Version 1.21 7/3/11
_______________________________________
| |
| Destination Time: MAY 15 1986 15:30 |
| Present Time: OCT 13 1931 22:00 |
| Last Time Departed: JUL 17 1876 02:30 |
|_______________________________________|
Back to the Future: The Videogame
Episode Five: OUTATIME
A Walkthrough by Michael Gray
AKA The Lost Gamer (
[email protected])
Copyright 2012
For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Characters
003. Video Walkthrough
004. Walkthrough
004a. Discrediting Edna
004b. Finding Emmett
004c. Emmett's Demonstration
004d. Alternate 1931
004e. Endgame Sequence
005. Credits
001-General Information
---------------------------------------------------------
This is a walkthrough for Episode Five of Back to the
Future: The Videogame. This walkthrough is written for
the PC version, although I'm sure it will apply to other
versions of the game, when it is released on other
platforms.
You can email me at
[email protected] if you
have any comments or concerns about this guide, such as
spelling mistakes you've noticed or if you want to
duplicate this guide on your own website.
002-Characters
---------------------------------------------------------
Marty McFly: A high school student who has had a series
of time-travelling adventures. When the game begins, he
is in 1931 on the day of the expo.
Emmett Brown: Emmett is the younger version of Doc. He is
excited for his upcoming demonstration at the expo.
Doc Brown: Marty's good friend, who built a time machine
out of a car. When the game begins, he is Alternate 1986
Doc, who married Edna Strickland. This Doc is not as nice
as normal Doc is.
Arthur McFly: Marty's grandfather, who can be somewhat
timid. He is in charge of the expo.
Trixie Trotter: A singer who is dating Arthur McFly. She
is friendly towards Marty.
Edna Stickland: A somewhat uppity woman who hates
alcohol. She believes the end justifies the means, so she
has no qualms about performing violent, immoral deeds to
get what she wants.
Danny Parker: A local police officer, who is well known
for capturing Kid Tannen. He likes Marty, and he dislikes
the fact that he has to follow Edna's commands.
Hostile Guy: An angry person who got in a fight with
Marty in Episode Two. He sells algae cakes.
Jacques Douteux: A famous underwater explorer, who is
working at the Expo.
Cueball: One of Kid Tannen's former employees. Cueball
works at the Expo.
Judge Erhardt Brown: Emmett Brown's strict father. He
tries to put a stop to Emmett's demonstration at the
Expo.
William McFly: The father of Arthur McFly. He is somewhat
protective of his family, but he is also friendly enough.
Beauregard Tannen: A Tannen who built the Hill Valley
Saloon in the 1870's.
Kid Tannen: The villain of Episode Two: Get Tannen!. Kid
Tannen appears during some of the ending scenes of this
game.
Einstein: Doc's dog, who appears in the ending scenes of
the game.
George McFly: Marty's father, who appears in the ending
scenes of the game.
Biff Tannen: The son of Kid Tannen. He has a brief
appearance during the ending scenes of the game.
Future Marty: Three different versions of Future Marty
appear during the ending scenes of the game.
003-Video Walkthrough
---------------------------------------------------------
Would you like to see how to beat the game, not just read
about it? Then you'll want to check out this video
walkthrough:
http://www.youtube.com/playlist?list=PL1B94151DB840B51D
It comes complete with my commentary, along with commentary
from two of my buddies, Paul and Nikola.
004-Walkthrough
---------------------------------------------------------
At any point in the game, you can press the space bar to
pause. You can also press the escape button to adjust the
game settings, quit playing, or save and load games. The
game has an automatic save feature.
The game asks if you want automatic goals. See, in the
top/left corner of the screen, you have a goals button.
You can click on it to learn what Marty's current goal
is. If you select "automatic goals", the goal will
automatically be shown onscreen anytime Marty gets a new
goal. You can change these at any time in the game
settings menu.
You can also right-click to skip a line of dialogue.
004a-Discrediting Edna
---------------------------------------------------------
Our hero Marty wakes up inside Emmett's lab. Emmett is
ready to begin his scientific career with a big
demonstration at the Hill Valley Expo. Marty is going to
help Emmett with the demonstration because Emmett is his
friend, and because if the demonstration is a failure,
Emmett might not grow up to become the crazy scientist we
all know and love.
Emmett needs one thing to make his hovercar demonstration
work: the static accumulator. Marty grabs it and heads to
the expo.
Marty runs into Alternate 1986 Doc at the Expo. Talk with
him, using any of the conversation options that you want.
As the conversation goes on, Alternate Doc declares that
science is the root of all the problems in his life. He
thinks it will be best for everyone is Emmett's
demonstration at the Expo is a failure.
So now it seems that Marty has to help Emmett with the
expo demonstration, despite interference from Doc.
Doc tries to steal the hovercar part that Marty has, but
he fails. Marty now has to chase the hovering static
accumulator. Walk to the left and either click on it, or
walk towards it.
Follow it left again, then towards the school. The part
will then float high, out of reach. Click on the lamp
post to climb it, so Marty is close to the part. Then
click on it, and Marty will grab it.
Marty gets thrown around by the part for a bit, then the
scene ends. Kind of random, if you ask me.
After that, Marty enters the expo. It looks pretty
exciting, and Emmett's demonstration is in the corner.
Head towards that area to meet up with Detective Parker
and Edna Strickland.
Edna thinks that Marty is a secret agent named Yakov
Smirnoff. She has ordered Officer Parker to shut down
Emmett's demonstration. Oh no! Parker tells Marty (in
private) that he thinks Edna is crazy, but Parker has to
do whatever Edna says. Unless Marty can find a way to
destroy Edna's credibility with the police captain,
Parker will have to do whatever Edna says.
So that's going to be our first goal: find a way to
discredit Edna. That way, Parker won't have to follow her
orders, and Emmett's booth can be reopened.
At the police booth, examine the flowers. Parker reveals
that these are actually a recording device. Marty wants
to take the recording device, but whenever he tries to do
so, he gets caught.
There are flowers inside the glass room, but Marty
doesn't have any tickets. Talk to Trixie Trotter, and ask
her about the attractions. Ask her about tickets next,
and she gives you the tickets you need to get inside
them. Use them to go inside the Future Furnishings
exhibit and take the flowers there.
Return to the police area. Use the glass room's flowers
on the flower recording device. Marty switches the two of
them. Then, go to the phone booth near Trixie and use the
flowers on the phone booth. That way, it will record
whatever gets said by the person using the phone.
Return to the future furnishings exhibit. Use the green
button on the control panel to start the phone. Call the
phone at the expo, which is "the phone booth of the
future".
Say that you are Carl Sagan (Doc's alias in this
timeline). Ask to speak to Edna Strickland. Talk to Edna
about her dark secret, and she confesses that she is the
Speakeasy Arsonist.
Return to the phone booth and take the recorder with
Edna's confession on it. Use the recorder on Danny
Parker. When Danny hears the recording, he decides that
Edna deserves to be questioned at the police station,
about her criminal activities.
Edna runs for it, and Danny chases after her. The two of
them leave the expo, and Marty decides that this means
the police barricades in front of Emmett's booth can now
be taken down.
004b-Finding Emmett
---------------------------------------------------------
Now that Edna has been discredited, Emmett's booth is
open. That's great news, but where is Emmett?
Go to the Enlightenment Under the Sea booth and talk with
the diver about Emmett. He has seen Emmett, in the House
of Glass exhibit, with Doc. Uh oh...
Go to the House of Glass Exhibit, using a ticket to get
through the turnstyle. This is a maze, and of course, Doc
and Emmett are at the heart of the maze, where it's hard
to reach them.
Pull the handle on the green wall, near Marty. Go through
the opening, and pull the handle on the indigo wall.
Go downstairs and pull the handle on the red wall. Go
upstairs, and push the green wall shut again.
Go downstairs and follow the path. Pull the yellow wall
open, then pull the green wall. Marty will then see Doc
use some sort of knockout fluid on Emmett. Emmett falls
unconscious, and Doc pulls his body away.
From inside the room Marty is in, push the red wall to
the side. Leave this area, and push open the indigo wall,
which will take to the area where Doc and Emmett were.
Go to Jacques, the famous sea explorer. He saw Emmett the
first time around, so maybe he saw Emmett this time, too.
As soon as Marty talks to him, he realizes that Doc is
inside the diving suit, pretending to be Jacques.
Marty assaults Doc, trying to rip off his helmet and
expose him. A crowd quickly appears, so Marty is forced
to stop.
Ask Doc where Emmett is, and he indirectly says that
Emmett is inside the bathysphere.
Click on the turnstyle. Marty tries to use his ticket to
get inside, but Doc doesn't honor the ticket. Go to
Arthur McFly and tell him about this situation.
Arty comes with Marty, and Doc is forced to let Marty up
to the bathysphere. Once Marty goes up the stairs,
though, Doc pretends that the controls are broken.
Click on the bathysphere hose. Marty will step on it,
cutting off oxygen to the bathysphere. Since Emmett is
inside, he will eventually die from lack of oxygen.
Stand in place for a while, and Doc eventually gives in.
He raises the bathysphere so Marty can take Emmett out of
it. Doc then ditches the diver suit and runs out of the
expo.
004c-Emmett's Demonstration
---------------------------------------------------------
Now that Emmett is free, he is ready to show off his
exhibit! Unfortunately, right before the demonstration
starts, Emmett's father, Judge Brown, appears with a loud
"OBJECTION!".
The Judge demands that the exhibition stop at once. Talk
to him, and Marty reveals that Emmett is up on the
platform. The Judge comes up closer.
Talk to Emmett and say, "He's got to give you a fair
trial!". Emmett will insist that his father won't listen.
Talk to the Judge and tell him that Emmett says he won't
listen. Judge Brown agrees to listen this time. Return to
Emmett and tell him that his father will listen.
Emmett and the Judge yell at each other for a while,
which doesn't resolve the situation. Talk to the Judge
again, and this time, talk to him about everything, using
up all the conversation topics. Eventually, the Judge
remembers what it was like when he first moved to
America, despite the fact that his father was very upset
about the whole matter.
Talk to Emmett and mention his mother. Emmett will
disagree, because the parent he most resembles is his
father. Ask Emmett what he just said, and eventually,
Emmett and his father make amends.
Emmett's demonstration then takes place. It looks pretty
successful to me! Marty looks out a window and sees Edna
with Old Doc. Edna pushes Doc aside forcefully. That's
not good...
Marty runs outside, just in time to see a car chase
between Officer Parker and Edna Strickland. Edna is
riding the DeLorean. Marty talks with Old Doc, who has
now realized that, perhaps, trying to change Edna is a
hopeless task.
Old Doc begins to fade out of existence, because Marty
just changed Young Doc's timeline. Edna comes barreling
nearby in the time machine, and Old Doc saves Marty's
life by pushing him out of the way.
While Doc is lying on the ground, he asks to see the
newspaper from 1986. It has a story about Doc Brown
receiving the key to the city. Doc is happy that his
timeline has changed for the better, and then he fades
out of existence for good.
Young Emmett then comes outside and talks to Marty. It
seems that Emmmett crashed his hovercar during the
demonstration. Ask Emmett what will happen next, and
Emmett is excited to keep experimenting.
Emmett notices that Marty is quite upset. He asks what's
wrong, and Marty gives him the newspaper clipping from
1986, and he makes Emmett promise not to read it until he
gets the key to the city.
Emmett promises, then leaves. Shortly after this, the Old
Doc from the newly-established timeline appears. He just
received the key to the city, and read the newspaper
clipping, and he has come back to 1931 to investigate.
Doc and Marty talk for a bit, and then William McFly
(Arthur's father) appears. He is upset, because Arty
McFly has just married Trixie Trotter. Whaaaaat?
Marty is upset, because if Arthur has married the wrong
woman, Marty will soon disappear from existence!
Officer Danny Parker reappears. He is surprised to see
the DeLorean here. He explains that he was chasing Edna
Strickland, when the DeLorean she was driving suddenly
disappeared.
This is definitely bad news, because if Edna was sent to
the past, she would most likely mess up the timestream.
And once our heroes realize this...
004d-Alternate 1931
---------------------------------------------------------
Everything disappears, except Marty, Doc and the
DeLorean. That probably means that Edna DID go into the
past, and she did something to prevent Hill Valley from
becoming a town.
William McFly then appears and talks to our heroes. Talk
to William about everything, and he says that Hill Valley
disappeared before he was born. The only person who lives
in this area is Scary Mary Pickford, who sounds an awful
lot like Edna Strickland...
Marty and Doc go to see Scary Mary. Try to go through her
front door, and Marty will set off a trip wire. The woman
leans out the window and yells at them.
Yep, that's Old Edna all right. She's acting just like
she did back in Episode One: It's About Time. Trip the
wire again. Choose whatever responses you like, because
no matter what you say, she will declare that she never
thinks about the past.
Trip the wire again. Tell her "we spent the day
together". Marty and Doc mention that today is October
13, 1931: the day of the Expo. Tell Edna that you brought
something for her, because the other conversation topics
lead to dead ends.
Edna wants to know what Marty brought her. Choose Doc.
Edna doesn't recognize him at first, so tell her that he
is Emmett Brown. Edna recognizes Doc as her boyfriend,
and she leaves her house.
Edna is having vivid flashbacks of the Expo, to the point
where she thinks it is happening right now. Tell Doc to
call Edna "Snookums", which is Emmett's pet name for
Edna. This helps keep up the illusion.
Edna's memory gets to the point where she bosses around
Detective Parker, and then it stops. Use the recording
device on Edna, which jogs her memory. She remembers
being chased by Detective Parker, then stealing the
DeLorean.
Trip the tripwire. The loud noise and flashing lights
remind Edna of the DeLorean going back into the past. She
went back to a time when he grandfather, Marshall James
Strickland, was still alive.
Edna tries to remember her grandfather by looking at a
cactus, but it doesn't work. We'll have to make the
cactus look more like Grandpa Strickland. Go to the
outhouse and grab the mop. Then, go to the left and take
Edna's hat from on top of the stop sign.
Use the mop on the cactus, and then use the hat on the
cactus. Edna takes another look at the cactus, and she
believes it is her grandfather. She speaks with him, and
declares that she likes the Old West version of Hill
Valley.
That is, until a Tannen shows up. Beauregard Tannen is
going to build something that Edna really doesn't like
it.
Go to the left, and left of the stop sign is a saloon
sign. Edna DOES hate places which serve alcohol, so this
is probably what she's talking about. Use the saloon sign
on the outhouse door.
Edna decides to take action against the saloon. Seeing as
she has a history of setting fires to speakeasies, it's
pretty clear that she's thinking of burning down the
saloon. Use the clay oven to get a burning stick, then
use this stick on the outhouse.
Edna remembers that the saloon fire spread to all the
other buildings in Hill Valley. The town was burned down,
which is why Hill Valley is no longer in existence.
Enda brings out a newspaper that tells the story of the
town being burned down. Edna then pulls out a shotgun and
prepares to kill Marty and Doc when William McFly
appears.
William distracts Edna long enough for Marty and Doc to
make their escape.
004e-Endgame Sequence
---------------------------------------------------------
Our heroes travel back to 1876. They go to Beauregard
Tannen's saloon, ready to stop Edna from setting it on
fire. Doc goes in the front, while Marty sneaks around
through the back.
Go to the left and click on the window. Marty sneaks in,
past the sleeping Beauregard Tannen. Marty hides behind
the bar, and he watches Doc confront Edna.
Tannen shows up with a gun. He aims it at Edna, while
Edna holds the burning torch over the fuel. A standoff
ensues. Edna doesn't want to drop the torch, because
Tannen will shoot her if she does. Tannen doesn't want to
shoot Edna, because she will drop the torch if he does.
Doc says that SOMEBODY (i.e. Marty) needs to disarm both
of them at the same time.
From behind the bar, head towards the window. Mess around
with the barrels here, and they fall off of the platform,
except for the pickle juice. Marty says the pickle juice
is good for putting out torches, so he's probably
planning on using it to put out Edna's torch.
Head to the small area, behind the back of the bar. There
is a ladder here. Climb it to be on top of the bar.
We have several sandbags here, as well as a platform
which is connected to the pickle juice platform. Use the
three sandbags on the pallet (i.e. the platform). Then,
step on the pallet.
The fourth sandbag falls onto the chandelier, above
Tannen's head. The pallet with the pickle juice is raised
up, while the pallet Marty is on goes down.
There is a sandbag on the ground here. Use it on the
pallet, to ensure that the pallet with the pickle juice
stays up. Use the rope connected to the pallet, and Marty
pulls it. The pickle juice rolls towards the side of the
building where Edna is.
The barrel of pickle juice stops suddenly, due to a loose
board. Go towards the bar. At the end of the bar, you
have more loose boards. Use the loose floorboard, and
Marty will push it to make sure that the pickle juice
barrel continues running its course.
The trap is now in place, with the pickle barrel over
Edna and a sandbag over Tannen. Go to the back of the bar
and climb the ladder. Use the sandbag (the one on the
chandelier). It drops, landing on Tannen. Shortly
afterwards, the pickle barrel lands on Edna.
Doc and Marty deal with Tannen, but while they do so,
Edna escapes in her DeLorean. Marty and Doc follow her in
their DeLorean. Fortunately, Alternate Doc put three
diagnostic modules on Edna's DeLorean, and those can
easily link to Doc's Flux Synchronization devices.
In other words, put the three Flux devices onto the three
modules on Edna's DeLorean. Fortunately, Doc has a
hoverboard for Marty to use.
Let's get started. Go to the front bumper, and then use
the flux override on the diagnostic light. You then need
to sync the diagnostic with Doc's DeLorean. Do this by
grabbing the flux emitter and aiming it at the receiving
dish on Doc's DeLorean. Make them connect for about eight
seconds, and they connect for good.
Go to the front bumper again, and this time, grab the
windshield wiper. Edna swerves, trying to throw Marty
off. Go to the front bumper again, then go to the front
bumper. (These two locations really should have different
names, to prevent confusion.) When Edna sees Marty on the
front bumper, she heads towards a nearby fence.
Marty will jump over the car, knocking the Mr. Fusion
loose. Edna's rearview mirror is damaged by the fence.
Use the windshield wiper on the Mr. Fusion to put it back
into place.
Go to the rear bumper, then the driver's side. Now that
the rearview mirror is broken, Marty can go to the front
bumper. (If you try to do this before the mirror is
broken, Edna notices Marty).
Use the flux override on the flux emitter here. Use the
emitter, and link it up to the receiving dish on Doc's
car.
The last emitter is on top of the car, where Marty can't
reach it. Edna unrolls part of the car window to talk to
Marty. Aha! This could be used to get on top of the car
and reach the final emitter!
Go to the front bumper, and talk to Edna. While Marty is
next to the car door, she opens it, flinging Marty over
the roof, to the other side of the car. Talk to Edna
again, and she unrolls part of the window to speak to
Marty.
Now that this window is unrolled, Marty can use the
passenger door. Use this to open the door. Marty gets
flung onto the roof of the DeLorean. Use the flux
override on the flux emitter here, and use the emitter.
Once you link it up to Doc's receiving dish, the job is
finished, and Marty gets back in Doc's DeLorean.
Doc and Marty return to 1931, taking Edna's DeLorean with
them. Taken by surprise, she crashes the DeLorean into
the police station. Edna is promptly arrested by Officer
Parker, while an amused Kid Tannen looks on.
Edna's DeLorean then gets erased from the timeline, which
is convenient for our heroes Marty and Doc. Marty is
still worried about the fact that Arthur McFly has
married the wrong woman. After all, Arthur is supposed to
marry a woman named Sylvia Miskin, not Trixie Trotter.
Pick any of the conversation topics you want when talking
to Arty and Trixie. It seems that Arty married Trixie, in
order to clear up the problem about her being a Canadian
(an issue that Edna raised in Episode Four: Double
Visions).
It is eventually revealed that Trixie's real name is
Sylvia Miskin. It looks like Arthur married the correct
woman after all. Marty approves of the marriage. William
McFly appears, and he approves of the marriage, too.
Doc and Marty then return to 1986, where it looks like
everything is back to normal. Well...Edna and a few other
people have changed a bit, but overall, it looks like
things are back to normal.
Before the game ends, Future Marty shows up, followed by
Future Marty and...Future Marty? Uh oh, it looks like
Marty and Doc still have some time-travelling adventures
on their hands! They hop in the DeLorean and fly off.
The game ends there, and the ending credits roll. A "to
be continued..." screen shows up once the ending credits
are over. Does this mean we haven't seen the last of Doc
and Marty? Only time will tell.
005-Credits
---------------------------------------------------------
This FAQ is copyright of The Lost Gamer, 2012. If you
want to use any part of this FAQ, ask me first
(instructions under general information).