BLADE RUNNER
THE COMPLETE VIDEO GAME GUIDE
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Author: JakeSteven1980 [Sean Leong]
E-Mail Address:
[email protected]
Format: Windows (PC)
Version: 1.8
Created: May 3rd, 2016
Last Updated: December 21st, 2019
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USING THIS GUIDE
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Desktop/Laptop:
Use the up and down directional keys on your keyboard to scroll the page.
To search for a section in this guide, press and hold CTRL+F to open the
search bar. From there, copy the selected section from the table of contents
below and paste it in the search box and click the down arrow to locate the
section. You can use this to search for any words in this guide.
Mobile:
Slide up and down to scroll the page.
To search for a section in this guide, tap the menu bar near the tab number
and select "Find in page". Copy the selected section from the table of
contents below and paste it in the search box. Tap the down arrow to locate
the section. You can use this to search for any words in this guide.
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TABLE OF CONTENTS
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1.0 Introduction
2.0 Copyright Notice
3.0 Version History
4.0 About The Game
4.1 Release Information
4.1.1 ScummVM Version
4.1.2 1985 Version
4.2 Storyline
4.3 Setting
4.4 Locations
4.4.1 Police Station
4.4.2 McCoy's Apartment
4.4.3 Tyrell Building
4.4.4 Runciter's (Live) Animals
4.4.5 Animoid Row
4.4.5.1 Hawker's Circle
4.4.6 DNA Row
4.4.7 Chinatown
4.4.8 Bradbury Building
4.4.9 Hysteria Hall
4.4.10 Nightclub Row
4.4.11 Sewers
4.4.12 Kipple
4.5 Characters
4.5.1 Original Characters
4.5.2 Characters From The Movie
4.6 Gameplay
4.6.1 Starting a New Game
4.6.2 Saving/Loading a Game
4.6.3 Keyboard Shortcuts
4.6.4 Navigation
4.6.5 K.I.A. (Knowledge Integration Assistant)
4.6.6 Random Events
4.6.7 The Green Cursor
4.6.8 Conversation Options
4.6.9 Voigt-Kampff
4.6.10 Combat Mode
4.6.11 Shooting Range
4.6.12 Esper
4.6.13 Game Endings
5.0 Walkthrough
5.1 Act 1
5.2 Act 2
5.3 Act 3
5.3.1 Searching For The Suspects
5.3.1.1 Lucy
5.3.1.2 Gordo
5.3.1.3 Dektora
5.3.2 The Hunted Replicant
5.3.2.1 Lucy
5.3.2.2 Gordo
5.3.2.3 Dektora
5.4 Act 4
5.5 Act 5
5.5.1 Real Blade Runner Path
5.5.2 Replicant Sympathizer Path
5.5.2.1 Returning To The Family
5.5.2.2 Escaping The City
6.0 Bonus Contents
6.1 Movie Connections
6.2 K.I.A. Files
6.2.1 Clue Database
6.2.1.1 Act 1
6.2.1.2 Act 2
6.2.1.3 Act 3
6.2.1.4 Act 4
6.2.1.5 Act 5
6.2.2 Suspect Database
6.2.2.1 Clovis
6.2.2.2 Zuben
6.2.2.3 Sadik
6.2.2.4 Izo
6.2.2.5 Lucy
6.2.2.6 Dektora
6.2.2.7 McCoy
6.2.3 Crime Scene Database
6.2.3.1 Case: Animal Murder
6.2.3.2 Case: Eisenduller Murder
6.2.3.3 Case: Arms Dealing
6.2.3.4 Case: Moraji Murder
6.2.3.5 Case: Bradbury Assault
6.2.3.6 Case: Factory Bombing
6.2.3.7 Case: Moonbus Hijacking
6.2.4 Inventory
6.3 Voigt-Kampff Transcriptions
6.3.1 Spencer Grigorian
6.3.2 Bob Gorsky
6.3.3 Dektora
6.3.4 Lucy Devlin
6.3.5 Emil Runciter (Deleted VK Subject)
6.4 Conversation Threads for Each Conversation Type
6.4.1 Polite
6.4.2 Normal
6.4.3 Surly
6.5 Designer Cut Differences
6.6 Game Difficulty Details
6.7 Soundtrack
6.8 Trivia
6.9 Fun Stuffs
7.0 FAQs (Frequently Asked Questions)
8.0 The Making Of This Guide
9.0 Game Related Web-links
10.0 Contact
11.0 Closing
12.0 Credits
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1.0 INTRODUCTION
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Welcome to my first video game walkthrough. If you check out my YouTube/
Twitter account, you should know me by now. This walkthrough will take you
deep into the world of Blade Runner where there will be many unexpected
consequences and methods to finish the game. So far, there aren't any
walkthroughs for this website that are fully detailed so I thought writing
this will mark a slight comeback for one of the most forgotten video games
out there.
To know my journey throughout this guide, please refer to "The Making Of
This Guide" section. It was written for the November 2019 release.
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2.0 COPYRIGHT
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This guide will not be reproduced under any circumstances unless it is made
for private use. Re-uploading this guide into any other website without
permission is strictly prohibited. Legal action will be taken if anyone like
you, the person who read this guide, have violated this notice. You will be
prompt to remove immediately if this guide was discovered on another website
without authorization.
If you really want to repost this guide into another website, you will need
to grant permission personally through my e-mail address which can be found
on this guide and we will discuss this matter before taking any action.
Read the contact section for more information.
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3.0 VERSION HISTORY
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NOTE: All dates here are written in the (MM/DD/YYYY) format.
Version 1.0 - Original release with all details gathered from the game by
(05/03/2016) myself.
Version 1.1 - Several sentences (except transcriptions) have been rechecked
(05/05/2016) and corrected.
The following changes may be on every version updated.
Some changes have been made for this version such as:
- One area for Hysteria Hall in the Location section added.
- Added lines to each name in the Characters section.
- Gender information removed from the Characters section.
- Added more information for Dino Klein in the Characters
section.
- Lucy and Dektora are now relocated to the Ambiguous category
of the Characters section.
- Added one extra note for Dektora's Dressing Room area.
- Added more information in retrieving the Twins' DNA info.
- Information for Act 1 in the Timeline subsection have been
changed.
- Information in the Trivia and FAQ section have been slightly
changed.
Version 1.2 - Information about the Designer Cut feature has been updated.
(05/10/2016)- A few K.I.A. transcriptions have been corrected.
- One of the VK transcriptions for Spencer Grigorian has been
corrected.
- Information for the introduction has been updated.
- Copyright information has been updated.
- Added new information in the Characters section.
- Added lyrics for "One More Time, Love" in the Soundtrack
sub-section.
- Trivia section corrected.
- FAQ section updated.
- Credits section updated.
- Fun Stuffs section updated.
- Guide title updated.
- New notes added into the walkthrough section.
Version 1.3 - New information added into the K.I.A. section.
(05/16/2016)- New information added into the Fun Stuffs section.
- Details for the Introduction section updated.
- Credits section updated.
- About The Game section updated.
Version 1.4 - Taffy Lewis' Nightclub info updated.
(05/29/2016)- Sewer info updated.
- Saving/Loading a Game section updated.
- Info on Luther and Lance or Twins in the Walkthrough section
has been updated.
- New info added into the Trivia section.
- Transcriptions for both K.I.A. and Voigt-Kampff section
updated.
- Cutscene info added for Tyrell's office in the Walkthrough
section.
Version 1.5 - Several mistakes were corrected in this guide.
(06/22/2016)
Version 1.6 - Several mistakes were corrected in this guide.
(11/05/2018)- Several information have been updated to be more simplified.
- Runciter's full name was written here in this guide thanks
to a contributor named Athanasios Antoniou.
- Transcriptions for the K.I.A. section has been corrected and
includes a new sub-section for a deleted VK subject also
done by the following contributor above.
- FAQ section has been updated with new questions and answers.
- Missing information about the radiation goggles and another
fun feature in the Twins' office has been added.
Version 1.7 - Mobile version added to the section "Using This Guide".
(1/11/2019) - Updated context to the section "About The Game".
- Updated context to the section "Setting".
- Updated context to the section "Locations".
- Updated context to the section "Characters" with all
spoilers removed.
- Updated context to the section "Gameplay" with section
references given.
- Updated context to the section "Walkthrough" with missing
information such as the revisit of Runciter's Outlet and
giving the homeless guy the flask.
- Updated context to the section "Bonus Contents".
- Timeline has been rearranged to correspond with the game.
- Added missing information on "Radiation Goggles" and
"Flask of Absinthe".
- Added missing information after McCoy gives him the flask.
- Fixed lines and paragraphs on "Voigt-Kampff Transcriptions".
- Added new soundtrack information sourced from Frank
Klepacki's redesigned website in 2019 including the 1997
Maxi-Single CD release.
- Updated lyrics for "One More Time, Love".
- Added new trivia information.
- Added new information at the FAQ section. All ScummVM
related questions has relocated to the
"About The Game" section.
- Added sub-section "ScummVM Version" in the
"Release Information" section.
- Added new information in the "Release Information" section.
- Added a new sub-section for the 1985 video game with the
same name.
- Added a new section for a list of weblinks related to
this guide.
- Added a new section on how this guide was made.
Version 1.8 - Added new information related to the recent re-released
(21/11/2019) by Good Old Games and its current development feature
"Restore Content".
- Added more detail on the Tyrell Sales Pamphlet.
- Updated information for Lucy as the hunted replicant.
- Minor mistakes were corrected for this guide.
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4.0 ABOUT THE GAME
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Blade Runner is a 3D point-and-click real-time adventure game developed by
Westwood Studios and was released by Virgin Entertainment for Windows on
October 31, 1997, which is 7 months after the movie was release for the
first time on DVD as the Director's Cut Edition by Warner Home Video. It is
based on the 1982 movie directed by Ridley Scott and the novel "Do Androids
Dream of Electric Sheep" by Philip K. Dick that was first published in 1968,
which is the source of the Blade Runner universe.
Blade Runner was a giant software-rendered video game back then and has
impressed many video game critics with numerous awards for its amazing
gameplay quality and the environment that matches the universe seen from the
movie thanks to Syd Mead who worked for the film, as well as an excellent
storyline that fits in with the workings between Ridley Scott and Philip K.
Dick.
The plot of this game is a side-sequel, which means there will be references
to the movie as the game progress. There's even a variety of random events
and endings in the game despite being a real-time adventure game. That means
if you ask your friend who played this game before will tell you his own
path in finishing the game compared to yours.
The game includes several casts who return to their roles from the movie
such as Sean Young, Joe Turkel, James Hong, Brion James and many more.
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4.1 RELEASE INFORMATION
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The game was released on October 31, 1997 for Windows 95 in 4 CD-ROMs. The
DVD-ROM version was released later along with a DVD-ROM drive from certain
hardware manufacturers and it has becoming a rare item to locate. It comes
with a colorless booklet instead for this format.
The game also released a localized version to non English-speaking countries
especially in several European countries and South America.
While the NA and EU version includes a fat jewel case inside the box, the
German version includes a disc holder instead with various artworks from
the game.
Localized versions sometimes featured subtitles overlaying throughout the
game which was based on the original English version if no dubbing or
translation was made. This speciality can be seen in the Simplified Chinese
version of the game.
Both the CD-ROM and DVD-ROM format are the same and was release under version
1.01. A patch is still available online for each format but it is unnecessary
since the game is stable so far.
Beside the usual release, there is also a press kit edition that was
released to game reviewers. It includes the game, a rolled-in poster, a
special booklet, a Blade Runner issue of PC Gamer and a VHS-format
documentary. This edition was released in small numbers so it's impossible
to locate one.
The game was re-released on December 17, 2019 digitally by Good Old Games
in their official website after collaborating with Alcon Interactive Group,
who produced the film's sequel "Blade Runner: 2049" in 2017 by providing
legal documents to claim ownership for this game. Due to compatibility
issues with modern computers, the ScummVM version was used to aid the
release. Although not suggested by the ScummVM community, it is playable for
Linux and macOS as well. It supports cloud save synching by GOG Galaxy.
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4.1.1 SCUMMVM VERSION
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In June 16, 2019, ScummVM has made full support for this game after 8 years
in developement. This version was made official after the game has a new
ownership claimed by both Good Old Games and Alcon Interactive Group for the
re-release in December 17.
Its support includes English subtitles and full content restoration which
feature cut contents not seen in the original native gameplay. The program's
debug window reveals the game's information written by the developers during
gameplay. This restoration is currently under work-in-progress.
To play, you must install the game first and run the game from this software
to begin. The digital version takes you straight through the virtual machine
software instead on any version you choose.
NOTES
-----
This guide also documented a few unused content from the game. Rather than
revealing everything in this guide, I choose only to write whatever that is
connected to the plot itself between the movie and this game.
The entire guide written here was based on the original 1997 retail release.
If you want to contribute this guide by documenting all the unused content
here, you may want to wait for a long time until the ScummVM developers have
found everything within the game codes. Even after they have finished their
research, all of this will be documented in a new FAQ instead which will
either be written entirely by me or someone else who I may be associated
with as this guide will be pretty messy in the end.
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4.1.2 1985 VERSION
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Three years after the movie was released, CRL Group has released a video
game version for ZX Spectrum, Commodore 65 and Amstrad CPC. It was labeled
an interpretation of the film score by Vangelis as the theme music is played
throughout the game.
In this game, you are tasked to hunt down Replidroids around the city. They
can be smarter and agile depending on it's level and will reward you with
more bonuses and bounty. To catch them, you'll have to get closer to it with
the same position as it is so that you can retire them. If you lose it, a
skimmer will pick you up and have to locate them elsewhere.
The only enemies in this game are the civilians and oncoming traffics. While
chasing the Replidroids, you must avoid them so you'll be able to catch it.
Doing so will end the game.
This game has no relations to Westwood's version as it only focuses the
film's concept.
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4.2 STORYLINE
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From the game's manual:
Welcome to Los Angeles, 2019. Life on Earth has changed dramatically. The
gnarled buildings of downtown Los Angeles are drenched in the mist and
shadows of uncertainty.
Off-world colonization has become reality. Replicants are illegal on
Earth-by penalty of death. As part of a special police squad-Blade Runners-
you have orders to shoot to kill, upon detection, any trespassing
Replicants.
This is not called murder.
It is called retirement.
You are Ray McCoy, a rookie Blade Runner. Usually, you're assigned to false
leads and public complaints. But a rash of Replicant detections and your new
lieutenant have given you the chance to investigate an especially vicious
case of animal murder. Most people in L.A., 2019 wouldn't think of killing
one of the precious few real animals left.
Replicants may be involved.
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4.3 SETTING
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The game sets in Los Angeles in the year 2019 where its night all night,
almost everyone are walking on the street with raincoats and umbrellas on
them. The city is full of filthy, abandoned old areas around each sector,
neon lights, radiated sewer tunnels, buildings, all you will find in this
cyberpunk city. The Tyrell building is the only sector where the area
was exposed to sunlight especially in Tyrell's office.
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4.4 LOCATIONS
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Throughout the game, McCoy will be travelling around Los Angeles with his
spinner, looking for leads in finding the Replicants. Here are the
locations that are seen through the spinner's navigational map.
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4.4.1 POLICE STATION
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One of the movie's signature buildings to have ever made where its rooftop
clearly resembles the Millennium Falcon from the movie "Star Wars". Inside,
there are 4 areas that McCoy can visit.
The third floor is where McCoy can visit Dino Klein to gather more details
about the evidence he discovered in a crime scene.
The second floor is where McCoy can have some spare time at the shooting
range to beat the other Blade Runner's high score and analyze photographs
through the Esper machine as well as updating his KIA through the mainframe.
The first floor is where McCoy visits Lt. Guzza who replaces Bryant who's on
sick leave at the moment.
Finally, McCoy can enter the basement lockup to meet the suspects who are
mostly Replicant sympathizers.
Gaff, Steele and a police officer can be seen roaming around the building
on the first floor while Steele and a police officer can sometimes be seen
at the lockup.
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4.4.2 MCCOY'S APARTMENT
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This is Ray McCoy's home. He owns a pet dog named Maggie in his apartment,
whom he loves her so much like a family despite her cost of half a year
salary. He owns an Esper machine in his living room whenever he feels like
checking out a photograph anytime.
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4.4.3 TYRELL BUILDING
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The biggest landmark in the Blade Runner universe that has been the castle
of Los Angeles for its unique building that only the sun can shine among
other skyscrapers.
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4.4.4 RUNCITER'S (LIVE) ANIMALS
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Located nearby Animoid Row is an animal wholesaler run by Mr. Runciter who he
believes to be selling real animals.
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4.4.5 ANIMOID ROW
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This sector is well known for its business in selling artificial animals at
such a price depending on its quality.
There are many areas that McCoy will visit here.
a) FISH STAND
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This is not a common place to buy fishes for dinner but to buy them for your
aquarium. They even sell wild fishes, as well as wild baby fishes too.
Pirahnas and bloatfishes, I guess?
b) SNAKE STAND
--------------
This stand runs by Abdul Ben Hasan who sells snakes and other reptiles at
such quality that not all can afford it, until someone comes in with their
consumer rights.
c) DRAGONFLY STAND
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This is where all the rare insects come from and the Peruvian dealer has all
the answers to such insects for anyone who asked. She sells insect-based
jewelries.
d) BULLET BOB'S RUNNER SURPLUS
------------------------------
This is a weapons shop owned by Bob Gorsky who has a turret standing in front
of the entrance door. Make sure there's no trouble or there will be a blast
incoming.
Besides these businesses, there is another area located inside Animoid Row.
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4.4.5.1 HAWKER'S CIRCLE
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Deep in the alleys of Animoid Row, one can smell Mama Isabella's famous stew
and some drunken men. There's even a small pawnshop where it hides a biggest
treasure of values.
a) KINGSTON KITCHEN
-------------------
This is where all the tasty stews are coming from and they were made under a
secret recipe only from Mama Isabella.
b) CHINA BAR
------------
A great place for depressed men to drink while the barkeep remains to keep
his business without any chit-chat. Drinks only cost 5 chinyen here.
c) GREEN PAWN
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A very suspicious pawn shop owned by a very suspicious owner who was believed
to be hidding something bigger than any other pawn shop.
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4.4.6 DNA ROW
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An unsecured sector owned Tyrell Corporation that Replicants are sure to come
by and interrogate some of Tyrell's key figures.
a) EYEWORLD
-----------
This is where Chew researches artifical genetic eyes for Replicants. It's a
frosty place and he's often busy so if there's anything, deliver them from
the back or show your badge you mean business.
b) DERMO DESIGN
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A Replicant skin research centre operates by Moraji. It consists a
laboratory, a test chamber and an office. Hidden by Moraji are his assistants
who may have been involved with the Replicants.
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4.4.7 CHINATOWN
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Inhabited by both Chinese and Japanese population, this sector has two known
areas that McCoy can access.
a) HOWIE LEE'S SUSHI BAR
------------------------
All the finest sushi you can eat at. Though there are some food poisoning
incidents, the business still runs well through the night.
b) YUKON HOTEL
--------------
A well-known seedy hotel in the Blade Runner universe where it is believed
to be the Replicant's hideout whenever they need to hibernate from their
destiny.
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4.4.8 BRADBURY BUILDING
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A real-life landmark and a signature in the Blade Runner universe. It is an
abandoned structure sold to Dr. Eldon Tyrell for his close friend J.F.
Sebastian to continue his research on Replicant genetic design.
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4.4.9 HYSTERIA HALL
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A sector where kids love to hang around the arcade while a used car sale is
running the business. Parked outside the premises is the famous lichen dog
stand where you get to try one out.
a) HYSTERIA ARCADE
------------------
This is where most kids will be having a lot of fun together. There's even a
maze called "Hall of Mirrors" where they could get a little lost for the
exit.
b) CRAZY LEGS LARRY USED AUTOS
------------------------------
If you're looking for a used classy spinner or a ground car, just ask
Crazy Legs Larry. He'll give you recommendations for the best models he got.
c) MIA AND MURRAY'S LICHEN DOG
------------------------------
Nearby the arcade is a small stand ran by an elderly couple that sells
lichen dogs to customers.
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4.4.10 NIGHTCLUB ROW
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The one sector everybody can have a good time in L.A.. Even Replicants were
hired straight for the show due to their talents in entertaining people.
a) EARLY Q'S NIGHTCLUB
----------------------
A hybrid nightclub that includes a punk style bar and a classy V.I.P. bar
hidden behind the rotating seats.
b) TAFFY LEWIS' NIGHTCLUB
-------------------------
A classy gold nightclub where Taffy will provide you a drink on the house if
you're friendly with him. Also includes all kinds of shows featuring a snake
dancer and an ugly stand-up comedian.
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4.4.11 SEWERS
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Beneath the city lies the truth from a recent war it still suffers. It is
connected to the underground subway system and has many paths connecting
the city for McCoy to reach his destinations although limited. Beware of
giant inhabitant rats and unforeseeing mutants residing inside.
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4.4.12 KIPPLE
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Out of the city where the sun partly shines the wasteland filled with big
heavy junks. It was rumored to be a perfect spot for Replicants to land their
stolen ships here.
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4.5 CHARACTERS
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Blade Runner is not only filled with its own characters in order to bring the
universe to life, but also some familiar characters that you may have seen
them in the 1982 feature film.
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4.5.1 ORIGINAL CHARACTERS
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THE LPD FORCE
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a) Ray McCoy
------------
Ray McCoy is a rookie Blade Runner who is investigating a gruesome animal
murder in Runciter's outlet under orders from Lt. Guzza. Depending on what
kind of conversation choice the player gives to McCoy, he may be from a
polite guy to a surly guy. But overall, he has a friendly approach to most
people who will help him for this investigation. He's courageous enough to
encounter Replicants as he gave them the same approach like any other people
and he'll have to choose either to retire them or spare them, which is a
common complicated and risky moment for a Blade Runner himself. Other than
that, he has a female dog named Maggie whom he loves her very much. His
badge number is BR-61661.
He was voiced by Mark Benninghoffen.
b) Crystal Steele
-----------------
Steele's a tough-looking female Blade Runner who looked like she came out
of an 80s/90s B-movie. She's sometimes encounters Ray McCoy while on an
investigation to locate the two suspects involved in an explosion attack at
the Tyrell Manufacturing Plant. She purely hates Replicants but at some
point, she can be pitiful to them sometimes. She can be furious too when her
prime suspects escape from her opportunity. She usually wears a pair of
black shades and loves to smoke Lucky Strikes where she sometimes left
behind as a sign of her presence. Her badge number is BR-61354.
She was voiced by Lisa Edelstein.
c) Edison Guzza
---------------
When Bryant's on a busy schedule, Lieutenant Guzza takes his duty at his
office, eating. He's in charge of McCoy's investigation on the animal murder
in Runciter's outlet. He's willing to help McCoy whenever he needs. He wears
a grey coat and an untidy necktie.
He was voiced by Jeff Garlin.
d) Jack Walls
-------------
He's a veteran sergeant who works at the shooting range. He has a lot of
experience to tell especially the days with his partner, Guzza during his
years in the field.
He was voiced by Michael McShane.
e) Dino Klein
-------------
He's a forensic who works at the police station's laboratories. He mostly
analyzes evidence from a crime scene and anything out from McCoy's findings.
Although he doesn't appear in later acts, he is still believed to have
analyzed all clues being uploaded to the mainframe by McCoy according to the
game's manual.
He was voiced by Martin Azarow.
f) Officer Leary
----------------
He's a regular police officer of the LPD and can be seen roaming around the
station or other sectors.
He was voiced by Anthony Izzo.
g) Baker
--------
He was an ex-cop who Crystal knew him during his days at the force before he
got fired and went rogue.
He was voiced by Mark Worden.
h) Officer Grayford
-------------------
He's a regular police officer of the LPD and can be seen roaming around the
precint and other sectors.
He was voiced by Joseph Zeoli.
THE REPLICANTS
--------------
a) Clovis
---------
He is the leader behind the Moonbus hijacking with his friends and family
from Off-World. He landed Earth in search for Tyrell's associates and
Tyrell himself to help extend their lifespan. He's an educated Replicant and
has arguments with his family sometimes. Other than that, he's tough and
has a creepy approach in his dark blue coat and boots.
He was voiced by Mark Rolston.
b) Sadik
--------
He is a demolition expert who joined Clovis to follow his destiny. He is
a ruthless, Rastafarian Replicant who murdered people who refuse to give
answers about Nexus-6 especially those who are involved in this creation.
He's also involved in an explosion incident that attacked the protesters
who attended the CARS rally. He wears a red vest and has dreadlocks.
He was voiced by Alexander Mervin.
c) Zuben
--------
He was a rep unit of the Lightning Squad during the Battle of The Gemini.
He follows Clovis' destiny by helping out in certain situations. He's
currently working for Howie Lee at a sushi bar in Chinatown. He's noted for
his limping right leg and long beard.
He was voiced by Gerald Okamura.
AMBIGUOUS
---------
a) Dektora
----------
She's a woman who works as a dancer at Early Q's nightclub and has an
involvement with the Replicants, mainly Clovis and Lucy. She is soft spoken,
has a blond hair and wears a dark dress. She dresses as a dragonfly when
performing on stage.
She was voiced by Signy Coleman.
b) Lucy Devlin
--------------
Lucy is a little girl who is a suspect of the animal murder case at
Runciter's Animals, where she used to work for him. She begins to feel
uneasy whenever she noticed her father, Clovis being angry in certain
situations until he couldn't have the time to spend with her. She has a pink
hair with punk makeup and wears a futuristic urban clothing.
She was voiced by Pauley Perrette.
REPLICANT SYMPATHIZERS
----------------------
a) Gordo Frizz
--------------
He's a comedian who works at Taffy Lewis' nightclub. He can be seen in
certain sectors and was believed to be involved in helping the Replicants
for a small favor. He wears a bright red suit, black pants and a bowtie.
He was voiced by Bruno Oliver.
b) Izo
------
He's a Japanese man with blond ponytail who runs the Green Pawn in Hawker's
Circle. He was hunted by Steele for being involved in the bombing of the
Tyrell Manufacturing Plant near the protesters at the CARS rally. He also
involves in selling Off-World weapons to Replicants and corrupted
authorities.
He was voiced by Timothy Dang.
c) Spencer Grigorian
--------------------
He's the leader of CARS (Citizen Against Replicant Slavery) and has been
taken custody by Crystal Steele for questioning on a bombing attack near his
rally.
He was voiced by Terry Jourden.
d) Early Q
----------
He is a nightclub owner who has some deep secrets with the Replicants. He
wears a red coat with purple pants and a red bowtie.
He was voiced by Stephen Root.
CIVILIANS
----------------
a) Emil Runciter
----------------
Runciter runs an animal sales lot under his name and believes that most of
his animals are real. He hired Lucy to work for him not long ago.
He was voiced by Warren Burton.
b) Howie Lee
------------
He owns the sushi bar in Chinatown and is often seen making sushi from
inside. He hired Zuben for his expertise in making all kinds of noodle soup.
He was voiced by Toru Nagai.
c) Insect Dealer
----------------
She is a Peruvian woman who sells dragonfly jewelry in Animoid Row. She
provides help for McCoy in finding the dealer who brought her jewelry.
She was voiced by Myriam Tubert.
d) Bob Gorsky
-------------
Bob is the owner of Bullet Bob's Runner Surplus who once fought in a war
before. He was called a psychopath for being aggressive over minor issues
at times and he also provides McCoy some upgrades to help get his job
well done. He has a long hair and has an eye-patch on his left eye.
He was voiced by Vincent Schiavelli.
e) Isabella
-----------
She's a Jamaican woman and owner of Kingston Kitchen who sells tasty-
looking stews in Hawker's Circle with the use of her very own secret recipe.
She was voiced by Rosalyn Sidewater.
f) Hanoi
--------
He's a bouncer for Early Q and has known McCoy before. He has a thick
Australian cockney accent and has an orange hair with fairer skin as well as
he wears a leather vest.
He was voiced by Billy Wade.
g) Early Q's Bartender
----------------------
He works at the VIP area of the nightclub and offer special drinks on the
house.
He was voiced by Jeff Garlin.
h) Barkeep
----------
He served drinks at China Bar and is a very busy man who had no time to mind
people's business unless it's a bit attractive to his eyes.
He was voiced by Michael McShane.
i) Mia and Murray
-----------------
They are elderly couples who run their business at Hysteria Hall selling
lichen dogs. They sometimes argue in order to keep their relationship going.
Mia was voiced by Gloria Hoffmann while Murray was voiced by Jerry Lan.
j) Crazy Legs Larry
-------------------
He is a handicapped auto dealer of a used car lot under his name at Hysteria
Hall. He usually talks a lot about the cars in his business. He wears a hat
and a pair of shades on his wheelchair.
He was voiced by Joseph D. Kucan.
k) Homeless Man
---------------
He's a transient and knows a little bit about what's going on near him. He
lives out of the city not far from Chinatown.
He was voiced by Mark Rolston.
l) Rajif
--------
He's a tough looking man armed with a shotgun and was believed to be hired
by Guzza.
He was voiced by Alexander Mervin.
m) Photographer
---------------
He's a man who wears a brown hat and a long coat who's probably a
journalist.
He was voiced by Jason Cottle.
TYRELL CORPORATION
------------------
a) Marcus Eisenduller
---------------------
He is a big fat man with glasses who works at Tyrell Corporation for
researching Off-World gravity. He owns three real dogs and loves to eat
Kingston Kitchen's finest stew.
He was voiced by Michael McShane.
b) Moraji
---------
He's an Indian scientist who works at Dermo Design in researching Replicant
skins. He's also known to serve his best meals to his friends such as the
Twins: Luther and Lance, and Chew during supper. He wears a strange white
outfit with white turban.
He was voiced by Iqbal Theba.
c) Luther and Lance
-------------------
The Siamese twins who works in a lab behind Dermo Design after getting
fired by Dr. Tyrell. They begin their own business by selling bio-mechanical
parts to an unknown party. Luther wears a pair of spectacles and has a blond
hair while Lance has a dark hair with a bad looking face. Both wear a teal
shirt and grey pants.
Both were voiced by Jason Cottle.
d) Tyrell Security
------------------
He is a regular security guard who works at Tyrell Corporation.
He was voiced by Warren Burton.
OTHERS
------
a) Dispatcher
-------------
She is a dispatcher of the LPD who made a crime report all units around the
vicinity.
She was voiced by Gwen Castaldi.
b) Newscaster
-------------
She is a newscaster who reports random events on the in-game television.
She was voiced by Gwen Castaldi.
c) Governor Kolvig
------------------
He is the governor of Los Angeles who was recently elected.
He was voiced by Tony Mitch.
NOTES
-----
The computer voice for the Esper and the answering machine were voiced by
Jessica Straus.
Though it's unknown who the Shoeshine Man really is, he was voiced by Stephen
Sorentino according to the game's credits. He is possibly cut from the game.
-----------------------------------------------------------------------------
4.5.2 CHARACTERS FROM THE MOVIE
-----------------------------------------------------------------------------
THE LPD FORCE
-------------
a) Rick Deckard
---------------
A retired Blade Runner who returns to duty after Bryant assigned him to
locate 4 Replicants as well as investigating Holden's unfortunate fate. His
badge number is BR-26354.
He was originally going to be voiced by Harrison Ford again but did not
happen as there's no response from him to Westwood in attempting to make a
full cameo appearance in the game. However, this isn't a problem to the
developers though since they knew his reasons before contacting him.
Deckard can be seen in a photograph taken at Animoid Row as a random event
and was mentioned by Guzza, Tyrell and the shooting range scoreboard on the
TV screen at the police station.
b) Harry Bryant
---------------
He's the captain of the Blade Runner unit who hired Deckard and McCoy to hunt
down Replicants who entered Earth. Whenever he's busy or out of duty, Guzza
takes care of his office instead.
He was never seen in the game although McCoy, Guzza and Gaff mentioned him
sometimes.
c) Gaff
-------
He's a veteran Blade Runner who's always looking for a promotion, and
observes the other Blade Runners such as Deckard and McCoy on a case. He
usually leaves an origami message that was meant for them or the Replicants.
Although he was modeled from Edward James Olmos, he was voiced by Javier
Grajeda instead.
d) Dave Holden
--------------
He's a Blade Runner who was shot by a Replicant while performing a Voigt-
Kampff test on him at Tyrell Corporation.
He was never seen in the game but his badge only.
THE REPLICANTS
--------------
a) Rachael
----------
She is an experimental Nexus-6 model and an assistant to Dr. Eldon Tyrell.
She was later the hunted after escaping Tyrell Corporation to meet up with
Deckard for answers about herself.
She was voiced by Sean Young who previously played the role in the movie.
b) Leon Kowalski
----------------
He's a tall, angry Replicant who shot a Blade Runner during the Voigt-Kampff
test at Tyrell Corporation while undercover. He follows Roy Batty's destiny
in looking for Dr. Tyrell to expand their lifespan. He lives in Yukon Hotel
at Chinatown along with other Replicants.
He was voiced by Brion James who previously played the role in the movie.
c) Zhora Salome
---------------
She was a Replicant who followed Roy's destiny and worked as a snake dancer
in Taffy Lewis' nightclub.
She was never seen in the game, but she was mentioned by the news reporter
and Gordo.
d) Roy Batty
------------
He is Deckard's primary suspect who led the other Nexus-6 Replicants in
search for their creator Dr. Tyrell to extend their lifespan.
He was never seen or heard in the game, but his picture can be seen inside
the police station under minor detail.
REPLICANT SYMPATHIZERS
----------------------
a) Taffy Lewis
--------------
He is the owner of the nightclub under his name and has hired Zhora to be in
his business. He offers a drink to Deckard on the house.
He was not seen but mentioned by McCoy, Early Q and Gordo in the game.
CIVILIAN
--------
a) Fish Dealer
--------------
She is a Cambodian woman who works in a fish stand at Animoid Row where she
sell artificial pet fishes. She helps both McCoy and Deckard in looking
for a dealer in the area.
She was voiced by Karen Maruyama in the game while she was played by Kimiko
Hiroshige in the movie under the role as the Cambodian Lady.
b) Abdul Ben Hasan
------------------
He is an Egyptian snake dealer from Animoid Row where he sold fine quality
snakes at the highest value.
He was voiced by Stephen Sorrentino in the game while he was played by
Ben Astar in the movie. The name Hassan was written as Hasan in the
game.
c) Hotel Owner
--------------
He is the owner of Yukon Hotel where the Replicants have booked a room here
before starting their operation.
He was voiced by Richard Kimmel as the desk clerk and it is unknown who
takes the role in the movie since his appearance was tiny.
TYRELL CORPORATION
------------------
a) Dr. Eldon Tyrell
-------------------
He is the founder of Tyrell Corporation and the creator of the Replicants.
He implanted memories to the Nexus-6 models a past of good childhood
moments in giving them a background.
He was voiced by Joe Turkel who previously played the role in the movie.
b) Hannibal Chew
----------------
He is a Chinese man who research Replicant eyes at EyeWorld for Tyrell
Corporation. He has relationships with Moraji and the Twins: Luther and Lance
as well as J.F. Sebastian, which they all work on the design of Nexus-6. He
is frequently shocked by surprising guests and is a very busy man.
He was voiced by James Hong who previously played the role in the movie.
c) J.F. Sebastian
-----------------
He is a genetic designer who works for Tyrell Corporation. He has a great
relationship with Dr. Eldon Tyrell since they play chess together during
their spare time. He lives at the Bradbury who Tyrell who purchased it for
him. He suffers from Methuselah Syndrome but tends to live happily as he
created two notable companions in his building named Bear and Kaiser to
keep an eye on him and the building.
He was voiced by William Sanderson who previously played the role in the
movie.
OTHERS
------
a) General Kaiser
-----------------
He is one of J.F. Sebastian's creation in keeping the Bradbury guarded.
He was voiced by Richard Kimmel in the game as General Doll while being
played by John Edward Allen in the movie.
b) Bear
-------
It is one of J.F. Sebastian's creation in keeping the Bradbury guarded.
It has no voice-over recordings and was played by Kevin Thomson in the
movie.
c) Blimp Announcer
------------------
He's an announcer who advertise the Off-World colonies in the blimp
circuling around the city.
He was voiced by Ron Snow in the game and Bud Yorkin who probably voiced in
the movie version since there's no credits regarding this role.
-----------------------------------------------------------------------------
4.6 GAMEPLAY
-----------------------------------------------------------------------------
Playing Blade Runner is easy, but at times you may notice several challenges
that may cause frustration if you don't save your game before moving on.
There's even a number of random events and tons of alternatives you will
discover in the game so saving the game when encountering them are very
recommended since they can appear rarely sometimes.
Overall, Blade Runner is an easy game with a replay value that may twist
your head the more you play again for random encounters, alternatives and
game endings.
-----------------------------------------------------------------------------
4.6.1 STARTING A NEW GAME
-----------------------------------------------------------------------------
If you start the game after installing it, it will start automatically with
an introduction cutscene.
You can start a new game again by going to the options menu and click "Load
Game". Below is the list of saved files and selections of difficulty you can
choose for starting a new game. The default game difficulty is Medium.
For comparisons between difficulties in game, refer to Section 6.6.. The
list will help you choose which suits you best especially during quick or
combat events.
If you alter the folder where the game was saved in the game's directory,
the game will begin a new one with the introduction cutscene automatically
plays again.
-----------------------------------------------------------------------------
4.6.2 SAVING/LOADING A GAME
-----------------------------------------------------------------------------
In a video game, saving is important so that if you made a mistake in an
area, you can reload it to try again. Here in Blade Runner, game saving is
not just made for a few difficult moments, but also for other things such as
asking someone from a different conversation type you picked, random events,
alternatives and game endings.
To save a game, go to the options menu and click on the "Save Game" button.
Write a title for your new save file and click the "Save" icon. The game will
create a new save folder in its directory if you don't have one. You can
also overwrite save games too but it will prompt you first whether to do so
or not.
To load a game, go to the options menu and click on the "Load Game" button.
Click on the save file you want to load and you'll start at the point where
you've save the game.
This game is divided into 5 acts, so an autosave file will appear in the
"Load Game" menu when the game enters a new chapter. You can overwrite the
autosave file too but it's not recommended.
-----------------------------------------------------------------------------
4.6.3 KEYBOARD SHORTCUTS
-----------------------------------------------------------------------------
While most of the time you will rely on your mouse to play the game, the
keyboard is also required as you will need it to assist with your mouse.
These are the useful keyboard shortcuts that you'll be using a lot:
"Esc" key
---------
This key will take you to the options menu.
"Tab" key
---------
This key will take you to the K.I.A. menu.
"Enter" key
-----------
This key will allow you to skip conversations and cutscenes (parts or whole).
Do note that not all conversations can be skipped regularly without a trick.
Refer to section 6.9d to learn how to overcome this issue.
And these are the keyboard shortcuts that you may not be using it often:
"Space" key
-----------
This key will arm McCoy's handgun. Press this key again to holster the
gun.
"F1" key
--------</pre><pre id="faqspan-2">
This key will take you to the online help menu, which some of them have been
mentioned in this guide already.
"F2" key
--------
This key will take you to the save game menu.
"F3" key
--------
This key will take you to the load/start new game menu.
"F4" key
--------
This key will take you to the K.I.A.'s crime scene database.
"F5" key
--------
This key will take you to the K.I.A.'s suspect database.
"F6" key
--------
This key will take you to the K.I.A.'s clue database.
"F10" key
---------
This key will take you to the exit game menu.
-----------------------------------------------------------------------------
4.6.4 NAVIGATION
-----------------------------------------------------------------------------
Navigating McCoy around the city is easy. You have a cursor on the screen
that you can command him to go anywhere around an area. Simply click where
you want him to go and he'll move there. Clicking on that area multiple
times will make McCoy run faster.
If your cursor turns into a blue entry cursor, it means that you can go into
another area through that direction. Click on that direction to make McCoy
go into that area. This also goes for McCoy's spinner. Click on it to make
him enter the spinner.
When he's inside the spinner, you'll see a map of Los Angeles with buildings
on it. The map will expand as you progress throughout the game. If you don't
know where to go, just point any of the buildings where a tooltip will tell
you the name of its location. If you want to go there, click on it and McCoy
will travel to the area you want to go.
McCoy can even travel to any destination on foot but has limited access
since the spinner will bring him almost everywhere through the air.
-----------------------------------------------------------------------------
4.6.5 K.I.A. (KNOWLEDGE INTEGRATION ASSISTANT)
-----------------------------------------------------------------------------
The police-issue K.I.A. is where most of the clues found in and out of the
crime scene will be recorded here, ranging from crime scene database to clue
database. All found evidences can be review back from this device. They can
be photographs, videodiscs, objects and even audio recordings.
To view McCoy's K.I.A., simply click on him and the menu will appear.
Alternately, press the "Tab" button launch the K.I.A. or press the "Esc"
button on your keyboard and click the K.I.A. button in the options menu. This
is actually the game's main menu that will be shown first when you start the
game with the save file already made in the its directory.
Anytime you want to return to the K.I.A. menu, it will take you to the
database you've recently looked in the device. It will return to the crime
scene database if you restart the game.
The K.I.A. will be updated if McCoy upload clues into the mainframe from the
police station.
This device also allows you to change bullets for McCoy's handgun if he
finds or buys one as well as checking his credit balance under the Chinyen
currency.
Throughout the game, there will be at one point (if done correctly) where
McCoy's K.I.A. will be automatically upgraded. This new function will allow
you to select anyone of the clues that will allow the police mainframe
to update information on the chosen evidence.
To see entire documentation of the databases recorded, refer to the "Bonus
Contents" section.
-----------------------------------------------------------------------------
4.6.6 RANDOM EVENTS
-----------------------------------------------------------------------------
There are many things that can happen in this game no matter where you go or
do. Some can rarely appear and some can often appear. If you're hunting for
these events, save your game and make sure McCoy's standing there. They may
not appear when you load a saved game where McCoy's out of the scene.
These random events are reported in the walkthrough section. There maybe
more than what you read here when you play the game unless you contribute
this guide according to your findings not mentioned here.
-----------------------------------------------------------------------------
4.6.7 THE GREEN CURSOR
-----------------------------------------------------------------------------
Whenever the mouse cursor turns into an animated green cursor, it means that
there is something that McCoy can interact with it. It can either be an
object or a person that McCoy may talk for clues, picking up evidence or
even perform an action to an object.
-----------------------------------------------------------------------------
4.6.8 CONVERSATION OPTIONS
-----------------------------------------------------------------------------
In the options menu, you can choose how you want McCoy to ask when
questioning people. There are five choices you can choose and McCoy will
ask according to the option you've picked.
The first three options will make McCoy ask people in a polite way to a
rude way. The fourth option will make McCoy ask randomly to people whether
it is a polite way or a rude way. The fifth option is where the player can
choose to talk about from the conversation thread. This option is very much
recommended.
Then, there's the "Designers Cut". This feature is not entirely finished in
developement since it only appears in Act 1. Refer to Section 6.5 for
details.
Anything McCoy ask in the game won't affect the game intensively and you
can change the options at anytime.
You can change McCoy's personality at anytime, but loading a save game will
return to his previous personality.
You can refer to Section 6.4 for a full set of conversation threads it may
appear during gameplay on three types of personalities.
-----------------------------------------------------------------------------
4.6.9 VOIGT-KAMPFF
-----------------------------------------------------------------------------
The VK is a machine that determines whether the suspect or a person is a
human or a Replicant. It plays an important role in the Blade Runner universe
and it has been considered right always. There are a few suspects or people
that McCoy would administer them.
The test begins with the machine being set up. The first thing you'll want
to do is to calibrate the machine by clicking on the red button first. The
machine will adjust the slider automatically depending on the reaction gauge
made by the subject. It can be done three times but you can already ask
questions to the subject after calibrating once.
Sometimes you may want to adjust the calibration slider if you think that the
subject's reaction may be higher than what the machine had already
calibrated. Just move the slider to the left or right where you think the
reaction gauge will move, especially when giving high intensity questions.
The number of questions asked will depend on the calibration to the
following subject.
After calibrating three times or started asking questions to the subject, the
calibration button and the slider will be locked.
There are three types of intensity questions that you can pick from the
machine. They are low intensity questions, medium intensity questions and
high intensity questions. The three buttons on the right side of the machine
ranges low to high from the left button. Questions from each intensity will
be randomize and may sometimes ask unique questions especially for a female
subject.
Some of these questions here are taken from the movie.
a) Low Intensity Questions
--------------------------
These questions are basic and the subject's reaction may not grow higher
sometimes. They're mostly questions about their lives, themselves, and
common situations.
b) Medium Intensity Questions
-----------------------------
These questions are mostly about the negative matter in a situation and
humanity. The subject's reaction may slightly become distraught or refuse
to answer according to the following question.
c) High Intensity Questions
---------------------------
These questions are mostly about humanity in a very disturbing situation.
The subject's reaction will mostly grow higher for not feeling very
comfortable to some questions and may force them to quit the test
immediately.
The machine may either terminate the test without the result or with the
result that the subject is a human or a Replicant. However, quitting the
test while it's going on may not affect the subject anything but McCoy can
fake out the result sometimes.
With the results being released by the machine, McCoy can choose his own
action depending on the subject who's either a human or a Replicant.
For a full listing of Q&As according to each characters McCoy will
administer, refer to Section 6.3..
-----------------------------------------------------------------------------
4.6.10 COMBAT MODE
-----------------------------------------------------------------------------
As a Blade Runner, McCoy has the right to "retire" Replicants upon detection.
To do that, right-click or press the "Space" key to open McCoy's handgun.
Move the cursor on the target that he will aim at it under the red target
cursor, and then left click to shoot. The target will bounce out of the
opponent you're pointing.
If you have more than one type of bullet, you can change it from the K.I.A.
menu below and pick one of them. The crosshairs will also change depending
on the current type of bullet. The effects will be powerful and more
accurate as the target cursor will bounce less away from your enemy but its
ammunitions are limited so don't waste them.
Depending on the difficulty setting you choose, the ammo of your choice may
damage your target differently whether it's a friend or foe. For references,
go to Section 6.6..
If there's nothing else for McCoy to shoot at, disarm the handgun by right-
clicking the mouse or press the "Space" key again. Be warned that some
people may react to this if he doesn't put it away.
-----------------------------------------------------------------------------
4.6.11 SHOOTING RANGE
-----------------------------------------------------------------------------
McCoy can visit the shooting range anytime he wants at the police station.
Enter the door next to Sergeant Walls. He'll open the door for him.
Shoot only yellow targets and avoid shooting grey targets that pop out.
Follow the course until you reach the exit room.
You can check his score through the television screen just near the notice
board and the Esper room.
NOTE
----
This mini game may not work properly on modern computers as the dummies
in the shooting range may not appear. Locking the game's frame rate may
solve this problem such as using a video-game recorder software.
-----------------------------------------------------------------------------
4.6.12 ESPER
-----------------------------------------------------------------------------
The Esper is a photograph analyzer that is used to investigate thoroughly
around a photograph that takes place in a crime scene or a location. The
analyzer is unique in looking for evidence at a closer detail through
zooming and panning the image.
To use the Esper, click any one of the available photographs that were
uploaded from a full print or a videodisc. The photograph will be presented
in full screen.
Move the photograph by pointing the corner to any border that the cursor
will turn into a blue cursor direction and click on it to move there.
If you spotted something interesting, click and drag into a box that will
zoom into that part of the image. If done correctly, the analyzer will
automatically close up on the evidence McCoy's looking for.
Be patient when looking for evidence in a photograph since it takes a
little practice to find one or more clues. You can still refer to the
walkthrough below this guide to know what evidence you should locate.
-----------------------------------------------------------------------------
4.6.13 GAME ENDINGS
-----------------------------------------------------------------------------
Depend on your decisions, the ending may vary and so far, there are about 12
endings in the game.
The ending will determine McCoy's actions such as:
- The number of DNA pattern information.
- His love interest.
- The number of Replicants retired or spared.
- The number of human killed by mistake.
-----------------------------------------------------------------------------
5.0 WALKTHROUGH
-----------------------------------------------------------------------------
This game is a giant and so is this walkthrough. It's not only just covering
up the main part of the game but also random events that you might end up
while on the case.
Brady Games also released the guide of this game as well and has no page
scans seen online. But in comparison to this guide, it may be inaccurate at
times since this game is hoarded with lots of random events and may have been
based from the early version of the game like every guide does.
This walkthrough will refer you, the player, as "McCoy" throughout the
entire section. Sometimes you will be referred as "you", whenever the guide
notice something the player will only see or see first.
If you notice something that I may have overlooked, please e-mail me and
I'll try to update this guide as soon as possible.
Okay, let's start our journey.
-----------------------------------------------------------------------------
5.1 ACT 1
-----------------------------------------------------------------------------
CUTSCENE
--------
When you start the game, you'll see an Esper computer style opening. Next,
you'll come into a familiar introduction just like the movie. Then, it cuts
off to an animal wholesale where Lucy is about to leave from work. Suddenly,
a tough looking guy approaches in. He's a Replicant and his name is Clovis.
He brought along a guy with a meat cleaver who is Zuben. His face was not
seen here. Both of them are threatening Runciter with a snap on his right
hand and all his animals are being executed.
Later, you'll see our hero, Detective Ray McCoy who nearly sleeps while
cruising in his spinner as he heads back to the police station. On the
ground floor, he went to see Bryant but Guzza's sitting on his desk. Bryant's
at the hospital due to food poisoning. But Guzza has a job for McCoy where a
murder was made at Runciter's Animals last night. As he heads back to the
roof, his partner, Crystal Steele is waiting for him up there. She talks
about stuffs and magic. And McCoy flies to the crime scene.
--------
GAMEPLAY
--------
REMINDER!
---------
Before you start doing anything with this guide, go to the options menu and
click "User Choice" so that you can ask all of the conversation. Also, this
guide was written for Medium and Hard difficulty only though Easy difficulty
is compatible too.
Alright, let's continue!
----------------------------
RUNCITER'S ANIMALS - OUTSIDE
----------------------------
As McCoy reaches the crime scene, pick up the chrome debris. Officer Leary
will approach to McCoy and asks about his discovery.
Talk to him twice to learn about the crime scene.
Head to the fire hydrant and click on it. McCoy will state that there are
some scratches of black-painted flakes on it.
Head to the left part of the entrance door and click on it. Officer Leary
will tell him that the suspect may have broken in with a crowbar or
something.
Finally, click on the crowd on the left side of the screen where McCoy will
ask Leary to interview the witnesses. Enter Runciter's Animals to continue.
---------------------------
RUNCITER'S ANIMALS - INSIDE
---------------------------
Inside, McCoy will notice bloody shoeprints and states that the two suspects
had entered the premise.
Talk to Runciter by clicking on him.
Talk to him about the suspect's motives and his relationship with Tyrell
Corporation.
Talk to him about Lucy, he'll describe the girl's appearances and how did
she get to work for him.
Then, click him one last time to ask Runciter to give McCoy the reference
letter from Lucy.
Now click on the camera above near the tiger cage to ask Runciter to give
McCoy the surveillance disc.
Pick up the shell casings near the entrance.
Now head to Lucy's desk in front and pick up the toy dog and a chopstick
wrapper on the floor. Then, pick up the candy bar on the desk.
Leave Runciter's Animals by heading down the area.
----------------------------
RUNCITER'S ANIMALS - OUTSIDE
----------------------------
Outside, McCoy will feel curious about the murder scene.
Click on Officer Leary twice to get the reports from the two witnesses.
Finally, leave the scene by taking McCoy into his spinner and return to the
police station.
NOTES
-----
You will need to be patient when gathering the two reports from the
witnesses. To avoid waiting for a long period of time on this, do not skip
the conversation between McCoy and Runciter inside the premise.
McCoy will only get the information from the two witnesses after he finishes
talking to Runciter and gathered all clues inside the outlet.
---------------------
POLICE STATION - ROOF
---------------------
As the spinner lands on its pad, enter the glowing elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 3rd floor.
--------------------------
POLICE STATION - 3RD FLOOR
--------------------------
In there, talk to Dino Klein and he'll bring you the following info of the
evidences found at the crime scene:
a) The dead animals were chopped with a butcher knife but were discovered
that their bodies were artificial during autopsy.
b) The black paint from the fire hydrant belongs to a ground car.
c) The chrome debris was identified from a 1995 Pontiac.
d) The shotgun shells were ejected from an Off-World military weapon.
Once he's out of answers, return to the elevator.
NOTE
----
This is the only time you can meet Dino Klein. He won't appear in later
acts.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 2nd floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Enter the armory room on the left to visit Sergeant Jack Walls. He'll greet
and talk to McCoy automatically.
Head outside and enter the Esper room on the right.
Access the Esper screen on your left. Two new photographs will be uploaded
from the disc.
Select the first photo and zoom in the following clues:
a) Lucy's anklet on her left leg.
b) Lucy's face.
c) Lucy's work desk.
Exit and select the second photo. Then, zoom in the following clues:
a) Clovis' face.
b) Clovis' boots.
c) The ground car's license plate.
d) The full rear of the ground car.
Exit the analyzer and update McCoy's K.I.A. by accessing the mainframe on
the right side of the room.
Exit the room.
Click on the notice board. They're just some useless junk.
Click on the cigarette butt below. It was belonged to Crystal Steele.
Head inside the elevator and head to the 1st floor.
RANDOM EVENTS
-------------
The news reporter will either broadcast one of the following reports as you
enter this floor:
a) The Nexus 5 Replicants are to be pulled out from Off-World.
b) The cleanup at the Kipple as announced by the governor.
c) A violent street crime report.
The mainframe will add Steele's case, "Factory Bombing" into your K.I.A.
sometimes lately in Act 1 and earlier in Act 2. You'll only get one of
three audio recordings sometimes.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 1st floor.
--------------------------
POLICE STATION - 1ST FLOOR
--------------------------
Run down to Bryant's office and report in to Guzza.
Exit the office and head up to the basement.
-------------------------
POLICE STATION - BASEMENT
-------------------------
Talk to Spencer Grigorian behind bars on McCoy's left.
Ask him about the protest and C.A.R.S. (Citizen Against Replicant Slavery).
Optionally save a new game here. Administer him the Voigt-Kampff. During the
test, Spencer will always be resulted as human.
Return to the elevator down the lower left.
RANDOM EVENTS
-------------
If the mainframe provided McCoy all the clues from Crystal Steele's case
"Factory Bombing", he can talk to Spencer Gregorian about the protest and
C.A.R.S. Make sure to have all three audio recordings first.
Sometimes, McCoy may not have the two interrogation audio recordings. This
may alter Grigorian's line when McCoy visits him in order for the game
to continue.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the rooftop.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the spinner and head to Chinatown.
-------------------------------------------
CHINATOWN - HOWIE LEE'S SUSHI BAR - OUTSIDE
-------------------------------------------
Talk to Gordo who is sitting near McCoy until he leaves. Zuben will go back
into the kitchen.
Talk to Howie Lee and ask him twice about the evidence from Runciter's
Animals. After that, ask him about Lucy and Zuben then buy a noodle soup
from him through a small talk. It costs 10 chinyen.
NOTES
-----
If McCoy talks to Zuben first, Howie Lee will warn him as he enters the
kitchen. Gordo will later leave the area automatically.
Talking to Gordo isn't necessary. But he may not show up later in Act 2.
If Zuben is outside, Howie will ask him whether he recognized Lucy if McCoy
asks him about her. This will happened if you talk to Howie about Lucy first.
-------------------------------------------
CHINATOWN - HOWIE LEE'S SUSHI BAR - KITCHEN
-------------------------------------------
Talk to Zuben and ask him about Lucy or try to administer him a Voigt-Kampff
test.
Choose anyone of them and he'll throw the soup on McCoy. Before this
happens, click many times as quickly as you can before McCoy slips into it.
Follow Zuben outside the kitchen through the backdoor.
NOTE
----
If McCoy didn't have a photo of Lucy's face yet, he can still ask him about
her. Talk to him again and McCoy will ask him to take the Voigt-Kampff.
If McCoy failed to avoid this event, Zuben will successfully escape the
scene and will appear later at the near end of Act 1.
--------------------
CHINATOWN - ALLEYWAY
--------------------
As McCoy chases Zuben, he'll stumble upon a homeless man.
McCoy can optionally ask him where Zuben goes to with a small charge of 10
chinyen.
Pick up the license plate inside the dumpster next to the door.
Continue through the door.
NOTES
-----
If McCoy kills the homeless man, he can confess this mistake to Lt. Guzza in
Bryant's office.
After killing the homeless man, McCoy can dispose the body into the dumpster
where he will be seen in later acts. However, he can't pick up the license
plate anymore.
Sometimes, if McCoy didn't dispose the body of the homeless man into the
dumpster after finding the license plate and killing him, his body will
"drag" into the other side of the alleyway where he suddenly resurrects. But
he can't shoot him again.
If McCoy picks up the license plate from the dumpster before talking to the
homeless man, he won't be able to talk or shoot him as he walks away.
-----------------------------
CHINATOWN - ABANDONED CARPARK
-----------------------------
Head upstairs.
Go straight to the door. Zuben will jump in from behind.
Choose McCoy's moment. Retire or spare him.
a) Real Blade Runner
Keep shooting him until Zuben is retired.
Pick up the photo of him from his body.
b) Replicant Sympathizer
Aim the blaster properly on Zuben first. Then, disarm it as McCoy tells
him who he is. Zuben will escape later.
Exit the hallway and enter the opened garage door or go back into the
alleyway and head outside the sushi bar.
If McCoy takes the garage door, Gaff will be there to talk to him about the
Moonbus.
After he leaves, head inside McCoy's spinner and return to the police
station.
NOTES
-----
Gordo will meet McCoy if he retires Zuben. He can dodge Gordo by going
outside the garage door where Gaff's spinner is stopping by.
If you rearmed McCoy and shoot Zuben after sparing him, he'll shout "Suck on
this, skinjob!" while he escapes.
If McCoy spared Zuben, Gaff will question him for letting him go instead of
VK'ing before retiring him.
If McCoy left the scene back to the alleyways, Gaff will later meet him on
the roof of his apartment.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 2nd floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Head into the Esper room and access the mainframe to update McCoy's K.I.A.
Head back into the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 1st floor.
--------------------------
POLICE STATION - 1ST FLOOR
--------------------------
Meet Lt. Guzza in Bryant's Office and talk to him.
Leave the office and head into the elevator to the roof.
NOTES
-----
If McCoy killed the homeless man in an alleyway at Chinatown, he will have
the option to confess Guzza about the incident. This option will remained
there in further acts if you don't click on this conversation thread now.
Guzza will give McCoy 200 chinyen if he retires Zuben.
If McCoy didn't get his reward from Guzza, the game will give him the
reward in the beginning of Act 2 automatically.
---------------------
POLICE STATION - ROOF
---------------------
Head into the spinner and return to his apartment.
------------------------
MCCOY'S APARTMENT - ROOF
------------------------
Go inside the elevator.
NOTES
-----
If McCoy failed to avoid Zuben's attack in Howie Lee's kitchen, he'll run up
to him as you're near the elevator. Retiring him is the only option here.
Gaff will meet McCoy after retiring him.
If McCoy didn't meet Gaff in Chinatown after retiring Zuben there, he'll
meet him here.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Click on the big button that will take McCoy to 88th floor.
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
As Maggie approaches McCoy, click on the table next to him to feed her.
Go to his bedroom. He'll automatically walk to the balcony outside stating
his first encounter on a Nexus-6 Replicant.
Exit the balcony and click on the vidphone with a flashing red light on it.
Depending on McCoy's action on Zuben, Lucy or Clovis will either send you a
voice message.
a) If he spared Zuben, Lucy will thank McCoy for saving her uncle.
b) If he retired Zuben, Clovis will recite a poem to McCoy.
Go inside the bathroom to clean him up.
Put McCoy to sleep to end Act 1.
NOTE
----
If McCoy retires Zuben in his apartment, there won't be a voice message
waiting for him in his bedroom. The same goes when he backstab Zuben in the
abandoned carpark.
-----------------------------------------------------------------------------
5.2 ACT 2
-----------------------------------------------------------------------------
CUTSCENE
--------
It begins in a strange purple area with stuffs and dogs floating around the
area with a big, fat man inside. He is Marcus Eisenduller. Then, a call came
in by a delivery guy from Kingston Kitchen. Marcus lets him in and tells him
to shut down the gravity. Everything falls with him. After a long talk, the
delivery guy then asks him about Nexus-6. He's a Replicant too and his name
is Sadik. Marcus refused to speak about it and asks him to leave. Then, the
Rastafarian threatens him for the information. He then told him that he'll
find the answer he wants at DNA Row. After they're done, Sadik shoots the
camera before he finishes him.
LOCATION UNLOCKED
-----------------
The police station is now accessible from McCoy's apartment on foot.
--------
GAMEPLAY
--------
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
The vidphone is ringing in McCoy's bedroom. He'll answer the phone
automatically. It's Lt. Guzza. He reports about an explosion at the Tyrell
building and its security has the whole footage of the incident. McCoy will
be given the disc if he goes there.
Exit the bedroom.
Call and feed Maggie before leaving the apartment.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Go to the roof by clicking the top button.
------------------------
MCCOY'S APARTMENT - ROOF
------------------------
Head inside the spinner and go to the police station.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the first floor.
--------------------------
POLICE STATION - 1ST FLOOR
--------------------------
Head inside Bryant's office and pick up the weapons order form.
Head back into the elevator.
RANDOM EVENT
------------
If Guzza is inside, McCoy won't be able to pick up the form. It will stay
there and cannot be picked up even if he's not there later.
NOTES
-----
The weapons order form is not necessarily needed to be taken as Sergant Walls
will give McCoy the shipping form, which is exactly the same form found in
Guzza's desk.
This form will not be available after McCoy picked up the shipping form from
Sergeant Walls.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to 2nd floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Go inside the shooting range on the left side.
Click on the grey box. McCoy will guess that Guzza is planning on taking a
small city with this new weapon shipment while talking to Jack.
Ask Jack to give McCoy the shipping form.
Exit the room.
Head back into the elevator.
NOTE
----
The weapons order form will not be on Bryant's desk after picking up the
shipping form.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Head up to the roof.
---------------------
POLICE STATION - ROOF
---------------------
Get inside the spinner and travel to the Tyrell building.
-----------------------
TYRELL BUILDING - LOBBY
-----------------------
As McCoy reaches near the elevator, the security will give him the
surveillance disc.
Click on the elevator to go to Dr. Eisenduller's lab.
-------------------------------------------------
TYRELL BUILDING - DR. EISENDULLER'S LAB - OUTSIDE
-------------------------------------------------
Click on the console. McCoy will state that somebody's trying to access the
files from the Tyrell network numerous times.
Pick up the dragonfly earring below the console. He'll stated that this
bargain can be found mostly in Animoid Row.
Open the door into the gravity test room.
RANDOM EVENT
------------
Pick up the Tyrell Sales Pamphlet next to the dragonfly earring. If it's
there, that means the game has rendered somebody as a Replicant in later
acts. McCoy will mentioned according to the pamphlet whether it's an
entertainment model or a lolita model.
LOCATION UNLOCKED
-----------------
Animoid Row
------------------------------------------------
TYRELL BUILDING - DR. EISENDULLER'S LAB - INSIDE
------------------------------------------------
A photographer is taking pictures on the crime scene. He'll talk to McCoy.
Talk to him again to ask him about the earring McCoy found outside. He
thinks it belongs to Steele.
Pick up the dog collar.
Pick up the Kingston Kitchen takeout box.
Look at the dead little dogs where McCoy reminds them of his dog, Maggie.
Click on Eisenduller's body to pick up a detonator wire from his skull.
Tell the photographer to let McCoy know something else first from him before
leaving.
-------------------------------------------------
TYRELL BUILDING - DR. EISENDULLER'S LAB - OUTSIDE
-------------------------------------------------
Click on the console again to pick up Eisenduller's DNA pattern information.
Exit down to the lobby.
-----------------------
TYRELL BUILDING - LOBBY
-----------------------
Steele will meet McCoy after exiting the elevator. Ask her about her case or
what she's doing here and she'll leave the lobby.
Now talk to the security about everything.
Exit the lobby by taking down the stairs where Steele exits.
Go back to the police station.
NOTES
-----
If McCoy didn't ask the security on how to meet Dr. Tyrell, he won't be able
to ask Guzza in requesting an appointment with him.
If McCoy has one of the audio recordings from Crystal Steele earlier, she
won't tell him that it will be uploaded into the mainframe at the police
station.
---------------------
POLICE STATION - ROOF
---------------------
Head inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 2nd floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Enter the Esper room.
Access the Esper. It will upload one new photograph from the disc given by
Tyrell's security guard from the lobby.
Click on the new photograph and zoom in the following clues:
a) Sadik's face.
b) The object of Sadik's left hand.
c) The dog's head on the very left.
d) The takeout box of Kingston Kitchen.
Exit the analyzer.
Access the mainframe to update McCoy's KIA.
Exit the room.
Head back into the elevator.
NOTE
----
The photograph shows all the items McCoy have picked up from the crime scene.
He'll make the same description here as he zooms in on these items.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the first floor.
--------------------------
POLICE STATION - 1ST FLOOR
--------------------------
Visit Guzza in Bryant's office.
Ask him for a request to visit Dr. Eldon Tyrell. Then, ask him for some
money and report in about Bryant again. Guzza will give him 100 chinyen.
Exit the office and head back into the elevator.
RANDOM EVENT
------------
Guzza may not be in, so McCoy won't be able to ask the request. Thus, he
won't be able to meet Dr. Tyrell. But the game can still progress though.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Head to the roof.
---------------------
POLICE STATION - ROOF
---------------------
Get inside the spinner and head back to the Tyrell building.
-------------------------------------
TYRELL BUILDING - DR. TYRELL'S OFFICE
-------------------------------------
McCoy will automatically enter Dr. Tyrell's office instead of the lobby
here.
CUTSCENE
--------
We see a shot of the owl and then a close up view of Rachael approaching
to McCoy.
Rachael will appear and talk to McCoy. Then, the view will be shaded when
Tyrell appears.
After they left, exit Dr. Tyrell's office.
Go to Animoid Row.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Talk to the fish dealer near McCoy's spinner. Make sure she is visible
enough to click on her. She'll recommend him to buy a baby barracuda as he
asks about the insect jewelry and tells him to go to the dragonfly stand
above the area to meet the insect dealer.
Head above where Hasan and the dragonfly stand are.
Talk to Abdul Ben Hasan three times. He'll talk about his business, the
insect dealer in the dragonfly stand and Bob Gorsky, the owner of a gunshop,
which he becomes upset after asking him one last time.
Now talk to the insect dealer in the dragonfly stand about the earring.
She'll tell McCoy to try out the pawn shop in Hawker's Circle.
Talk to her about her merchandise. She'll offer him a dog bracelet named
"Maggie". Buy the bracelet. You won't regret it and it costs only 15 chinyen.
Go to the left side of the street and head into Bullet Bob's Runner Surplus.
NOTES
-----
If McCoy tries to touch the scorpion in the box, the insect dealer will warn
him about it. When he touches it again, the dealer will think he's going to
die soon. But he's still standing. Perhaps McCoy isn't what he thinks he is.
If McCoy talks to the insect dealer about the merchandise first, he'll talk
about the scorpions to her.
If McCoy runs out of cash, he will not be able to buy the bracelet from the
insect dealer.
Crystal Steele can be seen hanging around Animal Row only for this act.
-----------------------------------------
ANIMOID ROW - BULLET BOB'S RUNNER SURPLUS
-----------------------------------------
Bob will talk to McCoy about his .45 blaster and he'll tell him he's a Blade
Runner.
Click on him to continue talking to McCoy.
Now talk to him about weapons. He'll point out on Izo, the owner of the pawn
shop in Hawker's Circle.
Then, talk to him about Hasan. He'll explain what really happened between
them.
Talk to him again and he'll think that McCoy's doesn't look like a Blade
Runner unlike Steele or Gaff.
Now talk to him about taking the Voigt-Kampff. He'll volunteer the test.
During the test, the machine may either conclude Bob as a human or a
Replicant.
Lastly, talk to him about ammunitions. He'll offer McCoy 24 medium-rate
bullets for his handgun at 40 chinyen.
Leave the shop.
NOTES
-----
Bob will upgrade McCoy's K.I.A. if you don't talk to him about Hasan first.
The upgrade costs 50 chinyen.
Bob can be killed if he was not given the Voigt-Kampff yet or after the
machine identified him as a human or a Replicant.
Killing Bob after the VK identified him as a human or before he takes the
test will not affect McCoy to confess Guzza even though he will state his
mistake.
Letting McCoy hold up his gun longer will cause Bob to shoot McCoy.
Opening up his gun the second time will cause Bob to shoot McCoy.
McCoy can only buy the 24 medium-rate bullets in Act 2. His shop will be
closed in Act 3 and 5.
Talking to Bob about Hasan first will make him mad when McCoy wants to
administer him to take the Voigt-Kampff.
If McCoy doesn't have enough money, he won't be able to buy the 24
medium-rate bullets. Bob will not response anything about it.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Enter Hawker's Circle through the small insertion on your left from Bob's.
------------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - KINGSTON KITCHEN
------------------------------------------------
Talk to Isabella the first time. She'll introduce herself to McCoy.
Ask her about Sadik. She'll say she never seen him before.
Now ask to her about Marcus Eisenduller. She'll say she remembers him for
ordering her recipes all the time. That man can't eat.
Buy some stew from her. It looks tasty and she'll charge him free for it.
Head down the alley to China Bar.
-----------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - CHINA BAR
-----------------------------------------
Talk to the barkeep and he'll give McCoy a drink on the house.
Talk to him again and he'll ask him about the bracelet he bought. McCoy will
ask for another drink automatically but this time with a price of 5 chinyen.
Go to the Green Pawn down from the right.
NOTE
----
McCoy can drink as much as he wants here for only 5 chinyen.
------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - GREEN PAWN
------------------------------------------
If Izo's outside his shop, talk to him. He'll tell McCoy that he has 2
minutes to do so.
After McCoy asked about him, you'll have a list of conversation threads,
talk to him about the dragonfly jewelry and the weapons or Grigorian. He'll
pick up an antique camera and snaps right in front of McCoy with its flash
and runs away from him.
Click on the camera near the locked door to pick up the two photographs.
Shoot the door lock to open it.
Open the floorboard and climb down.
Click on the weapons below the screen. McCoy will learn that Izo's a big time
arms dealer.
Climb back up the ladder to exit the pawn shop and Hawker's Circle or follow
down to the sewers and climb up the ladder on his left where McCoy will
reach outside Animoid Row.
RANDOM EVENT
------------
Guzza will appear in this part of the area. If this happens, he may not
appear back at Bryant's office.
If McCoy did not have the two interrogation recordings and have already
spoken to Grigorian with a different line by him, he will only have to ask
Izo both about the weapons and dragonfly jewelry.
Sometimes in the conversation thread, "Shell Casings" were shown instead of
"Weapons" even if McCoy has found most of the clues related to the arms
dealing case.
If the pawn shop's basement has a radiation goggles in it, this means Izo is
a Replicant.
NOTES
-----
When skipping conversations with Izo, he won't leave McCoy since the
conversation didn't reach 2 minutes as Izo stated from the beginning.
Talking to Izo about Grigorian first will make him angry, eventually
escaping the area from McCoy.
If McCoy haven't meet Spencer Grigorian yet, Izo may not feel pissed off
about it since he doesn't know much about him.
If McCoy haven't talk to Bob Gorsky about the weapons yet, he will only ask
about the shell casings to Izo. Talking about it and the dragonfly jewelry
will not make Izo run away.
If McCoy didn't pick up the weapons order form or the shipping form or both
and never talk about the weapons shipment at all to Jack in the police
station, he will have no idea about the weapons found underneath Izo's pawn
shop.
If McCoy never talks to Grigorian but to Bob Gorsky instead, Izo will escape
from McCoy after talking about the dragonfly jewelry and weapons mentioned
by Bob.
If McCoy didn't talk to the insect dealer, he'll ask Izo about the insect
jewelry instead of dragonfly since he has no clue what insect is this.
If you walk up to China Bar, notice the door of the Pawn Shop suddenly opens
when the camera moves to the bar.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
RANDOM EVENT
------------
Outside Animoid Row, three things can either happen between McCoy and Izo.
a) Izo's Death
If McCoy came out from the sewers, Izo will aim his sword at McCoy and
attacks him. Luckily, Steele will shoot him from McCoy's back.
If McCoy came out from Hawker's Circle, Izo will run away if you click on
him or shoot him. Steele will shoot him as she appears.
b) Izo's Under Arrest
If McCoy came out from the sewers, Izo will aim the sword at McCoy and
attempts to slash him. Fortunately, Steele stops Izo from his back and
follows her to the police station. Freeze, Yoshi!
If McCoy came out from Hawker's Circle, Izo will run away if you click on
him. Steele will stop him in front of Izo and follows her to the police
station.
c) Letting Izo Escape
If McCoy came out from Hawker's Circle and didn't stop Izo from walking
straight to the right, Steele will pissed off at McCoy for not stopping
him.
If you have the radiation goggles, enter Bullet Bob's Runner Surplus.
NOTES
-----
If Izo was arrested, McCoy can go to the police lockup and talk to him. This
means that Izo is human.
If Izo was shot down, this means he's a Replicant.
-----------------------------------------
ANIMOID ROW - BULLET BOB'S RUNNER SURPLUS
-----------------------------------------
Talk to him about the radiation goggles you've found under the pawn shop.
Bob will explain that it was a reward to civilians who retires a Replicant.
Exit the gunshop.
NOTE
----
If you haven't talk to Bob about Hasan yet, he will provide you full
information about the radiation goggles, and will be uploaded into the
K.I.A..
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Head back to the spinner. McCoy will mention that there's an area that is
not protected by Tyrell Corporation, DNA Row. Head there now.
LOCATION UNLOCKED
-----------------
DNA Row
-----------------
DNA ROW - OUTSIDE
-----------------
Here you can choose which one of the two buildings you would like to enter
first. We'll first head into Dermo Design main entrance.
REMINDER!
---------
Save your game in this area before entering Dermo Design.
RANDOM EVENT
------------
Gordo may roam around DNA Row here if McCoy talked to him earlier in
Chinatown. He can ask him three times. But only two if McCoy did not enter
Dermo design yet. He'll only talk about his show at Nightclub Row and the
suspicious people around this sector.
Gaff will be roaming around the area as well.
NOTE
----
If you haven't visit Gordo the first time in Chinatown, he may not be
wandering around DNA Row.
----------------------
DNA ROW - DERMO DESIGN
----------------------
Moraji's been cuffed up next to a timed detonator. Shoot the cuffs to free
him.
Get out of the building fast.
NOTES
-----
Shooting Moraji will not affect anything to McCoy. But he must still get out
of the building before it explodes.
Shooting the detonator or attempting to defuse the detonator will explode the
building with you and Moraji still inside.
Standing by longer inside will cause the detonator to automatically explode.
Walking out of the building while Moraji is still inside will cause McCoy
unable to walk around DNA Row until it explodes.
The police officer will not arrive if the building explodes with Moraji
inside, dead or alive.
-----------------
DNA ROW - OUTSIDE
-----------------
Head down the road quickly before it explodes right behind McCoy.
A cop will show up later and McCoy will report the incident.
Take the service stairs to the first floor left of Dermo Design.
NOTES
-----
If Moraji survives the explosion, McCoy can talk to him before he dies.
If McCoy shoots Moraji after the explosion outside, McCoy will automatically
go to jail.
McCoy can head back inside Dermo Design to see what's left of it. McCoy's
description will be updated into the K.I.A. whether it's an amateur or an
expert work.
McCoy's lines will alter depending whether he'll be able to get the last
information from Moraji before he dies or not.
--------------------------------------
DNA ROW - DERMO DESIGN - TWINS' OFFICE
--------------------------------------
Click on the mannequin's bald head. McCoy will pick up a letter from
Runciter's Animals full of cash inside own by one of the Twins named Lance.
He'll get 200 chinyen from it.
Next to it is a computer screen, click on it. You'll hear a voice message
from J.F. Sebastian to the Twins about getting Tyrell to rehire them.
Click on the old vidphone on the right.
Exit the building.
NOTE
----
The joker on the left can be activated by clicking on it. Click on it again
to de-activate it.
If McCoy plays with the mannequin's head by clicking on it numerous times,
a clanking sound will occurred, indicating that the head's mechanism is
broken and cannot be close back anymore.
-----------------
DNA ROW - OUTSIDE
-----------------
Go to the right side of the street.
Enter EyeWorld.
------------------
DNA ROW - EYEWORLD
------------------
When McCoy enters the building, Chew will either be frightened or shocked
later or ask him to come back later.
Talk to him. He'll tell McCoy about Moraji and the Twins.
Talk to him again about what happened to Moraji just now.
Ask him all the conversation threads to him. He'll tell you where J.F.
Sebastian lives and many other things.
Leave the building.
NOTES
-----
If McCoy didn't meet Moraji yet, he can only speak to Chew about
Eisenduller's death.
McCoy can only visit Chew in this act.
-----------------
DNA ROW - OUTSIDE
-----------------
Go to the small alley next to EyeWorld.
---------------------------
BRADBURY BUILDING - OUTSIDE
---------------------------
Enter the Bradbury.
--------------------------
BRADBURY BUILDING - INSIDE
--------------------------
Go deeper into the building by either the stairs below or the elevator on
the left.
Enter the door on the right side of the screen.
Run down to the lower right of the entrance.
In the lab, plug the hub that's near the chair. The printer will resume its
work.
Click on the printer to pick up Sebastian's DNA pattern information.
Go through the door above on your left.
Follow the shadow on the left you just saw.
Climb up the ladder in the dark bathroom where the shadow goes.
It's Sadik! Follow where he goes.
Break down the right part of the wardrobe to climb up to the roof.
Sadik drags him up and kicks him down instantly. Clovis will stop him before
the conversation ends for the next chapter.
NOTE
----
McCoy can roam around the Bradbury Building to explore the scenes taken from
the 1982 feature film. There are many things he can interact with including
Bear and Kaiser.
In the billiard room, there is a synthethic android you can destroy. Point
on top of it on the left until the target cursor turns red. When going back
forward around the room, you'll notice that the scene was not transitioning
with the now broken android. This was probably missed out by the developers.
-----------------------------------------------------------------------------
5.3 ACT 3
-----------------------------------------------------------------------------
--------
CUTSCENE
--------
McCoy's tied up on a chair. Sadik is impatient to finish him, but Clovis
believes that he'll return to the family soon. Then, we suddenly see a view
of an Off-World area where McCoy is standing there and Lucy is playing
around. A dream or not, he wakes up with Lucy sitting near him. McCoy </pre><pre id="faqspan-3">
promises that he won't hurt her. She leaves and warns that her father will
be back soon.
--------
GAMEPLAY
--------
LOCATION UNLOCKED
-----------------
Bradbury Building
-----
NOTES
-----
In this act, you'll have 3 characters that will render randomly to be either
a human or a Replicant. The last one of the three will always be rendered as
the hunted Replicant.
The body of the homeless guy McCoy disposed in Act 1 will be taken away here
if he re-visit Chinatown's alleyway.
McCoy's K.I.A. may be updated here
---------------------------------
YUKON HOTEL - REPLICANT'S HIDEOUT
---------------------------------
While McCoy's tied up on the chair, hop to the radiant near the left of the
wall ahead and he'll free himself.
Pick up the cheese near the chair. McCoy will state that it is a contraband
item that was smuggled in.
Go to the right side of the room.
Pick up the rag doll and the token from Hysteria Arcade. You'll now have a
new location to Hysteria Hall.
Pick up the photograph.
Exit the room by taking the lower left hallway.
LOCATION UNLOCKED
-----------------
Hysteria Hall
Nightclub Row
-------------------
YUKON HOTEL - LOBBY
-------------------
Either wait for Leon to see you after he threatens the hotel owner or click
on him to talk.
He'll tell McCoy that he wants his photo back from the police who inspected
his room. He'll leave the hotel.
Enter Leon's room behind McCoy.
NOTES
-----
McCoy can speak to the hotel owner again after he re-enters the hotel from
the main area of DNA Row.
If McCoy enter Leon's room when Leon is threatening the hotel owner, and
then re-enter the hotel from DNA Row, the hotel owner will yell at McCoy
for not taking action on the situation.
-------------------------
YUKON HOTEL - LEON'S ROOM
-------------------------
Click on the bathtub to pick up a strange scale.
Click on the drawers to pick up Holden's badge.
Exit the room.
-------------------
YUKON HOTEL - LOBBY
-------------------
Take the left to exit the hotel.
---------------------
YUKON HOTEL - OUTSIDE
---------------------
Click on the car's interior. McCoy will state that he will check the car in
the mainframe at the police station to match the car from the crime scene.
Pick up the lichen dog wrapper. McCoy will recognize that it was made by
Mia and Murray who runs the business at Hysteria Hall.
Take the left to go back to DNA Row.
-----------------
DNA ROW - OUTSIDE
-----------------
Go inside the small alley near EyeWorld.
---------------------------
BRADBURY BUILDING - OUTSIDE
---------------------------
Head into the Bradbury.
--------------------------
BRADBURY BUILDING - INSIDE
--------------------------
Run down to Sebastian's front door. Sebastian will talk to McCoy.
Sebastian will introduce his home and let's him look around the building.
Talk to Sebastian about "Moraji and Chew", "Eisenduller", "Tyrell",
"Robbery" and any one of the 3 threads available. Sebastian will later
realize he's a Blade Runner and asks him to leave.
Leave the building.
NOTE
----
Talk to Sebastian besides that was highlighted here will make him realize
McCoy's a Blade Runner quickly. Saving here is recommended if you want to
know more about his response for each of the threads.
---------------------------
BRADBURY BUILDING - OUTSIDE
---------------------------
Go into the left alley beside the Bradbury to DNA Row.
-----------------
DNA ROW - OUTSIDE
-----------------
Run down the street into the corner where McCoy's spinner was parked off
screen.
Go back to the police station.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Head into the second floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
RANDOM EVENT
------------
The news may broadcast a report about a Blade Runner who retired a Replicant
in public when McCoy first enter this floor.
Enter the Esper room.
Access the Esper computer. It will upload 3 new photographs.
Click on the first photo with McCoy on it.
RANDOM EVENT
------------
There are two variants for the photograph taken by Izo. If you have either
one, zoom in one of the possible clues:
a) Dektora in the black dress.
or
b) Dekkard's right hand holding a strange scale to the fish dealer.
Exit the photo.
Click on the second photo where Clovis and Dektora are and zoom in the
following clues:
a) Clovis' face.
b) The camera glowing in red.
Exit the photo.
Click on the Moonbus photo and zoom in the following clues:
a) Clovis' face.
b) Sadik's face.
c) McCoy's face.
d) The reflection on McCoy's right.
Exit the photo.
Access the mainframe to investigate the car McCoy found while updating his
K.I.A..
RANDOM EVENT
------------
There are two types of conclusions on the car that McCoy may have either one
of them:
a) The car was belonged to a man named Gavin Kelly and he had reported to
the police 2 months ago that it has been stolen.
or
b) The car was belonged to a woman named Dektora who bought it at a used car
lot in Hysteria Hall.
Exit the room.
Head back to the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the first floor.
--------------------------
POLICE STATION - 1ST FLOOR
--------------------------
Meet Guzza in Bryant's office.
Talk to him about Holden's badge. He'll mention that Deckard was there on
the case and states that he has retired the Replicant who shot Holden
recently.
Exit the office.
Head back to the elevator.
RANDOM EVENT
------------
Guzza may not be in Bryant's office sometimes.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the roof.
---------------------
POLICE STATION - ROOF
---------------------
Enter the spinner and go to Hysteria Hall.
-----------------------
HYSTERIA HALL - OUTSIDE
-----------------------
Talk to Mia and Murray who are arguing outside about something from their
old days. They'll give him a lichen dog.
Ask them about Lucy. They'll say they have met her either yesterday or
before.
Ask them about the cheese. They'll point out to Isabella for her stew's
secret recipe being taste a little strange.
Finally, ask them about the wrapper found from the abandoned car near Yukon
Hotel.
Enter Crazy Legs Larry Autos on the left of the arcade.
-------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - SHOWROOM
-------------------------------------------------
When McCoy enters the building, Larry will introduce himself to him. He'll
even show him the rarest car he ever had on sale.
Talk to him about the car registration. Larry will remember a blonde woman
who bought the '95 Pontiac.
Talk to him about Lucy. Larry thinks she might be at the arcade.
Go upstairs to see the hot spinners.
Go back downstairs. Larry will talk to him about them.
Exit the building.
-----------------------
HYSTERIA HALL - OUTSIDE
-----------------------
Head inside the spinner.
Go to Animoid Row.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Talk to the fish dealer about the scale you've found. She'll point out that
another Blade Runner has showed her the same scale too.
Talk to the insect dealer at the Dragonfly stand. She'll tell McCoy that her
friend told her that the earring was sold to a club owner from Nightclub Row.
Talk to her again about her business. She'll say her business will be
running good during the upcoming holidays.
Go to Kingston Kitchen in Hawker's Circle.
RANDOM EVENT
------------
Sometimes the scorpions crate is not at the counter. So if McCoy asks the
insect dealer about it, she'll say that she sold it to a beautiful lady in
black.
------------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - KINGSTON KITCHEN
------------------------------------------------
Talk to Isabella about the cheese. She'll admit that it was smuggled in by
her sister who is involved in the contraband. She'll also say that somebody
robbed the crate of empty boxes with the cheese hidden inside. The suspect
wears an ugly, bright-colored dress and a funny bowtie. Sounds familiar?
Go down to China Bar.
-----------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - CHINA BAR
-----------------------------------------
Talk to the barkeep about the security camera. He'll give you the
surveillance disc.
Exit Hawker's Circle.
NOTE
----
McCoy won't be able to get the disc from the barkeep if he didn't analyze
the photograph taken at China Bar by Izo.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Enter the spinner.
Go back to the police station.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the second floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Go inside the Esper room.
Access the Esper. It will upload one new photograph from the disc taken at
China Bar.
Zoom in the following clues:
a) Guzza in a grey suit from his back talking to a police officer.
b) Izo who was taking a picture of Clovis and Dektora.
Exit the analyzer.
Access the mainframe to update McCoy's K.I.A.
Exit the room.
Enter the elevator.
NOTE
----
From getting this evidence, Guzza is no longer available in Bryant's office.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the roof.
---------------------
POLICE STATION - ROOF
---------------------
Head inside the spinner.
-----------------------------------------------------------------------------
5.3.1 SEARCHING FOR THE SUSPECTS
-----------------------------------------------------------------------------
Right now, we're going to hunt the following suspects: Lucy, Dektora and
Gordo. Two of them will be either a Replicant or a human and the last one
will be a hunted Replicant. The game will choose these suspects randomly as
a Replicant or a human. Now, let's start off with the secondary suspects.
They are the two suspects who either one of them will run off or surrender.
-----------------------------------------------------------------------------
5.3.1.1 LUCY (HYSTERIA HALL - HYSTERIA ARCADE)
-----------------------------------------------------------------------------
If she can be seen right now in the arcade, approach and talk to her.
Ask her to take McCoy to her father, Clovis.
Ask her about what really happened at Runciter's Animals. She'll name the
two suspects, her father, Clovis and Uncle Zuben.
Now choose your side:
a) Real Blade Runner
Tell her to take the Voigt-Kampff test. She'll run away.
b) Replicant Sympathizer
Warn her about Steele, who is looking for her too. She'll thank McCoy
and leaves the arcade.
NOTES
-----
In order for Lucy to appear in Hysteria Arcade, McCoy must talk to Mia and
Murray, and Crazy Legs Larry about her first.
If Lucy is a Replicant now, she may be inside the Hall of Mirrors. McCoy
will either have to confront her, kill her or let her go just as what
he'll do if Lucy is a hunted Replicant.
-----------------------
HYSTERIA HALL - OUTSIDE
-----------------------
Enter the spinner and go to nightclub row.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
Head inside Taffy Lewis' nightclub on the right side of the sector.
-----------------------------------------------------------------------------
5.3.1.2 GORDO (NIGHTCLUB ROW - TAFFY LEWIS')
-----------------------------------------------------------------------------
If he's in there, talk to him. He's at the bar.
Ask him about the cheese or anything at once. He'll leave his lighter and
enters the stage.
Pick up the lighter and wait for him to call out McCoy from stage. Later,
he'll state who he really is and will run outside the club.
NOTES
-----
If the Tyrell Sales Pamphlet appears in Dr. Eisenduller's lab in Act 2, this
means that Gordo is a Replicant whether he holds a silver or a gold lighter.
If Gordo's lighter is painted in silver, he's a Replicant who was a member
of the Lightning Squad during the Battle of The Gemini.
If Gordo's lighter is painted in gold, he's a human usually. But sometimes,
he's a Replicant too who holds this lighter.
If Gordo asks McCoy "What if I pretend to be a Replicant?", it means he's a
human.
If Gordo asks McCoy "And what about yourself?", it means he's a Replicant.
If McCoy asks him about his job, Gordo will mentioned that he was hired by
Taffy after a snake dancer was put into permanent vacation.
In McCoy's K.I.A., Gordo's confession will be recorded if he asks him about
the cheese or his job.
McCoy can interact with the vidphone on the left side of the stage. Whoever
he's calling to doesn't response at all.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
There are two things that may happen to Gordo depending on the game after
coming out of the club:
a) Replicant
Gordo will approach and shoots McCoy if he's unarmed. He'll run into
Early Q's club and never to seen anymore.
b) Human
Gordo will challenge McCoy to shoot him. Don't do anything, he'll
approach him.
If McCoy lets him go, he'll run off the sidewalks and away after talking
to him about Clovis.
If McCoy arrests him, he will go to the police station together with
Gordo, who is behind bars.
NOTES
-----
If McCoy shoots him as a human, he'll be sent behind bars automatically.
If McCoys aims longer at Gordo as a human, he'll run away.
Go into Early Q's nightclub.
------------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - MAIN AREA
------------------------------------------------
NOTE
----
Because there are some other things that are needed to be done in this
nightclub besides looking for Dektora, the hunt will have to hold on first.
As McCoy enters the club, you'll see Guzza entering the VIP area from the
spinning seat on the left of the area.
Talk to Hanoi standing near the seats. He won't let McCoy enter the VIP area.
Not even the office though.
Take McCoy to the dancing girl above. Hanoi will follow him there.
Run to the spinning seat that will take him inside the VIP area.
----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - VIP AREA
----------------------------------------------
If Early Q's inside the VIP earlier, it means Dektora's inside. Talk to him.
Ask him about the jewelry and Lucy. He'll leave the bar later.
When he announces a dragonfly dance show, go to the stage on the left.
You'll see that Dektora is performing up there.
While the show is on, go back to the main VIP area via the rotating seat.
NOTES
-----
If McCoy leaves the VIP area after the show, Hanoi will leave the area too
and goes back to where he's guarding near Early's office. This will cause
you to have only one chance to enter his office unguarded.
If McCoy goes up the stage while the show is on, Hanoi will kick him out
of the club.
McCoy can go straight into Early's office after he announces the show in
the VIP area.
-----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - MAIN AREA
-----------------------------------------------
Enter the small room to his office between the seats and the bar above.
----------------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - EARLY'S OFFICE
----------------------------------------------------
Pick up the receipt on the desk. McCoy will state that Early has bought a
dragonfly belt, earring and anklet.
Click on the hidden surveillance screens behind his desk.
Pick up the disc near the portrait of Elvis Presley. Early will enter the
office and tells Ray to put the disc down as he has evidence that he might
be interested.
When he heads down to pour a drink for you, aim the gun at him before he
does so. He'll sit down.
Put it down so that Early will give you the photograph. He'll tell McCoy
that the guy in there is a Replicant, which is Clovis.
As he stands up, choose whether you want McCoy to keep the disc or not. For
the better, keep it.
Exit the office.
RANDOM EVENT
------------
If the scorpion box was not seen in the dragonfly stand at Animoid row, an
event will occur where you'll see a scorpion crawling on the couch in Early's
office the first time McCoy enters. He will be killed if he sits on the couch
or Early Q when he was forced by McCoy to sit down. He won't be able to pick
up the evidence he kept after this. This can also mean that Dektora is human.
NOTES
-----
The event above indicates that Dektora could be a Replicant.
If McCoy lets Early give him a drink, he'll pass out and gets kick out of
the club. As he's down, you won't be able to make him get up.
If McCoy didn't put his gun down after Early sits on the couch wanting to
give him the evidence, he will shoot him after a few seconds.
If McCoy kills Early, Hanoi will appear and finish him off with his shotgun.
-----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - MAIN AREA
-----------------------------------------------
Exit the area.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
Enter your spinner and go back to the police station.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Go to the 2nd floor.
--------------------------
POLICE STATION - 2ND FLOOR
--------------------------
Enter the Esper room.
Access the analyzer. It will upload 2 new photographs from Early Q's
nightclub.
Select the first photograph where it was taken in the backstage and zoom
in the following clues:
a) Early Q on the mirror.
b) The pink scorpion crate.
Exit the photo.
Click on the second photograph where it was taken in the dressing room and
zoom in the following clues:
a) Flowers hidden behind Clovis.
b) Lucy on the mirror.
Exit the photo.
Exit the analyzer.
Access the mainframe to update McCoy's K.I.A., one last time.
Exit the room.
Go inside the elevator.
-------------------------
POLICE STATION - ELEVATOR
-------------------------
Head to the roof.
---------------------
POLICE STATION - ROOF
---------------------
Go inside the spinner.
Go back to Nightclub Row.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
NOTE
----
Now that we finished looking for some evidences, let's meet Dektora at
Early Q's nightclub.
Enter Early Q's nightclub.
-----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - MAIN AREA
-----------------------------------------------
Go to the VIP area through the rotating seat.
NOTES
-----
If McCoy left the show before it ends, he won't need to distract Hanoi
since he'll stick at the VIP area all the time.
If McCoy left the show after it ends, he has to distract Hanoi to get
inside the VIP area.
----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - VIP AREA
----------------------------------------------
Enter the backstage.
-----------------------------------------------
NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - BACKSTAGE
-----------------------------------------------
Enter the dressing room. This is it.
-----------------------------------------------------------------------------
5.3.1.3 DEKTORA (NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - DRESSING ROOM)
-----------------------------------------------------------------------------
McCoy will pretend to be an audience while talking to Dektora.
Click on the flowers to talk to her about it.
Ask her about Early Q and the belt she's wearing. McCoy will later reveal
to her that he's a cop.
Now ask her about the black sedan. She'll say that she hasn't seen that
car for two days.
Finally, choose your moment:
a) Real Blade Runner
Ask her to take the Voigt-Kampff and administer it.
The machine will sometimes determined her as a human or a Replicant
during the test depending on the game. She'll run away after the test.
b) Replicant Symphatizer
Warn her about Crystal Steele who is also looking for her. She'll run
off.
McCoy can now take the card from the flower. It's nothing interesting
actually and was probably sent by Clovis.
NOTES
-----
McCoy can go down to Crazy Leg's Larry Autos in Hysteria Hall to show him
the photograph of Dektora. He'll remember the face, but that's all. If you
didn't investigate the wrecked car through the mainframe, it will be listed
as "Woman in Photo" since McCoy does not have her name yet.
If McCoy stands by in Dektora's dressing room for too long, Hanoi will
enter the room and kicks him out of the club.
McCoy will not be able to ask her about the black sedan if Gavin Kelly was
the car owner according to the police station's mainframe.
-----------------------------------------------------------------------------
5.3.2 THE HUNTED REPLICANT
-----------------------------------------------------------------------------
Now that two of the three has been found, it's time to hunt down the last
Replicant.
-----------------------------------------------------------------------------
5.3.2.1 LUCY (HYSTERIA HALL - HYSTERIA ARCADE)
-----------------------------------------------------------------------------
Lucy will scream out for help if McCoy either chooses to Voigt-Kampff her or
warn her about Steele. The cop will beat him down and take him somewhere for
interrogation with ex-cop Baker.
Fortunately, Steele shows up in time before they can torture McCoy.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
As McCoy in the underground platform, run to the right.
---------------
SUBWAY PLATFORM
---------------
Exit through the stairs into Nightclub Row.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
Both of them will travel back to Hysteria Arcade via Steele's spinner
after the conversation.
-------------------------------------------
HYSTERIA HALL - HYSTERIA ARCADE - MAIN AREA
-------------------------------------------
You'll notice Lucy running into the Hall of Mirrors.
After Steele's out of the scene, enter the Hall of Mirrors.
-------------------------------------------------
HYSTERIA HALL - HYSTERIA ARCADE - HALL OF MIRRORS
-------------------------------------------------
In here, you'll have two moments depending on your choice:
a) Real Blade Runner
In the Hall of Mirrors, Lucy will change paths to loose McCoy's sight
twice. The first one will have McCoy running through the top part of the
maze. Lucy will change the maze path again where he can catch her before
she escapes through the lower path. As he reaches where Lucy turns around
her way, arm the handgun. She'll return to that path where he can retire
her easily.
b) Replicant Sympathizer
Disarm McCoy's blaster and head to the exit point. While heading there,
he'll later catch and talk to Lucy that he put his gun away.
Lucy will tell everyone what he did to her. McCoy will automatically exit
the Hall of Mirrors.
You'll be in the main area of the arcade where McCoy reports the bad news
to Steele that may piss her off completely.
NOTES
-----
If McCoy lets Lucy run to the exit, Steele will shoot her in front of the
door. She'll say her last words and then Steele suddenly feels bad for
retiring a lolita skinjob created by Tyrell who happens to be a sicko
himself.
If McCoy didn't put his gun away in attempting to spare her life, he won't
be able to talk to her.
-----------------------------------------------------------------------------
5.3.2.2 GORDO - (NIGHTCLUB ROW - TAFFY LEWIS')
-----------------------------------------------------------------------------
Gordo will call out a cop from the stage and beat McCoy down where he'll be
taken somewhere for interrogation with ex-cop Baker.
Thankfully, Steele breaches in before they could torture him.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
As McCoy's in the underground platform, run to the right.
---------------
SUBWAY PLATFORM
---------------
Head up the exit stairs into Nightclub Row.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
McCoy will meet up with Steele. After the conversation, he will
automatically enter Taffy Lewis' nightclub.
----------------------------
NIGHTCLUB ROW - TAFFY LEWIS'
----------------------------
Gordo will run out of the club from the stage. Go back outside.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
Gordo holds a hostage while Steele tries to persuade him to let her go.
Here, you'll have two moments you can choose:
a) Real Blade Runner
Arm McCoy's hangun and aim at Gordo. Retire him.
b) Replicant Sympathizer
Let Steele handle the situation until she retires him.
NOTES
-----
If McCoy shoots the hostage, Gordo will escape while he'll be taken to the
police station's lockup.
If McCoy shoots Steele, Gordo and the hostage will run away while he'll be
taken to the police station's lockup.
If McCoy runs to Gordo, he will shoot him and escapes while he frees the
hostage.
-----------------------------------------------------------------------------
5.3.2.3 DEKTORA (NIGHTCLUB ROW - EARLY Q'S NIGHTCLUB - DRESSING ROOM)
-----------------------------------------------------------------------------
Dektora will call the police and draws the gun at McCoy after giving her the
VK test or warn her about Steele. The police will arrive and beat McCoy down.
He'll send him somewhere for interrogation by ex-cop Baker.
As he's about to get tortured, Steele breaches in and saves McCoy.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
As McCoy's in the underground platform, run to the right.
---------------
SUBWAY PLATFORM
---------------
Head up the exit stairs into Nightclub Row.
-----------------------
NIGHTCLUB ROW - OUTSIDE
-----------------------
McCoy will meet up with Steele. After the conversation, both will
automatically be in the VIP stage area of Early Q's.
------------------------------------
NIGHTCLUB ROW - EARLY Q'S - VIP AREA
------------------------------------
Notice Dektora running up the stairs in the stage area to the right. Steele
will head backstage.
McCoy can optionally pick up the flower card in the dressing room if he
hasn't done it yet.
Go up the stairs to the balcony and enter the projection room.
Dektora will blind McCoy by turning on the projector. Shoot it to shut it
down.
Climb up the ladder.
In this room, there are two moments you can choose:
a) Real Blade Runner
Aim anywhere around and shoot. McCoy will shoot all around the area,
causing to ignite the room on flames.
Dektora will come out in flames. Shoot her and she'll jump out of the
window.
Steele will come up and talk to McCoy.
b) Replicant Sympathizer
Disarm McCoy's gun and click anywhere around the room to talk to her.
She'll leave the place later. Climb the ladder back down to bring the bad
news to Steele.
NOTES
-----
If McCoy lets Dektora run to him on fire, he'll fall down to the projection
room with her.
McCoy can backstab Dektora after talking to her. When she's leaving, retire
her and Steele will come up to check him up.
Either one of these three hunted Replicants have been taken down, McCoy will
find out that his spinner is gone. Then, the police will report all units to
hunt down Ray McCoy for killing Izo.
Steele wouldn't want him to turn himself over to the police yet and instead
investigate what really happen. McCoy will head back down into the abandoned
subway or the old sewer passage at Hysteria Hall if Lucy was the hunted
Replicant.
NOTE
----
If you confess Guzza for killing the homeless guy in Act 1, Steele will ask
McCoy whether he killed a person or not despite his spinner have been towed.
Thus, the hunt cannot proceed and will move straight to Act 4 after McCoy
enters the abandoned subway.
-----------------------------------------------------------------------------
5.4 ACT 4
-----------------------------------------------------------------------------
--------
CUTSCENE
--------
The Twins have a surprise visit from Clovis and Sadik. Clovis then show them
their incept photos to make them realize they're Replicants too.
--------
GAMEPLAY
--------
NOTES
-----
Since the police are looking for McCoy in this act, it's best to re-enter an
area you want to be if he's surrounded by them. Killing them may not be easy
unless both the cops and McCoys are not ina tight space together. They will
usually run around your location sometimes and may shoot him if he didn't run
away quickly from them.
Rats are a threat to McCoy in the sewers but they aren't necessary to shoot
and can be avoided easily. If not, shoot them before they bite him to death.
Seldomly, three mutants will spawn near the way to McCoy's apartment, which
are the stairs leading down the sewer ladder and the pathway to the Kipple
in Act 5. One of the three mutants will attack McCoy by throwing projectiles
on him. Sometimes, they will be at the sewers intersection or the pipeline
Chinatown. They will usually spawn after meeting Guzza.
Bob Gorsky's shop is open in this act. But you can't ask him anything or buy
the 24 medium-power bullets if you didn't get them from Act 2 since he'll
shoot you straight after the police alerted him from a small intercom when he
enters the shop.
McCoy can now optionally enter Runciter's Animals again only for this act.
Since McCoy's spinner has been towed, the sewers are the only way he can
access to any destination you want him to go except the police station.
------
SUBWAY
------
Head to the left side of the screen.
NOTE
----
If Lucy was the hunted Replicant, he'll be standing in front of the
train exit instead of the subway stairs to Nightclub Row.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
Run to the left.
---------------------------
SEWERS - INTERROGATION ROOM
---------------------------
Click on the chair McCoy was tied on to know what it is.
Go into the glowing door.
---------------------
SEWERS - INTERSECTION
---------------------
Pull the lever on the right to open a bridge that will take McCoy to the
Animoid Row's exit.
NOTES
-----
If you kill the homeless guy and dispose his body in the dumpster in Act 1,
you will see his body being swept away down the sewers on the right where
you open the right path.
Two cops are standing by inside the left sewers to Chinatown so don't go
there yet. They are hard to kill.
----------------------------
SEWERS - EXIT TO ANIMOID ROW
----------------------------
RANDOM EVENT
------------
Lucy may be here when McCoy enters this area. She wants to take the Voigt-
Kampff test. He'll automatically begins the test for her.
During the test, the machine and McCoy will determine that she's either a
human or a Replicant depending on the game. She'll leave the area later.
Head to the left to enter the pawn shop's basement.
NOTES
-----
Lucy will remain in this area in Act 5 if McCoy didn't enter yet in Act 4.
Lucy will disappear here if McCoy returns to his apartment first.
McCoy will state that Lucy is human if he stops the test.
McCoy can turn off the valve in front of the screen to clear out the steam
of the area.
------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - GREEN PAWN
------------------------------------------
Click on the weapon cache to find out that the police-issued weapons have
been confiscated except the Off-World rifles.
Click on it again to obtain 18 high-powered bullets.
Climb up the stairs into Hawker's Circle.
Head outside the alleyway.
NOTES
-----
If McCoy didn't pick up either one of the evidence from the police station
in Act 2, he will not be able to realize that Guzza set him up yet.
The 18 high-powered bullets can't be picked up if McCoy didn't enter this
area earlier in Act 2.
---------------------
ANIMOID ROW - OUTSIDE
---------------------
Pass Bullet Bob's Runner Surplus to the right. The road will take you to
Runciter's Animals.
----------------------------
RUNCITER'S ANIMALS - OUTSIDE
----------------------------
Go inside the outlet.
---------------------------
RUNCITER'S ANIMALS - INSIDE
---------------------------
The crime scene hasn't been cleared up and Runciter is still moaning over
his animals although being brought away.
Talk to Runciter. He'll ask McCoy about Lucy being in custody or not.
Talk to Runciter again about the money McCoy found at DNA Row. He'll shoo
him off.
NOTES
-----
This is the only time you can enter the outlet. McCoy will not be able to
access in the next act.
----------------------------
SEWERS - EXIT TO ANIMOID ROW
----------------------------
Head up to the glowing green area.
---------------------
SEWERS - INTERSECTION
---------------------
Head down the intersection.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Head straight to the left.
NOTE
----
Continuing from what you saw at the intersection, the body of the homeless
guy will be seen sweeping down the liquid waste under the stairs. McCoy
will now feel guilty for that mistake.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Climb up the ladder.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Enter the apartment.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Head up to 88th floor.
NOTE
----
The elevator will not allow McCoy to access the rooftop from now on.
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
A man inside the building will threaten McCoy to get out of his own house
and he'll automatically return to the elevator.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Head down to the ground floor.
NOTES
-----
If you try to go back, McCoy will say "Damn" and never enters.
The sewers to Chinatown is now clear from the cops.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Climb down to the sewers.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Head to the right.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Head straight to the right into the intersection.
---------------------
SEWERS - INTERSECTION
---------------------
Climb up the left part of the intersection.
--------------------------
SEWERS - EXIT TO CHINATOWN
--------------------------
Instead of heading up to Chinatown, take the right turn.
-----------------------------
HOMELESS GUY'S HOME - OUTSIDE
-----------------------------
Enter the elevator.
----------------------------
HOMELESS GUY'S HOME - INSIDE
----------------------------
The homeless guy will awake when he saw McCoy comes in from the elevator.
Talk to him. Both of them will recognize each other from Chinatown.
Ask him about the sewers. This is where he lives.
Now ask him about the others. He'll tell McCoy that they're Replicants. He'll
say that he saw a Japanese guy (Izo), a muscle with funny hair (Sadik), the
guy with two heads (Twins), and a fat man passed by him.
Curious about the fat man, ask him about it. He'll give him some clues: he
sells Off-World weapons in the central sewers, has a rough voice and likes
to eat. He falls asleep eventually. But do you recognize the fat man
according to the descriptions above?
Notice that in-between conversations, the guy asks McCoy to get him a drink.
Go back to the elevator.
NOTE
----
The homeless guy will appear here if McCoy didn't kill him from Act 1.
-----------------------------
HOMELESS GUY'S HOME - OUTSIDE
-----------------------------
Enter the sewers.
--------------------------
SEWERS - EXIT TO CHINATOWN
--------------------------
Head back to the intersection.
---------------------
SEWERS - INTERSECTION
---------------------
Take the right path.
----------------------------
SEWERS - EXIT TO ANIMOID ROW
----------------------------
Go inside the the room on your left.
------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - GREEN PAWN
------------------------------------------
Climb up the ladder and head out.
Go forward to China Bar.
-----------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - CHINA BAR
-----------------------------------------
Talk to the barkeep and buy a sparkle flask for 20 chinyen.
Head back down to Green Pawn.
------------------------------------------
ANIMOID ROW - HAWKER'S CIRCLE - GREEN PAWN
------------------------------------------
Go inside the shop and climb down the stairs.
Head out into the sewers.
----------------------------
SEWERS - EXIT TO ANIMOID ROW
----------------------------
Head up to the intersection.
---------------------
SEWERS - INTERSECTION
---------------------
Take the left side of the intersection.
--------------------------
SEWERS - EXIT TO CHINATOWN
--------------------------
Head right.
-----------------------------
HOMELESS GUY'S HOME - OUTSIDE
-----------------------------
Go inside the elevator to ride back down.
----------------------------
HOMELESS GUY'S HOME - INSIDE
----------------------------
Give the flask to the homeless guy. Three new conversation threads will
appear.
Gather the full information regarding the Fat Man. It will be updated into
the K.I.A..
Head to the right.
NOTES
-----
You can only ask one of the three conversation threads to the homeless guy
because he will fall asleep.
You can buy another flask at China Bar but you won't be able to give the
homeless guy to pump up the last two threads.
-----------------------
DERMO DESIGN - BACKDOOR
-----------------------
REMINDER!
---------
Save your game here. It can be difficult here.
Walk down the plank to the other side. A rat will appear.
Run to the lower left side of the platform.
Shoot the rat quickly.
Walk down the plank to enter the building.
NOTES
-----
If McCoy runs through the plank, it'll break and he'll fall down.
If the rat kills McCoy on the plank, it'll break and both of them will fall.
Sometimes, McCoy will jump into the lab when crossing the plank after he
kills the rat.
-------------------------
DERMO DESIGN - TWINS' LAB
-------------------------
As McCoy sees the Twins, he'll begin to recognize they're Luther and Lance,
Moraji's assistances. They will also recognize McCoy.
Talk to them about the Replicants. They'll tell McCoy that they're
Replicants too since Clovis reveal to them who they really are.
Next, talk to them about the 4-year lifespan, their work for Tyrell before
they return to Clovis, the whereabouts of Clovis and their business with
Runciter.
Then, determine the proof that Guzza's working with Clovis. The Twins will
refuse to provide this to McCoy unless he can help them retrieve the DNA
information from Tyrell's office.
Finally, try to get them adminster the VK test. They'll refuse the offer.
Enter the second exit on the right.
NOTES
-----
If McCoy is armed when he reaches the lab from the bridge, he will start
talking to them from afar.
If McCoy enters the lab unarmed, he'll approach the Twins closer before
talking to them.
-----------------------
DERMO DESIGN - BACKDOOR
-----------------------
Climb up the ladder.
-----------------------------
TYRELL BUILDING - UNDERGROUND
-----------------------------
Climb up into the ventilation shaft that will take him into the lobby.
-----------------------
TYRELL BUILDING - LOBBY
-----------------------
The security is sleeping. Enter the elevator to Tyrell's office.
NOTE
----
If McCoy touches the security, he'll wake up and trigger the alarm,
sending McCoy behind bars automatically.
---------------------------------
TYRELL BUILDING - TYRELL'S OFFICE
---------------------------------
Pick up Tyrell's DNA pattern information on the table.
-----------------------
TYRELL BUILDING - LOBBY
-----------------------
The security will wake up and tries to stop McCoy. Go back into the
ventilation shaft where he came from.
NOTES
-----
If he waits there longer or re-enters Tyrell's office, the alarm will go off
and he'll be sent to lockup automatically.
A cop will be waiting for McCoy outside the ventilation shaft of the Tyrell
building if he goes back to the lobby where he'll be sent behind bars.
-----------------------------
TYRELL BUILDING - UNDERGROUND
-----------------------------
Run down to the lower right.
-----------------------
DERMO DESIGN - BACKDOOR
-----------------------
Head back inside the Twins' lab.
-------------------------
DERMO DESIGN - TWINS' LAB
-------------------------
Give them Tyrell's DNA pattern information and they'll give McCoy a folder
containing evidence that Guzza is a dirty cop.
Go upstairs to their office.
NOTES
-----
If McCoy retires the Twins, he'll have to access the console on the right to
pick up the folder.
When the Twins are not around, McCoy can pick up their DNA pattern
information on the console next to their chair. He won't be able to pick it
up if he kill the Twins, which causes them to overrun the computer from
their heads hitting the keyboard. This can be avoided if McCoy shoots them
until the crosshairs turns grey.
-----------------------------
DERMO DESIGN - TWINS'S OFFICE
-----------------------------
Call Guzza through the old vidphone on the right. McCoy will tell him to
meet him at the central sewers alone.
Go back down to the lab.
-------------------------
DERMO DESIGN - TWINS' LAB
-------------------------
Take the first exit on the left.
Remember to pick up their DNA pattern information near the chair below
before exiting. If you can't, re-enter the lab again when the Twins are not
around.
-----------------------
DERMO DESIGN - BACKDOOR
-----------------------
Cross the plank by walking to the left.
----------------------------
HOMELESS GUY'S HOME - INSIDE
----------------------------
Run to the left to the central sewers.
--------------
CENTRAL SEWERS
--------------
Guzza will be there. He'll confess about the arms dealing case.
Clovis and Sadik will enter the area unseen. Pick up the briefcase with
McCoy's identity in it while they're talking to Guzza.
In this moment, choose your side:
a) Real Blade Runner
Wait for them to shoot Guzza and then leave the area.
B) Replicant Sympathizer
Shoot Guzza as he talks to Clovis. Clovis and Sadik will finish Guzza
off. Then, Clovis will tell McCoy to meet him at the moonbus.
NOTES
-----
If McCoy never leaves the area after Clovis and Sadik killed Guzza, they'll
shoot him. This only happens if you didn't shoot Guzza.
----------------------------
HOMELESS GUY'S HOME - INSIDE
----------------------------
Enter the elevator.
-----------------------------
HOMELESS GUY'S HOME - OUTSIDE
-----------------------------
Enter the sewers through the left.
--------------------------
SEWERS - EXIT TO CHINATOWN
--------------------------
Go back down to the intersection. After Clovis appear, click below again.
NOTES
-----
If McCoy kills Guzza, Clovis won't appear here.
If McCoy lets Clovis approach him, he'll beat him to death.
---------------------
SEWERS - INTERSECTION
---------------------
Head down of the intersection.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Keep heading left.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Climb up the ladder.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Gaff will be talking to McCoy here. He says that Steele is looking for him
and Bryant's.
After he walks away, head back home or head into the police station on your
left to end Act 4.
NOTES
-----
If McCoy enters the police station without the briefcase of his identity,
he'll end up behind bars.
-----------------------------------------------------------------------------
5.5 ACT 5
-----------------------------------------------------------------------------
--------
CUTSCENE
--------
Clovis visits Tyrell, begging him to extend him and his family and friend's
lifespan. But Tyrell couldn't do it, causing him to become very disappointed
and decides to kill him. Tyrell's guards then breach his office and attempt
to shoot him down but he escapes out of the office.
--------
GAMEPLAY
--------
NOTES
-----
Depending on your actions and the random events that you've encountered
earlier in the game, this act may start differently. There are two types of
paths: The Real Blade Runner path and the Replicant Sympathizer path. Both
of these will still state McCoy's fate as ambiguous.
All areas are now free from cops and threats.
However, you can't access these buildings anymore:
- Police Station
- Bullet Bob's Runner Surplus in Animoid Row
If McCoy enters the police station with the briefcase of his identity from
Act 4, McCoy will show up outside his apartment after the cutscene, stating
that Bryant lets him go as he also showed the evidence on Guzza's crooked
side. Then, he'll automatically spawn inside McCoy's apartment.
-----------------------------------------------------------------------------
5.5.1 REAL BLADE RUNNER PATH
-----------------------------------------------------------------------------
You'll get this path if you either do one of the following conditions here:
- Retire at least one Replicant in the game.
- Never confess to Guzza if McCoy killed the homeless guy.
- Leaving Guzza for death instead of killing him.
- Scaring Lucy off by asking her to take the Voigt-Kampff at Hysteria Arcade
or administer Dektora to take the test earlier in Act 3.
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
McCoy's calling out Maggie, but she's not here.
Go to the bedroom and pick up the vidphone.
Steele will state that she has found the Moonbus out of the Kipple and
would like to meet him nearby.
Head to the elevator.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Head to the ground floor.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Climb down into the sewers.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Head to the right.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Climb up the stairs and head straight up to the Kipple.
-----------------------
KIPPLE - OLD SEWER PATH
-----------------------
Head up into the fog room.
NOTE
----
Entering the fog room will not allow McCoy to turn back to the city
anymore.
-----------------
KIPPLE - FOG ROOM
-----------------
As two rats approach McCoy, run to the left or finish them first.
--------------------
KIPPLE - CITY'S EXIT
--------------------
Steele is waiting for McCoy there. She'll say that the Kipple is not far
from here.
Both of them will automatically enter the small alcove.
---------------------
KIPPLE - SMALL ALCOVE
---------------------
As Steele walks down the alcove, there are two moments you can choose:
a) Save Steele
As she walks down, click on her. McCoy will warn her about Sadik's trap
near her. She'll defuse it. Both will automatically go to the Moonbus
together.
b) Let Steele Dies
Let her walk down to the trap. She'll tell McCoy to spare Clovis before
she dies. Head to the left side of the alcove.
REMINDER!
---------
Save your game here before proceeding to the Moonbus.
----------------
KIPPLE - MOONBUS
----------------
As both of them reaches the Moonbus, you'll see Maggie there. Something's
around her neck.
Feed her from a distance and you'll see her unfortunate fate. Steele will
run off the scene for McCoy.
Sadik will explain McCoy that he and Maggie are Replicants. As he appears,
retire him before he kills McCoy.
Head near the ship. Steele will arrive.
She'll give him two minutes. But that can be ignored. No problem. You'll
automatically enter the ship.
NOTE
----
If you let Maggie get close to McCoy, he will die by her surprise.
----------------
MOONBUS INTERIOR
----------------
Clovis is lying on the bed, dying.
Talk to him and he'll say that he doesn't have much time left to live.
Here, you can choose three moments:
a) Retire Clovis
Shooting Clovis will make McCoy stated that "poetry is not his kind".
b) Leave Clovis
Walk out of him while he speaks about his last moments.
c) Watch Clovis
Listen to Clovis' dying words before he expires.
Exit the Moonbus.
----------------
KIPPLE - MOONBUS
----------------
There are three moments you may encounter here:
a) Crystal Steele</pre><pre id="faqspan-4">
Steele states that McCoy will be getting a promotional soon. But he isn't
happy since Maggie's dead.
b) Gaff [Version 1]
If Steele dies in Sadik's trap and McCoy leave Clovis for death, Gaff
will wait for McCoy outside the Moonbus. He states that Bryant is
giving him a promotion and suggests him to buy a real pet animal.
c) Gaff [Version 2]
If Steele dies in Sadik's trap and McCoy retires Clovis, McCoy will
stated to Gaff that she was a Replicant sympathizer. The rest are
played from Version 1.
--------
CUTSCENE
--------
There are two types of cutscenes depending on your actions:
a) Steele calls McCoy and she insists him to be with her instead and they
walk together back to the city.
or
b) McCoy will pick up the origami dog left by Gaff if Steele is dead.
Congratulations, you've completed Blade Runner. However, this is for those
who went through this path. Now let's see the other path.
-----------------------------------------------------------------------------
5.5.2 REPLICANT SYMPATHIZER PATH
-----------------------------------------------------------------------------
You will get this path if you do either one of the following conditions here:
- Sparing all Replicants.
- Confess Guzza for murdering the homeless guy.
- Killing Guzza in the central sewers.
There are two ways you can choose to finish the game in this path:
a) Returning To The Family
b) Escaping The City
-----------------------------------------------------------------------------
5.5.2.1 RETURNING TO THE FAMILY
-----------------------------------------------------------------------------
This path is easy to obtain since it's the common choice to end the game as
a Replicant sympathizer.
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
You'll notice that Maggie is dead. Click on her to find out she was shot once
in the head. Click on the table to pick up the cigarette and learn that
Steele killed Maggie.
Go to McCoy's bedroom.
Pick up the vidphone to answer the caller. Here, the caller might be:
a) Clovis
McCoy must kill Guzza in the central sewers first.
b) Dektora
McCoy must kill Zuben, scare Lucy and help Dektora escape to make her
call him. Tell her to talk to Clovis first or agree about this.
c) Lucy
McCoy must spare Zuben, scare Dektora, and determine who she really is
through the VK machine to make her call him.
Exit the bedroom.
Head to the elevator.
NOTES
-----
McCoy doesn't have to answer the phone when you choose this path. But Lucy
or Dektora will not be standing by Hysteria Hall in order to escape together.
No matter what decision McCoy will make when talking to Dektora on the
vidphone, she will be outside Hysteria Hall or in the Moonbus.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Head to the ground floor.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Climb down into the sewers.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Head to the right.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Climb up the stairs and head straight up to the Kipple.
-----------------------
KIPPLE - OLD SEWER PATH
-----------------------
Head up into the fog room.
NOTE
----
Entering the fog room will not allow him to turn back into the city anymore.
-----------------
KIPPLE - FOG ROOM
-----------------
As two rats approach McCoy, run to the left or fight them off first.
------------------
KIPPLE - CITY EXIT
------------------
Choose where reach the Moonbus through either the small alcove or proceed on
to the left.
*ALTERNATE ROUTES*
------------------------
1) KIPPLE - SMALL ALCOVE
------------------------
Defuse Sadik's bomb by clicking on the detonator to your left.
When the wire's cut off, head to the left. McCoy will be near the Moonbus
from the right.
NOTE
----
If he didn't defuse Sadik's bomb, he'll be blown up by it.
---------------------------
2) KIPPLE - DEFUSED MISSILE
---------------------------
Head to the right near the missile. He'll be near the Moonbus from the left.
REMINDER!
---------
Which ever route you take above, save your game before you enter the Moonbus.
----------------
KIPPLE - MOONBUS
----------------
Steele will be waiting for McCoy there. After the conversation, kill her.
Pick up the nuclear generator near the white tube lamps on the left of the
screen.
Cross the plank to meet Sadik.
Click on Sadik, and then enter the ship. McCoy will automatically give the
generator to Sadik and enter the Moonbus if you click on the Moonbus'
entrance.
NOTES
-----
If McCoy hasn't got the nuclear generator yet, he won't be able to enter the
ship until he does so.
At this point, McCoy can backstab the Replicants by retiring Sadik. Then,
everything will be under the Real Blade Runner path where Clovis will lay
dying in the Moonbus.
-------
MOONBUS
-------
Inside the Moonbus, you will see the following Replicants commonly:
- Clovis
- Sadik
Beside these three, there are others who may be in the ship:
- Luther and Lance
McCoy needs to spare them from Act 4.
- Dektora
McCoy needs to warn her about Crystal Steele.
- Lucy
McCoy needs to warn her about Crystal Steele or after he VKs her.
- Zuben
McCoy needs to spare him from Act 1.
- Izo
McCoy needs to let him escape from Animoid Row as he passes by Bullet
Bob's Runner Surplus.
- Gordo
Make sure he's not the last person to hunt when he's a Replicant.
McCoy can't spare them all as some of them maybe a human except Zuben.
As Sadik enters the ship, give Clovis the DNA information by clicking on
him.
NOTES
-----
When you're in the Moonbus, there is a chance that you can backstab at least
three to four Replicants inside. Simply put McCoy on the right side of the
Moonbus and start attacking Sadik then the rest of them. If successful,
McCoy will automatically exit the Moonbus where Gaff is waiting for him.
Make sure your blaster is equipped with a medium or high-powered bullets
first.
Clovis' and Dektora will kill him unarmed when he opens his gun.
Sadik and Gordo will shoot him when he opens his gun.
Zuben and Izo will slash him when he open his gun.
Lucy is the only one who won't attack McCoy.
Sometimes, Luther and Lance will disappear from the cockpit after he gives
something to Clovis if McCoy spares them.
If Lucy is human, she won't be in the Moonbus.
Either McCoy agree or speak to Clovis' first when McCoy's on the phone with
Dektora, she'll be in the Moonbus.
--------
CUTSCENE
--------
Clovis' stated that everyone's going to the heavens to fulfill their
destinies Off-World. The Moonbus flies away and we see Gaff watching it.
He'll leave an origami tiger before leaving.
NOTE
----
If McCoy has a love interest with Dektora or Lucy, either one of them will
say "And this time, the memories we create will be our own." in the last
cutscene.
Okay, let's look at the other path.
-----------------------------------------------------------------------------
5.5.2.2 ESCAPING THE CITY
-----------------------------------------------------------------------------
This ending will involve Lucy or Dektora in escaping the city together with
McCoy.
If you want Lucy to be with McCoy, you need to do the following conditions:
- Spare Zuben in Act 1.
- Warn Lucy about Crystal Steele looking for her.
- Ask Dektora to take the Voigt-Kampff.
- Give Lucy the test to determine that she's either a Replicant or a human
in Act 4.
If you want Dektora to be with McCoy, you need to do the following
conditions:
- Kill Zuben in Act 1.
- Scare Lucy off by asking her to take the VK.
- Warn Dektora about Crystal Steele looking for her.
If one of these were done, McCoy may end up being with either one of them.
--------------------------
MCCOY'S APARTMENT - INSIDE
--------------------------
You'll notice that Maggie's dead in front of McCoy. Click on her to find out
she's been shot in the head. Click on the cigarette to reveal that Steele
killed her.
Go to McCoy's bedroom.
Pick up the vidphone to answer the call. Here, the caller might be:
a) Lucy
She'll say that she wanted to escape the city with McCoy to a beautiful
place he promised.
b) Dektora
She'll say that she wanted to escape the city with McCoy. Agree with her
or ask Clovis first.
Exit the bedroom.
Head to the elevator.
NOTES
-----
If McCoy didn't answer the vidphone, Lucy or Dektora will not be waiting for
him at Hysteria Hall.
No matter what decision McCoy will make when talking to Dektora, she'll be
waiting for him nearby Crazy Legs Larry outside Hysteria Hall.
----------------------------
MCCOY'S APARTMENT - ELEVATOR
----------------------------
Head to the ground floor.
---------------------------
MCCOY'S APARTMENT - OUTSIDE
---------------------------
Climb down into the sewers.
----------------------------------
SEWERS - EXIT TO MCCOY'S APARTMENT
----------------------------------
Head to the right.
---------------------------------------------
SEWERS - EXIT TO KIPPLE AND MCCOY'S APARTMENT
---------------------------------------------
Climb up the stairs and head right to the intersection.
---------------------
SEWERS - INTERSECTION
---------------------
Head up to the interrogation room.
---------------------------
SEWERS - INTERROGATION ROOM
---------------------------
Run into the blast hole.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
Run ahead until he reaches the end of the platform.
Go into the left hole of the tunnel.
-------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - BASEMENT
-------------------------------------------------
Head up the spiral stairs.
-------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - SHOWROOM
-------------------------------------------------
Head outside of Hysteria Hall. Lucy or Dektora is waiting for McCoy there.
-----------------------
HYSTERIA HALL - OUTSIDE
-----------------------
Talk to her and both of them will enter the car lot.
NOTES
-----
McCoy can backstab Lucy or Dektora by retiring them outside before he talks
to them.
McCoy can still backstab Lucy with no guilt even if she's identified as
human. You crazy bastard!
-----------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - GROUND FLOOR
-----------------------------------------------------
Larry will give him the keys for the red Viper on the roof.
He'll even mention that Steele is looking for McCoy. But he tells him to
inform her that they're heading south.
Both will automatically head to the roof.
---------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - ROOF
---------------------------------------------
As McCoy and Lucy or Dektora are about to enter the red Viper, Steele shows
up.
Steele will shoot down the spinner. Kill her before she retires/kills Lucy
or retires Dektora.
Click on the red Viper. It doesn't work.
Go back downstairs.
NOTES
-----
If Lucy or Dektora is killed, he will be leaving the city alone. McCoy will
state that everyone he's close to are dead and he can't return to the force
anymore from killing Crystal. He'll automatically pick up a bomb from them.
Even if Lucy was identified as human, Steele will still shoot her since she
doesn't know about it. Still, she's a crazy bastard here.
-----------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - GROUND FLOOR
-----------------------------------------------------
The police have surrounded the building outside and will enter soon after 2
minutes.
Lucy and Dektora have a bomb stolen from Sadik. Their own ideas are:
a) Lucy
Blow up with McCoy together.
b) Dektora
Kill the cops with the bomb.
McCoy will disagree them however as he has a better idea to escape.
Switch the console on the left. McCoy will tell her when to throw the bomb.
The floor opens while the crane magnet picks up the ground car, Lucy or
Dektora will throw the bomb down there before the crane drops the car below.
Head down to the basement via the spiral stairs.
NOTES
-----
While Lucy shows the bomb to McCoy, Dektora doesn't even though she has.
If McCoy waits for the cops to enter the building, they will shoot both him
and Lucy or Dektora.
If McCoy exits the building, the cops will shoot him.
If Lucy or Dektora was shot by Steele, he'll be doing everything here to
escape the city.
-------------------------------------------------
HYSTERIA HALL - CRAZY LEGS LARRY AUTOS - BASEMENT
-------------------------------------------------
Head down the spiral stairs.
Exit the hole on the left.
-----------------------------
SEWERS - UNDERGROUND PLATFORM
-----------------------------
The concrete killed the two cops where the ground car was placed on.
Enter the car with Lucy or Dektora to end the game.
NOTE
----
If McCoy enters this area early when the police have surrounded the car lot,
you'll notice two cops in here. However, he can't shoot them but they can't
shoot back at him either even when they see him. There were scripted to be
crushed by the concrete.
--------
CUTSCENE
--------
This path has 6 types of ending depending on how you play the game:
a) If Lucy is with McCoy as a human, with or without all the DNA pattern
information collected, he'll state that he needed to escape the city
first and then as far as the heat can take on.
b) If Lucy is with McCoy as a Replicant with the entire DNA pattern
information collected, he'll also state that there is a chance to save
her life.
c) If Lucy is with McCoy as a Replicant with some or without the entire DNA
pattern information collected, he'll also state that he's not sure she
can be saved.
d) If Dektora is with McCoy as a Replicant with the entire DNA information
collected, he'll also state that there is a chance to save her life.
e) If Dektora is with McCoy as a Replicant with some or without the entire
DNA information collected, he'll also state that he's not sure she can
be saved.
f) If McCoy is driving alone, he'll stated that he just want to get away.
But his memories of Maggie and "her" (Lucy or Dektora) are still with
him and he's sure that they will fade away after he's far away.
After any one of these cutscenes, we see Clovis' being retired by Gaff,
leaving an origami tiger next to him before the credits roll.
Once again, congratulations on completing Blade Runner. You've completed
everything that are needed or suggested to be done in beating this game
depending on which method you choose above.
And also, if you're following this guide, thank you so much.
Now let's look at this guide's special section.
-----------------------------------------------------------------------------
6.0 BONUS CONTENTS
-----------------------------------------------------------------------------
The bonus contents here are mostly details of the game along with the movie
related to it.
REMINDER!
---------
Do not read this section unless you have finished this game already. There
are spoilers and some unused contents below that were written somewhere in
this entire section.
-----------------------------------------------------------------------------
6.1 MOVIE CONNECTIONS
-----------------------------------------------------------------------------
As this game is based clearly to the 1982 feature film, there are many
connections that the player may notice throughout the storyline if they
have watched the movie before.
1) NEXUS-6's Mission
--------------------
Both the movie and the video game have mentioned about a group of
Replicants have stolen a ship and travels down to Earth in search for Tyrell
and his associates to find the answers they're looking for in order to
extend their 4-year lifespan. Both versions have their own way for the
Replicants to enter Earth.
a) The Movie
------------
The Replicants have killed about 23 people who boarded on the ship.
There are a total of 6 Replicants who raided it and traveled down to Earth
for their main purpose. Three nights later, one of them got burned down by
an electrical field while infiltrating the Tyrell building. The number of
Replicants who got fried was changed to 2 Replicants in the 2007 Final Cut
release.
b) The Video Game
-----------------
The Replicants have killed about 50 people who were boarded in the "Moonbus".
There are a total of 6 Replicants who raided the ship and travels down to
Earth for their main purpose. None of them have break in the Tyrell building
yet until Act 2 where Sadik pretends to be a delivery boy for Dr.
Eisenduller.
2) The Main Character
---------------------
Both Deckard and McCoy's personalities are contrast to each other. Deckard
suffered depression due to his recent divorce while McCoy has a joyful
feeling due to currently living with his female dog in his apartment.
They wore the same clothing and owned a similar haircut.
They resides in the same apartment on different floors together as evident
by the game's cut content where Rachael is in the elevator looking for
Deckard but saw McCoy first when he enters.
Deckard was a retired Blade Runner who was brought back to the force while
McCoy was a rookie Blade Runner who was assigned into an investigation that
will rank up his reputation.
Both of their fates are ambiguous since neither both have been confirmed to
be a human or a Replicant even though some people agree that Deckard is
human in order for the plot to be more sensible than the later cuts the
game follows.
3) Harry Bryant
---------------
Bryant is usually around his office in the movie but in the game, Guzza
takes care of his office when he's not around. He later appears with Gaff
when he meets Deckard after buying a drink in the movie.
Bryant did not appear in the game although McCoy and Gaff often mentioned
him.
4) Gaff
-------
While Gaff appearance is just like in the movie, his personality differs a
lot.
a) The Movie
------------
Gaff doesn't speak a lot to Deckard (though he talks much to Bryant when
witnessing him talking to Holden in a deleted scene) and he sometimes
speaks gutter talking. In the beginning of the movie, he follows Deckard
on a case. His spinner was seen numerous times at 1/4 and one time at 4/4
of the movie. He presented three origamis throughout the movie, where the
last one was revisioned to present Deckard as a Replicant in later cuts.
b) The Video Game
-----------------
Gaff speaks a lot to McCoy despite being a rookie Blade Runner. But he did
not speak gutter to him. He usually advices him to ensure that he didn't
retire a human by mistake. He is seen walking in certain areas around the
police station and DNA Row even though he didn't assist him on a case. His
spinner was seen only once in Chinatown. He presented only one origami at
the end of the game for both endings.
5) Leon Kowalski
----------------
Leon made both appearances in the movie and the video game. He appeared
only one scene in the game.
After Deckard and Gaff left the hotel with the photographs and a strange
scale, Leon returns to his hotel room later to find out that somebody took
his photographs. He threatens the hotel owner as McCoy was just in time to
see the incident at the lobby. After a few talks with McCoy, he leaves the
building.
If McCoy talks to Guzza about Holden's badge, Guzza will mentioned that
the Replicant who shot Holden has retired already by Deckard. However, it
is Rachael who did it in order to save Deckard from Leon.
The news will also report that another Replicant has been retired by a
Blade Runner unit in public. The Replicant might either be Zhora or Leon
since both of them were retired in public at the same night.
6) The Antagonist
-----------------
Roy Batty is the main antagonist in the movie while Clovis is the main
antagonist in the video game. Their personalities are almost similar to
each other.
a) Roy Batty
------------
As the primary suspect in the movie, Roy is considered to be a dangerous
Replicant for brutally murdered Dr. Eldon Tyrell and J.F. Sebastian and has
injured Deckard in the Bradbury. He's a tough looking person and is seen
being fearful by Hannibal Chew and J.F. Sebastian especially. His expiration
took place at the rooftop next to the Bradbury where he makes his last in
front of Deckard after saving him.
Although Roy did not make a full appearance in the game, his photo can be
seen in the police station's notice board and its laboratory.
b) Clovis
---------
As the primary suspect in the game, Clovis is more of an educated Replicant
than a dangerous one compared to Roy and has a daughter named Lucy and a wife
named Dektora. He's usually angry and argues with Dektora sometimes, causing
Lucy run away and live with McCoy instead. Unlike Roy, he's a creepy looking
man with dark eyes and black attire, but still tough. His expiration takes
place inside the Moonbus where he lays dying while reciting his poems. In
here, McCoy can choose to retire, leave or take a final look at him before
he dies.
His character is similar to Kane of "Command & Conquer", which is Westwood
Studios' best-selling video game in 1995.
7) Unsavory Lewd
----------------
Both the movie and the video game have one attractive female Replicant
who works at a nightclub causing Deckard and McCoy to talk in an unusual
tone to them. Later, McCoy later tells the truth after asking Dektora about
the belt but Deckard remains in his cover to Zhora in her dressing room just
to identify the snake scale found in Yukon Hotel.
Also, McCoy and Deckard's investigation are similar because McCoy is
investigating on a dragonfly jewelry while Deckard is investigating on a
strange scale that both leads to an attractive female Replicant working in
a nightclub.
8) Zhora Salome
---------------
She was only mentioned by Gordo in the game. When McCoy asks him about his
job at Taffy Lewis', he'll state that the club owner hired him after she
was on a permanent vacation. On stage, Gordo will mention his name in
front of McCoy before he leaves where her name is going to be all over
the news. He'll only states this if Gordo is a human.
The news also reports about a Blade Runner who retires a Replicant in
public, which is either Zhora or Leon in the movie.
9) Ending
---------
The ending scene where McCoy escapes the city with Lucy or Dektora or alone
is similar to the 1982 theatrical cut where Deckard drives off to the north
with Rachael but only shows him driving through the tunnel instead of being
far away through the bright outskirts.
10) Director's Cut
------------------
The game has a feature called "Designer Cut" that will allow some of McCoy's
narration being shorten or cut in Act 1 only. It is a reference to the 1992
version of the film where all of Deckard's narration had been removed.
McCoy's ambigious status also references this cut since he was bitten by a
scorpion which was supposed to poison him but failed. An unused commentary
audio also suggest he is a Replicant according to the developers. The
feature was to be triggered inside McCoy's bedroom or when he enters the
washroom.
11) Timeline
------------
While the introduction begins on the same day, both the movie and the game
later took place on some days after it.
a) Act 1
--------
Bryant left his office for Guzza after giving his briefings to Deckard who
returns to the force.
McCoy later enters his office to find Guzza's in charge instead and was
given his own investigation.
The sushi bar is similar to both the movie and the game but it is unknown
whether this is the same bar both Deckard and McCoy have entered since it
was ran by two different owners.
b) Act 2
--------
Around here, Deckard is currently on an investigation and had already met
Dr. Tyrell and Rachael before Eisenduller's murder takes place in the
Tyrell building.
Deckard and Gaff are searching around Leon's room in Yukon Hotel before
McCoy was captured and tied up by the Replicants in this building.
Cut from the game is Rachael in the elevator looking for Deckard which
McCoy stumbled upon. This event reveals that these both Blade Runners are
living in the same building. It may have been taken place at the near end
of Act 1 but Deckard haven't visited Leon's hotel yet before heading home.
In Animoid Row, while McCoy talks to Izo, Deckard is meeting with the fish
dealer to ask her about the strange scale he found in Leon's hotel room.
Izo may take a picture of him in a random event.
c) Act 3
--------
Leon is seen threatening the hotel owner here, as Deckard and Gaff has
searched Leon's hotel room in Act 2.
Zhora was later retired by Deckard and Leon was retired by Rachel while
McCoy returns to the police station where the news will report the incident
as well as Guzza if he talks to him about Holden's badge.
Taffy Lewis hires Gordo after Zhora was retired by Deckard.
Pris should be in the Bradbury in this act but was not seen when McCoy
explores the building after talking to Sebastian. She's probably hiding from
him since he's a Blade Runner as well.
d) Act 4
--------
Clovis visits Tyrell while discussing with the senator. Later, Roy visits
him where he begins to murder him in his bedroom and J.F. Sebastian after
learning that there's no way to expand his lifespan with his friends.
e) Act 5
--------
The game probably concluded earlier before the movie in this act since it
sets at dusk.
12) Time Cycle at the Tyrell Building
-------------------------------------
While the game mostly sets this building at dawn, the movie version have it
seen at night, dawn and dusk while the city is usually at night in both the
game and the movie.
13) Soundtrack
--------------
The game's soundtrack was entirely composed by Westwood's residence Frank
Klepacki although the Blade Runner Partnership has allowed them to use the
original soundtrack composed by Vangelis.
Not every setting in the game includes a soundtrack that was heard from the
movie as there are some soundtracks that were composed originally or
recreated from the movie by Frank Klepacki himself.
Some of the songs heard in this game are revealed to be edited after Frank
Klepacki released the soundtrack in full mix at his official website, but
not all of them.
For more information about the game's soundtrack, go to Section 6.7.
14) The Hero's Transport
------------------------
Deckard drives and owns a ground car in the movie while McCoy flies with a
spinner. His vehicle may be a property of LPD since Gaff and Bryant also own
this vehicle too. Missing out from the video game version is how the
spinner can actually drive as a ground car as well as evident from the movie.
15) Setting
-----------
While Los Angeles is the main setting of the Blade Runner universe, there
are some new locations in the game not seen in the movie.
The movie settings that was seen in the game are the roof, the lobby and
Bryant's office of the police station, Tyrell building and his office,
Leon's hotel room, Animoid Row, Taffy Lewis' nightclub, Howie Lee's sushi
bar in Chinatown, EyeWorld in DNA Row and Bradbury Building.
16) Esper Machine
-----------------
Both Deckard and McCoy have an Esper in their apartments, though McCoy uses
alot at the police station while Deckard uses the machine once at home in
the movie.
-----------------------------------------------------------------------------
6.2 K.I.A. FILES
-----------------------------------------------------------------------------
This is the complete information that was collected by the K.I.A..
Transcripts are also included for some clues. Photograph transcripts that
are taken from the Esper are marked with a "*". The line "Give me a hard
copy of that." is not included.
NOTE
----
The transcripts I have written here are based from my ears to the game. So
please contact me if you want to help make some corrections.
-----------------------------------------------------------------------------
6.2.1 CLUE DATABASE
-----------------------------------------------------------------------------
These are the clues that you may find them in this game. Note that these
clues cannot be obtain all in one new game.
-----------------------------------------------------------------------------
6.2.1.1 ACT 1
-----------------------------------------------------------------------------
Case: Animal Murder
Photographs
-----------
a) Animal Murder Suspect
Description: A mugshot of Clovis entering Runciter's shop.
Source: None
*MCCOY: He looks familiar.
b) Car Color and Make
Description: A rear view of the 1995 Pontiac.
Source: None
*MCCOY: A ground car
c) Dragonfly Anklet
Description: A dragonfly anklet on Lucy's leg.
Source: None
*MCCOY: Hmm, it's some kind of an insect.
d) Lucy
Description: A mugshot of a 14 year old girl with pink hair and heavy
makeup.
Source: None
*MCCOY: Hello there, Lucy.
e) Military Boots
Description: Clovis' left boots that was covered with mud.
Source: None
*MCCOY: Muddy boots. Guess he's from outta town.
f) Partial License Number
Description: A partially detailed license plate from the getaway car.
Source: None
*MCCOY: Local license plate?
g) Runciter's View A
Description: The interior view from the entrance of the premise.
Source: Runciter
h) Runciter's View B
Description: The interior view from the back of the premise.
Source: Runciter
i) Sushi Menu
Description: A white paper with red markings in Chinese written "Howie Lee".
Source: None
MCCOY: A sushi menu from Howie Lee's*.
Howie Lee's. Bryant once got food poisoning there so he had it shut
down for a couple of months. Now he's always good for a freebie.
Video Clips
-----------
Runciter's Video
Description: The disc taken at Runciter's Animals that includes footage
from last night.
Source: Runciter
Audio Recording
----------------
a) Crowd Interview A
Source: Officer Leary
Transcript:
LEARY: This woman said she saw that little kid who works at Runciter's was
hanging around with a big, fat guy last week.
b) Crowd Interview B
Source: Officer Leary
Transcript:
LEARY: This guy lives across the street. He said he heard a crash late last
night. He put up his window and saw a black sedan speeding away from
the scene.
c) Door Forced
Source: Officer Leary
Transcript:
LEARY: I've already checked for a crowbar or some kind of a tool. No luck.
It looks like we got some lightnings.
d) Graceful Footprints
Source: None
Transcript:
MCCOY: Judging from the distance between the prints, I was looking for two
very big men. One dragged his right foot, indicating a possible
injury or a limbless. Another appeared to be a lot more controlled.
Gracefully man. Quite a pair.
e) Lab: Corpses
Source: Dino Klien
Transcript:
DINO: Most of them were shot point blank. But when we're looking for some
others, heh, sloppy cuts with a knife like the perp was pretty pissed
off or something.
f) Lab: Paint Transfer
Source: Dino Klien
Transcript:
DINO: The black paint you found on the fire hydrant? It's from a ground car.
The angle of the impact is almost dead on, and there ain't too many
spinner drivers clumsy enough to smack a street level hydrant at VTOL
mode.
g) Lab: Shell Casings
Source: Dino Klien
Transcript:
DINO: The shell casings from Runciter's should be at the Museum of Military
History. They're from an Endo riflist. Standard issue Off-World
military hardware. Heavy-caliber. This puppy can punch right through
a tank. Whoever used this piece didn't just go into a local
sporting goods store and buy it. These babies are collectibles and it
ain't cheap.
h) Limping Footprints
Source: None
Transcript: [Same as "Graceful Footprints"]
i) Officer's Statement
Source: Officer Leary
Transcript:
LEARY: About 30 counts of animal murders and one exaggerated the assault.
j) Paint Transfer
Source: None
Transcript:
MCCOY: Scratches and paint flecks, and I knew what they meant. Unless the
city bought a jet black fire truck, someone had a big, fat traffic
ticket coming.
k) Runciter Interview A
Source: Runciter
Transcript:
RUNCITER: I absolutely said that Lucy Devlin was involved in this heinous
act. She's the young girl who works for me.
MCCOY : She's responsible for all this mayhem?
RUNCITER: No, of course not! It was two men, acting in concert with her
obviously.
l) Runciter Interview B
Source: Runciter
Transcript:
RUNCITER: There's not a lot I can tell you. She works for me for a short
while. She's about 14 years old with pink hair, a very attractive
young thing.
m) Zuben Interview
Source: None
Transcript:
MCCOY: Do you know this girl or not?
ZUBEN: Nope. I know who I know and who I don't know. I don't know her!
MCCOY: Think hard.
ZUBEN: Okay. Maybe seen her once, at station, riding north on bullet train.
Objects
-------
a) Candy
Description: A regular candy bar. Also can be seen in the introduction
cutscene where Guzza eats it.
Source: None
b) Chopstick Wrapper
Description: A wrapper found at Runciter's.
Source: None
MCCOY: Howie Lee's at Chinatown. I've eaten there myself.
c) Chrome Debris
Description: A piece that came out from a 1995 Pontiac.
Source: None
d) License Plate
Description: An abandoned license plate written "UU2KLAE" that was from a
1995 Pontiac.
Source: None
e) Reference Letter
Description: A letter given by Lucy to Runciter.
Source: Runciter
RUNCITER: She came to me with a reference from older days at the North West
zone and he's a very reputable wholesaler.
f) Shell Casings
Description: Casings that were most likely from a sawed-off shotgun.
Source: None
MCCOY: Big caliber, possible heavy Off-World weaponry. Ballistics might
give me a fix on it.
g) Toy Dog
Description: A toy dog with wheels on it.
Source: None
-----------------------------------------------------------------------------
Case: Factory Bombing
Audio Recordings
----------------
a) Crime Scene Notes
Source: Steele
Transcript:
STEELE: This is Crystal Steele, badge number BR-61354. Still working on the
explosion at the Tyrell Manufacturing Plant. It would take a day or
so but there's no doubt in my mind that we're dealing with the bomber
here. Right now, it looks like the protesters have nothing to do
with it. They were too close to the proximity to have been in the
deal. None of those identity have been rolling up just yet and I'm
still looking for the incept files to see if there are any Replicant
initiate experts that aren't accounted for.
b) Grigorian Interview A
Source: Steele
Transcript:
CRYSTAL: This is Crystal Steele, badge number BR-61354 conducting the
interrogation of Spencer Grigorian, leader of CARS, Citizens
Against Replicant Slavery on November 22nd, 2019.
SPENCER: I once again ask them my attorney.
CRYSTAL: Shut it, shitbird. I'm asking the questions. We've already put you
on the machine so we know you're not a skinjob.
SPENCER: That term offence me?
CRYSTAL: Okay, so you're not one of those bio-mechanical scumbags. You
claimed you know not only the bombing at Tyrell.
SPENCER: That is true. We advocate equal rights to the law of Replicants. We
have nothing against Tyrell Corporation for creating them.
CRYSTAL: That sounds sick-logic.
SPENCER: The Replicants are living organisms whether people like you like it
or not. Replicants contribute greatly to the economic well-being of
our culture. They cannot be discounted to such-
CRYSTAL: Hell, it will be no skin off my nose if each and everyone were
booze down for good. Have you seen this guy?
SPENCER: Why, yes. Actually I have. He was present at the protest. He's not
part of our recruit but usually outsiders are also welcome.
CRYSTAL: How many new faces showed up that day?
SPENCER: Not too much. Only a handful of most.
CRYSTAL: Describe them to me.
SPENCER: I don't know if I can.
CRYSTAL: Don't know? Recording off.
c) Grigorian Interview B
Source: Steele
Transcript:
CRYSTAL: Describe them to me again.
SPENCER: Just the Rastafarian fellow and that, that friend of his. The slim,
blonde haired Asian with the ponytail. Can I see my attorney?
CRYSTAL: Bravo, Spencer. You've done your civic duty of the day.
-----------------------------------------------------------------------------
Case: Moonbus Hijacking
Photographs
-----------
Zuben
Description: A photo of Zuben at an Off-World colony under military attire.
MCCOY: Lightning Squad, rep unit. Battle of The Gemini.
Audio Recordings
----------------
Gaff's Information
Source: Gaff
Transcript:
GAFF : I've checked with U.N. air. Looks your rep swung that Moonbus
massacre last month.
MCCOY: Did they ever find the Moonbus?
GAFF : Disappeared into thin air. Bryant thinks it crashed down at the
Kipple.
-----------------------------------------------------------------------------
Case: Others
Audio Recordings
----------------
a) Howie Lee Interview
Source: Howie Lee
Transcript:
MCCOY: How long does that chef working?
HOWIE: Zuben? Last month. Superior chef, makes all kinds of noodle soup.
b) VK: Grigorian (Human)
Source:
Transcript:
VK: Positive result. Subject is human.
-----------------------------------------------------------------------------
6.2.1.2 ACT 2
-----------------------------------------------------------------------------
Case: Eisenduller Murder
Photographs
-----------
a) Bombing Suspect
Description: A shot of Sadik's face with a dragonfly earring on his left ear.
Source: None
*MCCOY: The earring was shaped like an insect. I didn't know much about
jewelry but they look like junk to me, like the cheap crap they sold
in the stands and shops at Animoid Row.
b) Dog Collar
Description: A dog collar shown on the dog's neck with the word "Rikki" on
it.
Source: None
*MCCOY: The dog collar has name on it. Rikki maybe?
c) Kingston Kitchen Box
Description: A white takeout box with a logo of Kingston Kitchen on it.
Source: None
*MCCOY: Kingston Kitchens. Where have I heard that before?
d)Plastic Explosive
Description: An explosive held on Sadik's left hand.
Source: None
*MCCOY: A bomb.
e) Tyrell Security Photo
Description: A full shot of Sadik and Eisenduller before the murder.
Source: Tyrell Guard
Video Clip
----------
Tyrell Security
Description: A surveillance disc recorded in Eisenduller's lab last night.
Source: None
Audio Recording
----------------
a) Attempted File Access
Source: None
Transcript:
MCCOY: Someone have tried to access a bunch of protected files on the Tyrell
network and failed. Not just once, but a thousand times. Tyrell
engineers might have forget their passwords but what with the grav
lab boys need with Replicant DNA sequences and incept dates?
b) Phone Call: Guzza
Source: Guzza
Transcript:
GUZZA: One of Tyrell's employees got his fat face splattered all over the
marble interior in the Tyrell building. Tyrell's security system has
recorded the whole she-bangs. Tyrell security will have the disc for
you when you get there.
c) Victim Information
Source: Tyrell Security
Transcript:
SECURITY: Most of the employees I see coming to work more in the night. But
old Marcus, I mean Dr. Eisenduller. He almost never left his lab. I
think it had something to do with the air outside and the germs. I
once heard him complaining about it.
d) Rachael Interview
Source: Rachael
Transcript:
MCCOY : What I wanna know is why a Replicant would be interested in DNA
information?
RACHAEL : That's a stupid question.
MCCOY : Oh yeah? Why's that?
RACHAEL : Your suspect is a Replicant. A very dangerous one.
e) Tyrell Interview
Source: Tyrell
Transcript:
TYRELL: As I explained to Mr. Deckard earlier, I gave the Nexus-6 models a
past. I've given all the purity and the innocence of childhood. And
all the joy and despair that comes with the real existence. That's
hardly a death sentence, that's life.
Objects
-------
a) Detonator Wire
Description: The detonator wire that was attached on Eisenduller's skull.
Source: None
MCCOY: The detonator wire I pulled out of his skull tells the whole story.
But I wondered, why didn't the killer just shoot him?
b) Dog Collar
Description: A dog collar with the word "Rikki" on it.
Source: None
MCCOY: The dog collar has name on it. Rikki maybe?
c) Dragonfly Earring
Description: An earring shaped of a dragonfly.
Source: None
MCCOY: The earring was shaped like an insect. I didn't know much about
jewelry but they look like junk to me, like the cheap crap they sold
in the stands and shops at Animoid Row.
d) Kingston Kitchen Box
Description: A white takeout box with a logo of Kingston Kitchen on it.
Source: None
MCCOY: Kingston Kitchen's. Where have I heard that before?
e) Tyrell Sales Pamphlet
Description: A gold pamphlet that was left behind in Eisenduller's lab.
Source:
MCCOY: It was a Tyrell sales brochure for the Nexus series. The kind of
glossy type that ends up littering at trade shows. This one was for a
new entertainment model. A comedian to entertain the troops Off-World.
-----------------------------------------------------------------------------
Case: Moonbus Hijacking
Audio Recordings
----------------
Crystal's Case
Source: Steele
Transcript:
CRYSTAL: Huh, in a pig's ass, Slim. No, I'm following up on my own. Do you
know that Moonbus massacre that went down last month? The rogue
skinjobs probably flew to Earth and one of them is a demolitions
expert similar among to your vic upstairs.
-----------------------------------------------------------------------------
Case: Arms Dealing
Audio Recordings
----------------
Weapons Cache
Source: None
Transcript:
MCCOY: They were Off-World rifles here and more. Grenades, explosives,
modern rifles, even some police-issues restricted weaponry. Izo
wasn't a small-time offence but big arms dealer.
-----------------------------------------------------------------------------
Case: Moraji Murder
Audio Recordings
----------------
a) Amateur Bombing
Source: None
Transcript:
MCCOY: The guy who set the bomb have been sloppy. He kept the charge small
enough to leave the walls standing. But if he just want to kill
Moraji, this was just overkill. If my instincts were right, he was
the same joker who lit up the Tyrell building. Dangerous, but still
an amateur.
b) Expert Bomber
Source: None
Transcript:
MCCOY: It is something you don't see too often. A precise shape explosion,
fashioned for minimal collateral damage. That son of a bitch was a
pro. Someone with real munitions expertise. And that expertise can
only come with extensive, on the job Off-World training.
c) Moraji Interview
Source: Moraji
Transcript:
MORAJI: No, tall man with.... dreadlocks...the bomber,...and...another...
with beard...piercing eyes....the DNA information....God, forgive
me...I never...I never told them about the Twins.
-----------------------------------------------------------------------------
Case: Others
Photographs
-----------
a) China Bar
Description: A shot of Clovis and Dektora talking together.
Source: Izo
b) China Bar Security Camera
Description: A close shot of the security camera in China Bar.
Source: None
*MCCOY: Hmm, interesting.
c) China Bar Security Photo
Description: A shot from the security camera in China Bar.
Source: None
d) Guzza
Description: A full shot of Lt. Guzza in Hawker's Circle.
Source: None
*MCCOY: Guzza?
e) Izo
Description: A shot of Izo taking a picture of Clovis and Dektora.
Source: None
*MCCOY: He looks familiar.
f) Izo's Friend
Description: A full shot of Clovis in China Bar.
Source: None
*MCCOY: That guy sure gets around.
g) Photo of McCoy
Description: A shot of McCoy by Izo before making his escape. Randomly,
Deckard or Dektora may be seen behind him.
Source: Izo
h) Strange Scale
Description: A variant of "Photo of McCoy" where Deckard is seen showing a
scale to the fish dealer.
Source: None
MCCOY: A strange scale.
i) Woman in Animoid Row
Description: A variant of "Photo of McCoy" where Dektora is seen walking
outside Animoid Row.
Source: None
MCCOY: She looks familiar.
Video Clips
-----------
China Bar Security Disc
Description: The surveillance disc recorded from China Bar.
Source: Hawker's Barkeep
Audio Recordings
----------------
a) Answering Machine Message
Source: Answering Machine
Transcript:
SEBASTIAN: Hello, it's J.F. Sebastian. I hope you guys are alright. I've
tried to talked to Dr. Tyrell about...about your reinstatement?.
Re-employment? But I haven't be able get through to him yet. He's
kinda angry and you know what a coo customer he is. I don't know
what happened between you guys but, I'm still trying. If you
want to get together, I'm still at the Bradbury. I'll be here
all night.
b) Bob Interview
Source: McCoy
Transcript:
BOB: There's one other guy around here who gets into that stuff. Got a pawn
shop down the street. Goes by the name of Izo. Izo's okay and he's
runnin' the Green Pawn for a while. We are friendly competitors I guess.
But I don't appreciate his politics. I was out there, Ray. I dig my
time, three and a half years worth. And I can tell you, reps got no
business being down here on Earth, okay?
c) Chew Interview
Source: Chew
Transcript:
CHEW: Of course I hear you. You think I'm deaf? Your time more important,
huh? Eisenduller dead, Moraji maybe dead. You out chasing skirts? You
eat supper with Moraji every night, no fail. Sometimes Chinese,
sometimes Indian, sometimes homecook, sometimes, we go up and eat with
Twins. They knock, I call. Ten minutes ago, door lock. No answer.
d) Goggles: Replicant Issue
Source: McCoy
Transcript:
BOB: Those are real beauties. Radiation goggles from the Off-World war. It's
a 2017 model. Hell, those skinjobs are the only ones who wore them. The
humans weren't allowed to get that close to the blast point.
e) Gordo Interview
Source: Gordo
Transcript:
GORDO: Bombing? I've never bomb in my life. My act is always happening,
always down.
MCCOY: Cut the shit. A man was killed back then.
GORDO: Gee, that's a tragic. There's 8 million stories in the naked city,
you know.
MCCOY: And you know nothing about that?
GORDO: Sorry, Jolly.
f) Hasan Interview
Source: Hasan
Transcript:
HASAN: Why aren't you out arresting criminals like that disreputable Bob
fellow? He owns the ammunition shop. He's insane, noble one. Insane.
g) Peruvian Lady Interview
Source: Insect Dealer
Transcript:
INSECT DEALER: Si, Anisoptera. Dragonfly late of the American South swamp
plant. Item like that very special significants. Very rare,
senor. A state item and most likely part of large collection
person must have. Vengeance money for collection. You try
Hawker's Circle. Might try to trade for this.
h) VK: Bob Gorsky (Human)
Source:
Transcript:
VK: Positive result. Subject is human.
i) VK: Bob Gorsky (Replicant)
Source:
Transcript:
VK: Positive result. Subject is Replicant.
Objects
-------
a) "Maggie" Bracelet
Description: A bracelet with the word "Maggie" written on it. Bought by
McCoy for his dog Maggie.
Source: Insect Dealer
b) DNA: Eisenduller
Description: A DNA pattern information on Marcus Eisenduller.
Source: None
c) DNA: Sebastian
Description: A DNA pattern information on J.F. Sebastian.
Source: None
d) Envelope
Description: An envelope from Runciter's Animals with 200 chinyens inside.
Source: Lance
MCCOY: I recognized the logo on the envelope. It was definitely Runciter's
Animal Sales. But I didn't expect to find hundreds of chinyens
inside. I didn't know what it was for but I bet the farm wasn't far
from Runciter's books.
e) Radiation Goggles:
Description: A rusty looking goggles with yellow outlines around it.
Source: None.
f) Shipping Form
Description: A form of weapons list to be delivered to the police station.
Source: Sergeant Walls
g) Weapons Order Form
Description: A form of weapons list to be delivered to the police station.
Source: McCoy
-----------------------------------------------------------------------------
6.2.1.3 ACT 3
-----------------------------------------------------------------------------
Case: Animal Murder
Audio Recordings
----------------
a) Car Registration
Source: None
Transcript:
MCCOY: The car was registered to a woman named Dektora. She bought it from
a used car lot at the 4th sector. I ran her name through records </pre><pre id="faqspan-5">
and came out empty. The used car lot checked out empty too but maybe
the owner could tell me something.
b) Car Registration (Alternate)
Source: None
Transcript:
MCCOY: The car was registered to a man named Gavin Kelly. But he reported it
stolen two months ago. His file came up clean: model citizen, doctor,
no criminal record. I was back to square one.
c) Lucy Interview
Source: Lucy
Transcript:
MCCOY: Why they killed Runciter's animals?
LUCY : I don't want them to. But father, he was so angry and Sadik said
Runciter deserves it for treating me like that.
MCCOY: Who else was there that night?
LUCY : It's so funny. I'm worth less than those animals. I guess I should
hate them. But I don't.
-----------------------------------------------------------------------------
Case: Moonbus Hijacking
Photographs
------------
a) Clovis at Moonbus
Description: A shot of Clovis standing in front of the Moonbus at the Kipple.
Source:
*MCCOY: That guy sure gets around.
b) McCoy at Moonbus
Description: A shot of McCoy standing next to the Moonbus.
Source:
*MCCOY: That can't be me!
c) Moonbus
Description: A photograph of Clovis, Sadik and McCoy near the Moonbus at
the Kipple.
Source: None
d) Sadik at Moonbus
Description: A shot of Sadik fueling the Moonbus.
Source: None
-----------------------------------------------------------------------------
Case: Bradbury Assault
Audio Recordings
----------------
Staggered By Punches
Source: Sadik
Transcript:
MCCOY: My ribs' still hurt and at least two teeth were loose. Sadik was a
tough customer but he just didn't act as a rep. I got in a least one
good shot and he definitely felt it. And Nexus-6, he wouldn't even
blink.
-----------------------------------------------------------------------------
Case: Others
Photographs
-----------
a) Clovis' Flowers
Description: A close up shot of Clovis' hiding the flowers behind him.
Source: None
*MCCOY: Flowers? So, our little bearded friend is in nature level.
b) Dektora's Dressing Room
Description: A shot of Dektora talking to Clovis in her dressing room.
Source: Early Q
c) Early Q and Lucy
Description: A close up shot of Early Q and Lucy from the mirror's
reflection at the backstage of Early Q's nightclub.
Source: None
*MCCOY: Early, you sick bastard.
d) Lucy with Dektora
Description: A close up shot of Lucy from the mirror's reflection.
Source: None
*MCCOY: Hello there, Lucy.
e) Moonbus Reflection
Description: A shot of a material reflecting the Moonbus' entrance.
Source: None
*MCCOY: That's damn strange.
f) Outer Dressing Room
Description: A shot of Dektora who's getting ready for the dragonfly show.
Source: None
g) Scorpion Box
Description: A shot of an opened pink box full of scorpions.
Source: None
*MCCOY: Where have I seen this before?
Audio Recordings
----------------
a) Dektora Interview #1
Source: None
Transcript:
DEKTORA: Do you think I'm a Replicant? Is that what this is about? If it's
Early Q, I'll help you anyway you want.
MCCOY : Not exactly.
DEKTORA: This is insane. I have a family, a daughter for heaven sake. Look,
I'm willing to testify against Early Q. A Replicant wouldn't do
that, wouldn't it?
b) Dektora Interview #2
Source: None
Transcript:
MCCOY : Are you lovers?
DEKTORA: We were once. But now, we evolved beyond that. They're still my
family, Clovis and Lucy.
MCCOY : What does he want?
DEKTORA: Information, data. Four years isn't enough, Mr. McCoy. Anyone who
deserves more than four years is Clovis. If you could only meet him.
c) Dektora Interview #3
Source: None
Transcript:
DEKTORA: Those little creatures are always been my favorites.
d) Dektora Interview #4
Source: None
Transcript:
MCCOY : The flowers are beautiful.
DEKTORA: And are extremely rare. They're from a gift from my mother.
e) Fish Lady Interview
Source: McCoy
Transcript:
FISH LADY: Same as other one. Not fish, snake scale. The other police
show me scale from same snake.
f) Gordo's Confession
Source: Gordo
Transcript:
MCCOY : You like cheese, Gordo?
GORDO : So you're wasting shoplifters instead of Replicants these days? Oh,
for crying out loud. Can't a guy make a living in this forgotten
place without getting hassled?
g) Gordo Interview
Source: Gordo
Transcript:
GORDO: You oughta call in a few more hunters to clear the place out.
MCCOY: Hunter? They too often I hear them call that.
h) Purchased Scorpions
Source: Insect Dealer
Transcript:
MCCOY : What happened to your scorpions?
INSECT DEALER: Sold. We'll ship many next week if you like one.
MCCOY : Someone bought all of them?
INSECT DEALER: Si, a beautiful lady.
MCCOY : A beautiful lady who needed a hundred of scorpions?
INSECT DEALER: What people like to do with them I do not ask.
i) Scary Chair
Source: None
Transcript:
MCCOY: I've seen chairs like this one before and not just in my recurring
dental nightmares. It was an old-time LPD suit slayer. A torture
device used to illicit confessions out on hardened criminals. Its use
has been banned for 10 years now but most cops knew that it didn't
totally blew off the face of the Earth.
j) Special Ingredient
Source: Murray
Transcript:
MURRAY: That naughty boy who runs Kingston Kitchen. She always banging
around that special ingredient.
MIA : That stew she makes it always taste a little...yammy.
MURRAY: And she charges enormous life fund too.
k) Stolen Cheese
Source: Isabella
Transcript:
ISABELLA: ...ooohh! Funny thing you asking 'bout the cheese. Last week, this
ugly little man run by, grab whole box of empty takeout carts
right off the counter. Cheese hidden in the box, mon. Keeping in
safe locker from a few badge. So how can I tell police to bring
back box? If they find cheese, they shot me down.
MCCOY : This guy who robbed you, what did he looked like?
ISABELLA: Shard, very shard. Bad clothes, colors way too bright. Funny
bowtie.
l) VK: Dektora (Human)
Source: None
Transcript:
VK: Positive result. Subject is human.
m) VK: Dektora (Replicant)
Source: None
Transcript:
VK: Positive result. Subject is Replicant.
Objects
-------
a) Cheese
Description: A brown looking dairy product that comes with a label on it.
Source: None.
b) Collection Receipt
Description: A list of items bought by Early Q at Animoid Row.
Source: None
c) Dektora's Card
Description: A poem that was sent with the flowers by Clovis. It wrote:
"Never seek to tell I love,
Love that never told can be"
Source: None
d) Gordo's Lighter (Silver/Gold)
Description: A lighter left by Gordo at Taffy Lewis.
Source: None
MCCOY: Lightning Squad. Rep unit. Battle of The Gemini. (Silver Lighter)
e) Holden's Badge
Description: A Blade Runner's badge formerly owned by Holden that was later
kept by Leon in his hotel room.
Source: None
MCCOY: Holden's badge.
f) Hysteria Token
Description: A gold token taken from Hysteria Arcade.
Source: None
g) Lichen Dog Wrapper
Description: A wrapper found in the wrecked '95 Pontiac next to the Yukon
Hotel.
Source: None
h) Rag Doll
Description: A baby rag doll that was left behind by Lucy.
Source: None
i) Strange Scale
Description: A snake scale that was found in the bathtub at Leon's hotel
room.
Source: None
-----------------------------------------------------------------------------
6.2.1.4 ACT 4
-----------------------------------------------------------------------------
Case: Arms Dealing
Audio Recordings
----------------
a) Guzza Framed McCoy
Source: None
Transcript:
MCCOY: A little light started to flicker in my brain. Guzza was the one
measuring me for the frame.
b) Homeless Guy - 'Kid'
Source: Transient
Transcript:
HOMELESS GUY: You're kid. No, you're "his" kid. That's what it is. Hell,
I've seen you guys together. Three weeks ago, at the speech.
Do you remember?
MCCOY : I remember alright. Half the LPD have special duty that
weekend working the security detail for Governor Kolvig's
speech. And Guzza had been the lieutenant in charge.
c) Homeless Guy Interview #1
Source: Transient
Transcript:
MCCOY : Describe them to me.
HOMELESS GUY: Well, there's the Japanese guy with the coat and the glasses.
MCCOY : Skinny guy, blond hair, ponytail?
HOMELESS GUY: Yeah, and the...the guy with the muscles and the funny hair.
MCCOY : Dreadlocks?
HOMELESS GUY: Right, seen them twice, and a two-headed guy with the fat man.
MCCOY : Fat man? The one I was chasing him from the sushi bar?
HOMELESS GUY: Nah, the other fat man. You know him, rough voice, always
eatin'.
d) Homeless Guy Interview #2
Source: Transient
Transcript:
MCCOY : What was he doing?
HOMELESS GUY: Collecting guns as always.
MCCOY : Handguns? A blaster like mine?
HOMELESS GUY: Handguns, rifles, all Off-World. Took 'em through that gate,
comes out to that sewer. They're gone now, sure you ain't got
nothing to drink?
MCCOY : Can you describe them?
HOMELESS GUY: Rough guy, he bugs up owners a lot. Everybody listen when he's
around. They're natural.
e) Izo's Stash Raided
Source: None
Transcript:
MCCOY: Someone have really thorn the place up. If it would have been LPD,
the real LPD, they would have confiscated the entire stash. Instead,
Izo's Off-World weaponry was still there but all the police-issue
firepower was gone.
Objects
-------
a) Folder
Description: A folder includes evidence on Guzza's crooked side.
Source: Luther
Transcript:
MCCOY: Guzza had his fingers in his rancid piles of possible. He was
insatiable. He sold police equipment, ripped off criminals and he
even killed and here are the documents that proved them all.
Depositions, photographs, videodiscs. It was the complete file of
Guzza the dirty cop.
-----------------------------------------------------------------------------
Case: Others
Audio Recordings
----------------
a) Luther/Lance Interview
Source: Luther
Transcript:
LUTHER: Tyrell's dictated was that every body part would fail and the
designers of each would know exactly how it worked.
LANCE : Clovis' had already unlocked the secret of the skin, and that is
Moraji. And Tyrell has the basic DNA pattern information that he
wouldn't just give it up.
LUTHER: Sebastian and Chew, they know about the central nervous system in
the eyes. A lot of retro-grade virus were built into the system of
the eyes.
b) VK: Lucy (Human)
Source: Lucy
Transcript:
VK: Positive result. Subject is human.
c) VK: Lucy (Replicant)
Source: Lucy
Transcript:
VK: Positive result. Subject is Replicant.
Objects
-------
a) Briefcase
Description: A briefcase of McCoy's identity that was taken by Guzza to
frame him for murdering Izo.
Source: Guzza
MCCOY : Is that everything I need to clear me?
GUZZA : I gotta tell you, kid. Those incept photos looked pretty real.
Otherwise, it wouldn't bother.
b) Flask of Absinthe
Description: A grey flask bottle filled with sparkle and has an insignia on
it.
Source: Hawker's Barkeep
c) DNA: Luther/Lance
Description: A DNA pattern information of the Twins, Luther and Lance.
Source: None
d) DNA: Tyrell
Description: A DNA pattern information of Dr. Eldon Tyrell.
Source: None
-----------------------------------------------------------------------------
6.2.1.5 ACT 5
-----------------------------------------------------------------------------
Case: Others
Audio Recordings
----------------
a) Phone Call: Clovis
Source: None
Transcript:
CLOVIS: It's a path to freedom, McCoy. To your destiny, an underground
railroad to carry from bondage. We'll be waiting.
b) Phone Call: Crystal
Source: None
Transcript:
CRYSTAL: I got a line on the skinjobs they're holding up. It's way the shit
out there to the Kipple. Way, way out. You can access it through
the old sewer tunnel.
c) Phone Call: Dektora
Source: None
Transcript:
DEKTORA: There's a huge car place at the 4th sector near the arcade. The
owner was nice to us. He'll probably help us if we can.
d) Phone Call: Lucy
Source: None
Transcript:
LUCY: We can buy a car, from the place next to the arcade. I'll meet you
there, okay? From the place where he sells the cars.
Objects
-------
a) Bomb
Description: An explosive stolen from Sadik by either Lucy or Dektora.
Source: None
b) Crystal's Cigarette
Description: A cigarette left by McCoy's partner in his apartment.
Source: None
MCCOY: Lucky Strikes, Crystal's brand. It wasn't any mystery. No, it was a
message, plain and simple. Crystal is giving me one last chance to
disappear.
c) Power Source
Description: A working nuclear-based generator left at the Kipple.
Source: None
d) Spinner Keys
Description: The keys to the spinner version of a red Dodge Viper.
Source: Crazy Legs
-----------------------------------------------------------------------------
6.2.2 SUSPECT DATABASE
-----------------------------------------------------------------------------
Here is the complete database for each suspect. Note that these clues cannot
be obtain all in one new game.
-----------------------------------------------------------------------------
6.2.2.1 CLOVIS
-----------------------------------------------------------------------------
Formely known earlier as: Suspect 3C-FM9J
Identity known at: Beginning of Act 3
Associated Crime Scenes:
Animal Murder
Moraji Murder
Bradbury Assault
Moonbus Hijacking
Whereabouts:
Chew Interview
Runciter's View B
M.O.:
Lab: Shell Casings
Shell Casings
Replicant:
Dektora Interview
Door Forced
Moraji Interview
Police Statement
Non-Replicant:
None
Others:
Animal Murder Suspect
Clovis At Moonbus
Graceful Footprints
Izo's Friend
Military Boots
-----------------------------------------------------------------------------
6.2.2.2 ZUBEN
-----------------------------------------------------------------------------
Formely known earlier as: Suspect QL-25E0
Identity known at: Howie Lee's Sushi Bar, Chinatown - Act 1
Associated Crime Scenes:
Animal Murder
Moonbus Hijacking
Whereabouts:
Runciter's View B
M.O.:
Lab: Corpses
Officer's Statement
Replicant:
Door Forced
Howie Lee Interview
Officer's Statement
Zuben
Non-Replicant:
Limping Footprints
Others:
Crowd Interview A
Lucy Interview
Zuben Interview
-----------------------------------------------------------------------------
6.2.2.3 SADIK
-----------------------------------------------------------------------------
Formerly known earlier as: Suspect J9-41B0
Identity known at: Beginning of Act 3
Associated Crime Scenes:
Eisenduller Murder
Arms Dealing
Moraji Murder
Bradbury Assault
Factory Bombing
Moonbus Hijacking
Whereabouts:
Chew Interview
Dragonfly Earring
Homeless Man Interview
Kingston Kitchen Box
Tyrell Security
M.O.:
Detonator Wire
Plastic Explosive
Replicant:
Attempted File Access
Detonator Wire
Moraji Interview
Rachael Interview
Non-Replicant:
Amateur Bomber
Staggered by Punches
Others:
Bombing Suspect
Grigorian Interview B
Sadik at Moonbus
-----------------------------------------------------------------------------
6.2.2.4 IZO
-----------------------------------------------------------------------------
Formerly known earlier as: Suspect 9Q-F000
Identity known at: Bullet Bob's Runner Surplus or Green Pawn, Animoid Row -
Act 2
Associated Crime Scenes:
Arms Dealing
Factory Bombing
Whereabouts:
Bob Interview
Homeless Man Interview
M.O.:
None
Replicant:
Goggles: Replicant Issue
Non-Replicant:
None
Others:
Folder
Grigorian Interview B
Izo
Izo's Stash Raided
Photo of McCoy
Radiation Goggles
Weapons Cache
-----------------------------------------------------------------------------
6.2.2.5 LUCY
-----------------------------------------------------------------------------
Mentioned first by: Runciter
Associated Crime Scenes:
Animal Murder
Whereabouts:
Chopstick Wrapper
Hysteria Token
Reference Letter
Runciter's View A
M.O.:
None
Replicant:
Dektora Interview
Runciter Interview A
Non-Replicant:
Candy
Rag Doll
Toy Dog
Others:
Crowd Interview A
Lucy
-----------------------------------------------------------------------------
6.2.2.6 DEKTORA
-----------------------------------------------------------------------------
Formerly known earlier as: Suspect 45-BKFI
Identity known at: Mainframe, Police Headquarters or Early Q, Nightclub Row
- Act 3
Associated Crime Scenes:
Animal Murder
Whereabouts:
None
M.O.:
None
Replicant:
Dektora Interview (Clovis)
Non-Replicant:
Dektora Interview (Flowers)
Dektora Interview (Dragonfly)
Others:
Car Registration
China Bar
-----------------------------------------------------------------------------
6.2.2.7 MCCOY
-----------------------------------------------------------------------------
Formerly known earlier as: Suspect D3-3FP0
Identity known at: Mainframe, Police Headquarters - Act 3
Associated Crime Scenes:
Moonbus Hijacking
Whereabouts:
None
M.O.:
None
Replicant:
McCoy at Moonbus
Non-Replicant:
None
Others:
Photo of McCoy
Guzza
------
Mentioned first by: The Twins after giving McCoy the evidence in Act 4.
Associated Crime Scenes:
Arms Dealing
Whereabouts:
None:
M.O.:
None
Replicant:
None
Non-Replicant:
None
Others:
Folder
Guzza
Guzza Framed McCoy
-----------------------------------------------------------------------------
6.2.3 CRIME SCENE DATABASE
-----------------------------------------------------------------------------
Here is the complete database for each crime scene. Note that these clues
cannot be obtain all in one new game.
-----------------------------------------------------------------------------
6.2.3.1 CASE: ANIMAL MURDER
-----------------------------------------------------------------------------
Suspects:
Clovis
Zuben
Lucy
Dektora
Clues:
Animal Murder Suspect
Candy
Car Color and Make
Car Registration
Chopstick Wrapper
Chrome Debris
Crowd Interview A
Crowd Interview B
Door Forced
Dragonfly Anklet
Graceful Footprints
Lab: Corpses
Lab: Paint Transfer
Lab: Shell Casings
License Plate
Limping Footprints
Lucy
Lucy Interview
Military Boots
Officer's Statement
Paint Transfer
Partial License Number
Reference Letter
Runciter Interview A
Runciter Interview B
Runciter's Video
Runciter's View A
Runciter's View B
Shell Casings
Sushi Menu
Toy Dog
Zuben Interview
-----------------------------------------------------------------------------
6.2.3.2 CASE: EISENDULLER MURDER
-----------------------------------------------------------------------------
Suspects:
Sadik
Clues:
Attempted File Access
Bombing Suspect
Detonator Wire
Dog Collar
Dog Collar (Photo)
Dragonfly Earring
Kingston Kitchen Box
Kingston Kitchen Box (Photo)
Phone Call: Guzza
Plastic Explosive
Rachael Interview
Tyrell Sales Pamphlet
Tyrell Security Photo
Tyrell Security
Tyrell Interview
Victim Information
-----------------------------------------------------------------------------
6.2.3.3 CASE: ARMS DEALING
-----------------------------------------------------------------------------
Suspects:
Sadik
Izo
Guzza
Clues:
Guzza Framed McCoy
Homeless Guy - 'Kid' (Fat Man #2)
Homeless Guy Interview (Others)
Homeless Guy Interview (Fat Man)
Izo's Stash Raided
Weapons Cache
-----------------------------------------------------------------------------
6.2.3.4 CASE: MORAJI MURDER
-----------------------------------------------------------------------------
Suspects:
Sadik
Clues:
Amateur Bombing/Expert Bomber
Moraji Interview
-----------------------------------------------------------------------------
6.2.3.5 CASE: BRADBURY ASSAULT
-----------------------------------------------------------------------------
Suspects:
Sadik
Clovis
Clues:
Staggered by Punches
-----------------------------------------------------------------------------
6.2.3.6 CASE: FACTORY BOMBING
-----------------------------------------------------------------------------
Suspects:
Sadik
Izo
Clues:
Crime Scene Notes
Grigorian Interview A
Grigorian Interview B
-----------------------------------------------------------------------------
6.2.3.7 CASE: MOONBUS HIJACKING
-----------------------------------------------------------------------------
Suspects:
Clovis
Sadik
McCoy
Zuben
Clues:
Clovis at Moonbus
McCoy at Moonbus
Moonbus
Sadik at Moonbus
-----------------------------------------------------------------------------
6.2.4 INVENTORY
-----------------------------------------------------------------------------
There are three types of inventory inside McCoy's K.I.A..
a) Ammo
b) Money
c) Bob's K.I.A. Upgrade
a) Ammo
-------
There are three types of ammo for McCoy's handgun.
The unlimited regular-powered bullets are the default ammo for this weapon.
These bullets give you a rather sissy blam. Its crosshairs consists of three
patterns.
There are two more types of bullets that are available in certain locations.
i) 24 Medium-Power Bullets
--------------------------
This ammunition can be found at Bullet Bob's Runner Surplus in Animoid Row,
Act 2. Talk to Bob about ammunitions and he'll give them to you with a price
of 40 chinyen.
These bullets will give you a decent blam and its crosshairs consists of
four patterns.
ii) 18 High-Power Bullets
-------------------------
This ammunition can be found in the weapons cache of the Green Pawn's
underground room in Animoid Row, Act 4 and 5. Click on it twice to pick it
up as McCoy stated about it first. It will only be available if McCoy enters
the area in Act 2 first.
These bullets will give you a mega blam and its crosshairs consists of five
patterns.
b) Money
--------
The chinyen are the currency of the Blade Runner universe and it helps
sometimes to progress the story. McCoy starts off 100 chinyen in his pocket
when you start this game on Medium or Hard difficulty.
These are some of the items that McCoy may buy in this game.
Howie Lee's Noodle Soup - 10 chinyen
Homeless Guy's Answer for Zuben's whereabouts - 10 chinyen
"Maggie Bracelet" - 15 chinyen
24 Medium-Power Bullets - 40 chinyen
K.I.A. Upgrade - 50 chinyen
A drink in China Bar - 5 chinyen (can be bought numerous times)
A flask of Absinthe - 20 chinyen
These are the rewards McCoy will receive later in the game.
Retiring Zuben - 200 chinyen from Guzza (usually)
Asking Guzza for some money - 100 chinyen from Guzza
Picking up Lance's envelope - 200 chinyen
c) Bob's K.I.A. Upgrade
-----------------------
McCoy's K.I.A. will be upgraded if he talks to Bob about weapons, ammo and
Voigt-Kampff. The upgrade however, isn't so useful though. When you checked
McCoy's K.I.A. the first time, you'll see that Bob has mess it up a bit and
will mention on how to use the upgrade he installed. You can click on the
green chip below the screen to hear him how to use this upgrade again.
With this upgrade, you can right-click on any clues McCoy will want to
keep them from being uploaded into the mainframe at the police station.
-----------------------------------------------------------------------------
6.3 VOIGT-KAMPFF TRANSCRIPTIONS
-----------------------------------------------------------------------------
These are the transcriptions that were spoken by McCoy and the four subjects
who have been administered to take the test.
Originally there are a total of five subjects who take the test in the game
and a contributor of mine has dig the skull of its database that not only
unravel the fifth subject, but the questions and answers that were meant to
speak up by the rest of the characters. These details are all written in a
bracket.
-----------------------------------------------------------------------------
6.3.1 SPENCER GRIGORIAN
-----------------------------------------------------------------------------
Calibration
-----------
a) Reaction time is a factor in this, so please pay attention. Where do you
live?
S: 3th sector, Uptown.
M: Nice neighborhood?
S: Very. Is this going to take long?
M: Just keep your pants on, Spencer.
b) What do you do for a living?
S: I teach political science.
c) What's your name?
S: Spencer Grigorian. I really think my lawyer should be here.
M: Just keep your pants on, Spencer.
Alternate Line
--------------
M: I'm not gonna ask you anything incriminating. (proper line, but that
was used instead, a bug presumably)
Low Intensity Questions
-----------------------
a) A man dressed in rags approaches you on the street and asks for money.
S: I'd try to help him of course. Buy him dinner or take him to a shelter.
b) You're crying. Why is that?
S: Crying? It's nothing to be ashamed of. I might cry for any number of
reasons.
M: I'll bet.
c) Using the first words that come into your mind, describe your childhood.
S: Safe. Protected. Loved.
d) You're suddenly very afraid. Why?
S: Perhaps I've just seen one of you Blade Runners, what's the term?
..."retire" someone.
M: That'd make a Rep scared.
S: Killing makes everyone afraid.
e) You noticed someone attractive across the room.
S: If I thought the attraction was mutual, I would ask her for coffee or
lunch.
f) Are you taking any drugs?
S: No. How does your machine work? Is it a lie detector?
M: Not exactly. Your verbal responses aren't what's important. Why?
You've got something to hide, Spencer?
S: Absolutely not.
g) You return from work to find that your home has been burglarized.
S: I'd call the police.
h) For your anniversary, your spouse gives you a real goldfish.
S: I'd donated it to a family that couldn't afford an animal.
i) You're having a very erotic dream.
S: I'm sure it's very interesting. Is this going somewhere, detective?
j) Describe in single words, only the good things that come into your mind
about, your mother.
S: Patient, brave, loving.
k) How old are you?
S: 43.
l) Out of the corner of your eye, you see a large black spider crawling up
the wall.
S: I'd call animal services of course. I wouldn't try to move it myself, not
without proper equipment.
m) It's the first day of school and the teacher calls on you.
S: I'd hope I knew the correct answer.
n) Your best friend has done something to make you angry.
S: I wouldn't keep it bottled up inside. I'd tell her what was bothering me.
UNUSED
------
o) When did you stop beating your spouse?
S: That's offensive.
M: The test is designed...
S: I know what it's for.
M: ...to provoke you. Seems to be working.
Medium Intensity Questions
--------------------------
a) You have a little boy. He shows you his butterfly collection plus the
killing jar.
S: I'd take him to a psychiatrist.
b) Your child comes home with a black eye.
S: I'd call the school.
c) You've been drafted into the army. During a boot-camp hazing, you're
bound, blindfolded and force to eat worms.
S: Hazing's illegal.
M: Oh yeah, you're really worried about breaking the law. Wonder why
I'm the one on this side of the bars.
S: Civil disobedience has a long history in our world...
M: So does genocide. But I ain't out butchering my neighbors.
d) A teacher calls you stupid in front of the rest of the class.
S: I'd try to do better next time.
e) You pour yourself a drink. Every time you finish one, you have another
until you vomit. You wake up hungover and depressed.
S: What's your point?
M: Just say whatever comes into your mind.
S: You are a brutish oaf and a murderer, and I'm not an alcoholic.
M: There you go.
f) You're seven years old. You've managed to steal several marshmallows from
the kitchen and sneak them back to your bedroom. You're caught and your
father spanks you.
S: Well, it sounds like I deserved it. But my father didn't believe in
corporal punishment.
g) You suddenly feel the urge to commit suicide.
S: I love life too much to commit suicide. You wouldn't know about that,
would you?
h) What's the most embarrassing thing that ever happened to you?
S: I'm not answering that.
i) You're giving a speech to a crowd of hundreds. First, one person starts to
laugh. He leans over and says something to the people around him. Soon,
the whole audience is roaring with laughter and pointing at you.
S: That's...that's insulting!
M: Hitting too close to home?
S: That never happened. And even if it did, well, if I have to be scorned to
get my message out, then that's what I'm going to do.
j) You see a documentary about 20th century tuna boats. At the end, you feel
like taking up fishing.
S: Ridiculous.
k) You're having dinner at a friend's home. Halfway through the appetizer, he
tells you that you've been eating goose liver pâté.
S: I wouldn't eat it and I'd confront him.
l) In a magazine, you come across a full page photo of a nude girl. The girl
is lying on a bear skin rug.
S: Disguisting. I'd throw that trash away.
m) You're visiting the dentist. At the receptionist's desk is a huge bowl of
fresh cut flowers.
S: That's illegal, isn't it? I'd mention it to the secretary.
n) You're given a calf-skin wallet for your birthday.
S: I'd return it to the person who had given it to me.
M: You wouldn't report him?
S: It depends on how close a friend he is.
o) You're watching TV. Suddenly you noticed a wasp crawling on your wrist.
S: A wasp? That's an insect, isn't it?
M: Yeah, it stings.
S: Well then, I had to be careful. I'd stay still until it flew away.
High Intensity Questions
------------------------
a) You're in a desert, walking along in the sand, when all of a sudden you
look down see a tortoise. It's crawling towards you. You reach down and
flip the tortoise on its back.
S: I wouldn't do that.
M: (But if you did.) The tortoise lays on its back, its belly baking in the
hot sun. Beating its legs, trying to turn itself over. But it can't. Not
without your help. But you're not helping. Why is that?
S: You bastard.
M: They're just...
S: I wanna see my attorney, now!
M: When I'm done, maybe.
(The first part of the second line was not used.)
b) You're watching an old movie. It shows a banquet in progress. The guests
are enjoying raw oysters. The entrée consists of boiled dog.
S: And this test is supposed to determine if the subject is a Replicant?
M: Is that an answer?
S: Even a Replicant would react to these questions.
M: Yes, but slowly and not as strongly.
c) You see an oversized book with pictures of exotic animals on the cover.
The title is "Big-Game Hunting in Zaire".
S: Let me guess. Pictures of dead animals inside?
M: Curious, you flip it open. There's a picture of a man standing with his
foot on a dead Cape buffalo. You find yourself fascinated. You keep
paging through it, seeing picture after picture of animals laid to waste.
Each more gruesome than the last.
S: These questions are becoming predictable, detective.
d) You've been kidnapped. Your captors tell you that you'd better think
about what you did to deserved this.
S: I'd try to reason with them.
e) You're at a restaurant with friends. One of them orders lobster. The chef
drops the lobster into the tub of boiling water, while you watch.
S: Are you trying to make me sick?
M: (They're just questions.)
(The last line was not used in the game.)
f) You rent a mountain cabin. On a wall, someone has hung old maps and
Currier & Ives prints. A deer's head is mounted above the fireplace. A
full stag with developed horns.
S: I'd leave.
g) Like my briefcase? Department issue, baby hide. 100% genuine human baby
hide.
S: Appropriate, for a killer.
h) You're going to die. It maybe soon. Death, the grave, rot.
S: You're enjoying this.
M: It maybe soon. The readouts don't lie. You're scared. Don't worry, I won't
tell anyone.
S: This conversation is over, detective. I don't have to sit here and take
abuse.
i) You're on a farm. You get into the pen to feed the pigs. In their
excitement, the animals knock you down into the mud. Using a butcher
knife, you slit the throat of the nearest sow. You're covered in blood
as you stumble to your feet.
S: My God. You know I actually feel sorry for you, Detective McCoy. The lack
of empathy. Have you ever taken this test?
M: I don't need to. I know what I am.
S: So do I.
j) What do you think it's like, to be a Replicant?
S: Horrible, frightening.
M: Why?
S: They're hunted creatures. Anyone, anyone can gun them down without
consequences. I'd say that's frightening, wouldn't you?
M: (Yeah.)
(The last line was not used in the game.)
-----------------------------------------------------------------------------
6.3.2 BOB GORSKY
-----------------------------------------------------------------------------
Calibration
-----------
a) Reaction time is a factor in this, so please pay attention. Where do you
live?
B: Downtown, 4th sector. Hey, this is great. Should I be sitting in any
special way?
M: Just relax.
b) What do you do for a living?
B: I sell doughnuts. Come on, is the whole thing's gonna be this dull?
M: Just answer the questions as truthfully as you can.
c) What's your name?
B: Bob Gorsky. This ain't no different than at DMV.
M: Just a sec.
Low Intensity Questions
-----------------------
a) Describe in single words, only the good things that come into your mind
about, your mother.
B: (...
M: Cheerful, happy?)
B: Eh, lightweight. She was easy to carry.
(The first two lines above have been left unused.)
b) A man dressed in rags approaches you on the street and asks for money.
B: I'd tell him to get a job. Ain't he heard there's a labor shortage
around here?
c) Are you taking any drugs?
B: Hey, I get tested every week.
d) You're crying. Why is that?
B: What kind of candy-ass question is that?
M: It's meant to provoke a reaction.
B: Reaction, huh? Well, I ain't crying. (sniffs) Next question.
e) Out of the corner of your eye, you see a large black spider crawling up
the wall.
B: Where? They're worth a mint, even with only half their legs.
M: It's just hypothetical.
B: Hypo-what?
M: There's no spider.
B: Well, why did you say so then?
M: (Let's keep going.)
(The last line was not used in the game.)
f) It's the first day of school and the teacher calls on you.
B: Yeah, that's a good one. (Laughing)
g) Using the first words that come into your mind, describe your childhood.
B: Peaceful.
M: Really?
B: Sure, once I took the axe to my ma. Joke, that's a joke. (Laughing) Boy,
you should've seen your face. (Laughing)
h) For your anniversary, your spouse gives you a real goldfish.
B: I want a hamster.
M: Well, it's a fish.
B: She'd better damn well get me what I want.
i) You return from work to find that your home has been burglarized.
B: That son of a bitch who robs me is dead. Ka-blam, no fooling around.
M: And after you feel...
B: Good, real good.
j) Your best friend has done something to make you angry.
B: I know. I hate that son of a bitch.
k) You notice someone attractive across the room.
B: In your dreams, pretty boy.
l) You're having a very erotic dream.
B: Am I wearing camouflage? I like camouflage.
m) You're suddenly very afraid. Why?
B: Must be the stuffed animals again. Yeah, they're freaky. They're like
animals, but they got stuffs in them.
n) How old are you?
B: 35. And still young enough to kick your ass.
UNUSED
------
o) When did you stop beating your spouse?
B: As soon as she shut up. Talk about half an hour.
Medium Intensity Questions
---------------------------
a) You've been drafted into the army. During a boot-camp hazing, you're
bound, blindfolded and force to eat worms.
B: The poor little guys. That's the army for you. Chew you up and spit you
out, you know what I mean?
b) You're seven years old. You've managed to steal several marshmallows from
the kitchen and sneak them back to your bedroom. You're caught and your
father spanks you.
B: Good for him.
c) A teacher calls you stupid in front of the rest of the class.
B: Yeah, I remember that. Bitch.
d) You're visiting the dentist. At the receptionist's desk is a huge bowl of
fresh cut flowers.
B: Flowers? So what?
M: It's illegal to pick 'em.
B: (They ain't animals. We eat plants.)
M: (Actually, they're organic.) Flowers aren't like soya. They're endangered.
They need sunlight, fresh air.
B: They ain't gonna get it around here. I think they're all gone anyway.
You've seen a single goddamn flower in the last 10 years?
M: Yeah, once.
(The third and the first of the fourth line was not used in the game.)
e) You suddenly feel the urge to commit suicide.
B: (Laughing) I guess I picked the right line of work.
f) You're having dinner at a friend's home. Halfway through the appetizer, he
tells you that you've been eating goose liver pâté.
B: I'd beat the crap out of him.
g) Your child comes home with a black eye.
B: Badge of honor. He's a good kid. Everyone's got to get bloodied
sometimes.
h) You're giving a speech to a crowd of hundreds. First, one person starts to
laugh.
B: Why?
M: You tell me.
B: Finish the question.
M: He leans over and says something to the people around him. Soon, the whole
audience is roaring with laughter and pointing at you.
B: I don't like it when people laugh at me.
M: Nobody does.
B: No, I mean I really don't like it.
i) You pour yourself a drink. Every time you finish one, you have another
until you vomit. You wake up hungover and depressed.
B: Harry the dog will take care of that. Man, that takes me back.
M: (Let's continue.)
(The last line was not used in the game.)
j) You're watching TV. Suddenly you notice a wasp crawling on your wrist.
B: They sting, right?
M: I think so.
B: You gotta love it. Pain builds character.
k) You have a little boy. He shows you his butterfly collection plus the
killing jar.
B: I'd beat some sense into him, and then toss the collection.
l) What's the most embarrassing thing that ever happened to you?
B: I don't know. I busted up a guy's face once. He was in the hospital for
two weeks. I meant to kill him so that was kind of embarrassing.
m) You're given a calf-skin wallet for your birthday.
B: I want a hamster. Ain't you been paying attention?
n) In a magazine, you come across a full page photo of a nude girl.
B: I'm gonna like this one.
M: The girl is lying on a bear skin rug.
B: Oh, man. Why d'you have to ruin it? (sigh) Guess I'm gonna have to rip off
the magazine.
n) You see a documentary about 20th century tuna boats. At the end, you feel
like taking up fishing.
B: Hmm yeah, sure. Saw a show about Fred Astaire last night. Didn't want me
to take up dancing.
High Intensity Questions
------------------------
a) You're at a restaurant with friends. One of them orders lobster. The chef
drops the lobster into the tub of boiling water, while you watch.
B: I'd kick the crap out of that sicko.
b) Like my briefcase? Department issue. Baby hide. 100% genuine human baby
hide.
B: That's suppose to scare me?
M: Not scare, just shock. Provoke a reaction.
B: I heard worse in the wars. Hell, I've done worse.
c) What do you think it's like, to be a Replicant?
B: Scary.
M: Really?
B: Hey, if every right-thinking citizen was out to waste my ass, yeah I'll
be scared.
d) You see an oversized book with pictures of exotic animals on the cover.
The title is "Big-Game Hunting in Zaire".
B: I'd burn the book.
M: Let me finish. Curious, you flip it open. There's a picture of a man
standing with his foot on a dead Cape buffalo. You find yourself
fascinated. You keep paging through it, seeing picture after picture of
animals laid to waste. Each more gruesome than the last.
B: So this is how this test goes, huh? You asking me sick questions?
M: It's design to provoke you.
B: Is that right? (I've had enough, McCoy.)
(The end of the last line was cut.)
e) You've been kidnapped. Your captors tell you that you'd better think
about what you did to deserved this.
B: No, they'd better think about what they did to deserve it. Cause they'll
sleep and I'll be ready.
f) You're watching an old movie. It shows a banquet in progress. The guests
are enjoying raw oysters. The entrée consists of boiled dog.
B: Damn. You know I'm getting to be an old man and I ain't gonna ... tell you
that I've never eaten meat. But even back when I was a kid, that would've
made most people sick! I'd stop watching the movie.
g) You're on a farm. You get into the pen to feed the pigs. In their
excitement, the animals knock you down into the mud. Using a butcher
knife, you slit the throat of the nearest sow. You're covered with blood
as you stumble to your feet.
B: Now why the hell would I do something like that?
M: You tell me.
B: No way. I served my time. I've opened man up from belly to throat. But
butchering animals? This test ain't right.
h) You're in a desert, walking along in the sand, when all of a sudden you
look down and see a tortoise. It's crawling towards you. You reach down
and flip the tortoise on its back.
B: Is that right?
M: The tortoise lays on its back, its belly baking in the hot sun. Beating
its legs, trying to turn himself over. But it can't. Not without your
help. But you're not helping. Why is that?
B: Put your toys away, McCoy. I've had enough.
i) You rent a mountain cabin. On a wall, someone has hung old maps and
Currier & Ives prints.
B: I'm not much for art.
M: A deer's head is mounted above the fireplace. A full stag with
developed horns.
B: I'd burn it. Burn the whole damn place to the ground.
j) You're going to die. It maybe soon. Death, the grave, rot. It maybe soon.
The readouts don't lie. You're scared. Don't worry, I won't tell anyone.
B: You're laughing at me?
M: It's just a test.
B: You'd better not be laughing.
-----------------------------------------------------------------------------
6.3.3 DEKTORA
-----------------------------------------------------------------------------
Calibration
-----------
a) Reaction time is a factor in this, so please pay attention. Where do you
live?
D: I don't see why you need to know that.
b) What do you do for a living?
D: That's a stupid question.
M: Just calibrating the machine.
D: So the test hasn't started yet?
M: Not yet.
c) What's your name?
D: Dektora.
M: Just Dektora?
D: Yes.
Low Intensity Questions
------------------------
a) Out of the corner of your eye, you see a large black spider crawling up
the wall.
D: Spiders frighten me. I'd call animal services and keep away from it
until they arrived.
b) Using the first words that come into your mind, describe your childhood.
[Replicant]
D: It... was unhappy. Short.
[Human]
D: Unhappy. Shorter than it should've been.
c) Are you taking any drugs?
D: Absolutely not. Do you think all dancers are drug addicts?
d) For your anniversary, your spouse gives you a real goldfish.
[Replicant]
D: I'd cherish it, of course. And make sure it had everything it needed.
[Human]
D: I'd cherish it, of course. I've never had a fish, only insects. But fish
can be beautiful too.
e) A man dressed in rags approaches you on the street and asks for money.
[Replicant]
D: I might give him some, if I had any to spare.
[Human]
D: I'd give him some, if I had any to spare.
f) You're crying. Why is that?
[Replicant]
D: No I'm not.
M: It's just a hypothetical situation.
D: I don't know. I suppose I'm unhappy. Perhaps someone has died. I don't
cry very often.
[Human]
D: I suppose I'm unhappy. Perhaps someone has died. I don't cry very often.
g) You return from work to find that your home has been burglarized.
D: (scoffs) The burglar would be very disappointed.
h) When did you stop beating your spouse?
D: Next question.
i) You've notice someone attractive across the room.
D: I'd approach them.
j) It's the first day of school and the teacher calls on you.
[Replicant]
D: I'd answer of course. That's a stupid question.
[Human]
D: I'd do my best to answer the question.
k) Describe in single words, only the good things that come into your mind
about, your mother.
[Replicant]
D: Kind, loving, decent.
[Human]
D: She did the best she could.
M: That's not a single word.
D: Alright. Aggressive, powerful.
l) How old are you?
D: 35.
m) You're suddenly very afraid. Why?
D: Do you mean, what makes me afraid?
M: Answer the question.
D: I'm afraid of dying, and of spiders. Your questions, they're disturbing.
M: (They are meant to provoke a reaction.)
(The last line was not used.)
n) You're having a very erotic dream.
D: Anyone in particular?
M: It's not important.
D: Of course it is. I'm sure I'd enjoy it, if that's what you're asking.
o) Your best friend has done something to make you angry.
D: That's fake. I'd confront him about it.
M: Your best friend is a guy?
D: Almost all my friends are male. Is that part of the test?
M: No.
Medium Intensity Questions
--------------------------
a) You've been drafted into the army. During a boot-camp hazing, you're
bound, blindfolded and force to eat worms.
[Replicant]
D: That's disgusting. The army doesn't do that kind of thing anymore.
M: Is that so?
D: Of course not.
[Human]
D: It's disgusting. Do they really do that? Worms are so expensive.
M: It's just a hypothetical situation.
b) Your child comes home with a black eye.
D: I'd ask him who did it, and I'd call the boy's mother.
c) You're watching TV. Suddenly you notice a wasp crawling on your wrist.
D: I've never seen a wasp. I've heard they're lovely. I'd try to capture it.
Then, I call animal services and register it.
d) What's the most embarrassing thing that ever happened to you?
D: Probably this test.
M: No, seriously.
D: Yes, seriously. Are we finished?
M: Almost.
e) You're seven years old. You've managed to steal several marshmallows from
the kitchen and sneak them back to your bedroom. You're caught and your
father spanks you.
D: I don't like marshmallows.
M: Pretend you do.
D: All right. My father wouldn't spank me, and I won't pretend that he did.
f) You suddenly feel the urge to commit suicide.
[Replicant]
D: Ridiculous. I wouldn't.
[Human]
D: I....no, that's ridiculous. I wouldn't.
g) You're having dinner at a friend's home. Halfway through the appetizer, he
tells you that you've been eating goose liver pâté.
D: I'd leave.
M: You wouldn't report him?
D: No, not if he was my friend.
h) You have a little boy. He shows you his butterfly collection plus the
killing jar.
[Replicant]
D: I'd take him to a psychiatrist.
[Human]
D: I'd take him to a psychiatrist. I'd talk to him first.
i) A teacher calls you stupid in front of the rest of the class.
D: I'd stand up to it.
j) You're visiting the dentist. At the receptionist's desk is a huge bowl of
fresh cut flowers.
[Replicant]
D: Is that illegal?
M: Cheeries are fine. Flowers, well you can't go out and pick 'em anymore.
D: Oh, I probably wouldn't do anything.
[Human]
D: I probably wouldn't do anything. It's not like he has pictures of dead
animals on his wall.
M: Still, it's illegal to pick flowers.
D: I thought this test was to determine whether or not I'm a Replicant.
M: It is...
D: If I need a civics lesson, I'll go back to school.
k) You see a documentary about 20th century tuna boats. At the end, you feel
like taking up fishing.
[Replicant]
D: No, I don't.
[Human]
D: How can you say that? I've had enough. These questions, you're sick.
M: Stay right where you are.
l) You pour yourself a drink. Every time you finish one, you have another
until you vomit. You wake up hungover and depressed.
D: Speaking from personal experience, Mr. McCoy?
M: Answer the question.
D: All right. There's nothing to do but wait for the hangover to past.
m) You're giving a speech to a crowd of hundreds. First, one person starts to
laugh. He leans over and says something to the people around him. Soon,
the whole audience is roaring with laughter and pointing at you.
D: I told you. They wouldn't be laughing.
M: Why's that?
D: That's not the reaction I provoke on an audience. You should know, I saw
you out there, hiding in the dark with the rest of them.
M: I ain't the one being tested.
D: When I'm in front of an audience, I'm the one who's laughing, at every
pathetic one of them.
n) You're given a calf-skin wallet for your birthday.
D: I'd report the manufacturer.
o) In a magazine, you come across a full page photo of a nude girl. The girl
is lying on a bear skin rug.
D: I'd turn the page.
High Intensity Questions
------------------------
a) You've been kidnapped. Your captors tell you that you'd better think
about what you did to deserved this.
[Replicant]
D: What? What did I do?
M: You tell me.
D: Is that your game?
M: No. I...
D: (You want to kidnap me, don't you?)
(The last line was not used in the game.)
[Human]
D: What kind of question is that?
M: Just answer.
D: I won't answer that one. I have no interest in feeding your sick
fantasies.
b) You're going to die. It maybe soon. Death, the grave, rot. It maybe soon.
The readouts don't lie. You're scared. Don't worry, I won't tell anyone.</pre><pre id="faqspan-6">
D: Now I know you don't write these questions. You don't really expect an
answer, do you?
M: Got one, thanks.
c) Like my briefcase?
D: Hmm?
M: Department issue. Baby hide. 100% genuine human baby hide.
D: That's horrible.
d) You're on a farm. You get into the pen to feed the pigs. In their
excitement, the animals knock you down into the mud.
D: (scoffs) In this outfit?
M: Using a butcher knife, you slit the throat of the nearest sow. You're
covered in blood as you stumble to your feet.
[Replicant]
D: Well, that's a charming little scenario you've created. You made me sick.
M: I just read them.
[Human]
D: My God, you're insane.
M: I just read them.
D: I...I've got to get out of here.
M: Stay right where you are.
e) You're at a restaurant with friends. One of them orders lobster. The chef
drops the lobster into the tub of boiling water, while you watch.
D: I'd leave, and I'd report the restaurant to the authorities.
f) What do you think it's like, to be a Replicant?
[Replicant]
D: How would I know?
[Human]
D: How would I know? Scary, I suppose.
g) You're watching an old movie. It shows a banquet in progress. The guests
are enjoying raw oysters. The entrée consists of boiled dog.
D: I'd walk out.
h) You see an oversized book with pictures of exotic animals on the cover.
The title is "Big-Game Hunting in Zaire". Curious, you flip it open.
There's a picture of a man standing with his foot on a dead Cape buffalo.
You find yourself fascinating. You keep paging through it, seeing picture
after picture of animals laid to waste. Each more gruesome than the last.
D: That's not true. I'd burn the book.
i) You're in a desert, walking along in the sand, when all of a sudden you
look down and see a tortoise. It's crawling towards you. You reach down
and flip the tortoise on its back. The tortoise lays on its back, its
belly is baking in the hot sun. Beating its legs, trying to turn himself
over.
D: Is this going anywhere?
M: But it can't, not without your help. But you're not helping. Why is that?
[Replicant]
D: Meaning you don't know? You create these...these situations and expect a
response.
M: (Let's keep going, alright?)
(The last line was not used in the game.)
[Human]
D: I am so helping!
M: (Went off the scale on that one.) Yeah, then you're probably helping.
D: See? I told you I wasn't a Replicant.
M: (We're not finished yet.)
(The first part of the second line and the last line were not used.)
j) You rent a mountain cabin. On a wall, someone has hung old maps and
Currier & Ives prints.
[Replicant - added lines]
D: What are those?
M: Nature art.
M: A deer is mounted above the fireplace. A full stag with developed horns.
D: Why would anyone hang a head on the wall? It was a different time then,
wasn't it?
M: You're saying, that makes it okay?
D: Of course not.
-----------------------------------------------------------------------------
6.3.4 LUCY DEVLIN
-----------------------------------------------------------------------------
Calibration
-----------
a) Reaction time is a factor in this, so please pay attention. Where do you
live?
L: In Chinatown at the Yukon.
b) What do you do for a living?
[Replicant]
L: I worked for Mr. Runciter until...I stopped. Before that, I was... it
doesn't matter.
[Human]
L: I used to work for Mr. Runciter, until what happened.
c) What's your name?
L: Lucy Devlin.
Low Intensity Questions
-----------------------
a) Describe in single words, only the good things that come into your mind
about, your mother.
[Replicant]
L: She's beautiful, elegant.
[Human]
L: Beautiful, loving, I miss her.
M: Dektora?
L: No, my real mother.
b) For your anniversary, your spouse gives you a real goldfish.
L: For my very own?
M: Yes.
L: He must really love me.
c) You've noticed someone attractive across the room.
L: I don't wanna see him. I'd go away. Leave.
d) You're having a very erotic dream.
L: I don't have dreams like that.
[Replicant]
M: Right?
L: I don't!
[Human]
M: It's nothing to be ashamed of. Everyone has---.
L: No, not anymore.
e) A man dressed in rags approaches you on the street and asks for money.
L: I'd try to help him.
f) Are you taking any drugs?
[Replicant]
L: Antibiotics. I've been sick.
M: Are they helping?
L: No, I'm getting worse.
[Human]
L: Just antibiotics.
g) It's the first day of school and the teacher calls on you.
L: I always wanted to go to school.
M: You didn't?
L: No, I don't think so. I don't remember.
h) Using the first words that come into your mind, describe your childhood.
[Replicant]
L: It's over.
[Human]
M: I wish it was over.
i) Out of the corner of your eye, you see a large black spider crawling up
the wall.
L: I'd take care of it. Keep it safe.
j) You return from work to find that your home has been burglarized.
L: Why would anyone do that? I don't have anything anyway.
k) You're crying. Why is that?
L: Because, someone hurt me.
l) You're suddenly very afraid. Why?
L: I'm always afraid.
m) How old are you?
L: 14.
n) Your best friend has done something to make you angry.
L: What did she do?
M: It's not important.
L: Of course it is.
o) When did you stop beating your spouse?
L: I'm not married. And I never...oh, I see. It's a game, like you said?
M: Right.
Medium Intensity Questions
--------------------------
a) You pour yourself a drink. Every time you finish one, you have another
until you vomit. You wake up hungover and depressed.
L: I never had anything to drink. It doesn't sound like much fun.
M: It's not much.
b) Your child comes home with a black eye.
[Replicant]
L: I can't have children.
M: It's hypothetical. Just pretend.
L: I can't!
[Human]
L: I want children. But I can't.
M: Can't what?
L: Have them. Or pretend to have them.
c) You suddenly feel the urge to commit suicide.
L: Why?
M: You tell me.
L: Maybe somebody did something to me.
M: Yeah, maybe.
d) You've been drafted into the army. During a boot-camp hazing, you're
bound, blindfolded and force to eat worms.
[Replicant]
L: They don't do that in the army.
M: No?
L: What they do is much worse.
[Human]
L: Poor worms.
e) What's the most embarrassing thing that ever happened to you?
L: I don't wanna tell you.
M: It's okay. We don't have to do this.
L: Yes, we do.
f) In a magazine, you come across a full page photo of a nude girl.
L: Do you read that kind of magazine?
M: That's not the p--
L: Most men want women like the ones on those magazines, don't they?
M: I can't answer for most men.
L: That's what they want.
M: The girl is lying on a bear skin rug.
L: Bear...skin? I'm getting sick.
M: We can stop anytime you want.
L: No, let's finish it.
g) You're given a calf-skin wallet for your birthday.
[Replicant]
L: I don't use a wallet. Calf-skin? You mean from a cow?
M: A young cow.
L: Ugh...
[Human]
M: Calf-skin? Ugh...
h) You're watching TV. Suddenly, you notice a wasp crawling on your wrist.
L: I'd take care of it.
M: Wasps sting.
L: It'd be worth it.
i) You see a documentary about 20th century tuna boats. At the end, you feel
like taking up fishing.
[Replicant]
L: What's fishing?
M: Catching fish to eat, with a line and a hook.
L: Oh, I could never do that.
[Human]
L: I couldn't do that.
j) You're seven years old. You've managed to steal several marshmallows from
the kitchen and sneak them back to your bedroom. You're caught and your
father spanks you.
L: I shouldn't have taken the marshmallows. I deserved it.
l) You have a little boy. He shows you his butterfly collection plus the
killing jar.
L: I can't have children. Not ever.
M: If you just pretend that you can...
L: No!
k) A teacher calls you stupid in front of the rest of the class.
L: That's mean. But, maybe I deserve it.
l) You're giving a speech to a crowd of hundreds. First, one person starts to
laugh. He leans over and says something to the people around him. Soon,
the whole audience is roaring with laughter and pointing at you.
L: I'd leave. I don't like to be laughed at.
M: Nobody does.
l) You're visiting the dentist. At the receptionist's desk is a huge bowl of
fresh cut flowers.
L: Flowers are pretty.
M: Yes.
L: Oh, I see what you mean. They should be left alone in the wild. But they
don't anymore, do they?
M: Not here.
m) You're having dinner at a friend's home. Halfway through the appetizer, he
tells you that you've been eating goose liver pâté.
L: I wouldn't eat that.
High Intensity Questions
------------------------
a) You're going to die. It maybe soon. Death, the grave, rot. It maybe soon.
The readouts don't lie. You're scared. Don't worry, I won't tell anyone.
L: You're cruel.
M: It's just part of the test.
L: Oh, I should've known.
b) Like my briefcase? Department issue, baby hide. 100% genuine human baby
hide.
L: Baby hide? That's...that's...
c) What do you think it's like, to be a Replicant?
L: It's scary. Being hunted all the time. I can see it in father's eyes.
d) You're on a farm. You get into the pen to feed the pigs. In their
excitement, the animals knock you down into the mud. Using a butcher
knife, you slit the throat of the nearest sow. You're covered with blood
as you stumble to your feet.
L: I don't have a knife!
M: That's not...
L: And I don't like this question! Ask me something else.
e) You're watching an old movie. It shows a banquet in progress. The guests
are enjoying raw oysters. The entrée consists of boiled dog.
L: I couldn't watch that.
M: Me either.
L: I know, because of your dog.
M: How d'you know about her?
L: You always like dogs. I can tell.
f) You're in a desert, walking along in the sand, when all of a sudden you
look down and see a tortoise. It's crawling towards you. You reach down
and flip the tortoise on its back. The tortoise lays on its back, its
belly is baking in the hot sun. Beating its legs, trying to turn himself
over.
[Replicant]
L: I'd help it.
[Human]
L: I'd help him. I swear I would.
M: But it can't. Not without your help. But you're not helping. Why is that?
[Replicant]
L: I said I'd help him!
M: "It".
L: What?
M: The first time you called the tortoise "it". Not "him". Let's move on.
[Human]
L: I said I'd help him! Is the test finished?
M: It doesn't matter.
L: I want to finish.
g) You're at a restaurant with friends. One of them orders lobster. The chef
drops the lobster into the tub of boiling water, while you watch.
L: Why would my friends take me there? They're not really friends, are they?
h) You've been kidnapped. Your captors tell you that you'd better think about
what you did to deserved this.
[Replicant]
L: I'm sure I did something. Father says I'm always making mistakes.
[Human]
L: Father says I make mistakes a lot. But that's human, isn't it?
i) You see an oversized book with pictures of exotic animals on the cover.
The title is "Big-Game Hunting in Zaire". Curious, you flip it open.
There's a picture of a man standing with his foot on a dead Cape buffalo.
L: I wouldn't read a book like that.
M: You find yourself fascinated. You keep paging through it, seeing picture
after picture of animals laid to waste. Each more gruesome than the last.
L: I told you I wouldn't read a book like that.
m) You rent a mountain cabin. On a wall, someone has hunged old maps and
Currier & Ives prints. A deer is mounted above the fireplace. A full stag
with developed horns.
L: A head? Why?
M: They used to--
L: I don't wanna know.
-----------------------------------------------------------------------------
6.3.5 EMIL RUNCITER [Deleted VK Subject]
-----------------------------------------------------------------------------
Calibration
-----------
a) Reaction time is a factor in this, so please pay attention. Where do you
live?
R: Uptown. Your office already has my address.
b) What do you do for a living?
R: I trade in hard-to-find animals.
c) What's your name?
R: Emil Runciter.
Low Intensity Questions
-----------------------
a) A man dressed in rags approaches you on the street and asks for money.
R: I'd avoid him.
b) You're crying. Why is that?
R: Because... all my animals...
c) Out of the corner of your eye, you see a large black spider crawling up
the wall.
R: I'd capture it. Spiders have risen in value every year for the last...
M: You're supposed to call animal services if you find a wild animal.
R: Oh, I'd do that first.
d) Are you taking any drugs?
R: No.
e) For your anniversary, your spouse gives you a real goldfish.
R: I'd check Sidney's for the resale value. Goldfish depreciate quickly.
M: I wouldn't know.
f) You return from work to find that your home has been burglarized.
R: Detective, I think you know I've just been through far worse than that.
g) Using the first words that come into your mind, describe your childhood.
R: Lonely. Difficult.
h) You notice someone attractive across the room.
R: I'd ask her out of course.
i) You're having a very erotic dream.
R: And your point is?
M: Just say the first thing that pops into your head.
R: My dreams are my own.
j) You're suddenly very afraid. Why?
R: Perhaps I'm being threatened by a rogue policeman.
M: I'm not threatening you.
R: Stop playing games. You want something or you wouldn't be administering
the test. I'm not a Replicant for heaven's sakes.
M: We'll let the machine decide that.
k) Your best friend has done something to make you angry.
R: I'd try to forgive him.
l) It's the first day of school and the teacher calls on you.
R: And?
M: How do you feel about that?
R: I'd probably know the answer. Why would I feel anything?
M: It's ok. I got what I need.
m) How old are you?
R: 53.
n) Describe in single words, only the good things that come into your mind
about your mother.
R: Gentle, loving. Comforting.
o) When did you stop beating your spouse?
R: That's a tired old joke, detective. Besides, I'm not married.
Medium Intensity Questions
--------------------------
a) Your child comes home with a black eye.
R: Childhood is full of harsh lessons.
b) You suddenly feel the urge to commit suicide.
R: We all feel that way sometimes. It will pass.
c) A teacher calls you stupid in front of the rest of the class.
R: No doubt I made a mistake.
d) What's the most embarrassing thing that ever happened to you?
R: I... I'm not answering that.
e) You're seven years old. You've managed to steal several marshmallows
from the kitchen and sneak them back to your bedroom. You're caught and
your father spanks you.
R: I wouldn't let him touch me.
f) You've been drafted into the army.
R: Adversity builds character.
M: Let me finish. During a boot-camp hazing you're bound, blindfolded and
forced to eat worms.
R: Oh, I see. The worms make it different, don't they? I'd have to report
the perpetrators?
g) You're having dinner at a friend's home. Halfway through the appetizer,
he tells you that you've been eating goose liver pâté.
R: A shameful waste. I'd report him.
h) You're visiting the dentist. At the receptionist's desk is a huge bowl
of fresh cut flowers.
R: I'd find another dentist.
i) You see a documentary about 20th century tuna boats. At the end, you feel
like taking up fishing.
R: Don't be ridiculous, they don't show such garbage on television.
j) You pour yourself a drink.
R: Sometimes.
M: Every time you finish one, you have another until you vomit. You wake up
hungover and depressed.
R: We all have things we'd like to forget and nights when the forgetting
takes its toll.
k) You're giving a speech to a crowd of hundreds. First, one person starts
to laugh.
R: Why would...
M: He leans over and says something to the people around him. Soon, the
whole audience is roaring with laughter and pointing at you.
R: I'd leave. I don't deserve to be ridiculed.
l) You're watching TV. Suddenly, you notice a wasp crawling on your wrist.
R: Wasps are...uh, very valuable indeed. Quite beautiful.
m) In a magazine, you come across a full page photo of a nude girl.
R: I don't read filthy magazines.
M: I haven't finished the question.
R: Don't bother.
n) You're given a calf-skin wallet for your birthday.
R: I'd report the manufacturer.
o) You have a little boy. He shows you his butterfly collection plus the
killing jar.
R: A child needs discipline. Severe discipline.
High Intensity Questions
------------------------
a) You're at a restaurant with friends. One of them orders lobster. The chef
drops the lobster into the tub of boiling water, while you watch.
R: That's insane.
M: They used to do it all the time.
R: Do you have any idea what lobsters are worth these days?
b) You rent a mountain cabin. On a wall, someone has hung old maps and
Currier & Ives prints. A deer's head is mounted above the fireplace
full stag with developed horns.
R: What do you expect me to say?
M: You don't have to say anything. The Voigt-Kampff measures...
R: I understand how it works.
c) You see an oversized book with pictures of exotic animals on the cover.
The title is: "Big-Game Hunting in Zaire". Curious, you flip it open.
There's a picture of a man standing with his foot on a dead Cape buffalo.
R: This test was written by a psychopath.
M: You find yourself fascinated. You keep paging through it, seeing picture
after picture of animals laid to waste. Each more gruesome than the last.
R: ...
M: You don't have anything to say?
R: What's the point?
d) You've been kidnapped. Your captors tell you that you'd better think about
what you did to deserve this.
R: That's not right. I didn't do anything.
e) What do you think it's like to be a Replicant?
R: How would I know?
M: How do you think it would feel to being hunted all the time?
R: They're just machines.
M: So you don't have any sympathy for them?
R: I suppose it might be... bad.
f) You're going to die. It maybe soon. Death, the grave, rot. It maybe soon.
The readouts don't lie. You're scared. Don't worry, I won't tell anyone.
R: That's pathetic. You're pathetic.
M: Hey, I just read them.
g) You're in a desert, walking along in the sand, when all of a sudden you
look down and see a tortoise. It's crawling towards you. You reach down
and flip the tortoise on its back.
R: I wouldn't do that. It might injure the animal.
M: The tortoise lays on its back, its belly baking in the hot sun. Beating
its legs, trying to turn itself over. But it can't. Not without your help.
But you're not helping. Why is that?
R: You're disgusting.
M: Hey, I didn't...
R: I've always loved animals, since I was a boy.
M: No one's saying otherwise. The test is supposed to provoke a reaction.
R: Can you even begin to understand what it's like to lose everything you've
ever loved? All at once?
M: Must be rough.
R: Get out of here!
h) You're watching an old movie. It shows a banquet in progress. The guests
are enjoying raw oysters. The entrée consists of boiled dog.
R: I'd turn it off.
i) You're on a farm. You get into the pen to feed the pigs. In their
excitement, the animals knock you down into the mud. Using a butcher knife,
you slit the throat of the nearest sow. You're covered in blood as
you stumble to your feet.
R: I could never... who could?
M: No one I know.
j) Like my briefcase?
R: It's very nice.
M: Department issue. Baby hide. 100% genuine human baby hide.
R: You're a sick man.
M: Yeah. But doctors make me jumpy so sick I stay. You're ready for the next
one?
R: Let's get this over with.
-----------------------------------------------------------------------------
6.4 CONVERSATION THREADS FOR EACH CONVERSATION TYPE
-----------------------------------------------------------------------------
Conversation Choices
---------------------
You can choose McCoy's personality that will make him ask questions to people
without choosing them from the conversation threads. Apart from the user's
choice, there are 4 types of personality you can choose for Ray McCoy.
a) Polite
b) Normal
c) Surly
d) Erratic
No matter which personality you choose for McCoy, the progress will be the
same as usual since other characters will not concluded McCoy's personality.
Choosing the erratic option will make McCoy randomly ask anything from the
first three personalities that will bring a different outcome to him.
Users choice will allow McCoy to make his own choice to ask any one of the
conversation threads available when talking to someone.
Let's look at the first three threads that McCoy will ask for each
personality since they remain asking the following threads of the following
personality.
-----------------------------------------------------------------------------
6.4.1 POLITE
-----------------------------------------------------------------------------
ACT 1
-----
Runciter
--------
Motives
Lucy
Howie Lee
---------
Small Talk
Runciter Clues
Lucy
More Runciter Clues
Employee
Zuben
-----
Lucy
Homeless Man
------------
McCoy gives the man 10 chinyen to find Zuben.
Guzza
-----
Confess To Shooting (If you kill the homeless man)
Report In
ACT 2
-----
Crystal Steele
--------------
Her Case
Tyrell Security
---------------
Earring
Victim
Tyrell
Security
Guzza
-----
Request Tyrell Meeting
Money
Report In
Spencer Grigorian
-----------------
Protest
Insect Dealer
-------------
Merchandise
Earring
Merchandise
Buy ("Maggie" Bracelet)
Bob Gorsky
----------
Ammo
Isabella
--------
Buy Stew
Eisenduller
Sadik Photo
Izo
---
Dragonfly Jewerly
Shell Casings (Since McCoy never ask Bob about weapons)
Grigorian
Chew
----
Sebastian
Tyrell
Twins
Moraji
Lance's Envelope
ACT 3
-----
Sebastian
---------
Nexus-6
Guzza
-----
Holden's Badge
Report In
Mia and Murray
--------------
Lucy Photo
Cheese
Lichen Dog Wrapper
Crazy Legs Larry
----------------
Lucy's Photo
Car Registration
Lucy
----
Crystal
Gordo
-----
Job
Let Go (Outside, if he's a human)
Early Q
-------
Give Disc (If there's no scorpion waiting in his office)
Dektora
-------
Early Q
Belt
Crystal
ACT 4
-----
Homeless Man
------------
Others
Fat Man
Replicants (After giving him the flask.)
Twins
-----
Guzza
Runciter
Replicants
Lifespan
Clovis
Voigt-Kampff
Work
ACT 5
-----
Dektora Phone Call
------------------
Clovis
-----------------------------------------------------------------------------
6.4.2 NORMAL
-----------------------------------------------------------------------------
ACT 1
-----
Runciter
--------
Motives
Lucy
Howie Lee
---------
Lucy
Runciter Clues
More Runciter Clues
Small Talk
Employee
Zuben
-----
Lucy
Homeless Man
------------
McCoy didn't give the man 10 chinyens for an answer.
Guzza
-----
Report In
ACT 2
-----
Crystal Steele
--------------
Her Case
Tyrell Security
---------------
Victim
Earring
Tyrell
Security
Guzza
-----
Request Tyrell Meeting
Report In
Spencer Grigorian
-----------------
Protest
CARS
Insect Dealer
-------------
Earring
Merchandise
Buy ("Maggie" Bracelet)
Bob Gorsky
----------
Weapons
Hassan
Voight-Kampff
Ammo
Isabella
--------
Sadik Photo
Buy Stew
Eisenduller
Izo
---
Dragonfly Jewerly
Weapons/Shell Casings (He'll escape if "Weapons" is available in the thread)
Grigorian
Chew
----
Sebastian
Twins
Moraji
Tyrell
Lance's Envelope
ACT 3
-----
Sebastian
---------
Moraji and Chew
Eisenduller
Tyrell
Runciter
Guzza
-----
Holden's Badge
Report In
Mia and Murray
--------------
Lucy Photo
Cheese
Lichen Dog Wrapper
Crazy Legs Larry
----------------
Car Registration
Lucy's Photo
Lucy
----
Runciter
Father
Voight-Kampff
Gordo
-----
Zuben
Arrest Him (Outside, if he's a human)
Early Q
-------
Give Disc (If there's no scorpion waiting in his office)
Dektora
-------
Belt
Black Sedan
Voight-Kampff
ACT 4
-----
Homeless Man
------------
Sewer
Others
Fat Man
Fatman (After giving him the flask.)
Twins
-----
Replicants
Work
Lifespan
Clovis
Voight-Kampff
Guzza
Runciter
ACT 5
-----
Dektora Phone Call
------------------
OK
-----------------------------------------------------------------------------
6.4.3 SURLY
-----------------------------------------------------------------------------
ACT 1
-----
Runciter
--------
Lucy
Motives
Howie Lee
---------
Employee
Lucy
Runciter Clues
More Runciter Clues
Small Talk
Zuben
-----
Voight-Kampff
Homeless Man
------------
McCoy didn't give the man 10 chinyens for an answer.
Guzza
-----
Report In
ACT 2
-----
Crystal Steele
--------------
Her Case
Tyrell Security
---------------
Security
Victim
Tyrell
Earring
Guzza
-----
Request Tyrell Meeting
Report In
Spencer Grigorian
-----------------
Voight-Kampff
Insect Dealer
-------------
Earring
Merchandise
No Thanks ("Maggie" Bracelet)
Bob Gorsky
----------
Weapons
Voight-Kampff
Hassan
Ammo
Isabella
--------
Sadik Photo
Eisenduller
Buy Stew
Izo
---
Grigorian
Chew
----
Sebastian
Lance's Envelope
Twins
Moraji
Tyrell
ACT 3
-----
Sebastian
---------
Robbery
Eisenduller
Moraji and Chew
Tyrell
Twins
Guzza
-----
Holden's Badge
Report In
Mia and Murray
--------------
Lichen Dog Wrapper
Cheese
Lucy Photo
Crazy Legs Larry
----------------
Lucy's Photo
Car Registration
Lucy
----
Voight-Kampff
Gordo
-----
Cheese
Arrest Him (Outside, if he's a human)
Early Q
-------
Keep It (If there's no scorpion waiting in his office)
Dektora
-------
Belt
Voight-Kampff
ACT 4
-----
Homeless Man
------------
Sewer
Others
Fat Man
Directions (After giving him the flask.)
Twins
-----
Work
Guzza
Runciter
Replicants
Lifespan
Clovis
Voight-Kampff
ACT 5
-----
Dektora Phone Call
------------------
OK
-----------------------------------------------------------------------------
6.5 DESIGNER CUT DIFFERENCES
-----------------------------------------------------------------------------
There's not much differences for the designer cut as this feature is clearly
seen in Act 1 only. Here are the notable changes when this cut was activated.
- McCoy's narration about the sushi bar when he first steps in Chinatown was
removed.
- McCoy's narration about a photo of Zuben has been shortened.
- McCoy's narration about Maggie has been shortened.
- McCoy's narration about Zuben when he reaches the balcony of McCoy's
bedroom was removed.
- McCoy's narration about an unknown voice message was removed.
-----------------------------------------------------------------------------
6.6 GAME DIFFICULTY DETAILS
-----------------------------------------------------------------------------
Here are the differences from playing one of these difficulties. Note that
the number of shots made by McCoy may vary for accuracy and range as it can
be more or less than what was reported here.
a) Easy:
- Anything that was bought by McCoy here are free of charge.
- All three types of ammunitions are unlimited.
- 10 shots of regular-power bullets to retire Zuben.
- 8 chops from Zuben.
- 25 bites from a rat excluding one on the bridge to the Twins' lab.
- 6-8 shots of regular-power bullets to kill Crystal.
- 4 shots of medium-power bullets to kill Crystal.
- 3-4 shots of high-power bullets to kill Crystal.
- 5 shots from Crystal.
- 9 shots of regular-power bullets to retire Sadik.
- 5 shots of medium-power bullets to retire Sadik.
- 3 shots of high-power bullets to retire Sadik.
- 8 shots from Sadik.
- 6-7 shots of regular-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 3-4 shots of medium-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 2 shots of high-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 8 shots from a cop.
- 10 punches from the white tank mutant.
- 4 shots of regular-power bullets to kill the white tank mutant.
- 3 shots of medium-power bullets to kill the white tank mutant.
- 3 shots of high-power bullets to kill the white tank mutant.
- 10 projectiles thrown by the grey tank mutant.
- 4 shots of regular-power bullets to kill the grey tank mutant.
- 3 shots of medium-power bullets to kill the grey tank mutant.
- 2 shots of high-power bullets to kill the grey tank mutant.
- 10 lead-pipe hits from the armed mutant.
- 4 shots of regular-power bullets to kill the armed mutant.
- 3 shots of medium-power bullets to kill the armed mutant.
- 2 shots of high-power bullets to kill the armed mutant.
b) Medium:
- No autosaves presented.
- Anything that was bought by McCoy here costs.
- 24 Medium-Power Bullets
- 18 High-Power Bullets
- 9 shots of regular-power bullets to retire Zuben.
- 4 chops from Zuben.
- 10 bites from a rat excluding rat on the bridge to the Twins' lab.
- 8 shots of regular-power bullets to kill Crystal.
- 4 shots of medium-power bullets to kill Crystal.
- 3 shots of high-power bullets to kill Crystal.
- 3 shots from Crystal.
- 11 shots of regular-power bullets to retire Sadik.
- 5 shots of medium-power bullets to retire Sadik.
- 4 shots of high-power bullets to retire Sadik.
- 3 shots from Sadik.
- 6 shots of regular-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 3-5 shots of medium-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 3 shots of high-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 6 shots from a cop.
- 7 punches from the white tank mutant.
- 6 shots of regular-power bullets to kill the white tank mutant.
- 4 shots of medium-power bullets to kill the white tank mutant.
- 2 shots of high-power bullets to kill the white tank mutant.
- 4 projectiles thrown by the grey tank mutant.
- 3 shots of regular-power bullets to kill the grey tank mutant.
- 2 shots of medium-power bullets to kill the grey tank mutant.
- 1 shots of high-power bullets to kill the grey tank mutant.
- 7 lead-pipe hits from the armed mutant.
- 3 shots of regular-power bullets to kill the armed mutant.
- 2 shots of medium-power bullets to kill the armed mutant.
- 1 shot of high-power bullets to kill the armed mutant.
c) Hard:
- Anything that was bought by McCoy here costs.
- 24 Medium-Power Bullets
- 18 High-Power Bullets
- 10 shots of regular-power bullets to retire Zuben.
- 4 chops from Zuben.
- 6-9 bites from a rat excluding rat on the bridge to the Twins' lab.
- 7 shots of regular-power bullets to kill Crystal.
- 4 shots of medium-power bullets to retire Sadik.
- 3 shots of high-power bullets to retire Sadik.
- 3 shots from Crystal.
- 9-11 shots of regular-power bullets to retire Sadik.
- 5 shots of medium-power bullets to retire Sadik.
- 4 shots of high-power bullets to retire Sadik.
- 8 shots from Sadik.
- 5-6 shots of regular-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 2-3 shots of medium-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 2-3 shots of high-power bullets to kill a cop excluding the two cops in
Chinatown sewers.
- 5 shots from a cop.
- 3 punches from the white tank mutant.
- 6 shots of regular-power bullets to kill the white tank mutant.
- 4 shots of medium-power bullets to kill the white tank mutant.
- 3 shots of high-power bullets to kill the white tank mutant.
- 3 projectiles thrown by the grey tank mutant.
- 5 shots of regular-power bullets to kill the grey tank mutant.
- 3 shots of medium-power bullets to kill the grey tank mutant.
- 2 shots of high-power bullets to kill the grey tank mutant.
- 3 lead-pipe hits from the armed mutant.
- 3 shots of regular-power bullets to kill the armed mutant.
- 2 shots of medium-power bullets to kill the armed mutant.
- 1 shot of high-power bullets to kill the armed mutant.
-----------------------------------------------------------------------------
6.7 SOUNDTRACK
-----------------------------------------------------------------------------
Official Version
----------------
The official soundtrack to the video game was released on Frank Klepacki's
website somewhere between 2009 and 2010. There are 14 songs altogether that
was fully mix in pure stereo but slightly compressed in MP3 format.
Track Listing (2009/10):
1. Main Titles*
2. Etsuko Theme
3. Blade Runner Blues*
4. Battle Theme
5. Gothic Club
6. Gothic Club 2
7. Taffy's Club
8. Taffy's Club 2
9. Bounce
10. Love Theme*
11. Bradbury Building
12. Wait for Me
13. End Credits*
14. Good Night
Frank later added 8 more songs and re-arranged the tracklisting on his newly
redesigned website optimized for mobile and desktop in 2019. However, 5 more
tracks from the game has not been officially released yet and the new tracks
added into his site are in mono, possibly a game-rip but a clearer one.
Track Listing (2019):
1. Remorse
2. Solitude
3. Main Titles*
4. Battle Theme
5. Late Call
6. Etsuko Theme
7. Nexus
8. Awakenings
9. Love Theme*
10. Bradbury Building
11. Transition
12. Enigma Drift
13. Blade Runner Blues*
14. Taffy's Club
15. The Eyes Follow
16. Taffy's Club 2
17. Bounce
18. Good Night
19. Gothic Club
20. Gothic Club 2
21. Ending
22. End Credits*
* Originally written by Vangelis.
You can listen the entire soundtrack here for free by copying the new link
below:
http://frankklepacki.com/portfolio/game-BR.html (old link written in 2015)
https://frankklepacki.com/ost/vg/bladerunner
Westwood Edition
----------------
Before the official release in 2009, one bootleg album was released with the
title "Westwood Edition" completed with artwork cover and a transparent label
CD that mentions it as a promotional release from 2000. Inspecting the audio
CD, they are mostly ripped off from the game's data and were stereoized by
the bootlegger. The titles for each song are almost self-titled.
After Frank Klepacki's website have been redesigned in 2019, both this and
the official track listings are counted with the same number. Several track
titles here are true to the official version.
Track Listing:
1. Running Along The Blade
2. 4th Sector
3. By Invitation
4. Awakening
5. Streets of LA, 2019
6. Downtown
7. Animoid Row*
8. Decktora's Dance
9. Put Your Hands On Me
10. Love Theme*
11. Enigma Drift
12. Bounce
13. Solitude
14. Trash Dance
15. Geishan Echoes
16. Blade Runner Blues*
17. The Eyes Follow
18. One More Time, Love#
19. Late Call
20. Remorse
21. Goodnight
22. End Titles*
* Originally written by Vangelis.
# Frank Klepacki's version of "One More Kiss, Dear".
You can see the details here:
https://www.discogs.com/Frank-Klepacki-Blade-Runner-Westwood-Edition/
release/4024427
Pendor Release
--------------
After Frank Klepacki released the soundtrack officially, another bootleg from
Argentina known as Pendor Records released the soundtrack in 2010 featuring
not only the official soundtrack but also soundtracks excluding from the
official album, which they are ripped from the game's data without making any
modifications unlike the Westwood Edition bootleg. Several track titles here
we're taken from the following bootleg. Overall, there are 27 tracks in this
album.
As Frank Klepacki redesigned his website on July 2019, he added 8 more tracks
on his playlist which are in mono. Some of the track titles below here have
been given official while another 5 more tracks have not been officially
released. The track listings are also similar to this making the fact that
Frank may have seen this release as well, causing to believe that this
bootleg is the "real official" release all along.
Track Listings:
1. Remorse
2. Solitude
3. Main Titles*
4. Battle Theme
5. Late Call
6. Etsuko Theme
7. Animoid Row*
8. Nexus
9. Awakenings
10. Love Theme*
11. One More Time, Love#
12. Bradbury Building
13. By Invitation Only
14. Dektora's Dance
15. Transition
16. Enigma Drift
17. Blade Runner Blues*
18. Taffy's Club*
19. The Eyes Follow
20. Taffy's Club 2
21. Put Your Hands On Me
22. Bounce
23. Good Night
24. Gothic Club
25. Gothic Club 2
26. Ending
27. End Credits*
* Originally written by Vangelis.
# Frank Klepacki's version of "One More Kiss, Dear".
You can see all the details here:
https://www.discogs.com/Frank-Klepacki-Blade-Runner-Original-Video-Game-
Soundtrack/master/319843
This bootlegger is also known for releasing various bootlegs from the movie
and its information can be found through here:
https://www.discogs.com/label/216981-Pendor
One More Time, Love
-------------------
Based on the song "One More Kiss, Dear" by Vangelis and Peter Skellern.
Written, composed and performed by Frank Klepacki.
Note: The lyrics here are written based on ears.
One more time, love
For the old times
One more dance now
Before we part
No, we must say "Goodbye"
Tomorrow, we'll cry
But for now, here we are.
One more touch, love
For the old times
One more glance now
From eyes divine
No, we must say "Goodbye"
And tomorrow, I'll cry
But tonight, it's one more time.
One more touch, love
For the old times
One more glance now
From eyes divine
No, we must say "Goodbye"
And tomorrow, I'll cry
But tonight, it's one more time.
Maxi-Single Release
-------------------
After the game's release, Club Culture (under licensed by WEA Records)
released a promotional enhanced CD in Germany on the same year under the
name Tyrell Bros.. This release features 7 remixes of the Blade Runner theme
and a video trailer of the game.
Track Listing:
1. Theme From Blade Runner (Radio Mix)+
2. Theme From Blade Runner (Video Edit)*
3. Theme From Blade Runner (Al Faris & Andrew Wooden Dub Mix)%
4. Theme From Blade Runner (V.O.O.D.I. & Solid Sleep Phuture City Mix)
5. Theme From Blade Runner (V.O.O.D.I. & Solid Sleep Cyber Floor Mix)
6. Theme From Blade Runner (Extended Radio Mix)+
7. Theme From Blade Runner (Rachel's Dream Mix)#
+ Remixed by S. Ramaekers & D. Sas.
* Remixed by V.O.O.D.I. & Solid Sleep under their names V. Diehl & A. Krämer.
Edited by Oliver A. Kruse and Derek Mirage.
% Remixed by Faris Al-Hassoni & Andrewe Wooden.
# Remixed by Oliver A. Kruse.
From the track listing above, 3 of the 7 remixes were released on Vinyl by
Club Culture in cooperation with Drizzly Records. The second track on Side B
is an exclusive track for this format.
Side A
1. Theme From Blade Runner (V.O.O.D.I. & Solid Sleep Phuture City Mix)
2. Theme From Blade Runner (V.O.O.D.I. & Solid Sleep Cyber Floor Mix)
Side B
1. Theme From Blade Runner (Al Faris & Andrew Wooden Dub Mix)
2. Theme From Blade Runner (Al Faris & Andrew Wooden Club Mix)
Their information can be found from this website:
https://www.discogs.com/master/view/116166
-----------------------------------------------------------------------------
6.8 TRIVIA
-----------------------------------------------------------------------------
a) Product Placement
Blade Runner is known for a few product placements in the movie that
most of them have touched the "Blade Runner Curse", where most of the
well-known business company begin to drop down badly as well as Westwood
Studios itself that went defunct in 2003.
In the game, there are two product placements you can see. One of the
spinner cutscenes approaches a building with the word Sony on the right.
The second one is located at the Bradbury rooftop where a TDK neon sign
can be seen partially which is also in the movie. More clearly, the
deleted scenes.
b) Real-Life Vehicles
There are a few vehicles in the game that resembles clearly to its real-
life counterparts. On the roof of Crazy Legs Larry, is a red spinner that
resembles the Dodge Viper. Then, there's the 1995 Pontiac that was seen in
the photograph located in the animal murder crime scene.
c) Sebastian's Bear
The bear made two appearances in the game. One is normally seen walking
around the Bradbury while the second one is a smaller version of it that
was belong to Lucy in the opening cutscene of Act 3.
d) Sergeant Jack Walls
The name Jack Walls is a reference to the game's designer Jim Walls who
is also a retired police officer and has made a game based on his
experience in the video game series "Police Quest" by Sierra Interactive
from 1987 to 1993.
e) CHUD
At the end of the tunnel with two cars, there's a graffiti on the right
written "CHUD", which is an acronym for "Cannibalistic Humanoid
Underground Dwellers", a 1984 horror movie which is out of the Blade
Runner universe.
f) Clovis' Poetry
The first poetry was spoken in McCoy's vidphone. It is taken from the
first four lines of "The Poison Tree" written by William Blake.
The second poetry was spoken in the central sewers after Clovis' shot
Guzza. It is taken from the first four lines of "To Tirzah" which was
also written by William Blake.
g) Put Your Hands On Me
In the VIP area of Early Q's nightclub, there is a background music that
plays over spoken lines. Those lines were spoken by Rachael during the
love scene in the movie.
h) One More Time, Love
The song above is Frank Klepacki's version of "One More Kiss, Dear",
originally composed by Vangelis and Peter Skellern, and performed by
Don Percival. The song was probably performed by Frank Klepacki himself.
It can be heard in China Bar, Hawker's Circle.
i) Behind The Scenes Audio Clips
There are three audio clips of Louis Castle commentating the game inside
the file "SFX.mix". Those clips were removed for unknown reasons but they
maybe supposed to play in McCoy's Apartment, Chinatown and Hawker's
Circle. The files can be played in XCC AV Player where the files must be
ordered from the longest length to listen the three audio clips.
j) Testing Nightmare
Because the game is filled with random events and multiple endings, the
Westwood Studios Quality Assurance Department has to play more than 2500
times in full cycle to check out every single bits that may happened in
the game at times.
k) Real-Life Arcade Games
In Hysteria Arcade, there is an arcade machine that clearly shows the
title of another Westwood Studios' game from 1996 called "Command &
Conquer: Red Alert". There's also a "Street Fighter II" arcade machine
on the left side of the arcade and "Street Fighter" beside it and the
right side of "Red Alert".
l) Frank Sinatra's Death
When talking to Gordo in a random event at DNA Row, he will mention
about "The Chairman of The Board" which McCoy responds that he's been
dead for over 20 years. However, Sinatra's death has not been confirmed
yet at that time during the game's release until one year later.
m) Rutger Hauer's Death
His role as Roy Batty in the movie version takes place in November 2019,
but his passing on July 19 makes it all a coincidence for the following
year, only that it happens 4 months earlier.
n) Brought To Reality
Several features in Blade Runner can somewhat be found on our little
world we're stepping such as human-like artificial intelligence robots,
flying cars, audio-visual communications, voice-over command computers,
over-populated sectors, abandoned or scorched buildings and the possible
colonization in space. Though not all is entirely successful or complete,
they do come pretty close to reality as of now.
-----------------------------------------------------------------------------
6.9 FUN STUFFS
-----------------------------------------------------------------------------
There are a few things you can actually do in the game anytime.
a) Changing Game Modes:
In order to experience the game in a different way, you need to edit the
shortcut's target line from the desktop shortcut of Blade Runner.
To do this, right-click the Blade Runner desktop shortcut to bring up the
menu. Then, click "Properties".
In the Properties menu, look at the "Target" box. Add one of the words as
shown below and click "Apply". Close the menu and play the game.
1) SITCOM
The game will randomly adds a laugh track after some conversation or
narration.
2) SHORTY
The game will shrink the characters and increase their voice pitch.
This modes will not affect the game's cutscenes of course.
b) Spinning Dance Floor:
In the VIP area of Early Q's nightclub, there's a dancer who is spinning
around the dance floor. Take McCoy there and he'll spin around. The further
he stands around, the faster McCoy will spin.
c) Background Music Glitch:
Whichever save game you reload will occur this glitch, for example in
Early Q's nightclub when exiting or the beginning of Act 3 where the music
from the end of Act 2 plays suddenly when you reload this autosave.
d) Skipping Unskippable Conversations
If McCoy can still roam around an area but couldn't exit because another
character is still talking in there, you can use this trick to make that
person to skip the conversation.
To do this, make sure McCoy is in one of these scenes:
1) Gordo on the show at Taffy Lewis' nightclub.
2) Guzza and Clovis in the central sewers.
After McCoy can run around while they're talking, go to the K.I.A. menu.
In the menu, click on the "Clue Database" menu and click on either one of
these clues:
1) Amateur Bombing
2) Answering Machine Message
3) Attempted File Access
These three clues are audio recordings and they will interrupt a conversation
in the game. After returning to the game, another conversation will start. If
so, keep doing this until you can order McCoy to exit the area unless you
have the option to skip the conversation in-game.
You can use any kind of audio recordings you have in McCoy's K.I.A. but it's
recommended to use either one of the three above since they're the closest
and the fastest.
e) K.I.A. Hidden Features:
1) The Diagnostic Test
On top of the K.I.A. is a black button you can click on it. It will show
you the developers credits while Runciter's shouts out a sentence taken
from the game. It scrolls way too fast on modern computers though.
2) A Contribution From 3 Coders.
In the K.I.A. or Options menu, type "POGO" to see the message after a
laugh track plays. Here's the long list of the contributions made by the
coders.
NOTE
----
Not all are separated and arranged correctly from the game's executable file.
We 3 coders give special thanks to:
Air Conditioning
Amy Shoopman
Andy B. and the Milk Carton Kids
Area 51
Aspirin
Babylon 5
Bandit
Bauer Inline Skates
Bill Randolph
Bill (Mr. Motorola) and Sarah Boo Berry and Frankenberry
Brett W. Sperry
Brianhead Ski Resort
"Bubba" Bubbles
Building 2 Parking The Buke
Chan "The Emporer" Lee
Cheezy Poofs
Chuck "Walter" Karras
Cinco De Mayo
Club Med Code
Complete Coffee Pub, Las Vegas
Coke Coin Magic
Count Chocula
Dad
David Arkenstone
Digital Camera
Direct X Team
Denis and Joanne
Dyack Blue Bayou, Disneyland
Dongle-Boy Doves and Sparrows
Dovey
Draracles
Dry Air
Ed Del Castillo
Eric "Kick Ass" Cartman
FHM
Fog City Diner
Fog Studios
Gatorade
Gandhi
Cuisine of India
Giant Lava Lamp
Eric and Nancy
Gooch Grayford
Family Comet
Hale-Bopp
Joseph B. Hewitt IV
Hercules
Hillbilly
Jeopardy
Home Cookin'
Hooey Stick
The Hypnotist Insects on the Move
Intel
James Hong
Jasmine The Mysterious Cockatiel
Joe's Frog
"Jed"
Jeeps
"Jeeter"
Jeff Brown
JoeB "Joe-Bob McClintock"
Joseph Turkel
Jose Cuervo
Juggling Balls
Keith Parkinson
Khan
King of the Hill
Kurt O. and the Toothbrush Squad
Leonard and Shirley
Legg "Leroy"
Brion James
Louis and his "friend" M.C. Crammer and Janie
Men's Room
Magna-Doodle Mark and Deepti Rowland
Metro Pizza, Las Vegas
Matt Vella
Maui
1 Million Candlepower Spotlight
Mom
Movie-makers
Mr. Nonsense
"Needles"
Nerf Weaponry
Nimbus
Norm Vordahl
KNPR
Olive Garden
Onkyo
Orangey Osbur, the Human Resource Manager
Our Cheery Friend Leary
Ousted Gnome
King Pepsi
Peta Wilson
Pogo the Mockingbird
Poker Nights
Pirates
Playmate Lingerie Calendar
Pop-Ice
Powerhouse Gym
Rade McDowell
Red Rock Canyon
Refrigeration
Rhoda Richard and Kimberly Weier
Ridley Scott
Ruud the Dude
Our old pal Rick Parks
Ruby's Diner
Savatage
Scully and Mulder
Sean Young
Seinfeld
The Shadow
"Shakes" Shorts
Silly Putty
The Simpsons
Thomas Christensen
We love you Steve Wetherill!!!
"Skank"
"Slice"
SSG
Steve and Anne
Tall South Park
Snap 'n Pops
Sneaker
Star Wars Trilogy
Nonstop Summer Pool Parties
Sunsets T-Bone and Angie T-shirts
Julio Schembari, Tango
Pools
The Thermostat Key
The Wizard
Tomb Raider
Tom Elmer II
Tujia Linden
Turbo
Tweeter Twonky Ty and Judy Coon
The Courtyard
U.F.C.
Uli Boehnke
"Virgil"
Virtual Boy
Westwood
Offroad Excursion Team William Sanderson
Xena
Zion National Park
f) CD Hidden Content:
Insert the Blade Runner CD1 or DVD and click on Explore CD in the autorun
menu. If there's no autorun, select "My Computer" then right-click to bring
up the drop down list and click "Open" or "Explore" on the disc icon
labeled "BLADECD1" or "BLADEDVD".
Open the "base" folder and then the "PIX" folder. Inside you'll see 7
photographs in bitmap format of the developers at work.
</pre><pre id="faqspan-7">
-----------------------------------------------------------------------------
7.0 FAQS (FREQUENTLY ASKED QUESTIONS)
-----------------------------------------------------------------------------
Q: What are the requirements to play this game?
A: A decent computer that is compatible to 16-bit programs will run the game
with no problem. Because most computers are incompatible to 16-bit
programs these days, some programmers have made some alternatives to run
in 64-bit computers such as an alternate installer and a CPU patch. The
ScummVM version supports the game completely since June 16, 2019 and it
does not need any tools to fix this game. It has since become the
official release for Good Old Games since December 17, 2019 to solve
this issue completely.
Q: How do I enable the "Restored Content" feature?
If you own the retail version, all files from the discs must be copied
into ScummVM's directory folder where the program will detect the game
automatically so that you can have this option enabled. The latest
development version of ScummVM must be installed first since it supports
the game fully. The digital version is the most complete so you don't
have to follow the steps above.
Q: After I restore the game from minimizing it, the game started to look
abnormal.
A: Never attempt to minimize the game using the Windows key or the "Alt+Tab"
key, and then restoring by clicking the game from the taskbar again since
this game doesn't use 3D acceleration card.
Note: Not all computers have encountered this issue.
Q: I can't save my game.
A: Make sure the game is not running in compatibility mode as the game would
not detect the usual game directory properly to create a save folder into
your computer.
Q: The game doesn't autosave whenever I enter the next act.
A: The game will autosave the previous act when creating an autosave for the
current act. For safety, please save the game at all costs. This was
tested when playing on Normal difficulty.
Q: When I'm about to enter the sewer to meet the hobo, there's two cops who
are waiting for me no matter how many times I tried.
A: This means that you need to do something else before the area is cleared
for you to enter.
Q: I can't do anything around the game after talking to Izo.
A: Talking to Izo can be a real problem to the gamers as you must obtain all
3 of the audio recordings under the case "Factory Bombing" from the
mainframe and talking to Spencer Grigorian in the lockup and Bob Gorsky
first before Izo can do something to continue the game.
Q: How do I turn on the game's subtitles?
A: This game and most of Westwood Studios' game (and other 90s games) does
not have this option. However, not all of the voices here sound blurry.
The Mainland Chinese release has subtitles on it however. If you use the
ScummVM version, the subtitles can be optionally enabled.
Q: I see no difference when I activate Designer Cut.
A: This feature only appears in Act 1 somewhat and was supposed to be added
further in development.
Q: Will this game be remastered in the future?
A: Sadly, no. This is because the original source code is lost and will have
to be redone at the highest cost, making it an unexpected sequel. The
closest you can expect to see are 3D render shots only. Here's the link:
https://deadendthrills.com/gallery/?gid=105
Q: Where can I get the DVD version of the game?
A: Online mostly. But you have to step in first before it's too late as they
are sold in very limited numbers. Search through Google and locate the
disc with Clovis' picture on it and the DVD-ROM logo.
Q: Where can I get the press kit?
A: The press kit is also hard to find and I know how awesome it is to own
one.
Q: What is the best part of this game?
A: Crazy Legs Larry. It surprises me that Joe Kucan of Command and Conquer
voiced this character out of his usual Messiah personality.
Q: Which version of the movie did the game follows?
A: Most likely the 1992 Director's Cut Edition.
Q: Where can I see Deckard?
A: You can only see him once in a photograph at a random event in Animoid
Row.
Q: Which version of Blade Runner do you usually see?
A: The 1982 International Cut.
Q: Have you watch its sequel, Blade Runner 2049?
A: No, not yet. Maybe never.
Q: What do you think Deckard really is?
A: Most likely human since I've seen guys like him before.
Q: What do you think McCoy really is?
A: Human, but that depends on how the game was played.
Q: Do androids dream of electric sheep?
A: No, they dream of power breakdown after endless usage from its owner.
Q: Do you dream of electric sheep?
A: Sorry, I dream of girls only.
Q: Are you a Replicant?
A: WHAT?!!! You think I'm a ROBOT?!!!!
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8.0 THE MAKING OF THIS GUIDE
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The guide was first made after seeing numberous random events circulating
around the game. None of the website has either documented these situation
and not a single leak from the Brady Games guide book has even been seen.
With Notepad and the game, the guide was created and was separated into
multiple files that was later combined and separated into sectors and
sub-sectors. It takes about 19 save folders to investigate almost every nook
and crany that was hidden out of sight or the requirement to restart in order
to discover random events that are seldom seen. K.I.A. database documentation
has to be the most fun part in writing this guide as Audacity becomes a
voluteer to listen closely to the in-game characters. The Voight-Kampff
transcriptions uses this tool a lot, and a lot of hearings must be made
before writing them down. A few of them are hard to hear, but thankfully
revised or sourced from dictionary or news elsewhere. After the guide was
finished, all lines, paragraphs and grammar have been rechecked through
Microsoft Word before pasting them back to Notepad in order to make sure it
views properly on GameFAQs.com. Then it was uploaded on May 3rd, 2016 and
became the most detailed FAQ to be written for this game. As months past,
readers became attract to its full detail and has given lots of feedback.
As a result, GameFAQs has given this guide a star for this game.
The guide was, of course, imperfect. So a lot of details have been revealed
and are written into the FAQ. Unnecessary details have been removed, updating
the version history sections everytime I've done one. It was really tiring
sometimes when I have revised this guide 5 times that year.
Then in 2018, my first guide contributor sent me an e-mail on the Voight-
Kampff transcriptions with errors fixed and a new unused subject given. So I
am back to update this guide again with new discoveries in game and so on. I
even checked on his YouTube channel which documented a lot of unused content
added into the game enough to add more information about this game. The
ScummVM version was also written on this guide and this was before it
officially provided full support for this game. Still, the information is
relevant to tell the readers that it is now supported for modern computers
already.
Lastly, prior to November 2019 (the Blade Runner universe's setting), I
returned to this guide again and fixed all possible errors and new writings
as well as added more goodies such as this section and other new discoveries
that were made in and out of the game. Frank Klepacki's website has been
updated last July so the Soundtrack section became humongous for the info
being written into. With assistance from my contributor, he help provided
me some save files for the elusive random events to finish this guide. He
also reveals to have a Discord page of his own where he discuss on how to
unravel the game's hidden content for ScummVM through codes and stuff.
This update means a lot to readers, gamers and Blade Runner fandoms to have
it released on November 2019, but the updates doesn't end here. There may be
some more hidden inside the game and are yet to be unravel. So, it's best not
to say this is the final update until everything has been solved.
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9.0 GAME RELATED WEB-LINKS
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This guide contains references that were found around the web. You can still
visit them by going through these links:
Information and Fun Facts:
media.bladezone.com/contents/game/walkthrough
media.bladezone.com/contents/game/making-of
deadendthrills.com/future-imperfect-the-lost-art-of-westwoods-blade-runner
en.wikipedia.org/wiki/Blade_Runner_(1997_video_game)
www.mobygames.com/game/blade-runner
www.imdb.com/title/tt0126817/
www.tvtropes.org/pmwiki/pmwiki.php/VideoGame/BladeRunner
www.pcgamingwiki.com/wiki/Blade_Runner
www.gog.com/game/blade_runner
The 1985 Video Game by CRL Group.
www.mobygames.com/game/blade-runner_
en.wikipedia.org/wiki/Blade_Runner_(1985_video_game)
www.spectrumcomputing.co.uk/index.php?cat=96&id=0000561
Music Related Sites:
www.frankklepacki.com/ost/vg/bladerunner
www.discogs.com/Frank-Klepacki-Blade-Runner-Original-Video-Game-
Soundtrack/master/319843
www.discogs.com/label/216981-Pendor
www.discogs.com/master/view/116166
www.discogs.com/Frank-Klepacki-Blade-Runner-Westwood-Edition/release/4024427
These are old sites that have some uses too. Please refer the bracket below
each links on how to access them.
www.westwood.com/games/bladerunner/index.html
(Use web.archive.org - contents maybe missing)
www.frankklepacki.com/portfolio/game-BR.html
(Use web.archive.org - songs maybe unavailable for this old site)
If you're a Blade Runner fandom, you can go through these active links:
www.bladezone.com
bladerunner.fandom.com
www.tvtropes.org/pmwiki/pmwiki.php/Franchise/BladeRunner
www.imdb.com/title/tt0083658
If you want to join the discussion in developing ScummVM's support for this
game, you can go through this link. This also goes for the "Restored
Content" feature. He is my primary contributor as of now.
https://discord.gg/5D8yTtf
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10.0 CONTACT
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If you notice anything wrong or something else that I have missed from this
guide, please use the e-mail below here.
[email protected]
Do note that I may reply to you lately because I'm pretty busy out there and
I don't always feel well in some days. But please don't e-mail me if you
don't have anything to contribute to this guide unless you want to provide
feedback for this guide.
Your name will be included in the credits section along with what you've
contributed to this guide in the next version of the guide.
In writing the details, please make sure that Blade Runner is running
natively because ScummVM has most of the unused content restored unless you
want to contribute something that has nothing to in finishing the game.
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11.0 CLOSING
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This guide was written with all the hard effort I get. I took the time to
write while researching throughout the game so much in order to give you
accurate information whenever it spawns a different event. I certainly hope
that this is the definitive guide for this site since I notice a lot of
guides for Blade Runner that only provide the basic information in finishing
the game. Well, maybe I am crazy for loving this game so much as an adventure
game.
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12.0 CREDITS
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Guide written by JakeSteven1980 [Sean Leong]
Additional info contributed by:
Athanasios Antoniou (A ScummVM community member whose in charge of the
Restored Content feature)
Special thanks to:
Westwood Studios (The legendary defunct company from Las Vegas)
Louis Castle (Founder of Westwood Studios and director of this game)
Petroglyph Games (Ex-Westwood Studios employees)
Electronic Arts (The publisher who bought Westwood from Virgin Interactive)
Good Old Games (The game's current publisher)
Alcon Interactive Group (GOG's collaborator and producer of "2049")
The Blade Runner Partnership (Jerry Perenchio and Bud Yorkin)
GameFAQS (Giving everyone an opportunity to contribute a game guide)
NeoSeeker (For requesting me to have my guide appeared on their website)
The guide readers (You, who are reading this guide)
And everyone who inspired me to create this guide for all gamers.
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© 2016-2019 JakeSteven1980 - All Rights Reserved
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