8Bit Killer Powerups, Weapons, and Secrets
version 1.0 (January 2013)
Written by
Brian Buchner (
[email protected])
Copyright 2013
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Table of contents :
0. - INTRODUCTION
1. - POWERUPS
2. - WEAPONS
3. - SECRETS
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0. - INTRODUCTION
8Bit Killer is developed by Locomalito and is completely free. Download and
enjoy here:
http://www.locomalito.com/8bit_killer.php
8Bit Killer is a decently challenging game that's best described as a
combination of Wolfenstein 3D and Contra. If Wolfenstein had been done on
the original NES in the spirit of the games of that system and time, this
would be the result. It uses 64-color palettes and intentionally pixelated
artwork. And, quite frankly, it is frickin great.
As, there's not a whole hell of a lot to describe, all that most people are
likely to miss if they aren't thorough is the various powerups and, even more
likely, the secrets. So, that's all I'm going into here. If you want a more
detailed description of the various enemies and weapons, I recommend CyberD's
site:
http://cyberd.org/stuff/8bit-killer.html
In many cases describing the exact location of the powerups is either
difficult or not particularly practical, so I'm simply going to list them,
and you can use this as a guide to gauge whether or not you missed anything.
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1. - POWERUPS
Stage Type Room # Additional Info
----- ----- ------ ---------------
1-2 Ammo - -
2-2 Health - -
3-1 Health Last -
3-2 Ammo - Room with 3 walking turrets
3-2 Health - -
4-1 Health - -
4-2 Health 1 Right in the beginning there's a health
pack in the initial tunnels you start in
4-2 Health Last -
4-2 Ammo Last -
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2. - WEAPONS
Stage Type Room # Additional Info
----- ----- ------ ---------------
1-1 Semi-Auto 2 You can't miss it
1-2 Shotgun - In Room off of one with the key
2-2 Machine Gun - First locked door off of main room you
start in
3-2 Sniper Rifle - (same)
4-2 Grenade Launcher - In first locked room you encounter. Past a
series of Laser walls
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3. - SECRETS
Stage Type Room # Additional Info
----- ----- ------ ---------------
1-1 Health 8 Room with 2 shooting face-walls
2-1 Ammo 5 To right of long train behind blue guy
with mounted machine gun
2-2 Ammo 3 From right path from start. Cracked wall
near the 2 doors with one containing a key
3-2 Ammo ~4 3 rooms from 1st door. In the corner that
looks like a face with eyes when looked at
from an angle
4-1 Health 3 5th door on left. In room. @ Note on the
wall