/'__`\ /'__`\ /\_____ \
/\ \/\ \/\ \/\ \\/___//'/'
\ \ \ \ \ \ \ \ \ /' /'
\ \ \_\ \ \ \_\ \/' /'
\ \____/\ \____/\_/
\/___/ \/___/\//
_____ __
/\ __`\ /\ \__
\ \ \/\ \ __ __ __ ___\ \ ,_\ __ __ ___ ___
\ \ \ \ \/\ \/\ \ /'__`\ /' _ `\ \ \/ /\ \/\ \ /' __` __`\
\ \ \\'\\ \ \_\ \/\ \L\.\_/\ \/\ \ \ \_\ \ \_\ \/\ \/\ \/\ \
\ \___\_\ \____/\ \__/.\_\ \_\ \_\ \__\\ \____/\ \_\ \_\ \_\
\/__//_/\/___/ \/__/\/_/\/_/\/_/\/__/ \/___/ \/_/\/_/\/_/
___ ____ ___
/'___\ /\ _`\ /\_ \
___ /\ \__/ \ \,\L\_\ ___\//\ \ __ ___ __
/ __`\ \ ,__\ \/_\__ \ / __`\\ \ \ /'__`\ /'___\ /'__`\
/\ \L\ \ \ \_/ /\ \L\ \/\ \L\ \\_\ \_/\ \L\.\_/\ \__//\ __/
\ \____/\ \_\ \ `\____\ \____//\____\ \__/.\_\ \____\ \____\
\/___/ \/_/ \/_____/\/___/ \/____/\/__/\/_/\/____/\/____/
========================================
1. Introduction...(I1T)
========================================
A. Table of Contents
1. Introduction...............(I1T)
2. Controls/Moves.............(C2T)
3. Gameplay...................(G3P)
A. Levels................(LVL)
B. Tactics...............(TCT)
4. Guide......................(G4D)
A. White’s Estate........(WHZ)
B. Siena.................(SIZ)
C. Opera House...........(OPZ)
D. Sink Hole.............(SNZ)
E. Shanty Town...........(SHZ)
F. Construction Site.....(CSZ)
G. Science Center ext....(SEZ)
H. Science Center int....(CIZ)
I. Miami Airport.........(MIZ)
J. Adriatic Express......(AEZ)
K. Casino Royale.........(CSZ)
L. Casino Poison.........(CPZ)
M. Barge.................(BRZ)
N. Venice................(VEZ)
O. Eco Hotel.............(EHZ)
5. Legal/Closing..............(C5L)
====================
B. Forward
====================
This is my fourth guide, and it’s (happily) gotten to the point where
it would be excessive to list the other guides I’ve done. This guide is
designed to help get you through the main campaign of the videogame
“Quantum of Solace”, detailing how to accomplish each objective in the
game’s missions. I try to split my guides up as much as possible so
that you will only have to read the sections you want to. As such, it
is recommended you read the “Gameplay” section before trying the main
game or if you’re having trouble with the game in general. The guide
section provides strategies to get through specific puzzles and fights
encountered in the main game, but little strategies for general combat.
I hope this guide is helpful, and if you have any questions or concerns
you can contact me at
[email protected].
========================================
2. Controls...(C2T)
========================================
Button press/Function
(when appropriate, Xbox360/PS3 controls)
Left stick: Moves Bond
Right stick: Aims/looks around
Click left stick: Sprint. Cannot be performed indefinitely.
Click right stick: Take down. Only at close range.
A/X button: Cover.
X/Square button: Reload/Action button.
Y/Triangle button: Jump/Climb.
B/Circle button: Crouch.
Left bumper/L1: Cycle weapon.
Right bumper/R1: Throw Grenade.
Left trigger/L2: Aim.
Right trigger/R2: Fire.
Start: pause
Back/select: Phone.
========================================
3. Gameplay...(G3P)
========================================
A. Levels...(LVL)
Levels in this game are set up in a mission based format. There will be
a general “goal” for each level, but they will almost always require
multiple objectives to be filled in order to accomplish that goal. The
missions themselves are split up into two main “types”: stealth and
action. Action missions have you running through areas and killing as
many enemies as possible to move on while stealth missions have you
trying to remain unseen by either strategically eliminating guards or
avoiding them altogether. The guide section will detail how to beat
each level, while the tactics section below details strategies for the
game that I found useful.
====================
B. Tactics...(TCT)
====================
This section details how to ply the game and which strategies are
useful for in the game.
I. Cover
Cover is probably the most important aspect of this game to get down,
but it will be familiar to anyone who’s played Gears of War of another
game like it. You can take cover behind nearly anything by pressing the
A button near it, which will cause Bond to go flush with the object.
You can move along the object by using the left stick, as well as up or
down with B. Cover gives you protection from enemy fire, but also
allows you to pop out and shoot them. There are two different ways to
do so: just pressing R will blind fire, which is very inaccurate but
doesn’t leave you vulnerable to damage. You can also aim down the
barrel from behind cover, but you will pop up to aim and be vulnerable
to shots. Bond also has the useful ability to move between cover: aim
at where you want to move and hold A (a message on the bottom of the
screen should say “dash”). This will have Bond run to the place you’re
aiming and instantly take cover, a very useful move for advancing on
enemy forces. As an added bonus, you will recover health faster and aim
better from behind cover, so there’s little reason not to use it.
II. Health
It should be obvious that it’s important to know how the health system
in this game works. Your health is represented by your silhouette in
the bottom left of the screen near your ammo and grenade counters. When
you have full health, it will be white and as you take damage it will
start to turn grey. You can also tell how much health you have by the
screen, as it will turn grey when you’re low on life. Health will be
recovered over time, taking bout 10-15 seconds to recover from almost
instant death. You can speed up the recovery by using cover, as you’ll
gain back life a lot faster.
III. Weapons
What would a secret agent be without weapons? I divide the weapons up
into eight categories, which you can see below. Each weapon type has
multiple variable that affect how useful it is: power, accuracy, clip
sizes, etc. You can carry three weapons and generally speaking it’s
best to have one pistol and one light machinegun at all times, the
third slot being filled with whatever you want it to be.
Pistols: The weakest weapons in the game. They have small clip sizes,
don’t do much damage, are pathetic against more than one enemy.
However, they are highly accurate and almost all of them can use
silencers, making them the default weapon for stealth. Always carry at
least one pistol at all times, which shouldn’t be hard as Bond starts
almost every mission with his signature P99.
Machine Pistols: Pistols that cab be fired automatically. I would only
recommend using these when you have to, as they’re they aren’t as
strong as guns heavier weapons and lack the accuracy of pistols.
They’re still better than pistols in a firefight, but get something
better ASAP.
Light Machineguns: Fully automatic weapons, these are the backbone of
most of the combat. Large clip sizes make this the go to weapon for
drawn out combat, as you won’t have to reload as often. The only real
disadvantage of these is that the only way to be even remotely accurate
is aim down the barrel.
Heavy Machineguns: Very rare and very useful, heavy machineguns are the
bigger and better brother of the regular machinegun. Absolutely huge
clip sizes coupled with tremendous power make these highly useful and
almost always better than a regular machine gun. The only downside to
these weapons is that they have long reload times and that they slow
you down quite a bit when dashing. Amazing during combat, but equip a
lighter weapon to move around with.
Rifles: Rifles are usually only found in specific instances where you
need to snipe, but many of the enemies carry rifles you can pick up.
Rifles are powerful weapons that usually only have single shot
capabilities, but they’ll often down enemies in a single hit. Rifles
are great situational weapons, but are terrible in close range combat.
Definitely have a back-up weapon if you plan to use one.
Shotguns: Hands down the best weapon for most combat in the game.
Shotguns are ridiculously powerful, taking down most enemies in a
single hit. They’re fast to shoot and have a surprisingly long range as
well, at least more than you’d expect from a videogame shotgun. When
you find one of these (they are rare), hold onto it and use it.
Grenade launcher: A special weapon that you’ll only get for specific
fights, the grenade launcher is a one hit kill against just about
anything. This doesn’t mean it’s good though. First, you can easily
kill yourself with it if you aren’t careful and aim to close. It also
has a ridiculously long reload time that prevents it from being useful
in any sort of firefight. It also requires that you aim above where you
want it to hit, as the grenade will lose altitude over time. It’s
really only useful for two specific fights though, which it is very
good at.
Grenades: You’ll get grenades in addition to the other weapons you’re
carrying. You can carry up to two at once, but to be honest they’re
pretty pathetic. The enemies move around fast enough so that grenades
are all but useless under most circumstances, and to top it off they
have a relatively small range. Use them if you have them, but don’t
expect to save the day with them.
IV. Stealth
Stealth is a big portion of many levels in the game, and it’s important
to know how to be stealthy. The easiest ways to remain unnoticed are to
stay in a crouched position and move slowly. This will make you both a
smaller target that can’t be seen behind many objects as well as make
you quieter so that enemies can’t hear you. Staying behind cover will
also make you harder to see, if not impossible for most enemies. If you
need to use a gun during a stealth portion, always use a silencer.
Bond’s standard P99 comes with a silencer, as well as most pistols, so
it shouldn’t be hard to always have at least one weapon that can be
silenced
There are a few ways to break stealth that are just as important as
knowing how to be stealthy. If your found when you’re supposed to be
using stealth, the enemies will call an elite squad of soldiers to try
and take you down. They’re fairly formidable on easier difficulties and
quite challenging on later ones, so it’s best to avoid the situation
whenever possible. The most obvious way to get caught would be an enemy
seeing you, but enemies will also be alerted if you’re being too noisy.
(i.e. running or firing an un-silenced weapon.) They’ll also be alerted
if you’re caught by a camera, but it’s possible for a camera to notice
you and not catch you if you move fast enough. Destroying cameras will
also alert the enemy forces to your presence, so just avoid them or
disable them. Finally, enemies will be alerted if a camera or enemy
unit discovers a dead body. That means that if you’re going to kill
someone, do it where they can’t be found.
V. Takedowns
Takedowns are another weapon in Bond’s arsenal that come in useful.
Takedowns are physical attacks that can only be performed when close to
an enemy by clicking in the right stick. The game will enter into a
slow motion mode and you’ll have to press a button on the controller in
time to kill the enemy. Takedowns are always instant kills, but they’re
only useful at close range. You can be damaged during the moves as
well, so it’s not a smart idea to be pulling them off in the middle of
a fight. However, when used correctly in stealth situations or one-on-
one fights they can make things a lot easier.
VI. Enemies
Enemies is this game really only come in two different forms, which I
separate into guards and soldiers. The only real difference between the
two is their armor, which soldiers have much more of than guards.
Guards are much more plentiful though and make up most of the enemies
in the game. In fact, you really only fight soldiers when you mess up
on a stealth portion or during particular fight scenes. Enemies have
most of the same moves as you do, and they can use cover as well as
throw grenades.
In a typical fight, enemies will take cover and alternate between
popping out and aiming at you or trying to blind fire. They’re a lot
more accurate with their blind fire than you are, but it still isn’t
that much of a threat. Enemies will typically stay in one place during
combat, so you shouldn’t have trouble always knowing where your foes
are. To kill enemies behind cover either line up a shot so that when
they do pop-up you’ll be able to hit them, or find a way to shoot them
from behind cover. A lot of the time their heads will be just barely
visible over the top of cover, so headshots work very well. If you’re
only fighting a few enemies, it can also be useful to come out from
behind cover and kill enemies that way. It’s not recommended for large
scale fights, but it works on easier targets.
VII. Cameras
Cameras are in just about every level of the game. There are two
varieties, one with a green light and one with a red light. The cameras
with green lights aren’t a threat and won’t notice you. The cameras
with red lights on them will sound an alarm if they see you, calling a
squad of soldiers. There are a few ways to work around cameras though.
If you find a box on the wall labeled “CCTV” you can hack into the
camera system to survey the upcoming areas, both through green cameras
and red ones. Each camera will also be hooked up to a power source, an
orange box on the wall near the camera itself. Hacking in to these will
disable the camera without any alarms, but you need to find them first.
As a final note, even if a camera spots you it will still take a few
seconds to register that it has seen you. If you’re fast you can move
to a blind spot or out of the camera’s range to avoid being caught.
VIII. Locks
Every time you encounter a lock you’ll have to play a little minigame
to open it. A diagram of the D-pad will come up on the screen. You will
need to press the appropriate direction on the d-pad when a green arrow
appears that direction on the screen. Missing the arrow will cause you
to lose a piece of the code, which you can only do three times before
you have to start over. You also need to be aware of red arrows, which
will appear just like green arrows. Pressing them results in a loss of
code just like missing a green arrow. To put it simply, hit the right
direction for green arrows and you’ll be fine,
IX. Cell phones
Cell phones are found throughout the levels of the game as collectible
items. They aren’t necessary to complete the game, but a few
achievements are unlocked by finding various percentages of them. Cell
phones are mostly found in areas off the beaten path, places that you
wouldn’t normally have to go during your mission. Pay attention for the
ringing you’ll hear that will signify a phone is near, and look
carefully in the game’s areas to find them. It also helps to know that
the phones are found in sequential order, which means that if you’ve
recovered phones three and five in a level that the fourth phone is
somewhere between those two.
X. Your Cell Phone (back/select)
Pressing the appropriate button brings up your cell phone, which has a
host of information. It will show a map for the current area, as well
as your objective. It will also show enemies (red triangles) and
cameras. Your goal will be represented by a red circle inside of a
little design, representing where you need to go on the map. The phone
can also be used to track enemy routes while looking at. Keep in mind
that the phone is not a pause button: enemies move and around and can
see you while you’re using it, so use it somewhere safe.
========================================
4. Guide...(G4D)
========================================
====================
A. Mission 1: White’s Estate...(WHZ)
====================
Find the Boathouse
---
Take cover up against the fence. Take out the enemies closest to you
that are hiding behind cover, just wait for them to pop out and each
should go down in 2-3 hits. As you kill the enemies in the garden, move
lower as you go for easier shots. Always keep behind cover, only coming
out when you know you won’t be shot. Kill all the enemies in the
garden, then hack the lock to the boathouse on the right side of the
area to continue. Head down the steps and take cover when the boats
appear. Continue down the steps when they’re gone and kill the single
enemy, which will cause enemies to spawn on the opposite dock. Shoot an
explosive barrel to kill them easily.
Get to the House
---
Inside the boathouse, kill the single enemy then tap into the computers
using the terminal in the upper right-hand corner. Exit out the door
and sprint down the path, avoiding gunfire as you go. Kill any enemies
you see on the way, and take cover once you reach the greenhouse. You
can kill most of the enemies in the greenhouse by shooting the large
tank in the back, and you can pick off the stragglers easily. Just
beware of enemies that are trying to sneak around the right side and
flank you, though the game will warn you of this. Head up the main path
towards the house after everyone’s dead and shoot the guard on the
balcony. He’ll fall into the cellar and break the door, which will
allow you to get inside the house.
Find the Safe
---
You can find a Shotgun in the cellar in a small room soon after you
enter, and it’s a great weapon for the rest of the mission. Continuing
down the cellar, you’ll find a few enemies hiding out. Take them down
with your shotgun, which should be a one hit kill, and continue up the
stairs at the other end of the room. There will be a singular enemy
along the way, but he can be taken down easily. At the top of the
steps, take cover behind the counter and kill the two enemies in the
dining room. From the dining room, kill the two enemies on the upper
floor then head all the way to the top floor. Circle around to the
other side to find a single enemy and a room. Inside the room is your
goal: press X near the safe to enter a secret room and download the
data from the computer in the corner.
Capture White
---
White will now blow up the computer console, which set the whole place
on fire. Exit out the new hole in the wall and head back down to the
bottom floor, ignoring any enemies. Head the opposite direction of
where you came in, and advance through the exploding house. Kill the
two soldiers that will try to stop you outside, and run to the Helipad.
Kill the soldier on the helipad, then shoot the helicopter a few times
to bring it down and end the mission.
====================
B. Mission 2: Siena...(SIZ)
====================
Catch Mitchell
---
Sprint down the hallway after Mitchell, and jump over the rail at the
end. Continue chasing him down the next passageway, but beware of the
enemy hiding in one of the side passages. As you continue, you will
fall through the floor. Crouch and take the hall to your left to wind
up in a large room with a lot of enemies. You’ll see Mitchell, but
don’t bother trying to shoot him during the mission as he can’t be
harmed. Take out the enemies on the ground level first, then
concentrate in the three on the raised ledges above you. There are
three total, two to the front and one on the right side of the area.
Destroy the Gate
---
Moving along, jump over the fence in the middle of the area and you’ll
be prompted to destroy the wooden gate barring your way. This will also
cause a few new enemies to enter the area. Take care of them, and then
shoot the explosive box on the scaffolding near the gate to cause a
pillar to destroy the gate to you can continue
Escape the Cisterns
---
That little explosion wasn’t too good for the sewers. The place will
start to cave in, and you need to escape. Continue down the sewers,
using takedowns to kill the enemies you find along the way. Mitchell
will try to collapse the tunnel on you, but you can get through by
crouching and going under the rubble. Run to the ladder at the end of
the tunnel to exit to the streets.
Catch Mitchell
---
Head forward and turn the corner to meet up with some enemies. Take
cover and use the propane tank on the left side of the area to take
down a couple of the men. You can also shoot through the Watermelons to
kill enemies taking cover behind them. Continue down the street and
head up the stairs at the end. You will have to cut through an
apartment here, and you can find a high-powered magnum in a case near
the bed. Jump to the roof to chase Mitchell, though Bond will be forced
to jump to the opposite roof in a scene.
Eliminate any Resistance
---
Continue down your side of the roof, until some enemies show up. Take
cover and try out your new Magnum, which packs quite a punch. Kill the
first wave of enemies on the opposite side of the building, then take
down the enemies that show up on your side of the building. They’ll
open the door you need to go through. Take cover near the door frame
and pick off the enemies outside one by one, then advance along the
roof and jump to the other side and land on the balcony. Advance
through the house to see Mitchell. Conveniently, a bus will crash. Take
out the gunman on the opposite roof, then run across the us and climb
up the pole.
Find the Gallery Roof
---
A whole slew of enemies will appear along the rooftop here, both at
your level and on the scaffolds of the bell tower. Take out the enemies
on the bell tower first, then take out the enemies down below. As a
side note, you can also kill the enemies by leaving the bell intact.
The increased weight on the scaffolding will make it fall down and kill
quite a few of them. After killing all the enemies, advance inside the
tower. In the Fight scene, just match the button presses to take down
Mitchell. Your superiors might not like that you killed him, but oh
well. Mission complete.
====================
C. Mission 3: Bergenz Opera House...(OPZ)
====================
Find a Way Backstage
---
You’ll now get your first real stealth experience. Hack into the
electrical box in front of you to see the various camera feeds. Make
your way forward, and either avoid the next camera or disable it by
turning it off with the box in the alcove near it. Continue along the
path until you get under the stage. Hit the switches on either side of
the gate to lower the platforms so you can advance to the other side.
On the other side, take out the guard by sneaking up on him and using a
takedown. Advance through the backstage area, taking out the guard on
the other side with your silenced pistol. To continue, go the left side
of the area and down into the water. There are some pipes you can climb
to get to the other side. Head down the path towards the back of the
facility, and take out the guard at the end. Lower the crate by hitting
the switch on the raised platform near the wall, which will allow you
to continue on.
Find a Vantage point
---
Advance up the scaffolding here and then head right under the stage
area, making sure to avoid the camera. Continue along to the net area,
until you get to a dressing room. Kill the enemy in the courtyard with
a silenced shot, then begin climbing up the lighting rig to the top.
After climbing the ladder, you’ll have to move along a window in front
of a sniper. To avoid him, only move when he isn’t looking and whenever
you’re still hide behind one of the wooded beams to avoid being seen.
On the other side, climb up the next ladder. Take out the Sniper enemy
at the end of this portion, and get his gun. Move to the top of the
stage scaffolding.
Kill the Snipers
---
The enemies will soon notice where you are, and they’ll send snipers
out to try and kill you. Thankfully, you have a sniper rifle too! Just
take them out one at a time, lining up your shots before you pop out of
cover. When the regular enemies show up, kill them before focusing on
the Snipers to make it easier on yourself. After some time, the stage
you’re on will collapse and move you along to the next objective.
Defend yourself
---
Run forward and up the stairs, avoiding sniper shots as you go. At the
top, take cover and kill the two snipers across the way just like the
others. Run across to where they were and cross over along the steel
beam. On the other side, a whole mess of enemies will show up on the
docks below you. Using a combination of Sniping and machinegun fire,
shoot at the tanks scattered along the docks to cause maximum damage.
After killing most of the enemies, you’ll have to escape from a gas
explosion. Jump down and run as fast as you can towards the end of the
docks, ignoring all the enemies. At the end, jump over the final gap.
This completes the level.
====================
D. Mission 4: Bolivia Sinkhole...(SNZ)
====================
Get to the Airplane Wreckage
---
Use cover, avoiding the gunfire from the helicopters as you go. Advance
from cover to cover quickly, and run towards the fuselage.
Avoid Helicopter Fire
---
(Short objective huh?) Hide out in the wreckage until Camille tells you
she has the helicopter’s attention, then run like hell and jump over
the rock in front of the wreckage and duck under the rock in front of
that one. Advance under the rock to the other side and jump down to the
lower level.
Disarm the Enemy
---
An enemy will be patrolling the area. Take him out with stealth or just
good ol’ fashioned fisticuffs to get his weapon.
Defend Yourself
---
(Lots of short objectives in this level...) Kill the enemies on the
cliff that will spawn near you. Go to where they were and head left
around the path and continue forward to get to a large, open area. In
this area, kill as many enemies as you can from up on the ledge where
you are before jumping down. The helicopter will stir up dust and make
it hard to see. Continue to fight waves of men until you get to an area
with a cave. Enemies will pretty much continually come out of the cave,
so just stand there and gun them down as they come out. Enter the cave
to continue forward.
Find the Downed Helicopter
---
Yet another short objective, continue along the path to find the
crashed helicopter. It right in front of you, so you shouldn’t have any
trouble finding it. Take control of the turret and get ready for a
fight.
Defend the Turret
---
Waves of enemies will now come from three places: the right side on top
of the cliff, the central area from way back up in a cave on the side
of the wall, and from the lower side on the left. The turret is pretty
powerful and there are plenty of T.N.T boxes around to shoot if you’re
having trouble. The enemies will try to get as close to you as they can
before firing on you, but this makes them very easy to take down. Aftr
you’ve killed all of them, you can find some ammo behind the
helicopter.
Find/Defend Camille
---
Head up to the central area that the enemies were coming from, taking
care of any enemies you might have missed with the turret along the
way. Inside the cave, you’ll find some people trying to shoot Camille.
Take them down and equip the new weapon, a carbine that works similarly
to the sniper rifle. Take out the enemies that are attacking Camille,
but be sure to duck behind cover when the eventually notice you. After
killing all of them, the other Helicopter will appear. Move to the left
side of the cave to find a grenade launcher, which you can use to take
out the Helicopter. When using the G.L, aim a little higher than usual
to account for the grenade’s descent over time. After you take out the
helicopter, head down to the ground floor to meet up with Camille and
end the level.
====================
E. Mission 5: Antananarivo Shantytown...(SHZ)
====================
Chase the Bomber
---
This mission is all about chasing down the bomber that’s running away
from you. Run forwards across the snake pit and take cover in front of
the restaurant. Kill a couple of the guards, but don’t bother trying to
take them all out as a few always seem to run away from you here. Move
to the left side along the beach and take cover to avoid the turret
from the car, then advance towards the house near the pier. The door
will be kicked open and two enemies will come out, kill them. Continue
along the path until you get to a shack.
Defend the Shack
---
The Shack will be assaulted from all sides by soldiers. The easiest way
to defend it is to take the beautiful heavy machinegun from the case in
front of you and head up to he roof. There are a lot of enemies, so
staying behind cover is necessary. Thankfully, your new gun is great at
blind-firing. Make use of the petroleum tanks around the area to make
this battle easier. At the end of the fight, the truck will show up
again. To defeat it, shoot the large tank inside of the building near
it. This will blow up the truck and the building, finishing the level.
====================
F. Mission 6: Construction Site...(CSZ)
====================
Chase the Bomber
---
A continuation of the last mission, you’re still chasing after the
bomber. Chase after him, climbing over the materials and onto the
building you crashed into. Jump to the crane near the building, and
climb up it to the top. Go inside the building, then duck down into the
vents along the floor to get across the room. Climb out, and then run
towards the cracked wall to break through it. Run across the platforms
here, and jump to the crane at the end. Detach the Pipes by pressing X,
which will rocket you to the top of the crane. Run along the top,
balancing towards the end and jump to the next crane. Do the same here,
the jump to the building on the other side. Advance down to the
elevator, which the bomber will take. To get down, jump the railing
next to you and then hit X near the control panel to drop to ground
level. Jump on the back of the van to end the level.
====================
G. Mission 7: Science Center...(SEZ)
====================
Take out the Snipers
---
This mission is stealth based, much like the mission at the Opera
house. Your first objective is to take out the snipers guarding the
building using your silenced sniper rifle. There are three, all along
the railing about halfway up the building. Take them out left to right,
lining each shot up carefully to avoid detection. After killing them
three more snipers will show up on the roof, take them out in a similar
fashion. After you’ve killed them, head down to street level.
Sneak through the Alley
---
Another stealth portion. To conserve ammo, use takedowns to kill the
guards here. There are only three in this alleyway, and only one of
them moves, so it shouldn’t be too difficult. At the end of the alley,
enter the door to the right and continue to the next area with two more
guards that can be taken down like the last few. After this, you should
see two guards chatting. At this point, stealth becomes impossible and
you just have to go in guns-a-blazing. Equip the gun you just picked
up, a machinegun with a laser sight, and kill these two guards. That
will cause a van full of soldiers to show up, take them out when they
get near the explosives on the right side of the parking lot. More
enemies will now come down from the building, some of whom will us
grenades. Try to shoot them as they’re coming down from the building
before they can get behind cover. After everyone’s dead, climb the
ladder on the side of the Truck to start the climb up the building.
Climb to the Roof
---
On the way up, an enemy will try to ambush you from a small room. Kill
him, then get the grenade launcher in the room he came from. Once you
get to the top of this area, you’ll have to advance past a search
light. This is actually kind of tricky, as the searchlight moves pretty
fast. You can actually be inside of the searchlight just a tiny little
bit without being seen, and you’ll need to time it just right to get
across without being seen. Climb the pipe at the end to get to the
roof.
Find the Service Door
---
The enemy forces have now figured out that you’re on the roof, and they
aren’t happy. This portion features lots of enemies, so whip out that
trusty gun of yours and get ready to use it. Kill the first enemy that
will be directly in front of you before he can find cover, then turn
right and take down the enemies at the end of the pathway. Circle
around where near they were and kill the enemy on the walkway above
you, then turn left and start taking down the multiple enemies along
this pathway. Make sure to use the numerous explosives along the path.
At the end of continue along until you turn a corridor and see three
enemies hide behind cover. Shoot the explosives in the middle of them
to kill them all. Turn right at the end of that path to see another
slew of enemies. Take cover and use the laser-sighted machinegun to
take them down. The enemies will come again when you try to jump over
the vent, take cover and kill these ones before moving on. Before you
get to far, enemies will appear on the roof ahead of you. Run back and
take cover, but make sure you don’t let the third enemy that spawned
flank you here. After killing all of these men, jump over the far vent
and head down the path between the building and the vent, where three
enemies will show up. Shoot the fuse box on the left side to kill them
all, then go right at the end of the path.
Shoot down the Helicopter
---
Just like in the Sinkhole mission, you’ll have to take down the
chopper. This time around it takes three shots, but you’ll also have to
deal with guards that will come into the area. Take care of them first,
to make it easy just the grenade launcher on them. The Helicopter is
easiest to hit when it’s at the far right or left of its path, or when
it moves from one side of the area to the other. Remember to shoot
slightly upwards than normal, and aim at where the helicopter is going
to be instead of where it currently is. After taking down the
Helicopter, the mission is over.
Side Note: It appears that even if you hit the Helicopter enough, it
will still take some time to go down, most likely 2-3 trips back and
forth from one side of the building to the other.
====================
H. Mission 8: Inside the Facility...(CIZ)
====================
Move across the Catwalks
---
This is another stealth level. Start the mission by crouching and
heading forward and then down the stairs, taking out the guard at the
bottom. Then move down the central stairs and take cover near an
automatic door. After the two men are done talking, wait for the second
one to leave before heading left around the catwalk to the other side.
Wait for him to come close, then pop out and take him down. Do the same
to the next guard, and advance to the next area.
Clear the Catwalks
---
The enemies have been alerted to your presence, now it’s time to kill
them. Take out the one on the right first, as he’ll hit you behind
cover. After that just go nuts with the explosives: they’re everywhere
in this level. After you clear this main area, you’ll have to clear the
area behind it as well, but it can be done in the same way.
Get to the Basement
---
Cross over to the other area using by balancing on the pipes. Once
across, open the vent of the left side of the area and slide down to
the bottom using the rope.
Follow Dimitrios
---
Hack the door in front you, then carefully begin to make your way
through the area. There is a single guard up ahead that can be taken
down easily, and a camera that you need to sneak past. Sneak to the
area under the camera, and look down the hallway in front of you. Wait
for a guard to show up and shoot him with your silenced pistol, then
move on when the camera swings the other way. Stay low as you move
around to windowed office, then shoot the guard in front of the camera
at the end of the hall. Head into the windowed office and kill the
guard in here when his back is turned. After all that, head over to the
large computer terminal near the camera and call the elevator down.
Eliminate the Guards
---
The guards will now realize where you are, and short out the elevator.
When the hatch drops down-it’ll take a minute-jump towards it to climb
out, then climb the ladder in the shaft to wind up on a ledge
overlooking the main floor. Kill the two enemies that run in front of
you and take their guns. Head left and go down the stairs, taking care
of any enemies that pop up. On the ground level kill any enemies that
are immediately visible, then take cover behind one of the pillars and
kill the enemies out on the main floor, along with any sniping from the
upper balcony. After they’re all dead, head out onto the main floor,
where part of the display hanging from the ceiling will crash. Head
right and hop over the box to go around, and be prepared for a wave of
enemies that will come from the right hand stairs in front of you.
Shoot the explosives to take them out, then take cover and kill the
wave that comes from the other side of the area. After all the enemies
are dead, the gate to the next area will open. Dimitrios is hiding in
the kiosks in the middle, he goes down just like any other enemy so he
shouldn’t be a problem. Kill him to finish the level.
====================
I. Mission 9: Miami Airport...(MIZ)
====================
Download the Virus
---
Another stealth mission, this one can be a bit hard. Run out the door
in front of you can take down the guard, then move down to the stairs
and crouch near the camera. Look down the hall to see a guard walking
away, and when he’s out of the camera’s range, kill him. Move down the
hall, avoiding the camera, and then turn left down another hall. You;ll
see another camera, you need to hide under it for the next part. Once
there, wait for the camera to move just out of sight from the door and
then begin hacking it. It you hear the beep of the camera while
hacking, abort and hide under the camera again. Once the door’s open,
go inside and download the files from the computer.
Download the Second Part of the Virus
---
This part is much easier. Take down the enemy outside of the newly
opened door, then the enemy at the end of the hallway. There will be
two enemies on the main floor here, both of which can easily be killed
with the pistol. There are no cameras to worry about, so once they’re
dead head to the computer room at the far left corner to download the
rest of the virus.
Upload the Antivirus
---
Move to the next area and dash to the office to your left side before
the camera pans over. Wait for the guard to come near, then perform a
takedown. The next part is a little tricky. There will be a guard
standing still, put he’s in the range of the camera. If you kill him
the camera will set off an alert. To get past, wait for the camera to
go just out of range, then kill him with a headshot. Immediately move
to the yellow box on the pillar where the camera is and disable it.
Move into the office in front of you and upload the virus.
Get to Hanger C-2
---
So much for stealth. Dash into the room directly left of the computer
terminal, and use takedowns to eliminate an enemy or two to get some
better weapons. This area has a ton of cover, and it’s really easy to
kill enemies with takedowns. After killing everyone, continue through
the door at the end of the room to wind up in large warehouse area.
Stay on the top railing as you take down the enemies here, it makes
things a lot easier. During this portion, you can shoot the forklift
things to make them explode and kill a good number of enemies. After
killing everyone, move to the ground floor and take cover behind a
pillar. Shoot the enemies closest to you first, then focus on taking
out the ones farther away up on the railings. After they’re dead move
forward and then turn left down into a small enclosed area. Climb the
boxes on the right side and hop the fence, which will lead to another
area full of enemies. Kill the ones on the railings by shooting gas
tanks; which will destroy the railings and kill any enemies near by.
Finish up, then head to the end and climb the ladder on the left side
of the area. Take cover behind the railing, and kill all the enemies
you see before jumping down. Aim towards the back of the area to see
more enemies coming in, and shoot them as they jump from the upper
platforms for easy kills. There are also plenty of explosives in the
hanger to take advantage of. After killing all the enemies, head to the
far left corner and open the garage doors. This will lead to the
airplane hanger.
Stop the Bomber
---
You have to prevent the bomber on the ground from making it to the
plane. Run up to the upper platform and kill the enemy across from you.
Then, just pay attention to the various bits of cover on the ground
level. The bomber will run between them and try to reach the truck on
the left side, as well as try to shoot you. All you need to do is wait
for him to try and run, then shoot him. Taking him down completes the
level.
====================
J. Mission 10: Adriatic Express...(AEZ)
====================
Get to the Front of the Train
---
Train levels are always awesome, aren’t they? Head down to the end of
the train car and enter the room on the left. Go up the stairs to the
top of the train, then advance towards the front. Make sure to avoid
the windows of on the top of the train, as enemies will notice you if
you walk over them. When you get to the front, a second train will show
up next to you. Jump over to it, then get down to the main level and
take cover as the enemies will now notice you. Take them out using the
fire extinguishers and explosives on the opposite car, then take out
the two enemies on your train car and move forward. Head up the ladder
and then down the hole in front of you. Grab some ammo and then take
cover as the men on the other train try to shoot you. After some time,
the door will open to the next car.
Get to the Next Car
---
A few enemies will have hopped over from the other train and they’re
trying to separate the train cars. You have 30 seconds before they can
do it. Shoot the petroleum tank on one of the boxes, then shoot the
large tank on the right side of the car. This will take out most of the
enemies, you then just need to run to the other end of the car and kill
the remaining two. Before the cars split, jump to th next car to avoid
being left behind.
Uncouple the Rail Car
---
Hop the small fence and shimmy along the side of the rail car, making
sure to jump the gap when the guard’s are looking away. Kill them when
you reach the other side, then uncouple this train car and jump to the
next one.
Get Back on the Passenger Train
---
After killing the enemies here, one of whom has a shotgun, move forward
a ways and you’ll see an enemy jump to the passenger train in front of
you. Do the same as him, and you’ll end up back on the passenger train.
Find Bliss
---
The rest of this mission is all about combat. The close quarters of the
train make the shot gun a very useful weapon, but you can also pick up
an automatic pistol as well that’s very good too. There are loads of
explosives inside the train, so you shouldn’t have any trouble taking
down the enemies inside of it. You will eventually have to do up on top
of the train again. Up here, kill all the enemies to make your advance
easier. You have to time it so that you climb over the top of the train
after the parts hanging down from the ceiling pass over you. You can
avoid them by ducking when you’re on the raised parts, but you should
be able to move fast enough without having to do that. Continue moving
along the top of the train (there will be a vent you can use to get
back in, don’t use it as it’s just a dead end) until you jump to the
other car. Then drop down and take out the enemies along the way with
your trusty shotgun and the explosives scattered around the area. Move
to the end of the car and climb up the stairs to find Bliss on the top
of the train. You’ll fight him like you did Mitchell, just time the
button presses correctly to win the fight.
====================
K. Mission 11: Casino Royale...(CSZ)
====================
Find a Way into the Locked Suite
---
You’ll have to stay stealthy during this mission. First, wait for the
guard in front of you to walk to the right, then headshot the guard
standing on the balcony. Wait for the guard to come back and take him
down from behind. Move down the hall to the balcony, avoiding the
guards in the room on the right, and hop over the railing on the left
side of the balcony. You’ll have to shimmy along the edge, making sure
you only jump when the enemies aren’t looking out the windows. On the
other side take out the sniper and then take cover in the next room.
Wait for the guard to come through and take him out, then take out the
guard in the room to the left. Move back to the previous room and
continue on, taking out the guard in the hall, then move the laundry
cart to enter the suite.
Find a Way to the Spa
---
Now inside the suit, push the cleaning cart near the bookcase by
pressing X while near it. Climb the bookcase and enter the vent. Inside
the vent, just follow the path around until you fall out in an office.
Kill the few enemies right in front of you, then move forward and take
cover. Kill the remaining enemies here and head towards the back to
spawn more, which will open the door in far left corner you need to go
through. Kill them to continue, and re-equip your silenced pistol.
Fight through the Courtyard
---
There will be two guards on the balcony, take both of them out with
your pistol. You’ll then have to shimmy along the ledge again, but you
don’t need to worry about any guards this time. When you get to the
next balcony, wait for the guard to come close. After he turns around,
take him down. Continue forward and turn left to see another guard,
take him down too.
Hack into the Ballroom
---
You should now be informed that there has been a change in plans: you
need to get into the ballroom instead. Find the panel in a long room at
the end of the hallway, and get ready for a fight. The ballroom is
packed with soldiers, both the bottom floor and the top. The best way
to take care of them is to continually rotate between the top and
bottom floors, killing enemies as you go. You should have some good
weapons by now, and it’s the best time to use them. There are tons of
explosives that ring the upper floor, so if an enemy is giving you
trouble they’re an easy way to take them out from the bottom floor. I
wouldn’t recommend using them when you’re on the top floor unless you
want to blow yourself up, but from the top floor you can see the entire
bottom floor well and you can shoot out the chandelier. After all the
enemies are dead, a door will open at the far end if the area. Take out
the few enemies that come out, then enter. You will have to fight
Obannon in a QTE, like the last level. Just press the buttons in time
to kill him and end the level.
====================
L. Mission 12: Casino Poison...(CPZ)
====================
Get the Aston Martin
---
This is a special mission. You’ve been poisoned, and you have to get to
your Aston Martin to get rid of it. There’s really no strategy to this
mission: there’s no combat and the path is very straightforward, the
only thing that might trip you up is the wonky controls. The path you
need to follow is through the hall in front of you, then through the
large foyer/garden area. Turn down the only open hall a the end to get
a glimpse of the car, then head right and move down the stairs into the
lobby. Get outside through the front doors, the Aston Marti is in a
parking lot down and to the right of where you are. The only way to
fail this mission is to run out of time, but you get more time at
certain spots so you shouldn’t have much of a problem.
====================
M. Mission 13: Barge...(BRZ)
====================
Get inside the Warehouse
---
Stealth is key in this mission. First disable the camera using the
panel on the outside of the shack, then move inside the shack. Wait for
the camera to move away from the nearby guard, then take him down and
quickly move to the right over some boxes and deactivate the camera
before it sees the body. Enter the warehouse and take out the guard.
Defend Vesper
---
Vesper will make a break for it on the Barge, and you need to defend
her. Pick up the gun the guard had, a rifle, which will be useful for
this portion. Take aim near a window and take out any enemies on the
opposite boat, but pay close attention to the ones close to Vesper that
are told to you over your radio. There are plenty of explosives on the
upper deck, but make sure not to hit any of them when Vesper is near.
If you need more ammo for your gun, there’s a box by the window. Once
Vesper makes her way to the end of the deck, Le Chiffre will capture
her again.
Clear the Barge
---
Head down stairs of the warehouse to the docks, where a few enemies
await you. Kill them, then head left and start up the ramp to the
barge. Shoot the explosives on the ramp to kill any enemies that might
be waiting, then take cover behind a shipping crate. Kill the first two </pre><pre id="faqspan-2">
enemies on the ground level, which will spawn more, then shoot the
large cache of explosives to kill the ones that appear. From cover,
shoot the men on the upper deck as they try to jump down. Come out of
cover and turn right, a few enemies should come down the dock. Take
them out, then move in the direction they came from. Look in the
porthole near the corner to see some explosives. Shoot them, and it
will open a door to the inside of the barge. Move through to wind up on
the opposite side, then take the stairs to the upper deck. Circle
around and kill the enemy in the front, then make your way along the
top of the boat. When you climb the step ladder, be ready to take out
two enemies that will be across from you. Kill them, then take cover
near where they were. A whole bunch of enemies will e down on the main
deck, take them out from cover with the explosives and well placed
shots. There are two waves of enemies here, and they both like to use
grenades a lot so watch out. The final enemy will span at the end of
the platform, and he seems to be a little tougher than the regular
foes. Take him out to move on. Drop down to the cargo hold deck, which
you’ll need to open. The switch is right above it on the deck, just go
up the small staircase.
====================
N. Mission 14: Venice...(VEZ)
====================
Follow Vesper
---
For the first minute or so, just follow Vesper. Easy.
Clear the Courtyard
---
This section may be possible to do stealthily, but I haven’t done it.
Kill the first two enemies immediately, which should raise the alarm.
Move down the hall and pick off the enemies that come up the stairs.
Get one of their weapons, then try to take out as many enemies as you
can from up on the balcony. If that’s not working, use the staircases
as cover and kill enemies from there. You’ll probably have to go up to
the balcony again after more enemies spawn, but be careful going up the
stairs. Eventually an enemy will break through the gate leading into
the alleyway.
Find Vesper
---
Continue along through the streets of Vienna, enjoying the beautiful
scenery. You’ll eventually come to an open area with a wooden beam in
the middle. Jump to it, then turn left to play the balance game as you
head towards the other side. Alternately you can jump down below and
shimmy across a ledge to the left and then climb a ladder instead.
Eliminate the Mercenaries
---
Shortly after that you’ll come to a mercenary group and see Vesper
leave. Start killing the Mercenaries from behind cover, using the
explosives in the area. To advance, head to the balcony and move left
and down the stairs to reach the area the mercenaries were in, then
across the way into another house. Go up the stairs and out the door on
the right, which get you to the other side where you need to kill some
more mercenaries. Take them out from the safety of the balcony before
moving on. You will come to Vesper’s boat shortly, and have to shimmy
across a ledge while avoiding a guard. Take the guard out, then enter
the building across the square.
Rescue Vesper
---
The building is collapsing, and you need to rescue Vesper at the top.
Take the guard out in the room to the left, then the two across the way
before moving up the set of stairs. Kill the enemies across from you,
then look right. The water will have raised a platform up that you can
cross over. Make your way to the opposite corner, killing enemies as
you go, and move up the stairs once you’ve killed them. Continue around
the upper floor until you find some a switch, press it to lower some
planks and cross the water. Run up the stairs to the top floor and make
your way around to the crashed elevator, killing any enemies you meet.
There will be a cutscene when you reach it, and afterwards you will
have a nail gun. Shoot the man to end the mission.
====================
O. Mission 15: Eco Hotel...(EHZ)
====================
Enter the Hotel
---
Advance down the car ramp slowly. A car will come crashing through the
gate, back up and to the side to avoid it. Continue down into the
garage and prepare for a shootout. Take cover near the entrance and
start killing the soldiers, there are quite a few of them. There are
panels you can shoot near each car that will explode and damage
whatever enemy is hiding behind them, but other than that there aren’t
any explosives. Take out enemies one by one as you advance towards the
far end of the parking garage. After they’re all dead, grab the Raker
from one of the downed enemies and head to the small room on the right
side of the lot.
Survive
---
A wave of Soldiers will come from the left side of the garage. Hiding
in the office, use the Raker to kill them from a distance and prevent
them from getting close. Keep tabs on the enemies, as they’ll
occasionally try to sneak in the office and you can’t see them when
you’re using the raker. After this wave is dead, head into the newly
opened garage to see another wave spawn from the right of the area.
Take cover behind a pillar, and toss a grenade between the cars in the
middle of the area. This should take out most of them, kill the one’s
that didn’t die in the confusion. A wave will now come from the office
on the left side, but it’s only a few this time and you shouldn’t have
any problem. Take cover behind a car and pick them off with the raker.
The final wave will come from a door in the corner opposite from the
office, but it’s only three enemies. They’ll open the door you need to
go through to continue the level. Before you leave, grab the Heavy
machinegun from the right side of the second parking lot, it’s in a
yellow case where the third wave of enemies spawned from.
Get through the Kitchen
---
Hack the door at the top of the stairs, then head through the following
rooms until you see two men talking. After they’re done, you will be
spotted and enemies will come after you. Introduce them to your new
gun, the continue forward until you get to a kitchen area that’s
completely on fire. There are enemies here, kill the first two then
look on the left wall. To get through this area you have to shoot the
fire extinguishers to put out the flames, which will let you move on.
After shooting out the first one, continue while firing at the doorway.
Enemies will be trying to come in, and you can kill them if you just
fire at the door. From cover, take out as many enemies in the next room
as you can before shooting the fire extinguisher on the right wall and
moving inside. Kill the enemy immediately to your right when entering,
then take cover behind the counter to your left. Kill the remaining
enemies and exit the room by the door at the far end.
Save Camille
---
Head down the stairs, then shoot out the window and move along the
balcony to get past the flames. Head up the stairs inside, then duck
into the hotel room to your left. Go out on the balcony and take cover.
An explosion will send two soldiers out of the room in front of you.
Kill them, then kill the two soldiers waiting one more room down. Hop
over the balconies to find Madrano and Camille. Shoot the tanks near
the wall to stun Madrano, whom Camille will then shoot.
Kill Greene
---
Head outside the room, where the floor will cave in. Conveniently, a
narrow beam all that’s left of the wreckage. Cross it and down the
stairs, then turn left into a small plaza. Stay on this side of the
plaza, as enemies will come from both the top and bottom. If you stay
here, the enemies on top will be forced to move around to try and hit
you, making them easy targets. After killing all the enemies, Greene
will show up on the top floor. Ignore all the enemies here and focus
only on Greens. Shoot the explosive tanks to the right of him. This
will destabilize tanks on the other side of him. Shoot those to kill
Greene.
Escape the Hotel
---
Return to the entrance of the room from wherever you are to see
Camille. Run towards her and jump over the falling obstacles, breaking
the window and jumping out of the building to complete the mission and
the game.
========================================
5. Closing...(C5L)
========================================
This guide is my property, and you are only being allowed to use it. As
such, I must insist that you not use this guide for any personal gain
or profit off of it in any way. You are free to use this guide as you
see fit as long as it comes within those confines: you may print it,
make a hat out of the pages, or create some pleasant origami. I don’t
care as long as I maintain ownership of this guide. Do not distribute
it without my permission, but if you would like it on your website feel
free to contact me at
[email protected] and I will more than likely
allow it. I hope this guide has been useful, and I thank you for
reading it.
This guide, like all of my guides, is dedicated to cats.
Copyright Woody Crobar, March 9 2009.