^ _____________________________________________________ ^
^/ \^ .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'. ^/ \^
// \\ | Please click the link above to recommend this FAQ | // \\
/ ¯| |¯ \ | to other users. This is the best way you can show | / ¯| |¯ \
¯| | | |¯ | your appreciation for my FAQs. Thank you very much! | ¯| | | |¯
| | | | '._______________________________________________________.' | | | |
|_|¯|_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |_|¯|_|
_______________________________________________________________________________
Blitz Knight Stunt Presents:
________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ _ _ _ ____
| __ ) _ _ _ __(_) __ _| | __ _| |_ / ___| ___ __ _
| _ \| | | | '__| |/ _` | | / _` | __| \___ \ / _ \/ _` |
| |_) | |_| | | | | (_| | | | (_| | |_ ___) | __/ (_| |
|____/ \__,_|_| |_|\__,_|_| \__,_|\__| |____/ \___|\__,_|
______...--------------------------------------------------------..._______
`. ____...-----------------------------------------------------...____ ,'
| | ____ _ ____ _____ _ _ ____ _____ _ __ | |
| | | _ \ | | / __ \ / ____| | | | | / __ \ / ____| | |/ / | |
| | | |_) | | | | | | | | (___ | |__| | | | | | | | | ' / | |
| | | _ < | | | | | | \___ \ | __ | | | | | | | | < | |
/ / | |_) | | | | |__| | ____) | | | | | | |__| | | |____ | . \ \ \
| | |____/ |_| \____/ |_____/ |_| |_| \____/ \_____| |_|\_\ | |
| | ______________________ | |
\ `. ,' `. ,' /
`. `--..___ `. __ ___ _ ,' __..--' ,'
`--..____``---.._______| ||\ ||_ ||\ || | |_ |_______..---''___..--'
``---...______| || \|| || \|| | |_ |______...---''
| |
|`-._ _,-'|
| | `-..______,.-' | |
| | | | | | | |
|,'|.'-|. | | | .'|,'|
' \' |`.'. |'.\' ,'\ '
` ` `-\ ` '
_____ _ _ _____
| ____|_ __ (_)___ ___ __| | ___ |_ _|_ _____
| _| | '_ \| / __|/ _ \ / _` |/ _ \ | | \ \ /\ / / _ \
| |___| |_) | \__ \ (_) | (_| | __/ | | \ V V / (_) |
|_____| .__/|_|___/\___/ \__,_|\___| |_| \_/\_/ \___/
|_|
________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________________________________________________
¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯
Platform: Playstation 3
Version: 1.00
Last Updated: 6/27/2014
Email: FAQs @ bkstunt .com
Web Site:
http://bkstunt.com/
Facebook Page:
http://www.facebook.com/Bkstunt
This document is best viewed using a FIXED-WIDTH font, such as Courier New.
If the ASCII above/below and the charts used throughout the guide look
strange, please change your settings to display text in a FIXED-WIDTH font.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Table of Contents >==O
``-.______________________________________________________________.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Note: Press Ctrl+F and enter in the code to skip to that section.
THINGS TO KNOW BEFORE YOU PLAY
- Introduction......................................................[BSI-INT]
- Controls..........................................................[BSI-CON]
- Tips and Tricks...................................................[BSI-TIP]
MAIN WALKTHROUGH
- Chapter 01: La Poche Du Temps Cafe.......................[BSI-01]
- Chapter 02: Toy Department...............................[BSI-02]
- Chapter 03: Columbia.....................................[BSI-03]
- Chapter 04: Return to Rapture............................[BSI-04]
- Chapter 05: The Room.....................................[BSI-05]
- Chapter 06: Entering Suchong's Free Clinic...............[BSI-06]
CONCLUSION
- Audio Log Transcripts.............................................[BSI-VOX]
- Trophies..........................................................[BSI-TPH]
- Version History...................................................[BSI-HIS]
- Credits...........................................................[BSI-CRE]
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Introduction >==O
``-.__________________________________________________[BSI-INT]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hey everybody, Bkstunt here with a guide for Bioshock Infinite's second
DLC titled "Burial at Sea: Episode 2". I admit that I am REALLY late at
getting to writing these, but I finally got around to it and here we are!
If anyone needs a reminder (which I doubt), you will have preferably
played through the game "Bioshock Infinite" completely before undertaking
this game! Hopefully you all remember me from the guide I did for that game,
which you can find below if you need it:
http://www.gamefaqs.com/ps3/605051-bioshock-infinite/faqs/66853
This is also EPISODE TWO, meaning you should really have played EPISODE ONE
before starting this guide. I did a guide for the first part too (naturally)
which you can find below if you need it:
http://www.gamefaqs.com/ps3/725072-bioshock-infinite-burial-at-sea
-episode-one/faqs/69373
Sorry the URL is so long! You can copy and paste it though, no problem!
Bioshock Infinte was a blast and it was one of my favorite games and guides
of 2013. I hope it was one of yours as well. Now... let's continue with buing
buried at sea! Onward!
Enjoy the guide everyone!
~ Bkstunt
____________
¯¯¯¯¯¯¯¯¯¯¯¯
FOLLOW ME!
____________
¯¯¯¯¯¯¯¯¯¯¯¯
Want to talk about some games!? Maybe throw out some ideas for what YOU want
to see me write about next? I made a facebook account for just that reason!
You can 'Like' me at:
______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Facebook.com/Bkstunt
______________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I also have a website you can visit to see what other guides I've written,
as well as see upcoming projects. I've also written a TON of reviews that will
go up there (You want to play GOOD games, right?!).
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
Bkstunt.com
_____________
¯¯¯¯¯¯¯¯¯¯¯¯¯
So between those two sites, come on over and say 'Hi!' sometime.
___________
¯¯¯¯¯¯¯¯¯¯¯
Donations
___________
¯¯¯¯¯¯¯¯¯¯¯
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!
Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:
________
¯¯¯¯¯¯¯¯
PAYPAL
________
¯¯¯¯¯¯¯¯
Paypal ID:
Gregorio31 @ Gmail . Com
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.
________
¯¯¯¯¯¯¯¯
AMAZON
________
¯¯¯¯¯¯¯¯
ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:
____________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bkstunt.com/donations.html
____________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you are there, you can click on the AMAZON link at the top and shop as
normal. 4% of what you buy will then be sent to me.
Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!
~ Bk
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Controls >==O
``-.__________________________________________________[BSI-CON]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here are the controls for Bioshock Infinite:
_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.__________________________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([ ]) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ / ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
| |
| Right Analog: Look Around. |
| |
| Left Analog: Movement. |
| |
| X Button: Jump / Sky-Line Attach. |
| |
| Square: Use / Reload. |
| |
| Hold: Open Tear. |
| |
| Triangle: Melee. Hold to Execute. |
| |
| Circle: Crouch. |
| |
| R1: Fire Weapon. |
| |
| L1: Fire Vigor. |
| |
| R2: Switch Weapon. |
| |
| L2: Switch Vigor. |
| |
| Hold: Open Radial Vigor Menu. |
| |
| R3: Toggle Iron Sights. |
| |
| L3: Sprint. |
| |
| UP Button: Display NAV Aid. |
| |
| DOWN Button: Replay Voxophone. |
| |
'.______________________________________________________________________.'
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Tips and Tricks >==O
``-.__________________________________________________[BSI-TIP]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here's some basic tips and tricks to the game.
o Want to understand the story better? Find and listen to all the Voxophones
in the game! This seriously helps a ton and the guide shows you where they
all are.
o SEARCH EVERYWHERE! You can get rich by looking in every crate and container
for Silver Eagles. They scale up as you progress through the game as well,
so it is ALWAYS a good idea to thoroughly explore.
o Do the sidequests as soon as you can. The guide does them as soon as you
can and you should as well. You can miss them entirely if you don't!
o You can POSSESS Vending Machines to make them spit out money for you.
o Episode Two is VERY heavy on combat choices and the option of taking out
enemies stealthily (or avoiding them all together). Look around for vents,
sky hooks, and other means of avoiding battle.
o The new PEEPING TOM plasmid is GODLY when you have it upgraded. You can
literally remain invisible for no eve cost (again... once you have it
upgraded). This is a VERY good plasmid that makes being stealthy and
planning ahead MUCH easier!
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< BURIAL AT SEA: EPISODE ONE >==O
``-.______________________________________________________________.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
——————————————————————————————————————————————————————————————————————————————
Chapter 01: La Poche Du Temps Cafe [BSI-01]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 0 /
`——————————————————————————————————————————————————————————————————————————´
(-NOTE-) There is a trophy in this game for completing it in "1998" mode,
which means no killing. Only tranquilizing or knocking enemies
out. It is more of a challenge, but can be selected from the very
start of the game. Up to you. This guide was written and played
through in NORMAL mode (to make sure I got all the items I could
write up), but Bkstunt didn't kill anyone.
Good to be back, right? And in a place we always wanted to visit. After
getting your picture, go ahead and explore a bit. The area looks wide open,
but you'll find it quite linear. It's simply beautiful, so keep going until
you eventually go down some stairs (after a Disney-esque moment) and then
talk to the girl you find.
And there goes our holiday... follow the girl as far as you can until you
can go down the stairs. Open the door you find and watch what happens, then
turn around and try not to gasp.
——————————————————————————————————————————————————————————————————————————————
Chapter 02: Toy Department [BSI-02]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 14 /
`——————————————————————————————————————————————————————————————————————————´
Well, right back where we left off. Only this time it seems Atlas's men are
cleaning up. Booker is right next to you two. Watch the scenes here as he gets
you out of a jam (which is... quite surprising!). You'll soon be given a radio
and will have control with an objective:
o OBJECTIVE: Exit Toy Department
Pick up the Doll Head right in front of you for some commentary, then head
right and climb the wreckage you find. Head down the stairs and enjoy the
chat that occurs. That music in the background is Chopin's famous Nocturne,
Nocturne No. 9. Fun Fact: Did you know Bkstunt used to be able to play that
on the Piano? Used to... Follow the linear path and go up the stairs, then
move the rubble by the wall. You'll be shocked by what you see.
Well, it seems we are where we aren't supposed to be. Enjoy the Lutece
conversation and exit the boat when you can. Climb up the stairs and open
the door. You'll come back soon enough. When you can, enter the elevator on
the left and go down. Here, duck through the hole and the game will teach you
about sound... kind-of self-explanatory but oh well: avoid the glass and the
water in this corridor to not make any unwanted noise. At the end, drop down
onto the carpet and then slowly approach the enemy and knock him out with one
hit (Triangle).
Keep going to some sort of classroom. You can sneak to the back and open
some doors there, then search the cupboards to the right for a [_SILVER EAGLE_]
if you wish (not a big reward), then head back out and find the splicer who is
busy with the door. Knock him out and loot his body for a lockpick, which you
need to open the door he was messing with. Lockpick the door now to get a
tutorial on lockpicking:
LOCKPICKING: The lockpick will move automatically back and forth.
Press SQUARE on a NEUTRAL pin to pick the lock.
Press SQUARE on a BLUE pin to receive a noisemaker.
Press SQUARE on a RED pin to pick the lock and sound an alarm.
Hit a neutral pin here to get in. Pick up the [_MEDICINE BAG_] you find and
use it if you wish (or save it), then enjoy more of the messed-up classroom.
Make your way to the back and pick up the [_CROSSBOS_] here. Our first weapon.
You can fire TRANQUILIZER bolts with this thing, which supports a stealth-based
approach of game play.
(-NOTE-) In this guide, Bkstunt is going to go for a stealth-run. This is by
no means necessary, but there IS a trophy for playing in "1998" mode,
and if you are going for that you MUST do it this way.
With our new crossbow, fire a bolt at the man in front of you once the woman
is gone. Now examine the corpses and you'll get another bolt. Use it on the
woman, who may discover her partner missing. Once she is down, be sure to go
examine her for the [_HAND CANNON_], a noisy weapon that you are likely used
to. If you wanted, you could also avoid fighting all together by jumping in
the vent to the right of the room entrance and following it to a door. Check
it out anyway for [_SILVER EAGLE x2_].
There's two exits to this room, but stay downstairs and check out the kitchen
to the left. There are [_OVEN x2_] down here to check, a [_TABLE_] and some
[_HAND CANNON AMMO_] on the table. Go through the doors here, check out the
[_TRASH_] and [_CABINET_] and go through the next door.
Hang a right here into an office. This office has [_CABINET x2_], some [_HAND
CANNON AMMO_] and a [_DESK_]. Head out to find [_SILVER EAGLE x2_] on a nearby
table and a [_DESK_]. There's a counter flap you can open. Out on the couches
down below are some cigarettes (no smoking!) and a [_PURSE_]. Open the nearby
door for some dialog and another objective:
o OBJECTIVE: Get to the Silver Fin Restaurant
Before we go there, let's check out the cupid shop. Stick to the left wall
on your way over there for a [_SHOPPING BAG_] and then head inside by having
Elizabeth open the door. Check out the books here! Ha! On the counter is a
[_LOCKPICK BAG_], and [_SILVER EAGLE x2_]. Down below on a shelf is another
[_LOCKPICK_]. You can also check out the booths in the middle for a [_WALLET_]
and a [_SHOPPING BAG_]. Now, check out the left corner for our first [_AUDIO
LOG 1/25_]. I'm going to name all of these as we go along so it is slightly
easier for you to make sure you find them (there is a trophy for getting them
all after all!).
Lockpick the nearby door and enter. The left path here has [_CHOCOLATE BOX
x2_] on the floor, and further in is... Elizabeth's old dress. Ha! Nearby
the dress is a [_NECKLACE_] and an [_ADUIO LOG 2/25_]. There's a [_PURSE_]
on the table and [_SILVER EAGLE x2_], and to the left further down the hallway
is some eve sitting out and another [_PURSE_]. Now, go check the middle room
to find your first vigor: the [_PEEPING TOM_]. This lets you look through
walls and see enemies by tapping L1 and go invisible by holding L1. You'll
get to try it out soon as two splicers come in. Use it to get the drop on
them.
Head back outside now and beware the splicer sneaking out here. Put her
down and then from the door we came in at, head right to find a vending
machine and another film presentation.
VENDING MACHINE - Outside Cupid's
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Sandwich [+ Health] $2
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Head through the next door and to the door after that. There is a locked
door here that has NOTHING but noisemaker pins. Hit one and get the noisemaker,
then shoot if off to the right window like the game suggests. This gets the
three splicers out of your way so you can go to the elevator. Hug the left
wall to find a [_SHOPPING BAG_] on your way and then head down.
Once you get out, go up to the man playing guitar and pick up the nearby
[_POSSESSION_] vigor. Good to have. Check the [_LUNCHBOX_] too, just in case.
Continue on now and soon you'll meet a Big Daddy (or, THE Big Daddy... the
one that did you in). You can't take it on, but we can trick him. For now,
note the vending machine to the right and be sure to use possession on it for
some money.
VENDING MACHINE - Outside Test-Drive
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Sandwich [+ Health] $2
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Head into the nearby "Test-Drive" door. There's an office at the end here
with a splicer inside. Try to smack her from behind (or use a dart), then
search the office for [_FILE CABINET x4_] and [_AUDIO LOG 3/25_]. The irony
in this audio log is great! Heh. Down the stairs is a door we can't access
yet so head back out.
Out here let the Big Daddy get away and search the lower floor (off to the
left) near a bookcase for some [_HAND CANNON AMMO_]. Nearby is a door with
two splicers in it. Use peeping tom to see their position, then enter and
stick them both. Inside this information center is a [_FILING CABINET_],
[_LUNCHBOX_], a [_LOCKPICK_] on the table, some [_SILVER EAGLE x2_] on the
table and a note. Reading this note has Elizabeth look over some sort of
coded message, which spawns an optional objective:
o OPTIONAL OBJECTIVE: Find all 4 of the Coded Transmissions
We'll of course find them all. Let us start naming them in fact: we will
call this one [_NOTE 1/4_]. Also, note the nearby safe. FIVE lockpicks are
needed. By my count, you should now have four. BUT, you can enter the nearby
vent and find a [_LOCKPICK_] inside. We can't do anything with the safe now
though (you COULD open it, but won't get anything), so don't worry about it
for now. I will mention it later once we can use it, but its really your
choice on when to open it (we will open it eventually!).
There's a lot of things we can do from here, but for the sake of order go
back outside and look around the bottom floor. There is a door nearby that
says "MEDICINE". Head inside carefully. There is a door inside to the left
and a room beyond it. At the counter the splicer should be (hopefully)
pretending to be a salesman, so sneak behind him and smack him. There's one
more splicer in the back. Beyond the counter is another door: you should be
able to go through it and knock him out. With those two taken care of we can
explore this area.
The good stuff is in the back! There is a [_POSSESSION KO MOD_] here that
modifies your Possession Vigor. Enemies will now KO themselves afterward.
Handy, even if they used to kill themselves. There's also [_LOCKPICK x2_],
one back here and one by the bar and even [_NOTE 2/4_]. Another decoded
message for you to read. This area also has [_CABINET x4_] scattered around,
as well as a [_BODY_] and a [_DESK_]. Grab everything you can. Note that there
is a vent near the doctor's table. Be sure to climb inside to find some
[_SILVER EAGLE x3_] and a [_MEDICINE BAG_].
Now, there's a LOT of things we can do, but after having played thorugh it
all let me just guide you now to The Silver Fin. Upstairs there are two big
areas: The Silver Fin and The Manta Ray Lounge. We'll get to the Manta Ray in
a bit, so for now make your way upstairs, explore, and find The Silver Fin.
Nearby should be a [_BODY_], some [_LOCKPICK x2_] (one to the left of the door
and one on a shelf to the right). There's alsom some [_HAND CANNON AMMO_] up on
a light shade up above the restaurant... for some reason. You can get up there
with a sky hook if you want to. However, once you examine the door you'll find
that you're NOT getting in that way...
o New Objective: Find another way into the Silver Fin
Enter the nearby Maintenance area to find a dead man... examine him for some
blueprints. Seems like heating duct layouts. Grab the eve if you want and
search a nearby [_TOOLBOX_], then go move the cabinet nearby. You'll find a
duct waiting to be used! Jump in and you'll soon run into a turret. You can get
around it if you're fast, or just possess it. Keep going to another turret. The
game will advise you can use lockpicks on the back of these, but its a waste in
my opinion. Keep going and soon you'll be in the restaurant proper.
Head in to see that somehow Suchong knew about Columbia... as well as Booker
and you. Head up the stairs now to see a Lutece device. So that explains the
tears!
o New Objective: Examine the Lutece Device.
Go ahead and examine if for some scenes and story. Booker will insist that
you WILL fix it in the end, to make a prison rise:
o New Objective: Find Documentation of the Lutece Device.
Search near the device for a table with a [_LOCKPICK_]. There' s a [_DESK_]
nearby (by one of the doors) you can search too. Now, enter the nearby door
to the area behind the counter. There is food, an [_OVEN_] and even a
[_FRIDGE_] back here. In the back is also [_AUDIO LOG 4/25_] and a [_CROSSBOW
TRANQUILIZER DART_]. There's a lock on a door here that takes three lockpicks
to open. You may as well open it now.
Once you open it, you can find a [_CRATE_] and some eve inside, as well as
a [_TRANQUILIZER DART_]. There's also a [_MEDICINE BAG_] here. The big prize
however is a VIGOR MOD. It is for Old Man Winter though, which we don't have
quite yet. We'll have it soon though, I promise, so for now just remember that
it is here (we'll be back to this room no matter what, after all).
Head up the stairs now. In a corner up here out by the railing is some eve
and [_AUDIO LOG 5/25_]. Suchong's remarks. You can search around up here for
some [_SHOTGUN AMMO_] near a pillar, some eve by a door, and in the back a
[_FILE CABINET_]. The glowing paper here is the Lutece Schematics, exactly
what you need to repair the device: a Cathode Tube, a CO2 Scrubber, and a
Heat Sink.
o New Objective: Repair the Lutece Device.
You'll get a rundown on where everything you want should be. The order we
get these things in is up to us of course. Head out to the entrance where
Suchong will trap you. Elizabeth will talk her way out though. Enter in the
code he gives you, "1216" once you can.
Out here in the hub area, enemies will have respawned if you took them all
out before. That's lovely right!? Make your way to the vending machine at
the entrance first for the [_CATHODE TUBE_], which you will get automatically
just by interacting with it. Nice, one down two to go.
Next let's go for the Old Man Winter. Head into the nearby "Test Drive" shop
and go down the stairs (remember how it was a dead end before?). Knock on the
door now and the man will let you in.
Head downstairs and search the [_BARREL_]. To the left is a nook with a
[_DESK_] and [_AUDIO LOG 6/25_]. The central area has [_AUDIO LOG 7/25_] on
a table. Lot's of logs! In a nearby corner is a film booth with Atlas's
challenge to Ryan and a vending machine:
VENDING MACHINE - Inside Atlas HQ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Also as a quick note, this room has a sky hook and vent in it. Inside the
vent you can find a [_SILVER EAGLE STACK_], a [_PURSE_] and some eve (although
I may be wrong on what's up here, since I'm typing from memory). The path leads
towards the back, so you can exit the way you came (or continue on to the back
room, your call).
Head into the nearby door and hang a left. There's [_FILING CABINET x2_] and
a [_TOOLBOX_] here. There's also a [_BODY_] and [_AUDIO LOG 8/25_]. "Company
Man" indeed! In the corner here is a [_LOCKPICK_] and some eve. Continue on
and pick up the second [_LOCKPICK_] on a box and search around said box to find
a [_MEDICAL KIT_]. Nearby is a nook you can search for a[_TOOLBOX_] by the
morse code machine. Here you can find [_NOTE 3/4_].
With all of that gained, head in the middle of the area and grab the vigor
you came for: [_OLD MAN WINTER_]. Finally! The game will give you a quick film
demonstrating how to use it. You'll also get a chance to use it soon! Remember
the guard and how he... kinda left the door open? Well, splicers are going to
burst in now and attack.
The smartest thing we can probably do right now is to hang out by the vending
machine, let the splicers kill the guards (and they will!), and then FREEZE the
central area when a bunch of them get in it (I caught three in my freeze). Of
course, that is the violent method. You can alternatively sneak out using the
Peeping Tom or use the vents to lose them, and then drop down and take them out
one by one afterward.
Now that we have Old Man Winter, let's make a few stops to get its upgrades.
The first upgrade is in the safe in the hub area. Remember the one near the
information counter? Costs FIVE lockpicks? You may or may not have it open
already depending on previous choices, but open it up now if you can. Inside
is the [_WINTER FORGET MOD_]. This handy mod makes enemies forget about you
once they thaw out! Handy for the stealth fan!
The next mod is in The Silver Fin restaurant, right where we just were. Head
back there and make your way to the kitchen / back room and claim the [_WINTER
MOD_]. This turns your Old Man Winter shot into an area effect attack, which
of course let's you hit multiple people at once.
Next let's go for the CO2 Scrubber. This means we have to go to the Service
Bay, which is located near the bottom steps near the Manta Ray Lounge. It is
kind-of in a dead end. There is a vending machine nearby though:
VENDING MACHINE - Outside Service Bay
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Sandwich [+ Health] $2
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Pick the lock and enter the service bay. Inside you won't find anyone, so
be at ease. Check out the [_DESK_] in the back and grab the [_LOCKPICK_] off
of it. There's a door nearby with a [_BODY_] and some eve if you need it.
Grab it and enter the elevator in the back.
This elevator leads to the service bay proper. In this maintenance area,
search around for [_TOOLBOX x3_], a [_TRASH CAN_], [_FILING CABINET_] and
[_LOCKPICK x2_] on the counters. You can check both of the bathyspheres here
but both of them are not going to do the job. Go figure right? That would be
too easy.
Further on there is a WIDE open area full of splicers. There's also the
perfect model here, which Elizabeth will point out. It is hanging up in the
air though, so we have to find a way to get it down. However, there are at
least five of them roaming around. Work your way from top to bottom when
dealing with them. Use the hallways at the top (and the corners) to get a
patrolling splicer, then head down the hallway to the turn. A male and female
splicer hang around here on the walkway. They often stare off so you can knock
them out, but consider possessing one of them too to make it much easier once
they thin their numbers a bit. From there you can make your way down and knock
or shoot the rest. It is interesting to note that the work area has several
sky hooks high above. You can use these to land silently behind your prey as
well if you wish.
Once the coast is clear, you can examine the hallways for [_TOOLBOX x2_].
There is a locked door up above, but more interestingly you can use the hooks
we talked about to get to two bathyspheres. One has [_AUDIO LOG 9/25_] in it
with a [_LOCKPICK_] while the other has some [_HAND CANNON AMMO_], a [_MEDICINE
BAG_] and a radio. Examine the radio for an interesting scene. If not yours,
then whose?!
Head down to the bottom and into the room down here. There is a splicer
sitting down on the bench if you haven't taken care of him yet. Take him
out and grab the [_MEDICINE BAG_] next to him. There's also some [_HAND
CANNON AMMO_] in the locker and a golf club nearby for another vision (which
I'm sure Bioshock fans saw coming!). In the left corner you can find [_AUDIO
LOG 10/25_] along with a [_TRANQUILIZER DART_] and a [_REFRIGERATOR_]. That
audio log should give you code "7951" as well, which goes to the door up
above. Check to the right of the club for some [_SILVER EAGLE x2_] and a
[_DUFFEL BAG_] on a desk.
In the nearby room is the [_PEEPING VISION MOD_], which removes eve cost
for seeing through walls while standing still. Nice. There's some eve here,
a [_LOCKPICK_], a [_CABINET_] and a [_TRASHCAN_]. There's also one of the
many entrances to the sub-tunnels.
Now that we have all of that stuff, let's head back up to the locked door.
Enter in the code ("7951") and you'll find a vending machine.
VENDING MACHINE - Inside the Service Bay
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Radar Range Ammo (150) $30
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
There's a splicer in here as well, so knock him out when you can. After
that, head into the corner to find the [_RADAR RANGE_]. If you played the
first Burial at Sea, you likely know what this is (and if you don't, you
missed something! Use my guides more, eh?). This sucker can fry up the bad
guys in a heartbeat and make them explode. There's some eve too.
From here, head into the back room on the right side and you'll see a safe.
This thing takes FIVE lockpicks. Search the room for [_TRASH CAN x2_, a
[_LOCKPICK_] on a desk and a [_TOOLBOX_]. If you want, you can crack the safe
now or buy keys to afford it. If it helps, inside is the [_POSSESS TURRET MOD_]
which lets you possess turrets forever. Nifty! There's even more eve here. You
can try out this new power. Go downstairs and possess the three turrets you
find. There is a vent down here with some eve, a [_PURSE_] and [_SILVER EAGLE
x3_] in it, so between all that eve you should easily possess every turret.
With the turrets possessed, search down below for a room with [_NOTE 4/4_],
another message about what's going on in Rapture. It is in a room with some
[_CABINET x3_] and a [_LOCKPICK_]. Outside the room search all of the shelves
for a [_MEDICINE BAG_] and [_AUDIO LOG 11/25_]. This one features Ryan himself
and is pretty neat.
(-NOTE-) Now that you have al four notes, you will get a new objective:
o New Objective: (OPTIONAL): Find the secret in the Manta Ray Lounge.
We will head there in a bit and discover all of its secrets!
Now that we are done with picking up everything, go back to where you got
the radar range and hit the lever. This will be loud! Three splicers will
show up, so go run to the turrets and let them take them out (I used a noise
maker to draw them down to the turret area). Once they are gone, you are
free to go visit the bathysphere and get the [_CO2 SCRUBBER_]. Now make your
way back to the elevator. Be careful of two random splicers who are checking
out the two bathyspheres in this area. One at least you can sneak past, but
you may have to take out the other one.
Once you exit the elevator, you'll see some gas! Wha...!?!?! Check the
[_BODY x2_] here and grab the [_GAS BOLT x2_] here. These things can knock
out multiple people easily. Let's test it out! In the middle of the area are
three splicers. Here you can either gas them or use a noisemaker to draw in
a nearby fourth splicer and gas them all.
(-NOTE-) You should get the "Twofer" Bronze Trophy here for knocking out two
of more enemies with one Gas Bolt.
Now we technically have all we need to repair the Lutece device, but before
we go do that we need to go explore one last area. Yep, the Manta Ray Lounge!
Head outside and head up the stairs. Be careful of any re-spawned splicers
in the area!
Enter the nearby Manta Ray Lounge and head in to see bodies strewn about.
What a mess! There is a splicer patrolling somewhere near the entrance, so
stay on guard and take him out. You can loot the [_BODY x5_] afterward (there
is a lot of death for sure!). One of the bodies has [_AUDO LOG 12/25_] by it,
and there is a [_SAFE DEPOSIT BOX_] behind the counter. You can get further
down by taking the stairs to the left, but be warned there are a lot of
splicers down there.
The one in the pool is hard to get a jump on so use a tranquilizer dart.
Another one patrols off to the right. I recommend letting him glimpse you
and using the nearby barricade to sneak behind him and whack him. After that,
you can safely explore the middle area that has all the food. There's not much
here aside from some munchies and a [_SILVER EAGLE STACK_]. To the right near
the bar are two more splicers. Hard to separate them, so some possession is
probably best. That takes care of everyone down here.
Now, look up near the bar for a sky hook. Use this to get to a vent above the
bar. The vent system leads to a side room that you can't enter any other way
except this route. There is a man back here, so take him out (the game will
teach you about pressing circle to silence your landing). Down here you can
find a total of [_LOCKPICK x3_]. Why so many? Well, you MUST use two of them
to open one of the doors down here (see, they are being generous to us!).
You can also find a [_TRANQUILIZER DART_] and a shop here:
VENDING MACHINE - Inside Manta Ray Lounge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Radar Range Ammo (150) $30
o Crossbow Tranquilizer Ammo $15
o Crossbow Gas Ammo $30
o Lockpick $18
There is also a movie on the other wall you can watch, which I highly
recommend doing. Definitely worth it. Also check the walls for a poster that
features Elizabeth for some commentary. Now, unlock one of the two doors and
try not to get a turret aimed at you.
In the back of this area is a locked two that takes two lockpicks and some
stairs heading up. Up above are two splicers that will often stare away in
the distance. Smack the first one and note that there is a turret in one of
the lounge rooms. You can get by it safely by following the right wall and
moving when it turns right. Sneak by it and smack the last splicer. There is
another locked door by him. You can blow up the turret now if you want. It
is guarding some [_HAND CANNON AMMO_] and some Eve. There is some Eve near
the bar area as well and some [_GAS BOLT x2_] on the counter the turret had
in its view.
After that, go ahead and pick this lockpick. These stairs lead down into a
room with a turret and a splicer. You can possess the turret here and have it
do your dirty work (and you have the eve to do so). Once it is done quickly
loot the place. You can find the EXCELLENT [_PEEPING CLOAK MOD_] which makes
it so you don't have to use any eve to become invisible while standing still!
Very nice indeed! There's also some eve down below, a [_BODY_] and a [_CRATE_].
Whatever you do, be sure to search down below for [_AUDIO LOG 13/15_]. It is
facing the door.
Now that you have all the notes, go ahead and make your way to the area by
the turret. Beyond that is a room with three bottles on a counter. Turn each
of the bottles once to open a secret door.
Here you will find a hidden makeup room. Hmm... Elizabeth has found out
Fontaine's dirty secret (which again, fans from Bioshock already know).
Inside is a treasure trove of goodies though. Search the [_DRESSER_], the
[_CABINET_], [_DESK_], [_PURSE x2_] and the [_HATBOX_]. There's also a lone
shotgun here (ammo) and some eve. There's a syringe to the right of the desk
that imparts a vision to Elizabeth when you touch it. Also be sure to grab the
[_SILVER EAGLE STACK_] and [_SILVER EAGLE x2_] from the desk, and the big
prize of course: the [_AUDIO LOG 14/25_].
That's all there is here, so let's leave and continue on.
Continue back to The Silver Fin and head to the tear. Here you can insert
the Cathode Tube and Co2 Scrubber and then finally shoot the Old Man Winter
at the tubes at the top. Doing these three things will "Fix" the machine and
let you use it. Flip the switch and then enter the tear.
(-NOTE-) You should get the "Up and Running" Bronze Trophy here for fixing
the machine.
——————————————————————————————————————————————————————————————————————————————
Chapter 03: Columbia [BSI-03]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 9 /
`——————————————————————————————————————————————————————————————————————————´
Well, we are back on the First Lady! Neat! We'll get a new objective here:
o New Objective: Retrieve the Quantum Particle
This first objective is easy. Hit the button near the dress and call down
the elevator. You'll see a scene with Elizabeth. Get on and hit the switch,
then go to the engine. On the right side is the spare Quantum Particle. Easy.
Return to the tear now to have Suchong make an ultimatum: get a hair sample
for him from Fink's abandoned lab. Huh, well he's got us where he wants us,
so we pretty much HAVE to do this:
o New Objective: Find Fink's Lab
Head through the doors and listen to the chatter. There is a [_TRANQUILIZER
DART_] to the right and a new vigor: [_IRONSIDES_] to the left. You'll get a
video on how Ironsides works. Note that there is a trophy for using it, but
we'll get that in a planned destination later on so for now just use it if
you wish.
Carry on out the door and then enter the vent on the left at the end of the
hallway. Follow it to see a scene with Daisy and Lutece. Very interesting.
Follow the path out to the station. There are Vox soldiers out here and they
are hostile! Drop down and knock out the one on the right examining a [_BODY_]
and then shoot the nearby soldier looking away. Now, enter the nearby door
and then the left room. Knock out the Vox here and grab [_AUDIO LOG 15/25_].
Head out again and unlock the nearby door if you wish. It takes one lockpick
but just leads back to the First Lady, so its not really worth it (go for the
noisemaker if you still need that trophy). Head outside now. We're going to
make a quick out-of-the-way trip. Use the rail here to head UPWARDS to the
right and jump off on the nearby airship. Head inside and watch out for any
vox that may be here. Take them out if they are (I didn't find any personally
but I think they are supposed to be here). Inside search the [_BODY x3_] of
the soldiers, a [_LUNCHBOX_] near the front of the airship and finally our
prize: an [_AUDIO LOG 16/25_] in the back. There is also a safe in the middle
of the area with [_SILVER EAGLE x3_] and a [_LOCKPICK_].
Head back to the large area you came from now. There are more soldiers
patrolling the bottom area. Go take them out now to ease your troubles.
Also note that there is some [_HAND CANNON AMMO_] by the stairs (the stairs
near the vent you came from) and a vending machine in the central area if
you need it:
VENDING MACHINE - Fink's Air Ship Dock
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Head towards the factory now (note the stairs close to the factory have a
[_BODY_] and eve at the top of them) and enter. Search the [_BODY_] and then
knock out the person by the desk. There's another person beyond, so take them
out too. Search near the safe for a [_LOCKPICK_], then search the [_DESK_] and
finally pick up the [_AUDIO LOG 17/25_]. Nice. This area is a bloodbath. There
are [_BODY x6_] that you can find! Also be sure to go into the doors on the
right to find another vending machine:
VENDING MACHINE - Inside Fink's Factory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Crossbow Gas Ammo $30
o Lockpick $18
Be sure to keep possessing these things for good money! Head into the doors
on the left next to find Fink's Private Quarters! On the floor is a GIANT
CLOCK that dictates what time it is to do things! How... punctual, I guess.
Too stiff for me! Head into the left door titles "SLEEP". Pick up the [_SILVER
EAGLE_] on the desk and the [_HAND CANNON AMMO_] on another desk. There is also
[_AUDIO LOG 18/25_] nearby. Interesting stuff. Finally, to the right of the
monitors pick up the [_CLOCK KEY_]. A key item we'll need shortly.
Head back outside and go to the clock. Elizabeth will explain how the clock
works and locks the doors. Wonderful. Use it to open up the "Prayer" door.
Go explore it if you wish. There's a lot of... booze and some eve. And some
insight into the mind of Jeremiah Fink. Head back up and unlock the "Leisure"
door now. Inside on the table is wine and [_AUDIO LOG 19/25_]. There's also
some [_HAND CANNON AMMO_] here and a kinetescope that speaks the truth! Heh.
Head back out and unlock the "Work" door now. This leads to an elevator.
Enter and ride it down. Enjoy the dialog and scenes.
Once you get out, you'll have two soldiers in front of you. They are busy
checking bodies though. There is a hook here, making this a good place to
work on the "Dead Drop" trophy. There is also a turret near the window you
can use as well (I would possess it). Take out the soldiers and check the
middle area for [_BODY x5_], a [_CROSSBOW GAS BOLT_] near a pillar and near
the desks for a [_DESK_], food and a [_LOCKPICK_]. There is also a locker
room off to the left you can explore. It has [_SILVER EAGLE x3_] on the ground</pre><pre id="faqspan-2">
and a [_MEDICAL KIT_]. Once you are done with that, go through the door on the
right to find a vending machine:
VENDING MACHINE - Columbia Authority Office
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o Medical Kit $25
o Eve [100%] $20
o Cigarettes [-Health +Eve] $3
o Hand Cannon Ammo (3) $9
o Shotgun Ammo (2) $12
o Crossbow Tranquilizer Ammo $15
o Lockpick $18
Enter the door and look around. There are a ton of soldiers here. One
patrols this upper walkway, so tranquilizer her when you can. Explore the
room off to the right to find a [_MEDICAL KIT_], a [_FILING CABINET_] and
an [_AUDIO LOG 20/25_]. The blackboard here also has some ideas for some
new vigors. Definitely worth a read! Also note the code in the audio log
that you heard: "8371".
Continue onto the stairway. Nearby is a [_BODY_] and a [_LUNCHBOX_]. Head
down and take out whoever is patrolling this hallway (there's one at least).
Now, there are four soldiers down below. One is heavily armed. Ideally, if
you can, possess him. He'll likely take out one of his buddies before getting
killed. Now play cleanup and finish the rest of them off.
With that done, let's explore. Back up on the first level there is a room
and a sign that says "Surgical Suite - Handyman". Enter it. Examine the
[_BODY_] here and continue on in. There is a [_MEDICAL KIT_] in the corner.
Inside note the room off to the left and continue. There are a LOT of soldiers
in this area. You can possess one down below (the biggest, toughest one) and
hope he goes on a killstreak (I got two kills!), and then use a Gas Bolt to
gas whoever is left standing. There will likely still be more soldiers, but
they should be spread out now and easier to take out.
Once you are done, inspect the middle "Operating Area" to find a [_LOCKPICK_]
on the table. Now, go search the nearby "Parts Inventory" room. On the table is
a [_TOOLBOX_] and nearby is some eve and [_AUDIO LOG 21/25_]. It mentions a
code: "2847". For the door nearby of course. Head up the nearby steps and go to
the back corner, by the lockers. On the ground is a purse with [_SILVER EAGLE
x3_] and some cigarettes. To the left in a locker is a [_LOCKPICK_]. Enter the
nearby vault (where they store the Handyman Hearts) and on the table is another
[_TRANQUILIZER DART_]. There's a fridge here with a [_BODY_] in it too.
Head outside and go right. This is the "Patient Ward". The office here has
a [_DESK_] and a [_CIGAR TIN_] as well as a vent (leave it alone for now).
There's a [_BODY_] out here too. Finally note the ramp down to the sub-level.
Down there you can find a [_LUNCHBOX_], [_HAND CANNON AMMO_] and various eve
and food.
Now that we're done collecting, go back up to the door and enter in the code
you got from the log: "2847". It will open the door. Enter to find some goodies
including a [_CIGAR TIN_], a [_LOCKPICK] and the [_IRONSIDES HEALTH MOD_],
which nets you some health when you use Ironsides.
Head back now to the beginning of the Surgical Suite. Note that there is a
vent here near the beginning. Enter the vent here at the start of the Surgical
Suite and you'll come to a room with a cowering man. Knock him out. There's
some eve here if you need it and a [_LOCKPICK_], as well as a [_DESK_] and a
[_TRANQUILIZER DART_]. Use the lockpick to unlock the nearby door. There may or
may not be re-spawned enemies here (we are back by the Fink Statue). Take them
all out if there are.
Outside the room, search the central desk for [_AUDIO LOG 22/25_] and the
nearby [_DESK_]. In the room off to the left is another [_TRANQUILIZER DART_].
Go outside now and search around the statue. There are [_BODY x2_] scattered
around and some [_SHOTGUN AMMO_] near a pillar. There's also some offices
nearby that we haven't explored, to the left of the statue (as if you were
facing it). Inside are [_DESK x2_], some eve, [_SILVER EAGLE x5_] (four are
grouped together: another one is off on its own), and a [_FILING CABINET_].
Not much for sure.
HOWEVER, do not forget about Fink's stash! Indeed, go under the archway by
the stairs and you'll see the steps leading down to the locked door. You should
have the code already from an audio log. To save you ALL THE TROUBLE of
scrolling up and finding it, enter in "8371" to open the door. Inside is a
small safe house with Eve, a shotgun, and the [_IRONSIGHTS SALT MOD_], which
further enhances Ironsights by giving you SALT back when you use it!
Head back up and head toward the "Imprinting Studies". This area is under
quarantine and there is a lone turret guarding things here. If you are a
trophy nut like me, see the note below:
(-NOTE-) This is the PERFECT place to get the "Glutton for Punishment" Bronze
Trophy. You can let the turret shoot you and use Ironsides to collect
ammo easily here. Just equip your handcannon and fire it into the
ground until you are out of ammo (you need space for bullets), then
use Ironsides. If you run out of Eve, go back to the vending machine
and buy more for $20. Two full bars should get you the trophy in no
time!
Once you have the above trophy, destroy the turret and examine the [_BODY x2_]
nearby and the [_TOOLBOX_]. Head to the airship and grab the [_HAND CANNON
AMMO_] and food on board, then jump to the skyhook. Use it to get to the nearby
ledge and head into the room for some dialog. Enter the door on the right and
use the projector. Seems Song Bird is... inspired. Enter the only other set of
doors here and search the middle crates for eve. There is a [_TRANQUILIZER
DART_] next to the next set of doors. Head down through even more doors and
then check the left desk for a [_SILVER EAGLE_]. Use the lever nearby for some
commentary.
Head to the left now and you'll come to another room and another lever. This
one is a gas chamber. The room does have [_GAS BOLT x2_] though. Seems fitting.
Continue on to the left and grab a [_MEDICINE BAG_], then go through the doors
to see vats... of dead subjects. Ugh. There's a [_TRANQUILIZER DART_] in the
corner here. Continue on to see a Song Bird prototype. Interesting stuff and
commentary. In the corner by the jackets is a [_SILVER EAGLE_]. Whoo, $1.
Carry on to a vent and use it. Once you drop down, use the projector to learn
how Song Bird was really imprinted. Nearby is the [_HAIR SAMPLE_] Suchong
wanted. Heh. All along...
Unlock the quarantine now to free a bunch of Vox. There is a [_GAS BOLT_]
here as well. Unlocking the area frees up the central hub, which is an upstairs
and a downstairs, tons of glass, and a sub-level. Go hunting here, taking out
who you wish. The side rooms you have all visited, so all you really need to
do is take out the hub patrollers and the two guards guarding the entrance to
the left (not too hard). There's a handful of soldiers searching the side rooms
as well, but you really don't need to deal with them.
Head back out to the turret area and now go to the room on the left now that
it is opened. Inside is a [_GAS BOLT_], a [_MEDICINE BAG_] and [_AUDIO LOG
23/25_]. Good stuff. With that in hand, head back to the tear. Once you get to
the statue room, it will likely be full of enemies. To get by them easily, use
the hook to the upper left and jump to the highest level. You can get to the
elevator easily from there. Once you are, go up to the door of Fink's private
area. There's a dead guy here with [_LOCKPICK x2_], a [_BODY_] and some eve.
Pick the lock to get out. Between you and the area where Elizabeth killed
Daisy are a TON of bodies. I didn't even bother counting them all, but go
ahead and loot them for goodies. Booker must have been ambushed or something,
huh? Hehehe...
Once you get to the tear, jump in and we'll be in the next section.
(-NOTE-) You should get the "Mein Hair" Bronze Trophy here.
——————————————————————————————————————————————————————————————————————————————
Chapter 04: Return to Rapture [BSI-04]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 0 /
`——————————————————————————————————————————————————————————————————————————´
Back in The Silver Fin! Give Suchong his hair and soon you'll be locked in
the restaurant and talking to Andrew Ryan. That... bastard! Ryan will attempt
to recruit you and will give you 60 seconds before his goons break in.
Use this time to set up Possession Traps by the doors leading out of this
place. Put another in the choke point towards the tear. One more down the
steps: all of these traps will be sprung. You can look around and find plenty
of Eve (at least 150 points worth), so you should be good in that regard. There
is also a [_TRANQUILIZER DART_] and a [_GAS DART_] lying around. After the 60
seconds have passed and banter is done, you will be attacked.
The normal soldiers will end up fighting with eachother for awhile thanks
to your traps. There are two special splicers though: they can teleport and
throw fire at you. Some of Ryan's special soldiers I suppose. They take two
tranquilizer darts each to put down if you are going for the non-violent
approach and they should be your biggest concern. I recommend fighting them
up on the second floor just in case any normal people get through all of
your traps.
Once you are done, Atlus will contact you and Elizabeth will explain the
plan. This gives us a new objective (which I admit I haven't been typing down
as good as I should have! Heh!):
o New Objective: Go to Fontaine's Office
Atlus knows just where it is too. Go figure right!? Head out of the Silver
Fin and make your way to the Manta Ray Lounge. This is where we will find the
office (or be sent to it). The hub area is crawling with splicers of course,
but several of them are fighting each other (Ryan's forces vs. the regular
goons). See if you can't sneak by. At the Manta Ray Lounge, there are three
Ryan guards. Gas them or use a mix of gas and sleep to get by.
Inside the lounge you will find it is once again filled with enemies. What's
worse is that we can't sneak through the vents. Take out the foes up above
stealthily and then use the hook to the left to get on the lights and make
your way to the door below. From there you can get to the door up above (which
I lockpicked for the first time) and then you just have the splicers up above
here to worry about. One is a houdini splicer, so be careful of him in
particular. There are two normal splicers. One patrols back and forth so you
can knock him out easily. Or, if you wish, sneak to the central area up top
here behind the divider and enter the open elevator.
In the elevator head down and have a nice chat with Ryan. Oh, if he only
knew how special Elizabeth really was! Continue forward once it stops and
enter the door. You'll get a quick scene here and an objective:
o New Objective: Place the Qunatum Particle
Go ahead and look around if you wish and then place the particle on the
middle statue thing. Watch it do it's work and then you'll see exactly how
Atlas rewards you. Great, huh?
——————————————————————————————————————————————————————————————————————————————
Chapter 05: The Room [BSI-05]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 0 /
`——————————————————————————————————————————————————————————————————————————´
You'll wake up for a bit at one point and hear some interesting dialog.
The upcoming scenes take quite awhile but boy are they interesting. Go ahead
and sit back and enjoy the story for awhile.
And yes, this "Chapter" is literally nothing but story. There's no... player
interaction at all here. Hey, don't blame me! I didn't make the game! It is
good story though, and the previous chapters were long as hell! Anyway, enjoy
the story until the next chapter!
——————————————————————————————————————————————————————————————————————————————
Chapter 06: Entering Suchong's Free Clinic [BSI-06]
——————————————————————————————————————————————————————————————————————————————
\ Audio Logs: 2 /
`——————————————————————————————————————————————————————————————————————————´
Soon you'll have a new task. Retrieve the Ace in the Hole for Atlas. You
will have your freedom soon as well as an objective:
o New Objective: Find the Ace in the Hole
Head past the counter and through the hallway. Once you get to the Big Daddy
room, check out the lockers to the right for [_AUDIO LOG 24/25_], then hang
a left and continue on. You'll run into a downed Big Daddy soon. Go interact
with him and soon we'll have another objective (after the funny commentary):
o New Objective: Find a way to repair the Big Daddy
Turn around and backtrack. You'll find a note in the room here. Read it to
get some of Suchong's thoughts, then backtrack to another room and read yet
another note. After reading this one, go to the Big Daddy and interact with
him again. You'll see a scene here. The Lion with the thorn in it's paw. Heh.
We can get past now. Take a right here and then go into the door in the
corner at the end. There is [_AUDIO LOG 25/25_] here, which is from the first
Bioshock game and is very fitting here.
(-NOTE-) This is the last Audio Log and picking it up should net you
"The Whole Story" Silver Trophy. Good job!
Read the note on the desk as well. Now continue down the path and watch what
happens to Suchong (again, something fans already know). On the table however
is the [_ACE IN THE HOLE_]. Grab the envelope and continue on, then go into the
hole in the wall once you can. Walk forward to your meeting with Atlas and from
here you don't need me anymore. Enjoy the rest of the story as you have now
finished the game. Everything works out in the end, right?
(-NOTE-) You should have the Silver "Paid in Full" Silver trophy now for
beating the game.
(-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
recommend using the link up at the very top if you've enjoyed it.
Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
and say Hi, or shoot me an email!
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Audio Log Transcripts >==O
``-.__________________________________________________[BSI-VOX]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I am a big fan of the Voxophones. So I wrote down all the transcripts and
put them all here. Just like I did for the first guide!
Chapter 1: La Poche Du Temps Cafe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o No Audio Logs in this chapter!
Chapter 2: Toy Department
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Audio Log 1: LAISSEZ-FAIRE
- Antonio Rodriguez
November the 6th, 1958
Dear Madam, I have received your letter regarding our line of Peeping Tom
Plasmids, and wish to respond thusly. Tough...luck. This is Rapture, miss.
What my customers do with my product is their business. If you are feeling
uncomfortable, you are more than welcome to line the walls of your home
in lead. If you wish, I could direct you to a reputable supplier.
Audio Log 2: THE BLUE DRESS
- Carol Lynn
October the 8th,1958
How many times have I asked Antonio for lockers with actual locks on 'em?
I come back from lunch, and the ensemble I just bought is gone. Stolen! But
here's what takes the cake, the thief left an outfit in exchange. At first,
I was going to toss that thing, but then, I kinda fell in love with it. It's
an old-timey number with a corset, no less. It ain't exactly today's fashion,
but I'm a girl who can tell good craftsmanship when she sees it.
Audio Log 3: THIS ATLAS GUY
- Samantha Kemp
December the 10th, 1958
This fella Atlas has been makin' the rounds down here, trying to bring some
kind of order to this pit. All the Splicers think the man walks on water. But
somethin' about him smells stink to me. Reminds me a bit of my former employer,
Frank Fontaine. Always talkin' about how he was gonna lift Rapture right outta
the old man's wallet, no fuss, no muss. See where that got him.
Audio Log 4: PENNIES ON THE DOLLAR
- Morris Laudeman
November the 3rd, 1958
And before I knew it, Ryan had me bounced out of my own restaurant -- and
that Korean had the run of the place. It was a good business, I tell you. I
never shoulda told anyone about that light; about those weird buildings I saw,
floatin' in the clouds. And most of all, I never should have told no one about
that girl who showed up one day... in that old-timey blue dress.
Audio Log 5: IMPRINTING ROADBLOCKS
- Yi Suchong
November the 19t, 1958
Problem: Big Daddy will not imprint on the little brats. Yet Fink succeeded
in imprinting his disgusting bird on his subject. How has Fink, this stupid
man, succeeded where Suchong failed? If Suchong could obtain hair sample of
Fink's subject, Suchong could determine delta of genetic material with Little
Sister! Proof is in DNA pudding.
Audio Log 6: OLD MAN WINTER GIVEAWAY
- Kay Flannigan
November the 12th, 1958
Memo to the sales team - While we deny all customer claims regarding purported
burns they have received from, quote, "overheating of 1958 Bathyspheres,"
unquote, our marketing team has decided to give away flasks of Old Man Winter
as part of a new promotional campaign. There will be no recall of the '58.
No recall.
Audio Log 7: FOR ALL OCCASIONS
- Felix Molloy
December the 15th, 1958
So, uh... So, Atlas asked me to figure out where to strike first when we bust
outta this place, but -- you know, it all depends on when we get out, you know?
I mean, November 5th? There's a big founding of Rapture shindig at Fort Frolic.
Valentine's Day? You know, I mean, Arcadia's real popular. Uh... And it's near
New Year's Eve, then -- hey, we could pop the corks off all the stuffed shirts
down at the Kashmir Restaurant!
Audio Log 8: PRISON INTEL, DISPATCH #8
- Emmett Wyman
December the 29th, 1958
Tell Ryan things are gettin' hot down here real fast. The goddamn leprechaun
is buildin' himself a regular army. If you'd asked my opinion - which you
didn't - I'd send a crew down here and clean up the place, before they show up
on your doorstep. But who am I, except some undercover schmuck you sent to give
you straight dope?
Audio Log 9: SO LONG, SUCKERS!
- Sal Cantone
December the 30th, 1958
Ryan's minefield is well laid out, I'll grant him that. But what security
system made that ain't got a hole or two in it? If I was takin' book down
at Fort Frolic, I wouldn't like my odds. If I jig left when I should go
right, there ain't gonna be enough bits a' me left to set a crab's table.
Audio Log 10: HOOLIGANS
- Florence Baxter
April the 24th, 1957
Damn hooligans. They've been sneaking into the repair bay at night, riding
around on the hydraulic lifts. It's some kind of "make-out" spot. I can't
exactly blame them. God knows how boring it must be to grow up in Rapture.
But their hormones are costing us money and this isn't an amusement park.
I've locked the control room. The code is 7-9-5-1.
Audio Log 11: BUILDING THE IMPOSSIBLE!
- Andrew Ryan
August the 21st, 1945
Of course, the buildings are being fabricated above the waves. But we will
lower them on a lunette ring, submerged into the structure's steel frames.
"So much steel!" you wonder. "How will we keep so large a purchase from the
government?" Water is buoyant. We shall not frame Rapture in steel, but in
aluminium. The government jackals may suspect me of building an air force
- but never a city...
Audio Log 12: GHOST IN THE MACHINE
- Johnny Demarco
December the 25th, 1958
Louie! Louie-Louie-Louie-Louie... Hey, if you don't get down here soon,
there's not gonna be an ounce of booze or a piece of ass for the taking!
Sometimes I think you've taken this whole Robin Hood business a bit too
much to heart. Fontaine's got us out there ladling soup for the purpose of
building an army - not to share the milk of human kindness. You keep up
this kind of behavior, I'm gonna start thinking there's more red in you
than Karl Marx. [Pounding outside on door] What? The hell? Splicers...
They're busting in! Hurwitz! [Gunshots] Tell Fontaine the perimeter's
compromised and -
Audio Log 13: ATLAS PROVIDES
- Samantha Kemp
December the 24th, 1958
Huh. I never thought anyone would be able to bring all these degenerate
splice-heads into line. I gotta hand it to Atlas. After Ryan locked us up
in this pit, I thought that was it. Just a long, final dive into the abyss.
But he's given us hope. Or what passes for it down in Rapture. When a
person's got nothing, hope's about the kindest thing you can give her.
Or the cruelest.
Audio Log 14: YOU STUPID BASTARD
- Frank Fontaine
September the 10th, 1958
Suchong, I'm gonna make this clear as can be, so we don't have any
miscommunications. Where - the hell - is the ace - in the hole? You think
you can stiff Frank Fontaine? I paid good money for state a' the art weaponry.
I ain't losin' this war just because you found yourself a higher bidder. I can
promise you - I ain't never been one to lose with dignity.
Chapter 3: Columbia
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Audio Log 15: THE QUALITY OF MERCY
- Daisy Fitzroy
July the 16th, 1912
Change. That's what the people need. But sometimes I feel all I have to
offer them is blood and fire. The things they done to me... I can't forget
'em. I was Columbia's victim - and victimhood begets shame. Oh, what element
of human experience is more corrosive than shame? I'm rotted from the inside
out. What do I have to offer this revolution except my own dark motivations?
When all is said and done, what's more important to me: the people I want to
save - or those I want to murder in their beds?
Audio Log 16: SACRIFICES
- Diasy Fitzroy
July the 15th, 1912
What's the price you're willing to pay so that others may live free from
the yoke? DeWitt knew the price, and paid it willingly. And I sense what the
Lutece twins will one day ask a' me. So far, their counsel has served me well
- served the revolution well. If a bullet takes me, so be it. But to offer
myself up as a lamb? When I come to my garden of Gethsemane, will I play my
role willingly... or will I burn the place down to the roots?
Audio Log 17: STAY THE HAND
- Daisy Fitzroy
July the 5th, 1912
Yeah, there's a war comin' - you can smell it in the air. Fear. Hatred. People
dyin' every day. But how many more will suffer if we rise up? Violence begets
violence, I know this. I've seen this. The rational mind argues for a peaceful
solution, to find a common ground, but... what common ground is there to find
for a father who watches his child bleed out in the street? How do you deny him
his vengeance? I know that fire that burns deep inside - I know it all too
well. And when the time comes... will I be able to stay the hand?
Audio Log 18: THE LAZARUS PROJECT
- Rosalind Lutece
October the 31st, 1910
Our current state of being - or lack thereof - has left my brother...
unfulfilled. The biological urge to leave one's mark is strong. And it is
not an impossibility. We could instantiate ourselves back in Columbia. Return
to an old life, for the possibility of creating new. But... we died in that
world. Returning would mean giving up part of us. Ourselves. We'd become flesh
and all that it is heir to. The mysteries of the universe would become, once
again, mysteries.
Audio Log 19: NO PROFIT FOR THE PROPHETS
- Jeremiah Fink
June the 11th, 1912
Sea Slugs. Goddamn Sea Slugs! Could that Oriental have come up with a more
inconvenient fuel for his Plasmids? If there is a God - and I've seen more
evidence to the contrary than in support - you'd think he'd have put ADAM
into the belly of a nice little seagull or crow. The costs of all these
underwater expeditions are murdering my margins.
Audio Log 20: NECESSARY PRECAUTIONS
- Jeremiah Fink
July the 8th, 1912
Comstock promises there's nothing to be worried about - but I don't like the
smell of things down in Finkton, not one bit. If trouble rears its ugly head
in the form of one cantankerous negress, I've laid in some supplies in the
event of a forced evacuation. They're down in what I call my "chamber of
panic," near the base of my statue. I've set the code to 8-3-7-1.
Audio Log 21: CHILDISH FEARS
- Edmund Munford
November the 12th, 1907
I tell you, William - it's getting so the foxes are afraid of the hens. If
Fink was going to hire a bunch of goons to keep an eye on the Handymen, he
should have found some with less yellow in the belly. Now they're hiding away
from tin man invalids in their precious, little guardroom. If you need to get
in there on your shift, the code is 2-8-4-7.
Audio Log 22: THE GREATER GOOD
- Jeremiah Fink
July the 3rd, 1912
Now, I know there's been some concern about the nature of the work we do here
at Fink Manufacturing. Why, some say they're "uncomfortable" with the purported
"harm" and "suffering" our research brings. But friends, let me pose a simple
question: is there anything you would not do to guarantee the health and safety
of your loved ones? My interest is the future health of your children. An ounce
of prevention is worth a pound of cure.
Audio Log 23: TABLE SCRAPS
- Jeremiah Fink
March the 45h, 1896
It has occurred to me that this... breakthrough regarding the Songbird casts
my arrangement with the Oriental doctor in a new light. What more could be
gained by this continued "partnership"? What secrets that I could not answer
for myself? Suchong can only offer table scraps - and Jeremiah Fink has
richer meat in mind...
Chapter 4: Return to Rapture
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o No Audio Logs in this chapter!
Chapter 5: The Room
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
o No Audio Logs in this chapter!
Chapter 6: Entering Suchong's Free Clinic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Audio Log 24: PRODUCT RECALL
- Frank Fontaine
November the 1st, 1958
Suchong, what the hell were you thinking? Drinkable Plasmids? We're burning
through ten times the amount of ADAM compared to the injectables. And if you
failed to notice, them Sea Slugs ain't exactly growin' on trees. Switch back
to the injectables and let the eggheads in marketing worry about selling it
to the chumps.
Audio Log 25: MIND CONTROL TEST
- Yi Suchong
July the 12th, 1956
Suchong: "Is that your puppy? She's very pretty..."
Little Boy: "Thank you, Papa Suchong."
Suchong: "Break her neck for me."
Little Boy: "What?"
Suchong: "Break that sweet puppy's neck."
Little Boy: "No... please..."
Suchong: "Break that puppy's neck - would you kindly..."
Little Boy: "No... no..."
Suchong: "Very good."
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Trophy Information >==O
``-.__________________________________________________[BSI-TPH]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In this section I'll list all the trophies in the game along with my best
description on how to obtain them. I'm sure that you Xbox 360 players out
there have the same exact "achievements", so this should help you out too.
(-NOTE-) Trophies are here in the order they appear in the PS trophy list.
.————————————————————. .————————————.
__| Up and Running |_____________________________________| Bronze |__
¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Repaird the machine in Suchong's lab in Burial at Sea
| - Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Just play through the game and you'll get this one. You can't
| miss it!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————. .————————————.
__| Mein Hair |__________________________________________| Bronze |__
¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Delivered the hair sample in Burial at Sea - Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Just play through the game and you'll get this one. You can't
| miss it!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————. .————————————.
__| Paid in Full |_______________________________________| Silver |__
¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Completed Burial at Sea - Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Just play through the game and you'll get this one. You can't
| miss it!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————. .————————————.
__| The Whole Story |____________________________________| Silver |__
¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Collected all Audio Diaries and Voxophones in Burial at
| Sea - Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Collect all the Voxophones. I point out in the guide where
| every one is so you should be able to get them all. If you
| are missing one, check to see which one (check the transcript
| section) and go from there. There are 25 in total.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.——————————————————————. .————————————.
__| Taffer's Delight |___________________________________| Silver |__
¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Completed Burial at Sea - Episode 2 in 1998 mode.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is the hidden trophy you get for beating the game in
| 1998 mode. I wrote the guide for the non-violent among us,
| so it should help somewhat.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————————————. .————————————.
__| Making Some Noise |__________________________________| Bronze |__
¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Gained five noisemakers through lockpicking.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This can be tricky if you have bad luck like me. Still, I
| was able to do it in one go amazingly enough. You have to
| essentially get four blue picks throughout the entire game
| (remember you get one for free), which shouldn't be too hard.
| Go reload a checkpoint and power through it if you must.
| Remember that you can pick turrets you make pop up.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————. .————————————.
__| Twofer |____________________________________________| Bronze |__
¯¯¯'————————————.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Knocked out two or more enemies using the same Gas Bolt.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is fairly easy. When you first get the gas bolts you
| will have three people clumped together, so get this then.
| Or any other time by using a noisemaker and then a gas bolt.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.————————————————————————————. .————————————.
__| Glutton for Punishment |_____________________________| Bronze |__
¯¯¯'————————————.———————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | Used Ironsides to collect 20 rounds of ammo or more in
| Burial at Sea - Episode 2.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This is fairly easy. After you get Ironsides keep playing to
| the first turret. Now, farm it for ammo. Remember to shoot
| your ammo into the ground to make room. Once you run out of
| Eve, go visit a vending machine and reload on eve, then go
| back to farming. This won't take long.
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.———————————————. .————————————.
__| Dead Drop |__________________________________________| Bronze |__
¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | On three occasions, knocked out an enemy after silently
| dropping off a Freight Hook.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | This one is fun to get. Get on a hook and get your target.
| Drop behind them and press CIRCLE before you land to land
| silently, then knock them out! Easy!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.—————————————————————————. .————————————.
__| Never Saw It Coming |________________________________| Bronze |__
¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
Description | While invisible, used Peeping Tom to knock out 15 enemies
| with a melee attack.
————————————————|——————————————————————————————————————————————————————————————
How to Obtain | Another fun one. It is actually really easy to just get
| this naturally (unless you are trigger happy), but you can
| sneak up behind someone, go invisible and knock them out to
| get credit here. Or one of my favorite things to do: let
| them see you (so they come for you), go invisible around a
| corner, and then knock them out. Easy!
________________|______________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Version History >==O
``-.__________________________________________________[BSI-HIS]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 1.00: June 20th - 27th 2014
-----------------------------------
It took me awhile to get around to writing this, but I'm finally done.
Hurrah! I found the story in this episode to be a bit better than the
first, and the combat options of choosing stealth (as well as the 1988
mode) were a welcome addition! Hope you all enjoyed the guide!
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`-..
O==< Credits >==O
``-.__________________________________________________[BSI-CRE]___.-´´
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- WALKTHROUGH CREDITS
o PS3Trophies.Org for help on the trophy info section and tips.
o Bioshock Wikia for help with the transcripts (and generally just for being
a very cool site for a very cool game series!
- PEOPLE CREDITS
o DomZ for the awesome title ASCii Artwork.
o Johnathan Sawyer for the ASCii Artwork.
o GameFAQs Contributor board for the support (You know who you are!)
_______________________________________________________________________________
You're askin' me? Document © Bkstunt_31 2014
Elizabeth... Bioshock Infinite © 2013 Take Two Games
I ain't even here... E N D O F D O C U M E N T