Age of Mythology (PC) &
                               The Titans (PC)

                         The Complete Strategy Guide

                           Version: 0.7 - 03/03/05
                              By Jim Chamberlin
                          [email protected]



 ===========================================================================

 << Disclaimer >>

 This document may be freely distributed so long as it is not edited or
 or altered in any way, I am given credit, you do not charge for viewing
 this guide; this includes, but is not limited to websites, cds, dvds,
 magazines, etc.

 This document was made for personal use only.  No part of this document may
 be copied or used in any form of media without the express written consent
 of Jim Chamberlin.  Unauthorized use of any information herein is a direct
 violation of Copyright Law, and legal action will be taken.

 This document is Copyright © 2005 Jim Chamberlin.  All Rights Reserved.

 Microsoft, Age of Mythology, and Ensemble are either registered trademarks
 or trademarks of Microsoft Corporation in the United States and/or other
 countries/regions.

 ===========================================================================

 << Online References >>

 Microsoft's Official Site       http://www.microsoft.com/games/ageofmythology
 Ensemble Studios                http://www.ensemblestudios.com/
 Through The Ages                http://www.throughtheages.com/
 Age of Mythology Heaven         http://aom.heavengames.com/


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                                Contacting Me
 ===========================================================================

 I am NOT hiding any information, however if your question has not been
 properly answered in this FAQ, email me.  Be sure to read through the FAQ
 (Frequently Asked Questions) section, as that is where I answer questions
 that either will or have made me answer multiple times.  When emailing me,
 put "Age of Mythology" or "AOM" in the Subject.  Doing that will get you a
 faster reply...hint, hint.

 If you don't want to use email, an alternative is a message board.  Below
 is an address for the Age of Mythology and Titans message boards on
 GameFAQs.  There are others who visit that forum, who I am sure
 can and will help answer any question you may have.

          http://boards.gamefaqs.com/gfaqs/gentopic.php?board=476277
          http://boards.gamefaqs.com/gfaqs/gentopic.php?board=914617

 I would also recommend checking out Age of Mythology Heaven and
 Through The Ages (web addresses listed in the "Online References" section
 just above) for additional help.  They have their own message boards with
 more gamers than that of GameFAQs.

 If you have a strategy or tip for Age of Mythology, please feel free to
 submit it, by emailing me.  As mentioned above, please include "Age of
 Mythology" or "AOM" in the Subject Line.  If your tip is used in this
 guide, you will be given credit.  If you don't want your Email-Address
 listed in this guide, for fear of getting SPAM, please mention this in
 your email, and I'll happily just include your name/alias.


 ===========================================================================
                                Author's Notes
 ===========================================================================

   Over time, links or URLS (Uniform Resource Locators) may become out-of-
   date.  Unfortunately, this does tend to happen with the Internet, so I
   must remind you that the addresses originally in this document did in
   fact work.  If you find a link that doesn't work properly, please let
   me know, and I'll see if I can either find a replacement for it, or
   include some sort of notice stating the problem.

   Also, over time, Ensemble Studios releases patches, which can cause
   some changes to things like the stats of units, buildings, etc.  Please
   take this into account when looking at them; I am not likely going to be
   able to keep up with all of the patches.

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                               Revision History
 ===========================================================================

 Version 0.7  -  Mar 03, 2005  - 747 KB

   Added a Frequently Asked Question, and added two stategies from Hiram
   Jones.


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                              Table of Contents
 ===========================================================================

 Overview

 Age of Mythology Features
 Age of Mythology: The Titans Features

 Basics

 Resources

 Titans

 Cultures

 Greek Mythology
 Egyptian Mythology
 Norse Mythology
 Atlantean Mythology

 Greek Buildings
 Egyptian Buildings
 Norse Buildings
 Atlantean Buildings

 Greek Units
 Egyptian Units
 Norse Units
 Atlantean Units

 General Technologies

 Tips and Strategies

 Relics

 Frequently Asked Questions (FAQ)

 Appendices

   Hotkeys
   Cheats
   Links
   Revision History

 Final Words...

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                                   Overview
 ===========================================================================

   Ensemble Studios released Age of Mythology on October 29, 2002 as yet
   another great title.  Some call this a sequel to Age of Empires II - it
   kind of is and isn't.  While the technology and ideas within Age of
   Mythology are certainly greater in comparison to that of Age of Empires
   II: Age of Kings, it does not follow the time line where AoE II left
   off; it's for this reason, and this reason only that I don't consider
   Age of Mythology, or AoM, a sequel to AoE II.

   After a successful launch of Age of Mythology, Ensemble Studios developed
   and released an expansion pack, called "The Titans", which only further
   added to the addictive and exciting gameplay of that found in Age
   of Mythology.  A little further down in this guide, you'll be able to
   learn about what was added with the expansion pack.


 ===========================================================================
                          Age of Mythology Features
 ===========================================================================

   Age of Mythology preserves the familiar elements popular in previous
   Age of Empires games.  Wonders, civilization bonuses, technology trees,
   resource gathering, empire building, and large armies clashing on
   fields of battle are all at the heart of the game. At the same time, a
   number of entirely new gameplay features are introduced, making for a
   fresh, original experience:

   * God Powers - These rare and powerful gifts grant players the powers
     of the gods several times during each game.

   * Mythological Units - Each with their own special ability, these
     scarce units can be added to a player's armies to change the
     character of the fighting force.

   * Multiple Ways To Advance Ages - Players now get to choose different
     ways to advance though the ages, each providing a different set of
     bonuses.

   * Highly Differentiated Civilizations - Age of Mythology builds on
     the civilization differentiation featured in Age of Kings and
     features civilizations that play dramatically different from one
     another.

   * Graphics worthy of the gods – Age of Mythology features beautiful
     environments, buildings, units and special effects rendered in full
     3-D using Ensemble’s revolutionary game engine.  Hundreds of unit
     animations bring the game world to life, as players see units
     fighting using a variety of attack and defense maneuvers.  In
     addition to beautiful cascading waves and lifelike terrain, the
     special effects in Age of Mythology include waterspouts, infernos,
     lava, tornadoes, earthquakes and smoke with astonishing levels of
     detail.

   * A game for everyone – Age of Mythology offers diverse game modes
     and a variety of settings for novice and experienced real-time
     strategy fans alike. In-game cinematic scenes create a seamless,
     story-based and character-driven campaign.  In addition, Age of
     Mythology is easy to learn and use with an intuitive, streamlined
     interface.

   * Replayability - The game offers more than 15 map types, 13 game
     variants and five starting conditions in its multiplayer lineup.
     Nine highly differentiated civilizations and the inclusion of a
     random map generator keep gamers coming back to play.

   * To Hades and back – Players can now petition the gods for favors
     in the game.  Persuade Ra to strike an enemy’s city center with
     a meteor; enlist Thor to trap opponents in a snow squall; or beg
     Poseidon to swamp an attacking fleet.  Players reinforce their
     armies with Minotaurs, griffons, giants, Cyclops and many other
     mythological creatures.  In addition, players can seek out hidden
     treasures like the Golden Fleece and Hades’ Helm of Invisibility
     while traveling through underworld domains, rough seas or a vast
     desert.

   * Divine gameplay true to the Ages – Age of Mythology preserves
     many familiar elements from the Age of Empires games – including
     wonders, technology trees, ages and civilization bonuses – while
     enabling skill-based combat decisions.  Smarter units allow
     players to make better use of inherent strengths and terrain
     advantages.


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                    Age of Mythology: The Titans Features
 ===========================================================================

   Age of Mythology: The Titans adds a fourth mythology, the Atlanteans,
   to the existing Greek, Egyptian and Norse mythologies in Age of
   Mythology. A new single-player campaign will add yet another chapter
   to the expansive panoply of ancient folklore along with the addition
   of new scenarios. Atlantean players will be able to call upon the
   might of the Titan gods (such as Atlas and Cronus) multiple times
   throughout the game, and may also upgrade human units to heroes. The
   expansion pack will introduce 12 new god powers, 15 new human units
   and 12 formidable myth units to the game.


   * Atlantean mythology - Take advantage of unique cultural attributes,
     god powers, myth units and much more to dominate your opponents.
     Use your Titan god powers multiple times to demolish the opposition,
     promote selected units within the culture to hero status, and reap
     the benefits of a culture with new features, such as the ability
     to control time and space.  Explore new maps and expand the
     "playground of the gods."

   * An extended story line - The Titans adds new scenarios to explore
     and conquer.  In-game cinematics help to integrate and further
     enrich the game’s story.

   * A new victory condition - Create a Titan unit that dwarfs everyone
     else; wreak havoc and rain destruction on enemy civilizations.

   * Additional powers, heroes and mythological units - The Titans
     brings the ancient world to life in more detail than ever before
     with exciting gameplay elements and characters.  The expansion
     pack will unveil the incredible powers of the Titan gods, which
     can be unleashed by the Atlanteans who worship them.  In addition,
     new myth units and human units allow gamers to build their
     civilization and go into battle in a nearly infinite number of
     ways.


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                                    Basics
 ===========================================================================

   This section is or those of you who have never played an "Age" game, as
   this is a very basic summary of the game.

   In Age of Mythology, you start off with a few villagers and some
   resources (food, gold, and wood).  You may also get a scout or military
   unit, depending on what culture you choose at the beginning of the game.

   You also have God Powers.  What God Powers you have will not only
   depend on what culture you choose, but what Gods you choose.  The God
   Powers can range from a power that can damage buildings and units, to
   one that will create a large gold mine.

   You take your villagers and create an economy, which at the very
   beginning is often limited to food, gold, and wood.  Your villagers can
   chop wood, kill animals to get food, and mine for gold.  Over time you
   will expand your empire, creating towers, walls, and military units,
   advance in Ages allowing you to choose new Gods and gain access to new
   units and technologies to further advance your empire.

   There are obviously a variety of strategies you can take on, but I'll
   get into that a bit later in this guide.


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                                  Resources
 ===========================================================================

   A person's resources are the single most important thing in Age of
   Mythology.  If you don't have sufficient resources, you cannot build
   an effective economy to support any sort or military force, or even
   advance to the next Age.  AOM has four main resources: food, wood, gold,
   and Favor.  Each culture has its own advantages and disadvantages when
   it comes to collecting these resources.

     FOOD
     ----
       Food is a universally needed resource in the game.  The food is needed
       to build nearly all units, especially the ever-important villagers
       who do the gathering of the resources.  Food can be collected in
       several ways, such as farms, hunting, foraging, fishing, and herding.
       Most of these are pretty self-explanatory, but the herding should be
       elaborated on a bit.

       The herdable animals are spread around on your map.  I recommend
       using either a scout or fast military unit (cavalry, preferably),
       depending on what you have.  Your enemy can steal your animals,
       so keep an eye on them.  The herdables tend to fatten up over time,
       so once you've gotten them back to your Town Center, don't kill
       them immediately - wait a bit.  Here's a few figures which show how
       much food you can gather from them.

                    ANIMAL     INITIAL AMT    FATTENED AMT
                    Goat          50              300
                    Pig           50              300
                    Cow           75              400

     GOLD
     ----
       Much like food, gold is needed quite often, usually with researching
       technologies and military units.  Building a large military force can
       be quite expensive!

       Your villagers gather gold from mines, which do tend to vary on size.
       If you choose Thor, you have the ability to create your own mine,
       instead of relying on natural ones.  Norse Dwarves gather gold
       faster than most units for other cultures.

     WOOD
     ----
       Wood isn't needed as quite as much as Food and Gold, but is with
       respect to buildings and some military units.  The military units
       that require large amounts of wood, are Archers and Siege Weapons.

     FAVOR
     -----
       Favor is the new resource in the game.  Favor is needed for your
       Mythological units as well as for the improvements/technologies
       offered by the Gods.  Each culture gains Favor in their own unique
       ways.  You can learn about this in the "Mythology" sections below.

   As you can see, the various types of resources are unique in the way
   they are obtained, but also when it comes to be used.  I can't tell you
   which resources you need to focus on in each game, because it's impossible.
   Your strategy for any given game will dictate the way you will need to
   focus your economy.  This will likely be discussed further along in this
   guide.


 ===========================================================================
                                    Titans
 ===========================================================================

   The most unique unit of the game was added in the expansion pack, the
   Titan.  Each culture has their own Titan.  They're pretty much unstopp-
   able unless you use another Titan, although mythological units and Heroes
   can do a bit of damage since the Heroes have bonuses.

   Gaia, the Mother Earth goddess, created Oranos, the god of the sky, and
   mated with him, thereby producing the first immortals - the Titans.  The
   twelve Titans were equally divided between males (Lapetus, Hyperion,
   Oceanus, Coeus, Creus, and Kronos) and females (Phoebe, Rheia, Theia,
   Mnemosyne, Tethys, and Themis).  In addition, Gaia gave birth to other
   creatures, including the Cyclops and the Hecatoncheired (hundred-headed
   giants).

   Oranos hated Gaia's children, however, and hid them within Mother Earth,
   causing her great pain and suffering.  Kronos, the youngest of the Titans,
   eventually overthrew his father and freed his siblings, though he kept
   the other creatures imprisoned.  The Titans and their children (including
   Prometheus, Atlas, Hekate, Selene, and Helios) then ruled the universe.  At
   this time humankind was created and Atlantis was founded.  All was not
   harmonious, however.

   Kronos took his sister Rheia as his wife.  Fearing a prophecy that his own
   offspring would turn on him, as he had turned on Oranos, Kronos swallowed
   his children as they were born.  Rheia gave birth to her sixth child, Zeus,
   in the dead of night and fooled Kronos by giving him a stone to swallow.
   Zeus was then entrusted to Gaia until grown, at which point he returned and
   forced Kronos to regurgitate the five older children (and the stone).

   A war, called the Titanomachy, broke out between Zeus and his generation
   against many of the older Titans.  At the request of Gaia and to aid his
   cause, Zeus freed the Cyclops, who forged Zeus' thunderbolts, Hades' helmet
   of invisibility, and Poseidon's trident.  The struggle raged for ten years,
   and the earth shook and burned as huge rocks crashed into it and
   thunderbolts ignited forests.  Some surmise that Atlantis was destroyed in
   this struggle, perhaps for siding with the Titans against Zeus'
   confederacy.

   As the climax of the war approached, Zeus recalled the wishes of Gaia and
   returned to the Underworld to free the Hecatoncheired.  Maddened by their
   long imprisonment at the hands of the Titans - first Oranos, and then
   Kronos - they unleashed a storm of rocks that ended the war.  Zeus
   condemned to Tartarus, the Titans who stood against him and the Cyclops,
   fashioned a series of gates and walls to hold them.  Zeus also placed the
   Hecatoncheires as their guards.  Zeus and his generation took over the
   universe and ruled from Olympus.

   Thus all the gods of the universe were the progeny of the Titans and ruled
   in peace only so long as the Titans remained imprisoned.  But there
   remained in the world both mortals and immortals who continued to plot
   revenge.

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                                   Cultures
 ===========================================================================

   In Age of Mythology, we have three different cultures to choose to play
   with, the Greeks, Egyptians, and Norse.  The expansion pack, Titans,
   added an additional culture, the Atlanteans.  Each of these cultures
   is unique in many, many ways.

   In each of the cultures, as you progress through the Ages, you have
   are given options as to which Gods you choose to play with.  Each God
   brings different bonuses and abilities to your culture.  All four
   cultures have three Major Gods in the beginning to choose from, and as
   you progress, are able to choose from a variety of Minor Gods.


       Greeks
       ------

         Of the four cultures, the Greeks are one of the easiest to learn.
         I found that it was the easiest to transition to, from Age of
         Empires II.  Villagers construct buildings and gather resources,
         just as in AoE II.

         The Greeks have a very diverse military compared to the other
         cultures.  The military units are very strong, but a bit on the
         expensive side (you get what you pay for, eh?).

         The Greeks start off with a free Kataskopos, a cavalry scout
         unit.  Put him to good use early on in your game(s) by looking for
         settlements, new food and gold sources, enemy locations, and
         perhaps even steal enemy domesticated animals.

         Each Major Greek God gives you four (or in the case of Poseidon,
         five) Heroes.  Heroes are created at the Town Center.  You
         get a new Hero with each Age-advance.

         The Greeks are the only culture to have direct control over the
         rate at which they can gain Favor from the Gods.  Greeks gain
         Favor by worshipping at a Temple; the more worshippers, the
         faster your Favor will increase.  The Temple allows you to
         research several units and technologies, which require Favor,
         in addition to the typical calls for Gold & Food.  If you choose
         Zeus, you start off with Favor, gain Favor faster, and have an
         increased Favor cap of 200.

       Egyptians
       ---------

         When you think of Egyptian history, you're more likely to think of
         things made of gold than wood.  This is something the developers of
         Age of Mythology took into consideration (you won't need to do a
         whole lot of wood chopping, compared to other cultures).  In
         fact, you'll find that several Egyptian buildings are Free, but
         the Egyptians build them slower.  The Pharaoh can empower the
         building to increase the building speed.  Unlike the Greeks, for
         instance, the Egyptians can begin farming in the Archaic Age,
         as opposed to the Classical Age.

         The Egyptians have several benefits that encourage a defensive
         game style.  The Egyptians have a unique military unit, the
         Mercenary, which is a great fighter, but will die after 30
         seconds or so.

         The Egyptians have two Heroes, the Pharaoh and Priest.  The
         Pharaoh features several unique abilities, the most important
         being the ability to empower a building.  This empowerment acts
         as a bonus of sorts, but the effect really depends on the building
         that is empowered at the time.  A Monument, for instance, will
         gain Favor much faster than if it weren't empowered.

       Norse
       -----

         With the Greek culture, its villagers gather the resources, but
         with the Norse culture, they have two groups (gatherers and
         Dwarves) to collect the Wood, Food, and Gold.  Greek villagers
         also are tasked with constructing the various buildings needed,
         but the Norse are a bit different here as well.  The Norse
         infantry, who not only have to fight battles, are tasked with
         the construction of the buildings.

         The Norse have a rather unique unit, the Ox Cart.  Instead of
         building a stationary resource drop-off point, such as a Storehouse,
         or Lumber Camp, for instance, the Ox Cart acts as a mobile
         resource drop-off point.  The Ox Cart can save you time and
         resources this way; just imagine the time and cost it would
         save you from using the Ox Cart as opposed to building the
         numerous stationary resource drop-off points around your big
         piece of land.

         Instead of worshipping at a Temple to gain Favor, like the
         Greeks, the Norse gains Favor by hunting and engaging in war.
         Norse Hero, the Hersir, is able to gain Favor faster than the
         other units.

       Atlanteans
       ----------

         The Atlanteans, much like the Norse, benefit in resource gathering
         because the villagers don't need to walk to a resource drop-
         off point, because they have pack donkeys to drop their resources
         in (Norse have Ox Carts).  To balance this, the developers have made
         the Atlantean villagers more expensive to create.

         Unlike the other cultures, the Atlanteans don't have the Hero
         units but rather have the ability to turn a unit into a Hero.  This
         is, however, a very expensive thing to do, so you will want to use
         this power sparingly.  Try to use this when its incredibly
         important, such as you're being attacked by a large force of
         Mythological units; your newly-upgraded (Hero) units will benefit
         from their bonus damage against those Mythological units.

         Unlike the other cultures, the Atlanteans don't gain Favor from
         the Gods by worshipping at a Temple, for example, but rather
         by constructing new Town Centers atop Settlements.  If you build
         two new Town Centers you will gain Favor faster than you build
         just one, so you should consider expansion.


 ===========================================================================
                               Greek Mythology
 ===========================================================================

   Each Major Greek God gives you four (or in the case of Poseidon, five)
   Heroes.  Heroes are created at the Town Center.  You get a new Hero with
   each Age-advance.

   The Greeks are the only culture to have direct control over the rate at
   which they can gain Favor from the Gods.  Greeks gain Favor by
   worshipping at a Temple; the more worshippers, the faster your Favor
   will increase.  The Temple allows you to research several units and
   technologies, which require Favor, in addition to the typical calls
   for Gold & Food.  If you choose Zeus, you start off with Favor, gain
   Favor faster, and have an increased Favor cap of 200.

   Gaea, or the earth, was the first deity of the Greek cosmological order,
   born of the chaos that reigned before life.  She gave birth to Uranus
   (the heavens), and together they conceived giants, cyclopses, and titans.
   Uranus was not pleased with his monstrous offspring, so he locked all his
   children away deep within the earth.

   And Gaea was not pleased with Uranus for this.  So she enlisted the titan
   Kronos to attack his ungrateful father and seize power.  But Kronos was an
   even less tolerant father than Uranus, and was soon dealt the same blow by
   his own son Zeus.  And with Zeus' ascension to power, so begins the Greek
   era of the Olympians.

   Now controlling the entire cosmos, Zeus decided to divide the spoils
   between his brothers Poseidon and Hades.  The drawing of lots decided that
   Zeus would retain his title as ruler of the gods, while Poseidon would take
   possession of the seas.  Hades was left with control of the underworld, and
   felt slighted, but there he ruled nonetheless, an angry and jealous deity.

   Meanwhile, Zeus' marriage to Hera (the goddess of marriage and community)
   was not going well.  His many affairs left her as angry and jealous as
   Hades, but she never openly challenged Zeus, and took her frustrations out
   upon other enemies instead.

   Still, the pair had many children.  Zeus showed open favoritism toward
   Athena, who became the goddess of wisdom and warfare.  Unlike her brother
   Ares (the god of warfare), Athena was judicious and benevolent, choosing
   her battles to promote civilization and advancement.  To Ares it was
   irrelevant which side prevailed in a battle; he only wanted ample
   bloodshed to assuage a violent nature.  Ares even took his children -
   Phobos (fear), Deimos (terror), and Enyo (horror) - into battle with him.

   But Ares was cowardly and quick to flee when things turned against him,
   and was even publicly mocked by his own brother Hephaestus.

   Hephaestus (god of the forge and blacksmiths) had caught Ares having an
   affair with his wife.  While said to be the ugliest of all deities, somehow
   Hephaestus married Aphrodite, the very goddess of love and beauty.  But she
   rarely reciprocated his love, preferring instead the war god, Ares.

   Meanwhile, Zeus continued to have extramarital trysts of his own, many
   of which bore offspring - most famously Artemis (goddess of archery) and
   Apollo.  God of wisdom, truth, music, the sun and among other things,
   healing, Apollo proved to be one of the most revered Olympians.  A
   childhood act of goodwill set the precedent for Apollo: a giant serpent
   called Python greedily guarded the Oracle at Delphi (a well from which
   sprang prophecies of the future).  The serpent ravaged the nearby
   countryside, poisoning rivers and wells, destroying crops, and razing
   entire villages.  The young Apollo defeated Python and liberated the
   Oracle.

   Despite his good nature, Apollo was not always treated with respect,
   especially by his half-brother Hermes.  Fleet of foot with winged sandals,
   Hermes was the messenger to all Olympian gods.  But he was mischievous as
   well - and even while still wrapped in swaddling, he stole cattle from
   Apollo.  Apollo demanded their return, but ended up giving in to Hermes as
   a result of his skill of the lyre.  Hermes thus became the god of music.

   In any case, Zeus did not limit his trysts to goddesses - mortal women also
   appealed to him.  One such mortal was Semele, whom Zeus "visited" in the
   night as a divine presence.  Semele did not know who the father was, but
   was pleased to have coupled with deity, and bore the child Dionysus, god
   of wine and celebration.

   This naturally disturbed Hera, whose jealousies over Zeus' affairs never
   abated.  She convinced Semele to uncover who the father was, even while
   knowing that no mortal woman could survive an encounter seeing Zeus in the
   flesh.  Semele was killed.

   But Hera was not yet satisfied, and even had Dionysus murdered.  Rhea
   brought him back to life and Zeus was forced to enrage Hera further by
   extending Dionysus divine protection.

   The following chart reveals the Minor Gods from which you must choose,
   according to your Major Gods, at each Age advance.

   MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
   Zeus            Athena, Hermes       Apollo, Dionysus      Hephaestus, Hera
   Poseidon        Ares, Hermes         Aphrodite, Dionysus   Artemis,
                                                              Hephaestus
   Hades           Ares, Athena         Aphrodite, Apollo     Artemis,
                                                              Hephaestus

   Below are the Greek Major & Minor Gods.


   ZEUS
   ----

   Description:  The youngest son of the Titans Kronos and Rheia, he was
   hidden by his mother when Kronos learned of the prophecy that one of
   his sons would supplant him as ruler of the world.  When fully grown,
   Zeus forced his father to regurgitate his other children that he had
   swallowed, and then Zeus led a revolt against the Titans, who were
   banished to Tartarus, below even the underworld.  Zeus and his two
   brothers drew lots to decide each god’s part of the world.  Zeus drew
   the heavens, and supreme rule over all the gods and humankind.

   Zeus was always considered a weather god, with lightning, thunder,
   rain, and thunderstorms attributed to him.  Later he became associated
   with justice and the law.  He could shape-shift, taking the shape of
   any object or living thing, and he used this ability in his
   seductions.  Although he took his sister Hera as his wife, he seduced
   many other goddesses and mortal women, siring many children who
   became prominent in Greek mythology.  There were many statues erected
   in Zeus’ honor, the most magnificent being the colossal statue of
   Zeus at Olympia, one of the Seven Wonders of the Ancient World.  The
   Olympic Games were held originally in his honor.

   Bonuses: Greeks start with 15 Favor with a cap at 200
            Villagers generate Favor 37.5% faster
            Hoplites move 12% faster
            Infantry do twice the damage to buildings

   Bolt God Power - Bolt of lightning that kills single unit instantly
    |_ Zeus's God Power calls a bolt from the heavens to smite any single
       unit, except for Titans, Transports, and Ox Carts.

       To use Bolt, select the Bolt icon at the top of the screen, and
       then left-click the unit that you want the bolt to strike.  You
       must have line of sight to the unit.

   Olympic Parent Improvement - Heroes receive 25% Hit Point Bonus
    |_ Many Greek heroes were half-mortal children of the Olympians,
       the Greek gods.  Zeus was the most notorious philanderer in the
       Greek pantheon and sired many of the gods themselves -- and
       some of the most famous heroes of Greek mythology: Heracles,
       Perseus, the twin Argonauts Castor and Pollux.  These heroes
       accomplished amazing tasks because of their divine heritage,
       but often faced divine wrath when the gods fought amongst
       themselves, as they often did, striking out at the children of
       their enemies.


   ATHENA - Classical Age
   ------

   Description: The goddess of wisdom, crafts, justice, and war, she is
   often associated with a shield for war, the owl for wisdom, or the olive
   tree.  When Athena and Poseidon vied to be the patron of a prominent
   city, they held a contest to see who could give the city the finest
   gift.  Poseidon provided a well, but it produced salty water.  Athena
   gave the olive tree that provided food, oil, and wood.  The city took
   the name Athens.

   Athena had a prominent role in Homer’s epics, the Iliad and the Odyssey,
   serving as Odysseus’ patron throughout his long voyage.  In addition to
   sponsoring warriors and heroes, she introduced many skills necessary
   for civilization.  In an unusual but not unique birth, she sprang from
   Zeus’ head fully grown and ready for battle.  Legends say that Zeus had
   prevented a normal birth of a son with Athena’s abilities, who he
   feared would unseat him.  Although she was a protector of human heroes,
   she maintained a distance from male gods whom she perhaps found
   unworthy of her.  Athena’s companion was Nike, the goddess of victory.

   Restoration God Power - Heals friendly units/buildings in the target area.
    |_ Athena's healing touch affects all allied units and buildings in
       a small area.  As long as the light shines down, units in the area
       will regain hitpoints.

       To use Restoration, left click on the Restoration icon, then target
       anywhere on the map.  Using Restoration during a fight can prolong
       the life of your armies.  Using it while a town is under attack
       can save your buildings.

       "Of Pallas Athena, guardian of the city, I begin to sing.  Dread is
       she, and with Ares she loves deeds of war, the sack of cities and
       the shouting and the battle.  It is she who saves the people as
       they go out to war and come back.  Hail, goddess, and give us good
       fortune with happiness!"

       -- Homeric Hymn to Athena

   Minotaur Mythological Unit
    |_ King Minos prayed to Poseidon to send him a snow-white bull as
       a sign he was fit to rule Crete.  He promised to sacrifice
       the animal, but when it appeared, he kept it for his own.  In
       retribution, Poseidon caused Minos' wife to fall in love with
       the bull.  Their offspring was the Minotaur, a beast with the
       head of a bull and the body of a man. Minos had a huge labyrinth
       constructed under Crete where the Minotaur could be kept.  Each
       year seven boys and seven girls were sent into the maze to be
       eaten by the beast.  Eventually the Minotaur was slain by Theseus
       who unraveled a ball of twine as he moved into the labyrinth so
       he could find his way out.

       The legend of the minotaur may have originated because of the
       important of the bull in Minoan ritual.  Minoan buildings were
       adorned with bull horns, and their hourglass shields covered
       with bull hide.  Early frescoes show Minoan youths leaping over
       the horns of bulls as a form of sport.

   Aegis Shield Improvement - Infantry have -10% Pierce Vulnerability
    |_ The Aegis was a magical shield that officially belonged to
       Zeus, but he usually allowed his favorite child, Athena, to
       carry it.  The shield was fringed and covered with scales and
       often adorned with a medusa head.  It may have been the shield
       Perseus used to reflect the Medusa's image, thereby avoiding
       her gaze.  Some myths depict the Aegis as a cloak, or a shield
       that could convert to a cloak.  Like much of the armament of
       the Olympians, it was forged by Hephaestus.

   Sarissa Improvement - Hoplites have -10% Hack Vulnerability
    |_ Although often referred to as the goddess of wisdom, Athena's
       realm more accurately extended to technology, and the
       development of the sarissa qualifies as one of the greatest
       achievements in military technology.  While Greek infantry
       used 8-10' long spears for centuries, Alexander the Great
       refined its use for the Greek phalanx, creating a 16-20'
       long, two-handed pike called a sarissa.  Macedonian phalanxes
       armed with sarissas dominated Mediterranean warfare until
       the rise of Rome.

   Labyrinth of Minos Improvement - Minotaurs cost -25% Food and have +40% HP
    |_ Minos, the Minoan king of Crete, imprisoned the minotaur in a
       complex labyrinth designed by Daedalus, the famous Athenian
       inventor.  The labyrinth was so skillfully designed that none
       could escape before they were devoured by the minotaur.  None but
       Theseus, that is, who, aided by Minos' daughter Ariadne, was able
       to find his way by unraveling thread to mark his route.  Minos
       was so enraged that he imprisoned Daedauls in the labyrinth, but
       Daedauls escaped by fashioning bird wings of wax. Upon his death,
       Minos was made one of the judges of Hades.

       The Minoan palace at Knossos had an elaborate floorplan and may
       have led to the myth of the labyrinth.


   HERMES - Classical Age
   ------

   Description: The messenger of the gods, Hermes wore a winged cap and
   winged shoes.  He presided over shepherds, trade, land travel, literature,
   athletics, oratory, and even thieving -- any activity requiring agility.
   He was known for his cunning and shrewdness, and as the inventor of the
   lyre, the flute, and the pan-pipes.  He is credited with the invention of
   foot-racing, wrestling, and boxing. He guided the souls of the dead
   to the underworld.  In early accounts he is a patron of fertility or
   luck. Later he was associated with roads.  Road markers, called herms,
   bore a representation of Hermes.  Similar markers outside homes
   warded off evil.  He used his ingenuity to save heroes on several
   occasions, including Odysseus twice.

   Ceasefire God Power - Stops all combat for 60 seconds
    |_ Ceasefire prevents all combat on the entire map for its duration.
       Enemy units will not be able to damage your units or buildings.
       In addition, no one can build any building that attacks, though
       other types of buildings are allowed.

       To call a temporary Ceasefire, left click the Ceasefire icon and
       then left click anywhere on the map.

   Centaur Mythological Unit
    |_ Half-man and half-horse, Centaurs are usually seen with
       torso and head of a man and the body of a horse, but different
       descriptions exist.  They were notorious for showing up uninvited
       to outdoor celebrations (for a creature that large they seemed to
       have had trouble holding their liquor) and for abducting women,
       especially young maidens.  Because of their drunkenness and
       inclination toward violence, most were driven to the mountains
       of Thessaly.  Chiron, the centaur that educated Achilles was an
       exception.  Centaurs are usually depicted carrying a bow.

   Spirated Charge Improvement - Cavalry have +10% Speed/Attack
    |_ Hermes was known for his speed and athleticism and was said to
       have invented the race as a competitive sport.  Statues of Hermes
       were positioned at gymnasiums and stadiums throughout Greece.

       Greek cavalry could not truly charge, as their saddles did not
       have the stirrups which allowed later medieval cavalry to brace
       the impact of a lance against the weight of a mount.

   Sylvan Lore Improvement - Centaurs have +25% HP, +30% Speed
    |_ Although Hermes was associated more with music and travel than
       with sylvan environment, he was the father of Pan (with Dryope),
       who was the Greek god of wooded areas and fields.  Pan's mother
       fled at the sight of him, but Hermes took Pan up to Olympus,
       where he entertained the gods as a jester.

   Winged Messenger Improvement - Pegasus costs 0 Food, has +6 LOS, Trains 50%
    |                             Faster
    |_ Hermes was the messenger of the gods, a job made easier by the
       winged sandals that Hermes wore.  He lent the sandals to Perseus
       when the hero fought the sea monster that threatened Andromeda.


   APOLLO - Heroic Age
   ------

   Description: The god of music, archery (only as sport), medicine,
   colonization, herds, and divination, he represents many of the better
   qualities of humankind, including order, intelligence, rationalization,
   and an appreciation for the finer things.  He could cause or cure the
   plague.  He established the oracle at Delphi and perhaps the city of
   Troy.  He is often perceived as the perfect male.  Apollo and his twin
   sister Artemis were fathered by Zeus and born of the Titan Leto,
   necessarily incurring the wrath of Zeus’ wife Hera, who did all she
   could to prevent the twins from being born.  Apollo was also well
   known for his love affairs with beautiful mortals of both sexes, including
   among them Calliope, Coronis and Daphne.  Apollo's Oracle at Delphi
   was well known throughout the Mediterranean.  Apollo is closely
   associated with the sun, or at least with Helios, the Greek sun god.

   Underworld Passage God Power - Allows units to travel between two points
    |                             on the map instantly
    |_ Apollo's God Power creates a permanent (until destroyed) tunnel
       through the Underworld, which may be used to travel almost
       instantly from one point to another on the map.

       To use the Underworld Passage, left click on the Underworld Passage
       icon, then left click where you want one end of the passage to be.
       Left click again in a different location to place the other end of
       the Underworld passage.

       Place one end in your town and the other end in an ally's town to
       allow quick reinforcements and speedy retreats.  Use it to circumvent
       walls and defenses or even place one end deep in enemy territory
       for a sneak attack.  The passage remains in place as long as the
       entrance and exit are intact.

   Manticore Mythological Unit
    |_ The Manticore probably came into Greek mythology from
       Persia and originated in tales about far away and exotic India.
       The beast had the body of a red lion, a human face (with blue eyes
       and human ears), three rows of teeth, a stinging poisonous tail,
       and poisonous spines that could be shot like arrows in any
       direction.  Its voice was like a mixture of pipes and trumpets.
       It was fast and capable of great leaps.  When villagers vanished
       without a trace, it was believed they were devoured by a manticore.

   Oracle Improvement - All units and buildings gain +6 LOS
    |_ One of the reasons for Apollo's prominence in Greek mythology
       was his Oracle at Delphi, who could predict the future.  Apollo
       established the oracle when he rid Delphi of the serpent,
       Python.  Apollo dedicated a bronze tripod to the sanctuary
       there, and bestowed divine powers on the priestess.  The
       priestess, known as the Pythia, would chew on laurel leaves and
       inhale the hallucinating vapors issuing from the temple floor,
       while mumbling prophecies that had to be translated by attendant
       male priests.

   Sun Ray Improvement - Archers, Centaurs and Manticores gain +10% attack
    |_ Apollo was known as "Phoebus," the "radiant," and had a close
       connection to Helios, the sun god.  Apollo is often shown holding
       a bow and arrow symbolizing the sun's rays, as he was the god of
       archery (as art, not for warfare or hunting).

   Temple of Heating Improvement - Temples heal a single unit at a time
    |_ Idle units heal much faster than those moving or engaged in
       combat.  Some units, such as undead, Titans, or the dragon,
       Nidhogg, cannot be healed.

       Apollo was the father of Asclepius, the god of medicine, whose
       symbol, the cadeuses, is still used as a symbol for medicine
       today (though is often portrayed as the winged staff of Hermes's,
       not the serpent-entwined staff of Asclepius).

       "I begin to sing of Asclepius, son of Apollo and healer of
       sicknesses.  In the Dotian plain fair Koronis, daughter of King
       Phlegyas, bare him, a great joy to men, a soother of cruel
       pangs. and so hail to you, lord: in my song I make my prayer to
       thee!"

       --Homeric Hymn XVI


   DIONYSUS - Heroic Age
   --------

   Description: The god of wine, the theater, agriculture, the fertility
   of nature, and mysteries, he is usually seen with grape vines, ivy, or
   a panther.  Unlike most Greek gods, who are normally portrayed as bright
   creatures of the light, Dionysus is mysterious and shadowy.  His followers
   revel in mad behavior, drunkenness, and death.  Because of his differences,
   Dionysus may have been a melding of Greek and Asian attributes.

   He was the patron of the Maenads, wild women who worshipped him and
   roamed the mountains shouting and hunting wild animals.  He was also
   the patron of mystery cults, of which we know very little today.  The
   greatest mystery associated with Dionysus is that at one point he
   was believed slain, but then reborn, a very unusual circumstance for
   an immortal god.

   Bronze God Power - Increases the armor of mortal units for a little while
    |_ This Heroic Age God Power temporarily armors units in the area
       with solid bronze, making them nearly invulnerable to enemy weapons
       for a short time. Enemies are not affected.

       To use Bronze, select the Bronze icon at the top of the screen and
       left click near the units you want bronzed.

   Hydra Mythological Unit
    |_ Another of the fierce offspring of Echinda and Typhon,
       the Hydra was a large serpent with multiple heads and poisonous
       breath.  Killing the Hydra near the city of Lerna in Argolis was
       the second of Heracles’ twelve tasks.  Each time he cut off one
       of the Hydra’s heads, however, two more grew back.  A nephew
       helped him by cauterizing each wound as a head was lopped off.
       The last head was immortal, so Heracles buried it under a large
       rock.  Once the beast’s body was dead, Heracles dipped his
       arrowheads into its blood, giving them extra potency.

   Scylla Mythological Unit
    |_ A terrifying sea monster with six serpent heads and a ring
       of barking dogs around her waist, Scylla guarded one side of the
       straits of Messina, between Sicily and Italy.  The dogs alerted her
       when a ship was passing so she could seize sailors.  Scylla was
       originally a beautiful nymph who was transformed by the jealous
       sorceress Circe.

   Anastrophe Improvement - Pentekonters have +20% attack, move 10% faster
    |                       and train 25% faster
    |_ The anastrophe was a surprise maneuver used by Trireme captains
       to suddenly change directions and attempt to ram.

   Bacchanalia Improvement - Improves the HP of all units by 5%
    |_ As god of wine, Dionysus' festivals with his followers were full
       of joy and celebration.  However, there was a darker side to these
       events as well.  Dionysus was also representative of untamed
       natural forces, and in a drunken, wild state, Dionysus' followers
       would be driven to bloody deeds and kill with their bare hands.
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   Thracian Horses Improvement - Cavalry have +20% HP
    |_ When Dionysus was young and wandered Earth as a mortal, his growing
       cult was opposed by King Lycurgus of Thrace.  Dionysus drove Lycurgus
       mad, so that he chopped up his own son with an axe, believing he
       was pruning a vine.  Eventually his own subjects caused Lycurgus to
       be torn to pieces by wild horses.


   HERA - Mythic Age
   ----

   Description: The queen of the Olympian deities.  She is a daughter of
   Cronus and Rhea, and wife and sister of Zeus.  Hera was mainly worshipped
   as a goddess of marriage and birth.  It is said that each year Hera's
   virginity returns by bathing in the well Canathus.  The children of
   Hera and Zeus are the smith-god Hephaestus, the goddess of youth
   Hebe, and the god of war Ares.  According to some sources, however,
   her children were conceived without the help of a man, either by
   slapping her hand on the ground or by eating lettuce: thus they were
   born, not out of love but out of lust and hatred.

   She punished her rivals and their children, among both goddesses and
   mortals, with implacable fury.  She placed two serpents in the cradle
   of Heracles; she had Io guarded by a hundred-eyed giant; she drove
   the foster-parents of Dionysus mad, and tried to prevent the birth
   of Apollo and Artemis.  Even Zeus usually could not stand up to her.
   Sometimes when he got angry, he chained her to the mountain of Olympus
   by fastening anvils to her feet.  However, most of the time Zeus
   resorted to stratagems: he either hid his illegitimate children, or
   he changed them into animals.

   Hera's main sanctuary was at Argos in the Peloponnesus, where she was
   worshipped as the town goddess.  Also, in this town the Heraia, public
   festivities, were celebrated.  Other temples stood in Olympia, Mycene,
   Sparta, Paestum, Corinth, Tiryns, Perachora, and on the islands of
   Samos and Delos.

   Lightning Storm God Power - Damages large numbers of units over a wide area
    |_ Hera's God Power calls down a storm of lightning bolts that strike
       all enemy units in the area.  In addition, the bolts may strike
       buildings or trees, but do much more damage against units.  Quick
       enemies may be able to escape the storm, which covers a large area
       but does not move.

       To call this mighty storm, left click on the Lightning Storm icon
       at the top of the screen, then left click where you want the storm
       to strike.  You must have line of sight to the targeted area.

   Carcinos Mythological Unit
    |_ During Heracles' battle with the hydra, Hera summoned a crab to
       attack Heracles and aid the hydra.  Although Heracles defeated
       both hydra and crab, Hera rewarded the crustacean by placing it
       as a constellation up in the night sky. Latin for "crab" is
       "cancer," and in Greek it is "Karkinos" -- from where derives
       the word "carcinogen."

   Medusa Mythological Unit
    |_ Medusa was one of three sisters known as the Gorgons, children
       of sea gods with live sea snakes for hair, scaly necks, boar-like
       tusks, golden hands, and bronze wings.  One tale is that Medusa
       was once a beautiful maid who boasted of being more beautiful
       than Athena, who turned her into a monster so ugly that those
       who gazed upon her were turned to stone.  She was killed by
       Perseus, with the help of Athena and Hermes.  From her blood
       was created the winged horse, Pegasus.  Her head was used as
       a weapon to kill the sea monster Cetus and then the head was
       mounted on Athena's shield.

   Athenian Wall Improvement - Increases the HP of all buildings by 30%,
    |                          walls by 10%
    |_ The Long Walls of Athens are attributed to the architect
       Callicrates.  The Long Walls stretched from Athens itself to the
       harbor at Piraeus, a distance of over 7 miles.  The walls were
       formed of large blocks of stone stacked over 60' high and 12'
       thick.  In the absence of powerful siege artillery, Athens was
       virtually impregnable except by the sea, which was defended
       by the famous Athenian navy.

   Face of the Gorgon - Medusa gains +33% HP
    |_ While Medusa is the most famous of the Gorgons, there were
       actually many of them, though only three are named in Greek
       mythology: Medusa, Euryale and Stenno. Only Medusa was mortal.
       The Gorgons were monstrous creatures covered with scales, hair
       of living serpents, hands of brass, and sharp fangs. It is not
       always clear if it was seeing the horrid visage of a Gorgon or
       meeting their gaze that could turn the viewer to stone. The
       Gorgons lived far to the west where they guarded an entrance
       to the underworld.

   Monstrous Rage Improvement - All myth units gain +25% to all damage types
    |_ Hera's implacable fury was well-known, especially against the
       various extramarital lovers of Zeus and their children.  She placed
       serpents in the cradle of Heracles, sent a hundred-eyed giant to
       watch over Io, and tried to prevent the births of Athena and
       Artemis.  As punishment for the madness she imbued upon Heracles
       that caused him to kill his parents, Zeus chained Hera to Olympus
       with anvils tied around her ankles.


   HEPHAESTUS - Mythic Age
   ----------

   Description: The god of fire, volcanoes, blacksmiths, and metal working,
   he had a strong following in the cities where his skills were important to
   commerce and war.  He is usually seen with an axe.  In one account he
   sided with his mother Hera against Zeus who threw him so far that he
   fell all day and limped thereafter.  Hephaestus was associated with
   Mt. Etna on the island of Sicily.  In his workshop he fashioned many
   wondrous things for the gods, including thunderbolts for Zeus,
   Athena’s shield, arrows for Eros, and the chariot with which Helios
   the sun god rode across the sky.  He also helped create the first
   human woman from clay, named Pandora, who released the evils of the
   world on humankind from her magic jar.

   Plenty God Power - Creates a vault which constantly generates food, wood,
    |                 and gold.
    |_ Hephaestus' God Power creates a wondrous, mythical Vault that
       grants a constant flow of Food, Wood, and Gold.

       To erect the Vault of Plenty, left click on the Plenty icon, then
       left click where you wish to place the Vault.  The gods favor the
       strong -- if an enemy has more units or buildings near the vault
       than you, then you will lose control of the vault and the enemy
       will get the flow of resources.  Place the Vault carefully, and
       then defend it well.

   Colossus Mythological Unit
    |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
       Ancient World.  It stood over 150 ft. high on a 50 ft. white
       marble base.  It was mostly hollow, with a skin of bronze
       welded to a skeleton frame of stone and metal.  Though it
       was destroyed by an earthquake after standing for only about
       fifty years, such was its enormity that people came to Rhodes
       just to see its ruins, just as people today visit the ruins of
       other Greek monuments, buildings and temples.

   Forge Of Olympus Improvement - Armory technologies cost 75% less
    |_ As the smith of the Greek gods, Hephaestus forged many great items
       for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
       arrows of Eros, chariot of Helios and armor of Achilles. He even
       helped to create the first woman, Pandora, of clay. Hephaestus
       also created items used against the gods when he was wronged,
       such as a throne that held Hera prisoner when she cast him out
       of Olympus for being so ugly, and a chain-link net used to trap
       his wife, Aphrodite, when he suspected her of cheating on him
       with Ares.

   Hand of Talos Improvement - Colossus gains +100 HP
    |_ One of Zeus' many lovers was a mortal woman named Europa.  In
       the form of a white bull, Zeus spirited her away to the isle
       of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
       giant of iron to defend Europa and the island.  Talos was
       powered by a single blood vein that ran from his throat to
       his ankle.  The vein was sealed with a pin at the ankle.

   Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
    |                              Vulnerability
    |_ On the return voyage of Jason and the Argonauts, they needed to
       stop and resupply on the Isle of Crete, but the sorcerous Medea
       warned them of Talos.  When Talos appeared and began to throw
       rocks at the Argo, Medea played her lyre to coax him to sleep.
       She then pulled out the bronze pin that held in his blood and
       the giant collapsed.  Jason and his men could then collect food
       and water before continuing their voyage.

   Weapon of the Titans Improvement - Unique units gain +10% attack
    |_ The Titans created and ruled the Earth before their children,
       the Olympians, overthrew them.  They wielded the raw power of
       the elements: Light, Earth, Time, Water, Fire.  The children
       of the Titans, the Olympians, wielded fantastic, if more
       conventional, weapons forged by the club-footed god Hephaestus
       or cyclops smiths.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   POSEIDON
   --------

   Description:  The third son of Kronos and the brother of Zeus and Hades,
   he drew  the seas as his domain to rule.  He was known also as the god of
   earthquakes and the god of horses.  The symbols most often associated
   with Poseidon were the trident and dolphin.  Sailors relied upon him
   for favorable winds and safe voyages, but he was moody.  Despite
   sacrifices including drowned horses, he could cause storms, bad
   winds, and earthquakes at a whim.  Like Zeus, he projected his power
   and masculinity on women, fathering many children.

   In a famous contest between himself and Athena to decide which of
   the two would be the patron god of Athens, he threw a spear into
   the ground to create the Spring of the Acropolis.  Athena surpassed
   him, however, by creating the olive tree.  He often used water and
   earthquakes to exact revenge, but could be cooperative as well.  He
   greatly aided the Greeks in the Trojan War, but took years of
   revenge on Odysseus, who had harmed one of Poseidon's Cyclops
   offspring.

   Bonuses: Cavalry cost 10% less
            Stables cost 25% less
            Market use cost only 10%
            When Poseidon's buildings are destroyed, miltia emerge from
             the rubble
            Gains a Hippocampus at the dock when a temple is built

   Lure God Power - Draws animals closer for villagers to hunt.
    |_ Poseidon's God Power creates a mythical stone to which animals
       are drawn.  The magnet draws huntable, herdable and predatory
       animals alike, so be cautious when placing it close to your
       Villagers.  It will only summon a certain amount of Food, so
       once a maximum number of animals reaches the Lure, it will
       crumble to pieces.  Careful placement of the Lure can ensure
       that the Food bonanza it provides gets to you quickly.

       To use Lure, left click the icon at the top of the screen,
       then left click where you want the stone to appear.  Be
       careful where you place it because any predators that arrive
       may attack your Villagers.

   Lord of the Horses Improvement - Cavalry have +4 LOS
    |_ In addition to his more familiar role as lord of the sea, Poseidon
       was also the god of horses.  He sometimes adopted the form of a
       horse when pursuing mortal women, which may account for the fact
       that some of his children were horses, including Arion, one of
       the steeds of Achilles.  It is not known if Poseidon appeared as
       a horse when he seduced Medusa, but when she was killed, she
       produced the winged horse, Pegasus.

       "Lord Poseidon, from you this pride is ours. The strong horses,
       the young horses, and also the rule of the deep." -- source Unknown


   ARES - Classical Age
   ----

   Description: The Greek god of war, he is usually seen with a spear, the
   preferred weapon of Greek Hoplites.  He was tall and handsome, but vain
   and cruel.  He was preoccupied with war and battles, quick to rush into
   a fight, reveled in bloodshed, and heedless of who won or lost.  He was
   worshipped most strongly in regions like Thrace, where the people were
   particularly fierce.  There was one exception to his obsession with
   war: he was smitten by Aphrodite and had a long running affair with
   her.  Homer recounts in the Odyssey a tale of the sun god Helios spotting
   the pair enjoying each other’s charms and reporting their tryst to
   Hephaestus, Aphrodite’s husband.  The great smith fashioned a special
   net in which he caught the pair locked in their passionate embrace.  He
   offered to exhibit the netted pair to the gods of Olympus, but the women
   demurred.  Homer says that many of the male gods offered to switch places
   with Ares.

   Pestilence God Power - Halt production at enemy buildings in the target area
    |_ This Classical Age God Power called by Ares prevents enemy military
       buildings from training new soldiers within its area of effect.
       Enemies can still train new units outside of the area of effect.
       Allied units are not affected, and neither are economic buildings,
       such as Town Centers.

       To invoke a Pestilence, left click on the Pestilence God Power at
       the top of the screen, and then left click anywhere on the map.
       You must have line of sight to use this power.

   Cyclops Mythological Unit
    |_ Giants with one central eye, the Cyclopes were storm gods in
       early Greek mythology.  In some tales they became smiths and
       worked with Hephaestus on Zeus’ thunderbolts.  In other tales
       there were only three Cyclopes, representing thunder, lightning,
       and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
       seen as the sons of Poseidon, bestial and violent, who were avoided
       and feared.  There were also wise and powerful "elder Cyclopes" that
       were the sons of Kronos.

   Deimos' Sword Improvement - Hypaspists have +15% attack
    |_ Deimos, also called Fear, was one of the sons of Ares and
       Aphrodite.  He followed Ares in battle, along with his brother,
       Phobos.  Deimos is a personification of emotion and does not
       appear as an actual character in any Greek myths.

   Enyo's Bow Improvement - Toxotes have +10% attack
    |_ Enyo, the personification of strife and discord, was also known
       as Eris, and was the daughter of Ares.  She delighted in bloody
       battlefields, and was known as the Sacker of Cities, and appeared
       in Troy when the city fell to the Greeks.  In some myths, Enyo
       produced the Golden Apple that began the Trojan War.

       "Yet these charged forth -- they could not choose but so, for
       Strife and deadly Enyo in their midst stalked, like the fell
       Erinyes to behold, breathing destruction from their lips like
       flame."

       -- Quintus, The Fall of Troy

   Phobos' Spear Improvement - Hoplites have +10% attack
    |_ Phobos, or Terror, was one of the sons of Ares and Aphrodite.
       He accompanied his father into battle.  Phobos is more of an
       abstraction than an actual god and does not appear in any Greek
       myths.

       "In the centre was Phobos (Fear) worked in adamant, unspeakable,
       staring backwards with eyes that glowed with fire.  His mouth was
       full of teeth in a white row, fearful and daunting, and upon his
       grim brow hovered frightful Eris (Strife) who arrays the throng
       of men ..."

       -- Hesiod, Shield of Heracles

   Will of Kronos Improvement - Cyclopes have +50% hack damage, double
    |                           crush damage, train 25% faster
    |_ Greek mythology makes a distinction between the "lesser" Cyclopes,
       who were the sons of Poseidon, and the "elder" Cyclopes, who were
       children of Kronos.  Their names were given as Arges, Brontes,
       Steropes, Euryalos, Elatreus, Trakhios and Halimedes.  The Elder
       Cyclopes were known as craftsmen and builders, and were so feared
       for their great strength that they were kept locked in Tartarus.

       "After ten years of fighting Ge prophesied a victory for Zeus if
       he were to secure the prisoners down in Tartarus as his allies.
       He thereupon slew their jail-keeper Kampe, and freed them from
       their bonds.  In return the Cyclopes gave Zeus thunder, lightning,
       and a thunderbolt, as well as a helmet for Hades and a trident
       for Poseidon.  Armed with these the three gods overpowered the
       Titans, confined them in Tartaros, and put the Hekatonkheires
       in charge of guarding them."

       -- Apollodorus


   HERMES - Classical Age
   ------

   Description: The messenger of the gods, Hermes wore a winged cap and
   winged shoes.  He presided over shepherds, trade, land travel, literature,
   athletics, oratory, and even thieving -- any activity requiring agility.
   He was known for his cunning and shrewdness, and as the inventor of the
   lyre, the flute, and the pan-pipes.  He is credited with the invention of
   foot-racing, wrestling, and boxing. He guided the souls of the dead
   to the underworld.  In early accounts he is a patron of fertility or
   luck. Later he was associated with roads.  Road markers, called herms,
   bore a representation of Hermes.  Similar markers outside homes
   warded off evil.  He used his ingenuity to save heroes on several
   occasions, including Odysseus twice.

   Ceasefire God Power - Stops all combat for 60 seconds
    |_ Ceasefire prevents all combat on the entire map for its duration.
       Enemy units will not be able to damage your units or buildings.
       In addition, no one can build any building that attacks, though
       other types of buildings are allowed.

       To call a temporary Ceasefire, left click the Ceasefire icon and
       then left click anywhere on the map.

   Centaur Mythological Unit
    |_ Half-man and half-horse, Centaurs are usually seen with
       torso and head of a man and the body of a horse, but different
       descriptions exist.  They were notorious for showing up uninvited
       to outdoor celebrations (for a creature that large they seemed to
       have had trouble holding their liquor) and for abducting women,
       especially young maidens.  Because of their drunkenness and
       inclination toward violence, most were driven to the mountains
       of Thessaly.  Chiron, the centaur that educated Achilles was an
       exception.  Centaurs are usually depicted carrying a bow.

   Spirated Charge Improvement - Cavalry have +10% Speed/Attack
    |_ Hermes was known for his speed and athleticism and was said to
       have invented the race as a competitive sport.  Statues of Hermes
       were positioned at gymnasiums and stadiums throughout Greece.

       Greek cavalry could not truly charge, as their saddles did not
       have the stirrups which allowed later medieval cavalry to brace
       the impact of a lance against the weight of a mount.

   Sylvan Lore Improvement - Centaurs have +25% HP, +30% Speed
    |_ Although Hermes was associated more with music and travel than
       with sylvan environment, he was the father of Pan (with Dryope),
       who was the Greek god of wooded areas and fields.  Pan's mother
       fled at the sight of him, but Hermes took Pan up to Olympus,
       where he entertained the gods as a jester.

   Winged Messenger Improvement - Pegasus costs 0 Food, has +6 LOS, Trains 50%
    |                             Faster
    |_ Hermes was the messenger of the gods, a job made easier by the
       winged sandals that Hermes wore.  He lent the sandals to Perseus
       when the hero fought the sea monster that threatened Andromeda.


   Aphrodite - Heroic Age
   ---------

   Description: The goddess of love, beauty, and sexual rapture, her name
   derives from the word for sea foam.  In one story, she was born when
   Kronos the Titan was castrated and his genitals were thrown into the
   ocean.  The sea began to roil and from the foam Aphrodite took shape.
   In contrast, Homer says she was the daughter of Zeus and Dione.
   Regardless of her ancestry, she was beautiful beyond words.

   Seeking Olympian tranquility, Zeus gave Aphrodite in marriage to
   hard-working and reliable Hephaestus.  With his metal working skills
   he fashioned for her wonderful jewels, including a golden magical
   girdle.  The combination of her personal charms and her jewels made
   her irresistible.  She took advantage of her gifts, loving glamour and
   flirting, and was not particularly happy with a dirty, boring husband.
   She took many lovers, including Adonis, and bore several children,
   including Eros.  The festival of Aphrodisiac was celebrated, especially
   in Athens and Corinth.  Coupling with her priestesses was a form of
   Aphrodite worship.

   Curse God Power - Turn several enemy units into pigs
    |_ Aphrodite's God Power turns a random number of Villagers and human
       soldiers into Pigs. The weaker the units affected, the more units
       can be affected.

       To use Curse on your enemies, select the Curse icon at the top of
       the screen, then left click near the enemy units you want to turn
       into pigs. You must have line of sight to the enemy units you
       wish to Curse.

   Nemean Lion Mythological Unit
    |_ A large and ferocious lion that lived on the plains of Nemea, it
       terrorized the area and could not be killed by normal men, who
       ran in fear from its mighty roar.  The first labor of Heracles
       was to kill the Nemean Lion.  When Heracles discovered his arrows
       and other weapons had no effect on the beast, the hero closed with
       it and used his incredible strength to strangle it.  He skinned
       the beast and returned with its skin as a cloak.  Heracles was
       thereafter depicted wearing the cloak of the Nemean Lion.

   Divine Blood Improvement - Villagers move 20% faster, carry 10 more
    |                         resources, and construct buildings 20% faster
    |_ Aphrodite's name means "foam-born," and according to mythology,
       she rose from the sea near Cyprus after Oranos the Titan's severed
       body parts were hurled into the ocean by Kronos.  As the goddess of
       beauty and passion, Aphrodite engaged in many trysts with mortals,
       much like her foster father, Zeus.  Prominent among these was
       Aeneas, who would escape the burning city of Troy to eventually
       found Rome.

   Golden Apples Improvement - Villagers gather favor 15% faster
    |_ Enyo, or Strife, the daughter of Ares decided to sow discord by
       producing a golden apple inscribed "to the fairest".  The goddesses
       Athena, Hera and Aphrodite immediately began squabbling over for
       which one of them the apple was intended.  A shepherd named Paris
       was chosen to answer the question.  Athena offered him wisdom.
       Hera offered him power.  Aphrodite offered him the most beautiful
       woman in the world.  Paris chose Aphrodite.  The most beautiful
       woman in the world turned out to be Helen, wife of a prominent
       Greek king, and her abduction began the Trojan War.

   Roar of Orthus Improvement - Nemean Lion -50% pierce damage vulnerability,
    |                           20% hack damage vulnerability
    |_ Echidna was a half-woman, half-snake mother of many monstrous
       progeny, including Ladon (a dragon), the Hydra, the Chimera,
       Orthus (a multi-headed dog) and Cerberus (the multi-headed dog
       that guards the gates to Erebus).  Echidna and Orthus had their
       own foul brood, including the Greek Sphinx and Nemean Lion.
       Orthus was guarding the cattle of Geryon when he was strangled
       by Heracles.


   DIONYSUS - Heroic Age
   --------

   Description: The god of wine, the theater, agriculture, the fertility
   of nature, and mysteries, he is usually seen with grape vines, ivy, or
   a panther.  Unlike most Greek gods, who are normally portrayed as bright
   creatures of the light, Dionysus is mysterious and shadowy.  His followers
   revel in mad behavior, drunkenness, and death.  Because of his differences,
   Dionysus may have been a melding of Greek and Asian attributes.

   He was the patron of the Maenads, wild women who worshipped him and
   roamed the mountains shouting and hunting wild animals.  He was also
   the patron of mystery cults, of which we know very little today.  The
   greatest mystery associated with Dionysus is that at one point he
   was believed slain, but then reborn, a very unusual circumstance for
   an immortal god.

   Bronze God Power - Increases the armor of mortal units for a little while
    |_ This Heroic Age God Power temporarily armors units in the area
       with solid bronze, making them nearly invulnerable to enemy weapons
       for a short time. Enemies are not affected.

       To use Bronze, select the Bronze icon at the top of the screen and
       left click near the units you want bronzed.

   Hydra Mythological Unit
    |_ Another of the fierce offspring of Echinda and Typhon,
       the Hydra was a large serpent with multiple heads and poisonous
       breath.  Killing the Hydra near the city of Lerna in Argolis was
       the second of Heracles’ twelve tasks.  Each time he cut off one
       of the Hydra’s heads, however, two more grew back.  A nephew
       helped him by cauterizing each wound as a head was lopped off.
       The last head was immortal, so Heracles buried it under a large
       rock.  Once the beast’s body was dead, Heracles dipped his
       arrowheads into its blood, giving them extra potency.

   Scylla Mythological Unit
    |_ A terrifying sea monster with six serpent heads and a ring
       of barking dogs around her waist, Scylla guarded one side of the
       straits of Messina, between Sicily and Italy.  The dogs alerted her
       when a ship was passing so she could seize sailors.  Scylla was
       originally a beautiful nymph who was transformed by the jealous
       sorceress Circe.

   Anastrophe Improvement - Pentekonters have +20% attack, move 10% faster
    |                       and train 25% faster
    |_ The anastrophe was a surprise maneuver used by Trireme captains
       to suddenly change directions and attempt to ram.

   Bacchanalia Improvement - Improves the HP of all units by 5%
    |_ As god of wine, Dionysus' festivals with his followers were full
       of joy and celebration.  However, there was a darker side to these
       events as well.  Dionysus was also representative of untamed
       natural forces, and in a drunken, wild state, Dionysus' followers
       would be driven to bloody deeds and kill with their bare hands.

   Thracian Horses Improvement - Cavalry have +20% HP
    |_ When Dionysus was young and wandered Earth as a mortal, his growing
       cult was opposed by King Lycurgus of Thrace.  Dionysus drove Lycurgus
       mad, so that he chopped up his own son with an axe, believing he
       was pruning a vine.  Eventually his own subjects caused Lycurgus to
       be torn to pieces by wild horses.


   ARTEMIS - Mythic Age
   -------

   Description: The goddess of the hunt and the protector of children, she
   is often seen with her bow and with wild animals, or wandering in the
   woods accompanied by nymphs.  She and her twin brother, Apollo, were
   children of Zeus and the Titan Leto.  Artemis was said to be aloof and
   free-spirited, free of husband and home, and forever a virgin.  She
   exacts complete and deadly retribution for those who transgressed
   against the gods or herself.  She turned the hunter Actaeon into a
   stag that was torn apart by his own hunting dogs, all for accidentally
   seeing her bathing.  She was also believe to be responsible for the
   deaths of women in childbirth.

   Earthquake God Power - Damages enemy buildings and units
    |_ Artemis calls forth the wrath of nature in a mighty Earthquake.
       Every unit in the area is affected, though enemies take more
       damage, and buildings are hurt much more than units.  Farms take
       very little damage.

       To unleash the devastation, left click on the Earthquake icon at
       the top of the screen, then left click where you want the center
       of the Earthquake to be.  You must have line of sight to target
       Earthquake.

   Chimera Mythological Unit
    |_ The chimera is one of the varied offspring of Echidna (with the
       torso of a beautiful woman and a horrible serpent below the
       waist) and Typhon (a fire-breathing giant with 100 serpent
       heads). The Chimera is a fire-breathing beast, usually depicted
       with the body of a goat, the head of a lion, and tail of a
       serpent. The Corinthian hero, Bellerophon, defeated the original
       Lycian (a Greek kingdom in Asia Minor) chimera by flying into
       battle on the winged horse, Pegasus.

   Flames of Typhon Improvement - Chimerae have +30% attack, +20% HP,
    |                             special attack does 30% more damage
    |_ Typhon was a fire-breathing monster that dripped venom from his
       eyes.  The battle between the gods and Typhon was so destructive
       that most of life on earth was killed.  In the end, Typhon hurled
       Mount Aetna at Zeus, but Zeus struck it with a hundred well-aimed
       thunderbolts and pinned Typhon beneath the rubble.  The monster
       was never entirely killed, though, which is why Mount Aetna
       still rumbles with earthquakes and lava.  Typhon had many
       offspring with the equally monstrous Echidna, including the Chimera.

   Shafts of Plague Improvement - Arrows Archers have +15% attack
    |_ Like her brother, Apollo, Artemis was said to be able to cause
       plague by firing her arrows.  The family of Niobe met with such a
       death.  Niobe made the foolish claim that she was superior to the
       mother of Apollo and Artemis, Leto, for she had borne seven sons
       and seven daughters, and Leto only two.  Apollo then shot all
       seven sons and Artemis all seven daughters.

   Trierarch Improvement - Triremes have -20% crush damage vulnerability
    |_ The Trierarch was the highest ranking officer on a trireme, and
       also responsible for the cost and maintenance of his ship.  He
       was assisted by the Pentekontrarchos, who maintained the ship's
       purse and records, the Kubernator, or pilot, and the Auletes,
       who played a flute to keep rowers in rhythm.



   HEPHAESTUS - Mythic Age
   ----------

   Description: The god of fire, volcanoes, blacksmiths, and metal working,
   he had a strong following in the cities where his skills were important to
   commerce and war.  He is usually seen with an axe.  In one account he
   sided with his mother Hera against Zeus who threw him so far that he
   fell all day and limped thereafter.  Hephaestus was associated with
   Mt. Etna on the island of Sicily.  In his workshop he fashioned many
   wondrous things for the gods, including thunderbolts for Zeus,
   Athena’s shield, arrows for Eros, and the chariot with which Helios
   the sun god rode across the sky.  He also helped create the first
   human woman from clay, named Pandora, who released the evils of the
   world on humankind from her magic jar.

   Plenty God Power - Creates a vault which constantly generates food, wood,
    |                 and gold.
    |_ Hephaestus' God Power creates a wondrous, mythical Vault that
       grants a constant flow of Food, Wood, and Gold.

       To erect the Vault of Plenty, left click on the Plenty icon, then
       left click where you wish to place the Vault.  The gods favor the
       strong -- if an enemy has more units or buildings near the vault
       than you, then you will lose control of the vault and the enemy
       will get the flow of resources.  Place the Vault carefully, and
       then defend it well.

   Colossus Mythological Unit
    |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
       Ancient World.  It stood over 150 ft. high on a 50 ft. white
       marble base.  It was mostly hollow, with a skin of bronze
       welded to a skeleton frame of stone and metal.  Though it
       was destroyed by an earthquake after standing for only about
       fifty years, such was its enormity that people came to Rhodes
       just to see its ruins, just as people today visit the ruins of
       other Greek monuments, buildings and temples.

   Forge Of Olympus Improvement - Armory technologies cost 75% less
    |_ As the smith of the Greek gods, Hephaestus forged many great items
       for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
       arrows of Eros, chariot of Helios and armor of Achilles. He even
       helped to create the first woman, Pandora, of clay. Hephaestus
       also created items used against the gods when he was wronged,
       such as a throne that held Hera prisoner when she cast him out
       of Olympus for being so ugly, and a chain-link net used to trap
       his wife, Aphrodite, when he suspected her of cheating on him
       with Ares.

   Hand of Talos Improvement - Colossus gains +100 HP
    |_ One of Zeus' many lovers was a mortal woman named Europa.  In
       the form of a white bull, Zeus spirited her away to the isle
       of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
       giant of iron to defend Europa and the island.  Talos was
       powered by a single blood vein that ran from his throat to
       his ankle.  The vein was sealed with a pin at the ankle.

   Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
    |                              Vulnerability
    |_ On the return voyage of Jason and the Argonauts, they needed to
       stop and resupply on the Isle of Crete, but the sorcerous Medea
       warned them of Talos.  When Talos appeared and began to throw
       rocks at the Argo, Medea played her lyre to coax him to sleep.
       She then pulled out the bronze pin that held in his blood and
       the giant collapsed.  Jason and his men could then collect food
       and water before continuing their voyage.

   Weapon of the Titans Improvement - Unique units gain +10% attack
    |_ The Titans created and ruled the Earth before their children,
       the Olympians, overthrew them.  They wielded the raw power of
       the elements: Light, Earth, Time, Water, Fire.  The children
       of the Titans, the Olympians, wielded fantastic, if more
       conventional, weapons forged by the club-footed god Hephaestus
       or cyclops smiths.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   HADES
   -----

   Description:  The brother of Zeus, Hades drew the underworld as his to
   rule when the Titans were overthrown and banished to Tartarus.  He
   shared rule of the underworld with Persephone, whom he had abducted
   from above.  Although required to release her, she was tricked and
   forced to remain with him.  Hades sat on an ebony throne and wore a helmet
   that made him invisible.  There he ruled the dead and accepted
   those newly arrived from above.  Hermes brought the souls of the
   dead to the River Styx where Charon, the ferryman, carried them
   across.  The three-headed watchdog, Cerberus, prevented any
   escape.  Most souls remained on the empty Plain of Asphodel.  A
   lucky few of extraordinary merit went on to the blessed islands
   of Elysium.  The unlucky were sentenced to unending torment
   further down in Tartarus.  In rare instances, Hades allowed
   living mortals, such as Odysseus, to enter the underworld and
   then leave again.  Even more rarely did Hades free the dead to
   return to the living.  He was the richest of the gods, possessing
   all the mineral wealth in the Earth.

   Bonuses: Archers have 10% more attack
            Buildings have 25% more hit points and 20% more attack
            When human soldiers are killed, there is a 20% chance a shade
             will be generated at the player's temple

   Sentinel God Power - Creates four statues at a target town center which
    |                   will attack any enemies within range
    |_ Hades grants this God Power that causes 4 stony guardians to rise
       from the ground and protect a Town Center belonging to you or an
       ally.

       To summon the Sentinels, left click on the Sentinel icon at the
       top of the screen, then left click on a Town Center.  If there is
       not space for all 4 Sentinel statues, some may appear red.  You
       may use the God Power anyway and create fewer statues, or you can
       try to remove the obstructions (such as deleting a building), or
       just use the power on a different Town Center.

       The Sentinels are affected by improvements that make buildings
       stronger.

   Vaults of Erebus Improvement - Increases Gold production by 0.75 gold/second
    |_ Although Hades was the god of the dead, he was also considered
       the god of wealth because precious minerals came from beneath the
       ground.  Hades' realm was divided into two parts, Erebus, where the
       dead first entered the underworld, and the deeper region of
       Tartarus, where the Titans were imprisoned.  The underworld was
       divided from the world of the living by 5 rivers: Acheron, the
       river of woe; Lethe, the river of forgetfulness; Styx, the river
       of unbreakable oaths; Phlegethon, the river of fire; and Cocytus,
       the river of lamentations.


   ATHENA - Classical Age
   ------

   Description: The goddess of wisdom, crafts, justice, and war, she is
   often associated with a shield for war, the owl for wisdom, or the olive
   tree.  When Athena and Poseidon vied to be the patron of a prominent
   city, they held a contest to see who could give the city the finest
   gift.  Poseidon provided a well, but it produced salty water.  Athena
   gave the olive tree that provided food, oil, and wood.  The city took
   the name Athens.

   Athena had a prominent role in Homer’s epics, the Iliad and the Odyssey,
   serving as Odysseus’ patron throughout his long voyage.  In addition to
   sponsoring warriors and heroes, she introduced many skills necessary
   for civilization.  In an unusual but not unique birth, she sprang from
   Zeus’ head fully grown and ready for battle.  Legends say that Zeus had
   prevented a normal birth of a son with Athena’s abilities, who he
   feared would unseat him.  Although she was a protector of human heroes,
   she maintained a distance from male gods whom she perhaps found
   unworthy of her.  Athena’s companion was Nike, the goddess of victory.

   Restoration God Power - Heals friendly units/buildings in the target area.
    |_ Athena's healing touch affects all allied units and buildings in
       a small area.  As long as the light shines down, units in the area
       will regain hitpoints.

       To use Restoration, left click on the Restoration icon, then target
       anywhere on the map.  Using Restoration during a fight can prolong
       the life of your armies.  Using it while a town is under attack
       can save your buildings.

       "Of Pallas Athena, guardian of the city, I begin to sing.  Dread is
       she, and with Ares she loves deeds of war, the sack of cities and
       the shouting and the battle.  It is she who saves the people as
       they go out to war and come back.  Hail, goddess, and give us good
       fortune with happiness!"

       -- Homeric Hymn to Athena

   Minotaur Mythological Unit
    |_ King Minos prayed to Poseidon to send him a snow-white bull as
       a sign he was fit to rule Crete.  He promised to sacrifice
       the animal, but when it appeared, he kept it for his own.  In
       retribution, Poseidon caused Minos' wife to fall in love with
       the bull.  Their offspring was the Minotaur, a beast with the
       head of a bull and the body of a man. Minos had a huge labyrinth
       constructed under Crete where the Minotaur could be kept.  Each
       year seven boys and seven girls were sent into the maze to be
       eaten by the beast.  Eventually the Minotaur was slain by Theseus
       who unraveled a ball of twine as he moved into the labyrinth so
       he could find his way out.

       The legend of the minotaur may have originated because of the
       important of the bull in Minoan ritual.  Minoan buildings were
       adorned with bull horns, and their hourglass shields covered
       with bull hide.  Early frescoes show Minoan youths leaping over
       the horns of bulls as a form of sport.

   Aegis Shield Improvement - Infantry have -10% Pierce Vulnerability
    |_ The Aegis was a magical shield that officially belonged to
       Zeus, but he usually allowed his favorite child, Athena, to
       carry it.  The shield was fringed and covered with scales and
       often adorned with a medusa head.  It may have been the shield
       Perseus used to reflect the Medusa's image, thereby avoiding
       her gaze.  Some myths depict the Aegis as a cloak, or a shield
       that could convert to a cloak.  Like much of the armament of
       the Olympians, it was forged by Hephaestus.

   Sarissa Improvement - Hoplites have -10% Hack Vulnerability
    |_ Although often referred to as the goddess of wisdom, Athena's
       realm more accurately extended to technology, and the
       development of the sarissa qualifies as one of the greatest
       achievements in military technology.  While Greek infantry
       used 8-10' long spears for centuries, Alexander the Great
       refined its use for the Greek phalanx, creating a 16-20'
       long, two-handed pike called a sarissa.  Macedonian phalanxes
       armed with sarissas dominated Mediterranean warfare until
       the rise of Rome.

   Labyrinth of Minos Improvement - Minotaurs cost -25% Food and have +40% HP
    |_ Minos, the Minoan king of Crete, imprisoned the minotaur in a
       complex labyrinth designed by Daedalus, the famous Athenian
       inventor.  The labyrinth was so skillfully designed that none
       could escape before they were devoured by the minotaur.  None but
       Theseus, that is, who, aided by Minos' daughter Ariadne, was able
       to find his way by unraveling thread to mark his route.  Minos
       was so enraged that he imprisoned Daedauls in the labyrinth, but
       Daedauls escaped by fashioning bird wings of wax. Upon his death,
       Minos was made one of the judges of Hades.

       The Minoan palace at Knossos had an elaborate floorplan and may
       have led to the myth of the labyrinth.


   ARES - Classical Age
   ----

   Description: The Greek god of war, he is usually seen with a spear, the
   preferred weapon of Greek Hoplites.  He was tall and handsome, but vain
   and cruel.  He was preoccupied with war and battles, quick to rush into
   a fight, reveled in bloodshed, and heedless of who won or lost.  He was
   worshipped most strongly in regions like Thrace, where the people were
   particularly fierce.  There was one exception to his obsession with
   war: he was smitten by Aphrodite and had a long running affair with
   her.  Homer recounts in the Odyssey a tale of the sun god Helios spotting
   the pair enjoying each other’s charms and reporting their tryst to
   Hephaestus, Aphrodite’s husband.  The great smith fashioned a special
   net in which he caught the pair locked in their passionate embrace.  He
   offered to exhibit the netted pair to the gods of Olympus, but the women
   demurred.  Homer says that many of the male gods offered to switch places
   with Ares.

   Pestilence God Power - Halt production at enemy buildings in the target area
    |_ This Classical Age God Power called by Ares prevents enemy military
       buildings from training new soldiers within its area of effect.
       Enemies can still train new units outside of the area of effect.
       Allied units are not affected, and neither are economic buildings,
       such as Town Centers.

       To invoke a Pestilence, left click on the Pestilence God Power at
       the top of the screen, and then left click anywhere on the map.
       You must have line of sight to use this power.

   Cyclops Mythological Unit
    |_ Giants with one central eye, the Cyclopes were storm gods in
       early Greek mythology.  In some tales they became smiths and
       worked with Hephaestus on Zeus’ thunderbolts.  In other tales
       there were only three Cyclopes, representing thunder, lightning,
       and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
       seen as the sons of Poseidon, bestial and violent, who were avoided
       and feared.  There were also wise and powerful "elder Cyclopes" that
       were the sons of Kronos.

   Deimos' Sword Improvement - Hypaspists have +15% attack
    |_ Deimos, also called Fear, was one of the sons of Ares and
       Aphrodite.  He followed Ares in battle, along with his brother,
       Phobos.  Deimos is a personification of emotion and does not
       appear as an actual character in any Greek myths.

   Enyo's Bow Improvement - Toxotes have +10% attack
    |_ Enyo, the personification of strife and discord, was also known
       as Eris, and was the daughter of Ares.  She delighted in bloody
       battlefields, and was known as the Sacker of Cities, and appeared
       in Troy when the city fell to the Greeks.  In some myths, Enyo
       produced the Golden Apple that began the Trojan War.

       "Yet these charged forth -- they could not choose but so, for
       Strife and deadly Enyo in their midst stalked, like the fell
       Erinyes to behold, breathing destruction from their lips like
       flame."

       -- Quintus, The Fall of Troy

   Phobos' Spear Improvement - Hoplites have +10% attack
    |_ Phobos, or Terror, was one of the sons of Ares and Aphrodite.
       He accompanied his father into battle.  Phobos is more of an
       abstraction than an actual god and does not appear in any Greek
       myths.

       "In the centre was Phobos (Fear) worked in adamant, unspeakable,
       staring backwards with eyes that glowed with fire.  His mouth was
       full of teeth in a white row, fearful and daunting, and upon his
       grim brow hovered frightful Eris (Strife) who arrays the throng
       of men ..."

       -- Hesiod, Shield of Heracles

   Will of Kronos Improvement - Cyclopes have +50% hack damage, double
    |                           crush damage, train 25% faster
    |_ Greek mythology makes a distinction between the "lesser" Cyclopes,
       who were the sons of Poseidon, and the "elder" Cyclopes, who were
       children of Kronos.  Their names were given as Arges, Brontes,
       Steropes, Euryalos, Elatreus, Trakhios and Halimedes.  The Elder
       Cyclopes were known as craftsmen and builders, and were so feared
       for their great strength that they were kept locked in Tartarus.

       "After ten years of fighting Ge prophesied a victory for Zeus if
       he were to secure the prisoners down in Tartarus as his allies.
       He thereupon slew their jail-keeper Kampe, and freed them from
       their bonds.  In return the Cyclopes gave Zeus thunder, lightning,
       and a thunderbolt, as well as a helmet for Hades and a trident
       for Poseidon.  Armed with these the three gods overpowered the
       Titans, confined them in Tartaros, and put the Hekatonkheires
       in charge of guarding them."

       -- Apollodorus


   APOLLO - Heroic Age
   ------

   Description: The god of music, archery (only as sport), medicine,
   colonization, herds, and divination, he represents many of the better
   qualities of humankind, including order, intelligence, rationalization,
   and an appreciation for the finer things.  He could cause or cure the
   plague.  He established the oracle at Delphi and perhaps the city of
   Troy.  He is often perceived as the perfect male.  Apollo and his twin
   sister Artemis were fathered by Zeus and born of the Titan Leto,
   necessarily incurring the wrath of Zeus’ wife Hera, who did all she
   could to prevent the twins from being born.  Apollo was also well
   known for his love affairs with beautiful mortals of both sexes, including
   among them Calliope, Coronis and Daphne.  Apollo's Oracle at Delphi</pre><pre id="faqspan-3">
   was well known throughout the Mediterranean.  Apollo is closely
   associated with the sun, or at least with Helios, the Greek sun god.

   Underworld Passage God Power - Allows units to travel between two points
    |                             on the map instantly
    |_ Apollo's God Power creates a permanent (until destroyed) tunnel
       through the Underworld, which may be used to travel almost
       instantly from one point to another on the map.

       To use the Underworld Passage, left click on the Underworld Passage
       icon, then left click where you want one end of the passage to be.
       Left click again in a different location to place the other end of
       the Underworld passage.

       Place one end in your town and the other end in an ally's town to
       allow quick reinforcements and speedy retreats.  Use it to circumvent
       walls and defenses or even place one end deep in enemy territory
       for a sneak attack.  The passage remains in place as long as the
       entrance and exit are intact.

   Manticore Mythological Unit
    |_ The Manticore probably came into Greek mythology from
       Persia and originated in tales about far away and exotic India.
       The beast had the body of a red lion, a human face (with blue eyes
       and human ears), three rows of teeth, a stinging poisonous tail,
       and poisonous spines that could be shot like arrows in any
       direction.  Its voice was like a mixture of pipes and trumpets.
       It was fast and capable of great leaps.  When villagers vanished
       without a trace, it was believed they were devoured by a manticore.

   Oracle Improvement - All units and buildings gain +6 LOS
    |_ One of the reasons for Apollo's prominence in Greek mythology
       was his Oracle at Delphi, who could predict the future.  Apollo
       established the oracle when he rid Delphi of the serpent,
       Python.  Apollo dedicated a bronze tripod to the sanctuary
       there, and bestowed divine powers on the priestess.  The
       priestess, known as the Pythia, would chew on laurel leaves and
       inhale the hallucinating vapors issuing from the temple floor,
       while mumbling prophecies that had to be translated by attendant
       male priests.

   Sun Ray Improvement - Archers, Centaurs and Manticores gain +10% attack
    |_ Apollo was known as "Phoebus," the "radiant," and had a close
       connection to Helios, the sun god.  Apollo is often shown holding
       a bow and arrow symbolizing the sun's rays, as he was the god of
       archery (as art, not for warfare or hunting).

   Temple of Heating Improvement - Temples heal a single unit at a time
    |_ Idle units heal much faster than those moving or engaged in
       combat.  Some units, such as undead, Titans, or the dragon,
       Nidhogg, cannot be healed.

       Apollo was the father of Asclepius, the god of medicine, whose
       symbol, the cadeuses, is still used as a symbol for medicine
       today (though is often portrayed as the winged staff of Hermes's,
       not the serpent-entwined staff of Asclepius).

       "I begin to sing of Asclepius, son of Apollo and healer of
       sicknesses.  In the Dotian plain fair Koronis, daughter of King
       Phlegyas, bare him, a great joy to men, a soother of cruel
       pangs. and so hail to you, lord: in my song I make my prayer to
       thee!"

       --Homeric Hymn XVI


   Aphrodite - Heroic Age
   ---------

   Description: The goddess of love, beauty, and sexual rapture, her name
   derives from the word for sea foam.  In one story, she was born when
   Kronos the Titan was castrated and his genitals were thrown into the
   ocean.  The sea began to roil and from the foam Aphrodite took shape.
   In contrast, Homer says she was the daughter of Zeus and Dione.
   Regardless of her ancestry, she was beautiful beyond words.

   Seeking Olympian tranquility, Zeus gave Aphrodite in marriage to
   hard-working and reliable Hephaestus.  With his metal working skills
   he fashioned for her wonderful jewels, including a golden magical
   girdle.  The combination of her personal charms and her jewels made
   her irresistible.  She took advantage of her gifts, loving glamour and
   flirting, and was not particularly happy with a dirty, boring husband.
   She took many lovers, including Adonis, and bore several children,
   including Eros.  The festival of Aphrodisiac was celebrated, especially
   in Athens and Corinth.  Coupling with her priestesses was a form of
   Aphrodite worship.

   Curse God Power - Turn several enemy units into pigs
    |_ Aphrodite's God Power turns a random number of Villagers and human
       soldiers into Pigs. The weaker the units affected, the more units
       can be affected.

       To use Curse on your enemies, select the Curse icon at the top of
       the screen, then left click near the enemy units you want to turn
       into pigs. You must have line of sight to the enemy units you
       wish to Curse.

   Nemean Lion Mythological Unit
    |_ A large and ferocious lion that lived on the plains of Nemea, it
       terrorized the area and could not be killed by normal men, who
       ran in fear from its mighty roar.  The first labor of Heracles
       was to kill the Nemean Lion.  When Heracles discovered his arrows
       and other weapons had no effect on the beast, the hero closed with
       it and used his incredible strength to strangle it.  He skinned
       the beast and returned with its skin as a cloak.  Heracles was
       thereafter depicted wearing the cloak of the Nemean Lion.

   Divine Blood Improvement - Villagers move 20% faster, carry 10 more
    |                         resources, and construct buildings 20% faster
    |_ Aphrodite's name means "foam-born," and according to mythology,
       she rose from the sea near Cyprus after Oranos the Titan's severed
       body parts were hurled into the ocean by Kronos.  As the goddess of
       beauty and passion, Aphrodite engaged in many trysts with mortals,
       much like her foster father, Zeus.  Prominent among these was
       Aeneas, who would escape the burning city of Troy to eventually
       found Rome.

   Golden Apples Improvement - Villagers gather favor 15% faster
    |_ Enyo, or Strife, the daughter of Ares decided to sow discord by
       producing a golden apple inscribed "to the fairest".  The goddesses
       Athena, Hera and Aphrodite immediately began squabbling over for
       which one of them the apple was intended.  A shepherd named Paris
       was chosen to answer the question.  Athena offered him wisdom.
       Hera offered him power.  Aphrodite offered him the most beautiful
       woman in the world.  Paris chose Aphrodite.  The most beautiful
       woman in the world turned out to be Helen, wife of a prominent
       Greek king, and her abduction began the Trojan War.

   Roar of Orthus Improvement - Nemean Lion -50% pierce damage vulnerability,
    |                           20% hack damage vulnerability
    |_ Echidna was a half-woman, half-snake mother of many monstrous
       progeny, including Ladon (a dragon), the Hydra, the Chimera,
       Orthus (a multi-headed dog) and Cerberus (the multi-headed dog
       that guards the gates to Erebus).  Echidna and Orthus had their
       own foul brood, including the Greek Sphinx and Nemean Lion.
       Orthus was guarding the cattle of Geryon when he was strangled
       by Heracles.


   ARTEMIS - Mythic Age
   -------

   Description: The goddess of the hunt and the protector of children, she
   is often seen with her bow and with wild animals, or wandering in the
   woods accompanied by nymphs.  She and her twin brother, Apollo, were
   children of Zeus and the Titan Leto.  Artemis was said to be aloof and
   free-spirited, free of husband and home, and forever a virgin.  She
   exacts complete and deadly retribution for those who transgressed
   against the gods or herself.  She turned the hunter Actaeon into a
   stag that was torn apart by his own hunting dogs, all for accidentally
   seeing her bathing.  She was also believe to be responsible for the
   deaths of women in childbirth.

   Earthquake God Power - Damages enemy buildings and units
    |_ Artemis calls forth the wrath of nature in a mighty Earthquake.
       Every unit in the area is affected, though enemies take more
       damage, and buildings are hurt much more than units.  Farms take
       very little damage.

       To unleash the devastation, left click on the Earthquake icon at
       the top of the screen, then left click where you want the center
       of the Earthquake to be.  You must have line of sight to target
       Earthquake.

   Chimera Mythological Unit
    |_ The chimera is one of the varied offspring of Echidna (with the
       torso of a beautiful woman and a horrible serpent below the
       waist) and Typhon (a fire-breathing giant with 100 serpent
       heads). The Chimera is a fire-breathing beast, usually depicted
       with the body of a goat, the head of a lion, and tail of a
       serpent. The Corinthian hero, Bellerophon, defeated the original
       Lycian (a Greek kingdom in Asia Minor) chimera by flying into
       battle on the winged horse, Pegasus.

   Flames of Typhon Improvement - Chimerae have +30% attack, +20% HP,
    |                             special attack does 30% more damage
    |_ Typhon was a fire-breathing monster that dripped venom from his
       eyes.  The battle between the gods and Typhon was so destructive
       that most of life on earth was killed.  In the end, Typhon hurled
       Mount Aetna at Zeus, but Zeus struck it with a hundred well-aimed
       thunderbolts and pinned Typhon beneath the rubble.  The monster
       was never entirely killed, though, which is why Mount Aetna
       still rumbles with earthquakes and lava.  Typhon had many
       offspring with the equally monstrous Echidna, including the Chimera.

   Shafts of Plague Improvement - Arrows Archers have +15% attack
    |_ Like her brother, Apollo, Artemis was said to be able to cause
       plague by firing her arrows.  The family of Niobe met with such a
       death.  Niobe made the foolish claim that she was superior to the
       mother of Apollo and Artemis, Leto, for she had borne seven sons
       and seven daughters, and Leto only two.  Apollo then shot all
       seven sons and Artemis all seven daughters.

   Trierarch Improvement - Triremes have -20% crush damage vulnerability
    |_ The Trierarch was the highest ranking officer on a trireme, and
       also responsible for the cost and maintenance of his ship.  He
       was assisted by the Pentekontrarchos, who maintained the ship's
       purse and records, the Kubernator, or pilot, and the Auletes,
       who played a flute to keep rowers in rhythm.


   HEPHAESTUS - Mythic Age
   ----------

   Description: The god of fire, volcanoes, blacksmiths, and metal working,
   he had a strong following in the cities where his skills were important to
   commerce and war.  He is usually seen with an axe.  In one account he
   sided with his mother Hera against Zeus who threw him so far that he
   fell all day and limped thereafter.  Hephaestus was associated with
   Mt. Etna on the island of Sicily.  In his workshop he fashioned many
   wondrous things for the gods, including thunderbolts for Zeus,
   Athena’s shield, arrows for Eros, and the chariot with which Helios
   the sun god rode across the sky.  He also helped create the first
   human woman from clay, named Pandora, who released the evils of the
   world on humankind from her magic jar.

   Plenty God Power - Creates a vault which constantly generates food, wood,
    |                 and gold.
    |_ Hephaestus' God Power creates a wondrous, mythical Vault that
       grants a constant flow of Food, Wood, and Gold.

       To erect the Vault of Plenty, left click on the Plenty icon, then
       left click where you wish to place the Vault.  The gods favor the
       strong -- if an enemy has more units or buildings near the vault
       than you, then you will lose control of the vault and the enemy
       will get the flow of resources.  Place the Vault carefully, and
       then defend it well.

   Colossus Mythological Unit
    |_ The Great Colossus at Rhodes was one of the Seven Wonders of the
       Ancient World.  It stood over 150 ft. high on a 50 ft. white
       marble base.  It was mostly hollow, with a skin of bronze
       welded to a skeleton frame of stone and metal.  Though it
       was destroyed by an earthquake after standing for only about
       fifty years, such was its enormity that people came to Rhodes
       just to see its ruins, just as people today visit the ruins of
       other Greek monuments, buildings and temples.

   Forge Of Olympus Improvement - Armory technologies cost 75% less
    |_ As the smith of the Greek gods, Hephaestus forged many great items
       for the other gods, such as the thunderbolts of Zeus, Aegis Shield,
       arrows of Eros, chariot of Helios and armor of Achilles. He even
       helped to create the first woman, Pandora, of clay. Hephaestus
       also created items used against the gods when he was wronged,
       such as a throne that held Hera prisoner when she cast him out
       of Olympus for being so ugly, and a chain-link net used to trap
       his wife, Aphrodite, when he suspected her of cheating on him
       with Ares.

   Hand of Talos Improvement - Colossus gains +100 HP
    |_ One of Zeus' many lovers was a mortal woman named Europa.  In
       the form of a white bull, Zeus spirited her away to the isle
       of Crete, where she had 3 sons.  Zeus had Hephaestus forge a
       giant of iron to defend Europa and the island.  Talos was
       powered by a single blood vein that ran from his throat to
       his ankle.  The vein was sealed with a pin at the ankle.

   Shoulder of Talos Improvement - Colossus gains +200 HP, -20% hack damage
    |                              Vulnerability
    |_ On the return voyage of Jason and the Argonauts, they needed to
       stop and resupply on the Isle of Crete, but the sorcerous Medea
       warned them of Talos.  When Talos appeared and began to throw
       rocks at the Argo, Medea played her lyre to coax him to sleep.
       She then pulled out the bronze pin that held in his blood and
       the giant collapsed.  Jason and his men could then collect food
       and water before continuing their voyage.

   Weapon of the Titans Improvement - Unique units gain +10% attack
    |_ The Titans created and ruled the Earth before their children,
       the Olympians, overthrew them.  They wielded the raw power of
       the elements: Light, Earth, Time, Water, Fire.  The children
       of the Titans, the Olympians, wielded fantastic, if more
       conventional, weapons forged by the club-footed god Hephaestus
       or cyclops smiths.


 ===========================================================================
                              Egyptian Mythology
 ===========================================================================

   The Egyptians have two Heroes, the Pharaoh and Priest.  The Pharaoh
   features several unique abilities, the most important being the
   ability to empower a building.  This empowerment acts as a bonus
   of sorts, but the effect really depends on the building that is
   empowered at the time.  A Monument, for instance, will gain Favor
   much faster than if it weren't empowered.

   Before there was air, earth, or even sky, there was only water - turbulent,
   bubbling water from which the first God, Ra, arose.

   Ra transformed into a new element in the cosmos, the sun.  But the paucity
   of other life soon weighed heavily upon him, and so through communion
   with his own shadow, he sired a daughter, Tefnut.  She also was a new
   element - moisture.  And Ra's other child, Shu, became the air.  They in
   turn had offsping of their own, Geb and Nut (the earth and sky).  Soon an
   enture cosmological order had been established.  But with it came
   unforseen challenges.

   Soon Ra found himself forced into daily battle with the serpent Apep for
   control of the atmosphere.  Enlisting the help of wife and daughter Bast
   (goddess of cats and fertility), Ra was successful on most days.  But on
   days when Apep prevailed, storms and foul weather were the rule.

   This was the mere beginning of whar Ra would contend with.  The frustrations
   of lording over a human population that was prone to complaint and rebellion
   once led Ra, in a fit of anger, to cast one of his eyes out and hurl it
   toward the earth.  The eye transformed into the goddess of vengeance,
   Sekhmet, a force so destructive toward humanity that a remorseful Ra had
   to recall her via trickery.  Ra ordered his servants to create thousands
   of vessels of beer.  The beer would be mixed with pomegranate juice to
   appear like the blood of her human victims and used to flood the field
   surrounding her earthly abode.

   The plan worked.  When Sekhmet next emerged to finish slaughtering human-
   kind, she caught her reflection in the gruesome red lake, fell in love with
   it, and drank the mixture, falling asleep harmlessly.  It worked so well
   that she was eventually made the wide of Ptah (the very god of creation).
   And later, ironically, she transformed into Hathor, goddess of love and
   celebration.

   Still, taking responsibility for the entire cosmos was beginning to tax
   Ra's vitality.  As he grew older, Ra looked for a replacement for his
   duties overseeing the earth.  It would be his great-grandson, Osiris.

   Osiris (along with Isis, Set, and Nephthys) had been brought into the
   world through the union of Geb and Nut.  But when Ra left dominion of the
   world to Osiris, the first sibling rivalry in cosmos history took place-
   and what a rivalry!

   Osiris had been a benevolent dictator - under his rule the men of Egypt
   became civilized.  But brother Set (the god of chaos and storms) was
   jealous of the favor shown Osiris, and mirdered him.  He constructed
   an elaborate chest and held a party, telling all his siblings that
   whoever fit into it could keep it for their own.  But he had built the
   beautiful casket with but one of them in mind: Osiris.  And when Osiris
   climbed in, Set had it sealed and his conspirators sent it down the Nile,
   hoping it would never be seen again.

   Thus Osiris was the first God in history to die, and became the first God
   of the underworld.  When Nephthys told her sister, Isis of the murder,
   Isis became grief-stricken, for Osiris was her husband as well as her
   brother.  She found the body and was even successful in reviving Osiris,
   and together they had a son, Horus.  But Set soon discovered this, and
   enraged, ripped Osiris into 14 pieces, scattering the parts over Egypt
   so that even Isis could not piece them together.  Anubis, inventor of
   embalming and son of Osiris, performed the funeral in the great pyramid.

   Set was now lord of the world, and given his proclivity for chaos and
   violence, it seemed as if all of Osiris' works would soon be reversed.
   Set was even said to be plotting an overthrow of his father Ra.

   In response, Ra and Horus amassed a great army to overthrow Set's rule.
   They enlisted Thoth, god of wisdom and truth, who transformed Horus into
   a sun-disk with a heat so intense it confounded Set's armied, and they
   destroyed one another.

   But Set himself was nowhere to be found.  He had gone into hiding a great
   distance away, where he was free to form yet another force with which to
   defeat Ra and Horus.

   But it was not to be.  And with eventual defeat, Horus dismembered Set
   much the way his father had been.  Thus Horus came to rule the world and
   set the precedent for the pharaohs who followed.

   The following chart reveals the Minor Gods from which you must choose,
   according to your Major Gods, at each Age advance.

   MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
   Ra              Bast, Ptah           Hathor, Sekhmet       Horus, Osiris
   Iris            Anubis, Bast         Hathor, Nephthys      Osiris, Thoth
   Set             Anubis, Ptah         Nephthys, Sekhmet     Horus, Thoth

   Below are the Egyptian Major & Minor Gods.


   RA
   --

   Description:  As one of the earliest and most successful agricultural
   cultures on Earth, the ancient Egyptians gave their sun god, Ra, supremacy,
   recognizing the importance of sunlight in producing food.  The
   Pharaohs of Egypt believed they were descendants of Ra.

   The daily rise, overhead passage, and setting of Ra greatly impressed
   the Egyptians.  At dawn, Ra was seen as a newborn child, issuing from
   the sky or a heavenly cow.  By midday, Ra was thought of as a flying
   bird or sailing boat.  At sunset, Ra was seen as an old man descending
   to the land of the dead.  Overnight, Ra as a boat sailed eastward
   through the underworld in preparation for the next day’s ascent.
   Along the way he had to battle or evade Apep, the great serpent of
   the underworld that sought to devour him.  Part of the worship of
   Ra involved creating magic to aid or protect Ra in his nightly
   struggle with Apep, helping to assure the return of the sun.

   Later in the ancient Egyptian period, Ra was diminished by being
   forced to reveal to Isis his name, thereby giving her access to
   some of his magical power.  Despite the uplifting of other gods by
   some cults, however, worship of the sun remained paramount in
   ancient Egypt.  Ra was often combined with other deities to
   enhance the prestige of the latter, as in Ra-Atum or Amun-Ra.

   Bonuses: Camels, Chariot Archers Have 10% More Hp And Move 10% Faster
            Monuments Cost 25% Less And Have 20% More Hit Points
            Priests Can Empower Buildings, But At A Reduced Rate (10% Not 20%)
            Pharaoh Empowering Yields 25% More Resources Instead Of 20%

   Rain God Power - Farms and fishing boats work 300% faster, allies and
    |               enemy's farms/fishing boats work 200% faster
    |_ Ra calls down a rainstorm to allow your crops to grow.  During the
       Rain, all Farms near Town Centers will produce Food at a faster
       rate, but your own Farms will produce even faster than other
       players' Farms.  A Villager must be working on a Farm to gain the
       benefit. During the Rain, no other God Powers may be used on the map.

       To call the showers, left click on the Rain icon, then left click
       anywhere on the map.

   Skin of Rhino Improvement - Villagers have 30% more hack/pierce armor,
    |                          10% more attack
    |_ The skin of the rhinoceros is deeply-folded or plaited, and
       studded with rivet-like tubercles on the shoulders, flanks and
       legs that gives it the appearance of being armor-plated.  There
       is some truth to the myth that rhino skin is resistant to
       projectiles.


   PTAH - Classical Age
   ----

   Description: The cult center of Ptah was at Memphis, one of the older
   cities of ancient Egypt, and his importance grew as that city became
   the capital for many dynasties.  He was usually depicted as a shaven-
   headed mummy holding a scepter or working with tools.  He may have
   originally been a fertility god, and for a time was held to be the
   creator of all gods and religious practices.  As other cults and
   gods rose in importance, he became a protector of the arts and crafts,
   a shaper of all things.

   Shifting Sands God Power - Teleport units to a different point on the map
    |_ Ptah's Shifting Sands can be used to transport allied or enemy
       units from one location on the map to another.  All allied units
       are affected, but not every enemy unit in the area will be moved.

       To summon the sandstorm, left click on the Shifting Sands icon.
       Targeting the sand storm requires two left clicks, the first is
       near the units you wish to transport, the second is where you want
       those units transported.  You must have line of sight to both
       clicked areas.  A good use for sandstorm is to shift an invading
       army out of your town or to transport quickly past some defenses
       for a surprise attack.

   Wadjet Mythological Unit
    |_ The Wadjet is named for the serpent goddess who appears in snake
       form on the crown of the pharaoh.  Her name means "papyrus-
       colored-one".  The serpent Wadjet can spit venom at a long range,
       though the vestigial wings are used only to lift the heavy cobra
       hood above the sand.

   Electrum Bullets Improvement - Slingers +10% attack
    |_ Ptah was a god of technology, so his mythological improvements
       bring better armor and weapons to the Egyptians.

       Electrum is a naturally occurring alloy of gold and silver.  Though
       weaker than other metals available at the time, the mystical,
       spiritual and psychological properties of the metal were more
       important than its strength.  The great Pharaoh Ramses rode into
       combat on his chariot wearing a helmet of electrum.

   Leather Frame Shield Improvement - Spearmen -10% Pierce Vulnerability
    |_ The Egyptians favored a round-topped, leather-covered wooden
       shield.  Leather over a wooden frame offered a cheap, light and
       easy-to-work covering that was, in many cases, more resilient
       than heavy and expensive metal coverings.  A lighter shield meant
       that troops carrying them could move more quickly and wield
       them more effectively.

   Scalloped Axe Improvement - Axemen +10% attack
    |_ The Egyptians were fond of the axe as a weapon and tool.  Heavily
    ornamented axes have been discovered with the burial goods of
    important mummies.  Scalloping added surface area to the head of an
    axe, making it stronger and able to deal more damage.

   Shaduf Improvement - Farms cost 33% less, are built twice as fast
    |_ Ptah was a god of technology, so his mythological improvements
       benefit the economy of the Egyptians.

       The shaduf was a simple, but important invention, consisting of
       a container made of animal skins or clay attached to a lever
       counterbalanced by stones.  The container was used to lift water
       from the Nile River and dumped into canals for irrigation.


   BAST - Classical Age
   ----

   Description: A daughter of Ra, Bast was the goddess of the cat,
   considered a sacred animal in ancient Egypt.  She was usually
   associated with the moon, perhaps because cat eyes can shine in
   moonlight.  A special necropolis at her cult center in Bubastis
   held huge numbers of mummified cats.  Together, Bast and the
   lioness-headed Sekhmet killed the great serpent Apep that tried to
   swallow Ra and turn the world into darkness.

   Eclipse God Power - Increase the power of your myth units, prevents
    |                  other GP's from being used
    |_ The Eclipse God Power temporarily improves the attack of all your
       Myth Units on the map. While the sun is blocked out, they will
       fight with magically-boosted strength.

       To invoke the Eclipse, left click on the Eclipse icon at the top
       of the screen, then left click anywhere on the map.

   Sphinx Mythological Unit
    |_ "Sphinx" was originally a Greek word ("to strangle") that was
       applied to the pharaoh-headed lion statues that the Greeks saw
       in Egypt, that Herodotus named "androsphinx".  The Greek sphinx
       was a monstrous brood of Typhon and Echidna, usually depicted
       as a winged lion with a female head.  She sat on a rock near
       Thebes and asked passersby the now famous question, "What animal
       is that which in the morning goes on four feet, at noon on two,
       and in the evening upon three?"  Those who could not answer were
       eaten. Oedipus knew the correct answer (humans) and caused the
       sphinx so much consternation that she cast herself from her
       rock and died.

       However, the sphinx as a monster probably predates Greek
       mythology.  Assyrian myths have sphinxes guarding temple
       entrances.  Sphinx-like creatures appear in Phoenician and Persian
       art as well.

       The Egyptians called their sphinxes "Hu".  In addition to the
       man-headed androsphinx, they also depicted ram-sphinxes that
       Herodotus named "criosphinxes" and falcon-headed sphinxes
       named "hieracosphinxes".

   Adze of Wepwawet Improvement - Villagers knock down trees in one hit,
    |                             gather wood 10% faster
    |_ Wepwawet's sacred adze allows your Laborers to fell a tree in
       a single blow, though they still must gather the wood from the
       fallen trunk.

       Wepwawet was a minor Egyptian god of the funerary cult.  He used
       his adze (a precursor of the plane tool) to break open the mouth
       of the deceased in the "opening of the mouth" ceremony.
       Egyptians depicted him as a jackal, though later Greeks
       associated him with wolves, and named his sacred town of Zawty
       "Lycopolis".

   Criosphinx Improvement - Sphinx +50 HP, +20% hack/+50% crush damage
    |_ The ram-headed Criosphinx was a guardian of sacred Egyptian
       sites.  The Temple at Karnak was once connected to Luxor and
       the Nile by the Avenue of the Sphinx – a road flanked by dozens
       upon dozens of the implacable riddle keepers.

       "And yet the riddle was not to be solved by guess-work but
       required the prophet's art; wherein thou wast found lacking;
       neither birds nor sign from heaven helped thee, but I came,
       the simple Oedipus; I stopped her mouth by mother wit, untaught
       of auguries."

       -- Oedipus, Oedipus Rex

   Hieracosphinx Improvement - Sphinx +20% move rate, +20% hack/+50% crush
    |                          damage
    |_ Instead of a human head, the Hieracosphinx has the fierce head of
       a hawk, a nasty disposition and a razor-sharp beak – all the
       better to eviscerate those who cannot answer its riddles.  It is
       a much more aggressive and pitiless Sphinx than its more
       peaceable cousins, the Criosphinx and Androsphinx.

       "Say, sirrah, hast thou ever proved thyself a prophet?  When the
       riddling Sphinx was here why hadst thou no deliverance for this
       folk?"

       -- Oedipus, Oedipus Rex

   Sacred Cats Improvement - Villagers farm 10% faster
    |_ Bubastis was the center for worship of Bast, the cat-headed
       Egyptian goddess of fertility.  Initially, her worship included
       the cats that inhabited her Temples, but eventually extended to
       all cats.  Cat worship was pragmatic for the Egyptians, for the
       cats protected their grain stores and homes from vermin and
       venomous creatures.  Killing a cat was considered murder; a
       Roman living in Alexandria discovered this when he accidentally
       killed a cat and was subsequently pulled from his home into
       the street and lynched by an angry mob of Egyptians.


   SEKHMET - Heroic Age
   -------

   Description: The lion-headed wife of Ptah was a goddess of war and
   the heat of the desert.  Her name means "powerful."  She rose to
   prominence during the second millennium BC, when Egypt engaged in
   many wars extending its domain and was a leading power in the
   world.  The Egyptians of the era readily worshipped a goddess who
   was a fierce hunter.  Together with Bast, the cat goddess, Sekhmet
   destroyed Apep, the underworld serpent that attempted to swallow
   Ra.  In one myth, she is sent to wage war on those who thought Ra
   was getting feeble. She was so effective in spreading ruin that
   Ra had to trick her into drinking a lake of what appeared to be
   blood, but was actually beer dyed with pomegranate juice.  Sekhmet
   became intoxicated and humanity was saved.

   Citadel God Power - Turn a friendly town center into a mighty Citadel
    |_ This defensive God Power transforms a Town Center into a mighty
       Citadel, with great hit points and attack.  The Citadel otherwise
       acts like a normal Town Center.  You can use Citadel on allied
       Town Centers, even if they are Atlantean, Greek or Norse.

       To erect the Citadel, left-click the Citadel icon, then
       left-click on your own or an allied Town Center.  In a swirl of
       sand the Citadel arises to protect your lands.

   Scarab Mythology Unit
    |_ Scarab beetles are a diverse group of insects that live in South
       America and Egypt.  Egyptians adopted the scarab as sacred, and
       used it to represent Ra, who rolled the sun across the sky each
       day.  The most famous scarab beetles roll dung into a ball, and
       then proceed to roll their treasure back to their tunnels.

       Egyptians depicted scarabs in a variety of artwork, including
       amulets and "heart scarabs" which were large pieces hung on the
       neck or as a pectoral.

       "You are my soul which is in my body, the god Khnum who makes
       my limbs sound.  When you go forth to the Hereafter, my name
       shall not stink to the courtiers who create people on his behalf.
       Do not tell lies about me in the presence of the Great God!"

       -- inscription found on a heart scarab in the Temple of Amun

   Bone Bow Improvement - Chariot Archer +4 range
    |_ The bow and crossed arrows were symbols of Neith, a goddess
       considered old even by the ancient Egyptians.  Neith was a goddess
       of war, hunting, protection and creation.   She was often depicted
       holding a bow and arrows or crowned by a star over which a bow
       curved.

       Bows could be constructed of very simple materials, wood and
       sinew or more complex, sturdier materials, horn, soft and hard
       woods and sinew.  Arrowheads were made out of stone, bone and
       metals.

   Ram of the West Wind Improvement - Siege Tower +20% HP and attack
    |_ Rams were the first siege engines used to breach walls.  They
       were simply large weapons that were carried or wheeled up to
       a wall and used to smash the stone or brick.  As walls evolved,
       rams became larger and offered more defense for those bearing
       it into battle, such as protective mantlets or eventually mobile
       towers.

   Slings of the Sun Improvement - Slingers do +30% damage to Infantry &
    |                              Throwing Axemen
    |_ Ancient hunters used slings to kill or stun small prey and
       while sling stones had the capacity to maim or kill, soldiers
       often used them simply to distract or harass enemies.  Because
       archers relied on their range and aim, slingers could be very
       effective against them.  Slingers didn’t have to approach
       archers on foot, a deadly prospect, and the stones they hurled
       into a formation of archers wounded many, killed others and
       certainly broke their concentration and threw off their aim.

   Stones of Red Linen Improvement - Catapult, War Barge +20% attack
    |_ Sekhmet is sometimes called "lady of red linen," referring to
       the blood-soaked garments of her victims.  While she was a
       destructive force, she generally used her powers to annihilate
       evil.  While she was a bringer of plagues, her priests were
       also known for their medical skills.



   HATHOR - Heroic Age
   ------

   Description: A goddess of the sky and fertility, Hathor was
   portrayed as a cow, a woman with the head of a cow, or as a woman
   with a headdress of cow’s horns and a sun disk.  She may have been
   a daughter of Ra, who relies on her in several myths.  In other
   myths, she and Sekhmet are portrayed as the same goddess.  Hathor
   was popular as the goddess of love, and associated with festivals
   of music and dance.  Worship of her spread into other nearby cultures,
   although her name was changed.

   Locust Swarm God Power - Destroy enemy farms, stealing food in the process
    |_ This Heroic Age God Power summons a swarm of locusts that will
       destroy enemy Farms or Fishing Ships. Because both of these are
       expensive to establish, you can strike a blow against an enemy
       economy. The Locusts cannot be attacked, and do only minor damage
       to Villagers.

       To plague your enemies with locusts, left click on the Locust
       Swarm icon, then left click it near where you want the locusts
       to swarm.  You must have line of sight to the area to target the
       swarm.

   Petsuchos Mythological Unit
    |_ The Petsuchos is a magic crocodile that can focus the beams of
       sunlight into deadly searing rays.  Like many ranged units, the
       Petsuchos is weak when fighting at close range, but his beams
       fire with perfect accuracy at distance.

       "Petsuchos" is the Greek rendering of an Egyptian word meaning
       "he who belongs to Suchos," the crocodile god also known as
       Sobek.  The Petsuchos was the sacred crocodile of Suchos kept in
       a private lake in the city of Crocodopolis.  He was an old,
       pampered beast who wore golden rings in his ears and riveted
       bracelets on his forelegs.

   Roc Mythological Unit
    |_ Reports of the Roc, a giant bird, come to us from the Arabian
       Nights and the reports of Marco Polo.  Sinbad describes the Roc
       as being enormous with 16 yard long wings and a bulky body.  In
       one tale, a Roc carries Sinbad to safety after a shipwreck and
       in another, Rocs destroy ships by dropping huge boulders on them.
       Marco Polo tells of Rocs from Madagascar and how an envoy from
       there presented a huge Roc feather to the Chinese court.  A very
       large flightless bird may actually have survived on the island
       until the 16th century before going extinct.

   Crocodopolis Improvement - Petsuchos has +4 range
    |_ The crocodile god, known as Suchos or Sobek, was said to aid
       fertility.  The Greeks named his oasis of Fayoum near Lake Qarun
       "Crocodopolis" or "city of the crocodile," where was kept a sacred
       crocodile in his own private lake.

   Medjay Improvement - Mercenaries live 30 seconds longer
    |_ For the Medjay, Nubian nomads, long service alongside the military
       forces of Egypt became service as a police force in parts of Thebes.
       Around 200 B.C. they protected the construction of the royal
       necropolis at Deir el-Medina.  There they ensured that the workers
       worked, were kept safe and they even pitched in to help in the
       construction itself.  Eventually the Medjay people and their culture
       were totally absorbed by Egypt.

   Sun Dried Mud Brick Improvement - Buildings have 10% more HP, cost 15% less
    |_ Plentiful, easy to work, strong and an excellent barrier to heat,
       sun-dried mud brick was one of the most common construction materials
       in ancient Egypt.  Straw and other debris added to the bricks gave
       them better tensile strength.  Plaster, woven straw coverings and
       stone foundations often protected mud brick walls from the
       elements.  Stone was used preferentially for monuments and tombs
       because it would better survive the elements without such protections,
       lending a material immortality to the intended spiritual immortality
       of the nobles and notables buried therein.



   OSIRIS - Mythic Age
   ------

   Description: Inheriting the rule of Egypt when his father abdicated,
   the god Osiris taught his subjects how to make tools, cultivate crops,
   brew beer, and make music.  He brought civilization to the Nile Valley
   by instituting laws and founding religion.  He incurred the jealousy of
   his brother Set, however, who had him trapped and exiled, then murdered
   and cut into pieces.  Osiris’ wife Isis was able to reassemble most of
   his body, however, and resurrect him.  Forgoing the opportunity to rule
   Egypt once again, he chose instead to go west following the sun and
   rule the land of the dead.  In preparation for his journey and new life,
   Isis embalmed him.  Thereafter, the dead came to Osiris to be judged for
   admission to the underworld where their souls could reside safely
   forever.  The heart of each petitioner was weighed against the feather
   of truth.  The final judgment could be influenced by magic or by temple
   offerings.  The promise of eternal life was a powerful lure, and Osiris
   drew many followers.  Osiris is usually portrayed wrapped in embalming
   linens.

   Son of Osiris God Power - Turns the Pharaoh into a lightning wielding
    |                        demi-god
    |_ This Mythic Age God Power transforms your Pharaoh into the
       falcon-headed, lightning-wielding Son of Osiris.  This unit has
       all the powers of a normal Pharaoh, such as countering Myth Units,
       healing and empowering, but is much more powerful in combat.  He
       is under your control and lasts until killed.  He cannot be healed.
       If he is killed, you will regain a normal Pharaoh.

       Guard the Son of Osiris carefully; he will almost certainly become
       your enemy’s favorite target.

       To turn your Pharaoh into a demigod, left click on the Son of Osiris
       icon at the top of the screen, then left click on your Pharaoh.  If
       you cannot locate your Pharaoh, use the banner button at the top
       right of the screen to center your view on him.

   Mummy Mythological Unit
    |_ Heroes prepared for the afterlife were turned into Mummies by
       embalming and special rites.  Among their duties in the next life
       might be the defense of sacred sites if robbers or other evil
       doers disturbed their rest.  Then the Mummies would arise and
       destroy their enemies.

   Atef Crown Improvement - Mummy +20% HP, +40% attack; Minions live twice
    |                       as long
    |_ Osiris was often depicted wearing this conical white crown topped
       by the solar disk and flanked by two red ostrich plumes.  The white
       crown was the crown of Upper Egypt, the solar disk was a sun symbol
       of kingship and the red feathers were symbols of the two truths -–
       life and death.  The feather was also a symbol of Ma’at, the goddess
       of truth and justice.

   Desert Wind Improvement - Camelry +20% speed, attack and HP
    |_ Dromedaries (one-humped camels) are remarkably adapted to life
       in the harsh desert environment. They can go for days without
       water, lose almost half of their body weight without adverse
       effects, and carry hundreds of pounds.  Their flat feet and
       pacing gait allow them to move at a good, rocking clip across
       the desert sands.

   Funeral Barge Improvement - Kebenits do damage x2 vs arrow ships
    |_ Each morning Ra, the sun god, was reborn and rode across the
       sky on the Manjet-Barge, the "Barge of a Million Years."  At
       sunset, when Ra died and became Auf, the barge turned into the
       Mesektet-Barge, the "Night Barge," and carried him through the
       hours of darkness until his rebirth.

   New Kingdom Improvment - Gives you two pharoahs instead of one
    |_ Lower Egypt, the fertile Black Lands, and Upper Egypt, the arid
       Red Lands, were united when the ruler of Upper Egypt, King Menes,
       conquered Lower Egypt, founding the 1st Dynasty around 3100 B.C.

       "The living Heru; Who prospers the Two Lands; the Two Ladies:
       Who prospers the Two Lands; the Golden Heru: Who prospers the
       Two Lands; King of Upper and Lower Chem: Neferkare; the Son of
       Re: Sha[baka], beloved of Ptah-South-of-his-Wall, who lives
       like Re forever."

       –- From the Shabaka Stone



   HORUS - Mythic Age
   -----

   Description: The mystical son of Isis and Osiris, he was raised in
   secrecy in the Nile swamps to avoid being discovered by Set, who
   had killed his father, Osiris.  When he reached adulthood he sought
   to avenge his father and kill Set.  After a lengthy contest in which
   he lost an eye, he triumphed and his reward was the rule of Egypt.
   He gave the lost eye to Osiris and wore instead a serpent on his
   head to replace it.  All pharaohs thereafter wore this serpent as a
   symbol of authority and their ability to see and know all.

   "Horus, strong Bull, steady at heart as the son of Nut, victorious
   king! / He sets up all his borders at each place according to his
   desire. / He spends the time of ploughing in Egypt. / He brought to
   its knees the land of the people of Retenue / when he felled their
   trees / and destroyed their cities ..."

   -- rock stela by Qasr Ibrim on the banks of the Nile

   Tornado God Power - Wreak havoc on enemy buildings and units
    |_ Horus unleashes his wrath in a twisting funnel cloud.  The Tornado
       can sweep up entire armies, or turn cities into piles of rubble.
       The Tornado moves around randomly, and can damage allied units or
       buildings if it gets too close, though it does more damage to enemy
       units and buildings.

       To summon the Tornado, left click on the Tornado icon at the top
       of the screen, then left click where you want the Tornado to appear.
       Just be careful where you target it.

   Avenger Mythological Unit
    |_ Because the Avenger is so deadly fighting hand-to-hand, it is best
       to combat him with ranged units. In combat, the Avenger periodically
       attacks as a whirlwind, damaging all enemy units around him.

       Horus was the child of Osiris and Iris who, upon reaching adulthood,
       was known as Her-nedj-tef-ef, "Horus, Avenger of his Father," whose
       role it was to seek venegance and cast out the evils of Set.

       "Behold, the fire riseth in Abydos and it cometh; I cause it to
       come, the Eye of Horus. It is set in order upon thy brow, O Osiris
       Khenti-Amenti; it is set in the shrine and riseth on thy brow." --
       The Pyramid Texts

   Axe of Vengeance Improvement - Axemen have damage x3 vs Buildings
    |_ The Egyptians favored two different forms of axe: one that
       hacked and one that pierced.  The earlier, hacking axe had a
       long cutting edge and was better against unarmored foes.  The
       piercing axe could punch through armor, helmets and skulls alike,
       as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes,
       reveals.

   Greatest of Fifty Improvement - Spearmen -10% hack vulnerability, damage
    |                              multiplier vs cavalry increased by 1
    |_ The invasion of the Hyksos at the end of the 14th Dynasty spurred
       the peaceful Egyptians to organize what had, to that point, been
       a rather informal army.  The Pharaoh often led his armies into
       battle.  The chain of command ran from the Pharaoh and princes to
       other nobles and officers, down to the "Greatest of Fifty."  The
       Greatest of Fifty commanded fifty soldiers, one of four such groups
       under the command of a Standard Bearer.  Soldiers under a Standard
       Bearer all carried the same arms and armament.

   Spears on the Horizon Improvement - Spearmen +10% attack, +30% HP
    |_ Horus set out to vanquish Set.  He stood at the prow of a barge
       protected by the spells of Isis.  He had a chained spear fashioned
       for the hunt, and Thoth laid great spells upon Horus’ splendid
       weapon.  The spear flashed and glittered.  Set, in the form of a
       great, red hippopotamus, attacked the barge of Horus, but the spells
       of Isis held, and the barge was untouched.  With a mighty heave,
       Horus cast the shining spear into the neck of the hippopotamus and
       Set, murderer of Osiris and enemy of Ra, was destroyed.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   SET
   ---

   Description: The brother of Osiris (the god who brought civilization
   to Egypt), Set was a god of storms in Upper Egypt.  Set became jealous
   of Osiris and worked unceasingly to destroy him.  Through trickery,
   Set trapped Osiris in a coffin that was hidden in the Middle East.
   When Isis recovered the barely living Osiris, an enraged Set killed
   him and cut him into pieces that were scattered.  His actions turned
   most of the other gods against him, but he felt his power was
   unassailable.  Horus, the son of Isis and Osiris, eventually killed
   Set, and Set became identified as a god of evil.

   Set is associated closely with animals such as the dog, crocodile and
   scorpion.  He is the god of chaos, the desert, and foreign lands.  In
   the Book of the Dead, Set is called "Lord of the Northern Sky" and</pre><pre id="faqspan-4">
   is held responsible for storms and cloudy weather.  The tale of the
   long conflict between Set and Horus is seen by some as a representation
   of a long struggle between cults in Egypt.  The winning cult may have
   portrayed the god of the enemy’s cult the evil one.

   Bonuses: Priests can convert wild animals
            Pharaoh can summon animals at the cost of Favor
            Starts with a Hyena scout, additional animals are summoned at
             the temple on each age advance
            Slinger and Chariot Archer trained 20% faster
            Slingers have 10% more HP and 10% less hack vulnerability
            Migdol Stronghold costs 25% less

   Vision God Power - Reveals a large area in the fog of war for 20 seconds
    |_ Set's God Power grants you brief line of sight to any part of the
       map, even if you have not explored there.

       To invoke Vision, left click on the Vision icon, then left click
       anywhere on the map that you wish to see.  Vision is best targeted
       on areas of the black map, especially when you learn something
       about where and what your enemy is building.  Vision has another
       somewhat sneaky use.  Because it can be targeted anywhere on the
       map, you can use Vision to give you line of sight long enough to
       target another God Power without having to rely on a fragile
       scout to make it into position.

   Feral Improvements - Converted animals have 10% more HP, hack armor and
    |                   pierce armor, have 50% more attack
    |_ Set is associated with several animals, including pigs, crocodiles,
       scorpions and donkeys.  His long-eared, droop-nosed visage is probably
       an aggregate of many of these animals rather than any one of them.
       He is also depicted as a male hippopotamus, considered by the
       Egyptians to be a destructive, dangerous creature.


   PTAH - Classical Age
   ----

   Description: The cult center of Ptah was at Memphis, one of the older
   cities of ancient Egypt, and his importance grew as that city became
   the capital for many dynasties.  He was usually depicted as a shaven-
   headed mummy holding a scepter or working with tools.  He may have
   originally been a fertility god, and for a time was held to be the
   creator of all gods and religious practices.  As other cults and
   gods rose in importance, he became a protector of the arts and crafts,
   a shaper of all things.

   Shifting Sands God Power - Teleport units to a different point on the map
    |_ Ptah's Shifting Sands can be used to transport allied or enemy
       units from one location on the map to another.  All allied units
       are affected, but not every enemy unit in the area will be moved.

       To summon the sandstorm, left click on the Shifting Sands icon.
       Targeting the sand storm requires two left clicks, the first is
       near the units you wish to transport, the second is where you want
       those units transported.  You must have line of sight to both
       clicked areas.  A good use for sandstorm is to shift an invading
       army out of your town or to transport quickly past some defenses
       for a surprise attack.

   Wadjet Mythological Unit
    |_ The Wadjet is named for the serpent goddess who appears in snake
       form on the crown of the pharaoh.  Her name means "papyrus-
       colored-one".  The serpent Wadjet can spit venom at a long range,
       though the vestigial wings are used only to lift the heavy cobra
       hood above the sand.

   Electrum Bullets Improvement - Slingers +10% attack
    |_ Ptah was a god of technology, so his mythological improvements
       bring better armor and weapons to the Egyptians.

       Electrum is a naturally occurring alloy of gold and silver.  Though
       weaker than other metals available at the time, the mystical,
       spiritual and psychological properties of the metal were more
       important than its strength.  The great Pharaoh Ramses rode into
       combat on his chariot wearing a helmet of electrum.

   Leather Frame Shield Improvement - Spearmen -10% Pierce Vulnerability
    |_ The Egyptians favored a round-topped, leather-covered wooden
       shield.  Leather over a wooden frame offered a cheap, light and
       easy-to-work covering that was, in many cases, more resilient
       than heavy and expensive metal coverings.  A lighter shield meant
       that troops carrying them could move more quickly and wield
       them more effectively.

   Scalloped Axe Improvement - Axemen +10% attack
    |_ The Egyptians were fond of the axe as a weapon and tool.  Heavily
    ornamented axes have been discovered with the burial goods of
    important mummies.  Scalloping added surface area to the head of an
    axe, making it stronger and able to deal more damage.

   Shaduf Improvement - Farms cost 33% less, are built twice as fast
    |_ Ptah was a god of technology, so his mythological improvements
       benefit the economy of the Egyptians.

       The shaduf was a simple, but important invention, consisting of
       a container made of animal skins or clay attached to a lever
       counterbalanced by stones.  The container was used to lift water
       from the Nile River and dumped into canals for irrigation.


   ANUBIS - Classical Age
   ------

   Description: Usually depicted with the head of a jackal or as a black
   dog, Anubis was associated with funerary rites.  His mother Nephthys
   had tricked Osiris, then ruler of Egypt, into giving her a son because
   she had no children by her evil husband Set.  When Set overthrew
   Osiris, the baby Anubis was hidden in the Nile swamps to preserve him
   from Set’s wrath.  There he was found by Isis, who adopted him.  When
   Osiris chose to go west to rule the underworld, Anubis performed the
   embalming with the help of Isis’ magic.  Prior to the rise of Osiris
   as ruler of the underworld, Anubis had been a principal guardian of
   the dead.  Anubis carried on as a guardian under Osiris, guiding the
   dead to the site of judgment and helping to weigh their souls.

   Plague of Serpents God Power - Summons friendly serpents to guard an area
    |                             from enemies
    |_ Anubis' God Power summons a nest of Serpents to defend an area.
       The animals are not under your control and will not leave the area
       in which they are summoned, even if chasing fleeing enemies.  They
       last until slain, however. Serpents are not very strong against
       Villagers and won't attack buildings.

       To summon the serpents, left click on the Plague of Serpents icon,
       then left click anywhere you have line of sight.  Because you
       cannot give commands to the Serpents, it is important to place
       them where they will do the most damage or intercept the most
       attackers.  If used over the water, Sea Snakes are summoned instead.
       They won't attack Fishing Ships, but will attack warships.

   Anubite Mythological Unit
    |_ Anubis' priests, the "stm", wore jackal masks during the
       mummification rituals.  Anubis was among the oldest deities of
       Egyptian mythology and his role changed as the myths matured,
       passing from the main god of the underworld to the judge of the
       dead once Osiris took over the former role.  Anubis' association
       with jackals was probably the result of jackals prowling around
       graveyards.  He was colored black because embalmed corpses are
       pitch black in color.  Although Anubis was often identified as
       "sab" a jackal, rather than "iwiw" a dog, there was still much
       confusion over which animal Anubis actually was.  Some Egyptologists
       refer to the "Anubis animal" to represent the unknown species that
       he was supposed to represent.  Cities dedicated to Anubis were known
       for their great number of dog mummies and whole cemeteries.

       "We, known as the Jackals, the Priests of Anubis, are guardians
       of their glorious tombs, or of their humble graves.  We are the
       keepers of the dead.  We are the servants of Anubis.  We are
       Cynopolis." -- Chapter of the Dead, Book of Ma'at

   Feet of the Jackal Improvements - Anubite has +50 HP, +20% attack,
    |                                jump attack does +7 damage, jump attack
    |                                has 6 longer range
    |_ After his murder at the hands of Set, Osiris usurped Anubis’
       position as chief god of the dead.  Anubis thereafter took on varied
       duties related to caring for the Ka, or souls, of the dead in the
       afterlife – one of which was the swift transport of souls to the
       Hall of Maat, the Hall of Judgment, where he was responsible for
       weighing the hearts of the dead.

   Necropolis Improvements - Monuments gather favor 10% faster
    |_ The ancient city of Syut was a center of worship for Anubis and
       Wapwawet.  Syut was later renamed Lycopolis – City of the Wolf -
       by the Greeks for its importance to the two "wolf-headed" gods.
       Today the city of Asyut is an important agricultural center for
       cotton and grains, but the tombs of its ancient necropolis tell
       of its significance as a center of Anubis – god of the dead and
       guardian of the necropoli.

   Serpent Spear Improvements - Spearmen have +10% attack
    |_ Horus set out to vanquish Set.  He stood at the prow of a barge
       protected by the spells of Isis.  He had a chained spear fashioned
       for the hunt, and Thoth laid great spells upon Horus’ splendid
       weapon.  The spear flashed and glittered.  Set, in the form of a
       great, red hippopotamus, attacked the barge of Horus, but the
       spells of Isis held, and the barge was untouched.  With a mighty
       heave, Horus cast the shining spear into the neck of the
       hippopotamus and Set, murderer of Osiris and enemy of Ra, was
       destroyed.


   SEKHMET - Heroic Age
   -------

   Description: The lion-headed wife of Ptah was a goddess of war and
   the heat of the desert.  Her name means "powerful."  She rose to
   prominence during the second millennium BC, when Egypt engaged in
   many wars extending its domain and was a leading power in the
   world.  The Egyptians of the era readily worshipped a goddess who
   was a fierce hunter.  Together with Bast, the cat goddess, Sekhmet
   destroyed Apep, the underworld serpent that attempted to swallow
   Ra.  In one myth, she is sent to wage war on those who thought Ra
   was getting feeble. She was so effective in spreading ruin that
   Ra had to trick her into drinking a lake of what appeared to be
   blood, but was actually beer dyed with pomegranate juice.  Sekhmet
   became intoxicated and humanity was saved.

   Citadel God Power - Turn a friendly town center into a mighty Citadel
    |_ This defensive God Power transforms a Town Center into a mighty
       Citadel, with great hit points and attack.  The Citadel otherwise
       acts like a normal Town Center.  You can use Citadel on allied
       Town Centers, even if they are Atlantean, Greek or Norse.

       To erect the Citadel, left-click the Citadel icon, then
       left-click on your own or an allied Town Center.  In a swirl of
       sand the Citadel arises to protect your lands.

   Scarab Mythology Unit
    |_ Scarab beetles are a diverse group of insects that live in South
       America and Egypt.  Egyptians adopted the scarab as sacred, and
       used it to represent Ra, who rolled the sun across the sky each
       day.  The most famous scarab beetles roll dung into a ball, and
       then proceed to roll their treasure back to their tunnels.

       Egyptians depicted scarabs in a variety of artwork, including
       amulets and "heart scarabs" which were large pieces hung on the
       neck or as a pectoral.

       "You are my soul which is in my body, the god Khnum who makes
       my limbs sound.  When you go forth to the Hereafter, my name
       shall not stink to the courtiers who create people on his behalf.
       Do not tell lies about me in the presence of the Great God!"

       -- inscription found on a heart scarab in the Temple of Amun

   Bone Bow Improvement - Chariot Archer +4 range
    |_ The bow and crossed arrows were symbols of Neith, a goddess
       considered old even by the ancient Egyptians.  Neith was a goddess
       of war, hunting, protection and creation.   She was often depicted
       holding a bow and arrows or crowned by a star over which a bow
       curved.

       Bows could be constructed of very simple materials, wood and
       sinew or more complex, sturdier materials, horn, soft and hard
       woods and sinew.  Arrowheads were made out of stone, bone and
       metals.

   Ram of the West Wind Improvement - Siege Tower +20% HP and attack
    |_ Rams were the first siege engines used to breach walls.  They
       were simply large weapons that were carried or wheeled up to
       a wall and used to smash the stone or brick.  As walls evolved,
       rams became larger and offered more defense for those bearing
       it into battle, such as protective mantlets or eventually mobile
       towers.

   Slings of the Sun Improvement - Slingers do +30% damage to Infantry &
    |                              Throwing Axemen
    |_ Ancient hunters used slings to kill or stun small prey and
       while sling stones had the capacity to maim or kill, soldiers
       often used them simply to distract or harass enemies.  Because
       archers relied on their range and aim, slingers could be very
       effective against them.  Slingers didn’t have to approach
       archers on foot, a deadly prospect, and the stones they hurled
       into a formation of archers wounded many, killed others and
       certainly broke their concentration and threw off their aim.

   Stones of Red Linen Improvement - Catapult, War Barge +20% attack
    |_ Sekhmet is sometimes called "lady of red linen," referring to
       the blood-soaked garments of her victims.  While she was a
       destructive force, she generally used her powers to annihilate
       evil.  While she was a bringer of plagues, her priests were
       also known for their medical skills.


   NEPHTHYS - Heroic Age
   --------

   Description: Her name means "lady of the castle."  She was another
   daughter of Geb and Nut, and the wife of the evil Set.  Denied a
   child by Set, she tricked Osiris into fathering a son, Anubis.  She
   was associated with funerary rites, one of the key rituals in
   ancient Egyptian life.  She normally appears as a woman with mummy
   wrappings for hair.

   "Nephthys saith unto the Osiris Ani, whose word is truth:- I go
   round about thee to protect thee, O brother Osiris. I have come
   to be a protector unto thee.  My strength shall be near thee, my
   strength shall be near thee, for ever.  Ra hath heard thy cry,
   and the gods have made thy word to be truth.  Thou art raised up.
   Thy word is truth in respect of what hath been done unto thee.
   Ptah hath overthrown thy foes, and thou art Horus, the son of Hathor."

   -- the Papyrus of Ani

   Ancestors God Power - Summons an army of Minions to serve the player for
    |                    a short period of time
    |_ This third age god power calls forth Ancestral Warriors to fight
       alongside your armies for a short while.

       To call the Ancestors left click on the Ancestors icon and left
       click anywhere you have line of sight.  This god power is similar
       to Plague of Serpents god power except that the Ancestors can be
       commanded just like normal military units.  Ancestors can be
       useful with a fighting army, as a disruption to an enemy's economy
       or as a defense against a surprise attack.  They will go back to
       their eternal rest in a short while - be sure to summon them to a
       place where they will be useful.

   Leviathan Mythological Unit
    |_ The word "Leviathan" ("twisted animal" in Hebrew) has been adopted
       to mean any gigantic monster, but was perhaps originally cited
       in the Bible and described in great detail.  The leviathan was
       a fire-breathing creature that boiled the ocean when it swam
       near the surface.  Its skin was covered with heavy armored plates
       like shields, and its belly was encrusted with broken pottery.

       There is speculation that the word is a corruption of the
       seven-headed serpent "Lotan", a monster from Canaanite legend
       that was killed by Baal.

   Scorpion Man Mythological Unit
    |_ Scorpions understandably had a large influence on Egyptian
       mythology.  Ra's daughter, Selket, was associated with the scorpion,
       which graced her crown.  In order to make her son, Horus, strong,
       Isis exposed him to scorpion stings in the desert.  Scorpions were
       also associated with Set, along with other "wicked" animals of the
       desert.

       There was indeed even a King Scorpion, a predynastic ruler known
       only from a few surviving artifacts such as the "scorpion mace".
       It is unclear whether the ruler's name or title were "scorpion"
       but the kingly figure on the mace is labeled as SQRT along with
       hieroglyphics of a clearly drawn scorpion sign.

   City of the Dead Improvement - Pharaoh +20% attack, +30% HP, returns
    |                             from dead faster
    |_ Egyptians were buried in tombs.  People of lesser importance might
       be buried together in large groups, while aristocrats, priests,
       and pharaohs had their own private tombs for their families.  The
       most powerful pharaohs were enshrined in pyramids, or in massive
       caves like those at Karnak.  Tombs of the wealthy were carefully
       hidden and fitted with false chambers and concealed doors to
       discourage thieves.  While few important tombs escaped robbers, that
       of Tutankhamen was discovered in 1922 virtually intact and yielded
       a wealth of treasure, over 3500 items in all.

       "The Osiris Ani, whose word is truth, saith: I am the serpent Sata
       whose years are infinite.  I lie down dead.  I am born daily.  I am
       the serpent Sa-en-ta, the dweller in the uttermost parts of the
       earth.  I lie down in death.  I am born, I become new, I renew my
       youth every day."

       -– the Papyrus of Ani

   Funeral Rites Improvement - Pharaoh, Priest damage multiplier vs Myth
    |                          units increased by 4
    |_ When an ancient Egyptian of importance died, his or her body was
       carried in procession to its tomb and then the ceremony of the
       opening of the mouth was performed.  This ceremony, performed on
       statues of the gods, was designed to endow the statue with the
       living ka of the deceased for the journey to the afterlife.  The
       deceased was then mummified, important organs were placed in their
       own canopic jars, offerings were made to the gods, and then the
       deceased was ready to face judgment.

       "Nephthys saith unto the Osiris Ani, whose word is truth: I go
       round about thee to protect thee, O brother Osiris.  I have come
       to be a protector unto thee.  My strength shall be near thee, my
       strength shall be near thee, for ever.  Ra hath heard thy cry,
       and the gods have made thy word to be truth.  Thou art raised up.
       Thy word is truth in respect of what hath been done unto thee.
       Ptah hath overthrown thy foes, and thou art Horus, the son of
       Hathor."

       -– The Papyrus of Ani

   Spirit of Ma'at Improvement - Pharaohs, Priest double healing rate,
    |                            Priests -20% cost
    |_ Ma'at was an early Egyptian goddess who went on to become a
       personification of the spiritual ideal of the ancient Egyptians.
       Ma'at represented cosmic harmony, justice, balance, order and
       peace.

       ENTERING INTO THE HALL OF MA'AT TO PRAISE OSIRIS KHENTI AMENTI

       "_I have seen the Hidden One who is therein.  I was hidden, but
       I found the boundary.  I journeyed to Nerutef, and he who was
       therein covered me with a garment.  I have myrrh of women, together
       with the shenu powder of living folk.  Verily he (Osiris) told me
       the things that concerned himself.  I said: Let thy weighing of me
       be even as we desire."

       –- The Papyrus of Ani


   THOTH - Mythic Age
   -----

   Description: A patron of learning and invention, Thoth was the chief god
   of the city of Khmun and a divine scribe. He served as a loyal advocate
   and supporter of Osiris, defending him against charges by Set, helping
   Isis resurrect him as lord of the underworld, helping to keep Horus
   hidden from Set until the son reached adulthood, and then helping Horus
   regain his inheritance. Thoth then assisted Osiris by recording the past
   deeds of all who sought to enter the Underworld. He read the scales when
   the hearts of those seeking entrance were weighed versus the feather of
   truth. Thoth grew in importance as people sought his help in proving
   their innocence at judgment time. The priests of Thoth enhanced his
   reputation as a magician and claimed he had access to spells that gave
   him domination over the natural world and the gods themselves. Thoth
   is usually depicted with the head of an ibis or baboon.

   "Thereupon shall come Thoth, who is equipped with words of power in
   great abundance, and shall untie the fetters, even the fetters of the
   god Set which are over my mouth."

   -- From the Papyrus of Ani

   Meteor God Power - Wreak havoc on enemy buildings and units
    |_ Thoth calls down a barrage of flaming Meteors upon an area.
       Everything in the area will take damage if struck by the Meteors,
       though allied units tend to get thrown rather than take significant
       damage.  Both units and buildings can be struck and damaged by
       Meteors.

       To call down this strike from the heavens, left click on the Meteor
       icon at the top of the screen, then left click the area on the map
       you would like to incinerate.  You must have have line of sight to
       use this power.

   Phoenix Mythological Unit
    |_ An eagle-like bird with feathers of gold and red, the Phoenix was
       associated with the Sun and fire.  It was long-lived and had the
       ability to reproduce or reincarnate itself after death.  In some
       traditions, it built its own funeral nest before dying and then a
       young Phoenix would issue from the dead body.  After Christianity
       began to spread, the tale of the Phoenix changed so that the bird
       turned its funeral nest into a pyre and self-immolated.  After a
       period of time, usually three days, a new Phoenix rose from the
       ashes.  The Phoenix became a symbol for both immortality and life
       after death.

       "And at the five hundred years' end, the priests array their altar
       honestly, and put thereupon spices and sulphur vif and other things
       that will burn lightly; and then the bird phoenix cometh and burneth
       himself to ashes.  And the first day next after, men find in the
       ashes a worm; and the second day next after, men find a bird quick
       and perfect; and the third day next after, he flieth his way." --
       The Travels of Sir John Mandeville

   Sea Turtle Mythological Unit
    |_ The Egyptians considered the turtle a creature of night and dark
       water, and therefore became associated with Set and an enemy of the
       sun god, Ra. They were not to be eaten or used in medicine.

       "May Ra live and the turtle die." -- ancient Egyptian epithet

   Book of Thoth Improvement - Villagers gather gold, wood, and food from
    |                          farms 10% faster
    |_ Thoth was the Egyptian god of wisdom, and his magical Book was
       said to contain a collection of spells that would enable the
       reader to know the language of the animals and to enchant the
       sky and the earth itself.

       "The Book of Thoth lies beneath the middle of the river, near
       Coptos, in an iron box.  In the iron box is a box of bronze; in
       the bronze box is a sycamore box; in the sycamore box is an
       ivory and ebony box; in the ivory and ebony box is a silver box;
       in the silver box is a golden box - and in that lies the Book
       of Thoth.  All around the iron box are twisted snakes and scorpions,
       and it is guarded by a serpent who cannot be slain."

       -– From the tale of Setna Khaemwese and the Book of Thoth

   Tusks of Apedemak Improvement - War Elephants +20% HP, +10% attack
    |_ Lion-headed Apedemak was a Nubian god of war and victory.  He was
       often depicted standing on the backs of elephants.  Elephants and
       cattle were revered at Apedemak’s center of worship, Musawwarat
       es-Sufra, to the north of the Sixth Cataract, where elephants
       had military and religious significance.

   Valley of the Kings Improvement - Migdol Stronghold units train 66% faster
    |_ Centuries of Pharaohs were buried in the famous Valley of Kings,
       including the mighty general Thutmose III, the last of the great
       Pharaohs, Ramses III, and of course, the child Pharaoh Tutankamen.
       The inhabitants of Deir el-Medina constructed many of the tombs in
       the Valley.  Skilled tomb-builders sometimes lived in isolated
       communities so that the secrets of the tombs they built could be
       kept safe.



   HORUS - Mythic Age
   -----

   Description: The mystical son of Isis and Osiris, he was raised in
   secrecy in the Nile swamps to avoid being discovered by Set, who
   had killed his father, Osiris.  When he reached adulthood he sought
   to avenge his father and kill Set.  After a lengthy contest in which
   he lost an eye, he triumphed and his reward was the rule of Egypt.
   He gave the lost eye to Osiris and wore instead a serpent on his
   head to replace it.  All pharaohs thereafter wore this serpent as a
   symbol of authority and their ability to see and know all.

   "Horus, strong Bull, steady at heart as the son of Nut, victorious
   king! / He sets up all his borders at each place according to his
   desire. / He spends the time of ploughing in Egypt. / He brought to
   its knees the land of the people of Retenue / when he felled their
   trees / and destroyed their cities ..."

   -- rock stela by Qasr Ibrim on the banks of the Nile

   Tornado God Power - Wreak havoc on enemy buildings and units
    |_ Horus unleashes his wrath in a twisting funnel cloud.  The Tornado
       can sweep up entire armies, or turn cities into piles of rubble.
       The Tornado moves around randomly, and can damage allied units or
       buildings if it gets too close, though it does more damage to enemy
       units and buildings.

       To summon the Tornado, left click on the Tornado icon at the top
       of the screen, then left click where you want the Tornado to appear.
       Just be careful where you target it.

   Avenger Mythological Unit
    |_ Because the Avenger is so deadly fighting hand-to-hand, it is best
       to combat him with ranged units. In combat, the Avenger periodically
       attacks as a whirlwind, damaging all enemy units around him.

       Horus was the child of Osiris and Iris who, upon reaching adulthood,
       was known as Her-nedj-tef-ef, "Horus, Avenger of his Father," whose
       role it was to seek venegance and cast out the evils of Set.

       "Behold, the fire riseth in Abydos and it cometh; I cause it to
       come, the Eye of Horus. It is set in order upon thy brow, O Osiris
       Khenti-Amenti; it is set in the shrine and riseth on thy brow." --
       The Pyramid Texts

   Axe of Vengeance Improvement - Axemen have damage x3 vs Buildings
    |_ The Egyptians favored two different forms of axe: one that
       hacked and one that pierced.  The earlier, hacking axe had a
       long cutting edge and was better against unarmored foes.  The
       piercing axe could punch through armor, helmets and skulls alike,
       as the mummy of Sekenere Tao II, a 17th Dynasty ruler of Thebes,
       reveals.

   Greatest of Fifty Improvement - Spearmen -10% hack vulnerability, damage
    |                              multiplier vs cavalry increased by 1
    |_ The invasion of the Hyksos at the end of the 14th Dynasty spurred
       the peaceful Egyptians to organize what had, to that point, been
       a rather informal army.  The Pharaoh often led his armies into
       battle.  The chain of command ran from the Pharaoh and princes to
       other nobles and officers, down to the "Greatest of Fifty."  The
       Greatest of Fifty commanded fifty soldiers, one of four such groups
       under the command of a Standard Bearer.  Soldiers under a Standard
       Bearer all carried the same arms and armament.

   Spears on the Horizon Improvement - Spearmen +10% attack, +30% HP
    |_ Horus set out to vanquish Set.  He stood at the prow of a barge
       protected by the spells of Isis.  He had a chained spear fashioned
       for the hunt, and Thoth laid great spells upon Horus’ splendid
       weapon.  The spear flashed and glittered.  Set, in the form of a
       great, red hippopotamus, attacked the barge of Horus, but the spells
       of Isis held, and the barge was untouched.  With a mighty heave,
       Horus cast the shining spear into the neck of the hippopotamus and
       Set, murderer of Osiris and enemy of Ra, was destroyed.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   ISIS
   ----

   Description: The daughter of the earth god Geb and the sky goddess
   Nut, Isis became the mother goddess of Egypt.  When Osiris, her
   brother and husband, inherited the rule of Egypt, she worked together
   with him to bring civilization to the Nile Valley.  She taught cloth
   making and curing the sick, and introduced the concept of marriage.
   She ruled Egypt wisely while Osiris traveled the world spreading
   civilization elsewhere.  Isis was able to resurrect Osiris after
   he had been killed and dismembered by Set.  She assisted at Osiris’
   embalming in preparation for his journey to his new kingdom in the
   land of the dead, thereby helping to create the Egyptian rituals
   of burial.  She secreted her son by Osiris, Horus, until he was
   able to seek revenge in a long contest that eventually saw the
   end of Set.  The magic of Isis was a very powerful aid in attaining
   a favorable judgment from Osiris.  Her magic abilities improved
   greatly when she took advantage of Ra’s agedness to trick him into
   revealing his name, giving her access to some of his power.  She is
   often portrayed suckling the child Horus.

   Bonuses: All technologies cost 10% less food, wood, and gold
            Monuments prevent god powers from being targeted nearby
            Town Centers support +3 maximum pop
            Priests summon outposts 60% faster, outposts cost 33% less

   Prosperity God Power - Double gold gathering rate for 50 seconds
    |_ Isis' God Power makes your Villagers gather Gold at double rate
       for a short period of time.  Make sure you are in a good position
       to maximize your Gold mining while this God Power is in use.

       To invoke the blessing of the gods, left click on the Prosperity
       icon, then left click anywhere on the map, but preferably close
       to a Mining Camp or Town Center.

       "The galleries which they dig ... are not straight, but run in
       the direction of the metal containing vein, and as the workers
       are in the dark in these winding tunnels, they carry torches
       which are affixed to their foreheads ... non nubile children
       enter these underground galleries ... and lift with great pains
       the loosened chunks of ore and carry them outside."

       -- Diodorus

   Flood of the Nile Improvement -  Generates 0.75 food/second
    |_ The Black Land, another name for Lower Egypt, refers to the
       deposits of rich, black soil that the regular flooding of the
       Nile left behind.  This rich, black soil was excellent for farming
       and, coupled with irrigation and inventions like the shaduf,
       allowed ancient Egyptians to survive and prosper in an otherwise
       harsh environment.  The Egyptians’ whole way of life depended
       upon these floods.  The Nile today no longer floods as it once
       did.  A series of dams and hydro-electric plants, like the one
       at Aswan, control its flooding and generate electrical energy.
       Such damming is a subject of great controversy in Northern
       Africa for many social and environmental reasons.


   ANUBIS - Classical Age
   ------

   Description: Usually depicted with the head of a jackal or as a black
   dog, Anubis was associated with funerary rites.  His mother Nephthys
   had tricked Osiris, then ruler of Egypt, into giving her a son because
   she had no children by her evil husband Set.  When Set overthrew
   Osiris, the baby Anubis was hidden in the Nile swamps to preserve him
   from Set’s wrath.  There he was found by Isis, who adopted him.  When
   Osiris chose to go west to rule the underworld, Anubis performed the
   embalming with the help of Isis’ magic.  Prior to the rise of Osiris
   as ruler of the underworld, Anubis had been a principal guardian of
   the dead.  Anubis carried on as a guardian under Osiris, guiding the
   dead to the site of judgment and helping to weigh their souls.

   Plague of Serpents God Power - Summons friendly serpents to guard an area
    |                             from enemies
    |_ Anubis' God Power summons a nest of Serpents to defend an area.
       The animals are not under your control and will not leave the area
       in which they are summoned, even if chasing fleeing enemies.  They
       last until slain, however. Serpents are not very strong against
       Villagers and won't attack buildings.

       To summon the serpents, left click on the Plague of Serpents icon,
       then left click anywhere you have line of sight.  Because you
       cannot give commands to the Serpents, it is important to place
       them where they will do the most damage or intercept the most
       attackers.  If used over the water, Sea Snakes are summoned instead.
       They won't attack Fishing Ships, but will attack warships.

   Anubite Mythological Unit
    |_ Anubis' priests, the "stm", wore jackal masks during the
       mummification rituals.  Anubis was among the oldest deities of
       Egyptian mythology and his role changed as the myths matured,
       passing from the main god of the underworld to the judge of the
       dead once Osiris took over the former role.  Anubis' association
       with jackals was probably the result of jackals prowling around
       graveyards.  He was colored black because embalmed corpses are
       pitch black in color.  Although Anubis was often identified as
       "sab" a jackal, rather than "iwiw" a dog, there was still much
       confusion over which animal Anubis actually was.  Some Egyptologists
       refer to the "Anubis animal" to represent the unknown species that
       he was supposed to represent.  Cities dedicated to Anubis were known
       for their great number of dog mummies and whole cemeteries.

       "We, known as the Jackals, the Priests of Anubis, are guardians
       of their glorious tombs, or of their humble graves.  We are the
       keepers of the dead.  We are the servants of Anubis.  We are
       Cynopolis." -- Chapter of the Dead, Book of Ma'at

   Feet of the Jackal Improvements - Anubite has +50 HP, +20% attack,
    |                                jump attack does +7 damage, jump attack
    |                                has 6 longer range
    |_ After his murder at the hands of Set, Osiris usurped Anubis’
       position as chief god of the dead.  Anubis thereafter took on varied
       duties related to caring for the Ka, or souls, of the dead in the
       afterlife – one of which was the swift transport of souls to the
       Hall of Maat, the Hall of Judgment, where he was responsible for
       weighing the hearts of the dead.

   Necropolis Improvements - Monuments gather favor 10% faster
    |_ The ancient city of Syut was a center of worship for Anubis and
       Wapwawet.  Syut was later renamed Lycopolis – City of the Wolf -
       by the Greeks for its importance to the two "wolf-headed" gods.
       Today the city of Asyut is an important agricultural center for
       cotton and grains, but the tombs of its ancient necropolis tell
       of its significance as a center of Anubis – god of the dead and
       guardian of the necropoli.

   Serpent Spear Improvements - Spearmen have +10% attack
    |_ Horus set out to vanquish Set.  He stood at the prow of a barge
       protected by the spells of Isis.  He had a chained spear fashioned
       for the hunt, and Thoth laid great spells upon Horus’ splendid
       weapon.  The spear flashed and glittered.  Set, in the form of a
       great, red hippopotamus, attacked the barge of Horus, but the
       spells of Isis held, and the barge was untouched.  With a mighty
       heave, Horus cast the shining spear into the neck of the
       hippopotamus and Set, murderer of Osiris and enemy of Ra, was
       destroyed.


   BAST - Classical Age
   ----

   Description: A daughter of Ra, Bast was the goddess of the cat,
   considered a sacred animal in ancient Egypt.  She was usually
   associated with the moon, perhaps because cat eyes can shine in
   moonlight.  A special necropolis at her cult center in Bubastis
   held huge numbers of mummified cats.  Together, Bast and the
   lioness-headed Sekhmet killed the great serpent Apep that tried to
   swallow Ra and turn the world into darkness.

   Eclipse God Power - Increase the power of your myth units, prevents
    |                  other GP's from being used
    |_ The Eclipse God Power temporarily improves the attack of all your
       Myth Units on the map. While the sun is blocked out, they will
       fight with magically-boosted strength.

       To invoke the Eclipse, left click on the Eclipse icon at the top
       of the screen, then left click anywhere on the map.

   Sphinx Mythological Unit
    |_ "Sphinx" was originally a Greek word ("to strangle") that was
       applied to the pharaoh-headed lion statues that the Greeks saw
       in Egypt, that Herodotus named "androsphinx".  The Greek sphinx
       was a monstrous brood of Typhon and Echidna, usually depicted
       as a winged lion with a female head.  She sat on a rock near
       Thebes and asked passersby the now famous question, "What animal
       is that which in the morning goes on four feet, at noon on two,
       and in the evening upon three?"  Those who could not answer were
       eaten. Oedipus knew the correct answer (humans) and caused the
       sphinx so much consternation that she cast herself from her
       rock and died.

       However, the sphinx as a monster probably predates Greek
       mythology.  Assyrian myths have sphinxes guarding temple
       entrances.  Sphinx-like creatures appear in Phoenician and Persian
       art as well.

       The Egyptians called their sphinxes "Hu".  In addition to the
       man-headed androsphinx, they also depicted ram-sphinxes that
       Herodotus named "criosphinxes" and falcon-headed sphinxes
       named "hieracosphinxes".

   Adze of Wepwawet Improvement - Villagers knock down trees in one hit,
    |                             gather wood 10% faster
    |_ Wepwawet's sacred adze allows your Laborers to fell a tree in
       a single blow, though they still must gather the wood from the
       fallen trunk.

       Wepwawet was a minor Egyptian god of the funerary cult.  He used
       his adze (a precursor of the plane tool) to break open the mouth
       of the deceased in the "opening of the mouth" ceremony.
       Egyptians depicted him as a jackal, though later Greeks
       associated him with wolves, and named his sacred town of Zawty
       "Lycopolis".

   Criosphinx Improvement - Sphinx +50 HP, +20% hack/+50% crush damage
    |_ The ram-headed Criosphinx was a guardian of sacred Egyptian
       sites.  The Temple at Karnak was once connected to Luxor and
       the Nile by the Avenue of the Sphinx – a road flanked by dozens
       upon dozens of the implacable riddle keepers.

       "And yet the riddle was not to be solved by guess-work but
       required the prophet's art; wherein thou wast found lacking;
       neither birds nor sign from heaven helped thee, but I came,
       the simple Oedipus; I stopped her mouth by mother wit, untaught
       of auguries."

       -- Oedipus, Oedipus Rex

   Hieracosphinx Improvement - Sphinx +20% move rate, +20% hack/+50% crush
    |                          damage
    |_ Instead of a human head, the Hieracosphinx has the fierce head of
       a hawk, a nasty disposition and a razor-sharp beak – all the
       better to eviscerate those who cannot answer its riddles.  It is
       a much more aggressive and pitiless Sphinx than its more
       peaceable cousins, the Criosphinx and Androsphinx.

       "Say, sirrah, hast thou ever proved thyself a prophet?  When the
       riddling Sphinx was here why hadst thou no deliverance for this
       folk?"

       -- Oedipus, Oedipus Rex

   Sacred Cats Improvement - Villagers farm 10% faster
    |_ Bubastis was the center for worship of Bast, the cat-headed
       Egyptian goddess of fertility.  Initially, her worship included
       the cats that inhabited her Temples, but eventually extended to
       all cats.  Cat worship was pragmatic for the Egyptians, for the
       cats protected their grain stores and homes from vermin and
       venomous creatures.  Killing a cat was considered murder; a
       Roman living in Alexandria discovered this when he accidentally
       killed a cat and was subsequently pulled from his home into
       the street and lynched by an angry mob of Egyptians.


   NEPHTHYS - Heroic Age
   --------

   Description: Her name means "lady of the castle."  She was another
   daughter of Geb and Nut, and the wife of the evil Set.  Denied a
   child by Set, she tricked Osiris into fathering a son, Anubis.  She
   was associated with funerary rites, one of the key rituals in
   ancient Egyptian life.  She normally appears as a woman with mummy
   wrappings for hair.

   "Nephthys saith unto the Osiris Ani, whose word is truth:- I go
   round about thee to protect thee, O brother Osiris. I have come
   to be a protector unto thee.  My strength shall be near thee, my
   strength shall be near thee, for ever.  Ra hath heard thy cry,
   and the gods have made thy word to be truth.  Thou art raised up.
   Thy word is truth in respect of what hath been done unto thee.
   Ptah hath overthrown thy foes, and thou art Horus, the son of Hathor."

   -- the Papyrus of Ani

   Ancestors God Power - Summons an army of Minions to serve the player for
    |                    a short period of time
    |_ This third age god power calls forth Ancestral Warriors to fight
       alongside your armies for a short while.

       To call the Ancestors left click on the Ancestors icon and left
       click anywhere you have line of sight.  This god power is similar
       to Plague of Serpents god power except that the Ancestors can be
       commanded just like normal military units.  Ancestors can be
       useful with a fighting army, as a disruption to an enemy's economy
       or as a defense against a surprise attack.  They will go back to
       their eternal rest in a short while - be sure to summon them to a
       place where they will be useful.

   Leviathan Mythological Unit
    |_ The word "Leviathan" ("twisted animal" in Hebrew) has been adopted
       to mean any gigantic monster, but was perhaps originally cited
       in the Bible and described in great detail.  The leviathan was
       a fire-breathing creature that boiled the ocean when it swam
       near the surface.  Its skin was covered with heavy armored plates
       like shields, and its belly was encrusted with broken pottery.

       There is speculation that the word is a corruption of the
       seven-headed serpent "Lotan", a monster from Canaanite legend
       that was killed by Baal.

   Scorpion Man Mythological Unit
    |_ Scorpions understandably had a large influence on Egyptian
       mythology.  Ra's daughter, Selket, was associated with the scorpion,
       which graced her crown.  In order to make her son, Horus, strong,
       Isis exposed him to scorpion stings in the desert.  Scorpions were
       also associated with Set, along with other "wicked" animals of the
       desert.

       There was indeed even a King Scorpion, a predynastic ruler known
       only from a few surviving artifacts such as the "scorpion mace".
       It is unclear whether the ruler's name or title were "scorpion"
       but the kingly figure on the mace is labeled as SQRT along with
       hieroglyphics of a clearly drawn scorpion sign.

   City of the Dead Improvement - Pharaoh +20% attack, +30% HP, returns
    |                             from dead faster
    |_ Egyptians were buried in tombs.  People of lesser importance might
       be buried together in large groups, while aristocrats, priests,
       and pharaohs had their own private tombs for their families.  The
       most powerful pharaohs were enshrined in pyramids, or in massive
       caves like those at Karnak.  Tombs of the wealthy were carefully
       hidden and fitted with false chambers and concealed doors to
       discourage thieves.  While few important tombs escaped robbers, that
       of Tutankhamen was discovered in 1922 virtually intact and yielded
       a wealth of treasure, over 3500 items in all.

       "The Osiris Ani, whose word is truth, saith: I am the serpent Sata
       whose years are infinite.  I lie down dead.  I am born daily.  I am
       the serpent Sa-en-ta, the dweller in the uttermost parts of the
       earth.  I lie down in death.  I am born, I become new, I renew my
       youth every day."

       -– the Papyrus of Ani

   Funeral Rites Improvement - Pharaoh, Priest damage multiplier vs Myth
    |                          units increased by 4
    |_ When an ancient Egyptian of importance died, his or her body was
       carried in procession to its tomb and then the ceremony of the
       opening of the mouth was performed.  This ceremony, performed on
       statues of the gods, was designed to endow the statue with the
       living ka of the deceased for the journey to the afterlife.  The
       deceased was then mummified, important organs were placed in their
       own canopic jars, offerings were made to the gods, and then the
       deceased was ready to face judgment.

       "Nephthys saith unto the Osiris Ani, whose word is truth: I go
       round about thee to protect thee, O brother Osiris.  I have come
       to be a protector unto thee.  My strength shall be near thee, my
       strength shall be near thee, for ever.  Ra hath heard thy cry,
       and the gods have made thy word to be truth.  Thou art raised up.
       Thy word is truth in respect of what hath been done unto thee.
       Ptah hath overthrown thy foes, and thou art Horus, the son of
       Hathor."

       -– The Papyrus of Ani

   Spirit of Ma'at Improvement - Pharaohs, Priest double healing rate,
    |                            Priests -20% cost
    |_ Ma'at was an early Egyptian goddess who went on to become a
       personification of the spiritual ideal of the ancient Egyptians.
       Ma'at represented cosmic harmony, justice, balance, order and
       peace.

       ENTERING INTO THE HALL OF MA'AT TO PRAISE OSIRIS KHENTI AMENTI

       "_I have seen the Hidden One who is therein.  I was hidden, but
       I found the boundary.  I journeyed to Nerutef, and he who was
       therein covered me with a garment.  I have myrrh of women, together
       with the shenu powder of living folk.  Verily he (Osiris) told me
       the things that concerned himself.  I said: Let thy weighing of me
       be even as we desire."

       –- The Papyrus of Ani



   HATHOR - Heroic Age
   ------

   Description: A goddess of the sky and fertility, Hathor was
   portrayed as a cow, a woman with the head of a cow, or as a woman</pre><pre id="faqspan-5">
   with a headdress of cow’s horns and a sun disk.  She may have been
   a daughter of Ra, who relies on her in several myths.  In other
   myths, she and Sekhmet are portrayed as the same goddess.  Hathor
   was popular as the goddess of love, and associated with festivals
   of music and dance.  Worship of her spread into other nearby cultures,
   although her name was changed.

   Locust Swarm God Power - Destroy enemy farms, stealing food in the process
    |_ This Heroic Age God Power summons a swarm of locusts that will
       destroy enemy Farms or Fishing Ships. Because both of these are
       expensive to establish, you can strike a blow against an enemy
       economy. The Locusts cannot be attacked, and do only minor damage
       to Villagers.

       To plague your enemies with locusts, left click on the Locust
       Swarm icon, then left click it near where you want the locusts
       to swarm.  You must have line of sight to the area to target the
       swarm.

   Petsuchos Mythological Unit
    |_ The Petsuchos is a magic crocodile that can focus the beams of
       sunlight into deadly searing rays.  Like many ranged units, the
       Petsuchos is weak when fighting at close range, but his beams
       fire with perfect accuracy at distance.

       "Petsuchos" is the Greek rendering of an Egyptian word meaning
       "he who belongs to Suchos," the crocodile god also known as
       Sobek.  The Petsuchos was the sacred crocodile of Suchos kept in
       a private lake in the city of Crocodopolis.  He was an old,
       pampered beast who wore golden rings in his ears and riveted
       bracelets on his forelegs.

   Roc Mythological Unit
    |_ Reports of the Roc, a giant bird, come to us from the Arabian
       Nights and the reports of Marco Polo.  Sinbad describes the Roc
       as being enormous with 16 yard long wings and a bulky body.  In
       one tale, a Roc carries Sinbad to safety after a shipwreck and
       in another, Rocs destroy ships by dropping huge boulders on them.
       Marco Polo tells of Rocs from Madagascar and how an envoy from
       there presented a huge Roc feather to the Chinese court.  A very
       large flightless bird may actually have survived on the island
       until the 16th century before going extinct.

   Crocodopolis Improvement - Petsuchos has +4 range
    |_ The crocodile god, known as Suchos or Sobek, was said to aid
       fertility.  The Greeks named his oasis of Fayoum near Lake Qarun
       "Crocodopolis" or "city of the crocodile," where was kept a sacred
       crocodile in his own private lake.

   Medjay Improvement - Mercenaries live 30 seconds longer
    |_ For the Medjay, Nubian nomads, long service alongside the military
       forces of Egypt became service as a police force in parts of Thebes.
       Around 200 B.C. they protected the construction of the royal
       necropolis at Deir el-Medina.  There they ensured that the workers
       worked, were kept safe and they even pitched in to help in the
       construction itself.  Eventually the Medjay people and their culture
       were totally absorbed by Egypt.

   Sun Dried Mud Brick Improvement - Buildings have 10% more HP, cost 15% less
    |_ Plentiful, easy to work, strong and an excellent barrier to heat,
       sun-dried mud brick was one of the most common construction materials
       in ancient Egypt.  Straw and other debris added to the bricks gave
       them better tensile strength.  Plaster, woven straw coverings and
       stone foundations often protected mud brick walls from the
       elements.  Stone was used preferentially for monuments and tombs
       because it would better survive the elements without such protections,
       lending a material immortality to the intended spiritual immortality
       of the nobles and notables buried therein.



   OSIRIS - Mythic Age
   ------

   Description: Inheriting the rule of Egypt when his father abdicated,
   the god Osiris taught his subjects how to make tools, cultivate crops,
   brew beer, and make music.  He brought civilization to the Nile Valley
   by instituting laws and founding religion.  He incurred the jealousy of
   his brother Set, however, who had him trapped and exiled, then murdered
   and cut into pieces.  Osiris’ wife Isis was able to reassemble most of
   his body, however, and resurrect him.  Forgoing the opportunity to rule
   Egypt once again, he chose instead to go west following the sun and
   rule the land of the dead.  In preparation for his journey and new life,
   Isis embalmed him.  Thereafter, the dead came to Osiris to be judged for
   admission to the underworld where their souls could reside safely
   forever.  The heart of each petitioner was weighed against the feather
   of truth.  The final judgment could be influenced by magic or by temple
   offerings.  The promise of eternal life was a powerful lure, and Osiris
   drew many followers.  Osiris is usually portrayed wrapped in embalming
   linens.

   Son of Osiris God Power - Turns the Pharaoh into a lightning wielding
    |                        demi-god
    |_ This Mythic Age God Power transforms your Pharaoh into the
       falcon-headed, lightning-wielding Son of Osiris.  This unit has
       all the powers of a normal Pharaoh, such as countering Myth Units,
       healing and empowering, but is much more powerful in combat.  He
       is under your control and lasts until killed.  He cannot be healed.
       If he is killed, you will regain a normal Pharaoh.

       Guard the Son of Osiris carefully; he will almost certainly become
       your enemy’s favorite target.

       To turn your Pharaoh into a demigod, left click on the Son of Osiris
       icon at the top of the screen, then left click on your Pharaoh.  If
       you cannot locate your Pharaoh, use the banner button at the top
       right of the screen to center your view on him.

   Mummy Mythological Unit
    |_ Heroes prepared for the afterlife were turned into Mummies by
       embalming and special rites.  Among their duties in the next life
       might be the defense of sacred sites if robbers or other evil
       doers disturbed their rest.  Then the Mummies would arise and
       destroy their enemies.

   Atef Crown Improvement - Mummy +20% HP, +40% attack; Minions live twice
    |                       as long
    |_ Osiris was often depicted wearing this conical white crown topped
       by the solar disk and flanked by two red ostrich plumes.  The white
       crown was the crown of Upper Egypt, the solar disk was a sun symbol
       of kingship and the red feathers were symbols of the two truths -–
       life and death.  The feather was also a symbol of Ma’at, the goddess
       of truth and justice.

   Desert Wind Improvement - Camelry +20% speed, attack and HP
    |_ Dromedaries (one-humped camels) are remarkably adapted to life
       in the harsh desert environment. They can go for days without
       water, lose almost half of their body weight without adverse
       effects, and carry hundreds of pounds.  Their flat feet and
       pacing gait allow them to move at a good, rocking clip across
       the desert sands.

   Funeral Barge Improvement - Kebenits do damage x2 vs arrow ships
    |_ Each morning Ra, the sun god, was reborn and rode across the
       sky on the Manjet-Barge, the "Barge of a Million Years."  At
       sunset, when Ra died and became Auf, the barge turned into the
       Mesektet-Barge, the "Night Barge," and carried him through the
       hours of darkness until his rebirth.

   New Kingdom Improvment - Gives you two pharoahs instead of one
    |_ Lower Egypt, the fertile Black Lands, and Upper Egypt, the arid
       Red Lands, were united when the ruler of Upper Egypt, King Menes,
       conquered Lower Egypt, founding the 1st Dynasty around 3100 B.C.

       "The living Heru; Who prospers the Two Lands; the Two Ladies:
       Who prospers the Two Lands; the Golden Heru: Who prospers the
       Two Lands; King of Upper and Lower Chem: Neferkare; the Son of
       Re: Sha[baka], beloved of Ptah-South-of-his-Wall, who lives
       like Re forever."

       –- From the Shabaka Stone


   THOTH - Mythic Age
   -----

   Description: A patron of learning and invention, Thoth was the chief god
   of the city of Khmun and a divine scribe. He served as a loyal advocate
   and supporter of Osiris, defending him against charges by Set, helping
   Isis resurrect him as lord of the underworld, helping to keep Horus
   hidden from Set until the son reached adulthood, and then helping Horus
   regain his inheritance. Thoth then assisted Osiris by recording the past
   deeds of all who sought to enter the Underworld. He read the scales when
   the hearts of those seeking entrance were weighed versus the feather of
   truth. Thoth grew in importance as people sought his help in proving
   their innocence at judgment time. The priests of Thoth enhanced his
   reputation as a magician and claimed he had access to spells that gave
   him domination over the natural world and the gods themselves. Thoth
   is usually depicted with the head of an ibis or baboon.

   "Thereupon shall come Thoth, who is equipped with words of power in
   great abundance, and shall untie the fetters, even the fetters of the
   god Set which are over my mouth."

   -- From the Papyrus of Ani

   Meteor God Power - Wreak havoc on enemy buildings and units
    |_ Thoth calls down a barrage of flaming Meteors upon an area.
       Everything in the area will take damage if struck by the Meteors,
       though allied units tend to get thrown rather than take significant
       damage.  Both units and buildings can be struck and damaged by
       Meteors.

       To call down this strike from the heavens, left click on the Meteor
       icon at the top of the screen, then left click the area on the map
       you would like to incinerate.  You must have have line of sight to
       use this power.

   Phoenix Mythological Unit
    |_ An eagle-like bird with feathers of gold and red, the Phoenix was
       associated with the Sun and fire.  It was long-lived and had the
       ability to reproduce or reincarnate itself after death.  In some
       traditions, it built its own funeral nest before dying and then a
       young Phoenix would issue from the dead body.  After Christianity
       began to spread, the tale of the Phoenix changed so that the bird
       turned its funeral nest into a pyre and self-immolated.  After a
       period of time, usually three days, a new Phoenix rose from the
       ashes.  The Phoenix became a symbol for both immortality and life
       after death.

       "And at the five hundred years' end, the priests array their altar
       honestly, and put thereupon spices and sulphur vif and other things
       that will burn lightly; and then the bird phoenix cometh and burneth
       himself to ashes.  And the first day next after, men find in the
       ashes a worm; and the second day next after, men find a bird quick
       and perfect; and the third day next after, he flieth his way." --
       The Travels of Sir John Mandeville

   Sea Turtle Mythological Unit
    |_ The Egyptians considered the turtle a creature of night and dark
       water, and therefore became associated with Set and an enemy of the
       sun god, Ra. They were not to be eaten or used in medicine.

       "May Ra live and the turtle die." -- ancient Egyptian epithet

   Book of Thoth Improvement - Villagers gather gold, wood, and food from
    |                          farms 10% faster
    |_ Thoth was the Egyptian god of wisdom, and his magical Book was
       said to contain a collection of spells that would enable the
       reader to know the language of the animals and to enchant the
       sky and the earth itself.

       "The Book of Thoth lies beneath the middle of the river, near
       Coptos, in an iron box.  In the iron box is a box of bronze; in
       the bronze box is a sycamore box; in the sycamore box is an
       ivory and ebony box; in the ivory and ebony box is a silver box;
       in the silver box is a golden box - and in that lies the Book
       of Thoth.  All around the iron box are twisted snakes and scorpions,
       and it is guarded by a serpent who cannot be slain."

       -– From the tale of Setna Khaemwese and the Book of Thoth

   Tusks of Apedemak Improvement - War Elephants +20% HP, +10% attack
    |_ Lion-headed Apedemak was a Nubian god of war and victory.  He was
       often depicted standing on the backs of elephants.  Elephants and
       cattle were revered at Apedemak’s center of worship, Musawwarat
       es-Sufra, to the north of the Sixth Cataract, where elephants
       had military and religious significance.

   Valley of the Kings Improvement - Migdol Stronghold units train 66% faster
    |_ Centuries of Pharaohs were buried in the famous Valley of Kings,
       including the mighty general Thutmose III, the last of the great
       Pharaohs, Ramses III, and of course, the child Pharaoh Tutankamen.
       The inhabitants of Deir el-Medina constructed many of the tombs in
       the Valley.  Skilled tomb-builders sometimes lived in isolated
       communities so that the secrets of the tombs they built could be
       kept safe.


 ===========================================================================
                               Norse Mythology
 ===========================================================================

   Instead of worshipping at a Temple to gain Favor, like the Greeks, the
   Norse gains Favor by hunting and engaging in war.  Norse Hero, the
   Hersir, is able to gain Favor faster than the other units.

   In the beginning, Norse legend has it that there was nothing but fire
   and ice.  Slowly these two forces forged two beings: Ymir the giant and
   Audhimia the cow.  Audhumia subsisted by licking the salty ice, while
   Ymir survived off Audhumia's milk.  Eventually the cow's incessant licking
   freed up a creature from the ice, the god Bor.  Bor would father many
   other deities, but none would be more important than Odin.

   Odin was to become the ruler of all Norse gods - as well as the embodiment
   of all knowledge.  This he accomplished by trading his right eye with a
   giant called Mime in exchange for access to the fountains of wisdom.  Later,
   when Mime was decapitated in battle, Odin anointed the skull with herbs
   and revived it, keeping Mime's severed head at his side for his invaluable
   counsel.

   While Odin sired many children, it was the consummation of his marriage
   to the goddess of Frigg that produced the greatest diversity of gods, from
   the stately and eloquent Bragi  (god of poetry) to the most powerful of
   all Norse deities - Thor, god of thunder.

   Thor was fearless in battle, owing largely to his choice of weaponry -
   an astonishingly powerful hammer he called Mjoinir.  When thrown, Mjoinir
   would always trturn to Thor, but not before casting great swaths of
   lightning across the northern skies.

   When Thyrm, king of all giants in the faraay land of jotunheim, heard of
   the hammer, he had to possess it.  But the vengeance for stealing Thor's
   hammer would be quick and merciless.  Thyrm had demanded ransom for the
   hammer's return - and the ransome was the goddess Freyja, Thor's mother.

   Thor was enraged, but Heimdall, guardian of the Rainbow Bridge and keeper
   of the keenest senses of all gods, had a plan: Thor would wear a woman's
   dress to jotunheim, land of the giants, and convince Thyrm that he was
   Freyja.  Thor at first refused but eventually put on one of Freyja's
   gowns and went to jotunheim.  When a very pleased Thyrm presented the hammer
   in trade to whom he thought was Freyja, Thor swung it so mightly that the
   great giant was slain in a single blow.  No one would again attempt such
   a ploy on the powerful Thor.

   Although ruthless in battle, Thor was a protective warrior, having inherited
   his war-god status from Tyr (the most heroic and benevolent of all Norse
   war deities).  Thor's rage might be terrible and absolute, but it was
   generally directed at those who would threaten humankind or the gods.

   Baldr, on the other hand, couldn't have been a more different son for Odin
   than Thor.  Temperate and gently, Baldr was considered the god of beauty
   and wisdom.  But he was plagued with nightmares and fears of death to the
   extent that his mother, the goddess Frigg, demanded that everyone and
   every living thing on earth swear to never do him harm.  But Frigg forgot
   to tell the tiny, seemingly insignificant plant mistletoe, and this was to
   be Baldr's undoing.

   As the story goes, the god Loki constructed an arrow of mistletoe, and then
   tricked Baldr's own brother (the blind war god, Hod) into slaying Baldr.
   For this Loki was imprisoned beneath a giant serpent, which dripped acidic
   poison down onto his face.  (The pain was so intense that Loki's writhing
   shook the earth, thus creating earthquakes.)  Meanwhile, Frigg petitioned
   Hel, daughter of Loki and goddess of the underworld, to restore Baldr's
   life.  Hel declared that first every thing on earth must shed tears for his
   death, in the same manner Frigg had demanded they protect him.

   It certainly was possible.  After all, Baldr was a popular god - the winter
   goddess Skadi was duped into an unhappy union with another god while trying
   to win Baldr's hand.

   Yet despite his popularity, Hel's declaration never came to pass.  Yet Baldr
   had a son, Forseti, the god of justice.  From the elaborately decorated
   halls of his gold and silver palace, Forseti settled all disputes and
   continued to uphold the legend of his beloved father, Baldr.

   The Norse gods were destined to be destroyed on the day of Ragnarok in
   battle against their enemies, the giants.

   The following chart reveals the Minor Gods from which you must choose,
   according to your Major Gods, at each Age advance.

   MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
   Odin            Freyja, Heimdall     Njord, Skadi          Baldr, Tyr
   Thor            Forseti, Freyja      Bragi, Skadi          Baldr, Tyr
   Loki            Forseti, Heimdall    Bragi, Njord          Hel, Tyr

   Below are the Norse Major & Minor Gods.


   ODIN
   ----

   Description: The oldest and chief of the Norse gods, Odin had risen
   to prominence in the pantheon because of his love of battle.  This
   made him popular with the Vikings when they began raiding out of
   Scandinavia.  To his great fortress hall Valhalla he gathered those
   slain in battle.  Called the einherjar (glorious dead), these warriors
   were preserved by Odin to supplement the gods in their final battle
   against the giants at Ragnarok.

   Odin was not a warrior himself, but inspired warriors into going
   berserk in battle, feeling and fearing nothing.  Sacrificial hangings
   were part of the worship of Odin, and suicide by hanging was thought
   to be a shortcut to Valhalla.  Odin was held in high regard by jarls
   and other Norse nobility, while the common people feared Odin and
   worshipped Thor.  Odin was also the god of wisdom. He had thrown one
   of his eyes into Mimir’s well in trade for a drink of wisdom.  He
   hung himself from the cosmic tree, Yggdrasil, to learn the knowledge
   of the dead, and then was revived by magic.  He was kept informed
   about events elsewhere by his two ravens that scouted the world and
   reported back.  Odin was to be killed during Ragnarok by Fenrir, the
   wolf spawned by Loki.  Worship of Odin diminished as the Vikings gave
   up raiding for more peaceful pursuits.  The Anglo-Saxons gave his
   name (Woden) to the fourth day of their week, Wednesday.

   "Odin gives whatever meat is set before him on the table to his two
   wolves, Geri and Freki, for he himself requires no food.  For Him,
   mead is both meat and drink."

   -- Glyfaginning 39

   Bonuses: Hunters gather 10% faster
            Gains two Raven scouts on advancing to the Classical Age
            Human soldiers constantly regenerate hit points
            Huskarls, Portable Rams, Ballistae +20% hit points
            Jarls +10% hit points

   Great Hunt God Power - Increases the number of animals in the target area
    |_ Odin is the master of the Great Hunt, and can use his God Power
       to double a random number of animals in the area.  Find an area
       with a herd of animals in the area, bring your own herd animals
       nearby, and then use this God Power to increase their numbers in
       order to provide plenty of extra Food.

       To call the Great Hunt, left click on the Great Hunt icon, then
       left click on a group of animals (the larger the better).

   Lone Wanderer Improvement - Ulfsarks +10% move speed
    |_ It was Odin’s custom to go in disguise amongst giants and men. He
       went by many names in his wanderings: Vegtam, ("The Wayfarer"),
       Ygg ("The Terrible'), Vafhudr ("Wind"), and Blindi ("The Blind"),
       to name just a few.

       "He alone knows who wanders wide, and has much experienced, by
       what disposition each man is ruled, who common sense possesses."

       -- The Poetic Eddas, The High One’s Lay


   HEIMDALL - Classical Age
   --------

   Description: The White God, he sat beside the entrance to the rainbow
   bridge, keeping watch for giants or other monsters trying to gain
   entrance to the fortress of the gods.  He needed very little sleep
   and was so perceptive that he could detect the sound of grass growing
   in the earth or wool growing on a sheep’s back.  The legends say he
   could see a hundred miles.  He carried the horn Gjall, with which he
   could warn the gods when Ragnarok began.  During Ragnarok, he was to
   be the last to fall, in single combat with Loki.

   Undermine God Power - Increase in damage to walls, towers, and fortresses
    |_ This Classical Age God Power reduces enemy walls and towers into
       rubble.  It will damage any shooting building, but will absolutely
       destroy even multiple walls in its area.  The Undermine always moves
       towards the closest enemy wall, so target it carefully for maximum
       effect.

       To Undermine an enemy’s defenses, left click on the Undermine icon,
       then left click near the walls and towers you want to attack.  Only
       fully upgraded walls and towers can stand up to the power of Undermine.

   Einherjar Mythological Unit
    |_ The Einherjar were the dead heroes gathered by the Valkyries and
       taken to Asgard where they lived with Odin.  The Valkyries culled
       only the best and most heroic warriors.  While living in Asgard,
       the Einherjar feasted all night and battled all day, with any
       wounds being magically healed.  Thus they prepared endlessly for
       the time when Odin called for them to fight with the gods at
       Ragnarok.

   Arctic Wind Improvement - Longboats have +10% speed and attack
   |_ Viking sailors routinely crossed the North Atlantic from Scandinavia
      and Britain to Iceland, with only simple navigational tools and no
      compass, despite the constant presence of heavy storms.  The distance
      of 700 nautical miles could be crossed in as little as four days and
      nights given a steady wind.

      "It is the great north wind that made the Vikings." -- Scandinavian
      proverb.

   Elhrimnir Kettle Improvement - Einherjar have +6 hack damage and +10% HP
   |_ The Elhrimnir Kettle was used by the cook Andhrimnit ("Sooty face")
      to cook the boar, Saehrimnir, which was used to feed the hungry
      Einherjar in Valhalla every night.  Odin himself abstained from eating.

      "For meat, they all feast on the boar Saehrimnir for, although the
      boar is boiled every morning, he becomes whole again every night."

      -- Gylfaginning 39

   Safeguard Improvement -  Walls and Towers have double HP, Towers cost 25%
   |                        less
   |_ Heimdall was the watchman and guardian of the gods.  He could hear
      the grass growing in the fields and needed even less sleep than a
      bird.  It was his duty to give warning when enemies of the gods
      attacked.  He alerted his fellow Aesir by blowing the horn Giallarhorn,
      which could be heard across the world.  According to the Lay of Rig,
      he became the father of humanity by creating the three social
      classes: karl, jarl and thrall.


   FREYJA - Classical Age
   ------

   Description: Daughter of Njord, the sea god, Freyja was the goddess
   of love and lust.  She was portrayed as blue-eyed with a voluptuous
   figure.  The legends say that she was continually searching heaven
   and earth for Odur, her lost husband, while shedding tears that turned
   to gold on land and amber in the sea. (Odur may have been Odin.) In
   the Germanic tradition, Freyja and two other Vanir (fertility gods)
   moved to Asgard to live with the Aenir (war gods) as a token of
   friendship following a war.  She wore the Brisings necklace, a treasure
   of great value and beauty that she obtained by sleeping with the four
   dwarves who had made it.  She also split the war dead with Odin.  His
   share went with him to Valhalla and her share went to live in her
   great hall.

   Forest Fire God Power - Sets enemy's forest ablaze
   |_ Freyja's God Power will completely destroy an entire forest. Use
      this ability to deny an enemy access to Wood, to remove a barrier
      that protects an enemy city, or to damage Villagers and buildings
      near the forest.

      To spark the fires, left click on the Forest Fire icon, then left
      click on the forest you want to burn down.  You must have line
      of sight to the trees you wish to burn.

   Valkyrie Mythological Unit
    |_ The Valkyries were blonde, blue-eyed warrior maidens who assisted
       Odin by choosing which newly slain warriors would enter Valhalla.
       Here the chosen would fight each day and feast and drink each night
       in preparation for Ragnarok, when they would help defend Asgard in
       the final battle in which the gods would die.  The Valkyries rode
       through the air in glistening armor and helped determine the victor
       of battles and the course of wars.  The Valkyries also served Odin
       as messengers, and when they rode forth on such errands, their
       armor would sparkle, causing the strange atmospheric phenomena
       known as the Northern Lights.

       The original Valkyries were Brynhild ("mail of battle"), Sigrun
       ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
       Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr ("battle
       spear"), Skuld ("she who is becoming"), Sigrdrifa ("victory
       blizzard"), Svava, Hrist ("the shaker"), Skeggjold ("wearing a war
       axe"), Hildr ("battle"), Hlokk ("din of battle"), Goll ("battle
       cry"), Randgrior ("shield of peace"), Reginleif ("heritage of the
       gods"), Rota ("she who causes turmoil") and Gondul ("enchanted wand"
       or "Werewolf").

       "On all sides saw I Valkyries assemble, Ready to ride to the ranks
       of the gods; Skuld bore the shield, and Skogul rode next, Guth,
       Hild, Gondul, and Geirskogul. Of Herjan's maidens the list have ye
       heard, Valkyries ready to ride o'er the earth." -- The Poetic Edda

   Aurora Borealis Improvement - Valkyrie +50% hack damage, +20% crush damage,
    |                            +33% healing rate
    |_ The aurora borealis, or "northern lights," consist of flickering
       rainbow colors that can be seen in clear skies at high latitudes.
       The lights were said by the Norse to be caused by the glittering
       armor of the Valkyries as they rode across the northern night sky.

   Thundering Hooves Improvement - Cavalry +10% speed, +20% HP. Valkyrie
    |                              +20% speed, +10% HP
    |_ The Norse had many splendid horses throughout their mythology.
       Svaldifari, the horse that built the walls of Asgard.  Skinfaxi
       and Hrimfaxi, who drew the Sun and Moon across the skies.  Grani,
       Sigurd’s horse, a son of Sleipnir – Grani feared nothing, not even
       fire and was "the best of all horses."

       "Three troops of maidens;
       though one maid foremost rode,
       bright, with helmed head.
       Their horses shook themselves,
       and from their manes there sprang
       dew into the deep dales,
       hail on the lofty trees,
       whence comes fruitfulness to man.
       To me all that I saw was hateful."

       -- The Poetic Eddas, The Lay of Helgi Hiorvard's Son


   NJORD - Heroic Age
   -----

   Description: One of the Vanir, or fertility gods, he chose to live
   in Asgard with the Aesir when the two factions made peace.  Njord was
   a god of the sea.  Those who worshiped him received safe passage at
   sea, as well as good fortune in owning land and having sons.  He was
   perceived as a kindly old soul who calmed seas that were often
   raised up by the more tempestuous god, Aegir.  Njord was known to
   particularly love the seacoast bays that were home to the seagulls,
   swans and other birds sacred to him.  He was popular with fishermen
   and was thought to aid ships in distress.  He was the source of
   summer rain showers.  Skadi chose Njord as her husband because he
   had beautiful feet.

   Walking Woods God Power - Makes trees come alive to attack nearby enemy
    |                        units
    |_ This God Power transforms a forest into an army of fighting trees.
       You can only invoke this God Power near trees. If you target a lone
       tree, you may get a lone monster, so you are better off using this
       power near forests.

       The trees are not under your control, but they will persist until
       killed and will not leave the general area in which they are
       summoned. They are much stronger against buildings than against
       units.

       To invoke Walking Woods, left click on the Walking Woods icon,
       then target it on a forest near the enemy you want to attack.
       You must have line of sight to at least one tree in the forest
       you are targeting.

   Kraken Mythological Unit
    |_ A creature from the sea so large that on the surface it was mistaken
       for a chain of islands, the Kraken is found in Norse mythology.
       Seamen were often lost when they camped on what they thought was
       an island, only to be drowned when the creature swam back to the
       bottom of the sea.  It had large tentacles and suckers with which
       it could seize large ships and drag them down.  The Norse believe
       the Kraken would rise to the surface at the end of the world.

   Mountain Giant Mythological Unit
    |_ The giants, also known as jotun, were known for their great
       strength and stupidity.  They were antagonistic and destructive.
       Remarkably, several of the giantesses (who were perhaps not as
       bestial as the males of their species) had trysts with some of
       the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
       parent.  Both of Loki's parents were giants, yet he was still
       considered an Aesir god.

       Some of the more colorful giants included Hrungnir, whose head
       and heart were made of stone (and pinned Thor when the Thunderer
       killed him), Gerd, a giantess who married Freyr (Freyja's brother),
       Hrimthurs, who built the walls around Asgard in six months on a
       bet (and was also killed by Thor), and Gunnlod, a giantess who
       Odin had to sleep with for three nights before he could drink
       her father's mead.

   Long Serpent Improvement - Longboats have +20% Attack and -20% Crush Damage
    |                         Vulnerability
    |_ King Olaf Tryggvason raided England in the late 900s.  With the loot
       he garnered, he constructed the Long Serpent, perhaps the largest
       Norse ship ever constructed, a vessel supposedly over 120 ft. long
       that could carry 500 men.

       "The ship was a dragon...but this ship was far larger, and more
       carefully put together in all her parts.  The king called this
       ship the Long Serpent... The Long Serpent had thirty-four benches
       for rowers.  The head and the arched tail were both gilt, and the
       bulwarks were as high as in sea-going ships.  This ship was the
       best and most costly ship ever made in Norway."

       -- Snorri Sturluson, Heimskringla

   Ring Giver Improvement - Jarls have +25% HP
    |_ Norse kings, or thanes, gave out rings to favored subjects as
       tokens of esteem. Ring giver is a kenning (a poetic expression)
       that means King.

       "The ring too I will give thee, which was burnt with the young
       son of Odin.  Eight of equal weight will from it drop, every
       ninth night."

       -- The Poetic Eddas, The Lay of Skinir

   Wrath of the Deep Improvement - Krakens have +200 HP
    |_ Aegir was a god of the ocean and his anger caused the seas to
       storm.  He and his wife Ran hosted the rest of the Aesir in
       their hall quite frequently.  Aegir and Ran had nine daughters:
       Bara, Blodughadda, Bylgia, Dufa, Himinglaeva, Hefring, Hronn,
       Kolga and Unn.  These daughters were the waves of the ocean.

       "Higher still bade Helgi
       the deep sail be hauled.
       No port gave shelter
       to the crews;
       when Aegir´s
       terrific daughter
       the chieftains’ vessels
       would o’erwhelm."

       -- The Poetic Eddas, The First Lay of Helgi Hundingcide


   SKADI - Heroic Age
   -----

   Description: She was the goddess of winter from whom Scandinavia
   takes its name, and a hunter who used a bow.  She was the daughter
   of the giant Thiazi.  When Thiazi was killed by the gods, she marched
   on Asgard to exact revenge.  Fearing the contest with the goddess of
   winter, the god of Asgard offered to put her father’s eyes into
   heaven as stars and allow her a god for a husband.  She had to
   choose her mate by examining feet only, and hoped to select Baldr.
   She chose Njord, a god of the sea, instead, guessing the feet
   incorrectly.  They were not suited for each other and eventually
   separated.  Some say she married Ull, the god of skiing and archery,
   and others say she bore Odin several sons.

   Frost God Power - Freezes enemy units
   |_ Skadi's God Power freezes enemy units within solid ice.  The ice
      prevents the units from moving and attacking, but it also protects
      them from combat.  Therefore, you cannot usually eliminate an enemy
      army with Frost, but you can delay it long enough to train your
      own soldiers or flee the area.

      To invoke Frost, left click on the Frost icon at the top of the
      screen, then left click on the enemy units that you want to freeze.

   Frost Giant Mythological Unit
    |_ The thurses, also called frost or rime giants, were among the
       first of the giants created when the world began.  As opposed to
       the brutish Jotun, or mountain giants, the frost giants were
       ancient beings, symbolizing the time before the gods existed.
       They lived in the realm of Jotunheim, one of the Nine Worlds
       of Norse mythology, along with Muspellheim and Midgard. Jotunheim
       was the land of giants, and their leader was the frost giant jarl,
       Thrym ("uproar").  He was an archenemy of Thor, and once stole his
       hammer, Mjolnir, and also demanded Freyja for a wife.

       As the tale goes, Thor dressed up as Freyja and went to retrieve
       his hammer.  During the feast, the giants were amazed that "Freyja"
       ate an ox, several salmon, and large tankards of mead.  Loki made
       the excuse that "Freyja" had not eaten in days because she was so
       excited to be married to the king of the giants.  When Thrym peeped
       under "Freyja's" veil and saw Thor's beard, Thor threw off his
       disguise.

       "Thor's heart laughed within him when he saw his hammer. First
       he struck down Thrym, the King of the Thurse, and then he slew
       all the giant's kin.  He also killed the giant's poor sister who
       had begged for a bridal gift.  Instead of shillings she received
       blows and instead of rings, a hammer hit.  And thus Odin's son
       retrieved his hammer." -- Thrym's Lay from the Poetic Edda

   Huntress's Axe Improvement - Throwing Axeman have 20% more attack
    |_ Skadi was so fierce a warrior, as were many of the Jotun, that
       the Aesir thought it better to turn aside her rage with gifts
       than face her in battle.

       "Then came a maid from heaven, helmed, from above - the clash
       of arms increased - for the king’s protection."

       -- The Poetic Eddas, The First Lay of Helgi Hundingcide

   Rime Improvement - Frost Giants have 33% more HP, 20% more attack,
    |                 and special attack recharges 25% faster
    |_ When Skadi came to confront the Aesir for killing her father,
       they offered her three things: one, to make her laugh, two,
       that she be allowed to chose a husband from among the Aesir,
       three, that her father’s eyes would be cast into the heavens
       as stars.  The fierce frost giantess accepted and winter’s
       wrath was turned aside.

       "From Elivagar sprang venom drops, which grew till they became
       a Jötun; but sparks flew from the south-world: to the ice the
       fire gave life."

       -- The Poetic Eddas, The Lay of Vafthrudnir

   Winter Harvest Improvement - Farmers gather food from farms 20% faster
    |_ Skadi was a great huntress, traveling her icy home of Thrymheim
       on snowshoes and carrying a bow with which she brought down much
       game.  After her stormy and eventually dissolved marriage to the
       Aesir Njord, she married Ull, the god of justice, skiing and
       agriculture.

       "A seventh I will sing to thee.  If on a mountain high frost should
       assail thee, deadly cold shall not thy carcase injure, nor draw thy
       body to thy limbs.”

       -- The Poetic Eddas, The Lay of Hyndla


   TYR - Mythic Age
   ---

   Description: The son of Odin and Frigg, Tyr was the war god,
   renowned for strength and valor.  Like Odin, he received sacrifices
   of hanged men.  His story is bound to that of Fenrir, the wolf-son
   of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
   Odin perceived that Fenrir was growing ever more powerful and
   dangerous.  The gods chose to bind Fenrir underground, where he could
   do no harm.  To convince him that a magic chain around his neck was
   harmless, Tyr had to place his right hand in the wolf’s mouth.  When
   Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
   The loss of his hand reduced Tyr in the eyes of the other gods, who
   laughed at his pain.  He was destined to fight the great hound Garm,
   watchdog at the gates of Hel, during Ragnarok.  In this final
   confrontation, Garm was to leap at Tyr’s throat and both would die
   in the struggle.  The god Tyr was petitioned before battle and his
   rune was engraved on swords.  Tyr may have been the chief god in
   early Norse pantheons, but his importance diminished as worship
   of Odin increased.  The Anglo-Saxons called him Tiw and gave his
   name to the third day of their week, Tuesday.

   Fimbuwinter God Power - Summons wolves to attack enemy villagers and
    |                      town centers all over the map
    |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
       map with wolves.  The fierce Fimbulwinter wolves will attack enemy
       Town Centers and surrounding units.  Unlike many Mythic Age God
       Powers, Fimbulwinter is not targeted on a specific area, but
       will always affect 4 Town Centers across the map, regardless
       of the number of enemies.  The wolves are not under your control
       and go away when the God Power has ended.

       To call the Fimbulwinter down, left click the Fimbulwinter icon,
       then left click anywhere in your line of sight.  Wolves will
       swarm out of the darkness and the swirling snow to attack enemy
       Town Centers.

   Fenris Wolf Brood Mythological Unit
    |_ The original Fenrir (of which these monsters are just the
       offspring) was the product of Loki and the giantess Angrboda.
       The gods raised the wolf in Asgard, but only Tyr had the
       courage to feed it.  Unfortunately, the wolf grew larger and
       larger until nothing could chain him down.  Finally the dwarves
       made a chain out of the roots of a mountain, silence of a
       moving cat, and the breath of a fish.  In order to trick Fenrir
       into moving close enough to be chained, Tyr offered him food,
       and in retribution, the wolf bit off his arm.  Fenrir then
       began to howl until the gods stuck a sword in his mouth as
       a gag.

       At Ragnarok, Fenrir is fated to break his chains and kill Odin.

   Jormund Elver Mythological Unit
    |_ The original Jormundgard, of which these creatures are just
       the elvers (another word for baby eels), was a monstrous sea
       serpent and the offspring of Loki and the giant Angrboda.  Odin
       threw the serpent into the seas of Midgard when it was small,
       but it grew so large that it could surround the earth by biting
       its own tail.  During Ragnarok, Thor was fated to finally slay
       the serpent, but he would drown in the dying serpent's venom.

   Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
    |_ There is disagreement about whether "berserk" referred to "bare
       shirt", going shirtless, or "bear shirt", wearing a bear skin into
       battle, in the same way the ulfsarks wore wolf coats.  These
       warriors would enter a rage in combat, where it is said their skin
       turned aside weapons.  Some modern scholars suggest that the
       berserker rage may have been induced by consuming hallucinogenic
       mushrooms.

       "A third I know, if great is my need Of fetters to hold my foe;
       Blunt do I make mine enemy's blade, Nor bites his sword or staff."

       -- The Poetic Edda

   Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
    |                    buildings
    |_ The first recorded Viking raid was an AD 793 surprise attack on
       the monastery of Linidisfarne, England.  The raiders looted the
       monastery, killed any monks who got in their way, then loaded up
       their ships and sailed home to Scandinavia.  Within 100 years,
       they were sailing all the way to the Mediterranean to attack
       Italy and sailing down the Volga to raid the Black Sea.

       "I have, in all, the death-stroke given to foes of mine at least
       eleven; Two more, perhaps, if I remember, may yet be added to this
       number, I prize myself upon these deeds, my people such examples
       needs.  Bright gold itself they would despise, or healing leek-herb
       underprize, if not still brought before their eyes."

       -- King Harald Hardraada


   BALDR - Mythic Age
   -----

   Description: Son of Odin and Frigg, and father of Forseti, Baldr
   spread goodwill and peace wherever he went, making him one of the
   best loved of the gods.  His popularity and innate goodness attracted
   the ire of Loki, who plotted mischief.  Baldr was tormented by
   nightmares, a sign of impending death, and this disturbed the gods.
   After much trouble, Odin determined Baldr’s fate and then took steps
   to prevent it.  Loki intervened, however, and Baldr was killed by a
   branch of mistletoe thrown by his blind brother Hodr, as had been
   foretold.  Attempts to ransom Baldr back from Hel were thwarted by
   Loki.  Nevertheless, Baldr was expected to return after a great world
   catastrophe and rule a rejuvenated world.  The similarity of these
   expectations may have aided the initial spread of Christianity among
   the Norse.

   Ragnarok God Power - Converts all gatherers and dwarves into Hersir
    |_ This Mythic Age God Power readies your entire empire for battle
       as all your Gatherers and Dwarves trade their spades and hoes for
       hammers and helmets and become mighty Norse heroes.

       To begin the Last Battle, left click on the Ragnarok icon, then
       left click anywhere on the map.  This God Power is a double-edged
       sword, for you sacrifice your economy in order to have a
       formidable army. Make sure you replace those Gatherers who went
       off to fight.

   Fire Giant Mythological Unit
    |_ The fire giants, or muspilli, are eager participants at Ragnarok
       and believe in the fiery destruction of the cosmos.  The most
       famous of the fire giants was Surtr ("black"), a jarl who guarded
       the gates to Muspellheim.  He had burning hair, skin of boiling
       lava and carried a flaming sword.  Muspellheim was one of the
       "middle levels" of the Nine Worlds, along with Midgard and
       Jotunheim.

   Arctic Gate Improvement - Dragon Boats +20% speed, -30% Hack Vulnerability
    |_ When Baldr, the most beloved of the Aesir, died, he was placed on
       his fine boat Hringhorni.  The boat was set alight and pushed out to
       sea by the giantess Hyrrokin.

       "Who ride yonder,
       on Raevil's horses,
       the towering billows,
       the roaring main:
       the sail-steeds are
       with sweat bedewed,
       the wave-coursers will not
       the wind withstand."

       -- The Poetic Eddas, The Second Lay of Sigurd Fafnicide

   Dwarven Auger Improvement - Portable Rams train 50% faster, have +20%
    |                          attack and speed
    |_ Portable Rams train 50% faster, have +20% attack and speed.

   Sons of Sleipnir Improvement - Raiding Cavalry have their bonus damage
    |                             increased vs Archers and vs Throwing Axemen
    |_ Sleipnir was Odin’s horse, a son of Loki’s, by the great builder
       Svaldifari.  Sleipnir had eight legs and was the swiftest horse
       ever known.

       "Yggdrasil’s ash is
       of all trees most excellent,
       and of all ships, Skidbladnir,
       of the Aesir, Odin,
       and of horses, Sleipnir,
       Bifrost of bridges,
       and of skalds, Bragi,
       Habrok of hawks,
       and of dogs, Garm
       Brimir of swords."

       -- The Poetic Eddas, The Lay of Vafthrudnir


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   THOR
   ----

   Description: The thunder god, Thor was the son of Odin and Fjorgyn,
   the goddess of earth.  He was large for a god, immensely strong, and
   a big eater (a cow could be a single meal).  He loved contests of
   strength and was the main champion of the gods against their enemies,
   the frost giants.  Farmers who appreciated his simple honesty and
   revulsion of evil worshiped him, rather than Odin, who was more
   attractive to those with the raiding spirit.  Thor’s weapon was a
   magic war hammer (bolts of lightning) with a huge head and short
   handle that never missed its target.  He wore magic iron gauntlets
   to handle the white-hot hammer shaft and a belt that doubled his
   strength.

   Thor enjoyed the company of Loki despite the trickster’s penchant
   for getting them both in trouble.  The tales of their adventures
   are some of the richest in Norse mythology.  In the Norse pantheon,
   Thor was the destroyer of evil.  At Ragnarok, Thor was aligned
   against his friend Loki who had gone over to the side of the evil
   frost giants.  Thor was destined to kill the grim serpent
   Jormungand, spawn of Loki, but die in the struggle.  Anglo-Saxons
   gave Thor’s name to the fifth day of their week, Thursday.

   Bonuses: Starts with 2 dwarves instead of 2 gatherers.
            Dwarves cost 10 less gold
            Can build Dwarven Foundry instead of Armory
            Dwarven Foundry technologies cost less gold

   Dwarven Mine God Power - Creates a gold mine at any location
    |_ By mining the strongest ore and using special forging techniques
       that only the Dwarven forge offers, the Dwarves have perfected
       special armor to protect them during their constant struggle
       against giants in the Norselands.

   Pig Sticker Improvement - Villagers have +5 attack vs animals, gather
    |                        food from hunting 10% faster</pre><pre id="faqspan-6">
    |_ Tanngnjostr ("Teeth-grinder") and Tanngrisnir ("Teeth-barer")
       were the names of the two goats that drew Thor’s chariot.  Every
       night, if he wished, Thor could slaughter and eat these two for
       dinner.  If he saved and buried their bones, the two goats would
       be fully restored when he awoke in the morning.

       "She set forth salvers full, adorned with silver, on the table
       game and pork, and roasted birds.  In a can was wine; the cups
       were ornamented.  They drank and talked; the day was fast departing,
       Rig would counsel give to them both."

       -- The Poetic Eddas, The Lay of Rig


   FORSETI - Classical Age
   -------

   Description: The son of Baldr, he was the god of justice and a force
   for peace.  He sat in his hall, dispensing justice and resolving the
   disputes of both gods and men.  The legends say that he never failed
   to bring disputing parties to agreement or pass judgment that all
   agreed was fair.

   Healing Spring God Power - Creates a spring which heals all friendly
    |                         units within range
    |_ This Classical Age God Power creates a pool of healing water to
       seep up from the ground.  Nearby allied units are healed of their
       wounds.  Units that are standing still will heal faster than those
       who are moving or attacking.

       The Healing Spring cannot be destroyed.  However, be careful; if
       an enemy has more units near the area than you do, then the
       Healing Spring will belong to them and will heal their units.
       The Spring may change hands many times.

       To call forth the healing waters, left click on the Healing
       Spring icon, then left click where you want to place it.  You
       must have line of sight to target this God Power and it requires
       a large space.

   Troll Mythological Unit
    |_ Trolls are dim-witted, man-eating creatures that live in caverns
       beneath hills and mountains.  They are allies of the giants, and
       will fight against the gods during Ragnarok.  Trolls are strong,
       and have long lifespans, but are not known for their beauty.
       Trolls could be turned to stone if exposed to daylight.  Some
       are known to steal women and children, and might leave a
       changeling in exchange for a kidnapped child.  Some trolls had
       magical powers, particularly divination of the future.

   Hall of Thanes Improvement - Hersir +10% HP and speed
    |_ The hall was a center of social interaction for the Norse,
       especially Norse rulers.  They gathered there, held court, ate,
       told stories, drank beer.  It was a display of a king’s, or
       thane’s, wealth if he had a splendidly decorated hall.

       "I was nurtured
       in the kingly hall,
       I was the joy of many
       in the council of men.
       Life I enjoyed,
       and my father’s wealth,
       five winters only,
       while my father lived."

       -- The Poetic Eddas, Oddrun’s Lament

   Hamarrtroll Improvement - Trolls +50% HP, +2 range, +20% attack
    |_ Fearsome night-stalking creatures, trolls inhabited the
       Ironwood - a forest filled with witches and werewolves.  Sometimes
       multiheaded giants, sometimes goblins, they are most often
       portrayed as nasty, destructive creatures.  The touch of sunlight
       turns a troll into stone, so they tend keep to their caverns and
       caves during the day.  Other myths show them as mysterious
       lore-keepers who will share their lore… for a price.

   Mithril Breastplate Improvement - Ulfsarks have -10% hack damage
    |                                Vulnerability
    |_ Easy to work and harder than steel, a mithril breastplate was a
       treasure indeed.  Conventional weapons could not pierce the
       untarnished, silvery metal.

       "Shields ye there can choose, and smooth-shaven spears, gold-red
       helms, and of Huns a multitude, silver-gilt saddle-cloths, sarks
       gory-red, the dart’s obstruction, and bit-gripping steeds."

       -- The Poetic Eddas, The Lay of Atli


   FREYJA - Classical Age
   ------

   Description: Daughter of Njord, the sea god, Freyja was the goddess
   of love and lust.  She was portrayed as blue-eyed with a voluptuous
   figure.  The legends say that she was continually searching heaven
   and earth for Odur, her lost husband, while shedding tears that turned
   to gold on land and amber in the sea. (Odur may have been Odin.) In
   the Germanic tradition, Freyja and two other Vanir (fertility gods)
   moved to Asgard to live with the Aenir (war gods) as a token of
   friendship following a war.  She wore the Brisings necklace, a treasure
   of great value and beauty that she obtained by sleeping with the four
   dwarves who had made it.  She also split the war dead with Odin.  His
   share went with him to Valhalla and her share went to live in her
   great hall.

   Forest Fire God Power - Sets enemy's forest ablaze
   |_ Freyja's God Power will completely destroy an entire forest. Use
      this ability to deny an enemy access to Wood, to remove a barrier
      that protects an enemy city, or to damage Villagers and buildings
      near the forest.

      To spark the fires, left click on the Forest Fire icon, then left
      click on the forest you want to burn down.  You must have line
      of sight to the trees you wish to burn.

   Valkyrie Mythological Unit
    |_ The Valkyries were blonde, blue-eyed warrior maidens who assisted
       Odin by choosing which newly slain warriors would enter Valhalla.
       Here the chosen would fight each day and feast and drink each night
       in preparation for Ragnarok, when they would help defend Asgard in
       the final battle in which the gods would die.  The Valkyries rode
       through the air in glistening armor and helped determine the victor
       of battles and the course of wars.  The Valkyries also served Odin
       as messengers, and when they rode forth on such errands, their
       armor would sparkle, causing the strange atmospheric phenomena
       known as the Northern Lights.

       The original Valkyries were Brynhild ("mail of battle"), Sigrun
       ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
       Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr ("battle
       spear"), Skuld ("she who is becoming"), Sigrdrifa ("victory
       blizzard"), Svava, Hrist ("the shaker"), Skeggjold ("wearing a war
       axe"), Hildr ("battle"), Hlokk ("din of battle"), Goll ("battle
       cry"), Randgrior ("shield of peace"), Reginleif ("heritage of the
       gods"), Rota ("she who causes turmoil") and Gondul ("enchanted wand"
       or "Werewolf").

       "On all sides saw I Valkyries assemble, Ready to ride to the ranks
       of the gods; Skuld bore the shield, and Skogul rode next, Guth,
       Hild, Gondul, and Geirskogul. Of Herjan's maidens the list have ye
       heard, Valkyries ready to ride o'er the earth." -- The Poetic Edda

   Aurora Borealis Improvement - Valkyrie +50% hack damage, +20% crush damage,
    |                            +33% healing rate
    |_ The aurora borealis, or "northern lights," consist of flickering
       rainbow colors that can be seen in clear skies at high latitudes.
       The lights were said by the Norse to be caused by the glittering
       armor of the Valkyries as they rode across the northern night sky.

   Thundering Hooves Improvement - Cavalry +10% speed, +20% HP. Valkyrie
    |                              +20% speed, +10% HP
    |_ The Norse had many splendid horses throughout their mythology.
       Svaldifari, the horse that built the walls of Asgard.  Skinfaxi
       and Hrimfaxi, who drew the Sun and Moon across the skies.  Grani,
       Sigurd’s horse, a son of Sleipnir – Grani feared nothing, not even
       fire and was "the best of all horses."

       "Three troops of maidens;
       though one maid foremost rode,
       bright, with helmed head.
       Their horses shook themselves,
       and from their manes there sprang
       dew into the deep dales,
       hail on the lofty trees,
       whence comes fruitfulness to man.
       To me all that I saw was hateful."

       -- The Poetic Eddas, The Lay of Helgi Hiorvard's Son


   BRAGI - Heroic Age
   -----

   Description: Son of Odin and a female giant, Bragi was the god of
   poetry and eloquence.  He was portrayed as an old bearded man playing
   a harp.  He spoke bluntly to Loki, following the death of Baldr,
   telling him he was unwelcome in Asgard.  Loki became enraged and
   called Bragi a "braggart." Bragi threatened to rip off Loki’s head
   to end his lies.  Loki then fled Asgard, prophesizing that the gods
   would all fall.  Bragi is considered a late addition to the Norse/Germanic
   pantheon, possibly in recognition for the newly high status of bards
   and poets as wise men passing on knowledge and truth.  Solemn oaths
   were sworn over the Cup of Bragi.

   Flaming Weapons God Power - Increases the attack of all human units for a
    |                          while
    |_ This God Power engulfs the weapons of human soldiers in flames for
       a short time.  It only affects your units, but affects all of your
       units on the entire map.  Flaming weapons do extra damage.

       To sheathe the blades of your soldiers in flame, left click on
       the Flaming Weapons icon at the top of the screen, then left
       click near a group of allied soldiers.

   Battle Boar Mythological Unit
    |_ The European wild boar feeds on roots, bulbs, tubers, nuts,
       turnips, corn and potatoes.  They will sometimes eat larvae, small
       animals and carrion.

       The domestic pig is a direct descendant of the boar, and like pigs,
       boars wallow in mud to keep cool.  Boar herds usually consist of
       sows. Males are solitary or found in small groups, except during
       the breeding season.

       Sows generally have one litter per year of 5-10 piglets, and are
       dedicated mothers.  Sows are generally more aggressive than the
       males except during the rut.  All adult boars are dangerous because
       of their large size and tusks, but generally won't attack unless
       provoked.

   Call of Valhalla Improvement - Ulfsarks +20% HP
    |_ Valhalla, the "Hall of the Slain", was Odin's banquet hall in
       Gladshiem.  Its rafters were crafted from giant spears, and its
       roof shingled in shields.  It had 540 doors capable of allowing
       hundreds of warriors to enter shoulder to shoulder.  At the head
       of the hall was Hlidskalf, Odin's throne, where he heard the
       whispers of his Ravens and fed his uneaten dinner to his wolves.

       "The fifth is Glathsheim, and gold-bright there Stands Valhall
       stretching wide; And there does Othin each day choose The men
       who have fallen in fight."

       -- The Poetic Eddas

   Swine Array Improvement - Ulfsark have damage x2 vs Cavalry
    |_ The swine array, or svynfylking, was a formation used by the
       Vikings and originally credited to Odin.  Men would form a
       triangle, with the most heavily armored warriors in front, and
       perhaps archers in the rear ranks.  The array could position
       spears against charging cavalry, or move forward to drive a
       wedge through enemy ranks.  The array could be used alone, or
       in multiples with the rear ranks connecting to form a zig-zag
       frontage.

   Thurisaz Rune Improvement - All myth units move 12% faster
    |_ This is the rune of frost giants, a group of fierce icy Jotun.
       It is also called Thurs (not like Thursday) and also Thorn.

       "I saw those men
       who much envy harbour
       at another's fortune;
       bloody runes
       were on their breasts
       graved painfully."

       -- The Poetic Eddas, The Song of the Sun


   SKADI - Heroic Age
   -----

   Description: She was the goddess of winter from whom Scandinavia
   takes its name, and a hunter who used a bow.  She was the daughter
   of the giant Thiazi.  When Thiazi was killed by the gods, she marched
   on Asgard to exact revenge.  Fearing the contest with the goddess of
   winter, the god of Asgard offered to put her father’s eyes into
   heaven as stars and allow her a god for a husband.  She had to
   choose her mate by examining feet only, and hoped to select Baldr.
   She chose Njord, a god of the sea, instead, guessing the feet
   incorrectly.  They were not suited for each other and eventually
   separated.  Some say she married Ull, the god of skiing and archery,
   and others say she bore Odin several sons.

   Frost God Power - Freezes enemy units
   |_ Skadi's God Power freezes enemy units within solid ice.  The ice
      prevents the units from moving and attacking, but it also protects
      them from combat.  Therefore, you cannot usually eliminate an enemy
      army with Frost, but you can delay it long enough to train your
      own soldiers or flee the area.

      To invoke Frost, left click on the Frost icon at the top of the
      screen, then left click on the enemy units that you want to freeze.

   Frost Giant Mythological Unit
    |_ The thurses, also called frost or rime giants, were among the
       first of the giants created when the world began.  As opposed to
       the brutish Jotun, or mountain giants, the frost giants were
       ancient beings, symbolizing the time before the gods existed.
       They lived in the realm of Jotunheim, one of the Nine Worlds
       of Norse mythology, along with Muspellheim and Midgard. Jotunheim
       was the land of giants, and their leader was the frost giant jarl,
       Thrym ("uproar").  He was an archenemy of Thor, and once stole his
       hammer, Mjolnir, and also demanded Freyja for a wife.

       As the tale goes, Thor dressed up as Freyja and went to retrieve
       his hammer.  During the feast, the giants were amazed that "Freyja"
       ate an ox, several salmon, and large tankards of mead.  Loki made
       the excuse that "Freyja" had not eaten in days because she was so
       excited to be married to the king of the giants.  When Thrym peeped
       under "Freyja's" veil and saw Thor's beard, Thor threw off his
       disguise.

       "Thor's heart laughed within him when he saw his hammer. First
       he struck down Thrym, the King of the Thurse, and then he slew
       all the giant's kin.  He also killed the giant's poor sister who
       had begged for a bridal gift.  Instead of shillings she received
       blows and instead of rings, a hammer hit.  And thus Odin's son
       retrieved his hammer." -- Thrym's Lay from the Poetic Edda

   Huntress's Axe Improvement - Throwing Axeman have 20% more attack
    |_ Skadi was so fierce a warrior, as were many of the Jotun, that
       the Aesir thought it better to turn aside her rage with gifts
       than face her in battle.

       "Then came a maid from heaven, helmed, from above - the clash
       of arms increased - for the king’s protection."

       -- The Poetic Eddas, The First Lay of Helgi Hundingcide

   Rime Improvement - Frost Giants have 33% more HP, 20% more attack,
    |                 and special attack recharges 25% faster
    |_ When Skadi came to confront the Aesir for killing her father,
       they offered her three things: one, to make her laugh, two,
       that she be allowed to chose a husband from among the Aesir,
       three, that her father’s eyes would be cast into the heavens
       as stars.  The fierce frost giantess accepted and winter’s
       wrath was turned aside.

       "From Elivagar sprang venom drops, which grew till they became
       a Jötun; but sparks flew from the south-world: to the ice the
       fire gave life."

       -- The Poetic Eddas, The Lay of Vafthrudnir

   Winter Harvest Improvement - Farmers gather food from farms 20% faster
    |_ Skadi was a great huntress, traveling her icy home of Thrymheim
       on snowshoes and carrying a bow with which she brought down much
       game.  After her stormy and eventually dissolved marriage to the
       Aesir Njord, she married Ull, the god of justice, skiing and
       agriculture.

       "A seventh I will sing to thee.  If on a mountain high frost should
       assail thee, deadly cold shall not thy carcase injure, nor draw thy
       body to thy limbs.”

       -- The Poetic Eddas, The Lay of Hyndla


   TYR - Mythic Age
   ---

   Description: The son of Odin and Frigg, Tyr was the war god,
   renowned for strength and valor.  Like Odin, he received sacrifices
   of hanged men.  His story is bound to that of Fenrir, the wolf-son
   of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
   Odin perceived that Fenrir was growing ever more powerful and
   dangerous.  The gods chose to bind Fenrir underground, where he could
   do no harm.  To convince him that a magic chain around his neck was
   harmless, Tyr had to place his right hand in the wolf’s mouth.  When
   Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
   The loss of his hand reduced Tyr in the eyes of the other gods, who
   laughed at his pain.  He was destined to fight the great hound Garm,
   watchdog at the gates of Hel, during Ragnarok.  In this final
   confrontation, Garm was to leap at Tyr’s throat and both would die
   in the struggle.  The god Tyr was petitioned before battle and his
   rune was engraved on swords.  Tyr may have been the chief god in
   early Norse pantheons, but his importance diminished as worship
   of Odin increased.  The Anglo-Saxons called him Tiw and gave his
   name to the third day of their week, Tuesday.

   Fimbuwinter God Power - Summons wolves to attack enemy villagers and
    |                      town centers all over the map
    |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
       map with wolves.  The fierce Fimbulwinter wolves will attack enemy
       Town Centers and surrounding units.  Unlike many Mythic Age God
       Powers, Fimbulwinter is not targeted on a specific area, but
       will always affect 4 Town Centers across the map, regardless
       of the number of enemies.  The wolves are not under your control
       and go away when the God Power has ended.

       To call the Fimbulwinter down, left click the Fimbulwinter icon,
       then left click anywhere in your line of sight.  Wolves will
       swarm out of the darkness and the swirling snow to attack enemy
       Town Centers.

   Fenris Wolf Brood Mythological Unit
    |_ The original Fenrir (of which these monsters are just the
       offspring) was the product of Loki and the giantess Angrboda.
       The gods raised the wolf in Asgard, but only Tyr had the
       courage to feed it.  Unfortunately, the wolf grew larger and
       larger until nothing could chain him down.  Finally the dwarves
       made a chain out of the roots of a mountain, silence of a
       moving cat, and the breath of a fish.  In order to trick Fenrir
       into moving close enough to be chained, Tyr offered him food,
       and in retribution, the wolf bit off his arm.  Fenrir then
       began to howl until the gods stuck a sword in his mouth as
       a gag.

       At Ragnarok, Fenrir is fated to break his chains and kill Odin.

   Jormund Elver Mythological Unit
    |_ The original Jormundgard, of which these creatures are just
       the elvers (another word for baby eels), was a monstrous sea
       serpent and the offspring of Loki and the giant Angrboda.  Odin
       threw the serpent into the seas of Midgard when it was small,
       but it grew so large that it could surround the earth by biting
       its own tail.  During Ragnarok, Thor was fated to finally slay
       the serpent, but he would drown in the dying serpent's venom.

   Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
    |_ There is disagreement about whether "berserk" referred to "bare
       shirt", going shirtless, or "bear shirt", wearing a bear skin into
       battle, in the same way the ulfsarks wore wolf coats.  These
       warriors would enter a rage in combat, where it is said their skin
       turned aside weapons.  Some modern scholars suggest that the
       berserker rage may have been induced by consuming hallucinogenic
       mushrooms.

       "A third I know, if great is my need Of fetters to hold my foe;
       Blunt do I make mine enemy's blade, Nor bites his sword or staff."

       -- The Poetic Edda

   Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
    |                    buildings
    |_ The first recorded Viking raid was an AD 793 surprise attack on
       the monastery of Linidisfarne, England.  The raiders looted the
       monastery, killed any monks who got in their way, then loaded up
       their ships and sailed home to Scandinavia.  Within 100 years,
       they were sailing all the way to the Mediterranean to attack
       Italy and sailing down the Volga to raid the Black Sea.

       "I have, in all, the death-stroke given to foes of mine at least
       eleven; Two more, perhaps, if I remember, may yet be added to this
       number, I prize myself upon these deeds, my people such examples
       needs.  Bright gold itself they would despise, or healing leek-herb
       underprize, if not still brought before their eyes."

       -- King Harald Hardraada


   BALDR - Mythic Age
   -----

   Description: Son of Odin and Frigg, and father of Forseti, Baldr
   spread goodwill and peace wherever he went, making him one of the
   best loved of the gods.  His popularity and innate goodness attracted
   the ire of Loki, who plotted mischief.  Baldr was tormented by
   nightmares, a sign of impending death, and this disturbed the gods.
   After much trouble, Odin determined Baldr’s fate and then took steps
   to prevent it.  Loki intervened, however, and Baldr was killed by a
   branch of mistletoe thrown by his blind brother Hodr, as had been
   foretold.  Attempts to ransom Baldr back from Hel were thwarted by
   Loki.  Nevertheless, Baldr was expected to return after a great world
   catastrophe and rule a rejuvenated world.  The similarity of these
   expectations may have aided the initial spread of Christianity among
   the Norse.

   Ragnarok God Power - Converts all gatherers and dwarves into Hersir
    |_ This Mythic Age God Power readies your entire empire for battle
       as all your Gatherers and Dwarves trade their spades and hoes for
       hammers and helmets and become mighty Norse heroes.

       To begin the Last Battle, left click on the Ragnarok icon, then
       left click anywhere on the map.  This God Power is a double-edged
       sword, for you sacrifice your economy in order to have a
       formidable army. Make sure you replace those Gatherers who went
       off to fight.

   Fire Giant Mythological Unit
    |_ The fire giants, or muspilli, are eager participants at Ragnarok
       and believe in the fiery destruction of the cosmos.  The most
       famous of the fire giants was Surtr ("black"), a jarl who guarded
       the gates to Muspellheim.  He had burning hair, skin of boiling
       lava and carried a flaming sword.  Muspellheim was one of the
       "middle levels" of the Nine Worlds, along with Midgard and
       Jotunheim.

   Arctic Gate Improvement - Dragon Boats +20% speed, -30% Hack Vulnerability
    |_ When Baldr, the most beloved of the Aesir, died, he was placed on
       his fine boat Hringhorni.  The boat was set alight and pushed out to
       sea by the giantess Hyrrokin.

       "Who ride yonder,
       on Raevil's horses,
       the towering billows,
       the roaring main:
       the sail-steeds are
       with sweat bedewed,
       the wave-coursers will not
       the wind withstand."

       -- The Poetic Eddas, The Second Lay of Sigurd Fafnicide

   Dwarven Auger Improvement - Portable Rams train 50% faster, have +20%
    |                          attack and speed
    |_ Portable Rams train 50% faster, have +20% attack and speed.

   Sons of Sleipnir Improvement - Raiding Cavalry have their bonus damage
    |                             increased vs Archers and vs Throwing Axemen
    |_ Sleipnir was Odin’s horse, a son of Loki’s, by the great builder
       Svaldifari.  Sleipnir had eight legs and was the swiftest horse
       ever known.

       "Yggdrasil’s ash is
       of all trees most excellent,
       and of all ships, Skidbladnir,
       of the Aesir, Odin,
       and of horses, Sleipnir,
       Bifrost of bridges,
       and of skalds, Bragi,
       Habrok of hawks,
       and of dogs, Garm
       Brimir of swords."

       -- The Poetic Eddas, The Lay of Vafthrudnir


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   LOKI
   ----

   Description: The son of giants, Loki was the fire god, but also
   a mischievous trickster and shape-changer who grew bored with
   the repetitive life of the gods.  Many of his exploits caused
   great damage or hurt, but he was usually quick enough to restore
   order and prevent complete disaster.  In one case, he caused the
   gods to temporarily lose the source of their immortality.  In
   another situation, he tricked Thor into a threatening situation
   for his own gain, but later devised the clever plan to recover
   Thor’s stolen hammer.

   His tricks became increasingly nasty and evil, peaking when he
   caused the death of Odin’s son Baldr.  When he tormented and insulted
   the gods at a great banquet, the gods turned on him and he escaped
   temporarily by changing into a salmon.  He could not escape Odin’s
   all-seeing vision, however, and Loki was bound up in a dark cave.
   Loki’s first marriage to a giant produced three fearsome and evil
   creatures: Fenrir the wolf, the great serpent Jormungand, and
   Hel, the partially decomposed goddess of the underworld.  He had
   two sons, Vali and Narvi, by a second marriage.  At the time of
   Loki’s imprisonment, Vali was changed into a wolf that killed
   Narvi.  The dead man’s intestines were used to bind Loki in the cave
   beneath the mouth of a giant snake, dripping venom, where he waited
   for Ragnarok.  Loki was destined to lead the army of evil at that
   final battle with the gods, where he would be killed by Heimdall.

   Bonuses: Hersir summon myth units after fighting for long enough
            Hersir move 10% faster
            Myth units cost 10% less favor
            Longhouse units train 10% faster
            Ox Carts move 50% faster and cost 50% less, but have 25% less HP

   Spy God Power - Grants you the line of sight of an enemy unit
    |_ Loki's God Power allows you to share line of sight with an
       enemy unit.  Unlike most God Powers, the enemy receives no
       notification when you use this power and has no way to determine
       if a unit is being spied.  If the unit dies, however, you can no
       longer see what it sees.  Because you share line of sight with
       allies, they can see the spied unit as well.  The spied unit is
       marked with the Laguz rune, a symbol for Loki.

       To Spy on your enemies, left click on the Spy icon, then left
       click on any enemy unit.  You may choose to use Spy to keep an
       eye on your enemy’s town or to get line of sight to target a
       God Power without your opponent’s knowledge.

   Eyes in the Forest Improvement - Infantry have +3 line of sight
    |_ Loki was a mischievous prankster and spy amongst the Aesir.
       He took many forms to hide or trick others, mortal and immortal
       alike.  No one was safe from his prying eyes and dangerous wit.

       "Harm seldom befalls the wary;
       With his hears listens,
       And with his eyes observes:
       So explores every prudent man."

       -- The Poetic Eddas, The High One’s Lay


   HEIMDALL - Classical Age
   --------

   Description: The White God, he sat beside the entrance to the rainbow
   bridge, keeping watch for giants or other monsters trying to gain
   entrance to the fortress of the gods.  He needed very little sleep
   and was so perceptive that he could detect the sound of grass growing
   in the earth or wool growing on a sheep’s back.  The legends say he
   could see a hundred miles.  He carried the horn Gjall, with which he
   could warn the gods when Ragnarok began.  During Ragnarok, he was to
   be the last to fall, in single combat with Loki.

   Undermine God Power - Increase in damage to walls, towers, and fortresses
    |_ This Classical Age God Power reduces enemy walls and towers into
       rubble.  It will damage any shooting building, but will absolutely
       destroy even multiple walls in its area.  The Undermine always moves
       towards the closest enemy wall, so target it carefully for maximum
       effect.

       To Undermine an enemy’s defenses, left click on the Undermine icon,
       then left click near the walls and towers you want to attack.  Only
       fully upgraded walls and towers can stand up to the power of Undermine.

   Einherjar Mythological Unit
    |_ The Einherjar were the dead heroes gathered by the Valkyries and
       taken to Asgard where they lived with Odin.  The Valkyries culled
       only the best and most heroic warriors.  While living in Asgard,
       the Einherjar feasted all night and battled all day, with any
       wounds being magically healed.  Thus they prepared endlessly for
       the time when Odin called for them to fight with the gods at
       Ragnarok.

   Arctic Wind Improvement - Longboats have +10% speed and attack
   |_ Viking sailors routinely crossed the North Atlantic from Scandinavia
      and Britain to Iceland, with only simple navigational tools and no
      compass, despite the constant presence of heavy storms.  The distance
      of 700 nautical miles could be crossed in as little as four days and
      nights given a steady wind.

      "It is the great north wind that made the Vikings." -- Scandinavian
      proverb.

   Elhrimnir Kettle Improvement - Einherjar have +6 hack damage and +10% HP
   |_ The Elhrimnir Kettle was used by the cook Andhrimnit ("Sooty face")
      to cook the boar, Saehrimnir, which was used to feed the hungry
      Einherjar in Valhalla every night.  Odin himself abstained from eating.

      "For meat, they all feast on the boar Saehrimnir for, although the
      boar is boiled every morning, he becomes whole again every night."

      -- Gylfaginning 39

   Safeguard Improvement -  Walls and Towers have double HP, Towers cost 25%
   |                        less
   |_ Heimdall was the watchman and guardian of the gods.  He could hear
      the grass growing in the fields and needed even less sleep than a
      bird.  It was his duty to give warning when enemies of the gods
      attacked.  He alerted his fellow Aesir by blowing the horn Giallarhorn,
      which could be heard across the world.  According to the Lay of Rig,
      he became the father of humanity by creating the three social
      classes: karl, jarl and thrall.


   FORSETI - Classical Age
   -------

   Description: The son of Baldr, he was the god of justice and a force
   for peace.  He sat in his hall, dispensing justice and resolving the
   disputes of both gods and men.  The legends say that he never failed
   to bring disputing parties to agreement or pass judgment that all
   agreed was fair.

   Healing Spring God Power - Creates a spring which heals all friendly
    |                         units within range
    |_ This Classical Age God Power creates a pool of healing water to
       seep up from the ground.  Nearby allied units are healed of their
       wounds.  Units that are standing still will heal faster than those
       who are moving or attacking.

       The Healing Spring cannot be destroyed.  However, be careful; if
       an enemy has more units near the area than you do, then the
       Healing Spring will belong to them and will heal their units.
       The Spring may change hands many times.

       To call forth the healing waters, left click on the Healing
       Spring icon, then left click where you want to place it.  You
       must have line of sight to target this God Power and it requires
       a large space.

   Troll Mythological Unit
    |_ Trolls are dim-witted, man-eating creatures that live in caverns
       beneath hills and mountains.  They are allies of the giants, and
       will fight against the gods during Ragnarok.  Trolls are strong,
       and have long lifespans, but are not known for their beauty.
       Trolls could be turned to stone if exposed to daylight.  Some
       are known to steal women and children, and might leave a
       changeling in exchange for a kidnapped child.  Some trolls had
       magical powers, particularly divination of the future.

   Hall of Thanes Improvement - Hersir +10% HP and speed
    |_ The hall was a center of social interaction for the Norse,
       especially Norse rulers.  They gathered there, held court, ate,
       told stories, drank beer.  It was a display of a king’s, or
       thane’s, wealth if he had a splendidly decorated hall.

       "I was nurtured
       in the kingly hall,
       I was the joy of many
       in the council of men.
       Life I enjoyed,
       and my father’s wealth,
       five winters only,
       while my father lived."

       -- The Poetic Eddas, Oddrun’s Lament

   Hamarrtroll Improvement - Trolls +50% HP, +2 range, +20% attack
    |_ Fearsome night-stalking creatures, trolls inhabited the
       Ironwood - a forest filled with witches and werewolves.  Sometimes
       multiheaded giants, sometimes goblins, they are most often
       portrayed as nasty, destructive creatures.  The touch of sunlight
       turns a troll into stone, so they tend keep to their caverns and
       caves during the day.  Other myths show them as mysterious
       lore-keepers who will share their lore… for a price.

   Mithril Breastplate Improvement - Ulfsarks have -10% hack damage
    |                                Vulnerability
    |_ Easy to work and harder than steel, a mithril breastplate was a
       treasure indeed.  Conventional weapons could not pierce the
       untarnished, silvery metal.

       "Shields ye there can choose, and smooth-shaven spears, gold-red
       helms, and of Huns a multitude, silver-gilt saddle-cloths, sarks
       gory-red, the dart’s obstruction, and bit-gripping steeds."

       -- The Poetic Eddas, The Lay of Atli


   NJORD - Heroic Age
   -----

   Description: One of the Vanir, or fertility gods, he chose to live
   in Asgard with the Aesir when the two factions made peace.  Njord was
   a god of the sea.  Those who worshiped him received safe passage at
   sea, as well as good fortune in owning land and having sons.  He was
   perceived as a kindly old soul who calmed seas that were often
   raised up by the more tempestuous god, Aegir.  Njord was known to
   particularly love the seacoast bays that were home to the seagulls,
   swans and other birds sacred to him.  He was popular with fishermen
   and was thought to aid ships in distress.  He was the source of
   summer rain showers.  Skadi chose Njord as her husband because he
   had beautiful feet.

   Walking Woods God Power - Makes trees come alive to attack nearby enemy
    |                        units
    |_ This God Power transforms a forest into an army of fighting trees.
       You can only invoke this God Power near trees. If you target a lone
       tree, you may get a lone monster, so you are better off using this
       power near forests.

       The trees are not under your control, but they will persist until
       killed and will not leave the general area in which they are
       summoned. They are much stronger against buildings than against
       units.

       To invoke Walking Woods, left click on the Walking Woods icon,
       then target it on a forest near the enemy you want to attack.
       You must have line of sight to at least one tree in the forest
       you are targeting.

   Kraken Mythological Unit
    |_ A creature from the sea so large that on the surface it was mistaken
       for a chain of islands, the Kraken is found in Norse mythology.
       Seamen were often lost when they camped on what they thought was
       an island, only to be drowned when the creature swam back to the
       bottom of the sea.  It had large tentacles and suckers with which
       it could seize large ships and drag them down.  The Norse believe
       the Kraken would rise to the surface at the end of the world.

   Mountain Giant Mythological Unit
    |_ The giants, also known as jotun, were known for their great
       strength and stupidity.  They were antagonistic and destructive.
       Remarkably, several of the giantesses (who were perhaps not as
       bestial as the males of their species) had trysts with some of
       the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
       parent.  Both of Loki's parents were giants, yet he was still
       considered an Aesir god.

       Some of the more colorful giants included Hrungnir, whose head
       and heart were made of stone (and pinned Thor when the Thunderer
       killed him), Gerd, a giantess who married Freyr (Freyja's brother),
       Hrimthurs, who built the walls around Asgard in six months on a
       bet (and was also killed by Thor), and Gunnlod, a giantess who
       Odin had to sleep with for three nights before he could drink
       her father's mead.

   Long Serpent Improvement - Longboats have +20% Attack and -20% Crush Damage
    |                         Vulnerability
    |_ King Olaf Tryggvason raided England in the late 900s.  With the loot
       he garnered, he constructed the Long Serpent, perhaps the largest
       Norse ship ever constructed, a vessel supposedly over 120 ft. long
       that could carry 500 men.

       "The ship was a dragon...but this ship was far larger, and more
       carefully put together in all her parts.  The king called this
       ship the Long Serpent... The Long Serpent had thirty-four benches
       for rowers.  The head and the arched tail were both gilt, and the
       bulwarks were as high as in sea-going ships.  This ship was the
       best and most costly ship ever made in Norway."

       -- Snorri Sturluson, Heimskringla

   Ring Giver Improvement - Jarls have +25% HP
    |_ Norse kings, or thanes, gave out rings to favored subjects as
       tokens of esteem. Ring giver is a kenning (a poetic expression)
       that means King.

       "The ring too I will give thee, which was burnt with the young
       son of Odin.  Eight of equal weight will from it drop, every
       ninth night."

       -- The Poetic Eddas, The Lay of Skinir

   Wrath of the Deep Improvement - Krakens have +200 HP
    |_ Aegir was a god of the ocean and his anger caused the seas to
       storm.  He and his wife Ran hosted the rest of the Aesir in
       their hall quite frequently.  Aegir and Ran had nine daughters:
       Bara, Blodughadda, Bylgia, Dufa, Himinglaeva, Hefring, Hronn,
       Kolga and Unn.  These daughters were the waves of the ocean.

       "Higher still bade Helgi
       the deep sail be hauled.
       No port gave shelter
       to the crews;
       when Aegir´s
       terrific daughter
       the chieftains’ vessels
       would o’erwhelm."

       -- The Poetic Eddas, The First Lay of Helgi Hundingcide


   BRAGI - Heroic Age
   -----

   Description: Son of Odin and a female giant, Bragi was the god of
   poetry and eloquence.  He was portrayed as an old bearded man playing
   a harp.  He spoke bluntly to Loki, following the death of Baldr,
   telling him he was unwelcome in Asgard.  Loki became enraged and
   called Bragi a "braggart." Bragi threatened to rip off Loki’s head
   to end his lies.  Loki then fled Asgard, prophesizing that the gods
   would all fall.  Bragi is considered a late addition to the Norse/Germanic
   pantheon, possibly in recognition for the newly high status of bards
   and poets as wise men passing on knowledge and truth.  Solemn oaths
   were sworn over the Cup of Bragi.

   Flaming Weapons God Power - Increases the attack of all human units for a
    |                          while
    |_ This God Power engulfs the weapons of human soldiers in flames for
       a short time.  It only affects your units, but affects all of your
       units on the entire map.  Flaming weapons do extra damage.

       To sheathe the blades of your soldiers in flame, left click on
       the Flaming Weapons icon at the top of the screen, then left
       click near a group of allied soldiers.

   Battle Boar Mythological Unit
    |_ The European wild boar feeds on roots, bulbs, tubers, nuts,
       turnips, corn and potatoes.  They will sometimes eat larvae, small
       animals and carrion.

       The domestic pig is a direct descendant of the boar, and like pigs,
       boars wallow in mud to keep cool.  Boar herds usually consist of
       sows. Males are solitary or found in small groups, except during
       the breeding season.

       Sows generally have one litter per year of 5-10 piglets, and are
       dedicated mothers.  Sows are generally more aggressive than the
       males except during the rut.  All adult boars are dangerous because
       of their large size and tusks, but generally won't attack unless
       provoked.

   Call of Valhalla Improvement - Ulfsarks +20% HP
    |_ Valhalla, the "Hall of the Slain", was Odin's banquet hall in
       Gladshiem.  Its rafters were crafted from giant spears, and its
       roof shingled in shields.  It had 540 doors capable of allowing
       hundreds of warriors to enter shoulder to shoulder.  At the head
       of the hall was Hlidskalf, Odin's throne, where he heard the
       whispers of his Ravens and fed his uneaten dinner to his wolves.

       "The fifth is Glathsheim, and gold-bright there Stands Valhall
       stretching wide; And there does Othin each day choose The men
       who have fallen in fight."

       -- The Poetic Eddas

   Swine Array Improvement - Ulfsark have damage x2 vs Cavalry
    |_ The swine array, or svynfylking, was a formation used by the
       Vikings and originally credited to Odin.  Men would form a
       triangle, with the most heavily armored warriors in front, and
       perhaps archers in the rear ranks.  The array could position
       spears against charging cavalry, or move forward to drive a
       wedge through enemy ranks.  The array could be used alone, or
       in multiples with the rear ranks connecting to form a zig-zag
       frontage.

   Thurisaz Rune Improvement - All myth units move 12% faster
    |_ This is the rune of frost giants, a group of fierce icy Jotun.
       It is also called Thurs (not like Thursday) and also Thorn.

       "I saw those men
       who much envy harbour
       at another's fortune;
       bloody runes
       were on their breasts
       graved painfully."

       -- The Poetic Eddas, The Song of the Sun


   TYR - Mythic Age
   ---

   Description: The son of Odin and Frigg, Tyr was the war god,
   renowned for strength and valor.  Like Odin, he received sacrifices
   of hanged men.  His story is bound to that of Fenrir, the wolf-son
   of Loki.  Tyr was assigned the difficult task of feeding Fenrir, but
   Odin perceived that Fenrir was growing ever more powerful and
   dangerous.  The gods chose to bind Fenrir underground, where he could
   do no harm.  To convince him that a magic chain around his neck was
   harmless, Tyr had to place his right hand in the wolf’s mouth.  When
   Fenrir realized the chain was unbreakable, he bit off Tyr’s hand.
   The loss of his hand reduced Tyr in the eyes of the other gods, who
   laughed at his pain.  He was destined to fight the great hound Garm,
   watchdog at the gates of Hel, during Ragnarok.  In this final
   confrontation, Garm was to leap at Tyr’s throat and both would die
   in the struggle.  The god Tyr was petitioned before battle and his
   rune was engraved on swords.  Tyr may have been the chief god in
   early Norse pantheons, but his importance diminished as worship
   of Odin increased.  The Anglo-Saxons called him Tiw and gave his
   name to the third day of their week, Tuesday.

   Fimbuwinter God Power - Summons wolves to attack enemy villagers and
    |                      town centers all over the map
    |_ Fimbulwinter darkens the sky, summons a blizzard, and fills the
       map with wolves.  The fierce Fimbulwinter wolves will attack enemy
       Town Centers and surrounding units.  Unlike many Mythic Age God
       Powers, Fimbulwinter is not targeted on a specific area, but
       will always affect 4 Town Centers across the map, regardless
       of the number of enemies.  The wolves are not under your control
       and go away when the God Power has ended.

       To call the Fimbulwinter down, left click the Fimbulwinter icon,
       then left click anywhere in your line of sight.  Wolves will
       swarm out of the darkness and the swirling snow to attack enemy
       Town Centers.

   Fenris Wolf Brood Mythological Unit
    |_ The original Fenrir (of which these monsters are just the
       offspring) was the product of Loki and the giantess Angrboda.
       The gods raised the wolf in Asgard, but only Tyr had the
       courage to feed it.  Unfortunately, the wolf grew larger and
       larger until nothing could chain him down.  Finally the dwarves
       made a chain out of the roots of a mountain, silence of a
       moving cat, and the breath of a fish.  In order to trick Fenrir
       into moving close enough to be chained, Tyr offered him food,
       and in retribution, the wolf bit off his arm.  Fenrir then
       began to howl until the gods stuck a sword in his mouth as
       a gag.

       At Ragnarok, Fenrir is fated to break his chains and kill Odin.

   Jormund Elver Mythological Unit
    |_ The original Jormundgard, of which these creatures are just
       the elvers (another word for baby eels), was a monstrous sea
       serpent and the offspring of Loki and the giant Angrboda.  Odin
       threw the serpent into the seas of Midgard when it was small,
       but it grew so large that it could surround the earth by biting
       its own tail.  During Ragnarok, Thor was fated to finally slay
       the serpent, but he would drown in the dying serpent's venom.

   Berserkergang Improvement - Ulfsarks have 20% more HP and 10% more attack
    |_ There is disagreement about whether "berserk" referred to "bare
       shirt", going shirtless, or "bear shirt", wearing a bear skin into
       battle, in the same way the ulfsarks wore wolf coats.  These
       warriors would enter a rage in combat, where it is said their skin
       turned aside weapons.  Some modern scholars suggest that the
       berserker rage may have been induced by consuming hallucinogenic
       mushrooms.

       "A third I know, if great is my need Of fetters to hold my foe;
       Blunt do I make mine enemy's blade, Nor bites his sword or staff."

       -- The Poetic Edda

   Bravery Improvement - Huskarls have +20% attack and do 1.5x damage vs
    |                    buildings
    |_ The first recorded Viking raid was an AD 793 surprise attack on
       the monastery of Linidisfarne, England.  The raiders looted the
       monastery, killed any monks who got in their way, then loaded up
       their ships and sailed home to Scandinavia.  Within 100 years,
       they were sailing all the way to the Mediterranean to attack
       Italy and sailing down the Volga to raid the Black Sea.

       "I have, in all, the death-stroke given to foes of mine at least
       eleven; Two more, perhaps, if I remember, may yet be added to this
       number, I prize myself upon these deeds, my people such examples
       needs.  Bright gold itself they would despise, or healing leek-herb
       underprize, if not still brought before their eyes."

       -- King Harald Hardraada


   HEL - Mythic Age
   ---

   Description: The daughter of Loki and a frost giantess, Hel was
   banished by Odin to the netherworld, which took its name, Helheim,
   from her.  In her hall, Eljudnir, she ruled over those who died of
   sickness, old age, or capital punishment.  While in her realm, Hel's</pre><pre id="faqspan-7">
   power was such that she could defy other gods, including Odin.  She
   was described as having half the body of a living woman and the
   other half of a corpse.  Her throne was known as the sick bed.
   Christians later adopted Hel and her domain of unending suffering
   as the name of their destination for the damned.

   Nidhogg God Power - Summons the dragon Nidhogg to aid you
    |_ Only Loki, through his servant Hel, can summon the mighty dragon
       Nidhogg from his lair beneath the roots of the world ash, Yggdrasil.

       Nidhogg flies slowly, but his flaming breath can destroy enemy
       units and buildings alike.  He can only be attacked by ranged units,
       or by God Powers such as Zeus' Bolt.  He cannot be healed. Nidhogg
       persists until killed and is under your control.

       To summon Nidhogg, left click on the Nidhogg icon, then left click
       anywhere you have line of sight.

   Fire Giant Mythological Unit
    |_ The fire giants, or muspilli, are eager participants at Ragnarok
       and believe in the fiery destruction of the cosmos.  The most
       famous of the fire giants was Surtr ("black"), a jarl who guarded
       the gates to Muspellheim.  He had burning hair, skin of boiling
       lava and carried a flaming sword.  Muspellheim was one of the
       "middle levels" of the Nine Worlds, along with Midgard and
       Jotunheim.

   Frost Giant Mythological Unit
    |_ The thurses, also called frost or rime giants, were among the
       first of the giants created when the world began.  As opposed to
       the brutish Jotun, or mountain giants, the frost giants were
       ancient beings, symbolizing the time before the gods existed.
       They lived in the realm of Jotunheim, one of the Nine Worlds
       of Norse mythology, along with Muspellheim and Midgard. Jotunheim
       was the land of giants, and their leader was the frost giant jarl,
       Thrym ("uproar").  He was an archenemy of Thor, and once stole his
       hammer, Mjolnir, and also demanded Freyja for a wife.

       As the tale goes, Thor dressed up as Freyja and went to retrieve
       his hammer.  During the feast, the giants were amazed that "Freyja"
       ate an ox, several salmon, and large tankards of mead.  Loki made
       the excuse that "Freyja" had not eaten in days because she was so
       excited to be married to the king of the giants.  When Thrym peeped
       under "Freyja's" veil and saw Thor's beard, Thor threw off his
       disguise.

       "Thor's heart laughed within him when he saw his hammer. First
       he struck down Thrym, the King of the Thurse, and then he slew
       all the giant's kin.  He also killed the giant's poor sister who
       had begged for a bridal gift.  Instead of shillings she received
       blows and instead of rings, a hammer hit.  And thus Odin's son
       retrieved his hammer." -- Thrym's Lay from the Poetic Edda

   Mountain Giant Mythological Unit
    |_ The giants, also known as jotun, were known for their great
       strength and stupidity.  They were antagonistic and destructive.
       Remarkably, several of the giantesses (who were perhaps not as
       bestial as the males of their species) had trysts with some of
       the Norse gods.  Thor, Odin, Tyr and Heimdall had a giant for a
       parent.  Both of Loki's parents were giants, yet he was still
       considered an Aesir god.

       Some of the more colorful giants included Hrungnir, whose head
       and heart were made of stone (and pinned Thor when the Thunderer
       killed him), Gerd, a giantess who married Freyr (Freyja's brother),
       Hrimthurs, who built the walls around Asgard in six months on a
       bet (and was also killed by Thor), and Gunnlod, a giantess who
       Odin had to sleep with for three nights before he could drink
       her father's mead.

   Granite Blood Improvement - Frost, Fire and Mountain Giants all have +100 HP
    |_ Ymir was the first Frost Giant. Odin, Vili and Ve killed him and
       created the world with his body. He is somewhat akin to the Titans
       of Greek Mythology in his violent cruelty and the fact that he
       was overthrown by younger gods.

       "From Ymir’s flesh
       the earth was formed,
       and from his bones the hills,
       the heaven from the skull
       of that ice-cold giant,
       and from his blood the sea."

       -- The Poetic Eddas, The Lay of Vafthrudnir

   Rampage Improvement - Myth units train 95% faster
    |_ Hel's terrible realm of Helheim was located in the depths of
       Niflheim, beyond the impassable river, Gjoll.  Any who enter
       Helheim, including the gods, can never leave again.  The entrance
       is guarded by the monstrous hound, Garm, and the undead giantess,
       Modgud, who demands a toll in blood before passing. Hrimgrimir
       ("frost shrouded") and many other giants also guard Hel's gates.

       "Trembles Yggdrasil’s
       ash yet standing;
       groans that aged tree,
       and the jötun is loosed.
       Loud bays Garm
       before the Gnupa-cave,
       his bonds he rends asunder;
       and the wolf runs."

       -- The Poetic Eddas, The Vala´s Prophecy


 ===========================================================================
                             Atlantean Mythology
 ===========================================================================

   Unlike the other cultures, the Atlanteans don't gain Favor from the
   Gods by worshipping at a Temple, for example, but rather by
   constructing new Town Centers atop Settlements.  If you build two
   new Town Centers you will gain Favor faster than you build just
   one, so you should consider expansion.

   One of the great myths of the ancient world is the story of Atlantis, a
   very advanced civilization that prospered on an island in the Atlantic
   Ocean 11,000 years ago.  The only reference to Atlantis that has survived
   from ancient times is found in the Dialogues of Plato, written around
   360 BC.  Plato describes an Idyllic land of bountiful crops, abundant
   natural resources, and a rich and varied wildlife (including elephants).
   A contented population lived principally in a large city that was a center
   for trade and commerce.

   Although the Atlanteans lived harmoniously for many generations, they
   gradually became more corrupted by greed and power.  This moral collapse
   drew the attention of Zeus and the gods of Olympus, leading ultimately
   to the sudden and catastrophic destruction of the island and its
   civilization.

   Whether Plato was recounting facts passed down to him from unknown sources
   or created the story himself as a cautionary take for the Greeks of his
   day has been debated since.  No generally accepted physical evidence of a
   lost advance civilization or island has been found in the Atlantic,
   although many people believe they have located the site of Atlantis there
   or elsewhere.  The story is compelling, however, and continues to live.  It
   has been furthered and embellished by many writers following after Plato,
   including quasi-historians, novelists, and even filmmakers.

   All Atlantis stories assert that Atlantis was the first great civilization
   on Earth, and that it was wealthy and very technically advanced.  Modest
   advances claimed for Atlantis include irrigation, canal building, and
   writing (perhaps a half dozen millennia before writing appeared again in
   the Middle East).  At the extreme, more modern proponents of Atlantis claim
   they developed to the point of having electricity, robots, and flying
   machines.

   All proponents agree that Atlantis was suddenly destroyed, probably by
   natural disaster.  Atlantean refugees (or colonists) escaped from the
   disaster, however, to found colonies elsewhere around Europe, the
   Mediterranean, and the Middle East.  These in turn grew into what are now
   recognized as many of the first great civilizations on Earch, such as the
   Mycenaens, Egyptians, and Sumerians.  Thus the Atlanteans are seen as the
   precursors of western civilization, though most of their technology was lost
   in the dark age following their destruction.

   The following chart shows what Minor Gods your Major God choices allows
   at each Age advance:

   MAJOR GOD       CLASSICAL AGE        HEROIC AGE            MYTHIC AGE
   Gaia            Leto, Oceanus        Rheia, Theia          Atlas, Hekate
   Kronos          Prometheus, Leto     Hyperion, Rheia       Helios, Atlas
   Oranos          Oceanus, Prometheus  Theia, Hyperion       Hekate, Helios

   Below are the Atlantean Major & Minor Gods.


   KRONOS
   ------

   Description: The youngest of the Titans, his name meant time.  Kronos
   became king of the gods after he castrated his father, Oranos, with
   the help of his mother, Gaia, who wished to free her children whom
   Oranos had imprisoned.  Kronos ruled over a time of prosperity known
   as the Golden Age.

   Kronos and his wife/sister Rheia produced six children, including
   Zeus, Poseidon, and Hades.  Fearing a revolt similar to his own,
   Kronos attempted to swallow all of his children at their birth, but
   Zeus avoided that fate and ultimately freed his siblings and banished
   the Titans to Tartarus.

   Bonuses: Can Timeshift buildings within own Line of Sight
            Siege Weapons Cheaper
            Myth Units Cheaper

   Deconstruction Improvement - You deconstruct an enemy building
    |_ Usually only able to affect smaller buildings, the Deconstruct
       Wonder God Power is strong enough to disassemble Wonders and even
       Odin's Tower. Kronos grants this God Power only to his most
       faithful servants.

   Focus Improvement - Oracle has +10% Speed, -1.0 Seconds LOS Speed
    |_ Oracles studying the mysteries of Kronos learned methods of
       meditation that sent them visions much more quickly.  By slipping
       into the future they could see more clearly, more quickly than
       other Oracles.  As they advanced in their studies and drew further
       and further away from their normal time, these Oracles lost the
       ability to communicate their visions.  Eventually they slipped
       entirely away, lost to their visions of the future.


   PROMETHEUS - Classical Age
   ----------

   Description: The son of the Titan Lapetus, Prometheus was born a
   mortal.  He shaped humankind out of water and clay (and Athena
   breathed life into the form).  After siding with Zeus against the
   Titans, he tricked the king of the gods into taking animal bones
   as sacrifices, leaving the good meat for humans.  In spite, Zeus
   removed fire from the world, bringing great suffering to all.  To
   relieve the people he had created, Prometheus stole fire from the
   Sun and gave it back to the world.  In retaliation, a furious Zeus
   sentenced Prometheus to be chained to a rock for 30,000 years,
   while an eagle daily tore out his liver (which grew back each
   night).  By giving warning to Zeus of a prophecy of his downfall,
   he won a reprieve and was allowed to trade his mortality to Chiron
   (doomed to an eternity of agony) and thereafter joined the
   immortals on Olympus.

   Valor Improvement - Transforms a group of general units into heroes
    |_ Prometheus was the Titan of daring thoughts and turns daring
       thoughts into daring deeds by making heroes out of ordinary units.
       This power works best on your armies, but will work on Citizens
       as well. If you expect your enemies to summon a lot of  myth
       units, it is a good idea to use Valor before you go into battle.

       To send the blessing of Prometheus on your units, left-click the
       Valor icon, and then left-click near a group of your units.  This
       power works best on military units.

   Promethean Mythological Unit
    |_ Prometheans are slow but have pretty good armor and a decent
       attack.  When they are destroyed, two smaller Prometheans are formed
       from the clay of the first.

       Prometheus was one of the few Titans who sided with the Olympians
       in the Titanomachy.  He and his brother Epimetheus were tasked with
       the creation of humans.  These first people were formed from clay
       and called Prometheans.  Seeing their frail mortal forms struggle
       he gave his creations the gift of fire so that they could become
       strong.  This angered Zeus and the god bound Prometheus to the side
       of a mountain where he was attacked and partially devoured every
       day.

   Alluvial Clay Improvement - Promethean +30% HP
    |_ Prometheus formed his Prometheans from the clay in river banks
       and beds.  This clay, deposited by running water, had bits of rock,
       other minerals and even gold in it.  These bits of debris formed a
       tight matrix, almost like a skeleton, inside the Prometheans and
       made them much stronger, sturdier creatures.

   Heart of the Titans Improvement - Hero Upgrades cost -20% Wood, Food & Gold
    |_ The Titan Prometheus, god of daring thoughts, loved his creations -
       humankind.  He sought always to make their troubled lives better,
       even in spite of other gods at times.  He even bestowed upon his
       favorite mortals the secrets of the Titans, giving birth to a line
       of heroes who would rattle the foundations of Olympus.


   LETO - Classical Age
   ----

   Description: The daughter of Titans, Leto was known as the hidden one,
   and her name came to be used for the Moon.  She bestowed her qualities
   of being unnoticed or unobserved upon the beasts of earth.  Her beauty
   caught the eye of Zeus, however, by whom she gave birth to the twin
   gods Artemis and Apollo.  This act made her an enemy of Hera, Zeus's
   wife.  She was principally worshipped in Greek Asia Minor, and usually
   together with her twin children.

   Spider Lair God Power - Spider burrow which will hatch when enemy units
    |                      come near
    |_ The shy and secretive Titan Leto grants several Trap Door Spiders
       who lurk and wait, unseen, for enemies to unwittingly pass near
       their burrows.  The burrows appear first as fragile, easily destroyed
       eggs.  Soon after the eggs hatch and the deadly spiders wait
       underground to haul unsuspecting enemies to their deaths.  The
       spiders will not attack heroes, Villagers, Laborers, Gatherers,
       or Citizens.

       To summon the spiders, left-click the Spider Lair icon, and then
       left-click anywhere you have line of sight.  This power randomly
       places several spider burrows.  Try to target it where you think
       enemy soldiers will pass - or lure soldiers into the burrows.

   Automaton Mythological Unit
    |_ Automata are tough, especially in groups, because they can repair
       one another.  If you face Atlantean Automata, use heroes against
       them and try to destroy them all or they will be back.

       The Atlanteans placed a high value on personal freedom.  They never
       practiced slavery.  They created the Automata to perform the tasks
       for which many other cultures used slaves.  As the sophistication
       of these Automata grew, some in Atlantis wanted them to become
       Citizens.  Others opposed that notion.  A civil war erupted and
       plunged the Atlantean Empire into a dark age that lasted thousands
       of years.  During this time many Atlantean colonies regressed or
       revolted and became independent nations.  Automata were never
       inducted into Atlantean society and Atlantis, though vastly more
       advanced than other nations, never again reached the heights of
       its Golden Age.

   Hephaestus Revenge Improvement - Automaton +30% HP, +1.0 Second Regeneration
    |                               Speed
    |_ During the god Hephaestus' exile from Olympus, the lame smith was
       more than willing to offer his services to the highest bidder - and
       if he could serve the enemies of the family that had rejected him
       in the process, so much the better.  Hephaestus taught the Atlanteans
       many interesting tricks; among them was a smelting technique that
       dramatically improved the longevity of their mechanical servants,
       the Automata.

   Volcanic Forge Improvement - Automaton -20% Pierce Damage Vulnerability
    |_ After Hephaestus was hurled from Olympus by his mother Hera, he
       was willing to offer his services to the highest bidder - even if
       the bidders were the Atlantean followers of Leto, daughter of the
       Titans Phoebe and Coeus.  The volcanic forges found in many
       Atlantean towns are one legacy of this partnership between
       Titan-worshippers and the Olympian god of smiths.  The forges draw
       their power from the eternal flames that burn in the depths of
       Tartarus.


   HYPERION - Heroic Age
   --------

   Description: A Titan and god of watching, he fathered Helios (the sun),
   Eos (the dawn), and Selene (the moon).  His name means "he who goes
   before the sun," related possibly to being the father of Helios or
   the visibility that precedes the sun’s approach.

   Chaos God Power - Changes the sentiment of a group of enemy units
    |_ Chaos surrounded the Titans - this power snares the weak-minded
       and turns them against everyone, wreaking havoc and confusion in
       the ranks of your enemies.  This power forces the units caught in
       it to attack anyone.  Use it carefully, because units under the
       effects of Chaos have no allies and will attack you just as
       eagerly as they attack your enemies.

       To confuse enemy minds with Chaos, left-click the Chaos icon,
       and then left-click a group of enemy units.

   Nereid Mythological Unit
    |_ Nereids may be trained at the Dock.  They are a powerful Heroic
       Age myth unit capable of devastating attacks to ships.

       The Nereids were the fifty nymphs of the sea.  Many of them had
       important roles in mythology.  They, like most nymphs, are
       beautiful creatures.  The Nereids were often accompanied by hosts
       of sea creatures in their roving.  But when the gentle nymphs went
       into battle, they rode fierce sharks who carried their mistresses
       tirelessly.

   Satyr Mythological Unit
    |_ Satyrs are a ranged myth unit with reasonable speed and range.  They
       are strong against infantry and other human units, but are weak
       against heroes.

       Satyrs were just one of the creatures among the entourage of the
       god Dionysos.  Goat-legged and horned they are notoriously fond
       of revelry in every possible form with a special weakness for
       Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
       Dionysos.  Silenus and other satyrs rode donkeys into battle
       against the Heka Gigantes, the donkeys were terrified when they
       saw the enemy, braying loudly.  The Heka Gigantes in turn were
       terrified by the braying donkeys and fled the cacophony.  In spite
       of their shocking victory, satyrs never developed a taste for
       combat, turning back to drunken song and revelry.

   Gemino Improvement - Doubles the number of Javelins thrown by Satyrs
    |_ Satyrs were not warriors or soldiers, though they fought fiercely
       when threatened, deprived of wine, sleep or nymphs.  They rode
       timid donkeys into battle and carried javelins crafted for them
       by dryads.  The eldest Satyr, Silenus, could throw two javelins
       at a time and from time to time would teach other satyrs the
       trick of it.

   Heroic Renewal Improvement - Allows Heroes to regenerate
    |_ "Hekate then gave her infusion to Helios for his help in finding
       Persephone.  Helios, renewed daily, had no need of this restorative
       and gave it to his father, Hyperion.  Hyperion, far-sighted and
       all-seeing, smeared it upon the eyes of worthy mortals in their
       sleep.  When these favored mortals awoke to sight and consciousness
       they found themselves rejuvenated."

       -- Voices of the Oracles, the Lay of Ioleta


   RHEIA - Heroic Age
   -----

   Description: Rheia was a Titan married to her brother Kronos, by whom
   she gave birth to Zeus and his sibling gods.  By rescuing Zeus from her
   husband, she set in motion the dethroning of Kronos and the ascendance
   of Zeus to Olympus.  In Asia Minor she was known as an Earth Goddess
   and worshipped with orgiastic rites.  Her name means "flow," apparently
   in reference to female menstruation, and "ease," perhaps in reference
   to easy childbirth.  Following the rise of her son Zeus to status as
   king of the gods, she disputed her portion of the world and ended up
   retreating to the mountains where she surrounded herself with wild
   creatures.  She is usually associated with lions or with a chariot
   pulled by lions.

   Traitor God Power - Converts an enemy unit into a Traitor
    |_ The Titan Rheia turns the heart of an enemy, converting it to
       your side. Rheia was betrayed by Kronos when he ate all of their
       children after learning that one of them would be his downfall.
       Rheia had secretly fed Kronos a swaddled rock, saving one of her
       children, the infant god Zeus.  Zeus grew to adulthood, and after
       freeing his brothers and sisters he imprisoned his father Kronos
       in the deepest parts of Tartarus.  Betrayal surrounded Rheia and
       she keenly understands its power.

       To steal the allegiance of an enemy, left-click the Traitors
       icon, and then right-click the unit you wish to convert.  This is
       very powerful when used on expensive myth units.

   Behemoth Mythological Unit
    |_ Behemoths are living siege weapons.  They regenerate, making them
       even tougher to kill than the Scarabs of the Egyptians.  Use them
       against buildings, but keep them away from enemy heroes.

       "The Titans languished in Tartarus.  The Olympians who trapped them
       there wished to punish us, worshippers of the Titans.  They hunted
       us, but we hid in the shadow of Behemoth who was as tall as the
       mountains and twice as long.  He protected us, bellowing as Zeus's
       lightning struck his thick armor.  Caladria blessed Behemoth and
       healed him after every stroke of Zeus's lightning.  The Olympians
       could not break tireless Behemoth and they returned to Olympus.
       We were safe."

       -- Oaths of the Oracles, The Lay of Ioleta

   Horns of Consecration Improvements - +10% Favor gathering rate
    |_ The Titan Rheia was the mother of Zeus and other Olympians.  She
       was an earth goddess and surrounded herself with wild creatures.
       While she is usually associated with lions, like those which
       pulled her chariot, the Minoans worshipped her, with other gods,
       with rites and rituals involving bulls.  The Minoans consecrated
       their buildings by decorating them with sculpted representations
       of horned bulls.  These decorations were thought to please the
       gods.

   Mail of Orichalkoss Improvements - Archers have -10% Hack Damage
    |                                 Vulnerability
    |_ The Atlantean followers of Rheia were blacksmiths of unsurpassed
       skill who mastered a unique method of distilling zinc ore.  When
       the distillation was mixed with brass, the result was the silvery
       metal orichalkos.  Strong enough to stop the heaviest of blows,
       mail of orichalkos is also extremely lightweight when quenched
       in sea water - the perfect armor for archers and other missile
       troops.

   Rheia's Gift Improvements - -25% Favor for Mythological Improvements
    |_ As the children of Kronos and Rheia were born, Kronos swallowed
       them one by one.  When Rheia gave birth to Zeus, she hid the infant
       and fed Kronos a stone instead, risking her husband's wrath to
       save her youngest son.  Rheia is held in high regard by both the
       Olympians and the Titans, and her son Zeus - her gift to the
       world - is honored by all.


   HELIOS - Mythic Age
   ------

   Description: The god of the sun, he rose from the ocean at dawn to
   drive his chariot across the sky, carrying the sun and descending at
   night into the west.  He saw all and knew all, and was often called
   upon by other gods to be a witness.  He was the god of the measurement
   of time, and goddesses of the day, month, seasons, and year waited
   upon him.  Two of his mortal lovers were converted into the plants
   heliotrope (whose head always turns toward the sun) and frankincense.
   These plants were sacred to Helios.  He is portrayed usually in a
   chariot with a whip and surrounded by a halo. Animals sacred to him
   were the rooster and eagle.  The great Colossus of Rhodes was built
   in his honor, as he was married to Rhode, a daughter of Poseidon.

   Vortex God Power - Teleport all your military units to single point
    |_ Oranos, Kronos, and Helios, Titans and gods of the sky, time,
       and sun, allow all of your armies to rally in one place.

       To whisk your armies through time and the skies, left-click the
       Vortex icon, and then left-click where you want your armies to
       appear.  You must have line of sight to target this power.  Your
       armies will fly up into the sky and drop down on the targeted
       spot.  This power is very useful when you need all of your
       military might in one place - fast.

   Hekagigantes Mythological Unit
    |_ The Heka Gigantes are strong against human soldiers, sending them
       flying with their many-handed strikes.  They are weak against heroes.

       One hundred arms and fifty heads grew out of the shoulders of the
       Hekatonkheires.  They were the sons of Oranos and Gaia and were so
       terrible that Oranos ordered them imprisoned in Tartarus.  A fate
       he himself would suffer at the hands of his grandsons Zeus,
       Poseidon, and Hades.

   Man O'War Mythological Unit
    |_ This monstrous siphonophore was actually a collection of creatures
       that cooperated to move and feed and fight.  The 100 foot long
       tentacles produced a toxin that is almost as potent as cobra venom
       which the organism used to stun prey.  For defense the creature
       could generate and direct an electric bolt, like a stroke of
       lightning.  Physalia mantalos propelled itself by raising and
       lowering its crest to catch wind like a sail.

   Halo of the Sun Improvements - Fire Siphons have +25% Crush Damage, and
    |                             Fire Ships have +20% Hack Damage
    |_ "Thereafter, because they had so honored Helios, the Titan returned
       to Atlantis, and in his great temple there set a flame that could
       be extinguished by neither wind nor water.  The Atlanteans carried
       this flame to every land they conquered and with it, the light of
       Atlantean wisdom."

       -- Voices of the Oracles, the Lay of Ioleta

   Petrified Improvements - Siege Units -15% Hack Damage Vulnerability
    |_ "...were made of a strange and very hard wood.  And as Helios's
       searing gaze beats down onto all things, so too did these
       giant-crafted siege weapons, rock-hurlers and arrow-throwers,
       lay waste to the shining capital of Lemuria.  They reduced our
       beloved city to rubble in a matter of hours, but Chalu was not
       afraid."

       -- The Inverada, The Siege at Murinca


   ATLAS - Mythic Age
   -----

   Description: The son of the Titan Lapetus and the nymph Clymene,
   Atlas was thought to be king of the legendary Atlantis.  His attack
   on Olympus during a failed attempt by the Titans to overthrow Zeus
   resulted in being condemned to forever carry the heavens upon his
   shoulders.  He is usually portrayed, however, bearing a globe on
   his shoulders.  He was relieved of his burden temporarily by Heracles
   during one of that hero’s 12 labors, but Atlas was tricked into
   taking the heavens back onto his shoulders.  According to some he
   was later released of his burden and made guardian of the Pillars
   of Hercules, upon which the heavens were set in his stead, and
   which also were the gateway to the ocean home of Atlantis.  His
   name has come to mean "bearer" or "endurer."

   Implode God Power - Causes damage to units and buildings
    |_ The Titan Atlas sends a deadly maelstrom that sucks in units and
       warps buildings.  The surviving units are blasted out at the height
       of the implosion with a devastating shockwave that damages
       buildings and flattens trees.

       To invoke the implosion, left-click the Implode icon, and then
       right-click where you wish to target the power.  The more units
       that get sucked into the center, the more damage the implosion
       does when it detonates.  You must have line of sight to target
       this power.

   Argus Mythological Units
    |_ Argus is an amorphous creature covered with bulbous eyes.  When
       threatened, the Argus forcefully excretes a sticky blob of acid
       from its many specialized tear ducts.  Creatures trapped in the
       Argus acid have little hope of survival.  The Argus also uses
       this acid to partially pre-digest its food.

       Hera's Argus served her faithfully until he was killed by the
       god Hermes.  Zeus had commanded Hermes to trick Argus and slay
       him so that the philandering god could recapture one of his
       lovers, Io, from his jealous wife.  Hera honored the sacrifice
       of Argus by placing his eyes on the tail of her sacred peacock.
       Io, who had endured all this in the form of a pure white cow,
       was saved only to plunge into what is now called the Ionian Sea.

   Eyes of Atlas Improvement - +9 LOS of Myth Units
    |_ As a punishment for rebelling against Zeus, the Titan Atlas,
       first king of Atlantis, was condemned to bear the weight of the
       heavens on his shoulders.  When Atlas turns his gaze to the
       burden on his back, it is said that those who follow the Titans
       see all that he sees with his eyes.

   Io Guardian Improvement - Argus +5 LOS, -20% Recharge time
    |_ Zeus transformed his lover Io into a white cow to protect her
       from the wrath of his jealous wife Hera.  But Hera saw through
       the ruse, and requested the cow as a gift.  She then sent her
       servant Argus, a giant with a hundred eyes, to guard the cow.
       Eventually, Zeus sent Hermes to trick and slay Argus.  To
       honor the memory of her fallen servant, Hera placed the eyes
       of Argus on the tail of the peacock.

   Titan Shield Improvement - Buildings have -15% Hack & Crush Damage
    |                         Vulnerability
    |_ The Atlanteans were always closely connected to the Titans, and
       the raw power of the ancient gods is locked deep within the stones
       of Atlantis itself.  While Atlas still bears the burden of the
       heavens, the Atlanteans can draw on the might of his sturdy
       shoulders to strengthen their buildings and walls.



        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   GAIA
   ----

   Description: Gaia was the Mother Earth, born from Chaos, the great
   void of space.  She gave birth without male intervention to Oranos
   (the sky) and Pontus (the sea), and took Oranos as her mate.
   Together they produced the Titans, and other gods and creatures.
   After the emasculation of Oranos, she mated with Pontus and
   protected Zeus prior to his overthrow of the Titans.  As the goddess
   Mother Earth she was worshipped as the force behind all things in
   the world, living and inanimate.

   Bonuses: Lush Terrain surrounds buildings (enemies cannot build on Lush)
            Buildings regenerate hitpoints
            Fishing ships, Caravans more hitpoints & cheaper
            Economic bonuses cheaper

   Gaia's Forest God Power - Generates a Forest
    |_ Gaia causes a stand of aspen to grow.  These trees will sprout and
       rapidly grow to full height, after which they may be chopped for
       wood.  Gaia's aspen trees yield more wood than regular trees and much
       more quickly.  Another use of Gaia's Forest is to plug a breach in
       walls, a temporary fix to be sure, but useful.

       To grow the Gaia Forest, left-click the Gaia Forest icon, and
       then left-click anywhere on the map that you have line of sight.

   Channels Ability Improvement - +20% Villager Speed
    |_ The capital city of Atlantis was ringed by nine great canals.
       These canals allowed citizens, soldiers, and goods to be
       transported quickly around the huge city.  The Theocrats of the
       city decreed that the water be kept very clean.  Anyone caught
       sullying the water faced a stiff fine or possible imprisonment.
       When Atlanteans left their beloved city, they would toss coins,
       even jewelry, into the waters of the canal for good luck and a
       safe return.


   LETO - Classical Age
   ----

   Description: The daughter of Titans, Leto was known as the hidden one,
   and her name came to be used for the Moon.  She bestowed her qualities
   of being unnoticed or unobserved upon the beasts of earth.  Her beauty
   caught the eye of Zeus, however, by whom she gave birth to the twin
   gods Artemis and Apollo.  This act made her an enemy of Hera, Zeus's
   wife.  She was principally worshipped in Greek Asia Minor, and usually
   together with her twin children.

   Spider Lair God Power - Spider burrows which will hatch when enemy units
    |                      come near
    |_ The shy and secretive Titan Leto grants several Trap Door Spiders
       who lurk and wait, unseen, for enemies to unwittingly pass near
       their burrows.  The burrows appear first as fragile, easily destroyed
       eggs.  Soon after the eggs hatch and the deadly spiders wait
       underground to haul unsuspecting enemies to their deaths.  The
       spiders will not attack heroes, Villagers, Laborers, Gatherers,
       or Citizens.

       To summon the spiders, left-click the Spider Lair icon, and then
       left-click anywhere you have line of sight.  This power randomly
       places several spider burrows.  Try to target it where you think
       enemy soldiers will pass - or lure soldiers into the burrows.

   Automaton Mythological Unit
    |_ Automata are tough, especially in groups, because they can repair
       one another.  If you face Atlantean Automata, use heroes against
       them and try to destroy them all or they will be back.

       The Atlanteans placed a high value on personal freedom.  They never
       practiced slavery.  They created the Automata to perform the tasks
       for which many other cultures used slaves.  As the sophistication
       of these Automata grew, some in Atlantis wanted them to become
       Citizens.  Others opposed that notion.  A civil war erupted and
       plunged the Atlantean Empire into a dark age that lasted thousands
       of years.  During this time many Atlantean colonies regressed or
       revolted and became independent nations.  Automata were never
       inducted into Atlantean society and Atlantis, though vastly more
       advanced than other nations, never again reached the heights of
       its Golden Age.

   Hephaestus Revenge Improvement - Automaton +30% HP, +1.0 Second Regeneration
    |                               Speed
    |_ During the god Hephaestus' exile from Olympus, the lame smith was
       more than willing to offer his services to the highest bidder - and
       if he could serve the enemies of the family that had rejected him
       in the process, so much the better.  Hephaestus taught the Atlanteans
       many interesting tricks; among them was a smelting technique that
       dramatically improved the longevity of their mechanical servants,
       the Automata.

   Volcanic Forge Improvement - Automaton -20% Pierce Damage Vulnerability
    |_ After Hephaestus was hurled from Olympus by his mother Hera, he
       was willing to offer his services to the highest bidder - even if
       the bidders were the Atlantean followers of Leto, daughter of the
       Titans Phoebe and Coeus.  The volcanic forges found in many
       Atlantean towns are one legacy of this partnership between
       Titan-worshippers and the Olympian god of smiths.  The forges draw
       their power from the eternal flames that burn in the depths of
       Tartarus.


   OCEANUS - Classical Age
   -------

   Description: Oceanus was the personification of all oceans, or a
   great river that flowed in a circle around the earth.  He was a
   source of all fresh water.  In later time he personified the seas
   outside the Pillars of Hercules (the Straights of Gibraltar), or
   what we know today as the Atlantic Ocean.  The oldest of the Titans,
   he fathered other gods who personified all rivers, lakes, and ponds
   with his sister/wife Tethys.  Oceanus is portrayed as a horned god
   with the tail of a serpentine fish. He did not fight with Kronos
   in the Titanomachy.

   Carnivora Improvement - Generates plants which eat enemy units
    |_ Oceanus sends his man-eating plant, the Carnivora, to defend his
       followers.  A Carnivora may be placed on land or in the water and
       feeds by attacking prey with its long, spined feeding vines.  Prey
       is snared, choked, and dropped into the Carnivora's "mouth."
       Between meals the Carnivora attacks enemies with its feeding
       vines.

       To summon the Carnivora, left-click the Carnivora icon, and then
       left-click anywhere you have line of sight. Carnivorae are immobile
       so make sure to place it somewhere within reach of enemies.

   Caladria Mythological Unit
    |_ Caladriae are flying healers.  They make decent scouts but will
       fall easily to enemy towers and missiles.  Making two Caladriae
       will allow them to heal one another so they can continue healing
       Atlantean armies.

       "...Caladria died and was entombed. Theocrat Osphoru built a
       temple of healing over her tomb.  Many thought his decision
       blasphemous, but all who suffered and were sick grew strong and
       hale again under the care of temple's healers.  Blessed were the
       armies accompanied by these followers of Caladria, for they were
       healed, inspired and protected."

       -- Voices of the Oracle, The Lay of Ioleta

   Servant Mythological Unit
    |_ Servants of Oceanus are aquatic healers.  They heal nearby units,
       even those on shore.  They can fight, though not very well and are
       very weak against heroes.

       A creature of water and will, the Servant of Oceanus was the
       embodiment of the nurturing aspects of the ocean.  Servants of
       Oceanus appeared as human torsos atop a column of water.  They
       were summoned by the Theocrats of Atlantis in times of sickness
       or war to aid the Atlantean people.

   Bite of the Shark Improvement - Murmillo has +15% Hack Damage
    |_ Some companies of Murmillo would dedicate themselves to one
       particular Titan.  Most commonly this was Oceanus and these
       Murmillo carried shark teeth as a symbol of their devotion.  Some
       companies entered a bloody rage, like the berserkers of the
       Norse, others carried serrated swords with which they savaged
       their enemies.

   Weightless Mace Improvement - Katapeltes has +10% Speed & +15% Hack Damage
    |_ Atlanteans worshipping Oceanus discovered another odd property of
       the metal orichalkos.  When quenched in salt water (preferably sea
       water collected near a temple venerating Oceanus), weapons forged
       from this otherwise very heavy, dense metal became virtually
       weightless.  Never surprised by the amazing properties of orichalkos,
       the Atlanteans quickly adapted this to their heaviest weapons, the
       deadly maces of the Katapeltes.


   RHEIA - Heroic Age
   -----

   Description: Rheia was a Titan married to her brother Kronos, by whom
   she gave birth to Zeus and his sibling gods.  By rescuing Zeus from her
   husband, she set in motion the dethroning of Kronos and the ascendance
   of Zeus to Olympus.  In Asia Minor she was known as an Earth Goddess
   and worshipped with orgiastic rites.  Her name means "flow," apparently
   in reference to female menstruation, and "ease," perhaps in reference
   to easy childbirth.  Following the rise of her son Zeus to status as
   king of the gods, she disputed her portion of the world and ended up
   retreating to the mountains where she surrounded herself with wild
   creatures.  She is usually associated with lions or with a chariot
   pulled by lions.

   Traitor God Power - Converts an enemy unit into a  Traitor
    |_ The Titan Rheia turns the heart of an enemy, converting it to
       your side.  Rheia was betrayed by Kronos when he ate all of their
       children after learning that one of them would be his downfall.
       Rheia had secretly fed Kronos a swaddled rock, saving one of her
       children, the infant god Zeus.  Zeus grew to adulthood, and after
       freeing his brothers and sisters he imprisoned his father Kronos
       in the deepest parts of Tartarus.  Betrayal surrounded Rheia and
       she keenly understands its power.

       To steal the allegiance of an enemy, left-click the Traitors
       icon, and then right-click the unit you wish to convert.  This is
       very powerful when used on expensive myth units.

   Behemoth Mythological Unit
    |_ Behemoths are living siege weapons. They regenerate, making them
       even tougher to kill than the Scarabs of the Egyptians.  Use them
       against buildings, but keep them away from enemy heroes.

       "The Titans languished in Tartarus.  The Olympians who trapped them
       there wished to punish us, worshippers of the Titans.  They hunted
       us, but we hid in the shadow of Behemoth who was as tall as the
       mountains and twice as long.  He protected us, bellowing as Zeus's
       lightning struck his thick armor.  Caladria blessed Behemoth and
       healed him after every stroke of Zeus's lightning.  The Olympians
       could not break tireless Behemoth and they returned to Olympus.
       We were safe."

       -- Oaths of the Oracles, The Lay of Ioleta

   Horns of Consecration Improvements - +10% Favor gathering rate
    |_ The Titan Rheia was the mother of Zeus and other Olympians.  She
       was an earth goddess and surrounded herself with wild creatures.
       While she is usually associated with lions, like those which
       pulled her chariot, the Minoans worshipped her, with other gods,
       with rites and rituals involving bulls.  The Minoans consecrated
       their buildings by decorating them with sculpted representations
       of horned bulls.  These decorations were thought to please the
       gods.

   Mail of Orichalkoss Improvements - Archers have -10% Hack Damage
    |                                 Vulnerability
    |_ The Atlantean followers of Rheia were blacksmiths of unsurpassed
       skill who mastered a unique method of distilling zinc ore.  When
       the distillation was mixed with brass, the result was the silvery
       metal orichalkos.  Strong enough to stop the heaviest of blows,
       mail of orichalkos is also extremely lightweight when quenched
       in sea water - the perfect armor for archers and other missile
       troops.

   Rheia's Gift Improvements - -25% Favor for Mythological improvements
    |_ As the children of Kronos and Rheia were born, Kronos swallowed
       them one by one.  When Rheia gave birth to Zeus, she hid the infant
       and fed Kronos a stone instead, risking her husband's wrath to
       save her youngest son.  Rheia is held in high regard by both the
       Olympians and the Titans, and her son Zeus - her gift to the
       world - is honored by all.


   THEIA - Heroic Age
   -----

   Description: A Titan, Theia was married to her brother Hyperion, by
   whom she gave birth to three gods: Helios (the sun), Eos (the dawn),
   and Selene (the moon). She was the goddess of sight.  Since the
   ancient Greeks believed that sight was a beam emitted by the eyes
   in a manner similar to the sun’s rays or the moon’s rays, she was
   thought to endow gold, silver, and gems with their luster and beauty.
   Her children were all associated with light.

   Hesperides God Power - Generates a tree where you can create Dryads
    |_ The Hesperides were Dryads (nymphs) who guarded and tended the Tree
       of Golden Apples.  This Tree may be placed anywhere you wish, and
       you may summon the Dryads to protect it, though only six Dryads at
       a time may be summoned.  If an enemy has more units or buildings
       near the Tree than you, then you will lose control of the Tree
       and the enemy will gain the ability to summon the Hesperides.  The
       Tree also blocks the use of God Powers, so place the Tree of Golden
       Apples carefully and defend it well.

       To plant the Tree of Golden Apples, left-click the Hesperides icon,
       and then left-click where you want the Tree to grow.

   Stymphalian Bird Mythological Unit
    |_ The Stymphalian Bird is a formidable Heroic Age myth unit.  Only
       ranged units and buildings can attack it - ranged heroes are the
       strongest against the birds of Stymphalos.

       For his sixth labor, Heracles slew the Stymphalian Birds.  These
       birds were aggressive and hunted in flocks, much like lions or
       wolves.  They ravaged the countryside around their lakeside nesting
       grounds, killing and carrying off livestock and occasionally
       children.  They had very keen senses and especially keen hearing.
       Heracles used their keen hearing against them when, instead of
       venturing into their dangerous nesting grounds, he stood on a
       mountain top and clashed a pair of god-crafted brass krotala
       (castanet-like noise makers).  It made such a racket that the
       birds could not bear to stay near and as they flew away, Heracles
       shot them with his bow.

   Lance of Stones Improvements - Contarius Hereos have +15% Hack Damage
    |_ A Contarius distinguished in battle, upon returning to Atlantis,
       was presented with a lance made from petrified wood found in one
       of Atlantis’s most distant western colonies.  When the stone lance
       of a Contarius broke, the soldier’s name was carved on its shaft
       and the fragments were returned in honor to Atlantis.  These
       fragments were arranged in a palisade around the Palace of the
       Theocrat.  It did not take long for the competitive Contarii to
       begin seeking out targets that would most swiftly break their
       lances - namely buildings.

   Lemurian Descendants Improvements - +9 LOS of all human soldiers
    |_ The Titan Theia, goddess of sight, ruled over Lemuria, the most
       loyal and advanced of Atlantean colonies.  The Lemurians were
       tall and lithe, but were best known for their keen vision - a
       boon from their patron goddess.  They were employed as scouts
       alongside Oracles for much of the Atlantean empire.  The island
       of Lemuria was destroyed when the brother giants Ephialtes and
       Otus piled up mountains to reach Olympus, including the
       mountainous Lemuria.

   Poseidon's Secrets Improvements - Cavalry +10% Speed & +15% Hack Damage
    |_ Theia, wife of Hyperion and mother of the sun, moon, and dawn, was
       the Titan most interested in learning from the upstart Olympians.
       Poseidon had much to teach his aunt, most importantly a method for
       breeding the finest steeds the world had ever seen.  Whether Theia
       stole Poseidon's knowledge of horses or Poseidon simply volunteered
       to help the Atlanteans is unclear - but Poseidon's secret now
       belongs to the followers of Theia.


   ATLAS - Mythic Age
   -----

   Description: The son of the Titan Lapetus and the nymph Clymene,
   Atlas was thought to be king of the legendary Atlantis.  His attack
   on Olympus during a failed attempt by the Titans to overthrow Zeus
   resulted in being condemned to forever carry the heavens upon his
   shoulders.  He is usually portrayed, however, bearing a globe on
   his shoulders.  He was relieved of his burden temporarily by Heracles
   during one of that hero’s 12 labors, but Atlas was tricked into
   taking the heavens back onto his shoulders.  According to some he
   was later released of his burden and made guardian of the Pillars
   of Hercules, upon which the heavens were set in his stead, and
   which also were the gateway to the ocean home of Atlantis.  His
   name has come to mean "bearer" or "endurer."</pre><pre id="faqspan-8">

   Implode God Power - Causes damage to units and buildings
    |_ The Titan Atlas sends a deadly maelstrom that sucks in units and
       warps buildings.  The surviving units are blasted out at the height
       of the implosion with a devastating shockwave that damages
       buildings and flattens trees.

       To invoke the implosion, left-click the Implode icon, and then
       right-click where you wish to target the power.  The more units
       that get sucked into the center, the more damage the implosion
       does when it detonates.  You must have line of sight to target
       this power.

   Argus Mythological Units
    |_ Argus is an amorphous creature covered with bulbous eyes.  When
       threatened, the Argus forcefully excretes a sticky blob of acid
       from its many specialized tear ducts.  Creatures trapped in the
       Argus acid have little hope of survival.  The Argus also uses
       this acid to partially pre-digest its food.

       Hera's Argus served her faithfully until he was killed by the
       god Hermes.  Zeus had commanded Hermes to trick Argus and slay
       him so that the philandering god could recapture one of his
       lovers, Io, from his jealous wife.  Hera honored the sacrifice
       of Argus by placing his eyes on the tail of her sacred peacock.
       Io, who had endured all this in the form of a pure white cow,
       was saved only to plunge into what is now called the Ionian Sea.

   Eyes of Atlas Improvement - +9 LOS of Myth Units
    |_ As a punishment for rebelling against Zeus, the Titan Atlas,
       first king of Atlantis, was condemned to bear the weight of the
       heavens on his shoulders.  When Atlas turns his gaze to the
       burden on his back, it is said that those who follow the Titans
       see all that he sees with his eyes.

   Io Guardian Improvement - Argus +5 LOS, -20% Recharge time
    |_ Zeus transformed his lover Io into a white cow to protect her
       from the wrath of his jealous wife Hera.  But Hera saw through
       the ruse, and requested the cow as a gift.  She then sent her
       servant Argus, a giant with a hundred eyes, to guard the cow.
       Eventually, Zeus sent Hermes to trick and slay Argus.  To
       honor the memory of her fallen servant, Hera placed the eyes
       of Argus on the tail of the peacock.

   Titan Shield Improvement - Buildings have -15% Hack & Crush Damage
    |                         Vulnerability
    |_ The Atlanteans were always closely connected to the Titans, and
       the raw power of the ancient gods is locked deep within the stones
       of Atlantis itself.  While Atlas still bears the burden of the
       heavens, the Atlanteans can draw on the might of his sturdy
       shoulders to strengthen their buildings and walls.


   HEKATE - Mythic Age
   ------

   Description: Hekate was a goddess of the night, ghosts, and magic,
   and she was associated with crossroads.  A three-faced statue of
   Hekate, showing a dog, a lion (or snake), and a mare, was placed
   where three roads met.  She was said to appear when the Moon went
   into eclipse and was accompanied by two ghost dogs.  From her
   parents, the Titans Perses and Asteria, she inherited powers over
   the earth, sea, and heavens.  Her three heads were thought to
   represent Luna in heaven, Artemis on Earth, and Persephone in
   the underworld.  She assisted Demeter in her search for Persephone
   and after their reunion became Persephone’s companion in Hades.
   She is often portrayed carrying two torches.

   Tartarian Gate God Power - Generates a gate to the Underworld which creates
    |                         creatures who attack everybody
    |_ Hekate uses her powers to breach the realm of Tartarus and summons
       forth some of the foul creatures trapped within.  These fearsome
       creatures, Gatespawn, will attack anyone who nears the Gate,
       including the player who summoned them - place it carefully.
       Gatespawn will not stray far from their Gate, because if it is
       destroyed the Gatespawn are banished back into the depths of
       Tartarus.

       To open the Gate to Tartarus, left-click the Tartarian Gate icon,
       and then left-click where you wish to place the Gate.  You must
       have line of sight to target this power.  Placing it along an
       enemy trade route is a nasty use of this power.  It is also useful
       as a way to attack an enemy's economy without committing your armies.

   Lampades Mythological Unit
    |_ These nymphs were the attendants of Hecate, an unbound Titaness,
       gifts from Zeus for her allegiance in the Titanomachy.  The Lampades
       served their mistress unflinchingly, bearing torches for her
       through the dark places of the earth and underworld.  The light of
       their torches brought visions to mortals and often the visions
       brought madness.  The Lampades defended Hecate with their torches
       just as the Titaness herself fought in the wars of the gods.

   Asper Blood Improvement - Lampades +25 Pierce area damage
    |_ The Lampades, torch-bearing nymphs devoted to Hekate, drank from
       the waters of Phlegethon and their blood became like the fire of
       their torches.  The deaths of these Lampades was a spectacular
       spray of blood and flame, burning long after the bodies of the
       Lampades were consumed.

   Celerity Improvement - -40% Training rate of Myth Units
    |_ Hekate, the goddess of night and magic, was later the companion of
       Persephone in the underworld.  Those that follow Hekate have a deep
       understanding of how quickly life can slip away. They learn to make
       each second count, for wasted time only brings them closer to death.

   Mythic Rejuvenation Improvement - 2.0 HP/second Myth Unit regeneration rate
    |_ "Hekate collected the blood of Behemoth under a new moon and added
       to it honey, rain and wine.  This she poured into the mouths of her
       most favored creatures.  These creatures thereafter healed swiftly
       from even the most grievous wounds."

       -- Voices of the Oracles, the Lay of Ioleta


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   ORANOS
   ------

   Description: Oranos was the solid dome of the sky and one of the
   ancient element gods from which all life proceeded.  He was the
   first son of Gaia and became her husband.  Together they produced
   the 12 Titans and other offspring that included the Cyclops.  Shocked
   by some of his hideous offspring, he attempted to hide them deep in
   the bowels of Gaia (Earth), causing her increasingly intense pain.
   To relieve her suffering, she encouraged her son Kronos to castrate
   Oranos.  Following this emasculation, Oranos (the sky) separated
   from Gaia (the Earth) and Kronos took over the kingdom of the gods.

   Bonuses: Ability to build numerous Sky Passages
            Human Military Units move faster
            Shares visibility to all settlements with allies

   Shockwave God Power - Generates a shockwave which stuns your enemies' units
    |_ Lord of the Sky, the Titan Oranos sends a Shockwave to knock your
       enemies off of their feet.  This power is best used on tight groups
       of enemy units.  The Shockwave damages enemies and sends them
       flying, stunning them when they hit the ground.  Use this power
       to soften up a group of invaders before they reach your buildings
       or to knock them into the range of one of your towers.

       To call the Shockwave, left-click the Shockwave icon, and then
       left-click enemy units.

   Safe Passage Improvements - Sky Passages have -25% wood cost, -20% gold
    |                          cost, +1 ranged attack & +6 LOS
    |_ The sacred Sky Passages of Oranos were identified by the enemies
       of Atlantis as very dangerous buildings logistically because they
       could transport armies and Citizens instantaneously.  These buildings
       were attacked and destroyed before all others.  In response,
       Atlanteans began building the Sky Passages more soundly and
       defending them from within.  The Sky Passages were holy sites
       first and did not lend themselves to strong defense, the
       Atlanteans continued to rely on other structures and the troops
       transported by the Passages to defend them.


   OCEANUS - Classical Age
   -------

   Description: Oceanus was the personification of all oceans, or a
   great river that flowed in a circle around the earth.  He was a
   source of all fresh water.  In later time he personified the seas
   outside the Pillars of Hercules (the Straights of Gibraltar), or
   what we know today as the Atlantic Ocean.  The oldest of the Titans,
   he fathered other gods who personified all rivers, lakes, and ponds
   with his sister/wife Tethys.  Oceanus is portrayed as a horned god
   with the tail of a serpentine fish. He did not fight with Kronos
   in the Titanomachy.

   Carnivora Improvement - Generates plants which eat enemy units
    |_ Oceanus sends his man-eating plant, the Carnivora, to defend his
       followers.  A Carnivora may be placed on land or in the water and
       feeds by attacking prey with its long, spined feeding vines.  Prey
       is snared, choked, and dropped into the Carnivora's "mouth."
       Between meals the Carnivora attacks enemies with its feeding
       vines.

       To summon the Carnivora, left-click the Carnivora icon, and then
       left-click anywhere you have line of sight. Carnivorae are immobile
       so make sure to place it somewhere within reach of enemies.

   Caladria Mythological Unit
    |_ Caladriae are flying healers.  They make decent scouts but will
       fall easily to enemy towers and missiles.  Making two Caladriae
       will allow them to heal one another so they can continue healing
       Atlantean armies.

       "...Caladria died and was entombed. Theocrat Osphoru built a
       temple of healing over her tomb.  Many thought his decision
       blasphemous, but all who suffered and were sick grew strong and
       hale again under the care of temple's healers.  Blessed were the
       armies accompanied by these followers of Caladria, for they were
       healed, inspired and protected."

       -- Voices of the Oracle, The Lay of Ioleta

   Servant Mythological Unit
    |_ Servants of Oceanus are aquatic healers.  They heal nearby units,
       even those on shore.  They can fight, though not very well and are
       very weak against heroes.

       A creature of water and will, the Servant of Oceanus was the
       embodiment of the nurturing aspects of the ocean.  Servants of
       Oceanus appeared as human torsos atop a column of water.  They
       were summoned by the Theocrats of Atlantis in times of sickness
       or war to aid the Atlantean people.

   Bite of the Shark Improvement - Murmillo has +15% Hack Damage
    |_ Some companies of Murmillo would dedicate themselves to one
       particular Titan.  Most commonly this was Oceanus and these
       Murmillo carried shark teeth as a symbol of their devotion.  Some
       companies entered a bloody rage, like the berserkers of the
       Norse, others carried serrated swords with which they savaged
       their enemies.

   Weightless Mace Improvement - Katapeltes has +10% Speed & +15% Hack Damage
    |_ Atlanteans worshipping Oceanus discovered another odd property of
       the metal orichalkos.  When quenched in salt water (preferably sea
       water collected near a temple venerating Oceanus), weapons forged
       from this otherwise very heavy, dense metal became virtually
       weightless.  Never surprised by the amazing properties of orichalkos,
       the Atlanteans quickly adapted this to their heaviest weapons, the
       deadly maces of the Katapeltes.


   PROMETHEUS - Classical Age
   ----------

   Description: The son of the Titan Lapetus, Prometheus was born a
   mortal.  He shaped humankind out of water and clay (and Athena
   breathed life into the form).  After siding with Zeus against the
   Titans, he tricked the king of the gods into taking animal bones
   as sacrifices, leaving the good meat for humans.  In spite, Zeus
   removed fire from the world, bringing great suffering to all.  To
   relieve the people he had created, Prometheus stole fire from the
   Sun and gave it back to the world.  In retaliation, a furious Zeus
   sentenced Prometheus to be chained to a rock for 30,000 years,
   while an eagle daily tore out his liver (which grew back each
   night).  By giving warning to Zeus of a prophecy of his downfall,
   he won a reprieve and was allowed to trade his mortality to Chiron
   (doomed to an eternity of agony) and thereafter joined the
   immortals on Olympus.

   Valor Improvement - Transforms a group of general units into heroes
    |_ Prometheus was the Titan of daring thoughts and turns daring
       thoughts into daring deeds by making heroes out of ordinary units.
       This power works best on your armies, but will work on Citizens
       as well. If you expect your enemies to summon a lot of  myth
       units, it is a good idea to use Valor before you go into battle.

       To send the blessing of Prometheus on your units, left-click the
       Valor icon, and then left-click near a group of your units.  This
       power works best on military units.

   Promethean Mythological Unit
    |_ Prometheans are slow but have pretty good armor and a decent
       attack.  When they are destroyed, two smaller Prometheans are formed
       from the clay of the first.

       Prometheus was one of the few Titans who sided with the Olympians
       in the Titanomachy.  He and his brother Epimetheus were tasked with
       the creation of humans.  These first people were formed from clay
       and called Prometheans.  Seeing their frail mortal forms struggle
       he gave his creations the gift of fire so that they could become
       strong.  This angered Zeus and the god bound Prometheus to the side
       of a mountain where he was attacked and partially devoured every
       day.

   Alluvial Clay Improvement - Promethean +30% HP
    |_ Prometheus formed his Prometheans from the clay in river banks
       and beds. This clay, deposited by running water, had bits of rock,
       other minerals and even gold in it. These bits of debris formed a
       tight matrix, almost like a skeleton, inside the Prometheans and
       made them much stronger, sturdier creatures.

   Heart of the Titans Improvement - Hero Upgrades cost -20% Wood, Food & Gold
    |_ The Titan Prometheus, god of daring thoughts, loved his creations -
       humankind.  He sought always to make their troubled lives better,
       even in spite of other gods at times.  He even bestowed upon his
       favorite mortals the secrets of the Titans, giving birth to a line
       of heroes who would rattle the foundations of Olympus.


   THEIA - Heroic Age
   -----

   Description: A Titan, Theia was married to her brother Hyperion, by
   whom she gave birth to three gods: Helios (the sun), Eos (the dawn),
   and Selene (the moon). She was the goddess of sight.  Since the
   ancient Greeks believed that sight was a beam emitted by the eyes
   in a manner similar to the sun’s rays or the moon’s rays, she was
   thought to endow gold, silver, and gems with their luster and beauty.
   Her children were all associated with light.

   Hesperides God Power - Generates a tree where you can create Dryads
    |_ The Hesperides were Dryads (nymphs) who guarded and tended the Tree
       of Golden Apples.  This Tree may be placed anywhere you wish, and
       you may summon the Dryads to protect it, though only six Dryads at
       a time may be summoned.  If an enemy has more units or buildings
       near the Tree than you, then you will lose control of the Tree
       and the enemy will gain the ability to summon the Hesperides.  The
       Tree also blocks the use of God Powers, so place the Tree of Golden
       Apples carefully and defend it well.

       To plant the Tree of Golden Apples, left-click the Hesperides icon,
       and then left-click where you want the Tree to grow.

   Stymphalian Bird Mythological Unit
    |_ The Stymphalian Bird is a formidable Heroic Age myth unit.  Only
       ranged units and buildings can attack it - ranged heroes are the
       strongest against the birds of Stymphalos.

       For his sixth labor, Heracles slew the Stymphalian Birds.  These
       birds were aggressive and hunted in flocks, much like lions or
       wolves.  They ravaged the countryside around their lakeside nesting
       grounds, killing and carrying off livestock and occasionally
       children.  They had very keen senses and especially keen hearing.
       Heracles used their keen hearing against them when, instead of
       venturing into their dangerous nesting grounds, he stood on a
       mountain top and clashed a pair of god-crafted brass krotala
       (castanet-like noise makers).  It made such a racket that the
       birds could not bear to stay near and as they flew away, Heracles
       shot them with his bow.

   Lance of Stones Improvements - Contarius Hereos have +15% Hack Damage
    |_ A Contarius distinguished in battle, upon returning to Atlantis,
       was presented with a lance made from petrified wood found in one
       of Atlantis’s most distant western colonies.  When the stone lance
       of a Contarius broke, the soldier’s name was carved on its shaft
       and the fragments were returned in honor to Atlantis.  These
       fragments were arranged in a palisade around the Palace of the
       Theocrat.  It did not take long for the competitive Contarii to
       begin seeking out targets that would most swiftly break their
       lances - namely buildings.

   Lemurian Descendants Improvements - +9 LOS of all human soldiers
    |_ The Titan Theia, goddess of sight, ruled over Lemuria, the most
       loyal and advanced of Atlantean colonies.  The Lemurians were
       tall and lithe, but were best known for their keen vision - a
       boon from their patron goddess.  They were employed as scouts
       alongside Oracles for much of the Atlantean empire.  The island
       of Lemuria was destroyed when the brother giants Ephialtes and
       Otus piled up mountains to reach Olympus, including the
       mountainous Lemuria.

   Poseidon's Secrets Improvements - Cavalry +10% Speed & +15% Hack Damage
    |_ Theia, wife of Hyperion and mother of the sun, moon, and dawn, was
       the Titan most interested in learning from the upstart Olympians.
       Poseidon had much to teach his aunt, most importantly a method for
       breeding the finest steeds the world had ever seen.  Whether Theia
       stole Poseidon's knowledge of horses or Poseidon simply volunteered
       to help the Atlanteans is unclear - but Poseidon's secret now
       belongs to the followers of Theia.


   HYPERION - Heroic Age
   --------

   Description: A Titan and god of watching, he fathered Helios (the sun),
   Eos (the dawn), and Selene (the moon).  His name means "he who goes
   before the sun," related possibly to being the father of Helios or
   the visibility that precedes the sun’s approach.

   Chaos God Power - Changes the sentiment of a group of enemy units
    |_ Chaos surrounded the Titans - this power snares the weak-minded
       and turns them against everyone, wreaking havoc and confusion in
       the ranks of your enemies.  This power forces the units caught in
       it to attack anyone.  Use it carefully, because units under the
       effects of Chaos have no allies and will attack you just as
       eagerly as they attack your enemies.

       To confuse enemy minds with Chaos, left-click the Chaos icon,
       and then left-click a group of enemy units.

   Nereid Mythological Unit
    |_ Nereids may be trained at the Dock.  They are a powerful Heroic
       Age myth unit capable of devastating attacks to ships.

       The Nereids were the fifty nymphs of the sea.  Many of them had
       important roles in mythology.  They, like most nymphs, are
       beautiful creatures.  The Nereids were often accompanied by hosts
       of sea creatures in their roving.  But when the gentle nymphs went
       into battle, they rode fierce sharks who carried their mistresses
       tirelessly.

   Satyr Mythological Unit
    |_ Satyrs are a ranged myth unit with reasonable speed and range.  They
       are strong against infantry and other human units, but are weak
       against heroes.

       Satyrs were just one of the creatures among the entourage of the
       god Dionysos.  Goat-legged and horned they are notoriously fond
       of revelry in every possible form with a special weakness for
       Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
       Dionysos.  Silenus and other satyrs rode donkeys into battle
       against the Heka Gigantes, the donkeys were terrified when they
       saw the enemy, braying loudly.  The Heka Gigantes in turn were
       terrified by the braying donkeys and fled the cacophony.  In spite
       of their shocking victory, satyrs never developed a taste for
       combat, turning back to drunken song and revelry.

   Gemino Improvement - Doubles the number of Javelins thrown by Satyrs
    |_ Satyrs were not warriors or soldiers, though they fought fiercely
       when threatened, deprived of wine, sleep or nymphs.  They rode
       timid donkeys into battle and carried javelins crafted for them
       by dryads.  The eldest Satyr, Silenus, could throw two javelins
       at a time and from time to time would teach other satyrs the
       trick of it.

   Heroic Renewal Improvement - Allows Heroes to regenerate
    |_ "Hekate then gave her infusion to Helios for his help in finding
       Persephone.  Helios, renewed daily, had no need of this restorative
       and gave it to his father, Hyperion.  Hyperion, far-sighted and
       all-seeing, smeared it upon the eyes of worthy mortals in their
       sleep.  When these favored mortals awoke to sight and consciousness
       they found themselves rejuvenated."

       -- Voices of the Oracles, the Lay of Ioleta


   HEKATE - Mythic Age
   ------

   Description: Hekate was a goddess of the night, ghosts, and magic,
   and she was associated with crossroads.  A three-faced statue of
   Hekate, showing a dog, a lion (or snake), and a mare, was placed
   where three roads met.  She was said to appear when the Moon went
   into eclipse and was accompanied by two ghost dogs.  From her
   parents, the Titans Perses and Asteria, she inherited powers over
   the earth, sea, and heavens.  Her three heads were thought to
   represent Luna in heaven, Artemis on Earth, and Persephone in
   the underworld.  She assisted Demeter in her search for Persephone
   and after their reunion became Persephone’s companion in Hades.
   She is often portrayed carrying two torches.

   Tartarian Gate God Power - Generates a gate to the underworld which creates
    |                         creatures who attack everybody
    |_ Hekate uses her powers to breach the realm of Tartarus and summons
       forth some of the foul creatures trapped within.  These fearsome
       creatures, Gatespawn, will attack anyone who nears the Gate,
       including the player who summoned them - place it carefully.
       Gatespawn will not stray far from their Gate, because if it is
       destroyed the Gatespawn are banished back into the depths of
       Tartarus.

       To open the Gate to Tartarus, left-click the Tartarian Gate icon,
       and then left-click where you wish to place the Gate.  You must
       have line of sight to target this power.  Placing it along an
       enemy trade route is a nasty use of this power.  It is also useful
       as a way to attack an enemy's economy without committing your armies.

   Lampades Mythological Unit
    |_ These nymphs were the attendants of Hecate, an unbound Titaness,
       gifts from Zeus for her allegiance in the Titanomachy.  The Lampades
       served their mistress unflinchingly, bearing torches for her
       through the dark places of the earth and underworld.  The light of
       their torches brought visions to mortals and often the visions
       brought madness.  The Lampades defended Hecate with their torches
       just as the Titaness herself fought in the wars of the gods.

   Asper Blood Improvement - Lampades +25 Pierce area damage
    |_ The Lampades, torch-bearing nymphs devoted to Hekate, drank from
       the waters of Phlegethon and their blood became like the fire of
       their torches.  The deaths of these Lampades was a spectacular
       spray of blood and flame, burning long after the bodies of the
       Lampades were consumed.

   Celerity Improvement - -40% Training rate of Myth Units
    |_ Hekate, the goddess of night and magic, was later the companion of
       Persephone in the underworld.  Those that follow Hekate have a deep
       understanding of how quickly life can slip away. They learn to make
       each second count, for wasted time only brings them closer to death.

   Mythic Rejuvenation Improvement - 2.0 HP/second Myth Unit regeneration rate
    |_ "Hekate collected the blood of Behemoth under a new moon and added
       to it honey, rain and wine.  This she poured into the mouths of her
       most favored creatures.  These creatures thereafter healed swiftly
       from even the most grievous wounds."

       -- Voices of the Oracles, the Lay of Ioleta


   HELIOS - Mythic Age
   ------

   Description: The god of the sun, he rose from the ocean at dawn to
   drive his chariot across the sky, carrying the sun and descending at
   night into the west.  He saw all and knew all, and was often called
   upon by other gods to be a witness.  He was the god of the measurement
   of time, and goddesses of the day, month, seasons, and year waited
   upon him.  Two of his mortal lovers were converted into the plants
   heliotrope (whose head always turns toward the sun) and frankincense.
   These plants were sacred to Helios.  He is portrayed usually in a
   chariot with a whip and surrounded by a halo. Animals sacred to him
   were the rooster and eagle.  The great Colossus of Rhodes was built
   in his honor, as he was married to Rhode, a daughter of Poseidon.

   Vortex God Power - Teleport all your military units to single point
    |_ Oranos, Kronos, and Helios, Titans and gods of the sky, time,
       and sun, allow all of your armies to rally in one place.

       To whisk your armies through time and the skies, left-click the
       Vortex icon, and then left-click where you want your armies to
       appear.  You must have line of sight to target this power.  Your
       armies will fly up into the sky and drop down on the targeted
       spot.  This power is very useful when you need all of your
       military might in one place - fast.

   Hekagigantes Mythological Unit
    |_ The Heka Gigantes are strong against human soldiers, sending them
       flying with their many-handed strikes.  They are weak against heroes.

       One hundred arms and fifty heads grew out of the shoulders of the
       Hekatonkheires.  They were the sons of Oranos and Gaia and were so
       terrible that Oranos ordered them imprisoned in Tartarus.  A fate
       he himself would suffer at the hands of his grandsons Zeus,
       Poseidon, and Hades.

   Man O'War Mythological Unit
    |_ This monstrous siphonophore was actually a collection of creatures
       that cooperated to move and feed and fight.  The 100 foot long
       tentacles produced a toxin that is almost as potent as cobra venom
       which the organism used to stun prey.  For defense the creature
       could generate and direct an electric bolt, like a stroke of
       lightning.  Physalia mantalos propelled itself by raising and
       lowering its crest to catch wind like a sail.

   Halo of the Sun Improvements - Fire Siphons have +25% Crush Damage, and
    |                             Fire Ships have +20% Hack Damage
    |_ "Thereafter, because they had so honored Helios, the Titan returned
       to Atlantis, and in his great temple there set a flame that could
       be extinguished by neither wind nor water.  The Atlanteans carried
       this flame to every land they conquered and with it, the light of
       Atlantean wisdom."

       -- Voices of the Oracles, the Lay of Ioleta

   Petrified Improvements - Siege Units -15% Hack Damage Vulnerability
    |_ "...were made of a strange and very hard wood.  And as Helios's
       searing gaze beats down onto all things, so too did these
       giant-crafted siege weapons, rock-hurlers and arrow-throwers,
       lay waste to the shining capital of Lemuria.  They reduced our
       beloved city to rubble in a matter of hours, but Chalu was not
       afraid."

       -- The Inverada, The Siege at Murinca


 ===========================================================================
                               Greek Buildings
 ===========================================================================

   In Age of Mythology, buildings train units, serve as resource drop sites,
   and are where improvements can be researched.  Buildings are built by
   Villagers or Norse Infantry.

   Building foundations are vulnerable to attack, especially from other
   buildings.  Therefore it is difficult to build too close to an enemy
   army.

   If a building foundation is destroyed or deleted, you will get all the
   resources spent on the building refunded.

   Attack buildings with siege weapons.


   Economic Buildings
   ------------------

     * Town Center: The Town Center trains Villagers and hero units, stores
       resources, and acts as the hub of a city.  Town centers can only be
       built on settlements.  Additional Town Centers can be built starting
       in the Heroic Age.  If a player claims all the settlements on a map,
       this is a win under victory conditions.

       The rise of agriculture provided a food surplus that had to be
       collected and stored to be available in winter months and other
       periods when food was scarce.  The need to collect, store, and
       protect food surpluses gave rise to the first towns as administrative
       centers.  Towns quickly became engaged in many additional activities,
       including the gathering and storage of other resources, centers of
       manufacturing, population concentration points, and centers of trade.

       Cost:                   300W/300G       Armor:          H55%/P95%/C10%
       Build Time (sec.):      90              Range (min - max):      20
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison:               25              Hit Points:             2800
       Militia:                6

     * Market: At the Market in Age of Mythology, you may sell Food and
       Wood for Gold or buy Food and Wood with Gold.  You may also research
       trade improvements and create Caravans to trade with Town Centers.

       In each sizable town, residents created a trading center, or
       Market, where food items and craft goods were exchanged.  In larger
       towns the markets became the center of trade with other towns.
       Markets such as the Greek agora became also a place for the
       exchange of ideas, entertainment (bards, acrobats, musicians),
       and the spreading of news.

       Cost:                   300W            Armor:          H30%/P95%/C10%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Heroic
       Garrison:               10              Hit Points:             1200
       Militia:                4

     * House: You may build a limited number of Houses.  Each House and
       Town Center supports a fixed number (10) of population units (villagers,
       soldiers, boats, mythological creatures, and trade carts).  No new
       units can be created above this limit.

       When agriculture made possible a less nomadic lifestyle, humans
       began creating more permanent living quarters near their farms,
       rather than occupying transitory camp sites near hunting grounds
       or natural shelters like caves.  Well built housing improved the
       quality and longevity of life.

       Cost:                   50W             Armor:          H30%/P95%/C5%
       Build Time (sec.):      14              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison:               N/A             Hit Points:             450
       Militia:                4

     * Storehouse: The Storehouse acts as a drop off point for wood and
       gold. It is also where you can upgrade your wood cutting and
       mining technologies!

       Cost:                   50W             Armor:          H30%/P95%/C5%
       Build Time (sec.):      14              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison:               N/A             Hit Points:             400
       Militia:                4

     * Granary: In Age of Mythology, the Granary is a collection point
       for all types of food.  In addition you may research here many
       improvements to speed the collection of food.

       The Granary represents the place where agricultural societies
       stored their grain surpluses so food would be available during
       the winter months.  It might be a large brick or stone silo, or
       a building sheltering smaller jars or barrels of grain.  Without
       proper storage, grain would spoil and the farmers would have to
       resume nomadic hunting and gathering to avoid starvation before
       the next harvest.

       Cost:                   50W             Armor:          H30%/P95%/C5%
       Build Time (sec.):      14              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison:               N/A             Hit Points:             400
       Militia:                4

     * Farm: A Farm is a building that provides food when a Villager
       is assigned to gather there.  Farms have an unlimited lifespan
       and resources once built, but may be destroyed or captured by
       enemy Villagers.  The food production of a Farm may be increased
       by improvements.

       The ability to farm was one of the great advancements in human
       progress, because agriculture made possible large, renewable food
       supplies that could be stored and consumed year-round.  The
       availability of food plants, rich soils, a mild climate, and
       dependable water determined where farming was possible and where
       early civilizations arose.  Improvements such as the plow,
       irrigation, and fertilization increased yields.

       Cost:                   75W             Armor:          H30%/P80%/C5%
       Build Time (sec.):      9               Range (min - max):      N/A
       Line of Sight: (m):     6               Age:                    Class.
       Garrison:               N/A             Hit Points:             150
       Militia:                N/A

   Military Buildings
   ------------------

     * Temple: At the Temple you may build mythological units and
       research improvements that require the Favor of the gods to be
       implemented.  Greeks may pray at their Temples to gain Favor.

       Most early civilizations invested considerable wealth in their
       religious life, including the construction of temples or places
       where rites and ceremonies were conducted, where religious leaders
       were trained, and where beliefs were refined and passed on.
       Temples were often dedicated to one or more gods and acted as
       points of communication between humans and deities.  At the
       Temple, believers might petition the gods for help and offer
       prayer, tribute or sacrifices to improve the reception of pleas.
       Temples were often magnificent buildings that overshadowed
       anything else in a city.

       Cost:                   100W/100G       Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison:               5               Hit Points:             1200
       Militia:                4

     * Academy: For most of their classical age, Greek armies were
       purely infantry.  A town’s adult male population served in the
       ranks, fighting with long spear and sword, carrying the round
       hoplon shield, and wearing the crested helmet, a breastplate,
       and greaves (on the shins).  Although hoplite battle was
       generally simple, and usually brief because of its violence,
       it required firm discipline and some training.  Moving and
       fighting in dense formations with heavy equipment and weapons
       required practice.  Training and drill took place regularly
       at an Academy, or school, or similar institution.

       Cost:                   100W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      23              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison:               5               Hit Points:             1200
       Militia:                3

     * Stable: At the Stable, Greek players may build mounted units,
       improve the quality of these units, and research improvements
       to make them more effective.

       Mounted warriors brought new dimensions to war and combat.
       They could move quickly as raiders and on the battlefield.
       In pursuit they could ride down retreating enemies.  Men
       charging on large animals were terrifying to men on foot.
       The rise in importance of mounted warriors created demand for
       large numbers of horses, which were bred and maintained at the
       Stable.  Mounted warriors trained at the Stable, as well, learning
       the skills of fighting from horseback.

       Cost:                   100W*           Armor:          H40%/P95%/C5%
       Build Time (sec.):      23              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison:               5               Hit Points:             1200
       Militia:                3

                       * = Poseidon's Stables cost +10W

     * Archery Range: In Age of Mythology, Greek civilizations may
       produce at the Archery Range soldiers trained to fight with
       missile weapons.  They may also raise the quality of these
       units and research improvements to make them more effective.

       By the time of Philip and Alexander of Macedon, pure Hoplite
       infantry armies were at a major disadvantage when fighting
       against mixed armies of infantry, archers, and cavalry.
       Thereafter, most effective ancient armies combined all arms.
       Soldiers using missile weapons like the bow and javelin required
       substantial skill and training to be effective, however.  To
       reach a minimum level of proficiency they practiced at the
       Archery Range.

       Cost:                   100W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      23              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison:               5               Hit Points:             1200
       Militia:                3

     * Fortress: The Greek Fortress is a strong defensive building that
       can be garrisoned by troops.  Garrisoned units add to the firepower
       of the Fortress.  You may also train unique units, heroes and
       siege weapons and research military improvements at the Fortress.

       The first great civilization in Greece, the Mycenaean of Trojan
       War fame, was a collection of city-states, each centered on a
       hilltop fortress.  The competition between the city-states for
       farm and orchard lands, plus the threat of barbarian raids from
       the north, made strong defense critical for survival.  The typical
       Fortress used cliffs, stone walls, strong gates, and winding,
       exposed approaches to create a powerful defensive position.  In
       addition, the Fortress functioned as a palace, armory, and
       administrative center for many cities.

       Cost:               300W/300G/10Fv      Armor:          H30%/P95%/C5%
       Build Time (sec.):      100             Range (min - max):      4-20
       Line of Sight: (m):     30              Age:                    Heroic
       Garrison:               10              Hit Points:             2100
       Militia:                6

     * Dock: The Dock in Age of Mythology is where you build fishing
       boats and where they drop off the food they gather.  Additionally,
       all types of warships and naval Myth Units are constructed.  You
       may also raise the quality of your ships and research improvements
       for them here.

       Long before written history begins, humans were building boats
       and venturing out onto the seas to trade and fish.  Boat building
       became an important skill for civilizations that had access to the
       sea for commerce and food gathering.  Boat building was usually
       centered at waterside workshops in sheltered harbors.  Here also
       the fishing boats would unload their catch.

       Cost:                   100W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      100             Range (min - max):      N/A
       Line of Sight: (m):     22              Age:                    Archaic
       Garrison:               10              Hit Points:             1600
       Militia:                2

     * Armory: At the Armory building you may research improvements that
       make your soldiers more effective in combat and provide them with
       better armor.

       The Armory was a specialized metal works where iron and other
       materials were manufactured into tools, weapons, shields, and
       armor.  Armory craftsmen also experimented, searching for ways to
       improve their wares, because armies with superior equipment could
       have a significant advantage in battle.

       Cost:                   150W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison:               N/A             Hit Points:             1200
       Militia:                4

     * Tower: Towers start out as Sentry Towers. They have a significant
       line of sight, but cannot fire upon enemies.  With the Watch Tower
       improvement, Towers gain the ability to fire arrows. (Egyptians
       receive this improvement automatically.)  The Guard Tower
       improvement further increases the range and strength of Tower
       attacks. The final Tower improvement, Ballista Towers, is available
       only to the Egyptians.

       Tower ranged attacks cannot attack units directly beneath them.
       Research Boiling Oil to attack units beneath Towers, Fortresses,
       Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
       hitting fast-moving targets, such as cavalry. Research Crenellations
       to improve the chance to hit such units.

       Cost:                   200W/100G       Armor:          H30%/P85%/C5%
       Build Time (sec.):      45              Range (min - max):      4-20
       Line of Sight: (m):     24              Age:                    Class.
       Garrison:               5               Hit Points:             550
       Militia:                1

     * Walls: Walls prevent movement of any ground based units.  Only
       flying units may cross Walls, although friendly units may pass
       through Walls at Gates.

       Wherever humans developed agriculture and created surpluses of
       food, there were less fortunate or prudent neighbors who wanted
       those riches and were willing to fight for them.  The bounty of
       agriculture thus needed protection almost immediately.  The
       earliest and most simple defensive structure was the wall.  The
       earliest towns so far discovered are walled for defense.  Strong
       walls prevented easy movement into a town and provided cover if
       enemies attacked.  Walls were made with whatever materials were
       handy and useful.  Wall building has continued for thousands of
       years, and is still carried on today.

       Cost:                   3-15G           Armor:          H65%/P95%/C5%
       Build Time (sec.):      3-15            Range (min - max):      N/A
       Line of Sight: (m):     24              Age:                    Archaic
       Garrison:               N/A             Hit Points:             600
       Militia:                N/A

     * Gate: Gates may be built as part of a Wall.  Click on a Wall
       section to replace it with a Gate.  Your units and those of
       allies ordered to move to the other side of a Gate will
       automatically open and close the Gate.  Enemy troops can not
       pass through or open a Gate and must destroy it like any wall
       section to pass through.

       Gates were provided in walls to allow access to fortifications.
       Because Gates could be the most vulnerable part of a defensive
       position, extra care was taken to make them strong.  This might
       include a long and exposed approach to the gate itself and
       exposed passageways behind the gate leading to more gates.

       Cost:                   15G             Armor:          H65%/P95%/C5%
       Build Time (sec.):      N/A             Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison:               N/A             Hit Points:             500
       Militia:                N/A

   Wonders
   -------

     * Wonders: Each culture in Age of Mythology has the ability to
       construct one unique building, its Wonder of the World.  Wonders
       are expensive and take a long time to build, but mark a
       civilization as one of outstanding achievement.  Building a
       Wonder counts significant points toward your civilization score,
       and may result in a win, depending on the victory conditions for
       a game.

       A distinguishing cultural characteristic of the great
       civilizations was architecture.  Buildings in all parts of the
       world looked quite different and employed different construction
       techniques.  In many cases, particularly noteworthy buildings
       stood as icons for the building civilization, marking it for all
       time as a culture that achieved greatness, if only temporarily.
       Examples of such cultural icons are the Pyramids at Giza and the
       Parthenon at Athens.

       Cost:          1000W/1000G/1000F/50Fv   Armor:          H30%/P95%/C5%
       Build Time (sec.):      1640            Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Mythic
       Garrison :              N/A             Hit Points:             9999
       Militia:                10


 ===========================================================================
                              Egyptian Buildings
 ===========================================================================

   In Age of Mythology, buildings train units, serve as resource drop sites,
   and are where improvements can be researched.  Buildings are built by
   Villagers or Norse Infantry.

   Building foundations are vulnerable to attack, especially from other
   buildings.  Therefore it is difficult to build too close to an enemy
   army.

   If a building foundation is destroyed or deleted, you will get all the
   resources spent on the building refunded.

   Attack buildings with siege weapons.


   Economic Buildings
   ------------------

     * Town Center: The Town Center trains Villagers and hero units, stores
       resources, and acts as the hub of a city.  Town centers can only be
       built on settlements.  Additional Town Centers can be built starting
       in the Heroic Age.  If a player claims all the settlements on a map,
       this is a win under victory conditions.

       The rise of agriculture provided a food surplus that had to be
       collected and stored to be available in winter months and other
       periods when food was scarce.  The need to collect, store, and</pre><pre id="faqspan-9">
       protect food surpluses gave rise to the first towns as administrative
       centers.  Towns quickly became engaged in many additional activities,
       including the gathering and storage of other resources, centers of
       manufacturing, population concentration points, and centers of trade.

       Cost:                   400G            Armor:          H55%/P95%/C10%
       Build Time (sec.):      150             Range (min - max):      20
       Line of Sight: (m):     24              Age:                    Archaic
       Garrison :              25              Hit Points:             2800

     * Market: At the Market in Age of Mythology, you may sell Food and
       Wood for Gold or buy Food and Wood with Gold.  You may also research
       trade improvements and create Caravans to trade with Town Centers.

       In each sizable town, residents created a trading center, or
       Market, where food items and craft goods were exchanged.  In larger
       towns the markets became the center of trade with other towns.
       Markets such as the Greek agora became also a place for the
       exchange of ideas, entertainment (bards, acrobats, musicians),
       and the spreading of news.

       Cost:                   Free            Armor:          H30%/P95%/C5%
       Build Time (sec.):      150             Range (min - max):      N/A
       Line of Sight: (m):     24              Age:                    Heroic
       Garrison :              10              Hit Points:             1200

     * House: You may build a limited number of Houses.  Each House and
       Town Center supports a fixed number (10) of population units (villagers,
       soldiers, boats, mythological creatures, and trade carts).  No new
       units can be created above this limit.

       When agriculture made possible a less nomadic lifestyle, humans
       began creating more permanent living quarters near their farms,
       rather than occupying transitory camp sites near hunting grounds
       or natural shelters like caves.  Well built housing improved the
       quality and longevity of life.

       Cost:                   Free            Armor:          H30%/P95%/C5%
       Build Time (sec.):      28              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             450

     * Lumber Camp: The Lumber Camp is an Egyptian collection point for
       Laborers gathering wood.  Place it adjacent to a source of wood
       you wish to utilize.  You may research improvements at the Lumber
       Camp to increase Wood gathering rates.  You will gain more Wood
       if a Pharaoh empowers the Lumber Camp.

       Wood was a relatively scarce resource for the ancient Egyptians,
       partly because the only dependable water supply was the Nile
       River, and partly because few of the native tree species provided
       wood that could be worked.  The Egyptians compensated by establishing
       Lumber Camps far up the Nile or by trading for the famous cedar of
       Lebanon.  Because of the rarity and expense of wood, most
       construction in Egypt was of stone or mud brick.

       Cost:                   Free            Armor:          H30%/P95%/C5%
       Build Time (sec.):      28              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             400

     * Mining Camp: The Mining Camp is an Egyptian collection point for
       Gold.  Place it adjacent to a Gold Mine that you wish to utilize.
       Improvements for mining may be researched at the Mining Camp.
       Empowering a Mining Camp with a Pharaoh increases the Gold you
       can gather.

       The deserts surrounding ancient Egypt were rich in minerals,
       especially salt, copper, and gold.  To harvest these resources,
       the Egyptians built mines, mainly open pit mines, often operated
       by slave labor.

       Cost:                   Free            Armor:          H30%/P95%/C5%
       Build Time (sec.):      28              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             400

     * Granary: In Age of Mythology, the Granary is a collection point
       for all types of food.  In addition you may research here many
       improvements to speed the collection of food.

       The Granary represents the place where agricultural societies
       stored their grain surpluses so food would be available during
       the winter months.  It might be a large brick or stone silo, or
       a building sheltering smaller jars or barrels of grain.  Without
       proper storage, grain would spoil and the farmers would have to
       resume nomadic hunting and gathering to avoid starvation before
       the next harvest.

       Cost:                   Free            Armor:          H30%/P95%/C5%
       Build Time (sec.):      22              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             400

     * Farm: A Farm is a building that provides food when a Villager
       is assigned to gather there.  Farms have an unlimited lifespan
       and resources once built, but may be destroyed or captured by
       enemy Villagers.  The food production of a Farm may be increased
       by improvements.

       The ability to farm was one of the great advancements in human
       progress, because agriculture made possible large, renewable food
       supplies that could be stored and consumed year-round.  The
       availability of food plants, rich soils, a mild climate, and
       dependable water determined where farming was possible and where
       early civilizations arose.  Improvements such as the plow,
       irrigation, and fertilization increased yields.

       Cost:                   70G             Armor:          H30%/P80%/C5%
       Build Time (sec.):      9               Range (min - max):      N/A
       Line of Sight: (m):     6               Age:                    Archaic
       Garrison :              N/A             Hit Points:             150

     * Obelisk: Although Priests are not fast scouts and do not have a
       great line of sight, they can construct these Obelisks, which do
       have a good line of sight, to help explore the map.

       The obelisk, or "tejen" in Egyptian, was synonymous with
       protection.  The four-sided stone column was thought to draw evil
       up from the ground and disperse it up into the sky.  At the top of
       the obelisk was the pyramidon, a small pyramid that symbolized
       the sun.  Obelisks are often inscribed with hieroglyphics.  The
       word is Greek in origin and refers to a roasting spit.

       Cost:                   15G             Armor:          H30%/P90%/C5%
       Build Time (sec.):      20              Range (min - max):      N/A
       Line of Sight: (m):     30              Age:                    Archaic
       Garrison :              N/A             Hit Points:             50

     * Monument: Monuments are special buildings available to Egyptian
       players only.  There are five different monuments, each of
       increasing size and cost.  Each monument provides a continual
       stream of favor.  Players can build all five monuments to obtain
       a maximum income of favor from their gods.

       Ancient Egypt was a wealthy civilization largely isolated from
       external enemies and this allowed a lavish expenditure for Monuments
       and other edifices that glorified gods and pharaohs.  For several
       thousand years, major construction projects were underway almost
       continually, for the glorification of some god or ruler.  The Nile
       Valley today is dotted with Monuments of all sizes.  The most famous
       of these are the Pyramids, the ultimate tombs, and the Sphinx.

       [There are several different monuments, I'm not including their stats]

     * Lighthouse: The Egyptian Lighthouse acts in Age of Mythology as a
       giant outpost, providing a large line of sight.

       The Pharos Lighthouse at Alexandria, Egypt, was one of the seven
       wonders of the ancient world and remarkable for its architecture
       and size.  It warned mariners at night of shoal waters along the
       tricky coast.  It was actually built by Greek rulers of Egypt who
       had gained control of the country after the death of Alexander and
       the breakup of his brief empire.  The list of seven wonders was
       made by a Greek and heavily favored Greek artifacts.  Most had
       relatively short lives, including the lighthouse, which was
       felled by an earthquake.

       Cost:                   300G            Armor:          H30%/P90%/C5%
       Build Time (sec.):      272             Range (min - max):      N/A
       Line of Sight: (m):     30              Age:                    Mythic
       Garrison :              10              Hit Points:             1400

   Military Buildings
   ------------------

     * Temple: At the Temple you may build mythological units and
       research improvements that require the Favor of the gods to be
       implemented.  Greeks may pray at their Temples to gain Favor.

       Most early civilizations invested considerable wealth in their
       religious life, including the construction of temples or places
       where rites and ceremonies were conducted, where religious leaders
       were trained, and where beliefs were refined and passed on.
       Temples were often dedicated to one or more gods and acted as
       points of communication between humans and deities.  At the
       Temple, believers might petition the gods for help and offer
       prayer, tribute or sacrifices to improve the reception of pleas.
       Temples were often magnificent buildings that overshadowed
       anything else in a city.

       Cost:                   100G            Armor:          H30%/P95%/C5%
       Build Time (sec.):      48              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              5               Hit Points:             1200

     * Barracks: Click the Barracks to train a new Egyptian soldier or
       to research improvements in the quality of soldier available.
       The capability of the soldier that can be produced is determined
       partly by improvements in armor and weapons, which can be
       researched at the Armory.

       All civilizations the world has so far seen have had the need to
       train soldiers for at least defense, if not aggression, against
       their neighbors.  For many this training took place at a barracks,
       which served as both a living quarters and training ground.  New
       recruits were assigned to the barracks and after a training period
       they were ready for service.  At the barracks they learned the
       mechanics of their weapons, the drill of battlefield movements,
       and the discipline required to obey orders in combat.

       Cost:                   75G             Armor:          H30%/P95%/C5%
       Build Time (sec.):      42              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              5               Hit Points:             1200

     * Siege Works: Around 700 BC, Egyptian siege tactics had been
       heavily influenced by advancements made in the Middle East.
       Armies attacking a fortress might be equipped with raised platforms
       so archers could fire into ramparts, and sappers could be protected
       by shelters.  Covered or simple ladders could be used to scale
       walls.  By 400 BC, the catapult was in use, and all Mediterranean
       powers incorporated them into their armies.

       "Then they fought against Tetehen, great in might.  They found it
       filled with soldiers, with every valiant man of the Northland.
       Then the battering-ram was employed against it, its wall was
       overthrown, and a great slaughter was made among them of unknown
       number; also the son of the chief of Me, Tefnakhte."

       -- the Piankhi stela

       Cost:                   25G             Armor:          H30%/P95%/C5%
       Build Time (sec.):      90              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Heroic
       Garrison :              5               Hit Points:             1200

     * Migdol Stronghold/Fortress: The Egyptian Migdol Fortress is a very
       strong defensive building with a strong attack.  At the Fortress
       you may build a variety of military units, including chariots,
       camel cavalry, and war elephants.  You may also research a variety
       of military improvements here.

       Although the ancient Egyptians were largely isolated by expansive
       deserts, they were still open to attack from the Middle East, the
       sea, and up the Nile Valley from the south.  Where they were
       vulnerable they built large fortresses.  The name Migdol comes
       from a fortress with attached towers found in northern Egypt near
       a town thought to have been named Migdol.  Other fortresses
       incorporating similar towers are sometimes characterized as being
       in the Migdol style.

       Cost:                   400G/10Fv       Armor:          H30%/P95%/C5%
       Build Time (sec.):      132             Range (min - max):      4-20
       Line of Sight: (m):     30              Age:                    Heroic
       Garrison :              10              Hit Points:             2100

     * Dock: The Dock in Age of Mythology is where you build fishing
       boats and where they drop off the food they gather.  Additionally,
       all types of warships and naval Myth Units are constructed.  You
       may also raise the quality of your ships and research improvements
       for them here.

       Long before written history begins, humans were building boats
       and venturing out onto the seas to trade and fish.  Boat building
       became an important skill for civilizations that had access to the
       sea for commerce and food gathering.  Boat building was usually
       centered at waterside workshops in sheltered harbors.  Here also
       the fishing boats would unload their catch.

       Cost:                   50G             Armor:          H30%/P95%/C5%
       Build Time (sec.):      34              Range (min - max):      N/A
       Line of Sight: (m):     22              Age:                    Archaic
       Garrison :              10              Hit Points:             1600

     * Tower: Towers start out as Sentry Towers. They have a significant
       line of sight, but cannot fire upon enemies.  With the Watch Tower
       improvement, Towers gain the ability to fire arrows. (Egyptians
       receive this improvement automatically.)  The Guard Tower
       improvement further increases the range and strength of Tower
       attacks. The final Tower improvement, Ballista Towers, is available
       only to the Egyptians.

       Tower ranged attacks cannot attack units directly beneath them.
       Research Boiling Oil to attack units beneath Towers, Fortresses,
       Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
       hitting fast-moving targets, such as cavalry. Research Crenellations
       to improve the chance to hit such units.

       Cost:                   200G            Armor:          H30%/P85%/C5%
       Build Time (sec.):      90              Range (min - max):      4-20
       Line of Sight: (m):     24              Age:                    Class.
       Garrison :              5               Hit Points:             550

     * Walls: Walls prevent movement of any ground based units.  Only
       flying units may cross Walls, although friendly units may pass
       through Walls at Gates.

       Wherever humans developed agriculture and created surpluses of
       food, there were less fortunate or prudent neighbors who wanted
       those riches and were willing to fight for them.  The bounty of
       agriculture thus needed protection almost immediately.  The
       earliest and most simple defensive structure was the wall.  The
       earliest towns so far discovered are walled for defense.  Strong
       walls prevented easy movement into a town and provided cover if
       enemies attacked.  Walls were made with whatever materials were
       handy and useful.  Wall building has continued for thousands of
       years, and is still carried on today.

       Cost:                   3-15G           Armor:          H65%/P95%/C5%
       Build Time (sec.):      3-15            Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison :              N/A              Hit Points:             600

     * Gate: Gates may be built as part of a Wall.  Click on a Wall
       section to replace it with a Gate.  Your units and those of
       allies ordered to move to the other side of a Gate will
       automatically open and close the Gate.  Enemy troops can not
       pass through or open a Gate and must destroy it like any wall
       section to pass through.

       Gates were provided in walls to allow access to fortifications.
       Because Gates could be the most vulnerable part of a defensive
       position, extra care was taken to make them strong.  This might
       include a long and exposed approach to the gate itself and
       exposed passageways behind the gate leading to more gates.

       Cost:                   15G             Armor:          H65%/P95%/C5%
       Build Time (sec.):      N/A             Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison :              N/A             Hit Points:             500

   Wonders
   -------

     * Wonders: Each culture in Age of Mythology has the ability to
       construct one unique building, its Wonder of the World.  Wonders
       are expensive and take a long time to build, but mark a
       civilization as one of outstanding achievement.  Building a
       Wonder counts significant points toward your civilization score,
       and may result in a win, depending on the victory conditions for
       a game.

       A distinguishing cultural characteristic of the great
       civilizations was architecture.  Buildings in all parts of the
       world looked quite different and employed different construction
       techniques.  In many cases, particularly noteworthy buildings
       stood as icons for the building civilization, marking it for all
       time as a culture that achieved greatness, if only temporarily.
       Examples of such cultural icons are the Pyramids at Giza and the
       Parthenon at Athens.

       Cost:                1500G/1000F/50Fv   Armor:          H30%/P95%/C5%
       Build Time (sec.):      1640            Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Mythic
       Garrison :              10              Hit Points:             9999


 ===========================================================================
                               Norse Buildings
 ===========================================================================

   In Age of Mythology, buildings train units, serve as resource drop sites,
   and are where improvements can be researched.  Buildings are built by
   Villagers or Norse Infantry.

   Building foundations are vulnerable to attack, especially from other
   buildings.  Therefore it is difficult to build too close to an enemy
   army.

   If a building foundation is destroyed or deleted, you will get all the
   resources spent on the building refunded.

   Attack buildings with siege weapons.


   Economic Buildings
   ------------------

     * Town Center: The Town Center trains Villagers and hero units, stores
       resources, and acts as the hub of a city.  Town centers can only be
       built on settlements.  Additional Town Centers can be built starting
       in the Heroic Age.  If a player claims all the settlements on a map,
       this is a win under victory conditions.

       The rise of agriculture provided a food surplus that had to be
       collected and stored to be available in winter months and other
       periods when food was scarce.  The need to collect, store, and
       protect food surpluses gave rise to the first towns as administrative
       centers.  Towns quickly became engaged in many additional activities,
       including the gathering and storage of other resources, centers of
       manufacturing, population concentration points, and centers of trade.

       Cost:                   300W/300G       Armor:          H55%/P95%/C10%
       Build Time (sec.):      90              Range (min - max):      20
       Line of Sight: (m):     24              Age:                    Archaic
       Garrison :              10              Hit Points:             2800

     * Market: At the Market in Age of Mythology, you may sell Food and
       Wood for Gold or buy Food and Wood with Gold.  You may also research
       trade improvements and create Caravans to trade with Town Centers.

       In each sizable town, residents created a trading center, or
       Market, where food items and craft goods were exchanged.  In larger
       towns the markets became the center of trade with other towns.
       Markets such as the Greek agora became also a place for the
       exchange of ideas, entertainment (bards, acrobats, musicians),
       and the spreading of news.

       Cost:                   240W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Heroic
       Garrison :              10              Hit Points:             960

     * House: You may build a limited number of Houses.  Each House and
       Town Center supports a fixed number (10) of population units (villagers,
       soldiers, boats, mythological creatures, and trade carts).  No new
       units can be created above this limit.

       When agriculture made possible a less nomadic lifestyle, humans
       began creating more permanent living quarters near their farms,
       rather than occupying transitory camp sites near hunting grounds
       or natural shelters like caves.  Well built housing improved the
       quality and longevity of life.

       Cost:                   40W             Armor:          H30%/P95%/C5%
       Build Time (sec.):      14              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             360

     * Farm: A Farm is a building that provides food when a Villager
       is assigned to gather there.  Farms have an unlimited lifespan
       and resources once built, but may be destroyed or captured by
       enemy Villagers.  The food production of a Farm may be increased
       by improvements.

       The ability to farm was one of the great advancements in human
       progress, because agriculture made possible large, renewable food
       supplies that could be stored and consumed year-round.  The
       availability of food plants, rich soils, a mild climate, and
       dependable water determined where farming was possible and where
       early civilizations arose.  Improvements such as the plow,
       irrigation, and fertilization increased yields.

       Cost:                   75W             Armor:          H30%/P80%/C5%
       Build Time (sec.):      9               Range (min - max):      N/A
       Line of Sight: (m):     6               Age:                    Class.
       Garrison :              N/A             Hit Points:             150

   Military Buildings
   ------------------

     * Temple: At the Temple you may build mythological units and
       research improvements that require the Favor of the gods to be
       implemented.  Greeks may pray at their Temples to gain Favor.

       Most early civilizations invested considerable wealth in their
       religious life, including the construction of temples or places
       where rites and ceremonies were conducted, where religious leaders
       were trained, and where beliefs were refined and passed on.
       Temples were often dedicated to one or more gods and acted as
       points of communication between humans and deities.  At the
       Temple, believers might petition the gods for help and offer
       prayer, tribute or sacrifices to improve the reception of pleas.
       Temples were often magnificent buildings that overshadowed
       anything else in a city.

       Cost:                   80W/100G        Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              5               Hit Points:             960

     * Longhouse: Because of the harsh climate, the Norse were forced
       indoor much of the year.  Therefore their winter combat training
       and weapons practice took place in large communal buildings
       called Longhouses.  These often doubled as meeting halls, communal
       food halls, and craft workshops.

       Cost:                   110W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      28              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              5               Hit Points:             1200

     * Hill Fort: The local strongmen of Norse societies built strongholds
       for their base of operation.  This was a strong defensive structure
       that they could defend and where they could store their food and
       treasure.  Such strongmen surrounded themselves with elite warriors,
       like Huskarls and Jarls, which they supported with booty and land.

       The earliest castles found in northern Europe, and especially
       Britain, were called motte and baileys.  The motte was a hill,
       sometimes manmade, and the bailey was a courtyard with a palisade
       wall around the motte.  The motte was defended by a wooden tower
       that eventually evolved into the keep that was the central building
       in later medieval castles.

       Cost:                   250W/250G/5Fv   Armor:          H30%/P95%/C5%
       Build Time (sec.):      90              Range (min - max):      4-18
       Line of Sight: (m):     26              Age:                    Heroic
       Garrison :              10              Hit Points:             1200

     * Armory: At the Armory building you may research improvements that
       make your soldiers more effective in combat and provide them with
       better armor.

       Thor's Armory is special, for it enables all the improvements in
       the Archaic Age, though more powerful armor and weapons still
       require early ones as prerequisites, and the costs may be
       prohibitive.  Thor also has access to additional improvements
       beyond the iron level.

       The dwarves of Norse mythology were master smiths, and constructed
       virtually all of the legendary weapons, including Odin's spear,
       Gungnir, and Thor's hammer, Mjolnir.

       Cost:                   150W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              N/A             Hit Points:             1200

     * Dwarven Foundry/Forge: At this Dwarven forge you may research special
       improvements that make your soldiers more effective in combat
       and provide them with better armor, especially against giants.

       Cost:                   75W             Armor:          H30%/P95%/C5%
       Build Time (sec.):      37              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             1200

     * Dock: The Dock in Age of Mythology is where you build fishing
       boats and where they drop off the food they gather.  Additionally,
       all types of warships and naval Myth Units are constructed.  You
       may also raise the quality of your ships and research improvements
       for them here.

       Long before written history begins, humans were building boats
       and venturing out onto the seas to trade and fish.  Boat building
       became an important skill for civilizations that had access to the
       sea for commerce and food gathering.  Boat building was usually
       centered at waterside workshops in sheltered harbors.  Here also
       the fishing boats would unload their catch.

       Cost:                   120W            Armor:          H30%/P95%/C5%
       Build Time (sec.):      34              Range (min - max):      N/A
       Line of Sight: (m):     22              Age:                    Archaic
       Garrison :              10              Hit Points:             1280

     * Tower: Towers start out as Sentry Towers. They have a significant
       line of sight, but cannot fire upon enemies.  With the Watch Tower
       improvement, Towers gain the ability to fire arrows. (Egyptians
       receive this improvement automatically.)  The Guard Tower
       improvement further increases the range and strength of Tower
       attacks. The final Tower improvement, Ballista Towers, is available
       only to the Egyptians.

       Tower ranged attacks cannot attack units directly beneath them.
       Research Boiling Oil to attack units beneath Towers, Fortresses,
       Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
       hitting fast-moving targets, such as cavalry. Research Crenellations
       to improve the chance to hit such units.

       Cost:                   200W/100G       Armor:          H30%/P85%/C5%
       Build Time (sec.):      45              Range (min - max):      4-20
       Line of Sight: (m):     24              Age:                    Class.
       Garrison :              5               Hit Points:             550

     * Walls: Walls prevent movement of any ground based units.  Only
       flying units may cross Walls, although friendly units may pass
       through Walls at Gates.

       Wherever humans developed agriculture and created surpluses of
       food, there were less fortunate or prudent neighbors who wanted
       those riches and were willing to fight for them.  The bounty of
       agriculture thus needed protection almost immediately.  The
       earliest and most simple defensive structure was the wall.  The
       earliest towns so far discovered are walled for defense.  Strong
       walls prevented easy movement into a town and provided cover if
       enemies attacked.  Walls were made with whatever materials were
       handy and useful.  Wall building has continued for thousands of
       years, and is still carried on today.

       Cost:                   3-15G           Armor:          H65%/P95%/C5%
       Build Time (sec.):      3-15            Range (min - max):      N/A
       Line of Sight: (m):     24              Age:                    Archaic
       Garrison :              N/A             Hit Points:             600

     * Gate: Gates may be built as part of a Wall.  Click on a Wall
       section to replace it with a Gate.  Your units and those of
       allies ordered to move to the other side of a Gate will
       automatically open and close the Gate.  Enemy troops can not
       pass through or open a Gate and must destroy it like any wall
       section to pass through.

       Gates were provided in walls to allow access to fortifications.
       Because Gates could be the most vulnerable part of a defensive
       position, extra care was taken to make them strong.  This might
       include a long and exposed approach to the gate itself and
       exposed passageways behind the gate leading to more gates.

       Cost:                   15G             Armor:          H65%/P95%/C5%
       Build Time (sec.):      N/A             Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison :              N/A             Hit Points:             500

   Wonders
   -------

     * Wonders: Each culture in Age of Mythology has the ability to
       construct one unique building, its Wonder of the World.  Wonders
       are expensive and take a long time to build, but mark a
       civilization as one of outstanding achievement.  Building a
       Wonder counts significant points toward your civilization score,
       and may result in a win, depending on the victory conditions for
       a game.

       A distinguishing cultural characteristic of the great
       civilizations was architecture.  Buildings in all parts of the
       world looked quite different and employed different construction
       techniques.  In many cases, particularly noteworthy buildings
       stood as icons for the building civilization, marking it for all
       time as a culture that achieved greatness, if only temporarily.
       Examples of such cultural icons are the Pyramids at Giza and the
       Parthenon at Athens.

       Cost:          1000W/1000G/1000F/50Fv   Armor:          H30%/P95%/C5%
       Build Time (sec.):      1640            Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Mythic
       Garrison :              N/A             Hit Points:             9999


 ===========================================================================
                             Atlantean Buildings
 ===========================================================================

   In Age of Mythology, buildings train units, serve as resource drop sites,
   and are where improvements can be researched.  Buildings are built by
   Villagers or Norse Infantry.

   Building foundations are vulnerable to attack, especially from other
   buildings.  Therefore it is difficult to build too close to an enemy
   army.

   If a building foundation is destroyed or deleted, you will get all the
   resources spent on the building refunded.

   Attack buildings with siege weapons.


   Economic Buildings
   ------------------

     * Town Center: The Town Center trains Villagers and hero units, stores
       resources, and acts as the hub of a city.  Town centers can only be
       built on settlements.  Additional Town Centers can be built starting
       in the Heroic Age.  If a player claims all the settlements on a map,
       this is a win under victory conditions.

       The rise of agriculture provided a food surplus that had to be
       collected and stored to be available in winter months and other
       periods when food was scarce.  The need to collect, store, and
       protect food surpluses gave rise to the first towns as administrative
       centers.  Towns quickly became engaged in many additional activities,
       including the gathering and storage of other resources, centers of
       manufacturing, population concentration points, and centers of trade.

       Cost:                   100F/275W/275G  Armor:          H45%/P96%/C10%
       Build Time (sec.):      120             Range (min - max):      18
       Line of Sight: (m):     24              Age:                    Archaic
       Garrison :              25              Hit Points:             2100

     * Market: At the Market in Age of Mythology, you may sell Food and
       Wood for Gold or buy Food and Wood with Gold.  You may also research
       trade improvements and create Caravans to trade with Town Centers.

       In each sizable town, residents created a trading center, or
       Market, where food items and craft goods were exchanged.  In larger
       towns the markets became the center of trade with other towns.
       Markets such as the Greek agora became also a place for the
       exchange of ideas, entertainment (bards, acrobats, musicians),
       and the spreading of news.

       Cost:                   300W            Armor:          H30%/P96%/C5%
       Build Time (sec.):      40              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Heroic
       Garrison :              N/A             Hit Points:             1200

     * Manor: You may build a limited number of Manors. Each Manor,
       Township and Town Center supports a fixed number of population
       units (Villagers, soldiers, boats, mythological creatures, and
       trade carts).  No new units can be created above this limit.
       Atlanteans may take shelter in their Manors, as if it were a
       Town Center or Tower.

       When agriculture made possible a less nomadic lifestyle, humans
       began creating more permanent living quarters near their farms,
       rather than occupying transitory camp sites near hunting grounds
       or natural shelters like caves.

       At its height, Atlantis was home to millions.  Atlanteans built
       sturdy homes of wood, stone, and plaster.  These houses were
       large family Manors and several generations of Atlanteans would
       live together under one roof.  Between campaigns Atlantean soldiery
       were taken in, fed, clothed, and treated as family.

       Cost:                   80W/25G         Armor:          H30%/P96%/C5%
       Build Time (sec.):      28              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             1000

     * Guild: The Guild is the Atlantean repository for most economic
       advancements. Click your Guild building to see what improvements
       are available.

       Historically Guilds were associations of like crafts and services
       that united together to solve common problems and support one
       another.  Problems with the system arose from the strict
       dependencies of one part of craft on another.  Guilds developed
       rules that established roles of members and codes of behavior.
       Some kept members from poaching talented workers from one another,
       others were mandates to help fellow guild members with money or
       craft, still others set the prices at which members could sell
       their crafts or services.

       Atlantean Guilds elected three overseers who sat on the Council,
       a body of government that was led by the Theocrat.  The crafts
       of Atlantis were so valuable and so prized that these overseers
       wielded significant power over the politics of Atlantis.

       Cost:                   150W            Armor:          H30%/P96%/C5%
       Build Time (sec.):      33              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             1200

     * Farm: A Farm is a building that provides food when a Villager
       is assigned to gather there.  Farms have an unlimited lifespan
       and resources once built, but may be destroyed or captured by
       enemy Villagers.  The food production of a Farm may be increased
       by improvements.

       The ability to farm was one of the great advancements in human
       progress, because agriculture made possible large, renewable food
       supplies that could be stored and consumed year-round.  The
       availability of food plants, rich soils, a mild climate, and
       dependable water determined where farming was possible and where
       early civilizations arose.  Improvements such as the plow,
       irrigation, and fertilization increased yields.

       Cost:                   200W            Armor:          H30%/P80%/C5%
       Build Time (sec.):      10              Range (min - max):      N/A
       Line of Sight: (m):     6               Age:                    Class.
       Garrison :              N/A             Hit Points:             150

   Military Buildings
   ------------------

     * Temple: At the Temple you may build mythological units and
       research improvements that require the Favor of the gods to be
       implemented.  Greeks may pray at their Temples to gain Favor.

       Most early civilizations invested considerable wealth in their
       religious life, including the construction of temples or places
       where rites and ceremonies were conducted, where religious leaders
       were trained, and where beliefs were refined and passed on.
       Temples were often dedicated to one or more gods and acted as
       points of communication between humans and deities.  At the
       Temple, believers might petition the gods for help and offer
       prayer, tribute or sacrifices to improve the reception of pleas.
       Temples were often magnificent buildings that overshadowed
       anything else in a city.

       Cost:                   100W/100G       Armor:          H30%/P96%/C5%
       Build Time (sec.):      40              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              5               Hit Points:             1200

     * Barracks: Click the unit icons in the Military Barracks to train
       a new Atlantean soldier or to research improvements in the quality
       of soldier available.  The capability of the soldier that can be
       produced is determined partly by improvements in armor and weapons,
       which can be researched at the Armory.

       All civilizations the world has so far seen have had the need to
       train soldiers for at least defense, if not aggression, against
       their neighbors.  For many this training took place at a barracks,
       which served as both a living quarters and training ground.  New
       recruits were assigned to the barracks and after a training period
       they were ready for service.  At the barracks they learned the
       mechanics of their weapons, the drill of battlefield movements,
       and the discipline required to obey orders in combat.

       Cost:                   75W/35G         Armor:          H30%/P96%/C5%
       Build Time (sec.):      45              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              5               Hit Points:             1200

     * Counter Barracks: Click on unit icons in the Counter Barracks
       to train a new Atlantean soldier or to research improvements
       in the quality of soldier available.  The soldiers available
       here are very strong against one type of unit only.  The
       capability of the soldiers that can be produced is determined
       partly by improvements in armor and weapons, which can be
       researched at the Armory.

       All civilizations the world has seen so far have had the need
       to train soldiers for defense, at least, if not aggression
       against neighbors.  For many this training took place at a
       barracks, which served as both a living quarters and training
       ground.  New recruits were assigned to the barracks and after
       a training period they were ready for service.  At the barracks
       they learned the mechanics of their weapons, the drill of
       battlefield movements, and the discipline required to obey orders
       in combat.

       Cost:                   100W/25G        Armor:          H40%/P96%/C5%
       Build Time (sec.):      35              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              5               Hit Points:             1200

     * Armory: At the Armory building you may research improvements
       that make your soldiers more effective in combat and provide
       them with better armor.

       The Armory was a specialized metal works where iron and other
       materials were manufactured into tools, weapons, shields, and
       armor.  Armory craftsmen also experimented, searching for ways
       to improve their wares, because armies with superior equipment
       could have a significant advantage in battle.

       Cost:                   150W            Armor:          H30%/P96%/C5%
       Build Time (sec.):      40              Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Class.
       Garrison :              N/A             Hit Points:             1200

     * Palace: The Atlantean Palace is a strong defensive building that
       can be garrisoned by troops.  Garrisoned units add to the firepower
       of the Palace.  You may also train the Destroyer, the Fanatic, and
       the Fire Siphon from the Palace.

       The Palaces of Atlantis were one of its many wonders.  Originally
       fortresses, these tall, stone structures defended Atlantean temples
       and cities.  Nine Great Palaces sat atop cliffs overlooking the
       harbors of Atlantis.  No rulers lived in these nine Palaces - they
       served as gathering places for the Citizens of Atlantis, training
       grounds for the military and a safe place for all Atlanteans to
       shelter during storms and war.

       Cost:              300W/300G/8Fv        Armor:          H30%/P96%/C20%
       Build Time (sec.):      80              Range (min - max):      4-20
       Line of Sight: (m):     30              Age:                    Heroic
       Garrison :              12              Hit Points:             2000

     * Dock: The Dock in Age of Mythology is where you build fishing
       boats and where they drop off the food they gather.  Additionally,
       all types of warships and naval Myth Units are constructed.  You
       may also raise the quality of your ships and research improvements
       for them here.

       Long before written history begins, humans were building boats
       and venturing out onto the seas to trade and fish.  Boat building
       became an important skill for civilizations that had access to the
       sea for commerce and food gathering.  Boat building was usually
       centered at waterside workshops in sheltered harbors.  Here also
       the fishing boats would unload their catch.

       Cost:                   125W            Armor:          H30%/P96%/C20%
       Build Time (sec.):      30              Range (min - max):      20
       Line of Sight: (m):     22              Age:                    Archaic
       Garrison :              10              Hit Points:             1600

     * Tower: Towers start out as Sentry Towers. They have a significant
       line of sight, but cannot fire upon enemies.  With the Watch Tower
       improvement, Towers gain the ability to fire arrows. (Egyptians
       receive this improvement automatically.)  The Guard Tower
       improvement further increases the range and strength of Tower
       attacks. The final Tower improvement, Ballista Towers, is available
       only to the Egyptians.

       Tower ranged attacks cannot attack units directly beneath them.
       Research Boiling Oil to attack units beneath Towers, Fortresses,
       Hill Forts and Migdol Strongholds.  Ranged attacks have difficulty
       hitting fast-moving targets, such as cavalry. Research Crenellations
       to improve the chance to hit such units.

       Cost:                   200W/100G       Armor:          H30%/P85%/C5%
       Build Time (sec.):      50              Range (min - max):      4-20
       Line of Sight: (m):     24              Age:                    Class.
       Garrison :              5               Hit Points:             2000

     * Mirror Tower: Mirror Towers are available to the Atlantean Titans
       Kronos and Oranos through Helios, Titan of the Sun.  The towers
       use mirrors to focus sunlight into a burning beam that is especially
       strong against ships.

       Archimedes of Syracuse is credited in legend with the invention of
       large, hexagonal mirrors mounted in towers to burn invading Roman
       ships to ash.  There is some evidence that these towers were copied
       from similar towers that defended the harbors of Atlantis.
       Atlantean mirror towers used highly polished orichalkos mirrors </pre><pre id="faqspan-10">
       which could focus beams much further and hotter than the mirrors
       of Syracuse.

       Cost:               300W/150G/5Fv       Armor:          H30%/P85%/C5%
       Build Time (sec.):      50              Range (min - max):      4
       Line of Sight: (m):     30              Age:                    Mythic
       Garrison :              5               Hit Points:             1100

     * Walls: Walls prevent movement of any ground based units.  Only
       flying units may cross Walls, although friendly units may pass
       through Walls at Gates.

       Wherever humans developed agriculture and created surpluses of
       food, there were less fortunate or prudent neighbors who wanted
       those riches and were willing to fight for them.  The bounty of
       agriculture thus needed protection almost immediately.  The
       earliest and most simple defensive structure was the wall.  The
       earliest towns so far discovered are walled for defense.  Strong
       walls prevented easy movement into a town and provided cover if
       enemies attacked.  Walls were made with whatever materials were
       handy and useful.  Wall building has continued for thousands of
       years, and is still carried on today.

       Cost:                   3-15G           Armor:          H65%/P96%/C5%
       Build Time (sec.):      3-15            Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison :              N/A             Hit Points:             600

     * Gate: Gates may be built as part of a Wall.  Click on a Wall
       section to replace it with a Gate.  Your units and those of
       allies ordered to move to the other side of a Gate will
       automatically open and close the Gate.  Enemy troops can not
       pass through or open a Gate and must destroy it like any wall
       section to pass through.

       Gates were provided in walls to allow access to fortifications.
       Because Gates could be the most vulnerable part of a defensive
       position, extra care was taken to make them strong.  This might
       include a long and exposed approach to the gate itself and
       exposed passageways behind the gate leading to more gates.

       Cost:                   15G             Armor:          H65%/P96%/C5%
       Build Time (sec.):      10              Range (min - max):      N/A
       Line of Sight: (m):     5               Age:                    Archaic
       Garrison :              N/A             Hit Points:             500

     * Sky Passage: The Sky Passage allows armies or Citizens, through
       the power of the Titan Oranos, to travel instantly across vast
       distances.

       To use the power of the Sky Passage, select a unit or group of
       units and select the garrison button on the lower part of the
       screen (it looks like an opening door with an arrow pointing
       through it).  Your units will go inside the Passage and be able
       to step out of any other Sky Passage (select another Sky Passage
       and click the garrison button again to release your units).
       Remember that you must have at least two Sky Passages to use
       this ability.  If you have more than two Sky Passages your units
       may step out of any one of them.

       Cost:              250W/150G/3Fv        Armor:          H20%/P80%/C5%
       Build Time (sec.):      65              Range (min - max):      15
       Line of Sight: (m):     11              Age:                    Archaic
       Garrison :              30              Hit Points:             1000

   Wonders
   -------

     * Wonders: Each culture in Age of Mythology has the ability to
       construct one unique building, its Wonder of the World.  Wonders
       are expensive and take a long time to build, but mark a
       civilization as one of outstanding achievement.  Building a
       Wonder counts significant points toward your civilization score,
       and may result in a win, depending on the victory conditions for
       a game.

       A distinguishing cultural characteristic of the great
       civilizations was architecture.  Buildings in all parts of the
       world looked quite different and employed different construction
       techniques.  In many cases, particularly noteworthy buildings
       stood as icons for the building civilization, marking it for all
       time as a culture that achieved greatness, if only temporarily.
       Examples of such cultural icons are the Pyramids at Giza and the
       Parthenon at Athens.

       Cost:                   N/A             Armor:          H30%/P96%/C5%
       Build Time (sec.):      1800            Range (min - max):      N/A
       Line of Sight: (m):     9               Age:                    Archaic
       Garrison :              N/A             Hit Points:             9999


 ===========================================================================
                                 Greek Units
 ===========================================================================

   The Greeks have a large number of units at their disposal, more than all
   of the other cultures, if I remember correctly.  Below, you'll find
   detailed information on each of the Greek units, military and otherwise.


   Foot Soldiers (Units)
   ---------------------

     * Hoplite: Greek infantry are more expensive than those of other
       cultures, but they are also more powerful.  The general-purpose
       Hoplite should form the backbone of any Greek army.  They are
       particularly good at defeating cavalry, but are weak against
       archers.  Hoplites are not fast, and some opponents may be able
       to outrun them.

       The predominate Greek soldier of antiquity was the Hoplite, named
       after the great round shield he carried into battle.  Hoplites wore
       helmets, leg armor, and chest armor, and carried a great long
       spear.  They fought in dense columns with the spear points from
       several ranks projecting out from the formation.  They thus
       presented a formidable block bristling with spears held above the
       shoulder.  In battle they would close with the enemy as a pushing
       wall of shields, stabbing with their spears over the shields.  Men
       behind would push those in front and stab over them.  This fighting
       was face-to-face and terrifying, requiring high skill and discipline.
       Battles were usually short but deadly.  Before the rise of the
       Hoplite, most army fighting had been more long-range archery and
       posturing.  The Greeks made war personal and intense, and Hoplites
       dominated ancient battlefields for centuries.

       Cost:                   50F/40G         Attack:                 8H
       Build Time (sec.):      14              Armor:          H35%/P15%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Academy         Speed (ms):             4.2
       Strong vs:              Inf./Mounted    Pop Slots:              2
       Weak vs:                Ranged          God:                    All
       Hit Points:             115             Age:                    Class.

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Academy (Levy/Conscript, trains 20% faster.)
                       Ares (Sarissa, -10%H vulnerability.)
                       Athena (Aegis Shield, -10%P vulnerability.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        Zeus (+12% speed increase, 1.5x to damage to
                       buildings.)

     * Toxotes: Greek Toxotes are strong against infantry, but weak
       against fast-moving units such as cavalry. Like all archers, they
       are more effective when fighting in groups.

       After centuries of warfare that was decided by Hoplite battle, the
       Greeks began using a variety of units weapons after the superiority
       of combined arms was demonstrated convincingly by Philip’s
       Macedonian army.  The Greeks added light troops, mainly Peltasts
       and cavalry.  They were slower to add archers, whom they called
       Toxotes, because they did not have the long tradition of archery
       practice that created bowmen of sufficient quality for the
       battlefield.

       Cost:                   55W/25G         Attack:                 6.5P
       Build Time (sec.):      15              Armor:          H15%/P15%/C99%
       Line of Sight: (m):     19              Range (min - max):      15
       Prerequisite:           Archery Range   Speed (ms):             4.0
       Strong vs:              Infantry        Pop Slots:              2
       Weak vs:                Mounted/Ranged  God:                    All
       Hit Points:             60              Age:                    Class.

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H,
                       Shields -10%P, Burning Pitch 3x damage to buildings
                       and 1.5x to ships.)
                       Archery Range (Levy/Conscript, trains 20% faster.)
                       Ares (Enyo's Bow of Horror, +10% attack.)
                       Athena (Aegis Shield, -10%P vulnerability.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                       Artemis (Shafts of Plague, +15% attack.)

       Bonuses:        Hades (+10% attack.)

     * Hypaspist: Greek infantry are more expensive than those of other
       cultures, but they are also more powerful.  The Hypaspist excels
       at fighting enemy infantry.

       Alexander’s great army of conquest included three regiments of
       Hypaspists.  These were apparently the best of his peasant infantry
       and of equal status and ability to his Foot Companions, most of
       noble blood.  The Hypaspists were capable of fighting as traditional
       Hoplite infantry, or could switch to javelins and lighter armor for
       rapid movement in rough terrain.  They were used to rapidly close
       with the enemy and distract them, allowing the Companion cavalry to
       hit the enemy from a side or the rear.

       Cost:                   60F/25G         Attack:                 5H
       Build Time (sec.):      9               Armor:          H35%/P10%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Academy         Speed (ms):             4.3
       Strong vs:              Infantry        Pop Slots:              2
       Weak vs:                Mounted/Ranged  God:                    All
       Hit Points:             85              Age:                    Heroic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Academy (Levy/Conscript, trains 20% faster.)
                       Ares (Deimos Sword of Dread, +15% attack.)
                       Athena (Aegis Shield, -10%P vulnerability.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        Zeus (1.5x attack on buildings.)

     * Peltast: The Peltast is good at countering other archers, such as
       Toxotes and Chariot Archers, but is weak against most other unit
       types.

       Peltasts were light troops originally from Thrace (modern Serbia)
       who took their name from their light, hide-covered shield called a
       pelte.  They wore no armor, allowing them to move rapidly on the
       battlefield.  Each man carried several javelins, usually one meter
       in length.  Their battlefield role was to close with heavy and slow
       enemy formations, throw javelins into their midst, and pull back
       before the enemy could catch them.  If peltasts could attack
       phalanxes on the right (unprotected side), they could cause
       casualties and disrupt the formation before hoplite battle was
       joined.  The increasing use of light troops like Peltasts eventually
       made obsolete armies composed entirely of Hoplites.

       Cost:                   55W/35G         Attack:                 3P
       Build Time (sec.):      9               Armor:          H15%/P20%/C99%
       Line of Sight: (m):     30              Range (min - max):      16
       Prerequisite:           Archery Range   Speed (ms):             4.0
       Strong vs:              Ranged          Pop Slots:              2
       Weak vs:                Inf./Mounted    God:                    All
       Hit Points:             70              Age:            Heroic

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H,
                       Shields -10%P, Burning Pitch 3x damage
                       to buildings and 1.5x to ships.)
                       Archery Range (Levy/Conscript, trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                       Artemis (Shafts of Plague, +15% attack.)

       Bonuses:        Hades (+10% attack.)

     * Myrmidon: Myrmidons are strong against Atlantean, Egyptian, and
       Norse human soldiers.

       When the city of Aegnia was depopulated by a plague, Aeacus, its
       king, prayed to the gods that the ants infesting an oak tree be
       turned into people to repopulate his kingdom.  Thus the ants
       became Myrmidons.  They later followed Achilles to the Trojan War
       and were particularly noted for carrying out his orders pitilessly
       and without question, no matter how cruel.  Today the word has
       come to mean a subordinate who carries out orders without question.

       Cost:                   70F/50G         Attack:                 10H
       Build Time (sec.):      16              Armor:          H45%/P20%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Fortress        Speed (ms):             4.0
       Strong vs:              Inf./Mounted    Pop Slots:              2
       Weak vs:                Ranged          God:                    Zeus
       Hit Points:             110             Age:                    Mythic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Academy (Levy/Conscript, trains 20% faster.)
                       Athena (Aegis Shield, -10%P vulnerability.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hephaestus (Weapon of the Titans, +20% attack.)

       Bonuses:        Zeus (1.5x attack on buildings.)

     * Gastraphetes: Gastraphetes are strong against buildings.

       This ancient weapon was an ancestor to both mounted ballistae and
       medieval crossbows.  It appeared to be a large crossbow that was
       cocked, and perhaps fired, while braced against the soldier's
       middle.  "Gastraphetes" literally means "belly bow".  Because they
       were slow to fire, but had a great range, the weapons were most
       likely used for siege.

       Cost:                   120W/80G        Attack:                 8P/6C
       Build Time (sec.):      14              Armor:          H15%/P15%/C99%
       Line of Sight: (m):     28              Range (min - max):      24
       Prerequisite:           Fortress        Speed (ms):             3.8
       Strong vs:              Inf./Buildings  Pop Slots:              3
       Weak vs:                Ranged/Mounted  God:                    Hades
       Hit Points:             60              Age:                    Mythic

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H,
                       Shields -10%P, Burning Pitch 3x damage
                       to buildings and 1.5x to ships.)
                       Archery Range (Levy/Conscript, trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                       Artemis (Shafts of Plague, +15% attack.)
                       Hephaestus (Weapon of the Titans, +20% attack.)

       Bonuses:        Hades (+10% attack.)


   Mounted Soldiers (Units)
   ------------------------

     * Hippikon: Greek cavalry are expensive and slow but powerful.
       Hippikons are strong against archers and can strike quickly against
       siege weapons, but are weaker against infantry.

       Greek cavalry other than the scouts or elite Hetairoi were called
       Hippikons.  The classic Greeks had foregone cavalry in favor of
       armies consisting entirely of Hoplite infantry.  After the rise of
       Macedonia, the use of other arms was evident.  Hippikon cavalry
       and light troops were raised to support the Hoplite infantry.

       Cost:                   40F/80G         Attack:                 10H
       Build Time (sec.):      20-15           Armor:          H10%/P25%/C99%
       Line of Sight: (m):     8               Range (min - max):      0
       Prerequisite:           Stable          Speed (ms):             5.5
       Strong vs:              Mounted/Ranged  Pop Slots:              3
       Weak vs:                Infantry        God:                    All
       Hit Points:             150             Age:                    Class.

       Upgrades:       Medium, +10HP, +10% attack;
                       Heavy, +15%HP, +10% attack;
                       Champion, +20%HP, +10% attack.
       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Stable (Levy/Conscript, trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hermes (Spirited Charge, +10% faster, +10% attack.)
                       Poseidon (Lord of the Horses, +4 line-of-sight.)

       Bonuses:        Poseidon (-10% cost.)

     * Prodromos: The Prodromos is good against other cavalry, such as
       Hippikon, Raiding Cavalry, Jarls and Contarius, but is weak against
       other types of units.

       The Prodromoi were a light cavalry unit within the heavy Macedonian
       cavalry (Hetairoi or Companions) of Alexander the Great’s army.
       These men were armed with javelins or a shortened cavalry spear,
       plus a sword as their secondary weapon.  They scouted for the army,
       but were used in battle with the heavier Companions if needed.
       They were particularly useful in battle during the pursuit of
       broken enemy troops that could be run down while fleeing.

       Cost:                   70F/40G         Attack:                 6H
       Build Time (sec.):      10              Armor:          H20%/P10%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Stable          Speed (ms):             6.0
       Strong vs:              Mounted         Pop Slots:              3
       Weak vs:                Inf./Ranged     God:                    All
       Hit Points:             120             Age:                    Heroic

       Upgrades:       Medium, +10HP, +10% attack;
                       Heavy, +15%HP, +10% attack;
                       Champion, +20%HP, +10% attack.
       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Stable (Levy/Conscript, trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hermes (Spirited Charge, +10% faster, +10% attack.)
                       Poseidon (Lord of the Horses, +4 line-of-sight.)

       Bonuses:        Poseidon (-10% cost.)

     * Hetairoi: Poseidon's Hetairoi are strong against buildings.

       The nobility of Macedon prior to Philip and Alexander were the
       patriarchal heads of tribes and estates called the Hetairoi.
       They prided themselves on their horsemanship and made up one of
       the elite units in the Macedonian army, the king’s Companions.
       Without the benefit of a stirrup, these mounted spearmen were
       still very effective in battle.  Alexander personally lead his
       Companions in several critical charges that won battles during
       his epic march of world conquest.

       Cost:                   63F/45G         Attack:                 8H
       Build Time (sec.):      17              Armor:          H10%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Fortress        Speed (ms):             4.8
       Strong vs:              Ranged/Build.   Pop Slots:              3
       Weak vs:                Infantry        God:                    All
       Hit Points:             110             Age:                    Mythic

       Upgrades:       Medium, +10HP, +10% attack;
                       Heavy, +15%HP, +10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Stable (Levy/Conscript, trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP; Thracian Horses, +20%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hermes (Spirited Charge, +10% faster, +10% attack.)
                       Poseidon (Lord of the Horses, +4 line-of-sight.)
                       Hephaestus (+20% attack.)

       Bonuses:        Poseidon (-10% cost.)


   Heroes
   ------

     * Jason: In fear of a prophecy that he would someday be killed by
       Jason, King Pelias of Iolcos sent the hero on an impossible quest,
       to obtain the Golden Fleece from the distant country of Colchis.
       Jason had built at Argos the great ship Argo and gathered a host
       of heroes to accompany him, thereafter known as the Argonauts.  After
       a number of adventures, including the first passage of the
       Symplegades (the Bosphorus), the Argonauts arrived at Colchis,
       believed to be somewhere on the edge of the Black Sea.  King Aeetes
       of Colchis demanded that Jason fulfill a number of tasks to obtain
       the fleece, including plowing a field with fire-breathing oxen,
       sowing the teeth of a dragon in a field and fighting the army that
       rose up from them, and finally getting past the dragon that guarded
       the fleece itself.  With the fleece in hand, Jason fled with Medea,
       Pelias’s daughter and had many adventures returning home.  Medea
       plotted the death of King Pelias, fulfilling the old prophecy.  When
       their marriage failed, Medea took a terrible revenge.  Jason was
       killed many years later by a timber from the Argo.

       Age -- 22
       Homeland -- Iolcos, later Corinth
       Occupation -- leader of the Argonauts

       Cost:                   100F/50G        Attack:                 9H
       Build Time (sec.):      9               Armor:          H25%/P35%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Zeus
       Hit Points:             250             Age:                    Archaic

     * Odysseus: The ruler of the island of Ithaca, Odysseus was one of the
       most prominent Greek champions in the Trojan War.  The stratagem of
       the Trojan Horse was his idea.  Following the victory at Troy, he
       set out on his ten year journey home, chronicled for all time by
       Homer in the epic poem, The Odyssey.  Along the way, Odysseus and
       his crew had to deal with many adventures and misfortunes, some of
       their own making and some thanks to intervention of the gods.  By
       blinding the Cyclops Polyphemus, they incurred the wrath of Poseidon
       who troubled them for years.  Thanks to help from Zeus and other gods,
       Odysseus arrived home alone to find his wife Penelope plagued by
       suitors.  Disguised as a beggar he first determined that Penelope
       had been faithful, and then slew the men pursuing her and cleansed
       his palace.  This triggered a final battle against the families of
       the men killed, but peace was restored by Athena.

       Age -- 44
       Homeland -- Ithaca
       Occupation -- King and general

       Cost:                   200W/2FA        Attack:                 8P
       Build Time (sec.):      17              Armor:          H20%/P30%/C99%
       Line of Sight: (m):     20              Range (min - max):      18
       Prerequisite:           N/A             Speed (ms):             4
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Zeus
       Hit Points:             320             Age:                    Class.

     * Hercules: The son of Zeus and a mortal woman, Heracles (called
       Hercules in Latin) was endowed with incredible strength.  He
       strangled serpents in his crib as a baby and killed a lion with
       his bare hands as youth.  Unfortunately he had a terrible enemy in
       Hera, Zeus’ wife in Olympus.  She drove Heracles mad to the point
       that he killed his own children and those of his brother.  After
       recovering his sanity he sought advice from the Oracle of Delhi for
       penance to resume a normal life.  She instructed him to perform his
       famous twelve labors.  These included killing beasts like the Nemean
       Lion (which he strangled) and the Hydra, capturing other beasts, and
       a variety of other quests.  With the twelve labors complete, he was
       allowed to return to Thebes and remarry.  Heracles died much later
       after being treacherously poisoned by a Centaur who had tried to
       abduct his wife.  Upon his death he was removed to Olympus and
       endowed with immortality.

       Age -- 40
       Homeland -- Thebes
       Occupation -- hero and demigod

       Cost:                   350F/4FA        Attack:                 10H
       Build Time (sec.):      20              Armor:          H25%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              3
       Weak vs:                N/A             God:                    Zeus
       Hit Points:             400             Age:                    Heroic

     * Bellerophon: The son of a king of Corinth, a city noted for horses,
       Bellerophon was trained from youth to be the great horseman of
       his age.  At the age of sixteen, he set out for adventure, but a
       jealous rival tricked him into the dangerous quest of killing the
       Chimera.  This fire-breathing beast was terrorizing the countryside
       of Lycia carrying off people and livestock.  Consulting a local wise
       man, he was instructed to pray to Athena.  In a dream, the goddess
       told Bellerophon of a golden bridle that could be used to catch the
       Pegasus.  When he awoke he had the bridal, with which he caught the
       Pegasus drinking at a forest well.  He was able to control the
       beast thanks to the bridal and his equestrian skill.  Together they
       flew to the Chimera’s cliff ledge.  There he shot arrows into the
       beast and lodged a lump of lead in its throat.  The Chimera’s fiery
       breath melted the lead, choking it to death.

       After other adventures, a princess of Lycia married him willingly
       and he eventually became king.  His thirst for adventure returned,
       however, and then he mistakenly attempted to reach Olympus on
       Pegasus.  An angry Zeus sent a fly to bite Pegasus and Bellerophon
       was thrown off.  Though Athena spared him by having him fall onto
       soft ground, he wandered alone for the rest of his life, searching
       for Pegasus, and died a lame beggar.

       Age -- 18
       Homeland -- Corinth
       Occupation -- prince and equestrian
       Special attack -- leaps into combat against myth units

       Cost:                   400G/6FA        Attack:                 20H
       Build Time (sec.):      27              Armor:          H50%/P80%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             6
       Strong vs:              Myth Units      Pop Slots:              4
       Weak vs:                N/A             God:                    Zeus
       Hit Points:             400             Age:                    Mythic

     * Theseus: The parentage of Theseus is confused.  He was thought to
       be either an illegitimate son of Aegeus, a king of Athens, or a son
       of Poseidon.  Raised by his mother, he faced many adversaries and
       quests while attempting to return to Athens to be reunited with his
       father. H e was then selected to be part of a group of young men and
       women to be sacrificed to the Minotaur on Crete, as part of the
       compensation for a long war.  On Crete, Ariadne fell in love with
       Theseus and helped him defeat the Minotaur within the labyrinth.
       He returned to Athens but failed to signal his success to his father
       correctly, and Aegeus drowned himself in despair.  The sea thereafter
       took its name from Theseus' father, the Aegean Sea.  Theseus foiled
       an assassination attempt and became king, but lost popularity late
       in life and was exiled.

       Age -- 32
       Homeland -- Athens
       Occupation -- king

       Cost:                   100F/20G        Attack:                 9H
       Build Time (sec.):      9               Armor:          H20%/P30%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Poseidon
       Hit Points:             250             Age:                    Archaic

     * Hippolyta: A queen of the Amazons, a tribe of warrior women descended
       from Ares, Hippolyta was kidnapped by Theseus, triggering a war with
       Athens.  Although Hippolyta bore a son to Theseus, he lost interest in
       her and she eventually returned to the lands of the Amazons.  She
       then encountered Heracles, sent to retrieve the belt of Ares from her
       as one of his twelve quests.  She gave the belt to him willingly, but
       this angered the goddess Hera.  Disguised as an Amazon she incited the
       women to attack Heracles, who killed Hippoltya in his haste to exit
       their dangerous land.

       Age -- 41
       Homeland -- land of the Amazons
       Occupation -- queen

       Cost:                   200W/2FA        Attack:                 9P
       Build Time (sec.):      17              Armor:          H20%/P30%/C99%
       Line of Sight: (m):     24              Range (min - max):      18
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Poseidon
       Hit Points:             240             Age:                    Class.

     * Atalanta: Atalanta is the female athlete in Greek myth.  It is
       unclear exactly where Atalanta comes from, some sources say that
       she came from Arcadia and was the daughter of Iasus and Clymene,
       but Hesiod and other sources attributes Atalanta's origin to
       Boeotia where her father is Schoeneus.  The contradiction over
       Atalanta's birth contributes to the assumption that there were two
       mythic women that were merged into one person.

       Cost:                   350F/4FA        Attack:                 8H
       Build Time (sec.):      23              Armor:          H35%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             6
       Strong vs:              Myth Units      Pop Slots:              3
       Weak vs:                N/A             God:                    Poseidon
       Hit Points:             350             Age:                    Heroic

     * Polyphemus: This son of Poseidon was a Cyclops who lived a solitary
       existence in a cave near Sicily herding sheep.  His life was
       interrupted when Odysseus and his men landed nearby seeking food
       during their journey home from Troy.  Odysseus wanted to see a
       Cyclops, so he and his crew hid in Polyphemus’ cave.  Gasping at the
       sight of the one-eyed giant, they revealed their presence and the
       Cyclops grabbed two of the men and ate them.  He blocked the stone
       cave entrance with a large rock and continued eating two men each
       meal.  Desperate, Odysseus and his men fashioned a large pole into a
       spear and stabbed Polyphemus in the eye after getting him drunk.
       The men then hung from the bellies of the sheep when the Cyclops let
       them out the next day.  Not content with their escape, Odysseus
       taunted Polyphemus from his ship and revealed his name.  The Cyclops
       called upon his father Poseidon to curse the Greeks and the god
       complied, harassing Odysseus for the rest of his journey.

       Age -- 205
       Homeland -- Sicily
       Occupation -- Shepherd
       Special attack -- Whomps units with his mace

       Cost:                   400G/6FA        Attack:                 15H
       Build Time (sec.):      27              Armor:          H40%/P40%/C99%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.4
       Strong vs:              Myth Units      Pop Slots:              5
       Weak vs:                N/A             God:                    Poseidon
       Hit Points:             540             Age:                    Mythic

     * The Argo: The Argo ("swift sailing") was a ship built by Argos of
       Thessaly out of beech trees from Mount Pelion.  Athena aided in the
       construction herself.  Jason and the other Argonauts sailed on the
       Argo in their quest for the Golden Fleece.  It was the largest ship
       ever built, with a full fifty oars, one for each of the Argonauts.
       Athena fitted the bow with a figurehead of lumber cut from her
       sacred oaks at Dodona that could speak and had the gift of prophecy.

       Cost:                   250GW/8FA       Attack:                 8P
       Build Time (sec.):      17              Armor:          H40%/P25%/C20%
       Line of Sight: (m):     24              Range (min - max):      16
       Prerequisite:           N/A             Speed (ms):             4.8
       Strong vs:              Myth Units      Pop Slots:              3
       Weak vs:                N/A             God:                    Poseidon
       Hit Points:             480             Age:                    Mythic

     * Ajax: The son of the King of Salamis, Ajax was the second greatest
       Greek champion at Troy, behind only Achilles.  Homer described Ajax
       as a wall, and said he was much taller than other men.  When Achilles
       withdrew from the fighting, it was Ajax who met Hector in single
       combat.  The two heroes fought all day, with only Hector taking a
       slight wound.  Following the death of Achilles, Ajax competed with
       Odysseus for the armor of the fallen hero.  Odysseus proved more
       eloquent as a speaker, however, and was awarded the prize.

       Age --  34
       Homeland -- Salamis
       Occupation -- Prince, warrior
       Special attack -- shield bash sends units flying

       Cost:                   100F/50G        Attack:                 9H
       Build Time (sec.):      9               Armor:          H30%/P35%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Hades
       Hit Points:             240             Age:                    Archaic

     * Chiron: Chiron was originally a god of healing in Thessalian
       mythology, but later became an immortal Centaur in the more
       widely accepted Greek mythology.  Although Centaurs were usually
       wild and unruly, Chiron was the exception.  He was noted for being
       wise and his knowledge of healing was legendary.  He was the tutor
       of many notable heroes, including Theseus and Achilles.

       Age -- 82
       Homeland -- Thessaly
       Occupation -- Scholar and teacher
       Special attack -- fires 3 arrows on the first shot.

       Cost:                   200W/2FA        Attack:                 7P
       Build Time (sec.):      17              Armor:          H20%/P20%/C99%
       Line of Sight: (m):     20              Range (min - max):      14
       Prerequisite:           N/A             Speed (ms):             5.3
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                N/A             God:                    Hades
       Hit Points:             300             Age:                    Class.

     * Chiron: Chiron was originally a god of healing in Thessalian
       mythology, but later became an immortal Centaur in the more
       widely accepted Greek mythology.  Although Centaurs were usually
       wild and unruly, Chiron was the exception.  He was noted for being
       wise and his knowledge of healing was legendary.  He was the tutor
       of many notable heroes, including Theseus and Achilles.

       Age -- 82
       Homeland -- Thessaly
       Occupation -- Scholar and teacher
       Special attack -- fires 3 arrows on the first shot.

       Cost:                   350F/4FA        Attack:                 9H
       Build Time (sec.):      23              Armor:          H40%/P45%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             5.5
       Strong vs:              Myth Units      Pop Slots:              3
       Weak vs:                N/A             God:                    Hades
       Hit Points:             340             Age:                    Heroic

     * Perseus: The son of Zeus and Danae, the mortal daughter of the king
       of Argos, Perseus and his mother were banished by his grandfather
       who feared a prophecy that the grandson would kill him.  Perseus grew
       to be a formidable warrior and protector of his mother.  A suitor of
       his mother sent Perseus on a hopeless quest to kill Medusa, which he
       managed, nonetheless, with the help of Athena and Hermes.  Returning
       home, he slew a ravaging sea monster and freed the beautiful
       Andromeda, whom he took as his wife.  Perseus eventually killed
       his grandfather as prophesied, in an accident with a discus, but
       refused to become ruler of Argos.  He ruled instead over Tyryns
       and Mycenae, establishing a family whose descendants included Heracles.

       Age -- 36
       Homeland -- originally Argos, later Seriphus and Mycenae
       Occupation -- prince and hero
       Special attack -- medusa head petrifies myth units

       Cost:                   400G/6FA        Attack:                 7H
       Build Time (sec.):      27              Armor:          H20%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.3
       Strong vs:              Myth Units      Pop Slots:              4
       Weak vs:                N/A             God:                    Hades
       Hit Points:             360             Age:                    Mythic


   Naval Units
   -----------

     * Fishing Boat: The technology of boats and further improvements
       in nets, navigation, boat capacity, traps, and so on, that improved
       the efficiency and production of fishermen were pioneered by the
       sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
       were taking bluefin tuna in Mycenaean times, a thousand years
       before the classical Greek age.  The Norse were also great sea
       hunters and fishermen.  Salted and dried fish could be stored for
       many months and was an important source of protein before the days
       of refrigeration.  Many of these techniques were learned from
       Atlantean colonists in those areas.

       Cost:                   50W             Attack:                 0
       Build Time (sec.):      14              Armor:          H60%/P50%/C5%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             2.4
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                       gathers 40% faster and carries twice as much,
                       Conscript Sailors trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Transport Ship: Trading ships of all kinds were requisitioned
       by rulers when they wanted to move armies overseas because trading
       ships had the necessary cargo capacity.  Warships of the ancient
       age were not good transports because they were usually very narrow
       rowing galleys with little storage space, and built for speed.  An
       invading army needed to transport not only soldiers, but weapons,
       tents, dry food, wine, and livestock.

       Cost:                   120W            Attack:                 0
       Build Time (sec.):      19              Armor:          H40%/P80%/C5%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             5.3
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             180             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                       Dock (Enclosed Deck carries +10 units, Conscript
                       Sailors trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Trireme: This oared galley propelled the classical Greek city
       states, and Athens in particular, into a naval power.  The trireme
       (trieres in Greek) was named because the oarsmen were stationed at
       3 levels, allowing more men to fit on a smaller ship.  A standard
       trireme was about 120 ft long, and manned by over 150 oarsmen.
       The ships could cover about 180 nautical miles at a constant speed
       of 7.5 knots.  They also had square sails, which could not always
       be used on the temperamental Mediterranean Sea.  During the wars
       with Persia, Athens alone commanded over 200 of these ships.

       Cost:                   100W/50G        Attack:                 6P
       Build Time (sec.):      14              Armor:          H30%/P20%/C10%
       Line of Sight: (m):     24              Range (min - max):      12
       Prerequisite:           Dock            Speed (ms):             6.0
       Strong vs:              Ram Ships       Pop Slots:              2
       Weak vs:                Siege Ships     God:                    All
       Hit Points:             290             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P; Burning Pitch, 3x damage to
                       buildings and +15%.)
                       Dock (Cladding, +10% attack, +20%HP, +4 range;
                       Conscript Sailors trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Artemis (Trierach, -20%C vulnerability.)

       Bonuses:        N/A

     * Pentekonter: While many galleys had stationary rams on their bows,
       the Greeks also developed a moveable weapon known as a dolphin.
       This heavy lead or bronze weight was swung from a boom on the
       ship's mast and was used like a flail to puncture holes in enemy
       hulls.  The Romans would later improve on this design and develop
       the corvus, a spiked weapon that doubled as a boarding ramp.

       Cost:                   100W/50G        Attack:                 20H
       Build Time (sec.):      12              Armor:          H30%/P20%/C75%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             7.0
       Strong vs:              Myth/Siege Sh.  Pop Slots:              2
       Weak vs:                Ranged Ships    God:                    All
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Reinforced Hull, +10% attack, +10%HP;
                       Conscript Sailors trains 20% faster.)
                       Dionysus (Bacchanalia, +5%HP; Anastrophe,
                       +20% attack, +10% speed, trains +25%.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Juggernaut: As warships became longer, navies began to mount
       larger weapons on them, such as catapults and ballistae.  Dionysius
       of Syracuse constructed extra-large triremes capable of supporting
       artillery, and Alexander mounted siege towers on a pair of ship
       hulls during his unsuccessful siege of Tyre.  Later Roman imperial
       galleys could bristle with all sorts of towers and artillery.

       Cost:                   100W/100G       Attack:                 6P
       Build Time (sec.):      17              Armor:          H10%/P50%/C10%
       Line of Sight: (m):     24              Range (min - max):      18
       Prerequisite:           Dock            Speed (ms):             4.8
       Strong vs:              Buildings/Ships Pop Slots:              3
       Weak vs:                Ram Ships       God:                    All
       Hit Points:             480             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Naval Oxybeles, +10% attack, +10%HP,
                       +12% range; Conscript Sailors trains 20% faster.)</pre><pre id="faqspan-11">
                       Sekhemet (Stones of Red Linen, +20% attack.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A


   Siege Units
   -----------

     * Helepolis: Siege weapons can destroy buildings, but are weak against
       other units, especially cavalry.

       The name of this siege machine translates as "taker of cities."  The
       name was first applied to a mobile tower constructed by Greeks to
       attack a city on Cyprus.  This large movable tower mounted stone
       throwers and ballistas of different sizes, with the smallest at
       the top.  Two hundred men pushed the tower up to the enemy walls
       using parallel beams extending out from its bottom.  The larger
       weapons in the machine battered the walls while the smaller ones
       swept defenders off the walls in preparation for an assault.

       Cost:                   300W/200G       Attack:                 5P/17C
       Build Time (sec.):      24              Armor:          H5%/P96%/C50%
       Line of Sight: (m):     18              Range (min - max):      10
       Prerequisite:           Fortress        Speed (ms):             2.9
       Strong vs:              Buildings       Pop Slots:              4
       Weak vs:                Inf./Mounted    God:                    All
       Hit Points:             650             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Fortress (Draft Horses, +20% speed increase;
                       Engineers, +50% attack, 1.10x additional damage
                       to walls.)

       Bonuses:        N/A

     * Petrobolos: Siege weapons can destroy buildings, but are weak
       against other units, especially cavalry.  Greeks can also use
       Petroboli to defeat enemy ships.

       The catapult most common in the ancient age was a traction catapult
       called a Petrobolos (literally "stone thrower") by the Greeks.
       The power of the arm was generated by traction, usually by pulling
       or winding down a balanced throwing arm.  The best Petrobolos of
       the age threw stones weighing around 125 pounds.  Rocks of this
       weight plunging down walls and buildings were capable of
       devastating damage.

       Cost:                   150W/100G       Attack:                 5P/11C
       Build Time (sec.):      19              Armor:          H30%/P90%/C80%
       Line of Sight: (m):     40              Range (min - max):      10-28
       Prerequisite:           Fortress        Speed (ms):             2.4
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             110             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Fortress (Draft Horses, +20% speed increase;
                       Engineers, +50% attack, 1.10x additional damage
                       to walls, +2 range.)

       Bonuses:        N/A


   Mythical Units
   --------------

     * Carcinos: During Heracles' battle with the hydra, Hera summoned
       a crab to attack Heracles and aid the hydra.  Although Heracles
       defeated both hydra and crab, Hera rewarded the crustacean by
       placing it as a constellation up in the night sky. Latin for "crab"
       is "cancer," and in Greek it is "Karkinos" -- from where derives
       the word "carcinogen."

       Scientific name -- Callinectes colossus
       Size -- 8000+ lbs.
       Diet -- giant mollusks

       Cost:                   200W/20FA       Attack:                 20H/12C
       Build Time (sec.):      9               Armor:          H70%/P60%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             4.3
       Strong vs:              Arrow/Siege Sh. Pop Slots:              4
       Weak vs:                Ram Sh./Argo    God:                 Hera (Zeus)
       Hit Points:             720             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hera (Monstrous Rage, +25% attack.)

       Bonuses:        N/A

     * Centaur: Half-man and half-horse, Centaurs are usually seen with
       torso and head of a man and the body of a horse, but different
       descriptions exist.  They were notorious for showing up uninvited
       to outdoor celebrations (for a creature that large they seemed to
       have had trouble holding their liquor) and for abducting women,
       especially young maidens.  Because of their drunkenness and
       inclination toward violence, most were driven to the mountains
       of Thessaly.  Chiron, the centaur that educated Achilles was an
       exception.  Centaurs are usually depicted carrying a bow.

       Scientific name -- Homo equus
       Size -- 7'+ tall, 1600 lbs.
       Diet -- Omnivore. Likes wine.

       Cost:                   200W/15FA       Attack:                 12P
       Build Time (sec.):      19              Armor:          H25%/P35%/C80%
       Line of Sight: (m):     20              Range (min - max):      12
       Prerequisite:           Temple          Speed (ms):             5.3
       Strong vs:              Infantry/Myth   Pop Slots:              3
       Weak vs:                Heroes          God:    Hermes (Zeus/Poseidon)
       Hit Points:             220             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight;
                       Sun Ray, +10% attack.)
                       Hera (Monstrous Rage, +25% attack.)
                       Hermes (Sylvan Lore, +25%HP, +30% speed increase.)

       Bonuses:        N/A

     * Chimera: The chimera is one of the varied offspring of Echidna
       (with the torso of a beautiful woman and a horrible serpent below
       the waist) and Typhon (a fire-breathing giant with 100 serpent
       heads). The Chimera is a fire-breathing beast, usually depicted
       with the body of a goat, the head of a lion, and tail of a
       serpent. The Corinthian hero, Bellerophon, defeated the original
       Lycian (a Greek kingdom in Asia Minor) chimera by flying into
       battle on the winged horse, Pegasus.

       Scientific name -- Draco chimera
       Size -- 12,000+ lbs.
       Diet -- Carnivore, especially humans

       Cost:                   300G/30FA       Attack:                 20H
       Build Time (sec.):      20              Armor:          H60%/P60%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             5.3
       Strong vs:              Human/Myth      Pop Slots:              4
       Weak vs:                Heroes          God:    Artemis (Poseidon/Hades)
       Hit Points:             800             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Artemis (Flames of Typhon, +30% attack,
                       +20%HP, +30% damage.)

       Bonuses:        N/A

     * Colossus: The Great Colossus at Rhodes was one of the Seven
       Wonders of the Ancient World.  It stood over 150 ft. high on a
       50 ft. white marble base.  It was mostly hollow, with a skin of
       bronze welded to a skeleton frame of stone and metal.  Though it
       was destroyed by an earthquake after standing for only about
       fifty years, such was its enormity that people came to Rhodes
       just to see its ruins, just as people today visit the ruins of
       other Greek monuments, buildings and temples.

       Scientific name -- None (artificial construct)
       Size -- over 50' high
       Diet -- doesn't eat

       Cost:                   300G/40FA       Attack:         20H/50C
       Build Time (sec.):      24              Armor:          H50%/P80%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             2.9
       Strong vs:              Buildings/Myth  Pop Slots:              5
       Weak vs:                Heroes          God:            Hephaestus (All)
       Hit Points:             1100            Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hephaestus (Hand of Talos, +100HP;
                       Shoulder of Talos, +200HP, -20%H vulnerability.)

       Bonuses:        N/A

     * Cyclops: Giants with one central eye, the Cyclopes were storm
       gods in early Greek mythology.  In some tales they became smiths
       and worked with Hephaestus on Zeus’ thunderbolts.  In other tales
       there were only three Cyclopes, representing thunder, lightning,
       and a thunderbolt.  In classical Greece, the "lesser cyclopes" were
       seen as the sons of Poseidon, bestial and violent, who were avoided
       and feared.  There were also wise and powerful "elder Cyclopes" that
       were the sons of Kronos.

       Scientific name -- Cyclops cyclops
       Size -- 12' tall
       Diet -- Omnivore, likes mutton.

       Cost:                   250F/22FA       Attack:                 15H/12C
       Build Time (sec.):      20              Armor:          H40%/P50%/C70%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3.2
       Strong vs:              Myth/Buildings  Pop Slots:              4
       Weak vs:                Heroes          God:    Ares (Poseidon/Hades)
       Hit Points:             600             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Ares (Will of Kronos, +50%H damage, 2x crush damage,
                       trains 25% faster.)

       Bonsues:        N/A

     * Hippocampus: Half-fish and half-horse with the tail of a serpent
       or dolphin, the Hippocampus pulled the chariot of Poseidon.  It
       gave its name to the genus of seahorses and part of the human
       brain.

       Scientific name -- Hippocampus spp.
       Size -- about 1800 lbs.
       Diet -- brown and green seaweeds

       Cost:                   Free            Attack:                 30H/30C
       Build Time (sec.):      N/A             Armor:          H10%/P70%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             6.6
       Strong vs:              N/A             Pop Slots:              0
       Weak vs:                All             God:                    Poseidon
       Hit Points:             70              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Hydra: Another of the fierce offspring of Echinda and Typhon,
       the Hydra was a large serpent with multiple heads and poisonous
       breath.  Killing the Hydra near the city of Lerna in Argolis was
       the second of Heracles’ twelve tasks.  Each time he cut off one
       of the Hydra’s heads, however, two more grew back.  A nephew
       helped him by cauterizing each wound as a head was lopped off.
       The last head was immortal, so Heracles buried it under a large
       rock.  Once the beast’s body was dead, Heracles dipped his
       arrowheads into its blood, giving them extra potency.

       Scientific name -- Hydra lernaea
       Size -- 20,000+ lbs.
       Diet -- carnivore, especially cattle and humans

       Cost:                   250F/28FA       Attack:                 20H/10C
       Build Time (sec.):      20              Armor:          H60%/P40%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4.0
       Strong vs:              Inf./Buildings  Pop Slots:              5
       Weak vs:                Heroes          God:    Dionysus (Zeus,Poseidon)
       Hit Points:             800             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Hera (Monstrous Rage, 25% attack.)

       Bonuses:        N/A

     * Manticore: The Manticore probably came into Greek mythology from
       Persia and originated in tales about far away and exotic India.
       The beast had the body of a red lion, a human face (with blue eyes
       and human ears), three rows of teeth, a stinging poisonous tail,
       and poisonous spines that could be shot like arrows in any
       direction.  Its voice was like a mixture of pipes and trumpets.
       It was fast and capable of great leaps.  When villagers vanished
       without a trace, it was believed they were devoured by a manticore.

       Scientific name -- Epibouleos occisor
       Size -- 1600 lbs.
       Diet -- carnivore, largely humans

       Cost:                   300F/20FA       Attack:                 11P
       Build Time (sec.):      17              Armor:          H30%/P60%/C80%
       Line of Sight: (m):     20              Range (min - max):      16
       Prerequisite:           Temple          Speed (ms):             4.3
       Strong vs:              Ranged/Myth     Pop Slots:              5
       Weak vs:                Heroes          God:    Apollo (Zeus, Hades)
       Hit Points:             420             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight; Sun Ray, +10% attack)
                       Hera (Monstrous Rage, 25% attack.)

       Bonuses:        N/A

     * Medusa: Medusa was one of three sisters known as the Gorgons,
       children of sea gods with live sea snakes for hair, scaly necks,
       boar-like tusks, golden hands, and bronze wings.  One tale is
       that Medusa was once a beautiful maid who boasted of being more
       beautiful than Athena, who turned her into a monster so ugly
       that those who gazed upon her were turned to stone.  She was
       killed by Perseus, with the help of Athena and Hermes.  From
       her blood was created the winged horse, Pegasus.  Her head
       was used as a weapon to kill the sea monster Cetus and then
       the head was mounted on Athena's shield.

       Scientific name -- Gorgon chrysaorus
       Size -- 7' tall
       Diet -- carnivore, largely humans

       Cost:                   250G/40FA       Attack:                15P/12.5C
       Build Time (sec.):      20              Armor:          H50%/P40%/C80%
       Line of Sight: (m):     18              Range (min - max):      10
       Prerequisite:           Temple          Speed (ms):             4.3
       Strong vs:              Human/Myth      Pop Slots:              5
       Weak vs:                Heroes          God:                 Hera (Zeus)
       Hit Points:             360             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hera (Monstrous Rage, 25% attack;
                       Face of the Gorgon, +33%HP.)

       Bonuses:        N/A

     * Minotaur: King Minos prayed to Poseidon to send him a snow-white
       bull as a sign he was fit to rule Crete.  He promised to sacrifice
       the animal, but when it appeared, he kept it for his own.  In
       retribution, Poseidon caused Minos' wife to fall in love with
       the bull.  Their offspring was the Minotaur, a beast with the
       head of a bull and the body of a man. Minos had a huge labyrinth
       constructed under Crete where the Minotaur could be kept.  Each
       year seven boys and seven girls were sent into the maze to be
       eaten by the beast.  Eventually the Minotaur was slain by Theseus
       who unraveled a ball of twine as he moved into the labyrinth so
       he could find his way out.

       The legend of the minotaur may have originated because of the
       important of the bull in Minoan ritual.  Minoan buildings were
       adorned with bull horns, and their hourglass shields covered
       with bull hide.  Early frescoes show Minoan youths leaping over
       the horns of bulls as a form of sport.

       Scientific name -- Homo taurus
       Size -- about 9' tall
       Diet -- humans, especially maidens

       Cost:                   200F/16FA       Attack:                 15H/10C
       Build Time (sec.):      17              Armor:          H60%/P50%/C80%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4
       Strong vs:              Infantry        Pop Slots:              4
       Weak vs:                Heroes          God:         Athena (Zeus/Hades)
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)
                       Hera (Monstrous Rage, 25% attack.)
                       Athena (Labyrinth of Minos, -25% food cost, +40%HP.)

       Bonuses:        N/A

     * Nemean Lion: A large and ferocious lion that lived on the plains
       of Nemea, it terrorized the area and could not be killed by
       normal men, who ran in fear from its mighty roar.  The first labor
       of Heracles was to kill the Nemean Lion.  When Heracles discovered
       his arrows and other weapons had no effect on the beast, the hero
       closed with it and used his incredible strength to strangle it.
       He skinned the beast and returned with its skin as a cloak.
       Heracles was thereafter depicted wearing the cloak of the Nemean
       Lion.

       Scientific name -- Leo biaxomus
       Size -- 6000 lbs.
       Diet -- carnivore

       Cost:                   200G/25FA       Attack:                 20H/10C
       Build Time (sec.):      20              Armor:          H30%/P60%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4.8
       Strong vs:              Ranged/Buil.    Pop Slots:              4
       Weak vs:                Heroes          God:  Aphrodite (Poseidon/Hades)
       Hit Points:             660             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Aphrodite (Roar of Orthus, -50%P/20%H vulnerability.)

       Bonuses:        N/A

     * Scylla: A terrifying sea monster with six serpent heads and a ring
       of barking dogs around her waist, Scylla guarded one side of the
       straits of Messina, between Sicily and Italy.  The dogs alerted her
       when a ship was passing so she could seize sailors.  Scylla was
       originally a beautiful nymph who was transformed by the jealous
       sorceress Circe.

       Scientific name -- Hydra thalassa
       Size -- 30,000+ lbs
       Diet -- large fish, whales, sailors

       Cost:                   200G/15FA       Attack:                 25H/12C
       Build Time (sec.):      5               Armor:          H40%/P70%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             5.3
       Strong vs:              Arc./Siege Sh.  Pop Slots:              5
       Weak vs:                Ram Ships/Argo  God:   Dionysus (Zeus, Poseidon)
       Hit Points:             800             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Hera (Monstrous Rage, 25% attack.)

       Bonuses:        N/A


   Other Units
   -----------

     * Villager: Citizens form the basis of your economy.  Make sure
       you have enough Citizens to generate a steady inflow of
       resources.  They are tougher than other resource gatherers, but
       not as tough as soldiers.  Building and holding a Town Center
       will generate Favor.

       Cost:                   50F             Attack:                 8H
       Build Time (sec.):      14              Armor:          H10%/P0%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Storehouse (All, gather gold 10% faster and
                       carry 50% more, gather wood 10% faster and
                       carry 50% more.)
                       Granary (Hunting, 30% faster gathering; Herding,
                       20% faster gathering from herd animals and carry
                       twice as much; Farming, gather 10% faster on farms.)
                       Aphrodite (Golden Apples, gathers favor 15% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        Zeus (Favor collects 20% faster.)

     * Donkey Caravan: Trade was critical for any ancient empire to
       survive.  Certain geographic areas had certain resources in
       abundance, while others were sorely lacking.  Atlantis ferried
       supplies from its vast stores to its most distant colonies.
       Greek city states exported resources such as silver, obsidian,
       and seashells, and also crafts such as pottery and metal vases.
       However, they imported other resources such as copper, tin,
       gold, and amber, and other products such as glass beads and
       seals.  Cities along trade routes, such as Alexandria in Egypt
       and Byblos in the Middle East, became wealthy and powerful.

       Cost:                   100F            Attack:                 0
       Build Time (sec.):      15              Armor:          H40%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Market          Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Market (Coinage, moves +20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Kataskopos (Scout): The Greek Scout is fast and has a good
       line of sight, but is weak in actual combat.  Although you cannot
       train additional Katascopi, better scouts, such as Pegasi, are
       available later.

       The name of this unit is found in the Bible and the interpretations
       of its meaning vary from explorer, spy, and scout.  The Greeks used
       the word to refer to Romans exploring Greek lands, perhaps in
       preparation of the coming Roman conquest.

       Cost:                   Free            Attack:                 8H
       Build Time (sec.):      N/A             Armor:          H20%/P90%/C99%
       Line of Sight: (m):     N/A             Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             5.5
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             70              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Militia: The Greek polis of Sparta had a very regimented
       structure.  The full citizens of Sparta were required to be
       full-time soldiers, and their constant training made them warriors
       virtually without peer.  Below the citizens were the Perioikoi, or
       militia.  The Perioikoi trained only a few weeks a year and were
       deployed only within the local area as a defensive force.
       These part-time warriors made up about half of the Spartan army,
       but they did not have the rights of citizens.

       Cost:                   Free            Attack:                 7H
       Build Time (sec.):      N/A             Armor:          H30%/P20%/C99%
       Line of Sight: (m):     N/A             Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.0
       Strong vs:              Human Units     Pop Slots:              1
       Weak vs:                Heroes          God:                    Poseidon
       Hit Points:             100             Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        Militia Count (House: 2; Granary: 2; Storehouse: 2;
                       Dock: 2; Stable: 2 ; Tower: 3; Academy: 3; Archery
                       Range: 3; Armory: 4; Market: 4 ; Town Center: 6;
                       Fortress: 6; Wonder: 10.)

     * Shade: The dead of Greek mythology became shades, empty ghost-like
       shadows of their former selves.  Hades' land of the dead was not
       necessarily a horrible place to be, but it was without honor or
       glory.  If anything, shades were pitied more than they were feared.

       Cost:                   Free            Attack:                 6H
       Build Time (sec.):      N/A             Armor:          H20%/P20%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.0
       Strong vs:              Human Units     Pop Slots:              1
       Weak vs:                Heroes          God:                    Hades
       Hit Points:             90              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A


 ===========================================================================
                                Egyptian Units
 ===========================================================================

   Below, you'll find detailed information on each of the Egyptian units,
   military and otherwise.


   Foot Soldiers (Units)
   ---------------------

     * Axeman: Egyptian Axemen are strong against infantry, but weak
       against other types of units, particularly archers.  It is often
       beneficial for Egyptians to switch over to Migdol units in the
       Heroic Age.

       The two-handed piercing axe was especially useful as a weapon
       against heavily armored opponents because the axe could penetrate
       almost any armor.  The axe was difficult to use, however, because
       it was unwieldy, required space to enable a swing, was relatively
       slow in use, and left the axe man exposed during the swing.
       Opponents slowed by heavy armor and shields had less opportunity
       to take advantage of these handicaps.

       Cost:                   40F/30G         Attack:                 5H
       Build Time (sec.):      10              Armor:          H40%/P5%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Barracks        Speed (ms):             4.3
       Strong vs:              Infantry        Pop Slots:              2
       Weak vs:                Mounted/Ranged  God:                    All
       Hit Points:             70              Age:                    Class.

       Upgrades:       Medium Axeman, +10%HP and attack;
                       Heavy Axeman, +15%HP, 10% attack;
                       Champion Axeman, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Ptah (Scalloped Axe, +10% attack.)
                       Horus (Age of Vengeance, x3 extra damage to buildings.)

       Bonuses:        N/A

     * Slinger: Egyptian Slingers are good against archers, like the
       Toxotes or Chariot Archers, but are weak against other unit types.
       In the Classical Age, the Slinger can be used to stop counter-
       infantry, such as the Axeman.  It is often beneficial for Egyptians
       to switch over to Migdol units in the Heroic Age.

       The sling was simply a long piece of cloth that could be swung
       rapidly and partially released to cast a stone or metal object
       with fairly high accuracy.  Originally a hunting weapon for bringing
       down small game and birds, the sling was adapted easily to the
       battlefield where light troops used it to harass enemy formations.
       Slings were much cheaper to make than a bow and its complement of
       arrows, and slingers were easier to train than archers.  Many ancient
       armies kept contingents of slingers to accompany their infantry
       and archer units.  One of the most famous single combats recounted
       in the Bible was that of the slinger David killing the great Goliath.

       Cost:                   60W/20G         Attack:                 3P
       Build Time (sec.):      14              Armor:          H15%/P20%/C99%
       Line of Sight: (m):     20              Range (min - max):      16
       Prerequisite:           Barracks        Speed (ms):             4.0
       Strong vs:              Infantry/Ranged Pop Slots:              2
       Weak vs:                Mounted Units   God:                    All
       Hit Points:             65              Age:                    Class.

       Upgrades:       Medium Slinger, +10%HP and attack;
                       Heavy Slinger, +15%HP, 10% attack;
                       Champion Slinger, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Ptah (Electrum Bullets, +10% attack.)
                       Sekhemet (Slings of the Sun, +30% damage on infantry.)

       Bonuses:        Set (Trains 20% faster, -10%H armor vulnerability,
                       +10%HP.)

     * Spearman: Egyptian Spearmen are fast and cheap, and are good
       against cavalry.  They are weak against archers or counter-infantry.
       In the Classical Age, the Spearman is reasonably effective at
       defeating counter-archers, such as the Slinger.  It is often
       beneficial for Egyptians to switch over to Migdol units in the
       Heroic Age.

       The spear had several advantages as a weapon.  Its length could
       keep enemies at a distance.  The point narrowly focused the
       thrusting power and could penetrate most armor.  It was relatively
       light and inexpensive, being made mostly of wood.  Its disadvantage
       was that once the enemy was past the point, the spearman had little
       defense.  Spears were especially good against horses when used by
       many men in formation holding the spear points out.  Horses rarely
       charged into a bank of pointed spears, protecting all in the formation.

       Cost:                   50F/20G         Attack:                 7H
       Build Time (sec.):      9               Armor:          H40%/P20%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Barracks        Speed (ms):             5.0
       Strong vs:              Mounted Units   Pop Slots:              2
       Weak vs:                Infantry/Ranged God:                    All
       Hit Points:             70              Age:                    Class.

       Upgrades:       Medium Spearman, +10%HP and attack;
                       Heavy Spearman, +15%HP, 10% attack;
                       Champion Spearman, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Anubis (Serpent Spear, +10% attack.)
                       Ptah (Leather Framed Shield, -10%P vulnerability.)
                       Horus (Greatest of Fifty, -10%P vulnerability,
                       x2 damage on mounted units; Spear on the Horizon,
                       +10% attack, +30%HP.)

       Bonuses:        N/A

     * Mercenary: As an Egyptian, you may employ Mercenaries at any of
       your Town Centers.  Mercenaries train very quickly, cost only
       gold and are good at countering Cavalry.  They are primarily used
       for town defense because their services can only be bought for a
       short time, rarely long enough to make the trek into an enemy town.

       Cost:                   90G             Attack:                 8H
       Build Time (sec.):      1               Armor:          H45%/P30%/C99%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Town Center     Speed (ms):             4.3
       Strong vs:              All             Pop Slots:              0
       Weak vs:                N/A             God:                    All
       Hit Points:             85              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Hathor (Medjay, lifespan increased by 30.)

       Bonuses:        N/A


   Mounted Soldiers (Units)
   ------------------------

     * Camelry: The primary Egyptian cavalry, Camelry are good at
       countering Cavalry and Siege Weapons, but are vulnerable to
       infantry.

       Desert warriors of the Middle East employed camels mainly as
       dependable transport across the arid wastes of the region.
       Camels could carry two men in a pinch and reasonable loads.
       They had reasonable speed for short periods also.  In addition,
       horses unfamiliar with camels shied away from them, making camelry
       particularly effective against horse-mounted troops.

       Cost:                   50F/70G         Attack:                 8H
       Build Time (sec.):      9               Armor:          H15%/P30%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Migdol Str.     Speed (ms):             6.0
       Strong vs:              Mounted/Ranged  Pop Slots:              3
       Weak vs:                Infantry        God:                    All
       Hit Points:             125             Age:                    Heroic

       Upgrades:       Heavy Camelry, +15%HP, +20% attack;
                       Champion Camelry, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Osiris (Desert Wind, +20%HP, +20% attack and speed.)
                       Thoth (Valley of the Kings, trains 66% faster.)

       Bonuses:        Ra (+10%HP, +10% faster.)

     * Chariot Archer: Egyptian Chariot Archers are powerful ranged
       units and should be the backbone of an Egyptian army.  They are
       fast, and good against infantry, but are not very effective
       against cavalry, buildings or siege weapons.

       For about 500 years prior to 1200 BC, the chariot archer dominated
       the battlefields of the Middle East and Western India. The chariot,
       and indeed horses, were unknown to Egypt before 1720 BC when they
       were invaded by the Hyksos.  The Egyptians were quick to adopt the
       new technology, and the chariot remained the elite shock troop of
       Egypt for hundreds of years.  All the great civilizations of the
       time, principally the Egyptians and Hittites to the west, were
       sufficiently wealthy and advanced to field forces of these
       relatively expensive weapons.  The elites of these cultures hunted
       from chariots and archery skill was prized.  Surrounding barbarians
       were intimidated by the fast and accurate archers until they
       learned how to kill the horses or otherwise disable the team.
       Egypt's chariots were so light that two men could bear them across
       a stream, and the chariot corps was supported logistically by
       mobile repair stations.  Around 1200 BC, chariot archers largely
       disappeared and barbarians, whose origin remains unknown today,
       overran the cultures that used them.

       Cost:                   100W/40G        Attack:                 8.5P
       Build Time (sec.):      6               Armor:          H30%/P20%/C99%
       Line of Sight: (m):     20              Range (min - max):      20
       Prerequisite:           Migdol Str.     Speed (ms):             5.0
       Strong vs:              Infantry        Pop Slots:              3
       Weak vs:                Mounted/Ranged  God:                    All
       Hit Points:             90              Age:                    Heroic

       Upgrades:       Heavy Chariot Archer, +10%HP, +10% attack;
                       Champion Chariot Archer, +10%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H,
                       Shields -10%P; Burning Pitch, 3x damage to buildings
                       and 1.5x to ships.)
                       Migdol Stronghold (Levy/Conscript, trains 20% faster.)
                       Sekhemet (Bone Bow, +4 range.)
                       Thoth (Valley of the Kings, trains 66% faster.)

       Bonuses:        Set (Trains 20% faster, -10%H armor vulner., +10%HP.)
                       Ra (+10%HP, moves 10% faster.)

     * War Elephant: The Egyptian War Elephant is expensive and slow, but
       is mighty in combat, particularly against buildings.  They can be
       defeated by large groups of infantry or by Camels and Prodromos.

       The generals of ancient times, tracing back at least to Hannibal,
       were intrigued by the use of elephants in battle.  The size and
       strength of the beasts were enough to shake any troops, but
       especially those who had never seen the animal before.  In
       practice, elephants may have been more for show than effectiveness.
       Wounded elephants were difficult to control and likely to disrupt
       friends as much as foes.  They were used as platforms for
       commanders and archers, and were ideal for breaking into dense
       enemy formations if they could be coaxed to do so.  While the
       Indians first introduced elephants to the Mediterranean, the
       Ptolemies of Egypt were the first to use the larger African
       elephants in warfare.  Classical texts are very clear that generals
       knew to counter war elephants with pigs.

       Cost:                   180F/70G        Attack:                 14H
       Build Time (sec.):      15              Armor:          H15%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Migdol Str.     Speed (ms):             2.9
       Strong vs:              Buildings/Most  Pop Slots:              5
       Weak vs:                Infantry        God:                    All
       Hit Points:             450             Age:                    Heroic

       Upgrades:       Heavy War Elephant, +10%HP, 10% attack;
                       Champion War Elephant, +10%HP, 10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Migdol Stronghold (Levy/Conscript, trains 20% faster.)
                       Thoth (Tusks of Apedemak, +10% attack, +20%HP; Valley
                       of the Kings, trains 66% faster.)

       Bonuses:        N/A

     * Mercenary Cavalry: As an Egyptian you may employ Mercenary Cavalry
       at any of your Town Centers after reaching the Heroic Age.
       Mercenary Cavalry train very quickly, cost only gold and are good
       at countering Archers.  They are primarily used for town defense
       because their services can only be bought for a short time, rarely
       long enough to make the trek into an enemy town.

       Cost:                   120G            Attack:                 8H
       Build Time (sec.):      3               Armor:          H40%/P45%/C99%
       Line of Sight: (m):     22              Range (min - max):      0
       Prerequisite:           Town Center     Speed (ms):             5.3
       Strong vs:              All             Pop Slots:              0
       Weak vs:                N/A             God:                    All
       Hit Points:             190             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Hathor (Medjay, lifespan increased by 3.)

       Bonuses:        N/A


   Heroes
   ------

     * Pharaoh: A Pharaoh empowering a foundation or building makes
       the Laborers working there build faster, gather faster and carry
       more.  A Pharaoh may also coax more Favor from the gods by empowering
       a Monument.  The Pharaoh is a decent fighter, but it is his ability
       to heal units and devastating attacks on myth units that make him a
       good addition to an attacking army.  When a Pharaoh dies he is
       reborn amongst his people at a Town Center. Set Pharaohs can summon
       animals.

       The material wealth and relative isolation of the Nile Valley
       allowed a monarchial government to arise in Egypt at a very early
       date.  There was little need for a strong man to hold sway by might
       for the defense of the realm and the control of food production.
       Instead, the pharaoh came to be accepted as the living god of the
       world who was responsible for the daily passage of the sun and
       annual flooding of the river, the two events upon which food
       production depended.  The greatest of the pharaohs were also the
       battle leaders of their armies and the builders of Egypt’s greatest
       monuments.

       Cost:                   Free            Attack:                 4-12P
       Build Time (sec.):      0               Armor:          H15%/P15%/C99%
       Line of Sight: (m):     16              Range (min - max):      4
       Prerequisite:           N/A             Speed (ms):             4.0
       Strong vs:              Myth Units      Pop Slots:              0
       Weak vs:                Human Units     God:                    All
       Hit Points:             100             Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                       Nephthys (Spirit of Maat, x2 healing rate; Funeral
                       Rites, x9 bonus against all myth units; City of the
                       Dead, +30%HP, +20% attack, faster reincarnation of
                       pharaoh.)
                       Osiris (New Kingdom, creates a second pharaoh.)

       Bonuses:        Ra (Buildings that are empowered produce 25% faster,
                       rather than the normal 20%.)
                       Set (Animals can be created for attack using favor.)

     * Priest: Priests are Egyptian Heroes that are among the few units
       with the ability to heal.  They have a short, ranged attack that
       improves in later ages and is devastating against enemy myth units.
       Make sure that Priests are accompanied by units that can protect
       them from human soldiers.  Because they have a ranged attack, Priests
       can strike at slow-moving myth units, but may fall in battle against
       myth units with a strong hand-to-hand attack that manage to close
       with the Priests.

       Each major god's Priests have different abilities.  Ra Priests can
       empower buildings.  Set Priests can convert wild animals.  Isis
       Priests can quickly summon inexpensive Obelisks.

       Cost:                   100G            Attack:                 3
       Build Time (sec.):      9               Armor:          H10%/P0%/C99%
       Line of Sight: (m):     8               Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.6
       Strong vs:              Myth Units      Pop Slots:              2
       Weak vs:                Human Units     God:                    All
       Hit Points:             600             Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                       Nephthys (Spirit of Maat, x2 healing rate and lowers
                       cost by 80G; Funeral Rites, x9 bonus against all myth
                       units.)

       Bonuses:        Ra (Buildings can be empowered, but at half what
                       the Pharaoh can do.)
                       Isis (Outposts are produced 60% quicker and cost 33%
                       less.)
                       Set (Animals can be created for attack using favor.)

     * Son of Osiris:

       Cost:                   0               Attack:                 60H
       Build Time (sec.):      10              Armor:          H30%/P50%/C99%
       Line of Sight: (m):     22              Range (min - max):      18
       Prerequisite:           Osiris          Speed (ms):             4.2
       Strong vs:              Myth/Human      Pop Slots:              0
       Weak vs:                Nothing         God:            Osiris (Isis/Ra)
       Hit Points:             420-546         Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Armory (Armor -15%H, Shields -15%P; City of the
                       Dead, +30%HP, +20% attack.)

       Bonuses:        Ra (Buildings that are empowered produce 25% faster,
                       rather than the normal 20%.)


   Naval Units
   -----------

     * Fishing Boat: The technology of boats and further improvements
       in nets, navigation, boat capacity, traps, and so on, that improved
       the efficiency and production of fishermen were pioneered by the
       sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
       were taking bluefin tuna in Mycenaean times, a thousand years
       before the classical Greek age.  The Norse were also great sea
       hunters and fishermen.  Salted and dried fish could be stored for
       many months and was an important source of protein before the days
       of refrigeration.  Many of these techniques were learned from
       Atlantean colonists in those areas.

       Cost:                   50W             Attack:                 0
       Build Time (sec.):      14              Armor:          H60%/P50%/C5%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             2.4
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                       gathers 40% faster and carries twice as much,
                       Conscript Sailors trains 20% faster.)

       Bonuses:        N/A

     * Transport Ship: Trading ships of all kinds were requisitioned
       by rulers when they wanted to move armies overseas because trading
       ships had the necessary cargo capacity.  Warships of the ancient
       age were not good transports because they were usually very narrow
       rowing galleys with little storage space, and built for speed.  An</pre><pre id="faqspan-12">
       invading army needed to transport not only soldiers, but weapons,
       tents, dry food, wine, and livestock.

       Cost:                   120W            Attack:                 0
       Build Time (sec.):      19              Armor:          H40%/P80%/C5%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             5.3
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             180             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                       Dock (Enclosed Deck carries +10 units, Conscript
                       Sailors trains 20% faster.)

       Bonuses:        N/A

     * Kebenit: King Sahure of the Fifth Century is credited with
       establishing the first Egyptian navy.  The ships were constructed
       in the city of Byblos, by Phoenicians who were the finest known
       shipbuilders.  Like many Egyptian ships, these galleys could be
       sailed down the Nile and rowed back the other direction.  Their
       18 oars gave the Egyptian warships good manuverability, particularly
       over the non-rowed warships of Egyptian enemies, such as the
       "Sea Peoples."  Egyptian galleys were equipped with rams, but
       combat typically consisted of boarding or archer fire.  Egyptian
       ships had high bulwarks to protect against enemy missiles, and
       their own archers were trained in naval combat.

       Cost:                   100W/50G        Attack:                 6P
       Build Time (sec.):      14              Armor:          H30%/P20%/C10%
       Line of Sight: (m):     24              Range (min - max):      12
       Prerequisite:           Dock            Speed (ms):             6.0
       Strong vs:              Ram Ships       Pop Slots:              2
       Weak vs:                Siege Ships     God:                    All
       Hit Points:             290             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P; Burning Pitch, 3x damage to buildings
                       and +15%.)
                       Dock (Cladding, +10% attack, +20%HP, +4 range;
                       Conscript Sailors trains 20% faster.)
                       Osiris (Funeral Barge, causes 2z damage to arrow ships.)

       Bonuses:        N/A

     * Ramming Galley: While many galleys had stationary rams on their bows,
       the Greeks also developed a moveable weapon known as a dolphin.
       This heavy lead or bronze weight was swung from a boom on the
       ship's mast and was used like a flail to puncture holes in enemy
       hulls.  The Romans would later improve on this design and develop
       the corvus, a spiked weapon that doubled as a boarding ramp.

       Cost:                   100W/50G        Attack:                 20H
       Build Time (sec.):      12              Armor:          H30%/P20%/C75%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             7.0
       Strong vs:              Myth/Siege Sh.  Pop Slots:              2
       Weak vs:                Ranged Ships    God:                    All
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Reinforced Hull, +10% attack, +10%HP;
                       Conscript Sailors trains 20% faster.)

       Bonuses:        N/A

     * War Barge: As warships became longer, navies began to mount
       larger weapons on them, such as catapults and ballistae.  Dionysius
       of Syracuse constructed extra-large triremes capable of supporting
       artillery, and Alexander mounted siege towers on a pair of ship
       hulls during his unsuccessful siege of Tyre.  Later Roman imperial
       galleys could bristle with all sorts of towers and artillery.

       Cost:                   100W/100G       Attack:                 6P
       Build Time (sec.):      17              Armor:          H10%/P50%/C10%
       Line of Sight: (m):     24              Range (min - max):      18
       Prerequisite:           Dock            Speed (ms):             4.8
       Strong vs:              Buildings/Ships Pop Slots:              3
       Weak vs:                Ram Ships       God:                    All
       Hit Points:             480             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Naval Oxybeles, +10% attack, +10%HP,
                       +12% range; Conscript Sailors trains 20% faster.)
                       Sekhemet (Stones of Red Linen, +20% attack.)

       Bonuses:        N/A


   Siege Units
   -----------

     * Siege Tower: Siege weapons can destroy buildings, but are
       weak against other units, especially cavalry.

       One of the machines developed to attack walled towns was the
       siege tower on wheels.  This large wooden tower was covered with
       wet hides to minimize its vulnerability to fire.  A battering ram
       was suspended inside for use against the wall the tower was moved
       against.  The tower protected the men working the ram and other
       men shooting arrows into the town.  When the wall was knocked
       down by the ram, the attacking army could enter the city.

       Cost:                   200W/100G       Attack:                 50C
       Build Time (sec.):      19              Armor:          H5%/P96%/C90%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Siege Camp      Speed (ms):             2.9
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted Units   God:                    All
       Hit Points:             300             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Migdol (All, moves +20% faster, +50% attack, more
                       damage on walls.)
                       Sekhmet (Ram of the West Wind, +20%HP, +20% attack.)
       Bonuses:        N/A

     * Catapult: Siege weapons can destroy buildings, but are weak against
     other units, especially cavalry.  Egyptians can also use Catapults to
     defeat enemy ships.

       Catapults were invented by the Greeks for use as artillery on the
       battlefield or during a siege.  By creating tension by pulling back
       large bow-like arms or twisting cordage made of hides or hair, a
       great throwing force could be achieved.  Catapults could throw a
       stone weighing over 10 pounds to a range of nearly 1500 feet.

       Cost:                   200W/100G       Attack:                 50C
       Build Time (sec.):      24              Armor:          H30%/P90%/C80%
       Line of Sight: (m):     40              Range (min - max):      10-28
       Prerequisite:           Siege Camp      Speed (ms):             2.4
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted Units   God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Migdol (All, moves +25% faster, +2 range, more damage
                       on walls.)
                       Sekhmet (Stones of Red Linen, +20% attack.)

       Bonuses:        N/A


   Mythical Units
   --------------

     * Anubite: Anubis' priests, the "stm", wore jackal masks during
       the mummification rituals.  Anubis was among the oldest deities
       of Egyptian mythology and his role changed as the myths matured,
       passing from the main god of the underworld to the judge of the
       dead once Osiris took over the former role.  Anubis' association
       with jackals was probably the result of jackals prowling around
       graveyards.  He was colored black because embalmed corpses are
       pitch black in color.  Although Anubis was often identified as
       "sab" a jackal, rather than "iwiw" a dog, there was still much
       confusion over which animal Anubis actually was.  Some Egyptologists
       refer to the "Anubis animal" to represent the unknown species
       that he was supposed to represent.  Cities dedicated to Anubis
       were known for their great number of dog mummies and whole
       cemeteries.

       "We, known as the Jackals, the Priests of Anubis, are guardians
       of their glorious tombs, or of their humble graves.  We are the
       keepers of the dead.  We are the servants of Anubis.  We are
       Cynopolis." -- Chapter of the Dead, Book of Ma'at

       Scientific name -- Pholax cynopolis
       Size -- about 9' tall
       Diet -- doesn't eat, but may gain energy from emotions such as fear

       Cost:                   100F/15FA       Attack:                 13H
       Build Time (sec.):      9               Armor:          H60%/P55%/C80%
       Line of Sight: (m):     16              Range (min - max):     4-8(leap)
       Prerequisite:           Temple          Speed (ms):     5.3
       Strong vs:              Infantry/Myth   Pop Slots:      4
       Weak vs:                Heroes/Ranged   God:           Anubis (Isis/Set)
       Hit Points:             200             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Anubis (Feet of the Jackal, provides +50HP,
                       +20 attack, x7 extra damage for leap attack,
                       x6 extra range for leap attack.)

       Bonuses:        N/A

     * Avenger: Because the Avenger is so deadly fighting hand-to-hand,
       it is best to combat him with ranged units.  In combat, the Avenger
       periodically attacks as a whirlwind, damaging all enemy units
       around him.

       Horus was the child of Osiris and Iris who, upon reaching
       adulthood, was known as Her-nedj-tef-ef, "Horus, Avenger of his
       Father," whose role it was to seek venegance and cast out the
       evils of Set.

       "Behold, the fire riseth in Abydos and it cometh; I cause it to
       come, the Eye of Horus.  It is set in order upon thy brow, O
       Osiris Khenti-Amenti; it is set in the shrine and riseth on thy
       brow." -- The Pyramid Texts

       Scientific name -- Archifalco pharoanicus
       Size -- about 9' tall
       Diet -- scarab beetles and honey

       Cost:                   250F/30FA       Attack:                 28H
       Build Time (sec.):      24              Armor:          H60%/P40%/C80%
       Line of Sight: (m):     18              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             5.3
       Strong vs:              Infantry/Myth   Pop Slots:              4
       Weak vs:                Heroes/Ranged   God:            Horus (Ra/Set)
       Hit Points:             600             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Leviathan: The word "Leviathan" ("twisted animal" in Hebrew) has
       been adopted to mean any gigantic monster, but was perhaps
       originally cited in the Bible and described in great detail.  The
       leviathan was a fire-breathing creature that boiled the ocean
       when it swam near the surface.  Its skin was covered with heavy
       armored plates like shields, and its belly was encrusted with
       broken pottery.

       There is speculation that the word is a corruption of the
       seven-headed serpent "Lotan", a monster from Canaanite legend
       that was killed by Baal.

       Scientific name -- Borborodaes megas
       Size -- 50'+ long. Rumored to attain miles in length.
       Diet -- benthic crustaceans and mollusks

       Cost:                   200G/20FA       Attack:                 0
       Build Time (sec.):      10              Armor:          H40%/P60%/C80%
       Line of Sight: (m):     22              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             4.2
       Strong vs:              N/A             Pop Slots:              4
       Weak vs:                Ram Ships/Argo  God:          Nepthys (Isis/Set)
       Hit Points:             1020            Age:                    Heroic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Mummy: Heroes prepared for the afterlife were turned into Mummies
       by embalming and special rites.  Among their duties in the next
       life might be the defense of sacred sites if robbers or other
       evil doers disturbed their rest.  Then the Mummies would arise
       and destroy their enemies.

       Scientific name -- Homo sapiens
       Size -- 7'+ tall
       Diet -- feeds on emotions, especially terror

       Cost:                   200G/35FA       Attack:                 12P
       Build Time (sec.):      17              Armor:          H35%/P50%/C80%
       Line of Sight: (m):     18              Range (min - max):      12
       Prerequisite:           Temple          Speed (ms):             4.8
       Strong vs:              Human/Myth      Pop Slots:              5
       Weak vs:                Heroes          God:            Osiris (Ra/Isis)
       Hit Points:             350             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Osiris (Atef Crown, +20%HP, +40 damage, minions
                       live 2x longer.)

       Bonuses:        N/A

     * Petsuchos: The Petsuchos is a magic crocodile that can focus the
       beams of sunlight into deadly searing rays.  Like many ranged
       units, the Petsuchos is weak when fighting at close range, but
       his beams fire with perfect accuracy at distance.

       "Petsuchos" is the Greek rendering of an Egyptian word meaning
       "he who belongs to Suchos," the crocodile god also known as
       Sobek.  The Petsuchos was the sacred crocodile of Suchos kept
       in a private lake in the city of Crocodopolis.  He was an old,
       pampered beast who wore golden rings in his ears and riveted
       bracelets on his forelegs.

       Scientific name -- Crocodilus tyranosuchos
       Size -- 400 lbs, 24' long
       Diet -- sunlight

       Cost:                   200G/20FA       Attack:                 50P/20C
       Build Time (sec.):      20              Armor:          H30%/P50%/C80%
       Line of Sight: (m):     24              Range (min - max):      20
       Prerequisite:           Temple          Speed (ms):             3.6
       Strong vs:              Inf./Buildings  Pop Slots:              4
       Weak vs:                Heroes          God:            Hathor (Ra/Isis)
       Hit Points:             480             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Hathor (Crocodopolis, +4 range added to attack.)

       Bonsues:        N/A

     * Phoenix: An eagle-like bird with feathers of gold and red, the
       Phoenix was associated with the Sun and fire.  It was long-lived
       and had the ability to reproduce or reincarnate itself after
       death.  In some traditions, it built its own funeral nest before
       dying and then a young Phoenix would issue from the dead body.
       After Christianity began to spread, the tale of the Phoenix
       changed so that the bird turned its funeral nest into a pyre and
       self-immolated.  After a period of time, usually three days, a
       new Phoenix rose from the ashes.  The Phoenix became a symbol for
       both immortality and life after death.

       "And at the five hundred years' end, the priests array their altar
       honestly, and put thereupon spices and sulphur vif and other
       things that will burn lightly; and then the bird phoenix cometh
       and burneth himself to ashes.  And the first day next after, men
       find in the ashes a worm; and the second day next after, men
       find a bird quick and perfect; and the third day next after, he
       flieth his way." -- The Travels of Sir John Mandeville

       Scientific name -- Aquila inferna
       Size -- 800 lbs.
       Diet -- Self-fueling

       Cost:                   200G/30FA       Attack:                 30H/30C
       Build Time (sec.):      20              Armor:          H15%/P55%/C80%
       Line of Sight: (m):     20              Range (min - max):      4
       Prerequisite:           Temple          Speed (ms):             3.6
       Strong vs:              Inf./Buildings  Pop Slots:              5
       Weak vs:                Ranged          God:            Thoth (Isis/Set)
       Hit Points:             400             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Roc: Reports of the Roc, a giant bird, come to us from the
       Arabian Nights and the reports of Marco Polo.  Sinbad describes
       the Roc as being enormous with 16 yard long wings and a bulky
       body.  In one tale, a Roc carries Sinbad to safety after a
       shipwreck and in another, Rocs destroy ships by dropping huge
       boulders on them. Marco Polo tells of Rocs from Madagascar and
       how an envoy from there presented a huge Roc feather to the
       Chinese court.  A very large flightless bird may actually have
       survived on the island until the 16th century before going
       extinct.

       Scientific name -- Aepyornis maximus
       Size -- 100' wingspan
       Diet -- carnivore, rumored to eat elephants

       Cost:                   150F/15FA       Attack:                 0
       Build Time (sec.):      14              Armor:          H30%/P25%/C80%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4.8
       Strong vs:              N/A             Pop Slots:              3
       Weak vs:                Heroes/Ranged   God:            Hathor (Ra/Isis)
       Hit Points:             350             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Scarab: Scarab beetles are a diverse group of insects that live
       in South America and Egypt.  Egyptians adopted the scarab as
       sacred, and used it to represent Ra, who rolled the sun across
       the sky each day.  The most famous scarab beetles roll dung into
       a ball, and then proceed to roll their treasure back to their tunnels.

       Egyptians depicted scarabs in a variety of artwork, including
       amulets and "heart scarabs" which were large pieces hung on the
       neck or as a pectoral.

       "You are my soul which is in my body, the god Khnum who makes my
       limbs sound.  When you go forth to the Hereafter, my name shall
       not stink to the courtiers who create people on his behalf.  Do
       not tell lies about me in the presence of the Great God!"

       -- inscription found on a heart scarab in the Temple of Amun

       Scientific name -- Class: Insecta, Order: Coleoptera, Family:
                          Scarabaeidae
       Size -- most about 2" long, but Sekhmet's Scarabs are about 12' long
       Diet -- most eat dung. Sekhmet's Scarabs eat buildings.

       Cost:                   300F/20FA       Attack:                 6H/12C
       Build Time (sec.):      20              Armor:          H30%/P75%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3.2
       Strong vs:              Buildings       Pop Slots:              5
       Weak vs:                All             God:            Sekhmet (Ra/Set)
       Hit Points:             650             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Scorpions: Scorpions understandably had a large influence on
       Egyptian mythology. Ra's daughter, Selket, was associated with
       the scorpion, which graced her crown.  In order to make her son,
       Horus, strong, Isis exposed him to scorpion stings in the
       desert.  Scorpions were also associated with Set, along with
       other "wicked" animals of the desert.

       There was indeed even a King Scorpion, a predynastic ruler known
       only from a few surviving artifacts such as the "scorpion mace".
       It is unclear whether the ruler's name or title were "scorpion"
       but the kingly figure on the mace is labeled as SQRT along with
       hieroglyphics of a clearly drawn scorpion sign.

       Scientific name -- Scoloscorpio anthropomorphi
       Size -- 400 lbs.
       Diet -- snakes, large grazing mammals

       Cost:                   150W/25FA       Attack:                 25H
       Build Time (sec.):      20              Armor:          H50%/P40%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             5.0
       Strong vs:              Land/Myth       Pop Slots:              4
       Weak vs:                Heroes          God:          Nepthys (Isis/Set)
       Hit Points:             500             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Wadjet: The Wadjet is named for the serpent goddess who appears
       in snake form on the crown of the pharaoh.  Her name means "papyrus-
       colored-one".  The serpent Wadjet can spit venom at a long range,
       though the vestigial wings are used only to lift the heavy cobra
       hood above the sand.

       Scientific name -- Naja uraea
       Size -- about 12' long
       Diet -- large mammals and reptiles

       Cost:                   150W/15FA       Attack:                 16P
       Build Time (sec.):      17              Armor:          H60%/P40%/C80%
       Line of Sight: (m):     20              Range (min - max):      18
       Prerequisite:           Temple          Speed (ms):             3.8
       Strong vs:              Infantry        Pop Slots:              4
       Weak vs:                Heroes          God:            Ptah (Ra/Set)
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * War/Sea Turtle: The Egyptians considered the turtle a creature of
       night and dark water, and therefore became associated with Set and
       an enemy of the sun god, Ra.  They were not to be eaten or used
       in medicine.

       "May Ra live and the turtle die." -- ancient Egyptian epithet

       Scientific name -- Sternotherus gigas
       Size -- 30'+ long
       Diet -- omnivore, prefers green algae and slow fish

       Cost:                   300F/20FA       Attack:                 25H/20C
       Build Time (sec.):      9               Armor:          H40%/P70%/C80%
       Line of Sight: (m):     22              Range (min - max):      0
       Prerequisite:           Mythic Age      Speed (ms):             5.3
       Strong vs:              Arc./Siege Sh.  Pop Slots:              5
       Weak vs:                Ram Ships/Argo  God:            Thoth (Isis/Set)
       Hit Points:             960             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A


   Other Units
   -----------

     * Laborer: Laborers form the basis of your economy.  Make sure
       you have enough to generate a steady inflow of resources, but
       remember they are weak in combat.  Have your Laborers build
       Monuments to generate Favor.  Have your Pharaoh empower foundations
       or buildings to make your Laborers build or gather faster.

       Farming and laboring peasants made up the bulk ancient Egypt’s
       population.  They provided the surplus of food, raw materials,
       and manufactures that supported the ruling pharaohs, the civil
       bureaucracy, the priesthood, and the army.  Although the life of
       the peasants was not easy, they lived better than peasants
       elsewhere due to the bounty of the Nile Valley.  Peasants worked
       the fields, maintained the extensive irrigation system, and
       labored on huge public works like the pyramids, temples, and
       other monuments.

       Cost:   50F     Attack: 8H
       Build Time (sec.):      14      Armor:  H10%/P0%/C99%
       Line of Sight: (m):     14      Range (min - max):      0
       Prerequisite:   N/A     Speed (ms):     3.8
       Strong vs:      N/A     Pop Slots:      1
       Weak vs:        All     God:    All
       Hit Points:     100     Age:    Archaic

       Upgrades:       N/A

       Improvements:   Mining Camp (All, gather gold 10% faster and carry
                       50% more.)
                       Lumber Camp (All, gather wood 10% faster and carry
                       50% more.)
                       Granary (Hunting, 30% faster gathering; Herding,
                       20% faster gathering from herd animals and carry
                       twice as much; Farming, gather 10% faster on farms.)
                       Ra (Skin of the Rhino, -30%H/P vulnerability, +20%
                       attack.)
                       Bast (Sacred Cats, gathers 10% faster on farms; Adze
                       of Wepwawet, trees topple in one hit, wood gathers
                       10% faster.)
                       Thoth (Book of Thoth, all resources but favor are
                       gathered 10% faster.)

       Bonuses:        N/A

     * Camel Caravan: Trade was critical for any ancient empire to
       survive.  Certain geographic areas had certain resources in
       abundance, while others were sorely lacking.  Atlantis ferried
       supplies from its vast stores to its most distant colonies.
       Greek city states exported resources such as silver, obsidian,
       and seashells, and also crafts such as pottery and metal vases.
       However, they imported other resources such as copper, tin,
       gold, and amber, and other products such as glass beads and
       seals.  Cities along trade routes, such as Alexandria in Egypt
       and Byblos in the Middle East, became wealthy and powerful.

       Cost:                   100F            Attack:                 0
       Build Time (sec.):      15              Armor:          H40%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Market          Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             600             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Market (Coinage, moves +20% faster.)

       Bonuses:        N/A


 ===========================================================================
                                 Norse Units
 ===========================================================================

   Below, you'll find detailed information on each of the Norse units,
   military and otherwise.


   Foot Soldiers (Units)
   ---------------------

     * Ulfsark: Norse infantry are lightly armored, but have a large
       attack.  The general-purpose Ulfsarks should form the backbone
       of any Norse army.  They are particularly good at defeating
       cavalry, but are weak against archers.  The Ulfsark can serve
       as a decent scout in the early Ages.

       Viking warriors who wore wolf skins into battle were known as
       Ulfsarks, another tradition of the Berserks (bear skins).
       These men were renowned for their tendency to go into battle
       frenzy.  Ulfsarks fought on foot, armed mainly with axes and
       swords.  They generally wore minimal armor, preferring the
       freedom of movement rather than the heavier protection.

       Cost:                   50F/30G         Attack:                 9H
       Build Time (sec.):      9               Armor:          H30%/P10%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4.8
       Strong vs:              Ranged/Mounted  Pop Slots:              2
       Weak vs:                Ranged/Infantry God:                    All
       Hit Points:             80              Age:                    Archaic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Longhouse (Levy/Conscript, trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale
                       Shields, -10%P vulnerability.)
                       Odin (Lone Wanderer, +10% faster.)
                       Loki (Eyes in the Forest, +3 line-of-sight.)
                       Forseti (Mithril Breastplate, -10%P vulnerability.)
                       Bragi (Call of Valhalla, +20%HP; Swing Array,
                       2x damage to cavalry.)
                       Tyr (Berserkergang, +10% attack, +20%HP.)
       Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                       Loki (Longhouse units train 10% faster.)

     * Throwing Axeman: Norse infantry are lightly armored but have
       a large attack.  The Throwing Axeman is good against other infantry,
       but is weak against other types of units, especially archers.  The
       Throwing Axeman is the strongest of the counter-infantry, and
       will defeat Greek Hypaspists or Egyptian Axemen.  Despite the
       fact that he uses a ranged weapon, the Throwing Axeman is an
       infantry unit and benefits from infantry upgrades.

       We know little about how warriors fought using throwing axes, but
       we do know that at least one Norse/Germanic tribe, the Franks,
       derived their name from a knife or axe that they apparently threw
       in battle.  It is possible that they threw one weapon just prior
       to joining hand-to-hand combat, at which point they switched to
       another axe or sword.  Throwing a weapon just prior to close
       fighting may have wounded and shaken many of the enemy just
       before the moment of contact, giving an initial, and perhaps
       decisive advantage to the throwers.

       Cost:                   50W/40G         Attack:                 4.5P
       Build Time (sec.):      16              Armor:          H35%/P10%/C99%
       Line of Sight: (m):     16              Range (min - max):      9
       Prerequisite:           Longhouse       Speed (ms):             4.0
       Strong vs:              Infantry        Pop Slots:              2
       Weak vs:                Mounted/Ranged  God:                    All
       Hit Points:             60              Age:                    Class.

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Longhouse (Levy/Conscript, trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale
                       Shields, -10%P vulnerability.)
                       Loki (Eyes in the Forest, +3 line-of-sight.)
                       Skadi (Huntress' Axe, +20% attack.)

       Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                       Loki (Longhouse units train 10% faster.)

     * Huskarl: Although most infantry are beaten by archers, the
       Norse Huskarl is just the opposite.  His high pierce armor means
       he can quickly close with enemy archers or even buildings that
       shoot arrows.  He is weaker to other infantry and cavalry and
       is more expensive than other Norse infantry.

       The name of this unit derives from an old Norse name for common
       household servants (house karl), but it later came to mean the
       elite household guards of a Viking lord.  One Viking king in
       England required that a man have a gold inlaid two-handed sword
       to be considered for his Huskarls.  These were the king’s best
       professional troops, carrying the best equipment he could
       afford.  Their sole duties were training, guard duty, and war.
       Although spearmen are generally regarded as the answer to
       enemy cavalry, the forest of upright spears could also do
       surprisingly well at stopping incoming arrows.

       Cost:                   75W/40G         Attack:                 8H
       Build Time (sec.):      9               Armor:          H15%/P50%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Hill Fort       Speed (ms):             5
       Strong vs:              Ranged          Pop Slots:              2
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Hill Fort (Levy/Conscript, trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Loki (Eyes in the Forest, +3 line-of-sight.)
                       Tyr (Bravery, +20% attack, 2x damage to buildings.)

       Bonuses:        Odin (Regenerates HP at 0.8 while idle, +20%HP.)



   Mounted Soldiers (Units)
   ------------------------

     * Raider: Norse Raiding Cavalry are fast, but lack the strength
       of more expensive cavalry.  Until they can train Huskarls in the
       Heroic Age, the Raiding Cavalry is the Norse's best response
       to archers or even Throwing Axemen.

       Mounted warriors were especially suited for striking enemies
       quickly and without warning, often where most unexpected.
       Cavalry used as raiders were difficult to defend against because
       they could hit anywhere and disappear quickly.  They were good
       for disrupting economies, looting or destroying goods, and doing
       a lot of damage.  They were not equipped with heavy armor and
       weapons, because speed was their strength.  They usually were
       not expected to fight in battle against enemy troops.

       Cost:                   40F/50G         Attack:                 8H
       Build Time (sec.):      18              Armor:          H15%/P35%/C99%
       Line of Sight: (m):     8               Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             6
       Strong vs:              Ranged          Pop Slots:              2
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             105             Age:                    Class.

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +15%HP, 10% attack, +1 line-of-sight;
                       Champion, +20%HP, +10% attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Longhouse (Levy/Conscript, trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Freya (Thudering Hooves, +10%HP and move rate.)
                       Baldr (Sons of Sleipnir, 3.75x damage to throwing
                       axeman, 3.25 damage to ranged units.)

       Bonuses:        Odin (Regenerates HP at 0.8 while idle.)
                       Loki (Units train 10% faster.)

     * Jarl: The Norse Jarl is a mighty cavalry unit, slow and expensive,
       but powerful in combat.  Although they aren't as good as Hersirs
       at combating Myth Units, Jarls do some bonus damage against them.

       The high-ranking men who owned substantial land were called Jarls,
       a word possibly related to the Anglo-Saxon word that became Earl.
       Because of their wealth and elite status, they possessed the best
       equipment.  They had owed allegiance to their superiors and were
       expected to fight on their behalf.  For this reason and their own
       interest in martial affairs, they were elite warriors, often
       trained from childhood.

       Cost:                   50G/80G         Attack:                 9H
       Build Time (sec.):      9               Armor:          H20%/P35%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Hill Fort       Speed (ms):             4.8
       Strong vs:              Ranged/Myth     Pop Slots:              3
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             180             Age:                    Heroic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Hill Fort (Levy/Conscript, trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Freya (Thudering Hooves, +10%HP and move rate.)
                       Njord (Ring Giver, +25%HP.)
       Bonuses:        Odin (Regenerates HP at 0.8 while idle; +10%HP.)


   Heroes
   ------

     * Hersir: The Norse Hersir is a hero that can be trained in
       large numbers.  They are strong against myth units, but not
       cost-effective against other types of human soldiers.  Because
       they move slowly and use a hand attack, Hersirs are less effective
       against ranged myth units than they are against myth units that
       fight hand-to-hand.

       The commanders of the Viking raids were not the kings or jarls,
       but chieftans of middle rank called hersir.  These were independent
       landowners comparable to medieval knights in wealth and
       influence.  A hersir had better equipment than most of his
       warriors, including perhaps chain mail and the ownership of
       his own longboat and horse (though like any good Viking, he
       would still dismount to fight).

       Cost:   80F/40G Attack: 3-8H
       Build Time (sec.):      23      Armor:  H20%/P15%/C99%
       Line of Sight: (m):     16      Range (min - max):      0
       Prerequisite:   Temple  Speed (ms):     4.2
       Strong vs:      Myth    Pop Slots:      3
       Weak vs:        Human   God:    All
       Hit Points:     130     Age:    Archaic

       Upgrades:       Classical, +10%HP and attack;
                       Heroic, +10%HP, 10% attack;
                       Mythic, +10%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -15%H, Shields -15%P)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Forseti (Hall of Thanes, +10%HP and increase in speed.)
       Bonuses:        Loki (+10% faster, can randomly summon myth units,
                       and trains 10% quicker from the longhouse only.)


   Naval Units
   -----------

     * Fishing Boat: The technology of boats and further improvements
       in nets, navigation, boat capacity, traps, and so on, that improved
       the efficiency and production of fishermen were pioneered by the
       sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
       were taking bluefin tuna in Mycenaean times, a thousand years
       before the classical Greek age.  The Norse were also great sea
       hunters and fishermen.  Salted and dried fish could be stored for
       many months and was an important source of protein before the days
       of refrigeration.  Many of these techniques were learned from
       Atlantean colonists in those areas.

       Cost:                   50W             Attack:                 0
       Build Time (sec.):      14              Armor:          H60%/P50%/C5%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             2.4
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             120             Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                       gathers 40% faster and carries twice as much,
                       Conscript Sailors trains 20% faster.)

       Bonuses:        N/A

     * Transport Ship: Trading ships of all kinds were requisitioned
       by rulers when they wanted to move armies overseas because trading
       ships had the necessary cargo capacity.  Warships of the ancient
       age were not good transports because they were usually very narrow
       rowing galleys with little storage space, and built for speed.  An
       invading army needed to transport not only soldiers, but weapons,
       tents, dry food, wine, and livestock.

       Cost:                   120W            Attack:                 0
       Build Time (sec.):      19              Armor:          H40%/P80%/C5%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             5.3
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             180             Age:                    Class.

       Upgrades:       N/A

       Improvements:    Dock (Enclosed Deck carries +10 units, Conscript
                        Sailors trains 20% faster.)

       Bonuses:        N/A

     * Longboat: Vikings had a long history of naval trading, which
       eventually developed into coastal raiding.  The longboat was a
       fast warship about 80 feet long.  The ships could be rowed or a
       single mast stepped amidships with a square sail.  The
       maneuverability, high speed and shallow draught allowed the ships
       to penetrate rivers, which the Vikings used to attack even inland
       towns.  While bulkier vessels could only be moored in a harbor,
       the longboats could be beached right on the shore.  The flexible
       hull allowed the longboats to traverse the treacherous waves of
       the North Atlantic, while still loaded down with goods and
       warriors.  Viking chieftans were even buried in their ships.

       Cost:   100W/50G        Attack: 6P
       Build Time (sec.):      14      Armor:  H30%/P20%/C10%
       Line of Sight: (m):     24      Range (min - max):      12
       Prerequisite:   Dock    Speed (ms):     6.0
       Strong vs:      Ram Ships       Pop Slots:      2
       Weak vs:        Siege Ships     God:    All
       Hit Points:     290     Age:    Classical

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P; Burning Pitch, 3x damage to buildings
                       and +15%.)
                       Dock (Cladding, +10% attack, +20%HP, +4 range;
                       Conscript Sailors trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric Iron
                       Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Heimdall (Arctic Wind, +10% faster and attack.)
                       Njord (Long Serpent, -20%C vulnerability, +20% attack.)
       Bonuses:        N/A

     * Drakkar: While many galleys had stationary rams on their bows,
       the Greeks also developed a moveable weapon known as a dolphin.
       This heavy lead or bronze weight was swung from a boom on the
       ship's mast and was used like a flail to puncture holes in enemy
       hulls.  The Romans would later improve on this design and develop
       the corvus, a spiked weapon that doubled as a boarding ramp.

       Cost:                   100W/50G        Attack:                 20H
       Build Time (sec.):      12              Armor:          H30%/P20%/C75%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             7.0
       Strong vs:              Myth/Siege Sh.  Pop Slots:              2
       Weak vs:                Ranged Ships    God:                    All
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Reinforced Hull, +10% attack, +10%HP;
                       Conscript Sailors trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)

       Bonuses:        N/A

     * Dragon Boat: As warships became longer, navies began to mount
       larger weapons on them, such as catapults and ballistae.  Dionysius
       of Syracuse constructed extra-large triremes capable of supporting
       artillery, and Alexander mounted siege towers on a pair of ship
       hulls during his unsuccessful siege of Tyre.  Later Roman imperial
       galleys could bristle with all sorts of towers and artillery.

       Cost:                   100W/100G       Attack:                 6P
       Build Time (sec.):      17              Armor:          H10%/P50%/C10%
       Line of Sight: (m):     24              Range (min - max):      18
       Prerequisite:           Dock            Speed (ms):             4.8
       Strong vs:              Buildings/Ships Pop Slots:              3
       Weak vs:                Ram Ships       God:                    All
       Hit Points:             480             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory  (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Naval Oxybeles, +10% attack, +10%HP, +12%
                       range; Conscript Sailors trains 20% faster.)
                       Thor (Hammer of the Gods, +10% attack; Meteoric
                       Iron Mail, -10%H vulnerability; Dragonscale Shields,
                       -10%P vulnerability.)
                       Heimdall (Arctic Wind, +10% faster and attack.)

       Bonuses:        N/A


   Siege Units
   -----------

     * Portable Ram: Siege weapons can destroy buildings, but are weak
       against other units, especially cavalry.

       When taking an enemy town quickly was important, one simple,
       expedient solution was to cut down a strong tree, trim the
       trunk, attach some handholds, and use the tree to batter down
       a gate or wall section.  Although very dangerous work for the
       men holding the ram, it could be put into action with hours of
       arriving outside the city walls.  The Portable Ram was particularly
       effective in surprise attacks and against fortifications of weak
       design.  Such a ram was popular with raiding armies and those who
       could not linger outside a city for a protracted siege.
</pre><pre id="faqspan-13">
       Cost:                   125W/125G       Attack:                 40C
       Build Time (sec.):      17              Armor:          H5%/P99%/C90%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Hill Fort       Speed (ms):             3.25
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             215             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Hill Fort (Draft Horses, +20% faster; Engineers,
                       +50% attack.)
                       Baldr (Dwarven Auger, +20% attack, +20% faster,
                       trains 50% faster.)

       Bonuses:        Odin (+20HP.)

     * Ballista: Siege weapons can destroy buildings, but are weak
       against other units, especially cavalry.  Ballistas can be used
       by the Norse to defeat ships.

       The Ballista was another type of pre-gunpowder era artillery,
       mainly used against men in formation.  It was a large bow mounted
       sideways.  It used a winch and ratchet to create bow tension.
       The missile was usually a large metal, or metal-headed, bolt.
       Fired into a mass of men at ranges up to 1000 feet, bolts could
       disable several enemies.  Ballistas could be placed on fixed mounts
       on walls or ships, or mobile-wheeled mounts for battlefield use.
       They were not particularly effective against fortified buildings
       and walls.

       Cost:                   150W/150G       Attack:                 9P/4C
       Build Time (sec.):      17              Armor:          H20%/P80%/C90%
       Line of Sight: (m):     40              Range (min - max):      4-30
       Prerequisite:           Hill Fort       Speed (ms):             2.4
       Strong vs:              Buildings/Inf.  Pop Slots:              3
       Weak vs:                Mounted/Inf.    God:                    All
       Hit Points:             85              Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Hill Fort (Draft Horses, +20% faster; Engineers,
                       +50% attack.)
                       Armory (Burning Pitch, +20%C damage.)

       Bonuses:        Odin (+20HP.)


   Mythical Units
   --------------

     * Battle Boar: Freyr, the brother of Freyja, had a chariot drawn
       by two boar that were not living animals, but were forged by the
       dwarves Brokk and Eitri.  Gullinbursti ("golden mane") had glowing
       bristles that lit up the dark.  He could run faster than any horse,
       over sky and water.  The dwarves manufactured the battle boar as
       a result of a wager with Loki over which dwarf could make the
       best gift for the Norse gods.  Eitri placed a pig's hide in the
       forge, while Brokk worked the bellows.  A fly that may have been
       Loki tried to bite Brokk and distract him from doing his work.
       Gullinbursti's poor, forgotten brother boar was named Slidrugtanni.

       Scientific name -- None (artificial construct)
       Size -- 800 lbs.
       Diet -- fueled by peat and magic

       Cost:                   250G/30FA       Attack:                 20H/20C
       Build Time (sec.):      20              Armor:          H60%/P60%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             5.3
       Strong vs:              Human/Building  Pop Slots:              4
       Weak vs:                Heroes          God:          Bragi (Thor, Loki)
       Hit Points:             720             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                       Hel (Rampage, trains 95% faster.)

       Bonuses:        Loki (-10%F cost.)

     * Einherjar: The Einherjar were the dead heroes gathered by the
       Valkyries and taken to Asgard where they lived with Odin.  The
       Valkyries culled only the best and most heroic warriors.  While
       living in Asgard, the Einherjar feasted all night and battled
       all day, with any wounds being magically healed.  Thus they
       prepared endlessly for the time when Odin called for them to
       fight with the gods at Ragnarok.

       Scientific name -- Homo sapiens
       Size -- about 7' tall
       Diet -- copious amounts of human food, especially boar meat

       Cost:                   175G/15FA       Attack:                 15H/12C
       Build Time (sec.):      17              Armor:          H70%/P60%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3.2
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Heroes          God:       Heimdall (Odin, Loki)
       Hit Points:             275             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                       Hel (Rampage, trains 95% faster.)
                       Heimdall (Elhrimnir Kettle, +6H attack, +10%HP.)

       Bonuses:        Loki (-10%F cost.)

     * Fenris Wolf: The original Fenrir (of which these monsters are
       just the offspring) was the product of Loki and the giantess
       Angrboda.  The gods raised the wolf in Asgard, but only Tyr had
       the courage to feed it.  Unfortunately, the wolf grew larger and
       larger until nothing could chain him down.  Finally the dwarves
       made a chain out of the roots of a mountain, silence of a moving
       cat, and the breath of a fish.  In order to trick Fenrir into
       moving close enough to be chained, Tyr offered him food, and in
       retribution, the wolf bit off his arm.  Fenrir then began to howl
       until the gods stuck a sword in his mouth as a gag.

       At Ragnarok, Fenrir is fated to break his chains and kill Odin.

       Scientific name -- Canis fenris
       Size -- 550 lbs.
       Diet -- deer, cattle, gods

       Cost:                   150G/15FA       Attack:                 15H
       Build Time (sec.):      14              Armor:          H40%/P50%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4
       Strong vs:              Human/Myth      Pop Slots:              3
       Weak vs:                Heroes          God:    Tyr (Odin, Thor, Loki)
       Hit Points:             420             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)

       Bonuses:        Loki (-10%F cost.)

     * Fire Giant: The fire giants, or muspilli, are eager participants
       at Ragnarok and believe in the fiery destruction of the cosmos.
       The most famous of the fire giants was Surtr ("black"), a jarl
       who guarded the gates to Muspellheim.  He had burning hair, skin
       of boiling lava and carried a flaming sword.  Muspellheim was one
       of the "middle levels" of the Nine Worlds, along with Midgard and
       Jotunheim.

       Scientific name -- Atlas muspilli
       Size -- 12' tall
       Diet -- igneous rocks

       Cost:                   300G/35FA       Attack:                 15H/10C
       Build Time (sec.):      24              Armor:          H60%/P80%/C80%
       Line of Sight: (m):     18              Range (min - max):      14
       Prerequisite:           Temple          Speed (ms):             3.2
       Strong vs:              Infantry        Pop Slots:              5
       Weak vs:                Heroes          God:          Baldr (Odin, Thor)
                                                             Hel (Loki; Mythic)
       Hit Points:             600             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                       Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)

       Bonuses:        Loki (-10%F cost.)

     * Frost Giant: The thurses, also called frost or rime giants, were
       among the first of the giants created when the world began.
       As opposed to the brutish Jotun, or mountain giants, the frost
       giants were ancient beings, symbolizing the time before the gods
       existed.  They lived in the realm of Jotunheim, one of the Nine
       Worlds of Norse mythology, along with Muspellheim and Midgard.
       Jotunheim was the land of giants, and their leader was the frost
       giant jarl, Thrym ("uproar").  He was an archenemy of Thor, and
       once stole his hammer, Mjolnir, and also demanded Freyja for a wife.

       As the tale goes, Thor dressed up as Freyja and went to retrieve
       his hammer.  During the feast, the giants were amazed that "Freyja"
       ate an ox, several salmon, and large tankards of mead.  Loki made
       the excuse that "Freyja" had not eaten in days because she was so
       excited to be married to the king of the giants.  When Thrym
       peeped under "Freyja's" veil and saw Thor's beard, Thor threw
       off his disguise.

       "Thor's heart laughed within him when he saw his hammer.  First
       he struck down Thrym, the King of the Thurse, and then he slew
       all the giant's kin.  He also killed the giant's poor sister
       who had begged for a bridal gift.  Instead of shillings she
       received blows and instead of rings, a hammer hit.  And thus
       Odin's son retrieved his hammer." -- Thrym's Lay from the Poetic
       Edda

       Scientific name -- Atlas rimethurse
       Size -- 15' tall
       Diet -- frozen water (or more on wedding feasts)

       Cost:                   250F/22FA       Attack:                 18H/12C
       Build Time (sec.):      24              Armor:          H55%/P70%/C70%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3.8
       Strong vs:              Myth/Human      Pop Slots:              5
       Weak vs:                Heroes          God:           Skadi (Odin/Thor)
                                                             Hel (Loki; Mythic)
       Hit Points:             600             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                       Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)
                       Skadi (Rime, +33%HP, +20%H attack, -25% recharge time.)

       Bonsues:        Loki (-10%F cost.)

     * Jormund Elver: The original Jormundgard, of which these creatures
       are just the elvers (another word for baby eels), was a monstrous
       sea serpent and the offspring of Loki and the giant Angrboda.
       Odin threw the serpent into the seas of Midgard when it was
       small, but it grew so large that it could surround the earth
       by biting its own tail.  During Ragnarok, Thor was fated to finally
       slay the serpent, but he would drown in the dying serpent's venom.

       Scientific name -- Megaherpeton midgardii
       Size -- about 60' long (but their father was about 7900 miles long!)
       Diet -- whales, large fish

       Cost:                   200F/15F        Attack:                 40P
       Build Time (sec.):      5               Armor:          H20%/P30%/C80%
       Line of Sight: (m):     24              Range (min - max):      20
       Prerequisite:           Dock            Speed (ms):             6
       Strong vs:              Arrow/Sieg Shi  Pop Slots:              3
       Weak vs:                Ram Shi/Argo    God:    Tyr (Odin, Thor, Loki)
       Hit Points:             800             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)

       Bonuses:        Loki (-10%F cost.)

     * Kraken: A creature from the sea so large that on the surface
       it was mistaken for a chain of islands, the Kraken is found
       in Norse mythology.  Seamen were often lost when they camped
       on what they thought was an island, only to be drowned when the
       creature swam back to the bottom of the sea.  It had large
       tentacles and suckers with which it could seize large ships and
       drag them down.  The Norse believe the Kraken would rise to the
       surface at the end of the world.

       Scientific name -- Psychroteuthis pelagii
       Size -- 60,000+ lbs.
       Diet -- deep-sea fish and crustaceans

       Cost:                   300F/25FA       Attack:                 15H/5C
       Build Time (sec.):      10              Armor:          H50%/P70%/C80%
       Line of Sight: (m):     22              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             6.0
       Strong vs:              Arrow/Sie Shi   Pop Slots:              5
       Weak vs:                Ram Shi/Argo    God:          Njord (Odin, Loki)
       Hit Points:             900             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Njord (Wrath of the Deep, +200HP.)

       Bonuses:        Loki (-10%F cost.)

     * Mountain Giant: The giants, also known as jotun, were known for
       their great strength and stupidity.  They were antagonistic and
       destructive.  Remarkably, several of the giantesses (who were
       perhaps not as bestial as the males of their species) had trysts
       with some of the Norse gods.  Thor, Odin, Tyr and Heimdall had a
       giant for a parent.  Both of Loki's parents were giants, yet he
       was still considered an Aesir god.

       Some of the more colorful giants included Hrungnir, whose head
       and heart were made of stone (and pinned Thor when the Thunderer
       killed him), Gerd, a giantess who married Freyr (Freyja's
       brother), Hrimthurs, who built the walls around Asgard in six
       months on a bet (and was also killed by Thor), and Gunnlod, a
       giantess who Odin had to sleep with for three nights before he
       could drink her father's mead.

       Scientific name -- Atlas jotun
       Size -- 16' tall
       Diet -- rocks, trees, sheep, humans

       Cost:                   300F/30FA       Attack:                 20H/25C
       Build Time (sec.):      17              Armor:          H45%/P30%/C80%
       Line of Sight: (m):     16              Range (min - max):      16
       Prerequisite:           Temple          Speed (ms):             3.2
       Strong vs:              Buildings       Pop Slots:              5
       Weak vs:                Heroes          God:         Njord (Odin, Loki)
                                                            Hel (Loki; Mythic)
       Hit Points:             1200            Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Bragi (Thurisaz Rune, +12% faster.)
                       Hel (Granite Blood, +100HP; Rampage, trains 95% faster.)

       Bonuses:        Loki (-10%F cost.)

     * Nidhogg: In Niflheim, the Norse Underworld, lives a great dragon
       or serpent, Nidhogg, whose name means "tearer of corpses".  He
       gnaws on the roots of the world ash, Yggdrasil, waiting for Ragnarok.
       Yggdrasil is also home to an eagle and to an anthropomorphic squirrel
       named Ratatosk.  Ratatosk ferries insults back and forth between
       Nidhogg at the ash's roots and the eagle living up in the branches.

       Other dragons tasked to destroy the world tree are Grabak,
       Grafvolluth, Goin and Moin.

       Scientific name -- Draco niflheimus
       Size -- 20' wingspan
       Diet -- corpses, roots of Yggdrasil

       Cost:                   Free            Attack:                 30H/40C
       Build Time (sec.):      0               Armor:          H40%/P50%/C99%
       Line of Sight: (m):     22              Range (min - max):      4
       Prerequisite:           Hel             Speed (ms):             3.7
       Strong vs:              Inf./Buildings  Pop Slots:              0
       Weak vs:                Heroes/Ranged   God:                  Hel (Loki)
       Hit Points:             1800            Age:                    Mythic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Raven: Huginn and Munnin are Odin's Ravens.  They fly around the
       world, bringing back information.  If they are killed, they will
       eventually re-form back at Odin's Temple.

       Odin, the chief god of Asgard, was blinded in one eye.  To
       compensate and keep aware of all that is happening in the nine
       worlds, each morning he sends out his two ravens, Huginn (thought)
       and Munin (memory), who see everything.  In the evening, they fly
       home and perch on his shoulders, and whisper into his ears all
       that they saw.

       Scientific name -- Corvus corax
       Size -- 24" long, 50" wingspan
       Diet -- insects, seeds, carrion, eggs

       Cost:                   0               Attack:                 0
       Build Time (sec.):      0               Armor:          H20%/P60%/C99%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             4
       Strong vs:              N/A             Pop Slots:              0
       Weak vs:                Ranged          God:                    Odin
       Hit Points:             50              Age:                    Class.

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        N/A

     * Troll: Trolls are dim-witted, man-eating creatures that live
       in caverns beneath hills and mountains.  They are allies of the
       giants, and will fight against the gods during Ragnarok.  Trolls
       are strong, and have long lifespans, but are not known for their
       beauty.  Trolls could be turned to stone if exposed to daylight.
       Some are known to steal women and children, and might leave a
       changeling in exchange for a kidnapped child.  Some trolls had
       magical powers, particularly divination of the future.

       Scientific name -- Vetenne troll
       Size -- about 9' tall
       Diet -- rocks, roots, humans

       Cost:                   150W/15FA       Attack:                 13P
       Build Time (sec.):      15              Armor:          H50%/P50%/C80%
       Line of Sight: (m):     20              Range (min - max):      14
       Prerequisite:           Temple          Speed (ms):             3.6
       Strong vs:              Infantry/Myth   Pop Slots:              4
       Weak vs:                Heroes          God:         Forseti (Thor/Loki)
       Hit Points:             200             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Forseti (Hamarrtroll, +50%HP, +20% attack, +2 range.)
                       Hel (Trains 95% quicker.)

       Bonuses:        Loki (Costs 10% less favor.)

     * Valkyrie: The Valkyries were blonde, blue-eyed warrior maidens
       who assisted Odin by choosing which newly slain warriors would
       enter Valhalla.  Here the chosen would fight each day and feast
       and drink each night in preparation for Ragnarok, when they would
       help defend Asgard in the final battle in which the gods would die.
       The Valkyries rode through the air in glistening armor and helped
       determine the victor of battles and the course of wars.  The
       Valkyries also served Odin as messengers, and when they rode
       forth on such errands, their armor would sparkle, causing the
       strange atmospheric phenomena known as the Northern Lights.

       The original Valkyries were Brynhild ("mail of battle"), Sigrun
       ("victory rune"), Kara, Mist, Skogul ("battle"), Prour ("power"),
       Herfjotur ("war fetter"), Raogrior ("god's peace"), Gunnr
       ("battle spear"), Skuld ("she who is becoming"), Sigrdrifa
       ("victory blizzard"), Svava, Hrist ("the shaker"), Skeggjold
       ("wearing a war axe"), Hildr ("battle"), Hlokk ("din of battle"),
       Goll ("battle cry"), Randgrior ("shield of peace"), Reginleif
       ("heritage of the gods"), Rota ("she who causes turmoil") and
       Gondul ("enchanted wand" or "Werewolf").

       "On all sides saw I Valkyries assemble, Ready to ride to the
       ranks of the gods; Skuld bore the shield, and Skogul rode next,
       Guth, Hild, Gondul, and Geirskogul.  Of Herjan's maidens the
       list have ye heard, Valkyries ready to ride o'er the earth."
       -- The Poetic Edda

       Scientific name -- Homo valkyria
       Size -- human-sized
       Diet -- doesn't eat, but drinks mead

       Cost:                   200F/20FA       Attack:                 12H
       Build Time (sec.):      17              Armor:          H55%/P70%/C80%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             6
       Strong vs:              Human           Pop Slots:              4
       Weak vs:                Heroes          God:          Freyja (Odin/Thor)
       Hit Points:             375             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Freyja (Aurora Borealis, +50% attack, +33% heal
                       rate; Thundering Hooves, +20% faster, +10%HP.)
                       Bragi (Thurisaz Rune, +12% faster.)

       Bonuses:        N/A


   Other Units
   -----------

     * Gatherer: Norse Gatherers form the basis of your economy.  Make
       sure you have enough Gatherers to generate a steady inflow of
       resources, but remember they are weak in combat and can only
       plant Farms.  Norse infantry are used to build and repair all
       other buildings.

       The lands of Scandinavia, like those of Greece, were not great
       for agriculture and the growing season in the north is short.
       The villagers of the Norse, by necessity, were spread out in
       small bands that supplanted their limited crops with hunting,
       gathering, and fishing.  The harsh climate and demanding life
       of the Norse forced them to become particularly good as craftsmen,
       explorers, traders, colonizers, and raiders.

       Cost:                   50F             Attack:                 8H
       Build Time (sec.):      14              Armor:          H25%/P35%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Ox Cart (All, gather gold 10% faster and carry 50%
                       more, gather wood 10% faster and carry 50% more;
                       Hunting, 30% faster gathering; Herding, 20% faster
                       gathering from herd animals and carry twice as much;
                       Farming, gather 10% faster on farms.)
                       Thor (Pig Sticker, +5 damage to hunted animals.)
                       Skadi (Winter Harvest, gathers food 20% faster.)

       Bonuses:        Odin (Gathers hunted food 20% faster.)

     * Ox Cart: The Ox Cart is a mobile drop site that can collect
       Food, Wood and Gold.  The Ox Cart's mobility allows the Norse
       cultures to gather resources swiftly and efficiently.  However,
       the slow-moving Ox Carts count against your population cap and
       are very vulnerable to attack.

       The Norse Ox Cart in Age of Mythology is representative of the
       Norse hunting and gathering lifestyle that dominated their
       culture until agriculture and animal husbandry became predominant.
       The ancient Norse ranged far from their home bases for food and
       raw materials because their lands were not bountiful and their
       climate was harsh.  Later, when they turned to raiding to increase
       their wealth, they tended to hit quickly, gather what was
       available, and move on.  The Ox Cart represents the transitory
       nature of their resource gathering.

       Cost:                   50W/50F         Attack:                 0
       Build Time (sec.):      N/A             Armor:          H30%/P40%/C99%
       Line of Sight: (m):     N/A             Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             2.9
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             180             Age:                    Archaic

       Upgrades:       N/A

       Improvements:   N/A

       Bonuses:        Loki (Moves +50% faster, costs 50% less, and takes
                       25%HP away.)

     * Ox Caravan: Trade was critical for any ancient empire to survive.
       Certain geographic areas had certain resources in abundance,
       while others were sorely lacking.  Atlantis ferried supplies from
       its vast stores to its most distant colonies.  Greek city states
       exported resources such as silver, obsidian, and seashells, and
       also crafts such as pottery and metal vases.  However, they
       imported other resources such as copper, tin, gold, and amber,
       and other products such as glass beads and seals.  Cities along
       trade routes, such as Alexandria in Egypt and Byblos in the
       Middle East, became wealthy and powerful.

       Cost:                   100F            Attack:                 0
       Build Time (sec.):      15              Armor:          H40%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Market          Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Market (Coinage, moves +20% faster.)
                       Dionysus (Bacchanalia, +5%HP.)
                       Apollo (Oracle, +6% line-of-sight.)

       Bonuses:        N/A

     * Dwarf: Dwarves (using the V in the plural seems to have originated
       with Tolkien) are a human-like race that evolved from maggots that
       lived on the body of the prehistoric giant, Ymir.  They are known
       to live in great caverns and mines beneath the earth, are expert
       craftsmen, particularly with metal, and are known for their
       insatiable greed.  Dwarves are still usually friendly with the
       gods and enemies of the giants.  Many of the greatest magical
       items from Norse mythology, such as Thor's hammer Mjolnir, and
       the "Battle Boar" Gulinbursti, were manufactured by dwarves.

       Cost:                   70G             Attack:                 8H
       Build Time (sec.):      16              Armor:          H25%/P35%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             75              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Ox Cart (All, gather gold 10% faster and carry 50%
                       more, gather wood 10% faster and carry 50% more;
                       Hunting, 30% faster gathering; Herding, 20% faster
                       gathering from herd animals and carry twice as much;
                       Farming, gather 10% faster on farms.)
                       Thor (Pig Sticker, +5 damage to hunted animals.)
                       Skadi (Winter Harvest, gathers food 20% faster.)

       Bonuses:        Odin (Gathers hunted food 20% faster.)
                       Thor (Costs -10 gold, gathers food and wood faster.)


 ===========================================================================
                               Atlantean Units
 ===========================================================================

   Below, you'll find detailed information on each of the Atlantean units,
   military and otherwise.


   Foot Soldiers (Units)
   ---------------------

     * Katapeltes: The Katapeltes is very effective against cavalry, but
       is expensive and weak against all other units.

       While the mace doesn't at first appear to be a weapon suited to
       fighting cavalry, used with precision, the powerful strikes can
       smash through armor to crush the legs of horses and the knees of
       riders.  Only the heaviest armor could turn aside the attacks of
       the Katapeltes - the shield smasher.

       Cost:   6               0F/35G          Attack:                 5H
       Build Time (sec.):      14              Armor:          H34%/P10%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Coun Barr.      Speed (ms):             4.5
       Strong vs:              Mounted         Pop Slots:              2
       Weak vs:                Ranged/Inf.     God:                    All
       Hit Points:             120             Age:                    Class.

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Counter Barracks (Levy/Conscript, trains 20% faster.)
                       Oceanus (Weightless Mace, +10% faster, +15%H.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)

     * Murmillo: The Murmillo is the main Atlantean infantry.  They are
       strong against cavalry and weak against archers like the Toxotes
       and counter-infantry like the Axeman or Hypaspist.

       Atlantean warriors and soldiers were known for their discipline
       and drill.  A Murmillo began drill before dawn and finished at
       sunset.  They were called Murmillo, or fish, because their shining,
       finned helmets made their complex movements in combat look like
       a school of swimming fish.  They have a rivalry with and respect
       for the Destroyers, who consider the Murmillo beneath them - as
       a fisherman would a fish.

       Cost:                   55F/35G         Attack:                 8H
       Build Time (sec.):      12              Armor:          H35%/P10%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Barracks        Speed (ms):             4.5
       Strong vs:              Inf./Mounted    Pop Slots:              2
       Weak vs:                Ranged          God:                    All
       Hit Points:             110             Age:                    Class.

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields
                       -10%P, Burning Pitch 3x damage to buildings and 1.5x
                       to ships.)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Oceanus (Bite of the Shark, +15%H.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)

     * Arcus: The Atlantean Arcus is strong against infantry, but weak
       against fast-moving units such as cavalry.  Like all archers, they
       are more effective when fighting in groups.

       All Atlantean citizens were practiced in the use of at least one
       weapon.  Those who showed skill with ranged weapons - slings,
       bows, javelins - were called into the ranks of the Arcus.  The
       Atlantean Arcae were the first effective military use of ranged
       foot soldiers.  Slings eventually fell into disuse and javelins
       became more feasibly wielded from horseback.  The focused and deadly
       Arcus that emerged over time was a master of the bow and any
       number of Arcae fielded in battle gave their opposition great
       pause.

       Cost:                   60W/35G         Attack:                 6P
       Build Time (sec.):      12              Armor:          H15%/P15%/C99%
       Line of Sight: (m):     22              Range (min - max):      20
       Prerequisite:           Barracks        Speed (ms):             3.75
       Strong vs:              Infantry        Pop Slots:              2
       Weak vs:                Mounted         God:                    All
       Hit Points:             60              Age:                    Heroic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Rheia (Mail of Orichalkos, -10%H vulnerability.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)

     * Destroyer: The Destroyer is a slow, powerful unit who excels at
       destroying buildings.  The Destroyer is weak against units that
       can attack from range or out run its methodical march.

       Armies attacking Atlantean colonies found their inhabitants far
       from defenseless - most notably the trident-wielding shore
       fishermen.  These fishermen organized to defend Atlantis's far
       flung colonies.  In later years they became an elite unit of
       Royal Guard - the Destroyer.  The Destroyers have a long standing
       rivalry with the main line of Atlantean infantry - the Murmillo -
       over who has better served Atlantis.

       Cost:                   70F/60G         Attack:                 5H
       Build Time (sec.):      10              Armor:          H30%/P69%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Palace          Speed (ms):             3.6
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Infantry        God:                    All
       Hit Points:             150             Age:                    Heroic

       Upgrades:       Medium, +10%HP and attack, +1 line-of-sight;
                       Heavy, +10%HP and attack, +1 line-of-sight;
                       Champion, +10%HP and attack, +1 line-of-sight.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields
                       -10%P, Burning Pitch 3x damage to buildings and 1.5x
                       to ships.)
                       Palace (Levy/Conscript, trains 20% faster.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)

     * Fanatic: The Fanatic is an expensive, late unit that is good
       against all other normal units and is vulnerable to units that are
       good against infantry like Toxotes or Throwing Axemen.

       War cultists devoted to one Titan or another presented a great
       threat to the ruling priest class of early Atlantis - they were
       powerful, destructive and bowed to no law but their own.  After
       the Titans were imprisoned some groups of cultists, still eager
       for blood but aware of their sudden vulnerability, organized
       under the banners of Atlantis.  They were the Fanatics - they
       fought with two swords, disdaining the protection of a shield.

       Cost:                   75F/55G         Attack:                 10H
       Build Time (sec.):      12              Armor:          H40%/P25%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Palace          Speed (ms):             4.3
       Strong vs:              Infantry        Pop Slots:              3
       Weak vs:                Ranged          God:                    All
       Hit Points:             120             Age:                    Mythic

       Upgrades:       Medium, +10%HP and attack;
                       Heavy, +15%HP, 10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Palace (Levy/Conscript, trains 20% faster.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)


   Mounted Soldiers (Units)
   ------------------------

     * Turma: The swift, front-armored Atlantean Turma is exceptionally
       good against archers such as the Toxotes and Arcus, but is weak
       against all other units.

       The training of the Atlantean Turma was very focused and dangerous
       requiring years to perfect.  Both horse and rider had to be athletic,
       tough and fast.  A veteran Turma could kill a bird in flight with a
       well-aimed javelin throw.  The horses, descended from wild Atlantean
       stock, were no less exceptional.  These horses were so prized that
       capturing even one from the Atlanteans in battle was considered
       great good fortune - even if the battle was lost.  Many great
       bloodlines were founded in other regions by such captured Atlantean
       stock.

       Cost:                   50W/45G         Attack:                 4P
       Build Time (sec.):      14              Armor:          H5%/P30%/C99%
       Line of Sight: (m):     18              Range (min - max):      12
       Prerequisite:           Counter Barr.   Speed (ms):             5
       Strong vs:              Ranged          Pop Slots:              2
       Weak vs:                Inf./Mounted    God:                    All
       Hit Points:             80              Age:                    Class.

       Upgrades:       Medium, +10HP, +10% attack;
                       Heavy, +15%HP, +10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Counter Barracks (Levy/Conscript, trains 20% faster.)
                       Rheia (Mail of Orichalkos, -10%H vulnerability.)
                       Theia (Poseidon's Secret, +10% faster, +15%H,
                       Lemurian Descendants, +9 line-of-sight.)

     * Contarius: The Contarius is expensive and powerful.  They are
       well armored against most attacks and have the speed to be strong
       against archers.  They are weaker against infantry.

       Early Atlantean soldiers tamed and rode the wild horses that
       roamed across their island.  These mounted soldiers were very
       successful in Atlantis's early conquests.  But as Atlantis grew,
       farmland overtook wilderness and grazing became scarce.  Cavalry
       all but disappeared from Atlantean tactics.  Only an elite few
       rode horses into combat.  Atlantean generals beaten in battle
       surrender their precious horses as a sign defeat.

       Cost:                   70F/40G         Attack:                 10H
       Build Time (sec.):      17              Armor:          H20%/P10%/C99%
       Line of Sight: (m):     10              Range (min - max):      0
       Prerequisite:           Barracks        Speed (ms):             5.75
       Strong vs:              Mounted         Pop Slots:              3
       Weak vs:                Inf./Ranged     God:                    All
       Hit Points:             120             Age:                    Heroic

       Upgrades:       Medium, +10HP, +10% attack;
                       Heavy, +15%HP, +10% attack;
                       Champion, +20%HP, +10% attack.

       Improvements:   Armory (Weapons +10% attack, Armor -10%H, Shields -10%P)
                       Barracks (Levy/Conscript, trains 20% faster.)
                       Theia (Poseidon's Secret, +10% faster, +15%H; Lance
                       of Stone, +15%H on hero, Lemurian Descendants,
                       +9 line-of-sight.)


   Heroes
   ------

              The Atlanteans do not have any heroes, but rather
              the ability to turn other units into a Hero.


   Naval Units
   -----------

     * Fishing Boat: The technology of boats and further improvements
       in nets, navigation, boat capacity, traps, and so on, that improved
       the efficiency and production of fishermen were pioneered by the
       sailors and fishermen of Atlantis.  Wall murals show Greek fishermen
       were taking bluefin tuna in Mycenaean times, a thousand years
       before the classical Greek age.  The Norse were also great sea
       hunters and fishermen.  Salted and dried fish could be stored for
       many months and was an important source of protein before the days
       of refrigeration.  Many of these techniques were learned from
       Atlantean colonists in those areas.

       Cost:                   50W             Attack:                 0
       Build Time (sec.):      18              Armor:          H60%/P50%/C5%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             2.4
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Dock (Purse Seine gathers 30% faster, Salt Amphora
                       gathers 40% faster and carries twice as much,
                       Conscript Sailors trains 20% faster.)

     * Transport Ship: Trading ships of all kinds were requisitioned
       by rulers when they wanted to move armies overseas because trading
       ships had the necessary cargo capacity.  Warships of the ancient
       age were not good transports because they were usually very narrow
       rowing galleys with little storage space, and built for speed.  An
       invading army needed to transport not only soldiers, but weapons,
       tents, dry food, wine, and livestock.

       Cost:                   120W            Attack:                 0
       Build Time (sec.):      19              Armor:          H40%/P80%/C5%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             5.3
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             180             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Armor -10%H/C, Shields -10%P.)
                       Dock (Enclosed Deck carries +10 units, Conscript
                       Sailors trains 20% faster.)

     * Bireme: Atlantis fought war after war on the choppy Mediterranean
       Sea.  Their warship - the bireme - was an excellent balance between
       ramming speed and maneuverability.  The Pentekonter and Trireme
       were Greek attempts to improve upon Atlantean design that were
       very effective, though the bireme returned to prominence over time.

       Cost:                   100W/50G        Attack:                 6P
       Build Time (sec.):      12              Armor:          H30%/P20%/C10%
       Line of Sight: (m):     22              Range (min - max):      12
       Prerequisite:           Dock            Speed (ms):             6.0
       Strong vs:              Ram Ships       Pop Slots:              2
       Weak vs:                Siege Ships     God:                    All
       Hit Points:             290             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P; Burning Pitch, 3x damage to buildings
                       and +15%.)
                       Dock (Cladding, +10% attack, +20%HP, +4 range;
                       Conscript Sailors trains 20% faster.)

     * Fire Ship: The success of the fire siphon on the battlefield was
       noted with great interest by the admirals of the Atlantean navy.
       It was not long before similar devices began appearing on
       warships.  Early mishaps were common; the first few vessels
       outfitted with the new weapons caught fire before leaving port.
       But in their first battle against the Egyptians, the Atlantean
       fireships returned without a scratch, leaving dozens of burning
       galleys drifting in the shallow waters at the mouth of the Nile.

       Cost:                   100W/50G        Attack:                 20H
       Build Time (sec.):      9               Armor:          H30%/P20%/C75%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             7.0
       Strong vs:              Myth/Siege Shi  Pop Slots:              2
       Weak vs:                Ranged Ships    God:                    All
       Hit Points:             240             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Reinforced Hull, +10% attack, +10%HP;
                       Conscript Sailors trains 20% faster.)
                       Helios (Halo of the Sun, +25%C.)

     * Siege Bireme: As warships became longer, navies began to mount
       larger weapons on them, such as catapults and ballistae.  Dionysius
       of Syracuse constructed extra-large triremes capable of supporting
       artillery, and Alexander mounted siege towers on a pair of ship
       hulls during his unsuccessful siege of Tyre.  Later Roman imperial
       galleys could bristle with all sorts of towers and artillery.

       Cost:                   100W/100G       Attack:                 6P
       Build Time (sec.):      17              Armor:          H10%/P50%/C10%
       Line of Sight: (m):     24              Range (min - max):      18
       Prerequisite:           Dock            Speed (ms):             4.8
       Strong vs:              Buildings/Ships Pop Slots:              3
       Weak vs:                Ram Ships       God:                    All
       Hit Points:             480             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Armory  (Weapons +10% attack, Armor -10%H/C,
                       Shields -10%P.)
                       Dock (Naval Oxybeles, +10% attack, +10%HP, +12%
                       range; Conscript Sailors trains 20% faster.)


   Siege Units
   -----------

     * Chieroballista: The light and relatively fast Cheiroballista is
       an anti-infantry unit.  It is very powerful against enemy infantry,
       but is weak against everything else, especially cavalry.

       The Cheiroballista was the most advanced arrow-throwing ballista
       devised in ancient times.  Its metal arms were short and provided
       great torque, but also allowed the ballista to be mounted in a
       drawn cart (or put on wheels).

       Cost:                   200W/100G       Attack:                 50C
       Build Time (sec.):      19              Armor:          H5%/P96%/C90%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Siege Camp      Speed (ms):             2.9
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted Units   God:                    All
       Hit Points:             300             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Palace (All, moves +20% faster, +50% attack,
                       more damage on walls.)
                       Helios (Petrified, -15%H vulnerability.)

     * Fire Siphon: The Atlantean fire siphon relied on the fabulous
       properties of the metal Orichalkos and a double-action piston
       to produce a constant stream of flame.  The piston's alternate
       strokes pushed quantities of naphtha and quicklime, later termed
       "Greek Fire," in a continuous stream.  The Atlanteans used their</pre><pre id="faqspan-14">
       fire siphon to great effect against tight formations of infantry u
       sed by the Greeks and Egyptians.

       Cost:                   200W/100G       Attack:                 50C
       Build Time (sec.):      24              Armor:          H30%/P90%/C80%
       Line of Sight: (m):     40              Range (min - max):      10-28
       Prerequisite:           Siege Camp      Speed (ms):             2.4
       Strong vs:              Buildings       Pop Slots:              3
       Weak vs:                Mounted Units   God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Palace (All, moves +25% faster, +2 range, more
                       damage on walls.)
                       Helios (Halo of the Sun, +25%C; Petrified, -15%H vuln.)


   Mythical Units
   --------------

     * Automaton: Automata are tough, especially in groups, because
       they can repair one another.  If you face Atlantean Automata, use
       heroes against them and try to destroy them all or they will be back.

       The Altanteans placed a high value on personal freedom.  They never
       practiced slavery.  They created the Automata to perform the tasks
       for which many other cultures used slaves.  As the sophistication
       of these Automata grew, some in Atlantis wanted them to become
       Citizens.  Others opposed that notion.  A civil war errupted and
       plunged the Atlantean Empire into a dark age that lasted thousands
       of years.  During this time many Atlantean colonies regressed or
       revolted and became independent nations.  Automata were never
       inducted into Atlantean society and Atlantis, though vastly more
       advanced than other nations, never again reached the heights of
       its Golden Age.

       Scientific name -- None (artificial construct)
       Size -- over 7' tall
       Diet -- doesn't eat

       Cost:                   90G/8FA         Attack:                 11H
       Build Time (sec.):      18              Armor:          H40%/P45%/C80%
       Line of Sight: (m):     15              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):     3.75
       Strong vs:              Buildings       Pop Slots:      2
       Weak vs:                Heroes          God:         Letos (Kronos/Gaia)
       Hit Points:             200             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)
                       Leto (Volcanic Forge, -20%P damage.)

       Bonuses:        N/A

     * Argus: Argus is an amorphous creature covered with bulbous eyes.
       When threatened, the Argus forcefully excretes a sticky blob of
       acid from its many specialized tear ducts.  Creatures trapped in
       the Argus acid have little hope of survival.  The Argus also uses
       this acid to partially pre-digest its food.

       Hera's Argus served her faithfully until he was killed by the god
       Hermes.  Zeus had commanded Hermes to trick Argus and slay him so
       that the philandering god could recapture one of his lovers, Io,
       from his jealous wife.  Hera honored the sacrifice of Argus by
       placing his eyes on the tail of her sacred peacock.  Io, who had
       endured all this in the form of a pure white cow, was saved only
       to plunge into what is now called the Ionian Sea.

       Scientific name -- Amoeba multoculi
       Size -- Variable
       Diet -- Scenic vistas, dissolved mortal flesh

       Cost:                   250F/25FA       Attack:                 20H
       Build Time (sec.):      30              Armor:          H60%/P70%/C80%
       Line of Sight: (m):     18              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4.1
       Strong vs:              Most            Pop Slots:              5
       Weak vs:                Heroes          God:         Atlas (Kronos/Gaia)
       Hit Points:             360             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight; Io Guardian,
                       +5 line-of-sight, 20% quicker recharge.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A

     * Behemoth: Behemoths are living siege weapons.  They regenerate,
       making them even tougher to kill than the Scarabs of the Egyptians.
       Use them against buildings, but keep them away from enemy heroes.

       "The Titans languished in Tartarus.  The Olympians who trapped
       them there wished to punish us, worshippers of the Titans.
       They hunted us, but we hid in the shadow of Behemoth who was
       as tall as the mountains and twice as long.  He protected us,
       bellowing as Zeus's lightning struck his thick armor.  Caladria
       blessed Behemoth and healed him after every stroke of Zeus's
       lightning.  The Olympians could not break tireless Behemoth and
       they returned to Olympus. We were safe."

       -- Oaths of the Oracles, The Lay of Ioleta

       Scientific name -- Gylptodon coelodontis
       Size -- About 18' long
       Diet -- Stones and snow

       Cost:                   300F/20FA       Attack:                 6H
       Build Time (sec.):      20              Armor:          H30%/P75%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3
       Strong vs:              N/A             Pop Slots:              5
       Weak vs:                Heroes          God:         Rheia (Kronos/Gaia)
       Hit Points:             550             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A

     * Caladria: Caladriae are flying healers.  They make decent scouts but
       will fall easily to enemy towers and missiles.  Making two Caladriae
       will allow them to heal one another so they can continue healing
       Atlantean armies.

       "...Caladria died and was entombed.  Theocrat Osphoru built a temple
       of healing over her tomb.  Many thought his decision blasphemous,
       but all who suffered and were sick grew strong and hale again under
       the care of temple's healers.  Blessed were the armies accompanied
       by these followers of Caladria, for they were healed, inspired and
       protected."

       -- Voices of the Oracle, The Lay of Ioleta

       Scientific name -- Homo asclepii
       Size -- Human-sized
       Diet -- Omnivore, but mostly herbivorous

       Cost:                   100W/25G/10FA   Attack:                 0
       Build Time (sec.):      9               Armor:          H10%/P20%/C99%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             6
       Strong vs:              Human/Myth      Pop Slots:              2
       Weak vs:                Heroes/Ranged   God:       Oceanus (Gaia/Oranos)
       Hit Points:             125             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at
                       2/S rate; Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A

     * Hekagigantes: The Heka Gigantes are strong against human soldiers,
       sending them flying with their many-handed strikes.  They are weak
       against heroes.

       One hundred arms and fifty heads grew out of the shoulders of the
       Hekatonkheires.  They were the sons of Oranos and Gaia and were so
       terrible that Oranos ordered them imprisoned in Tartarus.  A fate
       he himself would suffer at the hands of his grandsons Zeus,
       Poseidon, and Hades.

       Scientific name -- Atlas ekatocheri
       Size -- 15' tall
       Diet -- Carnivore, mostly humans

       Cost:                   300G/25FA       Attack:                 25H/30C
       Build Time (sec.):      24              Armor:          H45%/P45%/C80%
       Line of Sight: (m):     18              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             3.3
       Strong vs:              Inf/Buildings   Pop Slots:              5
       Weak vs:                Heroes          God:    Helios (Kronos, Oranos)
       Hit Points:             850             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonsues:        N/A

     * Lampades: These nymphs were the attendants of Hecate, an unbound
       Titaness, gifts from Zeus for her allegiance in the Titanomachy.
       The Lampades served their mistress unflinchingly, bearing torches
       for her through the dark places of the earth and underworld.  The
       light of their torches brought visions to mortals and often the
       visions brought madness.  The Lampades defended Hecate with their
       torches just as the Titaness herself fought in the wars of the gods.

       Scientific name -- Nymphae hecati
       Size -- Human-sized
       Diet -- Pomegranate seeds, asphodel petals

       Cost:                   250G/25FA       Attack:                 12H/10P
       Build Time (sec.):      20              Armor:          H40%/P50%/C80%
       Line of Sight: (m):     18              Range (min - max):      10
       Prerequisite:           Temple          Speed (ms):             4.3
       Strong vs:              Inf/Buildings   Pop Slots:              5
       Weak vs:                Heroes          God:        Hekate (Gaia/Oranos)
       Hit Points:             350             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train; Asper Blood, +25P
                       damage.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A

     * Man O'War: This monstrous siphonophore was actually a collection of
       creatures that cooperated to move and feed and fight.  The 100 foot
       long tentacles produced a toxin that is almost as potent as cobra
       venom which the organism used to stun prey.  For defense the creature
       could generate and direct an electric bolt, like a stroke of
       lightning.  Physalia mantalos propelled itself by raising and
       lowering its crest to catch wind like a sail.

       Scientific name -- Phsyalia mantalos
       Size -- Tentacles up to 100' long!
       Diet -- Omnivore, mostly fish

       Cost:                   300F/25FA       Attack:                 25H
       Build Time (sec.):      10              Armor:          H50%/P70%/C80%
       Line of Sight: (m):     22              Range (min - max):      8
       Prerequisite:           Dock            Speed (ms):             6
       Strong vs:              Ram/Siege Shi   Pop Slots:              5
       Weak vs:                Heroes          God:     Helios (Kronos, Oranos)
       Hit Points:             900             Age:                    Mythic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)
       Bonuses:        N/A

     * Nereid: Nereids may be trained at the Dock.  They are a powerful
       Heroic Age myth unit capable of devastating attacks to ships.

       The Nereids were the fifty nymphs of the sea.  Many of them had
       important roles in mythology.  They, like most nymphs, are beautiful
       creatures.  The Nereids were often accompanied by hosts of sea
       creatures in their roving.  But when the gentle nymphs went into
       battle, they rode fierce sharks who carried their mistresses tirelessly.

       Scientific name -- Nymphae thalassi
       Size -- Human-sized
       Diet -- Fish, sea weed

       Cost:                   200G/15FA       Attack:                 25H
       Build Time (sec.):      12              Armor:          H30%/P50%/C80%
       Line of Sight: (m):     20              Range (min - max):      0
       Prerequisite:           Dock            Speed (ms):             5
       Strong vs:              Arrow/Sge Shi   Pop Slots:              3
       Weak vs:                Heroes          God:   Hyperion (Kronos, Oranos)
       Hit Points:             400             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A

     * Promethean: Prometheans are slow but have pretty good armor and
       a decent attack.  When they are destroyed, two smaller Prometheans
       are formed from the clay of the first.

       Prometheus was one of the few Titans who sided with the Olympians
       in the Titanomachy.  He and his brother Epimetheus were tasked
       with the creation of humans.  These first people were formed from
       clay and called Prometheans.  Seeing their frail mortal forms
       struggle he gave his creations the gift of fire so that they
       could become strong.  This angered Zeus and the god bound Prometheus
       to the side of a mountain where he was attacked and partially
       devoured every day.

       Scientific name -- Homo protos
       Size -- 7' tall
       Diet -- fire, coals, eagles

       Cost:                   80G/10FA        Attack:                 10H
       Build Time (sec.):      18              Armor:          H50%/P25%/C80%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Temple          Speed (ms):             4
       Strong vs:              Land/Myth       Pop Slots:              3
       Weak vs:                Heroes          God:  Prometheus (Kronos/Oranos)
       Hit Points:             175             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)
                       Prometheus (Alluvial Clay, +30%HP.)

       Bonuses:        N/A

     * Satyr: Satyrs are a ranged myth unit with reasonable speed and
       range.  They are strong against infantry and other human units,
       but are weak against heroes.

       Satyrs were just one of the creatures among the entourage of the
       god Dionysos.  Goat-legged and horned they are notoriously fond
       of revelry in every possible form with a special weakness for
       Nymphs.  Silenus, the oldest Satyr, was the instructor of the god
       Dionysos.  Silenus and other satyrs rode donkeys into battle against
       the Heka Gigantes, the donkeys were terrified when they saw the
       enemy, braying loudly.  The Heka Gigantes in turn were terrified
       by the braying donkeys and fled the cacophony.  In spite of their
       shocking victory, satyrs never developed a taste for combat, turning
       back to drunken song and revelry.

       Scientific name -- Homo methysmenos
       Size -- Human-sized
       Diet -- Grapes, cheese, wine, and song

       Cost:                   225W/18FA       Attack:                 12P
       Build Time (sec.):      18              Armor:          H50%/P50%/C80%
       Line of Sight: (m):     17              Range (min - max):      16
       Prerequisite:           Temple          Speed (ms):             3.75
       Strong vs:              Infantry        Pop Slots:              3
       Weak vs:                Heroes          God:    Hyperion (Kronos/Oranos)
       Hit Points:             400             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)
                       Hyperion (Gemino, 2x javelins thrown.)
       Bonuses:        N/A

     * Servant: Servants of Oceanus are aquatic healers.  They heal
       nearby units, even those on shore.  They can fight, though not
       very well and are very weak against heroes.

       A creature of water and will, the Servant of Oceanus was the
       embodiment of the nurturing aspects of the ocean.  Servants of
       Oceanus appeared as human torsos atop a column of water.  They
       were summoned by the Theocrats of Atlantis in times of sickness
       or war to aid the Atlantean people.

       Scientific name -- None (artificial construct)
       Size -- Human-sized
       Diet -- Doesn't eat

       Cost:                   125G/15FA       Attack:                 8H/4C
       Build Time (sec.):      15              Armor:          H25%/P30%/C80%
       Line of Sight: (m):     16              Range (min - max):      12
       Prerequisite:           Dock            Speed (ms):             5.5
       Strong vs:              Ram/Sge Ships   Pop Slots:              3
       Weak vs:                Heroes          God:       Oceanus (Gaia/Oranos)
       Hit Points:             300             Age:                    Class.

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)
       Bonuses:        N/A

     * Stymphallian Bird: The Stymphalian Bird is a formidable Heroic Age
       myth unit.  Only ranged units and buildings can attack it - ranged
       heroes are the strongest against the birds of Stymphalos.

       For his sixth labor, Heracles slew the Stymphalian Birds.  These
       birds were aggressive and hunted in flocks, much like lions or
       wolves.  They ravaged the countryside around their lakeside
       nesting grounds, killing and carrying off livestock and occasionally
       children.  They had very keen senses and especially keen hearing.
       Heracles used their keen hearing against them when, instead of
       venturing into their dangerous nesting grounds, he stood on a
       mountain top and clashed a pair of god-crafted brass krotala
       (castanet-like noise makers).  It made such a racket that the
       birds could not bear to stay near and as they flew away, Heracles
       shot them with his bow.

       Scientific name -- Eudocimus terribilis
       Size -- 18' wingspan
       Diet -- Carnivore, favors livestock

       Cost:                   200W/50G/25FA   Attack:                 15P
       Build Time (sec.):      10              Armor:          H15%/P30%/C80%
       Line of Sight: (m):     20              Range (min - max):      15
       Prerequisite:           Temple          Speed (ms):             3.6
       Strong vs:              Arch/Sge Shi    Pop Slots:              4
       Weak vs:                Heroes/Ranged   God:         Theia (Gaia/Oranos)
       Hit Points:             400             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Atlas (Eyes of Atlas, +9 line-of-sight.)
                       Hekate (Mythic Rejuvenation, rejuvenates at 2/S rate;
                       Celerity, -40% faster to train.)
                       Rheia (Rheia's Gift, -25% favor cost for myth
                       improvement.)

       Bonuses:        N/A


   Other Units
   -----------

     * Villager: Citizens form the basis of your economy.  Make sure you
       have enough Citizens to generate a steady inflow of resources.  They
       are tougher than other resource gatherers, but not as tough as
       soldiers.  Building and holding a Town Center will generate Favor.

       The greatness of Atlantis was built upon the backs of its remarkable
       citizenry.  Citizens were skilled, educated, very independent and
       moved freely between the different classes of Atlantean society.
       In desperate times, Atlantean citizens dropped everything to defend
       Atlantis.

       Cost:                   50F             Attack:                 8H
       Build Time (sec.):      14              Armor:          H10%/P0%/C99%
       Line of Sight: (m):     14              Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             65              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Economic Guild (All, gather gold 10% faster and
                       carry 50% more, gather wood 10% faster and carry
                       50% more, 30% faster gathering, 20% faster gathering
                       from herd animals and carry twice as much, gather 10%
                       faster on farms.)
                       Gaia (Channels, +20% faster.)
                       Theia (Lemurian Descendants, +9 line-of-sight.)

     * Lama Caravan: Trade was critical for any ancient empire to
       survive.  Certain geographic areas had certain resources in
       abundance, while others were sorely lacking.  Atlantis ferried
       supplies from its vast stores to its most distant colonies.
       Greek city states exported resources such as silver, obsidian,
       and seashells, and also crafts such as pottery and metal vases.
       However, they imported other resources such as copper, tin,
       gold, and amber, and other products such as glass beads and
       seals.  Cities along trade routes, such as Alexandria in Egypt
       and Byblos in the Middle East, became wealthy and powerful.

       Cost:                   100F            Attack:                 0
       Build Time (sec.):      15              Armor:          H40%/P40%/C99%
       Line of Sight: (m):     16              Range (min - max):      0
       Prerequisite:           Market          Speed (ms):             3.8
       Strong vs:              N/A             Pop Slots:              1
       Weak vs:                All             God:                    All
       Hit Points:             115             Age:                    Heroic

       Upgrades:       N/A

       Improvements:   Market (Coinage, moves +20% faster.)

     * Oracle (Scout): The Atlanean Oracle is slow, weak in combat and
       cannot see far while moving, but when standing still his line of
       sight grows to that of a tower.

       Ancient Atlanteans relied heavily on the Priest class for leadership
       and guidance.  Oracles were priests who through a form of deep
       meditation could see beyond what normal sight would allow.  Oracles
       were scouts and lookouts for Atlantean armies.  It is debatable
       whether their great sight was granted by the Titans or the product
       of a deep attunement with their environment.

       Cost:                   Free            Attack:                 8H
       Build Time (sec.):      9               Armor:          H20%/P90%/C99%
       Line of Sight: (m):     30/2            Range (min - max):      0
       Prerequisite:           N/A             Speed (ms):             5.5
       Strong vs:              N/A             Pop Slots:              2
       Weak vs:                All             God:                    All
       Hit Points:             70              Age:                    Archaic

       Upgrades:       N/A

       Improvements:   Kronos (Focus, +10% speed, -1 line-of-sight ratio.)


 ===========================================================================
                             General Technologies
 ===========================================================================

   Throughout the ages you can improve your units by researching
   Technologies.  Technologies/Improvements can affect unit hitpoints,
   armor, creation speed, or resource gathering speed.  Buildings can also
   benefit from Technologies/Improvements.

     * Ambassadors: Since the rise of the first great civilizations,
       ambassadors have been useful as communicators between rulers and
       other countries.  Because communication was limited usually by the
       speed of a horse or ship, it was clearly useful to have
       representatives present who could provide guidance on the wishes
       and policies of neighboring countries.  An important function of
       ambassadors was to negotiate agreements regarding trade, peace,
       border disputes, loans, and tribute.

       Researched At: Market
       Effect: Reduces the tribute penalty at the Market
       When: Heroic Age
       Cost: 250 Gold
       Research Time: 30 Seconds

     * Architects

       Researched At: Town Center
       Requires: Masons
       Effect: Increases hitpoints of all buildings
       When: Heroic Age
       Cost: 450 Food, 500 Wood
       Research Time: 30 Seconds

     * Axe of Muspell: Muspell is a land of fire and desolation, directly
       opposed to Niflheim, and ruled by the fire giant Surt.  Throwing axes
       forged in the flames of Muspell are extremely accurate, and can knock
       a bird from the sky at a hundred paces.

       Researched At: Longhouse
       Effect: Throwing Axemen have +200% attack against flying units
       When: Heroic Age
       Cost: 100 Wood, 250 Gold, 10 Favor

     * Ballista Tower: An improvement in larger towers and fortifications
       was the addition of heavier weapons, such as ballistae.  These heavier
       weapons made it possible to engage enemies at greater range and do
       more damage against siege engines and troop concentrations.

       Researched At: Guard Tower
       Requires: Guard Tower
       Effect: Increases Tower hitpoints and attack
       When: Mythis Age
       Cost: Varies on Culture
       Research Time: Varies on Culture

     * Beast Slayer: Heroes have always risen to protect their cities
       from the marauding monsters of legend.  Some heroes stand out beyond
       others: Bellerophon, Chalu, Perseus.  Such names echo in Valhalla
       and Olympus.  These heroes are so great the gods have named them
       Beast Slayers.

       Researched At: Fortress
       Effect: Unique units have +50% attack against myth units
       When: Mythic Age
       Cost: 250 Wood, 300 Gold, 15 Favor


     * Boiling Oil: Enemies gathered at the base of a defensive wall could
       normally be attacked only if defenders leaned out from the wall and
       otherwise exposed themselves to arrows fire from below.  One
       improvement for wall defenses was to provide boiling oil or other
       substances that could be poured on attackers below.  Oil was
       particularly devastating if it could be set on fire first.  This
       had the double effect of driving attackers away and burning their
       siege equipment.

       Researched At: Sentry Tower
       Effect: Allows Towers , Migdol Strongholds, Hill Forts, and Fortresses
               to attack units attacking their base
       When: Heroic Age
       Cost: 100 Food, 300 Wood
       Research Time: 40 Seconds

     * Bow Saw: Woodchopping upgrades increase the rate at which Villagers
       gather Wood and the amount of Wood they can carry back to their Town
       Center.  Economic upgrades will pay for themselves after a short time
       and result in resources being added to your stockpile faster.

       Following the discovery of bronze and iron metalworking, the invention
       of the saw was a further critical technology breakthrough.  Saws
       greatly reduced waste when felling trees and preparing wood for
       building, and simultaneously increased worker productivity in
       gathering.

       Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
       Requires: Axe Handle
       Effect: Villagers gather wood faster and carry more
       When: Classical Age
       Cost: 250 Food, 150 Gold
       Research Time: 45 Seconds

     * Bronze Mail: Armory mail upgrades affect the hack armor of all
       human soldiers, Heroes and ships: those trained at the Academy,
       Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They
       do not affect myth units or siege weapons.  Hack armor protects a
       unit against hack attacks, which are generally hand-to-hand attacks
       such as swords and axes.  The armor percentage is the amount by
       which the attack is reduced.

       Researched At: Armory
       Requires: Copper Mail
       Effect: Improves the armor of human soldiers against hack attempts
       When: Heroic Age
       Cost: 300 Food, 200 Gold
       Research Time: 40 Seconds

     * Bronze Shields: Armory shield upgrades affect the pierce armor
       of all human soldiers, Heroes and ships: those trained at the
       Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill
       Fort.  They do not affect myth units or siege weapons.  Pierce
       armor protects a unit against pierce attacks, which are generally
       ranged attacks such as arrows.  The armor percentage is the amount
       by which the attack is reduced.

       Researched At: Armory
       Requires: Copper Shields
       Effect: Improves the pierce armor of human soldiers
       When: Heroic Age
       Cost: 300 Food, 200 Gold
       Research Time: 40 Seconds

     * Bronze Weapons

       Researched At: Armory
       Requires: Copper Weapons
       Effect: Improves the attack of human units and buildings
       When: Heroic Age
       Cost: 300 Food, 300 Gold
       Research Time: 40 Seconds

     * Burning Pitch: While arrows were already deadly in combat,
       well-equipped armies could coat their arrowheads (or even siege
       projectiles) with burning pitch made from tar or tree sap in order
       to cause extra damage and ignite the unfortunate victim, ship or
       building targeted.

       Researched At: Armory
       Effect: Archers, archer ships, and ballistae receive flaming missiles,
               increasing their attack against buildings
       When: Mythic Age
       Cost: 500 Wood, 300 Gold
       Research Time: 40 Seconds

     * Carpenters: Woodchopping upgrades increase the rate at which
       Villagers gather Wood and the amount of Wood they can carry back
       to their Town Center.  Economic upgrades will pay for themselves
       after a short time and result in resources being added to your
       stockpile faster.

       Because of the dramatic increases in food production following
       the invention of agriculture and the domestication of different
       animal species, advanced ancient societies could support
       specialized craftsmen.  Carpenters, for example, excelled at
       building with wood.  Societies benefited from this specialization
       because a few skilled carpenters were much more efficient than
       a like number of unskilled men attempting the same project.

       Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
       Requires: Bow Saw
       Effect: Villagers gather wood faster and carry more
       When: Heroic Age
       Cost: 300 Food, 200 Gold
       Research Time: 55 Seconds

     * Carrier Pigeons: Since the rise of the first great civilizations,
       ambassadors have been useful as communicators between rulers and
       other countries.  Because communication was limited usually by the
       speed of a horse or ship, it was clearly useful to have
       representatives present who could provide guidance on the wishes
       and policies of neighboring countries.  An important function of
       ambassadors was to negotiate agreements regarding trade, peace,
       border disputes, loans, and tribute.

       Researched At: Sentry Tower, Outpost
       Requires: Signal Flares
       Effect: Increases the line of sight of all buildings
       When: Heroic Age
       Cost: 400 Wood
       Research Time: 45 Seconds

     * Citadel Wall: A further improvement in walls was to build citadels
       at intervals along the wall, not just at corners.  Citadels were
       points of extra strength protecting both staircases down into the
       town and concentrations of defenders.  Climbing attackers could be
       placed under fire from multiple citadels, as well as the wall
       face.  If attackers got onto the wall, they could not get into the
       town without taking a citadel first.

       Researched At: Gate, Fortified Wall
       Requires: Fortified Wall
       Effect: Increases wall hitpoints
       When: Mythic Age
       Cost: Varies on Culture
       Research Time: Varies on Culture

     * Cladding: Prior to the development of gunpowder, ship-to-ship
       combat was conducted by missile fire (archery or heavier throwing
       weapons), ramming, or boarding.  For protection against missile
       fire, ancient shipwrights improved their vessels with cladding,
       which was a wood or metal bulwark that protected sailors or rowers.
       We believe that the Vikings did something similar in their long
       boats by mounting their shields along the side for protection
       while at sea.

       Researched At: Dock
       Effect: Increases the pierce armor of ships
       When: Heroic Age
       Cost: 200 Wood, 200 Gold
       Research Time: 40 Seconds

     * Coinage: One of the great economic improvements of the ancient
       age was the development of money, which first appeared in Greek
       Asia Minor as coins made of electrum, a natural alloy of gold and
       silver.  Money acted as a medium of exchange, a storehouse of value,
       and a standard of value, all of which greatly increased the
       efficiency of commerce.  Without money, all trade was barter, which
       is greatly inefficient due to the time needed to reach agreement
       on fair rates of exchange for widely diverse commodities.

       Researched At: Market
       Effect: Increases caravan speed
       When: Mythic Age
       Cost: 200 Gold
       Research Time: 40 Seconds

     * Conscript: The last resort for a ruler needing soldiers was the
       forced enlistment of available able-bodied men into military
       service.  This compulsory draft of manpower, or conscription, was
       disruptive and unpleasant, and a step not taken lightly.  Unless
       conscripts were well led and highly motivated, they usually
       performed poorly.  But conscription did put soldiers into the
       field quickly and this could make the difference in an emergency.

       Researched At: Archery Range, Barracks, Military Academy, Stable,
                      Migdol Stronghold, Dock (Varies on Culture)
       Requires: Levy
       Effect: Reduces the tribute penalty at the Market
       When: Mythic Age
       Cost: Varies on Culture
       Research Time: 30 Seconds

     * Copper Mail: Armory mail upgrades affect the hack armor of all
       human soldiers, Heroes and ships: those trained at the Academy,
       Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They do
       not affect myth units or siege weapons.  Hack armor protects a unit
       against hack attacks, which are generally hand-to-hand attacks such
       as swords and axes.  The armor percentage is the amount by which the
       attack is reduced.

       Copper was made into armor as well as weapons, because even this
       relatively soft metal provided a better body defense than leather
       or cloth.  We don’t know how common copper armor was, however.
       Copper was valuable, so only the elite of a warrior society
       might wear it.  When bronze was discovered, many of the existing
       copper objects were probably destroyed to make the new alloy.

       Researched At: Armory
       Effect: Improves the armor of your human soldiers against hack attacks
       When: Classical Age
       Cost: 150 Food, 150 Gold
       Research Time: 30 Seconds

     * Copper Shields: Armory shield upgrades affect the pierce armor
       of all human soldiers, Heroes and ships: those trained at the
       Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.
       They do not affect myth units or siege weapons.  Pierce armor
       protects a unit against pierce attacks, which are generally ranged
       attacks such as arrows.  The armor percentage is the amount by
       which the attack is reduced.

       As the first available metal, copper was used to emboss wooden
       shields.  Copper not only improved the strength of the shield, but
       also provided a great aesthetic appeal.  Copper on shields
       disappeared quickly when the new technology of bronze was discovered
       and existing copper was consumed to make the stronger new metal.

       Researched At: Armory
       Effect: Improves the pierce armor of your soldiers
       When: Classical Age
       Cost: 150 Wood, 150 Gold
       Research Time: 30 Seconds

     * Copper Weapons

       Researched At: Armory
       Effect: Increases the attack of human units and buildings
       When: Classical Age
       Cost: 200 Food, 200 Gold
       Research Time: 30 Seconds

     * Crenelations: Most ranged attacks, including buildings, can hit
       stationary targets better than mobile targets.  This fact makes
       cavalry particularly resistant to buildings, as they already have
       high pierce armor.  This improvement allows your buildings to
       strike moving targets, including flying scouts or other flying
       units.

       Shortly after the development of stone walls, ancient architects
       figured out the utility of piercing defensive walls with arrow
       slits and crowning the walkways on top of the walls with
       crenellations that could protect an archer while still allowing
       them a wide field of view.  The citadel of Buhen was adorned with
       hundreds of curved crenellations that were typical of Egyptian
       walls.

       Researched At: Sentry Tower
       Effect: Increases the attack of buildings against moving targets
       When: Classical Age
       Cost: 150 Food, 150 Wood
       Research Time: 20 Seconds

     * Draft Horse: Beasts of burden, such as horses, oxen, and mules,
       improved the productivity of humans in any activity requiring
       carrying or pulling.  A single man could drive a team of horses
       or oxen, which in turn could pull hundreds of times the mass the
       man could.  This proved true in combat, as well.  Teams of horses
       could move siege equipment into place much faster than even very
       large teams of men.

       Researched At: Fortress, Siege Works, Hill Fort, Palace
       Effect: Increases the speed of siege weapons
       When: Heroic Age
       Cost: 300 Food, 200 Gold
       Research Time: 40 Seconds

     * Enclosed Deck: The earliest boats were small and had no decks.
       Crew and cargo together occupied the space created by the hull.
       As ship sizes grew, they were improved with enclosed decks that
       created storage space within the hull we now call holds.  Cargo,
       living quarters, and supplies could be stored below decks, away
       from the elements and out of the crew’s way.  The crew operated
       the ship from the top deck, which remained open to the elements.
       Enclosed decks greatly improved the carrying capacity and
       productivity of ships.

       Researched At: Dock
       Effect: Increases cargo capacity of transport ships
       When: Classical Age
       Cost: 200 Food, 200 Wood
       Research Time: 40 Seconds

     * Engineers: While early engineers labored to make walls and other
       fortifications attack proof for the defender, other engineers
       were working on the attacker’s side to find better ways to attack
       fortifications.  Siege engineers learned to find weaknesses in
       enemy fortifications, improve the power and effect of siege
       weapons, and otherwise prepare the way for an eventual assault.

       Researched At: Fortress, Siege Works, Hill Fort, Palace
       Effect: Increases siege weapon attack
       When: Mythic Age
       Cost: 300 Food, 500 Gold
       Research Time: 40 Seconds

     * Flood Control: The availability of water from river valleys was
       critical to the rise of many great early civilizations, but rivers
       also presented dangers.  For example, flooding was a nearly annual
       event in Egypt that could cause widespread destruction.  The
       ancients improved their engineering and learned to control
       flooding, or at least minimize its negative effects.  Levees could
       keep the river within its banks in some places, while encouraging
       it to flood in others.  A river that flooded under controlled
       conditions would deposit nutrient-rich silt onto fields, and
       thus could be harnessed for the benefit of food production.

       Researched At: Granary, Ox Cart, Guild
       Requires: Irrigation
       Effect: Villagers gather food from farms faster
       When: Mythic Age
       Cost: 250 Wood, 350 Gold
       Research Time: 40 Seconds

     * Fortified Town Center: Town defenders improved the earliest simple
       walls by fortifying them.  This involved both strengthening in terms
       of thickness and construction techniques, and adding protected
       fighting positions for defenders.  Shielded platforms at the top
       allowed defenders to shoot and fight off climbing attackers.
       Bastions at corners allowed defenders to bring interlocking fire
       onto enemies at a wall side from three directions.

       Researched At: Town Center
       Effect: Increases the hitpoints and attack of your Town Centers and
               increases the population they can support
       When: Heroic Age
       Cost: 400 Wood, 400 Gold
       Research Time: 60 Seconds

     * Fortified Wall: Early walled cities, like Mycenaea, legendary
       home of Agamemnon, did not look like Castles in the medieval
       sense.  They were simply heavy walls without towers or sometimes
       even battlements.  However, before the advent of powerful siege
       engines, the only way to siege a fortified city was to try to
       starve the defenders out.

       Researched At: Gate, Stone Wall
       Effect: Increases wall hitpoints
       When: Heroic Age
       Cost: Varies on Culture
       Research Time: Varies on Culture

     * Guard Tower: Improved towers or other fortifications might be
       placed at vital points like river crossings or mountain passes
       where enemies would be forced to pass.  The garrison of the
       guard tower was expected to fight and defend the fortification
       until help could arrive, as well as warn commanders of
       encroachments.  Because such a fortification was usually placed at
       a vital position, an enemy could not afford to pass it by,
       leaving their retreat path blocked.

       Researched At: Sentry Tower
       Effect: Increases hitpoints and adds attack to towers
       When: Heroic Age
       Cost: Varies on Culture
       Research Time: Varies on Culture

     * Hand Axe: Woodchopping upgrades increase the rate at which
       Villagers gather Wood and the amount of Wood they can carry back
       to drop sites.  Economic upgrades will pay for themselves after a
       short time and result in resources being added to your stockpile
       faster.

       The invention of first stone and then metal axes was an important
       technology breakthrough because it speeded the felling of trees
       and the gathering of wood, a critical building and fuel resource.
       The metal axe was much superior to stone, which was more fragile.
       The metal axe could be resharpened, while the stone one had to be
       continually replaced.

       Researched At: Storehouse, Ox Cart, Lumber Camp, Guild
       Effect: Increases the speed of wood gathering and the amount of
               wood carried
       When: Archaic Age
       Cost: 120 Food, 50 Gold
       Research Time: 30 Seconds

     * Hands of the Pharaoh: Some treasures of the ancient world were
       so sacred that it was forbidden for anyone to touch them except
       the Pharaohs.  But there were times when a particularly enlightened
       Pharaoh would grant his most loyal servants the right to bear
       these wondrous relics to their new places of rest.

       Researched At: Temple
       Effect: Priests are able to pick up relics; +200% priest attack
       When: Archaic Age
       Cost: 75 Wood

     * Heroic Fleet: Sea travel was a terrifying prospect for people of
       the ancient world.  From mythical monsters such as the Greek Scylla
       or the Norse Kraken, to more mundane yet equally terrible maelstroms
       and icebergs, deadly dangers lurked in every ocean.  But for rulers
       who were willing to invest the time and resources in a powerful
       fleet, such as King Minos of Crete, the sea offered many
       opportunities to gain an advantage over their rivals.

       Note: This was introduced with the expansion pack, The Titans
       Researched At: Dock
       Effect: Increases naval unit effectiveness against myth units
       When: Classical Age
       Cost: 200 Food, 200 Wood, 15 Favor
       Research Time: N/A

     * Hunting Dogs: Dogs are thought to have been the first animals
       domesticated by humans, perhaps 11,000 years ago.  They were
       valuable as hunting companions because they could flush out,
       attack, and retrieve game.  With the development of tools and
       weapons much earlier, humans had largely ceased being prey.  With
       the help of dogs, they became much more successful hunters.  Dogs
       were also valuable as beasts of burden, guards against predators
       and enemies, and as dependable companions.  In some cultures, or
       in an emergency, they were a source of food.

       Researched At: Granary, Ox Cart, Guild
       Effect: Gather food from hunted animals faster
       When: Archaic Age
       Cost: 100W 100G
       Research Time: 20 Seconds

     * Husbandry: This improvement improves the amount of Food a Villager
       can carry, which is useful when hunting so the Villagers do not
       have to make as many trips.  It also improves the rate at which
       Cows, Goats and Pigs fatten.  Fattening animals have more Food in
       them the longer you wait before killing them. With Husbandry,
       that wait is shorter.

       In conjunction with the development of farming and the domestication
       of animals, new techniques in husbandry (for carrying, storing, and
       preserving food, for example) were developed to take best advantage
       of renewable food sources.  Without improvements in husbandry, a
       high percentage of perishable foods would have become worthless.
       Important early advances in husbandry included: basket weaving; </pre><pre id="faqspan-15">
       pottery making; salting of meat and fish; cheese making; smoking
       of meat and fish; and using animals for transport.

       Researched At: Granary, Ox Cart, Guild
       Effect: Villagers carry more food
       When: Archaic Age
       Cost: 100 Wood, 50 Gold
       Research Time: 30 Seconds

     * Iron Mail: Armory mail upgrades affect the hack armor of all
       human soldiers, Heroes and ships: those trained at the Academy,
       Barracks, Longhouse, Dock, Migdol, Fortress or Hill Fort.  They
       do not affect myth units or siege weapons.  Hack armor protects
       a unit against hack attacks, which are generally hand-to-hand
       attacks such as swords and axes.  The armor percentage is the
       amount by which the attack is reduced.

       Researched At: Armory
       Required: Bronze Mail
       Effect: Improves the armor of human soldiers against hack attacks
       When: Mythic Age
       Cost: 500 Food, 500 Gold
       Research Time: 50 Seconds

     * Iron Shield: Armory shield upgrades affect the pierce armor of
       all human soldiers, Heroes and ships: those trained at the
       Academy, Barracks, Longhouse, Dock, Migdol, Fortress or Hill
       Fort.  They do not affect myth units or siege weapons.  Pierce
       armor protects a unit against pierce attacks, which are generally
       ranged attacks such as arrows.  The armor percentage is the amount
       by which the attack is reduced.

       Researched At: Armory
       Required: Bronze Shield
       Effect: Improves the pierce armor of your soldiers
       When: Mythic Age
       Cost: 500 Wood, 400 Gold
       Research Time: 50 Seconds

     * Iron Weapons: Armory weapon upgrades affect all human soldiers,
       Heroes and ships: those trained at the Academy, Barracks, Longhouse,
       Dock, Migdol, Fortress or Hill Fort.  They do not affect myth units
       or siege weapons.  All attacks are affected, including hand-to-hand
       hack attacks, ranged pierce attacks, and even ranged hack attacks,
       such as that of the Throwing Axeman.

       Researched At: Armory
       Required: Bronze Weapons
       Effect: Increases the attack of human units and buildings
       When: Mythic Age
       Cost: 600 Food, 600 Gold
       Research Time: 50 Seconds

     * Irrigation: Ancient gatherers and farmers understood through
       observation the relationship between the sun, water, and crops.
       Enterprising cultures learned to control the availability of
       water by irrigation.  Canals brought water often great distances
       to fertile lands otherwise too dry for agriculture.  Irrigation
       was critical to food production, population growth, and economic
       power in many regions where civilization first took hold on
       earth, including the Fertile Crescent, Egypt, and China.

       Researched At: Granary, Ox Cart, Guild
       Requires: Plow
       Effect: Villagers gather food from farms faster
       When: Heroic Age
       Cost: 150 Wood, 250 Gold
       Research Time: 30 Seconds

     * Levy: Where a population had a large percentage of non-slaves,
       the government usually made provision to mobilize the free men
       for military service.  Citizens always available on standby in
       emergencies were called the levy.  The ruler could call out the
       levy under certain conditions, but especially if enemies were
       approaching.  The levy was a formal understanding and obligation,
       roughly equivalent to a tax or mandatory public service.  Greek
       freemen, for example, from early adulthood to their 60’s were
       expected to serve in their town’s phalanx, a local variation of
       the levy.

       Researched At: Archery Range, Barracks, Military Academy, Stable,
                      Migdol Stronghold
       Effect: Increases unit creation speed
       When: Heroic Age
       Cost: Varies on Culture
       Research Time: Varies on Culture

     * Masons: The skill of masonry arose in diverse areas, including
       those with good building stone and those with access to mud for
       making bricks.  In ancient Egypt the skill was prized for
       constructing grand monuments and buildings.  In ancient Greece the
       skill was required first for mountain citadels that protected
       agricultural valleys below.  Then the Greeks turned to great
       temple, building, and defensive wall construction.

       Researched At: Town Center
       Effect: Increases building hitpoints
       When: Classical Age
       Cost: 200 Food, 300 Wood
       Research Time: 20 Seconds

     * Naval Oxybeles: A Greek version of the ballista was called the
       Oxybeles, meaning "bolt thrower."  Descriptions have survived of
       this weapon firing either one or two long arrow-headed bolts.
       Hand winches at the rear of the weapon pulled back a large
       composite bow of laminated wood and sinew to a force far greater
       than a man could achieve unaided.  Mounted on a ship, these
       weapons would have a devastating effect on fortifications on
       shore.

       Researched At: Dock
       Effect: Increases the range of siege ships
       When: Mythic Age
       Cost: 500 Wood, 200 Gold
       Research Time: 50 Seconds

     * Pickaxe: The first use of metals in prehistoric times involved
       those few metals that can be found nearly pure on the earth’s
       surface, including copper and electrum (a natural alloy of gold
       and silver).  When the supplies of easily found metals were
       exhausted, ancient peoples learned to dig into the earth to find
       more.  The digging tools were rudimentary sticks or bones. Adding
       stone and later metal heads to digging tools made them more
       useful and long lasting.  The development of the pickaxe greatly
       improved the digging power of a man by allowing greater force to
       be applied at the point of impact.

       Researched At: Storehouse, Ox Cart, Mining Camp, Guild
       Effect: Gather gold faster and carry more
       When: Archaic Age
       Cost: 50 Food, 120 Wood
       Research Time: 30 Seconds

     * Plow: The advance of agricultural production was greatly enhanced
       by the improvement of the plow, especially when the plow was
       harnessed to a strong pulling animal.  Prior to the plow, farming
       was practical only in relatively soft ground that could be broken
       with digging sticks for the placement of seeds.  The continually
       improving plow harnessed to an ox or horse could break open dryer
       and tougher ground much more quickly than hand tools.  This
       allowed more land to be farmed and increased farm worker
       productivity.

       Researched At: Granary, Ox Cart, Guild
       Effect: Villagers gather food from farms faster
       When: Classical Age
       Cost: 50W 100G
       Research Time: 40 Seconds

     * Purse Seine: The purse seine was an improvement in fishing nets
       that greatly increased productivity of fishermen.  The improved
       seine required two ships working together to draw a deep wall
       net into a column around a school of fish.  When the bottom of
       the net was closed, it created a great "purse," filled with
       fish, which could be hauled on board one of the ships to retrieve
       the catch.

       Researched At: Dock
       Effect: Fishing ships gather fish faster
       When: Classical Age
       Cost: 150 Wood, 150 Gold
       Research Time: 20 Seconds

     * Quarry: Once the easily recovered surface deposits of metal were
       gathered, early miners dug into the ground excavating pits, or
       quarries, following the deposits of metal into the earth.
       Quarries were labor intensive and often engaged large teams of
       slaves to do the backbreaking work.  Quarries were most common
       when the ore seams were diffuse and near the surface.

       Researched At: Storehouse, Ox Cart, Mining Camp, Guild
       Requires: Shaft Mine
       Effect: Villagers gather gold faster and carry more
       When: Heroic Age
       Cost: 200 Food, 300 Wood
       Research Time: 55 Seconds

     * Reinforced Ram: The development of the oar-powered ram in the
       ancient world led to a corresponding effort to strengthen the
       hulls of ships to resist being crushed.  Naval architects had to
       balance the desire for speed, which increased the effect of a
       ramming attack, and the desire for hull strength, which
       increased ship survivability.  At the great naval battle at
       Salamis, the smaller and swifter Greek ships gained a decisive
       advantage against the larger and stronger Persian and Phoenician
       ships in the narrow strait.  In more open water, the much larger
       Persian fleet may have reversed the outcome.

       Researched At: Dock
       Effect: Increases ramming ship crush armor
       When: Mythic Age
       Cost: 300 Wood, 200 Gold
       Research Time: 40 Seconds

     * Salt Amphora: Although fishing ships could sail far out to sea,
       getting fresh fish back to port was a challenge.  Mediterranean
       and Black Sea shipwrecks filled with Greek amphorae (storage
       pots) suggest that pickling fish in salt was quite common.  The
       salt itself was sometimes mixed with fish to form a paste called
       garum that was popular among both Greeks and Romans.

       Researched At: Dock
       Requires: Purse Seine
       Effect: Increases fishing ship food capacity
       When: Heroic Age
       Cost: 150 Wood, 250 Gold
       Research Time: 30 Seconds

     * Shaft Mine: Early miners learned that metal came from ore and ore
       often resided in narrow seams or reefs within the earth.  To follow
       narrow seams of ore into mountains or underground required an
       improvement we call shaft mining.  Rather than excavate a huge and
       largely worthless pit, the miner followed the seam with a narrow
       shaft, usually supported with timber to prevent cave-ins.  Ancient
       shaft mines in Europe reached impressive depths.  Perfectly
       preserved Celtic salt miners have been found in deep salt mines,
       where they lost their lives thousands of years ago.

       Researched At: Storehouse, Ox Cart, Mining Camp, Guild
       Requires: Pickaxe
       Effect: Villagers gather gold faster and carry more
       When: Classical Age
       Cost: 150 Food, 250 Wood
       Research Time: 45 Seconds

     * Signal Flares: Long before the advent of the telegraph and radio,
       the ancients developed methods for rapid communication over
       distance, using fires, flags, and banners.  Signal positions were
       placed within visual contact of each other in a chain and simple
       messages could be rapidly transmitted across large distances.  A
       defensive wall could be manned lightly while mobile reserves were
       kept concentrated at regular intervals.  Signals could bring
       warnings quickly, allowing the central reserve to move to a
       threatened position.

       Researched At: Sentry Tower
       Effect: Increases the line of sight of all buildings
       When: Classical Age
       Cost: 150 Wood
       Research Time: 30 Seconds

     * Stone Wall: Humans have been fortifying their towns for defense
       since the first towns were built over 10,000 years ago.  Walls were
       built to keep out human enemies and protect food supplies needed
       to support the town during winter.  Wall materials depended on what
       was available, including logs in northern forests or mud bricks
       in the Middle East.  The preferred wall material, when available,
       was stone.  It would not burn like wood and was much more difficult
       to break than bricks.

       Researched At: Wooden Wall
       Effect: Increases wall armor and hitpoints
       When: Classical Age
       Cost: 200 Food, 200 Gold
       Research Time: 40 Seconds

     * Tax Collectors: Regardless of time or place, governments have
       always needed sources of revenue.  Most commonly, government revenue
       came from taxes on agricultural production, manufacturing, or
       customs duties on trade.  Usually an individual or bureaucracies of
       people were made tax collectors to gather the goods and moneys owed
       to the government.  Efficient and trustworthy tax collectors helped
       keep the rate of taxes low.  Inefficient or corrupt tax collectors
       increased the tax burden, leading to civil unrest and injustice.

       Researched At: Market
       Effect: Reduces the cost of buying/selling at the Market
       When: Heroic Age
       Cost: 200 Food, 200 Gold
       Research Time: 35 Seconds


   I haven't included culture-specific technologies because I don't think
   it's necessary to include each and every unit upgrade, for instance.


 ===========================================================================
                             Tips and Strategies
 ===========================================================================

   Getting through Age of Mythology is not easy, nor is defeating your
   friends online in multiplayer games.  Each culture has advantages and
   disadvantages, and you can exploit those.  If you have any strategies
   or tips of any kind, please feel free to send it in to me.  You can
   reach me at [email protected].  As mentioned earlier in this
   guide, please put "Age of Mythology" or "AOM" in your Subject Line so I
   can sort through my email quickly.  You will, of course, be given credit
   for any and all tips I use of yours.

                       -------------------------------

   One of the most common general strategies you'll see or hear mentioned
   is the Rush.  The Rush is generally a pretty basic idea - rush your
   enemy with military units as soon as possible, catching him off-guard.

   To do this, you must build up a simple, streamlined economy, with just
   a few villagers since creating villagers is costly.  You want to spend
   your early resources very sparingly, not researching anything really.
   Although there are some technologies that could improve your resource-
   gathering, the cost to research them isn't worth it initially.  Get to
   the next Age quickly, and start creating a small group of units.  Once
   you have a small force, attack your enemy, but don't make the newbie
   mistake.  Far too often, newbies go after other military opponents and
   buildings with the early rush.  Generally speaking, you want to go after
   enemy villagers, because this will grind his economy to a halt.  Going
   after villagers is a good idea with fast units, such as cavalry, but
   you probably won't have cavalry units for this early rush.

                       -------------------------------

   Your game manual, as well as this guide, comes with a list of hotkeys.
   LEARN THEM!  Learning your hotkeys makes your game much faster, and
   you may not notice at first.  Quickly creating villagers, myth units,
   etc can all be done with hotkeys.  Using your mouse to move around
   on the map to do those tasks is truely inefficient.  Most, if not all
   of the best Age of Mythology players know at least some of the hotkeys.

                       -------------------------------

   Don't forget your siege weapons when going after your enemy.  Your
   siege weapons, particularly the longer-ranged ones, such as ballistas,
   will be able to attack your enemy buildings which can defend themselves.
   Let them take out the towers and town centers, so your other units can
   run through town, destroying everything, without the concern of getting
   pinned between a tower and town center.

                       -------------------------------

   When attacking enemy units, keep in mind that the best way is to use
   counter units.  What does this mean?  Units are able to attack certain
   units better than others.  This requires a lot of micromanagement of
   units, which can become tedious over time, however it's a key point to
   winning.  Familiarizing yourself with counters will surely help you
   on your way to conquering the Age of Mythology.

   Here are some culture-specific strategies.


 ---------------------------------------------------------------------------
                               Greek Strategies
 ---------------------------------------------------------------------------

   The Greeks are the only culture to be able to control the rate at which
   they can gain Favor.  To gain Favor, Greek villagers worship at the
   Temple, the more villagers, the faster you gain Favor... in theory
   anyway.  The truth is you can put twenty or thirty villagers at the
   Temple, but it's not very efficient.  Instead, use a small group of four
   or five villagers to worship at the Temple, and use the others for
   building or resource gathering.  If you start gaining Favor early in the
   Archaic Age, you could, in theory, gain enough Favor to fund a
   mythological unit rush in the Classic Age.

   All of this can be achieved even faster if you choose Zeus as your
   Major God.  The Reason?  Zeus grants you starting Favor, allows you to
   generate Favor faster than normal, and doubles your cap for Favor (from
   100 to 200).

                       -------------------------------

   Each of the Major Gods grants bonuses to different types of units.  Zeus
   grants you with hoplites, which have bonus damage against buildings.
   Poseidon grants you cheaper cavalry units and Stables, as well as a
   free naval scout, should you build a Dock.  Hades grants extra damage
   to your Toxotes, which are Archers.

   These bonuses can translate to a much better chance of winning.  Poseidon's
   Cavalry bonuses will often result in Cavalry rushes early in the game.
   If you are the one doing the rushing, train four or five Hippikons
   and send them to your enemy's base.  Don't just attack anything, go after
   the villagers that are gathering resources.  If you're attacked,
   consider running away - your armor early on in the game isn't all that
   great.  Keep the pressure on; keep looking for other villagers to take
   out.  if this is happening to you, build towers to protect your villagers
   from those units who may be coming after you.  You can upgrade your
   cavalry units if you choose Hermes as your Classical Age Minor God,
   because of his Spirited Charge improvement.

   This types of strategy can also be done with Zeus and Hermes, believe
   it or not.  Although you don't get the cavalry unit bonuses from Zeus,
   you do get those great Favor bonuses, which are good for Heroes and
   mythological units.  Instead of Stables and Hippikons, you'll be using
   the Temple, Centaurs and Heroes available to you.

   You must keep in mind just why you're going after the villagers instead
   of general buildings and military units.  If you can kill your opponent's
   villagers, you can cripple his economy, not allowing him to construct
   new buildings or train new military units.


 ---------------------------------------------------------------------------
                             Egyptian Strategies
 ---------------------------------------------------------------------------

   A mythological unit rush is a little more difficult with the Egyptians
   than the Greeks, for instance, in my opinion.  Instead of villagers
   worshipping at a Temple, you must construct monuments to gain Favor.
   Monuments are expensive and take time to construct.  Because of this,
   it's important to build your monuments as early as possible.

   The Egyptian Pharaoh is a very unique unit.  He can empower monuments
   to produce Favor quicker, as well as empower various buildings.  These
   buildings can have bonuses which include faster gathering rates, for
   instance.  This is a great way to get your economy going early on in
   the game.  Have your Pharaoh empower the mining camps for faster gold-
   mining, and your economy will certainly boom.  Not only is the Pharaoh
   a good unit for economic reasons, he's a good military unit against
   mythological units and has the ability to pick up relics.  Additionally,
   the Pharaoh can heal wounded units.

   As with all of the cultures, your Major Gods have some great bonuses
   to offer you.  Ra, for instance, can help you gain Favor earlier because
   monuments, under him, are less expensive.  Isis grants you with less
   expensive improvements.  Set's priests can convert animals into units
   that will attack your opponents, under your control.

                       -------------------------------

   Set is one of the more commonly-used Egyptian Gods because of her animal
   powers.  Her ability to get Priests and Pharaohs to convert animals into
   what amounts to a military force is truely bizarre, and it's been used
   more than a few times in multiplayer games.  You would use this
   strategy much like any other rush - go after the villagers.  In the
   original Age of Mythology game, this was a devastating tactic, but with
   the release of the Titans expansion pac, Heroes were given bonus
   damage against Set's Animals, so do keep this in mind.

                       -------------------------------

   This strategy is for Set.

   Send your pharoah and 2 villagers to food.
   Start making villagers.
   3rd villager builds monument close to food so you can send him to food
   when he's done.
   Build 8 villagers and send them to food.
   8th villager builds houses around towers.
   Build another monument.
   Get to next age.
   Have about 11 vills. on gold.
          about 12-13 on meat(farms).
             and 5 vills. on wood.
   Build 4 barraks when you get to next age.
   Send your pharoah to where you are going to have your army.
   Start making monkeys from pharoah and slingers from barraks.
   At the heroic age make spearmen, anubites, and the seige towers.
   Then your on your own.

   Submitted by: Hiram Jones <[email protected]>


 ---------------------------------------------------------------------------
                               Norse Strategies
 ---------------------------------------------------------------------------

   The Norse are quite different from the other cultures.  Their infantry
   units build structures, which leaves the Norse gatherers free to
   concentrate on collecting food, wood, and gold.  The Norse can train as
   many Hero units as they wish; both the Hersir and Jarl offer bonus
   damage against mythological units.  Finally, the Norse generate Favor
   through war, which encourages a more aggressive style of gameplay.

                       -------------------------------

   The Norse have a unique unit which helps with resource, the Ox Cart.
   A mobile resource drop-off point is very convenient, and leads to a much
   more efficient economy.

                       -------------------------------

   Because the Norse infantry are able to construct buildings, it's rather
   easy to forward-build military structures or defenses near your enemy's
   base or even unclaimed settlements.

                       -------------------------------

   As with all of the cultures, your Major Gods have some great bonuses
   to offer you.  Odin's human units regenerate hit points, a great bonus
   when fighting.  Thor's Dwarves are cheaper than normal, and can gather
   food and wood faster than normal.  Loki's Hersir are faster than others.


 ---------------------------------------------------------------------------
                             Atlantean Strategies
 ---------------------------------------------------------------------------

   I've mentioned the subject of drop-off points in this guide a few times,
   and it effects Atlantis just as the other cultures.  Atlantean citizens
   need places to drop off their harvested resources, so they come with a
   rather unique unit, a pack donkey.  Because of this, Atlantean citizens
   are a bit more expensive and slower to train.

   Take advantage of this donkey.  Much like you'll find with the Norse
   Ox Cart, the Atlantean pack donkeys can make for a very convenient
   (mobile) resource drop-off point, making for a much more efficient
   economy, thus requiring fewer citizens to do the job.

                       -------------------------------

   As previously mentioned, Atlantis doesn't get any Hero units.  Instead,
   they have the unique ability to turn any human unit into a Hero.  This
   gives you bonus damage against mythological units.  Unfortunately,
   this ability comes with a price, literally; it's a rather expensive
   thing to do, so use it sparingly.

                       -------------------------------

   One of the new resources in Age of Mythology is Favor.  Atlanteans gain
   Favor by building Town Centers.  Take this into account, and consider
   an early land grab in your games.  Finding the settlements can be made
   much easier if you selected Oranos as your Atlantean Major God.  If you
   plan properly, once you reach the Classical Age, that new town center will
   have generated a good deal of Favor to fund a mythological unit rush.

                       -------------------------------

   Use common sense when placing Gaia's Forest.  Placing it near your
   Town Center could be risky if you have an opponent with the Forest Fire
   God Power.  If envoked on your Forest, the Forest Fire GP could
   catch your Town Center on fire and take it to the ground.

                       -------------------------------

   Before you launch an attack on your opponent, try placing the Tartarian
   Gate in the opponent's city, near military and mythological units,
   or major military buildings.  This will not only weaken the military,
   but it will get other units of his to attack the Gate, providing time
   for you to come in and invade.  You just gotta love distractions!

                       -------------------------------

   This is a strategy I learned to use by watching an atlantean ally on
   titan (hardest level).

   Take your citizen you start out with and send to meat.
   Make another citizen and when he's done, send him to make a house.
   Make another citizen and send him to meat.
   Send citizen from house to meat.
   Send your third citizen to make a temple.
   Make a citizen and send to meat.
   Make another citizen and send him also to meat.
   When the temple is done and you have enough recources, go to the next age.
   When you get to next age build a counter-barracks.
   You want to have 6 citizens on farms.
                            4 on wood.
                            4-5 on gold.
   When you are low on one recource and high on another, start sending
   some of your citizens that are gathering the resource you have enough of
   to the recource your low on.
   During gameplay, repeatedly build turma.
   Start building more barracks or counter-barracks later in game.
   During gameplay, get as many upgrades as you can which will help you a lot.
   When playing 1v1 on moderate, it is easy to take a computer user.  This
   way if he's on standard, just wait for him to attack then attack him.
   You can build up your own strategy off of this one.

   Submitted by: Hiram Jones <[email protected]>


   -----------------------------------------------------------------------
                              Miscellaneous Tips
   -----------------------------------------------------------------------

     Below are various tips that didn't get added to the list above.  Many
     of these were taken from an earlier guide I did for Age of Empires,
     since the games are still similar in some respects.  As mentioned
     above, if you would like to submit a tip, just email me (address is
     mentioned above).

     - Get to the highest age as fast as you can.  The player with the
       better and powerful units can win the game in many cases.

     - Search the map early on for resources.  If you control the resources
       first, you will probably hold them until they are gone.

     - Use up all of your berry bushes and animals before you farm because
       these methods are more efficient and faster.

     - Don't waste resources on units and upgrades you don't need or won't
       use.

     - If cavalry or other enemy units are attacking or approaching a
       lone villager, lure the enemy to towers nearby to take care of them.

     - Make sure your villagers aren't standing around idle.

     - Use the terrain to your advantage.  Forests can act like barriers to
       enemy forces.

     - When building your city, consider using your Houses as barriers - a
       make-shift wall.

     - Don't build your towncenter too close to the water.  That way the
       enemys' naval units can't damage your towncenter.

     - Wonders seem like they take forever to build, but not with a lot
       of villagers.  Put as many villagers as you can on the wonder.

     - If playing islands, send a stealth operation of a transport ship
       and a few villagers over to your enemy's island and start building
       there.

     - Build multiple docks.  This is very important in the production of
       war ships.  If your only dock is destroyed, your chance of winning
       is slim.

     - Don't wall yourself in.  If you build walls, build them so you can
       expand later in the game.  You are stuck with fewer options if you do.

     - On an inland map, you should always find the land bridges and wall
       them up, putting towers around the path.  Leave an opening for units
       though.

     - If you get raided, try to regroup with a small force and raid your
       opponent.  Chances are, he's put his economy into that raiding
       force and hasn't developed a very good defense - take advantage of
       that and put him on the defense.

     - Town centers with nearby towers can be a good defense.  When you
       are attacking an enemy, be sure not to get caught between the TC
       and tower fire - you don't need that many arrows being shot into
       you.  Take the flipside of this; if your enemy attacks you, that
       TC and tower fire can be lethal to him, so if you build some farms
       right around your town center, don't forget a few towers just
       beyond those farms.


 ===========================================================================
                                    Relics
 ===========================================================================

   Relics may be garrisoned in temples to gain their benefits.  All of
   the cultures in Age of Mythology had sacred, magical and legendary
   items about which stories, our myths, were told.  The Golden Bridle
   that tamed Pegasus, the powerfully protected Book of Thoth and Thor's
   famous hammer, Mjolnir, are just a few of these wondrous items.

   Note: Heroes are the only units that can collect the relics and place
   them in the Temple.

   Ankh of Ra
   Provides steady trickle of favor

   Anvil of Hephaestus
   Armory technologies cost 10% less

   Armor of Achilles
   Infantry have 5% less hack damage vulnerability

   Arrows of the Alfar
   Towers, Fortresses and Town Centers have 20% more attack

   Black Lotus
   Villagers gather food from farms 10% faster

   Blanket of Empress Zoe
   Buildings have 20% less crush damage vulnerability

   Boots of Kick Everything
   Heroes move 20% faster

   Bow of Artemis
   Archers, Trolls and Centaurs cost 15 - 20% less wood

   Bridle of Pegasus
   Summons a Pegasus for the player to command

   Buhen Flagstone
   Walls cost 25% less

   Canopic Jar of Imsety
   Infantry train 15% faster

   Catoblepas' Scales
   Myth units have 20% less crush vulnerability

   Dwarven Calipers
   Siege weapons cost 20% less

   Eye of Horus
   Town Centers support +2 population

   Eye of Ornlu
   Hypaspists, Axemen and Throwing Axemen have 5% more attack

   Fetters of Fenrir
   Villagers kill animals in a single shot

   Girdle of Hippolyta
   Toxotes, Chariot Archers and Throwing Axemen have 5% more HP

   Harmonia's Necklace
   Villagers gather gold 10% faster

   Harter's Folly
   Scouting units have 2 more LOS

   Hera's Thundercloud Shawl
   All human soldiers have 5% less pierce damage vulnerability

   Khopesh of Horus
   Hero damage vs Myth units increased by 1

   Kithara of Apollo
   Villagers move 20% faster

   Mithril Horseshoes
   Cavalry move 10% faster

   Monkey's Head
   Summons three monkeys to serve the player

   Nose of the Sphinx
   Buildings have 15% more HP

   Odin's Spear
   Hoplites, Spearmen and Ulfsarks have 5% more attack

   Oseburg Wagon
   Caravans cost 25% less and move 15% faster

   Pair of Golden Lions
   Summons 2 golden lions for you to command. If killed, they will respawn
   at the temple.

   Pandora's Box
   Myth units train 25% faster

   Pelt of Argus
   All units gain an additional 6 LOS

   Pygmalion's Statue
   Villagers have 40% more HP

   Reed of Nekhbet
   Naval myth units have double attack

   Ring of the Nibelung
   Provides a steady trickle of gold

   Scarab Pendant
   The Helepolis, Towers, Scarab and Rams have their damage vs buildings
   increased by 1

   Shard of Blue Crystal
   Villagers gather wood and gold 5% faster

   Shingles of Steel
   Houses have triple HP

   Ship of Fingernails
   Provides a steady trickle of food

   Sistrum of Bast
   Villagers cost 10% less

   Staff of Dionysus
   Villagers carry 20 more food

   Tail of the Cerberus
   Myth unit special attacks take 25% less time to recharge

   Toothed Arrows
   Archers and Ballistas do 5% more damage

   Tower of Sestus
   Towers do 30% more damage to units at range, 10% more damage to units
   attacking

   Trios Bow
   Archers have 2 more range and LOS

   Trojan Gate Hinge
   Walls have 20% more HP

   Tusk of the Iron Boar
   Cavalry and Chariot Archers have 10% more HP

   Wand of Gambantein
   Temple technologies cost 20% less

   Wedjat Eye
   Myth units cost 10% less food, wood and gold


 ===========================================================================
                      Frequently Asked Questions (FAQs)
 ===========================================================================

   This is the section I've dedicated to questions that I deem are asked
   quite a bit, and instead of receiving the same questions over and over,
   they will be asked and answered below.  Be sure to read this section
   prior to asking me a question.


   Q:  I lost my manual - can you send me yours?

   A:  No.  This kind of question is one I don't like to answer.  Far too
       many people are using pirated copies of Age of Mythology and/or
       The Titans expansion pack.  If you use a pirated version, obviously
       there's no printed manual.  Microsoft and Ensemble Studios have
       provided a digital version of the manual on the Age of Mythology
       CDs - specifically on CD 1.  The expansion pack, The Titans, also
       has a digital manual included in it - just browse the CD in Windows
       or Mac, depending on your own situation.  If you are one of those
       folks who are using a pirated copy, go buy the game.  Using a
       legitimate copy will allow you access to ESO (Ensemble Studios
       Online) which is where much of the Multiplayer gaming takes place.


   Q:  What does AOM mean?

   A:  It's an acronym for Age of Mythology.  If you visit the fan sites,
       you'll find "AOM" used much more often than the full title of the
       game.


   Q:  Where can I download Age of Mythology/The Titans?

   A:  Sorry, but I will not answer this sort of question - go buy the game!


   Q:  How do I build a Gate?

   A:  Once you have a wall built, click on a long portion of the wall,
       and you'll see a little Gate icon appear - click it, and you
       should have a Gate appear.


   Q:  How do I take a screenshot?

   A:  Press Ctrl + F12 to take a screenshot.  They're stored in your
       AOM directory.  If you want a full map screenshot, press Ctrl +
       Alt + F12.  Be warned, however, that this will take some time
       to create.  Generating a full map screenshot is rather taxing
       on your system - it's creating a several MB file.


   Q:  How do I watch a Recorded Game?

   A:  Place the recorded game (*.rec files) into your
       Age of Mythology/savegame folder.  On the main menu, click "More"
       then click "Recorded Games" and open the file you are looking for.


   Q:  How do I beat this scenario?

   A:  Unfortunately, I have no plans to offer walkthroughs for the
       scenarios, so I would recommend checking out AOM Heaven -
       http://aom.heavengames.com/strategy/campaign


 ===========================================================================
                                  Appendices
 ===========================================================================

   Below, you'll find all kinds of miscellaneous information that will
   surely improve your gameplay, as well as inform you of things you may
   have never known.


 ===========================================================================
                                   Hotkeys
 ===========================================================================

   Hotkeys are designed to make ordinary operations of a game go faster and
   with less effort to the user.  You'll find the list of hotkeys below.

   General Commands

   Assign Number to Group              Ctrl + Number from 1-9
   Center View on Group                Alt + Number
   Clear Group                         Ctrl + 0
   Zoom In/Out                         + and -
   Rotate Viewpoint                    Mousewheel Up/Down or Ctrl + Arrow Keys
   Take Screenshot                     Ctrl + F12
   Take Full Map Screenshot            Ctrl + Alt + F12
   Pause Game                          Pause
   Show/Hide Help                      F1
   Show/Hide Improvements              F2
   Show/Hide Objectives                F3
   Show/Hide Scores                    F4
   Show/Hide Chat Menu                 F5
   Show/Hide Tribute Menu              F6
   Show/Hide Diplomacy Menu            F7
   Quicksave                           F8
   Quickload                           F9
   Show/Hide In-Game Menu              F10
   Show/Hide Clock                     F11
   Review Chat/Announcements           PageUp
   Clear Chat/Announcements            PageDown
   Idle Villager                       .
   Idle Military Unit                  ,
   Find Hero                           /
   Center View on Selection            Spacebar
   Open Chat Dialogue                  Enter


   Unit Commands

   Stop                                Q
   Attack Move                         Alt + Right Click Or A + Left Click
   Create Unit Waypoint                Shift + Right Click
   Garrison Selected Units             Alt + Right Click On Building/Unit
   Ungarrison                          N
   Aggressive Stance                   Alt + A
   Defensive Stance                    Alt + D
   Stand Ground                        Alt + S
   Line Formation                      Alt + L
   Box Formation                       Alt + B
   Mixed Formation                     Alt + M
   Scattered Formation                 Alt + X
   Select All Units Of One Type        DOUBLE-CLICK A UNIT OF THAT TYPE


   Buildings

                       Build           Find
   Academy             B               Ctrl + B
   Barracks            B               Ctrl + B
   Longhouse           B               Ctrl + B
   Archery Range       A               Ctrl + A
   Armory              R               Ctrl + R
   Dock                D               Ctrl + D
   Farm                F
   Fortress            V               Ctrl + V
   Migdol              V               Ctrl + V
   Hill Fort           V               Ctrl + V
   Palace              V               Ctrl + V
   Granary             G               Ctrl + G
   Guild               G               Ctrl + G
   House               E
   Manor               E
   Lighthouse          L
   Market              X               Ctrl + X
   Mining Camp         M               Ctrl + M
   Mirror Tower        K               Ctrl + K
   Monument            U               Ctrl + U
   Obelisk             O
   Storehouse          N               Ctrl + N
   Lumber Camp         N               Ctrl + N
   Ox Cart             N               Ctrl + N
   Siege Works         C               Ctrl + C
   Stable              S               Ctrl + S
   Counter-Barracks    S               Ctrl + S
   Temple              T               Ctrl + T
   Tower               P               Ctrl + P
   Town Center         Z               H
   Wall                W
   Wonder              J

   Greek Units

   Hoplite                     P
   Hypaspist                   Y
   Toxotes                     T
   Peltast                     P
   Hippikon                    C
   Prodromos                   P
   Petrebolos                  C
   Helepolis                   R
   Myrmidon                    U
   Hetairoi                    U
   Gastraphetes                U
   Archaic Age Hero            A
   Classical Age Hero          S
   Heroic Age Hero             D
   Mythic Age Hero             F
   Centaur                     C
   Chimera                     I
   Colossus                    O
   Cyclops                     Y
   Hydra                       H
   Manticore                   M
   Medusa                      D
   Minotaur                    T
   Nemean Lion                 N
   Pegasus                     P
   Scylla                      Y
   Carcinos                    C
   Argo                        O

   Egyptian Units

   Priest                      P
   Mercenary                   I
   Mercenary Cavalry           C
   Axeman                      A
   Spearman                    S
   Axeman                      A
   Slinger                     L
   Chariot Archer              A
   Camel                       C
   War Elephant                W
   Siege Tower                 R
   Catapult                    C
   Anubite                     A
   Avenger                     V
   Mummy                       U
   Petsuchos                   C
   Phoenix                     N
   Roc                         R
   Scarab                      S
   Scorpion Man                M
   Sphinx                      X
   Wadjet                      W
   Leviathan                   L
   War Turtle                  U

   Norse Units

   Ox Cart                     N
   Dwarf                       W
   Hersir                      R
   Ulfsark                     U
   Throwing Axeman             T
   Raiding Cavalry             C
   Huskarl                     K
   Jarl                        J
   Portable Ram                R
   Ballista                    B
   Battle Boar                 B
   Einherjar                   E
   Fenris Wolf                 W
   Fire Giant                  F
   Frost Giant                 G
   Mountain Giant              M
   Troll                       T
   Valkyrie                    V
   Kraken                      K
   Jormund Elver               J

   Atlantean Units

   Arcus                       A
   Argus                       R
   Automaton                   A
   Behemoth                    B
   Caladria                    C
   Destroyer                   D
   Fanatic                     F
   Fire Siphon                 S
   Hekagigantes                G
   Katapeltes                  K
   Lampades                    L
   Murmillo                    M
   Nereid                      N
   Oracle                      O
   Promethean                  P
   Satyr                       S
   Servant                     V
   Turma                       T


 ===========================================================================
                                    Cheats
 ===========================================================================

   There are a number of cheats in Age of Mythology and The Titans
   expansion pack.  Listed below are all the cheats avaliable.  These
   cheats grant the player anything from more resources to crazy god
   powers and units.  To use the cheats, hit enter and type the cheat
   in.  Make sure you use all capital letters.

            ATM OF EREBUS               Player receives 1000 gold.

            TROJAN HORSE FOR SALE       Player receives 1000 wood.

            JUNK FOOD NIGHT             Player receives 1000 food.

            MOUNT OLYMPUS               Player receives full favor.

            LAY OF THE LAND             Reveals the whole map.

            UNCERTAINTY AND DOUBT       Hides the map.

            THRILL OF VICTORY           Player wins game.

            CHANNEL SURFING             Skip to next scenario in the
                                        campaign.

            L33T SUPA H4X0R             Fast Build.

            DIVINE INTERVENTION         Allows the player to use previously
                                        used god powers.

            PANDORAS BOX                Grants player several random god
                                        powers.

            WRATH OF THE GODS           Gives you the Lightning Storm,
                                        Earthquake, Meteor and Tornado
                                        god powers.

            GOATUNHEIM                  Turns all units on the map to goats.

            FEAR THE FORAGE             Gives you a walking berry bushes
                                        god power.

            BAWK BAWK BOOM              Chicken Meteor god power.

            I WANT TEH MONKEYS!!!1!     Gives the player a bunch of monkeys.

            WUV WOO                     Gives player a flying purple hippo.

            TINES OF POWER              Grants player a forkboy.

            O CANADA                    Gives you a lazer bear.

            ISIS HEAR MY PLEA           Gives you heroes from the campaign.

            CONSIDER THE INTERNET       Slows down all units on screen.

            SET ASCENDANT               Reveals all animals on the map.

            IN DARKEST NIGHT            Turns day to night.

            RED TIDE                    Water turns red.

            MR. MONDAY                  Grants the computer 1,000% handicap.

            ENGINEERED GRAIN            Instantly fattens herd animals.

            LETS GO! NOW!               Supposedly makes the game speed
                                        faster.


 ===========================================================================
                                    Links
 ===========================================================================

      This is where you'll find Age of Mythology-related sites or pages.
      Be careful with the addresses.  Some had to be made into two or more
      lines long due to the margin restrictions.

 Microsoft's Official Site       http://www.microsoft.com/games/ageofmythology
 Microsoft's Official Site       http://www.microsoft.com/games/titans
 Ensemble Studios                http://www.ensemblestudios.com/
 Through The Ages                http://www.throughtheages.com/
 Age of Mythology Heaven         http://aom.heavengames.com/
 Encyclopedia Mythica            http://www.pantheon.org/


 ===========================================================================
                               Revision History
 ===========================================================================

 Version 0.1  -  January 14th 2005  -  50 KB

     I've started the guide.  I'll fill in the missing sections as soon
     as I finish them.

 Version 0.2  -  January 15th 2005  -  86 KB

     Completed the General Technologies section.

 Version 0.3  -  January 18th 2005  -  305 KB

     Completed the units sections.

 Version 0.4  -  January 20th 2005  -  380 KB

     Completed the buildings sections.

 Version 0.5  -  January 21st 2005  -  744 KB

     Completed the mythology sections.  Added a few strategies and tips.
     Added the "Author's Notes" section.  Fixed GameFAQs message board
     links.  This guide is for the most part, finished.  I will add tips
     and strategies if anyone sends them in, not to mention any mistakes
     that may be in here.

 Version 0.6  -  January 22nd, 2005  - 745 KB

     Added a note to the "Author's Notes" section.  Added a tip that was
     supposed to be added in the previous version, but I must have overlooked
     it.

 Version 0.7  -  Mar 03rd, 2005  - 747 KB
</pre><pre id="faqspan-16">
   Added a Frequently Asked Question, and added two stategies from Hiram
   Jones.


 ===========================================================================
                                Final Words...
 ===========================================================================
  _______
  Credits
  ¯¯¯¯¯¯¯
  Jeff "CJayC" Veasey for hosting my FAQs.
  Dave Allison for hosting my FAQs.
  The Age of Mythology & The Titans game manuals and help information.
  Through The Ages for the Relics section, as well as a lot of Unit stats.
   - http://www.throughtheages.com
  Encyclopedia Mythica for a few sections of research.
   - http://www.pantheon.org
  Age of Mythology @ Heavengames for several small pieces of information.
   - http://aom.heavengames.com
  Hiram Jones for two strategies.

  This FAQ was writen entirely using the GWD Text Editor:  (shareware)
    http://www.gwdsoft.com/

  ____________________________
  Misc Facts about the Author:
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Email Address: [email protected]
  Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html


 << Disclaimer >>

 This document may be freely distributed so long as it is not edited or
 or altered in any way, I am given credit, you do not charge for viewing
 this guide; this includes, but is not limited to websites, cds, dvds,
 magazines, etc.

 This document was made for personal use only.  No part of this document may
 be copied or used in any form of media without the express written consent
 of Jim Chamberlin.  Unauthorized use of any information herein is a direct
 violation of Copyright Law, and legal action will be taken.

 This document is Copyright © 2005 Jim Chamberlin.  All Rights Reserved.

 Microsoft, Age of Mythology, and Ensemble are either registered trademarks
 or trademarks of Microsoft Corporation in the United States and/or other
 countries/regions.