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############## MASTER OF OLYMPUS
===========================================================================
** BUILD CITIES. CHALLENGE THE GODS. BECOME A LEGEND. **
===========================================================================
Zeus: Master of Olympus (PC) &
Poseidon: Zeus Expansion (PC)
Version: 0.3 - 01/01/05
By Jim Chamberlin
[email protected]
===========================================================================
<< Disclaimer >>
This document may ONLY be found on GameFAQs <
http://www.gamefaqs.com/>.
This document was made for personal use only. No part of this document may
be copied or used in any form of media withthout the express written consent
of Jim Chamberlin. Unauthorized use of any information herein is a direct
violation of Copyright Law, and legal action will be taken.
This document is Copyright © 2001-2005 Jim Chamberlin. All Rights
Reserved.
Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
Pharaoh, and the Impressions City Building Series logo are trademarks of
Sierra On-Line, Inc. All Rights Reserved.
===========================================================================
<< Online References >>
Zeus' Official Site
http://zeus.impressionsgames.com **
Zeus @ Heaven Games
http://zeus.heavengames.com
The Citadel of Poseidon
http://www.strategyplanet.com/poseidon/
Which Way To Troy?
http://www.topcities.com/Resume/irvdon/Zeus/index.html **
** - Since the original publication of this guide, these
websites have gone offline.
===========================================================================
Contacting Me
===========================================================================
I am NOT hiding any information, however if your question has not been
properly answered in this FAQ, email me. Be sure to read through the FAQ
(Frequently Asked Questions) section, as that is where I answer questions
that either will or have made me answer multiple times. When emailing me,
put "Zeus" in the Subject. Doing that will get you a faster reply...hint,
hint.
If you don't want to use email, an alternative is a message board. Below
is an address for the Zeus and Poseidon message boards on GameFAQs.
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=27327
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=32684
===========================================================================
Revision History
===========================================================================
Version 0.3 - Jan 01, 2005 - 479 KB
I've made several changes, just trying to update things to reflect the
expansion pack, Poseidon. I apologize for the large delay in between
releases.
===========================================================================
Table of Contents
===========================================================================
Overview
The Enhancement Pack
Poseidon Expansion Pack
Building a City
Basics of City Building
Population and Housing
Husbandry (Food and Farming)
Industry
Distribution (Locally, Importing, Exporting)
Hygiene and Safety
City Administration
Hippodrome And Crosswalk
Culture
Science
Mythology
Military
Aesthetics
Walkthrough
Frequently Asked Questions (FAQ)
Appendices
Non-Housing Model Data
Housing Model Data
Figure Data Model Sheets
Poseidon Pyramids
Hippodrome Data
Hotkeys
Cheats
Zeus Manual Updates/Game Issues
Technical Issues
Links
Final Words...
===========================================================================
Overview
===========================================================================
Zeus is similar to Pharaoh, but it's not the same. In Pharaoh, you had
a list of Scenarios that you had to go through one at a time. Zeus
has a slightly different method. Zeus has Adventures. Inside each
Adventure are Episodes.
The first Episode of an Adventure may go a little bit like the following:
Your goal is to have a population of 1500, and 250 of them must be living
in homesteads.
The second episode would involve you making the city a little more
developed. Usually, this will require you to either build a
Sanctuary for a god or set aside an amount of goods for an upcoming
colony.
The next episode will let you build that "upcoming" colony. You get to
start a new city from scratch. You'll still have to meet goals here.
You may have to build a Sanctuary, slay a monster, or fulfill a Quest.
The next episode may involve you expanding your city's borders. This may
involve you attacking a rival, and taking the city.
One major difference between Pharaoh and Zeus is the amount of money you
have for each episode. In Pharaoh, there was a fixed amount. In Zeus,
you get whatever you have left from the previous episode. This can be
a great thing if the previous city allowed you to export a ton of
profitable goods and allowed you to get a lot of money. Then again, this
could be bad if it's the complete opposite, where nothing will turn a
profit.
===========================================================================
The Enhancement Pack
===========================================================================
On Friday, February 16th, Impressions released the downloadable Enhancement
Pack. Below are a list of its features:
[1] WHAT THE ENHANCEMENT FIXES
====================================
- Agora vendors no longer use twice as many employees as they should.
- Improved herding and harvesting logic makes resource gathering more
efficient.
- Player is no longer charged Drachma for trying to place single
avenue/boulevard tiles.
- Foundries no longer occasionally display negative numbers.
- Improved Sanctuary construction materials delivery.
- Artisan animations no longer get temporarily stuck during work on statues.
- Resource tiles on unfinished sanctuaries can no longer be built upon.
- Oracle prediction discrepancies have been resolved.
- Trade feedback corrected to reflect cities that have turned rival.
- Favor decrease due to failure to respond to unannounced troop request is
resolved.
- Military standards can no longer get stuck in lava.
- Game no longer freezes when trying to band-select troops on loan that are
leaving the city.
- Rare instances of heroes/armies getting stuck in world level have been
fixed.
- If your military strength is great enough, rivals will give in to your
demands.
- Problems with triremes not repairing have been fixed.
[2] WHAT THE ENHANCEMENT ADDS
====================================
- An Adventure Editor! Take advantage of Zeus' powerful new editor to
create full, rich adventures of your own! Once installed, the editor
can be accessed by starting Zeus and clicking 'Adventure Editor' in the
start screen. Please refer to the manual (ZeusEditor.txt or ZeusEditor.pdf)
for instructions. You can view the Zeus Editor manual by opening the Help
menu within the Editor, and selecting 'Help.'
- One full new adventure: The Odyssey, plus three new open play adventures.
- Disasters are now displayed in the overview map.
- It is now easier to build bridges over earthquake cracks, and earthquake
bridges can now be deleted.
- Sculpture studios accept a maximum of 4 loads of bronze instead of 5.
- Sanctuary construction feedback has been improved.
- Horse and armor vendors no longer wait until they are out of stock to buy
more goods.
- Improved Auto Defend for sea invasions.
- Bribery calculations have been adjusted.
-- Info taken from Version 1.1 Readme file
You may download this Enhancement Pack on the official Zeus site. Go to
http://www.sierra.com/file_list.do?gamePlatformId=71 for the file. Please
note that the file is approximately 11.2 MegaBytes, so please be patient
while downloading it.
===========================================================================
Poseidon Expansion Pack
===========================================================================
On June 26th, 2001, Impressions Games released its first and only expansion
pack, Poseidon. Below is a list of the game's features.
* Rule the fabled island continent of Atlantis across 46 episodes in 6
new epic Adventures.
* Command the Atlantean army of archers, spearman, and charioteers.
* Build and command the powerful Atlantean navy.
* Trade with new civilizations such as the Mayans, Egyptians,
Phoenicians, and Oceanids, or do battle with their armies and conquer
them!
* Worship… or fear new Greek gods: Hera and Atlas.
* Fight terrible new monsters: Chimera, Echidna, Harpies and the Sphinx.
* Summon the Greek heroes Bellerophon and Atalanta.
* Exploit new resources: herd cattle, cultivate fruit, quarry exotic
stones, and craft items of orichalc, the peculiar metal manufactured
by the smiths of Atlantis.
* Build new Sanctuaries to the gods
* Erect unique pyramidal monuments to the glory of Atlantis.
* Custom build horse Hippodromes to entertain your citizens and enhance
your city.
* Build Observatories, Laboratories, Bibliothekes, and Museums to promote
science and technology.
* Multiple World maps, extending from Central America to Asia Minor.
* Create your own adventures in ancient Greece or Atlantis, with
Poseidon's powerful Adventure Editor
===========================================================================
Building a City
===========================================================================
This section goes pretty much in order walking you through the entire
process of building a successful city. It should be mentioned that
building a great city is a complicated process that involves all sorts of
things, religion, trade, entertainment, and employment. There are many
problems that a city faces, and those are also addresses in the FAQ.
---------------------------------------------------------------------------
Basics of City Building
---------------------------------------------------------------------------
Building a city is fairly easy. This section is devoted to the VERY
basics of doing just that.
Landscape
---------
There are several features in the vast landscape of Zeus. They haven't
changed too much from Pharaoh (the previous City-Building game).
__________
Grassland:
¯¯¯¯¯¯¯¯¯¯
Grassland is the very basic type of land. Everyone can cross over
it, and you can build most structures on it.
_______
Meadow:
¯¯¯¯¯¯¯
Just like the Grassland, everyone can cross it, and it's able to
withstand most structures. The difference is the fact that it can
support Farms. Meadows are very important, and building anything
other than Farms there is just a waste of meadow space, esecially
as you reach Episodes that require a high population, since you'll
need to feed the people.
_______
Forest:
¯¯¯¯¯¯¯
This is quite the opposite of Grassland. You can't really pass
through it, and you certainly can't build there. A Timber Mill
will be required to harvest the vast amounts of lumber here.
If you find it nexessary, you can use the "Clear Land" button to
remove some of the trees. I must warn you that they do NOT grow
back.
______
Marsh:
¯¯¯¯¯¯
People can walk through the marsh if necessary, although the soft
ground just isn't good enough to support structures.
______
Beach:
¯¯¯¯¯¯
The sands of the beach shift far too much to support any kind of
structure.
_____
Rock:
¯¯¯¯¯
There are several different types of rocky formations in Zeus.
You can cross rocks, although only in the areas where the rocks
aren't. There are occasionally narrow paths between the rocks,
and that is the only route of passing. You can't build on rocks
either.
_________________
Ore-Bearing Rock:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rock with copper nuggets protruding contains vast amounts of
copper ore, which can be smelted into bronze at a local Foundry.
Rock with silver nuggets protruding contains vast amounts of
silver ore, which could be converted into drachmas at a local
Mint. Drachmas are your unit of currency, by the way.
_______
Quarry:
¯¯¯¯¯¯¯
Rocks also formed a 'pit'. You can quarry for Marble by a
Masonry Shop.
______
Water:
¯¯¯¯¯¯
Water has a slightly different prupose in Zeus when compared to
'Pharaoh'. In Pharaoh, the Nile River was used as a place for
fishing as well as flooding the river coastline, which would make
the soil fertile. This was called inundation (I think was the term).
In Zeus, it only has one purpose, a place for fish and sea urchins,
both a food supply.
Building Things
---------------
If you're new to the City- Building series, I recommend that you read
this section. Instead of me copying the section, read your manual
(pages 24-27).
Housing/Building Blocks
-----------------------
Everyone has their own way of forming their city, but it can be
helpful to see housing blocks from other gamers. This allows you
to better-plan your city. I would recommend this resource for
looking at several high-quality housing blocks:
http://www.strategyplanet.com/poseidon/blocks.html
---------------------------------------------------------------------------
Population and Housing
---------------------------------------------------------------------------
Populating your city is very important. After all, you really can't
have a city without people, can you? Well, these people aren't going to
live on the roads, so you'll have to provide them with a form of housing.
The housing aspect of Zeus is different than 'Pharaoh'. In 'Pharaoh',
all you had to click on the Housing Tab, and then the House icon to
place a lot, which was available to immigrants. You'd continuoulsy
provide that house with more and better services, which would increase
the housing level as well as the population limit for that house. Well,
Zeus is the same way, sorta. The main difference is that there are two
housing types you have to choose from when placing a lot. There's the
Common Housing and the Elite Housing. You can't start out with the
Elite Housing, so you would have to build up from the Common Housing.
Depending on the Episode you're in, the Elite Housing would become
available at one point.
Common Housing
--------------
This is the basis for your housing in your city. You can't just jump
right into the Elite Housing. Common Housing comes in verious shapes
and names. You'll find names such as "Hovel," "Homestead," and
"Apartment" in this class of Housing.
As the Housing Level increases, more and better services must be
provided. Water and Food are the first two concerns of Common
Housing. Fleece and Oil follow. Fleece is used for clothing, just
so you know. Oil (Olive Oil) can be used on someone's body to relax
them. It just sooths people's bodies. If your housing hasn't been
improving in a while, right-click on the house and you'll get a pop-up
menu. The menu provides you with the information on that house.
Things like the number of residents, how many more people the house
can hold, the amount of food and other goods currently on hand, and
what (if anything) is holding that house back from evolving is all
included in that pop-up menu.
Elite Housing
-------------
For your city to have Elite Housing, you need the basics. The Elite
Greeks won't even consider living there if you don't have Water, Food,
Fleece, Olive Oil, plenty of culture, and good scenery. You can't
even build a house if the area is in bad shape (undesirable).
As with Common Housing, you are required to have more and better
services if you intend to have higher (in class) housing. Things
like Armor and Wine will be required. Armor brings up yet another
topic, an army. I'll discuss this in a minute.
FAQ: What happens when a house runs out of something?
Well, it all depends on which item it runs out of. The
closer that item is on the "necessity" chart, the lower (in
class) the house will drop. Say, you've got a "Residence"
that has just run out of food. Well, that house will drop
ALL the way down. It's missing one of the VERY first things
that are required for housing.
Army
----
Your army is made up of your citizens. This is bad in a way. In
Pharaoh, for example, you had warriors trained specifically for war.
However, in Zeus, your citizens are given the responsibility of
fending off invaders. When you are forced to call your army to get
ready to fend off invaders, you lose workers. It depends on your
current rate of unemployment of whether or not this will create
havoc for your Industry and Food supplies. This is the main thing
I don't like about the game. I thought that a separate army was much
easier for the user, and you wouldn't have to worry about unemployment
and how much food you've got for your citizens. I hope Impressions
Games changes this back to the way it was with both Caesar and Pharaoh.
In your Common Housing, people cannot afford weapons/armor. So, they
use the next best thing: rocks. Yeah, not quite what you hoped for,
but that's all they have. They pelt the invaders with rocks, simple
as that.
In Elite Housing, people can afford weapons/armor. So, you will get
Hoplites from these folks. For those citizens who are able to afford
their own horse, they become Horsemen.
---------------------------------------------------------------------------
Husbandry (Food and Farming)
---------------------------------------------------------------------------
It may just be me, but I find that feeding your people is rather
important. This is why I've dedicated a section for just that. In
Zeus, there are a lot of different foods to provide for your citizens.
Each needs something to be produced, whether it's Goats for Cheese, or
Onion Farms for Onions.
There's one huge difference in 'Pharaoh' farming and 'Zeus' farming.
In 'Pharaoh', there was both a meadow, which required an irrigation
ditch, and areas along the Nile River to farm. In 'Zeus', all you get
is the meadow. The good thing is the meadow areas are a little larger
than those in Pharaoh, so it shouldn't be too hard to farm.
FAQ: Where are the meadows?
Meadows are the purple-spotted areas. They look like the purple
spots that forms along with mold on old bread. I'm sure you've
seen a piece of moldy bread, right? Well, that's exactly what
the ground looks like, honestly.
FAQ: I've built farms, and I have a lot of unemployed people. Why
aren't my farms up and running?
Well, you are obviously new to the City-Building series, so
I'd like to suggest that you purchase the previous games in the
series. To answer your question, you MUST have roads leading
to the farms. Farms are supposed to be treated just like
most any other building.
There are several ways to produce food your citizens. Each scenario
(episode) is different, so they vary as to what food is made available.
Here's a quick run-down of food available, and how it is produced.
Carrots
-------
Yum. Crunchy carrots are always something people like eating. The
people of Greece were no different. Carrots require a Carrot Farm
to be produced. Carrots can be stored at a Granary, Trading Post,
or Pier.
Onions
------
Onions require an Onion Farm to be produced. Onions can be stored at
a Granary, Trading Post, or Pier.
Wheat
-----
Wheat is harvested in July. Wheat has two purposes. One is as food
for your citizens, and the second is for fodder for your horses.
Wheat can be stored at a Granary, Trading Post, Storehouse, and Pier.
Technically, it can be stored at a Horse Ranch, but it's only for
them to use there, and not to store it for trading and human
consumption. Wheat stored in a Storehouse will NOT be used for
food for your citizens. Food venders at an Agora will NOT go there
to pick up food. Any and all food that you wish to be picked up
by Food Venders should be brought to a local Granary. Food that you
want to be sold (exported) should be brought to either a Pier,
Trading Post, or Storehouse.
Grapes
------
Grapes are a wonderful thing. Dionysus has to be my favorite god
simply because he's funny to watch. I mean, they (Impressions Games)
basically included a drunk God. Hey, it's true, it's true. It's
comical to watch him walk around town. Heh. Well, back to the
Grapes.
Grapes are made from Grapevines, and you'll need a Growers Lodge
to prune and harvest the grapes. Grapes are used to make wine,
which is something that will improve housing levels. The workers
at the Workers' Lodge know how to care for both Grapevines and Olive
Trees. Every month, the Growers' Lodge sends out one pruner who can
care for Grapevines and Olive Trees.
The more frequently a Grapevine or Olive Tree is pruned, the faster
it will grow. If a plant goes a very long time without a pruner, it
won't grow at all. This is easily solved with the building of
multiple Growers' Lodges. When it's time to harvest, the Growers'
Lodge will send out a small crew of pruners to gather all of the
fresh fruit.
Once a Winery has received a bunch of Grapes, and has a full staff,
it will begin making Wine, which is another comodity.
Olives
------
I've already brought up Olives in the above section for Grapes.
To harvest Olives, Olive Trees are needed. You must build/plant
Olive Trees in the meadow. Olive Trees and Grapevines do have
one thing in common, once the harvest is done, any unharvested
produce is lost. You can't come back and claim it next time.
Once an Olive Press has received a bunch of Olives, and has a
full staff, it will make Olive Oil, which is another commodity.
FAQ: Why isn't my Olive Press receiving olives?
Well, this could be a number of things. It could be due
to a lack of labor at either the Olive Press or the
Growers' Lodge. It could also be due to the lack of a
road. The Growers' Lodge must have a road connected to it.
The same holds true for the Olive Press.
This same problem can also occur at the Winery, which
takes Grapes and makes wine out of them.
Cheese
------
Ahh, the power of cheese. Yeah, being from the Wisconsin/Illinois
area I hear that phrase quite a bit. Heck, it's even a sound used
on the local radio station.
Cheese is a wonderful food. To make cheese, you need Goats. Well,
you could also use Cows, but we don't have any in Zeus. :-(
You'll need to build a Dairy if you want to collect the milk from
the goats. You, of course, need milk to make cheese. A Dairy
needs to be placed next to a road. It's also suggested that you
place the Dairy close to the meadow area where the Goats are present.
This, of course, saves walking time. Each Dairy employs enough
Goat Herders to keep track o several goats. If you want more goats,
you'll need to build more Dairies.
When a supply of milk is brought into the Dairy, it is processed into
cheese, which is then brought into a Granary, which can be picked
up by a Food Vendor at a local Agora. The cheese can also be
send to a trading facility if you wish for it to be exported to
another city.
Pork
----
The only land animal hunted is the Wild Boar. To hunt Wild Boar,
a Boar Hunter's Lodge is required. When a Boar has been killed,
the hunter will carry the carcass back to the Boar Hunter's Lodge,
wher it will be dressed and prepared for human consumption. When
a side of pork is ready for eating, a deliveryman will bring it to
a Granary. It can also be taken to a trading facility if you wish
for it to be exported. The Boar Hunter's Lodge MUST have road
access.
Fish
----
This one food type that was the same as in 'Pharaoh'. You need
to locate a flat piece of land on the coast. It (Fishery) must
also have road access. The Fishery provides it's own boat, so
give it a minute for the crew to build a boat, and then they'll
send it out to sea. Just remember that one Fishery can only
support one Fishing Boat, so if you need more boats, you must
build more Fisheries.
Once a boat has caught its limit, the boat will return, where
the deliveryman will bring it to a Granary. Again, it can also
be taken to a trading facility if you intend to export it.
Urchins
-------
Well, this is certainly new. Fish used to be the only food harvested
from the sea. Getting (Sea) Urchins is the same process as that
of Fishing. Find a flat piece of coast, build the Urchin Quay,
provide road access, and you're off and running.
FAQ: Why won't my Urchin gatherers gather Urchins?
Well, this is a number of things. Be sure you have road
access to your Urchin Quay. Be sure you have a full staff
on-hand. Also, be sure there is no deep water between
the Urchin Quay and the Urchins. The gatherers cannot
pass deep water!
NOTE: The items listed below were added in the Poseidon Expansion Pack.
Cattle
------
Cattle are raised for the tasty meat that they provide. To place
cattle in a meadow, you must first build a Corral. Once the Corral
is in place, put some cattle in a meadow. Some of the cattle are
bulls, which watch over the herd to make sure that no wolves
attack it. The rest of the cattle are used for food. All cattle
can be taken by priests for sacrifices.
Once cattle are fully grown, a rancher brings them back to the Corral
to butcher them for meat. When enough mear is ready, a deliveryman
brings it to a Granary, or to a Pier or Trading Post if you are
exporting the food.
You don't need to worry about replacing slaughtered animals yourself.
Calves are born at the Corral and put out to pasture with the other
cattle once they are old enough. You will, however, have to replace
any cattle that is sacrificed to a god.
Deer
----
In some lands, deer frolic in the fields. To use these deer for food,
build a Hunting Lodge along a road. Once the Hunting Lodge has
employees, hunters seek out the deer and bring them back to the
Lodge where they are prepared for consumption. When some meat
is ready, a deliveryman brings it to a Granary, or to a
Pier or Trading Post if you are exporting the item.
The Hunting Lodge will automatically send out the right kind of
hunters for the prey in your city. If both deer and boar live in
the city, the same Hunting Lodge will send out both deer hunters and
boar hunters.
Oranges
------
Tenders from an Orange Tenders' Lodge see to it that oranges grow
to be big, juicy, and succulent. Then, plant some Orange Trees.
Orange Trees must be placed in a meadow, which is denoted by
purple tufts. After the Orange Tenders' Lodge has employees,
the tenders cultivate the fruit until it is ripe. Then, they
pick the oranges, bring them back to the Orange Tenders' Lodge
and prepare them for storage in a Granary. Once enough oranges
are ready, a deliveryman brings them to a Granary, or to a Pier or
Trading Post if you are exporting the food.
---------------------------------------------------------------------------
Industry
---------------------------------------------------------------------------
If you are to have a large, thriving city, you must have a strong
industry. Industry can make products that you need locally, as well
as products you can export to other cities.
Raw Materials
-------------
Raw Materials are items that can be taken straight from the earth.
Two examples would include lumber and limestone. Below are some
descriptions of the various raw materials that are available in
Greece.
_______
Marble:
¯¯¯¯¯¯¯
Marble isn't the easiesy resource to visually locate, unless
someone has told you where to look. You have to look for a
"flat,whitish-gray rock among the grassland."
To obtain Marble, a Masonry Shop is required. Once one is
running, you'll see a Stonecutter come out and proceed to
the marble quarry. He'll then begin cutting some marble from
the quarry. Once he's cut a chunk out, you'll see a team of
oxen drag out a huge chunk of marble. The marble will be
taken to the Masonry Shop, where another stonecutter will
cut it into 8 smaller blocks, which get taken via a team
of oxen to either a Storeyard or trading facility. Marble
CANNOT be taken straight from the Masonry Shop to a
construction site. It must first be taken to a Storeyard.
___________________________________________
Black Marble (Poseidon Expansion Pack Only:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Black marble is a sturdy construction material that is harvested
from a black marble quarry. A black marble quarry looks like
a flat, dark gray rock lying just underneath some grass.
To remove black marble from the ground, build a Black Marble
Workshop. Once the Workshop has some workers, it sends out
a stonecutter to chisel out a large block of black marble.
It it brought back to the Workshop, where more stonecutters
break the block down into usable slabs. Once a slab is ready,
a deliveryman brings it to a Storehouse, or to a Pier or Trading
Post if you are exploring the good. If artisans need black
marble for a construction project, they will get the supply
from a Storehouse or trade facility. Artisans never receive
black marble directly from a Black Marble Workshop.
_______________________________________
Orichalc (Poseidon Expansion Pack Only:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Orichalc is a rare metal generally found only on Atlantis.
If you see red metallic nuggets strewn in some rock, you
can probably harvest orichalc.
To retrieve this metal from the earth, first build a Refinery.
Once some of your citizens start working at the Refinery,
metallurgists emerge from the building and make their way to
the orichalc deposit. After they have collected enough ore,
they bring it back to the Refinery, where it is processed
for use. When a load of orichalc is ready, a deliveryman
looks for a place to bring the metal. He'll first look for
a Tower or Firgate Wharf that needs it. If he can't find one
of these buildings, he'll bring the good to a Trading Post or
Pier if you are exporting the item, or to a Storehouse.
Keep in mind that artisans at a construction site can never
receive orichalc directly from a Refinery. Artisans must
receive their supply of the metal from a Storehouse or trade
facility.
___________
Silver Ore:
¯¯¯¯¯¯¯¯¯¯¯
Silver Ore is fairly easy to locate. Look for silver nuggets
lying amongst rocky outcroppings.
To obtain the Silver Ore, a Mint is required. Once a Mint
received a delivery of the silver, they will begin smelting
it. Once that is complete, they will strike the silver.
The product they have now is called drachma. They are
essentially the coins (currency) for the city. The drachmas
are then deposited in your city treasury.
___________
Copper Ore:
¯¯¯¯¯¯¯¯¯¯¯
Copper Ore is fairly easy to locate as well. Look for copper
nuggets lying amongst rocky outcroppings.
To obtain Copper, a Foundry is required. Once a Foundry has
received a delivery of copper, they will alloy the copper with
the tin they have on hand. Alloying Copper and Tin will produce
a product known as Bronze. The bronze can be used in the
prodution of either Sculptures or Armor.
_______
Timber:
¯¯¯¯¯¯¯
Timber is VERY easy to locate. If you don't know what a tree
looks like, you're in trouble, to put it simply.
To obtain wood, a Timber Mill is required. Once a Timber Mill
has a full staff, they will send out a few lumberjacks, who
will cut down a tree. Once a tree is down, they will drag the
lumber back to the Timber Mill with a rope. Once the Mill has
a supply of wood, a team of oxen will take it to either a
Storehouse or trading facility. Lumber CANNOT be taken directly
to a construction site.
Workshop
--------
If you are going to make a product you can actually use, a workshop
of some kind will be in order.
__________
Olive Oil:
¯¯¯¯¯¯¯¯¯¯
Producing Olive Oil requires a supply of Olives, which are
grown on Olive Trees and collected by a Growers' Lodge.
Once an Olive Press has a full staff and a supply of olives, it
will begin producing Olive Oil. You'll see the workers busy
at the press, filling amphorae with the golden liquid. After
an amphora is full, it is loaded to a cart and a deliveryman
takes it to either a Storehouse or trading facility.
_____
Wine:
¯¯¯¯¯
Producing wine requires a supply of Grapes, which are grown
on Grapevines and collected by a Growers' Lodge.
Once a Winery has a full staff and a supply of grapes, they will
crush and forment the grapes. Once the jugs are full, they'll be
taken to either a Storehouse or trading facility.
___________
Sculptures:
¯¯¯¯¯¯¯¯¯¯¯
Producing sculptures requires a supply of bronze and a Sculpture
Studio.
Once a Sculpture Studio has a supply of bronze and a full staff,
they will begin sculpting the sculpture. Once the workers at
the Sculpture Studio have made a scultpure, you'll see a team
of oxen drag the scultpure to either a Storehouse or a
trading facility.
Industrial Management
---------------------
Your city cannot have a solid industry if you don't have workers. Your
industry won't have workers if you don't pay them. Paying your
workers is just one facet of running an industry.
______
Wages:
¯¯¯¯¯¯
You won't get workers if you don't pay them. Click on the Industry
Tab. You'll see the current wage rate and projected payroll for
that year. Unlike previous ciy-building games, you cannot choose
a specific amount for wages. Instead, there are things like
"Normal", "Low", "Very High", etc.
_____________
Unemployment:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Unemployment is an issue that shouldn't be taken lightly. When
you have an insufficient number of job openings, your citizens
tend to get upset with you. If the unemployment rate gets too
high, you'll see citizens leaving for the closest city in search
of work.
Luckily, unemployment is easy to fix, well, if you have money.
Unemployment can open up the option of expanding your city. By
expanding, you will create more homes, more jobs, and more goods.
Fisheries or Farms are usually a favorite for solving the problem
of unemployment, mainly because very few cities produce too much
food, so a little more won't hurt. Also, depending on the scenario,
you may be able to export some of that food. As I brought up
earlier, expanding your city will take money, and plenty of it,
depending on your definition of the magnitude of "expanding".
Whatever route you decide to take for your city, be sure that you
supply the city with the proper goods needed to complete the task.
For example, say you wanted to create a ton of sculptures, which
could then be exported for a profit. Without bronze, you cannot
produce a sculpture, so either you'll have to go make the bronze
or you'll have to import it from another city.
Fortunately, I rarelt have this problem. Unfortunately, it's just
the opposite of Unemployment.
________________
Worker Shortage:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Zeus manual states "Worker shortages can cripple a city."
Unfortunately, this is so VERY true. Say you're right at or near
0-5% Unemployment, and you've got a relatively small city in
terms of population. Now, there's a threat of war. If you've
got your military set to "Auto Defend", the troops will be called
into action one month from the arrival of the invaders. The
number of people in your army will be subtracted from the city
workforce. You'll get warnings of worker shortages almost
immediately. Once this happens, it's safe to say you're pretty
much screwed, unless you've got a lot of unoccupied housing prior
to the troops being called into action.
If you've got extra husing, pray that new people will come into
the city and move into one of them before they begin fighting.
'Threat of War' will basically shut down all immigration.
If you don't have extra housing, you're screwed. It will start
a huge chain reaction throughout the entire city. No food or
other supplies delivered means no people. Also, no food means
that that house's level of evoultion will drop to the very
bottom.
Worker shortages indeed can cripple one's city.
There's one more aspect of Industry that is important. In fact, it
can be used to avoid worker problems. Well, it can't really 'solve'
them, but it can help things along a little bit.
This aspect is called Worker Allocation. Basically, it's a concept
and game function that allows you to assign a certain number of
workers to certain types of jobs. If you are a previous City- Builder
owner, you already know what I mean.
The City-Building series has set up jobs in different categories. On
page 61 of the manual, there is a picture of what I'm talking about.
You can set a 'priority' for each job type. If you feel Husbandry is
the most important job, set its priority to 'Very High'. The game
will recognize this, and make sure to shift workers accordingly. If
the city has no worker shortages, this won't change anything really.
However if you have shortages, the game will shift workers so that the
job type with the highest priority gets a full staff, and it spreads
the remainder of the workers accordingly.
For more information on Industry, view page 63 in the manual. The
page features some information on problems in the Industry and shows
you how to quickly see them and take care of them.
---------------------------------------------------------------------------
Distribution (Locally, Importing, Exporting)
---------------------------------------------------------------------------
Husbandry has brought you food. Food is now collecting with nowhere to
go. Distribution is the next thing that must be done if you intend to
feed your citizens. You could make all the food you wanted to, but
without distribution, there is no way for your citizens to consume the
food.
Distribution Buildings
----------------------
You can't distribute food or any other good without a building. That
building also needs workers. So, how many buildings are there? Not
very many, but they are essential!
________
Granary:
¯¯¯¯¯¯¯¯
The first deposit of food is usually to a local Granary. Food
stored in a Granary will be picked up by Food Vendors, which will
sell them to the citizens of your great city.
FAQ: Why won't food be delivered to my Granary?
This could be one of many things to be honest. Be sure
your Granary has road access and a full staff. Be sure
that the place making the food has road access and a
full staff as well. Check your settings for your Granary.
You may have them set to 'Don't Accept', which will disable
the Granary's ability to accept that type of food.
FAQ: Why don't the roads and houses near the Granary improve?
A Granary has a Negative (-) desirability level. People
don't enjoy living near one, so don't build a Granary too
close to your housing.
FAQ: Why does my Granary keep collapsing?
Poor maintenance is the reason. Granaries are fairly
large structures, and they have a tendency to collapse.
Build a Maintenance Office nearby to prevent damage in
the future.
_______________
Granary Orders:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can assign a Granary specific orders as to what types of
food it will accept and how much of that food it will accept.
For more information, read pages 66-68 in the manual.
___________
Storehouse:
¯¯¯¯¯¯¯¯¯¯¯
A Storehouse is used for finished goods. It can also be used for
things like food. Keep in mind that food that is placed in a
Storehouse is not used to feed the citizens of your city.
A Storehouse has orders similar to that of a Granary.
_________________
Agoras & Vendors:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Vendors are built on Agoras. Vendors buy goods from the Granary
and Storehouse to sell to the citizens. There are several types
of Vendors, each with a specific job.
Trade
-----
Your city can't produce everything. You will eventually come into
money problems, so trade is the only answer to both of these problems.
The problem with trading is not every city wants to trade with you.
Sure, every city wants your goods, but they don't necessarily want
to pay you for them.
Trading in 'Pharaoh' is slightly different from trading here in
'Zeus'. In 'Pharaoh', you had a Dock to import/receive goods from
the sea. You also used Storage Yards to import/receive goods from
the ground. Well, in 'Zeus', you have a special Pier. The Pier
is designed to accept goods from only one specific city. The
Trading Post in 'Zeus' is set up the same way.
____________________
Trading Post & Pier:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items that are bought from another city are brought to either
your Trading Post or your Pier. Things in your Pier have come
from a city trading via water route. Things in your Trading
Post have come from a city trading via land route.
Once you've built either a Pier or a Trading Post, that city's
traders will show up in your city. They are unable to trade
anything until you give your Trading Post or Pier orders for
either importing or exporting goods.
---------------------------------------------------------------------------
Hygiene and Satefy
---------------------------------------------------------------------------
City health and safety are critical. If you have poor health, your
population will all die, and you'll soon find that you have basically
no city left. To be healthy, you need a supply of food and a healer
of some kind.
Infirmary
---------
An Infirmary has a negative Desirability Level, so keep that in
mind when building one. An Infirmary employs healers who walk
around the city and act as a door-to-door doctor, sort of speak.
Keep in mind that your Infirmary needs to have road access!
Plague
------
The plague is a horrible ailment. If a house becomes infected, it
will be quarantined for a few months to ensure that no one else
catches it. No one can move into the house until the quarantine
is lifted.
There is a Hygiene Overview tab that you can view. This will enable
you to see how everything looks house to house.
Unrest
------
Unrest will be part of your city, and it's not something you really
look forward to. However, it can be prevented to an extent. If
you provide the citizens with the things they want, you shouldn't
run into unrest.
If you fail to make them happy, they become upset, and some become
"Disgruntled Citizens", while others can become "Outlaws".
Disgruntled citizens aren't there to cause trouble usually, but it's
a bad sign if you do have them. Outlaws, on the other hand, are
a little more dangerous and a threat to the city. They will mug
your citizens, and even kill a few of them. Some of the outlaws
become thieves, so they will end up stealing food and other things</pre><pre id="faqspan-2">
from the elite housing. If a peddler does not replenish those stolen
goods, the elite house will deteriorate. Unfortunately, this isn't
the end of the road for these upset people. There are also people,
who will completely raze the elite housing, and the former residents
will have to move to the next city on the map.
Building Watchposts is the key to fending off this problem. A
Watchpost employs a guard, who will try to fight off any criminals.
Providing your people with what they want and need is the main thing
to do. This will prevent unrest. There is also an Unrest Overview
tab for your viewing pleasure.
Hazards
-------
Fire and Collapsing buildings are the two main hazards in the City-
Building series. In previos games, there was a building to control
each one separately. Zeus, however, combines both of them in one
building, the Maintenance Office.
A Maintenance Office employs people to make sure there are no fires
and buildings remain strong. If there is a fire, they will put it
out as soon as they can. If there are structural cracks or flaws
in buildings, the superintendent will fix them, although you can't
actually see them doing it.
As with the previous things mentioned in this section, there is an
Overview tab as well. Keep in mind that the Maintenance Office
requires road access to function.
Water
-----
Water is essential to life. Building a Fountain will be the way to
get water to everyone. Once the Fountain has road access and a full
staff, it will send out water bearers to bring water to nearby
housing.
As with the previous things mentioned in this section, there is an
Overview tab as well.
---------------------------------------------------------------------------
City Administration
---------------------------------------------------------------------------
Every city needs some sort of administration. Without it, it would be
total chaos and the city wouldn't be a city for too much longer. You
need administration to collect taxes as well.
Palace
------
The Palace is the essential part of the city. You cannot collect
taxes without it. As you would expect, people love living near
the Palace, so place it in an area where it could affect a lot of
homes, if possible. You'll see the companies' standards surrounding
the Palace.
Taxes
-----
Taxes are extremely important for a city. Taxes help pay for things
you have bought through trading. They will also allow you to make
an income. You need to build a Tax Office to collect taxes, however.
A Tax Office needs road access, and a full staff. Once those two
things are met, it will send out clerks to collect taxes from each
of the houses.
__________
Tax Rates:
¯¯¯¯¯¯¯¯¯¯
Setting the tax rates will determine how much your city will
make. Just remember that a high tax rate will upset people,
so don't make it high, unless you want to create pure chaos.
---------------------------------------------------------------------------
Hippodrome And Crosswalk
---------------------------------------------------------------------------
Note: This is in the Poseidon Expansion Pack Only
The people of Atlantis do indulge themselves in more idle entertainment.
They love to watch horses race at a Hippodrome. Each city can have
only one Hippodrome, and it can be as large or as small as you want.
To begin Hippodrome construction, select the Administration Tab and
click "Hippodrome" button. Hold the red block that appears over a clear
piece of land. As you hold the block over the land, your choices
for the type of segment cycle through. When you see the section you
want to build, click to place the segment. When you are ready to add
to the track, click the "Hippodrome" button again. Move the block that
appears so that it is adjacent to one of the ends of the existing
Hippodrome onto the ends of sections aleady built. As you hold the
cursor in place, your choices will again cycle through. When the segment
you want to build appears, click to build it. A Hippodrome is complete
when it is a closed loop.
If you are placing striaght sections of Hippodrome, you can click the mouse
button and drag the cursor until you have all the stright sections
you want.
A Hippodrome does not necessarily have to be an oval. As long as the
Hippodrome is a complete citcuit, it can be any shape you want.
After the Hippodrome is complete, a handler from the Hippodrome must
receive some horses from a Horse Ranch before races can begin. He
must be able to walk on a road from the Hippodrome to the Horse
Ranch. Once the handler returns to the track with enough horses,
the races will start. To find out how many horses the Hippodrome
needs, right-click on it.
The larger a Hippodrome is, the more horses race upon it, and the more
horses the handler will have to retrieve. If the Hippodrome is large
enough, your citizens will attend the races and spend money making
wagers and ordering snacks. If you continue to make the Hippodrome
larger, you'll become more popular with the residents of your city,
and word of the fantastic races will spread around the world. Soon,
people from all over the world will come to your Hippodrome and spend
money. The Hippodrome will generate revenue, and you'll become more
popular with your own citizens and other leaders of the world.
As fun as building a Hippodrome is, be careful not to crowd out
your city. Remember, horses don't work.
A Hippodrome provides exciting action for the citizens of Atlantis
and the world, but it can also provide a lot of city design questions.
Luckily, you can use Crosswalks to bridge over large Hippodrome.
Crosswalks can be built over straight sections of Hippodrome only.
To build a Crosswalk, select the Administration Tab and click the
"Hippodrome" button. Select "Crosswalk," then find a straight
section of track that has empty land or a road on both sides of it.
When you've picked a suitable spot, you'll see a green ghost of the
Crosswalk. Click the mouse button to set the Crosswalk in place.
Any citizen can use the Crosswalk to get across the Hippodrome.
Because of structural considerations, Crosswalks cannot be built
adjacent to each other.
Hippodromes and Crosswalks may only be built on Atlantis or its
colonies.
---------------------------------------------------------------------------
Culture
---------------------------------------------------------------------------
Every city needs needs culture. A city lacking culture isn't really
a city at all, in my opinion. There are several things associated
with culture, so let's see what's involved...
Philosophy
----------
Philosophy is probably one of the most important things. You need
yout citizens to be smart. You need to stimulate their minds, so
this is the answer.
A Collage is required for this job. A College will teach philosophers
the latest modes of thinking. Philosophers need a place to spew their
words to the masses. You need to build a Podium for this. There
is a Philosophers Overview tab, which will allow you to see how well
they are doing. Now that you have intelligent people, you need to
get them in shape.
Athletics
---------
To get your citizens in shape, build a Gymnasium. The Athletes will
then train your citizens, and this will make them more healthy. If
a Stadium is built in the city, a Gymnasium will produce competitors
as well, which will perform in the Stadium.
Drama
-----
Drama is the only thing available that will make people laugh and cry.
To produce an Actor, you need a Drama School. Once you have an Actor,
you will need to build a Theater, which will give that person a place
to show off his/her acting abilities.
Competition
-----------
Competition is usually a good thing, whether you're talking about
companies or physican competition. If you want competition, you
will need to build a Stadium. Once a Stadium is constructed, a
Gymnasium will produce competitors, which will compete in the
Stadium. If you have a Stadium, you will be able to host the Pan-
Hellenic Games.
There is a Culture Overview tab, which will enable you to see how spread
Culture is in your city.
Pan-Hellenic Games
------------------
This is the Olympic Games. For more information, read pages 110-113
in the game manual.
---------------------------------------------------------------------------
Science
---------------------------------------------------------------------------
Note: This is in the Poseidon Expansion Pack Only
Atlanteans value science above all other pursuits. Rather than entertain
themselves with dramas, philosophical ideas and athletics, they thrill to
uncover previously unknown facts and to study the world around them.
In fact, Atlanteans will not improve their homes until they receive
scientific instruction. They learn the sciences from scholars,
astronomers, inventors, and curators.
Scholars
--------
Scholars become wise by studying the books in a Bibliotheke. Once
they have learned some fascinating facts, the scholars wander the
city, sharing their knowledge with the population. Scholars
begin their studies when the Bibliotheke has workers.
Scholars are roaming walkers and turn around if they run into a
roadblock.
Astronomers
-----------
Astronomers look to the skies to learn more about life on earth.
But, before they can track the stars from an Observatory, they
must first receive instruction at a University.
After the astronomer completes his studies at the University,
he makes his way to an Observatory to watch the skies. When an
astronomer spots something new in the heavens, he'll leave the
Observatory to tell people in the surrounding neighborhood of his
latest discovery.
Make sure that you can trace a road from the Observatory to the
University; if the Astronomer can't get from the University to
the Observatory by a road, he'll never leave the University.
Astronomers are roaming walkers sometimes and destination walkers
at other times. When an astronomer is going from a University to
an Observatory, he is a destination walker and ignores Roadblocks.
If an astronomer leaves from an Observatory, he is a roaming walker
and turns around when he runs into a Roadblock.
Inventors
---------
Inventors keep Atlantis on the cutting edge of new technology. They
receive their training at an Inventors' Workshop. Once an inventor
understands how to turn his ideas into products, he leaves the
Inventors' Workshop and goes to work at a Laboratory, and when he
invents something unique, he wanders the city's streets telling the
citizens in the housing he passes all about his new gadget.
make sure that the inventor can walk on a road from the Inventors'
Workshop to the Laboratory. Otherwise, the inventor will be trapped
in the Workshop.
When an inventor leaves the Laboratory to tell the world about his
latest invention, he is a roaming walker and turns around when he
meets a Roadblock.
When an inventor is making his way from the Inventors' Workshop to
the Laboratory, he is a destination walker and ignores Roadblocks.
Curators
--------
Curators receive training at a University and then work at a
Museum. Each city can have only one Museum.
After the curator completes his studies, he goes from the University
to the Museum. Make sure that the curator can walk on a road
from the University to the Museum. After the curator arrives
at the Museum and prepares an exhibit, he'll leave the Museum and
tell the people in the nearby houses of the latest displays.
When a curator is going from a University to the Museum, he is
a destination walker and ignores Roadblicks. The curators that leave
from the Museum are roaming walkers and turn around when they
encounter a Roadblock.
You have several means at your disposal to keep track of scientific
activity. When you click the Science Tab, a brief report appears.
Each scientific pursuit is listed, along with an estimate of how much
instruction your citizens have received in each of the types of science.
For more information, click the small magnifying glass. Specific
information regarding the number of science facilities in your city
appears.
To keep track of scientific activity in the neighborhoods, use
the science reports. You can keep track of a single type of
scientist, or all scientist. To check a particular type of
scientist, click the appropriate button ("Show Scholars",
"Show Astronomers", "Show Inventors", or "Show Curators"). When
you click one of these buttons, msot of the city's buildings
temporarily flatten, and most of the city's residents disappear.
For example, if you choose "Show Scholars," only the scholars,
bibliothekes, houses and, if you have one in your city, Hercules'
Hall show how recently a scholar has passed by to educate the
residents. The taller the column, the more recently the
scientist has passed.
You can see all your scientists and science buildings at one time
by clicking the "Show All Science" button.
---------------------------------------------------------------------------
Mythology
---------------------------------------------------------------------------
Growing up, you were probably introduced to a few Mythological creatures.
There were a TON of them, however, and fortunately, Zeus has a few as
well.
The Gods
--------
This game features twelve gods. As you learned in school, there was
a hierarchy, and Zeus is no different. Here is a list of the gods
in order of hierarchy:
Zeus
Poseidon
Hades
Hera
Demeter
Athena
Artemis
Apollo
Atlas
Ares
Hephaestus
Aphrodite
Hermes
Dionysus
When you are going through your travels, some of these gods will turn
up. Some will support you and desire your worship, while others may
oppose you and set up obstacles for you to overcome.
Friendly Gods
-------------
When friendly gods make appearances in your city, they are after one
thing, workship. If you worship the god, they will give you something
in return. To worship a god, you need to build a Sanctuary. If you
look at the above list of gods, you'll see the rank they have. The
higher up on the list the gods are, the more expensive and larger
the Sanctuary will be for that god.
Sanctuary Construction
----------------------
If you're going to worship a god, you will need to build a
Sanctuary. In 'Pharaoh', we had to build Pyramids and several
other structures. Well, in 'Zeus', we have to build these
rather large Sanctuaries.
Every Sanctuary has a different size. Due to that fact, each
Sanctuary will require a different amount of marble to place
the base and steps.
When you have enough money and marble, you can start construction
on the Sanctuary. The process is very similar to building the
buildings in 'Pharaoh'.
For the largest Sanctuaries, you cannot see the entire footprint
of the building when trying to find a spot for it's construction.
In this situation, find a place for the building, and press the
[m] key. This will freeze the footprint and you can view the
surrounding area. You can also press the [r] key to rotate the
building. Sanctuaries require road access to function.
Placing the base and steps of a Sanctuary is only the beginning.
To complete the whole project, you'll need the services of some
artisans from an Artisans' Guild and supplies of marble, wood,
and scultpures. An Artisans' Guild needs road access to operate.
Be aware that the Guilds have a negative effect on Desirability.
Now it's just a matter of time before the project is complete.
Sanctuaries
-----------
Each Sanctuary brings about the god and benefits. Below is a little
more information on this. This comes straight from the manual.
* Zeus' Stronghold
When you build Zeus' Stronghold, Zeus, Ruler of Heaven provides
you with an Oracle hat can predict the future. For more
information on how to use the Oracle, see page 124. Zeus himself
will also defend you against any god that dares to set foot in
your city. Other leaders of Greece will take notice of Zeus'
affection for you, and they will think more highly of you.
Sometimes, Zeus will wander around your city, taking in the sites.
In his travels, he will occasionally sanctify a building.
Because he is the most powerful god, he can perform any god's
sanctification. You can also pray to Zeus (page 124). If he
grants your prayer, he will defeat the next army that attacks your
city. If you are in great danger, Zeus might grant you this
blessing of his own accord.
* Promontory Of Poseidon
Poseidon, Ruler of the Sea, will be so pleased when you build him
his Sanctuary, he will send his Kraken to patrol your city's
waters, killing any enemies that enter them. He'll also convince
urchins and fish to allow themselves to be caught faster. Poseidon
will also stroll ...er, swim... around the city and will sanctify
Fisheries and Urchin Quays. While they are sanctified, Fisheries
and Urchin Quays will be more productive. The ever-versatile
Poseidon is also patron of horses and will also sanctify Horse
Ranches. While sanctified, more horses will magically appear in
Horse Ranches. Poseidon will give you seafood if your city is low
on food, and you can also pray to him for this blessing.
* Gates Of Hades
Build Hades' Sanctuary, and the Ruler of the Underworld will loan
you his favorite pet, Cerberus, wanders the city on his own and
attacks any enemies. The Gates also have some deposits of silver
ore that miners from a Mint can gather. Hades can sanctify Tax
Offices, Mints, and Foundries. While the Tax Office is sanctified,
houses in the vicinity will pay more taxes. While the Mint or
Foundry is sanctified, it becomes more productive. Finally, you
can pray to Hades for Money. If Hades notices on his own that
you are low on money, he might give you money or he'll see to it
that one of your allies provides you with funds.
* Garden Of Demeter
Fertile meadow surrounds the Garden of Demeter, Goddess of
Fertility. You can use land for farms, livestock, and orchards.
On her walks around your city, Demeter will sanctify your farms,
making them yield more food. If Demeter notices that you are
low on food, she will bring food from her own harvest to the
Granaries. You can also pray to Demeter to receive this blessing.
* Arbor of Athena
When you build the Arbor of Athena, Goddess of Warriors, Crafts,
and Wisdom, she provides you with an arbor of sacred Olive Trees
that growers from a Growers' Lodge can tend and harvest. She
also endows the soldiers in your city with more strength, and she
herself will defend your city if it is threatened. When Athena
makes a foray into your city, she might sanctify your Carding Sheds
and Olive Presses. While they are sanctified, these buildings
will become more productive. You can pray to Athena for olives
and olive oil, and she might grant you this blessing on her own
if she notices that you are running low on the items.
* Artemis' Menagerie
Artemis, Goddess of Hunters, loans you two companies of fierce
Amazon warriors. She will also stroll around your city and hunt
down any predators she sees killing another animal or person. The
building that she sanctifies is the Boar Hunter's Lodge. While
sanctified, the hunters from the Lodge find that their spears can't
miss, and they are much more productive. Pray to Artemis if you
want her to bring you some pork. She'll grant this blessing
voluntarily if she notices that you are particularly low on food.
* Oracle Of Apollo
Apollo is the God of Prophecy. If you build his Sanctuary, he
will grant you use of his Oracle with which you can redict the
future. The god will also endow your city's philosophers,
athletes, actors, and competitors with more skills, giving them
a better chance of winning the Pan-Hellenic Games. Apollo will
also kill any monsters that attack your city. When the god takes
a walk, he might sanctify your Podiums, Gymnasiums, Theaters, and
Stadium. While these buildings are sanctified, more walkers will
emerge from them to entertain the neighborhood. If Apollo answers
your prayer, he will cure the city of plague and improve citizens'
health. He might also grant this blessing on his own if he notices
that a plague has broken out.
* Ares' Fortress
Ares, God of War, grants you the use of two companies of his fierce
warriors, the Sparti, when you build his Fortress. He will also
take his Dragon for an occasional walk and allow his pet to feast
on an invader, wolf, or vicious boar. Pray to Ares if you would
like him to accompany your soldiers into battle at another city.
Ares loves a good fight, so sometimes he will go with your soldiers
voluntarily.
* Forge of Hephaestus
Honor Hephaestus, Smith of Heaven, with a Sanctuary, and he gives
you the gifts of the Forge. Copper ore lies outside the Sanctuary,
and miners from a Foundry can extract the ore. Hephaestus also
prevents your city's buildings from burning down. As Hephaestus
walks around your city, he sanctifies some of your Armories and
Sculpture Studios. While the buildings are sanctified, the workers
find that bronze is much easier to work with, and they produce
more armor and sculpture than they usually do. Pray to Hephaestus,
and he will answer your prayer by granting you the use of Talos,
his man of bronze. Talos will defend your city from attack for
a few months. If Hephaestus senses that you are in trouble, he
might send Talos to you on his own.
* Aphrodite's Haven
Aphrodite, Goddess of the Tender Passions, makes your city so
attractive that people refuse to leave. No one will emigrate as
long as Aphrodite's Haven is working in the city. She will also
make your city seem more appealing to its residents. And, if Ares,
Hephaestus, Hermes, or Dionysus come into your city to cause
trouble, Aphrodite will send them packing. On her strolls, she
sanctifies some of your houses, and they will gain more residents
if they have room. If Aphrodite answers your prayer, she will
bless all of your city's houses with more residents. She might
even perform this blessing for you voluntarily if she notices
that your city's housing is mostly vacant.
* Hermes' Refuge
Hermes, Messenger of the Gods, is a friend of traders. He will
convince trade caravans and ships to move through your city quicker,
which means that they drop off and pick up supplies faster. He
also convinces more trade caravans and ships to come to your city
every year. Deliverymen also move faster when Hermes is in
residence. You can also pray to Hermes, and he will fulfill one
outstanding request on your behalf with no cost to you. He'll also
offer this blessing to you of his own accord.
* Grove of Dionysus
Dionysus, God of the Vine, hates to see any city go without wine.
His Sanctuary has a grove of Grapevines that growers from the
Growers' Lodge can harvest. Life is a party with Dionysus around,
and people are having far too much fun for any unrest to develop.
As he stumbles around your city, Dionysus sanctifies Wineries.
While sanctified, the vintners are able to ferment more wine than
they usually can. You can also pray to Dionysus to give you wine of
his own accord if he notices that you are low on his favorite
beverage.
* Orchard of Hera (Available in Poseidon Expansion Pack ONLY)
When you complete the Orchard of Hera, two stands of Orange
Trees sprout up in front of her Sanctuary. These Orange Trees
can be harvested by a tender from an Orange Tenders' Lodge.
When she is out and about in your city, she might sanctify your
Corrals and Orange Tenders' Lodges. While sanctified, these
buildings produce more food than usual.
Hera is also the only deity who can stand up to Zeus and send
him packing. If Zeus attacks a city that worships Hera, she
will make sure that Zeus causes no damage. She also increases
your population by making your citizens more fertile. They
give birth to more babies while Hera is in residence.
A prayer to the goddess helps you keep the city's Agoras
stocked. When Hera answers your prayer, she helps all the
vendors in your city uncover some stock that they did not
realize they had. If Hera notices that your Agoras are
running low on supplies, she may grant this blessing on her
own. Hera only helps those Vendors' Stalls that have employees.
When she is upset, Hera...well, let's just say that she does
some interesting things to your people. Hera also kills half
the cattle being raised in your city and destroys the orange
crop. To top it off, she convinces all the other leaders in
the world to think less of you.
* Pillar of Atlas (Available in Poseidon Expansion Pack ONLY)
When you complete the Pillar of Atlas, the great god induces
your stonecutters to work more quickly. Artisans' Guilds also
send out more artisans to construction sites. If Atlas
sanctifies a Masonry Shop or Black Marble Workshop while
wandering around your city, then the sanctified building
will produce more marble than usual.
If Atlas hears your prayer, he will speed up the construction
of a Sanctuary or Pyramid. When he responds to your prayer,
he makes his way to a construction site. Any materials en
route to the site magically appear, and the construction
materials somehow last longer than they should. For a short
time, the artisans continue to work without needing new
supplies.
When Atlas invades, any unfortunate people who cross his path
are turned to stone. He also curses your Black Marble
Workshops and Masonry Shops. Any marble on the premises is
destroyed, and no more is delivered until the curse wears
off. Atlas also curses Artisans' Guilds. When cursed, any
artisan working on a project dies, and other artisans, not
wanting the same cruel fate to befall them, stay in the
Artisans' Guild until the curse ends.
* Citadel of Poseidon (Available in Poseidon Expansion Pack ONLY)
Poseidon is the father of Atlantis, and when Atlanteans
worship him they build the Citadel of Poseidon. The Citadel
of Poseidon provides the same benefits as the Promontory of
Poseidon, but it is a much more majestic building, befitting
of the god's stature in Atlantis. The central feature of the
Citadel of Poseidon is a gorgeous statue of the god is his
element, surrounded by leaping dolphins and beautiful Nereids.
Sacrifices
----------
When you hear "Sacrifices", bad things tend to come to mind. Well,
I'm not talking about human sacrifices, so don't get worried.
Priests from a Sanctuary will go around the city looking for either
a goat or a sheep for this. If the priest cannot find one, then
food will be taken away from your Granary. If you never have a goat
of sheep in your city for this purpose, the god will think that you
have turned your back on him/her, and you will lose any benefits that
the Sanctuary provides.
Prayer
------
Praying to a God will bring you some sort of benefit. A list of them
is shown above. Right-click on the Sanctuary. A panel will appear
and give you the option of praying to the god. If the god grants
your prayer, he/she will let you know.
Oracle
------
Earlier I mentioned the Oracle. The Oracle is used to view/predict
the future. Zeus' Stronghold and the Oracle of Apollo both have
Oracles. To consult the Oracle, it's the same process as praying
for a god. If the Oracle responds to your request, it will issue
a prediction.
When Gods Attack
----------------
No, this is not another crappy FOX special.
When a god is upset, he/she will tear up your city. Each god goes
after a particular part of the city. Below is a description of this.
* Zeus
Zeus wreaks general havoc. He'll destroy the city's Palace, then
look for other buildings to crush. He can also perform any god's
curse, and traders won't come to a city cursed by Zeus.
* Poseidon
Poseidon focuses his anger on your water-related buildings. Trireme
Wharves, Urchin Quays, and Fisheries cannot hope to escape his wrath.
When he curses these buildings, they become inoperable until the
curse the curse is lifted. Trade ships won't risk Poseidon's wrath
and won't come to your city until they are sure Poseidon has left.
* Hades
Hades likes to bring people back to the Underworld with him. When
he attacks, every walker in the city goes to the Underworld, and
your streets will be eerily empty. Hades also likes to curse
Foundries and Mints, and they will not work while they are cursed.
* Demeter
The Goddess of Fertility spends her time making your city infertile.
When she's retaliating against you, she likes to destroy crops and
kill sheep and goats.
* Athena
When Athena is exacting revenge, she likes to weaken the city's
defenses by leaving the city's Walls and Towers unmanned. She also
does a number on the city's olive oil industry.
* Artemis
When you offend Artemis, she and her Amazons launch a full-scale
attack on your city. She'll also kill some of your hunters and make
sure that wolf packs in your city are strong.
* Apollo
When Apollo is in a snit, he likes to cause plagues. He'll also
prevent the city's cultural institutions from enriching the masses.
* Ares
Ares marches into your city with an army of fierce and ugly Sparti
when he is perturbed with you.
* Hephaestus
Spurn the Smith of Heaven, and Hephaestus will become an arsonist,
setting some of the city's buildings on fire. He's also fond of
making the metal at your Sculpture Studios and Armories so brittle
that it cannot be used to make anything.
* Aphrodite
When you scorn Aphrodite, she responds by making off with some of
your people. All of the walkers on the street, completely entranced
by the goddess, will follow her out of your city, as will a portion
of your population.
* Hermes
Hermes is the Messenger of the Gods, but he is also the God of
Thieves. When Hermes attacks, he steals some of your money, and
makes roads unsafe for travel for trade caravans.
* Dionysus
Dionysus comes into your city and whisks the walkers away, leaving
the streets barren. He also curses the city's Grapevines.
* Hera
When she is upset, Hera...well, let's just say that she does some
interesting things to your people. Hera also kills half the cattle
being raised in the city and destroys the orange crop. To top
it off, she convinces all the other leaders in thw world to think
less of you
* Atlas
When Atlas invades, any unfortunate people who cross his path
are turned to stone. he also curses your Black Marble Workshops
and Masonry Shops. Any marble on the premises is destroyed, and
no more is delivered until the curse wears off. Atlas also curses
Artisans' Guilds. When cursed, any artisan working on a project
dies, and other artisans, not wanting the same cruel fate to
befall them, stay in the Artisans' Guild.
The gods also have other things they can do. They always have something
up their sleeves.
If a god is too busy to attack your city, he/she may send a monster
to do so instead.
Monsters
--------
Monsters don't always have bad intentions. No, really. Monsters are
sent out by their masters, and do whatever they tell them to do.
* Cyclops
This one-eyed brute is the apple of Zeus' eye.
* Kraken
Poseidon counts the Kraken, a horrible sea creature, among his
favorite things.
* Cerberus
This three-headed hound of the Underworld is Hades favorite pet.
* Medusa
This snake-haired woman, who is frequently a minion of Demeter, turns
all who look at her into stone.
* Hydra
This multi-headed creature likes to bite and sting. When he's not
pursuing his own interests, he works for Athena.
* Caldonian Boar
This monsterous boar likes to impale people with his tusks. Artemis
is his master when he isn't attacking something of his own free will.
* Scylla
Another in a long list of multi-headed creatures, Scylla obeys
Apollo when she isn't pursuing her own agenda.
* Dragon
The fire-breathing Dragon is one of Ares' favorite instruments of war.
When Ares doesn't have anything for the Dragon to do, the Dragon finds
his own trouble.
* Talos
Hephaestus made Talos from bronze. Though he owes his existence to
Hephaestus and obeys him, Talos still has a mind of his own.
* Hector
A great Trojan warrior, Hector frequently can be found in the service
of Aphrodite. Ever an independent spirit, he also follows his own
battle plan.
* Minotaur
Half-man, half-bull, but all trouble, this beats often does Hermes'
bidding.
* Maenad
When whipped into a frenzy, this mad-woman tears people apart with her
bare hands. She is a card-carrying member of the cult of Dionysus,
but she can also act alone.
-- Added in "Poseidon" Expansion Pack --
* Sphinx
Known for her difficult riddles, th Sphinx is part woman and part
lion - a deadly combination to be sure. When she isn't wreaking
havoc of her own volition, she follows Hera's orders.
* Chimera
With Typhon as a father and Echidna as her mother, Chimera's
pedigree is impeccable. Her sense of destruction is also
well-refined. She's more than willing to attack on her own, but
also does Atlas' bidding.
* Echidna
The mother of monsters (Sphinx, Chimera, Cerberus, and Hydra),
Echidna has the face of a nymph but the body of a serpent.
Headstrong, Echidna reports to no one; she always acts on her own.
* Harpies
This foursome of fearsome sisters is bent on destruction. No
one would dare order the Harpies around, not even a god.
When a monster is turned loose in your city, and the god is angry
with you, you're in trouble. Fortunately, there are a few ways to
go about killing the creature. If you have a lot of elite soldiers,
you might be able to get rid of the beast. The only god that will
fight off monsters is Apollo. The other gods don't feel that that
kind of thing is a wise use of their powers. The best way is to
use a Hero that can accomplish the task.
Heroes
------
If there is a quest that needs to be fulfilled, or if there is a
monster destroying your city, a hero will be needed to be brought into
the city.
* Hercules
One of Zeus' sons, Hercules' feats of strength are well known
throughout Greece. If you have a problem with Berberus or Hydra,
Hercules is your man.
* Achilles
this veteran hero has been around the block a time or two. He can
match up against Hector and the Maenads.
* Odysseus
This famous traveller is cunning and strong. He knows how to fight
Scylla and the Cyclops.
* Jason
A great leader of men, Jason holds the upper hand in fights with
Talos and the Dragon.
* Theseus
Theseus has had a long, exciting carrier, and he continues to build
on his legend. He's the only man who can take on the Minotaur and
Calydonian Boar.
* Perseus
A younger hero, Perseus is just beginning to build his legend.
Medusa and the Kraken are his enemies.
* Atalanta
The famed archer, huntress and athlete does battle with the
Sphinx and the Harpies.
* Bellerophon
The skilled horseman, does battle with Chimera and Echidna.
To request a Hero, you need to construct a Hero's Hall. Also, make
sure that the Hero's Hall is connected by a road. Right-click on
the Hall for details on what is required to seek a Hero's presence.
As you meet each requirement, it will be "checked" off the list.
If there is a monster that needs slaying, the Hero will know what
to do.
If you're sending the Hero to fulfill a request, just let the Hero
know when you want him to go off and complete the quest. To send
him on his way, select the Summary Tab, and then click on the small
green button. Or, you can click on the Magnifying Glass button on
the Summary Tab. You'll see the Quest listed in the panel that appears.
Click on the quest to send the Hero off.
Keeping Track Of Everyone
-------------------------
The Mythology Tab will list all of the gods, monsters, and heroes,
so you can keep a tab on everyone. For more information on this,
read pages 131-132 in the manual.
---------------------------------------------------------------------------
Military
---------------------------------------------------------------------------
Military action is something that cannot always be prevented. If you
want your city to continue on, you will need to build an army. Invaders
will approach your city, looking for more land or other things, so you'll
just have to defeat them before they are able to take over your city.
Before you can build a military, you'll need a Palace. The Palace is
where everything starts from.
This aspect of the game isn't really worth repeating, so I suggest that
you read the entire chapter on Military. You'll learn about the different
types of military, the formations, the buildings, and much, much more.
It is, however, important that you read this section.
---------------------------------------------------------------------------
Aesthetics
---------------------------------------------------------------------------
For people to live and love the city, it has to look nice. No one wants
to live in a city of nothing but Industrial buildings and workshops.
So, this is where you have to use the Aesthetics to make the city look
better.
The game manual gives a small description of each of the many things you
can use to make the city look better. So, I will suggest that you read
them for yourself. In fact, I suggest that you read the whole section,
pages 152-157.
===========================================================================
Walkthrough
===========================================================================
Getting through Zeus is a long process. I'll do my best trying to lead
you through it. If you've got any tips or strategies for any part of
the game, email me at
[email protected], and your subject line
should read "Zeus".
Note: Most of the walkthroughs were done in "Beginner" for difficulty,
which allowed me to go through things a little faster in the game,
so there will be slightly different things happening depending on what
difficulty you have your game set on, such as some numbers I may use
in the walkthroughs.
---------------------------------------------------------------------------
Zeus and Europa
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Founding of Thebes
-----------------------------------------------------------------------
Goals: Population of 1000
Follow a cow? The priestess from the oracle said to follow a cow?
A peculiar command to be sure, but then the priestess is never wrong.
She promised that great things would come to the person who follows
her cow until it lays down to sleep, and then builds a city on the
spot. This person will be able to achieve and finally bring Europa
back to Greece. The beautiful Europa was abducted years ago by a
white bull and has not been seen since. And thus, the priestess'
Bovine-centric prophecy came to an end.
The cow did not choose a very good spot. She fell asleep a short
distance from a hideous multi-headed serpent that purportedly,
belongs to Ares. The monster is always ravenously hungry and eats
everything that comes near him! Building a city here won't be easy,
but the promised reward is irresistable!
------------------
The monster that the introduction mentions is Hydra. For me, Hydra
wasn't near my city, so it never posed a threat.
This level was an excellent transition from the tutorials to the game.
This level is relatively simple, yet offers the basic situations that
you will encounter, such as employment problems, food problems, and
health problems.
Food
You have two options here. Wheat or Cheese. A single wheat farm
produces more food than a single Dairy. So, wheat would be your
best bet, although I actually went the opposite route, which turned
into an employment problem if I remember correctly. For either
Goats (for Cheese) or Wheat Farms (for Wheat), you'll need to place
them in a Meadow area. To the left side of the map, you'll see a
lovely meadow area. I don't suggest building here. In a future
episode on this map, a lava eruption will destroy nearby buildings
and cause havoc.
Military
Unfortunately, your rivals want your city, so you must defend it in
some way. I chose the route of bribing them, which worked.
Overall
This was a fairly easy city. The main thing I did that prolonged my
stay in the city was planned for a larger city. I built a lot of
food-producing structures (Wheat Farms, Dairies) that I really didn't
need yet. This caused problems with the employment.
-----------------------------------------------------------------------
The Serpent
-----------------------------------------------------------------------
Goals: Produce 48 Slabs of Marble in One Year
The time has come. Ares' multi-headed serpent will not leave Thebes
alone, and as the city grows, the monster is bound to cause more
trouble, plus you could really use some sort of that marble it seems
to be guarding. For the good of the city, the serpent must be slain.
No ordinary human can perform this extraordinary task, however. You'd
need the help of a hero!
------------------
Hydra is guarding the marble quarry. So unless you want buildings
and people destroyed and killed, you will need to kill Hydra. To
kill Hydra, you need to seek Hercules. Hercules' Hall will need
certain things to bring Hercules to the city.
Requirements for Hercules' Hall:
Hercules Hall Has Excellent Culture Access
Win any Pan-Hellenic Game
Excellent City Wide Gymnasium Access
Population of 1500
32 Amphorae of wine
Calydon will send wine and sculptures for fleece.
Once you have killed Hydra, you can begin quarrying marble. Building
a half-dozen Masonry Shops will be enough. Once you have 48 slabs
of marble produced in one year, the scenario will come to an end.
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Ares' City
-----------------------------------------------------------------------
Goals: Sanctuary to Ares
50 People in Residence or better
30 Sheaves of Wheat for colony
25 Jugs of Olive Oil for colony
The wine goddess Athena offered this advice: 'Ares is indeed going to
be upset by the loss of that serpent. He has this thing for serpents-
single- headed double- headed, dunder- headed- It doesn't matter.
He loves them all. And, he really liked how the song listened off
all those heads. But, do you know what Ares likes almost as much
as serpents? Big, big sanctuaries built just for him! He likes to
conduct what he calls 'Ambush Practice' in a Sanctuary's twisting
halls, but to most it seems like he's playing hide and seek. If you
build a Sanctuary for Ares, the god will be thrilled to have a new
place to practice the art of war, and he'll forget all about the
serpent. He'll even take some of the slain serpent's teeth, sow them
in the earth, transforming them into fiercly powerful soldiers called
Sparti. These soldiers will do your building and help to protect</pre><pre id="faqspan-3">
Thebes. Heel my advice, mortal, and good luck.
------------------
Ahh, a new sanctuary to construct. Although Ares' Sanctuary isn't
huge, it has wondeful benefits. Two companies of Mythical Warriors
will join your military forces, and if you pray to Ares, he may
accompany you on a distant battle. As you've read before, you'll
need marble, wood, and sculptures.
Hopefully, you already have an excess of marble, so this shouldn't
be a problem.
You will need to import wood from Libya, which will require a Pier.
Don't import too much. For Ares' Sanctuary, only 14 loads of wood
is required, so importing more won't be necessary.
Sculptures are the third item you need to finish the Sanctuary.
To obtain sculptures, you have three options that will all work.
I would suggest requesting them from your ally Calydon. They are
essentially free this way.
Before you place the Sanctuary, we must talk about placement. I
ended up placing it on the right-hand side of the map, which was
a big mistake, although it still worked. All of the monsters that
come in to destroy your city come from the left-hand side of the map,
so placing the Sanctuary there is the smartest thing to do.
Finally we get to use Elite Houses. These are much more demanding
than 'common' housing. The first thing an Elite House needs is
an area of high appeal. Constructing several Fish Ponds nearby
can help this out. Elite Houses require a lot of goods to remain
occupied and attractive. Each Elite House needs 1 Skein of Fleece,
1 Jugs of Olive Oil, and 2 Crates of Food. Once the house can be
placed on the map, you must provide it with a constant 'feed' of
goods and culture. For providing the goods, Grand Agoras are
suggested. They were designed specifically for Elite Housing,
as they can hold up to six vendors. Other than the Agoras, you
will need to have the goods nearby, so the vendors may retrieve the
goods. As mentioned above, you must provide the Elite Houses with
a lot of culture. If a house isn't evolving, right-click on it
to see what the problem is. Most commonly, it is suffering from:
Not enough appeal, Not enough culture, or it needs Armor.
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The Cretan Princess
-----------------------------------------------------------------------
Goals: 30 Planks of Wood for Parent City
30 Amphorae of Wine for Parent City
The people of Crete are wary of you, and an old beggar man reveals the
reason: 'Once, a woman was spotted far away from our shores, approaching
our island on the crest of a giant, foamy wave. As the woman drew
closer, it became clear that she wasn'r riding on the sea, but on the
back of a great white bull! The bull deposited the woman on our shores,
and Talos, a bronze man forged by Hephaestus, guards the woman night
and day. The bronze man guards our island, too, preventing
invaders from doing any harm.
It has been prophesied that a leader from Thebes will come to our island
and take this woman from us. We fear that if the leader succeeds, Talos
will no longer guard our island. And, since you are from Thebes, you
might just be the one that will change our world completely!
------------------
This is a different situation. You get a new map, and you must build
a successful colony. It's what you make of it. This map is extremely
small.
You'll notice Talos in the upper-left corner of the map. There is one
decision that you must make here. Should I kill Talos? I didn't.
It's not a requirement of the city. Talos won't venture too close to
your city if you don't get too close to him. He just paces back and
forth up there. If you do decide to kill Talos, you'll need the aid
of Jason.
Jason's Hall Requirements
- 3 Triremes
- 2 Horsemen Companies
- 64 Crates of Food
- 8 Horses
- 16 Amphorae of Wine
As you can see, those requirements would take a LOT of time to produce.
Also, Trireme Wharves require 100 workers each, so you'd really have to
have a heck of a city. My suggestion would be to leave him alone. He
ends up appearing later on again anyway, and you're just wasting time
acquiring those goods, which will in turn produce no real benefits,
other than allowing you to build in the area Talos was pacing in.
Start your city as far to the right as possible. Wood is all over the
place, so meeting that requirement shouldn't be too hard to complete.
Wine will take a little longer to produce. You'll need to plant
some Grapevines in the meadow area. You'll also have to build a few
Growers' Lodges. Wineries and Storehouses are the next buildings in
the chain of wine production.
You will receive requests for both Wine and Food, be sure that you have
some extra for that purpose.
-----------------------------------------------------------------------
The Wedding Present
-----------------------------------------------------------------------
Goals: Slay a Monster
2 Sanctuaries
The wedding of Harmonia and Cadmus was a splendid affair. Hephaestus,
Aphrodite, and Ares were in attendance, along with notable leaders
from all over the world. Ares and Aphrodite beamed with pride as they
each presented Harmonia with a gift. Aphrodite gave the bride a
gorgeous necklace that Hephaestus had made, and Ares presented the bride
with a beautiful and ornate robe. But the gift that you brought to
the wedding was the best of all. You brought Europa, and she finally
reunited with her brothers Cadmus, Thasus, Phoenix, and Cilix.
Ecstatic over the return of their sister, Cadmus and Thasus have become
your stauch allies, while Phoenix anc Cilix opened their distant cities,
Phoenicia and Cilicia, to trade. Harmonia and Cadmus even agreed to
present you with the robe and necklace, though they thought it best to
send you the gifts later, after the gods had left, so not to offend them.
Only two things marred the ceremony. The first was the fear that Talos
would arrive on the scene at any moment. The second was the shocking
lack of wine! Wine has been difficult to come by in Greece lately,
except in Mount Cithaeron, which has an abundance of the beverage. The
people of Mount Cithaeron are refusing to share their supplies, keeping
all the wine to themselves.
------------------
As soon as you begin, a Colony Monument will become available.
The introduction gives you a hint to the monster you'll have to defeat
(Talos). Defeating Talos will require the help of Jason. For the
requirements of his Hall, view the walkthrough for the previous
episode, as I've included it there.
Getting Jason to your city will be no simple task, that's for sure.
One thing you'll need for sure is Armor. You need it for the Triremes
and Horsemen Companies. You'll also need a supply of Horses. You
have to have plenty of food in your city at this time. Jason's Hall
will require 64 crates of food, which is equivalent to two full
granaries. Getting the triremes is a pain in a way. One Trireme Wharf
requires 100 employees, which is a drain on the workforce if you
are suffering from employment problems. Fortunately, a Trireme
Wharf has the option to send people home when the Trireme isn't
built yet. In theory, you can turn one of them on at a time, as
your workforce will allow.
When you've met all of the goals, you can call for Jason. Once Jason
arrives, he'll fight Talos, who is "guarding" the Marble Quarry.
You need that marble for the Sanctuary you have to build.
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The Wine Crisis
-----------------------------------------------------------------------
Goals: Rule Mt. Cithaeron
3 Sanctuaries
The situation at Mount Cithaeron has gotten out of control. Nearly
all of Greece's supply of wine is hoarded there, and now strange things
are happening around the city. There have been reports that bodies of
sheep, goats, and even, people, gruesomely torn apart, have turned up
nearby. The attacks seem much too vicious to be the work of a wandering
pack of wolves or an angry wild boar. The frightening deaths have scared
the people of Mount Pelion into hiding, and they have not had contact
with anyone for some time. Adrastrus of Argos has stopped trading,
choosing not to risk the lives of his merchants for a few measly
drachmas and supplies. The only solution of this problem is to invade
Mount Cithaeron and see what is going on there for yourself.
------------------
The introduction is very helpful, because it gives you some reasoning
to some of the events that happened (trading and isolation).
The Elite Housing that you built in the previous episode should provide
a nice army of troops. If you didn't do very well with this aspect,
be sure to do so.
I chose the Garden of Demeter for this sanctuary. If you build it
so that she walks by your wheat farms, she can bless them, and that
will make the wheat farm turn out 4x the normal amount of wheat,
which is a great bonus.
Conquerering Mount Cithaeron is not much of a challenge. It will turn
out that the killing of the sheep, goats, and people is due to The
Maenads.
If I remember correctly, Cydonia will ask for help with Talos, who is
attacking their city. Praying to Ares is helpful here, although you
can probably call for Jason if you want, although I don't suggest it.
Once the Sanctuary is up, and you have ruled Mount Cithaeron, it's
on to your next episode.
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The Maenads' Rampage
-----------------------------------------------------------------------
Goals: 11 Trading Partners
Slay a Monster
Yearly Profit of 2000
Population of 4000
Fear is crippling nearly all of Greece. The Maenads are everywhere,
leaving cities throughout Greece in shambles. Now, Dionysus has
rallied his Maenads to attack Thebes to punish you for destroying
his home. If things are ever going to return to normal, you will
have to find a way to kill those horrible monsters and restore a
feeling of safety to the people of Greece so that trade and diplomatic
exchanges may be conducted once again.
------------------
The city that I had in the previous episode easily have me the
population goal already. You should already have nine of the eleven
required trading partners.
Before we get carried away with the trading partner goal, we must
prepare for the Maenads. You will need the help of Achilles. His
Hero's Hall will not become available until the Maenads are at the
city, but I'd suggest preparing your city for the requirements for
the Hall. Below are the requirements that your city must meet
for his appearance in your city:
- 32 Suits of Armor
- 3 Hoplite Companies or better
- A Sanctuary to Athena
- No unrest in the city
- 16 Amphorae of Wine
Okay, back to the trading partner goal. Once I killed the Maenads,
Elyusis opened a trading route with me. When I killed another
Maenad, the 11th city traded with me, and this ended the episode.
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The Pretender to the Throne
-----------------------------------------------------------------------
Goals: Rule Calydon
Rule Argos
Rule Orchomenos
4 Sanctuaries
100 People in Estate or better
The dastardly Polynices of Orchomenos, exiled from Thebes, has stolen
the robe and necklace of Harmonia! The double-crosser has claimed the
throne of Thebes, and promised Adrastus of Argos and Tydeus of Calydon
these and other spoils if they help him take your city. You must
defeat those villains to keep what's rightfully yours.
Meanwhile, Hephaestus The Lame God, has caught his wife, Aphrodite, in
a forbidden embrace with Ares. Slowly, Hephaestus has put two and two
together and finally understood why Ares and Aphrodite had both been
so proud of Harmonia at her wedding, and why the gorgeous goddess of the
tender passions thought it necessary to spend 9 months at a beauty spa
some twenty years ago. Hotter than the metals he pounds in his forge,
Hephaestus has decided to destroy all that she holds dear, whether it be
a mortal, a monster, or a city!
------------------
The notes as I took while playing this episode were short. Basically,
you've got to have a strong military to conquer those three cities and
defend your own city against invaders. Bribery is always a smarter
way of handling things, at least in this episode.
My notes indicate that Hephaestus invaded several times, and Ares
was the person who defended the city against him.
The goal you may find difficult is the 100 people in Estate or better.
Right-click on an Elite house to see what it needs to evolve. That's
the best advice I can offer for that goal.
Once you have met the goals, it's on to a whole NEW city and adventure!
---------------------------------------------------------------------------
Perseus and Medusa
---------------------------------------------------------------------------
-----------------------------------------------------------------------
A New Way of Life
-----------------------------------------------------------------------
Goals: 500 People in Homestead or better
Produce 20 Skeins of Fleece in One Year
Yearly Profit of 500
[can't read my writing] of darkness, discord reigned in Greece and the
people lived apart from each other. Now, a new day is dawning, and the
time has come for a leader to rise up and, for the first time, draw the
people together, uniting them in a mighty city. Zeus himself has
selected you to achieve this remarkable feat and has pointed you to a
site in the Argolid. The city's name will be Argos. People will flock
to the city in hopes of learning a trade and feeding their families,
and they will expect you to provide for them.
Other would-be leaders in Greece are also trying to start new cities.
Some of them will achieve [can't read my writing] of success, while
others will fail completely. You might encounter them in your journeys.
------------------
Finally, a new map! There are a lot of rocky areas, which will not
allow for building. There are a lot of forested areas as well. This
map allows for fishing, and you'll have to do a lot of it to support
the city and its food need. There is a Marble Quarry on the map,
which will indicate that we'll probably have to mine marble for either
building a sanctuary or using it for trading (exports).
Fleece production is very important on this map, and in this episode.
To get Homesteads, they require a supply of fleece. Also, there is the
Fleece goal that you'll have to meet as well.
Troezan is the only trading city, and they only want Fleece. Requesting
Drachmas is the best and easiest way of getting the profit goal met.
If you would like to plan for the next episode, I suggest you produce
an overabundance of food. You'll run into trouble with your Fisheries
in the next episode, and will be unable to produce any Fish. So,
have a few extra Granaries full would help a great deal.
-----------------------------------------------------------------------
The City Grows
-----------------------------------------------------------------------
Goals: 640 People in Tenement or better
48 Slabs of Marble for Colony
12 Jugs of Olive Oil for Colony
Argos is beginning to thrive, and you are learning more about the
bounties that the land offers. The time has come to build a Palace
that will serve as the staff around which the scattered the people of
Greece will gather. It is also time to begin collecting taxes from your
people to help pay for the services that your city provides.
Up on Mount Olympus, the Tribunal of the River Gods has just come to
order. 'We have come to a decision in this dispute' the Head of the
Tribunal announced. "And, though both parties presented convincing
cases, we have no choice but to award Argos to Hera, wife of Zeus.
Sorry, Poseidon.' As Hera jumped up and down in glee, Poseidon's brow
furrowed, and his face became stormy. Under his breath, he vowed that
if he couldn't have Argos, no one could! You might have to turn to
Hera's husband for protection from the ruler of the sea!
------------------
I sure hope that you saved a lot of food away for this episode.
Before I jump right into the walkthrough, I have to warn you of natural
disasters. When I played this level, I encountered two earthquakes
and two tidal waves. You may run into more or fewer than that, but it
all depends on how long you are in this episode.
You are introduced to the olive oil and marble industries in this
episode. Housing will need olive oil if it is to reach the Homestead
status.
As I mentioned before, you must store food for this level ahead of time.
Posiedon lurks the waters and will destroy a few fisheries, and curse
the others, making them useless.
Due to the fact that Poseidon is on this level, and the Sanctuary for
Zeus is available, I decided to build it. You cannot complete it on
this level, since there is no access to sculptures. But, you can get
a good jump on the building of the structure on this level, and finish
it up on a later episode when you can get sculptures. If you do decide
to build Zeus' Stronghold, it is massive in size, and it needs a lot
of supplies.
-----------------------------------------------------------------------
Calydon - Artemis' Revenge
-----------------------------------------------------------------------
Goals: Slay a Monster
Sanctuary to Hermes
Yearly Profit of 500
8 Pieces of Sculpture for Parent City
Life has been tough on Artemis lately. First, her beloved Kernyeian
Hind, a majestic stag, was wounded by Hercules who was trying to capture
the animal. Then, the people in and around the region of Calydon refused
to worship her properly. The depressed Artemis turned to her Menagerie
of animals for solace and, when she saw her mighty boar, snorting and
snarling in his pen, her eyes lit up, and a small smile played across
her face...
------------------
Calydon is a fairly small map. There isn't much in terms of meadow
areas. There is a TON of timber here waiting for chopping.
With the limited amount of meadow, you will be introduced to a new
supply of food: pork. You'll have to build Hunting Lodges to hunt
the wild boar, which will make some tasty pork for your fine citizens.
Try to refrain from building in the upper-left corner of the map.
That's where the Calydonian Boar will enter your city, and anything
within reach will be turned to rubble.
Ok, back to food. Use that meadow area for goats. You should be able
to place a dozen or so (eventually) Dairies along a nearby road, leading
to a "Cheese Accepting" granary. Build Hunting Lodges to spear the wild
boar on the map. They'll bring their animal back to the lodge, and turn
it into pork, which is fine eating. If you are lucky enough to produce
an overabundance of cheese, you can export it to Mycenae.
For Hermes' Sanctuary, you will need to import sculptures and marble.
When you import sculptures, don't import too many. You only need two.
You have access to wood, so that won't be a problem.
According to the Impressions walkthrough, you will be receiving gifts of
48 marble and 24 olive oil from Argos in this episode. This wasn't in my
notes, so I can't verify if this is true. If anyone can, email me,
please.
According to my notes, Ethiopia wanted to invade. I do remember this,
and it only happened once I believe. I bribed them so I wouldn't have
to deal with them.
Back to the Calydonian Boar. In order to kill this beast, you'll need
to seek the help of Theseus.
Requirements for his presence:
- Build Hall near the Palace
- Good appeal around the Hall
- Hall is protected by walls
- 32 Slabs of marble
- 16 Amphorae of wine
This dude is picky about his requirements. For the walls, you need a
Gatehouse to allow roads in and out. You'll need walls around the Hall
to protect it. For appeal, this is hard sometimes. Depending on how
much space surrounds the Hall, this could either be easy or difficult.
The more room, the better. You'll have to place anything of high appeal
near the Hall. Free commemorative monuments work well for this if
you have a few left over. Fish Ponds work well as well, since they are
big, and bigger objects will spread the appeal value over a further
distance than a small object.
-----------------------------------------------------------------------
The Hero Perseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Fulfill a forthcoming quest
48 Slabs of Marble for Colony
24 Jugs of Olive Oil for Colony
Poseidon continues his onslaught on Argos and is determined to destroy
the city, and the word around the agora is that the god might also
enlist the aid of one of his consorts to turn your city to stone!
Only Perseus, who is off founding the city of MyCenae, will be able to
help you slay the monster. But even this worthy hero won't be able to
defeat the creature by himself. He will need some magical items to
vanquish this unsightly foe.
Some clever herders have discovered how to tame the wild goat. At a
Dairy, they goat's rich milk will soon be made into succulent cheese
that your citizens find quite tasty.
------------------
A Colony Monument will become available once you start the episode.
Use the Dairies to produce cheese for the city. Also, the introduction
didn't mention Elite Houses. You don't need them for this episode,
but they oay higher taxes, which is great.
Ethiopia will demand supplies of olive oil from you.
When the quest is announced, build the Hero's Hall for Perseus.
Requirements:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
Once you've met the requirements, send Perseus on his way to do the
quests.
-----------------------------------------------------------------------
Miletos - The Eastern Frontier
-----------------------------------------------------------------------
Goals: Slay a Monster
Fulfill a Forthcoming Request
Rule Ethiopia
16 Sheaves of Wheat for Parent City
24 Planks of Wood for Parent City
8 Bars of Bronze for Parent City
No Greek has ventured this far east before, across the great sea, and
you'll have to tread very softly to start a city in this land. Great
nations shoulder against each other here, and they'll be suspicious
of you, a newcomer. Cassiopeia, Queen of Ethiopia, will be particularly
annoyed that you have come near her territory. But she has much bigger
things to worry about. Ever the proud mother, Cassiopeia boasted that
her own daughter, Andromeda, is more beautiful than Poseidon's daughters,
the Nereids. Now, Andromeda is to be fed to the Kraken, and Casiopeia
is devastated. If you can find a way to rescue Andromeda, the powerful
Cassiopeia will certainly appreciate it, and you may gain a valuable
friend.
The fleet-footed Hermes has also been spotted in the area, looking for
Perseus. The god says that he's seen an item in his travels that Perseus
might find useful.
While the Kraken roams free, life along the water might be difficult,
and trade might be prone to disruption. Look to other cities, even your
rivals, for the things you need. Worshipping the gods also can be a boon
to you, as any of their sanctuaries have valuable resources of their
own.
------------------
Ahh, a new map, and another colony to build.
Let's see what the map and control panel tell us. There are three
breeding areas for Boars, which will serve as a major food resource.
There is more than enough woodland. We are given the Timber Mill,
which will show that we'll have to do some chopping eventually. Also,
none of the cities currently buy wood. We do get access to a Mint,
which requires silver, which is available at the bottom-lefthand corner
on the map. We also get a Sculpture Studio, which needs bronze.
The introduction warns you of Kraken, which is an ugly dude.
Unfortunately, your city doesn't produce very much. One thing that you
need is fleece. You have to have that for your housing evolution.
You should start importing goods before Kraken arrives in the waters.
Cyprus will soon be discovered by explorers. Cyprus will sell you
bronze, which will be needed for building sculptures. Cyprus will
buy Wine.
Argos will give you gifts of fleece.
Hermes will eventually announce his quest for Perseus. Perseus needs
the following:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
To get the marble for the sanctuaries, you'll have to request it from
Argos. Sculptures can be made from bronze, which you can import via
land trade from Cyprus.
The Impressions walkthrough suggests that you limit your population
at 1000. Try doing that! It's virtually impossible producing
sufficient amounts of food for populations much larger than that.
The sooner you are able to defeat Kraken the better. This will
allow you to build Piers along the river for trade. You can also
use the riverbank for a few fisheries.
At one point or another, a city will trade wood, which will be great
for you, since you can produce a ton of it. My notes say that this
place is Egypt. They buy wood and wine, and sell wheat and armor.
You could always import wheat (hint, hint) if you have a food problem.
Argos will request food at one point.
Let's talk money. Importing wheat isn't a very expensive situation,
but importing bronze is. You can also import fleece from Argos,
which can be an expensive proposition as well. So, how do you
compensate for all of this spending? There are several ways.
I suggest exporting wood, you can cut down a lot of timber. Taxes.
The higher the house has evolved, the more taxes they pay. Wine.
A lot of the cities buy wine. You can open a wine industry. But,
you'll need the Grove of Dionysus. Mints. You can harvest the silver
from the nearby silver-ore bearing rocks. Also, you can build a
Sanctuary to Hades. His sanctuary has two large chunks of silver-ore
bearing rocks, which can be harvested. If you place the Mints just right,
Hades can walk by them and bless them, thus turning out 4x the normal
amount of drachmas. Hades can also bless Tax Collectors, which will
temporary increase the amount of taxes the people pay. You can pray
to Hades, and he'll give you something like 4200 Drachmas. This
is a problem. You can only build one or the other, either a sanctuary
for Dionysus or one for Hades. I went the route of Hades, but it's your
decision. Building more Mints will help out by bringing in more silver
and Drachmas.
-----------------------------------------------------------------------
The Gorgon, or The Bad Hair Day
-----------------------------------------------------------------------
Goals: 4 Sanctuaries
Population of 4500
Treasury of 10000
Support 16 Horsemen
Produce 32 Jugs of Olive Oil in One Year
Slay A Monster
Just as you are about to bring Argos into its full glory, some long-
period trouble has reared its ugly head. That ugly head belongs to
Medusa, a consort of Poseidon, who has taken up the god's cause and
vows to crush Argos! If you don't find a way to vanquish the Gorgon,
she might soon turn your entire city to stone!
As you find a away to slay the horrible beast, you must continue to
guide Argos to its destiny. Diverse people continue to come to your
city from far and near, and they will want diverse gods to worship.
You should also take care of your colonies, making sure that they
both enjoy all the resources available to Argos. The city will be
a shining example of what can be achieved when people band together.
------------------
If you built the sanctuary for Hades, now is the time for the one for
Dionysus. If you built the one for Dionysus, now is the time for
the one for Hades.
This episode will require you to build Elite Housing. In theory,
you only need four elite houses to meet the 16 horsemen goal.
You'll need to import wheat for the Horse Ranches to produce horses.
You'll need bronze to produce armor.
You will have to slay Medusa. To do so, you'll need Perseus. His
requirements are:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
At one point, you'll receive a request for help from an ally. You can
build the Hero's Hall for Theseus if you want, but it's not necessary.
I believe I either sent my horsemen or I sent Perseus instead.
---------------------------------------------------------------------------
Athens Through The Ages
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Unlikely Beginnings
-----------------------------------------------------------------------
Goals: Produce 12 Skeins of Fleece for colony
Produce 12 Baskets of Fish for colony
500 People in Homestead or better
The land here is desolate and bare, but then so is most land in
mountainous Greece. It's a good place as any to establish a city,
and you hve your good friend Theseus to help you. He's out and about
in Attica, visiting other small cities in the region and convincing
them that they should place themselves under your wing. Though the
city of Athens itself might not have the resources to prosper, perhaps
it can grow into a mighty city once it is banded together with its
neighbors.
There's only one problem with claiming land in Attica. Minos, King of
Knossos and master of the Minotaur, calls this land his own and won't
take too kindly to someone trying to build a new city upon it.
------------------
Map
Upper left-hand corner has a small stream, some timber, and a fair
amount of meadow. Bottom left-hand corner has a lot of timber. A
little to the right of the timber is a large amount of rocky
outcroppings with timber and a plateau on the top. The bottom right-
hand corner has a lot of timber. The upper right-hand corner has the
same sort of rocky formation as described earlier, with the exception
of the plateau. On this plateau, there is a meadow.
There really isn't much here. Cheese is your only source of food.
There aren't any industries. Since there wasn't much in the panel,
I chose to check out the World Map to see what kind of trouble I
had to deal with. I was amazed when I saw all the cities. The
majority of them haven't blossomed and become a great city yet,
but I'm sure they will at one point. You currently have four
rivals (Delus, Knossos, Sardis, and Hattusas), while you only have
two allies (Sparta and Corinth). There is no Palace or Piers in the
panel.
Your housing block should be small, and centered on the western
half of meadow area in the top left-hand corner. Before you
build your city, READ this walkthrough!
I'm gonna give you the chain of events that I encountered during
this episode.
Thermopylai will blossom. They will be an Ally. They buy Import
Wheat and Olives, and they Export Fish.
Knossos will want to invade. Bribing cost me 150 Drachmas.
Marathon blossoms. They are an ally. They Import Fleece and Olive
Oil, and they Export Wheat and Wine.
A month after Knossos invaded, the Minotaur entered the city.
Thermopylai will sell more fleece.
Marathon will become your vassal, and pay you 400 Drachmas in Tribute.
Knossos will request Drachmas.
Knossos will invade again, costing me 150 Drachmas in bribery.
Thermopylai will become your vassal, and pay you 6 Baskets of Fish in
Tribute.
Got a gift of 12 Baskets of Fish from Thermopylai.
My entire city had the following:
- 1 Infirmary
- 1 Fountain
- 2 Granaries
- 13 Dairies
- 2 Maintenance Offices
- 1 Trading Post for Thermopylai
- 1 College
- 1 Podium
- 18 Housing Plots, which housed 432 people (Hovel)
576 people (Homestead) **
** - This was after I got Fleece. I needed the Fleece to upgrade
the housing to meet the goal, plus I needed some Fleece for the
goal.
With my city, I had 66 people (22%) unemployed. Don't worry about this
whole unemployment thing, because it will be soaked up in the next
episode.
Remember, cheese is your friend. My city was a lean, mean, cheese
producing machine. If have more than two granaries full of cheese,
you can always give some of it away as gifts to Thermopylai and
Marathon.
-----------------------------------------------------------------------
Breaking the Bonds
-----------------------------------------------------------------------
Goals: Rule Knossos
Support 1 Trireme
Support 4 Hoplites or Better
10 People in Mansion or Better
Minos and his Minotaur, son of Minos' Queen Pasiphae and a bull, still
plague Athens. The time has come to cast off these burdens for good
to prove that Athens can stand on its own two feet. You must call
Theseus, who is still traveling around Attica, back to the city, for
only he can help you vanquish the minotaur. You'll also need a sleek
and powerful trireme to sail to Crete to defeat Minos.
------------------
I immediately went to the world map to see if anything had changed. You
will gain another Ally, Plataia. They buy sculpture and sell carrots.
You will be given the opportunity to build Elite Houses in this episode.
In addition to the Elite Housing, you can build a Palace, Tax Collector,
Gymnasium, Hermes' Refuge, Hero's Hall for Theseus, Artisans' Guild, Wall,
Gatehouse, Trireme Wharf, and you'll get the Aesthetics back.
Sparta and Corinth will request Olive Oil from you. Deny them their
requests. Neither city does anything good for you.
Odessos will blossom. They will be an Ally, who buys Grapes and Olive
Oil, and sells Wheat and Marble.
Sparta needs Olive Oil.
Eretria blossoms. They will be an Ally, who buys Wheat and Olive Oil,
and sells Wine.
Odessos becomes Vassal who will send 8 Slabs of Marble as tribute.
Olympia will blossom. They will be an Ally, who doesn't do any trading
yet.
Gift of 16 Jugs of Olive Oil from Olympia.
Gift of 15 Suite of Armor from Olympia.
Knossos demands 100 Drachmas.
Earthquake in Southeast corner of map.
Gift of 5 Planks of Olive Oil from Olympia.
Gift of 8 Jugs of Olive Oil from Olympia.
Gift of 5 Planks of Wood from Olympia.
Knossos invades. Bribe costs 200 Drachmas.
Corinth sells more fleece.
Gift of 10 Suits of Armor from Olympia.
Gift of 9 Jugs of Olive Oil from Olympia.
Knossos invades. Bribe costs 175 Drachmas.
Gift of 5 Planks of Wood from Olympia.
Knossos invades. Bribe costs 200 Drachmas.
It was time to invade Knossos. I put up with enough of their crap.
Taking them down wasn't easy. It took Theseus, all 24 of my Hoplites,
and a military strike by an Ally to take down Knossos.
You now get to decide between two colonies. I will cover them both,
in the way I went through them.
-----------------------------------------------------------------------
Amphipolis - Land of Plenty
-----------------------------------------------------------------------
Goals: Produce 12 Bars of Bronze in One Year
16 Bars of Bronze for Parent City
Produce 16 Planks of Wood in One Year
24 Planks of Wood for Parent City
Produce 24 Slabs of Marble in One Year
32 Slabs of Marble for Parent City
Theseus' dear friend Pirthous, leader of the Lapiths, happily wed
Hippodamia in a sumpluous ceremony that featured the best food and wine
that Greece has to offer. When the thirsty centaurs heard about the
ceremony, they couldn't resist the prospect of drinking the delicious
wine, and attended the ceremony uninvited. Pirthous and Hippodamia
graciously greeted the centaurs at first, but centaurs aren't known for
their self-control, and they were soon completely drunk. The bespotted
centaurs then did the unthinkable: They attempted to kidnap the bride!
Pirthous was so outraged he has declared war on the centaurs, and
Theseus has beseeched us to provide Pirthous with the raw materials
he needs to make armor to help him in the war.
An outpost here in Amphipolis will be perfectly suited to provide the
raw materials that Pirthous needs the centaurs, however, are well aware
of the bounty of the land around Amphipolis, and may prove to be
unwelcome visitors again.
------------------
Map
There is a ton of timber on this map. The growth of timber follows the
'kingdom road' on the left-hand side of the map. A river runs up the
middle of the map. The bottom right-hand corner has timber and a large
Marble Quarry. There is more timber at the top right-hand corner corner.
If you look VERY close at the rocks, you'll see some copper-ore deposits.
This is even easier to see if you are looking at the overview map.
Panel
You can build the following: Fishery, Timber Mill, Masonry Shop, Foundry,
Palace, Tax Office, and the usual stuff.
This city has only one purpose: turn out materials. This is basically
a factory city. You just have to continue to churn out wood, marble,
and copper for the other cities in Greece.
This is an extremely simple episode to win. You don't need to worry
about evolving your housing every high, since you only need a small
population to get the industries up and running.
Olympia buys more Marble.
Corinth buys more Marble.
Corinth buys more Marble.
Gift of 12 Amporae of Wine from Eretria.
Olympia buys more Marble.
Mt. Pelion Invades. Bribe costs 150 Drachmas.
Olympia buys more Marble.
Mt. Pelion Invades. Bribe costs 200 Drachmas.
Mt. Pelion Invades. Bribe costs 100 Drachmas.
Mt. Pelion Invades. Bribe costs 150 Drachmas.
Invasions will probably keep coming, so get out of there. I just wanted
to stick in there a little while so I had more money for the next episode.
-----------------------------------------------------------------------
Revolt in Ionia
-----------------------------------------------------------------------
Goals: Rule Sardis
Rule Delos
Support 3 Triremes
960 People in Homestead or better
480 People in Tenement or better
What wise sage advised to hold your friends close and your enemies even
closer? Hippias, coward exiled from Athens long ago, has whispered his
plans to [can't read my writing] you in the ear of Darius, King of
Persia. Hippias has promised Darius eternal servitude if the king agrees
to help him! Now, the battle has started, and Delos has entered the fray,
revolting aainst the Persian city of Sardis. The clarion call has been
sounded throughout Greece, and most city-states have agreed to set aside
their differences and unite in one Greek front to help Delos and turn
back Persians! Only Sparta and Corinth have turned a deaf ear on the
cry of our Greek brother!
------------------
Colony Monument is available immediately
This is how the World Map looks:
Amphipolis (Colony) - Buys Nothing Sells Fish Tribute: 16 Marble
Wood
Bronze
Marble
Odessos (Vassal) - Buys Grapes Sells Wheat Tribute: 8 Marble
Olive Oil Marble
Mt. Pelion (Rival) - Needs Wine Produces Bronze
Armor
Sculpture
Thermopylai (Vassal) - Buys Wheat Sells Fish Tribute: 6 Fish
Olives Fleece
Eretria (Ally) - Buys Wheat Sells Wine
Olive Oil
Plataia (Ally) - Buys Sculptures Sells Carrots
Marathon (Vassal) - Buys Fleece Sells Wheat Tribute: 400 Drach.
Olive Oil Wine
Corinth (Ally) - Buys Marble Sells Fleece
Olympia (Ally) - Buys Marble Sells Nothing
Sparta (Ally) - Buys Nothing Sells Nothing
Delos (Rival) - Needs Marble Produces Fish
Olive Oil Grapes
Knossos (Vassal) - Buys Nothing Sells Wood Tribute: 6 Wheat
Hattusas (Rival) - Needs Nothing Produces Nothing
Sardis (Rival) - Needs Nothing Produces Nothing
You should already have the housing goals met by now.
The Sculpture Studio and Winery are both available now.
Events
¯¯¯¯¯¯
Delos wants to become Ally.
Eretria sells more Grapes.
Olympia sells more Olive Oil.
Sardis will conquer Delos.
Sparta requests Olive Oil.
Corinth requests Olive Oil.
Military decline at Delos.
Sparts needs Olive Oil.
Gift of 7 Suits of Armor from Olympia.
Military decline at Sardis.
Gift of 12 Jugs of Olive Oil from Olympia.
Corinth requests Olive Oil.
Gift of 769 Drachmas from Delos.
Olympia requests Wine.
Gift of 24 Skeins of Fleece from Corinth.
Amphipolis sells more Bronze.
Gift of 7 Suits of Armor from Olympia.
Amphipolis sells more Bronze.
Corinth becomes Rival.
Gift of 770 Drachmas from Delos.
Olympia requests Wine.
Sparta becomes Rival.
6 Hoplite Companies and 3 Triremes took Delos. They are now my Vassal,
and they will pay a 6 Fish Tribute.
Gift of 7 Suits of Armor from Olympia.
I conquered Mt. Pelion. They are now my Vassal, and they will pay a
6 Bronze Tribute.
Gift of 556 Drachmas from Delos
Amphipolis sells less Bronze.
Amphipolis sells more Bronze.
Olympia needs Wine.
Gift of 7 Suits of Armor from Olympia.
Gift of 672 Drachmas from Delos.
Gift of 12 Jugs of Olive Oil from Olympia.
Olympia needs Wine.
Gift of 7 Suits of Armor from Olympia.
Amphipolis sells more Bronze.
Gift of 748 Drachmas from Delos.
Invasion of Sardis failed.
Gift of 12 Jugs of Olive Oil from Olympia.
Gift of 513 Drachmas from Delos.
Amphipolis sells less Bronze.
Olympia needs Wine.
Sardis Invades. Bribe costs 525 Drachmas.
Knossos Military Strike on Sardis is unsuccessful.
Amphipolis sells more bronze.
Sardis is conquered!!
Now, you get to go to the Colony that you didn't choose. So, in my case,
I'll be heading to Laurion.
Walkthrough
¯¯¯¯¯¯¯¯¯¯¯
The housing requirements should already be met. Now is the time to really
start to work on expanding your city. Build two more regular housing
blocks, and one more Elite Housing block. You will need the extra workers
(common housing) to man the Triremes, which need 100 employees each.
Conquering Mt. Pelion would be a good idea here. You can get a more steady
supply of armor for your growing army. You also need to start to produce
a larger army, which will be needed to conquer all of the other city-states.
In order to fatten your bankroll, import Bronze, and turn it into sculpture
to sell it to Plataia. Sculptures bring in something like 640 drachmas,
which is quite a chunk of money.
Olympia will demand wine, so give it to them, as you need their Olive
Oil. Continue to ignore Sparta and Corinth. They will eventually become
enemies, and there's no stopping that, so just ignore them.
With this growing city, you need to watch your food levels. If you are
low, I suggest going with cheese. Instead of just adding a bunch of
Dairies, put more Goats in the Meadow. Continue to add more Goats until
you get a message at the top of the screen that says you need to build
more Dairies before you can build more Goats. Doing this will get the
remaining workers from the Dairies. If you find that you're producing
WAY too much cheese, then give gifts of it to other cities.
As for military, all I can say is build a big one, because you will need
it now, and especially as you go further in this Adventure.
-----------------------------------------------------------------------
Laurion - The Silver Mines
-----------------------------------------------------------------------
Goals: Treasury of 7500
Yearly Profit of 1500
8 Bars of Bronze for Parent City
Establishing a city here will be a boon to Athens. There is plenty of
Silver Ore to be had here, silver that can be minted into the Drachmas
that Athens will need to thrive. Living here won't be easy, though,
because the land is very unkind.
------------------
Sardis is not under our control anymore.
Map
This map absolutely sucks. The map is very small, and has only a small
area to build your colony. Don't build anything in the valley!!!
Gift of 12 Baskets of Fish from Athens.
Athens requests 1000 Drachmas.
Gift of 12 Skeins of Fleece from Athens.
Earthquake in the valley.
Gift of 10 Baskets of Fish from Athens.
Athens requests 862 Drachmas.
Here is a list of the things I built that allowed me to win:
- 2 Infirmaries
- 1 College
- 1 Podium
- 1 Granary
- 2 Storehouses
- 1 Trading Post for Athens
- 1 Trading Post for Olympia
- Food Vendor
- Fleece Vendor
- 3 Maintenance Offices
- 24 Homesteads
- 3 Hovels
- 1 Shack
- 3 Huts
- 5 Foundries
- 13 Mints
- 1 Fountain
This resulted in a population of 880 with 19 (4%) unemployed.
-----------------------------------------------------------------------
Vengeance
-----------------------------------------------------------------------
- Rule Marathon
- Rule Hattusas
- Rule Eretria
Darius has indeed remembered the Athenians, and now he, his son Xerxes,
and the entire Persian War Machine are on their way to Greece to
avange the humiliating defeat we handed the barbarians! Darius and the
Persian fleet have set a swath of destruction through the Aegean, and
Xerxes with Persian army, having already put down rebellions in Egypt
and Babylonia, are marching towards us from the north. Already, Mount
Pelion and Ithome have submitted to the Persians.
After a conference on the Isthmus of Corinth, all city-states in Greece</pre><pre id="faqspan-4">
have agreed to unite to force the latest barbarian threat. Even
Corinth and Sparta agreed to go on the alliance, albiet reluctantly.
Even with all of Greece united, putting down the Persian military is
a daunting task.
------------------
Just after seeing the name of this episode, war immediately jumped in
my head. This episode and the next one are full of battles, and it's
time to sharpen your military knowledge.
Colony Monument is available immediately.
New Industry: Olive Press
New Culture: Stadium
New Military: Armory
Sparta becomes Ally.
Corinth becomes Ally.
I conquered Ithome! - Vassal - 5 Cheese Tribute
Delos needs military aid.
Knossos buys more Cheese.
Sardis requests 1500 Drachmas.
Knossos sells more Olive Oil.
Sardis conquers Eretria.
Hattusas demands 1500 Drachmas.
Hattusas demands 2500 Drachmas.
Gift of 12 Planks of Wood from Knossos.
Thermopylai sells more Fleece.
I conquered Eretria! - Vassal - 4 Grapes Tribute
Hattusas demands 4000 Drachmas.
Marathon needs military aid.
Olympia sells more Olive Oil.
Gift of 679 Drachmas from Laurion.
Odessos needs military aid.
Military decline at Hattusas.
Gift of 726 Drachmas from Laurion.
Gift of 24 Jugs of Olive Oil from Olympia.
Ithome becomes Rival.
Gift of 12 Suits of Armor from Mt. Pelion.
Mt. Pelion becomes Rival.
Corinth Attacks Sardis - Needs Troops
Gift of 12 Baskets of Fish from Thermopylai.
I conquered Ithome! -- Vassal - 5 Cheese Tribute
Gift of 12 Baskets of Fish from Delos
With our military aid, we and Corinth were able to conquer Sardis, and
they are now an Ally who buys Olive Oil.
Gift of 12 Jugs of Olive Oil from Knossos.
Laurion requests 9 crates of food.
Gift of 617 Drachmas from Laurion.
Gift of 12 Amphorae of Wine from Marathon.
I conquered Mt. Pelion!
Thermopylai being attacked - Needs military aid.
Gift of 12 Jugs of Olive Oil from Knossos.
Gift of 24 Slabs of Marble from Amphipolis.
Hattusas Invades. Bribe costs 3000 Drachmas.
Gift of 11 Amphorae of Wine from Eretria.
Military decline at Hattusas.
Plataia under attack - Needs military aid.
Hattusas is vulnerable.
Gift of 24 Slabs of Marble from Odessos.
Gift of 24 Bars of Bronze from Laurion.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 620 Drachmas from Laurion.
Gift of 12 Baskets of Fish from Thermopylai.
We conquered Hattusas!!
-----------------------------------------------------------------------
A Bride For a Hero
-----------------------------------------------------------------------
Goals: Rule Sparta
Rule Eretria
Rule Corinth
Slay a Monster
Sanctuary to Apollo
960 People in Tenement or better
Your old friend Theseus has one of the strangest habits. He's never
satisfied with his current wife and is always on the lookout for a
new bride. Antiope, sister of amazon queen, Hippolyte, is the latest
woman to catch his eye, and he has abducted her. The Amazon nation
is lot likely to stand idly by and just let their queen go.
Meanwhile, strange things are afoot in Sparta and Corinth. Spies report
that both cities are mobilizing their military forces in what can only
be [can't read my writing] purpose. The Oracle of Apollo will come in
handy to help you keep a watchful eye on their cities, but ultimately,
Sparta must be subdued if you are going to fulfill your destiny.
In the middle of all these troubles is Artemis. The Amazons and Spartans
are both her people, and she's bound to do something to help the both of
them. Ares, too, loves these warlike people, so don't be surprised if he
gets involved.
------------------
There are only two changes in the panel: Horse Ranch and Oracle of
Apollo.
World Map
Corinth and Sparta are Rivals. Olympia is a Rival. Elis, Taras, and
Themiscyra have all blossomed into Rivals.
I already had Eretria is a Vassal. Also, my housing goal was met.
Sparta requests 12 Amphorae of Wine.
Marathon sells less Wine.
Themiscyra attacks Athens - Needs Troops
We conquered Themiscyra - Vassal - 4 Wood Tribute
Sparta requests 16 Amphorae of Wine.
Knossos sells more Olive Oil.
Sparta demands 24 Amphorae of Wine.
Dragon in City - Northeast Corner
Eretria under attack
Gift of 12 or 17? (Can't read my writing) of Fleece from Ithome.
Eretria under attack.
Gift of 376 Drachmas from Laurion.
Eretria under attack.
Laurion needs 8 Crates of Food.
Gift of 59 Sheaves of Wheat from Delos.
Gift of 12 Sheaves of Wheat from Marathon.
Eretria under attack.
Knossos under attack.
Gift of 24 Slabs of Marble from Odessos.
Gift of 456 Drachmas from Laurion.
Gift of 12 Baskets of Fish from Thermopylai.
Gift of 24 Bars of Bronze from Amphipolis.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 12 Suits of Armor from Mt. Pelion.
Thermopylai under attack.
Marathon and Eretria are both under attack.
Gift of 12 Skeins of Fleece from Ithome.
Military decline at Corinth.
We conquered Taras - Vassal - Buys Armor & Olive Oil - Sells Fleece &
Wine.
Sparta Invades - Bribe costs 750 Drachmas.
Gift of 12 Planks of Wood from Knossos.
Marathon under attack.
Gift of 330 Drachmas from Laurion.
Gift of 24 Slabs of Marble from [My notes don't say]
Eretria under attack
Gift of 16 Jars of Olives from Ithome.
We conquered Sparta! - Vassal - 3 Previous Strikes by other cities failed
They will pay 12 Armor for Tribute.
Military decline at Sparta.
Gift of 371 Drachmas from Laurion
We conquered Elis! - Vassal - Pays 7 Carrots in Tribute.
Gift of 12 Bushels of Carrots from Plataia.
We conquered Olympia! - Vassal - Pays 4 Fleece in Tribute
Eretria needs 8 Crates of Food.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 18 Wheels of Cheese from Ithome.
Gift of 12 Jugs of Olives from Ithome.
Gift of 12 Bunches of Grapes from Eretria.
Gift of 24 Slabs of Marble for Odessos.
We conquered Corinth!!
-----------------------------------------------------------------------
The Hero's Habit
-----------------------------------------------------------------------
Goals: 3 Sanctuaries
Population of 5000
200 People in Estate or better
2400 People in Apartment or better
Yearly Profit of 2500
Fulfill a forthcoming quest
The time has come to build Athens into the greatest city Greece - The
World - has ever known. Athens will be a center of culture and
learning, and the greatest heros will call the city home. Only a few,
monsterous obstacles remain in between you and the glorious destiny.
Defeating three monsters could open up new possibilities.
Theseus' womanizing habits [can't read my writing] have to cause
problems for those associated with him. He and his best friend,
Pirthous, havd decided that they must marry daughters of Zeus. Theseus
and Pirthous are planning to raid the Underworld and steal Hades'
wife, Persephone. If Hades wouldn't let Persephone go back to her own
mother, he surely won't give her up to Pirithous and Theseus!
Meanwhile, Hercules has been off in the land of Elis, serving as King
Augeas' stable boy. He'll be looking for a new challenge soon, and Demeter
might just have that for him. Jealous of Artemis' Menagerie of animals,
she has been looking for some livestock to call her own.
------------------
The Arbor of Athena is the only new item in this episode.
The map is all the same as far as I can see.
Gift of 12 Planks of Wood from Knossos.
Gift of 36 Jugs of Olive Oil from Olympia.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 12 Bunches of Grapes from Delos.
Gift of 12 Amphorae of Wine from Elis.
Ithome sells more Olives.
Gift of 12 Bars of Bronze from Mt. Pelion.
Gift of 24 Slabs of Marble from Oddessos.
Hades Invades.
Cerberus is unleashed by Hades.
Hercules Hall is available.
Marathon sells more Wheat.
Cerberus slain.
Gift of 24 Bars of Bronze from Laurion.
Quest for Red Cattle announced. This will require Hercules.
Gift of 12 Skeins of Fleece from Taras.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 24 Slabs of Marble from Amphipolis.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 12 Baskets of Fish from Delos.
Marathon sells more Wine.
Gift of 12 Suits of Armor from Mt. Pelion.
Minotaur in City.
Theseus Hall is available.
Gift of 12 Amphorae of Wine from Evis.
Gift of 24 Jars of Olives from Ithome.
Gift of 25 Slabs of Marble from Amphipolis.
Gift of 12 Planks of Wood from Knossos.
Plataia sells more Carrots.
Ares Invades.
Ares releases Dragon.
Jason's Hall is available.
Gift of 21 Wheels of Cheese from Ithome.
Gift of 24 Bushels of Carrots from Plataia.
Gift of 12 Baskets of Fish from Delos.
Gift of 12 Amphorae of Wine from Marathon.
Gift of 24 Slabs of Marble from Amphipolis.
Gift of 24 Skeins of Fleece from Corinth.
Gift of 12 Amphorae of Wine from Marathon.
Laurion needs 9 Crates of Food.
Lava errupts in the Southwest corner of map.
Gift of 24 Slabs of Marble from Odessos.
Gift of 12 Bars of Bronze from Mt. Pelion.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 12 Amphorae of Wine from Marathon.
Gift of 24 Jars of Olives from Ithome.
Amphipolis sells more Fish.
Gift of 12 Amphorae of Wine from Elis.
Gift of 24 Bushels of Carrots from Plataia.
Gift of 17 Skeins of Fleece from Ithome.
Gift of 12 Bunches of Grapes from Delos.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 12 Bunches of Grapes from Delos.
Gift of 36 Jugs of Olive Oil from Olympia.
WIN!!
---------------------------------------------------------------------------
The Voyages of Jason
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Rescuing a Hero
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Slay a Monster
Treasury of 3,000
Zeus has put a curse on your family, the house of Aeolus, decreeing that
it shall never rule an empire. There is only one way to lift the curse,
and you will need the help of three of Greece's most famous heroes.
Theseus purportedly knows more about this curse, but Hades is holding the
hero captive in the Underworld, and the great god will loose Cerberus
upon anyone who dares to interfere with his plans for Theseus!
Meanwhile, all of Greece is talking over the Centaurs' latest antics at
Pirthous' wedding. Intoxicated as usual, the Centaurs ruined the ceremony
when they tried to carry off the bride. Now, the Centaurs are on a
drunken rampage through Greece, looking for more wine, and leaders of
cities everywhere are jealously hoarding their supplies of the beverage.
You would be wise to do the same should you receive some.
------------------
Start your first housing block in the northwest corner of the map, near
the immigration point. This is the best starting point.
As with all cities, you must concentrate your production on food and
fleece, as those are the first two essential building blocks for
upgrading your housing. For food, you can produce cheese. Produce
cheese until it's coming out of your citizens' ears, and when you have
too much, either export it or send it off as gifts.
Early in this episode, two important events will take place: a quest, and
you will be offered a gift of wine. The quest will require Hercules.
Hercules' hall needs wine in the city, so be sure to accept that gift.
Build Hercules' hall, and right-click on it to see what else it needs.
Hercules' Hall requires lots of cultural access, so that is an important
aspect.
Due to the nature of gifts of wine, build a Storehouse that's geared to
"accepting" only wine. Due to the lack of Olive Oil here, you can only
gain "tenement" level for your housing. These hold 40 people a piece,
so to gain the 1500 population for Hercules' hall, you'll need 38 full
tenements.
Stymphalus will request food and wood on occasion. They are your rivals,
so it's up to you whether or not you send them what they want. If
they attack because you didn't give them the goods they wanted, try bribing
them.
Cerberus will make its way into the city north of the eastern meadow. He
will kill and people or sheep that get in its path, as well as destroy any
nearby buildings.
When your population is large enough, you can begin your wood industry.
Lemnos is importing it, so sell it to them.
Then, it's all up to Hercules to do the quest and kill Cerberus.
-----------------------------------------------------------------------
Return of Theseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Slay a Monster
The immortals are quite busy these days! Dionysus has become aware that
you were instrumental in freeing Theseus from the Underworld! The god
is quite please by this news because he needs Theseus' help. Who knows?
Maybe if you can convince Theseus to help Dionysus, the God of the Vine
might reward you.
Unlike Dionysus, Artemis is completely fed up with mortals. It seems
that a goddess cannot bathe anywhere any more without some mortal
peeping at her. The goddess is so completely disgusted that she's
decided to release her entire collection of oversized stags, boars, lions,
and hares into the world to vent a fury on all mortals.
If you ever find yourself in need of Theseus' help, you should know that
his Hall must be located close to the city's Palace. After you build the
Hall, right-click on it to see if you have it close enough.
------------------
You will get the opportunity for going on yet another quest. However,
before that happens, continue to trade wood, cheese, and fleece.
Theseus will eventually become available for the quest. You are also
given the opportunity to build a Palace, which will allow you to make
a military, and you'll also need the Palace, since Theseus' Hall must
be built near it.
You should be receiving plenty of wine and marble in gifts. You can
send excess cheese, wood, and fleece away as gifts. If the Calydonian
Boar hasn't appeared int he city at this point, send Theseus on the quest.
-----------------------------------------------------------------------
A New Hero Arrives
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Treasury of 5,000
24 Jugs of Olive Oil for Colony
24 Skeins of Fleece for Colony
24 Sheaves of Wheat for Colony
Before Theseus left your city, he told you a sad story: 'Once, two
children, Phrixus and Helle, were in grave danger and tried to escape
across the sea on the back of a golden, winged ram. Helle lost her grip
on the animal and plunged into the sea, but Phrixus managed to hold on.
When he arrived in Colchis, he sacrificed the ram to Zeus and gave King
Aeetus, Colchis' ruler, the fleece. Retrieve th Golden Fleece, and
Zeus' curse will be lifted, but returning the fleece to Greece - hee hee,
that rhymes! - won't be easy. You'll require the services of a third,
great hero.
In other news, Hercules has been busy scaring birds away from Stymphalus.
These weren't your garden-variety sparrows! These were huge, ravenous
birds that weren't picky about what they put in their beaks: animals,
crops, humans - everything tasted good to them. Luckily, Hercules
managed to drive the birds away with Hephaestus' castanets - though
no one is sure if it as the noise of the castanets that scared the
birds off, or the flamenco that Hercules performed as an accompaniment.
Regardless, Agapenon, the leader of Stymphalus, is very thankful for
Hercules' help.
When you honor Athena with a sanctuary, she will plant a sacred grove
of olive trees for your citizens, and you can ask her for gifts of
olives and olive oil. You will certainly need her help to suceed here.
------------------
Elite Housing and the Arbor of Athena have to be two missions here.
Athena will be needed to provide Olive Oil for the Elite Housing. You
will have to rely on Naxos for your sculptures.
Wheat Farms will be required here. Without wheat, you cannot build the
horses that are required for Jason to make his appearance. You also
have to set aside some wheat for a colony.
Once Olive Oil becomes available (after you build the sanctuary), be
sure that your common housing gets some of it. This will allow them
to upgrade, and will allow for more people to move in, and you'll get
a larger workforce.
Put your Elite Housing block down once you have a supply of Olive Oil.
Since upgrading the common housing has boosted the workforce, you
should be able to build Triremes. Trireme Wharves need 100 employees
each, so if you don't have 300 employees, build another small common
housing block.
-----------------------------------------------------------------------
The Way of the Sickle (Corcyra Colony)
-----------------------------------------------------------------------
Goals: Sanctuary to Dionysus
32 Amphorae of Wine for Parent City
32 Sheaves of Wheat for Parent City
16 Pieces of Sculpture for Parent City
The Island of Corcyra is Dionysus' gift to you for helping him retrieve
the Horn of Amalthea. The island is the home of his nurse, Macris, who
is also one of Demeter's favority nymphs. As a result, this land is
doubly blessed - It is perfect for the cultivation of both grapes and
wheat. Dionysus is feeling generious and might reward you even further
if you build a sacred grove in his honor.
------------------
Combat won't be the focus on this level. Instead, you have to make
a working economy.
Start by building a common housing block. Iolcus will send you olive
oil, fleece, and wheat, so have a Storehouse and Granary to accept those
goods.
The faster you evolve your housing, the better. Do this with culture
access, the gifts of various goods, and appeal.
When you've got a fairly large workforce, start your wine industry.
You will need lots of cash so you can import the sculptures that you need
to build the sancturay for Dionysus, and the 16 you'll need for your
Parent city.
Once the wine industry is thriving, and you're getting plenty of cash
for exporting it, begin importing marble and wood. You'll also need that
to complete the sanctuary for Dionysus.
-----------------------------------------------------------------------
The Way of the Sword (Corinth Colony)
-----------------------------------------------------------------------
Goals: Support 2 Triremes
Support 12 Hoplites or better
Produce 36 suits of armor in one year
Since I didn't choose this level, I don't know the story leading into
it. The walkthrough is taken from the Official Zeus site.
------------------
One word: lava! In Corinth you are asked to build a big city replete with
large-scale industrialization and an Elite Housing district. But if you
happen to build this city in the wrong place, you are going to seriously
regret it. Why? Because a few years into the episode there is going to be
a huge earthquake and volcanic eruption in the northeast corner of the
playing area, right about where most people decide to do their building.
You can save yourself a lot of grief by planning your city with this in
mind.
Build your Common Housing block on the lower plateau near the southeast
corner of the playing area. Gifts of food, fleece, and olive oil from
Iolcus should be enough to get you started. Next build a large wheat
industry to supply food to your growing population. You may eventually
need to import fleece and olive oil, but for now you can survive off the
supplies sent from Iolcus.
As soon as your employment situation allows, set up a large bronze and
armor industry on the plateau containing the copper deposits. You will
need armor for your elite housing, for export, and for requests by
allies, particularly Iolcus. Also, develop a wine industry for exporting
and for supplying your Elite Housing.
You will need to set up a small Elite Housing district to support the
twelve hoplites required. You may want to wait until after the lava hits
so you can avoid having all your work destroyed. You will need only three
Manors to support the twelve hoplites.
Eventually, a huge earthquake will rip through the meadow. You can build
small bridges over the cracks in the ground, but there's not much point,
because soon the lava will come and make the ground it burns permanently
impassable. Afterwards, you can rebuild anything that was destroyed in
the land not eaten up by the lava flow.
To meet the armor production requirement, you will need nine or ten
Armories working full-tilt for a year. You can then harvest the
additional wood you need to build the two triremes.
You will probably be subjected to several invasions from your rivals. At
least some of these invasions will probably be by sea. One way to deal
with sea invasions is to try to sink the enemy transports before they
land. You can do this with triremes or with rabble units stationed along
the shoreline. The rabble will unleash a hail of stones and may be able
to sink the transport ships before they unload their deadly cargo.
When you have finished meeting the three goals, you will be sent back to
Iolcus to complete the adventure.
-----------------------------------------------------------------------
Iolcus Thrives
-----------------------------------------------------------------------
Goals: 4 Trading Partners
Sanctuary to Zeus
Population of 4000
Treasury of 10000
72 People in Residence
Iolcus is on the verge of becoming the pre-eminent power in all of Greece.
With a colony to call your own, you have begun to build a kingdom. Now,
you have begun to build a kingdom. Now, you must spread your influence
throughout Greece, making friends with those who treat you with respect
and putting down those who oppose you. As you near the end of your journey,
Iolcus will shine forth, and its power will not be eclipsed.
It is now time to thank Zeus for lifting the curse on your house and
enabling you to become a great leader. Building a sanctuary in his honor
is sure to please him, and he smiles upon you.
------------------
Tax Offices are finally available. Begin taxing the city as soon as you
can. The Elite Housing pays the most for taxes, so be sure that they
are passed by a clerk.
Try and get your Elite Housing some horses. Horsemen are better in combat,
and you will have a little bit of combat on this level, since you need
4 trading partners. Conquer Lemnos when you have a nice army. You will
now get them as a trading partner.
When you have the proper amount of marble, begin building Zeus' sanctuary.
Getting the goods could be troublesome. If you have a large army and
navy, you could raid the cities for large amounts of marble and sculptures.
Since you have Allies, you could just conquer them, and make them your
Vassals, thus paying you a tribute.
Conquer cities until you have your 4 required trading partners. After that,
just work on your Elite Housing to match the requirement.
---------------------------------------------------------------------------
Hercules' Labors
---------------------------------------------------------------------------
-----------------------------------------------------------------------
The Labors Begin
-----------------------------------------------------------------------
Goals: Produce 30 Skeins of Fleece in One Year
250 People in Tenement or Better
Treasury of 7,500
The Seer emerged from the Oracle at Delphi and uttered these words:
'I see two people walking together towards greatness. One of these
people is a hulking man, stronger than anyone else in the world. The
other person is incredibly good-looking and extremely smart. Hercules
is the muscle-bound man, a son of Zeus who has incurred the wrath of
Hera, Zeus' wife. She drove Hercules to madness, and he killed his wife
and children. Since that fateful day, he has traveled around Greece,
doing good deeds to atone for his sins.
'The incredibly good-looking and smart person is you. You are destined
to become the ruler of a great dominion, and some of the immortals
will call you friend. But that day is some time from now, and you have
much to do before that beautiful day dawns. Along the way, your fate
and Hercules' fate will be intertwined. His enemies will become your
enemies, his friends, your friends. Your path to glory begins with
establishing the city of Tiyrns in Argolis and introducing it to the
world!
You'll have plenty of time to build Tiyrns into a thriving metropolis
later. If you try to build a large city now, you will have difficulty
later.
------------------
Start a housing block near the immigrant entrance. Do not build a huge
city here. You can't afford to do it this early in the game. Instead,
concentrate on a few dozen houses. Just meet your requirement, that's
a good suggestion.
A thriving fleece industry will be very important. Fleece is needed for
the development of housing, thus other cities will want it (via trade).
To get the housing to the Tenement level, provide food, fleece, culture,
and some appeal. Exporting excess fleece would be wise, as it brings in
a little more money.
-----------------------------------------------------------------------
The Amazon World (Ephasus Colony)
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
18 Bars of Bronze for Parent City
8 Planks of Wood for Parent City
Traders from the amazon city of Cyme have told you about this spot, and
it is exactly as they described: rich in copper ore. Certainly no one
from Greece has ever ventured into this area, and it is rumored that the
Amazon capital is nearby. If the gods hear that you've discovered the
city, one of them just might ask you to find something else...
------------------
This colony is only here to provide wood and bronze, so you will not need
a large city here....it's more of a "work camp".
Throw down a housing block near the immigration point, and search for
urchins, which will provide you with some food. As I already mentioned,
a high housing development isn't really necessary. Tenement level
will be more than enough. You will, however, need a population of
1500 to call for Hercules, so he can take care of the quest.
-----------------------------------------------------------------------
Gods In The World
-----------------------------------------------------------------------
Goals: Slay a Monster
Sanctuary to any god
While you were busy establishing a colony, Hercules was headed for Troy
where he whisked Hesione, Princess of Troy, out of the jaws of
Poseidon's gruesome Kraken. How did Hesione manage to find herself in
this scrape? Her father, King Laomedon, refused to keep his promise to
pay Apollo and Poseidon for building the walls of Troy. So, the gods
punished Troy with plagues and floods, and the only way for Laomedon
to save his city was to sacrifice his daughter.
Now, Poseidon and Apollo are enraged that Hercules has meddled in their
affairs...and they are well aware of your connection to this hero! And
the Kraken, whose taste buds were primed for a bite of himan, is very
hungry. Elsewhere in the world, The Centaurs, who are always on the
look out for a new source of wine, have taken notice of you and your
kingdom. Trouble might not be far off!
------------------
Hercules seems to be causing more trouble than he's doing good at this
point in time. You'll have to think fast in a few situations here,
so be prepared.
You can export fleece and import olive oil from Lerna, so build a Trading
Post with them. Since you'll need to build a Sanctuary, you will need
some sculptures. So, you'll have to get some bronze if you're going to
make them. You'll also need wood for the Sanctuary.
For the remainder of the required goods for the Sanctuary, you'll have
yo wait for Mount Pelion to blossom. The Centaurs own Mount Pelion
and Mount Malea, so they will request wine.
Get ready for Kraken. You'll need to get Perseus for this job. With
Kraken wandering your waters, it's wise to keep an eye on where he is.
Keep any Piers somewhat empty, since Kraken will come along and tear it
to shreads.
Get your fleece industry going! A while back (different adventure) I
said that you should build a big cheese industry. Do the same with
fleece. You'll need to develop a large treasury for the upcoming colonies.
You should also find plenty of trading partners for the fleece.
-----------------------------------------------------------------------
The Hydra (Lerna Colony)
-----------------------------------------------------------------------
Goals: Slay a monster
Fulfill a forthcoming quest
Lerna is a place of great beauty, with fertile land perfect for the
cultivation of Olive Trees and Grapevines, and a lake filled with
plentiful fish - A perfect paradise except for creating little multi-headed
problem. The hideous Hydra stalks the shores of the lake, destroying
anything that comes in its path. Only your friend Hercules is strong
enough to dispatch this creature, and rumor has it Aphrodite is looking
for a hero to help her find some vegetable or fruit ot something. The
gods can be so hard to understand.
------------------
Hercules will be in demand on this episode. He's involved in both getting
the quest done and killing Hydra.
Lerna can produce olive oil and wine, but you'll need fleece for this
level. Fleece and olive oil, of course, are both needed to evolve your
housing. Wine will be needed for Hercules.
-----------------------------------------------------------------------
War with The Centaurs
-----------------------------------------------------------------------
Goals: Support 8 Hoplites or Better
Population of 2500
Did you ever hear the one about Hercules and Pholus? It seems that the
hero had wandered deep into the Centaur territory of Erymanthus in
pursuit of a boar when he grew quite thirsty. The Centaur Pholus was
willing to share his wine with Hercules, and they were soon raising flagon
after flagon of the beverage. It wasn't long before a horde of other
centaurs decided to join the party! One thing led to another, as things
usually do when there's wine involved, and Hercules slew many of them
in self-defense. The Centaurs, of course, are none too pleased and are
plotting their revenge against Hercules and anyone associated with him.
------------------
Increasing your population will be the first objective, if you don't
already meet the goal, that is. ^_^ In order to meet the Hoplite
requirement, you'll need armor and wine, since you have to develop a
small Elite Housing block.
-----------------------------------------------------------------------
The Fallen God (Lemnos Colony)
-----------------------------------------------------------------------
Goals: Population of 2000
Sanctuary to Aphrodite
Poor Lemnos was in the wrong place at the wrong time. Once, Hephaestus
enraged Zeus by disobeying him. Zeus cast Hephaestus to the earth from
high atop Mount Olympus. Unfortunately for Lemnos, Hephaestus landed
right on top of it, and the impact stirred up the land so that what
once used to lie underneath it was now on top of it.
When Hephaestus tried to stand up after his fall, he found that he had
been lamed! It was useless for Hephaestus to try and retaliate against
Zeus - afterall, tangling with Zeus was what got him inito this mess
in the first place. So, Hephaestus decided to take his anger out on the
island that broke his fall, and he has been pounding the land ever since.
Due to the strange geography of Lemnos, getting food to your people can
be very time consuming. If your population grows too large, you'll have
trouble feeding everybody!
------------------
The way I chose my colonies was a little bit backwards, since in the
last one, we needed a population of 2500, and this one needs 2000.
Oh well, it makes this one that much easier I guess. ^_^
This is the land of mining. Silver and Marble will be key here.
Silver, of course, serves as a source of instant money. Marble
can be exported, given away as gifts, requested from Tiryns, and
used for the Sanctuary.
Surf's up, dude! No, really. Tidal waves will occasionally come to
shore, so be on the alert. Building the sanctuary faster is better.
Hephaestus will invade, and your city can't take punishment from him
forever. Get the sanctuary finished, so Aphrodite can deal with the
problem.
-----------------------------------------------------------------------
The Tables Have Turned
-----------------------------------------------------------------------
Goals: Population of 3000
Rule Mt. Pelion
Sanctuary to Zeus
40 People in Mansion or Better
It seems ages now since you first heard how your fate woule be
intertwined with Hercules. Many of the friends you had then are now
your enemies, and one of your oldest enemies has become your friend.
Nemea is now an ally, thanks to the exploits of the great Hercules,
who has killed a ferocious lion that was attacking the city. Grateful
Ronphus, Nemea's ruler, has begun rebuilding his decimated city.
The Amazons and Centaurs, who were once your friends, continue to cause
trouble and the time has come to exert your dominance over them.
Capturing Mount Pelion, a prominent Centaur stronghold, will send them
a loud and clear message that you are not to be trifled with.
Of course, the more things change, the more they stay the same. Apollo,
Poseidon, and Hephaestus still have [can't read my writing] plans to
extract revenge on you. His time to call Zeus, Hercules' father, to ensure
that these warring deities will never be able to harm the city again.
------------------
Get your elite housing as advanced as you can here, as the more Hoplites,
the better. You'll need them for overtaking Mount Pelion, since they
will be a source of marble, which is needed for the sanctuary to Zeus.
You will probably be attacked several times in this episode, so make sure
that you have armor to support the army. Defend your city until you meet
the rest of the requirements.
---------------------------------------------------------------------------
The Peloponnesian War
---------------------------------------------------------------------------
-----------------------------------------------------------------------
A Kingdom Reborn
-----------------------------------------------------------------------
Goals: 800 People in Homestead or Better
Not so long ago, Sparta was the greatest city in the Peloponnese.
Menelaus and his beautiful wife Helen ruled over all, and people
were content. But then, Paris of Troy abducted Helen, and a great
war broke out. Through cunning and strength, our soldiers won the
war, but things weren't the same when Menelaus returned to Sparta.
The city sooncrumbled, and only a few ruins remain of what was once
a glorious city.
The time has come to establish a new Sparta on new land! The new
Sparta will rise in glory and power, and one day eclipse the prestige
of the old Sparta!
------------------
Throw down a housing block near the immigration point. Build a Hunting
Lodge or two to get a little food in the city. When employment allows,
start wheat farms. You can export wheat to turn a profit, which will
be important.
Get some fleece into your city. You'll also need some culture and
appeal, and soon you'll meet the Homestead housing requirement.
-----------------------------------------------------------------------
Sparta On The Rise
-----------------------------------------------------------------------
Goals: Sanctuary to Ares
Rule Olympia
If we are to build a mighty army, our citizens must have some olive oil.
We don't seem to have any here in Sparta, but word is that puny city
Olympia makes it. We haven't had any fun in so long - let's go take
over Olympia and get their olive oil! We could probably get Corinth
to join us, andmaybe our beloved Ares will come along! Maybe Olympia
will get word of our plans and even try and attack us! Wouldn't that
be a gas?
Meanwhile, the cult of Dionysus is on the rise in Greece. Wine does have
its purpose - A drop or two can go a long way to quenching one's thirst.
But, why anyone would drink to excess is a mystery. Still, the drunken
lout seems to hold a strange appeal to others around the country, and
they would swoon at the mere mention of his name.
And, what is the rising in the east like the sun? We hear rumblings
of a new empire that is gaining some prominence.
------------------
Use all of the wheat that you're making to give as gifts to Thermopylai
and Athens, since they both produce marble, which you will need for the
sanctuary to Ares.
When making the sculptures for the sanctuary, you only need two, but you
can sell excess ones to Corinth. This will allow you to make additional
money, which can be used in the next episode.
Once you get Ares' Fortress built, conquer Olympia. It shouldn't take
much if you send Ares and his Guards.
-----------------------------------------------------------------------
War With Persia
-----------------------------------------------------------------------
Goals: 20 Skeins of Fleece for Colony
20 Sheaves of Wheat for Colony
2 Sanctuaries
80 People in Mansion or Better
The leader of that upstart empire causing so much trouble for those
feeble cities has finally reveiled himself. He calls himself Darius,
King of Persia, and he is quite a jokester. He has sent word that he
claims Sparta, along with the rest of Greece, as a subject! Maybe a
mere declaration of supiority is enough for wine-soaked cities like
Eretria to surrender, but that silly little ploy isn't going to work
on us!
I don't know why we've been dragged into this, because this is Athens'
problem anyway. The Athenians started a revolt in Ionia, and now that
Darius is attacking them in return, they realize that they've bitten
off more than they can chew. Gluttony just doesn't get you anywhere!
Hipponac of Corinth has the right ideas, though. He's planning on an
all-out attack on Sardis, the capital of those barbarian Persians.
------------------
This level will require you to make a large elite housing area. The
elite housing is required for the goal, of course, but it is also
necessary for defending your city as well as conquering other cities.
Elite housing also allows you to make more money. This is due to the
tax increase, which is quite large.
By now some common sense has come into play. Importing raw good and
making them into finished goods is much cheaper than just importing
the finished goods. Since acquiring all of the necessary goods for
an elite housing area can be expensive, try and make what you need by
importing things. As I've mentioned, the elite housing area is
important, and this episode allows you to build up to Estate level,
which will allow for four horsemen at a single estate. Horsemen
are a distinct advantage (2X as powerful as a hoplite), and it would
aid in your chances in defeating youe enemy.
If you choose Hephaestus for the sanctuary, he will provide you with
deposits of copper ore, which could be used for producing armor, which,
of course, will be used for your army.
-----------------------------------------------------------------------
The First Skirmishes (Taras Colony)
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Rule Odessos
Taras looks to be the perfect place to station a Spartan army. Plus,
our spies have told us that somewhere in the vicinity is the city of
Odessos, Athens' source of wheat. If we can crush Odessos and cut off
Athens' food supply, then Athens' downfall is certain. And, our great
god Ares has promised to help us find Odessos if we help him to retrieve
something he wants!
------------------
Use the wheat and fleece you get from Sparta to get your city started.
You'll need to get a decent-sized common housing city here, as well as
an Elite Housing area. For food, go after the boars and go fishing.
You will need to grow grapes to produce wine. The wine will be needed
for Hercules and his hall. Once you've summoned him, you can export
any excess wine for profit.
You will have to do some importing of wheat, olive oil, and armor. These
things will be needed for the elite housing. Hold off on Hercules' Hall
until you've gotten your elite housing set up. Once Hercules returns from
his request, send everyone after Odessos, and you'll win this episode.
-----------------------------------------------------------------------
The First Skirmishes (Ithaca Colony)
-----------------------------------------------------------------------
Goals: Slay a Monster
Slay a Monster
Rule Delos
Support 2 Triremes
Since I didn't choose this level, I don't know the story leading into
it. The walkthrough is taken from the Official Zeus site.
------------------
Like Taras, Ithaca is made up of a string of islands. However, it has more
room on which to build. You're going to need it, since this episode
requires a lot of workers.
The introduction to Ithaca provides some good strategic hints. Two
fearsome monsters, both of which require Odysseus to be killed, will
terrorize you. Scylla is a particularly nasty monster who will make
it hard for you to gather food from the seas around Ithaca. Therefore,
make summoning Odysseus your primary goal. The requirements for his
Hall include:
- Excellent popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
As you can see, Odysseus is quite a demanding Hero. Focus on meeting
these requirements as quickly as possible.
Start by building your housing block not too far from the immigrant
entrance in the top-right corner of the playing area. Gather urchins
along the shore and set up Fisheries for additional food. Hint: you
can greatly increase the yield from urchin gatherers and fishermen
by following two rules. First, place the Fisheries and Urchin Quays
as close as possible to the food source. Second, place an "accepting"
granary right next to the buildings. These two steps can more than
double rate at which these workers gather and store food. To get food
to your housing, build a granary near the agora set to "get" fish and
urchins.
Scylla will occasionally drop in on your coastal food industries and
mangle a few buildings. Be quick to replace any that are lost.
You will receive gifts of food and fleece from Sparta, so build a
Granary and Storehouse to store them. These should help you evolve
your housing up to Tenement level while you begin expanding your city.
You will eventually need to import fleece. To further evolve your
housing, import olive oil as well.
Set up a large marble industry. Marble can be exported to Elis and
Olympia. Note that Hermes will continuously harass Elis during the
episode, often cutting off trade with them. Still, even when you aren't
able to trade with Elis, you can send them gifts of marble to butter them
up, and then request goods or cash from them in return.
You will need fleece and olive oil just to place the eight elite houses,
in addition to the amount you will need stored to summon Odysseus. You
have a choice. You can import and/or request these goods early in the
mission, or you can take the time to develop triremes to raid your rivals
for the goods, as suggested in the introduction. Triremes require wood,
armor, and lots of workers. You can produce wood with Timber Mills. For
armor you can import it, request it, or manufacture it with imported
bronze. Importing bronze and exporting armor is also a good way to make
lots of money in Ithaca.
Whether you get the goods for Odysseus by guile or by force, move
quickly. Already Scylla is harassing your shores, and Cyclops is on the
way. To summon Odysseus, you also need to have excellent popularity.
Popularity can be seen on the overview control panel tab. Increase
popularity by lowering taxes and raising wages. Keep an eye on your
employment situation, since tinkering with wages affects the number of
workers in your workforce.
You also need to ensure that you have excellent citywide health. Use the
hygiene overlay in the hygiene and safety control panel to see which
houses need healer access.
Once you accomplish all these goals, summon Odysseus. Hopefully, you will
be able to do this before the Cyclops invades.
Having killed the monsters, you need only build two triremes (if you
haven't already) and conquer Delos. Sending the two triremes and Odysseus
should be enough, but if you throw in a few hoplites and maybe the help of
an ally, you will be sure to triumph. Then it's on the grand finale!
-----------------------------------------------------------------------
All Out War
-----------------------------------------------------------------------
Goals: Rule Athens
Rule Amphipolis
Rule Delos
Rule Eretria
50 People in Estate or Better
Athens has really gotten too big for its britches! They have attacked
Melos, killing all of its men and enslaving its women and children, for
refising to participate in that silly Delian League! It's up to us to
put an end to this foolishness! As soon as we conquer Athens, Amphipolis,
Delos, and Eretria, we can return the world to normal.
------------------
Just by looking at the name of this episode should give you an inclination
for what you'll be in for here. You will have to build up your Elite</pre><pre id="faqspan-5">
Housing, because you will have a lot of military action to take on, and
I don't mean just offensive. You will be attacked from the various other
nations, so be prepared. You can use walls and whatnot to aid in the
defense of your city.
Some will attack via the sea, so try and sink the boats before they
land their troops.
---------------------------------------------------------------------------
The Trojan War
---------------------------------------------------------------------------
-----------------------------------------------------------------------
The Oath
-----------------------------------------------------------------------
Goals: Produce 64 Sheaves of Wheat in One Year
Produce 16 Amphorae of Wine in One Year
1000 People in Townhouse or Better
Treasury of 5000
The conversation at the dinner table tirned from the subject of the
city you were on the verge of establishing to the fair Helen, beloved
by everyone in Greece, who was about to choose a husband. Odysseus
said, 'Let us all swear an oath to protect Helen and to support the man
whom she chooses as a husband! We owe her no less! We shall name the
oath after Helen's father and call it to the Oath of Tyndaneus!' All
shouted in assent, and Odysseus administered the oath to each person.
Everyone was too busy celebrating to notice that Odysseus did not take
the oath himself, but the hero wouldn't have less than noble intentions.
Now that the festivities are over, you must return to your land to begin
building the kingdom of Aulis is earned. Soon, your city will match the
cities that your friends Agamnemnon, Odysseus, and Ajax lead! You can
count on your friends sending you city-warming presents to help you start
your city.
------------------
Begin the city near the immigration point, of course. Use the nearby
meadow to place a half-dozen Wheat Farms. This will get you plenty of
food, and it also is required for a goal. Remember that you'll need
a full dozen or so to meet the goal, so you will need to gradually add
more and more farms.
After you've got the wheat farms up, you'll want to start your fleece
and olive oil industry. These products are required for the evolution
of your housing. You should also set up a Gymnasium or two, depending
on how large your city is, as this will evolve your housing.
Wine is your next priority. Build a bunch (7-10) wineries to handle
this chore. Once you have the wine industry running well, you can
meet the goal, and you can also export excess wine.
-----------------------------------------------------------------------
The Beauty Contest
-----------------------------------------------------------------------
Goals: 32 Skeins of Fleece for colony
16 Jugs of Olive Oil for colony
16 Planks of Wood for colony
64 Sheaves of Wheat for colony
12 Suits of Armor for colony
Treasury of 15000
At the wedding of Thetis and Peleus, Paris of Troy was asked to award
a golden apple to the most beautiful goddess. The contestants were
Athena, Hera, and Aphrodite. 'Very nice, ladies. That concludes the
talent portion of our competition. Now, the Interview: If you are
crowned most beautiful goddess,' Paris asked the women, 'what would
you do?' Hera replied, 'If I win, I'll use my title to bring world
peace and to help all the little animals.' 'If I win,' Athena said,
'I'll make sure that everyone has olive oil and bake everyone a batch
of cookies!' Finally, Aphrodite said, 'If you choose me, I'll arrange
for you to take Helen, the most beautiful woman in Greece, as your
wife. I hope I win, because I just love golden apples!' Paris
carefully considered each goddess' answers, but, intrigued by the
prospect of being married to the most beautiful woman in Greece, chose
Aphrodite. It was not long before Paris found Helen, tore her away from
her husband, and brought her back to Troy.
Now, Menelaus has declared war on Troy, and everyone bound by the Oath
of Tyndaneus is rallying to his side, and other leaders have taken up
Troy's part. Calchas the Seer had this to say about the impending war:
'Though rescuing fair Helen may seem simple, be forwarned that many
pbstacles will stand in your way. Many will be old and gray by the
time they return home.'
Agamnemnon and his soldiers have already left Greece to attack Troy,
but Troy's walls, built by Apollo and Poseidon, are incredibly strong.
Only an intense, continual siege will be enough to break through the
walls, and this type of onslaught will only be possible if the Greeks
have a camp close to Troy. But,mayb e Agamnemnon will be lucky...
On the home front, you must prepare for further attacks on Troy by
asking other cities to give what they can to you to support the war
effort.
------------------
The goals here are very easy to meet. Just use your knowledge of Zeus
so far to complete this level.
One thing you should know is a higher (20,000 - 30,000) treasury will give
you a better shot if you choose to go to Tenedos after this episode is
over. -- Rob
-----------------------------------------------------------------------
The Great God Zeus (Pergamum Colony)
-----------------------------------------------------------------------
Goals: Sanctuary to Athena
Sanctuary to Zeus
Population of 2000
The Seer from the Oracle has yet another prophecy: 'This far, Zeus has
been on the sidelines of this great wat. Build him a Sanctuary, and he
will gladly join your side. The Trojans won't stand a chance. Build
a Sanctuary to the great goddess Athena, too, and she will protect the
city from harm!
Of course, building a sanctuary to Zeus in the heart of Ionia is bound
to rile up the gods that have taken Troy's side, and they won't be too
thrilled about the sanctuary to Athena, either. They won't hesitate to
make your life miserable and do what they can to prevent you from
constructng the sanctuary. It would be wise to begin construction on
the sanctuaries as soon as you can. The sooner you have both of these
gods firmly in your corner, the better off you'll be.
You may need to rely on your allies or even your rivals for the things you
need to make the city thrive.
------------------
Here's a wonderful level. It's not very common that you'll have to
build more than one Sanctuary in a Colony, and this is the exception.
Start your housing block near the immigration point, ans set up a few
granaries and trading posts, as you will be receiving a lot of gifts
from Aulis to start the city off with.
While you're upgrading your housing with the gifts from Aulis and by
using culture and aesthetics, work on the permanent aspects of the city.
Relying on gifts for a city will not get you far, so get the traditional
industries and trading posts up, so you can make goods, and trade them
with other cities. You'll need to import Olive Oil to upgrade your
housing.
I earlier mentioned Sanctuaries. You'll want to begin importing wood and
marble amost immediately, since you've got some mighty big sanctuaries
to construct. To decrease the amount of olive oil you'll need to import,
start with Athena's sanctuary. You can pray to her for olive oil. :-)
You'll also want to get the Bronze industry running. Bronze is required
in the production of sculptures, which will be required for the sanctuaries,
and you'll need several of them for the sanctuaries.
-----------------------------------------------------------------------
The Hero Odysseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
16 Planks of Wood for colony
32 Skeins of Fleece for colony
16 Jugs of Olive Oil for colony
64 Sheaves of Wheat for colony
24 Suits of Armor for colony
Just outside the walls of Troy, the Greek army captured an old man named
Helenus. Like most old men in Greece, Helenus was a great seer, and he
weighed in with his two drachmas: 'Did anyone mention the Palladium yet?
There is an object held within Troy's walls, an object that Poseidon
himself gave to the city when he was building its walls. Troy will never
fall as long as it has possession of this object. You'll need to retrieve
this object if you went to win the war!
Only Odysseus, grand son of the master thief Autolycus, will be able to
retrieve this magical object, and the great hero has been acting quite
strangely lately. He is the only great leader who has yet to participate
in the war effort against Troy, pointing out that he never swore the Oath
of Tyndareus. Later, he was spotted laughing hysterically, sowing salt
into earth around his Palace, rendering it infertile. Crazy or not,
Odysseus is the only one who can help. Maybe if you offer him plenty of
wine and olive oil and a lovely hall to call home, he'll come to Aulis,
though who knows what will happen to Ithaca if he leaves the city behind...
------------------
Get your trade routes back if possible. That's one of the first things
you'll need to do. You'll be needing to do a lot of requesting/trading
on this episode, as this is a key episode. The things you do on this
level will determine how difficult the next episode is, which is said
to be extremely difficult, but that's all up to this episode.
The next step is common housing. You will need to add a lot more houses
to the city. The extra employees will be needed in the new buildings
that will be used in the elite housing area. Those buildings require
a lot of people to operate them.
Get armor! You will need lots and lots of armor. Its purpose will be
for the elite housing, which needs it for the troops living there,
and you'll need plenty of it. You will be making a large army here.
Unfortunately, Hoplites are as high as you can go for the troops.
Sooner or later you'll receive the request, which Odysseus is needed.
His hall needs:
- Excellent Popularity
- Excellent City Wide Health
- 8 Elite Houses
- 32 Jugs of Olive Oil
- 16 Amphorae of Wine
Don't leave this city after you've got the request fulfilled. Just don't
leave just yet. Now's the time to build up your treasury. Also, it's
time to attack rivals. Attacking and conquering rivals now will be helpful
in future episodes.
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Achilles The Warrior (Tenedos Colony)
-----------------------------------------------------------------------
Goals: Slay a monster
Rule Lyrnessus
Support 32 Hoplites or Better
Fulfill a forthcoming quest
Rule Cyme
Calshas the Seer had this to say: 'To successfully conquer Troy, you'll
need the help of the hero Achilles. Achilles was once a willing
participant in the war, but Agamnemnon managed to offend him somehow...
heroes can be so touchy. You'll have to gently convince him to return
to the fray, and maybe the gods will help you convince Achilles to fight.'
While you try and convince Achilles to return to the fighting, you should
build Tenedus into a strong military base that will help you conquer Troy.
Since it is devoid of natural resources, you'll have to rely on others
to acquire the goods you need, and you can of course raid your rivals.
Naturally, Troy won't stand idly by and let you build a military
stronghold in its backyard. The Trojans just might turn to their favorite
son, Hector, to cause you trouble. Of course, the big, strong Hector is
a favorite with Aphrodite...
Remember that Calchas also prophesied that manny men will be old and gray
before they return home. Building military base that can challenge
Troy will take a long time.
------------------
This is one of the hardest level you'll face in the game according to
many people. Instead of writing my own guide for this one, I've included
the one Impressions made, as it will help you out quite a bit.
Tenedos is considered one of the, if not the, hardest episodes in Zeus.
The land provides no natural resources - not even food! There are very
limited opportunities for exporting anything. And finally, you will suffer
from countless invasions by powerful rivals, angry gods, mythical warriors,
and Trojan super-heroes.
Success in Tenedos depends in large part on your level of preparation. If
you were able to conquer some or all of Miletos, Cyme, and Ethiopia in the
prior episode, you will have a much easier time. A massive horde of
Drachmas would help as well. Even so, you are probably in for a serious
challenge.
As mentioned, Tenedos is completely devoid of natural resources. However,
you will soon receive the goods set aside in the prior episode. You can
also request goods from your allies. But the surest way to receive the
steady flow of food, fleece, olive oil, armor, and wine you will need is
to set up trade routes with your allies who can provide these goods. The
lack of any exports provides another problem. How can you make any money
if there is nothing to export?
This is where the preparation part comes in. Cyme and Miletos sell bronze,
which can be converted to armor and then exported for a hefty profit.
Miletos buys wine and Ethiopia buys wine and olive oil. These can be
manufactured with grapes and olives bought from Aulis or your allies.
Without the help of at least one of these cities, there are no immediate
opportunities for export in Tenedos, making it hard to raise the money
needed to buy all the goods your people will demand. Also, building
Hephaestus' Forge early in the episode will provide you with a source of
bronze, not to mention a man of bronze (Talos) to defend your city.
Start by building a housing block on the lower plateau near the immigrant
entrance on the southern edge of the playing area. Troy will be furious
that you are building this colony in its vicinity, and won't hesitate to
launch large invasions to try to stop you. These invasions will originate
on the highland plateau along the right-hand edge of the playing area, so
avoid building your city over there.
When your houses start to fill with people, set up storage facilities to
take in the goods sent from Aulis. Then build trade facilities along the
coast. Import the goods you need for your people, as well as raw materials
for manufactured goods that you are able to export. Start taxing your
people right away. Money is the key to this episode, and you don't want to
run out before you have set up your exports. Evolve your houses as high as
possible. This provides several advantages: it increases tax revenues,
provides you with more rabble units for defense, and ensures a more
efficient use of space and resources.
Next, set up an elite housing block to get your elite military up and
running. This is especially important if you need to conquer any of the
three cities that help you develop trade. Regardless, elite housing will
be important for defense, and also for increasing your tax income. The
availability of horse ranches means you can evolve your elite houses to
their maximum level (estate), creating powerful cavalry units and a
wealthy tax base.
Another potential source of military power and needed materials is a fleet
of triremes. Triremes can accompany your troops on overseas invasions, and
can be used in raids to cart away enormous quantities of goods. Try
raiding Cyme and Miletos for goods you need or can export. When you raid,
make sure to specify which goods you want your troops to loot.
Any gifts of wood or marble can be exported to raise money, but it's wiser
to use them to build the Arbor of Athena. With the Arbor, you get much
needed help defending the city, and lots of help with olives and olive
oil production. You could also get started on the Forge of Hephaestus.
Don't hope for a quick victory. You will have to wait six or seven years
for Hector's invasion and the quest to become available. During this time,
survival depends on following a sound strategy. You may wish to build
defensive fortifications between your city and the invasion points to the
east. Build walls and towers along the ravine. Make sure there are roads
connecting your towers to the palace. You can place rabble units behind
the walls to pummel your attackers while they try to break through. Rabble
must be set to "attack" mode to fire through walls.
When your city is well defended and you are generating enough money to
survive, begin preparing for the arrival of the Achilles. The Hero's Hall
for Achilles requires the following to attract the moody warrior to your
city:
- 32 suits of armor
- 3 hoplite companies or better
- A sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
If you can meet these requirements before the quest is announced, you will
be able to summon Achilles in no time. This is important, because the
vicious Trojan hero Hector will shortly invade your city and he will do
major damage until Achilles appears.
With Hector slain, the military power of Lyrnessus will decline, and you
will be able to conquer them. By this point, you should be ready to move
onto the final episode.
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The Ingenious Plot
-----------------------------------------------------------------------
Goals: Rule Troy
Rule Cyme
Rule Miletus
Rule Ethiopia
Rule Lyrnessus
Rule Ascania
It's just crazy enough to work. Odysseus' plan to break through the
walls of Troy is ridiculous, but thus far, more traditional methods
have failed. Odysseus' plan is to build a huge wooden animal and fill
it with the most skilled soldiers in the Greek army. The Trojans will
drag the wooden animal into the city themselves, and under the cover
of night, the soldiers will attack the city within. Then, you can
send more soldiers to attack Troy. This two-pronged attack is sure
to succeed. Now the only thing left is to decide which animal to build.
A badger? No, too small. A rabbit? No, it's been done. A puppy?
No, too cute. What about a horse?
------------------
Wow, the final episode of the final adventure!
There really isn't much to this one. This is all military for the most
part. Just conquer any cities that you don't have yet, and when you
receive word that the Trojan Horse idea worked, send a full-out assault on
the Troy. Congratulations!
===========================================================================
Poseidon Walkthrough
===========================================================================
Getting through Zeus is a long process. If you've got any tips or
strategies for any part of the game, email me at
[email protected], and your subject line should read
"Poseidon".
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Birth of Atlantis
---------------------------------------------------------------------------
-----------------------------------------------------------------------
The Capital City
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Goals: Population of 1000
500 People in Homestead or better
Welcome to Atlantis! The oddly shaped landmass consists of a central
island, two outer rings and two outer pieces of land with plenty of
waterways and access to the open sea.
The main challenge in The Birth of Atlantis adventure is being able
to effectively manage how you set up your housing and industry so as
not to paint yourself into a corner with the limited amount of land
available. It may look like a huge area - when it's empty. But start
to fill it with houses, industry buildings, Sanctuaries and science
buildings and then the space provided begins to look mighty small.
Atlantis has access to just about every resource imaginable. All in
all you should have more than enough jobs for your people and goods
to trade with the cities you will discover.
You will probably want to start your budding city by laying down your
first housing block on the southern portion of the outermost landmass,
just below the large swath of fertile ground. This will allow you to
have immediate access to food and to the open sea when trade opens
up. Try not to build too much on the innermost 'donut' of land.
You'll probably want to use that land for a large Hippodrome that
you will build later.
You start with a decent amount of cash, but you'll probably want
to keep an eye on spending; you start off with no trading partners
or tax collectors so there is no way to generate extra cash if you
run out. Don't worry - a trade partner will blossom soon enough.
Right now just concentrate on getting your city up and running.
Once your initial housing has been inhabited and supplied with
water, you should have a few hundred citizens - great job!
Near the end of the first year, the city of Gades will be
discovered, and they will want to trade with you. Left-Click on
the World View to see where Gades is and then Left Click on the
City itself to see which goods they are selling and which they
are buying. Gades buys meat and orichalc.
Gades requires a Pier to buy and deliver goods, and not far from
the orichalc deposits you should be able to find a suitable place
to build one. Once you have placed it, begin selling orichalc.
This should start bringing in a tidy profit for your budding
metropolis!
In order to fulfill the housing requirement you need housing that
receives food, water and fleece, and has at least one type of
scientist passing by. Each Homestead can hold 32 occupants, and
a Tenement can hold 40. Simple math will tell you at least 15
houses at Homestead or Tenement levels of development should net
you your required Housing goal and 30 houses at the Tenement
level will easily garner the second goal of 1000 people.
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All Creatures Great and Greater
-----------------------------------------------------------------------
Goals: Population of 1500
1000 people in Apartment or better
Slay a Monster
Modest Pyramid
Continue to build your city, keeping in mind your food stores,
employment levels and industry. You will be allowed to tax your
people from now on, so building a Palace and a Tax Office or two
is a wise decision. Be careful where you place your Palace,
however, for it will have to be surrounded by walls in order
to summon Theseus later in the episode.
It would also be wise to build a grove of olive trees and
grapevines to facilitate more trade with neighbors, as well
as to satisfy your own people's needs. You may also wish to
start constructing Aphrodite's Sanctuary as she might be
useful in keeping your citizens contented and happy. Keep
an eye out for jealous gods, whose feelings may have been
hurt because they did not get the continent of Atlantis for
their own and so plan to take out their frustrations on you!
Once you get your olive oil industry going, it shouldn't be
long before distribution elevates your housing to the
Apartment level and you will achieve your Population goal.
If you haven't set up a marble industry, then the Minotaur
shouldn't give you any trouble when he appears near the
quarries. Just make sure to get Theseus's requirements
filled so that he can kill the beast. The requirements to
summon Theseus are:
- Build the Hall near the Palace
- Good Appeal around the Hall
- Hall is protected by Walls
- 32 slabs of Marble
- 16 Amphore of Wine
Once you have these met, summon the hero. Once he kills the
Minotaur, your goal is achieved!
Next collect the materials you need and the pyramid should take
no time at all to complete. If you build close to the Storehouses
that holds the materials it needs, the faster it will get
built... but then you already knew that, right? Right!
-----------------------------------------------------------------------
Big Game Hunting
-----------------------------------------------------------------------
Goals: Population of 2000
1500 People in Townhouse or better
Sanctuary to Artemis
Fulfill a forthcoming quest
By now you should have a decent industry and distribution network
that is keeping your city vibrant and productive. Adding another
housing block will most likely be necessary to accomplish your
population and housing goals. Remember to keep each block supplied
and happy.
A good place to construct your second block of housing is North of
your present housing block, just on the other side of the section
where you set up your food/fleece/oil and wine block. This block
doesn't have to be nearly as large as the first in order to meet
your goals. A small block developed to the Townhouse stage should
put you over the 2000 citizen mark. And if you've built A
phrodite's Sanctuary, she'll fill your houses for you.
It is also a good idea to start thinking about placing down a
block of Elite Housing, as the armored and trained soldiers they
will bring will be useful in the near future. The first, largest
ring of land is a good spot to do this. Make sure that the houses
have great appeal and access to all goods and services.
In order to ensure you have sufficient resources to armor and
train your soldiers, you'll need to place down a few Foundries
and Armories to provide armor and weapons for your soldiers and
possibly a Horse Ranch to upgrade your Spearmen to Cavalry. A
Frigate Wharf or two isn't a bad idea either.
Of course all of these industries require workers, so lay down
another block of housing to the North of your second block.
And with the trade and industry you've set up, funds should be
no problem at all.
Fairly early on in the episode you will receive a request from
Artemis to round up some large animals roaming the landscape.
To accomplish this you will need to summon Atalanta to help you.
The requirements for Atalanta's Hall are as follows:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
Again when building Artemis's Sanctuary make sure it is close
to the materials it needs. This will cut down on construction
time significantly! Once you have fulfilled the requirements
for Atalanta's Hall, summon the hero and send her off to fetch
those over-sized animals!
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War and Ethics
-----------------------------------------------------------------------
Goals: Rule Cennia
Rule Mt. Geimm
Rule Mt. Phaesus
This is a purely military episode, so make sure your soldiers are
well- armored and up to the task of accomplishing these tough goals.
The three cities you are required to rule are inhabited by the
cruel and ugly Centaurs, who early on in the mission will begin
sending raiding parties against you and your allies.
To counter these attacks, it is imperative that you have your
armies at the ready to defend your city and your allies. Defending
your neighbors will increase their favor with you and they will be
more willing to assist in military strikes against the offending
Centaur cities.
By now your city should be booming and your Foundries and Armories
should be producing enough armor to support the troops housed in
your Elite Housing.
During this Episode, the lame god Hephaestus will woo you to build
a Sanctuary to him in order to boost your bronze and armor
production. This may be a wise thing to do considering you may
have a surplus of workers needing jobs to fill and the god's help
may come in handy later down the road.
When you are ready, call upon one or two of your neighbors to
assist in attacking either Mt. Geimm or Mt. Phaesus as they are
the weakest of your opponents.
You should have Artemis's Sanctuary, and the soldiers she provides
will allow you to take the three rival cities fairly easily, though
it would be wise to send at least one or two companies of Spearmen
and two to three companies of Charioteers and a Frigate or two
along with the Amazons that the goddess provides.
At least six Elite Houses should garner you the necessary troops
(either Spearmen or Charioteers) with which to defend yourself or
attack the Centaur cities. Hopefully you planned well ahead and
had the Elite housing set up in the previous episode and so will
not have to spend too much time in this episode.
Once you have buttered up your allies to the point where they
agree to grant you military aid, start taking the rivals down
one by one. Before you know it, all of the Centaur cities will
be your vassals!
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Symphonia Ithikos
-----------------------------------------------------------------------
Goals: Population of 3000
100 People in Mansion or better
Fulfill a forthcoming quest
Fulfill a forthcoming quest
Horrors! Because you attacked and destroyed the Centaurs, the gods
have decided that in punishment for your crime you must never
again attack another race of beings that inhabit the surrounding
territories. You may defend yourself in times of war, but must
never initiate an attack on another city.
To honor this pact, Atlas has vowed to inscribe the words of the
sacred text onto a tablet. It will be up to you to find a suitable
material for this magnificent work.
Meeting the Housing and Population requirements for this episode
should be a snap if you followed the guidelines for building the
housing blocks and elite homes from the previous episodes. By
now you should have well over 3000 citizens and the six (or
more!) elite homes you placed earlier should yield you at least
120 additional citizens living in luxury.
Soon, Poseidon, Lord of the Sea, will send you on the Quest for
the Cornerstone. In order to find the cornerstone, which will
be the first building block in the construction of the sea god's
great Citadel, you must summon Atalanta once more.
Place down the hero's hall and then busy yourself fulfilling the
necessary requirements to attract the hero to your city. The
requirements for Atalanta's Hall are as follows:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
Once Atalanta arrives, dispatch her to retrieve the Cornerstone.
Next comes a Quest from Apollo, The Tablet of the Pact. You must
summon Achilles to your city so that the hero can be persuaded to
mine the orichalc found on the mysterious Crimson Isle in order
to inscribe upon it the sacred text of the Symphonia Ithikos. The
requirements for Achilles' Hall are as follows:
- 32 suits of armor
- 3 Spearmen Companies or better
- A Sanctuary to Hephaestus
- No Unrest in the City
- 16 amphorae of wine
Don't forget, that in addition to your own armor production, you
can request armor from your ally, Ampher. Just placate them with
gifts and they may even send you some without a request from you!
Once you have the necessary goods, send for Achilles and dispatch
him to Crimson Isle. With that done you've proven once again that
no goal is too tough for you!
Now you have to choice of one of two Colonies to build and develop,
either Leucippium or Evenestus. There is no advantage to choosing
one over the other, and you will get to build the other colony
later. Leucippium will be discussed first.
-----------------------------------------------------------------------
The Hungry Sphinx (Leucippium Colony)
-----------------------------------------------------------------------
Goals: Slay a Monster
32 Ingots of Orichalc for Parent City
32 Bars of Bronze for Parent City
What a rocky and hilly place Leucippium is! Why, there's hardly
any place to build a decent sized city block! That's the main
challenge you face in this region, how to best utilize your limited
space. But after working with the concentric rings of Atlantis,
this should be a snap!
Right off the bat you should be able to see the huge deposits of
both copper and orichalc. Try building your first block of
housing close to the entry point near that big swath of fertile
land just below where the copper ore is located.
Soon after you have begun to build your city, that nasty Sphinx
arrives! She guards the orichalc ore and getting that material
is going to be tough. You'll need to summon Atalanta again to
clear a path. Think you have the requirements for her Hall
memorized yet? Here they are again:
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of meat
- 32 planks of wood
- 8 Companies of Soldiers
There are two keys to winning this scenario. One is relying on
your trade partners to grant you gifts, as your resources here
won't allow you to get the necessary Sanctuary materials. Pacify
your neighbors with gifts and fulfill their requests and you should
soon have all the materials you need. The other is to remember
not to overbuild. You have no population or housing requirements,
just goods and a pesky monster to slay.
Concentrate first on getting Artemis' Sanctuary up and running
(she'll help with food shortages) and then get Atalanta to kill
the Sphinx. Once those small problems are out of the way then
you can throw all your efforts into mining and stockpiling the
necessary goods to win. Make sure to delete the Artisans Guilds
once Artemis' Temple is complete - you can always use extra ore
miners!
Close to the end of the first year, the city of Mestonia will
blossom, and this can be another source of materials you sorely
need.
Concentrate on your goals, and you should win this episode with
pride!
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The Citadel of Poseidon
-----------------------------------------------------------------------
Goals: Sanctuary to Poseidon
How simple can this be? Build a Sanctuary to Poseidon? No problem!
But what a Sanctuary it is! It's huge! Never fear, by now you have
enough trading partners and enough industry of your own to complete
this project in a matter of a few years. The obvious placement for
it is the large central island, provided you haven't already begun
building there. Be mindful of requests and demands of your
neighbors and keep to the letter of the Symphonia Ithikos and
you should see the magnificent structure up and running in all
its glory!
After you finish the Citadel of Poseidon, it's off to found another
colony.
-----------------------------------------------------------------------
People of the Sea (Evenestus Colony)
-----------------------------------------------------------------------
Goals: 9 Trading Partners
60 People in Estate or better
Again the key here is not to overbuild. Get the first housing block
up and running, fed and watered and then concentrate on building a
defensive force. It's possible that the Oceanids may decide they
want to flex their territorial muscles and push you off this piece
of land. Stick fast though, and you'll win.
Get your first block of housing up quickly near the entry point in
the south east, concentrate on feeding your people and getting a
small army of archers to defend yourself against early incursions.
Don't forget to ask for defensive troops from your allies or parent
city if you need them! And of course you can always bribe the
invaders.
Building walls and towers to defend the shoreline might also be
a good way to deter those pesky Oceanids and give you the edge
to beat them should your forces not be strong enough or your
allies too slow in sending military help.
Begin trading with your current allies, and then construct an
elite housing block in order to garner you the population goal
of 60 people in an Estate. You merely need to wait out the
invasions of the temperamental Oceanids; eventually they'll see
the light of reason and ally with your glorious civilization.
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Atlas the God
-----------------------------------------------------------------------
Goals: Population of 5000
Pyramid of the Pantheon
Hippodrome 40 Stades Long
Fulfill a forthcoming quest
By far the toughest goal to achieve is the construction of the
Hippodrome. Now you can see the wisdom of leaving the innermost
ring surrounding the central island free of other buildings.
This is where you will build your Hippodrome. The Hippodrome's
ends must be connected for it to function. You will note the
inner ring of land closest to the large center island is
perfect for the placement of your Hippodrome. Be patient when
placing the structure and make sure that it has access to a
Horse Ranch so that the races will soon be running. Hey, look
at it this way: it's another source of income and a city
could always use a few more Drachmas!
Also in this episode you will be called upon to once again
summon the brave Atalanta to perform a Quest for Hades, King
of the Underworld. He wants you to send the heroine to steal
some Ambrosia of the gods from Tomb of Cronos! But you must
be careful! If the gods catch wind of this plot, there could
be dire consequences...
Remember the requirements for Atalanta's Hall? Sure you do!
- A Sanctuary to Artemis
- A Working Museum
- 32 sides of Meat
- 32 planks of Wood
- 8 Companies of Soldiers
By now your population should be well above 5000 and if it
isn't... well then you know the cure for that: build another
housing block! Just make sure they are getting all the goods
and services they need.
With the world obeying the Symphonia Ithikos, there really isn't
that much need of a military in this episode. Send any Frigate
Wharf workers home and put them to work at Artisans' Guilds,
Black Marble Workshops and Masonry Shops. This will make the
construction of the Pyramid go extremely quickly.
With your Population goal taken care of, the horses running at
the Hippodrome, Atalanta stealing the Ambrosia, and the Pyramid
of the Pantheon complete, you'll have achieved all of your goals
and completed the episode... and the Birth of Atlantis Adventure
entirely! Well done!
---------------------------------------------------------------------------
Enlightenment in the West
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Westward Ho!
-----------------------------------------------------------------------
Goals: 1200 people in Townhouse or better
48 slabs of marble for colony
20 jugs of olive oil for colony
Although this land offers several large expanses on which to build
your neighborhoods, your immediate needs are best served by building
residences in the southeast quadrant.
You'll soon need fleece imports to keep your city growing. Build
a straight main road from your neighborhood through the southernmost
meadows, the small mountain pass (between the marble quarries), and
towards the sea. This will provide an excellent avenue for much
needed food and imports of fleece, wood, and bronze, and a path
to sell marble to Diapraea and orichalc to Atlantis, to pay for
these imports.
The northernmost meadow should be reserved for wheat farms, which
will support only a medium-sized population. The southern patch
of meadowland is excellent for olive trees, and nearby Growers'
Lodges and presses can be built on a spur off your main road.
With a steady flow of olive oil, you should be able to evolve
your city's housing quickly and amass enough oil for your colony
requirement.
Marble is not needed by your neighborhood and is best quarried by
Masonry Shops at the southwestern end of this main road. This
keeps them close to Piers for quick export. A few Storehouses
here will hold your marble for your colony requirement.
If you're feeling aggressive, hold off on setting aside all your
goals until you've completed the Pillar of Atlas. Although not
a requirement in this episode, Atlas is always helpful to have
around for completing large construction projects in later
episodes. Import or, better yet, request wood and sculpture from
your allies. Extra wood and sculptures can be sold for a nice
profit. Make sure to build your orichalc Refineries near the
Pillar of Atlas so that they receive Atlas' blessings!
It may be best to avoid establishing a huge population at this
stage, as your limited food resources won't support it, and
importing food, although inexpensive, is unnecessary at this
point.
Once you complete this episode, you will get to build your choice
of four colonies. In all in this adventure, you will found a
total of three colonies, so one will remain a mystery to you; at
least until you replay the adventure again.
Your choices are Copan, Biminis, Cuello and Ianira. It's wisest
to choose Copan or Biminis first. Copan, with its abundant
supplies of silver ore, offers a great opportunity to build up
your coffers. If you choose Biminis, trade will open up with
the Oceanids, from whom you can buy lots and lots of urchins
if you need more food. Cuello also offers you a great opportunity
to earn some money, but there are troublemakers in the area that
you may need to bribe. Ianira is blessed with many raw materials,
but is lacking some of the basic supplies that people need to
live. It's easiest to play Copan or Biminis first. Cuello and
Ianira will be discussed later.
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In the Name of Science (Copan Colony)
-----------------------------------------------------------------------
Goals: 1000 people in Townhouse or better
Observatory Kosmika
Seemingly ripe with lush forests, edible wildlife, and an abundance
of silver and bronze, Copan is a perfect tropical paradise. Its
water inlet is excellent to expand your transatlantic
import/export business.
Only a few unwelcome guests and natural instability will need to
be tolerated for you to do your job here. But hey, it's better
than giant mosquitoes and malaria!
The Calydonian Boar will pay a visit to his cousins living in the
southeast corner of the play area almost immediately. Although
you don't need to evict this unpleasant neighbor to complete the
episode, the silver he guards is quite tempting. Theseus'
modest summoning requirements are well worth the investment.
Your residential quarter should be safe in most areas. Building
it close to your water inlet makes the most sense, as once again,
the growth of your city will depend on importing goods: this time,
oil and fleece. Obviously, building your neighborhood far from
the Boar's romping grounds is wise. As you have no rival city
enemies, there's little reason to build elite housing.
Your city will live off of the meat of the land: Hunting Lodges
will get you started, but Corrals will keep your people sated.
Just as in the first episode, Diapraea is your best friend. The
bulk of the Observatory Kosmika will require the precious black
marble that only they can supply. And supply it they do: keep
an eye on imports, as buying too much marble at once can quickly
drain your monetary resources, and supply will increase over
the course of this episode.
Start building the Observatory Kosmika early. It's a
monumental undertaking, and the sooner you start, the sooner you
get on to bigger and better? monuments!
Autoch will give you the supplies you set aside in the first
episode (oil and marble). Autoch may also grant marble requests
throughout the episode. As your parent city, they're a bit more
obliged to give you what you need.
Your new neighbors, Palanque and Tikal may not seem like much at
first, but Tikal's supply of bronze can quickly be crafted into a
fine sculpture and arms export business: For some reason Azium is
very interested in both of these commodities. The wily Oceanids
of Xilyuf will also buy your sculpture. Chances are this will be
the best source of income in this episode.
After a couple years, the prankster Hephaestus will start his
regular invasions from the north. Apparently he wants the Mayans
for himself! If you're relying on armor and sculpture trade to
keep you going, make sure you budget for the occasional
interruption that Hephaestus causes: he'll quickly target your
Sculpture Studios and Armories to curse or destroy them, and
anything in the way will just upset him more. Once you see the
path he takes towards these structures, keep other buildings
off of this path, or watch them tumble as he makes his regular
trek towards his target.
Around the same time as Hephaestus' first visit, the heat will
turn up a bit, literally! Watch for lava flows in the northeast.
Fortunately, there's little reason to build here, and if you did,
the small flow should cause minimal damage. Also avoid building
close to the high cliffs due east of the inlet.
With a bit of perseverance, by the time you've completed this
episode, you should have fattened up your coffers.
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Water, Water and Urchins (Biminis Colony)
-----------------------------------------------------------------------
Goals: Population of 2000
Find the Spring of Youth
Sanctuary to Aphrodite
Biminis is a great choice if you need to expand your trading</pre><pre id="faqspan-6">
partners beyond what you already have. It essentially becomes
a trading center to establish more of a relationship with the
Oceanids, which if you don't take this episode, will not become
available to trade with. These include Fivmnal and Yehm.
Your immediate goal is to establish residences and a food
supply. Build a medium sized neighborhood in the southeast,
and bridge out to the island in the center. This is your
closest supply of food. Make sure to leave space for a bridge
connecting this island to the large island to the north for
later expansion. Beware that on easier levels, this large
population will be difficult to employ fully, and people don't
like to stick around if there's no work!
Your primary exports will be wood and wine. Your parent city
will give you plenty of marble for the sanctuary, all you need
then is to import or request six sculptures. There are a few
good places for the sanctuary, the best of which may be near
the meadowland on the southern island.
You will get requests for wine, which you can produce, or if
you're feeling lazy and/or are well established, buy and then
give away.
As you require more food, establish more Urchin Quays on the
central island and on the northern island, as there are no
urchin spots to the south. Also, a price drop in urchins will
be in your favor, as you can only import it from the Oceanid
cities.
Aphrodite's quest will require Bellerophon's assistance. His
requirements include:
- 15 horses
- Excellent tax coverage
- 10000 in the treasury
- 24 ingots of orichalc
- 24 amphorae of wine.
If you're having trouble finding room for 3 Horse Ranches, two
should fit on the southern island, the third will fit nicely
right in the center of the first urchin island.
Import or request wheat and orichalc as you need to fulfill the
requirements for Bellerophon. Remember that you need to find a
place for your palace to collect taxes!
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Help from Above
-----------------------------------------------------------------------
Goals: Sanctuary to Demeter
Sanctuary to Athena
Sanctuary to Dionysus
48 slabs of marble for colony
20 jugs of olive oil for colony
If you completed the Pillar of Atlas in the first episode, you're
ahead of the game in this episode. If not, do that first! Atlas
will eagerly assist you when you're short on materials, and you
will find his assistance most beneficial in this episode as he
enables extra artisans to help you with your sites.
The focus of this episode is actually to expand your city. In
order to do so, you need more food, more oil, more money, more
everything!
Sanctuary placement will have a direct impact on their respective
effectiveness: The land around Demeter's will become fertile so
give it some space for Wheat Farms around it, and make sure to
plan your roads around the sanctuary to 'encourage' her to bless
as many as possible. Food production is critical in this time of
expansion. Make sure you have enough granaries to store the
annual harvest.
If you build your olive industry near the original southern
meadowland on a spur as originally suggested in episode one,
place Athena's sanctuary at the end of it. She will quickly
respond by regularly blessing your Olive Presses upon completion
of the sanctuary. You'll have more than enough olive oil for you
city, and the rest can be exported to Palanque in exchange for
buying wood. Palanque may give you wood, but you'll need a lot
more to complete all these sanctuaries.
Dionysus' sanctuary location is not as critical, but plan ahead:
You may not need Elite housing yet, but balance the sanctuary's
placement between the Piers to export wine, and the location where
you plan on setting up your elite neighborhoods.
With exports of oil, marble, orichalc, sculpture, armor, wine, and
possibly wheat and grapes, you can quickly establish yourself as a
trade mogul on the Atlantean isles and beyond. A price increase in
marble will work in your favor. Hey, that's what's being a
colonial power is all about!
Diapraea and Azium continue to try to outdo each other with their
military build up. Hmmm, wondering what those twins are up to?
Well, no matter, as long as they're buying weapons and other
goods from you!
Meeting your 'set aside' goals should be no problem at this point
of your city's expansion. If you started your first neighborhoods
in the southeast, just keep building to the north.
It's time to establish another colony. Cuello will be discussed
next.
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The Glory of Pyramids (Cuello Colony)
-----------------------------------------------------------------------
Goals: Small Monument to the Sky
Monument to the Sky
Grand Monument to the Sky
This area is expansive, but the only requirements you have for
this colony is to build 3 pyramids for the Mayans. By planning
ahead, you can make this episode very easy. The story line warns
of Ares in this land. Ares' attacks manifest themselves in two
forms: He will invade personally, with his armies, or he'll
send his dragon to pester you.
Like many of his cousins, this dragon loves shiny metal, and
silver is all along the east bank of the river. Fortunately,
when he does invade, the dragon will stay towards the south. If
you need cash at this point of the adventure, you'll want to
keep your mints towards the north. Your best bet will be to
establish them on the west bank, and build a bridge across the
northern section of the river for your miners. Leave the dragon
alone, and he'll do the same. If you want to make this episode
longer, or more enjoyable, try summoning Jason to defeat the
dragon. This will considerably extend your time in Cuello, while
you establish elite housing and Frigate Wharves to fulfill the
requirements:
-3 Frigates
-2 Charioteer companies
-64 Crates of Food
-8 Horses
-16 Amphorae of wine
Although you may be tempted to build Atlas' sanctuary first to
help your pyramid construction, instead, insure against Ares'
personal attacks by quickly building Aphrodite's Haven. She'll
keep Ares at bay and let you finish your work here. You'll get
more than enough marble from Autoch to get started.
Your best luck in urban planning here is simple: build your
neighborhoods on the west bank of the river, close to the northern
meadows. A steady supply of native fleece and oranges, along with
imports from nearby Piers will keep your citizens happy. Nearly
all goods can be imported or exported, and in the spirit of
this colonial adventure, money is yours to be made if you
capitalize on local resources: sell off extra black marble and
wood. Again, your best cash supply is from continuing to sell
sculpture and armor made from imported bronze.
Black marble located in the center of the play area should guide
you to build a road southwest from your city center. That big
open space between these two areas along the road is perfect for
big pyramids.
Once your sanctuary to Aphrodite is complete, build your pyramids.
They will require only black marble, so don't worry about
importing regular marble, save for any other sanctuaries you
decide to build.
During the episode, you'll find two new neighbors, Chacaal and
Tezcu. Chacaal is a great trading partner if you're low on food,
or want to unload some sculpture. Tezcu would rather help out
Ares with his harassment and attacks. Your best shot at keeping
them at bay is your colonial power (read: "cash"). Pay them off
while you continue building your amazing pyramids, which are
sure to impress the hostile Mayans and help you convince them
to cease the senseless attacks.
-----------------------------------------------------------------------
The Grand Collection
-----------------------------------------------------------------------
Goals: Argent Maize Quest
Museum Atlantika
Yearly Profit of 6000
48 slabs of marble for colony
20 jugs of olive oil for colony
Azium and Diapraea continue their military build up. This is a
big clue: start doing the same. T he Youngest Twins may soon
start causing problems of their own, and you'll need something
to do whilst constructing your new pyramid: the Museum
Atlantika.
Begin establishing your own military presence: start building
up elite estates and Frigate Wharves. Make sure your wharves
get orichalc for that extra fiery punch. The small islands off
the southern coast make an excellent naval yard.
Soon, Demeter will request you send Jason to get the Argent
Maize. Jason requires:
-3 Frigates
-2 Charioteer companies
-64 Crates of Food
-8 Horses
-16 Amphorae of wine
Between Tikal and Diapraea, you will have plenty of black marble
supply for your pyramid. If not, Atlas will come and help you out.
By this time you should have a strong exchange of imports and
exports. Balancing these properly will insure both a steady
stream of income and happy citizens. You should be importing
wheat (to supplement your limited supply and to feed your
horses), wood (for frigates, chariots, and the pyramid), bronze,
fleece, and black marble (for the pyramid). You should be
exporting marble, orichalc, sculpture, olive oil, wine, and
armor (once you've got all you need for your armies).
Once more, you must leave the comfort of your parent city and
found another colony. Ianira is discussed below.
-----------------------------------------------------------------------
Land Stained Red (Ianira Colony)
-----------------------------------------------------------------------
Goals: Protect city from Echidna
Produce 64 ingots of orichalc in one year
All you need to do is get some orichalc and slay Echidna!
Sounds easy enough. Ironically, once Echidna appears, you'll
realize she likes to hang out in the one and only entrance
to the huge fields of orichalc. Simply put: focus on Echidna
first, then the orichalc goal.
Import and export to reach Bellerophon's goals:
- 15 Horses in the city
- Excellent citywide tax coverage
- Treasury of 10000 Drachmas
- 24 ingots of orichalc
- 24 amphorae of wine
The northwest coast of the island is an excellent location
to set up your trading Piers. Build your residential zones
nearby, and set up mining industries a little to the south
of your neighborhoods to supply exports. Notice that your
four mining resources essentially make a horizontal line
across the middle of the island, from left to right: marble,
bronze, orichalc, and black marble. Also notice the edge of
the largest forest heading southeast. Your best bet is to
constrain your building inside these imaginary boundaries.
There's no need to venture outside them, and the land is
unstable beyond these areas: avoid building there, especially
near the quarries.
Once you've summoned Bellerophon and eliminated Echidna,
focus on orichalc mining: Build Refineries near the orichalc
deposits. You will need 8 to 10 Refineries - more if you
built further from the ore deposits. You can also build the
Pillar of Atlas near the Refineries to increase production.
Remember: it's the rate at which you can refine the
orichalc, measured from January through December, not how
much you have stored. Atlantis will pester you for orichalc.
It's always best to aid allies in their needs; it will pay
off later.
-----------------------------------------------------------------------
The Twin Kingdoms' War
-----------------------------------------------------------------------
Goals: Population of 4000
Temple of Olympus
Rule Diapraea
Rule Azium
Diapraea and Azium will immediately become rivals. Their military
build up over the adventure has foreshadowed this event. Your
military may not be up to snuff, so make sure you have a lot of
elite housing. Ten or eleven estates with chariots, and at least
three frigates, but more if you can staff them, should suffice
to begin your assault, depending on your difficulty level.
Begin construction of the Temple of Olympus immediately. It needs
mostly marble, but will also need modest amounts of black marble
and wood to be completed. These will need to be imported.
Your population requirement should be easy to achieve, if you
have not done so already: the workforce you require to fully
staff and run your industries at this point should justify at
least 4000 citizens.
Depending on how you've treated Atlantis, they may or may not be
willing to aid in your attacks against the twins. They are by
far the best equipped to help handle the infidels! If they're
not willing to help, you may want to "butter them up" a bit to
help you out.
Azium is the more profitable trading partner. If you need to
maintain your export income, attack them first to reestablish
trade. Another thing to take into account is your fleece needs;
you may need to raid or conquer Diapraea first, to you're your
citizens in fleece. Otherwise, these two cities are about
equal in combat difficulty. Once you've conquered these little
troublemakers and complete your pyramid you're done with the
episode and the adventure. Congratulations!
---------------------------------------------------------------------------
Life in the Mediterranean
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Entering the Mediterranean
-----------------------------------------------------------------------
Goals: Slay a monster (Scylla)
Fulfill a Forthcoming Quest (Widen the Straits)
Begin by building a housing community on the eastern part of the
play area south of the Mediterranean. This will be your main
housing area for the rest of the adventure so make sure that it
is large enough to add buildings to later.
Begin to grow carrots in the meadow to the southwest of your
housing community. If you find you're not making food fast enough,
build a Pier to Iwaeh and importing fish. Placing the Pier on
the western-most shore is fine after you clear cut the forest
that's over there. Place a Granary near your housing to get
fish. The fish will help until your carrot production is in
full swing.
Almost immediately upon starting the Adventure, Scylla will show
her ugly faces in the water to the right of the straight. She
does not come up onto land nor can she cross the straight to
menace your Piers on the other side. Even though she is not
much of a threat to you, you do need to kill her to advance to
the next episode.
You can now build a Hero's Hall for Odysseus, which will bring
him to your city. To have the famous Odysseus kill Scylla
you'll need:
- Excellent popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Atlas feels like this is the perfect time to give you a quest.
You need to summon a strong hero -- only Hercules will do -- to
widen the Mediterranean Strait. You can now place Hercules' Hall,
which you should put in the housing community you were building
before Scylla showed up and Atlas gave you orders. Hercules
requires:
- Hercules hall has excellent science access
- A working Hippodrome
- Excellent citywide Observatory access
- 1,500 people in the city
- 32 amphorae of wine
Those are a lot or requirements to meet, but don't worry: it
really is not that bad. Focus on meeting Hercules' requirements
first. Atlantis will give you gifts of wheat -don't eat them!!
Set a Storehouse to accept wheat, which can then be taken to a
Horse Ranch. You will need at least one ranch to supply your
Hippodrome with horses. You might consider placing it between
your housing community and your carrot farms. A small Hippodrome
can be built on the hill top to the south of your housing blocks,
to the east of the marble quarries.
Around this same time, other cities will ask for fleece and for
food. Importing fish helps with meeting the food requirements.
Also, Iwaeh will make your day by giving you a gift of 12 pieces
of sculpture, so have two Storehouses ready to accept.
Just remember that Hercules is going to widen the strait, so it
probably wouldn't be the best idea to build anything that you
mind losing on the land immediately around either side of the
strait, but feel free to use the land on the other side of the
strait by building a bridge across it.
There is not much room to build in Lixus, and remember you do
need 8 elite houses in this episode and maybe a sanctuary or
two in later episodes. Don't let sprawl take over. Finding
employment for the 1500 people you need for Hercules to come to
Lixus can be challenging, but remember you can raise and lower
wage rates to change the size of your workforce, and you can
build a lot of Carding Sheds. You can export fleece in this
episode, which you will need to do if you want to make some
money. Atlantis and Mestonia will buy it from you. Remember to
give them gifts of fleece occasionally, so that you can request
olive oil from Mestonia or wine from Atlantis, as you need it.
Your original housing block should provide you with enough
workers to achieve the 1500 people that Hercules requires. At
this point you will probably have quite a few unemployed people
in the city. This would be a good time to start to build a
community for the elite houses. Eight houses and all of the
buildings they need to thrive can fit on the western plateau.
If you have extra workers, build all of the support buildings
the elite houses will need (Maintenance Office, Tax Office,
science buildings, etc.), and wait to put the houses in until
you have some olive oil. Make sure that you do not place a
Wine Vendor's Stall on the Agora. Because there is no armor
available in this episode, elite housing won't need wine. That
won't, however, prevent the wine vendor from taking some of
the precious wine you need for both heroes.
Don't forget a Museum; Hercules will need one in the city if he
is to have excellent science access. A University will send a
curator to the Museum, and the Museum itself sends curators of
its own into the city. Just make sure that a curator goes by
Hercules' hall regularly. Your elite houses will not need
curator access in this episode so don't worry about them for
now. You can always delete the Museum and build it elsewhere
in a later episode.
At this point you probably have everything you need to summon
Hercules. When he arrives don't forget to dispatch him on
Atlas' quest.
With Hercules on his way, you can work on getting Odysseus. If
you haven't started to import olive oil from Mestonia, do it
now, or request olive oil after giving gifts of fleece. Make
sure you do not place an oil vendor in the Agora servicing
your common housing: the last thing your city probably needs
right now is more workers. Build your elite housing (if you
haven't already done so) and import more wine if you need it.
Check the Overview tab to see how hygiene is in the city. If
is not high enough, consider building another Infirmary, and
check to make sure that everyone is getting food from an agora.
When you meet Odysseus' requirements, summon him. After he
stops in at his Hall he will battle Scylla and this adventure
will be over.
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Exploring the Sea
-----------------------------------------------------------------------
Goals: 8 trading partners
Yearly profit of 7500
64 Skeins of fleece for colony
A Sanctuary to any god
At the start this episode, there are three new cities to trade
with: Sidon, Carthage, and Tyre. Sidon will buy marble and sell
armor, Tyre sells wood that you will need for sanctuary
construction, and Carthage will sell bronze. A little while into
the episode, Memphis will be discovered. They will sell you
wheat and eventually buy fleece. These four important new cities
will be enough to give Lixus eight trading partners.
A permanent flood will happen, widening the strait. You were
warned not to build there! You can still build a bridge across
the strait to reach any building you had built to the north of
the strait. You can now place Piers all along the northern or
southern shores to accommodate all of your new trading partners.
Depending on how many Carding Sheds you had working in the
first episode, you might be able to set aside the 64 skeins of
fleece right away. Consider building another Carding Shed or
two if you can't meet this goal. High fleece production is great
because you will be able to sell even more fleece in this episode.
If you find your city needs workers, consider placing an oil
vendor into the Agora serving your common housing and letting
that housing upgrade.
You have two choices for meeting the sanctuary goal. You can
build a sanctuary to Atlas or one to Poseidon. Atlas' sanctuary
is smaller than Poseidon's so that might factor into your
choice. Poseidon's Sanctuary will fit in the land to the
Southwest of your elite housing plateau, as will Atlas'.
Poseidon's Sanctuary will also require 16 loads of Orichalc
which you can request from Atlantis or import from them.
Improving your elite housing is not necessary but doing so does
have its benefits. You can either import armor from Sidon or you
can import bronze from Carthage and make your own. Making armor
will employ some of your citizens, so keep that in mind if you
have high unemployment. Making your own armor is also cheaper
than importing the finished good. Carthage will eventually stop
trading with you (you did nothing wrong), but by that point you
should have enough armor to supply your elite houses.
If you want to improve your elite housing further, build some
Chariot Factories and place a Chariot Vendor in the Agora. Once
the houses have evolved you will start raking in the drachmas
through tax collection, helping you meet the yearly profit goal.
Make sure the tax collector can reach all of your elite houses.
Also, remember that to improve the elite houses, they will need
access to a curator. Feel free to delete the Museum you placed
in episode one and move it to somewhere more beneficial in this
episode.
With Carthage not trading, Lixus is back to seven trading
partners, but don't worry. Soon Thebes will be discovered,
eventually bringing your trading partners back up to eight.
Thebes also buys marble, which will help you to meet your
profit goal. The rival city of Argos will also be discovered
during this episode. Carthage eventually decides that they can
trade again but at this point their bronze isn't necessary.
You will get at least one request for wine during this episode
so try to keep a little extra on hand.
Most likely you will meet either yearly profit goal or the
Sanctuary goal last. When those goals are met you will be ready
to advance on to the first colony episode. You will be given a
choice between Saqqara and Syracuse. Saqqara has plentiful
amounts of wheat, which it will later pay in tribute, while
Syracuse has no sources of food at all. It's easier to play
Saqqara first.
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Showing the Way (Saqqara colony)
-----------------------------------------------------------------------
Goals: Modest Pyramid
Great Pyramid
Pyramid of the Pantheon
Produce 64 Sheaves of wheat in one year
64 slabs of marble for parent city
This episode is set in the colony of Saqqara in Egypt. The only
husbandry buildings available are Wheat Farms, so if you want
your common housing to evolve you will have to import all other
goods.
As with most colonies, build a storage yard early on to
accommodate the goods you sent from the parent city. Place your
housing between the marble quarry and the coastline. This way
your citizens will be close to the marble, the water, and the
meadow. To build pyramids you are going to have to import a
lot of items, so keep the coastline clear for Piers.
Almost immediately, the Sphinx enters your land, but she is
far away from the coastline, the marble and the meadow. The
Sphinx will not come down and menace your population unless
you build right next to where she is, so you probably would
be best off avoiding her oasis. You do not need to kill the
Sphinx, but if you feel you need a little more breathing room,
summon Atalanta to take care of her. Atalanta requires:
- Sanctuary to Artemis
- A working museum
- 32 sides of meat
- 32 planks of wood
- 8 companies of soldiers
These are serious requirements to meet in your little colony
but it is possible to import all of the materials you need,
and soon you will be quarrying enough marble to easily have
enough for a sanctuary.
Besides Artemis' Menagerie you can build the Pillar of Atlas.
If you build a Sanctuary to Atlas he will help your miners
quarry marble faster. He will also help in the construction of
pyramids. For this reason, Atlas' Sanctuary may be the better
choice.
Place some Wheat Farms in the meadow by your housing and wait
for people to move in. Once your citizens have food and water
and Saqqara has some unemployment, begin to hew marble and grow
the extra food you need.
Trading is very important. Thebes and Sidon will both buy
marble. The only industry Saqqara has is hewing marble, making
sculpture and forging armor. Since no one buys sculpture or
armor, selling marble becomes very important to Saqqara's
economic health. Tyre will sell your colony wood, which you
will need to construct pyramids. Carthage will sell meat,
vital if you want Atalanta to come, and bronze if you want to
make your own sculpture. Gades will sell fleece, which you will
need to upgrade your housing. Atlantis sells orichalc, which is
necessary to build pyramids, and Mestonia will trade black
marble with you, which you also need for certain pyramids. If
you don't want to make your own sculpture you can buy it from
Iwaeh.
When your city is up and running, you're pretty much on
autopilot. Build a few artisans guilds and build the pyramids
in whatever order you choose. Give gifts of marble or fleece to
make other cities think more highly of you. A high popularity
level is a must if you want other cities to grant your requests
for building materials. Other cities will want to give you
gifts also. Be ready to accept gifts of fleece, black marble,
and orichalc. Your parent city will probably hit you up for
some food. Helping them probably won't make a dent in your
food supply because of all the wheat you have to produce to
meet the episode goal.
Be wary of building on certain stretches of coastline; the
yearly flooding of the Nile river keeps the land fertile,
but will also destroy farms built too close to the coastline.
These most often occur near the bottom of the river on the
left bank and around the middle of the right bank.
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Phoenician Strife
-----------------------------------------------------------------------
Goals: Support 2 frigates
Minor shrine to Ares
Sanctuary to Ares
Rule Carthage
64 Skeins of Fleece for Colony
Welcome back to Lixus! Sidon and Tyre become your vassals in this
episode and Carthage turns on you. If you built up your elite
housing in the second episode, you should have no problem
conquering Carthage as soon as they turn. If you did not build up
your housing, take some time now and do so.
Building a frigate takes 100 employees to work at the wharves,
and a suitable shore location. Try the northern-most shores. You
will also probably need to build another small housing community.
One of the plateaus is a good place to build this small
community. If you haven't already conquered Carthage, do it
after you construct the two frigates.
Building the shrine and the Sanctuary to Ares should not present
a great problem. You can produce marble in Lixus and you should
still have most of the sculpture that Iwaeh gave you in the
first episode. With the money you are making from exporting
fleece and marble and from collecting taxes, importing wood and
black marble for the shrine should not make much of a dent in
the city's funds, especially if Atlas is around to help out.
During this episode some of your trading partners may decide to
stop trading for a while. At this point in the adventure these
disruptions in trade should not matter much to the city. Remember
even if trade is shut down, you can still request a good from a
city.
Feel free to stay in Lixus and make some money through trade and
tax. Set aside the fleece for your new colony when you are ready
to proceed.
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Near the Hellenes (Syracuse Colony)
-----------------------------------------------------------------------
Goals: Support 2 Frigates
150 in mansion or better
64 bars of bronze for parent city
There is no food production in the colony of Syracuse, but Saqqara
does pay 10 sheaves of wheat per year in tribute (presuming you've
already played Saqqara) and much food may be imported.
Build your housing wherever you feel comfortable, just do not build
near the bronze deposits. Cerberus decides to leave the Underworld
to come and bother your colony. You can summon Hercules by building
his Hall and meeting his requirements, and he'll then kill Cerberus,
but you do not need to do this to advance to the next episode.
There is bronze elsewhere in the area so you can meet your
production goal without killing Cerberus.
Build Piers to trade for the goods the colony needs. Don't forget
that you can request goods from other cities. Selling sculpture,
bronze, and olive oil will really increase your colony's coffers.
Save enough coastline to build two frigate wharves when you are
ready.
Build a housing community for elite houses. Make sure you are
producing enough olive oil to support them. If you evolve the
houses all the way to Estate, you will need 8 elite houses to
meet your housing goal.
At some point, Mt. Aulip will be discovered and they will try to
invade. Depending on where you are militarily and economically,
you can either bribe them or fight them. Don't forget that you
can also requisition your parent city for defensive aid. When
you are ready, set aside the 64 bars of bronze and move on to
the next episode.
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Plague
-----------------------------------------------------------------------
Goals: Population of 4000
Yearly profit of 7500
Great Pyramid
Selling marble and fleece should help you to make the yearly
profit goal, although this becomes more difficult as cities
begin to feel the effects of the plague. If you seem to have
trouble meeting the profit goal, try increasing your tax rate.
Finally, you can sell the excess sculpture that Iwaeh gave you
in episode 1; Knossos buys sculpture and the Great Pyramid does
not need any. Remember that a city can only have 10 active
Piers at one time, so delete any Piers you may have had to any
city that has withered away (many cities are going to wither).
Finding space for the Great Pyramid and extra housing, if you
need it, might be more of a challenge, but you should have
enough space scattered around the city. If you don't see space
at first, try clearing some trees.
Mt. Aulip will menace your colony too; make sure you have troops
to dispatch if you want to protect Syracuse.
Once you meet these three goals, it will be time to say good-bye
to Lixus?
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Atlantis Reborn
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Reconstruction
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Goals: 800 People in Townhouse or better
40 People in Residence or better
Support 3 Frigates
Reconstruction is the start of what will soon be a very large city
that you build in your effort to restore peace and prosperity to
the kingdom of Atlantis. The key to this adventure is making sure
you have a steady flow of income from either trade or taxation.
You may use up all your initial money when starting, but don't
worry. Your allies and vassals will give gifts of money when you
are in debt. Try to establish your palace and tax office as early
as possible so that at least your worker wages are covered by
your taxes.
Your main source of food at the start should be from Urchin Quays.
Set some up north of the bay and build a granary to store urchins.
They are better than oranges for now because they give a steady
flow of food versus a once a year crop.
Set up trading Piers to Tyre and Carthage. Tyre allows you to
import grapes, which you can turn into wine for export at
Carthage (2 or 3 Wineries should be enough for the job). Tyre
also exports bronze, which you can use to make armor for your
frigates and elite housing. You will want to keep your import
level low for now, as bronze is fairly expensive.
Carthage sells fleece, which you cannot make, and it will be your
only source for this episode. Finally, build a trading Pier to
Memphis to import olive oil. It is important to watch your import
levels, as money will be short. The best approach is to import a
small, steady supply of necessary resources, such as two fleece and
two olive oil at a time. This should support your population while
minimizing the cost.
Your city should be slowly increasing its labor pool, so begin
placing your science buildings to support higher levels of common
housing. With enough science, fleece, food and olive oil, your
city will reach its Townhouse requirement in no time. If you have
lots of unemployment, now would be a good time to build a couple
of timber mills and at least one armory to start supplying the
materials needed for frigates.
You can also start using excess labor to mine black marble in the
quarry to the west in the southern continent, but don't forget to
build a bridge. Build a trading post to Gades to export black
marble for some extra funds. Throughout this episode Syracuse
pays tribute in marble and Knossos in meat.
Now begin planning your elite housing strip. This will satisfy
your Residence housing requirement once people move in and you
have enough science in the area.
Once your common and elite housing are set, you should have
enough unemployment to start the final phase of building
frigates. If you have 300+ unemployment, then you can build 3
frigates at the same time. Otherwise, build a Frigate Wharf,
and once it's complete send the workers home by right-clicking
on the frigate and sending the crew home. Build the next one,
and repeat this process. The frigates do not have to be staffed
in order to fulfill the Episode goals; you just need to build
them.
You should now be ready to move on to episode 2.
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The Greater Mediterranean Co-Prosperity Sphere
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Goals: Rule Carthage
2000 people in Townhouse or better
120 people in Mansion or better
Pyramid
Episode two is your first taste of battle in this adventure, and
your first foray into pyramid construction. You will need to
build up your elite housing so you have enough spearmen or
charioteers to conquer the threatening Carthaginians.
Your treasury should still have money in it, but you'll want to
make more. There are a few ways to do this. Taxing the elite
housing will allow you to bring in more profit than what you
are spending in workers' wages. Start selling wine to Gades
(Carthage will also buy wine after you conquer them). Saqqara
will start buying armor about two years into the episode, but
make sure you have enough for your elite housing to evolve
into Mansions.
Between selling armor to Saqqara and wine to Gades and/or
Carthage, you should finally be turning a sizeable profit. As
always, black marble is another good export for Gades. All
this should help fund your construction and the import of
needed goods, while keeping you debt free. In this episode
Saqqara's tribute is marble and Memphis' tribute is wheat.
Carthage is your only source of fleece until Lixus begins to
sell it, about 9 months into the episode. Without fleece your
housing will devolve - workers will be needed - industry grinds
to halt - you know the drill, it's not a pretty picture. You
may need to keep a closer eye on your fleece usage during this
brief shortage.
Invading Carthage may take a couple of tries, but keep at it,
and be sure to send all your troops, frigates, and any ally
that's willing to help (Knossos and Syracuse are loyal colonies
with decent military strength). If you want some more help
from your navy, import a few loads of orichalc from Atlantis
and they will be delivered to your Frigates. Frigates that can
launch Atlantean Fire have greater attack strength than normal
Frigates.
The armor and wine will also help evolve the elite housing
into Manors, which will allow more people to live there and
satisfy your elite housing goal.
Place as many orange trees as your money will allow and build
some Orange Growers' Lodges between your first and second
housing blocks. These oranges will provide the main source of
food for the second housing block and supplement the urchins
for the first housing block.
Now turn your attention to building the pyramid. The black
marble and wood should be no problem as they're produced at
your existing industries. The marble can be imported from
Saqqara and Syracuse or use the tribute you received earlier
from them. The orichalc can be imported from Atlantis.
-----------------------------------------------------------------------
Night Falls on Atlantis
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Goals: Rule Argos
Fulfill a forthcoming quest
3000 people in Townhouse or better
200 people in Mansion or better
Sanctuary to Atlas
First of all, build another elite housing block very close to your
first one. This will more than satisfy your elite housing
requirement as well as give you more troops and more tax money.
Your common housing requirement should already be met, but even
if it is, you'll want to build more common housing to provide
enough workers for your growing economy and industries.
Now that you've successfully opened markets in Egypt, it's time
to start importing cheaper raw goods, instead of the more costly
finished product. Lower your olive oil imports (although you may
want to maintain a small import level as a safety precaution),
and begin importing olives. Build two or three olive presses to
supply your city, and when you feel comfortable you can
increase your olive imports and begin exporting excess olive
oil to other Atlantean cities. Also, Tyre will begin buying
sculpture in this episode, providing yet another opportunity
for profit for the crafty trader.
Once you have enough marble and money, place the foundation for
Atlas' Sanctuary and start construction. If you don't want to
spend much money, you can wait for yearly tributes of marble
for the initial phase of construction. In the meantime, you
should have a steady supply of wood from your Timber Mills and
you can create sculptures from the imported bronze (you only
need to import four bars of bronze at a time for now, but can
store more at a Storehouse for future sanctuaries or sell
excess to Tyre for more money). Let this construction happen
while you are dealing with the other affairs of the city.
While you're waiting for your military forces to build up, send
some raids against Argos to accomplish two things: weaken their
defenses and obtain a supply of fleece or wine. If you raid them
too much, however, they may get hostile and send an invasion to
your city. If this happens, your Frigates armed with Atlantean
Fire should be able to sink their transports before they reach
land.
In the case of an invasion, make sure all your Frigate Wharves
have workers and set them to attack. Direct them to where the
enemy transports are and watch your frigates sink them before
they even reach your shores.
Now would be a good time to begin chariot construction. Chariot
Factories require a steady supply of wood and horses, so build
a horse ranch a short distance from your elite housing.
Memphis is already supplying you with wheat, and you have your
own wood, so chariot construction should begin shortly after
placing the ranch and factory.
Once you have roughly 4 companies of charioteers and your three
frigates equipped with Atlantean Fire, try to conquer Argos. If
you don't succeed at first, rebuild and try again.
During this time of waiting for the quest to appear and the
sanctuary to finish, begin building multiple granaries for each
housing block (elite or common) you have and store the numerous
oranges you are growing. If you need more workers, build a
common housing block on the southern continent near the fertile
meadowland and grow even more oranges there. The oracle has
hinted at tough times in the future for Cleitos, so you may
want to begin stockpiling food, preferably away from the
sometimes unpredictable ocean waters.
About 2 years into the episode, Atlas will ask you to summon
Hercules to relieve him of his world-carrying duties. Hercules
requirements are:
- Excellent science access
- A working Hippodrome
- Excellent city-wide observatory access
- 1500 people in the city
- 32 amphorae of wine
Excellent science access requires inventors, scholars,
astronomers, and curators to pass by his Hall. You'll need a
completed Hippodrome of any length, but the bigger it is the
more income it will produce. Especially large Hippodromes will
also attract the attention of the world, and make you a little
more popular with your allies. Make sure that an astronomer
works in every housing block (elite and common). Either import
the wine from Atlantis or Argos or stockpile the wine you make
from grapes.
When you meet all the requirements, you can summon Hercules and
send him on the quest. However, you may want to wait and let
your treasury grow to a good size (about 20000+dr) in
anticipation of the upcoming colony episode.
At this point, you will choose a site for your first colony
(don't worry, you'll get to build the other one later).
Malaca will provide Atlantis with wheat, fleece and wine,
but the city will be vulnerable to attack later on. Thera
provides an opportunity to jump right into strengthening your
military. If you feel that you don't have the monetary
resources needed to establish a military stronghold, then
choose Malaca. In this walkthrough, Malaca will be examined
first.
-----------------------------------------------------------------------
Hope Among the Ruins (Malaca Colony)
-----------------------------------------------------------------------
Goals: 64 sheaves of wheat for parent city
64 skeins of fleece for parent city
64 amphorae of wine for parent city
Start by building a common housing block north of the beach along
the southern coastline. Build a Granary and a couple of Urchin
Quays to the west of the beach and build a few Carding Sheds.
Place a Pier to the east of the beach and import olives from
Syracuse or Memphis, and build Olive Presses to produce olive
oil. Soon your housing should evolve to Townhouse level and you
should have plenty of workers. Don't feel compelled to evolve to
high level houses though- all you really need from Malaca is
wheat, fleece, and wine.
The Harpy will attack when you start but she will stay by the
wooded area east of the north pond. You do not need to build
Atalanta's Hall because the Harpy does not need to be killed to
complete the episode, but feel free to take her out if she's
becoming a hassle.
While your housing block is evolving, Mycenae will launch an
attack in about 10 months from the start of the episode. If
you feel you can't win, bribe them.
Now start building Wheat Farms on the meadowland to the west
and build two Storehouses to hold the 64 sheaves. Build more
Carding Sheds (about eight total) and two Storehouses for the
64 fleece. Cover the entire southeastern hill with grapevines.
Build about three or four Growers' Lodges and about six to</pre><pre id="faqspan-7">
eight Wineries, depending on your labor, and two Storehouses
for the 64 wine. In about one to two years, you should have
all the requirements met.
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Benevolent Ares
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Goals: Fulfill a forthcoming quest
Monument to the Sky
Sanctuary to Ares
4000 people in Townhouse or better
280 people in Manor or better
Building a Pyramid and Ares' Fortress should pose no problem,
especially since you have the help of Atlas' blessing. Start
those two projects right away, one after the other, and let
them run their course until finished. Also, begin building
Artemis' Menagerie and importing/requesting meat from Lixus
and Thera in order to fulfill a requirement for Atalanta's
Hall.
During this time of conquest, you should complete your pyramid
and Ares' Fortress. A few years in, Ares will issue you the
quest for Atalanta. Her requirements are:
- A sanctuary to Artemis
- A working museum
- 32 sides of meat
- 32 planks of wood
- 8 companies of soldiers
As always, keep an eye on your imports. Money shouldn't be a
problem, but remember to check the world map every once in
awhile to ensure that you're importing raw goods whenever
possible (olives, grapes, bronze) and exporting finished goods
whenever possible (olive oil, wine, armor, sculpture).
Now, you'll get to establish a second colony. Since Malaca
has already been discussed, Thera will be discussed next.
-----------------------------------------------------------------------
Just When You Thought It Was Safe (Thera Colony)
-----------------------------------------------------------------------
Goals: Support 3 Frigates
Support 32 Spearmen or better
Sanctuary to Ares
Thera is the most challenging of the two colony episodes. Right
away, your colony of Knossos disappears forever, a new Greek
rival Mycenae appears and your foreign vassals get conquered
by rivals. What a way to start a colony!
First, examine the terrain. Along the northern coastline, you
will have enough room for three Frigate Wharves and two Piers.
You have fertile meadowland near the beach and to the west.
There are also deer to the southeast and northwest and some
boar to the southwest.
Create your common housing block in between the two fertile
meadowland patches and as close to the coastline as possible
without interfering with the construction of Piers and Frigate
Wharves (stay away from hills in the southwest, that volcanic
looking mountain seems suspicious). Begin your fleece and meat
industries by building a few Carding Sheds and Hunting Lodges.
If you saved up enough money, build Piers to Cleitos and
Syracuse. Cleitos will provide wood and armor for your frigates,
elite housing, and Ares Fortress. Syracuse will provide olives
for olive oil. Begin stockpiling armor and wood and make olive
oil.
When your oil industry is up and running, your common housing
will be at Townhouse level and you should have lots of
unemployed labor. Build a few Masonry Shops to quarry marble
for Ares' Fortress. If you're low on funds, build more Carding
Sheds to produce lots of fleece for export to Syracuse &
Cleitos, and for gifts to the following cities:
- Atlantis, so that you can later request orichalc and wine.
- Cleitos, so that you can later request armor and wood.
Start building your three Frigate Wharves (all at the same time
if you have enough labor), and request some orichalc from
Atlantis so that the frigates can launch Atlantean Fire. Begin
laying out the groundwork for your eight elite houses (four
spearmen/Mansion) by placing your Agora and making sure that
the area has high appeal. Finally, select a space for your
sanctuary and build a few Artisans' Guilds to start
construction.
While waiting for your forces to build up, expect attacks from
Mycenae, Mt. Aulip, and Mt. Pelion. Your frigates should be
able to stop most of the transports and your archers should be
able to handle the rest.
To finish Ares Fortress you can get bronze to make sculptures
in 3 ways.
- Raid Tyre or Saqqara for bronze.
- Conquer them and import the bronze.
- Give Tyre or Saqqara any excess goods you have
(usually fleece) until you can request bronze from them.
Once you have finished the sanctuary and have 32 spearmen, the
colony is finished. You can conquer all the Egyptian and Phoenician
rivals if you are willing and able, but this can be easier once
you are back in your parent city, with your charioteers and
Atlantean Fire-launching frigates.
-----------------------------------------------------------------------
Defending Atlantis
-----------------------------------------------------------------------
Goals: Rule Mt. Aulip
Rule Carthage
Rule Memphis
Major Shrine to Poseidon
5000 people in Townhouse or better
340 people in Manor or better
Depending on how much conquering you did in previous episodes, you
may have most if not all of the required cities conquered. The
housing goals may also be completed from previous episodes, but
if not, either build more housing blocks or evolve the ones you
already have.
The Mycenaean stronghold is too strong to assault yet, but your
powerful Atlantean army and fleet should be able to conquer all
the other rivals.
Another pyramid is needed: place it to send the artisans to
work. You should be able to either create or import all the
necessary materials. Pray to Atlas every time he is willing to
help so you can to complete this pyramid as quickly as possible.
During this episode, the land around Cleitos slowly begins
sinking into the sea. You will have to do some readjustment when
you find the waterline a lot closer to your housing than it was
before, but it shouldn't be too big of a deal at this point.
Your extra Granaries should hold you over until your urchin
industry is back, and there should still be suitable spots for
Piers on the new coastline. As for your frigates, there should
be space for two wharves on the southern continent in between
the marsh and the beach. Rebuild them here as you will need
them for summoning a hero in the last episode.
Before you complete the Major Shrine to Poseidon to end the
episode (you can stop building by right-clicking on the pyramid
and clicking on Halt Construction), make sure that your orange
industry in the southern continent is in full production and
is connected to the northern continent.
-----------------------------------------------------------------------
Defending Atlantis
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Rule Mycenae
Rule Mt. Pelion
Temple of Olympus
5500 people in Townhouse or better
400 people in Estate or better
This is it, the final episode! Your housing requirements should
be already met. If not, build more!
Go conquer Mt. Pelion if you haven't already. Mycenae cannot be
conquered until the Quest from Hera is complete, so don't even
think about it.
Start construction on the Temple of Olympus. About 2 months into
the episode, Hera asks that Jason complete her quest. Jason's
Hall requires the following:
- 3 frigates
- 2 charioteer companies
- 64 crates of food
- 8 horses
- 16 amphorae of wine
Summon Jason as early as possible so the quest can be completed.
Once Zeus is distracted, Mycenae will be vulnerable to attack and
can finally be conquered by your army.
A little over a year into the episode the final flood occurs
which wipes out your northern continent's orange groves. The
good side, however, is that the mouth of the river separating
the continents is now open. This opens up room for lots of
trading Piers and Urchin Quays along the banks of the river.
You can spend the remaining time waiting for the Temple of
Olympus to complete by building up your trade and urchin
industries along the newly accessible river and conquer any
remaining cities that are still rivals.
Congratulations! Atlantis is safe and will enter a new Golden
Age under your guidance and leadership!
---------------------------------------------------------------------------
Proteus and Bellerophon
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Boys will be Boys (Lycia)
-----------------------------------------------------------------------
Goals: Population of 1000
Support 16 Hoplites or Better
Treasury of 1500
This is quite a large area so don't worry too much about planning
in advance. There is plenty of room to be less than perfect in the
placement of your buildings. A good general strategy is to begin
by placing a common housing block in the northeast area and
gradually expand towards the southwest. The northeast is close
to important meadows (for all your housing improvement needs)
and wooded areas.
Wheat will be your best choice for a long-term food source as
there is plenty of space for the farms and, in later episodes,
you'll need to it feed some horses. Place several farms in the
northeast meadows for easy access to your housing.
Be careful when placing Carding Sheds and sheep so that the
sheep don't end up wandering towards the wolf packs near the top
of the play area. One way to avoid this is to place olive trees
(or grapevines) in the meadow near the wolves. The animals won't
bother the trees and the trees will keep sheep from wandering
near the wolves as they graze. Sheep will be much more comfortable
in the northern-most meadow, away from predators. After all, a
comfortable sheep is a happy sheep.
Antissa should be your first trading partner and its corresponding
trading post should be built relatively early. Soon after this
episode begins, Antissa will announce its decision to begin
purchasing olives. Since olives can be produced pretty easily,
begin exporting them to Antissa as soon as possible. Later on the
residents of your housing will want olive oil, and you will be
able to either scale back your olive exports or expand your
production. Antissa also produces one very important resource
that your city cannot produce: bronze. Without bronze you will
not be able to produce armor, and no armor means no Hoplites! Be
careful not to import bronze too quickly, however. Bronze is
quite expensive and can really put a strain on your treasury. Try
to import just enough to meet your armor production needs. If
armor can be over-produced, the excess can be stored for future
episodes or sold to Tiryns.
In this scenario, no one will buy wood and there really isn't
anything that can be done with it, so don't harvest wood unless
unemployment becomes a problem and your citizens need busy work.
If this happens (and it may), remember that wood can be stored
and used in later episodes.
Shortly after the scenario begins, Chimera will begin attacking
cities. Though you may have military when this happens, don't
respond to a city's requests for aid. Without a hero, your
troops will be marching to their death. Unfortunately,
Bellerophon cannot be summoned until a later episode, so dealing
with Chimera will have to wait?
Because of the rocky and narrow coastline, placing Piers can be
difficult. This will be particularly problematic if your main
city is not near the coast, but don't be too concerned with
this. You will be able to produce most of the goods you will
need and won't need to resort to much trading until later
episodes. If you enjoy trading, meat can be exported to Midea
for some extra cash.
Watch your drachmas! It can be easy to overspend and go broke
in this episode. When you get to a point where you are able to
turn a profit, don't be in too much of a hurry to finish the
episode. Taking your time will allow you to pad your treasury
and give you a little cushion in later episodes.
-----------------------------------------------------------------------
In Memory of Abas (Lycia)
-----------------------------------------------------------------------
Goals: Rule Heraeum
Rule Tiryns
Rule Midea
All three of the cities you must rule are very weak militarily.
You should be able to begin attacking them almost immediately.
When planning your attacks, try to be aware of three factors:
First, the order in which you conquer the cities doesn't really
matter, but Heraeum is the only city that produces a good that
your city does not (marble). When you conquer them they will
give marble as a yearly tribute. Thus, it may be to your
advantage to conquer them early so that you will begin receiving
marble as soon as possible. You will need quite a bit of marble
in later episodes?
Second, keep producing armor to replace what is lost in combat,
and to make sure you maintain as many Hoplites as possible. When
sending troops to conquer a city, send every available soldier.
This will reduce the chance of the costly (and-time consuming)
military rebuilding that comes with defeat.
Lastly, three or four companies (minimum!) of Hoplites should
be enough to take the cities, depending on the difficulty level.
If you want to have an even greater military superiority, try
building a Horse Ranch or two. There should be plenty of wheat
available and ample workers as well.
Periodically, you may have to defend your vassals from attack by
your other rivals. However, if you strike quickly enough, you
will be able to take all three cities before they have much of
a chance to try to liberate each other.
Finally, try to build up some cash before heading to the colony
episode. Once Antissa begins buying wood, you may as well begin
selling it to them since there should be more than enough idle
workers and there's always plenty of wood!
-----------------------------------------------------------------------
Big Game Hunting
-----------------------------------------------------------------------
Goals: Sanctuary to Hera
Slay the Medusa
When this episode begins, make sure you build a Storehouse right
away. You will be receiving olive oil and fleece tributes and will
need a place to put them. It is very important not to miss these
tributes because Heraeum cannot produce either good. Medusa
appears early on in the episode in the eastern section of the
city, so that area should probably be avoided. Perseus is
needed to slay her, but it may take awhile to summon him, as
some of his requirements are pretty lofty:
- A Sanctuary to Zeus
- A Sanctuary to Hermes
- 3,000 Drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
The fleece, sculpture and drachmas should be no problem, so
focus on the Sanctuaries. The most difficult part of this
episode is that THREE of them must be constructed. Fortunately,
Heraeum has a marble quarry! You will want to begin hewing
marble as soon as possible because constructing three sanctuaries
will require a great deal of marble.
When building sanctuaries, try to build them as close to the
marble and bronze areas as possible. If a sanctuary is placed
too far away from the materials it needs (marble, wood and
sculpture) construction will be slowed. Artisans like building
materials to be stored near the construction site, so place
Storehouses near the areas where you will build the sanctuaries
and store the three sanctuary goods there. This will help you
enjoy the benefits of the sanctuaries as early as possible.
It may be best to build Hermes' Sanctuary first since it is the
smallest (and easiest to build) and will speed up trade when
completed. Remember that Zeus' Sanctuary is enormous and the
most difficult to place so make sure to place it before Hera's,
ensuring that you have enough open space to place it.
As in previous episodes, ignore the requests for aid in battling
Chimera. Though his hall can be built, Bellerophon cannot yet be
summoned. The hall needs horses and no Horse Ranch can be built
in this episode.
Place a Pier to Lycia early. The narrow waterways provide only a
few good sites for Piers and placing it early will keep you from
inadvertently building where you want to place a Pier. You will
need to trade some bronze to Lycia to keep your treasury in good
shape. Be aware that you will have to produce A LOT of sculpture
over the course of this episode (over 40 pieces!), so make sure
your bronze production is adequate for export and for supplying
your Sculpture Studios.
Don't bother with elite housing in this episode. There isn't much
military activity, and should any enemy invade Heraeum, they can
either be bribed or crushed in a highly entertaining manner by
Zeus once his sanctuary is completed. Corinth will eventually
cause trouble, demanding things and harassing your allies/vassals.
If they become hostile, they may attack, so remember Zeus's
sanctuary!
Medusa will be more aggressive at higher difficulty levels, so
be sure to give her a wide berth.
-----------------------------------------------------------------------
A Question of Etiquette (Lycia)
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
There will be a couple of early invasions, but they should be
nothing to worry about if you've been maintaining your military
forces adequately. By this point, you should have at least 10-12
elite houses in order to have a military that will make things
easy on yourself. It may be worthwhile to take the city of Solymi
in order to secure another source of bronze, but this city will
revolt and liberate itself at the end of the episode.
A tidal wave occurs in the south by the Piers, so be wary of
building extensively in that area.
This is a pretty straightforward episode. Just meet the requirements
of Bellerophon's Hall and fend off any attacks. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma
-----------------------------------------------------------------------
If You Can't Beat Him, Join Him (Lycia)
-----------------------------------------------------------------------
Goals: Rule Themiscrya
Rule Solymi
Slay A Monster
This is similar to the previous episode. The monster is Chimera
and while you are waiting for him to turn up, feel free to
attack Themiscrya and Solymi. You can also attack any of your
other rivals if you have any and have time. You may have already
conquered some of these cities in previous episodes, so this
episode may be rather short.
-----------------------------------------------------------------------
Revenge
-----------------------------------------------------------------------
Goals: Population of 3000
Treasury of 30000
Slay A Monster
Again, several of these goals may already be met when the episode
begins. Try to meet the requirements of Bellerophon's Hall as
early as possible (watch your bronze supply!) so that damage
from the Echidna will be minimized. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma
-----------------------------------------------------------------------
The Wheel of Fortune Spins
-----------------------------------------------------------------------
Goals: Sanctuary to Apollo
Fulfill a Forthcoming Quest
Begin building Apollo's sanctuary right away because you will
have to wait a while to receive the quest from Hera. You will
need to import marble from Heraeum in order to complete the
sanctuary so be sure you have plenty of storage space around the
area where you build it. You may also want to export any excess
goods (especially wine to Heraeum) to free some storage space.
When you receive Hera's quest, build Bellerophon's Hall and
dispatch him when he arrives in the city. Bellerophon requires:
- 24 amphorae of wine
- 24 bars of bronze
- 15 horses
- Excellent city-wide tax coverage
- Treasury of 10,000 drachma
If you choose to continue playing after this adventure is done,
quite a large city can be constructed on this area. How high can
you get your population?
---------------------------------------------------------------------------
Two Worlds Collide
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Rebel Base
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Goals: Support 32 Hoplites or Better
Starting off well in Two Worlds Collide is essential, as the
Adventure introduction says- this is a very difficult Adventure.
Throughout the Adventure, much of the play area can be cruel and
unforgiving, so advance planning and good housing placement will
save many headaches later on.
The first thing you should do upon starting this episode is
immediately pause the game and survey the landscape. Getting a
good place where you can lay down your common housing is key. You
will want to fit the most amount of common housing into the
tightest possible space, while still allowing room for all the
other buildings it will take to fully evolve those huts into
Apartments. Lay out a couple blocks of common housing near the
entry point on the left side of the play area. If at all possible,
avoid building anything to the east of the silver mines, even the
flat ground to the northeast of there is unstable.
Once people start migrating to the city, and you have enough
workers available, then start building husbandry buildings. Place
four or five Fisheries near the area where you have set up the
common housing. Also extend a road to the southeast and set up
a few Carding Sheds on the small patch of meadow there. Place a
Granary for the fish and a Storehouse for the fleece. Also
place two extra Storehouses out of the way (but not too far!),
and set them to accept wood and marble. You'll be getting gifts
shortly, and you're going to want the room to store them.
Go on harvesting fleece and fish, and place enough culture
buildings to evolve your huts into tenements. Once there are
enough workers again, lay out a bronze, armor and sculpture
industry block on the elevated terrain to the south of your
housing, right next to the copper ore. Set up a trading post
to Athens nearby. You can export 12 each of armor and sculpture
to Athens, but you'll need to do it quickly. This trading
partner will NOT be around for long!
When Athens is conquered by a rival, shift your industry focus
to silver mining. Build four or five mints near the silver ore
to the southeast. This is also a good time to build the Palace.
Because there are soon going to be attacks on your city, it is
best to place the Palace as far away as possible from the
city's invasion points, two of which are at the roads that
enter the play area, and two more of which are on the eastern
edge of the terrain. Placing Towers near your Palace is a
good last line of defense should invaders be knocking on your
door.
Before building up the elite housing, there are a few things
you'll need to do. First, set up an olive oil and wine
industry on the southeastern-most patch of meadow. Keep all
the buildings as far south as possible. Next, build the
Forge of Hephaestus. A good spot for the Forge is on the
raised land directly south of the bronze ore. Place it in
a spot close enough to the Foundries and Armories to take
advantage of Hephaestus' blessing power when the sanctuary
is finished. You should receive just enough marble and
wood from Athens and Sparta to complete this project. If
not, then there is always raiding to get what you want.
At the start of the third year, invasions from Knossos
will commence. Your sanctuary is most likely still getting
built, so you will have to fend off the invaders with
rabble, which shouldn't be too hard for the first couple of
years. Build two or three Towers at every invasion point,
and walls to slow the enemy long enough for the Towers to
get in a few good shots. Once the Forge is complete, pray
to Hephaestus when your are attacked so that he will loan
you Talos to help defend the city. You should probably get
in the habit of requesting Talos' assistance every time
you're invaded, as some of these attacks will be large.
Once your olive oil, wine, fleece and armor industries are
booming, and you have plenty of cash in the vault, then it's
time to start laying out your elite housing. The best place
to start is probably the piece of land just to the east of
the northern-most meadow. Place a bunch of Storehouses set
to 'get' all the items for the Grand Agora just to the north
of the river. Then layout the elite housing, but make sure
you make the best use of the space, and cram in as many elite
houses as you can. Place Commemorative Monuments wherever
they will fit to boost the appeal. Once your elite housing
can support 32 hoplites, it's on to the next episode.
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The Battle of Knossos
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Goals: Fulfill a Forthcoming Quest
Support 64 Hoplites or better
Rule Knossos
Now that you have at least 32 hoplites, it's a good idea to attack
Athens right off the bat. Since by now you no longer have any
allies in the world, you will have to defeat them by your
lonesome. If you didn't spend too much time in the first episode,
you should be able to defeat them in 1 attack. Once you've
conquered Athens, start importing as much marble from them as
you can. You'll have a limited amount of time, however, as
Knossos won't let you rule Athens for long. If you get the
impulse to go right off the bat and attack Knossos, be warned:
they cannot be beaten until Hermes' quest is completed. You
can chip away at their military strength, but attacking Knossos
is best saved for later.
As you're collecting marble, which will be used to build the
Arbor of Athena, you should also be preparing to meet the
requirements of Achilles, so you can summon him to the city
and send him on Hermes Quest. Achilles hall requires:
- 32 suits of armor
- 3 Hoplite companies or better
- A Sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
Once you have all the requirements met, summon Achilles to the
city, and send him on the quest as soon as possible. By this
time, you should have enough marble to start building the Arbor
of Athena. She will help fend off attacks as they get bigger
and more frequent. Placement of this sanctuary is crucial. The
best place for this sanctuary is the raised piece of land to
the immediate south-west of your olive oil/wine industry. STAY
AWAY from the wide-open area in the east, as that land will
become "unstable" later in the adventure. Also stay away from
the island in the middle, as you will want that space for
something else later on.
When Athena's sanctuary is complete, connect it with a road to
wherever your Olive Presses are, so you can take advantage of
Athena's blessing. By now you should have added an olive oil
vendor to the agora(s) in your common housing section, and
should have evolved them to Apartments. That means you most
likely will have an abundance of unemployment. For every
100 unemployed people, you should build a trireme, and the
more triremes, the better.
Once you have completed Hermes quest, begin construction on
a second block of elite housing, or, if possible, expand on
the one that you've already built. You'll need around 16
Manors to support enough hoplites for both conquering Knossos
and to achieve the mission goal. When you have at least 60
hoplites, send all your troops, triremes, and Achilles to
attack Knossos. If you don't beat them the first time, just
keep enough armor in a Storehouse near your elite housing so
you can regenerate your hoplites quickly, and send them right
back out again.
Once Knossos is conquered, you'll just have to wait for your
elite housing to rearm its residents so that they are Hoplites
again. You'll need 64 of them. Then, it's onto the next episode.
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The Wrath of Poseidon and Sons
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Goals: Rule Athens
Rule Sparta
24 Sheaves of wheat for colony
Support 12 Horsemen
At the start of this episode, you'll gain some much-needed
allies. Mt. Aulip, Mt. Pelion, Cyme and Themiscyra will all
become your allies within the first few months of this episode.
Take advantage of these new trade opportunities. Wood for
sanctuaries and triremes can be bought from Mt. Aulip, and
marble can be bought from Themiscyra. As for exports, Mt.
Aulip and Mt. Pelion both buy wine, Cyme buys olive oil and
Themiscyra buys fleece. Sell all of your excess goods and keep
building that treasury.
The next thing you're going to want to do in this episode is
secure a source of wheat. Both Sidon and Thebes carry wheat,
it's up to you to determine how you want to secure it. The
best way to attain wheat is probably by raiding. Both Sidon
and Thebes produce wheat, but the Phoenician city of Sidon
has fewer defenses. If you have triremes, be sure to send
them along as triremes can carry MUCH more goods than just
hoplites alone.
Be sure to select "wheat" when choosing plunder on the troop
selection screen. You could also conquer one of the cities,
set up a pier and buy/request it from them, or you can keep
them as rivals and give them gifts until their "docile" state
will allow you to request the item. Build a couple of Storehouses
to accept wheat and set it to stockpile. If you do conquer one
of these Atlantean client cities, the Atlanteans will make sure
that they're not your vassal for long, so take advantage of the
time you have to trade with them. Request food (wheat) as long
as they're willing to give it to you.
Once you have at least 24 sheaves of wheat, dispatch it
immediately to take care of that episode goal. Then turn wheat
stockpiling off, and build a couple Horse Ranches near your
elite housing. A couple of good spots are just north of the
river on the west side, and in any of the free meadow space
to the northwest. Start building up your elite housing, and
get as many horsemen as possible. Keep your wheat out of
Granaries; you'll want to feed every bit of it to horses.
About five to six months in to this episode, however, the
biggest hurdle you will have encountered thus far will
strike. A triple-threat will bombard your city all at once.
First, an earthquake will cut its way all the way through
the open land to the west. If you heeded the above advice
and didn't build there, then this won't affect you too much.
The earthquake will, however, cut off the silver ore from
the rest of the city, making it impossible to mine. When
this happens, simply delete your mints so you can use
those workers in other areas.
At the same time, a flood will wipe out some of your buildings
in the mid-west area near the shore. After this happens,
simply pause the game and re-place all the housing and other
buildings you lost.
Finally, while all these disasters are ravaging your city,
Poseidon will invade from the west. He will knock down a few
Fisheries, and possibly a Trireme Wharf, and then curse your
Fisheries and Trireme Wharves. The duration of the curses
depends upon difficulty level. This is when setting up a
cheese industry in the northwest meadow comes in handy. After
Poseidon invades, of course, you will be unable to trade by
sea for a year, so if you're still in the process of getting
wheat from Sidon, you will have to rely on requests for a
while. The Poseidon invasion and tidal wave will repeat every
2 years.
About 14 months after the initial Poseidon/tidal wave/earthquake
triple threat, another triple disaster occurs, although this
one isn't as devastating. This time, an Atlas invasion is
combined with a small earthquake to the south of the bronze
ore and a small landslide near the exit road in the mid-south
area. Both the earthquake and landslide should cause minimal
damage, at best. Atlas will take out a few Storehouses, destroy
a few buildings, and turn every walker he encounters into stone.
Nothing you can't handle.
About 3 years into the episode, the last large hurdle presents
itself: Cyclops. When the first "Cyclops Attacks" message pops
up, Odysseus' Hall becomes available. Because Cyclops doesn't
arrive in your city until 4 months after the initial "Cyclops
Attacks" message, it gives you enough time to meet Odysseus'
requirements and have him in the city before the Cyclops
arrives. Odysseus Hall requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Defeating the Cyclops is not a mission requirement, and for the
most part he stays near the area that was demolished by an
earthquake; it's up to you whether to summon Odysseus or not.
Afterwards, it's time to take over Athens and Sparta. When
you have a decent-sized army (around 40 hoplites, 16
Horsemen), chip away at Athens and Sparta with attacks, one
at a time. Don't forget to send Odysseus along on those
attacks, if you have him. O nce Athens and Sparta bend to
your will and become your vassals, the only goal left for
you to fulfill should be to sustain 12 horsemen, assuming
you don't already have them. Once you get the 12 horsemen,
it's on to the next episode, which is the first colony
mission.
You'll be presented with a choice between Knossos and Salamis
(you will eventually build both colonies). We recommend
playing Knossos first. Knossos provides an additional supply
of valuable marble, which will be helpful for all your
Sanctuary-building needs.
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Inroads to Egypt (Knossos Colony)
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Goals: Rule Memphis
Rule Thebes
Rule Saqqara
Sanctuary to any God
Start off this mission by setting up your common housing blocks,
Fishing Wharves, Hunting Lodges, olive oil industry, and Masonry
Shops. Build a Pier to Mycenae to import fleece and bronze. Use
the bronze to make armor for your elite housing and sculptures
for whatever sanctuary you build. In the first year you will
get gifts of wood from Mt. Aulip, wheat and fleece from
Mycenae, and wine from Themiscyra.
When you have enough marble, start building one of the
sanctuaries. You can build either Hephaestus' or Dionysus'
sanctuary. Dionysus' sanctuary is quick and easy to build, plus
it gives you a source of wine that you'll need to evolve your
elite housing. When you're done building the sanctuary, build a
Pier to Athens to sell off any excess sculpture you're producing.
You can also build a Pier to Cyme and sell off any extra jugs
of olive oil. Tax Offices are also available in this episode,
so make good use of them. Having a large bank account is a good
idea, because there will be quite a few Atlantean invaders
looking to destroy the city.
Around 2- years into the episode, Poseidon will invade, destroy
a few shore buildings, curse the others and suspend trade for
a year.
When you have enough cash, lay out your elite housing. There's
not much room in the area so you're just going to have to squeeze
in as many elite houses as you can. The western region will
probably have the most open space at this point.
Evolve your elite housing as much as you can. Give gifts of olive
oil to Sidon until they are willing to give you wheat for your
Horse Ranches. Remember to place a Storehouse set to accept
wheat, and set all Granaries to not accept wheat, in order to
keep it out of the food vendors' hands.
You should also start building a few triremes. Use the wood
given to you from Mt. Aulip, along with the armor you're
producing to build as many as you can. Once you have a few
companies of horsemen and a few triremes, start sending out
attacks. Saqqara is the weakest, so attack them first. After
defeating them, you will most likely need to rely on your
allies and vassals for help in conquering Thebes and Memphis.
Send allies with your attacks, plus request individual military
strikes also. The more you wear down the enemy, the quicker
they will fall. Make sure to give gifts to any city that you
request an attack from to keep their favor high, so they will
continue to be available for strikes. Go on to conquer Thebes
and Memphis as quickly as you can. If it takes you too long,
however, one or more of the cities may rebel and return to the
Atlantean fold, or be just taken over outright by the
imperialistic war machine. Thus, the conquering of all three
must be done quickly. When all three are under your power,
it's on to the next episode.
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The Cleitos Project
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Goals: Fulfill a forthcoming quest
24 sheaves of wheat for colony
You now have three more allies thanks to your colony's war
efforts: Memphis, Saqqara and Thebes. These cities' huge military
forces will be indispensable in the upcoming missions, so start
giving them generous gifts now to increase their favor. You
should build a Pier to Thebes and start buying wheat from them,
and requests should be kept to a minimum, since in all
likelihood you'll be making heavy offensive military requests
in the next colony mission. At the beginning, it's best to set
wheat to stockpiling so that the Horse Ranches don't keep
taking it. Once you have 24 sheaves, dispatch it to the colony.
Remember to turn stockpiling off once you dispatch the wheat
so your Horse Ranches can raise horses again.
After about a year, the quest message appears, and it requires
Odysseus. Odysseus' requirements should already be met, since
you last summoned him in episode three. Send him on the quest
as soon as he gets to the city, and then it's on to the next
episode. Remember, Odysseus requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
After you finish here, it's off to another colony.
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The Secret Base (Salamis Colony)
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Goals: Rule Carthage
Rule Tyre
Rule Sidon
Sanctuary to any God
Salamis is another colony with limited room to build. Keep in
mind that you're going to want as many elite houses as you can,
so plan your other building accordingly. Set up the bronze and
timber industry to the west, and your grapes/wine industry on
the island to the north. Keep your common housing as far to the
northwest as you can, so you have as much room left as possible
to the south and east for your elite housing. Your Pier can only
be accessed by traders on the south coast, so set up a few as
far to the west side as you can.
The first thing you'll need to start importing is food, because
there are no sources of food in the city. Set up a Pier to
Sparta to import meat and a Trading Post to Cyme to import fish.
You should also build a Pier to Mycenae to import fleece and
olive oil. If you have a booming wine industry, then a Pier to
Mt. Aulip allows you to export up to 36 jugs a year. Other sources
of trade income: Athens buys armor and sculpture, Thebes buys
sculpture, Memphis buys armor and grapes, and Mycenae buys
wood. You'll also need to import marble for the sanctuary from
either Themiscyra or Athens.
Next, determine which sanctuary to place and where to place it.
In this episode, both the Arbor of Athena and Hermes' Refuge are
available. Due to the close quarters, Hermes' Refuge is probably
the best idea.
When your city is finally running smoothly, and there are
plenty of workers to go around, then lay out your elite
housing. Make use of all the land you have, and build up as
many elite houses as possible. Also build as many triremes
along the south shore as you can fit. This is, after all,
primarily a military episode.
Get wheat from Thebes to feed the horses in your Horse
Ranches. As soon as a majority of your elite houses has
evolved and holds a good amount of hoplites and horsemen,
start sending out attacks. Sidon and Thebes will be the
easiest to conquer, so get that out of the way first.
Carthage, on the other hand, is a military powerhouse. They,
along with Syracuse, are also looking to expand their range
of power, and will throw quite a few attacks at your allies.
If you don't send enough troops to help, you could lose
multiple allies and vassals before it's all over. It will
most likely take a lot of attacks to defeat Carthage, as
well as a good amount of help from whatever allies and vassals
you have left. Request strikes from your most powerful allies,
most likely the Egyptians, and bring along allied troops with
your attacks. Eventually, the onslaught will catch up to
Carthage and it will fall to your power. Also, don't forget to
keep the Egyptians happy by sending them gifts.
When Carthage, Tyre and Sidon are all under your power, it's
back to the wonderful city of Mycenae.
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Attrition and Survival
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Goals: Population of 4000
Fulfill a forthcoming quest
By now, your city should be big enough to support 4,000 people, or
at least close to it. Add a few extra houses wherever there's room
to get to this goal.
The quest comes after a few years, but there is plenty to do in
the meantime. Namely, build Zeus' Stronghold. Remember that
island with the prime real estate in the middle of the city?
Well, it's time to give Zeus his own private island. If you
have enough extra workers, place 5-6 artisan guilds to make
the construction go faster. Buy and request marble from
Knossos, Themiscyra and Athens.
A couple years into the episode, your colony at Knossos will
incur the wrath of Poseidon, and will be unable to trade for
a year. You can still request marble from them, however. Get
all the marble you need before the fourth year of the episode,
because Knossos will be wiped clean off the face of the
earth. Mt. Aulip will suffer the same fate about a year later.
About a month into the episode, Carthage returns to Atlantean
hands, now stronger than ever. It will join Thera and Syracuse
in attacking your vassals and allies throughout the episode,
so have troops and triremes on standby to help them out as
much as possible, although it won't always be possible to
help them all out because of multiple attacks closely spaced.
Send troops the your most valuable allies, and always try to
keep some in reserve for the next attack. Don't attempt to
assault these three main aggressors yet, as they're still
too strong, but feel free to liberate any of your allies
that fall under the Atlantean yoke.
Pretty soon, the invaders will find their way into your
city, so be prepared to either bribe them off or kill them
on your soil. By now, all of the invading armies are going
to be huge, so be prepared for some tough battles. If you
were quick in building Zeus' Stronghold, however, you can
pray to him for a quick and easy defense against any invading
army, no matter how large.
Around 5 years into the episode, Salamis will be attacked by
the Cyclops. This will allow you to construct Odysseus' Hall.
Although this isn't an episode requirement, it's a good idea
to summon Odysseus and send him to the aid of your colony,
if possible. You'll only have a short time, and don't be too
discouraged if the Cyclops manages to destroy your colony.
The episode's quest finally arrives 5 years in. Perseus'
hall will become available at this time. Perseus requires:
- A sanctuary to Athena
- A sanctuary to Hermes
- 3000 drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
The only requirement here that you should still need is
Hermes' sanctuary. If you are already finished building
Zeus' Stronghold, then place down Hermes' Refuge and a
couple of artisans' guilds. Materials permitting,</pre><pre id="faqspan-8">
construction shouldn't take long. As soon as it's complete,
send for Perseus, dispatch him on the quest, and head on to
the next and final episode in this epic war with the Atlanteans.
-----------------------------------------------------------------------
Zeus' Retribution: The Fall of Atlantis
-----------------------------------------------------------------------
Goals: Fulfill a Forthcoming Quest
Near the start of the episode, Poseidon will be up to his usual
antics again, and will punish Sparta, preventing trade with them
for a year. Aphrodite will soon follow suit and punish
Themiscyra, which will soon be conquered by one of your rivals.
The key to this episode is to not worry too much about what's
happening in the world at this point. Your main concern
should be maintaining a large army to protect your city from
invasions. As more of your allies fall, more rivals will
start attacking. Having Athena, Talos, and Zeus protecting
your city will be enough once in a while, but sometimes you
will have to come to blows with the invaders, and having a
bunch of horsemen companies makes withstanding an attack a
lot easier.
About four to five months into the episode, Aphrodite will
unleash Hector upon the city, and Achilles Hall will become
available. His requirements will most likely already be met,
as you already summoned him in the 2nd episode. Summon him
immediately so he can vanquish Hector and minimize the
damage. Achilles hall requires:
- 32 suits of armor
- 3 Hoplite companies or better
- A Sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
A few months after the Hector invasion, the Cyclops will try
his hand at attacking your city again. Odysseus' hall will
become available. Like the previous episode, you should have
all the requirements met when you place down the hall, so
summon him immediately so he can put the Cyclops in its place.
Odysseus requires:
- Great popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
Around two years into the episode comes another Poseidon
invasion, which will now occur every year. If you have Zeus'
Stronghold finished by now, however, you won't have to worry
about Poseidon doing too much damage. Zeus will layeth the
smacketh down on his brother. A few months later, a double
attack by Atlas and the Kraken will descend on your city.
Zeus will take care of Atlas like he did to Poseidon. To
defeat the Kraken, Perseus' hall will become available.
Most of the requirements should still be met from the previous
episode, so summon him quickly to prevent the Kraken from
doing too much damage to your coastline. Perseus requires:
- A sanctuary to Athena
- A sanctuary to Hermes
- 3000 drachmas
- 16 skeins of fleece
- 6 pieces of sculpture
Finally, after three years into this episode, Zeus will issue
the quest to end the Atlantean threat. The quest requires
Odysseus, who is already in your city, so all you need to
do is dispatch him on the quest, and forever be done with
the evil Atlanteans!
===========================================================================
Frequently Asked Questions (FAQs)
===========================================================================
This is the section I've dedicated to questions that I deem are asked
quite a bit, and instead of receiving the same questions over and over,
they will be asked and answered below. Be sure to read this section
prior to asking me a question. Towards the top is a link to a message
board that I tend to frequent, so you could visit that instead of sending
an email. It's just whatever's more convenient for you. ^_^
Q: Do most buildings need road access?
A: Yes. Most buildings do. Without road access, the building will
not get any employees or do anything.
Q: Where can I find a list of the requirements for a Sanctuary?
A: You can find them in my Sanctuary FAQ, which is seperate from this
document.
Q: What happens when a house runs out of something?
A: Well, it all depends on which item it runs out of. The closer
that item is on the "necessity" chart, the lower (in class)
the house will drop. Say, you've got a "Residence" that has
just run out of food. Well, that house will drop ALL the way
down. It's missing one of the VERY first things that are
required for housing.
Q: Where are the meadows?
A: Meadows are the purple-spotted areas. They look like the purple
spots that forms along with mold on old bread. I'm sure you've
seen a piece of moldy bread, right? Well, that's exactly what
the ground looks like, honestly.
Q: I've built farms, and I have a lot of unemployed people. Why
aren't my farms up and running?
A: Well, you are obviously new to the City-Building series, so
I'd like to suggest that you purchase the previous games in the
series. To answer your question, you MUST have roads leading
to the farms. Farms are supposed to be treated just like
most any other building.
Q: Why isn't my Olive Press receiving olives?
A: Well, this could be a number of things. It could be due
to a lack of labor at either the Olive Press or the
Growers' Lodge. It could also be due to the lack of a
road. The Growers' Lodge must have a road connected to it.
The same holds true for the Olive Press.
This same problem can also occur at the Winery, which
takes Grapes and makes wine out of them.
Q: Why won't my Urchin gatherers gather Urchins?
A: Well, this is a number of things. Be sure you have road
access to your Urchin Quay. Be sure you have a full staff
on-hand. Also, be sure there is no deep water between
the Urchin Quay and the Urchins. The gatherers cannot
pass deep water!
Q: Why won't food be delivered to my Granary?
A: This could be one of many things to be honest. Be sure
your Granary has road access and a full staff. Be sure
that the place making the food has road access and a
full staff as well. Check your settings for your Granary.
You may have them set to 'Don't Accept', which will disable
the Granary's ability to accept that type of food.
Q: Why don't the roads and houses near the Granary improve?
A: A Granary has a Negative (-) desirability level. People
don't enjoy living near one, so don't build a Granary too
close to your housing.
Q: Why does my Granary keep collapsing?
A: Poor maintenance is the reason. Granaries are fairly
large structures, and they have a tendency to collapse.
Build a Maintenance Office nearby to prevent damage in
the future.
Q: My Horse Ranches have full labor, road access, and wheat,
but they are not producing horses. What's wrong?
A: This problem is specific to the UK version of Zeus. Download
the Enhancement Pack to correct this problem. Installing
Poseidon will also solve this problem.
Q: I built a Fishery but the boat just sits there at the dock.
A: The fishing boat does not have a clear path along open waters
to the fishing points, which are marked by jumping fish. Scout
the coastline for a more suitable location to build a Fishery.
Q: I built a Pier but no trade ships are showing up.
A: Right-click the Pier or check the World Map to make sure that the
city served by the Pier is currently trading. Also, make sure the
Pier has a clear path to open waters.
Q: My Pier and/or Horse Ranch says that it needs road access, but it
is already placed next to a road.
A: Don't worry if you get this message. Your Piers and Horse Ranches
still have road access and will be able to access labor.
Installing the Enhancement pack or Poseidon fixes this issue.
Q: I've built a Hippodrome, and I have working Horse Ranches, but
there are no races taking place.
A: A racehorse handler must first leave the Hippodrome and retrieve
horses from a Horse Ranch. The handler will only walk so far to
get them, so ranches should be placed near the Hippodrome. If the
Hippodrome is connected to more than one road, the handler will
choose which of the roads he wants to use to get horses. Make sure
the road he chooses is connected to a Horse Ranch.
Q: Why aren't my Universities producing any curators?
A: This can happen if there is a University close to your Museum. A
University that is too close to a Museum will constantly supply
the Museum with curators, overriding the need for Universities
farther away to produce curators. To get around this, delete the
University closest to the Museum. The other Universities in the
city should start producing curators.
Q: A hero keeps getting stuck while trying to cross a Hippodrome
crosswalk.
A: If this happens, delete the section of Hippodrome that the hero
is trying to cross and then undo or rebuild that section of
Hippodrome. In most cases, you can also delete the Hero's Hall,
move the Hall outside of the Hippodrome, and resummon the hero.
Q: Why can't I control my military units?
A: Make sure Auto Defend is off in the Options menu, and remember
to select the company by clicking on the base of the company's
banner, or on a soldier of the company.
Q: Why aren't my rabble or archers listed when I try to dispatch
troops abroad?
A: Rabble and archers are ordinary citizens organized into a
militia. They do not have the weapons, armor and supplies to
travel abroad. The following units can be dispatched abroad:
hoplites, horsemen, spearmen, charioteers, heroes, triremes,
frigates and mythical warriors that Ares and Artemis provide.
Q: Why can't I dispatch triremes or frigates abroad?
A: Not all locations are accessible by sea. In the Enlist Forces
panel, the bottom of the Navy section will say 'Not accessible
by sea.'
Q: I wish to send triremes or frigates to a city that can be
reached by sea. When I try to dispatch the ships, none are
listed in the Enlist Forces panel, even though I have triremes
or frigates in my city. Why can't I send the ships?
A: Triremes or frigates are only listed on the Enlist Forces panel
when they are manned. To call the crews for all the ships, go to
the Military tab and click the 'Crew All' button. If you want to
man only selected ships, go to the detailed Military report by
clicking the Magnifying Glass button on the Military Tab. Then,
click the button next to each of the desired ships until the
button reads 'Crewed'. You can also call the crews of specific
ships by clicking on the ship and issuing the 'Call Crew to
Ship' command.
Q: Just how do Oceanids reach the shore? I can't see their ships,
and my frigates or triremes can't attack them while they are in
the water.
A: Oceanids don't have ships; they swim under water until they reach
the shore. You can tell where they are by the foamy bubbles that
break the surface of the water. If Poseidon has loaned you his
Kraken to defend your city, he will fight them as they approach.
Otherwise, you will have to wait until the Oceanids set foot on
land before you can attack them.
Q: How do I send my hero on a quest?
A: In Zeus, select the Overview Tab, then click on the green button
next to the quest's icon. The Enlist Forces panel will appear.
Select the hero, then click on dispatch to send the hero on his
way. You can also send the hero from the Overview full report by
clicking on the quest icon located there. In Poseidon, you can
also send a hero on a quest by right-clicking on his or her
hall and clicking the Dispatch Hero button. Or, you can click
on the Review Goals button and then click the 'Dispatch Hero'
button next to the name of the Quest.
Q: I summoned a hero but he or she has not arrived. Where could
the hero be?
A: It takes a few months for the hero to travel to your city. If
it has been longer than that and the hero still has not arrived,
make sure that the Hero's Hall has road access and is not
blocked off or obstructed in any way. For example: one of
Theseus' Hall's requirements is to be surrounded by City Walls.
Make sure you have a Gatehouse in the Wall so that Theseus may
get to his Hall.
Q: I right-clicked on a Sanctuary and prayed to a god, but the deity
has not answered me. Why not?
A: First, make sure that god's Sanctuary is finished and fully
staffed. Second, gods will only help so often; check the Mythology
Full Report to see if the god is ready to help you. Finally, make
sure the god can help you. For example, Demeter cannot give you
food if you do not have enough available space in Granaries.
Q: Can I kill monsters without heroes?
A: Yes, but it takes some time and a lot of hoplites, horsemen,
spearmen, or chariots. Rabble, archers, and Towers cannot
injure monsters.
Q: Sanctuary or Pyramid construction has not started or has stopped.
What could be wrong?
A: Here are some things to remember when working on construction
projects:
- Make sure there are staffed Artisan Guilds and that artisans
from the guilds can walk from the Guilds to the project site.
If Artisan Guilds are partially staffed, construction will
take longer.
- Wood, marble, black marble, sculpture and orichalc are used in
the construction of Sanctuaries and Pyramids. Right-click on
the construction site to see the specific amounts and types of
materials needed. If one of these is not in the city, it may
halt construction. For example, the Sanctuary altar, which uses
marble, will not be built until all of the sculptures have been
placed.
- Stockpiling any of the needed goods will prevent construction.
To see if you are stockpiling a good, click the Distribution
Tab. Goods that appear in yellow type are being stockpiled. To
turn off stockpiling, simply click on the name of the good.
- Stored goods must have a road connecting them to the construction
site or they will not be delivered. In addition, the road
connection to a Pyramid must be to the small, wooden platform
that abuts the edge of the Pyramid.
- Resources may become unavailable when a supply decreases or when
a diplomatic change stops trade. When the resource becomes
available again, make sure the goods are set to import.
Construction will resume when the goods arrive.
- If more than one Sanctuary and/or Pyramid are being constructed
at the same time, artisans may not work on the particular
project that you desire. Artisans work on projects in the order
that they see fit. Make sure that the artisans have the
materials that they need to complete all of the projects, and
all the projects will eventually be completed.
- Poseidon allows you to halt construction of a Sanctuary or
Pyramid. Right-click on a Sanctuary or Pyramid and click the
'Halt Construction' button. When you are ready for construction
to resume on a particular Sanctuary or Pyramid, right-click it
and click the 'Resume Construction' button.
- Materials are typically delivered in loads of four (except for
sculptures which are delivered individually). For example, if
the project needs four slabs of marble, and three are available
at one Storehouse and two are at another, marble will not be
sent. At least four slabs of marble must be stored in a
single Storehouse for the marble to be delivered. You may
want to consolidate building materials in a particular
Storehouse or two by using the Storehouse's 'empty' and 'get'
orders.
Q: Why do deliverymen go right by my Sanctuary or Pyramid with goods
that those buildings need?
A: Materials may only be delivered to a construction site by a
Storehouse deliveryman. Deliverymen from the city's industries
never bring goods directly to a construction site. So, if you
have a Sanctuary between a Masonry Shop and a Storehouse, you
may see needed marble go right by the Sanctuary to the
Storehouse before being delivered to the Sanctuary.
Q: When I delete a Pyramid my game freezes up for several seconds,
sometimes several minutes.
A: On some systems, deleting a Pyramid causes the game to pause
for a while. Be patient, and the game will soon resume.
Q: When I delete and then undo the deletion of a Pyramid it causes
the Pyramid's graphics to become corrupt.
A: It's best not to delete and then undo the deletion of a Pyramid.
If you do delete a Pyramid and want to rebuild it, your best course
of action is to place the foundation and build it again from scratch.
Q: When I delete and then undo the deletion of a Pyramid it allows
the Pyramid to be built more than once.
A: It's best to not delete/undo a Pyramid. Building multiple versions
of the same Pyramid can cause serious game problems, possibly even
a crash. To avoid problems, do not build more than one of the
same Pyramid.
Q: My pyramid graphics became corrupted after a landslide. Is there a
way to fix this?
A: This is a rare issue that does not affect gameplay. Simply rotate
the map and the graphics will return to normal.
Q: Why can't I place any cattle?
A: First, make sure that you have enough Corrals in your city. Each
corral can support a maximum of eight cattle. If you do need to
build a new Corral to increase your herd, you will need to wait
for the new Corral to hire some employees before placing more
cattle (of course, make sure that you are placing them on meadow).
If you should be able to place more cattle (e.g., you have two
Corrals but only ten cattle) but can't, save the game and then
load it again to resolve the problem.
Cattle that are placed while the game is paused will not appear
until play is resumed.
Q: Why are my goats/sheep/cattle disappearing or dwindling away?
A: Every few months, priests from a Sanctuary will use goats or sheep
for sacrifice to the gods. If the herds are large enough, natural
reproduction of the animals will replace any sacrificed animals.
New goats/sheep/cattle should be placed if herd size gets low.
Q: The number of Commemorative Monuments listed on the Aesthetics Tab
is inaccurate (very high or even negative).
A: This sometimes happens if you delete and then undo the deletion
of a Commemorative Monument. It does not affect gameplay in any
way.
Q: One (or more) of the fishing points has two graphics.
A: This sometimes happens when the map is rotated. It does not affect
gameplay in any way.
Q: In a user-made adventure, the game goes into 'Open Play (no episode
goals)' when proceeding to the next episode.
A: Copy the .pak file from the custom adventure folder to the main
Adventures folder and reload the save game prior to proceeding to
the next episode. This allows the adventure to progress properly.
Q: Downloaded user-made adventures are not appearing in the Custom
Adventures screen.
A: This is specific to adventures created in Poseidon. The adventure
creator needs to include the .set file, which goes in the custom
adventure folder along with the .pak file. Remember to copy the .pak
file to the main Adventures folder (to avoid the problem mentioned
immediately above).
Q: I keep receiving an "Area Cut Off From World" message, and my city
buildings are being destroyed. Why is this happening?
A: When a city's entry and exit points are separated by water, and the
connecting water crossings are removed, the city will begin
collapsing until the connection is restored. This is a map design
issue. When designing maps in the editor, keep the entry and exit
points on the same land mass, making sure that the points are not
separated by water or any other impassable terrain. Otherwise, the
player's city may be destroyed if a connection between the two
points is interrupted.
Q: The patch Readme says "Greek Custom Adventures no longer show up as
Atlantean Custom Adventures," but when I make a Greek Adventure, it
shows up in the Poseidon Custom Adventures folder. Why?
A: Please disregard the statement. What we really mean is that
player-created adventures that are supposed to take place in
Greece (Greek Adventures) no longer behave as Atlantean Adventures
(with access to Science buildings instead of Culture, etc.).
Any adventure made with Poseidon's adventure editor - including
adventures that take place in Greece - are supposed to appear in
the Poseidon Custom Adventures list. The Zeus Custom Adventures
list was created so that people with Poseidon can play adventures
made by people who have only Zeus. The two custom adventure lists
are just a way for the game to differentiate adventures made with
different versions of the editor.
Q: Sometimes when I select "Save Settings" to save an adventure I've
been editing, I find it isn't listed when I reload the editor. Where
did it go? How do I get it back?
A: Sometimes the editor will not recognize adventures-in-progress
unless they have been compiled using "Create Adventure" from the
File menu. To recover a 'lost' adventure, follow these steps:
1) Copy any player-made .pak file into the folder of the adventure.
2) Rename the .pak file the same as the adventure (make sure the
file is not marked as read-only).
3) Reload the editor, it should now appear on the list of editable
adventures.
To avoid this issue when editing an adventure, make sure to select
"Create Adventure" before exiting the editor.
===========================================================================
Appendices
===========================================================================
Depending who you talk to, "Appendices" will have different meanings.
Most of us (FAQ Writers) use them more as a "miscellaneous statistics"
section, which is what I do. Below, you'll find all kinds of misc.
information that will surely improve your gameplay, as well as inform
you of things you may ave never known.
===========================================================================
Non-Housing Data Model Sheets
===========================================================================
The many attributes of a building or person are determined by the level
of difficulty you have the game set to. I've taken the liberty of showing
everything here, to save you the trouble of looking for it elsewhere.
There are five difficulty settings to Zeus: Master of Olympus. They are:
* Beginner a.k.a. Very Easy
* Mortal a.k.a. Easy
* Hero a.k.a. Normal
* Titan a.k.a. Hard
* Olympian a.k.a. Very Hard
Below are some charts showing the statistics for each of the five
difficulty settings in the game.
NOTE: I have not included any statistics from the expansion pack,
Poseidon.
---------------------------------------------------------------------------
Beginner (Very Easy)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 50 12 2 -2 6 0
Agora Small 25 12 2 -2 6 0
Armory 40 -8 1 1 4 18
Arms Vendor 10 0 0 0 0 4
Artisans Guild 35 -6 2 1 3 25
Avenue 10 3 1 -1 3 0
Bench 6 2 2 -1 4 0
Boulevard 15 3 2 -2 4 0
Bridge 8 0 0 0 0 0
Carding Shed 16 -5 1 2 3 8
Carrot Farm 20 -2 1 1 2 10
College 30 -5 1 -3 2 12
Column 6 4 1 -2 3 0
Dairy 16 -5 1 2 3 8
Dock 100 -2 4 1 4 24
Drama School 16 0 0 0 0 10
Fish Pond 60 18 1 -3 6 0
Fishing Wharf 30 -15 1 2 4 10
Fleece Vendor 10 0 0 0 0 4
Flower Garden 20 8 1 -1 3 0
Food Vendor 10 0 0 0 0 4
Foundry 60 -10 1 1 6 15
Fountain 16 4 2 -2 4 4
Gardens 6 3 1 -1 3 0
Gatehouse 20 0 0 0 0 0
Gazebo 20 8 1 -1 3 0
Goat 4 0 0 0 0 0
Granary 50 -12 1 2 4 18
Grapevine 3 1 1 -1 1 0
Growers Lodge 25 -3 1 1 2 12
Guardpost 20 -2 1 1 2 6
Gymnasium 30 0 0 0 0 7
Hedge Maze 40 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 100 -10 1 1 4 15
Horse Trainer 10 0 0 0 0 4
Hunting Lodge 20 -6 2 -2 4 8
Infirmary 35 -2 4 0 4 11
Marble Quarry 75 -6 1 1 4 15
Mint 100 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 45 -4 2 2 4 12
Oil Vendor 10 0 0 0 0 4
Olive Tree 3 1 1 -1 1 0
Onion Farm 20 -4 2 1 3 10
Palace 125 18 3 -3 6 0
Podium 15 3 1 -1 3 4
Road 2 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 1920 20 1 -2 6 75
Sculpture Studio 100 -2 1 1 2 18
Sheep 4 0 0 0 0 0
Stadium 200 0 0 0 0 45
Storehouse 25 -2 4 1 4 12
Supervisor's Office 10 0 0 0 0 5
Tax Office 25 -4 1 1 2 8
Theatre 60 6 1 -1 3 18
Timber Mill 35 -5 1 1 4 12
Trireme Wharf 75 -12 2 2 4 100
Tower 50 -4 4 1 4 15
Trading Post 100 -2 4 1 4 24
Urchin Collector 30 -15 1 2 4 10
Wall 2 0 0 0 0 0
Wheat Farm 20 -3 1 1 3 10
Wine Vendor 10 0 0 0 0 4
Winery 45 4 1 -1 4 12
---------------------------------------------------------------------------
Mortal (Easy)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 80 12 2 -2 6 0
Agora Small 40 12 2 -2 6 0
Armory 65 -8 1 1 4 18
Arms Vendor 16 0 0 0 0 4
Artisans Guild 60 -6 2 1 3 25
Avenue 16 3 1 -1 3 0
Bench 10 2 2 -1 4 0
Boulevard 24 3 2 -2 4 0
Bridge 12 0 0 0 0 0
Carding Shed 30 -5 1 2 3 8
Carrot Farm 36 -2 1 1 2 10
College 50 -5 1 -3 2 12
Column 10 4 1 -2 3 0
Dairy 30 -5 1 2 3 8
Dock 160 -2 4 1 4 24
Drama School 30 0 0 0 0 10
Fish Pond 100 18 1 -3 6 0
Fishing Wharf 50 -15 1 2 4 10
Fleece Vendor 16 0 0 0 0 4
Flower Garden 32 8 1 -1 3 0
Food Vendor 16 0 0 0 0 4
Foundry 105 -10 1 1 6 15
Fountain 30 4 2 -2 4 4
Gardens 10 3 1 -1 3 0
Gatehouse 60 0 0 0 0 0
Gazebo 32 8 1 -1 3 0
Goat 7 0 0 0 0 0
Granary 80 -12 1 2 4 18
Grapevine 5 1 1 -1 1 0
Growers Lodge 40 -3 1 1 2 12
Guardpost 32 -2 1 1 2 6
Gymnasium 60 0 0 0 0 7
Hedge Maze 70 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 160 -10 1 1 4 15
Horse Trainer 16 0 0 0 0 4
Hunting Lodge 32 -6 2 -2 4 8
Infirmary 56 -2 4 0 4 11
Marble Quarry 120 -6 1 1 4 15
Mint 160 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 72 -4 2 2 4 12
Oil Vendor 16 0 0 0 0 4
Olive Tree 5 1 1 -1 1 0
Onion Farm 36 -4 2 1 3 10
Palace 175 18 3 -3 6 0
Podium 24 3 1 -1 3 4
Road 2 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 920 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 160 -2 1 1 2 18
Sheep 7 0 0 0 0 0
Stadium 320 0 0 0 0 45
Storehouse 40 -2 4 1 4 12
Supervisor's Office 16 0 0 0 0 5
Tax Office 40 -4 1 1 2 8
Theatre 100 6 1 -1 3 18
Timber Mill 60 -5 1 1 4 12
Trireme Wharf 125 -12 2 2 4 100
Tower 80 -4 4 1 4 15
Trading Post 160 -2 4 1 4 24
Urchin Collector 50 -15 1 2 4 10
Wall 3 0 0 0 0 0
Wheat Farm 36 -3 1 1 3 10
Wine Vendor 16 0 0 0 0 4
Winery 72 4 1 -1 4 12
---------------------------------------------------------------------------
Hero (Normal)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 100 12 2 -2 6 0
Agora Small 50 12 2 -2 6 0
Armory 85 -8 1 1 4 18
Arms Vendor 20 0 0 0 0 4
Artisans Guild 75 -6 2 1 3 25
Avenue 20 3 1 -1 3 0
Bench 12 2 2 -1 4 0
Boulevard 30 3 2 -2 4 0
Bridge 15 0 0 0 0 0
Carding Shed 35 -5 1 2 3 8
Carrot Farm 45 -2 1 1 2 10
College 65 -5 1 -3 2 12
Column 12 4 1 -2 3 0
Dairy 35 -5 1 2 3 8
Dock 200 -2 4 1 4 24
Drama School 35 0 0 0 0 10
Fish Pond 125 18 1 -3 6 0
Fishing Wharf 65 -15 1 2 4 10
Fleece Vendor 20 0 0 0 0 4
Flower Garden 40 8 1 -1 3 0
Food Vendor 20 0 0 0 0 4
Foundry 120 -10 1 1 6 15
Fountain 35 4 2 -2 4 4
Gardens 12 3 1 -1 3 0
Gatehouse 80 0 0 0 0 0
Goat 8 0 0 0 0 0
Granary 100 -12 1 2 4 18
Grapevine 6 1 1 -1 1 0
Growers Lodge 50 -3 1 1 2 12
Guardpost 40 -2 1 1 2 6
Gymnasium 75 0 0 0 0 7
Hedge Maze 85 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 200 -10 1 1 4 15
Horse Trainer 20 0 0 0 0 4
Hunting Lodge 40 -6 2 -2 4 8
Infirmary 70 -2 4 0 4 11
Marble Quarry 150 -6 1 1 4 15
Mint 200 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 90 -4 2 2 4 12
Oil Vendor 20 0 0 0 0 4
Olive Tree 6 1 1 -1 1 0
Onion Farm 45 -4 2 1 3 10
Palace 250 18 3 -3 6 0
Podium 30 3 1 -1 3 4
Road 3 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 200 -2 1 1 2 18
Sheep 8 0 0 0 0 0
Stadium 400 0 0 0 0 45
Storehouse 50 -2 4 1 4 12
Supervisor's Office 20 0 0 0 0 5
Tax Office 50 -4 1 1 2 8
Theatre 120 6 1 -1 3 18
Timber Mill 75 -5 1 1 4 12
Trireme Wharf 150 -12 2 2 4 100
Tower 100 -4 4 1 4 15
Trading Post 200 -2 4 1 4 24
Urchin Collector 65 -15 1 2 4 10
Wall 5 0 0 0 0 0
Wheat Farm 45 -3 1 1 3 10
Wine Vendor 20 0 0 0 0 4
Winery 90 4 1 -1 4 12
---------------------------------------------------------------------------
Titan (Hard)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 120 12 2 -2 6 0
Agora Small 60 12 2 -2 6 0
Armory 100 -8 1 1 4 18
Arms Vendor 24 0 0 0 0 4
Artisans Guild 90 -6 2 1 3 25
Avenue 25 3 1 -1 3 0
Bench 15 2 2 -1 4 0
Boulevard 36 3 2 -2 4 0
Bridge 16 0 0 0 0 0
Carding Shed 42 -5 1 2 3 8
Carrot Farm 55 -2 1 1 2 10
College 75 -5 1 -3 2 12
Column 15 4 1 -2 3 0
Dairy 42 -5 1 2 3 8
Dock 240 -2 4 1 4 24
Drama School 42 0 0 0 0 10
Fish Pond 145 18 1 -3 6 0
Fishing Wharf 76 -15 1 2 4 10
Fleece Vendor 24 0 0 0 0 4
Flower Garden 50 8 1 -1 3 0
Food Vendor 24 0 0 0 0 4
Foundry 120 -10 1 1 6 15
Fountain 42 4 2 -2 4 4
Gardens 15 3 1 -1 3 0
Gatehouse 100 0 0 0 0 0
Gazebo 50 8 1 -1 3 0
Goat 10 0 0 0 0 0
Granary 120 -12 1 2 4 18
Grapevine 7 1 1 -1 1 0
Growers Lodge 63 -3 1 1 2 12
Guardpost 48 -2 1 1 2 6
Gymnasium 90 0 0 0 0 7
Hedge Maze 105 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 240 -10 1 1 4 15
Horse Trainer 24 0 0 0 0 4
Hunting Lodge 50 -6 2 -2 4 8
Infirmary 85 -2 4 0 4 11
Marble Quarry 180 -6 1 1 4 15
Mint 240 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 105 -4 2 2 4 12
Oil Vendor 24 0 0 0 0 4
Olive Tree 7 1 1 -1 1 0
Onion Farm 55 -4 2 1 3 10
Palace 300 18 3 -3 6 0
Podium 35 3 1 -1 3 4
Road 4 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 840 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 240 -2 1 1 2 18
Sheep 10 0 0 0 0 0
Stadium 500 0 0 0 0 45
Storehouse 60 -2 4 1 4 12
Supervisor's Office 24 0 0 0 0 5
Tax Office 60 -4 1 1 2 8
Theatre 145 6 1 -1 3 18
Timber Mill 90 -5 1 1 4 12
Trireme Wharf 200 -12 2 2 4 100
Tower 120 -4 4 1 4 15
Trading Post 240 -2 4 1 4 24
Urchin Collector 76 -15 1 2 4 10
Wall 6 0 0 0 0 0
Wheat Farm 55 -3 1 1 3 10
Wine Vendor 24 0 0 0 0 4
Winery 105 4 1 -1 4 12
---------------------------------------------------------------------------
Olympian (Very Hard)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range</pre><pre id="faqspan-9">
Agora Large 150 12 2 -2 6 0
Agora Small 75 12 2 -2 6 0
Armory 125 -8 1 1 4 18
Arms Vendor 30 0 0 0 0 4
Artisans Guild 125 -6 2 1 3 25
Avenue 30 3 1 -1 3 0
Bench 20 2 2 -1 4 0
Boulevard 45 3 2 -2 4 0
Bridge 20 0 0 0 0 0
Carding Shed 50 -5 1 2 3 8
Carrot Farm 65 -2 1 1 2 10
College 100 -5 1 -3 2 12
Column 20 4 1 -2 3 0
Dairy 50 -5 1 2 3 8
Dock 300 -2 4 1 4 24
Drama School 50 0 0 0 0 10
Fish Pond 185 18 1 -3 6 0
Fishing Wharf 100 -15 1 2 4 10
Fleece Vendor 30 0 0 0 0 4
Flower Garden 60 8 1 -1 3 0
Food Vendor 30 0 0 0 0 4
Foundry 180 -10 1 1 6 15
Fountain 50 4 2 -2 4 4
Gardens 20 3 1 -1 3 0
Gatehouse 120 0 0 0 0 0
Gazebo 60 8 1 -1 3 0
Goat 15 0 0 0 0 0
Granary 150 -12 1 2 4 18
Grapevine 10 1 1 -1 1 0
Growers Lodge 75 -3 1 1 2 12
Guardpost 60 -2 1 1 2 6
Gymnasium 120 0 0 0 0 7
Hedge Maze 125 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 300 -10 1 1 4 15
Horse Trainer 30 0 0 0 0 4
Hunting Lodge 60 -6 2 -2 4 8
Infirmary 105 -2 4 0 4 11
Marble Quarry 225 -6 1 1 4 15
Mint 300 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 135 -4 2 2 4 12
Oil Vendor 30 0 0 0 0 4
Olive Tree 10 1 1 -1 1 0
Onion Farm 65 -4 2 1 3 10
Palace 400 18 3 -3 6 0
Podium 45 3 1 -1 3 4
Road 5 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 300 -2 1 1 2 18
Sheep 15 0 0 0 0 0
Stadium 600 0 0 0 0 45
Storehouse 75 -2 4 1 4 12
Supervisor's Office 30 0 0 0 0 5
Tax Office 75 -4 1 1 2 8
Theatre 180 6 1 -1 3 18
Timber Mill 125 -5 1 1 4 12
Trireme Wharf 225 -12 2 2 4 100
Tower 150 -4 4 1 4 15
Trading Post 300 -2 4 1 4 24
Urchin Collector 100 -15 1 2 4 10
Wall 8 0 0 0 0 0
Wheat Farm 65 -3 1 1 3 10
Wine Vendor 30 0 0 0 0 4
Winery 135 4 1 -1 4 12
Explaination of Desirability Terms
Most structures in the game influence the squares surrounding them. This
influence is called desirability and can be either negative or positive.
Desirability is greatest or least in the squares immediately adjacent to the
structure in question. This initial desirabilty is shown in the column
labeled "initial". Let's take the last sturcture in the above chart, the
Winery. It's initial desirability is +4. Every structure placed next to it
will have it's desirability increased.
The influence that a structure has on it's neighbors increases, or decreases
over distance. The Winery's influence on squares immediately adjacent
decrease from +4 to some smaller number at some distance away from the
winery. That distamce is called a step and are reflected in the column
labled step. In the case of the Winery, the step is 1. The winery will have
the greatest influence on the squares next to it. One square, or step, away,
that influence will decrease somewhat. Two squares, or steps, away it will
decrease even further, etc. .
The amount of desirability that will be lost, or gained, over each step is
called the step size. In the case of our winery, the step size is -1. It will
influence it's neighboring squares as follows:
Winery - [+4] [+3] [+2] [+1]
At some point the winery will cease to influence its neighbors. The distance
between that point, and the winery is called the range. Ranges are shown in
the column labled for some reason, range.
===========================================================================
Housing Data Model Sheets
===========================================================================
As with Pharaoh, Zeus has several levels of housing. Each type of
housing requires something extra as you proceed up the "Evolution of
Housing Ladder." Below are basic charts to show this.
Note: As with the Non-Housing charts (above), the statistics will
vary according to Difficulty Level.
NOTE: I have not included any statistics from the expansion pack,
Poseidon.
---------------------------------------------------------------------------
Beginner (Very Easy)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 36 50 40 0 0 1 0 1 1 1 0 0 2 -20 6 22 0
Mansion 46 60 50 0 20 2 0 1 1 1 0 1 2 -20 10 22 0
Manor 56 70 60 0 25 4 0 1 1 1 1 1 4 -20 16 22 0
Estate 66 100 70 0 20 4 1 1 1 1 1 1 4 -20 20 22 0
---------------------------------------------------------------------------
Mortal (Easy)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 42 56 50 0 0 1 0 1 1 1 0 0 2 -20 6 18 0
Mansion 52 66 60 0 20 2 0 1 1 1 0 1 2 -20 10 18 0
Manor 62 76 70 0 25 4 0 1 1 1 1 1 4 -20 16 18 0
Estate 72 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 18 0
---------------------------------------------------------------------------
Hero (Normal)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 16 0
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 16 0
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 16 0
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 16 0
---------------------------------------------------------------------------
Titan (Hard)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20
Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15
Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5
---------------------------------------------------------------------------
Olympian (Very Hard)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20
Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15
Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5
Legend
------
A - Desirability Level at which the house will devolve
B - Desirability Level at which the house will evolve
C - Culture needed to evolve
D - Water needed to evolve
E - Percentage of population made soldiers
F - Maximum horse storage
G - Horses needed to evolve
H - Food needed to evolve
I - Fleece needed to evolve
J - Olive Oil needed to evolve
K - Wine needed to evolve
L - Armor needed to evolve
M - ??
N - Crime risk increment
O - Population Capacity
P - Tax rate multiplier
Q - Disease risk increment
===========================================================================
Figure Data Model Sheets
===========================================================================
These can all be found at "Which Way To Troy?", which is located at:
http://www.topcities.com/Resume/irvdon/Zeus/index.html
===========================================================================
Poseidon Pyramids
===========================================================================
Name A B C D
Modest Pyramid 24 8 0 0
Pyramid 75 18 8 0
Great Pyramid 173 31 16 0
Majestic Pyramid 336 49 24 0
Small Monument to the Sky 71 14 8 0
Monument to the Sky 105 18 8 0
Grand Monument to the Sky 231 33 16 0
Minor Shrine 16 4 0 1
Shrine 109 19 24 ??
Major Shrine 167 22 16 4
Pyramid of Pantheon 190 25 16 14
Altar of Olympus 233 33 16 0
Temple of Olympus 153 27 22 0
Observatory Kosmika 73 39 24 0
Museum Atlantika 159 40 24 0
A = Marble And/Or Black Marble
B = Orichalc
C = Wood
D = Sculpture
===========================================================================
Hippodrome Data
===========================================================================
Stades Horses Drachmas/month
4-10 4 10
12-22 4 20
24-34 8 40
36-58 8 60
60-98 12 100
100-198 12 200
200 & up 24 500
===========================================================================
Hotkeys
===========================================================================
Hotkeys are designed to make ordinary operations of a game go faster and
with less effort to the user. You'll find the list of hotkeys below.
1 Population Tab
2 Husbandry Tab
3 Industry Tab
4 Distribution Tab
5 Health/Safety Tab
6 Administration Tab
7 Culture Tab
8 Mythology Tab
9 Military Tab
0 Aesthetics Tab
- Overview Tab
Ctrl + (F1-F4) Bookmark Location
F1 - F4 Go to Bookmark
F5 View Game in Windowed Mode
F6 Set resolution to 800x600
F7 Set resolution to 1024x768
Print Screen Capture Screenshot
P Pause Game
Space Switch views
Home Reorient city due North
PgUp Rotate City Counterclockwise
PgDn Rotate city Clockwise
Arrow Keys Scroll Map
Alt-X Exit Game
Tab View Overview Map
] Increase game speed 10%
[ Decrease game speed 10%
Ctrl + (1-5) While a company is selected, set a hot key
for the company.
Alt + (1-5) Select a company that was previously set
using Ctrl - (1-5)
===========================================================================
Cheats
===========================================================================
How to Cheat.
To bring up the cheat dialog box, press CTRL+ALT+C. Then, type in the cheat
exactly as it appears. The cheats are case sensitive, and make sure to spell
everything correctly (pharaoh is a tricky word, we know). Also, some cheats
can only be used in certain situations, as noted. We highly recommend
saving your game before using any cheat codes. There is a slight chance that
something funky (and unintended) could happen when you use a cheat.
Cheat code What does it do?
Ambrosia Victory: next month you go to the next episode
Bowvine and Arrow Towers shoot cows instead of arrows
Cheese Puff Diary workers will dance in cheese suits
Delian Treasury Add an extra 1000 Drachmas to your books (up to 15,000 dr)
Fireballs from Heaven Click somewhere and a fireball will come from
heaven to destroy everything on that tile
Poseidon Only
Mammaldrome The horses running in a completed hippodrome change
into a boar, a bull, a wolf and a deer, including
sound effects
===========================================================================
Zeus Manual Updates/Game Issues
===========================================================================
[This information is from the Readme file.]
Additional Hotkeys (see Appendix 2 of the manual):
[ Decrease game speed by 10%
] Increase game speed by 10%
Ctrl + (1-5) While a company is selected, set a hot key for the company.
Alt + (1-5) Select a company that was previously set using Ctrl - (1-5)
On Storage building info panels, you can set ALL items to "don't accept"
by clicking on the small 'X' button. Each item can still be adjusted
individually after this.
If you have multiple military companies selected, holding SHIFT down and
clicking on a company's standard, or its name on the control panel, will
deselect that company. You can add companies to your selection by holding
down SHIFT and clicking on the additional company's standards.
Zeus supports the use of a wheel mouse. The mouse wheel can be used to
scroll text or to navigate between the control panel tabs.
On rare occasions you may find soldiers standing around the Palace, while
their standard is on the Palace. The soldiers won't go anywhere, and may
appear to be stuck. To send the soldiers home, left click on the soldiers
to select them, left click on clear ground to place the standard, muster
the company, and then send the company home. The company will now behave
normally.
"DATA LIMIT REACHED"
Zeus has limits on how many buildings, walkers and walker routes it can
handle. Though these limits are quite high, you might reach them if you
build a city of 35,000 or more people. If you do see this message, your
only recourse is to resculpt your city for greater efficiency. Even
higher populations are possible if you build very efficiently.
===========================================================================
Technical Issues
===========================================================================
Minimum system requirements
Pentium 166 MHz
32 MB RAM
Windows 95/98.ME/2000*
410 Mb Minimum Install size
100 Mb Swap file on your Windows drive.
4X CD-ROM
Video card with at least 2 Mb of Memory capable of 800x600 resolution
at 16 bit (High color) color depth.
DirectX 7.0 or higher
The Zeus installer will install DirectX 7.0 if necessary.
To reinstall, run \DIRECTX\Dxsetup.exe from the Zeus CD.
* - Local Administrator Access required for Windows 2000
-------------------------------------------------------
How to Determine Your Hardware System Specs for Updating Drivers:
First, click on My Computer -- Control Panel - System. A window with
4 tabs along the top will show up. The first tab, or General Tab,
will list the Operating System, Computer Manufacturer, CPU make/speed,
and Amount of RAM.
The second tab, or Device Manager, has a list of all the different
types of hardware contained inside your computer. The most important
hardware to get driver and manufacturer information about are the
CD-ROM(s), Video Card (under "Display Adapters) and Sound Card
(under "Sound, Video and Game Controllers"). To get specific device
information, click on the (+) sign in front of the hardware type
(such as CD-ROM), and list of those types of hardware will appear.
Next, click on the specific hardware name, and click on the
"Properties" button at the bottom of the window.
The "Properties" window will have 3 to 5 tabs along the top, depending
on the type of hardware. The general tab will list the make/model of
the hardware. The driver tab will list the driver version currently
installed and the provider of that driver. For CD-ROMs, the settings
tab will show the firmware version. These are the main pieces of
information you'll need to find updated drivers for your hardware.
When you know the make/model and driver version currently installed
for a piece of your hardware, then go to our Driver and Firmware
Resource Page, and search for the manufacturer support sites for the
specific piece of hardware you're looking to update.
-------------------------------------------------------
Problem: Installation wizard setup reaches 100%, but nothing happens
thereafter and the game is never actually installed.
Answer: The installation wizard extracts all of the files that your
computer needs to start the installation process into your Windows
Temp folder. This folder can accumulate a lot of junk files left
behind by other programs. If you haven't emptied the Windows temp
folder in awhile, the clutter can contribute to the failure of the
install process to initialize. Delete all of the files within the
Windows temp folder, and then run Scandisk and Disk Defragmenter on
the hard drive upon which the folder is located (Usually the
c: drive).
If the system still hangs after the installation wizard reaches 100%,
let it sit for 10-15 minutes and the installation process will
eventually kick in. This is especially true with lower-end systems.
If the system still hangs, locks up or freezes, and the installation
process still fails to initialize, make sure you have the latest
video, audio, and CD-ROM drivers for your system.
-------------------------------------------------------
Problem: Zeus stops installing before reaching 100%.
Answer: There are several reasons why this may happen, all involving
either a failure to read data from the CD or to write it to your
hard drive.
1. Many CD-ROMs, CD-Recorders, and CD-ReWritable drives have flash
upgrades that address this issue. Check on your drive manufacturer's
website to see if an update is available.
NOTE: Please be very careful when flashing your drive's BIOS. Improper
flashing may render your drive inoperable. Read and follow the
instructions provided by your drive's manufacturer. These instructions
are typically on the same page as the driver download and/or are
included with the downloadable file.
2. A "move data process" error means that the transfer of information
from CD to hard drive has encountered either a physical defect and/or
a smudge that keeps your computer from reading or writing data; this
is especially likely if the installer chokes on the same file during
repeated attempts. Check the CD for visible defects and/or smudges,
and replace it if appropriate.
3. Run Scan Disk and Disk Defragmenter on your hard drive to make sure
Zeus isn't installing to a corrupted part of your hard drive.
4. It's possible that you've run out of disk space on your hard drive.
Remove any files and programs you no longer use, and try installing
again.
-------------------------------------------------------
Problem: During the installation of Poseidon, after the installation
reaches 100%, the install hangs on a splash screen and doesn't
progress.
Answer: Some CD-ROMs take awhile in between completing the
installation of the game files and completing the InstallShield
process. Give it time, and after a few minutes the installation
will commence as it should.
-------------------------------------------------------
Problem: Zeus goes through the loading screens (Teasing Monsters,
etc.), but then the screen turns black with the mouse still visible
and music playing in the background.
Answer: This is most likely solvable through a video driver update,
especially with ATI brand video cards and graphics chips. If you
have an ATI video card, go to the manufacturers web page at
www.ati.com. If you have a name brand system with an ATI video
chip on the motherboard (such as Dell, Gateway, Compaq etc.),
go to the support site for your PC manufacturer for
system-specific driver upgrades.
-------------------------------------------------------
Problem: Zeus crashes to the desktop after going through the loading
screens (Teasing Monsters, etc.)
Answer: First, delete or rename the "binks" folder in Zeus' root
directory. Then start Zeus, and eject the Zeus CD while it's going
through the loading screens (on Full Install only). This is after
the CD passes the copy protection check, so on a full install there
is no longer a need for the CD to be in the drive after loading has
initialized. These steps will make the startup process skip the
intro movie, and start right at the "Play Zeus" screen.
-------------------------------------------------------
Problem: In Windows 2000, the following message appears when Zeus
is started: "There is no disk in the drive. Please insert a disk
into the drive."
Answer: Zeus needs local administrator access to run under Windows
2000. Log in with administrator access and start Zeus.
-------------------------------------------------------
Problem: Autorun screen displays "Install" button and grays out
"play" button when game is already installed.
Answer: Try starting Zeus from an explorer window (by clicking on
the CD drive the disk is in) or by the start menu
(Start >Programs > Impressions Games > Zeus). It also may be
possible that the initial Zeus install was incomplete. In this
case, you'll need to uninstall Zeus and reinstall it again. Make
sure to reboot your computer before trying to run the game after
the installation process is done.
-------------------------------------------------------
Problem: Cannot start Zeus
Answer: You may need to upgrade the driver software or firmware to
keep your CD/DVD-ROM compatible with new technologies like SecurROM
and DirectX. Visit your CD/DVD-ROM manufacturer's website to see if
any updated firmware or updated drivers are available.
(NOTE: Some CD-ROM drive manufacturers stop supporting their
products through firmware and driver updates. Older drives that
can't be updated might be unable to read past the copy protection
on Zeus. If you have the latest upgrades and you still can't start
the game, it's possible that your CD-ROM drive is incompatible
with SecuROM. If this is so, the only solution may be a new CD-ROM
drive. Consult the back of the Zeus manual for Sierra's NO-RISK
GUARANTEE (in North America), which ensures 100% refund on Zeus
if you are not satisfied with it.)
-------------------------------------------------------
Problem: Zeus was working fine before with DirectX 7.0/7.0a, but
stopped working correctly since I upgraded to DirectX 8.0.
Answer: Make sure you reinstall all of your video, sound, motherboard
BIOS and CD-ROM drivers. Reinstalling drivers is often necessary
after upgrading to a newer version of DirectX.
-------------------------------------------------------
Problem: Systems using monitoring programs (such as McAfee First
Aid, Norton Crash Guard, Oil Change, Guard Dog and The Help Spot)
may experience problems running or starting Zeus.
Answer: Disable or, if necessary, uninstall the conflicting
application. Consult the manual of any monitoring program for
instructions on disabling that program.
-------------------------------------------------------
Problem: Cannot start Zeus and I have a Creative Labs CDRW drive.
Answer: Many Creative CDRW drives ship with the Prassi aBcD CDRW
software. This software (especially the OEM versions that shipped
with older Creative CDRW drives) has a known conflict with the
SecuROM copy protection on the Zeus disk. Uninstalling the Prassi
aBcD CDRW software should allow the game to run properly.
-------------------------------------------------------
General Steps to solve CD-ROM related problems
The following steps can increase CD-ROM and general system
performance.
1. Check the CD-ROM disk for smudges or scratches. Clean the CD
with a CD-ROM cleaning kit, or gently wipe the silver side of
the CD-ROM with a soft, lint-free cotton cloth. Do not use paper
cloth which can scratch the plastic and leave streaks. When you
clean the CD-ROM, wipe from the center of the disc outward. Do
not use a circular motion. If the issue continues, clean the
CD-ROM with a damp cloth or a commercial CD cleaning solution.
Dry the CD-ROM thoroughly before you insert it into the CD-ROM
drive.
2. Clean the CD-ROM drive using a CD-ROM drive cleaning disc.
CD-ROM drive cleaning discs are available in most computer
stores.
3. Make sure that you are using protected mode (32-bit) drivers
for your CD-ROM drive. To do this:
Open the Control Panel, and open the System Panel.
Select the Performance Tab, and then confirm that the File System
entry is 32-bit.
If the File System entry says 'Some drives are using MS-DOS
compatibility', you may be using real mode (16-bit) CD-ROM drivers.
If this is the case, your computer may not be able to read certain
files on the CD-ROM. Contact the manufacturer of your CD-ROM drive
to obtain an updated, protected mode driver for your CD-ROM drive.
4. Next, try reducing the CD ROM drive caching. To do so:
Open the Control Panel, and open the System Panel.
On the Performance tab, click File System.
On the CD-ROM tab, move the Supplemental Cache Size slider to the
Small position.
In the Optimize Access Pattern For box, click No Read-Ahead.
Click OK, and then click Close.
When you are prompted to restart your computer, click Yes.
5. Disable Auto-Insert notification
NOTE: If you disable Auto-Insert Notification, your programs can no
longer start automatically when the CD is inserted into you CD-ROM
drive.
To disable Auto-Insert Notification:
Open the Control Panel, and open the System Panel.
On the Device Manager tab, click the PLUS SIGN (+) next to CDROM to
expand the branch.
Click your CD-ROM drive, and then click Properties.
On the Settings tab, click to clear the Auto Insert Notification
check box. Re-checking this box will activate it again.
Click OK, and then click OK again.
Close Control Panel, and then restart the computer.
6. Enable Data Sync Transfer
Open the Control Panel, and open the System Panel.
Select device manager and double-click CD-ROM.
Select your CD-ROM drive and click on Properties.
Click on the Settings tab.
Click on the box next to Data Sync Transfer so that a check mark
appears next to it.
Click ok/close and restart the computer.
7. Enable/Disable DMA.
Open the Control Panel, and open the System Panel.
Select device manager and double-click CD-ROM.
Select your CD-ROM drive and click on Properties.
Click on the Settings tab.
Try checking or un-checking DMA (select the opposite state of whatever
your computer is using now).
Click ok/close until the system properties Windows are all closed.
*Note: Some drives require DMA to be enabled. If your CD-ROM drive has
problems after disabling DMA, then recheck the DMA option and reboot
your computer.
8. Remove Duplicate CD-ROM Drives. Remove any duplicate CD-ROM drives
being loaded by Windows. To do this:
Open the Control Panel, and open the System Panel.
On the Device Manager tab, click View Devices By Type.
Double-click the CDROM branch to expand it.
Note the properties for each device listed in the branch. To do this:
Click a device, and then click Properties.
Click each tab in the device properties dialog box, and then record the
device information and settings on a piece of paper Click OK.
Click OK, and then close Control Panel.
Restart Windows in Safe mode. To do this, use the appropriate method
for your version of Microsoft Windows.
Windows 95
Restart the computer. When you see the "Starting Windows 95" message,
press the F8 key, and then select Safe Mode on the Startup menu.
Windows 98
Restart your computer, press and hold down the CTRL key when your
computer completes the Power On Self Test, and then select Safe Mode
on the Startup menu.
Windows 2000
Restart the computer. When you see the "For troubleshooting and advanced
startup options for Windows 2000, press F8" message, press the F8 key,
and then select Safe Mode on the Startup menu.
Windows Me
Restart the computer. When you see the third DOS screen (the one that
lists your system specs) , press the F8 key, and then select Safe Mode
on the Startup menu.
After Windows starts in Safe mode,
Open the Control Panel, and open the System Panel.
On the Device Manager tab, click View Devices By Type.
Double-click the CD-ROM branch to expand it.
Verify that there are no changes in the list of devices in the branch.
If you see a device that is not in the list of devices you noted
earlier, click the new device, and then click Remove. Repeat this
step for each device in the branch that is not in the list of devices
you noted earlier.
NOTE: If you see new copies of a device that is in the list of devices
you noted earlier, check the properties of each copy of the device. If
the properties for the device match the properties you recorded, keep
the device. If the properties for the device do not match the
properties you recorded, remove the device.
When you are done, click OK and restart the computer.
9. Run ScanDisk and Disk Defragmenter.
Both programs can be found in your Windows Start Menu under
Accessories - System Tools. Make sure to run both programs on the
drive that Zeus is installed on (usually the c: drive). It's a good
idea to run both of these tools on all of your hard drives
periodically.
10. Check the Virtual Memory settings.
System performance can be improved by setting Virtual Memory to have
the same Min and Max values, related to your system RAM. This
prevents Windows from constantly resizing your computer's swap file
according to moment-by-moment needs, and thus interfering with the
retrieval of data from the hard drive.
Windows 95/98
Open the Control Panel, and open the System Panel.
Click on the Performance Tab.
Click on Virtual Memory button.
Put a check in the "Let me specify my own Virtual Memory settings"
area.
Set the minimum amount to the following, depending on how much Ram
you have in your computer (Usually a bit more than double your
normal RAM on your system for the minimum, while leaving the maximum
value undefined):
1.32 Ram ..........Min 100 Max (undefined).
2.64 Ram...........Min 150 Max (undefined)
3.128 Ram.........Min 300 Max (undefined)
4.196 Ram.........Min 400 Max (undefined) and so on
Reboot your computer.
Windows 2000
Open the Control Panel, and open the System Panel.
Left click on the "Advanced" tab
Left click on the "Performance Options..." button to get to the
"Performance Options" screen
Left click on the "Change..." button to get to the "Virtual
Memory" screen.
Set the minimum and maximum amounts to about the following depending
on how much RAM you have in your computer (Usually a bit more than
double your normal RAM on your system, and about 1 ½ to 3 times the
minimum for the maximum up to 600mb):
1.32 Ram ..........Min 100 Max 400
2.64 Ram...........Min 150 Max 450
3.128 Ram.........Min 300 Max 500
4.196 Ram.........Min 400 Max 600 and so on (exact amounts shown are
not necessary).
Left click on the "Set" button to apply the changes.
Reboot your computer.
Windows NT (* Although Zeus will run on NT, it is not supported.)
Open the Control Panel, and open the System Panel.
Left click on the "Performance Options..." button to get to the
"Performance Options" screen
Left click on the "Change..." button to get to the "Virtual
Memory" screen.
Set the minimum and maximum amounts to about the following depending
on how much RAM you have in your computer (Usually a bit more than
double your normal RAM on your system, and about 1 ½ to 3 times the
minimum for the maximum up to 600mb):
1.32 Ram ..........Min 100 Max 400
2.64 Ram...........Min 150 Max 450
3.128 Ram.........Min 300 Max 500
4.196 Ram.........Min 400 Max 600 and so on (exact amounts shown are
not necessary).
Left click on the "Set" button to apply the changes.
Reboot your computer.
11. Remove DVD or Digital Audio Software
Digital Audio Extraction software and/or DVD movie players can affect
the normal operation of your CD-ROM drive. If you have either
installed, you may wish to uninstall them. Be sure you have backups
of these programs so that you can reinstall them in the future.
-------------------------------------------------------
Problem: Zeus crashes immediately after starting the program.
Answer: This is likely due to a system conflict of some sort, usually
outdated drivers.
-------------------------------------------------------
Problem: Zeus crashes after you've been playing the game for awhile.
Answer: Be sure to exit all programs (except for Explorer & Systray)
before starting Zeus, defragment your hard drive, and make sure you
have at least 100Mb of hard-drive space free on your Windows swap
file drive (usually the C: drive). (To exit other programs,
simultaneously press the Ctrl, Alt and Delete keys ONCE ONLY. You'll
see a list of all the programs that are presently running on your
computer. Select each one except Explorer and Systray, and click End
Task.) A variety of system-specific problems can also cause Zeus to
crash or exit to the desktop.
-------------------------------------------------------
Problem: Zeus crashes, freezes, or has other problems AND your
operation system is Windows ME.
Answer: Certain combinations of Windows ME, new video cards, and
new motherboards can result in random crashes or lockups. This is
a somewhat unavoidable effect of using very new hardware with a
new operating system, because the new Windows ME system, the new
video card drivers, the new motherboard drivers and BIOS, and
DirectX 7.0/8.0 are not fully compatible. Fully solving this
problem depends on updates to Windows ME, or obtaining newer
drivers from the hardware manufactures. Known workarounds
include: Using Windows98se instead of Windows ME, turning down
video Hardware Acceleration, turning sound Hardware
Acceleration down or off.
-------------------------------------------------------
Problem: The game seems to run slowly, or even stops occasionally.
Answer: There are quite a few reasons why this may happen. Try the
following:
- Zeus automatically saves the game at the end of June and
December. Turn off AutoSave from the game's Options menu
if desired.
- Try using a full install of the game. Accessing the CD-ROM
(especially older models) for files can cause slowdowns.
- Update CD-ROM drivers to the latest version.
- Look for general system problems using the General Troubleshooting
Guide section of this document.
- Lower your game resolution setting (this can be done within Zeus,
in the Display Options menu under Options).
- Turn your music or ambient sounds off (this can be done in the
Sound Options menu under Options).
- Defragment your hard drive; this always boosts your computer
performance. Your Disk Defragmenter can be found in your Windows
Start Menu under Accessories/System Tool.
- Do NOT run any other program in the background (except Explorer
& Systray). If, for example, you run a mail program, the game
will slow down or freeze every time it checks for new mail. The
same is true of instant messaging programs like ICQ, AOL, MSN,
etc... Microsoft's FindFast program can intrude on hard drive
operation for long periods of time, slowing your system
considerably.
- Having an antivirus program in your computer will slow down the
CPU performance noticeably. Our games are virus-free so do not
be afraid of disabling scanners when you playing and reactivating
them afterwards. Consult your antivirus software's manual for
instructions on activating and deactivating the program.
- Set the game speed to 100% (this can be done in the Options menu
under Speed Options).
- If you run a low end machine, try disabling 3-D sounds, music,
etc... That will free more CPU power to run the game itself (this
can be done in the Options menu under Sound Options).
- To play Zeus in Windowed mode, game performance is improved if
your desktop color setting is set to High Color (16 bit) rather
than True Color (32-bit). You can set your desktop color setting
by selecting Display in your Control Panel (or by right clicking
on your desktop), selecting the Settings tab and choosing the
Colors menu.
-------------------------------------------------------
Problem: Sounds and/or videos are choppy or garbled.
Answer: Here is how to troubleshoot sound problems.
If you did less than a full install, some of your sound is being
read from the CD. Make sure that you have the latest device drivers
for your CD-ROM drive. Your sound problems might occur while the CD
is spinning up to full speed, or your drive might have difficulty
in accessing the proper tracks. If you have room, try a FULL
install, which places all sound files on your hard drive.
- If you did a FULL install, follow the recommendations in our
General Troubleshooting Guide (abridged version here):
- Update your sound card drivers. This is especially pertinent if
you recently upgraded your version of DirectX. For good measure,
update your video and CD drivers, too (Zeus uses DirectSound,
which is part of Microsoft's DirectX. Reinstall DirectX, either
from your Zeus CD or from Microsoft's website. Sound and video
playback errors could also be a symptom of a general system
problem, so refer to the General Troubleshooting Guide section of
this document).
- Close all programs other than Zeus, Explorer & Systray (especially
any MP3 players such as Winamp or Realplayer).
- Verify that you have at least 100 MB of free space on your Windows
drive for the swap file.
- Defrag the drive that contains Zeus and your swap file drive
(probably C:\).
- If none of that works for you, go into the game's Options/Sound
menu and turn off either Music or City Sounds, or both. There have
been reports of sound cards that cannot process both .wav and
.MP3 files simultaneously; disabling city sounds may improve
sound stability.
Another tactic to try is to go to your
Control Panel > Display > Settings, then click the Advanced button.
Click the Performance tab, click on the Graphics button, and turn
Hardware Acceleration down a notch or two.
Is your hard drive is being accessed for no apparent reason when
your sound goes flaky? That's Windows, resizing the swap file. You
can avoid it by setting a minimum size for your swap file. If you
have the disk space, define a swap file that's double your physical
memory (that is, if you have 64 MB of RAM, define a 128 MB minimum
swap file). Leave the maximum size undefined (don't fiddle with your
virtual memory settings unless you're fairly comfortable playing
with system settings).
Open the Control Panel, and open the System Panel.
Click on the Performance Tab.
Click on Virtual Memory button.
Put a check in the "Let me specify my own Virtual Memory settings"
area.
If you experience sound stuttering or skipping, mostly when a god
is appearing or speaking, try the following to minimize the
problem: Make sure you have up-to-date drivers, and that you exit</pre><pre id="faqspan-10">
out of all programs before starting Zeus. If the problem persists,
go to your root Zeus directory, and open Zeus.ini in a text
editor. Add the following after the 'CPU=' line: "SoundFrags=48".
This number may be increased up to 96 in order to improve sound
performance. We suggest increasing it in increments of 16.
-------------------------------------------------------
Problem: Some computers using SoundBlaster PCI64, PCI128, SBLive!,
Ensoniq or Yamaha sound cards may experience problems running Zeus.
This includes sound problems and intermittent crashes.
Answer: Disabling 3D sound avoids this problem. While playing Zeus,
select "Sound Settings" from the Options menu and turn off 3D
sounds. To solve the problem and run 3D sounds properly, you must
have the latest sound card drivers. Visit your sound card
manufacturer's web site for more information.
-
http://www.CreativeLabs.com (for SoundBlaster sound cards)
-
http://www.Ensoniq.com
-
http://www.Yamaha.com
-------------------------------------------------------
Problem: Why is Zeus playing the low-resolution intro video rather
than the high-resolution video?
Answer: Try the following:
The high-resolution video requires a system that is faster than
266 MHz to play well. The Zeus installer determines your system
speed and installs the video that is appropriate to your system.
If you want Zeus to use the higher resolution video, use a text
editing program to edit the Zeus.ini CPU line to say "CPU=266".
-------------------------------------------------------
Problem: The video is playing poorly or slowly.
Answer: Try the following:
For the high-resolution video, you need a system that is faster
than 266 MHz for the video to play well. If your system is near
the cut off, doesn't have a lot of RAM, or has a non-Intel
processor (Cyrix for example), then it may not be powerful enough
to play the high resolution videos even if you have clock speed
greater than 266Mhz. If you want Zeus to use the lower resolution
video, edit your Zeus.ini CPU line to say "CPU=133".
-------------------------------------------------------
Problem: Why is Zeus running slower now after upgrading my video
card to AGP?
Answer: Many motherboard manufacturers have BIOS upgrades for
their motherboards which address certain issues they seem to be
having with Windows 98. Check your motherboard manufacturer's
website for upgrades for BIOS, AGP, and any other relevant
areas. Be sure to follow the manufacturer's instructions very
carefully when you update your BIOS. Always remember to check with
your video card manufacturer's website for the latest drivers.
After updating your video drivers reinstall the DirectX and reboot
(Version 7.0 is available in the root directory of the Zeus disk.
Version 8.0 is available Microsoft's DirectX download site:
http://www.microsoft.com/directx.)
-------------------------------------------------------
Problem: Recent Logitech wheel mouse drivers may prevent use of
the mouse wheel.
Answer: Logitech has a registry file available for download that
allows gamers to use a Logitech wheel/roller mouse. Visit
http://www.logitech.com/cf/support/mousefiles_pc.cfm for more
information.
-------------------------------------------------------
Problem: Using animated mouse cursors can create cursor anomalies
in Zeus.
Answer: If you encounter problems like a flickering cursor or a
block of graphical artifacts surrounding your cursor, restore your
Windows mouse cursor to its default settings. Select Mouse in your
Control Panel, select the Pointers tab and click the Use Default
button.
-------------------------------------------------------
Problem: Cannot control the mouse while playing Zeus.
Answer: Lack of mouse control is caused by having outdated mouse
or video card drivers. It can also be caused by a faulty DirectX
installation. The solution is to reinstall DirectX (Either from
the root of the Zeus disk (v7.0), or on Microsoft's website at
http://www.microsoft.com/directx/) and make sure you have the
latest mouse and video card drivers.
-------------------------------------------------------
Problem: Cannot control the mouse while playing Zeus, and all
drivers and DirectX are up to date.
Answer: Lack of mouse control is caused by having outdated
mouse or video card drivers. In this case, the most recent
drivers from the hardware manufacturers are not yet compliant
with DirectX 7 standards. The most notable example is systems
with the Diamond Viper II Z200 video card. A reliable workaround
for this is to turn down video Hardware Acceleration a notch or
two.
Open the Control Panel, and open the System Panel. On the
Performance tab, click Graphics.
In the Advanced Graphic Settings use slider to lower Hardware
Acceleration.
Click OK.
Click OK, and then close Control Panel.
-------------------------------------------------------
Zeus was tested and proven to work on a wide variety of computer
hardware and configurations. Many different types of errors can
occur with Windows products, ranging from Windows errors (General
Protection Faults and Illegal Operations) to product-specific
errors/lockups with or without error messages (crashing, sound
stuttering, choppy gameplay). The tips outlined below will
resolve most of these issues:
1) Run Scandisk to check your drive for errors. Defragment your
drives that contain Windows and Zeus. ScanDisk and Disk Defragmenter
can be found in your Windows Start Menu under Accessories/System
Tool.
2) Update device drivers that are appropriate for whatever
problems you are having (for example, if sounds are choppy,
update sound card drivers). Get the current mouse, sound card,
video card, or CD-ROM drivers from the device manufacturers.
Also, check your motherboard manufacturer's website to see if
there are any updates available (as Windows 98 & AGP issues are
common and solved via motherboard BIOS and driver updates).
3) Confirm that you are running DirectX 7.0 or higher. Try
reinstalling DirectX (7.0 is available on the Zeus CD and
8.0 is available from Microsoft's website).
On the Zeus CD is a folder called DirectX. DirectX needs to be
installed correctly as it helps to ensure all the hardware in
your machine can "see" the software. To open, do the following:
Click the Windows Start button and select Run
In the field provided, type in the letter for your CD-ROM drive,
followed by :\ (for example, D:\)
Now, click Browse
Open the DirectX folder by double clicking on it and run DXSetup.
This will reinstall DirectX. After it has been reinstalled (from
the Windows desktop):
Double click on My Computer
Double click on your hard drive
Now, double click on Program Files
Open up the DirectX folder by double-clicking on it, then open
the Setup folder
If you have DXDiag, run it. If not, run "DXSETUP"
Go through all the test screens and make sure all drivers and
devices are certified. If any are missing or are not certified,
contact the manufacturer or vendor of the missing component (video
card, sound card) and ask them to send you the latest DirectX
compatible drivers (relevant to the missing component). They are
free of charge.
The latest version of DirectX (as of December 1, 2000 - DirectX
8.0) is available from the Microsoft Website:
http://www.microsoft.com/directx.
If you do not have Internet access it is also available directly
from Microsoft, or on the CDs that come with many of the monthly
PC magazines.
DirectX Diagnostic Tool / Update Drivers
a) Make sure all drivers on the computer are DirectX compatible.
To do this:
Click on the Start button, go to Find, and select Files and
Folders. In the NAMED dialogue box, type "dxdiag.exe". Within the
LOOK IN dialogue box, ensure that the [C:] drive is selected and
then click the FIND NOW button. After the file is found,
double-click on the file name ("dxdiag.exe") displayed in the
larger box that appears below. This should bring up a DirectX
Diagnostic Tool Window. Click on each of the Display and Sound
tabs and make sure all listed drivers are listed as Certified.
This will be shown under the Drivers section on the upper
right-hand side of each tab. Also, performance tests can be run
on the drivers from the Display and Sound tabs. If any drivers
are not certified or if there are any problems running the tests,
contact the computer manufacturer to update the drivers.
b) Regardless of the results, it may be beneficial to update the
video and sound card drivers. The hardware manufacturer may have
released newer drivers that improve performance and compatibility.
In some cases, the actual install of the drivers may suffer from
some form of corruption. To update the drivers, first, go to the
system property window by right-clicking on the My Computer icon.
Click on Properties, click on the Device Manager tab and click on
the "+" symbol in front of display adapters (the video card should
drop down) and the "+" symbol in front of sound, video and game
controllers (the soundcard should drop down). After writing down
the type and model of the card(s), contact the system vendor for
recommendations as to where to go to obtain drivers for the
card(s). Another option is to go to the card manufacturers'
websites. To try to find their sites, use the following sites that
have links to most card manufacturers' web sites:
Next, go to the Drivers section of each of your card manufacturers'
web sites. Then, download the most up-to-date drivers for your
cards. Note: It is still a good idea to verify with the system
vendor that the drivers you are trying to obtain are the best for
the system. Follow the manufacturer's instructions to install the
new drivers.
4) Running other programs in the background while playing Zeus can
frequently cause crashes. Close all other programs and TSR's other
than Explorer and Systray. You may even want to reboot the system
with a boot disk to eliminate memory-resident programs that may
cause problems and reinstall the product.
You can also edit your System configuration startup to make sure
nothing extra is started on system boot.
a. In the Start Menu, select Run.
b. Type in 'msconfig' and run it.
c. On the System Configuration Utility, select the Startup Tab.
d. Uncheck everything except for (if present) ScanRegistry and
SystemTray. You can return to your old settings later if you
want by returning to this interface.
e. Select OK and reboot your computer.
f. Start Zeus after reboot.
5) If you just installed new hardware, then the new hardware
drivers are probably the problem. Reinstall DirectX, then make
sure the drivers are up to date.
6) Scan your system for viruses using current virus definition
files (available from your Virus scanning software vendor.)
7) File corruption is a common cause of game problems. To avoid it,
use the following process to ensure a clean install:
a) Uninstall any previous installation of Zeus from the hard drive.
Use the Uninstall option accessed via the Start Menu path:
Programs\Impressions Games\Zeus\Uninstall Zeus.
b) Check for errors on the hard drive. From the Start Menu,
choose Run, type in SCANDISK and press (Enter). Fix any errors
that are found.
c) Make sure that there is enough hard drive space (at least 100Mb
of free space on your Windows drive for a swap file).
Double-click on My Computer and right-click on the drive on
which you're installing Zeus. Click on Properties and
note the MB value for Free Space. If your hard drive is
compressed with a program like DriveSpace, the listed available
space will need to be approximately double the requirement
stated in the Sierra product documentation. Compression
techniques will not have much effect on many of the installed
files.
d) Reboot the system with your boot disk to eliminate
memory-resident programs that may cause problems and reinstall
the product.
8) Check CD ROM cache size. When Windows '95 installs, it can
incorrectly determine the speed of your CD ROM drive and allot
an improper memory buffer for it. From the Start Menu:
Go to Settings and then Control Panel.
Choose System icon -> Performance tab. Click the File System
button and then select the CD-ROM tab.
Make sure that the Optimize Access Pattern For option is set
properly for your drive.
When done, click Apply, then OK and then Close.
Restart your system
If this doesn't help, try changing the Optimize Access Pattern
For setting to No Read Ahead.
-------------------------------------------------------
Steps for users with Gateway 2000 systems
1. Update your sound and video drivers. Consult
http://www.gateway.com/support/index.shtml or visit the website
of the hardware manufacturer.
*NOTE* Users with the Creative PCI64 sound cards should download
the latest PCI64 drivers from Creative Labs Support. See
http://www.creative.com/support/files/download.asp
2. Uninstall the program called "the Help spot!"
The application called the Help Spot! may cause CD read problems
and you will need to uninstall the software to correct this.
- Open My Computer
- Open Control Panel
- Click Add/Remove Programs
- Select the Help Spot! software and choose Uninstall
- When prompted to uninstall the Trial Version of Oil Change,
choose "Yes".
3. If you have the Creative PCI64 sound card, and have downloaded
the latest drivers from Creative Labs, disable the Gameport/Joystick.
To disable the Gameport/Joystick
- Right Click on My Computer
- Select Properties
- Click on Device Manager Tab
- Expand the Sound Video and Game controllers branch
- Right click Game Port/Joystick and select Properties
- Mark the checkbox "Disable in Active Profile"
- Click on OK
-------------------------------------------------------
Steps for users with Lite-On CD drives
The drivers supplied by the manufacturer are incompatible with
Zeus. Use generic Windows drivers, rather than those provided
from Lite-On. To change to generic Windows drivers:
Right click My Computer
Select Properties
Select the Device Manager tab
Click on the '+' next to the CD ROM icon
Double click on the Lite-On drive
Select the Drive tab
Click on the Update Drive button
Click the Next button
Select the "Display a list of all drivers..." radio button
Click the Next button
Select the "Show all hardware" radio button
Select "(Standard CD-Rom Device)"
Select "(CD-Rom drive)"
Click the Next button, and finish up the wizard
-------------------------------------------------------
On-Line Resources for Updating Drivers and Firmware
The following section is a list of useful driver and firmware
sites on the web where users can search for updates specific to
their hardware. All links provided point users to
manufacturer-supported sites, where users can find official
manufacturer driver and firmware updates. Users, especially
inexperienced ones, should carefully read through the
download/installation instructions provided on each site and
follow the upgrading procedures given for each driver and firmware
download. All driver and firmware updates are done at the risk of
the user. Contact the tech support people on each hardware
manufacturer's site for help with installation procedure, specific
driver information, or any general questions you may have
regarding driver and firmware upgrades.
1)
http://www.driverhq.com/main_home.html is an excellent all
purpose driver site for everything from video and sound cards
to CD-ROM and BIOS updates. It is also a great place to start
for people who don't know much about drivers or how to install
them, as the site contains step-by-step instructions and
general information pages that explain things well to the
inexperienced user. The site has a very large database, and will
direct users to the official support pages of each hardware
manufacturer, where drivers specific to that hardware can be
found.
2)
http://www.windrivers.com is another great all-purpose driver
resource page. Here, users can search for drivers based on
category of hardware and manufacturer. There is also quite a
few great technical resources that help the user figure out
how to find hardware/driver information, explanations of what
specific Windows error messages mean, a page devoted to
explaining how Virtual Memory works and how best to configure
it on your system, and many more useful technical information.
3)
http://www.creative.com/support/files/download.asp is the
official driver site for all Creative brand products, such as
the Soundblaster line of sound cards. Updated drivers for
certain Soundblaster cards are necessary to run Zeus properly.
Drivers are operating system and model specific.
4)
http://www.ahead.de/en/firmware.htm is a firmware page for
CD-R/CD-RW drives, and is an excellent resource for finding
official, manufacturer supported firmware upgrades for
CD-R/CD-RW drives. All links on the site are to official
manufacturer support/download web pages and ftp sites.
Inexperienced and experienced users alike should take great
care to read the download/install instructions for each firmware
upgrade, and SHOULD NOT upgrade the firmware unless they're
completely confident of the upgrade procedures. As the site's
disclaimer suggests, all firmware updates are done at the user's
own risk. Bad flashing from mishandled or misused firmware
upgrades can permanently damage a drive, so be very careful to
follow the download/install procedures which are usually
directly available from the download site, or are contained in
a .text file that accompanies the download.
===========================================================================
Links
===========================================================================
This is where you'll find Zeus-related sites or pages. Be careful
with the addresses. Some had to be made into two or more lines long
due to the margin restrictions.
Zeus' Official Site
http://zeus.impressionsgames.com
Zeus @ Heaven Games
http://zeus.heavengames.com
Which Way To Troy?
http://www.topcities.com/Resume/irvdon/Zeus/index.html
The Citadel of Poseidon
http://www.strategyplanet.com/poseidon/
Zeus Demo - 46.5 MB -
http://www.gamespot.com/promos/demoad/index.html?
ftp://ftp.zdnet.com/gs/strategy/zeus/zeusdemo.exe
Zeus Demo Add-on - 34.5 MB -
http://www.gamespot.com/promos/demoad/index.
html?
ftp://ftp.zdnet.com/gs/strategy/zeus/
zeusdemoavaddon.exe
Zeus Forums (General) -
http://caesar3.heavengames.com/cgi-bin/caeforumscgi/
display.cgi?action=t&fn=12
Zeus Forums (Technical) -
http://caesar3.heavengames.com/cgi-bin/caeforums
cgi/display.cgi?action=t&fn=6
===========================================================================
Revision History
===========================================================================
Version 0.3 - Jan 01, 2005 - 479 KB
I've made several changes, just trying to update things to reflect the
expansion pack, Poseidon. I apologize for the large delay in between
releases.
Version 0.285 - May 09, 2003 - 257 KB
I've made some minor changes to the guide. If you wish to submit any
tips or other information, please feel free to do so. I do anticipate
to update this guide further, with information with the Poseidon Expansion
Pack, but it may be some time.
Version 0.27 - Feb. 19th 2001 - 257 KB
The walkthrough is done.
Impressions has also just released the Zeus Enhancement Pack. I've added
a bunch of info on it as well in this FAQ.
Note: This is probably this guide's last update.
Version 0.26 - Jan. 01st 2001 - 192 KB
Minor changes.
Version 0.25 - Dec. 26th 2000 - 192 KB
Added a new section for Figure Data Model Sheets. All of this info
may be found at
http://www.topcities.com/Resume/irvdon/Zeus/index.html
Version 0.24 - Dec. 21st 2000 - 192 KB
Added the rest of the episodes for "Athens Through The Ages". This was
a big update. This will be the last one for a few days.
Version 0.23 - Dec. 20th 2000 - 168 KB
Added the first episode for "Athens Through The Ages".
Version 0.22 - Dec. 19th 2000 - 163 KB
Added the ENTIRE Perseus and Medusa Adventure, which consisted of six
episodes.
Version 0.21 - Dec. 18th 2000 - 146 KB
Added the "The Maenads' Rampage" walkthrough.
Added the "The Pretender to the Throne" walkthrough.
This wraps up the entire "Zeus and Europa" adventure.
Moved the Revision History. The Archive is towards the end of the FAQ
now.
Version 0.20 - Dec. 17th 2000 - 142 KB
Added the "The Wine Crisis" walkthrough.
Version 0.19 - Dec. 16th 2000 - 140 KB
Added the "The Wedding Present" walkthough.
Version 0.18 - Dec. 15th 2000 - 137 KB
Added "The Cretan Princess".
Added the Overview.
Version 0.17 - Dec. 14th 2000 - 132 KB
Added the walkthrough for "The Serpent" and "Ares' City", which are the
second and third episodes in the "Zeus and Europa" Adventure.
Version 0.16 - Dec. 11th 2000 - 127 KB
Started the walkthrough. I got "Founding of Thebes" from Zeus and Europa
done. I'm actually further along in the game than I am here in the
walkthrough.
Version 0.15 - Nov. 28th 2000 - 124 KB
Finished up the 'Mythology' section.
Version 0.14 - Nov. 21st 2000 - 113 KB
Added a little more to the 'Mythology' section.
Version 0.13 - Nov. 20th 2000 - 104 KB
Added a bunch of links, including one to the Zeus Demo.
Version 0.12 - Nov. 17th 2000 - 102 KB
Started Mythology section.
Minor changes.
Version 0.11 - Nov. 15th 2000 - 100 KB
Added all kinds of information.
Version 0.10 - Nov. 9th 2000 - 79 KB
Finished up "Industry".
Version 0.09 - Nov. 8th 2000 - 77 KB
Added more information under "Industry".
Version 0.08 - Nov. 1st 2000 - 73 KB
Started the "Industry" section.
Version 0.07 - October 31st 2000 - 69 KB
Happy Halloween, everyone.
I added information under "Husbandry."
Version 0.06 - October 30th 2000 - 60 KB
A few minor changes. I added info on the Mailing List.
Version 0.05 - October 28th 2000 - 60 KB
Added information under "Population and Housing".
Version 0.04 - October 27th 2000 - 55 KB
Added information under "Basics of City Building."
Version 0.03 - October 26th 2000 - 52 KB
Added a bunch of sections, not too complete though.
Version 0.02 - October 24th 2000 - 3 KB
Zeus arrived at my door through Amazon.com.
Version 0.01 - October 10th 2000 - 3 KB
Started this FAQ.
Added ASCII art at the top.
Added Disclaimer and Online References.
===========================================================================
Final Words...
===========================================================================
_______
Credits
¯¯¯¯¯¯¯
Mr. Anonymous for buying me Zeus. You know who you are. Thanks!
Jeff "CJayC" Veasey for hosting my FAQs.
Al Amaloo for hosting my FAQs.
Grumpus & his site for all of the Data Model Sheet Information. Be sure to
check out
http://www.topcities.com/Resume/irvdon/Zeus/index.html
The Zeus game manual.
Zeus' Official Site.
Impressions Games' Walkthrough on the official site for helping me out in
many instances throughout the production of this FAQ.
Zeus @ Heavengames.
Impressions Games
Sierra On-Line, Inc.
Dan Simpson for spotting a spelling mistake.
Rob for a couple of tips.
This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/
____________________________
Misc Facts about the Author:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Email Address:
[email protected]
Other FAQs: Check out
http://www.gamefaqs.com/features/recognition/2717.html
__________________
Contacting Sierra:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A) Customer Service, Support, and Sales
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United States
U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week
International Sales: (425) 746-5771
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010
Sierra Direct
P O Box 629001
El Dorado Hills, CA 95762-9972
Email:
[email protected]
http://www.sierra.com
United Kingdom
Havas Interactive
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK.
Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Havas Interactive France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoubaly
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65
Germany
Havas Interactive
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35
Robert-Bosch-Str. 32
D-63303 Dreieich
Germany
On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France: GO FRSIERRA
Internet USA:
http://www.sierra.com
Internet United Kingdom:
http://www.sierra-online.co.uk
Internet France:
http://www.sierra.fr
Internet Germany:
http://www.sierra.de
Disk and or Manual Replacement:
Product Returns*:
Havas Interactive
Sierra On-Line Returns
4100 West 190th Street
Torrance, CA 90504
Havas Interactive
Sierra On-Line CD/Doco Replacement
4100 West 190th Street
Torrance, CA 90504
NOTE: To replace your cd(s) please send only the damaged cd and copy of
your dated Receipt, if less then 90 days. After 90 days please include
a $10.00 handling fee along with the cd(s). For Documentation replacement,
please include a $5.00 handling fee and a photocopy ONLY of either your
disk or cd. Payment should be made at the time of your request. Sorry,
no credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
North America
Sierra On-Line offers a 24-hour automated technical support line with
recorded answers to the most frequently asked technical questions. To
access this service, call (425) 644-4343, and follow the recorded
instructions to find your specific topic and resolve the issue. If this
fails to solve your problem, you may still write, or fax us with your
questions, or contact us via our Web site.
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Main: (425) 644-4343
Monday-Friday, 8:00 a.m.- 4:45 p.m. PST
Fax: (425) 644-7697
http://www.sierra.com
[email protected]
United Kingdom
Havas Interactive offers a 24-hour Automated Technical Support line
with recorded answers to the most frequently asked technical questions.
To access this service, call (0118) 920-9111, and follow the recorded
instructions to find your specific topic and resolve the issue. If this
fails to solve your problem, you may still write, or fax us with your
questions or contact us via our Internet or CompuServe sites.
Havas Interactive
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
France
Havas Interactive France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoublay
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65
http://www.sierra.fr
Germany
Havas Interactive
Robert-Bosch-Str. 32
D-63303 Dreieich
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Spain
Havas Intereractive España
NUESTRA SEÑORA DE VALVERDE Nº 23
28034 MADRID
Spain
Teléfono: 91 383 27 60
de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30
Fax: 91 381 24 37
Italy
Contattare il vostro distributore.
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