___ .----------.
___.--' \ ___ | | ___
\ \ |`. | .'--. .---. '--. .--' ___ ,-' `-.
\__ .--'.--. | `.| `. \/ ,' | | ,-' `. _ \/`. ___
| | | | | |`. ,' | |/ _ \ (_) | `./ /
| | | | | ._ | | | | |\ (_) / / /
| | |__| |__| `-._| |__| |____| `.____,'`-.___,-' ._ /
|____| /__/ `._/
/ /
,-. / ___.--/--.__
,' / / .--. / .
_,'_,/ ,--./ | ,'/._,','/ ,'/ / / / ,'-. ,--. ,-.
.--'/ / / /| | / \__,' /,' /_.\,'/_,'/,' / /,-' (
/ | ,'\_,' | \/ \_.\_ ._)
._,' |/ _____..--------------------------..____
--'' __..-'
______________________________________________________________________________
==============================================================================
TINY TOON ADVENTURES
--------------------
FAQ/Walkthrough
Copyright (c)2007-2011 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 04/08/13
Version: 1.0
NOTE: This guide does contain spoilers!
______________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] CHARACTERS....................................................... [0300]
[4] WALKTHROUGH...................................................... [0400]
The Hills....................................................... [0401]
The Wetlands.................................................... [0402]
The Trees....................................................... [0403]
Junkyard........................................................ [0404]
Wackyland....................................................... [0405]
Montana Max's Mansion........................................... [0406]
[5] BONUS LEVEL...................................................... [0500]
[6] ITEMS............................................................ [0600]
[7] BESTIARY......................................................... [0700]
Enemies......................................................... [0701]
Bosses.......................................................... [0702]
[8] THANKS/CREDITS................................................... [0800]
______________________________________________________________________________
==============================================================================
[1] VERSION HISTORY [0100]
==============================================================================
FAQ/Walkthrough #23
-------------------
Version 1.0 (09/06/07) - FAQ/Walkthrough complete and submitted.
______________________________________________________________________________
==============================================================================
[2] CONTROLS [0200]
==============================================================================
-----------------------------.----------------------------------------------.
| D-Pad | Move, Crouch (Down) |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| Select | N/A |
|-----------------------------|----------------------------------------------|
| A Button | Jump |
|-----------------------------|----------------------------------------------|
| B Button | Run (Hold), Spin Attack (Dizzy) |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
==============================================================================
[3] CHARACTERS [0300]
==============================================================================
In the beginning of each world, you will be given the choice to play as one of
three characters. When in a level, you'll automatically start off as Buster
Bunny. When you find a red ball inside of a balloon, touch it to turn into the
secondary character. Each of the three have their own special traits and
abilities, so try them all out to see who you like the best.
Buster Bunny
------------
The main character of the game and most likely the character you'll use the
most. He is always your primary character. Buster does not have any special
abilities, so he is considered an all-around character to play with. There's
really nothing special about him, so I usually go with one of the secondary
characters to play as.
Plucky Duck
-----------
The first of the secondary characters, Plucky is a small green duck that has a
very nice vertical leap. He can also swim very well; definitely the best out
of all the characters. Plucky's special ability is that he can fly for short
periods of time. When in midair, repeatedly press A to have him hover. This
won't last long, as Plucky will slowly descend as you flutter along.
Dizzy Devil
-----------
The second of the secondary characters, Dizzy is a purple tasmanian devil that
dons one of those propellar hats. He is a big guy and pretty slow, but his
special technique is cool. By pressing B, Dizzy can spin around, destroying
any enemy in his way. Dizzy will stop spinning if he is either hit by a foe or
if the power bar runs out (which is at the bottom-left corner of the screen).
You must wait for the power bar to fill in order to use the technique again.
Furball
-------
The last of the secondary characters, Furball is a cute lil' blue cat. Furball
is the best jumper in the game as he can jump the highest and the farthest. On
top of that, Furball's special technique lets him claw onto walls or other
objects. Simply jump towards a wall or the side of any large object and he'll
stick to the side. Furball will start to slide down, but you can continue to
scale the wall by pressing A again.
______________________________________________________________________________
==============================================================================
[4] WALKTHROUGH [0400]
==============================================================================
You will start off on the world map. Move to the level where the sign with the
number "1" is marked on it, then press Start to enter.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THE HILLS [0401]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
First off, you'll be given the choice between playing as Plucky, Dizzy, or
Furball as your secondary character. Choose whomever you wish (it's an easy
level), so I went with Furball. You will start off as Buster Bunny in this
level. Walk to the right to encounter a Rat. The main method of defeating
enemies is to stomp on their head. Destroy the Rat, then jump over the wall in
front of you. Defeat the next Rat and jump over the hole while collecting the
bunch of carrots.
Carrots are rather useful items. They are found scattered through each level,
and your goal is to collect as many as you can. If you manage to meet up with
Hampton with 30 carrots in hand, he will exchange them for an extra life. With
that said, it should be clear that collecting carrots is very important.
After nabbing the first bunch, jump through the blue balloon to pop it. Grab
the Heart found inside, which boosts your health. Now it takes two hits to
kill you! Hop over the stump and jump up the Rat-infested platforms. Take out
the Evil Duck floating over the gap to reach the other side. Grab the carrots
and press Down while standing on top of the hill to slide to the bottom. Grab
the carrots and defeat the Rats, then climb up the next slope.
Slide down the next hill and defeat the jumping Rat. Jump over the wall and
hit the balloon to release a Star Ball. If you touch a Star Ball, you'll
switch to your secondary character (if you grab a Star Ball as the secondary
character, you will go back to Buster). Grab the Star Ball if you want to
change players and collect the carrots nearby.
Jump over the next wall and dispatch of the Evil Duck. Climb the slope and
jump across the gap to find another Rat. Take him out and continue on. Leap
over the gaps to reach another hill; slide down to reach the level exit. Once
the stage ends, your score will tally up and you move on.
Stage 2
-------
At the start, collect the carrots and jump onto the platform with the Rat.
Defeat it and move to another set of platforms. Climb to the top, then head
down to the right. Use a running jump to cross the next gap, then jump from
platform to platform to reach another Star Ball. If you want to switch your
player, then go right ahead. If not, continue across the platform to reach a
cave. Defeat the Rat walking around the entrance and head inside.
Jump over the first hole and continue up the large steps. Drop down on the
other side to find a white door. Go inside to meet up with Hampton. You will
get an extra life for every 30 carrots you have. Afterwards, head back
outside and run to the right. Go down the steps and kill the Rat. Jump across
the hole and destroy yet another menacing Rat, then continue on. Leap over
the high wall to exit the cave.
Defeat the jumping Rat ahead and leap to the next ledge to find Arnold the Pit
Bull. These enemies are very tough, since they throw sets of dumbells at you.
You must stomp on him three times for the win. These guys are especially tough
to beat if you don't have a spare Heart -- I suggest just running past him.
Jump across the platforms and avoid the jumping Rat. Once on the other end,
walk into the level exit.
Well, it looked like the level exit. You will be transproted into a small room
with Elmyra in the center. Stand on either side of her on top of the slope and
she will begin chasing you. Jump over her to the other side of the room. If
you manage to touch Elmyra, you will be transported to Stage 1. So yeah, don't
get hit by her. After several seconds of running away from the crazy girl, the
level exit will appear in the center of the room. Wait for Elmyra to stop
before entering the doorway.
Stage 3
-------
Climb the two staircases and take down the Rat that's making his way towards
you. Jump onto the ledge on the left and continue up to find a Star Ball. Jump
to the right and eliminate the Rat. Walk to the right and slide down the steps
along the way. Avoid the Pumpkin Ghosts that float in this room. Continue down
the stairs to reach the bottom of the room. Cross the gap and move along.
Take out the Rat and jump over the wall. Ascend the stairs and hop up to the
ledge. Continue to the left to find a Stop Watch inside of a balloon. This
nifty device will stop time momentarily. Go back to the ledge and go to the
right to reach a gap. Drop down onto a small platform, then jump to the right
to find another balloon. Break it open for a Heart. Jump to the steps above
you and slide all the way down, defeating the Rats along the way.
See those purple spikes at the top of the screen? They're kinda like Thwomps
from Mario; when you cross under one, it will fall down in an attempt to
skewer you. Jump onto the wall to the left of the spike, then quickly drop
down to the ground and run to the right. Jump over the gap under the next set
of spikes and continue to the right.
Jump up the ledges to reach a hallway. Walk until you fall into a small ditch.
Wait there and four Phantoms will appear around you. They will float around
you in a circle, so jump through the hole in between one and continue on. You
will come to a door, so head through to the next room. Sprint through the hall
to trigger the appearance of four more Phantoms. Since you're going so fast,
you shouldn't get hit. Enter the level exit to reach the boss's room. Ooh!
~~~ BOSS: Dr. Freaky ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr. Freaky is a mad scientist who has taken up the hobby of skateboarding.
Strange combination, no? The room you fight him in is very small. The floor in
the center is flat, where the sides slope upwards. Think of it as a giant half
pipe. Dr. Freaky will get his freaky on (hehehe... >_>) by skating across the
room. He will skate from side to side, going up the walls on the side. At the
top of his jump, he will toss an anvil down below.
Jump over the mad doctor when he comes whizzing by you and avoid the anvil
as well. As he comes skating to your position, jump on his head before he
starts sliding up the wall. For example, stay on the left side of the room and
jump in the air as Dr. Freaky starts skating by. Try and land on his head just
before he goes up the slope and goes up the wall. Either way, you can only hit
Dr. Freaky when he is flat on the ground. Hit Dr. Freaky on the head three
times to win the battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once Dr. Freaky is out of the picture, a key will appear. Pick it up to end
the level and advance to the second world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THE WETLANDS [0402]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
For this world, I seriously recommend Plucky for the second Stage alone. There
is a pool of quicksand to the right, currently occupied by a jumping Hermit
Crab. Defeat him and collect the carrots, then leap across the sand. If you
fall in, repeatedly jump to get out. Continue across and defeat the other
Hermit Crabs along the way. Make sure to avoid their shells, which can be shot
off of their body. Hop over a second quicksand pit and you'll eventually reach
a hill. Slide down and grab the Star Ball.
Defeat the Hermit Crab scuttling around on the floor and proceed to the right.
You will come to a small pool of water. Jump over and take down the Hermit
Crab here, then hop in a second pool. Repeatedly press A to swim upwards and
avoid the Fish swimming around here. In order to hop out of water, press Up
while jumping.
Swim towards a small platform that will enable you to walk on it. Avoid the
two Urchins that crawl around the perimeter; you cannot defeat them. Jump to
the right and collect the Heart, then continue along the way. Make sure to
avoid the Urchins as you walk to the right. Continue across the platforms to
ultimately reach the level exit.
Stage 2
-------
This level is entirely underwater... therefore, it sucks. A neat little
trick: press B to unleash a whirlpool in the direction you're standing. It
depletes your power bar, so you cannot use it until it's refilled. Swim over
the wall to the right to reach a large shaft. Swim upards which avoiding the
three Fish to reach the surface. Jump out to the right to find a Heart;
collect it and jump back in the water. Drop down to the bottom of the shaft
and swim to the right. Swim through either of the two tunnels while avoiding
the Urchins.
Avoid the trio of Fish here and continue to the right. Use a whirlpool to
take out one of the three Fish in this small tunnel, or you'll never get by.
Go through and swim downward through the shaft. Once at the bottom, swim to
the left to find a Star Ball on a small platform. If you choose to pass on
it, then go to the right instead. Take out the Fish in your way and swim up
another shaft.
There are two routes to take here in this waterlogged shaft. If you have a
bunch of carrots with you, then take the top path. Avoid the Urchins on the
ground and on the ceiling. You will end up reaching a door on a platform. Go
inside to exchange your carrots for extra lives.
Take the bottom route when going up the shaft. Avoid the Urchins and the two
Fish, then swim to the right. There is a lone Urchin in this small tunnel, so
avoid it to find a Jellyfish along the way. Swim under the foe as he floats
upwards, and continue to reach a large room. There are several Urchins
crawling around the room, so take a direct route through the area to the
other side. Once at the end, swim upwards while dodging the two Jellyfish.
Jump out of the water and descend the stairs to reach a door.
You will appear in a room with Elmyra again. The room is much larger this
time; there are two platforms on each side of the room along with a large
platform in the center. Elmyra will be on the ground, so stay on the
platforms above and let her run around below you. Once the door appears in
the center of the room, you will have to drop down on the ground and run to
the level exit. To do this, stand on one of the two outer platforms to have
Elmyra run under you. When she stops and stands still, drop down and run into
the level exit.
Stage 3
-------
You will appear on the deck of a pirate ship. Jump onto the platforms to the
right to find a Pirate. These guys will walk back and forth while throwing
swords at you. They will also jump to the platforms above and below, so watch
out when they start hopping around. Defeat the two, then jump to the top
platform and run to the right. Drop to the platform below and take out the
two Pirates. Drop to the ground and enter the doorway.
You'll come out on the other side. Jump up the platforms and eliminate the
Pirates around here. Leap up to the uppermost platform, then drop down on the
other side to find another door. Go through to reach the other side. Jump up
to the platform above you for a Star Ball. Move to the ledge on the right to
find a lone Pirate. Defeat him, then jump to the right. Continue to reach a
dead end; drop down to find a Pirate and a doorway. Defeat the foe, then
enter the inner portion of the pirate ship.
Break the balloon to the left for a Heart, then drop down to the lower level.
Hop over the small boxes to find an Anvil Rat. Get close to him to have him
throw it, then dodge it. Stomp on his head and drop down to the next floor.
Take out the second Anvil Rat and leap over a series of barrels. Drop down
through the hole to the lowest floor.
This floor is pretty tricky. First, jump over the spike pits in front of you,
then take out the Anvil Rat. Next, spikes will be found on the ceiling. Make
sure not to jump too high or else you'll get hit. Some spikes will fall from
the ceiling, so make quick, short jumps throughout the floor. Jump up the
boxes at the end of the room and make your way to the top. Avoid the Anvil
Rat's weaponry and take him out. Jump up the steps and go through the door.
~~~ BOSS: Pirate Captain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Pirate Captain is somewhat tougher than Dr. Freaky. The arena is a fairly
simple layout: there is the ground, two platforms in the center of the room,
then three more above those at the top of the arena. The Pirate Captain will
run all over the place; usually jumping up and down on the platforms. He'll
usually jump from the top to the center platform, then to the ground, then
back up. You must step on his head in order to damage him.
Once you do so, the Pirate Captain will jump out of the arena and throw a big
barrel down at you. It will crash down on the middle platform and roll off,
then rolling to the side of the stage; it's very easy to avoid. After dodging
the barrel, the captain will appear again. Do this a total of three times to
defeat the pesky Pirate Captain.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A key will appear on one of the platform after winning the battle. Grab it to
finish the world. Time to move on!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
THE TREES [0403]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
Shirley suggests that you go with Dizzy for this world, so do as she says.
Hop onto the stump, then onto the tree branch. Apples are substitutes for
carrots in this world, so try and collect them along the way. Avoid the Owl
and grab the other two apples as you land on the next tree branch. Dodge the
next Owl and kill the Chipmunk that runs by. Jump over the tree to find a
Star Ball. Grab it and continue to the right.
You will be stopped by a seemingly dead end. There is a small nook next to
you, but it's too small for you to walk under. Instead, use Dizzy's spin
attack to destroy the blocks and jump to the tree branch above. You will find
a Hedgehog to the right of you. No it's not Sonic, so kick his ass with a
spin attack. Just for the record, you cannot stomp on a Hedgehog's head when
it is spinning.
Jump to the tree branch to the right and take out the next Hedgehog. Stand on
the edge of the branch and you will see a path below you. Drop off of the
branch while holding Left on the D-Pad and you will land on the path under
you. Grab the Heart and the apple here, then go to the right. Take out the
Hedgehog and jump up the two small platforms to reach the next tree branch.
Exterminate yet another pesky Hedgehog as you walk to the right. Drop down to
the ground below and walk towards the yellow platform. This part is tricky --
the platforms will fall from under you, so quickly jump across the platforms
to the other side. Also watch out for the Owl that swoops down at you. Jump
to the small wood block, then to the tree branch. Take out the Chipmunks that
run around the perimeter of the trees and proceed through the treetops.
Dodge another Owl that comes your way and walk to the right. Jump over the
tree stumps to reach another set of unsteady platforms. Quickly hop across
the two, then to the level exit. Yay!
Stage 2
-------
This level is a real pain. From the start, walk to the right and destroy the
blocks with your spin attack. Drop down and defeat the Chipmunk, then smash
through the next set of blocks nearby. Avoid the Evil Tree: it will spit a
trio of Bats at you. Either dodge them or jump over them. Jump on top of the
Evil Tree and drop down to the right. Drop all the way to the ground and go
left to find a Heart. Collect it and walk to the right. Avoid the Evil Tree
and jump over it. Hop over a couple tree stumps to find another Evil Tree.
Jump on top of it and drop to the right.
There is a Beehive above you that will release Bees at you, so quickly jump
to the right and remember to use your spin attack if you get overwhelmed with
baddies. Jump to the tree stump and drop to the ground below. Jump over the
stump to find another Evil Tree to the right. Run under it, then jump to the
platform nearby. Get ready to use a Spin Attack to destroy the Bats, then
jump next to the Evil Tree to get on top of it. From there, leap to the tree
branch on the right.
Avoid the two Hedgehogs and walk to the right to find a Star Ball. A Beehive
below you will shoot out Bees, so run away from them and take out the
Hedgehog to your right. Dodge the Bats that shoot out of the Evil Tree and
drop down to the ground. There is a long set of blocks to your left, so use a
spin attack to destroy them all. Jump to the left and watch out for the Evil
Tree. Drop down the series of steps to find a door. Go inside and exchange
your carrots (or apples) for extra lives.
Return to the long string of breakable blocks and head right this time. Jump
over a handful of tree stumps to reach the level exit. You will enter a stage
with Elmyra again. This time, you only have small blocks to stand on instead
of a large platform. Continue across the tiny platforms while Elmyra follows
to the right side of the room, where the level exit is. Wait for her to stop,
then drop down and speed through the door.
Stage 3
-------
You will arrive in a damp cave. Walk to the right to spot two Bats perched on
the ceiling. Avoid them when they fly by and drop down the shaft. Destroy the
two Rats found down here and walk to the right. Jump up the platforms while
avoiding the Bats that swoop down from above. Continue up to the top, then
leap to the left. Defeat the Rat, then go up to find another Rat. Take him
out and run down the narrow passage. Run down the steps while avoiding the
Bats, then enter the doorway.
Jump up the tiny ledges and make your way to the top. Drop down the stairs
and fall down into the water below. I wouldn't mess around here since Dizzy
isn't the best swimmer, so swim to the right to find another doorway. Once in
the next room, jump up the steps to reach another narrow tunnel. A spiked
ball will float up and down, so quickly run under it before it crushes you.
Jump over the next ball and it will drop to the ground. Wait for it to float
up again, then run under it. Drop down into the water below.
Swim to the right and jump onto dry land. Take out the Rat and jump into the
next pool of water. Swim past the Fish and jump out, then defeat the next Rat
that stands in your way. Drop down below and continue to the right, taking
out the Rats as you go. Hop over the gap to find a Heart. Collect the Heart,
then jump to the level exit. Boss battle!
~~~ BOSS: Wolf-Man ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't know what to call this guy, but he does look like a deranged
werewolf. So there you go. You will arrive in an arena with two platforms.
There are many stalagmites on the ceiling that will rotate around the arena.
When they stop, the Wolf-Man will drop down from the ceiling onto a platform.
From there, he will run to the hole in the center of the arena and fall
through. This process will repeat over and over.
If the stalagmites move to the right, then the Wolf-Man will drop onto the
platform on the left. If they're moving to the left, then he will fall on the
one to the right. Pay attention to the stalagmites so Wolf-Man doesn't fall
on top of you. You have to jump on top of his head before he falls into the
hole. Do this a grand total of three times to take the Wolf-Man out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A key will drop down after the fight. Pick it up to move on to the next world.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
JUNKYARD [0404]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
Go with Furball in this world, since he's awesome. A building lies in front
of you, so run to the right. You may notice some open windows in the
buildings. Dogs will pop out of the window and drop flower pots on you. Dodge
the pots and walk towards the garbage can to the right. A Cat will stick its
head out and throw cans at you. Avoid this as well. I found it easiest to
simply dash through this area until you reach a platform with some carrots.
Jump over the gap and defeat the Rat here. Jump across the large hole below
while collecting the trail of carrots in the air. Continue jumping across
platforms to reach a balloon with a Heart. Grab it and approach the next
building. a Cat will appear out of the trash can along with a Dog above you.
Avoid the stuff they throw at you and jump past the remaining garbage cans.
Run to the right to find a Star Ball.
Change into your secondary character and approach the next building. There is
a Dog above you throwing pots at you, so you will have to avoid him while
crossing the tiny platforms. This is extremely hard, since you will have to
dodge flower pots while trying to cross tiny blocks. You will have to dodge
five dogs and cross around ten or fifteen platforms to reach the level exit.
It's not a very good strategy, but I had to sacrifice one of my Hearts to
ultimately cross the area. I also used Plucky to fly towards the first one
and step on him. The momentum of defeating the first dog let me fly over all
the other ones. But again, that's not a good strategy since you're forced to
use Plucky for the rest of the world. The good news is that the level exit is
just past this area.
Stage 2
-------
You will arrive in the heart of the junkyard. Watch out for the Cats that
appear out of the tires and oil drums. I'm not sure why, but I always seem to
get hurt when I step on an oil drum. So I would advise you to not jump on top
of one.
Walk to the right and a Fox will jump out from behind the fence and run to
the left. Jump over him and continue along. Dodge another Cat and another Fox
and leap over another stack of tires (a Cat lies inside). Collect the Heart
and doge another Cat. Run to the right and avoid a Fox that jumps from over
the fence. Continue along while avoding more Cats and Foxes until you reach a
string of two oil drums in a row. Jump over all two and a Fox will jump down
at you. Quickly avoid him by running to the right.
Avoid the next Fox that comes at you and continue to the right. Continue to
the right to find a lone tire next to the level exit. A Cat will appear in
here, so don't let your guard down. Jump over it and head into the exit. Like
always, you'll appear in a room with Elmyra. You must ride three spinning
platforms to the top of the room, where the exit is. If you're Furball, you
can simply climb up the left wall to the top.
Stage 3
-------
The level starts off with you inside of a building. Jump up to the ledge
above to find a Star Ball. Continue up and defeat the jumping Rat. Walk
across the ledge on the left and take out the next Rat. Jump up to the next
Rat and a Sweety Bird; defeat them both and step on the purple platform. Ride
the platform to another one and jump on. The third purple platform goes up
and down, so jump on that one when the time is right. Of course, you can also
use Furball to simply climb up the walls.
Once on top, jump to the platform above and take out the Rat. Avoid the
Sweety Bird that floats down from above and ascend the platform. Continue
upwards, where you will find two jumping Rats on platforms. Take them both
out and continue up the building. Avoid the Sweety Bird and jump onto the
platform that will take you up another floor. Some more Sweety Birds will fly
up from below you. Continue up the platforms and defeat two more jumping
Rats. Jump across each tiny platform and dodge another Sweety Bird to reach
the next floor.
Walk up the stairs and destroy one last Rat to reach the level exit. There is
an area above the exit, but you need Furball to access it. To get there,
climb up the wall and collect the Heart up here, then head through the exit.
~~~ BOSS: Kong ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A giant gorilla on top of a skyscraper? Sound familiar? Anyways, there will
be two platforms sloping downward towards a hole in the center of the arena.
Kong will be standing on a small platform above you. When he jumps in the
air, a shockwave will be sent out and you will be frozen. Simply jump when he
does to avoid getting immobilized.
After jumping, Kong will drop two Baby Monkeys onto the platform to the
right. Step on them before they walks off of the cliff. Once you defeat both,
a small section of the platform Kong is standing on will crumble. As you can
see, the platform that Kong stands on is composed of four parts. You know
what that means? Repeat the process of destroying two Baby Monkeys to make
Kong's platform disappear entirely, sending the big ape to his doom.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Kong is defeated, another key will appear. Collect it and move on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WACKYLAND [0405]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
Shirley doesn't recommend anyone, so I went with Plucky. At the start, jump
to the platform and continue to reach several moving platforms. Cross the
platforms carefully to reach a small island with a Dodo. You must collect all
Dodos in the level in order to win. Collect DODO #1 on the island, then
continue across the platforms. Drop down onto the checkered ground and walk
across the blocks.
Carfefully jump across the blocks to reach a door. Hampton is inside, but you
probably don't have any carrots. Move across the platforms and watch out for
the Green Blob as you approach the door. Climb the hill and get the Star Ball
to change characters. Defeat the Crazy Bucket and slide down the next hill.
Hop over the gap and defeating the Jumping Footballs. Take out the next Crazy
Bucket and jump onto the small platform above you. From there, grab DODO #2
to the right.
Drop down and defeat the Jumping Football, then jump to the right. Watch out
for the bubbles emitting from the Crazy Bucket and take him out as well. Go
up the hill and jump to the next platform, where you will find DODO #3 on a
small ledge. Proceed to the right, defeating another Crazy Bucket, to
eventually reach another doorway.
Defeat the Private Eye running around in front of you. Geez, no wonder they
call this place "Wackyland". Anyways, hop across the islands and defeat the
Giant Pen, and you should spot another Dodo on top of a high platform. There
are pillars on both sides, so jump to the right and defeat another Private
Eye. Jump up the blocks to reach the platform. Grab DODO #4 and jump down to
the right.
Kill yet another Private Eye and continue across some more platforms. Watch
out for the two Giant Pens that stand in your way. Wait for them to jump in
the air, then move under them. Jump onto a platform with two Private Eyes and
defeat them both. You will spot a Dodo bird under the platform, however he is
sealed in. Walk to the right side and you will notice a small crevice. In
order to get through, you must build up some speed and slide under. To do
this, hold down B to run, then press Down to slide through the nook. From
there, collect DODO #5 to finish the level.
The Dodos magically combine and turn into a giant Dodo bird. It gets weirder:
the Dodo turns into a key. Collect it to end the level/world. Yep, it's just
one level. Woo, I love easy levels. =)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MONTANA MAX'S MANSION [0406]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stage 1
-------
Go with Furball for this world. At the start of the level, defeating the
Security Guard who fancies throwing nightsticks at you. Jump to the platform,
and the Butler on the floor above you will turn out the lights momentarily.
Jump to the ground on the right and avoid the chandelier that will fall if
you move under it. Defeat the next two Security Guards and jump to another
island.
The lights will turn off again, so wait until they go back on and continue
across. Jump across another platform and defeat another Security Guard duo.
Avoid the chandelier to reach a locked door. You'll automatically use one of
the keys you receive during your journey to unlock it.
Break the balloon in front of you for a Star Ball. Jump to the right and take
out a Security Guard. Walk to the right to lure another one over, then kill
him. You will have to slide under the spiked ceiling, so run and press Down
to slide under it. Do the same with another set of spikes.
There are a total of five sets of spikes that you must slide under. The trick
is to be quick (lol rhyme), since you have the random ability to slide right
through Security Guards unharmed. Once at the end, you will unlock another
door.
Step on the purple platform to travel up a large shaft. On the side are
cannons that shoot out bags of money. Dodge the first two on the right by
ducking, then jump over the money bag that's shot out of the leftern cannon.
There's around seven cannons on the right side and five or six cannons on the
left. Make sure to take low jumps; if you jump too high then you'll end up
hitting another money bag above you. At the top is a Heart and a locked door,
so head on through.
From the entrance of the room, jump to the platform on the right. Arnold the
Pit Bull will come down from the ceiling and charge at you with incredible
speed. As soon as you hit the ground, jump in the air to soar over him. He
will appear on the next two platforms, so dodge him the same way. Leap onto
the next two pillars to reach another locked door.
This next room is the sole reason why I had you choose Furball. You are stuck
at the bottom of another large shaft, and metal platforms will come out from
the wall. They will stick out and slide back into the wall, giving you little
time on the platform. Use Furball's wall climbing technique to climb up to
the first two platforms, then jump to the right side.
Climb up to the second platform, then jump to the ledge on the left. Jump up
another step, the climb all the way to the top of the shaft. Go through the
locked door to meet up with Montana Max himself.
~~~ BOSS: Montana Max ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This battle is very, very tricky to master. Montana Max will be standing on
one of two platforms on either side of the arena. In the center of the arena
is a cannon that will shoot out giant coins. While Montana Max stands on of
the platforms at the top of the room, giant boxing gloves will shoot out of
either side of the arena. Your goal is to use the gloves as stepping stones
to reach Montana Max.
Lucky for you, you can jump through the springs and onto the glove. Once on
the glove, jump onto Max's head to damage him. While you do this, you must
also watch out for coins. Only two coins shoot out at a time, and they can be
destroyed by stepping on them.
After damaging Montana Max once, the battle will change slightly. Now two
boxing gloves will shoot out of the arena sides; usually both on one side.
Not only that, but they extend much farther. So when you see one, run to the
other side of the room to avoid getting punched to hell. It's much harder to
use the gloves as stepping stones, but you can even use the coins that bounce
around to reach Montana Max. Hit him on the head three times to win the
battle. And that's all, folks!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And that's a wrap! Montana Max is defeated, and Babs is saved. Watch the
incredibly lame ending to Tiny Toon Adventures, then sit through the credits.
______________________________________________________________________________
==============================================================================
[5] BONUS LEVEL [0500]
==============================================================================
If you finish a world with a number of carrots that is a multiple of 11 (11,
22, 33, 44, etc), then you will be given access to a bonus level. You will
enter Duck Vader's ship and you will do battle with him and two Stormtroopers.
The Stormtroopers will shoot laser beams at you and Duck Vader will happily
float around on a small spacecraft. Duck Vader will also shoot laser beams
down at you, so watch out for them as well. When his gun shines, run under
him. You cannot kill the Stormtroopers, but you will knock them out
momentarily with a step on their head.
Hopefully you know by now that if you press A after stepping on an enemy, you
can jump extra high. In order to damage Duck Vader, step on a Stormtrooper
and press A to get some extra height. You should be able to reach Duck Vader,
so jump on his head to damage him. Duck Vader also flies down to the ground
at times, so you can jump on his head without the assistance of one of his
lackeys.
Hit Duck Vader in the head three times to defeat him. In his place is an Acme
Heart, which gives you three extra lives! If you choose to strategically get
a specific number of carrots and defeat Duck Vader, you can end up with a
boatload of extra lives.
______________________________________________________________________________
==============================================================================
[6] ITEMS [0600]
==============================================================================
Carrots
-------
Carrots are found in many of the levels and are used in order to get some
extra lives. You can exchange carrots for extra lives if you meet up with
Hampton (he's found inside of random doorways in some levels). For every 30
carrots, you will get an extra life. For some odd reason, carrots are
replaced with apples in the first stage of World 3.
Balloon
-------
These aren't really items, but balloons are used to hold other items, such as
Hearts and Star Balls. Blue in color, these balloons will either float in
place or sway back and forth. Simply jump on top of a balloon to pop it,
revealing the juicy contents inside.
Heart
-----
Hearts are your health, basically. They are found inside balloons and will
give you an extra health. Normally you die after taking one hit, but Hearts
allow you to get hit twice before biting the dust. If you manage to collect a
Heart while having one Heart in stock, then you will receive an extra life.
Acme Hearts will give you three lives, and are only found by defeating Duck
Vader in the bonus level.
Star Ball
---------
These are also found in balloons, and will bounce around until collected.
Star Balls will let you change characters, so grab it to change into a
different character. Star Balls are found in virtually every level, and will
reappear if you move off of the screen (useful if you want to change back
into your other character). They do bounce around, so grab them before they
accidentally bounce into a hole!
Stop Watch
----------
If I'm not mistaken, the Stop Watch is only found in one level. When you
collect a Stop Watch from inside of a balloon, it will freeze time for
several seconds. Useful for getting past some annoying enemies.
______________________________________________________________________________
==============================================================================
[7] BESTIARY [0700]
==============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ENEMIES [0701]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rat
---
The most common enemies, Rats come in two different colors. The most basic
are the purple Rats. All the do is either walk back and forth or jump up and
down in the air. Blue Rats are found in one level, where they are equipped
with anvils. They will throw an anvil if you get too close.
Duck
----
Ducks will fly up and down, usually over holes. They are good for stepping
stones, since they don't really do much to attack you.
Arnold the Pit Bull
-------------------
This guy is only found in two levels. The first time you meet him, Arnold
will walk back and forth while throwing dumbells at you. You must hit him on
the head three times in order to defeat the beefed-up dog. Arnold is also
found in the final level, but you cannot defeat him. He will drop down from
the ceiling and charge at you, so you can only avoid him.
Elmyra
------
Elmyra is found at the end of the second level in the first four worlds. She
must be avoided at all costs. She cannot be defeated and will constantly
chase you. If you are hit by Elmyra, you will be brought back to the
beginning of the world you're in. Bummer!
Pumpkin Ghost
-------------
These ghastly pumpkins will float around and appear out of holes in the
haunted mansion level. If you step on their head, they will revert back to a
normal pumpkin. From there, you can step on it again to defeat it. Either
way, the pumpkin will disappear when detached from its body.
Phantom
-------
Phantoms will appear in groups of four and will float around in a circle.
They usually surround you, so you'll have to jump out of their circle. There
is no way to defeat a Phantom, so simply avoid them.
Hermit Crab
-----------
Some Hermit Crabs will swim around in the quicksand. They will jump high in
the air and burrow under the sand. Others will run back and forth on the
ground and occasionally throw their shell at you. One stomp on the head will
put them away.
Urchin
------
Urchins will slide around the perimeter of an object. They cannot be harmed,
so all you can do is avoid them.
Fish
----
Fish are usually found in packs and will calmly swim back and forth. However,
they will charge you if spotted. Use your whirlpool attack to defeat them.
Jellyfish
---------
Jellyfish will quickly float upwards, then sink back down. It's best to avoid
these guys by swimming under them.
Pirate
------
Pirates are quick little buggers. They will run back and forth and usually
jump onto platforms above or below them. If you face one, you're at risk of
getting stabbed by their swords.
Owl
---
These birds are found perched on tree branches, but will swoop down at you
with incredible speed if you come anywhere near them. They will fly down,
then float upwards off of the screen.
Chipmunk
--------
Similar to Urchins, Chipmunks will scurry around the perimeter of a base.
However, they are easily dispatched by a well-placed foot.
Hedgehog
--------
Hedgehogs will roll up in a ball and spin towards you. They cannot be harmed
when in ball form (in fact, you will get hurt if you step on it when curled
up), so the only way to defeat them is by stepping on their head when
standing upright.
Evil Tree
---------
These creepy faces will light up and spit out three Bats. You cannot defeat
the trees, but you can take out the Bats that appear.
Bee
---
Bees will fly out of their beehive and pursue you. There is no way of
destroying their nest, so simply take out the insects one by one.
Bat
---
Bats are shot out of Evil Trees and will fly towards you. Some Bats are also
found by themselves in the cave level. Step on them as they fly past you.
Dog
---
These annoying enemies will hide in windows and pop out if you get too close.
They will throw flower pots at you and hide back in their room. They don't
move and are used as great stepping stones.
Cat
---
These purple felines are found tucked away in garbage cans. They will throw
cans at you, then retreat in their stinky home.
Fox
---
Found in the junkyard, Foxes will jump over the fence and dash at you. Watch
out when they hop over the fence in the background and step on their head
when they land.
Sweety Bird
-----------
Sweety Birds will float down from the sky and move left and right. They are
pretty slow, so avoiding them isn't much of a problem. Some Sweety Birds can
also fly upwards, but such a sight is rare.
Baby Monkey
-----------
Found at the boss's lair, Baby Monkeys will fall from the sky and walk to
their doom, like a robot of sorts. These guys must be destroyed in order to
defeat Kong, so take out these lemming imitators before they do it themselves.
Green Blob
----------
Found in Wackyland, these green... blobs will pop out of blocks and roar at
you. Nothing special, so just stomp on them.
Crazy Bucket
------------
Crazy Buckets will run back and forth while spitting out bubbles. Avoid the
bubbles as they float down to the ground and step on the bucket to take care
of these baddies.
Jumping Football
----------------
So many crazy enemies in Wackyland. These footballs will hop about in an
attempt to land on you. Give them a taste of their own medicine when you
encounter one.
Giant Pen
---------
A master at jumping, Giant Pens will leap extremely high in the air and jump
back and forth across tiny platforms. One step on the head will put these
relatively harmless enemies away for good.
Private Eye
-----------
It's an eyball with feet and a bowler hat. Private Eyes run around in circles,
so put them out of their misery with a good stomp.
Security Guard
--------------
The enforcers of Montana Max's mansion, these Security Guard will chuck their
nightsticks at you. They're usually found in groups, so take them out quickly
before you get a faceful of their weapons.
Butler
------
Butlers appear on the top floor of the mansion and will annoy you by turning
off the lights. Pesky.
Money Bags
----------
Cannons will shoot out bags of money at you. They cannot be destroyed, so
either duck or jump over them.
Duck Vader
----------
Duck Vader is found in the bonus level and will ride a floating spacecraft
while shooting down at you with his laser gun. Use his head as a stepping
stone three times to win an Acme Heart.
Stormtrooper
------------
These two Stormtroopers will accompany Duck Vader and will also assist in
zapping you. Step on their heads to knock them senseless for several seconds.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSSES [0702]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~~~ BOSS: Dr. Freaky ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr. Freaky is a mad scientist who has taken up the hobby of skateboarding.
Strange combination, no? The room you fight him in is very small. The floor in
the center is flat, where the sides slope upwards. Think of it as a giant half
pipe. Dr. Freaky will get his freaky on (hehehe... >_>) by skating across the
room. He will skate from side to side, going up the walls on the side. At the
top of his jump, he will toss an anvil down below.
Jump over the mad doctor when he comes whizzing by you and avoid the anvil
as well. As he comes skating to your position, jump on his head before he
starts sliding up the wall. For example, stay on the left side of the room and
jump in the air as Dr. Freaky starts skating by. Try and land on his head just
before he goes up the slope and goes up the wall. Either way, you can only hit
Dr. Freaky when he is flat on the ground. Hit Dr. Freaky on the head three
times to win the battle.
~~~ BOSS: Pirate Captain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Pirate Captain is somewhat tougher than Dr. Freaky. The arena is a fairly
simple layout: there is the ground, two platforms in the center of the room,
then three more above those at the top of the arena. The Pirate Captain will
run all over the place; usually jumping up and down on the platforms. He'll
usually jump from the top to the center platform, then to the ground, then
back up. You must step on his head in order to damage him.
Once you do so, the Pirate Captain will jump out of the arena and throw a big
barrel down at you. It will crash down on the middle platform and roll off,
then rolling to the side of the stage; it's very easy to avoid. After dodging
the barrel, the captain will appear again. Do this a total of three times to
defeat the pesky Pirate Captain.
~~~ BOSS: Wolf-Man ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't know what to call this guy, but he does look like a deranged
werewolf. So there you go. You will arrive in an arena with two platforms.
There are many stalagmites on the ceiling that will rotate around the arena.
When they stop, the Wolf-Man will drop down from the ceiling onto a platform.
From there, he will run to the hole in the center of the arena and fall
through. This process will repeat over and over.
If the stalagmites move to the right, then the Wolf-Man will drop onto the
platform on the left. If they're moving to the left, then he will fall on the
one to the right. Pay attention to the stalagmites so Wolf-Man doesn't fall
on top of you. You have to jump on top of his head before he falls into the
hole. Do this a grand total of three times to take the Wolf-Man out.
~~~ BOSS: Kong ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A giant gorilla on top of a skyscraper? Sound familiar? Anyways, there will
be two platforms sloping downward towards a hole in the center of the arena.
Kong will be standing on a small platform above you. When he jumps in the
air, a shockwave will be sent out and you will be frozen. Simply jump when he
does to avoid getting immobilized.
After jumping, Kong will drop two Baby Monkeys onto the platform to the
right. Step on them before they walks off of the cliff. Once you defeat both,
a small section of the platform Kong is standing on will crumble. As you can
see, the platform that Kong stands on is composed of four parts. You know
what that means? Repeat the process of destroying two Baby Monkeys to make
Kong's platform disappear entirely, sending the big ape to his doom.
~~~ BOSS: Montana Max ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This battle is very, very tricky to master. Montana Max will be standing on
one of two platforms on either side of the arena. In the center of the arena
is a cannon that will shoot out giant coins. While Montana Max stands on of
the platforms at the top of the room, giant boxing gloves will shoot out of
either side of the arena. Your goal is to use the gloves as stepping stones
to reach Montana Max.
Lucky for you, you can jump through the springs and onto the glove. Once on
the glove, jump onto Max's head to damage him. While you do this, you must
also watch out for coins. Only two coins shoot out at a time, and they can be
destroyed by stepping on them.
After damaging Montana Max once, the battle will change slightly. Now two
boxing gloves will shoot out of the arena sides; usually both on one side.
Not only that, but they extend much farther. So when you see one, run to the
other side of the room to avoid getting punched to hell. It's much harder to
use the gloves as stepping stones, but you can even use the coins that bounce
around to reach Montana Max. Hit him on the head three times to win the
battle. And that's all, folks!
______________________________________________________________________________
==============================================================================
[8] THANKS/CREDITS [0800]
==============================================================================
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
being yourself.
FESBians: Because you're cool.
You: For reading this FAQ.
------------------------------------------------------------------------------
LEGAL
------------------------------------------------------------------------------
This document is copyright (c) DomZ Ninja 2007-2013.
This document may be found on the following sites:
* GameFAQs -
http://www.gamefaqs.com
* GameSpot -
http://www.gamespot.com
* IGN -
http://faqs.ign.com
* Super Cheats -
http://www.supercheats.com
* Neoseeker -
http://www.neoseeker.com
* HonestGamers -
http://www.honestgamers.com
The latest update of this document can always be found on GameFAQs.
Other sites may use this document, but only with my permission. If you see
this document on a website not listed above, please email me. Do not edit or
alter this document in any way. Do not steal anything from this document. Do
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against the law.
If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
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button at the top of the guide. :]
http://www.gamefaqs.com/features/recognition/52173.html
"They say in chess you've got to kill the queen and then you've made it"
- Red Hot Chili Peppers
______________________________________________________________________________
END OF DOCUMENT