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- start of part 4 of this faq -
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|| Examples of this harm include physical ones, such as getting mauled ||
|| by someone who lost to you via a technique found in this faq, and ||
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|| most likely misuse of yet another technique found in this faq. ||
|| ||
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===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_______________________________________________________________________
Race____|_Attacker______|_Back-up_______|_Comments____________________|
| | | |
Protoss | Probe | SCV | Are you kiddin me, boy!? |
| | | Use this type of attack, |
| | | when rushing the opponent |
| | | VERY early in the game; |
| | | still a very lame idea if |
| | | ya ask me, but it's your |
| | | choice. |
| | | |
| Probe | Marine | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Firebat | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Ghost | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Vulture | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Siege Tank | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Goliath | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Wraith | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Dropship | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Probe | Science | A combo of two non-attack- |
| | Vessel | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Probe | Battlecruiser | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Drone | Are you kiddin me, boy!? |
| | | Use this type of attack, |
| | | when rushing the opponent |
| | | VERY early in the game; |
| | | still a very lame idea if |
| | | ya ask me, but it's your |
| | | choice. |
| | | |
| Probe | Zergling | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Hydralisk | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Ultralisk | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Defiler | Using a probe to win is |
| | | just plain pathetic, unless |
| | | the opponent's units have |
| | | already suffered the full |
| | | effects of the defiler's |
| | | Plague spell, and you got |
| | | no other men to finish the |
| | | job. |
| | | |
| Probe | Broodling | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Infested | Attacking with a probe is |
| | Terran | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Overlord | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Probe | Mutalisk | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Guardian | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Probe | Queen | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Probe | Scourge | Attacking with a probe is |
| | | just plain pathetic, unless |
| | | it's a super-early rush. |
| | | Don't use this combo. It's |
| | | sheer waste of minerals. |
| | | |
| Zealot | SCV | Nothing this type of combo |
| | | can do that can't be done |
| | | by zealots alone, except in |
| | | super-early rushes, where |
| | | the zealots will need all |
| | | the help they can get. |
| | | |
| Zealot | Marine | The strategies that come |
| | | with this combo are quite |
| | | simple: just use your zeal- |
| | | ots against his stronger |
| | | but shorter-ranged ground |
| | | units, while the marines |
| | | continously whack them from |
| | | afar. |
| | | |
| Zealot | Firebat | Works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Zealot | Ghost | Many people believe that it |
| | | simply is illogical to drop |
| | | a nuke in an area where |
| | | your allies are present but |
| | | you wouldn't mind sacrifi- |
| | | cing a few zealots for a |
| | | well-placed nuke, would |
| | | you? Would you!? |
| | | |
| Zealot | Vulture | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to plant your |
| | | spider mines till most your |
| | | zealots are killed. Spider |
| | | mines can kill zealots, you |
| | | know. |
| | | |
| Zealot | Siege Tank | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to worry 'bout |
| | | the splash damage dealt by |
| | | a siege-moded siege tank, |
| | | since zealots are but a |
| | | small price to pay for lots |
| | | o' kills. |
| | | |
| Zealot | Goliath | Both will fare well on the |
| | | ground (though zealots'll |
| | | fare better), but when the |
| | | opponent's air units arrive |
| | | it's time for the goliath |
| | | to do what it does best. |
| | | |
| Zealot | Wraith | The zealots will swarm the |
| | | opponent's base, heavily |
| | | concentrating on all nearby |
| | | detectors in the base. Then |
| | | come the wraiths (cloaked, |
| | | of course) to finish off |
| | | what remains of the zealot |
| | | strike. |
| | | |
| Zealot | Dropship | Your dropship will load the |
| | | zealots and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as a zealot- |
| | | shuttle combo, period. |
| | | |
| Zealot | Science | Nothing specific for this |
| | Vessel | type of combo; just use the |
| | | zealots for attacking, and |
| | | at the same time use the |
| | | science vessels for casting |
| | | spells other than defensive |
| | | matrix on opponents when |
| | | needed. |
| | | |
| Zealot | Battlecruiser | Always use your basic units |
| | | to do basic things while |
| | | the others do the more com- |
| | | plicated ones. Such is true |
| | | for this type of combo, |
| | | where the zealots will do |
| | | nothing but attack the opp- |
| | | onents, while your battle- |
| | | cruisers use their Yamato |
| | | Guns on the tougher, splash |
| | | damaging enemies. |
| | | |
| Zealot | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Zealot | Zergling | Works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Zealot | Hydralisk | The strategies that come |
| | | with this combo are quite |
| | | simple: just use your zeal- |
| | | ots against his stronger |
| | | but shorter-ranged ground |
| | | units, while the hydralisks |
| | | continously whack them from |
| | | afar. |
| | | |
| Zealot | Ultralisk | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Zealot | Defiler | The defiler's Dark Swarm |
| | | spell enables any unit to |
| | | penetrate any opponent's |
| | | base unharmed by what most |
| | | likely it would face first, |
| | | namely, units with long- |
| | | range weapons! With this |
| | | spell cast in strategic |
| | | locations throughout your |
| | | opponent's base, your zeal- |
| | | ots should have no problem |
| | | finishing their mission in |
| | | record time. |
| | | |
| Zealot | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by zealots alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Zealot | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Zealot | Overlord | Your overlord will load the |
| | | zealots and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as a zealot- |
| | | shuttle combo, but at least |
| | | you'll have a detector by |
| | | your side. |
| | | |
| Zealot | Mutalisk | The zealots will enter an |
| | | opponent's base, split up, |
| | | and attack everything in |
| | | sight. And while they do, |
| | | the mutalisks and their |
| | | bouncing Glave Wurms will |
| | | finish the job, or jobs. |
| | | |
| Zealot | Guardian | Your zealots will swarm the |
| | | opponent's base, attacking |
| | | anything you want it to. |
| | | Meanwhile, you must utilize |
| | | your guardians to take out |
| | | enemy spell casters as well |
| | | as his splash-damagers, |
| | | since it's these two types |
| | | of units that can really |
| | | ruin a swarm. |
| | | |
| Zealot | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | zealots for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Zealot | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Dragoon | SCV | Nothing this type of combo |
| | | can do that can't be done |
| | | by dragoons alone, except |
| | | in super-early rushes, when |
| | | the dragoons will need all |
| | | the help they can get. |
| | | |
| Dragoon | Marine | Works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Dragoon | Firebat | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Dragoon | Ghost | In the case of a mass mech |
| | | attack by either Terran or |
| | | Protoss, the ghosts may use |
| | | their Lockdown spell to pa- |
| | | ralyze those major mechs |
| | | while the dragoons give |
| | | them a good beating. |
| | | |
| Dragoon | Vulture | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Dragoon | Siege Tank | Dragoons will play some hit |
| | | and run, while those tanks |
| | | (in siege mode, of course) |
| | | will play hit and hit. A |
| | | pretty mighty combo if ya |
| | | ask me. |
| | | |
| Dragoon | Goliath | Both will fare well on the |
| | | ground, but when enemy air |
| | | units arrive, it's time for |
| | | these goliaths to do what |
| | | they do best. |
| | | |
| Dragoon | Wraith | The dragoons will swarm the |
| | | opponent's base, heavily |
| | | concentrating on all nearby |
| | | detectors in the base. Then |
| | | come the wraiths (cloaked, |
| | | of course) to finish off |
| | | what remains of the dragoon |
| | | strike. |
| | | |
| Dragoon | Dropship | Your dropship will load the |
| | | dragoons and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as a dragoon- |
| | | shuttle combo, period. |
| | | |
| Dragoon | Science | Nothing specific for this |
| | Vessel | type of combo; just use the |
| | | dragoons for attacking, and |
| | | at the same time use the |
| | | science vessels for casting |
| | | spells other than defensive |
| | | matrix on opponents when |
| | | needed. |
| | | |
| Dragoon | Battlecruiser | Always use your basic units |
| | | to do basic things while |
| | | the others do the more com- |
| | | plicated ones. Such is true |
| | | for this type of combo, |
| | | where the dragoons will do |
| | | nothing but attack the opp- |
| | | onents, while your battle- |
| | | cruisers use their Yamato |
| | | Guns on the tougher, splash |
| | | damaging enemies. |
| | | |
| Dragoon | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Dragoon | Zergling | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Dragoon | Hydralisk | Works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Dragoon | Ultralisk | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Dragoon | Defiler | The defiler's Dark Swarm |
| | | spell enables any unit to |
| | | penetrate any opponent's |
| | | base unharmed by what most |
| | | likely it would face first, |
| | | namely, units with long- |
| | | range weapons! With this |
| | | spell cast in strategic |
| | | locations throughout your |
| | | opponent's base, your dra- |
| | | goons should have no prob- |
| | | lem finishing their mission |
| | | in record time. Take note |
| | | that even though your dra- |
| | | goons themselves wouldn't |
| | | be able to deal damage to |
| | | their enemies, they can and |
| | | should attack the enemy's |
| | | buildings instead. |
| | | |
| Dragoon | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by dragoons alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Dragoon | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Dragoon | Overlord | Your overlord will load the |
| | | dragoons and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as a dragoon- |
| | | shuttle combo, but at least |
| | | you'll have a detector by |
| | | your side. |
| | | |
| Dragoon | Mutalisk | The dragoons will enter an |
| | | opponent's base, split up, |
| | | and attack everything in |
| | | sight. And while they do, |
| | | the mutalisks and their |
| | | bouncing Glave Wurms will |
| | | finish the job, or jobs. |
| | | |
| Dragoon | Guardian | Your dragoons will swarm |
| | | the opponent's base, attack-|
| | | ing anything you want it to.|
| | | Meanwhile, you must utilize |
| | | your guardians to take out |
| | | enemy spell casters as well |
| | | as his splash-damagers, |
| | | since it's these two types |
| | | of units that can really |
| | | ruin a swarm. |
| | | |
| Dragoon | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | dragoons for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Dragoon | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| High Templar | SCV | As mentioned quite earlier, |
| | | using an SCV to win is just |
| | | plain pathetic, unless all |
| | | the opponent's units have |
| | | already suffered the full |
| | | effects of the high temp- |
| | | lar's Psionic Storm spell, |
| | | and you got no other men to |
| | | finish the job. |
| | | |
| High Templar | Marine | Psi Storm his entire base |
| | | then clean it all up. 'Nuff |
| | | said. |
| | | |
| High Templar | Firebat | Psi Storm his entire base |
| | | then fire it all up. 'Nuff |
| | | said. |
| | | |
| High Templar | Ghost | In the case of a mass mech |
| | | attack by either Terran or |
| | | Protoss, the ghosts may use |
| | | their Lockdown spell to pa- |
| | | ralyze those major mechs |
| | | while the high templars |
| | | cast their almighty Psionic |
| | | Storm spells to cut his |
| | | opposing forces by half. |
| | | |
| High Templar | Vulture | Psi Storm his base then at- |
| | | tack while planting your |
| | | spider mines to ensure its |
| | | sterility. |
| | | |
| High Templar | Siege Tank | Psi Storm his entire base |
| | | then give it a good whack- |
| | | ing. A very old strategy |
| | | and one good example of |
| | | winning the traditional way.|
| | | |
| High Templar | Goliath | Psi Storm his entire base, |
| | | especially in areas where |
| | | ground units are abundant, |
| | | then use your goliaths to |
| | | take out the other areas, |
| | | since if most the enemy's |
| | | ground units are taken out, |
| | | your goliaths are sure to |
| | | dominate. |
| | | |
| High Templar | Wraith | Psi Storm his entire base |
| | | and then again clean it all |
| | | up, just like with the mar- |
| | | ines. Definitely easier to |
| | | say than to accomplish. |
| | | |
| High Templar | Dropship | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| High Templar | Science | A combo of two non-attack- |
| | Vessel | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| High Templar | Battlecruiser | Psi Storm is entire base |
| | | then finish it off with the |
| | | awesome power of the battle-|
| | | cruiser's Yamato Gun. |
| | | |
| High Templar | Drone | As mentioned quite earlier, |
| | | using a drone to win is |
| | | just plain pathetic, unless |
| | | the opponent's units have |
| | | already suffered the full |
| | | effects of the high temp- |
| | | lar's Psionic Storm spell, |
| | | and you got no other men to |
| | | finish the job. |
| | | |
| High Templar | Zergling | Psi Storm his base then eat |
| | | it up. 'Nuff said |
| | | |
| High Templar | Hydralisk | Psi Storm his base then |
| | | slime it all up. Sounds |
| | | good, tastes even better. |
| | | |
| High Templar | Ultralisk | Psi Storm his entire base |
| | | then give it a good whack- |
| | | ing. A very old strategy |
| | | and one good example of |
| | | winning the traditional way.|
| | | |
| High Templar | Defiler | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |</pre><pre id="faqspan-2">
| High Templar | Broodling | As mentioned quite earlier, |
| | | using a broodling to win's |
| | | plain pathetic, unless all |
| | | the opponent's units have |
| | | already suffered the full |
| | | effects of the high temp- |
| | | lar's Psionic Storm spell, |
| | | and you got no other men to |
| | | finish the job. |
| | | |
| High Templar | Infested | Psi Storm his base then |
| | Terran | blow it up. 'Nuff said. |
| | | |
| High Templar | Overlord | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| High Templar | Mutalisk | Psi Storm his entire base |
| | | then eat it all up, just |
| | | like with the zerglings. |
| | | |
| High Templar | Guardian | Psi Storm his entire base, |
| | | especially in areas where |
| | | air units are abundant, |
| | | then use your guardians to |
| | | to take out the other areas,|
| | | since if most the enemy's |
| | | air units are taken out, |
| | | your guardians are sure to |
| | | dominate. |
| | | |
| High Templar | Queen | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| High Templar | Scourge | Psi Storm his entire base, |
| | | especially in areas where |
| | | ground units are abundant, |
| | | then use your scourges to |
| | | take out the other areas, |
| | | since if most the enemy's |
| | | ground units are taken out, |
| | | your scourges are sure to |
| | | dominate. |
| | | |
| Archon | SCV | As mentioned when done the |
| | | other way around, don't use |
| | | a combo such as this. It's |
| | | sheer waste of minerals |
| | | |
| Archon | Marine | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Archon | Firebat | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Archon | Ghost | In the case of a mass mech |
| | | attack by either Terran or |
| | | Protoss, the ghosts may use |
| | | their Lockdown spell to pa- |
| | | ralyze those major mechs |
| | | while the archons give them |
| | | a good beating. |
| | | |
| Archon | Vulture | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Archon | Siege Tank | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed, utilizes your ar- |
| | | chons to take out the enemy |
| | | air units and the siege- |
| | | moded siege tanks for those |
| | | that move on land---cool! |
| | | |
| Archon | Goliath | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your goliaths to |
| | | take out the opponent's air |
| | | units and the power-over- |
| | | whelmed archons for those |
| | | that move on land---cool! |
| | | |
| Archon | Wraith | Works only for the Terrans: |
| | | (otherwise, archons alone |
| | | will do) Keep your wraiths |
| | | above and a little in front |
| | | of your archons, and have |
| | | them instantly destroy any |
| | | science vessels nearby, be- |
| | | fore they can even think of |
| | | casting that dreaded EMP |
| | | Shockwave. |
| | | |
| Archon | Dropship | Your dropship will load the |
| | | archons and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as an archon- |
| | | shuttle combo, period. |
| | | |
| Archon | Science | Using a science vessel to |
| | Vessel | provide your high damaging |
| | | units with much needed pro- |
| | | tection via Defensive Mat- |
| | | will give these units more |
| | | than enough time to destroy |
| | | more than twice their total |
| | | worth. Highly recommended. |
| | | |
| Archon | Battlecruiser | Another cool "brute" combo, |
| | | works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. For |
| | | Terran opponents, keep your |
| | | battlecruisers patroling |
| | | above and a little in front |
| | | of your archons, and have |
| | | them instantly YGun any |
| | | science vessels nearby, be- |
| | | fore they can even think of |
| | | casting that dreaded EMP |
| | | Shockwave. |
| | | |
| Archon | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Archon | Zergling | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Archon | Hydralisk | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Archon | Ultralisk | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your archons to |
| | | take out the opponent's air |
| | | units and the mighty ultra- |
| | | lisks for those that move |
| | | on land---very cool! |
| | | |
| Archon | Defiler | Many people believe that it |
| | | simply is illogical to cast |
| | | Plague in an area where |
| | | your allies are present but |
| | | you wouldn't mind damaging |
| | | (NOT sacrificing) a few Ar- |
| | | chons for a well-placed |
| | | Plague, would you? Would |
| | | you!? |
| | | |
| Archon | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by archons alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Archon | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Archon | Overlord | Your overlord will load the |
| | | archons and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Not as |
| | | recommended as an archon- |
| | | shuttle combo, but at least |
| | | you'll have a detector by |
| | | your side. |
| | | |
| Archon | Mutalisk | Works only for the Terrans: |
| | | (otherwise, archons alone |
| | | will do)Keep your mutalisks |
| | | above and a little in front |
| | | of your archons, and have |
| | | them instantly destroy any |
| | | science vessels nearby, be- |
| | | fore they can even think of |
| | | casting that dreaded EMP |
| | | Shockwave. |
| | | |
| Archon | Guardian | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your arch- |
| | | ons to take out the enemy |
| | | air units and those mighty |
| | | crabs--guardians--for those |
| | | that move on land---cool! |
| | | |
| Archon | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | archons for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Archon | Scourge | Works only for the Terrans: |
| | | (otherwise, archons alone |
| | | will do) Keep your scourges |
| | | above and a little in front |
| | | of your archons, and have |
| | | them instantly destroy any |
| | | science vessels nearby, be- |
| | | fore they can even think of |
| | | casting that dreaded EMP |
| | | Shockwave. |
| | | |
| Reaver | SCV | If only SCVs could repair |
| | | Protoss structures, this |
| | | would have been a great com-|
| | | bo, seeing as how the SCV |
| | | could repair every damage |
| | | sustained by the said unit |
| | | while it attacks. But, alas,|
| | | as mentioned when done the |
| | | other way around, don't use |
| | | a combo such as this. It's |
| | | sheer waste of minerals. |
| | | |
| Reaver | Marine | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Reaver | Firebat | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to worry 'bout |
| | | the splash damage dealt by |
| | | a reaver's almighty scarab, |
| | | since firebats are but a |
| | | small price to pay for lots |
| | | o' kills. |
| | | |
| Reaver | Ghost | Many people believe that it |
| | | simply is illogical to drop |
| | | a nuke in an area where |
| | | your allies are present but |
| | | you wouldn't mind sacrifi- |
| | | cing a few reavers for a |
| | | well-placed nuke, would |
| | | you? Would you!? By a few I |
| | | mean one or two, ok? Sacri- |
| | | ficing five reavers (or |
| | | even more) is out of the |
| | | question. |
| | | |
| Reaver | Vulture | You must totally adore the |
| | | sight of exploding things |
| | | if you always use this type |
| | | of combo. But anyway, it |
| | | works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Reaver | Siege Tank | The perfect Terran-Protoss |
| | | ground-based "range" combo, |
| | | works both ways and has the |
| | | highly amusing ability to |
| | | just rip through any known |
| | | Starcraft defense, with air-|
| | | borne ones as the only pos- |
| | | sible exception. Still, a |
| | | combo such as this is one |
| | | of the mightier ones if ya |
| | | ask me. |
| | | |
| Reaver | Goliath | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your gol- |
| | | iaths to take out the enemy |
| | | air units and the scarab- |
| | | loaded reavers for those |
| | | that move on land---cool! |
| | | |
| Reaver | Wraith | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Reaver | Dropship | Your dropship will load the |
| | | reavers and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Well, |
| | | actually there is one more |
| | | thing about this combo, and |
| | | it's popularly known as the |
| | | "Reaver Drop". In this drop |
| | | the basic principle is to |
| | | unload your reavers, have |
| | | them attack anything at all,|
| | | build more scarabs, and re- |
| | | load them into your transpo |
| | | while they replenish both |
| | | their shields and their |
| | | ammo. Fly them over to ano- |
| | | ther uninhabited part of |
| | | the opponent's base and... |
| | | DROP! Still, this is NOT as |
| | | recommended as a reaver- |
| | | shuttle combo, period. |
| | | |
| Reaver | Science | Using a science vessel to |
| | Vessel | provide your high damaging |
| | | units with much needed pro- |
| | | tection via Defensive Mat- |
| | | will give these units more |
| | | than enough time to destroy |
| | | more than twice their total |
| | | worth. Highly recommended. |
| | | |
| Reaver | Battlecruiser | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your battlecrui- |
| | | sers to take out the enemy |
| | | air units and the scarab- |
| | | loaded reavers for those |
| | | that move on land---cool! |
| | | |
| Reaver | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Reaver | Zergling | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to worry 'bout |
| | | the splash damage dealt by |
| | | a reaver's almighty scarab, |
| | | since zerglings are but a |
| | | small price to pay for lots |
| | | o' kills. |
| | | |
| Reaver | Hydralisk | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Reaver | Ultralisk | Another cool "brute" combo, |
| | | works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Reaver | Defiler | Many people believe that it |
| | | simply is illogical to cast |
| | | Plague in an area where |
| | | your allies are present but |
| | | you wouldn't mind sacrifi- |
| | | cing a few reavers for a |
| | | well-placed Plague, would |
| | | you? Would you!? |
| | | |
| Reaver | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by reavers alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Reaver | Infested | You must totally adore the |
| | Terran | sight of exploding things |
| | | if you always use this type |
| | | of combo. But anyway, this |
| | | works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Reaver | Overlord | Your overlord will load the |
| | | reavers and situate them |
| | | somewhere in the middle of |
| | | an opponent's base, what |
| | | else were you thinking for |
| | | this type of combo? Well, |
| | | actually there is one more |
| | | thing about this combo, and |
| | | it's popularly known as the |
| | | "Reaver Drop". In this drop |
| | | the basic principle is to |
| | | unload your reavers, have |
| | | them attack anything at all,|
| | | build more scarabs, and re- |
| | | load them into your transpo |
| | | while they replenish both |
| | | their shields and their |
| | | ammo. Fly them over to ano- |
| | | ther uninhabited part of |
| | | the opponent's base and... |
| | | DROP! Still, this is NOT as |
| | | recommended as a reaver- |
| | | shuttle combo, but at least |
| | | you'll have a detector by |
| | | your side. |
| | | |
| Reaver | Mutalisk | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Reaver | Guardian | Another cool "brute" combo, |
| | | works both ways, since the |
| | | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Reaver | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | reavers for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Reaver | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Shuttle | SCV | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Shuttle | Marine | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Firebat | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Ghost | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Vulture | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Siege Tank | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Goliath | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Wraith | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Dropship | Are you kiddin me, boy!? |
| | | Using a combo of transport |
| | | units and nothing else (!) |
| | | won't give you much help in |
| | | the game. In fact, it won't |
| | | give you any help at all! |
| | | |
| Shuttle | Science | A combo of a transport unit |
| | Vessel | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Battlecruiser | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Drone | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Shuttle | Zergling | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Hydralisk | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Ultralisk | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Defiler | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Shuttle | Broodling | And how do you expect to |
| | | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Infested | And how do you expect to |
| | Terran | attack with a shuttle? You |
| | | don't! Using the shuttle |
| | | as a decoy is quite a cool |
| | | idea, but still I wouldn't |
| | | recommend it. |
| | | |
| Shuttle | Overlord | Are you kiddin me, boy!? |
| | | Using a combo of transport |
| | | units and nothing else (!) |
| | | won't give you much help in |
| | | the game. In fact, it won't |
| | | give you any help at all! |
| | | |
| Shuttle | Mutalisk | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Guardian | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Queen | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Shuttle | Scourge | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Observer | SCV | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Observer | Marine | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Firebat | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Ghost | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Vulture | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Siege Tank | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Goliath | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Wraith | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Dropship | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Observer | Science | A combo of two non-attack- |
| | Vessel | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Observer | Battlecruiser | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Drone | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Observer | Zergling | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Hydralisk | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Ultralisk | And how do you expect to |</pre><pre id="faqspan-3">
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Defiler | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Observer | Broodling | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Infested | And how do you expect to |
| | Terran | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Overlord | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Observer | Mutalisk | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Guardian | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Observer | Queen | A combo of two non-attack- |
| | | ers is quite a lame idea if |
| | | ya ask me. |
| | | |
| Observer | Scourge | And how do you expect to |
| | | attack with an observer? |
| | | You don't! Perhaps doing it |
| | | the other way around is the |
| | | better idea. |
| | | |
| Scout | SCV | If only SCVs could repair |
| | | Protoss structures, this |
| | | would have been a great com-|
| | | bo, seeing as how the SCV |
| | | could repair every damage |
| | | sustained by the said unit |
| | | while it attacks. But, alas,|
| | | as mentioned when done the |
| | | other way around, don't use |
| | | a combo such as this. It's |
| | | sheer waste of minerals. |
| | | |
| Scout | Marine | Scouts are quite pathetic |
| | | in air-to-ground situations,|
| | | and using your most basic |
| | | ground units (marines) to |
| | | help them out is just the |
| | | thing to do. |
| | | |
| Scout | Firebat | Scouts are quite pathetic |
| | | in air-to-ground situations,|
| | | and using your most basic |
| | | ground units (firebats) to |
| | | help them out is just the |
| | | thing to do. Not as recom- |
| | | mended as the scout-marine |
| | | combo, but recommended none-|
| | | theless. |
| | | |
| Scout | Ghost | In the case of a mass mech |
| | | attack by either Terran or |
| | | Protoss, the ghosts may use |
| | | their Lockdown spell to pa- |
| | | ralyze those major mechs |
| | | while the scouts give them |
| | | a good beating. |
| | | |
| Scout | Vulture | Scouts are quite pathetic |
| | | in air-to-ground situations,|
| | | and using your less basic |
| | | ground units (vultures) to |
| | | help them out is just the |
| | | thing to do. Not as recom- |
| | | mended as the scout-marine |
| | | combo, but recommended none-|
| | | theless. |
| | | |
| Scout | Siege Tank | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your scouts to |
| | | take out the opponent's air |
| | | units and the siege-moded |
| | | siege tanks for those that |
| | | move on land---very cool! |
| | | |
| Scout | Goliath | Anti-matter Missiles plus |
| | | Hellfire Missiles equals... |
| | | total airborne annihilation!|
| | | A combo such as this is |
| | | extremely effective against |
| | | the opponent's air units |
| | | (surprise, surprise) and is |
| | | especially useful against |
| | | the Zerg, who have airborne |
| | | supply providers to protect.|
| | | |
| Scout | Wraith | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to show your |
| | | scouts to the enemy if your |
| | | cloaked wraiths can accom- |
| | | plish the mission by them- |
| | | selves. |
| | | |
| Scout | Dropship | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Scout | Science | Using a science vessel to |
| | Vessel | provide your scouts with |
| | | much needed protection via |
| | | Defensive Matrix will give |
| | | them enough time to destroy |
| | | more than twice their total |
| | | worth. Should've been one |
| | | of those highly recommended |
| | | combos, but for some reason |
| | | I don't use it much. Per- |
| | | haps it's because scouts |
| | | should always come in tens, |
| | | and casting Defensive Mat- |
| | | rix on all of them is just |
| | | too tedious! |
| | | |
| Scout | Battlecruiser | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your scouts to |
| | | take out the opponent's air |
| | | units and the battlecruis- |
| | | er's Yamato Guns for those |
| | | that move on land---cool! |
| | | |
| Scout | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Scout | Zergling | Scouts are quite pathetic |
| | | in air-to-ground situations,|
| | | and using your most basic |
| | | ground units (zerglings) to |
| | | help them out is just the |
| | | thing to do. Not as recom- |
| | | mended as the scout-hydra- |
| | | lisk combo, but recommended |
| | | nonetheless. |
| | | |
| Scout | Hydralisk | Scouts are quite pathetic |
| | | in air-to-ground situations,|
| | | and using your most basic |
| | | ground units (hydralisks) |
| | | to help them out is just |
| | | the thing to do. |
| | | |
| Scout | Ultralisk | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your scouts to |
| | | take out the opponent's air |
| | | units and the mighty ultra- |
| | | lisks for those that move |
| | | on land---very cool! |
| | | |
| Scout | Defiler | Many people believe that it |
| | | simply is illogical to cast |
| | | Plague in an area where |
| | | your allies are present but |
| | | you wouldn't mind sacrifi- |
| | | cing a few scouts for a |
| | | well-placed Plague, would |
| | | you? Would you!? |
| | | |
| Scout | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by scouts alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Scout | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Scout | Overlord | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Scout | Mutalisk | The scouts will enter an |
| | | opponent's base, split up, |
| | | and attack everything in |
| | | sight. And while they do, |
| | | the mutalisks and their |
| | | bouncing Glave Wurms will |
| | | finish the job, or jobs. |
| | | |
| Scout | Guardian | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your scout |
| | | to take out the enemy air |
| | | units and those mighty fly- |
| | | ers---guardians---for those |
| | | that move on land---cool! |
| | | |
| Scout | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | scouts for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Scout | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Carrier | SCV | If only SCVs could repair |
| | | Protoss structures, this |
| | | would have been a great com-|
| | | bo, seeing as how the SCV |
| | | could repair every damage |
| | | sustained by the said unit |
| | | while it attacks. But, alas,|
| | | as mentioned when done the |
| | | other way around, don't use |
| | | a combo such as this. It's |
| | | sheer waste of minerals. |
| | | |
| Carrier | Marine | Only works for the Zerg: |
| | | Use your carriers to attack |
| | | opponent's buildings. While |
| | | they're busy, your marines |
| | | will be on the lookout for |
| | | stray scourges that most |
| | | likely would go for the air |
| | | units---the carriers---you |
| | | are using. |
| | | |
| Carrier | Firebat | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Carrier | Ghost | In the case of a mass mech |
| | | attack by either Terran or |
| | | Protoss, the ghosts may use |
| | | their Lockdown spell to pa- |
| | | ralyze those major mechs |
| | | while the carriers give |
| | | them a good beating. |
| | | |
| Carrier | Vulture | Now matter how hard I try, |
| | | I can't come up with a suit-|
| | | able strategy for a combo |
| | | such as this. Perhaps just |
| | | attacking with these units |
| | | as if they weren't teamed- |
| | | up is the better idea. |
| | | |
| Carrier | Siege Tank | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your car- |
| | | riers to take out the enemy |
| | | air units and the siege- |
| | | moded siege tanks for those |
| | | that move on land---cool! |
| | | |
| Carrier | Goliath | Another cool "brute" combo, |
| | | works both ways and, as you |
| | | may already have noticed, |
| | | utilizes your goliaths to |
| | | take out the opponent's air |
| | | units and the carrier's |
| | | interceptors to deal with |
| | | those that move on land--- |
| | | cool! |
| | | |
| Carrier | Wraith | No specific strategies for |
| | | this type of combo. Just |
| | | remember NOT to show your |
| | | carriers to the enemy if |
| | | your cloaked wraiths can |
| | | accomplish the mission by |
| | | themselves. |
| | | |
| Carrier | Dropship | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Carrier | Science | Using a science vessel to |
| | Vessel | provide your high damaging |
| | | units with much needed pro- |
| | | tection via Defensive Mat- |
| | | will give these units more |
| | | than enough time to destroy |
| | | more than twice their total |
| | | worth. Highly recommended. |
| | | |
| Carrier | Battlecruiser | Hooo, mama! This is THE |
| | | "brute" combo of all "brute"|
| | | combos, and that I can con- |
| | | clude primarily because, as |
| | | you can see, this combo not |
| | | only works both ways and |
| | | wrecks some great havoc at |
| | | that, it also is composed |
| | | of nuthin but...motherships!|
| | | |
| Carrier | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Carrier | Zergling | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Carrier | Hydralisk | Only works for the Zerg: |
| | | Use your carriers to attack |
| | | opponent's buildings. While |
| | | they're busy, your hydras |
| | | will be on the lookout for |
| | | stray scourges that most |
| | | likely would go for the air |
| | | units---the carriers---you |
| | | are using. |
| | | |
| Carrier | Ultralisk | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your car- |
| | | riers to take out the enemy |
| | | air units and the mighty |
| | | ultralisks for those that |
| | | move on land---cool! |
| | | |
| Carrier | Defiler | Many people believe that it |
| | | simply is illogical to cast |
| | | Plague in an area where |
| | | your allies are present but |
| | | you wouldn't mind damaging |
| | | (NOT sacrificing) a few car-|
| | | riers for a well-placed |
| | | Plague, would you? Would |
| | | you!? |
| | | |
| Carrier | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by carriers alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Carrier | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Carrier | Overlord | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Carrier | Mutalisk | The carriers will enter an |
| | | opponent's base, split up, |
| | | and attack everything in |
| | | sight. And while they do, |
| | | the mutalisks and their |
| | | bouncing Glave Wurms will |
| | | finish the job, or jobs. |
| | | |
| Carrier | Guardian | And yet another cool "brute"|
| | | combo, works both ways and, |
| | | as you may already have |
| | | noticed utilizes your car- |
| | | riers to take out the enemy |
| | | air units and those mighty |
| | | crabs--guardians--for those |
| | | that move on land---cool! |
| | | |
| Carrier | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | scouts for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. |
| | | |
| Carrier | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| Arbiter | SCV | If only SCVs could repair |
| | | Protoss structures, this |
| | | would have been a great com-|
| | | bo, seeing as how the SCV |
| | | could repair every damage |
| | | sustained by the said unit |
| | | while it attacks. But, alas,|
| | | as mentioned when done the |
| | | other way around, don't use |
| | | a combo such as this. It's |
| | | sheer waste of minerals. |
| | | |
| Arbiter | Marine | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those marines in your |
| | | base longing for battle. |
| | | |
| Arbiter | Firebat | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Ghost | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | the cloaked ghost in your |
| | | base longing for a well- |
| | | placed nuke. You gotta have |
| | | perfect timing for this |
| | | trick to actually work, or |
| | | else you just wasted 200 |
| | | minerals and gas. |
| | | |
| Arbiter | Vulture | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Siege Tank | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Goliath | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those goliaths in your |
| | | base longing for battle. |
| | | |
| Arbiter | Wraith | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those wraiths in your |
| | | base longing for battle. |
| | | |
| Arbiter | Dropship | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Arbiter | Science | Using a science vessel to |
| | Vessel | provide your spell-casting |
| | | units with much needed pro- |
| | | tection via Defensive Mat- |
| | | will give these units more |
| | | than enough time to crush |
| | | more than twice their total |
| | | worth. Highly recommended. |
| | | |
| Arbiter | Battlecruiser | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those battlecruisers in |
| | | your base longing for bat- |
| | | tle. |
| | | |
| Arbiter | Drone | As mentioned, do not use a |
| | | combo such as this. It's |
| | | sheer waste of minerals. |
| | | The drone is a very pathe- |
| | | tic creature in terms of |
| | | attacking, and even as back-|
| | | up it won't have much use. |
| | | |
| Arbiter | Zergling | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Hydralisk | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those hydralisks in |
| | | your base longing for bat- |
| | | tle. |
| | | |
| Arbiter | Ultralisk | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Defiler | Many people believe that it |
| | | simply is illogical to cast |
| | | Plague in an area where |
| | | your allies are present but |
| | | you wouldn't mind sacrifi- |
| | | cing a few arbiters for a |
| | | well-placed Plague, would |
| | | you? Would you!? |
| | | |
| Arbiter | Broodling | Nothing this type of combo |
| | | can do that can't be done |
| | | by arbiters alone, simply |
| | | because the broodlings are |
| | | extremely weak, even weaker |
| | | than the zerglings! |
| | | |
| Arbiter | Infested | Works both ways, since the |
| | Terran | strategies that come with |
| | | combos such as these are |
| | | quite simple: Use either of |
| | | your units to attack the |
| | | opponent's units and keep |
| | | them busy, while the rest |
| | | of the combo target your |
| | | opponent's buildings. |
| | | |
| Arbiter | Overlord | A combo of a transport unit |
| | | and a different air unit is |
| | | quite a lame idea if ya ask |
| | | me. |
| | | |
| Arbiter | Mutalisk | Whenever you see an entire |
| | | enemy fleet come your way, |
| | | meet them with your arbiter |
| | | en route, Stasis Field half |
| | | their troops, then Recall |
| | | all those mutalisks in your |
| | | base longing for battle. |
| | | |
| Arbiter | Guardian | Perhaps doing it the other |
| | | way around is the better |
| | | idea. |
| | | |
| Arbiter | Queen | Nothing specific for this |
| | | type of combo; just use the |
| | | arbiters for attacking, and |
| | | at the same time use your |
| | | queens for casting spells |
| | | other than Parasite on ene- |
| | | my units when needed. Still |
| | | a pretty lame combo if ya |
| | | ask me, unless you include |
| | | a number of high damaging |
| | | units with them. |
| | | |
| Arbiter | Scourge | Works both ways, but really |
| | | there's nothing to get too |
| | | excited about with a combo |
| | | such as this. |
| | | |
| | | |
-----------------------------------------------------------------------
Other teamwork tactics include:
1) attackers : zergling -|
extra attackers : zealot -|
back-up : marine -|
extra back-up : none ---> It's your basic multi-racial rush,
what else were you thinking for this
expected ratio : four zerg- type of combo? Well anyway, just make
lings for sure they come out really fast and
every two very early in the game, else you're
marines and toast later on. Note: the zealots and
one zealot the zerglings may very well change
roles, but the marine, with its ability
to attack from a distance, must always
be used as back-up.
2) attackers : firebat -|
extra attackers : none -|
back-up : hydralisk -|
extra back-up : dragoon ---> It's your less basic multi-racial rush,
what else were you thinking for this
expected ratio : three fire- type of combo? Well anyway, just make
bats for sure they come out really fast and
two hydra- very early in the game, else you're
lisks and toast later on. Note: the dragoons
one dragoon and the hydralisks may very well change
roles, but the firebat with its inability
to attack from a distance, must always
be used as the main attacker.
3) attackers : any zerg ground unit -|
extra attackers : any terran ground unit -|
back-up : shuttle -|
extra back-up : high templar ---> Shuttles can rarely enter
any base unharmed, or any
expected ratio : any number less than good base alive. It is
or equal to eight ground therefore the job of the
units for every one high templar to cast Hallu-
shuttle and one high cination on the desired
templar shuttle before the said
transport unit proceeds
to unload your men in the
middle of an opponent's
base, so as to confuse
his building attackers
or any other air defense
on which shuttle to target.
The zerg's ground units,
on the other hand, are
generally the best attackers
around while the terran's
are generally the best
back-ups.
4) attackers : hydralisk -|
extra attackers : none -|
back-up : siege tank -|
extra back-up : scout ---> Hydralisks will play some hit and run,
while those siege tanks (in siege
expected ratio : four hydra- mode, of course) will play hit and
lisks for hit. Only an enemy flyer can pass
every one through this type of combo alive, but
siege tank with scouts hunting them down as soon
and one scout as they leave their base perimeter,
they don't have much chance of survival.
5) attackers : high templar -|
extra attackers : none -|
back-up : queen -|
extra back-up : science vessel ---> The perfect unit-based defense
any team could have, since a few
expected ratio : three high temp- of these can take out more than
lars for every ten times their worth if used
three queens and properly. The high templar will
one science ves- of course use the only damaging
sel ability it has, namely, the Psionic
Storm, but not before the queen
has already Ensnared your enemy
troops and made sure they won't
escape that easily. The science
vessels, on the other hand, will
have with race-dependent strategies:
For the Terran, just use your
Defensive Matrix for your own
units since they'll definitely
need it. For the Zerg, it's Irradiation
time! Casting this spell right
in the middle of a zerg swarm
can cut it down up to half its
original size. And lastly for
Protoss, use your EMP Shockwave
spell to quickly reduce their
chance of survival.
</pre><pre id="faqspan-4">
6) attackers : ultralisk -|
extra attackers : reaver -|
back-up : siege tank -|
extra back-up : none ---> The perfect multi-racial "brute" combo,
may work anyway, but best if done in
expected ratio : three ultra- an order identical to the one listed
lisks for here. A combo such as this (if there's
every two any like it) can readily tear an
reavers and opponent's base apart, but it comes
four siege with one major flaw: the inability
tanks to attack air units! Without this
ability, you are sure to lose against
your opponents and their air units,
but at least you'll rip off their
perimeter defenses before they can
even tough you.
7) attackers : any unit -|
extra attackers : any other unit -|
back-up : defiler -|
extra back-up : science vessel ---> This type of combo works extremely
well against the Protoss, but
expected ratio : any number of can also be lethal against the
unit attackers other two races. Well, here goes:
for every one first of all, Plague his buildings
defiler and one a couple o' times til their HPs
science vessel are down to one (!) Now's the
time to send in your science
vessels, and complete the torturing
process via their EMP Shockwaving
ability. (Note: skip that part
if playing against Terran or Zerg)
Finally, use any of your other
unit attackers finish the job,
which by the way should be even
easier than gathering ^_^
8) attackers : infested terran -|
extra attackers : reaver -|
back-up : vulture -|
extra back-up : none ---> You must totally adore the sight
of exploding things if you always
expected ratio : two infested this type of combo. But anyway,
terrans for every this could've have been an "every
one reaver and one man for himself" type of combo,
vulture but since your vultures have
the ability to plant the ever
so useful Spider Mines, it would
prove more strategic to use them
as back-ups instead, so as to
prevent those mines from being
whacked before they even finish
burying themselves in the ground.
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( \/ )( \/ ) / __)( )( ) / __) / __)( ___)/ __)(_ _)(_ _)( _ )( \( )/ __)
) ( \ / \__ \ )(__)( ( (_-.( (_-. )__) \__ \ )( _)(_ )(_)( ) ( \__ \
(_/\_) \/ () (___/(______) \___/ \___/(____)(___/ (__) (____)(_____)(_)\_)(___/
In this section goes all the mail sent to me by my readers out there.
(Well not all really, but anyways...) If ever you are able to submit a
strategy/comment so new I wouldn't know about it if it weren't for you,
then I'd put it here. However, if you contribute a variation to the strategies
I already know or is already listed in this faq, I MAY include it in this
section or maybe just alter my own strategies instead. Rest assured I
will still give FULL credit to anyone who contributes anything useful
for this faq. Here goes:
"In the mission where you have to save the Norad 2, make defence around
your base then destroy the bunker nearest to the ramp in the Norad 2 area.
Start making attackers and clear a path for raynor and the dropships from
the inside. About 2-3 groups of 12 will do it."
-by
[email protected]
"I usually end up spending minimally on base defense, especially with
Protoss: their Photon cannon is probably the stupidest defense building
in the game. Sure, it hits everything and can detect, BUT it has only
200 hp and doesn't shoot as fast as the Missile Turret. The fact that
it shoots everything is, in fact, occasionally a disadvantage, because
it then cannot concentrate its fire on air units or ground units, but
ends up getting attacked by both."
-by Dan(
[email protected])-
"The Zergling drop: Zerglings, with adrenal glands and full upgrades,
and in three overlord-fulls, can take out a probe line and a Nexus before
the enemy knows what is happening. And the best thing is: when you have
four hatcheries, it is only one batch. This is best used if you have a
distractory attack."
-by SeiferAlmassy05(
[email protected])-
"The following are a list of good strategies that I have learnt to implement
in the game of Starcraft:
1) Protoss is good VS. Zerg
2) Terran is good VS. Protoss
3) Zerg is good VS. Terran
Protoss have psi storm to use on mass zergling/hydralisk rush, this will
most likely wipe em out. Terrans have the ability to use emp shockwave
on Protoss. They can also EMP their buildings and then nuke them to destroy
them! (Could never get that gateway, stargate or Nexus without the EMP
shockwave). Zerg has the ability to use Plague (Defiler ability) on Terrans.
I've seen a great defense by terran, they had 5 bunkers full of marines,
behind those were 5-10 tanks, and then supplies depots in front (Have
much more HP then bunkers!). Because terran buildings eventually get
destroyed after they get in the red, plague will destroy all buildings
in the vicinity unless there's hmmm, 20 workers ready! "
-by Richard(
[email protected])-
"For zerg scouts, use the Scourges. They are fast, cheap and they fly."
-by
[email protected]
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_ _ _ _ ____ __ __ ____ ___ ___ ____ __ _____
( \/ )( \/ )(_ _) ( \/ )(_ _)/ __) / __) ( ___) /__\ ( _ )
) ( \ / _)(_ ) ( _)(_ \__ \( (__ )__) /(__)\ )(_)(
(_/\_) \/ (____)() (_/\/\_)(____)(___/ \___)() (__) (__)(__)(___/\\
* * * * * * * *
* ON THE GAME ITSELF *
* * * * * * * *
1) ARE THERE ANY CHEATS IN THE GAME? IF THERE ARE, WHAT ARE THEY?
Sure there are, though I'd hope you'll never need them. These
cheats would only work in single player mode, and are done by hitting
enter before and after typing the messages below, quotation marks and
the brief explanations that follow are of course not included:
" Power Overwhelming " - enables invincibility for all your men. Well,
not really. I once tried to send a single,
uncloaked Ghost towards the center of a Zerg
base jampacked with Hydras, Sunkens, and
a whole lotta Guardians. And even with the
infamous cheat to aid me, my Ghost did not
last long enough to nuke the base's center.
Be especially careful with this cheat in
campaign mode where the storyline must include
some casualties before moving on.
" Operation Cwal " - speeds up all productions, constructions, and
upgrades in the game. This is one cheat I actually
approve of, since it is the only "fair" cheat,
affecting all your opponents as well. The only
cheap use of this trick is to enable it when you
need it, and disable afterwards.
" Show me the money " - gives you an instant boost of 10,000 minerals
and Vespene gas. You can do this repeatedly
to indefinitely increase your cash.
" What's mine is mine " - gives you an instant boost of 500 minerals.
Don't know who'd use this cheat given the
one above---honorable cheaters, maybe? If
there's such a person?
" Breathe Deap " - gives you an instant boost of 500 Vespene gas.
Again, don't know who'd use this cheat given the
one above---honorable cheaters, maybe? If there's
such a person?
" Food for Thought " - disables all supply requirements. You can have
armies at your disposal without the need for
Supply Depots, Overlords, or Pylons. You still
can't build over 200 supply's worth of any
unit or combination of units tough.
" Black Sheep Wall " - reveals the entire map. It will seem as if you
have cleverly distributed your units throughout
the entire map thus you are able to see everything
that's happening. Still won't see cloaked units
though.
" War ain't what it used to be " - whenever a unit of yours explores
one part of the map and leaves it
be, you can still view that part
of the map, but in a dimmed version
and without the units, right? Well,
this cheat prevents that from happening.
Once again an entry for the "most
honorable cheat award." ;)
" Modify the phase variance " - disables all tech tree requirements.
(eg. you can build a Factory, Hydralisk
Den, or Cybernetics Core without the
need to have a Barracks, Spawning Pool
or Gateway respectively.
" Medieval Man " - enables all spells. Also works for the opponent
so be careful.
" The Gathering " - disables all energy requirements. With this cheat
enabled, you can forever cloak your Terran Wraiths,
Spawn Broodlings with your Zerg queen all over the
place, or create fleets upon indespensible fleets
of Hallucinations with the Protoss High Templar.
" Noglues " - disables all spells for your enemies. Totally unfair,
but in my opinion is simply useless compared to the
other cheats.
" Something for nothing " - gives all units one level of upgrade. If
the upgrade is an ability (NOT a spell)
it will also give that to the corresponding
unit. Other upgrades, as long as they're
not spells, are also included. Enter this
cheat three times for a full upgrade on
all weapons and armor.
" There is no cow level " - you instantly win the current game. yawn.
" Game over man " - you instantly lose the current game. yikes!
" Staying alive " - after winning, IF you win, you get to continue
controlling your units and making fun of the opposition's
remaining forces until you disable the cheat.
" Ophelia " - level select for campaign mode. After entering this code
you'll have to hit enter and type in yet another one
to complete the level skip. Use this formula to verify
which level you'll go to:
" Race# " - (where race is of course either Terran, Zerg, or Protoss
while # is any number from 1 to the maximum number of
missions the specified race has to offer)
" Radio Free Zerg " - changes the background music into something...
different---cool really but only works if you're
playing as the Zerg.
2) HOW BOUT MULTIPLAYER CHEATS? ARE THERE ANY? IF THERE ARE, WHAT ARE
THEY?
Again, sure there are. Unfortunately, I won't tell. Besides,
what I know of really aren't cheats, but more like making use of
glitches and all the other tiny details in the game overlooked by its
skilled programmers. These "cheats", as with those brought about by
all the mass-produced Diablo trainers out there, destroy the supposedly
challenging experience this game has to offer. They are, however, still
pleasing to the eye (eg. screenfuls of Zerg) thus I have tried to acquire
info on all these cheats (just to view, not to fight with). But no
matter how sad your Starcraft-playing story is, you can't make me
squeal them to ya...unless...(hehe) you'd like to trade a cheat of
your own! Just mail me bout it, k? ^_~ As of now, these are what I
can trade your cheats for: (these were only tested on the original
version 1.0)
a) Having a Command Center right next (and I mean right next!) to mineral
clusters
b) Having a Command Center that fires back at opponents
c) Having a Command Center that produces units other than SCV's, or
add-ons other than Comsat Stations and Nuclear Silos
d) Building a Missile Turret above a Command Center
e) Building Protoss buildings near the Command Center without a Pylon
near it.
f) Exceeding the 200 supply limit for the Zerg
3) WHICH SPELL/ABILITY CANCELS ON/COMBINES WITH/OVERRIDES WHICH?
Ok, to answer all that, I have listed a number of rules
which as far as I know have never been broken in the realm of
spellcasting: (note: if two rules contradict, the one that came first...
"overrules" the other one)
RULE#1 - Stasis Field cancels EVERYTHING---from all the damage a nuke
could bring to all the protection a Defensive Matrix can
provide---all of them! And I really do mean all! Detector
ability as well as the ability to cloak all nearby units is
also canceled, temporarily that is. If, however, the other
spell was cast BEFORE the Stasis Field, it depends: spells
with instant effects will push through, those with long-term
ones won't.
RULE#2 - Spells that affect an entire area of units will do their job
no matter what. This rule is of course second only to rule#1,
therefore it is only when a unit is in Stasis Field that area
spells won't do what they're supposed to. Abilities that hide
units from enemy sight won't save these units from the harmful---
or beneficial---effects of these spells. One last note: these
spells are all one hit wonders, meaning two of them won't do
any more than increase the area affected and the duration of
the effect by a small percent.
RULE#3 - Splash damage will also affect units which are cloaked, burrowed,
or hidden in any way. The same goes with all damage-dealing
area spells.
RULE#4 - The Defensive Martix only provides protection against unit-dealt
damage. This means that spells like Lockdown, Irradiate, EMP
Shockwave, Parasite, Spawn Broodling, Ensnare, Plague, and
Dark Swarm will still push through. Defensive Matrix also
cancels a units cloaking ability, whether it be permanent
or not.
RULE#5 - Against robotic units, the Irradiate spell does not prove
useful at all, but it can still be cast on these types of
units since its ability to deal damage on all biological
units nearby still remains.
RULE#6 - Archons are imune to ALL types of unit-specific spells with
only the Defensive Matrix and the Hallucination as exceptions.
Archons are ETHEREAL (as I've heard from someone I forgot
who, sorry), neither robotic nor biological thus cannot be
the target of unit-specific spells, since most of which can
only target a specific type of unit.
RULE#7 - Lockdown also cancels everything, but there are a few exceptions
like a unit's "ability" to receive damage.
RULE#8 - Spells that entirely contradict each other will cancel out,
except for their side effects. A good example of this would
be an Ensnared marine under the influence of Stim Packs. The
effect? A marine that walks and shoots as quickly as before
but can no longer be hidden by any means (side effect of Ensnare)
and has suffered a loss of life (side effect of his Stim Pack
ability)
RULE#9 - Except for a siege tank in Siege Mode and units under the
Lockdown spell, the Recall spell cannot be used to teleport
units which at their current state (eg. burrowed) would not
normally be able to move. This spell will also not work if
the arbiter is on a place normally not passable via the units
it will teleport (eg. bodies of water for ground units).
* * * * * * * * * * *
* ON ME AS A STARCRAFT PLAYER *
* * * * * * * * * * *
1) HAVE YOU JOINED/WON ANY STARCRAFT TOURNAMENTS?
Nope. Never have I joined any Starcraft tournament whatsoever.
And it only follows that I haven't won one. Though even if I did join,
the chances of me taking home the grand prize won't go well over 50% :p.
2) DO YOU PLAY STARCRAFT ON BATTLE.NET? IF SO, WHAT IS YOUR NAME THERE?
I did a long time ago. Actually I didn't have a modem during
the peak of Starcraft's popularity thus all my Battle.net experience
on this game came from computer rentals, using many different names.
I don't play on Bnet nowadays simply because if I do, I'll get hooked
up again and would spend 80+% of my time and money playing.
3) WHICH RACE DO YOU USE THE MOST?
I use them all regularly. Not that I'm a Starcraft master
or anything, just because it really gets boring if you concentrate
on executing every single strategy for one and only one race.
4) WHAT'S YOUR FAVORITE CD-BASED STARCRAFT MAP?
The ideal map for me is a map where the terrain cannot interfere
greatly and be the cause of the general outcome of the game. Therefore
my favorite maps are Challenger, Blood Bath, and The Hunters (yeah,yeah).
5) WHICH MULTIPLAYER STRATEGY DO YOU USE THE MOST?
Stacking up on each race's basic air unit (Wraiths, Mutalisks,
and Scouts) is what I do best. I will occasionally pull off massive
ground attacks with Siege Tanks, Ultralisks, or Reavers, but only
to work around an opponent who has heavily prepared for the first type
of strategy I mentioned. The only exception would be for the Protoss,
if there are no Terrans with their dreaded EMP Shockwaves around,
I'd go for mass production of...Archons!!
6) HOW MANY COMPUTER OPPONENTS CAN YOU HANDLE AT A TIME?
As of now, only 5. Actually I'm kinda proud of it (even if
it seldom means anything at all), but I hear of people who would do
7 with ease. Now that's a Starcraft nerd if ya ask me! I suppose I
could handle 7, but all I'd be doing is defending my base from multiple,
non-stop rushes that'd improve by the minute! Of course, I'm talking
bout Melee mode here. If it were Free for All, (where computer opponents
cannot form alliances among themselves) taking seven computer opponents
out would be a breeze...
7) DO YOU TAUNT DURING THE GAME? WHAT DO YOU DO BEST TO INSULT YOUR OPPONENTS?
Yup, but of course only when those I will insult are close
friends. I can make them realize they have no hope when:
a) They attack and I even help them out by casting Defensive Matrix
on the largest of their units.
b) They witness my ghosts nuking my own base just to free up space.
c) My buildings float by their base to eat up all Missile Turret/Spore
Colony/Photon Cannon ammo.
d) I use Yamato Guns on their workers.
e) I launch an attack through their main entrance with legions of
spawned broodlings all Plagued and Ensnared.
f) My defilers consume ultralisks instead of zerglings.
g) I cast Dark Swarm on their whole base and do nothing afterwards.
h) They are kept busy by armies of Hallucinations.
i) Only one Carrier equiped with one and only one interceptor greets
all trespassers.
j) All my attacking units are sent to his base, then just before they
fire their first missiles, I cast Stasis Field on all of them.
8) WHAT ARE YOUR BEST/WORST STARCRAFT MATCHES?
Worst? none really. Except when I first felt the fury of the
six zergling rush!! I was simply devastated at that time (about two
years back), when I honestly thought gas buildings should always come
before your sixth worker and any other building! That particular loss
convinced me that all the previous games I won were child's play and
I had to push myself to the limits in order to keep up with the power
of the so-called "rush".
As for best, I'd include in this category matches in which
I won in the nick of time, by chance, or through a clever tactic. This
happens rarely, since most of the time a Starcraft match ends with
one player dominating the other, launching a full-scale attack and
leaving nothing alive. Anyway, here goes:
a) Protoss vs. Zerg
My base was getting overrun, but so was his. I almost nailed him
with my last scout fleet, but he managed to save his own Hive with
one, I repeat, ONE life left. I was so frustrated, but all's not
lost. I had one, and I again repeat, ONE stray, non-upgraded zealot
left. All wasn't lost for him either, for besides his mutalisks
hammering on my base, he had one well-placed guardian blocking my
long path. I looked back at my base, there was a Pylon beside a Citadel
and a Nexus left. No more probes or any other unit, except for that
lone zealot, which was unseen by the enemy cause he's just outside
the opponent's base. I told myself, "What the heck..." and rushed
my last hope towards his base. Of course, the dreaded guardian
started spitting as if there ain't no tommorow. I watched in horror
as my zealot's life turned from green, to yellow, to red. Then, as
if on cue, the zealot RAN towards the Hive and delivered his final,
killing blow just as he ate the last acid spore his body could
contain. I looked back at my base to see my last two buildings (a
Pylon and a Citadel) blow up simultaneously. Still I was proclaimed
the victor. I suddenly remembered clicking on the Leg Enhancement
Upgrade just before the overrunning started.
b) Protoss vs. Terran
We both just ran out of attacking units though I still had a ton
of high templars by my side. Since there were no cash left, I could
just morph them all into archons, but he'll easily EMP Shockwave
his way through my army. Half a minute after all was peaceful (we
each unsuccessfully attacked the other's base), I decided to take
the risk---I got one Scout left, so I used all the energy of all
my high templars to create tons and tons of hallucinated scouts!
I sent them all to his base, while preparing a sneak attack with
my now fused high templars. However, I should've seen the look on
his face when he shouted "WTF!?....HOW!?!?" He was too overwhelmed
with the scouts alone---five seconds later he quit....yeah, he
QUIT!!! Hahahahahahaha!!
c) Protoss vs. Protoss
I launched a full scale attack on his base but unfortunately a few
of his buildings still survived. I had no more than 2 arbiters
left on his base, hammering away on his remaining buildings. Suddenly
he delivered a sneak reaver attack on my base, and I had no defenders
left. I knew I'd definitely win if I stop this last resort, but
it seemed hopeless having two weak air units in terms of damage on
the other side of the base (By the way he had 6 reavers all taking
out the perimeter Photon Cannons with ease) Here's what I did: Of
course, I first rushed the two arbiters back on my base and let one
of them cast Stasis Field on the reavers. Any ideas? Heheh...I then
created one high templar for each Gateway I had (there were only
two) and waited, impatiently. The spell wore off even before the
high templar came out, but luckily the other arbiter was fully
charged so I let it cast a second Stasis Field. Finally the two
high templars arrived, but they still weren't charged up for a
Psionic Storm, which was obviously what I was planning. I cast my
last Stasis Field. Meanwhile, my opponent can't do anything cause
he gots no cash, probes, or Nexus left. When my last Stasis Field
wore off, I had more than enough. One Psionic Storm went for a direct
hit, while the other one was cast in anticipation of where they're
headed. Yes, another hard-earned victory!
d) Terran vs. Zerg
He found my base late in the game using a guardian/mutalisks horde,
whereas I found his in the same way with my battlecruiser/wraith
army. And since we both did not know the direct route towards each
other's base, our units did not meet along the way, and we both
decided to just be the first to eliminate the opponent's buildings.
Seeing as the match could turn out as a loss on my part, I tried
my best to discretely transport my SCV into a nearby resource-filled
area, where I started to create a bunker. I had enough cash left,
so I didn't finish the bunker and instead built another unfinished
one in another nearby resource area. I had one building left, but
he still had three. And while his second building was starting to
bleed, mine already burned out! Good thing I built those unfinished
bunkers, which in that state blended with the surrounding "space
platform" terrain. He eventually found both, but not before I butchered
his last building.
e) Terran vs. Terran
We both launched a tank push-aided battlecruiser attack on each
other's base, but both our defenses eradicated the opposition's
air units. All that's left from both our attackers are the siege
tanks, so we both decided to liftoff our buildings. Too late for
both of us though, since we both (we're pretty equal in skill)
damaged each other's base so heavily all our buildings where flaming
red. I, however, managed to load an ignored dropship with two SCVs
which seemed like saving graces until I found out I had 10 crystals
left! I clicked on his buildings (visible because of my tanks on
the ground below) and saw that they had a little more life than
mine, thus will explode later than mine will. One by one our remaining
buildings were starting to explode, so I rushed my dropship towards
the floating Command Center and unloaded the SCVs. The first one
ate all that the siege-moded tanks could throw up, but the second
one lived long enough to give my CC an extra three life. It turned
out that extra three was all I needed to win the game by burn out.
f) Terran vs. Protoss
I purely concentrated on offense and have managed to massacre all
his observers and robotics facilities during my previous attack.
His defenses were more than a handful, and all I got left still
attacking his base were cloaked wraiths---and he STILL gots lotsa
scouts all eager to attack; I did not change my target, but it turned
out he had one observer left (perhaps from afar) and when this observer
came, all my wraiths started cooking like popcorns! I still tried
to target his buildings though, since they're almost wiped out.
Then I remembered my scanner, which by the way just got charged up.
I of course used it to kill his last observer, by this time I had
three wraiths left, him one whole nexus and lotsa units. He unexpectedly
sent all but a few scouts to my base(which was totally defenseless)
and started wiping out MY buildings! It was another close fight,
Since his last Nexus was almost done, but my wraiths' cloaking were
also close to wearing off, besides the fact that my buildings are
burning like hell. Finally my wraiths lost all cloaking ability,
thus his scouts were finishing off BOTH my last Wraiths and my last
buildings! Suddenly his Nexus exploded. I had one Wraith and one
Academy left, (both in bad shape) afterwards.
g) Zerg vs. Zerg
I tried to put up a Hatchery beside his base, but he was clever
enough to destroy it barely a few minutes after its completion
Still luckily for me his units left the spot right away and never
checked on it again, so I managed to create a Nydus Canal exit just
before the spot ran out of Creep. It's Ultra time! Sent them by
the tens and got him panicky till the end of the match. He did try
to launch a full scale attack using tons of mutalisks, guardians,
and hydralisk-carrying overlords at my base in sheer desperation
but I eliminated him even before he got totally past my perimeter
defenses.
h) Zerg vs. Terran
All my units were given only one set of orders: "Target the enemy's
Command Center and ignore everything else." And so they all went
straight for center of his base, got all killed by tons of Missile
Turrets, but got the mission accomplished: His Command Center is
now burning red, and all I had to do is get my queen near it, five
queens actually, since any less than that wouldn't survive his turret-
filled base in 5 seconds. Second objective achieved: Enemy's Command
Center has just been infested. He sure gots lotsa turrets, but there
were only two bunkers to guard himself against attacks from within.
They started firing away as soon as my newly infested Command Center
was put up, so the only thing left to do is...create Infested Terrans!
He didn't bother to help with with his other units, perhaps because
he thought my Infested Command Center would get whacked even before
it could create its first human bomb. How wrong was he, since I
was able to create THREE infested terrans just as the Infested Command
Center's life turned red. These three were enough to cut down my
attackers by half, and the fourth one finished them all (one infested
terran per Bunker and one per batch of four marines). My next target
were of course his supply depots followed by his turrets and it
was too late before my InfCC finally got leveled by his air units---
there already was a huuuge hole in the center of his base. All I
did next was finish him off with tons of Ultralisk drops.
i) Zerg vs. Protoss
This is rather simple, but still a very memorable win for me: I
attacked his base with every last unit I had left---including the
zerglings I created just in case he was gonna rush me. I even had
defilers burrowing in and out of his base, casting Plagues when
opportunities showed themselves. He of course also had tons of units
in his base, and since it was his base I was attacking, there were
Photon Cannons everywhere to help him out. The whole confusion ended
with him having one, yes ONE flaming Pylon left, but he still had
enough units to give me a headache, since it was my base which was
battered before I launched my final attack. There was one obvious
thing for him to do, and that was to send out all his units on my
base and finish me off. I saw his units leave, but then I could
still view his lone Pylon on my screen...why? I had ONE burrowed
zergling left! He had a few Scouts left to guard this Pylon, but
they weren't enough to kill the zergling before it delivered two
strikes---all I needed to destroy the Pylon.
9) ARE THERE ANY OTHER STARCRAFT-RELATED THINGS YOU WOULD LIKE TO SHARE?
Yes, of course, and I prefer to call them my "Did you know?"s.
Nothing much you can learn here but oh well, here goes...
DID YOU KNOW . . .
a) ...you can rate a Starcraft player by his general motto?
newbie - "I wanna be rich...owo-ow, I wanna be rich!"
below average - "Betcha can't break through my Alcatraz of a base!"
average - "The best defense is a good offense."
above average - "If there's a will, there's a way."
expert - "Hit me!"
strategy god - "I came, I saw, I conquered."
b) ...I got hooked onto Starcraft because I honestly thought it was
such a high-tech game ever since I saw...the SCV!? The first time
I saw it, I really thought it was one of the main attacking units
in the game and is supposed to be a product of a technology far
more advanced than ours! ^_^
c) ...Vespene Geyser processors (the Refinery, Extractor, and Assimilator)
are the only buildings compatible for all races, meaning you can
use a Refinery for your drones, an Extractor for your probes, an
Assimilator for your SCVs, etc, etc, etc.?
d) ...Terran addons become neutral after their main buildings are
destroyed/lifted off? This means that after taking out an opponent's
Command Center, if all that's left is the now unattached Comsat
Station, you can build your own Command Center right next to it
and use it to your advantage!
e) ...there are still other insignificant messages you can view after
the "End of Briefing" message in your very first Terran mission?
the one with the "Skip Tutorial" button? Well, all you have to do
is wait and this'll what you'll get...
_____________________________________
| |
| End of Briefing. |
| |
| |
| |
| |
|_____________________________________|
_____________________________________
| |
| End of Briefing. |
| (Really.) |
| |
| |
| |
|_____________________________________|
_____________________________________
| |
| End of Briefing. |
| (This time I mean it!) |
| |
| |
| |
|_____________________________________|
_____________________________________
| |
| End of Briefing. |
| (Hey it's your dime anyway.) |
| |
| |
| |
|_____________________________________|
_____________________________________
| |
| End of Briefing. |
| |
| |
| CHINESE LEMON CHICKEN |
| 1 pound sliced chicken brst. |
|_____________________________________|
_____________________________________
| |
| CHINESE LEMON CHICKEN |
| 1 pound sliced chicken brst. |
| 1 tsp corn starch. |
| 3 tbsp soy sauce (dark). |
| 1 sliced lemon. |
|_____________________________________|
f) ...the Zerg overlord is the ONLY unit in the game you can build
indefinitely? It consumes zero control (or supplies) thus cannot
exceed Zerg's supply limit by itself---cool! Too bad overlords don't
have any forms of attack, otherwise I'd be a Zerg fan all the way!
g) ...the Zerg larva eventually dies after the Hatchery, Lair, or
Hive from which it came got whacked? So next time, whenever you
lose any one of these buildings, quickly click on what's left of
them and morph these larvae into something definitely more useful.
h) ...there are TWO death sequences for the Zerg drone? One is when
they get mutilated and spurt small amounts of blood, while the
other one is when they totally explode into nothingness. You can
see the former everytime you kill a drone without a task at hand,
while the second one may be viewed upon killing a drone with a
cluster of minerals or a mass of processed vespene gas in its grasp.
i) ...the mutalisk is the highest flyer in the game while the science
vessel is the lowest? Try flying a mutalisk through a bunch of
any other type of unit in the game and you'll always see the mutalisk
fly OVER the unit and not under it. As for the science vessel,
it's the other way around---all the OTHER air units pass over and
not under it---cool!
* * * * * * * * *</pre><pre id="faqspan-5">
* ON ME AS A FAQ AUTHOR *
* * * * * * * * *
1) WHY'D IT TAKE YOU SO LONG TO WRITE THIS FAQ?
While most of you may think this faq was four months in the
making, it (at least the first release) only was made in two weeks
(if that ain't too long itself). The reason why I haven't been writing
any faqs for a long time was not to get this faq together, but to give
myself lots o' time for the tons and tons of schoolwork I have to do.
2) ARE YOU ALSO WRITING A BROODWAR FAQ?
Of course. Actually it's a Broodwar faq I was planning to write,
but since my Hellfire faq had a Diablo counterpart, I'd like the same
for the Broodwar.
3) CAN I POST YOUR FAQ ON MY SITE?
Sure. Just make sure you have read, understood, and sworn to
follow everything I stated in my legal notice found both at the beginning
and at the end of this faq, ok?
4) WILL YOU HELP ME WITH A SIMILAR FAQ I'M WRITING?
I'm sorry, but everything I could help you with is already
in this faq! I'd permit you to use my faq as a guide for the one
you're writing, but please have the decency to put me in your credits
section ok?
5) WHAT OTHER FAQS ARE YOU PLANNING TO WRITE?
I only write strategy/rpg/action faqs once in a while, so I
guess I'll be writing lots o' fighting game faqs in the near future
but, oh well, you'll see...
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ ____ ___ ____ ____ ____ ____ ____ ___
( \/ )( \/ )(_ _)(_ _) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __)
) ( \ / _)(_ _)(_ ( (__ ) / )__) )(_) ) _)(_ )( \__ \
(_/\_) \/ (____)(____)() \___)(_)\_)(____)(____/ (____) (__) (___/
Janice (my kid sis) for copying some of the in-game text for me when I
just didn't have the time and for doing a good deal
of typing in the stats part of my faq
THE web site (
http://www.battle.net) for a big, big part of my charts
Red Phoenix (
[email protected]) for info on the whats and hows
of ASCII arts
Dan (
[email protected]) for tons of corrections and for the correct definition
of mechanical and robotic units
Patrick (
[email protected]) for many quote corrections and explanations
Lord Zero (
[email protected]) for this info:
" Ok, you were asking about the last two anoyed quotes of the observer,
right? The one which talks about Starcraft it´s a little bit from the
hidden track in the expansion pack, "I´m a medievil man" ("At one sir",
probably). You can download it from the Battle.net website. "
Gamefaqs.com for paying attention to this faq
Blizzard and all its affiliates for creating such a great game
And to all my new found victims, err...opponents and my favorite Starcraft
quote/s that suit them fine ^_^
Phil - This is not an idle threat!
Leejay - Set a course...take it slow...
Jeff - Never knowww what hit 'em.
Larry - I have returned, for vengeance.
Roland - Nuclear launch detected.
Tintin - How y'all doin'?
Kting - Identify yourself.
Jay-ar - Not enough minerals! (heehee)
Devan - hklaarlkrlk...laarrrgghhk!!
and in case anyone actually cares, my fav quotes are...
" Annihilate, Obliterate, Eradicate, Destroy !! "
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ ____ ____ ____ ____ _ _ ____ ___ ____ _____ _ _
( \/ )( \/ )(_ _)(_ _)(_ _) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( )
) ( \ / _)(_ _)(_ _)(_ ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) (
(_/\_) \/ (____)(____)(____)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_)
_ _ ____ ___ ____ _____ ____ _ _
( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ )
) _ ( _)(_ \__ \ )( )(_)( ) / \ /
(_) (_)(____)(___/ (__) (_____)(_)\_) (__)
v2.3 - added heroes' stats and completed campaigns and epilogue section
v2.2 - split this faq up in volumes and updated campaigns section
v2.1 - updated campaigns section
v2.0 - completed teamwork section
v1.9 - improved ASCII art
v1.8 - updated teamwork section
v1.7 - completed combos section
v1.6 - updated Zerg and Protoss combos section
v1.5 - updated Terran combos section
v1.4 - completed rushes section
v1.3 - completed multiplayer strategies
v1.2 - updated Zerg and Protoss unit descriptions section
v1.1 - updated Terran unit descriptions section
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ ____ _ _ ____ ____ _ _ __ __
( \/ )(_ _)( \/ ) ( ___)(_ _)( \( ) /__\ ( )
) ( _)(_ ) ( )__) _)(_ ) ( /(__)\ )(__
(_/\_)(____)(_/\_)() (__) (____)(_)\_)(__)(__)(____)
_ _ _____ ____ ____ ___
( \/\/ )( _ )( _ \( _ \ / __)
) ( )(_)( ) / )(_) )\__ \
(__/\__)(_____)(_)\_)(____/ (___/
Please feel free to email me if there's something about Starcraft I left
out (I'm sure there will be as this faq barely tries to tell everything
about such a big, big game) or if you just want to comment on my work.
Thank you. If ever I revise this faq and add something you feel came from
one of your emails to me, email me again and remind me bout it so I can
give you credit. Thanks again.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ___ __ __ __ ____
( \/ )( \/ ) / __) /__\ ( \/ )( ___)
) ( ) ( ( (_-. /(__)\ ) ( )__)
(_/\_)(_/\_)() \___/(__)(__)(_/\/\_)(____)
__ __ ____ ____ ____ __ ____ ____ _____ _ _ ___
/__\ ( ) (_ _)( ___)( _ \ /__\ (_ _)(_ _)( _ )( \( )/ __)
/(__)\ )(__ )( )__) ) / /(__)\ )( _)(_ )(_)( ) ( \__ \
(__)(__)(____) (__) (____)(_)\_)(__)(__) (__) (____)(_____)(_)\_)(___/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ ___ ____ ____ __ __ __ ____
( \/ )( \/ )(_ _) / __)(_ _)( ___)( ) ( ) /__\ ( _ \
) ( ) ( _)(_ \__ \ )( )__) )(__ )(__ /(__)\ ) /
(_/\_)(_/\_)(____)() (___/ (__) (____)(____)(____)(__)(__)(_)\_)
____ _____ ____ ___ ____ ___
( ___)( _ )( _ \ / __)( ___)/ __)
)__) )(_)( ) /( (__ )__) \__ \
(__) (_____)(_)\_) \___)(____)(___/
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ ____ ____ _ _ ___ __ __ ____
( \/ )( \/ )(_ _)(_ _) (_ _)( \( )/ __)( )( )( _ \ ___
) ( ) ( _)(_ _)(_ _)(_ ) ( \__ \ )(__)( ) /(___)
(_/\_)(_/\_)(____)(____)() (____)(_)\_)(___/(______)(_)\_)
____ ____ ___ ____ ____ _____ _ _
( _ \( ___) / __)(_ _)(_ _)( _ )( \( )
) / )__) ( (__ )( _)(_ )(_)( ) (
(_)\_)(____) \___) (__) (____)(_____)(_)\_)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ ____ ____ ____ ____ ____ ____ ____
( \/ )( \/ )(_ _)(_ _)(_ _) ( _ \( ___)(_ _)( _ \(_ _) ___
) ( ) ( _)(_ _)(_ _)(_ ) / )__) )( ) / _)(_ (___)
(_/\_)(_/\_)(____)(____)(____)() (_)\_)(____) (__) (_)\_)(____)
____ __ __ ____ ____ _____ _ _
( _ \( )( )(_ _)(_ _)( _ )( \( )
) _ < )(__)( )( _)(_ )(_)( ) (
(____/(______) (__) (____)(_____)(_)\_)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ _ _ ____ _ _ ___ __ __ _ _ ____ __ __ __
( \/ )( \/ )(_ _)( \/ ) / __)( )( )( \( )( _ \ /__\ ( \/ )
) ( ) ( _)(_ \ / ( (_-. )(__)( ) ( )(_) ) /(__)\ ) (
(_/\_)(_/\_)(____) \/ () \___/(______)(_)\_)(____/ (__)(__)(_/\/\_)
___ ____ _ _ ____ __ __ ____ _ _
/ __)( ___)( \( )(_ _)( )( )( _ \( \/ )
( (__ )__) ) ( )( )(__)( ) / \ /
\___)(____)(_)\_) (__) (______)(_)\_) (__)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
And just in case you read the last part of this faq before the first,
allow me restate my legal notice...
By gaining access to this faq you agree to the following terms:
___________________________________________________________________________________
===================================================================================
|| ||
|| 1) I, Joseph Christopher, the author of this faq, is not in any way ||
|| liable for any harm that anybody thinks came from reading this faq. ||
|| Examples of this harm include physical ones, such as getting mauled ||
|| by someone who lost to you via a technique found in this faq, and ||
|| emotional ones, such as experiencing humiliation upon the use or ||
|| most likely misuse of yet another technique found in this faq. ||
|| ||
|| 2) If this faq was accessed from a source other than gamefaqs.com, nine ||
|| out of ten chances are it is not in its latest update. You must ||
|| therefore read the latest version of this faq first at the said web ||
|| site before sending in any comments, suggestions, and/or corrections. ||
|| As for webmasters, web page contibutors, and all similar personnel, ||
|| posting this faq on any other website requires every last sentence, ||
|| phrase, word, and character contained within this file included and ||
|| unaltered. Keeping this faq as updated as it is on gamefaqs.com is ||
|| preferable, though not required. ||
|| ||
|| 3) This faq is not to be profited from---directly, indirectly, or in ||
|| whatever other way possible. By directly I mean earning less than, ||
|| equal to, or greater than a cent's worth in cash, items, or services ||
|| in exchange for part of or all the contents of this faq. On the ||
|| other hand, by indirectly I mean using a part of or all the contents ||
|| of this faq as a convincing factor for the purchase of another product ||
|| thus directly or again indirectly yielding profit. ||
|| ||
|| 4) You will not use even a single phrase, sentence, or concept found ||
|| anywhere in this faq on your own work, even if you expressed it in ||
|| your own words, without at the very least giving me, Joseph Christopher, ||
|| the author of this faq, full credit for it. If you in any way ||
|| incorporated even a very minute part of the strategies found in this ||
|| faq with your own in your work, then you must at the very least give ||
|| me partial credit for it. ||
|| ||
|| 5) Ignorance of the law excuses no one, therefore if ever anything ||
|| unlawful is done to this faq and/or to me, its author, the appropriate ||
|| legal actions will be taken. If at any point you disagree to this ||
|| or any of the above statements, delete this faq immediately andd iscard ||
|| any help it has done for you. ||
|| ||
===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~