BBPW v1.01 - last updated 1.5.01

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           Big Bang Pro Wrestling FAQ/Move List
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>>>Contents
 I.   Basic Controls
 II.  Modes of Play
 III. Hidden Bits
 IV.  Wrestler Moves
 V.   Credits



================================================================


>>>I. Basic Controls


Big Bang Pro Wrestling plays similar to Human's Fire Pro series
in that it is centered around a timing-based grappling system.
When two wrestlers make contact,  a grapple is automatically
initiated. As soon as the characters lock together, a timed
command is required. Which ever button/D-pad combo you choose
will result in a different move being made. This should all
be rather obvious to experienced players of the Fire Pro series
and other sprite-based wrestling titles (a dying breed of game),
but you'd be surprised at some of the questions people have
asked...

There are quite a few commands mapped onto the small number of
buttons available. Here's a rundown of the basic moves available
to all characters in the game.


Appeal
 *Or Tuant, as they say in America. Press the B button
  and enjoy the display. Especially in the case of Kei.

Run
 *Press B + Left or Right on the D-pad and watch 'em go.

Exit/Enter Ring
 *Press B + the direction of the ropes to leave/enter
  the ring at will.

Climb Turnbuckle
 *Go to the corner posts at the top of the screen
  (the bottom posts cannot be climbed, oddly) and
  press B + the appropriate Diagonal towards the
  post.

Throw Opponent From Turnbuckle
 *Do just as you would to climb the post, but use
  A instead of B. You'll grab the other wrestler
  and toss them to the ground.

Grab a Chair
 *Go to the outside and head for the crowd barricade.
  Press B + Up to pull a Chair from the audience.
  Once you've got it, it will replace your normal A
  button striking moves. Drop the chair at will by
  pressing B. To pick it up again, press A + Down.
  You can leave it on the mat and bomb people onto
  it, but it won't do any extra damage. ;) Only one
  chair can be in play at a time, so no, you can't
  have any chair duels.

Irish Whip
 *Near the center of the ring, initiate a front or rear
  grapple and press B + Left or Right on the D-pad.

Finishers
 *Each wrestler has one Finishing move that can be
  initiated from the front or back. These aren't
  done from a grappling position though. When your
  name is flashing red, press A + B in a standing
  position. Your character will launch a setup
  strike and then it's on to the big move. Keep
  in mind the name "Finisher" isn't to be taken
  literally. These moves won't stop your opponent
  cold. You must wear them down before you can
  really expect a pin or submission.

Throw Opponent to Floor
 *With your back against to the ropes, grapple your
  opponent and press B + the direction to the ropes.

Pin Attempt (when downed)
 *Press B to make a pinfall attempt. Each character
  has a different style of fall technique.

Pick Up Opponent (when downed)
 *Press B + Up on the D-pad to lift the enemy from
  the mat. They'll be dazed for a moment afterwards.

Roll Opponent Over (when downed)
 *Press B + Down on the D-pad to roll your opponent
  onto their stomach or back.


That's about all for the technical stuff. In the case of pinfall
and submission escapes, it's best to simply hammer on all the
buttons (well, not Power, silly. Unless you REALLY want to
escape defeat...) and the D-pad. Generally it does the trick.


================================================================


>>>II. Modes of Play

Modes:
Exhibition   - Single match.
Tournament   - An elimination tourny. Up to 8 brackets.
IEW Champion - The 'Champion's Road' to the IEW title.
VS.          - Dust off the Link Cable.

Rules:
In Exhibition, Tournament and VS. modes you can choose bewteen
4 types of matches.

"Normal"
 Normal match. Count Out is optional. Wins can be made
 by Pinfall, Submission, Count Out, or DQ. If you use
 a chair, you'll be DQed quickly. If the Ref is knocked
 down during the match, you can sneak in a few chair
 shots before he wakes up.

"No Rule"
 No Rules Deathmatch. Count Out is off, and there is
 no DQ. So now you can feel free to beat the opponent
 silly with a chair.

"Coffin"
 Casket Deathmatch. This is soooo simplistic. Wins
 are only made by forcing the other wrestler into
 the coffin beside the ring, which is as simple
 as throwing them to the outside.

"Reward"
 Money Scramble Deathmatch. This is rather cool. Just
 like a Ladder Match, you win by making it to the top
 to grab your prize. A bag of cash in this case. Climb
 the pole by pressing B + Up. Wrestlers can be knocked
 off the pole at low levels by using normal strikes.
 Higher up, it's a matter of climbing and pulling the
 other man down. To shake off a rival, hammer the D-pad
 and buttons. Likewise when trying to bring someone down
 using the same tactic.


================================================================


>>>III. Hidden Bits

Josef & Kei:
Two secret characters are available in BBPW. Both apparently are
unlocked by playing the IEW Championship. Josef Stile is found
by winning the IEW Heavyweight Title with any character. Kei I
have yet to unlock. Common sense leads one to believe she is
found by winning the IEW Championship with all the characters,
or by winning without losing. Easy guesses. So far I have yet to
test either of my theories.

Mega Shock Ring Mat:
This is rather strange. By setting your system to Japanese mode,
a new ring mat (the original NEO*GEO logo) becomes available in
addition to the IEW crest and the Neo Geo Pocket "P" logo. You
also get the cool firey Katakana on the title screen as well,
so I always play in Nihongo.


================================================================


>>>IV. Wrestler Moves


In this section I've listed (apparently) all the moves available
to each character. There seem to be no suicide dives to the floor,
sadly. If you miraculously find any, let me know.  I've used the
names SNK provided whenever possible, i.e., "Brian Slam", "Wild
Elbow", etc. All of the finishers are named with SNK's gimmick
name (WILD BOTTOM!! ^_^) in quotes and the actual name in paren.
For all the other moves, I tried to use actual Japanese names
or references as much as possible. Lastly, all the abbreviations
should be pretty obvious, except for the "B,A" running moves.
I shortened that just to save space. What that means is "A while
running". Well, that should cover it. Onward....


>>>BRIAN McDONALD

Striking:

 -Standing
  * A  - Punch
  * A+ - Short Lariat

 -Running
  * B - Lariat
  * A - Spear Tackle
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Punch Rush
  * A+U   - Vertical Suplex
  * A+D   - Brian Slam (P)

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - Leg Lift Backdrop

 -Back Reversal
  * A+    - Ace Crusher
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Elbow Drop

 -Opponent Standing
  * A - Diving Body Attack
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Sleeper Hold (S)
  * B,A - Elbow Drop

 -Face Down
  * A   - Stomping
  * B,A - Elbow Drop
--------------------------------
Irish Whip Counter:

 * A - Knife Chop
 * B - Drop to Mat
--------------------------------
Finisher:

 * A+B - "Argentine Driver" (Burning Hammer)


===============================================================


>>>MACEY THE ORIENTAL

Note: In the instructions, he is called "Mashii The Oriental"
     as a nod to The Great Kabuki, The Great Muta, etc - both
     "Oriental-style" or "Mysterious-style" wrestlers. "Macey"
     is simply a poor translation of the Katakana by SNK Int.

Striking:

 -Standing
  * A  - Knuckle Arrow
  * A+ - Rolling Solebutt

 -Running
  * B - Lariat
  * A - Jumping Back Elbow
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Jumping DDT
  * A+U   - Poison Mist
  * A+D   - Gotch-style Piledriver

 -Back
  * A     - Sleeper Hold
  * A+L/R - Reverse DDT

 -Back Reversal
  * A+    - Back Elbow Jabs
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Moonsault Press (P)

 -Opponent Standing
  * A - Diving Chop
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Figure Four Leg Lock (S)
  * B,A - Knee Drop

 -Face Down
  * A   - Stomping
  * B,A - Knee Drop
--------------------------------
Irish Whip Counter:

 * A - Standing Arm Drag
 * B - Leapfrog
--------------------------------
Finisher:

 * A+B - "Scorpion Deathlock" (S) (Sasore Gatame/Sharpshooter)


===============================================================


>>>MIKE MACHIN

Striking:

 -Standing
  * A  - Punch
  * A+ - Short Lariat

 -Running
  * B - Lariat
  * A - Shoulder Tackle
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Side Suplex
  * A+U   - Belly to Belly Suplex
  * A+D   - Thunder Fire Powerbomb (P)

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - German Suplex Whip

 -Back Reversal
  * A+    - Back Switch
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Elbow Drop

 -Opponent Standing
  * A - Diving Shoulder Tackle
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Sleeper Hold (S)
  * B,A - Elbow Drop

 -Face Down
  * A   - Stomping
  * B,A - Elbow Drop
--------------------------------
Irish Whip Counter:

 * A - Suisha-Otoshi
 * B - Drop to Mat
--------------------------------
Finisher:

 * A+B - "Dangerous Backdrop" (Backdrop Driver)


===============================================================


>>>DEITZ

Striking:

 -Standing
  * A  - Neck Thrust
  * A+ - Short Lariat

 -Running
  * B - Lariat
  * A - Flipping Lariat
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Headbutt
  * A+U   - Vertical Suplex
  * A+D   - Tombstone Piledriver

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - Leg Lift Backdrop

 -Back Reversal
  * A+    - Back Switch
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Guillotine Leg Drop

 -Opponent Standing
  * A - Diving Flipping Lariat
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Sleeper Hold (S)
  * B,A - Guillotine Leg Drop

 -Face Down
  * A   - Stomping
  * B,A - Guillotine Leg Drop
--------------------------------
Irish Whip Counter:

 * A - Big Boot
 * B - Drop to Mat
--------------------------------
Finisher:

 * A+B - "Neck Hanging Slam" (Suspended Chokeslam)


===============================================================


>>>SHO HAYAMA

Striking:

 -Standing
  * A  - Punch
  * A+ - High Kick

 -Running
  * B - Lariat
  * A - Jumping Knee Strike
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Exploder
  * A+U   - Sroider? (kana: su-ro-i-da)
  * A+D   - STO

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - Uranage

 -Back Reversal
  * A+    - Back Elbow
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Destiny Hammer

 -Opponent Standing
  * A - Elbow Suicida
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Achilles Tendon Hold (S)
  * B,A - Knee Drop

 -Face Down
  * A   - Stomping
  * B,A - Knee Drop
--------------------------------
Irish Whip Counter:

 * A - Overhead Suplex
 * B - Drop to Mat
--------------------------------
Finisher:

 * A+B - "Sho Capture" (S) (Shawn Capture)


===============================================================


>>>DAVID BOGNER

Striking:

 -Standing
  * A  - Punch
  * A+ - Tatakitsuke Lariat

 -Running
  * B - Lariat
  * A - Vader Attack
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Shoulder Breaker
  * A+U   - Press Slam
  * A+D   - Chokeslam

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - Leg Lift Backdrop

 -Back Reversal
  * A+    - Back Elbow
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - n/a

 -Opponent Standing
  * A - n/a
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Sleeper Hold (S)
  * B,A - Body Splash

 -Face Down
  * A   - Stomping
  * B,A - Body Splash
--------------------------------
Irish Whip Counter:

 * A - Twisting Powerslam
 * B - Drop to Mat
--------------------------------
Finisher:

 * A+B - "Crazy Crunch" (Thunder Fire Powerbomb Whip)


===============================================================


>>>ALEX FALL

Striking:

 -Standing
  * A  - Punch
  * A+ - Dropkick

 -Running
  * B - Lariat
  * A - DDT
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - DDT
  * A+U   - Wild Brainbuster
  * A+D   - Tombstone Piledriver

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - German Suplex (P)

 -Back Reversal
  * A+    - Back Elbow
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Diving Headbutt

 -Opponent Standing
  * A - Missile Dropkick
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Sleeper Hold (S)
  * B,A - Wild Elbow

 -Face Down
  * A   - Stomping
  * B,A - Wild Elbow
--------------------------------
Irish Whip Counter:

 * A - Chop
 * B - Leapfrog
--------------------------------
Finisher:

 * A+B - "Wild Bottom" (Rock Bottom)


===============================================================


>>>EAGLE

Striking:

 -Standing
  * A  - Elbow Smash
  * A+ - Koppou Abise Giri

 -Running
  * B - Lariat
  * A - Running Elbow Smash
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Rolling Elbow Combination
  * A+U   - Snap Vertical Suplex
  * A+D   - Eagle Bomb (P)

 -Back
  * A     - Sleeper Hold
  * A+L/R - Dragon Suplex Hold (P)

 -Back Reversal
  * A+    - Backswitch
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Shooting Star Press (P)

 -Opponent Standing
  * A - Missile Dropkick
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Figure Four Leg Lock (S)
  * B,A - Elbow Drop

 -Face Down
  * A   - Senton
  * B,A - Elbow Drop

--------------------------------
Irish Whip Counter:

 * A - Frankensteiner (P)
 * B - Leapfrog
--------------------------------
Finisher:

 * A+B - "Eagle Spike" (Fisherman's Buster)


===============================================================


>>>JOSEF STILE

Striking:

 -Standing
  * A  - Backhand Chop
  * A+ - Dropkick

 -Running
  * B - Lariat
  * A - Shoulder Block
--------------------------------
Grappling:

 -Front
  * A     - Bodyslam
  * A+L/R - Russian Legsweep
  * A+U   - Delayed Vertical Suplex
  * A+D   - K-Driller

 -Back
  * A     - Sleeper Hold (S)
  * A+L/R - High Angle German Suplex (P)

 -Back Reversal
  * A+    - Diamond Cutter
--------------------------------
Turnbuckle:

 -Opponent Down
  * A - Elbow Drop w/ Crowd Appeal

 -Opponent Standing
  * A - Sledgehammer
--------------------------------
Opponent Prone:

 -Face Up
  * A   - Figure Four Leg Lock (S)
  * B,A - Fist Drop

 -Face Down
  * A   - Stomping
  * B,A - Fist Drop
--------------------------------
Irish Whip Counter:

 * A - Back Body Drop
 * B - Leapfrog
--------------------------------
Finisher:

 * A+B - "Blade of Josef" (Side Thrust Kick)


===============================================================


>>>V. Credits


substance J - www.dimension-s.com/sngp
 That's me. I wrote this, and did the research and so forth.

Jason Starnes - n/a
 Various helpful information and support.

===============================================================

Legal Stuff:
The text presented in this file is ©2001 Joel Hamilton. No part
of this document may be reproduced or distributed without prior
consent from the author. I can't stop you from stealing this,
but I'll spit in your general direction anyhow. The places to
find this FAQ in its most current form are:

http://www.digiweb.com/~dimension-sega/sngp
http://www.gamefaqs.com

Take care.
-end of file-