Baldur's Gate 2: Shadows of Amn
NPC List
Version Final
By Joe Boland ([email protected])

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              :Shadows of Amn

Contents:
I.  Introduction
II. Non-Playable Character List
     Good Aligned Characters
        Aerie
        Imoen
        Keldorn Firecam
        Mazzy Fentan
        Minsc (and Boo)
        Nalia de' Arnise
        Valygar Corthala
     Neutral Aligned Characters
        Anomen Delryn
        Cernd
        Haer Dalis'
        Jaheira
        Jan Jensen
        Yoshimo
     Evil Aligned Characters
        Edwin Odesseiron
        Korgan Bloodaxe
        Viconia deVir
III. Last Words

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I. Introduction

       Welcome all! This is the first FAQ that I have written, so bear
with me. As you should already know, this is a NPC List for Baldur's Gate 2:
Shadows of Amn. Hopefully you find it organized and easy to follow because
that is what I focused on. I absolutely hate reading through a chaotically
formatted FAQ or walk through. I can see the reasons behind some of them,
though, as I had a heck of a time with margins in this one. Well, since
this is my first FAQ I would appreciate the sending of comments, errors,
or suggestions. My e-mail address is [email protected]. Just be
sure you write GameFAQS in the subject. Anyways, in this FAQ you will
find MANY MAJOR SPOILERS! It lists the statistics for each character,
along with their location, their biography, their ending, and if possible,
their romantic ending.
Thanks for reading!


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II. Non-Playable Character List


Good Aligned Characters


       *Aerie*
       -Race: Elf
       -Sex: Female
       -Class: Cleric/Mage
       -Alignment: Lawful Good
       -Str:10 Dex:17 Con:9 Int:16 Wis:16 Cha:14
       -Location:              Aerie is found inside the Circus Tent in
                       Waukeen's Promenade.
                               If you make Aerie leave the party she can be
                       found again in the Circus Tent.
       -Biography:             When asked about her past, Aerie becomes
                       silent for a time, obviously saddened by the memory.
                       She lived amongst the Avariel, the winged elves, and
                       was captured by slavers when she was still very
                       young. She shudders when she speaks of her first
                       years in the circus, on display in a cage that
                       restricted her movements to the point that her
                       wings atrophied. They became infected... and Aerie
                       can barely speak of the night she was taken out of
                       her cage and her wings were sawn off brutally to keep
                       her alive. She was no longer of use to that circus,
                       and were it not for the kindness of Quayle she
                       surely would have died. He restored her to health
                       and gave her a reason to continue living, and out
                       of respect for his generosity she learned the
                       devotion of the gnomish god Baervan Wildwanderer.
                       She speaks of Baervan with affection, yet still
                       pays tribute to Aerdrie Faenya, and approaches life
                       outside of the circus with a combination of
                       wide-eyed innocence and wonder mixed with an inborn
                       determination to fight against injustice.
       -Ending:                Aerie continued adventuring after leaving
                       (Hero's) company, driven in her travels to oppose
                       slavery in any form. Her compassion grew tainted
                       by revenge, however, revenge for what had been taken
                       when she was in chains.She might have lost herself
                       entirely had she not stumbled across a group of
                       Avariel winged elves enslaved in Cormyr. They
                       compelled her to come to Faenya-Dail, the home
                       she was originally stolen from, and she learned much
                       while there. Most importantly, she learned she was
                       no longer of them, and stopping pining for wings she
                       wouldn't use anyway. Aerie eventually became a high
                       priestess in Understone, a gnomish village her mentor
                       Quayle had sometimes spoken of. He had been her true
                       family, and it was among his people that she finally
                       found peace.
       -Romantic               Aerie and (Hero) would prove inseparable,
        Ending:        their adventuring careers becoming secondary to the
                       raising of their son, and eventually a daughter as
                       well. Their later years would hold one last great
                       trek, however, as Aerie still suffered a sadness from
                       herntime enslaved and the loss of her wings. Together
                       she and (Hero) sought out the Avariel of Faenya-Dail,
                       the winged elves she was stolen from so long ago.
                       They discovered not only her people, but loving
                       parents that had spent years searching for their lost
                       child. With no more mystery of confusion to cloud
                       their lives, it was there, among the clouds, that
                       Aerie and (Hero) would finally be married. Their
                       union, it is said, was blessed by visions of
                       Aerdrie Faenya and Baervan Wildwanderer both.


       *Imoen*
       -Race: Human
       -Sex: Female
       -Class: Thief/Mage
       -Alignment: Neutral Good
       -Str:9 Dex:18 Con:16 Int:17 Wis:11 Cha:16
       -Location:              Imoen is found at the beginning of the game
                       in Irenicus' Dungeon. She helps you to get
                       free of your cage.
       -Biography:             Imoen chuckles when you ask her about her
                       past, assuming that you are just trying to
                       keep her mind on happier times and places.
                       She indulges you, and certainly does cheer up
                       when speaking of how you spent your youths
                       together in Candlekeep. She arrived there that
                       same as you, in the company of your foster
                       father Gorion, but despite this similarity
                       she grew up much more carefree than you did.
                       Indeed, her lighthearted outlook has long
                       kept her immune to the hardships of the
                       world, though the dark confines and horrors
                       of your current location have definitely taken
                       their toll.
       -Ending:                And what of Imoen, the eternal child? She
                       had long stood in the shadow of (Hero), but she
                       was her own person, and would find fate where she
                       pleased. She returned to Candlekeep for a time, her
                       formidable skill in magic granting a greater
                       appreciation for its tomes. It was smaller than she
                       remembered, however, and she did not stay long. Later
                       she was seen in such vaunted company as Khalben
                       "Blackstaff" and Elminster, by all accounts
                       encouraging them to not be such stick-in-the-muds.
                       Her influence grew over time, and she may have
                       founded a thieves' guild that now operates all
                       the way to Neverwinter. When asked of this she always
                       answered with a smile of purest innocence. "Heya,"
                       she would say, "it's just me, Imoen."


       *Keldorn Firecam*
       -Race: Human
       -Sex: Male
       -Class: Inquisitor
       -Alignment: Lawful Good
       -Str:17 Dex:9 Con:17 Int:12 Wis:16 Cha:18
       -Location:              Keldorn is found in the Cult of the Unseeing
                       Eye in the Temple District.
       -Biography:             When asked about his past, Keldorn sighs and
                       is forced to think for a moment before counting the
                       number of years he has been a paladin of Torm in
                       the service of the Most Noble Order of the Radiant
                       Heart. He has battled to protect the defenseless
                       and punish the evil on more occasion than he can
                       recall. A seasoned veteran with the scars to prove
                       it, Keldorn speaks wistfully of retirement in the
                       future and the opportunity to spend more time with
                       his family. Upon their mention, however, Keldorns
                       attention wanders and grows grim. Duty is more
                       important than personal considerations, he whispers
                       harshly, so long as the Order has needs for him.
       -Ending:                Keldorn Firecam thought his travels with
                       (Hero) marked the end of his active career, both as
                       an adventurer and in service to the Order. He retired
                       to Athkatla, hoping to live in as much peace as an
                       old warrior can expect, but the call to serve came
                       one last time. It was years later, and Amn was
                       besieged by giants. In his 60th winter, Keldorn and
                       five knights held a strategic pass until the main
                       Amnish force could arrive. He won the day, but his
                       wounds were severe and the old paladin fell on
                       battlefield. As his knights watched, the hand of
                       Torm descended upon the scene, and when it departed,
                       Keldorn was gone. From that day, visions of the
                       True God were accompanied by the stalwart ghostly
                       form of Keldorn at his right hand.


       *Mazzy Fentan*
       -Race: Halfling
       -Sex: Female
       -Class: Fighter
       -Alignment: Lawful Good
       -Str:15 Dex:18 Con:16 Int:10 Wis:13 Cha:14
       -Location:              Mazzy is found in Shade Lord's Dungeon in the
                       Temple Ruins.
                               If you make Mazzy leave the party she can be
                       found again in Trademeet.
       -Biography:             When asked about her past, Mazzy proudly
                       states that she has spent numerous years adventuring
                       around Amn with her other halfling comrades, basing
                       out of her home of Trademeet. The thought of Patrick
                       and her other companions and their fates brings a
                       shadow across  her face, however. Mazzy is a dedicated
                       servant of Arvoreen, the halfling goddess of war, and
                       she resents the common perception by the bigger races
                       that the stout folk cannot defend themselves or act
                       with valor. If she could, Mazzy would be a paladin
                       and battle against evil in Faerun with the full power
                       of her goddess to aid her.
       -Ending:                The perils that Mazzy Fentan faced at the
                       side of (Hero) did nothing but dissuade her thirst
                       for adventure. In fact, it was not long after the
                       events in Tethyr that she formed the Fentan Knights,
                       a stalwart band of heroes that spawned tales across
                       the Realms. They battled trolls to save endangered
                       towns, turned back tides of orcs to preserve ancient
                       forests, and faced a rogue dragon in its own lair
                       just to make the world a better place. Their legend
                       was larger than life, especially so for Mazzy, and
                       it was said on occasion that if valor were inches,
                       she'd be twenty feet tall. For all her risks, Mazzy
                       eventually passed peacefully at a ripe old age,
                       knowing she could take pride in everything she had
                       done.


       *Minsc (and Boo)*
       -Race: Human
       -Sex: Male
       -Class: Ranger
       -Alignment: Neutral Good
       -Str:18/93 Dex:16 Con:16 Int:8 Wis:6 Cha:9
       -Location:              Minsc is found at the beginning of the game
                       in a cage in Irenicus' Dungeon. Once you anger him
                       enough to break free he will join you.
                               If you make Minsc leave the party he can be
                       found again in the Copper Coronet.
       -Biography:             When asked about his past, Minsc proclaims
                       that he is a berserker warrior from the nation of
                       Rasheman in the utter east, though his affinity
                       for animals speaks to his skill as a ranger as well.
                       He originally came to the Sword Coast on a dejemma, a
                       ritual journey to manhood, as the bodyguard of a
                       young Wychalarn of Rasheman named Dynaheir. To his
                       shame, Dynaheir is now dead, and he fears that the
                       doors of the honored Ice Dragon Berserker Lodge are
                       forever closed to him. This personal tragedy has
                       obviously not strengthened Minsc's hold on reality,
                       as evidenced by his continued dependence on his
                       animal companion "Boo", a creature that he claims a
                       miniature giant space hamster. Apparently such
                       things do exist somewhere in the Realms, but Minsc
                       has surely taken too many blows to the head.
       -Ending:                With the saga of Bhaalspawn closed Minsc
                       fulfilled a long promised oath. He returned to
                       Rashemen, hoping to regale the Icedragon Berserker
                       Lodge with tales of his deed, and earn a place
                       within its hallowed halls. His words were not
                       needed. Every tavern in Faerun had a bard singing of
                       the valiant ranger, and he was a welcome hero.
                       Eventually he formed his own adventuring company,
                       the Justice Fist, striking fear in the hearts and
                       faces of evil until, in his advancing age, he again
                       set out across the Realms... and disappeared. And
                       what of Boo? Well, what is Minsc without Boo? The
                       two would never be separated, and some say they are
                       together still, up amongst the stars where hamster
                       are giants and men become legends.


       *Nalia de'Arnise*
       -Race: Human
       -Sex: Female
       -Class: Mage/Thief
       -Alignment: Neutral Good
       -Str:14 Dex:18 Con:16 Int:17 Wis:9 Cha:13
       -Location:              Nalia is found in the Copper Coronet.
                               If you make Nalia leave the party she can
                       be found again in near the de'Arnise Hold.
       -Biography:             When asked about her past, Nalia is a bit
                       hesitant. She comes from a wealthy land-owning
                       family headed by Lord de'Arnise, and while she
                       speaks of her relatives with affection, the fact of
                       her upbringing seems to embarrass her at the same
                       time. Nalia clearly identifies more with the
                       "poorer classes"... but also looks upon them with
                       the eyes of the privileged. She has been educated
                       and taught the magical arts, as per her dead
                       mother's wishes, but Nalia states that her years of
                       sneaking out of the castle have taught her the
                       other side of life as well. She still has much to
                       learn about life beyond her castle, however, and
                       she knows it... and she is sure adventuring is the
                       answer.
       -Ending:                Nalia grew quite powerful after her
                       association with (Hero). Initially she traveled,
                       learning magical lore and making influential
                       friends, but after years she returned to Amn and her
                       family home of d'Arnise Hold. She found it in control
                       of none other than Isaea Roenall, but she was no
                       longer the wayward child that he had expected,
                       and single-handedly brought him to justice for his
                       indiscretions. She declared herself the inheritor of
                       her father's ducal title, becoming a beloved ruler,
                       respected archmage, and eventually earning a seat on
                       the Amnish Council of Six itself. She would become a
                       prominent figure in Amn for many years, constantly
                       fighting for the good of common folk and made many
                       frustrated enemies among the nobility and Cowled
                       Wizards both.


       *Valygar Corthala*
       -Race: Human
       -Sex: Male
       -Class: Stalker
       -Alignment: Neutral Good
       -Str:17 Dex:18 Con:16 Int:10 Wis:11 Cha:10
       -Location:              Valygar is found in a cabin in Umar Hills.
                               If you kick out Valygar he can be found again in
                       his cabin.
       -Biography:             When asked about his past, Valygar is silent
                       for a long time and his face becomes grim. He
                       explains briefly that he is the last of the Corthala
                       noble line, a family that was once one of the
                       wealthiest in Amn. The Corthalas have always been
                       cursed with magical ability, however, and Valygar
                       spits the words with great derision. Every Corthala
                       who has used their magical talents has become obsessed
                       with them and ultimately come to a grievous end. His
                       mother was the most recent victim, although the
                       ranger does not elaborate on the point. Valygar
                       intends to fulfill his family's oath to find and
                       destroy their ancestor, Lavok, and then he intends
                       to let his cursed bloodline die out once and for
                       all.
       -Ending:                Valygar continued adventuring for several
                       years after the Bhallspawn saga, travelling among the
                       wilds and becoming a common sight near Waterdeep. In
                       time he would retire to Athkatla, content to assume a
                       contemplative life on his family estate, but admirers
                       among nobility would not let him rest. He was
                       pressured into assuming the title of Chief Inspector,
                       a responsibility he didn't want, but corruption
                       within the city soon gained his ire. Surprising even
                       himself, Valygar became an effective leader, and it
                       was this term in office that truly restored the
                       Corthala family name. Valygar eventually married, and
                       his only son, the pride of his life, took the lessons
                       of the father to heart. He would go on to lead the
                       Cowled Wizards, becoming its greatest agent of reform.


Neutral Aligned Characters


       *Anomen Delryn*
       -Race: Human
       -Sex: Male
       -Class: Fighter/Cleric
       -Alignment: Lawful Neutral
       -Str:18/52 Dex:10 Con:16 Int:10 Wis:12 Cha:13
       -Location:              Anomen is found standing around in the Copper
                       Coronet.
                               If you make Anomen leave your party he can be
                       found in the Copper Coronet.
       -Biography:             When asked about his past, Anomen is quick to
                       state that he has been serving the Most Noble Order
                       of the Radiant Heart for years, and after his Test
                       he will become a true knight. Anomen is reluctant,
                       however, to speak of his noble upbringing, saying
                       only that he entered the Order without the support
                       of his father, Lord Cor Delryn. Since he could not
                       be sponsored as a squire, Anomen chose the route of
                       the warrior and priest of Helm, the god of guardians,
                       and has fought many battles over the years against
                       forces of evil. Anomen often says that he is
                       confident that he will prove worthy of his knighthood,
                       but sometimes seems to be trying to convince himself
                       of that fact more than anyone.
       -Ending:                Anomen was troubled after his time with
                       (Hero's) company. He had closely witnessed the dark
                       power inherent in the Bhaal child, and no matter
                       (Hero's) intent, it caused a crisis of faith. His
                       confidence in Helm shaken, Anomen traveled without
                       aim until arriving in the frontiers of Maztica.
                       This was during the revolt of Yamash, an evil cleric
                       that raised a demonic conquering horde. Anomen was
                       drawn into the conflict, helping to organize the
                       besieged Maztican soldiers, but then found he could
                       not effectively train them with speaking of his duty
                       and the role of a guardian he must play; he was
                       teaching the doctrine of Helm, and understanding
                       it more as he did. In the end, his words rang true,
                       and Yamash fell to the disciples of Anomen, a new
                       Order for a new land.
       -Romantic                Anomen and (Hero) continued adventuring until
        Ending:        they were known as heroes almost everywhere they went.
                       So prolific were their careers that the proposed date
                       of the wedding kept getting moved back, either due
                       to impending crisis or some lucrative adventure that
                       one or the other would insist on investigating.
                       Finally a date approached that both (Hero) and her
                       beloved were determined to keep, and the much
                       heralded event drew heroes and dignitaries from across
                       Faerun. The couple had touched the lives of many, and
                       those people arrived in droves to watch Elminster
                       himself unite the two in one of the grandest
                       ceremonies the city of Baldur's Gate had ever
                       seen. Anomen and (Hero) retired from public life
                       shortly thereafter, although, if tales be true, their
                       adventures never truly ended.


       *Cernd*
       -Race: Human
       -Sex: Male
       -Class: Shapeshifter
       -Alignment: True Neutral
       -Str:13 Dex:9 Con:13 Int:12 Wis:18 Cha:15
       -Location:              Cernd is found in the cellar dungeon in the
                       Mayor's house in Trademeet.
                               If you kick out Cernd he can be found in the
                       Druid Grove.
       -Biography:             When asked about his past, Cernd declares in
                       a steady and modest tone that it has been his honor
                       to serve nature in whatever capacity she did call
                       upon him. It is clear that he is a dedicated
                       servant, and though his demeanor is contemplative
                       and well measured, you are certain that he would
                       not hesitate to risk himself if it would best serve
                       the greater balance.
       -Ending:                With his guidance no longer needed, Cernd left
                       (Hero's) company and reunited with his son, Ahsdale.
                       His duty to nature constantly called him away, however,
                       and the boy grew bitter. Years later Cernd acquired
                       the title of Grand Druid, but stopped the ascension
                       when he learned that his long-estranged child now
                       wielded twisted magics, and commanded an army now
                       threatening the Sword Coast. Cernd abdicated, citing
                       that he could not hold such a responsibility when
                       grossly deficient in his personal obligations. Neither
                       Cernd nor Ahsdale would survive when they finally
                       met in battle. They were strangers to each other,
                       and the only common ground they found was where they
                       fell, a spot that gave rise to a wondrous oak that
                       turns the gravest of reds at season's change.


       *Haer Dalis'*
       -Race: Tiefling
       -Sex: Male
       -Class: Blade
       -Alignment: Chaotic Neutral
       -Str:17 Dex:17 Con:9 Int:15 Wis:13 Cha:16
       -Location:              Haer Dalis' is found in Mekrath's Tower.
                               If you make Haer Dalis' leave the party he
                       can be found again in the Five Flagons.
       -Biography:             When asked about his past, Haer Dalis' states that
                       he is from the city of Sigil, a nexus of planes and
                       the ever changing domain of the Lady Pain. He
                       claims he cannot explain it better than that, as
                       the planars defy description by their very nature.
                       Haer Dalis' traveled with a troupe of players,
                       tieflings of plane-touched heritage like he, and
                       they put on masterful productions to amuse both
                       cambion and common berk alike. An indiscretion led
                       to the troupe fleeing to the Prime Material
                       Plane... here... which didn't bother Haer Dalis'
                       much. He says that he is a Doomguard, believing in
                       the inevitable decay of all things to make way for
                       the new. The troupe has divided, but the tiefling
                       bard is confident that new experience can only come
                       from it.
       -Ending:                Haer Dalis' found traveling with (Hero) a fine
                       introduction to the Realms, and once they parted
                       company he was eager to see more. He visited such
                       varied locales as Waterdeep, Neverwinter, and Thay,
                       eventually fleeing each one after innocently immersing
                       himself in local troubles. Later he would befriend
                       a female Cambion and return with her to the Abyss,
                       only to unintentionally end up leading a revolt on
                       several layers of the hells. For a time, Haer Dalis'
                       was the most-hunted man among the planes, but the
                       ire of his enemies could not match his wanderlust,
                       and he eventually found his way back to the City of
                       Sigil unharmed in any permanent fashion. There he
                       rejoined Raelis' acting troupe and was pleased to
                       finally settle down - until the next misunderstanding,
                       of course.


       *Jaheira*
       -Race: Half-Elf
       -Sex: Female
       -Class: Fighter/Druid
       -Alignment: True Neutral
       -Str:15 Dex:17 Con:17 Int:10 Wis:14 Cha:15
       -Location:              Jaheira is found at the beginning of the game
                       in Irenicus' Dungeon.
                               If you make her leave the party she can be
                       found again near the Harper's base.
       -Biography:             When asked about her past, Jaheira glares as
                       she speaks. She says that she was born in the Tethyr
                       region to a loyalist of the King Alemander regime,
                       unfortunately during the Tethyrian civil war. Her
                       family was among the nobles targeted by the angry
                       mobs of peasants, and she was only spared because a
                       servant girl took her from their castle before it
                       fell. An enclave of Druids in the forest of Tethyr
                       was willing to grant shelter, and Jaheira grew up
                       headstrong in their care. She believes the only way
                       to protect nature is to have an active role in the
                       world, but the cost of this dedication seems to
                       weigh heavily on her mind these days. She grows
                       quiet when you ask about recent events, and while
                       she gives the appearance of her normal,
                       strong-willed self, there is a look of doubt in her
                       eyes. It would seem that she has seen too many
                       friends fall to remain unaffected. She does not
                       like the subject, and lets it drop.
       -Ending:                The events of the Bhaalspawn saga affected
                       Jaheira deeply. It was her duty to protect the
                       greater balance of things, but in the years to
                       come she found an increased portions of that
                       fight occurring within her own mind. Witness to
                       great change while in (Hero's) company, she had
                       become acutely aware of how fleeting life was,
                       and how the loss of those she held dear ate away
                       at her thoughts. In time she would be known as a
                       tireless champion of balance, one that sometimes
                       acted in concert with the Harpers and sometimes
                       did not. Always, however, she remained distant
                       and guarded, never staying long in any place,
                       Jaheira would cross the realms thrice over, but
                       she never did return to Tethyr or the Sword
                       Coast.
       -Romantic               The years following the Bhaalspawn saga
          Ending:      kind to Jaheira. They couldn't be called
                       peaceful, by any means, but her relationship
                       with (Hero) weathered it all. Theirs was an
                       unshakable union, and while duty or adventure
                       might separate them for even years at a time,
                       they always returned to one another. Her friends
                       would marvel at how secure in this Jaheira
                       seemed to be, especially considering her initial
                       reluctance, but she would chuckle when looking
                       back on those first cautious days. After all,
                       she and (Hero) had literally been to hell and
                       back, and when the gods themselves couldn't
                       separate the two, what were simple months and
                       miles going to do? She lived long and well.
                       Not always with (Hero), but never truly apart
                       from him.


       *Jan Jansen*
       -Race: Gnome
       -Sex: Male
       -Class: Illusionist/Thief
       -Alignment: Chaotic Neutral
       -Str:9 Dex:17 Con:15 Int:16 Wis:14 Cha:10
       -Location:              Jan is found in the Government District.
       -Biography:             When asked about his past, Jan stops
                       tinkering with his gadgets and states that, despite
                       all claims to the contrary, turnip beer has wondrous
                       medical properties in addition to its fine taste.
       -Ending:                Jan Jansen's life following his
                       association with (Hero) was typically convoluted,
                       the barest of details hidden amidst his half-truths
                       and whole lies. According to his published memoirs,
                       "A Jansen in Every Port", after a short prison term
                       for monkey smuggling, he returned to his first
                       love... monkey smuggling. This led to the now infamous
                       Gibbon Riot of '72, a tumultuous and altogether
                       unclean event that seemed to center on the estate
                       of the Shadow Thief Vaelag. Jan would deny that he had
                       planned the downfall of the rogue, but he was unable
                       to explain what practical application he had intended
                       for a horde of knife-wielding simians. Nevertheless,
                       the death of the admittedly disliked Vaelag could not
                       be attributed to the young gnome. Strangely enough,
                       Jan had alibis for each and every second of the day
                       in question, and what a day it must have been!
                       Relative from across the Realms came forward to say
                       that he had stopped for tea and turnips. At his later
                       wedding to Lissa, Jan was asked how he managed to
                       be in so many places at once, and yet still so far
                       from the scene of the crime. "Well," Jan would say.
                       "When you have that many monkeys, anything is
                       possible."


       *Yoshimo*
       -Race: Human
       -Sex: Male
       -Class: Bounty Hunter
       -Alignment: True Neutral
       -Str:17 Dex:18 Con:9 Int:13 Wis:10 Cha:14
       -Location:              Yoshimo is found at the beginning of the game in
                       Irenicus' Dungeon. You will encounter him on the
                       second floor and he will propose co-operating to get
                       free of the place.
                               If you make Yoshimo leave the party he can be
                       found again in the Copper Coronet.
       -Biography:             When asked about his past, Yoshimo seems
                       disheartened that you are not already acquainted
                       with his reputation. By his own account, he is
                       apparently well known among people in the know,
                       both as a daring rogue and as a dashing man about
                       town. While the story sounds impressive, he seems
                       ungainly for such exploits, possibly a bit more
                       hapless than debonair. He wears it well, however,
                       and perhaps even capitalizes on it. He seems to
                       know that his kind of good-natured humor is well
                       appreciated by most everyone he meets.
       -Ending:                Yoshimo doesn't have an ending as he dies
                       during the game.


Evil Aligned Characters


       *Edwin Odesseiron*
       -Race: Human
       -Sex: Male
       -Class: Conjurer
       -Alignment: Lawful Evil
       -Str:10 Dex:10 Con:16 Int:18 Wis:10 Cha:10
       -Location:              Edwin is found in Mae' Var's Guildhall in
                       the Docks District.
       -Biography:             When asked about how he came to be in the
                       employ of the Shadow Thieves, Edwin sneers that it is
                       none of your business. In his opinion you are lucky
                       enough to have encountered him at all, and further
                       inquiries beyond this initial one will only serve
                       to tempt fates. Despite his obstinate nature, there
                       is a hint that his present circumstance is not all
                       that favorable, and his willingness to join with
                       you contradicts his supposed distaste for the
                       company of others. Edwin ignores speculation about
                       his recent past, but he does appear to place less
                       emphasis on the Red Wizard colors that he has so
                       brazenly displayed in the past. It is an
                       understandable act for a wizard traveler in the
                       mage-fearing Amn.
       -Ending:                Edwin gained great renown in his travels with
                       (Hero), and in the years following their association
                       he would exploit that infamy. In time he achieved
                       enough influence to subjugate even the Red Wizards
                       themselves, becoming the greatest leader they had
                       known in recent memory. Very recent memory, it turns
                       out, as he was deposed scant days later. Such is the
                       brief nature of Conquerors in Thay, practically
                       lining up for their turn of power. His only notable
                       appearance following this embarrassment was in a
                       battle with Elminster of Shadowdale himself, a short
                       affair that saw the end of Edwin's existence in the
                       Realms. Edwina, however, tends a bar in a Waterdeep
                       tavern. She is a bitter, bitter woman.


       *Korgan Bloodaxe*
       -Race: Dwarf
       -Sex: Male
       -Class: Berserker
       -Alignment: Chaotic Evil
       -Str:18/77 Dex:15 Con:19 Int:12 Wis:9 Cha:7
       -Location:              Korgan is found in the Copper Coronet.
                               If you make Korgan leave the party he can be
                       found again in the Copper Coronet, but he will only
                       join if you bribe him.
       -Biography:             When asked about his past, Korgan growls that
                       unless you want to end up like the members of his
                       last scum-sucking, traitorous party, you'd best
                       keep your over-curious nose to yourself. Seeing as
                       the dwarf is only slightly short of a necklace of
                       ears in proving his enjoyment of slaughter you
                       decide to obey his request.
       -Ending:                After leaving (Hero's) company, Korgan
                       Bloodaxe lived in as bloody a fashion as he could
                       manage. He took control of an entire dwarven clan,
                       killing their leader in secret and guiding their
                       revenge at a target of his choosing. He could have
                       lived in luxury, but his thirst for carnage was
                       immeasurable, and he stunned the Realm by pushing
                       deep into the Underdark. The blind fury of the
                       clan took even the dark elves by surprise, but
                       holding territory in the home of the drow is a
                       hopeless proposition. Korgan was last seen burying
                       his axe in the gullet of a high priestess of Lloth,
                       laughing as he struck. Dwarven legend immortalized
                       the image, and his bloodlust is now called a
                       crusade. History, it seems, finds more heroes than
                       madmen.


       *Viconia deVir*
       -Race: Drow Elf
       -Sex: Female
       -Class: Cleric
       -Alignment: Neutral Evil
       -Str:10 Dex:19 Con:8 Int:16 Wis:18 Cha:14
       -Location:              Viconia is found in the Government District.
                               If you make Viconia leave the party she can be
                       found again in the Graveyard.
       -Biography:             When asked about her recent past, Viconia
                       snarls that it is not your place to know such things
                       of her. There is still pride in her voice when she
                       speaks about her Underdark home of Menzoberranzan,
                       but you get the feeling that there is nothing left
                       for her there, her family and House most likely
                       victims of typically vicious Drow "politics". She
                       has continued in her worship of the Night Goddess
                       Shar, but that appears to have been the only boon
                       to her exile. She seems sullen and bitter and has
                       certainly learned much of the intolerance she must
                       face while living amongst the surface peoples. Her
                       natural abilities as a Drow have faded over time,
                       also contributing to her lost sense of belonging.
       -Ending:                No longer with (Hero) Viconia went to found
                       a cult dedicated to Shar in the city of Waterdeep.
                       One of her followers betrayed her, however, prompting
                       the slaughter of the whole tainted lot. Shar
                       admonished Viconia strongly for this, but she was
                       unrepentant and again wandered the Realms. Viconia
                       was still formidable, and went on to prevent an
                       attempt by the Knights of the Shield to take
                       Calimport, and even worked with Drizzt Do'Urden to
                       save the elven city of Suldanessalar from a
                       Zhentarim plot. For this last act, the elves accepted
                       her, and Queen Ellesime bestowed the highest honors
                       of the Seldarine, an accolade never before given
                       to one of her dark kind. Viconia reportedly bowed
                       once without emotion, and then left. Her fate
                       remains unknown.
       -Romantic               (Hero) and Viconia continued adventuring long
        Ending:        after leaving Tethyr. He became an important
                       political figure, and she was his trusted
                       counsel. Eventually Viconia bore (Hero's)
                       child, which first served to strain their
                       relationship. The birth, however, changed
                       her, and she dedicated herself to raising the
                       boy, teaching him both the ways of the drow
                       and the ways of (Hero's) people. She marveled
                       at the understanding in his eyes, but,
                       unfortunately, didn't live to see him grow.
                       Viconia was poisoned by a servant of Lloth,
                       her last words whispered to her loving mate
                       in private. (Hero) raised his son in private,
                       and tales vary on the result. Some say they
                       waged a crusade against the drow, but all
                       agree the former child of Bhaal never forgot
                       the love of his dark maiden.


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III. Last Words

       Well, if you've made it to here then I thank you for reading through
my entire FAQ. As I stated above in the introduction this is my first
FAQ and I would really appreciate any comments, suggestions, or criticism.
It can be sent to [email protected] and please include GameFAQS in
the subject. Also e-mail me if you find any mistakes or errors in the FAQ.
Another thing, the only sites that have permission to post this FAQ are
www.gamefaqs.com, www.sorcerers.net, and my personal site. If you are reading
this FAQ at any other site please e-mail me so I can take proper action.
                                                       Thanks Again,
                                                          Boland

This FAQ is Copyright by Joe Boland.