(format in Courier New, 12pt, 79 characters per line, .txt format)
---------=---------=---------=---------=---------=---------=---------=---------
BALDUR'S GATE ENHANCED EDITION: THE BLACK PITS
by Garth Rogerson (email:
[email protected])
Version 1, 03-04-2020
NOTES
WALKTHROUGH
STORES
REVISION HISTORY
====================
NOTES:
** WARNING: If you don't like spoilers, then don't read this walkthrough! **
This mini-game is for player created characters only, and can be single or
multi-player. You can start a character here, import one after you finish
Baldur's Gate, or after you finish Siege of Dragonspear.
If you import a game with any game NPC's they will not appear. If you want to
import your main character from Baldur's Gate or Siege of Dragonspear, it's best
to export the character, then import into a new Black Pits game. You will lose
all items when you do, however, so be prepared.
I also advise you *not* to try playing this solo, since this is a dungeon crawl/
hack-and-slash setting that gets very difficult near the end of the game, and
there are no NPCs you can get to join your party. One more item of note, no
enemies will drop any items when they die so you must purchase all items and
upgrades to equipment, and experience and gold is given after the combat is won
and is divided between the survivors.
====================
WALKTHROUGH:
Tier 0, Battle 1
The Four Column Pit (OH9310)
- Three tavern patrons appear in an arena, followed by three tasloi who attack
them. You appear in the arena and are attacked by the tasloi after they quickly
finish the tavern patrons.
- You have nothing but your wits, and a weapon you may or may not be skilled
with, and a few more weapons on the arena floor, to defend yourself.
- Use the short bow, and the twenty arrows, carefully. The tasloi aren’t
particularly tough, but if you’re first level melee combat can be quite
hazardous. Mass attack one at a time to take them out quickly.
- Once the tasloi are killed a djinn will appear and take you to your new
quarters.
Slave Quarters (OH9360)
- When you arrive, you are rested and healed. Your new drow “master,” Baeloth
the Entertainer, has a few words for you about your current enslaved condition.
He then turns you over to Najim, his enslaved djinn servant.
- Demand some answers from Najim and he explains the Pits. Suggest that
together you could rise up against Baeloth and he explains he can’t since he is
under a geas. He then gives you 2500gp (but no experience from the battle).
- Talk to the merchants around you, check their wares and buy what you need.
Clockwise from the left side, they are:
- Devlin Tarador, elf: ranged weapons
- Magda, duergar: melee weapons
- Thardak, duergar: more melee weapons including some “exotics”
- Dinguer the Mad, duergar: scrolls of protection, spell scrolls
- Bellowgulp Bluefingers, gnome: potions
- Xithiss, illithid: rings, wands and amulets
- Elan Garaq, rakshassa: boots, cloaks and girdles
- Gorch the Armorer, duergar: heavy armor
- Brendak, duergar: light armor
- With the exception of the rakshassa all are slaves to Baeloth. And there seems
to be a conflict between Magda and Brendak.
- Leave the “marketplace” through the south and follow the passage up passed two
empty cells to a room with the beholder Ghlouralk.
- Talk to him peaceably and get what information you can. He can be of help,
since he knows what strategy your next battle in the arena will require.
- Once equipped and rested, go to the north exit from the “marketplace” and talk
to Baeloth to go to your next fight.
- Baeloth will advance you to more difficult battles. The combats listed
below show the most direct route to direct combat with Baeloth and reflect that
advancement.
- He will give you the option for a lesser tier combat as you progress to the
next tier.
- The routine gets repetitious: rest, level up, combat, rest, level up,
combat... Unless there’s a change, only the arena information will be given.
Tier 0, Battle 2
The Four Column Pit (OH9310)
- Simple and straight forward, dispatch seven diseased gibberlings (2500xp
quest, 500gp).
Tier 0, Battle 3
The Three Column Pit (OH9350)
- Deal with seven more gibberlings, healthy so tougher this time (2500xp quest,
500gp).
Slave Quarters (OH9360)
- As before, rest, resupply, and level up if possible and when ready talk to
Baeloth.
- This time you will find a party of adventurers in the first cell.
Tier 1, Battle 1: Plan B Team
The Four Column Pit (OH9310)
- Not so simple this time, you have to survive a party of six adventurers, Bort
(gnoll barbarian), Apple (human totemic druid), Fargus (elf cleric), Reginald
(human fighter), Tim (halfling assassin), and Erasmus (half elf mage) (7300xp,
1750gp) (repeat combat: 7300xp, 875gp).
Tier 1, Battle 2: Bad Hobs and Boomsticks
The Four Column Pit (OH9310)
- This time you have to survive a large group eight hobgoblins, with archers and
spellcasters (9125xp, 2000gp) (repeat combat: 9125xp, 1000gp).
Tier 1, Battle 3: How to Raise the Dead and Influence People
The Three Column Pit (OH9350)
- You have to deal with a necromancer and his skeleton army. Ignore the
skeletons and take the mage out. The skeletons will collapse without their
master (12167xp, 2250gp) (repeat combat: 12167xp, 1125gp).
Tier 1, Battle 4: Gauntlet of Ogres
The Four Column Pit (OH9310)
- Baeloth introduces you to his audience, then teleports out before teleporting
in six ogres and an ogre mage. This time area effect spells and ranged weapons
on the ogre magi first are your best choice (18250xp, 2500gp) (repeat combat:
18250xp, 1250gp).
Tier 1, Battle 5: The Margarine of Evil
The Three Column Pit (OH9350)
- Remember that group of adventurers in the cell? Owyn (gnome cleric 7), Krancor
the Old (male berserker 7), Ciril (halfling thief 8), Wylliam Brand (human mage
7), SamJohn BrightWalker (elf assassin 8), and Carlos Nuez (dwarf fighter 7) are
your new challenge (18250xp, 3000gp) (repeat combat: 18250xp, 1500gp).
Slave Quarters (OH9360)
- Baeloth is pleased at your survival, but won’t let you go. He does, however,
give you a reward.
- Najim appears to give you your reward. Again, if asked he’ll say he can’t
help you (21693xp, 20000gp).
- Talk to the merchants and find they have a new regard for you, and begin to
hope. Except for the rakshassa. His hatred is even more pronounced. In all
cases, check their stores for new inventory, including +1 weapons and armor.
- The first cell is empty, but a new group of adventurers are in the second.
Tier 2, Battle 6: Bugged
The Three Column Pit (OH9350)
- The new challenge this time - five rabid ankhegs (26032xp, 4000gp) (repeat
combat: 26032xp, 2000gp).
Tier 2, Battle 7: Unfriendly Neighborhood Spider Man
The Three Column Pit (OH9350)
- You have to deal with a druid, with two giant spiders and ten spiders
(32540xp, 4500gp) (repeat combat: 32540xp, 2250gp).
Tier 2, Battle 8: Thicket of Thieves
The Three Column Pit (OH9350)
- You are challenged with six vampire thieves with ranged weapons, with two
shadows mixed in for good measure. And just to make things more interesting the
floor is laced with traps and their arrows do severe acid damage (44386xp,
5000gp) (repeat combat: 44386xp, 2500gp).
- Baeloth begins to show his anger toward you when you survive this battle.
Tier 2, Battle 9: Gift of the Ogre Mage
The Four Column Pit (OH9310)
- You will be faced with an ogre mage, but the real threat are the five clouds
around the arena, portals that keep summoning enemies, including level draining
wraiths (65079xp, 5500gp) (repeat combat: 65079xp, 2750gp).
Tier 2, Battle 10: Red Shirt Wizards
The Three Column Pit (OH9350)
- You are now faced with the party from the second cell, Red Tom (halfling thief
8), Lucius (elf cleric 8), Lucille (human blackguard 8), Voadikka (half orc
barbarian 8), Treacle (human mage 9), and Thespia (human conjurer 8), all with
enchanted weapons and armor. Once defeated Baeloth reveals his anger at your
success (repeat combat: 130896xp, 3000gp).
Slave Quarters (OH9360)
- Baeloth reveals he is angered because you are upstaging him, and that he plans
on eliminating you. He does, however, give you a reward.
- Najim appears to give you your reward. He has also added something extra
(130896xp, 40000gp).
- Talk to the merchants again. They have new information about Baeloth and
how many challenges you must overcome to confront him in the arena.
- You can resolve the issue between Brendak and Magda. You can also
discover the duergar traitor that allowed Baeloth to defeat them - Thardak.
- In all cases, check their stores for new inventory, including +2 weapons
and armor.
- The first cell is occupied again, this time with a fire giant.
Tier 3, Battle 11: Swamped
The Three Column Pit (OH9350)
- You now have to deal with two trolls (needing fire or acid damage when they’re
down to kill) and two fission slimes (you need fire to destroy these or they
split when “killed”) (152712xp, 8000gp) (repeat combat: 152712xp, 4000gp).
Tier 3, Battle 12: A History of Violent Beatings
The Four Column Pit (OH9310)
- Five clay golems (blunt weapons are needed to destroy these) and a shambling
mound are your new enemies. Baeloth begins to suspect someone is giving you key
information about these battles... (183254xp, 10000gp) (repeat combat: 183254xp,
5000gp).
Tier 3, Battle 13: Ice to See You
The Three Column Pit (OH9350)
- Frost salamanders are up next, one a cleric, and there is a constant firing of
ice storms into the arena (229068xp, 12000gp) (repeat combat: 229068xp, 6000gp).
Tier 3, Battle 14: Catching Fire
The Four Column Pit (OH9310)
- Baeloth is beginning to worry. This time he sends the fire giant from the cell
with support from five fire elementals (which explode in a fireball when they
die) (305423xp, 7000gp) (repeat combat: 305423xp, 7000gp).
Slave Quarters (OH9360)
- Baeloth is silent now. Talk to the merchants again.
- They let you know the next battle will be with Baeloth, but he won’t be
alone.
- Both the rakshassa and the beholder Ghlouralk declare their intent to kill
you in the next battle.
- Make what preparations you can before talking to Baeloth. You can do any of
the previous battles, but once you ask for the next challenge everything
changes. He immediately challenges you, and Thardak joins him before being
teleported to the arena for the last battle.
The Final Battle
The Four Column Pit (OH9310)
- This is against Baeloth, the rakshassa Elan Garaq, and Thardak the betrayer.
- Thardak is easy to deal with. Elan Garaq is tougher since he casts magic,
has high magic resistance and is a skilled fighter.
- Once Thardak and Garaq are dispatched, and he starts getting hurt, Baeloth
gates in Ghlouralk. The beholder’s most powerful attacks are short range so keep
distance and hit him with ranged weapons.
- Baeloth can also bring in two flesh golems at various times. He’s a
powerful mage so taking him out won’t be easy.
- Once Baeloth is defeated, he falls but won’t die until all other enemies
are slain, including any golems he may have gated in.
- Once Baeloth dies (34464gp), Najim appears with five of the merchants, and
offers to send you back to the surface. The merchants, Brendak, Magda, Xithiss,
Devlin and Bellowgulp each thank you before the non-duergar are gated away. Then
Najim tells you to leave. Talk to him and chose to leave. This ends the Black
Pits.
====================
STORES:
Notes:
A) At specific points during this mini-game, the stores will add inventory.
Anything previously purchased is replaced, except for Dinguer whose inventory
doesn’t change, and the Girdle of Hill Giant Strength from Elan Garaq. Prices
don't change, either, since your reputation won't change.
B) The number in (parenthesis) shows the initial quantity of that item, no
number indicates infinite quantities exist.
C) Items with charges (indicated by bracketed numbers, i.e. [5/5]) bought from
Xithiss can be fully charged by selling them back, then buying them again (for a
much higher price, of course).
D) Prices are based on the person talking being of lawful good alignment (12
reputation) with an 18 charisma. If either is higher the prices will be lower,
and likewise if either is lower the prices will be higher.
== Devlin - Store #1
Short Bow (10) 36
Longbow (10) 92
Composite Longbow (10) 123
20 Arrow 1
Light Crossbow (10) 43
Heavy Crossbow (10) 61
20 Bolt 1
Sling (10) 1
20 Bullet 1
10 Dart 1
5 Throwing Axe 6
== Devlin - Store #2
Short Bow (10) 36
Short Bow +1 (5) 1845
Longbow (10) 92
Longbow +1 (5) 1968
Composite Longbow (10) 123
Composite Longbow +1 (5) 3075
20 Arrow 1
20 Arrow +1 246
5 Acid Arrow +1 307
5 Arrow of Fire +2 153
5 Arrow of Ice 184
5 Arrow of Piercing +1 307
Light Crossbow (10) 43
Light Crossbow +1 (5) 3075
Heavy Crossbow (10) 61
Heavy Crossbow +1 (5) 3690
20 Bolt 1
20 Bolt +1 246
5 Bolt of Lightning 184
Sling (10) 1
Sling +1 (5) 123
20 Bullet 1
20 Bullet +1 196
10 Dart 1
10 Dart +1 98
5 Throwing Axe 6
== Devlin - Store #3
Short Bow (10) 36
Short Bow +1 (5) 1845
Short Bow +2 (3) 3382
Longbow (10) 92
Longbow +1 (5) 1968
Longbow +2 (3) 4305
Composite Longbow (10) 123
Composite Longbow +1 (5) 3075
Composite Longbow +2 (3) 5227
20 Arrow 1
20 Arrow +1 246
20 Arrow +2 442
5 Acid Arrow +1 307
5 Arrow of Fire +2 153
5 Arrow of Ice 184
5 Arrow of Piercing +1 307
5 Arrow of Biting 307
5 Arrow of Detonation (100) 369
Quiver of Plenty +1 2460
Light Crossbow (10) 43
Light Crossbow +1 (5) 3075
Heavy Crossbow (10) 61
Heavy Crossbow +1 (5) 3690
20 Bolt 1
20 Bolt +1 246
20 Bolt +2 369
5 Bolt of Lightning 184
Bolt of Polymorphing (100) 492
Case of Plenty +1 2460
Sling (10) 1
Sling +1 (5) 123
20 Bullet 1
20 Bullet +1 196
20 Bullet +2 369
1 Sunstone Bullet +1 (100) 9
Bag of Plenty +1 2460
10 Dart 1
10 Dart +1 98
5 Dart of Stunning 615
5 Dart of Wounding 307
1 Dart, Asp’s Nest +1 (100) 184
5 Throwing Axe 6
== Magda - Store #1
Battle Axe (10) 6
Flail (10) 18
Halberd (10) 12
Morning Star (10) 12
Mace (10) 9
War Hammer (10) 2
Long Sword (10) 18
Bastard Sword (10) 30
Two-Handed Sword (10) 61
Spear (10) 1
== Magda - Store #2
Battle Axe (10) 6
Battle Axe +1 (5) 1845
Flail (10) 18
Flail +1 (5) 2460
Halberd (10) 12
Halberd +1 (5) 2460
Morning Star (10) 12
Morning Star +1 (5) 2214
Mace (10) 9
Mace +1 (5) 1845
War Hammer (10) 2
War Hammer +1 (5) 1845
Long Sword (10) 18
Long Sword +1 (5) 1537
Bastard Sword (10) 30
Bastard Sword +1 (5) 3075
Two-Handed Sword (10) 61
Two-Handed Sword +1 (5) 1845
Spear (10) 1
Spear +1 (5) 1230
== Magda - Store #3
Battle Axe (10) 6
Battle Axe +1 (5) 1845
Battle Axe +2 (3) 3690
Flail (10) 18
Flail +1 (5) 2460
Flail +2 (3) 3690
Halberd (10) 12
Halberd +1 (5) 2460
Halberd +2 (3) 4305
Morning Star (10) 12
Morning Star +1 (5) 2214
Morning Star +2 (3) 3075
Mace (10) 9
Mace +1 (5) 1845
Mace +2 (3) 3075
War Hammer (10) 2
War Hammer +1 (5) 1845
War Hammer +2 (3) 3690
Long Sword (10) 18
Long Sword +1 (5) 1537
Long Sword +2 (3) 5227
Bastard Sword (10) 30
Bastard Sword +1 (5) 3075
Bastard Sword +2 (3) 6150
Two-Handed Sword (10) 61
Two-Handed Sword +1 (5) 1845
Two-Handed Sword +2 (3) 3690
Spear (10) 1
Spear +1 (5) 1230
Spear +2 (3) 1845
== Thardek - Store #1
Dagger (10) 2
Quarterstaff (10) 1
Short Sword (10) 12
Scimitar (10) 67
Club (10) 1
Wakizashi (10) 61
Katana (10) 615
Ninjato (10) 14
== Thardek - Store #2
Dagger (10) 2
Dagger +1 (5) 369
Quarterstaff (10) 1
Quarterstaff +1 (5) 615
Short Sword (10) 12
Short Sword +1 (5) 984
Scimitar (10) 67
Scimitar +1 (5) 1599
Club (10) 1
Wakizashi (10) 61
Wakizashi +1 (5) 1845
Katana (10) 615
Katana +1 (5) 1230
Ninjato (10) 14
Ninjato +1 (5) 1230
== Thardek - Store #3
Dagger (10) 2
Dagger +1 (5) 369
Dagger +2 (3) 2460
Quarterstaff (10) 1
Quarterstaff +1 (5) 615
Quarterstaff +2 (3) 3075
Short Sword (10) 12
Short Sword +1 (5) 984
Short Sword +2 (3) 4920
Scimitar (10) 67
Scimitar +1 (5) 1599
Scimitar +2 (1) 1476
Club (10) 1
Wakizashi (10) 61
Wakizashi +1 (5) 1845
Katana (10) 615
Katana +1 (5) 1230
Katana +2 (3) 2706
Ninjato (10) 14
Ninjato +1 (5) 1230
== Dinguer the Mad
Protection from Acid (10) 1020
Protection from Cold (10) 1020
Protect from Electricity (10) 1020
Protection from Fire (10) 1020
Protection from Poison (10) 1020
Protection from Undead (10) 1020
Protection from
Petrification (10) 816
Stone to Flesh 204
Greater Restoration 1020
Armor (5) 136
Blindness (5) 136
Burning Hands (5) 136
Charm Person (5) 136
Chill Touch (5) 136
Chromatic Orb (5) 136
Color Spray (5) 136
Friends (5) 136
Grease (5) 136
Identify (5) 136
Infravision (5) 136
Larloch’s Minor Drain (5) 136
Magic Missile (5) 136
Protection from Evil (5) 136
Protection from
Petrification (5) 136
Reflected Image (5) 136
Shield (5) 136
Shocking Grasp (5) 136
Sleep (5) 136
Spook (5) 136
Agannazar’s Scorcher (5) 272
Blur (5) 272
Deafness (5) 408
Detect Invisibility (5) 272
Ghoul Touch (5) 272
Glitterdust (5) 408
Horror (5) 272
Invisibility (5) 272
Knock (5) 272
Know Alignment (5) 272
Luck (5) 272
Melf’s Acid Arrow (5) 272
Mirror Image (5) 272
Power Word: Sleep (5) 272
Ray of Enfeeblement (5) 272
Resist Fear (5) 272
Stinking Cloud (5) 272
Strength (5) 272
Vocalize (5) 408
Web (5) 272
Clairvoyance (4) 408
Detect Illusion (4) 408
Dire Charm (4) 408
Dispel Magic (4) 408
Fireball (4) 1224
Flame Arrow (4) 408
Ghost Armor (4) 408
Haste (4) 1224
Hold Person (4) 408
Hold Undead (4) 408
Invisibility, 10' Radius (4) 408
Lightning Bolt (4) 1224
Melf’s Minute Meteors (4) 408
Minor Spell Deflection (4) 408
Monster Summoning I (4) 408
Non-Detection (4) 408
Protection from Cold (4) 408
Protection from Fire (4) 408
Protection from Normal
Missiles (4) 1224
Remove Magic (4) 408
Skull Trap (4) 408
Slow (4) 408
Spell Thrust (4) 408
Vampiric Touch (4) 408
Confusion (3) 1632
Contagion (3) 680
Emotion (3) 544
Enchanted Weapon (3) 680
Farsight (3) 408
Fireshield (Blue) (3) 680
Fireshield (Red) (3) 680
Greater Malison (3) 544
Ice Storm (3) 680
Improved Invisibility (3) 1632
Minor Globe of
Invulnerability (3) 1632
Minor Sequencer (3) 680
Monster Summoning II (3) 1632
Otiluke’s Resilient Sphere (3) 544
Polymorph Other (3) 544
Polymorph Self (3) 544
Remove Curse (3) 544
Secret Word (3) 680
Spider Spawn (3) 680
Spirit Armor (3) 544
Stoneskin (3) 680
Wizard Eye (3) 680
Animate Dead (3) 680
Breach (3) 1360
Chaos (3) 680
Cloudkill (3) 680
Cone of Cold (3) 680
Conjure Lesser Air
Elemental (3) 1360
Conjure Lesser Earth
Elemental (3) 1360
Conjure Lesser Fire
Elemental (3) 1360
Domination (3) 680
Feeblemind (3) 680
Hold Monster (3) 680
Lower Resistance (3) 1360
Minor Spell Turning (3) 1360
Monster Summoning III (3) 680
Oracle (3) 1360
Phantom Blade (3) 1360
Protection from Acid (3) 1360
Protection from
Electricity (3) 680
Protection from Normal
Weapons (3) 1360
Shadow Door (3) 680
Spell Immunity (3) 1360
Spell Shield (3) 1360
Sunfire (3) 680
== Bellowgulp Bluefingers - Store #1
Healing 92
Antidote 123
Heroism (1) 984
Oil of Speed 615
Hill Giant Strength (5) 369
Defense 861
Invisibility 307
Freedom 307
Fire Resistance 492
Cold Resistance 307
Insulation 209
Bellowgulp Bluefingers - Store #2
Healing 92
Antidote 123
Elixir of Health 307
Heroism (1) 984
Oil of Speed 615
Hill Giant Strength (5) 369
Frost Giant Strength (10) 922
Defense 861
Invisibility 307
Freedom 307
Fire Resistance 492
Cold Resistance 307
Insulation 209
Mirrored Eyes 492
Magic Protection 1230
Magic Shielding 1537
Mind Focusing (10) 615
Insight (10) 369
Strength (10) 430
Agility (10) 369
Clarity (10) 861
Fortitude (10) 615
Genius (10) 369
Stone Form (10) 615
Absorption (10) 738
Fiery Burning (10) 615
Explosions (10) 553
Bellowgulp Bluefingers - Store #3
Healing 92
Extra Healing 553
Antidote 123
Elixir of Health 307
Regeneration (5) 615
Heroism (1) 984
Oil of Speed 615
Hill Giant Strength (5) 369
Frost Giant Strength (10) 922
Fire Giant Strength (5) 1230
Defense 861
Invisibility 307
Freedom 307
Fire Resistance 492
Cold Resistance 307
Insulation 209
Mirrored Eyes 492
Magic Protection 1230
Magic Shielding 1537
Magic Blocking (5) 1845
Mind Focusing (10) 615
Insight (10) 369
Strength (10) 430
Agility (10) 369
Clarity (10) 861
Fortitude (10) 615
Genius (10) 369
Stone Form (10) 615
Absorption (10) 738
Fiery Burning (10) 615
Explosions (10) 553
Fire Breath (5) 307
== Xithiss - Store #1
Wand of Fire [5/5] (1) 2707
Wand of Frost [5] (1) 922
Wand of Lightning [5] (1) 1230
Wand of Magic
Missiles [5] (1) 307
Wand of Fear (1) 123
Shield Amulet [10] (1) 615
Amulet of Protection +1 (2) 3690
Amulet of Metaspell
Influence (1) 2214
Necklace of Form Stability (1) 2214
Ring of Protection +1 (5) 3690
Ring of Fire Resistance (1) 1845
== Xithiss - Store #2
Wand of Fire [5/5] (1) 2707
Wand of Frost [5] (1) 922
Wand of Lightning [5] (1) 1230
Wand of Magic
Missiles [5] (1) 307
Wand of Fear [1] (1) 123
Wand of Paralyzation [1] (1) 153
Wand of Monster
Summoning [1] (1) 307
Shield Amulet [10] (1) 615
Amulet of Protection +1 (2) 3690
Amulet of Metaspell
Influence (1) 2214
Necklace of Form Stability (1) 2214
Amulet of Spell Warding (1) 2214
Periapt of Proof Against
Poison (1) 3075
Periapt of Life Protection (1) 2214
Ring of Protection +1 (5) 3690
Ring of Fire Resistance (1) 1845
Ring of Invisibility (1) 3075
Ring of Free Action (1) 6765
Ring of Holiness (1) 12300
Ring of Spell Turning (1) 9225
Ring of Energy (1) 984
== Xithiss - Store #3
Wand of Fire [5/5] (1) 2707
Wand of Frost [5] (1) 922
Wand of Lightning [5] (1) 1230
Wand of Magic
Missiles [5] (1) 307
Wand of Fear [1] (1) 123
Wand of Paralyzation [1] (1) 153
Wand of Monster
Summoning [1] (1) 307
Wand of the Heavens [1] (1) 184
Wand of Cloudkill [1] (1) 221
Shield Amulet [10] (1) 615
Amulet of Protection +1 (2) 3690
Amulet of Metaspell
Influence (1) 2214
Necklace of Form Stability (1) 2214
Amulet of Spell Warding (1) 2214
Periapt of Proof Against
Poison (1) 3075
Periapt of Life Protection (1) 2214
Necklace of Missiles [5] (1) 1230
Amulet of Power (1) 615
Sensate Amulet (1) 17220
Ring of Protection +1 (5) 3690
Ring of Protection +2 (1) 11070
Ring of Fire Resistance (1) 1845
Ring of Invisibility (1) 3075
Ring of Free Action (1) 6765
Ring of Holiness (1) 12300
Ring of Spell Turning (1) 9225
Ring of Energy (1) 984
Ring of Fire Control (1) 3690
Ring of Regeneration (1) 4920
== Xithiss - Recharged Item Prices
Wand of Fire [50/50] (1) 27060
Wand of Frost [100] (1) 18450
Wand of Lightning [100] (1) 24600
Wand of Magic
Missiles [100] (1) 6150
Wand of Fear [100] (1) 12300
Wand of Paralyzation [100] (1) 15375
Wand of Monster
Summoning [100] (1) 30750
Wand of the Heavens [100] (1) 18450
Wand of Cloudkill [50] (1) 11070
Necklace of Missiles [25] (1) 6150
== Elan Garaq - Store #1
Girdle of Piercing (3) 1845
Girdle of Bluntness (3) 1845
Golden Girdle of Urnst (3) 1845
Traveler’s Robe (5) 738
Knave’s Robe (3) 738
Adventurer’s Robe (3) 738
Cloak of Protection +1 (3) 3690
Boots of the North (1) 1107
Boots of Grounding (1) 1107
Boots of Avoidance (1) 3075
Bracers of Defense AC 8 (3) 3690
Bracers of Archery (1) 6150
Bracers of Dexterity (1) 8610
== Elan Garaq - Store #2
Girdle of Piercing (3) 1845
Girdle of Bluntness (3) 1845
Golden Girdle of Urnst (3) 1845
Girdle of Hill Giant
Strength (1) 12300
Cloak of Displacement (1) 4305
Cloak of Bravery (1) 369
Cloak of Reflection (1) 6765
Traveler’s Robe (5) 738
Knave’s Robe (3) 738
Adventurer’s Robe (3) 738
Mage Robe of Fire
Resistance (1) 369
Mage Robe of Cold
Resistance (1) 369
Mage Robe of Electrical
Resistance (1) 369
Cloak of Protection +1 (3) 3690
Boots of Speed (3) 2829
Boots of the North (1) 1107
Boots of Grounding (1) 1107
Boots of Avoidance (1) 3075
Bracers of Defense AC 8 (3) 3690
Bracers of Defense AC 7 (1) 4305
Bracers of Archery (1) 6150
Bracers of Dexterity (1) 8610
Gauntlets of Ogre Power (1) 11070
Gauntlets of Weapon Skill (1) 4920
Gauntlets of Crushing (1) 6150
Gloves of Healing (1) 6150
== Elan Garaq - Store #3
Girdle of Piercing (3) 1845
Girdle of Bluntness (3) 1845
Golden Girdle of Urnst (3) 1845
Girdle of Hill Giant
Strength (1) 12300
Girdle of Stone Giant
Strength (1) 15375
Belt of Inertial Barrier (1) 15375
Cloak of Displacement (1) 4305
Cloak of Bravery (1) 369
Cloak of Reflection (1) 6765
Robe of the Good Archmagi (1) 25215
Robe of the Neutral
Archmagi (1) 25215
Robe of the Evil Archmagi (1) 25215
Traveler’s Robe (5) 738
Knave’s Robe (3) 738
Adventurer’s Robe (3) 738
Mage Robe of Fire
Resistance (1) 369
Mage Robe of Cold
Resistance (1) 369
Mage Robe of Electrical
Resistance (1) 369
Cloak of Protection +1 (3) 3690
Improved Cloak of
Protection +2 (1) 8610
Boots of Speed (3) 2829
Boots of the North (1) 1107
Boots of Grounding (1) 1107
Boots of Avoidance (1) 3075
Gargoyle Boots (1) 15375
Boots of Phasing (1) 3075
Boots of Etherealness (1) 6150
Bracers of Defense AC 8 (3) 3690
Bracers of Defense AC 7 (1) 4305
Bracers of Death AC 6 (1) 4920
Bracers of Archery (1) 6150
Bracers of Dexterity (1) 8610
Gauntlets of Ogre Power (1) 11070
Gauntlets of Weapon Skill (1) 4920
Gauntlets of Crushing (1) 6150
Gloves of Healing (1) 6150
Pearly White Ioun Stone (1) 6150
Dusty Rose Ioun Stone (1) 6150
Pale Green Ioun Stone (1) 6150
== Gorch - Store #1
Chain Mail (10) 92
Splint Mail (10) 98
Plate Mail (10) 738
Medium Shield (10) 8
Large Shield (10) 12
Helmet (10) 1
Helmet, Gift of Peace (1) 2460
== Gorch - Store #2
Chain Mail (10) 92
Chain Mail +1 (5) 1968
Splint Mail (10) 98
Splint Mail +1 (5) 2460
Plate Mail (10) 738
Plate Mail +1 (5) 6150
Full Plate Armor (5) 7380
Medium Shield (10) 8
Medium Shield +1 (5) 1845
Large Shield (10) 12
Large Shield +1 (5) 2460
Helmet (10) 1
Helmet, Gift of Peace (1) 2460
== Gorch - Store #3
Chain Mail (10) 92
Chain Mail +1 (5) 1968
Chain Mail +2 (3) 6150
Splint Mail (10) 98
Splint Mail +1 (5) 2460
Plate Mail (10) 738
Plate Mail +1 (5) 6150
Full Plate Armor (5) 7380
Plate of the Dark +1 (3) 20910
Medium Shield (10) 8
Medium Shield +1 (5) 1845
Medium Shield +2 (3) 3075
Large Shield (10) 12
Large Shield +1 (5) 2460
Large Shield +2 (3) 4305
Helmet (10) 1
Helmet, Gift of Peace (1) 2460
== Brendak - Store #1
Hide Armor (10) 8
Leather Armor (10) 6
Studded Leather Armor (10) 24
Buckler (10) 1
Small Shield (10) 3
Helmet (10) 6
== Brendak - Store #2
Hide Armor (10) 8
Leather Armor (10) 6
Leather Armor +1 (5) 1230
Studded Leather Armor (10) 24
Studded Leather Armor +1 (5) 1845
Buckler (10) 1
Buckler +1 (5) 307
Small Shield (10) 3
Small Shield +1 (5) 1230
Helmet (10) 6
== Brendak - Store #3
Hide Armor (10) 8
Leather Armor (10) 6
Leather Armor +1 (5) 1230
Leather Armor +2 (3) 4305
Studded Leather Armor (10) 24
Studded Leather Armor +1 (5) 1845
Studded Leather Armor +2 (3) 5535
Buckler (10) 1
Buckler +1 (5) 307
Small Shield (10) 3
Small Shield +1 (5) 1230
Small Shield +2 (3) 3075
Helmet (10) 6
====================
REVISION HISTORY:
03-04-2020 Initial release.