blue Fish: 1000 points (can pass over bombable blocks)
Blue Wheel: 1000 points (can pass over bombable blocks)
Eskimo: 400 points
Flying Ice Cluster: 1000 points
Green Bird: 800 points (can pass over bombable blocks)
Slime: 400 points
White Fish: 800 points
Yellow Blob: 1000 points
Planet G
--------
Balloon: N/A (when bombed, will split into 2 smaller balloons, each worth 800
points)
Blue Robot: 1000 points
Blue Robot Helmet: 1600 points (can destroy bombable blocks)
Flying Robot: N/A (when bombed, will split into 2 smaller robots, each worth
800 points; can pass over bombable blocks)
Green Bird: 1600 points
Green Robot: 2000 points (takes 2 blasts to kill)
Helicopter Robot: 800 points
Metal Slime: 500 points
Red Robot Helmet: 2000 points (takes 2 blasts to kill)
Robot: 1000 points
Yellow Robot: 800 points
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 5. Stages -=
-=-=-=-=-=-=-=-=
============================
Planet A: Quarry (Old Mines)
============================
Stage A-1
---------
Timer: 4:00
Enemies: 3
Item: Flame
Stage A-2
---------
Timer: 4:00
Enemies: 4
Item: Bomb
Stage A-3
---------
Timer: 4:00
Enemies: 5
Item: Skates
Stage A-4
---------
Timer: 4:00
Enemies: 6
Item: Remote Bomb
Stage A-5
---------
Timer: 4:00
Enemies: 7
Item: Bomb Skip
Stage A-6
---------
Timer: 4:00
Enemies: 8
Item: 1-Up
Stage A-7
---------
Timer: 4:00
Enemies: 9
Item: Brick
Stage A-8
---------
Boss: Digger
Points: 20000
Timer: 9:00
Strategy: Digger will send a line of blue fire ahead in front of him, which
will destroy any bombs in its path. After the fire subsides, Digger
will warp to another point in the room and repeat this. The boss
stays still for several moments, so lay bombs to the side of it to
cause damage (and avoid the fire). After a couple hits, Digger will
split into two and attack you that way before recombining and
warping again, so watch out. After hitting it 4 times, Digger will
turn orange and attack by sending 2 rows of fire in opposite
directions. It will take 5 hits total to beat this boss.
===============================
Planet B: Blossom (Rain Forest)
===============================
Stage B-1
---------
Timer: 4:00
Enemies: 3-4
Item: Flame
Stage B-2
---------
Timer: 4:00
Enemies: 4
Item: Heart
Stage B-3
---------
Timer: 4:00
Enemies: 5
Item: Bomb Kick
Warp Vortex: 2
Stage B-4
---------
Timer: 4:00
Enemies: 6
Item: Bomb
Warp Vortex: 2
Stage B-5
---------
Timer: 4:00
Enemies: 8
Item: Remote Bomb
Stage B-6
---------
Timer: 4:00
Enemies: 10
Item: Bomb Skip
Warp Vortex: 2
Stage B-7
---------
Timer: 4:00
Enemies: 10
Item: 1-Up
Warp Vortex: 2
Stage B-8
---------
Boss: Petunia
Points: 20000
Timer: 9:00
Strategy: This plant boss will float around the area before stopping to drop
flower enemies into the battlefield. You must destroy those flowers
before the boss will drop some more (try to stay close to the boss
and drop a bomb next to it when it stops to clear them fast). After
you clear two waves of flowers, Petunia will land on the ground and
will become vulnerable to attacks. The boss will now attack by
dropping flowers and moving around the room, stopping periodically.
When it stops, 4 spinning flowers will rotate around it as a
barrier before being shot in the 4 diagonal directions away from
the boss. The barrier will prevent bombs from passing through it,
so you'll have to rely on lining up your bombs (if you have Bomb
Kick or Remote Bomb, they will be great here). After you damage
Petunia 4 times, the spinning flower barrier will be increase to 8
flowers, making it even more difficult to avoid, as well as making
it tougher to hit the boss. Nonetheless, one more blast at that
point will win the battle.
==============================
Planet C: Inferno (Lava Flows)
==============================
Stage C-1
---------
Timer: 4:00
Enemies: 5
Item: Banana
Warp Vortex: 2
Stage C-2
---------
Timer: 4:00
Enemies: 6
Item: Bomb Kick
Grates: 10
Stage C-3
---------
Timer: 4:00
Enemies: 7
Item: Bomb
Warp Vortex: 2
Grates: 12
Stage C-4
---------
Timer: 4:00
Enemies: 6
Item: Stopwatch, Orange
Warp Vortex: 3
Grates: 8
Stage C-5
---------
Timer: 4:00
Enemies: 8
Item: Skates
Warp Vortex: 3
Grates: 11
Stage C-6
---------
Timer: 4:00
Enemies: 10
Item: Heart
Grates: 15
Stage C-7
---------
Timer: 4:00
Enemies: 9
Item: Brick
Warp Vortex: 2
Grates: 8
Stage C-8
---------
Boss: Blastbat
Points: 30000
Timer: 9:00
Strategy: Blastbat will fly all around the room before swooping down to a
random location and stopping. At that point, the giant bat will
land and shoot a line of fireballs in the direction he's facing.
The fire can destroy your bombs, so try and place your bombs to the
side of the boss when attacking. After you get a couple blasts off,
Blastbat will spit fire in 3 directions when landing. It will take
5 hits total to defeat this boss.
=============================
Planet D: Wither (Sand Dunes)
=============================
Stage D-1
---------
Timer: 4:00
Enemies: 7
Item: Vest
Warp Vortex: 2
Stage D-2
---------
Timer: 4:00
Enemies: 8
Item: Bomb Line
Warp Vortex: 3
Stage D-3
---------
Timer: 4:00
Enemies: 8
Item: Banana
Stage D-4
---------
Timer: 4:00
Enemies: 9
Item: Skates
Warp Vortex: 3
Stage D-5
---------
Timer: 4:00
Enemies: 10
Item: 1-Up
Stage D-6
---------
Timer: 4:00
Enemies: 11
Item: Bomb Kick
Stage D-7
---------
Timer: 4:00
Enemies: 12
Item: Heart
Warp Vortex: 3
Stage D-8
---------
Boss: El-Baal
Points: 30000
Timer: 9:00
Strategy: The boss El-Baal is comprised of a giant head which sits in the
middle of the room. The head is stationary, but it will send
numerous smaller hands to move around the area (bomb the hands to
destroy them). Those smaller hands will move around, periodically
stopping to shoot energy balls at you (they can remove your bombs),
so try and destroy those quickly before they become overwhelming.
On the actual boss, you will see a red jewel in one of three spots
(bottom center, or either of the sides). That is the weakness, so
make your way to where the jewel is and place a bomb in front of it
to cause damage. After you damage it, the jewel will move to
another spot on the head. During the fight, if you're not quick
enough to attack, the jewel's location can change, so try and
attack fast to actually damage El-Baal. After taking 4 hits (the
boss will turn orange), the jewel will stay in the center for your
final attack.
======================
Planet E: Surf (Swamp)
======================
Stage E-1
---------
Timer: 4:00
Enemies: 8
Item: Bomb
Grates: 12
Turnstiles: 2
Stage E-2
---------
Timer: 4:00
Enemies: 9
Item: Heart, Bomb Line
Warp Vortex: 2
Grates: 15
Turnstiles: 2
Stage E-3
---------
Timer: 4:00
Enemies: 10
Item: Brick
Warp Vortex: 2
Grates: 10
Turnstiles: 4
Stage E-4
---------
Timer: 4:00
Enemies: 9
Item: Remote Bomb, Apple
Warp Vortex: 4
Turnstiles: 2
Stage E-5
---------
Timer: 4:00
Enemies: 11
Item: Bomb Skip
Turnstiles: 3
Stage E-6
---------
Timer: 4:00
Enemies: 13
Item: Flame
Warp Vortex: 2
Grates: 14
Turnstiles: 4
Stage E-7
---------
Timer: 4:00
Enemies: 13
Item: Bomb, 1-Up, Pineapple
Turnstiles: 4
Stage E-8
---------
Boss: Cockle Twins
Points: 60000 (30000 each twin)
Timer: 9:00
Strategy: Here you fight the Cockle Twins, which are two giant crabs which
move back and forth in their respective rows. They will stop every
few moments to shoot a line of bubbles straight ahead; the bubbles
will damage you and clear your bombs so be careful. Sometimes when
stopping, the bosses will squat down to ground level, giving you a
chance to attack with bombs from the side (where the bubbles won't
hit). The bosses will send smaller fish enemies to attack, so be
ready to clear them as they appear. Each twin will take 5 bomb
blasts to defeat.
==============================
Planet F: Icicle (The Ice-Age)
==============================
Stage F-1
---------
Timer: 4:00
Enemies: 8
Item: Bomb, Banana
Warp Vortex: 2
Turnstiles: 2
Stage F-2
---------
Timer: 4:00
Enemies: 8
Frozen Enemies: 2
Item: Brick
Warp Vortex: 2
Turnstiles: 2
Conveyor Belts: 10
Stage F-3
---------
Timer: 4:00
Enemies: 8
Frozen Enemies: 2
Item: Bomb Line, Pineapple
Turnstiles: 3
Conveyor Belts: 13
Stage F-4
---------
Timer: 4:00
Enemies: 8
Item: Bomb Skip, Clogs
Warp Vortex: 6
Turnstiles: 2
Conveyor Belts: 10
Stage F-5
---------
Timer: 4:00
Enemies: 9
Frozen Enemies: 1
Item: Bomb Kick, Skates
Warp Vortex: 3
Turnstiles: 3
Conveyor Belts: 15
Stage F-6
---------
Timer: 4:00
Enemies: 10
Frozen Enemies: 1
Item: Vest, 1-Up
Turnstiles: 2
Conveyor Belts: 11
Stage F-7
---------
Timer: 4:00
Enemies: 13
Frozen Enemies: 2
Item: Bomb
Turnstiles: 3
Conveyor Belts: 10
Stage F-8
---------
Boss: Grumpus
Points: 50000
Timer: 9:00
Strategy: Grumpus hovers above the area atop a spinning green disk. After
moving in a set pattern for a few moments, the disk will start
spinning rapidly and Grumpus will dash towards you before stopping.
When the disk totally stops, it will be your time to attack. There
is a red mark on the side of the disk; bomb that point to hurt the
boss. After that, it will start moving around the room again, so
follow the same pattern of attack. Every now and then, after
stopping, several snow enemies will be dropped into the arena, and
they take a few hits to kill. Concentrate on the boss though; 6
hits will do it in this time.
================================
Planet G: Techo (Computer World)
================================
Stage G-1
---------
Timer: 4:00
Enemies: 9
Item: Bomb, Stopwatch
Turnstiles: 2
Conveyor Belts: 15
Stage G-2
---------
Timer: 4:00
Enemies: 10
Item: Remote Bomb, Banana
Warp Vortex: 2
Grates: 17
Stage G-3
---------
Timer: 4:00
Enemies: 11
Item: Bomb, Heart
Grates: 14
Conveyor Belts: 40
Stage G-4
---------
Timer: 4:00
Enemies: 11
Item: Flame, Brick
Warp Vortex: 4
Turnstiles: 4
Stage G-5
---------
Timer: 4:00
Enemies: 13
Item: Bomb, Bomb Skip
Turnstiles: 2
Conveyor Belts: 20
Stage G-6
---------
Timer: 4:00
Enemies: 14
Item: Flame, Bomb Kick
Stage G-7
---------
Timer: 4:00
Enemies: 16
Item: Bomb, Heart
Stage G-8
---------
Boss #1: Bomberman Karts
Points: 80000 points (20000 each)
Timer: 9:00
Strategy: For this fight, there will be 4 Bomberman clones driving around the
arena in go-karts, dropping mines every so often on the ground. You
can destroy the mines with your bombs, as well as attack the clones
with bombs. Each driver will take 2 hits to destroy. Once you clear
all 4 of them, step into the exit warp in the center of the room,
and the second part of the fight will commence.
Boss #2: Black Bomberman (giant machine)
Points: 100000
Timer: 9:00
Strategy: The game's final battle takes place against Black Bomberman, the
one who stole all the planet's power chips at the start of the
game. This boss is in a giant machine which has a red mark in the
front as its weakness. Starting off, the boss will move to one of 4
positions around the room, facing inward, before disappearing
offscreen. It will then return, moving across the same row you are
in before moving up the last column and stopping. When it's moving,
and especially when it stops, you can bomb the red mark to deal
damage. After you hit it 2-3 times, it will stop at one side of the
room and its fists will shoot straight out from the body. The boss
will then move to another position and shoot 2 lines of fire, which
will move through each row/column. 6 hits will destroy that large
machine.
Boss #3: Black Bomberman
Points: 100000
Timer: 9:00
Strategy: For the last stand, Black Bomberman will come after you in his
smaller ship. He will move around slowly, stopping to send energy
balls in different directions to attack. At the far end of the
room, he will fly across to the other end, dropping bombs all along
the way. These bombs will then explode shortly thereafter (they
have long range, so hide to avoid damage). If you have the Bomb
Line ability, it will be easy to attack from a distance since Black
Bomberman will land on the ground after his bombing attack. Once
again, 6 hits will destroy this boss.
After the fight is over, grab the final power chip and step into the exit
warp. Planet Techo will be destroyed and Bomberman will restore power to the
galaxy. The credits will then roll; congratulations on completing the game of
Bomberman '93!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 6. Items -=
-=-=-=-=-=-=-=-=
NOTE: This list does not include the most obvious item of all (the bombs),
since you have an unlimited supply of those.
1-Up
Points: 1000
Use: You receive an extra life.
Apple
Points: 500
Use: N/A
Banana
Points: 1000
Use: N/A
Bomb
Points: 1000
Use: Increases the amount of bombs you can drop onscreen at once by 1.
Bomb Kick
Points: 1000
Use: Allows you to kick bombs placed on the ground by walking into them.
Bomb Line
Points: 1000
Use: When you place a single bomb, press Button II and a line of bombs
will appear ahead of it (the number of bombs dropped depends on how
many Bomb powerups you've collected to that point).
Bomb Skip
Points: 1000
Use: Allows Bomberman to walk over already-placed bombs.
Brick
Points: 1000
Use: Allows Bomberman to walk through solid blocks on the playing field.
Clogs
Points: 1000
Use: Slows down Bomberman's movement speed.
Flame
Points: 1000
Use: Increases the range of bomb blasts by 1 tile in each direction.
Flower
Points: 500
Use: To find this, you have to destroy every bombable block in the stage.
However, the FINAL block must be the one where the exit warp is
hiding. Because this is random, consider this a rare bonus item.
Heart
Points: 1000
Use: Allows Bomberman to withstand an extra attack before dying.
Orange
Points: 2000
Use: N/A
Pineapple
Points: 4000
Use: N/A
Remote Bomb
Points: 1000
Use: Makes all your bombs remotely controlled; drop bombs, then press
Button II to detonate them.
Skates
Points: 1000
Use: Increases Bomberman's movement speed.
Stopwatch
Points: 1000
Use: Freezes all of the enemies remaining in the stage.
Vest
Points: 1000
Use: Allows you to walk through bomb blasts without taking damage for a
limited time (you will still get hurt if you touch an enemy though).
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 7. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
============
More Enemies
============
Throughout the course of the game, you will run into plenty of powerup items
and exit warps. However, BE CAREFUL where you place your bombs, since if you
attack either of these, a lot more enemies will flood the stage (Normal
Game). As such, keep this in mind to avoid having to fight more enemies than
you have to, unless you want to fight more, then by all means try this trick.
=========
Passwords
=========
Stage Password
----- --------
A-1 CBCCBBDB
A-2 DDCDBBGB
A-3 FFDDBBJB
A-4 GHFDBCLB
A-5 GJFDBCMB
A-6 HKFDBCNB
A-7 HLFDBCPB
A-8 JNFDBCQB
B-1 GCDDCCKB
B-2 HFFFCCMB
B-3 JGFFCCNB
B-4 JHFFCCPB
B-5 KKGFCCRB
B-6 LLGFCCSB
B-7 LMGFCCTB
B-8 CKFFCHBC
C-1 LFGFFCQB
C-2 LGGFFCRB
C-3 MHGFFCSB
C-4 DFGFFHBC
C-5 DGGFFHCC
C-6 FHGFFJFC
C-7 GKGFFJGC
C-8 GLGFFJHC
D-1 GBGFKJFC
D-2 HDGFKJGC
D-3 HFGFKJHC
D-4 JGGFKJJC
D-5 JHGFKJKC
D-6 KKHFKJLC
D-7 KLHFKJMC
D-8 LMHFKJNC
E-1 NFHFTJQC
E-2 PGJFTJSC
E-3 PHJFTJTC
E-4 GFHFTDBD
E-5 GGHFTDCD
E-6 HHHFTDDD
E-7 JKHGTDGD
E-8 KLJGTDJD
F-1 KCJGTJGD
F-2 LDKGTJJD
F-3 LFKGTJKD
F-4 MHLGTJLD
F-5 MJLGTHLD
F-6 MKLGTJND
F-7 NLLGTJPD
F-8 QNMHTJSD
G-1 JBLHTXBF
G-2 KCMHTXDF
G-3 KDMHTXFF
G-4 LGNHTXHF
G-5 MHNHTXJF
G-6 MJNHTXKF
G-7 NLPHTXLF
G-8 NMPHTXMF
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 8. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=