...GÖCKArt
@@W@@W@@@W@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@WW@@@WW@@MW
@@@@W@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@W@MWM@
WWWWWMMMW                                                             ZMMM@WWMW
WBW@MMa                                                                 :MMMW@W
WWWMM                                                                     MMWBW
W@WMB      SMZ         @MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM        MMMMM8      rM@W@
W@WM      MMMMM8       SMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM      MMMMMMM      MW@@
WWWM      MMWWMMM      XMMWW@@WW@WWWW@WWWWWM8 M@W@WWW@MMM     MWWWW@M.     MWWW
@W@M      MM@WW@MMW     MM@@WW@W@@@@W@@@MMMM7 MMWW@@@WW@M2    MMM@@WM      M@W@
MMMM      8M@@@@@MMM     MM@@@@W@WW@W@@WM78M   MWWWWWWWWMM    MMM@@WM      MWW@
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@W@M        :   MM@W@@@MM    MMMMB M@@M         SMWMM        M@WM@  M      MWW@
WWMM        M   WM@@@@@MB    MMMM: MM@M         2MW@MM      MM@MMM  M      MWWW
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@W@M       MMMMM 8MW@W@M0    MX :   BMM         2MWWWM      M@@M           MWWW
@W@M       MMM0 M M@@WWM0    M      SMM         ZMW@@M      MMMM           MW@W
WW@M     7MMMMM M MM@MMMW    M      XMM         ZMWW@M                     MWWW
W@@M      MWM      M@M0ZM    MM     MMM         ZMWWWM      MMMM           MWWW
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@W@M     .MMM8     M@M, i    MM     MWM         aMW@WM      MWMM           MWWW
WW@M     ;MMMM    MM@M;      MM     MBM         ZM@WWM      MMMM           MWBW
@@@M              MMWMi      MM    ,MMM         8MWW@M      M  M           MWWW
W@@M     SMMMM    MMWMi      aB     MMM         MMM@@M      M  M           MW@W
@@MM     ,MMMM    MMMM:              M,           MM@M      M  M           MWW@
@WMM     :MMM      MMM2             rM            MMMM         M           M@W@
@WMM     2MMM                       XM                         M           MW@@
@WMM        M      MMMX             BM            MMMM        rM           MWWW
WWMM       2M      MMMi                           MMM          ;           MW@@
WWMM        :        MX             @M            MMM          M           MWW@
W@@M       2M        Ma             XM            @MM         ;M           MWWW
WWMM       7M        MZ                            SM         7M           MWWW
WW@M       0M        MB                            WM                      MWW@
WWMM                                               MM         2M           M@WW
@WMM                 M8                                       .M           MWWW
W@MM                 MS                                       :M           M@@W
WWMM                 MZ                                       SM           MWW@
W@MM                 2:                                        M           MWWW
WWMM                                                                       M@WW
WWMM                                                                       M@WW
@WMM                                                                       MWWW
@WMM     7MMMMMX MMMMM MMM  MMM MMMMM  WMMM MMMMMMWMM2 BMM     MMMi        MW@W
@WMM     rMM.MMM MMMiM MMMM MMM MMMXW ,MMMM0  MMM  MMM MMM    MM@MM        M@WW
W@MM     :MM.,MM MMM @ MMSMMMMM MM8:. MMB MM  MMM  MMMMMMM   WMM MMM       M@W@
@WMM     ZMMMMMM MMMMM MMM WMMM MMMMMMMMZ0MMM MMM  MM8 MMM  @MMMBMMMM      M@W@
WWMM                                                                       M@WW
@@MM        :MMMMMMMM MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM MMMMMM          MWWW
@WMM       MMMMMMMMMM MMMMW@MMMMMM MW@MMMMMMMM MWWMMMMMMMM MMMMMM          M@@@
W@MM      MMMMMM   aM MMMMMMMMMMMM MMMMWM      MMMMMM      MWWMMM          M@WW
MMMM      MMMMMM@Z:      MMMMMM    MMMMMMi;7XZ MMMMMM rr0  MW@MMM          MWWW
@WMM      SMMMMMMMMMMM   MW@MMM    W@MMMMMMMMM MMW@MMMMMM  MW@MMM          M@WW
@WMM         ZMMMMMMMM7  MMW@MM    MMW@MMMMMMM MMMMMMMMMM  MWWMMM          MWWW
@WMM       M.    MMMMMS  MW@MMM    MW@MMM      MMWWMM      MMWWMMMMMMi     MW@W
@WMM      MMMMMMMMMMMM   MMMMMM    MMW@MMMMMMM MMWWMMMMMMM MMMMMMMMMM:     MW@W
@@MM     aMMMMMMMMMMW    MMMMMM    MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMM;     MMW@
W@MM                                                                       MWWW
W@@M            XMMMMMMMB   ,MMMMMMMa    7MMMMMMMMMMMMM     MMMMMMMMM      M@W@
W@MM         MMMMMMMMMMMMMM rMMMMMMMW   iMMMMMMMMMMMMMMM   MMMMMMMMM       MWW@
@WMM       SMMMW@@MMMMMMMMM :M@@@@@M2  :MMWW@@MMMM@WW@MM: MMWWWWMMM        MW@@
@WMM       MM@W@@MM2ZBMMMM  iMWWW@@MX  MMW@WMMM  MM@WBWMM MM@@@MMM         MWWW
@@MM      WM@WWWWWZ         ;M@@WW@M  MM@@@MMM    MMM@@MMMMWWWMMM          MWWW
W@MM      BMMW@WWMMMMMM0    ;MW@@WWM MMWWW@MM      MMMWWWW@@WMMM           MWWW
WWMM       MMMMW@@@@MMMMMMM  M@@@@@MMM@@WW@M        MM@@W@W@MMM            MW@W
@WMM        ZMMMMMMM@W@@WMMW MWW@WWMMM@@WW@Mr        MMWWWWWM@             MWWW
WWMM            X0@MMWW@@WMM M@WM@@M MMMW@WMMM       WMW@W@@M:             MWWW
WWMM       7M0      MW@W@@@M M@@@WWM  MM@@WWMMM      MMWWWWWM;             MWW@
@WMM       MMMMMMMMMMWW@WMMM MWWWW@M7  MM@WW@MMM     MMWWW@WMi             MWWW
WWMM      MM@@W@MMMM@@@MMMM  M@WW@WMS   MM@WWW@MM    MMWWW@WM;             MWWW
@@MM     iMMMMMMMMMMMMMMM:  aMMMMMMM@    MMMMMMMMM2  MMMMMMMMS             MW@W
WW@M         .2WMMMM@S      iWaa22207     8a22222BM: a82S222Wi             MWWW
WWWM                                                                       MWWW
WWWMM                                                                     MMWWB
@WW@MM                                                                   MMWWWW
WWWW@MMMi                                                              MMM@@W@W
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


_______________________________________________________________________________
_______________________________________________________________________________

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                          Beneath a Steel Sky  FAQ

                              - Version 1.32 -



                                    PC

                           Walkthrough and FAQ

                         last update on 08-20-08

                           written by ... selmiak



           Also available in html and colorful with lots of images
                             on my homepage:

http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=beneath-a-steel-sky

                        or on amazon for your kindle

                   > http://www.amazon.com/dp/B00G9FBOUU <


                   please check out my youtube channel with
                    longplays for all kinds of great retro
               point and click adventures you never heard about

         > https://www.youtube.com/channel/UCCmiCjWAZkoxFy8oD4r1ggA <


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_______________________________________________________________________________
_______________________________________________________________________________
 | i |    CONTENT
 *___*


   i        Content
   ii       legal Stuff
   iii      Preface
   iv       Controls
   v        Characters
   vi       Walkthrough
   vii      Itemlist
   viii     LINC Space
   ix       FAQs
   x        LINC codes
   xi       Trivia
   xii      Versions
   xiii     Thanks    for all the fish


_______________________________________________________________________________
_______________________________________________________________________________
 | ii |  Legal Stuff
 *____*


This FAQ is written by me, selmiak,  just for the purpose to help you,  so that
you are allowed to look at it, download it or print it.
The only websites allowed to host this FAQ are:

       www.selmiak.de.vu
       www.gamefaqs.com
       www.neoseeker.com
       www.dlh.net             or just dlh.net, without the www.
       www.supercheats.com

If you want to host or  publish this  guide you need my permission.  I'm a nice
guy (most of the time, not always, and not in this FAQ...) and will most of the
times say yes, but hosting my guide without asking me  is stealing my work, and
you commit a crime.
Same is for claiming this guide as your work, altering its content,  selling it
without my permission and what  else you can  think of to  profit from my work.

If you find Typos  or other constructive  criticism,  different pathes or other
stuff that should be in this guide drop me a line at:

 !!! please make sure that you have the name of the game in the subject !!!



--->    faqs [at] gmx [dot] de



If it's not obvious, the [at] is for @ and the [dot] replaces .

I replaced these  symbols because of  robots scanning the web for  email-adres-
ses and spamming my account.
Hell, how do they know my dick is smaller  than these  dicks in internet porno-
graphy... I don't need you enlargements!

If you think one (or more) of my statements posted in this guide make you sick,
embarresed or are against your nature, please mail me at:

      [email protected]

So, that's enough to my position of right, that means:
you have no right! :P



_______________________________________________________________________________
_______________________________________________________________________________
  | iii |    Preface
  *_____*


After sucessfully translating  my Flight of the Amazon Queen FAQ from german to
English I decided to translate my oldest PC only FAQ also into english language
and present  it to a broader  audience.  It's been on gamefaqs  for over a year
now, so it's about damned time. I hope  I get to translate all my jokes I threw
in in  my first  german version,  so if  something looks  rally strange,  don't
worry, this is just a german joke  I tried to  translate word by word  and that
didn't work out to be funny in english  or it's just a normal typo or you  just
don't have the required sense of humor, that is needed.
Whatever it is, like I said, don't worry, and Enjoy the game.
Be Vigilant.

 selmiak July '05


_______________________________________________________________________________
_______________________________________________________________________________
  |  iv  |     CONTROLS
  *______*


     ____________________________

          1. Gamescreen

          2. Inventory

          3. Menu
     ____________________________



____________________________

    1. Gamescreen
____________________________

The first  Chapter of  the CONTROLS  Section is  all about  what happens in the
gamescreen and what happenes if you do something. After all you don't have that
many choices of what to do.  To be precice,  you only have three options.  Here
are all three options.


 1st Action

   Touch an Object with the Cursor:

       ->    Show what it is.


 2nd Action

   Click with the right Mousebutton:

        ->   use and/or pick up

             Foster decides himself what he will do with the object.


 3rd Action

   Click with the left Mousebutton:

        ->   Look at


That all you can do with the combination of Mouse and brain.
_______________________________________________________________________________
===============================================================================

____________________________

         2. Inventory
____________________________



You can access your  Inventory by  dragging the  Mouse to the  upper end of the
screen.
The Inventory  window rolls down.  You just have to watch  this and then choose
the  Item you  would  like  to use.  You do  this  as  described  in iv-1 (1-3)
Controls  in Gamescreen.  The only  difference here is,  that you must keep the
left Mousebutton  pressed to  read what  the object is.  When you  release  the
button the words explaining the object disappear.




_______________________________________________________________________________
===============================================================================


____________________________

          3. Menue
____________________________


 You access the Menue by pressing F5.

  There are a lot of buttons offering you to push around on them.
  What happens when you push a specific button is explained here.


- Load Game

   here your Options are:

    - load a saved game

        Here you can

      - cancel

      - load a saved game

- save game

   here your Optionens are:

    - save a game with a filename of up to 27 characters.

      All  in all  you can  save up  to  999 Savegames in the  ScummVM version
      thanks to MBB for this info!

    - cancel and get back up one level in the menu.

- end the game

  - yes

  - No

- start a new game

  - yes

  - No

- FX

  - sounds on  (bright)

  - sounds off (not bright)


- Talkie and text

  - Text and talkie.

  - Text only.

  - Talkie only.

- Music Volume

    You can't turn off  the music completely,  but you can turn it quieter and
    louder.

- gamespeed

    If Foster is walking too slow for you, you put that switch to the very top
    and after this he will definetaly not be to slow for you anymore.
    Some riddles  in this game are  structured in a way,  that you  need to do
    something  fast,  while something  else is happening.  In this case you'll
    have to set the gamespeed to veeeeeeeeeeery veeeeeeeeeeeeeeery slow. Don't
    panic, and don't forget your towel, I will explain this in the Walkthrough
    when needed.

- back to the game

    That's a good thing to ask, eeeehrm,  I mean that's a good thing, that you
    found that button, use this button to get back to the game.




_______________________________________________________________________________
_______________________________________________________________________________
  |  v  |    CHARACTERS
  *_____*


                       __________________________

                            1. Robert Foster
                            2. Joey
                            3. Lamb
                            4. Hobbins
                            5. Stephen Reich
                            6. Anita
                            7. Dr. Burke
                            8. Miss Piermont
                            9. LINC
                       ___________________________



                           ********************
                           *  IMPORTANT NOTE  *
                           ********************

Just read  the  Character  descriptions if  you  want that  the whole  game has
nothing new to offer for you,  or if you already made huge progress in the game
or already finished it.
In the following section of this FAQ there are lots of Spoilers, that will tell
you parts of the plot of the story,and a lot of gamers are really pissed if you
tell them what is going to happen in the game.
So, by this you have been warned,  continue reading in this section on your own
risk.

                           ********************
                           *  IMPORTANT NOTE  *
                           ********************



    1. Robert Foster
  _______________________

Robert Foster  comes from the Gap,  a wilderness  out of  the huge metropolitan
town, called Union City,  in this near future.  His parents  died in a helicop-
tercrash.  A tribe  of wild,  uncivilized  (whatever  that  means)  people have
raised him.
The thing is, his name actually isn't Robert Foster, and that's the reason he's
kidnapped out  of the Gap and taken to town.  So what else  should happen, than
the helicopter crashing again and  Foster surviving again. At once the security
man Stephen  Reich is after him,  but he will be  history more  soon than late.


    2. Joey
  ______________

Joey is a robot, build by Foster.  He's kinda C3-PO for  Anakin Skywalker. Just
that it's Joey and  Foster.  At the beginning of  the game Joey  is damaged and
Foster just carries Joey's main circuit board around.
But if Foster manages to stick the  Circuit board into  another soulless robot,
Joey can take over this guy and talk stupid to Foster. Very funny sometimes. At
the end Joey mutates to a jerk and is called Ken then.


    3. Hobbins
  _______________

Howard Hobbins  works in the  repair shop  in the  recycling plant.  Foster can
steal his sandwich. hehe.
Hobbins will be punished very hard later because of the things YOU did.
Well, in the end it turns out that he will get a good job.
He looks  kind of  Irish to me,  but that  could  also be,  that in  the Talkie
version all english speakers with strong accent do the voicing, even though the
game is set in a futuristic Australia, and this makes me thinks so. Well, he
looks like an Irishman, and I say he is,  but I have no proove on this. Hell, I
would ask him if I could.  And I would eat all his sandwiches all the time if I
could.


    4. Lamb
  _____________

Lamb  is a  controller  in  the Pipefactory,  in which  also  Anita is working.
He's an asshole   but he's very usefull for your aims.  It's very nice when you
can downgrade him to a D-LINC.
He loves his cat and  shows her Videos titled Pussys on Parade.  Does this make
him a pervert. I think not, but he sure is pervert.



    5. Stephen Reich
  ___________________

Stephen Reich is a Safetyman.  First he's after you,  then he's gone very fast!
He has  a LINC Status of 5  and lives in Belle Vue Gardens 2291.  You will make
your way through half of the game with his ID Card.  He also has a pair of cool
sunglasses!



    6. Anita
  ______________

Anita is a  beautiful girl that works in Lamb's  pipesfactory. The sad thing is
she gets displaced to the Reactor  and was a D-LINC before.  She has no future.
Anita is a hacker and she's on your side. She wants to help you to destroy LINC
and hosts  a virus for you in the Cyberspace of LINC.  Now you only have to get
it. But that is harder than you think it could be. Or something like that.



    7. Dr. Burke
  ________________

In then middle area of the big town  is Dr. Buke's practice. It seems like he's
addicted to the narcotic  that he's sniffing all the time. It should be for his
patients, but he uses it for himself.
Dr. Burke is specialized  in plastic surgery.  He can implant you a Schriemann-
Port and he can also change and manipulate your fingerprints.
You can also talk to his patient with the opened stomach. heheheh!



    8. Miss Piermont
  ________________________

Miss Danielle  Piermont is a  nice old lady,  that  always  walks her dog.  She
has got some very god connections and  can introduce  you into the  club in the
lowest area.  But before that you have to torture her dog. Only a bit ;)


    9.LINC
  _________________

So here is the big Spoiler, the socalled Plotkiller,  so don't read on when you
want to find out by yourself!
LINC is a virtual Programm,  written and created by your father.  He spend more
time  with LINC  than with you  and your mother.  Then LINC took  control  over
your (Fosters)  father  and  cLINCed  directly into  his brain.  LINC controlls
everything in  Union City,  LINC wants you as  a replacement  for your  father,
because he  is too  old.  If you take the  job or you  delegate it  to  someone
else just  standing nearby  is your  own choice.  But be  fast and  think about
where you come from.


_______________________________________________________________________________
_______________________________________________________________________________
  |  vi  |    WALKTHROUGH
  *______*


                 _________________________

                        Introduction
                 _________________________


The Voodopriest  is standing  at the  fireside,  he's your stepfather  and he's
babbling to you. Your selfmade robot sees, that something is comming at you.
Helicopters appear and they land,  armed soldiers come near you  and explain to
you that they are seacrching for someone.
You remember, that your mother died at a  helicoptercrash and you got raised by
a tribe in the gap. They gave you the name Robert Foster.
The soldiers do a  DNA Test on you  and find out  that you are the one they are
looking for.
So they do the only thing logical, they extinct the tribe that rasied you, your
family,  and kidnap you from the gap  and stuff you in a  helicopter (again) to
take you to the ciy.
Of course the helicopter crashes (again) and you survive (again...).
Hunted by the security of a mysterious  Mr. Reich you find yourself in front of
a picturesque junk press.



After this nice introduction  I do not want to keep you on tenderhooks anymore,
so here is what you have been waiting for, the long awaitet Walkthrough:

                    /\/\/\/\/\/\/\/\/\/\/\/\/\/\
                        ____________________

                            Walkthrough
                        ____________________

                    \/\/\/\/\/\/\/\/\/\/\/\/\/\/



Recycling Plant
_____________________

Here is the place you run, as the cop is after you.
Go left to the stairs,  but don't  go down,  as you will be  shot when you step
down the stairs.

So you  better  search for  the crowbar,  because the  door is  locked  and the
crowbar might be useful here.

Well, the crowbar is not easy to find,  that's kind of the first riddle in this
adventure. Drag the mouse on the upper border of the stairs, the game shows you
the word stairs, now move the mouse  to the left end of the stairs and a little
bit up. Perhaps you  need to go a little bit to the left.  Now it shows rung so
you click with the right button and get the crowbar.
Use the crowbar on the door on the left.

The guard hears the noise and comes to check out, where the sound came from!

With a little bit of luck you survive  this unpleasant situation. Now enter the
recycling Plant again.
Go down the stairs and enter the door to the right.

Look at the trash there.  One of the robots seems to  not have a circuit board,
so smash in Joeys Circuits, and Joey will come to life. Now talk to Joey, who's
trapped in a cleaning robot by now.

Go one more room to  the right and talk to Hobbins.  Open the cupboard door. So
Hobbins won't let you open the door, so go back one room.
Now step on the lift. Once the alert is activated Hobbins will enter the scene,
get you  away and turn  off the alert.  While Hobbins is turning  off the alert
enter his  room and  steal the  wrench  and  the sandwich.  The wrench  is more
important, doesn't matter if you don't get the sandwich.

  !!!!!!! Attention please !!!!!!!

If  this  doesn't work  out for  you  because  Hobbins gets  back too  fast and
displaces you even  before you could  get the wrench do the following:  step on
the lift  and set  the game  speed to  the  sloooooooowest  possible  and  this
shouldn't be much a problem.

  !!!!!!! Attention please !!!!!!!

Now go back  to the broken  robot that's standing  there and  is waiting  to be
repaired. Try to repair it with the wrench.  This doesn't work  out quite well,
so ask Hobbins 'what's up with the robo?' (in Foster's wors). First you have to
talk a lot about escaping and so,  thats also interesting, so the last question
will be about the robot and he tells you what the problem is, make sure you get
it all, and then ask Joey if he can help you repair the robot.

Now everthing works as it should and the robot starts bringing barrels. I don't
WANT to know whats inside these barrels.  Well, the robot puts them on the lift
and the lift carries them down.
At the very moment  the lift is down Foster  can slide down the liftbar (right-
click on the hole!)

Try to open the door and  stuffing stuff  in the slot.  After finding out, that
this doesn't work, ask Joey for help (once again).
Now Officer Reich enters the room and wants to kill you,  because he thinks you
are Overmann. But LINC (the camera) prevents him from  killing you in a radical
manner.  Thank you LINC. Before you  continue your quest search  the corpse for
the sunglasses and Reich's ID-Card. Take both with you and hurry on.



Finally escaped from the recycling plant
_____________________________________________

Go one screen farther right. Here you'll find the Elevator, that isn't working,
a way to a  wrecked helicopter  that got nothing  for you besides some informa-
tions, so enter the factory.

Here you can brabble at the woman,  after that she will be  displaced by Super-
visor Lamb and Lamb will throw you out. Now leave the screen for once and enter
back in.
Now you can talk to Lamb and he will throw you out again.  Now wait outside and
you should  be able  to talk  to the  woman without  getting thrown  out or her
getting displaced.

Now throw yourself  out and meet Lamb in front of the factory.  You can talk to
him but that's not that productive,  so you better enter the  factory again and
go one screen farther.  Try to get into the storage room.  Doesn't work, so ask
Joey to get in. He will find a fusebox. Well done Joey, for this you will get a
new shell. Now stuff the wrench into the gearwheels (that are very deep between
the meachnic and the door) and take back the wrench.

Go to the welding robot where Anita was working before. Use the wrench with the
robot and then ask Joey if he wants a new shell.

Go to  the entrance  to the storeroom  and send  Joey in again  to turn off the
fuses. You can watch it all through the window :)
After Joey burnt the fuses you can enter the storeroom. Now kick the gateway to
get to the stuff on the other side of it.  Just click it  to kick it.  Take the
WD40, and the key. Under the gateway is a putty, Take this too.
As you step  out you'll be  reliefed of the sunglasses,  the WD40,  the key and
eventually (if you got it) the sandwich. Darn!
At leas you got  the piece of wax.  Let Joey examine it!  It's a plastic explo-
sive!

Now leave  he factory  and as far left as you can.  Pass the guard and  farther
left, there  is the door  we want to enter.  The old man on  his  chair doesn't
matter (as always), try to push one of the buttons on the machine on the right.
This doesn't work, because the are held back by some mechanism. With the wrench
you can get rid of these locks.
So ask Joey if he perhaps wants to push  the button on the right. As he does it
(and as you are not standing in his way)  it's now your turn to push the button
on the left. The old man will now leave the room and you can take the bulb with
you (switch  off the  switch before!!!)  Leave the switch  this way and use the
plastic explosives in that place the bulb was. Now switch on the switch and the
cage will be blown open and you are able to regulate the energy.  Use the right
switch and  then leave the  left one as it is  and go to  the elevator  on this
level.
Do you see the red cable  on he right side of  the screen?  Ask Joey if he's in
the mood for welding. So let him weld the cable.
Open the elevator with your (?) ID Card  and enter the elevator.  Watch out for
Joey, he sometimes misses the Elevator.




Down one floor
__________________

So take the cable with you.
Leave the screen to the left and take the way to the back. Here you use the ID-
Card with the Lock next to the left door.
Enter Reichs  appartement and stalk in.  Use the pillow and  take the magazines
with you.

Step outside and wait for Lamb. He sometimes walks on by.  Ask him who repaired
the elevator?  After talking  to Lamb get back  on the track  that's connecting
everything  in this level and  walk to  the very right.  Enter  into the Travel
Angency called TravelCo.  Talk to the man behind his  desk and ask him politely
for tickets.  He  won't give  you any,  the are  waiting list and  other stupid
stuff. But look at him, yes, you're right, how clever you are, you saw on first
sight,  that  he's a  biker,  so give  him  the  biker  magazine  from  Reich's
appartement. He will give you the tickets at once.


Back-up
______________

Use the elevator to  get back up again and wait for Lamb.  Give him the tickets
you just got from the Tavel agent.
He will invite you to a fantastic event, to the thing you have been waiting for
all your life, you will pay a visit to his factory. Yeeehah!
So get in the factory and wait for him.

After he told you everything you need to know you can  finally go past the jerk
and see Anita again. Talk to her and after some talking she will be a nice girl
and upload her jammer to your ID Card. You only have to give it to her. You can
get some more useful information from her if you want to.

After you're  done with talking to Anita  get out of the factory and use the ID
Card with the LINC Terminal.

As you can bypass the Retinascan in the  LINC Terminal you should make a profit
of that opputunity.  So use the LINC Terminal and log in to Option 4 - Security
Service.  After the sucessfully  passed  retina Scan  choose number 2 - Special
Operations and then go to 1 - file adjustments.
Hehe,  now you can degrade Lamb to a D-LINC,  just press 1 and 2 to degrade his
LINC Status and clear his bank account. Easy and funny, eh?
Now exit the terminal ad wait for Lamb in front of his pipe factory and talk to
him about the Tour. So he'll send you to his friend Anchor to get an insurance.
Wait until he tries to use the elevator and talk to him again. He has a serious
problem, because  he can't use the elevator his Cous Cous might die, and as you
are a nice person you will look for her, won't you.
So get down one level.



Down one level again
________________________________

So get to Lamb's appartement.  It's the one next  to Reich's where  you got the
magazine.
So take the Video Cassette and get t into the Video Recorder. So you can have a
close look at Lamb's Pussies on Parade.  Alright, so do  what you are here for,
feed the cat if you want to, you can do so, by using he machine.

Now pay a visit to Anchor.  He's the insurance guy,  he's not as hyperactive as
Stan from the Monkey Island  series but he's a good replacement.  His office is
next to the Travelagency on right on the second level.
Talk with him  about the  Schriebmann-Port.  He will advice  you to Dr. Burke's
surgery.

So go to Dr. Burke's surgery,  it's on the left end of this level.  When you're
there talk to the hololady.  To do so activate the projector. Uh, she won't let
you in, so ask  Joey to talk  to the  Hololady that  she should open the damned
door, so when  Joey wants to know what to say use the last option.  Now you can
enter and talk to the doctor.
He wants  some of your organs  in an  exchange for  an Schriebman-Port.  So try
giving him the first 2.  You are too healthy for him,  so try the least and the
last option, if you only were a robot,  than you had no problems  in trading in
your nuts.  So finally you get your Schriebman-Port.  After this operation talk
to the Doc  again and tell  him you  need to get on the  ground floor.  He will
advice you to anchor again. So let's check that out.

Ask him about his special policy.  Of course he wants  to know who send you, so
tell him who send you. After that Anchor will look somewhere in the back of his
office. In that time  ask Joey  to weld  away the Anchor  from Anchor's statue.
Take the Anchor  from Anchor with you.  When Anchor returns before  you got the
Anchor from Anchor ask him again about  the special policy and try again to get
Anchor from Anchor while anchor is away.

Okay, so you  finally got the Anchor  (from Anchor).  Get back to the Recycling
plant with it. Get up the stairs you once fled from Reich to and enter the fire
exit. Out there  use the Anchor  you stole from Anchor with  the cable and thow
this to the sign  on the opposite side of the gap. Ta ta tata, Indiana Jones is
nothing against Foster.

You see  the lockers in the back?  One of them is  Reich's and you  can open it
with his ID-Card, but there is nothing useful in there so go into the next room
and enter the  Cyberspace there.  You do so  by using your  ID-Card in the Slot
next  to  the  interface and  then take a relaxed  seat on  the  chair  for the
interface.



CyberSpace
______________

Now it's getting really cool!

So take a  look at  what you got,  so drag the  mouse to the  upper end  of the
screen and the Cyberspace menue will drop down.

There you have a lot of Symbols,  to find out, what they are all about , have a
close look at section    viii - LINC Space   there you'll get  all the Info you
need. By now I'll assume,  that you have red that chapter  or you know your way
around LINC Space, it's not that difficult.


At first you pick up the ball, thats lying  around there,  it's some compressed
Data.  Now continue to the right.  Use the open  order to  open the Carpet bag.
Pick up the magnifying glass and the Birthday Surprise.

Now enter  the next  room.  Here you  must use  the decompress  routine  on the
compressed Data  to get two Passwords out of it.  Here you use the Passwords to
puzzle around and then continue.

Hey ho, let's go:

There are 9 Password nodes there,  I'll give them numbers from 1-9 when looking
from top on it.


    3   6   9

    2   5   8

    1   4   7

The nodes 1, 2, 4, 5 and 7 have a  ying yangish Symbol on them on which you can
deposit your Passwords. Of course you first  have to collect your Password gain
before you can use it again somewhere else. So let's get it on.


PLEASE don't read what's coming up now,  I just included  it for completism but
it's a thousand times more fun to solve this by yourself.!



-green on 1

-red on 4

-green on 2

-red on 5

-green on 7


that's it for this  funny interesting riddle,  now enter the next room and take
the bust and the book with you.
Now use the  decryption  Programm  for decryption the  three Text  document you
collected  and now  log out,  before your provider  sends you  your phone bill.
Have you noticed how  I avoided to mention a  provider by name. The golden days
without Popup ads...

So,  log out  and  use the  LINC Terminal  right  there on  the right.  Use the
Security Service (option 4)  and read the encrypted documents.  You'll find out
about your real background. Now enter the special operations and use the second
option to load special privileges on your ID Card.

So leave  the Police Station  now and  head for  the ground floor,  use the two
elevators,  the one on the second floor  is in front of the  junktion to Lamb's
and Reich's appartements.



Finally on ground level
____________________________

Once you  reach  the  ground level  Joey will  do a  good Job  as a  basejumper
without a parachute.  Crash boom bang, now he's broken  and you get his Circuit
board and need to find a new shell for him.

Walk to the  left and talk to the  Doorman to the club St. James.  He will tell
you, that you need a reputation to join the club.
So talk to Mrs. Piermont,  she's the old  lady that is  walking around with her
dog. Talk to her about  Overman and then  about her  sponsoring your membership
for the club. She wants to meet you in her appartement so ring the bell and say
Robert is here and then enter her appartement.
Talk to the old lady and  sooner  or later she will phone the club.  That takes
some time, so long you can put the  Video Cassette into  the Video recorder and
her dog will be attracted by the cat.  While the dog is away from his place you
can steal some of his dog biscuits. Now leave.

Get back to the Club, but make sure you  take the southern path.  You will come
to a little hatch  with a closed door.  Take a closer look at the door by left-
clicking it. Now the lock of the door also shows up. Youcan crack the lock with
your ID-Card. An old trick, but it still works in a fictional future.
Enter the hatch and pick up the secateurs.
Leave  the hatch  and finally  go to  the club you should be able to enter now.



Splash the dog
__________________

So we are inside the club now,  so go to the door right of the band and look at
the lock next to the door.  Talk to anyone about anything and then leave again.

Go to the elevator and put  the dogbiscuits on the plank next to the pond. Wait
until the  dog is near  the biscuits  and then pull he rope.  This funny action
distracts the guard and you can now enter the cathedral.

The door on the right lead to a ventilation shaft looking like this:

http://img261.imageshack.us/img261/5978/schacht7ft.jpg

In there take the midde door and you enter the  Krypta or however this thing is
called. Open the lockers in there and in the middle locker you will find Anita.
She died because  Lamb exposed  her to the radiation.  Get up to  the top floor
again.  Lamb says he doesn't  know a  thing about it,  so what  can you do, you
can't kill him just for that, can you?

So enter the pipe factory and go to the room before the ractor. Open the locker
in the middle and put on the protection overall. Now you can enter the reactor.
Use the terminal and open the reactor door (by using option 2 dummy). Now enter
the real reactor and  look out for a LINC-Card.  After picking it  up leave, if
you are responsible  in what  you do close  the reactor door  again then put on
your own coat again.


LINCspace'd again
______________________

Now head for the police station and go down to the LINC Node. This time you use
Anita's  ID-Card for  logging in.  Now you got some  different  things  in your
invetory.

Go to the second room and use the  Blind file on the eyeball and enter the door
he's guarding very fast. If you don't get it set the game speed to veeeeeeeeery
slow. At the crusader just go up in the door you can enter.
There you use the playback function from your inventory on the well. Anita left
a message before her death to you. She tell you to contact Eduardo and get into
the old subway system beneath the city  and this is the only way to enter LINCs
secret base.

Okay,  so get back into the  first room you always  start your  journey through
LINC-Space and set the gamespeed to veeeeeeery slow and blind the eyeball there
and head back to  the room with the  well you  just watched  Anitas message and
continue one door farther and pick up the tuning fork quick, before the eyeball
deblinds. After picking this thing up get out of the LINC Space and get down to
the ground level.                                                        [.LS.]
But you don't have to pick up the tuning fork and can pick it up later.


Eduardo
__________

On the ground  level go to the right  to the two guys in front of Mrs. Piermont
appartement.  Talk  to  the  gardener  about  everything,  then talk to the boy
playing  videogames  about  everything  possible  and then talk to the gardener
again about  the flowers!  An then about Anita and so on until he's got nothing
more to say and comes out as Eduardo, Anita's contact.

Now you  have to check out the courtroom  next to the club's entrance and watch
what you have done hehehe.



Inside the Club
_____________________

So you are in that bar again and the band is gone.  Whatelse should you do than
turn on the Jukebox. By the way, the title above this section has nothing to do
or is in any way affiliated with half a dollar!

You can choose between
"You search, but find nothing"...
"as cool as you"...
"Longbeech"...

Choose "You search, but find nothing"...  and talk to Colston,  the Club owner.
After some  time the song will get on his nerves  and he will kick the Jukebox.
While he's away you  can steal  his glass,  that's  saturated  with his finger-
prints. Armed with the glass go to Dr. Burke.  Use the glass on him and he will
explain to you how to replace your fingerprints with Colstons fingerprints. Now
get back into the bar  and press your thumb on the metal plate next to the door
at the end of the bar.



Winecellar
_____________

Step on the box under the grill and destroy it. Yeah, Rock 'n Roll. Now use the
crowbar  on the big box,  called packing case.  Rip off the wooden  lid and use
this to strongen the box under the grill.  Now you can step  on the box without
hurting you or the box.  Standing on the  box use the  crowbar  on the grill to
make a  hole in it.  Now you can  use the secateurs  to completely  cut off the
grill.
So climb into the subway.



Subway
__________

Go to the right and there follow the junction and one screen farther you better
save your game.
Just for fun go on without doing anything.  You will see a  very cool animation
for the graphics of these days ^_^.
Okay reload and then  put the bulb into the socket  in front of the hole.  This
will keep the mutated monster away from you.  After the subway station there is
a small tunnel  you just need  to click on the  exit and Foster  will run there
without loosing his life but with a rush of adrenaline in his blood.

You will find yourself behind a blocked way and in front of some ugly pulsating
veines on the wall. Smash your crowbar into the plaster and then again smash it
into the now exposed bricks. Once again we use the Metal bar. Now smash it into
the swelling in the veine. This doesn't do much of a harm so smash the brick on
the crowbar. Hah, finallay the veine is bleeding,  so wait a second and a droid
will come it's way and open up the door. So get in!



LINCs secret base
______________________

Look through  the grill  and look  at that android.  Creepy isn't it.  Well, go
through the  door leading  somewhere to  the back.  There is  an iris.  Use the
controls unit to reduce the temperature. Set the gamespeed to veeeery slow (you
know what  to do) and then  step on  the closed iris  and pull the handle. This
loosens the grid above the iris.

Now leave this room  and continue to the right until you reach  the robot. Just
stuff Joeys platine  into this robot and order  him to look  around and collect
information.

Talk with him about the infos he gatherd and talk about the nutrition tanks. So
you find out, that the androids will die without the nutrition fluid.  Whatelse
should you do, than order  Joey to open the tap and  let these bastards die and
distract the android.
You should hear  a dripping sound,  wait some  time or  look through  the grill
again to see if there is a little puddle.  When and only when there is a puddle
you can enter the room with the android fetus.

After the android is  history you can cross the room  and leave it  somwhere in
the back to another room with the cylindrical tanks. Only one door will let you
leave here, it's the one in the back on the right.

Here you have  to use your ID-Card to enter the LINC Terminal.  Use option 2 to
Access to  restricted Area and open the door  with the option 1.  Now leave the
LINC Terminal and this room you are in.

Beacuse you openend the door the android can come in to beat Joey up. After the
fight it's  your duty to take  Joey's Circuit  board with you.  You should also
take a close look at the corpse that's left now. You gain another ID-Card. With
this one get back to the controll  room and use Gallaghers  ID-Card on the slot
on the LINC Node and enter the LINC-Space.


LINCspace
______________

So blind the second Eyeball again and walk on by. You will come to the crusader
one last time. Use the DIVINE WRATH on the crusader.  You find the Divine Wrath
on Galaghers ID-Card. After the crusader is gone (with god) enter the room he's
guarding.

Now  you see  the small  DNA helix  rotating inside  the crystal.  Remember the
Oscillator?

Log out of the LINC space and log in again with Anitas ID-Card. She has got the
Oszillator saved on her ID Card,  if  you  have  picked  up  the  Oszillator of
course.
If you haven't picked it up yet, go back to the last  LINC Space Chapter in the
Walkthrough by pressing  Strg+F and search for [.LS.]  and do what is explained
there with Galaghers ID Card. And then you do what comes next.

Blind the eyball  and move to the crystal again.  Use the Oszillator to destroy
the crystal  around the Helix. So pick up the Helix.

it looks like this:

http://img317.imageshack.us/img317/6453/lincspacecrystal1tj.jpg

The Helix is a Virus that Anita deposited there for you.  Log out now, there is
nothing left to do in LINC-Space.


Final dutys
______________

finally leave the  controll room and enter  through the door you opened through
the LINC terminal and enter the cryogenic freezer room.
Left of the door to the right are tongs you need. Take them with you please and
enter the next room. Open the cabinet in the MIDDLE and put Joeys Circuit Board
in  it and  then use the  Terminal next  to it.  Use the  option  2 -  Download
Character Date and then option 3 - Run startup programm.
The  new Joey  will awake.  Sounds creepy,  eh? Well,  actually  it is  creepy,
because Joey has turned into a complete jerk.
Walk  to the  next room  and ask  this Joey  Ken thing to  put his  hand on one
sensor. Put your own hand on the other sensor simultaneously.  Don't care about
Ken for  the moment  and continue your  way to the  newly opened door.  Tie the
cable to  the pipe  support  and then you  have to  get back  to the  cryogenic
laboratory again.

Use Anitas Id-Card  (with the Virus helix on it)  on the Terminal and crash the
System. Now take a  tissue out of the tank  with the use of the tong and freeze
it in  the  huge tank.  Now get back  to where  you tied the  rope  to the pipe
support. Climb down the improvised ladder  and throw the tissue into the hungry
orifice and poison it that way.  A secret door will open up and you better save
right now for the last time.  Then you can do the Indiana Jones again and swing
over to the door.

Now everything explains and is explained and you only need to ask Ken to take a
seat as  your father it  thrown out by LINC.  Then this  adventure  finally has
reached it's sad

 END






_______________________________________________________________________________
_______________________________________________________________________________
  |  vii  |    Item List
  *_______*

A List of all items, sorted in order of appereance, what to do with it and what
Foster tells you about the Item!

__________
RUNG     \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I in inventory refered to as

   METAL BAR

 * Found?

   Found next to the stairs in the Recycling Plant

 . Fosters first impression

   "I could make USE of that"

 ? used for

   used to open the fireexit and later to destroy and open other things.

 : Fosters second impression, when in Inventory

   The crowbar is strong enough to give good leverage

.: Joey's opinion on that.

   It's a metal bar.
   It's an alloy of iron and carbon.
   commonly known as Steel.

________________
CIRCUIT BORAD  \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I CIRCUIT BOARD

 * already in the Inventory

 . n/a

 ? used inside different Robotshells to bring Joey to life.

 : The circuits on the board containe Joey's unique personality.

.: huh! Mirror mirror on the wall!

___________
SANDWICH  \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I SANDWICH

 * Hobbin's Workshop

 . It's GROSS!
   There's some kind of MEAT in it!

 ? nothing really

 : The meat is mosty fat and gristle which appears to be in the early stages
   of putrefaction.

.: Lots of ingredients

__________
WRENCH   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I WRENCH

 * Hobbin's Workshop

 . There's a hundred and one USES for a WRENCH!

 ? a hundered and one occasions. First to find out that the robot has no nuts.

 : The tool is a standard 30mm wrench

.: It's a 30mm wrench!
   And you can keep it away from my nuts!

___________
ID-CARD   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I ID-CARD

 * Inside the Furnace Room. Reich's corpse!

 . n/a

 ? Accessing Linc Space and other stuff

 : The plastic Card bears only the security Logo

.: It's an ID-Card in the Name of Reich

________________
DARK GLASSES   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I DARK GLASSES

 * Inside the Furnace Room. Reich's corpse!

 . n/a

 ? given to the guy in the pipe factory

 : The dark glasses are cheap, plastic and broken

.: Of those shades?
   They're broken.

__________
WD40     \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I WD40

 * In the storeroom in the Pipefactory

 . LUBRICANT! This stuff is always USEFULL!

 ? n/a

 : The can contains an all purpose cleaning and lubrication fluid

.: LUBRICANT! You can give me a SQUIRT of that ANY time!

__________
KEY      \</pre><pre id="faqspan-2">
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I KEY

 * In the storeroom in the Pipefactory

 . It has 'BULWARK' printed on it.

 ? n/a

 : The key has 'BULWARK' stamped on it's shaft

.: It's and itricately cut key, Rob!

__________
PUTTY    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I

 * In the storeroom in the Pipefactory

 . It's a lumb of grey stuff...

 ? bulbreplacement!

 : The puttylike substance is grey and plastic

.: You're WRONG - That's plastic EXPLOSIVE!

______________
LIGHT BULB   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Light Bulb

 * The steam room on the upper level

 . What a WASTE of ENERGY / there's no power lighting the bulb...

 ? Monsterkiller

 : The light bulb is a standard 100 W filament bulb.

.: There's nothing SPECIAL about it.
   It's an ordinay LIGHT BULB.

__________
CABLE    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I CABLE

 * hanging from the upper floor, falling to the second floor.

 . It's LONG and FLEXIBLE... just what I NEED!

 ? bulding a grappling hook.

 : The cable is made up of many strands of wire and appears to be very strong.

.: It's mostly COPPER, with traces of iron, carbon and magnesium.
    Will it BEAR my WEIGHT?
   Oh, yes! Easily!

___________
MAGAZINE  \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I magazine

 * In Reich's Appartement

 . 'DANGEROUS BIKES MONTHLY' - a MOTORBIKE magazine

 ? Trading it with the travelagent

 : The magazine is called 'Dangerous Bikes Monthly' and bears a photo of a man
   in traction.

.: A MOTORBIKE magazine! Those MACHINES are SLEEK!

__________
TICKET   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I ticket

 * Travelagency; swapped for Item above

 . 'Travelco Tours - one adult'

 ? Holiday for lamb

 : The printing on the ticket reads 'Travelco Tours - one adult'

.: It's made of re-cycled paper.

__________
ANCHOR   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Anchor

 * Anchor's Insurance

 . n/a

 ? building a grappling hook

 : The decorative anchor is die-cast from a cheap metal

.: It's a model anchor made of steel

__________________
GRAPPLING HOOK   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I grappling hook

 * build from the cable and the anchor

 . n/a

 ? to do the Indy

 : The anchor  and cable  are fastended  together  to  privide  an  improvised
   grappling hook

.: How CLEVER! You've made a GRAPPLING HOOK!

___________________
VIDEO CASSETTE    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Video Cassette

 * Lamb's appartement

 . It's titled 'PUSSYS ON PARADE'

 ? showing Ms. Piermonts dog

 : The Video is standard VHS Format and bears the title 'Pussys on Parade'

.: It's a low-qualitiy video cassette, VHS Standard.


______________
SECATEURS    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Secateurs

 * The little hatch on ground level

 . They're for CUTTING and PRUNING plants

 ? Cutting and pruning wire.

 : The shears are dark with rust but still sharp.

_________________
DOG BISCUITS    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Dog Biscuits

 * Ms. Piermonts appartement.

 . Little crunchy DOGGY Snacks!

 ? used as a trap for Ms. Piermont's dog.

 : The doggie  snacks  are  hard  brown  biscuits  with a coating of the dog's
   abundant saliva

____________
LINC CARD  \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I LINC Card

 * in the reactor room

 . It's an ID Card - minus the Secrity logo.

 ? To enter LINC Space

 : The plastic bears a holographic image of Anita

__________
GLASS    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Glass

 * In front of Colston in the Club

 . There are GREASY fingerprints on the glass!

 ? To rip of Colstons fingerprints.

 : The glas bears the user's greasy fingerprints.

______________
WOODEN LID   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I n/a

 * in the wine cellar

 . It's a solid piece of wood...

 ? strongen the weak box

 : n/a

__________
BRICK    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Brick

 * in front of LINC's secret Base.

 . A good solid old brick.

 ? to destroy the pulsation veine.

 : The brick is standard sized, regular shaped, dark red in color and
   brick-like in every way.

_____________
LINC CARD   \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I LINC Card

 * carried by Gallagher

 . n/a

 ? to access LINC Space

 : he plastic bears a holographic image of Galagher

__________
TONGS    \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I Tongs

 * In LINC's base in the freezer room.

 . They're like the ones used by SURGEONS!

 ? pick up the tissues with it.

 : Imprinted on the handle are the words 'Surgical Steel- made in Hobard'


_______________________________________________________________________________
_______________________________________________________________________________
  |  viii  |    LINC Space
  *________*


You first enter the LINC Space  in the Police Station  on the upper Level after
you got your Schriebmann Port.

In the Cyberspace that LINC Space is you see everything in black background and
Foster has turened into a purple man.  Your Items have also  changed into Cyber
Space commands  and stuff you only  need here.  When you drag  the mouse to the
upper end of the screen the Cyberspace menue will drop down.  Let's see what we
have got here.

- QUESTION MARK

  Use it and drag it over any  item or symbol and you will be told what it is!

- DISCONNECT

  FILE: LOG OUT
  TYPE: SYSTEM COMMAND
  DESIGN: PROF. PIERMONT, UNION LABS

  To disconnect the eidos from the matrix

- OPEN

  FILE: OPEN
  TYPE: SYSTEM COMMAND
  DESIGN: PROF. PIERMONT, UNION LABS

  To access folders

- DOCUMENT (1)

  FILE: BRIEFING.DOC
  SIZE: 242 bytes
  DESIGN: UNION SECURITY

  Text file

    You cannt read it by the start you first need the reading tool to read it.

- CHARON

  FILE: CHARON
  SIZE: 10k
  DESIGN: GRENDEL

  To override system log-on Security. Please distribute freely. Hi to Roo, Baz
  & Ian

- DOCUMENT (2)

  FILE: REPORT.DOC
  SIZE: 201 byte
  DESIGN UNION SECURITY S03

  Text File

    You cannt read it by the start you first need the reading tool to read it.

- COMPRESSED DATA

  FILE: <<UNKNOWN FORMAT>>
  SIZE: 13k
  DESIGN: <<UNKNOWN>>

  File unreadable/ data format unrecognized

    It's the  ball you collect  in the first  room of  the Cyberspace. In your
    Cyber inventory it looks like a two colored ball.
    Turns into two PASSWORDs after the decopression with the BIRTHDAY SURPRISE
    Decompressor.

- DECRYPT

  FILE: KWIK-D-KRYPT
  SIZE: 33k
  DESIGN: ORRIS AND WERNER, UNION LABS

  A decryption routine for all standard UCSI coded files

    The magnifying glass out of the carpet bag.

- DECOMPRESS

  FILE: BIRTHDAY SURPRISE
  SIZE: 32k
  DESIGN: THE WILDE BOYZ

  The ULTIMATE decompression routine for all SERIOUS system surfers. SPREAD'EM
  AND ENJOY.

    The birthday surprise out of the carpet bag.

- PASSWORD

  FILE: CODE BREAKER <GREEN>
  SIZE: 22k
  DESIGN: L. THWAITES,  UNION SECURITY

  Access to password protected nodes - Security use only.

- PASSWORD

  FILE: CODE BREAKER <RED>
  SIZE: 22k
  DESIGN: L. THWAITES,  UNION SECURITY

  Access to password protected nodes - Security use only.

- PHOENIX

  FILE: PHOENIX PROGRAMM
  SIZE: 64k
  DESIGN: C. GRAY, UNION SECURITY

  Restricted use only, in accordance with LINC mandate 899.

    the bust found after the password riddle

- DOCUMENT (3)

  FILE: PHOENIX.DOC
  SIZE: 183 bytes
  DESIGN: C. GRAY, UNION SECURITY

  Text file

    the book found after the password riddle

- PLAYBACK

  FILE: PLAYBACK
  SIZE: 28k
  DESIGN: Y. OKUDA, UNION LABS

  To view holographic diary image files. Compatible with HOL standard formats.

    found on Anita's LINC Card.

- BLIND

  FILE: BLINDFOLD
  SIZE: 23k
  DESIGN: P. INALCIK, PYGNOSIS

  Counter intrusion counter measure.  The author does not accept liability for
  brain damage.

    found on Anita's and Galagher's ID-Card.

- OSZILLATOR

  FILE: OSCILLATOR <V2.1>
  SIZE: 55k
  DESIGN: PROF. PIERMONT, UNION LABS

  Range of modulation increased  <ref. notes V1.7> due to class IV variants in
  LINC defense.

    Found as a Tuning Fork with Anitas ID.

- DIVINE WRATH

  FILE: DIVINE WRATH
  SIZE: 53k
  DESIGN: INFORMATION CLASSIFIED

  Classified specification - Union Security use only.

    Found on Galaghers ID-Card in LINCs Secret Base.


_______________________________________________________________________________
_______________________________________________________________________________
  |  ix  |    FAQs
  *______*



Question:

Where can I get Beneath a Steel Sky?  My trusted Gamedealer doesn't have it for
sale anymore!

Answer:

Good thing to ask, the game  Beneath a Steel Sky Freeware since some time. This
is because the nice guys from Revolution  Software gave the source code for the
digital Theather engine Revolution used for Beneath a Steel Sky to the nice and
busy guys at ScummVM and they wrote an emulator for Beneath a Steel Sky and the
guys at Revolution are so nice they said, okay, it's freeware now, we want more
people to play our old and ingenious games.
So this means that you can download the game  everywhere it is offered. And you
don't even have to pay for this. Isn't this nice? I hope Lucas Arts' Management
will do the same sooner or later!

_______________________________________________________________________________

Question:

That's  very interesting,  but you didn't  answer my question  I asked you, so,
where can I get this game, goddammid?

Answer:

Good thing to ask, here is a little selection of different providers and hosts:


http://www.unet.univie.ac.at/~a0200586/videogames/steelsky/

  ^^^^
This is Clems Site, with a lot of Beneath a Steel Sky related stuff and lots of
other Beneath a Steel Sky stuff!



http://www.vollversion.de/download/beneath_a_steel_sky_430.html


http://www.acid-play.com/download/Beneath_a_steel_sky.php


http://www.gamershell.com/news_BBeneathaSteelSkyBFreewa.shtml


and the most important source:


                  vvvvvvvvvvvvvvvvvv

       > http://www.scummvm.org/downloads.php <

                  ^^^^^^^^^^^^^^^^^^


At ScummVM you first have to download the ScummVM tool,  and then the rewritten
version of the game. ScummVM is a rewrite of the original  Lucas Arts Scumm En-
gine for Windows XP or NT or 2000 (or even MAC, dunno) and with this nice litle
tool you can play nice little  Games like Monkey Island  or Zak McKracken again
on your superfast XP Computer. Isn't that's cool, eh!


Another interesting thing for  (ubuntu-)Linux Users  just arrived  in my inbox,
send to me by Saborlas:

For those who run Ubuntu Linux (a very user-friendly version of the open-source
operating system),  BASS is  available to install quite easily,  as it's in the
repositories.  You  just  open up  the  Applications  menu,  select  Add/Remove
Programs, and the system checks the repos for software you can install over the
internet.  BASS is in the Games section (although it's just the game data,  you
still need to install SCUMMVM,  but you can do that in the same section).
It's likely to take some time, as it's the full talkie version  of the game and
it compiles  the  engine  from the  source code  (totally  automatically,  stop
worrying!), but you do end up with a fully-featured version of the game running
natively in Linux. Ubuntu is just awesome like that (try it out if you want, it
dual-boots with Windows nicely).

_______________________________________________________________________________

Question:

Can I copy my old Savegame, I still saved from the original version of the game
Beneath a Steel Sky  to my current  harddrive  and use  them with  the  ScummVM
Version and play with them?

Answer:

No, this doesn't work, these Filetypes are not compatible.

                                       ______________________________________
                                      |                                      |
                                      |  ...thanks to Wolfgang for this Info!|
_______________________________________|______________________________________|

Question:

Can I die in Benath a Steel Sky?

Answer:

Oh yes,  there are multiple ways to die  in Beneath a Steel Sky,  here are some
possible deaths in this game, no guarantee on completeness.

- walk down the stairs just at the beginning  of the game and you will get shot
 by Stephen Reich.

- Stuff the plastic explosive  into the  place you  take the  bulb from without
 switching off the power before!

- enter the police station and try  to use the  elevator without  cracking your
 LINC ID Card.

- the bulb  again! Pass the  hole in the subway without putting the bulb in the
 socket!

- Be too slow  in the room  after the  Museum station  in the subway and a huge
 Rock will fall on Fosters head.

- stay too long on the iris under the androids room in the LINC Basis.

- enter the androids room without unlocking the grid he will fall in.

- don't ask Joey to take your Fathers seat in the LINC room.

_______________________________________________________________________________

Question:

What other games do you write FAQs for?

Answer:

A lot of games, if I have the time. I doubt I will ever finish this translation
but when you read this it means I did it and some other games will follow up. I
once wanted to write for all  old classic Lucas Arts Games, but as it turn out,
that I'm a  slow progressing perfectionist,  I might never finish this aim, but
who knows  what the future brings.  I guess If you drop  me a line  on how much
this FAQ helped you, YOU motivate me a lot!
And a motivated selmiak means  more guides on cool games filled with humor from
the  dark  side  and  the obscure  and also  filled  with  lots of  informative
information!

_______________________________________________________________________________

Question:

So what do you want for this?

Answer:

I want to see you dancing naked  on glowing coals  and hear your crying my name
in a orgasmic manner!

_______________________________________________________________________________

Question:

Are you serious?

Answer:

For Sure!

_______________________________________________________________________________

Question:

How long do you want  to  continue  writing  useless,  sensless  and  brainless
questions in here?

Answer:

Until you stop reading!

_______________________________________________________________________________

Question:

Hah, what do you do, if I stop reading?

Answer:

You will never know if you don't continue reading!

_______________________________________________________________________________

Question:

Why are you so great, goodlooking and such a winner?

Answer:

I'm so modest and shy, I don't want to answer!
_______________________________________________________________________________

Question:

Can I ask a serious question?

Answer:

Yes, please, that's what I'm here for!
_______________________________________________________________________________

Question:

What other games did Revolution Software bring to life?

Answer:

That's a good thing to ask,  besides Beneath a Steel Sky  they released Lure of
the Temptress, In Cold Blood, and the Broken Sword 1-3 Series.

_______________________________________________________________________________

Question:

If I still have a question,  even though  this FAQ/Walkthrough  is so filled up
with tons of informations, ... can I send you an email?

Answer:

Sure, use Beneath a Steel Sky as a subject and send the mail to

     faqs (at) gmx (dot) de

and as content insert whatever is on your mind.  By the way, hatemails  will be
printed and  used for amusement  of me and my guests  laid out in my toilet, it
could be your letter, give it a shot!
Loveletters and  Fanmail is  only accepted  in connection with  meaningful nude
pictures ;)


_______________________________________________________________________________
_______________________________________________________________________________
  |  x  |    LINC Codes
  *_____*

The original  floppy  disk  version  of Beneath  a Steel  Sky  included  a copy
protection using Codes, which were subsequently removed in the CD-ROM versions.
As a result  of Beneath  a Steel Sky  being freeware,  these codes  have become
public domain.  When playing BASS  in ScummVM,  however,  these codes are never
needed as ScummVM has permission to bypass the copy protection even in the disk
version.
But if you  still play the old  Version of  the game  and perhaps you lost your
Codes this might be usefull for you.
So here we go, the LINC Codes are as follows:


   *  Amritah Cola Company:             704723
   *  Anchor Insurance:                 520228
   *  Beaudin Beauty Salon:             293852
   *  Blayde´s Emporium:                293944
   *  Celestial Sandwich Sushi bar:     257303
   *  Cole Brothers Gathering:          113668
   *  Dreamtyme Imports:                127813
   *  Frank´s Fisheries:                492132
   *  Hammond´s Drug Store:             113322
   *  Hvengelmir Heating Company:       180400
   *  Keading Memorial Pipe Company:    520394
   *  Martell´s Wine & Winkle Bar:      127174
   *  Mudd´s meat by-products:          305662
   *  Nonesuch data system:             386253
   *  Peejays Bakery:                   284764
   *  Richy´s Metal Heaven:             386651
   *  Security Services Social Club:    815931
   *  Sqwak Security Systems:           284291
   *  The Piermont foundation:          704417
   *  Ultars Eatery:                    257925




_______________________________________________________________________________
_______________________________________________________________________________
  |  xi  |    TIVIA
  *______*


   -  BULWARK ... what?

The word (?) Bulwark,  that is printed on  the key found  in the  pipefactory's
storeroom is an anagram for:
War Klub or Bulkwar.

   -  ROBERT FOSTER?

Foster  is called  Foster  because  the Australian  Tribe found  him  after the
helicopter crash somewhere in the Gap next to a can of  Foster's the Australian
Beer. So they decided to call him Robert Foster.

   -  LEVEL WARPING

Warning!  This feature  might  crash  Beneath a Steel Sky;  the  safest  way to
perform  this cheat  is if you  just started  the game and  enter the  debugger
before you do any other action.

To enter the debugger, press CTRL-D. A text window will open.  Type "section 0"
and press enter. Type "exit" (and press enter) or hit ESC to exit the debugger.

now the screen should fade out and fade in in another location in the game

the following commands are available:

section 0 - on the fire escape, ready to enter the police hq
section 1 - after Foster escapes the furnace room
section 2 - Belle Vue
section 3 - ground level
section 4 - in the collapsing tunnel
section 5 - LINC
section 6 - final scene, Rob entering the council room

NOTE: these codes  weren't  accessible  in the  original  BASS game,  they were
merely meant as helpers for the programmers of BASS.
If the game  should crash after  using the debugger,  please  DO NOT bother the
ScummVM team. The information presented here is rather inofficial.

                     ...thanx to Clem for this nice info. More from him on his
                                    website mentioned in the thank you section





   -  SHOW THE GRID

To enter the debugger, press CTRL-D.  A text window will open.  Type "showgrid"
and press enter. Type "exit" (and press enter) or hit ESC to exit the debugger.

now you should  see a  grid of  white boxes  on every screen,  roughly denoting
where you can walk.

the interesting thing is that the programmers  also added  some secret messages
(such as "HELLO!" or "TONY")

(to turn the grid off again,  just enter "showgrid"  once more  in the debugger
window)

NOTE: these  codes  weren't  accessible  in the  original BASS game,  they were
merely meant as helpers for the programmers of BASS.
If the game should crash after using  the debugger,  please  DO NOT bother  the
ScummVM team. The information presented here is rather inofficial.

                     ...thanx to Clem for this nice info. More from him on his
                                    website mentioned in the thank you section



_______________________________________________________________________________
_______________________________________________________________________________
  |  xii  |    VERSIONS
  *_______*



                        Version 0.30   .   18.04.2004
                     <>-------------=='#'==-----------<>

Well,  I  just  started  translating my  german  Beneath a steel Sky  FAQ  into
hopefully understandable english language.
So the Version  History section isn't that long after all.  Check out my german
FAQ on GameFAQs.com and look at the history, to see what long way this document
came ;)
Maybe some  updates will  follow up.  Maybe not.  Sometime I  find some glaring
errors just as the file is posted.


                        Version 1.00   .   24.07.2005
                     <>-------------=='#'==-----------<>

Tatata!  Finally done with the traslation.  It's only been over a year,  that I
started. I hope the people  translating the new Harry Potter  are not that slow
in progress.  All other  sections are  also included in  the translation.  This
FAQ is done for now.


                        Version 1.01   .   25.07.2005
                     <>-------------=='#'==-----------<>

fixed some smaller formatting errors.  I always find them just when the file is
posted. Not before, always after. At least I take care of them ;)
Also corrected  some  spelling errors.  I don't think I  found them all, but at
least I hope I have eliminated most of them!


                        Version 1.02   .   31.07.2005
                     <>-------------=='#'==-----------<>

Changed  a bit in the  controls section,  as it's  impossible  to have  the two
Options Foster has, combined in one Mousebutton ;)


                        Version 1.10   .   02.08.2005
                     <>-------------=='#'==-----------<>

So I added the LINC Codes I found on the Wikipedia entry on Beneath a Steel Sky
as an own section and I hope that some might find them usefull!


                        Version 1.11   .   05.08.2005
                     <>-------------=='#'==-----------<>

more spellchecking  and some tweaks  and twats  here and  there.  You know, the
usual stuff you do with such a small update.
Before I forget, I added another  (negative of the top one)  ASCII Image at the
end of the FAQ. It looks great, don't you think?


                        Version 1.12   .   07.08.2005
                     <>-------------=='#'==-----------<>

corrected the  webaddresse  for the  Ascigenerator mentioned  in the  Thank you
section.


                        Version 1.20   .   09.08.2005
                     <>-------------=='#'==-----------<>

Finally added the ITEM LIST as Section vii!
added www.supercheats.com to the 'hosting permitted sites'

                        Version 1.21   .   10.10.2005
                     <>-------------=='#'==-----------<>

This Version is,  as the Number implies  just a minor update,  just some better
ASCII-Art, some spelling errors eliminated and other small changes, that do not
actually change the layout or the Solution much. You won't recognize it even if
you would spend some 10 minutes on it! But now it looks better!

                        Version 1.30   .   05.11.2005
                     <>-------------=='#'==-----------<>

There is another  new thing in this FAQ now,  it's section number 11 or xi, and
it's the Trivia section. Have a nice read there!

                        Version 1.31   .   03.24.2006
                     <>-------------=='#'==-----------<>

Some more (the last I hope) spelling errors eleminated!  Yes, I killed'em, sir,
just as you wanted me to do!
added my website to the hosting sites, pay me a visit, drop me a line or just
read on under   ...    www.selmiak.de.vu

                        Version 1.32   .   08.20.2008
                     <>-------------=='#'==-----------<>

Yes, YES! You better believe this, this guide still gets updates =]
Thanks  to Saborlas,  who did send  me a tipp on  where to get BASS  if you use
ubuntu. You can install  it over the  internet very easy.  But now I spoiled it
all.  You could also have  read this in the FAQs section.

_______________________________________________________________________________
_______________________________________________________________________________
  |  xiii  |    THANK YOUS
  *________*


Thanks to Revolution Software,  you made a very good straight game, spiced with
a very nice portion of humour, that I would like to see nowadays again.

Thanks to Gonzo Henning,  even if I don't  see you any  more today or  have any
contact to you  (or that I do want contact to you) you showed me that game back
in the  days and got  a copy from  a friend of a friend.  Those were some days.
Thanks for that, I still like this Game you see!

Special  thanks  to   Dave  Gibbons,   mastermind  of  this  game's  Artdesign.
for more info it's best to look here:
http://www.davegibbonsfansite.com/Beneath_a_steel_sky/beneath_a_steel_sky.html

Thanks to MBB  alias  Ludix  for  a lot of  stuff  and  corrections  and  other
additions.

Thanks to Clem for explaining  the function of the  ScummVM tool to me,  and in
that way to you too,  cuz I  used his explanation  in this guide.  I hope it is
understandable,  because I  use my  own  words,  and I don't  know  much  about
history, and biology, and at least about informatics.
make sure  to pay Clems  site a visit,  as it features a lot  of stuff and good
information about Beneath a Steel Sky.
His siteadress is:
      http://www.unet.univie.ac.at/~a0200586/videogames/steelsky/

Thanks to wolfgang for pointing out  that you cannot use the Savegames from the
old Beneath a Steal Sky in the ScummVM Version of the game.

Thanks to Saborlas (the nic sounds spanish, doesn't it?) for the information on
the ubuntu linux native installation of BASS.

Thanks to CjayC for keeping GameFAQs up and running.

Thanks to  Jonathan Mathews  and his creation,  the marvellous ASCII-Generator,
found at:
            http://go.to/ascgen/
                    or
        http://ascgen.jmsoftware.co.uk/

Thanks to  the technical  university of Munich  and their  dictionary available
under     http://dict.leo.org.    It helped me a lot.

Thanks to    http://imageshack.us/    for hosting images for free.  At least at
this time they still host them.

Thanks to the unknown  author on the wikipedia  website for providing  the LINC
Codes

Thanks to me cuz I wrote all this.

Thanks to you because you still read this.


          SELFPROMOTION:

To find more FAQ to other great games penned by me go to:

> http://www.gamefaqs.com/features/recognition/39198.html <

         or browse my website:


         > www.selmiak.de.vu <


           Also available in html and colorful with lots of images
                             on my homepage:

http://selmiak.bplaced.net/games/pc/index.php?lang=eng&game=beneath-a-steel-sky

                        or on amazon for your kindle

                   > http://www.amazon.com/dp/B00G9FBOUU <
_______________________________________________________________________________
                 Copyright (c) 2004-2008 - selmiak
                          www.selmiak.de.vu

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 CCCCCC               CCCCCC         cCCCCCCCCC                      CCCCCo
 CCCCCC              .CCCCCC         cCCCCCCCCC       CCCCo      CC  CCCCCo
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 CCCCCCCC oCCCCCC   cCoCCCCCCCCCCCCCCCCCCCCCCCCCC    CCCCCCCCC::CCCCCCCCCCo
 CCCCCCCCcCCCCCCCCCCCCCCCCCoCCCCCCC CCCCCoCCCCCCC   CCCCCCCCCC..CCCCCCCCCCo
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 cCCCoCCC           .            C           c           ..     cCCCCCCCCoC
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 cCCCCCCC           cCCc      CCoC           C           C.     cCCCCCCCCCC
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 cCCCCCCCCCCCc         :CCC        oCoCC.             :CCCC         :oCCCCC
 cCCCCCCCC               .C        CCCC                oCC:        oCCoCCCC
 cCCCCCCC               :CC        CCC:                 CC        coCCCCCCC
 cCCCCCC         CCCCc  CCC        CC         CCc                CCCCCCCCCC
 cCCCCCC            .oCCCCC        o        .CCCCC.             CCCCCCCCCCC
 cCCCCCCc               oCC                CCCCoCCC           .CCCCCCCCCCCC
 cCCCCCCoC                C                cCCoCCCCCc        cCCCCCCCCCCCCC
 cCCCCCCCCCCCCoc.                  C         oCCCCoCC        CoCCCCCCCCCCCC
 cCCCCCCC: .oCCCCo                 Co         oCCCCCC        CCCCCCCCCCCCCC
 cCoCoCCo                 o        CCC:         CCCCC        CCCCCCCCCCCCoC
 cCCCCCC                CCC        oCCCo         CoCC        CCCCCCCCCCCCCC
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okay folks, it's done, that's all, good night, end of FAQ! Be Vigilant!