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Aliens vs Predator 2 Walkthrough/Strategy Guide
Written by Darkness
December 21, 2004
Email:
[email protected]
Version 1.0
----------------------
Table of Contents
----------------------
1. Legal Info
2. Introduction
3. Version History
4. Game Summary
5. My Review
6. Marine Information
6.A Marine Player Classes
6.B Marine Equipment
6.C Marine Weapons
6.D Marine Tips
7. Alien Information
7.A Alien Player Classes
7.B Alien Abilities
7.C Alien Tips
8. Predator Information
8.A Predator Player Classes
8.B Predator Equipment & Abilities
8.C Predator Weapons
8.D Predator Tips
9. Marine Walkthrough
10. Alien Walkthrough
11. Predator Walkthrough
12. AvP2 Characters
13. Cheats
14. This FAQ is Posted at:
15. Legal Info Again
16. Credits
---------------------
1. Legal Info
---------------------
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
---------------------
2. Introduction
---------------------
The contents of this guide had been written by me in 2001 for my website
AvPGalaxy (now shut down). I figured it would be a shame to let all this
information go to waste so I made this FAQ.
---------------------
3. Version History
---------------------
1.0 - First Release - Has been checked for spelling errors.
---------------------
4. Game Summary
---------------------
Sequel to one of the most frightening games ever made, Aliens versus Predator
2 takes you to Planet LV1201, where three diverse and bloodthirsty species
battle for survival. The story-driven plot weaves together the fates of all
three races, while the action is as heart-stopping as the blockbuster films
on which it is based. Choose to play as Alien, Predator, or Marine as you use
your physical prowess, killer instincts, or superior firepower to stay alive.
---------------------
5. My Review
---------------------
Aliens vs Predator 2 is one of the games that totally amazed me. As soon as I
played the demo, I was hooked on this game and it's no surprise why. You get
to play as three species - an Alien, a Predator or a Marine - the latter two
armed with cool weaponry. There's seven challenging missions for each species
and at some point in the storyline, the characters all intersect with each
other. The graphics hold up well but it can't compete with the latest game
engines such as the one for UT2004. That said, once you complete
singleplayer, you have the multiplayer aspect to keep you entertained.
There's numerous game modes here but my only annoyance with this is that
there's no bots for example so it's online play only. Even still, this is the
game that inspired me to make AvPGalaxy so at the very least, you should
download the demo and you'll be impressed.
--------------------------
5. Multiplayer Game Modes
--------------------------
--------------
Deathmatch
--------------
Information
Deathmatch games appear in every shooter game and this type of deathmatch is
the most common. When you play a deathmatch game, it's every man for
themselves so everybody is playing against each other. Therefore you win by
killing anything in sight and there are three possible ways the round can
end:
1. Frag Limit - The Frag Limit is the number of kills a player must make if
they to win the game and one of these frags is given to you every time you
kill someone. It doesn't matter which species it is so you can kill Marines,
Corporates, Aliens or Predators and you would get a frag added to your score.
You can gain easily frags by hunting down weaker species and stay out of the
way of much stronger species.
2. Score Limit - Instead of relying on the number of frags you need to win,
the score limit pressures players to attack others of more point value.
Because each class has its own strengths and weaknesses, each species awards
a different point value (which can be changed by the server) per-kill for
each class. Therefore if you hunt a smaller class, you won't get a big reward
for your troubles.
3. Time Limit - The round is ended after a set time duration. The player with
the most points at the finishing time is the winner.
Strategies
The Deathmatch in AvP2 is more about who can kill who first so people who
take the slow route aren't not going to come out on tops. For a Marine, you
only have your Motion Tracker to help you so use it wisely. For a Predator,
use your different vision modes to your advantage. For an Alien, speed is
everything.
----------------
Team Deathmatch
----------------
Information
Team Deathmatch is a game mode very similar to normal Deathmatch but you now
work in a team. You and other members of the team have to kill other species
on the other team in order to win the round. This is where teams will use
different classes to gain the advantage over other players. The rounds end in
the same way as the Deathmatch mode:
1. Frag Limit - The frag limit is now based on the score of the whole team
rather than just the one player. Also, when you change class, your frag count
will not be affected.
2. Score Limit - The Score Limit is based on the total score of all players
using each of the species.
3. Time Limit - The round is ended when the timer is up. The team who have
scored the most points are the winners.
Strategies
When establishing your team, make sure you pick a number of different classes
to balance your side out. For Marines, don't stick together because your more
vulnerable to opponents. For Predators, make sure other players on your team
are using different mission modes so you can spot other species more easily.
For Aliens, spread yourselves out and use PredAliens and Praetorians to
distract enemies so faster creatures can attack.
-------------
Survivor
-------------
Information
Every player begins the round as a Survivor and one player begins as a Mutant
and the object of each round is to be the last Survivor. Everyone else in the
game become Mutants and Survivors are turned into Mutants if they are killed
by a Mutant or kill themselves. Each round ends when only one Survivor
remains or the time limit has been exceeded. The rounds end in the following
ways:
1. Score Limit - While playing as a survivor, a player receives 1 point per
second and Mutants receive 10 points per survivor that they kill. The player
who reaches the score limit first is declared the winner.
2. Round Limit - A number of rounds are played and the score is in the same
way as above. At the end of the game, the player who has the most points
through the rounds is the winner.
Strategies
For a Survivor, try to avoid confrontation with Mutants and for a Mutant, you
must be quick in order to kill the Survivor to win the round. For a Marine,
you must stay well out of view if you're a survivor and if you're a Mutant,
use your big weaponry. For a Predator, use your cloak at all times if you're
a survivor and if you're a Mutant, use your vision modes to find the
Survivor. For an Alien, use your speed, crawling ability and pounce attack to
make a quick escape from your enemies and if you're a Mutant, use speed to
catch up with any Survivors.
-------------
Hunt
-------------
Information
In Hunt mode, players are on one of two sides: Hunters or Prey. The Hunters
will obviously be hunting the Prey throughout the game and the main change is
that only kills made by the Hunters are recorded. If a Prey kills a Hunter,
they switch sides so the Prey becomes a Hunter and the Hunter becomes the
Prey. This game mode ends in two possible ways:
1. Frag Limit - The frag limit is the number of kills a player must get to
win the game. A frag is given to you for every kill you make so try to hunt
classes you know how to defeat.
2. Time Limit - The round is ended when the timer runs out. The player with
the most points at that time is the winner.
Strategies
For a Marine to be Prey, don't kill other Prey members and use your Motion
Tracker to track a Hunter and if you're a Hunter, take care since everyone in
the game is against you. For a Predator, use the correct vision mode as
there's only one species out to get you if you're a Prey and if you're a
Hunter, use your cloak at all times and attack Aliens with the Speargun. If
you're an Alien, approach your opponent from behind if you're a Prey and if
you're a Hunter, seek out players that are alone and vulnerable.
-------------
Overrun
-------------
Information
There's the introduction of "lives" in each round is the new thing in this
game. Once a player loses all of their lives, they are out of the current
round. There are two teams, Attackers and Defenders and the goal of the
Attackers is to kill every Defender before the timer runs out. If all
Defenders are dead, the Attackers receive 1 point for every dead Defender. If
one or more Defenders are alive when the time limit is reached, the Defenders
receive 1 point for every Defender that is alive. There's also only one way
to win the game:
Round Limit - A set number of rounds are played. At the end of the game, the
team who have got the most points through the rounds is the winner.
Strategies
For Defenders, seek out player alone and make the kill and try to keep in the
vicinity. For Attackers, use the same tactics for Defenders. For Marines,
hide away and set traps for any approaching opponents if you're the Defenders
and if you're the Attackers, use your Motion Trackers and stay together. For
Predators, view the Attackers from a distance with the appropriate vision
mode if you're the Defender and if you're the Attackers, use your stealth
capabilities. For Aliens, hide away and kill any Attackers that come by if
you're the Defenders and if you're the Attackers, use your speed to surprise
your opponents.
----------
Evac
----------
Information
In this mode of play, your team is able to win without killing anybody. There
are two teams, the Evacs and Attackers and the Evac team must have any player
reach the Evac Point and stay there for 10 seconds. The Attackers need to
prevent the Evacs from evacuating, either by the timer or killing the Evac
team. The team that wins the round receives 1 point. There is also only one
way to win the round:
Round Limit - A set number of rounds are played. At the end of the game, the
team who has got the most points through the rounds is the winner.
Strategies
For Attackers, stake it out at the Evac Point and wait for the Evacs to
arrive. For Evacs, time is everything so take different routes to the Evac
Point. For Marines, you have to get through the Attacker extremely quickly if
you're the Evacs and if you're the Attackers, set up traps and use Snipers to
pick the Evacs off one by one. For Predators, use your cloak if you're the
Evacs and if you're the Attackers, Remote Bombs are very effective for
setting up traps. For Aliens, use shortcuts like vents to get to the Evac
Point if you're the Evacs and if you're the Attackers, use speed to catch up
to them to make an easy kill.
--------------------------------
6. Marine Information
--------------------------------
6.A Marine Player Classes
---------------------
--- Harrison - Specialist ---
Corporal Andrew Harrison is the Marine you play as in the Singleplayer
missions. Here's a list of what pieces of equipment you start off with in
multiplayer: the Motion Tracker, Shoulder Lamp, and finally the Image
Intensifier. Remember there's the absence of the Flares, Hacking Device and
the Welding Torch. This equipment doesn't apply to Harrison but also the
other Marine player classes as well.
In terms of weaponry, in Mission 1 of the Singleplayer mode, you'll start the
level with a Pulse Rifle, a Pistol and a Knife. As you progress through the
missions you will get more weapons and more ammunition. In the Multiplayer
mode, you'll start off with these weapons: a Knife, a Pistol, a Shotgun and a
Smartgun. The Smartgun is the key weapon in this player class. This is a very
powerful Machinegun which no other Marine player class has in their arsenal.
--- Johnson - Demolitionist ---
In the Singleplayer mode, you might possible see Ms. Johnson as a pilot. Her
job is to transport the Marines into battle. In Multiplayer mode her starting
weapons are: a Knife, a Pistol, a Pulse Rifle and lastly a Flamethrower. Now
obviously her main weapon is the Flamethrower which can be used mainly on
Aliens for use in close combat. The Pulse Rifle is better used for combat in
medium range. Don't forget that you also can fire grenades out of the Pulse
Rifle. That an extra bonus for you.
You might run into trouble if you come into contact with a Praetorian. All
you have is your Pistol. Switch the appropriate ammunition and dodge the
Aliens while firing at him. With the Pulse Rifle and Flamethrower in her
arsenal, she is definitely a good all rounder for fighting enemies. She has
weapon for multi-purpose events and for different ranges.
--- Ichiro - Sniper ---
Although Ichiro doesn't make an appearance in the singleplayer missions, you
can play as him in the multiplayer levels. As you can see from the
screenshot, stealth isn't going to be one of your strong points because of
his red shoulder pads. You best bet is to hide behind crates or trees. The
weapons of Ichiro are: a Knife, a Pistol, a Grenade Launcher and obviously
the Sniper Rifle.
The Sniper Rifle should always remain your default weapon when playing as
this guy but the Grenade Launcher will definitely come in handy for trapping
enemies or escaping from them. Remember you need to keep a low profile when
so try to get to high places where you can see everything going on. Open
environments are the best because it's much easier to hide and to see
opponents coming.
--- Jones - Heavy Weapons ---
Mr. Jones is the Heavy Weapons expert and he'll be the man in charge in the
singleplayer missions. In Multiplayer mode, he carries the following weapons:
a Knife, a Pistol, a Shotgun and a Rocket Launcher. With the Rocket Launcher
as you main weapon, you'll be forced to battle in open environments and over
long distances. Remember the splash-damage that the Rocket Launcher has. You
could take out a whole group of Aliens if you fired one missile at them.
When you're battling close-up to enemies, you're best off using the Shotgun.
Also remember that running away will be hard when carrying the Rocket
Launcher. Switch to the Shotgun so you can run faster from enemies. This man
has definitely got the power to deal with troublesome enemies but it comes
down to what sort of level you're playing on.
--- The Exosuit ---
The Exosuit is an extremely powerful suit which a Marine can put on. It works
like a Marine in terms of mobility. Therefore you can follow Marines about
and go perhaps to places where APCs can't go. This suit doesn't just boost
your speed and strength up but also it comes with four different weapons.
First of all it has a Minigun which can fire a million rounds of ammunition
in one go. Next is the Rocket Launcher holding powerful rockets. Then there
is a built-in Laser Gun which can be used to tear up Aliens. Lastly there is
a Flamethrower. As I said before it increases your mobility. If you look at
the Exosuit, you'd think it would be very bulky and slow to manoeuvre but
luckily it isn't. You can also jump a little higher than average Marines.
Along with the advantages, there are also disadvantages. Because you're
inside the Exosuit, you can use the Motion Tracker which means you are unable
to know if an enemy is approaching you. You just have to use the sounds to
hear nearby enemies. It's not just the Motion Tracker which has disappeared
but also other pieces of equipment such as Flares or Shoulder Lamp. The only
piece of equipment you can use is the Image Intensifier.
Another side effect of the Exosuit is that you can pick up extra ammunition
or most of all Medi-Kits. This means you have to use all of your weapons to
your advantage. Kill the enemy before they can fire at you first. After
playing the Exosuit in the Singleplayer mission, I do tends to get the
feeling that you can slow really down to a very slow speed. I think this is
caused by your battery supply. The Laser Gun, especially, uses the battery to
fire lasers. But it does fill up if you don't move or fire. Overall the
Exosuit is a very powerful thing to have. It's really up to you if you decide
to play in the Exosuit.
--- Ivan - Specialist ---
Ivan is of the Specialist player class and in the singleplayer missions, he
is a regular Corporate soldier and medic for Rykov. He doesn't play a big
role in the game but his main duties are to protect Rykov. If you choose to
be the Specialist class in multiplayer, the weapon lineup is: Knife, Pistol,
Shotgun, Flamethrower and Grenade Launcher.
You can use the Grenade Launcher for close to medium combat and you can also
plant grenades and wait for enemies to trip them. The Flamethrower is
excellent for when you're faced with weaker Aliens like Drones and Runners
and the Shotgun is an ideal weapon for killing Marines, Predators and
PredAliens. Ivan is best suited to close-combat with the Grenade Launcher and
the Flamethrower by his side. You definitely have a difference between Ivan
and Harrison as Ivan has more close-up weapons and Harrison has more medium
and long-range weaponry.
--- Dunya - Trooper ---
Dunya is the best Corporate if you're looking for stealth. In singleplayer,
she guards General Rykov throughout the game and creates a few problems along
the way when you're playing as a Marine. In multiplayer, Dunya acts as the
'sniper' of the group and her weaponry lineup backs this up. She has a Knife,
Pistol, Flamethrower and the Sniper Rifle. As you can see from the
screenshot, she's well camouflaged and ready to kill each enemy from a long-
distance. If your hiding place gets found out, you even have close-range
weapon to use. The Flamethrower is an ideal weapon for use against Aliens.
Just hope you don't encounter a Praetorian or PredAlien because the
Flamethrower won't be as effective so use the Sniper Rifle to take out bigger
and stronger enemies.
--- Dimitri - AT Soldier ---
Dimitri is Dunya's fiance and also Corporate soldier for the Weyland-Yutani
corporation. In multiplayer mode, his weapon lineup is: Knife, Pistol,
Shotgun, and the Minigun. The key weapon here is the Minigun and this can
kill any Aliens, Predators or humans in a few seconds. The problem with this
weapon is it slows you down, but if you want to go a little faster, switch to
the Shotgun where you can take out wondering enemies. The Minigun is best
used out in the open or at least at medium-range because enemies won't get to
you before you fire it. If you're running around in narrow corridors, use the
Shotgun as it is a quick-fire weapon.
Dimitri is a little like Dunya in terms of clothing. He's wearing good
camouflage clothing, which is ideal for hiding out in dark areas or behind
rocks. The Minigun is the best weapon to use for stealth due to the noise and
power-up time so use the Shotgun for sneaking up on enemies. Overall, Dimitri
is best suited to open arenas where he can just take out a whole host of
enemies in one swoop with the Minigun.
--- Rykov - Heavy Weapons ---
Rykov is one of the biggest characters in the singleplayer campaign and he is
in charge of the Corporates on LV-1201. His duties include: preventing any
Predators from breaking into the Research Facility, tracking down the escaped
Alien before it can cause damage and stopping the Marines from finding out
about the Research Facility. In multiplayer mode, Rykov is equivalent to
Jones in the Marine classes - the Heavy Weapons expert.
He starts a match with the following weapons: a Knife, Pistol, Shotgun, Pulse
Rifle and the Grenade Launcher. Compared to the Ivan the Specialist, the only
weapon difference is that the Flamethrower has been swapped for the Pulse
Rifle. The Flamethrower might be well suited for close-range combat but the
Pulse Rifle is an all-round weapon as it can be used as a short, medium or
long-range weapon. General Rykov isn't really as brilliant as you may
initially think, but he has an average weapon line-up and probably suitable
for average game players.
6.B AvP2 Marine Equipment
---------------------
--- ComTech Hacking Device ---
The Hacking Device is only used in the Singleplayer mode because in the
Multiplayer mode, there are no doors that need hacking. Its function is to
bypass door locks making them accessible. It can also be used to hack Control
Panel so you can continue through the mission. When you open a door, you have
to press a button by the side of the door to open it. If the door needs
hacking, a small panel will open on the switch and an icon will appear
telling you it needs to be bypassed. You can just get out the Hacking Device
and simply run a bypass on it so you can gain access. It may take a few
seconds to run a bypass so be patient.
You will need to use the Hacking Device in Singleplayer very often so make
sure you know which button to press on the keyboard. Very often after you've
bypassed a Control Panel or a door, something is bound to happen. Usually an
Alien will burst out of a vent and attack you. Be ready to switch to another
weapon when you've finished bypassing the door so you can take out any
enemies nearby.
--- Welding Torch ---
Like the Hacking Device, the Welding Torch is only used in the Singleplayer
mode and its use is to burn locks off doors or panels in the Marine missions.
The Welding Torch is just an old-fashioned version of the Hacking Device for
doors or panels that don't have the electronic locking system on them.
Remember to switch to an attacking weapon, once you've finished using the
Welding Torch because you won't know what will be hiding around the corner.
The Panels can be easy to miss when you're playing a level so just check any
panels as you explore the level. Once you've found a panel you can use the
Welding Torch on, an icon will appear just like the Hacking Device. You can
then get your Torch out and start burning those locks off. It'll take a few
good seconds and eventually the door or panel will break open giving you
access to the next area.
--- Motion Tracker ---
This handy device acts as a warning for approaching enemies moving in front
or at the side of you. It can track anything with thirty metres from yourself
which gives you an advantage over enemies. If you can remember from the
Aliens films, the Motion Tracker was used to track Aliens moving about. While
the Alien and Predator has far superior vision than a Marine, they can see
you from a far distance. The Motion Tracker is perhaps considered to be the
Marine's vision.
As I said before, the Motion Tracker can detect anything moving in front of
you or a the side of you. The obvious disadvantage is that it can't detect
anything moving behind you. In Singleplayer mode it's very common for Aliens
to attack from behind you. Unless you hear the Aliens coming, there's no
other way to know if they're behind you. The basic method of trying to get
around this problem is to keep turning around and checking the Motion Tracker
for movement.
Another problem with the Motion Tracker is that it can't detect where the
enemy is vertically. In other words, you'll see them in front of you but they
could be on the floor above or the floor below. You just have to keep your
eyes open for any attacks. It's in Multiplayer mode where you really need to
be aware. Players are extremely aware of all the tricks and will use them
against you.
As you've probably guessed, the Motion Tracker is based on movement. If you
see a dot approaching you and suddenly disappears, one of the reasons could
be they've just stopped still. In Singleplayer mode, the Aliens and Predators
aren't that smart to trick you but the dots can disappear for numerous
reasons. It's very common to happen in a multiplayer mission, especially in a
dark, misty level where you can't see what's going on.
The dots on the Motion Tracker can be absolutely anything moving and this
includes objects, making it even harder to tell if it's an enemy or just a
door opening. If you know the differences in speed between the types of
Aliens and Predators, you might be able to tell what's approaching you. If a
dot appears but doesn't appear to move, this could be due to a number of
different things. One could be an elevator moving up or down or a crane
moving about.
Another kind of dot could be if it appears and then disappears. It could be
an Alien or Predator tricking you or it could just be a door opening or
someone who has just been killed. Now if the dot is moving very slowly, then
I suggest you panic. The slow moving object could be a PredAlien, a
Praetorian or a Heavy predator. If the object moving is moving at an average
pace, it could be a Light, Standard or Assault Predator, a Marine or a fast
Praetorian. If the object is moving very fast, is could be a Facehugger, a
Chestburster, Runner Alien or a Drone Alien. I've designed the following
table to help you with the different kinds of dots.
The Dot The Cause
Stationary Elevator, Crane.
Occasional Smart Enemy, Door opening, Recently Killed Enemies.
Slow Pace PredAlien, Praetorian, Heavy Predator.
Average Pace Light, Standard, Assault Predator, Marine.
Fast Pace Facehugger, Chestburster, Runner, Drone Alien.
--- Image Intensifier ---
The Image Intensifier is one of three ways a Marine can see in the dark. The
other two are Flares and the Shoulder Lamp. Each one has their own individual
purpose and should only be used at certain times in a mission. The Image
Intensifier is the Marine's night vision and it helps you to guide your way
through dark tunnels or areas. The way the Image Intensifier works is quite
simple, really. When you switch the device on, the device searches for any
light at all and makes it much bigger, enabling you to see where you're
going.
If you switch it on when there's plenty of light around, the Image
Intensifier will make your vision so bright, you won't be able to see where
you're going. It's best used in total darkness, preferably inside a building
of some sort. Another way in which you might not see where you're going is
when you fire a weapon. Some weapons of the Marine emit a large light when
firing, therefore making you enable to see what you're firing at. This will
decrease your accuracy but you may be better firing in small gaps. Fire your
weapon and then leave it for a couple of seconds to see if you killed the
target.
Another downside to the Image Intensifier is that it doesn't run on thin air.
Unfortunately for you, it's battery powered. When you switch the device on,
you'll only have a fixed amount of time before the battery runs out. Compared
to the Multiplayer mode, the battery doesn't last long at all in the
Singleplayer mode. In fact in Singleplayer mode, the battery runs our four
times faster than it does in Multiplayer mode. There's nothing you can do
about that but you just have to use the Image Intensifier when necessary.
Overall, the Image Intensifier is a useful piece of equipment but with all
the disadvantages, I would have to say I prefer the Shoulder Lamp much
better. The batter doesn't last very long, there's less accuracy in a battle
and lastly the auto-tracking system doesn't work on the Motion Tracker or the
Smartgun.
--- Shoulder Lamp ---
The Shoulder lamp is a bright lamp situated on a Marine's left shoulder. When
you switch the lamp on, a ray of light is emitted from the lamp which makes
it easier to see in darker areas. A problem with the Shoulder Lamp is that
the ray of light only lights up the centre of the screen. Since the light
doesn't cover at the sides of you, any attacks coming from the sides is going
to be a problem. The best strategy to use is to move the light around in
front of you, both vertically and horizontally. This way, you can keep your
eyes open for any Aliens hiding above you or at the side of you.
Like the Image Intensifier, the Shoulder Lamp runs on a battery in the
Singleplayer mode. It takes battery power off gradually but quite slowly
compared to the Image Intensifier. Once it's run out of power, the Shoulder
Lamp turns itself off and recharges itself. Once it's recharged, you can
switch it on again. Remember to only use the Shoulder Lamp when you need it.
You can just sit and wait for it to charge up in singleplayer but in
multiplayer, you always need to be aware of the situation. You won't know
what's going to happen so use it only when necessary.
In Multiplayer mode, the Shoulder Lamp will give your position away to other
enemies. Aliens and Predators will spot you regardless of the Shoulder Lamp
but if you're fighting against other Marines, the bright light will let them
know where you are. Stealth is not one of the Marine's strong points but if
you want to try and blend in with the darkness, then I suggest you leave it
off. In the Singleplayer mode, it doesn't really matter if your enemies see
you or not. Aliens, Marines and Predators will attack you regardless of the
Shoulder Lamp. Overall, the Shoulder Lamp is probably the best form of seeing
in the dark. In my opinion, it's much better than the Image Intensifier and
the Flares. The Shoulder Lamp is a vital piece of equipment is singleplayer
but in multiplayer you might need to consider other options.
--- Flares ---
Flares are small objects which can be thrown anywhere and they'll light the
entire area up within a medium range. You can easily see enemies and other
things close by when you drop a Flare and it gives you perfect vision. A
problem with the Flares is that they don't last forever. After dropping one,
a Flare lasts for up to 15 seconds, then the area will return to normal. A
good tactic to use with Flares is drop some when you know an opponent is
coming. If you want to battle them or you can't escape from the situation,
the Flares will give you perfect vision for the potential battle.
Flares are not like the Image Intensifier or the Shoulder Lamp because they
need to be picked up on the level. You can hold a maximum of 20 Flares so
once you've used them all, they will all be gone until you find some more.
The other two methods of vision can be recharged and reused again but you
can't do that with Flares. Another fact about Flares is that they are
strictly for Singleplayer mode meaning you can't use them in the Multiplayer
mode. You can use the Image Intensifier and the Shoulder Lamp in both modes
of play.
Flares could be added to multiplayer levels if designers wanted to. This
paragraph is about strategies to use if you're playing the multiplayer game.
If you're fighting Marines, look to see if they're using the Image
Intensifier. If you've read the description above, then you'll know that it
doesn't work properly when there's bright lights in the area. You can sue the
Flares to blind the Marine and you can switch to a combat weapon to kill him.
You just have to be lucky if the Marine has the Image Intensifier on. The
next tip you can use is for the Team Deathmatch game. You could use the
Flares as a signal to other Marines on your team. The will know your location
and come to you if you need help. The Flares are useful tools to have in your
equipment. Although you can only use them in the Singleplayer mode, they do
have their uses. You'll be playing in a lot of dark areas but overall I still
rate the Shoulder Lamp as being the best form of vision.
--- Flare Pouch ---
As you know, Flares are only found in the Singleplayer mode, not in
multiplayer and the Flare Pouch carry's 10 flares inside it. Altogether, you
can have twenty flares held in the Flare Pouch at any one time.
--- Battery ---
The Battery is a key feature of the Marine's equipment but if you read the
above equipment descriptions, you'll know that the Battery isn't a good
thing. It means that the Shoulder Lamp and the Image Intensifier are powered
by this Battery. Unfortunately the Battery does run out causing you to lose
vision in dark areas in less you use your Flares. It goes down fairly fast on
the Image Intensifier but the Battery will take a few seconds to recharge.
--- Pickup Items ---
Pickup Items are small power-ups situated around the singleplayer missions
and the multiplayer levels. The general idea is that they give you such items
like extra health, extra ammo or weapons. These are essential for surviving
through the missions but each pickup item can be destroyed by weaponry or any
other form of attack. This simply means in multiplayer, Aliens and Predators
can destroy the pickup items so you can't revive yourself. Other enemy
Marines can also destroy the pickup items if they feel they don't want you to
get them for yourself. As I've said above, there are a few different kinds of
pickup items you should be aware of.
--- Armour Pickups ---
The first pickup item is called Armour and this basically increases the
armour held by a Marine. This armour can protect you from all forms of
attacks and even falls, flames or steam. Each Armour pickup can give you up
to 100 points of Armour so the maximum amount of armour you can have at any
one time is 200 points. Having this large amount of armour can make you last
longer in hard battles so you can fight just that little bit longer. Even if
you have the full amount of armour, you can still be killed in those one-
hits. The Rocket Launcher is the main weapon that can kill you regardless of
your defences. A good thing about armour pickups is that you can return to
the pickup to get more armour if you haven't used it all.
--- Medi-Kit Pickups ---
The next form of pickup is called a Medi-Kit which increases the health
points of a Marine. Like the armour pickups, these also carry 100 points of
health. The Medi-Kit also works like the armour because you can use the same
pickup gain if you haven't used all the points first time round.
--- Ammo Box ---
The Ammo boxes found in the missions, obviously give you extra ammunition for
certain weapons. Unlike the Armour or Medi-Kit pickups, these Ammo Boxes
cannot be destroyed by gunfire or any other attacks by Marines, Predators or
Aliens. In the Singleplayer mode, Ammo Boxes can hold all sorts of ammunition
and supplies. Note that ammunition can also be found in other forms of
storage so don't just look for boxes.
In the Multiplayer mode, Ammo Boxes hold large amounts of ammunition but
unfortunately no Armour or Medi-Kit pickups or even any Flares. A note to
make when playing in multiplayer is that if the Player Weapon Classes setting
is activated, you can only get ammunition for the weapons you carrying. The
position of Ammo Boxes also make a great battling ground for you. If you're
nearby to ammunition, you can just get some more when you're in combat with
something. Overall the Ammo Boxes are essential for battling enemies and
keeping your weapons topped up.
--- Notes ---
When you're playing as a Marine in the singleplayer missions, you'll find a
lot of information stored around the levels. This information can be found in
Electronic Diaries or basically just written on paper. The Information is
just connected to the whole storyline of the Marine missions. It's worth
looking at if you want to learn more about he storyline of the game.
6.C AvP2 Marine Weapons
-------------------
--- Combat Knife ---
Introduction
Considering all the other weapons, this is not an ideal weapon for taking
down enemies. You'll probably be using it more in Singleplayer mode for when
you've run out of ammo in all the other weapons. In Multiplayer mode, it will
probably be only used for one purpose. Cutting yourself out of Nets from a
Predator's Netgun. The Combat Knife does of one advantage over other weapons
because it never runs out of ammo. You can use it often as you like but
unfortunately it's not as effective as other weaponry.
Against Facehuggers/Chestbursters
I wouldn't bother using this weapon against a Facehugger because they will
easily be able to Facehug you. You're better off using another weapon or just
running away. The Combat Knife is much more effective against Chestbursters.
A couple of slashes to a Chestburster, and it'll be dead in no time at all.
Against Runner/Drone Aliens
The Combat Knife is not ideal against Runner or Drone Aliens but if that's
all you've got then use it. Try to aim for the head but you'll probably be
killed before you can even touch them.
Against PredAliens/Praetorians
A PredAlien and Praetorian are far too big to take down with a Combat Knife.
It'll take about 5 slashes of the Knife to take a PredAlien out but against a
Praetorian it's useless. Because of their amour plating, the Combat Knife
won't even do any damage.
Against Marines/Corporates/Synthetics
You're going to have to sneak up on Marines if you want to kill them. When
you do ambush them from behind, try to aim for the head. A couple of slashes
to the head, and they'll die immediately. It'll take three or four slashes to
the body to take them down. Combat Synthetics are very strong in terms of
strength and will take a lot to take them out. To be honest, I don't think
you'll last long enough to kill one. If you want to, use the same tactics as
a Marine. Aim for the head and just hope it does the trick.
Against Predators
The Combat Knife can help you out here by cutting yourself out of a Net. That
should be the only use for the Knife here. You'll never get close enough to
actually use the Knife on a Predator. Just stick to another weapon or run
away.
Last Words
The Combat Knife is practically only used as a last resort weapon and for
cutting yourself out of Nets. This is the only weapon that actually allows
you to cut yourself out of a Net. It won't be used for anything else than
that.
--- M-4A4 Pistol ---
Introduction
As with the Combat Knife, this is another last resort weapon. This gun can
hold twelve rounds per clip of ammunition and also has two different types of
ammunition. The first one is called Dumb-Dumbs which is what you start off
with. There's more ammo of Dumb-Dumbs but it's quite weak compared to the
other type of ammo. The second type of ammunition is called Armor-Piercing
which can only be found in Ammo Boxes found in the missions. You get less
ammo but it's more powerful than Dumb-Dumb ammunition.
Against Facehuggers/Chestbursters
The Pistol is fairly effective against Facehuggers and Chestbursters but
that's if you can hit them. They're quite small but very weak and if the
Facehugger leaps at you, you've had it.
Against Runner/Drone Aliens
The weapon is quite effective against Runner and Drone Aliens. Judging by
their speed, they will probably get to you before you can even kill them.
It'll take a few shots to kill them if you're still standing.
Against PredAliens/Praetorians
One advantage of this weapon is that it can really effective against
Praetorians. In fact it's one of the few weapons that actually is. It'll take
a few hits but you should be able to kill them. A PredAlien a bit stronger
but it'll take quite few shots to take this Alien out.
Against Marines/Corporates/Synthetics
Use the same tactics as you did for the Combat Knife. Try to aim for the head
of the Marine and you should easily take them out in very few shots. Against
Combat Synthetics, this Pistol is more effective than the Combat Knife but
Combat Synthetics are still very strong. Try strafing about so they can't hit
you and just keep firing at them.
Against Predators
If this is your last weapon then go for it. If the Predator's not wearing a
cloak, then sneak up and just keep firing at his head. It's not the best
weapon to use but it could be very effective.
Last Words
This Pistol is better than the Combat Knife but again should be only used as
a last resort weapon. If you haven't got any other armour-piercing weapon
then use this against a Praetorian. Other than that, there aren't many more
uses.
--- Shotgun ---
Introduction
This Shotgun weapon is extremely effective in close-up battle encounters.
It's useless for long-range targets because you'll never hit them. Like the
Pistol weapon, this Shotgun also comes in two different types of ammunition.
The first type is called Shells which are small metal pellets. You will get
lots of these on your travels and they are good for most targets. The second
type is called Slugs which is a hard and heavy type of ammunition.
Against Facehuggers/Chestbursters
Use the Shells on Facehuggers and Chestbursters to save ammo on the other
type of ammunition. These enemies are very weak targets and so are easy to
kill.
Against Runner/Drone Aliens
As before, use the Shells to take down these Aliens but be careful when
reloading your ammo because it takes a few seconds. A few seconds in which
you can get killed by Aliens.
Against PredAliens/Praetorians
The Shells ammunition doesn't work well against Praetorians because of their
armour plating. The other type of ammunition - Slugs work brilliant against
Praetorians.
Against Marines/Corporates/Synthetics
Use the weapon for close-up battles with Marines because it'll only take a
couple of shots to take the enemy out. If you do from long-range, you'll
probably get killed by their weapons. Synthetics are much tougher than
Marines and will take a lot of fire to take them down. Be careful around them
and try to use a more powerful weapon if you can.
Against Predators
Predators are exactly like Marines. If you shoot from far away, they'll
switch to a long-range weapon and kill you easily. Use the Slugs for the
ammunition instead of the Shells and you'll be killing Predators very easily.
Shells aren't that effective but the Slugs are extremely effective.
Last Words
Remember that the weapon is for close-up encounters and you'll be fine.
Overall it's not as good as the Pulse Rifle but you will definitely get some
use out of it.
--- M-41A Pulse Rifle ---
Introduction
The Pulse Rifle is the most common weapon a Marine will be carrying in
Singleplayer mode. It's not just one weapon but two weapons built in
together. The primary mode is a machine gun and the secondary mode is a
grenade launcher. When you're using the primary mode, it's best to fire in
short bursts at your target. This not only saves you lots of ammo but you
also get a better accuracy on the target. This is a good strategy in
Singleplayer mode because you'll discover that ammo runs out fast. The
secondary mode pumps out a very powerful grenade and has a good splash-
effect. This mode is for medium to long-range targets because if you fire it
too close, you'll be killed in the blast.
Against Facehuggers/Chestbursters
The weapon is not that effective against Facehuggers and Chestbursters
because they are just too fast for you. You can be wasting loads of ammo,
only to find out you missed the target. The secondary mode is better but
watch out for the splash-effect.
Against Runner/Drone Aliens
The Pulse Rifle is extremely effective against Runner and Drone Aliens. You
should be mainly firing in primary mode when you battle Aliens. If you see
them coming from a far distance then switch to the secondary mode.
Against PredAliens/Praetorians
It's a fine weapon to use against PredAliens but it'll take a few hits to
kill one. Don't even bother firing at a Praetorian in either mode because you
just won't get through the armour plating.
Against Marines/Corporates/Synthetics
The Pulse Rifle is an OK weapon to use against Marines and Synthetics but
it's not that effective. If you see Marines standing in a group, fire a
grenade in and it'll do masses of damage to them. It'll take a few seconds to
actually kill a Combat Synthetic. Keep dodging their weapon fire and shoot
them down.
Against Predators
Lastly fighting Predators will be easy because the weapon is just as
effective as it is against Runner and Drone Aliens. Just keep moving about
and you'll kill these targets in no time at all.
Last Words
In Singleplayer mode, this will the weapon you'll be using most of the time
on most of the targets. It's a brilliant, multi-purpose weapon that a Marine
definitely shouldn't be without.
--- M-240A1 Flamethrower ---
Introduction
This is your most exciting weapon - the Flamethrower. You can just hold down
on fire and watch the burst of flames that emerge from the weapon. Unlike the
Pulse Rifle which is better fired in short bursts, you're better off firing
this is long bursts since accuracy isn't a problem. If there's just one
enemy, you can fire a short burst of fire to save ammo. When the flame hits
the target, they'll catch on fire and die immediately.
Against Facehuggers/Chestbursters
The Flamethrower is extremely effective against these types of Aliens.
Facehuggers won't be able to jump on you if you're firing a flame out and
Chestbursters are so weak, you'd be able to kill them easily.
Against Runner/Drone Aliens
Like Facehuggers, Runner and Drone Aliens are very weak against fire. In
Singleplayer mode, Aliens tend to attack in groups so you can just use the
weapon and spread it around. Each Alien will be on fire in a matter of
seconds.
Against PredAliens/Praetorians
Don't use the Flamethrower against PredAliens or Praetorians because it just
isn't effective. You won't even be able to penetrate a Praetorian's armour
plating.
Against Marines/Corporates/Synthetics
If you're struggling for weapons, then I suggest you try to ambush Marines.
Sneak up on them and fire everything you have at them. The same goes for
Combat Synthetics. Try to lure them to a confined area and blast them to
death.
Against Predators
Use the same tactics as I said for the Marines. Sneak up on them and watch
out they don't attack you back. If you can actually reach them, face-to-face,
then that's the key to success.
Last Words
The Flamethrower is a great weapon to have, especially when you're playing
against Aliens. One note to make is that, however much you fire the weapon,
you can never get on fire yourself. In fact, you can't set fire to anything
other than something alive.
--- M-56 Smartgun ---
Introduction
The Marine's Smartgun is a very heavy weapon to carry about. The machine gun
can hold about 750 rounds per clip and also has an auto-targeting system like
the Predator. This type of gun is for taking down small targets such as
Marines or Runner Aliens. Because of the weight of the gun, the disadvantage
is that you are slowed down to walking speed when you want to move about. If
you're in a situation where you need to be ready to escape from a target,
then I suggest you use a much lighter weapon.
Against Facehuggers/Chestbursters
The Smartgun is very effective against Facehuggers and Chestbursters but it's
recommended you save your ammo for bigger targets such as Runner or Drone
Aliens. It'll only take a couple of seconds to kill one and the auto-
targeting system is pretty effective here.
Against Runner/Drone Aliens
As I said before, it's quite effective against Runner Aliens and good against
Drone Aliens but the problem lies in the speed of the Aliens. The Smartgun
takes a few seconds to actually fire after pressing fire. This can be very
bad if you're playing against these types of fast Aliens. On the other hand
you do have the auto-targeting system which is good to increase accuracy.
Against PredAliens/Praetorians
The Smartgun is not an ideal weapon for big Aliens like PredAliens and
Praetorians. While it'll take a long time to kill a PredAlien, the ammunition
won't even do any damage a Praetorian. You don't need the auto-targeting
system for these Aliens because of the size and speed of them. Try to use
another weapon when you encounter these Aliens.
Against Marines/Corporates/Synthetics
This weapon is reasonably effective against Marines. As you know from using
other weapons, the best place to hit Marines, is in the head. If you have the
auto-targeting system activated, the weapon focuses on the body of the
target. This means it'll take longer to kill the target and waste ammo. Try
to get as close as possible to the Marine if you are targeting manually. Use
the same sort of tactics for Combat Synthetics as well.
Against Predators</pre><pre id="faqspan-2">
This is a very good weapon for tracking Predators which are cloaked. The
auto-targeting system is based on movement so it aims automatically. However,
if the Predator stops suddenly, the auto-targeting system won't work and
another problem is the auto-targeting system only works when you're medium or
close range to the target.
Last Words
The Smartgun is a brilliant weapon to have in your weaponry and comes with a
few advantages like the auto-targeting system. Remember that the auto-
targeting system, apart from the Motion Tracker, is the only way to track
cloaked Predators. The weight doesn't help as it slows you down. Apart from
that, it's a good weapon to use against most creatures.
--- WY-102 Sniper Rifle ---
Introduction
This is the Marine's ultimate long-range weapon. It comes with thirty rounds
of ammunitions and is very powerful lat taking down targets. Because it's a
long-range weapon, you've got a scope which you can use to zoom in on
enemies. One good thing about this gun is that it'll take out an enemy in one
shot maximum. Don't bother aiming for the head of a target, simply aim for
the body and that'll work. The best place you need to be is on a high
platform where nobody can see you. Aliens and Predators have far superior
vision and will discover you before you can discover them.
Against Facehuggers/Chestbursters
This weapon is not very useful against Facehuggers or Chestbursters. They are
simply too small and too fast for you to hit. Remember you'll be far away and
as soon as you've zoomed in, they'll have vanished.
Against Runner/Drone Aliens
It'll be easy to see Runner and Drone Aliens but are very hard to hit.
They're fast at running and moving about all over the place, you just have to
get lucky with a shot. They will probably see you before you see them with
their vision so take your time and kill them.
Against PredAliens/Praetorians
This weapon is one of the few weapons that is actually effective against
PredAliens and Praetorians. They are very slow and big so you have better
accuracy on the target. It'll take you about two shots to take one out but
it's a good weapon to use.
Against Marines/Corporates/Synthetics
The Sniper Rifle is brilliant against Marines and Synthetics. They can't move
very fast and can't dodge the bullets easily. You can see them easily and you
can also hide more easily. Hide behind a rock or something and you'll be able
to kill Marines as and Synthetics so easily. It'll take one shot for at a
Marine and two shots against a Synthetic to kill them.
Against Predators
You only have your Motion Tracker to rely on to find where a cloaked Predator
is. Keep looking in the direction of the Motion Tracker and see if you spot
him. A Predator won't be able to auto-target you until it gets close so
you'll have plenty of time to take him out.
Last Words
The Sniper Rifle is designed to be a long-range weapon. It's not advised to
use as a close-range weapon because you'll probably miss the target. If
you're playing it close-up then confined spaces work the best as your
accuracy will increase. Remember to hide efficiently and be ready to kill
anybody who sees you.
--- M-92 Grenade Launcher ---
Introduction
The Grenade Launcher is a great weapon to play about with. This weapon simply
fires out grenades but the good thing is, is that there's five different
types of grenades to choose from. These grenades have the power to kill
anybody in one or two hits. The first grenade type is called the Timed
Grenade which is a general-purpose grenade. This automatically explodes on
impact with the target or after a few seconds if you missed the target.
The second grenade is called the Proximity Grenade which explodes when the
target comes close to it. These are good grenades to use for mining a certain
place. If they don't hot anybody, when fired, they'll explode by themselves
after a minute of waiting. It's excellent for when you're escaping opponents
as well. You can fire them behind you, slowing the enemy down even more.
The third set of grenades are called Smart Grenades which, when fired, sits
and waits for the target. When the target gets close, the grenade runs after
the target getting a direct hit. They're much better used for wide-open
locations because enemies will be tricked and walk around the grenade but
it'll chase after them. The last grenade is called the EMP Grenade which is
designed for use against Predators. This grenade can do all sorts to them
including de-cloaking them, draining their energy and immobilizing them.
Against Facehuggers/Chestbursters
I would save your the best grenades for bigger targets. Just use a Timed
Grenade to kill them and it'll be really effective if there's a group of them
together. If you're using the grenade to attack rather than to defend then
use this grenade.
Against Runner/Drone Aliens
The Proximity Grenades are good against Aliens because you can fire them up
to ceiling and they'll stick there. As you well know, Aliens crawl about all
over so they're bound to go near the grenade.
Against PredAliens/Praetorians
Any of the first three grenades will be effective against PredAliens.
Praetorians are a different matter because it'll take three or four grenades
to kill one. Try planting a few Proximity Grenades together and just hope the
Praetorian comes that way.
Against Marines/Corporates/Synthetics
Any of the grenades will work well here. Marines will be easily to trick
because they won't know what sort of grenade you're using. Synthetics are
very strong but can easily be taken down in two hits maximum.
Against Predators
As I've said above, use the EMP Grenades to target Predators. Look on your
Motion Tracker for them, and fire at will. The Grenades will explode
immediately but can have fantastic effects on them. The Grenades will de-
cloak them, paralyse them and make them unable to attack you. Once you see
them, use another weapon to finish them off.
Last Words
Each grenade has its uses and while the EMP Grenades are brilliant against
Predators, Smart Grenades are fun to use as well. Grenades do pack a punch if
you fire them directly at the target but also server another purpose. Use
them as mines at an entrance or exit of something.
--- M-90 Minigun ---
Introduction
The Minigun is one of the Marine' most powerful weapons. One clip holds nine
hundred rounds of ammunition and the weapon fires extremely fast. This weapon
is possible the most powerful of the Marine's weaponry. Instead of shooting
small, weak bullets like the Smartgun, this weapon fire big, powerful bullets
at the target. In Primary mode, the gun takes a few seconds to charge up and
then it pumps out a million bullets a second. As you'll notice, the gun needs
to spin before it can fire. However in Secondary mode, you can make the gun
spin around on its own, saving you plenty of time. The problem with this is
that it makes a huge noise, giving your position away to other enemies.
Against Facehuggers/Chestbursters
The Minigun is great against these small creatures but remember the time it
takes to charge the gun up. Facehuggers are very fast and will pounce on you
before you know it.
Against Runner/Drone Aliens
This gun is fantastic against Runner and Drone Aliens but the only problem is
the time the gun to fire. There's a good few seconds before the gun actually
fires if the gun isn't spinning. You could have it in Secondary mode where
the gun is always spinning but it will let other targets know where you are.
Against PredAliens/Praetorians
The Minigun is the best weapon you can use for PredAliens and Praetorians. It
can easily pierce the armour plating on a Praetorian and it can tear apart a
PredAlien in no time at all.
Against Marines/Corporates/Synthetics
It's brilliant against Marines but be careful when you have it in Secondary
mode because the noise will give your position away. Combat Synthetics are
stronger but even they can't last long under this kind of fire.
Against Predators
It's good against Predators if you can see them. Use the Motion Tracker to
search for them and just fire everywhere. You'll easily hit the Predator if
it's nearby. When you actually fire the weapon, your view is totally blocked
by the gunfire. You're just better off staying in one place when you do fire
because it'll be hard to see if you actually hit the Predator.
Last Words
The Minigun is the most effective weapon of the Marine. It's good against any
enemy but does come with any disadvantages. The time it takes to charge up
could be bad if you're playing against speedy Aliens. If you decide to have
it in Secondary mode, the noise will give your position away. Aliens and
Predators can see you from miles away but other Marines will be able to spot
you.
--- M-6B Rocket Launcher ---
Introduction
The Rocket Launcher is a weapon of mass destruction. Complete with guided and
unguided rockets, this is a very useful weapon. The Rocket Launcher only
comes with three round clips for the guided and unguided rockets. The guided
rockets are called Tracking Rockets which lock on, on a target. These types
of rockets are best suited to medium range so you get a better accuracy. The
unguided rockets are called Direct-Fire rockets which you can just fire
anywhere at your will.
Against Facehuggers/Chestbursters
Although the Rocket Launcher is very effective against Facehuggers and
Chestbursters, you'd be better off saving the precious ammo. You will also
probably get damaged in the blast as well.
Against Runner/Drone Aliens
Using the Rocket Launcher is not a good idea when it comes to Runner and
Drone Aliens. When you encounter Aliens, they'll be very close up to you.
It's very unlikely that'll you'll see one from a long distance but if you do,
have a go.
Against PredAliens/Praetorians
This is a perfect weapon to use against these types of Aliens, especially
against a Praetorian. You can easily fire one or two unguided rockets at them
and they'll die more or less immediately.
Against Marines/Corporates/Synthetics
The Rocket Launcher is very effective against Marines and because of their
slow speed, you can easy hit them. Direct-Fire Rockets will be enough and
it's best to hide on a high platform and fire down to the ground.
Against Predators
Tracking Rockets are the best things to use here. If the Predator is un-
cloaked, have a go with the Direct-Fire Rockets. It will probably take about
two or three shots to actually bring them down if you can see them.
Last Words
As with the Minigun, this is a good all-round weapon. It is designed to be a
long-range weapon like the Sniper-Rifle so it's not ideal for smaller Aliens.
Remember to save your ammo for when you really need it and use the guided
rockets carefully.
6.D Marine Tips
-----------
---> Attack from Long-Range
Humans have the most powerful weapons and equipment of the three species, but
as compensation they are physically the weakest. Any sustained attack will
bring a human down quickly, so the key is engaging enemies on your own terms
- at a distance, where they (particularly Aliens) cannot deal much damage to
do you - yet. Bring your weapons to bear on targets at medium and long range.
---> Manoeuvrability Against Aliens
The Aliens' weapons are short range - claws, tails, and jaw. A charging Alien
is serious threat - if it reaches you, it will make short work of you. Learn
to backtrack when an Alien is rushing you; this will help lengthen the time
it takes to reach you while you can fire full-bore. Pull back from charging
Aliens to gain a few extra seconds of sustained fire.
---> Stay Together
There is strength and numbers, and for humans this is no exception. Human
weapons are very powerful, but humans themselves are relatively fragile.
Further, humans can only detect enemies at range when they are moving - and
only when their infrared vision mode is not enabled. It's vital for humans to
move in groups and cover each other, particularly in an environment where
Aliens and Predators can come from any direction. Watch each other's backs -
because your enemies certainly won't.
---> Reloading Weapons
Make sure you keep your weapons at the ready; there's nothing worse than
having to reload at an inopportune time, particularly with enemies as
powerful as Predators and as fast as Aliens. When things calm down, reload.
---> Using the Motion Tracker
The motion tracker is the human's secret weapon, but it only covers the 180-
degree forward arc in front of its user. It is vital, then, to make frequent
quick reverses (and hold them for a moment so that your motion tracker can
get a full sweep) to "clear your baffles." Especially with sneaky Aliens and
cloaked Predators, you need to constantly watch your six. Reverse, wait a
tick for a motion tracker sweep, and then reverse again.
---> The Life of a Chestburster
In lifecycle games, the aliens start out as Facehuggers and must Facehug
hosts (humans or Predators), escape as a Chestburster, and survive for a
period of time until they can transform into a full-fledged, adult Alien. As
a Chestburster, they are the most vulnerable; they have reduced mobility,
cannot crawl, and although they have teeth, are easily killed. "Corpse
camping" is the process of humans or Predators waiting over an impregnated
body for the Chestburster to appear, and then immediately killing it. This is
considered fairly unsportsmanlike; it is really the lifecycle equivalent of
spawn killing. It is, of course, totally legitimate to kill a Chestburster
that you encounter, and even to shoot an emerging Chestburster as you're
passing through. But it's somewhat unfair to intently do nothing but wait for
a Chestburster to arrive, particularly when there are only a few Aliens
playing, in the same way it's considered unsportsmanlike to camp spawn points
for your enemies to appear. The one positive side is that corpse campers tend
to not be paying attention to their surroundings, and make easy targets.
----------------------------
7. Alien Information
----------------------------
7.A Alien Player Classes
--------------------
--- Facehugger ---
Introduction
The Facehugger is probably the weakest out of the player classes for Alien
but it's one of the fastest player classes. From the Alien movies, this is
the first creature we see when it comes out of the egg. It sets out with
intent to find a suitable host to lay the egg. To do this it needs to use its
pounce attack and to leap onto someone's face.
Singleplayer
In the singleplayer mission, you have to find the guy who is sleeping in the
chair. Pounce on his face and you'll be attached to his face where you'll
plant the egg. The Facehugger will die and after a few seconds the
Chestburster is born.
Multiplayer
A tip for when playing as a Facehugger, is to make sure your host is in a
secluded area where there is no one else around. Otherwise other enemies will
kill you as soon as you're born. Note: you will only be able to play as a
Facehugger in multiplayer if the Alien Life Cycle is switched on.
Attacks/Abilities
The obvious attack which a Facehugger has is to pounce on its unsuspecting
victim. This is called the Facehug attack. Try to pounce when you're behind a
corner or a box. In dark areas is a good place to hide. Opponents have less
chance of seeing you there. You need to have good accuracy if you are to
pounce on their face. If you miss, just run away and try again later. You can
also pounce when you're behind an enemy because you just latch onto the front
of their face. It's next ability is its ability where it can crawl up walls
just like other Aliens. This can be used to hide and to jump from the wall
onto the victim.
Your Evolvement
As a Facehugger, you can impregnate Marines and Predators but you can't do it
against Combat Synthetics or your fellow Aliens. Who you impregnate will
determine who you will become. E.g. if you impregnate a Colonial Marine or a
Civilian, you will become a Drone Alien. If you impregnate a Corporate
Soldier, you will become a Runner Alien. Finally if you impregnate a
Predator, you will become a mighty PredAlien.
Last Words
Remember surprise is everything so use your speed and the ability to crawl up
walls to your advantage. In multiplayer, playing as a Facehugger is more for
fun than anything else.
--- Chestburster ---
Introduction
After a Facehugger has impregnated someone, this is the next evolvement of
the Alien life cycle. You have to break out of someone's chest and then the
Chestburster is born.
Singleplayer
In the singleplayer mission you start off from inside a man's chest. Burst
through that and you will have a long mission. You have to get to the end of
the mission without anyone seeing you at all and believe me this is a
challenge. If anyone sees you, the whole place will be put on alert. The
Chestburster will only evolve if it finds some food. Don't waste your time
trying to take down a human because it's very risky. At the end you'll find a
cage with a small animal in it. This will evolve you into an Alien Drone.
Multiplayer
In multiplayer, playing as a Chestburster is more for fun like the
Facehugger. When you've broken free of the host, you must wait about a minute
in order to evolve. The Chestburster should evolve into a Runner, a Drone or
a PredAlien depending who you impregnated as a Facehugger. My advice to you
is to find a place to hide as soon as possible. Frequently you'll find that
you are shot as soon as you're born.
Attacks/Abilities
A Chestburster doesn't have many weapons. In fact its only weapon is to use
its to bite its enemy and even that doesn't do much damage. It's quite speedy
so you can get away from enemies quickly. It can't really jump very high but
you might be able to get to small platforms. One major disadvantage is that
it cannot climb up walls unlike other Aliens.
Last Words
Your purpose is to survive in multiplayer which can have its problems. Find a
place to hide temporarily in multiplayer and in singleplayer use boxes to
hide behind.
--- Drone ---
Introduction
This is the star Alien we all love and what is seen from the Alien films. By
far, this is the most common Alien in the entire game.
Singleplayer
In singleplayer, a Drone Alien is the most common Alien you'll meet in the
campaign. This goes for playing as a Marine and also a Predator. This is also
who you will be playing in the last set of Alien Missions when you've played
as a Facehugger and a Chestburster. As you go through the campaign mission,
there will be a man called Dr. Eisenberg who will try his best to destroy
you.
Multiplayer
When playing as a Drone Alien, use surprise and your speed to your advantage.
When playing against humans, try to dodge attacks from them until you can
come up close to them. When you've got close, claw them to death. Watch out
for a Predator's Shoulder Cannon. This weapon can be devastating for a Drone
Alien. Again, once you've got close, claw them to death. If you're against
fellow Aliens in multiplayer, speed won't be an advantage for you. Use your
strength to destroy other Aliens.
Attacks/Abilities
A Drone Alien is the 'normal' type of Alien with its abilities evenly
balanced. This deadly creature can run at a normal rate, jump at a normal
height, and it's able to do a faire amount of damage. A Drone Alien can use
its and its Tail to do some serious damage. One strong attack it has is to
use its Pounce Attack on its victim. This could kill the enemy instantly if
you get it right. You could also use the Pounce Attack to jump from one place
to another.
It can Crouch-Leap making it jump at a reasonable height. Use it for jumping
out of the way of something or getting to another platform. A Drone Alien's
speed is amazing with lightening fast movement, you can easily sneak up or
run from prey. Another ability is its Crawling ability to crawl up walls.
This helps you even more to surprise your prey. The last attack is its Head-
Bite attack. Use it to get health from victims. The only disadvantage of a
Drone Alien is that it could be vulnerable to gunfire.
Last Words
Playing as a Drone Alien is fantastic so experiment with its attacks and
abilities for good results.
--- Runner ---
Introduction
The Runner Alien is the result of when a Facehugger impregnates a Corporate
Soldier. This is the fastest of the Alien species but also the weakest in
terms of strength.
Singleplayer
Although you can't play as one in singleplayer mode, it's the second-most
common Alien you'll see.
Multiplayer
When playing against other players, other player's accuracy levels might be
lower. This is due to the way the Runner Alien moves. It uses all four legs
to move around making you very low to the ground. This does have its
disadvantages because the Head-Bite attack might be difficult to do. In light
areas, camouflaging is difficult to do because of your red colour.
Attacks/Abilities
The Runner Alien has all the attacks as the normal Drone Alien. The only
things that are different are the speed difference and the strength
difference. Its attacks it uses are: its Claws, Tail, Pounce Attack, and
Head-Bite. It still can jump the same height as a Drone Alien with Crouch-
Leap. It also has the Crawling ability allowing it to crawl up walls and
other objects.
A Runner Alien is slightly faster than a Drone Alien but being along with
being faster it also has a disadvantage. It's slightly weaker in strength
than a Drone Alien. This means that a Runner Alien will be more vulnerable to
attacks from Humans, Predators and other Aliens.The extra speed could come in
handy for running away from enemies or missiles. Maybe you could use the
extra speed to ambush your enemy before they even know your there. From a
Drone Alien's point of view, extra speed isn't really an advantage because
other Aliens use Pounce Attack to get to places quickly.
Last Words
What a Runner Alien doesn't have in strength, it makes up for it in extra
speed. This appears to be a good Alien but I still pick to play a Drone
Alien.
--- PredAlien ---
Introduction
This is what you get when you cross an Alien and a Predator - a PredAlien. A
PredAlien is the result when a Facehugger impregnates a Predator.
Singleplayer
Like a Runner Alien, a PredAlien is a non-playable character in singleplayer.
You still get to meet this Alien when you're playing the Marine and Predator
missions.
Multiplayer
A PredAlien can easily defeat any other types of Aliens because of the
increased strength. Watch out for humans carrying a Rocket Launcher, Mini-
Gun, Sniper Rifle, and a Shotgun. a couple of shots from these at you will
kill you. Also watch out for a Predator's Disk or Remote Bomb. A disadvantage
of a PredAlien is that it's quite big and so maybe unable to hide easily.
Attacks/Abilities
One thing that is obvious when you play as a PredAlien is the reduced speed.
A PredAlien is the slowest specie of Aliens. I think that the increased
Pounce Attack range makes up for the reduced speed. It can jump about 1.5
times further than a Drone Alien. Because of the reduced speed, a PredAlien
is very strong in terms of durability, although some weapons can be very
effective. The durability can be good at getting close to the enemy and
killing them.
One thing a PredAlien is lacking compared to a Drone Alien is that there's no
Head-Bite attack. This basically means that regaining health can only be done
by using your Claws. Apart from that, a PredAlien has all the attacks and
abilities of a Drone Alien. These include: its Claws, Tail, Crawling ability
and its Crouch-Leap.
Last Words
A PredAlien is certainly strong but maybe its lack of speed can be damaging.
Although its Pounce Attack makes up for it, it's certainly a class Alien.
--- Praetorian ---
Introduction
A Praetorian Alien is the Queen's royal guard and the protector of the Alien
Hive. Compared to other Alien classes, a Praetorian is the most heavily
armoured Alien in the game.
Singleplayer
Like a PredAlien, you can't play as a Praetorian in any of the singleplayer
missions unless you use cheats. If you're playing the Predator or Marine
missions, you will only tend to meet this Alien at the end of the missions -
near the hive.
Multiplayer
If you pick to play as a Praetorian in the multiplayer, I can guarantee it's
going to be a challenge. When playing against Marines, be careful about
approaching them. Look to see if they've got one of the amour-piercing
weapons. If they haven't attack them straight away.
Playing against a Predator might not be as bad as you think. With its speed
being not good and its lack of amour-piercing weapons, a Predator could be
easy to bring down. They will probably only be able to beat a Praetorian with
hand-to-hand combat with the Combstick. Aliens will be the easiest of the lot
to kill because despite their speed, they will be easy to kill. All comes
down to when fighting Aliens is strength and that's where a Praetorian wins.
Attacks/Abilities
Being heavily armoured means that a Praetorian is covered in amour plating.
This reduces damage by about 80% whereby only amour-piercing weapons will
work against him. From a Marine's point of view, effective weapons are: the
M-4A4 Pistol (Secondary Ammo Only), the Shotgun (Secondary Ammo Only), M-6B
Rocket Launcher, and the M-90 Minigun. From a Predator's point of view, the
most effective weapons only seem to be a Remote Bomb and his Combstick. A
Praetorian's amour plating seems to be the only advantage to this creature.
Unfortunately there are a few disadvantages. The first thing that suffers is
a Praetorian's speed. It's the second-slowest Alien after a PredAlien.
Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien
you can't use the attack as a way of getting around. Playing as a Praetorian
means you are the biggest of the Alien species. This could be good in a way
but it messes up your chances of hiding and sneaking up on your prey. The
disadvantages don't stop here. It's also unable to use the Crawling ability.
This makes it harder to escape from enemies and to sneak up on them. A
Praetorian still has the smaller attacks such as its Claws, its Tail, its
Crouch-Leap and it also has the Head-Bite attack meaning it will be easier to
regain health.
Last Words
Playing as a Praetorian in multiplayer is definitely a challenge. It has no
stealth capabilities and its speed is not impressive, but its only advantage
lies in its strength.
--- Queen ---
Introduction
The Queen Alien is the highest ranked Alien in the game and controls all
other Aliens. The Queen Alien is the meanest, biggest and deadliest Alien in
the game and it will take nothing short of a good strategy and brilliant
tactics if you are to take this Alien down.
Singleplayer
Like a PredAlien and a Praetorian, you can't play as the Queen in any of the
singleplayer missions. If you're playing the Predator or Marine missions, you
will fight the Queen at the end of the missions.
Multiplayer
In order to play as a Queen in multiplayer, you can't directly select to play
as her. The Queen Molting option on the menu must be selected to at least one
kill. This means that when you meet the kill count, you will transform into
the Queen there and then but only playing as a mature Alien. When playing
against Marines, be careful about approaching them because they'll be
carrying some very powerful weaponry.
If you can reach Predators, they are fairly easy to kill. The speed of the
creatures isn't particularly good and the absence of strong weapons makes the
Predator easy to bring down. Aliens will be the easiest to kill because
despite their speed, they need strength to kill. In terms of strength, the
Queen wins over any other Alien.
Attacks/Abilities
The advantages of the Queen Alien is that she has high durability and
strength. In combat, this means she'll be able to take more hits than a
normal Drone Alien but her strength is incredible. If you surprise the target
(which is difficult to do), you'll easy have the upper advantage to take him
down with one swoop.
Unfortunately there are a few disadvantages. The first thing that suffers is
the Queen's speed. It's probably the slowest out of all Alien species.
Another big disadvantage is that there's no Pounce Attack. Unlike a PredAlien
you can't use the attack as a way of getting around. Playing as the Queen
means you are the biggest of the Alien species and this could be good in a
way but it ruins your chances of hiding and surprising your prey. The Queen
is also unable to use the Crawling ability and this makes it harder to escape
from enemies. The Queen Alien still has the smaller attacks such as its
Claws, its Tail, and its Crouch-Leap but she also lacks the Head-Bite attack
meaning she can't regain health easily.
Last Words
Playing as the Queen is more difficult than anything. She has no stealth
capabilities and her speed is not great, but her only advantage lies in her
strength. The Queen is basically a stronger version of the Praetorian but
without the Head-Bite attack.
7.B AvP2 Alien Abilities
--------------------
--- Facehug ---
This is only attack used by Facehuggers. When a Facehugger uses it, it tries
to target the face of a Human or a Predator. If it hits the target's face, a
Facehugger latches onto the head and impregnates the victim with an Egg. This
Egg will eventually grow into the next stage of the Alien Life Cycle. This
attack can also be done from behind the victim. If a Facehugger pounces on a
victim from behind and hits the back of their head, it still latches onto the
front of the victim's face. To use this attack, you need to be really smart
and sneak up on your victim. Make sure there in a secluded area with no
people nearby or else your cover in blown. You can use small boxes and dark
areas to hide behind so no-one can see you. Also if you're using Primal Hunt,
the facehugger can pounce through grills and grates. You'll only in fact use
the pounce twice in the first PredAlien mission to break down a grill.
--- Jaws ---
This small attack is used only by Chestbursters. During the singleplayer
missions, you will get to play as a Chestburster and you can use its Jaws.
During the mission, you can actually use the Jaws on humans and actually kill
them. This is not recommended because it leaves you with minimum health and
probably will attract other humans' attention. You can also use this attack
in the multiplayer missions but it's definitely not recommended because as
soon as anyone sees a Chestburster, they will kill it with minimum effort. In
Primal Hunt, a Chestburster can bite through a grill. Since there are no
grills or vents in multiplayer that I know of, you will get your chance to
play as a Chestburster in the second PredAlien mission. There are quite a few
times where you'll use the Bite attack to go inside a vent.
--- Claws ---
An Alien's Claws are used by Drones, Runners, PredAliens and Praetorians. An
Alien's Claws are its primary weapon for killing an opponent. Claws can be
used by any type of Alien except for a Facehugger or a Chestburster. When
used, these razor sharp claws can kill anything. It takes a few slashes of an
Alien's Claws to kill a marine or a predator.
When an Alien is not indirect combat with an enemy, the claws can be used to
smash through a grill in the wall or ceiling, to destroy control panels and
to rip through iron bars. As an extra, an Alien's Claws can also be used to
generate health. If you keep hacking at someone, you are supposed to regain
health but it's only a very small amount. An easier attack to use would be
the head-bite attack. You can regain a large proportion of health from that.
You would only probably use claws to regain health back if you were a
PredAlien since they don't have the head-bite ability.
Using claws to regain health can be done with all three species including
your own kind. If you want to regain health in multiplayer you can use your
claws against another Alien. Remember that an Alien's Claws can only be used
at close range so watch out for marines with long-range weapons. The best
advice I could give you would be to use your speed as an advantage and claw
your opponent to death.
--- Tail ---
As before, the Tail attack can be used by Drones, Runners, PredAliens and
Praetorians. An Alien's tail is its secondary attack when fighting an enemy.
It's located behind view and hits in front of you to take down your opponent.
Its main purpose is for paralysing the enemy rather than killing the enemy.
It's still possible to kill your enemy with a number of tail whips.
When you hit your opponent with your tail, it paralysing them making them
unable to move for a couple of seconds. As well as paralysing them, it also
does a slight amount of damage to your opponent. When the enemy is paralysed,
this gives you time to use the head-bite attack. Be warned that the tail does
paralyse enemies but they can still use their weapon. Don't worry because
they won't be able to aim with the weapon so try to use the tail attack from
the sides or from behind.
How does it work against other species you're wondering? The tail attack
works great against humans and predators but unfortunately it doesn't
paralyse fellow Aliens. This means Aliens will be still able to move but the
tail does still create a bit of damage towards an Alien. Another point to
make is that you can't paralyse Synthetics. I would only recommend using this
attack when you're probably low on health and you need to use the head-bite
attack. Use it only against lone marines or predators to take advantage of
the situation. Also don't let them see where you are attacking from. Surprise
is everything!
--- Head-Bite ---
The Head-Bite attack can only be used by Drones, Runners and Praetorians.
This is the legendary head-bite attack from the Alien movies. This attack
uses your inner jaws to instantly kill your enemy by biting off their head.
There is one problem with head-bite is that you need to have the opponent's
head in the middle of the screen. This isn't a problem if your opponent is
already dead but if you do when they're alive it can be difficult. This
attack takes great accuracy and possibly a fair few seconds. If you're not
quick enough, you will probably be blown away.
Just by clawing an enemy to death, you can still use the head-bite attack. Be
careful when clawing not to take their head off in a fit of panic, otherwise
you won't be able to use head-bite. Once the enemy is on the floor, centre
their head in the front of the screen and use the head-bite attack. Not only
does this attack kill your enemy, but you also gain health from it. It's a
much better way of getting health rather than the claw attack. A couple of
head-bites and you will have full health in no time at all.
Head-bite works against humans and predators but again it doesn't work
against Aliens because of their huge head. When I said it works against
predators, there is a few problems. What about the mask with which predators
hide behind? It would probably be quite hard to kill a predator this way but
you still might be able to get health. This ability is really only designed
for humans so be careful when using it. The best tip to use would be to claw
your enemy to death and then eat the head of the dead body. Make sure there
are no other humans about when you do this, as your eyes will only be
pointing downwards towards the dead body.
In Primal Hunt, this attack is probably the best addition to Aliens in the
expansion pack and PredAliens Head-Bite attack is slightly different to other
Aliens. In order for the Head-Bite to work, your opponent's head must be in
the centre of the screen. Once they are, a spike will veer from each corner
of the screen. These spikes are in fact of the PredAlien's mouth and so are
quite different from a Drone Aliens method of the attack. Anyway, once the
spikes appear, left-click on your mouse and the spikes will shoot out from
the PredAlien's mouth and tear the head of the unsuspecting victim. The
attack is quite difficult to get used with the PredAlien but after you've
practiced a couple of times, you'll be on your way. This new addition also
makes it much easier for a PredAlien to gain health rather than using its
Claws.
--- Pounce Attack ---
The Pounce Attack can be used by Drones, Runners and PredAliens. In my
opinion, this is one of Alien's best attacks to use. The pounce attack is
like one giant leap to quickly get in front of your enemy. With a good aim,
the pounce attack will kill your opponent in one clear pounce. If you don't
kill your opponent with this attack, you will have time to claw them to
death.
Apart from killing your enemy, this attack can also be used for jumping over
large distances. If you're in a large open area with lots of cliffs and
mountains, then an Alien is ideal. You combine crawling and the pounce attack
into jumping from one small cliff to another. If you're playing with a
PredAlien, they can jump the furthest out of all the Alien creatures.
You can also combine the pounce attack with crawling as a direct attack
against an enemy. You can sneak up against your enemy and use pounce attack
to kill your opponent from above. This takes a great deal of accuracy since
your upside down so practice makes perfect. If you're hoping to kill your
enemy straight away, you should use it in small environments so your accuracy
won't matter as much. In open environments you are more likely to miss your
opponent.
If you hit your enemy directly, there's a chance that you might not kill them
instantly. With weaker targets, you will probably kill them easily. What I
consider to be weaker targets are a Civilian or a Runner Alien. The next set
would depend on your difficulty setting: a Marine, a Drone or a
Light/Standard Predator. The only disadvantage I can think of from this
attack is that it takes a 1-second delay to do one pounce to the next. i.e.
once you pounce you will have to wait about 1 second to do another pounce.
The 1-second delay probably won't matter to you much but it's the only
disadvantage I can think of. A tip for when jumping from one place to another
is to aim higher than the target. This way you will easily make the jump.
Note that when you jump you also make a loud noise which could give your game
away to other players.
--- Crouch-Leap ---
The Crouch-Leap ability can be used by Chestbursters, Drones, Runners,
PredAliens and Praetorians. This is rather an ability than an attack but this
is a very useful ability to have. When you're using this ability you are able
to jump much higher than normal. This is used exactly like a predator's leap
jump. It's mainly used for jumping onto large trees or onto a nearby
platform.
When an Alien uses this, it crouches down and jumps straight way a long way
up. Just like pounce attack, there's a couple seconds delay before you can do
the next crouch leap. It's very rare I actually use this ability because I
just use a combination of crawling and pouncing to my destination. However if
you're a Praetorian you can't crawl or use the pounce attack so you'll be
relying on crouch leap quite a lot.
Crouch leap is probably better for accuracy than anything else. If you're
tearing along like me then you probably don't even think of using crouch
leap. You can just use it for getting balanced on high places such as
treetops. Then you could jump from one branch to the next. The question is
can this ability be used in battle. It can in a way but you need to have your
controls on your keyboard or whatever close to hand. It could be used for
dodging missiles fro marines or something. This ability could also be used to
dodge the predator's deadly Shoulder Cannon.
As well as dodging things, you can also use it to leap down onto your
enemies. Once you've done this you could use your claws to kill them. You
could even leap over them and land behind them to kill them. It's up to you.
Personally, I wouldn't recommend this ability for in-game battle. It's more
for when you're taking things slow.
--- Crawling ---
The Crawling ability can be used by Facehuggers, Drones, Runners and
PredAliens. This has to be the best and the most fascinating ability of an
Alien. The good thing about this is that you can get to very high places with
this and none of the other species can have his ability.
Just by pressing the crawl key on your keyboard, you'll be able to start
crawling on anything. The main purpose of crawling is to get to places where
you can't by walking. It's an important ability in singleplayer mode because
a lot of the things you need to do is to get to high places. There maybe
hatches in the ceiling and the only way to get to it is to crawl there.
Use this ability to your advantage in multiplayer. Because you can't turn
invisible like a predator, you need to find a way of sneaking up on your
enemy. Crawling on cliffs and walls is the perfect way. You cannot only crawl
on vertical walls but you can also crawl upside down. When you first do this,
it can be incredibly complicated but you soon get used to it.
As an extra tip, there are arrows that appear around the screen when you're
in crawl mode. If the arrow is pointing downwards it means you're the right
way up. If it's pointing upwards it means that if you let go you will fall to
the ground. If there are two arrows pointing left and right that means you're
on an angle and you will probably fall to the ground. No other specie can do
this, so try to take advantage of the situation. If you use the pounce attack
to jump from one place to another when in crawl mode, you still will be able
to hang onto the wall. i.e. you won't go out of crawl mode if you pounce off.
--- Vision Modes ---
Each species has at least two vision modes where one vision mode will let you
see in the dark. But an Alien's normal vision will have a number of nice
features. This is called Hunt mode. Its primary vision mode will let you spot
enemies from a long distance. Your enemies will glow a certain colour
depending on what specie they are.
If it's a blue glow floating around the enemy, then it's a human. If it's a
red glow, it's an Alien and if it's a green glow it's a predator. There is
one flaw to this system. Synthetics don't have any glow so beware. In my
opinion, an Alien's vision modes are the best out of all the species. Unlike
a predator you have no need to keep switching vision modes to spot enemies.
An Alien can see everybody easily at any one time.
An Alien's secondary vision mode is called Navigate mode. This enables an
Alien to see in the dark. The only problem with this is that enemies don't
glow making it difficult to spot enemies. This leaves you open to direct
attack from opponents. In singleplayer, you will probably only need to use
for the dark shafts. In multiplayer you might need it for extremely dark
tunnels.
7.C Alien Tips
----------
---> Using the Pounce Attack
Aliens are designed for close-range combat and uses their Claws, Tail, and
Head-Bite attacks. Unfortunately they have no medium-range or long-range
attacks or abilities. If you're an Alien, you have to get close to your
enemy, attack them and move back out very quickly. The best attack you have
for medium to long-range enemies is the Pounce Attack which is a powerful
jump. The Alien has to wait a few seconds before it can do another a Pounce.
This is where you have to be careful because you are vulnerable to gunfire.
If the accuracy is good enough, when you come in contact with someone, it
will kill them instantly. A problem with this is that you can't regain health
from the victim once you've Pounced on them.
---> Circle Strafing
The Alien's Claw and Tail attacks are extremely effective, but only at close
range. At close-range a Marines and Predator's weapons are even more
dangerous. The key to Alien survival in a close-range situation is to strafe
towards the enemy. This involves sidestepping around your victim, but moving
forward at the same time so that you move in a small circle with the target
at the centre. Because of the Alien's incredible speed, strafing around while
using your Claws and Tail can make it difficult for a Marine or Predator to
attack. If you keep doing this, the opponent will only last a couple of
seconds and you'll have killed them.
---> Stunning your Victim
Using your Tail to attack someone will stun them for a few seconds and this
causes their senses to be reduced substantially. Once you've done this, go
around to the back of them and use your Claws or the Head-Bite attack to
bring them down. Remember a victim can still fire a weapon when they are
paralysed but they just have very low accuracy. That's why it's better to
attack from the side or back for an easy kill.
---> Crawling
Adult Aliens can crawl anywhere - don't forget this. This is an ability that
none of the other species have, and which even intermediate players
frequently forget. Crawling up from the bottom of scaffolds or dropping down
out of vents behind an enemy not only gives you an easy kill and a corpse to
chew on, but also has the added benefit of scaring the crap out of the other
players. You're an Alien - act like one.
---> Destroy Enemy Weapons
Any Marine or Predator weapons you see on the ground, you can destroy so the
enemy doesn't get to use them. This is only for multiplayer mode and can come
in handy for Deathmatch or Team Deathmatch games.
---> Scaring your Enemies
An Alien's greatest assets are its intrinsic abilities. One of these
abilities, which is rarely mentioned during gameplay, is the mythos from the
movies that the games are based on. Aliens are scary, and an Alien player can
take advantage of that. There's nothing more effective at keeping your
enemies - particularly humans - on their toes than giving them a good scare.
Take advantage of the crawling to get into areas that your enemies won't
expect; sneak up on them from above or below when they are unsuspecting. In
lifecycle games, there's nothing more demoralizing than a well-timed Facehug.
Use the Alien's innate abilities to keep your enemies off guard.
---> Attacking Enemies Together (Team Death Match)
Their short-range engagements mean that Aliens need to get in quickly, do
their damage, and escape to cover. This is made much more easily when Aliens
engage in coordinated attacks. Humans and Predators have very powerful
weapons that can make short work of any Alien that's directly in their
sustained line of fire, so it's best to attack from multiple angles
(including above and below!) simultaneously. If one distracts enemy fire,
another can get in behind the victim for an easy kill. Coordinated attacks
with decoys and hunters will make short work of the enemy.
---> Stay in a Group (Facehuggers)
In lifecycle games, Facehuggers are the key to the enterprise; all the Aliens
start as one, and they must Facehug victims in order to graduate to
adulthood. Power in numbers is always a factor in gameplay; a lone Facehugger
is easy for a Marine to dispatch, but a batch of several, or a Facehugger and
a few adults is far more difficult. Even with a large grouping of alert
humans, a swarm of Facehuggers is bound to land a few Facehugs. Swarming in
groups of Facehuggers and adults to draw fire is most effective.
---> Timing is Everything (Facehuggers)
Facehuggers are small and can easily slip into and under a skirmish without
being obviously noticed, particularly by humans who lack an explicit vision
mode for detecting Aliens. The best time for a Facehugger to strike is when
your victim is occupied, either because he's battling an adult Alien (or even
trying to pick off another Facehugger) or simply another species. (Marine vs.
Corporate skirmishes are often the best, since human weapons are so powerful
the attention of both will be fully concentrated on the other.) Wait until
your potential victim is caught up in a skirmish with someone else and then
move in for the kill.
---> Regaining Health
Adult Aliens gain health by mutilating corpses with their claws (and a jaw
attack on a corpse for drones and runners). Once you've made a push into a
new area and taken out the humans and Predator, backtrack through your spoils
of war and mutilate the corpses lying around for health. Taking time out to
do this while you're still under fire leaves you can easy target, so be sure
the area is safe before proceeding. Heal up by mutilating corpses between
skirmishes; you'll need it.
---> Attack Unsuspecting Predators
The Predator's vision modes allow him to see his prey easily regardless of
what else is going on. But these vision modes have a serious disadvantage:
each vision mode is good for detecting one species type (human, Alien, and
Predator), but is very poor at detecting the others. Take advantage of this
failing; when you see a Predator pursuing a human (or you're a human and see
one pursuing an Alien), chances are very good that the Predator is in the
wrong vision mode to see you. This gives you the best opportunity to take him
out. When a Predator is in a skirmish with a human, not only will he be
distracted, but chances are he'll barely be able to see you at all.
---> Mega Jump (Submitted by Mik42)
Absolutely necessary technique when you're playing with Aliens. You cannot
survive two seconds against competent marines without it. Mega jump allows
you to jump 300 or more feet in any direction (including straight up). It is
executed by holding the wallwalking button and looking in the direction you </pre><pre id="faqspan-3">
want to mega jump (you will have to look up and above the point you want to
mega-jump to . The higher you look the bigger your jump arc will be), and
then press pounce. The key is to execute it on the flat floor. You press your
designated ww key, stick to the floor, choose the angle you're looking up
(determines how far will you jump) and pounce. You may jump from any surface
(wall, ceiling) as well, but it takes some practice to control it
effectively. When you do - there's nothing that can stop you.
My favourite is to use PredAlien. He's slow but strong. His slowness is his
death verdict, unless... ...you use mega jump and slaughter unsuspecting
marine who's 200 yards across the map! The best thing is that your flight
usually lasts several seconds, so your pounce will regenerate by the time you
land, and you may mega jump again immediately after you've landed. It allows
you to continue traversing the map at enormous speed. I managed to kill three
marines that were scattered around the Compound map in nine seconds!. They
never knew what hit them! And the best thing is that it strikes sheer terror
in the hearts of your enemies. They are always in fear. If you become expert
in mega jumping they will never even see you, and if they do, the sight of
200 pounds of claws and teeth flying right at you at a subsonic speed from
the other side of the map makes you wish you have never saw it anyway.
You may clench to the floors and walls while flying if you hold the ww
button. It is a good strategy to use to quickly traverse open maps. Locate
Marines, choose the most distant one (he will be most unsuspecting of them
all), jump between the object on the map (learn the maps inside out), and
squish him. If you manage to land on him even better, but the mega jump is
usually used to engage in the melee, and when your in melee, well it's
supper-time
Mega jump has its drawbacks, though:
You cannot direct your flight once you mega jumped, so you can be
easy target to aim. You are usually flying to fast to allow any clear shot to
the marines or predators who manages to see you before you land, though.
In team games, it is possible that you will kill your partner who
locks on the same victim. Once you jumped you cannot stop, and anything that
stands in your way is piece of raw meat. Cooperate.
Do not jump straight up. You will fly several seconds. It will
allow you to have a great airborne view of the map form the 100 yard
altitude, but your lateral speed will be 0 making you an easy target.
Jumping straight up can be useful to clench on to the ceiling
directly from the floor in rooms with high ceiling, though.
Naturally, you cannot use mega jump on closed maps and in
corridors - so, avoid corridors.
Use PredAlien on open maps. He's strong and versatile. Runners and Drones can
mega jump as well, but they are fragile, and with properly executed mega jump
your in melee in no time, that's why I love PredAlien. Use PredAlien with
runner in 2vs2`s. Use Praetorian in corridors, and closed maps (Auriga) and
work in team with the runner. Use Praetorian to distract the marines (he has
improved armour against small ballistic projectiles), while runner attacks
them from behind.
Use mega jump to pounce on distant enemies. It's all in the angle. Practice.
Charge tail. Use mega jump from time to time even if you don't see anyone.
The sight of a flying alien is terrifying, and an enemy with no morale is a
half dead enemy. The best maps for mega-jumping are the lesser fate or
compound-like ones. Mega jumping is lethal in Bunker as well, use it to
pounce and kill the enemies on the upper levels directly from the bottom one
(ouch!).
One last exploit (perhaps fixed):
In team games you can switch quickly between alien types (with f1). Your team
does not lose frags if you do this, and you regenerate all your health! It is
too cheesy though, as the game becomes pounce-pounce-kill-kill-switch-
regenerate-pounce... You may even switch in the middle of the battle, denying
enemy the frag, and regenerating yourself!
Aliens becomes virtually immortal using the switch cheese!!!
Winners don't use switch
--------------------------------
8. Predator Information
--------------------------------
8.A Predator Player Classes
-----------------------
--- Standard Predator ---
Compared to the other four classes, the Standard Predator is the closest to
look like the Predator in the Predator movies. This is also the Predator
you'll be playing in the Predator missions in Singleplayer mode. The Standard
Predator is what you would call the average Predator out of all the classes.
Both the speed and strength is about average and it's not the fastest and not
the strongest out of the four.
Because you have average strength, you need to be quite aware of attacks
coming at you in combat. You will be able to endure a few hits or slashes
from a Marine, Predator or Alien but you won't be that tough. The average
speed does help compared to a Heavy Predator. You can get away and hide
quickly from enemies and you will be fast enough to catch up with some Alien
classes and Marines.
If the "Class Weapons Settings" option is turned on, you will begin with the
following weapons: your Wristblades, the Combstick, the Plasma Pistol, Disc
and the Netgun. As you probably notice, there are very few long-range weapons
here. You won't have the Speargun to start off with which means the enemy is
going to have to be medium or close range in order to kill them. You will
only have the Plasma Pistol to which you can use your zooming ability and
that isn't very good. You can use auto-targeting on the Disc but you need to
be close up to the enemy. The hard part playing with this class is that you
need to be close up in order to use most of your weapons so try taking out
Predators who are using long-range weapons.
--- Heavy Predator ---
The next Predator class is called the Heavy Predator. If you've played the
Predator missions, you will know that he is the second Predator you actually
meet. In the first mission, he helps you out by killing the Marines and gives
you a new weapon - the Disc. The Heavy Predator is the strongest in strength
out of all the classes but as a downside he's also the slowest Predator
class.
Being very strong, does give you a good advantage over opponents. You will be
able to take lots more damage than you would if you were a Standard Predator.
This means you will be able to last longer in battle and finish the opponent
quicker before he finishes you first. If a Marine has a Rocket Launcher, for
example, you will still be killed there and then. As I said before, you are
much slower than the other classes. Running away from enemies and dodging
weapon fire is going to be much more difficult. You're also not advised to
run after enemies because you are just too slow.
In terms of weapons, a Heavy Predator doesn't start off with many,
unfortunately. You will have your Wristblades, the Combstick, the Netgun and
the Disc. This is the same as the Standard predator line-up but without the
Plasma Pistol. You are definitely going to run into trouble with Marine
snipers. They will kill you in a small number of shots, however, a Predator's
Speargun is not that powerful so you can run for cover easily. The best
strategy I can give you would be to use the Netgun on the enemy and switch to
the Combstick and finish them off. For this to work, the enemy must be on
their own and not in a group.
There's also the Disc weapon to think about. Use the auto-targeting system
always and make sure it hit them and kill them on the spot. Fighting Aliens
is going to be more difficult with the absence of the Plasma Pistol but just
keep switching visions and find a nice, safe spot to ambush enemies. This
type of Predator is built for face-to-face combat so use the cloak to hide
you from Marines at least.
---Assault Predator ---
The Assault Predator is not found anywhere in the Predator, Alien or Marine
missions in Singleplayer mode. You'll only find this Predator class in
Multiplayer mode. In terms of strength and speed, this Predator is in between
the Standard Predator and the Heavy Predator. The Assault Predator is
stronger in strength than a Standard Predator although not as fast as the
Standard Predator. The Assault Predator is faster than the Heavy Predator
though not as strong as the Heavy Predator.
Looking at the other Predator classes, this Predator has given up the speed
for a little extra strength. You will be able to endure a little more damage
than a Standard Predator but not as much as a Heavy Predator. The speed comes
in handy for escaping enemies and hiding away. You also will be able to run
after slow enemies such as the Marine or Praetorian. Once you catch up with
them, you can use a close up weapon to kill them.
The Assault Predator does come with an excellent line-up of starting weapons
for you to play with. These are your Wristblades, the Netgun, Shoulder
Cannon, Plasma Pistol and lastly Remote Bombs. This line-up allows you to
kill opponents from a medium-range distance. You can use the Netgun and
Wristblades for close up enemies but you will be using most weapons from a
reasonably far distance. The only effective weapon you have for a Praetorian
is the Remote Bombs so you need to set up some on the ground and detonate
them when it goes by. None of the weapons will be effective.
You will run into trouble with long-range enemies like the Heavy Predator. If
they are firing their Speargun or Sniper Rifle, it's going to be hard to take
them down. Remember to use the auto-targeting system on the Shoulder Cannon
for better accuracy and use your cloak at all times. Overall your extra
strength might come in handy for taking long-range enemies down and lasting
in battles that little bit longer. This is definitely a good choice to make
when choosing a Predator class. Not bad speed, extra strength and brilliant
weapons make this a good option.
--- Light Predator ---
The Light Predator is the first Predator you meet in the singleplayer
Predator missions. When you meet him, he gives you a new weapon - the
Combstick. As well as the Predator missions, this class also makes an
appearance in the Alien missions. When you're playing as an Alien, you'll
encounter this Predator twice. From the name of the Predator, Light suggests
that it fastest out of the four Predator classes. It is also built to be the
smallest out of the four classes.
Being the fastest Predator does come with some disadvantages. This Predator
is also the weakest in strength. You're going to have to use its speed to
your advantage by hiding and escaping from enemies quickly and efficiently.
If you can see the opponent firing at you, you may be able to dodge the
weapon fire if you're lucky. The high speed also allows you to catch up with
enemies much easier. You might even be able to catch up with a Drone Alien
and that is fast.
With the speed, you'd expect the Light Predator to be fantastic at face-to-
face combat with an enemy. Unfortunately, you haven't checked out the
starting weapons yet. You will have your Wristblades, Speargun, Disc and
Remote Bombs. This means that the Predator's weapons are suited to medium to
long-range opponents. Remember that this is the only Predator to have a
Speargun which means you can find a quiet place and kill enemies from a long
distance. If enemies see you snipering, you can just use the speed to escape
from them and find another place. The Disc is the only weapon to break your
cloak so this adds to the stealth factor.
Playing as a Light Predator means you have to be on guard quite often. It
won't take much enemy fire to take you down because of your low strength.
This Predator class is strictly for long-range killings. Find high spots
above the ground so you can see what's going on and take out enemies one by
one. If you think your good at hiding, then choose this Predator for the
stealth.
--- Conclusion ---
After writing the above descriptions, I've lastly drawn up the table below.
This table compares the speed and the strength of the four Predator classes.
The Heavy Predator is the strongest but the slowest and the Light Predator is
the fastest but the weakest. If you're better at face-to-face combat, choose
the Heavy Predator. However, if you're better at hiding, choose the Light
Predator. The Standard Predator and the Assault Predator are basically
average.
Speed Strength
1. Light Predator 1. Heavy Predator
2. Standard Predator 2. Assault Predator
3. Assault Predator 3. Standard Predator
4. Heavy Predator 4. Light Predator.
8.B Predator Equipment & Abilities
------------------------------
--- The Cloak Generator ---
A Predator has the ability to turn itself completely invisible to its enemies
and this cannot be done by any other of the species on the planet. There is
one problem with the Cloak Generator that makes the Predator not so
invincible. The Cloak Generator only works against Marines. Other species
like Aliens, Combat Synthetics and other Predators can see you with or
without your cloak on.
There are a few more disadvantages to the Cloak Generator. One of which is
that the Generator uses energy up from your Energy Bar. It only takes a
little bit at a time but if you run out of energy, the cloak doesn't work and
you'll return to your normal self. To get energy back you need to use the
Energy Sift which in turn makes you become visible again. There's really
nothing you can do about this but just get to a safe confined place to refill
your energy supply.
Other ways you could lose your cloak are by using certain weapons. If you've
already played the game, then you'll discover that the Shoulder Cannon,
Plasma Pistol and the Disc all make you visible again. Although you can still
hold the min your hand, once you fire them, you're turned back to normal
again. If you do use one of these weapons, at least make sure you use the
auto-targeting system on the Shoulder Cannon and the Disc and make sure you
actually kill the enemy in a couple of hits.
If you remember from the Predator movie, the Predator lost its cloak when it
came out of the water at the end of the film. That actually happens in the
game. Once you even touch water, you'll lose you cloak but you can just as
easily put it back on again once you're out of the water. While we're talking
about the auto-targeting system, from an enemy's point of view, a small red
light will appear on your Hunting Mask when you're using the system. I can
easily be seen close up but it's barely visible far away. You better off
switching to another weapon if you're nearby the opponent.
The Cloak Generator does make you totally invisible but there's a side effect
when you move about. A transparent outline will appear faintly around your
body. This can definitely be seen when your close up to a Marine in
Singleplayer mode. Generally, if you're far away you won't be spotted moving
about. If you've been spotted by a Marine while cloaked in multiplayer, try
to get out of their vision and stop immediately. Doing this will mean they
will not be able to see you at all. Even though the Cloak Generator only
works against Marines, it's still a vital piece of equipment you should have
on at all times. This goes for both Multiplayer and Singleplayer modes.
Although it may have a lot of disadvantages, Marines will be helpless when
you have your cloak turned on.
--- Medi-Comp ---
The Medi-Comp is a vital piece of equipment and is used to regain health.
With this equipment, you can use it over and over again and it's never run
out. It's much better than a Marine's method because the Health Kits are
spread over the level. With this you can use it any time, anywhere.
When you activate the equipment, two knifes are shown and have some kind of
medicine put on them. Then the Predator puts the knifes into its stomach and
screams really loud. Because of this screaming, your enemies can discover
where your location is. This will give enemies in the vicinity a vague idea
of your location. Another problem is that once you use the Medi-Comp, you
lose your cloak to become visible to Marines. Once you've finished healing
yourself, you can cloak again.
Also when you're healing, you can't run very fast. In fact all you can do is
walk slowly. This only last a few seconds until the healing is finished but
you can easily get killed in these few seconds. Like the Cloak Generator,
this is powered from your Energy Bar. But it doesn't take little bits of
energy off at a time. It takes about 50% of your total energy capacity. So
when you've healed, you'll probably need to use the Energy Sift to regain the
energy back.
In Singleplayer mode it's simpler to find a quiet place to use the Medi-Comp
but in Multiplayer mode it's made more difficult. You won't know what to
expect so my advice is to find a confined place to heal yourself. That way no
one will be able to see you and you'll be fully healed and fully cloaked when
you emerge. This is a brilliant piece of equipment but you'll probably be
using in conjunction with the Energy Sift. Still you do have an advantage
over other species. You don't have to kill someone to regain health like the
Alien and you don't have to wait until you come across a Health Kit like the
Marine.
--- Energy Sift ---
You've probably guessed now that the Energy Sift is used to regain your
energy supply. Just like the Medi-Comp you can use it over and over again and
it'll never run out. Although you don't need it to stay alive, you do need it
to power most of your weaponry and equipment. The Energy Sift is the only way
in the game for a Predator to regain energy and it only take a few seconds
for it to start and finish. Like any other piece of equipment, this has a few
drawbacks that you need to know.
Firstly, by using it you'll lose your cloak and become visible again. Just
like the Medi-Comp, you can use your cloak again once it's finished the job.
You can't get very far or run away from enemies in a hurry because the Energy
Sift slows you down to walking speed. Just like the screaming gives away your
location for the Medi-Comp, the blue blast of light emitting from the Energy
Sift will definitely let enemies know where you're hiding.
You better off using the same strategy as before. Sneak off to a small,
confined location and use both the Energy Sift and the Medi-Comp to recharge
yourself. You can use at any time in singleplayer but in multiplayer, you
have to expect the unexpected. A Predator would be unbeatable if it didn't
have to charge up it's energy supply but I suppose this is the developers'
way of balancing out the Predator. An Alien or Marine doesn't have to wait to
use their weapons because of low energy. But this still is a nice piece of
equipment.
--- Hunting Mask ---
This is a brilliant piece of equipment for someone to have. The Hunting Mask
comes complete with four very different modes. Certain vision modes make it
possible for you to see certain species from a far away distance. Your
Primary Vision is called the Normal vision and this is how a Marine sees the
planet. This vision doesn't highlight species and it is mainly used for
finding a way to go. It's the better vision for identifying objects and other
part of the scenery. This vision makes it possible to view all three species
at once and also you can only view Combat Synthetics properly in this vision.
Your Secondary Vision is called Thermal vision. This was the only vision that
you saw the Predator use in the Predator movie. In Predator 2, you actually
found out that it has a few different vision modes. This vision is used to
spot body heat from humans and you can easily see them in this vision from a
mile away. You can use the auto-targeting system with this vision so you'll
get better accuracy with certain weapons. The Thermal vision also can be used
to see in the dark although it isn't that good as the Predtech vision. The
third vision is called Electromagnetic vision. This is basically the same as
the Thermal vision but can spot Aliens from far away. This makes you see all
types of Aliens from a Facehugger to a Praetorian. It's quite difficult to
navigate around because of the red colour of the vision. Like before you can
still use the auto-targeting system for the weapons.
The last vision of the Predator is called the Predtech vision. This makes it
possible to see Predators from a far distance. It only works for Predators so
you can't see a PredAlien in this vision. The good thing about this vision,
is that it can see through a Predator's cloak. If you're looking at a
Predator with a cloak on in Normal vision, you won't see it but you will in
this vision. This vision can also highlight weapons of Marines or Predators.
You can clearly make out the type of weapon the enemy is holding. It uses the
auto-targeting system against Predators and this vision is the best for
seeing in the dark. As I've been explaining in the past few paragraphs. There
is a problem with the auto-targeting system. When you're using it, a red
little light appears on your mask. If you had you're cloak on, this would
give away your position to Marines close by. The only weapons which use the
auto-targeting system are the Shoulder Cannon and the Disc.
An advantage to the Predator that no other species has is to zoom in. You can
be a mile away and you can zoom in and see perfectly what enemies are doing.
You can also use this for conjunction with the Speargun so you can use it as
a long-range weapon. Be careful in multiplayer because your Hunting Mask can
be knocked off your face. This means you won't get the unique visions, the
auto-targeting system and the zooming in ability. Once it's knocked off you,
you can just pick it up again off the ground.
Another side-effect when switching visions is that your eyes turn either red,
blue or green depending on what vision mode you have on. This only effects
you if you have your cloak on. It can't be seen from far away but enemies
will soon discover you if you're close by. Overall, this is very useful piece
of equipment but it might get tiresome switching from one vision to another.
If your playing as an Alien, you wouldn't have to because enemies simply glow
a certain colour. Use the Mask wisely and to your advantage.
--- Charge Emitter ---
When you go through the missions yourself, you'll find that some doors or
objects have a small panel on them. By pressing the panel, a latch drops down
and you'll need to use something to open the door. This is where the Charge
Emitter comes in handy. A small charge is released from a Predator's computer
system and this will open the door. You can't access this through an on-
screen icon. You have to press a key on the keyboard to activate it. When
you're hacking a door, you must remember to keep the key pressed and wait a
few seconds for some kind of sign like a small explosion. The Charge Emitter
is just like the Marine's version of the Hacking Device. This Charge Emitter
is only designed for Singleplayer mode because the Multiplayer mode doesn't
have doors that need hacking.
--- Ammo Box ---
The Ammo Box is only found in the Multiplayer mode and as you've probably
guessed, it holds ammo for your weapons. It doesn't carry any ammo for your
Shoulder Cannon or Plasma Pistol because they run off your energy supply. It
just carries extra Nets for the Netgun, Spears for the Speargun and Remote
Bombs.
--- Crouch-Leap ---
The Crouch-Leap is practically the only ability a Predator has. Without all
its weapons and equipment, this is all it would have. The Crouch-Leap is
fairly basic and a Predator just crouches first and jumps up into the air.
This goes much higher than a regular jump because the Predators have more
power. This ability is mainly used to reach high places like treetops or
mountain ledges.
It's useful in multiplayer because you can hide more easily from enemies and
a good place to hide is on top of a building. This may not give you an
advantage over Aliens but it's a really safe hiding place from Marines who
can't jump as high as you. The Crouch-Leap can also be used for battling. You
can escape from enemies firing at you. You'd easily be able to dodge from the
Shoulder Cannon, Disc and the Rocket Launcher.
This requires extreme amounts of practice because if you jump too early, the
Disc weapon will probably change its course and hit you. If you jump too
late, you'll be killed on the spot. There's also the splash-effect from
weapons you need to consider. The ability is very useful if an Alien is just
going to Pounce on you. You can jump into mid-air and the Alien will pounce
straight past you. It might be difficult to use any of your weapons while in
mid-air but the auto-targeting system helps a lot. That, as you know, can be
found on the Disc and Shoulder Cannon weapons.
8.C Predator Weapons
----------------
--- Wristblades ---
Introduction
A Predator's Wristblades are generally known to be a last resort weapon. I
would only use these if you have no other weapon available. The Wristblades
are also obviously for face-to-face combat. As an added extra, they come with
two different modes.
The primary mode of attack does a few quick punches in succession. The
secondary mode of fire is a charged punch whereby a Predator pulls back his
arm and does a high-strength punch. The Wristblades are also capable of
getting trophies. Aim for the enemy's head and use either primary or
secondary mode to attack. This can also be accomplished when the body is
dead.
Against Facehuggers/Chestbursters
Watch out for Facehuggers because they are good at pouncing on you. If you're
not confident, I suggest you just get as far away as possible to avoid death.
The Wristblades are a good attack to use against Chestbursters because of the
weak body. Just slash away at it and you will kill it in no time.
Against Runner/Drone Aliens
Be careful against Runner and Drone Aliens because they are terribly fast.
The seconds it takes to charge up the secondary attack may cost you your
life. If you see the Alien coming from a long distance, then charge it up and
get ready. If I haven't got any other weapons, I tend to use the primary mode
of attack.
Against PredAliens/Praetorians
Against PredAliens and Praetorians is a different story. I would suggest to
run away from both of these creatures if you've got no other weapons.. They
both are very powerful and although it's possible to defeat a PredAlien with
your Wristblades, you have no chance against a Praetorian. Your Wristblades
will not even penetrate their body so don't bother.
Against Marines/Corporates/Synthetics
Against Marines or Corporates a good strategy to use is to sneak up on them.
Don't go blazing in because they will kill you before you even know it. Bide
your time and come from behind and slash them to death. Fortunately the
Motion Tracker won't pick anything up from behind. Attacking Synthetics is
quite difficult because your Cloak Generator is useless. Use the same tactics
as you did against a Predator.
Against Predators (Multiplayer Only)
With other Predators it's very unlikely that you will get that close to them
without them killing you. I wouldn't risk it but if you've got no choice then
hope that they're in a different vision mode. You could even risk it if their
back is turned. It will take a few slashes before you kill them because of
the strong durability a Predator has.
Last Words
The only thing that Wristblades has over any other weapon is the fact it can
cut through Nets. If another Predator fires a Net at you, switch to your
Wristblades and cut yourself free. A Predator's Wristblades are good but I
wouldn't choose them over the Combstick. Note that using your Wristblades
will not break your Cloak.
--- Combstick ---
Introduction
The Combstick is the better weapon for face-to-face combat unlike the
Wristblades. Like the Wristblades, the Combstick comes with two modes. The
first is the primary mode where a few quick slashes of the weapon is done.
The secondary mode is where one powered strike is done. Primary mode can be
used to also to paralyse your enemy leaving them helpless. Like the
Wristblades you can also take off the enemy's head for trophies. Secondary
mode can also be used for trophies but is more commonly used to take out the
enemy in one shot. Compared to your Wristblades, the Combstick is more
powerful, and can slash and swipe a lot faster than Wristblades. As an added
bonus, it's a bit longer so you can take out enemies a bit further away.
Against Facehuggers/Chestbursters
Playing against Alien classes can be quite difficult. Facehuggers would be
quite easy to take down but again I would just stay clear of them.
Chestburster would be very easy to kill because of their weaker strength.
Against Runner/Drone Aliens
Drone and Runner Aliens are very fast but if you can see them coming use the
secondary mode. A couple of strikes on the head and they will be killed. If
they're too close, try and double back to get some space.
Against PredAliens/Praetorians
PredAliens and Praetorians are very strong so face-to-face combat wouldn't be
advisable. I would use the same technique as you do for Runner and Drone
Aliens. The Combstick is just one of two weapons which can penetrate a
Praetorian's amour, with the other being a Remote Bomb.
Against Marines/Corporates
For Marines or Corporates use the same tactics as before with the
Wristblades. Try to come from behind or the sides so the Motion Tracker won't
pick you up. You could also try using Crouch-Leap to get close to the enemy.
Your Cloak-Generator doesn't work against Synthetics so try to hide while
getting close to them. Once you've accomplished this, you can fire a few
slashes at them but watch out for their weaponry.
Against Predators (Multiplayer Only)
Be careful when playing against your own kind. User objects to hide behind
and try to ambush your opponent and slash them to death.
Last Words
In my opinion, the Combstick is the best weapon to use for face-to-face
combat. It comes which two modes that have two different types of slashes.
Also when using the Combstick, it doesn't break your Cloak, so using the
Combstick won't blow your cover.
--- Speargun ---
Introduction
This weapon is the Predator's sniping weapon so a Predator can kill opponents
from far away. It fires at a quick rate and also comes with two modes of
attack. Primary mode fires one spear out of the gun whereas secondary mode
fires three spears at the same time. This is good but it's not very accurate.
Using primary mode has very good accuracy and has the ability to kill an
enemy with one hit. A problem in singleplayer mode is that you can run out of
ammo very quickly. One way to get more is to go find the spears you fired
out. You pick them up and use them again. If you decapitated someone with the
Speargun, by picking up the head, you can get the spears back as well. Also
by picking up a trophy in the current mission means you will start with more
ammo for the next mission. As well as being a long-range weapon, the Speargun
can also be used as a short-range weapon. The secondary mode might not be
good for long-range shots but it has a much better accuracy if you fire it
close up to he target.
Against Facehuggers/Chestbursters
The Speargun is not a preferred weapon against small creatures like these.
They are very small but very fast so use the Combstick if you are close.
Against Runner/Drone Aliens
Use it for long-range shots if you can hit them. I wouldn't try using it for
short-range shots because they'll be too fast and will probably kill you
instantly.
Against PredAliens/Praetorians
Because of the high durability a PredAlien has, it would take a fair few
shots to bring him down. PredAliens are very slow and so should be easy to
hit. Against Praetorians it's impossible to even penetrate their amour.
Unlike the Combstick and Remote Bomb, the Speargun is not an amour-piercing
weapon. If you don't have any other weapon, try hitting the head.
Against Marines/Corporates/Synthetics
The Speargun is probably the most effective against humans. Aim for the head
and that will kill them easily. Humans are very slow and so are easy to hit.
They also won't know where the shot is coming from because of their poor
vision. The Speargun is not a bad weapon to use against Synthetics. They are
very strong so aim for the head area. Synthetics will be harder than a human
because it takes a few shots to the head to bring them down.
Against Predators (Multiplayer Only)
Predators are fairly the same as Marines. Aim for the head and fire them
down. Remember that your cloak is useless against Predators but you just need
to find a remote place high up and take them out one by one.
Last Words
As a benefit. the Speargun doesn't de-cloak you like other weapons. You can
also take advantage of your zooming ability and use the Speargun with extra
accuracy. The Speargun is much faster at hitting the enemy rather than the
Shoulder Cannon and the Plasma Pistol. For long-range shots, this is
definitely the best weapon for a Predator to have.
--- Netgun ---
Introduction
This is a nice weapon for immobilizing your enemy. Although it doesn't do any
damage to your enemy, it fires a big net out and captures anything in its
path. With the few seconds with the enemy on the ground, you can switch to
another weapon to kill finish them off. The opponent will only be trapped for
three or four seconds because they can escape with the use of a knife, blades
or claws. A bonus of using the weapon is that you won't be un-cloaked when
you're using it. Like any weapon, there are a few disadvantages of the
weapon. Marines can still fire their weapon when they have been caught inside
a net, but they can't aim their weapon which is a bonus. Just stand back and
finish them off without getting in the firing line. Also the net can actually
be destroyed if a Marine or a Predator sees it coming and fires their weapon
at it.
Against Facehuggers/Chestbursters
Unfortunately, the Netgun is totally useless against Facehuggers and
Chestbursters, probably because of their small size. Use the Combstick to
kill them without any trouble.
Against Runner/Drone Aliens
The Netgun does immobilize Runner and Drone Aliens but not for more than two
seconds. Unlike a Predator or a Marine, an Alien has its claws ready to
attack straight away. This makes it easy to cut through the net. If you do
use the Netgun, I suggest you switch to another weapon as quick as possible
to finish the Alien off.
Against PredAliens/Praetorians
The Netgun is very effective against a PredAlien. You can sue this weapon to
your advantage because a PredAlien can't escape from it so easily. Switch to
another more powerful weapon and kill the PredAlien when he's on the floor.
If you're using the Netgun against a Praetorian, I'm afraid it's useless. The
nets simply bounce off its tough amour.
Against Marines/Corporates/Synthetics
This weapon is quite effective against Marines because it takes them a few
seconds to get their Knife out. Remember to stand well back when approaching
them because they can still fire their weapon and also remember that a net
can be destroyed before its even got to the target. Note that if you don't
kill the Marine inside a net, he will escape and for some reason can see
through your cloak. Using the weapon against Combat Synthetics is the same as
against Marines. It will buy you a few free seconds of time to think.
Against Predators (Multiplayer Only)
Predators are pretty much the same as Marines in multiplayer. It will give
you a few seconds to use another weapon on them but as Marines, they can
still use their weapons from inside the net.
Last Words
Remember to use the Netgun for lone enemies. Use it for enemies that are
alone with no one else around to help them.
--- Shoulder Cannon ---
Introduction
This is the ultimate weapon of the Predator and is what's seen in the
Predator movies. With this weapon you can fire two different types of Plasma
Bolts. In Primary Mode, quick firing and less powerful Plasma Bolts are fired
out of the weapon. This mode is great for taking out small enemies. For
larger enemies, it's a bit more complicated. In Secondary Mode, right-
clicking on the mouse and holding will charge up a Plasma Bolt ready for
fire. This takes quite a bit of energy from your Energy Bar though when it is
used. This is best for taking out larger enemies you face in your quest. When
firing at a target in Secondary Mode, the Plasma Bolt will also do damage to
anybody standing nearby so you can take out multiple targets at a time.
Another advantage to this weapon is the fact that it can auto target the
enemy. If you're in a vision other than Normal, a red target will appear on
approaching enemies. You can fire and the Bolt will guide itself to that
enemy, hitting them head on. Note that one type of vision can only auto-
target one kind of species.
Against Facehuggers/Chestbursters
The Shoulder Cannon is extremely effective against these types of creatures
because they can't sustain much damage. Use the Electromagnetic vision for
them so you can use the auto-targeting system and use primary mode to fire
quick Plasma Bolts.
Against Runner/Drone Aliens
In singleplayer mode, it shouldn't take more than a couple of shots to take
out a Runner or Drone Alien. I prefer using primary mode because the speed of
the Aliens can cost you when you're using secondary mode. Unfortunately it
can take a few seconds to charge up so stick to primary mode.
Against PredAliens/Praetorians
Use Secondary Mode to kill PredAliens. PredAliens are very slow and you can
easily wait a couple of seconds to charge the weapon up. Keep a distance from
a PredAlien because a Plasma Bolt could backfire and get you too. The
Shoulder Cannon is not an amour-piercing weapon so it's useless against a
Praetorian.
Against Marines/Corporates/Combat Synthetics
The weapon is not the ideal weapon for Marines as it takes three or four
quick-fire shots or possibly two powered-up shots. Use the auto-targeting
system to full effect and maybe kill them when a Marine is alone is you're
quite close by. When firing at a Marine, remember that firing will de-cloak
you so you're left open to attack and remember when cloaked that a small red
light can be seen from your mask. This light is the auto-targeting system and
could make you position known to other Marines. Combat Synthetics are very
strong and the auto-targeting system doesn't work because Synthetics don't
appear on any other vision mode apart from Normal. However, they are quite
slow, so don't give up hope. Use charged up shots and just hope one of them
hits them.
Against Predators (Multiplayer Only)
Predators have high durability so you're better off using the Secondary Mode
of fire. It's not the best weapon to use against a Predator but face-to-face
combat is more effective.
Last Words
Remember that the Shoulder Cannon isn't a long-range weapon as the auto-
targeting system won't work. Use for medium to close opponents and fire them
down.
--- Plasma Pistol ---
Introduction
The Plasma Pistol is a more powerful and faster version than the Shoulder
Cannon and it also comes in two separate modes of fire. The Primary Mode of
fire shoots out quick bursts of blue Plasma Bolts. These are just like the
Shoulder Cannon's, except they are much more powerful and much more faster.
The Secondary Mode of fire, shoots out three balls of energy out of the gun.
These are fired out as fast and powerful as before but don't launch very far.
Like the Shoulder Cannon, the Secondary Mode of fire has a splash-effect.
Anything close-by will be affected by the blast. The opponent will be
paralysed temporarily, lose energy and be un-cloaked. These effects only work
on Predators or Aliens though. The Plasma Pistol doesn't use an auto-
targeting system so you have to aim for yourself. Another big disadvantage is
that it uses more energy from the Energy Bar than any other weapon of the
Predator.
Against Facehuggers/Chestbursters
It's very effective against these creatures because they have low durability.
Remember you don't have the auto-targeting system so it might be a bit tricky
to hit them due to their size.
Against Runner/Drone Aliens
It's quite effective against Runner and Drone Aliens. Use Primary Mode to
take them out and this will also hurt any other Aliens in the vicinity. If
the Aliens are really close to you, then I suggest you use Secondary Mode but
don't get caught in the fire.
Against PredAliens/Praetorians
Using the Pistol against these creatures will be hard. Use the Secondary Mode
to immobilize them and quickly switch to another weapon to kill them. This is
the same with a Praetorian. It won't do much damage but you can immobilize
them for a few seconds at least and kill them with your Combstick.
Against Marines/Corporates/Synthetics
The Pistol is much better than the Shoulder Cannon but as before, the weapon
does break your cloak when you fire it. Sneak up on them and fire everything
you have at them and you have to be quick to escape if there are any
remaining Marines. It's much better to use another weapon against Marines,
such as the Speargun or the Combstick but use Secondary Mode of fire if you
have no other weapon available. The Plasma Pistol seems to be really
effective against Combat Synthetics. Just keep firing in Primary Mode until
you kill them. The Plasma Bolts are just like powered up Bolts from the
Shoulder Cannon so Synthetics shouldn't be a problem.
Against Predators (Multiplayer Only)
Other Predators will be able to see you from a far distance so it's better to
lead them to a confined area so they can't use a long-range weapon. As soon
as there's close, fire Plasma Bolts in Secondary Mode to kill them. If you
don't kill him then, then you will have at least paralysed him. Remember when
a Predator is paralysed, they can still fire a weapon but can't aim it so
stick to the sides to approach him.
Last Words
The Plasma Gun is designed for close combat so don't stand too close to where
you're firing it. It's better used in an open area than a confined area and
you should be using the Primary Mode normally.
--- Disc ---
Introduction
The Predator's Disc first appeared in the Predator 2 movie when it cut
through a number of bodies hung up and returned back to the Predator. Like
the Shoulder Cannon, it uses the auto-targeting system to lock onto enemies.
Depending on what vision you have on, the Disc will track the enemy and kill
it in one hit. The enemies do need to be about close or medium range for the
auto-targeting to work. The best thing about the Disc is that it can change
course suddenly and kill the enemy if they've moved from position. It can
move on its own but the enemy can dodge it if they're very lucky. Use the
Disc in open area for full effect. As long as there are no objects in its
path, it will kill the opponent immediately. The Disc can get obstructed in
confined areas so someone can dodge the Disc by hiding behind a solid object.
It's best to fire it, when the opponent is not looking around so you get a
better accuracy.
You only have one Disc to use but the Disc can be used again once it has been
fired. You can press F on your keyboard to recall the Disc automatically but
this does use some energy up. Another way is to pick the Disc up yourself
which requires no energy whatsoever. If you do recall the Disc back and it's
too far away to be recalled, it will be teleported back to you. This uses a
lot more energy than before.
Against Facehuggers/Chestbursters
It's very effective against these small creatures but make sure there's not
may around. It'll take a few seconds to fire and to recall so be prepared for
any attacks afterwards.
Against Runner/Drone Aliens
It's very effective against Runner and Drone Aliens but as before Aliens are
positioned in groups and it'll take a couple of seconds to actually kill one
of them. But after the first Alien, there'll be about a dozen more behind
him. Don't even bother trying to fire the Disc at an Alien without the auto-
targeting system because the Disc will never hit them.
Against PredAliens/Praetorians
Against a PredAlien, the Disc isn't so bad. Make sure you have the correct
vision on and fire at will. It should kill them in about one shot. Against a
Praetorian can be difficult and can take at least two shots to even bring him
down.
Against Marines/Corporates/Synthetics
It's very effective against Marines and kills them easily in one hit but
there can be a few problems. After firing the Disc, you are de-cloaked which
makes your presence known to any Marines nearby. When you do fire it, make
sure it actually kills them. The Disc is one of the few weapons that is
extremely effective against Combat Synthetics. Remember that the auto-
targeting system won't work against them so you'll have to target manually.
This can be hard but if the Disc actually hits, he'll die immediately.
Against Predators (Multiplayer Only)
Predators are the same as Marines. One hit will kill them so try to lead them
out to open areas so you have better accuracy.
Last Words
The Disc in one of the Predator's best weapons so use it to your advantage.
The Disc is very slow so you should always use it when you have the auto-
targeting system on. If you don't, you'll miss the target and you'll be
attacked by the enemy.
--- Remote Bomb ---
Introduction
Remote Bombs are like little mines that you can put on walls, ceilings and
floors. In fact you can put them just about anywhere. These then can be
detonated remotely. When you have detonated it, a big explosion occurs that
has a big splash-effect. If opponents are standing together, throw a Remote
Bomb in and detonate it and all opponents nearby will be killed instantly.
From a Marine or an Alien's point of view, a Remote Bomb is barely visible to
them but a Predator maybe able to see it with its Predtech vision. A Remote
Bomb can be thrown from a far distance and you can be as far away as you want
when you right-click on the mouse. Note that if a Remote Bomb is thrown at
someone and it hits them, they will be blown up instantly and they'll die.
Against Facehuggers/Chestbursters
Remote Bombs are not ideal for Facehuggers or Chestbursters because it's just
a waste of ammo. Creatures that small can easily be taken out with the
Combstick or Wristblades.
Against Runner/Drone Aliens
Be careful in Singleplayer mode because the Aliens are very quick and you may
not have time to fiddle about with Remote Bombs. In Multiplayer mode, you can
try throwing a few Remote Bombs in a doorway or somewhere and just wait for
them to pass through. You need to be in a confined area so they can't see you
and on guard so they can't survive.
Against PredAliens/Praetorians
It'll take about two Remote Bombs maximum to take down a PredAlien and it's
pretty much same for a Praetorian. You'll need at least two Remote Bombs to
kill them.
Against Marines/Corporates/Synthetics
Marines are the most vulnerable to Remote Bombs because they can't see you as
your cloak is protecting you. A bonus of the Remote Bomb is that it doesn't
de-cloak you before or after the detonation so you can easily sneak up on
unsuspecting enemies and kill them. Try to put as many bombs around a Combat
Synthetic as possible and then detonate them. As before they can see through
your cloak so make sure they aren't looking.
Against Predators (Multiplayer Only)
Remote Bombs are a neat weapon to use against Predators and you may be able
to take them out in one blast. Make sure you're concealed because Predators
can see through your cloak don't forget.
Last Words
In Singleplayer, Remote Bombs should be generally used against Marines but
they are mainly more effective in Multiplayer games. Remote Bombs are nice
little weapons and they don't break your cloak.
8.D Predator Tips
-------------
---> Using your Vision Modes
Perhaps the Predator's greatest weakness is the polarization of the vision
modes. The thermal vision mode is excellent and spotting humans, but almost
useless at detecting Aliens. Conversely, the electrical vision mode
highlights Aliens with ease, but makes it very difficult to discern humans.
The key to playing on a server where there are both humans and Aliens is to
frequently cycle through vision modes. Keep in mind that while you can see
one species, you cannot see the other.
---> Using the Energy Sift & Medi-Comp
Playing as the Predator means managing your energy reserves, and the energy
sift gives you energy for free. The only problem is that it makes a noise and
light show that alerts nearby enemies to your present. When things quiet
down, retreat into a secluded area and use the energy sift; you are injured
and have time, then use the Medi-Comp (which will significantly drain your
energy) and use the energy sift again. The Predator is a hunter, so it's
important that you be able to get quiet times to heal and recharge. Find time
in your hunting to take time out to heal and recharge.
---> Hunting is your Specialty
Predators are extremely powerful, but in close quarters against an Alien or
at medium range between an alerted human, it doesn't take long for a Predator
to fall. The Predator's assets are best tuned toward hunting, not getting
involved with free for all skirmishes. Predators should predate; hunt your
victims. Take out your enemies from a distance when they barely know you're </pre><pre id="faqspan-4">
after them. Predators are hunters. So hunt.
---> The Life of a Chestburster
In lifecycle games, the aliens start out as Facehuggers and must Facehug
hosts (humans or Predators), escape as a Chestburster, and survive for a
period of time until they can transform into a full-fledged, adult Alien. As
a Chestburster, they are the most vulnerable; they have reduced mobility,
cannot crawl, and although they have teeth, are easily killed. "Corpse
camping" is the process of humans or Predators waiting over an impregnated
body for the Chestburster to appear, and then immediately killing it. This is
considered fairly unsportsmanlike; it is really the lifecycle equivalent of
spawn killing. It is, of course, totally legitimate to kill a Chestburster
that you encounter, and even to shoot an emerging Chestburster as you're
passing through. But it's somewhat unfair to intently do nothing but wait for
a Chestburster to arrive, particularly when there are only a few Aliens
playing, in the same way it's considered unsportsmanlike to camp spawn points
for your enemies to appear. The one positive side is that corpse campers tend
to not be paying attention to their surroundings, and make easy targets.
---> Decloak Weapons/Equipment
Remember there are some weapons as well as equipment that can make you lose
your cloak. These are the Plasma Pistol, Shoulder Cannon and the Disc. For
Equipment, it's the Energy Sift and Medi-Comp. It's best to use the equipment
out of view and when using the weapons make sure you kill them before they
can see you and retaliate.
--------------------------------
9. Marine Walkthrough
--------------------------------
Level 1: Unwelcome Guests
Quick Facts:
Date: January 06, 2231
Time: 05:25 AM
Incident: +6 Weeks, 0.25 hours
Mission Time: 0.25 hours
Location: Approaching Primary Operations Complex (POC)
The Mission Objectives:
1. Locate primary operations complex.
2. Don't kill other marines.
3. Locate security station and activate automatic defences.
4. Locate Sergeant Hall.
After the cut-scenes, go forward to your fellow Marines. You'll soon see a
door. When you get to it, get the Hacking Device out and hack the button
nearby the door. After running a bypass the door should open. Continue
through onto the next area. When you enter the next area, the roof will cave
in behind you so you can't go back. Continue down the corridors and you will
see someone get killed. Go in that direction and turn left and you will be at
a door. Open the door and you'll hear someone being killed by a Predator. If
you go forward from the door, there is a panel in the floor in the corner of
the room. Open the panel and drop down. You'll be in a room with a truck so
open one of the doors nearby and you will be in the next area. You will see
some Marines on the bridge and then there will be an explosion on the bridge.
That was caused by a Predator. There will be a sign nearby the bridge so go
right direction from the sign.
When you're walking along the surface a Marine will fall to the ground and
you should soon see a truck being blown up by a Predator. Watch out for the
truck and go towards the place where the truck came from. Follow the route
around and you'll reach another area with bodies hung up on some rope. Go
towards the door and use the Hacking Device to enter through. When you enter,
go forward and you will see a platform underground with some ladders emerging
from the top. Jump down into that and go through the opening in the wall.
Follow the route along and around the corridor and you might see two objects
on the Motion Tracker. These are just little bugs but you can kill them if
you want to. You'll eventually get to a switch. Turn the System Charge switch
on and go back to ground. Along the way keep out the way of the steam and use
the ladders to get back onto ground.
Near the ladders is a door. Go through that into the next area. Follow down
the corridor and you'll get to a door which has been smashed through. Go
through that and in the room is an elevator. Before calling the elevator, get
the Pulse Rifle bullets on the shelf nearby. Call the elevator and go inside
it and press the switch. When the door opens, you'll see a desk on your left.
Get the Shotgun ammo go around the walls and you'll find a Control Desk.
Press it and the shutters in front of you will open showing the Dropship
land. You now need to make your way back to ground level and report to Major
McCain. Go back down the elevator and back through the smashed door and
you'll be back to the Landing Pad. Go to Major McCain and he'll speak to you.
Next to him you'll find a Grenade Launcher and some ammo. Head towards the
big doors which are open. Inside is an APC and you'll soon start the next
part of the mission.
Behind the nearby crates is a door. Go up the steps and enter through that.
Head down the corridor and turn left. Go through the broken door and you'll
have two choices to go down. Go left towards the crates and the floor beneath
you will collapse. Continue walking and you'll come to two doors. Ignore the
left one and go through the right one. Inside the room, you'll find some
Flares and some Health. Head through onto the corridor and to the right is
another barricade blocking your way. Walk down the corridor and enter the
first door on your left. On the nearby desk is some Shotgun ammo and there's
a big hole in the floor which has been burnt through by acid. Try to go down
the hole making sure you don't hurt yourself on the way down. There's also a
box of Flares half way down if you want them. When you're at the bottom, go
around the crates piled up and you should find a door. Go through it and
again you have two choices to go down. Go left because the other way is
barricaded. Follow the corridor and you need to go in the first door on your
left. This room is the Security Station. You can continue back down the
corridor if you want in order to pick up a Shotgun. Come back to the Security
Station if you do.
Beside the Control Desk is a Control Panel. Press the button and use the
Hacking Device to restore the power. You objective now is to return to the
Landing Bay. An Alien Drone will come out of the ceiling. Take care of him
and go through the air-vent nearby. Another Alien Drone will burst through
the vent giving you access to it. Go through the vent watching out for any
Aliens which attack you from behind and in front of you. Towards the end of
the vent, go left and up the ladder into another room. You'll see a dead
person in the corner and there's an Alien on the ceiling. Kill him and get
the Amour and the Pulse Rifle ammo in the room. Enter the next room and go
through the door behind the crates. Another Alien will attack you just before
the door. You'll arrive at a room with a big staircase. Go up to Level 2 and
grab the ammo nearby and go through the door. Turn right and follow the
corridor watching out for Aliens which attack you.
An Alien will soon break the barricade down. You can either go through the
kitchen and up the ramp or open the door, go through the room and up the
collapsed area. Both ways will take to a corridor which you started in. When
you get out of the corridor, you'll enter the area with the APC. Go towards
the APC and watch the cut-scenes and get ready for the next area. You'll soon
discover that Sergeant Hall has been captured by the Aliens. When you start
the next section, you'll notice a red dot on the Motion Tracker. This helps
you to track Sergeant Hall. Go left and you'll see an Alien jump across the
walls. Keep an eye on the Motion Tracker and continue down the ally. A number
of Alien Runners and Drones will attack you from all sides so be careful.
Continue down the ally and you'll eventually arrive at some wide doors. You
can go right of the door and at the end of the ally, you'll see three bodies
hung up. Nearby are Pulse Rifle ammo, Health and a Shotgun. Go back to the
wide doors and enter through them.
You'll emerge at another area. Go down the ally and you'll come to the Hive
entrance. Enter the Hive and go left and follow the corridor around. If
you're lucky, you won't get attacked by anything. Hidden near the door right
at the end is a small opening. Go through that and you'll be at another door.
When you open the door, a number of Alien Drones will attack you so be on
guard. Go around and you'll arrive in another room. On the floor is an acid-
burnt hole. Whatever you do, don't jump down the hole. Instead go down the
elevator and you'll be near the Eggs. When you get near the Eggs, they will
hatch releasing a Facehugger. You can however shoot them before they hatch.
Go right when you first enter and you'll see Sergeant Hall stuck on the wall.
Talk to her and eventually a Chestburster will burst out of her chest. Get
the Amour and the Pulse Rifle next to her and you objectives will be updated.
You now have to return to the APC. Go back up the elevator and back through
the room, through the opening in the wall. When you get out of the Hive,
numerous Aliens will attack you. Keep running towards the APC which will
protect you. That is the end of the level.
--------------------------------
Level 2: Collateral Damage
Quick Facts:
Date: January 06, 2231
Time: 06:55 AM
Incident: +6 Weeks, 1.75 hours
Mission Time: 1.75 hours
Location: Road system leading from the Primary Complex to the Forward
Observation Pods.
The Mission Objectives:
1. Open containment tunnels. #1 through #5.
When you start the level, you will see a large tunnel to the left of you. Go
down the ramp and inside the tunnel. Go down the corridor and you need go
through two doors but you will eventually arrive at some ladders. Climb up
the ladders and go through another door and you'll reach the next section.
This is the first Contamination Room so in the corner is a small windowed
room. Go inside that and pull the first Control Station switch. The APC will
now have access to drive through. Go back out of the windowed room and across
the road into the opposite door. Go though that and another door and you'll
come to the next Control Station switch. Unfortunately it needs hacking so
use your Hacking Device to pull the switch. Watch out for an Alien Drone
which comes out the previous door. After taking out the Alien, go through the
next door and the Control Station will be straight in front of you. Watch out
for Aliens along the corridor. When you pull the switch, a number will Alien
Runners and Drones will attack you. Head for the door nearby the switch and
some Aliens may try to break through the vent on the floor but are
unsuccessful.
When walk up the next ramp, you'll be in the next area. You might see the
next room near the APC. Go towards that watching out for Aliens. You'll soon
come to the door which leads to the next Control Station. Watch out for Alien
Runners and you will also find a Smartgun and some ammo. Pull the switch and
exit the room and watch out for some Aliens which break out of the window. Go
back to the position you were when you first entered this area. Go back up
the steps onto the platform. Go through the door at the end of the corridor
and you'll find the Torch. Go back out of the room and you should see a panel
in the floor. Get the Torch out and burn the two locks holding it down. Drop
down the hole and kill the Alien Drone nearby. Follow down the narrow
corridor and you'll reach some ladders. Go up them onto the next small area.
There are Health and ammo near the hole. Head down the corridor and you'll
reach a large room with a walkway in the middle. Go through the door at the
other end and soon some Aliens will burst out of a vent in the floor. Go down
the vent and eventually you'll reach another ladder which will take you to
the next section. When you climb up, there's another ladder in front of you
to climb up. Watch out for the fans and the Alien Runner which comes from
behind you. Towards the end of the vent is a hole which takes you to the last
Control Station switch. Drop down and pull the switch which then lets the APC
drive past. Exit the room and enter the door near the APC. Follow the
corridor watching out for Aliens coming out of a vent in the ceiling.
Continue until you come to a flight of stairs. Go down the staircase and out
the door. The APC will drive past so go through the door across the road. You
will soon see someone get dragged under a vent by an Alien.
The Control Station in here is damaged so go down the Service Tunnel. Follow
down the tunnel and kill any Aliens that get in your way. Go up the ladder at
the end and you'll be in the next section. If you explore you'll see some
barrels next to a door. Shoot the barrels and there's will be a big explosion
giving you access to the Security Room. Use your Hacking Device on the
Control Panel and now that's the end of this mission.
------------------------
Level 3: Betrayal
Quick Facts:
Date: January 06, 2231
Time: 09:40 PM
Incident: +6 Weeks, 16.50 hours
Mission Time: 16.50 hours
Location: Forward Observation Pods
The Mission Objectives:
1. Proceed to the communication terminal.
2. Locate Implantation Lab 2.
3. Find a way out of pods.
4. Locate your team.
5. Find new gear; you'll need it.
After the cut-scenes, you start the level in front of a Scientist. From here,
go right and right when you get through the door. Turn left in the corridor
and the Communications Terminal is in the door right at the end. Dunya will
arrive and knocks Harrison out with her gun. You awake in prison with a
fellow convict. When the guard comes in and gets distracted, get your Knife
out and kill him. You can also take his Pistol while you are there. Go in the
opposite room and go up the elevator. Head out of the door into a small
corridor. You should soon see some ladders. Go up them and open the airshaft
doors by flicking the switch. As you go up, someone will try to shoot you
from ground but you can take care of him from the ladders. Follow up the
airshaft and you'll be in the elevator shaft. Don't go out of the airshaft
yet because the elevator will come to you. Crawl underneath the elevator and
you'll be taken to another airshaft. Crawl into the airshaft. Take your first
right in the airshaft and you'll be in a small room. Right above the place
where the man got facehugged is a panel. To open it you need the Torch which
is found in the corridor to your left. Open the panel and climb up.
Keep crawling through the vent until you get to a sign glowing red. Beneath
the sign is another panel so get your Torch out. Cut the locks and go down a
corridor into the next room. Go up the nearby ladders to get some Health if
you need some. Go through the door opposite to where you came in from and
turn right to get some AP bullets. Go back the other way, left from the door.
Go through the door that's slightly open. Go down the ladder into the room
below and enter through the unlocked door. Go through the corridor and turn
left. Watch out for a PredAlien which attacks you from the ceiling. Take the
right-hand corridor and at the end there is a Door Panel left of the door.
Use your Torch to open the panel and go into the air-shaft. Follow through
the shaft into the next part of the level. Drop down onto the caged Predator.
Nearby is a switch that's located on the wall. Press that and the caged
Predator will rise allowing you to drop behind the cage.
Watch out for the three guards and get the Pistol bullets on the yellow
truck. Just above that is a vent. Smash the grill on the vent and go through
it. You'll get to a sign in the vent and nearby is a latch. Use your Torch to
get through the panel. Then at the end of the vent is another panel for you
to burn. You'll now be in the next area. Go right from the vent and kill
anyone in your path. Use the elevator to go to the Control Station. When you
enter the Control Station, you'll see a cut-scene of someone watching you
from a camera. In the Control Room, activate the Belt Relay switch and also
the Specimen Status switch. Go back into the big room and ride along the
belt. Your objectives now are to activate the emergency security override.
When you get off the belt, you'll be in a large Egg pit. Go across the pit
and you'll find a tunnel leading underwater. Go through the tunnel. Get you
Torch handy to break through the metal gate and go up the ladders on your
right. Explore this room and turn the System Charge switch on.
Head back into the water and into the tunnel. Use your Torch to get through
the gate on your right. This tunnel will lead you to the next Egg pit. Make
your way across and climb up the ladders onto the platform. Go into the
corridor and there's a door in the middle of the corridor which is already
open. Go in there and climb up the ladder. Exit through the door and go
through the corridor. When you come to the Main Lift, the doors will
automatically open. Go through and get ready to start the next part of the
mission... In my opinion, this is the most confusing part of the Marine
missions. Watch out for Marines because they are lurking all over the place.
Open the elevator door and turn left. Follow through and go down the ladder
in the floor. Go through and turn left to be in a room with a large table in
the middle. Go inside the door marked Core Access Door and you will be soon
on a bridge. Head across the bridge and through the doors. Turn left and go
through the door and up the ladders to the room above. Go down the corridor
and enter the door on your right. Behind the scientist is a table with your
Hacking Device.
Get that and come back into the corridor. Enter the door straight ahead
marked Central Elevator. You might see an elevator in the corridor. Remember
where this is because you will have to come back to it later. Walk past the
elevator and out the door and down the ladder. When you get to the end of the
corridor, enter the last door on you left. If you go in there, that's the
Locker Room. Search all the lockers for items you may need. Head back out to
the corridor, and use the Hacking Device to override the Security Systems.
Doing this will open all the doors in the Sleeping Quarters. You can also use
the Hacking Device on the opposite corridor. Search each of the rooms and you
should find the ID Pass. If it's not in one corridor try the other one. You
now need to take the Internal Lift so go to the room with the table in the
middle. Go through the Core Access Door onto the bridge. Go through the doors
again. When you get in go straight ahead into a small laboratory. Get the
Ammo and use the small elevator nearby the entrance door.
The Lift will take to where the Predator was caged. If explore you'll find a
Disc on the table. Grab that and you need to return to the Main Lift. Head
back down the Lift you came up here in. Go out the door and turn right. Climb
up the ladder and enter the corridor with the elevator. Go inside the
elevator and ride down. Half way down the elevator comes to a halt so hack
the lock on the elevator and go into the air-shaft. Open the door and turn
right. Kill any Marines and go through the next door. By exploring the room,
you'll find a Panel Door. Drop down and use the Hacking Device on the Sentry
Gun Panel. You now have access to the corridor below. Go through into the
shaft and you'll soon come to an opening in the ground. You will soon come to
the skyway. Continue across and turn right. Go straight on and open the next
door on your right. When you reach the door you'll find out it's sealed so
head back across the skyway. Go up the ladder and out of the hatch. Walk
along the roof and at the end, go right to walk around the ledge. Be careful
not to fall off and jump onto the platform when you get close enough.
Go down the hatch. Head left from the lift and turn right at the junction.
You'll soon come to a room with an elevator in the middle. Kill the Marine
and enter the elevator and press the Control Panel inside. The elevator will
drop down to the bottom of the Pod. If you remember from the Predator
missions, this is the end of the Interloper level for the Predator. If you're
quick enough you might even be able to see him jump onto the Dropship. Use
the ladders to get down to the bottom of the Cargo room. When you reach the
bottom, search the room and pick up any items or weapons. Soon enough some
Marines will come out so take care of them quickly. You now have to destroy
Ivan in the Exosuit. Use the crates to move around and shoot when he's not
looking. When you've killed him, walk to the centre of the room and you've
just completed this level.
---------------------------
Level 4: A Long Detour
Quick Facts:
Date: January 06, 2231
Time: 11:10 PM
Incident: +6 Weeks, 18.00 hours
Mission Time: 18.00 hours
Location: Remnants of the outer POC -- LV-1201
The Mission Objectives:
1. Rendezvous with white team in landing bay 3.
2. Locate the security station and activate automatic defences.
In the cut-scenes you have now found out that the person guiding you in the
last level was a girl called Tomiko. When you start this level, get the Ammo
which is near the dead man. If you explore this area you'll find a panel. If
you go near it a bunch of Aliens will burst out attacking you. Kill them and
go down the tunnel and turn right when you get to the bottom. Head down the
tunnel and take your first right. Watch out for a couple of Aliens that come
from behind you. You'll get to a small area with a couple of ladders. Go up
the left one and through a door. Turn right in the corridor and you'll get to
a door. Use the Torch to burn the four locks off. Once you've done this you
can continue through. Watch out for any Chestbursters and go left at the
junction to arrive at an Egg pit. Shoot them if you want but just run towards
the ladder. Go up them and go around the room left. You should see a ramp
leading downwards. Follow the route and you'll find the System Charge switch.
Turn the switch go back to the beginning of the ramp you came down. At the
other side of the room is a door. Go through that onto the next part of the
level.
Follow the corridor around and you'll be in a big room with four levels. Go
down the ramp and when you get to a gap in the floor with some ladders, go
back towards the ramp you came from. Go carefully along the ledge and go in
the first door you come to. f you explore you'll see a System Charge switch
behind some fencing. Use the Torch to gain entry and turn the switch. Turn
left in the room to go towards the corner of the room. Jump onto the crates
and onto another platform. Walk along and you'll get to another platform. Get
the Amour and Ammo hidden in the lockers and flick Crane Sequence switch.
Head back down to ground and at the other side of the room is a door. Go
through it but be careful of all the Aliens that will attack you. The door at
the end of the corridor leads to the Security Station. Unfortunately it's
locked but you get a helping hand from Tomiko. Kill any Runner Aliens that
attack you and go through the door.
Up on some steps is the Security Station Control Desk. Press a button on the
desk and pull a lever on the wall nearby. This is the Defence Primary
Control. Walk back out of the room to the room with the crane. Use the crates
again to climb up to the high platform where the lockers are. Walk out the
nearby door into the big room. Finally go down to ground floor in the big
room. Enter the wide doors at the bottom and turn left. Press the button and
then use the Hacking device to get through. After that open the next door and
kill the Runner Aliens in the corridor that attack you. Walk to the end of
the corridor and you'll see a vent in the wall. Use the Torch to get through
but beware as soon as you open the vent, a Praetorian will come flying up the
corridor behind you. You can easily avoid him by crouching and going through
the vent. Once you enter the vent, you've completed the level.
-------------------------------------
Level 5: Price of Admission
Quick Facts:
Date: January 07, 2231
Time: 12:10 PM
Incident: +6 Weeks, 19.00 hours
Mission Time: 19.00 hours
Location: Primary Operations Complex, Secured Zone
The Mission Objectives:
1. Rendezvous with white team in landing bay 3.
2. Do not kill other marines.
When you start this level, you will be at the bottom of an elevator shaft. By
exploring you'll find a ladder. Climb up the ladders onto the elevator left
of the ladders. Press the button on the elevator and it will go up. After a
few seconds the elevator will stop suddenly. Jump off the elevator and onto
the ledge. This ledge is opposite the wall. If you keep watching a dead man
will be thrown onto the elevator and a number of Aliens will swarm down to
the elevator. When I watched from the ledge, none of the Aliens were able to
attack me so you should be safe. After a few seconds of being on the ledge
the elevator will crash down back to the ground. This was because of a
Predator. Go left from the ledge and you will see a set of ladders. Make sure
you have the Lamp on so you can see them. Jump form the ledge onto the
ladders and climb up to the top. If you're quick enough you will get a
glimpse of the Predator run out of the room. Follow him out the door and
outside. When you get around the corner, watch out for the Predator standing
on the roof. He fired two Plasma Bolts at me so be careful.
Go around the corner and check the doors of the building on the left-hand
side. One of the doors will be unlocked. Go inside it. Follow the corridor
and you will get to see another glimpse of the Predator. Continue down the
corridor and you'll reach a door called Landing Pad Cargo Access door. Go
inside it. When you're inside press the Control Panel switch nearby. Remember
to also pick up any items which are hidden in the room. Head back out of the
room and back down the corridor. Soon enough you'll see someone get killed by
the Predator. Turn right and walk up the stairs. You'll see lots of
electricity beaming from wall to wall. Enter the room on your right and flick
the switch inside. This will stop the electricity so now you can go past the
electricity and into the corridor. You'll eventually come to the Landing Bay.
You now need to enter the doors below to your right. If you jump down no you
will hurt yourself so go right along the platform and enter the door at the
end. Follow this along and you come out at the other side of the Landing Bay.
Now walk across and enter the APC doors. Head through the corridor and
through the door on the opposite side.
Now watch out for the Heavy Predator because you will actually get to fight
him now. Continue left down the ally and if he doesn't appear yet just keep
walking down the ally. I encountered him right at the end of the section.
Look for any glowing lights from the buildings and that will be the Predator.
When he gets to ground, get close to him and he'll summon his Combstick. My
advice is just to fire everything you have at him. Continue to the end of the
ally and a door will open to your left. Inside you will see someone get
killed by two Aliens. Kill them and enter through the doors to complete the
level.
----------------------------------
Level 6: Loose Ends
Quick Facts:
Date: January 07, 2231
Time: 1:25 AM
Incident: +6 Weeks, 20.25 hours
Mission Time: 20.25 hours
Location: Primary Operations Complex. White Team Operation Zone -- LV-1201
The Mission Objectives:
1. Bay #2 system damaged.
2. Go to bay #3 to contact Verloc for evac.
Exit the room and turn right. Eventually go left down some small steps and
you'll see some Marines get attacked by some Aliens. Kill the Aliens and
continue down the corridor. When you get round, you'll see some more Marines
get attacked by Aliens so again help the Marines out. Head up the steps and
enter the door on the left. You'll see some more Marines running towards a
door but the get killed by some Aliens. Kill the Aliens and go down the
nearby ladder onto the next floor. Walk carefully around the corridor. A
Marine will be attacked by a couple of Runner Aliens. Kill the Aliens and
open the door that's on the right. Go down to the bottom of the stairs and
turn right into the narrow dark corridor. Follow the corridor around and turn
left. Explore the room and opposite the switch on the wall is another passage
way. Go down to the bottom of that. Climb up the ladders and shoot the grate
to get out onto ground. You are now on the Landing Bay and you'll see two
Marines run across. Suddenly a Praetorian will emerge so take the Alien out
with a strong weapon.
Head over to the nearest door which is being guarded by Marines and go
through it. Ride up the elevator and after a few seconds you'll hear those
two Marines get killed. Get out of the elevator when it stops and go down the
corridor to the end. Go through and kill the Alien Drones which are waiting
for you. By exploring you'll find a Minigun by the Control Station. Grab that
and press the Control Station Desk and Tomiko will contact the Verloc. Have
the Minigun to hand because just outside the room is a Praetorian. Go back
out and deal with him. When you're in the corridor you'll find a hole in the
floor. Drop down into the corridor below. Where you dropped down is a door.
Use the Hacking Device to open it and inside you'll find the Guns and Ammo
waiting to be collected. You now need to make your way back to the Landing
Bay so head down the familiar stairs nearby and through the dark corridor. Go
back down the passage which slightly red at the end and climb up the ladders
to the Landing Bay. In the middle of the Landing Bay is another Praetorian.
Kill that and the Dropship above will land on the Landing Bay. Walk up the
ramp on the Dropship to finish the level.
-----------------------------------------------
Level 7: Savior
Quick Facts:
Date: January 07, 2231
Time: 2:40 AM
Incident: +6 Weeks, 21.50 hours
Mission Time: 21.50 hours
Location: Airborne, en-route to the hive
The Mission Objectives:
1. Locate your team.
2. Kill the Queen.
You start this level in the Exosuit so head for the nearby tunnel which leads
underground. Jump down the tunnel by jumping on the small platforms which
spiral down to the bottom. You'll notice some dead people down here but just
follow the passage through the tunnel and kill any Aliens along the way.
You'll eventually come to an elevator. Go behind it and press the System
Charge switch. There's now power to the elevator so you can use it. Go in the
elevator and ride it down to the bottom. When you emerge you'll see a Combat
Synthetic and a Marine. Kill them and kill all the Aliens that come at you
from now on because there's going to be a lot. There are two tunnels in this
room for you to go through. One at the left and one at the right side of the
room. For the purpose of the walkthrough we'll take the left-hand tunnel. Go
through that and prepare for a swarm of Aliens which attack you. Follow the
tunnel and you'll come to a big room with a very tall object in the middle.
If you look up to the top of the object, it has numerous branches coming out
of it. Shoot these so that they break off. The tall structure will now
explode so get out of the room and through the tunnel.
When you're in the big room where the Combat Synthetic was, go to the
opposite tunnel. So go left for a while and into the other tunnel. You'll
soon come to another tall object in the middle of the room. Shoot the
branches which are coming off it and that will also explode. Go back out to
the main room and be careful off the Praetorian waiting on your way back.
There will now be a new tunnel in the room for you to go through. Go through
and kill the next Praetorian waiting in the corridor. Continue through until
you get to this strange object. Go inside and you'll drop to the bottom. Your
Exosuit is wrecked so you are now on foot. You will see a small tunnel and
also hear some Marines talking. Go through the tunnel into another room and
enter the next tunnel on the right-hand side. You'll eventually get to a big
room. There's some kind of strange object in the centre of the room and
there's also the Queen Alien nearby. There are lots of weapons and items
around the room so quickly go find them but the Queen will be running after
you. Keep on moving around while at the same time shooting at her.
The Queen will eventually die and there will be an explosion on the wall
opening a passageway for you. Quickly go through and you'll see your team of
Marines. There will be about a million Aliens chasing after as soon as you
kill the Queen so run backwards up the ramp and take them out one by one.
You'll soon see the Dropship hovering at the end of the platform. Jump down
and run towards it. There a few seconds wait before the Dropship door will
actually open so when you reach the end of the platform just wait. There will
still be quite a few Aliens chasing you and there will be eventually two
Praetorians. Keep checking to see if the Dropship door has opened and jump on
when it does. You should be able to avoid an encounter with the Praetorians.
Jump on and watch the ending of the Marine Missions. Well done! You have now
completed all the Marine Missions.
----------------------------------------
10. Alien Walkthrough
----------------------------------------
Level 1: Birth
Quick Facts:
Date: November 23, 2230
Time: 10:13 PM
Incident: -1 Day, 07.00 hours
Location: Cargo ship. Western landing. Primary Operations Complex (POC) --
LV-1201
The Mission Objectives:
1. Escape the cargo vessel.
2. Find an isolated host.
After the cut-scenes, you start your mission within a cargo ship called the
Aurora. If you explore for a while, you'll find a shaft. Crawl up there and
you'll see a tunnel with a pole in the centre. Go through the tunnel until
you see some Marines. Continue through until you see some more Marines below.
Go to the end and turn lefty and you'll see a small hole in a grill. Go
through that and you'll be in the next room. This room will be full of crates
and just outside the room will be two scientists chatting about something. Go
into the vent that's nearest to the bars. You'll get to a small room with
some steam. Try to avoid the steam and go through the hole in the top of the
next fencing. Carry on through the steam. Follow the route until you get to a
room with a bolt of electricity. Go right to dodge the electricity and go
into the tunnel. Use your other vision so you can see where you're going.
You'll be soon above the ceiling with two scientists talking about something.
When they stop talking jump down in the hole onto the desk below. Now run out
the door and into the corridor. Go right from the door and keep looking up at
the ceiling for a vent. When you see at the end of the corridor, crawl up the
wall and into the vent. Wait until you hear them go away and run towards the
broken door and go through the crack in the door. Go right after the door and
you'll find someone sleeping in a chair in a confined room. Use your pouncing
ability and leap onto his face and get ready for the next part of the level.
After the cut-scene you will start inside the chest as a Chestburster. Bite
you way through is chest and watch the next cut-scene.
Nearby the man will be a open window. Jump out of that onto the platform. Use
the other small platforms to get down to the ground. Keep working your way
around the crates hiding so no one sees you. Wait for the man to walk away
and go hide behind the crates near the Marine. Do not attempt to look at them
because they will see you straight away. Wait until the Marine leaves and go
out from the crates and onto the ally. Cross to the other side of the ally
and follow it around and around the corner. Wait until the Marine disappears
and go right into the ally and follow it down to the bottom. When you get to
the end keep to the right and wait for the Marine to come. An animal will cry
out and the Marine will come running. When he's gone past you, turn right
into the next ally. Keep going and at the end hide behind the tall object and
wait for the next Marine to pass. Once he's passed, go towards the crates.
Soon enough a vehicle will arrive next to you.
Let the truck go past and stay behind it. Wait for the Marine in front of it
to walk off and run and keep to the left. Stay behind the wall and once he
passes back towards the truck run by him. Go left and carry on up the ally
and keep to the left. There's three Marines unloading crates and just behind
the truck is a door. That's where you need to get to. Go past the Crate-
Lifter Suit and hide behind the crates. You can jump on top of them if you
want to see where they are. Get to the end of the crates and just dash inside
the door when they're not looking. Go left and around the room and you'll get
to a hole in a fence. Go through the fence to complete the level.
-------------------------------------
Level 2: Surprise
Quick Facts: Date: November 23, 2230
Time: 10:13 PM
Incident: -1 Day, 07.00 hours
Location: Primary Operations Complex (POC) -- LV-1201
The Mission Objectives:
1. Return to the hive.
After the cut-scenes, you will see two guys running away. Go after them and
kill them. After killing everybody in the vicinity, go through the APC doors
at the left from where you first started the level. Once you get inside the
other doors opposite will open automatically. Two Marines will appear from
beyond the door so hurry up and kill them both. Keeping heading straight
ahead and kill any Marines you see and go around the corner. When you get to
the Bar sign, be careful because a couple of Marines will be in front of you
and behind you. Head out and a Dropship will land on the Landing Bay after
you've emerged from the corridor. Explore and kill the man fixing the
Dropship and kill the other two Marines which follow. Look around for a
vehicle that's blocking the way in an entrance. Go towards the vehicle which
is smoking and to the right, a door will open.
Kill the man and carry on into the next corridor. Switch to Night vision and
you'll see some Lasers going across the room so use the ceiling to crawl over
them. When you come out of the corridor, you'll see a man fixing an animal
storage unit. Nearby is a Marine so take him out as well and head out through
the door opposite. You'll enter a room with another man fixing another animal
storage unit. After killing him crawl up to the higher floor. Follow the
corridor and you will get to a similar room as before. Kill anybody in this
room if you like but just go up to the ceiling and look for a vent. You may
need to switch visions if you can't see it but go through it to start the
next part of the level. You will start in the ceiling above two people
talking. Change to Night vision and look in the walls for a opening and go
through the tunnel. When you get to the next area, drop down from the ceiling
and go up the nearby stairs.
You will start in the ceiling above two people talking. Change to Night
vision and look in the walls for a opening and go through the tunnel. When
you get to the next area, drop down from the ceiling and go up the nearby
stairs. You'll soon see someone fixing a vent so kill him and go through and
follow the vent. You'll eventually come to an opening and just below are two
Marines talking. Drop down to the ground and kill them both. Explore and go
down the dark corridor until you reach the end. When you get to the end go
into the nearby room. Smash the Control Desk in order to release Xenomorphs
which are caged. Now head back out into the corridor and go in the door
nearby and into the Maintenance Tunnel. You'll be under the floor and above
is a Marine so break the grill and kill the Marine. Follow the corridor and
in the corridor, there are two Marines sealing up a vent. Kill them and enter
the Section 4 Security room. Go through the room and into the Cargo Bay.
Some Marines will appear from behind you and also watch out for the
Flamethrower. Kill them and you may notice a Predator standing on the roof.
Don't worry just yet, go to the opposite side of the Cargo Bay and smash the
door. Enter the corridor and follow it through to the end killing anybody
that gets in your way until you get to a door. Go through the door at the end
of the corridor and you'll be in an area with two trucks and an APC. Other
Alien Drones will start attacking the three Marines nearby. Help them out and
finish off the Marines left standing. Underneath the truck is a vent so drop
down underneath the truck and smash through the grill and follow the
vent.You'll eventually come to a room with two Marines waiting for you. Kill
them and just above where one of them was standing is a vent. Go through to
complete the level.
---------------------------------------
Level 3: Escape
Quick Facts:
Date: November 25, 2230
Time: 05:18 PM
Incident: Start
Location: Animal Storage. Primary Operations Complex (POC) -- LV-1201
The Mission Objectives
1. Return to the hive.
Walk down the ramp slowly and you'll see a Marine setting up a Sentry Gun.
Kill him and two more Marines will follow him. Kill them and go through into
the small room they came from. Don't go down the ramp and through into the
next room because there are Sentry Guns everywhere. Instead above the door is
a vent. Crawl up the wall and go through the vent. Follow through and go
through the next vent on the left. You'll eventually come to a ceiling with
two rotating fans. Break the device on the wall nearby to stop the fans from
rotating. Drop down from a fan and into the room below. Kill the Marines in
the room and slowly follow the corridor nearby. You'll be behind two Sentry
Guns and another will be across the room on the other side. Smash the two
Sentry Guns nearby and in the right-hand corner is a vent. Smash the grill
and go inside.
Follow the tunnel through and you'll be in a big room with water canals at
the bottom. You may also hear a Predator roar but you won't encounter him
just yet. Drop down into the water and turn right just before the small
bridge. Go through the vent which is on the wall. Follow the vent through and
you'll see two Marines from the vent. Kill the two Marines and enter one of
the broken fans nearby. Go through the vent that's behind the fan and you'll
emerge under a floor. Switch to Night vision and crawl through the sealed
hole above to emerge in the above room. Go up the nearby ladder and you'll
see a man setting up a Sentry Gun. Kill him and go through the vent that's
right next to him. Go through and turn left and get ready for the next part
of the level.
Smash through the grill on the vent and you'll be in a room with an elevator
shaft. Kill the Marine and crawl down the shaft to the bottom. Watch out for
any moving elevators and kill the Marines at the bottom. Go down the ramp
towards the door. Ignore the left route and go right and kill the Marine
waiting there. When you go up the corridor, a couple of Marines will appear
from behind you so take care of them. Continue through the corridor until you
get to a small room with a Scientist and another Marine. Break through the
windows and you'll be in the next area. Drop down to the ground and kill the
Marines that come running. Kill them and go down the door they came out of.
Go down the ramp and your objective now is to kill the Predator. He will
immediately start firing Plasma Bolts at you so reach the ground where he is.
The Predator will now be forced to use his Combstick. Just keep using your
Claws on him until you kill him. He will now Self-Destruct so get the hell
out of there. Crawl up the walls as far as you can and there will be a big
explosion. He as now made a huge hole in the floor for you to escape in. Go
down into the hole and enter the corridor. Take the first left you come to
and enter the next corridor. Keep on going and that will be the end of the
level.
-----------------------------------
Level 4: Vengeance
Quick Facts:
Date: January 06, 2231
Time: 09:50 AM
Incident: +6 Weeks, 16.50 hours
The Mission Objectives
1. Liberate the artificial hive.
You will start this level in a ventilation shaft so crawl upwards and you'll
be underneath the floor of some corridors. Turn right twice and climb up onto
the corridor. Go left past a room with a Scientist and you'll reach some
ladders. Go up them onto the next floor. Go down the short corridor and in
the left-hand corner of the corridor is a grill. Smash the grill and crawl up
and follow it until you emerge out of the ceiling of another corridor. From
the ceiling, go around left and get through the grill in the right-hand
corner. There's two ways to go from here. So for the walkthrough we'll go
into the room below. Inside a room, a door will be open to the left. Go into
it and through the acid-burnt hole and follow the vents round. You come out
in an elevator shaft with a Scientist on a bridge below. Go in the door which
the Scientist came out of and you'll see some ladders leading upwards. If you
take the door left of the ladders, you'll find a captive PredAlien but
there's nothing to do here so go up the previous set of ladders.
Enter the room up there and you'll find a Control Panel and you will also see
the PredAlien from before. Smash the Control Panel and this will let the
PredAlien loose. From inside the room go into the vent in the ceiling. You'll
emerge in the dark corridor which I told you about before. You will hear the
PredAlien smash through a door just outside of the corridor. Now go out of
the corridor and go through the door which the PredAlien has broken. Take the
first left into a room containing two sets of staircases. Go up the right one
and if the is closed, smash through the window to gain entry. Look for a vent
in the ceiling and go through it. Go left in the vent and you'll eventually
get to an open door. Go through it to start the next part of your mission.
You begin in front of a doorway where a Scientist is busy typing away nearby.
Head left from the doorway, go left and past the table in the middle of the
room. You'll be in another room so just go up the nearby stairs and kill the
two Marines nearby. Look up towards the ceiling and you'll see a vent. Go
through and enter it.
Follow the vent through and you will eventually drop down with yet more fans
nearby. Crawl straight ahead and crawl up out of the vent. You'll now be in a
room near a caged Predator. Go down the corridor and crawl up into the vent
where the Scientist is standing. Follow the vent and you'll drop down an
airshaft. Smash the grill and drop down into a room with two Scientists. Walk
into the next room and you'll notice three glassed Aliens on your left. Two
more Scientists will be unloading something nearby. Head around and climb up
to the platform around on the right. Break the Control Panel and you'll see
the crane spill lots of acid on the floor nearby. This will make a big hole
so you can drop down into the next room. When you're at the bottom, you'll
some Aliens outside so smash the Control Panel near the window. After you've
done that kill the Marines which then come running. Head down the corridor
and into a small room. Drop down the ladder onto the next section.
As you head out, three Aliens will run past you. Run behind them and destroy
the Sentry Guns in front. Walk out the open door and kill the two Scientists
chatting at the Control Desk. Destroy the Power Relay Station 1 Control Panel
and make you way back out. Enter the door which is now open and there will be
another two Scientists in the next room. Look under the door and you'll
notice a Floor Panel. Break through it and drop down. Follow through and
you'll emerge in the main elevator shaft. Crawl up to the top of the shaft
and another Aliens will cause one of the fans to break giving you access
through. Climb through the broken fan and you will have finished the level.
----------------------------------
Level 5: Abduction
Quick Facts:
Date: January 06, 2231
Time: 11:35 PM
Incident: +6 Weeks, 18.25 hours
Location: Hive. LV-1201. 6 KM northeast of the Forward Pods
The Mission Objectives:
1. The humans are trying to blow up the hive to cut the empress off from her
minions. Eliminate the bombs and the humans that placed them.
2. Beware the combat synthetics. They emit no pheromones.
One thing you'll find out about the level is that it's the shortest level in
the Alien Missions. It's also quite easy, as you've got other Aliens helping
you. When you start the level, you'll start just outside of the Alien Hive.
Explore around but be careful of the dangerous plants that grow in the green
fog. Go into the Hive entrance and follow the tunnel down. Head out onto the
wider path and you'll see a group of Aliens running towards some people.
Follow your Alien friends and kill the Marines. Destroy the Sentry Guns and
also destroy the bomb they were setting up. After you've done this continue
up the path. As you go up, some more Aliens will come out of a tunnel. At the
end of the path your on near the bridge is another bomb. For a sneaky
approach you can go through the tunnel the Aliens came out of. Just keep
heading straight ahead if you want to go at them head on. When you've got to
the bridge, kill the Marines and destroy the bomb. Keep walking up the dark
path and you'll get to some more people.
Kill all the Marines and destroy the final bomb. Now you need to crawl down
into the tunnel below. It will be all smoking so jeep on crawling and go
through the narrow tunnel at the end. You'll get to an enclosed room with
some dormant Aliens. Crawl up to the tunnel in the ceiling or the one in the </pre><pre id="faqspan-5">
wall and you'll finally emerge in the final area. This was the Queen's
breeding area and you'll notice two Marines standing in the large room. Kill
them and follow out of the tunnel. You'll eventually see some more Marines up
ahead. Luckily your Alien friends will help you out. If there's any Marines
left just kill them. Follow the bridge and you'll get to a tunnel. Go through
that to complete the level.
-----------------------------------
Level 6: Pursuit
Quick Facts:
Date: January 07, 2231
Time: 01:50 AM
Incident: +6 Weeks, 20.50 hours
Location: Near Hive. Access tunnel and neighbouring archaeological dig -- LV-
1201
The Mission Objectives:
1. Prevent humans from escaping with the empress.
When you start the mission, walk down the left-hand wall. Watch out for the
Sentry Guns and kill the nearby Marines. Climb down below the Sentry Guns and
go left. You'll soon get to a Marine so kill him and smash the grill in the
floor nearby. Go down the vent to the floor below and kill the Marines down
there. Find the Control Panel near the door and destroy it. Once you've done
this, go through to the next room. Kill the Marines waiting for you when you
go through and drop down to the floor below where the APC is. Kill the two
Marines near the door and destroy the Control Panel nearby. Head through the
door and turn left. Kill the Marines in this room and look up to the ceiling
for a vent. You will see two grills with a red glowing light behind them.
Crawl up there and smash the left-hand grill and enter it. Follow the vent
and smash through another grill at the end to go into the next area. By
exploring you'll find a tall shaft with a spinning fan at the top. Destroy
the three Control Panels on the wall at the bottom of the shaft and this will
stop the fan from spinning.
Crawl to the top and go through the fan to the next floor. Kill the two
Marines when you emerge. There are a lot of people in the next corridor.
Instead of going through all this, turn left and go through the vent which is
in the floor. Follow through the vent to the next room. Climb up the wall and
you'll see a couple of Marines. Try and get on to the walkway where one of
the Marines is standing. Follow the walk way and you'll find a System Charge
switch. Destroy that and an explosion will occur just right of the System
Charge switch. Enter the passage and follow the corridor. Head left and
you'll see someone fixing a lamp To the right of him, there are two more
Marines standing in front of a door. Kill them all and climb up to the level
above and search for a Control Panel. Destroy that and go through the nearby
door.
Go left and go through the next door you come to. Kill the two Marines and
follow the corridor until you come to a large circular room. There are a
couple of Marines and a Combat Synthetic in this room so be careful and kill
them all. Walk into the corridor which the previous two Marines came out of
to complete the level.
---------------------------------------
Level 7: Freedom
Quick Facts:
Date: January 07, 2231
Time: 02:55 AM
Incident: +6 Weeks, 21.50 hours
Mission Time: 0.25 hours
Location: Tunnels leading to the Auxiliary Landing Pad. LV-1201. 2 KM
northeast of the Forward Observation Pods.
The Mission Objectives:
1. Prevent the humans from escaping with the empress.
2. Locate primary operations complex.
3. Don't kill other marines.
4. Locate security station and activate automatic defences.
5. Locate Sergeant Hall.
When you start this level, a lone Marine will appear ahead of you. Kill him
and look up to the walls. Crawl up the elevator shaft that's nearby. When you
reach the top, kill the two Marines on the platform. Enter the corridor and
go through the vent that's in the ceiling. Follow the vent and you'll see two
Marines below you. Drop down by smashing the grill and kill the Marines.
Search for the Sentry Gun Panel and destroy it. Follow the corridor around
and enter the room to the right of you. Drop down onto a small platform in
the middle of the room and go through the opening. Kill the Combat Synthetic
and destroy the Control Switch for the vehicle doors. Go back out of the room
and be careful or the Marines who are waiting for you outside. Kill them and
go through the short corridor which is nearby. You'll soon come to another
Sentry Gun Panel.
Destroy the Panel and drop down to the floor below. Go through into the next
room and there are two people inside. Head straight across and turn left.
You'll soon see two Marines shooting at a Predator. Kill any Marines left
standing and climb up to the level above. Turn right and kill the next few
Marines and follow the corridor to the next room. Kill the two Marines
standing to the right and follow the corridor until you find an opening in
the wall. Enter the passage and you'll come to a large room. Just above on a
beam is a Predator who will blow up an APC. The Predator will leap across to
the platform opposite where he will fire at you. Pounce to the platform where
he is and just keep using your claws to kill him. After you've kill him, find
a pipe where steam is coming out of it. It's on the wall nearby the Predator.
Once you've found it, go through it and follow it to the end.
You will see a room which contains water and there's a Marine standing by the
pool of water. Jump out of the vent and kill him. Continue through the
corridor and break through the fence on the left. Go through that and you'll
be in a huge elevator shaft. Crawl up that slowly and on the first level are
two Marines. Kill them and look up to find a vent. Smash through the grill
and crawl up there. When you get to the top, destroy the Sentry Guns and
you'll see another vent across the room on the other side. Go through that.
This will take you to the top of the elevator. Explore and go into the wide
corridor opposite. Use your night vision to find a vent in the floor and go
through it to the next part of the mission. You'll start behind a grill and
just in front is some people. Smash the grill down and kill the people in the
room. Now head left down the corridor. You need to work your way all around
the corridor to the end. Kill any enemies along the way.
You'll eventually reach a Control Panel on the wall near the last door. Smash
the Control Panel and head back and go in the door on the left which is now
open. This room contains the Landing Hydraulics 1 Control Panel. Destroy that
and go back out the door you came in from. Turn right and go through the door
and then turn right again to go through another door. When you're inside,
find the Landing Hydraulics 2 Control Panel and destroy that. Come back out
of the room and you can go right to start from the beginning or go back left.
It doesn't matter which way because they both lead to the same door. You'll
know the door when you come to it because two Combat Synthetics are guarding
it. Kill the guards and enter through the door. Find the vent in the wall and
smash the grill to gain access. Follow the vent to the floor above.
You'll emerge in a room over-looking the Landing Bay. If you go to the
window, you'll see a Predator firing at two Marines. Destroy the Control
Panels under the yellow sign and head back down the vent. Kill anybody
waiting for you when you emerge from the vent. You'll see a ramp nearby so go
up that. When you come out of the ramp you'll be under the Landing Bay. On
the platform above, there are two Predators waiting for you and nearby on a
truck in the Queen Alien. Crawl up the walls on the left to get up to the
platform. From the wall, you'll have a good view of where the Predator
positions are. One is on a beam opposite and the other is standing on the
Landing Bay. You need to get close to the Light Predator so he doesn't use
his Shoulder Cannon. Jump down onto the Landing Bay and kill him. He's fairly
simple to defeat so just use your claws to kill him. Once he's dead, the
Heavy Predator on the beam will leap down to fight you. Use the same tactics
as you did for the Light Predator. Keep strafing and clawing him to death.
Once you've killed the Heavy Predator, head towards the Control Tower nearby
the Queen Alien. A Marine will appear so kill him and enter through the door
into a room. Search for the vent and go in there and follow the vent to the
floor above. Kill the two Marines in the next room and destroy the Landing
Beacon. By destroying this, the Dropship is unable to land so Dr. Eisenberg
can't escape. Go back down the vent and onto the Landing Bay. Dr. Eisenberg
will run towards you and try to shoot you down so just pounce on him to kill
him easily. Once you've killed him, you can watch the final cut-scenes where
you'll find out that Dr. Eisenberg is a Synthetic. Well done. You've
completed the Alien Missions.
---------------------------------
11. Predator Walkthrough
---------------------------------
Level 1: Hunt
Quick Facts:
Date: December 01, 2230
Time: 09:08 AM
Incident: +6 days, 4 hours
Hunt: +4.0 hours
Location: Canyons, 3 KM south of the Forward Observation Pods
The Mission Objectives:
1. Hunt down the human prey.
After the long introduction, you will start the level on a small platform
with many trees in front of you. Immediately turn your Cloak Generator on so
the nearby humans can't see you. Jump onto the nearby tree and jump to the
next tree. You should see three scientists chatting away. Fortunately for you
they don't have any weapons. The only weapons you have are your Wristblades
and your Speargun so go towards the exit of this area. You can now test out
your Wristblades by sneaking up behind them and killing them. Make sure none
of them get away because they will alert the guards in the next area. One
you've killed them, get your trophies and move on to the next area. In the
next area there is a Marine and another scientist on the ground. Sneak up on
them and kill them. You can now go up the nearby ladder but be careful
because there's a guard waiting at the top. Use the nearby tree to get up to
the platform. Now the next Marine can easily be visible so kill him and
continue to the next area.
If you have your thermal vision on, you will clearly see two Marines standing
near a rock. Kill the guy on the right with the Speargun but be aware that
the next guard will come to the scene. Continue along the route and you'll
see two more guards. Kill them with the Speargun and collect your trophies.
In the area to the right, you might see another scientist. Ignore him because
you'll run into these killer plants. You should see a Predator standing on a
rocky bridge. Don't worry because he's on your side. Go and talk to him and
he'll give you your next weapon - the Combstick. Continue along the bridge
onto the next area.
In the next area, you have two different routes in which to go. There's one
straight ahead and another one to the your right. They both practically get
you to the same place so for the walkthrough, we'll go straight forward. Jump
from tree to tree and you will see the exit of this area. Go through that ant
onto the next area. You will see on the floor that there's a strange mist
floating about. Do not jump onto the ground because the mist will un-cloak
you. Jump from tree to tree again and you will see some more Marines
wandering about. You can kill them if you want but I would just continue onto
the next area. The exit from this area is nearby. You should soon see some
murky water. Jump in that and go down the left path. Beware that it will un-
cloak you. As soon as you get out, put your cloak back on and prepare to
fight four marines. Get the Combstick out and slash them all to death and use
your equipment to gain back health or energy if you need it. Continue down
the patch and you should see two Marines. Don't worry because another
Predator will show up and kill them for you. Talk to him and he'll give you
the Disc. Head forward to the opening in the mountain.
Some Marines will appear so defeat them and move on into the mountain. You'll
soon see a waterfall and nearby is a radio. You can listen to that if you
want but go up the spiral path up the mountain. You'll encounter two more
Marines wandering about. Kill them and move onto the next area. In the next
area, make sure you have enough health for the area. A lot of Marines will
come rushing out and they'll spread out. Kill them one by one if you want and
get your trophies. You should see an opening at the end of this area. Follow
through to the last area of the level. You will soon see a fight between a
couple of Marines and a couple of Alien Drones. Watch out for the water, as
it will un-cloak you. After the battle is over, kill the remaining Marines
left standing. Save you game and prepare yourself for the last enemy of the
level. Wander around in the left direction and you should encounter the last
enemy. This is an angry Praetorian. This battle is not as hard as you may
think. A couple of slashes of the Combstick will kill it. Once you've
accomplished this, then you have completed the level.
-----------------------------
Level 2: Trap
Quick Facts:
Date: December 01, 2230
Time: 05:13 PM
Incident: +6 days, 12 hours
Hunt: +12.00 hours
Location: Canyons, 3 KM south of the Forward Observation Pods
The Mission Objectives:
1. Pursue your abducted clan mates.
After the cut-scenes have been shown, there will be two APCs in front of you.
One will drive off leaving two Marines talking. Eventually these will go to
the APC and it will drive off. Whatever you do, don't shoot the Marines with
the Speargun because the APC will shoot you down. After the APCs have driven
off, go along the side of the cliff and through the tunnel at the end. You
will soon emerge in the next area. Remember to have your cloak activated and
you'll see three Marines patrolling the area beneath the platform you're on.
You can kill them if you want but jump onto the tree and then onto the
ground. You now need to go left of the platform you were on previously.
You'll soon see some crates situated near a tree. When you approach them, two
Marines will appear from behind them. Kill them and you now have a number of
routes in which you can go. From the crates you can go down the left, middle
or right paths but each one is guarded by two Marines. The easiest and safest
way to go is to climb up the tree. Jump onto the crates where the two Marines
were and then jump onto the tree branch.
Work your way along the branch and jump to the next level of branches above
you. You now need to get to the ledge on the right so take the right branch
and jump onto the ledge. Follow the ledge and when you get to the end, you'll
see an APC on the ground. From the cliff go right and right again and follow
the narrow ledge around and you'll see some APC doors on the ground. Now jump
onto the branch from the tree and then jump onto the next level of the tree.
Remember to have your cloak on and a Marine will appear on the platform near
the tree. Take him out with the Combstick and jump from the branch onto the
platform. Follow the tunnel onto the next area. When you get out of the
tunnel you'll be on a small platform with numerous Marines patrolling below.
As long as you don't jump onto the ground they won't see you so jump onto the
branch in front of the platform. Work your way along the left hand side and
jump from tree to tree and you'll see a platform at the end. When you're on
the final tree, jump up onto the branch above and a final jump onto the
platform. Go through the platform and follow it through. You'll emerge on a
short ledge and two Dropships will fly by you. Don't worry about them. Just
go up the ledge and into another tunnel.
When you emerge from the tunnel, a Marine will be standing on the platform.
Kill him and again you need to jump from tree to tree to get to the high
platform. When you arrive in the area, an APC will also arrive and it
contains numerous Marines and a Combat Synthetic. Remember to use your cloak
but beware your cloak doesn't work against the Combat Synthetic. As soon as
he sees you in the tree, he will start shooting but the rest of the Marines
will be unaware of your presence. From the platform jump onto the nearby
tree. My advice to you is to go in the right direction because a Marine is
guarding a tree on the left. When you get to the tree near the APC, jump onto
the higher branches and work your way along the branches part the APC. When
you get to the next tree, jump onto the next set of branches above. Work your
way along left and you should see the platform above now. Work your way along
and get to the next tree. Go to the edge of the branch and jump up to the
branch above. Then do the same on the next set of branches above. When you
get to the next set of branches jump onto the platform nearby and follow it
through to complete the level.
------------------------------
Level 3: Interloper
Quick Facts:
Date: December 01, 2230
Time: 11:15 PM
Incident: +6 days, 18 hours
Hunt: +18 hours
Location: Beneath the Forward Observation Pods
The Mission Objectives:
1. Rescue your clan mates.
2. Use the human lifts to follow your team mates.
3. Escape the core.
4. Beware of water, which will temporarily disable your cloaking.
When you start this mission, you are on a mountain slope and you'll see green
glowing lights on the ground. These are powerful Sentry Guns watching for
intruders. You need to get inside the perimeter so go down the slope and go
in a right direction. Remember to have your cloak activated and you'll soon
get to a pool of water. Get to the edge of the water and crouch-leap over the
fence to be inside the perimeter. Do not wonder away from the edge of the
water because you will be killed instantly by the Sentry Guns. Follow the
water up staying to the edge. Go past the APC and you'll get to a slightly
raised platform from the ground and a few Marines are patrolling the area.
Kill them if you want but go over the raised platform and past the small
tower until you get to another pool of water. You don't have to worry about
keeping to the edge of the water because the Sentry Guns won't fire. When you
get tot the edge of the water you'll see and elevator with some more Marines
around the area. You now need to jump across the water and run to the
elevator.
Beware that your cloak will be de-activated when you touch the water but just
keep running to the elevator. Once you're off the water, activate your cloak
again and kill the two nearby Marines. Let the third Marine come to the
elevator so he can tell other Marines to raise the elevator. Once he's done
that, kill the Marine and ride up on the elevator to begin the next part of
the level. When the game reloads, immediately run out from your position and
hide behind some nearby crates. If you stay there, Marines will fire EMP
Grenades at you. You now need to get to the platform above so you can either
use the crates stacked up to get up or use the crane to get up there. If you
use the crates, kill the Marines and follow the path round to the other side.
If you use the crane you can just jump from the platform onto the crates
nearby and onto the platform above. When you're on the next level, there will
be two Marines just ahead of you. Kill them and another two Marines to your
right. Wonder around where the two Marines to the right were and you'll find
a switch. Press that and a crane will pull a crate up. Jump onto the crate
and you'll be soon approaching the next level. Jump form the crate or the
crane onto the next level.
Wonder around the elevator and you'll find a switch on the elevator. Use the
Hacking Device to hack it and turn around to discover a ladder. Go up them
and go along the ceiling to the elevator shaft. Open the panel on the top of
the shaft and drop inside and kill the person inside. When you get off the
elevator, there will be two Marines and a Combat Synthetic roaming around.
Kill them and go right. Kill any Marines and you'll eventually reach two
Sentry Guns. Destroy them and go up the elevator. Proceed in a left direction
and kill the Marines that you encounter. You'll come to a door on your right.
Go through that and kill the two Marines when you go through. Head up the set
of stairs until you get to a doorway and go straight in. Kill the Marines
inside and go around until you come to another door. The next bit can be very
complicated because it involves a lot of jumping from beam to beam. Jump onto
the ledge and onto another after that. Go along the narrow beam and head
around to the right. You'll soon come to a small beam so jump onto it and
jump off once more time onto another platform.
Kill the Marines and the Combat Synthetic which you encounter and continue on
through. Head right until you get to a ladder and go up that onto the next
level. On this level there are a few Combat Synthetics so try just kill them
one by one. Explore and you'll find some ladders leading into an opening. Go
up them and into a confined room. The doors will be closed and you'll be
captured. That is the end of this mission.
------------------------------------
Level 4: Unexpected Allies
Quick Facts:
Date: January 06, 2231
Time: 10:22 PM
Incident: +6 weeks, 17.25 hours.
Hunt: +5 weeks, 1 day, 17 hours.
Location: Inside the Forward Observation Pods
The Mission Objectives:
1. Find a clan mate's Mask to replace your own.
2. Escape the Pods.
3. Recover your clans' weapons.
4. Find a Cloaking Field Generator.
5. Leap onto the dropship.
Since the Alien has destroyed the Control Station, you're now free of the
chamber. Go straight out and turn to the left to find a small panel on the
wall. Use the Hacking Device and go up the elevator to the next floor. Head
straight through and go through the door. Keep to the left and kill the
Marines that will arrive by. Go left and continue down the corridor until you
get to a room. Go down the pipe and kill the Marines waiting at the bottom.
Head down the corridor and keep to the left. You'll come to a room with a
window on the left, a door on the right and two pipes going up the nearby
wall. Go up to the pipes between the pipes and use the Hacking Device to hack
a panel behind them. Jump down and continue on through. Keep going until you
reach two Marines wandering about. Kill them and enter the door they were
guarding. Grab your Remote Bombs on the desk in the room. Use the Hacking
Device on the panel on the left side of the room and a door will be unlocked.
Kill the two Marines when you go through the door and go through the next
door. Grab your Net Gun and your Mask in the room.
Head back out the way you came in and you'll notice a new door. Inside a
nearby room is a set of ladders leading up to the next level and a Marine
guarding the ladders. Kill the Marine and go up the ladders to the next area.
Follow the pipe around and drop down to the room below. Kill the two Marines
and now you need to turn the two valves on in the room. Turn them on and go
to the other side of the room and watch the explosion. Go through the newly
created hole and kill anybody you see on your way. After a while, go in the
door on your right to find your Combstick and your Cloak Generator. Go down
the previous corridor and through the door at the end. Kill the Marine and go
left and kill any Scientists in the room. By exploring you'll find your
Energy Sift and a new weapon called the Shoulder Cannon. These are lying on a
circular table on a platform. As soon as you pick them up, two Marines will
come through the door nearby. Kill them and go up the other set of steps into
a small room.
Head through the door to your right and kill the Marines in the corridor.
From where you came in the door is a opening in the ceiling. Jump into there
and explore and you'll find a box that needs to be hacked. Use your Hacking
Device and go back down to the corridor. Kill the Scientist and the Marine
and in a room nearby is your Speargun. Grab that and go down the corridor and
go straight to the elevator shaft. Jump onto the elevator and wait for it to
stop. Jump off the elevator where two Marines and a Sentry Gun are below.
Kill them and a Combat Synthetic will appear nearby as well. Kill him as
well. Around the big room, lots of Combat Synthetics are situated. Watch out
for the two at the bottom because they are carrying SADARs and as soon as you
raise your head, they will fire you down. Kill the two Synthetics to the left
and right and try t take out the two at the bottom. Once they're dead,
proceed down to the bottom of the big room. Use the ladders if they're
accessible. Once at the bottom, there are a few crates next to an APC. If you
didn't blow them up earlier, do it now and an opening in the wall will be
created. Approach the opening and wait for the Dropship to fly by and jump
onto it to complete the level.
-------------------------------------
Level 5: Old Debts
Quick Facts:
Date: January 06, 2231
Time: 11:25 PM
Incident: +6 weeks, 18.25 hours
Hunt: +5 weeks, 1 day, 18 hours
Location: Canyon beside the Pods leading to the canyon heights
The Mission Objectives:
1. Find high ground and signal your clan.
2. Restore the transmitter's power.
3. Use the transmitter to contact your clan.
4. Recover your mask to restore your honour.
When you start the mission, go along to the right and through the fencing and
drop down into the hole. You are now deep inside the Alien Hive. Switch to
your Alien Vision mode and get your Shoulder Cannon weapon ready. Proceed
along the tunnel until you come to a big area or opening. You now need to get
to the other side. Be careful and watch out for numerous Aliens which attack
you on the way. Head left and follow the tunnel around until you get to
another opening. Leap on the rocks to get to the top. Turn left and continue
until you get to an opening on your right. Head on through and go left and
you'll fall into a a pool of water. Swim out and explore and find the exit at
the right-hand side. Keep going until you reach some pipes. Go straight ahead
until you reach the pipeline. Head down and climb up the ladders and go
right, along the pipes. Eventually in the middle of the pipe a PredAlien will
appear in front of you and to make that worse another one will appear from
behind you. Kill both of them and continue along the pipe.
Kill the Aliens that attack you and continue along. Keep to your right all
the time and eventually you'll reach an elevator. On the left-hand side is a
switch. Flick that and a small explosion will occur. Go to the control box
nearby and use the Hacking Device on it. Now you can ride up the elevator.
When you've reached the top, kill the Aliens that you'll soon see and turn
left into a door. Go down the steps and along the corridor. Go along the room
nearby and hit the switch. You now need to maker your way back up the
previous steps and out the door. Go across the Landing Bay and find the
switch nearby the large doors. Use your Hacking Device and immediately loads
of Aliens will appear behind you. Run around the Landing Bay killing the
Aliens and don't stand near the main doors when the Dropship arrives. Watch
out for a Praetorian that makes and appearance and soon the Dropship will
fire the doors down giving you a way out. Kill any Aliens on your way out and
switch to your Predator Vision and you'll see a Predator standing nearby.
Talk to him and he'll give you your Disc back. Now just go through the door
nearby to complete the mission.
-----------------------------------
Level 6: New Target
Quick Facts:
Date: January 07, 2231
Time: 01:50 AM
Incident: +6 weeks, 20.50 hours
Hunt: +5 weeks, 1 day, 20.50 hours
Location: Tunnels leading from abandoned landing to Hive entrance
The Mission Objectives:
1. Find your original mask and pursue Rykov.
2. Descend to the Hive entrance to intercept Rykov.
When you start the mission, you start on an elevator. Jump down and continue
on through the vents. Climb down the ladder and in the room will be a
Scientist and a Marine. Kill them quickly. Open the cage door in the room and
jump down to be under the floor. Explore around and you'll find a switch on a
wall. Use the Hacking Device on the switch and watch the door open. Go back
to where you came in under the floor and jump up into the opened door. Kill
the Marine on the left and kill the three Marines to the right. Nearby some
crates is a grill in the floor. Go in the hole to be under the floor. Just go
left and then right into the next area. Kill the Marines with your Speargun
and go forward to the small elevator. Jump onto that and onto the platform
above. Watch out for a lot of Sentry Guns and destroy them as soon as you see
them. Head to the nearby crates and destroy the Sentry Gun in front of them.
Destroy the next few around the platform and another is close by at the end.
Look for a corridor near the Sentry Guns and enter it. Go up the elevator
into another room. Kill the two Scientists in the room and flick the switch
on the left. Now you need to head back down the elevator.
Stand still and watch the fight between the Aliens and Marines and kill
anybody remaining. Jump into the middle of the area and down a hatch in the
ground. Go down the tunnel and you'll now encounter numerous Aliens. Use the
Shoulder Cannon to take them all out and jump to the platform in front of you
and go over the fencing. Carry on along the winding tunnel and kill the
Aliens along the way. You'll soon see some kind of platform with a couple of
Marines on it. Then loads of Aliens will arrive and attack the Marines and
you. Kill the remaining survivors and go right, down the tunnel. Go out of
the tunnel at the end and you'll have to jump down from platform to platform
soon. When you get to the doorway at the bottom, Aliens and Marines will be
firing at each other. Kill anybody left and continue on. You'll get to
another area with Aliens and Marines fighting each other. Kill anybody left
and jump into the middle section and through the vent to complete the
mission.
------------------------------------
Level 7: Trophy
Quick Facts:
Date: January 07, 2231
Time: 02:36 AM
Incident: +6 weeks, 21.33 hours
Hunt: +5 weeks, 1 day, 21:33 hours
Location: Hive Entrance
The Mission Objectives:
1. Find your original mask and pursue Rykov.
2. Bring down Rykov.
After the cut-scenes, jump down to the ground where Rykov was. Head to the
right and through the tunnel with the pipes. Crouch down and enter until you
get to an opening and you'll see a dead Predator on the ground. Kill the
Facehugger nearby and go back towards the way you came in. Immediately
another Facehugger will attack you. Kill that and go inside the vent that it
came out of above the crates. Destroy the grill at the end and jump out into
the corridor. Use the Hacking Device on the panel near the vent and the wide
doors will open. Go through the doors that Rykov went through ahead and
continue on until you get to another room. Kill any Aliens and go near the
Drill Rig in the ground. By the wall is a switch. Press it a few times and
the Drill will be raised. Press it again and it will be lowered. Jump down
and go through the tunnel at the bottom near the Drill. Continue on, killing
all the Aliens and watch out for the Praetorian lurking about down there.
Now you need to do a lot of jumping and you have to get to an exit right at
the top. Go left or right and jump onto the branch. Work you way along
jumping up onto each one and you'll get to a broken branch. Jump down to the
right, onto the below stem and go back to work your way up. Head through the
tunnel at the top and you'll get to another area. Kill all the Aliens that
attack you and carry on to the other side of the room. Go through until you
come to the next area. Go straight ahead avoiding all the Facehuggers and
turn left when you can. Head up and left again and you'll come to the next
section. Turn to your Normal Vision and you'll see that one of the openings
ahead is covered in some kind of alien material. Make your way to that
opening and jump up onto tit. Half way up however, Runner Aliens will come
from above and attack you. Take care of them and jump up into the tunnel.
Continue on until you get to the next area. Kill the Aliens and continue
along the path in front of you. When you're at the other side, look for the
tunnel and go through it until you get to the next section. You now need to
do a lot of jumping and head through the tunnel to the last area.
Head down to the centre of the room and you get the chance to fight the Queen
Alien. Strafe around and fire Plasma Bolts at her and finish her with the
Combstick to kill her. Once you've done this, you'll will be attacked by lots
of Aliens. Kill them and head down the passageway. Wander around the next
area and keep an eye out for Rykov. Try and get as far away as possible and
use your Zoom to use your Plasma Pistol on him. It won't be very hard to
defeat him and that's it. You've completed all the Predator Mission. Well
Done!
--------------------------
12. AvP2 Characters/Creatures
--------------------------
Commander McCain
Commander McCain is the leader of the Marine Units and is very experienced in
what he does. He's very optimistic and can get through anything when he puts
his mind to it.
Sergeant Hall
Sergeant Hall is next in the line of command after Commander McCain and she's
a very daring person. She sometimes wonders into the unknown but she remains
fearless at all times. Unfortunately, Sergeant Hall is captured by Aliens and
is finally killed when a Chestburster explodes out of her chest.
Duke
Duke is a good friend to Harrison and is another fearless soldier. He gets
himself into some tricky situations but manages to pull through with the help
of his friends.
Flight Officer Johnson
Flight Officer Johnson is the pilot for the Marine Unit and is very
experienced when piloting the Dropship. Unfortunately she's not perfect and
makes the mistake of crash landing on Planet LV-1201.
Dr Eisenberg
Dr. Eisenberg leads the research at the Alien Research Facility on Planet LV-
1201 and is a survivor of an Alien attack. To this day, he is frightened of
the past alien encounter but he still goes through life hoping to know more
about the alien species.
Tomiko
Tomiko's brother was killed and she secretly wants to find out what really
happened to her brother. Tomiko is a very suspicious woman and suspects that
illegal experiments are taking place at the Alien Research Facility.
Combat Synthetics
Combat Synthetics are made to replicate human beings and they are built to be
much stronger and quicker than normal humans. According to laws, they are not
allowed to be used in combat but Dr,. Eisenberg has other ideas for them.
These robots are all over the place in Aliens vs Predator 2 and they'll stop
at nothing to kill you.
Civilians
Civilian workers are a bit like researchers who do their work on LV-1201. For
Predators, they are perhaps an easy kill to get a trophy and it's even better
for Aliens who can regain health from these unarmed people. They don't offer
Marines much but you may want to protect them in case of attackers.
Gas Plant
Looking very pleasant to the eye this plant is not what it seems. This plant
emits a deadly spray of toxic gas when approached by anybody. Although the
damage is minor, it is best to avoid them at all costs, you are going to need
all the energy you can get when you face any enemies. These plants appear
mainly on the Predator missions and you'll meet them on Mission One. Try to
stay in the trees at all times.
Florescent Plants
Unlike the dangerous Gas Plants, these small harmless plants have no attacks
to speak of. They are very small and you'll probably never notice them on
your journey through the game missions. Some people say they have a special
way of lighting small areas up.
Flying Bug
These small bug creatures can usually be found in dark areas of missions,
especially the Marine missions. They do have small wings but they can only
fly over a small distance. It's more like a big jump from one position to
another. Be careful in the dark areas because these creatures can easily be
mistaken for Facehuggers. They are armless little creatures which won't hurt
you so save your ammo for bigger creatures.
Air Bug
These flying creatures are harmless and they do tend to appear on both the
Predator and Marine missions. I've never had one of them attack me so you
should be all right. You can usually see one flying around the skies of LV-
1201.
------------
13. Cheats
------------
To use any of these cheats you need to do the following:
When playing a mission in Singleplayer mode press Enter to bring up the
Message box. Type "<cheat>" first of all and enter one of the following:
mpcanthurtme - God Mode On/Off E.g. <cheat>mpcanthurtme
mpschuckit - Add Weapons and Ammo E.g. <cheat>mpschuckit
mpsmithy - Full Armor E.g. <cheat>mpsmithy
mpkohler - Full Ammo E.g. <cheat>mpkohler
mpdoctordoctor 100 - Regain Health E.g. <cheat> mpdoctordoctor 100
mpbeamme - Beam Player to Level Start with Initial Conditions E.g.
<cheat>mpbeamme
mpsixthsense - No Clip On/Off E.g. <cheat>mpsixthsense
mpicu - Third-Person Mode On/Off (HUD Not Visible in this Mode) E.g.
<cheat>mpicu
mptachometer - Show Speed Info On/Off E.g. <cheat>mptachometer
mpsizeme - Show Size Info On/Off E.g. <cheat>mpsizeme
mpgrs - Show Rotation Info On/Off E.g. <cheat>mpgrs
mpgps - Show Position Info On/Off E.g. <cheat>mpgps
mpfov - Edit (with Keys) FOV Value E.g. <cheat>mpfov
mpvertextint - Edit (with Keys) Vertext Tint E.g. <cheat>mpvertextint
mplightadd - Edit (with Keys) Light Amplification E.g. <cheat>mplightadd
mplightscale - Edit (with Keys) Light Scale E.g. <cheat>mplightscale
mpbreach - Edit (with Keys) Weapon Breach E.g. <cheat>mpbreach
mpwmpos - Edit (with Keys) Weapon Offset One E.g. <cheat>mpwmpos
mpwpos - Edit (with Keys) weapon Offset Two E.g. <cheat>mpwpos
---------------------------
14. This FAQ is Posted at:
---------------------------
GameFAQs -
http://www.gamefaqs.com
If anybody sees any websites other than what's on the list above with this
FAQ, please contact me at:
[email protected]
----------------------------
15. Legal Info
----------------------------
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
-----------------------------
16. Credits
-----------------------------
There was quite a number of people who submitted AvP2 tips to me for which I
added to this FAQ but I no longer have their names for crediting.
As I've said, I wrote most of this FAQ barring the Tips section. If there's
anything I've missed or any mistakes, please email me at:
[email protected].