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* Beyond Divinity *
* Charms Guide *
* Platform: PC *
* By: Drexion *
* Version 1.0 *
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Table of Contents
[1] Introduction
[1.1] Disclaimer
[2] The Basics
[2.1] Common questions
[2.2] Possible Affects of Charms
[3] Charms in Detail
[3.1] Naming Convention
[3.2] Colours and Symbols
[3.3] Meaning and Translation
[4] Charm Statistics
[4.1] Sorted by Power
[4.2] Sorted by Affect
[4.3] Approximate Cost
[5] Hints and Tips
[6] Miscellaneous
[6.1] Contact Information
[6.2] Legal Information
[6.2.1] Webmaster Information
[6.2.2] Where this guide may be found
[6.2.3] Beyond Divinity Copyright Information
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* *
* [1] Introduction *
* *
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Thank you for taking the time to read this guide, I hope it may be of use to
you. Its purpose is to offer an explantion of charms in Beyond Divinity; what
they are, how to use them, and how they can affect your characters stats in the
game. This I felt was needed, as in-game there is no way to tell the exact
effect of charms other than actually using them, in a trial and error sort of
manner.
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< [1.1] Disclaimer >
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Whilst I try my best to ensure that everything in this guide is correct, there
is a chance that I may have made mistake(s) somewhere. Feel free to contact me
(see [5.1] Contact Information) pointing this out, and I will correct it and
give you credit.
Secondly, many of the game's aspects were and are changing via patches being
released, which fix bugs and introduce features. Thus something you read here
may have changed with the latest game patch, or may be different in the version
of the game you have installed. I advise you to patch your game to the latest
version, the latest patch will be available from www.larian.com.
Finally, this guide contains no storyline spoilers.
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* *
* [2] The Basics *
* *
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This section will cover the basic info which is needed to know before you start
using your charms.
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< [2.1] Common Questions >
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(i) What is a charm ?
Simply put, a charm is an item which you may "apply" to a piece of equipment,
resulting in a boost (or addition) to the equipment's statistics.
(ii) What do charms look like ? How do I know I have one ?
They have the look of small circular coloured stones, with a hyphenated name
such as "MIN-USTR" or "URU-OOK". They do not have statistics visible to the
user, mouse-over them only reveals their name, and they are not equippable
in any typical equipment slot.
(iii) Ok I see them, but why the wierd names ?
See section [3.1] to [3.3] of this guide for more info on charms' names.
(iv) How do I use them ?
To 'apply' a charm to a piece of equipment, open the inventory window. Left
single click on the equipment you wish to charm, and its charm window will
open. Drag and drop the charm from your inventory to the charm plate window,
and the charm has now been permanently applied to the piece of equipment.
Note that not all items are charmable.
Note: In some versions of the game the charms window will appear directly over
the inventory window, making it disappear behind the inventory window
when you select the charm, making it impossible to apply it. The
solution is simple - after the charm window opens, simply drag it away
from the inventory window, whereafter you can easily drop charms into it.
(v) Can I remove a charm from a piece of equipment which has previously been
charmed ?
No - applying a charm to an item is PERMANENT, there is currently no way of
removing a charm from an item. So if you unequip an item which you previously
charmed, and drop/sell it, the charms which were used on it are gone forever.
Note that this is not as bad as it sounds, charms are not difficult to obtain,
even the most powerful ones.
(vi) So where do I get these charms ?
You can basically either buy them from an NPC, or you may find one (such as in
a dungeon chest or dropped off a slain enemy). The Battlefields usually has one
merchant who has a nice variety of charms for sale. This is usually the
merchant who has the spellcaster targeted equipment. If the specific charm you
are hoping for is not for sale in the Battlefields from that merchant, leave
and immediately return, which will effectively restock the merchant with new
charms. Feel free to leave/return to the battlefields as often as you wish, in
an attempt to get a specific charm you are after stock in the merchants
inventory.
Note though, that some charms will not become available until you reach a
certain level or act. Basically, the further you reach in the game,
the higher level charms become available to you.
(vii) How do I know which pieces of equipment are charmable ?
Look for the "Charm Quality" statistic in an item's stats. Its hard to miss, as
its in a yellowish/orangeish colour by default.
Example, if you see "Charm Quality: 2" in an items stats, then you may place
two charms in it.
(viii) How do I know what effects a specific charm will have when applied ?
You have to apply the charm to the item, and then re-check the item's stats to
see what has changed. Annoying, yes I know - but there is currently no way in
game to determine the effects of a charm other than using it (hence this
guide, see section [4]).
(ix) Why use charms at all ?
This is a good question, as the entire game is beatable/playable without using
a single charm. However, they can make your life a lot easier due to the boosts
to your characters' stats they provide. They also add a whole new dimension to
'balancing' your equipment sets, or assisting in your attempt to have the
"perfect" character.
Small note from the official Beyond Divinity Booklet:
(Note from me:
The game booklet would have been written most likely during or before version
1.0 of the game. Things change with patches, and thus this may not be wholly
accurate anymore. I advise you to patch your game to the latest version,
patches are available from www.larian.com )
[ Charms are small, round stones you may discover or buy. There is a whole
range of different charms, each boosting a certain statistic. For these charms
to have an effect on a character, you will have to find weapons that can be
charmed: inspect the details of a weapon and look for "Charm quality". Charm
quality indicates how many charms you may place in the weapon. To apply a charm
to a weapon, open the inventory window and single left click on the readied
weapon. A charm plate will pop up with a number of slots. Drag the charm into
one of the free slots and the charm will be permanently attached to the
weapon. ]
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< [2.2] Possible Affects of Charms >
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There are 10 different possible statistics a charm may enhance or add to a
piece of equipment. If the item did not have the statistic beforehand, it will
be added to the affects list. If the item did have the affect beforehand, it
will increase the affect's boost.
As an example, if I have an item say,
A Necklace: Armor 1, Strength 1.
Placing a charm on the necklace with a +1 Strength boost will result in
A Necklace: Armor 1, Strength 2.
Then placing a charm on the same necklace with a +1 Constitution boost will
result in
A Necklace: Armor 1, Strength 2, Constitution 1.
The following are the statistics charms may add to an item.
[Stat]: [Default Game Note]
(1) Strength: Strength determines how much you can carry, the damage you do
with strength based weapons and which items you can equip.
(2) Agility: Agility affects your accuracy, evasion and gives damage boost
for agility based weapons.
(3) Constitution: Constitution determines how much vitality you have.
(4) Intelligence: Affects your magical points and adds damage to spiritual
based weapons.
(5) Survival: Affects your luck, initiative, accuracy and regeneration.
(6) Vitality: Determines how much damage you can take.
(7) Magic Points: Determines how many spells you can cast
(8) Regeneration: Increases the rate at which you regain your vitality and
magic points.
(9) Evasion: Determines your ability to evade attack.
(10) Durability (no game note).
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* *
* [3] Charms in Detail *
* *
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This section will give more in depth detail on charms, their names, colours,
and a basic translation guide to them.
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< [3.1] Naming Convention >
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The names of charms are not random, as you might think. They actually follow
a simple prefix / suffix naming convention, popularised by the mainstream game
Diablo II.
What is a prefix / suffix you may ask ?
Lets say there is a basic item type which is a " Sword ".
Obtaining the item say, " Damned Sword of Omen ", would be the original
'Sword' but with prefix 'Damned' and suffix 'of Omen'. The prefix/suffix would
have their own modifiers, say example bonus damage, which would result in the
final item's statistics.
Charms in Beyond Divinity will have a prefix of one of the following five.
(1) URU
(2) SER
(3) MIN
(4) PAG
(5) YIT
And they will have a suffix of one of the following ten.
(1) YDRA
(2) JOPH
(3) VORR
(4) KOOR
(5) ZAND
(6) UMN
(7) ICERI
(8) OOK
(9) USTR
(10) ISOS
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< [3.2] Colours and Symbols >
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Every charm has a different symbol etched unto it depending on the type of
charm it is. They have no actual effect on gameplay, other than simply being
a symbol for a specific type of charm. Since you will know the name of the
charm anyway, its symbol use is just cosmetic.
The colour of the charm depends on its prefix, each with a different colour.
The following are the 5 different colours charms may possibly take.
(1) URU : Green
(2) SER : Blue
(3) MIN : Red
(4) PAG : Silver
(5) YIT : Gold
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< [3.3] Meaning and Translation >
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Well what does all this mean ?
Well simply put, the prefix of the charm determines the power of the modifier,
and the suffix determines what stat gets modified. Let's take a closer look.
Prefix Meaning:
(1) URU - Weak
(2) SER - Small
(3) MIN - Medium
(4) PAG - Large
(5) YIT - Very Large
Suffix Meaning:
(1) YDRA - Strength boost
(2) JOPH - Agility boost
(3) VORR - Constitution boost
(4) KOOR - Intelligence boost
(5) ZAND - Survival boost
(6) UMN - Vitality boost
(7) ICERI - Magic Points boost
(8) OOK - Regeneration boost
(9) USTR - Evasion boost
(10) ISOS - Durability boost
So for example, a SER-ICERI charm would be: Small Magic Points boost, and a
MIN-VORR charm would be: Medium Constitution boost.
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* *
* [4] Charms Statistics *
* *
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This section displays the affects of every charm in the game.
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< [4.1] Sorted by Power >
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The following is a list of every single charm's affects, sorted by their
relative power.
Charm Power Item Affect
URU-YDRA Weak Strength boost: +1
URU-JOPH Weak Agility boost: +1
URU-VORR Weak Constitution boost: +1
URU-KOOR Weak Intelligence boost: +1
URU-ZAND Weak Survival boost: +1
URU-UMN Weak Vitality boost: +20
URU-ICERI Weak Magic Points boost: +20
URU-OOK Weak Regeneration boost: +1
URU-USTR Weak Evasion boost: +1
URU-ISOS Weak Durability boost: +5
SER-YDRA Small Strength boost: +2
SER-JOPH Small Agility boost: +2
SER-VORR Small Constitution boost: +2
SER-KOOR Small Intelligence boost: +2
SER-ZAND Small Survival boost: +2
SER-UMN Small Vitality boost: +40
SER-ICERI Small Magic Points boost: +40
SER-OOK Small Regeneration boost: +2
SER-USTR Small Evasion boost: +2
SER-ISOS Small Durability boost: +10
MIN-YDRA Medium Strength boost: +3
MIN-JOPH Medium Agility boost: +3
MIN-VORR Medium Constitution boost: +3
MIN-KOOR Medium Intelligence boost: +3
MIN-ZAND Medium Survival boost: +3
MIN-UMN Medium Vitality boost: +60
MIN-ICERI Medium Magic Points boost: +60
MIN-OOK Medium Regeneration boost: +3
MIN-USTR Medium Evasion boost: +3
MIN-ISOS Medium Durability boost: +15
PAG-YDRA Large Strength boost: +4
PAG-JOPH Large Agility boost: +4
PAG-VORR Large Constitution boost: +4
PAG-KOOR Large Intelligence boost: +4
PAG-ZAND Large Survival boost: +4
PAG-UMN Large Vitality boost: +80
PAG-ICERI Large Magic Points boost: +80
PAG-OOK Large Regeneration boost: +4
PAG-USTR Large Evasion boost: +4
PAG-ISOS Large Durability boost: +20
YIT-YDRA V Large Strength boost: +5
YIT-JOPH V Large Agility boost: +5
YIT-VORR V Large Constitution boost: +5
YIT-KOOR V Large Intelligence boost: +5
YIT-ZAND V Large Survival boost: +5
YIT-UMN V Large Vitality boost: +100
YIT-ICERI V Large Magic Points boost: +100
YIT-OOK V Large Regeneration boost: +5
YIT-USTR V Large Evasion boost: +5
YIT-ISOS V Large Durability boost: +25
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< [4.2] Sorted by Affect >
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This table is sorted by affect, which may be useful if one of your characters
is in dire need of a boost to a specific statistic.
Charm Power Item Affect
URU-YDRA Weak Strength boost: +1
SER-YDRA Small Strength boost: +2
MIN-YDRA Medium Strength boost: +3
PAG-YDRA Large Strength boost: +4
YIT-YDRA V Large Strength boost: +5
URU-JOPH Weak Agility boost: +1
SER-JOPH Small Agility boost: +2
MIN-JOPH Medium Agility boost: +3
PAG-JOPH Large Agility boost: +4
YIT-JOPH V Large Agility boost: +5
URU-VORR Weak Constitution boost: +1
SER-VORR Small Constitution boost: +2
MIN-VORR Medium Constitution boost: +3
PAG-VORR Large Constitution boost: +4
YIT-VORR V Large Constitution boost: +5
URU-KOOR Weak Intelligence boost: +1
SER-KOOR Small Intelligence boost: +2
MIN-KOOR Medium Intelligence boost: +3
PAG-KOOR Large Intelligence boost: +4
YIT-KOOR V Large Intelligence boost: +5
URU-ZAND Weak Survival boost: +1
SER-ZAND Small Survival boost: +2
MIN-ZAND Medium Survival boost: +3
PAG-ZAND Large Survival boost: +4
YIT-ZAND V Large Survival boost: +5
URU-UMN Weak Vitality boost: +20
SER-UMN Small Vitality boost: +40
MIN-UMN Medium Vitality boost: +60
PAG-UMN Large Vitality boost: +80
YIT-UMN V Large Vitality boost: +100
URU-ICERI Weak Magic Points boost: +20
SER-ICERI Small Magic Points boost: +40
MIN-ICERI Medium Magic Points boost: +60
PAG-ICERI Large Magic Points boost: +80
YIT-ICERI V Large Magic Points boost: +100
URU-OOK Weak Regeneration boost: +1
SER-OOK Small Regeneration boost: +2
MIN-OOK Medium Regeneration boost: +3
PAG-OOK Large Regeneration boost: +4
YIT-OOK V Large Regeneration boost: +5
URU-USTR Weak Evasion boost: +1
SER-USTR Small Evasion boost: +2
MIN-USTR Medium Evasion boost: +3
PAG-USTR Large Evasion boost: +4
YIT-USTR V Large Evasion boost: +5
URU-ISOS Weak Durability boost: +5
SER-ISOS Small Durability boost: +10
MIN-ISOS Medium Durability boost: +15
PAG-ISOS Large Durability boost: +20
YIT-ISOS V Large Durability boost: +25
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< [4.3] Approximate Cost >
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'Approximate' because the cost of many items, including charms vary
depending where in the game you have reached, amongst other factors. This is a
rough ESTIMATE as to the price you would have to pay for a type of charm from
a merchant.
Use expensive charms with caution, as placing 150,000 gold of charms in a
piece of equipment you are only going to use for a short time may not be worth
it at all, even if gold is not a problem to amass for you.
+-----------+--------------------+
| Charm | Approximate Cost |
+-----------+--------------------+
| URU-* | 1,000 gold |
+-----------+--------------------+
| SER-* | 5,000 gold |
+-----------+--------------------+
| MIN-* | 10,000 gold |
+-----------+--------------------+
| PAG-* | 20,000 gold |
+-----------+--------------------+
| YIT-* | 50,000 gold |
+-----------+--------------------+
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* [5] Hints and Tips *
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Basic hints and tips regarding charms. If you would like one added, feel free
to email me.
= Obtaining charms by resetting BF merchants.
- While it is possible to obtain charms off creatures in dungeons, or find
them in chests etc, obtaining one you want happens rarely. There is usually
one merchant in the BF who will sell charms - simply leave the BF and
immediately re-enter to reset the merchant, and hopefully the charm(s)
you are after will pop on the merchant. If not, repeat doing so until the
charm you are after pops. By the middle of Act2 you should be able to get
any charm you want using this method, as by that time the BF merchant will
start popping YIT charms.
(note: there are players who think this is a lame way of obtaining charms,
or any item basically, and that the devs didn't intend it for use in such
a manner)
= Selling expensive charms to poor merchants.
- It may happen you want to sell an expensive charm to a merchant who does
not have enough gold to afford it, thus making you lose gold. This can
happen early in the game. To get around this, trade the charm for items
on the merchant, example if its a 50,000 charm, drag all the merchant's
gold, + his most expensive items into the trade window until its 50,000
approx for a fair trade. Then sell the items to another merchant (such as
in the BF, or if its the BF just leave/re-enter and sell the items).
= Waiting for YIT charms for 'one of a kind' items may be a good idea.
- Closing in on the middle of the game it may happen that you luckily
obtain an extremely powerful/awesome/kickass etc. item which you will be
almost sure that you will be using for quite some time. You may be
tempted to charm it right away (if its charmable) with your current
charms like PAGs, but may regret this later on when gold is not a problem,
and you wish you had used a YIT instead. Remember charming is permanent.
Depending on how you play this will be natural (from middle of Act2
onwards I used YITs and YITs alone)
= Prioritize properly, over dependency on charms is not good.
- A good example of this is weaponry for your meleer character(s). While
its nice to have a weapon that has charm quality 3 or 4, the main point
is to deal damage, and whilst your charms may assist this, it may come
to a point where you choose a much weaker but charmable weapon over a
weapon which does awesome damage but is not charmable. This may be ok
early on, but as the enemies gets tougher you may regret it. Charms are
meant to enhance your equipment, NOT replace it. Choosing a 80 damage
weapon with charm quality 2, over a 200 damage weapon with no charm
quality is not a good idea for your meleer(s).
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* [6] Miscellaneous *
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This section has miscellaneous information not directly related gameplay.
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< [6.1] Contact Information >
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To contact me, send me an email to
drexion_99 [at] yahoo [dot] com
Replace [at] with @ and [dot] with a period.
Feel free to send me corrections, hints (CHARM RELATED), or anything you may
think is relevant to this guide, or may help others. If I include it, I will
credit you.
When e-mailing me, include the name of the game, or an abbreviation of the name
in the subject.
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< [6.2] Legal Information >
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[6.2.1] Webmaster Information
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No websites, except the ones listed below, will be allowed to host this guide
under any circumstances, so please don't bother to e-mail asking for
permission, as it will not be granted.
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[6.2.2] Where this guide may be found
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GameFAQs:
http://www.gamefaqs.com/
If there is a website other than this hosting this guide, they are hosting
it illegally. Please send me an e-mail so I may deal with them. Thank you.
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[6.2.3] Beyond Divinity Copyright Information
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Beyond Divinity copyright (c) 2004 Larian Studios. Larian Studios, the Larian
Studios logo and Beyond Divinity are either registered trademarks, or
trademarks of Larian Studios in the US and/or other countries.
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This document is copyright by US and Canadian copyright laws. This guide is for
personal use only. This guide may not be reprinted or reproduced, in part or in
whole, in any form, including, but not limited to, electronic transmission and
magazine publication, unless prior consent is given by the author. This guide
may not be sold to anybody, commercial or otherwise. Referencing or altering
of this guide is expressly forbidden.
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End of Beyond Divinity Charms Guide.
Copyright 2004. All rights reserved.
The author of this FAQ is in no way affiliated with Larian Studios, or any
member of the Beyond Divinity development team.