-  Bayonetta
    All Collectibles Walkthrough v1.04

 -  By: Tzepish
        (Blaine Nolan Higdon)
        tzepish at gmail dot com



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A.) INTRODUCTION
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  This is a guide to finding all collectibles and unlockables in Bayonetta.

  The information is presented in this guide in multiple ways so that you may
reference the material in the manner most convenient to you.  The guide begins
with the unlockables listed in chronological order in a "walkthrough" format.
Following this guide like a walkthrough will result in acquiring all of the
unlockables.

  Section C, which follows the walkthrough, contains a condensed (but
complete) list of all collectibles and the Chapter (if any) in which each can
be obtained.  Section C is useful as a quick reference or a checklist for any
items you may be missing.  As such, the collectibles listed in Section C are
listed in the order they are presented in the game's menus - NOT in
chronological order.

  Neither the walkthrough nor Section C contain any items that are unlocked or
purchasable from the start of the game.  Thus, you will find no info on
Costumes or Techniques, for example, because no special tasks need to be
accomplished to acquire them - you simply buy them from the shop once they
(automatically) become available.

  I make no assumptions about whether or not you have played and/or completed
the game before consulting this guide.  If you have not, it is perfectly
acceptable to play through for the first time while following my guide, but I
warn you that it may ruin part of the experience.  Bayonetta is a truly
excellent action game and I recommend playing through it for the first time
without the aid of a walkthrough or guide and without worrying about any
collectibles you may have missed - you can always use Chapter Select to go
back and find everything.

  Finally, the order I chose for the walkthrough is what I recommend for a
good balance of speed and fun.  In theory, there are more optimal paths, but
these would be less fun.  For example, you could complete Easy difficulty
first for the Immortal Marionette, then use that accessory for the Normal
difficulty playthrough to make the game essentially play itself - but if you
do, you will be punished for it on Hard difficulty, because you'll need the
practice from playing through Normal on your own to make it through Hard mode.



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B.) CONTENTS
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    A.)  Introduction


    B.)  Contents


    0.)  Overview


    1.)  First Playthrough - Normal Difficulty
       1.P)  Prologue:   The Vestibule
       1.1)  Chapter 1:  The Angel's Metropolis
       1.2)  Chapter 2:  Vigrid, City of Deja Vu
       1.3)  Chapter 3:  The Burning Ground
       1.4)  Chapter 4:  The Cardinal Virtue of Fortitude
       1.5)  Chapter 5:  The Lost Holy Grounds
       1.6)  Chapter 6:  The Gates of Paradise
       1.7)  Chapter 7:  The Cardinal Virtue of Temperance
       1.8)  Chapter 8:  Route 666
       1.9)  Chapter 9:  Paradiso - A Remembrance of Time
       1.10) Chapter 10: Paradiso - A Sea of Stars
       1.11) Chapter 11: The Cardinal Virtue of Justice
       1.12) Chapter 12: The Broken Sky
       1.13) Chapter 13: The Cardinal Virtue of Prudence
       1.14) Chapter 14: Isla Del Sol
       1.15) Chapter 15: A Tower to Truth
       1.16) Chapter 16: The Lumen Sage
       1.E)  Epilogue:   Requiem


    2.)  Second Playthrough - Easy Difficulty (Bewitchment Run)
       2.1)  Completing Bewitchments (Trophy/Achievement Hunting)


    3.)  Third Playthrough - Normal Difficulty (Speed Run)
       3.1)  Speed Run Tips


    4.)  Fourth Playthrough - Hard Difficulty
       4.P)  Prologue:   The Vestibule
       4.1)  Chapter 1:  The Angel's Metropolis
       4.2)  Chapter 2:  Vigrid, City of Deja Vu
       4.3)  Chapter 3:  The Burning Ground
       4.4)  Chapter 4:  The Cardinal Virtue of Fortitude
       4.5)  Chapter 5:  The Lost Holy Grounds
       4.6)  Chapter 6:  The Gates of Paradise
       4.7)  Chapter 7:  The Cardinal Virtue of Temperance
       4.8)  Chapter 8:  Route 666
       4.9)  Chapter 9:  Paradiso - A Remembrance of Time
       4.10) Chapter 10: Paradiso - A Sea of Stars
       4.11) Chapter 11: The Cardinal Virtue of Justice
       4.12) Chapter 12: The Broken Sky
       4.13) Chapter 13: The Cardinal Virtue of Prudence
       4.14) Chapter 14: Isla Del Sol
       4.15) Chapter 15: A Tower to Truth
       4.16) Chapter 16: The Lumen Sage
       4.E)  Epilogue:   Requiem


    5.)  Fifth Playthrough - Nonstop Infinite Climax Difficulty
       5.P)  Prologue:   The Vestibule
       5.1)  Chapter 1:  The Angel's Metropolis
       5.2)  Chapter 2:  Vigrid, City of Deja Vu
       5.3)  Chapter 3:  The Burning Ground
       5.4)  Chapter 4:  The Cardinal Virtue of Fortitude
       5.5)  Chapter 5:  The Lost Holy Grounds
       5.6)  Chapter 6:  The Gates of Paradise
       5.7)  Chapter 7:  The Cardinal Virtue of Temperance
       5.8)  Chapter 8:  Route 666
       5.9)  Chapter 9:  Paradiso - A Remembrance of Time
       5.10) Chapter 10: Paradiso - A Sea of Stars
       5.11) Chapter 11: The Cardinal Virtue of Justice
       5.12) Chapter 12: The Broken Sky
       5.13) Chapter 13: The Cardinal Virtue of Prudence
       5.14) Chapter 14: Isla Del Sol
       5.15) Chapter 15: A Tower to Truth
       5.16) Chapter 16: The Lumen Sage
       5.E)  Epilogue:   Requiem


    6.)  Miscellaneous - Everything Left
       6.1)  Alternate Unlock Method - Vigrid Telephones


    C.)  Complete collectibles List
       C.1)  Witch Hearts
       C.2)  Moon Pearls
       C.3)  Witch Tombs
       C.4)  Antonio's Notes
       C.5)  Alfheims
       C.6)  Umbran Tears of Blood: Bewitchments (Trophies/Achievements)
       C.7)  Umbran Tears of Blood: Crows
       C.8)  Weapons / LPs
       C.9)  Accessories
       C.10) Playable Characters


    D.)  Frequently Asked Questions


    E.)  The End



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0.) OVERVIEW
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  This guide covers the following collectible items:

* WITCH HEARTS:
    Witch Hearts increase your maximum vitality.  There are 5 Full Witch
    Hearts and 40 Broken Witch Hearts (which each count for 1/4 of a Full
    Witch Heart).  Full Witch Hearts can be purchased at The Gates of Hell
    for 30,000 Halos each; Broken Witch Hearts can be found at various places
    throughout the game.  You will know that you have obtained them all when
    you have two vitality gauges of equal length.

* MOON PEARLS:
    Moon Pearls increase your maximum magic power.  There are 8 Full Moon
    Pearls and 16 Broken Moon Pearls (which each count for 1/2 of a Full Moon
    Pearl).  Full Moon Pearls can be purchased at The Gates of Hell for 30,000
    Halos each; Broken Moon Pearls can be found at various places throughout
    the game.  You will know that you have obtained them all when you have
    three rows of eight in your magic gauge (or two large pearls and one row
    of eight small ones).

* WITCH TOMBS:
    Witch Tombs (or "Umbra Witches' final resting places", as the game calls
    them) are simply treasure chests.  Some contain Broken Witch Hearts or
    Broken Moon Pearls, while others contain more mundane items.  You will
    know that you have obtained them all when you receive the "Treasure
    Fanatic" Bewitchment.

* ANTONIO'S NOTES:
    Antonio's Notes are scraps of paper scattered about the game with the sole
    purpose of exposing more story to the player (similar to "Intel" or
    "Reports" from other games).  The contents of each note can be read under
    "Files" in the Select Button menu (this screen is also useful to see which
    notes you may be missing).  You will know that you have obtained them all
    when you receive the "Truth in its Purest Form" Bewitchment.

* ALFHEIMS:
    Alfheims are similar to Secret Missions from the Devil May Cry series:
    they are self-contained, bonus combat challenges.  The reward for
    completing an Alfheim is always a Broken Witch Heart or a Broken Moon
    Pearl.  There are 21 Alfheim portals hidden throughout the game.  You will
    know that you have completed them all when you receive the "Angel Slayer"
    Bewitchment (also, you must complete them all to max out your vitality
    and magic gauges).

* UMBRAN TEARS OF BLOOD: CROWS:
    Umbran Tears of Blood play the role of the "bonus collectible" that so
    many games have nowadays.  There are 101 of them total. The first 50 are
    awarded for completing the 50 Bewitchments (see below); the other 51 are
    hidden throughout the game in the form of black crows with red auras.
    Grab the crow before it flies away to obtain the Umbran Tear of Blood (if
    you don't catch it in time, just backtrack and it will return).  You can
    check which Umbran Tears of Blood you have found and which you haven't
    under "Files", "Rarities" in the Select Button menu.

* UMBRAN TEARS OF BLOOD: BEWITCHMENTS (TROPHIES/ACHIEVEMENTS):
    The other 50 Umbran Tears of Blood are awarded by completing the 50
    Bewitchments, which are various miscellaneous goals and accomplishments.
    The Bewitchments list directly corresponds to the Trophy list in the PS3
    version and the Achievements list in the XBOX360 version, so if you are
    going for the Platinum Trophy or 100% completion in those versions, you
    will get them by completing the Bewitchments list. All three terms are
    used interchangeably in this guide, but "Bewitchments" is the term used
    most often throughout.

* WEAPONS / LPS:
    No action game is complete without a veritable smattering of weapons, and
    Bayonetta delivers.  Some weapons you will obtain automatically; others
    are traded for "LPs" (Long-Playing albums) that must be found within the
    game, and yet others are awarded for completing certain tasks.  The
    walkthrough that follows this section will cover each weapon as it is
    obtained; Section C.8 lists all the weapons and briefly describes where
    and how to obtain them.

* ACCESSORIES:
    Like weapons, accessories are unlocked via a hodgepodge of different
    methods.  Most accessories are available from the start and must be
    purchased from The Gates of Hell.  When an accessory is unlocked, it is
    added to the list at The Gates of Hell and must still be purchased.  The
    walkthrough that follows this section will cover each accessory as it is
    obtained; Section C.9 lists all the accessories and briefly describes
    where and how to obtain them.

* PLAYABLE CHARACTERS:
    Besides Bayonetta herself, there are two playable characters that can be
    unlocked.  To avoid spoilers, I won't mention who they are here, but
    beware, they *are* mentioned in the walkthrough and in Section C.10.
    When a new character is unlocked, you must start a New Game to use the
    character - save your game to a different save slot to retain your
    completion status with Bayonetta.



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1.) FIRST PLAYTHROUGH - NORMAL DIFFICULTY
*******************************************************************************

  The goal for this playthrough is to obtain all Witch Hearts, Moon Pearls,
Witch Tombs, Antonio's Notes, and Alfheims (maybe).  We will also be grabbing
Umbran Tears of Blood 51 through 68, as well as any scenario-specific
Bewitchments.

  If at any point things start getting difficult (particularly the Alfheims),
feel free to skip to Section 2 for the Easy difficulty playthrough, then
return here when you are done there.  You may also consider returning for the
Alfheims after you have otherwise maxed out.

  Finally, if this isn't your first time through (and I recommend that it
isn't), you probably have a bunch of this stuff already (and you definitely
have everything marked "Automatic"); but for completeness, everything is
listed.

  Note: To play through a second time, do not start a New Game!  Continue from
your existing game and use the Chapter Select and Difficulty options in the
Chapter Submenu instead.


*************************************
1.P) PROLOGUE: THE VESTIBULE

+ BEWITCHMENT 21: "I'm A Bit... I Mean Witch"
   - This Bewitchment is awarded for executing your first torture attack,
     which will probably happen in this chapter.

+ BEWITCHMENT 1: "A Primer In The Magical Arts"
   - (Automatic) Awarded for completing this Chapter.

+ WEAPON: Scarborough Fair
   - (Automatic) Awarded for completing this Chapter.


*************************************
1.1) CHAPTER 1: THE ANGEL'S METROPOLIS

+ BROKEN MOON PEARL 1
   - In the first room, go to the second floor railing (jump from the top of
     the train) and destroy all the benches.  The train will depart, revealing
     the Broken Moon Pearl on the tracks.

+ WITCH TOMB 1: Large Key
   - (Automatic) At the bottom of a pit after exiting the train station.  You
     need the key to open the next door.

+ ANTONIO'S NOTES 1: "A Voyage Towards The Truth"
   - After opening the door with the Large Key, you'll see it in plain sight
     in front of the witch and sage statues.

+ ALFHEIM 1: BROKEN MOON PEARL 2
   - After destroying the wall and activating the floating platform, backtrack
     to the pit where you obtained the Large Key.  The Alfheim portal is on
     the floor at the bottom.

+ BROKEN WITCH HEART 1
   - After riding the floating platform and proceeding down the hall, there
     will be a cutscene introducing The Gates of Hell.  The Broken Witch Heart
     is on a balcony above the doorway out of here.  If you jump up just under
     the balcony, the Broken Witch Heart will float to you.

+ ANTONIO'S NOTES 2: "The Crystal Witch & Sage"
   - In plain sight just outside the room with the portal to The Gates of
     Hell.

+ UMBRAN TEARS OF BLOOD 51 (CROW)
   - In plain sight directly ahead of Antonio's Notes 2, on the fountain.

+ WITCH TOMB 2: BROKEN WITCH HEART 2
   - In the same area with the fountain; after grabbing Umbran Tears of Blood
     51, turn right and check the right side of this area.

+ LP 1: "Trois Marches Militaires"
   - (Automatic) Awarded for defeating Beloved in the area with the fountain
     (Verse 4).

+ WEAPON: Onyx Roses
   - Return to The Gates of Hell anytime with LP 1 to receive this weapon.
     You can backtrack to the portal if you wish, or you can use the portal
     that's just a couple areas ahead of here.

+ WEAPON: Onyx Roses Alt.
   - After receiving the Onyx Roses, this weapon becomes available to purchase
     for 69,800 Halos.

+ BROKEN WITCH HEART 3
   - In the small storage room after defeating Beloved, jump up to the attic
     on the left (during Verse 6).

+ UMBRAN TEARS OF BLOOD 52 (CROW)
   - After exiting the small storage room, the crow is on the railing
     immediately to the right.  You might scare it away quickly - if you do,
     just proceed down the walkway and come back for this after Verse 7.

+ BEWITCHMENT 24: "Nice Try"
   - During Verse 7, your opponent will constantly throw slow flaming boulders
     at you with regular timing.  This is the perfect opportunity to get 10
     consecutive Witch Time dodges for this Bewitchment.

+ BEWITCHMENT 23: "You Want To Touch Me?"
   - If you got the previous Bewitchment, then you have this one as well.

+ ANTONIO'S NOTES 3: "A Witch's Brew"
   - In plain sight by the second portal to The Gates of Hell, just ahead from
     where you fought Verse 7.


*************************************
1.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

+ BROKEN WITCH HEART 4
   - After completing the first battle, witch-walk up to the top of the wall,
     and destroy the statue to your left.

+ UMBRAN TEARS OF BLOOD 53 (CROW)
   - After Verse 2, drop down from the wall and open the next door to proceed.
     The crow is standing in the road amongst the many normal crows
     immediately after the door.

+ ANTONIO'S NOTES 8: "An Unknown Metal Wall"
   - Right after Umbran Tears of Blood 53, in the middle of the road.

+ WITCH TOMB 3: Arcade Bullet
   - After using the witch and sage statues and destroying the wall, the
     Vigrid Streets will open to a courtyard.  Check the right side of this
     area for the Witch Tomb.

+ ANTONIO'S NOTES 4: "Notes On The Topic of Magic I"
   - From Witch Tomb 3, rotate your camera until you can see it's purple glow.
     The note is located next to the building under a roof.

+ BROKEN WITCH HEART 5
   - In the same area as Antonio's Note 5, under the same roof, floating in
     the air.

+ BEWITCHMENT 50: "Just In The Nick Of Time"
   - After the Verse 3 battle, proceed to the next area.  After passing under
     the archway and proceeding down the path, a street car will crash and
     come careening toward you.  Simply double jump over it for the
     Bewitchment.

+ ALFHEIM 2: BROKEN MOON PEARL 3
   - After dodging the street car and winning the Verse 4 battle, backtrack
     toward the direction it came from.  The gate is now broken, and behind it
     is the Alfheim portal.

+ ALFHEIM 3: BROKEN WITCH HEART 6
   - From Alfheim 2, proceed further into the Chapter.  When you reach the
     burning wreckage of the street car, turn left and jump onto the archway.
     The Alfheim portal is up here.

+ WITCH TOMB 4: Concocting Compounds
   - Check the left side upon reaching the next open plaza area.

+ WITCH TOMB 5: Concocting Compounds
   - After grabbing Witch Tomb 4, turn around and head to the opposite side
     (the right side) of this area.

+ ANTONIO'S NOTES 5: "Notes On The Topic of Magic II"
   - Up the stairs above Witch Tomb 5.

+ LP 2: "Quasi una Fantasia"
   - (Automatic) Awarded for winning the Verse 7 battle.

+ WEAPON: Shuraba
   - Return to The Gates of Hell anytime with LP 2 to receive this weapon.
     There's a portal just ahead.

+ ALFHEIM 4: BROKEN MOON PEARL 4
   - After defeating the two Beloveds (Verse 7), backtrack all the way to the
     beginning of the Chapter.  You'll find the Alfheim portal just outside
     the witch door.

+ ANTONIO'S NOTES 9: "About The Umbra Witches I"
   - Between the witch and sage statues right next to the portal to The Gates
     of Hell.  Can't miss it.

+ WITCH TOMB 6: BROKEN MOON PEARL 5
   - In the area where you fight Verse 9.  Can't miss it.

+ BROKEN WITCH HEART 7
   - Just behind Witch Tomb 6, jump up onto the balcony.  The Broken Witch
     Heart is floating over the tree; jump up over the tree and it will float
     to you.

+ UMBRAN TEARS OF BLOOD 54 (CROW)
   - After destroying the witch wall and creating the bridge, the crow is just
     outside the church, on a street light.


*************************************
1.3) CHAPTER 3: THE BURNING GROUND

+ WITCH TOMB 7: Arcade Bullet
   - After the Verse 1 battle, go up the stairs at the back-right of this
     area.

+ ALFHEIM 5: BROKEN MOON PEARL 6
   - Verse 1 area, up the stairs at the back left, destroy the trash can.  The
     Alfheim portal will then appear near the previous Witch Tomb.

+ UMBRAN TEARS OF BLOOD 55 (CROW)
   - Verse 1 area, check the left side of this zone, directly opposite the
     raised area where the previous Witch Tomb was.  The crow is on the ground
     near a couple benches behind a car and small lava pool, up against a
     wall.

+ LP 3: "Fantaisie-Impromptu" (Part 1/2)
   - (Automatic) Awarded for winning the Verse 4 battle (against Fairness)

+ WITCH TOMB 8: Concocting Compounds
   - On the right side of the Verse 4 area, under the stairs.

+ WITCH TOMB 9: Concocting Compounds
   - After grabbing Witch Tomb 8, turn around and head to the opposite side
     of the Verse 4 area to see this Witch Tomb.

+ ALFHEIM 6: BROKEN WITCH HEART 8
   - Before using the witch and sage statues to proceed through the small lava
     geyser, turn back and head down the stairs towards the bridge you created
     in the previous Chapter.  Jump up onto the balcony (where you found a
     Broken Witch Heart in the previous Chapter) for the Alfheim portal.

+ ANTONIO'S NOTES 10: "About The Umbra Witches II"
   - In plain sight after the quicktime event that happens at the end of Verse
     6.  Can't miss it.

+ WITCH TOMB 10: BROKEN MOON PEARL 7
   - When you drop into the underground (after Verse 7), immediately turn
     backward.  You'll find this Witch Tomb at the end of the path.

+ ANTONIO'S NOTES 6: "Notes On The Topic of Magic III"
   - In plain sight on the main path in the catacombs.

+ LP 3: "Fantaisie-Impromptu" (Part 2/2)
   - After entering the portal to Paradiso, look to the back-left of the area.
     The LP piece is floating on an island.  Walk on the water out to it.

+ BEWITCHMENT 39: "Record Collector"
   - Collecting three LPs scores you this Bewitchment.

+ WEAPON: Kulshedra
   - Return to The Gates of Hell anytime with LP 3 to receive this weapon.
     I suggest getting everything here in this Paradiso section first, before
     backtracking to The Gates of Hell portal.

+ BROKEN WITCH HEART 9
   - When you get to the switch that lowers the hourglass, turn right.  You'll
     see the Broken Witch Heart floating ahead.

+ ALFHEIM 7: BROKEN MOON PEARL 8
   - After grabbing the Broken Witch Heart, follow the path until you reach a
     cliff.  You'll see an island ahead with the Alfheim portal on it - jump
     off the cliff and run across the water to it.

+ ALFHEIM 8: BROKEN WITCH HEART 10
   - After using the hourglass to restore the bridge, backtrack to the
     underground tunnel, and you'll see the Alfheim portal eventually.

+ WITCH TOMB 11: BROKEN WITCH HEART 11
   - After crossing the bridge, jumping off the collapsing section, and
     crossing the broken rocks with the lava geysers, you'll make it to a
     cliff with a left path and a right path.  Go left for the Witch Tomb,
     then go right to continue with the Chapter.

+ WITCH TOMB 12: BROKEN WITCH HEART 12
   - After climbing out of the hole using Witch-Walk, stay on the left side of
     the path and go behind the large rock on the left.  The Witch Tomb is
     behind it.

+ ANTONIO'S NOTES 11: "The Old Coliseum"
   - In plain sight as you approach the coliseum at the end of the Chapter.

+ UMBRAN TEARS OF BLOOD 56 (CROW)
   - In plain sight as you approach the coliseum at the end of the Chapter,
     after Antonio's Note 10, right before the end.  There are other crows on
     this path, so don't freak out when they fly away - you're only worried
     about the one with the obvious red aura.


*************************************
1.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

+ BEWITCHMENT 2: "Fortitudo, Bringer Of Flame"
   - (Automatic) Awarded for completing this Chapter.

+ BEWITCHMENT 8: "Chapters 1-4 (Normal)"
   - (Automatic) Awarded for completing Chapters 1 through 4 on Normal
     difficulty.


*************************************
1.5) CHAPTER 5: THE LOST HOLY GROUNDS

+ ANTONIO'S NOTES 12: "Crescent and Sunrise Valleys"
   - On the left side of the very first area, in plain view.

+ LP 4: "Sonate in DK.448" (Part 1/3)
   - (Automatic) Awarded for winning the Verse 2 battle (Grace and Glory).

+ ALFHEIM 9: BROKEN MOON PEARL 9
   - After winning the Verse 2 battle, backtrack to the beginning of the
     Chapter for the Alfheim portal.

+ ANTONIO'S NOTES 13: "Heavenly Manipulators"
   - In plain sight, right next to the Heavenly Manipulator (that you must
     manipulate to advance).

+ UMBRAN TEARS OF BLOOD 57 (CROW)
   - Directly opposite the Heavenly Manipulator (on the right side of this
     area).

+ LP 4: "Sonate in DK.448" (Part 2/3)
   - (Automatic) Awarded for winning the Verse 5 battle (Grace and Glory
     again, and some Harmonies).

+ WITCH TOMB 13: BROKEN WITCH HEART 13
   - Verse 5 area, to the right of the stairway.

+ WITCH TOMB 14: BROKEN MOON PEARL 10
   - Near the end of the stairway after Verse 5, right across from the portal
     to The Gates of Hell, jump off of the stairs to a small area on the left
     where you'll find this Witch Tomb.

+ ANTONIO'S NOTES 14: "The Witches' Tears Of Blood"
   - In the same location as the previous Witch Tomb, in plain sight.

+ ALFHEIM 10: BROKEN WITCH HEART 14
   - During the battle with the Harmonies while Witch-Walking up the tower
     (Verse 7), backtrack to the bottom of the tower to find the Alfheim
     portal.  Be careful not to proceed too far up the tower, or else you'll
     be locked up there and will be unable to return to the base of the tower
     (without replaying the mission).  The best way to complete Alfheim 10
     is to use Kulshedra to continuously grab enemies and jump off of them.

+ BEWITCHMENT 35: "Higher And Higher"
   - You'll probably earn this Bewitchment during Alfheim 10.  Use Kulshedra
     to continuously grab enemies and jump off of them.

+ ALFHEIM 11: BROKEN WITCH HEART 15
   - After you destroy the witch wall and get outside and onto the body of the
     stone serpent, turn *right* and go *down* the serpent's body to find the
     Alfheim portal.

+ BEWITCHMENT 44: "Angel May Cry"
   - Completing 11 Alfheims scores you this Bewitchment.

+ ANTONIO'S NOTES 15: "Witch Graves Within The City"
   - While moving up the stone serpent, you'll see to the left a raised
     section with a pool of water and a waterfall.  Jump into the pool; you'll
     find this item in plain sight.

+ WITCH TOMB 15: LP 4: "Sonate in DK.448" (Part 3/3)
   - This Witch Tomb is behind the waterfall in the same pool as Antonio's
     Note 14.

+ WEAPON: Durga
   - Return to The Gates of Hell anytime with LP 4 to receive this weapon.
     The next portal is in the next tower, at the top of the stone serpent.

+ WEAPON: Durga Alt.
   - After receiving Durga, this weapon becomes available to purchase for
     129,800 Halos.

+ UMBRAN TEARS OF BLOOD 58 (CROW)
   - In plain sight on the right on the small bridge after Verse 11.

+ WITCH TOMB 16: BROKEN WITCH HEART 16
   - After Verse 11, while climbing up the inside of the tower, check the wall
     directly opposite of the exit - the Witch Tomb is on a ledge.

+ ANTONIO'S NOTES 16: "Rodin & The Gates Of Hell"
   - Just below Witch Tomb 16 in the tower.

+ BEWITCHMENT 38: "Commander Of Magic"
   - After completing this Chapter for the first time is the earliest you can
     get this Bewitchment, which is awarded for purchasing all Techniques.  If
     you can't afford them all yet, you'll probably be able to soon.

+ BEWITCHMENT 37: "Seeker Of Magic"
   - If you got the previous Bewitchment, then you have this one as well.


*************************************
1.6) CHAPTER 6: THE GATES OF PARADISE

+ WITCH TOMB 17: LP 5: "Les Patineurs Waltz op.183" (Part 1/3)
   - Right at the start of the Chapter, immediately turn backward for the
     Witch Tomb.

+ UMBRAN TEARS OF BLOOD 59 (CROW)
   - In plain sight on the left as you proceed forward at the beginning of
     the Chapter.  This one flies away very quickly - you will need to use
     The Beast Within to catch it.

+ ANTONIO'S NOTES 17: "Entering Vigrid"
   - On the right side of the first area, above the gate.

+ WITCH TOMB 18: BROKEN WITCH HEART 17
   - In the Verse 1 area (after breaking the gate open), jump up on the left
     side for the Witch Tomb.

+ WITCH TOMB 19: LP 5: "Les Patineurs Waltz op.183" (Part 2/3)
   - After using The Beast Within to hit the switches and open the large door,
     you'll enter a wide open area with waterfalls.  Jump down and head
     immediately left.  Destroy the rocks here to reveal the Witch Tomb.

+ ALFHEIM 12: BROKEN MOON PEARL 11
   - After completing Verse 3 and disabling the spike traps, do not go
     through the big door.  Instead, start backtracking.  The Alfheim portal
     is beyond the open area with the waterfalls.
     (Note: You will have to complete this Alfheim again in Hard mode for
     Umbran Tears of Blood 77.  If you want to wait until then to complete it
     for the first time, feel free, but I still recommend completing it in
     Normal mode to max out before starting Hard mode.)

+ ANTONIO'S NOTES 7: "Notes On The Topic of Magic IV"
   - In plain sight on the main path, after opening the large door at the end
     of Verse 3.

+ BEWITCHMENT 48: "A Mother's Love"
   - Complete Verse 6 (out of body battle) ensuring Cereza takes no damage,
     and you'll score this Bewitchment.

+ ANTONIO'S NOTES 18: "The Laguna Faith And Vigrid's Rise"
   - After Verse 6, in plain sight upon opening the large door to advance.

+ ANTONIO'S NOTES 19: "Purgatorio, Center Of The Trinity"
   - In plain sight on the main path, on the way to the portal to Paradiso.

+ UMBRAN TEARS OF BLOOD 60 (CROW)
   - This crow is perched on the ground left of the portal to Paradiso (before
     entering it).  Use The Beast Within to ensure you are fast enough to grab
     it.

+ LP 5: "Les Patineurs Waltz op.183" (Part 3/3)
   - (Automatic) Awarded for completing Verse 9 (after the battle against
     Joy).

+ WEAPON: Odette
   - Return to The Gates of Hell anytime with LP 5 to receive this weapon.

+ ANTONIO'S NOTES 20: "The Angel's Banquet Hall - Alfheim"
   - In plain sight on the main path, on the right side of the portal to
     Vigrid.

+ WITCH TOMB 20: BROKEN WITCH HEART 18
   - Behind the portal to Vigrid - check behind it before entering.

+ ANTONIO'S NOTES 21: "Prominence Bridge"
   - On the right side of the large bridge after entering Vigrid.


*************************************
1.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

+ BEWITCHMENT 3: "Temperantia, Manipulator Of Wind"
   - (Automatic) Awarded for completing this Chapter.

+ BEWITCHMENT 9: "Chapters 5-7 (Normal)"
   - (Automatic) Awarded for completing Chapters 5 through 7 on Normal
     difficulty.


*************************************
1.8) CHAPTER 8: ROUTE 666

+ BROKEN WITCH HEART 19
   - Verse 3.  Eventually you will encounter bridges with large stone arches
     on both sides.  When you reach the second such bridge (the one with the
     large Beloved on it), drive up on the large arch on the right side for
     the Broken Witch Heart.

+ BROKEN WITCH HEART 20
   - Verse 4.  Stay on the right side after exiting the first tunnel.  After
     passing the broken road section, there's an opening on the right side of
     the road that is blocked off by traffic cones.  But through the cones,
     and the Broken Witch Heart is in the center on this path.


*************************************
1.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

  Note: If you don't have "The Crow Within", purchase it before beginning
this Chapter.  You'll need it to grab one of the items.

+ UMBRAN TEARS OF BLOOD 61 (CROW)
   - From the first area, cross the set of floating platforms and stop on the
     second-to-last platform before the checkered stone wall.  Rotate your
     camera to the right and you'll see the crow on a hill.  Jump *under* the
     last platform to land on the grass, then run to the crow.

+ WITCH TOMB 21: BROKEN WITCH HEART 21
   - From where you got Umbran Tears of Blood 61, don't jump over the
     checkered stone wall yet.  Instead, stay on the grass and run along the
     outside of the wall back in the direction you came from.  The Witch Tomb
     is at the end of the path.

+ ALFHEIM 13: BROKEN MOON PEARL 12
   - From the previous Witch Tomb, jump over the checkered wall into the main
     area, then turn left and go up the stairs toward the stone wall at the
     end.  Destroy the stone wall to reveal the Alfheim portal.

+ WITCH TOMB 22: LP 6: "Walkurenritt"* (Part 1/3)
   - From the previous Alfheim, head to the opposite side of this area and
     destroy the stone wall to reveal this Witch Tomb.
   * It seems that sometimes LP 6 and LP 7 end up with their names swapped for
     unknown reasons.  If the name of this LP shows as "Messiah, HWV.56"
     instead of "Walkurenritt", then don't worry, you are still on the right
     track.

+ UMBRAN TEARS OF BLOOD 62 (CROW)
   - In the Verse 5 area (where Golem is constantly trying to smash you), the
     crow is on the lower ground to the left of the exit (which is on the
     raised area with the statue.

+ WITCH TOMB 23: Large Key Part 1/5
+ WITCH TOMB 24: Large Key Part 2/5
+ WITCH TOMB 25: Large Key Part 3/5
+ WITCH TOMB 26: Large Key Part 4/5
+ WITCH TOMB 27: Large Key Part 5/5
   - (Automatic) All five Witch Tombs are in the Verse 5 area, and must be
     opened to advance.

+ BEWITCHMENT 41: "Treasure Collector"
   - Discovering 23 Witch Tombs scores you this Bewitchment.

+ WITCH TOMB 28: BROKEN WITCH HEART 22
   - After Verse 5 (after using the Large Key), this Witch Tomb is in plain
     sight in the next area.

+ LP 6: "Walkurenritt" (Part 2/3)
   - (Automatic) Awarded for winning the Verse 6 battle (against two
     Kinships).

+ ALFHEIM 14: BROKEN WITCH HEART 23
   - After defeating the two Kinships, jump up onto the ships.  Beyond them in
     the distance is a floating platform.  Use The Crow Within to fly to this
     platform, where you'll find the Alfheim portal.

+ WITCH TOMB 29: BROKEN MOON PEARL 13
   - After advancing from the Verse 6 area, check the left side before using
     Witch Walk to run up and jump off the platform ahead.

+ BEWITCHMENT 47: "Naughty Tentacles"
   - Destroy all tentacles on the way down for this Bewitchment.  The easiest
     way to do this is to equip the Onyx Roses shotgun for your upper weapon
     and repeatedly fire on the way down.  This will slow your descent and
     will automatically aim at the tentacle bulbs when you get close enough.
     If you fail to destroy one of them in time with the Onyx Roses, try to
     fall directly into its bulb to destroy it.  If you miss one, you can
     intentionally miss the platform at the bottom in order to respawn at the
     top, giving you another chance at this Bewitchment.

+ WITCH TOMB 30: LP 6: "Walkurenritt" (Part 3/3)
   - When you reach the portal to The Gates of Hell, instead of advancing
     across the celestial pathway, use The Beast Within or The Crow Within to
     go *under* it and advance to the cliff ahead.  Follow the path up the
     hill and destroy the stone wall at the end to reveal this Witch Tomb.

+ WEAPON: Lt. Col. Kilgore
   - Return to The Gates of Hell anytime with LP 6 to receive this weapon.

+ WEAPON: Lt. Col. Kilgore Alt.
   - After receiving Lt. Col. Kilgore, this weapon becomes available to
     purchase for 99,800 Halos.

+ UMBRAN TEARS OF BLOOD 63 (CROW)
   - After defeating Golem, head up the stairs on the left side for the crow.

+ WITCH TOMB 31: BROKEN WITCH HEART 24
   - In the same location as Umbran Tears of Blood 63 - can't miss it.

+ ALFHEIM 15: BROKEN WITCH HEART 25
   - After defeating Golem, backtrack to the platform you landed on after the
     tentacle sequence.  The Alfheim portal is here.


*************************************
1.10) CHAPTER 10: PARADISO - A SEA OF STARS

+ WITCH TOMB 32: Red Hot Shot
   - After destroying the witch walls to activate the rotation device
     (Verse 2), jump onto the archway that's above one of the paths outward.

+ WITCH TOMB 33: BROKEN MOON PEARL 14
   - Rotate the city to the right (clockwise) instead of the left to access a
     small floating platform with the Witch Tomb on it.

+ ALFHEIM 16: BROKEN WITCH HEART 26
   - The Alfheim portal is on the same platform as the previous Witch Tomb.

+ UMBRAN TEARS OF BLOOD 64 (CROW)
   - After rotating the city to the left, you'll see the crow on the left rail
     while descending the stairs.

+ WITCH TOMB 34: BROKEN MOON PEARL 15
   - After defeating the three Kinships (Verse 7), jump up onto the ships.
     Beyond them is a floating platform.  Jump onto it for the Witch Tomb.

+ WITCH TOMB 35: BROKEN WITCH HEART 27
   - From the previous Witch Tomb, look to the right to see another floating
     platform in the distance.  Use The Crow Within to fly to this platform,
     where you'll find this Witch Tomb.

+ UMBRAN TEARS OF BLOOD 65 (CROW)
   - When you reach the bridge with the tentacles on either side, look for the
     crow on the right railing.

+ ALFHEIM 17: BROKEN WITCH HEART 28
   - When you reach the portal to The Gates of Hell (after the spike traps
     after Verse 8), backtrack over the bridge with the tentacles to discover
     the Alfheim portal.

+ WITCH TOMB 36: BROKEN WITCH HEART 29
   - From the portal to The Gates of Hell, destroy the wall just beyond it to
     reveal a floating platform with this Witch Tomb on it in the distance.
     Use The Beast Within to leap onto it (be careful, you have only one
     chance to make this jump, otherwise you will have to die in the next
     Verse and Continue to attempt it again).


*************************************
1.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

+ BEWITCHMENT 4: "Iustitia, Giver Of Life"
   - (Automatic) Awarded for completing this Chapter.

+ BEWITCHMENT 10: "Chapters 8-11 (Normal)"
   - (Automatic) Awarded for completing Chapters 8 through 11 on Normal
     difficulty.


*************************************
1.12) CHAPTER 12: THE BROKEN SKY

+ WITCH TOMB 37: BROKEN WITCH HEART 30
   - From the beginning, this Witch Tomb is behind a fence immediately to your
     right.  Go forward and around the fence to get to it.

+ WITCH TOMB 38: Magic Flute
   - Just ahead a little bit from the start of the level, destroy a wall on
     the left side to reveal this Witch Tomb.

+ WITCH TOMB 39: Red Hot Shot
   - Slightly ahead on the right side of the area, where combat first breaks
     out.

+ UMBRAN TEARS OF BLOOD 66 (CROW)
   - In a cage next to the stairs that lead out of the Verse 1 area.

+ ANTONIO'S NOTES 22: "The Valkyrie Military Transport"
   - On the same platform as the door that leads out of the Verse 1 area
     (before entering the door).

+ ANTONIO'S NOTES 23: "Gjallarhorn Defense Initiative"
   - In plain sight on the other side of the gold barrier at the end of Verse
     2, next to the portal to The Gates of Hell.

+ WITCH TOMB 40: BROKEN WITCH HEART 31
   - From the portal to The Gates of Hell, turn around backward to face the
     outside.  Jump up onto a raised area on the right side, and follow the
     platforms along the right side until you reach the Witch Tomb.

+ ALFHEIM 18: BROKEN WITCH HEART 32
   - After reaching the portal to The Gates of Hell, backtrack to the
     beginning of the Chapter.  Win some battles here (Verse 3), and the
     Alfheim portal will appear.

+ ALFHEIM 19: BROKEN WITCH HEART 33
   - From the portal to The Gates of Hell, proceed forward with the Chapter.
     Head outside of the plane and travel about halfway along the path, then
     turn around and jump into the engine.  Head all the way to the back
     (use Witch Time or Pulley's Butterfly to get past the propellers) and
     you'll see the Alfheim portal.
     By the way, on the way out, you'll be able to destroy those propellers
     with weapon attacks.

+ ANTONIO'S NOTES 24: "Treasure of the Clans - The Eyes of the World"
   - After Verse 8 (Jeanne battle), on the left side of the room after the
     portal to The Gates of Hell.


*************************************
1.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

+ BEWITCHMENT 5: "Sapientia, Controller Of The Seas"
   - (Automatic) Awarded for completing this Chapter.

+ BEWITCHMENT 11: "Chapters 12-13 (Normal)"
   - (Automatic) Awarded for completing Chapters 12 and 13 on Normal
     difficulty.


*************************************
1.14) CHAPTER 14: ISLA DEL SOL

+ BEWITCHMENT 49: "Fire The Afterburners"
   - If you can score Platinum Medals on both Verse 1 and Verse 2, you will
     receive this Bewitchment.  This is actually quite difficult to do on
     Normal mode - I recommend doing this on Easy mode instead (Section 2).

+ BROKEN WITCH HEART 34
   - Verse 1, when you are attacked by three angels on the missile, finish the
     large one off with a torture attack.  The Broken Witch Heart will then
     appear.

+ BROKEN WITCH HEART 34
   - Verse 2, exact same situation - torture attack the large angel and the
     Broken Witch Heart is yours.


*************************************
1.15) CHAPTER 15: A TOWER TO TRUTH

+ WITCH TOMB 41: BROKEN WITCH HEART 36
   - At the beginning of the Chapter, turn to the right, use The Beast Within,
     and leap over the rails and over the gap to a hidden section where you'll
     find this Witch Tomb.

+ UMBRAN TEARS OF BLOOD 67 (CROW)
   - In the same section as the previous Witch Tomb, the crow is high up in
     the back-left corner.  You'll have to triple jump for it (jump,
     wall-jump, air-jump).

+ ALFHEIM 20: BROKEN WITCH HEART 37
   - After using the turret to defeat Temperantia (Verse 8), backtrack all the
     way to the beginning of the level.  Use The Beast Within to leap the gap
     again, and you'll find the Alfheim portal near Witch Tomb 41.

+ ANTONIO'S NOTES 25: "Island In The Sun - Isla Del Sol"
   - In plain sight just down the hall after defeating Temperantia with the
     turrets (Verse 8).

+ WITCH TOMB 42: BROKEN WITCH HEART 38
   - After you reach a portal to The Gates of Hell, head to the right, ignore
     the floating platforms, and turn right to reveal the Witch Tomb.

+ UMBRAN TEARS OF BLOOD 68 (CROW)
   - After grabbing Witch Tomb 42, head to the top of the tower and move along
     the top in a counter-clockwise direction.  Drop down in the next section
     and you'll see the crow in a cage.

+ WITCH TOMB 43: Red Hot Shot
   - From where you got Umbran Tears of Blood 68, head in the opposite
     direction for this Witch Tomb.

+ ANTONIO'S NOTES 26: "Ithavoll CEO I"
   - After grabbing Witch Tomb 43, head back to the top of the tower.
     Continue counter-clockwise along the top to immediately find this Note.

+ WITCH TOMB 44: BROKEN MOON PEARL 16
   - After activating the device that creates a ton of floating platforms that
     go up the sides Of the tower, cross these platforms until you reach solid
     ground again (the large circular section that floats above).  Rotate your
     camera to get a good view of this entire area.  You'll see two platforms
     along the wall; one of them has two doors on it (don't go there yet;
     that's where you advance), the next one counter-clockwise from there has
     Witch Tomb 44 on it.  Go there and grab it.

+ WITCH TOMB 45: BROKEN WITCH HEART 39
   - From that previous Witch Tomb, look out toward the opposite side wall of
     this area and you'll see a floating platform this Witch Tomb on it.  You
     can make it via well-timed jumps and The Crow Within.

+ BEWITCHMENT 42: "Treasure Fanatic"
   - Discovering all 45 Witch Tombs scores you this Bewitchment.

+ ANTONIO'S NOTES 27: "Ithavoll CEO II"
   - On the same platform as the previous Witch Tomb.

+ ANTONIO'S NOTES 28: "To My Beloved Son"
   - This one automatically unlocks after obtaining all others.

+ BEWITCHMENT 46: "Truth In Its Purest Form"
   - Collecting all 28 of Antonio's Notes scores you this Bewitchment.



*************************************
1.16) CHAPTER 16: THE LUMEN SAGE

+ BEWITCHMENT 6: "Master Of The Heavens"
   - (Automatic) Awarded for completing this Chapter.


*************************************
1.E) EPILOGUE: REQUIEM

+ ALFHEIM 21: BROKEN WITCH HEART 40
   - When you reach the large statue in space (after the motorcycle section),
     run toward the top, but turn back as soon as you get just passed her
     shoulders (you should see the camera shift when you reach this spot).
     Backtrack to the bottom of the statue for the Alfheim portal.

+ BEWITCHMENT 43: "The Path To The Heavens"
   - Discovering all 21 Alfheims scores you this Bewitchment.

+ BEWITCHMENT 45: "Angel Slayer"
   - Completing all 21 Alfheims scores you this Bewitchment.

+ BEWITCHMENT 7: "Taste Of The Witching Hour"
   - (Automatic) Awarded for completing all Chapters.

+ BEWITCHMENT 12: "Chapters 14-Epilogue (Normal)"
   - (Automatic) Awarded for completing Chapters 14 through the Epilogue on
     Normal difficulty.

+ BEWITCHMENT 13: "Umbra Witch"
+ WEAPON: Handguns
   - (Automatic) Awarded for completing all Chapters on Normal difficulty.



*******************************************************************************
2.) SECOND PLAYTHROUGH - EASY DIFFICULTY (BEWITCHMENT RUN)
*******************************************************************************

  The goal for the second playthrough is to simply complete the game for the
Immortal Marionette accessory and pick up any Bewitchments we missed on the
first playthrough, as well as several others.  Finally, we are familiarizing
ourselves with all the Chapters again in order to prepare for the speed run
(next playthrough).

  Note: To play through again, do not start a New Game!  Continue from your
existing game and use the Chapter Select and Difficulty options in the Chapter
Submenu instead.


*************************************
2.1) COMPLETING BEWITCHMENTS

  Consider this section complete once you have gained all the Bewitchments
listed below, as well as all of them mentioned in Section 1 - use the
Find/Search feature of your browser (usually control+f) to find the
Bewitchments you are missing, or consult Section C for the complete list.

  Almost all of these can be obtained in the Prologue.  By the time you
complete Easy mode, you should have every Bewitchment that doesn't require you
to be on Hard mode or above (and isn't Automatic).


+ BEWITCHMENT 22: "Feels Good, Doesn't It?"
   - Awarded for completing 50 torture attacks.  If you don't have this one
     yet, you'll probably get it soon.  Just keep doing torture attacks.

+ BEWITCHMENT 25: "PLATINUM!"
   - Awarded for earning 10 Platinum Medals in 10 different battles.  You
     should be getting a lot of Platinum Medals in Easy mode (unequip the
     Immortal Marionette to improve your combo scores).

+ BEWITCHMENT 26: "Double, Double, Toil And Trouble"
   - Awarded for creating 20 Concoctions.  Can't get much simpler.

+ BEWITCHMENT 27: "Tread Not So Softly"
   - Awarded for defeating an enemy by jumping on top of them.  Just keep
     trying at this one and you'll get it quickly.

+ BEWITCHMENT 28: "Nice And Relaxed"
   - Awarded for parrying 10 enemy attacks with the Moon of Mahaa-Kalaa*
     accessory equipped.  It's easiest to do this in the Prologue, where the
     enemies are weak.  To parry, press the left control stick toward the
     enemy as their attack is about to land.
   * In the WiiU version, you don't need the Moon of Malaa-Kalaa accessory.
     Equip the Hero of Hyrule costume and you'll gain the same parry ability
     needed for this Bewitchment.

+ BEWITCHMENT 29: "Touch And It Will Hurt"
   - Awarded for countering 10 enemy attacks with the Moon of Mahaa-Kalaa*
     accessory equipped.  A counter is performed the same way as a parry,
     except the timing is more strict - you must parry at the last possible
     moment.
   * In the WiiU version, you don't need the Moon of Malaa-Kalaa accessory.
     Equip the Hero of Hyrule costume and you'll gain the same parry ability
     needed for this Bewitchment.

+ BEWITCHMENT 30: "Touch And It Will REALLY Hurt"
   - Awarded for countering three enemy attacks consecutively with the Moon
     of Mahaa-Kalaa* accessory equipped.  One of the harder Bewitchments to
     obtain, this is best completed by defeating all enemies except one in an
     area and then standing still, attempting to counter all of its attacks
     without distractions from other enemies.
   * In the WiiU version, you don't need the Moon of Malaa-Kalaa accessory.
     Equip the Hero of Hyrule costume and you'll gain the same parry ability
     needed for this Bewitchment.

+ BEWITCHMENT 31: "Come Here, Little Boy"
   - Awarded for taunting and defeating five angered enemies while taking no</pre><pre id="faqspan-2">
     damage.  It's easier than it sounds - do it in the Prologue.  You can
     equip the Gaze of Despair Accessory to cause the enemies to be
     pre-taunted.

+ BEWITCHMENT 32: "Wicked Weaver"
   - Awarded for executing a Wicked Weave attack while using Dodge Offset.
     You probably already have this one.  If not, simply use Punch, Kick,
     Dodge (while holding Kick), Punch.

+ BEWITCHMENT 33: "Wicked Weave Master"
   - Awarded for executing 20 Wicked Weave attacks while using Dodge Offset.
     Same as the previous Bewitchment; do it 20 times.

+ BEWITCHMENT 34: "The Deepest Cut"
   - Awarded for defeating 20 enemies using only Iai-Jutsu with Shuraba.
     Hold the Punch button to charge, then release to perform Iai-Jutsu.  Do
     this to defeat 20 enemies; simple in Easy mode.

+ BEWITCHMENT 36: "The Ice Witch"
   - Awarded for freezing 20 enemies while wearing Odette.  Simply equip
     Odette and use nothing but Kick attacks throughout your Easy playthrough
     until this Bewitchment is eventually unlocked.

+ ACCESSORY: Eternal Testimony
   - Awarded for obtaining 50 Umbran Tears of Blood.  You should have this by
     the time you finish your Bewitchment hunting step.

+ ACCESSORY: Immortal Marionette
   - Awarded for completing all Chapters on Easy difficulty.



*******************************************************************************
3.) THIRD PLAYTHROUGH - NORMAL DIFFICULTY (SPEED RUN)
*******************************************************************************

  The reason we are doing a speed run playthrough is to unlock a single
accessory - the Bracelet of Time.  Note that this accessory can also be
purchased for 3,000,000 Halos using the alternate unlock method described
in Section 6.1, so if you would rather grind for it, take a look at that
section.  Otherwise, read on!

  By now you should be maxed out as much as possible at this point - two full
vitality bars, three rows of eight magic pearls, and all techniques.  If you
aren't, go back and collect whatever you are missing before starting the speed
run playthrough (now that you have the Immortal Marionette accessory, many of
those Alfheims have suddenly become much easier).

  The goal for the third playthrough is to get our Normal completion time
below three hours.  Completion time for the game is the sum of your completion
times per Chapter; Completion time per Chapter is calculated from the sum of
the time spent in Verses.  This means you can simply replay Chapters and
update your time at the end to improve your overall score - there's no need to
replay through the entire game.  It also means that time spent in non-combat
areas does not count against you.

  You can view your completion time in the Play History.  Note that in order
to update your Chapter time, you must also update your combo score, even if
it's worse (you will be prompted to update at the end of each Chapter).


*************************************
3.1) SPEED RUN TIPS

* Equip the Immortal Marionette accessory to speed up combat and minimize
  mistakes that can slow you down.  Your combo score will suck, but you don't
  care about that right now.

* Skip the boss Chapters and Chapters you don't like as you speed run through.
  If your time is not under three hours after that, go back and improve your
  times on the Chapters you skipped.

* Use The Beast Within all the time to move faster.

* Skip all unnecessary Verses.  Don't defeat any enemies that are not required
  to advance.  In general, if there isn't a force field or door stopping you
  from advancing, you can probably ignore the enemies and just run for it.

* You can also use The Beast Within and The Crow Within to skip whole parts of
  certain Chapters.  For example, you can skip the entire Paradiso section of
  Chapter 3 by leaping across the broken bridge with The Beast Within and The
  Crow Within.  Often you can also ignore witch and sage statues and simply
  leap past them.

* Once you've got your time below 3:00:00, visit The Gates of Hell for the
  following:

+ ACCESSORY: Bracelet of Time
   - Awarded for completing all Chapters on Normal difficulty with a total
     game time of less than 3 hours.



*******************************************************************************
4.) FOURTH PLAYTHROUGH - HARD DIFFICULTY
*******************************************************************************

  The goal for this playthrough is to continue our quest to collect everything
in the game.  The only collectibles left that you have to worry about are
Umbran Tears of Blood. You don't have all the Bewitchments yet, but you will
gain the rest of them automatically as you progress, so you need not worry
about them.

  If at any point things start getting too difficult, you can unlock weapons
and accessories that you would normally get much later in the game via the
alternate unlock method described in Section 6.1.  This method requires
millions of Halos to utilize, but it allows you to grind for earlier access
to powerful weapons and accessories.

  Chapters with nothing in them are still listed for the purpose of control+f
searches.


*************************************
4.P) PROLOGUE: THE VESTIBULE

  Nothing!


*************************************
4.1) CHAPTER 1: THE ANGEL'S METROPOLIS

+ UMBRAN TEARS OF BLOOD 69 (CROW)
   - After riding the floating platform up to the next area (after Verse 2),
     check the grass behind the railing on the raised area immediately to the
     left.

+ UMBRAN TEARS OF BLOOD 70 (CROW)
   - After defeating Beloved (Verse 4), proceed toward the small storage area,
     but don't enter it yet.  Look up and to the left, and you'll see the crow
     perched up on a railing.  Double jump up there to grab it.


*************************************
4.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

+ UMBRAN TEARS OF BLOOD 71 (CROW)
   - When you reach the witch and sage statues after Verse 2, double jump up
     to the windows of the buildings on the left side of this area.

+ UMBRAN TEARS OF BLOOD 72 (CROW)
   - After destroying the witch wall and crossing the bridge (end of the
     Chapter, before the church), the crow is next to a tree on the right.


*************************************
4.3) CHAPTER 3: THE BURNING GROUND

+ UMBRAN TEARS OF BLOOD 73 (CROW)
   - Before using the witch and sage statues to proceed through the small lava
     geyser, turn back and head down the stairs towards the bridge you created
     in the previous Chapter.  Check the grass behind the tree for the crow.

+ UMBRAN TEARS OF BLOOD 74 (CROW)
   - The crow is on top of the portal to Paradiso in the catacombs.  You can't
     miss it.


*************************************
4.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

+ BEWITCHMENT 14: "New Testament: Ch. 1-4 (Hard)"
   - (Automatic) Awarded for completing Chapters 1 through 4 on Hard
     difficulty.


*************************************
4.5) CHAPTER 5: THE LOST HOLY GROUNDS

+ UMBRAN TEARS OF BLOOD 75 (CROW)
   - Right at the start of the Chapter, immediately turn backward for the
     crow.

+ UMBRAN TEARS OF BLOOD 76 (CROW)
   - While moving up the stone serpent, you'll see to the left a raised
     section with a pool of water and a waterfall.  Jump into the pool; you'll
     find the crow in here at the back edge of the pool.


*************************************
4.6) CHAPTER 6: THE GATES OF PARADISE

+ UMBRAN TEARS OF BLOOD 77 (CROW)
   - After defeating the angels in the room with the spike traps (Verse 3),
     start backtracking.  Enter the Alfheim portal that is beyond the open
     area with the waterfalls.  You will have to complete the Alfheim before
     you can grab the crow.

+ UMBRAN TEARS OF BLOOD 78 (CROW)
   - After defeating Joy (Verse 9), look for the crow to the left and slightly
     behind the portal before entering it.


*************************************
4.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

+ BEWITCHMENT 15: "New Testament: Ch. 5-7 (Hard)"
   - (Automatic) Awarded for completing Chapters 5 through 7 on Hard
     difficulty.


*************************************
4.8) CHAPTER 8: ROUTE 666

  Nothing!


*************************************
4.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

+ UMBRAN TEARS OF BLOOD 79 (CROW)
   - After Verse 3, take the celestial path to solid ground; the crow is on a
     fence on the left side.

+ UMBRAN TEARS OF BLOOD 80 (CROW)
   - When you reach the portal to The Gates of Hell, instead of advancing
     across the celestial pathway, use The Beast Within or The Crow Within to
     go *under* it and advance to the cliff ahead.  Follow the path and you'll
     see the crow on the left side rail.


*************************************
4.10) CHAPTER 10: PARADISO - A SEA OF STARS

+ UMBRAN TEARS OF BLOOD 81 (CROW)
   - After Verse 4 (Harmonies battle), proceed down the stairs.  Immediately
     turn left and you'll see the crow.

+ UMBRAN TEARS OF BLOOD 82 (CROW)
   - When you reach the portal to The Gates of Hell (after the spike traps
     after Verse 8), destroy the wall just beyond it to reveal a floating
     platform in the distance.  Don't jump onto the platform, rather, look
     down and to the left.  You'll see the Verse 11 area, and the crow on a
     raised piece of land.  Jump down from here and grab that crow.
   - Alternatively, after winning Verse 11, use The Beast Within and/or The
     Crow Within to fly to the small cliff on the right side of this area.


*************************************
4.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

+ BEWITCHMENT 16: "New Testament: Ch. 8-11 (Hard)"
   - (Automatic) Awarded for completing Chapters 8 through 11 on Hard
     difficulty.


*************************************
4.12) CHAPTER 12: THE BROKEN SKY

+ UMBRAN TEARS OF BLOOD 83 (CROW)
   - From the portal to The Gates of Hell, turn around backward to face the
     outside.  You should see the crow in the far upper left.  Jump up onto a
     raised area on the right side, and follow the platforms along the right
     side until you reach the Witch Tomb.  From there, use The Crow Within to
     fly across to the platform with the crow on it.

+ UMBRAN TEARS OF BLOOD 84 (CROW)
   - From the portal to The Gates of Hell, proceed forward with the Chapter.
     Head outside of the plane and travel about halfway along the path, then
     turn around and jump into the engine.  Head all the way to the back
     (use Witch Time or Pulley's Butterfly to get past the propellers) and
     you'll see an Alfheim portal.  Enter the Alfheim portal.  The crow is
     inside (you will not have to complete the Alfheim, just grab it and go).


*************************************
4.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

+ BEWITCHMENT 17: "New Testament: Ch. 12-13 (Hard)"
   - (Automatic) Awarded for completing Chapters 12 and 13 on Hard difficulty.


*************************************
4.14) CHAPTER 14: ISLA DEL SOL

  Nothing!


*************************************
4.15) CHAPTER 15: A TOWER TO TRUTH

+ UMBRAN TEARS OF BLOOD 85 (CROW)
   - After defeating Temperantia with the turrets (Verse 8), proceed to the
     next room.  Before destroying the door to proceed outside, check the
     right corner of this room for the crow (in a cage).

+ UMBRAN TEARS OF BLOOD 86 (CROW)
   - After activating the device that creates a ton of floating platforms that
     go up the sides Of the tower, cross these platforms until you reach solid
     ground again (the large circular section that floats above).  Rotate your
     camera to get a good view of this entire area.  You'll see two platforms
     along the wall; one of them has two doors on it (don't go there yet;
     that's where you advance), the next one clockwise from there has the crow
     on it.  Go there and grab it.


*************************************
4.16) CHAPTER 16: THE LUMEN SAGE

  Nothing!


*************************************
4.E) EPILOGUE: REQUIEM

+ BEWITCHMENT 18: "New Testament: Close The Book"
   - (Automatic) Awarded for completing Chapters 14 through the Epilogue on
     Hard difficulty.

+ BEWITCHMENT 19: "Umbra Elder"
+ LP 9: "Mars, the Bringer of War"
   - (Automatic) Awarded for completing all Chapters on Hard difficulty.

+ BEWITCHMENT 40: "Record Fanatic"
   - Collecting seven LPs scores you this Bewitchment.

+ WEAPON: Bazillions
   - Return to The Gates of Hell anytime with LP 9 to receive this weapon.



*******************************************************************************
5.) FIFTH PLAYTHROUGH - NONSTOP INFINITE CLIMAX DIFFICULTY
*******************************************************************************

  The goal for this playthrough is to continue our quest to collect everything
in the game.  The only collectibles left that you have to worry about are
Umbran Tears of Blood.  You should have all Bewitchments except one, which you
will obtain automatically upon completing this difficulty.

  Chapters with nothing in them are still listed for the purpose of control+f
searches.


*************************************
5.P) PROLOGUE: THE VESTIBULE

  Nothing!


*************************************
5.1) CHAPTER 1: THE ANGEL'S METROPOLIS

+ UMBRAN TEARS OF BLOOD 87 (CROW)
   - As soon as the Chapter begins, just move directly forward and over the
     stairs, and you can't miss the crow sitting in the middle of the walkway
     on the left side of the train.

+ UMBRAN TEARS OF BLOOD 88 (CROW)
   - Prior to Verse 4, in the area with the fountain right after the Gates of
     Hell area.  From the entrance to this zone, stay on the right side and
     eventually you'll see a street lamp with the crow on top of it.


*************************************
5.2) CHAPTER 2: VIGRID, CITY OF DEJA VU

+ UMBRAN TEARS OF BLOOD 89 (CROW)
   - After Verse 3, from the entrance to the Verse 3 area, head forward into
     the small dead-end alleyway.  From here, triple jump up against the left
     wall.  The crow is on a railing on the third floor of this wall.

+ UMBRAN TEARS OF BLOOD 90 (CROW)
   - After Verse 4, when you reach the burning wreckage of the street car,
     turn left and jump onto the archway where the Alfheim portal is.  From
     here, look directly above at the building on the left and you'll see the
     crow on the roof.  Double jump to reach it.


*************************************
5.3) CHAPTER 3: THE BURNING GROUND

+ UMBRAN TEARS OF BLOOD 91 (CROW)
   - In Paradiso, approach the hourglass.  Go to the left and around behind
     the hourglass, and follow the path along the edge of the cliff until you
     reach the crow.

+ UMBRAN TEARS OF BLOOD 92 (CROW)
   - On the approach to the coliseum at the end of the Chapter, the crow is
     cleverly hidden behind a fallen pillar.


*************************************
5.4) CHAPTER 4: THE CARDINAL VIRTUE OF FORTITUDE

  Nothing!


*************************************
5.5) CHAPTER 5: THE LOST HOLY GROUNDS

+ UMBRAN TEARS OF BLOOD 93 (CROW)
   - After Verse 5 (Joy and Harmonies battle), face the stairs from a
     distance, and look up.  You'll see four tall pillars, and the crow on top
     of the far left one.  To get high enough to reach the crow, destroy the
     gargoyle statue on the left, jump onto its perch, and then triple jump
     from there.

+ UMBRAN TEARS OF BLOOD 94 (CROW)
   - After winning the battle with the Harmonies while Witch-Walking up the
     tower (Verse 7), backtrack to the bottom of the tower and enter the
     Alfheim portal.  The crow is inside (you will not have to complete the
     Alfheim, just grab it and go).


*************************************
5.6) CHAPTER 6: THE GATES OF PARADISE

+ UMBRAN TEARS OF BLOOD 95 (CROW)
   - Verse 2 area (wide open area with the witch and sage statues), on a cliff
     on the right side.  Use The Beast Within from the center of this area to
     reach it.


*************************************
5.7) CHAPTER 7: THE CARDINAL VIRTUE OF TEMPERANCE

  Nothing!


*************************************
5.8) CHAPTER 8: ROUTE 666

  Nothing!


*************************************
5.9) CHAPTER 9: PARADISO - A REMEMBRANCE OF TIME

+ UMBRAN TEARS OF BLOOD 96 (CROW)
   - After defeating the two Kinships (Verse 6), get some distance between
     yourself and the ships, and the crow will appear on one of them.  Climb
     up onto the ship and grab the crow.

+ UMBRAN TEARS OF BLOOD 97 (CROW)
   - Upon reaching the first spot where Golem is constantly smashing into the
     ground (after Verse 8), turn around and take a look at the building you
     just exited.  The crow is in the window directly across from where you
     stand - but it's too high to simple fly across with The Crow Within.
     Stand at the head of the stairs and use After Burner Kick twice to get to
     your maximum height, then use The Crow Within to fly across to the crow.


*************************************
5.10) CHAPTER 10: PARADISO - A SEA OF STARS

+ UMBRAN TEARS OF BLOOD 98 (CROW)
   - After destroying the witch walls to activate the rotation device
     (Verse 2), stay and defeat all monsters that appear, completing Verse 2.
     After you have done so, the crow will appear near the center of this
     area.

+ UMBRAN TEARS OF BLOOD 99 (CROW)
   - When you reach the portal to The Gates of Hell (after the spike traps
     after Verse 8), destroy the wall just beyond it to reveal a floating
     platform in the distance.  Use The Beast Within to leap onto it (be
     careful, you have only one chance to make this jump, otherwise you will
     have to die in the next Verse and Continue to attempt it again).  Win the
     battle here (Verse 10) and the crow will appear.


*************************************
5.11) CHAPTER 11: THE CARDINAL VIRTUE OF JUSTICE

  Nothing!


*************************************
5.12) CHAPTER 12: THE BROKEN SKY

+ UMBRAN TEARS OF BLOOD 100 (CROW)
   - After reaching the portal to The Gates of Hell, backtrack to the
     beginning of the Chapter.  Win some battles here (Verse 3), and an
     Alfheim portal will appear.  Enter the Alfheim portal.  The crow is
     inside (you will not have to complete the Alfheim, just grab it and go).


*************************************
5.13) CHAPTER 13: THE CARDINAL VIRTUE OF PRUDENCE

  Nothing!


*************************************
5.14) CHAPTER 14: ISLA DEL SOL

  Nothing!


*************************************
5.15) CHAPTER 15: A TOWER TO TRUTH

+ UMBRAN TEARS OF BLOOD 101 (CROW)
   - After you reach the portal to The Gates of Hell (after Verse 8), head to
     the right, ignore the floating platforms and instead take a left.  You'll
     find the final crow in the corner of the room.


*************************************
5.16) CHAPTER 16: THE LUMEN SAGE

  Nothing!


*************************************
5.E) EPILOGUE: REQUIEM

+ BEWITCHMENT 20: "Legendary Dark Witch"
+ LP 8: "Jupiter, the Bringer of Jollity"
   - (Automatic) Awarded for completing all Chapters on Nonstop Infinite
     Climax difficulty.

+ ACCESSORY: Climax Brace
   - Awarded for obtaining all 101 Umbran Tears of Blood.

+ WEAPON: Pillow Talk
   - Return to The Gates of Hell anytime with LP 8 to receive this weapon.



*******************************************************************************
6.) MISCELLANEOUS - EVERYTHING LEFT
*******************************************************************************

  What, you thought you were done?  This section covers everything that you
have left to unlock.  You have all the Bewitchments and have completed the
game on its hardest difficulty at this point, so all of this stuff is extra
credit.


+ LP 7: "Messiah, HWV.56"
   - Complete 100 Chapters on Normal difficulty or above.  Chapter replays
     count toward this total as long as they are on Normal difficulty or
     above.

+ WEAPON: Sai Fung
   - Return to The Gates of Hell anytime with LP 7 to receive this weapon.

+ CHARACTER: Jeanne
   - Obtain a Platinum or Pure Platinum result on every Chapter in Normal
     difficulty.  Note: it *must* be Normal difficulty - any difficulty level
     higher or lower won't count.
   - Alternatively, purchase for 1,000,000 (or 0) Halos using the Vigrid
     Telephone unlock method described in Section 6.1.

+ CHARACTER: Zero
   - Complete The Lost Chapter.
   - Alternatively, purchase for 5,000,000 (or 0) Halos using the Vigrid
     Telephone unlock method described in Section 6.1.

+ WEAPON: Rodin
   - After having acquired 10,000,000 Halos (*total*, counting Halos already
     spent), purchase the Platinum Ticket for 1,000,000 Halos, then win the
     boss battle that follows.
   - Alternatively, purchase for 5,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.



*************************************
6.1) ALTERNATE UNLOCK METHOD - VIGRID TELEPHONES

  Several of the endgame unlocks can be obtained early via an alternate method
that is much easier, but also much more expensive.  You will need to have
millions of Halos to spend.

  In Chapter 2: Vigrid, City of Deja Vu, after Verse 2, you'll reach the
Vigrid Streets area, which is an open courtyard.  There are three telephones
in this area - standing in front of one of these telephones and inputting a
button code results in unlocking an item and deducting its Halo price from
your total.  You will hear a chime if the button code was input successfully.

  Each telephone unlocks a different type of item:

* Weapons Telephone     = The left-side telephone that's inset in the
                           stairway near the entrance to this area.
* Accessories Telephone = The telephone to the right of the Weapons Telephone.
* Characters Telephone  = The telephone directly across the courtyard from the
                          other two, behind one of the pillars on the left
                          side.

  What follows is the list of unlocks that can be obtained by this method,
their prices, the telephone you must stand in front of, and the button code
used to unlock the item.  Note that there is a trick to unlocking the Playable
Characters for free, but only if you have enough Halos to purchase them
anyhow, so if you are going to use this method, I recommend unlocking the
characters first.


+ WEAPON: Bazillions (1,000,000 Halos)
   - Weapons Telephone (left-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right,
      Triangle
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, Y
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, Y


+ WEAPON: Pillow Talk (1,000,000 Halos)
   - Weapons Telephone (left-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, X
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, A
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, A


+ WEAPON: Rodin (3,000,000 Halos)
   - Weapons Telephone (left-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, L1
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, LB
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, L


+ ACCESSORY: Eternal Testimony (2,000,000 Halos)
   - Accessories Telephone (right-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, R1
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, RB
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, R


+ ACCESSORY: Bracelet of Time (3,000,000 Halos)
   - Accessories Telephone (right-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, L2
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, LT
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, ZL


+ ACCESSORY: Climax Brace (5,000,000 Halos)
   - Accessories Telephone (right-side):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, R2
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, RT
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, ZR


+ CHARACTER: Jeanne (1,000,000* Halos)
   - Characters Telephone (behind pillar):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, Circle
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, B
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, B

   * There's a sneaky way to purchase this and then get your 1,000,000 Halos
     back.  After purchasing the character, quit to the Title Screen without
     saving.  Upon resuming the game, you will be brought to the point before
     you spent your Halos, and yet the character will remain unlocked.


+ CHARACTER: Zero (5,000,000* Halos)
   - Characters Telephone (behind pillar):
   - PS3 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, Square
   - XBOX360 CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, X
   - WiiU CODE:
      Up, Up, Up, Up, Down, Down, Down, Down, Left, Right, Left, Right, X

   * There's a sneaky way to purchase this and then get your 5,000,000 Halos
     back.  After purchasing the character, quit to the Title Screen without
     saving.  Upon resuming the game, you will be brought to the point before
     you spent your Halos, and yet the character will remain unlocked.



*******************************************************************************
C.) COMPLETE COLLECTIBLES LIST
*******************************************************************************

  What follows is a list of all collectibles in the game, and the Chapter in
which they can be found.  collectibles in this section are listed in the order
they are shown in the game's menus - not necessarily chronologically.  This
section is meant to be a quick reference or a checklist - for more detailed
locations, consult the walkthrough that precedes this section.


*************************************
C.1) WITCH HEARTS

  Note: Broken Witch Hearts can be found only in Normal difficulty and above.
        If an Alfheim number or Witch Tomb number isn't listed, then the
        Broken Witch Heart is found floating in the environment.

* Full Witch Hearts 1 through 5:  Purchase for 30,000 Halos each.

* Broken Witch Heart 1  - C1: The Angel's Metropolis
* Broken Witch Heart 2  - C1: The Angel's Metropolis (Witch Tomb 2)
* Broken Witch Heart 3  - C1: The Angel's Metropolis

* Broken Witch Heart 4  - C2: Vigrid, City of Deja Vu
* Broken Witch Heart 5  - C2: Vigrid, City of Deja Vu
* Broken Witch Heart 6  - C2: Vigrid, City of Deja Vu (Alfheim 3)
* Broken Witch Heart 7  - C2: Vigrid, City of Deja Vu

* Broken Witch Heart 8  - C3: The Burning Ground (Alfheim 6)
* Broken Witch Heart 9  - C3: The Burning Ground
* Broken Witch Heart 10 - C3: The Burning Ground (Alfheim 8)
* Broken Witch Heart 11 - C3: The Burning Ground (Witch Tomb 11)
* Broken Witch Heart 12 - C3: The Burning Ground (Witch Tomb 12)

* Broken Witch Heart 13 - C5: The Lost Holy Grounds (Witch Tomb 13)
* Broken Witch Heart 14 - C5: The Lost Holy Grounds (Alfheim 10)
* Broken Witch Heart 15 - C5: The Lost Holy Grounds (Alfheim 11)
* Broken Witch Heart 16 - C5: The Lost Holy Grounds (Witch Tomb 16)

* Broken Witch Heart 17 - C6: The Gates of Paradise (Witch Tomb 18)
* Broken Witch Heart 18 - C6: The Gates of Paradise (Witch Tomb 20)

* Broken Witch Heart 19 - C8: Route 666
* Broken Witch Heart 20 - C8: Route 666

* Broken Witch Heart 21 - C9: Paradiso - A Remembrance of Time (Witch Tomb 21)
* Broken Witch Heart 22 - C9: Paradiso - A Remembrance of Time (Witch Tomb 28)
* Broken Witch Heart 23 - C9: Paradiso - A Remembrance of Time (Alfheim 14)
* Broken Witch Heart 24 - C9: Paradiso - A Remembrance of Time (Witch Tomb 31)
* Broken Witch Heart 25 - C9: Paradiso - A Remembrance of Time (Alfheim 15)

* Broken Witch Heart 26 - C10: Paradiso - A Sea of Stars (Alfheim 16)
* Broken Witch Heart 27 - C10: Paradiso - A Sea of Stars (Witch Tomb 35)
* Broken Witch Heart 28 - C10: Paradiso - A Sea of Stars (Alfheim 17)
* Broken Witch Heart 29 - C10: Paradiso - A Sea of Stars (Witch Tomb 36)

* Broken Witch Heart 30 - C12: The Broken Sky (Witch Tomb 37)
* Broken Witch Heart 31 - C12: The Broken Sky (Witch Tomb 40)
* Broken Witch Heart 32 - C12: The Broken Sky (Alfheim 18)
* Broken Witch Heart 33 - C12: The Broken Sky (Alfheim 19)

* Broken Witch Heart 34 - C14: Isla Del Sol
* Broken Witch Heart 35 - C14: Isla Del Sol

* Broken Witch Heart 36 - C15: A Tower to Truth (Witch Tomb 41)
* Broken Witch Heart 37 - C15: A Tower to Truth (Alfheim 20)
* Broken Witch Heart 38 - C15: A Tower to Truth (Witch Tomb 42)
* Broken Witch Heart 39 - C15: A Tower to Truth (Witch Tomb 45)

* Broken Witch Heart 40 - Epilogue: Requiem (Alfheim 21)


*************************************
C.2) MOON PEARLS

  Note: Broken Moon Pearls can be found only in Normal difficulty and above.
        If an Alfheim number or Witch Tomb number isn't listed, then the
        Broken Moon Pearl is found floating in the environment.

* Full Moon Pearls 1 through 8:  Purchase for 30,000 Halos each.

* Broken Moon Pearl 1  - C1: The Angel's Metropolis
* Broken Moon Pearl 2  - C1: The Angel's Metropolis (Alfheim 1)

* Broken Moon Pearl 3  - C2: Vigrid, City of Deja Vu (Alfheim 2)
* Broken Moon Pearl 4  - C2: Vigrid, City of Deja Vu (Alfheim 4)
* Broken Moon Pearl 5  - C2: Vigrid, City of Deja Vu (Witch Tomb 6)

* Broken Moon Pearl 6  - C3: The Burning Ground (Alfheim 5)
* Broken Moon Pearl 7  - C3: The Burning Ground (Witch Tomb 10)
* Broken Moon Pearl 8  - C3: The Burning Ground (Alfheim 7)

* Broken Moon Pearl 9  - C5: The Lost Holy Grounds (Alfheim 9)
* Broken Moon Pearl 10 - C5: The Lost Holy Grounds (Witch Tomb 14)

* Broken Moon Pearl 11 - C6: The Gates of Paradise (Alfheim 12)

* Broken Moon Pearl 12 - C9: Paradiso - A Remembrance of Time (Alfheim 13)
* Broken Moon Pearl 13 - C9: Paradiso - A Remembrance of Time (Witch Tomb 29)

* Broken Moon Pearl 14 - C10: Paradiso - A Sea of Stars (Witch Tomb 33)
* Broken Moon Pearl 15 - C10: Paradiso - A Sea of Stars (Witch Tomb 34)

* Broken Moon Pearl 16 - C15: A Tower to Truth (Witch Tomb 44)


*************************************
C.3) WITCH TOMBS

* Witch Tomb 1  - C1: The Angel's Metropolis (Large Key)
* Witch Tomb 2  - C1: The Angel's Metropolis (Broken Witch Heart 2)

* Witch Tomb 3  - C2: Vigrid, City of Deja Vu (Arcade Bullet)
* Witch Tomb 4  - C2: Vigrid, City of Deja Vu (Concocting Compounds)
* Witch Tomb 5  - C2: Vigrid, City of Deja Vu (Concocting Compounds)
* Witch Tomb 6  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 5)

* Witch Tomb 7  - C3: The Burning Ground (Arcade Bullet)
* Witch Tomb 8  - C3: The Burning Ground (Concocting Compounds)
* Witch Tomb 9  - C3: The Burning Ground (Concocting Compounds)
* Witch Tomb 10 - C3: The Burning Ground (Broken Moon Pearl 7)
* Witch Tomb 11 - C3: The Burning Ground (Broken Witch Heart 11)
* Witch Tomb 12 - C3: The Burning Ground (Broken Witch Heart 12)

* Witch Tomb 13 - C5: The Lost Holy Grounds (Broken Witch Heart 13)
* Witch Tomb 14 - C5: The Lost Holy Grounds (Broken Moon Pearl 10)
* Witch Tomb 15 - C5: The Lost Holy Grounds (LP 4 Part 3/3)
* Witch Tomb 16 - C5: The Lost Holy Grounds (Broken Witch Heart 16)

* Witch Tomb 17 - C6: The Gates of Paradise (LP 5 Part 1/3)
* Witch Tomb 18 - C6: The Gates of Paradise (Broken Witch Heart 17)
* Witch Tomb 19 - C6: The Gates of Paradise (LP 5 Part 2/3)
* Witch Tomb 20 - C6: The Gates of Paradise (Broken Witch Heart 18)

* Witch Tomb 21 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 21)
* Witch Tomb 22 - C9: Paradiso - A Remembrance of Time (LP 6 Part 1/3)
* Witch Tomb 23 - C9: Paradiso - A Remembrance of Time (Large Key Part 1/5)
* Witch Tomb 24 - C9: Paradiso - A Remembrance of Time (Large Key Part 2/5)
* Witch Tomb 25 - C9: Paradiso - A Remembrance of Time (Large Key Part 3/5)
* Witch Tomb 26 - C9: Paradiso - A Remembrance of Time (Large Key Part 4/5)
* Witch Tomb 27 - C9: Paradiso - A Remembrance of Time (Large Key Part 5/5)
* Witch Tomb 28 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 22)
* Witch Tomb 29 - C9: Paradiso - A Remembrance of Time (Broken Moon Pearl 13)
* Witch Tomb 30 - C9: Paradiso - A Remembrance of Time (LP 6 Part 3/3)
* Witch Tomb 31 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 24)

* Witch Tomb 32 - C10: Paradiso - A Sea of Stars (Red Hot Shot)
* Witch Tomb 33 - C10: Paradiso - A Sea of Stars (Broken Moon Pearl 14)
* Witch Tomb 34 - C10: Paradiso - A Sea of Stars (Broken Moon Pearl 15)
* Witch Tomb 35 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 27)
* Witch Tomb 36 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 29)

* Witch Tomb 37 - C12: The Broken Sky (Broken Witch Heart 30)
* Witch Tomb 38 - C12: The Broken Sky (Magic Flute)
* Witch Tomb 39 - C12: The Broken Sky (Red Hot Shot)
* Witch Tomb 40 - C12: The Broken Sky (Broken Witch Heart 31)

* Witch Tomb 41 - C15: A Tower to Truth (Broken Witch Heart 36)
* Witch Tomb 42 - C15: A Tower to Truth (Broken Witch Heart 38)
* Witch Tomb 43 - C15: A Tower to Truth (Red Hot Shot)
* Witch Tomb 44 - C15: A Tower to Truth (Broken Moon Pearl 16)
* Witch Tomb 45 - C15: A Tower to Truth (Broken Witch Heart 39)


*************************************
C.4) ANTONIO'S NOTES

  Note: This list is not chronological - it follows the order that the Notes
        are listed in the game.

* 1  A Voyage Towards The Truth         - C1: The Angel's Metropolis
* 2  The Crystal Witch & Sage           - C1: The Angel's Metropolis
* 3  A Witch's Brew                     - C1: The Angel's Metropolis

* 4  Notes On The Topic of Magic I      - C2: Vigrid, City of Deja Vu
* 5  Notes On The Topic of Magic II     - C2: Vigrid, City of Deja Vu

* 6  Notes On The Topic Of Magic III    - C3: The Burning Ground

* 7  Notes On The Topic Of Magic IV     - C6: The Gates of Paradise

* 8  An Unknown Metal Wall              - C2: Vigrid, City of Deja Vu
* 9  About The Umbra Witches I          - C2: Vigrid, City of Deja Vu

* 10 About The Umbra Witches II         - C3: The Burning Ground
* 11 The Old Coliseum                   - C3: The Burning Ground

* 12 Crescent and Sunrise Valleys       - C5: The Lost Holy Grounds
* 13 Heavenly Manipulators              - C5: The Lost Holy Grounds
* 14 The Witches' Tears Of Blood        - C5: The Lost Holy Grounds
* 15 Witch Graves Within The City       - C5: The Lost Holy Grounds
* 16 Rodin & The Gates Of Hell          - C5: The Lost Holy Grounds

* 17 Entering Vigrid                    - C6: The Gates of Paradise
* 18 The Laguna Faith And Vigrid's Rise - C6: The Gates of Paradise
* 19 Purgatorio, Center Of The Trinity  - C6: The Gates of Paradise
* 20 The Angel's Banquet Hall - Alfheim - C6: The Gates of Paradise
* 21 Prominence Bridge                  - C6: The Gates of Paradise

* 22 The Valkyrie Military Transport    - C12: The Broken Sky
* 23 Gjallarhorn Defense Initiative     - C12: The Broken Sky
* 24 Treasure of the Clans:
      The Eyes of the World             - C12: The Broken Sky

* 25 Island In The Sun - Isla Del Sol   - C15: A Tower to Truth
* 26 Ithavoll CEO I                     - C15: A Tower to Truth
* 27 Ithavoll CEO II                    - C15: A Tower to Truth

* 28 To My Beloved Son                  - Automatically unlocks after
                                          obtaining all others.


*************************************
C.5) ALFHEIMS

  Note: Alfheims can be found only in Normal difficulty and above.

* Alfheim 1  - C1: The Angel's Metropolis (Broken Moon Pearl 2)

* Alfheim 2  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 3)
* Alfheim 3  - C2: Vigrid, City of Deja Vu (Broken Witch Heart 6)
* Alfheim 4  - C2: Vigrid, City of Deja Vu (Broken Moon Pearl 4)

* Alfheim 5  - C3: The Burning Ground (Broken Moon Pearl 6)
* Alfheim 6  - C3: The Burning Ground (Broken Witch Heart 8)
* Alfheim 7  - C3: The Burning Ground (Broken Moon Pearl 8)
* Alfheim 8  - C3: The Burning Ground (Broken Witch Heart 10)

* Alfheim 9  - C5: The Lost Holy Grounds (Broken Moon Pearl 9)
* Alfheim 10 - C5: The Lost Holy Grounds (Broken Witch Heart 14)
* Alfheim 11 - C5: The Lost Holy Grounds (Broken Witch Heart 15)

* Alfheim 12 - C6: The Gates of Paradise (Broken Moon Pearl 11)

* Alfheim 13 - C9: Paradiso - A Remembrance of Time (Broken Moon Pearl 12)
* Alfheim 14 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 23)
* Alfheim 15 - C9: Paradiso - A Remembrance of Time (Broken Witch Heart 25)

* Alfheim 16 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 26)
* Alfheim 17 - C10: Paradiso - A Sea of Stars (Broken Witch Heart 28)

* Alfheim 18 - C12: The Broken Sky (Broken Witch Heart 32)
* Alfheim 19 - C12: The Broken Sky (Broken Witch Heart 33)

* Alfheim 20 - C15: A Tower to Truth (Broken Witch Heart 37)

* Alfheim 21 - Epilogue: Requiem (Broken Witch Heart 40)


*************************************
C.6) UMBRAN TEARS OF BLOOD: BEWITCHMENTS (TROPHIES/ACHIEVEMENTS)

  Note: The corresponding Trophy's Grade (PS3) and Achievement's Score
        (XBOX360) are listed before each Bewitchment's name.

* Bewitchment 1:
  BRONZE 10:  "A Primer In The Magical Arts"
    - Complete Prologue: The Vestibule.

* Bewitchment 2:
  BRONZE 15:  "Fortitudo, Bringer Of Flame"
    - Defeat Fortitudo (Complete Chapter 4).

* Bewitchment 3:
  BRONZE 15:  "Temperantia, Manipulator Of Wind"
    - Defeat Temperantia (Complete Chapter 7).

* Bewitchment 4:
  BRONZE 15:  "Iustitia, Giver Of Life"
    - Defeat Iustitia (Complete Chapter 11).

* Bewitchment 5:
  BRONZE 15:  "Sapientia, Controller Of The Seas"
    - Defeat Sapientia (Complete Chapter 13).

* Bewitchment 6:
  BRONZE 15:  "Master Of The Heavens"
    - Defeat Father Balder (Complete Chapter 16).

* Bewitchment 7:
  BRONZE 30:  "Taste Of The Witching Hour"
    - Complete all Chapters.

* Bewitchment 8:
  BRONZE 20:  "Chapters 1-4 (Normal)"
    - Complete Chapters 1 through 4 on Normal difficulty.

* Bewitchment 9:
  BRONZE 20:  "Chapters 5-7 (Normal)"
    - Complete Chapters 5 through 7 on Normal difficulty.

* Bewitchment 10:
  BRONZE 20:  "Chapters 8-11 (Normal)"
    - Complete Chapters 8 through 11 on Normal difficulty.

* Bewitchment 11:
  BRONZE 20:  "Chapters 12-13 (Normal)"
    - Complete Chapters 12 and 13 on Normal difficulty.

* Bewitchment 12:
  BRONZE 20:  "Chapters 14-Epilogue (Normal)"
    - Complete Chapters 14 through the Epilogue on Normal difficulty.

* Bewitchment 13:
  SILVER 20:  "Umbra Witch"
    - Complete all Chapters on Normal difficulty.

* Bewitchment 14:
  BRONZE 20:  "New Testament: Ch. 1-4 (Hard)"
    - Complete Chapters 1 through 4 on Hard difficulty.

* Bewitchment 15:
  BRONZE 20:  "New Testament: Ch. 5-7 (Hard)"
    - Complete Chapters 5 through 7 on Hard difficulty.

* Bewitchment 16:
  BRONZE 20:  "New Testament: Ch. 8-11 (Hard)"
    - Complete Chapters 8 through 11 on Hard difficulty.

* Bewitchment 17:
  BRONZE 20:  "New Testament: Ch. 12-13 (Hard)"
    - Complete Chapters 12 and 13 on Hard difficulty.

* Bewitchment 18:
  BRONZE 20:  "New Testament: Close The Book"
    - Complete Chapters 14 through the Epilogue on Hard difficulty.

* Bewitchment 19:
  SILVER 40:  "Umbra Elder"
    - Complete all Chapters on Hard difficulty.

* Bewitchment 20:
  GOLD   100: "Legendary Dark Witch"
    - Complete all Chapters on Nonstop Infinite Climax difficulty.

* Bewitchment 21:
  BRONZE 5:   "I'm A Bit... I Mean Witch"
    - Execute a Torture Attack.

* Bewitchment 22:
  BRONZE 20:  "Feels Good, Doesn't It?"
    - Execute 50 Torture Attacks.

* Bewitchment 23:
  BRONZE 10:  "You Want To Touch Me?"
    - Engage Witch Time successfully 10 times.

* Bewitchment 24:
  SILVER 20:  "Nice Try"
    - Engage Witch Time successfully 10 times consecutively.

* Bewitchment 25:
  BRONZE 20:  "PLATINUM!"
    - Earn 10 Platinum Medals in 10 different battles.

* Bewitchment 26:
  BRONZE 10:  "Double, Double, Toil And Trouble"
    - Create 20 Concoctions.

* Bewitchment 27:
  BRONZE 10:  "Tread Not So Softly"
    - Kill an enemy by jumping on top of them.

* Bewitchment 28:
  BRONZE 5:   "Nice And Relaxed"
    - Avert 10 enemy attacks with the Moon of Mahaa-Kalaa accessory or the
      Hero of Hyrule costume (WiiU only) equipped.

* Bewitchment 29:
  BRONZE 15:  "Touch And It Will Hurt"
    - Counter 10 enemy attacks with the Moon of Mahaa-Kalaa accessory or the
      Hero of Hyrule costume (WiiU only) equipped.

* Bewitchment 30:
  SILVER 25:  "Touch And It Will REALLY Hurt"
    - Counter three enemy attacks consecutively with the Moon of Mahaa-Kalaa
      accessory or the Hero of Hyrule costume (WiiU only) equipped.

* Bewitchment 31:
  BRONZE 30:  "Come Here, Little Boy"
    - Taunt and defeat five angered enemies while taking no damage.

* Bewitchment 32:
  BRONZE 10:  "Wicked Weaver"
    - Execute a Wicked Weave attack while using Dodge Offset.

* Bewitchment 33:
  SILVER 20:  "Wicked Weave Master"
    - Execute 20 Wicked Weave attacks while using Dodge Offset.

* Bewitchment 34:
  BRONZE 20:  "The Deepest Cut"
    - Kill 20 enemies using only Iai-Jutsu with Shuraba.

* Bewitchment 35:
  BRONZE 20:  "Higher And Higher"
    - While never setting foot on the ground, grab enemies 10 times using
      Kulshedra.

* Bewitchment 36:
  BRONZE 20:  "The Ice Witch"
    - Freeze 20 enemies while wearing Odette.

* Bewitchment 37:
  BRONZE 10:  "Seeker Of Magic"
    - Purchase three new techniques.

* Bewitchment 38:
  SILVER 20:  "Commander Of Magic"
    - Purchase all techniques.

* Bewitchment 39:
  BRONZE 10:  "Record Collector"
    - Obtain three complete Angelic Hymn Gold LPs.

* Bewitchment 40:
  SILVER 20:  "Record Fanatic"
    - Obtain seven complete Angelic Hymn Gold LPs.

* Bewitchment 41:
  BRONZE 10:  "Treasure Collector"
    - Discover half (23) of all Witch Tombs.

* Bewitchment 42:
  SILVER 20:  "Treasure Fanatic"
    - Discover all (45) Witch Tombs.

* Bewitchment 43:
  BRONZE 30:  "The Path To The Heavens"
    - Discover all (21) Alfheim portals.

* Bewitchment 44:
  SILVER 20:  "Angel May Cry"
    - Complete half (11) of all Alfheim portals.

* Bewitchment 45:
  GOLD   30:  "Angel Slayer"
    - Complete all (21) Alfheim portals.

* Bewitchment 46:
  SILVER 30:  "Truth In Its Purest Form"
    - Collect all (28) of Antonio's notes.

* Bewitchment 47:
  BRONZE 20:  "Naughty Tentacles"
    - Destroy all the tentacles that drop down together during a single
      sequence in Chapter 9.

* Bewitchment 48:
  BRONZE 20:  "A Mother's Love"
    - Defend Cereza during the out of body experience, ensuring she takes no
      damage.

* Bewitchment 49:
  BRONZE 20:  "Fire The Afterburners"
    - Earn Platinum Medals during Verse 1 and Verse 2 of Chapter 14.

* Bewitchment 50:
  BRONZE 5:   "Just In The Nick Of Time"
    - Dodge the runaway streetcar during Chapter 2.


*************************************
C.7) UMBRAN TEARS OF BLOOD: CROWS
*******************************************************************************
  Note: The first 50 are not listed, because you obtain them by completing the
        Bewitchments.  The rest can be obtained only in the difficulty listed.
        If an Alfheim number is listed, then the Umbran Tear of Blood is found
        inside the Alfheim.

* Umbran Tears of Blood 51  - NORMAL C1: The Angel's Metropolis
* Umbran Tears of Blood 52  - NORMAL C1: The Angel's Metropolis

* Umbran Tears of Blood 53  - NORMAL C2: Vigrid, City of Deja Vu
* Umbran Tears of Blood 54  - NORMAL C2: Vigrid, City of Deja Vu

* Umbran Tears of Blood 55  - NORMAL C3: The Burning Ground
* Umbran Tears of Blood 56  - NORMAL C3: The Burning Ground

* Umbran Tears of Blood 57  - NORMAL C5: The Lost Holy Grounds
* Umbran Tears of Blood 58  - NORMAL C5: The Lost Holy Grounds

* Umbran Tears of Blood 59  - NORMAL C6: The Gates of Paradise
* Umbran Tears of Blood 60  - NORMAL C6: The Gates of Paradise

* Umbran Tears of Blood 61  - NORMAL C9: Paradiso - A Remembrance of Time
* Umbran Tears of Blood 62  - NORMAL C9: Paradiso - A Remembrance of Time
* Umbran Tears of Blood 63  - NORMAL C9: Paradiso - A Remembrance of Time

* Umbran Tears of Blood 64  - NORMAL C10: Paradiso - A Sea of Stars
* Umbran Tears of Blood 65  - NORMAL C10: Paradiso - A Sea of Stars

* Umbran Tears of Blood 66  - NORMAL C12: The Broken Sky

* Umbran Tears of Blood 67  - NORMAL C15: A Tower to Truth
* Umbran Tears of Blood 68  - NORMAL C15: A Tower to Truth

* Umbran Tears of Blood 69  - HARD C1: The Angel's Metropolis
* Umbran Tears of Blood 70  - HARD C1: The Angel's Metropolis

* Umbran Tears of Blood 71  - HARD C2: Vigrid, City of Deja Vu
* Umbran Tears of Blood 72  - HARD C2: Vigrid, City of Deja Vu

* Umbran Tears of Blood 73  - HARD C3: The Burning Ground
* Umbran Tears of Blood 74  - HARD C3: The Burning Ground

* Umbran Tears of Blood 75  - HARD C5: The Lost Holy Grounds
* Umbran Tears of Blood 76  - HARD C5: The Lost Holy Grounds

* Umbran Tears of Blood 77  - HARD C6: The Gates of Paradise (Alfheim 12)
* Umbran Tears of Blood 78  - HARD C6: The Gates of Paradise

* Umbran Tears of Blood 79  - HARD C9: Paradiso - A Remembrance of Time
* Umbran Tears of Blood 80  - HARD C9: Paradiso - A Remembrance of Time

* Umbran Tears of Blood 81  - HARD C10: Paradiso - A Sea of Stars
* Umbran Tears of Blood 82  - HARD C10: Paradiso - A Sea of Stars

* Umbran Tears of Blood 83  - HARD C12: The Broken Sky
* Umbran Tears of Blood 84  - HARD C12: The Broken Sky (Alfheim 19)

* Umbran Tears of Blood 85  - HARD C15: A Tower to Truth
* Umbran Tears of Blood 86  - HARD C15: A Tower to Truth

* Umbran Tears of Blood 87  - NSIC C1: The Angel's Metropolis
* Umbran Tears of Blood 88  - NSIC C1: The Angel's Metropolis

* Umbran Tears of Blood 89  - NSIC C2: Vigrid, City of Deja Vu
* Umbran Tears of Blood 90  - NSIC C2: Vigrid, City of Deja Vu

* Umbran Tears of Blood 91  - NSIC C3: The Burning Ground
* Umbran Tears of Blood 92  - NSIC C3: The Burning Ground

* Umbran Tears of Blood 93  - NSIC C5: The Lost Holy Grounds
* Umbran Tears of Blood 94  - NSIC C5: The Lost Holy Grounds (Alfheim 10)

* Umbran Tears of Blood 95  - NSIC C6: The Gates of Paradise

* Umbran Tears of Blood 96  - NSIC C9: Paradiso - A Remembrance of Time
* Umbran Tears of Blood 97  - NSIC C9: Paradiso - A Remembrance of Time

* Umbran Tears of Blood 98  - NSIC C10: Paradiso - A Sea of Stars
* Umbran Tears of Blood 99  - NSIC C10: Paradiso - A Sea of Stars

* Umbran Tears of Blood 100 - NSIC C12: The Broken Sky (Alfheim 18)

* Umbran Tears of Blood 101 - NSIC C15: A Tower to Truth


*************************************
C.8) WEAPONS / LPS

* Scarborough Fair
   - Complete Prologue: The Vestibule.

* Onyx Roses (LP 1: "Trois Marches Militaires")
   - Obtain in Chapter 1: The Angel's Metropolis (Section 1.1)

* Onyx Roses Alt.
   - Purchase for 69,800 Halos after obtaining the Onyx Roses.

* Shuraba (LP 2: "Quasi una Fantasia")
   - Obtain in Chapter 2: Vigrid, City of Deja Vu. (Section 1.2)

* Kulshedra (LP 3: "Fantaisie-Impromptu")
   - Find in Chapter 3: The Burning Ground. (Section 1.3)

* Durga (LP 4: "Sonate in DK.448")
   - Find in Chapter 5: The Lost Holy Grounds. (Section 1.4)

* Durga Alt.
   - Purchase for 129,800 Halos after obtaining Durga.

* Odette (LP 5: "Les Patineurs Waltz op.183")
   - Find in Chapter 6: The Gates of Paradise. (Section 1.5)

* Lt. Col. Kilgore (LP 6: "Walkurenritt")
   - Find in Chapter 9: Paradiso - A Remembrance of Time. (Section 1.6)

* Lt. Col. Kilgore Alt.
   - Purchase for 99,800 Halos after obtaining Lt. Col. Kilgore.

* Sai Fung (LP 7: "Messiah, HWV.56")
   - Complete 100 Chapters on Normal difficulty or above.  Chapter replays
     count toward this total as long as they are on Normal difficulty or
     above.

* Handguns
   - Complete all Chapters on Normal difficulty.
</pre><pre id="faqspan-3">
* Pillow Talk (LP 8: "Jupiter, the Bringer of Jollity")
   - Complete all Chapters on Nonstop Infinite Climax difficulty
   - Alternatively, purchase for 1,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.

* Bazillions (LP 9: "Mars, the Bringer of War")
   - Complete all Chapters on Hard difficulty.
   - Alternatively, purchase for 1,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.

* Rodin
   - After having acquired 10,000,000 Halos (*total*, counting Halos already
     spent), purchase the Platinum Ticket for 1,000,000 Halos, then win the
     boss battle that follows.
   - Alternatively, purchase for 5,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.


*************************************
C.9) ACCESSORIES

* Immortal Marionette
   - Complete all Chapters on Easy or Very Easy difficulty.

* Bracelet of Time
   - Complete all Chapters on Normal difficulty or above with a total game
     time of less than 3 hours.  Only time spent in Verses counts towards
     your game time.  Chapters can be replayed to improve your time.
   - Alternatively, purchase for 3,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.

* Eternal Testimony
   - Obtain 50 Umbran Tears of Blood.
     Bewitchments count toward this total.
   - Alternatively, purchase for 2,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.

* Climax Brace
   - Obtain 101 Umbran Tears of Blood.
     Bewitchments count toward this total.
   - Alternatively, purchase for 5,000,000 Halos using the Vigrid Telephone
     unlock method described in Section 6.1.


*************************************
C.10) PLAYABLE CHARACTERS

* Jeanne
   - Obtain a Platinum or Pure Platinum result on every Chapter in Normal
     difficulty.  Note: it *must* be Normal difficulty - any difficulty level
     higher or lower won't count.
   - Alternatively, purchase for 1,000,000 (or 0) Halos using the Vigrid
     Telephone unlock method described in Section 6.1.

* Zero
   - Complete The Lost Chapter.
   - Alternatively, purchase for 5,000,000 (or 0) Halos using the Vigrid
     Telephone unlock method described in Section 6.1.



*******************************************************************************
D.) FREQUENTLY ASKED QUESTIONS
*******************************************************************************

* Q: Does this game support "New Game+"?  How do I continue my progress
     through the higher difficulties?

  A: To play through again while keeping all of your progress (essentially
     New Game+) DO NOT start a New Game - simply continue from your existing
     game and use the Chapter Select and Difficulty options in the Chapter
     Submenu.


* Q: Can I obtain Bewitchments on any difficulty?

  A: Unless otherwise noted in the Bewitchment's description, you can.  For
     this reason, I recommend scoring certain Bewitchments in Easy or Very
     Easy mode.


* Q: What's a "triple jump"?

  A: A triple jump is any combination of jump + double-jump + wall-jump.


* Q: What is the "Vigrid Telephone Unlocking Method"?

  A: It's an alternate method for unlocking weapons and accessories that
     allows you to grind Halos for them rather than unlocking them via their
     normal challenging methods.  See Section 6.1 for details.


* Q: What's with your Antonio's Notebook / LP numbering?

  A: The numbers I've used are based on the order they are listed in the game.
     Yes, the game does award you these items out of order (for example, you
     get LP 9 for beating Hard difficulty, and LP 8 for beating Nonstop
     Infinite Climax difficulty).


* Q: I'm missing one Broken Witch Heart and I can't find it anywhere!

  A: Well, that isn't a question, but I'll help you anyway.  It's very
     possible that the last piece is actually one that you've obtained before,
     but then died after grabbing it.  This happened to me - I had obtained
     all of them, but I was still missing one.  To make matters worse, the
     last one was inside a Witch Tomb, but I wasn't inclined to look there
     because I had the "Treasure Fanatic" Bewitchment, so I figured I was
     covered.
     Bottom Line: It could be anywhere!  Sorry!


* Q: I just unlocked a new character... How do I use her?

* A: When a new character is unlocked, you must start a New Game to use the
     character.  After selecting New Game, the game will ask you which
     character you want to play.  Make sure save your game to a different
     save slot to retain your completion status with Bayonetta.



*******************************************************************************
E.) THE END
*******************************************************************************

  (C) 2010 - 2014  Blaine Nolan Higdon

  Thanks go out to Platinum Games for making this game, and Sega and Nintendo
for publishing it.  I'd also like to thank the following individuals, without
whom I would have never found everything in this crazy game:

  * animamundus
  * byakokoko
  * C-girl
  * cra
  * erdaan
  * Guard Master
  * Hayabusa66
  * Jial Silverthorn
  * Sujokarn
  * Yandy Kusanagi


  Oh yeah, if you post my guide on your web page or anything, please don't
modify it.  Yeah, that's life.