/\                                  /\                                   /\
/  \                                /  \                                 /  \
/_  _\                              /_  _\                               /_  _\
 ||                                  ||                                   ||
 ||__________________________________||___________________________________||
 | If you enjoyed using this guide, or it has helped you along and you are |
 | on GameFAQs, Please hit the recommend button at the top of the page!    |
 |     This is the quickest and easiest way to thank me for the guide.     |
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 |               Although donations are always welcome!                    |
 |_________________________________________________________________________|

===============================================================================
===============================================================================

                             rLJ.    ,v    r,     .
                  rB@B5    ,@MLu@B   S@    @B   O@@B@7      rr
            Bu   @BY :BB   @@    i   UB    @E  rB:  r@:   P@BBB@    v
  F8@B@B    @@   @,   @@   v@:       J@    B0  j@    @Z   @B   B@   @5   BO
 L@i   @B   B@   @:   B@    i@B,     LB5SXu@1  uB    @P   Bk   .5   B7  B@
 i@    Bv   @B   B:   @B      vB@    L@:i::BX  r@    Bq   @j        @, BM
 7Bii@@,    B@   @r   @@        S@   u@    @q  vB.   @k   @j        @@B@
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 rB    @B   B@   @N  ;Bv   qBGukBv   JB    @P   B@1iJ@,   B@   @B   BX  B
 r@    B@   @B   :@@@G                                     M@@@BN   @F  BB
 YB,.j@@    ii        5@21qE5F2FXGGO88NOMMGqXEGOE2LLYX@X     7r     BX   @B
 v@@Nu.            .BGi                                L@J               .@.
                   iB   I N  N FFFF I N  N I TTT EEEE   B@
                    ,B  I NN N F    I N  N I  T  E     Y@
                     OO I N NN FFF  I NN N I  T  EEEE  @:
                     F@ I N  N F    I N NN I  T  E     @,
                     @  I N  N F    I N  N I  T  EEEE  @v
                    @BU                               iB@
                   MB@B@B                           .BB@BP
                   B@B@B@u7 7BBX:           .:SB; u7@B@BBJ
                    B@B@B:7ru@B@0 :.:@B@    B@[email protected]:B@@@L.
                     ,1B@   UB@BY .. ,7v .v.EB@BO    rZv
                         ,,  1B@r .::.  i ;:7@v0Bu .
                               B@   uB@B@i:      ::
                    _____________________________________
                   |                                     |
                   |       B  I  O  S  H  O  C  K        |
                   |                                     |
                   |    I   N   F   I   N   I   T   E    |
                   |_____________________________________|
                        _____________________________
                       |                             |
                       | COLLECTIBLE LOCATIONS GUIDE |
                       |_____________________________|

                                  By Sokkus


===============================================================================
===============================================================================
Guide stats:
============
Time taken to write : 10+ hours
Word Count to date  : 10,000+

Last Updated        : 16/10/2013

-------------------------------------------------------------------------------
===============================================================================
===============================================================================


            ____      __                 __           __  _
           /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____
           / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
         _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
        /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/


-------------------------------------------------------------------------------
===============================================================================

Welcome to my collectibles guide for Irrational Games' latest entry into the
Bioshock franchise - Bioshock Infinite! If you see any errors, have a question,
notice something missing or have an alternate tip or strategy for a section of
the guide please head to the contact section and flick me an email to let me
know!

Note that this is a collectibles guide only! For a full walkthrough, featuring
enemy strategies, weapon/vigor guides and all collectibles, please check out
my FAQ/Walkthrough at the following address:

    http://www.gamefaqs.com/xbox360/605052-bioshock-infinite/faqs/66819


If you like what you see here, be sure to check out more of my guides, reviews
and podcasts at www.consoledomination.com and consider donating to my Paypal if
you are feeling a little generous!


_________________________
Join me on Facebook      \
_________________________/

I have started a facebook group for readers to keep track of the latest updates
to my guides, you can find it here:

https://www.facebook.com/pages/Sokkus/356910437737253


_________________________
Donate to my Noble Cause!\
_________________________/

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t
need to point out to gamers that purchasing games is an extremely expensive
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them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.

Considering you could be paying upwards of $20+ for guides in a game shop,these
free and easily available guides make a cost-effective substitute. Whilst most
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time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou for all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into Bioshock Infinite's amazing floating world.


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_________________________
Read my Review!          \
_________________________/

Want to know what I thought of Bioshock Infinite? Check out my review here:

     http://consoledomination.com/review/bioshock-infinite-review/




===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
   ______      __    __              ____
  /_  __/___ _/ /_  / /__     ____  / __/
   / / / __ `/ __ \/ / _ \   / __ \/ /_
  / / / /_/ / /_/ / /  __/  / /_/ / __/
 /_/  \__,_/_.___/_/\___/   \____/_/
                                    ______            __             __
                                   / ____/___  ____  / /____  ____  / /______
                                  / /   / __ \/ __ \/ __/ _ \/ __ \/ __/ ___/
                                 / /___/ /_/ / / / / /_/  __/ / / / /_(__  )
                                 \____/\____/_/ /_/\__/\___/_/ /_/\__/____/

-------------------------------------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
Note: To fast travel to a section of the guide, copy the text code next to
     the section of interest. Press CTRL +F and paste the code in there to
     jump down to where you want to go in a flash!
-------------------------------------------------------------------------------

  _______________________________________________
 / Bioshock Infinite Collectible Locations Guide \__________________
 \_______________________________________________/                  ]
   |                                                                |
   |    1. Campaign Collectibles Rundown .................... [CLTRD]
   |                                                                |
   |    2. Collectibles Locations Guide ..................... [CLTBL]
   |                                                                |
   |         2.00  Chapter 00: The Lighthouse ............... [ACT00]
   |         2.01  Chapter 01: Welcome Centre ............... [ACT01]
   |         2.02  Chapter 02: Raffle Square ................ [ACT02]
   |         2.03  Chapter 03: Comstock Centre Rooftops ..... [ACT03]
   |         2.04  Chapter 04: Monument Island Gateway ...... [ACT04]
   |         2.05  Chapter 05: Monument Tower ............... [ACT05]
   |         2.06  Chapter 06: Battleship Bay ............... [ACT06]
   |         2.07  Chapter 07: Soldier’s Field .............. [ACT07]
   |         2.08  Chapter 08: The Hall of Heroes ........... [ACT08]
   |         2.09  Chapter 09: Inside the Hall of Heroes..... [ACT09]
   |         2.10  Chapter 10: Hall of Heroes Gift Shop ..... [ACT10]
   |         2.11  Chapter 11: Return to Hall of Heroes Plaza [ACT11]
   |         2.12  Chapter 12: Finkton Docks ................ [ACT12]
   |         2.13  Chapter 13: Beggar’s Wharf ............... [ACT13]
   |         2.14  Chapter 14: Fort Franklin Pier ........... [ACT14]
   |         2.15  Chapter 15: Worker Induction Centre ...... [ACT15]
   |         2.16  Chapter 16: The Plaza of Zeal (Part 1) ... [ACT16]
   |         2.17  Chapter 17: The Good Time Club ........... [ACT17]
   |         2.18  Chapter 18: The Plaza of Zeal (Part 2) ... [ACT18]
   |         2.19  Chapter 19: The Gunsmith Shop ............ [ACT19]
   |         2.20  Chapter 20: Shantytown ................... [ACT20]
   |         2.21  Chapter 21: The Bull House Impound ....... [ACT21]
   |         2.22  Chapter 22: The Bull Yard ................ [ACT22]
   |         2.23  Chapter 23: Finkton Proper ............... [ACT23]
   |         2.24  Chapter 24: On to the Factory ............ [ACT24]
   |         2.25  Chapter 25: The Factory Courtyard ........ [ACT25]
   |         2.26  Chapter 26: The Factory .................. [ACT26]
   |         2.27  Chapter 27: Emporia ...................... [ACT27]
   |         2.28  Chapter 28: Port Prosperity .............. [ACT28]
   |         2.29  Chapter 29: Downtown Emporia ............. [ACT29]
   |         2.30  Chapter 30: Memorial Gardens ............. [ACT30]
   |         2.31  Chapter 31: Comstock House ............... [ACT31]
   |         2.32  Chapter 32: The Atrium ................... [ACT32]
   |         2.33  Chapter 33: Warden’s Office .............. [ACT33]
   |         2.34  Chapter 34: The Operating Theatre ........ [ACT34]
   |         2.35  Chapter 35: The Hand of the Prophet ...... [ACT35]
   |         2.36  Chapter 36: Hangar Deck .................. [ACT36]
   |         2.37  Chapter 37: Engineering Deck ............. [ACT37]
   |         2.38  Chapter 38: Command Deck ................. [ACT38]
   |         2.39  Chapter 39: Sea of Doors ................. [ACT39]
   |                                                                |
   |                                                                |
   [________________________________________________________________]

  _______________________________________________
 / Miscellaneous                                 \__________________
 \_______________________________________________/                  ]
   |                                                                |
   |    3. Contact........................................... [CNTCT]
   |                                                                |
   |    4. About Me.......................................... [INTRD]
   |                                                                |
   |        4.01  Me                                                |
   |        4.02  Donations                                         |
   |        4.03  Console Domination                                |
   |                                                                |
   |    5. Special Thanks.................................... [STHNK]
   |                                                                |
   |    6. Version History................................... [VHSTY]
   |                                                                |
   |    7. Legal ............................................ [LGL01]
   |                                                                |
   [________________________________________________________________]




===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[CLTRD]

               ______      ____          __  _ __    __
              / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
             / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
            / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  )
            \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/
                      ________________________________
                     |  Campaign Collectible Rundown  |
                     |________________________________|

-------------------------------------------------------------------------------
===============================================================================

There is a huge number of Collectibles littered throughout your journey through
Columbia and they come in a number of forms. This collectible locations guide
will give you a complete list of all of the different collectibles in the game
sorted by type and then checkpoint. I have included a brief description for the
location of each collectible to assist you in finding them.

The different collectibles include:


  > 80 Voxophones:
    ========================
    These collectibles are small tape recorders that allow you to listen
    recorded messages from some of Columbia's more prominent residents.
    Listening to these gives you a little extra back story into the city and
    its people. Collecting all 80 will unlock the 'Eavesdropper'
    achievement/trophy.


  > 26 Kinetoscopes:
    ========================
    The Kinetoscopes are similar to the Voxophones in relaying some additional
    back story to the denezins of columbia, but they do it visually. Using a
    kinetoscope shows a short, silent movie about the titular topic. Watching
    all 26 Kinetoscope and using all 11 telescopes will unlock the
    achievement/trophy 'Sightseer'.


  > 11 Telescopes:
    ========================
    Telescopes are found in a number of locations in Columbia and allow you to
    zoom in on specific structures or landmarks nearby. Using all 11
    telescopes and watching all 26 Kinetoscopes will unlock the achievement/
    trophy 'Sightseer'.


  > 25 Infusion Upgrades:
    ========================
    Infusion Upgrades are used to increase the base attributes of your Health,
    Shield or Salt status bars. The first infusion is given to you as a
    shield, the following 24 allow you to choose which  of the three
    attributes you want to improve. Collecting all 25 Infusion Upgrades will
    earn you the achievement/trophy 'Infused with Greatness'.


  > Equippable Gear:
    ========================
    Although technically not a collectible that works towards unlocking
    achievements/trophies, it is incredibly useful. Gear can be found in small
    gift wrapped boxes either from defeating some of the more powerful enemies
    such as handymen or located tucked away in hard to find places. Gear gives
    Booker some passive perks that alter gameplay in some way, usually to make
    things easier.




===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[CLTBL]

               ______      ____          __  _ __    __
              / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
             / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
            / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  )
            \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/
                      ________________________________
                     | Campaign Collectible Locations |
                     |________________________________|

-------------------------------------------------------------------------------
===============================================================================

The following guide lists all of the collectibles in the game from start to
finish in order of chronological appearance. That way, you should be able to
play your way through the game whilst reading the guide and be able to pick
them all up on a single playthrough!

The guide is broken up by chapter, followed by a numbered list of collecibles
including the name of the collectible and a brief description on where and how
to find it.

I've even put check boxes next to each collectible, so you can print off the
document and cross them out as you go!

Thats it! Enjoy!




===============================================================================
===============================================================================

Prologue: Lighthouse                                                    [ACT00]

===============================================================================

There are no collectibles in this chapter.



===============================================================================
===============================================================================

Chapter 01: Welcome Centre                                              [ACT01]

===============================================================================

[]  001. Voxophone 01: ‘Love the Sinner’
________________________________________
   After arriving in Columbia, get out of the pod and down the stairs to the
   left. Around the statue here are three other doors. Go through the door to
   the left first (it’s the room with flowers all over the floor). At the far
   end of the room, look in the alcove to the right. Here you will find your
   first VOXOPHONE.


[]  002. Kinetoscope 01: ‘Father Comstock’s Gift of Prophecy'
_____________________________________________________________
   When you reach the giant statue of the prophet, look to the right. Wait
   for the floating shop named “Hudson’s” to dock. When it does cross over
   and head inside. Walk up and check out the first KINETOSCOPE on the left
   side of the counter.


[]  003. Voxophone 02: ‘Undeserving’
____________________________________
   Still in the shop named “Hudson’s” after grabbing the above collectible.
   Look behind the counter you’ll find another VOXOPHONE.


[]  004. Kinetoscope 02: ‘Beware the False Shepherd!’
_____________________________________________________
   After the parade floats go by, go across the bridge. On the far side head
   to the grocery store on the right. Look against the wall to the left of
   the entrance to find a KINETOSCOPE.


[]  005. Voxophone 03: ‘Everyman, All at Once’
______________________________________________
   When you reach the grocery store, continue over to the next platform that
   docks on the left. Climb the stairs and follow the road to the end. On a
   table in the garden here is another VOXOPHONE.


[]  006. Telescope 1
______________________________
   Immediately after receiving the telegram from the boy, turn left and find
   a TELESCOPE nearby.


[]  007. Kinetoscope 03: ‘The Envy of all his Peers’
____________________________________________________
   When you find the entrance to the Fairground, before going in the gate
   check out the KINETOSCOPE on the wall to the right.


[]  008. Voxophone 04: ‘For I am Lonely Too’
____________________________________________
   After the first Dollar Bill vending machine, continue onwards. As you round
   the corner and continue along the road, you will be prompted to hit the
   interaction button to look at a statue that is morphing. Look at the base
   of this statue to find the VOXOPHONE.



===============================================================================
===============================================================================

Chapter 02: Raffle Square                                               [ACT02]

===============================================================================

[]  009. Voxophone 05: ‘Solution to Your Problems’
__________________________________________________
   After Killing the policemen, go through the gate and down the stairs. Look
   between the cages on the left for a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 03: Comstock Centre Rooftops                                    [ACT03]

===============================================================================

[]  010. Kinetoscope 04: ‘A Look Back at Opening Day’
_____________________________________________________
   As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
   front of you. This is one of them.


[]  011. Kinetoscope 05: ‘The Prophet Stands up to Foes: Within and Without!’
_____________________________________________________________________________
   As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
   front of you. This is one of them.


[]  012. Kinetoscope 06: ‘We Secede from the So-called Union’
_____________________________________________________________
   As soon as you enter the Blue Ribbon, you will see three KINETOSCOPES in
   front of you. This is one of them.


-------------------------------------------------------------------------------
Note: If you have purchased the Bioshock Infinite season pass, when you enter
     the main bar area of 'The Blue Ribbon' there will be 4 pieces of
     EQUIPPABLE GEAR on the table to the right. On the bar there will be 3
     INFUSION UPGRADES. On the table at the far end of the room will be
     another 2 INFUSION UPGRADES.
-------------------------------------------------------------------------------


[]  013. Infusion Upgrade 1
______________________________
   Upon entering the Blue ribbon Restaurant, a woman holding a tray will block
   your passage. Go up and grab the first INFUSION UPGRADE from her.


[]  014. Voxophone 06: ‘Half a Jew’
___________________________________
   Once you have picked up the shield upgrade, the woman who gives it to you
   will move. Enter the kitchen and grab the VOXOPHONE from the table to the
   left.


[]  015. Voxophone 07: ‘Otis’ Nimble Fingers’
_____________________________________________
   After you work your way across the rooftops and jump in through the
   skylight, locate the stairs leading down to the right of the exit. At the
   bottom of the first set of stairs, go past the next set leading down and
   enter the door on the right to find a bedroom. On a shelf here you will
   find a VOXOPHONE


[]  016. Kinetoscope 07: ‘Danger on all Sides!’
_______________________________________________
   After exiting the house with the printing presses, clear the area.
   Afterwards climb the stairs to either side of the Dollar Bill vending
   machine and turn left at the top. Look behind the tent here for a
   kINETOSCOPE.


[]  017. Voxophone 08: ‘A New Hunt’
___________________________________
   After exiting from the building with the printing presses, kill the enemies
   and go down the nearby stairs and climb up on the stage in the grassy area
   to find a VOXOPHONE.


[]  018. Voxophone 09: ‘The Gift of the Emancipator’
____________________________________________________
   Once inside the Fraternal Order of the raven building you will come across
   a large statue of John Wilkes Booth. Enter the door to its left first to
   find a small bar of sorts. As you enter the patrons will become hostile so
   kill them all. Afterwards head up to the bar and pick up the VOXOPHONE.


[]  019. Voxophone 10: ‘The Lie of the Emancipator’
___________________________________________________
   Clear out the altar room in the fraternal Order of the Raven building and
   make your way down to the lower room and look on the benches for a
   VOXOPHONE.


[]  020. Infusion Upgrade 2
______________________________
   After entering the Fraternal Order of the Raven building, kill the cultists
   in the altar area. Once the room is clear, inspect the altar to find the
   INFUSION UPGRADE. Grab the key next to it.


[]  021. Infusion Upgrade 3
______________________________
   Once you have the key mentioned above, backtrack through the level until
   you are back at the Landsdowne Residence (the house you entered the first
   time from the skylight on the roof). Enter the building, go down the
   stairs on your left and enter the door on the right just past the next set
   of stairs leading down. Once inside, use the key on the giant blue chest in
   the bedroom. Within you will find the INFUSION UPGRADE.


[]  022. Voxophone 11: ‘Symbols of Our Lady’
____________________________________________
   Keep going on from the altar and eventually you will find a projector room.
   Loot the large central table and enter the door on the left. Inside look
   on the desk at the far right, directly below the ‘Protecting Our Race’
   seal on the wall for a VOXOPHONE.


[]  023. Equippable Gear 1
______________________________
   In the fraternal Order of the Raven building. When you reach the room with
   the large circular table in the centre and a projector playing, look to the
   right to see a bookcase. Run over and interact with this to unveil a secret
   room behind it. Inside you will find a present containing some EQUIPPABLE
   GEAR.


[]  024. Equippable Gear 2
______________________________
   After killing the first crow (and the soldiers that show up after), enter
   the next building. As you go inside, immediately look towards the centre of
   the room to see a broken vending machine. On the ground next to it you will
   find another present containing a piece of EQUIPPABLE GEAR.


[]  025. Telescope 2
______________________________
   After killing the Crow in the Fraternal Order of the Raven building,
   continue until you find yourself back outside. As you exit the building,
   look to the left to see a floating barge. Jump over to this and use the
   TELESCOPE on board.



===============================================================================
===============================================================================

Chapter 04: Monument Island Gateway                                     [ACT04]

===============================================================================

[]  026. Kinetoscope 08: ‘Uncanny Mystery in Columbia’
______________________________________________________
   As soon as you enter the station, look to the right to spot a KINETOSCOPE.


[]  027. Infusion Upgrade 4
______________________________
   On the first sky-line you use, you will come across a blue platform to the
   left of the sky-line with a Founder soldier. Jump down and kill the
   soldier and his friend inside. Check out the doorway to the right inside
   the maintenance area here you will find an INFUSION UPGRADE on a desk.
   Return to the balcony. Head over and use the TELESCOPE on the right hand
   side.


[]  028. Telescope 3
______________________________
   On the first sky-line you use, you will come across a blue platform to the
   left of the sky-line with a Founder soldier. Jump down and kill the
   soldier and his friend inside. Check out the doorway to the right inside
   the maintenance area here you will find an INFUSION UPGRADE on a desk.
   Return to the balcony. Head over and use the TELESCOPE on the right hand
   side.


[]  029. Voxophone 12: ‘Another Ark for Another Time’
_____________________________________________________
   Ride the very first sky-line until you come to a stop inside a building.
   Hop down and kill the Founder soldier here. Proceed into the room to the
   right. Grab the VOXOPHONE from the desk in
   here.


[]  030. Equippable Gear 3
______________________________
   After riding the sky-line until it forces you to jump off and go through
   the second floor of a building, kill the 3 soldiers inside. When they are
   all dead, return to the bedroom area and look behind the bedside table on
   the right to find a gift containing a new piece of EQUIPPABLE GEAR.



===============================================================================
===============================================================================

Chapter 05: Monument Tower                                              [ACT05]

===============================================================================

[]  031. Voxophone 13: ‘Tiger by the Tail’
__________________________________________
   After using the frieght hook to jump over the gate, you can go up and enter
   monument Tower. As soon as you are inside, look to the left and check out
   the open locker there for a VOXOPHONE.


[]  032. Voxophone 14: ‘To R.Thompson Re: Fuses’
________________________________________________
   After the room with the three levers, go into the door to the next room. In
   the hallway here, take the first left and enter the door. Inside you will
   find a VOXOPHONE on a desk against the right hand wall.


[]  033. Voxophone 15: ‘A Reward Deferred’
__________________________________________
   As you enter the next room, look on the desk directly in front of you for
   a VOXOPHONE.


[]  034. Infusion Upgrade 5
______________________________
   When you enter the room with the VOXOPHONE on the desk directly in front of
   you. Look around the right hand side of the desk, tucked away behind it is
   an INFUSION UPGRADE.


[]  035. Voxophone 16: ‘The Source of her Power’
________________________________________________
   After working your way through a couple of observation rooms, you will go
   back out onto the wooden walkways and climb a ramp. At the top enter the
   door and grab the VOXOPHONE from the chair on the right.



===============================================================================
===============================================================================

Chapter 06: Battleship Bay                                              [ACT06]

===============================================================================

[]  036. Voxophone 17: ‘Born in the River’
__________________________________________
   Once you are back in control on the beach at the start of the area, head
   up to the very back of the area and beneath the main structure, you will
   find a red and white striped shed with wheels. Beneath this you will find
   a VOXOPHONE.


[]  037. Kinetoscope 09: ‘Battleship Bay’
_________________________________________
   From the first beach you start the area head over to the door with the
   lines of fence pickets in front and go inside. Follow the short passage
   around until you find the next exit. Look on the wall opposite this for a
   KINETOSCOPE.


[]  038. Equippable Gear 4
______________________________
   After meeting Elizabeth continue until you pick the first lock. When you
   reach the Dollar Bill vending machine continue past it and through the door
   at the far end of the hallway opposite where we came in from.  Inside, in
   a basket on the right you can pick up a VOXOPHONE. On the table to the left
   of this is a gift containing a piece of EQUIPPABLE GEAR.


[]  039. Voxophone 18: ‘Heaven’
_________________________________
   Continue into the first building and when you reach the Dollar Bill vending
   machine continue past it and through the door at the far end of the hallway
   opposite where we came in from.  Inside, in a basket on the right you can
   pick up a VOXOPHONE.


-------------------------------------------------------------------------------
Note: The 5th piece of EQUIPPABLE GEAR may appear in one of two spots. Where it
     appears is dependent on a decision you made at the start of the game. If
     you decided to throw the baseball at the inter-racial couple, it will
     appear in the arcade next to one of Fink's employees. If you decided to
     throw the ball at Fink, it will appear in the hallway leading to the
     Arcade.
-------------------------------------------------------------------------------


[]  040. Equippable Gear 5

   Location 1: (Threw the ball at Fink)
   ____________________________________
   On a bench in the hallway next to the inter-racial couple. This is just
   before you enter the Arcade proper.

              OR

   Location 2: (Threw the ball at the inter-racial couple)
   _______________________________________________________
   As you enter the Arcade proper, look on the table to the right for a gift
   box containing a new piece of EQUIPPABLE GEAR 'Compliments of Mr Fink'
   apparently.



[]  041. Kinetoscope 10: ‘Solving the Irish Problem’
____________________________________________________
   Once you reach the Arcade, go to the opposite side of the area to find the
   White bathrooms. Follow the hallway past the bathrooms and at the end you
   will find a KINETOSCOPE.


[]  042. Voxophone 19: ‘A Dog’s Loyalty’
________________________________________
   When you enter the arcade, go to the opposite side of the room to find the
   White bathrooms. Enter the male bathroom. On a table next to a row of sinks
   there is a VOXOPHONE.


[]  043. Voxophone 20: ‘Take Her Alive’
_______________________________________
   After the ambush at the ticket office, climb the stairs and go through the
   now open gate. At the top of the stairs, turn to the right and enter the
   open office at the end of the corridor. Inside there is a VOXOPHONE.


[]  044. Infusion Upgrade 6
______________________________
   Following the ambush in the ticket office, go up the stairs when the gate
   opens and follow the hallway to the left. Continue around the corner to the
   left. Here, you want to enter the first door on the left. Inside you will
   find an INFUSION UPGRADE on a desk against the right hand wall.


[]  045. Voxophone 21: ‘The Golden Path to Heaven’
__________________________________________________
   Before exiting to the gondola platform, find the room you can enter.
   Inside, climb the stairs down to the very bottom and look beneath them for
   a small workbench area with a VOXOPHONE.


[]  046. Telescope 4
______________________________
   following the gondola ride, climb up to the top tier of the platform. In
   the centre of the railing looking back towards the gondola you will see a
   TELESCOPE that you can use.



===============================================================================
===============================================================================

Chapter 07: Soldier’s Field                                             [ACT07]

===============================================================================

[]  047. Kinetoscope 11: ‘A City in the Sky? Impossible!’
_________________________________________________________
   As you enter the soldier's Field Welcome Centre, go down the stairs and
   take a right. Go down the smaller set of stairs and enter the door here to
   find a miniature map of Columbia. Against the back wall you will find a
   KINETOSCOPE.


[]  048. Infusion Upgrade 7
______________________________
   As soon as you enter the area, go to the left side of the  room. Grab the
   lock pick from the floor in front of the locked door and get Elizabeth to
   open it (requires 1 lock pick).  Inside, you’ll find an INFUSION UPGRADE on
   a desk against the left hand wall.


[]  049. Voxophone 22: ‘A Place in the World’
_____________________________________________
   Once you reach the welcome Centre, go left and find the locked door. Get
   Elizabeth to  unlock it. Inside, you’ll find an INFUSION UPGRADE on a desk
   against the left wall. Additionally if you follow the room to the end there
   is a small office with a lock pick on the desk, a safe you can unlock and
   an open locker with a VOXOPHONE inside.


[]  050. Kinetoscope 12: ‘Mighty Songbird Patrols the Skies’
____________________________________________________________
   After going beneath the ‘Soldier’s Field’ sign, take a left. There is a
   small observation deck to the left before the ice cream shop that has a
   KINETOSCOPE on it.


[]  051. Voxophone 23: ‘I am his Mirror’
________________________________________
   Once you reach Soldier's Field, enter the Ice Cream shop to find a
   VOXOPHONE inside.


[]  052. Voxophone 24: ‘Viewing the Infinite’
_____________________________________________
   Still in the main Soldier's Field area, find the Founder’s Bookstore.
   Inside at the back of the room there is a VOXOPHONE on a desk at the top
   of the short flight of stairs.


[]  053. Voxophone 25: ‘Never Seen the Face’
____________________________________________
   After getting off the lift in which you need to change a fuse, make your
   way around the display in the very centre of the main area and find the
   door on the far side of the room marked ‘Employees Only’. Get Elizabeth to
   unlock the door for you. Once it is unlocked, enter with caution and look
   to the left. There is an auto-turret in here. Destroy it.  After that is
   done, work your way down the right hand wall of the room, here you will
   find a desk holding a VOXOPHONE.


[]  054. Equippable Gear 6
______________________________
   On the desk next to the above voxophone is a gift box containing a new
   piece of EQUIPPABLE GEAR.


[]  055. Kinetoscope 13: ‘Who are the Vox Populi?’
__________________________________________________
   After leaving Soldier's Field, you will end up in Sky Road. Enter the
   ticket building here. On the left hand side of the lower level in the room
   closest to the main area you will find a KINETOSCOPE.


[]  056. Equippable Gear 7
______________________________
   Once you reach Sky Road enter the Ticket building. Go to the back left
   corner of the lower floor to find a locked door. It requires 3 lock picks
   to unlock. inside you will find a present containing a new piece of
   EQUIPPABLE GEAR.


[]  057. Voxophone 26: ‘A True Soldier’
_______________________________________
   When you reach Sky Road, head up the stairs in the main area of the ticket
   building and look against the railing overlooking the ground floor you will
   find a propped up Carbine. On the ground next to it is another VOXOPHONE.


[]  058. Voxophone 27: ‘Vox Contraband Inventory’
_________________________________________________
   From the previous Voxophone, head across the road to the 'Fellow Traveller'
   building and make your way inside. As you enter, Go over to the bar. Enter
   the door behind and to the left of the bar and grab the VOXOPHONE stuck on
   a cupboard on the back wall of the room.


[]  059. Infusion Upgrade 8
______________________________
   At Sky Road, complete the optional task by going to the bathrooms in the
   'Fellow Traveller' and find the Vox Code. Head over to the ticket office
   and find the cannon. Inside the barrel of the cannon is the book. Return
   to the code and Elizabeth will tell you what to do. in the next toilet
   room, interact with the hat on the hat rack here to open up a secret
   passage nearby. Enter the passage and climb down the stairs to the room
   below. On the bench here is an INFUSION UPGRADE and on the desk in the
   centre of the room is a lock pick and a VOXOPHONE.


[]  060. Voxophone 28: ‘Their Sun is Setting’
_____________________________________________
   Along with the above Infusion upgrade.


[]  061. Voxophone 29: ‘A Final Stand’
______________________________________
   Upon arriving at the Hall of heroes Plaza after the sky-rail sequence, drop
   down to the ground. Take the stairs nearby down and investigate the parked
   gondola. Inside it, there is a VOXOPHONE on a chair.


[]  062. Kinetoscope 14: ‘Who Needs the Power Company?’
_______________________________________________________
   Before entering the door to the Hall of Heroes, look to the right and grab
   the KINETOSCOPE at the end of the pathway.




===============================================================================
===============================================================================

Chapter 08: The Hall of Heroes                                          [ACT08]

===============================================================================

[]  063. Voxophone 30: ‘Comrades of Necessity'
______________________________________________
   After entering the Hall of Heroes, enter the door to the right of the
   Minuteman’s Armory machine and you’ll find a VOXOPHONE.


[]  064. Infusion Upgrade 9
______________________________
   After entering the all of Heroes you will come to a statue room where
   you will need to fight off a couple of groups of enemies. After the fight
   the door at the far end of the room will open. Ignore this for now and
   proceed into the room from which the enemies came. Go to the back, right
   hand corner of the room to find an INFUSION UPGRADE on the table here.



===============================================================================
===============================================================================

Chapter 09: Inside the Hall of Heroes                                   [ACT09]

===============================================================================

[]  065. Equippable Gear 8
______________________________
   Inside the door marked ‘Employees only’ in the Peking Exhibit you will find
   a piece of gift wrapped EQUIPPABLE GEAR.


[]  066. Equippable Gear 9
______________________________
   Inside the door marked ‘Employees only’ in the Wounded Knee Exhibit you
   will find a piece of gift wrapped EQUIPPABLE GEAR.


[]  067. Voxophone 31: ‘Unconditional’
_________________________________
   Continue through the Hall of Heores until you are in the exhibit 'The
   Memorial to Our Lady'. Once you go beneath the bridge and Elizabeth unlocks
   the door, upon entering the next room, look in the side area to the right
   and you’ll find a VOXOPHONE on the chair in front of a fireplace.



===============================================================================
===============================================================================

Chapter 10: Hall of Heroes Gift Shop                                    [ACT10]

===============================================================================

[]  068. Kinetoscope 15: ‘The Lamb is the Future of the City’
_____________________________________________________________
   Before entering the open doorway to the main gift shop area, check out the
   pair of KINETOSCOPES sitting either side of the door frame. This is one of
   them.


[]  069. Kinetoscope 16: ‘Behold the Miracle Child! A Prophecy is Fulfilled!’
_____________________________________________________________________________
   Before entering the open doorway to the main gift shop area, check out the
   pair of KINETOSCOPES sitting either side of the door frame. This is one of
   them.


[]  070. Kinetoscope 17: ‘A City Mourns…’
_________________________________________
   After your first encounter with a motorized patriot in the gift shop, check
   out the KINETOSCOPE which is attached to the circular desk in the centre of
   the room.


[]  071. Voxophone 32: ‘A Soldier’s Death’
__________________________________________
   After the Courtyard fight with Slate's men, drop down to the ground level
   and rather than proceeding to the right as the game wants you to, go
   through the open door on the left side of the room. On the left side of
   the room is a work bench with a VOXOPHONE on it.


[]  072. Infusion Upgrade 10
______________________________
   In the same room as the above collectible, in the tool box on the table
   behind the aforementioned Voxopjone, you can also locate an INFUSION
   UPGRADE. Note that you may need to jump up on the table in order to find
   an angle from which to pick this one up.



===============================================================================
===============================================================================

Chapter 11: Return to Hall of Heroes Plaza                              [ACT11]

===============================================================================

[]  073. Equippable Gear 10
______________________________
   After exiting the Hall of Heroes, clear the outside area. Once the area is
   clear, check out the rightmost section of the main building (opposite the
   Dollar Bill vending machine). You will find another power conduit; hit
   this with Shock Jockey to unlock the nearby door. Climb the stairs here
   and do a 180 at the top, head to the end of the walkway and grab the lock
   pick kit and gift containing a piece of EQUIPPABLE GEAR from the table.


[]  074. Voxophone 33: ‘Calling You Out’
________________________________________
   When you get back to Soldier's Field, look for the building with the ‘Hotel
   Soldier’s Field’ sign on it? Use the sky-line closest to this and the
   freight hooks nearby to access a balcony on the upper level of this
   building closest to the gondola platform. Use the Shock Jockey vigor on
   the power conduit here to open the door. Proceed inside here on a bed you
   can grab another VOXOPHONE.


[]  075. Equippable Gear 11
______________________________
   When you get back to Soldier's Field, look for the building with the ‘Hotel
   Soldier’s Field’ sign on it? Use the sky-line closest to this and the
   freight hooks nearby to access a balcony on the upper level of this
   building closest to the gondola platform. Use the Shock Jockey vigor on
   the power conduit here to open the door. Proceed inside here on a bed you
   can grab another VOXOPHONE. On the bed stand nearby, there is a gift
   wrapped new piece of EQUIPPABLE GEAR.


[]  076. Equippable Gear 12
______________________________
   Go to the carousel. To the right of this is a toy store you may have
   explored earlier. The door is now locked, but interacting with this will
   allow you access. Inside you will find another power conduit. Hit this
   with Shock Jockey to open another locked door. Here you will find another
   new piece of EQUIPPABLE GEAR.


[]  077. Infusion Upgrade 11
______________________________
   As soon as you enter the First Lady's Airship, turn right and grab the
   INFUSION UPGRADE from the table here.



===============================================================================
===============================================================================

Chapter 12: Finkton Docks                                               [ACT12]

===============================================================================

[]  078. Voxophone 34: ‘God’s Blueprint’
________________________________________
   When you arrive in Finkton Docks, look to the left to find the building
   with ‘Delivery centre’ written on the side. Enter this building, turn left
   and look between the pair of desks along the left-hand wall of the room for
   a VOXOPHONE.


[]  079. Equippable Gear 13
______________________________
   On the far side of the docks from where you start, there is a building
   marked ‘Employees only. Inside, behind a desk next to a policeman you will
   find a gift wrapped piece of new EQUIPPABLE GEAR. Note that picking this up
   will turn all the police in the area hostile.



===============================================================================
===============================================================================

Chapter 13: Beggar’s Wharf                                              [ACT13]

===============================================================================

[]  080. Voxophone 35: ‘Shame of my Service’
____________________________________________
   After chasing Elizabeth through the Wharf you will enter a building at the</pre><pre id="faqspan-2">
   end. As you enter, you will see Elizabeth disappear through another tear.
   Behind a partition on the left hand side of this room is a pair of desks
   with one holding a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 14: Fort Franklin Pier                                          [ACT14]

===============================================================================

[]  081. Infusion Upgrade 12
______________________________
   When you need to rescue Elizabeth from the dock police station, clear
   out all the bad guys. Once the area is clear, enter the lower level of the
   police station.  Look in the cell on the left hand side and you should be
   able to grab an INFUSION UPGRADE from between the bars.



===============================================================================
===============================================================================

Chapter 15: Worker Induction Centre                                     [ACT15]

===============================================================================

[]  082. Telescope 5
______________________________
   When you regain control at the start of this area, turn to your left to
   spot the gondola. On the railing to the left of this is a TELESCOPE
   you can use.


[]  083.  Equippable Gear 14
______________________________
   At the start of the area, if you go on board the gondola, there is a door
   that Elizabeth can unlock (requires 5 lock picks). Inside is a present
   containing a new piece of EQUIPPABLE GEAR.


[]  084. Kinetoscope 18: 'The Path of the Vox Populi…’
______________________________________________________
   Just after the previous telescope. As soon as you enter the building, turn
   to the left. At the end of the hall here you will see a Veni! Vidi! Vigor!
   vending machine. On the wall to the left of this is a KINETOSCOPE.


[]  085. Voxophone 36: ‘A Product Like Any Other’
_________________________________________________
   When you arrive in the room with the broken elevator, enter the open door
   behind the counter on the left. On a desk in here you will find a
   VOXOPHONE.


[]  086. Infusion Upgrade 13
______________________________
   When you reach the out of service elevator in the main lobby of the Worker
   Induction Centre, look for a locked door on the left side of the area. Have
   Elizabeth open it (requires 5 lock picks). Inside there is an INFUSION
   UPGRADE on a desk.


[]  087. Voxophone 37: ‘Seed of a Lie’
______________________________________
   Soon after the previous voxophone, once you have cleared out the basement
   of the building of enemies, before entering the elevator, check out the
   lockers to the right of it. Inside the open locker is a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 16: The Plaza of Zeal (Part 1)                                  [ACT16]

===============================================================================

[]  088.  Equippable Gear 15
______________________________
   Use the freight hooks to jump up to the low roof surrounding the central
   building and have a look around, you’ll find a volley gun, a lock pick and
   hidden away behind the Chen-Lin sign, you will find a sniper rifle and gift
   box containing a new piece of EQUIPPABLE GEAR.


[]  089. Voxophone 38: ‘We’ve Need of a Shepherd’
_________________________________________________
   As you enter the door leading to the Gun Smith's Shop,  on the table
   directly in front of the door is a VOXOPHONE.


[]  090.  Equippable Gear 16
______________________________
   After killing the handyman, he will drop a new piece of EQUIPPABLE GEAR.


[]  091. Voxophone 39: ‘The Invisible Color’
____________________________________________
   Find the Dollar Bill vending machine in the back right corner of the area.
   Run over to this and continue to follow the wall past it until you find a
   VOXOPHONE on the ground near some boxes against a wall.



===============================================================================
===============================================================================

Chapter 17: The Good Time Club                                          [ACT17]

===============================================================================

[]  092. Kinetoscope 19: ‘Crime Comes to Shanty-Town…’
______________________________________________________
   Once you are inside the club, climb the stairs to the top. Here you’ll find
   a KINETOSCOPE next to a Minuteman’s Armory vending machine.


[]  093. Equippable Gear 17
_____________________________
   After the 'interview' in the large stage area, look around on the upper
   walkway in the direction opposite the bar to find a door that is now
   unlocked. on the desk to the right as you enter you will find the gift box
   containing the GEAR.


[]  094. Kinetoscope 20: ‘The First Lady’
_________________________________________
   After the stage fight, go down to the lower level. From the end of the
   stage that is jutting into the room, look straight ahead to find a short
   hallway with a Veni! Vidi! Vigor! vending machine. To the left of this is a
   KINETOSCOPE.


[]  095. Infusion Upgrade 14
______________________________
   Following the stage room fight, drop down to the lower level and look for
   the Dollar Bill vending machine. To the right of this is a door we can go
   through. Inside you can grab an INFUSION UPGRADE from the bar and a lock
   pick from under one of the tables.


[]  096. Voxophone 40: ‘Changing My Tune’
_________________________________________
   After the stage fight is over, go through the opening in the curtain and
   exit the stage via the door here. On the dresser to the left as you enter
   there is a VOXOPHONE.


[]  097. Voxophone 41: ‘His Design for Cruelty’
_______________________________________________
   In the basement of the Good time Club, you will reach a corridor that
   stretches to the left with a number of cells lining either side. Before
   proceeding in that direction, look on the nearby stool for a VOXOPHONE.


[]  098. Equippable Gear 18
______________________________
   In the basement of the Good Time Club you will find a prison with a number
   of cells. Elizabeth can unlock the door to cell 8 (requires 5 lock picks).
   Inside you will fins a new piece of EQUIPPALE GEAR.


[]  099. Kinetoscope 21: ‘Gun-smith Set Free’
_____________________________________________
   After using the tear in the basement, return back the way you came. When
   you reach the area where we picked up the first Kinetoscope you will notice
   that whilst the Minuteman’s Armory vending machine is still here, the
   KINETOSCOPE has moved from its left hand side to the right hand side. Go
   and grab it for another KINETOSCOPE.



===============================================================================
===============================================================================

Chapter 18: The Plaza of Zeal (Part 2)                                  [ACT18]

===============================================================================

[]  100. Infusion Upgrade 15
______________________________
   This requires completion of another optional task. Grab the code book from
   the basement of the Good Time Club and return to the Plaza of Zeal and
   proceed up the street on the left hand side of the large central building.
   If you hug the left hand wall as you, go you should see an opening at the
   end. Through here is a small wooden docking area overlooking the clouds.
   There is a locked door here that Elizabeth can open (requires 1 lock pick).
   Inside, with the code book in hand, Elizabeth will tell you what to do. Go
   over and interact with the clock on the right hand side of the scrawled
   note. This will open, revealing a hidden safe. Inside you will find an
   INFUSION UPGRADE and a VOXOPHONE.


[]  101. Voxophone 42: ‘A Truer Allegiance’
___________________________________________
   Inside the safe with Infusion Upgrade 15 above.



===============================================================================
===============================================================================

Chapter 19: The Gunsmith Shop                                           [ACT19]

===============================================================================

There are no collectibles in this chapter.



===============================================================================
===============================================================================

Chapter 20: Shantytown                                                  [ACT20]

===============================================================================

[]  102. Infusion Upgrade 16
______________________________
   After getting off the lift, move forward, past the vocal preacher and
   continue onwards until you reach a railing. In the distance, you can see a
   sign reading ‘The Graveyard Shift’. Turn to the left and follow the railing
   until you come across a couple of hostile citizens. When they attack, kill
   them and grab the INFUSION UPGRADE that was sitting on the crate behind
   them.


[]  103. Voxophone 43: ‘Fanning a Flame’
________________________________________
   Go into the basement of the Graveyard Shift Bar. Look on the bench nearby
   for a VOXOPHONE. You should also grab the keys from the barrel behind this
   to unlock another collectible in the next chapter.


[]  104. Equippable Gear 19
______________________________
   As you exit the slum area and work your way towards the Bull Yard, you
   should be able to spy a gift box at the base of a statue on your right.
   Grab this for a new piece of EQUIPPABLE GEAR.


[]  105. Telescope 6
______________________________
   As you enter the Bull Yard,you will see a good number of soldiers in the
   courtyard below. Look up to the left. Hop up to the freight hook here and
   drop down to the upper ledge here. A little further along the railing is a
   TELESCOPE.


[]  106. Voxophone 44: ‘Trapped’
_________________________________
   Before entering the Bull House Impound, take a sky-line back up to the
   upper level on the right (where the RPG tear is) and in a small niche in
   the covered area you will find a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 21: The Bull House Impound                                     [ACT21]

===============================================================================

[]  107. Kinetoscope 22: ‘Fitzroy Spotted!’
___________________________________________
   Once you are inside the police impound, move up and through the open gate
   in the distance. As soon as you are through, ignore the door to the next
   area in front and instead enter the open office. There is a KINETOSCOPE
   in here.


[]  108. Infusion Upgrade 17
______________________________
   After the first fight in the lobby of the Bull House Impound go into the
   door to the left at the top of the stairs. There is a locked door in here
   Elizabeth can unlock (requires 5 lock picks) that contains an UPGRADE
   INFUSION and a gift containing a new piece of EQUIPPABLE GEAR.


[]  109. Equippable Gear 20
______________________________
   In the same room as the above collectible.


[]  110. Voxophone 45: ‘That Goddamn Key’
_________________________________________
   Once you have entered the Bull House Impound, clear the first room of bad
   guys climb the stairs. Continue along the upper level and enter the middle
   door you come across. Duck into the small office on the back left. Inside
   you’ll find a lock pick on the floor as you enter and a VOXOPHONE
   on a desk to the right.


[]  111. Infusion Upgrade 18
______________________________
   This requires us to complete an optional quest to retrieve a key. We can
   grab the key from the basement of the Graveshift Bar in the main Shantytown
   area. Once you have it, return to the Bull House Impound (If you followed
   the above walkthrough, you would have brought it with you). Once you have
   entered the Bull House Impound, clear the first room of bad guys climb the
   stairs. Continue along the upper level and enter the middle door you come
   across. Duck into the small office on the back left. Inside you’ll find a
   VOXOPHONE on a desk to the right. Use the keys on the big, blue chest
   nearby to open it and grab your reward – an INFUSION UPGRADE.


[]  112. Voxophone 46: ‘Terminated’
___________________________________
   From the above Voxophone, loot the rest of the top floor and then head
   back down the stairs to the lower level.  Make your way over to the stairs
   leading down on the far left side of the room. Near the top of these you
   will find an open door. Under a desk in here is another VOXOPHONE.


[]  113. Voxophone 47: ‘Kindling’
_________________________________
   After going through the tear in the basement, once the scene finishes, go
   back up the stairs. At the top you will find a VOXOPHONE on a desk that was
   not previously there.



===============================================================================
===============================================================================

Chapter 22: The Bull Yard                                               [ACT22]

===============================================================================

[]  114. Voxophone 48: ‘That Eternal Shore’
___________________________________________
   When you get back to the main Shantytown area, go down and look in front
   of the Graveyard Shift Bar, you will see that there is a dead Handyman
   here. Under the body you will find a VOXOPHONE.


[]  115. Voxophone 49: ‘Drawing Dead’
_____________________________________
   From the previous Voxophone, go on into the Graveyard Shift Bar. On the
   left hand side of the bar inside is a new VOXOPHONE.



===============================================================================
===============================================================================

Chapter 23: Finkton Proper                                              [ACT23]

===============================================================================

There are no collectibles in this chapter.



===============================================================================
===============================================================================

Chapter 24: On to the Factory                                           [ACT24]

===============================================================================

[]  116. Voxophone 50: ‘All Debts Paid’
_______________________________________
   When you get back to the Plaza of Deal after completing the Shantytown
   area, enter the door leading to the Gun Smith's shop again. On a shelf to
   the left you will find another new VOXOPHONE.



===============================================================================
===============================================================================

Chapter 25: The Factory Courtyard                                       [ACT25]

===============================================================================

[]  117. Telescope 7
______________________________
   After destroying the zeppelin, return to the bridge to find the gate is
   now unlocked. Climb the stairs to the top. Just at the top of the stairs,
   before entering the building use the TELESCOPE here.



===============================================================================
===============================================================================

Chapter 26: The Factory                                                 [ACT26]

===============================================================================

[]  118. Equippable Gear 21
______________________________
   As you enter the first room with an elevator, look for a tipped over cart
   near some bodies, beside this is a gift containing a new piece of
   EQUIPPABLE GEAR.


[]  119. Equippable Gear 22
______________________________
   When the vox turn on you, kill them and then enter the side room to the
   left. As you enter, you’ll find one of each of the three types of vending
   machines: Veni! Vidi! Vigor!, Minuteman’s Armory and Dollar Bill. There is
   a gift hidden on the ground behind the Dollar Bill vending machine
   containing a new piece of EQUIPPABLE GEAR.


[]  120. Voxophone 51: ‘A Child Needs a Protector’
__________________________________________________
   After the Vox soldiers turn on you for the first time. Kill them all. When
   it is clear, look on the chalkboard in the back, right corner of the room
   to find a VOXOPHONE.


[]  121. Equippable Gear 23
______________________________
   After killing the handyman during the clock tower fight, he will drop a new
   piece of EQUIPPABLE GEAR.


[]  122. Telescope 8
______________________________
   Once the clock tower fight is over, go to the far platform and find the
   TELESCOPE on the railing (near the tesla coil tear).


[]  123. Voxophone 52: ‘Apology’
_________________________________
   After the clocktower fight, enter the clocktower itself. Before following
   Elizabeth through the door straight ahead, check out the door to the right
   you will find a VOXOPHONE.


[]  124. Infusion Upgrade 19
______________________________
   After the clocktower fight, enter the clocktower itself. Before following
   Elizabeth through the door straight ahead, check out the door to the left
   to find an INFUSION UPGRADE on a table.



===============================================================================
===============================================================================

Chapter 27: Emporia                                                     [ACT27]

===============================================================================

[]  125. Equippable Gear 24
______________________________
   As soon as you enter Port Prosperity station, Look above the entrance to
   find a tear to bring in a frieght hook. Have Elizabeth phase this in and
   hop up to it. From here look for a nearby platform with a gift box
   containing a new piece of EQUIPPABLE GEAR.


[]  126. Infusion Upgrade 20
______________________________
   As soon as you enter Port Prosperity station, turn left and have Elizabeth
   unlock the gate there (requires 3 lock picks). Inside you will find an
   INFUSION UPGRADE at the end of a hallway in a metal tub.


[]  127. Telescope 9
______________________________
   Before taking the gondola to leave the area, look on the right hand side of
   the gondola station for a TELESCOPE.



===============================================================================
===============================================================================

Chapter 28: Port Prosperity                                             [ACT28]

===============================================================================

[]  128. Voxophone 53: ‘Coming for Comstock’
____________________________________________
   Once you reach the first vending machines in Port Prosperity, continue
   down the hallway to the right of the vending machines. Around three
   quarters of the way up the hallway, look out for a chest on the left with a
   corpse on it. There is a VOXOPHONE on the floor below the chest.


[]  129. Equippable Gear 25
______________________________
   Enter the Salty Oyster (requires 3 lock picks). Inside, check out the right
   side of the room. Beneath one of the tables here is a gift box containing a
   new piece of EQUIPPABLE GEAR.


[]  130. Kinetoscope 23: ‘Lutece’s Brother Arrives in Columbia!’
________________________________________________________________
   Inside the Salty Oyster, go past the Minuteman’s Armory vending machine and
   between the two bathrooms you will find a KINETOSCOPE.


[]  131. Voxophone 54: ‘Whispers Through the wall’
__________________________________________________
   When you enter the large room with the pair of telsa coil tears, clear
   the area. When its safe, look back to where you entered the area. There is
   a ticket office to both the left and the right of the stairs. The office
   on the right contains a safe and a small storeroom near it that contains
   a VOXOPHONE.


[]  132. Voxophone 55: ‘A Window’
_________________________________
   When you reach the turnstile to exit the area, look for a side area beneath
   the overhead walkway. Have Elizabeth unlock the door here leading to the
   Founder’s Bookstore (requires 1 lock pick). As you enter look to the right.
   On a counter beside a teddy bear you will find a VOXOPHONE.


[]  133. Equippable Gear 26
______________________________
   Have Elizabeth unlock the door to the Founder’s Bookstore (requires 1 lock
   pick). Look on the central counter for a gift containing a new piece of
   EQUIPPABLE GEAR.


[]  134. Voxophone 56: ‘Sally’
_________________________________
   Still in the Founder's bookstore, go down the stairs at the back of the
   area. Kill the enemies that follow you down and look in the centre of the
   room for a VOXOPHONE.


[]  135. Infusion Upgrade 21
______________________________
   After grabbing the Voxophone from the basement of the Founder's Bookstore,
   it will start an optional task to investigate the Salty Oyster bar. Head
   back to the Salty Oyster and once inside, go over to the bar on the left.
   Look beneath the cash register for a previously non-existent button here.
   Hit this to open the nearby door.  On a table inside you will find a new
   vigor – Return to Sender, a lock pick kit and an INFUSION UPGRADE.


[]  136. Voxophone 57: ‘One and the Same’
_________________________________________
   In the same room as the previous collectible, in a metal tub on the left of
   the room is a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 29: Downtown Emporia                                            [ACT29]

===============================================================================

[]  137. Equippable Gear 27
______________________________
   After killing the handyman during the first fight in the area, he will drop
   a new piece of EQUIPPABLE GEAR.


[]  138. Voxophone 58: ‘A City Suspended’
_________________________________________
   After the scene with Songbird, you will take an elevator down and it will
   crash. Exit the lift and clear the area. Once the fight is over, use the
   sky-line to access the balcony on the far side of the area from the
   elevator. Get Elizabeth to unlock the door here (requires 3 lock picks).
   Inside you’ll find a VOXOPHONE.


[]  139. Voxophone 59: ‘Beyond Redemption’
__________________________________________
   After killing the snipers, cross the bridge. As soon as you are over, enter
   the open door on the right. Find the stairs leading downstairs. At the
   bottom, kill the Vox soldiers ahead of you. When they are dead, go and
   look where they were sitting. Behind the table on the right you will see a
   carton on a shelf with a VOXOPHONE in it.


[]  140. Equippable Gear 28
______________________________
   In the sniper area cross the bridge and you will see a door to the left,
   this one has a lock on it that Elizabeth can open for you (requires 3 lock
   picks).  Kill the aggressive citizen inside and head upstairs to find a
   gift containing a new piece of EQUIPPABLE GEAR.


[]  141. Equippable Gear 29
______________________________
   When you reach the fight between the Vox and Founders on a street with the
   bridge/walkway above it near the camera store, clear it and look at the
   tears. About halfway between the end of the left side of the bridge and the
   tear for cover on the left hand platform you can find a locked door that
   Elizabeth is able to unlock (requires 3 lock picks). Inside you will find
   a new piece of EQUIPPABLE GEAR on the left counter and a VOXOPHONE on the
   right.


[]  142. Voxophone 60: ‘The True Color of my Skin’
__________________________________________________
   On a counter to the right of the above EQUIPPABLE GEAR is a VOXOPHONE.



[]  143. Voxophone 61: ‘Pen Pal’
_________________________________
   As you reach Z.H. Comstock Victory Square, make your way over to the large
   building at the top of the stairs on the left. Check out the base of the
   statue of the woman directly in front to find a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 30: Memorial Gardens                                            [ACT30]

===============================================================================

[]  144. Telescope 10
______________________________
    As soon as you are past the gate leaving Z.H. Comstock Victory Square,
    look to the left for a TELESCOPE.


[]  145. Equippable Gear 30
______________________________
   After killing the siren for the first time, the two strangers will show up
   to chat. Once they disappear, go up to the tomb at the top of the hill
   behind them. See the pair of torches on either side of the gate? Hit each
   of them with a regular Devil’s Kiss attack and they will light up. After
   which the gate will open. Inside against the back wall you will find a
   gift containing a new piece of EQUIPPABLE GEAR.


-------------------------------------------------------------------------------
Note: It is possible to find the three tears in this area in different orders.
     I have listed the collectibles in order of Lutece Lab --> Bank --> Photo
     Store. This means after exiting the cemetary, go to the right and
     continue to follow the route through the level until you have done a loop
     and end up back at Z.H. Comstock Victory Square.
-------------------------------------------------------------------------------


[]  146. Voxophone 62: ‘Out of Thin Air’
________________________________________
   After dealing with the Siren for the first time in the Memorial Gardens,
   return to the street. When we are back on the street, turn right and
   follow the crumbling ledge here. Once you are back on the street, turn
   around to see an open door to a building floating behind us. Jump over to
   this. Approach the red tear to hear a bout of contemporary music. Also in
   the room you will find a VOXOPHONE.


[]  147. Infusion Upgrade 22
______________________________
   Once you enter the Laboratory Lutece building, go up the stairs. At the
   top enter the open door to a bedroom. On the left side of this room you
   will find an INFUSION UPGRADE on a table.


[]  148. Voxophone 63: ‘A Theory on Our “Death”’
________________________________________________
   In the same room as the above collectible.  On the right side of the
   room, on the floor between the bed and the left hand bedside table you will
   find a VOXOPHONE.


[]  149. Voxophone 64: ‘on the Entropy of Genes’
________________________________________________
   Still inside the Laboratory Lutece building, find the tear on the ground
   floor. Ignore the tear here for a moment and enter the open door to the
   right. Here on a table at the back of the room is a VOXOPHONE.


[]  150. Voxophone 65: ‘Child of Science’
_________________________________________
   once you interact with the tear in the Laboratory Lutece building, it will
   disappear. After it is gone, look on the floor below where it had been as
   it will leave behind a VOXOPHONE.


[]  151. Equippable Gear 31
______________________________
   As you go through the Market District keep an eye out for a green and white
   tent. Behind this you can find another locked door. This one Elizabeth can
   unlock (requires 3 lock picks). Inside, find the back room and there
   is a gift containing a new piece of EQUIPPABLE GEAR in there.


[]  152. Infusion Upgrade 23
______________________________
   Continue through the Market District until a firemen appears. Once you have
   dealt with him turn around and look for a sign saying ‘Wilson Bros. &
   Company’. This building has a door we can unlock (requires 3 lock picks).
   There is an INFUSION UPGRADE inside.


[]  153. Equippable Gear 32
______________________________
   When you reach the bank vault door. Enter the door to the left. Follow
   the path here until you reach a corner. There will be a door in front so
   head on in here. On the ground on the right hand side of the room is a gift
   containing a new piece of EQUIPPABLE GEAR.


[]  154. Infusion Upgrade 24
______________________________
   As you proceed through the Market District, keep your eye out for a shop
   called 'Hudson's'. Go inside. Downstairs you will find a safe we can open.
   In the small side-room near the safe, there is also a code book on a shelf
   that we can grab. Take this to the bank and when you reach the vault, go
   through the left hand door in front of it. Follow the hallway all the way
   until you enter an office at the end. Look on the desk here for a
   another Vox code. With the codebook in hand,  Elizabeth tells you what to
   do, so interact with the type writer. This will unlock a secret room nearby
   that contains an INFUSION UPGRADE, a lock pick bag and a VOXOPHONE.


[]  155. Voxophone 66: ‘The Imagination of God’
________________________________________________
   Inside the safe with the above collectible.


[]  156. Equippable Gear 33
______________________________
   When you reach the back of the vault. Ignore the opening for now and
   continue past it to the dead end. Here you will find a corpse next to a
   twisted metal grill on a door. Behind him you will find a gift containing
   a new piece of EQUIPPABLE GEAR.


[]  157. Voxophone 67: ‘No Longer’
__________________________________
   When you reach the tear in the bank, ignore this for now and enter the room
   to the left.  There is a safe in here Elizabeth can unlock. Behind this is
   a VOXOPHONE.


[]  158. Voxophone 68: ‘A Broken Circle’
________________________________________
   Still in the same area as the previous Voxophone, interact with the tear.
   After the tear disappears, look on the floor below where it had been as it
   will leave behind a VOXOPHONE.


[]  159. Voxophone 69: ‘The Customer is Late’
_____________________________________________
   After exiting the bank, find your way back to the camera store and unlock
   it to find the final tear. Interact with the tear and once it disappears,
   look on the table behind where it had been as it will leave behind a
   VOXOPHONE.



===============================================================================
===============================================================================

Chapter 31: Comstock House                                              [ACT31]

===============================================================================

[]  160. Voxophone 70: ‘A Leash’
_________________________________
   After the first encounter with one of the Boys of Silence, enter the
   elevator. Inside the elevator is another tear and a VOXOPHONE.



===============================================================================
===============================================================================

Chapter 32: The Atrium                                                  [ACT32]

===============================================================================

[]  161. Kinetoscope 24: ‘Sunrise’
__________________________________
   When you run into the second Boy of Silence, enter the door to his left.
   On a pillar near the dead end here is a KINETOSCOPE.


[]  162. Voxophone 71: ‘The Value of Choice’
____________________________________________
   When you run into the second Boy of Silence, enter the door to his right.
   After entering the doorway, enter the door directly to the left beside the
   ‘Where we Weep’ sign. Inside a coffin at the base of a furnace you will
   find another VOXOPHONE.


[]  163. Kinetoscope 25: 'Hummingbird'
______________________________________
   After killing the crow and the founder soldiers climb the stairs. At the
   top go into the hall on the left. There is another tear here.  After it
   vanishes continue down the corridor nearby and at the end you will find a
   KINETOSCOPE.


[]  164. Equippable Gear 34
______________________________
   In the room with the fourth Boy of Silence. You will notice the gift on the
   table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
   work your way between the crates when he is not looking. Grab the gear when
   safe to do so and then continue into the room behind the wall here. Grab
   the VOXOPHONE from the table.


[]  165. Voxophone 72: ‘Debts’
_________________________________
   In the room with the fourth Boy of Silence. You will notice the gift on the
   table behind him that contains a new piece of EQUIPPABLE GEAR. Carefully
   work your way between the crates when he is not looking. Grab the gear when
   safe to do so and then continue into the room behind the wall here. Grab
   the VOXOPHONE from the table.


[]  166. Kinetoscope 26: ‘Battleship Falls’
___________________________________________
   Keep going through the level until you reach a projector room. Climb up and
   through the broken window at the back of the room. Go through the door at
   the left of the room here and look to the right to find the final
   KINETOSCOPE.



===============================================================================
===============================================================================

Chapter 33: Warden’s Office                                             [ACT33]

===============================================================================

[]  167. Voxophone 73: ‘A Last Chance’
______________________________________
   Once you reach the security Centre, ignore the stairs for now and look in
   the back right hand corner of the room to find another projector on a desk.
   Sitting on the desk next to this is a VOXOPHONE.


[]  168. Equippable Gear 35
______________________________
   After entering the Security Centre, find the stairs and look on the desk
   opposite the base of them to find a gift containing another piece of
   EQUIPPABLE GEAR.


[]  169. Voxophone 74: ‘Smothered in the Crib’
______________________________________________
   From the previous Voxophone, go up the stairs. At the top, follow the
   walkway around until you find the Warden’s Office. Inside there is a
   VOXOPHONE.


[]  170. Voxophone 75: ‘Ending It’
__________________________________
   When you enter the elevator again, grab the new VOXOPHONE that is now here.




===============================================================================
===============================================================================

Chapter 34: The Operating Theatre                                       [ACT34]

===============================================================================

[]  171. Voxophone 76: ‘Pavlov’s Bell’
______________________________________
   After rescuing Elizabeth, have her unlock the door directly across from the
   gate where we need to go for the objective. Inside at the top of the stairs
   is a desk with an UPGRADE INFUSION and a VOXOPHONE.


[]  172. Infusion Upgrade 25
______________________________
   On the table next to the above Voxophone.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and picked up all of the infusions along
     the way, at this point you will earn the achievement/trophy ‘Infused
     with Greatness’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
===============================================================================

Chapter 35: The Hand of the Prophet                                     [ACT35]

===============================================================================

[]  173. Voxophone 77: ‘An Ultimatum’
_____________________________________
   Once you have cleared the Comstock Rooftop of enemies, return to the
   building at the end of the bridge and have Elizabeth unlock the door here
   (requires 3 lock picks). Once inside, enter the door to the left to find a
   VOXOPHONE on the floor between 2 desks.


[]  174. Telescope 11
______________________________
   Look to the left of the barge that we hijack in order to get to the
   Prophet's Zeppelin to find the last TELESCOPE.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and have viewed all of the Kinetoscopes
     and looked through each telescope along the way, at this point you will
     earn the achievement/trophy ‘Sightseer’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
===============================================================================

Chapter 36: Hangar Deck                                                 [ACT36]

===============================================================================

[]  175. Voxophone 78: ‘What’s Done is Done’
____________________________________________
   After riding the first sky-line up to the next deck, clear your way to the
   control panel to drop the pods from the next sky-line. At this point don't
   press it just yet. Instead, go down the nearby stairs. At the base you
   will find a locked door that Elizabeth can open (requires 1 lock pick).
   Enter the door. Inside, go through the back of the room via the doors
   either side of the headless patriot. In the next area you will see a table
   with a VOXOPHONE on it next to a flag.


[]  176. Equippable Gear 36
______________________________
   After riding the first sky-line up to the upper deck, head down to the far
   side of the ship from the control console. There is a locked door here.
   Have Elizabeth unlock it (requires 3 lock picks).  Inside, at the very back
   of the room on a desk is a gift containing a piece of EQUIPPABLE GEAR.



===============================================================================
===============================================================================

Chapter 37: Engineering Deck                                            [ACT37]

===============================================================================

[]  177. Equippable Gear 37
______________________________
   After killing the handyman on the Engineering Deck, he will drop a new
   piece of EQUIPPABLE GEAR.


[]  177. Voxophone 79: ‘The Mirror of Sin’
__________________________________________
   Following the scene with Comstock, enter the door behind the fountain.
   Climb the stairs and follow the wooden walkway until you reach another
   short set of stairs. At the top of these, ignore the larger set of stairs
   leading up once more for the moment. On this platform here are two doors
   we can enter. The door on the left is an office area with a desk inside
   with a VOXOPHONE and a hand cannon sitting on it.


[]  178. Voxophone 80: ‘The Prophet is Dying’
_____________________________________________
   Following the scene with Comstock, enter the door behind the fountain.
   Climb the stairs and follow the wooden walkway until you reach another
   short set of stairs. At the top of these, ignore the larger set of stairs
   leading up once more for the moment. On this platform here are two doors
   we can enter. The door on the right is a bedroom and in here on the bed is
   the final VOXOPHONE.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: If you have followed the guide and have acquired all of the Voxophones
     along the way, at this point you will earn the achievement/trophy
     ‘Eavesdropper’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



There are no collectibles in the final two chapters.


Congratulations! If you followed the guide you should now have all of the
collectibles in the game and the associated achievements/trophies. Huzzah!


If you have enjoyed using the guide and are on GameFAQs, why not scroll to the
very top of the page, hit the recommend button and give me a brief bit of
feedback? It is much appreciated!

Alternatively, consider liking my Facebook page:
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visiting the site that I write for (www.consoledomination.com) to check out
some of my other reviews and previews!

Again, I hope you enjoyed the guide and I look forward to see you again in my
next FAQ!





===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------

          __  ____                ____
         /  |/  (_)____________  / / /___ _____  ___  ____  __  _______
        / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
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Contact  Me                                                             [CNTCT]

===============================================================================

If you feel the need to contact me, there are a couple of ways you can go
about doing this. You can reach me at:


Email
______________

sokkus[at]hotmail[dot]com.

Please include "Bioshock Infinite" in the subject line.



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______________

Alternatively, you can check out my facebook page and ask a question and I'll
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===============================================================================

About Me                                                                [INTRD]

===============================================================================

Im 28, Australian and live with my lovely wife. I have been thrice
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
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If you enjoyed using this guide, or it has helped you along and you are on
GameFAQs, Please hit the recommend button at the top of the page!

Please feel free to send me an email with any suggestions or corrections and
check out some of my other guides:


Complete FAQ/Walkthroughs:
__________________________

   > Assassin's Creed III FAQ/Walkthrough
   > Assassin's Creed IV: Black Flag FAQ/Walkthrough
   > Bioshock Infinite FAQ/Walkthrough
   > Call of Duty: Black Ops 2 FAQ/Walkthrough
   > Call of Duty: Modern Warfare 2 FAQ/Walkthrough
   > Call of Duty: World at War FAQ/Walkthrough
   > Dante's Inferno FAQ/Walkthrough
   > Darksiders FAQ/Walkthrough
   > Darksiders 2 FAQ/Walkthrough
   > Dead Space 2 FAQ/Walkthrough
   > Dead Space 3 FAQ/Walkthrough
   > Deadlight FAQ/Walkthrough
   > Dishonored FAQ/Walkthrough
   > Farcry 3 FAQ/Walkthrough
   > Farcry 3: Blood Dragon FAQ/Walkthrough
   > Fable 2 FAQ/Walkthrough
   > Gears of War 2 FAQ/Walkthrough
   > Gears of War: Judgment FAQ/Walkthrough
   > Grand Theft Auto V FAQ/Walkthrough
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   > Halo 4 FAQ/Walkthrough
   > Homefront FAQ/Walkthrough
   > LIMBO FAQ/Walkthrough
   > Mass Effect 2 FAQ/Walkthrough
   > Medal of Honor: Warfighter FAQ/Walkthrough
   > Metro: Last Light FAQ/Walkthrough
   > Resident Evil 5 FAQ/Walkthrough
   > Star Wars: The Force Unleashed FAQ/Walkthrough


DLC content and other guides:
_____________________________

   > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough
   > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough
   > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough
   > Bioshock Infinite Achievements/Trophies Guide
   > Bioshock Infinite Collectibles Guide
   > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough
   > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough
   > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough
   > Dead Space 2: Severed (DLC) FAQ/Walkthrough
   > Dead Space 3: Awakened (DLC) FAQ/Walkthrough
   > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough
   > Halo: Combat Evolved Anniversary Edition Skull Guide
   > Halo 2 Skull Guide
   > Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at:
www.consoledomination.com

Thanks for reading!
Enjoy!




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Donations

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By no means feel obligated to donate just for viewing my guide, but if you are
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Thankyou far all that read this far, if you are interested in donating, my
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===============================================================================

Console Domination

===============================================================================

Console Domination is an Australian videogaming website founded and staffed
by true-blue Aussie gamers united in the love of gaming. The site is all about
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===============================================================================
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SPECIAL THANKS                                                          [THNKS]

===============================================================================


I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Irrational Games for another awesome Bioshock game. Keep them coming!
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.


Contributors:</pre><pre id="faqspan-3">
- Hypnofunk for general spelling and other stuff.
- Joshua Major for pointing out an error in some Voxophone entries in the
 Hall of Heroes.
- Adamjp9 for pointing out a piece of Gear that i missed.
- Justin Bradley & sujeet711 for pointing out to me a piece of gear that I
 overlooked in the Good Time Club.
- Alex McCabe for pointing out a directional error in a location in Emporia.




===============================================================================
===============================================================================

Version History                                                         [VERHI]

===============================================================================

Date submitted: 15/10/2013

Version: 1.25
_____________
Guide currently contains:

   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.

+ Added numbers to each of the collectibles.
+ Added some missing titles to make formatting uniform.
+ Slightly changed formatting
+ fixed up a couple of spelling errors.



===============================================================================
Date submitted: 15/4/2013

Version: 1.20
_____________
Guide currently contains:

   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.

+ Added a note about Season Pass rewards.
+ Added note about change of position of GEAR piece 5 depending on the decision
 made at the Fair.
+ Added a new piece of Gear that I missed in the Good Time Club.
+ Slightly changed formatting
+ fixed up a couple of spelling errors.



===============================================================================
Date submitted: 15/4/2013

Version: 1.15
_____________
Guide currently contains:

   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.

+ Added a note about Season Pass rewards.
+ Added note about change of position of GEAR piece 5 depending on the decision
 made at the Fair.



===============================================================================
Date submitted: 11/4/2013

Version: 1.11
Guide currently contains:
   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.

+ Added an additional piece of EQUIPPABLE GEAR to the Port Prosperity level.



===============================================================================
Date submitted: 10/4/2013

Version: 1.1
Guide currently contains:
   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.

+ Fixed up some errors in the guide for the Voxophones "Comrades of Necessity',
 'Unconditional' and 'A Soldier's Death'.



===============================================================================
Date submitted: 8/4/2013

Version: 1.0
Guide currently contains:
   > Completed guide with all collectibles listed in order of appearance.
   > Rundown of each type of collectible, numbers and related achievements or
     trophies.



===============================================================================
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------------------------------------------------------------------------[LGL01]


                          _                       _
                         | |                     | |
                         | |      ____ ____  ____| |
                         | |     / _  ) _  |/ _  | |
                         | |____( (/ ( ( | ( ( | | |
                         |_______)____)_|| |\_||_|_|
                                     (_____|


-------------------------------------------------------------------------------
===============================================================================
===============================================================================


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