8Bit Killer Powerups, Weapons, and Secrets

version 1.0 (January 2013)

Written by

Brian Buchner ([email protected])

Copyright 2013

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Table of contents :


0. - INTRODUCTION
1. - POWERUPS
2. - WEAPONS
3. - SECRETS


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0. - INTRODUCTION

8Bit Killer is developed by Locomalito and is completely free.  Download and
enjoy here:

http://www.locomalito.com/8bit_killer.php

8Bit Killer is a decently challenging game that's best described as a
combination of Wolfenstein 3D and Contra.  If Wolfenstein had been done on
the original NES in the spirit of the games of that system and time, this
would be the result.  It uses 64-color palettes and intentionally pixelated
artwork.  And, quite frankly, it is frickin great.

As, there's not a whole hell of a lot to describe, all that most people are
likely to miss if they aren't thorough is the various powerups and, even more
likely, the secrets.  So, that's all I'm going into here.  If you want a more
detailed description of the various enemies and weapons, I recommend CyberD's
site:

http://cyberd.org/stuff/8bit-killer.html

In many cases describing the exact location of the powerups is either
difficult or not particularly practical, so I'm simply going to list them,
and you can use this as a guide to gauge whether or not you missed anything.


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1. - POWERUPS

Stage  Type              Room #    Additional Info
-----  -----             ------    ---------------
1-2    Ammo              -         -
2-2    Health            -         -
3-1    Health            Last      -
3-2    Ammo              -         Room with 3 walking turrets
3-2    Health            -         -
4-1    Health            -         -
4-2    Health            1         Right in the beginning there's a health
                                  pack in the initial tunnels you start in
4-2    Health            Last      -
4-2    Ammo              Last      -


---------------------------------------------------

2. - WEAPONS

Stage  Type              Room #    Additional Info
-----  -----             ------    ---------------
1-1    Semi-Auto         2         You can't miss it
1-2    Shotgun           -         In Room off of one with the key
2-2    Machine Gun       -         First locked door off of main room you
                                  start in
3-2    Sniper Rifle      -         (same)
4-2    Grenade Launcher  -         In first locked room you encounter. Past a
                                  series of Laser walls


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3. - SECRETS

Stage  Type              Room #    Additional Info
-----  -----             ------    ---------------
1-1    Health            8         Room with 2 shooting face-walls
2-1    Ammo              5         To right of long train behind blue guy
                                  with mounted machine gun
2-2    Ammo              3         From right path from start.  Cracked wall
                                  near the 2 doors with one containing a key
3-2    Ammo              ~4        3 rooms from 1st door.  In the corner that
                                  looks like a face with eyes when looked at
                                  from an angle
4-1    Health            3         5th door on left.  In room.  @ Note on the
                                  wall