#
                    # #   #      #####  #    #   ##
                   #   #  #      #    # #    #  #  #
                  #     # #      #    # ###### #    #
                  ####### #      #####  #    # ######
                  #     # #      #      #    # #    #
                  #     # ###### #      #    # #    #

            ######
            #     # #####   ####  #####  ####   ####   ####  #
            #     # #    # #    #   #   #    # #    # #    # #
            ######  #    # #    #   #   #    # #      #    # #
            #       #####  #    #   #   #    # #      #    # #
            #       #   #  #    #   #   #    # #    # #    # #
            #       #    #  ####    #    ####   ####   ####  ######


          O=======================================================O
          |  Guide: Alpha Protocol                                |
          | Author: Marc Charbonneau AKA beefybuffalo             |
          | E-mail: beefybuffalo (at) live (dot) com              |
          |Version: 1.0                                           |
          O=======================================================O


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     Legal                               |AP01
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright 2013 Marc Charbonneau

This guide is copyright to me, Marc Charbonneau and may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide is only available on:
Gamefaqs.com
Cheathappens.com
Neoseeker.com

Version 1.00 - November 29th, 2013. Initial Guide.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Table of Contents
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Legal                                                                     |AP01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intro                                                                     |AP02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Main Characters                                                           |AP03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General Combat                                                            |AP04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Weapons                                                              |AP05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Gadgets                                                              |AP06
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Abilities                                                            |AP07
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Walkthrough                                                               |AP08
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Greybox/Orientation                                                  |AP09
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Saudi Arabia                                                         |AP10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Bug Al-Samad Airfield                                           |AP11
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Investigate Jizan Weapons Stockpile                             |AP12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Intercept Nasri the Arms Dealer                                 |AP13
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Intercept Shaheed and Recover Missiles                          |AP14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Saudi Arabia Aftermath (Safehouse, Specialization and Plane)         |AP15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Taipei                                                               |AP16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Steven Heck                                             |AP17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Hong Shi                                                |AP18
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Assault Triad Headquarters in the Slums                         |AP19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Infiltrate Warehouse District Data Trail                        |AP20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Retrieve NSB Data from Grand Hotel                              |AP21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Intercept Assassination Plans                                   |AP22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact President Sung                                          |AP23
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Stop Omen Deng at Memorial Rally                                |AP24
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rome                                                                 |AP25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         NSA Listening Post                                              |AP26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Bug CIA Listening Post                                          |AP27
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Identify Jibril Al-bara at Chateau                              |AP28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Jibril/Halbech Representative                           |AP29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Madison Saint James                                     |AP30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Investigate Marburg's Villa                                     |AP31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Investigate Ruins                                               |AP32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Investigate Delivery at Warehouse                               |AP33
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Intercept Marburg at Museum of Art                              |AP34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Moscow                                                               |AP35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Grigori the Informant                                   |AP36
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Assault Lazo's Yacht and Retrieve Data                          |AP37
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Albatross                                               |AP38
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Investigate Weapons Shipments                                   |AP39
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Intercept Surkov at the US Embassy                              |AP40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Sergei Surkov at Moscow Office                          |AP41
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Assault Brayko's Mansion                                        |AP42
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Prevent Surkov's Escape                                         |AP43
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Full Circle                                                          |AP44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Sheikh Ali Shaheed                                      |AP45
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Scarlet Lake                                            |AP46
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Contact Albatross                                               |AP47
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
         Operation Full Circle (Final Mission)                           |AP48
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              Inside the Facility                                        |AP49
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              Outside the Facility                                       |AP50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              Final Battle                                               |AP51
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perks                                                                     |AP52
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Individual Perks                                                     |AP53
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Handler Perks                                                        |AP54
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dossiers                                                                  |AP57
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Individual Dossiers                                                  |AP58
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Faction Dossiers                                                     |AP59
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trophies                                                                  |AP60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Trophy Help                                                          |AP61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contacting Me                                                             |AP62
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    Intro                                |AP02
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hello my name is Marc Charbonneau and this is my fourth game guide. I chose to
do a guide for this game because I absolutely love it like you wouldn't
believe. The interaction and ability to respond to characters with different
approaches and get different results I found made me feel more "into" the game
and the like-dislike system for the characters really rounds that feeling out.
I have played through this game at least seven or eight times just to fool
around with different responses, plus another two rounds to write this guide
and I'm still not bored of it. That said I'm pretty experienced with the game
and thought I could pass some of that along.

The bulk of the guide is the walkthrough itself, which is set up to help you
advance through some of the trickier parts of the mission as well as help earn
extra experience, dossier info and items. It is not step by step but it does
break down your options whenever you get them and makes recommendations on how
to handle some foes. The perks, skills and trophies sections are short lists
that are more for reference than anything else. The other large part of the
guide is the dossier info. I collected almost all of the dossier info (100%
plus secret facts if applicable) between my two runs for this guide and typed
it all out for people that are interested in the full dossier write-ups of the
characters.

When writing guides I always try to keep spoilers to a minimum however that is
hard to do in this case. A lot of how you treat characters early on in the
story affects how both they and others treat you. I almost never mention the
actual conversations you have with others but there are still many potential
spoilers in it, including things like options to kill or save characters,
because many of these options have a direct link to how the game unfolds. That
being said you have been officially warned.

SPOILER ALERT!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               Main Characters                           |AP03
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Michael Thorton - You are Michael Thorton, a new recruit to an American agency
that doesn't officially exist. Your job is to carry out missions in the field
and you are very skilled at what you do whether it requires stealth, sabotage
or a good old fashioned gun fight.

Mina Tang - Mina is a co-worker in Alpha Protocol and acts as your handler for
many missions in the game. She tries to be as professional as possible but
finds herself getting flirty at times. She feeds you info on both objectives
and targets and is very well trained in computer (more specifically security)
sabotage which will come to your advantage a lot.

Henry Leland - Henry is the wealthy CEO of Halbech, a weapons manufacturer for
the American government. Your first mission will involve recovering missiles
stolen from them by a terrorist network but what you discover makes both
Halbech and Leland your new mission.

There are 22 characters that you can collect dossier info for, and that info
can be found in the dossier section of this guide. These are the three that you
deal with most throughout the game so I figured I would introduce them first.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               General Combat                            |AP04
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The combat system in this game is not a realistic shooter type that you would
find in a Call of Duty game, nor does it relate much to James Bond styles of
games. It's a rather unique system that allows you to use as much or as little
of the three basic areas of combat as you want. Weapons are given bonuses as
you level them up making them more useful the more you develop their skills.
Three areas of the combat system are weapons, gadgets and active abilities.
These can be swapped out and activated/used throughout the game using the
direction pad (opens up the menu to change them).

                            O===================O
                                   Weapons                               |AP05
                            O===================O

There are four different types of weapons, each with strengths and weaknesses
when it comes to combat.

Pistol - The basic and probably the most useful weapon in the game. The pistol
is the only weapon that can be equipped with a silencer as well as equip
tranquilizer rounds (to subdue an enemy instead of kill them). This makes it
vital to any player wanting to incorporate any amount of stealth into their
game. Its special ability chain shot is one of the most useful in the game,
stopping time and allowing you to line up shots with absolute precision. By
focusing your aim on an enemy a crosshair will begin to appear and when it is
finished you can fire a more powerful shot (critical shot). This can also be
done in Chain Shot, making this an effective method to in boss fights. More on
this in the guide itself.

SMG (Sub-machine Guns) - The most useless weapon in your arsenal in my opinion
and defiantly the weakest. It fires fast but the lack of any real accuracy
bothers me. Its special ability provides it infinite ammo for the duration of
the skill but forces you to reload once the skill stops. It makes the SMG's a
little more useful in certain situations, but still doesn't help it overcome
the lack of effective usage in the game. If you're going to use these you
should couple them with the Assault Rifle so that you have some power backing
you if things get rough.

Shotgun - The shotgun is a powerful close-range weapon, but becomes rather
useless in medium-long ranges. By holding down the aim button the crosshairs
will charge up and when it is full (red) the shot will knockdown any enemies
that it hits. Its special ability, Room Sweep, makes all shots knockdown shots
for the duration of the ability. When an enemy is down you have the option to
stomp on him (circle button when in close range), which usually but not always
finishes said enemy. Not a bad weapon for someone wanting to get in some
firefights but you would need either the pistol or the assault rifle as a
second weapon to have any kind of firing range.

Assault Rifle - The most powerful weapon in your arsenal, with three round
burst fire and range like you wouldn't believe. By focusing the aim in one
place you can charge up an accurate shot, when the cross hairs are dead center
the next burst of fire will hit that target perfectly. This is best when using
it for headshots, as it will almost always kill the target. Its special
ability, Focused Aim, is pretty useless but you don't really need it. It also
has access to Sub-Sonic Ammo, which is silenced ammo so you can use it while
maintaining stealth, though it is slightly weaker and will not damage armoured
enemies. The assault rifle is a solid second weapon for any player because of
its raw power and range.

                            O===================O
                                   Gadgets                               |AP06
                            O===================O

First Aid Kit - This gadget recovers your health. If you learn medic skills in
the (Technical aptitude lv.1,6,12) it will increase how much you can recover
by. Upgrade kits increase how many First Aid Kits can be carried in a single
gadget slot.

Epinephrine Spike - These will increase the recoil control, damage resistance
and strike damage for the duration of the use. Upgrade kits increase the
duration of each usage

Explosive Grenade - Your basic hand held grenade that goes boom. These can be
thrown or placed on a solid object (wall, chair, door, floor, etc.) and set as
a trap. Upgrade kits increase the damage and range of each grenade, up to mk3.

Incendiary Grenade - This type of grenade creates a blast of flames that light
everything in its radius on fire. Enemies on fire lose health steadily and
cannot attack (mainly because they are trying to put the flames out by running
around). These can be placed on walls as traps as well as be thrown freehand.
Upgrade kits increase the blast radius and the length of the fire, up to mk3.

Flash bang Grenade - Flash bang grenades are non-lethal and cause targets to
become disoriented. This means they cannot see you, move or attack. When an
enemy has been stunned you have the option of making a takedown if you get in
close-quarter range, regardless of whether you have alerted them or not. Like
the other grenades they can be thrown free hand and laid as traps, though I
find these to be the least useful as traps. Upgrade kits increase the blast
radius and duration of enemies being stunned, up to mk3.

Shock Trap - Shock Traps are non-lethal gadgets that take out an enemy
completely. They can be thrown or used as traps and are the only gadget that
does not kill its target (spy's should stock up on these). Upgrade kits
increase how many enemies can be taken out with one blast. Standard is one
enemy, mk2 is two enemies and mk3 allows for as many enemies as can fit in the
blast radius to be taken out by one shock trap.

Remote Mine - Remote Mines are thrown like grenades but stick to any surface
they land on and are remote detonated by you. After you throw one your gadget
slot will have a remote symbol, using it (R1 button) will cause the mine to
explode. Upgrade Kits increase the amount of Remote Mines that can be carried
in a single gadget inventory slot.

EMP Charge - This gadget will disable all electrical devices within its blast
radius (when thrown like a grenade). This includes cameras, alarms and gun
turrets. With the interference ability (Sabotage lv.1) it can be used to also
skip the mini games and open/unlock anything that uses a bypass, lock pick or
hack. Upgrade kits increase the duration of the EMP (when thrown).

Radio Mimic - These allow you to call in an all clear signal to enemy forces
and have an alarm turned off. Upgrade kits increase the amount of radio mimics
that can be held in a gadget inventory slot and reduces the cool down required
between uses.

Sound Generator - Projects sounds that can distract an enemy. It is useful for
getting enemies to move to a different area to give you more of an advantage.
Limitless battery means you only ever need one, though it does have a small
cool down time. No upgrade kits for this gadget.

                            O===================O
                                  Abilities                              |AP07
                            O===================O

Awareness - Awareness allows Mike to see indicators of where his enemies are
and what their alert levels are. The arrow faces the direction that the enemy
faces so you know when you can sneak up behind a foe for a takedown. Three
colours represent how alert an enemy is; blue means they have no idea your
there, yellow means they think they heard or saw something and red means they
know where you are. At the master level you do not need to activate this
ability, it becomes a passive ability so it is always in effect.

Silent Running - Silent Running makes all movement noises from Mike non-
existent. This is useful when you need to run but don't want to draw any
attention to yourself, particularly when running behind a foe to make a
takedown.

Shadow Operative - Shadow Operative makes Mike invisible for a short period of
time while crouching. If he stands up, fires a weapon or throw a gadget the
effect is broken. This is useful for moving in close to a guard that is facing
your direction to either get past them or get close enough for a takedown. At
master level (Stealth lv.15) Mike can move and sprit while remaining invisible
however he still cannot fire a weapon or throw an object. Enemies can still
hear you with this active.

Chain Shot - This can only be used with the pistol equipped. Time will slow
down and you will lose the ability to move around, all you can do is aim and
line up shots. These shots will go exactly where you tell them to, and you can
line up critical hits as well by using the aim button during the slowed time,
you can get multiple critical hits. This is best used with multiple enemies
(where you can get single critical head shots on multiple enemies) or against
bosses (where you can get multiple critical head shots on the boss). By using
this technique with steel core rounds can take anywhere from half their health
away to ending the battle (with master level, which gives you six shots).

Bullet Storm - Bullet Storm can only be used when the SMG is equipped. This
ability gives the SMGs temporary unlimited ammo for the duration of the skill,
allowing you to take out multiple targets without reloading or losing your
damage multiplier. Once the ability runs out however, you are forced to reload
and the multiplier resets back at one. It is a useful ability as long as you
don't leave any enemies around when you get forced to reload.

Room Sweep - Room Sweep can only be used with the Shotgun equipped. This
ability makes all shots from the shotgun Critical knockdown shots for the
duration of the ability. This is useful when facing multiple enemies because
the knockdown effect means they aren't firing back for a few seconds, allowing
you to shoot at another target to knock them down.

Focused Aim - Focused Aim can only be used when the assault rifle is equipped
and assists Mike with locking onto his target. When you aim your rifle with
this ability on it will auto target the closest enemy, it's not that useful.

Overclock - With overclock activated all gadgets that are used during the
duration of the skill receive bonuses to the damage they do and the range in
which they do it.

Remote Hack - Remote Hack allows Mike to hack and bypass from a distance. When
activated the targeting reticle changes and can be aimed and fired at a
computer, turret, camera or alarm to initiate a bypass without walking up to
it. It's kind of fun to use but you will survive without it, since you can only
get it if you expanded the Sabotage class past the basic ten levels.

Brilliance - Brilliance recovers all the cooldown timers of all your other
abilities and allows them to be used immediately. This includes active skills
(like Shadow Operative) and passive skills (like Evasion).

Iron Will - Iron Will reduces all incoming damage and provides an additional
amount of "extra" health for a limited time. When the timer runs out the extra
health will be taken away, but you will never fall below 1 health because of
this. Useful is your entering a room you think you might get outgunned in.

Fury - Fury slows down time and amps up Mike's physical strength for a time
period. This ability is lost if Mike fires a weapon or uses a gadget. This is
useful for when you decide you're getting up close and personal with someone.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Walkthrough                             |AP08
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Select "New Game" to begin. You will have to choose a difficulty. For people
new to the game I would suggest normal, it keeps things challenging without
making it impossible to complete missions. Hard is a good challenge for people
who have already played the game, but feel free to select it first round. Easy
is a little too easy and can take away some of the fun. Once you have selected
your difficulty you will need to choose a class (called agent history in the
menu), of which you have five to choose from. Different classes have different
initial skill levels learned, each set up is as follows:

Soldier: A shoot first ask questions later type, this will give you two skill
levels in SMG's, Assault Rifles and Toughness with one level in Technical
Aptitude. This class is meant for players not wanting to incorporate much
stealth and gives the players two rapid fire weapons and additional health to
begin with.

Field Agent: This class is for people who want to sneak around and avoid
firefights as much as possible. You earn three levels in Stealth, Two in
Martial Arts and one with Pistols. The classes main downside is that you don't
have any levels invested in a backup weapon in case things get messy, although
you can (and I suggest you do) invest your first few AP (from levelling up)
into the assault rifle class, just so that you have a solid back up in case
your cover ever gets blown. It is very rare for you to be able to complete a
mission without getting noticed at all so keep this in mind as well.

Tech Specialist: This class is devoted to using gadgets, but it is really a
hybrid class that focuses on close combat with the shotgun and distance with
grenades and other gadgets. You will earn three levels in Sabotage, two in both
Shotgun and Technical Aptitude and one in Stealth. Like the Soldier class this
class is not good for people wanting to be stealthy since both the shotgun and
many gadgets are loud and give away your agents position. The difference
between this and soldier is soldier is used to "run through" enemies with rapid
fire weapons and extra health while Tech Specialist is meant to lay traps and
attack from behind cover with various gadgets, using the shotgun when enemies
get to close for comfort. It is a good class but I would recommend dumping some
AP into both toughness and another weapon once you get the chance.

Freelancer: This class gives you 31 AP to distribute in any way you want. This
class allows you to tweak your agents starting stats however you like.

Recruit: Recruit is unique because you don't start with any levels or AP, it's
basically a blank slate. This is for people wanting an extra challenge.
Completing this class unlocks the Veteran class and a Trophy. You can also use
a "Recruit" stance in some conversations during your game.

Veteran: This class must be unlocked by beating the game with Recruit once.
This class starts with three levels learned in EVERY class. You also get a
"Veteran" stance you can use in conversations, similar to recruit.

Once you are done choosing these options you will watch a cut scene and begin
your first mission, the Greybox.


O=============================================================================O
Greybox: Training Mission                                                 |AP09
O=============================================================================O
Handler: Mina Tang
Dossiers: Mina Tang, Alpha Protocol, Yancy Westridge, Alpha Protocol

You will wake up in the Medical Bay of the Greybox. When you gain control you
will be shown how to move and adjust the camera, then you will be told to pick
up your PDA, so do so. You will meet Mina Tang and be shown how to select
different "stances" during conversations. Square is suave, Triangle is
aggressive and Circle is professional. Sometime you will be able to select the
X (or cross button depending on what you call it) for special actions like
Recruit or Veteran stances. Choosing the same two stances here will earn you a
perk in that stance so I suggest which ever you choose first you stick with
here. Whatever you choose the door behind you will be unlocked and you will
need to take the guard down. Try sneaking up on him and using a takedown
(Circle button) before he notices you, if he does use hand-to-hand attacks
(also circle). The little yellow marker on your screen shows where your current
destination is and how far away you are, head towards it to enter a monitoring
room. An alarm will go off and Mina will instruct you to do a bypass on the
alarm system on the wall to shut it off, so do so. The game walks you through
it.

Once that is done enter the upstairs lobby area. Straight on your left are some
chairs with Tranquilizer Rounds sitting on it, pick them up. Use L3 to crouch
and move to the end of the hall and stealth attack the guard. Grab more
Tranquilizer rounds from the computer desk and then grab the Tranquilizer Gun,
completing the Arm Yourself objective.

Continue along the upper path and take out the guard in front of the glass.
Head through the door at the end (use the med kit on the wall next to the door
if you need to) and take out the guard on the computer. Grab some more
Tranquilizer Rounds and head down the stairs and listen to Mina, in this game
if you destroy the camera's the alarm goes off so your only options are to
avoid them or use EMP's (when you get them), this time just avoid it and go
through the door.

In the lower lobby area there are two guards, one you should see in front of
you and another in the side room on the left. Use the X button to enter cover
and wait for your opportunity to get behind them for a stealth attack. Move
between the planters and stay crouched to make you smaller and quieter when
moving. The side room on the right has more Tranquilizer Rounds as well as a
First Aid Station, use it if need be. Move through the double doors opposite
from where you came in and lock pick the next door after that, again the game
takes you through this. Use the First Aid station if you need, grab the ammo
and head through the next set of doors for a small cut scene.

Once you have control again the game will teach you how to use the Awareness
ability, which is the only ability you start with. Head down the stairs and
activate it when you are ready. Now you can either sneak over to the ladder
across from you or take the ground floor and stealth attack all the guards as
you come up on them. They walk paths so if you take your time watching them you
will know when to strike. You need to get to the door on the second floor down
the corridor. Once you open it up you will see a guard and a camera. Sneak up
on the guard and take him out when he walks outside of camera range. Wait for
the camera to point away from the briefcase to grab it for some cash and a
Dossier on Alpha Protocol. Then head back to the computer you passed on the way
in to hack it (game walks you through it). Go through the door that just opened
up and through the next one to complete the mission. Watch the scene for
Dossiers on Yancy Westridge and Alpha Protocol.

O=============================================================================O
Greybox: Tutorials/Meet the Staff
O=============================================================================O
Handler: None
Dossiers: Sean Darcy, Mina Tang, Alan Parker, Yancy Westridge, Nasri, Alpha
Protocol, Alan Parker, Al-Samad, Sheikh Ali Shaheed, Halbech

Head through the next few doors and when you get to the big hallway take the
door the guard isn't in front of. Walk up to the lockers to be given the change
to modify Mike's facial appearance. When you're satisfied with how he looks
exit the screen, you can always change his appearance later in his safehouses.
From here you have a choice, you can turn around and go back to Westridge or
you can take any or all of the training exercises. You learn a lot from them
both gameplay wise and Dossier wise so unless you have played through the game
before I recommend you do all the training. The doors are right around the
corner from your locker; left door is gadget training, middle door is weapons
and the right door is espionage training. Each has a different person running
it; let's start with the door on the left.

                      **********************************

Gadget training is run by Sean Darcy. After a brief scene you will receive a
dossier on Darcy and be out in the test area. Grab the gear from the locker and
follow the instructions he gives you over the headset. Once you are done with
the concussion grenades use the D-pad to open the menu and select the EMP
grenades (from this point forward I will assume you know how to change gadgets
and not repeat this step) throwing one at the keypad on the wall behind you.
Enter the next room, grab the shock traps and place one on the door to your
left by holding R1 and walking up to the door so that it shows a red outline on
a grenade on the door. This means it will be set as a trap and not go off on a
timer (like regular throws), instead going off when an enemy walks within its
blast radius. When you're done with that the overhead door to the right should
open up, you need to take out the guards here by either laying traps with the
shock traps or simply throwing them at the guards. If you leave lay three
grenades as traps on the door it will take all three guards out. When you take
out all three go see Darcy for your score.

If you score high enough he will ask you if you want to do a challenge and bet
money on it. Accept his challenge, it is pretty easy. You get radio mimics and
shock traps and you need to shut down (by bypassing) the alarms in the area.
Use the radio mimic to shut off the first alarm and then go find the other two
and bypass them. If you see guards lob a few shock traps at them to take them
out, then return to shutting down the alarms. Easy as pie and you earn $20000
as well as the Betting Man perk for doing it.

                      **********************************

The middle door is for weapons training, go inside to meet Mina again. Mina
will walk you through how to use the guns you will receive throughout the game,
it is all pretty basic stuff. That being said there is not much more I can
really say to help you understand so run the course again if you need to get a
better handle on the weapons. Try to control your shooting with the SMG's to
get a higher score (less missed shots) and if you plan on using any amount of
stealth in this game learn how to do precision shots with the pistol.

If you score over 95 points and decline to run the course again she will issue
a challenge to you, basically shoot Darcy with a tranquilizer round. Go up the
ladder to the end and wait for Darcy to show, when he does use a precision shot
to the head to take him out. You will get the Cage Match perk and a dossier on
Mina.

                      **********************************

The right door is Espionage Training where you will meet Alan Parker. After a
brief scene with him you will be in an obstacle course. Head up the ladder and
hack the computer to open the door. Once inside look out and avoid the cameras
while you move throughout the course, when it asks you to drop down Thorton
will grab the ledge first then wait for you to press X again to drop to the
ground level. Wait for the camera to move out of the way then drop down and
pick the lock on the next door. Jump over the wall and crouch using the L3
button (left stick pushed in). Make a quick right and sneak up on the guard to
perform a stealth takedown. From here you can enter the door to the right or
climb the ladder a little past the door. Climbing the ladder is easier, then
use the zip line to fall onto the next guard and knock him down. Use the circle
button to stomp on his and go through the door to finish.

If you got a good score (over 100 I think) and decline to run it again he will
ask you to do an off the books mission. Basically you need to sneak back into
the medical bay and get a file for him. When you have control of Thorton go
back to the hallway with the guard standing in front of one of the doors. You
will need to take the left door (across from the guard) and sneak back to the
medical bay area. Remember to use cover and the awareness ability to figure out
when to move around. There are two guards in the first lobby you enter, one in
the medical bay and one back in the lobby when you return. When you get the
file Parker needs in the medical bay search the room for another file to earn a
dossier on Alpha Protocol as well. In one of the side rooms in the lobby there
is a dossier on Nasri, the other side has a Dossier on Westridge so be sure to
grab them at some point. Get the file to Parker for a scene and if you listen
to him without leaving the conversation early you get a second dossier on Alan
Parker as well as the Custodial Work perk.

Once you finish all three (or as many as you plan on doing) head back to see
Westridge. You will earn a trophy (Basic Training) and a perk (The Basics),
then be subjected to a lecture by Westridge about how to converse in this game.
It is pretty long but worth listening to if you're new to the game. Once he
finished you will get a dossier on Al-Samad and then a new scene that unlocks a
dossier on Shaheed as well as Halbech. Once the scene ends you will be off to
Saudi Arabia.

O=============================================================================O
Saudi Arabia (Safehouse)                                                  |AP09
O=============================================================================O
Dossiers: Henry Leland, Nasri

The Safehouse scene opens with a scene with Henry Leland, whom you receive a
dossier for as well. You will see these scenes often and can occasionally
respond to them, just not this time. Once it is over you will be talking with
Westridge over the TV, where he will give you three missions that you can take
on. You will receive dossiers on Nasri during this conversation.

The game truly begins now and it is here where you have to decide how much or
little of stealth and gadgets you will be using and what weapons you will take
with you. I suggest you buy all the Intel available if you have enough, if not
buy for one mission only then do that mission to make more money. With any
money you have left decide what if any gadgets you need and purchase those.
Don't worry about new weapons or attachments yet, you have more than ample
equipment to get through all the Saudi Arabia missions. You may want to invest
in new armour based though, each type of armour is suited to the three types of
agents you can be (Combat, Stealth, Gadgeteer) so equip accordingly. Finally if
you are using the Pistol you will find you already have a Silencer, under the
barrel attachment area, so you can be stealthy from the get-go.

For the purpose of this guide I will be taking a semi-stealthy approach to
guiding you through the game using mostly the Pistol but also the Assault Rifle
depending on the situation with some gadgets and stealth type armour. I won't
assume that you will never break cover (since it is extremely hard) but I will
assume that you will be able to shut alarms off and start being stealthy again.
Feel free to use other set ups and just outright kill people instead of
sneaking up on them, the guide shouldn't vary much in that respect.

Finally I will point out for those of you wanting to earn the One with the
Shadows trophy that two missions, the Airfield and Intercepting Nasri, can be
completed with complete stealth (at no point does the game automatically break
your cover). These are two of the six missions that can be completed through
complete stealth so getting at least one of them done will help greatly with
earning the trophy. The airfield is somewhat easy to do while the Nasri mission
is extremely difficult mainly due to the lack of the Shadow Operative ability.

With all that being said check your email, buy your Intel, equip the weapons
you want and let's start the missions. First we will look at the airfield.

O=============================================================================O
Bug Al-Samad Airfield                                                     |AP11
O=============================================================================O
Handler: Mina
Intel: Al-Samad dossier, Map, Sniper Rifle
Dossiers: Al-Samad (purchase), Mina Tang, CIA, Sean Darcy

After selecting the mission you will have a short conversation with mina your
handler. On the second quick time choice you will have the option of selecting
dossier, which will net you another dossier on Mina Tang. Afterwards you will
have three options to choose from: Shaheed, Alpha Protocol and Airfield (it
will bring you back and allow you to choose all of them after one finishes).
Choosing Shaheed will get you a Dossier for him and Alpha Protocol will net you
a CIA dossier if you choose the "Cut the Red Tape" option in the conversation
(Triangle choice). After Alpha Protocol there will be a why me option which can
net you a Sean Darcy dossier as well.

When you start the mission there will be an enemy right in front of you so
crouch and move up to him, using a silent takedown on him. Take note of the
camera ahead of you and move around it to the far left edge. Move up to the
next area and take cover next to the boxes on the right. Mina mentions a
security gate up a head, there are three ways around it. For those not being
stealthy you can kill the guards and open the gate point blank if you wish. To
be a little stealthier you can go up the ladder directly to your left and make
your way to the other side of the building. You'll see a guard tower with a
guard in it so drop down the side, climb the ladder and take him out. If you
bought the sniper rifle it will be located here and if you're not worried about
stealth feel free to use it, if you are worried about stealth than go back down
and loop behind the tower against the wall and make your way to the other side,
ensure you avoid the camera and don't walk in front of the guard instead
waiting for him to walk "ahead" of you. When you get to the other side you can
either open the door if you have time before the guard comes back (he's making
a big square loop) or climb the ladder, takedown the guard and jump across to
the roof. If you go through the door grab the ammo and head upstairs to the
roof. Use tranquilizer round on the guard in the tower (try to get a head shot)
or just wait for him to turn and move along the wall to the left of the door.
You can take the zip-line in the middle of the roof down past the gate, but I
would recommend going all the way left, up the ladder and jumping across the
boxes. You'll get a checkpoint here.

If you jumped across the roofs enter the door and there will be two guards
downstairs below your position. These need to be taken out to fulfill a side
mission so go down the stairs (but be careful they can see you if they turn
around) and using the crates for cover shoot them in the head with lethal
rounds (you are allowed to kill five people for the trophy, these are two of
five). If you're playing hard you may need to kill the first one and then use
chain shot on the second before he turns around or else this is not going to
work very well for you. Go back up and grab the duffel bag as well as the amour
upgrade on the first floor before moving out into the courtyard next, which is
where you end up if you use the zip line or open the gate yourself.

From the courtyard enter the next warehouse using the door on the far right,
grab the ammo and then use the awareness ability to find the two enemies in
this area. Make your way to the ladder and go up avoiding or non-lethally
taking out any enemies that might see you (I got lucky and enemies didn't spawn
when I went straight for the ladder). Exit using the door on the second floor
and make your way to the zip-line and use it. From here move up to the truck
and watch the patterns of both the guards and the cameras. If you're not going
for the trophy it might be less stressful to just hammer through but if you
want the trophy this is probably the hardest part of the mission. Watch and try
different things and reload the last auto-save checkpoint if you get caught.
Keep an eye out for the guard in the tower above you, and when you make it
close to the other side a guard will come through the door you need to go
through so keep that in mind as well. If you shoot them with tranquilizer round
they will go down but the guard in the tower may see so keep that in mind.

Once you are through that door quickly find cover and use awareness to find the
next set of enemies. If you can make it to the ladder go for it and enter the
door to get a checkpoint. Leap over to the box and then drop down and creep up
on the guard for a stealth takedown. If he turns around you just got a
checkpoint so just reload and try again. The warehouse across the way has a
small side mission but if you're going for complete stealth it's best to just
skip it and enter the door on the left (using the lock pick).

                      **********************************

If you are going after the additional objective, after entering the room after
the guardhouse area, take out the two guards here and carefully open the door
on the right while in cover. There is a guard in front of a Gatling gun here so
use a headshot to take him out, then sneak up behind the other two guards and
defeat them. Move to the warehouse across from the door you came out of and
quietly defeat the two guards in here. Walk up to some of the crates in the
middle of the warehouse and an option to destroy them will come up, doing so
will also net you a reputation point with Mina, but more guards will spawn
outside the warehouse alerted to your position so you will lose any stealth you
had coming in here. Make your way out the opposite side of this warehouse and
over into the control tower using either the front door (big double doors) or
the side door further down the left side (using the lock pick).

                      **********************************

Back to the main mission you will be in the control tower now. Note if you come
in from the front doors your target is the same just a little further away. If </pre><pre id="faqspan-2">
you use the side door wait for the guard to come down the stairs (might be a
long wait) and take care of him. Then make your way up and near the very top
use Awareness to spot the last guard at the top. Non-lethal takedown then grab
the extra bags and such and go to the mission marker to plant the bugs using
hacking (which you hopefully can already do quite well) to complete the
mission. If you enter through the front doors you will find stairs going down
where you can find money in the safe next to the stairs as well as ammo and a
computer that you can hack that has flight logs required for extra experience.

The after action conversation with Mina doesn't carry much significance, you'll
gain a reputation point with her if you didn't raise any alarms. Check your
email, buy any Intel you didn't get already and move on to the next mission.

O=============================================================================O
Investigate Jizan Weapon Stockpile                                        |AP12
O=============================================================================O
Handler: Darcy
Intel: Extra Supplies, Reduced Difficulty of Hacks, Weaker Enemies
Dossiers: Secret Fact-Sean Darcy, Al-Samad, Halbech

The pre mission conversation can give you a dossier if you select Alpha
Protocol and then Dossier when it comes up (you may need to have selected
Dossier during your pre mission conversation with Mina on the airfield for this
to appear). Nothing else is notable so play it out however you want.

When the mission starts creep up and take out the guard in front of you then
grab the cash from the ladder that he came down. Proceed along the path and
switch back to regular pistol ammo if you were using anything else. Turn left
when force to but take the higher road here and pick off the two guards that
you see. Jump across the gap (or climb the ladder if you're on the lower level
and continue along the path taking out one more guard along the way. Drop down
when prompted to for a checkpoint and a small cut scene.

You need to get to the other side of the canyon. Head down both ladders, drop
down to ground level then immediately get on the ladder in front of you. Climb
to the top but don't get off, use the right analog stick to move the camera so
that you can see the guard, when his back turns climb up and stealth takedown
him. Drop down on the other side and carefully make your way across to the
other side of the canyon, climbing up the ladder on the right side. Turn right
and then right again to find another ladder and climb it as well. Turn right
here to find the radio tower, open the door and dispose of the guard and grab
the briefcase for an Al-Samad Dossier. If you triggered an alarm there is a
radio in this room where you can deactivate it. Move up to the top floor to
disable the generator and trigger a scene and a check point.

If you want (and have already disposed of the guards on your way up) you can
take the zip line down to the gate that just opened up. If you have an alarm
triggered that could be suicide so go back the way you came and get to the
double doors from the ground level. Once your inside go down the stairs and
when you get into a larger room look to the right to find a door that can be
lock picked. Open it and go down the ladder to find some money and a door that
gives you a slightly more tactical advantage in dealing with the enemies here.
Take them all out, you'll probably have to blow cover here if you didn't
already. There is a briefcase with cash in it on the bottom floor so grab it
then head to the top floor across from where you came in. Enter the wooden door
to find an alarm disarm, a health kit on the wall and a bag with cash in it.
Heal up and then head through the next door and try to remain stealthy again if
you can. Head down the stair but be careful because there are two guards as
soon as you turn the corner. Follow the path and take out the lone guard in the
corridor. Sean will tell you to try and get inside the old cells so when you
come to a door at the end that needs to be lock picked look to the right and
open the cell door by doing a bypass. There will be two briefcases in here with
cash and a Dossier on Halbech so grab those and then go back and unlock that
door with the lock pick. Go through the double doors and up the staircase to
get a checkpoint.

From here move slowly and take cover on the pillar to the right of the stairs.
Use this spot to take out both guards that are visible, then use awareness to
find the last guard, he should be in a room on the left. BEFORE you touch the
computer grab all the equipment around here: Should be a briefcase with
detention records, a med kit on the wall and two grenade type weapons. Now go
and place two or three grenade type weapons (shock traps, grenades, etc.) on
the walls (hold the gadget button, walk up to the wall and it should show a
placement on the wall then release the gadget button to stick it on the wall).
Now you can go and hack the computer to get a checkpoint.

Immediately take cover either on the lockers or in the doorway as four or five
guards storm your location (hence why we booby trapped it). Your gadgets will
probably not kill all of them so pick off the ones that are left but don't
expose yourself to much or you're going to take lots of damage here. Turn off
the alarm behind you and then make your way back to the surface by taking a
path to the left of the stairs (if you're coming from the computer side). You
will get a checkpoint as you come up to the double doors leading outside.

Here you have to clear the landing zone so try to find cover and shoot as many
bad guys as you can find. Once you clear all off the enemies he will radio that
he is landing, that's your cue to get to one of the towers, jump into the
middle area and proceed to jump down on the other side of the fence. Run to the
helicopter to finish this mission.

The post mission conversation is nothing to write home about. If you're doing
these in order than you can start the Shaheed mission now, however you'll lose
out on valuable experience if you skip the Nasri mission so I suggest you still
do that. Either or check your emails and choose your next mission.

O=============================================================================O
Intercept Nasri the Arms Dealer                                           |AP13
O=============================================================================O
Handler: Westridge
Intel: Additional Objective, Weaker Enemies, Map
Dossiers: None

When you begin the mission you will be having a conversation with an enemy. If
you choose aggressive they will let you through (and this is required for one
with the shadows trophy mission) without conflict. Either of the other two
option will cause a shoot-out right then and there. Kill the enemies there or
if you went aggressive start moving forward when you get control of Mike and
enter the doorway on your left grabbing the ammo as you go. For those of you
interested in doing a complete stealth run here the map you purchase actually
lays out the best stealth path for you, or just follow this guide and don't get
caught. This is a very difficult mission to do however because you lack the
Shadow Operative ability and even if you have evasion it doesn't help a whole
lot. It can be done, I've done it myself, but since you only need three and
there are far easier alternatives I won't break this mission down like I did
with the airfield.

Any who leave through the door, lock pick the door on the right as soon as you
hear the guards talking and climb up the ladder. Jump across the gap and grab
the weapon modification on the table to your left, then head down the stairs.
Grab the cash on the crate in front of you and take cover here until the guard
passes the doorway heading to the right, then move behind him but to the left
and take that guard out. Shoot the guard that walked by and hopefully the third
guard won't notice you allowing you to take him out as well. Then make your way
to the right of the doorway and up the hill for a checkpoint.

Continue along and when Westridge tells you to look for alternate ways in, do
just that by using the door across from you that needs to be lock picked. Go
down the stairs halfway, look around the corner and deal with that guard
however you see fit. Hop over the small way and creep up to the corner. Hide
behind the crates here and when the guard walks past you enter the room to your
left. Here you can open a safe for some cash as well as use a health kit on the
wall if you need it. Go up the stairs quietly and dispose of the guard up here.
Drop from the ledge here when the other two guards are not looking and move
quietly to the left, entering the door on the right when you see it. Move
through this building and up the stairs until you get a checkpoint.

Go down the ladder and take cover against the railing in front of you to scout
the area ahead. Killing anybody in this area will most likely alert the others
so you can either go gun crazy or really try hard to sneak around the map and
up the scaffolding (again the stealth path on the map works wonders) which is
where you have to go regardless. Once you're up the scaffolding enter the door
to get into the palace. Jump down and use the med kit on the wall in this room
if you need. Go through the SINGLE door, then lock pick the next one and grab
the briefcase for cash and an extra objective completed. Now go through the
double doors for a checkpoint.

This next area has two guards that can be easily picked off without incident.
Go through the doors to the right of where you came in to and through another
door until you are in a large room with a tank in front of you. If you're
stealthy then hug the right wall and make your way to the exit in the top right
corner from where you enter. If you want to have a little fun there is a
console that you can hack that will set off a missile. You'll trigger an alarm
but the guards should be too difficult to dispatch. You can collect a decent
amount of ammo as well as open a safe for cash. There is also an alarm disarm
and a health kit on the wall directly across from where you came in, use it if
you need then head to the door (watch for guards sometime one or two are still
hiding back here) and midway into the hallway for another checkpoint.

If you have an alarm triggered they will start shooting at you as soon as you
open the door, otherwise open it and take cover behind the table right in front
of you. Unless you're trying to go for stealth shoot as many as you can before
they notice you then use and abilities or grenades you have to help take down
the enemies in here, they have a better angle on you most of the time. The
staircase to the right of where you entered takes you to a room where you can
switch the shipping labels and get another extra objective completed. When all
is said and done head into the room on the ground floor across from where you
entered to meet Nasri. What you do with Nasri is up to you however if you're
going for specific trophies I would encourage you to find out what course of
action is required to obtain it. Either way you will earn a perk for whatever
you do to him.

There is no post mission conversation so upgrade your equipment if necessary
and buy and Intel you don't already have, then head to intercept Shaheed at the
Airfield.

O=============================================================================O
Intercept Shaheed and Recover Missiles                                    |AP14
O=============================================================================O
Handler: Westridge
Intel: Map
Dossiers: Secret Fact-Shaheed
Required missions: Bugging the Airfield and one of two other Saudi missions

As soon as the mission begins head behind where you start and out the door
there. You need to get back to the control tower (where you planted the bug) so
keep to the right side of the map and try to move past the guard with the
Gatling gun or head up the guard tower to the right and take the zip-line down
behind the guard. I suggest going up the ladder and dropping into the control
tower here, though if you open the locked door there is most likely a guard or
two right there. Any who open the door and use awareness to find all the guards
here, if you head into the room with the stairs going down (right from the door
if you came from the roof) you can open the safe again for cash and hack the
computer downstairs for an extra objective. Then make your way up to the top of
the control tower mindful of the guard on the stairs. Take out the two guards
at the top and hack the computer for a checkpoint.

Make your way back down the stairs and when you get to the bottom a guard will
burst through a door, kill him and go through the door to take you out back to
the airplane graveyard, and another checkpoint. Make your way down the slope
and try to plan your pathway from here. If you go on the right you will see a
fence you can hop over so take the guard out on the right side and hop the
fence, climbing the ladder at the end and doing your very best to avoid the
camera in the process. On top of the plane make your way over to the right side
and drop off onto the ground (you can jump onto the guard and knock him down,
then use circle to stomp on him and kill him) and grab the bag on the left of
where you land for cash. Try to kill the other guard straight in front of you
without getting seen or else a third guard will show up and man the Gatling
gun, causing serious damage if it hit you. Head through the gate where the
mission marker is and follow the path until you get to a fork in the road, and
kill the guard in the middle of that fork. Here you can either enter the
building using the door on the left or by going up the slope and use the gate
switch in the building (careful there are two guards in here). Hack the
computer to open the gate, then return and go through the gate. If you use the
door to the left bypass the keypad, take out the two guards here and head up
the stairs to the top. In here you'll find an enemy directly to your left as
you walk in, plus another one in the next room. Grab the items, use the health
kit if you need to and where you killed the first guy there is a sniper rifle
that you can use to take out the enemies in the area below. Then use the
computer to overload the generators and drop down to the area below.

Regardless of how you got here you'll receive a checkpoint, enter the building
in the middle, grab the gear, then open up the door that needs to be lock
picked for a small scene and another checkpoint. Grab the cash in this room and
go through the next door. Turn to your right immediately and shoot this guard,
then use awareness to find the other three in the room. The easiest path might
be to wait for the guy on the ground level left side to walk up to you, shoot
him and then head up the ladder and take that guy out next. Find the final
guard and shoot him then head into the room at the end of the catwalk and turn
off the camera's using the computer. Now head back down to the ground level
(grabbing all the gear and cash here) and through a door to the top-left side
(opposite where you came in). Hack the panel and open the door for another
scene.

When you have control there will be four guards in this area: two on the ground
and two in the guard towers. You can shoot them all if you want or if you can
make it into the closest guard tower and climb up, after taking out that guard
there will be a zip line to the other tower that will knock the other guard
down and allow you to stomp on him for a kill (also stopping him from using
that Gatling gun on you). From there you can easily shoot the other two on the
ground and make your way up the path towards the mission marker. Hop over the
fence and you will come across a small fork in the road. Shoot the guard on the
right then take the path on the left, creep up on this guard and then either
shoot the third or try to jump down on him from the ledge. Follow the path to
the end to find yourself in your first boss battle.

*******************************************************************************
Boss: Al-Samad Lieutenant

Take cover behind the crates to your left and stealth shoot the guard that
walks up and stops just to your right. Westridge mentions that if you can get
behind him it will be a lot easier, this is true. You can either get close and
start shooting him from the ground level (though he is up on a bridge)
preferably with your assault rifle or you can sneak past the two remaining
guards (or kill them doesn't matter to me) and go up the stairs onto the bridge
for an automatic victory, though this only works if he does not see you coming.
Either way you decide to do it when you defeat him he will fall on the convoy
and give you the Golden Assault Rifle, though another battle will trigger...

Boss: Assault Striker

You start up on the bridge so run to the right and take cover for a second. The
striker fires both missiles and uses a Gatling gun so you need to find the
rhythm between the two and make all your movements between these shots. You can
shoot it with normal weapons but there will be rocket launchers lying around
that you can pick up and use as single fire weapons so take advantage of those.
If you can while you're up top on the bridge try to take out any of the foot
soldiers first, you'll need to go back down to get enough rocket launchers to
take out the striker and you have a better angle on them from up there. The
pattern seems to be three bursts of Gatling gun fire followed by a rocket, so
the best time to move is during the rocket phase and the best time to shoot is
just after the rocket is launched. Hit it with three rockets or two rockets and
some assault rifle fire and a scene will occur with Shaheed.
*******************************************************************************

Shaheed prefers professionalism and dislikes the other two so take that into
account when speaking to him. What you decide to do here will have a slight
impact later on in the game. The choice is yours, though allowing him to live
and being professional with him will net you Secret Fact-Shaheed.

You will receive the "Desert Spear" trophy for killing Shaheed or "Stay of
Execution" for allowing him to live and "Alpha Protocol" for finishing the
Saudi Arabia missions.

O=============================================================================O
Saudi Arabia Aftermath (Safehouse, Specialization and Plane)              |AP15
O=============================================================================O
Dossier: Ronald Sung, Scarlet Lake

You start off in a Greece safehouse where a scene will give you dossier info on
Ronald Sung. You will then get to pick a specialization. You specialization
will allow you to get up to level 15 rank in three different skill areas. The
max for any categories not selected is level 10.

Spy: Opens up Stealth, Pistol and Martial Arts to level 15. Natural progression
from Field Agent.

Engineer: Opens up Shotguns, Sabotage and Technical Aptitude to level 15.
Natural progression of Tech Specialist.

Commando: Opens up Submachine Guns, Assault Rifles and Toughness to level 15.
Natural progression from Soldier.

Operative: Allows you to pick your three categories to open up to level 15.

It makes sense to either select something similar to what you started with or
go with Operative, because it allows you to pick your own. You can also
rearrange all the skills you earned by taking back AP (using the Triangle
button) and responding it. This is the last time you get to do this so choose
wisely.

For Stealthy people I recommend going with Operative and choosing Stealth,
Pistol and Sabotage because Breaking and Entering (makes it easier to hack,
pick and bypass) and Binary Invisibility (Camera evasion) are far more useful
than the post level 10 Martial Arts ability. As usual it's your call and trying
out new things can make the game a lot more fun so don't hesitate to try
something you like or think you will use later in the game.

After all the scenes occur in Saudi and Greece you will be on a plane leaving
Saudi Arabia and end up meeting Scarlet Lake. She likes a combination of flirty
and professional. You will have the chance to send her information on Halbech
and raise her reputation level with her that way so don't worry if this
conversation doesn't go that great. You'll get her Dossier info as well.

From here you can choose one of three locations: Moscow, Rome or Taipei. You
are free to do which ever you want in any order you want, you can even do one
or two missions in one place than switch to another. For the purpose of this
guide I'll start with the missions in Taipei, then Rome then finally Moscow.

I'm going to now be assuming if you're attempting to be stealthy that you have
acquired the Awareness Master skill, which keeps Awareness active permanently
so I'm not going to tell you to activate it anymore. Furthermore I'm not going
to be pointing out every single enemy you come across as it creates a lot of
unnecessary text, instead I'll be trying to point out enemies in groups (like 4
guards in a room) or enemies that create a bit of a problem for you. Most foes
have a set pattern they walk making it easy for you to scope them out and sneak
up on them and with awareness always active you will know where they are and
what direction they are facing at all times, making it easier.

If you check your email and have one named "How are you holding up" pick the
aggressive option and you will actually get some pretty interesting
information, including an option to get dossier info on either Parker,
Westridge or Darcy. Now because you can only choose one and there is another
email later on that allows you to search for info on those three to complete
either Parker or Westridge's dossier files you have to pick the same person in
both emails. Darcy only requires one of the two to complete his if you got his
second dossier while bugging the airfield back in Saudi. You cannot fully
complete dossier info on more than one of these three in a single play through
so keep this in mind as you play through the game. The second email entitled
"Checking up on your old colleagues" will automatically ask you who you want to
look up so it is a little more straight forward.

Finally you may begin finding Halbech Data during missions, these can be
emailed to Scarlet for $1000 and an increase in reputation with her, sent to
the Black Market for $10,000 or sent to Halbech as blackmail for $15,000. These
emails are the best way to raise your reputation with Scarlet however if you
don't need any more rep with her or just don't care sending them to Halbech is
the next best option.

O=============================================================================O
Taipei (Safehouse)                                                        |AP16
O=============================================================================O
Dossiers: Steven Heck, Triads

This safehouse is a joke, but follow Mina's orders to go into the shower and
hit the lever to find the true safehouse location. The computer is right in
front of the large screen so check your email and when you check the
clearinghouse you will find that much of what you could buy before has changed
(or completely gone if you killed Nasri). You will meet people along the way
that will sell you stuff so don't worry too much about it right now. Once again
if you're going for very specific trophies be sure to look in the trophy help
section to help you plan your movements in Taipei.

Buying either the tactical combat armour, tactical stealth armour or the
tactical utility armour offers the best bang for your buck (in the $50,000
range) and will last you until the final mission of the game so try to purchase
it as soon as you can. If you don't want the Gold-Plated Assault Rifle you can
sell it for $40,000 getting you 80% there. Don't worry if this armour isn't
available right now, it will be soon.

O=============================================================================O
Contact Steven Heck                                                       |AP17
O=============================================================================O
Handler: Mina
Dossiers: Steven Heck (Purchase), NSB
Intel: Dossier on Steven Heck

This mission is just a conversation and does not have combat to it. You will
meet with Steven Heck to obtain Intel about what is going on in Taipei. You
will get a perk depending on which stance you take most often during the
conversation, one for each of the three stances. He likes many different
things, professionalism is not one of them. If your trying to get a high rep
with him you will have to play along with him and his crazy persona, giving in
to his theories and bluffing a few of your own.

Trophy side note: If you want the "Alienate Steven Heck" trophy you will need
to use the professional stance every time you respond to him. If you us
anything else you will lose out on this trophy. This goes for not only this
conversation but every other conversation you have with him while in Taipei.

O=============================================================================O
Contact Hong Shi                                                          |AP18
O=============================================================================O
Handler: Mina
Dossiers: Secret Fact-Hong Shi (Purchase)
Intel: Dossier on Hong Shi

This is another conversation with no combat in it. Hong Shi prefers
professionalism so if you want to get in this good books use the professional
stance, this will allow you to access some additional equipment from the
clearinghouse as he will see you as an ally. To get him to dislike you use
either of the other two stances. He will set you up for a mission in the Slums
taking care of a problem of his. You will get two pointless emails and be
granted access to some of the Triads equipment on the Clearinghouse so feel
free to stock up on whatever you can find before heading out to the slums.

O=============================================================================O
Assault Triad Headquarters in the Slums                                   |AP19
O=============================================================================O
Handler: Mina
Dossiers: Triads (Purchase), Hong Shi (Blackmail-Intel), CSP (Blackmail-Intel),
Omen Deng
Intel: Map, Triad Dossier, Sniper Rifle
Requirements: Met with Hong Shi

This mission requires you to kill three specific people (all of whom are
identified for you). To begin go through the door on your left and carefully
cross to the other side of the hall (you can get spotted through the open
doorway if you're not careful) and wait for the triad to come down the stairs.
Take him out and head up the stairs and open the door in cover to easily take
out the triad standing guard. While avoiding the camera head up to the door he
was standing in front of. Red-Eye Jin is in the last room on the right so open
the door in cover and either sneak up on him or chain shot him in the head to
take him out. Even though a health meter appears at the top of the screen like
in boss fights these guys are no stronger than regular triads. Deactivate the
camera in this room and head back down the stairs. Go through the doorway on
the left and take out the guard (or guards, it depends) and hack the computer
in this room to get a 10-page list of triad defectors. It's the first of three
documents you need to achieve to be able to blackmail Hong Shi after the
mission.

Exit the door and take out the three guards here, two on the main level and one
up the stairs to the left, then continue up the stairs and down the other side,
though the gate and up to the next door for a checkpoint.

Open the door and a health gauge for Tong Tseng will appear. He is across the
alley from where you start on the second floor. There are a few ways to get to
him though the easiest is to head to your right and up the ladder at the end of
the hall. Be careful here and wait until the guard up top here walks up to the
ladder and turns away before you fully climb up or he will spot you and raise
the alarm. Once you take care of him you will be able to see Tony across from
your location and if you purchased the sniper rifle it will be conveniently in
front of you here. It should only take you two shots from it to kill him,
though some of the guards might hear it (though no one did as I type this),
feel free to use the rifle to take out any other guards in the area that you
can get a spot on, then head back down the ladder. Go out the hole in the wall
to your right and go to where you shot Tong Tseng, taking out ay guards left on
the way. Go over the board into the neighbouring building and hack this
computer for the second of three documents you need to collect.
Now head through the gate next to the garbage can also on the left from the
computer. Head through the first door you see and walk up to the ladder and try
to shoot the guard at the top from here, then head up the ladder and across the
board to the next building. Here go down the stairs for a briefcase with cash
and a Dossier on the Triads, then back up and around the boards, dropping down
when you get to the edge. Go through the door on your right for a bag
containing cash and move forward in the hall for a checkpoint.

Take cover under the open window and pick off the triad that walks by. Head out
the door and make your way to the one across from you. Note that if you set off
any alarms up to this point you will have to face a few triads, one of which
will mount a Gatling gun on the platform above you (forcing you to head shot
him since you can't climb up there). Once you're in the door make your way up
the stairs, grab the special ammo on your right and move to the ladder for a
checkpoint.

Move down the ladder and in the next room use the first aid kit on the wall if
you need it. Then move into the alley, there is a lone triad a ways up the
alley however when you get close to him two more will spawn. Chain shot, Flash
Grenades and/or Shadow Operative are all great ways to take out all three here.
Grab the money rolls on the table and lock pick the gate. Go down the ladder
here for another checkpoint.

Take out the two guards in the next area and move across the sewer and hug the
corner when moving to the next area. Shoot the first guy then move up and hug
the corner on the left to shoot the second guy. Go in the room directly across
from here (where the first guy was standing and grab the cash, then head to the
right and through the door, shooting the guard in this room. Eric Chung's
health bar will appear here but before we do anything else grab the accessory
from the boxes near the dead guy and crack the safe on the way on the left of
where you entered for the third set of documents you need. You should hack both
the computer next to you to open the sluice gates as well as moving to the
opposite side of the room and hacking that computer to turn the auto-turrets on
the triads for you (they might even kill Eric for you). If not shoot him from
this room and once he is dead move up towards the mission marker for a
checkpoint.

You will have to defend yourself from the oncoming triads so make sure to take
cover behind something either in this room or behind the boxes near the loading
dock (mission marker). If your gutsy enough you can move though the sewer part
(a ladder is in this room) to the other side, grab the cash and head up the
ladder to find a Gatling gun turret that you can use that happens to be facing
the loading dock, making short work of anybody you catch in your crosshairs.
Just keep an eye on your health and watch for the two triads who are coming
down the sewer path as well as they will pop up on the left side of the turret
instead of the loading dock. Once you kill all of them make your way to the
mission marker and climb up the loading dock finish the mission.

                      **********************************

You will meet with Hong Shi right afterwards. If you collected all the
documents in the slums you will have the option to blackmail Hong Shi. This
will cause you to lose him as a friend and you will not have access to any
triad equipment or Intel in future missions so keep that in mind as you
progress with this conversation. Blackmailing him can get you three things:
Money, Intel or Friendship. Friendship allows you to remain friends, Intel gets
you Dossiers on Hong Shi, CSP at the cost of a reputation point with him and
Money gets you $10,000 and also a loss of reputation with him. Only choosing
friendship will allow you to remain allies with him. You will get a Dossier on
Omen Deng during this conversation as well regardless of any option you choose.

O=============================================================================O
Infiltrate Warehouse District Data Trail                                  |AP20
O=============================================================================O
Handler: Mina
Dossiers: Sis, Scarlet Lake,
Intel: Map, Easier Hacking, Transponder Code for Auto-turrets.

This mission is one of six missions that can be done with complete stealth for
unlocking the "One with the Shadows" trophy.

Before we begin if nothing else get the transponder code Intel, you will need
it for stealth and it makes life a lot easier if you aren't being stealthy at
all.

Once you have control of mike remember to switch your ammo to tranquilizer
rounds if you want to remain undetected and get the trophy (though if you are
playing on hard mode even a precision head shot will not get kill them so you
will get spotted). Sneak behind the guard that starts right in front of you and
take him down making sure the camera's do not catch you. You can bypass the
elevator but it is a lot easier to move forward past the camera and cut the
power to the cameras first. Head down the elevator for a checkpoint.

A guard will walk past you on the left so creep behind him and take him down.
Move to the end of the hallway and check the last room on the left for some
cash, then enter the room on the right and take out the guard here and receive
a checkpoint. Grab the cash in the room on the left, then move to the room to
the right of where you entered and grab even more cash. There are three guards
in the room outside the one you are in and this is a very tricky area to be
stealthy in, start by going down the stairs using the left room and hide behind
the wall next to the stairs, hide behind the computer thing you need to bug
because they can find you there. If you bought the transponder codes then the
auto-turrets here should be green arrows indicating they are your allies. For
this part and this part only you may want to equip lethal pistol rounds (you
are allowed four kills remember). Wait until the closest guard walks between
the machine on your right and the other machine and stealth takedown him,
trying your best to drop him in a place that is out of sight to the other two.
If you do that move over and plant a bug on the first machine to trigger
another guard to join the first one on the second floor. From here move to the
room on the right and grab the Dossier on Sis and hack the computer here. You
will need to watch the second guard on the first floor and wait for an
opportune time to strike, then you will have two options to deal with the two
guards up top. The first is to walk up below then with either Evasion or Shadow
Operative and chain shot them in the head to take them both out or move up the
stairs and trigger Shadow Operative and walk up and take them out that way. You
can't draw them away from each other very far and the guard closest to the door
never looks away from where you would need to come from to sneak up on him so
these are really your only options. If you mess it up and want to try again
just reload the last checkpoint. When you make it through the door on the
second floor switch back to tranquilizer rounds and you will receive a check
point.

A guard pops up on your right so take him out quickly, then plant another bug
on the machines across from the door you just came through (should be two of
them here they have a blue light glowing from them). Head through the doorway
on the left and hang out by the door on the right waiting for the guard to
start walking, then take him down. Bug the machine on the left then move
towards the other guard and take him out as well, make sure to grab the Dossier
on Scarlet Lake here as well. With the guards out move towards the mission
marker and enter the stairwell for a checkpoint.

At the top open the door and move directly to your right and take cover behind
this generator. There are two guards on the roof on the building across from
you and one behind you though he shouldn't see you as long as you hide here.
That leaves two on the floor with you to maneuver around and take out. Once the
first guard turns his back on you (and if no others are looking) move over to
the right and stay here until the second guard walks past your sightline to the
left. Now creep up to where he just walked and move a little to the left and
take cover behind this generator. The wall of the other staircase should cover
you from being seen by either of the guards on the roof. Wait for him to walk
away and then wait for the guard behind you to turn and face another direction.
Hopefully you have an EMP charge left in your inventory and have not burned
your evasion usage yet, walk up to the computer console and when evasion
triggers (or if it triggers) wait until you almost lose it to trigger Shadow
Operative all the while using the EMP to hack the computer and turning right
around and going to the door on your upper left (that you just walked by). At
most you only have seven or so second so make it count. IF you are playing on
normal or easy you could shoot the guards with tranquilizer shots and then hack
the computer normally but on hard (which is what I'm writing the guide on) they
don't kill them before they get a shot off on you raising alarms. When you get
into this stairwell hit circle to take out the guard lurking in here, then head
down the ladder. Grab the cash in the room to the right and then open the door
to get a checkpoint.

The auto-turrets will be blue but they will not fire on you here (if you bought
the code). Quickly take down the guard on the balcony in front of you before he
turns around, then head down the ladder on the right and study the two guards
that are left. The best chance to get the first is when he is walking towards
the room on the left (which has a hacking icon but you don't need to hack it if
you bought the easier hacking Intel). Try not to burn your evasion or Shadow
Operative here while moving up and taking out the second guard. Enter the room
closest to the second guard and grab the cash and Halbech Data, then open the
warehouse doors from here. You get a checkpoint here.

You will need to time this next part incredibly well as well as most likely
shoot one more person so hopefully you have killed less than three people
during this mission. Start by moving to the right when no one is looking and
watch out for that guy on the left warehouse door, he can spot you when you
think you're in cover. Move all the way around to the back of the truck door
but wait on the corner until the guard turns his back, then move up to the open
door and take cover here after you grab the two grenades sitting here. This
next part is tricky you need to wait for the guard to come back to facing you,
then when he turns around quickly and carefully take him out around the corner
to his body is hidden behind the boxes/tires. After this wait here until the
guard walks up to the loading bay and when he turns around trigger Silent
Running and sprint to the drop point and then up behind him to take him down
before he gets in view of the last guard. Then Shadow Operative to get close to
the last guard and shoot him in the head with a lethal shot. Another way to do
this is to Shadow Operative the guard that walks up to the loading bay, then
wait for the final guard to turn his back and get a headshot from out in the
open, just hope he doesn't turn around or that you still have an evasion left.
Walk over to the fence and open it with a bypass or EMP to finish the mission,
just watch for the camera. There is also a ladder to the right that will take
you up to a balcony and allow to jump on a truck and then over the fence if you
don't have an EMP and don't want to risk getting caught by the camera.

                      **********************************

When you finish the mission you will be contacted by Albatross (whom you may
have met in Moscow). They find the bugs you planted and ask you to remove them.
Refusing will get you Dossiers on G22 and Albatross, will shut down the bugs
and earn you reputation with Albatross and future help in missions here in
Taipei, and bluffing provides the best of both getting the Dossiers as well as
earning respect with Albatross. You will only have the option to bluff if you
plant enough bugs in the warehouse. You can miss some in the second room you
plant bugs in I believe. When the mission finishes you will have a conversation
with Mina that ultimately doesn't amount to much.

O=============================================================================O
Retrieve NSB Data from Grand Hotel                                        |AP21
O=============================================================================O
Handler: Mina

Dossiers: NSB, Halbech, Omen Deng, Ronald Sung, Secret Fact-Steven Heck (delete
file)

Intel: Map, Bonus Objective, Extra Stuff, Lower Security Difficulty (if Hong
Shi likes you).

Requirements: Met with Steven Heck

This mission is one of six missions that can be done with complete stealth for
unlocking the "One with the Shadows" trophy, however it will require you to
completely ignore a request from Steven Heck and thereby anger him (I believe
you lose two reputation points from this) so keep this in mind. Also if you are
playing on hard difficulty bring like six or maybe even eight EMP's unless you
are extremely good at lock picking. If you are being stealthy you won't need
the first aid kits so don't worry about replacing them with EMP's.

You start by contacting Scarlet to get her involved. Using the Suave stance
will net you a rep point with her. When the mission starts you will be talking
to Steven, Scarlet and Mina. Keep your stances professional or else both Mina
and Scarlet will get upset and you will lose reputation points with them,
especially if you use the suave options. You will lose rep with Steven Heck but
you can make those up later on in the mission, you can't make it up with the
other two.

                      **********************************

Head down the elevator in the hall to the lower level. Despite the fact that
Steven Heck is shooting people as long as the guards don't see YOU in the
hallway you will still be considered in complete stealth. The guards will be in
the red alert status but you can still use Shadow Operative and Evasion will
still trigger when you get spotted the first time. Take out both guards here
and avoid the cameras while entering the center room. Don't forget the power of
Silent Running as it can help you cover lots of ground without the guards
hearing you sprint at them, it is pretty useful here. Hack the computer to shut
down the cameras then lock pick the gate in this same room to get a weapon
upgrade. Now move into the room where the mission marker is and hack that
computer for a map of the hotel. Unlock the gate in this room to grab a weapon
component and some special ammo. Move down the hall to the left and enter the
room on the left. Hack the computer for a Dossier on the NSB, then open the
gate here for some cash. Head to the doors at the end and go up the stairs.
Head second highest level called penthouse level and go through the door to
meet up with Scarlet and get the access cards and a photo of the Halbech
Executive. You will receive a checkpoint here.

Go back to the stairwell and up to the top floor, bypass or EMP the panel on
the wall where the mission marker is and hack the computer to open up the
Taipei Sex registry and add the Halbech Employee there. Move the painting from
the wall and crack the safe to get $10,000 cash, then head back to the hall you
met Scarlet, ignoring the door with the bypass on the wall opposite the one you
came from. Move around the corner and take out the guard here, then move up the
stairs avoiding all the camera's and move to the far side of the second level,
taking out the guard here and proceeding to the end of the hall. In this room
hack the computer to get a Dossier on Halbech, then move to the bathroom and
crack the safe for Halbech data and finally grab the Badge at the mission
marker. Make your way back to the first level avoiding the cameras again and
use the elevator here to move to the conference floor and receive a checkpoint.

There are four guards in this area. You can either unlock the door on the left
and sneak around that way or just go to the end of the hall and use shadow
operative to sneak up and takedown all of them. Hack the computer to receive a
Dossier on Omen Deng and Ronald Sung. You now have a choice: accessing the
computer again will trip the alarms but make Steven happy while ignoring his
request will anger him but allow you to continue being stealthy and finish the
mission for the One with the Shadows trophy. If you don't need it for the
trophy you might as well delete the file and fight your way out. Either way you
will get a checkpoint here.

Exit the doors to the south and out either of the double doors on the side to
get to the lobby. From here you need to make it across to the glass doors, but
they will be locked forcing you to move behind the counter on the right of the
stairs you will need to go down. If you erased the file just shoot all the
guards with Tranquilizer shots (since they are civilians) and go up the stairs
on the left side to find the room to shut the security off. If you're going for
the trophy you will need to essentially shadow operative over to the doors and
behind the counter. I figure you will need Shadow Operative expert which gives
you 20 seconds in order to make it over to the target area. Hopefully you can
study the path of the guards and make it down the stairs a bit before you
activate it and if you still have Evasion (haven't triggered it yet) you can
get as close to the doors as you can and when Evasion triggers and is about to
end you can Shadow Operative after that. Once you are inside the target door
open the next one and watch for the camera here, then move into the final room
being very careful because there may be a guard here, then enter the elevator
to escape. The last guard may only appear if you trigger an alarm so if you
were stealthy the whole way he shouldn't been there.

O=============================================================================O
Intercept Assassination Plan                                              |AP22
O=============================================================================O
Handler: Mina
Dossiers: CSP (Purchase), CSP, CSP
Intel: Dossier-CSP, G22 support (if Albatross likes you), Steven Heck support
Requirements: NSB Hotel and one of the Warehouse or Slums mission's completed.

When you start this mission you will meet Omen Deng. He likes professionalism
and dislikes the other two. He will also comment on your armour but it is not
significant, just kind of funny, and you will receive a Dossier on the CSP
during this conversation. He will lock you in a maintenance tunnel to begin.
When you have control of Mike use the drop zone behind you and drop down a
level then make your way down the tunnel to the other side. Shoot the guard on
your right then either shoot the other two down the hall to the left or ignore
them and head through the door and up the stairs where the first guard was for
a checkpoint.

Open the door here to find four guards at different levels probably in the
yellow caution status. Move to the railing in front of you, take cover behind
it and move to the right corner. Wait for the guard to get into shooting range
then take him down (note in Hard you will need Steel Core rounds to kill a
guard with a pistol headshot, probably because they are wearing helmets). Move
to the other side and wait on the corner before the ladder, when the guard
walks up to the ladder take him out or wit for him to climb down and kill him
there. From here move a little around the corner and look across from you on
the second level and shoot this guard from here. Climb up the ladder and move
to the hiding area on your immediate right, then wait for the final guard to
come down the ladder and take him out. Move to the ladder he came down, grab
the cash in the room before the ladder then head up to the third level. Two
guards are coming in from your immediate right so either wait until both are in
sight and use chain shot or just use Shadow Operative and walk up and take them
out. Move to the room they came from for a checkpoint.

As soon as the guard walks in front of the door quietly take him out, then
proceed up the walkway and at the half way point stop and shot the other guard
from a distance, if you try to sneak up on him he will hear you. Head down the </pre><pre id="faqspan-3">
ladder there and through the door to the next area. When you open the door a
G22 agent, if you purchased him, will tell you there is a series of pipelines
here. While it is possible to pass all the enemies here I find it much easier
to use the pipes to shoot them without them seeing you. Whichever you decide
the target is to get to the ladder in the upper right corner of where you came
from. Head up the ladder and open the locked door on the left to get some
special ammo and cash, then use the door across from this room for a
checkpoint.

Switch back to your normal ammo if you are on Hard to help save those valuable
steel core rounds, then move into the next area. The guards here are civilian
so sneak up on them and use the circle takedown while avoiding the camera's
here. Your target is the room opposite where you started. It will have a bypass
keypad on it so you will know which one you need, bypass it and head inside and
crack the safe for a weapon upgrade. Use Shadow Operative and head up stairs
using to take out the guards here, again non-lethally. Hack the computer and
grab the money, special ammo and armour upgrade in this room, then head back
downstairs and down the stairs where the mission marker is for a scene and a
checkpoint.

Immediately take cover in front of you. If you bought Steven Heck's Intel it
will take a few seconds before he starts killing off the enemies in this area
so just kill any coming right at you and of course, if you didn't but the Intel
then kill them the old fashion way. Grab the money and Dossier on the CSP where
the guards were standing then either bypass or EMP the door at the end of the
platform and take it down the stairs until you get a checkpoint. On the railway
shoot the first two guards you see, then as you start moving up the line a
train will start coming at you so sprint forward and get up the stairs on the
left. Take cover behind the boxes and take out any other guards you see. When
they are all taken care off switch back to your pistol and make sure you have a
chain shot ready. Chase the guy down the subway for a checkpoint.

When you have control of Mike immediately use a chain shot and hit him in the
head with critical shots to kill him, then run to the level by the mission
marker and turn it to dodge the train and finish the mission.

                      **********************************

After this mission is over you will have to choose to save either the
Assassination Data or the Riot data and you only get to save one. Choose
whichever you like or whichever is required for trophies you're looking for. A
scene with Henry Leland occurs after this, keeping professional will earn you
at least one Reputation point with him so I would advise doing that, you need
six with him to have options with him in the final missions.

O=============================================================================O
Contact President Sung                                                    |AP23
O=============================================================================O
Handler: Mina
Dossiers: None
Intel: None
Requirements: Intercepted Assassination Plans

This is another conversation mission. This is the only time you meet with
Ronald Sung so don't fret too much about your conversation choices here. The
final mission for Taipei will unlock after you finish this conversation.

O=============================================================================O
Stop Omen Deng at Memorial Rally                                          |AP24
O=============================================================================O
Handler: Mina
Dossiers: Secret Fact - Omen Deng, Secret Fact - Ronald Sung
Intel: Map, Better Equipped Allies, Sniper Rifle, More Accessibility
Requirements: Contacted Ronald Sung

You can only get better equipped allies if Steven Heck likes you. If Hong Shi
and/or Albatross like you, you will receive assistance from them at various
points during the mission.

When you start this mission move up and use the Sniper Rifle on the two guards
in the guardhouse to the left, then take out the guard on the right and try to
take out any across the bridge. DO NOT GO OVER THE BRIDGE, it is rigged to blow
if you try it so either hack the computer on the hut to the left or go up the
path on the right and zip line down to the house on the other side. Grab the
amour mod, grab the safe for a lot of cash, then take out any remaining guards
here and move up the path where the mission marker is for a checkpoint.

G22 will be here if you are allied with them and as soon as you start shooting
they will as well. Ass you kill the three guards here watch the house to the
right of your entrance as a few guards will pop out from there once you kill
the first few. Go into the house here and grab the cash and armour mod, then if
you have Hong Shi's men as allies they will trigger an alarm (since they are
not trained to be covert like G22) so feel tree to use the turret right here to
kill off all the enemies down in the park below. When you are finished take the
zip line here (which I think you need to buy the Intel for this route) or go
down the pathway normally if you need to. You will end up in a room with a few
guards so take them out quickly, maybe even with a chain shot, hack the
computer here for some Halbech Data and bypass the door here. Go through and
you will receive a checkpoint.

In this next area you can look at the map for a stealth path to take if you
want to use that be my guest, if you don't or have an alarm triggered when you
enter here take cover and try your best to shoot everyone from a distance. The
first room you can go through will have cash, the second has even more cash and
a computer that will turn off all the cameras and the third room will get you a
little more cash. Make your way to the door at the end where the mission marker
is and enter for a checkpoint.

Head upstairs and take out the guard, then grab the armour upgrade and cash.
Walk up to the doorway but don't go out onto the balcony just yet. Look around
at where all the guards are and when you see the doors across from you (which
happens to be the target) notice the two auto-turrets there. If you still have
more than two EMP grenades you can try to toss one over there to take them out
but if you are low on EMP's (especially on Hard) then just worry about killing
the guards here and then shoot the turrets from the balcony cover. Do not drop
down until you have cleared all the guards and the turrets or else you won't
last. When you drop down G22 and some more enemies will generate but they
should be easy as long as you didn't leave any others left. Move up to the door
but go in the room on the right first to get some cash and a health kit on the
wall in case you took some damage there. Then move to the hut on the left to
grab the duffel bag full of cash and turn off the alarm if you triggered one.
Move up to the next area for a checkpoint.

In this area you and Deng will come face to face for the first time (and a
health bar will appear) but he will run away pretty quickly leaving you and
your G22 buddies to deal with his leftover men. When you have killed them all
head up to the top of the stairs, grab the gadget on the bench to the left and
head through the door on the right.

After the checkpoint make sure you have some steel core rounds equipped and a
chain shot available. Move behind the boxes to your immediate left and shoot
both guards you can see here. Move up the ladder to the left and take down the
two guards that spawn on your side of the scaffold quickly, then use the
assault rifle to take out the guard on the other side. Get your pistol out and
go up the ramp then quickly take cover. When Deng pops out across from you on
the other side of the scaffolding use a critical chain shot with steel core
rounds on him to take a large chunk of his health away. If he doesn't run away
at first keep hitting him with headshots, when he finally runs away shoot the
other guards and use the zip line to cross to the other side. When you get to
the other side move forward a little and take cover behind the vertical board
and two guards will spawn. Take them out from cover and continue up to the
third level. Find the ladder and start climbing it to trigger two more guards
so get off the ladder (don't go up) and try to shoot them from here before
heading up. Alternatively if you wait here and don't shoot they will zip line
to the other side where two other guards have spawned so find cover and shoot
from across the way. When done head up to the top and grab the gadgets and the
health kit then zip line to the other side and drop down to main level here.
Search to the right for two sets of special ammo then take either doorway
(though the doorway on the right has another health kit on the wall if you need
it. Go through the double doors for a checkpoint and a boss battle.

*******************************************************************************
Boss: Omen Deng

First of all Deng will have as much damage as you were able to do to him in the
first few encounters, though this has a limit. It looks like his health cannot
drop past 60%ish no matter how many headshots you get on him in the previous
areas. Secondly he uses a weird kind of shotgun that take a second or so
between shots. He is skilled in Martial Arts like all the other major bosses so
don't get in close unless you have practically maxed out that stat. He also can
appear and disappear (kind of like Shadow Operative actually) and when he
disappears you cannot shoot him even if you see his movements.

As far as strategy the chain shot plus steel core rounds works wonders here, it
should only take two if you got one in on him last round (like I recommended).
On the off chance you have brilliance use that so that you don't have to wait
for it to charge again. If you break Deng's line of sight on you it is possible
to use Shadow Operative here in order to walk up to him and get an easy
critical chain shot.

As the battle drags on some of his men will spawn at the ends of the hallway
area, you will hear and elevator ding when they show up. Always deal with them
before going back to Deng.

If you don't have the pistol then hopefully you have the Assault Rifle with
enough levels invested in it that it only takes two seconds to charge a
critical hit, otherwise this is going to frag on for a bit. You should have
picked up three remote mines so feel free to use them as tossed gadgets or lay
them as traps and lure Deng near them when he is looking for / charging at you.

As a fall back strategy you can keep the Assault Rifle equipped and camp out in
the hallway and when he shows up hit him with as many shots as you can, perhaps
plant a few grenades near you in case he tries to get up close, hopefully they
will give you a second or two to run away to the other end of the hall.

Finally to get the perk Know your Competition, which gives you a 5% damage
bonus on Deng, you need to have either refused deleting the bugs at the
warehouse or bluffed Albatross if you planted all six to get an email download
from Mina with a dossier on Omen Deng. You get the other two just by playing
through the missions.
*******************************************************************************

When the battle is over you can execute him or spare him. Sparing him will net
you Secret Fact - Omen Deng and Secret Fact - Ronald Sung. You will receive
either "Secret Service" trophy if you saved the assassination data, "Keeping
the Peace" trophy if you saved the Riot data and "Operation True Heirs" trophy
either way for completing the Taipei missions.

Steven Heck will contact you and if you were always professional when talking
to him you will get the "Never Trust a Sociopath" trophy, otherwise it is just
a normal scene with him.

You will have a flashback scene with Leland again, when given the opportunity
choose professional stances all conversation to get an additional rep point
with him. If this is your last area to clear hopefully you will be above six,
if not don't worry about it too much yet.

If this is not your last mission then head out and pick another area to play,
if this is your last area then head down to the Operation Full Circle section.

O=============================================================================O
Rome (Safehouse)                                                          |AP25
O=============================================================================O
Dossiers: Marburg, Jibril Al-Bara, VCI (if you have not met them in Moscow)

When you arrive in Rome you will have a conversation with Mina that will
eventually net you Dossiers on Conrad Marburg, Jibril Al-Bara and the VCI if
you have not been to Moscow yet. Once the conversation ends head up stairs and
check the computer for new emails and Intel. If this is your first location
after Saudi then you won't have access to much equipment but don't worry, you
will make contacts along the way.

Buying either the tactical combat armour, tactical stealth armour or the
tactical utility armour offers the best bang for your buck (in the $50,000
range) and will last you until the final mission of the game so try to purchase
it as soon as you can. If you don't want the Gold-Plated Assault Rifle you can
sell it for $40,000 getting you 80% there. Don't worry if this armour isn't
available right now, it will be soon.

Side Note: You will meet a character named Marburg in Rome that is connected to
several trophies that are difficult to obtain. I would recommend looking in the
trophy section of my guide so that you can complete all the requirements
properly, it is extremely easy to miss one small thing and screw up the trophy
you are trying to get.

O=============================================================================O
NSA Listening Post                                                        |AP26
O=============================================================================O
Handler: Mina
Intel: None
Dossiers: Madison St. James (If this is your first mission), Marburg (Email)

This is a conversation mission and the gelato shop owner is not a character you
can collect info on so the choices here don't matter. When you have the option
to give the passphrase do it. When he doesn't respond properly you can either
shoot him or bluff him by telling him that you just want to upgrade the
computers. Killing him gets you a loss of reputation with others and counts as
killing a character for the "Shoot First, Ask Questions Later" trophy so its
easiest to just bluff him unless you are trying to kill everybody you come
across for any of the trophy's that require that sort of thing. As always it's
your call, this option does not raise suspicion though. When you get back an
email will allow you to download a Dossier on Marburg

If this is your first mission in Rome you will have a conversation with Mina
about Madison St. James, whom you will receive a Dossier for.

O=============================================================================O
Bug CIA Listening Post                                                    |AP27
O=============================================================================O
Handler: Mina
Dossiers: CIA (Purchase), Marburg, Jibril Al-Bara, Mina Tang, Henry Leland
(Email), Madison St. James (If this is your first mission)
Intel: CIA Dossier, Reduced Infiltration Difficulty (easy hacking)

This mission is one of six missions that can be done with complete stealth for
unlocking the "One with the Shadows" trophy. By this point you should have the
Shadow Operative skill available to you which will make this mission was
easier. This is the easiest of all the missions to complete for "One with the
Shadows" as there are only six CIA agents and two cameras in the entire area.
Ensure you have at least Evasion (Basic) and you will do just fine.

Note that killing CIA agents will upset mina and each one causes a loss of
reputation with her for this mission.

When you start move to the left and cut the power to the panel, then move back
to where you started and wait for the agent to come down the stairs and look at
the panel to sneak up and stealth takedown him (no lethal's here unless you
want to piss a lot of people off). Head up the stairs and open the door to get
to the main hall. Wait for the guard on the second floor to walk past the
stairs and then creep up on him and take him out silently. Move into the room
on the right here and grab the Halbech Data (you can send it to Scarlet later),
cash and Dossier on Marburg, some ammo and then hack the computer a little ways
in the room to shut down the cameras and gain some money. Furthermore hack the
computer just to the right of the previous one to install a back door and
complete the first of two objectives. Now head up the stairs being ever mindful
of the third agent up there and stealthily take him out when you get a chance
(might have to Shadow Operative him). Head to the very back room on the third
floor (where the guard walks to) and hack the computer on the right to get a
Dossier on Jibril Al-Bara, then unlock the door at the other end to get ammo,
an accessory and the Silencer mk3 (this is always this item). This is the best
silencer in the game as it doesn't take any damage away from your pistol like
the others do so equip it and then go back out into the third floor hall.

Once in the third floor hall try going into the door that the mission marker is
telling you to access to find out its locked and you need to flush them out.
Then go to the room directly across the hall (not the one on the left yet) and
grab the cash and Mina Tang Dossier on the right and hack the computer on the
left. Take note of where this is because in a second you're going to want to go
hide behind that door just to the right of this computer. Move into the next
room and go to the mission marker to modify the AirCon unit, then go hide
behind the door that I just told you about. Wait for one of the two agents to
walk by you and immediately use a takedown on him. If evasion triggers don't
worry about it, then go back in the hallway and either sneak up or use Shadow
Operative to sneak up on the other agent and takedown him. Now go in the newly
opened room and grab the cash, ammo and hack the computer for your second
completed objective. You will get a checkpoint.

Move down to the second floor and wait as an agent comes through the door on
the right (that you entered from to start the mission. Takedown him and use the
large doors at the mission marker to finish the mission. Check your email
afterwards to get a download for a Henry Leland Dossier.

O=============================================================================O
Identify Jibril Al-Bara at Chateau                                        |AP28
O=============================================================================O
Handler: Mina
Dossier: Jibril Al-Bara (Purchase), Secret Fact - Jibril Al-Bara
Intel: Jibril Al-Bara Dossier, Faster Identifications.

This is an interesting mission because you have a sniper rifle and your task is
to identify targets. You cannot actually move during this entire mission, just
look through you rifle. If you shoot any of these targets you will get a perk,
however you may also get a mission fail if anyone sees the person die. There
are three areas you will get to look around. The first has three people to
identify, the second has five (including two in the window across from you),
and the final has four plus the final target Jibril Al-Bara, who will appear on
the balcony in the top left corner of the mansion. You will get the Secret Fact
- Jibril Al-Bara when you ID him.

You will have the option of shooting him or abandoning the mission. Which you
choose will affect parts of the missions in Rome as well as trophies you may be
trying to obtain so consider these when making your choice.

After this mission check your email to get a weird email asking for a meeting.
Your reply doesn't really matter.

O=============================================================================O
Contact Jibril Al-Bara/Halbech Representative                             |AP29
O=============================================================================O
Dossier: Marburg (purchase), Deus Vult
Intel: Dossier - Marburg
Requirements: Competed the Jibril Al-Bara mission

If you allowed Jibril to live he will not show but the Halbech representative
will, if you killed Jibril the Halbech representative will show making this
conversation play out the same either way. Marburg likes professionalism and
hates suave so take these into account when you are either trying to friend him
or get him to hate you. You will get a Dossier on Deus Vult during the
conversation, and have a flashback with Leland. If you didn't kill anyone in
Rome you will get a reputation point with him but that's it as far as
significance goes.

When you finish this mission you will have a conversation with Mina that will
end up turning into a conversation with Madison St. James. If you want to
"Romance" her later in the story use only professional stances with her here.
It should net you a positive reputation point with her. After speaking to her
check your email and buy Intel on her before you meet.

Trophy note: Marburg is involved in quite a few trophies including "Youth
Trumps Experience", "Respected Enemies", "Judge, Jury and Executioner" and
"Thorton Inc.", all of which are difficult to obtain and therefore I would
advise players aiming for those trophies to check out the bottom half of my
trophy section to help them set themselves up properly for this conversation.

O=============================================================================O
Contact Madison Saint James                                               |AP30
O=============================================================================O
Dossier: Madison St. James (Purchase)
Intel: Dossier - Madison
Requirements: Met with the Halbech representative

This is another conversation mission. You can get this character to like you
and "Romance" her for a trophy and a perk. To do this keep the conversation
mostly professional but then switch to suave when the option to protect her
occurs (which is a suave option anyways), then select dossier and then back to
suave and things will go your way. After you meet with her you can move on to
the next mission at Marburg's villa.

O=============================================================================O
Investigate Marburg's Villa                                               |AP31
O=============================================================================O
Handler: Mina or Madison or SIE
Dossiers: Deus Vult (Purchase), Madison, Deus Vult, Marburg, Secret Fact-Parker
Intel: Mission Map (with secret location), Dossier-Deus Vult,
Requirements: Met with Madison St. James

Before we begin make sure to purchase the mission map to access the secret
area, you won't be able to access it without the map even if you know where it
is.

The mission starts with a meeting with Marburg, so treat him the same way you
did the first time you encountered him. When you have control of Mike you will
have two thugs in front of you and no weapons so use hand-to-hand (don't worry
if you haven't leveled it up any) and take them out. Mina will then interrupt
you. At this point you can select your handler as either Mina, Madison (which
gain a rep point with her) or SIE if you have met her in Moscow and have a
positive reputation with her. Choosing anyone but Mina will lower your
reputation with her but you have ample time to get hers back up, Madison is a
different story so if you want to Romance her pick her, if not it really
doesn't matter who you go with.

You will get a checkpoint and a guard that comes through the previously locked
door. Dispose of him and cross the hallway (try not to get spotted here, these
guys have guns and you don't). Lock pick the door and enter to find a first aid
kit, then move to the desk and listen in on the phone call. You don't have to
wait for it to finish to start moving so go through the glass door next to the
phone to the balcony and sneak up on this guard as well. Enter the next room
for some special ammo and some cash in the safe on the wall. Carefully exit the
room and move to the left, trying to get past the guard here and enter the room
below the camera. Take out this guard and hack the center computer to turn off
the cameras, the other computer for cash and crack the safe for more cash as
well. No go back in the hallway and enter the room the mission marker is
telling you to go in to find all your gear, a first aid kit on the wall and
receive a checkpoint.

As soon as you grab your gear new enemies will spawn with one just outside
where the camera was so carefully maneuver away for him and two others just
around the corner to the doors where the mission marker is telling you to go.
Make your way down the stairs and be sure to take out the guard on the balcony
here. Four guards remain and so deal with them as you see fit, then look around
the chairs next to the piano here to pick up a Dossier on Madison, then leave
through the door by the piano. Grab the money next to the statue they talk
about and move up the corridor for a checkpoint.

Guards will spawn as soon as you get close to the glass, the first one you see
can easily be snuck up on, then go back by the doors and creep next to the
pillars to get the second one. There are two guards left so take out one with
the pistol and when the second comes running use a chain shot to take him out.
Watch the auto-turret here, if it notices you it automatically sets off the
alarms and you Binary Invisibility (not evasion) to give you a few second to
avoid it if it see you. Move through the doors here and if you did get spotted
by it then use the alarm on the right to turn the alarms off. Move down the
corridor to get another checkpoint.

In the games room there are four enemies on the main floor with a few move
spawning on the second floor. Use the pillars and pool tables for cover and
don't stay exposed for too long or they will take you out. Once you kill off
all of them find the bar area (to the far left of where you entered) and crack
the safe for some cash and use the first aid kit on the wall if need be, then
move up stairs to the second floor and grab the cash on the chair, then enter
the double doors next to it and receive a checkpoint. Take out the guard in the
room on the right and use the sniper rifle to take out as many bad guys in the
courtyard as you can see, should be six or so. When you finish that head back
down to the first floor and go through the double doors opposite the stairs for
another checkpoint.

Move down the corridor and go in the first door on the right, quickly stealth
takedown this guard and grab the cash and Deus Vult Dossier, some more cash and
hack the computer to turn off the auto-turrets that are coming up. Leave and
continue to the end and take the door on the left, don't worry about the auto-
turret right in front of you it won't fire unless you didn't hack the computer.
Grab the cash next to the turret and go through one of the glass door to the
courtyard. As you walk down the steps before you get to the grassy part look to
the right and find the hose looking thing on a wall. Walk up to it and if you
bought the map (which you can also use to find this door) you can open the door
here to a secret area. This area contains cash at the end of the tunnel, a
dossier on Marburg on the floor and Secret Fact-Alan Parker on the desk. Leave
the tunnel and hopefully you killed off the guards already but if take out any
you see while making your way up to the gate where the mission marker is and
use the gate to escape. Note that if you entered this area with an alarm active
there will be a helicopter here, don't waste time fighting it just run as fast
as you can to the gate.

You will gain two new missions after this, both of which must be completed.

O=============================================================================O
Investigate Ruins Transmission                                            |AP32
O=============================================================================O
Handler: Mina
Dossiers: Madison, Secret Fact-Madison (If Romanced after second Mission)
Intel: Al-Samad contact (changes enemies from Al-Samad to Deus Vult)
Requirements: Investigated Marburg's Villa

If you allowed Shaheed to live and bought the Intel you will face Deus Vult
here so don't fire on any Al-Samad people here. If you killed Shaheed or just
didn't buy the Intel you will face Al-Samad here, so keep these situation in
mind.

Start by making your way down the path ahead of you and if need be dispose of
the three Al-Samad guards along the way. Hop over the wall to the next area and
take out the guard here (at this point everyone you encounter will be an enemy
so don't hesitate) and move to the right to grab the weapon upgrade. Now move
to the doorway across from you and make a quick left before you exit the other
side. You will find some ammo and a weapons cache that you can plant a
detonator on to destroy later. This is the first of three so plant in and exit
the doorway like you were going to for a checkpoint.

Take cover behind the left wall and shoot the guard behind the one that walks
up to you, then get ready to sneak behind the first one and take him out. Enter
the downstairs area here for some cash, then pop out the other side and take
out the third guard here. Move forward here and four guards will spawn, one of
which on top off the ruins to the left. Try to shoot the guard on the roof
first, then either use one shot to kill a lone guard or if they all notice use
a chain shot to take care of the other three. Move up and take out any
remaining guards, then go right and grab the cash and set a charge on the
weapons before heading down the ladder. Once down the ladder grab the weapon
component and head down the stairs to the lower level to get a checkpoint.

Move up the hall and quietly dispose of both guards down here making sure to
grab the weapon component on the left by the alarm. Move up the stairs here and
take out the guard that you see start walking away and then quickly move up to
the next one and take him out before he turns around. To the left of this guard
is a doorway leading to a safe with a weapon component from here move to the
right to find some cash, another weapon component and the third weapons
stockpile to set a charge on. Move towards the mission marker and when you get
to the scaffolding you will get a checkpoint. Move to the right and leap to the
next scaffolding, then across to the ruins part near the center. Pick off all
three enemies from up here, it's so easy. Now before you hack the computer at
the mission marker go to the far left back wall (opposite from where you came
from) and open the safe for a weapon upgrade, then move to the right a little
and open that safe for a lot of cash, then a little more to the right for some
ammo. Now in the middle area by the computer grab the first aid kit (gadget not
wall item) and be sure to grab the suitcase to the right of the computer for a
Dossier on Madison. Grab any other ammo lying around and then finally hack the
computer. You will get a checkpoint.

Now you have to hold off a bunch of enemies attacking in waves. Use your
assault rifle or pistol with chain shot and any gadgets you have to help fend
them off. They try to take out the computer so don't wander too far away but
make sure to stay behind cover and don't hesitate to use a first aid kit when
your health gets below 50 or so. Although I didn't mention it earlier you could
place some explosives on the wall before you hack the computer as well but I
find they don't trigger them all that often. It's your call. What I like to do
is after shooting the first guy that pops up where you entered from (across
from the computer) moving to the right side and throwing grenades and using the
wall to shoot from cover at all the bad guys coming on that side. The second
and third waves tend to focus over there a little more as well. You have to
survive three waves of attackers to finish the mission. If you are playing hard
mode this will actually be quite a challenge and it might take a few tries but
all in all it is very do able once you get the hang of their patterns. Also the
Deus Vult are harder than the Al-Samad soldiers but if you have the option of
sending Shaheed the email because he is alive it's better to do that.

                      **********************************

When you finish this mission one of two scenarios will occur. If this is your
first of the two missions you will go home and if you have positive reputation
with Madison she will offer to use some medical supplies on you. Choosing the
suave option and then the question option (will be an X button option) will
allow you to romance her at the end of the next mission. If she doesn't like
you or you don't pick these option you will lose out on this option. Now go do
the other mission.

If this is your second mission then you will find her in the bedroom and after
a few dialogue choice you will have the option called tender (which is a suave
option and you still be using suave when talking to her anyways), which will
romance her and get you the Trophy "Rome-ance". Walking away at any point will
net you the perk Gentleman.

Either way afterwards you will be having a conversation in the living room. If
you romanced her and have 100% of her dossier you will get a Secret Fact-
Madison. If you didn't get it the conversation will continue as normal and
eventually you will figure out where Marburg is going.

O=============================================================================O
Investigate Delivery at Warehouse                                         |AP33
O=============================================================================O
Handler: Mina
Dossiers: Scarlet Lake, Secret Fact-Madison (If Romanced after second Mission)
Intel: Bonus Objective (Extra Cash)
Requirements: Investigated Marburg's Villa

When you start the mission take out the guard directly in front of you (don't
worry he will stop before he sees you). Then move around the trucks and find
the other guard and shoot him. The back of one of the trucks has a lock pick-
able door to it so open it and grab the large amount of cash. Take note of the
gate across from the by-pass on the wall, the gate is the exit later and you
will be on a time limit. Now by-pass the door and enter for a scene and a
checkpoint.

This is essentially a free for all. Both the Deus Vult and the Russians will
shoot at each other as well as you so always remain in cover unless a grenade
forces you to flee. As you kill some of them off a few more will spawn and join
the fun so watch for them. Kill all of them on the first floor and before
heading up to the second floor move to the right of where you came in and look
under the stairs to find a door. Crab the cash on the shelf and crack the safe
to get even more cash. Now move to the room to the left of where you entered
and grab the cash on the table and crack that safe for a Dossier on Scarlet
Lake. Use the first aid on the wall and move up to the second floor. When you
approach the room where the mission marker is an enemy will come crashing
through the window and another will pop out of the door to the room. If you
have shadow operative use that to sneak up on then since you don't have much
cover, chain shots or room sweeps with the shotgun work well here as well. Once
you get to the room in question crack that safe for some cash, grab more cash
on the table next to the computer and then hack the computer. Once that is done
run down stairs and find the guy they were torturing, grab the Id from him and
run out of the warehouse to the gates across from the door I told you about
earlier. If the cops show up don't shoot them as they are considered civilians.

                      **********************************

When you finish this mission one of two scenarios will occur. If this is your
first of the two missions you will go home and if you have positive reputation
with Madison she will offer to use some medical supplies on you. Choosing the
suave option and then the question option (will be an X button option) will
allow you to romance her at the end of the next mission. If she doesn't like
you or you don't pick these option you will lose out on this option. Now go do
the other mission.

If this is your second mission then you will find her in the bedroom and after
a few dialogue choice you will have the option called tender (which is a suave
option and you still be using suave when talking to her anyways), which will
romance her and get you the Trophy "Rome-ance". Walking away at any point will
net you the perk Gentleman.

Either way afterwards you will be having a conversation in the living room. If
you romanced her and have 100% of her dossier you will get a Secret Fact-
Madison. If you didn't get it the conversation will continue as normal and
eventually you will figure out where Marburg is going.

O=============================================================================O
Intercept Marburg at Museum of Art                                        |AP34
O=============================================================================O
Handler: Mina
Dossiers:
Intel: Mission Map
Requirements: Both Warehouse and Ruins missions completed.

After the interesting scene occurs. Move up the hall and takedown the guard.
Move to the left end of the corridor and go in the room, grab the cash and
disable the cameras. Now go back almost too where you started but take the hall
to your left. Open the door here and carefully dispose of both agents quickly.
If you triggered an alarm turn it off before heading through the door here,
then head to the end of the corridor. Bypass the door here and take cover
behind the railing right in front of you. This area has four guards in it but
as soon as you move up or alert the guards here another three appear. If they
are standing close together a flash grenade or incendiary grenade would work
wonders otherwise you might just want to keep in cover and pick as many off as
you can before they notice. Once they do take out your assault rifle and use
that to finish them off. Once you're clear of all the enemies here grab the
cash and use the door under the stairs to proceed. Down the stairs lock pick
the door on the right to get some cash, then use the other door and proceed to
the other side to get a check point. Open the door then go through the next one
and take out the lone guard on the staircase here. Go through the door at the
top for another checkpoint.

In this room go to the back of the bookcases and grab the Halbech Data, then
head out the double door to find security guards fighting with Deus Vult
agents. Try not to shoot the security guards here, left of where you came in
you can find a first aid kit on the wall if you need it. Once you defeat the
agents here you will find one more that spawns on the staircase you need to go
up. In the cafe to the right there is a safe with some cash in it so grab that
and head up the stairs and proceed until you get to the top and have to choose
a direction to go.

Before you do anything there is a side door next to the door to the bombs that
you can lock pick to find some cash and the final Dossier on Marburg. If you
get to 100% with this you will get a perk "Know your Rival" which gives you a
5% boost to your damage against him later on. Going to the left will save
Madison but allow the bombs to go off, going to the right will save the bombs
but kill Madison. Each path gives you a trophy and ends with a fight with
Marburg so make the choice appropriate to your play through.

                      **********************************

                      Right Wing - Going after the bombs

Go through the right door and you will receive a checkpoint and the door to the
left will close. This next area is littered with proximity mines so watch where
you're walking, if you hear one start beeping run away and there is a chance
you will not get hurt by it. There are three guards in this area but watch out
for the two auto-turrets guarding the door you have to go through. You have
more than enough distance between you and your enemies to shoot them from afar,
potentially with the assault rifle. Once you have killed them move up to the
door and if you have the Binary Invisibility skill just run past them through
the door, otherwise you're going to have to shoot them to destroy them before
you can pass. Once you get in the doorway move into the next area to get a
checkpoint.

A timer is going to start and you have to disable the bombs before then, you
should have enough time to do it without rushing so stay in cover as long as
you can to reduce the damage you take. Take out all the guards here from the
upstairs area, don't go down to the bombs until all the enemies are dead or
they are out of sight for some reason. When you are heading down stairs stop in
the side rooms to pick up gadgets and ammo. It should take you less than thirty
second to disarm the bombs, you need to hack both consoles around the bomb to
do this. A scene will occur with Marburg, keep the same stance you have used
with him all Rome. Once it is done skip down to the boss fight section below.

                      **********************************

                        Left Wing - Going after Madison

Going into the left doors will allow you to save Madison at the cost of letting
the bombs go off. The first area you enter will have a few proximity mines
placed throughout the area, so be aware of these while you are moving in this
area. You should have adequate cover in front of you as soon as you enter the
room so use grenades to flush out your enemies and shoot them from behind
cover. When they are all dead carefully move up and into the next room for a
checkpoint.

In this new area you need to proceed to the elevator in the room below you, you
do not have a timer this time so do not rush down the stairs or the Deus Vult
agents will take you down. Slowly proceed towards the elevator and when the
elevator opens you will see Madison being held as a hostage by a guard. You
need to get a critical head shot on this guard so use either a chain shot or a
critical shot from the Assault Rifle. Do not use the shotgun or SMG's because
if you hit Madison she will die and you will get a mission fail. Once you free
her she runs off and you will face-off against Marburg, use the same stances
you have used all Rome with him. Remember that your ability timers refill
during scenes so talk as long as you can and you can probably refill the chain
shot you just used.

*******************************************************************************
Boss: Conrad Marburg

Marburg starts out in the area by the stairs with a few henchmen so try
throwing a grenade if you have any. He is amazingly accurate with his pistol
and his close quarter combat is way better than yours so never let him get
within punching range or your toast. If you can keep him up the stairs great if
not always keep your distance from him. Don't forget that you can head back up
the stairs as well and fight him from up there. Lay a few grenades as traps
along your way if you're not getting shot at too much. Finally don't forget to
deal with his men, they can surround you making an already hard fight even
harder.

The assault Rifle with precision shots are the most damaging, though if you
have the pistol equip steel core rounds and use chain shot to get a few steel
core precision shots on him (preferably head shots as well). Knock down
critical hits from the shotgun will not knock him down so if you have the
shotgun try using phosphorus rounds to light him on fire. Use any first aid
kits you have and use all the gadgets you can, you can stock back up after this
fight. Just keep moving and getting good accurate shots in on him, this is
easily the hardest boss of the three areas you visit so just watch his patterns
and react accordingly.

When you get his health down to 25% a scene will occur. You will be able to
taunt him into battle if you only used suave stance and did not collect any
Intel on him, for any other scenarios he will retreat from the battle. If you
only used professional with him and collected all the Intel on him you will get
a Trophy "Respected Enemies". If you get him to keep fighting and kill him you
will get the coveted "Youth Trumps Experience" Trophy. You will also earn the
trophy "Operation: Deus Vult" for finishing the Rome string of missions and
either "Friends before Strangers" if you saved Madison or "Hard Choices" if you
disarmed the bombs.
*******************************************************************************
After this mission you have a flashback with Henry, then you will be back in
the Rome safehouse. You can now choose to go to another location or if this is
your last location, you will be able to choose Operation Full Circle. This
guide is going to Moscow next however.

O=============================================================================O
Moscow (Safehouse)                                                        |AP35
O=============================================================================O
Dossiers: Grigori, Russian Mafia

Moscow has among other things, a rather nice safe house. During your initial
conversation with Mina you will get a Dossier on Grigori and one on the Russian
Mafia. The computer is upstairs on the second floor along with the armory. Use
the door to leave and select missions. If this is your first location after
Saudi then you won't have access to much equipment but don't worry, you will
make contacts along the way.

Buying either the tactical combat armour, tactical stealth armour or the
tactical utility armour offers the best bang for your buck (in the $50,000
range) and will last you until the final mission of the game so try to purchase
it as soon as you can. If you don't want the Gold-Plated Assault Rifle you can
sell it for $40,000 getting you 80% there. Don't worry if this armour isn't
available right now, it will be soon.

You should start the Moscow missions by contacting Grigori to help you gain
more reputation with him.
O=============================================================================O
Contact Grigori the Informant                                             |AP36
O=============================================================================O
Dossiers: Grigori (Purchase), Sergei Surkov
Intel: Dossier-Grigori

This conversation can go so many different ways it's ridiculous. If you are
trying to get him to like you you're going to need to use a combination of
suave and professionalism. He likes to be joked around with but there are times
in the conversation where you need to get to business. If you want him to hate
you be aggressive and at one point you will have the option of assaulting him,
which will of course end the conversation and he will hate you. Although this
is the only time you meet with Grigori, you will have one email exchange which
can raise or lower your reputation with him after you investigate the weapons
shipment. During the conversation you will get a Dossier on Sergei Surkov as
well, however if this is your first stop you will have to follow up on another
lead before you can find him. Also if you have not done the weapons shipment
mission yet Grigori will ask you to change the shipping labels on some weapons,
so I will point that part out during that mission as well.

I found the best outcome for this conversation was to stay Suave, otherwise he
tends to sell information about you to others and that will make a few future
missions harder.

O=============================================================================O
Assault Lazo's Yacht and Retrieve Data                                    |AP37
O=============================================================================O
Handler: Mina
Dossiers: Russian Mafia, Sis, G22, Albatross
Intel: Mission Advice, Bonus Objective (If Grigori likes you)

When you start the mission head to the right and stealth takedown the first
guard you see then go up the ladder and dispose of both guards here quietly. Go
back down the ladder and back to where you started but this time enter the
middle doorway and sneak up on the guard looking at the picture. Now move to
the left of the picture and stealth takedown both guards in the arcade area.
The last guard here is outside on the left side of the boat, it is up to you
whether to take him out or not. Use the stairs on the main level going down
(where the mission marker is) for a checkpoint.

When you get downstairs go to the right and quickly dispose of the guard in the
bathroom, then move up towards the stripper (don't kill them as they are
considered civilians) and grab the cash on the table to the right. Move into
the room on the left and take out the guard, then hack the computer here if
Grigori gave you the extra objective to get a Dossier on the Russian Mafia as
well as cash. Grab the special ammo and other cash in this room then move to
the room on the right, taking out the guard in the process. They gave Lazo a </pre><pre id="faqspan-4">
health bar but not only is he weak, you can use Shadow Operative (or even
evasion) to walk right up to him and take him out without a firefight. A
checkpoint will trigger.

Two guards will spawn by the staircase up so take them out and head up to the
top floor where the disco lights were. By-pass the door and walk into the
mission marker to get a scene, Dossier on Sis and a checkpoint.

*******************************************************************************
Boss: Sis

Sis uses her two pistols rather rashly, unloading her whole clip and being
forced to reload all the time. When she is reloading is when you can easily
shoot her. Take out her two buddies beforehand and she will not last long in a
fight.

When you defeat her you will have the option of executing her or not. The
choice is yours, though both options will affect both the missions is Moscow
but also the final missions. You will get the perk Sororicide if you kill her
or I Don't Hit Girls if you let her live.
*******************************************************************************
After the mission you will be contacted by Albatross (whom you may have met in
Taipei already) and depending on what you did to Sis it may be a good or bad
conversation. You will receive Dossiers on G22 and Albatross during this
conversation as well. Albatross prefers professionalism above all else so use
that to get him to like you or use the other stances to piss him off. If you
allowed her to live you will be given the option to meet with Albatross and a
mission opens up.

O=============================================================================O
Contact Albatross                                                         |AP38
O=============================================================================O
Dossier: Albatross (Purchase), Sis (Purchase), Sis, Secret Fact-Sis
Intel: Dossier-Albatross, Dossier-Sis

This is another conversation only mission. It is a pretty interesting
conversation though, and you will have an option called locket (X button
Stance) that will net you info on Sis so I suggest using it (Dossier Sis,
Secret Fact-Sis). Other than that you can control how this conversation turns
out and whether you agree to side with G22 for the time being.


O=============================================================================O
Investigate Weapons Shipments                                             |AP39
O=============================================================================O
Handler: Mina
Dossiers: VCI (purchase), SIE, Secret Fact-SIE, SIE, Championchik (Email)
Intel: Dimitri Dragon Bonus Objective, Additional Supplies, Sniper Rifle,
Dossier-VCI

When you start this mission there will be a scene and you will be introduced to
SIE, who is unique in that she is the only character who likes the aggressive
stance being used on her frequently. And I mean it too, the only time you
should change your stance if you want her to like you is when agreeing to work
together. If you refuse to work together with her you will make life harder on
yourself here but it is always your choice. You will get a Dossier on her, plus
a secret fact on her if you have completed the Rome missions.

When you have control of mike start by taking out the guards you can see coming
through the door to the right. Go through the door on the right and grab the
money, then go through the next door and grab the special ammo. Leave through
the open doorway on the left and take cover behind the poles. Shoot all the
guards you can find here and remember the green markers are your allies
assuming you sided with SIE. Once they are all dead find the gat you can lock
pick next to where you entered, lock pick it and do a bypass on the next door
to find a weapon attachment. Now you can go out the door on the right here if
you want but I recommend going to the other side of the large room and going up
to the second floor and go through the door behind the stairs. Grab the cash ad
Dossier on the VCI then hack the computer to open the door next to the stairs
to get a checkpoint.

Mina will warn you about snipers on the water tower. Now if you use the wall as
cover you can shoot the gas tank on the bottom left of the screen to destroy
the water tower and kill a few of the guards in the process. Use the cover here
to take out any remaining guards, then move to the left of the walkway and drop
down at the drop point and bypass the lock to open the overhead door for a
checkpoint.

You can easily sneak up and takedown the lone guard in this room, then hack the
computer for money and a Dossier on SIE. Use the first aid kit on the wall if
need be and exit the room and climb up the ladder. Kill the guard on your right
then climb down the ladder. By moving to the left you can find a suitcase with
cash and Halbech data, then go find the ladder on the other side to go back up
(it's to the right on where you drop down) and take out all the guards along
this catwalk moving to the left of the ladder. When you get to the machine
thingy you will get a checkpoint.

Use the crane and a few enemies will spawn mostly on the left, but so will a
few allies. For the most part you don't have to shoot much, just focus on
returning fire on anyone shooting specifically on you. When the crane stops
jump off to the right and use the railing as cover to dispose of any remaining
enemies on the ground level before jumping down yourself. You can climb up the
other side if you want to grab some cash and any ammo that enemies might have
dropped, then head to the mission marker and use the switch on the left to open
the gate and receive a checkpoint.

Watch for trains in this area, if you hear one get away from the tracks because
a train is an instant kill for you (and enemies, who often don't look both ways
before crossing the train tracks). Head to the left and go up the ladder here
when a train is not coming (it will hit you here). Move around the walkway to
the right and you will see a zip-line and if you bought it a sniper rifle. Use
the sniper rifle to take out all the enemies you can see in the train yard,
there are quite a few of them and some spawn after you kill others. Two or so
may be inside train cars so after the outside is clear use the zip line to drop
down in the middle area and hunt these last few guards down. A couple of train
cars in the south end (where you sniped from) may have some special ammo but
that's it so when you're ready make your way to the train car that the mission
marker is at. You will have the option of destroying the shipment or re-routing
them. If you want the weapons or want to do Grigori a favour choose re-route
them. If you choose to destroy them you will have to escape the train car
through the roof hatch because the side doors will lock on you. After you make
your choice you will receive a checkpoint.

Three more enemies spawn so either take them out or just sneak past them as you
make your way to the mission marker just a little ways away from the train car
you are in now. Open the door and grab the money, use the first aid if needed
and hack the computer. You will be able to ship the weapons to yourself (though
they are not the best weapons, high in damage low in everything else) or to
Grigori for a reputation point and an email after the mission. You will receive
a checkpoint after this option.

Here you will have a few guards spawn and if you bought the extra objective you
will get a health bar for as soon as you leave the warehouse. Grab the ammo
laying around and take out the four guards here to have Dimitri spawn. He is
really no stronger than anyone else you may have encountered and if you have
Shadow Operative you can sneak up on him for an instant kill. Deal with him and
his goons to get a checkpoint and a conversation with SIE. You will have the
option to attack her at any time and start a mini-boss fight, though this is
completely optional. If you do fight her you only need to get her health to 25%
so not only will she not die, but if you have positive reputation with her you
can still use her in missions later on in Moscow. If you are fighting her look
below otherwise this mission is over.

*******************************************************************************
Optional Boss: SIE

If you chose to attack her you will start out opposite her and a floor lower
than her, giving her a slight advantage. You have very little cover and not a
whole lot of areas to move to so basically pop out and either chain shot her or
line up a critical assault rifle shot, fire it and then take cover for a bit.
Any guards that spawn with her should be dealt with asap. Not much going on in
this boss fight really, just shoot and try not to get shot. You cannot get up
close for physical attacks either, but that works both ways and with most
bosses having better CQC skills than you, this might be something of a
blessing.
*******************************************************************************

In the emails after the mission you can download $30,000 from Grigori and reply
to him as well. Replying with the suave option increases your reputation with
him, being professional gets you a dossier on Championchik, a character you
will meet a little later in Russia and being aggressive will net you a another
$20,000. You can also reply to an email from SIE where aggressive gets you a
reputation boost with her and the other two cause a reputation loss.

O=============================================================================O
Intercept Surkov at the US Embassy                                        |AP40
O=============================================================================O
Handler: Either Mina and SIE or Albatross

Dossiers: G22 (Purchase), Surkov (Purchase), Grigori, Scarlet, SIE

Intel: G22, Dossier-Surkov, Sniper Rifle, Mission Map (only if you sided with
G22 in Contact Albatross mission)

Requirements: Met with Grigori plus one of the Yacht or Train station missions

When you begin this mission you will be contacted by Albatross regardless of
whether he likes you or you killed Sis and offer to partner up with you.
Agreeing will make him your handler for this upcoming mission. If you refuse
you will use SIE during this mission. Note I believe that if you do not meet
SIE at the train station (because you don't actually have to do that mission)
you may not get an option. I also just recently discovered that if you do not
complete the Yacht mission SIE will intercept your call and you will not have
the option of choosing Albatross. Whoever you pick will also assist you in your
mission after you complete this one. You will receive a handler perk from
whomever you side which will be different from Mina's as well. This is a long
mission so make sure you have enough first aid sprays and if you are playing on
hard a few EMP's to help you get past some of the bypasses (they go up to ten
and beyond with little time, EMPs are expensive but much easier).

When the mission actually starts there will either be regular guards at the
front door (if Grigori likes you and you got the perk friends in low places) or
there will be heavily armed marines if you got either of the other two perks
from Grigori, meaning he sold you out. Albatross will tell you to use the
ladder on the right side to sneak in and if the marines are present that is
probably your best bet. If it is a regular guard you can bluff past him using
the professional stance both times talking to him and he will let you in
without any problems. Once you're inside an explosion will occur as well as a
checkpoint.

If you sided with G22 you will face VCI enemies, if you sided with SIE you will
face G22 agents. Not much changes between them, though flash bangs are really
effective against G22 since they wear goggles. Either way take out all the
enemies that pop up in the lobby and regardless of which way you entered the
building get to the main floor and check all the side rooms here for a little
extra ammo and some cash. Don't bother with the room with a bypass as its just
special ammo and not worth using an EMP (though on normal mode if you can do
the bypass by all means go for it). Once you grab all that start heading
towards the mission marker until two guards spawn. You can use a grenade, flash
grenade or Shadow Operative to easily take them out, though if you triggered an
alarm they will know you're coming. Grab the special ammo to the left and then
move to the right and take the elevator up to the next floor.

Here start moving forward and leap over the gap to see enemies rappelling
through the window. Take cover on the edge of the wall and try to shoot the
guard from cover here. Move up the hall, taking out the other guard and move
into the room on the left to grab some cash and spawn a few more guards in
other rooms. From here you can either go left or right around the room with the
locked bypass on the wall (we will come back here later). Both take you to the
same place, though I find going to the right a little easier so let's do that.
Move up to the doorway and shoot the Auto-turret from cover here, then move up
to the pillar in the upper right of the room and take out all the enemies you
see here. Search the room for a few cases of cash, then go speak to Surkov (the
mission marker). If you want him to be cooperative use the professional stance
with him, this will get you more info and another mission later on. To piss him
off be suave or aggressive. Much of this conversation has to do with how you
handled Grigori and if you were aggressive with him then Surkov will already
think of you like a thug, even if you try to act professional.

After talking to him grab the cash behind him and hack the computer just to the
left of him to get a Dossier on Grigori, then head back to the room that had
the red panel on it around the corner.  It should be yellow now and not need a
bypass so enter the room and grab the ammo and health kit if you need it.
Albatross will open the hatch for you, with SIE you need to hack a computer in
the room. Either way proceed up the ladder and make your way past the camera to
the area on the right. Four enemies will spawn at the back of this room here so
take cover behind a desk so that your facing where the explosion was, then try
to pick off as many as you can with the pistol before switching to your assault
rifle and taking down the rest. I say to start with a pistol because unless
there is an alarm triggered when you enter they won't know where you are at
first. Feel free to also get creative with flash grenades and Shadow Operative.
Be sure to grab the money in the boardroom on the left and to hack the computer
on the desk across from the board room to get more cash and complete and extra
objective. After that move into the room on the left just past the board room
and grab the cash in one of the desk cubicles and move through these rooms
until you find a large hole in the wall and four or so enemy markers. Take
cover on the edge of the wall then shoot the auto-turret in the next room from
here to destroy it. This will most likely alert the guards so either use a
flash bang or a chain shot to take them out quickly. Move to the next room,
grab the cash off the desk, heal up if need be and hack the computer to open
the security gates.

The double doors behind you will open up, as soon as you move through them many
enemies will spawn. Use as much cover as you can and take out the closest
three, then switch to your assault rifle and using your critical shots try to
kill off any other guards you can see down the hallway (past the broken
flooring area) including the auto-turret on the other side. Alternately you can
shoot the turret from the room with the computer without it seeing you or
triggering the guards yet. When you are done with them, or as many as you can
find, move to the room on the right and hack the computer for a Dossier on
Scarlet Lake. As you do this two more guards will spawn so take them out, then
move up to the last room before the hallway with the turret you already
destroyed. Your handler will tell you one more team slipped through and four or
so guards will generate. If you look to your right when this happens you will
find a double door that you can go through, we will come back to this. For now
use the hall of the left to sneak up to the corner for a good place to shoot
all the enemies here. Beware of an auto-turret at the end of this hall as well.
Then go back to the double doors I mentioned and open them to get back to the
area with the camera. Open the door just below the camera, should be on the
left of where you entered, grab the weapon upgrade and leap across the gap to
get to the next area and completely avoid the auto-turret. Start heading down
the stairs and use the health kit if you need it. You will eventually find a
double door where the mission marker is, you can also jump down to the main
floor here but I would advise against it so just go through the doors and avoid
the camera in this hall. When you see another drop down point avoid it and
continue along this hallway until you see a locked door, lock pick it, grab the
amour upgrade and hack the computer for a Dossier on SIE. Then exit the hallway
on the left which may have been the door you entered by if you snuck in the
Embassy and didn't use the front door. Alternatively you can head back down to
the main floor now and use those doors to get to the courtyard. Whichever way
you choose you will receive a checkpoint right before you actually get to the
courtyard.

This part of the mission can be extremely easy or very difficult depending on
two things, what weapons you are using and whether you bought the sniper rifle
or not. If you have the rifle it will be on the roof on the second floor and
you should use the second floor hallway to get to the courtyard. If you didn't
purchase it then hopefully you have a lot of assault rifle ammo left and a
chain shot available. The sniper rifle is a one shot kill here so again use it
unless you really suck at aiming. You need to keep Surkov alive here and a
health bar will appear at the top of the screen showing his current condition.
He is not armoured so his health can drop really fast if he sustains hits. You
need to eliminate as many enemy soldiers as you can here while keeping him
safe. I don't know the exact amount but there are always still a few alive when
this mission ends so it's not necessarily all of them, though you should try to
kill all of them for good measure. Surkov's position is shown by the double
yellow arrows usually used for bosses so make sure you know where he is and
where others are. If you can't use the sniper rifle then use the assault rifle
from up here (hopefully you have a few critical hit levels so it takes 2.5
seconds instead of the standard four) and if need be use the ladder to go down,
find cover and use chain shot when you see two or three enemies together. The
shotgun can be used here but things get sloppy quickly since it doesn't have
the range of the other two weapons. Also if you are fighting G22 make sure to
look at the rooftop ledges every now and again as they like to pop up there.

                      **********************************

When the mission finishes you will be talking to Surkov and one of two things
can happen, if you pissed him off he will pull a gun on you right then and
there and you will have to disarm him and get information from him that way OR
if you were professional he will talk to you and if you remain professional he
will offer to meet you later, opening up the mission Contact Sergei Surkov. If
you have to disarm him and interrogate him he will give up Brayko here instead
of at the Contact Sergei Surkov mission (since you won't get it), which will
trigger the Assault on Brayko's Mansion mission here instead. Furthermore this
will not allow you to do the bonus mission Prevent Surkov's Escape, so being
professional with him has many more perks than being rude to him.

O=============================================================================O
Contact Surkov at Moscow Office                                           |AP41
O=============================================================================O
Handler: Mina
Dossiers: Brayko, Championchik
Intel: None
Requirements: Saved Surkov and did not anger him at the Embassy

When you meet with Sergei you will already have a reputation with him and that
will influence how this conversation plays out. Like a fair amount of
conversations if you are professional with him he will like you and if you are
aggressive with him he will hate you. You will meet his bodyguard Championchik
during this meeting as well but you never speak to him. You can cut out of this
mission at any time using the X button stance called PDA, but you don't gain
anything out of it so it is kind of pointless.

In the flashback with Henry Leland after this mission you can gain up to four
reputation points with him by selecting all suave responses. If you want to
have options in the final mission you need to have a rating of six or higher
with him so getting four points here is huge and I suggest you take it.

O=============================================================================O
Assault Brayko's Mansion                                                  |AP42
O=============================================================================O
Handler: Mina

Dossiers: Brayko (Purchase), Russian Mob (Purchase), Surkov, Secret Fact-
Championchik (Data), Brayko (Ally), Brayko, Surkov's Guards (if you unlock
bonus mission).

Intel: Spiked Cocaine (if Steven Heck likes you), Dossier-Brayko, Dossier-
Russian Mob, Mission Map

Requirements: Received Intel on Brayko from Surkov

Before we start this is a long mission with a rather difficult boss battle
ahead, if you met Steven Heck in Taipei he will offer to sell you Intel that
will help by spiking Brayko's cocaine supply, and I'll explain what that does
in the boss section. If you have not met Steven Heck yet a quick trip to Taipei
and meeting with him (it is the first mission available) can make this fight
easier for you. Also if you are playing on Hard Mode you may want to bring at
least four EMP's because there are quite a few bypasses that are difficult if
you don't have both Breaking and Entering skills acquired already. The ones
that are mandatory are not that hard (six or seven cuts) but the optional ones
are all above ten cuts without a lot of time to get there, EMP's just make it a
little easier. Bring First Aid Sprays as well, as many as you can.

                      **********************************

This mission starts one of two ways depending on who you sided with in the
Embassy mission: If you sided with Albatross you and some G22 agents will start
on the roof with a guard to kill and a sniper rifle to take out all the enemies
in the courtyard. If you allied with SIE you and some VCI soldiers will drive a
tank through the courtyard and have to kill the remaining guards the old
fashioned way. When they are all dead head to the door on the left and bypass
it to get a checkpoint.

Mina will talk to you and you will have a choice on whether to find Brayko or
the Halbech Data and honestly, I don't think it matters which you choose. Move
forward and to the room on the right and quietly take out the guards here. The
room across from where you came from has a safe with a Dossier on Surkov in it
and the room to the left of the entrance has a few more guards and a safe with
cash in it. Now head back to where Mina talked to you and head forward and to
the left this time to find the arcade room. Shoot the first two guards here
quietly, then move up and start shooting everyone you can using either a good
chain shot or the assault rifle. You will get trapped in here which is why you
need to worry about killing people and not stealth. One you kill them all head
to the back of the room where the mission marker is, use the health kit to heal
up if need be and head through the door for a checkpoint.

Move up and enter a door on the right to grab a weapon upgrade, then move into
the next room and try to kill off the first two guards you see before you enter
the room. Your allies will come storming in off the balcony so together take
down the remaining guards here, always making sure to stay in cover. Once all
the guards have been disposed of grab the ammo in the piano room and head into
the bedroom. Don't shoot any hookers in this mission as they are civilians and
will ruin your reputation with Mina. Be sure to grab the Halbech Data, Cash and
ammo before hacking the computer in this room. A bookcase will move showing a
new passage so head down it for a checkpoint.

In this room there you are going to want to take cover behind the ledge and use
pistol critical shots to pick off all the guards that appear on the other side
of the room from you. You may get shot a few times while under this cover but
it should not be near enough to warrant having to move and heal. Once they are
all taken out move up and enter the gambling room to collect a bunch of cash
from the tables and an amour upgrade from the chair, then find the stairs down
and take out the guard that spawned there. Grab the weapon upgrade and use the
health kit if needed then exit the double doors here for a checkpoint and a
scene.

During this scene you will have the option of choosing to go after your ally
that has been captured or the Halbech data. Choosing one will make getting the
other impossible, though if you are playing as a Veteran you can select a
special veteran response that will allow you to get both. Choosing ruthless is
the same as choosing data, as it will leave your ally to be tortured. Once you
have made your decision head forward into the courtyard you started in and
enter either the door on the left to go for the data or the door on the right
to rescue your ally.

                      **********************************

                            Left Door - Halbech Data

Go into the left door (you don't need to bypass it again as it is the same door
you found the arcade in) and walk up to the double doors at the very back of
the hallway and bypass this door. Head down the stairs to the blue room but
take cover on the doorway. From here shoot the auto-turret on the roof then
hack all the computers for cash, a secret fact-championchik, and to open the
vault to grab cash, ammo and the Silencer Mk2. If you have not been to Rome yet
then equip this Silencer instead of your basic one as it only decreases damage
by one point, if you have the Silencer Mk3 from Rome then don't bother
switching. Then open the safe to get the Halbech Data and a checkpoint.

A ton of enemies will spawn in the hallway so use the wall for cover and as
many grenades as you have to keep them at bay/kill them off. Once you are able
to head back out to the courtyard and head to the door on the left of your
exit, then skip down to the Final Hall - Brayko section

                      **********************************

                           Right Door - Rescue Ally

Bypass the door here and enter using Shadow Operative, move to the left and
take out the two guards here, then prep your chain shot and enter the part of
the room your ally is in and fire off a chain shot to take out the remaining
guards here. Once they are all taken care off go find your ally. You will have
three options: Free them, Leave them and Kill them. All three get you different
perks so do whatever you feel like doing or whatever you need to do for any
specific trophies you are aiming for. Once that is done collect all the ammo
here, grab the Dossier on Brayko and Heal up if need be, then head out to the
door on the right and skip down to the Final Hall - Brayko section.

                      **********************************

                             Final Hall - Brayko

Bypass the door and either use the assault rifle to take some of the guards out
from a distance or head forward a little bit and toss grenades to help deal
some damage. Kill them all, heal up on the wall and grab the Dossier on Brayko
here. If you saved your ally you should have 100% on Brayko now, getting you
the Know Your Enemy perk adding 5% bonus to damage against him. Enter the
double doors here for a boss fight. Pretty sure every response makes you lose
reputation with him so feel free to just select attack here and get on with the
fight.

*******************************************************************************
Boss: Konstantin Brayko

When the battle starts he will stay up on the stage and shoot you with his
SMG's, which unlike your SMG's do a fair amount of damage if he hits you. So if
you have the pistol equip steel core rounds and use a chain shot on Brayko to
start this battle off. If you have four or five shots you should be able to
knock his health down far enough that it triggers the cocaine scene.

When Brayko snorts a little coke it causes him to go into a powered up form
similar to your Fury skill. He will chase you with his knife and if he catches
you he will hit you for three strikes of rather large damage each. You will
need to run away from him during this part of the battle because your weapons
are doing reduced damage and you cannot melee him when he gets close.

Now if you listened to me and bought the spiked cocaine from Steven Heck when
he take a hit of cocaine he will still chase you around but not only will he
not get the damage reduction bonus he would normally get, he will steadily
begin to lose health during his "Cocaine phase".

After he finishes his cocaine phase he some fancy lights will flash and he will
appear on the balcony opposite the stage and two or three of his guards will
spawn on the main floor you are on, so take them out asap. He will then appear
on the main floor allowing you to get up close and chain shot him again. You
may need to either shoot him normally or another full chain shot to finish him
off but as long as you keep in cover and bought the spiked cocaine it should
not be too difficult. On the off chance you have brilliance use that as soon as
the first cocaine scene ends and you should easily have a victory with the
second chain shot.

If you don't have the pistol (let's say you are using the Shotgun and Assault
Rifle) then this gets a lot harder because the assault rifle takes time to
charge up its critical shots and Brayko moves around a lot. When he moves up
onto the balcony is one of the better times to gets shots on him with the
assault rifle. Don't use your shotgun on him but feel free to use a room sweep
to get rid of his guards when they enter the room. Planting grenades around the
room and getting him to chase you past him can chip off some of his health as
well if you need a little more help.

On a final note there is ammo near both doors that his guards can come in and
there is a first aid kit on the wall in the south-west corner of the room
(using the stage as a north point) so grab it if you need it at any point. Also
make large laps of the room when running from Brayko, if you make small ones he
will cut corners and catch you. If your health drops below 50 use a first aid
gadget immediately.

*******************************************************************************

When you finish him off a scene will occur. He doesn't respond well to
professional or suave so use aggressive and then use anything BUT the dossier
when talking to him to boost your reputation with him and help unlock the bonus
mission. Surprisingly if you use dossier you won't actually find out about the
double cross so select either Halbech or Missiles when those options come up.
If you're going to kill him don't execute him until your left with the options
agree or execute, that way you can open up the final/bonus mission Prevent
Surkov's escape. If you allow him to live you will end up getting this mission
as well.

Allowing him to live gets you $75,000 and the "Price on Mercy" Trophy. Killing
him gets you the "One Less Gangster trophy". You will also receive the
"Operation Blood Feud" trophy for clearing the Moscow missions, even though you
can still have one left.

                      **********************************

In the Leland flashback choose suave then aggressive to get another reputation
point with him. Later on when he talks about the leader of the attackers being
rescued choose Resolute (Aggressive again) to get another. This will give you a
total of six from Moscow, which combined with other areas should give you more
than enough to trigger the optional conversations in the final mission. If you
unlocked the bonus mission lets head there now because if you leave Moscow you
will not be able to come back and do the mission. You will also get Surkov's
guards Dossier during the conversation with Mina. If you didn't unlock it then
head to any of the two other areas you might have left or if this is your last
area, you will automatically go to the Alpha Protocol Safehouse.

O=============================================================================O
Prevent Surkov's Escape                                                   |AP43
O=============================================================================O
Handler: Mina

Dossiers: Surkov's Guards (Purchase), Championchik, Secret Fact-Surkov, Secret
Fact-Grigori, Secret Fact-Brayko, SIE

Intel: Mission Map, Dossier-Surkov's Guards, Bonus Objective

Requirements: Allowed brayko tell you that Surkov was Halbech's contact.

This mission is one of six missions that can be done with complete stealth for
unlocking the "One with the Shadows" trophy, however this will require you to
make a deal with Sergei when you encounter him the first time in this mission.

You can completely miss this mission if you kill Brayko too early in the
conversation in his mansion or if you use the dossier option on him and
therefore he does not tell you what you want to know. Keep that in mind.

                      **********************************

Start by grabbing the ammo and hacking the computer for a Dossier on
Championchik, then do a bypass to open the door. Hug the wall and walk
underneath the window and sneak up on this first guard and take him down.
Switch to tranquilizer ammo if you haven't already and move up to the next
window and take cover below it. Wait for the guard to walk up to you then turn
around and quickly take him down before he gets through the doorway. Now wait
in the doorway for the guard on your left to turn around and quickly dispose of
him. Now move up and ignore the computer for now, instead move to the wall
where the mission marker is and wait there for that guard to turn around. Take
him out then go back and hack the computer and go in the side door for some
cash. Now if you are going for "One with the Shadows" activate Shadow Operative
and as long as you have twelve seconds you can make it to the staircase in the
upper left of the doorway here and go up to trigger the scene with Surkov, you
must accept his terms and become partners with him. If you are not going for
the trophy or already have it by this point take out all the guards here,
including the one on the ledge above where you enter the computer area, then
move up and talk to him. Accepting his partnership will net you the "Russian
Allegiances" trophy and ends the mission here.

If you choose not to partner with him you will have to fight championchik here.

*******************************************************************************
Boss: Championchik

This can be really easy if you use chain shot with steel core rounds to kill
him. He has no weapon and therefore has to get up close with you to do any
damage. Now if he is able to hit you it will do crazy amount of damage so if
you want to use Martial Arts on him (like a fair fight) hopefully you have put
tons of AP into getting Fury and new combo's and higher attack power. If you
don't have the pistol run down stairs and try to turn around and hit him with a
few critical shots from the assault rifle or use grenades to hurt him. Since he
has to get up close the shotgun may actually be useful here as well.
*******************************************************************************

After you kill Championchik move forward and take out the two guards across the
room to your left with the assault rifle. Then carefully proceed up and move
into the room on the right, taking cover and killing the other two guards here.
Crack the safe for cash, Halbech Data and a secret fact on Brayko, then grab
the suitcase for more cash and secret fact - Grigori. In the next room hack the
computer for even more cash and a Dossier on SIE. Then exit the door to the
computers left to finish the mission. You can execute Surkov here if you want
during the scene or leave him alive, but somewhat crippled. Your call, though
you get a secret fact - Surkov either way.

O=============================================================================O
Full Circle (Alpha Protocol Safehouse)                                    |AP44
O=============================================================================O
Dossier: US Military, Alpha Protocol (Deng)

You will be in contact with Mina during this safehouse visit, over the TV if
she hates you and in person if she likes you. You have the opportunity to
"Romance" her and obtain an "Office Romance" trophy and a perk. You will also
get a Dossier on United States Military. Once you have control of Mike use the
computer and check your emails, responding to all of them that you need to (the
emails vary depending on what location you finished last). You can get an email
from Omen Deng that gives you a Dossier on Alpha Protocol, though he needs to
be alive for this to happen.

From this point forward there will be no Intel to buy so spend money on any
gadgets and then armour upgrade (if any) you need.

O=============================================================================O
Contact Sheikh Ali Shaheed                                                |AP45
O=============================================================================O
Dossiers: None

Unless he died at an earlier point in the game you will have the option to
contact Shaheed and obtain information from him. At the end of the conversation
you will have the option of killing him to conclude operation desert spear or
allow him to live and become allies with him. This choice affects trophies but
nothing to do with the last mission so depending on what trophies you are
aiming for act accordingly.

O=============================================================================O
Contact Scarlet Lake                                                      |AP46
O=============================================================================O
Dossiers: None

If Scarlet hates you then you will meet in a cafe and exchange information, if
she likes you then you will meet in her hotel room, exchange information and
have the option to stay a little longer and "Romance" her for the "Exclusive
Interview" trophy and a perk of the same name. Note that you do not need to
meet with her and if you are going for the "Judge, Jury and Executioner" trophy
you will be required to skip meeting with her.

O=============================================================================O
Contact Albatross                                                         |AP47
O=============================================================================O
Dossiers: Secret Fact - Albatross

Unless he died at an earlier point in the game you will have the option to
contact Albatross. To be honest the conversation is kind of pointless however
you can earn a secret fact about Albatross during it. If he hates you for any
number of reasons you most likely won't get any support from him in the final
mission however if he likes you he can be selected as a handler for the final
mission. If he likes you and you stay professional you can get Secret Fact -
Albatross here as well.

O=============================================================================O
Infiltrate Alpha Protocol                                                 |AP48
O=============================================================================O
Handler: SIE OR Albatross OR Steven Heck, Scarlet Lake, Mina
Dossiers: Parker, Alpha Protocol, US Military, US Military, Secret Fact -
Marburg, Secret Fact - Scarlet, Secret Fact - VCI,

First thing is first, this mission is divided into three parts: Inside the
Facility, Outside the Facility and the Final Battle. Secondly you get to select
your Handler before the mission begins. If you have a reputation of +7 or
higher with SIE you can romance her in the opening scene and collect the
"Savage Love" trophy as well as the "Ladies Man" Trophy if you successfully
romance the other three ladies in Alpha Protocol. After doing this you can
always reload the safehouse and start the mission again to select a different
handler (if you want to, it's up to you). I would recommend creating a save
file before starting this mission so that you can play around with different
options during the last mission (save in the safehouse).

Next this is the final mission, spend any money you need to and bring as many
gadgets and ammo for your weapons as you can, you won't be needing it after
this. Also all the Dossier's listed here are from Inside the Facility, once you
fight the boss from Inside the Facility you will not gain any new Dossiers on
anyone in the game.

You start off with a scene with Leland, but this time it is not a flashback. If
you have more than +6 reputation with him he will make you a deal to join
Halbech. Doing this will get you a different trophy when you finish the game
(there are three you can potentially get, but you only get one per play
through) siding with him get you the "Rising Star" trophy, not siding with him
as well as not siding with (or killing) Shaheed will get you the "Crime Buster"
trophy and not siding with Halbech but siding with Shaheed will get you the "No
Compromise, no Mercy" Trophy. Siding with Halbech always takes priority over
the other two so choose which ever you want.

You will encounter Marburg next, you can turn him if you got all his Dossier
info and make him an ally (though he will not help you during the mission, he's
not that kind of ally). If you can do this you get +5 AP as your reward. Now
the mission really begins.

O=============================================================================O
                             Inside The Facility                         |AP49
O=============================================================================O

You will eventually wake up in the medical bay and your handler will release
you from the table, if you're trying to romance SIE this is when it will
happen. Grab your gear and get ready for battle.

There are two enemies in this area so take them out quickly and move up and
into the elevator on the left being mindful of the auto-turret near the
elevator. When you get up stairs quickly move to the left and take cover,
waiting for the first guard to walk past the hall. Sneak up behind him and take
him out, then move into the room on the right and take this guy out as well.
Grab everything off the counters including a Dossier on Parker and a Dossier on
Alpha Protocol in the safe. Then go up to the computer, if you kept Deng alive
you will have the option of contacting him or Parker, if you killed Deng then
you will automatically contact Parker. Going with Deng will net you the trophy
"A Plot Uncovered", though you can earn that later in the mission as well. If
you contact Parker you can talk to him for a bit and potentially turn him,
making him an ally (essential for "Thorton Inc." trophy). To do this you need
to either use the Analysis Flawed option or the Madison option if you got 100%
dossier information on her and got the Secret Fact from her. Not turning him
gets your Boss Battle 1 a little later, using Analysis Flawed will get you Boss
Battle 2 and using the Madison option gets you Boss Battle 3 at the end of
Inside the Facility. You need to use Analysis Flawed to get the "Thorton Inc."
trophy as the Madison option will kill off an ally you need to keep alive.

As soon as the conversation ends you will get hit with a flash bang so take
cover immediately and when you can see properly take out both guards here from
behind cover. When they are dead heal up if need be then move to the room
across from you and immediately turn to your left and shoot the guard and auto-
turret (chain shot works well for this), then move into the double door on the
right of this hallway. Grab the Dossier on the United States Military, a weapon
upgrade and another Dossier on the United States Military in the safe and
Secret Fact: Conrad Marburg on the computer. Go into the next room (Unless you
are trying to get the "Judge, Jury and Executioner" Trophy in which case skip
this area completely). Watch the scene and if Scarlet Likes you she will offer
to join you as your Handler, it's your call whether you use her or not. You
will also get "A plot Uncovered" trophy if you didn't already get it from Deng
as well as Secret Fact - Scarlet if she told you her little secret.

Once you are done there head back to the hall with the Auto-turret and go
through the single door at the end for a checkpoint. Hopefully you remember
this area from the training mission, there are a ton of guards here and a few
of them have access to a Gatling gun. Kill off the two on the second level with
you, then before leaping across the gap use your Assault Rifle to try and get
critical shots on as many of them near the Gatling guns as you can. You could
also throw some grenades over there if you wanted, though they can dodge those
so it is not as reliable. Keep your eye on the ladder to the left as a guard
may come up that way as well. Once they are all dead head over to the other
side and follow the path to the second floor opposite where you entered (should
be a mission marker there) and go through both sets of doors to enter a room
with a camera and a TV screen.

Once you finish listening to the TV move to the room on the Right and grab the
Dossier and Secret Fact on Westridge. Go back and take the door to the left of
where you entered to go find Mina, who for reasons that wary on each play
through in located in this area. Do not go through the doors across from you or
else and explosion will make that area inaccessible. When going after Mina the
first room has two guards and an auto-turret so proceed with caution and use
explosive and flame grenades if you have any, you don't get a lot of room to
move around here and they will flush you out of cover pretty quick. Make sure
the auto-turret is destroyed then proceed into the next room. Grab the two
EMP's on the table and open the door to the shooting range. Immediately look to
your right to find a safe with a weapon upgrade in it. Extremely carefully
proceed through the ground level of the shooting range until you find two auto-
turrets protecting a door. Destroy both turrets and head inside using and EMP
to talk to Mina. Depending on many factor you will have options that can
include freeing her, leaving her and killing her. When you do whatever you're
going to do start making your way back to the room with the camera and the TV,
but be watchful of a few more enemies spawning on your way back.

In the room with the camera and TV go through the large double doors under the
TV to enter a shootout between your Handler and some AP guards. Take cover
behind the Auto-turret and use a chain shot to take out all the guards and the
Auto-Turret here (should have been four guards). The side room to your right
will have a Secret Fact VCI while the side room to your left will have some
cash. Head to the stairwell and two more guards will spawn so open the door and
take cover on the side to pick them off easily. Head upstairs to where your
handler is for a checkpoint.

Look through the glass to the left and take out both guards down there before
zip lining down. Hacking the computer to the right will net you a Dossier and
Secret Fact on Alpha Protocol, while hacking the computer across from where you
land will get you a Dossier and Secret Fact on Henry Leland. Head up the stairs
on the left into the next room. Grab the grenades and heal up on the wall here,
then go through the door to fight one of three boss fights.

*******************************************************************************
Boss 1 - Parker and US Military
Boss 2 - US Military (Protect Parker)
Boss 3 - Conrad Marburg

So to begin you don't fight three bosses but one of those three here. Boss 1 is
the standard boss here, Boss two will occur if you turned Parker using the
Analysis Flawed option when you contacted him and Boss 3 will occur if you used
the Madison Option to turn Parker. The battles play out fairly well so I'm
grouping them together. Regardless of who you're fighting your Handler will be
on the ledge you start on helping you out. You also always have a timer during
the fight so keep that in mind. Just note there is another way to face Marburg
here without using the Madison option but to be honest I forgot how to trigger
it.

If you're fighting parker he will have four auto-turrets shooting at you as </pre><pre id="faqspan-5">
well as the military, and your goal is to shut them down using the Computer
under the stairs you go down. Unfortunately you have to loop around the room to
get there but once you do you can hack them and thy will turn on the Military.
Then you need to get into the room parker is in and kill him, be careful as he
has a pistol and fires rather quickly which can catch you off guard and drop
your health pretty fast.

If you are fighting to protect parker you must take on waves of US military
attackers. They all seem to spawn in the hole in the wall across from where you
start so head down the steps and take cover near the wall so you can shoot them
as soon as they drop down. Use as many grenades and especially those Incendiary
Grenades you just picked up to keep them at bay. Once you kill all the enemies
(I didn't count and the count probably changes with difficulty as well) Parker
will tell you he finished the download and the fight will end.

If you are fighting Marburg again it is literally the same fight as in Rome but
in a slightly less movable room, which means you are really going to have to
keep your distance here. His Deus Vult agents will also join the party so watch
for them. If you used the Madison option to trigger this fight his health will
be cut in half because of Parker, making this battle even easier. Steel Core
rounds plus chain shot should be enough to take him down from half health. Use
all the same strategies, including not using hand-to-hand, that you used in
Rome to deal with him.

*******************************************************************************

Regardless of who you fought make your way into the computer room and download
the Alpha Protocol files, and explosion will trigger and the door behind you
will open up so head through it and all the way to the end to find an elevator
that will take you Outside of the Facility.

O=============================================================================O
                             Outside The Facility                        |AP50
O=============================================================================O

After the rather cliche scene immediately take cover on the left and sneak up
or shoot the guard here, then head up the guard tower and kill that guard too.
Grab the special ammo and head down the ladder and down the drop point. Walk
forward a little to trigger a scene and a boss.

*******************************************************************************
Boss: Sean Darcy

Darcy is a sissy who goes and hides in a guard tower throwing grenades while
his guys fight you. Take out the first few you see and take note of the tower
he is in. It can be difficult to get a shot on him because of how the tower is
built and the fact you are on the ground level shooting up. Ignore him to start
and after you take out a majority of his guards move towards the guard tower
across from his (the first on the left as you approach) and use an EMP or very
quickly bypass the door.

From here climb up the ladder and at the top you will see a Sniper Rifle
sitting there. You can use that or shoot him regularly when he pops up to throw
gadgets at you. It only takes three shots to kill him with the Sniper Rifle so
I suggest using that but be quick about it. Once he is dead mop up the few if
any other guards left from here and head down.
*******************************************************************************

Grab any ammo you can find and go through the gate next to Darcy's guard tower
to get a checkpoint.

Here you are going to have to fight a Helicopter in order to get access to the
next area. It does take bullet damage but there are several Rocket Launchers
exactly like the ones you used on Shaheed's Striker way back when. You are
going to want to grab them and shoot at the chopper, but only after you take
out the seven guards in this area. Two are right as you get to the end of the
pathway with one more near the trucks where the pathway ends. When the chopper
spots you and is ready to fire it will make a beeping noise again, exactly like
the Striker did. One rocket shouldn't kill you at full heath but two most
probably will. Further up the stairs where the little huts are you will find
four more enemies as well as a few healing areas on the walls if you need them,
though it is pretty easy to dodge the rockets when they beep beforehand. It
should take about four or so accurate rockets. If you run out of rockets for
whatever reason use your assault rifle or even a chain shot. Oh and don't take
cover near a car or gas drum, should be self-explanatory, yet as I type this
I'm reloading a checkpoint because I did just that so watch out. Once the
chopper is downed use find the area it destroyed for you and head down for a
checkpoint.

Head up the stairs and wait for the guard to walk past you and sneak up on him
or just shoot him normally if you're impatient. The little cove to the right
will get you special ammo, then return and take the oath on the left. Drop down
when prompted and take the path on the right leading to an overlook. Most of
the human enemies are out of sight so if you have any grenades left throw one
somewhere you can see and wait for them all to come running, then chain shot
them all at once. With them gone use the assault rifle to take out all the
auto-turrets. Head near the crashed helicopter and grab any ammo you see, then
head for the dark hallway behind where the turrets were. Use the elevator to
head down to the Final Battle area.

O=============================================================================O
                                 Final Battle                            |AP51
O=============================================================================O

If you have been using the chain shot plus steel core rounds make sure to
switch ammo before moving forward here. Feel free to wait here without moving
at if you need any of your skills to charge up still. When everything is ready
move forward for the final battle.

*******************************************************************************
Boss 1 - Yancy Westridge
Boss 2 - Henry Leland

Once again you only fight one of these bosses and who you fight depends on
whether you allied with Henry (obviously Westridge), Al-Samad (also Westridge)
or refused to ally with either (making Henry your boss). It works the exact
same way except Westridge has a Gatling Gun and Leland uses a Rocket Launcher.

There are two ways to win this fight. The first and most obvious is shoot them
until their health drops to zero. The second is if you can get Mike into the
room they are shooting at you from (which is on the second floor) you will
automatically finish the battle.

If you have the Pistol or the Assault Rifle leveled up I would suggest just
taking cover behind the pillar in front of you and chain shot / critical
shooting the boss from here. It shouldn't take much to do and most of the
additional enemies in this area will not get a chance to damage you this way.

If you have short range weapons like the Shotgun and SMG then it might benefit
you to try to make it upstairs using brute force methods or Shadow Operative.
Room Sweep can work well if you shoot anyone that gets in your way they will
get knocked down giving you a few extra seconds to run without getting shot at.
All you need to do is make it to the room to trigger a scene.
*******************************************************************************

Once you finish this fight a number of different outcomes may occur depending
on who likes you, who doesn't like you and in the case of Judge, Jury and
Executioner, who you ignored completely. I'm not going to list all the
different outcomes as far as the cut scenes go, just that you will have the
opportunity to kill / arrest / punch the final boss during this scene. When
everything is done Mike will walk outside and another scene will trigger if you
joined Halbech.

If you sided with Leland both of you will be outside by the boat. If you are
going for "Thorton Inc." you will have to betray him here and Mike will list
off all of his allies, if you got them all you will get the trophy. After this
scene mike and his handler will board the boat and take off into the Sunset.

                      **********************************

Trophies available at the End of the Game include:
Full Circle - For Completing the Game
Rising Star - If you Joined Halbech
Crime Buster - If you did not ally with Halbech or Al-Samad
No Compromise, No Mercy - If you allied with Al-Samad and not Halbech
Hardcore - If you finished the game on Hard difficulty
Evolution of an Action Hero - If you started the game with a Recruit background
Ask Question First, Shoot Later - If you didn't execute anyone/kill civilians
Thorton Inc. - If you turned all your enemies into allies
Judge, Jury and Executioner - If you killed all the characters you can kill

If you start a new game after beating it once on recruit you can unlock Veteran
mode, which has a few different dialogue choices and starts with three levels
learned in every skill category.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    Perks                                |AP52
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are all the perks I have come across during my many play throughs of this
game. While this is a long list there could very well be more out there that I
have not come across. I have divided this list into two sections; normal perks
which you get for doing something in the game and are permanent and handler
perks, which are only present while a certain character is your handler. The
individual perks are listed as they appear in the in game menu.

O=============================================================================O
                               Individual Perks                          |AP53
O=============================================================================O

The format for normal perks is as follows:

Name of Perk
Description of the perk (which usually tells you what to do to earn the perk)
Effect of the Perk

Effects can range from a onetime boost to XP or AP to adding endurance, extra
carrying capacity, or reducing cooldown timers and movement noise. While some
may seem pointless the effects all stack on each other making every little bit
help.

-------------------
Perfect Pitch
You have thrown 50 gadgets with careful aim.
XP +100

-------------------
Demolitions Expert
With over 50 lives claimed by your Explosive Grenades, you have become a
veritable master of ordnance.
Explosive Grenade Carrying Capacity +1

-------------------
Plan B: Kill it with Fire
Pyromania does not disqualify you from black ops employment. You set 25 people
on fire by use of Incendiary Bombs.
Incendiary Bomb Carrying Capacity +1

-------------------
Building a Deadlier Mousetrap
100 of your placed devices have been detonated - either by unsuspecting foes or
by remote detonation.
XP +100

-------------------
Self-Made Medic
You patched up 2000 points of damage by way of First Aid. You could pry bullets
from your spleen in your sleep.
First Aid Bonus +10%, +1 First Aid Carrying Capacity

-------------------
Technophile
You completed 5 missions where you employed at least 6 different gadgets.
10% Gadget discount from all sources

-------------------
Unseen Presence
You completed 5 missions wherein you killed less than 5 enemies, and no alarms
were raised.
Enemy Sight Range -5%

-------------------
One with the Shadows
In an impressive act of covert action, you completed 3 missions wherein less
than 5 enemies were killed and no hostiles became alerted to your presence.
Enemy Sight Range -5%

-------------------
Lurker
You took a stealthy approach to conflict resolution by evading 75 enemies or
silently dispatching them with marital arts takedowns.
Movement Noise -20%

-------------------
Surprise Attack
You have launched surprise attacks on unaware enemies 150 times.
Favoured Weapon Damage +1

-------------------
The Better Part of Valour
Not every situation calls for violence. You have evaded 75 enemies.
Increased Duration: Shadow Operative

-------------------
Breaking and Entering
You successfully picked 10 locks.
XP +100

-------------------
Circuit Breaker
You successfully bypassed 20 electronic devices.
XP +100

-------------------
Data Theft
You successfully hacked 10 computer systems.
XP +100

-------------------
Be Prepared
Always planning ahead, you have acquired a great deal of Intel on your
missions.
Increased Ammo Capacity with all weapons

-------------------
Ready for Anything
You have purchased the overwhelming majority of Intel available in your Career
Endurance +25

-------------------
Tour of Duty
You survived Operation Desert Spear
Endurance +5

-------------------
Seasoned
You completed your first operation as a lone agent. You're starting to make a
name for yourself.
Endurance +5

-------------------
Experienced
You completed two successful operations without the backing of the agency.
Congratulations are in order.
Endurance +5

-------------------
World Traveller
Defying the odds (and countless attempts on your life), your solo career as a
rouge agent has lasted three successful operations.
Endurance +5

-------------------
Pistol Proficiency
You have a passion for precision perforation. You scored 50 critical hits with
the pistol during your career.
Pistol Accuracy +1

-------------------
Pistol Mastery
You scored 100 Critical Hits with your pistol over your career, marking you as
a handgun savant.
Pistol Damage +1

-------------------
SMG Fury
You managed to achieve the highest possible Critical Hit Streak with your SMGs
four times across your career.
SMG Recoil Control +1

-------------------
SMG Havoc
You managed to achieve the highest possible Critical Hit Streak with your SMGs
seven times across your career.
SMG Damage +1

-------------------
Shotgun Rampage
Having shown a fondness for brute force, you scored 50 Critical Hits with your
shotgun across your career.
Shotgun Recoil Control +1

-------------------
Shotgun Crowd Control
In an impressive show of ballistic mayhem, you scored 100 Critical Hits with
your shotgun across your career.
Shotgun Damage +1

-------------------
Assault Rifle Precision
Your aim is true - you have scored 50 headshots with your Assault Rifle over
your career.
Assault Rifle Accuracy +1

-------------------
Assault Rifle Marksmanship
In an impressive display of homicide, you scored 100 head shots with your
Assault Rifle over your career.
Assault Rifle Recoil Control +1

-------------------
Black Belt
You have defeated 50 enemies with hand-to-hand attacks.
CQC Strike Damage +1

-------------------
Limited Bloodshed
You subdued 50 opponents with non-lethal (though certainly violent and entirely
painful) methods.
Endurance +10

-------------------
Merciful
Proving yourself reluctant to take a human life, you subdued 250 enemies with
non-lethal means.
Endurance +25

-------------------
Tough as Nails
You have sustained 1000 points of damage across your career without dying.
Endurance +5

-------------------
Insurance Liability
In an impressive feat of perseverance (or an inability to duck), you have
sustained 5000 points of damage across your career without dying. Now
seriously, find some cover - you made your point.
Damage Resistance +10%

-------------------
Suave
You have shown your suave side in your earliest conversations.
Reduced Cooldown: All abilities

-------------------
Professional
You have tried the professional approach in your first few conversations.
Endurance +5

-------------------
Aggressive
You have shown your aggressive side in your earliest conversations.
CQC Strike Damage +5

-------------------
Hard to Read
Over the course of numerous conversations, you have kept your demeanour in flux
- using professional, suave and aggressive approaches at least a quarter of the
time each.
AP +3

-------------------
Testing the Waters
To keep a target guessing, you've attempted being Suave, Professional, and
Aggressive all in the same conversation.
AP +1

-------------------
Transmission's Breaking Up
You have hung up (or tried to hang up on) people twice. You're either busy, or
kind of a jerk.
XP +100

-------------------
No Witnesses
You killed 4 major characters in cold blood.
Favoured Weapon Damage +1

-------------------
Variable Approach
In 15 different conversations, you've varied up your approach instead of
sticking to one attitude or posture.
AP +2

-------------------
Honest
Apparently the lying aspect of espionage isn't your thing - you were honest 10
times in conversations across your career.
Endurance +5

-------------------
Green
While you may not have a lot of field experience, at least you aren't ashamed
to admit it - you have used the Recruit stance 3 times.
AP +2

-------------------
Rookie Move
Rather than fake it, you chose the Recruit stance 10 times and let your rookie
charm work its mojo.
AP+8

-------------------
Veteran Attitude
You've saved the world once, you'll do it again, and anyone who questions you
can go fuck themselves. You've selected the Veteran stance in conversations 10
times.
XP +500

-------------------
These Aren't the Agents You're Looking For
Twice in your career, you manipulated armed guards into letting you stroll
right past them.
Reduced Cooldown: Evasion, Shadow Operative

-------------------
Trail of the Dead
You have left a trail of cold-blooded murders throughout your career. Your
mother would be proud of you ... though it's possible you murdered her too.
All Weapon Damage +1

-------------------
Textaholic
You replied to 5 emails across your career.
XP +250

-------------------
Email Enhancement
Just because you're saving the world doesn't mean you can't find time to write.
You replied to 10 emails across your career.
AP +2

-------------------
Profiler
You have completed your 5th dossier.
AP +1

-------------------
Intelligence Analyst
Always keeping tabs on the opposition, you have completed your 10th dossier.
AP +1

-------------------
Psychological Warfare
Leaving no fact unearthed, you have completed your 15th Dossier.
AP +2

-------------------
Cull the Weak
Not one to suffer weakness, you finished the job that Brayko started, and
killed your former ally.
Reduced Cooldown: Room Sweep and Bullet Storm

-------------------

Know Your Competition
Having completed your research into Omen Deng, you have an advantage over him
should the two of you come into direct conflict.
Damage Bonus 5% vs. Omen Deng

-------------------
Know Your Enemy
Your research on Konstantin Brayko is complete, giving you a better chance of
stopping him in a firefight.
Damage Bonus 5% vs. Konstantin Brayko

-------------------
Know Your Rival
You worked up a complete dossier on Conrad Marburg. Your thorough knowledge of
his characteristics and flaws will serve you well should the two of you battle.
Damage Bonus 5% vs. Conrad Marburg

-------------------
Office Romance
You turned your working relationship with Mina Tang into romance.
Endurance +5

-------------------
Ladies Man
The ladies cannot resist you, nor can you resist the need to Romance them. You
have seduced all the ladies of Alpha Protocol, well done.
AP +5

-------------------
Rome-ance
You turned your friendship with Madison Saint James into something much more.
Endurance +5

-------------------
Savage Love
You successfully romanced the enigmatic mercenary SIE. Assuming that being
ravaged while strapped to a table counts as romance...
Reduced Cooldown: Fury, Room Sweep, Iron Will, Hard to Kill

-------------------
Thanks but No Thanks
As tempting as it may have been, you refused SIE's amorous advances.
Reduced Cooldown: Evasion, Iron Will

-------------------
No Time for Love
The promise of romance failed to distract you from your mission. You avoided
any and all entangling affairs in Alpha Protocol.
Endurance Recharge Rate +20%, Endurance +20

-------------------
Due Process
Eschewing bribes and pragmatism, you opted to arrest Nasri. Your conviction to
act within the law has strengthened your resolve.
Endurance Recharge Rate +20%

-------------------
The Big Picture
Knowing full well that the ends justify the means, you let Nasri go - receiving
a bribe, as well as a connection (albeit a reluctant one) to the underworld
market.
5% Weaponry discount from all sources

-------------------
Stay of Execution
After listening to Shaheed, you exercised restraint and allowed him to live.
Favoured Weapon Recoil Control +1

-------------------
Unfinished Business
You resolved an outstanding issue and put an end to Sheik Shaheed.
Reduced Cooldown: Iron Will, Chain Shot, Bullet Storm, Room Sweep, Fury,
Focused Aim

-------------------
Desert Spear
Operation Desert Spear is a success: you eliminated Sheikh Shaheed as ordered
AP +2

-------------------
Any Last Words...?
Rather than letting a known weapons dealer roam free or languish in jail, you
gave Nasri a taste of his own merchandise.
Reduced Cooldown: Chain shot, Room Sweep, Bullet Storm, and Focused Aim

-------------------
Gentleman
When given the chance to reciprocate Madison's affections, you politely turned
her down.
Endurance Recharge Rate +20%

-------------------
On the Guestlist
You exercised a thorough investigation of your target by identifying all
operatives in the vicinity of Jibril Al-Bara
5% Intel Discount from all sources

-------------------
Trigger Happy
While gunning for Al-Bara, you "accidentally" killed some other people at the
party...these things happen.
Reduced Cooldown: Room Sweep

-------------------
Faith Killer
When given the opportunity, you pulled the trigger on Jibril Al-Bara - the
academician with financial and spiritual ties to the Al-Samad terrorist
network.
Reduced Cooldown: Focused Aim

-------------------
You Talking to Me?
You exploited Conrad Marburg's temper, and baited him into a fight to the
death.
Reduced Cooldown: Fury

-------------------
Enough Chit-Chat
Your threatening demeanor made a lasting impression on Grigori. He'll sell you
weapons for less, as he'd rather appease your belligerence than risk your
temper over a few dollars.
5% Weaponry Discount from Grigori

-------------------
Straight Talker
You dealt with Grigori in a straight-forward, professional tenor. He knows you
mean business and will supply you with hi-tech supplies at a discount, trusting
you'll provide him with steady income.
5% Gadget Discount from Grigori

-------------------
Friends in low places
You managed to win over Grigori with your good humor and charm. He'll provide
you a significant discount with armor and armor modifications, as he never
likes to see a friend get hurt.
10% Armoury Discount from Grigori

-------------------
Verbal Menage a Trois
On a pivotal mission, you have SIE and Mina guiding you over the radio.
Reduced Cooldown: Bullet Storm, Focused Aim

-------------------
Birds of a Feather
Working with Albatross on a pivotal mission reinforced your understanding of
covert tactics.
Reduced Cooldown: Chain shot, Shadow Operative

-------------------
No One Left Behind
You rescued your ally from Brayko's mansion.
Endurance Recharge Rate +20%

-------------------
Behind the Lies
You uncovered the truth about the Triad defectors.
XP +250

-------------------
Keeping the Peace
You opted to prevent a deadly revolt from taking place, even if it means
letting a plot on President Sung's life go undeterred.
20% Intel discount from anonymous sources

-------------------
Secret Service
You chose to protect the life of President Ronald Sung, even at the expense of
letting a dangerous revolt be set into motion.
Reduced Cooldown: Iron Will, Hard to Kill

-------------------
Hand of Al-Samad
Once your target, now your ally, you have made peace with Shaheed and his
organization.
Endurance Recharge Rate +20%

-------------------
Logical Deduction
You defied improbable odds by reasoning with Alan Parker and actually
convincing him he is genuinely wrong.
Reduced Cooldown: Overclock, Remote Hack, Binary Invisibility, Brilliance

-------------------
Agent of Change
In a remarkable act of manipulation you managed to sway Conrad Marburg's sense
of duty.
AP +5

-------------------
Exclusive Interview
Scarlet Lake granted you a behind-closed-doors interview.
Endurance +5

-------------------
Camaraderie
Your words and actions have won over 10 people
5% Discount on all non-Intel purchases

-------------------
Social Butterfly
You're a natural at making friends - you've gained a favourable reputation with
3 people.
5% Intel Discount from all sources

-------------------
Antisocial
You earned the antipathy of three people
XP+250

-------------------
The Basics
You completed all of the orientation tasks offered in your training mission.
5% Discount on all purchases from Saudi vendors

-------------------
Cage Match
You completed Mina's request to one-up Darcy during your training exercises.
5% Weaponry Discount from Saudi vendors

-------------------
Betting Man
You completed Agent Darcy's training challenge.
5% Gadget Discount for Saudi Vendors

-------------------
Custodial Work
You successfully completed Parker's challenge during your Alpha Protocol
orientation.
5% Intel Discount for Saudi Missions

-------------------
Professional Courtesy
When you encountered CIA operatives in Rome, you made sure to use non-lethal
force in subduing them.
10% Armoury Discount from Rome Vendors

-------------------
Necessary Roughness
Showing no favouritism toward nationalities, you used lethal force against CIA
operatives that stood in the way of your mission.
5% Weaponry discount from Rome vendors

-------------------
Sororicide
Being an equal opportunity witness killer, you finished off Sis when she was
defeated and defenseless.
Reduced Cooldown: Chain Shot

-------------------
I Don't Hit Girls
You let Sis escape with her life after you bested her in combat.
5% from all transactions with G22

-------------------
Speaking the Language
You played along with Heck's erratic persona and gained his trust.
25% Intel Discount from Heck Enterprises

-------------------
Everybody Loves Dry Cleaning Solution
You and Heck shared a mutual dislike of Subtlety.
5% Weaponry Discount from Heck Enterprises

-------------------
Stick to Business
You remained mostly professional in light of Heck's insanity.
5% discount on Armor, Armor Mod and Gadget purchases from Heck Enterprises

-------------------
Always Listening
You paid careful attention to Sung's speech during the rally in Memorial Park.
5% Intel Discount from all sources


O=============================================================================O
                                Handler Perks                            |AP54
O=============================================================================O
Depending on who your handler is for a mission you will get an additional perk.
Most of the game you will spend with Mina however there are a few missions that
you can either select a handler or are forced to use another handler. Each perk
will be listed by Handler and include the following information:

Perk Name
Reputation Range
Effect

Be aware that for the reputation ranges Neutral-Liked is -2 to +5, Trusted to
Friendship is +6 to +10 and Dislike to Animosity is -3 to -9 and Hatred is -10.


                            O===================O
                                  Mina Tang
                            O===================O
Constant Encouragement
Reputation: Neutral - Liked
Endurance +5

-------------------
Constant Encouragement II
Reputation: Trust - Friendship
Endurance +15

-------------------
Too Busy to Play Nice
Reputation: Dislike - Animosity
5% Cooldown bonus on all abilities

-------------------
Too Busy to Play Nice II
Reputation: Hatred
10% Cooldown bonus on all abilities


                            O===================O
                                 Sean Darcy
                            O===================O
Tech Savvy
Reputation: Neutral - Liked
Gadget Damage +10%
-------------------

Competition
Reputation: Dislike - Animosity
Endurance +5

                            O===================O
                               Yancy Westridge
                            O===================O
By the Book
Reputation: Neutral - Liked
-5% Cooldown Bonus on all Abilities
-------------------

By the Book II
Reputation: Trust - Friendship
-10% Cooldown Bonus on all Abilities
-------------------


Reputation: Dislike - Animosity



                            O===================O
                                    SIE
                            O===================O
Size Matters
Reputation: Neutral - Liked
SMG and Assault Rifle Recoil Control +1
-------------------

Size Matters II
Reputation: Trust - Friendship
SMG and Assault Rifle Recoil Control +2

                            O===================O
                                  Albatross
                            O===================O
The Subtle Approach
Reputation Neutral - Friendship
Enemy Sight Range -5%
-------------------

Competition
Reputation: Dislike t Animosity
Endurance +5
-------------------


                            O===================O
                             Madison Saint James
                            O===================O
Due Caution
Reputation: Neutral - Liked
Enemy Sight Range -5%
-------------------
                            O===================O
                                 Steven Heck
                            O===================O
Fighting Dirty
Reputation: Neutral - Liked
CQC Strike Damage +1

-------------------
Fighting Dirty II
Reputation: Trust - Friendship
CQC Strike Damage +2

-------------------
Ignore the Sociopath
Reputation: Dislike - Animosity
Enemy Sight Range -5%

-------------------
Ignore the Sociopath
Reputation: Hatred
Enemy Sight Range -10%


                            O===================O
                                 Scarlet Lake
                            O===================O
Death by Zoom Lens
Reputation: Neutral - Liked
Pistol and Assault Rifle Accuracy +1

-------------------
Death by Zoom Lens II
Reputation: Trust - Friendship
Pistol and Assault Rifle Accuracy +2

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   Dossiers                              |AP57
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are the complete dossier write ups of all the characters that you can
collect Intel on throughout the game. I have not added to any of this, it is
exactly how you would find it in the game (except some minor typos I suppose.)
Obviously there are some major spoilers in this section so I suggest reading it
only after you have completed the game. The most completed in one go was 28 I
believe, I don't know if you can finish all 35 in one game or not but you don't
get any perks after 15 so I didn't care too much to try. The dossiers are in
the order shown in the game and separated into Individual and Factions. Each
piece of Intel is its own paragraph (each part of Intel you collect adds a
paragraph to the write up in game and it is sorted the same way here, including
secret facts). I may have missed a few secret facts but the normal dossier
write ups are complete.

Just to clarify none of this is my work; it is taken straight from the game
itself. I have simply taken it from disc to webpage.

O=============================================================================O
                                 Individual                              |AP58
O=============================================================================O

                            O===================O
                               Yancy Westridge
                            O===================O

Age: 48
Nationality: American
Occupation: Chief of Operations, Alpha Protocol

A twenty-year veteran of the CIA and a five year veteran of Alpha Protocol,
Yancy Westridge was worked in both counterintelligence and counterterrorism
fields, earning a degree in International Affairs and serving a tour of duty in
the armed forces prior to his CIA service. Although rarely promoted, Westridge
has a reputation as an exceptional field agent, expert at reading people, and
quick at reacting to situations. He has a low tolerance for smartasses and
prefers agents who act instead of talk - impatience and blunt opinions are what
Westridge respects, more so than smooth talkers or "by-the-book" recruits.

One of Westridge's positive traits is that he knows his job - he's not a field
agent anymore, he's a supervisor, so he has pursued that role aggressively,
recruiting agents to act as his eyes and his hands while he keeps the bigger
picture in mind. He is infamous for hazing new recruits to test their endurance
and their reaction under pressure, and he often relies on monitoring the
results from a distance, gauging each agent's reaction via monitors and
sensors.

Westridge's capable field skills and his natural distaste for procedure make
him a natural fit for Alpha Protocol. He is fiercely patriotic, almost to a
fault, unwilling to question orders from above - provided those on high don't
question him on how the job gets done.

Even when his back is against the wall, Westridge always has a backup plan in
place - or at least, an easy escape route. This has allowed him to fall back
from the worst of mission, regroup, then come back full force to mount another
assault. If given the chance to prepare an ambush, however, attackers should be
warned - Westridge digs in, and he digs in deep, never letting himself be
exposed for a gunshot or grenade.

Westridge is adept at avoiding ambushes as he is at setting them - opponents
who've attempted to bomb or trap his position usually find the seasoned veteran
is more skilled at avoiding any booby traps.

Secret Fact: Despite his long marriage, Westridge keeps numerous secrets from
his wife. Among his indiscretions, Yancy apparently had an extramarital affair
during a mission with someone codenamed "Saffron." He also loves the thrill he
gets from the danger of being an operative - keeping this from his wife is one
of the hardest parts of doing his job.


                            O===================O
                                 Alan Parker
                            O===================O

Age: 63
Nationality: American
Occupation: Senior Intelligence Analyst, Alpha Protocol

Alan Parker is a genius-level intelligence analyst working for Alpha Protocol.
According to his college record, he has degrees in political science,
economics, and psychology, although he never did his homework in any of his
classes and relied on taking the minimum number of tests to achieve a passing
grade. Parker also had an uncanny knack for knowing where he would be on the
grading curve, and scaled the effort he put into his assignments accordingly.

Parker understands global politics, espionage tactics, and economic
trends...but doesn't understand (or care to understand) people he works with.
He has commented more than once that he perceives everyone as a tool - and if
not a tool, then they are a liability.

Parker is the agencies "Custodian" responsible for shutting down Alpha Protocol
if it's in danger of being compromised. According to Parker, there have been
many iterations of Alpha Protocol with different names in the past, and he has
been with them since the beginning as an accountant and analyst, helping to
terminate each incarnation and move on to the next, always fulfilling the same
functions and watching the world to make it safe for United States interests.

Parker's wife died in a car accident (drinking and driving), and she had a long
history of alcohol abuse that started a number of years after the two were
married. His daughters whereabouts are unknown... rumors say that she changed
her name to sever all ties with her father, and that she wants nothing to do
with him.

The various incarnations of Alpha Protocol have taken several names - G19, Deus
Vult, and others. During these incarnations, Parker worked his way up to a
senior analyst position for the government, and his brutal decisions during the
heat of a mission, even when it means the death or loss of an agent, are
extreme and logical enough that he was chosen for his current role as
custodian.

Secret Fact: Alan Parker has agreed to work with the Halbech Corporation at the
request of the privileged few in the US government who know Alpha Protocol
exists. He completely understands the reason for the alliance, and no
compulsions about attempting to erase all evidence of the stolen Halbech
missiles in order to gain lucrative contracts for the United States in the
future... nor any hesitation about erasing any agents that are in his way.

                            O===================O
                                     SIE
                            O===================O

Age: Early 40s(?)
Nationality: German
Occupation: Mercenary

Not much in known of the operative "SIE" other than her status as an ex-Stasi
agent, and a long list of conflicts in which she has been spotted... usually
partaking in the action. Records indicate she was recruited into East German
intelligence at a young age and trained to be an elite agent.

SIE's career had barely begun by the time the Stasi was expelled - records
indicated that SIE became a freelancer shortly afterwards: the closest the CIA
has gotten to acquiring more intelligence was in 1990, after she offered
information on the Stasi officials for a reported price of $5 million. The
Director of the German branch of the CIA was asked to bring her into custody by
the head of German Intelligence as a favour, but during the attempted
apprehension, SIE killed two junior operatives, six German police officers, and
wounded ten others.

SIE regularly works for the Egyptian Arms Consortium, the Russian Mafia,
Burmese drug lords, the North Korean government, and the Veteran Combat
Initiative - data indicates she is currently under contract with the VCI for an
undisclosed operation in Moscow.

SIE has a fierce pragmatism, switching between ally and enemy quickly when the
situation demands it. She doesn't hold grudges, and see's everyone as tools to
reaching her objective...her paycheck. It is possible that when a mission is
complete and she's been paid, that she might change sides completely if given
the right incentive.

Secret Fact: SIE bears no love for Conrad Marburg, despite the fact she works
for the VCI. Something that angers one will make the other well-disposed to the
person responsible.



                            O===================O
                                  Albatross
                            O===================O

Age: Unknown
Nationality: Unknown
Occupation: Leader of G22 Cell

Little is known of Codename "Albatross." It is believed he is a former CIA
analyst who faked his death, and surgically altered his face and fingerprints.
How a low-ranking, non-violent analyst would turn up leading a cell of the
covert G22 organization is even more difficult to understand. Whether or not
Albatross shares his identity with the former CIA analyst (or was responsible
for the murders of the other individuals within his division), he should be
approached with caution and taken in by any means necessary.

Albatross rarely becomes directly involved in an operation, and the rare
occasions he does, he is usually accompanied by his bodyguard, Codename: "Sis."
The exact relationship between the two is unknown, but any attempt to apprehend
Albatross must have a plan for dealing with Sis first. Cell leaders in G22 are
required to be accompanied by a bodyguard at all times, and to travel alone (or
send one's bodyguard on a mission alone) is a violation of G22 protocol.

Albatross and G22 focus on monitoring events and establishing intelligence
infrastructures rather than direct intervention. At times, G22 has supplied
intelligence to both sides of a known conflict within the span of a few months,
the end result doing nothing more than reinforcing the status quo while
crushing whatever large scale outbreaks of violence erupt. As much as G22 is
obsessed with accumulating information, they are skilled at denying adversaries
any information or intelligence on their own organization, making their
motivations difficult to ascertain.

Secret Fact: According to his own admission (and a quote from the poem),
Albatross takes his name from the Rime of the Ancient Mariner. Whether he would
rain down a similar tragedy on anyone who would harm or his associates' remains
to be seen.


                            O===================O
                              Sheikh Ali Shaheed
                            O===================O

Age: 45
Nationality: Saudi
Occupation: Businessman (Oil)

Ali Shaheed is an oil sheikh with strong ties to political figures in the
Middle East and the West. He is incredibly wealthy from both his oil interests
and the political favours he's been granted in exchange for access to his oil.
Shaheed frequently intercedes on behalf of his Western and European friends in
Middle East affairs. Shaheed is monitored by Interpol and numerous intelligence
agencies, and is widely known as the voice of Al-Samad, responsible for several
anti-American broadcasts over the past several years.

Shaheed is a suspected financer of terror bombings in Europe, and is believed
to have several Al-Samad cells buried around Europe and Asia, ready to carry
out terrorist attacks. One such cell in Europe is believed to be led by Jibril
Al-Bara, a professor who has recently gone into hiding and is wanted by both
the National Security Administration for financial irregularities and Interpol
for questioning.

Secret Fact: According to the intelligence obtained in Saudi Arabia, Shaheed
has been working on behalf of Halbech, using his near diplomatic immunity to
act as a go-between for a part of the immediate and future profits Halbech will
reap from the destabilization in these locations.


                            O===================O
                              Konstantin Brayko
                            O===================O

Age: 32
Nationality: Russian
Occupation: Mafia Boss ("Outsiders")

Born in the slums of Moscow during the Cold War, Konstantin Brayko soon proved
he had more than enough resolve to survive. By age fourteen, Brayko was pimping
out his three sisters, aggressively defending his territory and unafraid to
kill older rivals looking to force him out of his position. Brayko gained a
deserved reputation as a quick-witted kid who was just the right level of
psycho to be an effective soldier. One of the bosses of the largest mafia group
in Moscow is rumoured to have taken him under his wing and then accepted him
into his inner circle - and Brayko's rise in the criminal underworld began.
Konstantin has always show a tendency for ending his rivals with his
knives...while he may have one or two of his "buddies" rough up someone to get
them warmed up for the main course, he inevitably will want to finish a target
himself.

Brayko made a name for himself within the criminal underworld as an enforcer.
Known for his baby face, gaudy clothes and unpredictable personality, Brayko
was feared more than respected. If someone owed the mob, they paid when Brayko
showed up - those that tested him learned the hard way. Worse than shooting a
victim and getting it over with, Brayko's M.O. involved slicing up deadbeats so
bad they wished they were dead. For those that shot back, Brayko was known for
carrying multiple Skorpion submachine guns under his tacky sports coats.

According to reports, the mob boss that took Brayko under his wing was none
other than Sergei Surkov - he was the one who first offered the young man a
position within his organization. Brayko refused, declaring he would never
start at the bottom again - and Surkov, impressed by Brayko's fearlessness,
gave him a position within his inner circle. From there, Brayko soon became
Surkov's second in command, and became close friends with the mafia boss
(although he refused to emulate his mentor's cultured style, instead immersing
himself in circa 1980's American pop culture). Brayko handled much of the
extortion, collection, and drug trafficking for Surkov. The drug dealing is the
source of the friction between the two, however - Brayko dipped into his own
product to excess, and was hospitalized more than once for cocaine use.

According to reports, Brayko and Surkov had a recent falling out - Surkov
announcing his intent to go legit, and Brayko splitting from Surkov, claiming
that Surkov intends to kill him. Whether the tension between the two has any
basis in fact, Brayko's extensive drug use was only part of the reason for the
split...the true dispute involved money, profit from dealings that Surkov was
involved in that he was not sharing with his protege.

Secret Fact: Brayko's taste in clothing and decorum is undisputedly tacky...
the result of a flood of American culture hitting Moscow after the wall fell.
While others immersed themselves in Western Culture classics, Brayko fed on the
sights of the 80's. Unlike other mobsters in Moscow who took their cue from the
Francis Ford Coppola movie - The Godfather - Brayko found more empathy with the
outsiders, and the gang he controls is nicknamed after it.


                            O===================O
                                 Championchik
                            O===================O

Age: 26
Nationality: Russian
Occupation: Former Olympic Heavyweight Boxer

Born in St. Petersburg as Pavel Vanyaev, he grew into a towering young man fond
of basketball. In his mid-teens, a local gym owner took him under his wing,
convinced Vanyaev would make a phenomenal boxer. The owner was not
disappointed: before his 18th birthday, Pavel was winning bouts against boxers
with three times his experience, speedily rising through the ranks to compete
in international competitions - even winning the gold medal in the 2008 Summer
Olympics.

Not long ago, Championchik accepted a contract with businessman Sergei Surkov,
who claimed his life was in danger due to escalating underworld tensions in
Moscow. However, relying on Championchik's image as a national hero likely
helps Surkov far more than his brawn - and as long as Surkov keeps paying him
handsomely, the boxer has no cause to complain.

His previous coaches (of which he has gone through many), have remarked that
Pavel is ill suited for the life of a bodyguard should things become dangerous.
While intimidating, Championchik has a simple-minded reliance that when a fight
starts, it will be settled with fists. This resulted in an extended hospital
stay in 2005 after an altercation with several drunken fans resulted in the
removal of two bullets from his left leg...had the bullet hit a major artery,
he would never had lived long enough to win his gold medal in boxing.

Secret Fact: Championchik always wears his gold medal, even while he sleeps. He
broke the nose of his last coach when he jokingly suggested it was "Pavel's
security blanket."



                            O===================O
                                  Sean Darcy
                            O===================O

Age: 26
Nationality: American
Occupation: Field Agent, Alpha Protocol

Sean Darcy graduated from Camp Perry and has been with the CIA until the last
two years. During his career with the CIA, he was marked as one of the agency's
most gifted technical agents. His proficiency with electronics and surveillance
equipment earned the respect of many of his superiors, but did little to
advance his career in hands-on field work.

Darcy's career with Alpha Protocol hasn't prevented him from being sidelined
from hands-on field work. To make matters worse, Darcy's position at the CIA
and again at Alpha Protocol has been made "extra safe" at the request of his
father, Senator Patrick Darcy.

Darcy's lack of actual combat experience has caused him to resort to "distance
take-downs" out of habit. He will seed an area with traps or explosives to
subdue or take out a target, then letting squads of soldiers or others at the
scene take down an enemy. This has been a key part of his established training
sessions against new recruits, and Darcy is likely to instinctively fall back
on the same tactics if meeting an opponent in the field.

Secret Fact: His father's interference in Darcy's career has caused some
friction between the two. His father's upcoming bid for the presidency is a
sore point with his son, and Darcy himself has negatively remarked on his
father's presidential aspirations.


                            O===================O
                               Grigori Pazinhov
                            O===================O

Age: 63
Nationality: Russian
Occupation: Unemployed

Grigori Pazinhov has existed in the background of the seedier side of the city
for decades, feeding choice bits of information to the interested parties for
the right price. An educated man (he received his degree in Physics and </pre><pre id="faqspan-6">
Philosophy from Lomonosov Moscow State University, and graduated near the top
of his class), Grigori has a reputation for accuracy...but not for discretion,
as he is reportedly willing to give up contacts and the names and locations of
anyone requesting information if the price is high enough. Whatever his intent,
he has a talent for what information to divulge to whom and for how much, and
reportedly has gained and lost a small fortune as an information broker and a
contact for black marketers in the weapons trade in Moscow.

Though factions within Moscow have not always been happy with the Intel
Grigori's provided, his insider knowledge has kept him in good standing with
whatever groups have held power. More recently - since the faction of the mafia
he was closest to has changed hands - he has withdrawn from mob dealings, but
has far from retired.

After being captured and held by the Russian mob in 2003, Grigori lost heart in
the information trade...he was tortured while in the hands of the mobsters, and
it has weakened his resolve to hold on to secrets under pressure. While still
an information broker, he claims he has retired from the criminal underworld
scene, citing his health as a concern. He has confessed on numerous occasions
he'd risk going to the authorities if hurt again and tell them all he knows
about the underworld.

Grigori has made few friends in Moscow, but the ones he has made have been
steadfastly loyal to the old man. They have remarked while Grigori is hard to
bring out of his defensive shell, once pressed with enough friendliness and
good-natured genuine interest, the old man is loyal to a fault. Repeated
gestures of good will have the ability to warm the man's heart...and introduce
his new friend to others in businesses in Moscow.



                            O===================O
                                  Hong Shi
                            O===================O

Age: 72
Nationality: Chinese
Occupation: White Oak Mountain Triad Boss

Hong Shi was born in Hong Kong and spent much of his early life as a soldier in
the Sun Yee On Triad. By the time of Shen Bai's rebellion, he had reached the
level of "Vanguard," a senior operations lieutenant in the organization. Shi
sided with Bai's forces, and when Shen Bai offered him a position as Deputy
Mountain Master (essentially his second-in-command), Hong Shi pulled up his
roots and left Hong Kong for Taipei. Hong Shi remained Deputy Mountain Master
for thirty years, essentially running the day-to-day operation of the White Oak
Mountain as it grew into a massive criminal empire. When Shin Bai dies fifteen
years ago, Hong Shi assumed the title of Mountain Master himself. His harsh,
autocratic leadership style, while effective, has nonetheless led to a growing
discontent among his subordinates, and over the past decade and a half, he has
had to deal with several uprisings and attempted breakaways. In every case, the
leaders of the rebellion were dealt with brutally and publicly.

At present, three of Hong Shi's "Red Poles" (lieutenants) have attempted to set
up a breakaway faction. This schism comes at a bad time for Hong Shi, as the
three lieutenants are popular with the rank and file, and their success could
fracture the White Oak Mountain Triad and destroy its hegemony over the Taipei
underworld. The defection followed shortly after Hong Shi made a business
arrangement to supply arms and materials to Al-Samad.

Secret Fact: Hong Shi's lieutenants did not defect over a dispute regarding
profits, as the Mountain Master claims. They left the organization after Hong
Shi murdered one of their number for suggesting that a business relationship
with Sheikh Ali Shaheed was a bad idea. The membership of the White Oak
Mountain does not know about this, and if it came out the information would
likely assure Hong Shi's downfall.



                            O===================O
                               Jibril Al-Bara
                            O===================O

Age: Unknown
Nationality: Saudi
Occupation: Professor of Arab Studies

Jibril Al-Bara (the literal translation of is name is Gabriel the Innocent) is
believed to be a cell leader for Al-Samad in Rome. Little information exists on
the target, and to all accounts, Jibril values his privacy, which is strangely
at odds with his reportedly extensive social network. In the past, his
safehouses and residences have employed an extensive surveillance system, and
is guaranteed that common routes into his compound will be heavily monitored by
cameras and armed guards...if infiltrating a location where Al-Bara is assumed
to be, it is recommended that all due caution be used in performing any
suspicious activity, including assault, in the line of sight of cameras or the
mission is likely to end in failure.

Al-Bara is a practiced socialite, and while he is difficult to track at most
times, his gathering attract many noteworthy figures in Europe and beyond, many
of them well-connected. As much as harming Al-Bara would cause repercussions
within Al-Samad, harming his guests may cause repercussions in public circles.

Al-Bara's desire for privacy vs. his extensive social network are at odds with
each other. He recognizes the need for networking and promoting himself, but
does so in rigidly controlled conditions. Al-Bara is unlikely to meet his
guests at the gate, and once they are inside, he often has his servants or
guards handle the formal escort procedures. Any attempt to reach Al-Bara will
required getting past several layers of his compound then being patient until
he makes his eventual appearance.

Secret Fact: Jibril is a confirmed cell leader of Al-Samad, and while his
sympathies clearly lie with the terrorist organization, the State Department
has implicated him in various financial corruption scandals, but this
information doesn't match Interpol's financial records on Al-Bara. Strangely
enough, the State Department's evidence was added to Al-Bara's file a few
months before Operation Desert Spear was set in motion to deal with Shaheed.

                            O===================O
                                Henry Leland
                            O===================O

Age: 39
Nationality: American
Occupation: Chief Executive Officer, Halbech Corp

Born in Newport, Rhode Island, Henry Leland's involvement in the Halbech
Corporation began immediately after he graduated college, when his close friend
and mentor, Robert James Halbech III, hired him as one of the top executives at
the company. Leland's ingenuity and business strategies did not disappoint:
from his hiring in 1977, Leland was able to make wise investments and use his
own connections to secure numerous profitable contracts for Halbech, speedily
working his way up to the position of Chief Technology Officer.

Henry Leland made $250 million dollars last year between his salary at Halbech,
his investments, and various other unreported means - a lean year for him.
Profits have been in decline since eighteen months into the Iraq war, when
contracts shifted from large-scale construction and conventional military
vehicles to small-scale security. Halbech made their profits off of selling
cold war missile technology and orbital missile defense satellites.

Henry Leland's family life has been downplayed in comparison to the write-ups
done in numerous business magazines. His early college years were marked with
repeated conflicts with his father, Paul Leland, over the role of business in
the community, with the common debate between the two being the nature of what
is "illegal" vs. what is "unethical". The more arguments the two had, the more
estranged the two became, until Henry's final year in business school, where he
ceased speaking to his father altogether.

Secret Fact: Henry Leland learned about Alpha Protocol from his former Chief of
Security, Conrad Marburg. Once aware of the program from Marburg, he used his
government contacts to gain access to the Alpha Protocol program and use it to
his own ends...in exchange for giving the United States deals on various
missile technology contracts.


                            O===================O
                             Madison Saint James
                            O===================O

Age: 25
Nationality: American
Occupation: Marburg's Executive Assistant

Madison Saint James has been in Italy less than a year. Her resume on file at
the Veteran Combat Initiative lists her a fluent in Italian and passable in a
few other languages, enough to land her a part-time job working for the VCI as
a translator and file clerk. Nothing in her file lists her as being anything
but professional in carrying out her duties.

Though Madison hasn't been at the VCI branch office long, her work ethic and
skill set caused her to be assigned as Marburg's assistant in Rome (Marburg
goes through assistants rapidly). She has access to sensitive material, though
most of it is in code, she had little idea what most of it meant before finding
the file on Michael Thorton. She doesn't seem to know the full extent of what
the VCI do besides recruit ex-military and offer up private security.

Madison took her job with the VCI as a second job to cover her expenses in
Italy. Her initial job was working in restoration at the Museum of Roman Art
and Archeology in Rome, but it didn't pay well, so she was forced to seek out
other employment - she came from America with little to nothing to her name.
According to notions in the museum computer regarding her interview, she cited
a desire to study art history abroad, but she hasn't taken any classes or
programs (at least formally) since her arrival in Italy.

Madison received a recommendation as an art student from a gallery owner in New
Hampshire, but there's no mention of a "Saint James" family tied to the gallery
owner - in fact, the trail of Saint James stops in New Hampshire entirely.
There is no paper trail, certificate of name change, or anything else to
confirm her identity.

Secret Fact: Madison Saint James took her mother's maiden name shortly before
leaving the United States, due to a parting of the ways with her father Alan
Parker. According to Madison, her mother met Parker while he was working
overseas and was unaware of his government connection until they returned to
the States. There doesn't seem to be any connection with Madison's presence in
the VCI and Parker's presence there, so it seems to be an unusual coincidence.
Judging from Madison's attitude, however, Parker cared very much for his
daughter, even if he didn't show it... if anything were to happen to her,
there's no telling what he might do in response.


                            O===================O
                               Conrad Marburg
                            O===================O

Age: 65
Nationality: American
Occupation: Operations Chief, Veteran Combat Initiative

Marburg was Chief of Security for Halbech a year ago before he resigned and
took up the job of Chief of Operations for the Veteran Combat Initiative.
Whatever his reasons for the transfer, it is unlikely he has given up his
commitment to Halbech, so the career change is something of a mystery.

Judging from employee reports from his tenure at Halbech, Marburg doesn't have
a good read on people - in almost all respects except for military hires, he's
chosen employees poorly. He assumes professionalism and loyalty, yet doesn't
test for it... but once an employee has proven themselves disloyal, he is quick
to let them go and sever all ties. He gives people one chance to prove
themselves, and if they let him down, he lets them go abruptly.

Marburg still carries out VCI field operations, and judging from the
debriefings, he's a one-man army. He's carried out operations in Kuwait, South
Africa, and was believed to have been involved in an oil refinery explosion in
Moscow... in each instance, he was in and out, quickly and efficiently.

Marburg keeps his mission in mind - he has no sense of bravado or chivalry and
will retreat from a battle if a prolonged firefight is jeopardizing his
mission. He expects the same of his subordinates, and they all understand the
nature of sacrifice when it comes to accomplishing an objective.

Marburg is getting along in years, but he still trains in martial arts almost
every morning after his ten mile run - opponents who think that getting in
close is enough to take him down will be in for a shock. Marburg is
exceptionally skilled in hand-to-hand combat, so unless an attacker is
confident in their hand to hand skills, a firefight with Marburg has a chance
of turning out better than a brawl will. The only time he is unlikely to
outmaneuver or block his opponent is when he is reloading his pistol - any
other time will have him ready and on his guard to take down opponents.

Records indicate Marburg did not officially survive whatever happened in
Pakistan, but he was clearly on a United States operation when the Pakistani
incident took place. Whatever the missions official name, someone matching
Conrad's profile was serving s role for a black ops agency called "Deus Vult".
The results of the mission were disastrous enough that the files and all trace
of the operation were destroyed. An entire Delta Force team was lost, relations
with Pakistan were nearly destroyed - whatever took place could've embarrassed
the military and the administration to the world.

Secret Fact: Leland uncovered Marburg's past and used it to his benefit. Once
Leland discovered Marburg worked in a black operations division with little to
no accountability (and prone to disposing of agents), he quickly accessed his
contacts within the government to see if a current iteration of Deus Vult
existed... leading him to Alpha Protocol, and to its agent roster.



                            O===================O
                                  Mina Tang
                            O===================O

Age: 27
Nationality: American
Occupation: Intelligence Analyst, Alpha Protocol

Mina Tang is an analyst first, tactician second, and a field agent third. She's
been with Alpha protocol for about a year, working primarily in encrypting and
decrypting information. She assists Alan Parker on Intel assignments, but is
also called upon to help train new recruits in firearm basics. Her data
analysis led to the discovery of several missing advanced prototype missiles
from Halbech's stock, and the evidence she obtained forms the basis for Desert
Spear (the mission to track down and deal with Sheikh Ali Shaheed).

Mina was with the National Security Administration for several years before
coming to Alpha Protocol... they asked her to join out of college, right after
a calculus professor had told a friend in the NSA about her mathematical
ability. All her reviews at the NSA bordered on above average to outstanding,
but eventually she decided the work was not for her, and resigned. According to
records, Alpha Protocol contacted her the hour after she placed her resignation
letter on her superior's desk at the NSA. Once Alpha Protocol explained their
purpose and her assignment, she agreed to join the agency.

Mina found work within the National Security Administration unsatisfying - and
to quote her own words, she "didn't feel like she was doing much to make the
world a safer place." She has had more luck with Alpha Protocol - her field
work with Alan Parker in Halbech's Milan office was largely responsible for the
discovery of the missing Halbech missiles and the first mission to Saudi
Arabia. It is unusual, however, in that both Mina and Parker were made unaware
of each other's presence.

Mina has been inserted into Alpha Protocol as a spy to monitor their activities
- as such, it is possible she never truly resigned her role in the National
Security Administration, but instead, has continued to feed them information
about Alpha Protocol's activities.

Secret Fact: Mina is directly responsible for interfering with Operation Desert
Spear, cutting Michael Thorton loose from the agency and forcing him to enact
Alpha Protocol. She claims she did this because only a rouge agent operating
independently can stop Halbech and Alpha Protocol.



                            O===================O
                           Omar Mohammed bin Nasri
                            O===================O

Age: 33
Nationality: Saudi
Occupation: Weapons Trafficker

Omar Mohammed bin Nasri is a weapons trafficker based in the Middle East. He
has connections throughout Moscow, Eastern Europe, and has been responsible for
selling off large Russian weapon stockpiles throughout the world. He has a
number of guards at his disposal, and he runs a tight operation, where laziness
and joking around are punished with a bullet... and this attitude is mirrored
in his guards' treatment of others who come to make deals with Nasri.

The CIA and Interpol have been aware of Nasri's activities for some time, but
putting an end to his operation always comes down to the information Nasri
provides being free vs. how much would be gained by incarcerating him. As one
field intelligence operative put it, "putting Nasri in prison would no doubt
save many lives, but the intelligence we gain about terrorist groups in the
region by tracking his movements and his shipments is equally valuable."



                            O===================O
                                  Omen Deng
                            O===================O

Age: 27
Nationality: Taiwanese
Occupation: Chinese Secret Police

Omen Deng is almost like a bogey man of the intelligence community, and he is
feared among the underground. Those who mention his name often enough in Taipei
invariably encounter him; and he always knows when an enemy agent is active in
his territory. Many either refuse to speak about him after seeing him or are
never seen again. He shows little emotion, or sometimes the opposite emotion of
his actual mood.

Deng's true name, translated, means something close to "Division Hand" in
English. His father requested this name for his son before he was jailed as an
enemy of the People's Republic of China and never seen by his family again.
Deng's father belonged to a covert Taiwanese independence sect called the True
Heirs, so named for their belief that Taiwan, not mainland China, was the true
inheritor of Chinese culture and tradition. He was also a bodyguard (and
personal messenger) for Ronald Sung for many years, and Sung did not forget his
employee's loyalty and took care of his family after his imprisonment. Sung was
a distant patron at best, but he ensured that Deng and his mother were
comfortable.

Through his father's friends and fellow secessionists, who still looked after
the family, Omen became aware of a splinter group of the True Heirs known as
the "Nine Omens" (in Chinese). Deng went to the Chinese authorities and
persuaded them that, with his help, he could track down the group responsible
and that his experience with the underground could prove invaluable. The
Chinese agreed, and Deng was unofficially enlisted in their employ. Deng led
the Chinese Secret Police to the Nine Omen's hangout, and every member of the
group was captured - including Omen's own brother. Impressed by his loyalty to
the state over his own family, the CSP offered Deng a position in their ranks.
He branded himself "Omen" (in English), in honor of the case that gave him his
career. Thanks to the "Nine Omens" and his remarkable skill, Omen is now one of
the highest ranking agents in the secret police.


                            O===================O
                                 Ronald Sung
                            O===================O

Age: 49
Nationality: Taiwanese
Occupation: President of Taiwan

A career politician, Ronald Sung's pro-independence politics have made many
powerful people very nervous. Many other presidents have talked about declaring
Taiwan an independent nation from China in the past, but none have gone as far
as declaring it, as the act would likely provoke an invasion from China. Sung,
however, seems set in his plans to do so, and the fact that his support still
holds strong has caused international attention as diplomats and other
politicians wonder if Sung will win - and if he'll go so far as to follow
through with his promises.

Sung has a natural charisma, able to captivate an audience just by improvising,
but reports are quick to point out that he tends to be calculating with
everything he does. Even when telling lies, he is able to project the truth,
either through his tone or by channelling his patriotism. He does like the
prestige and status of his current role, but he is ultimately pursuing
independence for his country, whatever the consequences. Unsubstantiated
reports link his to the formation of a Taiwanese independence movement called
the True Heirs, and suggest that he has one or more highly-placed double agents
in the PRC's government. Sung believes that, despite and retaliation or
political fallout, he will go down in history as a great patriot and saviour of
his peoples identity.

Secret Fact: Sung is not only aware of Omen Deng's presence in Taiwan, but the
two of them are allies. Sung has served as Deng's surrogate father since Deng
was an infant; his placement with the Chinese Secret Police is part of a long-
term stratagem to place a Taiwanese pro-independence agent within the People's
Republic's secret intelligence services.



                            O===================O
                                Scarlet Lake
                            O===================O

Age: 26
Nationality: American
Occupation: Freelance Photojournalist

Widely regarded as one of the best photojournalists in the world, Scarlet Lake
has won multiple awards for her work - especially covering notoriously
dangerous areas and subjects - and has been wooed by many magazines and press
agencies eager to win the exclusive rights to her services. Intelligent,
charming, and well-travelled, Scarlet has a reputation for professionalism that
ensures she is well spoken of by many in her field: many people brag that they
know her well, although with the frequency she travels, it is doubtful that
they do.

On the job, Scarlet changes moods on the fly to get access to the shots she
needs, alternately becoming vibrant, cheerful and charming - then cold, aloof,
and aristocratic as need be. One thing is for certain - she's daring (or crazy)
enough to enter regions that scare other pros, which is responsible for many of
the awards she's received over the years. Scarlet is focused on the story and
the facts and getting the truth to the public, damn the political consequences
- which has made her a perfect source for any news uncovered on corrupt
American corporations or their government affiliates.

While Scarlet in an American citizen, she has travelled so extensively, it
would be difficult for her to call any one nation "home". She became a world
traveller at a young age - she first landed in Italy when she was ten, living
in a villa in the country side outside Milan. According to reports, her mother
Rosemarie, was much the same way, frequently gone for long periods of time on
excursions across the globe. Scarlet has had few close friends (she was home-
schooled from ten onwards), but was reportedly extremely close to her mother.

Scarlet and her mother were forced to become world travellers due to troubles
in the states... Scarlet's mother's identity in the CIA was leaked for
political reasons, causing her to flee the states and take up residence abroad.
Her mother died of cancer when Scarlet was twenty, and Scarlet left their home
and began her career in photojournalism, starting with a violent protest in
France, then moving on to Monaco, and then elsewhere in the globe, never
staying long in any one place.

Secret Fact: Scarlet is a freelance assassin employed by Halbech. She has
leveraged her photojournalist career into that of a sniper, and she is the one
who shot Ronald Sung. The reason she became involved in the events in Taipei is
unclear, but it must have allowed her to get closer to Sung for some reason.


                            O===================O
                                Sergei Surkov
                            O===================O

Age: 54
Nationality: Russian
Occupation: International Businessman

Sergei Surkov is a rising businessman in Moscow, and has been courting foreign
companies into opening branches in Moscow to further trade and opportunities. A
frequent guest at the American Embassy in Moscow, he uses his extensive
business connections in Russia as a form of currency to introduce prospective
clients to new markets.

Surkov has had a long career, including working with the KGB, rumoured ties to
the Russian mafia, and now perhaps the most dangerous role of all, an
entrepreneur. He has embraced the new capitalist Russia with a quiet intensity,
using his long years in government... and possibly underworld circles...to
network beyond Russia's borders and seize opportunities as they appear.

Surkov's mafia ties are more than speculation - his former role in the criminal
underworld was prominent enough that he made a denouncement of his mafia ties
many years ago, reforming himself and some of his chosen associates into
legitimate businessmen. With corporate and PR opportunities, this makeover to
his image has whitewashed the criminal element off him nearly completely, even
to other criminals.

Secret Fact: Surkov has legitimate business ties - to Halbech. Once again,
using his many crime and military sources, he has been providing arms and
vehicles in a deal that he kept secret to most except Brayko. Brayko felt
betrayed for not being cut into this lucrative deal, and that is what caused
the rift between the two bosses. Surkov has admitted to sending someone to kill
his former protege in the hopes of taking Brayko out of the picture.



                            O===================O
                                     Sis
                            O===================O

Age: Unknown (appears to be in her late teens to early 20's)
Nationality: Unknown
Occupation: G22 Agent

Most of the existing information on Codename "Sis" comes from Interpol records,
ones that were isolated when a computer virus attacked their servers in 2006
and erased almost three years of evidence compiled on G22.

Sis relies on two revolvers as her favoured weapons. While she is a marksman
with both, she frequently need to reload in order to keep using the weapons -
assuming her first few shots do not take out a target, it is recommended that
agents take advantage of the pistol's reload to subdue her.

Footage of Sis's fighting style has been captured by Interpol after an
unsuccessful attempt to apprehend her in a train station in the Ukraine.
Believing the G22 agent to be unarmed, Interpol attempted to subdue her, but
discovered they were unable to get close enough to Sis to land a strike - her
small size and agility allowed her an incredible advantage in taking cover,
using the station pillars, trains, and even passengers at the station to avoid
apprehension and escape easily.

Sis' locket is more than just a childhood memento, it's her only way of
expressing her current place in the world...and her fear of what it holds in
store for her, Albatross, and G22. The fact she relinquished the locket shows
considerable trust.

Secret Fact: Sis formerly carried a locket with the depiction of St. George
upon it. The significance of the locket is something of a mystery, as to
whether it's a memento or whether it is something of special significance to
Sis.

                            O===================O
                                 Steven Heck
                            O===================O

Age: Unknown
Nationality: Unknown (American?)
Occupation: Dry Cleaner...?

Heck seems to know everything that is going on in Taipei, and if he doesn't
directly, he often knows someone who does. It has been suggested that Heck
knows about the underground because he often sells info or blackmails criminals
to fund his covert ops, the goals of which are known only to him. He claims to
be a member of a top-secret branch of the CIA, with total operational
discretion and oversight. The precise nature of his operations and the sphere
of his influence remains unknown. Affiliates remain unknown.

Along with his enigmatic objectives, Heck employs a self-devised method of
combat which he describes as "liquid terror", a lightning fast series of darts
and dashes that he uses to accurately kill or cripple multiple opponents with
his hands, a pair of sharp objects, and sometimes a silenced pistol. Since very
few people had actually witnessed Heck's incredible ability and lived to tell
the tale, many chalk this technique up to Heck's own hype and disinformation.
Nevertheless, dates when Heck claims to have been engaged in operational
activity coincide with reports of unusual causes of death at the Taipei morgue,
including a man with known Triad affiliations found with the chassis of a ten-
speed mountain bike driven through his torso and a Vatican intelligence agents
with his airway obstructed by 17 communion wafers.

Secret Fact: Heck does not seem to be affiliated with any professional
intelligence agencies and has never been linked officially to any CIA
operations. He could be categorized as a freelance operative, but then, he is
said to trade his services for favours, not cash. There is no question as to
his broad knowledge of Taipei and he is defiantly familiar with the more
infamous personalities of the city (and they him), but even close scrutiny of
his behaviour yields no certain agenda. His coolheaded conduct and manner of
casual speech would define him as either one of the world's most collected,
ingenious agents or as a complete lunatic that has tricked himself into
believing this.

O=============================================================================O
                                  Factions                               |AP59
O=============================================================================O

                            O===================O
                               Alpha Protocol
                            O===================O

Origin: United States
Founded: Unknown
Organization: Covert Government Organization

Alpha Protocol is both the name of a government organization and also the term
used by agents that classifies them as "rogue agents" to outside intelligence
agencies (agents that have gone "Alpha Protocol are considered acting alone or
are traitors, so if their operation is discovered or goes awry, no blame will
fall upon the United States). Not many within the government are aware Alpha
Protocol exists, and this separation from the majority of Washington
bureaucracy and oversight is intended to protect the United States from
accountability for Alpha Protocol's "rogue" operations.

The Alpha Protocol insignia has some interesting symbolism, based on its
description in the records. The ring of stars and arrows represents patriotism
and military might, the eagle's talon is strength, and the loose translation of
the Latin phrase beneath it is, "Where No One Can Follow."

Alpha Protocol field agents are often responsible for something that's been
nickname the "Yellow Brick Road". While the agency will provide agents with
funds and tech needed for their assignment, agents are encouraged to build
their own pool of funds and resources...ostensibly so that the source of funds
cannot be traced back to the agency. According to records, this means that
since Alpha Protocol's inception almost every field agent has had to set up
private safehouses, accounts, and armories for their own use... yet none of
these can be accessed by the Alpha Protocol agency itself.

Records indicate one of Sean Darcy's operations in Burma (by name of "Red
Lantern") required him to "Yellow Brick Road" the mission, and his funds are
still located in untouched accounts - according to briefings, the funds from
the operation were intended as bribes, but never used. They've remained there
ever since, accumulating interest, and it's a simple matter to redirect the
interest payments to current missions.

Westridge himself has "Yellow Brick Road"ed operations as well. According to
reports, he has (had) a long-standing grudge against a former KGB agent by the
name of Alexi Dravic - Dravic had murdered many agents and ruined countless
operations, enough to earn him the nickname "Red Baron of modern espionage."

Westridge has a number of Ops under his belt - one is an operation called
"Running Gun Blues" in Columbia in the 1980s. A drug dealer, Marco Majia,
decided to move into the military supply business, moving equipment to groups
unfriendly to American interest...Westridge went undercover to gain his trust,
but things didn't go smoothly (Westridge cites "overzealous DEA agents" in the
files).

The information in Westridge's file is correct. If Alpha Protocol is uncovered
(and it has been, several times, in a chain that looks like it dates back to
the early 1950s), the program is erased and begins anew under a different name
and different code for "rogue" agents. Previous names of agencies include "G19"
and "Deus Vult."

Secret Fact: The staff for the black ops programs have an equally colourful
history - one of the founders of the agency was involved in authoring
"Operation Northwoods" - a plan in 1962 to start a war with Cuba. One of the
key steps in the plan: making it look like Cubans shot down a passenger plane
when it was, in fact, CIA operatives doing it all along and framing the Cubans.
Fortunately for the free world, this little plan didn't happen, but it's the
means by which Alpha Protocol makes the world a safer place...for the United
States.


                            O===================O
                                   Al-Samad
                            O===================O

Origin: Middle East (Precise Country Unknown)
Founded: 1989 (?) (Exact Date Unknown)
Organization: Classified Terrorists by US, Canada, the EU, Australia, Israel
             and Japan

A terrorist organization that arose in the late 1980's, Al-Samad's operations
have spread from the Middle East to cells throughout major European and North
American cities. Though small in scale, Al-Samad holds strong to its militant
and extremist views, and has shown itself intent on expansion and recruitment,
seeking any means necessary to achieve its goals. Their figurehead and chief
financer is the Sheikh Ali Shaheed who has claimed responsibility for shooting
down a civilian airliner in the Middle East with a prototype missile
manufactured by Halbech.

Al-Samad soldiers are loyal, but generally not well-trained. Elite agents
amongst the ranks of the organization (usually identified by red ski masks)
have better training and weapons than the rank and file. Al-Samads danger lies
in their numbers, and their quick response time to calling out alarms and
alerting the rest of their cells of any intruders. They are usually armed with
dated assault rifles.

Al-Samad has recently purchased several state-of-the-art security systems for
use in protecting their bases of operation...an agent infiltrating their bases
may want to stock up on EMP devices or counter-surveillance gear if they wish
to remain undetected.

                            O===================O
                                Russian Mafia
                            O===================O

Origin: Russia
Founded: N/A
Organization: Criminal Organization

Organized crime has a foothold in almost every corner of the world, and Russia
is no different. In the wake of the collapse of the Soviet Union, however, the
Russian mafia has bolstered its ranks with corrupt intelligence agents and
soldiers from the Afghan and Chechen Wars, making them even more dangerous.

The most prominent (and possibly the most powerful) gang working within Moscow
is known as the "Outsiders," and they sport track suits and carry submachine
guns or shotguns. Fearlessly charging into battle, they rely on numbers (and
drug-induced courage) to flood opponents with bullets and bodies until they've
won.

Many Russian hitmen are brawlers, and while not martial artists, many have
street fighting skills they've honed over many years...they can take a lot of
punishment (they're used to taking and receiving kicks to the head in their
line of work), and give it right back.

                            O===================O
                                     CIA
                            O===================O

Origin: United States
Founded: 1947
Organization: Government Organization

CIA agents assigned to field work are often given basic training akin to law
enforcement officers - they aren't hardened soldiers, but they know how to use
their firearms. Recruited for their perception and intuition, field agents make
better sentries than soldiers - they're hard to ambush but poor contenders in a
determined shootout. The consequences of attacking or murdering any of these
agents, however, are steep - agents harming or killing and CIA agent are going
to find their intelligence work in the field severely hampered.

CIA agents in the field are usually more athletic than their desk-bound
contemporaries - though they are no match for a professional soldier. CIA
agents are given basic training in hand-to-hand combat, but instructed to avoid
being caught in close quarters at all cost. CIA agents are also trained to
listen for openings in an enemy's defense - namely, the reloading of a weapon.
A common training exercise has field agents seeking cover from a gunner with
superior firepower, and timing their return fire when the gunner reloads.

                            O===================O
                                     G22
                            O===================O

Origin: Unknown (Suspected American)
Founded: Unknown
Organization: Covert Terrorist Organization

It is not known if the name G22 refers to the organization itself or simply a
cell or set of cells within it. G22 is believed to be composed primarily of
former soldiers and intelligence operatives, which suggests the organization as
a whole is familiar with the operating protocols of multiple intelligence
groups worldwide (the skill with which G22 is able to cover their tracks
provides ample support for this theory). Due to their ability to lure
experienced members despite being recognized as a criminal organization by most
UN nations, it is assumed G22 has extensive funding to cover the cost of their
operations. Even G22's division of command is not fully understood - but
considering their network, it is assumed their goals involve political and
economic operations on a global scale.

G22 Field Agents are trained for infiltration and sabotage - open warfare is
not their way. The average G22 operative in not a trained soldier, most G22
agents come from espionage backgrounds. Strong resolve and keen senses are the
selection criteria for combat agents in G22 - physical strength and stamina are
often a secondary concern. Expect an enemy that is hard to evade but unlikely
to withstand sustained aggression. Survivors of G22 assaults reported that
electrical stun grenades are part of the organization's arsenal.

G22 use sophisticated multi-spectrum goggles. The multiple lenses of the
goggles are tuned to different wavelengths and illumination settings - creating
one composite image of exceptional clarity. The goggle flare reduction is
significant enough to keep a flashlight in the eye from blinding them, but a
powerful magnesium flash from a flash bang will be intensified.

                            O===================O
                                   Halbech
                            O===================O

Origin: United States
Founded: 1907
Organization: Defense Contractor

Halbech was founded in 1907 as Stout Construction Services - a minor
engineering company. The company was acquired by Robert Halbech in 1927, who
turned the company's focus to defense shortly before the Second World War
Halbech's numerous contacts within the War Department netted the company
numerous contracts to manufacture airstrips and shipyards, and provide vast
funds into researching and improving a number of weapons and defense systems.

Profits have slowed for the company since the cessation of the Cold War and the
small-scale military strikes of the 1980's and early 1990's, leading to the
recent downsizing and closing of multiple offices worldwide. Although the
controlling interest is held by CEO Henry Leland and the board of directors,
the directors have been showing concern in regards to the company's future,
despite reassurance by Leland that Halbech is merely going through a
restructuring period.

Halbech is determined that the sale of their missiles to extremist groups not
become public knowledge. Exactly how long the company has been engaged in
selling weapons on the black market is unknown, but the company clearly has
broader ambitions than selling weapons to fuel current global tensions... they
intend to manipulate  world events to affect the global climate, spark
guerrilla actions, and reinvigorate a cold war between China and the United
States. The extent of these plans is unknown, but these events could have
disastrous consequences for the world's political stability.



                            O===================O
                                  Deus Vult
                            O===================O

Origin: United States
Founded: Unknown
Organization: Corporate Special Forces

Named after Marburg's signature catch phrase, Marburg's Agents are often former
government field agents that have enlisted in the VCI, and then were
subsequently promoted to Marburg's personal staff. Many of them have been
trained by the US Department of Justice and then by Marburg himself, and they
present a threat for the most hardened espionage agent. While not given to
using heavy firepower, Marburg's Agents use small arms fire with surgical
precision.

Marburg's Agents are quick to react to threats, use cover, and make liberal use
of explosives and mines to even the odds. They use the latest espionage
technology for a variety of "dirty" operations, and as a result many gadgets
and ambushes aren't effective against them. While one of Marburg's agents might
fall for a sound generator once, they're unlikely to fall for it twice.

Marburg's men have made extensive use of proximity mines in the past. If
entering an area where they have had time to set an ambush, agents would be
well advised to check the walls and floors for tell-tale explosives - the
explosives emit a sound when a target approaches, usually allowing time for a
quick footed agent to get to cover before the charge goes off.




                            O===================O
                                     NSB
                            O===================O

Origin: Taiwan
Founded: 1955
Organization: Military Intelligence

The NSB serves as the chief operational arm of the Taiwanese intelligence
services. Founded in 1955 by President Chiang Kai-shek, the NSB oversees
intelligence gathering both foreign and domestic, Presidential security,
military security, and related fields. In its early days, the organization was
referred to as the "Taiwanese KGB" due to its mysterious and fearsome
reputation.

In addition to their intelligence gathering duties, the NSB also oversees
Presidential security and, by extension, security for visits by foreign
dignitaries. Agents assigned to security detail are typically lightly-armed,
carrying standard-issue pistols and wearing light tactical vests, but they
maintain a high level of inter-squad communication. Often, each group of NSB
agents has two members equipped with radios, making a surprise takedown an
exercise in speed and precision.


                            O===================O
                               Surkov's Guards
                            O===================O

Origin: Russia
Founded: N/A
Organization: Corporate Special Forces

Surkov's Men are seasoned professionals - while they may not be as gung-ho as
standard military, they are either ex-KGB (like Surkov) or former mob muscle
Surkov has enlisted to his side. They are more reserved than Brayko's thugs and
have no need to advertise their presence - they are typically sporting dark
track suits, sun glasses, and grim expressions.

Veterans of the Russian underworld and Russian intelligence, Surkov's men know
how to handle themselves in a firefight. They make extensive use of cover and
their surroundings, and while they do not usually resort to grenades or SMG's,
they are able to use their pistols and shotguns with deadly accuracy. They are
unlikely to charge opponents, instead attempting to outflank and use superior
numbers to force opponents out of hiding.


                            O===================O
                                   Triads
                            O===================O

Origin: Hong Kong
Founded: 1952
Organization: Criminal Organization

The Triads, Chinese criminal organizations, have a history reaching back to the
anti-Qing Dynasty resistance forces in the 1700s. Originally devoted to
restoring the previous Han Dynasty, they gradually shifted into criminal
pursuits, culminating in the overthrow of the Qing Dynasty in 1911. Suddenly
finding themselves with a lack of purpose after centuries of struggle against
the Qing Dynasty, the Triads turned almost exclusively to organized crime.
Following the Communist takeover of China in 1949, most Triads emigrated to
Hong Kong, which became their seat of power.

The typical White Oak Mountain "soldier" is little more than a thug. They lack
discipline or any kind of uniform armament; members will often go into battle
armed with whatever weapon they can get their hands on, and agents should
expect to face anything from submachine guns to assault rifles. Though they
typically wear no armour, they are fast and highly mobile, making them
difficult to pin down and eliminate. Many Triad soldiers are skilled hand-to-
hand combatants as well, and they are frequently trained in martial arts which
focus on deflecting an enemy's strikes and delivering up devastating
counterattacks.

Hong Shi's elite soldiers wear red tracksuits (an homage to the "Red Lion") and
carry small-caliber but extremely accurate pistols. Agents should be aware that
Hong Shi's assassins are all highly skilled martial artists, much like their
Triad brethren, and agents with minimal hand-to-hand training should avoid
close-range engagements.


                            O===================O
                                U.S. Military
                            O===================O

Origin: United States
Founded: 1776
Organization: Government Military assigned to Alpha Protocol

The United States military is one of the most highly-trained and well-outfitted
military forces in the world, and the soldiers stationed at Alpha Protocol are
among the finest. It is notable that many are chosen for their loyalty,
patriotism, and (preferably) lack of family ties instead of solely on combat
experience.

The first line of defense in the Alpha Protocol facility is the US Military's
Alpha Protocol Agents. Agents are dressed in Mark2 tech armor for added
protection (resistant to everything except head shots), and typically armed
with assault rifles, explosive grenades, and a wide variety of gadgets to flush
enemies out of cover. They follow orders without hesitation, and many of them
are used to going on field exercises with either Darcy or Westridge, with the
two handlers providing top-down support and guidance from a high vantage point
(much like Darcy's gadget orientation).

Alpha Protocol Specialists are also US Military and armed much like agents, but
have heavier armor and helmets. Like agents, they are familiar with the Sound
Generator device...and have added gadgets in their helmets to allow them to
pick up sounds easier, making stealthing past them difficult. They are trained
hand to hand combatants (with at least as much martial arts training as the
agents), so any attacker should be on guard against a counter if there is any
hand-to-hand attempts to take them down.


                            O===================O
                                     VCI
                            O===================O

Origin: United States
Founded: 1998
Organization: Private Military Company/Security Firm

Founded by a handful of ex-military professionals, the Veteran Combat
Initiative (VCI) is a private military company and security firm. It operates
multiple tactical training facilities, and has participated in dozens of
conflicts and peacekeeping actions around the world. Boasting that it trains
more than 60,000 people a year, the VCI takes special care to recruit
specialists and various experienced military personnel as advisors and
instructors.

The VCI mercenaries are, with little exception, former enlisted soldiers. The </pre><pre id="faqspan-7">
US army, Mazi, and the Deutsches Heer are the main contributors of VCI
manpower. The VCI recruiters prefer soldiers with dishonourable discharges -
borderline types that won't find employment in non-violent occupations.

VCI mercs rely on a variety of state-of-the-art weapons and their armour
features generous use of anti-fragmentation plating - as such, grenades and
explosive rounds are substantially less effective against VCI opponents. This
plating, however, conducts electricity very well, making shock traps especially
useful in taking them down.

Secret Fact: The VCI have a contract with Halbech, and they're allied with SIE
and Halbech's "ex" security chief, Marburg. SIE handles the field operations
outside of Rome, and Marburg used VCI resources and personnel extensively for
the Rome Operation.


                            O===================O
                                     CSP
                            O===================O

Origin: China
Founded: 1949
Organization: Government Organization

The Chinese Secret Police (CSP) aren't the types to hand out speeding tickets
or bust people for underage drinking - they are a paramilitary force trained to
use lethal force without hesitation. CSP officers are experts in lightning
raids - when apprehending suspects, they make liberal use of flash bangs to
stun and disorient targets and innocents a like, and follow up with a hail of
gunfire or close combat takedowns.

Part of every CSP officer's training is exposure to the weapons they use for
crowd control: namely flash bangs. While they aren't truly immune to these
weapons, they are unlikely to be put down for long by any sort of riot control
weaponry.

The highest CSP veterans are trained to as marksman. Familiar with all manner
of rifles, these agents cover their squad from afar. Triad members that often
run afoul of the CSP take every opportunity they can to set up ambushes if they
know their patrol routes - they place traps, then seek cover and wait for the
traps to be sprung.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  Trophies                               |AP60
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This is a list of all the trophies you can acquire throughout the game. They
are listed in the order that they appear in the Trophies PS3 menu. At the
bottom of this section is a small help area for the harder to accomplish ones,
since some have very specific events you must complete to get them. They are
for the most part self-explanatory or occur automatically within the game.

51 Trophies / 1 Platinum / 2 Gold / 9 Silver / 39 Bronze

-------------------
Platinum (Platinum)
Earn all Trophies.

-------------------
Basic Training (Bronze)
Complete the Training mission.

-------------------
Alpha Protocol (Silver)
Complete Operation Desert Spear.

-------------------
Operation Blood Feud (Silver)
Complete Operation Blood Feud.

-------------------
Operation Deus Vult (Silver)
Complete Operation Deus Vult.

-------------------
Operation True Heirs (Silver)
Complete Operation True Heirs.

-------------------
Full Circle (Gold)
Complete Alpha Protocol.

-------------------
Rising Star (Silver)
Join Halbech and stop Alpha Protocol.

-------------------
Crime Buster (Silver)
Reconcile with Alpha Protocol and stop Halbech.

-------------------
No Compromise, No Mercy (Silver)
Put an end to Halbech and Alpha Protocol.

-------------------
Hardcore (Gold)
Complete Alpha Protocol on the Hard difficulty setting.

-------------------
Evolution of an Action Hero (Silver)
Complete Alpha Protocol using the recruit background.

-------------------
Desert Spear (Bronze)
Assassinate Sheikh Shaheed.

-------------------
Stay of Execution (Bronze)
Allow Shaheed to Live.

-------------------
Secret Service (Bronze)
Prevent the assassination of President Ronald Sung.

-------------------
Keeping the Peace (Bronze)
Prevent a riot from killing hundreds in Taipei.

-------------------
A Plot Uncovered (Bronze)
Discover the identity of Sung's assassin.

-------------------
Never Trust a Sociopath (Bronze)
Alienate "Secret Agent" Steven Heck.

-------------------
Hard Choices (Bronze)
Stop the plot to destroy the Roman History Museum.

-------------------
Friends before Strangers (Bronze)
Save Madison Saint James from certain death.

-------------------
Respected Enemies (Bronze)
Gain Marburg's respect and Best him in combat.

-------------------
Youth Trumps Experience (Bronze)
Provoke Marburg into a fatal duel.

-------------------
One less Gangster (Bronze)
Eliminate Konstantin Brayko.

-------------------
A Price on Mercy (Bronze)
Spare Konstantin Brayko.

-------------------
Russian Alliance (Bronze)
Forge a partnership with Sergei Surkov.

-------------------
Price for Lying (Bronze)
Kill Surkov for lying to you.

-------------------
Ask Questions First, Shoot Later (Bronze)
Refrain from killing in cold blood.

-------------------
Judge, Jury and Executioner (Bronze)
Let your gun do the talking.

-------------------
Thorton, Inc. (Silver)
Turn all your enemies into allies in one single career.

-------------------
Rome-ance (Bronze)
Romance Madison.

-------------------
Office Romance (Bronze)
Romance Mina.

-------------------
Exclusive Interview (Bronze)
Romance Scarlet.

-------------------
Savage Love (Bronze)
"Romance" SIE.

-------------------
Ladies' Man (Bronze)
Romance all the ladies in Alpha Protocol in a single career.

-------------------
No Time for Love (Bronze)
Complete the game without being seduced.

-------------------
Hard to Read (Bronze)
Across 90 dialogue choices, you've used each stance at least 25% of the time.

-------------------
Social Butterfly (Bronze)
Gain Liked reputation status of 3 people (who must all like you at the same
time).

-------------------
Antisocial (Bronze)
Get three people to hate you (who must all hate you at the same time)

-------------------
Ready For Anything (Bronze)
Acquire the vast majority of Intel available in the game.

-------------------
Pistol Mastery (Bronze)
Score 100 Critical Hits with the Pistol.

-------------------
SMG Havoc (Bronze)
Achieve the maximum SMG Critical Hit Multiplier 7 times in your career.

-------------------
Shotgun Crowd Control (Bronze)
Score 100 Critical Hits with the Shotgun.

-------------------
Assault Rifle Marksmanship (Bronze)
Score 100 headshots with the Assault Rifle.

-------------------
Black Belt (Bronze)
Defeat 50 enemies with CQC.

-------------------
Lurker (Bronze)
You evaded (or defeated via Takedown moves) 75 enemies.

-------------------
One with the Shadows (Bronze)
Complete 3 missions with less than 5 kills and with no enemies alerted to your
presence.

-------------------
Technophile (Bronze)
Complete 5 missions wherein 6 different gadgets are used.

-------------------
Building a Deadlier Mousetrap (Bronze)
Have 100 placed devices detonate.

-------------------
Breaking and Entering (Bronze)
Pick 10 locks.

-------------------
Circuit Breaker (Bronze)
Bypass 20 electronic devices.

-------------------
Data Theft (Bronze)
Hack 10 computers.

O=============================================================================O
                                 Trophy Help                             |AP61
O=============================================================================O
                            O===================O
                               No Time for Love
                            O===================O
This one is only difficult because most people don't know that you have to
actually turn all four girls down during a single career. This means they must
like you and you must have the opportunity to romance them, then actively
select not to. Ignoring them or getting all of them to hate you will not get
you this trophy. As an example when seeing Scarlet and she asks you to stay you
have to select leave, same goes for the other three characters.

                            O===================O
                                 Hard to Read
                            O===================O
This one is not all that hard to complete, you can either start a file and use
each stance 25-30 times then switch the to another stance until you use all
three and get the trophy or else going to Moscow first and using SIE as your
handler there seems to allow me to get the trophy without really trying. Since
SIE is the only character that lies Aggressive you can get most of your
aggressive responses from her. If you have a bad file (where you are trying to
kill/piss everyone off that you come across) it will also usually occur without
much effort.

                            O===================O
                           Never Trust a Sociopath
                            O===================O

To earn this one you must only use the professional stance whenever you are
talking to Steven Heck. If you used only the professional stance in every
conversation, he will give you up as the assassin to the media and walk off,
with you earning this trophy.

                            O===================O
                              Respected Enemies
                            O===================O

To earn this you must collect as much dossier info on Marburg as you can before
meeting with him, then use only professional stance when talking to him. After
you beat him in the Museum if you have +10 reputation with him the scene will
change slightly (he still runs away though) and you will receive this trophy.

                            O===================O
                           Youth Trumps Experience
                            O===================O

This one is really hard to get because you have to have the Suave perk (which
you get from the first two conversations in the game) and cannot collect any
dossier info on Marburg before you meet him. You need to kill the NSA agent in
the gelato shop, the CIA agents in the Listening post and you need to shoot
Jibril Al-Bara when you get the chance. When you meet him you must only use
suave stance when talking to him and after you beat him in the museum if you
have satisfied all the conditions above he will continue fighting you until you
kill him. You almost have to plan for this one and if you collect any dossier
info on him you have to restart from the last save point and skip whatever you
collected.

Alternately I recently discovered that you can collect all the Dossier info on
him (you need 100%) but this will require you to save Madison during your
visits to the Museum. When talking to him you must still stick to suave
responses but you will tempt him into battle using Intel on Deus Vult (that you
collect from the dossier info).

                            O===================O
                         Judge, Jury and Executioner
                            O===================O

This one is harder than it sounds. The following has to happen:

Greybox: You must choose the Suave stance (to kill Marburg), piss off Mina.

Saudi Arabia: You have to kill both Nasri and Shaheed. Nothing special here.

Rome: You need to kill Marburg. Look above at Youth Trumps Experience for how
to do this. Kill all the CIA and NSA agents you can. Make sure you pick the
wing with the bombs in it so Madison dies as well.

Moscow: First you need to Kill Sis when you beat her on the boat. When
Albatross offers to assist you in the Embassy accept his help. When you're in
Brayko's mansion you need to kill Albatross (choose to rescue your ally, but
execute him when you get there). Then you need to kill Brayko, but only after
he tells you about Surkov, then you need to catch up to Surkov and kill him
before he escapes.

Taipei: I don't know if it matters or not but Blackmail Hong Shi anyways. Save
the Riot info and Kill Omen Deng in the last mission.

Last Mission: Punch Leland in the face when you get the chance. Contact Parker
(it doesn't matter what you say as long as it's not Analysis Flawed option or
the Madison option). You need to skip scarlet completely, don't enter her room
just keep going. Find Mina but leave her there (this is only an option if she
hates you enough) so she dies. Then kill Parker in the server room. Then Kill
Darcy out in the field. Defeat Leland in the final area but DON'T kill him the
first time. Spare him and Scarlet will shoot you, your ally will then kill her
and then you can execute Leland. Hopefully you get the trophy.

Mina can be pissed off by repeatedly killing civilians (CIA, NSA, NSB Hotel
Guards). Don't email any stories to Scarlet to keep her rep low with you.

                            O===================O
                                 Thorton, Inc.
                            O===================O

This is the opposite of Judge, Jury and Executioner. You need everyone to like
you and to become your ally. You will need Mina, Scarlet and Leland to like you
as much as you can so keep that in mind as you play through the game. The
following has to happen as well:

Greybox - Get Mina and Parker to like you as much as you can.

Saudi - Bribe Nasri and allow Shaheed to live.

Rome - Don't kill any NSA or CIA agents and abort the mission to kill Al-Bara.
Collect all the dossier info you can on Marburg and only use professional
stance with him. Get Madison to like you but choose the wing with the Bombs so
she dies.

Moscow - Let Sis live and be aggressive with SIE (so she likes you). Use
Albatross for the Embassy mission. Save him at Brayko's mansion and let Brayko
live. Confront Surkov after but make a deal with him.

Taipei - Contact Steven Heck first and play along with him (try not to be
professional). Don't blackmail Hong Shi. Be professional with Scarlet in the
hotel mission and send her as many stories as you can. Save the assassination
plans and use the dossier option on Omen Deng after you beat him.

Final Mission - Join Halbech (you need to betray Leland later). When you meet
Marburg use the dossier option on him to turn him. When you contact Parker
convince him his Analysis is Flawed to turn him. Meet up with Scarlet and take
her as your handler. Save Mina. Hold off the soldier in the Server room until
parker is finished. Kill Darcy in the field. Defeat Westridge but allow him to
live. In the final scene betray Leland and Mike will list all of his allies, if
you have them all you will get the trophy. Punch Leland when this is done and
you should get the Ask Questions First Shoot Later Trophy as well (assuming you
didn't already earn it in another play through).

                            O====================O
                             One with the Shadows
                            O====================O
You will need to complete three missions without ever getting noticed. It means
no red arrows on the awareness meter, yellow is okay and blue is preferred. The
thing that makes this hard is that there are only six missions that you can
actually complete with complete stealth. You also cannot kill more than five
people, however stealth takedowns (circle button ones) do not count. With that
being said only use stealth takedowns and tranquilizer rounds if you need to
take out a target at a distance. These are the missions you can finish without
being noticed. Three have special conditions:

Saudi - Investigate Airfield
Saudi - Intercept Nasri (You must use the aggressive stance with the guards)
Rome - CIA Listening Post
Moscow - Intercept Surkov (You must make a deal with him after you find him)
Taipei - Investigate Warehouse
Taipei - NSB Hotel (You must skip deleting Heck's data)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Contacting Me                            |AP62
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you need to get a hold of me you can contact me at the email address at the
top of this guide. I'm not accepting alternate strategies for any part of this
guide so you pretty much should only contact me if you notice something wrong
in the guide (spelling mistakes, wrong names, etc.).

This pretty much wraps things up, I would like to thank GameFaqs, CheatHappens
and Neoseeker for hosting my guide and you for reading it.

The End