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(By ASCGEN)
ALBION Walkthrough Version 0.90
By Lung Kwan A.K.A Draglung
(
[email protected])
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Contents
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Foreword
1.Walkthrough
a)Toronto -- The Beginning
b)Nakiridaani -- The Land of the Iskai
c)Gratogel -- The Celtic Civilisation
d)Maini -- The Iskai and Human Conflict
e)Dji Cantos -- The Secret Society?
f)Umajo -- City of the Metalmakers
h)Toronto Again! -- The Bitter Truth
i)Kenget Kamulos -- The Hunt for the High Knowledge
j)Equipment Makers in Umajo -- Finding the Scroll of Metal Magic
k)Dji Cantos & Toronto -- "The Seed" and the destruction of Toronto
2.Shop Prices
3.Shop Wares
4.Item Lists
a)Close-Ranged Weapons
b)Long-Ranged Weapons
c)Armour
d)Shield
e)Helmet
f)Shoes
h)Amulets
i)Rings
j)Tools
k)Drinks
l)Spell Scroll and Magic Wares
5.Goddess's Flowers Location
6.Characters
7.Magic List
8.Tips & Tricks
9.Monster List
10.Credits
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Foreword
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Albion is an RPG game incorporating 2D and 3D game play. The battle system is
turn-based. You can choose close ranged, long ranged or magic as your weapon
and the spells have a proficiency system which makes training for spells a
necessary and fun process. You get to choose from 9 characters and finally you
can form a 6 member party to confront the final boss, which is impossible to
defeat(and not necessary anyway). Anyway, the story is an enriching one and the
various sections are linked together nicely. It is certainly a game worth
playing over and over again(I played it 3 times!).
22/7/2004: The walkthrough v9.0 is finally completed. All there is left to do
is fill in the monster chart and attempting to kill the A.I housing! I hope to
complete all hanging details and make a final v1.0.
05/9/2004: Corrected some spelling mistakes. Still waiting to play it one more
time after exams.
04/3/2005: Took a break from army and receive tip offs from Anrie Van Dyk.
Added Credits and Copyright. Thanks Anrie.
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1.Walkthrough
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a)Toronto -- The Beginning
You begin in your room in Toronto. When you gain control, search the cupboard
on your left(4 Stimdrinks,Boots,Gold Ring and 5 Ration). After you are done
with exploring, go out and talk to Christine.
Head East along the corridor and enter the first Southern room. Search the
cupboard near the door(Stimdrink).Enter the next room to the east and search
the open drawer in the restroom(10 Ration).Now go back onto the corridor and
head North when you reach the end.
In this big area, you will meet Rainer Hofstedt, your new companion to the
"Nugget". He will approach you and speaking to him is imperative for your
takeoff. Go West to see 2 tables. Grab the cups on the tables. You should
notice that one of the cup is elongated and is metallic in colour. Keep this
and discard the rest, its worth 25.0 G on the next island. If you are unsure,
grab all items with the name "Cup". Now continue West until a path leads off to
the North. Follow this path and turn East.
By this time, you should at least hear the announcement urging you to go once.
Ignore it for the moment.
In the second Northern room, the system will tell you that it was Inspector
Beegle's room. Search the left cupboard(12 Rations) and Northern cabinet(11
canisters).Leave this room and continue East then South back to the large area.
Continue East and enter the first room to the North. This is the crew's mess
room. Go extreme North and talk to the girl,Anne Dorbeck, at the counter. Take
the free chocolates(2 Rations) and end the talk. Repeat the process 6 times to
get 12 Rations. Exit the mess room altogether to the south.
Walk east until you are told that Joe lives in the North corridor. Go South
first and search the cupboard you can see(2 lockpicks). Now go North and turn
East until you find Joe's room. Talk to him and comment on the security forces.
Then express your interest in the COM room and agree to go. Joe will give you
the password "1042".
The COM room will be where you will go. Enter the room North of Joe's and find
the access ladder. Key in the code "1042" and enter. From now on, you will not
receive irritating announcements in the service level. Go North and the door
will open.Step on the four floor plates in this new room to open the West door.
When you go through the door, you will notice two alcoves beside the door. Go
there to press a switch in each alcove before you head through the West door.
In this new place, you will find a service robot moving through the doors.
Follow it as it open up the doors till you reach North-West room. Find the
switch at the North-West corner and press it, then enter the room to the East.
Keep going East pass another door and follow the corridor around. Press the
green switch to open the door. Ignore the wall cabinet for now and proceed on
and press the red switch near the other door and go through. Navigate your way
to the door at the end of this large corridor and key in "1042" and exit from
the service level via the ladder.
In the COM room, examine the devastated console to find a Pistol and 8
cannisters. Search the East drawer(2 Stimdrinks) and climb back down the
service level. DO NOT at all cost go through the door where the securities
are.You wouldn't want to be found carrying weapons, do you? Remember the wall
cabinet? Yes, hide your Pistol and canisters in it and enjoy a level up.
Now you can safely walk past the securities outside the COM room.
After you are searched and free to go, go back down the service level through
the room North of Joe's and go to the room with the wall cabinet. Do not press
the red switch near the door or else you will be forced to repeat this process.
Grab your stuffs in the cabinet and retrace your path back to the room North of
Joe's (You get what I mean by do not press the red switch?)
Now wait for the announcement for the flight and launch it. Watch the cut scene
and welcome to the world of the Iskai.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b)Nakiridaani -- The Land of the Iskai
When you gain control, search the drawer(5 Torch, Large Dagger, Dagger, Short
Dagger & 12.0 G), the cupboard(3 Stimdrink & 25 Rations) and the chest(Rope &
Stab)North-West of the room. Exit the room to the south by manipulating the
door.
After Gira tells you that the Sebai wants to see you, go through the West door
and head North-West to a bridge. Cross it and you will be lead to the Sebai.
During the conversation, the Sebai will request that you give him your shuttle
metal. Agree for if you don't, you will be thrown out of the Hunter's Clan and
will not receive the Hunter Clan's Key. When you end the conversation, you will
get the Hunter Clan's Key which allows free access to this building--and its
loots.
Leave the Sebai's room and you will be in a large room with a fountain. Walk
to the West of the fountain and you will see a wooden table. Grab the Kitchen
Knife on it and head North then down the stairs (The Kitchen Knife is light,
has a good damage of 4 and is worth 0.8 G!).
In this area, enter the first West room and search the chest(12.0 G). Leave
this place by going upstairs and back to the fountain. On the East of the
fountain and South of the Sebai's room, you will see a wooden table too. Grab
the yellow Cutlery (7.5 G) and cross the south bridge. Turn West at the first
opportunity to enter the kitchen. Take the Kitchen Knife and leave.
Now go south after you exit the kitchen and enter the room with many chests.
Search all of them(Double Stab, Iskai Knife, Small Axe, 3 Torch, Iskai Dagger,
Iskai Stiletto, Iskai Leather Cap, Rope, 3.0 G & 17 Rations). Now enter the
room South-East of this room with the Hunter Clan's Key. Search the chest to
find some useless Empty Bottle, Pillow and Rags plus some useful wares (Small
Iskai Shield, 3 Torch and 25 Rations). Before your curiosity brings you down
the cellar, store all your not equipped inventories, gold and rations in the
chest. Bring along your Stimdrinks, Lockpicks, Torches and equipments.
In the cellar, it will be dark. Use 1-2 Torches depending on your preference
and search the Southern pots(20 Rations). To the North of the pots, there will
be more pots(14 Rations). Enter the East room and search the chests (Small Axe,
Iskai Stiletto, Torch, Throwing Dagger, Stab & 8.5 G). Then manipulate the
trash in the North-West corner of the room and take only the Sword and Knife(
The rest are pretty useless as red-herrings).Exit this room and head South.
You will end up in a room with the shuttle's remains shown up as trash. Try
searching the remains near the middle to find a Clock and retrieve 10 Rations
from a pot to the East wall. Activate the Clock and now you will be able to
keep track of time!
When you are ready, enter the passage to the South and follow it. Enter the
North passage immediately when you can. Search the first wreckage to find 10
Cartridges.Go further North and search the North-West chest(6 Turquoise Healing
Potion & Iskai Chest Plate). Go to the alcove East of this place and search the
wreckage(4 Stimdrink), two of the pots(38 Rations) and three of the chests
(pickaxe, Iskai Shield, 4 Green Healing Potion, 10 Arrow, 71.4 G & 20 Rations).
Alert: the next section will be fraught with danger and you might want to go
out to the city for some combat training and equipments. However, you can
survive alright with much difficulties. You might want to use the Pistol as it
greatly increase your long-ranged combat ability and hits heavy.
Now head back and enter the passage leading East that you haven't explored.Then
the wall will collapse suddenly and you will be attacked by 3 Skrinns. As this
is your first fight, it will tend to be more difficult. Try placing Tom and
Rainer in the last row near the edge so that the Skrinns will have a harder
time closing in. After you win, you will have to kill another 2 Skrinns. When
you have cleared the area of Skrinns(or flee because you can't win), go back to
the place where the cave-in occurred. If you have the pickaxe, Tom will remark
about the cracked wall. Use the pickaxe on the cracked West wall and a passage
back will be created. Escape via this path if you did not manage to kill the
Skrinns to continue with the next part and then come back later.
To continue with this section, enter the large space to the East (kill the 2
Skrinns) and then into the room in the South. Observe carefully the wall to the
West and use the pickaxe on a cracked wall. Well, you will have to fight
another 3 Skrinns. After the battle, find the cracked wall to the South West of
the room and break it. Search the South trash(Iskai Dagger, Leather Shield,
Heavy Short Sword, some rubbish, 6.8 G & 5 Rations) and the West trash(Iskai
Dagger,Iskai Knife, Iskai Leather Cap, Studded Cap, Leather Shield, more
rubbish & 2.5 G).
Now head back to the previous 2 rooms (the room which you broke through the
West wall and encountered some Skrinns, the room South of the large space).
Look carefully at the South wall and break the cracked one. Dispatch the 2
Skrinns and follow the passage to the end. Break the cracked wall. Oops, its
the Krondir. This will be a hard fight if you did not train up as this guy has
longer health and harder hits than the Skrinns.
Now follow the passage and search the 2 trash heaps(Fire Ring, Green Healing
Potion, Red Potion, useless stuffs & 13.4 G). Thats all for this cellar, now
leave this place altogether. As you emerge from the cellar, the Sebai will give
you 3 Green Healing Potions if you tell him you are injured.
I suppose that's all for the Hunter Clan. Its about time you see the outside
world. Now retrieve all the stuff you stored in the chest before you enter the
cellar. From the cellar, walk Southeast then in an Easterly direction and you
will see a door leading outside. Use the Clan key on it and you will take your
first glance of Jirinaar. A guard will approach you and offer to take you to
the Sebainah. Agree because a timed event will be triggered. After you talk to
her, leave her room and explore the place. In the first East room, you will
find 5.8 G in the South-East cupboard. Leave this room and then leave the
building by the doors East of the room.
Activate your Automap by pressing TAB, use the shiny checkpoint named "House of
the South Wind Clan" to go back to the Hunter Clan. From there walk around the
city using the map below.
Heres the map to show the city of Jirinaar: Key:
______ __ _ _ _ ____
/ XX |__| |__| |__.__| \___| |XOXX/|___ (1)House of the South Wind Clan
| XXXO _ (2) | (2)Weapon Smith
| XX(10) XXX XX_XX (1) ~~~ X | (3)Battle Trainer
) XX ____XX XXXO XX ~~~ X | (4)Tavern "House of the Winds"
| XX _/ XX ____| (5)Mixed Goods
) XX___/ XX |____ (6)Food Shop
| ~~~~~~~~~~~~~~~~~~~~~~~~ XX __| (7)Council Building
~~||~~~~~~~~ ~~~ (7) ~~~ XXO| (8)City Gate
~~||~~~~~~~~~ XXXXXXXXXXX ~~~ (3)_/ (9)Dji-Kas Guild(Magicians)
| ~~~~~~ XXXXXOXXXXX ~~~~| |~~~~ (10)Dji-Fadh Guild(Formers)
| ==== ~| |~~ ~~~~~~| |~~~~
| ~~~~~~| |~~~~~~~~~ ~~~ O : Automap checkpoints
| XX [] [] XXO XX (5)| ~ : Waters
| XX ___ ___ (4) X O| X : Building
| XX XX |XXX| | | XX (6) X| | : Walls
|___ (9) / XXX|(8)| \ X XXO |
| O ___/------OO-/ \___ _____ _|
__/ XXX | | |
| __ X | | XXX |
\| |____/ \______|
First, find the Weapon Smith building. There will be an Iskai wandering outside
Talk to him (Rabir) and ask him the word "Wares" and offer him items. This guy
offers 110% for goods you sell which is highest around this place and Wania
whom he's working for offers 80% only. Sell him all the expensive stuffs and
try not to flood his inventory with cheap stuffs since you will have much to
sell. Sell him goods above 10.0 G and those Krondir's body parts you just got
from the cellar. Remember to keep Iskai stuffs for the new member who's going
to join soon. If you have a lot of cheap stuffs, flood Wania instead.
Next stop, Wania's Mixed goods. Go there and try to manipulate the chest in
an alcove(the one you first see when you enter). Agree to pay 45.0 G for the
stuffs cause they are really worth it. Then talk to Wania and buy the Compass
, 10 Torch for the next dungeon, the Blue Music Crystal, all the Lockpicks and
the Iskai Shoes.
Now I suppose you are broke or unable to afford any of the stuff I recommend.
Well, lets go earn money. Firstly, you can become a thief. Go to Wania's shop
and look at the table behind the counter. There's a Rope and 2 Torch beckoning
you to steal them. Run towards the counter from a small distance and
right-click on the item you want to steal. If you manage to click on it, it
will allow you to take it. Practise a few times and then go to the Weapon Smith
Do the same and grab 3 weapons and armour nearby.
Secondly, if you are averse to such despicable acts, then go begging. Find the
Dji-Kas Guild on the map and go there. When you enter, turn West at the first
opportunity and enter the room. There's a healer called Rejira so talk to her.
Quickly end the conversation and there will be two possible outcome. She either
thank you for the talk or give you a Blue Healing Potion worth 18.3 G at
Rabir's. Do it continuously with great patience and you will be able to buy the
entire town's wares including the best Iskai equipments.
Lastly, the hardest way to do is the most honourable way to earn money. Go out
and hunt creatures like Krondirs and Warniak for their body parts. Skrinns do
not give stuff so don't bother unless you want the experience. Kill like a few
hundred monsters and you will have the riches(Krondir's Trii are worth 9.1 G at
Rabir's so if you kill like 100 Krondirs and survive, you will have 910.0 G!).
However, I suggest if you really want to do it this way, you can wait till
Drirr or even Sira to join so they can level up too and you will have more
help on your side.
After you are satisfied with the gold you are now carrying, go spend them on
whatever you like. A good place to spend is the Battle Trainer. Whenever your
characters have excess training points, train them in combat abilities so they
hit more often. I suggest training both Tom and Rainer in close combat first
since the weapons you find now are mostly close-ranged ones(Don't train Rainer
if you don't like it because Rainer has a maximum CLO of 40- a very low score -
and he is virtually useless as a fighter). Its 2.5 G per point only -- cheap!
After 2 days of waiting, try entering any building and Tom will tell you its
time to go to the festival. You will watch a cut-scene of a murder and after
that, Drirr will join you. Ask Frill about some details of the murder and then
leave the room. You will trace the murderer automatically to the Dji-Kas guild.
When you regain control, go down the stairs to the sleeping room at the East
wing and use 2 Lockpicks(or try lock picking.If you fail, then repeat until you
succeed.) on the locked cupboard(21.0 G) and the locked chest(Iskai Sword &
Iskai Leather Cap). Theres nothing else to loot so leave and a Stiriik will
inform you of the Murderer's hideout. Lets do some investigation. Go to the
Dji-Fadh guild and enter the North wing. Search the chest(Dagger,10 Arrow &
Small Bow) and the locked chest(4 Green Healing Potion & Turquoise Healing
Potion) in the first room. Grab the Green Healing Potion lying on the table in
the second and last room. When you see Bradir, the leader of this guild, talk
to him(common diplomacy isn't it?). Now go to the West wing and enter the first
North room and open the locked chest(6.3 G). Grab the Iskai Knife lying around
in the second North room. Now leave the building altogether.
Alert: Have you started noticing Drirr? He is a strong warior and can use his
tail as a third hand as all Iskai do. I realise that he is able to wield Iskai
weapons on his tail provided that it is light enough.Try it out by un-equipping
his tail but make sure he is equipped on his hands. Then put Iskai weapons on
him. In any case if you are using two handed weapons, Drirr can still equip a
shield if you un-equip his tail.
Before you set off to the Former Building, you may want to make sure you did
the following things:
1)Outfit Drirr with the best he could.
2)Stash away all unneeded and heavy stuffs.
3)Bring about 20 Rations for each guy(dump Rations later if you get too heavy).
4)Put Drirr and Tom in the first row and Rainer behind(If you gave all the good
equipments to Tom).
5)Start collecting Meat to feed traps later.
6)Buy lots of Torch if you want to explore slowly.
7)Find Vrik near the Fountain of the city. Ask him about "fruit" and buy 5
purple fruits for 40.0 G if you want to feed man-eater flowers(throwing
away burning Torch will also deactivate the flowers if you want to scrimp).
8)Stay close to town and fight monster to gain a few level. Try getting Drirr
and Tom's close-ranged combat up to about 60 or above for a breeze through the
dungeon. Spending 1-2 days in town will regenerate the monsters.
When you are ready, leave Jirinaar and cross the West bridge.If you talk to the
cattle herder, he will give you directions. Head North-East until you reach the
back of Jirinaar. Continue in a Easterly direction while bypassing the plant
walls and then head North when you can. You will eventually reach a bridge.
Cross it and walk a bit North and enter the plant building.
In the building, put Drirr in the lead as Iskai have better eyesight in the
dark. Light 1 Torch and head South until you see a trash after you defeat a
Krondir. Search it(Iskai Short-Sword, Big Iskai Dagger, Iskai Metal Cap & 4.5
G). Continue South and fight some Skrinns and follow the passage till the end,
where you have to beat a group of Skrinns and Krondir. Search the nearest trash
pile(10 Throwing Dagger, 2 Lockpicks, broken Decorative Sword & 44.0 G). Head
back to the entrance and walk East and search the trash (broken Light Chainmail
, Big Battle-Axe, Heavy Short Sword & 1.4 G). Return to town and repair the
broken stuffs then come back.
From the last searched trash, walk into the South passage and follow it till
you see a snapping plant. Fight the Skrinns and feed it the purple Fruits if
you bought it from Vrik or throw the burning Torch away. When the flower stops,
sneak into the room and open the locked chest(Big Iskai Shield, Iskai Sword &
1.8 G).Back out of the room and light a Torch again. Continue along the passage
until Drirr remarks that the floor lights up when you stand on it. In this
large area, you should see 2 rainbow bush glowing.
Alert: To get some statistic bonuses now, walk from one of the rainbow bushes
in a straight line to the other to make a glowing path and you will be told
that an opening has appeared. Go to the wall on the West and enter the new
passage. When you are blocked by a plant, manipulate it and it will walk away.
At the end of the passage, you will see 2 glowing shape. Don't use them yet.
The South one raises everyone's Stamina by 10 and the Northern one raises
everyone's Speed by 10. A third one can be found if you break a cracked wall
on the South wall of this passage(the exact location is directly South of the
snapping flower if you look at the map). This one raises Strength of every
party member by 10. I recommend you use these bonuses after you get Sira. If
you wish to wait till you get all the 6 party members before you use it, its
also fine but that's after a very long period of time by which the bonuses are
less useful. Furthermore, by that time, you would have neared the end of the
game and would not enjoy the benefits for long.
Walk East to the other exit in this room to continue. In this place, you can go
either North or South. Kill any monster you see and head South. Touch the 2
plants blocking your way and enter the room. The trash piles here contain
nothing except for one in the South-West corner. Kill all the monsters in this
area and loot the trash(cursed White Ring, Sword & Large Dagger).
Alert: Have you already equipped the White Ring by accident? Cursed items
will incur statistics and/or skills penalties on its wearer. Quickly run back
to a healer(Rejira is one in Jirinaar) to remove it if you are equipping it.But
by doing so, the healer will take the item away forever. Not a problem since
cursed items are usually worthless in shop(except for some really good ones).
Go back to the room where you can choose to go North or South. Head North now.
Feed them Meat to shut them up or you will have to carefully avoid stepping on
them. Walk South-East to enter another room with even more hungry mouths. Go
North and search the East trash(Bow, 8 Arrow, Iskai Shield & 2.5 G). Head back
to the room full of mouths and navigate to the South exit. This one is guarded
by a mouth so feed it a piece of Meat. In the next room, there are snapping
flowers again. Going West yields no treasure except for some Skrinns to kill so
head East. Use the same old trick to get past the flower(Fruits or lights out).
Search the first trash(Short Dagger & 2.4 G) and enter the Northern passage.
Follow the pulsating passage in a Northerly direction until you see some
glowing and a green crystalline structure. The glowing moving ones will make
humans get the Intoxicated status. Do not touch the green structure with a
human character in the lead as he will be Intoxicated, Irritated and damaged.
You will also be asked whether to attack the structure. If you do so, you will
fight Argim who always attack with Frost Splinter. One blow will easily
destroy it but the entire building will be lifeless after you do so(yes, the
mouths, the flowers and the pulsating walls will stop).Another peaceful and
more acceptable way is to have Drirr touch the thing and chat with Argim's
consciousness. Tell him you are searching for a man who came and Argim promises
to move the structure away. End the conversation and Argim will request for a
Blue Music Crystal before he moves away. Agree to his request and he will tell
you the secret of the stat bonuses. Its alright to agree since he wouldn't
snatch the crystal even if you have it. Disagreeing has also no effect except
that Argim will plea you for it every time you talk to him. To give the crystal
to him though, you have to engage him again and offer him the crystal. Don't
waste money on this thing and give the crystal away because it has absolutely
no effect on the story and no rewards for being kind. Save the crystal for
exchanging for a good weapon later unless you want to buy another crystal on
the next island. However, if you heed my advice and ignore Argim's plea, Drirr
will reprimand you on the way to the next island but that doesn't hurt, does
it? Its all your choice, save money or be true to your honour.
Anyway, move into the room that Argim blocked just now and search the corpse(
Fine Iskai Dagger) and the trash behind it(Mini Bolt Thrower, 39 Bolt & 44.0 G)
If you choose to go deeper, you can search the most Eastern trash(Axe, cursed
Red Sword & 5.2 G) and go South to access a locked chest(Round Shield, 7 Arrow,
Studded Cap, Leather Vest, Boots & 35.0 G). Now return to Jirinaar.
Remember Bradir? Go to him in the North wing of the Dji-Fadh guild.Confront him
by showing him the Fine Iskai Dagger you got from the murderer's corpse. Bradir
will attack. He's not a problem and dies in a few blows. Just rob his stuffs(
Bradir's Stiletto, Iskai Chest-Plate, Ration & 2.0 G) and equip the Bradir's
Stiletto on Drirr's tail. After the short cut-scene where you get to enjoy more
of the story, Sira will join. Leave the council building. Do not talk to
Sebainah and request to go yet. You will not be coming back for a long time.
Find Bradir first and end the conversation to receive 100.0 G and the Fine
Iskai Dagger(You loved it don't you). Now find the Dji-Kas guild and find
Fasiir in the room West of the fountain. He gives you a Crystal Dagger(green)
and will offer to teach Sira spells whenever you talks to him.
Now you can leave this place. But to maximise the benefits, do the following:
1)Buy loads of Trifalai Seeds for Sira(or harvest them from special bushes).
2)Train Sira to level 12 and let Fasiir teach her all the spells for free(Else
you have to wait a long time till you get to Srimalinar and pay or wait till
you can come back).An easy way to do so is knock out Rainer and Tom so that
Sira and Drirr can have more experience points.
3)Carry about 50-100 Blue Healing Potion to the next island---they sell for
more over there.
4)Get the Goddess's bonus in the Former's Building.
5)Train all your characters in the field you like--Its more expensive if you
train them later and the next island can train only close combat.
6)Sell all cheap stuff on this island and bring along expensive goods to earn
more.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
c)Gratogel -- The Celtic Civilisation
Once you land and gain control, go to the largest hut North-East and talk to
Tharnos, the king of Klouta. Talk to him about the metal ship and he will
instruct you to find an amulet for him. Now leave Klouta and go South-East to
cross the bridge. Beyond the bridge, walk East and then North-East by following
the mountain range. When you find yourself in a spacious area, continue a short
distance East before heading North and find the village. Look for the shops
and see Winion, the mixed goods shop keeper. Sell your stuffs here to raise
money cause she offers the highest around here. Try to have around 3000.0 G.
Now go North following the path on the ground to reach a small hut, enter it
and after the scene, Melthas will join you.
Alert: If you have the Blue Music Crystal from the last chapter, proceed on.
Otherwise, follow the next paragraph to buy a Red music crystal before going on
from here. Now from the Druid's hut, go further North to see a man guarding a
tree. Talk to him and offer any Music Crystal(Blue or Red) for a Crystal
Throwing Axe, a very useful long-ranged weapon.
From Winion's shop, head South to find a pass in the mountain(the pass is
obvious as it disrupt the continuity of the mountain range).Enter it and follow
the path. On the way, you might be ambushed by bandits when you pass obscured
areas. They give goodies which sells good but beware, some of them are quite
strong. Eventually, you will clear this area of bandits and you will not
encounter any more ambush if you kill them many many times (Are they afraid of
you or perhaps they are wiped out?). When you emerge from the pass, follow the
tracks on the ground South-West to a small bridge, then continue on the track
South after crossing it. Find Rifrako who sells mixed goods. Buy the Monster
Eye(A must!!450.0 G), Dream Shield(Best shield for only 750.0 G), Protection
Amulet(Adds 10 to defence and is extremely useful for Drirr if you give him the
Iskai Lance)& Red Music Crystal(If you gave the Blue one away).The Fireblade is
good too but its too expensive at 1250.0 G but buy it once you have the money
as its worth the price and can be sold at higher prices elsewhere.
Alert: Not enough cash? Get the Bandits to donate some. Fight them until they
no longer appears. Sell their stuffs at Winion in Vanello to get the best price
but try not to flood her inventories with super cheap stuffs. If you brought
along those potions from Jirinaar, then cash is not a problem. Spend your money
wisely on the wares at Rifrako and any excess on Tamno the weaponsmith(also
found in Vanello).Remember to find Ferina and talk to her, she can teach you
in close-ranged combat only and charges 4.0 G per point. You can find her in
the Northernmost hut in Aballon when you visit Rifrako. Don't worry if you
still cannot raise enough funds, just proceed on the game and you will get more
money by looting the forbidden area of the Druids. Try not to splurge except on
necessity and never attempt to buy the Fire Ring, its too expensive! Buy a rope
for the dungeon too.
When you are all ready and have harvested all the Trifalai seeds on the island
, go to the Druid's hut, Arjano. If you want to skip walking down to the
library, ask Melthas to bring you there by talking to him. Otherwise, if you
enjoy a trip around Arjano. Go underground and enter the first room where
Makaio the healer lives. Grab all the healing potions on the table and bring
along a bucket found on the ground. The next room is Ouktero's room where
Melthas can learn new tricks for a small sum. However, you can learn some
spells at a much cheaper price if you buy spell scrolls in the library. The
next room is occupied by Torko who identifies your item. Just save your game
and identify whatever you want and then load game again. From Torko's room,
walk East and enter the second room in the North(without a door, the sign says
General Workroom). Take whatever you want and go the room West of this(the one
you ignored just now and says this "To the hall of books"). Go down the stairs
and find a old guy called Roves and buy all necessary spell scrolls. (In case
you bought the Thunderstorm scroll, this is for Khunag, the next character you
get on the next island). Go to the South-East end of the library to enter the
forbidden area of the Druids. Once down there, fill your bucket with water
using the sink. Go through the door and head South,following the corridor along
to the rows of fire. (In case you stepped on the stone floor plate just now,
just extinguish the flames that appear and then step on the floor plate that
has popped up.) Extinguish some of the fires with water to make a path
through the rows of fire. From the rows of fire, go North-East and enter the
door. Step on the stone plates from left to right to lower the knives. The
lever nearby resets the stone plates. Enter the Northern alcove and activate
the switch. Go back to the rows of fire and go North into a room through a gap.
Search the East chest(Silver Chain, Small Leather Shield, Bow, 14 Arrow, 2 Long
Arrow 24 Rations & 25.0 G)and the West chest(4 Turquiose Healing Potion, 8
Poison Antidote, 5 Insanity Antidote, 3 Sickness Antidote, 6 Red Potion, 5
Violet Potion, 6 Blue Potion). From this outside of this room, head Easterly.
Pick up the broken lever on the ground. Now head South and find the 3 by 3
stone plates. Step on them to make a cross shape:
OXO O-Un-pressed
XXX X-Pressed
OXO
After you have done that, step on the single plate on the East to lower the
knives. Head North and pull the switch. Notice that the knives North of the 9
stone plates have lowered. Go there and pick up all the items and search the
chest(2 Jewel) before returning to the corridor to the East. At the end of this
corridor, slot the lever into the hole on the wall and pull the switch. Go down
the stairs.
This place will be a 3D dungeon so lights on and appoint an Iskai leader. Head
North and look carefully at the East wall for a small orange button. Press it
and enter the new corridor. Activate the switch near the bend and search the
trash(Silver Chain, Small Axe & 8.0 G) at the end. Go back to the entrance and
enter the West corridor where the portcullis has retracted. Follow the corridor
to reach a room with moving flames. In addition to the flames, there are 9
floor plates on the ground. Step on all of them and enter the Sout-West room
that appears. Search the East trash(Lockpick) and the locked West chest(Heavy
Short Sword, 4 Arrow, Jewel & 14.0 G). Now go back to the room with the plates
and the flames. Enter the North corridor and follow it till you reach a
fountain. From the fountain, head East and turn North when you can. Pull all 3
switches behind the flames and the portcullis will rise. Open the locked chest
in the room beyond(2 Jewel & cursed Crystal Dagger). Go back to the fountain
and then enter the South passage. First turn West and enter the room. Avoid the
flames and search the Southernmost trash(Jewel & Crystal Dagger). Exit this
room and head East, turning South at the first opportunity. Extinguish the
flame blocking the way and go down the stairs behind the door. In this room,
step on the green floor plate twice and press an orange button in the gap on
the wall. Enter the room that appears in the West wall and search the locked
chest(Helmet with Crystal & Sun Dagger). Give the Sun Dagger to a weak
character so that he/she can sometimes deal a critical blow. Return to press
the green plate until the gap opens over the South corridor. Use a rope over
the gap to go down to the floor below. Enter the corridor North-East and
manipulate the first portcullis. Fight the Warniaks and then activate the
switch at the end. Enter the North room and open the chest for a Door Key. The
second portcullis holds no treasure but you might want to fight for experience.
Search the trash(Decorative Sword) behind the third portcullis. Now go back
upstairs by 2 ways. One is to climb back up with a rope and the other is using
the door North of where you fell now that you have the key. Proceed through
the South door with the key.
Avoid the fireball and follow the corridor, entering the first large area to
North. To get the chest in the centre, press a button on the North-West corner.
Search the locked chest(Sun Dagger). Find another button on the South-West wall
and press it. Enter the corridor that appeared in the South-East and pull the
switch. When you reach a place with many alcoves, search the trash in the third
one(Small Leather Shield, Leather Shield & 5.5 G). Continue North and go East
when you reach a split. Open the door and enter the room. Pull the switch in
the small room in the North-West and follow the corridor that becomes unblocked
When you walk over 3 plates on the floor, fire will shoot out of them,
blocking your way back. Continue and manipulate the portcullis, fight the
Animal 1 and finally go down the stairs.
In this room, you see a red and a green floor plate. Choose the green one of
course, unless you enjoy fighting and want to search the trash(Round Shield,
Boots & 5.5 G). In the large room in the South with many caged monsters. Try
to step on the green plates only, since the monsters are very strong. When you
have stepped on all the green plates, enter the passage in the North-West. When
you see two rooms guarded by red and green plates, step on the green one to
search the chest(Silver Ring & Ring with Gold) and step on the red one and open
the locked chest with a lockpick because its booby trapped(Leather Shield,
Small Axe, cursed Blue Dagger & 2.5 G). Continue along the corridor until you
end up in a room with a blue floor plate. Drirr will try to step on the blue
plate and you will fall below. Extinguish the flame in this room and press the
button. If you don't have water, head West and then South to reach a fountain.
Do not walk into the new corridor, instead head West and North to search the
locked chest(4 Green Healing Potion & Turquoise Healing Potion). Now go South
to refill your bucket.
Alert: To watch a very touching scene, do the following which is not neccessary
From the place where you fell down from the blue plate, go East into the room
after 2 portcullis. Search the trash(3 Pick-axe) and step on the green floor
plate. Step on the red plate in the next room and fight the monsters. Then,
pull the switches in the North and South. Observe that there is a switch at the
end of the corridor protected by a force field. Run into the field to disable
it and pull the switch. Go into the North passage and follow it to the series
of force field. Drirr will feel guilty for landing everyone here and offer to
run through the field, which of course will knock him out if you agree to let
him do so.
Now you can enter the new corridor that appeared when you push the button.
Manipulate the portcullis and extinguish the flame. Continue West until you go
upstairs. Pull the switch behind the second flame and go out into the room with
the blue plate and use the stairs in the South. Notice that there are fireballs
moving around the corridor. Hide in the alcoves whenever a fireball is about to
pass. When you reach the end, turn West. Search the West trash(4 Red Potion &
Violet Potion) behind the first North door. Back in the corridor, continue West
to the end and fill your bucket from the fountain. Break the cracked East wall
and enter the room. Search the trash(Throwing Dagger & Sword). After that,
break the cracked North wall. Pull the switch to make the green wall dissapear,
then pull the switch previously behind the green wall. Enter the passage now
cleared and use the water on the flame. Break the cracked wall behind the flame
and break the East wall. Find the button on the South wall and press it to open
a portcullis in the next room. Go to the room South of the flame you
extinguished. Do not pull the switches for they releases Animal 3s(this is for
people who did not find the button that opens the portcullis). Go West when you
enter the corridor and enter the room behind a portcullis. Step on the floor
plate and seacrh the chest(6 Blue Staff). Stand and fight all the monsters when
you step on the red plate because they give good experience you need. Remember
not to save on the potions which recovers SP for Sira so she can use Frost
Splinter/Avalanche or even Snare(The spell you use must have a high enough
proficiency or the Animals will deflect them). If you have Banish Demon with
almost 3/4 proficiency, then those Animals will stand no chance. After the hard
fight, search the locked chest(Lugh's Dagger, 6 Jewel & 450.0 G). With the blue
staffs, head all the way East to a room full of holes. Lower yourself down if
you have a rope an search all the trashes(4 Rope & 2 Turquiose Healing Potion)
and the chest(41.0 G). Now find a hole nearest to the North and climb back up.
When you enter the North passage of the room with holes, use 3 blue staffs on
the first 3 fields you come across. After the third field is destroyed, push
the button right behind it on the East wall. Enter the passage that appears and
take the Power Amulet from the locked chest. This thing increases a character's
strength by 50! Use all remaining staffs on the force fields when you return to
the corridor and go down the stairs. Head North-East and eventually you will
reach a door. Beyond the door lies Bero, the missing druid, who will give you
a Strength Amulet that you need. Now go back to Tharnos and show him the amulet
in exchange or a permit. After that go to the hut West of Tharnos's and talk to
a sailor(sometimes he will be outside) when you have 200.0 G to pay him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
d)Maini -- The Iskai and Human Conflict
When you first step foot on Beloveno, you will be forbidden from going out of
the city, so do a bit of exploration.
Heres a map of Beloveno: Key:
___ ________ ______ ________
/XX \__/ XX-OO-XX \__/ \ (1)Residence(Normal)
| OX XXXX X (2) XX | (2)City Gates
| (1) XX XO (3) /XX\ | (3)Healer
\XXX XX X XXXX | (4)Mixed Goods
| X X XX XX XX | (5)Council House
/ __ __ XO(4) | (6)Marketplace
X XX | (5) | XXX XXX XXXX X (7)Khunag & Kariah's House
| | XOX | ~~ XXX XXO(9)XXX | (8)Hotel
X XX - XXX -(6)O (7) XXX XX X (9)Inn
| XX |XXXXX| OXX OXX | (10)Armor-smith
\ |X| |X| XO XXX (8)X | (11)Weapon-smith
| XX X(11) XXX | (12)Residence(Normal)
| XO(10) OX XXXXX | (13)Siobhan's House
| OX XX X(13) XXX | (14)Harbour
| (12) XX | O -Checkpoints
| O(14) | | -Walls
| ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ ~ -Waters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X -Building
Now you can get a new character. You can choose a female warrior called Siobhan
or a magician called Khunag. To hire Khunag, you have to ask him about
"Important" and tell him that he "You look like a scholar of magic", then allow
him to join. To hire Siobhan, just speak to her and she will volunteer her
service. To find out more about the characters, go to section 6,Characters.
Alert: This quest is a hard one. If you fail to save Herras in time, not only
will you be reprimanded by Kariah, you will also cause the lost of a good
president of the Council of Just and hence lose a hefty reward. The key is not
to trigger the assassination storyline when you have not warned Herras.
After you got your new character, do some shopping and we shall get serious
business done. Remember to keep one Jewel for a later quest. Go to Siobhan's
house and enter her cellar, search the chest near the end for 34.6 G. Go talk
to Herras and Perron in the council house for more information on Beloveno.
After have done that, you will be able to leave the city. However, don't do
that, go visit Kariah. Ask her about "Yes" and listen to her. Then ask her
about "information". Now leave the city and we shall go to Kounos. First follow
the path from the city gates and follow the East path when the road splits.
Follow it till you see a sign then walk all the way West till you see a vine on
the cliff behind another sign. climb up this vine and then another vine to see
a broken path on the floor. Head North following the broken path until you
enter another screen. You should see a hut in this new screen. Walk North and
climb up a vine to reach Kounos. Enter the hut North of the most South-East hut
Find the man in red and talk to him(he is Melthas's friend). When you leave
this hut, Sira will comment on the situation. Now enter the hut South of this.
There will be a battle trainer who teaches close(4.7 G), long ranged(5.8 G) and
critical hit(950.0 G!). He appears between 8-9 A.M so wait patiently if you
want to train. Otherwise, approach the guard at the Southern end of this hut
called Nodd(350 LP). Fight him to get good stuffs(Sword, Bow, 50 Arrow, Round
Shield, Heavy Chainmail, Studded Cap, Boots, 2 Rations & 25.0 G) but you could
always do without violence if you want(choose the conversation in this order:
2-2-4-2-1).Climb down no matter what you do.
Move into the West door and search the barrel in the South-West corner(5 Red
Potion & 12 Green Healing Potion). The far East door resides Kontos, whom we
will visit later on. For now, take the North exit on this corridor. In this
room, open the South-East door and another door, then step on the first blue
floor plate and retreat and then run across the 3 floor plates to open the door
In this area, you will fight some Rinrii. They run away once you kill their
companion so focus on one of them and kill it. Continue through the North-West
door to enter a room with coloured floor plates in front of a coloured wall.
Step on the plate to make the walls this order.
Blue Blue Pink
Yellow Green Yellow
Search all the trash for a total of 60.0 G.
Go through the North door and turn West into the fake wall right before the
passage leading to the stairs. Keep going West until you reach a room with a
door and a chest(Power Amulet). Now go back through the fake wall and enter the
stairs. Find the switch on the East wall in this level and pull it. Enter the
gap in the South and choose the West door. Open the chest(Jewel Chain, Colour
Map& 26.5 G). Now enter the East door. Go South and open the South door,
ignoring the passage that leads off to the East. Manipulate another 2 doors in
the South then one in the West and finally one in the North. Search the chest(
Document Part & 14.0 G). Now feel free to open other doors to find a trash(4.8
G) and a chest(Sickness Antidote, Insanity Antidote & 3 Rations). Go back to
the passage that leads off East that you ignored just now. In this room, you
a pink wall and rows of blue wall. The purpose now is to use the pink wall to
deflect fireballs and break the blue wall. But first, go through 2 East door to
search a locked chest(Sickness Antidote, Speed Amulet, 6 Torch, Blue Healing
Potion & 18.0 G). I normally give Sira the Speed Amulet so she can freeze the
enemy before they can do anything! Retreat back one room and you should see a
switch on the West wall beside the pink wall. Pull it and a fireball will
appear. When it hits the pink wall, it will shift. Do this 5 times and the wall
will be in the middle of the room. Now go back to the West room with blue walls
Find the switch on the West wall and pull it. Similarly, a fireball will
emerge and hit the pink wall, pushing it back. However, the fireball will not
disappear but deflect off to the blue wall and destroy it! This should create
a gap for you to enter the South passage. Enter it and open the South door. In
this room, search the first chest(Danu's Collar,2 Jewel, 2 Blue Potion & 3
Turquoise Healing Potion) and the second chest(Protection Amulet). Now return
to the stairs. For some minor treasures, go East after you come out from the
gap in the South(Start from the stairs, enter the South passage but don't go
into the doors like you did just now). Head East to a place with many trash.
Search the trash(Each contain 0.4 G). Now backtrack to Kontos' room and speak
to him.
To get to Srimalinar, climb down the vine from the North-West hut in Kounos.
Then head North and turn West when you can. Climb down the vine and go South to
climb down another 2 vines. Then head North and follow the path till you see a
sign saying "To Srimalinar--North over the bridge". Do so and head West after
crossing the bridge.
Alert: To find a hidden treasure, head East from the bridge leading to
Srimalinar. Follow the shore until you reach a waterfall. Examine the second
plant on the left of the waterfall and you will find 4 Jewel, Silver Chain,
Jewel Chain and 322.0 G. However, you can have more fun by buying a treasure
map and ignoring my advice here. Buy the map from a drunk(Aurino) in Beloveno's
inn after the assassination(or after you prevent it). Its priced at 175.0 G but
you can haggle it till he sells it for 125.0 G.
Map of Srimalinar: Key:
_____ ____________
/ (1)| \ (1)Residence
/ XOXXX XX \ (2)Inn
| X X X | (3)Guild of Magicians</pre><pre id="faqspan-2">
|___X XXX X___| (4)Mixed Goods
| X X XX | (5)City Gates
| XX (2) |
|___XX XX XOXXX | X - Building
| XX (3) (4) | | - Wall
| OXXXX XOX | ~ - Waters
| X XXX XX__| O - Checkpoint
| XX |
\ ~~ (5) ~~ /
\_______| OX |_____/
Go to the inn and find Edjirr the tavern keeper, he will now sell you
information for 80.0 G. Find Arrim in the residence North of the city and speak
to him, asking him about rumours. When you end the conversation, Melthas will
want you to speak to his friend(the man in red in Kounos). Search a chest in
this house(7.8 G).Do not speak to Melthas friend in Kounos immediately, go
back to Beloveno and now that you have Edjiir's information, approach Herras
and ask him about "Assassination". Now find Melthas' friend to trigger the
assassination.
Back in Beloveno, Herras will thank you for saving him(if only you told him
about the assassination. Ask him about "Reward" and he will give you Herras's
Key. The treasury of the council is in Herras and Perron's room. Open the door
and the chest(4 Jewel & 521.4 G) with Herras's key. Now head over to Srimalinar
Talk to Edjiir and ask him about "Evidence" and you will receive another
document part. Use any one of them and you will piece them together. Now you
can go stop Kontos and his evil plans. To get to the Iskai shrine, go onto the
path that leads to the bridge to Srimalinar. Instead of going North-East this
time, follow the path South-Westerly. Eventually you will see Fears roaming
around. Approach the crowd in front of the shrine and watch the cut scene. Then
follow Kontos into the shrine. Go underground and search the North-East chest(
23.0 G). Enter the North room and search a chest(56.0 G). Enter the room East
to the entrance and go through the South door, search the chest(22.5 G). Now
go back up the stairs. Kontos(600 LP) will be waiting for you. He gives Clothes
, Shoes, Protection Amulet, 3 Jewel, Luck Chain, 4 Rations & 250.0 G.
Now you have 2 choices. You can carry on to the next chapter to get a permanent
character first or visit a treasure cave. The details are in the next chapter.
To leave, go to the inn in Beloveno and let Frill the Iskai talk to you, agree
to leave. Melthas and Sira will leave for a very short while and you will get
them back soon. They will offer their equipment but don't bother.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
e)Dji Cantos -- The Secret Society?
When you finish the conversation, find Drannagh to recharge magical items and
learn new spells for Harriet. Find Birrh for healing. Head South and open the
door. You should see some waters. Head in a South-West direction and go through
the West door. Continue all the way South to the end before entering the West
door. Talk to Althea and ask her "Magic Scrolls". Buy all that you want from
her.
Alert: There are Goddess's Flowers which boosts your stats permanently on this
island. Go to section 5.Goddess's Flower Locations for more information.
When you are all done, head into the North passage in the large room where
everyone are in. Walk into the light to teleport to a place of your choice. It
is wise to get Sira and Melthas from Srimalinar. Choose Maini, in the South of
the Great land to get to Beloveno or Maini, in the North of the Great land and
head West to reach Srimalinar. The two lovers are in the inn, just talk to
Sira and let them join. Now go to the South of Kounos where you are below the
cliff and can see the Southernmost huts(Follow the broken path but don't go
North and climb the vine). Keep heading East till you see a waterfall and a
cave. Enter the treasure cave.
First head all the way South and search the locked chest(3 Torch, Poison
Antidote, Turquoise Healing Potion, 2 Red Potion, Jewel & 4.8 G). Now go into
the passage North-East and jump down the hole(if you have a rope that is). Jump
down the hole that is beside you. From the place you land, go West and turn
North, then down the hole at the end of the passage. Search the trash(80
Rations & 4.0 G) after you fight some Kritahs. Head West and then South and
turn East and down the hole. Go all the way South and search the trash(42.0 G).
Go back to the hole and go West. Pillage the chest(cursed Shadowsword, violet
Potion, Blue Healing Potion, 3 Red Potion, 7 Torch, Rope, Silver Torque, Chain
with Gold, Large Dagger, Iskai Knife, Blue Potion, Ice Ring, 10 Arrow & 10.0 G)
Area cleared, now climb back up. From here climb up the nearest hole. Go East
and climb up the hole. Go East again and drop down the hole. Search the trash(
20.0 G). Go South, climb up the hole. Search the chest for a light staff. Go
East and climb up the hole. Go West and search the trash(8 Ration). Continue
West then South down the hole. Search the chest(20 Rations & 9.0 G). Backtrack
by up one hole, down 2 hole, up 1 hole. Go East and enter the passage. Climb up
1 hole at the end of it. Go South and down the hole. Go South, Ignoring the
first hole and search the trash (12.0 G). Then go South and down the hole and
search the locked chest(Jewel, 8 Red Potion, 25 Ration & 38.0 G). Now backtrack
to the hole you ignored and jump down. Go North and down. Search the chest(4
Green Healing Potion, 3 Red Potion, Violet Potion & 12.7 G). Head West and then
North down the hole. Go South and pillage the locked chest(Lugh Hand's Helmet &
20 Rations). Backtrack up one hole, then go all the way South. Climb up at the
end of the passage. Go South and climb up the nearest hole. Follow the passage
and search the chest(19.8 G). Backtrack and go down the hole to the East where
you came from. Go West and then North to jump down. Go down the hole on this
level. Go South ignoring the first hole up. Follow the passage until you see
many trash on the map. Take all 18 Herbs from all the plants. Return to the
hole you ignored and up you go. Continue along the passage and climb up the
nearest hole. Search the chest at the end for a Fire Ring and 8 Rations. Now
go back down one hole and continue exploring the passage. At the split, go East
for a chest(Crystal Throwing Axe, 5 Torch, Red Sword, Poison Antidote & Silver
Ring). Go East and up the hole. Climb up one more hole and follow the passage.
At the split, go East and climb up. Search the chest(2 Torch, Fire Ring, 5
Rations & 38.2 G) to the West. The hole beside this chest leads to an exit to
the cliff near Beloveno. Backtrack to the split by going East down a hole from
the chest. Don't go West, instead return to the North hole and go down. From
here down one hole, and then go all the way to the North hole down. Go up and
up then up again. Go to the hole beside the chest and down. From here go up
twice and you will resurface at he entrance level.
Nope, we are not done with this cave. Go East from the chest on this level. Go
down 2 holes. Go South this time and down the hole. Go up a hole, and then
another 2. You will find yourself in a cave full of crystal. Search those that
appear as trash, 4 in total for Jewels. Go back by down 3 holes, up 3 holes and
leave this cave.
Alert: Have you noticed that the Shadowsword is cursed and drains many stats?
Never mind, it is still a good weapon for Drirr as its high damage compensates
for its negative effects. Decide for yourself whether to use it or not!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
f)Umajo -- City of the Metalmakers
Use the Goddess's cave to access Umajo. When you first step on the desert, you
will see the city on the left. The gate's over at the North.
Heres Umajo's map: Key:
________________ _________________
/ O|X| | (1)City Gates
_ | XXXXX (1) XXX | (2)Miner's Guild
|O|_| XXXXO(3) X OXX XXX | (3)Ore Mine Inn
|(2) XXX X (8) XXX | (4)Weapon-smith
| XXXXXO XXXXXX | (5)None Shall Pass
| XX XXXXXX(4) XXX (5) | (6)Food
| XX |__ X | (7)Mixed Goods
| ~~ XOX XX | (8)Equipment Maker's Guild
|~ ~~ XX XXX XXX XX | (9)Diamond Polisher's Guild
|~~ XO XXO XXXXX | (10)Residence
|~~~~ (6) (7) XXXXX _ | | - Wall
~~~~~~~~~~~ XXXXX(10 | |/ ~ - Water
~~~~~~~~~~~~________________________| X - Building
O - Checkpoint
Alert: There's a jail to the extreme North-West of Umajo. At 11.00 A.M, a guard
will leave Umajo to go there. Follow him if you want to see. First you need to
prepare for the trip. Go find Merger in the Equipment Maker's guild and ask him
about "Porenoil". But some from him(Each cost 15.0 G and last for 8 hours).
This drink prevents dehydration in the desert. The guard walks all the way to
the residence to get food first. He leaves the residence around 1.00 P.M and
start leaving Umajo at 2.00 P.M. There are Sand Divers who will attack you
suddenly. The prison is locked and you can't enter. I lost the guard in the
night when i can't see. Hmm, will the guard open the prison?
Anrie van Dyk(
[email protected]) has solved this mystery. quoting his
amazing findings:
"I found the prison by accident while exploring (because I get lost easily I
explored each continent/island only by following its coastal line). I started at
the NW corner of Umajo and followed the coastal line North. It took quite a
while to get there and is not exactly a direct route, but when I found it I just
waited for the guard to show up (near 0100 or 0200 - not quite sure)* and when
you try and follow him inside he invites you to come and have a look.
Once inside the prison you can free one of the prisoners, Nelly. She is in the
NW cell. Upon returning you are greeted by a small girl at the gates who then
says her mother has just been stabbed to death by Nelly and she is now an
orphan (major guilt-trip!) She also mentions that Ohl saw her on the streets a
bit earlier. I looked around the back alleys a bit (admittedly, not too hard)
but couldn't find her.
I realised that it was close too 12:00 so I went to visit Ohl in the Miner's
Guild and asked him about Nelly. He just talks about it some more - not really
valuable information. I left the guild and it was just a few seconds when I was
presented with a still image and the words (I'm paraphrasing) "A few streets
away there's a loud ruckus and some people caught Nelly". Someone shouts "Got
you, you bitch!" (Or something like that, but they do use the b-word!) and it's
all over.
I'm not quite sure whether it is possible for you to spot Nelly first (maybe it
is a timed event or her capture is triggered by you visiting Ohl?) and what
would happen if you do, but I thought you might find this interesting."
*I confirmed the timing. Its around 23:10 so go there and wait at the prison
for the guard. Anyway I found that you will eventually see the cutscene about
Nelly after the little girl talk to you. You need not speak to Ohl. Anyway I
still haven't found Nelly before the cutscene too. Thanks for the save file.
The Diamond Polisher's guild has few place of interest. First a merchant called
Mykonou sells chains and jewels. If you find Coskon and speak to him, ask him
untill he says he will tell Kemilo to teach you. Then find Kemilo in the
polishing room with many machines. He will teach lockpicking(15.5 G). Go to
the residence to get a free Turquoise Healing Potion on a table. Then shop to
your heart's content(This place offers the highest price!). To leave and find
the Toronto, you need to talk to Konny, or listen to me. To find Konny, go to
Ore Mine's Inn and talk to a girl seating near the middle top. Ask her about
"Guide" and promise her not to tell anyone. She tells you to find Ohl in the
mines at 12.00 P.M sharp. So go to the Miner's Guild and find the mines. Ohl
will appear at 12.00 P.M and stay for an hour. Tell him Konny sent you and
agree to the payment of a Jewel. Wait for him outside the gates from 6.00 to
7.00 P.M. If you have the Jewel, he will lead you. However, if you feel that a
Jewel is too much to ask, read the next paragraph.
To walk without Ohl the guide, go East from the gates passing 1 large stone and
go North-East past 2 large stones. Continue East passing the large stone on
your North. Keep walking till you see the waters. When you hit the edge, go
South. Walk behind the large stone that is squared in shape near the waters.
Then continue South passing a large stone on your left to reach a squared big
stone with a sand mushroom on the right. Go East now behind that stone and you
should see the goddess's eye on the wall. Get any character to manipulate it.
Inside, Head South and ignore the first East exit. When you see the chest, just
reach across the gap to search it(Iskai Armor, Big Iskai Shield, Jewel, 22 Blue
Healing Potion, 9 Blue Potion, 32 Rations & 64.0 G). Leave through the South
exit and head South for the cut-scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
h)Toronto Again! -- The Bitter Truth
Wait patiently after you regain control for Joe have to take some time to
rescue you! In 9 hours time, you would be able to leave. When you go out of the
door, head East all the way then South. The first room on the East has a chest
which contains a notebook with "1001" written on it. Leave the room and
continue South and then East. Use the code "1001" on the panel when Joe says so
Search the chest beside the stairs for a Green Code Card. Enter "1712" on
the service panel door.
In the service level, follow the passage till you see a flashing plate in front
of a door. Go North and find a service robot in an alcove. Activate it and
follow it till it opens the door. Look through the metal grating and observe
the light. When it is green, press the switch to open the grating. Go South and
then go North-East to a switch. Press it and quickly run to the North-West
corner to press another switch before the red lights go off. A passage appears
and search the cupboard for Code-Note Part 1. Go South into a passage from East
to West with switches on both ends. Press the West switch and quickly run to
the East one and press it before the lights turn off. If you do this timed
event fast enough, a passage appears on the East wall. Enter it and follow the
passage, ignoring the North room. Go East into the maze and navigate first
South Easterly and then North following the passage to a small room with a
switch on the wall and 9 plates on the floor. Press the switch and observe the
pattern. Enter the North room you ignored just now. Create a pattern on the 9
floor plates similar to the one you saw just now. If you make a mistake, press
the switch on the plexiglass on the left to reset.
OOX
XXX O--Lighted
OOO X--Unlighted
If you have done it correctly, also press the switch to raise the plexiglass on
the walls of the 4 corridors. Press the switch beside the East door and quickly
press all 4 switches in the 4 corridors. The East door should be opened. But,
now go to the switch in the 4th alcove. It is un-pressed. Press the switch and
enter the room. Take the Code-Note Part 2 from the wall cabinet. Go through the
East door now.
Follow the passage to a large room. Release all the service robots by pressing
the switch on the plexiglass. In the 3rd room from the left in the South, step
on the unlighted floor plate to open a room. Get the Code-Note Part 3 from the
wall cabinet and return to the large room. Now wait till the doors on the East
open as the service robots do their jobs. Beyond the 3 doors, there is a
security pad in the next room's exit. Enter "4312" as written on the Code-Notes
in reverse. Enter this large room and exit through the large open door to
access the reactor room. Walk straight North to see a U-shaped console. Examine
it and agree to let Joe do his work. Watch the cut-scene and you will return to
Dji-Cantos island and get 1500.0 G! The next chapters can be done in any order,
but i recommend Kenget Kamulos first because you would want to enjoy powerful
items longer, right? If you want to go Kenget Kamulos now, be sure to get
Khunag for you cannot enter without him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
i)Kenget Kamulos -- The Hunt for the High Knowledge
Go to Maini in the North using the Goddess's cave. Go East till you see 2
guards. Speak to the right one and tell him you came to make a deal. After
you regain control, go out of the East door. Open the South-East door and go
onto the passage. Head West until Khunag says that you are in the cells of the
Novice. Go North and turn East at the end. Enter the first East room you see
and wait till 8.00 A.M. The person there will then leave the room. Then search
the cupboard for a Thief's Amulet. Manipulate the fire beside the cupboard to
reveal a secret passage. Enter it till the path splits East and West. Go West
first and search the chest(6 Violet Potion, 8 Red Potion & Big Iskai Sword).
Alert: There will be an endless battles in the next paragraph which will be a
chance to get ultra rich. Rewards Double Battle-Axe(583.3 G), Long-Sword(358.3
G) and Bolt-Throwers(516.6 G) per battle. Sell this at Umajo for 130% of normal
prices. But, try to keep to Bolt-Throwers as they are 516.6 G per kg but Double
Battle-Axes are 47.8 G per kg and Long-Swords are 71.7 G per kg. It all depends
on whether you have the strength or space. Anyway, heres a trick for fast and
lasting fight. Bring many Violet Potions as they are easier to find than blue
and more efficient than red ones. Train Sira's Frost Avalanche and
Fungification to maximum. Train Khunag's Thunderstorm to maximum. Put Drirr in
a position where he can hit all the magicians if you advance party. Now enter
the endless battle by not surrendering. Have Sira wear the Speed Amulet and do
a Frost Avalanche. Drirr should attack the Magician 1 and Khunag cast
Thunderstorm. The Kledo Kamulos 1 and Magician 1 will fall. Advance and have
Drirr attack Magician 2. Now have Sira cast Fungification on Magician 3 for 78
damage and Khunag still casting Thunderstorm. All the rest will die and the
battle will end. Sort all your booties and repeat till you are satisfied. Of
course, you have to use your potions to restore SP. But think, at most 2
Potions per battle exchanges for a Bolt-Thrower. Its a 22.0 G(If you buy
unlimited but more expensive Violet Potions in Umajo) for 516.6 G(If you intend
on only Bolt-Throwers, which you should). I had 50 over Bolt-Throwers and had 4
characters' backpack used up -- that's enough to train all my characters in
critical hit, buy the Bolt-Rifles, many Poison Bolts, and many Violet Potions