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| on GameFAQs, Please hit the recommend button at the top of the page! |
| This is the quickest and easiest way to thank me for the guide. |
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| Although donations are always welcome! |
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===============================================================================
===============================================================================
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_____________________________________
| |
| B I O S H O C K |
| |
| I N F I N I T E |
|_____________________________________|
_____________________________
| |
| COLLECTIBLE LOCATIONS GUIDE |
|_____________________________|
By Sokkus
===============================================================================
===============================================================================
Guide stats:
============
Time taken to write : 10+ hours
Word Count to date : 10,000+
Last Updated : 16/10/2013
-------------------------------------------------------------------------------
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____ __ __ __ _
/ _/___ / /__________ ____/ /_ _______/ /_(_)___ ____
/ // __ \/ __/ ___/ __ \/ __ / / / / ___/ __/ / __ \/ __ \
_/ // / / / /_/ / / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
/___/_/ /_/\__/_/ \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/
-------------------------------------------------------------------------------
===============================================================================
Welcome to my collectibles guide for Irrational Games' latest entry into the
Bioshock franchise - Bioshock Infinite! If you see any errors, have a question,
notice something missing or have an alternate tip or strategy for a section of
the guide please head to the contact section and flick me an email to let me
know!
Note that this is a collectibles guide only! For a full walkthrough, featuring
enemy strategies, weapon/vigor guides and all collectibles, please check out
my FAQ/Walkthrough at the following address:
http://www.gamefaqs.com/xbox360/605052-bioshock-infinite/faqs/66819
If you like what you see here, be sure to check out more of my guides, reviews
and podcasts at www.consoledomination.com and consider donating to my Paypal if
you are feeling a little generous!
_________________________
Join me on Facebook \
_________________________/
I have started a facebook group for readers to keep track of the latest updates
to my guides, you can find it here:
https://www.facebook.com/pages/Sokkus/356910437737253
_________________________
Donate to my Noble Cause!\
_________________________/
After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for
helping you out if you wish to do so.
Although I make these guides for free in my spare time, I probably don’t
need to point out to gamers that purchasing games is an extremely expensive
hobby (games in Australia cost on average $90 - $120) and writing guides for
them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.
By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.
Thankyou for all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into Bioshock Infinite's amazing floating world.
Paypal ID:
sokkus[at]hotmail[dot]com
_________________________
Read my Review! \
_________________________/
Want to know what I thought of Bioshock Infinite? Check out my review here:
http://consoledomination.com/review/bioshock-infinite-review/
===============================================================================
===============================================================================
===============================================================================
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/_ __/___ _/ /_ / /__ ____ / __/
/ / / __ `/ __ \/ / _ \ / __ \/ /_
/ / / /_/ / /_/ / / __/ / /_/ / __/
/_/ \__,_/_.___/_/\___/ \____/_/
______ __ __
/ ____/___ ____ / /____ ____ / /______
/ / / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/
/ /___/ /_/ / / / / /_/ __/ / / / /_(__ )
\____/\____/_/ /_/\__/\___/_/ /_/\__/____/
-------------------------------------------------------------------------------
===============================================================================
-------------------------------------------------------------------------------
Note: To fast travel to a section of the guide, copy the text code next to
the section of interest. Press CTRL +F and paste the code in there to
jump down to where you want to go in a flash!
-------------------------------------------------------------------------------
_______________________________________________
/ Bioshock Infinite Collectible Locations Guide \__________________
\_______________________________________________/ ]
| |
| 1. Campaign Collectibles Rundown .................... [CLTRD]
| |
| 2. Collectibles Locations Guide ..................... [CLTBL]
| |
| 2.00 Chapter 00: The Lighthouse ............... [ACT00]
| 2.01 Chapter 01: Welcome Centre ............... [ACT01]
| 2.02 Chapter 02: Raffle Square ................ [ACT02]
| 2.03 Chapter 03: Comstock Centre Rooftops ..... [ACT03]
| 2.04 Chapter 04: Monument Island Gateway ...... [ACT04]
| 2.05 Chapter 05: Monument Tower ............... [ACT05]
| 2.06 Chapter 06: Battleship Bay ............... [ACT06]
| 2.07 Chapter 07: Soldier’s Field .............. [ACT07]
| 2.08 Chapter 08: The Hall of Heroes ........... [ACT08]
| 2.09 Chapter 09: Inside the Hall of Heroes..... [ACT09]
| 2.10 Chapter 10: Hall of Heroes Gift Shop ..... [ACT10]
| 2.11 Chapter 11: Return to Hall of Heroes Plaza [ACT11]
| 2.12 Chapter 12: Finkton Docks ................ [ACT12]
| 2.13 Chapter 13: Beggar’s Wharf ............... [ACT13]
| 2.14 Chapter 14: Fort Franklin Pier ........... [ACT14]
| 2.15 Chapter 15: Worker Induction Centre ...... [ACT15]
| 2.16 Chapter 16: The Plaza of Zeal (Part 1) ... [ACT16]
| 2.17 Chapter 17: The Good Time Club ........... [ACT17]
| 2.18 Chapter 18: The Plaza of Zeal (Part 2) ... [ACT18]
| 2.19 Chapter 19: The Gunsmith Shop ............ [ACT19]
| 2.20 Chapter 20: Shantytown ................... [ACT20]
| 2.21 Chapter 21: The Bull House Impound ....... [ACT21]
| 2.22 Chapter 22: The Bull Yard ................ [ACT22]
| 2.23 Chapter 23: Finkton Proper ............... [ACT23]
| 2.24 Chapter 24: On to the Factory ............ [ACT24]
| 2.25 Chapter 25: The Factory Courtyard ........ [ACT25]
| 2.26 Chapter 26: The Factory .................. [ACT26]
| 2.27 Chapter 27: Emporia ...................... [ACT27]
| 2.28 Chapter 28: Port Prosperity .............. [ACT28]
| 2.29 Chapter 29: Downtown Emporia ............. [ACT29]
| 2.30 Chapter 30: Memorial Gardens ............. [ACT30]
| 2.31 Chapter 31: Comstock House ............... [ACT31]
| 2.32 Chapter 32: The Atrium ................... [ACT32]
| 2.33 Chapter 33: Warden’s Office .............. [ACT33]
| 2.34 Chapter 34: The Operating Theatre ........ [ACT34]
| 2.35 Chapter 35: The Hand of the Prophet ...... [ACT35]
| 2.36 Chapter 36: Hangar Deck .................. [ACT36]
| 2.37 Chapter 37: Engineering Deck ............. [ACT37]
| 2.38 Chapter 38: Command Deck ................. [ACT38]
| 2.39 Chapter 39: Sea of Doors ................. [ACT39]
| |
| |
[________________________________________________________________]
_______________________________________________
/ Miscellaneous \__________________
\_______________________________________________/ ]
| |
| 3. Contact........................................... [CNTCT]
| |
| 4. About Me.......................................... [INTRD]
| |
| 4.01 Me |
| 4.02 Donations |
| 4.03 Console Domination |
| |
| 5. Special Thanks.................................... [STHNK]
| |
| 6. Version History................................... [VHSTY]
| |
| 7. Legal ............................................ [LGL01]
| |
[________________________________________________________________]
===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[CLTRD]
______ ____ __ _ __ __
/ ____/___ / / /__ _____/ /_(_) /_ / /__ _____
/ / / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
/ /___/ /_/ / / / __/ /__/ /_/ / /_/ / / __(__ )
\____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/
________________________________
| Campaign Collectible Rundown |
|________________________________|
-------------------------------------------------------------------------------
===============================================================================
There is a huge number of Collectibles littered throughout your journey through
Columbia and they come in a number of forms. This collectible locations guide
will give you a complete list of all of the different collectibles in the game
sorted by type and then checkpoint. I have included a brief description for the
location of each collectible to assist you in finding them.
The different collectibles include:
> 80 Voxophones:
========================
These collectibles are small tape recorders that allow you to listen
recorded messages from some of Columbia's more prominent residents.
Listening to these gives you a little extra back story into the city and
its people. Collecting all 80 will unlock the 'Eavesdropper'
achievement/trophy.
> 26 Kinetoscopes:
========================
The Kinetoscopes are similar to the Voxophones in relaying some additional
back story to the denezins of columbia, but they do it visually. Using a
kinetoscope shows a short, silent movie about the titular topic. Watching
all 26 Kinetoscope and using all 11 telescopes will unlock the
achievement/trophy 'Sightseer'.
> 11 Telescopes:
========================
Telescopes are found in a number of locations in Columbia and allow you to
zoom in on specific structures or landmarks nearby. Using all 11
telescopes and watching all 26 Kinetoscopes will unlock the achievement/
trophy 'Sightseer'.
> 25 Infusion Upgrades:
========================
Infusion Upgrades are used to increase the base attributes of your Health,
Shield or Salt status bars. The first infusion is given to you as a
shield, the following 24 allow you to choose which of the three
attributes you want to improve. Collecting all 25 Infusion Upgrades will
earn you the achievement/trophy 'Infused with Greatness'.
> Equippable Gear:
========================
Although technically not a collectible that works towards unlocking
achievements/trophies, it is incredibly useful. Gear can be found in small
gift wrapped boxes either from defeating some of the more powerful enemies
such as handymen or located tucked away in hard to find places. Gear gives
Booker some passive perks that alter gameplay in some way, usually to make
things easier.
===============================================================================
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===============================================================================
------------------------------------------------------------------------[CLTBL]
______ ____ __ _ __ __
/ ____/___ / / /__ _____/ /_(_) /_ / /__ _____
/ / / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
/ /___/ /_/ / / / __/ /__/ /_/ / /_/ / / __(__ )
\____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/
________________________________
| Campaign Collectible Locations |
|________________________________|
-------------------------------------------------------------------------------
===============================================================================
The following guide lists all of the collectibles in the game from start to
finish in order of chronological appearance. That way, you should be able to
play your way through the game whilst reading the guide and be able to pick
them all up on a single playthrough!
The guide is broken up by chapter, followed by a numbered list of collecibles
including the name of the collectible and a brief description on where and how
to find it.
I've even put check boxes next to each collectible, so you can print off the
document and cross them out as you go!
Thats it! Enjoy!
===============================================================================
===============================================================================
Prologue: Lighthouse [ACT00]
===============================================================================
There are no collectibles in this chapter.
===============================================================================
===============================================================================
Chapter 01: Welcome Centre [ACT01]
===============================================================================
[] 001. Voxophone 01: ‘Love the Sinner’
________________________________________
After arriving in Columbia, get out of the pod and down the stairs to the
left. Around the statue here are three other doors. Go through the door to
the left first (it’s the room with flowers all over the floor). At the far
end of the room, look in the alcove to the right. Here you will find your
first VOXOPHONE.
[] 002. Kinetoscope 01: ‘Father Comstock’s Gift of Prophecy'
_____________________________________________________________
When you reach the giant statue of the prophet, look to the right. Wait
for the floating shop named “Hudson’s” to dock. When it does cross over
and head inside. Walk up and check out the first KINETOSCOPE on the left
side of the counter.
[] 003. Voxophone 02: ‘Undeserving’
____________________________________
Still in the shop named “Hudson’s” after grabbing the above collectible.
Look behind the counter you’ll find another VOXOPHONE.
[] 004. Kinetoscope 02: ‘Beware the False Shepherd!’
_____________________________________________________
After the parade floats go by, go across the bridge. On the far side head
to the grocery store on the right. Look against the wall to the left of
the entrance to find a KINETOSCOPE.
[] 005. Voxophone 03: ‘Everyman, All at Once’
______________________________________________
When you reach the grocery store, continue over to the next platform that
docks on the left. Climb the stairs and follow the road to the end. On a
table in the garden here is another VOXOPHONE.
[] 006. Telescope 1
______________________________
Immediately after receiving the telegram from the boy, turn left and find
a TELESCOPE nearby.
[] 007. Kinetoscope 03: ‘The Envy of all his Peers’
____________________________________________________
When you find the entrance to the Fairground, before going in the gate
check out the KINETOSCOPE on the wall to the right.
[] 008. Voxophone 04: ‘For I am Lonely Too’
____________________________________________
After the first Dollar Bill vending machine, continue onwards. As you round
the corner and continue along the road, you will be prompted to hit the
interaction button to look at a statue that is morphing. Look at the base
of this statue to find the VOXOPHONE.
===============================================================================
===============================================================================
Chapter 02: Raffle Square [ACT02]
===============================================================================
[] 009. Voxophone 05: ‘Solution to Your Problems’
__________________________________________________
After Killing the policemen, go through the gate and down the stairs. Look
between the cages on the left for a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 03: Comstock Centre Rooftops [ACT03]
===============================================================================
[] 010. Kinetoscope 04: ‘A Look Back at Opening Day’
_____________________________________________________
As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
front of you. This is one of them.
[] 011. Kinetoscope 05: ‘The Prophet Stands up to Foes: Within and Without!’
_____________________________________________________________________________
As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
front of you. This is one of them.
[] 012. Kinetoscope 06: ‘We Secede from the So-called Union’
_____________________________________________________________
As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
front of you. This is one of them.
-------------------------------------------------------------------------------
Note: If you have purchased the Bioshock Infinite season pass, when you enter
the main bar area of 'The Blue Ribbon' there will be 4 pieces of
EQUIPPABLE GEAR on the table to the right. On the bar there will be 3
INFUSION UPGRADES. On the table at the far end of the room will be
another 2 INFUSION UPGRADES.
-------------------------------------------------------------------------------
[] 013. Infusion Upgrade 1
______________________________
Upon entering the Blue ribbon Restaurant, a woman holding a tray will block
your passage. Go up and grab the first INFUSION UPGRADE from her.
[] 014. Voxophone 06: ‘Half a Jew’
___________________________________
Once you have picked up the shield upgrade, the woman who gives it to you
will move. Enter the kitchen and grab the VOXOPHONE from the table to the
left.
[] 015. Voxophone 07: ‘Otis’ Nimble Fingers’
_____________________________________________
After you work your way across the rooftops and jump in through the
skylight, locate the stairs leading down to the right of the exit. At the
bottom of the first set of stairs, go past the next set leading down and
enter the door on the right to find a bedroom. On a shelf here you will
find a VOXOPHONE
[] 016. Kinetoscope 07: ‘Danger on all Sides!’
_______________________________________________
After exiting the house with the printing presses, clear the area.
Afterwards climb the stairs to either side of the Dollar Bill vending
machine and turn left at the top. Look behind the tent here for a
kINETOSCOPE.
[] 017. Voxophone 08: ‘A New Hunt’
___________________________________
After exiting from the building with the printing presses, kill the enemies
and go down the nearby stairs and climb up on the stage in the grassy area
to find a VOXOPHONE.
[] 018. Voxophone 09: ‘The Gift of the Emancipator’
____________________________________________________
Once inside the Fraternal Order of the raven building you will come across
a large statue of John Wilkes Booth. Enter the door to its left first to
find a small bar of sorts. As you enter the patrons will become hostile so
kill them all. Afterwards head up to the bar and pick up the VOXOPHONE.
[] 019. Voxophone 10: ‘The Lie of the Emancipator’
___________________________________________________
Clear out the altar room in the fraternal Order of the Raven building and
make your way down to the lower room and look on the benches for a
VOXOPHONE.
[] 020. Infusion Upgrade 2
______________________________
After entering the Fraternal Order of the Raven building, kill the cultists
in the altar area. Once the room is clear, inspect the altar to find the
INFUSION UPGRADE. Grab the key next to it.
[] 021. Infusion Upgrade 3
______________________________
Once you have the key mentioned above, backtrack through the level until
you are back at the Landsdowne Residence (the house you entered the first
time from the skylight on the roof). Enter the building, go down the
stairs on your left and enter the door on the right just past the next set
of stairs leading down. Once inside, use the key on the giant blue chest in
the bedroom. Within you will find the INFUSION UPGRADE.
[] 022. Voxophone 11: ‘Symbols of Our Lady’
____________________________________________
Keep going on from the altar and eventually you will find a projector room.
Loot the large central table and enter the door on the left. Inside look
on the desk at the far right, directly below the ‘Protecting Our Race’
seal on the wall for a VOXOPHONE.
[] 023. Equippable Gear 1
______________________________
In the fraternal Order of the Raven building. When you reach the room with
the large circular table in the centre and a projector playing, look to the
right to see a bookcase. Run over and interact with this to unveil a secret
room behind it. Inside you will find a present containing some EQUIPPABLE
GEAR.
[] 024. Equippable Gear 2
______________________________
After killing the first crow (and the soldiers that show up after), enter
the next building. As you go inside, immediately look towards the centre of
the room to see a broken vending machine. On the ground next to it you will
find another present containing a piece of EQUIPPABLE GEAR.
[] 025. Telescope 2
______________________________
After killing the Crow in the Fraternal Order of the Raven building,
continue until you find yourself back outside. As you exit the building,
look to the left to see a floating barge. Jump over to this and use the
TELESCOPE on board.
===============================================================================
===============================================================================
Chapter 04: Monument Island Gateway [ACT04]
===============================================================================
[] 026. Kinetoscope 08: ‘Uncanny Mystery in Columbia’
______________________________________________________
As soon as you enter the station, look to the right to spot a KINETOSCOPE.
[] 027. Infusion Upgrade 4
______________________________
On the first sky-line you use, you will come across a blue platform to the
left of the sky-line with a Founder soldier. Jump down and kill the
soldier and his friend inside. Check out the doorway to the right inside
the maintenance area here you will find an INFUSION UPGRADE on a desk.
Return to the balcony. Head over and use the TELESCOPE on the right hand
side.
[] 028. Telescope 3
______________________________
On the first sky-line you use, you will come across a blue platform to the
left of the sky-line with a Founder soldier. Jump down and kill the
soldier and his friend inside. Check out the doorway to the right inside
the maintenance area here you will find an INFUSION UPGRADE on a desk.
Return to the balcony. Head over and use the TELESCOPE on the right hand
side.
[] 029. Voxophone 12: ‘Another Ark for Another Time’
_____________________________________________________
Ride the very first sky-line until you come to a stop inside a building.
Hop down and kill the Founder soldier here. Proceed into the room to the
right. Grab the VOXOPHONE from the desk in
here.
[] 030. Equippable Gear 3
______________________________
After riding the sky-line until it forces you to jump off and go through
the second floor of a building, kill the 3 soldiers inside. When they are
all dead, return to the bedroom area and look behind the bedside table on
the right to find a gift containing a new piece of EQUIPPABLE GEAR.
===============================================================================
===============================================================================
Chapter 05: Monument Tower [ACT05]
===============================================================================
[] 031. Voxophone 13: ‘Tiger by the Tail’
__________________________________________
After using the frieght hook to jump over the gate, you can go up and enter
monument Tower. As soon as you are inside, look to the left and check out
the open locker there for a VOXOPHONE.
[] 032. Voxophone 14: ‘To R.Thompson Re: Fuses’
________________________________________________
After the room with the three levers, go into the door to the next room. In
the hallway here, take the first left and enter the door. Inside you will
find a VOXOPHONE on a desk against the right hand wall.
[] 033. Voxophone 15: ‘A Reward Deferred’
__________________________________________
As you enter the next room, look on the desk directly in front of you for
a VOXOPHONE.
[] 034. Infusion Upgrade 5
______________________________
When you enter the room with the VOXOPHONE on the desk directly in front of
you. Look around the right hand side of the desk, tucked away behind it is
an INFUSION UPGRADE.
[] 035. Voxophone 16: ‘The Source of her Power’
________________________________________________
After working your way through a couple of observation rooms, you will go
back out onto the wooden walkways and climb a ramp. At the top enter the
door and grab the VOXOPHONE from the chair on the right.
===============================================================================
===============================================================================
Chapter 06: Battleship Bay [ACT06]
===============================================================================
[] 036. Voxophone 17: ‘Born in the River’
__________________________________________
Once you are back in control on the beach at the start of the area, head
up to the very back of the area and beneath the main structure, you will
find a red and white striped shed with wheels. Beneath this you will find
a VOXOPHONE.
[] 037. Kinetoscope 09: ‘Battleship Bay’
_________________________________________
From the first beach you start the area head over to the door with the
lines of fence pickets in front and go inside. Follow the short passage
around until you find the next exit. Look on the wall opposite this for a
KINETOSCOPE.
[] 038. Equippable Gear 4
______________________________
After meeting Elizabeth continue until you pick the first lock. When you
reach the Dollar Bill vending machine continue past it and through the door
at the far end of the hallway opposite where we came in from. Inside, in
a basket on the right you can pick up a VOXOPHONE. On the table to the left
of this is a gift containing a piece of EQUIPPABLE GEAR.
[] 039. Voxophone 18: ‘Heaven’
_________________________________
Continue into the first building and when you reach the Dollar Bill vending
machine continue past it and through the door at the far end of the hallway
opposite where we came in from. Inside, in a basket on the right you can
pick up a VOXOPHONE.
-------------------------------------------------------------------------------
Note: The 5th piece of EQUIPPABLE GEAR may appear in one of two spots. Where it
appears is dependent on a decision you made at the start of the game. If
you decided to throw the baseball at the inter-racial couple, it will
appear in the arcade next to one of Fink's employees. If you decided to
throw the ball at Fink, it will appear in the hallway leading to the
Arcade.
-------------------------------------------------------------------------------
[] 040. Equippable Gear 5
Location 1: (Threw the ball at Fink)
____________________________________
On a bench in the hallway next to the inter-racial couple. This is just
before you enter the Arcade proper.
OR
Location 2: (Threw the ball at the inter-racial couple)
_______________________________________________________
As you enter the Arcade proper, look on the table to the right for a gift
box containing a new piece of EQUIPPABLE GEAR 'Compliments of Mr Fink'
apparently.
[] 041. Kinetoscope 10: ‘Solving the Irish Problem’
____________________________________________________
Once you reach the Arcade, go to the opposite side of the area to find the
White bathrooms. Follow the hallway past the bathrooms and at the end you
will find a KINETOSCOPE.
[] 042. Voxophone 19: ‘A Dog’s Loyalty’
________________________________________
When you enter the arcade, go to the opposite side of the room to find the
White bathrooms. Enter the male bathroom. On a table next to a row of sinks
there is a VOXOPHONE.
[] 043. Voxophone 20: ‘Take Her Alive’
_______________________________________
After the ambush at the ticket office, climb the stairs and go through the
now open gate. At the top of the stairs, turn to the right and enter the
open office at the end of the corridor. Inside there is a VOXOPHONE.
[] 044. Infusion Upgrade 6
______________________________
Following the ambush in the ticket office, go up the stairs when the gate
opens and follow the hallway to the left. Continue around the corner to the
left. Here, you want to enter the first door on the left. Inside you will
find an INFUSION UPGRADE on a desk against the right hand wall.
[] 045. Voxophone 21: ‘The Golden Path to Heaven’
__________________________________________________
Before exiting to the gondola platform, find the room you can enter.
Inside, climb the stairs down to the very bottom and look beneath them for
a small workbench area with a VOXOPHONE.
[] 046. Telescope 4
______________________________
following the gondola ride, climb up to the top tier of the platform. In
the centre of the railing looking back towards the gondola you will see a
TELESCOPE that you can use.
===============================================================================
===============================================================================
Chapter 07: Soldier’s Field [ACT07]
===============================================================================
[] 047. Kinetoscope 11: ‘A City in the Sky? Impossible!’
_________________________________________________________
As you enter the soldier's Field Welcome Centre, go down the stairs and
take a right. Go down the smaller set of stairs and enter the door here to
find a miniature map of Columbia. Against the back wall you will find a
KINETOSCOPE.
[] 048. Infusion Upgrade 7
______________________________
As soon as you enter the area, go to the left side of the room. Grab the
lock pick from the floor in front of the locked door and get Elizabeth to
open it (requires 1 lock pick). Inside, you’ll find an INFUSION UPGRADE on
a desk against the left hand wall.
[] 049. Voxophone 22: ‘A Place in the World’
_____________________________________________
Once you reach the welcome Centre, go left and find the locked door. Get
Elizabeth to unlock it. Inside, you’ll find an INFUSION UPGRADE on a desk
against the left wall. Additionally if you follow the room to the end there
is a small office with a lock pick on the desk, a safe you can unlock and
an open locker with a VOXOPHONE inside.
[] 050. Kinetoscope 12: ‘Mighty Songbird Patrols the Skies’
____________________________________________________________
After going beneath the ‘Soldier’s Field’ sign, take a left. There is a
small observation deck to the left before the ice cream shop that has a
KINETOSCOPE on it.
[] 051. Voxophone 23: ‘I am his Mirror’
________________________________________
Once you reach Soldier's Field, enter the Ice Cream shop to find a
VOXOPHONE inside.
[] 052. Voxophone 24: ‘Viewing the Infinite’
_____________________________________________
Still in the main Soldier's Field area, find the Founder’s Bookstore.
Inside at the back of the room there is a VOXOPHONE on a desk at the top
of the short flight of stairs.
[] 053. Voxophone 25: ‘Never Seen the Face’
____________________________________________
After getting off the lift in which you need to change a fuse, make your
way around the display in the very centre of the main area and find the
door on the far side of the room marked ‘Employees Only’. Get Elizabeth to
unlock the door for you. Once it is unlocked, enter with caution and look
to the left. There is an auto-turret in here. Destroy it. After that is
done, work your way down the right hand wall of the room, here you will
find a desk holding a VOXOPHONE.
[] 054. Equippable Gear 6
______________________________
On the desk next to the above voxophone is a gift box containing a new
piece of EQUIPPABLE GEAR.
[] 055. Kinetoscope 13: ‘Who are the Vox Populi?’
__________________________________________________
After leaving Soldier's Field, you will end up in Sky Road. Enter the
ticket building here. On the left hand side of the lower level in the room
closest to the main area you will find a KINETOSCOPE.
[] 056. Equippable Gear 7
______________________________
Once you reach Sky Road enter the Ticket building. Go to the back left
corner of the lower floor to find a locked door. It requires 3 lock picks
to unlock. inside you will find a present containing a new piece of
EQUIPPABLE GEAR.
[] 057. Voxophone 26: ‘A True Soldier’
_______________________________________
When you reach Sky Road, head up the stairs in the main area of the ticket
building and look against the railing overlooking the ground floor you will
find a propped up Carbine. On the ground next to it is another VOXOPHONE.
[] 058. Voxophone 27: ‘Vox Contraband Inventory’
_________________________________________________
From the previous Voxophone, head across the road to the 'Fellow Traveller'
building and make your way inside. As you enter, Go over to the bar. Enter
the door behind and to the left of the bar and grab the VOXOPHONE stuck on
a cupboard on the back wall of the room.
[] 059. Infusion Upgrade 8
______________________________
At Sky Road, complete the optional task by going to the bathrooms in the
'Fellow Traveller' and find the Vox Code. Head over to the ticket office
and find the cannon. Inside the barrel of the cannon is the book. Return
to the code and Elizabeth will tell you what to do. in the next toilet
room, interact with the hat on the hat rack here to open up a secret
passage nearby. Enter the passage and climb down the stairs to the room
below. On the bench here is an INFUSION UPGRADE and on the desk in the
centre of the room is a lock pick and a VOXOPHONE.
[] 060. Voxophone 28: ‘Their Sun is Setting’
_____________________________________________
Along with the above Infusion upgrade.
[] 061. Voxophone 29: ‘A Final Stand’
______________________________________
Upon arriving at the Hall of heroes Plaza after the sky-rail sequence, drop
down to the ground. Take the stairs nearby down and investigate the parked
gondola. Inside it, there is a VOXOPHONE on a chair.
[] 062. Kinetoscope 14: ‘Who Needs the Power Company?’
_______________________________________________________
Before entering the door to the Hall of Heroes, look to the right and grab
the KINETOSCOPE at the end of the pathway.
===============================================================================
===============================================================================
Chapter 08: The Hall of Heroes [ACT08]
===============================================================================
[] 063. Voxophone 30: ‘Comrades of Necessity'
______________________________________________
After entering the Hall of Heroes, enter the door to the right of the
Minuteman’s Armory machine and you’ll find a VOXOPHONE.
[] 064. Infusion Upgrade 9
______________________________
After entering the all of Heroes you will come to a statue room where
you will need to fight off a couple of groups of enemies. After the fight
the door at the far end of the room will open. Ignore this for now and
proceed into the room from which the enemies came. Go to the back, right
hand corner of the room to find an INFUSION UPGRADE on the table here.
===============================================================================
===============================================================================
Chapter 09: Inside the Hall of Heroes [ACT09]
===============================================================================
[] 065. Equippable Gear 8
______________________________
Inside the door marked ‘Employees only’ in the Peking Exhibit you will find
a piece of gift wrapped EQUIPPABLE GEAR.
[] 066. Equippable Gear 9
______________________________
Inside the door marked ‘Employees only’ in the Wounded Knee Exhibit you
will find a piece of gift wrapped EQUIPPABLE GEAR.
[] 067. Voxophone 31: ‘Unconditional’
_________________________________
Continue through the Hall of Heores until you are in the exhibit 'The
Memorial to Our Lady'. Once you go beneath the bridge and Elizabeth unlocks
the door, upon entering the next room, look in the side area to the right
and you’ll find a VOXOPHONE on the chair in front of a fireplace.
===============================================================================
===============================================================================
Chapter 10: Hall of Heroes Gift Shop [ACT10]
===============================================================================
[] 068. Kinetoscope 15: ‘The Lamb is the Future of the City’
_____________________________________________________________
Before entering the open doorway to the main gift shop area, check out the
pair of KINETOSCOPES sitting either side of the door frame. This is one of
them.
[] 069. Kinetoscope 16: ‘Behold the Miracle Child! A Prophecy is Fulfilled!’
_____________________________________________________________________________
Before entering the open doorway to the main gift shop area, check out the
pair of KINETOSCOPES sitting either side of the door frame. This is one of
them.
[] 070. Kinetoscope 17: ‘A City Mourns…’
_________________________________________
After your first encounter with a motorized patriot in the gift shop, check
out the KINETOSCOPE which is attached to the circular desk in the centre of
the room.
[] 071. Voxophone 32: ‘A Soldier’s Death’
__________________________________________
After the Courtyard fight with Slate's men, drop down to the ground level
and rather than proceeding to the right as the game wants you to, go
through the open door on the left side of the room. On the left side of
the room is a work bench with a VOXOPHONE on it.
[] 072. Infusion Upgrade 10
______________________________
In the same room as the above collectible, in the tool box on the table
behind the aforementioned Voxopjone, you can also locate an INFUSION
UPGRADE. Note that you may need to jump up on the table in order to find
an angle from which to pick this one up.
===============================================================================
===============================================================================
Chapter 11: Return to Hall of Heroes Plaza [ACT11]
===============================================================================
[] 073. Equippable Gear 10
______________________________
After exiting the Hall of Heroes, clear the outside area. Once the area is
clear, check out the rightmost section of the main building (opposite the
Dollar Bill vending machine). You will find another power conduit; hit
this with Shock Jockey to unlock the nearby door. Climb the stairs here
and do a 180 at the top, head to the end of the walkway and grab the lock
pick kit and gift containing a piece of EQUIPPABLE GEAR from the table.
[] 074. Voxophone 33: ‘Calling You Out’
________________________________________
When you get back to Soldier's Field, look for the building with the ‘Hotel
Soldier’s Field’ sign on it? Use the sky-line closest to this and the
freight hooks nearby to access a balcony on the upper level of this
building closest to the gondola platform. Use the Shock Jockey vigor on
the power conduit here to open the door. Proceed inside here on a bed you
can grab another VOXOPHONE.
[] 075. Equippable Gear 11
______________________________
When you get back to Soldier's Field, look for the building with the ‘Hotel
Soldier’s Field’ sign on it? Use the sky-line closest to this and the
freight hooks nearby to access a balcony on the upper level of this
building closest to the gondola platform. Use the Shock Jockey vigor on
the power conduit here to open the door. Proceed inside here on a bed you
can grab another VOXOPHONE. On the bed stand nearby, there is a gift
wrapped new piece of EQUIPPABLE GEAR.
[] 076. Equippable Gear 12
______________________________
Go to the carousel. To the right of this is a toy store you may have
explored earlier. The door is now locked, but interacting with this will
allow you access. Inside you will find another power conduit. Hit this
with Shock Jockey to open another locked door. Here you will find another
new piece of EQUIPPABLE GEAR.
[] 077. Infusion Upgrade 11
______________________________
As soon as you enter the First Lady's Airship, turn right and grab the
INFUSION UPGRADE from the table here.
===============================================================================
===============================================================================
Chapter 12: Finkton Docks [ACT12]
===============================================================================
[] 078. Voxophone 34: ‘God’s Blueprint’
________________________________________
When you arrive in Finkton Docks, look to the left to find the building
with ‘Delivery centre’ written on the side. Enter this building, turn left
and look between the pair of desks along the left-hand wall of the room for
a VOXOPHONE.
[] 079. Equippable Gear 13
______________________________
On the far side of the docks from where you start, there is a building
marked ‘Employees only. Inside, behind a desk next to a policeman you will
find a gift wrapped piece of new EQUIPPABLE GEAR. Note that picking this up
will turn all the police in the area hostile.
===============================================================================
===============================================================================
Chapter 13: Beggar’s Wharf [ACT13]
===============================================================================
[] 080. Voxophone 35: ‘Shame of my Service’
____________________________________________
After chasing Elizabeth through the Wharf you will enter a building at the</pre><pre id="faqspan-2">
end. As you enter, you will see Elizabeth disappear through another tear.
Behind a partition on the left hand side of this room is a pair of desks
with one holding a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 14: Fort Franklin Pier [ACT14]
===============================================================================
[] 081. Infusion Upgrade 12
______________________________
When you need to rescue Elizabeth from the dock police station, clear
out all the bad guys. Once the area is clear, enter the lower level of the
police station. Look in the cell on the left hand side and you should be
able to grab an INFUSION UPGRADE from between the bars.
===============================================================================
===============================================================================
Chapter 15: Worker Induction Centre [ACT15]
===============================================================================
[] 082. Telescope 5
______________________________
When you regain control at the start of this area, turn to your left to
spot the gondola. On the railing to the left of this is a TELESCOPE
you can use.
[] 083. Equippable Gear 14
______________________________
At the start of the area, if you go on board the gondola, there is a door
that Elizabeth can unlock (requires 5 lock picks). Inside is a present
containing a new piece of EQUIPPABLE GEAR.
[] 084. Kinetoscope 18: 'The Path of the Vox Populi…’
______________________________________________________
Just after the previous telescope. As soon as you enter the building, turn
to the left. At the end of the hall here you will see a Veni! Vidi! Vigor!
vending machine. On the wall to the left of this is a KINETOSCOPE.
[] 085. Voxophone 36: ‘A Product Like Any Other’
_________________________________________________
When you arrive in the room with the broken elevator, enter the open door
behind the counter on the left. On a desk in here you will find a
VOXOPHONE.
[] 086. Infusion Upgrade 13
______________________________
When you reach the out of service elevator in the main lobby of the Worker
Induction Centre, look for a locked door on the left side of the area. Have
Elizabeth open it (requires 5 lock picks). Inside there is an INFUSION
UPGRADE on a desk.
[] 087. Voxophone 37: ‘Seed of a Lie’
______________________________________
Soon after the previous voxophone, once you have cleared out the basement
of the building of enemies, before entering the elevator, check out the
lockers to the right of it. Inside the open locker is a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 16: The Plaza of Zeal (Part 1) [ACT16]
===============================================================================
[] 088. Equippable Gear 15
______________________________
Use the freight hooks to jump up to the low roof surrounding the central
building and have a look around, you’ll find a volley gun, a lock pick and
hidden away behind the Chen-Lin sign, you will find a sniper rifle and gift
box containing a new piece of EQUIPPABLE GEAR.
[] 089. Voxophone 38: ‘We’ve Need of a Shepherd’
_________________________________________________
As you enter the door leading to the Gun Smith's Shop, on the table
directly in front of the door is a VOXOPHONE.
[] 090. Equippable Gear 16
______________________________
After killing the handyman, he will drop a new piece of EQUIPPABLE GEAR.
[] 091. Voxophone 39: ‘The Invisible Color’
____________________________________________
Find the Dollar Bill vending machine in the back right corner of the area.
Run over to this and continue to follow the wall past it until you find a
VOXOPHONE on the ground near some boxes against a wall.
===============================================================================
===============================================================================
Chapter 17: The Good Time Club [ACT17]
===============================================================================
[] 092. Kinetoscope 19: ‘Crime Comes to Shanty-Town…’
______________________________________________________
Once you are inside the club, climb the stairs to the top. Here you’ll find
a KINETOSCOPE next to a Minuteman’s Armory vending machine.
[] 093. Equippable Gear 17
_____________________________
After the 'interview' in the large stage area, look around on the upper
walkway in the direction opposite the bar to find a door that is now
unlocked. on the desk to the right as you enter you will find the gift box
containing the GEAR.
[] 094. Kinetoscope 20: ‘The First Lady’
_________________________________________
After the stage fight, go down to the lower level. From the end of the
stage that is jutting into the room, look straight ahead to find a short
hallway with a Veni! Vidi! Vigor! vending machine. To the left of this is a
KINETOSCOPE.
[] 095. Infusion Upgrade 14
______________________________
Following the stage room fight, drop down to the lower level and look for
the Dollar Bill vending machine. To the right of this is a door we can go
through. Inside you can grab an INFUSION UPGRADE from the bar and a lock
pick from under one of the tables.
[] 096. Voxophone 40: ‘Changing My Tune’
_________________________________________
After the stage fight is over, go through the opening in the curtain and
exit the stage via the door here. On the dresser to the left as you enter
there is a VOXOPHONE.
[] 097. Voxophone 41: ‘His Design for Cruelty’
_______________________________________________
In the basement of the Good time Club, you will reach a corridor that
stretches to the left with a number of cells lining either side. Before
proceeding in that direction, look on the nearby stool for a VOXOPHONE.
[] 098. Equippable Gear 18
______________________________
In the basement of the Good Time Club you will find a prison with a number
of cells. Elizabeth can unlock the door to cell 8 (requires 5 lock picks).
Inside you will fins a new piece of EQUIPPALE GEAR.
[] 099. Kinetoscope 21: ‘Gun-smith Set Free’
_____________________________________________
After using the tear in the basement, return back the way you came. When
you reach the area where we picked up the first Kinetoscope you will notice
that whilst the Minuteman’s Armory vending machine is still here, the
KINETOSCOPE has moved from its left hand side to the right hand side. Go
and grab it for another KINETOSCOPE.
===============================================================================
===============================================================================
Chapter 18: The Plaza of Zeal (Part 2) [ACT18]
===============================================================================
[] 100. Infusion Upgrade 15
______________________________
This requires completion of another optional task. Grab the code book from
the basement of the Good Time Club and return to the Plaza of Zeal and
proceed up the street on the left hand side of the large central building.
If you hug the left hand wall as you, go you should see an opening at the
end. Through here is a small wooden docking area overlooking the clouds.
There is a locked door here that Elizabeth can open (requires 1 lock pick).
Inside, with the code book in hand, Elizabeth will tell you what to do. Go
over and interact with the clock on the right hand side of the scrawled
note. This will open, revealing a hidden safe. Inside you will find an
INFUSION UPGRADE and a VOXOPHONE.
[] 101. Voxophone 42: ‘A Truer Allegiance’
___________________________________________
Inside the safe with Infusion Upgrade 15 above.
===============================================================================
===============================================================================
Chapter 19: The Gunsmith Shop [ACT19]
===============================================================================
There are no collectibles in this chapter.
===============================================================================
===============================================================================
Chapter 20: Shantytown [ACT20]
===============================================================================
[] 102. Infusion Upgrade 16
______________________________
After getting off the lift, move forward, past the vocal preacher and
continue onwards until you reach a railing. In the distance, you can see a
sign reading ‘The Graveyard Shift’. Turn to the left and follow the railing
until you come across a couple of hostile citizens. When they attack, kill
them and grab the INFUSION UPGRADE that was sitting on the crate behind
them.
[] 103. Voxophone 43: ‘Fanning a Flame’
________________________________________
Go into the basement of the Graveyard Shift Bar. Look on the bench nearby
for a VOXOPHONE. You should also grab the keys from the barrel behind this
to unlock another collectible in the next chapter.
[] 104. Equippable Gear 19
______________________________
As you exit the slum area and work your way towards the Bull Yard, you
should be able to spy a gift box at the base of a statue on your right.
Grab this for a new piece of EQUIPPABLE GEAR.
[] 105. Telescope 6
______________________________
As you enter the Bull Yard,you will see a good number of soldiers in the
courtyard below. Look up to the left. Hop up to the freight hook here and
drop down to the upper ledge here. A little further along the railing is a
TELESCOPE.
[] 106. Voxophone 44: ‘Trapped’
_________________________________
Before entering the Bull House Impound, take a sky-line back up to the
upper level on the right (where the RPG tear is) and in a small niche in
the covered area you will find a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 21: The Bull House Impound [ACT21]
===============================================================================
[] 107. Kinetoscope 22: ‘Fitzroy Spotted!’
___________________________________________
Once you are inside the police impound, move up and through the open gate
in the distance. As soon as you are through, ignore the door to the next
area in front and instead enter the open office. There is a KINETOSCOPE
in here.
[] 108. Infusion Upgrade 17
______________________________
After the first fight in the lobby of the Bull House Impound go into the
door to the left at the top of the stairs. There is a locked door in here
Elizabeth can unlock (requires 5 lock picks) that contains an UPGRADE
INFUSION and a gift containing a new piece of EQUIPPABLE GEAR.
[] 109. Equippable Gear 20
______________________________
In the same room as the above collectible.
[] 110. Voxophone 45: ‘That Goddamn Key’
_________________________________________
Once you have entered the Bull House Impound, clear the first room of bad
guys climb the stairs. Continue along the upper level and enter the middle
door you come across. Duck into the small office on the back left. Inside
you’ll find a lock pick on the floor as you enter and a VOXOPHONE
on a desk to the right.
[] 111. Infusion Upgrade 18
______________________________
This requires us to complete an optional quest to retrieve a key. We can
grab the key from the basement of the Graveshift Bar in the main Shantytown
area. Once you have it, return to the Bull House Impound (If you followed
the above walkthrough, you would have brought it with you). Once you have
entered the Bull House Impound, clear the first room of bad guys climb the
stairs. Continue along the upper level and enter the middle door you come
across. Duck into the small office on the back left. Inside you’ll find a
VOXOPHONE on a desk to the right. Use the keys on the big, blue chest
nearby to open it and grab your reward – an INFUSION UPGRADE.
[] 112. Voxophone 46: ‘Terminated’
___________________________________
From the above Voxophone, loot the rest of the top floor and then head
back down the stairs to the lower level. Make your way over to the stairs
leading down on the far left side of the room. Near the top of these you
will find an open door. Under a desk in here is another VOXOPHONE.
[] 113. Voxophone 47: ‘Kindling’
_________________________________
After going through the tear in the basement, once the scene finishes, go
back up the stairs. At the top you will find a VOXOPHONE on a desk that was
not previously there.
===============================================================================
===============================================================================
Chapter 22: The Bull Yard [ACT22]
===============================================================================
[] 114. Voxophone 48: ‘That Eternal Shore’
___________________________________________
When you get back to the main Shantytown area, go down and look in front
of the Graveyard Shift Bar, you will see that there is a dead Handyman
here. Under the body you will find a VOXOPHONE.
[] 115. Voxophone 49: ‘Drawing Dead’
_____________________________________
From the previous Voxophone, go on into the Graveyard Shift Bar. On the
left hand side of the bar inside is a new VOXOPHONE.
===============================================================================
===============================================================================
Chapter 23: Finkton Proper [ACT23]
===============================================================================
There are no collectibles in this chapter.
===============================================================================
===============================================================================
Chapter 24: On to the Factory [ACT24]
===============================================================================
[] 116. Voxophone 50: ‘All Debts Paid’
_______________________________________
When you get back to the Plaza of Deal after completing the Shantytown
area, enter the door leading to the Gun Smith's shop again. On a shelf to
the left you will find another new VOXOPHONE.
===============================================================================
===============================================================================
Chapter 25: The Factory Courtyard [ACT25]
===============================================================================
[] 117. Telescope 7
______________________________
After destroying the zeppelin, return to the bridge to find the gate is
now unlocked. Climb the stairs to the top. Just at the top of the stairs,
before entering the building use the TELESCOPE here.
===============================================================================
===============================================================================
Chapter 26: The Factory [ACT26]
===============================================================================
[] 118. Equippable Gear 21
______________________________
As you enter the first room with an elevator, look for a tipped over cart
near some bodies, beside this is a gift containing a new piece of
EQUIPPABLE GEAR.
[] 119. Equippable Gear 22
______________________________
When the vox turn on you, kill them and then enter the side room to the
left. As you enter, you’ll find one of each of the three types of vending
machines: Veni! Vidi! Vigor!, Minuteman’s Armory and Dollar Bill. There is
a gift hidden on the ground behind the Dollar Bill vending machine
containing a new piece of EQUIPPABLE GEAR.
[] 120. Voxophone 51: ‘A Child Needs a Protector’
__________________________________________________
After the Vox soldiers turn on you for the first time. Kill them all. When
it is clear, look on the chalkboard in the back, right corner of the room
to find a VOXOPHONE.
[] 121. Equippable Gear 23
______________________________
After killing the handyman during the clock tower fight, he will drop a new
piece of EQUIPPABLE GEAR.
[] 122. Telescope 8
______________________________
Once the clock tower fight is over, go to the far platform and find the
TELESCOPE on the railing (near the tesla coil tear).
[] 123. Voxophone 52: ‘Apology’
_________________________________
After the clocktower fight, enter the clocktower itself. Before following
Elizabeth through the door straight ahead, check out the door to the right
you will find a VOXOPHONE.
[] 124. Infusion Upgrade 19
______________________________
After the clocktower fight, enter the clocktower itself. Before following
Elizabeth through the door straight ahead, check out the door to the left
to find an INFUSION UPGRADE on a table.
===============================================================================
===============================================================================
Chapter 27: Emporia [ACT27]
===============================================================================
[] 125. Equippable Gear 24
______________________________
As soon as you enter Port Prosperity station, Look above the entrance to
find a tear to bring in a frieght hook. Have Elizabeth phase this in and
hop up to it. From here look for a nearby platform with a gift box
containing a new piece of EQUIPPABLE GEAR.
[] 126. Infusion Upgrade 20
______________________________
As soon as you enter Port Prosperity station, turn left and have Elizabeth
unlock the gate there (requires 3 lock picks). Inside you will find an
INFUSION UPGRADE at the end of a hallway in a metal tub.
[] 127. Telescope 9
______________________________
Before taking the gondola to leave the area, look on the right hand side of
the gondola station for a TELESCOPE.
===============================================================================
===============================================================================
Chapter 28: Port Prosperity [ACT28]
===============================================================================
[] 128. Voxophone 53: ‘Coming for Comstock’
____________________________________________
Once you reach the first vending machines in Port Prosperity, continue
down the hallway to the right of the vending machines. Around three
quarters of the way up the hallway, look out for a chest on the left with a
corpse on it. There is a VOXOPHONE on the floor below the chest.
[] 129. Equippable Gear 25
______________________________
Enter the Salty Oyster (requires 3 lock picks). Inside, check out the right
side of the room. Beneath one of the tables here is a gift box containing a
new piece of EQUIPPABLE GEAR.
[] 130. Kinetoscope 23: ‘Lutece’s Brother Arrives in Columbia!’
________________________________________________________________
Inside the Salty Oyster, go past the Minuteman’s Armory vending machine and
between the two bathrooms you will find a KINETOSCOPE.
[] 131. Voxophone 54: ‘Whispers Through the wall’
__________________________________________________
When you enter the large room with the pair of telsa coil tears, clear
the area. When its safe, look back to where you entered the area. There is
a ticket office to both the left and the right of the stairs. The office
on the right contains a safe and a small storeroom near it that contains
a VOXOPHONE.
[] 132. Voxophone 55: ‘A Window’
_________________________________
When you reach the turnstile to exit the area, look for a side area beneath
the overhead walkway. Have Elizabeth unlock the door here leading to the
Founder’s Bookstore (requires 1 lock pick). As you enter look to the right.
On a counter beside a teddy bear you will find a VOXOPHONE.
[] 133. Equippable Gear 26
______________________________
Have Elizabeth unlock the door to the Founder’s Bookstore (requires 1 lock
pick). Look on the central counter for a gift containing a new piece of
EQUIPPABLE GEAR.
[] 134. Voxophone 56: ‘Sally’
_________________________________
Still in the Founder's bookstore, go down the stairs at the back of the
area. Kill the enemies that follow you down and look in the centre of the
room for a VOXOPHONE.
[] 135. Infusion Upgrade 21
______________________________
After grabbing the Voxophone from the basement of the Founder's Bookstore,
it will start an optional task to investigate the Salty Oyster bar. Head
back to the Salty Oyster and once inside, go over to the bar on the left.
Look beneath the cash register for a previously non-existent button here.
Hit this to open the nearby door. On a table inside you will find a new
vigor – Return to Sender, a lock pick kit and an INFUSION UPGRADE.
[] 136. Voxophone 57: ‘One and the Same’
_________________________________________
In the same room as the previous collectible, in a metal tub on the left of
the room is a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 29: Downtown Emporia [ACT29]
===============================================================================
[] 137. Equippable Gear 27
______________________________
After killing the handyman during the first fight in the area, he will drop
a new piece of EQUIPPABLE GEAR.
[] 138. Voxophone 58: ‘A City Suspended’
_________________________________________
After the scene with Songbird, you will take an elevator down and it will
crash. Exit the lift and clear the area. Once the fight is over, use the
sky-line to access the balcony on the far side of the area from the
elevator. Get Elizabeth to unlock the door here (requires 3 lock picks).
Inside you’ll find a VOXOPHONE.
[] 139. Voxophone 59: ‘Beyond Redemption’
__________________________________________
After killing the snipers, cross the bridge. As soon as you are over, enter
the open door on the right. Find the stairs leading downstairs. At the
bottom, kill the Vox soldiers ahead of you. When they are dead, go and
look where they were sitting. Behind the table on the right you will see a
carton on a shelf with a VOXOPHONE in it.
[] 140. Equippable Gear 28
______________________________
In the sniper area cross the bridge and you will see a door to the left,
this one has a lock on it that Elizabeth can open for you (requires 3 lock
picks). Kill the aggressive citizen inside and head upstairs to find a
gift containing a new piece of EQUIPPABLE GEAR.
[] 141. Equippable Gear 29
______________________________
When you reach the fight between the Vox and Founders on a street with the
bridge/walkway above it near the camera store, clear it and look at the
tears. About halfway between the end of the left side of the bridge and the
tear for cover on the left hand platform you can find a locked door that
Elizabeth is able to unlock (requires 3 lock picks). Inside you will find
a new piece of EQUIPPABLE GEAR on the left counter and a VOXOPHONE on the
right.
[] 142. Voxophone 60: ‘The True Color of my Skin’
__________________________________________________
On a counter to the right of the above EQUIPPABLE GEAR is a VOXOPHONE.
[] 143. Voxophone 61: ‘Pen Pal’
_________________________________
As you reach Z.H. Comstock Victory Square, make your way over to the large
building at the top of the stairs on the left. Check out the base of the
statue of the woman directly in front to find a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 30: Memorial Gardens [ACT30]
===============================================================================
[] 144. Telescope 10
______________________________
As soon as you are past the gate leaving Z.H. Comstock Victory Square,
look to the left for a TELESCOPE.
[] 145. Equippable Gear 30
______________________________
After killing the siren for the first time, the two strangers will show up
to chat. Once they disappear, go up to the tomb at the top of the hill
behind them. See the pair of torches on either side of the gate? Hit each
of them with a regular Devil’s Kiss attack and they will light up. After
which the gate will open. Inside against the back wall you will find a
gift containing a new piece of EQUIPPABLE GEAR.
-------------------------------------------------------------------------------
Note: It is possible to find the three tears in this area in different orders.
I have listed the collectibles in order of Lutece Lab --> Bank --> Photo
Store. This means after exiting the cemetary, go to the right and
continue to follow the route through the level until you have done a loop
and end up back at Z.H. Comstock Victory Square.
-------------------------------------------------------------------------------
[] 146. Voxophone 62: ‘Out of Thin Air’
________________________________________
After dealing with the Siren for the first time in the Memorial Gardens,
return to the street. When we are back on the street, turn right and
follow the crumbling ledge here. Once you are back on the street, turn
around to see an open door to a building floating behind us. Jump over to
this. Approach the red tear to hear a bout of contemporary music. Also in
the room you will find a VOXOPHONE.
[] 147. Infusion Upgrade 22
______________________________
Once you enter the Laboratory Lutece building, go up the stairs. At the
top enter the open door to a bedroom. On the left side of this room you
will find an INFUSION UPGRADE on a table.
[] 148. Voxophone 63: ‘A Theory on Our “Death”’
________________________________________________
In the same room as the above collectible. On the right side of the
room, on the floor between the bed and the left hand bedside table you will
find a VOXOPHONE.
[] 149. Voxophone 64: ‘on the Entropy of Genes’
________________________________________________
Still inside the Laboratory Lutece building, find the tear on the ground
floor. Ignore the tear here for a moment and enter the open door to the
right. Here on a table at the back of the room is a VOXOPHONE.
[] 150. Voxophone 65: ‘Child of Science’
_________________________________________
once you interact with the tear in the Laboratory Lutece building, it will
disappear. After it is gone, look on the floor below where it had been as
it will leave behind a VOXOPHONE.
[] 151. Equippable Gear 31
______________________________
As you go through the Market District keep an eye out for a green and white
tent. Behind this you can find another locked door. This one Elizabeth can
unlock (requires 3 lock picks). Inside, find the back room and there
is a gift containing a new piece of EQUIPPABLE GEAR in there.
[] 152. Infusion Upgrade 23
______________________________
Continue through the Market District until a firemen appears. Once you have
dealt with him turn around and look for a sign saying ‘Wilson Bros. &
Company’. This building has a door we can unlock (requires 3 lock picks).
There is an INFUSION UPGRADE inside.
[] 153. Equippable Gear 32
______________________________
When you reach the bank vault door. Enter the door to the left. Follow
the path here until you reach a corner. There will be a door in front so
head on in here. On the ground on the right hand side of the room is a gift
containing a new piece of EQUIPPABLE GEAR.
[] 154. Infusion Upgrade 24
______________________________
As you proceed through the Market District, keep your eye out for a shop
called 'Hudson's'. Go inside. Downstairs you will find a safe we can open.
In the small side-room near the safe, there is also a code book on a shelf
that we can grab. Take this to the bank and when you reach the vault, go
through the left hand door in front of it. Follow the hallway all the way
until you enter an office at the end. Look on the desk here for a
another Vox code. With the codebook in hand, Elizabeth tells you what to
do, so interact with the type writer. This will unlock a secret room nearby
that contains an INFUSION UPGRADE, a lock pick bag and a VOXOPHONE.
[] 155. Voxophone 66: ‘The Imagination of God’
________________________________________________
Inside the safe with the above collectible.
[] 156. Equippable Gear 33
______________________________
When you reach the back of the vault. Ignore the opening for now and
continue past it to the dead end. Here you will find a corpse next to a
twisted metal grill on a door. Behind him you will find a gift containing
a new piece of EQUIPPABLE GEAR.
[] 157. Voxophone 67: ‘No Longer’
__________________________________
When you reach the tear in the bank, ignore this for now and enter the room
to the left. There is a safe in here Elizabeth can unlock. Behind this is
a VOXOPHONE.
[] 158. Voxophone 68: ‘A Broken Circle’
________________________________________
Still in the same area as the previous Voxophone, interact with the tear.
After the tear disappears, look on the floor below where it had been as it
will leave behind a VOXOPHONE.
[] 159. Voxophone 69: ‘The Customer is Late’
_____________________________________________
After exiting the bank, find your way back to the camera store and unlock
it to find the final tear. Interact with the tear and once it disappears,
look on the table behind where it had been as it will leave behind a
VOXOPHONE.
===============================================================================
===============================================================================
Chapter 31: Comstock House [ACT31]
===============================================================================
[] 160. Voxophone 70: ‘A Leash’
_________________________________
After the first encounter with one of the Boys of Silence, enter the
elevator. Inside the elevator is another tear and a VOXOPHONE.
===============================================================================
===============================================================================
Chapter 32: The Atrium [ACT32]
===============================================================================
[] 161. Kinetoscope 24: ‘Sunrise’
__________________________________
When you run into the second Boy of Silence, enter the door to his left.
On a pillar near the dead end here is a KINETOSCOPE.
[] 162. Voxophone 71: ‘The Value of Choice’
____________________________________________
When you run into the second Boy of Silence, enter the door to his right.
After entering the doorway, enter the door directly to the left beside the
‘Where we Weep’ sign. Inside a coffin at the base of a furnace you will
find another VOXOPHONE.
[] 163. Kinetoscope 25: 'Hummingbird'
______________________________________
After killing the crow and the founder soldiers climb the stairs. At the
top go into the hall on the left. There is another tear here. After it
vanishes continue down the corridor nearby and at the end you will find a
KINETOSCOPE.
[] 164. Equippable Gear 34
______________________________
In the room with the fourth Boy of Silence. You will notice the gift on the
table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
work your way between the crates when he is not looking. Grab the gear when
safe to do so and then continue into the room behind the wall here. Grab
the VOXOPHONE from the table.
[] 165. Voxophone 72: ‘Debts’
_________________________________
In the room with the fourth Boy of Silence. You will notice the gift on the
table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
work your way between the crates when he is not looking. Grab the gear when
safe to do so and then continue into the room behind the wall here. Grab
the VOXOPHONE from the table.
[] 166. Kinetoscope 26: ‘Battleship Falls’
___________________________________________
Keep going through the level until you reach a projector room. Climb up and
through the broken window at the back of the room. Go through the door at
the left of the room here and look to the right to find the final
KINETOSCOPE.
===============================================================================
===============================================================================
Chapter 33: Warden’s Office [ACT33]
===============================================================================
[] 167. Voxophone 73: ‘A Last Chance’
______________________________________
Once you reach the security Centre, ignore the stairs for now and look in
the back right hand corner of the room to find another projector on a desk.
Sitting on the desk next to this is a VOXOPHONE.
[] 168. Equippable Gear 35
______________________________
After entering the Security Centre, find the stairs and look on the desk
opposite the base of them to find a gift containing another piece of
EQUIPPABLE GEAR.
[] 169. Voxophone 74: ‘Smothered in the Crib’
______________________________________________
From the previous Voxophone, go up the stairs. At the top, follow the
walkway around until you find the Warden’s Office. Inside there is a
VOXOPHONE.
[] 170. Voxophone 75: ‘Ending It’
__________________________________
When you enter the elevator again, grab the new VOXOPHONE that is now here.
===============================================================================
===============================================================================
Chapter 34: The Operating Theatre [ACT34]
===============================================================================
[] 171. Voxophone 76: ‘Pavlov’s Bell’
______________________________________
After rescuing Elizabeth, have her unlock the door directly across from the
gate where we need to go for the objective. Inside at the top of the stairs
is a desk with an UPGRADE INFUSION and a VOXOPHONE.
[] 172. Infusion Upgrade 25
______________________________
On the table next to the above Voxophone.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and picked up all of the infusions along
the way, at this point you will earn the achievement/trophy ‘Infused
with Greatness’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
===============================================================================
Chapter 35: The Hand of the Prophet [ACT35]
===============================================================================
[] 173. Voxophone 77: ‘An Ultimatum’
_____________________________________
Once you have cleared the Comstock Rooftop of enemies, return to the
building at the end of the bridge and have Elizabeth unlock the door here
(requires 3 lock picks). Once inside, enter the door to the left to find a
VOXOPHONE on the floor between 2 desks.
[] 174. Telescope 11
______________________________
Look to the left of the barge that we hijack in order to get to the
Prophet's Zeppelin to find the last TELESCOPE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and have viewed all of the Kinetoscopes
and looked through each telescope along the way, at this point you will
earn the achievement/trophy ‘Sightseer’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
===============================================================================
Chapter 36: Hangar Deck [ACT36]
===============================================================================
[] 175. Voxophone 78: ‘What’s Done is Done’
____________________________________________
After riding the first sky-line up to the next deck, clear your way to the
control panel to drop the pods from the next sky-line. At this point don't
press it just yet. Instead, go down the nearby stairs. At the base you
will find a locked door that Elizabeth can open (requires 1 lock pick).
Enter the door. Inside, go through the back of the room via the doors
either side of the headless patriot. In the next area you will see a table
with a VOXOPHONE on it next to a flag.
[] 176. Equippable Gear 36
______________________________
After riding the first sky-line up to the upper deck, head down to the far
side of the ship from the control console. There is a locked door here.
Have Elizabeth unlock it (requires 3 lock picks). Inside, at the very back
of the room on a desk is a gift containing a piece of EQUIPPABLE GEAR.
===============================================================================
===============================================================================
Chapter 37: Engineering Deck [ACT37]
===============================================================================
[] 177. Equippable Gear 37
______________________________
After killing the handyman on the Engineering Deck, he will drop a new
piece of EQUIPPABLE GEAR.
[] 177. Voxophone 79: ‘The Mirror of Sin’
__________________________________________
Following the scene with Comstock, enter the door behind the fountain.
Climb the stairs and follow the wooden walkway until you reach another
short set of stairs. At the top of these, ignore the larger set of stairs
leading up once more for the moment. On this platform here are two doors
we can enter. The door on the left is an office area with a desk inside
with a VOXOPHONE and a hand cannon sitting on it.
[] 178. Voxophone 80: ‘The Prophet is Dying’
_____________________________________________
Following the scene with Comstock, enter the door behind the fountain.
Climb the stairs and follow the wooden walkway until you reach another
short set of stairs. At the top of these, ignore the larger set of stairs
leading up once more for the moment. On this platform here are two doors
we can enter. The door on the right is a bedroom and in here on the bed is
the final VOXOPHONE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and have acquired all of the Voxophones
along the way, at this point you will earn the achievement/trophy
‘Eavesdropper’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are no collectibles in the final two chapters.
Congratulations! If you followed the guide you should now have all of the
collectibles in the game and the associated achievements/trophies. Huzzah!
If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
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Again, I hope you enjoyed the guide and I look forward to see you again in my
next FAQ!
===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
__ ____ ____
/ |/ (_)____________ / / /___ _____ ___ ____ __ _______
/ /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
/ / / / (__ ) /__/ __/ / / /_/ / / / / __/ /_/ / /_/ (__ )
/_/ /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/
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===============================================================================
Contact Me [CNTCT]
===============================================================================
If you feel the need to contact me, there are a couple of ways you can go
about doing this. You can reach me at:
Email
______________
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Please include "Bioshock Infinite" in the subject line.
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______________
Alternatively, you can check out my facebook page and ask a question and I'll
try to get back to you as soon as I can:
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===============================================================================
About Me [INTRD]
===============================================================================
Im 28, Australian and live with my lovely wife. I have been thrice
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one.
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Please feel free to send me an email with any suggestions or corrections and
check out some of my other guides:
Complete FAQ/Walkthroughs:
__________________________
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DLC content and other guides:
_____________________________
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> Bioshock Infinite Achievements/Trophies Guide
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or as mentioned before, check out more of my guides and reviews at:
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Thanks for reading!
Enjoy!
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Donations
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===============================================================================
Console Domination
===============================================================================
Console Domination is an Australian videogaming website founded and staffed
by true-blue Aussie gamers united in the love of gaming. The site is all about
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===============================================================================
===============================================================================
SPECIAL THANKS [THNKS]
===============================================================================
I would like to thank the following people/entities:
- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Irrational Games for another awesome Bioshock game. Keep them coming!
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.
Contributors:</pre><pre id="faqspan-3">
- Hypnofunk for general spelling and other stuff.
- Joshua Major for pointing out an error in some Voxophone entries in the
Hall of Heroes.
- Adamjp9 for pointing out a piece of Gear that i missed.
- Justin Bradley & sujeet711 for pointing out to me a piece of gear that I
overlooked in the Good Time Club.
- Alex McCabe for pointing out a directional error in a location in Emporia.
===============================================================================
===============================================================================
Version History [VERHI]
===============================================================================
Date submitted: 15/10/2013
Version: 1.25
_____________
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
+ Added numbers to each of the collectibles.
+ Added some missing titles to make formatting uniform.
+ Slightly changed formatting
+ fixed up a couple of spelling errors.
===============================================================================
Date submitted: 15/4/2013
Version: 1.20
_____________
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
+ Added a note about Season Pass rewards.
+ Added note about change of position of GEAR piece 5 depending on the decision
made at the Fair.
+ Added a new piece of Gear that I missed in the Good Time Club.
+ Slightly changed formatting
+ fixed up a couple of spelling errors.
===============================================================================
Date submitted: 15/4/2013
Version: 1.15
_____________
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
+ Added a note about Season Pass rewards.
+ Added note about change of position of GEAR piece 5 depending on the decision
made at the Fair.
===============================================================================
Date submitted: 11/4/2013
Version: 1.11
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
+ Added an additional piece of EQUIPPABLE GEAR to the Port Prosperity level.
===============================================================================
Date submitted: 10/4/2013
Version: 1.1
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
+ Fixed up some errors in the guide for the Voxophones "Comrades of Necessity',
'Unconditional' and 'A Soldier's Death'.
===============================================================================
Date submitted: 8/4/2013
Version: 1.0
Guide currently contains:
> Completed guide with all collectibles listed in order of appearance.
> Rundown of each type of collectible, numbers and related achievements or
trophies.
===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[LGL01]
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