GAROU DENSETSU: FIRST CONTACT (FATAL FURY: FIRST CONTACT) -- FAQ v2.0
for the NEO GEO POCKET (COLOR)
written by James Kuroki ([email protected])



This FAQ is for personal use only. This means no selling of
the FAQ, any using this FAQ to gain a prophet. Do not use as
prizes, and must be distributed freely. Must post this on a
free website, where it can be access freely, and must not be
edited. NO plagarizing of this FAQ in anyway. My name, James
Kuroki, must be on this FAQ at all times. I will not
tolerate those who take credit for my work. Under the
International Copyright Law, I have any right to take action
in the case that I find you plagarizing. What's the point
of copying, anyways? It just shows how low those people are
and that they probably can't play the game.

Neo Geo Pocket Color and Fatal Fury series is a (c) of SNK of
Japan and America.

------------------------------------------------------------------

========================
Contents
========================

A) How to Play
B) Characters
-Move List
-Move Analysis/Combos
1) Andy Bogard
2) Terry Bogard
3) Joe Hisgashi
4) Geese Howard
5) Billy Kane
6) Kim Kaphwan
7) Wolfgang Krauser
8) Li Xian Fei
9) Mai Shiranui
10) Rick Strowd
11) Ryuji Yamazaki
12) Alfred
C) Secrets
D) Revision History
E) Comments
F) Special Thanks




========================================================================
1. HOW TO PLAY
========================================================================

ub u uf Jump Up-Back Jump Up Jump Up-Forward
\ | /
b -- n -- f Walk Back / Block Neutral Walk Forward
/ | \
db d df Crouch / Low Block Crouch Crawl Forward


A (lightly) -- Punch
B (lightly) -- Kick
A or B (press hard) -- Strong Attack
Option -- Pause


A + B --- Evade Attack (Dodges while counter-attacking)
A + B (in air) --- Twist (changes direction facing in mid-air)
f, f --- Dash
b, b --- Backstep
f or b + option --- Taunt
Tap ub or uf --- Small jump
A + B (while falling, right when you hit the ground) --- Technical Rise
--(jumps back up w/o laying on ground)

Breakshot --- while blocking, do a certain move (only when
you have enough power (H) and you can Guard Cancel.

Abrreviations for this FAQ:

qcf / qcb - Roll (d,df,f) or (d,db,b) on the joystick.
hcf / hcb - Roll (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
Note that d, b is the same as qcb, etc.
H - Shows that the move is a Breakshot
S - Shows that the move is a Super
P - Shows that the move is a Potential
A - A (Punch) Button
B - B (Kick) Button
C - A or B held down (Strong Attack)
Note: I will put in parentheses the button I suggest
you should use for strong attack
T - Throw

========================================================================
2. CHARACTER MOVE LIST
========================================================================

------------------------------------------------------------------------
Andy Bogard
------------------------------------------------------------------------

T    Uchi-Mata             f or b + C
    Asebi-Geri             f + B
H   Hishoken                qcb + A
H   Geki Hishoken          qcb + B
H   Kuu Ha Dan             hcf + B
    Zan Ei Ken               qcf + A or C (A)
    Shippu Uraken         (after Str. Zan Ei Ken) f + A
H   Shoryudan               f, d, df + A
    Genei Shiranui         (in air) qcb + B
S    Cho Reppa Dan       qcb, hcf + B
P    Dan Dadan             qcb, hcf + A, A repeatedly



------------------------------------------------------------------------
Terry Bogard
------------------------------------------------------------------------

T    Buster Throw    f or b + C
    Back Spin Kick   f + B
H   Power Wave      qcf + A
H   Round Wave      hcf + A
H   Burn Knuckle     hcb + A or C (A)
H   Crack Shoot      hcb + B
    Rising Tackle      d, u + A
S    Power Geyser    qcb, hcf + B
P    Triple Geyser     qcb, hcf + A




------------------------------------------------------------------------
Joe Higashi
------------------------------------------------------------------------

T  Joe Special                 f or b + C (A)
  Sliding                        df + B
H Hurricane Upper            hcf + A
H Bakuretsu Hurricane        hcf + B
H Bakuretsu Punch            A repeatedly
  Bakuretsu Finish (weak)   (during Bakuretsu P.) qcf + A
  Bakuretsu Finish (strong) (during Bakuretsu P.) qcf + B
H Tiger Kick                    f, d, df + B
  Slash Kick                    qcf + B or C (B)
S Screw Upper                f, hcf + B
P  Thunder Fire                f, hcf + A



------------------------------------------------------------------------
Geese Howard
------------------------------------------------------------------------

T Kosatsu-nage           f or b + C
  Hien Shikkyaku          f + A
  Raiko Mawashi-geri    b + B
H Reppu-ken              qcb + A
H Double Reppu-ken     qcb + B
 Shinkuu-nage           (close to opponent) hcf + Str (B)
 Raijin Gouha Nage      (close to opponent on ground) d + A
S Raging Storm            f, hcf + B
P Rashomon               (close to oppponent) hcf + A
P Deadly Rave            f, hcf + A, A, A, B, B, B, A, B, qcf + AB
*Note: I'm not sure of the Deadly Rave Command yet*



------------------------------------------------------------------------
Billy Kane
------------------------------------------------------------------------

T  Ippon-tsuri Nage                            f or b + C
  San-Setsu-Kon Chuudan-Uchi            b, f + A
  Kaen San-Setsu-Kon Chuudan-Tsuki    (during Chuudan-Uchi) b, f + A
H Suzaku-Otoshi                              qcb + A
  Shippu-Kon                                 A repeatedly
H Kyo=Shyuu Hisho-Kon                     hcf + B
H Ka-Ryu Tsuigeki-Kon                      hcb + B
S Cho-Kaen Shippu-Kon                    f, hcf + B
S Guren Sakkon                               f, df, d + A
P Salamander Stream                         f, hcf + A



------------------------------------------------------------------------
Kim Kaphwan
------------------------------------------------------------------------

T  Karada-Otoshi          f or b + C
  Neri-chagi               f + B
  Kuusa-Jin               d, u + A --> d + A
H Hien Zan                 d, u + B
H Han-Getsu Zan          hcb + B or C (B)
  Hisho Kyaku              (in air) d + B --> df + B
S  Ho-ou Tenbu Kyaku    (in air) hcf + B
P  Ho-ou Kyaku            qcb, hcf + A


------------------------------------------------------------------------
Wolfgang Krauser
------------------------------------------------------------------------

T  Knee Smasher       f or b + C
  Death Hammer       f + A
H Blitz Ball - High     qcb + A
H Blitz Ball - Low      qcb + B
H Leg Tomahawk        qcf + B
  Kaiser Claw           f, d, df + A
  Lift-Up Blow          (close to opponent) hcb + B
S Kaiser Wave           f, hcf + B (hold for power)
P Gigantic Cyclone     (close to opponent) hcf + A
P Unlimited Desire      hcb, f + A, A, B, B, A, B, A, B. B. A,
                          B (or b, d, db + AB)
*Note: I'm not sure of the Unlimited Desire Command yet*



------------------------------------------------------------------------
Li Xiangfei
------------------------------------------------------------------------

T  Ryokuchi Kouen                     f or b + C
  Kou Sou Tai                         b + B
H Nanpa                               qcf + A or C (A)
H Ten Hou Zan                        f, d, df + B
  Senri Chuu-ou                     qcf + B
  Senri Chuu-ou - Kankuu         after Senri Chuu-ou, f + B
  Senri Chuu-ou - Shin Sai Pa    after Senri Chuu-oh, qcb + B
S (H) Dai Tetsu-Jin                  f, hcf + B
P  Majin-Ga                           (close to opponent) hcf + A




------------------------------------------------------------------------
Mai Shiranui
------------------------------------------------------------------------

T  Fuusha Kuzushi - Kai           f or b + C
  Hane-Geri                       when getting up, C (B)
  Sankaku-Tobi                    in air by the edge, uf
  Ryu no Mai                       b + A
H Ka Chou Sen                     qcf + A
H Ryu En Bu                         qcb + A
H Hissatsu Shinobi-Bachi          hcf + A
H Sayo Chi-Dori                   qcb + B
  Musasabi no Mai                 (in air) d + AB
S  Cho Hissatsu Shinobi-Bachi    f, qcf + B
P  Hana-Arashi                     f, qcf + C (A) (hold for range)


------------------------------------------------------------------------
Rick Strowd
------------------------------------------------------------------------

T  Gun-Ho                   f or b+ C
  Smash Sword              f + C
H Shooting Star (weak)     qcf + A
H Shooting Star (strong)   qcf + C (A)
H Divine Blast                qcb + B
H Fake Divine Blast         (during Divine Blast hop-back) AB
H Blazing Sun Burst         qcb + A
H Helion                      f, d, df + A
  Full Moon Fever           hcb + B (hold)
H Shooting Star EX          (during S or P power) qcf + C (A) (wastes
                               some bar)
S Gaia Breath                f, hcf + B
P Howling Bull                 f, hcf + A



------------------------------------------------------------------------
Ryuji Yamazaki
------------------------------------------------------------------------

T  Bun-Nage                 f or b + C
  Bussashi                    f + A
H Hebi-Tsukai Jyou-dan    qcb + A (hold)
H Hebi-Tsukai Chuu-dan    hcb + A (hold)
H Hebi-Tsukai Ge-dan      b, d, db + A (hold)
H Hebi-Tsukai MAX          hold Hebi-Tsukai for 4 sec or more
H Sabaki no Aizara           f, d, df + A
  Yaki-Ire                     f, d, df + B
  Todome                     (near opponent on ground)  d, d + A
S  Guillotine                    f, hcf + B
P  Drill (near opponent)      hcf + A - A rapidly
        Ichi-Dan (Punch-kick combo)        A 0-1 times
        Ni-Dan (Kick-stomp combo)         A 2-4 times
        San-Dan (Pachiki combo)             A 5-7 times
        Yon-Dan (Hebi-Tsukai flash)         A 8+ times
        Go-Dan (Bai-Gaeshi flash)          A 13 times, when flashing red,
AB


------------------------------------------------------------------------
Alfred
------------------------------------------------------------------------

T  Sonic Wing         f or b + C
  Fokker              (in air) d + B
  F Step Kick         f + B
  Step Kick           b + B
H Critical Wing        qcb + A
H Augmentor Wing   qcf + A
H Diver Jens         qcf + B
  Mayday Mayday   (in air) qcf + B - B, B, B, B
  S. TOL              f, uf,u + B
S  Shock Stall        (in air) qcb + AB
P  Wave Rider         qcb, hcf + A


------------------------------------------------------------------------
Lao
------------------------------------------------------------------------

T  Oya Kohkoh             f or b + C
  Meiken Rusher          qcb + A
  Bi - Imouto - Baby    hcf + B
  Waga Itoshi no Okan   f, d, df + B
S  Kazoku - Ai            f, hcf + B
   Baba Wave              qcf + A
H  BOUSOU Ai            f, hcf + A

*Lao does not have any combination attacks.
I have yet to try these moves.


========================================================================
Secrects
========================================================================

------------------------------------------------------------------------
Fight Alfred
------------------------------------------------------------------------

In order to fight Alfred in the 9th (bonus) stage, you must:
-not continue (you can still lose rounds)
-KO the opponent at least 3 times with P. Power
or 5 times with S. Power

------------------------------------------------------------------------
Play as Alfred
------------------------------------------------------------------------

Just beat him in the bonus stage and he will become available in between
Xiangfei and Rick.


------------------------------------------------------------------------
Play as Lao
------------------------------------------------------------------------

Lao is only selectable in the 2P mode. Go to Alfred, and hold B for more
than 2 seconds.


========================================================================
Version History
========================================================================

version 0.0 - started on 6/5/99

version 1.0 - released on 6/14/99

version 2.0 - released on 9/5/99


========================================================================
Comments
========================================================================

Hello. This is my second FAQ, but actually it's not. I've done a
couple other FAQs, but never got around to finish it (I never had the
time nor the will after two months to finish it). I really enjoy my
Neo Geo Pocket Color. If you want one, go to your local game store
now that it's release widespread here in the US or order directly from
SNK of America (http://www.neogeo-usa.com/). In my opinion, this is
the best portable out there.

Hello?  I'm still alive out there, FYI.  As you can see I rarely update.


Oh, yeah, if you know the exact command for Geese's Deadly Rave or
Krauser's Unlimited Desire (or any other move I missed), email me.


========================================================================
Thanks
========================================================================

Thank you SNK of Japan for this kick-ass portable game machine and
games such as this.

Neo Geo Freak, my personal guide to all SNK related games.

Gamest, my arcade magazine. They RB2 guides helped me read some of the
characters (esp. Xiangfei's).



Unpublished Work Copyright 1999 James Kuroki