.----------------------------------------------------------.
| ___________ ____ ____ ____ _____ |\
| / \* | \* | |*| |* / /* N |\
| / \* | \* | |*| |*/ /* |\
|/ __________\*| \* | |*| |/ /* E |\
|| |************| \* | |*| /* |\
|| |*_______ | \* | |*| /* O |\
|\ \* | \*| |*| /* |\
| \ \* | |\ \| |*| |* - |\
| \________ \*| |*\ |*| \* |\
| ********| |*| |**\ |*| \* G |\
| __________| |*| |* *\ |*| \* |\
|\ /*| |* *\ |*| |\ \* E |\
| \ /* | |* *\ |*| |*\ \* |\
| \___________/* |____|* *\____|*|____|**\____\* O |\
| ************ ******* ************** ******* |\
| |-|-|-|-|- |\
| - VERSUS | |\
| |-|-|-|-|- P |\
| ____ __ ____ ____ ____ ____ ____ |\
| / \\ / \\ | _ \\/ \\ / \\| \/ || O |\
| / ___\\/ \\| |_| |/ ___\/ .. \| || |\
| | || / /\ \| __/| || | || || |\ /| || C |\
| | ||__ | __ || || | ||__ | || || ||\//| || |\
| \ /| || || || \ /\ '' /| || | || K |\
| \____//|__||__||__|| \____// \____//|__|| |__|| |\
| E |\
| C A R D F I G H T E R S |\
| C L A S H T |\
'----------------------------------------------------------'\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
/////// SNK VS CAPCOM: Card Fighters Clash
/////// FAQ VERSION: 0.82
/////// LAST UPDATED: 1/7/00
/////// AUTHOR: Faust
/////// E-MAIL:
[email protected]
/////// HOMEPAGE:
http://www.gamingwest.com
----------------------------------------------
Well, Ive done something incredibly stupid...
I lost my game with 299/300 cards. I have no
clue where I put it my cartridge, but hopefully
will find it soon. Since I haven't been able to
find it for a few days now I've decided to go
ahead and release this version of the FAQ.
Please DO NOT e-mail me any more card statistics
people, I've got all 300! I just gotta find my
damn game to type the rest up. ;p
NOTES ON THIS UPDATE:
The complete SNK and Action card lists are
still not up yet, but I have made a number
of changes and additions to this FAQ based
on the english version.
Changes include:
- Reworked Capcom section to reflect English
changes.
- Added details on how to get all the "S"
cards.
- Added a few sections about the difference
between versions.
- A few other minor changes...
----------------------------------------------
IMPORTANT NOTICE:
I know this FAQ is incomplete, and the odds
are at times it won't be updated that much.
To be blunt, I've been getting rather bored
of writing FAQs, and after this one(in
addition to updates to my other FAQs even-
tually) I may not write anymore. (Well,
maybe a movelist when the fighting game
version of SNK vs. Capcom comes out ;p).
Anyways, to sum up... please don't e-mail
me asking when this FAQ will be updated or
anything along those lines(including
asking for an updated version made for
you personally... believe it or not, ppl
actually ask for that!).
----------------------------------------------
||-----------------||
||Table of Contents||
||-----------------||
1. Basic Rules
2. Version Differences
3. Japanese/English Version Changes
4. Menu Translations
5. Card List
6. Secrets
7. Credits
----------------------------------------------
IMPORTANT NOTE REGARDING THE COMPATIBILITY
BETWEEN THE JAPANESE AND ENGLISH VERSIONS
The two different language versions are
entirely compatible(with the exception of
the infared connection which is not
supported by the english version). Also, if
you are wondering why the "Card Album" data
option does not work that is because it is
meant for Snk Vs. Capcom Match of the
Millenium, not for transference between two
versions of Card Fighters.
----------------------------------------------
.----------------.
| 1. Basic Rules |
'----------------'
One of the key points to playing this game is, obviously,
knowing how to. :) And, because it is in Japanese, many
of those reading this FAQ probably have no clue what the
hell to do. Here, I'll quickly go over the basics of play
and such.
(( IMPORTANT NOTE ))
The following rules and such were written based on the
Japanese version, and while none of the fundamental rules
have changed some of the terminology has. Over the next
few updates I may update these rules to reflect the
official translation.
---------------
Getting Started
---------------
At the beginning of a match 2 things will happen.
1) Both you are your opponent's cards are shuffled.
2) A roullette system is used to choose who goes
first. Your opening strategy will greatly depend
on this.
During the actual match, you and your opponent will take
turns consisting of a few different possible actions.
At the beginning of each turn you will draw a new card
from your deck into your current hand, and it is possible
some special abilities(see further down) may be used
automatically at this point.
Each match, both you and your opponent have a number of
hitpoints. The object is to use your cards to take down
your opponent's hitpoints to 0. This isn't anywhere near
as straight forward as it sounds though, as to reach that
goal you must battle through your opponent's cards.
----------------------
The Two Types of Cards
----------------------
There are two types of cards you collect throughout the
game: Character Cards and Action Cards. Characters Cards
are your standard cards, with which you attack, defend,
etc. Action Cards however are used then discarded, and
perform various effects.
Some Action Cards may do damage to your enemy's Character
Cards, some even skip Character Cards and do a bit of
damage against your opponent directly! Damage is only
the beginning when it comes to Action Cards though...
Action Cards can also do anything from allow you to
withdraw more cards from your deck, take back a defeated
card, give you back some hitpoints, and a lot more!
----------------------------
Cards in Play, in Hand, etc.
----------------------------
First off, you have a deck of 50 cards. At the start of a
match you get to withdraw the first 5 cards from the deck(in
addition to the 1 card you will draw at the beginning of
your first turn) into your starting hand. Any card in the
deck can be considered your reserve, as until they are
brought into your hand they are completly useless.
So, now both players have a hand of cards, which on average
is made up of about 5-7 cards(but can become considerably
less or more depending on your strategy). The cards in your
hand can not be used in offense, defense, etc, but they are
the cards from with which you have immediate acess to call
forth a replacement for a defeated card into play, and
where your unused Action cards are held.
The cards you are actively using will be refered to as "In
Play" for the purpose of this FAQ(the actual terminolgy when
translated may be a little different). Each player can have
up to three cards in play at any given time. Your In Play
cards are the ones you actively use to deal out(and take)
damage.
----------------
Taking Your Turn
----------------
Once your turn starts there are a number of actions for
you to do:
1) You can bring one card in your hand into play.
2) You can use a card in your hand to power up one of
your cards already in play(see further down for
more on these "Helpers").
3) Use action cards, provided you have enough SP(see
further down).
4) Make an attack(see further down... again).
5) Use a special ability of one of your cards currently
in play.
6) And after you are satisfied that you have done all
that you can/want to do of the above, you can end
your turn.
And of course after you end your turn, it is your
opponent's chance to do all of the above.
If you attack with a card(or cards) you will not be able
to use them to defend against your opponent's cards
during their following turn. In other words, if your
enemy has some extremely powerful cards in play, don't
blindly send all your cards in to attack, as they could
easily whipe you out in one turn since you would be
totally defenseless. :)
When you bring a card into play for the first time, it
can not attack or use it's special ability immediatly,
but it CAN defend against your opponent's attacks.
---------
Attacking
---------
Any cards who have not just been brought into play or
have been adversely affected by an opponent(through
an Action Card or Character's Ability) can attack.
The way battles work is this...
1) You choose the cards you want to attack. Lets say
that you attack with a Ryu(Z) and Ken card. Ryu(Z)
has a BP of 500 and Ken has a BP of 700.
2) Your opponent would then have the choice to
defend against your attack or simply let it go by.
But lets say your opponent fought back, using a
Nakoruru(BP 600) against Ryu and a Nash(BP 600)
against Ken.
3) The battle begins! Since Ryu(Z) has 500 BP, he
would do 500 damage to Nakoruru, taking her down
to 100 BP remaining. Since Nakoruru has 600 BP(at
the start of the attack) she would do 600 damage
to Ryu taking him down to -100 BP. In other words,
bye bye Ryu. Ken would then proceed to do 700
damage against Nash, reducing him to -100 BP as
well, but Nash would also do his original 600 BP
worth of damage against Ken reducing Ken to 100
BP.
4) Now lets pretend that you attacked with Ryu and
Ken, but the only defense your opponent brings
out is Nash to fight Ken. Ken would kill Nash,
Nash would reduce Ken to 100 BP like before.
Ryu however, unopposed, would do his 500 damage
against your opponent's HP(usually 2000), thus
reducing their HP by 500(to what would be about
usually 1500).
Attacking requires a lot of forethought and strategy,
as you NEVER want to leave yourself open to an all
out beat down from your opponent. Also, if you are
attacked, it is important to know whether or not you
can benefit from not retaliation. For example: If
you have 2000 HP, and your opponent has 800 HP left.
Your Opponent attacks you with Nash, Ryu, and
Sakura(600 BP/500 BP/500 BP). This adds up to 1600
HP worth of damage. But, if you happen to have out a
card of someone like Vega(Bison) who has 800 BP(or
for that matter two cards that add up to 800 BP) to
do damage with, don't defend. You will take 1600
damage, reuducing you to 400, but when its your turn,
your opponent will have no defenses to stop you and
you will kill them so that it doesn't matter that
you now have only 400 HP left!
In addition to the usual attacks, you can do a
special attack with multiple cards. To do a joint
attack with two cards, it costs 5 SP, and three
cards costs 10 SP. What this essentially does is
combine these cards attack into one, and allows
the attack to continue on even after an attack
verse a defending card is done. Here is an
example:
1) You choose to use Dhalsim(BP 400) and Nash(BP
600) in a joint attack, in that order.
2) Your opponent can only choose one card to
defend against a joint attack, so lets say
they choose Zangief(BP 700).
3) The attack commences... Dhalsim first does 400
BP daamage to Zangief, and Zangief does 700 BP
damage to Dhalsim. This kills Dhalsim and
reduces Zangief to 300 BP. The Nash comes in.
Zangief does 300 BP damage to Nash and Nash
does 600 BP damage to Zangief. This kills
Zangief and reduces Nash to 300 BP.
4) Now this is where the real benefit of this
type of attack comes in. Nash will go on past
Zangief and do his remaining 300 BP damage
against your opponent's HP!
This attack is very useful, but don't think it is
neccesarily always better than the standard attack.
For example, say you had three cards out with 400
BP each, and your opponent had out a single card
with 1200 BP. If you did a joint attack, their one
card would kill all of yours and you'd kill off
their card. However, if you did all normal attacks
and they retaliated(which they most definitly
would unless their next attack was a killing blow)
then you would do 400 BP damage to their card,
lose one card, and do 800 BP damage to your
opponent's HP!
Wow, I used a lot of exclamation marks in this
section.
----------------------------------------
SP and Use of Action Cards and Abilities
----------------------------------------
Everytime you bring a new card from your hand into play,
you gain a certain number of SP depending on the card.
SP stands for Soul Points, and are used for things such
as using most Action Cards and some Chara Card's Special
Abilities.
If you choose to use an Action Card, they will usually
take away some of your SP. For example the card
"Engoshageki" will use up 4 SP and allow you to do 300
damage to an enemy Chara Card of your choice.
There are 3 types of Special Abilities, each denoted by
a different shape. They are:
Triangle - Used when brought into play.
Square - You must manually choose to use the ability.
Circle - Lasts the entire time the card is in play.
Special Abilities that use SP seem to be pretty uncommon
though they do exist. Some simply will do an attack such
as not allow an enemy Chara Card to attack for their
next turn, others however are a true penalty. Take the
card "Vlodia" for example. Vlodia is a non-rare card
with 1000 BP... this may sound great, but is
significantly balanced out by making it so you have to
have 10 SP to use the card in the first place.
---------------------
Chara Card Statistics
---------------------
Each of your Character Cards(called Chara Cards for
short) are unique in a number of ways.
BP: This is essentially your Hit Points and Damage
rolled into one. As you take Damage from your
enemy, your attack lowers as well. For Example:
Ken has a BP of 700. This allows him to do 700
points of damage if he attacks. If he is attacked
however by, lets say, Sakura who has a BP of 500,
Ken's 700 will kill Sakura's 500, and Sakura's
500 will take Ken down to 200. From then on Ken
can only do up to 200 damage(unless augmented by
a helper or Action Card).
SP: This is how many SP points bringing the Chara
Card into play gives you. SP is used for a large
number of things, such as using Action Cards,
Joint Attacks, and for some Special Abilities.
Special Ability: This is noted by either a circle,
square, or triangle to the left of the BP
amount. If the character does not have a special
ability then there is simply no shape. Each
character's ability is different, and used in
different ways. For example, when brought into
play Nakoruru will give you back 500 HP. Ryu(Z)
however will be able to use an Action Card in
your hand to do a hadoken on an opponent's card
doing damage, and putting the used Action Card
back into your deck. When you view your character
in full screen status it will detail what that
character's special is. Unfourtunatly for most
people this description is all in Japanese. :)
Helpers: To be honest, I'm not really sure what to
refer to this statistic as, but Helpers will do
for now. When you look at the in depth card
statistics, it will list several names of other
characters in the top right corner(beneath the
affiliated company logo and a card number). If
you use any of the cards listed as helpers, on
the card while in play it will get an additional
300 BP. For example Ryu(B)(from Breath Of Fire)
has Nina(also from BoF of course) as a helper.
If you had Ryu(B) in play, you could use Nina
on Ryu(B) and Ryu(B) would get an extra 300 BP.
A card is layed out as below: (Note, the two following
examples are taken from Nakoruru's card.)
___________________
| ________________ |
| | | |
| | | |
| | | |
| | Portrait | | < This is the Character's
| | | | Picture.
| | | |
| |______________| |
| |CHARACTER NAME| | < This is (obviously) the
| |--------------| | Character's Name.
| | %% BP 600| | %% = Special Ability Icon
| | SP + 4| | BP = Battle Points
| |______________| | SP = Soul Points
|__________________|
When you view the card in full screen the screen is
layed out like:
______________________
| _______ | No.S035 | < "No.S035" means SNK
| |Card | | SNK | card #35
| |seen | '''''''''|
| |here.| Helpers: | < These are the card's
| | | *Galford | possible helpers.
| |_____| *Rimururu|
| .................. |
||Special Ability || < This is their Special
|| +500 HP || Ability's description.
||__________________||
''''''''''''''''''''''
----------------------------------------------------
What do the (P), (Z), and (B) mean after some names?
----------------------------------------------------
The (Z) and (B) are obvious, but the (P) through me
off until I read through a section of SNK's website.
First off, (Z) denotes that the character version is
from the Street Fighter Alpha(Zero in Japan) series.
(B) just references to the other Ryu from the Breath
of Fire series. (P) is rather obscure however, and
denotes a "plain-clothed" version of the card(only
Kyo and Morrigan have (P) versions).
.------------------------.
| 2. Version Differences |
'------------------------'
The Capcom and SNK supporter versions both have a lot
of various differences(like Pokemon). Heres a quick
list of the ones I know about(and all are confirmed on
the SNK website):
____________________________________________________
SNK | CAPCOM
-------------------------|--------------------------
- The main characters; | - The main characters;
Shin and Kei in the | Cap and Comet in the
SNK version. | Capcom version.
|
- Blue Mary, Geese, | - Karin, Alex,
Mr. Karate, | Akira(Unmasked), R
Shiki(Slash), Maxima, | Arrimaa, Mecha Zangief,
are all exlusive to | are exclusive to the
the SNK version. | Capcom version.
|
- Beat Gemant 10 times | - Beat Gemant 10 times
for Orochi, and 30 | for Lucifer, and 30
times for Lucifer. | times for Orochi.
|
- Special title screens | - Special title screens
unique to the SNK | unique to the Capcom
version including | version including Mai
Nakoruru Vs. Morrigan.| vs. Chun Li.
NOTE: Gemant is known as Mask in the english version.
.-------------------------------------.
| 3. Japanese/English Version Changes |
'-------------------------------------'
Well, I've noticed a few differences between the English
and Japanese version and here they are....
- The character bio screens were entirely removed...
- Fei Long's name was screwed up and made Fei Ling...
- Chon Shou's name was also screwed up and made Chong
Shou...
- Other typos galore...
- Practically all the Action cards were renamed...
- Minor graphical changes to reflect the english
langauge...
- A lot of player's names were changed(such as Gemant
to Mask)...
- Guy and Rose's places were switched...
- It seems that both places that there is a weird link
option(the crate in the back room of the Lost World
and the arcade machines in the bottom left of Neo
Geo World) have been removed entirely...
If there are any more character name screw-ups, Im going
to have to start a list of them here... because like hell
I'm going to acknowledge the wrong names within the card
list in this FAQ...
And while not a quite a change between the two versions,
there is an error in the "Tri-Quiz" description. It says
you can use it as a "Grenade", "Prayer", or "Showtime!"
when there is no "Prayer" card and they mean "Grace".
One of the things that was not changed that I was sure
it would be is that while it is called the Resident Evil
mansion in the game, the little icon where the coin goes
later was left saying "Bio-hazard".
Overall, this is an ususually very crappy translation.
The character dialouge is practically unreadable at
parts... Hopefully this will all be corrected in future
presses of the game.
.----------------------.
| 4. Menu Translations |
'----------------------'
I have written FAQs including the Japanese text for
comparison before, and it seems to be pretty well
received. If you would like me to add the Japanese text
here too, please e-mail me and I'll add it in the next
update. :)
---------
Main Menu
---------
This is the menu you bring up when you press "Option"
while walking around.
Status
Card
Save
Message
Correspond(lit. Communicate)
The "Status" screen shows the following:
______________________
| _______ SC COIN |
| |Pic | * * * |
| |Here_| * * * |
| Name |
|--------------------|
| CPU: -- -- -- | < Vs. Computer Record
| Vs.: -- -- -- | < Vs. Human Record
| Play Time: 00:00 | (Total/Wins/Losses)
| Album: -/300 --% | < Card Album Completion
''''''''''''''''''''''
The "Card" screen brings up a slew of new options, so
it has it's own section below.
The "Save" screen brings up a simple Yes and No option.
Yes saves and No doesn't. ;p (Yes is left, No is right.)
The "Message" option allows you to choose the message
speed. The order is: "Slow / Medium / Fast".
This final option, "Correspond", is for things such as
playing versus games over a link cable and such. The
other options under it are below.
Battle(Vs. Game)
Give Cards
Receive Cards
Connection(Transfer Card Data to MotM)
Establish Wireless Connection
-----------
Card Screen
-----------
When you open the card screen, you will see a list of your
current decks as well as four options at the bottom. The
options are as follows:
Manage Decks Set Current Deck
Card Album Change Deck Name
Manage Decks lets you choose which cards you want in your
Decks, create new decks(if you have at least 50 unused
cards), and delete decks. When you choose the option you
first choose a deck(or a blank space to make a new deck).
From there you change the number of which card you want.
When you want to leave the Manage mode press "B" until
it gives you three options at the top in Japanese. The
Options are in order: "Exit(and save changes) / Delete
Deck / Exit(and don't save changes)".
Card Album lets you view a list of the cards you have
collected(like the Pokedex in Pokemon).
Set Current Deck lets you choose which deck to use in
combat if you have more than one.
Change Deck Name simply lets you rename your decks of
course. :)
-----------
Combat Menu
-----------
This will be the most important part of the game, so it
would probably be best to memorize what does what.
The list is from left to right, top to bottom.
Look at/Use current Hand
Examine Cards
Explanation(ex: Directions)
Attack
Abilities
End Turn
Look at/Use current Hand allows you to look at the data
of your current hand and bring them into play. When you
choose a card on this screen the options you get are
Bring into Play
Data
Examine cards lets you look at the Data of cards in Play,
as well as defeated cards for both players.
Explanation enters a screen that is filled with the
instructions on how to play... in Japanese.
Attack will, obviously, do an attack. When attacking if
you are given multiple options, the ones with the
numbers are 2 and 3 card joint attacks.
Abilities will allow you to call upon one of your In
Play card's special ability.
End Turn... Hmm... I wonder what it does. ;p
------------
Under Attack
------------
Whenever you are attacked you get three options, here
they are from left to right, top to bottom.
Defend
Look at Card Data
Don't Defend
.--------------.
| 5. Card List |
'--------------'
If you have anything to contribute to this list, be it
a card, if you notice a typo, or whatever, e-mail me at
[email protected]. :) (NOTE: I am no longer needing
any card stats, please do not e-mail any to me.)
(*) - Means unconfirmed. This is stuff that people have
sent me and I trust the information enough to post it,
but I have not personally confirmed. (More or less, if
you can't get something with a * to work, e-mail me and
I will ask the person who sent it in a bit more about
it.) If an asterik is by a character's name that means
the entire card is unconfirmed.
---------
SNK CARDS
---------
__________________________________________________________
##########################################################
S001 - Terry
(from Fatal Fury series)
Rarity: B
BP: 1000
SP: + 3
Helpers: Andy
?
Special Ability: (Terry Rush) After attacking Terry
can still defend afterwards(he does not enter "Freeze"
phase).
----------------------------------------------------------
S002 - Andy
(from Fatal Fury series)
Rarity: B
BP: 800
SP: + 3
Helpers: Terry
Mai
Special Ability: (Zaneiken) When brought into play a
random one of your opponent's in hand cards is
discarded.
----------------------------------------------------------
S003 - ???
----------------------------------------------------------
S004 - Mai
(from Fatal Fury series)
Rarity: C
BP: 600
SP: + 2
Helpers: Andy
Yuri
King
Special Ability: (Henge No Jutsu) When her ability is
used you discard your current hand and get an all
new one.
----------------------------------------------------------
S005 - ???
----------------------------------------------------------
S006 - Kim
(from Fatal Fury series)
Rarity: C
BP: 700
SP: + 2
Helpers: Galford
Kim Sue Il
Special Ability: None.
----------------------------------------------------------
S007 - ???
----------------------------------------------------------
S008 - Blue Mary
(from Fatal Fury series)
Rarity: C
BP: 500
SP: + 3
Helpers: Terry
King
Charlotte
Special Ability: (Mary Spider) If an opponent's card is
currently disabled(from attacking, using an ability,
etc.) then she can keep it that way for another turn.
----------------------------------------------------------
S009 - Hon Fu
(from Fatal Fury series)
Rarity: D
BP: 300
SP: + 4
Helpers: Kim
Kazuki
?
Special Ability: None.
----------------------------------------------------------
S010 - ???
----------------------------------------------------------
S011 - Yamazaki
(from Fatal Fury series)
Rarity: A
BP: 800
SP: + 2
Helpers: Genitz
Mature
Vice
Special Ability: (Gantsuke!) ???
----------------------------------------------------------
S012 - Chon Shou
(from Fatal Fury series)
Rarity: C
BP: 400
SP: + 3
Helpers: Yamazaki
Chon Rei
Special Ability: (Fogey Fists) KO another in play
character, and Chon Shou gains the amount of BP that
character had.
----------------------------------------------------------
S013 - Chon Rei
(from Fatal Fury series)
Rarity: C
BP: 600
SP: + 1
Helpers: Yamazaki
Chon Shou
Special Ability: None.
----------------------------------------------------------
S014 - ???
----------------------------------------------------------
S015 - Xiangfei
(from Fatal Fury series)
Rarity: C
BP: 400
SP: + 4
Helpers: ?
?
?
Special Ability: None
----------------------------------------------------------
S016 - Alfred
(from Fatal Fury series)
Rarity: D
BP: 200
SP: + 2
Helpers: Rick
Xiangfei
?
Special Ability: (W. Rider) ???
----------------------------------------------------------
S017 - Tsugumi
(from Fatal Fury series)
Rarity: D
BP: 300
SP: + 2
Helpers: Kensou
Akari(Gi)
?
Special Ability: None
----------------------------------------------------------
S018 - Krauser
(from Fatal Fury series)
Rarity: A
BP: 1200
SP: + 5
Helpers: Billy
Special Ability: None
----------------------------------------------------------
S019 - Geese
(from Fatal Fury series)
Rarity: S
BP: 1500
SP: + 0
Helpers: Billy
Special Ability: None
----------------------------------------------------------
S020 - Ryo
(from Art of Fighting series)
Rarity: B
BP: 900
SP: + 2
Helpers: Robert
Special Ability: (Kiryoku Dame) Use an action card in
your hand to get a certain number of SP(I'm not sure
how that number is calculated yet).
----------------------------------------------------------
S021 - Robert
(from Art of Fighting series)
Rarity: C
BP: 700
SP: + 1
Helpers: Ryo
Kensou
Akari(Gi)
Special Ability: None.
----------------------------------------------------------
S022 - Yuri
(from Art of Fighting series)
Rarity: C
BP: 500
SP: + 2
Helpers: Ryo
Robert
Takuma
Special Ability: (Kotti Kotti!) Get 3 SP whenever you
use it.
----------------------------------------------------------
S023 - Takuma
(from Art of Fighting series)
Rarity: C
BP: 500
SP: + 4
Helpers: Heidern
Saishuu
Special Ability: None.
----------------------------------------------------------
S024 - Mr. Karate
(from Art of Fighting series)
Rarity: C
BP: 700
SP: + 0
Helpers: Ryo
?
Special Ability: (Yukuehumei) ???
----------------------------------------------------------
S025 - ???
----------------------------------------------------------
S026 - John
(from Art of Fighting series)
Rarity: D
BP: 400
SP: + 1
Helpers: Mr. Big
?
?
Special Ability: None.
----------------------------------------------------------
S027 - Lee Pai Long
(from Art of Fighting series)
Rarity: D
BP: 200
SP: + 5
Helpers: Genan
Choi
?
Special Ability: None.
----------------------------------------------------------
S028 - Mr. Big
(from Art of Fighting series)
Rarity: C
BP: 400
SP: + 2
Helpers: Mr. Karate
John
Special Ability: None.
----------------------------------------------------------
S029 - Eiji
(from Art of Fighting series)
Rarity: D
BP: 300
SP: + 2
Helpers: Billy
Hanzou
Zantetsu
Special Ability: (Sakiyomi) ???
----------------------------------------------------------
S030 - Kasumi
(from Art of Fighting series)
Rarity: C
BP: 400
SP: + 4
Helpers: Blue Mary
Xhangfei
King
Special Ability: (Kasaneate) ???
----------------------------------------------------------
S031 - Haoumaru
(from Samurai Shodown series)
Rarity: A
BP: 1000
SP: + 1
Helpers: Charlotte
Special Ability: (Zantetsusen) ???
----------------------------------------------------------
S032 - Ukyou
(from Samurai Shodown series)
Rarity: D
BP: 700
SP: + 2
Helpers: Haoumaru
?
Special Ability: (Kabosukii No Chi) ???
----------------------------------------------------------
S033 - Hanzou
(from Samurai Shodown series)
Rarity: B
BP: 600
SP: + 3
Helpers: Juubei
?
Special Ability: (Mijingakure) You can call him back
out of play into your hand. In other words you can
bring him back in with full life! :)
----------------------------------------------------------
S034 - Galford
(from Samurai Shodown series)
Rarity: D
BP: 300
SP: + 2
Helpers: Nakoruru(C)
Rimnerel(T)
?
Special Ability: (Hey, Poppy!) When brought into play
you get to draw another card from your deck.
----------------------------------------------------------
S035 - Nakoruru(Slash)
(from Samurai Shodown series)
Rarity: A
BP: 600
SP: + 4
Helpers: Galford
Rimururu(Slash)
Special Ability: (Shizen No Megumi) When brough into
play you gain 500 HP!
----------------------------------------------------------
S036 - Nakoruru(Bust)
(from Samurai Shodown series)
Rarity: B
BP: 600
SP: + 4
Helpers: Rimururu(Bust)
Special Ability: (Shikuruu No Kiba) At the end of your
turn, any of the opponent's inactive cards take 200
damage.
----------------------------------------------------------
S037 - Nakoruru
(from Samurai Shodown series)
Rarity: S
BP: 500
SP: + 3
Helpers: Galford
Rimururu(Not sure if Bust or Slash)
Special Ability: (Oide Mamahaha) ???
----------------------------------------------------------
S038 - Rimerel(C) - English
Rimururu(Slash) - Japanese
(from Samurai Shodown series)
Rarity: D
BP: 300
SP: + 4
Helpers: Nakoruru(Slash)
Nakoruru
Shizumaru
Special Ability: (Wind Whisper) Whenever you use
her ability you gain back 100 HP.
----------------------------------------------------------
S039 - Rimururu(Bust)
(from Samurai Shodown series)
Rarity: B
BP: 500
SP: + 5
Helpers: Nakoruru(Bust)
Special Ability: (Konru) Disable an opponent's card
until their next turn(for getting attacks by and
such).
----------------------------------------------------------
S040 - Juubei
(from Samurai Shodown series)
Rarity: C
BP: 600
SP: + 2
Helpers: Haomaru
Hanzou
Special Ability: None.
----------------------------------------------------------
S041 - Charlotte
(from Samurai Shodown series)
Rarity: C
BP: 400
SP: + 3
Helpers: Blue Mary
King
Haomaru
Special Ability: None.
----------------------------------------------------------
S042 - Kyoushirou
(from Samurai Shodown series)
Rarity: C
BP: 300
SP: + 3
Helpers: Duck King
Bob
?
Special Ability: (Mononohu No Mai) When brough into
play every card on your side gains 100 BP.
----------------------------------------------------------
S043 - Genan
(from Samurai Shodown series)
Rarity: D
BP: 400
SP: + 1
Helpers: Lee Pai Long
Choi
?
Special Ability: (Nozoku Ke!) ???
----------------------------------------------------------
S044 - ???
----------------------------------------------------------
S045 - Cham Cham
(from Samurai Shodown series)
Rarity: D
BP: 300
SP: + 2
Helpers: Tam Tam
?
?
Special Ability: None.
----------------------------------------------------------
S046 - Genjuurou
(from Samurai Shodown series)
Rarity: D
BP: 700
SP: + 0
Helpers: Amano
?
Special Ability: (Shitta Kotoka!) He can not defend,
only attack.
----------------------------------------------------------
S047 - Nikochan
(from Samurai Shodown series)
Rarity: D
BP: 300
SP: + 4
Helpers: Gaira
?
?
Special Ability: (Huuin No Huda) ???
----------------------------------------------------------
S048 - Shizumaru
(from Samurai Shodown series)
Rarity: B
BP: 500
SP: + 3
Helpers: Haomaru
Rimururu(Slash)
Special Ability: (Samidaregiri) ???
----------------------------------------------------------
S049 - Gaira
(from Samurai Shodown series)
Rarity: D
BP: 400
SP: + 1
Helpers: Nikochan
?
?
Special Ability: (Katsu) ???
----------------------------------------------------------
S050 - Kubikiri Basara
(from Samurai Shodown series)
Rarity: D
BP: 200
SP: + 3
Helpers: Taizan
?
?
Special Ability: None.
----------------------------------------------------------
S051 - Kazuki
(from Samurai Shodown series)
Rarity: C
BP: 600
SP: + 1
Helpers: Sougetsu
Ralf
Special Ability: (Enzuki) Kazuki is KO'ed and a random
card in play takes 500 damage.
----------------------------------------------------------
S052 - ???
----------------------------------------------------------
S053 - Shiki(Slash)
(from Samurai Shodown series)
Rarity: C
BP: 500
SP: + 4
Helpers: Genjuurou
Special Ability: (Enzuki) Kazuki is KO'ed and a random
card in play takes 500 damage.
----------------------------------------------------------
S061 - Kyo(P)
(from King of Fighters series)
Rarity: S
BP: 700
SP: + 3
Helpers: Shingo
K'
Special Ability: (Version 182) ???
----------------------------------------------------------
S091 - Akari(Ka)
(from Last Blade series)
Rarity: S
BP: 500
SP: + 4
Helpers: Juuzou
Special Ability: (Hyuukki Yakou) ???
----------------------------------------------------------
S092 - Akari(Gi)
(from Last Blade series)
Rarity: B
BP: 500
SP: + 4
Helpers: Juuzou
Special Ability: (Hengehito Kata) ???
----------------------------------------------------------
S105 - Akari
(from Last Blade series)
Rarity: S
BP: 500
SP: + 5
Helpers: Kuroko
?
Special Ability: (Honta No Happa) ???
------------
CAPCOM CARDS
------------
__________________________________________________________
##########################################################
C001 - Ryu
(from Street Fighter series)
Rarity: S
BP: 1000
SP: + 3
Helpers: Ken
Terry
Special Ability: (Shinku Hadoken) Use an Action Card
from your hand and do 500 BP damage to an opponent's
card.
----------------------------------------------------------
C002 - Ken
(from Street Fighter series)
Rarity: C
BP: 700
SP: + 2
Helpers: Ryu(A)
Sean
Special Ability: (Rage Wave) After attacking Ken can
still defend afterwards(he does not enter "Freeze"
phase).
----------------------------------------------------------
C003 - Chun Li
(from Street Fighter series)
Rarity: B
BP: 500
SP: + 0
Helpers: ?
Special Ability: (Spinning Bird Kick) When brought into
play all other cards in play are reduced to 100 BP
and all your SP is taken away.
----------------------------------------------------------
C004 - Guile
(from Street Fighter series)
Rarity: B
BP: 700
SP: + 4
Helpers: Charlie
Special Ability: (Sonic Kick) While Guile is in play,
any "triangle" abilities(ones that occur when a card
is first brought into play) do not work.
----------------------------------------------------------
C005 - E. Honda
(from Street Fighter series)
Rarity: D
BP: 500
SP: + 1
Helpers: Sodom
?
Special Ability: None.
----------------------------------------------------------
C006 - Blanka
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 1
Helpers: Dan
Sakura
Sasquatch
Special Ability: None.
----------------------------------------------------------
C007 - Dhalsim
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 3
Helpers: Necro
Anakaris
?
Special Ability: (Enlightenment) He looks at the top
card of your deck, and you can choose to either keep
it there or put it at the bottom of the deck.
----------------------------------------------------------
C008 - Zangief
(from Street Fighter series)
Rarity: C
BP: 700
SP: + 2
Helpers: Rainbow Mika
Haggar
Special Ability: None.
----------------------------------------------------------
C009 - Balrog
(from Street Fighter series)
Rarity: C
BP: 600
SP: + 0
Helpers: ?
?
Special Ability: None.
----------------------------------------------------------
C010 - Vega
(from Street Fighter series)
Rarity: C
BP: 500
SP: + 4
Helpers: ?
?
?
Special Ability: None.
----------------------------------------------------------
C011 - Sagat
(from Street Fighter series)
Rarity: B
BP: 1000
SP: + 2
Helpers: None.
Special Ability: (True Power) Both players discard all
of their Action Cards and get to see each other's
hand.
----------------------------------------------------------
C012 - M. Bison
(from Street Fighter series)
Rarity: B
BP: 800
SP: + 4
Helpers: Cammy(A)
Juni
Juli
Special Ability: (Evil Charisma) Brings Juni and Juli
into your hand if you have them in your deck, as well
as shuffles your deck.
----------------------------------------------------------
C013 - Dee Jay
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 3
Helpers: ?
?
?
Special Ability: None.
----------------------------------------------------------
C014 - T. Hawk
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 3
Helpers: ?
?
?
Special Ability: None.
----------------------------------------------------------
C015 - Fei Long (NOTE: "Fei Ling" in the game is a typo.)
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 3
Helpers: Wang Tang
?
?
Special Ability: None.
----------------------------------------------------------
C016 - Cammy
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 4
Helpers: Chun Li
Chun Li(A)
Sakura
Special Ability: None.
----------------------------------------------------------
C017 - Cammy(A)
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 3
Helpers: M. Bison
Chun Li(A)
Sakura
Special Ability: (Spy) She can look at the top card of
your opponent's deck, and choose to either leave it on
top or put it at the bottom of the deck.
----------------------------------------------------------
C018 - Akuma
(from Street Fighter series)
Rarity: A
BP: 800
SP: + 0
Helpers: None.
Special Ability: (Shun Goku Satsu) When brought into
play you can choose an opponent's card to K.O.
----------------------------------------------------------
C019 - Ryu(A)
(from Street Fighter series)
Rarity: D
BP: 500
SP: + 1
Helpers: Ken
Sakura
Special Ability: (Hadoken) By using up one of your
Action Cards in your hand, Ryu will do 200 damage to
an opponent's card.
----------------------------------------------------------
C020 - Chun Li(Z)
(from Street Fighter series)
Rarity: S
BP: 500
SP: + 2
Helpers: Charlie
?
Special Ability: (Sorry!) When brought into play you get
to see the top 3 cards of the opponent's deck and then
choose 2 of them to discard.
----------------------------------------------------------
C021 - Guy
(from Street Fighter series)
Rarity: B
BP: 500
SP: + 2
Helpers: None.
Special Ability: (Haya Gake) ??? (English description
makes no sense.)
----------------------------------------------------------
C022 - Rose
(from Street Fighter series)
Rarity: B
BP: 600
SP: + 5
Helpers: Guy
Rouge
Special Ability: (Tarot Card) You draw 4 new cards but
then have to discard 3 from your hand.
----------------------------------------------------------
C023 - Charlie
(from Street Fighter series)
Rarity: C
BP: 600
SP: + 3
Helpers: Guile
Chun Li(A)
Special Ability: None.
----------------------------------------------------------
C024 - Sodom
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 1
Helpers: E. Honda
Rolento
Damnd
Special Ability: None.
----------------------------------------------------------
C025 - Birdie
(from Street Fighter series)
Rarity: D
BP: 500
SP: + 0
Helpers: Zangief
Mech Zangief
?
Special Ability: None.
----------------------------------------------------------
C026 - Adon
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 3
Helpers: ?
?
Special Ability: None.
----------------------------------------------------------
C027 - Dan
(from Street Fighter series)
Rarity: B
BP: 500
SP: + 2
Helpers: Blanka
?
?
Special Ability: (What gives?) When brought into play
your opponent loses 6 SP.
----------------------------------------------------------
C028 - Sakura
(from Street Fighter series)
Rarity: C
BP: 500
SP: + 3
Helpers: Hinata
?
Special Ability: (Sakura Fight) If you bring her out
when you have less than 1000 HP she gets 1000 BP.
----------------------------------------------------------
C029 - Gen
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 0
Helpers: Lee
?
?
Special Ability: (Changing School) Puts all used Action
Cards back into your deck and shuffles.
----------------------------------------------------------
C030 - Rolento
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 2
Helpers: Sodom
Damnd
?
Special Ability: None.
----------------------------------------------------------
C031 - Karin
(from Street Fighter series)
Rarity: C
BP: 500
SP: + 2
Helpers: Dan
Sakura
Special Ability: (Houshou) When she attacks alone, and
is opposed, she will do 200 damage to your opponent's
HP.
----------------------------------------------------------
C032 - Rainbow Mika
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 0
Helpers: Zangief
Alex
?
Special Ability: None.
----------------------------------------------------------
C033 - Juni
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 2
Helpers: M. Bison
Cammy(A)
Juli
Special Ability: None.
----------------------------------------------------------
C034 - Juli
(from Street Fighter series)
Rarity: D
BP: 300
SP: + 2
Helpers: T. Hawk
Cammy(A)
Juni
Special Ability: None.
----------------------------------------------------------
C035 - Alex
(from Street Fighter series)
Rarity: C
BP: 600
SP: + 0
Helpers: Zangief
Rainbow Mika
Special Ability: (Stungun Head-butt) When he hits your
opponent directly the next turn they can not use any
Action Cards.
----------------------------------------------------------
C036 - Yun
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 2
Helpers: Fei Long
Yang
?
Special Ability: None.
----------------------------------------------------------
C037 - Yang
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 2
Helpers: Fei Long
Yun
?
Special Ability: None.
----------------------------------------------------------
C038 - Sean
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 1
Helpers: Sakura
?
Special Ability: (Sore Loser) If you have less cards in
your hand at the end of your turn, you draw a new
card.
----------------------------------------------------------
C039 - Oro
(from Street Fighter series)
Rarity: C
BP: 300
SP: + 2
Helpers: Ryu
Special Ability: (Tengu Stone) Whenever the opponent
draws a new card Oro will gain 100 BP.
----------------------------------------------------------
C040 - Elena
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 3
Helpers: T. Hawk
?
?
Special Ability: (Healing) Discards an Action Card in
your hand and gives you 300 HP.
----------------------------------------------------------
C041 - Ibuki
(from Street Fighter series)
Rarity: C
BP: 400
SP: + 4
Helpers: Sakura
Hinata
?
Special Ability: None.
----------------------------------------------------------
C042 - Necro
(from Street Fighter series)
Rarity: D
BP: 400
SP: + 0
Helpers: Dhalsim
Anakaris
?
Special Ability: None.
----------------------------------------------------------
C043 - Makoto
(from Street Fighter series)
Rarity: C
BP: 400
SP: + 3
Helpers: ?
?
Special Ability: (Kiai Ja!) When she defends against
unite attacks, the remaining damage does not go
through to you.
----------------------------------------------------------
C044 - Q
(from Street Fighter series)
Rarity: C
BP: 500
SP: + 0
Helpers: Huitzil
Mech Zangief
Special Ability: None.
----------------------------------------------------------
C045 - Twelve
(from Street Fighter series)
Rarity: C
BP: 100
SP: + 0
Helpers: ?
?
Special Ability: (X COPY) When he defends his BP becomes
the opponent's card's BP, effectively canceling both
cards out. When attacked with joint attacks he gets
the combined total of all the cards!
----------------------------------------------------------
C046 - Remy
(from Street Fighter series)
Rarity: B
BP: 700
SP: + 0
Helpers: Guile
?
Special Ability: (Revenge) At the beginning of your turn
both players SP are reduced by the amount of cards in
their hand.
----------------------------------------------------------
C047 - Retsu
(from Street Fighter series)
Rarity: D
BP: 200
SP: + 4
Helpers: Donovan
?
?
Special Ability: None.
----------------------------------------------------------
C048 - Lee
(from Street Fighter series)
Rarity: D
BP: 200
SP: + 3
Helpers: Gen
?
?
Special Ability: None.
----------------------------------------------------------
C049 - Evil Ryu
(from Street Fighter series)
Rarity: S
BP: 700
SP: + 3
Helpers: None.
Special Ability: (Evil Energy) K.O. any character in
Freeze Phase... in other words hes nothing more than
Akuma with 100 less hitpoint and limitations on his
ability. CRAAAAAAAAAAAAAAAAAAAAAAAAAAP.
----------------------------------------------------------
C050 - Demitri
(from Vampire series)
Rarity: C
BP: 500
SP: + 4
Helpers: Morrigan
Morrigan(P)
R Arremer
Special Ability: (Midnight Bliss) KO one of your own
characters and get to draw another one.
----------------------------------------------------------
C051 - Morrigan
(from Vampire series)
Rarity: B
BP: 700
SP: + 5
Helpers: Lilith
Special Ability: (Life Sucker) When she attacks the
opponent directly, you will gain the same amount of
life as damage she does.
----------------------------------------------------------
C052 - Morrigan(P)
(from Vampire series)
Rarity: A
BP: 700
SP: + 5
Helpers: Lilith
Special Ability: (Goodnight Kiss) KO's one of your own
cards(of your choice) and gives you 8 SP. Great for
making room for a stronger card and getting some
extra SP in the process!
----------------------------------------------------------
C053 - J. Talbain
(from Vampire series)
Rarity: D
BP: 400
SP: + 3
Helpers: Felicia
?
Special Ability: (Seething Blood) When brought into play
he randomly either loses 300 BP or gains 300 BP.
----------------------------------------------------------
C054 - L. Raptor
(from Vampire series)
Rarity: D
BP: 400
SP: + 2
Helpers: Zombie
Zombie
?
Special Ability: None.
----------------------------------------------------------
C055 - Victor
(from Vampire series)
Rarity: C
BP: 700
SP: + 0
Helpers: Zangief
Haggar
Special Ability: None.
----------------------------------------------------------
C056 - Felicia
(from Vampire series)
Rarity: B
BP: 500
SP: + 2
Helpers: Al & Iven
?
Special Ability: (Sidekick Art) When you use her ability
you call out an Action Card from your deck.
----------------------------------------------------------
C057 - Sasquatch
(from Vampire series)
Rarity: D
BP: 400
SP: + 1
Helpers: Blanka
?
?
Special Ability: None.
----------------------------------------------------------
C058 - Bishamon
(from Vampire series)
Rarity: D
BP: 300
SP: + 4
Helpers: B. Hayato
?
Special Ability: (Regretful Lop) When brought into play
he K.O.s all your other cards out and gets 300 extra
BP for each(300 for one card, 600 for two cards).
----------------------------------------------------------
C059 - Anakaris
(from Vampire series)
Rarity: C
BP: 600
SP: + 0
Helpers: Dhalsim
Necro
?
Special Ability: (J.O.T.P.) When brought into play he
nullfies every other card in play's ability.
----------------------------------------------------------
C060 - Rikuo
(from Vampire series)
Rarity: D
BP: 400
SP: + 4
Helpers: ?
?
Special Ability: None.
----------------------------------------------------------
C061 - Huetzil
(from Vampire series)
Rarity: C
BP: 700
SP: + 1
Helpers: Huetzil
Huetzil
Special Ability: None.
----------------------------------------------------------
C062 - Pyron
(from Vampire series)
Rarity: B
BP: 800
SP: + 2
Helpers: Lucifer
Special Ability: (Cosmo Power) At the end of each turn
you get 3 SP if your SP is lower than the enemy's.
----------------------------------------------------------
C063 - Hsien-Ko
(from Vampire series)
Rarity: C
BP: 400
SP: + 5
Helpers: L. Raptor
June
Mai Ling
Special Ability: None.
----------------------------------------------------------
C064 - Donovan
(from Vampire series)
Rarity: C
BP: 500
SP: + 4
Helpers: Retsu
?
?
Special Ability: (Change Immortal) Donovan can
essentially use any card as a Helper card, giving
him 300 BP and discarding the card.
----------------------------------------------------------
C065 - Jedah
(from Vampire series)
Rarity: C
BP: 500
SP: + 4
Helpers: Q-Bee
Lilith
Special Ability: (P.D.C.) When he attacks your opponent
directly, you get to draw another card from your deck.
----------------------------------------------------------
C066 - B. B. Hood
(from Vampire series)
Rarity: A
BP: 500
SP: + 3
Helpers: ?
Special Ability: (Apple For You) K.O. a single enemy
character and return B. B. Hood to your deck and
shuffle it.
----------------------------------------------------------
C067 - Q-Bee
(from Vampire series)
Rarity: B
BP: 600
SP: + 3
Helpers: Q-Bee
Q-Bee
Special Ability: (Plus B) ??? (English description makes
no sense.)
----------------------------------------------------------
C068 - Lilith
(from Vampire series)
Rarity: D
BP: 400
SP: + 0
Helpers: Morrigan
Morrigan(P)
Special Ability: (Becoming One) Return all discarded
character cards to your deck and shuffle it.
----------------------------------------------------------
C069 - Hayato
(from Star Gladiator series)
Rarity: C
BP: 700
SP: + 1
Helpers: June
Ryu(B)
Special Ability: (Ashura) When brought into play, for
every Action Card you have in your hand Hayato gets
an extra 200 BP and the Action Cards are discarded.
----------------------------------------------------------
C070 - B. Hayato
(from Star Gladiator series)
Rarity: C
BP: 500
SP: + 1
Helpers: Bishamon
Ryoma
?
Special Ability: None.
----------------------------------------------------------
C071 - June
(from Star Gladiator series)
Rarity: C
BP: 400
SP: + 3
Helpers: Hayato
Mai Ling
?
Special Ability: None.
----------------------------------------------------------
C072 - Rain
(from Star Gladiator series)
Rarity: C
BP: 600
SP: + 2
Helpers: Karin
?
Special Ability: (Back Off!) Return one of your
characters in play back into your hand. If there is no
character available to put back into your hand you
have to put Rain back.
----------------------------------------------------------
C073 - Jin Saotome
(from Cyberbots)
Rarity: S
BP: 800
SP: + 4
Helpers: Blodia
Blodia
Blodia
Special Ability: (S. Dynamite) K.O. both Jin and an
enemy's card.
----------------------------------------------------------
C074 - Blodia
(from Cyberbots)
Rarity: D
BP: 1000
SP: + 0(- 10)
Helpers: Jin Saotome
Special Ability: (Energy Cost) Not really an ability,
but rather a penalty. When brought into play Vlodia
uses up 10 SP for "fuel". If you don't have 10 SP
the card is discarded.
----------------------------------------------------------
C075 -ZERO Akuma
(from Cyberbots)
Rarity: S
BP: 1500
SP: + 0
Helpers: Gouki
Special Ability: None.
----------------------------------------------------------
C076 - Leo
(from Warzard)
Rarity: D
BP: 500
SP: + 2
Helpers: ?
?
Special Ability: None.
----------------------------------------------------------
C077 - Kenji
(from Warzard)
Rarity: D
BP: 300
SP: + 3
Helpers: Ibuki
G. The Ninja
?
Special Ability: None.
----------------------------------------------------------
C078 - Tessa (Tabatha)
(from Warzard)
Rarity: S
BP: 300
SP: + 2
Helpers: Al & Iven
Mai Ling
Special Ability: (Solar Cane) After using her ability
the next Action Card used takes up no SP.
----------------------------------------------------------
C079 - Al & Iven
(from Warzard)
Rarity: D
BP: 100
SP: + 5
Helpers: Felicia
Tessa
?
Special Ability: None.
----------------------------------------------------------
C080 - Mai Ling
(from Warzard)
Rarity: D
BP: 300
SP: + 4
Helpers: Hsien-Ko
June
?
Special Ability: None.
----------------------------------------------------------
C081 - Batsu
(from Rival Schools)
Rarity: C
BP: 600
SP: + 3
Helpers: Kyosuke
Hinata
Special Ability: (Boiling Blood) ??? (English
description makes no sense...)
----------------------------------------------------------
C082 - Kyosuke
(from Rival Schools)
Rarity: B
BP: 600
SP: + 3
Helpers: Batsu
Hinata
Special Ability: (Cool) All Action Cards used while
Kyosuke is in play require 2 SP points less for both
players.
----------------------------------------------------------
C083 - Hinata
(from Rival Schools)
Rarity: D
BP: 300
SP: + 2
Helpers: Sakura
Batsu
Kyousuke
Special Ability: (Go for it!) When brought into play you
can choose one of your other cards to give an extra
200 BP to.
----------------------------------------------------------
C084 - Akira(unmasked)
(from Rival Schools)
Rarity: C
BP: 500
SP: + 5
Helpers: Sakura
Hinata
Daigo
Special Ability: (Brother Search) Goes through your deck
looking for an AC card. All cards above that AC card
are discarded and the AC card is added to your hand.
----------------------------------------------------------
C085 - Akira(masked)
(from Rival Schools)
Rarity: D
BP: 400
SP: + 3
Helpers: Daigo
?
?
Special Ability: None.
----------------------------------------------------------
C086 - Daigo
(from Rival Schools)
Rarity: A
BP: 800
SP: + 0
Helpers: Akira(Unmasked)
Akira(Masked)
Special Ability: (Finish It!) If brought into play while
your opponent has three cards in play, he gets double
his BP(1600)!!
----------------------------------------------------------
C087 - Kyoko
(from Rival Schools)
Rarity: B
BP: 600
SP: + 2
Helpers: Hideo
?
Special Ability: (Massage) Freeze phrase is removed for
all characters in play.
----------------------------------------------------------
C088 - Hideo
(from Rival Schools)
Rarity: C
BP: 500
SP: + 3
Helpers: Kyoko
?
Special Ability: None.
----------------------------------------------------------
C089 - Falcon
(from Power Stone)
Rarity: B
BP: 700
SP: + 2
Helpers: Ayame
Rouge
Alfred (*)
Special Ability: (Power Stone) Discard a random card
from your hand and add 300 BP to a character in play.
----------------------------------------------------------
C090 - Ayame
(from Power Stone)
Rarity: D
BP: 200
SP: + 5
Helpers: Ibuki
Falcon
?
Special Ability: (Ohka Gakure) After she is in for a
turn and does not die, she goes back into your deck
and your deck is shuffled. In other words she is
specifically used to get more SP.
----------------------------------------------------------
C091 - Wang Tang
(from Power Stone)
Rarity: D
BP: 300
SP: + 1
Helpers: Fei Long
Falcon
?
Special Ability: None.
----------------------------------------------------------
C092 - Ryoma
(from Power Stone)
Rarity: C
BP: 400
SP: + 2
Helpers: B. Hayato
Falcon
?
Special Ability: None.
----------------------------------------------------------
C093 - Rouge
(from Power Stone)
Rarity: D
BP: 200
SP: + 5
Helpers: Rose
Falcon
?
Special Ability: None.
----------------------------------------------------------
C094 - Hiryu
(from Strider)
Rarity: A
BP: 900
SP: + 3
Helpers: Option
Option
Option
Special Ability: (Cypher) You can use his ability to
K.O. any character receiving help from one of their
back-up cards.
----------------------------------------------------------
C095 - Option
(from Strider)
Rarity: D
BP: 400
SP: + 0
Helpers: Hiryu
Option
Option
Special Ability: (Support) ??? (English description of
ability makes no sense.)
----------------------------------------------------------
C096 - Cody
(from Final Fight series)
Rarity: C
BP: 500
SP: + 2
Helpers: Guy
Haggar
Special Ability: None.
----------------------------------------------------------
C097 - Haggar
(from Final Fight series)
Rarity: A
BP: 700
SP: + 3
Helpers: Guy
Cody
Special Ability: (Spinning Lariat) When his ability is
used it removes all cards from In Play and shuffles
both player's decks. The cards removed are put back
into your deck.
----------------------------------------------------------
C098 - Damnd
(from Final Fight series)
Rarity: B
BP: 600
SP: + 0
Helpers: Sodom
Rolento
Special Ability: (Whistle) Draw a character card
randomly from your deck and add it to your hand.
----------------------------------------------------------
C099 - C. Commando
(from Captain Commando)
Rarity: B
BP: 700
SP: + 4
Helpers: Shou
Jannety
Furber
Special Ability: (C. Corridor) Do 400 BP damage to all
character cards in Freeze Phase, as well as Captain
Commando himself.
----------------------------------------------------------
C100 - G. The Ninja
(from Captain Commando)
Rarity: D
BP: 200
SP: + 4
Helpers: C. Commando
M. The Knife
Baby Head
Special Ability: None.
----------------------------------------------------------
C101 - Jannety
(from Captain Commando)
Rarity: D
BP: 200
SP: + 2
Helpers: C. Commando
G. The Ninja
Baby Head
Special Ability: None.
----------------------------------------------------------
C102 - Baby Head
(from Captain Commando)
Rarity: D
BP: 200
SP: + 3
Helpers: C. Commando
G. The Ninja
M. The Knife
Special Ability: None.
----------------------------------------------------------
C103 - Leon
(from Resident Evil series)
Rarity: B
BP: 600
SP: + 2
Helpers: Claire
Jill
Special Ability: (Confinement) Enemy can not use Action
Cards in their next turn.
----------------------------------------------------------
C104 - Claire
(from Resident Evil series)
Rarity: C
BP: 400
SP: + 4
Helpers: Leon
Jill
Saki
Special Ability: (Decoy) K.O. Claire and draw a new card
from your deck into your hand.
----------------------------------------------------------
C105 - Zombie
(from Resident Evil series)
Rarity: C
BP: 200
SP: + 0
Helpers: L. Raptor
Zombie
Zombie
Special Ability: (Resident Evil) K.O. Zombie and change
any other character in play to a Zombie.
----------------------------------------------------------
C106 - Jill
(from Resident Evil series)
Rarity: D
BP: 400
SP: + 1
Helpers: Leon
Claire
Saki
Special Ability: (Beretta) By invoking this ability
you can either do 100 damage to any card, or 100
damage to your opponent directly.
----------------------------------------------------------
C107 - Megaman
(from Megaman series)
Rarity: B
BP: 600
SP: + 5
Helpers: Roll
Rush
Special Ability: (Enemy Ability) You can steal the
ability of any other card in play.
----------------------------------------------------------
C108 - Roll
(from Megaman series)
Rarity: C
BP: 400
SP: + 0
Helpers: Megaman
Rush
Special Ability: (Roll Buster) Every card in play,
including Roll, takes 200 BP damage.
----------------------------------------------------------
C109 - Rush
(from Megaman series)
Rarity: D
BP: 200
SP: + 2
Helpers: Megaman
Roll
?
Special Ability: None.
----------------------------------------------------------
C110 - Protoman
(from Megaman series)
Rarity: D
BP: 300
SP: + 1
Helpers: Huitzil
Blodia
Megaman
Special Ability: None.
----------------------------------------------------------
C111 - Megaman X
(from Megaman series)
Rarity: C
BP: 600
SP: + 1
Helpers: Megaman
Zero
Special Ability: (Parts Change) Discard an AC Card in
hand and draw two new cards from your deck.
----------------------------------------------------------
C112 - Zero
(from Megaman series)
Rarity: C
BP: 600
SP: + 2
Helpers: Huitzil
ZERO Akuma
Megaman X
Special Ability: None.
----------------------------------------------------------
C113 - Arthur
(from Ghosts N' Goblins series)
Rarity: D
BP: 300
SP: + 1
Helpers: Arthur
Arthur
Special Ability: None.
----------------------------------------------------------
C114 - R Arremer
(from Ghosts N' Goblins series)
Rarity: C
BP: 600
SP: + 1
Helpers: Demitri
L. Raptor
Zombie
Special Ability: None.
----------------------------------------------------------
C115 - Lucifer
(from Ghosts N' Goblins series)
Rarity: S
BP: 1000
SP: + 0
Helpers: R Arremer
Special Ability: (Sacrifice) He can take a card of yours
in play and KO it, and then do damage equal to that
card's BP to an opponent's card.
----------------------------------------------------------
C116 - Ryu(B)
(from Breath of Fire Series)
Rarity: B
BP: 800
SP: + 3
Helpers: Nina
Special Ability: (Transform) When you use his ability,
each enemy card in play takes 100 BP damage.
----------------------------------------------------------
C117 - Nina
(from Breath of Fire Series)
Rarity: D
BP: 400
SP: + 2
Helpers: Ryu(B)
Michelle
Special Ability: (Wings) ??? (Description in English
version will make no sense.)
----------------------------------------------------------
C118 - Michelle
(from Ares No Tsubasa)
Rarity: D
BP: 300
SP: + 5
Helpers: Nina
Saki
?
Special Ability: None.
----------------------------------------------------------
C119 - Saki
(from Nijiirochou No Kiseki)
Rarity: A
BP: 600
SP: + 2
Helpers: Blodia
ZERO Akuma
Mech Zangief
Special Ability: (Stand By) Enables you to choose a card
to put on the top of your deck when brought in to
play.
----------------------------------------------------------
C120 - Mecha Zangief
(from Street Fighter series)
Rarity: S
BP: 1200
SP: + 5
Helpers: Zangief
Special Ability: None.
.------------.
| 6. Secrets |
'------------'
There are a number of hidden cards through out the game.
If you find any, please e-mail me at
[email protected]
saying how! :) You will get full credit for anything you
submit. (NOTE: Please do not send the location of any
more "S" cards, I have them all courtesy of SNK Japan's
website.)
---------------------
"S" Rarity Card Guide
---------------------
Geese - Beat Nishi in the SNK version only.
-or-
After you win the game, you can receive
it randomly from a battle with Mask in
the SNK version only.
Nakoruru - Use 5 Galford and 5 Rimnerel(C) in a Trade
Machine.
Kyo - After you win the game, go to SC Park and
into the mansion. In the left most hole
between the columns there is a hidden room
and Chris(of KoF fame) will be there
selling Ryu and Kyo.
Kyo(P) - Buy it at the Neo Geo World auction.
Chizuru - Randomly won from a Vs. Exibition Match.
Orochi - After you win the game, defeat Mask
(Gemant) 10 times in the SNK version, and
30 in the Capcom version.
Akari(P) - You get her randomly by using a Trade
Machine.
Akari - Trade an Akari(S) for an Akuma card(have
both people use "Give Card" at the same
time).
Ryu - After you win the game, go to SC Park and
into the mansion. In the left most hole
between the columns there is a hidden room
and Chris(of KoF fame) will be there
selling Ryu and Kyo.
Chun-Li(A) - Buy it at the Neo Geo World auction.
-or-
Use 5 Ryu(A) and 5 Cammy(A) cards in a
Trade Machine.
-or-
(UNCONFIRMED) There is another way to get
this card but I do not understand the
translation...
Evil Ryu - Buy him at the Neo Geo World auction.
Jin Saotome - You get him randomly by using a Trade
Machine.
Zero Akuma - Trade an Akari(S) for an Akuma card(have
both people use "Give Card" at the same
time).
Tabatha - Randomly won from a Vs. Exibition Match.
Lucifer - After you win the game, defeat Mask
(Gemant) 10 times in the Capcom version,
and 30 in the SNK version.
Mech Zangief - Defeat Yosiki(Okamoto) in the Capcom
version only.
-or-
After you win the game, you can receive
it randomly from a battle with Mask in
the Capcom version only.
Curse - After getting the SC Park coin, give a
Jubei card to Yagyu in SC Park.
-or-
After you win the game, go back to the
SC Hotel in Las Vegas and win the 4 man
tournament.
-or-
After you win the game, you can receive
it randomly from a battle with Mask.
Roulette - Trade a King card to a person on the
2nd floor of Neo Geo Land.
-or-
After you win the game, go back to the
SC Hotel in Las Vegas and win the 4 man
tournament.
-or-
After you win the game, you can receive
it randomly from a battle with Mask.
Shadow - Use the crane game in the game room of
Neo Geo World and answer Yes, No, Yes,
Yes.
-or-
After you win the game, go back to the
SC Hotel in Las Vegas and win the 4 man
tournament.
-or-
After you win the game, you can receive
it randomly from a battle with Mask.
Tri-Quiz - Trade a Morrigan to the person standing
at the front of Neo Geo World.
-or-
After you win the game, go back to the
SC Hotel in Las Vegas and win the 4 man
tournament.
-or-
After you win the game, you can receive
it randomly from a battle with Mask.
Reset Button - Repeatedly use the broken Trade Machine
in the back room of the Lost World.
-or-
After you win the game, go back to the
SC Hotel in Las Vegas and win the 4 man
tournament.
-or-
After you win the game, you can receive
it randomly from a battle with Mask.
Dregs - Simply win the game.
-----------------
New Title Screens
-----------------
You earn new title screens at 50% and 90% Album completion.
Each title screen is unique to your version of the game.
They are:
Capcom | SNK
-----------------------+-------------
0% | Terrry Vs. Ryu | ???
50% | Mai Vs. Chun-Li | ???
90% | Iori Vs. Akuma | ???
(Note: I have the SNK ones, I just have to check what
they are.)
--------------------
Hear Chun Li's Music
--------------------
You can listen to the classic music from Chun Li's stage
by going in Plaza Capcom and looking at one of the
vertically placed arcade machines on the left side of
the first room. It is the one just above the blonde
haired kid on the middle row of machines(the ones with
their screens facing left).
-------------------------
Hear Psycho Soldier Music
-------------------------
Similar to the above, you can also listen to music from
King of Fighters at Neo Geo Land. The song has been
identified to me by someone as the Psycho Soldier theme
from King of Fighters 97 and below. Anyways, to listen
to it talk to the kid in the top right of Neo Geo Land
and answer his question "yes"(left option). You will
fight him in a quick round of King of Fighters(just
text, not like a mini-game ;p) and you will get to hear
the music.
--------------
Megacrash Card
--------------
After you beat the game, go fight Gemant in the upstairs
cafe at Neo Geo Land. After that go to the backroom of
the Lost World(to see how to get back there look at how
to get the Reset Button card above). Gemant should be
standing in the top middle of the room. Now you can open
that cabinet in the top right without that guy stopping
you!
-------------
Slot Machines
-------------
You can play the Slot Machines in Plaza Capcom. When you
win you get a huge number of the same card you bet.
PAYOFFS:
777 - x30
3 Birds - x15
3 POW - x15
3 Bats - x8
3 Cherries- x8
3 Bullets - x4
.------------.
| 7. Credits |
'------------'
This FAQ is written by Faust(
[email protected])
And in order of when they e-mailed me:
Raver >X<(
[email protected]) - A lot of stuff like cards,
secrets, and more!
James Kuroki(
[email protected]) - Also a LOT of
stuff like hordes of cards(most of which aren't up
yet) and a bunch of little things as well.
Kelvin Koh(
[email protected]) - Several
new(and very important) cards, and how to get them!
Bunbunbun(
[email protected]) - Information on how to
get some of the rarest cards in the game, such as
Evil Ryu!
Also, a portion of the information in this FAQ was
gotten and/or confirmed by SNK's official SvC Card
Fighters cardsite at:
http://www.neogeo.co.jp/svc/card/card_index.htm
You can find the most recent versions of this FAQ at:
http://www.gamingwest.com
http://www.gamefaqs.com