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|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____| Boxing |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| Atari 2600 |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____| FAQ/Walkthrough |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| Version 1.00 |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____| Mike Truitt |_____|_____|____|____|
|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯| Tuesday, January 20, 2004 |¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯|
|_____|_____|_____|_____|_______________________________|_____|_____|____|____|
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Contents:
I About this FAQ
I I Version History
I I I Game Modes
I V Move List
V Strategy
V I Characters
V I I Notes & Thanks
•============================================================================•
| I ABOUT THIS FAQ |
•============================================================================•
_________________
Mission Statement
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I was looking through a bunch of my older games and was wondering to myself
why I didn't write any FAQs for these classics. So I decided to write a guide
for some of my favorites. That is why this guide is here today. I hope it can
help you out.
____________
Legal Notice
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•============================================================================•
| I I VERSION HISTORY |
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____________
Version 1.00 I have got just about all of the FAQ completed. There may
¯¯¯¯¯¯¯¯¯¯¯¯ be some more updates in the future.
_____________
Last Updated: Tuesday, January 20, 2004
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•============================================================================•
| I I I GAME MODES |
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One Player As the name implies, this mode is only used when you are
¯¯¯¯¯¯¯¯¯¯ playing with only one player. It is you verses the computer
in an old fashioned boxing match. Whomever gets the most
hits in 2 minutes wins, as well as the bragging rights.
__________
Two Player Two Player mode is used whenever you want to completly
¯¯¯¯¯¯¯¯¯¯ thrash one of your friends. If you happen to get more hits
in, then you better watch out. You never know when your
"friend" has one more swing left....
•============================================================================•
| I V MOVE LIST |
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In order to be a great boxer, you must first know all of your moves, and how
you can use them.
_______
The Jab The jab is the most basic of all of the punches, so basic in
¯¯¯¯¯¯¯ fact, that it is your boxers only punch. It is performed by
hitting your action button. All it appears to be is your
boxer extending his arm.
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The Beserker Beserkers were a group of Vikings that were so agressive
¯¯¯¯¯¯¯¯¯¯¯¯ that they were put on their own ship, then to keep them from
chopping each other up, they were periodically docked so
they could chop down trees, which were then used to make
more boats. Similarly, it is a good idea to go "beserk" on
your opponent and just throw punches non stop. This is
performed by simply hitting the action button over and over
and over again.
_______________________________
The "I Think My Mom is Calling" Whenever you are getting your ass handed
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ you in a nightmare that you will never
awake from simply say "I think my mom is calling me" and run
away as fast as possible. This is often supplemented, or
even replaced by the "Punch to the Groin" which is equally
effective.
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| V STRATEGY |
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So you want to be great at Boxing, eh? Well you better get your head skrewed on
strait and learn some tricks of the trade, otherwise you'll be picking up your
teeth for weeks, ya see?
___________
Rope a Dope The basic strategy behind "Rope a Dope" is to sit back and
¯¯¯¯¯¯¯¯¯¯¯ let your oppenent wail on you for the first few rounds,
then when they get tired, you can knock them out.
Unfortunatly, there is only one round, and your oppenent,
he does not tire. So, "Rope a Dope" is not for those of you
who actually want to win the game.
__________
Your Reach You always want to keep your reach into consitteration
¯¯¯¯¯¯¯¯¯¯ while you are boxing. If you get too close, then you will
not be able to hit your oppenent well, if you get too far
away, then you can not reach him to even hit him. So, you
need to stay just about an arms length away from your
fellow competitor to be most efficient.
_______
Defense It is often said that the best offense in a good defense.
¯¯¯¯¯¯¯ Keeping this in mind will help you out quite a bit in
Boxing. If your opponent is completely wailling on you,
then you will need to back yourself out of there quickly.
Or if he is getting some good solid shots in every few
seconds, try tieing up with him.
__________
The Tie Up Unlike some of the more advanced boxing games, the Tie Up
¯¯¯¯¯¯¯¯¯¯ in Boxing is nothing more than running both of your hands
into both of the hands of your oppenents. This will give
you enough time to recouperate from any hits you have
taken, as well as giving you time to think of some good
strategy. If you are tied up with the computer, then odds
are the computer will be making short trips up and down to
try to get you to move. When they do this. Move in the
opposite direction that they are going, and then as soon as
you can punch.
________________
Can of Whoop Ass Without a doubt, opening up a can of Whoop Ass on your
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ enemy is the most effective move in the game. Other than
the sheer intimidation factor that you get from seeing it,
it deals more damage than is recoverable in such a short
period of time. For those who are still wondering what a
can of Whoop Ass is and how it is performed, well just be
patient you little people. A can of "Whoop Ass" is when you
get your oppenent to bounch back and fourth between your
right jab and your left jab. This pattern can repeat itself
forever, or until you get 100 punches in, whichever comes
first. To perform the openning of the can, you must be
charging your oppening with full speed, and they must have
their back on their rope. Then when you punch them, they
should bounch towards your other fist. As long as you keep
hitting punch, they should take hit after hit after hit.
•============================================================================•
| V I CHARACTERS |
•============================================================================•
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| # | Plane Name | Reach | Speed | Visual Description |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________________________________________
| 1 | Whitey | One Arm | 7/10 | This character is the |
|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| white one. Hence the |
|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| name "Whitey" |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________________________________________________________________
| 2 | Blacky | One Arm | 7/10 | This character is the |
|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| black one. Hence the |
|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| name "Blacky" |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Note: The character names are simply made by looking at the color of the skin,
the names are not meant to offend anybody. So if you are offended, do not
read the rest of the FAQ.
•============================================================================•
| V I I NOTES AND THANKS |
•============================================================================•
A great deal of gratitude is expressed towards all webmasters on the Internet
that spend their priceless time and hard earned money for the sole purpose of
allowing people from all different walks of life, come together and discuss
and help each other with video games. Without that time and that money, the
video game industry would be nowhere near what it is today. Thank You All.
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••••• •••••
••••• This FAQ is copyrighted information of Mike Truitt. Any •••••
••••• using of this FAQ without permission granted by the •••••
••••• author, Mike Truitt, is strictly prohibited. To obtain •••••
••••• usage of this FAQ, simply send an e-mail to this address •••••
•••••
[email protected] . Please include your name, what •••••
••••• website / publication you are representing, and I will •••••
••••• surely grant you permission. •••••
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(c) Copyright 2004_Mike Truitt